No.352179 [View All]
Somehow I never got modern settings. I rather be lock-picking chests or mcgyvering a radar system. There's something mundane about modern campaigns that I can't get interested about.
May /tg/ help me enjoying playing a current day 007 analogue?
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No.395860
>>395000
>MIG-31 Foxhound
>trips
YEEEEEEEEEEEES. Patrician taste.
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No.404617
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No.405053
YouTube embed. Click thumbnail to play. >>395822
>PCs are a group of tan/k/ies
>implying it wouldn't start out like vid related and end up getting weirder.
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No.405449
>>352179
Car beats horse; Jet beats dragon.
Grenades, rpgs and heavy machine guns beat arrows, slings and magic missiles.
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No.405452
YouTube embed. Click thumbnail to play. >>405053
I think you have the wrong fa/k/tg/uys
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No.405464
Gurps. It has stats for the vast majority of guns and modern stuff. There is a whole book on it.
My favorite modern setting would either be a call of Cthulhu scenario, or an apocalyptic scenario. A silent hill type game would be pretty great too
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No.405471
>>405452
>tfw no post-apocalypse game where the players are a tank crew for hire
>tfw we won't get to travel the plains looking for fuel and parts while blasting out polka and smoking fish inside the tank
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No.405512
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No.405572
>>405449
>magic missiles
What about Cure Wounds, Clairvoyance, Command, Invisibility, Comprehend Languages?
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No.405969
>>405471
>>405512
I got that reference....
157 days to 2019-06-15
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No.406045
YouTube embed. Click thumbnail to play. >I want to cut down an army of orcs with sustained fire from a companies worth of GPMG
>I want to hit Hobgoblin fortresses with batteries of M109 howitzers
>I want to tag dragons in flight with a Flakpanzer Gepard
>I want a CAS squadron to bomb the shit out of the evil wizards tower
>I want special forces teams using night vision and small unit tactics to sanitise the Underdark
>I want to storm the gates of the High Elf empire riding an M2A4 Bradley with Apache helicopters orbiting above me providing fire support
Is there a system designed for this? Or that can be modded to fit it without getting too crazy?
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No.406059
>>406045
Gurps. I’m not even joking, it puts most modern and fantasy systems to shame just by existing.
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No.406073
>>406045
Savage Worlds would also do it justice, I always wanted to do a long stairs scenario with this kind of crossover.
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No.406097
>>352799
>What is this
Well shit, now I want to write this game. Im only 8 months late.
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No.406125
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No.406169
>>406059
GURPs was always one of those systems that I told myself I should look at, one of these days. I never found a game though. also kind of worried that sort of turbo-'tism players I'd find might make me feel normal in comparison
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No.406203
>>352179
Just pay a visit to /k/
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No.406204
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No.406205
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No.406206
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No.406210
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No.406217
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No.406842
YouTube embed. Click thumbnail to play. >>406217
>Not playing Clem Tholet
>SMHTBQHWYM
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No.406852
Any modern settings in /tg/ that aren't "real world but"?
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No.406858
>I rather be
My fellow basketball-American you should play Alpha Protocol. You get to blatt-blat dem fools who be conspirin.
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No.406874
YouTube embed. Click thumbnail to play. >>352179
>May /tg/ help me enjoying playing a current day 007 analogue?
Its not just 007, but close. Modern settings basically exist to play your favorite action movie or life action tv series from the 20th century.
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No.406888
>>406852
I don't know of any.
That could be a reason modern fantasy sucks, come to think of it. When you use Earth as a setting it restricts your worldbuilding freedom bigtime.
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No.406985
>>406888
>Earth
Don't let Hollywood know that Earth is a boring setting. Absolutely nothing happens on earth.
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No.407192
>>406059
>>406169
GURPS is easy to cock up because there's very little easily-accessible information on what you need to do to give your game the right feel. A modern game with everyone and their mother taking regular Attack maneuvers (and thus getting a defence roll) takes forever and makes the PCs look incompetent. It's not realistic, and it's not like in the movies either. It takes an actually experienced GM to know what options and switches give the pseudo-realistic results that most players want.
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No.407257
>>407192
>It takes an actually experienced GM to know what options and switches give the pseudo-realistic results that most players want.
You don't need to find them out yourself, there's an entire book on this. They should've turned this into the boxed set, instead of Dungeon Fantasy.
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No.407295
>>352796
>humility
>is a nigger
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No.407303
>>407257
Honestly, I think Specialists pretty much completely deprecates Action 1. It strikes the right balance between freeform characters and templates while giving new players an easy characterisation tool and hints on how to optimise, and makes the 250pt templates in Heroes look incredibly rigid. I know there was a Pyramid article that had a similar system for the DFRPG, but obviously that wasn't as extensive.
The problem is, the way GURPS works makes it near impossible to judge game balance from point totals or stated skill levels. You have to be familiar with the system to know how your fiddling around will affect it. Something as simple as bumping up mook skill levels by one or two can turn a game from trivial into lethal, especially when people are doing 2d-7d damage multiple times a turn. I assume other games have the same issue but I imagine they're more rigid in where players should be for certain levels of NPC skill.
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No.407305
>>407295
I still want this game kinda crazy hard. The guys stuff on his deviant is kinda cringe/furry tier but seems kinda active. Im imaginining a 3d6 (because random is fun but in an operators game it really shouldn't be up to chance much) roll over system. Setting is similar to RL but there is a mystical shadow realm that is not that hard to access mystically. Bone white sand, black shadowy sky and empty for the most part. Except for the occassional rivers of offal and blood, and gold and ghosts of the ancestors and occassional ancestor who has gained in power to the point of being considered a "demon" or an "Angel" although both sides will tell you that those labels miss the point while at the same time telling you the other faction are a buncha faggots.
Stats are arranged in a way that makes sense to operations. Something like
>CQC
-Breaching
-Corner Checking
-Hand to Hand
-Inflitration
>Engagement
-Ambush
-Fieldworks
-Fire (surpressive, area of affect and otherwise)
-Comms
>Specialist
-Sniping (personal and Anti-Material) -Envy/Dilligence
-Artillery and Explosives (Anti-Fieldworks) -Wrath/Patience
-Countermeasures (Anti-Inflitration) -Lust/Chastity
-Hearts and Minds (proaganda/demoralizing) - Pride/Kindness
-Medical/Field Medicine - Charity
-Procurement/bribes/theft -Greed and Gluttony
-Psycology/Resilience - Sloth/Temperance and Humility
Small bonuses (because of high bellcurve, 3d6). Sin and Virtue get an exploding d6 to represent their passanger as well as fixed bonuses from them each Sin or virtue has special talents that do not change with the vehical, can be multiple of the same passanger but each person can only have one and some even on the same team do not cooperate particularly well (pride and greed, charity and chastity for example). A meta plot about rival megacorps who are attempting to harness that shadowrealm for the gold most likely while the operators try to keep theri shit together while being vehicle to something that is akin to an underling of god if not god itself. No levels except the obvious civilian/regular police/light millitary (2d6), Highly trained operatives (3d6) and Sins/Vritues (3d6 with exploding D6 and special powers).
And for the most part the virtues are more destructive (they're with heaven now) and fearless, the sins are quieter unless vritues are involved where they lose their shit and resort to plan B, endanger civilians to lure/control virtues and attempt to kill them (up to and including their vehicle).
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No.407906
>>405969
145 days to 2019-06-15
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No.407918
>>405512
>>405471
Isn't this literally the reason we all have at least 3 homebrew projects on the go at any one time? Might make more sense to have them driving a squadron of one man homemade AFVs rather than actual tanks though. It might sound a little too Mad Max, but it's what the tanks will turn into pretty swiftly (best case scenario) if they're doing their own repairs without the supply chain to produce and provide genuine parts. I'm assuming that you want it to be autistic enough that the party has to find specific components built to certain tolerances along with the right type of screw to repair their vehicle, right?
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No.408639
Area88 or Ace Combat based campaign would be nice...
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No.410024
>>406852
https://www.deviantart.com/jflaxman/gallery/26817079/Blood-and-Oil
This bloke has made a fascinating setting, mostly as a backdrop to his airplane wank. He otherwise seems to be a reasonably competent storyteller, who is quite adept at fleshing out his surrealist art.
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No.410127
> Somehow I never got modern settings. I rather be lock-picking chests or mcgyvering a radar system.
I'm confused now. What are you doing in modern settings if not lock-picking safes and mcgyvering radars?
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No.410177
>>410127
>OK, Jim you've rolled up an ex Blackwater sniper
>Frank, you're playing a disgraced detective
>Bill, look if you want to have this professor start the game hooked on heroine then you can just saying it's a bad idea no matter how much you're going to enjoy it.
>And Carl .... ok for fucks sake you can play a ninja if you'll just fucking shut up about it!
>OK, so you all meet up in a bar on the rough side of town
>Your characters are playing D&D, roll to see how well your characters roll up their characters.
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No.410289
>>410127
Hijacking a plane and flying it
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No.410342
>>410127
>What are you doing in modern settings if not lock-picking safes and mcgyvering radars?
Well, there's also the ability to merc in rogue states, be patsies of alphabet companies, or go up against criminal organisations.
Personally don't do modern settings all that much because pretty much play for escapism, and then it just becomes a James Bond spy game, which is more fun as 50s, 60s retro setting going full Harry Palmer/Avengers. Or the opposite direction, and just Cyberpunk it. But writing this out, playing a Fast and Furious or The A-Team episodic game sounds like fun.
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No.410390
YouTube embed. Click thumbnail to play. >>410342
Wouldn't mind doing a Kingsman... go to exotic locations with the occasional cutting-edge spy tech.
**Meets up with Interpol at Khyber Pass*
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No.410442
>>407305
That sounds Fucking dope.
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No.411793
>>405572
Medic Kit, Hidden Camera, Truth serums, camouflage and babel-fish.
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No.411854
>>411793
If you think a medkit can substitute for magic healing, you're severely missing the point of modern settings. Getting shot needs to hurt. If your sessions aren't ending like the surgery scene in Black Hawk Down, why even bother?
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No.411865
>>410442
You know they laughed me out of /k/ trying to get enough info to give it go in a strelok kinda way but sure , stay tuned.
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No.414555
YouTube embed. Click thumbnail to play. >>411854
Sonic boom beats cure light wounds and healing potions.
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No.415846
>>410127
Think of modern setting as big blockbuster action/spy movies if you want to get the appeal.
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No.415972
>>406059
I really wanted to like GURPs but the lack of resources made things too difficult for me to GM.
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No.415981
>>415972
Resources in the sense of published adventures/settings, or in the sense of general guides on how to run the game and which dials and levers to work to get the result you want? I think it suffers from a big lack of both, and it's niche enough that pretty much every GM is working from scratch when they try to run a game.
GURPS games in modern settings in particular suffer from the fundamental struggle of gun combat. If someone fucks up in a swords and sorcery dungeon crawl, a quick healing potion will get them back in the fight, but a bad roll in a game with guns might mean the whole adventure is a wash. You need a GM who's willing and able to throw his plan away and make the story about getting the injured PC medevac'd, or something along those lines, and there needs to be long enough pauses between adventures that people can reasonably get healed up. It's no good moving onto the next mission if Johnny got shot in the leg and he can't walk for six months.
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