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File: b677d3da36bbc51⋯.gif (129.34 KB,220x198,10:9,meet your geist.gif)

 No.418754

Geist 2e corebook dropped a while ago. Enjoy, comment, critique, compare with 1e, talk about other WOD-related topics, etc.

Download link: https://mega.nz/#!tkUzlKxI!Sc4fShYfCEUCaLm4l0yLUWovJTLO7bHuinpfWrrD52s

____________________________
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 No.418756

Best edition of Mage?

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 No.418757

>>418756

There is only 2 editions for mage and 2nd edition doesn't drastically change the flavor. Have yet to read Geist 2e still waiting on download.

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 No.418758

>>418757

Unless you mean Ascension in which case there is 4 editions and it really boils down to crunch.

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 No.418759

File: 190722677ec5b79⋯.png (133.79 KB,472x312,59:39,this is not reassuring.PNG)

File: 9fe223074d19bcb⋯.png (140.62 KB,464x243,464:243,not remotely reassuring.PNG)

File: e03327cde6471b5⋯.png (137.53 KB,463x210,463:210,yeah no.PNG)

I'm already getting bad vibes, this is just from the themes section.

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 No.418766

Okay so in summary: you are undead neoanarchists fighting The Man, the Underworld's version of the Patriarchy(?), and if you dick around too long you inevitably become a necromantic abomination yourself if you don't die from old age. Oh and Evil Sin-Eaters become The Man they even change their morality with Tyranny becoming NPCs. This is so heavily focused on that it's actually better to just go back to 1e flavor but using the new 2e crunch because it's a vast improvement.

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 No.418831

File: ab09f1ddcccacea⋯.png (1.6 MB,1183x672,169:96,LGBT graveyard.PNG)

Forgot mandatory gay people pic.

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 No.418847

>>418831

To be fair, gays SHOULD be in the graveyard.

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 No.418850

>>418847

The graveyard is for decent folk. Faggots should be buried in unmarked mass graves.

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 No.418888

File: d9137614400ccf0⋯.jpg (132.87 KB,1200x675,16:9,AJ_Gay_Community_5.jpg)

>>418850

Im disappointed in you son

>into the bog they go to be preserved so that future generations will know of the fate of gays

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 No.418892

After Beast and that whole debacle the only decent think they've made is Changeling 2E.

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 No.419058

>>418888

Checked and double-heil'd

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 No.419078

>>419058

We're way too slow of a board to be impressed by a get, newfriend.

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 No.419168

>>418756

Well, lets see.

In one, a bunch of people decided to reach for the heavens. In doing so, they created a Celestial Ladder, and merged their souls with the platonic symbols of tyranny. They became the Exarchs, god-kings of magic, and in order to protect their newfound power, tore down the Ladder and broke reality in the process. This wound on existence is the Abyss, the realm of unreality, from which untold horrors come forward - from stillborn universes to paradoxical laws of physics that seek to unmake the world. You are one of the select few, given the power to make things right, but thrown in a viper's nest of politics and ancient grudges and mind-rendering sorcery. You will fail short of changing the world, but at least you will do so holding to your power with all your might.

In the other, you are a down-on-his-luck private eye, partnered with a guy who claims he's a wizard and who likes to set things on fire. Maybe a little too much. You've been hired to find a gorgeous girl with green eyes, who went missing last week during a freak storm that broke out. According to the man who hired you - a guy who claims to be a god of thunder - the girl must be saved or an unspeakably evil sorcerer will return to his power, and start preparing for the invasion of his outworldly master. To make matters worse, you are hunted by a squad of robotic assassins masquerading as humans, and your only defense against them is a superhacker child and her pet dog. Go save the fucking universe.

Ascension lets you play out Terminator VS Big Trouble in Little China VS Mortal Kombat VS Matrix. Awakening doesn't.

If you ask me, Ascension wins.

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 No.419194

>>418850

faggots, as the name implies should be burned.

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 No.419389

File: 5b6095f49b0eb85⋯.png (446.8 KB,500x936,125:234,you-versus-the-spirits-you….png)

This is a mite embarrassing; I haven't visited /tg/ (or the chans in general) in yonks, however I was griping to my group a while ago over the fact that all the good vampire memes are for Masquerade, not Requiem (we're prepping for Requiem).

I just thought that I might as well dump this oven-fresh OC somewhere (other than our group chat) that someone else might get a kick out of it.

So, long story short, I just posted this into one of the previous WoD Generals, since I didn't notice that it was already auto-saging, and had been for a while. My whoopsie.

Anyway, I'm off back to the World of Normies now. Later, leaches.

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 No.419525

>>419389

The Strix are pretty bland if you ask me. Every other splat has better antagonists.

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 No.419572

>Plan on organizing Hunter for my group

>Using the newer, weaker hunters on the old WoD lore.

>While tying up the plotlines of our previous games of Vampire, werewolf and genius

>While setting up the future games of Mage and Demon, where I'll have an end of the world event

>While trying to satisfy the Harry Potter wish fulfilment junkie, the memelord, the /pol/ack, and the old dude who still says le

I haven't even read the new WoD hunters manual, but I'm starting to feel pressured.

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 No.419592

>>419572

Tell us a story, then. Sounds like you're having a fun time with that.

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 No.419596

So how many homosexual furry trans headmates can you collect in Geist and do the bonuses stack when beating up Nazis?

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 No.419638

>>419596

All of them and yes but only if those nazis are diverse and are advocating for free speech, which is obviously fascism.

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 No.419655

>>419592

Alright, why not

>we got two GMs, me and the old guy stuck in 2009 internet culture

>we're a pretty wacky bunch, the Harry Potter fangirl, his extremely chill bf, the memester, the black /pol/ack, the ditz furry girl, me, and two more guys who show up sometimes and are also pretty cool

>First game, he narrates vampire

>at character creation, it becomes very clear he really likes the potterhead's approach, so the campaign quickly (d)evolves into her and his suave NPC sire outsmarting the local camarilla and taking over from the inside

>meanwhile we just murderhobo the villian of the week every time

>At this point the furry joins and by sheer coincidence she has the same last name as my character so I declare she's my sister and make it my mission to prevent her from becoming a vampire

>pretty bad idea because the GM doesn't like me scrapping her character and forcing her make another, so things fail for me every time

>still, fall on plan B, after she's turned simply notify her family of her location so that they remove the body in daylight

>GM asspulls a vampire who sees the future out of nowhere and saves her, we never see the guy again

>try to hide my butthurt and retire the character, he walks into sunlight because he can't live with his failures

>meanwhile, meme-man is having his fun in a much more underhanded way, he convinces the potterhead to pull strings to make him a Sabbath double agent, so because he's playing along, the GM lets him diablerize a Sabbath arms dealer without much trouble, but he then triple agents the Camarilla by instigating (well, more like accelerating) a full on war, taking over the Sabbath in the process

>My next character is the brother/uncle of the arms dealer, a Giovanni who likes to keep colonial era captain ghosts around, his goal is to avenge his sister/niece's death

>Memelord had blamed her death on the potterhead, but the GM assumes I won't have any of it because out of character we all know he's responsible

>play along and work for the Camarilla for a while, slowly gain power from the glow of the potterhead's plot armor

>war is coming to a climax, OP vampires are coming to shake things up and to figure out why the power structures are so volatile around here

>mememan has a final confontation at potterhead's church/base of operations

>backstab the potterhead and kill her at the last second

>also backstab the memelord because his successful trolling went to his head and he's getting annoying both in and out of game

>OP vampires fuck me up

>everyone dies

>next game

>genius, I'm GMing

>everyone's seriously lacking in creativity, can't think of anything more interesting than jetpacks and lasers

>nazis are trying to kidnap local genius to have him fix their immortality machines, players have to go into the hollow earth and fight against nazis on dinosaurs and mech suits

>sounds cool but it felt pretty boring, just walk from encounter to encounter like a D&D party, might have been my fault because there was very little political shit but in my defense we had two sessions before we had to have an almost year long break because we couldn't coordinate

>next game, Werewolf the apocalypse

>the furry is trying to be the teamleader but she's not exactly the most threatening creature

>memester challenges her

>they proceed to have the most hilarious string of failed attacks

>they spend a full hour like two drunk puppies trying to fight while on a boat coated in butter

>the NPCs have to stop the fight out of sheer second hand embarrassment, the furry gets leadership because we're starting to despise the memeguy

>she's more of a team pet than anything, her main ability is to create a bright flash of light, she becomes the designated pointman (a.k.a. bait)

>doing werewolf shit, i.e. ecoterrorism, we have a couple cool moments, like the furry finally doing something useful by flashbanging a group of inquisitors that was kicking our asses, but it's more murderhobo D&D shit, nobody seems really interested in the plot, so the GM ups the tension a bit by having the Wyrm plot to brainwash the entire town through a TV broadcast, we Metal Gear our way inside, fight some horrifying creatures, a spider shapeshifter, and blow up the station, jumping from the top floor and surviving because werewolves

That's where we are as far as World of Darkness goes, but I've had many successful Call of Cthulhu and Paranoia campaigns with the same group, so I think I can do something interesting with the universe of our (a bit bland) WoD GM.

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 No.420332

>>419525

What's the deal with the Strix, anyway?

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 No.420374

File: eedbd5b1d8d52ed⋯.jpg (20.06 KB,350x263,350:263,AT-AT.jpg)

>>418759

>>418766

>hey everyone loves the premise of Geist but its mechanics suck!

>I know, let's rip out that premise and put in more bland shit that caters to consumerist whores who think they're revolutionaries!

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 No.423025

>>420374

Haven't read it yet. How bad is it?

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 No.423026

>>423025

It's 300 pages of shovelware, like everything in the WoD now.

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 No.423027

>>418892

>Beast

Jesus christ don't remind me of that fucking nonsense, that was some A Grade bullshit that they tried to foist, even for White Wolf. Their half hearted attempts at making the protagonists look good in all cases and the bad 'heroes' as sociopathic badong scum were laughable at best and incredibly frustrating at worst.

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 No.423045

Man. I had no hope Geist would be good and yet OPP still managed to disappoint me.

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 No.423048

>>423025

The summary I gave >>418766 is pretty much most of the book. The Neoanarchist flavor is omnipresent throughout the text even parts which wouldn't have it would use words like the Voiceless or just mention that kind of stuff the whole time. The new antagonists of Reapers finally gives Wraith fans a shot to actually be ghosts and the concept is cool but, again, The Man only this time you become that way from wearing a Death Mask. This even extends to Undead Dominions, actually just extyensions of Tyranny and Kerberoi is the undead embodiment of The Systemn (????). The cool parts are basically leftover bits that fleshed out stuff that was vague from the first edition like the Geist actually being your soul in a literal sense, and the Geist now has some gameplay mechanics so you can have a 2 character duo. Mechanics wise it is superior to 1e but you have to cutout most of the book's flavor.

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 No.423913

How difficult would it be to use Hedgespinning to cosmetically mold a Hobgoblin minion to your liking? For example, sculpting your Trod Troll henchman to a mob leg-breaker archetype.

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 No.423914

>>423027

At least it had more subtlety than the newest shit where they don't even have the veneer or vaugery covering their political opinions, its just out and open and painfully unfunny. Beast was the last product they made where they were self aware enough to be ashamed and now we're past that.

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 No.424741

Alright folks, how do we fix Beast?

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 No.424747

>>418754

>>418757

>>418766

WTF is Geist? Some remake of Wraith: The Oblivion?

>>418892

Beast?!? How the fuck haven't I heard about this shit? Contentender for the most generic RPG name ever.

I used to be a huge WOD fan in the late nineties and early to mid 2000s. I suppose after nuWOD I stopped paying attention to their crap.

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 No.424801

>>424747

Geist is a game about quasi-mortal psychopomps who are possessed by a type of special spirit and deal with dead people stuff. It is not a remake of Wraith.

Beast was a colossal mistake where you play as humans who have the souls of legendary monsters who glean power from making everyone around them miserable. They are so shitty that they literally inspire normal mortals around them to aspire to become heroes who will try to kill the beasts. It's damned near unplayable and full of some of the worst writing seen in a WoD product.

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 No.424806

>>424801

You forgot to mention that beast attempts to make the beast into dindu's and the mortals the bad guys.

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 No.424820

>>418888

>AJ_gay_communit_5

If I check your quads will you dump your AJs?

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 No.424822

>>424747

>WTF is Geist? Some remake of Wraith: The Oblivion?

Before the whole Beast thing Onyx Path has been trying to stay out of White Wolf's shadow by not just being a mirror copy of a cWoD line so no there isn't any Oblivion remake.

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 No.424844

File: 98ff1f4822f311e⋯.jpg (235.42 KB,1366x998,683:499,aj gays not welcome.jpg)

>>424820

sadly that one was just saved and not labeled by me.

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 No.424850

File: f25bd2bd0a77b49⋯.jpg (183 KB,900x839,900:839,the_lich_by_maniacpaint-d5….jpg)

>>424741

Play as Heroes, either that or just accept the fact that you are playing a literal and ethical monster that has no redeeming qualities and whose existence makes everyone around them suffer as you degrade their quality of life. Also you have Mary Sue plot shielding from the scorn of other supernaturals despite the fact that your eating habits often require you to reveal overtly supernatural things to mortals and that you reflexively create Hunters where none existed before which damage the local community trying to uproot signs of the supernatural, which does not only include you. You are so terrible that you have somehow warped reality so that other supernaturals think you're great, you reached in and dicked the Weaver so hard she sings your praises and then you took a pit stop to carve your sexual exploits into every surface from heaven to the dreamscape.

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 No.424899

>>424850

>Play as Heroes

This. Paladin: the Purging is the only correct way to play Beast.

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 No.424938

File: b404b24688a05eb⋯.png (934.6 KB,949x1280,949:1280,Pennywiseweb__39259.154308….png)

>>424899

I'll admit I've used a Beast before for a Hunter game and my players got very animated about it very quickly, turns out that all this shit about how monstrous other supernaturals are doesn't compare to a creature that lives in the school everyone's children attend and who you know is feeding off of them, even if you can't prove it. Struck right the heart of things with a bunch of guys who have real flesh and blood kids, but it really diminished the other, less personal, threats and you can only pull the "Your loved ones are in danger" card once in a campaign. I made it count.

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 No.424942

>>424938

This kind of scenario really highlights the overall problem with Beast as a player character. Beasts are essentially aggressive sociopathy given a supernatural facade. They have to hurt and terrorize people, not because it serves a purpose, but just because. Even if they stick to petty vandalism, they still deserve to be smacked in the head by a vigilante with a baseball bat. If they escalate to worse things, because they are the bad guys and they enjoy being the bad guys for edgy shits and giggles, they deserve to die. There's no rehabilitation or humanity to restore, because it was never there, by design. Beasts were always monsters who exist to make the world worse, so they deserve to die.

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 No.424944

>>424942

They make decent antagonists though because what they want is not physical usually and that makes them much harder to approach than other kinds of supernatural. I wouldn't use a Beast though unless you're ready to commit to a long con because they are terrible as monster-of-the-week since they don't function at all like their sibling species and I would imagine it to be super frustrating to fight a supernatural that doesn't follow any of the rules.

>hunters have had several successful hunts so far in the campaign, tangling with mostly ghouls and other lessers

>everyone independently made a character with a kid, six kids (one player had twins)

>run with it and make a "Hunter" NPC named Janet who runs a daycare for kids while their allies hunt

>Janet is not a Hunter, shes a Tyrant

>when they leave she enforces strict rules that keep the kids in line, the Hunters appreciate it as it keeps the kids safe and discipline is valuable to them

>every time they come back there are signs that things have gotten stricter, at first its just a sticker chart, then its locked cubies and play fences, next time she requires a sign out sheet for each crayon

>they think its weird but hey, thats just Janet

>she suggests, before their latest hunt, that she start giving the kids firearms training and supernatural training

>there is some reluctance but they finally agree that this probably for the best

>they leave to go kill a vampire I think, I really don't remember because it was some filler thing I stapled together to work on this

>they come back, there is no Janet and no kids

>panic followed by casing the city, asking around, trying to find out who and what Janet is

>local daycares and schools mention someone that matches the description, different name, talk about her draconian habits

>mention how she was fired from every location she worked once she started getting aggressive with the kids, they deduce she started working with Hunters because she couldn't work anywhere else

>they're still uncertain if she even is supernatural

>start thinking how to find her but she finds them, sends them an email with a link to a live feed of the kids in chains somewhere

>the twins are the only ones not in chains, they have guns and are patrolling the cage with the other kids in it

>Janet sends another email explaining that they think its a training exercise but that she is in control here and she wants them to wipe out her reputation in town for her

>she wants to work again, if she can't she says she'll die (they don't understand this is sort of literal)

>they don't have the clout to accomplish that, its an impossible ask and there are too many people to keep quiet even if they wanted to, but they lie and say they'll make it happen

>they try anyways, leave a guy to talk to Janet via IM explaining how what she wants is impossible, etc.

>just gets angry and insists they do it anyways or the kids will suffer for it

>computery Hunter tracks down their location

>kick in the door

>kids are sitting at a table sipping juice boxes

>no Janet, door locks behind them

>Janet on the other side, says theres a bomb under the table set to go off in three seconds

>panic, people grab kids, try to be meat shields, hurl the table to the other side of the room, etc.

>a deep, inhuman, laugh at the other side of the door

>"Thanks for the meal guys, I'm skipping town now. Can't eat at the same place twice."

>escape and get their kids tested for all sorts of supernatural shit, none of it turns up positive, the kids are normal and healthy

>players insist I'm hiding something from them and I tell them point blank nothing is wrong with the kids, they're absolutely fine, better in fact - they know how to use guns, maintain a perimeter, rotate patrols, etc.

>players still, to this day, remain utterly confused as to what that was all about because they have no idea what a Beast is, to them some psychotic just got her rocks off on torturing them

>they're not too off the mark but I'd never spoil the surprise by giving them that kind of answer

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 No.425000

>>424942

All the teaching lesson shit was tacked on in the first parts anyways. The biggest tipoff is how the end game is turning into a monster and shedding any vestige of humanity. The only real difference is how it is achieved.

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 No.425006

File: 2c28e221415c162⋯.jpg (78.76 KB,236x306,118:153,checken'em.jpg)

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 No.425034

>>424741

>Deep down I know what I do is vile, but actually it's for people's own good, I swear! It is those who oppose me that are truly evil!

Beast should be a textbook example of how the church of weakness thinks.

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 No.425039

File: 2c4c76cc1f3cba3⋯.jpg (65.7 KB,904x711,904:711,2c4c76cc1f3cba3548d16fe887….jpg)

>>419655

>the Harry Potter fangirl, his extremely chill bf

>the black /pol/ack

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 No.425416

>>424741

You play Leviathan the Tempest or port over Bygone Bestiary. Beast's premise is limited and its mechanics are shit.

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 No.425758

File: a7c49d6923d1bb2⋯.jpg (136.87 KB,1024x1536,2:3,kamen_rider_skull_by_fitra….jpg)

File: d94057e64ebe13a⋯.png (617.73 KB,962x993,962:993,997697_goat-guy_kamen-ride….png)

any hopes for deviant the renegades?

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 No.425760

>>425758

None-what-so-ever.

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 No.425768

>>425758

>having hope for anything onyx path is putting out

lol

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