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/tg/ - Traditional Games

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File: 2b8dd943f3d75a5⋯.gif (36.19 KB,213x300,71:100,Mordheim[1].gif)

 No.422817

I decided to introduce my nephews to tabletop wargaming and wanted to start out with something smaller scale. I decided on Wyrdwars because I had a lot of fun playing Mordheim a few years ago, and it seemed simpler to get into than most games at that scale (plus, one of them is already playing DnD and I thought the narrative/RPGish aspects of a campaign would appeal). Still, I've never played Wyrdwars itself before, and was wondering if there were any glaring issues I should watch out for. The fluffless rulebook is already a bit unfortunate, and I get the feeling I'm going to have to rule-0 a lot of cases.

The only real problem, though, is finding models. Luckily, they're playing Vampire Counts and Witch Hunters, so reasonable proxies shouldn't be that hard to find, but I was wondering if anyone has had any luck with 3D prints? I found some decent terrain pieces on Thingiverse, but I can't help but feel that there must be some group making good quality designs for printing.

Other than that, anyone have any advice introducing younger players to wargaming? They're 13 and 14, if it makes any difference.

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Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.422826

Dont.

>it seemed simpler to get into than most games at that scale

No its not. Rulebooks are awful and quite outdated by modern standards.

>Other than that, anyone have any advice introducing younger players to wargaming? They're 13 and 14, if it makes any difference.

Do they have money for minis? If not than play via tabletop sim. Warhammer40k 8ed is super easy to learn compared to mordheim.

If you really want to play something on small scale with actual minis than play bloodbowl. Its basically chess with dice.

I cant say about necromunda or killteam but I am sure they should be fine as starter.

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 No.422832

>>422826

That's a shame to hear. I'm buying them minis, but buying three full 40k armies is a little beyond my means at the moment.

I didn't know that Necromunda was still around. Maybe we'll give that a shot as well. I'd still like to at least try Wyrdwars, though. The discrete grid-based systems of Necro, Blood Bowl, etc aren't really my thing.

The thing that attracts me to Wyrdwars (and Necromunda, if it comes down to it) is the progression of your forces, their growth over a campaign. Is there another game that does that well?

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 No.422833

>>422832

> is the progression of your forces, their growth over a campaign. Is there another game that does that well?

Bloodbowl. Technically warhammer40k 8e in big campaigns, but its too different. Bloodbowl is basically exactly same system of leveling.

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 No.422841

File: 66573177e82070a⋯.jpg (43.87 KB,274x353,274:353,Littlewars[1].jpg)

Go with the original tabletop wargame.

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 No.422854

File: dc36180aeca9d90⋯.jpg (65.21 KB,624x351,16:9,_68944360_garden464copy.jpg)

File: 54adc7964d27982⋯.jpeg (40.2 KB,570x367,570:367,5d02c2f02500006813e72113.jpeg)

File: cc4404899d0d5d1⋯.jpg (123.02 KB,900x1050,6:7,27947.jpg)

>>422841

That's the opposite of tabletop. That's a hands and knees in the rug and mud game.

Also, interesting find while searching up examples.

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