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File: 67b85a3d06818c3⋯.png (442.16 KB,1005x1305,67:87,oldFatigueChartpossiblyMag….png)

 No.415132

Any kind of power - muscular, technological, or supernatural - is interesting insofar as it can run into limits. Fatigue is a natural limit for muscular power, but most games don't bother tracking the muscular stamina necessary to swing a sword.

When you start throwing magic around, it's easy to say that magic is limited by some special resource, normally called "mana." But when magic can draw on the energy used for technology, then you can start converting between fatigue, mana, and kilowatts.

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 No.415137

File: 449ae27eb52e2df⋯.jpg (78.66 KB,720x479,720:479,its-magic-i-aint-gotta-exp….jpg)

>>415132

> Fatigue is a natural limit for muscular power, but most games don't bother tracking the muscular stamina necessary to swing a sword.

That would be A) tedious and B) demoralizing. Nobody wants to subtract points every time they do something. Nobody wants to take "damage" when they try to hit an enemy for a chance they might deal damage too. Also, the implication mechanically is that someone just swinging a sword around is fit enough that it's not enough of a depletion of energy to bother tracking.

>When you start throwing magic around, it's easy to say that magic is limited by some special resource, normally called "mana." But when magic can draw on the energy used for technology, then you can start converting between fatigue, mana, and kilowatts.

Ok? If you're implying that magic is using someone's bodily energy, that's not usually what's supposed to be happening. A mana system based on your body's energy (blood sugar? muscular/liver glycogen?) would be neat. You'd probably be better off doing the calculation based on balance rather than gritty realism since it's magic anyway.

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 No.415140

File: 4f13c0bc6aa5056⋯.png (296.31 KB,682x934,341:467,stealElecForF.PNG)

>>415137

>Ok? If you're implying that magic is using someone's bodily energy, that's not usually what's supposed to be happening. A mana system based on your body's energy (blood sugar? muscular/liver glycogen?) would be neat.

GURPS Technomancer is pretty sweet in this regard.

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 No.415154

>>415140

>powerful magics with only the imagination to limit it

>human jumper cables

His face says it all.

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 No.415156

>Any kind of power - muscular, technological, or supernatural - is interesting insofar as it can run into limits

this isnt exactly what your thread is about sorry, but that last bit, about supernatural powers hitting limits

thats the type of shit you can make a setting out of

lets say some sort of typical fantasy setting, somewhere along the line there is a god who grants something, or who does something right? what if they just... cant do it anymore, it dosnt get done?

imagine a derelict god of death allowing people to stay around after they are supposed to die, the god of the sun being completely burnt out, the god of oceans going mad ect

the dead rise! eternal night! evershifting geography and weather!

and then the gods left become more highlighted or changed in these new conditions

the nature god gains the death domain, just slower then usual as he breaks down all that should have died, the god of the moon falters as the sun sputters, but takes a new place guiding the oceans from the shadows granting just a bit of stability, the god of mountains becomes worshiped as a protector granting respite from the new adversary, the mad wrath of the ocean

or you could be boring about it and just have the arcane magic run out...

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 No.415158

>>415137

>, the implication mechanically is that someone just swinging a sword around is fit enough that it's not enough of a depletion of energy to bother tracking.

Check out sword duels in the original Castle Falkenstein

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 No.415161

>Why do games just ignore this extra shit that you'd have to track

Because it's extra shit you'd have to track. There's no point in doing useless bookkeeping.

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 No.415163

>>415137

If you're trying to force hard decisions about when and where to rest, it can make sense, but on a longer timescale than you're suggesting. Counting people's stamina in the middle of a fight like Skyrim is stupid, but stretch it out to over multiple fights in a short space of time and it gives the players something else to think about.

It's another level of detail vs. abstraction you have to decide when choosing system. Fatigue is already in D&D 5e, for example, it's just abstracted as part of HP. So you didn't just tank six solid stabs with a sword but you've had some non-specific mix of being slashed for minor damage and have had to push yourself to the limit to avoid the rest and now you're knackered. Using hit dice to recover HP during a short rest is you catching your breath, not healing sword wounds. Compare that with something like GURPS, where your HP is comparatively very low but you have a separate pool of fatigue points that get reduced at the end of every fight (and optionally can be burnt to improve attacks or defences). Every time you get hit, you actually get hit.

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 No.415168

File: ff5a9adf61d981c⋯.png (413.66 KB,413x795,413:795,duel5.PNG)

File: 5738d5bee2b8a16⋯.png (810.24 KB,740x887,740:887,duel4.PNG)

File: e3d0804d970caeb⋯.png (862.29 KB,795x896,795:896,duel3.PNG)

File: 9345ec539c673d3⋯.png (852.32 KB,952x761,952:761,duel2.PNG)

File: 3831262383bf31b⋯.png (352.66 KB,582x543,194:181,duel1.PNG)

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 No.415231

>>415168

Face cards represent rests. It is a wise tactic to play a rest when you don't need to.

>>415137

>the implication mechanically is that someone just swinging a sword around is fit enough that it's not enough of a depletion of energy to bother tracking.

In Falkenstein, the use of "rest" maneuvers doesn't imply that the duellist is unfit; it implies that the duel is a highly skilled tactical contest, in which resting is one useful maneuver.

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 No.415426

File: 88ade20697839c4⋯.jpeg (110.55 KB,600x797,600:797,RIFTS_palladium_vampire_k….jpeg)

>>415156

>imagine a derelict god of death allowing people to stay around after they are supposed to die, the god of the sun being completely burnt out, the god of oceans going mad ect

>the dead rise! eternal night! evershifting geography and weather!

>and then the gods left become more highlighted or changed in these new conditions

>the nature god gains the death domain,

I think several gaming lines have done vampire post-apocalypse settings based on these ideas. Eternal night usually figures into the picture.

Use the RIFTS rules, of course.

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 No.415440

>Fatigue is a natural limit for muscular power, but most games don't bother tracking the muscular stamina necessary to swing a sword.

Because it is tedious.

I keep track of fatigue if someone is doing strenuous activities, if they haven't slept in a long while or shit like that.

Otherwise keeping track of fatigue is a shitload more work for me the DM and for them the players.

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 No.415449

>>415137

>A mana system based on your body's energy (blood sugar? muscular/liver glycogen?) would be neat

Until your players start guzzling down kilos of sugar in every encounter to maximise their mana production.

>your games mages are now dependent on regularly drinking 'potions of insulin' to try and survive the curse of the jealous god Diabeetus who believes that man was never meant to master the arcane and needs to be put in his place.

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 No.415450

File: a3982dc380d0683⋯.jpg (12.97 KB,236x213,236:213,diabeetus.jpg)

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 No.415451

>>415449

>drinking 'potions of insulin'

Taking insulin orally is only just now being considered due to how it breaks down in the stomach.

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 No.415467

>>415449

Just put in a simple rule that they don't start getting their points back until after the sugar is digested with a minimum time interval.

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 No.415477

File: bdfaab98eeec6c6⋯.png (278.54 KB,300x700,3:7,dew.png)

>>415449

But that's just a practical consequence of metabolism-based magic.

>sugary drinks are now mana potions

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 No.415681

File: 9d03b439501dce3⋯.png (242.5 KB,669x927,223:309,GURPSGrimoireDrawPower.PNG)

>>415132

GURPS Grimoire. Draw Power.

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 No.416437

File: 0a362211e2d7306⋯.jpg (26.96 KB,300x489,100:163,20190505.jpg)

>>415132

Diablo2 had fatigue measured with a stamina meter. If your stamina runs out, it's back to the Diablo1 walking pace. It was an annoying mechanic but at least, the computer did the book-keeping for you.

Turns out.. it was there to make starting PC feel weak. As if the low-level skills and lack of vitality were not obvious. At higher levels, stamina is never an issue....

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 No.416439

>>416437

You'd never run out of stamina past level fucking 12. Also running dropped your def to 0

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