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File: 2c3560e1e1c9292⋯.jpg (272.03 KB,855x591,285:197,iu.jpg)

 No.417538 [Open thread][Last50 Posts]

The post pajeet/404 spam-bombing edition

Noteworthy points:

>Drastically reined-in magic system putting casters on equal footing with non-casters

>Classes and the game as a whole designed to ensure everyone can contribute in a wide range of circumstances, even outside their primary niche

>Separate cash and Reputation economies keep mundane gear relevant and magic items special

>Custom monster and NPC design is a breeze

>Optional Campaign Qualities tweak mechanics to suit your preferred style and tone

>If you have the money and want to support the game

https://www.drivethrurpg.com/product/63884/Fantasy-Craft-Second-Printing

>If you want to try before you buy

https://www.mediafire.com/folder/nzs6xsnzbid4t/Fantasy_Craft

https://www.dropbox.com/sh/5dkzgw3cn842eyw/AACivEvWTEODXQgsjBPsHv8wa?dl=0

Other useful links:

>Errata & accessories

http://www.crafty-games.com/fantasy-craft-print-bundle/

>Web NPC builder

Post too long. Click here to view the full text.

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 No.425180

So the measuring of difficulty of NPCs to fight against seems a bit vague, there are categories but not every quality is actually weighted in the way they imply they are and they even admit that NPC qualities aren't a science so what sort of enemies do you use for different character levels in your own games? Are there are specific ones you use for easy, challenging, or ball-busting encounters?

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 No.425363

>>425180

The guidelines given work fine for anything you'd pull out of the bestiary or rogues gallery, templates included. If I'm making bespoke NPCs...

>easy

Keep it simple, maybe a gimmick or two with stats very in line with the guidelines, not many NPC qualities.

>challenging

Actually build the characters to have few weaknesses, usually something that requires non-standard behavior, outside-the-box thinking. With these I'm going to compare stats and do some fuzzy math about how likely each side's attacks and other actions are to succeed. I want the numbers to make it so they won't win in a simple straight fight, that they have to either prepare and weaken them, go after some weakness, etc.

>or ball-busting

Build the NPC (or group) as a hard counter to the party, forcing them to use character abilities they neglect. Give them NPC qualities that can mill the party's resources (e.g. tough mills action dice and crits). Loads of natural attacks and the flurry ability is also painful.

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 No.425389

Crafty has their own booth at Gencon foe the first time in years, but the only stuff they have is all Mistborn rpg booka and board game stuff, and oddly enough, Little Wizards. No word or announcements on NEVEREVERbound.

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 No.425761

File: 2e1bd847d14f681⋯.jpg (42.22 KB,500x334,250:167,slightdiscomfort.jpg)

>8ch back

>still no news on spellbound

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 No.425765

>>425761

>latest post in the spellbound thread is from the 30th of August

jej

https://www.crafty-games.com/forum/index.php?topic=8028.555

also a little (((test))) cucked website if removed

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File: 4afc0508c8aa0c2⋯.jpg (301.12 KB,1200x900,4:3,Tombcast.jpg)

 No.417391 [Open thread]

As another fucking stormcast chamber

Soooo more rustle than the Brettonians being Ghouls or less?

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 No.417505

>>417502

>No it's all about the money and length of a game

So yeah it is rank and flank by design. Find me a cheap, reasonably length game time game thats a rank and flank. Just one.

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 No.417509

>>417497

WFB has an actual world, AoS has a low entry barrier. I guess that GW didn't realise that "make it like Wh40k" doesn't have to include the lore.

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 No.422356

File: 6e5f8a6442822c8⋯.jpg (287.16 KB,1512x1903,1512:1903,SOON.jpg)

>AoS Generals Handbook 2019 comes out

>All the dead stuff like Vampire Counts and Brettonians just get pity points recycled and thrown together as 'the rest'

>But Tomb Kings got their own rebalanced points values in their own section like all AoS armies.

Hurm.

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 No.425724

>>417435

If you like Bretonnians just buy Perry Hundred Years War miniatures, which is an era that some of the past ranges had been based on (maybe 5e? That was before my time). There's Fireforge too but frankly they aren't that great.

>>417505

Kings of War, Saga, Warmaster, etc

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 No.425762

With GW bringing back the old world, I guess Tomb Kings will be back with it.

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File: d5ccdc242380d4e⋯.jpg (73.26 KB,453x262,453:262,download.jpg)

 No.420870 [Open thread]

Post plot hooks here. Mostly some side-adventures because derailing the entire campaign is bad.

PCs enter the monstrous mushroom kingdom.

http://listverse.com/2016/10/11/top-10-creepiest-looking-fungi/

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 No.425012

>>421217

Demand virgin sacrifices.

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 No.425013

>>421243

I really miss having friends. ;_;

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 No.425233

File: b536c185be7f918⋯.jpg (107.26 KB,850x1052,425:526,_mak.jpg)

>>425013

Same. That's what I get for going overseas..

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 No.425731

File: 7b1c9b19ac4254c⋯.jpg (298.03 KB,1440x1374,240:229,hypothesis.jpg)

An untouchable crime boss has a massive safe door in his office wall. No one's ever tried for it, fearing retribution more than the difficulty of getting in. Better still if he hires the party for one unrelated job, so you can show rather than tell.

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 No.425746

going to use this for my next campaign, thanks Jumanji reboot

>have each player create two character sheets, let them choose one to start with and I take the rest

>during the start of the journey the players encounter a mysterious artifact that, when activated, transports them to an alternate dimension where their characters are changed

>swap each of their character sheets with the ones they gave me at random, so they're each playing someone else's character and any tricks they had to break the game are thrown out the window unless they metagame like a bunch of faggots

>final boss battles them back in the real dimension with their initial, low-level characters

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File: 9f326e0a8b0741c⋯.jpg (48.61 KB,500x500,1:1,Metal-Gear-Solid-5-Quiet1-….jpg)

 No.420649 [Open thread]

Do you allow them? Do you have certain stipulations on them? Have you played as one? What difficulties did you encounter from the gm/player side of things, and what did you observe about the playstyle?

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 No.423598

>>423594

I wouldn't say he was being an obnoxious dick by any means, and the language barrier was part of my own lore for the setting. (Though I didn't really expect any players to want to play a small foreign slave monster.) He just really took a liking to how the language barrier related to his wildman character concept. But yeah, I would have thought the steady vocabulary building would have gone faster than he wanted. He didn't even chose to study in his downtime.

In any case, it was his character, he played what he enjoyed, and it worked, if not perfectly smoothly. With that said, eventually three more NPCs of the wildman's kind entered the story. And while it only made sense for them to start with the same language barrier, I made sure to have them learn Common or English or whatever as fast as I could reasonably justify them doing so. Just last session the party was ready for some good ol' language barrier trouble and found that two who'd been out of the plot a while were now functionally English proficient, thanks to knuckling down on study with the help of a magic empath. Maybe wildman will feel a bit silly when his archrival is around and being treated like a fellow human rather than a dog.

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 No.423603

>>423598

>final confrontation

>wild-man vs. wild-man

>PC opens his mouth, his first human words

>"I was only pretending to be retarded."

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 No.423847

>>423603

That would be funny.

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 No.423935

File: 87fd421b6a086dd⋯.jpg (171.84 KB,527x484,527:484,horseman.jpg)

Had a guy run a weird mishmsh of Old WoD and Requiem. Basically we were playing a Sabbat game with the Requiem rules. And we were going to be starting in the late 18th early 19th century in America with a couple time skips to lead into modern nights. As soon as he said that I knew what I was playing. I made a Brujah/Deva inspired by Christopher Walken's Headless Horseman character. So yeah, I had a head and all, but I was the real monster that inspired the legends. And of course, no talking.

But I COULD do things like growl, scream, and cackle. And nod, or shake my head, shrug my shoulders... it was an interesting experience, having to really explore nonverbal communication and learn to emote in character. And since I was literate(as a mercenary when I was human I had to read contracts and have some business sense after all) if I ever needed to explain something complex I had to break out a notepad and write it down, which I did IRL.

It was bumpy at first, I kept just telling the other players what I was "saying" with my emoting, and I got too complex more than once, but once I started just physically acting out my characters "dialogue" it got to be fun. Obviously I wasn't much help during planning sessions, aside from weighing in on what I thought about a proposed course of action (frown, sneer, shrug, derisive cackle, grin and start sharpening by big fuck of sword) but I was combat monster so once we had rooted out those Camarilla pansies I always had plenty to do.

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 No.425713

File: 3a8e3a0d144f2dc⋯.png (276.43 KB,570x536,285:268,3a8e3a0d144f2dcad354de5c7d….png)

I've been running a mute with telepathy magic. He doesn't speak the local language, so he uses imagery to communicate. My party actually depends on me to be their story-teller, as I can read people's memories and then show them to people who would otherwise refuse to believe the magical crap we encounter. I still explain my actions irl, so it isn't a pain for my group. The biggest drawback is the energy cost to communicate.

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File: f8ca3eabbed36c2⋯.png (178.56 KB,558x592,279:296,1299554641136.png)

 No.419941 [Open thread][Last50 Posts]

I want to hear about the games you are playing and running, /tg/.

Tell me about the last session you played. How are things going? Are you planning or preparing to play in any new campaigns? Have you been trying to learn any new games? Have you played any board games recently? War games? Card games?

If none of the above apply, what the hell have you been up to?

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 No.425621

>>425614

Stuff relevant to one of the more popular non-tournament formats being played.

http://mtgcommander.net/rules.php

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 No.425625

>>425543

>I'm surprised, though, I haven't heard anyone say D&D was well designed since 3.5, and even that statement has loads of conditionals attached to it.

You'd be surprised at the amount of shit taste outside of /tg/. I love my friends, but they aren't as cynical as your average grognard, so they tend to accept things at face value instead of picking the game apart until that point where they could even stop having fun when they realize the gigantic dumpster fire the game is. That said, in real life, in Reddit, in rpg.net, in Enworld, in Giant in the Playground... all the shitty normalfag communities, that are much, much bigger than /tg/, suck the game's proverbial dick to the lingest extents. In fact, it may be the only game where most players and DM have such a cult to its rules that they may endlessly argue about the true meaning of its rules, either in forums or in blogposts. No other game has a community so devoted to picking apart every single word of the rules to play the game the way it's meant, and no other community has DM so opposed to obviously balanced homebrew simply because it's not part of the base game, and therefore, it must be badly designed It's also the only game where pretty much half of the community is divided on whether allowing the underpowered Eldritch Knights bond with a shield should be allowed or not, because apparently, donning a shield with a Bonus Action instead of an Action for flavour is too much of a mechanical advantage, compared to simply wearing the shield all the time, and also because Crawford is a huge no fun allowed bitch.

>4th was a dumpster fire that killed the brand and 5e isn't designed at all, it's 3.5 minus rules or fun.

5e made a few steps in the right direction of fun, but then proceeded to take a few backwards. Capping stats at 20 and giving 2 points per ASI is a very good decision but then only dropping magical tomes that increase the cap as well is stupid due to the way rational parties distribute loot; there is no vanilla solution to characters with spread out stats, and so is free multiclassing without dumb XP penalties; this is fun stuff. Using the rules to prevent fun and logical synergPost too long. Click here to view the full text.

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 No.425629

>>425625

Most people praise D&D because it enables them to play whatever stupid fantasy game they want. Will it do it well outside of the stereotypical D&D settings and expectations? Not really. I'll have to take your word on people sucking 5e's dick, since I deliberately avoid all normalfag communities like the plague. It's always weirded me out how many D&D GMs are opposed to homebrew when the most busted and stupid shit is all completely sanctioned by WOTC. I guess people have to sit around and argue what the rules mean because the 8 dudes who made 5e had no idea how to write them in a parse-able syntax. 5e is for the kind of person who only ran E6 games and thinks D&D is good for low-magic, gritty games.

The biggest problem with D&D from where I'm sitting is that D&D means something different to everyone. Including the people making it.

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 No.425669

I've been running a magical girl campaign in GURPS since January. I chose it partially because I knew that the notoriety of the system would scare less dedicated players away.

It's been fun so far. Right now the crew is fighting a bunch of wendigos+Krampus who worship an ice-themed magical girl that really doesn't like the attention she is getting. There is some yuri stuff popping up too which I will claim that I didn't initiate, but I am learning to roll with it.

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 No.425703

>>425614

>What's Commander 2019?

the newest release from wizards of preconstructed decks for the EDH (elder dragon highlander)/ Commander format. these decks have new cards that aren't legal anywhere but edh/commander and legacy/vintage

>What's Command Zone?

a play area devoted to your "Commander / "General" for the EDH/Commander format

also a shill good goy mtg podcast that's been sucking rosewater dick from the getgo

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File: e55ba3ab7fbb512⋯.png (71.12 KB,700x700,1:1,CUP LOGO 2.png)

 No.421386 [Open thread]

GREETINGS /tg/

The Infinity Cup is returning once again, and 8chan's boards will be fighting it out on the pitch to claim divegrass supremacy. As a board that has participated in the Cup at one point or another in its history, you are invited to the reveal stream for 2019 Summer edition of the Cup. On Saturday June 22nd, at 3 PM EDT/7 PM UTC, on cytu.be/r/8cup I'll be giving you guys an early look at the Cup's 5th edition, which will include revamped aesthetics, team stadiums and other quality of life improvements I've figured out how to do in PES 17. Hopefully this will get anons back on board with the Cup, considering it has struggled mightily since its 2nd incarnation.

So how is it going to go down? I'll be staging a couple of exhibition matches between teams using their rosters from the last Cup, and we'll shitpost our merry way through the stream. Once the stream ends, entries will be open for the Cup, and boards can start putting together/editing their rosters and kits. Entries will close in early July, the field will be determined, and the Group Draw will take place approximately a week before the Cup kicks off in August. I'm also hoping to possibly introduce managers for the Cup, although I'm still working out the details to keep this from devolving into a namefag dick measuring contest. I hope you all will tune in, and in case you aren't caught up on your board's history, I've provided some links below to get you caught up:

http://infinitycup.shoutwiki.com/wiki//tg/

http://infinitycup.shoutwiki.com/wiki//tg//Roster

http://infinitycup.shoutwiki.com/wiki//tg//Stats

>>>/8cup/3041

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 No.424681

>>424622

/tg/ Strategy Guide

Formation: 4-1-2-3 - https://ibb.co/6sMY7bp

Attacking Instructions

Attacking Styles: Counter Attack

Build Up: Shortpass

Attacking Area: Wide

Positioning: Flexible

Support Range: 5

Defensive Instructions

Defensive Styles: Frontline Pressure

Containment: Middle

Pressuring: Conservative

Defensive Line: 4

Compactness: 7

Advanced Instructions:

Attack 1: Centering Targets (Guts and Conan)

Attack 2:

Defence 1: Swarm the Box

Defence 2: Counter Target

Player Settings:

Select Captain: Conan

Long Free Kick Taker:

Short FK Taker:

FK Taker 2:

Left Corner Kick Taker:

Right CK Taker:

Penalty Kick Taker:

Players to Join Attack: (This is a setting specifically for corners/free kicks. It tells a player to come up and be part of the set play, rather than staying in his position on the field)

Substitution Strategies:

Sub off most tired defender at 60'

Sub off most TirePost too long. Click here to view the full text.

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 No.424976

FINALIZED SCHEDULE

August 4th - Draw Stream (2PM Central, 3PM Eastern, 7PM UTC)

Stream to determine the groups of four in the Cup. Might do a test game or two, show off some fun stuff in the meantime, but it's mostly about determining the layout of the Group Stage.

August 10th - Matchday 1 (2PM Central, 3PM Eastern, 7PM UTC)

The first nine Group Stage Matches will be held.

August 11th - Matchday 2 (2PM Central, 3PM Eastern, 7PM UTC)

Nine more Group Stage Matches held.

August 17th - Matchday 3 (2PM Central, 3PM Eastern, 7PM UTC)

Nine more Group Stage Matches held. Group A finishes the first stage of competition.

August 18th - Matchday 4 (2PM Central, 3PM Eastern, 7PM UTC)

Final Group Stage Matches held. Groups B through F finish the first stage of competition.

August 24th - Matchday 5 (2PM Central, 3PM Eastern, 7PM UTC)

First round of the Knockout Stage occurs. 8 games in total.

August 24th - Matchday 5 (2PM Central, 3PM Eastern, 7PM UTC)

Remaining rounds of the Knockout Stage occur. 8 games in total. Final day of competition

Everything can be seen live on https://cytu.be/r/8cup

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 No.425580

3 Eastern, 7 UTC tomorrow. Draw stream: https://cytu.be/r/8cup

For a quick explanation of the draw: >>>/8cup/3406

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 No.425668

File: 62a305ef6ed2766⋯.jpg (360.81 KB,960x540,16:9,Group F.jpg)

The Group Draw is now complete. If you joined us for the stream, I hope you enjoyed the dumb autism. If you missed it, here's what happened. You've been placed into Group F with /co/, /animu/, and /gts/ and your schedule is listed in pic related. With kickoff under a week away, now's the time for any trash talk, hype, and whatever else you want to do before everything starts. If the board vols could please sticky the thread to keep visibility up for the event, I would appreciate it.

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 No.425686

>>425668

I actually fucking adore this group and I unironically want everyone to win.

here's the rest if anyone is interested

THE GROUPS

GROUP A

/christian/

/unna/

/2hu/

/y2k/

GROUP B

/b/

/a/

/pone/

/ck/

GROUP C

/strek/

/ausneets/

/wooo/

/kind/

GROUP D

/bmn/

/tv/

/u/

/sw/

GROUP E

/test/

/monster/

/ita/

/v/

GROUP F

/co/

/tg/

/animu/

/gts/

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File: d658304a77138bc⋯.png (309.25 KB,615x510,41:34,Slaanesh cultists use that….png)

 No.420396 [Open thread][Last50 Posts]

>GM banned after adding gangrape scenario in event

https://www.mirror.co.uk/news/uk-news/man-thrown-out-uk-games-16239749.amp

http://archive.is/425pR

Don't know if these type of threads really work here, but I was wondering if anyone had additional info on this, and the general /tg/ opinion of these types of things.

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Post last edited at

 No.425420

>>425407

The Inquisition was ready to sterilize all the Guardsmen on Armageddon who saw the Grey Knights fighting Angron, they only stopped because Logan Grimnar and the Space Wolves called bullshit and started physically protecting the guardsmen and fighting the Inquisition.

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 No.425437

>>425411

Depending on the canon, quite a few of those heretics deserve it. And mutants are generally an unhealthy thing to have around.

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 No.425442

>>425420

>>425411

Sure, it happens, but that poster was acting like it's a regular thing.

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 No.425514

File: 81bc326c83c19d6⋯.png (42.01 KB,428x318,214:159,1522588787988.png)

>>424372

Probably the worst offenders for this are the MTG threads. What's happening with MTG is so fucking obvious, yet they'll argue that it's all in your head and that you're just overreacting. I fucking hate how passive aggressive it is to pretend that you have no agenda and that anyone who doesn't like the new art direction or other bullshit is just imagining it.

I used to think /tg/ wouldn't be susceptible to this sort of shit because people could run games with whatever rules they want, but now game companies go out of their way to dictate to players what they can and can't do in their games.

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 No.425685

File: e674f205e1b647b⋯.png (43.88 KB,596x294,298:147,1564969557.png)

File: 6e19578a6c5bef8⋯.png (117.71 KB,597x528,199:176,【魚拓】Kevin_Roose_on_Twitter….png)

It's been fun guys.

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File: 3e18dcef46fd403⋯.png (117.73 KB,453x443,453:443,me regularly.png)

 No.385657 [Open thread][Last50 Posts]

This thread is for GM's to talk about campaigns they're running and Game Master experiences.

>running a game today

>start trying to take notes and get ready for it

>getting distracted

>decide "fuck it, i'll improvise the rest"

does this happen to anyone else every single time?

I used to meticulously plan my sessions and character stats and everything. Now I just take a few notes for events and outlines for sessions and improvise the rest. I've been doing this for all my sessions lately, I guess I'm past the "meticulous planning" stage of GMing.

What games ya running, lads? I'm currently ~24-25 sessions into my Legends of the Wulin campaign. PC's are getting ready to rally all the surviving Wulin fighters in the land in a rebellion against the Dynasty after the "Emperor was assassinated" and power assumed by a eunuch demonic sorcerer.

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 No.420408

>>420406

The power of puzzles, and a suspicious empty space in a grid map.

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 No.420422

>>420406

>secret rooms

You can literally steal from video games.

>notes explicitly or implicitly talking about secrets

>like history of all architects and their families killed after completion of the project

>giving them a weird ass key/crystal/"klaatu verita nektu" magic phrase that unlocks a treasure chest/lock/portal

>that doesn't just takes up space if they didn't find the secret

>literally give a tutorial floor

>only way to proceed is to find the secret passageway

>or Indiana Jones' father's journal, that gives hints to what is to come

Secret rooms are like traps. Sometimes, they need to be downright be shown to let the players know what they are getting into.

If its the single player you're talking about. You can also play with passive scores. Normally, people only use passive perception to notice small details, or enemies. A passive intelligence check can mean that the layout of the floor doesn't make sense. A passive equivalent to survival or tracking can notice tracks that lead nowhere. A dwarf might notice stonework is weird. A thief might know rumours about treasure. A bard might know legends or songs about said treasure.

>>420408

Worse is a properly detailed map, with a portion blacked out or covered, and stays blacked out.

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 No.420436

>>420406

>Here's a more general question that's bugging me, now that I'm making some Egyptian-themed pyramid dungeons and the like. How does everyone handle secret rooms and puzzles?

I do OSR-style play so it's pretty easy:

For generic secret doors that I don't care about (i.e. just ways for the baddies to maneuver easier and to hide a little bonus treasure) you can passively notice them if you have a racial bonus (elves, etc.), but otherwise, it's by searching. If you spend a turn searching a 10ftx10ft area, it's 1-in-6 chance. Each turn is a chance for a wandering monster, and eats up your time (10 minutes), so you can't afford to just scan ever space; you need good reason to suspect something is hidden (i.e. a suspicious gap in the map).

However, that's just for generic secret doors. For special ones, or ones that hide important things, I designate a mechanism in advance. You have the same chance to find it by just rolling the device, but if you specifically call out an action that triggers a result ("I wist the deer's antlers") then you don't need to roll; you figured it out by being clever enough. I tend to accomplish this by putting in things that can be interacted with, like statues or bookshelves, and using them as the basis for the trigger. The combination of these two mechanisms rewards clever thinking, but still lets you stuff like secret passages all over that just use basic 'press the wall lever' tricks, and the like.

On that note: When the players enter the room, I tell them what they see. If they see, they see it. No rolls to say 'you notice X in the corner' if it's in plain sight; let them fiddle around and mess with stuff. This helps out a lot with puzzles and the like, since it turns everything into a sort of puzzle to interact with.

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 No.425680

File: bb59b74124d7a37⋯.png (11.75 KB,500x250,2:1,Oekaki.png)

I'm trying to draw a fucking map (which I am not posting since my players fucking browse this board) and I have no clue how to make a mass of fucking trees. It's a large city in a wetlands sort of area so they're going to be instersped with rivulets and bogs and lakes. I tried the tiny triangles router and it looks like a bunch of mountains, hurried attempt attached.

Any thoguhts on how to properly get across a good amount of foliage that I can't just do a big fuzzy cloud since there are some things in the middle of it I have to show?

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 No.425682

File: c9a5de3b78a4cab⋯.jpg (79.61 KB,730x410,73:41,479076-270286[1].jpg)

>>425680

you gotta remember that things get smaller the futher away from you they are. What you have there is like an isometric view of trees all roughly at hte same distance. Instead of putting them ontop of one another lay out your horizon line, and draw the closest trees the biggest (probably extending well off the page ) and then behind them draw smaller trees (roughly putting the eye hight of the viewer aka the 6ft mark on each tree increasingly smaller in size tree on the horizon line). Continue until you run out of blank space (try to get two of three good layers in and a little shading should do the trick).

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File: c76417ea94267ef⋯.jpg (147.61 KB,750x827,750:827,Rasputina 3rd edition.jpg)

 No.385374 [Open thread][Last50 Posts]

Well this was a bit of a surprise, but honestly interest in 2nd waned when it went from small gangs to small warband militia scale stuff where you needed 30+ models instead of 6.

>https://www.wyrd-games.net/news/2018/7/25/announcing-third-edition

>https://www.wyrd-games.net/table-flip

>"All of M3E's updated stat cards and its rules will be available at launch for free. "

>"Don't panic! If you're afraid of change, we're here to help alleviate some of those fears. Malifaux is as much your game is as it ours. We are launching a closed beta for players who are interested in making a positive impact. Make your voice be heard by joining the closed beta!"

>"We aren't reinventing the wheel with Malifaux Third Edition. Instead, we're improving gameplay by ironing out a few kinks, streamlining some systems, reducing the number of conditions, and more. All of this is to ensure that the focus is on the fun while still keeping the layers of strategy that we all enjoy. Hiring is also getting a facelift, as models will be hired by Keyword, allowing for more thematic crew building around your (new or existing) Masters. Speaking of Masters, you'll also be able to hire multiple Masters in a single crew. "

>"Models are now hired based on their Keyword, which encourages more thematic Crews while also allowing for abilities that more closely tie thematic models together. Faction models that don’t share a Keyword with their leader can still be hired, albeit at a slight penalty… as can additional Masters. Ever wanted to run two (or more) Masters together on the tabletop? Now you can!"

>"

The bewildering number of Conditions in M2E has been reduced down to a fixed list of 11 Conditions. Many of the Masters that once relied upon Conditions to function now use Tokens that serve as counters for their various abilities, whether that may be causing deadly plagues, spreading salacious slander about your enemies, or causing Post too long. Click here to view the full text.

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 No.422641

Rules and stat cards for 1st wave are live: https://www.wyrd-games.net/news/2019/6/26/waldos-weekly-feet-dont-fail-me-now

Preorders now out in the mail. Ids habbeding.

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 No.422678

File: 728b79777463b1d⋯.gif (3.95 MB,425x425,1:1,butthurt remedy.gif)

I came in this thread only to vent about how fucking bullshit Malifaux miniatures are. So many tiny parts and pieces separate for no good goddamn reason.

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 No.422814

>>422678

Necrotic Machine is a rite of passage, the /tg/ version of Duwang.

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 No.425671

>>412839

With the game out the scene has been doing well near me. We even had some guys come from out of state to play in our weekly games. Overall it seems like the reception was good enough, as Wyrd seems to have avoided the worst mistakes PP made when switching editions.

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 No.425678

File: f1cd137fd882f1a⋯.png (2.34 MB,1218x1637,1218:1637,1564956086426.png)

>>425671

PP was making mistakes from the start.

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File: 52a2efba0d22eed⋯.pdf (1.21 MB,2019.exhibitmap.pdf)

 No.424906 [Open thread]

NEW DUMPSTERFIRE EDITION

Welcome, welcome, anons of most ages, and all sizes! In just four days, it will be August 1st, and you know what that means, right?

GENCON!

Welcome to four exciting days where we will look at all the new releases, quickplays and interesting products released, not to mention all the games that will be played along with controversies being played out. We have so many events to cover, and lots of games. Inclusivity? You got it, but not if you're straight and white. Feminism? Oh yeah, in droves. Lgbtbbqwtfqwertyaaaaaaamakeitstopaaap+--/-=? You bet, and with even more little boys this time!

Industry Guests of Honor this year are Monte Cook and Shanna Germain.

Monte Cook

>Over his 30-year career, Monte Cook has written hundreds of roleplaying game products, along with numerous short stories, novels, nonfiction titles, and comic books. Best known for his work on such notable titles as Planescape, the 3rd edition of Dungeons & Dragons (co-designed with Jonathan Tweet and Skip Williams), Numenera, the Cypher System, and Invisible Sun, he was inducted into the Hall of Fame of the Academy of Adventure Gaming Arts & Design. Monte currently works as Creative Director of Monte Cook Games.

Shanna Germain

>Shanna Germain’s award-winning body of work encompasses stories, games, poems, and essays, about lust, lies, and leviathans. Her best-known work includes Predation, No Thank You, Evil!, As Kinky as You Wanna Be, The Lure of Dangerous Women, and The Poison Eater. The co-owner of Monte Cook Games, she's currently hard at work on a fantasy novel about drunken gods and sticky notes, a roleplaying game about fairy tales and madness, and a cookie recipe that she hopes will bring all the puppies to her yard.

Thursday will also see the apperance of Tyler Bielman, who will moderate the 5 PM show. He worked for WotC as the Global Brand Manager and Creative Director of M:TG, and Director of New Business. Those of you who actually play MTG probably knoPost too long. Click here to view the full text.

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 No.425426

PF2E SRD is up if anyone just wants to see the trainwreck of the rules

https://2e.aonprd.com/Rules.aspx

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 No.425428

File: eef0155d7d99927⋯.gif (2.22 MB,900x375,12:5,giphy.gif)

Oh goodness, how did this copy of Pathfinder2E get here

shorturl.at/fvAIW

Look into the swill while it's hot.

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 No.425479

>>425428

Link is gone.

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 No.425520

>>425479

That's weird, the mediafire still has it.

Lets try again.:

https://cutt.ly/E77shC

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 No.425667

GenCon is pretty much over right? What kind of drama and bullshit happened? Anything juicy?

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File: eae31f899b1dda9⋯.jpg (312.17 KB,851x1199,851:1199,3bab00e2fa0f606eac4aeb7bfe….jpg)

 No.425332 [Open thread]

Because multiple threads should have been in this type of thread.

Looking for ideas or suggestions? Hoping for a bit of critique?

Or to you just want to share a bit of fluff from your setting?

Welcome to the Worldbuilding General thread

For longer stories, please make liberal use of pastebin or similar sites to prevent walls of text

Maps also belong here, if you need feedback or advice.

Previous bread

https://archive.fo/oCqq1

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 No.425522

>>425519

Either way it seems a bit apples to oranges to compare it to races.

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 No.425576

>>425395

>Like a race of Witchers.

Bootleg space marines who are author's leftist hot take on the social injustice where highly skilled professional has the audacity to demand a lot of money and goes through rigorious training to provide a service that is necessary for continued existence of people?

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 No.425577

File: 03213fafa51e35c⋯.png (178.89 KB,900x371,900:371,1487097683214.png)

File: 3c3e8926456561b⋯.jpg (147.93 KB,864x1296,2:3,1487097745116.jpg)

I've been on a pets kick, it's sort of underappreciated for fantasy despite a lot of players keeping one. Granted most are meant for combat but I know a few people who've had PCs with just normal pets they like. So have a couple ideas:

Silk Moths

Since irl silk moths have been domesticated to be all fluffy and unable to fly let's take this to an extreme. People breed them into all sorts of sizes and colors, different breeds exist based on their size and wing shapes. The most common are the Housemoths, about the size of a small cat with short rounded wings, most have eye spots and come in brown, gold, yellow, or amber colors with white and black ones being rare. They're raised much like chickens and can clumsily glide, be taught some tricks, and are very mild mannered.

Luxury breeds of housemoth have more exotic colors and distinct patterns, some ancient households have bred a similar pattern to their family crest onto the wings of their pets.

Garden Golems

Made by the dwarves, tiny golems which range in size from about handheld to as large as a big dog. Less animal and more semi sentient animate object, they're popular for people who enjoy quiet companions with little need for care or attention, or those who enjoy gardening as the golems tend to grow moss. Some are made to even accommodate planting to serve as walking flower pots.

While they're not very cuddly pets they are great decorations, are easy to care for, allow a lot of creativity to go into 'dressing' them, and since they are semi sentient they an love you more than a normal pet rock. As they're gentle by nature it's a great first pet for kids as small ones can't really hurt them or be hurt by them while still having the needs to teach children good pet keeping practices. Not to mention the smaller ones can be very cute when they get affectionate, plucking small flowers or collecting baubles to show appreciation.

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 No.425622

>>425577

As for pets, I've read about tiniest beholders called Eyeballs, that can be used as pets, but I can't find any art of them. I think they're just supposed to be a fist-sized flying eyeball.

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 No.425655

File: 6a23d45dd03744b⋯.jpg (11.07 KB,151x138,151:138,Eyeball_-_Sam_Wood.jpg)

File: f988219b0025094⋯.jpg (35.98 KB,350x403,350:403,Gazer-5e.jpg)

>>425622

Eyeballs were renamed into Gazer after or in 3rd Edition.

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File: 2677252f735dea7⋯.jpg (242.82 KB,1392x1104,29:23,ff_1.jpg)

File: ff88c4c7fa860ab⋯.jpg (305.17 KB,864x529,864:529,Fabled-Lands-world-map.jpg)

 No.424788 [Open thread]

For the young ones: Gamebooks are a form of solitaire RPGs, but with greater emphasis on storytelling than usual in that genre.

They used to come in actual paper form where you'd read a paragraph, make a roll against some skill or other, maybe fight a goblin, and then it'd tell you which paragraph to go to depending on the outcome. Or you'd select which way you wanted to take.

Usually very hard, and especially the earlier ones with copious amounts of bullshit "you died" outcomes that you really only can prevent by having read that paragraph before. That's the main reason many people cheat at them.

Fighting fantasy would be the largest series in the genre, but personally I prefer Fabled Lands by a large margins. 7 Books that somehow manage to get an open-world RPG in bookform. Also has a Java-app with the first 6 books over here: http://flapp.sourceforge.net/

I've just remembered the latter and started a new playthrough starting in book one. And so I wanted to ask: Anyone else here playing this stuff? Any recommendations? Writeups?

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 No.425088

>>424855

>Lone Wolf

https://www.projectaon.org

the author released all his books for free which makes him a true hero.

since it's open there are a few automatic versions (web based and standalone) to make stuff easier to digest. it's not all combat and you have some skills which affect your route. was even working on my own version before I found those, least got problem-solving lessons out of it

>Finally, I remeber someone posting about a group of books, "Mystic something or other" that could be used a resource to remove the GM work from a game.

just pick any dungeon crawler boardgame which has more or less fluff and integration of it to some the degree (heck magic realm is basically that and it's 40 years old), there are also a few solo pnp modules for various systems. on the opposite end there's stuff like sherlock holmes consulting detective. dunno if any fantasy stuff exists, but probably.

if you're into boardgames there's also time stories which is kinda like a game book which can be played as a group with different characters (and since it's pretty popular it should've spawned some clones).

in general gamebooks.org is an incredible resource for finding stuff etc.

>What I'd like to see is a system where character creation starts at the beginning with you selecting certain traits (brash versus cautious, outspoken versus introverted, booksmart versus streetsmart, etc.) that then either directly decide your actions at certain parts or add modifiers to rolls.

there's legacy of dragonholt from FFG (the only book probably, since the designer behind it quit), certain entries have several options depending on skill and what you did before. it was sold as a dm-less adventure you can play with more than one player, but char creation seemed pretty pointless for half it's options (I highly doubt the trans character will have any relevant entries,Post too long. Click here to view the full text.

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 No.425109

File: af76526d5906b49⋯.png (2.46 MB,1181x1594,1181:1594,ClipboardImage.png)

>>424891

>DSA solos

Never played it myself but I was once told a really fun story by a long time DSA player. Whenever someone in his old group made a new character they'd play through the adventure Nedime - die Tochter des Kalifen first (at least I think that was the one), since it had some potions that would raise all your attributes. After a while they all had the entire adventure memorized completely.

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 No.425620

Blood Sword was my gamebook series of choice.

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 No.425632

i have never heard of these before. i had heard of pick your own adventure but found it boring. trying out the java game right now. thank you for sharing this.

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 No.425647

File: d39254774d2bacd⋯.pdf (624.69 KB,B05 - Nedime die Tochter d….pdf)

>>425109

>Never played it

Take this pdf and a bit of time then.

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YouTube embed. Click thumbnail to play.

 No.411311 [Open thread]

Previous Thread: >>288229 --- http://archive.is/udUkg

Tsundoku: acquiring reading materials but letting them pile up in one's home without reading them

The Reading Threads exist to encourage the reading of more RPG systems and rulesets, especially ones that you own books for, both to put them to use, and to learn them for your own betterment. The more systems you know, the better off you will be as a player and GM. You might learn ways to run games more effectively, or just as easily find a system that is a trainwreck, but by reading it, you are able to accurately articulate your complaints with it.

How to Participate: Make sure that no other Anon is currently reading a book in the thread before starting, so as not to make things confusing. It helps if you read the book by yourself before coming to the thread to give it a 'live' read. Be sure to share a PDF so others can read along. Once you begin reading, it is advised that you supply page numbers and screenshots. The easiest way to get screenshots, if you are using a Windows OS, is to open the snipping tool and capturing the sections and images you wish to share. Taking a snip and then pasting in the text box will add the snip as a clipboard image on 8chan. Otherwise, the process of reading for these threads should involve giving your thoughts and impressions of the book. Think about the formatting of the book, the quality of the art, the clarity of the rules, the arrangement and organization of the book overall.

Recommendations, thoughts, and any aid you can offer is appreciated and encouraged.

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 No.418608

>>418543

how to say its utter trash without outright losing the same

>powered by the apocalypse.

note its not on the cover, Ms Cluney is as bluehair as they come no doubt.

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 No.418614

>>418608

You can go dig around on the guy if you want, but for the most part, he seems sincerely obsessed with game design and writing silly tables, than any kind of typical poz'd up virtue signaling.

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 No.420202

So what exactly is the expected format of a 'read along' in this thread? Do you have to scan and post a picture for every table and chart while summarizing every page that has rules on it? I mean it's a neat idea and all to get ideas flowing but it seems like a heck of a lot of work to do it with a full sized rule book, something that could take up to an hour or two of time if it's especially large and has complex material you need to try and fit into the character limits.

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 No.420214

>>420202

Flip through the previous thread to get a better idea. It is time consuming, but you're not expected to cover everything or summarize each and every page and you're not supposed to get it done in a rush. Just give a rundown of mechanics and how to play while throwing in your two cents here and there.

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 No.425619

Reading "Drone Warrior" by Brett Velicovich for cyberpunk/sci-fi ideas.

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File: 30dfb54e3eb86ee⋯.gif (571.36 KB,417x200,417:200,Untitled.gif)

 No.425122 [Open thread]

I may have to run a party of 10 players. Reasons are complicated but ultimately boil down to my inability to give one group the boot. System is Eclipse Phase 2nd Ed. Any ideas on how to mitigate this?

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 No.425541

File: 86040ea10b47fa0⋯.jpg (6.07 KB,255x143,255:143,3e1080bcac7e8091ba03b1e8f9….jpg)

>>425535

someone say something about warcriminals

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 No.425542

>>425541

No, apparently I said Tomboy in heat.

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 No.425553

>>425551

You do realise nobody is going to visit your shity diskike, right? Sage for offtopic.

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 No.425554

>>425553

you do know that you're talking to a bot there, right?

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 No.425555

File: 525f5e3c86bd07c⋯.jpg (411.49 KB,1280x720,16:9,Brownsgonnabrown.jpg)

>>425542

accurate

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File: b36e903415836dc⋯.jpg (104.07 KB,750x600,5:4,Natural1fly.jpg)

 No.412509 [Open thread]

From what I've heard, Call of Cthulhu uses a d100 for every action and determines success by whether the roll is lower than the characters skill. This seems like an easy system to improvise in because it should be easy to think of success rates in terms of percentages.

How do criticals work in a system like this? My group absolutely loves critical successes and failures, so having only one percent chance for each would be way too little. Likewise counting everything under 10 or over 90 a critical wouldn't take the characters skill into account. How do you implement criticals in a d100 system?

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 No.413143

>>413054

I think 0.25% is a good number, it means it happens rarely but still has a chance to happen. Bad luck can affest anyone after all.

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 No.413147

>>412535

That's not entirely true, in 2e you can critically succeed or fail with your skill checks.

Granted, the success is basically a "you make an item so good it can be used for enchantment" and the failures are "you get the wrong information".

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 No.414088

>>412535

I just do: if die=1 automatic failure unless your bonuii are really high, or die=max number auto success unless your bonuii are really low. It also helps stave off munchkining. I don't do anything insane, but lockpick + crit success plus no or any bonus in lockpicking then it's successful. Lockpicking plus one on the die is just a failed attempt, no broken tools or door, hell they can try again if they want.

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 No.414100

Fumbles are just a penalty for being willing to try more. Don't use them.

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 No.425489

>>413054

I homebrewed for my Cyberpunk 2020 group that critfails and critsuccesses only happen if you fail/succeed a LUCK save after rolling. Effectively, you can build a character with the full vanilla 10% critical chance and 0% critical failure, or a character that can never get anything right. Average characters (LUCK 5) get a 5% chance to both, which is still fairly high, but not absurdly high like the flat 10% of the vanilla game. And, if you don't like it, you can always invest in LUCK during chargen and stop being such a minmaxer.

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