>>423973
Neat. Looking forward to it.
>>424034
The primary reason is that I have all the old books, and thus I can share them more easily. The reason I haven't looked too much into the new books is because they just don't have as many (although they do have more than the last time I checked), and I dislike the changes to the rules and setting.
>Rules
From some light skimming, apparently character customization has been simplified significantly, which I disliked. 1E is a rules light system where you can make a character in 10 minutes, but it does support more complex customization if players choose to do that (and I'm forever a GM, so I do choose to do that because it gives me something to do). The primary/secondary stat split, which I really liked, is now gone completely and characters simply have Attack, Defence, and Skill values which are completely independent. It was already a pretty simple system, but they made it even simpler: what they wanted to facilitate with this change, I'm unsure.
Experienced in 1E is technically a 0-6 point scale, but it's realistically a 3-6 point scale provided you don't have any That Guys, with 3 as the base and 4+ being for outstanding successes and character development. I can see why they'd want to change it because leaving that stuff to the GM's discretion can invite petty bickering, but I play with other adults at my table and I think we can all avoid that by being adults. In 2E, you gain experience automatically by attuning to a Feng Shui site, and then you roll a die at the end of a session - the more sessions you don't roll successfully, the bigger a bonus you get to doing so. Spending experience is more direct; I don't think players save up points as frequently.
The setting is something that is mostly personal preference, but I think the 1E time junctures do a good job of covering all bases.
>69 A.D. in ancient china
>1850 A.D. in colonial china
>1996 in hong kong, the current year
>2056 in a dystopian future
>the abyss outside of time and space
There was also plenty of crossover between the various junctures, so having characters from one appear in another was perfectly reasonable.
In 2E, the 2056 rebel faction detonated a chi bomb and changed the timeline, so you have:
>690 A.D. in ancient china except the villains are less powerful and you get to see china's stronk female empress
>1850 in colonial china and it's basically the same
>the actual current year
>2074 and you get a Mad Max setting with an empire of cyborg apes
>the abyss outside of time and space
<and whatever other juncture your GM feels like implementing because the chi bomb happened to create time portals that can lead to whatever time period you want for however long you want
The last one just strikes me as a gimmick, frankly. It'd be totally within the rules of the first game to homebrew something like that, and the complete eradication of the 2056 government (and, coincidentally, all the problematic elements like state-enforced racemixing and omnipresent microtechnology that spies on everything you do) removed one of my favourite settings/factions.
Overall, 2E doesn't seem to do anything better than its predecessor.