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/erp/ - Erotic Roleplay

Where bisexual means you don't like men

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File: 3fde7e801d2824c⋯.jpeg (393.43 KB,963x1221,321:407,495dd2b7c23d611edf66d57ea….jpeg)

 No.150689 [Last50 Posts]

Going ahead and starting both new threads tonight so that the new game thread won't be pointing to an OOC thread that's already on the verge of auto-sage. Sorry if I take up half the front page because of this. Seems an appropriate time for a pair of fresh threads anyway.

It's been over two years since I started the first thread for this game, it's been a fun ride. The current iteration has been going well over a year as well. Look back on the memories in this archive of the game.

https://drive.google.com/drive/folders/0Bw_7GYESD6i-ZGRWeko1ZDdUUFk?usp=sharing

So how is this as a game. Can I hear from the lurkers a little? Anyone been quietly watching since the start? Any thoughts on the earlier rough rulesets?

And then the future. After this game runs it's course I'm thinking of trying out another ruleset, one based on Risus, but with some twists and carryovers to keep the things centric to the type of experience I'm shooting for.

Current Game Rules Document:

https://oasis.sandstorm.io/shared/AXerEBzfu4yKe5CEfs-ekdu8_9PY1fP6adW_uDzVtVo

New Rules Document: (Under construction as of this post)

https://docs.google.com/document/d/1tayWCmyOr-fwPZl_lMHkfZ_89TaqrrLj-3il9UXsulM/edit?usp=sharing

Extended roleplay space/archive:

https://oasis.sandstorm.io/shared/kswCs9szckxuJODQdv2JmWvPOcHXkd7t3XuWsOYoSR1

Characters list: (Player characters as of this post. NPCs may be added later.)

https://oasis.sandstorm.io/shared/q7ROxG8ubgLAxN87-xQDtif2B3z1K-EMkGd-_NPBjLb

Previous thread:

>>99648

____________________________
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Post last edited at

 No.150717

Nice typo, Wicked

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 No.150719

>>150717

Well, fuck

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 No.151053

File: e42675917f91d6b⋯.pdf (132.89 KB,Risus15.pdf)

So I'm adding to the rules doc a little, and it reminds me why I almost definitely want to change rulesets after this game finishes. I'm leaning toward the tower having the lower number of floors I projected, 8 regular floors, and then one more for the finale.

The cthulu dark mod is quite serviceable and close to what I want, but deciding success by a "best of" feels kind of wonky. Functionally, a magical girl who is stripped and unable to use her powers isn't actually less capable than one who is at full power in many cases. Anything that doesn't strictly require a particular ability is possible, and having the right ability only makes success more likely.

To "correct" this I could perhaps being a little more selective about when to count the normal die, but the game is already balanced around the status quo.

The Risus ruleset and its system of cliches allows a player to be more or versatile by having less "powers" with more dice or more abilities with less dice. Because of this, your abilities in the new ruleset would need to be at least a little more specific.

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 No.151562

I've been wondering, what does the empress look like? Nobody has described her (as far as I recall) Is there anyone who isn't corrupted who actually knows her?

Wicked might be saving those details for later, so what do the girls in the group imagine she's like?

And if WN has already described her before then I'm just dumb.

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 No.151564

>>151562

I just went with the assumption she looked something like the current thread starter in the play thread.

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 No.151572

>>151564

Funny because that's what made me wonder.

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 No.151573

>>151562

Depends on who you are, she got a loose description in the trial run of the current rules. That was quite a while ago, so a number of you might have never even heard of the game yet.

>>151564

TBH, it's really hard to find anything that matches a predefined idea, the image I opened the new thread was "close enough" to the general image. The only specific detail that quite matched what I thought up is the tits.

Wanted to draw myself, but I can't even squeeze in my art reps on the regular. (maybe I can change that starting today.) Key things I wanted her to have were:

Blonde hair with no more than two locks of red mixed in.

Tiny black dress that's barely more than straps in front and defies physics to stay in just the right place.

And a tiny waist like what Oda is sometimes infamous for.

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 No.151583

>>151573

It's Marina, so I'm not enough of a veteran.

>The only specific detail that quite matched what I thought up is the tits.

At least the most important aspect for reference is there.

And that description sounds rather nice.

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 No.151919

Well folks, if this is the end of this run, I just wanna say it's been a pretty fun one (though I would've liked to get some more "team-building exercises" in). If you decide to run it again, Wicked, I'll try and squeeze myself in. Hope I'll see some familiar faces too.

Anyone wanting to find me, drop a note here.

https://www.f-list.net/c/meddlesome%20mahous

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 No.151920

>>151919

… Or if it's not the end of the run and people start posting again, just ignore most of the above.

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 No.151952

>>151919

Truly was a blast. Thank you all for the wonderful time.

On the off chance that we're still up I should be good to tag back in

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 No.151953

>>151952

May as well try making a post before the turn ends in a few hours

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 No.151955

>>151953

eh, don't wanna force it in case everyone comes back. If someone is about to get booted though I'm fully charged.

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 No.151962

>>151955

Ah, back in buisness. 4/5 active players are in so the update is happening. However Akane hasn't showed up in this span of time, and three turns have passed counting this one so the slot is potentially up for grabs. (Though normal rules say she has one last turn to reclaim active status.)

So in short, EI gets Akane's slot if Akane doesn't show up by next turn. (though either way on return there's a check penalty for holding up an enemy NPC.)

Kind of wondering how long Isabel wanted the slot kept reserved. I'm not eager to go back up to full players slots with a sizable pile of NPCs involved already, so I think I'll put the character marker in storage for now. That said It's been a while since Isabel peeked in last.

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 No.152010

>>151962

I was just gonna say. A little break does a lot of wonder, but this one turned into a longer break.

S'been a hell of a ride, and I'm sorry the absense went on so long. I'm not in a good space life wise, but I think I can find time to come back.

I hope everyone's been swell.

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 No.152017

>>152010

Hope you're getting better still, come back when you're ready. As I said last post I've allowed a large number of NPCs in that are supposed to be autonomous.

Not to try and make this a downer party, but honestly I haven't been that well off emotionally myself for a while. Not that anything happened, I just feel increasingly trapped in an endless pit of mediocrity.

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 No.152023

File: 404a59d7fb53135⋯.jpg (178.25 KB,850x637,850:637,sample_2c4c69bdd2cc9affa61….jpg)

>>152017

We're with you!

Like, we're trapped in an endless pit of mediocrity.

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 No.152041

>Akane drops just as we're about to meet up again

Fugg…

>>152010

Glad to see you poking your head back in! Been kinda lonely here without you and El trading nauseatingly sweet walls of text. But don't forget Sylvie still owes you both favors~

VC: Orgkei

>>152017

I can sympathize. But you know what they say, "If you're going through hell, keep going." If spinning your wheels looks like it's getting you nowhere, then stopping the wheels will definitely get you nowhere faster. It's 4 in the morning and I'm not really sure what I'm saying, but here's hoping you can find a bit of traction somewhere.

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 No.152069

So I went and added a fair bit to the new rules doc. Kind of dotted things around, I meant to get around to elaborate on multitasking (Basically how you can do multiple tasks in a single action if they make sense together, but the quality of your success drops for each detail you add.)

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 No.152129

>>152069

So to clarify, are we gonna start using the new rules next thread, or next fresh wipe?

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 No.152131

>>152129

It's a new rules doc, not a new rules doc. Basically I'm rewriting what I already have down.

Should probably start making some actual decisions on how the Risus ruleset will work exactly, whether to include character growth, that sort of thing. Didn't want o just copy-paste, though I should definitely do a side-by side to get everything important down.

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 No.152206

File: 052a472732cf1d4⋯.pdf (2.08 MB,Risus - The Anything RPG.pdf)

Well, Let't talk Risus.

The game already seems much better geared to the type of game play I was going for. So now to go over some of the finer detials of the rules.

Pumped dice:

I'm going to have a tweaked version of this. Everyone has the situational cliche "Heroic Resolve." That's used against willpower tests. I think I want "armor" to work differently than corruption this time around, but like now you'll be able to pull from it to pump your dice. Instead of the chosen cliche taking damage, your "heroic resolve" or "magical armor" will take the hit, or test.

Mundane abilities can't be pumped consequently, but in turn they'll be available when your character has no magic.

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 No.152318

Actually, on second thought I might want to actualt change rulesets this game instead of keeping the current for another several floors. Cthulu dark isn't intended as a winnable game, Risus is.

I think I'll be using it as listed, with addons like the map and the pumped dice option working as I said earlier.

The sticking point of Risus would be deciding the target numbers. if you're fine with throwing them blindly that's one ting, but if you want to know your roll target in advance, then that's ping and pong before your roll, as well as a chance to decide to try something else. Arguably it's more of an issue if you wall want to wait till the end of the "turn" to decide and make your action.

Target numbers are on a sliding scale of usability. So the less appropriate the task for the action, the higher the numerical target. It'll basically be a detail that varies based on my personal judgement.

If you want, you can go ahead and start reinventing the game side of your characters. The short version is that you have 10 dice to spend on as many cliches (abilities) as you want. (up to ten logically, but that's probably not the smartest way to use them.)

The suggested cap is 4 dice per cliche, I'll allow higher primarily based on "hooks" and "tales" The former is a weakness that might come up in-game, the latter is extra writing about your character, I'm thinking a 2k based on what the pdf says.

The most interesting "hooks" would be your character's secret turn-ons, whoch would raise the target to resist a temptation without losing dice. (Keeping 5 for the base, less than which is instant conversion)

With that in mind, I've decided that regen or tests should be more forgiving since corruption is a slippery slope now.

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 No.152329

>>152318

Okie dokie, looks like we have some work to do then! Any plan on when the swap will happen? Hell we could even switch over mid-floor if enough people are down for it. I'll look over the Risus rules again and try to have my new sheet in tomorrow.

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 No.152333

While we're still on this system, do we still roll when failing intentionally? Threw in a die for it anyway.

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 No.152335

>>152329

Well, as soon as possible if everyone's onboard and I have a good idea of how I'm going to do everything. So basically as soon as I nail down the rules for my addons and everyone playing has a character sheet for the new ruleset.

>>152333

No, you could just skip the die. Just clearly note that you're passing on whatever. Ideally, bold it like an action. I think I'll go ahead and carry over that idea and the lewd points, though possibly re-balancing them on the other end.

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 No.152337

I've been meaning to read the Risus stuff, but I just haven't gotten a good chance yet. Haven't meant to be quiet on the subject.

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 No.152446

>>152337

I think it might not be too hard to switch over. Character-creation wise, instead of picking three specialties you have 10 dice to spread among your cliches. Meaning you could have four cliches instead of three, but that means your dice are spread thinner.

One thing that came back to mind is Marina leaving her chain behind. "tools" are a part of the risus ruleset. I figured we could ignore that for magical abilities, but then again I also like the idea that re-summoning a magical weapon for instance should take power.

Once again I'll say a potential sticking point is roll targets for "tests," which vary based on how fitting the cliche used is. I'd have to know what a player intends to do to assign a roll target, so that's probably going to come down to either players being more decisive and telling me their actions well in advance, or everyone will just have to roll blindly and be fine with me deciding the target afterward. Scale as I see it:

0: rare, but possible. The ability used is exactly what is needed, making success automatic. May not consume a turn.

5: not particularly challenging. The ability used is quite fitting, but there's a margin of error.

10: not quite fitting, or the challenge presented is a bit more significant.

15: the ability isn't really fitting, but there's a sensible improvisation. alternately a significant obstacle, even for someone with the right ability

20: either an unreasonable improvisation or a challenge/threat that would be difficult for even an experienced and well-equipped adventurer.

30: Insanity. Either an improvisation that shouldn't work (but somehow does if the roll succeeds) Or the task attempted is itself so absurdly difficult that only the best prepared have a chance, and a slim one at that.

Came up with something I like for the armor though. pulling back from clothing damage on this: give your character outfit parts numbered 1 through 5. When we test against wardrobe, roll a d6. whichever part is rolled is removed, a 6 or a part that's already missing is a pass. Mathematically it's the same as now, so we could just leave it as-is. but this little tweak gives us a bit of harkening back to the head/upperbody/lowerbody deal.

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 No.152482

So as usual I was looking over the player prefs spreadsheet.

I noticed Silver has "Forced Clotheswearing" as a "fav," but all the clothes in the cosmetic section are "no"s. I made some space for suggestions of what other kinds of clothes might be forced on a character, or even just put on NPCs (who will mostly be enemies) for mental-image appeal.

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 No.152555

>hitting 5 Corruption

Fugg, I really wanna make a follow-up, but I gotta be out the door like now.

I kinda wouldn't mind falling in this room, since I had a sort of "Dark Hunter" theme in mind for a corrupt Sylvie, it sort of ties in to what she's got going on right now

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 No.153063

>>152318

Since nobody else has chimed in on it, I just wanna say I like the idea of having blind rolls. I think if we knew what we were rolling against, the playstyle would become slower and more cautious as we take a step back to consider our actions with hard numbers, which I think is sort of the opposite of what we ideally want.

I trust Wicked won't fuck us over unfairly unless it'd turn into something sexy, that is

Currently, my Risus character has virtually no changes.

Shooting Star Bow (4)/Athletic (3)/Radiant Starlight (3)

I might want to do a Hook or a Tale, but I haven't had the time to do any significant writeups for them. The obvious Hook would be Sylvie's chronic bad luck, but that's not as juicy as a bit of in-character fetish fuel, I think.

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 No.153068

File: a6aba0af5dd4678⋯.jpg (62.29 KB,600x826,300:413,81e3982691083513d4b9977f4b….jpg)

File: 25d39f4643c8a72⋯.jpg (309.1 KB,900x900,1:1,e1d9e7449f4dffe212d5b73ee6….jpg)

File: 7bf2df06d8edfaa⋯.png (2 MB,1600x1200,4:3,665b0dab24330c26d5fba934a5….png)

Some pics to go with my post, since I didn't think of it till after

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 No.153082

happy halloween, everbody. I just started 2 jobs, still planning on returning as i'm able to find time.

Trick or treat, magical girlfriends?

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 No.153109

>>153082

Nice to see you checking in. Hope double employment is a good time for you.

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 No.153114

>>153082

Good seein' ya poke your head around. Hope you can come back before Elly finds someone else to obsess over!

>Trick or treat, magical girlfriends?

Trick. Definitely trick.

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 No.153125

>>153082

Oof, best of luck to you on that. Sounds busy.

Anyway, the long delayed Risus sheet! 3 cliches is good for now, right?

Electromancer (4)/Dancer (4)/Telepathic messenger (2) Hook:Mental weak-point

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 No.153133

>>153125

You don't spend dice of hooks and tales, they're something that earns you extra dice if you want more than the standard ten. Especially if you want one of your cliches/abilities to have more than four dice. Any hooks or tales will have to be DM-approved however, so keep that in mind when you're picking.

Hooks will have to be things I can use, things that could already be expected to happen. Obviously I'm not going to approve "crippling fear of spiders" on a character whose player has listed a hard NO on insects/bugs in the preferences document. I'm not going to randomly dot regular spiders around the tower to take advantage of a "hook" like that. Different story if your preferences at least accommodate giant ovipositing tarantulas.

A "hook" will generally mean higher targets for tests that involve that particular weakness. As a relatively tame example, let's say Sylvie has her bad luck as a hook, and starts coming across some of Henrietta's territory where a door is locked and the "key" is getting a good enough score at a puzzle game. She plays the game to unlock the door, which would normally be 10. But darnit, she only gets the worst pieces. This brings the target up to 15.

For this reason, giving your character a secret kink/fetish in line with your prefs doc settings is almost a given.

As for Tales, I think I'll take any fun, interesting, or steamy back story or side-story in the 2K pallpark, as sort of a throwback to ero-empire.

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 No.153252

So still mulling over what will be different for the Risus game, because while a lot can swap 1 to 1, some things should probably change.

For example, changing the way moving multiple rooms works. If the rooms are empty, moving multiple rooms by itself automatically passes. (But roll anyway, because there could always be a trap or looming enemy in an adjacent room)

"rushing" like this to accomplish something a couple rooms away adds 5 to what the target would be if you were already there. More if there's hazards in the way, or you try to rush even farther.

Also purification options: These need to change to re-balance how resisting temptation is going to be less forgiving. Stepping a bit away from the previous ruleset, I may drop self-purge for more "character bonding" like in the clothing damage ruleset. Perhaps swap out a lot of the risk of being corrupted for a purity ceiling at whoever's still most pure. (Making it safer but capped seems the best way to be more generous while having a limit.) Basically you'd roll "heroic resolve" and your roll divided by 5(rounded down) would be how high your ally's purity goes. (This makes it possible for a player with 5 dice to raise an ally to 6 dice on an epic Yahtzee, though otherwise you can't raise an ally's purity higher than your own.)

But then again how "safe" should this even be? Instant turning for a corruption roll less than 5 is a scary but exciting option. I'm thinking the second tier "pass but lose one die" should go up by 5 for each two points missing. (So reneging from being stripped or purifying a ally on the razor's edge would cost you a die if you get lest than 15 or 20 depending on whether it adds from the base 5.)

After what I've said about the CD ruleset, I think it'd be real nice without all my addons. If planning is slow and we finish the game with the current rules, it might be nice to switch gears and do a more pure CD run. Say we start with Calista having won, and players a muggles trying to escape the conquered city.

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 No.153281

>>153252

>>153252

Phoning in from (the new) work. Just reached to say I pointed a few new people to the thread here, if they pop in please make them feel welcome. They're good.

How's risus look? I haven't had the chance to read yet

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 No.153283

Damn! Beaten here by the one who directed me.

I'm interested in joining this game and was pointed here from elsewhere. I'm still reading over the rulesets and working on finalizing thoughts on a character but figured it best to speak up all the same that I'm keen on joining.

If you'll have me: Should I be making a character with the current or new rules?

I'm into a lot of the components of corruption and magical girls in general, so I'm not here to produce /incredibly/ off the wall kinks for the setting at least! (no promises)

Then again, Flip Flappers is my favorite Mahou Shoujo, so we'll see how that goes. I'd provide a pic unrelated or something but I dunno what's acceptable practice around these parts yet.

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 No.153291

>>153281

>>153283

With /erp/'s apparent userbase eroding, I hadn't even considered someone might want to join while the idea of a transition is in the air.

That said it's simple enough to make a character in the current ruleset, the main question I have is "Does this mean Isabel wants to open her slot to one of these people?" If so, we can plop you into the current game pretty quickly.

Changing rulesets is on the table, but I think I'm holding it to a big IF because all the players involved need to be okay with the new ruleset. All the same submitting Risus versions of characters will help hammer down a framework of what's acceptable or not.

As for main kinks, Corruption, yuri, and of course tentacles and creatures of that type. Other's are more a mix of inspiration and catering to specific players.

Flip Flappers is nice. I don't usually re-watch stuff, but in this case it might be good for inspiration.

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 No.153321

>>153291

>That said it's simple enough to make a character in the current ruleset, the main question I have is "Does this mean Isabel wants to open her slot to one of these people?" If so, we can plop you into the current game pretty quickly.

I'm not sure about that. But updates have been slow, and there's more NPCS to go round - and you did mention you might raise the player cap.

I had a sneaking suspicion LM might be more interested in playing a corrupt girl, like we used to have running around, and wanted to raise that possibility .

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 No.153348

File: 34126a43247d989⋯.png (477.93 KB,768x432,16:9,Abyss_of_Hyperspace_-_Capt….png)

File: 13b2115b0121d78⋯.jpg (37.78 KB,300x300,1:1,img-thing.jpg)

File: 4316219c9d9bbea⋯.png (197.5 KB,477x595,477:595,Lalaco_godspeed-0.png)

image clarification: a casual form, her starting form, and a potential high corruption form.

So without looking at anyone else I hit upon this concept for a magical girl. Only to then realize once I was about 70% done thaaat someone had a remarkably similar concept. I decided to go ahead and finish it, and present it here. I'll work an alternative character in the meantime if anyone has a problem with two nautical girls. I also don't mind the character concept being critiqued and I can flesh her out, etc.

Eloise Demarchant/Glorious Smile Captain Chary

Prideful and forward, friendly but potentially grating, with a habit of getting too excited and too into a thing. Not actually a magical girl, but rather the thief of an artifact that serves a similar purpose called "Infinite Pure Wave Saber" At least two of those words are dubious.

While such counterfeit magical-girlism is worthy of scorn, the fact remains that her outfit resembles a pirate of old if that pirate were also a magical girl. Clearly her falsity isn't disapproved of by the artifact, at least not wholly.

Abiities:

Flagstaff: A blue flag with a white skull and crossed swords beneath it waves dramatically from this pole at all times. It's actual purpose is as the true form of the Infinite Pure Wave Saber, which can do things like summon cannon barrages from the ether. Essentially as long as she can keep this flag raised she can call upon anything a ship might reasonably do until the weapon is spent. Due to her own lack of magical power, losing the staff will render her powerless (but not immediately naked), and its deadliest maneuvers are still no more threatening than any other magical girl's.

Sealegs: A pun for a power? You don't say. While in her form as the Captain she is unshakeable - tremors and twisting won't topple her, she can stand effortlessly on any slope less than 70 degrees and walk on water as though it were dry land. Is she likely to run into much water in the tower? Probably not! But on the other hand she's immune to trip attacks. *could potentially allow Flagstaff to summon water.

Trait:

Boastful Buccaneer: Surprisingly mercenary, willing to go the extra mile in whatever you need if there's something in it for her, even if it's just bragging rights that she saved your naked butt from that tentacle monster. E.g. gains a competence bonus when she stands to gain, but can be a butt about it. Can be restricted to specifically when someone offers her something.

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 No.153350

>>153321

Well, it would seem appropriate for the Empress to send more "sweepers" at this point, a player joining on the corrupt side would be nice for that

Well, I need to get more creative anyway, I guess I can bump the cap back up to the classic 8, especially if someone's joining on the dark side.

>>153348

Well, we have several kemonmimi characters, so having a sailor and a pirate doesn't seem like a problem to me.

Personality Traits make for fine mundane traits, and that one isn't out of the question, but it would seem a bit hard to pin down. If you're open to suggestion, maybe something along the lines of "treasure hunter?" I can't think of any specialties currently in play that are quite geared to searching surroundings.

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 No.153363

File: c8ad9577cd84860⋯.png (862 B,24x24,1:1,Captainsymbol.png)

File: 9592d36a63b1f5d⋯.png (3.05 KB,50x50,1:1,Symbol Pin.png)

No complaints with being a Dark Magical Opponent Person if that's what you're looking for. (for the record I am LM as well as. . . eh, maybe I shouldn't be using Grand Mirror with those initials. . .)

Will have to tweak and fill her out as such if that's what you're looking for. I feel like those who are already opposition should be a bit older, etc.

Potential rewritten traits:

Hero:

Pieces of Eight: (would change backstory to recovered/salvaged rather than stole the artifact) An inveterate treasure hunter, the sort of person who would comb a beach with a metal detector and follow every miscellaneous map. She also enjoys geocaching and other such treasurehunting pastimes. As a consequence, she's pretty good at finding just about anything.

Villain: (character name becomes Wicked Smirk Captain Charybdis)

written on the assumption that a villainous/dark side character is not going to be easily turned and will have a much greater capacity for enjoying the corruption.

Crow's Nest: An affinity for the corvidae family comes about, after all, they've as much greed as she has pride. It's only supernatural to any degree when attuned to the Empress' corruption, in which case they serve as eyes and ears for her. When the birds can't be relied upon (such as, if she's joined the good side however temporarily), she has a pretty impressive eagle eye in her own right, especially for anything shiny, making her a relentless tracker moreso than treasure hunter.

That said, potential icon attached, because I am the thief of art.

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 No.153393

File: 8261614625e7d2f⋯.png (257 B,24x24,1:1,Grand Mirror.png)

>>153363

Come to think of it, did I ever elaborate on the "outsiders?"

The short version is that after Queen Misery's defeat, allies of the Silver Valkyrie have been driving magical villains they can't reform out of Connection City to keep the peace. Collectively, the people trying to sneak or force their ways past the heroes are known as "outsiders."

Before the trail from the mansion went cold, it led outside the outer ring, implying that at least some of Calista's "captains" were already villains.

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 No.153416

Finally, some time off. time to play catch up.

>>153350

>Personality Traits make for fine mundane traits, and that one isn't out of the question, but it would seem a bit hard to pin down. If you're open to suggestion, maybe something along the lines of "treasure hunter?" I can't think of any specialties currently in play that are quite geared to searching surroundings.

This is RIPE for a booty finding joke. Just saying. Whether its deals, treasure, or companionship… a booty seeker's duty is to use it.

>>153393

You did not.(but now that you have, I kinda like it) I don't know much about the backstory involving misery and the valkyrie. I have been thinking a bit about the independants, like lizzy.

What's with the memory sealing thing/did the conflict end in friendship/are the two kind of uneasy allies now? Were anyone else affected?

Just. showing up and causing havoc while picking a side.

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 No.153419

Personally I don't see why a game change is needed. Not sure how it helps, and in some way I feel it would cause players to take less risks and move in massive groups, using Cleric to heal every time they take a hit because one mistake is potentially crippling. It encourages minmaxing instead of more rounded characters as well.

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 No.153425

>>153416

Well if I had to pin down how the pact worked, it was a combination of Queen misery's mind control powers and some latent unrealized purification ability the Valkyrie has hazy awareness of at best. Besides the two of them, it also buried the memories of everyone who was controlled by the queen. The Valkyrie's allies were aware of who the two now powerless and confused girls were, but agreed to keep the matter a secret after they figured it out.

On either side, I lean towards the idea that the two of them aren't in close contact and may or may not know where eachother are now. Given in the game's universe there's been more time since the reawakening, they've probably met at some point. However it may be only Rachel that's aware of it. In either case some time has passed, and not everyone will recognize her easily.

As for Lizzy, she lives in the outer ring. It's more or less where the "old guard" sets the border, meaning things are more chaotic there. Lizzy is in a fortunate position because her enchanted tools don't look particularly magical at a glance.

>>153419

It isn't particularly needed, but it seems like a base ruleset more in line with the type of game i had in mind initially. As much as I like the less than 5 = failure idea, it may be a bit too much though. Unless it's re-balanced with another fundamental mechanic, for example addiction.

The thing that makes the 5 minimum to stay pure exciting is that it's more likely a character will suddenly switch sides and trigger some steamy yuri. If it causes you to run through "turns" on the pure side after however, it's a situation where characters become more disposable. If characters can just be re-purified an unlimited number of times however, there's less of a hard deterrent and more of an excuse to play on the other side of the scenario.

But then again, part of the issue may lie in the approach of players, and whether they think of this as a game to play strategically to maximize chances of winning, or a dice-guided underpinning to lewd scenarios.

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 No.153525

>>153425

So I know the general gist is to make a character and showcase them. She hasn't really changed substantially from my proposal further up the thread, but I went and made an F-List profile to collate all of it, and with it I'm ready for. . . anything left before I can join!

https://www.f-list.net/c/eloise%20demarchant

Summary of new information:

-Jesus christ all of my kinks, my balls are out on stream.

-outfit transitions from 'rogue admiral' to 'slutty pirate' as corruption rises

-Emphasized pride and geekiness

-Body type is athletic girl build with some nice hips, ass, & feet.

-wears glasses (forgot to actually mention it in the writeup since it's so prominent in the art, whoops)

-Abilities are Flagstaff, Sea Legs, Lust for Booty(renamed/more amusing Pieces of Eight)/Crow's Nest

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 No.153561

>>153525

Well, your character is ready, and I think I will go ahead an bump the cap to classic 8 (though current player count is only going back up to 6 because of the slot held for Isabel)

I think the "hunter" character I threw in worked pretty well, so since it's only up to six players at present I guess I don't really need the concession of having you start on the corrupted side. I can start you off in the safe room, but then again if you really want to play on the dark side at first, you should probably the north group as the south group is close to falling already if they can't get some good rolls. (though it would make for one less turn on the hero side since logically you'd start with 2 addiction.)

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 No.153600

>>153561

>the south group is close to falling already if they can't get some good rolls.

Just got another bad one too. wew.

>>153350

>spoiler

Good news: We've moved from "entertaining distraction" to "actually becoming a thorn in her side." The mission is going well!

Bad news: We've been deemed dangerous enough to require immediate attention. Brace yourselves.

>>153133

Ahh gotcha. Well Nix the hook for now then.

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 No.153601

File: 73550451cdb61a4⋯.jpg (47.76 KB,540x405,4:3,73550451cdb61a415932eeeb8c….jpg)

>the south group is close to falling already if they can't get some good rolls.

I really wasn't kidding when I said the room was falling apart around Sylvie when she dashed.

>Good news: We've moved from "entertaining distraction" to "actually becoming a thorn in her side." The mission is going well!

>Bad news: We've been deemed dangerous enough to require immediate attention. Brace yourselves.

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 No.153609

The south group really needs to use rerolls and risk dice to their advantage. Having 5 indecency actually protects you more than you have 1, only there is more risk as well, especially if your corruption is 5. Should I have Nia move south, or will you be fine?

Also I have no idea why Alair has never used the normal die.

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 No.153632

>>153601

Welp. I guess I need to jump in sooner than later.

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 No.153639

File: 5906e467a427498⋯.gif (1.83 MB,540x302,270:151,db8bfeb2ac91a97246dc6a315d….gif)

>>153561

I admit I'm not entirely sure what's going on. I'm not familiar with the situation and I've never read the thread before. I didn't even know how to bold or roll dice until Isabel explained it to me, honestly. I'm not from around these parts.

I'm probably before the end of the night going to give it my best shot to insert myself, perchance as a new villain. 3v1 is harsh odds in all likelihood, but hey, since when does that stop a villainess. . . . Still trying to figure out what all that entails though.

Also gonna throw up some Risus rules for the character in a little while I guess.

Pic is villainy.

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 No.153642

So! Ideas!

3v1 is a pretty bad news bears situation to be going into, especially with a lack of mechanical mastery like I've got.

In light of that, a few things to make matters interesting and give my character some tactical edges seem like they'd be great, but I'm listing the idea out here to be sure GM/players think it's all kosher.

So! Flagstaff and piracy in general work best when the enemy is off balance, because then your being on balance matters. To that end, remember that scene from one of the Kung Fu Pandas where there's a billion and one fancy training gadgets that all of the various kung fu guys use and the fatass panda gets clobbered by every single one in sequence?

Kinda like that - training dummies that spin and counterattack, etc. Lots of pervy smacks and trips. Using flagstaff to form a rapier and the Sea Legs ability, Eloise would be comparatively at the advantage.

Additionally, a pet monster of some sort (giant twindicky snake?) would be quite helpful! All in the service of a fairish fight for some lewdity.

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 No.153653

>>153642

Well, the role of corrupt girls game-wise is primarily throwing opposition dice at pure players in addition to whatever obstacles or challenges they're coming up against. Basically increasing their chances of tripping up. Hmm, I wonder if multitasking rules should come into play for that. . .

But for what you're asking for, It'll basically work out that way if you wait for someone to examine a darkened room to strike. That said, players have been taming familiars on occasion, and by starting dark you're giving up a hero turn, So I guess compensating with a familiar or two would be fair on some level. You can have two 1-dice creatures or one 2-dice creature of your design.

Oh, but before you actually get rolling, check your email for the link to the player kinks document. Preferably keep those of other players in mind when playing on the corrupt side.

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 No.153762

>>153653

Isn't that more the vein of Dark Magical Girls? I mean, I assume bosses/corruptedgirls and such like I was intending to be in this circumstance can actually throw their own attacky dice.

I have a few ideas on the monster (lamialezzie or something else) having read over the kinks chart and all that. Overall I admit my unfamiliarity means I don't entirely understand why it will work out the same waiting to strike in a darkened room as if the room itself was cruel, but I guess it's best to trust your judgment.>>153653

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 No.153765

>>153762

More a case of if the rooms revealed already have had their hazards removed. I guess it would be more accurate to say if you strike in a room that hasn't already been beaten by the pure side players.

In any case we've been using corrupted/dark as more or less interchangeable. But just for the sake of fun and challenge I should probably allow corrupt players to do "boss attacks." You can target a whole room of players, but you roll d4s instead of d6s. The d4s will get a plus one and players roll a single "avoidance check" die to see if it hits.

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 No.153767

>>153765

I figure worst thing that happens is we try it and decide not to do it again, yeah?

Point being opposition die are definitely more a GMing thing, they don't make as much sense for directly fighting the opponent as a character. I don't mind helping you out in such a way, but it'd probably be after proving I can participate/have the rules well in hand, and probably with either a completely-gone Eloise or an entirely different character for the purpose.

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 No.153799

So I just added quite a bit to the lore section of the new rules doc, next I'll be working on copying/rewriting what's in the current rules doc on sandstorm. Keeping the current rule set for now, probably experimenting a bit after this round of the game is over.

One thing that's slowed me is deciding how to order everything so the explanation of the rules flows together. What indecency and corruption mean, how to use the matching dice, how to roll a check.

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 No.153940

File: 84475c20a38428e⋯.gif (26.58 KB,300x100,3:1,storytiem banner.gif)

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 No.154128

File: 27b846da500bf14⋯.png (182.51 KB,769x1088,769:1088,Untitled.png)

>Alair barging in to help Sylvie

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 No.154267

>>153767

I feel I bear some responsibility here but - is there any reason a dark girl wouldn't take actions as normal non-boss girls?

>>153642

>Kinda like that - training dummies that spin and counterattack, etc. Lots of pervy smacks and trips. Using flagstaff to form a rapier and the Sea Legs ability, Eloise would be comparatively at the advantage.

I like this mental image. Jack sparrow-ing a fight gimmic is almost too good to pass up.

>>153799

>probably experimenting a bit after this round of the game is over.

AN interlewd/interlude or other between-floor set aside scene might be appropriate here, actually. just pointing it out!

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 No.154278

>>154267

>I feel I bear some responsibility here but - is there any reason a dark girl wouldn't take actions as normal non-boss girls?

First of all, they wouldn't be trying to overcome the tower's obstacles. Secondly, combat at present works through "opposition" dice as it is.

"risk" dice don't exactly apply for a character that's already fallen to corruption.

I'm thinking of giving corrupt players a boost when they first appear to offset that they can't re-roll and only have two dice. Say adding their roll to any obstacles their target is trying to overcome.

>AN interlewd/interlude or other between-floor set aside scene might be appropriate here, actually. just pointing it out!

Like a practice session or something?

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 No.154294

>>154278

>I'm thinking of giving corrupt players a boost when they first appea

I think this right here is exactly what LM was asking for; in the form of a monster backup(because 3v1 hamstrung girl) and/or a fun room hazard gimmick.

Player seems to have read the situation and already jumped ahead, boss!

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 No.154310

Sorry, getting to this update late today, I'll be getting to it ASAP

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 No.154759

HAPPY TURKEY DAY, fellow magical galfriends ~

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 No.154761

So how is everyone? seems a good time to ask about holiday hiatus.

Maybe take a break around the week of the 25 or so? I'd have to read the OOC archives to see what I did that last two years, but I remember at least once I took a break for a chunk of December and resumed day after new year.

Also Is everyone busy, or shall I do the normal update tomorrow? Guess that depends on how many of you do actions.

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 No.154814

>>154761

I think i'm going to be out with an injury and or birthday stuff. Bad timing for me time. Not sure what that means for everyone else tho!

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 No.154821

>>154761

>implying I have friends, family, or celebrate holidays

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 No.154824

>>154821

Don't worry, Nia. You can always count on your fellow mahous.

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 No.154968

Kind of thought everyone was taking the turn off since there were zero turns before my check-in. (02:00 UTC on tue, thur, and sat morning.)

Also, Is Grand Mirror Still around?

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 No.154972

>>154968

Yeah, I'm here. I just haven't found any way to insert myself yet.

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 No.154974

>>154972

If it's any help fluff-wise, you can place yourself in a room retroactively, basically deciding you were already there even if your target rolled high for room inspection.

Come to think of it, we haven't really done corrupt-side players with this rule set aside from the temporary version Electric Idol got. So now that I think about it I'm on the fence on whether to have corrupt players be "pinned" or allow them to retreat and pounce again later.

My tentative idea was for a corrupt player to be a threat for a short time depending on the circumstances.

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 No.155067

>>154974

I'll be honest the ruleset is a bit confusing for being a corrupted/dark player unless I treat it as being a GMPC sort-of. :|a

I'm all for clarifying it one way or another.

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 No.155082

File: a71fe89ed2b7389⋯.jpg (1.01 MB,900x1200,3:4,3bc85b0c47f5fab7a0b0c2ed7a….jpg)

>>155067

Well, this is mostly an untested part of the rules, but let me lay out what I had in mind before I started consider changing it.

Dark-side girls are "pinned" into a room if pure-side girls are present. Normally this would be how most of them start if they travel in groups. If all pure-side players are converted or flee the room, a dark-side player is free to vanish behind the "blind" and pounce in on any players adjacent to a darkened room. Likewise corrupt girls are immune to any room hazards or obstacles.

Since they've already been corrupted, indecency and corruption don't exactly apply as "risk" dice. For this reason I decided that corrupt girls have 2d6 to act with, and can't re-roll.

I'm considering bumping them up to 3d6 since a tie generally resolves toward the pure side and an already-corrupt girl faces no real risk in drawing in more dark energy. "No reroll" however is there to prevent reroll battles.

As a dark-side player, your goal is basically to capture and corrupt the pure players. One detail that's up in the air for me is whether corrupted players should be rolling "molesting strike," or if sexgrapples are automatic on a win. (Basically the molesting strike roll is to make indecency lever matter. If it rolls under a player's indecency, the enemy/trap gets a grapple that will cause a corruption check for each turn it lasts.)

Using your character's abilities in lewd ways is strongly encouraged, but I think I'll be more lax about justifying dice for players on the corrupt side.

Also, throwing in "boss attacks" as an option. Basically corrupt NPCs can take actions that target all pure players in the room. Instead of d6s, you'd use d4s and add one to the highest result. Then all your targets roll one d6 to see if they avoid the attack.

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 No.155216

So, I'm thinking of streamlining grapples a little. It feels clunky to be rolling an extra d4 on top of all the other dice flying around. This turn I remembered about "hold strength" and how it's supposed to drop by 1 each turn. So going forward "hold strength" will double as an alternate minimum. Just another reason to renew your holds or hurry with whatever you're doing with whoever you're holding.

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 No.155364

There's nothing quite like making a post for your turn, then getting distracted and missing the update.

Twice in a row would just be SHAMEFUL though.

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 No.155366

Might as well lay out a couple things. First of all I forgot to remove the monster marker for the mini-sylvies. (Not the first time by any stretch, my routine for updates doesn't quite properly include the map and I usually tweak it around at the end and miss things.)

Also as you seem to have guessed, the small girl has delusion powers that hide her, her friend and Nia at present.

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 No.155367

>>155366

I was actually going to remind Silvie that she should totally capture/tame the clones and just have fun with them while they last.

Its not oft you get to pokemon yourself!

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 No.155392

So I'll admit, the big shame for me at the moment is I can't even tell if I've had an opportunity to enter yet. I try to read all the updates but everyone is, you know, doing things.

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 No.155397

>>155392

I'm trying to get stuff moving to offer that opportunity because most of the players are stuck in one area. But now I'm stuck in that same area.

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 No.155780

File: ea299047ca48c10⋯.png (703.08 KB,1000x1129,1000:1129,3d2f49e05a701a95be08559039….png)

It's tempting…. It's really tempting….

http://www.strawpoll.me/14553796

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 No.155869

>>155780

I'm gonna go ahead and say: 'I wanna see this rabbit hole but its not exactly something my character would do' is EXACTLY what the lewdlog is there to explore.

… hot pic tho

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 No.155872

>>155869

Well, I'm gonna leave it running till Friday when I need to make my next post, and the poll is more to influence my decision than outright decide it so with that lewdlog suggestion in mind, you're welcome to vote no if you haven't already.

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 No.156240

So, how about that Holiday Hiatus? Think it's about time for me to declare an official break until after new year's?

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 No.156310

>>156240

I don't mind if you do, but it looks like I do finally have an opportunity to jump in?

Maybe find a way to ping me (Isabel knows some good ways to reach me) before start up and I can give Nia a real fright?

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 No.156329

>>156310

I get how frustrating that can be, but responses see to have really slowed down. If I end up officially declaring the hiatus, (depends on if activity picks up or stays low.) is that email I have for you a good way to reach you?

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 No.156445

>>156329

S'fine. Like I said, it's probably better to kick off the post-hiatus session that way than to end partway through it here.

Anyway, as far as email goes, issue is I don't actually /check/ my email all that often, but if you shoot me one during the hiatus I am likely as not going to see it, and there we can exchange account stuff I actually care about. Discord is by far the best way to consistently reach me, steam also works, and to a lesser extent f-list

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 No.156796

File: 4cd1006b3cbc94c⋯.jpg (549.95 KB,1048x1407,1048:1407,silver fenrir 8 awoobucks.jpg)

>>156397

>I'll miss everyone

hey, you too nia. Happy holidays for everyone.

And some silver fenrir art. I know its not a poleaxe, but its too cute not to pass along!

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 No.156813

>>156397

D'awwww

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 No.157852

Happy new year all!

As planned, I want to get things rolling on the third. Here's how it will work:

Starting January 3rd, everyone who's continuing or rejoining will check back in. Based on who rejoins I'll make a map and status update and put it out on the fifth, which will be when the game resumes as normal.

Hope the holidays were kind to everyone, while they're meant to be a celebration it can be a bad time of year for people for countless reasons.

Typed messages along these lines three times before I remembered to actually post it.

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 No.157936

If you guys don't check back in, I swear I'll force all my weird and nasty fetishes on the NPCs

…. Okay I probably won't. Probably.

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 No.157954

>>157936

Oh yes. Strangle me.

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 No.157982

>>157936

>>157954

Please do not choke Cleric, even if she says she likes it.

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 No.158002

File: 5152e03825c2e17⋯.jpeg (3.5 MB,3071x3661,3071:3661,5457e8b42458147f641af5ad5….jpeg)

Found this while browsing the 'boorus. Translation is spotty, but I figure most of you will enjoy it. TL;DR, normal girl dresses up as a slutty magical girl specifically to play out Bad Ends in real life

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 No.158009

>>157982

Yes, choke Silver Fenrir instead.

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 No.158015

i'm here but I'll try to get a post out after work today.

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 No.158053

>>157852

>Hope the holidays were kind to everyone, while they're meant to be a celebration it can be a bad time of year for people for countless reasons.

Thanks for asking! Hope you enjoyed the recharge break too!

mirror sez they'll be out of tone until the 08th, but will prolly be back. it MIGHT be a good idea to like, give them a spot on the board. Expecting a check in ; figures will still be at a loss at starting how-to's.

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 No.158208

File: 64f1545aaa53e7f⋯.png (140.85 KB,726x660,11:10,quite sane.png)

>Trying to keep it together at Corruption 5

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 No.158210

File: 314f58c657dbecc⋯.jpg (20.93 KB,396x286,18:13,yes yes.jpg)

>>158208

I'm okay! Really! Everything will be fire.

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 No.158291

Going to be leaning on the "at least 48 hours" rule today, because it's "late" and I need to be up early. So you've got the greater part of the day to move still if you want to but haven't.

Truthfully I did kind of forget, but I intentionally gave myself the leeway because by routine has been completely shaken up so I need it to adjust.

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 No.158316

I'mma just. Stumble in. And try to figure out how to proceed when I wake up probably.

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 No.159247

i'm going to try to get a post in afterw ork today, sorry life keeps interrupting :(

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 No.159402

Wasn't sure exactly what kind of skill roll a search-and-find would require.

Well, I guess you could call that a Normal roll, now that I think about it.

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 No.159521

Okay I am actually here again, still tryna figure out how to get in on things. Looks like one of the players is getting pwnt in a room with a bunch of traps, and the rest are all clumped together? Neither's quite an ideal circumstance for me. So while I'm not rolling this turn-round-thing, let me jump the next new room people stumble into I guess?

Alternatively if you've got a suggestion I'm trying to watch close enough to be able to respond.

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 No.159531

>>159521

Well as soon as I stop fucking up I'm heading north, so see you soon?

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 No.159561

>>159521

If they keep doing poorly against the glue it might become a prime opportunity.

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 No.160717

Okay awesome, I thought to check in at the right-ish time.

Please bear with me here as I am realizing that my shaky grasp of the rules has made me super un-confident, but I'm going to try to put something together!

If you've got any advice for how I should model 'attacking with the monsters' in dice form, I'm up for it.

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 No.160763

>>160717

It's still a mostly untested part of the game as well, so there's mot much to compare your performance to. It it goes badly on your side, it might be a sign the game balance favors pure players a bit much.

As for using monsters, first you need to decide if you're splitting those three dice across monsters or not. Three monsters with one die east will be easier to take down, but stand a chance at keeping more opponents busy. One monster with three dice will be more durable, but is more likely to be mobbed from multiple sides.

Your monsters work like sub-characters, so you can throw yourself at one target while your monsters keep the others busy. Or you can add them to assist your move but that's a lot of dice to throw at one target, though it would keep a roll of 6 from ruining your efforts.

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 No.160773

Woo, only took us a month to get back on track after the new year!

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 No.160885

>>160773

No kidding!

I'm just catching up. Did something happen to passion flower and the rollerskater icons, or did they just move to an unlit room?

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 No.160913

>>160885

I think they evac'd again. Either that, or they went off the radar because Fenrir hasn't posted in a while

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 No.160917

File: 346f21697303447⋯.png (Spoiler Image,177.78 KB,800x993,800:993,1517386730143.png)

Anyone else think Nia's been getting out of dicey situations a little too gracefully lately?

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 No.160964

Oops! Looks like I forgot to update.

Habit isn't quite reset. Also my schedule is more chaotic than I would like. I'll do my best to get settled back in though.

>>160917

Consequence of the ruleset. On that note, I want to keep brainstorming for the risus ruleset. Perhaps each cliche could have primary and secondary functions that decide what they're suitable for. The if it applies as secondary, +5 to the test goal. If an action doesn't fit either function, it's+10. Depending on the number of categories, it may be too easy to min-max however.

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 No.160982

>>160917

Could always channel that bad luck of yours into opposition dice. Maybe by springing a trap that was totally there the whole time but not even Wicked noticed it wink wink nudge nudge.

>>160964

Anything can be optimized with enough effort. Making certain cliches weaker based on context will give a "right tool for the job" feeling.

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 No.161228

*tumbles in*

Shit right, gotta post.

I'm doing some fast thinking here to not hold things up.

Quick rules question:

My naga has two dice, my tentacles have one. . . does the captain have any? How can she help out and lead and be all intimidating and stuff? I'm going to crack the rulebook open again to doublecheck but this part was confusing.

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 No.161232

>>161228

Wicked, if you have time to walk our villian through what dice are use for each monster/girl they play(and where risk/corruption/specialties are appropriate), and why what's being rolled where, that would help a lot.

Hurdle of 'how does this game work' is being overcome

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 No.161233

To clarify on my post, I'm operating on the understanding that-

Captain Charybdis is a Full Magical Girl, but can't use Corruption dice.

Meanwhile, she does have two monsters who can either be independent entities or assist die to her.

Here the idea was to protect my weak-ass minicles while the Naga fights to protect herself.

Forgot to banter epically though, alas, i'll come up with something good to follow up with assuming there's a triumphant or scowly moment for our villainess.

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 No.161372

File: b9258adfd4be801⋯.png (1.23 MB,1595x839,1595:839,maid sylvie 1.png)

File: d080f2be47a7be5⋯.png (1.21 MB,1585x824,1585:824,maid sylvie 2.png)

File: eed6b18169bf4fd⋯.png (1.27 MB,1585x836,1585:836,maid sylvie 3.png)

Sylvie what are you doing on the floor?

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 No.161373

File: ce22456f32113cc⋯.png (Spoiler Image,1.06 MB,1594x709,1594:709,maid sylvie 4.png)

File: c893489b173ff8f⋯.png (Spoiler Image,1.89 MB,1591x841,1591:841,maid sylvie 5.png)

>>161372

Why are you such a slut, Sylvie?

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 No.161392

>>161233

Yes, the standing idea was for dark side players to have two dice, normal and competency. Initially I figured it was unfair to let corruption be a freebie, but on second thought, dark players should probably get all three since a tie falls in favor of the pure players, and because they aren't allowed to re-roll since "risk of becoming more corrupt" isn't something that applies.

Update in several hours from this post, so there's time to squeeze it in if you have an eye out.

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 No.161441

File: 4389427586387c2⋯.png (695.93 KB,800x4122,400:2061,XlqYjwK.png)

>Crimson Axe decides to tag along for a mission

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 No.161445

>>161441

Or the alternative

>Nia decides to go north

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 No.161447

>>161445

I do gotta agree, for a rogue, you are awful axe-happy

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 No.161448

>>161372

>>161373

>Sylvie sends the wrong pictures. Again.

>>161233

Well it looks like you'll have plenty of time to make up for that. I can't imagine that roll going any way besides perfectly for you. Was going to make a quick post that amounted to Idol having an "oh sh-" moment before getting yanked forward, but I felt like I should wait for absolute confirmation from our dark lord

>>161445

>>161447

It has been pretty entertaining watching her shift gears from efficient to full blood knight. And you have the killstreak to back it up too.

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 No.161500

>>161445

Yup, looks like its time to save the day!

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 No.161575

>click reply

>notice I used "it's" instead of "its"

>page updates

Merde

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 No.161595

While I do have permission to use corruption dice, I think I'm going to skip it this turn as the Captain is definitely in a good position in the fight and it's every villain's duty to monologue recklessly instead of finishing off the heroines with an Unholy BEEMU ATTAKU.

Point being, doesn't necessarily constitute rejection of the option, especially when the fight gets more dire for her side, just that I'm leaning toward following villain tropes as a way of combat balancing.

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 No.161708

Little note on update times. I'm now working a rotating schedule, which basically torpedoes my ability to have a consistent update time, so I'm shooting for consistent update days instead. I'll try to keep in the same ballpark or later on each update day, with the exception of the odd "extend the turn because only a few players took actions" situation, where I'll update as early as I can the next update day.

So basically most turns I'll try to update the same time of day or later, but if I stretch a turn I'll basically reset to "as early as possible." to shorten the wait a little.

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 No.161774

Okay Quick question:

Isabel tells me last time there was a boss that boss attacks were single d4 to hit everyone.

Is that still the case, or am I rolling as many dice as I normally would?

For the record, that would be. . .4d4, as Charybdis can theoretically roll: normal, competency, corruption, risk.

I'd be fine with a cap compromise or we can do the Olden Bossen Times rules etc, just need to know how much to roll.

Realistically speaking since my attention span is only so great I'm probably going to roll four dice and you decide how many to accept.

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 No.161778

I've got a question too. In regards to >>161470

>Binds prevent the use of dice, for players, helpers, and boss NPCs in the order of normal, competency, and then corruption. Most other NPC's usually have all-purpose dice. So basically the naga is temporarily down to one die unless it can beat the hold of 5. (hold strengths will reduce by 1 each turn)

To clarify, right now my normal die is tied up by the tenta-mini, and if this hits my competency joins it courtesy of the Captain, right assuming I don't just die here and now. heavybreathing.jpg? Then if I get my competency die back if I escape from either one.

Something to consider, does bound mess with opposition rolls? Or is that more of a "dungeon mistress' discretion" kinda thing?

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 No.161780

>>161778

Well, I was kind of struggling to decide a result, and settled on a one-turn stun, though I'm not at all partial to that kind of mechanic since it cancels a whole turn. As trade-off I decided to make it double-edged to deter future use.

A one-turn "hold" sounds a lot better however, so I'll go with that. So I'm revising failed avoidance for that to -1 die if the avoidance check fails.

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 No.161800

>>161780

Also, i have a question - the captain mentioned that she can roll corruption, but at the cost of the hero's winning on ties. Does this mean that hold of 6 is able to be foiled if a girl matches it? (possibly rolling only their competency die if one's disabled?)

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 No.161802

>>161800

Hmm…. Just a thought, but perhaps make it so that heroes win on a normal tie, but villains win when tying a 6?

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 No.161804

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 No.161813

>>161800

Depends on if I have breaking a hold be meet or beat. Most things are an "at least" basis, so I'll go ahead and say that an action that gets a tie with hold strength can break, so a 6 hold can be broken with a roll of 6.

For the sake of simplicity, I'm also negating anything I might have said before about being able to use a held die against the hold.

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 No.161842

>>161780

RE: avoiding Flying Dutchwoman: Lash. I wasn't sure if loss of action/Stun would disrupt the evasion attempt. Based on context and I can see the justification, but I won't complain if fortune smiles upon me today, however briefly. As long as it doesn't feel like a complete asspull. Maybe the beast's grip slackens slightly and I'm able to twist just enough, miraculously avoiding the inter-dimensional assault but slipping a little closer towards the frozen tip below.

That or I'm blinded by the light and unable to evade the second layer of restraints, displayed on the ship as both a trophy and warning. Either way my move has been made.

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 No.161850

Just idly, I think you failed your un-stun roll?

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 No.161883

>>161850

Right. Rolls were

>Corruption: 3 (no gain)

>Flashbang: 3 (no action)

<Lash opposition: 4

Question is if my opposition roll is ruled void due to loss of action/bind/both. Really I'm good with either result, don't wanna bog down all the excitement with a rules agreement.

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 No.161902

>>161883

Oh, you wanted to know if being further bound meant you couldn't evade a boss attack.

Well, that kind of opens a can of worms insofar as whether the avoidance roll being it's own thing is a good idea.

At present, the avoidance is it's own roll and isn't influenced by your ability to use your action dice. But thinking that over, there's two problem with this way of doing it:

1. It's an extra die to roll, 2. we get situations that make no sense on the fluff side of things, like a bound and blinded EI being able to avoid an incoming attack.

The idea was to make boss attacks a little more dangerous, but that might not be worth the added complexity. The alternative would be to simply check against an action roll for it, but that does run the risk of making boss attacks unlikely to work on pure side players who can reroll can get better action results.

So, perhaps I should go half and half and make boss attacks reroll-immune. Basically, your first attempted roll needs to beat an incoming boss attack in order to avoid it. Any results take effect. You can still reroll, but if it's a grapple you'll lose use of action die, potentially one from your first roll.

As for the current turn, How about we just say that despite her highly vulnerable position, EI manages to squirm in such a way as to avoid further entanglement. That is unless EI's player wants to throw for favor points. Oh, I counted up a good number during the Hiatus, though I'm not caught up to recent posts Let's see who's earned favor dice. . .

Akane 1

Isabel 2

Sylvie 1

More are on the way as I read back over your in-character writing, though points earned through throwing rolls etc. are awarded immediately.

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 No.161906

>>161902

We've previously had room-wide effects that MGs had to react to. I'm not opposed to keeping those special cases, but the difference there was the attack was declared by the DM so players had a whole turn cycle to respond. Plus it puts success or failure in the player themselves. That's "fun" and has a level of tension.

But in the case of a DG being present, there's a quality-of-life issue in needing to watch the thread in case something happens that you want to respond to. It also awkwardly increases the chance of having a turn where nothing happens.

>[A] rolls action

>[B] rolls opposition, wins

>[B] rolls action

>[A] rolls opposition, wins

You're right about the extra die roll being an issue here. We need to nail down exactly if and when a check is rolled and the more I think about this the more I think it should be resolved like normal combat, higher rolled action wins. If you don't actively fight back you don't evade.

Admittedly fluff was the main concern when I brought this up; being extra helpless at the moment makes me feel like I should take a dive here, but I didn't want to ask for a change after the roll or look like I'm going out of my way to sabotage our efforts. Don't get me wrong I'm enjoying my moment of playing the damsel in distress, but a prisoner's job is to add some real stakes, not actively be a detriment to the heroes.

Anyone else have a thought on the situation? Friends? Enemies? Silent observers

polite sage for editing the post

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 No.161907

I do agree that the chance of nothing happening should be addressed, I think your choice is a valid one.

Mmmm.

I'd summarize it such that the rules are like so, at least with MG/DG combat.

IN order to create a turn, you decide what the outcome of you succeeding should be. "ENemy is grappled/damaged ; I escape from my binds". Everyone's rolls are naturally opposition rolls and the highest wins, with partials determined by proximity of rolls/ties, such as when the maid got injured while binding the naga.

So you then write your turn like thus:

[lingering wrap-up from previous things]

[What you can definitely do regardless of dice, including any prep you need for your die roll, such as chanting incantations and such]

[The thing you want to roll dice to do]

[dice]

And then the dice make [the thing you want to roll dice to do] real if they beat anything contrary to that goal.

There is a concern with being bound and facing incoming attacks, esp. boss attacks. To that I'd say if your action is attempting to free yourself from bindings it also counts as protecting yourself from being further bound.

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 No.161934

>>161907

>[lingering wrap-up from previous things]

>[What you can definitely do regardless of dice, including any prep you need for your die roll, such as chanting incantations and such]

>[The thing you want to roll dice to do]

>[dice]

This is an excellent summary of turn structure, perhaps worthy of direct copying into the rules doc. Next time I take the time to work on it. I've bolded one line because it's been a point of frustration for me on occasion. Often times I can infer what you're trying to do from the fluff, but being in the position of deciding what exactly happens, It's kind of vital to have a clear picture of what success means in order to translate the quality of success decided by the dice into a result.

Now onto the main issue, is the first-roll rule a good one? d4 + 1 is used to push the range of outcomes toward the center, making it so that even the worst roll can't be avoided by a botch, but the best roll doesn't require a perfect crit to avoid. In the latter case it's a limit on the potency for targeting an entire room, but using action dice for avoidance and allowing rerolls against might make a 1+1 or a 2+1 effectively worthless.

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 No.161939

>>161934

It makes sense on paper. We won't know unless we try, but fwiw I like the idea of bosses having a dangerous trump-card-super-forbidden technique.

This might sound obvious, but if the sole effect is "force an Indecency or Corruption check" we can probably nix the evade roll since it would effectively give 2 opportunities to negate. Ideally they'll do something more interesting than that, we should be rolling risk dice every turn anyway since we're in combat. Even if it's something as figuring out how to make that work on the fly is what will be tricky.

>but using action dice for avoidance and allowing rerolls against might make a 1+1 or a 2+1 effectively worthless.

I assume we're going with "boss rolls one die, targets all" rather than "boss rolls a die for each possible target."

We could forbid rerolls to avoid. If that's somehow not good enough another option is ruling that at least one MG will always be hit. Would have to work out how to decide who eats it but for better or worse this could lead to someone throwing the roll every time to protect the weak.

you know what? Fuckit. It's a special occasion; we don't get boss fights every day of the week. String me up.

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 No.161948

Meanwhile, do I need to throw a roll against the attack coming my way? Sorry for being so wibbly and uncertain but we seem to be tweaking rules a lot.

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 No.161992

Oops, time passed me by today and I forgot to update. I'll get it ASAP tomorrow and go ahead and skew update days to Tue Thur Sat until occasion arises to revert to the regular.

>>161948

To be expected, this is the first time we've actually had a player on the corrupt side with this rule set, and freestyle writing is prone to serve the odd curve ball when a player comes up with something creative.

As for your question, For the sake of simplicity I'm going to say success of your action would have been your defense this turn, both because it's logical and because of how boss NPCs have worked.

Basically on several occasions I've been playing the role of corrupt girls, and the tactical deal on my end is choosing how many die to devote to a boss attack and how many to use in the "defense pool." When doing a room-wide attack any dice you don't use are rolled to avoid and counterattack incoming actions.

To summarize, a dark side player should work the same as a boss NPC. Able to do normal actions with sixes, or roll some dice as d4s that target all enemies present. Any dice leftover (not used as a d4,) are rolled against each incoming action by pure players to block or even counter.

>>161939

First roll as evasion it is, unless a problem or better idea arises.

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 No.161997

Alright, so my devoting all my die to my offense means I'm leaving myself a little vulnerable, since 5s and 6s are out of my reach. Interesting.

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 No.162058

>>161992

Nevermind, I got absolutely wrecked yesterday. Gonna start working on it now.

>>161997

Yeah, I didn't really think of the boss NPC rules until that particular post. Need to start writing in the rules as soon as something comes to mind.

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 No.162078

Okay, to be sure I understand what happened, everyone but the Idol was able to beat my Boss Attack rolls basically?

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 No.162086

>>162078

Yeah, and because she volunteered to take a dive at that. It's just a bad start. Keep in mind you have better chances when specifically targeting someone since you have sixes. Also more targets means more chances one will roll low. Remember that your naga and tentacles are no longer stunned.

Also, keep enemy stats in mind, pick off the weakest first!

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 No.162091

Naga's still die-bound, but could prove useful, indeed indeed. I like grappling but I may need to get practical here. D:

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 No.162110

that feeling when you wanted to get up and make a post, but missed the alarm.

Happy date day, everyone!

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 No.162121

FUCK.

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 No.162126

Now I'm not sure if I should keep fucking you or leave you hanging XD

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 No.162139

>>162126

Ya know I'm not sure either. Really depends on what you want at this point, I'm in no position to make demands after all! could be funny for the tenta-mini to leave a desperate and horny Elly up there and ignore her, choosing to chase after other girls.

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 No.162144

>>162139

Luckily you're not out yet. Just when you come to you'll be fully corrupted.

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 No.162148

File: c3c7a1c9bbbeee0⋯.jpg (519.84 KB,1055x1500,211:300,[Batsu] Tentacles Training….jpg)

>>162144

That's good! I wouldn't want to cheat it out of it's fun. I mean, fall immediately, yeah.

>>162147

>assfucking and nothing more

THAT BASTARD!

>>162146

Some time after posting I noticed there was some watersports content to it. Wasn't sure if that sort of thing was welcomed so I deleted the post. Image can be seen here http://danbooru.donmai.us/posts/3010197

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 No.162150

>>162148

[Cackles in Villainy]

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 No.162154

>>162148

>Wasn't sure if that sort of thing was welcomed so I deleted the post

You're probably right on that point but ngl that's why I wanted to save it. Thx bae

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 No.162217

TFW your entire turn does nothing twice in a row :x

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 No.162221

>>162217

You kidding? Your monster turned Elly evil!

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 No.162228

File: 028913c3315340e⋯.png (162.35 KB,960x540,16:9,Screenshot_2018-02-15-21-0….png)

>>162217

In prior scenarios, monsters only declared one action, but they "threatened" as many times as Indecency or Corruption rolled highest (there was also usually a roll target, but that's not important right now). Fluffwise these dice are fairly abstract, more often then not we've been interpreting them as "push it to the limit" when a more accurate reading is "an act that places you in danger."

tl;dr, whenever someone is forced to roll a risk check you can "act." I use quotes because you're not actually rolling any dice, but declaring how your character responds.

What follows isn't crucial atm, but some thoughts I had.

Previous enemies and other DGs didn't actually need to roll dice, Wicked could just order someone take an Indecency or Corruption check. But we want you to because generating random numbers is fun, damnit. So let's break it down.

An ideal PvP system should

>allow interaction on both ends

>minimize the number of actual dice rolls required

>allow players on both sides to roll dice for declaring actions

As of now we're interpreting this as competing. This seems fine on paper, but has the awkward effect of the "winner" possibly needing to make a check themselves. Perhaps there's a way to think of competing checks in terms of advantage and disadvantage rather than damage, but I'm going try and get my hands dirty before pitching anymore ideas.

>>162221

4u

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 No.162256

>>162221

Yeah, but that was Elly failing to break free from prior actions~ - I totally whiffed on doing things this turn.

>>162228

Also, you're making some interesting points but I'm not sure if I should be rolling more than I am. As it stands if I don't roll for my tentamonster he's toasty. I do want him to do a bit more with Elly before he dies. I have the suspicion that I should maybe be making these extra rolls, because as it stands it's 4v2 roughly speaking, and the die rolls are really showing that to be skewed against me since I also lose ties. I don't mind losing, but I don't want to roll over either.

Hmhmhm.

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 No.162282

https://nhentai.net/g/156228/

Something semi-related I found, though more like Sentai than Magical Girl

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 No.162288

As a reminder, if you wanted to run that tentacle scene a little longer, you can always branch it off into the lewdlog.

https://oasis.sandstorm.io/shared/kswCs9szckxuJODQdv2JmWvPOcHXkd7t3XuWsOYoSR1

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 No.162299

>>162288

RIP Tentacle monster, you died too young.

But I wouldn't be opposed to flexing my tentacle musculature in more detail.

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 No.162301

>>162299

Rip. He went out a champ.

Honestly, I was kinda tempted to take a thrown roll when I ran up to melee the thing, but it felt like too much of a dick move to do that after Isabel told her to give it her best shot.

It's okay. I'm sure you'll get to summon more

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 No.162303

>>162301

I mean honestly he was my 1die mon, I was fully expecting to have him pop like a grape at some point, I just wasn't expecting him to be wildly more successful than my 2dice mon.

Guess magical girls really do love tentacles.

But yes, if people want more hentaicles I don't mind~

But the next one's got eggs.

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 No.162304

File: fa07395713a5785⋯.png (Spoiler Image,157.44 KB,410x410,1:1,1517647361989.png)

>>162303

>But the next one's got eggs.

Oh no, how horrible!

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 No.162318

>>162299

>RIP Tentacle monster, you died too young.

>>162288

>As a reminder, if you wanted to run that tentacle scene a little longer

You knowwwww, this is the point where I think that I'm going to point out that we do have a 'turn a defeated monster into a pet ally' rule on the books. and considering teh circumstances, I think its thematically in-character appropriate for elly to do so(even if she wasn't the one landing the killing blow) to snag the tentacle herself.

You know, make it a part of your descent to darkness, electrokickstart its heart,use it on every action until it runs dry or you lose and keep on dicking. In fact, you could even keep the scene going while sending it at other people~

just a thought. I'd allow it, and that means wicked might too~

Goodbye, whiskapussles, you will be missed.

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 No.162347

Ouch, my rolls.

Also,

>>162318

I am super down for that happening.

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 No.162348

File: ffd1211c0b30b4f⋯.png (14.72 KB,554x433,554:433,manly tears.png)

>>162299

>>162301

Godspeed you perverse creature of shadow and sin. May your afterlife be full of vulnerable and willing-but-not-admitting-it sluts.

>>162303

I didn't either. I figured someone would cut me free before he finished me off but I can't say I'm disappointed in the result.

>>162318

>>162347

You know what? Why not.

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 No.162350

File: 6ca1d3d9c17289f⋯.jpg (Spoiler Image,259.46 KB,600x600,1:1,c.jpg)

You know that feeling of remorse you get for killing a tentacle monster? Yeah it's kind of like that.

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 No.162352

>>162350

It's okay! We can pick up the pieces and help it grow again! **At the same time I feel kinda weird for altering the outcome somewhat after the fact. I guess I could say that a piece of it survived and is still wriggling around? That alright?"

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 No.162354

>>162352

As long as Wicked's okay with it, we're still in the moment of it, and yeah, you're the electric idol, grab that bitch and kickstart his heart. I'm sure he'll put himself back together if that means he can fuck the daylights out of you all over again. Those afterlife sluts can wait! He has a mission here on this earth!

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 No.162356

Previously it was decided that a monster had to be captured to be tamed, but due to popular demand I'm adding a revival option.

Fluffwise, salvaging a monster requires providing it with dark energy to repair it's form. It should be an inferior option to regular taming, though I'm still deciding what the exact downside is.

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 No.162357

>>162352

>I guess I could say that a piece of it survived and is still wriggling around?

I was hoping that would be the case

Also how do boss attacks work again? What do/can I roll?

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 No.162358

>>162356

>Fluffwise, salvaging a monster requires providing it with dark energy to repair it's form. It should be an inferior option to regular taming, though I'm still deciding what the exact downside is.

hmn. if you're restoring it wiht your own dark energy(like how masturbating gives monsters during self pure), maybe it should make that monster a liability/downside for your corruption track?

So like, if someone pops that monster again, it can drain a point of corruption since you've invested/tied yourself to it?

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 No.162361

>>162357

Well, I'm thinking of changing the label from "boss attack" to "multitargeting" since it's being extended to players on both sides going forward. Basically roll d4s instead of sixes and add one to the result. This will target every enemy in the room.

>>162358

I have a few ideas rolling around, like having it decrease in power if it was originally a monster with multiple dice, a shorter time before it needs to be re-trained, or making it only last a set amount of time. The last of those seems the most reasonable at the moment. Basically it's continued existence is on borrowed time.

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 No.162362

>>162361

Gotcha. What do you roll to mitigate it? Normal rolls?

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 No.162364

>>162362

Yeah, typical action with any dice that can be counted for manipulating corruption.

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 No.162365

>>162364

>any dice that can be counted for manipulating corruption

You lost me

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 No.162366

To reiterate, these are automatic corruption checks, not indecency? Is there a way to dodge? Sorry I don't understand.

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 No.162367

Oh gosh I love the new outfit, incorporating my ropes you'll melt my frickin' heart.

(not so secret kink: leaving a mark~)

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 No.162368

>>162365

Sorry, didn't look at the name, I thought this question was about reviving the tentacles.

Basically in early-access fashion I'm eliminating the separate "evasion" roll to avoid multi-target actions and instead using the first action roll. Basically if you lose to the d4+1 on your fist attempt, the "boss attack" hits. The action can still be rerolled, but any negative effects take place. (so if the boss attack was a grapple, your reroll will be unable to use any die affected by the hold. If it's an indecency attack you take the hit even if your reroll gets higher.)

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 No.162370

>>162368

Understood! It's fun to test out these rulesets.

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 No.162385

>>162361

In case I wasn't clear enough, I'm defibrillating tenta-kun. Giving it a few extra seconds sounds like the best option and a guaranteed way to frustrate our new heel even further.

>>162368

That actually seems pretty elegant.

>>162367

Glad you like it~

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 No.162394

>>162368

So am I reading this right? Charybdis makes her attack, the highest number's a 4+1.

If I make an action in my next post that's Normal/Specialty/Indecency for example, then whatever my Normal dice turns up as is my defense against the attack? So if it rolls a 3/4/6, I'd be failing against that roll?

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 No.162397

>>162394

Assuming I'm reading this right, you could also in theory change up the order of your dice to flavor the avoid roll, especially with the risk dice

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 No.162408

>>162394

>>162397

I took it as first roll, not first die. So the entire roll however many dice are in it.

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 No.162415

>>162408

That may have been the intent, but for what it's worth I might prefer my interpretation. As it stands now, and with the "first action as boss save" interpretation, the system seems pretty prone to "winner take all" results. I mean, Charybdis has been commenting that it feels like her actions have mostly been useless, and under the current rules I think there's something to that besides poor dice.

Under the "first dice as boss save", you can have rolls where your action as described succeeds, but you don't make it out unscathed yourself. I would argue that way it makes the Corrupted girls feel like a much greater threat with a more risky and climactic battle to go with it, knowing that your defenses are more likely to get worn down even if your dice are on fire.

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 No.162416

>>162415

I'm sort of holding off on posting my turn till we hear back from Wicked on all this though.

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 No.162427

>>162415

Kind of agree on that, as it does give any multi-targeting a very high chance of failure with up to four or five dice counting against it. I'm totally up to an immediate change to first die of the first action roll unless anyone has issues with it.

It serves the same probability and purpose of the separate evasion roll, just condensed into whatever action.

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 No.162428

>>162427

The only issue I have is now it's 3 dice of 4+1 vs your one 6 sided on everyone in the room. Personally I'm alright with it because of manipulating rolls but unless everyone else plays that way, the entire rooms about to get wrecked.

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 No.162474

We could come up with a compromise system of some kind, like 'number of dice boss used -1 (not less than 1)' etc. etc. There's ways to do this, I'm just not a fan of characters nerf batting each other. :|a

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 No.162501

Okay I admit I have no idea what is being said about my turn. Did I not strip, not reroll?

Anyway, the wall of water was intended to be an indecency attack, Charybdis is slightly gunning to knock out the one who's on the edge of total strip.

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 No.162502

>>162415

Lets see.

I think overall, moving from 'roll a d4 and then roll a d6 as a coinflip trying to roll above 3' is going to make the boss attacks better overall - as there's both a low roll floor which is also a 50/50 to dodge.

What this current incarnation does, if i'm reading it right - 1d4+1, pure girls win ties, meet or beat an action die to avoid - is set a minimum bar, capitalize on failures if people yahtzee low rolls, or force people to reroll and suffer the lesser of evils.

The ability to roll your die normally just with the d4 instead is a step in the right direction.

Boss battle should either be complication or hastle causing or rather painful if you have to take it on the chin. The possibilitity I raised with silvie was instead of looking at the first die rolled as the evade result is instead treating it as a sort of half opposition dice, and making the other side's girls pick and put forth one of their action dice to use as the avoidance check after the roll, basically taking it up and out of their action pool. picking danger over success if you have one high and low roll, for example.

The only issue I forsee is if there's more than one boss attack happening at once, but i think that is solveable.

There's some other possibilities: limiting rerolls on targets, or corruption die ties going to the evil side, or even letting the boss monster give up a die that would go into their boss attack for a flat +1 bonus.(up to a certain number, maybe?), like, mmh. Charge up an attack, give up the normal die, and roll 2d4+2(cap 5?)

I'm not sure what the best course is, but I can lay out some unexpected options to get there.

Unrelatedly, I've had some older thoughts about the player cap resurface, and it sort of ties into 'more actions/dice for the evil side'. Would those be interesting to hear out?

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 No.162503

>>162474

>>162502

The other possibility is to make a boss attack powerful enough that it has a somewhat inconveniencing effect on the next turn if it misses. Not damaging, just making things a little harder.

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 No.162504

>>162474

>>162428

Well, perhaps we should run some numbers.

Against a single die, the chances of failing to a boss attack are:

d4+1: against one defending die

2: 1/6

3: 2/6

4: 3/6

5: 4/6

against two defending dice

2: 1/36

3: 3/36

4: 6/36

5: 10/36

So against a whole action roll the chances are pathetic if even just two dice are defending. The best outcome of the d4+1 has just a two-in-three chance of working. This is why i gave avoidance it's own roll and decided "first action die" was just as good.

>>162502

>>162503

I'll have to consider this more later, have to leave soon.

>>162501

Yeah, I nullified the reroll and the intended penalty, though as I stated with how the rolls went this turn, the reroll wouldn't have hit anyone that the first roll didn't hit anyway. (Except snowwomman, but she didn't roll high to accomplish anything and gained exposure.)

Not contradicting the fluff part of stripping, but it didn't count against your indecency.

Your intent for the attack wasn't spelled out in a summary, so I narrated what made sense. If both of you rather the other way, then retroact that to an indecency check for Nia instead of the lost die.

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 No.162506

I'm fine with the outcome in question, but yeah, hmm. It's really hard to balance a d4 nicely against a d6, and I'm liking Isabel's idea of getting diminished effects on evades, inconveniences rather than threads.

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 No.162508

>>162474

I guess this is a good time as any to ask for clarification. Mechanically speaking, what causes Captain or myself to come back to the side of Justice? Going back to rule doc for a second

>When directly opposing or being opposed by a pure Magical Girl, you provide 2d6 in opposition dice, and Magical Girls opposing you must risk either their purity or their dignity when opposing you (your choice). Additionally, opposing a Dark Magical Girl is considered to be a task beyond human capabilities, thanks to the heavy corruption permeating their bodies, so the human capabilities die is not rolled.

>Because these characters are human, and not fleeting magical constructs, they must be captured rather than eliminated. Actions against dark magical girls should seek to nullify their opposition dice. If the Magical Girls succeed in nullifying both of your opposition die, you are captured, and they may take actions to purify you or drag you along in their custody as they move to other rooms.

So do we just need to be dragged to 5 corruption or all the way to our current minimum? Or is there some other number or purifications required? Likewise, we need to be rendered defenseless beforehand, right? Either through being stripped down or loss of two dice.

The last question, and one that I don't plan on testing out, is what happens if one of us attempts to enter the room to the south?

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 No.162539

>>162508

AAAAAH! I really need to get to work on finishing the new rules doc since I've stopped updating the old one. In discussion above, I've decided to give corrupt girls three dice, normal, competency, and corruption.

As for what it takes to flip back, I'm going to say three successful purification actions, which is what bosses have been taking. Also you don't need to be completely subdued, but at least one hold is mandatory to attempt purification.

That's all for tonight, Maybe more discussion tomorrow.

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 No.162692

>>162539

is the glue trap tiles still present in that (now safe thanks to cleric) room / the great bit double botch and nia canceleing each other out?

I see the danger icon still present, figured i'd ask if it's still a possible inconcenience factor.

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 No.162711

>>162690

Well, it's just kinda swinging right now. Most likely upper body, so if something comes loose have it be up there! The boots can stay, Elly knows how much she likes them.

>>162682

Likewise for you, what kinda bonds were you thinking of adding? Arms? Legs? Both? The ones clinging to her aren't really restraining at all, they just feel good. they might melt into her outfit as well, depending on how secure they are

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 No.162724

File: 7ac45a9b4b7649f⋯.gif (255.93 KB,373x245,373:245,Bolas_effect.gif)

>>162711

Just a simple wraparound kind of thing around (ideally) the upper torso and lower legs

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 No.162730

File: 129112153732ecb⋯.png (769.34 KB,800x1200,2:3,__original_drawn_by_matsun….png)

File: 4d20be919c7ca2e⋯.jpg (223.06 KB,850x944,425:472,__momo_velia_deviluke_to_l….jpg)

>>162724

Gotcha gotcha!

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 No.162749

>>162692

Hmm. . .

I rolled for it, and the glue is magical in construction, so blue's barrier is able to remove it.

Also, going to start working on the update soon. Hurry if you were waiting for an answer.

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 No.162751

>>162749

I can't get the dice to work on mobile. Might be missing this one unless i can post in like an hour and a half when i get home

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 No.162955

Meant to post this earlier. Given the hold I am down to rolling just one of my own dice for actions, but can stilI add the tentacles or whikapus, right?

can i also opt to roll one die for my own action and the tentacle die for its own action, or is that strictly a boss thing? Asking for a friend. Either way I have a move planned.

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 No.162967

>>162955

In case you check this more often than you do your email, I sent you one for planning and strategery.

If you want in on villainous planning hijinks Wicked I wouldn't mind shooting you a line as well.

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 No.162970

Extending turn till Monday because we have all of one RP post since the last turn.

I'll take some time to transfer information from the old rules doc to the new one, hopefully leaving the new one filled out with everything it lacks from the old one.

>>162955

Since that part of the old rules doc was written, I've decided corrupt players get three dice instead of two Normal, Competency, and corruption. As stated earlier, holds go in that order.

And yes, you can add them as an assist or give them their own action.

>>162967

Sounds alright, I'll try to keep an eye on my email.

Don't forget you still have a 2d6 naga, IIRC you didn't do anything with it last turn.

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 No.162972

>>162970

………

fuck.

Sorry folks. 7-day work week here. I'll try to find the energy for a post in the next two days.

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 No.163019

>>162970

I was under the impression that in order to have it bolster my rolls I had to have it give up its action.

There was a turn I missed using it on entirely but that was because the turn processed before I had anything to decide to do with her.

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 No.163093

>>163019

Its sort of wishy washy. The naga/other characters have independant actions. What they do with their turn is seperate from others. (bound pets are, from what i remember, effectively an item you opt to use that adds an extra die but also mandatory corruption, not an extra actor)

Most times its better to have two people take the same action; where the assist action - the one that gives up your usual die to add 1 to someone else's roll - really shines is in saving someone else from a terrible yahtzee of 1's.

But also carries the risk of the assister rolling under, and getting dragged into their problems too.

Where did the confusion happen? You started out posting seperate actions for the captain and her crew? But yeah. For example, there's a difference between making someone else's attack better, and a second attack.

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 No.163125

Mmm. So, basically the problem arises because of this situation:

I, the Eeeeevill Bossss Persssonnn

Have two characters

It can theoretically benefit me tremendously to just. . . double up the action.

For example:

I want to attack someone. I have Charybdis attack them, and also my naga attack them. That's two attacks, which has the potential for two consequences I suppose but also the potential to force two indecency checks in a turn if both Charybdis and the Naga succeed at a roll.

For that purpose, I'd been treating the Naga as adding their dice to Charybdis for only one chance at indecency.

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 No.163159

Okay ugh I feel like people are waiting for my move or something? I'll try to get something out in a few moments.

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 No.163185

>>163159

No, its just the weekend is the absolutely most terrible time for me to post. It doesn't really clear up until monday, aside from a slim window saturday :(

Sorry for being part o the slowpoke problem.

>>163125

>It can theoretically benefit me tremendously to just. . . double up the action.

I could have sworn you took advantage of this in one of your earliest posts! Was it by accident? Something something a double indecency check.

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 No.163326

getting a post in. just in case wicked's working on an update, figured i'd say so!

Also, elly hasn't taken an action either. I'll let em know in case they wanna sneak one in!

>>163159

If anything, I think I'd say that the sentiment is players want you to have an opportunity to catch up an bail yourself out of being on the back foot.

That feeling when you go to post, and captcha's busted and won't let you :(

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 No.163336

File: 61201ccacc6a9d5⋯.jpg (Spoiler Image,37.49 KB,600x600,1:1,1440034610737-P-2985935.jpg)

File: d241c7fb3eca102⋯.jpg (Spoiler Image,147.27 KB,1000x865,200:173,latex lingerie yVxVHiy.jpg)

File: 75db2f7bc3396ef⋯.jpg (Spoiler Image,63.23 KB,600x900,2:3,stockings heels eSNAiho (1….jpg)

File: 51fe6bda0228e53⋯.jpg (Spoiler Image,76.88 KB,341x512,341:512,rubber buns.jpg)

File: 244353d98e597ec⋯.jpg (Spoiler Image,160.23 KB,698x937,698:937,#slayer costume great.jpg)

Dice rollRolled 1, 6, 6 = 13 (3d6)

Elly, i know that costume regeneration was a while ago, but i never really did it justice. Thoughts here, my little love? ♥

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 No.163353

>>163336

Gotta say I like what you've got going on here. The stockings from the third pic, the boots, the corset, all great stuff! Hope it's not too hard for her to swing a sword in all that because Elly sure is enjoying the view!

oh btw that opposition roll should be shooting for an indecency check. Hope it doesn't hurt too much! She may have gotten a little carried away in the moment

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 No.163355

>>163353

re: spoilers. you didn't actually roll an action, thats why i wanted to ask before the turn went through!

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 No.163362

I'm here, I'm posting, hold the phone!

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 No.163401

One note, I've removed the use limit number from the whiskapus, as It's no longer a case of a corrupt creature having been coaxed into working for a pure girl.

Also, I'm rethinking ties. Instead of having them resolving cleanly in the favor of the pure side, how about mutual success? It will makes things move a little faster overall, and reduce a little of the slanting in favor of pure girls. (As it's worked so far, a dark side player can get a 6 and lose to a pure player's re-roll.)

Alternately, a tie can go to whoever declared their action first, giving just a little incentive not to dramatically procrastinate.

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 No.163409

Okay so, actually this brings up an important point I've been meaning to ask.

Frankly, I've been playing to win but with an eye on the fact that villains lose.

But is that our intent? What is the actual goal of this game? For the players to defeat the empress, or for the players to fall to debauchery trying? Obviously there's some room for grey, and I know Cthulhu Dark, being Cthulhu Mythos nonsense, favors the latter outcome to some degree.

Basically, I'm fine with improvements to PVP situations for my perspective (sheesh it's rough being the villain with these dice), but if the goal is for the heroes to ultimately triumph this is doing a decent-ish job so far.

One thing I will note is I really like the idea of mutual-success-on-tie, but probably weak and indecisive mutual successes. A weak grapple, or a lesser indecency check, that kind of thing (like, uh, 1d6-1).

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 No.163432

>>163409

The intent was that it could go either way, and in the long run unless new people keep joining it will get harder and harder to retain purity.

The problem is that Cthulu Dark in retrospect wasn't the best choice possible, it doesn't fit too badly, but it was made for horror games where the characters try to stall thier inevitable failure. This is why I've been thinking up how to adapt the current game into a RISUS based ruleset. It's geared more toward adventure games but has the same benefits of being simple and allowing freestyle actions.

The only issue so far is roll targets, but I think it'd be simple enough to choose a "base target" that decides how hard something is to do in general, and then categorize everyone's specialties and add to the target for those that are less fitting.

If anyone out there is thinking of DMing another lewdgame on /erp/ I'd highly recommend a less butchered version Cthulu Dark. Just swap insanity to corruption, lust, infection or whatever else you can think of.

Something like this game from /storytiem/:

https://drive.google.com/drive/folders/1C55hQMK4y2Gf07g1q6CHknbMY-9caBCd?usp=sharing

I would have crosslinked the threads themselves, but one is broken.

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 No.163484

So about categorizing cliches in the RISUS ruleset. I want to shoot for 12 specific roles grouped into three or four main categories. Some situations would only call for the main category to match, while others may be more specific.

Categories I had in mind:

Combat: For fighting obviously. Possible subs: Physical, Ranged, Elemental

Mobility: For getting across, around, or over obstacles. Possible Subs: Vertical, Horizontal, speed

I'm not too sure about other specific categories, we should cover stuff like being able to fix things, and dealing with stats like corruption and indecency.

I'm thinking each cliche would have primary and secondary roles, covering multiple uses. If a cliche matches with a primary, you need only match the base roll target with a secondary, it's +5 to the roll target. If it doesn't match any, it's +10.

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 No.163503

>>163401

>Also, I'm rethinking ties. Instead of having them resolving cleanly in the favor of the pure side, how about mutual success? It will makes things move a little faster overall, and reduce a little of the slanting in favor of pure girls. (As it's worked so far, a dark side player can get a 6 and lose to a pure player's re-roll.)

as a quick post before i head out, i really like that idea so far. would try it out.

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 No.163514

>>163409

>>163432

In regards to feeling disadvantaged as a bad guy, I don't think that's entirely terrible from a gameplay standpoint. Team Purity will usually be worn down in some way so it usually won't be a heads-up fight to begin with. I don't expect our team to actually win. Have some close calls and pull out some victories? Make a miraculous recovery or two? Hell yeah. And hey, if we do triumph that's awesome!

>>163503

Sure, I'll give it a roll

>>163484

May need to set some strict parameters on what does and does not fit. Some bullshittery and creative combat is fine to a point.

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 No.163521

>>163401

>mutual success

I'm good with this idea

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 No.163536

>>163484

Sent you a mail about future plan/direction.

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 No.163555

Managed to take +1 indecency out of 3 indecency checks. I'd keep rerolling if it didn't seem scummy. Someone prevent Sylvie from taking the hit please.

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 No.163557

>>163555

> I'd keep rerolling if it didn't seem scummy

Yeah, it does seem to me that if the only penalty for rerolls is your risk dice compounding, being at a high enough indecency/corruption value would make the odds of forcing extra checks far too low compared to the odds of the other non-risk dice hitting the number they need.

I appreciate the effort, but there should definitely be a reroll cap.

> Someone prevent Sylvie from taking the hit please.

At this point, I'm not sure that's possible, but if I could find your image ref, I'd make you an "Employee of the Month" poster

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 No.163560

File: 161dae87b6b549e⋯.jpg (34.28 KB,471x658,471:658,161dae87b6b549ede5f9349002….jpg)

>>163555

Fuck that was a heartbreaker. What the hell is going on.

>I appreciate the effort, but there should definitely be a reroll cap.

This is in theory balanced by the cost of recovery, but you're probably right.

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 No.163565

I can't wait to see the update post!

Because I have no idea what's happening anymore! =D

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 No.163566

>>163514

>>163409

I think i'm with elly and the captain here. Its our overarching GOAL to have the showdown with the empress, but its also a path to get there fraught with peril. My expectations are tempered a few different ways. On one hand it would be awesome to come out on top but I also feel like its the nature of the hentai genre to get a bad end, but also that the boss victory is an earned affair, not an assumed one. Like, hmn.

One of the major perks of this game is that losing is as fun as winning, and when you lose, you're not out. I've been on both sides of the coin as far as loyalty, and I think i'd put it this way:

play and hope to win, but don't mind it if things take a turn for the worse? Being self aware of the hentai genre stage, basically.

One thing I was wondering was what happens if the players all lose? Do we swap sides and invade the academy and go after the valkyrie's remaining girls? play out an orgy and wait for a rescue attempt? Swap points of view and try to manage the very same rescue by guiding the remaining NPCs?

I sort of like the idea of base invasion and making out with whatever resources we can steal or setbacks that are inflictable to further the empresss goals while under the influence - and a point of a(dick)tion for the trouble of falling - but i'm also curious what wicked's and everyone else's thoughts on it are.

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 No.163568

I actually really like the idea of the counter-assault, but that is also theoretically more work for Wicked and may need some bending of the setting Iunno.

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 No.163605

I figured its a way to play the same way, actually, keeping the mechanics the usual - just flipped around. invading a pure place/gaining purity instead of corruption. You know, that sort of things. I've sort of been wondering if we would ever see a new stage or take a day off/break from the tower and have inter-middle adventures or a side stage - we've done occasional extra adventures. There was a mansion and a sex dungeon split off from the main tower, so its possible to probably other areas might happen? Though I suppose that depends on wicked's inclincations. Still, i'm curious as well.

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 No.163612

Didn't have much in mind following a total party corruption, but a dark side after-game might be fun. Maybe something more roleplay and less game?

Also on the topic of rerolls being OP, one rule change I've had in mind a while was a small change to increase the risk of accumulating checks via rerolling.

Basically if you roll normal, competency, and indecency and get a 1, 2, 2, you wouldn't normally earn a check, but you'd definitely want to reroll. The change I had in mind is that if you reroll, the previous set earns a check if a risk die is among the highest, or in other words the risk die "wins" in a tie.

So for example if the result was 2, 4, 4, you might think twice about rerolling since it would change a roll that doesn't earn a check into one that does.

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 No.163622

>>163620

Answering in the OOC, because that's what it's for.

And no to that, because you declared an action of retaliating against anyone targeting Sylvie, while the Naga was targeting Nia.

Going to re-stress that you need to be clear with your action declarations.

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 No.163631

>>163622

Ugh sorry that was super weak writing of me. I misspoke in the dang thing and then failed to be clear who I was targetting. I blame sleepy last-minute-before bed writing.

Anyway, I was targetting /Nia/ with the hold and /Sylvie/ with the strike.

There I go again being unclear!

Charybdis uses Grapple on Nia

Naga Uses Indecency Attack on Sylvie

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 No.163660

>>163631

Technically none of the last turn should have happened. Nia rolled a 6 on the naga 2 turns ago. Naga should have been long dead. I'm beginning to think the RPs aren't read because done characters have been told specific instructions in RP and have been ignored in the update post.

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 No.163681

>>163660

Recently I have been relying on the summary more than the full post some turns because my situation forces me to squeeze in a rushed update sometimes while half asleep. Rotating shifts suck.

I will be revising the results later based on that clarification. Looks like the naga should have gone down. That will be tonight however, I'm running late.

Also Snowwoman is a non-transforming type. Unlike blue and stagelight, she can fight, but she still only has one die.

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 No.163682

>>163681

>Rotating shifts suck.

I know the feeling, I work two jobs and ~10 hour days if not more. Take your time, it's not an issue if you can't update at a set time. Also the error last turn made for some interesting gameplay anyway.

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 No.163690

>>163682

>Also the error last turn made for some interesting gameplay anyway.

And hey, it should give some testing data too. I'll look over the rolls a bit and take down anything of note.

>>163681

'sall good boss, we'll get it sorted. Don't kill yourself rushing out quick updates, we want YOU to have fun too!

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 No.163772

>>163681

>post some turns because my situation forces me to squeeze in a rushed update sometimes while half asleep. Rotating shifts suck.

oh gosh. You do you, wicked. If you need time, take it. Also, lately I feel like -everyone- in the game has had a super rushed/funky schedule lately. Its not a crime to ask your work for consistent or not-fml schedules :(.

I know at least 2-3 people in the game that need better jobs.

>>163661

>I swear that Naga is invincible. It's taken two extra 6 hits and survived.

Its funny, given how quickly the 1 die tentacle went down, i was sort of thinking monsters could use a small bonus to survivability, like an extra hit or something or a turn of unlife past death. And its already happened due to glitches! hah!

So uh. huh. if the naga was supposed to be dead already, does that mean my attack hits the captain?

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 No.163847

>>163681

>Also Snowwoman is a non-transforming type. Unlike blue and stagelight, she can fight, but she still only has one die.

Huh. i forgot about these. What are non transforming types like?

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 No.163860

>>163847

They lack the indecency stat, making them more fragile. Most are going to be utility types like blue and stagelight that are automatically capable of doing powerful and useful things without the need to roll for success. (Though using those abilities often demands an exposure check.)

Snowwoman is a special case because I had decided to put the character in but later decided you were getting too many members in the helper army. I should probably give her a useful primary ability soon.

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 No.163864

>>163860

Makes sense. Also whats going on with this turn? I think the lack of posting is due to some confusion about what's going on.

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 No.163869

>>163864

Oh right, need to make a revision post.

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 No.163881

There, and because it's technically already Monday, the next update will be Wednesday.

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 No.163968

How do grapple/escape grapple rolls work now?

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 No.163970

>>163968

I think you have to beat the grapple with a remaining action die (which gets harder as you lose more actions). Correct me if i'm wrong!

Hmn. Interesting turn! is anyone waiting on anyone to post/see what unfolds? i have a few ideas for what to do. Who else is musing?

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 No.163973

>>163970

Correct, a hold can be broken with an action that beats the current strength. Strength of a hold will go down by 1 each turn. Starting strength is the successful die roll, possibly reduced depending on how high a conflicting roll by the target is.

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 No.163988

>>163973

Tie still goes to player right? Or in this case non-corrupted?

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 No.163990

>>163973

just to confirm, you don't need to take an action to get out of the pin specificlaly, its just there's a chance of failure of your action due to opposition?

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 No.163993

>>163881

Alright, questions and refresher course for people here, my self included.

If you're stripped and at indecency 6, what happens? Your transform goes down, and you lose access to some dice, right? (I forget if its the normal, or the magic skills) - do you retain access to the third/nonmagic character skill one?

If you choose to remain in combat due to being stripped, what happens to the mandatory risk die? Does it get set aside/not used, or become corruption?

Its been a while and with the threat of a few girls gettin naked, i think its prudent to ask. oh yeah. and check out silvie's cute butt~

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 No.163996

>>163990

Yes, and while you're allowed to attempt to break out and do something afterword in one turn, multitasking rules apply, meaning your roll for the next task will go down based on how strong the hold was.

>>163996

Getting to 6 indecency disables the ability to use your magical specialties. Your third ability however isn't affected and can still be used. Also risk of being forced to take corruption checks goes up, as many situations that would check indecency will tend to test corruption instead.

I haven't been rolling "molesting strike" recently, but the idea is that it's rolled against a character's indecency to test whether a monster or boss is able to get around clothes enough to do corruption damage or change a plain grapple to a sexgrapple. 1d6 is rolled, and it passes if it rolls lower than the target's indecency. It naturally can only fail against an indecency of 1, but always passes against 6 indecency.

Also, I haven't really been enforcing the mandatory risk die as it seems enough of a tradeoff to be unable to reroll. Fluffwise I'd consider it more of a hit and run or otherwise trying to get a quick hit in without taking much of a risk or enough commitment to redouble the effort.

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 No.164069

>>163996

hey, quick question. If elly's opposing me and rolled a 4, and I also rolled a four for my action, how does the mutual success on tie thing play out?

Did I roll just well enough to get it sliding by, or should I spend a reroll? I think I just need a five.

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 No.164073

>>164069

Tempted to say I "succeed" partially by forcing a corruption roll and you get to do your action. Willing to wait for a ruling though.

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 No.164076

>>164073

Rolled for it just in case, even though I hope it doesn't go down that way!

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 No.164077

Hey silver, if you're still around, this would be a great time to show back up.

thanks, the remaining pure girls.

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 No.164078

>>164073

That's right. It will depend on the actions in question for each case, but the actions in this case don't directly conflict with each other, so both succeed.

There will be cases where the actions are like:

Player A: Do X

Player B: Stop player A from Doing X.

OR

Player A: Stop anyone from doing Y

Player B: Do Y

Obviously success can't be mutual in that event. If a case like that comes up, I think I will resolve it in favor of whoever declared their action first. (Initiative bonus.)

>>164077

If she does return, I have an optional extra credit assignment lined up for her.

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 No.164079

>>164077

In regards to your RP, I'm not even sure if I can attack anything this turn. I assume the hand off to to Sylvie worked so I'll just wait.

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 No.164080

>>164079

Ah! No, that's a suggestion for coming turns. I don't think you're gonna be able to 'save' silvie at all, unless its through means of getting an opening for her to escape south. What we could really use is another ally.

>>164078

>If she does return, I have an optional extra credit assignment lined up for her.

Uh oh. When you put it like that, it sounds lewd! It involved a dick, doesn't it?

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 No.164081

>>164079

I meant to put this in a spoiler in my post but I forgot. Yeah, I'm posting under the assumption the handoff worked, but if it didn't, just say Sylvie dropped it in the tussle or something.

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 No.164129

Dice rollRolled 4, 1 = 5 (2d6)

>>164067

pale blob, 2d6

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 No.164146

>>164080

Before you ask about my choice to reroll, yes I am insane.

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 No.164154

Huh, what happened to my post explaining stat checks based on dice?

Well anyway, I haven't officially applied it, I was just bringing it back up since some players have been saying the unlimited opportunity to re-roll felt OP.

As it's gone so far, you only roll a check if risk dice roll higher than other dice in your roll. Here's some examples, all rolls are normal, competency, indecency:

1, 3, 2 Rerolled to

3, 6, 6

NO checks earned. the change applies to the roll being rerolled.

3, 5, 5 Rerolled to

1, 3, 3

Ouch, that's one check earned and the result is lower. Also if you choose to reroll again it will change from a roll that doesn't demand a check to one that does.

If you've looked at the new rules doc, you'll see I have some secions added but incomplete. Gonna try to work on that next.

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 No.164155

>>164154

I'm pretty sure I did that correctly. And your post is here >>163612

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 No.164244

Okay, I've had an idea so good I want to do it, I just hope it works mechanically, as I've read the rules over thoroughly and there's just *nothing* in the rules for this situation.

So this will be fun!

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 No.164272

>>164244

Hmn. So hey, if I want to stop the ship leaving, should I be ready to roll against Charbydis (who's initaiting the action) or individual people wanting to go?

Seems like charybdis, right?

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 No.164274

>>164244

… though I sort of like the idea of everyone jumping aboard the boat and having a pirates of the carribean-esque roaving stage battle.

Which is cooler?

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 No.164277

idk if I can actually climb a rope as I am now, but I rolled for it.

>>164272

Depends on what exactly you're trying to do i reckon.

>>164244

Seems fine to me, declare action, roll dice, see what happens.

>>164146

Ballsy. I like it.

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 No.164279

>>164244

out of curiosity, are you thinking of/handling the wave saber as one of your stats, or as a sort of seperate item/prop/excuse to do ridiculous boss things?

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 No.164292

It's definitely an item/prop/excuse - as an ally I'd of course do The Magical Girl Thing and be slightly less ridiculous, but in case anyone forgot, yes, all of Charybdis' power comes from the Infinite Pure Wave Saber.

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 No.164461

>>164292

Then I guess we'll just have to steal it! plan of action, snagged! This ship shall not sail.

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 No.164462

>>164461

For sake of RP I doubt Wicked would allow it to be stolen without some sort of detrimental effect, else I would have done it on turn 1.

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 No.164476

>>164462

I was actually wondering this myself, and I think the captain was expecting us to try to steal it, and wondering why we hadn't! At least when I asked, anyway.

if this is a course of action we can take, I think that is the play we make

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 No.164504

Wait, where did my hold on Nia go? :|a

It would only be a 1 point hold by now, but it's actually not been accounted for the past two turns?

Not that it particularly matters against the current role, just making sure I didn't miss something.

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 No.164574

>>164504

I'm guessing it got broken with her action.

Now, time to figure out what i'm doing.

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 No.164593

so out of curiosity, what CAN i use the dark crystal for? i remember it used to be used to rematerialize uniforms, and crystal burst was neat. could it be used to do something special instead of a normal use?

Dark magic's pretty handy, but i have a few ideas and i'm not sure what's feasable. any guidelines or tips for what its useful for my upcoming turns?

Also, thanks to elly for the suggestion of 'just crash it in there'. snowwoman, roll high!

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 No.164595

also, pre-emptive apologies for a somewhat complex action for wicked.

and a clarification on favor dice. do we hae to roll it? is it added to someone else's action? should I spend a second one? I know what i want to do/accomplish, but not mechanically. Its been forever since they have been spent, and i assumed only one could be spent - wasn't sure if I should roll as part of the action, or let snow take it.

Thoughts?

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 No.164596

File: 4149093cd84f15c⋯.jpg (21.22 KB,300x300,1:1,img-thing.jpg)

>crash it into the barrier

BEST PLAN. This will either go well or really poorly.

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 No.164598

>>164596

https://www.youtube.com/watch?v=Dk-afAB18VU best plan needs best music. update tensions!

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 No.164604

I approve of all this dramatic tension and piratical music being play. THE PIRATE EPISODE HAS NO BRAKES.

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 No.164608

>>164604

https://anttimartikainen.bandcamp.com/album/set-sail-for-the-golden-age this is the best composer of pirate music i know

https://www.youtube.com/watch?v=QcPf4yKSe38

guy makes some great tunes. enjoy, everyone!

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 No.164628

File: cbc90757a83f225⋯.jpg (28.82 KB,782x577,782:577,kmb.jpg)

>run the ship through the south barrier

>everyone rolled a 6

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 No.164649

Exciting outcome!

Confession I have no idea what happens next. DO I need to keep hauling ass? :|a

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 No.164651

>>164649

From what I recall, most girls get a free move on their turn, so yes!

Moving extra fast takes actions, and things get slightly more hairy if there's complications in a room. As a dark girl, I think you get a pass on room hazards, but the pure ones get a risk of running into them if they run through dark rooms.

I think the most anyone's moved is 2-3 squares in one go; by rolling a competency die/forgoing normal.

So yeah! you're not out of the woods yet, and now's a good chance to go spend some favor (i forget if you have any) to run a gauntlet of monsters and traps like a scooby doo chase sequence.

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 No.164652

>>164651

Pretty sure I don't have favor. Haven't thrown anything in the GM's favor other than 'being the punching bag (for a given value of punching bag) and taking some of the pressure off of GMing in theory even though I probably made it worse by being new and being super unsure on the rules/in new territory'

Also @Wicked I emailed you about my next move.

Not that I'm 100% sure what to do with it.

Also, not directed at anyone specifically, I am such a slut for leaving a mark that I'm kinda sad the ropes got destroyed. :<

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 No.164689

>>164652

>Also, not directed at anyone specifically, I am such a slut for leaving a mark that I'm kinda sad the ropes got destroyed. :<

Well, you stuck elly with a raised Addiction. I suspect they're going to return in some fashion or another as a lasting… remark. Of some kind or another. to what end, i can't say.

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 No.164691

>>164689

>>164652

Funny you mention that. I was thinking about what I could change if she gets turned back. Was thinking something on her necklace or an outfit detail.

also I totally intended for the rope harness to be the last thing to go. Guess I forgot about it the other day, my bad

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 No.164692

File: 1a5b8659837591d⋯.jpg (Spoiler Image,239.15 KB,1800x1800,1:1,lingerie shibari bondage l….jpg)

>>164691

ah, lemme see if I still have it…

I may have had a special request. What was it? make sure she keeps that shibari fashion if I do turn her back?

Somehow I expect the captain wasn't thinking of as much FASHION, but hey, have a sexy certain surprise.

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 No.164695

At this point I'm at an impasse. I can have Nia go north and potentially finish off Charybdis but I feel that's not wanted by at least 2 players. Might just skip this turn then unless someone says otherwise. I have work until literally 22 hours from right now anyway so it's doubtful I can get a reply in before updates anyway, since phone posting doesn't work.

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 No.164698

>>164695

My suggestion might be to rescue snow woman and then back off ; i think the captain is likely to run away further -

and this means there's a risk in blindly chasing her throuhg unrevealed dark rooms.

mind you that could be fun, but I think the best result is to ask about what silvie and charybdis want, assume a midway point, and harangue but not hastle them for it - who's to say a few monsters aren't waiting in the wings up north to help the captain cover her escape?

i'm sorta glad it went this way, isabel was going to start gunning for the sabre hard, and i was really torn between taking care of elly and forcing her to withdraw by giving chase.

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 No.164712

File: c25bd805b8c9235⋯.png (276.8 KB,578x316,289:158,ClipboardImage.png)

I have no intention of keeping a secret: I fully intend to run like hell.

And while I don't mind if you chase me - I'm generally fine with letting the dice fall as they may as long as the dice feel good to roll, I don't think chasing Charybdis is the smart or useful thing to do.

That said, I needed to confer with Wicked 'cause pic related

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 No.164714

Dark rooms are staying hidden to keep some mystery, if the captain decides to flee further, I'll just move the token appropriately, which will only hint at the layout.

Pure players and NPCs dragged into the dark will have to examine rooms if they want to see what they're up against terrain-wise, but interacting with your captor is valid even if you don't know what the room around you is like.

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 No.164717

>>164712

> I don't think chasing Charybdis is the smart or useful thing to do.

Might as well bail snow woman or try to rescue silvie out! I see what you're trying to do there.

Besides, -something- was slowly picking off all our support. bunny, backstreet, someone else. knowing wicked, there's still some threats out there, and we may just be about to run into 'former' teammates exploring north.

>>158340 I see right around here's passion flower and others started 'disappearing?'

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 No.164722

>>164717

I'm not sure Sylvie wants to be saved. And I'm not sure how to go about doing this. Think I'm going to take a few turns off. Have Snow move 2 south please.

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 No.164728

Dice rollRolled 4 (1d6)

Non-action roll: Will Check

1-2, Sylvie fails

3-6, Sylvie's resolve stays

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 No.164746

>>164722

You doin' okay? If there's something wrong we can talk about it.

I'm completely fine with fighting the chase like I said, by the by.

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 No.164806

>>164804

Mmmh. Was there anything I could've done about losing Sylvie there? :|a

I'm not gonna oppose it if she isn't, just checking to see if I misplayed in some fashion.

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 No.164814

>>164722

something the matter, nia? everything going okay?

>>164806

I think you forgot to (officially vs implied) say you were draggin her by the ropes because she's tied up.

If she's cool with that, its an easy fix. You did beat her roll, anyway. Resolve roles are cute too! only 1/3 tempted? that can be improved!

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 No.164827

>>164806

>>164814

>I think you forgot to (officially vs implied) say you were draggin her by the ropes because she's tied up.

Well, if Wicked's willing to revise the post, Charybdis's post here

>And then she's hauling her as fast as she can through the rooms.

would certainly imply an opposition to Sylvie's struggling, so I'd say keep her with the ship with her 6 vs my 5.

Sorry if I've seemed flip-floppy on whether I want Sylvie to break or not and maybe making things needlessly hard and confusing.

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 No.164828

>>164827

And if Wicked's not willing to revise at this point, I'd play Sylvie as a much easier target this time, should Charybdis try to reclaim her.

I guess this sort of thing was bound to happen when I made my OOC goal completely opposed to my IC goal.

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 No.164853

>>164828

Forgive me a second, I'm just gonna gush about a favorite system that I don't think reasonably would work for this game /at all/ but I very like.

ahem

-actually, to save some space and not derail super hard, have a pastebin of it: https://pastebin.com/T8aaqFPD

But yeah, I'm holding off posting 'til we get official word as I don't think that turned out how either I or Sylvie thought it should have.

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 No.164858

>>164853

Sorry, in general I go more by the (ideally bolded) summary. I let her loose mainly because she beat the strength of the hold. Keep in mind that I'm glancing between multiple posts and comparing dice, so more subtle declarations of intent mixed with fluff will often get lost while I'm deciding what post links to group and narrate together, comparing dice, and moving markers around the display map.

With that clarification in mind, I will pull Sylvie along and possibly raise hold strength based on a second look at the dice.

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 No.164869

Yeah, I'll try to be more thorough and complete with them in future turns.

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 No.164897

Just a reminder if anyone needs to contact me, I'm pretty much always lurking on F-chat while I'm at home.

https://www.f-list.net/c/meddlesome%20mahous/

My game-specific profile

https://www.f-list.net/c/rachel%20macleod/

https://www.f-list.net/c/yvianne

Two other profiles that are what I commonly use for F-chat

Also a reminder that since my No list is a little slim and kind of flexible, consider me down for anything in this game. Throw me into your magical realm and I'll pick up a tour guide while I'm there!

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 No.164901

Courtesy of OOC talk 'twixt I and Sylvie:

One of the places we mentioned this little corruption scene going involved a chastity belt. That is super my kink but I'm well used to it being super not or even squicky for other players, so:

Is it cool with everyone if chastity kink is involved? Objections?

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 No.164909

File: aa97146978cb194⋯.png (64.91 KB,662x262,331:131,aa97146978cb1946029743e5d6….png)

>>164901

Lock up that slut. She can't be trusted to behave herself.

Also putting forth the petition to mark any defeated girl who gets separated.

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 No.164939

File: d8869031c57f1be⋯.jpg (104.11 KB,489x750,163:250,sylvie probably.jpg)

>>164909

Going further with this because it activated the shit out of my almonds:

As of now everyone basically has 2 HP bars, [CORRUPTION] and [INDECENCY].

[CORRUPTION] causes you to fall at 6.

[INDECENCY] locks all non-mundane dice and actions at 6.

[CORRUPTION] is always going to be the most important of the two. Hit 6, boom, you turn regardless of how many cloths you're wearing. Lets call this a "quick conversion." I was turned in the midst of battle, and the beast that did me in was promptly torn asunder by our scythe-slinging neko. Quick and dirty, it dropped me right back in.

Sylvie, on the other hand, is being worked over in a slow, careful manner with special attention payed to her slutty secrets, and topping it off with an extra-special curse engineered just for her~ <3. This is only achievable because Chatybdis was able to get some quiet time without any distractions. I "only" hit 6 [CORRUPTION]. Sylvie hit 6 [INDECENCY], had a hold placed on her, was whisked away from anyone who could intervene, all before getting to 6 [CORRUPTION]. Let's say she turns. If we're both purified, we both are at 2 [ADDICTION], essentially the same.

What I am proposing is the first "thorough conversion" is capped off with the placement of a permanent curse mark, with a built-in effect that makes it easier for her to be reclaimed. No field-purification can remove it, as it is tied directly to the Empress's power.

Mechanically, this makes [INDECENCY] slightly more important, as the threat of defeat>abduction>thorough conversion can leave you with a penalty even if you are saved.

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 No.164940

File: 29d9ed32f0a6929⋯.jpg (74.46 KB,1024x576,16:9,l meid.jpg)

>>164939

Of course all this is bullshit if the penalty isn't "fun." As with all conditions, the curse should tie in to the character somehow. Something that keeps Isabel on edge and more willing to just give in might not be as effective on Nia.

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 No.164953

I admit I am super for this sort of tradition of marking girls because THAT IS MY FETISH LITERALLY.

But also just like, adding additional stakes and variations to things like that. I can see similar things happening if we manage to turn to a full evil campaign against the Valkyrie, and get captured by the pure side and so on.

There's lots of lovely potential here.

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 No.164954

>>164939

>Stripped+Corruption from a more drawn-out process adding a permanent penalty as opposed to just forcing Corruption checks on a clothed heroine

I definitely like this idea.

I also like your pictures.

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 No.164962

File: ed5cb6057ce2cb8⋯.jpeg (113.62 KB,1280x720,16:9,ed5cb6057ce2cb87ce5f5f673….jpeg)

>>164954

I bet you do slut.

>>164961

Okey dokey! If you're cool with it we'll do it the official way. Gives me another chance to escape.

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 No.164973

File: 7c978a471e8fba7⋯.jpg (257.19 KB,850x1275,2:3,1520921165610.jpg)

>>164962

I really do… I can't help myself!

Someone oughtta punish me… and maybe call me a few names too

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 No.165099

I would post, but Sylvie is in a poor position to be proactive. Sort of waiting on Charybdis…

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 No.165131

>>165099

Could roll a pre-emptive corruption check? Do you need one of those?

>hold strength 6

>rolled 5

Well it looks like that's that!

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 No.165161

>>164909

>Also putting forth the petition to mark any defeated girl who gets separated.

Funny, my first thought on reading this is 'great, now that's something to do to the evil girls too~'! what manner of stuff are they going to be marked with! :)

>>164939

..though, there's something to this.

>What I am proposing is the first "thorough conversion" is capped off with the placement of a permanent curse mark, with a built-in effect that makes it easier for her to be reclaimed. No field-purification can remove it, as it is tied directly to the Empress's power.

>Mechanically, this makes [INDECENCY] slightly more important, as the threat of defeat>abduction>thorough conversion can leave you with a penalty even if you are saved.

Hmn. This sounds a lot like how Addiction is supposed to work! My thought at seeing this was 'finally, it does something!' but also, I think this is the first time since the start of the new system that its been raised.

I guess my question is how do you remove curses, and how hard is it to jump through hoops to get rid of it (at the end of a floor, perhaps, or goign through a level without turning?)

And also: should this be something that ties into Addiction? Such as it only going up after a 'full defeat', and/or, for example: you might get +1 to sexgrapple corruption checks at 2. What about corruption die rolls at 3, encouraging people to fall back under her sway if they draw on her power?

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 No.165165

>>165131

>Could roll a pre-emptive corruption check?

>5+1

I really hope Charybdis checks in and does something with that…

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 No.165173

File: 26b1047ab9de85b⋯.jpg (91.5 KB,768x1024,3:4,__original_drawn_by_fumi11….jpg)

>>165161

>should this be something that ties into Addiction?

Yeah, I was worried that it and addiction serve the same purpose, but I fell like there's some room for both of them (at least from a game-design perspective). Simply put, [ADDICTION] is a point value, while [MARKED] is a yes/no. If we wanted to explore these further there could be something that forces an [ADDICTION] check. In this case failure would not increase [ADDICTION] as that would be pretty nuts, but would cause something to happen. More like Sylvie's self-enforced will checks. Could also implement traps/room effects that function differently on marked or unmarked MGs, a binding trap that only effects unmarked girls, an enemy that prioritizes marked girls, etc. This is definitely more game-y than RP focused though, so let's not get too bogged down statting out everything.

>I guess my question is how do you remove curses, and how hard is it to jump through hoops to get rid of it (at the end of a floor, perhaps, or goign through a level without turning?)

Well, if I'm going to be as cruel as Sylvie deserves I'd say "permanent" means "it's a direct link to Calista, so it remains as long as her power exists." But I don't want to try and overrule the Dungeon Mistress so I'll leave that up to Wicked.

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 No.165174

File: d95ed901639c99c⋯.jpeg (169.46 KB,750x1000,3:4,04bb5707eebfb69ed09bf8940….jpeg)

>>165173

…then again I realize slapping someone with a permanent penalty with no prior warning is kinda a dick move, so maybe we should let her off this once

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 No.165176

Sorry to make you worry. Charybdis is here, I just needed the break to deal with other things. I'm gonna grab breakfast and then DESTROY Sylvie if I can manage it.

>>165174

My thoughts on this, assuming Wicked doesn't have a specific reason for it to be one way or the other: depends on the player.

I have the sneaking suspicious Sylvie has no intention to lose her curse, so if /she's/ fine with it, it's, oh, finely crafted and not removable unless Calista is defeated. Whereas another player may be more determined to resist the inevitable fall to darkness and depravity and gets some more doable removal condition.

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 No.165180

So, per the post that just went up:

My thoughts on what precisely happened here: Curse marks don't need to have additional effects - the +1 to corruption rolls is already a phenomenal boon to the dark side. However, I thought it would be super awesome to work an in-character reason for them varying from girl to girl into the story - they react to the girl's most hidden desires.

In this case, since Sylvie enjoys her punishment so much, she gets an additional effect: can't masturbate. she can still get fucked, as evidenced by charybdis' knee not being /forced/ away, and even take a domineering role if she's able to pin someone down, she just can't *self* pleasure.

Basically a case of using kinks to extend the situation in a roleplay-y way that may or may not enforce in mechanics. :D

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 No.165237

Sorry for the wait everyone, I was a wreck the past few days. I'm going to do the update now and then skip Wednesday to hopefully resume the regular schedule on Friday.

>>165161

>I guess my question is how do you remove curses, and how hard is it to jump through hoops to get rid of it

Well, the curse mark falls easily withing the realm of complications, but that alone doesn't answer much since some complications last a specific number of turns, other just sit until a successful action removes it, and Sylvie's change in size tends to become inactive (but still part of fluff) when she gets stripped and has to regenerate from 6.

I'm thinking of making the curse mark a bit "sticky." that it takes very relevant means and a good roll to remove. It's as good as permanent if nobody bothers trying too hard to remove it. (Example: Ecectric Idol's Entranced)

If I wanted to make it particularly tenacious, I'd apply a thought I had: specific actions being unable to be rerolled. On the fence whether to use it for this, but basically it might end up seeming appropriate for a scenario or two later. (probably something where from a roleplay standpoint there's a very narrow opportunity of doing something so anyone attempting it has only one shot.)

Also addiction checks sound like an idea I had for a character having specific vices they can be tempted with. However my idea was that if the vice was in play, current corruption served as opposition. Passion Flower would naturally have one of the most crippling ones.

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 No.165273

>>165237

>Sorry for the wait everyone, I was a wreck the past few days. I'm going to do the update now and then skip Wednesday to hopefully resume the regular schedule on Friday.

Oof. sorry to hear that. Take time for yourself, and don't burn out!

what's passion flower's vice, anyway? all of the women on the team :D

I was wondering - whats the simplest/easiest way to get isabel's uniform and purity back on her feet? Purge self/have blue help with the corruption?i was just looking overactions to do both at once. also what's less likely to leave blue corrupt herself.

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 No.165288

>>165237

Aw, sorry to hear that…

I've been sort of low-energy myself recently. I'm totally working on my reply to Charybdis, but with my tiredness and my attention being pulled in a few different ways at once, I'm definitely milking these extra few days to finish it.

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 No.165378

No time to update today. Seems to be a hectic week for me.

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 No.165390

File: 7a81a63a52ed277⋯.jpg (89.91 KB,565x800,113:160,7a81a63a52ed277fe327458e14….jpg)

File: 1a6db328d30dcb7⋯.jpg (122.19 KB,800x1100,8:11,1a6db328d30dcb74af577c4855….jpg)

Shadow Sniper Sylvie

Having given into the temptation of limitless pleasure and freedom from responsibilities, Sylvie's starlight has gone dark, though her personality is still bright as ever. Feeling somewhat neglected by the Academy, and curious to explore Calista's exotic and enticing magic, Sylvie is eager to please her new mistress in hopes of being rewarded for her hard work.

Her luck is still no better than it was, however.

Tangler Bow

Sylvie's bow of solidified starlight has been replaced with one made of strong and thick vine. While the bow itself can't change shape, its arrows are actually tightly-coiled masses of long, clingy tentacles. Not as strong or smart as the tower's larger beasts, these tentacles can still pose a bit of a threat for the unprepared, wrapping around wrists and crawling under clothes.

They can burrow into the ground to act as traps as well, but they like hiding in warm, wet places the best.

Stalking Shadows

Instead of emitting starlight, now any room Sylvie is in seems to get darker, and the corrupted heroine can blend into the shadow, hiding until she wants to be seen or until an especially keen eye spots her.

Pursuit

Agile and athletic as ever, Sylvie remains quick on her feet. Driven by a new purpose, though, she seems to get even faster when chasing down a target she wants to introduce to the Empress's love.

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 No.165406

>>165390

Oh wow, this is fabulous!

I hope to get a reply in at some point today.

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 No.165485

I failed!

But, I'd love to know how Sylvie feels about how to end it.

There's sinister denial, a precious climax, and more options besides. :|a

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 No.165489

>>165485

>>165484

>Player Indecency corruption, addiction

>Grand Mirror 5* 6*,2

If you want some suggestions, ask about stat recoveries. i seem to recall teh dark girls have LEWD potions to do it by basking in the empress power

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 No.165637

I'm not dead, but it has been a rough week.

Should be updating tomorrow, and then skipping Wednesday since it leaves such a short turn otherwise.

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 No.165673

>>165637

I'm not dead either. I meant to post last night, but it's been kinda busy for me too

>>165485

I have no idea what to do with my turn besides just slay Sylvie with Charybdis' sexuality s'more. I figure it's fine to let the good guys take some time to breathe anywhow.

I was figuring since we weren't actually on the map, we weren't exactly expected to make actual actions until the heroes started moving yet

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 No.165679

>>165637

I was just going to ask last night if it was midterms or somethign for you, because i have a few friends in that same situation.

Here's to staying alive, but not busy!

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 No.165743

>>165679

No, just life in general taking the wind out of my sails.

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 No.165792

>>165743

Want to know a secret? I never had any. You just need to keep pushing regardless

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 No.167085

File: fc8d058cd8644d2⋯.gif (1.3 MB,500x375,4:3,tumblr_ndm7xgmwCg1twaj7lo1….gif)

File: 883c356821f2653⋯.jpg (172.34 KB,800x600,4:3,1b4fed9fc97c57cbef10e772bc….jpg)

File: 8ae531340ca5271⋯.jpg (167.51 KB,366x600,61:100,NNXa6IV.jpg)

File: fa3a1579b1c3a5d⋯.png (1.71 MB,1024x1446,512:723,400-079-1504966588094.png)

File: c3f126ec5fb8f0c⋯.jpg (118.95 KB,958x963,958:963,1403065943668.jpg)

>>167076

At least this is what I'm figuring the next Evil Step should be. Go get some monsters to sic on our heroines and so forth. Cue corrupt lewdness. I'd also love suggestions from the rest of the players on neat monsters to get.

Also gonna throw in a bunch of pics related to things I'd enjoy making happen in some fashion.

Not included: orcs and faeries and on and on and on I like lots of things, just these jumped out at me looking over my collection.

Attached images:

0: Eloise gets fangushy over Sylvie.

1a: Parasite sneak

1b: Parasite takeover

2: Tentacled labyrinth

Bonus: https://imgur.com/a/fi2CL Alternate Parasite Scenario, featuring Velma and Cultists!

3: A panther lady

4: Hey sweet, loot!

5: This lil' lady

6: Puppeteering

7: Oh no these ones have eggs

8: Rubber Goo

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 No.167087

File: cf2a45ecc664e54⋯.png (1.7 MB,1400x840,5:3,e81c9c5daab5abf29a31b0c31b….png)

File: 45a11ef90092c92⋯.png (279.05 KB,540x716,135:179,tumblr_omxd56SPVS1unm603o2….png)

File: 4ea7738ca400078⋯.jpg (623.4 KB,1057x1500,1057:1500,__original_drawn_by_tousen….jpg)

File: e58b218f8cb02f0⋯.png (1.15 MB,1250x1000,5:4,1482973363043.png)

File: f4501068078008b⋯.jpg (656.37 KB,1200x914,600:457,40dfaf9abecfab01cd71a8e71c….jpg)

Oh damn it, the second half got cut I see.

4: Hey sweet, loot!

5: This lil' lady

6: Puppeteering

7: Oh no these ones have eggs

8: Rubber Goo

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 No.167419

So just to clarify, having 5 monster dice means I can summon any number of monsters and split the dice between them, right? Like I could make 5 critters with 1 dice, or two critters, one with 3 and one with 2?

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 No.167435

>>167419

Yes, exactly.

Also, still have incoplete sections in the new rules doc, that's still a WIP.

For now, is there anything in the old rules doc that's missing from the new one? I tried to transfer everythign a while back but I need a second set of eyes to make sure I didn't miss anything.

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 No.167689

Didn't I post something about rules?

Anyway - to reiterate that - I feel like one die roll to decide it can be a bit wonky. I'm not sure as yet. I feel like something more like a 'can roll yourself up to a cap' thing is decent, but obviously shitty luck means good girls have more time to prepare? Maybe a cooldown is necessary.

Anyhow, as for today's post. . .

-I don't feel like I should be the one suggesting what Sylvie grabs, given I've got my own imaginary menagerie to manage and the ones on the receiving end of it are likely to be, y'know, the good girls. So their preferences matter. Still I can drum some ideas up if needed (hit me up on F-chat, Sylvie?)

- I do very much want input. I have a few ideas that are percolating more specific than the ones above.

If I don't get any complaints on it, I'm probably going to establish some kind of body-puppetting or living-clothing type monster, since it looks like Sylvie plans on at least one tentacular eggularity? :3

Beyond that, also, I'm really curious and keen to see about setting up some traps like some of the things I've shown above.

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 No.167706

>>167689

Bruh. You just made a bunch of monsters and are now thinking about building traps. Of course it'll afford us some time to get our shit together and restock. Speaking of I'm trying to figure out what to do with our small amount of time. Build up power, think of a cool combo attack, touch Nia's ears, text Isabel something hot, etc. wondering if it's worth trying to hunt down Sylvie or if we should just run to the next floor. Then again that might be a little metagamey/against magical girl protocol.

Living suits sound fun, and they gel with the whole cosplay theme you have going. Also there better be something nautical themed.

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 No.167937

Sorry, I know I should be posting something, but I've just been feeling incredibly unfocused lately. I'm having trouble focusing on even simple things, much less writing smut.

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 No.167950

And I've missed another turn completely. Well, guess I'll update tomorrow then.

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 No.168025

Do we have to summon all of our monster dice at once? Or can we keep some in reserve for later?

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 No.168045

>>168025

Not clear on why you'd want to save them for later, but you can summon as you go if you want.

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 No.168046

>>168045

Well, between our fairly high summon rolls and our understaffed Pure team, we might be in a good position to absolutely steamroll the others, and I'm not sure that'd be satisfying from a narrative perspective.

And also, it's been days and I STILL don't know for sure how I want to use all my dice

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 No.168503

So yeah, I do share a similar concern to Sylvie, and it's pretty obvious as things stand the respectable thing to do as villainous narrativists is to not throw our entire might at the Heroes at once.

We may need to do some coordination with the G.M. for that.

Also, meet Galatea! Hopefully she'll be with us a long time +_+ (or die immediately). Either way, she's got some neat mechanics that I'll have to negotiate the specifics of. . . also with the GM!

Which, to be frank, comes down to her using the living clothes to make a cursed item (I'd say SPOILERS but let's be real, you all figured that out immediately or would have shortly).

I figure since that's using part of the components of what makes her a 3dice mon and is a fairly powerful effect, it's fair for her to sacrifice 1- or 2- of her dice to make it so when she's, say, got a strong grapple hold?

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 No.168541

>>168503

I'm thinking of having her play as a combo monster where one or two of the dice are "spent" as part of the monster turns into a complication, acting as a single 3d6 monster until then.

It's update day, but the time I was going to spend on an update was taken fro me and now I need to sleep. Might do an off-schedule update tomorrow and then skip the next to avoid a short turn before resuming the regular.

Everyone else seems a bit busy as well anyway.

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 No.168693

So again:

Recruiting new players!

If you're interested, here's the barebones of what you need for a character:

Character name:

Most characters so far have a codename for their superhero form, and a given "normal" name. The typical codename is in Adjective, Title. An example is Silver Valkyrie. A noun can take the place of either, or both, like in the cases of Crimson Axe or Artillery Doll

Character abilities:

Each character has three specialties. Two of them to represent superpowers, and the third is a skill or ability not dependent on magic.

Symbol:

You need to choose something to act as your character's marker on the game map. It will be a 24x24 single-color shape

Fluff:

The degree to which you do this is optional, but it'd be vary boring if you only had the gameplay side. Try to give a brief description of your character, their powers, personality, and appearance. Most find images and post them with at least the initial description.

The latest verson of the rules is here:

https://docs.google.com/document/d/1tayWCmyOr-fwPZl_lMHkfZ_89TaqrrLj-3il9UXsulM/edit?usp=sharing

It's a WIP, so don't be afraid to ask questions or suggest I get going on cut-off or missing sections.

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 No.168909

>>168693

Just curious, are we still doing the 3 player actions minimum to a turn?

Should we reduce it if we're low on players?

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 No.168953

>>168909

Well, I hadn't counted Isabel out and the rule is "majority inactivity" Meaning if we had the cap of eight players a turn would be skipped if we only had three moves.

So time to start updating on 2s.

Also, /erp/ seems to be dying, so feel free to recruit from other venues.

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 No.169170

aaaaAAAAAAAH

I meant to get something in last night but my back forced me to retire to bed early.

I'm gonna get breakfast and pound something out. Still really unsure how to handle things here as the Evil Side, though.

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 No.169180

noblewomanlaugh.mp3

I have recruited someone! They'll be along shortly with a character idea. More pure girls for me to corruptify, etc.

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 No.169198

File: 3129cde2e549b18⋯.png (863.15 KB,643x900,643:900,ticking tycoon.png)

File: ec88ecca85d7dcd⋯.png (326 B,24x24,1:1,ticking tycoon icon.png)

Hi! I'm Charybdis' friend! She told me about this whole thing, and it seems pretty neat (and entirely up my alley, if I'm being honest…), so… here's a character pitch!

As a note, I've pretty much never posted on image boards before, so apologies if I mess up syntax or something!

Ticking Tycoon Emilia

Emilia East, the TICKING TYCOON, is a magical girl powered by the second-strongest force known to mankind: money. Picking up a lucky penny that turned out to be a magical talisman, Emilia embraced her newfound powers and embarked on a crusade to scourge evil from the world through the power of commerce! Capitalism, ho!

While transformed, Emilia is a cocky, strong-willed young lady with a flair for the dramatic. In reality, she hides behind her heroic guise, covering up her true nature as a slightly awkward and terribly nerdy high schooler with the demeanor of someone much more cool and composed than she actually is. On the 'job,' she's a well-heeled rich girl with nothing to prove and everything to show off; at home, she's a nearsighted dork who would rather avoid the spotlight and spend her time playing games with a few rare friends.

Emilia is a little on the shorter and fluffier side than she'd like (the latter part due to a habit of nervous snacking), but her costume gives her a curvy figure and sensible heels in order to offset both. She's well-known for her ticking hat, the tricks she pulls out of it, and her ability to defuse situations with class and style.

Specialties

- Compound Interest: Ticking Tycoon Emilia is able to magically multiply and telekinetically propel small objects that she has recently touched to a significant degree. Usually, she uses this to fling a coin at monsters and bring them down in a storm of spare change, or attack from multiple angles or around corners by curving her tosses.

- Hat Trick: Ticking Tycoon Emilia's hat can produce solutions to problems, giving her a supply with which to meet demand. Emilia's hat functions as an extradimensional storage space (and holds everything she might otherwise have in her pockets and/or purse) and also magically generates objects appropriate to her environs and situation for her to use to solve problems. Of course, given the nature of the Tower, it might have some funny ideas of what constitutes a 'solution'…

- Fortune Finder: Transformed or not, Emilia is a bargain hunter extraordinaire, and is quite skilled at quickly and thoroughly scoping out a location for any hidden treasure – or traps – that might be present.

…and as a final note, I had a vague idea about doing some kind of give and take "capitalist genie" thing with Hat Trick instead, but I'm not sure about scope and scale when it comes to Specialties. This all seemed about in line with other things, though. Let me know if there's anything I can clarify or answer or anything!

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 No.169200

>>169198

Welcome to the club! With the amount of floor clearing we've done so far, Wicked could probably start you off at Cleric's position instead of at the floor entrance, but I couldn't say officially.

I gotta say though that's a really unexpected theme for a magical girl. Looking forward to seeing how she plays!

Also, I've already got a really great pun I wanna use IC for her

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 No.169208

>>169200

Yeah, generally new players will start in the safe room, and if it's not up, near cleric a pure player group.

>>169198

Very interesting concept, as for the "Hat Trick" Specialty, it seems like something that'd be fun to play off of. However in exchange for the versatility, the normal die can't be used in the same roll.

Also nice of you to make your own icon, but I tend to make them single-color so it's easy to grab them with the magic wand tool when moving markers around.

Update early tomorrow, as It's already too late to start on it now.

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 No.169226

>>169200

Thank you!

I like playing weird stuff and being the cause of terrible puns so it took me a little bit to come up with. Chary can confirm that weird stuff is basically my bag, though.

(and also being a source of sass)

>>169208

Thanks! If I'm given the flexibility to cook up my own powers, I like to give them an angle for the GM to play with. I read the rules about fixing damage making Corruption potentially happen, so I thought being able to make Nebulously Useful Items with a similar risk of them not being quite what she expected could be fun for everyone involved.

Re: No normal die: So if I've got the rules right, that means she could roll one die for the Specialty and then probably risk something for a second, but could use it for a wider variety of tasks than a standard Specialty? Are there situations in which you can't roll a Normal die at all?

Perhaps ironically, I actually installed paint.net in order to get the magic wand tool in the first place, so I probably should've thought of that. D'oh. You can probably just bucket fill most of it and make it monochrome without much trouble though. Sorry for the trouble! I thought I'd saved you some. Oops.

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 No.169227

>>169226

>Are there situations in which you can't roll a Normal die at all?

The rule of thumb is that it can't be used for tasks that could only be accomplished through magical means or exceptional talent. Fighting "boss" characters (you'll probably know em when you see em) is the most major no-normal circumstance, but I think there may be a few others.

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 No.169231

>>169226

Before I put you in the game, I forgot one important thing!

Shoot me an email at wickednightmare@airmail.cc or otherwise give me a way to send you the link to the player preferences document where you can mark what kinks you like or hate.

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 No.169235

>>169227

OK, cool. So there are things that you're either specialized in dealing with or you're outta luck. Got it!

>>169231

Ker-sent!

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 No.169429

So, as I await my imminent demise (or something equating that anyway), a request: newbie advice!

Is there anything I should know to always or never do? Processes to a turn I should observe or keep in mind? Silently-agreed do's and don'ts for interaction or exploration, like using the buddy system or just kinda wandering off being encouraged or discouraged? Degree of spammyness in writing I should get to? Heck, just general words of helpfulness from the experienced?

I'm not used to not knowing a dice system backwards and forwards, and other than the brief primer I'm mostly coming into this blind, so… yeah! Please feel free to dispense with the good or possibly bad advice!

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 No.169432

>>169429

>Is there anything I should know to always or never do?

Don't fail on purpose. If you had shitty roles that's one thing, aiming to lose and then getting everyone else effectively killed is another. Play whatever side you're on to the best you can is how I personally play. But even if you don't play like that, remember that sometimes what the other player wants is more important than "winning". I sat out over a week to ensure this last point.

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 No.169434

>>169432

My general go-to rules at a table is to a) not do things that will ruin other people's fun, b) definitely do things that will enable someone else to shine or enjoy themselves so long as it doesn't contradicting A, and c) do my best to work with the group so everybody is satisfied and can do their utmost to succeed at the challenges presented, also not contradicting A.

Basically, the constant conundrum of a lewd game is that the desired reward (kinky smut) is very often locked behind a failure state. I won't deliberately cause that failure state during anything but a single player experience unless it's what everyone else wants too, because frankly it's just kind of a dick move to dictate someone else's success or failure against their consent and desire. Y'know?

Thanks for pointing it out, though. I'm glad it's something you practice!

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 No.169436

File: 17396859ea53f9b⋯.png (193 B,24x24,1:1,Tickling Tycoon.png)

>>169429

Well, let me toss out a few rules on how to post:

1. Declare your intended action either during the same post as your roll, or before. Any dice thrown before a declared action are invalid/count as a misroll.

2. Include a clear summary of your intended action. When comparing rolls or otherwise jumping between posts to handle the game side, it's important for me to know what a player wants their character to be trying to do at a glance.

And with that I think I'll look over the rules doc to see what else needs to be added. Once again, it's a serious WIP. You'll be officially in on tomorrow's update.

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 No.169441

>>169436

Great! Thanks!

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 No.169458

>>169436

Oh! Just noticed the file name: ticking like a clock, not tickling like what I'm gonna do to the Captain until she submits to my diabolical will is cleansed. There's a slightly steampunk theme with her outfit! …for now.

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 No.169694

>>169693

Charybdis casts Stall For Time. It's Moderately Effective!

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 No.169707

>tie on both dice

I guess we both get something out of this. Motion to have the tentacle spring to life in Sylvie's hand.

Also not only did we both turn, but we're both nursing a compulsion. What an entertaining match-up!

>Trance 4

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 No.169729

>>169506

>As Isabel Tries to rally the team northward, she ends up getting a bit tangled in the web of chains between the north and south sides of the room. The chains slide along the room's surfaces, closing in on her. She manages to escape being fully ensnared, but as she escapes back south she still feels a bit trapped. With a bit of struggling it seems her wrists and elbows have been shackled together behind her back.

>Complication; Arms Back: The normal die cannot be used for combat.

Come back, backread thread, check up on things. WOnder curiously why my map position hasn't moved.

Oh, hey, this explains it. I guess this is my welcome back 'curse', haha.

[spoilers]thankfully, there's an appropriate pic for this moment…[/spoilers]

i'm just gonna jump in and roll with it, i think.

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 No.169739

>>169707

Worst thing about being a dark magical girl is not getting to accrue compulsions! D:

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 No.169747

>>169729

It just means you were missed! And now their aim is better~.

>>169739

Maybe you should get them for being thwarted by the Forces of Good?

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 No.170035

>>169747

>Maybe you should get them for being thwarted by the Forces of Good?

No reason you can't. Depends more on what players do, since they're the ones primarily controlling the pure side.

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 No.170047

>>170035

Admittedly, I'm kind of unclear on what we can do as the pure side to purify the corrupt without a specialty, or to possibly inflict something like compulsions. What sorts of things are permissible or within reason for us?

I figured the corrupt side got more leeway in general due to the whole corruption thing, but if we can similarly employ Goodness and Light to do stuff to them… well, actions may have gotten a bit more varied and a lot more interesting.

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 No.170068

>>170047

I'm thinking you can detail the kind of lasting effects your character tries to leave in the fluff, and then leave it to me to decide how exactly it works game-side.

So in other words, think of what your character might be capable of (competency) and try to use that.

Also I forgot to reduce the strength of persisting holds last update, they should all be lower by one this turn.

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 No.170212

File: 449133269fcff4a⋯.jpg (395.71 KB,800x800,1:1,39451493_p1.jpg)

In apology for my out-of-line turn, here's some art you might be able to use, Nia.

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 No.170672

Hey, so, I know people are always grouchy and resistant to change but half of our players use it anyway.

What if this game had a Discord server? We could create channels for specific categories of chatter and has things out in a more synchronous fashion than an image board really allows, while also allowing things to sit asynchronous and get to them as needed.

We could still post here on /erp/ for legacy/advertisting/officiality reasons, or end up rerouting the whole thing to Discord at some point if that more suits needs.

Particularly this suggestion comes to me due to lingering uncertainty on the rules and the general expectation of rule changes. Having, say, an OOC discord channel specifically dedicated to discussing and hashing out rules as they are and rules changes to be would be useful, as would the ability to quickly ping a player in a way they may actually see quickly so that you can clarify if certain posting ideas aren't to their tastes or so forth.

Basically my suggestion is to replace the OOC thread with a discord server of more granularity and speed. I could even set it up if'n ye trust me to do so.

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 No.170673

>>170672

I'm pro-Discord, but, well, I already use it, so it's no big change for me. Would be way more convenient for this thread at least, though!

I don't think adding a dice bot is really difficult, either.

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 No.170695

wicked, do you have a sense of whether its going to be a early or late update today?

I might have to phone in a reply from work today

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 No.170830

I come baring gifts! By which I mean fairly large additions to the lewd log!

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 No.170846

>>170830

There's a lewd log?

But that's lewd!

(…but what is it?)

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 No.170848

>>170846

The "extended roleplay space" https://oasis.sandstorm.io/shared/kswCs9szckxuJODQdv2JmWvPOcHXkd7t3XuWsOYoSR1

I have a few scenes with Isabel and myself saved up. Been meaning to clean them up and share for a while and I'm finally getting to it partially because I'm going to try something that might be really stupid and may need the favor.

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 No.170859

>>170672

I think I'll try out a discord server, giving a long trial run before I think about nixing the use of an OOC thread.

Gonna send out an invite link via email.

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 No.170895

Hey quick Q. Is this a situation where Normal has to be rolled? As it stands I guess it's kinda dubious how important the part of my action that can be considered "human" is.

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 No.170900

>>170895

So quick clarification as to what the hell is going on.

I'm trying to share my Trance condition with the Captain. A while back Elly's second competency switched to "share thoughts/ideas with target." Previously, Trance has been fluffed as felling a need to be held/pampered/taken care of/etc. Basically super-clingy-girlfriend mode. By sharing that feeling (or how good it feels to give in to it), I hope to share the condition.

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 No.170901

>>170859

>>170672

I'm not especially happy to hear the news news but I'll stop by and check it out!

Ever since the chat-bar on the oasis etherpads (little known fact, we used to use it for little collaborations on the subjects being worked on); I've thought about an chat server, but haven't brought it up myself because, well:

The main downside to 'rush everythign to discord' is that everyone's doing it, and that makes it somewhat overwhelming. Personally, I draw the line for fun activities when they start to feel more like work and less like fun, and my immediate reaction was 'oh god, not ANOTHER one'. Its hard to keep up with, and I think in the end the thread will still have its place. There's a few underlying concerns I have which might be good to lay out, mostly because they're the reasons I haven't brought the subject up:

Accessability. It turns the game into an in-club instead of a thread people can show up in and ask questions/jump into/partake. All of our current players, save the newest have wandered by this way, and if its gotten us our current crop of good people to play with, that means we're doing something right, isn't it? Slightly relatedly, being able to pop in and catch up without an invite

Hastle. When you pile yet more places to keep track, it easily ads more grievance - when activities start to be a dread and a drag instead of easy, burnout tends to rise. If a fun game becomes a chore, its not a game anymore. There's also the *obligation* to stay current or fall behind on what's going on.

Anonymity's a factor. its been a detail slipping by the wayside, but everyone involved was hesitant to use gdocs or attach names/emails to the game. Its been opt in so far, and the main reason I haven't added it myself is because it's the one thing that's unfair to make mandatory for others.

Its probably a good resource to have in general, and the game's a bit scattered resource wise, but I also think the thread will still keep its place. This isn't a no from me, but IS an 'oh god, not another one'

But i'm optimistic. Can we call it 'empress calista's magical paradise', though? Because damn, it needs to be ostentatious.

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 No.170922

So the idea with this Blackout move is to make it harder for the good side to take action against their opponents (servants of the Empress would of course be unhindered). I was thinking perhaps a persistent condition where those that don't save against it need to roll against a higher target number, and/or lose on ties vs dark girls and creatures until their first dice rolls high enough to save.

As usual though, you can choose how to implement that as you see fit, Wicked.

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 No.170923

>>170901

Kinda iffy for the same reasons, especially

>Accessability. It turns the game into an in-club instead of a thread people can show up in and ask questions/jump into/partake. All of our current players, save the newest have wandered by this way, and if its gotten us our current crop of good people to play with, that means we're doing something right, isn't it? Slightly relatedly, being able to pop in and catch up without an invite

I can definitely sympathize with this. The OOC thread makes it more open and inviting for random anons to jump in when players take a break.

>>170902 (in the main thread)

I was under the impression that Trance was only rolled on the first action attempt. If I have that wrong, Oops! My bad. The last time I "tapped into" a hypnosis-related action my Trance level jumped a bit. Totally expected it to happen again regardless of dice.

I suppose you COULD use those to inflice something on me. What was the rule again? Using one guarantees an outcome but not the details?

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 No.170924

First off, I decided to change the favor dice to request points. Firstly because if the roll ends up low they're wasted. Also to emphasize that they're not there to bolster your action dice.

So basically now you use a point to request something to happen. That kind of thing will happen, but the specific result is up to me.

>>170901

Well, Discord seems a bit iffy of a service for NSFW things. They seem to allow it begrudgingly and the server could totally be shut down over the fact that most characters involved are under 18.

I'm in the state of throwing it up and seeing if it catches on. Also email has kind of become mandatory if only to have a way of giving players an access link so that random anons can't mess stuff up maliciously or accidentally.

>>170900

Valid and very interesting. Also the "normal" die thing is more of you can't try get distracted and try to thunder punch something else if you want to maintain your grip on the thing.

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 No.170925

>>170924

Oh, adding that normal wasn't a required inclusion or valid for what you were attempting.

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 No.170926

>>170925

Figured it wasn't gonna do anything, thanks for the clarification.

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 No.171013

Can I get a show of hands on swapping to "sum of d6" from "best of d6" for PvP?

Honestly this is the one sticking point where the intended game doesn't gel well with the Cthulu Dark Ruleset I've butchered trying to make it fit.

So basically in cases where we're throwing dice at each other we don't have the constrained 1-6 result set and more dice actually means more power, while tasks like disabling room traps and the like continue to work just fine as they have been.

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 No.171014

I'd be willing to try it.

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 No.171017

>>171013

Seems fine. Who gets ties?

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 No.171018

>>171017

Same as now, if both can happen, both succeed. if they conflict, whoever declared their action first. (initiative bonus)

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 No.171270

File: a98bd8ac8743459⋯.jpg (8.26 KB,393x306,131:102,monado speed.jpg)

I think Nia's intention was to speed us through the grapple attempt. Rolling one as written for now.

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 No.171671

>>171661

you have no idea how welcome that is.

the weekend sucks for me so hard

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 No.171718

Awawa please wait my computer shut down on me while I was writing >_<

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 No.171762

File: 4d72526af752fa9⋯.jpg (255.8 KB,750x1000,3:4,4d0f1769-0b4f-49e0-855e-2d….jpg)

Gonna try not to sound like a sore loser, but here I go.

I think the most frustrating thing right now is that while the Cthulhu Dark hack feels good for for the actual exploration part of the game, it grinds to a halt whenever a DG shows up. While exploring Indecency and Corruption are slowly-but-inevitably chipped away as MGs are punished for taking excessive risks. But it takes a long time to get from 1 to 6 so messing up isn't too unforgiving. In a PvP situation it devolves into a drawn out slugfest of throwing dice at each other, hoping to overcome inevitable opposition rolls (and re-rolls) and successful checks. At this point it's been three real-life weeks since Idol and Sylvie walked into the same room and not a whole lot has changed. 4 dice worth of monsters have been destroyed, a crystal was burned, and… that's about it.

As it stands Charybdis might have the right idea, I'm starting to feel as if the only moves that matter are ones that threaten to immediately incapacitate a girl. We've had a few DG encounters before this:

>Tetris-chan

>Heartstrike Nurse

>Miracle Maid I think?

>Artillery Doll

>Captain Charbdis

>I'm sure we ran into Passion Flower at some point but I'm drawing a blank on what went down

I'll need to re-read the Heartstrike Nurse fight but I don't remember it being too long. Artillery Doll took a long time and ended with 3-4 MGs dog piling her. Captain Charbdis was long and ended in retreat, with light-side losses caused by a girl entering the battle at 5 Corruption as well as a few chains of poor rolls resulting in a massive Indecency gain as well as inability to successfully oppose. The current encounter (Captain Charbdis and Shadow Sniper Sylvie) has been defined by opposition rolls. Due to how they work very few actions have actually resolved, resulting in the dark-side remaining relatively untouched and the light-side taking the majority of their damage from risk dice. The last point isn't bad on paper but it takes a long time to actually down someone.

I feel like there's all a discrepancy on what the purpose of a DG really is, as far as gameplay is concerned. What does everyone think should happen when one is encountered? A long battle? A quick decisive fight? A constant hindrance that makes familiars that much more difficult to deal with? Are they strict one-room encounters, or something that needs to be chased down for some time? Should they be obstacles, elite enemies or game-ending threats?

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 No.171767

>>171762

I'll respond and add to this line by line:

>while the Cthulhu Dark hack feels good for for the actual exploration part of the game, it grinds to a halt whenever a DG shows up

Agreed. While it works for clearing rooms and taking out enemies, this doesn't work for PvP. DG fights should be reserved as boss fights with a finality at its finish. Even now I regret metagaming and not ending the fight with knife throws into the dark room when our characters were southwest. Because now I fear if this fight ends in something that doesn't wipe the team, we will go about 2 rooms and do this same routine again for another month. And god forbid there's an actual boss to this floor.

>4 dice worth of monsters have been destroyed

8. 5 from nyx alone, 3 from the statues.

>I'm starting to feel as if the only moves that matter are ones that threaten to immediately incapacitate a girl

This leaves 2 massive issues: chain grabbing and coordination. At the moment, it seems if a character is grabbed, their only move is to free themselves from it. This wastes about a day, and if it fails then it could take a week before the character does anything meaningful. And the worst part is literally freaking everything in the room is trying to grab you. Chain grabbing only serves to slow things down. The second issue, coordination, is something that I realized could potentially wreck the game. As of right now, every pure character could reroll 6s in an attempt to grab either of the dark magical girls, all at the same time, and spend the rest of their rolls deflecting simultaneous attacks on the other, all while forcibly dragging that girl into Blue's barrier while one player remains to keep deflecting attacks. I'd suggest doing this if I didn't feel it would completely destroy the game, therefore I'm bringing it up here in hopes it doesn't happen, but I guess all things are possible.

>with light-side losses caused by a girl entering the battle at 5 Corruption as well as a few chains of poor rolls resulting in a massive Indecency gain as well as inability to successfully oppose

Plus there's the point of metagaming. A character was instructed to do specific things in order for a specific outcome, namely get corrupted. If every single character was on the same page, before entering the room there would have been a corruption purge followed by Blue healing the group. But conflict is being artificially generated by the players in this instance because doing this would admittedly end in a sure win every time, which isn't what some players want (but at the same time some do, causing a secondary conflict).

>The current encounter (Captain Charbdis and Shadow Sniper Sylvie) has been defined by opposition rolls. Due to how they work very few actions have actually resolved, resulting in the dark-side remaining relatively untouched and the light-side taking the majority of their damage from risk dice.

it's mostly because chain grabs and metagaming. At any point I could have instructed my character to go back and get healed by Blue. Actually I was considering weaving that into an RP with Nyx but Nyx got coin shotgunned which I'm not complaining about. The reason why I even considered the dark crystal option in the first place is because I was thinking it would be "unsportsmanlike" to retreat (even though that's what let to this situation in the first place). And luckily Elly's player assumed correctly.

>I feel like there's all a discrepancy on what the purpose of a DG really is, as far as gameplay is concerned

I feel there is a discrepancy about what the entire point of the game is as well, but that's been fine up until these encounters. For PvP DG fights it's hard for me to say what they should be. But I don't think they should be able to keep healing and come back, which runs the risk of halting the game completely. Instead for PvP I think DG fights should be about trying to get them back onto your side, similar to how its done with the NPC fights.

Tl;dr I agree with this post completely, not sure what I think about the last question.

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 No.171768

>>171762

>I'm sure we ran into Passion Flower at some point but I'm drawing a blank on what went down

If I recall right, that one actually went down fairly quickly. We caught her in a secret room with a minion and a few normies

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 No.171769

File: b2667457a54b2d4⋯.jpg (34.49 KB,528x432,11:9,gugnir.jpg)

>>171762

I meant to add, at this point it almost feels as if exploration and DG encounters are two different games.

>>171767

>dice

I can't count.

>coordination

Agree here big time. I think the game is actually improved by the fact that I really don't know what my allies' plans are. Sure we can shout at each other IC but if Sylvie does something unexpected then I may need to think of a new move on the fly, while at the same time making sure I don't conflict with Tycoon's stated action. Feels more spontaneous.

>metagaming

…guilty as charged. Admittedly, my intent throwing that roll was to add an extra level of tension, not die immediately. And to avoid a theoretical curb-stomp so we could glean some testing data. My bad. Once I flipped though I figured it could be worthwhile seeing things from the other side so I just went with it.

>>171768

Right, that was near the mirror room I think?

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 No.171812

>>171762

>I feel like there's all a discrepancy on what the purpose of a DG really is, as far as gameplay is concerned. What does everyone think should happen when one is encountered? A long battle? A quick decisive fight? A constant hindrance that makes familiars that much more difficult to deal with? Are they strict one-room encounters, or something that needs to be chased down for some time? Should they be obstacles, elite enemies or game-ending threats?

Well, I decided to try letting dark players have a longer leash, but in practice think it's ultimately a disservice to the game as a whole if they can just escape to move freely and reload.

Charybdis rolled to set up something in the south room that I think is worth letting play out, so I'll let her run as part of that, But that aside it's back to the rule I decided a while ago: Dark players are "pinned" in place upon encountering pure players, and can't retreat behind the blind unless all pure players int he room are converted or run away.

Ultimately the intent was to give players a turn being "bad girls" driving lewd writing between players, being a temporary obstacle in most cases, but snowballing to a "bad" end if the overall party purity wears too thin. The pinning rule will bring things back in line with that.

>>171769

Well, I do have the complete archive so far saved and shared here:

https://drive.google.com/drive/folders/0Bw_7GYESD6i-ZGRWeko1ZDdUUFk?usp=sharing

So, if any of the original threads are down, you can read them there.

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 No.171908

File: 1083bde1820d301⋯.png (659.37 KB,750x1000,3:4,__papia_papika_papiko_papi….png)

>>171812

>Well, I decided to try letting dark players have a longer leash, but in practice think it's ultimately a disservice to the game as a whole if they can just escape to move freely and reload.

With how many dice it currently takes to down one, yes. I'd go so far as to say it's currently impossible for an MG to defeat a DG in single combat in under a month. Like >>171767 said, the absolute worst-cast scenario is a retreat that ends in the scenario being reset, halting progress yet again. If this keeps happening I'm pretty sure we're never finishing this because 'holy fuck we entered the third floor last July. >>146065

Essentially everything they do serves not to actually harm the MGs but to keep them from progressing. Add in a sizable amount of (occasionaly regenerating) familiars and no one is moving on any time soon. Competing checks make matters even worse, as your action is always at risk of being erased by someone else. They make sense in some situations but for the most part I hate them and want it gone. I guess theoretically this could have been avoided by backing off an letting them come to us, but it looked Chrabdis was going to keep stockpiling resources (at no cost to her character, mind you) unless we did something. Spoiler text because strategy I assume that any attempt to restrain one of the DGs will be quickly disrupted by one of the golems, so they need to be dealt with first. If we focus fire on them it will take five actions minimum (rolling 5's unopposed, ignoring any action by Sylvie and Charbdis) to take out these sturdy fuckers.

IDK if it's a lack of creativity/willingness to throw Sylvie through the barrier back in April or just bad luck but at this point I feel like we just deserve to lose. The punchline team dark is holding back, with 5 dice worth of monsters in reserve.

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 No.171910

>>171908

>IDK if it's a lack of creativity/willingness to throw Sylvie through the barrier back in April or just bad luck but at this point I feel like we just deserve to lose.

I honestly have no idea how many 6 dice I have to throw for something significant to happen. Nearly every single roll I've done has been a 6 and we are barely closer to clearing this room than we were when starting. Getting grabbed by stuff that rolled less only because of some arbitrary dice action depreciation will cause us to waste turns abd ultimately slows things. I'm completely expecting my last action to do nothing to help Isabel and I'll probably get grabbed by something absolutely stupid. And no matter how many times my character complements Elly for actions done for her, trance isn't going down. And all this wastes even more turns. I'm more a fan of the exploratory affect and rp stemming from new experiences.

To answer that other point, the reason why I haven't thrown anyone through the barrier is metagaming, because I'm not sure that's what the other players want. I wholeheartedly don't think the MGs can lose. It's easy enough to retreat, purge corruption (which shouldn't even be used except for repair), and repair outfits. It's that we have a larger chance of giving up as players. This battle will last another 2 months minimum from now. The issue is at this point we're fighting status effects that only stall. -2 dice roll from an all player attack that gains a +1 to 4 dice? And it can be cast unlimited times? And an all player grab? Seriously this does absolutely nothing but serverto annoy players.

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 No.171916

Yeah, I've been pushing for a more concrete resolution to the situation for a bit now, that's part of what leads us to the dark girls not retreating rule.

So at this point I'm ready and willing to coordinate across teams to get an outcome we want if it will happen more efficiently. This is more for the sake of the expediency of being able to move on to either what this system is good at or a new system entirely.

So, what do we want? A pure girls slowly battling the corruption campaign? Dark girls trying to take on the purity?

A clean slate?

I definitely don't think Round Two here is going great, even if it's a fun mixup to write for, especially given player disgruntlement with it. Way the game board stands we could, indeed, drag this out for a good long time, or we can:

A) Have Charybdis completely give in to her Trance and Ohohoho her way into getting barrier'd, leaving Sylvie to get gangbanged.

B) Have the pure girls unable to escape our clutches this time, much lewdness ensues. etc. etc.

As for The Setup that is to the south, while I do very much want to play that out, I'll be clear that I have no problems playing both sides of a conflict and could easily have Pure Chary unable to remember/relay her actions as dark girl and thus not have any information to provide. There's also a non-zero possibility of putting Charybdis away for a 'tamed' Galatea but that's a convoluted edge case I just happen to like the jib of.

Probably speaking I won't get a response snappily enough to make it under the cut so for the time being I'm just going to take my turn as normal.

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 No.171919

File: 9e5a91ebb10fe27⋯.png (257.13 KB,1500x1000,3:2,be51b49cad16122eba88d5e68b….png)

>>171908

Sage because this is something that should have been in this post, but I suppose it's a bit disingenuous of me to go off like this without mentioning Dark Energy Crystals. Having a guaranteed reset to 1 Indecency is pretty dangerous even with an associated (and limited) cost. I know they've been handed out rarely (and, given Blue Cleric's comments on needing more material to study, we might be giving some more up) but it's something to think about.

>>171916

Really if we survive I wouldn't want to ignore that nice surprise down there, especially after you spent all that time setting it up for us. Whatever you need to make it work I'm down for, be it oddly specific amnesia, a final trick, the trap being relocated by [TOWER LOGIC], or even a brief relapse/vengeful prank.

I guess that sums up my feelings of the current situation, as fun as it's been to write I'm nearing the point where I just want to move on.

I don't think we want full-on opposing campaigns, not without a ground-up overhaul of not only the ruleset but how turns are resolved. As of now you could say that monsters always act after team Pure, and their actions are based on what the MGs do. Opposing DGs don't have the luxury of having every move laid out for them, nor do they declare actions at the same time.

>>171910

>It's that we have a larger chance of giving up as players.

That's the bigger concern imo, no matter how interesting a scenario is at the beginning it just becomes stagnant if it goes on too long.

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 No.171973

Anyone know the current bump limit? I thought it was 700 but the game thread is still bumping.

Also going to go ahead and leave it to Wednesday to fall back into the intended schedule.

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 No.172078

>>172067

>I gave extra time to post and all, so counting as unopposed.

The worst part is I fell asleep t the computer with a post half written. ugh, many apologies. and now its work time.

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 No.172209

File: f5b76ee78edeef8⋯.png (716.7 KB,565x960,113:192,nothing stronger than love.png)

I got asked to weigh in on the current topics of this thread in the Discord, on account of being a new player and having a different perspective. Since this is basically copied and edited from there, it might feel a little less coherent and a little more stream of consciousness. Hopefully it's comprehensible!

ON RULES: Uhhh… I think that grapples are a bit BS, and I memorized the Pathfinder grapple rules to optimize for it once? And I think that the hacks to the rules to make this all play are pretty impressive that they work at all, but they trigger my anguished flailing and internal screams of, "UPDATED DOCUMENTATIOOOONNNN" whenever I can't easily figure out how a particular thing is resolved in the rules doc and have to ask here.

ON DICE: It is super obvious that it wasn't built for PvP and was intended as a dungeon exploration thing, and a secondary resolution mechanic probably should've been cooked up to deal with flinging dice pools at one another. At the moment it feels like the trick is to risk something you can relatively easily recover and then chain rerolls until you hit a high number? It strikes me a little bit as Exalted high-power combat, where you hurl handfuls of dice and they're largely irrelevant because it ultimately comes down to who runs out of their One Key Resource first.

However, I basically have seen like… One step in a room that wasn't full of Corrupted Players, so I have no idea what things normally shake out like, and my perspective is skewed a bit due to my primary exposure being this mass melee. I'm also super new to asynchronous play-by-post style games; I play tabletops online but I do it in real-time with a chat and mapping program, and I play IRL, and so I can't tell if this is running slowly or at a reasonable clip for the number of players and what's happening action to action.

I generally support migration to a rule set that doesn't require tons of hacks to play with. Risus is simple and easy, I've nerded out about Fate Accelerated.

ON GAME DIRECTION AND DMGS: Dark Magical Girls are a cool and thematic concept. Them being villains is not gonna work out unless Wicked wants to run two parallel games or totally switch the tone and game style up. You can't run a dungeon-crawler smoothly and effectively with two opposing parties where one has a serious and distinct advantage over the other and have it feel fair. You DOUBLY cannot do that and then have one party think they have to lose and expect them to stick around as satisfied villains for long. This is how you lose antagonist players in any cooperative roleplaying environment.

If I was gonna make a serious suggestion about how to keep them around, it would be to let the DMGs either be purified or just break the 'hold' the Empress has on them, and let them operate slightly differently versus the pure girls. Maybe they increase difficulty of certain traps or challenges by presence but they can recover Indecency (or whatever they've got instead; Sensibility or Sanity or Focus instead, representing that they're Anti-Heroes here to Save The Day but don't care about showing skin?) more easily, so they become party regen tanks. If you put everyone on the same side but offer an alternate mechanic for some of them that feels neat but doesn't instantly trivialize challenges that could be cool.

(Plus it allows them to continue to be awful lewds at their friends during RP if they wanna. Maybe make that part of their recovery mechanic.)

The big benefit is of course that then you can swing right back to every PC on the same side, and then the PvP aspect becomes instantly trivial because you don't need to balance shit for that when we're all fighting the environment together. It's just that, for example, Emilia will want to get out of layers of rope bondage and be a flustered mess about it as her costume gets all messed up (lowering Indecency and ticking up Corruption) but Charybdis might instead be cool with turning it into elaborate shibari and flaunting how it makes her look (adding a Condition but recovering her Indecency Equivalent).

Ultimately I think the biggest, most important thing is to figure out exactly how we all want the game to go forward – and it sounds like the general consensus is to get back to exploring the dungeon together – and then find rules that support that.

Also to write everything down. EVERYTHING. ALL OF THE DOCUMENTATION. System reference documents are my fetish.

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 No.172217

>>172209

I had a few thoughts after reading this and I'm just gonna spit 'em out.

Let's say Dark Girls (this term may become obsolete for players, perhaps "Corrupt Girl" is more fitting for a warped-yet-still-allied party member) do operate somehow differently. We already have "Addiction" as an abstract mechanic so maybe that becomes their risk die. Or it's Focus (Disruption? Lust?) and Addiction stays similar. A corrupted girl manages their [whatever] by teasing or tormenting their allies. If it builds up too much they take more drastic measures to manage it, potentially falling back under Calista's influence. This sort of setup allows an ally to initiate mischief or a lewd encounter without being completely hostile to the party and progression. Working in a scene without disrupting the flow of game has proven to be a little difficult at times and I feel that this actually does the job. Maybe they cause a trap to trigger easier, but have some limited control over it and have a bonus to freeing their ensnared companion as long as their [whatever] is low enough or if they take a moment to play with them

The regen idea is cool, being filled with the dark magics of the tower they have a bonus when it comes to shaping and influencing it. Of course, this may lead to them getting a bit hands-on or tweaking others outfits more than they wish.

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 No.172231

>>172209

Well, Being on the pure side was intended to be the default state for players. Charybdis started as corrupted because we had an abundance of pure players and helpful NPCs. (Who we lost many of coming out of the holiday hiatus.)

Dark players are supposed to be undergoing a temporary change of status and Addiction is meant to be a long-term erosion of ability to remain on the pure side after falling multiple times.

The mistake I made was not enforcing the pinning rule that was supposed to be in place. This lets corrupted players run off whenever they're about to lose unless they have holds placed on them and become a constant hindrance rather than temporarily swapping sides to drive some extra lewd.

And yeah, I'm very bad about updating the rules doc.

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 No.172483

File: 4a762a0ea4a0ec4⋯.png (590.83 KB,960x540,16:9,Screenshot_2017-10-22-15-2….png)

Ah ha ha fuck. The dice continue to taunt me.

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 No.172769

>>172483

an me apparently. lets find out, after these posts!

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 No.172776

A lot of small tired thoughts all at once. This may be insightful or not, but its what i think.

>>172231

>The mistake I made was not enforcing the pinning rule that was supposed to be in place

>And yeah, I'm very bad about updating the rules doc.

If anything I think my gripe is with how one sided the dark magical side has become. In earlier rulesets, the players had a slight superiority to monsters; genuine threats were big and obvious, but a girl was mostly able to take out weak stuff by herself. There's small thing piling up over time

Not being able to use sexgrapples. Action blocking and automatic indecency checks is sorta lame. One big thing the rewrite had was a bonus to girls escaping a grapple - making up for all the lost turns. The -1 on anything even if you get out's sorta sucky too/multitasking.

>>172646

>Slimegirl added.

I like it, thematically, but summoning/monster-stuff (was it the fornicate action?) was sorta supposed to be a not-instant process - current incarnation is just. 'I get an extra action next turn, AND extra dice?'. Not just that, but a two dice monster takes two actions to clear with damage - prevents headway from being gained. (needs a cost/cooldown,price, or time to complete/interrupt)

And that's on top of NPC monsters and pc controlled monsters. If each evil player gets a pet, isn't that basically doubling the amount of evil girls? At what point is 4 2-dice monsters + a 3 die monster + another 2 die monster + 2 evil players a bit too one sided for 4-5 girls?

Its not that they outnumber them, its that they are also better.

Bossmoves/teamwide attacks having persistent/lingering effects. Its not that one good roll can inconvenience 2+ players for 2-4+ turns (and hinder their actual doing stuff with a turn) - the pure girls can do it too now, so its almost sorta fair - its that someone firing off a multi-target attack on d4's after/as the girls have rolled and has a semi-educated guess of when it might hit.

The issue with this is you can tell what the girls are doing, but the girls have no clue what the -monsters- are telegraphing for the upcoming turn. The targeting is one sided.

If I get unlucky and have a handful of 1's and 2's and even a 3, anyone rolling after has a sense that isabel's open to get caught in a general offensive action. NPCs are posted with the update, and you can't look at the board and notice 'ho ho, two of the four speaker golems go 2's and 3's this turn I could PROBABLY take out two if I hit a multi-target attack.'

A useful mechanic to consider might be changing who win's on ties instead of +'s or minuses. -1 on a d8 is a fairly big deal.

I'm sure i'm forgetting something else that'll come to me later but it feels like the playing field isn't fair at all. like, not even the former spirit of friendly villianous unfairness and occasionally tainted and pyrric victories'. Tongue in cheek ness gone by the wayside.

There were definite moments in the past where people or players have taken not-ideal actions to give a break or narrative pause, and the current climate is erryone buttin heads and trying to get ahead without breaks - its a different atmosphere, and i think the rules are showing some strain. Which is why i think its important to keep the IC/ooc stuff divided a bit, but its also a mixed bag.

>>171916

>So at this point I'm ready and willing to coordinate across teams to get an outcome we want if it will happen more efficiently. This is more for the sake of the expediency of being able to move on to either what this system is good at or a new system entirely.

>A) Have Charybdis completely give in to her Trance and Ohohoho her way into getting barrier'd, leaving Sylvie to get gangbanged.

>>171919

>>171910

>>It's that we have a larger chance of giving up as players.

this is also a concern.

A is my vote, if it matters. I sorta feel like if wicked wasn't enforcing pinning by mistake, there's a bit of of owage happening.

How can we make it fun?

What's fun for you?

if there's a Surprise to the south, is it actually a Surprise, and not more… unwinnable one sided slog fest? More of the same is sorta not in my interests, because it feels like the fairness of it all just isn't present anymore.

Villiany for fun seems to have been given up for villiany to win for winning' sake, and that was always the draw of the game - the Hope of getting as far as we could, and maybe even hard won victory. For example I liked it when minor storybits of things happening show up on screen - the news, the fungeon, lizzy breaking in on her own.

but yeah, if we go on the 'pure and evil girls can do the same things', isa should be marking into every room with a 2/3 dice 'shining sword and shield' 'monster' and taking two actions every turn.

and so should every other pure girl on her team.

and that's not a metagaming arms race i'm interested in at the slightest.

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 No.172777

>>172776

>I'm sure i'm forgetting something else that'll come to me later but it feels like the playing field isn't fair at all. like, not even the former spirit of friendly villianous unfairness and occasionally tainted and pyrric victories'. Tongue in cheek ness gone by the wayside.

Oh yeah. this. Pure pets (whiskapus) and evil pets (nyx, galatea, tentacles) not being handled the same way. (adds to base action, forces risk die use vs independant action; can do 2 things at once OR assist main action without forcing risk)

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 No.172779

and one more. Its a minor gripe, but the whole 'changing how big attack avoidance changes the same turn two land' is sorta… (around >>171539 & >>171009)

I mean, changing it for the better's nice, but

When do the pure girls get to do that, too? I mean, aren't team finisher combo's supposed to be the hero's super move?

Its only a minor gripe because improving rules is good, the timing was bad, but at the same time its 'how many turns of you can't do anything with your turn for once action?' Grapples gotten some good mileage out of it.

And yeah. the action on a tip of my tongue's been 'use the dark crystal to wrest control of the ghosts with dark magic and tie up all the evil girls in a dramatically appropriate moment of weakness'(which might work for the captain's plan? but I can't actually do it because >grapple penalties >hold renewal, >status stuff that takes an action to clear each. >doesnt actually give extra dice >even if it did they'd be penalized >power crystal supermove isn't actually that.

Relatedly.

>>172646

>Speaker Statue destroyed, dark energy crystal dropped.

Nia, you know what you gotta do.

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 No.172797

>>172776

>if there's a Surprise to the south, is it actually a Surprise, and not more… unwinnable one sided slog fest? More of the same is sorta not in my interests, because it feels like the fairness of it all just isn't present anymore.

It's not a heavy combat encounter by design and as such should only be 1-3 turns at worst, and the 3 turns thing is like, you decide to catch and kill Galatea and actually do that.

as for 'pure and evil girls doing the same thing' I believe the intention there was uniting us on the same side and bringing the dark girls more in line with the pure girls, not throwing in more monsters and such. The reason they're even like that in the first place is to help the corrupt girls manage such a ridiculous number of heroes.

'Cause on the flip side of that, and the reason I feel the PvP situation has to end here, is this has felt equally hopeless for the dark girls until that double boss attack.

We've had some lucky flukes keeping us in the fight, like the revival of Nyx and the modestly successful (but quite strong for having been so) double boss attack, but for the most part we can't overcome the reroll advantage in normal, 'fair' fighting.

Long story short, work with me and I will happily throw this fight for you in whatever way you can manage so that we can move on and be happy with things again. I'd only hoped to put Isabel in some modest peril since that's her job distracting and tanking me here. '-'

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 No.172829

>>172776

>Action blocking and automatic indecency checks is sorta lame

I don't mind the indecency checks but the action blocking is a total kick in the crotch. Rolling a 6 only for some NPC to immediately somehow block it with a different action just makes me wonder how. Even now I feel like I NEED to reroll a 5, but if I do I'll get an indecency check due to rerolling rule change, but I'll probably end up getting blocked somewhere, which gives an indecency check anyway. So not sure what to do really.

>multi attacks

I feel this needs to be tweaked or needs a cooldown. The status effects from them are worse than an indecency check. Multi-grab is a bit scary considering you can't reroll out of it, and if you get a bad roll then you could be crippled in one shot. And having to roll out of a grab, potentially wasting a turn, makes it worse.

>I'm sure i'm forgetting something else that'll come to me later but it feels like the playing field isn't fair at all.

I feel the way it is lends to metagaming, which I feel isn't the right way to do it. Right now the DGs are taking it easy it seems. In the fight before, I didn't land a kill shot on purpose because I didn't want to hurt the game flow either, but thinking back it shouldn't have been a big deal. I feel DGs should be discouraged but if it does happen, it should be expected that the girl will be purified, thus leading to an ERP session that can lend to more future ERP sessions. Since I began playing 2+ years ago, I haven't done a single ERP session, but I'm fine with that. Some others aren't. But instead of DGs being a sort of game over, it should maybe be expected to eventually happen some time to multiple players only to bring them back. It lends to an interesting dynamic I think.

RP happens through exploration, not as much combat. I think it's because the fear of "losing" makes RP take a backseat. Take out that fear and I think things come more naturally. I look forward to playing Nia as a DG some time maybe, but I look just as forward to seeing how she's purified.

>whiskapus

I have no idea how that thing is still alive

>>172797

>'Cause on the flip side of that, and the reason I feel the PvP situation has to end here, is this has felt equally hopeless for the dark girls until that double boss attack.

I think I posted this before, but I never once thought there was a chance the pure girls could lose this. As worst we'd have to retreat and we'd get messed up, but for any worse to happen players would need to either make terrible decisions or throw their rolls. But as I outlined above, such thinking shouldn't be fostered because it discourages players on both sides, and to prevent this some changes might need to be made.

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 No.172842

Also, adding to my post, and we hit the post limit:

Nia feels her strike piece through. As she lands, she notices something shiny close by

Pick up dark crystal

(Nearly forgot to do this before the action, this doesn't require a roll or separate action right?)

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 No.172843

>>172842

Wrong thread!

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 No.172844

>>172843

I know, thread is dead

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 No.172845

Dice rollRolled 2, 4 = 6 (2d6)

>>172646

Shifting and sliding about, making a tricky target in the dark, the slimegirl makes a bubbly giggle and shifts out from behind Sylvie. Clinging to Tycoon weakly, whatever substance the girl was made out of starts to eat away at her clothes… but felt strangely pleasant on her skin.

>>172837

Sylvie's breath picked up a bit in nervousness. Something about her shadow magic made her reluctant to be seen, but with Elly right behind her, she feels the Idol's energy rubbing off on her (in more than one way!), giving her a hot thrill. Feeling the electric pulse flicker through her over-sensitive body, she gives a yelp and thrashes in Elly's arms, knowing she was about to be taken on an intense ride. "Hhh-! W-wait, I don't-"

Her protests fall short as the chastity belt reshapes around her waist. "Nononono don't stop!" She gives a little nod as Elly works out the belt's "lock". "Y-yeah… I can't play with myself, but anyone else… c-can just do whatever they want to me~"

Panting in hungry need, her attempts to loosen herself from Idol's arms grow weaker and weaker, until she's willingly spreading her legs and palming Elly's ass, making sure whoever cared to watch gets a good look at the amplified fingerfucking she was about to get.

"Nnnhh- Nmmhyeah~ Ohhhthankyouthankyoutha-AAAHH~!!" She lets out a sharp squeal as another spark of electricity briefly illuminates her as Idol delivers a delicate blend of pleasure and pain.

Sylvie- Oppose Action (Thrown Roll)

Slimegirl- Attack Tycoon: 2-dice monster

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 No.172862

Dice rollRolled 3, 5 = 8 (2d6)

>>172771>>172646

>>172844

I guess I better roll here too.

Action: bolser and reinforce elly's willpower & determination with a cutting word! i'm counting normal, because speech and its actuall allowed in her current state, plus corruption - either this can be an assist, or a trance reduction i guess?

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 No.172863

Dice rollRolled 4 (1d6)

>>172862

corruption tst

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 No.172999

Dice rollRolled 1 (1d6)

1d6, snowwoman exposure

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 No.173080

oh hey do we have posting back now?

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 No.173220

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 No.173713

Busy Weekend, I'll be working on the update in bites when I can, but It might end up counting as Monday just so everyone has time to post.

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 No.174180

More delays again, hoping to get an update in Friday.

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 No.175623

For those keeping score at home, Sylvie now owes 2 favors to Elly, one to Nia, one to Isabel and one to the Captain

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 No.177347

hey, with charybdis permission i'd like to open up that scene to anyone who wants to get hands on the big boss lass OR the slayer..

Since she's on her back and getting more blissfully tranced out by the seconds.

Boss battles are a team effort! someone help hold her thighs down, or purify the poor thing. if you want to, anyway.

I was sort envisioning a good way to go down being dogpiled by purifying hands.

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 No.177401

>>177347

Don't get Isabel corrupted fully please. Not really sure what to have Nia do in context.

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 No.177494

>>177401

>Don't get Isabel corrupted fully please.

Not really sure what to have Nia do in context

Purify me! I think you just found your answer. and yes, people should know things go off the rails when isabel's diq comes out. that was sort of a wake-up warning.

But actually, this was…sort of aimed at Nia. You mentioned the other day you haven't had much of a chance to get lewd in game, and they're also a character that has a firm sense of which priorities to go after hard.

I was wondering if you'd take the bait and get handsy

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 No.177849

Happy fireworks, guys!

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 No.177874

I hope everybody watches the traditional film about repelling alien invaders and puts plenty of meat in their mouth!

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 No.177978

>>177494

> You mentioned the other day you haven't had much of a chance to get lewd in game, and they're also a character that has a firm sense of which priorities to go after hard.

I never had an issue with that sort of thing. I play Nia as what would usually be the logical thing to do in the situation given she isn't corrupted and there's the potential of the situation going wrong.

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 No.177991

happy fourth everyone!

i'll try to get a post in before the night's over. i suspect everyone's busy with holidays tho!

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 No.177995

>>177991

>having anyone to celebrate any holiday with

Haha yeah. Good meme

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 No.178653

Sorry everyone RL is eating up all the time and energy I need to make updates. Hoping to get back to it Monday.

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 No.179281

>>178653

I hear that. Take your time.

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 No.181895

So to get this thread visible again, why not a public discord link?

(I was mainly waiting to get all the active players in first, but I guess it's been too long already.)

https://discord.gg/BTGfdKd

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 No.182331

Sorry, work left me a wreck again. Early Friday update hopefully.

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 No.182341

>>182331

this is a day i'm actually glad for it :(

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 No.182402

>>182331

No worries. Do your best!

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 No.182453

i got an action in! sorry for poeple who interacted with isabel, i'll try to have actual reactions and flow later after work.

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 No.185258

Oops, checked in earlier and saw only one post, then forgot to check back later.

Guess I'll put in a late update tomorrow since it looks like there's enough actions to progress with.

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 No.185523

>everyones just up and leaving the room without RP

Okay I guess I'll figure out what to do

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 No.185536

>>185523

Guess I'll give you time to do it, tired tonight I'll make it a regular Friday.

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 No.185539

>>185523

I'm pretty sure we were all just dying for a change of scenery after spending like two months in that room.

Maybe we should do a couple turns of just RP when we hit the next floor?

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 No.192548

File: c4ec3e5eac497fc⋯.jpg (257.47 KB,832x1200,52:75,__amami_haruka_futami_ami_….jpg)

File: 5622da96349959f⋯.jpg (98.01 KB,850x850,1:1,__hinanawi_tenshi_touhou_d….jpg)

>Entranced has raised to 6, Electric Idol is unable to resist or escape sexgrapples until entranced is lowered. (Minimum action roll is swapped out for this effect.)

Believe me when i say I'm not trying to rules-lawer here, but i have a question about intent. Does this apply specifically to sexgrapples? Or should I be thoroughly enjoying any grab+threat sort of action? what would everyone prefer?

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 No.192580

>>192548

I'm thinking specific to sexgrapples, as the cables are presently just trying to rip clothes. So it won't apply unless the cords start trying to plug themselves in.

Might start rolling molesting strike for this case based on interest.

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 No.194661

Considering that all of us have been busy compared to other times, perhaps it would be a good idea to slow the update schedule for a while as well.

I'm thinking of changing it to Monday and Thursday every week until we can be more engaged.

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 No.199690

I just received a major disruption in the real life side of things, which not only might decimate the time and energy I have to make updates, but also may result in loss of internet access. I'll try to keep you updated but I may be forced to go on indefinite hiatus at any time over the next moth or so.

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 No.208104

So while the game is officially on hiatus, I feel like I should finally complete the new rules doc. That will be part of my self-test as to when I can get back to regular updates.

Also, I feel like I want to float the Idea of switching to RISUS as the game resumes with a new solution for the target roll issues. Instead of a rigid category system, I'd ask players to lay out a more specific template of what character cliches are capable of.

Next time I can post I'll lead with examples, to an extent I'm mainly posting to show I'm active, just not specifically making game updates.

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 No.212725

File: f42696b7558887e⋯.jpg (218.56 KB,850x1030,85:103,__kisaragi_chihaya_idolmas….jpg)

>>208104

>>199690

might as well give it a shot, Risus is something that's been mentioed a few times and might just do the trick.

Anyway, I'll be monitoring this thread a bit more vigilantly. See you at the top.

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 No.213436

>>212725

Same here. I hope things go better for you WN

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 No.213553

Dice rollRolled 6, 1 = 7 (2d6)

Thanks for the support! The worst is over, but I only have internet access on mobile at present. I think some of us will be happier with the additive dice as opposed to the best of several d6.

The only stumbling block is deciding roll targets, which I recently started to think is best solved by me trying to anticipate and assign numbers to various things players might want to do, and players choosing more narrow and specific definitions of abilities.

Each cliche gets a primary function, and perhaps two secondary functions. The primary should be fairly specific, while the others are more general. If gou use a cliche for anything other than it's primary purpose, there will be a penalty that raises your roll target. If that purpose is a secondary, the penalty is an extra 5 added to the roll needed. For attempting something not covered at all, the penalty is a +10 to any roll targets.

Here's an example character, a bit rushed but it civeys the hereral idea i think.

Crimson axe:

Blazing axe 6d6

Primary close range combat

Secondaries

Long object

Fire source

Explosive agility: 4d6

P: Fast travel

S:

Air movement

Close combat

Also testing dice.

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 No.217941

I have personal internet back, but there's some work to do IRL before I commit to an update schedule, but it's just as well as there's some more to do before I actually resume the game, especially since I'm planning on switching to RISUS before resuming.

Firstly because a scale of 1-6 makes it difficult to challenge the player. with one die it's about a 16% chance of the best possible result, about 30% at two, and just over 50% for three. Under Risus there will be more variance in whether something is possible High roll targets mean some things won't be doable without a strong cliche and some luck.

I did some work on the rules doc, which I think seems more or less covers the game as it is now, though let me know if anything is missing or needs more detail or explanation. I'm going to be making a third doc where I basically read back through the RISUS PDF and probably mostly copy while adding the current and new rules I intend the game to have going forward.

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 No.221448

I live in the area hit by hurricane Michael. Me and all my stuff are fine, but the local infrastructure is shot. Looking at a week plus before power is back. So basically more delays. Getting a much-needed vacation of sorts though.

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 No.221710

>>221448

Be well, Wicked.

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 No.222961

>>221448

Stay well. I don't know what's going on but I'm rooting for you

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 No.230046

Still fine, just waiting for primary internet service to come back.

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 No.243872

>>230046

I hope you're okay. Also I miss everyone here

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 No.244330

I'm more or less ready to start chipping away at the Risus rule set. Mostly just gathering time and energy to do the work to get set up again.

Wanted to wait until I had a nonzero amount of work put in, but may as well roll call, and also ask if people want to start a new campaign. While it wouldn't be too hard to swap over some conditions, we may want a new run to go with new rules, especially if the sudden hiatus is going to cause a big enough shake up of the player roster.

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 No.244786

>>244330

A few fresh eyes might be a good thing. Too many returning players myself included might get it bogged down with whatever they're used to or expecting.

>>243872

We're still here. Changed maybe. Everything well I hope

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 No.244975

>>244786

>Changed maybe

How so?

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 No.248686

So I've gotten started on the Risus-based rules doc. Not much yet, starting with the basics of the new rules, like character creation, how to take actions and the like.

It's occurred to me that several of the addons to the current ruleset will have to work differently under the new one. For example, holds may have to be -1 die for all actions when applied, and complications may work better when applied to a specific cliche.

I'm thinking of calling them abilities however, as I intent for them to be less broad than in the "anything" examples.

Link to the doc here:

https://docs.google.com/document/d/1ZdSoKvy3-HY5cshItoQEVPOHPyPP2_qbx6ZWvPnK4LM/edit?usp=sharing

You can highlight text to comment/ask questions.

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 No.249531

>>248686

About to start doing a bit more writing in the rules doc. I figure it'd be good to make a habit of showing up regularly as I get ready to start DMing again.

I'm thinking of having "Magical Regalia" (the replacement for indecency) be a simple HP/MP number of 0 to 6. Drawing from it or taking damage will consistently lower it by one.

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 No.251158

Oh right, holidays are a thing.

I'll keep the thread afloat so people know I plan to start again, though I should probably get it ready to go as people come back around new years.

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 No.253127

I'm about to do some work on the risus rules doc again. I'll be keeping a tab open here to watch for any questions and such over the next hour or so.

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 No.254516

Happy new year!

And I know it's still the holiday season, but is anyone out there still watching?

I'm kind of hoping for some feedback on the new rules as I write them up.

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 No.254635

>>254516

Still here, just ridiculously busy

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 No.255234

I've been sort of holding off on the play-by-post stuff here until I can figure out if my work schedule is ever gonna return to normal.

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 No.256347

Well, having to bump more often to keep on the front page, any new players looking to join? I've mostly settled in to the idea of starting a new campaign.

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 No.258302

Looking for fresh eyes here, I just did some work on the new rules doc, and need to know what is needed most. I know I'm missing some worldbuilding stuff, but it feels like the rules are incomplete and I feel like outside input would help a lot, especially from anyone who hasn't already been playing the game, since I'm hoping to add new players as some older ones are likely not returning.

The link to the rules again:

https://docs.google.com/document/d/1ZdSoKvy3-HY5cshItoQEVPOHPyPP2_qbx6ZWvPnK4LM/edit?usp=sharing

Don't forget you can highlight sections of text to comment!

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 No.260208

Another visibility bump, but I've come to the realization that I'm missing a lot from the old rules because I was too focused on adapting the Risus parts.

Time to do another splitscreen writing session.

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 No.263196

Seems like it's going to be all existing players, so guess the next step is to convert stats and for you guys to redesign your characters. Perhaps some IC things can happen int eh meantime as we get settled back in.

One thing to do before actual gameplay resumes is to pin down pre-decided roll targets. (otherwise I'd need to read your intended action, tell you the roll target your ability has for that particular task, and then repeat if you decide you want to try something else instead.)

One solution is to come up with categories for various uses and assign them to each ability, possibly something like one primary purpose and then one to a few secondary uses that add 5 to the target. Combat is basically it's own thing which doesn't bode well for what I intended as an example, but I'll use it anyway since it will probably do a great job of illustrating the concepts as I think them over.

For example Crimson Axe's axe is primarily a melee weapon, it's not really appropriate for ranged combat, so trying to use it as one should pose a problem. Because it is still a weapon however, she can throw it, but it's likely she'll lose possession of it as a consequence, unless perhaps the hit is strong enough to disable the target such that she can easily retrieve it. In this case accomplishing the base action has the normal roll target, (say 10) but she temporarily loses the use of her axe unless the roll is 20 or more.

Any ability can attempt anything, but if there's no match at all there should be a significant penalty, I'm thinking 15. So hacking an electronic lock could have a base of 10, but crimson could try cutting the mechanism to deactivate it, but that's pretty unlikely so the target goes up to 25, and arguably failure should ruin chances of opening the door normally.

And while the axe is primarily a melee weapon, it does give off flames, meaning in a pinch it can work for elemental combat. Because this would be a secondary purpose, it's a little harder to use for that, giving +5 to the needed roll.

So in summary, Roll target penalties I'm leaning towards:

+5 for using a secondary utility

+10 if the sub-category does not match (but supercategory does)

+15 if the ability and task don't align at all.

But naturally, what will be the categories is the question. I'm thinking movement would be one, with subs like lateral or vertical. Think I should probably look over the archive and see what kinds of things players did besides fight, as well as design some of the less combat oriented floors I want to have to guess what you might want to have.

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 No.264947

Did a lot of work on the rules today, primarily cleaning up the section explaining actions to make it clearer. (actually I think I'm not done with that yet, I Intended to explain how teams work better and I don't think I've rightly started on that part)

Also working on a simpler version of the whole "categories" idea than I was going on about earlier. I'm going to call them "utilities" and calling them "utilities" and the full set of utilities an ability has can be called it's "scope" to make discussion it easier.

How many different utilities there are and how specific they are is a component that still needs work. The number of abilities that are in a scope will have to be based on that. The first few I came up with were fairly general, such as mobility, which covers dodging, traveling and avoiding obstacles. However as I try to cover the bases it seems like others will end up being more specific and force me to break up the first few.

And the link again t keep it visible.

https://docs.google.com/document/d/1ZdSoKvy3-HY5cshItoQEVPOHPyPP2_qbx6ZWvPnK4LM/edit?usp=sharing

Feel free to comment (highlight a block of text and assign text to it) or even suggest rewrites! At first glance it will seem like you can modify the document, but instead of changing it will show up as a suggestion I can accept or refuse.

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 No.266228

File: f64aa31d99eaaae⋯.jpg (77.75 KB,450x800,9:16,__cucouroux_granblue_fanta….jpg)

I kind of stalled out trying to come up with more general utilities, so I'm pretty sure at this point that I'm going to have to go with more specific utilities and more of them per ability. Then again I am just thinking through it in my head. I haven't really been getting much feedback as I try to think this out.

The system I want is one where general utilities that each have multiple functions, possibly some that overlap.

Movement: Traveling through multiple rooms, avoiding attacks, fetching items

Combat: Attacking, defending, breaking things

Investigation: Examining rooms, detecting traps, analyzing magical objects

psychology: Motivation, persuasion, intimidation

It's starting to feel like it won't work out that way, but either way it seems like I'm going to need to break things down into most of the specific people want to do.

Perhaps I should come up with assorted abilities and add specific uses to the list as I think of them. Hopefully afterworld I can group them back together to simplify things, but that might actually be more complicated in the end.

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 No.268213

Since I've been getting so little response on this, maybe It's time to officially set this on the back burner until something changes.

There isn't really interest from new players, and existing players seem to be too busy to play proper or have not turned up.

Basically I'm going to let myself focus on other things and maybe inspiration will strike, or maybe I'll find another, more lively venue to move to.

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 No.268236

>>268213

In all honesty, it's likely going to be easier to find a place with more people who are potentially interested. Sorry to see that one of the few bright points on this board appears to be dead in the water, but I wish you luck it getting it back up off the ground.

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 No.268239

>>268213

I'm sorry. I just don't know if I can give any input on the ruleset at all without playing it.

You really are one of the best people on this board for what you do, and until things are actually starting I don't know if you'll get feedback or not. Right now maybe people are waiting? I know I was waiting and still am, but I understand if things go differently.

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 No.268282

>>268239

Well that's a good point, the big thing is that this is the first time in about a month that someone other than me has posted anything in this thread.

I haven't had anyone so much as try to make an example character, so it really seems that interest is almost dead to begin with. That said; a short overview of character creation: You have ten dice to spend on your character's abilities, using up to four (normally) on each. (in theory you can have ten 1-die abilities but that would likely be pretty useless.)

I think initially we'll have to feel it out, perhaps I should bring back the corrupt mansion scenario to do another test-run before launching an actual campaign.

For this trial run I'll dump everything about categories, utilities and such and take notes during play to see if I can come up with a good way of deciding beforehand how appropriate an ability is for various thing so that roll targets arent' a total mystery until my check in.

Consequently, during the trial gameplay will involve players declaring actions, me telling them what the roll target would be and then them choosing to roll against it or consider a new action. Hopefully things get streamlined over time.

>>268236

Either I don;t know how to look, or it's harder than you think to find an alternate venue for this sort of thing.

Honestly I think baron should just start entering the board in the hungry games. I don't really see how a flood of newbs could be worse than the current slow death the board is undergoing.

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 No.268369

I think a big reason why people are hesitant to join this game is because we're not really sure what to expect. How much of it will be normal gaming and how much will be lewds? What fetishes are you catering to (other than magical girls)?

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 No.268381

>>268369

Well, the core kinks are corruption and yuri. Other highly likely kinks are bondage, tentacles and monsters/monster-girls.

Others will generally adjust to player preference, the exact form of some events and hazards will adjust to the tastes of the players exploring a room.

The intent is to have an interesting enough game that doubles as a lewd writing prompt. For an overall picture of what the game has been like so far, I have a zip file of all the threads for the game so far.

https://drive.google.com/file/d/1PyRliYCSId0ZHlRP4P6LcJVEYLqavvV0/view?usp=sharing

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 No.273659

File: 7e1c5957bed11ab⋯.png (4 KB,840x840,1:1,Mansion.png)

This is still in the works, just doing less because of the lack of response. I put together a small map to test the new rules in, so at this point I absolutely need players before anything can move forward.

So if you're interested or even curious, I'd love to hear from you!

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 No.273701

>>273659

Gave the rulebook another read, I'm very excited to see this in action. Though I do wonder about this paragraph

>Up to two additional dice may be added in exchange for a hook and/or a tale. A hook is a weakness or handicap you offer to give your character. A tale is an additional story about your character’s background. For each offering the Dungeon Mistress accepts, you receive one additional die for your character, which can be added to any ability, even if it already has four or more dice. (Thus an ability with four of the base dice can have both of these extra dice added to bing the ability to the maximum of 6)

If I read correctly this an additional 2 on top of the 10 already? How is an appropriate hook or tale determined?

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 No.273731

>>273701

>How is an appropriate hook or tale determined?

Ah, That's something I somewhat forgot about (This is why feedback is important, It's all too easy to miss things like this without a second set of eyes.)

Now even with elaboration, his is going to be up to my personal judgment, but some examples would definitely help clarify what would make a good hook or tale. I've been meaning to lay down some examples for the example character, so I guess that needs working on now.

But to summarize, a "tale" could be seen as in the vein of Ero-Empire's 2k 2lewd bonuses, if you've been around long enough to be at all familiar with that. A "tale" should be a short story that most importantly fleshes out your character. It doesn't need to be lewd, but that wouldn't hurt, since it needs to be interesting in some way. A good hook would be a story that shows an example of your character in action, personality, powers and all. Alternately it could be a story about a pivotal point of your character's development. And naturally an encounter with a tentacle monster they narrowly escape with no more than a shred of dignity or clothing left works too.

Ero-empire gave a bonus for posts with a minimum of two thousand words, I'm thinking something in that ballpark would be good. I'm looking for quality first, but if it's shorter than 1k it probably doesn't have enough meat.

"Hooks" are in the line of gameplay disadvantages, so it's much more of a mechanical trade-off. Hooks should disadvantage your character in a way that makes being a DM for your character more interesting and opens up possibilities. It should be something that doesn't take a lot of contrived coincidence to use, and not be something that's easy to work around.

One example of a good hook is a limitation on or because of your character's magic. For one example, say a character with elemental powers is unable to use magic if they get soaked with water. Another might have the character's magic be unable to work on things made of a certain material.

Alternately the magic can have consequences based on conditions, Several characters from BNHA have traits like this, where using to much electricity makes him an idiot, or the main character who hurts himself at full power. This should probably apply to the whole character however, for example an ability that's particularly situational with a limit on how often it can be used won't be appropriate.

Another category is psychological weaknesses that causes the character to act contrary to sound judgment, such as my example character Crimson Axe having a case of survivor's guilt that would cause her to be irrationally self-sacrificial, such as refusing to be the first one to run away, even if the rest of the team is in better shape than she is. Alternately a character might have a fear of bugs that causes them to be unable to fight a giant spider. (And to elaborate on the hook standards as a whole, that won't fly if you put bugs as a "no" on the player kink preferences document. I'm not tossing a bunch of normal spiders into the tower just to use a hook, maybe as theming for a floor, but not in a scenario that has me excluding the monster variety.)

Or, in something much more on-theme, a secret kink that they're weak against. This would basically cause the character to have slightly higher roll targets to resist tests of their heroic resolve when the theme is the source of the corruption, or in-play against the character.

The way I've written my character "passion flower" it'd make sense for her to have this weakness against all female enemies, but that's a bit overkill. I wouldn't reject such a kink for a hook, but I'd probably double-check if you're sure you want something that exploitable. Instead if I were making her as a player character, she'd have the weakness for the fellow magical girls she's been fantasizing about between (and sometimes during) battles, meaning she has higher heroic resolve tests when being tempted by corrupted player characters.

Another kink hook could be for bondage, meaning when the character is tied up or otherwise restrained they have to roll higher against any incoming corruption to keep their heroic resolve dice.

Ideally kink hooks should be for things you'd want in the roleplay.

As a reminder, current rules are here:

https://docs.google.com/document/d/1ZdSoKvy3-HY5cshItoQEVPOHPyPP2_qbx6ZWvPnK4LM/edit

Anyone remember the bump limit? Well, even if 500 isn't close, I should probably make another new OOC thread just because this transition makes the opening post of this thread VERY outdated.

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