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 No.302713 [View All]

>>290196 has hit the bump limit, so it's time for the next thread.Did a whole bunch of new entries last time, but I feel there's a whole lot more to go. Should I focus on doing those I've missed or should I try something else? Perhaps more World of Darkness, or a different game? Hell, maybe try some lewd Cybeprunk 2020?

313 postsand129 image repliesomitted. Click reply to view. ____________________________
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 No.376267

File: a1be9eafc463ac1⋯.png (103.8 KB,2398x605,218:55,Lets Get Dangerous.png)

I have less confidence in /v/'s creativity than yours, /tg/.

>>>/v//14819998

Hit me with what you've got.

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 No.376268

>>376267

Fuck.

>>>/v/14819998

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 No.376544

File: 3cafc9dfcd0200e⋯.png (1.62 MB,900x1125,4:5,ClipboardImage.png)

Constantly threatened by raids from rival tribes and other dangers, the tragedy of losing their mother is by no means unknown to the nuclear Orcish family unit. It is, in fact, so common that evolution has gifted this species with a specific countermeasure to this issue: The so called "Maghan".

Essentially, the death and absence of her own mother will cause the eldest female within an Orcish family to evolve into a a "Maghan", or "Caring Sister", to use a blunt translation. This phenomenon naturally is not exclusively to the Orcs and can be seen in many other humanoid species (interested readers are encouraged to read Winterbottom's study on war orphans), but while this adaption normally is psychological in nature, Orc girls also are affected on a physiological scale; with those that have not yet undergone or still are undergoing puberty seeing their own bodily development accelerated in a rather startling fashion.

In particular, this growth spurt affects two areas: First of them is the reproductive tract of the girl, which will rapidly develop into a functioning state so that the freshly-branded "Alpha Female" can bear new children for the family (the possible presence of incestuous father-daugther relations still being a subject of strong debate) . Secondly, the breasts of the subject will likewise experience spontaneous growth and, atop of that, the sudden onset of lactation - a feature that may seem awkward at first but can be positively life-saving if her youngest siblings are still neonatal and can not yet digest solid foods.

''This can lead to rather disturbing results, such as twelve-year-olds whose chest is quite a bit larger than it really should be, but the underlying mechanism is preserved in Orc women of all ages. Perhaps most tellingly, the relatively common employment of Orc women as nursemaids in other cultures stems back to the simple fact that the former require relatively little stimulation - not to speak of the hormonal bombardment of a pregnancy - in order for their bodies to start producing breast milk. So important are the Maghan to the other members of the tribe that hurting one of them without an exceedingly good reason usually sees the perpetrator killed by an enraged mob of his own compatriots.

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 No.378634

File: 9ab0b1a16ecaef9⋯.png (855.47 KB,736x1066,368:533,ClipboardImage.png)

Albeit one can be forgiven for finding it difficult to believe, homosexuality is comparatively common feature in the Dwarven race, even if no dwarf in his or her right mind would openly admit it.

This particularly holds true for female dwarves: With their husbands or lovers being much more interested in smashing the nearest anvil rather than the sensitive parts of their better half, there is a long (if unspoken) tradition of dwarven women turning to each other in order to take care of their carnal needs. Especially in densely populated strongholds where privacy often is a relatively rare good, the females of the species do not only turn to each other in order to take care of their sexual frustration, but also regard their closer friends as confidants with which they can discuss worries that would earn them laughter at best and scorn at worst if publicly aired. So important are these female bonds that many sociologists argue that the classical dwarven fortress or stronghold could plainly not exist if it were not for these interpersonal networks.

In male dwarves, this behavior naturally is of a much more limited nature and very rarely develops into any kind of sexual interaction. Rest assured, the men of the short folk find nothing shameful in admiring the upper body musculature of other men - particularly when said men wear nothing but loincloths and are covered in the sweat that usually arises during the male-only forging contests. What happens at the smithy, as the old saying goes, stays at the smithy.

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 No.379298

Meditations on an excerpt from Dragon Magazine 298.

"It seems that a surprising amount of people on /tg/ (more than 0) would want to experience the unsurpassed pleasure of having their fetuses fight to the death in their womb. I'm not sure if I should find this disturbing or be completely unsurprised." t. Anon circa mid-September 2015

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 No.379299

>>379298

<Aplacental Viviparity (Ovoviviparous)- In these animals, the eggs hatch and the babies develop inside the female's body but there is no placenta to nourish the pups. The pups eat any unfertilized eggs and each other (they are oviphagous). Very few pups in a litter survive until birth due to this form of sibling cannibalism. Great white sharks, sawsharks, Mako, crocodile sharks, Cookiecutter sharks, Pelagic thresher, Greenland shark, Gummy shark, Soupfin shark, Pacific Angelshark, Pygmy sharks, Nurse shark, Tiger shark, and Sand tiger sharks reproduce this way.

Wew

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 No.379497

>>379299

>>379298

And now we need a monster that is has aplacental viviparitiy, but instead swallows humanoids with its pussy, uses vaginal contractions to push it into the uterus, and allows the freshly-hatched pups to eat the poor bastards.

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 No.379506

>>379497

The Drakainia from the 4th Pathfinder Bestiary could easily be used for something like that.

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 No.379515

>>379298

<It seems that a surprising amount of people on /tg/ (more than 0) want to experience the unsurpassed pleasure of feeling their fetuses fight to the death in their womb.

<mind-shattering orgasms

Do want.

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 No.379981

>>302713

>Hell, maybe try some lewd Cyberpunk 2020?

Well, why not? With the 2077 refresh looming in the near future, I'm sure there will be more 2020/2077 games starting up.

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 No.384269

>>379298

I'm not sure whether I should be scared or impressed.

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 No.385325

File: ab37c5fc3531bdd⋯.jpg (Spoiler Image,128.1 KB,850x1063,850:1063,20180729.jpg)

File: b4754edb3011acc⋯.jpg (Spoiler Image,166.82 KB,850x1205,170:241,20180730.jpg)

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 No.385346

>>379981

The obvious candidates would be turning yourself into a furry, the cyberdongs, the cyber-snake which can be used from anything from bondage action to modest tentacle sex or maybe even sounding.

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 No.386764

File: 74ee2bed2ea97de⋯.jpg (758.05 KB,2480x3508,620:877,Turret Mounted M2 12.7.jpg)

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 No.390860

File: 075cbdb8479d8ff⋯.jpg (115.03 KB,850x821,850:821,Harpy.jpg)

Although harpies generally are known as rapacious beasts, there are some few places where there relationship with other humanoids (and more specifically, males) is a bit more cordial. One of them is Carmay, a lively old port town on the eastern coast of Altaon.

In this city, harpies have made a pact with its non-winged citizens in ancient times and make a living in all manners of different jobs where their airborne nature is of use: Many work as messengers or couriers. Others are employed by the city guard; searching for and scooping down on criminals on the run. And yet others - usually in groups of four - use their avian muscle to provide the famed flying Rickshaws of Carmay; providing a quick, if not necessarily cheap way to move across the often-crowded streets of the city (as well as being a highly lucrative tourist attraction).

But money is not the only thing the harpies are paid in: Based upon aforementioned pact and ancient traditions, Carmay provides a specific number of unmarried male "volunteers" who act as the temporary bedmates for the bird women, ensuring that the latter remain both sexually satisfied and can, if they so wish, produce offspring to maintain their local population. The act notably remains largely inconsequential for the "donors" - the Carmayan harpies may not kill and devour their mates after the act has taken place, but nonetheless possess a deep-rooted aversion towards longer (romantic) relationships, so that the paternity of their chicks usually is kept anonymous. Baring those few cases where both man and harpy explicitly ask to raise the chicks together, a Carmayan man might have fathered a dozen harpy daughters and would be completely obvious about it - something which foreigners often decry as amoral, and the Carmayans comment with an indifferent shrug.

The semi-secret love story between Carmay's men and its harpies does not only concern men alone, but also boys. It naturally would be indecent to actually ask how many of the city's male inhabitants lost their virginity to the winged women when their parents decided that it was about time for it, but even conservative estimates suggest that nearly one-fifth of all men and adolescents in Carmay had their first sexual experience with one of the winged women. The disastrous consequences on the young, still-growing minds predicted by assorted psychologists are, so far, still to be seen.

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 No.392192

>>379506

Drakainia are surprisingly fun to play and make excellent bards.

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 No.392940

File: 91991b93421a2df⋯.jpg (Spoiler Image,193.93 KB,736x995,736:995,bats.jpg)

Are female vampires cold to the touch?

Haha

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 No.392956

>>392940

I'd be much more worried that they'd be cold if you put it in.

>>>/2hu/67055

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 No.395819

File: a26f13cf7e1295e⋯.jpg (230.21 KB,851x1200,851:1200,ssf2x.jpg)

File: a0494e6754f53da⋯.jpg (334.73 KB,1434x2048,717:1024,teach.jpg)

All goblins born are male & need female humans to breed.

>>360960

no vanilla guild *sad*

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 No.395848

>>395819

>All goblins born are male & need female humans to breed

That's a pretty big design flaw for a species to have. It means they have to risk death to even reproduce going into enemy territory. Furthermore, human pregnancy takes a long time, and sure we can say goblins mature faster despite being incubated in a human womb because magic, but the matter that the goblins are being made from comes from the mother, who wouldn't last very long in unhygienic conditions, certainly not after being dosed with poison that has poop in it. That's not even taking into consideration that they would have to keep the woman sedated or she could keep trying to escape or kill herself, unless they tie them up which I haven't seen. Even then she could bite her tongue and bleed out. To raise their numbers to the amounts seen in goblinslayer they'd have to find a LOT of females, but they wouldn't even be able to get half that amount without geting noticed and stamped out by an angry mob.

I haven't seen anything implying that goblin sperm is absurdly magical and can keep females alive and compliant for multiple birthings inside the literal shithole they live in. Even if you get 6-goblin litters and they mature to adulthood in one month with no casualties, you'd have to assume that goblin fetuses don't damage the womb, birthing in a dirt pit doesn't give her an infection, she's able to take in enough nutrients to support constant birthing, and that her body doesn't reject the fetuses due to stress. Even under these perfect breeding conditions, they need to kidnap a lot of women at a time to allow them to build the kind of numbers we see in large nests. I keep expecting the author to address this glaring issue, but it never comes up.

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 No.395850

File: 309b94a290ce9ac⋯.jpg (78.72 KB,720x479,720:479,Magic.jpg)

>>395848

Wizard did it.

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 No.395852

>>302790

>Summon horny elementals in a ratfolk den

>Watch as ratfolk are literally fucked to death by fire.

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 No.395864

>>395848

Well, what about the inverse? Rapey female goblins that need men to reproduce?

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 No.395878

>>395864

did you mean: Every high fantasy erotic game ever?

In all seriousness, though, It's a more believable approach. For starters, there already exist all-female species of animals on the planet; the New Mexico whiptail, for instance. It's a species of lizard that reproduces by parthenogenesis, and only ever introduces new genetic material into the gene pool by mating with males of closely related species.

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 No.395880

>>395864

But that would raise problems as well. For starters, they have to collect men as well. This means that they have to either raid or set up traps. Once captured they will need to feed men some kind of substance that will force an erection, which allows for sex to happen. Then there's the issue of what happens to the men after mating: are they released? Killed? Of course, this raises the question of how outside forces see these little semen demons. Having goblins kidnap a fair number of your workforce to keep captive for any amount of time will not make the local ruler look good (even if the men go searching them out on their own accord), so it's possible that the goblins will be attacked. Objections from the local church will factor in as well.

Then there's the possibility of the goblins living alongside humans. Not only would this make prostitution next to impossible (how can human women even compete with a horde of green perpetually horny sluts you'd need to crowbar off of your dick), it would create a massive increase in the requirement for food as well. So unless the explosive breeding is kept in check somehow, this would eventually cause famines because of the shitload of goblin cockgobblers who have to eat more than just dick. So how would you go about solving that issue? Using some kind of BS reason of there only being X amount of goblin souls so there's a ceiling for how many there can be? Or make them horny all the time but only be able to reproduce once in a while without knowing when they are fertile?

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 No.395882

>>395848

The way I figured it, admittedly going off of very little in the ways of evidence with lots of conjectural if's, and's, and maybe's, is that Goblins not only breed fast but they breed and mature ludicrously fast. Goblin Slayer once mentioned after finding the child goblins that if they had waited even a bit longer they would have ended up with a horde of 50+. Mind you this was after slaughtering an entire nest of 20+. Now considering that we don't know the actual gestation and maturation time of a goblin this may have been hyperbole on his part. "Soon" may have been months ahead of time, however we do know that it only takes them kidnapping a single woman in order to begin breeding for a nest. On top of this we know that the youngest goblins we were able to see in the series so far are about a third of the size of your average goblin mook (which they themselves are the size of small children). If we were to make assumptions about birth size then we could probably estimate that a newborn goblin could probably fit in the palm of your hand, though of course it's impossible to say without some kind of confirmation in the series. Goblins themselves don't necessarily care about quality of living nor are they picky about who they mate with. All of this points to a species that are born in large quantities at once and probably reach the mature state within a few weeks at most otherwise they'd be eaten/stomped on by the bigger goblins.

Really the biggest problem and question of them all is goblin gestation period. In the series we never once actually see a woman that was rescued who was also found to be impregnated by the goblins. Now this is most likely just the author trying to avoid the subject matter of "what do you do with a woman who is pregnant with goblins" but since this entire post is built off of shoddy theorizing I say we keep going. With what I can assume so far about the quantitative breeding patterns of goblins along with the fact that a woman is almost never found to be pregnant on screen then I would hazard a guess that goblin gestation period might in fact be completed within a matter of a few short weeks at most and a couple of days at least. If this is the case then goblins in fact don't need much at all when it comes to nutritional birthing requirements save for a living womb. Which would match up with the idea that some goblins, such as the Goblin Lord, causing great harm to their kidnapped mates but still being able to sire a brood before they die.

TL;DR: WE DON'T KNOW SHIT! But it's fun talking about it at least.

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 No.395905

>>395882

I feel like there’s only so many problems you can hand wave with the fetuse side of the equation. Human wombs are not designed for mass reproduction.

In any case, all those goblins would need something to eat, especially when they’re growing. And if they grow fast they’ll need to eat fast. Goblins may be small, but they aren’t so small that a single human corpse could feed 5 goblins enough to mature to the size we see. So they’d need to find a lot of food. The amount of food they’d take, whether via theft or hunting, would make them be considered a real problem instead of a mere annoyance. So one problem may be solved with your suggestions, but another arises and tbh was probably already there

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 No.395909

>>395905

The food problem is definitely a huge issue. If I remember correctly the general idea of how a goblin nest is formed is a step by step process of becoming a bigger and bigger threat.

1. Goblins wander in a very small group, usually between 1-6.

2. Goblins find a place of semi-abundance (Farming villages being the most common) and squat close by.

3. Begin stealing from food storage like barns and granaries.

4. Become emboldened if not dealt with and start stealing livestock.

5. Proceed to kidnap women.

6. RAPE!

7. More Goblins.

8. Completely ransack village.

9. Move on to next target.

So assuming that the majority of goblin populations are wanderers and low level squatters, which seems to be the case since many of the quests in Year 1 had rookies taking care of wandering squads of only a few goblins and how it seems common place for a lot of villagers to have stories of running off or killing goblin runts with no further issues down the line, then we can assume that most quests for goblin slaying are only really posted when they get to the "Stealing Livestock" and "Kidnapping Women" portion of the horde-cycle. With probably a couple of quests posted for wanderers if they're seen too close to roads and other places where people would actively worry about that sort of thing. As for hordes themselves they don't seem to be too common and the two legitimate hordes that we've seen so far were a Wandering Horde and a Horde beneath a great city that they were continually raiding in a sneaky fashion. My best guess is after reaching critical mass the majority of them would probably end up on the warpath until they're eventually put down and scattered. The stragglers that escape become wanderers and the cycle begins anew. There's also apparently Darklords and what not in Goblin Slayer that seem to pop up from time to time so maybe more than a few goblins end up being used for their armies and supplied by the big baddies that we never see? That's a completely different topic however.

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 No.395920

>>395909

>start stealing livestock

That’s when they’d get noticed, perhaps even earlier. And if this cycle happened so often, people wouldn’t underestimate goblins as much as they’re portrayed to, though to be honest humanity wouldn’t have made it to the Iron Age if they were even half as incompetent as they’re portrayed to be in goblin slayer

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 No.395921

>>395920

In all honesty I don't think it's necessarily incompetence per se. It's mentioned several times that high ranking adventurers are pretty much always taking high ranking quests of national importance or high threat. If goblins were the only threat to humanity that would be one thing but as mentioned above there's a whole slew of borderline world-ending bullshit that's going on in the background and the adventurers guild seems stretched pretty thin. As well if I recall correctly apparently the kingdom's military is currently at war so they aren't much help for the goblin/general monster problem either.

I guess keeping all of that in mind even a large goblin horde would just seem like a drop in the bucket of life-ending fuckery that goes on in the world at large. So really the question isn't "how did humanity not die to goblins?" and more just "how the fuck did humanity not die by this point period?"

Though I suppose that's just a general problem with most fantasy settings that involve a variety of constantly aggressive and homicidal monsters that populate every region, i.e. the most common setting to be found on the tabletop. This topic in particular probably deserves its own thread. Not the Goblin Slayer part, but the problem with too many monsters.

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 No.395951

>>395921

I'm just going to answer your question here, because I'm feeling autistically analytical.

It's pretty straightforward, really. The problem is two fold: everybody apes Tolkien and utilizes "high-fantasy staples" without consideration for the consequences, which is compounded by the second issue, attempting to create a status quo.

Considering the former: most monsters aren't really a "problem" in Tolkien's work, for the most part. Trolls, goblins, barrow-wights; they stay away from people, and are primarily a threat to travelers in the wilderness, or those who encroach into keenly established domains. Advanced or primitive, they find their place in the broad ecology of Middle-Earth and remain there.

As for the latter point, people grossly simplify the situation in The Lord of the Rings--big evil overlord and a world-spanning war--and try to create a holding pattern on that tumultuous (and exciting, for the purposes of story telling) moment in time. What people don't realize is that, in terms of full-scale conflict, The War of The Ring lasted 1 month, and involved only one plucky band of heroes from many backgrounds on a single quest.

Trying to write a setting where "plucky adventurers go on quests to slay (constantly respawning) hordes of aggressive, encroaching, monsters " can only result in a complete absurdity.

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 No.395954

>>395951

Oh, one important addition: The absurdity of such a setting as I described increases by an order of magnitude if all this adventuring is presented as essentially being an industry and subculture all its own. If the world was in such a state that formal standards and subcultural markers for all this adventuring and necessary monster slaying in the midst of civilization arose, then all other parts of culture and civilization would have been forced to adapt to such a consistently dangerous and aggressive environment a long-ass time ago.

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 No.398397

File: 867361e36583d7d⋯.jpg (219.58 KB,830x1200,83:120,20181104.jpg)

>>395850

Indeed

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 No.406357

Visitor from /erp/ here, putting together a new set of rules for the lewd dungeon-diving game I've been running a while now. This time around Risus is the base ruleset, with some additions that are largely a carryover from previous versions.

Hoping for some input on what I've written for it. First of all I want to know if my explanation is clear enough/put together competently, and get opinions on the rules as a whole.

https://docs.google.com/document/d/1ZdSoKvy3-HY5cshItoQEVPOHPyPP2_qbx6ZWvPnK4LM/edit?usp=sharing

This link allows suggesting edits and highlighting sections for comment.

So far, I've run the game by checking in at regular intervals and responding to all players in one megapost every few days. This is slow, but it does allow me to accommodate people on different schedules. I'll probably continue doing this, but Risus is a little more geared to live sessions when it comes to actions with DM-designated roll targets.

I'm hoping to address this by setting base targets that cover most actions, and then break various actions into categories and have part of character creation involve choosing what categories their cliches apply to, with a few super-categories grouping multiple together, like Combat having melee, ranged, and elemental for example.

Current discussion thread here:

>>>/erp/150689

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 No.406373

>>406357

These kind of games a pretty retarded, because usually the lewd scenes happen when you lose, which incentivises the player to lose.

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 No.406437

>tfw not a kobold boy that gets progressively more feminized and slutty and hungry for monster cum

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 No.406679

File: 8e7abc228f82ae1⋯.jpg (Spoiler Image,1.16 MB,1800x2400,3:4,__nepgear_purple_heart_and….jpg)

File: a71fe89ed2b7389⋯.jpg (Spoiler Image,1.01 MB,900x1200,3:4,__shoukaku_and_zuikaku_kan….jpg)

>>406373

This game hasn't quite had that issue, firstly because lewd actions intermingle with combat and because when a player "loses" instead of dying they become corrupt magical girls leading to player-on-player action.

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 No.411147

File: 4f0fa83595405b9⋯.png (1.12 MB,800x1000,4:5,ClipboardImage.png)

Dragons, contrary to oral accounts and fairy tales, generally are highly adverse to the idea of swallowing humanoid adventurers whole. While even juvenile specimen may possess the necessary anatomical features for this gruesome task (in particular, an esophagus of sufficient diameter to actually transport the victim into the stomach cavity), there are several distinct drawbacks associated with the act of trying to swallow a victim that still is very much alive and kicking.

One of these aspects is the often very long neck of these creatures. While the latter allows their heads a remarkable degree of freedom when it comes to mobility, they also are complex biological mechanisms that not only contain the esophagus proper, but also the dragon's windpipe and their flame canal - that is, the muscular tube through which a dragon will pump the highly flammable bodily liquid it uses to fuel its fiery breath attacks. Leaving aside the chance that their respective victim is too surprised to react before it lands in the stomach of the reptile, the damage that a well-armed fighter or a quick-thinking mage can inflict upon the (comparatively) soft interior walls of the esophagus is obvious by itself; not to speak of the potentially catastrophic consequences if the barrier between it and the windpipe or the flame canal are ruptured.

At times, not even weapons or spells are needed - the famed Olaf the Strong, upon being swallowed in one piece by a perhaps particularly unwitting draconoid opponent, used his raw muscle to defy gravity and the peristaltic movements of his foe's gullet to not only anchor himself in place halfway between the dragon's head. As if this alone was not enough of a malady, Olaf then positioned himself in such a fashion that the length of his body (and long it was) stretched out the the esophagus of his enemy to the point that it began to push against and obstruct its windpipe - resulting in a duel that lasted for the better part of an hour until it led to the slow and miserable death of the beast by asphyxiation.

Even if the dragon successfully manages to swallow a victim whole and the latter is doomed to a quick death within a pool of the creature's frightfully corrosive stomach acid, there are more than enough case studies of adventurers who bade their last goodbyes in a thoroughly spectacular fashion - one need only think of Elwynne Dawnstar, who spent her last living and agonizing seconds opening a portal to the Negative Energy Plane in the stomach of the dragon that had swallowed her whole after mistaking her as dead. The consequences were as physically unpleasant as one might expect. That the stomach acid of a dragon can be as dangerous to a dragon as it can be to its victims if the latter come with weapons or other means capable of puncturing its thick stomach lining goes beyond saying.

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 No.411148

>>411147

Where, then, does the old picture of dragons simply devouring still-alive victims come from?

For the most part (and rather ironically) from the dragons themselves. Highly intelligent by nature, these creatures are fully aware that it is easier to keep away annoying humanoid pests by simply having them be terrified of you than it is to personally deal with every single of the fast-breeding vermin. And if the prospect of simply being eaten does not suffice to break the courage of man, dwarf, or others; then that of being devoured and digested while still alive usually does the trick. Particularly concerned dragons may even go the entire way and re-enact this myth in front of a large (and usually unwilling) audience if they think the local farming community near their lair has gotten just a bit too unruly, yet this is more for show than for any nutritional purposes.

Sadly, not all of such incidents are a mere display of terror tactics against the local population. A relatively recent and disturbing trend amongst juvenile black dragons - beasts already dreaded for their sadistic nature - sees these youngsters of a few decades very intentionally gobbling up hapless pleasants, but not in the fast and efficient way that one would expect by a beast meaning to kill its prey. These fiends instead take perverted pleasure from the desperate struggling of their victims as they extend the eating process for as long as possible; often simply keeping them behind their closed jaws for extended periods of time while violating them with their tongue. Even when they finally swallow the pitiful soul trapped inside of their mouths, they try to extend the process for as long as possible and find active delight in sensing how the humanoid kicks and screams as it slowly slides down their esophagm and falls into a last burst of frantic activity when the stomach acid of the creature beings to melt away their flesh.

Such acts unsurprisingly have not made the black scalewings any dearer to their victims or just about anyone else. As a matter of fact, even most of the older, slightly more mature black dragons have voiced open disgust against this practice; seeing it as a major blemish on their reputation as undeniably evil but still coldly elegant beings.

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 No.417012

I have to admit, even though this is not a sexual thing for me, this is a very well written thread about the mating habits of various fantasy creatures.

I wonder if we will get any more of if the document will be updated. I am going to save this thread as html just in case it 404s due to auto-sage.

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 No.418329

>>411148 Obviously fellow dovah would be very concerned about that. But when you have power and are immature, things tend to get ugly real fast.

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 No.421833

Important plot question: Do centaur females have one (only on the humanoid torso) or two (humanoid one and one situated where a horse would have it) pair of teats?

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 No.421938

>>421833

I think crotchtits to feed small centaurs like horses do.

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 No.424609

Thread by and for my kind of people.For those who might have missed it, check out an adventure that was ran a while ago on /monster/ by Starglider: https://archive.fo/kcxiP

newb mage adventures through desert, forest and Gorean city with a closeknit harem

He also did an Engineering adventure - but for some reason archive.is overwrote that link with some faggotry

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 No.424612

File: bea94069a76b2e5⋯.jpg (321.7 KB,1069x1053,1069:1053,vore_enthusiast_getting_he….jpg)

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 No.424617

>>395954

the entire concept of 'adventurer guilds' in the genre sickens me. Lazy writing to try and skip past the need for actual plot hooks, backgrounds, plausible reactions etc...'adventurers' should be too rare to have become a meme in their own world, otherwise they are just plain old mercenaries.

Overall, I could easily see something like Goblin Slayer's greenskin race thriving if one keeps in mind that medieval era society, petty rivalries between human nobility and various classes, small minded people in important roles - a lot of factors can contribute to problems like marauding raiders getting unadressed until said problems grow tall enough to reach and touch someone truly important.

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 No.424619

>>424617

>'adventurers' should be too rare to have become a meme in their own world, otherwise they are just plain old mercenaries.

So then what's the problem with a mercenary's guild? It seems more like your issue is with semantics than the idea itself. Murderhobos murderhobo better together.

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 No.424623

>>424619

>So then what's the problem with a mercenary's guild? It seems more like your issue is with semantics than the idea itself. Murderhobos murderhobo better together.

no problem, but they are an entity and existence of entirely different tone from adventure guilds as usually portrayed. A mercenary to rest of society would always rate somewhere between 'tomorrow's bandit' and 'disposable thug'. Meanwhile, adventure guilds in the genre of fantasy are portrayed as an idealized, noble and exotic profession. When they are a thing, they are always well organized and self-regulated.

They are an attempt to keep the 'cool' parts of mercenary existence - being self employed, free, armed, potentially quickly rich, without the bad parts - mercenaries do violence for money, people who have money prefer them to get shit done and than go away because now that they've stopped paying said mercenaries, someone else might. For people who don't have money a mercenary is just yet another someone who might stab them tomorrow for the right price.

No one likes having organized groups of self-employed armed people hanging around.

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 No.424633

>>424623

The problem can be dealt with by not allowing them to self-regulate. As you said, nobody wants a bunch of self-employed murderhobos armed to the teeth sitting around town waiting for people to pay them to go kill things. However, if it's an actual legitimate organization with accountability and oversight, then that makes it have a more realistic place within the setting, plus it opens up more avenues for conflict with the PCs when they inevitably cross the line or piss off some corrupt asshole. Anybody who goes rogue no pun intended would draw a lot of ire from the organization and its allies, which probably means that your recruits are going to be generally respectable, or at least not autistic enough to pass muster.

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 No.425376

File: 95bc91ea8a01f61⋯.jpg (Spoiler Image,108.27 KB,800x1071,800:1071,_DD.jpg)

>>392940

Hot stuff coming thru.

>>406357

I would /erp/ a lesbo rapist

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