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File: 4afc0508c8aa0c2⋯.jpg (301.12 KB,1200x900,4:3,Tombcast.jpg)

 No.417391

As another fucking stormcast chamber

Soooo more rustle than the Brettonians being Ghouls or less?

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 No.417394

File: 489440b21294405⋯.png (411.46 KB,555x477,185:159,boyz.png)

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 No.417395

File: dbdb5aa829d5e6a⋯.jpg (28.09 KB,500x723,500:723,91f135977767b0b216407e5e41….jpg)

>Tomb Kings are back!

<Shows only black-colored Sigmarines, in a barely egyptian background.

A thread died for this. Besides, Age of Smegmar pales in comparison to Fantasy, and even if the game, or its specific games are good, too bad I like Lizardmen and the Seraphon lore isnt shit, but Seraphon are literally the same almost nude & primitive lizardmen and almost no new miniatures, even when the other factions are distinct, mythological, and new. And what they did to Bretonnia was disgusting.

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 No.417412

>Smegmar thread

At least you're not shilling for it, but fuck this thread and this game.

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 No.417435

I was willing to give shitmar a try, JUST to see if it was really as bad as people said it was, despite brettonia (worst comes to worst i just use the army for warhammer fantasy) But this is ridiculously awful.

Is it too late to get into Warhammer Fantasy?

Will games workshop ever realize their mistake and roll things back?

Did games workshop open some sort of cursed egyptian tomb and this was the result?

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 No.417439

Only Anthony Burch tier cucks would support GW at this point. Do yourself a favour and pick up a real game. Kings of war has tomb kings if that's your boner fuel.

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 No.417448

Its only new terrain being shown. Not a new faction, unless black stormcasts (SHIIIIEEEET) is what GW thinks anew faction can be. Please anchor or delete this thread, mods.

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 No.417452

>>417435

>Will games workshop ever realize their mistake and roll things back?

I think they've realized it, but they all just have the memo to keep quiet for the moment. People like Andy Chambers who don't work for them anymore have said it was retarded. But they work on things years before they release them so they might already be planning on a WHFB reboot, they just have to crank out all the pre-planned age of shitmar stuff first.

I hope so anyway.

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 No.417453

>>417435

>Will games workshop ever realize their mistake and roll things back?

Money keeps rolling in so why would they give a shit? They are making and selling a lot of shit and making shit compatible with each other. people will buy it in the end.

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 No.417457

>>417435

>Will games workshop

>realize their mistake

Yeah, not gonna happen.

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 No.417459

>>417452

No idea about new GW but most games companies work 5-7 years ahead in development and 2 years in actual production.

AoS lead to Nu 40k. It's a success compared to fantasy and there's no reason they can't keep doing what they're doing now. AoS and old world games. You get the best of both worlds in terms of introducing people to stuff. And you don't have AoS games on computer so people still value the tabletop experience as unique. It's probably not a good idea to have AoS PC games and a tabletop game as PC games steal players from real events just due to cost.

Bloodbowl maybe the only exception.

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 No.417484

>>417435

>Will games workshop ever realize their mistake and roll things back?

The core problem warhammer fantasy battles had was that it was inherently way more expensive than 40k.

Armies of Core units (with a few special/rare choices to cover army weaknesses) were basically OP. This really wasn't a bad thing, if everyone brought core unit heavy armies, and some of the best battles I had were my core heavy army vs another core heavy army. The problem arose where most players didn't have the money or the willingness to spend the money on an army for a game that was considered niche, in the hobby when compared to the relatively more affordable 40k.

This cost burden is why so many players play space marines/chaos marines. Yes, they're cool and that drives some of their popularity, but many players won't take that risk and jump into a more expensive army like Guard or Orks or Tyranids, and if they do, they tend to get shy with their bank accounts and end up taking sub par armies to save a little money.

Warhammer fantasy was the same issue, except that you didn't have any really cheap armies where everyone could buy into the game. During 4th you could get a whole set of bretonnian knights of the realm in the boxed set, so that drove some adoption, and back then too, warriors of chaos could be built fairly cheaply as well. But over the years, chaos got marauders (which filled out the number count) and the boxed set bretonnian miniatures went away. The rules also evolved to reward large armies of core units, and while the game was arguably better than ever (from a competitive stand point) around 6th/7th edition, it still remained ridiculously expensive.

This cost of entry, with no apparent budget army to get in and learn the game meant that very few people stayed and played.

If they don't drastically reduce the cost of core units, or double up the number of models in a box, then it'll come out and fail again.

Really, GW's greed killed fantasy.

My suggestion is that they return to the WFB world and drop AoS, they push adapted skirmish rules and then release a supplement book for "large epic armies" and make the rules like classic WFB.

This way people can play without spending a fortune, but they can also support the die hards who love the battlefield simulation rules of old wfb. The best part is that they will have resurrected the very much loved WFB setting they so stupidly threw away.

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 No.417492

>>417459

>And you don't have AoS games on computer

No, we do, there's some shitty card game and a upcoming game for that skirmish game. But anything on the level of TWWH, I doubt it. At least not until they milk TWWH for all it's worth.

>>417484

>The core problem warhammer fantasy battles had was that it was inherently way more expensive than 40k.

Mostly, yes. And the worst part is, the new start collecting boxes with the discounts would've done a good deal to fix this, great that they started with this AFTER killing WFB huh...

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 No.417497

>>417484

Its weird that i saw a lot more people show love and interest for the world of WHFB but a lot more people playing AoS.

I wonder if on some level rank and flank just puts people off and see it as something beyond entry level. That and when i was a kid you could play a game of 40k with a lot less than what you needed to do more than push two mobcubes into each other for fantasy.

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 No.417502

>>417497

No it's all about the money and length of a game, 40k is relatively quick. Fantasy Battle on the other hand can take several hours to most of the day. Most players would be willing to play it more if they knew that rules didn't apply to the models but instead applied to the square bases the models stand on but it's still going to be a pretty long game.

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 No.417504

File: 2215b68cc98a8fc⋯.jpg (47.74 KB,1280x720,16:9,just do it.jpg)

JUST

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 No.417505

>>417502

>No it's all about the money and length of a game

So yeah it is rank and flank by design. Find me a cheap, reasonably length game time game thats a rank and flank. Just one.

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 No.417509

>>417497

WFB has an actual world, AoS has a low entry barrier. I guess that GW didn't realise that "make it like Wh40k" doesn't have to include the lore.

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 No.422356

File: 6e5f8a6442822c8⋯.jpg (287.16 KB,1512x1903,1512:1903,SOON.jpg)

>AoS Generals Handbook 2019 comes out

>All the dead stuff like Vampire Counts and Brettonians just get pity points recycled and thrown together as 'the rest'

>But Tomb Kings got their own rebalanced points values in their own section like all AoS armies.

Hurm.

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 No.425724

>>417435

If you like Bretonnians just buy Perry Hundred Years War miniatures, which is an era that some of the past ranges had been based on (maybe 5e? That was before my time). There's Fireforge too but frankly they aren't that great.

>>417505

Kings of War, Saga, Warmaster, etc

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 No.425762

With GW bringing back the old world, I guess Tomb Kings will be back with it.

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