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File: c76417ea94267ef⋯.jpg (147.61 KB,750x827,750:827,Rasputina 3rd edition.jpg)

 No.385374 [View All]

Well this was a bit of a surprise, but honestly interest in 2nd waned when it went from small gangs to small warband militia scale stuff where you needed 30+ models instead of 6.

>https://www.wyrd-games.net/news/2018/7/25/announcing-third-edition

>https://www.wyrd-games.net/table-flip

>"All of M3E's updated stat cards and its rules will be available at launch for free. "

>"Don't panic! If you're afraid of change, we're here to help alleviate some of those fears. Malifaux is as much your game is as it ours. We are launching a closed beta for players who are interested in making a positive impact. Make your voice be heard by joining the closed beta!"

>"We aren't reinventing the wheel with Malifaux Third Edition. Instead, we're improving gameplay by ironing out a few kinks, streamlining some systems, reducing the number of conditions, and more. All of this is to ensure that the focus is on the fun while still keeping the layers of strategy that we all enjoy. Hiring is also getting a facelift, as models will be hired by Keyword, allowing for more thematic crew building around your (new or existing) Masters. Speaking of Masters, you'll also be able to hire multiple Masters in a single crew. "

>"Models are now hired based on their Keyword, which encourages more thematic Crews while also allowing for abilities that more closely tie thematic models together. Faction models that don’t share a Keyword with their leader can still be hired, albeit at a slight penalty… as can additional Masters. Ever wanted to run two (or more) Masters together on the tabletop? Now you can!"

>"

The bewildering number of Conditions in M2E has been reduced down to a fixed list of 11 Conditions. Many of the Masters that once relied upon Conditions to function now use Tokens that serve as counters for their various abilities, whether that may be causing deadly plagues, spreading salacious slander about your enemies, or causing a crippling addiction to the raw essence of the Hungering Darkness."

>"Nekima has reclaimed her birthright! Standing alongside her is Euripides, a prophetic giant who has followed the omens from his frozen mountain home into the lowlands. The Guild has responded by promoting the brutal Captain Dashel, elevating him to the position of Master… and providing him further assistance in the form of the no-nonsense frontier lawman, Cornelius Basse. These heroes must also contend with the recruiting efforts of the ghoulish University of Transmortis and its macabre headmaster, Professor Albus Von Schtook, and the subtle machinations of Youko Hamasaki, the cunning proprietor of the Qi and Gong, a mysterious brothel nestled at the heart of the Little Kingdom."

REMOVED/CHANGED CHARACTERS

>Mcmourning no longer in Guild faction, ressurectionist only

>Nicodem removed

>Tara no longer ressurectionist, pure Outcasts

>Jacob Lynch no longer neverborn, pure Ten Thunders

>Collodi removed

>Marcus now Neverborn as well as Arcanist

>Hoffman now pure arcanist

>Jack Daw now Ressurectionist as well as outcast

>Misaki no longer outcast, pure Ten Thunders

>Lucas McCabe no longer guild, pure Ten Thunders

>Brew Master no longer Ten Thunders, pure Gremlins -now renamed the Bayou faction.

>"All existing models that are still in game legal with have new cards all free on the app/online but released physically in one cheap 'arsenal' update pack"

>"Designed to run faster, increase ranges and spend more time in combat instead of building up to it"

>"less abilities and models for less bloat"

>"beta testing with players now"

So i'm off two minds with this. On one hand losing the bloat and speeding the game up? great. On the other this is reminding me a lot of 40k 8th and age of sigmar 2nd editions. Doesn't mean it will be bad but boy the rumours of the playerbase tanking when it followed warmahordes into full army tier model counts must have a ring of truth for such a shakeup.

But my boy Shaemus and his best gal Molly made it back so new fluff and easier rules should get more of my friends who were on the fence playing.

What do you think?

21 posts and 16 image replies omitted. Click [Open thread] to view. ____________________________
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 No.389327

>>389304

Shit -Upgrades not updates - sorry fella

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 No.389370

>>389327

yeah theres upgrades in a seperate file for each but not many its been cut down as more are baseline on the character again while second removed a bunch of 1.5 abilities to make them upgrades, 3rd reverts this change.

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 No.389978

update this week? Has much changed?

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 No.389994

>>389978

Arcanists

Rail Golem -> Metal Golem

Large Arachnid -> Mecha Arachnid

Malifaux Raptor -> Trained Raptor (now a Guild model)

Performer -> Showgirl

Bayou

The Lovely Assistant -> Olivia Bernard

Guild

Governor's Proxy -> Guild Representative

Guild Guard -> Guard Patrol

Neverborn

The Claw -> Autumn Knight

The Tooth -> Autumn Knight

The Thorn -> Autumn Knight

Outcasts

Strongarm Suit -> Arik Shoettmer

Freikorps Specialist -> Drache Trooper

Freikorps Trapper -> Freikorps Scout

Resurrectionists

Punk Zombie -> Zombie Swordsman

Lost Love -> Francis Kitchener

Ten Thunders

Emberling -> Molten Steel

Peasant -> Aspiring Student

Monk of High River -> High River Monk

Monk of Low River -> Low River Monk

Oiran -> Kunoichi

Wastrel -> Ruffian

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 No.390012

>>389978

Rules updates are released every Wednesday

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 No.390203

>>390012

Anything good today then?

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 No.390214

>>390203

Not out yet but a number of mathmathical errors have been found in the core rules that are being changed and some characters are being balanced. From testing Sheamus was even more of an ass kicking irish terror than usual. Metafags would pretty much make him the go to res master without a nerf closer to 2nd numbers.

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 No.390476

>>390214

What was the result? Is Seaumus still carbombing the opposition?

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 No.390600

>>390476

>One of the top 5 most popular masters

>Not being a fucking nightmare

Terror of Redchapel motherfucker

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 No.390603

>>390600

Ah now, you can't blame old Seamus for being popular now, the man's always had a bit of a following thanks to his exquisite taste in revenants.

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 No.390618

>>390603

Seamus and/or Molly pls go.

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 No.391199

I am hearing rumours of a new faction. The only solid info I have is that McCabe is becoming dual faction with them - Any beta bros got any more whispers?

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 No.391219

>>391199

They have said its not going to be in the beta and will come after the core rules like Ten Thunders did.

All we know is all the none magical/arcanist machinery like steam power and motorcycles will be showing up with mention of "whirly-gyroscope-motor-wheel thingers that will work with the Rough Riders box."

So people are assuming a steampunk faction for some wildwildwest type stuff with arcanists leaning far more towards wizardry and golems and shit.

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 No.391268

>>391219

Unless Mei Feng is about to become the first triple faction master, that sounds shit.

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 No.391299

>>391268

Mei is an elementalist though. Things like her gamin and golem are fire spirits in a metal frame. Shes basically an earthbender from avatar. This new faction is hard nuts and bolts, no magic only science.

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 No.392479

Any cool dude got updated beta files?

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 No.392581

File: 62172f51596be6e⋯.pdf (3.14 MB,Arcaniststatcards-9.12.pdf)

File: b9d4bd1d4caf599⋯.pdf (2.87 MB,Bayoustatcards-9.12.pdf)

File: 0a0810865b01585⋯.pdf (4.83 MB,Corerules-9.12.pdf)

File: e2a27f3bb855f74⋯.pdf (719.15 KB,DeadMansHandstatcards-9.12.pdf)

File: 8050c5183f3fd3e⋯.pdf (3.14 MB,Guildstatcards-9.12.pdf)

>>392479

Its been a while so why not.

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 No.392582

File: 3d14896f4a5e429⋯.pdf (2.8 MB,Neverbornstatcards-9.12.pdf)

File: 2e1008f6ba02da3⋯.pdf (2.84 MB,Outcaststatcards-9.12.pdf)

File: f5209e0a412f3f2⋯.pdf (3.11 MB,Resurrectioniststatcards-9….pdf)

File: aa1d812866f0ee4⋯.pdf (3.14 MB,TenThundersstatcards-9.12.pdf)

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 No.392631

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 No.394916

Any chance for new updated beta files?

Also how are upgrades handled in the beta?

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 No.394923

What's the shootiest an army led by Leopold Von Schill can get and still be viable?

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 No.395273

>>394916

Not in the beta, but my little birds tell be that upgrades are not being betaed

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 No.395306

>>394916

>>395273

I'm in the beta and upgrades have been in since the beginning. They originally had only upgrades which are applied by game effects initially, such as Jack Daw's curses and Yan Lo's ascension upgrades, but last week optional general upgrades have been added to the beta. Each faction got 3 general upgrades all of which cost 2SS, provide 2 main bonuses and a 3rd bonus if the model with the upgrade is a minion. I'll post the all the updated pdfs including the upgrades in a few days when the next update comes out.

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 No.395317

>>395306

turns out my little birds are shit. Thanks anon

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 No.395320

>>395273

>my little birds

do they also work at nintendo?

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 No.395325

>>395306

Awesome!

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 No.395331

>>395320

Fucked if I know. I half suspect they are people that have been reading here and making assumptions

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 No.395547

File: ad4194b1dbc1d13⋯.pdf (3.28 MB,ArcanistStatCards10_10.1.pdf)

File: e914b595f22af61⋯.pdf (340.86 KB,ArcanistUpgrades10.10.pdf)

File: 85cc9333e7d3ab3⋯.pdf (2.94 MB,BayouStatCards10_10.1.pdf)

File: 6cbb6b8d1a7de5f⋯.pdf (377.32 KB,BayouUpgrades10.10.pdf)

File: c71fdeb8c6655cc⋯.pdf (4.82 MB,Corerules-10.10.pdf)

Huzzah, I come bearing gifts of updates!

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 No.395549

File: f93e00a81c39b44⋯.pdf (760.22 KB,DeadMansHandStatCards10.10.pdf)

File: c6394ec87c06c17⋯.pdf (240.01 KB,DeadMansHandUpgrades10.10.pdf)

File: 1ee78b3f3c9d010⋯.pdf (3.15 MB,GuildStatCards10_10.1.pdf)

File: 02ea2c2e06e07db⋯.pdf (327.43 KB,GuildUpgrades10.10.pdf)

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 No.395550

File: 875f485794c5ddc⋯.pdf (2.82 MB,NeverbornStatCards10.10.pdf)

File: 263b1815457fc97⋯.pdf (265.23 KB,NeverbornUpgrades10.10.pdf)

File: cd247db66e3ff60⋯.pdf (2.85 MB,OutcastStatCards10.10.pdf)

File: 408098bf50ca7ff⋯.pdf (378.27 KB,OutcastsUpgrades10.10.pdf)

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 No.395551

File: 042de04a7742f4f⋯.pdf (3.14 MB,ResurrectionistStatCards10….pdf)

File: f17cc5a2d04a622⋯.pdf (391.34 KB,ResurrectionistUpgrades10.….pdf)

File: 6515d7b1e9a3ee9⋯.pdf (3.22 MB,TenThundersStatCards10_10.….pdf)

File: b7ea431e6f83e7b⋯.pdf (552.04 KB,TenThundersUpgrades10_10.1.pdf)

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 No.395604

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 No.403943

YouTube embed. Click thumbnail to play.

Great thread. Thanks.

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 No.404486

Did they fix the stupid amounts of complexity in the game? The games a mess where it stacks multiple complex mechanics on top of each other.

Cards in hand is a good complex mechanic

Scenarios with token laying are a complex mechanic

Models triggered off cards is a complex mechanic

Put all 3 together and it becomes a cluster fuck that requires constant micro management.

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 No.404489

>>404486

Thats what 3rd is doing. going from 100+ conditions to 11 since most did the exact same thing mechanically but used separate tokens or counters for each.

So far the response has been positive with the only complaint being the beta cards look a bit too different to the "guild wanted file on each character" style it is now.

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 No.404491

>>404486

Yes and no. 3rd edition has done away with a lot of unique actions, abilities, and conditions making stat cards more uniform so there's less unique rules you have to remember. In addition stats have been rounded out to be typically 4-7, with a few 3s and 8s so there are fewer extreme stat match ups. The old Vantage Point rules have been done away with and now LoS is all done from a top down perspective, this makes some thing easier and other things more difficult. There's less mixing of factions and even within a faction mixing models from another masters crew comes at a cost, the benefit to this are crew themed abilities are a lot stronger making staying within you designated crew more rewarding.

Strategy and schemes still use a lot of scheme markers and unique markers on top of crews or certain models placing their own unique markers. Book keeping had been a constant complaint throughout all of the beta and it looks like it will be a bit of a problem in its final release as well. If managing these things was a massive problem for you in 2nd edition 3rd wont be much better. But if remembering every models abilities in yours and the opponents crew was overwhelming, 3rd has become a lot better in that regard.

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 No.404587

>>404491

I always found the scenarios were the biggest ball ache in this. They're supposed to force people to engage but in Malifaux you were running 3 scenarios at once and placing different tokens for it. I hope they did away with that and just had 1 main scenario per game.

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 No.404613

>>404587

They did simplify schemes in the sense that you can only score once during the game and once at the end of the game per scheme. This makes it a bit easier to track and also limits the total possible Victory Points from 10 to 8, making scoring and denying more important. Also now you keep track of scoring on the strategy based on what you'e already scored from it rather than an opposed system where either you score or your opponent scores from it, again it's easier to track and emphasizes tactics that deny your opponent.

But yes the amount of markers on the table can get ridiculous. In a game of Euripides vs Reva with the strategy Turf War, you'll have 5 turf markers, any amount of scheme markers placed by either crew, ice pillar markers from Euripides, pyre markers from Reva, and any amount of corpse or scrap markers from models dying. This is the most extreme example I can think of and it can become a mess.

Coming from 40k I prefer Malifauxs multiple avenues of scoring points as it often doesn't result in flat out murdering each others forces (though it's in there as well). I also find it has me playing a greater variety of models as beyond your chosen Master and their associated totem you design your crew around the strategy and schemes. Where in 40k I typically had a reoccurring core list with various attachment squads and vehicles I'd rotate in, having little variation between games. This does come at the cost of more things to keep track of, but my gaming group and I have acclimated to the change and seem happier for it.

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 No.406069

File: 4fc0232d8c6d5b0⋯.jpg (224.61 KB,1500x844,375:211,WaldosWeekly_0109_DreamerG….jpg)

3rds now in Open Beta and the 3rd edition crews are starting to be revealed, first up is the dreamer whos not a creepy shota for fujoshi anymore.

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 No.412839

Is anyone else's local scene struggling in this inter-edition period? It feel like since the year has turned that the player count has been dropping like flies

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 No.412910

>>412839

This tends to happen to any smaller game. People aren't sure what models to buy, what to put time into and generally worry about getting attatched to something that under the new Keyword rules is 'slightly' less affordable in game terms than it is now.

Personally i'm fine as a guy who mains Mei and the Rail Crew. With the Foundry keyword the Rail Workers that were basically crew box starter trash you replaced with metal gamin as soon as possible as still not quite as good as them but its crippled humans compared to elementals bounding in belching steam engine iron bodies. It makes sense. But now like Mei her underlings can use 'ride the rail' to teleport between markers as well. Meaning setting down a network with gamin around the map allows the workers to teleport rather than trudge behind and thats great.

But others aren't so happy. Neverborn, being the emo/goth tim burton crowd are unhappy because -after being the top of the heap for years- have lost the most masters and dont realise it means they will be milked with a new line they will swallow up as the games whales and are real pissy.

But there are a few legitimate complaints. Wyrd said last week the betas 'over' and while they still want people to check for errors the current 3rd rules are the rules for Malifaux as soon as they hit print. Trouble is some mechanics are still a little rocky and while there will no doubt be more books later or a straight .5 that clean those up it does mean metafags are finding a few go to stomping lists are not viable at all anymore.

Personally i hated it going from skirmish to small scale warfare and like the return to small crews of 10-12 models on average rather than the ridiculous 25+ i've seen in some lists in 2nd. The big question is will it be a fresh start that gets ironed out over time and refreshes the game after the current incarnation of 2nd's severe bloat? or will it fall flat and totally fucking die off like Warmachine did?

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 No.418887

File: 8295e2e20aebafe⋯.jpg (46.55 KB,900x900,1:1,WYR23515.JPG)

File: 49e95fa85927475⋯.jpg (49.28 KB,900x900,1:1,WYR23201.JPG)

File: 7bbde9bc478c3c0⋯.jpg (49.02 KB,900x900,1:1,WYR23617.JPG)

File: 33fc8df45d09cde⋯.jpg (48.13 KB,900x900,1:1,WYR23701.JPG)

File: 8a969e019d79849⋯.jpg (49.63 KB,900x900,1:1,WYR23501.JPG)

So the 3rd edition officially releases at the end of next month. I've preordered the core rulebook, arcanist and ten thunders books and cards and the youko starter box to add to my existing arcanist/ten thunders models. I played Ressers a lot in 2nd but might give them a rest as so many like Molly are basically new charcters with totally different playstyles to learn while my go to's like Mei Feng are stronger than ever and not as radically different.

My only beef with the 3rd edition release? no 2 player starter kit. A easy way to get friends into the game was sit them down with the starter kit. It had two mini crews, two decks, rules and tape measures good to go. Now if you want to get in from scratch you need a crew box, a deck of cards, the rulebook or a download of the rules and then hope you can find someone else at the same point whos also put the money down hoping they can find someone whos done the same.

Granted i can go to my FLGS with my like 10 crews in a carry box and sit folks down and teach them but what about the total beginner? that seems like a step back when barrier to entry is often the biggest problem with skirmish games.

Still i'm excited to go Arcanist/Ten Thunders this time and can't wait to jump in with some new and old models. Can't rely on Kill Team and its generic as fuck meta lists forever!

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 No.418904

prices thus far:

>Core rules around £12/$20

>One book per faction £17/$25

>One box of 3rd edition cards for all 2nd edition models per faction around £13/$20

>3rd edition faction themed fate decks £8/£13

>Deadmans hand pack for dead, imprisoned or missing masters from 2nd not in 3rd around £4/$7

>One reboxed Emissary per faction around £30/$40

>Ten Thunders Youko core box around £27/$50

>Guild Basse core box around £27/$50

>Arcanist/Neverborn Marcus core box around £27/$50

>Bayou Brewmaster core box around £27/$50

>Guild Marshals core box around £27/$50

>Guild Perdita core box around £27/$50

>Guild Nellie core box around £27/$50

>Sonia core box around £27/$50

>Ressurectionist Von Schtook core box around £27/$50

>Arcanist Burning Bridges box £27/$50

>Outcasts Loyal to the Coin mercenary addon box £14/$28

>General upgrades cards £8/£13

So real guild heavy in the first two months, but existing 2nd crews are getting 3rd stat cards and rules sent to FLGS's to replace in existing stock as well.

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 No.419645

File: 8af2fd5874cf0a6⋯.jpg (91.8 KB,720x960,3:4,D7R276wWsAA5VZz.jpg)

Stuff is starting to be teased by stores including the cards, assembled models and so on. One neat thing is a new faction new mentioned, which explains an icon on one of the new core boxes "The Explorers Society". Maybe the game is finally going to from Skirmish in a city and its surroundings to out across the whole alt america continent of nythera?

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 No.421426

2 weeks to go and the tournaments are starting to rev up and sounds like gencon is not allowing deadmans hand at all.

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 No.422641

Rules and stat cards for 1st wave are live: https://www.wyrd-games.net/news/2019/6/26/waldos-weekly-feet-dont-fail-me-now

Preorders now out in the mail. Ids habbeding.

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 No.422678

File: 728b79777463b1d⋯.gif (3.95 MB,425x425,1:1,butthurt remedy.gif)

I came in this thread only to vent about how fucking bullshit Malifaux miniatures are. So many tiny parts and pieces separate for no good goddamn reason.

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 No.422814

>>422678

Necrotic Machine is a rite of passage, the /tg/ version of Duwang.

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 No.425671

>>412839

With the game out the scene has been doing well near me. We even had some guys come from out of state to play in our weekly games. Overall it seems like the reception was good enough, as Wyrd seems to have avoided the worst mistakes PP made when switching editions.

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 No.425678

File: f1cd137fd882f1a⋯.png (2.34 MB,1218x1637,1218:1637,1564956086426.png)

>>425671

PP was making mistakes from the start.

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