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File: 67b85a3d06818c3⋯.png (442.16 KB,1005x1305,67:87,oldFatigueChartpossiblyMag….png)

 No.415132 [Open thread]

Any kind of power - muscular, technological, or supernatural - is interesting insofar as it can run into limits. Fatigue is a natural limit for muscular power, but most games don't bother tracking the muscular stamina necessary to swing a sword.

When you start throwing magic around, it's easy to say that magic is limited by some special resource, normally called "mana." But when magic can draw on the energy used for technology, then you can start converting between fatigue, mana, and kilowatts.

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 No.415467

>>415449

Just put in a simple rule that they don't start getting their points back until after the sugar is digested with a minimum time interval.

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 No.415477

File: bdfaab98eeec6c6⋯.png (278.54 KB,300x700,3:7,dew.png)

>>415449

But that's just a practical consequence of metabolism-based magic.

>sugary drinks are now mana potions

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 No.415681

File: 9d03b439501dce3⋯.png (242.5 KB,669x927,223:309,GURPSGrimoireDrawPower.PNG)

>>415132

GURPS Grimoire. Draw Power.

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 No.416437

File: 0a362211e2d7306⋯.jpg (26.96 KB,300x489,100:163,20190505.jpg)

>>415132

Diablo2 had fatigue measured with a stamina meter. If your stamina runs out, it's back to the Diablo1 walking pace. It was an annoying mechanic but at least, the computer did the book-keeping for you.

Turns out.. it was there to make starting PC feel weak. As if the low-level skills and lack of vitality were not obvious. At higher levels, stamina is never an issue....

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 No.416439

>>416437

You'd never run out of stamina past level fucking 12. Also running dropped your def to 0

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File: 3dd57826f72da7b⋯.webm (8 MB,1280x720,16:9,kill.webm)

 No.414157 [Open thread]

There's a shit ton of these in /tg/ stuff. What do you think were the best done? Any with novel concepts beyond just ripping the country and its folklore?

Kara-Tur's Kozakura and Wa are probably the original. Barely got an update in 3E and hasn't been mentioned (beyond being foreign lands) since. Had some nice adventures.

Legend of Five Rings and Bushido are entirely based in such a setting. I sadly have not really played either. What's the best version of either? Are the settings for them any good?

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 No.416331

YouTube embed. Click thumbnail to play.

>>414157

Rip the music too?

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 No.416334

>>414157

>L5R lore

So in summary:

>Crab Clan

<Gist:

THE WALL, THE WALL, NOTHING ON NINGEN-DO CAN MAKE IT FALL!

They're also seen as brutish barbarians.

<Gempuku (Samurai Bar-Mitzvah)

Lets send children to hell on Earth to kill demons before they're even propperly trained, that sounds like a good plan.

<Clan Champion

Hida Kisada, known for killing a gigantic fucking demon when he was 13 and is well regarded as the prime ass kicker in all of Rokugan.

<Unique fact

They're all absolute units for Rokugani standards. Their main diet consists of fried tofu for a high protein intake.

>Families of the Crab

<Hida Family

The largest family in the Crab and their indisputed ruler. Your average conversation with a Hida samurai consits on him not understanding your pleasantries and taking them as an affront before bashing your skull in with a giant slab of iron. The reason for this being that they live in constant fear of the Shadowlands, their entire lives consist on defending that wall and they are going to stop at nothing to do just that.

The descendants of Kami Hida are amongst the largest and most powerful individuals in Rokugan.

<Hiruma Family

They are renowned scouts who lost their homes to the Shadowlands, and then they got PISSED at that; and then they took back their home land, and they're still PISSED.

The Hiruma are a very varied family, they go from amazing scouts and bodyguards with their great feats of agility and stealth to ==BLOODTHIRSTY BERSERKING MANIACS== in the battlefield.

<Kaiu Family

Defending the wall is, despite what everyone else in Rokugan believes, heavy duty; and it's not uncommon for it to end up heavily damaged Post too long. Click here to view the full text.

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 No.416336

>>416334

>Crane Clan

<Gist

If a Crane samurai enters a court wearing nothing but their underwear and drinks their sake from a turtle shell you're not allowed to laugh, because that's HIGH FASHION and your sorry ass clearly doesn't understand what HIGH FASHION IS.

The Crane Clan do not follow traditions, they get to say what tradition is.

<Gempukku

The traditional Crane Gempukku consists of the parents of the samurai-to-be repeatedly flexing their wealth and connections to everyone invited.

<Clan Champion

Doji Hoturi, known to be beautiful as fuck and overall the avatar of what the perfect samurai should be like.

<Unique Fact

They tend to dye their hair white shortly after their Gempukku to honor Daidoji Hayaku, who led an incursion to the Shadowlands to look for the Gods and came back with them and the ancestral sword of the Crane Clan.

>Families of the Crane

<Asahina Family

Devout pacifists, they're amongst the most monastic and ascetic of the samurai families. As shugenja they're trained in the ways of non-violence, and as a result they are able to reduce damage dealt to their allies. They also tend to imbue their magic into fetishes, which are highly valued both because of their power and because they're amazing works of artistry.

<Daidoji Family

The so-called Iron Crane are the strong arm of the Crane Clan and the enforcers of the Doji and Kakita's will. They do not employ grace and style as their kinsmen do, but instead focus on sheer strength of arms and employ tactics that some might consider ruthless or even dishonorable. Daidoji means "defenders of Doji," and it is a name the family has earned.

In their Gempukku they tattoo the Daidoji family crest on their wrists to symbolize their devotion to their cause.

The skills of the Doji and the Kakita have raised the Crane into their posiPost too long. Click here to view the full text.

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 No.416339

>>416336

>Dragon Clan

<Gist

They chill af. They're considered the most monastic of the Great Clans.

<Gempukku

The Gempukku of the Dragon varies with their families. See bellow.

<Clan Champion

Togashi Yokuni, he's the literal reincarnation of a dragon-god.

>Families of the Dragon

<Kitsuki Family

The ever-perceptive Kitsuki serve the Dragon Clan as magistrates and court representatives, although they are better suited as the former. Even in court, however, a Kitsuki's ability to perceive truth when presented with lies has proven a tremendous asset to the Dragon in their pursuit of an Empire free of deceit and treachery.

Even among the Dragon, the methods and beliefs imparted at the Kitsuki School are unusual. Alone in the Empire, the Kitsuki believe in the importance of evidence, something that most others cannot comprehend. The sensei of this unusual School place tremendous emphasis on developing the family's trademark powers of observation, honing them to a razor point, so much so that those trained in its Techniques possess a nearly infallible memory, perfect recall, and an almost inhuman attention to detail. Very little escapes the eye of a trained Kitsuki investigator, mostly because they invented the Kitsuki (Scientific) method.

Kitsuki Gempukku always involve some test of wits. Visual puzzles, riddles and tests of memory are all common, but the same test is rarely applied twice. Sometimes the samurai-to-be is not even informed he's doing the ceremony until he's completed it successfully.

<Mirumoto Family

The Mirumoto are the broad shoulders that carry the burden of the Dragon Clan. While the Togashi pursue their unique brand of enlightenment, the Mirumoto rule the clan in all but name, overseeing its day to day operations and filling the ranks of its military. Comprising more than half of the Clan's ranks, the Mirumoto are the most commonly encountered Dragon samurai in the EmpirPost too long. Click here to view the full text.

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 No.416340

>>416339

2/2

<Tamori Family

Perhaps the most militant shugenja family in the Empire, the Tamori embrace unique magical styles, including alchemy, blacksmithing, and melding of magic and war. The Tamori are more feared than other shugenja because of their willingness to commit to violence when other priests would turn away.

Formed from the remnants of the Agasha family following their defection to the Phoenix Clan, the Tamori have inherited centuries of experimental studies conducted by their predecessors, and have embraced it just as they did. The most prominent among these unusual disciplines is the study of alchemy. The Tamori have mastered the abandoned Agasha secret of containing the essence of a spell within ritually prepared liquids, allowing them to be used later. Coupled with the martial training that Tamori shugenja receive, this is enough to make the family's secret teachings unique in all the Empire.

Tamori Gempukku are solemn and to the point. After several days of fasting and seclusion, the young student is brought before his master. The master offers a satchel of blessed scrolls and asks one question: “Why do you wish to bear our name?” If the master is impressed with the sincerity of the student’s answer the ceremony is complete. Some claim it does not truly matter what the student says, as long as he is concise and passionate in his beliefs.

<Togashi Order

A monastic order rather than a true family, the Togashi accept all who wish to join their ranks, provided they are able to embrace the order's teachings and endure its trials, which many are not. Over the centuries, the monks of this order have used the divine blood of the Dragon Kami to create mystical tattoos that grant them incredible, supernatural abilities.

The monks of the Togashi order, known as ise zumi, are the most recognizable and well known members of the Dragon Clan, due in large part to their highly unorthodox appearance. The Togashi monks embrace a strange philosophy that includes as part of its doctrine extensive tattooing of their bodies with ink crafted from diving blood of the KaPost too long. Click here to view the full text.

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File: 8b543f9ef21d889⋯.png (67.07 KB,400x400,1:1,ClipboardImage.png)

 No.415501 [Open thread]

>Roll20 and MapTool cucked to all fuck

>MapTool is also java based

>too poor for fantasy grounds

>tfw no good extensible libre virtual tabletop

>tfw you want to make one, but don't know where to start

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 No.415608

>>415601

The one I play the most is Cyberpunk 2020. While most rolls are usually your stat + your skill + the result of the dice, characters become overpowered as fuck (we are talking a single PC finishing a fight in the first turn, kind of like that scene in Blade Runner 2049) if you don't factor in the difficulty modifiers table. Target difficulty for mid range shooting is 15, but it is extremely easy to optimize a character to get a +20 to their shooting rolls, even more if we take implants into account. If said character is carrying an AR, they could, for example, easily kill 4 opponents.

>Ripperjack the Minmaxer gets ambushed by 4 cops armed with SMG and some light armor.

>Ripperjack the Minmaxer knows he is good. Fuck if he is good. He has +10 Combat Sense (that's +10 to INIT, and a lot of starting cash), +10 REF, +10 to Rifles, and a funny set of implants which give him +2 to INIT and +3 to his Rifles, with his Rifle giving him another +1 to accuracy, and his Laser Sight another +1. We are not taking his Adrenal Booster nor REF drugs into account (both require one turn to quick in) since the cops took him by surprise. This gives him +22 to INIT, and +25 to Rifles. Base. This is all in the base manual; you don't want to know what kind of stuff you can find in the splatbooks. Again, this is easy as shit to achieve, and any person could do it with a minimum knowledge of the game, with the vanilla rules.

>The cops are relatively close to him. By close, I mean they are between 100 and 200 meters from him. This means the target difficulty is 15. To calculate this, you have to check the distance between both of them (150 m), find the full range rating of the weapon that is being fired (400 m for AR), then check the firing distances table, and divide the full range by the appropriate amount (in this case, it fits within the 1/4 full range) to find the base difficulty. This is manageable by an average GM.

>Ripperjack the Minmaxer knows he can set his AR to burst mode to save bullets, and to get a +3 to his accuracy check. This is manageable by a... okay, I want to say an average player, but considering the average player, this is startinPost too long. Click here to view the full text.

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 No.415609

>>415608 (cont.)

This makes it seem Cyberpunk 2020 is bullshit. And it is, and it's not even as bullshit as Cyberpunk 2013, but let's take a closer look to rules to see if the encounter should be somewhat harder:

>The difficulty modifiers table says:

<The cops are actually moving into position, so they are not static. That is not relevant for the roll, except one of the cops is actually an ex-military murderborg, and so he has REF 12. A target with REF 12 gets a -4 to hit .

<The cops broke and entered the room by putting some microexplosives in the door. This caused a lot of debris and dust to cloud the air. According to the book, this is a -3 to hit.

<There is not enough light. According to a table outside of the GM screen, this is also a -3 to hit. Yes, I fucking had to check a different page to get this one modifier.

<Ripperjack hasn't slept for two days, and it's taking a toll on his mind and body. This is a -4.

Applying the modifiers above, the total target difficulty would be a 25, except for the ex-military cop, which would have a target difficulty of 29. Ripperjack has a 10% chance (rolling a 10) of hitting the cops. He wouldn't have a chance to hit the special cop. Now, this looks more balanced, but we had to check two different tables for modifier suggestions. Roll20, the "baseline" program for VT, does not even have GM screen functionalities. You have to implement them yourself via shitty notes, or using a different website or program.

>Cops are wearing body armor. In fact, they are wearing helmets with a SP of 12. For each bullet that hits them, you must subtract 12 to the damage dealt. Most of them have BODY 8, which means you will also have to subtract an additional -3 to damage (Body Type Modifier, another table that you have to calculate at character creation), but if you reduce damage to 0 or below using the BTM, you always take at least 1 DMG.

>The murdercop actually has skinweave, which means he is layering armor. ThePost too long. Click here to view the full text.

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 No.415619

I think when you're play a tabletop RPG online you need more automation. When playing in person and it's not my turn I can have a side conversation with the player next to me and we can entertain ourselves. But playing online, only one person can talk at a time. So when another player's turn drags on it gets annoying. It's super nice to have things Just Work so the game can get moving.

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 No.416178

>>415501

What's wrong with Roll20? The interface I mean, obviously we all know what's wrong with the community.

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 No.416181

>>416178

I've been wondering this myself...

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File: c1c4fb82602e9ef⋯.jpg (8.45 KB,300x168,25:14,20180101.jpg)

 No.352179 [Open thread][Last50 Posts]

Somehow I never got modern settings. I rather be lock-picking chests or mcgyvering a radar system. There's something mundane about modern campaigns that I can't get interested about.

May /tg/ help me enjoying playing a current day 007 analogue?

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 No.411865

>>410442

You know they laughed me out of /k/ trying to get enough info to give it go in a strelok kinda way but sure , stay tuned.

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 No.414555

YouTube embed. Click thumbnail to play.

>>411854

Sonic boom beats cure light wounds and healing potions.

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 No.415846

File: b7e2d98e2a72d00⋯.jpg (20.8 KB,598x408,299:204,20190407.jpg)

File: 4f0a8dea6d7a0b7⋯.jpg (107.83 KB,850x997,850:997,20190414.jpg)

>>410127

Think of modern setting as big blockbuster action/spy movies if you want to get the appeal.

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 No.415972

>>406059

I really wanted to like GURPs but the lack of resources made things too difficult for me to GM.

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 No.415981

>>415972

Resources in the sense of published adventures/settings, or in the sense of general guides on how to run the game and which dials and levers to work to get the result you want? I think it suffers from a big lack of both, and it's niche enough that pretty much every GM is working from scratch when they try to run a game.

GURPS games in modern settings in particular suffer from the fundamental struggle of gun combat. If someone fucks up in a swords and sorcery dungeon crawl, a quick healing potion will get them back in the fight, but a bad roll in a game with guns might mean the whole adventure is a wash. You need a GM who's willing and able to throw his plan away and make the story about getting the injured PC medevac'd, or something along those lines, and there needs to be long enough pauses between adventures that people can reasonably get healed up. It's no good moving onto the next mission if Johnny got shot in the leg and he can't walk for six months.

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File: 84e3fa6b11e5d63⋯.jpg (388.65 KB,1080x1596,90:133,Appendix III.JPG)

File: b6f29fb873fa550⋯.png (499.48 KB,1080x1491,360:497,Mature content.png)

File: b2034fe3970643e⋯.jpg (377.35 KB,1080x1620,2:3,Sexual Violence in Games.JPG)

 No.415571 [Open thread]

I'll start off this thread with a low note, due to the fact old thread is bump locked. I'll start dumping core books and visual AIDS for anyone brave enough to hold back their rage

https://a.cockfile.com/UHN1ox.7z

I'll spare the Social Justice and /v/ related shit, because tranny shills from Chronicles of Darkness will shit on any /tg/ related thread and will praise nu-White Wolf to hell and back.

That being said, enjoy the rage, will upload superior 3rd editions later

https://a.cockfile.com/UHN1ox.7z - 5ed books

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 No.415726

>>415695

The fun in role-playing comes from the system. Mechanics lend themselves to specific avenues of fantasy. System matters more than setting because a system leads itself into the setting. This is something everyone with an interest in game design understands. White Wolf games don't have this most fundamental grasp on design: they believe the setting creates the system.

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 No.415729

>>415726

t. forgefaggot

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 No.415875

Some older splatbooks, demon and werewolf books are acomin'.

https://a.cockfile.com/8qnDaJ.7z

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 No.415884

>believing editions wars are new

>thinking raging will stop almost every mass market rpg from having warnings, considerate play etc

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 No.415910

File: cbb628203a4acfb⋯.png (374.89 KB,1120x562,560:281,denki sweet release.png)

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File: 61a2f685d718943⋯.png (6.11 KB,312x162,52:27,images.png)

 No.390237 [Open thread]

What are your reccomendations for military strategy board games? I'm not talking about figurine based games, I mean proper games that use tokens and are actually deep and don't require me to spend 50 bucks on a starter set. The only one I know of is Stratego and Chess. Can't consider Risk a strategy game because winning because you got a good roll isn't strategy.

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 No.407572

Invidious embed. Click thumbnail to play.

>>390237

You do more then just roll dice.

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 No.409853

Holy shit all you fags don't know what good wargames look like.

>>390237

Check out Paths of Glory (card driven wargame about WW1, 2 player), Cuba Libre (4 player, about the Cuban Revolution), Command & Colors Napoleonics (2 player block wargame about the Napoleonic Wars), and Combat Commander Europe (hex and chit wargame about WW2, 2 player)

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 No.410391

YouTube embed. Click thumbnail to play.

>>390237

What /tg/ game does fog of war well? After all, communication breakdown is a prelude to invasion...

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 No.410720

I've been patiently waiting ever since this thread was made for someone to mention axis and allies. I was raised on that game, and I know in comparison to risk, it has far more strategy to it. Only drawback is keeping hold of all the pieces. There's hundreds of little men/tanks/ships/planes and when you have four people playing is just too easy to get a piece or two knocked off the table. I played the original, but found out a few years back they made smaller instances, like The Battle of the Bulge, for faster sessions. I'd guess you're looking at a four hour match, seeing as the OG version took around 10-20 depending on how many players and nations you had in the mix.

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 No.415843

>>390374

Love that map!

How had you done it? Can you share the original file?

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File: 38501789305348b⋯.png (460.95 KB,859x1100,859:1100,7F1Ab.png)

 No.412733 [Open thread][Last50 Posts]

March days return with their covert light,

and huge fish swim through the sky,

vague earthly vapours progress in secret,

things slip to silence one by one.

Through fortuity, at this crisis of errant skies,

you reunite the lives of the sea to that of fire,

grey lurchings of the ship of winter

to the form that love carved in the guitar...

...Enough of that, let's get with the sharing!!

Last thread:

>>409371

Archive:

http://archive.is/lAEA9

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 No.416222

File: fa3218c20c3146b⋯.jpg (738.08 KB,1554x2286,259:381,img000.jpg)

Trying this again. TSR8464 1 on 1 Adventures: Challenge of Druid's Grove 2-Volume set is complete. AND all the hyperlinks in the full set version are correct as well. You can download these as a full set or individually. Sorry about the hitch earlier. Includes hyperlinks with page numbers throughout the books, and bookmarks for Monster Stats, Special Encounters, etc.

Full Set

$$

/file/knc8hf

Ar-Kane the Wizard's Book

$$

/file/ixyrlq

Renwood the Druid's Book

$$

/file/dlkx64

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 No.416231

>>416200

Look up Volafile.org and add

/r/theinnertemple

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 No.416242

File: 77f90399ec2f01b⋯.jpg (938.72 KB,799x1261,799:1261,bcc74cae37696c35e08a35fafc….jpg)

New Thread:

>>416238

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 No.418072

Hi, is there anyone who might, by chance, have and share Cypher System books in italian? And the english version is also welcome, for reference in case of rules doubts and such.

Thanks in advance.

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 No.420049

looking for this.

Cheers

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File: 9ddfa57bc255a67⋯.png (258.12 KB,1221x802,1221:802,Capturasdasde.PNG)

 No.360684 [Open thread]

Heyho, I am working on a Cyberpunk RPG based on the Shadowrun 3rd Edition ruleset.

I mainly want to use it to play Shadowrun with my friends, but there is some more I have planned for it.

I came to RPGs through mastering Shadowrun 4th Edition, but I have kind of come to hate how that system's rules play out.

I've looked at some other systems, and some, like Eclipse Phase, are pretty awesome, but they don't feel like Shadowrun to me.

By chance I took a look at the older Shadowrun Editions, and fucking loved them immediately.

The style also is way better in those books, from the black and white art, to the slang used, and so on.

Really a lot of the flavor seems to have been lost after 3rd Edition.

Sadly the Shadowrun 3 Books are horribly dated as far as technology goes,

horribly written in terms of rules by a modern standard,

and some rule systems, like the Matrix and Vehicles, are entirely too complicated.

So I have set out to simplify the rules,

to replace them with simpler systems where they are too complicated,

and to consolidate the technology enough so that it does not sound silly.

Ultimately I would like a system that you can play both pre-2069 and post-2069 Shadowrun with,

maybe even one that is specifically made so you can play a non-Awakened Cyberpunk setting with,

and if everything goes right, I would love to implement it so that you can play a high-cyber Ghost in the Shell-like setting with it.

I'd love to have some input from anyone who is interested, so I decided to pack that stuff into a blog and upload it.

It's still half-finished, but I plan on putting more work into it, and get it done by the end of the year, if possible.

Post too long. Click here to view the full text.

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 No.386750

>>360684

Is this still active?

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 No.388153

I fully support this endeavour. Shadowrun needs fewer rules but more flavour from version 1 to 3.

Bring Back Bradstreet! *he's probably too pricey now tho.

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 No.398679

YouTube embed. Click thumbnail to play.

Auto-translation module.

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 No.411940

File: 538c0ee93830126⋯.jpg (5.03 MB,6251x4125,6251:4125,Miss Johnson.jpg)

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 No.415836

>>360684

Good luck anon. I'm rooting for you.

>>388153

Wishlist is Bradstreet and Alex Ross. SR1 might have been a bit of basket case in a lot of ways but DAMN it's art was on point, more than nearly any other SR release.

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File: d2a18d3e551e5ac⋯.jpg (674.39 KB,803x769,803:769,cecac9f72844aa15d50b54511f….jpg)

 No.397952 [Open thread][Last50 Posts]

November is almost here, which means that National Novel Writing Month (NaNoWriMo) and the neckbeard equivalent, National Game Development Month, are about to begin. That means writan' books and homebrewan' games.

The goal for NaNoWriMo is to knock out at least 50,000 words of an original, while NaGaDeMon has the more nebulous goal of just designing and playing something. Encouraging each other to do some significant work on our homebrew games is definitely something I feel we could all get behind. Might even be fun to playtest for one another. As for writing novels, it's something /tg/ has flirted with before. What might be more interesting is going into such a project with a prompt. I'd personally love to see /tg/ write a pile of half-assed Isekai stories, or possible try and put those elaborate CYOA projects to some use, maybe use one of those random world generation tables as a basis for a story. Even though some of those are terrible ideas, it could still be fun to see what your fellow fa/tg/uys come up with.

Discuss ideas, request feedback, encourage one another, and get writan'

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 No.415333

File: 27add3e55be9914⋯.pdf (1.36 MB,Soldiers of Sin RPG.pdf)

File: 759978668fc1bc2⋯.jpg (483.37 KB,1280x1656,160:207,Wrath.jpg)

>TIME TO POST WHAT YA GOT BOYS.

Well here we go.

>Things I like about the game

Strong emphasis on small bonuses

Strong DM control

Emphasis on the game subject matter

Interesting concept

Feels like Vampire Quickstart

<Things I don't like about the game

Writing is so so, didnt get a chance to do a second revision

Game mechanics are tight but not sure if fun

Needs more examples/guidance how to play

Didn't get the art incorporate

Showed my faggotry a little

Feels like Vampire Quickstart

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 No.415355

File: 8b47dcd7554c0b2⋯.pdf (954.07 KB,BSA5.pdf)

File: dbeaddfd559e633⋯.jpg (48.36 KB,390x553,390:553,FantAv5.jpg)

This isn't everything, technically. I also have a bunch of older drafts, plus the monsters and treasures books and all of that other trash. It's an OSR-derived game; the home-brew rules that I use in my own games.

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 No.415390

>>415326

>>415355

Well I guess its time for reviewing. reading thru these two and will get back to you so far.

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 No.415484

File: 6e3ad3acb46ed11⋯.jpg (519.81 KB,1385x1102,1385:1102,1362164166727.jpg)

>>415326

I still need to read the other two systems, but I figured I should post some notes from the last playtest session.

>Core mechanics work nicely

>Letting plays Fold and Stay on skill flips gave a nice sense of control

>2/3rds of character creation went very smoothly

>Letting players run wild with their character concepts resulted in some of the most unique characters I've ever had in a party

>The loose sci-fi theme translated well and didn't cause any problems or confusion

>The card count as HP mechanic worked well enough. Might need some refining, though

<I need to get better at teaching the mechanics and terminology without taking an hour to do so

<point totals for Attributes, Skills, and Special qualities need fine tuning

<the skill list needs tweaking too. We ran into a couple issues where they were a little unclear and we encountered a situation where there was no applicable skill for an action

<I'm going to have to ditch the idea of not having any paper or book on hand when it comes to stuff like Magic and Traits

<Traits need a ton of work, because they were the most unclear

<Gear was also unclear and the boost mechanic might be better suited for more active, combat heavy games

<Character sheet needs tweaking too

<Need some rules for actions that involve augmenting things with magic (Att + Skill + Magic) and how to keep them from being too broken

At the very least, when we wrapped up for the night everyone was eager for the next session. So they're enjoying things and they want to keep playing. Makes for good motivation to keep working.

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 No.415791

File: f9f73005b390a6c⋯.jpg (206.34 KB,640x432,40:27,1351538275666.jpg)

Homebrew Show and Tell day was a thing that happened. We had people participate and that's a great start, if you ask me. Going forward, we'll have to set another date and keep this going. I think this thread has served a purpose, but in the future, I'm going to say it's better to stick to the Homebrew thread ( >>316397 ) and to encourage each other to keep posting and talking about our projects and seeking feedback. It would be nice to see many people participating, but we'll have to get there with small steps.

For anyone who didn't participate, do your fellow fa/tg/uys a favor, read their shit, and tell them they suck and ways they could improve.

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File: 75c450cbea4e33d⋯.jpg (317.37 KB,991x615,991:615,Fantasy Craft.jpg)

 No.305697 [Open thread][Last50 Posts]

One year, dead. One year, ahead… edition.

Have you introduced your friends to FC, yet? What followed?

Noteworthy points:

>Drastically reined-in magic system putting casters on equal footing with non-casters

>Classes and the game as a whole designed to ensure everyone can contribute in a wide range of circumstances, even outside their primary niche

>Separate cash and Reputation economies keep mundane gear relevant and magic items special

>Custom monster and NPC design is a breeze

>Optional Campaign Qualities tweak mechanics to suit your preferred style and tone

>If you have the money and want to support the game

https://www.drivethrurpg.com/product/63884/Fantasy-Craft-Second-Printing

>If you want to try before you buy

http://www.mediafire.com/download/rscnai437ptu23k/FantasyCraft.torrent

https://www.mediafire.com/folder/nzs6xsnzbid4t/Fantasy_Craft

https://www.dropbox.com/sh/5dkzgw3cn842eyw/AACivEvWTEODXQgsjBPsHv8wa?dl=0

Other useful links:

>Errata & accessories

http://www.crafty-games.com/fantasy-craft-print-bundle/

>Web NPC builder

http://www.meadicus.pluPost too long. Click here to view the full text.

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 No.416400

>>416167

I'll make one in a bit. Post suggestions if you want me to add something to the OP.

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 No.416530

Sorcerer gives me a bonus species feat and

>Each time you gain 1 or more ranks in the Spellcasting skill, you gain equal ranks in the Intimidate skill. This may not increase your Intimidate skill beyond its maximum rank.

I can spend that on Fire Brave and Fire Elder and get

>Each time you gain 1 or more ranks in the Intimidate skill, you also gain an equal number of ranks in the Spellcasting skill. This may not increase your Spellcasting skill beyond its maximum rank

This sounds like it causes an infinite loop where one skill point gets me capped ranks in spellcasting and intimidate.

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 No.416544

>>416530

IMO the fair ruling is that either way lets you get all those points at half cost. Even with the infinite loop, you're talking 8 points for 1 point at 1st level and the normal 2 for 1 after that. Paired skills both way is rare enough that a generous GM might allow that.

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 No.416558

>>416400

any new Spellbound leaks?

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 No.421900

This board must be dead as a door nail since this thread was literally up when my last game died. Holy fuck, you ugys.

At least it's actually a fantasycraft thread.

I'm thinking up some grumpy dwarven caravan guards who will be an obstacle but not *necessarily* an opponent; the PCs have to talk, intimidate, sneak, or bluff their way past them. Or, you know, pick a fight and last until their employers come over and tell them to let the PCs in.

Is there a good NPC maker that includes equipment? IE, I want to be able to put armor on them and see it included in the defensive stats?

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File: 41753ad032c2fbe⋯.jpeg (326.84 KB,800x1200,2:3,E96F2A35-0ADA-45BC-9EA3-4….jpeg)

 No.415011 [Open thread]

Alright faggots, I am going to state a fact modern Space Wolves are bland as fuck with unoriginal and ugly fucking sculpts.

Aesthetics:

>Covered in unnecessary wolf pelts and wolf tails

>Gone are the days of viking aesthetic, now a Space Wolf is just a Space Marine with frost/wolf weaponry

>Pug faced CAD nightmares of Wulfen

>Flying santa sleigh

Lore:

>Chapter is nearly whiped out by Thousand Sons

>Get bailed out by Rawbutt Jellyman

>Forced to accept Primaris Marines who disregard the customs of their chapter, long fangs and wolf scouts going extinct

I don’t know how GW fucked the noble savage thing so royally. Now the White Scars hold closer to the noble savage image that Space Wolves were supposed to represent. Meanwhile the Wolves are just furries.

The current existing characters will be killed off in exchange for new Primaris characters with maybe one space wolf Character like Ragnar or Logan being rebirthed as Primaris. Kiss Njal good bye because you know he is going to be killed off.

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 No.415043

>>415011

Is their naming scheme still summed up as

>Wolf Wolf Wolf Wolf Wolf Wolf Wolf Wolf

or something to that effect?

Cause that is some silly fucking shit that makes it impossible to take them seriously.

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 No.415047

>>415043

You aren't really supposed to.

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 No.415054

>>415047

But you are supposed to take them more seriously than if they had a pink pony or clown motif, no?

The whole "WolfWolfWolfWolfWolfWolfWolfWolf" thing kind of undermines it.

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 No.415636

YouTube embed. Click thumbnail to play.

>>415054

Behold, GWs plan for the lore 'updates' in the next Space Woof codex.

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 No.415640

>>415011

t.Magnus

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File: 2697fd1b3f13db5⋯.jpg (127.03 KB,437x400,437:400,Mad_Jim_Jaspers.jpg)

 No.414367 [Open thread]

I am inclined to develop super-powered campaigns, because dungeon crawl RPGs are tainted with some widespread cultural conventions.

1. If you have magic, make sure that it can run out of ammo.

2. If you have magic, start the wizard with a max of one good spell. Make him blow his load early, and don't give him a chance to recover his magic so that he can be sidelined for most of the play session.

3. if the wizard wants more than one spell, give them out only at higher levels. That way, the wizard's showboating is dependent on the group getting together every week for a few months so that people can level up.

It gets to the point where every player character has to start out on par with the X-Men or else there will not be anything but boring dungeon-crawling, trap checking, and battles of attrition.

Of course, magic is not interesting unless there are things that magic cannot do, and that applies to superpowers as well. Superman is (IMHO) much more boring than Batman because Superman can skip to the most efficient answer - heat vision, frost breath, flying, super-strength - and he never gets hurt unless you whack him with Kryptonite. Batman, on the other hand, never seems to run out of stamina, willpower, dirty tricks, and hidden knowledge. Batman's plot armor is probably even more powerful than Superman's invincibility. The thing about Batman is that the writers pretend that his super-luck, super-skill, and super-everything has some grounding in physical reality. Thus Batman stories have to be written with the theme that Batman's gimmicks are not supernatural. Reading the fantasy of super-science is the interesting part.

In practical RPG terms, Ars Magica does something similar with its Aristotelian pseudo-science. Ars Magica doesn't allow players to skip to the most efficient solution - they have to justify it in terms of misspelled Latin pseudo-Aristotelian science. However, Ars Magica does suggest that magic costs stamina, so you do run out of spells every day - but the game is paced on seasons, so a day of spell-casting is a smallPost too long. Click here to view the full text.

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 No.414874

File: 26bfac550c49198⋯.png (549.85 KB,529x888,529:888,thirstyBlade.PNG)

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 No.414880

>>414873

Arguments about what magic can and can't do in Mage are already bad enough, but get infinitely worse when you have to factor in paradox.

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 No.415520

File: 57060a4608f2027⋯.jpg (184.22 KB,1600x1117,1600:1117,tightropewalk.jpg)

>>414411

>OP, in D&D you can run a warlock. You will never run out of ammo for eldritch blast.

Double dubs of truth

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 No.415542

I made a mage in Shadowrun 5e. Rolling against stun damage every time was a welcome alternative to running out of "fuck you I win" spells and then casting Acid Splash forever. By the end of the mission I was doing everything at -5, one point away from death, just barely scraping by with Edge until suddenly all the Knight Errant troopers were dead. Where D&D makes me feel powerful until I run out, SR makes me feel powerful all the time, while constantly reminding me how squishy I am.

Don't buy nuShadowrun, though. Interlock Unlimited is a better system overall, and it's free.

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 No.415612

File: 6da0dc5455687c9⋯.png (752.13 KB,771x690,257:230,mongak47.PNG)

>>415542

>makes me feel powerful all the time, while constantly reminding me how squishy I am.

Words to live by.

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File: acfba7343cea8a9⋯.jpg (47.28 KB,630x419,630:419,Spoonful.jpg)

 No.334936 [Open thread]

Continued from >>295771

For those of you who want to know what a particular game is like, but can't be assed to look it all up yourself. Want to hear experiences with a system? Eager to learn how shitty the setting of a game is? Want to hear the deepest of lore? Then this is the place to be.

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 No.415408

>>415387

>I'm looking for a fantasy RPG with higher lethality

AD&D 2ed, as long as you're very careful not to let smart casters survive long.

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 No.415430

>>415387

I play a high lethality game with 5E by simply doubling all damage. Body counts go up in a hurry.

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 No.415448

>>415430

Well it's not so much about just killing players for the sake of it, but also make them consider their actions and maybe get a bit more tactical in their approach. I know this is also on my part on how I design my encounters, it's a bit hard to explain as English is not my first language, I hope it makes sense.

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 No.415473

>>415387

>>415430

If you're playing D&D, then the easiest way to increase lethality is to turn short rests into long rests (8 hours, minimum), and long rests into several days to a week. That means HP isn't constantly yo-yoing up and down, spells and other valuable resources stay spent longer, and foolish actions can really, really hurt.

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 No.415487

>>415430

>>415473

Adding on to these, cap HP values early and low and re-scale damage values to match. Enemy encounters will have to be scaled accordingly, but a nice side-effect is it also makes the number crunching easier, which in turn makes it faster and keeps the action scenes moving. Another is that even a high level character is still in danger against a mob of low level enemies if outnumbered by enough. It's ultimately up to you, but I'd aim for something in the ballpark of two to three solid hits being enough to bring down your average character.

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File: 0835f63d868bd16⋯.jpg (51.05 KB,480x360,4:3,hqdefault.jpg)

 No.322419 [Open thread][Last50 Posts]

Devs and SJWs aside, how much resentment of Christianity/Conservatism is still in the RPG community?

Any Satanic Panic "war stories"?

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 No.415421

>>322419

The anti DnD people were the same ones that hated hard rock and metal

The big difference between them and the SJWs of today -> the religious anti DnD crowd didn't show up at game stores and tell people how to run their games

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 No.415539

>>415293

>KGB infiltrated Orthodox Churches

>you can't infiltrate what has no centralized administrative body

Are you retarded?

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 No.415560

>>415293

almost every protestant denomination preaches that Jesus was a gay communist who died for diversity and has homosexuals and women dominating the clergy

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 No.415590

YouTube embed. Click thumbnail to play.

>>415539

> Various Patriarchates, (though mostly Constantinople) having direct authority over international metropilities and archdiocese

> Lacking administrative hierarchy

Are you? Not every nations orthodox churches are autocephalous and an intricate web of recognition and non-recognition of autonomy makes determining who is and is not a far from straightforward affair and even then autonomy and autocephaly are not the same thing and what influence a patriarchate might have over an archdiocese has to be looked at on a case by case basis. Even if I granted you that there are somewhere between 14-17, depending on whatever alleged autocephalic churches you did or did not count as per the above mentioned confusions, entirely independent patriarchates that did not answer to any other that's still 14-17 recognizable bodies that can be targeted. That's a hell of a lot better than Romes 1, but it's still not "I am spartacus"-tier.

>>415560

> almost every protestant denomination preaches that Jesus was a gay communist who died for diversity and has homosexuals and women dominating the clergy

No they don't. The oldest and most entrenched ones have gone that way but their numbers are collapsing and fast. Christians do not remain in those churches long, congregational churches are popping up all over the place and in the last ten years the Reformed tradition has exploded in influence across almost all sectors of Protestantism because while liberalism was able to spread in Episcopalianism/Anglicanism and Lutheranism it came only by way of completely abandoning the principles of the Reformation, particularly the doctrines of Grace and the recognition of the total supremacy of the scriptures over christian belief and practice. By abandoning the very things which defined Protestantism they doomed themselves. They had cultural momentum to carry them forward between the 60's and 90's but they're on their deathbed now and just like in 17th century England, when the establishment church went wayward separatist grPost too long. Click here to view the full text.

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 No.425831

File: 0c1df37c34fce6b⋯.gif (21.06 KB,449x238,449:238,darkdung19old.gif)

File: f4336fa1cead617⋯.gif (34.74 KB,468x240,39:20,chick_22.gif)

https://en.wikipedia.org/wiki/James_Dallas_Egbert_III

This kid running away from home led to the initial moral panic. The hack gumshoe hired by his parents opined out of turn that he could have had a psychotic attack and disappeared into the steam tunnels while LARPing.

The press reported it as fact, and started the panic.

Later a hack writer made a novel based on the utter garbage made up out of whole cloth by the tabloid press, and an ambulance-chasing psychiatrist quoted her fictional novel as a real story.

Then they made a shitty TV movie of the week out of the novel, and it's been a persistent urban legend ever since, among morons too stupid to Google..

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File: 15460f22b045a52⋯.png (48.04 KB,1000x1500,2:3,Ace.png)

 No.408964 [Open thread]

Any card game you can play with a single or multiple set of cards.

Poker, blackjack, 358, Piquet, Rummy and the list goes on and on.

Durak is one of my personal favorites. Basically you have to lose your own cards as fast as you can. Cheating is explicitly allowed and to some degree encouraged. Eating sunflower seeds, drinking Vodka and swearing is too.

en.wikipedia.org/wiki/Durak

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 No.414914

Have a look at a playing card game called Watchtower. The only rules are on a wikihow page

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 No.414919

File: 8e35822df09c31f⋯.jpg (34.17 KB,628x540,157:135,JamesBond-Baccarat-e149796….jpg)

Enjoyed euchre and texas holdem poker the most sober as well as drunk. Euchre needed explicitly four players (at least how I was taught), and gets into weird politics with partners. Biggest problem with poker is that players are slowly knocked out, or get salty about losing money if they are hyper competitive. Always wanted to play baccarat after reading Bond at an early age, but never really had a good chance. Poker is too much of an easy sell, even if the person is not familiar with a specific variant.

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 No.414928

>>410215

Learn some magic tricks, then you'll have something to do with your cards even if you don't play anything.

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 No.415040

File: 2217893d5b5202a⋯.png (258.24 KB,300x380,15:19,ClipboardImage.png)

>>408964

Wizard is a great game

>>408991

>>409050

Bayrisch Blatt is the best...

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 No.415084

>>415040

>Bayrisch Blatt is the best...

Nein.

t. Preuße

It is quite nice though.

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