>>424855
>Lone Wolf
https://www.projectaon.org
the author released all his books for free which makes him a true hero.
since it's open there are a few automatic versions (web based and standalone) to make stuff easier to digest. it's not all combat and you have some skills which affect your route. was even working on my own version before I found those, least got problem-solving lessons out of it
>Finally, I remeber someone posting about a group of books, "Mystic something or other" that could be used a resource to remove the GM work from a game.
just pick any dungeon crawler boardgame which has more or less fluff and integration of it to some the degree (heck magic realm is basically that and it's 40 years old), there are also a few solo pnp modules for various systems. on the opposite end there's stuff like sherlock holmes consulting detective. dunno if any fantasy stuff exists, but probably.
if you're into boardgames there's also time stories which is kinda like a game book which can be played as a group with different characters (and since it's pretty popular it should've spawned some clones).
in general gamebooks.org is an incredible resource for finding stuff etc.
>What I'd like to see is a system where character creation starts at the beginning with you selecting certain traits (brash versus cautious, outspoken versus introverted, booksmart versus streetsmart, etc.) that then either directly decide your actions at certain parts or add modifiers to rolls.
there's legacy of dragonholt from FFG (the only book probably, since the designer behind it quit), certain entries have several options depending on skill and what you did before. it was sold as a dm-less adventure you can play with more than one player, but char creation seemed pretty pointless for half it's options (I highly doubt the trans character will have any relevant entries, but never checked) and it's best played solo due to how the "coop" feature it's implemented (basically you spend tokens or take turns, can't remember really).
but I'm biased when it comes to that one since I'm a fan of the universe (it's the same for the boardgames).
there's also the arkham horror lcg which is kinda like a card based pnp game, but it's more playing than reading, although some of the later stuff has some varying branch depending on what you were able to do/decided on.