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File: 464535c0c95ad9e⋯.png (2.28 MB,1400x1800,7:9,custommagic.png)

File: 51d3bbd814f88d1⋯.png (272.02 KB,375x523,375:523,Magus of the Wood.png)

File: 0b713878cf6011b⋯.png (264.58 KB,375x523,375:523,Converging Manalinks.png)

File: c369daf92f565dd⋯.png (255.5 KB,375x523,375:523,Serra Fuku Angel.png)

File: 0f9c0df1df72cae⋯.png (235.47 KB,375x523,375:523,Rigged Abacus.png)

 No.417248 [Last50 Posts]

____________________________
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 No.417261

File: 2a9fc2f22a3ea77⋯.png (1.37 MB,672x936,28:39,ClipboardImage.png)

>>417248

This might be a retarded thing to ask but does the word "may" imply that the first loyalty skill can be used without discarding and drawing a card? Like I could just increase his loyalty by one without having to discard a card as long as I don't draw one too?

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 No.417264

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 No.417440

File: 5c4f1dbe911caca⋯.jpg (34.51 KB,375x523,375:523,Ascadian Fields.jpg)

File: b3c249d4e60940e⋯.jpg (33.77 KB,375x523,375:523,Ashlands.jpg)

File: 2d36ad8941af9e2⋯.jpg (40.46 KB,375x523,375:523,Sadrith Port.jpg)

File: 6ca5f59ab83e110⋯.jpg (33.37 KB,375x523,375:523,Salt Plains.jpg)

File: 698ae28d8600558⋯.jpg (47.52 KB,375x523,375:523,The Skar.jpg)

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 No.417441

File: 1a1d38969299c52⋯.jpg (48.62 KB,375x523,375:523,Ancestor Ghost.jpg)

File: 9582e9cbda7e91f⋯.jpg (39.59 KB,375x523,375:523,Redoran Cousin.jpg)

File: 174397587d6175d⋯.jpg (42.8 KB,375x523,375:523,Slave Market.jpg)

File: 293774678c08668⋯.jpg (39.46 KB,375x523,375:523,Telvanni Spellwright.jpg)

File: 944866dcb514b05⋯.jpg (46.54 KB,375x523,375:523,The Great Ghostfence.jpg)

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 No.417445

>>417440

Only Salt Plains and Ascadian Fields are playable **because people will slap Wild Growth memes on forests)

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 No.417449

>>417445

It's a nice combo, but it's only doubling the effects of wild growth. Better if it's multiple growths on one forest, but I don't see it being gamebreaking.

Plus Wild Growth isn't standard legal and the last time it was last printed standard legal was in... Beatdown (almost nine years ago)? Only way they'd be legal together it's in legacy and vintage (which have way better mana accel), or a singleton format where stacking multiples won't matter.

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 No.417478

>>417440

Depending on what you're going for with The Skar's last effect, it should either be

>1WW: The Skar becomes a 3/4 white Crab creature with vigilance. It is still a land. At the beginning of your next upkeep, sacrifice The Skar unless you pay WW.

or

>1WW: The Skar becomes a 3/4 white Crab creature with vigilance and "At the beginning of your upkeep, sacrifice The Skar unless you pay WW." It is still a land.

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 No.417506

>>417478

Was meant to be an ongoing effect you could tap it to mitigate (but not remove).

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 No.417518

File: 98b577304a9fe9e⋯.jpg (32.85 KB,375x523,375:523,Ingrained Memories.jpg)

File: 9493e22331fd5a6⋯.jpg (32.1 KB,375x523,375:523,Mental Strike.jpg)

File: 9b8c5644ea1281d⋯.jpg (32.85 KB,375x523,375:523,Rollback.jpg)

File: c6267efc829835c⋯.jpg (28.35 KB,375x523,375:523,Strategize.jpg)

File: ed3612043669594⋯.jpg (43.23 KB,375x523,375:523,Uncharted Terrain.jpg)

Some random junk I just made

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 No.417539

File: eca20709f0a5f9d⋯.jpg (54.53 KB,560x560,1:1,Interesting kot.jpg)

I've always wanted to try Magic, but the huge decades-long mess of lore, retcons and other crap piling up really keeps me away. I am not in the mood for a collecting card game with literally thousands of different cards, and dozens of different artists.

Is there an official/fan separate sub-game of Magic, with a single artist, concept and limited card pool? A version that has all the same rules, but separated from the rest of the lore/balance/new card releases?

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 No.417565

>>417539

>Is there an official separate sub-game of Magic, with a single art style dictated from WotC, concept and limited card pool?

>A version that has all the same rules, but separated from the rest of the lore/balance/previous releases?

Yeah, that's how they hook you. With a new set, that is in a new location.

>gothic fantasy

<first Innistrad

>japanese mythology

<first kamigawa

>english folklore

<shadowmoor/morningtide

>D&D adventure

<first Zendikar

>slavic influence, urban dystopia

<first Ravnica

Ever hear the term limited? That means you get RNG packs of cards, from the smaller subset of cards, with the unifying theme. And you play a bunch of games against people with the same number of packs. But because it is one of the games money makers (or was), it required a bit of skill to get into. Ever feel like you were invited to a game of poker, where the regular players at the table were looking for easy money from new blood? Yeah, same problem.

One thing people have done is called "cube". Where they make their own subset of cards, where after the initial investment, no money is needed for new packs. Where after the limited games, all cards go back into the "cube". This mimics buying new packs, and playing games with just those cards. It just is something that more experienced players do. One to use the junk pieces of cardboard that have no place in the game other then in a limited format. Two, because they don't always want to spend money on limited. Three, because they like picking and choosing what they like the most about the game.

Here's the rub. For better or worse, they have been trying to mimic the success of the MCU. And yeah, that actually is embedded in the history of the game. Because they pulled that shit off in the 90s. Which is one of the many reasons the lore is in the state is in.

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 No.417567

File: ddddc1c5700a5b3⋯.png (57.73 KB,500x428,125:107,Concerned.png)

>>417565

So, all I need is to find/make a cube I enjoy, and run it? And if there's a bullshit card combination that sneaks through, I could cut it?

Are there any such cubes that I can play online?

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 No.417600

>>417567

>So, all I need is to find/make a cube I enjoy, and run it?

Sure.

>And if there's a bullshit card combination that sneaks through, I could cut it?

That's not a bug, that's a feature. But yes, you can.

>Are there any such cubes that I can play online?

No idea. Have only done cube IRL.

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 No.417639

>>417567

They used to have design model where they made 4 sets a year - three of them are part of a "block" which had similar mechanics and themes, and then a fourth miscellaneous set (eg a core set with beginner friendly cards). For example, there are two Mirrodin blocks (3 sets and 3 sets) and the Kaladesh block (3 setes), all themed around artifact cards. Even within these blocks/sets, the second Mirrodin block focused around the Proliferate mechanic, while Kaladesh had Energy Counters as its major theme.

With your cube, you can mix and match sets and archetypes.

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 No.417674

>>417567

>>417639

Forge supports custom cubes. It has several example fictional cubes, plus the official ones and "Shandalar" based on the card poll of the Microprose game, premade and you can add your own. Can't speak to its online play though.

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 No.417868

>Sword of Propaganda (3)

>Equipment

>When equipped creature attacks or becomes tapped, choose a creature type. Creatures of the chosen type get +1/+1 or -1/-1 until end of turn.

>Equip 3

>No pen is mightier.

>Illus: Some kind of runic sword being waved around

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 No.417871

File: 30f62125695bd0b⋯.jpg (33.12 KB,375x523,375:523,Sword of Propaganda.jpg)

>>417868

Sorry here's the card card

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 No.417968

File: eccd9fe7380c5ed⋯.png (196.65 KB,375x523,375:523,Wavecrash Leviathan.png)

File: 7009c7a40f07a6a⋯.png (192.92 KB,375x523,375:523,Phantasm of Warren Hills.png)

File: 647b1209e027ea8⋯.png (192.28 KB,375x523,375:523,Illusion Dragon.png)

File: 7181b527f4e9296⋯.png (196.96 KB,375x523,375:523,Accompanied Raven.png)

Guys, I had the best idea for a set ever.

I present: nothing but blue.

>>417440

Actually had a similar idea to that land cycle in terms of project on MSE. The other guys didn't like the idea and pointed out it was essentially too narrow - you need to play both types of lands in order to get any fixing off of it, and at that point you already have two lands out, so there's no reason not to run something like a filter land.

>>417441

>Ancestor Ghost

Should be an uncommon. That's a solid turn 2 play that will block 99% of attacking creatures on your opp's turn if they go second.

>Redoran Cousin

Doesn't need to be an uncommon. See: Stalking Tiger.

>The Great Ghostfence

Trim the flavor text. Other than that, it works, even if it doesn't need to be legendary.

>>417518

>Rollback

I don't know if you can use X generic mana as an amount to add, instead of something like "Its controller adds X colorless mana, where X is..."

>Strategize

Could probably be uncommon.

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 No.417969

File: aa50d473eaa7b2a⋯.png (186.21 KB,375x523,375:523,Curse of Otherworldliness.png)

>>417968

Forgot one card

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 No.417971

File: ca05dc37614aa82⋯.jpg (46.76 KB,1280x720,16:9,serveimage.jpg)

>>417969

Making a player blue won't make their spells blue and it's the spells themselves that target, so functionally this is just giving your creatures hexproof from already blue spells.

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 No.417973

File: cff8215fda44412⋯.png (193.37 KB,375x523,375:523,Curse of Otherworldliness.png)

File: f4953388311ec5c⋯.png (198.66 KB,375x523,375:523,Counterspell but Tempo.png)

File: 0d209268465eef0⋯.png (199.06 KB,375x523,375:523,Dutiful Assisting Busybody.png)

File: c852f6086e26797⋯.png (224.01 KB,375x523,375:523,Sailors Necklace.png)

File: b66e3a417745aaa⋯.png (226.4 KB,375x523,375:523,Zorotlekuykauo Sushik IV.png)

>>417971

Good point.

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 No.417974

File: 27557065c68eac8⋯.png (200.99 KB,375x523,375:523,Magus of the Hydroblast.png)

File: e30b39a01261114⋯.png (205.83 KB,375x523,375:523,Scramblebug.png)

File: 0673f8d1b79f3d8⋯.png (245.53 KB,375x523,375:523,The Frustration Factory.png)

File: c9abeedbd010699⋯.png (202.62 KB,375x523,375:523,Illusion of Balance.png)

File: df51b4ce7824b74⋯.png (197.52 KB,375x523,375:523,Dreamflock Gull.png)

>>417973

>>417968

Some moar. Last one for now.

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 No.418013

>>417968

MSE wouldn't let me override the X templating for some reason

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 No.418030

Any comments on the cards in the OP?

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 No.418057

>>418030

In which situation would X=0 cause a div/0 error?

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 No.418058

>>418013

Highlight it and press the Symbols button.

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 No.418062

>>418057

I don't know of any offhand, but I figured there's one that can be engineered out there and I'd rather not make it so the card could require the hypothetical game stopped by requiring a physical impossibility

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 No.418088

>>418062

Fireball was errata'd to go off of an additional optional cost probably because of this type of thing. As far as I can tell, most other division uses a defined dividend to prevent this type of issue as well.

The cleanest solution, though, would to make X always equal 1 instead of 0. In any case where a card could cause a divide by zero error with an X cost, it would likely have a line stating X cannot be zero (which is utilized for other purposes such as Aeon Chronicler). Making {X} = {1} resolves this contradiction without a lookup into the rules.

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 No.418095

>>418088

True, but requiring a minimum of 1 mitigates its utility as a hoser.

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 No.418159

>>418095

No it doesn't.

The whole point of X spells is that they provide something late into the game to provide payoff for ramping mana or they fit somewhere on the curve always. If you're at a point where you can cast the former, X being one means casting shit spells because of the additional mana besides the X, and the latter loses a huge amount of utility.

As it stands for how narrow it is, the card in the OP could easily be a 1W/U easily (U because the card is blue in the OP, but I think this effect would be more W territory).

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 No.418597

>>418159

yeah, but what if you're using it as counterplay against someone who runs a lot of X spells? Making X=0 for just U until the artifact is removed is pretty good counter play.

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 No.418640

>>418597

>yeah, but what if you're using it as counterplay against someone who runs a lot of X spells?

That's like saying One with Nothing is a good card because it's counterplay against Rack decks.

The only decks worth mentioning that hardline rely on X spells are hydra EDH decks, and even then running this as one of the 99 just ain't worth it.

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 No.418641

>>418640

Cards do exist that let you nab any card in the game, as well as the concept of sideboarding. In the right environment it might actually be worth a slot.

And one with nothing was good against owling mine.

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 No.418643

File: 2cd34b51040f915⋯.jpg (35.6 KB,432x351,16:13,exploid get a load of this….JPG)

>>418641

>And one with nothing was good against owling mine.

Yeah, but look at how few modern decks are sideboarding One with Nothing because owling mine barely has any presence.

Silver bullet cards in general do not work unless their hosed archetype actually has some prevalence (Rest in Peace verses dredge/reanimate), the hose can do something else besides hose one specific deck (Stifle verses Storm, or any PW) or the hoser offers some boon to the player using it (Teferi, Mage of Zhalfir verses control).

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 No.418647

>>418643

The card also has the capability to be used in a X based synergy deck. I'm arguing for keeping X=0 an option, as that adds more use outside of it's archetype.

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 No.418787

>>418647

>The card also has the capability to be used in a X based synergy deck

At most times whenever you could cast the card for a game-breaking amount, you have enough mana to just cast the X card you want to play and end the game right there.

>I'm arguing for keeping X=0 an option

Just prevent players from casting spells with X in their cost at that point a la Goddack Teeg, since you're not going to get usage out of both approaches in the same deck, since you can't both use it as a win con for your own X spells while making it a hoser for X spells.

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 No.418839

File: 3a104d7bf0d30a7⋯.jpeg (26.48 KB,223x310,223:310,Image (50).jpeg)

>>417445

It has a high level of synergy with dual lands. The more land types you have out, the more colors of mana this land gives you access to. That being said, it suffers the same problem that the filter lands have, in that you can't put too many in your deck for fear of getting all of them in your opening hand and losing access to colored mana.

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 No.418845

>>418787

>At most times whenever you could cast the card for a game-breaking amount, you have enough mana to just cast the X card you want to play and end the game right there.

I mean theoretically you could cast the abacus for 6 and then cast a bunch of X spells on the cheap and end the game that way. Fireball for instance becomes 5 damage for only R, and you can cast multiple of them in quick succession.

Candelabra of Twanos also becomes a major game changer if you don't need to pay any mana to untap 5 lands. You have to remember, it makes all X values equal the number.

And I'm mainly arguing for keeping X=0 as an option because stealing cards is a thing, among other strategies like blinking the artifact or removing it's counters.

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 No.418877

>>418839

>That being said, it suffers the same problem that the filter lands have

It's worse than the filter lands, since those can get you the colors you're missing. As it stands now, the untap allied types cycle only taps for two colors on turn 2 is if you have a land out with two types already existing, and at that point you're already well on your way to fixing your mana since you have a turn 1 dual land.

>>418845

>I mean theoretically you could cast the abacus for 6 and then cast a bunch of X spells on the cheap and end the game that way

Anon, unless you're making a gimmick deck, that's not going to happen.

>Fireball for instance becomes 5 damage for only R

Fireball becomes 5 damage for R and another card that costs 6 to play. That's 7 mana and two spells. Congratulations, you made Lava Axe for two more mana and one card. If you're playing U/R and you're using two cards with 7 mana and only getting 5 damage out of it, you're doing something wrong.

Let me name a few: for one more mana you can just run Nivix Guildmage and Turnabout to give yourself infinite mana and tap-activated abilities while tapping your opponent's shit for one turn (or for one less if you don't mind not having the creature, Mirror Sheen). You can run Niv Mizzet and Curiosity to end the game if you have a means to draw a card on permanents you control (you're in U/R, you should have this). Palinchron + High Tide (Palinchron is practically free, so this counts). Aphetto Alchemist and Illusionist's Bracers.

Notice something about that list? Almost every component outside of it does something besides fuel part of a fucking gimmick - all of those cards are playable on their own to varying degrees.

And don't give me shit about listing infinite mana combos in there instead of damage whenever your point is that there's value if the third card that has X in the casting cost gives you value, because infinite mana wins the game in that case and does more if you don't have access to it. Having X being equal to 99 doesn't help you if the only draw spells in your hand are Preordain and Brainstorm or the like (if you're relying on Blue Sun's Zenith as your main draw, you're deckbuilding wrong).

>among other strategies like blinking the artifact or removing it's counters.

That's retarded. On what planet are you going to run artifact blink on the off-chance gimmick that your opponent is going to play one X spell?

Notice I'm using that word a lot, because that's what it is: a gimmick.

Let's run through a quick scenario real quick: you've cast that spell for X = 7, so now all of your X spells cost 7 less That spends your turn because you've just cast a 8 CMC spell against burn, and you're already pushing the clock against your opponent's tempo.

On your opponent's turn, they casts Fireball for R, targeting you for lethal damage (because it's turn 8+). You blink your artifact.

Fireball was already cast, though, so X is still 7. Oops. Thinking quick, you cast Angel's Grace to stop any other shenanigans they might be plotting. They pass the turn, laughing.

Why are they laughing?

Because you just dropped a shitload of mana to cripple yourself, since all of those X spells you didn't use on the turn-of to win you the game are now dead weight in your hand.

Goddamn anon, I am really trying to justify it as a silver bullet mentally, but the more you're proposing retarded scenarios, the more I have to spell out why this card being mainboard is gimmick fuel.

Let's compare it to Gaddock and Rosheen Meanderer.

<Gaddock

>2/2 for 2 Legendary Creature

>Outright prevents spells from being cast

>Has second ability that makes this card a powerhouse

>In color for aggro decks that don't want Wrath or Fireball hitting the table

<Rosheen Meanderer

>4/4 for 4 Legendary Creature

>Tap ability is limited, but doesn't cap X for your other spells

>In color for large X spells

>Can attack after you've cast your X spells, or if you never had any in the first place

<Rigged Abacus

>Nonlegendary artifact = no EDH buildaround

>Global effect means that the only way it helps you is in a way that potentially helps your opponent, and in order to hose their spells that would benefit from this, you need to hose yourself

>Effect too complex for uncommon, but the card doesn't break limited enough for rare (you don't clarify anything about X, so for anything like 'discard X cards' where what those X cards were matters, you would run into constant questions from players)

>Only in color for x/U, cannot monocolor

>Doesn't do anything after you've already cast your spells

The card doesn't do either job particularly well since you're trying too hard to make it versatile instead of making it outright functional.

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 No.418880

File: 2873868a1281a15⋯.png (187.7 KB,375x523,375:523,Gaddocks Sternness.png)

File: fc55f2b00a7f068⋯.png (228.6 KB,375x523,375:523,Divine Abacus.png)

>>418877

>>418845

And just to put this stupid conversation to rest, I went ahead and made pics related to compare the card in the OP to that do either mode you want, but butter. One of them is just Gaddock's hosing ability slapped onto an enchantment with a cantrip, but in turn that keeps it simple enough to run at uncommon while giving you a reason to cast it early if you swapped it in from your sideboard without running the risk of playing a completely dead spell if your opponent wasn't planning on winning with Fireball anyway.

The other is a little more complex, but it does the "ramp" shit you want while letting you tempo higher while giving the card another function in case you didn't get any X spells in limited to use. Having a way to give it more counters would have been nice, but whatever.

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 No.419136

File: 237dab0e9ec92a9⋯.png (182.46 KB,375x523,375:523,Fleeting Aura.png)

Intended to work with Heroic effects. Is this too easy to break?

Any comments on Magus of the Wood, Converging Manalinks and Serra Fuku Angel?

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 No.419144

>>419136

>U: Activate a heroic ability

Since 1-drop enchantments and auras area already a thing, I think most heroic/constellation effects accounted for this already. On paper it's breakable with Nylea's Colossus, but considering that if you can get that out and repeatedly cast this over and over again, you're in a spot to win anyway.

>Magus of the Wood

Don't like it. Going around untapped forests means it's going to be too easy to kill it without thinking about it. Making it something like X + 1 would work. It wouldn't make it an extraordinarily good card or anything, but it would at least not ask that you make sure you accidentally don't activate any death triggers on casting a Rampant Growth or anything.

>Serra Fuku Angel

It's good sans for that second level being a 2/3. All you have to do is make your turn 2 play a Tranquil Cove and you're now attacking with a 2/3 with Lifelink and Vigilance against whatever 1 drop your opponent played. The 3 sets it over since even if you went second, you could still reasonably swing this into a myriad of 2 drops your opponent would have and contend with them, and since it has vigilance there's practically no risk in doing so, and those are only the problems in limited. Making it a 2/2 might fix it in that regard.

<That typeface

With the M15 update to card designs, WotC made all cards in a new font they call Beleren. The MSE guys decided to make the program look for that typeface, but since Beleren as a font has copywrite around it, they didn't include it in the download. If you download the font, it should make your cards' rules text render properly. Don't ask my why they're worried about infringing that trademark while also having functionality for displaying the 6 mana logos and the tap symbol.

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 No.419175

File: 95a83a5fd4ca8cc⋯.png (258.49 KB,375x523,375:523,Serra Fuku Angel.png)

File: 161fc7143ff41dd⋯.png (263.87 KB,375x523,375:523,Converging Manalinks.png)

File: 07c3456922af4f3⋯.png (181.26 KB,375x523,375:523,Darksign.png)

>>419144

Had Beleren installed, but it seems the problem was the one I had wasn't the real one (since it was included in MSE). Why they would do that instead of defaulting to another font of Beleren isn't present is beyond me.

>Magus of the Wood

I considered X + 1, but wanted to make it as similiar to Wood Elemental as possible without being a piece of crap like Wood Elemental (Hence being a Magus).

>make Serra Fuku Angel a 2/2

Kay. Also had a small bit I wanted to have but didn't have the space for and now do since the fonts are working.

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 No.419229

>>418880

Gaddock's ability only affects noncreatures...

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 No.419375

File: 3b14ef1dfd9d363⋯.jpg (231.75 KB,672x936,28:39,87.jpg)

>>418880

>Abacus with three counters on it

>draw Revelation

>search other three copies of it out by spending 0 to cast it

>search for a hand of nine cards by spending 0 to cast them each

>search for more than a full hand of cards all by spending a total of 5 generic mana

Holy shit what you fucking retard

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 No.419481

>>419375

>Needing more than two cards tutored to win the game.

If you need nine tutored cards in hand to win a constructed game, you probably suck at Magic.

That deck would be a gimmick, since your combo doesn't actually win you the game. It gets you the pieces you would need to win the game, but you'd have two cards that are pretty much dead weight without each when you could just stop being cute and run Diabolic Tutor.

The only real deck that this could work with synergy is if you would run it in some deck that explicitly cares about X spells, but even then you're usually paying more per spell than usual anyway, so you're not going to be in a good place for this anyway.

Funnily enough you chose to set it at 3 whenever I'd argue that 2 breaks it even further since it practically turns itself and the revelations into Demonic Tutors with a chance at life gain, so maybe I'll lay off the scotch next time and make it XX2 instead next time I make a crappy little example..

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 No.419482

>>419481

I didn't say it wouldn't be a gimmick, I implied it was retarded, which it is.

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 No.420877

File: 77748ee5e8e354e⋯.png (221.09 KB,375x523,375:523,Prince Lonely Rolling Star.png)

File: 821955a8d393f28⋯.png (287.36 KB,375x523,375:523,Neku Imaginations Proxy.png)

File: 92a3cbfb20032e6⋯.png (262.8 KB,375x523,375:523,Bygone of Refraction.png)

File: 424311bd505a7c6⋯.png (307.32 KB,375x523,375:523,AAAAAAAAAAAAAAAAAAAAAA.png)

Made some vidya and a card for EDH, and since the last thread isded...

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 No.420878

>>420877

Bygone of Refraction needs "can be your commander" text.

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 No.420881

>>420878

It does - it's in Partner. I just couldn't figure out how to modify the reminder text of Partner just like how I couldn't figure out how to add in a color indicator.

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 No.420894

>>420877

The prince's tap ability is garbage as written. Replace it with "T: Exile target creature or artifact with a converted mana cost equal to or less than @'s toughness. Put a +1/+1 counter on @.

>>420881

No, it isn't. Partner doesn't grant the ability for non-creatures to be commander. While it is implied that having partner means it should be allowed as a commander, Magic uses statutory rules for everything. Everything needs to be spelled out in formatted legalese or be a keyword that references to formatted legalese in the rulebook.

https://mtg.gamepedia.com/Partner

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 No.421018

File: a79028f89d199c8⋯.jpg (41.07 KB,283x323,283:323,1462909904822.jpg)

>>420894

>Replace it with "T: Exile target creature or artifact with a converted mana cost equal to or less than @'s toughness. Put a +1/+1 counter on @.

That's fucking stupid. There's no reason why you should be able to start rolling a Katamari and be able to include a Steel Wall from the get-go, to be able to roll a pair of (Lightning) Grieves to then roll up a Locket. That's backwards - Magic doesn't consider the literal size of an artifact to be the main factor for its mana cost.

>Partner doesn't grant the ability for non-creatures to be commander

Partner was designed before Jace, Cunning Cataway - just like how Wizards changed how Partner functions to accommodate "with" (or Planewalkers entirely in order for that Jace to work) if they really wanted to print a noncreature Partner card for use as a commander, they'd amend 702.123a to only care about legendary permanents, since that would eliminate redundancy on wording. They didn't do that for Battlebond since it would have made Partner With clunky to introduce for something they wouldn't be using.

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 No.421023

>>420877

Is Prince supposed to require some outside buff to toughness to do anything?

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 No.421025

>>421018

>The Prince

Magic's mechanics rarely represent real world logic one-to-one, and it takes a special kind of retardation to think they have to. Just go with something that works, maybe add a cost to the ability and stop being bad at cards.

>Partner

Partner still has no exception to allow cards that are not normally a commander to be your commander. No amount of citing rules changes to other keywords can change that.

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 No.421183

>>421023

>Is Prince supposed to require some outside buff to toughness to do anything?

Yep. Prince is too small to do anything without a Katamari giving him a head start. Maybe being 0/2 would be better, but honestly if the card were printed buffing it would be the go-to for most players, so it hardly matters.

>>421025

>Magic's mechanics rarely represent real world logic one-to-one

<Flavorful cards don't exist.

<Hot Soup

<Killer Whale

<Fling

<Wrexial

Kill yourself.

>No amount of citing rules changes to other keywords can change that.

<Guys, even if they changed the rules to accommodate something, they wouldn't be changed!!!

Imagine unironically being this retarded or thinking that Wizards didn't overhaul how entire keywords or supertypes worked in the past for single-card-cases.

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 No.421206

>>421183

(you) seem really mad. Are you doing okay? Being criticized for not being good at making cards really shouldn't get you this mad. All I did was point out that magic doesn't really care much about making sure cards, even flavorful ones, make perfect sense for their mechanics, and remind you that you can't make the rules do things they don't actually do.

Please, I'm begging you, get some rest. Or therapy.

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 No.421207

File: 3a6440de9c2f349⋯.jpg (182.5 KB,717x880,717:880,old meme.jpg)

>>421206

>(you) seem really mad. Are you doing okay?

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 No.421209

>>421207

Why do you faggots always cry reddit? Are you projecting or something? I know you're newfag as fuck come on son. I didn't think you were that much of a bitch, but here you are proving me wrong.

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 No.421220

File: 3e2db1ba4cbe782⋯.jpg (102.85 KB,640x720,8:9,genius.jpg)

>>421207

picks out a very fucking reddit post

>>421209

Oy vey, why do you keep screaming reddit, what are you some kind of redditphobe. Don'tcha know diversity is awesome

I can literally hear the soy screaming about your veins. Here's an idea lurk the mandatory minimum 2 years here before posting again.

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 No.421282

File: bb5155f1c9517bb⋯.jpg (133.53 KB,600x800,3:4,this isnt my litterbox.jpg)

>>421209

>you're newfag as fuck come on son

Only newfags call people newfags.

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 No.421526

File: de5d71c3cad09cb⋯.jpg (39.85 KB,375x523,375:523,Cunning Wish.jpg)

File: be81522840f927a⋯.jpg (31.25 KB,375x523,375:523,Frost Nova.jpg)

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 No.421531

>>421282

Nice gotcha there, son.

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 No.422092

File: 2cd292333f3875d⋯.png (215.03 KB,375x523,375:523,Adamantine Gauntlet.png)

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 No.422108

File: ac793c39099f897⋯.jpg (243.39 KB,672x936,28:39,283.jpg)

>>422092

Ohh, big.

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 No.422110

>>422092

Add the clause "if a spell or ability your opponent controls" to avoid game breaking exploits like >>422108 pointed out.

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 No.422155

>>422110

What about making it minimum one unless it's the result of an opponent's effect (then it can go to zero)? No idea how that would be worded though.

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 No.422158

>>422155

That could work too, but you'd have to have some other cost besides mana to get it on the table even at CMC6. Discarding at a cost has barely been fucked with in 20-something+ years of magic because a single card is worth so much more than two mana or three life.

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 No.422186

File: 0f4b21e8dcbd9d0⋯.png (260.55 KB,375x523,375:523,Land of Illusion.png)

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 No.422710

File: 7fc31cc325d9e58⋯.png (214.41 KB,375x523,375:523,Blightsteel Amulet.png)

File: 8f735676ad11156⋯.png (219 KB,375x523,375:523,Blightsteel Bauble.png)

File: 5ed2d63d6eb4c6c⋯.png (225.37 KB,375x523,375:523,Blightsteel Lotus.png)

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 No.422736

>>422710

That third one doesn't work as it's worded right? Once it touches ground an opponent may activate the trigger, but couldn't you just sac it in response?

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 No.422737

>>422736

Good point, it should probably say "when you cast..." and "... it is countered."

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 No.422807

File: bcc8515c583cae6⋯.jpg (26.25 KB,443x726,443:726,af483cc90501341a3998a7aec2….jpg)

>>422710

>Each player gains a poison counter

>{0}

Not sure how to feel about that

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 No.422811

>>422807

I think its in tune with one of the higher-level sets from recent years.

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 No.422819

>>422710

Multiple Blightsteel Lotus in opening hand are either a near FTK or free win in a competent deck.

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 No.422821

>>422807

>>422811

It effectively reads "0: each player loses 2 life." But if you're not playing against Infect, it reads "0: each opponent loses 2 life"

Card is absolutely insane.

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 No.422834

>>422821

Infect is a depreciated keyword that will not see print ever again, so you are not supposed to take that into account when making cards.

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 No.422843

>>422834

Then what's the point? If you're in a world where poison-based aggro doesn't exist why would anyone care about these? Unless you're imagining a situation where it exists solely as an alternate resource via the amulet or similar cards. Those are always either unplayable or broken.

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 No.422861

>>422843

Because I like poison counters in general, but agree with R&D that giving poison counters and -1/-1 counters based on Power is too meta warping. So I thought I'd toy with bringing back the Venomous mechanic.

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 No.422869

>>422861

Okay. Then let me rephrase my previous statement. It effectively reads "0: each player loses 2 life." But if you're not playing against Poison, it reads "0: each opponent loses 2 life." Card is absolutely insane.

Meta warping? When? All the creatures with Infect suck except for Phyrexian Crusader. At any rate tying the number of counters gained to power seems like the least parasitic way to implement poison counters since pump and -X/-X effects are always being printed and placing -1/-1 counters instead of dealing damage makes them feel dangerous to creatures and players.

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 No.422971

>>422186

Any comments? I have no idea if this is too powerful or useless. Intent was it's fodder for things that sacrifice a land, landfall, and things that depend on how many lands you have.

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 No.422974

>>422971

Nobody would ever run it.

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 No.423004

>>422974

>2 mana on turn 1

Hello Chalice of the Void

>>422971

I like it, but that's not what this will be used for at all

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 No.423016

>>422971

Effectively mox that always makes colorless mana. That's not looking at any interactions like Tinker, but that's effectively how it would be used. Personally I don't really mind that too much, but I play eternal formats where that type of shit is common.

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 No.423017

>>422971

is being able to get 5 mana on turn 1 if you're stupidly lucky intended

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 No.423075

>>423017

>1 colored 4 colorless

>even if you get that lucky you need to be luckier still need something to actually spend it on.

Eh. Getting that exact an opening hand is going to win the game anyways in a decent deck.

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 No.423085

>>423075

If your deck can't win off of that, you shouldn't be playing Magic.

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 No.423760

What CMC would a 0/1 black creature with defender, first strike, death touch and "When ~ attacks or blocks, sacrifice it at end of combat." need?

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 No.423761

>>423760

1 power.

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 No.425804

File: 71c1a54fb1e0be0⋯.png (230.78 KB,375x523,375:523,Material Wish.png)

File: 0e3b2059e52b162⋯.png (433.31 KB,672x936,28:39,ClipboardImage.png)

>posted pic 1 last thread

>pic 2 has come out

Huh.

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 No.426085

File: 5d68eaab0dad721⋯.jpg (713.28 KB,1125x1569,375:523,DS_cards.jpg)

>>419175

Persist would be much better for a Dark Souls setting than Undying, both because you get weaker after death and because it's a setting that's more about rot than growth, so it would be a -1/-1 setting, not a +1/+1 setting. Also because if you want to beat Dark Souls, the main thing you need is persistence.

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 No.426088

File: 145fec8014c5824⋯.png (356.66 KB,375x523,375:523,Bad_Ballom_Card_edit.png)

File: 5971bb65bca2ac5⋯.png (193.69 KB,261x364,261:364,Bad_Bolshock_Card_editing.png)

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