Heyho, I am working on a Cyberpunk RPG based on the Shadowrun 3rd Edition ruleset.
I mainly want to use it to play Shadowrun with my friends, but there is some more I have planned for it.
I came to RPGs through mastering Shadowrun 4th Edition, but I have kind of come to hate how that system's rules play out.
I've looked at some other systems, and some, like Eclipse Phase, are pretty awesome, but they don't feel like Shadowrun to me.
By chance I took a look at the older Shadowrun Editions, and fucking loved them immediately.
The style also is way better in those books, from the black and white art, to the slang used, and so on.
Really a lot of the flavor seems to have been lost after 3rd Edition.
Sadly the Shadowrun 3 Books are horribly dated as far as technology goes,
horribly written in terms of rules by a modern standard,
and some rule systems, like the Matrix and Vehicles, are entirely too complicated.
So I have set out to simplify the rules,
to replace them with simpler systems where they are too complicated,
and to consolidate the technology enough so that it does not sound silly.
Ultimately I would like a system that you can play both pre-2069 and post-2069 Shadowrun with,
maybe even one that is specifically made so you can play a non-Awakened Cyberpunk setting with,
and if everything goes right, I would love to implement it so that you can play a high-cyber Ghost in the Shell-like setting with it.
I'd love to have some input from anyone who is interested, so I decided to pack that stuff into a blog and upload it.
It's still half-finished, but I plan on putting more work into it, and get it done by the end of the year, if possible.
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