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File: 464535c0c95ad9e⋯.png (2.28 MB,1400x1800,7:9,custommagic.png)

File: 51d3bbd814f88d1⋯.png (272.02 KB,375x523,375:523,Magus of the Wood.png)

File: 0b713878cf6011b⋯.png (264.58 KB,375x523,375:523,Converging Manalinks.png)

File: c369daf92f565dd⋯.png (255.5 KB,375x523,375:523,Serra Fuku Angel.png)

File: 0f9c0df1df72cae⋯.png (235.47 KB,375x523,375:523,Rigged Abacus.png)

 No.417248 [Open thread][Last50 Posts]

86 postsand61 image repliesomitted. Click reply to view. ____________________________
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 No.423760

What CMC would a 0/1 black creature with defender, first strike, death touch and "When ~ attacks or blocks, sacrifice it at end of combat." need?

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 No.423761

>>423760

1 power.

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 No.425804

File: 71c1a54fb1e0be0⋯.png (230.78 KB,375x523,375:523,Material Wish.png)

File: 0e3b2059e52b162⋯.png (433.31 KB,672x936,28:39,ClipboardImage.png)

>posted pic 1 last thread

>pic 2 has come out

Huh.

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 No.426085

File: 5d68eaab0dad721⋯.jpg (713.28 KB,1125x1569,375:523,DS_cards.jpg)

>>419175

Persist would be much better for a Dark Souls setting than Undying, both because you get weaker after death and because it's a setting that's more about rot than growth, so it would be a -1/-1 setting, not a +1/+1 setting. Also because if you want to beat Dark Souls, the main thing you need is persistence.

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 No.426088

File: 145fec8014c5824⋯.png (356.66 KB,375x523,375:523,Bad_Ballom_Card_edit.png)

File: 5971bb65bca2ac5⋯.png (193.69 KB,261x364,261:364,Bad_Bolshock_Card_editing.png)

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File: 6dcfae753914332⋯.jpg (924.75 KB,2566x3780,1283:1890,cvg6800_barbarian_poster.jpg)

 No.425921 [Open thread]

I thought I'd hunt around for some good films with the /tg/ spirit to get us pumped. I might do other genres later, but I'll start with fantasy.

https://www.youtube.com/watch?v=8e3_Xer-SY8

https://www.youtube.com/watch?v=kOTHNoODYmY

https://www.youtube.com/watch?v=EqHr-8Z7Ano

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 No.426055

File: 68fa3fd779de1f4⋯.jpg (630.01 KB,1116x1600,279:400,bazooka skeles.jpg)

File: 09ca45ca2ff8d94⋯.png (259 KB,660x398,330:199,ice dwarves freeze ocean.png)

File: 8b8c304a8e8b050⋯.png (1.12 MB,1598x1024,799:512,mapofreality.png)

Campaign fuel thread?

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 No.426057

File: e1a2903486a1f87⋯.jpg (119.2 KB,1433x1038,1433:1038,1581143242500.jpg)

>>426055

WW2, but the the nazis discovered actual magic, and are employing an undead army upon the allies. the allies find the magical secret after, but arnt as advanced as the axis

the WW2 arms race becomes both technological and magical.

neither side knows how to build a nuke. yet.

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 No.426059

>>426057

>neither side knows how to build a nuke

>Dosn't know what was in a sunken sub recently uncovered

Really put's that "At sea I am a coward line" Adolf dropped that one time.

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 No.426082

YouTube embed. Click thumbnail to play.

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File: a040e44d54386cf⋯.png (1.38 MB,1600x738,800:369,THE-EXTRUSION.png)

 No.413188 [Open thread]

So in a few nights I will be a GM fir the first time, ever. I'm actually quite nervous about fucking up.

The system is Delta Green. Fell in love with it ever since I played the first time. Couldnt find enough people to play regularly so I'm managing my own with a bunch of strangers on Roll20.

Any veterans have tips for a fresh GM? DG specifically? How do you keep tension, or know when/where to drop clues the players might need? I have prep notes that fill up 2 pages, but I still feel like it won't be enough and i'll stumble around for details.

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 No.413496

Don't be afraid of your players.

Them overcoming the obstacles you put in front of them is what should happen.

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 No.416734

>>413485

This is extremely important. A good player and a good GM can often support everybody else, if they can play off each other well. Nothing is better than having competent players capable of roleplaying who understand the system and adhere to your metagame short of being one yourself.

>I'm playing with strangers on roll20

Good fucking luck, lad. Tabletop is meant to be played in meatspace for a reason.

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 No.416973

Just don't nerf an entire race because they have a racial that makes your dungeon irrelevant, and you'll do better than my GM.

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 No.416977

>>416973

That's more an argument for properly vetting characters before play, which is a pretty useful tip: never let people just make a character and turn up. Either be in the room when they make them (ideal) or give them a very thorough investigation before you run the game. If someone insists on an ability that would ruin your game, tell them that it won't fit and work with them on a replacement.

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 No.426077

File: 63afe6b450affc0⋯.pdf (347.33 KB,A_Quick_Primer_For_Old_Sch….pdf)

File: bca6e9ed46c3447⋯.pdf (1.19 MB,Gamemastering.pdf)

File: 5f34bfb30e76783⋯.pdf (738.72 KB,GURPS_Robin_s_Laws_of_Good….pdf)

File: 90ab7f754eb76e5⋯.pdf (772.84 KB,Modern_Adventure_Generator.pdf)

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File: eb932bc7be66089⋯.png (6.57 MB,2134x2759,2134:2759,achtung_chtulhu.png)

File: f73e3c984e45fa2⋯.png (306.19 KB,850x1100,17:22,dread.png)

File: 470a8db117d908e⋯.png (3.88 MB,1987x3037,1987:3037,etu.png)

File: e2b80933e6d50d7⋯.png (1.34 MB,1210x1635,242:327,kult.png)

File: de244d5dfaaacac⋯.png (1.22 MB,1308x1669,1308:1669,noctum.png)

 No.416891 [Open thread]

Let's talk about RPG games and/or settings what fall squarely into the horror genre. Call of Cthulhu, All Flesh Must Be Eaten, Urban Shadows... All are welcome here.

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 No.416899

>>416891

I play Arkham horror lcg. I find horror RPs are most fun when the tension level is high but there’s a good balance between the chaos of combat and the fear of what’s around the corner. A monster/trap in every room dungeon crawler doesn’t really work.

Theyre a lot tougher to get right that then usually RP session,

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 No.426076

I think The Holders series would work as an RPG.

Maybe the Calganon 200.

Is there an official SCP Foundation TT?

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File: a1d2142897aa67a⋯.png (169.61 KB,519x455,519:455,cutegirlsaysgoddamn.png)

 No.406677 [Open thread]

What are your favorite pre-written adventures anon?

Any good superhero ones? Only ones I know of are the only Marvel modules that expected you to play as existing heroes (I've got no idea why someone published an RPG so repulsed by the idea of using custom characters) and Emerald City Knights.

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 No.414349

>>413246

OK, I've read it. How the hell do you adapt "ownership" of a child that's the product of genetic research into a fantasy setting?

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 No.414363

I open this thread all the time, look at the OP image, laugh, and close the thread. What is wrong with me? Sage for offtopic.

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 No.414365

>>414349

It's not that hard really. In my scenario the child was kidnapped as a baby and was being raised to be used as a human sacrifice. Of course the players didn't know this until they got the big reveal when they found the the scroll outlining the ritual.

Alys Grant (of course I changed a lot of NPC names) was a mid level member of a death cult and was afraid the other members would turn on her if they found out she lost the sacrifice. Most of the net running stuff I just dropped but did turn one of them into physical rooms guarded by summoned creatures.

What the PCs were told is that the kid was a war orphan and had been adopted out of compassion.

The biggest change to the module I made was that the whole surrogate mother part and simply had the mother and father looking for the child for the past decade after he'd been kidnapped. Then it was just a matter of rebuilding the combat encounters and tweaking the descriptions. I changed the dead dogs into a gang of hobgoblins.

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 No.416611

YouTube embed. Click thumbnail to play.

Temple of Elemental Evil.

Yeah!

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 No.426075

There was a good FASERIP Marvel module for Days Of Future Past, where you'd play using a map of your home town, as a mutant fighting Sentinels in the future.

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File: ffde8c3770b162f⋯.jpg (119.28 KB,540x532,135:133,Tired Shibe.jpg)

 No.415437 [Open thread]

So, I overcame some harsh burnout recently. For the longest time, I didn't want to play anything. But, I feel like I'm ready to jump back in, but I haven't quite made the plunge. I've played tons of shit (D&D, GURPS, WoD, BRP/CoC, Savage, Palladium, Traveler), so I'm no stranger to games. Any pointers for regaining my love of the hobby?

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 No.415455

Try playing a simplistic boardgame, like HeroQuest. The lack of freedom and rules should get you fired up to try more complex systems.

And next time, go to the QTDDTOT thread

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 No.415476

>>415455

Fair point, especially on the latter.

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 No.426073

Lurk some pbp forum games, that always gets my juices running.

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File: a57246878416aa4⋯.png (5.13 KB,512x512,1:1,images(2).png)

 No.414722 [Open thread]

I'm trying to start a rpg in a forum. I need some suggestions on good php forum software. It would need a working dice roller mod and if possible a medieval/fantasy/rpg theme for it as well. I cant use phpbb because there's no working dice roller on recent versions. I need recent versions because previously spammers broke the captcha and my domain host nearly booted me. MyBB, SMF and AEF don't appear to have dice roller mods for their latest versions. Any help is much appreciated. I just want a simple forum with dice roller that I can install easily in a cpanel environment

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 No.414730

>>414722

Discord.

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 No.414731

>>414730

He said php forum, you fuckwit.

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 No.426072

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File: 3304264b45b70d8⋯.jpg (25.62 KB,540x342,30:19,kizunashoot.jpg)

 No.415562 [Open thread][Last50 Posts]

How would you design a system so that modern(ish) guns are

>lethal

>fast shooting

>makes manual operated firearms differ from semi-auto

>makes full power cartridge not the always answer

>handles location damage

>handles suppressive fire

>fast and fun

?

I was thinking

>each character has 3 actions per 6 second turn that can be used to do whatever

>manual firearms need to use one of those actions to operate the firearm if they don't have a specific bonus that negates it (call it "Mad Minute")

>each firearm has a "recoil" value that is added as an attack penalty for future attacks this turn

>it's not strictly "recoil" but all things that disrupt sight picture (so manually operated firearms have a high one) and various things can reduce the penalty and even make it negative (the ability to lead followup shots with something low recoil)

>if a firearm's minimum strength is not met, recoil value increases

As for lethality and location damage

>each character has a relatively low damage threshold and if they suffer damage above it they suffer wounds that decrease performance (ala Saga Edition)

>if a wound is generated a random roll determines where on the body it is, with a bias towards torso, and what kind of penalties are suffered (the default assumption is that a character aims at whatever is convenient in the firefight)

>double (ect.) the threshold inflicts multiple wounds

>aimed shots lets you trade a to-hit penalty for lowering the effective threshold of a target and lets you skip the random roll for determining which body part was damaged

>enough wounds to torso or head is instant death

For suppressive fire,Post too long. Click here to view the full text.

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 No.426049

>>415613

Love this system...can't get any faggots to play

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 No.426054

>>415562

A lot of people have already made great posts on a lot of nuances but I think something that needs to be addressed in the OP is

>6 second turn

If I was designing a system that involved modern guns there's no way I'd use a six second turn. That's far too long a timescale. That's enough time to dump half a 30 round extended mag from an MP7.

>>426049

Is that you detective?

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 No.426058

>>415562

make size matter a lot when shot.

a small caliber bullet will do more against a small creature VS a large creature. enough body mass in the way is presumably enough to nullify any certain size/speed of bullet

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 No.426061

>You need to send them below -1×HP for an instant kill

B419 requires -5xHP for "die immediately".

-1x is just a HT check which a lot of mooks might pass, and even if they fail, MoF 1-2 is "dying but not dead" and B423 has this as just "Mortal Wounds" where they survive for 30 minutes before they make another HT check to see if they die. They can be stabilized by a medic, or might auto-stabilize on a crit success (but remain incapacitated).

If it's an "important NPC" the GM can also assign a "Dying Action" if you don't kill them in "the most sudden and thorough fashion" so they could fire off a last shot, pull a grenade, do a sacrificial dodge, etc.

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 No.426071

>>415562

Ops & Tactics is probably the most firearms-oriented TTRPG out there. You should probably have a look at that first, to see if it does everything you want.

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File: 504b03db19b0bff⋯.jpg (124.59 KB,640x400,8:5,1403900976102.jpg)

File: ea95863946e87f5⋯.jpg (180.34 KB,1079x741,83:57,asura.jpg)

File: 3e9736b809932fc⋯.jpg (61.02 KB,800x450,16:9,asuras-wrath.jpg)

 No.422477 [Open thread][Last50 Posts]

What video games (or other non-/tg/ media) would you love to see converted to tabletop form? Even if it's just ripping off the setting or capturing a certain gameplay element or the overall feel of a game in tabletop form.

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 No.425920

Honor Harrington or the RCN series, for good Napoleonic space war.

The Mongoliad.

Highlander.

The Dark Tower.

Asimov's Foundation series.

Orion's Arm

The Salvation War

Mortal Kombat

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 No.426040

File: 9305d3a5e462b39⋯.png (9.08 KB,489x276,163:92,1501576286_fsjal armless B….png)

>>423568

seconding this

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 No.426041

>>425920

>Honor Harrington or the RCN series, for good Napoleonic space war.

>Asimov's Foundation series.

etc

Could be statted into a setting for Traveller, Alternity etc.

If you want a light-ish mechanics for the strategical and economical matters, there's some in Rogue Trader (SP, PF, colony stats in Stars of Inequity) and in Stars Without Numbers (faction mechanics in core, fleet budgets in Skyward Steel, trade and some economics in Suns of Gold).

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 No.426069

>>422541

I like how you think

...though I do personally like the lore of the game

That said, I'm sure it could be made into some kind of high-octane action game with RPG elements, perhaps where you build up weapons using mod cards or something - similar to how the video game does it.

As for my own 2 cents: Factorio. As a kind of worker placement and ressource management game, focusing on 4X'ing the shit out of some kind of randomly generated map, or at least a map with randomly distributed resource, obstacle and alien hive nodes.

You'd have to collect materials, build stuff, connect them with rail and transport belts, upgrade mining, refining and production tech, all that kind of stuff - all the while fending off attacking aliens and whatnot

could work great for a multiplayer game that way too. some players holding down the fort, while others scramble to produce enough materials and research enough tech to get the end.

It could work a bit like Eldritch Horror in that respect... the constant looming threat of alien swarms attacking your factory making the game a race against time to build defences, but not so much that you waste your resources on defences intead of getting to the goal

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 No.426070

Highlander

Amber

Fist Of The North Star

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File: 8eac0b007c1aa5e⋯.png (108.23 KB,492x692,123:173,1577202760876.png)

File: 33f3862e1b1b6b1⋯.png (324.9 KB,640x719,640:719,1570484449693.png)

File: 665d0619e87e51d⋯.png (419.72 KB,827x550,827:550,1569620293338.png)

File: 1574fb5a2055b33⋯.png (252.24 KB,809x800,809:800,1569687336668.png)

 No.425867 [Open thread]

So I have an idea. Basically, the idea is a beer and pretzels game based off of Noita, where players collect wands, slot spells into them, and blow themselves and others up. The goal being to unlock the mystery of gold transmutation, without blasting your ass into the stratosphere.

Unfortunately, I'm not even sure where to get started, other than the idea of spells being cards and wands being long, narrow cards that spells can be placed on with "This spell also triggers the next spell" sort of things going on.

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 No.426068

>>425867

the map is a sandbox of elements, so, make lots of terrain to blow up and deform.

an explosion that removes walls and dirt removes a certain radius of material, and is subject to the material being blown up. paths can go in all 3D direction, including vertical levels.

ditto drilling through the wall with acid or building a digging wand

you dont even need to make new map, just edit and break existing battlemaps

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File: d1dd226761882ab⋯.jpg (104.15 KB,480x670,48:67,010.jpg)

 No.426066 [Open thread]

News, information, and just general conversation on card games. There was a similar thread back in the bunker months ago and hasn't continued since it was left off so I figured let's get things back up to speed.

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File: 84a696b7ea09539⋯.jpg (144.38 KB,660x880,3:4,cool-bunny6[1].jpg)

 No.424406 [Open thread][Last50 Posts]

This is where Questions That Don't Deserve Their Own Thread go. Remember: a two minute shame of asking is preferable to the life-long shame of not knowing.

Previous thread: >>404539

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 No.426017

>>426015

First guess is because it's over the bump limit. Second is that this place is broken as hell and it's a waste of time to be here and not on the bunker.

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 No.426048

>>425814

Soul is a requirement for a shadow being cast.

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 No.426063

Good option for cheap models of generic fantasy females of decent quality? All the cheap models I know about are historical wargaming ones.

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 No.426064

File: 724606013d1110a⋯.jpg (176.58 KB,700x700,1:1,big_azumi4.jpg)

File: 19ae32cef82803f⋯.jpg (116.49 KB,560x560,1:1,big_dixie1.jpg)

File: d37527e7d76dc71⋯.jpg (192.22 KB,700x700,1:1,big_olenka2.jpg)

>>426063

How cheap?

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 No.426065

File: 835786b3f7c7c32⋯.png (2.8 MB,1600x1365,320:273,ClipboardImage.png)

>>426064

28mm that are under a buck when purchased unassembled, unpainted in bulk?

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File: 1d77dfcb3bf4719⋯.jpg (305.95 KB,1568x887,1568:887,metal_dragons_24c50b9f-3cf….jpg)

File: ca4f8b215f4d5cb⋯.jpg (60.21 KB,500x330,50:33,draconomicon.jpg)

File: 6d6934800f61610⋯.jpg (140.04 KB,909x835,909:835,el tiburo.jpg)

 No.420787 [Open thread]

Is a Chrome Dragon considered a Metallic one or a Chromatic one?

Are there Metallic x Chromatic dragon hybrids in general DnD canon?

Suggested Dragon character builds and feats.

Personal stories and remarkable campaign events.

General Dragon discussion (preferably e3.5 but all media and franchises welcome per OP) and dragon-related QTDDTOT containment .

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 No.425914

>>420787

>Is a Chrome Dragon considered a Metallic one or a Chromatic one?

Why not both?

>>420791

>"Dragontouched"

Show me on the doll...

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 No.426035

>>420787

>Is a Chrome Dragon considered a Metallic one or a Chromatic one?

Yes.

>Are there Metallic x Chromatic dragon hybrids in general DnD canon?

There were few even Metallic×Metallic and Chromatic×Chromatic. And some of them were results of massive magic fuckups (e.g. Fall of Myth Drannor) or experiments rather than the usual way.

Most were given different habitats, and the few species that fit into one usually aggressively compete for it.

>Suggested Dragon character builds and feats.

Devour Everything (from 3rd party totally-not-scalie handbook).

Seriously, though, there was surprising amount of options.

I guess you could build one for speed + charge vs. aerial opponents (since there's no mid-air counter-charge options)?

>General Dragon discussion (preferably e3.5 but all media and franchises welcome per OP)

Anyone here ever played Council of Wyrms?

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 No.426050

>>420787

>Is a Chrome Dragon considered a Metallic one or a Chromatic one?

Do you know what chromatic means?

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 No.426051

>>420803

But there's celestial and fiendish bloodlines too.

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 No.426062

>>426035

>3rd party totally-not-scalie handbook

I'm sorry, is this a thing?

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File: b32faaf79240dd8⋯.jpg (138.4 KB,800x480,5:3,800px-Līga_Kļaviņa_-_Legol….jpg)

File: 05a3fc47a81c0ce⋯.jpg (44.99 KB,534x347,534:347,Riders_of_the_Sidhe.jpg)

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 No.417401 [Open thread][Last50 Posts]

Elves. Know them. Love them. Whichever you are talk about them.

How should they be? How should they not be? Best versions? Worst versions?

You can include plenty of elves. That includes the likes of sidhe/fair folk/whatever.

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 No.425641

File: 75babc387e7dadb⋯.jpg (29.17 KB,500x430,50:43,D1B6eQ2X0AAr6Mp.jpg)

At its core an Elf is a

>blonde haired magical immortal

How the author chooses to interpret that says more about the author than the concept of Elf. The same way if an author wrote about

>giant fire breathing lizards

That happen to be noble savages living in forests and are opressed because of their superior sexual skills that steal all the women.

Nobody would say that dragons are fucked up, they would say the author is fucked up for using the concept of dragon to satisfy his noble savage fetish.

Whether you like it or not, people who were into fantasy have been historically creepy nerds and lonely catladies, and the western fantasy elf is just a reflection of that, as the range goes from a smoking hot fabio in tune with nature to a submissive porn doll begging for dick.

So now you have retards like ITT going on and on about how Elves are this and that, basing it on the ramblings of fat cheeto-encrusted fuckups from the 1970's.

It's like basing all your understanding of Vampires off Twilight and similar "hot vampire lover" novels then touting them as canon because "that's how everybody does them".

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 No.426028

Wait. Since when were elves coded as asian?? This is the most confusing part of this whole thread for me.

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 No.426033

>>426028

Bug-eyes by D&D design. Also AD&D DC Comics has an elven deity & his cleric take a liking to an asian chick, describig her as a more attractivr instance of 'her kind' So we know that elves pin for asians.

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 No.426045

>>425641

this so much this

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 No.426046

>>426028

Tolkien elves counting age since conception like East Asians do

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File: 867bc706fcd9640⋯.jpg (1.64 MB,982x1280,491:640,CHA4028_-_RuneQuest_-_Role….jpg)

File: 73bfda2174981a3⋯.jpg (47.05 KB,439x600,439:600,RuneQuest-Glorantha-Genert….jpg)

 No.407889 [Open thread]

How do you feel about it anons? like it, hate it? it was a major inspiration for Morrowind, anyone wanna circlejerk/hate on it?

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 No.425924

File: 7727f58205b4320⋯.jpg (138.98 KB,700x912,175:228,RQG.jpg)

>>407889

I fucking love Runequest and Glorantha.

>>413601

Got my start with Mongquest, I agree, it was bad, but I basically hacked it 'til I ended up with something workable, that being said, it was the only way to get anything useable out of it.

>>425917

New edition, not flawless, but nicely done.

It's mostly R2 with a splodge of 3, or so I hear, and with a dose of Pendragon via the Passions mechanic, which basically is a mechanical reflection of your character's deeper loyalties and enmities, and can be rolled on to augment skill rolls in relevant contexts, or if above 80%, can be invoked by the GM to have you roll to resist a passion-driven impulse, such as to kill a hated enemy, or abandon your family.

There's a fairly humble general that's been rotating on halfchan's /tg/, but there are lorefags who know what's up.

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 No.425927

>>425917

Elmal is officially an part of Yelmalio which DOESNT FUCKING MAKE SENSE on multiple levels

then again yelmalio is te title for the representation of the sun of the dark ages and lightfore

why the fuck couldnt he place them both as a subcult of lightfore is beyond me.

>>425924

yeah, passions are pretty cool concept, allow your uroxi to go berserk for free with just their hatred for chaos.

and no they are not really lorefags, they dont even realize that yelm is nysalor

also please move to https://smuglo.li/tg/index.html

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 No.425947

What's the difference between this Runequest and the last Runequest edition done a few years ago by a different company?

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 No.425973

>>425947

The Mongoose edition?

The main difference is quality.

of lesser import is the time period deipcted; Mongquest is second age, Chaosium releases were always third age.

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 No.426044

>>413601

What's particularly bad about Mythras/RQ6? I know it's not quite the same as RQ3, and I'm not going to defend the first edition of Mongoose Runequest, but I don't see much issue with how Mythras panned out.

Did enjoy RQ7, but it's a bit too tied into the glorantha setting; and I didn't particularly like the Pendragon additions.

>>425973

Mongquest 1 was shit, don't ever touch it. However, it did give a BRPesq system an opening to the OGL, so there is that.

MRQII was basically a neutered RQ6/Mythras because apparently, Mongoose is ran by mongs who hate things and money. Eventually renamed to Legend and OGL'd.

RQ6/Mythras is basically a percentile based Sword and Sorcery game.

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