>Playing 5e
>Party is a LG Dwarf Paladin, CN Longtooth Shifter Ranger, and CG Half Orc Barbarian
>Captured by a tribe of Orcs, where they encounter a LE Human Necromancer Wizard who is also imprisoned by said Orcs
>They attempt an escape, but the Paladin decides to challenge the warchief to single combat and loses, only surviving because the Necromancer throws in the towel after the Warchief starts attacking his downed ass and he auto-fails two death saves.
>Entire party is imprisoned again, and the paladin has a grudge at the necromancer for 'dishonoring us by showing weakness' and 'you are not one of us and dont speak for us' on top of calling her a 'blasphemous witch'
>Party gets sold off to a king who the party has been fighting againts.
>He frees the party and let's us go, but not before explaining his motivation in invading the petty kingdom we started in
>The region is constantly at war and he wants to bring stability to the region
>He is very convincing, pointing out the squalor that the people of Dirkwood kingdom live in
>Paladin gets up and refuses to listen to him because a crying orphan made him sad, and so we must stop him
>Apparently long term stability and less war orphans in the long term is bad, but the status quo must be maintained because 'muh feels'
>Necromancer is convinced, and the Barbarian is undecided. Ranger is too low IQ to understand so they side with 'the alpha' (the paladin)
>Barbarian is the only person friendly to the Necromancer, asks them their opinion
>Necromancer shares their point of view only to be shouted down by the Paladin who again says they aren't one of them and thus don't get a vote
>Necromancer has already secretly agreed to work with the invading King, in exchange for amnesty for the part's actions.
I swear to god this Paladin is sucking the fun out of the campaign and I've only been in for two sessions.Post too long. Click here to view the full text.