>>417435
>Will games workshop ever realize their mistake and roll things back?
The core problem warhammer fantasy battles had was that it was inherently way more expensive than 40k.
Armies of Core units (with a few special/rare choices to cover army weaknesses) were basically OP. This really wasn't a bad thing, if everyone brought core unit heavy armies, and some of the best battles I had were my core heavy army vs another core heavy army. The problem arose where most players didn't have the money or the willingness to spend the money on an army for a game that was considered niche, in the hobby when compared to the relatively more affordable 40k.
This cost burden is why so many players play space marines/chaos marines. Yes, they're cool and that drives some of their popularity, but many players won't take that risk and jump into a more expensive army like Guard or Orks or Tyranids, and if they do, they tend to get shy with their bank accounts and end up taking sub par armies to save a little money.
Warhammer fantasy was the same issue, except that you didn't have any really cheap armies where everyone could buy into the game. During 4th you could get a whole set of bretonnian knights of the realm in the boxed set, so that drove some adoption, and back then too, warriors of chaos could be built fairly cheaply as well. But over the years, chaos got marauders (which filled out the number count) and the boxed set bretonnian miniatures went away. The rules also evolved to reward large armies of core units, and while the game was arguably better than ever (from a competitive stand point) around 6th/7th edition, it still remained ridiculously expensive.
This cost of entry, with no apparent budget army to get in and learn the game meant that very few people stayed and played.
If they don't drastically reduce the cost of core units, or double up the number of models in a box, then it'll come out and fail again.
Really, GW's greed killed fantasy.
My suggestion is that they return to the WFB world and drop AoS, they push adapted skirmish rules and then release a supplement book for "large epic armies" and make the rules like classic WFB.
This way people can play without spending a fortune, but they can also support the die hards who love the battlefield simulation rules of old wfb. The best part is that they will have resurrected the very much loved WFB setting they so stupidly threw away.