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File: f7675d974166f19⋯.jpg (1.94 MB,1200x1200,1:1,WeaponExotic2_MagicUser_Or….jpg)

 No.385970 [Open thread][Last50 Posts]

Lovingly stolen from /v/ so I'm sure some of their anti-trolling stuff doesn't apply to us.

Thread making resources + the OP can be found here: https://mega.nz/#F!Suhz0D5Y!BSrBrV1kxK9B5G1SSiJmwQ

If you want something else to be added, post it in the thread

Relevant Boards

>>>/ani/

>>>/art/

>>>/loomis/

>>>/co/

Books and Tutorials

These aren't really that helpful, it's mostly information overload if you're an absolute beginner.

If you're starting out, just have as much fun as possible and give it your best shot.

mega.co.nz/#F!2RARFaLA!VTiQb6eRXfV4V6mYQ6FJTA

Helpful Resources

Learn fundamentals with excercises: drawabox.com

8Chan Art Wiki: infiniteart.wikia.com/wiki/InfiniteArt_Wiki

/loomis/ resource hub: 8ch.net/loomis/hub.html

Online poses with timer: quickposes.com/en/gestures/timed

4/ic/ Resources:

HOW TO DRAW - an /ic/ guide: hubpages.com/art/how-to-draw-learn

Drawfag resources: mediafire.com/folder/5strtvods5gda/Drawgfag_Resources

Helpful Video Resources, mostly YouTube

ProkoTV: Good for basic anatomy needs

Sycra Yasin: General inPost too long. Click here to view the full text.

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 No.425440

File: b793d422f9dbc29⋯.jpg (178.45 KB,1408x996,352:249,67650935_409119966617145_9….jpg)

>>425245

just finished it

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 No.425445

>>425216

>what are the current requests?

Anything on the request anchor that hasn't been replied to already, really.

If you're making this post because you don't like any of the remaining requests, then say what kind of things you like drawing.

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 No.425447

>>425445

i made the post because it was really late and i didn't want to read the whole thread, really.

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 No.425453

>>425440

Ain't that a beaut. The highest quality of meme given its due quality. Bless ye anon.

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 No.425466

>>425447

The only recent non-done requests are >>423882 and >>412659 . Otherwise there is >>385987 (last year), >>391118 (also last year), >>395794 , and I think that's it. Keeping in mind that I skipped old D&D or otherwise /tg/ character requests since I think they "timed out", unless they're playing longer campaigns.

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File: dab1a4141b9284a⋯.png (300.24 KB,532x465,532:465,Comfy and Soft.png)

 No.425433 [Open thread]

I am crossposting here because for some reason 4chan mods keep removing the threads... dunno why. It's literal game development.

Would you like to play a crazy African Warlord? Do you have what it takes to build the greatest Child army in history? Are you ready to take on NATO with only raw tribal fury and the money you scammed out of UNICEF?

If you answered yes to any of these... you came to the right place. This is the thread where we continue creating and expanding WD&WC the thrown-together /tg/-system for roleplay in modern-day Africa.

> Google Doc: https://docs.google.com/document/d/1hjOI--peFB5rS_O5VwSoGAb7ekvM9B4NvsgfN6--dak/edit?usp=sharing

> Discord:

https://discord.gg/DJH8hQ

Feel free to post stories, pictures, etc. Relating to the current-day conflict in Africa.

> Recovered threads (Oldest to Newest)

- http://suptg.thisisnotatrueending.com/archive/62170908/

- https://archive.4plebs.org/tg/thread/62253501/

- https://archive.4plebs.org/tg/thread/62327860/

- http://suptg.thisisnotatrueending.com/archive/66945058/

- https://archive.4plebs.org/tg/thread/67472696/

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 No.425443

You poisoned your own thread by mentioning you went to 4chan first.

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 No.425452

>>425443

The discord link doesn't help either. Otherwise, it's an amusing concept.

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File: cb5207d3999f8c3⋯.jpg (175.11 KB,914x914,1:1,DYIeO-xWAAAfR45.jpg)

File: 347aa48d06f1517⋯.jpg (55.42 KB,700x790,70:79,0d8bb1760d1c0eb55a1a94df72….jpg)

File: 03eaebb014e6062⋯.png (650.12 KB,888x800,111:100,1506874985175.png)

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File: 77043afbf5343c4⋯.jpg (362.55 KB,1920x3253,1920:3253,j-jp-plague.jpg)

 No.417087 [Open thread][Last50 Posts]

We need a new thread, I'll start with some basic stuff I have in no particular order, that I probably got from the last thread. It's hard to keep track of all the stuff I got.

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 No.424861

>>424782

That head looks too low-budget kids animu, actually.

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 No.425350

>>417141

yooo i made that slime knight!

i'm actually really happy to see it bc i got robbed and lost that book

i might do it again later and post it on the drawthread

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 No.425387

Daily reminder that anime is too generic and is a bad character design, it poses more as a "beautiful image" than a meaningful character.

For instance:

>>424860

>>417870

Examples of good characters.

>>424540

>>424538

Bad ones.

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 No.425390

>>425387

>doesnt like GFL characters

Get a load of this nigger.

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 No.425396

>>417870

Thanks, I'm glad you posted this, this is the best thing ever. I wish I found this earlier.

>>425387

Ditto, animufags can go fuck themselves. Realistic illustration can go a long way in any RPG.

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YouTube embed. Click thumbnail to play.

 No.302713 [Open thread][Last50 Posts]

>>290196 has hit the bump limit, so it's time for the next thread.Did a whole bunch of new entries last time, but I feel there's a whole lot more to go. Should I focus on doing those I've missed or should I try something else? Perhaps more World of Darkness, or a different game? Hell, maybe try some lewd Cybeprunk 2020?

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 No.424617

>>395954

the entire concept of 'adventurer guilds' in the genre sickens me. Lazy writing to try and skip past the need for actual plot hooks, backgrounds, plausible reactions etc...'adventurers' should be too rare to have become a meme in their own world, otherwise they are just plain old mercenaries.

Overall, I could easily see something like Goblin Slayer's greenskin race thriving if one keeps in mind that medieval era society, petty rivalries between human nobility and various classes, small minded people in important roles - a lot of factors can contribute to problems like marauding raiders getting unadressed until said problems grow tall enough to reach and touch someone truly important.

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 No.424619

>>424617

>'adventurers' should be too rare to have become a meme in their own world, otherwise they are just plain old mercenaries.

So then what's the problem with a mercenary's guild? It seems more like your issue is with semantics than the idea itself. Murderhobos murderhobo better together.

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 No.424623

>>424619

>So then what's the problem with a mercenary's guild? It seems more like your issue is with semantics than the idea itself. Murderhobos murderhobo better together.

no problem, but they are an entity and existence of entirely different tone from adventure guilds as usually portrayed. A mercenary to rest of society would always rate somewhere between 'tomorrow's bandit' and 'disposable thug'. Meanwhile, adventure guilds in the genre of fantasy are portrayed as an idealized, noble and exotic profession. When they are a thing, they are always well organized and self-regulated.

They are an attempt to keep the 'cool' parts of mercenary existence - being self employed, free, armed, potentially quickly rich, without the bad parts - mercenaries do violence for money, people who have money prefer them to get shit done and than go away because now that they've stopped paying said mercenaries, someone else might. For people who don't have money a mercenary is just yet another someone who might stab them tomorrow for the right price.

No one likes having organized groups of self-employed armed people hanging around.

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 No.424633

>>424623

The problem can be dealt with by not allowing them to self-regulate. As you said, nobody wants a bunch of self-employed murderhobos armed to the teeth sitting around town waiting for people to pay them to go kill things. However, if it's an actual legitimate organization with accountability and oversight, then that makes it have a more realistic place within the setting, plus it opens up more avenues for conflict with the PCs when they inevitably cross the line or piss off some corrupt asshole. Anybody who goes rogue no pun intended would draw a lot of ire from the organization and its allies, which probably means that your recruits are going to be generally respectable, or at least not autistic enough to pass muster.

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 No.425376

File: 95bc91ea8a01f61⋯.jpg (Spoiler Image,108.27 KB,800x1071,800:1071,_DD.jpg)

>>392940

Hot stuff coming thru.

>>406357

I would /erp/ a lesbo rapist

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File: 89b5057c1ed69ea⋯.jpeg (154.93 KB,500x647,500:647,Golden Comeback cover.jpeg)

File: a57985e5dbcac69⋯.png (107.45 KB,350x434,25:31,ClipboardImage.png)

File: 143a0ac65d486e4⋯.png (576.36 KB,816x1056,17:22,Seed of the New Flesh - li….png)

File: 213930c44d9dd83⋯.png (503.75 KB,816x1056,17:22,Seed of the New Flesh - li….png)

 No.423833 [Open thread]

>what is this?

Feng Shui is a TTRPG based on Hong Kong martial arts movies with considerable artistic licence taken. It combines time travel, cybernetic gorillas, ancient magic, and dystopian police states, all of which can be either deadly serious or laughable depending on your tastes. There are two editions: the original run released in the 1990s, and a newer edition released around 2012 with the help of crowdfunding. The older one has MANY more splatbooks and some more interesting rules; personally, I consider it the superior version.

>how does it play?

It's a rules-light system, but not in the "the entire rulebook fits on a sheet of paper" way. There are still many options for character customization and progression, and the combat rules are complex enough for those options to be meaningful without becoming a slog. To put it simply, characters have four base stats, and several sub-stats within them which can be differentiated if you want them to be. Otherwise, they have the same value as the base stat (so a big strong character could have high strength and low base agility, but high manual dexterity within the agility stat).

The dice are also simple: it uses a 2d6/delta-5 system, where you roll a positive die and a negative die, then add any relevant modifiers to the roll, with special rules for rolling boxcars. No epic natural 20 memes, I promise. It also features a wonderful, game-approved way to take the piss out of rules lawyers (pic 2).

Combat is abnormal, but not in a bad way. Rolling initiative means each character generates a number of action points ("shots"), and characters take turns spending them until everyone is out, at which point your roll another round ("sequence") of initiative. The person with the most points acts first, and you can only spend a few at a time, so everyone runs out at roughly the same time.

>why should i care?

because the board's too damn slow and i wanted to make a thread about something i really enjoy

Despite being a system meant for fast-paced play, there are a lot of sensiblPost too long. Click here to view the full text.

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 No.424038

File: 450781d642589e8⋯.png (1.92 MB,1400x909,1400:909,ClipboardImage.png)

File: b8db2801b48774b⋯.pdf (575.86 KB,Feng Shui Character Sheet.pdf)

>>423973

Neat. Looking forward to it.

>>424034

The primary reason is that I have all the old books, and thus I can share them more easily. The reason I haven't looked too much into the new books is because they just don't have as many (although they do have more than the last time I checked), and I dislike the changes to the rules and setting.

>Rules

From some light skimming, apparently character customization has been simplified significantly, which I disliked. 1E is a rules light system where you can make a character in 10 minutes, but it does support more complex customization if players choose to do that (and I'm forever a GM, so I do choose to do that because it gives me something to do). The primary/secondary stat split, which I really liked, is now gone completely and characters simply have Attack, Defence, and Skill values which are completely independent. It was already a pretty simple system, but they made it even simpler: what they wanted to facilitate with this change, I'm unsure.

Experienced in 1E is technically a 0-6 point scale, but it's realistically a 3-6 point scale provided you don't have any That Guys, with 3 as the base and 4+ being for outstanding successes and character development. I can see why they'd want to change it because leaving that stuff to the GM's discretion can invite petty bickering, but I play with other adults at my table and I think we can all avoid that by being adults. In 2E, you gain experience automatically by attuning to a Feng Shui site, and then you roll a die at the end of a session - the more sessions you don't roll successfully, the bigger a bonus you get to doing so. Spending experience is more direct; I don't think players save up points as frequently.

The setting is something that is mostly personal preference, but I think the 1E time junctures do a good job of covering all bases.

>69 A.D. in ancient china

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 No.424044

>>423973

Okay, I've read a bit of the base book. I like that it uses a tick system for initiative where you get to act multiple times per "round", that schticks allow for multiple mechanically different ways to heal folks and that the game encourages descriptiveness as well as exploring/conquering places to improve character's abilities.

That being said, the fact that you can get a LOT more instances to act as well as going first by pumping speed is a problem aknowledged in the book, the system seems to really straight jacket you into your type (probably because it is trying to recreate action movies that don't usually feature character arcs) and the number of them is fairly limited. If I make a crusading priest character from an early junction I probably want more martial arts skill and less guns, but the system doesn't really support these basic ideas other than saying "ask your GM" .

Overall I like the system though I'll probably never get the chance to play it considering how every tabletop group I hear about is playing some color of 5E or Pathfinder. I'd also probably want to play somewhere other than China since I feel like many of the action movies I've seen that relate to this take place in American venues, probably because they were produced in Hollywood. I really liked "Big Trouble in Little China" for example and I feel like that would be harder to pull off in Hong Kong.

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 No.424046

>>424038

Also from how you describe it 2E seems considerably worse than its predecessor in all regards except quality of illustration, and even that is subjective if you consider uniqueness to be a positive trait. Advancement also seems even more restricted.

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 No.424076

>>424038

Can't really say much about the mechanics, as I've only learned and remember 2e. I figured simplicity was it's charm.

>In 2E, you gain experience automatically by attuning to a Feng Shui site

I find that sorta bullshit myself and waived that away. I just tell the players to pick something from the "awesome it up" section of the archetype when appropriate.

>The setting is something that is mostly personal preference, but I think the 1E time junctures do a good job of covering all bases

I kinda waive away the setting most of the time. However I did read trough the setting of 1, and I have to admit it is indeed more fleshed out. The 2e junctures are rather vague, and are just begging to be changed, or have players be brought into a custom juncture of your own invention.

I am also allergic to time shenanigans, so I prefer alternate dimensions rather than time travel. Yes I know the books talk about that, but that is not the point.

>>424044

>the system seems to really straight jacket you into your type

Yes, there should be some guidelines about mixing/modifying archetypes. As it stands you would have to play from scratch, and hope you don't make something accidentally broken.

>Overall I like the system though I'll probably never get the chance to play it considering how every tabletop group I hear about is playing some color of 5E or Pathfinder

Damn it! I've just started a game 2 weeks ago. I am running Burning Shaolin for a bunch of dndnoobs.

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 No.425333

>>424044

>the system seems to really straight jacket you into your type and the number of them is fairly limited

Yeah, that's a runoff effect of it being developed as a rules-light system with very possible/frequent character death. Then again, I don't think there are too many shticks, so it's not as though you're losing too much by being locked into one of them. If you wanted to multi-class (say, your martial artist becomes a police officer), then you could always just pick one of the unique cop shticks depending on your type and add it to your character sheet. The risk of creating an OP character isn't much of a risk because most of the system is shooting from the hip anyway.

>"ask your GM"

Very true. I've criticized badly constructed systems like D&D5e for doing this, so I must concede that it is a problem within the system. I suppose the only saving grace is that it won't be encountered very often. If you have casual players like me then you can just run one-offs every couple months and pretend like none of the other stuff ever happened.

I wish I had more dedicated players ;_;

>play somewhere other than China

Have a look at some of the other splatbooks. Seed of the New Flesh in particular has a global scale due to the one world government. The prefab adventure The Cancer Factory takes place almost entirely in North America.

>>424076

>I am running Burning Shaolin for a bunch of dndnoobs

How's it going so far? Did they stick to it?

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File: 90b3d4cb77e7bb7⋯.jpg (27.29 KB,424x423,424:423,20190505.jpg)

 No.417806 [Open thread][Last50 Posts]

White's Move: Mate in 2

Rebuilding a newer (hopefully stronger) chess puzzle thread,

Enjoy! & Happy Mayday.

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 No.424933

>>424567

Imagine being this much of a whiny bitch because you got called out for being a dumb faggot.

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 No.424941

>>424933

No fair, I wanna be part of this sage party too.

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 No.425091

File: ff5c640744afce8⋯.gif (4.99 KB,284x284,1:1,1216561.gif)

File: d7687340656e000⋯.mp4 (246.97 KB,900x1164,75:97,000.mp4)

Black to play

Bologan vs Bacrot

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 No.425157

>>425091

Nc1+ Ka1 Nb3# White can throw the rook in the way of the check, but it only delays things for a turn.

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 No.425232

File: 3a7b7730fe6fad6⋯.jpg (77.86 KB,1332x606,222:101,_186a9e.jpg)

>>425157

Checkmate next move after that.

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File: 2f97396ddef22ed⋯.jpg (163.45 KB,745x1041,745:1041,20190623.jpg)

 No.422290 [Open thread][Last50 Posts]

Magic: The Gathering thread

Core Set 2020 edition: https://magic.wizards.com/en/articles/archive/card-image-gallery/core-set-2020 29 June 2019 release002049

Protection is back! So's uncommon Chandra.

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 No.425654

File: 6039d8ff43289f6⋯.png (1005.23 KB,672x936,28:39,ClipboardImage.png)

File: 4f6d221159a484c⋯.png (1.22 MB,672x936,28:39,ClipboardImage.png)

At least they gave an iconic character a better card.

Is that a vague Phyrexian symbol I see in the upper left blue part of the background?

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 No.425661

I swear, there was a Making Magic article where MaRo went over something like top-down design and designed a fictitious plane of "Communisto" which also included pictures of Stalin. It was around the release of the original Ravnica, like 2006-2008 or so. I CANT FIND IT

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 No.425672

File: 6c50a6a0f260f29⋯.png (245.08 KB,938x519,938:519,ClipboardImage.png)

Here's a quick shell for standard dredge. Thoughts?

Basically the idea is to self mill to fill up the bin, then cast Izoni or Lotleth Giant for lethal after doming them with a bunch of Creeping Chill. Mausoleum Secrets can tutor a missing piece, and Blood for Bones is almost guaranteed to happen if you get a Narcomoeba out.

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 No.425674

>>425672

Actually on second thought, I could keep it B/x if you cut the walls, and rely on reanimation for Izoni, or just stick to Lotleths entirely. I don't have a lot of the rare cards like Gutterbones or whatever the cool kids are playing in their mardu decks

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 No.426200

File: 6116563ed105821⋯.png (376.93 KB,1222x868,611:434,ClipboardImage.png)

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File: 15af1a1ce70c7ce⋯.jpg (565.57 KB,1292x1292,1:1,Wildfire_01_Gwar-box.jpg)

 No.425178 [Open thread]

So is this going to be fun? It's already been funded, so it's a safe bet that it's coming out, but I'm wondering if anyone here who has experience with deck building games has any idea if it will actually be worth playing.

https://www.kickstarter.com/projects/gwarvstime/gwar-vs-time

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 No.425190

Hurry up and post the dropped series' latest chapters already. No one cares about GWAR, and it certainly doesn't deserve its' own thread ;^)

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File: f0f8ff3ed862cc0⋯.jpg (92.58 KB,768x538,384:269,20190519.jpg)

 No.418491 [Open thread][Last50 Posts]

Has anyone played a proper political rpg where the characters govern & rule? I'm interested in how long it lasted as most people seem to prefer the murder-hobo route.

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 No.424948

>>424945

Considering how obsessed it is about the proletariat rising up (to be cut down by trained soldiers), it must have slithered over from /leftypol/. They masturbate at the thought of Dany and being able to be a white savior such as her.

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 No.424952

>>424893

>But armies actually burned cities in war if they didn't surrender

you can count all total sacks of cities on an one hand though

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 No.424954

>>424952

You have a point thereexcept when talking about muslim hordes assaulting Europe, but this is A Song of Fire and Ice and to be "realisting" ie. edgy every goddamn city is sacked.

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 No.425131

File: 890acaaa6f7fbe8⋯.jpg (109.2 KB,1050x1050,1:1,Uriel_Septim_VII.jpg)

>>424912

>after she blew up the Septim

What did Uriel ever do to anyone? Why is everyone always trying to kill the poor bastard?

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 No.425148

YouTube embed. Click thumbnail to play.
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File: c01244b6c1fa8ae⋯.jpg (25.59 KB,470x470,1:1,OU3Djwd.jpg)

 No.425118 [Open thread]

>Player keeps metagaming to get perfect elemental resist

>GM finally aquiesces

>100% water resistance

>He tries to drink

>Can't

>Eventually dies of dehydration

Best GM thread.

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 No.425119

Fuck your gay story and fuck your gay thread.

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 No.425123

Actually, resistance doesn't make you impervious. He would just have to drink twice as much.

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 No.425142

>>425123

>100% fart resistance

>can huff twice as many gryphon donuts before I need a CON check

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 No.425144

>>425123

Does that mean women with fertility problems have cum resistance?

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 No.425158

>>425144

I think it's the other way around, cum resistance gives you fertility problems and by the laws of the land she'll need twice as much shagging for her to get the same chances of pregnancy as a regular women.

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YouTube embed. Click thumbnail to play.

 No.306970 [Open thread][Last50 Posts]

Roll up, roll up, and clear your throats, Voicefags! Crack your fingers, Writefags! It's time for the worst best travesty show on 8chan! That's right, folks, it's time once again to lend your cracking, stuttering voices and uninspired lines to the low-quality microphone!

http://vocaroo.com/

Don't be shy, but do save your files, and do put some oomph into it!

https://web-beta.archive.org/web/20160314090855/http://8ch.net:80/tg/res/178389.html The First Thread, in all its (sadly expired) glory.

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 No.406853

>>406698

Then give it something to do, man. I'm not going to keep this thread alive solo, that just feels pathetic.

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 No.406912

Fuck it, i'll post a script anyway.

"We know of a forge. A real forge! It's deep within the collapsed factory. We dig and dig and dig, but, alas! Our hands bleed, our tools break, our weapons not enough for the ravenous horde that lies within! But you two! Your little one can go where others cannot, you can brave what horrors she cannot. Together, you can bring us the tool of creation! Free the way, become a saint to all Blackfingers! Or do you wish to move on, continue pilgrimage to places unknown, unimportant? Or seek you knowledge?"

Based off of Mad Max's Chumbucket, so try to get his way of talking down.

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 No.410702

>>310414

Pc, Linux, osx: use OBS

Android: use Google Keep Notes

IOS: I got nuthin 😖

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 No.412652

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 No.425120

For Rutger Hauer, could someone do a rendition of his Tears in the Rain soliloquy?

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File: adb101de2cc24fc⋯.png (1.97 MB,1024x768,4:3,Necromancer.png)

 No.423574 [Open thread]

Sure, there's always the chance to make your own setting. Most of us in the end will make one at some point. All the same, there was something great about cracking open a published setting book to pour through these labors of love, properly polished through editing teams and productive meetings. And all that hard work, right in your hands. And in one or more tomes, you hold the knowledge to an entire universe for you to explore with your friends. While in-depth setting books aren't as easy to come back nowadays, they were a thing of beauty back in the day.

So, let's talk about your favorite gaming settings, doesn't even have to be D&D. Preferably old school (pre New Millenium, maybe even prior to that). Let's celebrate our favorite moments and worlds, recanting glories of days gone by.

For starters, what's your favorite classic setting and why?

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 No.424474

>>423575

Hell yeah Mystara. Right now Im buying the gazetteers I can. Might run it for some people but in the ACK system. I wish people did more of the higher level stuff and immortals was written better.

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 No.424477

>>424465

The "inherent quality" is already noted here:

>>424313

Nor does one necessarily preclude the other. Faulty logic.

As per company control, the statement was not that Gygax had full control, but that Gygax had ousted Arneson and the rest of his group. At the time, Kaye being dead, the board was Gygax and Blume as directors; and then the Kuntz brothers, Carr, Sutherland, Megarry, and Arneson. The Minnesota group intended to put Melvin Blume on as a third director, didn't secure the votes, and were ousted. Arneson left, Megarry left, and both Kuntz brothers left. This being around '76. The degree of control Gygax maintained did slip over time. This all being accounted for by Kuntz, as well as by checking the records - your intuition, like your logic, is faulty.

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 No.424486

>>424477

>The "inherent quality" is already noted here:

Since I cannot verify if you said that previous post or not, I am not going to take it into account when addressing you specifically. I acknowledge it, but I am still excluding it. Since the next post after it is bringing up the opinion of a guy which amounts more to him just being an embittered and jaded bussinessman instead of being a politically driven ideologue.

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 No.424592

>>424465

I never cared about Gary's opinion. I love Arduin, whether or not Gary Gygax did either. Even if you don't play it, the setting and beyond is a gold mine for ideas.

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 No.425084

>>423619

Once you strip out the silliest stuff, Spelljammer is pretty much the perfect science fantasy setting for me.

Plus, the 1889-space Polyhedron article just adds to the tech aspect for me, even though I don't play Space 1889...

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File: 78697a3e2023820⋯.jpg (308.45 KB,1486x1111,1486:1111,b499fbf8ba5789de1fdd644c52….jpg)

 No.424980 [Open thread]

Current 40k general is in autosage, and I'm fucking proud of this one, so I figured I'd post it here.

Militarum Air-Mobile Chirurgical Hospices, or M.A.C.H. is a supplement for Only War (and by extension any of the FFG 40kRPGs) about playing trauma surgeons behind the lines.

It features five new Specialties, and a detailed random table-based Chirurgery system (based on actual consultation with an actual doctor) that allows you to diagnose and treat anything from a sprained toe to a goddamn live bolter round embedded in someone's brain. Dead serious, this thing is fully 35% random tables. It's good shit.

Get it here:

https://mega.nz/#!7yAQjYxC!ddI48R7uFi4nQQo0JHJH9mYZsEJpbVCbSHjJ-buOSoM

or here:

https://www.mediafire.com/file/3qo6dljm454g9h1/M.A.C.H_0.1.pdf/file

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File: c80526f6a3ad55a⋯.jpeg (149.34 KB,750x1334,375:667,95E34E9B-7E7F-4715-8D6C-5….jpeg)

 No.424892 [Open thread]

Do you run custom rule sets and content in your campaigns? If not, why not?

I adapted the e5 system, simplified combat, got rid of classes to fit my setting and revamped skills And spells. My setting is high fantasy with some gaslamp.

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 No.424915

Literally fucking everybody does that. Please post something worth reading in the future.

I can't imagine what your weird ass D&D hack looks like, but I bet it's not different from the ten thousand and one others.

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File: 44f1e4c770892c7⋯.jpg (527.85 KB,1024x1485,1024:1485,1319416490188.jpg)

 No.316397 [Open thread][Last50 Posts]

Summer is here and so is all the extra free time that often comes with it. That means it's time to start working on your homebrew games again! Your time is now, /tg/. It's time to make game.

Tell me, what are you working on? Where are you stuck? Have you playtested anything yet?

As a further topic of discussion, let's discuss what makes a game good. What are the elements of good game design and what can be done to ensure that your final product doesn't end up as a fantasy heartbreaker, or something completely derivative? There's no one perfect game that can suit the needs of every group GURPS, but there are certainly ways to ensure that the gameplay experience of a game lives up to the intentions put into it. Discuss.

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 No.423709

File: ef19424cbe1e318⋯.pdf (1.95 MB,bh-book-prototype-201907.pdf)

>>423596

Here's a PDF of the rulebook for playtesting

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 No.424126

>>316906

Man do I love your post. I'm curious, tho, about applying it to systens I dislike.

< Pathfinder

>> Ease of play

While I'm not a fan of 1dX system, unless someone brought up an obscure rule, like how high characters can jump, we could play whole sessions without opening a book.

<< Crunch

Monk vs AM BARBARIAN vs Wizard. 'nuff said, it's a broken mess.

<< Player options

Trap options galore which can have characters down in one round encounters meant to challenge the whole group or have your character remain completely useless.

< Shadowrun

<< Ease of play

The complexity of tracking wound penalties, recoil, range, visibility, upgrades, implants, wind force, spread, ammo type and burst fire modifiers GUARANTEES no roll you'll ever make will both take under 2 minutes and be accurate.

>> Crunch

Curiously not so unbalanced. For a game this complex, very few characters will end up not contributing at all, and most who will probably were made thay way on purpose. The decking shit should be NPC work tho. Plus the lore is pretty good.

>> Player Options

Varied. Significant. Often, even without perusing the very complex rule set, you end up with a viable character. Exception duly noted of Aspected Mages. Also, reagents, foci and programs are a bit too obscure.

Huh. Seems to me that there's a degree aspect that's important to denote with your theory.

> A game designer might wish to be okay in all 3 aspects rather than awesome in two and terrible in one.

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 No.424135

>>419128

1. Tracking Fatigue per round is going to be tedious and will be forgotten if not at every round.

2. I expect a character at 0 hp becomes unconscious / dying. If he is, what is the point of adding a single point? Might as well max him out.

3. Even with DR, seasoned heroes with a single hit die fighting in a system that uses no bell curve and thus extremely fickle seems like prone to frequent, unwanted and inevitable character deaths.

May I suggest you take a look at the Epic 6 rule set for D&D 3.5? I made a variation for Star Wars saga, otherwise another horrible d20 game, and it worked excellently, avoiding HP bloats while still giving the feeling of progress.

4. Why use d6 for initiative? As much as I hate d20, unless you want modifiers to matter a lot, granularity and the lack of a bell curve seems desirable in that instance, the thing d20 is actually suited best to do.

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 No.424188

Working on a homebrew D&D system that is a mashup of 3.5e, 5e, and a bit of Pathfinder. All set in a homebrew setting called "Red Tide". It utilizes the simplicity of advantage from 5e, while keeping the3.5e multi-classing options. Characters get stat boosts based on the races and classes they choose. I have created a spell resistance system, created 2 new classes, the Shaman and the Dread Knight. I am hoping to start playing here in the next month. Maybe after it is all done ill make a link available to those that are interested.

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 No.424872

>>416700

>>416701

I know you've gone a long time without a reply, but this post caught my attention (it's my first time dipping my head into this thread, or homebrewing in general). Initially I was opposed to your idea on principle, but after some consideration, I think it has potential if you pair it with other mechanics.

Broadly speaking, this seems like the kind of dice system that encourages players to revel in minutiae, but without being simulationist, and you should be proud of doing what I previously would have thought to be impossible. Thus, as you noted in one of your drawback points, how do you make this system engaging within the context of a larger TTRPG? I think the solution may be to take a more generic approach to the larger details: instead of doing full prep, you could measure story progress in "narrative units" that allow you to advance towards a conclusion, or move away from it depending on your successes and failures within a specific situation.

There were some Dungeon Generator and Adventure Generator-style PDFs in the share thread a while ago. I'm not sure if I saved them, but that's what I'm imagining would pair well: the party can focus on the simple stuff in terms of slashing monsters and the larger story beats are automatically generated. Perhaps the party's progress within the story could be its own object, and the more the party succeeds at minor tasks, the higher its modifiers are: when you need to advance the story, you roll and do something appropriate. There was one particular system that used this style of story progression, and the players and Big Bad all had generic names to better facilitate it (The Evil, The Barbarian, The Hunter, etc.) I think the name was Mythic or something. It's bugging me that I can't recall it.

Anyway, that's my view on the system you've created. If I were to make one system change, I might reduce it from a three-roll system to a two-roll system. I prefer simpler mechanics in general, I think having one roll to determine success/failure and one rollPost too long. Click here to view the full text.

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