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File: ab386b8cc376da2⋯.png (889.73 KB,712x820,178:205,the world in my hands.png)

 No.330000 [Open thread][Last50 Posts]

Thread about situations or confrontations that killed your campaign in its tracks, leaving all of the "planned" shit going into the memory hole to be reused with a group of lesser autists.

I have had one close call and one death so far in my short tabletop experience with each story involving the same exact nigger.

>munckin faggot character is too much of a broken meme so he is shelved for a new character after 4 sessions.

>perception bonus so fucking high that the loot breaks the CR which was already broken due to how fucked the other character was.

>muncnigger has jew "oy vey why are you persecuting me so" defensive or "robust" to excuse his shittery for the sake of shittery

>DM rolls for loot and gets a talking magic sword that no matter what we do it makes us do exactly what it says 100% of the time breaking the entire campaign.

>The DM was tired of all the needless autism and letting everything go to shit.

I have no problem with min-maxing or going for the best stats for your character but when you railroad using your autism its not even worth you're time to play. For the sake of transparency I got memed on pretty hard for making a somewhat edgy self insert and a pretty meh alcoholic edgy healer since you gotta get those out of your system.

What almost killed our campaign today which inspired me to make this thread was that the same nigger has an autisticaly high sleight of hand for his level and cucking everyone who doesn't do what his character wants. This causing the other players to feel that they were been railroaded by a furfag teen instead of doing what they actually want. After one cuckery goes to far I had to beg/mend it up and after that the nigger shut his mouth for the rest of the session before quiting the game as of today.

What stories do you anons have about autism used for evil instead of "good"?

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 No.422927

>>391425

>>391415

Don't you dare even think about ever justifying that god awful Nu40k Girlyman bullshit lore. Pretend it never happened, and that the status-quo is still maintained.

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 No.422928

>>358320

1. Hey, this is pretty cool!

Into:

2. I immediately regret all my decisions.

Such is the natural progression of AnCap.

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 No.423061

>>330145

I don't get it. Players refuse to fight in RPG? Are their characters pacifists or just pussies? Also they have weapons, but they didn't think they have to use them? Are they retarded? Am I missing something?

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 No.423118

>>423061

This common in the system; it's the O&T delusion. I've ran it a few times and almost every char gen the player chooses the strangest weapons. I explicitly tell them that theyll come across guys with MGs, shotties, and long rifles but they choose shit like "SA low calibre hand gun and hatchet" or a .45 (which isn't strange, but he did get the saltiest after he was shanked to death). After they inevitably die, they either lose it or sulk and don't want to play the system again. I presumed they would jump for hand cannons and meme guns, like a minigun, auto-shotguns, or the CS kike pistol. Spoiled for choice?

The shottie is incredibly OP. With a few easy and unobtuse perks you can fire 5 5d6 shots in a single round with a negligible penalty.

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 No.423145

>>422927

>People bitch for years that GW never moves the story forward

>GW moves the story forward and people scream “That isn’t what we wanted, you should have maintained the status quo!”

There really is no pleasing some people.

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File: fbba727bf3c6d13⋯.jpg (57.22 KB,770x573,770:573,newWorldvampireBat.jpg)

 No.397101 [Open thread]

RPGs have lots of fiddly rules. Lots of design problems don't become evident until the quirky rules have become part of an established canon.

For example, D&D hands out a lot of magical treasure. D&D 3.0 hands out a ridiculous amount of magical treasure. This leads to weird after-the-fact attempts to fix the balance of the game. For example, one could have a campaign in which the established Powers that Be run magical item shops that mostly buy up magic items. Or one could publish a class like the original Artificer class, which could break down unwanted magic items and turn them into crafting points.

In the particular case of D&D, I suspect that a player character class is the wrong way to fix this bug. There are too many magic items, and too many of them are useless to the party, and no sane king would be willing to purchase them. Fine. Here's my bugfix:

The gods of each alignment spawn thaumivorous monsters. These monsters serve all the deities of an alignment within a particular pantheon. Thus all Lawful Good gods within a pantheon are served by one race of thaumivores, whereas all the Neutral Good gods have a distinct race of thaumivorous minions.

These minions speak the alignment language, Common, etc. and are often greeted by local temples when they come to visit. The thaumivores demand tribute, in the form of unwanted magic items. The beasts eat the magic items for reasons best known to the gods.

This is just one example of how using a bugfix for a bad rule can lead to fun worldbuilding. In this thread you are welcome to publish your own bugfixes that improved your campaigns.

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 No.423071

>>422031

>Tome of battle: 9 euphemisms for my dick

More DMs should use this book.

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 No.423074

>>422037

OGL Vitality/Wounds makes it directly equal to Constitution, which tends to be a lot higher. The general method I've seen from what's described there is having it equal to a standard HD, and optionally advancing by +1 per level.

But if you want to talk chronology, I can think of at least one D&D derivative from the 70s - BM&G - that already used a two-split system like that back then, so it doesn't really mean much.

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 No.423105

>>423071

Got a PDF?

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 No.423124

>>409598

So,at the cost of 3 capped stats (which can be circumvented by magic), females get:

>One extra spell per day for every spell or 4 extra skill points

>A bonus to hit and damage on turn 1

And the only pickle is -3 Charisma adjustment which is really easily overcome

I don't see it as a downside, do you?

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 No.423128

>>423105

It's on the trove

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 No.404135 [Open thread][Last50 Posts]

Sup /tg/. One of the people at my table died while trying to pull off a harebrained scheme to discover the location of a magic item. Also, dumb character death thread in general.

>D&D 5e run on Storm King's Thunder

>Our DM asks players what magic items player's want to eventually receive because the whole group, including him, are relatively new to D&D

>That and he's just lazy

>One of our players wanted the Wand of Wonder

>A bit of info on his character

>Half-elf wild magic sorcerer in his mid to late hundreds named Sir Brimsley Duffledord III

>Usually portrayed as a senile old man, a spell slinging version of Rick Sanchez, or both

>Wanted to get his hands on the Wand of Wonder so he could get even more lolsorandumb magic on top of his wild magic

>The party reaches Luskin while pursuing the dwarven criminal Forky McFuckface or whatever his name was

>DM mentions that while we're in the market place there, we see several fancily hooded men interspersed among the crowd

>Look like the kind of guys who would know a lot about magic; archmages or some shit

>Brimsley decides to test this by shouting at the top of his lungs "Everyone who isn't an archmage is super gay!"

>Everyone in the crowd except for the hooded fellows seems offended

>Archmage detected.wav

>This is where Brimsley comes up with his brilliant plan

>He approaches the archmage and uses persuasion to convince the archmage he's a woman and seduce him

>Bear in mind his character is an old ass man who's made no attempt to alter his appearance, no polymorph or disguises or anything

>Archmage somehow is convinced

>They go off to a private room to fuck

>DM says that the archmage is gonna top

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 No.419415

File: 610b6ae4f4cf490⋯.mp4 (1.02 MB,480x360,4:3,Chika_Fujiwara_Dance_(Moon….mp4)

>>419410

>I forgot to say I was only pretending to be retarded

<I wasnt enjoying it which is why I post about it now

>thinking anyone reads this reddit posting crap

<So many fucking lines

>So many lines

<Like holy crap

>Be me

<with so many lines

>why can't you enjoy other's experiences?

because of faggots like you

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 No.419416

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 No.419424

>>419416

These actually got me into trying Shadowrun out, thanks to this now I can pop these out as 6th world news segments.

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 No.423083

>Vampire: The Dark Ages

>A Ravnos PC is hunting for blood

>He notices a homeless guy sleeping in a ruined building

>Sneaks up on him, maybe even grabs the guy

>The homeless guy confronts the Ravnos: "What are you doing, vampire?"

>The player just sits there dumbfounded

>The homeless guy was a werewolf

>The Ravnos just stands there

>The werewolf continues to beat the vampire to a pulp or claw him to death

I was the Storyteller. I gave the Ravnos plenty of time to do something. I wanted him to escape, but he just sat there. I described the werewolf's actions slowly. I was waiting for him to react, but the player did nothing. He wasn't known for his Wits score.

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 No.423089

I once blew up a planet challenging Kanye West to a Swag-Off.

Most of the rest of them are because my GM is a douche.

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File: 78cde63bb13302c⋯.jpg (38.47 KB,365x474,365:474,en565enn5e5eu5e5ue.jpg)

 No.422902 [Open thread]

For a few days now, I've been scouring the net for any information I can find about dark earth. Specifically, "Dark Earth Seconde Edition". Its an obscure French pen and paper rpg set in an interesting world and I can barely find anything about it. This website was the one with the most information.

https://www.sden.org/dark-earth/supplements/article/dark-earth-seconde-edition

If any of you know anything about this game, or dig anything up, please share it. Even a place where the book and its supplementals could be purchased would be extremely useful. The only ones I could find were single copies that sold a long time ago.

And if you have this book, or related books in your collection, please please post pictures. Scans would be great, but even pictures taken on your phone would be monumentally helpful in preserving this piece of tabletop history.

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 No.422944

>>422902

https://forum.rpg.net/index.php?threads/dark-earth-french-rpg-collateral-victim-of-the-market.27028/

There's some sad news in France today, for the RPG scene.

>We had a very good post-apocalytic RPG called Dark Earth.

The game used to have two editions, the first one being co-produced by Multisim (tabletop RPG publisher) and Kallisto (CRPG publisher), because a computer game was issued at the same time as the RPG, with the same background (and some people belonged to both companies, like Frederic Weil, former Multisim president).

>Kallisto, like lots of high-tech company, used to be a very successful company in the 1998-1999 period (the president of Kallisto, Nicolas Gaume, was everywhere in the media, and was regularilly invited by officials, including French president François Miterrand), but had major commercial setbacks in 2000 (plus, they somewhat forged their acounting, ouch).

>Since then, Kallisto has been agonizing, and Multisim completely severed the links between the two companies (and they recently stopped the Dark Earth line, seeing bad news coming).

Last week, an announcement was made (but not on the Multisim official site ...) : all intellectual properties of Kallisto are forbidden to be sold, and this includes both Dark Earth rulebooks (but not the supplements, for some mysterious reason).

>I don't know how this is going to be enforced, but it really sucks. I think I'll rush to my FLGS, as soon as possible, to grab the last copy before it is trashed ...

>It's a good thing that no CRPG was made about Nephilim, Agone and others ...

It's history as of circa 2002. There was never an English translation and its production was seized by the French Government from the author, which has most likely been sold off in some bulk intellectual property rights deal to god knows who. The only way you'll find anything on it is if you can purchase it from a French collePost too long. Click here to view the full text.

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 No.422946

>>422902

https://www.youtube.com/watch?v=0rzLcDQNG3g

Your best bet would be to get your hands on the PC game and absorb as much information from that as you can, and then home brew the characters and whatever you want using a universal system like GURPS, FATE, Mutant and Masterminds, D20, D6, BRP, Role Master, OSR, or what have you.

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File: 2b8dd943f3d75a5⋯.gif (36.19 KB,213x300,71:100,Mordheim[1].gif)

 No.422817 [Open thread]

I decided to introduce my nephews to tabletop wargaming and wanted to start out with something smaller scale. I decided on Wyrdwars because I had a lot of fun playing Mordheim a few years ago, and it seemed simpler to get into than most games at that scale (plus, one of them is already playing DnD and I thought the narrative/RPGish aspects of a campaign would appeal). Still, I've never played Wyrdwars itself before, and was wondering if there were any glaring issues I should watch out for. The fluffless rulebook is already a bit unfortunate, and I get the feeling I'm going to have to rule-0 a lot of cases.

The only real problem, though, is finding models. Luckily, they're playing Vampire Counts and Witch Hunters, so reasonable proxies shouldn't be that hard to find, but I was wondering if anyone has had any luck with 3D prints? I found some decent terrain pieces on Thingiverse, but I can't help but feel that there must be some group making good quality designs for printing.

Other than that, anyone have any advice introducing younger players to wargaming? They're 13 and 14, if it makes any difference.

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 No.422826

Dont.

>it seemed simpler to get into than most games at that scale

No its not. Rulebooks are awful and quite outdated by modern standards.

>Other than that, anyone have any advice introducing younger players to wargaming? They're 13 and 14, if it makes any difference.

Do they have money for minis? If not than play via tabletop sim. Warhammer40k 8ed is super easy to learn compared to mordheim.

If you really want to play something on small scale with actual minis than play bloodbowl. Its basically chess with dice.

I cant say about necromunda or killteam but I am sure they should be fine as starter.

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 No.422832

>>422826

That's a shame to hear. I'm buying them minis, but buying three full 40k armies is a little beyond my means at the moment.

I didn't know that Necromunda was still around. Maybe we'll give that a shot as well. I'd still like to at least try Wyrdwars, though. The discrete grid-based systems of Necro, Blood Bowl, etc aren't really my thing.

The thing that attracts me to Wyrdwars (and Necromunda, if it comes down to it) is the progression of your forces, their growth over a campaign. Is there another game that does that well?

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 No.422833

>>422832

> is the progression of your forces, their growth over a campaign. Is there another game that does that well?

Bloodbowl. Technically warhammer40k 8e in big campaigns, but its too different. Bloodbowl is basically exactly same system of leveling.

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 No.422841

File: 66573177e82070a⋯.jpg (43.87 KB,274x353,274:353,Littlewars[1].jpg)

Go with the original tabletop wargame.

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 No.422854

File: dc36180aeca9d90⋯.jpg (65.21 KB,624x351,16:9,_68944360_garden464copy.jpg)

File: 54adc7964d27982⋯.jpeg (40.2 KB,570x367,570:367,5d02c2f02500006813e72113.jpeg)

File: cc4404899d0d5d1⋯.jpg (123.02 KB,900x1050,6:7,27947.jpg)

>>422841

That's the opposite of tabletop. That's a hands and knees in the rug and mud game.

Also, interesting find while searching up examples.

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File: 9cf94e2ee36a256⋯.jpg (122.94 KB,494x640,247:320,tails-of-equestria-book-co….jpg)

 No.362106 [Open thread][Last50 Posts]

Tails of Equestria, Roleplaying is Magic, Ponyfinder or whatever other system, let's share our pony-related roleplaying experiences!

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 No.411309

>>411299

Context, you dumb cunt. You posted some retarded shit without explaining anything and dropped a roll20 link, like anyone here actually likes that shitpit.

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 No.411371

>>407749

But one of them lives in Ponyville and works at the Friendship School. She founded it.

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 No.411392

>>411309

Either read it or don't, or pick a topic. Nobody's putting a gun to your head.

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 No.422825

File: 09d2b30a1288607⋯.jpg (1.43 MB,1200x2400,1:2,core rules.jpg)

I had always thought the text-only system in pic related was a neat way to facilitate play-by-post campaigns on image boards. That system also had some "splatbooks" which, true to their roots, were just HTML documents hosted on GDocs. They haven't been touched in years, but it's a neat snapshot of the time when it was created.

Does anyone have experience with it or a similar system? I'd have thought play-by-post systems would be somewhat popular on an image board where everyone complains about not having a group, but that doesn't seem to be the case.

I'll convert the splatbooks to PDFs and upload them soon, for anyone who's interested.

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 No.422827

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File: 2284e2023de1fa3⋯.jpg (177.79 KB,900x1165,180:233,PsionicsCover.jpg)

 No.422551 [Open thread]

This was always an odd game for me. The system gave me headaches, and the powers in the game ranged from disappointing to mildly impressive.

>What's it about?

Psionics is about a world where Project MKUltra caused people to develop psionic powers. And now people are developing psionic powers independent of that, usually through giving people specialized drugs, random chance or putting chemicals in the water.

There's a crap ton of secretive organizations running around, collecting Espers for their own purposes.

>The Power System?

For a game about Psychic Powers, they have a pathetically small assortment. Powers work in a level system from 1 to 6 (with each level giving you several capabilities). Powers are divided into 3 categories:

Telekinesis: Moving macro-scale objects with your mind.

Pyrokinesis: Molecular manipulation (according to the game, all Pyrokineticists can manipulate both cold and fire; they should be called Thermokineticists).

Telepathy: Mental manipulation. Rather heretically called "Psychokinesis" by the game.

Additionally, each of these three has three advanced powers that can only be accessed by being sufficiently powerful in their parent skill. These only go up to Level 4.

TK gets Necrokinesis (causing heart attacks and such), Biofeedback (healing yourself and others) and Somatokinesis (enhancing your muscles).

Pyrokinesis gets Entropokinesis (making thing decay on a molecular level and epic radiation blasts) Magnekinesis (not actually magnetic manipulation at all; it's a power revolving around manipulating the weather) and Synchronicity (probability manipulation).

Finally, Telepathy (I refuse to call it "Psychokinesis" as the writer insists) gets Scrying (D&D's Clairsentience, basically) Osmosis (draining other people's energy) and Technokinesis (magnetic maPost too long. Click here to view the full text.

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 No.422764

I've read an extended review of it, it sounded like Sex & Drugs & Domestic Terrorism: The RPG with superpowers thrown in the mix. I kinda liked the feel of it, and I lament that there aren't any more RPGs that take place in the current day.

But alas, like with every small indie RPG, convincing a roomful of people to actually try it out is an impossibility.

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YouTube embed. Click thumbnail to play.

 No.414754 [Open thread][Last50 Posts]

Back by unpopular demand: Another goddamned thread for talking about Filipino Pop-up books.

https://etherpad.net/p/teej_Manga_Recommendation_List

Previous Thread >>406939

http://archive.is/3DJ23

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 No.423841

File: 3f09838ccdfd4c1⋯.png (Spoiler Image,474.33 KB,1252x1800,313:450,56-16.png)

File: 232ec433bf05795⋯.png (Spoiler Image,509.8 KB,1252x1800,313:450,56-17.png)

File: 71c80ee689ec28f⋯.png (Spoiler Image,513.96 KB,1252x1800,313:450,56-18.png)

File: 7d2425a7ace44ef⋯.png (Spoiler Image,528.91 KB,1252x1800,313:450,56-19.png)

File: 71ca8bf800f3eec⋯.png (Spoiler Image,621.3 KB,1252x1800,313:450,56-20.png)

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 No.423842

File: 031b5a0252bf008⋯.png (Spoiler Image,489.61 KB,1252x1800,313:450,56-21.png)

File: b61eba0e89ec690⋯.png (Spoiler Image,531.67 KB,1252x1800,313:450,56-22.png)

File: 44dc0a3117f67b1⋯.png (Spoiler Image,600.32 KB,1252x1800,313:450,56-23.png)

File: 9f0f6d66c45d87a⋯.png (Spoiler Image,466.75 KB,1252x1800,313:450,56-24.png)

File: a177a4708df45f2⋯.png (Spoiler Image,471.81 KB,1252x1800,313:450,56-25.png)

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 No.423843

File: c6ff44d8fd9fc64⋯.png (Spoiler Image,526.91 KB,1252x1800,313:450,56-26.png)

File: 0ce53a189cb337a⋯.png (Spoiler Image,482.91 KB,1252x1800,313:450,56-27.png)

File: 9dab73cfa955d11⋯.png (Spoiler Image,477.69 KB,1252x1800,313:450,56-28.png)

File: 8c8ec3c698f4448⋯.png (Spoiler Image,510.51 KB,1252x1800,313:450,56-29.png)

File: 0b26170f3ca3844⋯.png (Spoiler Image,445.73 KB,1252x1800,313:450,56-30.png)

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 No.423844

File: e496231a2b74c01⋯.png (Spoiler Image,529.57 KB,1252x1800,313:450,56-31.png)

File: 914a3c8f404dfdd⋯.png (Spoiler Image,507.11 KB,1252x1800,313:450,56-32.png)

File: 5a8c9b21eed5520⋯.png (Spoiler Image,365.19 KB,900x907,900:907,credits56.png)

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 No.423845

>>423844

Chilchack is the purest anime girl.

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File: 05a16747c8831a1⋯.jpg (300.67 KB,850x1080,85:108,__patchouli_knowledge_touh….jpg)

 No.387971 [Open thread]

I sometimes find myself wanting to run a completely non-combat game. Not just less combat, or a session that's more roleplay heavy, but no murderhoboing at all, for an entire campaign. It seems like a fun idea at first, but so few systems support this kind of play (not even counting awful hipster """𝓪𝓻𝓽""" games), and so few players would even be interested in playing something that wasn't built from skinner box kill-and-reward game design.

Let's discuss non-combat games: How to run them, how to make them engaging, how to get people on board and invested in them, and how to overcome the hurdles of removing instant gratification from the roleplaying experience.

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 No.421776

>>421775

>I'm not sure how many dice rolls are too much for your idea to avoid being combatesque. You'd probably enjoy freeform erp.

It's not about dice rolls, but about the idea of replacing physical combat with HP and strength mods, with social combat with Morale and Charisma mods. It's a different flavor of the same thing, except you're not killing your opponent. Combat is combat, and the thread is about non-combat.

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 No.422570

File: dc2e5b3207c5b4c⋯.webm (3.9 MB,480x480,1:1,Dchocball.webm)

Iron chef competition?

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 No.422578

File: 049e9d17931c6c0⋯.png (739.17 KB,1280x720,16:9,Tairan_cooking_at_CF.png)

File: 49e09f8fbd3c599⋯.jpg (114.58 KB,1280x720,16:9,Toriko_fighting_with_Galal….jpg)

>>422570

Done right, that's full of combat.

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 No.422581

File: 2abb3192b48846e⋯.png (6.14 MB,2289x1500,763:500,ClipboardImage.png)

File: 5be4b2b74aeb3ec⋯.png (2.24 MB,1600x800,2:1,ClipboardImage.png)

>>422570

>>422570

Running a game based on a mix of Dungeon Meshi and Battle Chef Brigade would be great.

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 No.422665

File: 0d1651fc1d55c18⋯.jpg (280.88 KB,1280x828,320:207,1416073646165.jpg)

>>422570

>>422578

>>422581

A cooking competition could be really fun when you break it down into all the necessary steps. Sourcing ingredients by going to the market and cutting deals with merchants and butchers. Going out into the wilderness to find wild plants and herbs. Fishing, trapping, tracking, hunting. There's also the possibility of adding in personal gardens and farms where players are invested in the creation of ingredients.

None of this is even predicated on the standard ideas of combat, like going out and killing monsters for XP and loot.

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File: 785c6b39e669a84⋯.jpg (4.07 MB,3024x4032,3:4,IMG_20190610_173148974.jpg)

 No.421190 [Open thread]

So, like 2 to 4 years ago we all made a wonderful bunch of character sheets. I printed one out because I wanted to keep it forever, but an earthquake caused coffee to spill on it. This was the alaskan earthquake of 2018 if anyone wonders.

On a longshot, anyone got the original? Anyone have others? Anyone wanna make a new one with blackjack and hookers?

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 No.422384

>>422207

This feels like it's trying too hard to be funny, the last sheet does not.

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 No.422386

>>422384

As of right now, it's also really really heavy on the vagina and gender shit. Not only unfunny, but boring.

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 No.422395

File: 4d04ef2707ca5a2⋯.jpg (45.09 KB,814x500,407:250,Really.jpg)

>>422386

How about instead of bitching, you go ahead and add funny and not boring shit yourself, it's not that hard.

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 No.422479

File: ad424bed3663124⋯.png (612.99 KB,1275x1650,17:22,a94ec7a115bca42f2995ef48d3….png)

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 No.422606

File: 441852a1fba90d9⋯.png (600.64 KB,1275x1650,17:22,character_sheet.png)

I guess its missing the vaginas because I copied the last one in the thread >>422479 but here's my contribution.

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File: d45ed4c164d4c4f⋯.png (1.1 MB,800x791,800:791,ClipboardImage.png)

 No.421758 [Open thread]

These terms have a lot of overlap with eachother; Enchantment Magic seems to be half artifice, half mind control stuff, while Illusion is altering the perception of reality.

How do you handle the semantics of such in your campaigns?

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 No.422251

Generally speaking, enchantment means adding magical properties to an item. Illusion means illusion, pretty straughtforward. Artifice is a more broad term and could encompass enchantment but generally leans more towards crafting items than enchanting existing ones, though the crafting process could include adding magical properties.

DnD of course uses the terma differently, but DnD is trash so we won't worry about that.

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 No.422255

You can use illusions to trick a zombie but you cannot use enchantment to charm him.

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 No.422572

>>421761

What about esp/telepathy is that enchantment divination illusion

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 No.422573

>>422572

Telepathy is considered Evocation or just Psionics.

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 No.422586

>>422572

depends on what you are doing, mind control is enchantment, mind reading and esp are typically divination; or just psionics for both. You could say that enchantment is controlling or subverting the will, illusion is controlling or deceiving the senses, and divination is magically obtaining information.

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File: cabbbf40f846968⋯.jpg (259.75 KB,1074x1350,179:225,20190630.jpg)

 No.422287 [Open thread]

What's your fave RPG based on feudal japan? Mine is Legend of the Five Rings with the Crab Clan as the preferred antagonist. https://www.ancient-origins.net/myths-legends-asia/legend-heikegani-samurai-ghost-crabs-002049

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 No.422303

>>422302

>I just wish that lazy cuckold of translator would finally get of his ass and do the stuff he's been paid for years ago.

Was it Tenra the gunslinger or tenra proper where the faggot just dropped and said

>nope, too problematic too much misoginy? [unsolicited opinions on israel?!]

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 No.422309

YouTube embed. Click thumbnail to play.

>>422302

That cover reminds me of Kabaneri Of The Iron Fortress~ zombie apocalypse feudal Japan.

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 No.422312

File: bd3c5cc94203818⋯.png (360.07 KB,500x750,2:3,ClipboardImage.png)

>>422303

To be fair, neither really. He translated Tenra but said that he doesn't plan on doing Terra because he'll not translate games with such misoginistic art anymore.

If that's his opinion, fine. I don't care. What I do care about is that he's still not releasing games that have been "kickstarted" years ago. That and that he's just lying through his teeth about japanese media for a few drops of tasty tasty koolaid.

>>422309

That, alongside Samurai 7, are really close to the base setting of Tenra. It's the same kind of Scifi-fantasy steampunk mix. You could probably play a game in that setting with almost no modification. Though you could also remove some more stuff, if you want to play one that is set in real feudal Japan.

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 No.422329

As someone who's trying to slap together their own Asian-inspired setting, how much research do I need to do before I stop feeling like some out of touch asshole who regurgitates what he reads? My feudal Japan area is too feudal Japan.

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 No.422339

>>422329

Do as much research as you want, what'S important is how much of that research makes into the game. You shouldn't expect your players to act like Japanese history experts, reenacting the lifes of feudal Japanese when the game is supposed to be more of a Japan based high fantasy game.

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File: d9f0583393eb256⋯.jpg (139.19 KB,900x900,1:1,minigames.jpg)

 No.422204 [Open thread]

I'm working my way thru these - mini games - 11x17 map 40 pieces 8 pages rules

training for the bigger sets 24x17 map 250 pieces 32 pages rules whew

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 No.422235

File: 5ea90fb1bc7f4c6⋯.jpeg (55.1 KB,720x435,48:29,1CA4D2D4-3557-4861-A523-4….jpeg)

Thank you for posting this. I’d never heard of these but I went out and picked some up and Lettow-Vorbeck and Belisarius’s war have me hooked. Any recommendations for really good ones? How are the solitaire ones?

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 No.422252

File: 1fd811b4084f2a7⋯.jpg (1.32 MB,1494x2656,9:16,Solo Mission 2.jpg)

Conflict of Heroes is pretty decent

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 No.422256

>>422235

> Any recommendations for really good ones?

your preference ? usually people pick some battle or era they are interested in and go from there - all these map/counter games are similar - lots of rules lots of pieces

>How are the solitaire ones?

ok for me the challenge is trying to play the game with all the rules

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 No.422259

>>422256

I’ve only experimented with the two previously mentioned so far but I’d like to try some Pike and Shot/Black Powder era stuff. Maybe some of the Cold War games.

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 No.422266

File: e0ee5ae1fb344e5⋯.pdf (2.49 MB,musketeer_game.pdf)

File: 0acd9b7705b055f⋯.pdf (899.25 KB,musketeer_info1.pdf)

File: 1446246adbd287e⋯.pdf (2.21 MB,musketeer_info2.pdf)

>>422259

this 1 has 225 counters & fat rules book

other 2 pdfs are writeups about what the game is trying to model

this hobby is very time consuming, very low cost , which is what I wanted :)

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File: 49b46991aaa46fc⋯.jpeg (208.8 KB,723x1025,723:1025,5.jpeg)

 No.422184 [Open thread]

I play TCG that are not popular, they don't have an official digital platform. I played in tradecardsonline, but the page isn't working correctly. Is there a software or app to play any TCG? I have a backup with all the scanned cards of a game called 'Myl', I'd like to upload them and play in real time with other players.

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 No.422190

Tabletop sim has a pretty active community and works well enough to play card games in. It has a stream workshop page, so someone may have already made a mod for whatever game you want to play.

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 No.422206

>>422190

I'd say it's better than "well enough" at this point, honestly. A few years back it was rough around the edges, but you can peek at cards now, hands function much better, RAM limitations on textures are finally gone and you can add single cards if you absolutely need to, and options for tokens, markers, and maps have greatly improved.

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File: 3468f4455ac3ebf⋯.webm (15.63 MB,1280x720,16:9,mtg endgame.webm)

 No.417737 [Open thread][Last50 Posts]

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 No.422225

>>422082

terrible because it auto losses to nekusar

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 No.422234

>>422152

>pw deck Chandra has better art than uncounterable Chandra

I really wish their arts were switched, but +1 shock is pretty nice. Too bad it wasn’t bolt instead.

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 No.422236

>>422225

I wish they had reprinted Nekusar instead of Kess in mh1. He’d be a lot more fun to build with and prison Nekusar could be pretty interesting.

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 No.425782

Wow! 5 months since we were here. A lot has changed for me during that time. In particular, with winter around the corner, I can't attend FNMs any more, and the release of a new format, Pioneer. Seems pretty cool.

In the last 5 months, I've been dabbling in trying to buy and sell cards for profit. While I don't really look at /r/mtgfinance (on the grounds of it being Reddit; if I absolutely need to, I might skim it), I do follow Rudy / AlphaInvestments on YT. I've tried speculating on a few cards, such as Field of the Dead (8x$10 foil), Alpine Moon (24x$1-$2 each), and a few others; right now, those have more than doubled in value, I just need to unload them to a buyer. I've taken advantage of FB buy/sell/trade groups to avoid EBay fees, and I've even registered as a small business via Canada Post to save on shipping fees... I just need to make the effort.

Mostly, I've been buying up local collections and buylisting the bulk to other stores, while holding onto the non bulk cards for myself (eg Karn, shocks, etc). Because shipping presents a huge amount of overhead, my plan was to either sell them as sets (eg $40 cards, as tracked shipment for $10) or trade them up locally (which is difficult because we're a small town) into higher value cards (eg bulk standard -> shocks -> $30-$40 singles), which I would then sell.

This seems kinda blogposty, but that's how I've been approaching the game right now. Oh, and I've been trying to "invest" in sealed boxes as per Rudy. Right now I have a Throne of Eldraine, Guilds of Ravnica, and Oath of the Gatewatch box, plus 2 Core 2020 fat packs. I plan to get one box per set as they come out, and as money allows, 1-3 boxes per year of older stuff that has proven itself.

I feel that the economy is in a bubble though, and I found the Reserve List prices tanking to be an interesting indicator of what might happen to the rest of the game for like, 5-7 years

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 No.426014

>last post 2 months ago

is this site officially dunzo?

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