No.330000 [Last50 Posts]
Thread about situations or confrontations that killed your campaign in its tracks, leaving all of the "planned" shit going into the memory hole to be reused with a group of lesser autists.
I have had one close call and one death so far in my short tabletop experience with each story involving the same exact nigger.
>munckin faggot character is too much of a broken meme so he is shelved for a new character after 4 sessions.
>perception bonus so fucking high that the loot breaks the CR which was already broken due to how fucked the other character was.
>muncnigger has jew "oy vey why are you persecuting me so" defensive or "robust" to excuse his shittery for the sake of shittery
>DM rolls for loot and gets a talking magic sword that no matter what we do it makes us do exactly what it says 100% of the time breaking the entire campaign.
>The DM was tired of all the needless autism and letting everything go to shit.
I have no problem with min-maxing or going for the best stats for your character but when you railroad using your autism its not even worth you're time to play. For the sake of transparency I got memed on pretty hard for making a somewhat edgy self insert and a pretty meh alcoholic edgy healer since you gotta get those out of your system.
What almost killed our campaign today which inspired me to make this thread was that the same nigger has an autisticaly high sleight of hand for his level and cucking everyone who doesn't do what his character wants. This causing the other players to feel that they were been railroaded by a furfag teen instead of doing what they actually want. After one cuckery goes to far I had to beg/mend it up and after that the nigger shut his mouth for the rest of the session before quiting the game as of today.
What stories do you anons have about autism used for evil instead of "good"?
____________________________
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No.330021
>>330000
I was DM'ing a campaign a while back in Pathfinder.
>One character was using a flintlock pistol. >Another player had some RP back and forth about learning how to use it
>Jokingly points it at teachers head
>Teacher rolls, nat 20, disarms and unloads into other player
>Rolls a crit, confirms
>PC's are level 1
>Other PC down to -9 instantly
>First Session
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No.330031
>>330021
And that's why you don't point a gun at something you don't intend to kill.
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No.330033
Nice digits for a thread that can certainly go places.
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No.330044
Had some player RDM in public with several security cameras an important NPC (that they would have had to kill anyway, but at least after hearing her talk) who posed no threat and explicitly implied she was open to talk. This olayer had a minmaxed as fuck character and was basically inmortal, and complained about my every action to give the NPC a way to fight back (rules and "logic" lawyering even though he basically just performed 5 actions in less than one second without the perk that allows for that, but running behind a counter while injured after picking up a rifle was too much; he also wanted her to roll for picking up the rifle with heavy penalties). Had to rollback the second phase of a premature bossfight due to incessant complaining because I didn't apply absurder penalties to the boss than those she already had. Just because picking a rifle and running behind a counter should require at the very least three actions (not even taking into account having to roll for a movement action is already a penalty on itself) for a total of a 16 out of 30 penalty in the last action, which is running behind a counter. Had to fucking measure the crudely drawn map to check if her movement stat allowed her to cross that distance in a second. Passively aggressively made the boss pick up the rifle and stand in front of them doing nothing because "muh logic". Then another player accidentally shot her in the head.
Results: only lead killed, anticlimatic boss fight with a total of 3 shots and 0 damage from the enemy side, total party jail, city doomed.
Aftermath: they didn't want to roleplay getting out of jail so they wanted to reroll characters, which would imply throwing their personal difficult to write plotlines away and also having me writing the charsheets because they don't want to read the manual in a system where making a character alone takes hours at best, let alone reading the whole fucking chargen to another person, so we simoly rolled back because I care about the campaign but not enough to throw everything away and spend weeks rewriting shit. Five sessions in and I still have to make bullshit excuses for them to stay together because terminal My Guy syndrome.
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No.330048
>>330021
Did everyone get buttmad and leave? If so than RIP.
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No.330050
>>330044
What system?
You really need to punish your players, omae
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No.330051
>>330033
>>330044
Checked
>>330044
But we are talking about cold and long dead campaigns not semi-alive crippled retard babies that are asking for it. Feel for you though. But I would love to hear more stories if you got them as well as what system you were playing?
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No.330052
>>330021
…That's not how disarm rules work.
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No.330063
>>330051
>>330050
It's a heavily modded Cyberpunk 2020 with revamped initial resources system (Shadowrun style) to allow for crazier cyberpowered games. I could share the rules if you want to try them, but I must note it makes characters much less fragile, as well as making the game less of a race to see who gets the most REF.
I'm looking to eventually make my own system with just some of the autism of the original to track less variables during combat because every turn takes forever, but oh well.
>But I would love to hear more stories
I have some stories of them going full retard, but none as disrupting as this one. They could still make for fun storytiming, tho. Should I just post them here, or is there a more appropriate thread?
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No.330064
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No.330068
>playing a game of FATE set in 1840's Texas
>I'm a Texas Ranger in the employ of Sam Houston and we want our shit to get annexed hard
>my partner is a foppish European rich kid who ran a distillery that blew up, so he fled to Texas
>we're supposed to get to a town in East Texas to defuse a potential blood feud that could turn into warfare
>DM throws vampires at us on the wagon trail
>thanks to the uber-nigger freedmen we helped out, we murdered an entire coven
>get near our destination, meet up with some guy who works for Houston
>he tells us that newspaper in town is printing too much bad news and that ain't good for business or annexation
>my partner jokingly suggests that we go tell the newspaper about the vampires we killed
>I wholeheartedly agree
>spend a Fate Point to meet a guy who happened to still have a vampire arm after the attack
>swindle it off him and take it to the press
>they don't really believe us
>long ago, I had a priest bless my metal belt buckle and my partner and the GM laughed at me
>I remove my belt buckle and press it against the arm
>it starts to burn and smoke and writhe around in pain
>they let us write the story since my partner is also a journalist
>we blow the masquerade wide open and now all of Texas and Louisiana are hearing that vamps are real
>GM's face when
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No.330069
>dm starts up pathfinder game
>says he'll "be back in a minute" an hour into the first session and leaves
>we don't hear from him again for over a month
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No.330070
>>330069
Pretty obvious. Dude got kidnapped.
Also, was this online or IRL?
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No.330076
>>330064
The first session wasn't all that interesting from a fuckup standpoint, but we have to explain it to make sense of some of the things that happened later.
>Three player character: CIA/CSWAT hard cop (guy who later RDM'd the important NPC; also only guy who didn't ask me to do his character sheet for him), punk singer (which the player and me secretly agreed to kill to scare other players) and assassin showman sniper who has pretty much one point in half of the skills of the game.
>Hard cop and fullborg spy NPC are tasked to protect the punk singer during her concert, since she has received some very serious death threats from an unknown party
>Long story short, punk singer causes mayhem and half of her attendants, the posers, get thrashed by her trve fans within two minutes of the start of the concert
>Some heavily armed guys assault the scene, and two sniper shots later, fullborg NPC gets her head blown off
>Punkie gets her leg blown off
>They were supposed to run this encounter but they kept pushing down the guys down the bottleneck that was the entrance to the ceiling of the building, which was the scenario
>Effectively realize CIA is fucking invincible
Next session is where stuff gets fucky
>The day after
>Punkie retired, got replaced with Japanese yakuza waifubait idol who hates her job
>Said character took us three days to make because she has a shitload of implants and is on the verge of cyberpsychosis
>Airport, 5PM
>CIA is there to pick up the fullborg agent's little 16yo sister, who came from France to enjoy some days with her
>Showman is there to pick up Michelle Jockson, a transsexual Michael Jackson imitator. He is going to interview her him whatever in his late night varieties show.
>Friend of waifudol, an illegal street race pilot who always has her helmet on, is there to pick up waifudol from her latest France tour
>CIA makes an amazing display of tact to tell the little girl the bad news about her sister
>Crying from her part for the rest of the session
>Masked assassin showman bribes the airport's personnel to allow him to jack into the airport's speaker system to announce the arrival of Michelle
>Confusion and laughs are had
>Illegal race pilot seems to know CIA from the days where he was just your average donut munching cop
>They are about to leave in separate directions
>notonmywatch.webm
>End up making Michelle and illegal race pilot race for fun to the studio where masked assassin showman is going to interview her
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No.330077
>>330076
>Some shitposting later, they are in the show
>Masked assassin draws IRL a quick sketch of Michelle
>Everyone laughs their asses off
>Little girl cries some more
>Waifudol dances excellently
>CIA makes another portrait of Michelle with his guns
>Girl cries some more
>Masked showman asks the party to come accompany him for the night at his apartment since all standard flights to the CIA headquarters have already stopped for the night
>They follow him
>At least I don't have to make an excuse
>Some hours later
>Nobody fucking eats anything during dinner
>Showman assassin kills his neighbour to grab his key and let the party sleep in his apartment for the night
>Throws the keys on half-asleep CIA's head
Here is where things start to go down the shitter
>"I wake up and try to shoot him in the balls out of reflex"
>"I grab the little girl as a meat shield"
>They roll for INIT
>Little girl included
>Little girl fucking dodges the bullet
>This is impossible according to vanilla rules
>Bullet passes through assassin's thighs without harming him because I didn't want to get a character down in second session
>Only one who seems to care about the scared little girl's well being is the illegal race pilot (she has the highest EMP rating of the party and she just has a 6)
>They finally go to sleep
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No.330078
>>330077
>Little girl wakes up CIA in the middle of the night and asks him about the murder of her sister
>Describe her as fully clothed, with a long skirt and really thick stockings even though it is summer
>Asks her if it isn't too hot for that
>She shrugs it off, says she's okay
>Nobody bats an eye
>Next day, the little girl is missing
>CIA asks HQ to help him search for her using the surveillance cameras of the zone
>Nobody else seems to give a fuck
>In fact, masked assassin continues sleeping
>They finally locate her, walking in direction to the place of the concert
>HQ describes her as "looking at her phone" and "with her shoes in the other hand"
>"Well, this is weird"
>Nobody mentions this fact again
>Waifudol wants to go home, but her friend asks her to stay until they find the girl
>CIA and waifudol get to the crime scene
>Little girl is standing on top of a warehouse, looking at her phone
>She's obviously searching the future equivalent of Google and Google Maps to find the place of the crime, but nobody thinks about that
>Assassin PMs me
>"I want to shoot her phone"
>You wat
>"She may be a spy with her phone"
>Rolls for it twice and fails
>Rolls a third time
>Critical hit
>Her phone is blown to pieces with his extremely experimental grey goo shooting sniper
>Roll for Awareness for the girl
>High roll
>"You notice her looking in your direction just before running away"
>"Bah, she probably didn't notice"
>Why does nobody notice she is cybered up to the max
>CIA calls for extraction
>Waifudol prevents illegal street racer from going with them because My Guy.
>Little girl and CIA are extracted with the future equivalent of a helicopter
>Waifudol and illegal street racer go away in car
>They get separated again
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No.330089
>>330078
>Assassin just realizes he just shot a sniper straight from his balcony
>"Maybe it's time to play dead"
>Rigs his apartment as a crime scene to appear as if he was murdered
>Pretty shitty scene, but CIA will have to solve and all the extremely obvious clues I throwed them in the face have been failing so I guess he will be okay
>RDMs another one of his neighbours with his petal frag grenades
>Goes to the parking and steals a drunken guy's car who happened to be sleeping in it
>Splatters the guy's skull with his own car's wheel
>Leaves for Arasaka HQ and just kind of crashes the car somewhere else
Next session, they go straight into terrorist territory, but first, I must mention the snipers mentioned in the first post were actually the RDM'd important NPC and the masked assassin, who was just passing there with a sniper and the NPC just mistook her for her companion. It was the girl who ultimately killed the fullborg, because the assassin failed his shot.
>Assassin is tasked by Arasaka to kill a businessman from the new PMC in town in the most gruesome way possible
>Dystopian corporative future so PMC actually control some districts in place of the police and they do fuck all because lol duopoly
>Get lots of intel on the businessman and a man who will pose as the real assassin in place of him
>He is asked to fuck some shit up, scare but not kill the landlords and basically, perform a false flag to make Arasaka look good
>Arasaka says it doesn't matter if some civilian dies, but casualties should be kept to a minimum to make Arasaka look good
>They plan the hit
>Meanwhile, CIA gets some intel on the businessman, and is tasked to investigate as the whole deal seems pretty suspicious
>Deal between landlords and new PMC will happen in a bar
>Waifudol and her friend are just there because I am tired of making excuses
>Start a playlist for some ambiance
>Warn them several times that stopping the GM's music will result in penalties because they had been stopping my music in earlier sessions
>Gets stopped by CIA's player anyway
>Says he can't listen shit over the music even though the bot playing it was at 1%
>Planned on some events over the playlist order but whatever
>Intel said the businessman was gay so assassin convinced his ally to dress like a flaming faggot
>Native American false flag actor reluctantly agrees
>Is later baptized as "The Gay Cowboy"
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No.330090
>>330089
Fast forward a bit, the important events are:
>Assassin attempts to poison the landlords with laxatives to trap them in the bathroom with monowire traps
>Rigs the disco ball to be full of his petal grenades
>Landlords and businessman sit together
>Intel says businessman is allergic to blueberries, so he only serves the table blueberry candies
>CIA tries to eavesdrop, but is distracted by assassin
>Important sniper girl NPC appears there, accompanied by two big guys
>Girl is identified by the masked assassin and tries to poison her with laxatives in a candy
>Girl is visibly offended by being offered a candy with her mojito, so she just throws it back to the barman's head
>Guys eventually have to shit and get stuck in the bathroom
>Gay Cowboy tries to flirt with the businessman, and both go to the disco floor
>Sniper starts dancing as well, but goes back to the bar when she notices the disco ball is going down
>Waifudol reluctantly goes to the dance floor with her friend. Critfails dancing and slips
>She runs out of the disco crying
>Because having to maintain three different private sessions wasn't enough
>My Guy syndrome so we don't see her again in the whole session because fuck running four private simultaneous sessions in real time
>Suddenly the smoke generators engage
>CIA hears the screams coming out of the bathroom
>Goes there to investigate and attempts to help them
>Assassin replaces the Gay Cowboy and gifts the businessman one of his petal grenades
>Businessman gets his face blown off by the small blades
>Clown music starts playing
>Disco ball blows up
>36 civilian deaths
>Arasaka response team shows up
>"Fuck, it's Arasaka! Go get'em!", says a female voice
>Loadsa shootan between the sniper girl, her minions and the batman, and Arasaka
>Assassin shoots the barman in the head from behind the kitchen door
>Girl notices and sends her bald giant minion behind
>Is shot in the head twice by the assassin and dies
>CIA proceeds to attempt to arrest the girl
>"Who the fuck are you?", she says
>CIA runs over her and pins her down
>Other minion hits him in the nape and knocks him out
>They both escape, but not before noticing the girl was now shooting a sniper (which she obviously wasn't wearing when she got there)
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No.330145
>GMing an Ops and Tactics campaign for some first time players
>I myself am an inexperienced DM
>"You should probably give your character's some weapons."
>Ok
>One character has a Glock 17
>One has a sniper rifle
>One has Bond Arms 45LC Derringer
>One has a folding knife
>"So before you go to the location where the quest giver is sending you, does Mr Folding Knife and Derringer want to get a some more substantial weapons with the money the quest giver gave you as payment upfront?"
>Nope
>Alright
>Next session
>Sniper is watching folding knife and Derringer talk with an NPC
>Glock warns folding knife and Derringer that combat is imminent over a walkie talkie
>NPC draws pistol and assures them that he has experience
>folding knife spends 10 minutes panicking
>"YOU SHOULD HAVE TOLD ME I WOULD HAVE TO FIGHT."
>A single guy kicks down the door to the hotel room holding a shotgun
>NPC, Folding knife, and Derringer duck
>Sniper misses
>Folding Knife and Derringer run away by climbing out of the window they're on the third story of the hotel they are meeting the NPC in
>I'm frustrated they won't fight this guy
>They're frustrated I want them to fight this guy
>We argue
>Sniper never gets to take another shot
>We don't get together for a third session
I'm just worried I may have turned them off ever playing an RPG ever again due to my poor GMing.
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No.330146
>>330048
Naw they're good guys so they played it off pretty ok after some healing, but I was sweating pretty bad for a while
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No.330147
>>330031
Pretty much, but the other character was rp'ing in universe as gunpowder weapons were non-existent
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No.330148
>>330052
I just let him do an opposed dex check
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No.330149
>playing Edge of the Empire
>party is Gand headhunter, human slicer, trandoshan with a big gun, and space otter with a sword
>end up getting my huge debt to a Hutt called in
>try to run away from the Hutt's cruiser
>our pilot betrays us for the Hutt and instead we get tractor beamed into the Hutt's ship
>GM was setting it up so that we would essentially be forced by the Hutt to go do crimes
>instead the furry playing the space otter talks mad shit to the Hutt and the human slicer is going to get his hands chopped off
>then have their goons kill everyone else
>slicer has the ability that lets him once per a session make any machine fail
>makes the gauntlet/manacle things that were gonna cut his hands off fail
>the group starts fighting off the pigmen alien goons
>the GM declares that the session is over and he has to kinda replan everything
>next time we play it's now set up so that we're trying to escape the Hutt cruiser
>after grueling combat, fighting for our lives and very nearly being dead, and bactapacks now being wholly useless we have fought our way up to the bridge
>huge trandoshan sacrifices himself so that Gand and slicer can get to the ship's bridge
>slicer locks out the space otter to get killed by the nemesis Rhodian whose been hunting hunting us on the ship the whole time
>hear the space otter get fried to death by disintegrators on the other side of the door
>furry otter player is unbelievably mad that the other would do that
>shut down the blast doors to the bridge and unpower everything they can except life support (to the bridge) and engines
>make a very tense jump into Republic space (this is KotOR era by the way) which we were bordering
>fall into realspace, immediately start broadcasting to Republic forces that we have essentially captured a flying warehouse of illicit drugs filled with criminals
>space police show up
>slicer and Gand become heroes of the Republic
>end of campaign
The GM really expected the campaign to go on for longer, but that was such a great end we just stopped there.
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No.330174
>>330000
>Thread about situations or confrontations that killed your campaign in its tracks
>play with grills
>insist on quasi magical realming our session with romance-undertones and flirting
>most guys being quasi-virgin autists feel extremely uncomfortable
>since I play a female char I play along with the roasties
>I put on my seethrough-nightrobe and wizard hat
>prove myself an expert of manipulating the male psyche and expressing all girls hope and dreams to the point I start to feel insecure about my sexuality
>couple of guys drop out with the excuse of IRL business
>after failed romance attempt with fellow penis player's character I decide "I'm done with men"
>discreet but constant sexual innuendo with fellow female characters
>after a while end up with a monstegirl dykerape-harem
>roasties that constantly praised had put me in charge of their girls only club get extremely butt-flustered and start dropping out with each second session
>all that remains from the originally 8 people party is me and barbarian bro
>decide we have accumulated enough gold and bitches to recklessly risk our extremely comfortable lives in adventuring
>get married, build a huge mansion and make our harem servants (also build an impregnable rape-dungeon for our more dangerous and least tameable monstergirl sex-slaves) and make a deal with local weeping orc for a steady supply of fresh merchendize
>session ends there
GOOD END
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No.330175
>>330148
Disarm usually knocks the weapon out of someone's hand in most d20 systems. Not hyper-familiar with Pathfinder, but I'm going to go ahead and say that there's no way, even on a natural 20, to rip the weapon from someone's hand and kill them with it, without any reaction from the target… It's a ranged attack at point blank, after all.
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No.330181
/tg/, I need your advice on this.
I'm a player in a campaign, 5e, and there are four character.
Neutral Dumb Barbarian, he isn't a dick but he is played real dumb, sometimes annoying but it works.
Neutral Good Monk, old man that always wants to prevent violence.
Neutral Evil Sorcerer, that would be me, he believes himself to be a priest of Umberlee (Stormborn) even though he is a sorcerer.
Neutral Dick Bard, the problem, always antagonize everyone and everything no matter what.
Believe it or not, the Umberlite actually had moments where it can work with the Monk and Barbarian, he is always praising Umberlee and trying to force his cult into others, however he can reach middlegrounds when he and (mostly) the monk end up disagreeing.
For example there is a reward on gold to retrieve an item, the Umberlite instead want them to erect a shrine to praise Umberlee, Monk doesn't, so they reach agreement that if the Umberlite can convince the people to build the shrine themselves (as opposed to coerce them) then the shrine can be built.
However, the obvious problem here is the Bard.
She always insults the Barbarian (who plays it so that he is too dumb to get the insults), she costantly uses the Monk to gain material wealth and whatnot and of course insults Umberlee, which being a Chaotic Evil deity puts my character in a position where he wants to smite her.
Now, the issue that arose was this.
Bard and Sorcerer go at each other as always, Bard begins implying Umberlee is related to Marids and is fundamentally the same deity as Istishia.
Sorcerer gets pissed off, tell her to shut up her heretical mouth.
Bard, of course, keeps insulting.
Sorcerer flies up in the air, thunderwaves her.
And now the issues rises.
Because the Monk and the Barbarian try to stop the Sorcerer as opposed to making the bard shut up.
A fault that I admit is that I was waiting too much on acting, I didn't want to hurt the bard (mostly because I dislike PK) so I merely stood on low damage spells (thunderwave at first slot as opposed of second) and yadda yadda.
However, the Monk kept punching the Sorcerer instead of grappling to restrain and whatnot, then the Bard assaulted the Sorcerer, stabbed him with a shortsword, poisoned and after a rumble with the Barbarian raging now I got an Umberlite that was humiliated after having his religion insulted because he didn't want to hurt those he considered "friends".
My next step is of course attempting a party wipe… because the guy is a damn Umberlite.
Before I do that I want to ask for your opinion however.
Should I do it?
Should the Umberlite try to get his revenge on those that basically humiliated him and insulted him, even though he was trying to contain himself?
It puts me in an awkward situation because if he doesn't… then what is the character arc?
Will he just become a meek beta?
Will the bard just continue being a dick to everyone and everything around her?
I personally find sad that I actually have to resort to that shit but the group basically became dysfunctional, mostly because of the damn bard.
I even tried IC to have the Umberlite try to become more friendly, being Evil doesn't mean you can't have friend or care about your companions after all… but she just doesn't ever try to find a middle ground or have any character growth whatsoever.
So I'm thinking that one option is to allow this bullshit to continue, the other is to have the whole party get wiped to prove my point.
I can pull it off easily and the DM while reluctant will allow it but still I need your advice /tg/ because I know that if I do it people will be saddened, not so much for the bard but for their own characters and the DM too will be bothered, so if you have any other solution on how to solve this please give it to me.
Forgetting about it is obviously impossible, you can't ask a cultist to forget being humiliated and having their deity insulted without so much of an apologize or tribute and I know for a fact the bard won't even try to bury the hatchet, so that ain't an option.
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No.330182
>>330181
Is the bard an actual grill?
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No.330184
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No.330185
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No.330186
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No.330200
>>330021
Are you retarded? Way to nearly fuck up your own first session.
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No.330215
>>330181
the bard will always have a silver tongue, I think you should just face that as a good rp, she shat on you and you blasted her a number of times.sure white knights will get what is coming for them, but don't bring that on the foreseeable future.
like they might have been little bitches for not restraining but honestly you should face that your character doesn't have to kill everybody until like the end of the campaign. actually harnessing to avenge himself would be a story arc itself.
I am talking from experience, I got shat by the group in many situations for being an elf, and proud as the character were I struck down the insulting offender whatever I could, the problem is that the DM nerfed the criticals [you don't reroll stealth dmg rolls on this table] so it means the character's only dmg peak is broken and once it doesn't do the trick he is pretty much at the [internal] enemy's mercy, the character was made as a glass cannon and the DM decided to make him a glass stick. Do I begrudge getting beaten all the time? fuck no, I just put it as some side rpging, If I get them at a vulnerable time enough for me to do some damage I just knock them down and I never kill the others and when I lose the DM put NPCs that stop them from killing me, and so we forge on. never becoming a TPK and maybe one day my char will find a reason to see them as not-shit people. maybe one day he actually kills them.
tl;dr don't tpk, save it to fuck all the time and only kill them when they need it most. only TPK when it is some epic moment like during a trap.
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No.330216
>>330200
are you retarded, stop pointing weapons to people's head as a joke.
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No.330217
>>330175
>disarming removes the weapon of the person's hand onto the floor
that is not pathfinder for sure, you didn't know the system why did you comment.
yes you can try to take your enemie's weapon. no you don't need siome perk or dm fiat, it is actually a manouver.
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No.330218
>>330181
>Umberlite
I would not be surprised if this entire story was fake because of that word.
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No.330219
>>330068
What kind of idiot DM wouldn't see something like that coming? Any successful large-scale conspiracy would require control over information flow. Newspapers, movies, etc. How the hell did he expect to run a believable campaign about secretive bloodsucking parasites without just copying Jews?
>>330181
>I merely stood on low damage spells
>being this fucking beta
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No.330221
>>330068
That's just your GM being a dumbass. Would some podunk newspaper in 1840's Texas really be able to convince the whole tristate area that they're real?
Not really familiar with FATE, but wouldn't vampires have some degree of power over the press to keep shit like this from happening?
At best you'd be able to get the town to believe you, maybe attract some Alex Jones types from the area.
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No.330223
>>330216
I'm not the one playing fast and loose with the rules to nearly murder someone in the first session with no reprisal. I don't need to flex my DM powers to get people to stop acting stupid.
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No.330225
>>330219
Well, he told me that he intended for the vampires to be a one-off thing, especially since we killed a bunch of them. The campaign is about getting Texas annexed, not supernatural spooks. Presumably the vampires are going to do something in response, but I'm really not worried about them.
>>330221
FATE gets broken when you have a bunch of people opening fire on the same target.
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No.330226
>>330145
>I'm just worried I may have turned them off ever playing an RPG ever again due to my poor GMing.
<Implying they're their own worst enemy.
So much metagame paranoia mang… Either their last GMs were some monkey paw autists, or they've read too many /tg/ horror stories.
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No.330238
>>330219
>being this fucking beta
They are recurring friends and I thought the bard wasn't going to do something that incredibly stupid.
I simply dislike PK, what can I say.
>>330215
I got something epic planned alright.
I am not just going to attack them randomly.
Also no can't do: I can't just delay this to the far off future, it must happen when it makes sense for it to happen.
>>330218
Umberlian?
I didn't find much info on the internet, only some passages for Umberlee, it is actually hard to find material if you don't know the specific PDFs required.
Pic for proof, either way.
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No.330239
>>330238
For the records, I mostly play him as a stereotypical japanese villain.
Laughing, saying fool a lot, going "WHAT?!" when his plants are thwarted and such, boasting when he is winning and trying to do as much theatrical shit as possible.
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No.330246
>>330225
Was the campaign even meant to have supernatural elements in the backdrop? If not, that makes me wonder how and why he intended to bring vampires into things as a throwaway.
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No.330255
>>330246
No, it wasn't. He just liked the rules on vampires and wanted something for us to do while we were on the wagon trail.
I mean, I'm just going off of what he's told me at various points of inebriation. I really have no idea why he put it in if we weren't supposed to make a big deal out of it.
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No.330261
>>330219
>gets a paper cut
>gets red faced, pops a prolapse, liquid shit running down the leg
-I`VE BEEN DAMAGEEEEEEED, DANGER DANGER DANGER DANGER nyahhaaaaaaaaaaaa
>casts the spell he just got this level and that he uses for everything
>casts again and again without even knowing where to hit
THAT is exactly how you are supposed to play a spellcaster. finally a magicuck that knows how to act terrified of Muscle Daddies
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No.330269
>>330076
you say people in here, but you keep refering to waifudoll what is the waifudol
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No.330316
>>330269
I think he was saying it like "waifu+idol=waifudol"
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No.330594
>>330217
http://www.d20pfsrd.com/gamemastering/combat/#TOC-Disarm
Go eat a bag of dicks. Disarm does not allow you to take a disarmed item unless you're unarmed, and even then, does not allow you to attack with it immediately.
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No.330800
>>330255
He should just run with it and make that the campaign. Weird West is always fun.
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No.330802
Not a campaign killer, we're close to wrapping up, but man, this had me rolling with how much of a clusterfuck things became.
>Three main party members: Blondie, Brownie, Blackie
>Blondie has been taken in by BBEG and begun to side with him, helping in his scheme
>Blackie and Brownie are rushing to where they think the BBEG will be sacrificing Blondie as part of a ritual
>They arrive and disrupt BBEG, Blondie and BBEG's disciple's conversation
>After some back and forth, Blackie leaps across a boundary drawn for the ritual and gets trapped inside it
>Every character was aware that if there was one thing they shouldn't do, it's cross the boundary
>Brownie fired a magically imbued crossbow bolt as Blackie made his leap, the bolt collided with an invisible wall that manifested to prevent Blackie leaving the ritual space once he entered it
>Bolt explodes and deals huge damage to Blackie who barely manages to survive
>BBEG at this point has simply stepped back and kept Blondie and his disciple clear of the events so far
>Everyone's screaming now as all player characters try to find a solution with the ritual proceeding on auto-pilot
>Brownie asks his magical ally what can stop the ritual (nobody actually knows what will happen, Brownie and Blackie were told it was gonna be bad and involved a human sacrifice)
>Ally says killing Blackie before the ritual completes should end it
>Brownie draws a shotgun and pumps a slug through Blackie's chest
>Blackie drops dead
>Brownie spins and drops a slug into the BBEG for good measure
>Ritual appears to end, Blackie is dead, Blondie is freaking out and Brownie fails his fear test against the BBEG revealing his true form
>Disciple starts losing her shit, grabs Blondie as a hostage and shields BBEG from further damage
>Brownie recovers, rushes back to help Blondie, has his magic ally charge in and tackle BBEG to distract the disciple long enough for Blondie to break free
>While the BBEG is pinned and the disciple is sent sprawling from a hard shove, Brownie pumps two more slugs point blank into BBEG's head to make sure he stays dead
>Blondie is traumatised from the events, wants to bury Blackie's corpse
>Brownie is fed up with Blondie but can't kill her, walks away to try and figure out what the hell he's going to do now
>Party unity is demolished
>Their lives are in shambles
>The BBEG is dead but there was another villain in this game who only benefits from everything that happened this session
>Party is in such a state that it's looking like they're heading straight for a bad end
>MFW I'm the GM and watched all of this play out
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No.330829
>>330181
>Neutral Dick Bard, the problem, always antagonize everyone and everything no matter what.
Ayy lmao.
We had a really old kung-fu chinaman that was bro tier until the moment he died for our sake.
Chaotic Neutral sorcerer
Chaotic Neutral ranger
Lawful Neutral sorcadin
Meme alignment bard, and I say meme alignment because the faggot was "le chaotic neutral" in the way that he constantly wanted to do absolutely nothing, never aided the party and activelly tried to constantly get everyone killed because he thought that was funny.
I fucking hate that shit so fucking much.
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No.330961
>>330829
>Meme alignment bard, and I say meme alignment because the faggot was "le chaotic neutral" in the way that he constantly wanted to do absolutely nothing, never aided the party and activelly tried to constantly get everyone killed because he thought that was funny.
Fucking this.
Same shit with the Neutral Dick bard.
In my opinion neutrality should be about doing things and keeping balance, not doing fuckall.
You're neutral because you do lawful and chaotic actions both, or evil and good actions both, not because you do absolutely nothing.
Hell, even druids, nature's balance itself lies in the fact that when the preys are many, the predators multiply, when the predators are many, the preys die and their numbers lower, when they preys are few, the predators die and their numbers lower, when the predators are few, the preys multiply.
I hate the whole "let's not get involved with this" bullshit, neutrality is about doing 1-1=0 not 0+0=0.
I don't get why people bother making adventurers that don't want to go look for adventures.
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No.330967
>>330961
>tfw you accidentally rolled a character you like that actively just wants to go back to the office and do cocaine and has no combat skills whatsoever
I'm playing Eclipse Phase with a Jovian. I'm the only person in the party who can actually die, and my character is fully aware and terrified of this.
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No.330969
>Thread about situations or confrontations that killed your campaign in its tracks
Deck of many things. That fucking deck, man.
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No.330991
>>330969
I have a GM who loves that shit and includes it in every campaign. I am less enthusiastic about it, seeing as it's fucked every single one of my characters.
>Playing a mad bard who is obsessed with the idea that there's a "true" language consisting entirely of true names for everything
>Planning an ascent to godhood because he figures trying to understand it all without being a god would either drive him insane or kill him
>Also the tools for ascension just kept falling into his lap
>Just as planned
>Party wants to find magical shit and being the lore monkey supreme I'm on that shit
>Deck appears on the books I use for research
>Get everyone around and start drawing
>Everybody is getting good shit
>My turn
>Negatives to saves, intelligence loss and further draws, loss of wealth, imprisoned beneath the earth and a dread wraith coming to fuck my defenceless ass
I hate that deck.
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No.331074
>>330181
Take what I'm gonna say with a grain of salt since I've never played DnD and I'm just a lurker but, why not destroy the bard and force the others to submit to you/Umberlee?
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No.331138
>>330829
>>331074
>>330219
>>330218
>>330215
Okay something happened.
It was… uh… something.
Let me greentext it with some logs.
>have my plans down
>basically, going to sabotage the ship and Shape Water the holes, until we are far at sea
>then, in the night, as they sleep in their quarters, I will dispel the ice then block the stairs to the deck, so they will be trapped and will drown
>praise Umberlee!
>go to actual game
>still passed out
>bard player is afk because she couldn't be bothered to schedule her sleeping time properly
>aka, she is sleeping instead of playing with us
>everyone is obviously annoyed by this
>DM is pissed as well, says we'll play with or without her
>merchant (we fought in the tent of a mage merchant) is still tending to my character
>passed out, one hour before waking up at 1hp
>Monk and Barbarian are like wtf do we do now
>merchant tells them tl;dr that they can go into a pocket dimension which might end up making us more friendly to each other
>everyone accept
>I am passed out so can't refuse
>braindead bard is pushed inside because player isn't even there
>dream like stuff happen
>we basically find ourselves in a pocket dimension where we forgot about our lives and instead believe we are commoners
>commoners that own a tavern
>I'm still neutral evil but I believe Umberlee was my ex-wife
>Barbarian is still dumb
>Monk is now young
>Bard is irrelevant because player ain't here, so good luck with that character growth
>since my character is the only one that can actually work ships and he was "captain" of the ship we had, I declare myself owner of the fake tavern
>not three minutes in, the Barbarian starts a fire
>pic related happens
>we try to leave
>can't leave
>we have to sacrifice the rum to blow the door open
Continued
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No.331139
>>331138
>my character meanwhile is pissed, blaming everyone (mostly the Monk) for everything bad that ever happened to him
>I claim that my "ex-wife" (in the pocket dimension Umberlee) left me because of him
>slowly we come back to reality as we destroyed the pocket dimension completely
>still arguing with Monk
>end up with a "you're either with me or against me and I'm going to fucking stick my foot up your ass if you're against me"
>of course I also list every time me and Monk fought side to side and every time Bard used us to further her goals
>he's on the edge
>ask support from Barbarian
>Barbarian is bro (we always try to combo wrestling moves together in combat) and stands by my side
>"Sorcerer can be mean but he is friend"
>Monk agrees to kick Bard out of group but only if I don't kill the Bard
>I say sure
>BUT
>if the bard ever gets in the way he will help me kill her
>"I can't be the only one giving up on my dogmas"
>compromised is accepted
>session is ended
And now we'll wait for the player to find out tomorrow.
Of course, I will demand the Bard to give up all the split of the loot she took during this time as tribute for the insults to Umberlee.
A bit anti-climatic I didn't get to kill everyone but I'd rather have the group's support than throw more fuel to the fire.
Also yeah, we destroyed a pocket plane by blowing it up with rum.
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No.331142
>tfw I haven't gotten back to my campaigns
>tfw I had massive plans for the final boss, along with major character development for the NPC that one of the PCs had bonded with
>tfw the whole thing was done in a homebrew that I need to test more
>tfw the campaign is in limbo because I started working full-time and can't afford to stop
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No.331162
>>331139
>>331138
I take it from the looks of things that you don't have skype or discord to do voice shit. But have you guys and/or the DM talked to the bard's player out of session about the infighting behavior? If it's been addressed multiple times and the bard player isn't willing to listen, then the DM has every right to either kick the person out of the group or deliver some karmatic payback.
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No.331193
>>330181
Roll a new character, have the sorcerer RP his way out of the group after such a betrayal. Give the character sheet to the DM and turn him into a villain who swears vengeance for such heresy. It sounds like your character was pushed to the limit and can no longer hang out with these cunts, so it's time for a new character so the campaign can continue. However, that doesn't mean the cultist stops existing. If I was running your game I'd totally have him return for revenge at an inopportune time.
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No.331194
>>331193
nevermind, read your story lol
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No.331198
>>330594
>Disarm does not allow you to take a disarmed item unless you're unarmed
I'll let you figure out how is possible to take a weapon from the person you disarmed
here is a tip
read the sentence until you get it. it's been that way since 3,5 so your ignorance is not be forgiven.
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No.331200
>>331198
>no initiative roll at all, but gloss over that
>Disarm (standard action)
>provoke attack of opportunity, but ignore that for no reason
>pick up item (move action)
>no more actions, but whatever
>make another attack action (standard action)
Doing it unarmed removes the move action from the equation, but still doesn't give you another standard action, you dullard.
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No.331212
>>331200
> Disarm (standard action)
http://www.d20pfsrd.com/gamemastering/combat#TOC-Disarm
> You can attempt to disarm your opponent in place of a melee attack.
> If you successfully disarm your opponent without using a weapon, you may automatically pick up the item dropped.
As for the Attack of Opportunity
http://www.d20pfsrd.com/gamemastering/combat#TOC-Attacks-of-Opportunity
> Threatened Squares
> You threaten all squares into which you can make a melee attack, even when it is not your turn
> melee attack
> If you’re unarmed, you don’t normally threaten any squares and thus can’t make attacks of opportunity.
Let me make it crystal clear here
> dumbass PC points gun at mentor
> mentor takes full attack action, replacing first attack with a disarm maneuver
> dumbass PC is only wielding a ranged weapon and thus can't make an Attack of Opportunity
> mentor succeeds at unarmed disarm, thus now holding the gun
> mentor uses second attack of full attack to put a cap in dumbass PC's dumb ass.
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No.331237
>>331162
>>331193
We do skype but we don't do voice.
And the DM is kind of limp wristed, he doesn't really want to make tough decisions.
However, the players themselves are annoyed and are finally voicing their opinions after I went (in public chat) explaining that it's the player's fault she isn't here, not our own.
We can't retcon a whole session just because she didn't give enough of a fuck to not be present, and that is even beside the point of her character being shit.
The players agreed, the DM still called quits before we could properly get rid of the bard but the deal has been made, alliances have been created.
There is no way of getting out of this one, while I appreciate a lot what the DM did because it gave a mean for my character to rant and explain himself rather than just brooding like an angsty teenager ready to shoot up a school I am tired of the Bard's fuckery.
If she joined us in the last session maybe the Sorcerer and the Bard could've even ended up being friends, you know some character growth.
At this point she has lost the right to have a say in this and I am going to be sure she isn't left out the hook.
Hell, another played said it in a very eloquent way: "ive seen her arrive on time about 2 times between two different campaigns".
Also
>Roll a new character, have the sorcerer RP his way out of the group after such a betrayal. Give the character sheet to the DM and turn him into a villain who swears vengeance for such heresy. It sounds like your character was pushed to the limit and can no longer hang out with these cunts, so it's time for a new character so the campaign can continue. However, that doesn't mean the cultist stops existing. If I was running your game I'd totally have him return for revenge at an inopportune time.
That's kind of cheap in my opinion.
I mean, if the character ends up wanting to kill the party I think I should do it myself, not turn it into an NPC.
Still, kind of a shame, I did have such a wonderful plan, I was even preparing a speech about why was it stupid not to kill me, which would've been similar to a speech we did to a group of bandits that likewise, didn't kill us.
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No.331243
>>331212
Fairly certain you can't do a full attack that consists of a disarm and an attack. Also the now unarmed character could AOO with an unarmed attack if they needed, but there's still several steps involved here that would halt things outright before a GM could outright kill a PC without hesitation.
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No.331244
>>331212
I've never heard of someone using a Full Attack to disarm someone in melee range and counter with a ranged attack to the head, killing them instantly.
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No.331250
>>331243
>>331212
You can totally mix and match maneuvers, but only if you have multiple attacks in the first place which most classes don't get until 6th level. None of this changes the fact that >>330021 fucked up the disarm rules, started combat without giving the victim a chance, and proceeded to shoot a PC in the face after fucking up several important steps, which resulted in nearly killing a level 1 character on the first session.
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No.331254
>>331250
You'd think he'd just pistol whip the guy for being a retard rather than trying to kill him outright, but hey, Pathfinder.
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No.331256
>>331243
> Fairly certain you can't do a full attack that consists of a disarm and an attack
yes, yes you can. I even linked the rules where it says you can.
> Also the now unarmed character could AOO with an unarmed attack if they needed
not unless the now unarmed character as Improved Unarmed Strike or a natural weapon. I linked that part of the rules as well.
>>331244
well a situation where doing so isn't a massively subpar choice compared to something else doesn't come up much, but the course of action is entirely supported by the rules and requires nothing besides a BAB of 6 or higher and an empty hand (proficiency with the ranged weapon does help a lot though).
>>331250
> which most classes don't get until 6th level.
As I initially understood it, it was one of the PCs' mentor that did the do. I went back and reread it and it seems now that it was one PC disarming and shooting another, so yeah whole sequence was a mess (outside of the turbo edge case of "the PC with the gun was a monk with gun proficiency" somehow. Did a Zen Gunman archetype come out while I wasn't looking?). I don't see the 'several' important steps though, unless several=2 because as previously explained, the whole lack of AoOs in there is because you can't make those while unarmed without a feat, so that leaves the lack of an initiative roll (which the poster may or may not have just glossed over in the retelling) and the two standard actions in a row.
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No.331260
>>331256
>I don't see the 'several' important steps though
Establishing that the other character has the intent to attack, initiative, handling disarming properly, taking a moment to step aside from the game and realize that shooting someone in the face is a fucking dumb thing for a mentor to do, resuming the game, actually allowing the player to react instead of rolling a few dice and killing him on the spot.
And as long as we're on the subject.. Fuck Pathfinder and fuck everyone who says it's any kind of improvement on 3.5 when it continues the infuriating tradition of locking lots of necessary maneuvers and actions behind a wall of feat bloat.
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No.331264
>>331260
> Establishing that the other character has the intent to attack
was my first reading with the mentor or my second reading with 2 PCs correct? Cause in the latter case that's just a matter of asking the second dude what his character does and being that detailed in a recounting of events is excessive.
> Initiative
yeah
> Handling disarming properly
assuming you include the extra standard action, yeah.
> Step aside, dumb thing to do, yadda yadda
if it was a PC doing the shooting, this isn't the guy telling the story's mistake
> actually allowing the player to react instead of rolling a few dice and killing him on the spot.
This part is basically a repetition of the two standard actions fuckup. Which is a fuckup sure, but counting it twice?
> short rant about Pathfinder
TBF, a small heap of shit in the living room is an improvement over a big heap of shit in the living room, but as for your hatred of feat bloat and the accompanying feat taxes, my response is this: Motherfucking Amen.
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No.331277
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No.331735
>>331254
>>331250
>>330594
holy sht you sorry asses are making pathfinder look great.
>you cant wield a weapon you disarmed unless you are unarmed
wtf IT MEANS HE WAS UNARMED, what do you thing?
>you can't attack with a weapon you are wielding
wtf of course you can a person has their full action
>you can't use that unless the MENTOR is level SIX
are you fucking retarded? THAT MEANS HE WAS LEVEL 6
>p-players cant die for being stupid
aaaaaaaaaaaaaaaaa
go down the street an put a knife into a cop`s throat for a joke.
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No.331736
>>331237
I know you think this is the higher road but honestly making the table edge her out is way more inferior than most of other options.
the fact they united agaisnt you before sucks, and now you suck as well.
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No.331737
>>331735
>go down the street an put a knife into a cop`s throat for a joke.
Well, he wouldn't be able to do much with a knife in the throat.
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No.331738
>>331237
>using skype but not voice chat
>limp wristed DM
>DM killed the entire campaign because of one player rather than making an attempt to salvage and move on.
Jesus christ, does your DM need to change his maxipads mid session as well? No wonder the entire campaign got so out of hand. He doesn't have the nuts to pull on the reins and take back control of the campaign in general.
captcha: KYSFAG
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No.331742
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No.331746
>>331736
>Taking the highroad.
Only fags do that, take the fun road, and the road involves killing off characters.
>now you suck as well.
No, u.
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No.331761
>>331735
>anon admits he botched all the rules
>CLEARLY IT MEANS HE WAS FOLLOWING THE RULES THE WHOLE TIME
Dude, what?
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No.331771
>>331250
>Started combat without giving victim a chance
Does Pathfinder have surprise rounds? If so the mentor will always go first.
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No.331773
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No.331782
>>331771
A surprise round on someone who has a gun in your face? Is the mentor Neo?
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No.331798
>>331736
I don't think I'm taking the higher road.
I'm just a bleeding heart deep down and these are people I play with constantly, if it were randoms I would've made much of a fuss about killing them… but these are my friends, we play other games together, there is more to it than this single game.
>>331738
I've told him.
I did kick the Bard out of another campaign for sleeping in, at least she seems to be getting that this her shit won't fly with me.
He did say he'll listen to me more… but yeah, I still feel a bit of a cuck for giving in to the power of "friendship" as opposed to murdering everyone.
But what can I do?
They're friends and the campaign can be redeemed as long as the DM and the Bard learn their lesson.
I'd say "next time I'll kill them all" but when it comes to PK I'm just a bleeding heart.
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No.331799
>>331761
he didn't botch the rules tho
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No.331802
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No.343033
>>330068
That aftermath setting might be fun to play in.
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No.343429
>>330000
Alright, so I wanted to run a (Pathfinder) pirate campaign. Just some fun robbery, maybe some light intrigue, not too serious. None of the party are important to this story except for two. One guy is playing a former slave turned sailor. Guy's a really good roleplayer, only I think someone spiked his drink this time. His sailor was completely honest, had trouble interacting with people, and had strange emotional reactions to events. He told me he was trying to realistically portray someone with severe PTSD. His class was brawler. The other guy's playing his best friend, a goblin musket master (Gunslinger archetype) who is basically Freud's Id made flesh. He likes the sailor because he thinks all the 'tall' races lie constantly, and he knows he can trust what his friend says.
First session has the party sailing into a port town that's at the fringes of a country currently going through a coup. The Lady in charge of the town is imprisoned while a 'revolutionary' force is running the town. Within a minute of them getting off the ship the sailor looks at the goblin and goes "We should free the rightful ruler." The goblin, of course, thinks this is a great idea. They railroad the rest of the party into following their lead.
The game turned into a crazed shitshow, the story of a growing counter-coup being lead by the sailor and goblin, who are acting under the flag of a legendary pirate who may or may not exist (The sailor think's he's real, but the goblin and rest of the party made him up so the sailor doesn't accidentally tell the truth to strangers, WHICH HAS HAPPENED BEFORE! They've even hired an actor to play him when needed.) The sides keep escalating the conflict. Assassin groups have failed multiple times at bringing down the party. They've paid assassins themselves to attack high-ranking members of the coup's leadership. They stole an experimental airship after the warehouse they were running hallucinogenic chemicals out of to fund their activities got hit with a magical airstrike. They burned an island to the ground in revenge for a tavern they had just bought the day before (to launder money through, but they neglect telling people that part of the story) being burned to the ground by crazed dwarven death cultists. I'm not great at typing long bits, but I may storytime it in the future.
Don't get me wrong, the game was awesome, but it really was not what I planned on running.
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No.354081
>>330000
I hate rules lawyering so much now because of my specific experience with a particular player named Ched.
Three serious roleplayers, me, Ched, Sperger, and two others who are basically just in it for the lullz.
Sperger is a good friend and has great DM'ing experience, this is for WOD, Ched plays this narcasistic Torreador, inadvertantly causes major apocalypse plot line in game early, ends up breaking character to the point he is lightening quick and gets 8 attack rolls. Politely game is put on back burner for next campaign but Ched killed campaign.
Ched running his own WOD, play a Malkavian meant to be diplomatic, well balanced, underground criminal. Game is so combat heavy, we constantly get our asses kicked, get attacked by werewolf first fucking game session. One of the background guys manages to actually kill it. Ched doesn't allow this. We keep getting asses handed to us, and then time travel is introduced. Not happy, as Malkavian character has no way to roleplay in this world.
Ok, combat heavy game, let me make new character, carbon copy Assamite, at least have a fighting chance. Nope, get ass handed to me, and party. NPC not friggin kidding is running around with a laser sword, lopping off heads in single round, we are taking four to put down one of these fuckers.
Get into argument with NPC, spit venom in face, permanently scarring sort of shit. No effect, mulligan.
In the end he ended up quitting the game, when we were attacked by a blue gnome in a mechanoid. By this time, we were laughing so badly at the game Ched quits it then and there.
Sperg creates an original world, game has factions. I'm playing a sorcerer who is a con man, actually good magician, just doesn't actually follow the norm for wizard. Ched and other new guy play thieves, and literally kill it in one session, by constantly derailing game, lasts one session.
Next campaign, first time DMing, All Flesh campaign set in WWII Russia, all of the crew are Wehrmarcht. Ched insists on being an ace fighter pilot with one eye, and a fucking sword. Kid you not. First game goes well, all of the objectives are met and it was a good session with RP involving everyone. Ched is always trying to but in and take lead, ok, senior rank, whatever, Ched gets into an argument with a General, ohh boy, basically tries to hijack game, or spends 2 out of a six hour session rules lawyer, a game he doesn't know. (reason I picked the game.) End of session, everyone gets XP regularly, and some small bonuses for character pathos. Least serious guy in the crew did great with his actual character for once, gets one extra xp over everyone else.
Next session planned. Week passes, hey guys when are we meeting up. Oh we've decided to take a break from playing. Oh, ok.
Later find out Ched threw a massive fucking fit over not being awarded extra XP, knew everyone longer and Sperg and him were business partners, everyone else friends with Ched longer so essentially I got pushed out of the gaming group after that. Ched is Dm'ing new game in our slot the next week, doesn't want me involved, left it at that.
Few years later, nobody in the group plays together anymore, Ched kept on blowing out games, and excluding people.
Now I play a weekly game occasionally with new friends, pathfinder. DM is riding this module hard, and the game is boring, but at least there are no big egos to contend with.
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No.354098
>>354081
Would you rather have a shitty system with good people or a great system with shitty people. I would like to play something other than Starfinder when it comes to sci-fi but its easy for people to get into and therefore easier to get a game going with normal people.
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No.354099
>start up a campaign with 5e to get our feet wet with tabletop in general and "practice" for a "legit" session down the road
>roped into using a setting I was setting aside for a book idea and using a DMPC at the behest of our players, fear for my life after horror stories of DMPCs
>send the party from a bar down to a nearby swamp where one of the PCs live to find the source of strange noises (according to the burger-truck driver that posted the job-offer he was too lazy to complete himself), source of the noises later turns out to be the PC's horrid bagpipe playing, party gets free food and 50 silver each for doing it
>have no idea of what to do from here because of the barebones setting and aimless direction of the party, two players offer up ideas and we quickly set up a group away from the others to plan out, one friend starts producing art-assets (ie sprites) in addition to writing and the other helps with writing as well
>get probably 80% of a total campaign mapped out in the span of a couple weeks, most ideas good and some bad, flow of ideas stagnates after that but it's all gravy
>successful and steady sessions from there on (save for my being lazy and not getting things mapped out in Roll20 on time), everybody seems very happy with the results and we all get attached
>writing-friend starts freaking the fuck out if we start a session without them for any reason (after we all agreed to the idea that if one of us was missing we could go ahead anyways and fill them in later), complains ideas in our separate group aren't appreciated, starts to focus more on their own characters and how important they are
>meltdowns eventually get so severe we postpone the thing until they get their shit together
>friend-group splits into two as we band together accordingly on how we feel about this one friend's meltdowns, one friend starts to get demonized by the other group after being completely unreceptive to the meltdowns and the others' behavior accordingly and starts riling them up or ignoring them after deeming them a lost cause
>campaign is dead in the water entirely, start a continuation with the new smaller friend-group and catch the one in the dark up with design-documents from the before-times, takes place about 6-7 years after the original was planned to end barring any continuations we could think up
>still forced to use the DMPC, this time based on agreement he's decent enough to keep around and serves as a tenuous link to the original while simultaneously being too lazy to ever bring the old party up unless asked
Artfriend got a shit-ton of art assets done for it and I've got two sprites to share with his permission.
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No.354104
>>354099
It's sad when this happens. Worst part is the wait, when you are already pissed off by the douche, you know the cunt isn't even aware he's being a cunt and if you imply as much he'll just hate you, and yet it will take weeks, if not months before he antagonises the rest of the group enough to get collectivelly kicked out. It's one of the main things that stopped me from playing with strangers or friends of friends after two such experiences
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No.354166
>Dm says sessions are to be every week.
>I've been asking the DM about his world for a while.
>Come up with a character that he honestly really likes the idea of.
>He gets girlfriend
>Girl makes the opposite of my character.
>He makes me change my character in order to avoid conflict.
>Have a few sessions, bummed out but still having fun.
>Work calls saying i need to stay late.
>I give 8 hours notice and ask that the game be postponed until the next day.
<No, even though we have nothing planned the next day he refuses.
>Plays without me.
>She calls in for the next session. Just not feeling it. It gets cancelled and they play again when I'm at work.
>Ruined the campaign for me anyways.
Basically, when you have people that you know have put a lot of effort into their character and your home brewed world, make sure that you are supporting them as much as you are some possible girl you met online. It only makes sense to keep your friends close too, right?
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No.354518
>The Ring of the Idiot was a homebrewed ring made by one of my former Dungeon masters.
>It was quite a simple concept. The ring would take a character with high intelligence and basically reverse the score.
>An intelligence of 12 would then be 8. 14 would be 6, etc.
>Buddy is playing a lawful evil knight with high intelligence, he was well learned and a true leader.
>It's an evil campaign, so while we are all working together, we are kind of keeping an eye on one another.
>DM takes control of the guys character, forces him to break character and places the ring on himself.
>The knight is now a retard.
>Dungeon master says that the character and the players int are now the same lol.
>The group disbanded after that, but it was nice to see the DM get into a fight with the player.
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No.354520
>I have to work 40+ hours a week to pay for food
or
>I have to be on call to try to get 40+ hours a week so I can pay for food
every time
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No.358320
My Deathwatch game that I gm switched to a Dark Heresy game, that I also gm after a night where the Kill Team had spent about an hour in a Dark Mechanicum ship that was part of a larger Space Hulk, their Iron Hand Techmarine kept gaining insanity points and went insane. Everyone was on the critical damage table, and so our insane Techmarine decided to start creating cyborg abominations in his maddened state. As an AnCap, I allowed this, as the Kill Team was barely completed with the Space Hulk. But then some heretics and combat servitors started ripping them apart, and the Techmarine started to go really overboard, ripping out fully functioning limbs and replacing them with common craftsmanship cybernetics that he built from junk lying around within the Dark Mechanicum ship.
The group devolved into PvP fighting, as the PCs were also straddling the insanity ladder.
By the time the session ended, I realized things had gotten too out of control so I asked for a switch of game to give me time to think how to deal with the destructive consequences of my leniency.
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No.358324
>>330000
>characters are all well rounded
>PC has this one gay ass ability that basically makes him unable to get by anything short of GM fiat or senseless encounters
>Player of said character complains constantly that fights aren't fun enough for him, because they're not tailored specifically for that character
>This goes on for a few months until the GM loses all will to GM
>Player complains that the game was killed because the GM can't handle powerful characters
>I was having fun
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No.358325
>>358324
GMs fault tbph famalam.
There's always a way that makes sense. It's just never the obvious way.
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No.358329
>>358325
>We're pirates literally nobody knows about
>Character has the ability to teleport miles into the sky and snipe everyone from way beyond their reach
I don't know of many royal navy officers that own a rail gun or something like that.
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No.358330
>>358329
>well, you could have some random sky monster sneak up on him at random
he had a passive perception of 21, and a perception check of +8 w/advantage
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No.358334
>>358330
>>358329
A mermaid falls in love with him. They fuck. Jokes on him, it's a sea witch, he has magic AIDs leeching his power. Now the party has to get a cure, but his power is a finite resource. Set up an encounter at the very end, for after he gets cured (if he gets cured) where his power will be really useful, so he can go full power-gamer, time to shine. Everyone's happy. Unless he's a little bitch that can't handle a short term obstacle. If he is, he can get the fuck out of the gaming table.
In fact, I would say that 90% of problems at the table can be solved by someone's character getting AIDs.
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No.358336
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No.358342
>>358336
A bit more:
Player likes to shoot things too much? Just rip shit straight out of Rime of the Ancient Mariner. Have an albatross fly overhead, or another bird if you think that's too obvious. Keep making mentions of it, as the weather gets really bad. See, the bad part about being in the sea, is that bad weather can fuck you.
Basically, bait him into killing the damn bird, and getting a curse of some kind put on him. Skeletons crawl from the ocean to eat his face, that sort of shit. Nightmares = no sleep, which starts to cause fuck ups in the long run. Dead Cthulu lies dreaming, or whatever. Mind you this might not work if there's an even more shooty player in the party. Or maybe the whole party dies, I don't fucking know, that shit'll solve the problem too. Maybe make a few salty sea dog jokes if they do complain.
Dead Cthulu? Great. Throw in shit that the player's can't fight normally, or that requires special conditions. Take the OSR route where encounters are designed more like puzzles, with the mindless shit just basically being random/wandering enemies. If you need a climactic boss battle or something, have it in such a way that normal sniping won't work. Giant sea demon god? Ram that fucker with a ship or blast it with cannon's - that's the only way. Send the weapon-proofed demon back to hell with the summoning book that brought it there.
Humans are smart, unlike monsters (except for smart monsters). If the party is pretty much dominating them under normal tactics, they'll change shit up. Individual assassins popping in at night while on the land. Mages teleporting in out of the blue with a bunch of elite guards, maybe throwing up a paralysis. Guards hiding in ambush, with men ready to grapple or otherwise do crazy shit, the moment people come up. Poisoned food is a good way to handle things as well. Or make sure that certain goals can only be met by negotiations - the DM is allowed to min-max just as much, if not more, than PCs. Hell, I don't even follow the game rules when I make my NPCs, I just draw up a character concept and base stats around it. Keeps them off guard, you know? Never know when the priest that's been blessing shit suddenly rips off his cassock and starts punching out vampires.
Other fun tactics include adventures in a non-euclidean dimension, or sending the players to a space station, where trying to teleport out like that just means being killed in a vacuum. But space stations are kind of extreme. Though I've always wanted to put a party in a situation where they had to crash a space station (optional: with survivors). Maybe one day.
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No.358480
>>354518
What a cunt.
If the layer put on the ring them damn self thats all fine and dandy but forcing it upon them is just mean and shitty. The insult only making that DM sound even more smarmy.
It sounds like a cool cursed item, provided it at least did something useful.
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No.359346
>Everyone agrees to play a serious campaign.
>Basically our entire party is divided in two; Pirates and assorted land criminals.
>Everything is going alright. Exploring islands and fighting other sailors.
>Hear water elves singing to us, and invite us to go to island.
>Some sort of never ending party island, filled with all manners of shenanigans.
>DM and another guy roleplay a sex scene with a lot of "funny" weed jokes.
>For hours.
>Three out of four never came back after that.
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No.359351
>>330070
>day 15
>Our GM still hasn't come back, and we've run out of chips and mountain dew to sustain ourselves
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No.369363
And not a single mention of Henderson scale. :(
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No.369370
>>369363
Let old memes die, anon.
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No.382939
>>330000
>>359351
GM's girlfriend issued GM an ultimatum: campaign or her. GM chose her.
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No.382942
>>382939
Are you trying to make me upset? It's not going to work. Got a story?
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No.382958
>In an Only War Campaign
>Party consisted of a Pyro Psyker, a goody-two-shoes Sergeant, a normie Guardsman who operates a flamer, a 2nd ed Commissar, and a Priest (me)
>At a logistical hub for the Imperial Navy prior to deployment
>party fucking about, doing marksmanship competitions, gambling for better gear, or customizing their equipment at the armory
>Insist on the party to give thanks to The Emperor at the base church.
>Party grumbles and proceeds to kneel
>GM asks the priest to make an Awareness check
>succeed and get informed that I hear some rustling and murmurs from behind the altar
>Sergeant begins to slink toward the rear door and starts using autistic hand motions nobody seems to understand
>notinthehouseofthelord.png and just march toward before kicking the door open
>deacon of the church is sexually abusing an altar boy
>Sergeant yells for the party to hold on while he runs off to alert the MPs
>notinthehouseofhtelord.png and the priest marches up and punches the deacon in the face
>GM forgets that he has several melee and unarmed fighting masteries
>righteous fury and roll max damage, cracking the deacon’s jaw.
>roll to determine what is the most severe punishment the priest can mete out on the deacon
>GM informs me that it’s death by immolation.
>ask guardsman for his flame thrower
>Deacon begs for mercy and demands for the MPs
>Commissar grabs his bolt pistol and levels at the priest’s head, ordering him to stand down and wait for the MPs.
>Priest informs him that he has no authority over the matters of faith, before priming the flamer
>continue with a Prayer of Damnation while he keeps threatening to execute the priest for insubordination
>Tell comrade to lead the child out of the room before unleashing a sheet of flame over the Deacon
>Commissar for some reason shoots the priest in the leg instead of the back of the head
>rolls a righteous fury, and does enough damage to detonate the priest’s femur like a frag grenade
>half the party loses a good chunk of their health, and I have to burn a fate-point to survive
>Sergeant FINALLY makes it back with MPs only to find the injured party and the back room covered in roaring flames
Game then gets delayed for two weeks so the GM could figure out just where the fuck to go from there
>think my character is about to get just anally fucked for disobeying a member of the commissariat
>in a coma so can’t even defend himself
>turns out hub-world has a very powerful Ecclesiarchal group that did not like the idea of the Commissariat exercising authority over one of their own
>hires best attorneys to represent their interests in the case
>win much to the chagrin of the Commissar player
>Priest has some memory loss of the incident, and is told that the flamethrower tank malfunctioned; exploding and blew off his leg and injuring the party
>got a good quality leg and some commendations for it
>FINALLY get to game planet
>have to make their way to a small outpost
>ambushed by traitor militamen backed by a Setinel
>Psyker wants to use melta hands to kill it
>wants to do really well his first time using a psychic power
>pushes it to the max
>before the commissar can shoot him down, rolls perils of the warp: massive daemon incursion edition
>Sergeant, Guardsman, and Psyker all got possessed
>get shot or beaten to death by the other half of the party
>game gets shelved indefinitely
Couldn’t say it was the most boring way for a game to die.
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No.383116
>>382942
It's a tired story that all of us have probably experienced or have heard about.
>GM running Dark Heresy campaign on MapTools and Google Hangouts with a ton of homebrewed content
>GM is a right Tzeentchian bastard, but is extremely competent, makes every session a paranoid adrenaline-fueled roller coaster, everyone has a blast
>GM's girlfriend not pleased by him having fun without her or by the fact that there are attractive girls playing in his campaign
>GM's girlfriend starts interdicting his GMing time - showing up unannounced at his apartment with urgent problems that he has to immediately address, continuously calling him with false emergencies
>GM's stamina and mental fortitude begins to erode: GM works afternoon-evening shift and runs Dark Heresy after he returns from work
>GM's girlfriend increasingly displeased by her lack of success so far, increases interdiction to encompass all hours of the day, campaign sessions are now greatly abbreviated or outright ended abruptly due to GM needing to leave his PC to deal with whatever GM's girlfriend has done
>GM gamely soldier on, running scratch sessions as our individual schedules allow, until GM's girlfriend finally issues an ultimatum and forces a decision to be made in the open
>GM beaten down the point where he acquiesces
Looking back, it came down to us cucking out. We tried to simultaneously remain neutral and support the GM. I believe more should have been done by us to prevent the campaign from collapsing such as intervening by /i/nvasion. Now all I have left are my regrets.
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No.383139
>>383116
That's incredibly disappointing. You guys should have collectively quit before he had the chance to cuck out.
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No.383175
>>382939
>playing campaign for 2+ years
>one player, whom everyone kind of fucking hates because he's a moron, decides he's going to hit on another players fiance
>the fiance is such a goddamned whore that she goes for it
>the guy doesn't find out at first, but finds out eventually
>he knows moron is a moron, but wants to know what the fuck his fiance was thinking
>the moron who is now fooling around with the fiance of a guy twice his size in every way decides to try and brag to big dude's face that his woman chose him over her
>it was a legitimate miracle that moron didn't get his skull caved in that night, but not a single one of us would have sided against big dude. We're honestly still a little disappointed that he didn't. He would have done the world a favor by killing that dumb shit
>Moron is out.
>ex-Fiance is out
>orbiting beta friend of fiance is out (because he wants to chase ex-fiance thinking he's still got a chance with her now)
>big dude just needs to be by himself for a bit
>couple other people who were mostly there to socialize are out because now shit is awkward
>GM and all the other players not directly involved with that soap opera bullshit are left high and dry
>assorted plot threads left with the 3/4ths of the group that left
>GM talks about starting up a new campaign to keep us going
>it lasts one session and then it's dead
Roasties, man. Not even once.
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No.383664
I have a silver-colored pair of D10s, one regular, one percentile. They roll really well. Which would be fantastic were I not DMing 40K games. While I have quite a few stories of gamebreaking the games with them, I need only tell one.
>be me
>Deathwatch game recently railroaded by Iron Hand player, whose character went fully insane and started performing elective surgery on PCs
>take break because Christmas
>recently read AGP
>want to do Arbitrator themed game while I figure out how to "fix" Deathwatch campaign
>other players well versed in 40K lore, they're on board
>game one, they make a 4 man squad of Arbitrators, each with a different skillset
>start exploring dormant Mechanicus facility
>crit fail opening a sealed door, two regular lasturrets come out of the wall
>gave Arbites an action round first
>all of them elect to full action aim instead of get in cover
>turrets roll low Initiative, due to nature of my dice
>entire team fires
>entire team misses
>entire team elects to use remaining half action to halt action aim
>I roll BS tests for the two turrets
>two crit successes, both headshots
>roll damage, both explode, two characters die right there, as they tried to dodge, but failed
>other two characters die within two more turns
>spent a month designing a great campaign
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No.383668
>>383175
>GM and all the other players not directly involved with that soap opera bullshit are left high and dry
Fucking hell, how many goddamned players were you trying to run. The first warning sign should have been showing up to the first session to see it was being held in an auditorium.
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No.384234
I helped killed a D&D 3. whatever campaign, I still feel bad about it sort of since our forever DM always puts a lot of work into the setting
>4 players, CE Tiefling, CN Kobold warlock , NG Mongrel fighted, and some subhuman from the plane of dusk, this ones not important as they were mostly zoning out during play and didnt do shit
>Essentially after some mucking about on the island our party had split, mongrel and kobold linked together (mongrel with some green dragon liked hanging out with his 'cuz') and the Tiefling intimidated the subhuman into working with him under pain of death
>Players dont get along at all in game, we all start collecting NPCs the GM distributes to fill in Party gaps, also so they can sort of get in on the gameplay as well
>Long story short they was a huge festival which ended with a big prophecy being read out, long story short everyone wanted to get to one specific location ala Mad Mad Mad Mad World
>After some fuck ups, there is only one boat left in port that wasn't spoken for
>Kobold comes up with plan to get on board and either coerce/bribe the crew to take them to destination, Mongrel is just happy to be here and offers to help sneak them on boat with scroll of waterwalk (he'd carry the kobold, once boat was secured they'd lower gangplank to let team on and head out)
>Tiefling has a stake in this boat, dont remember exact circumstances but has some of his own NPCs on board
>covert infiltration works well enough as they approach from under pier and swing a rope up, Kobold eldritch blast frags Tieflings lookout and we are able to force the rest of the crew belowdecks
>Things start going WACO as obvious warlock fireball is obvious and now people are watching the boat and guards are involved
>Tiefling has high level NPC caster who teleported themselves and other Tieflilng NPCs onboard, after some fighting where the Kobold and Mongrel are nearly killed they manage to subdue caster, Tiefling is riling up the crowd and now captain of city guard is there threatening to burn down the ship
>To avoid a Ruby Ridge situation Mongrel does the only intelligent thing they did all game and coerced the kobold to surrender to the guards, also to avoid getting murdered by NPC mage they were in a standoff with
>Final count is 2 players in jail, last boat in town impounded for evidence, and everyone angry at eachother and a distraught GM unable to salvage any of the work they did
Yeah, that's was a good one. Not the first time I played a bit part in killing a campaign, but the most recent and the reason no one ever uses boats in campaigns anymore.
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No.384239
>>383668
You don't even know the half of it. That game got infamously overcrowded at one point and was verging on being a bad LARP. Mind, we were playing WoD stuff and not D&D or something with a typical traveling party.
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No.384253
I looked at the OP and went, "Hey, I have a game story ruined by autism I can tell." Then I saw my story posted, and realized this is the original thread from last year. Here's my old post if anyone's interested. I'm around to answer questions about it, since storytiming isn't exactly my strong suit.
>>343429
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No.384257
I once killed two campaigns in a row due to an inexperienced GM and incompatible characters for his world. All were in GURPS.
In the first one it was going to be set in Fantasty Rome™, so I made a mage who could heat and cool water, figuring that if we had downtime I could make some money with hot and cold baths, air conditioning, etc. I then discovered Fast Fire, and then realized that create fire, shape fire, and fast fire produced a flame that out-damaged ATGMs, lasted a minute, and could move around in three dimensions at 5 meters per second.
After I killed every enemy in about 5 or 6 encounters single handedly the GM killed it because he had no clue what to do.
In the next game, saddened by the game clearly being ended because of me, I did the exact opposite; I made a merchant in Not Byzantium who hired the other PCs as mercenary guards to ensure his profit. The GM, fully aware of this, planned swashbuckling adventures with undead pirates. We went into a town that was extremely barren and starving, heard about some skeletons strangling trade, and immediately started making runs to supply the town with food.
Shortly afterwards he killed that campaign too.
With me GMing a short-lived fantasy game that ended due to me being stressed out in between the original GM did a game set in a cold war era fictional Not Africa which he shelved despite everyone, including him, loving it to death. I can't recall why, but I think it had something to do with his job.
He married a woman and taking care of her two kids takes up most of his time now, so he can't even be bothered to show up for the game we're currently running where another player common to all of these games is now the GM.
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No.384497
I didn't go through with it yet but i do consider doing it each session i swear.
>Sci fi campaign, literally the first session.
> Set up the start as a typical scenario, players meet with a higher up med corporation guy who hires them to fuck up the gang that refused to pay the guy's share after he leaked drug related stuff to them
> Players take it, but constantly try to play both sides extremely oviously to the point of me considering just either cutting them out and resolving the situation without them or teaming the two parties up against them, but ultimately i'm weak when it comes to punishing my players as i should since we have a thatguy that always gets into the most pettiest shitty crimes and such that just make me roll my eyes and say "fine" and slap him on the wrist that just substracts from the session, and wants to lone wolf the whole thing, always splitting up wherever he can.
>"subtly" hint that they shouldn't do that by a side literally paying them to take care of a guy that's playing both sides.
>They don't fucking care in the slightest.
>Get increasingly annoyed, but i don't want to ruin the fun by stopping the session to give a fucking lecture, so i just throw them a loaned ship that they'll need to slowly pay back to get them off the planet.
>Session two, they find an incredibly shady delivery job (among many others) on a spacestation to ferry an alien artifact to another in system planet
>never once try to even just check what the fucking thing is, don't even look at it, just deliver it.
>it's a fucking portable device that creates a black hole when activated.
>briefly consider the mad scientist that they delivered it to "accidentally" set it off right there and then.
>Decide against it, give them the meager pay they agreed upon taking the job.
>After this, they go to the spacestation to chill in a pub essentially (which i have no problem with)
>Throw them like 3 mayor plothooks about a not so secret secret piratebase, A big bounty on an escaping corporate agent (that later also asked for a passage), or the on station job of finding a missing engineer. Also throw them passangers and freight they could take
>"Nah, we'll just chill"
Session three is coming up and i'm thinking about setting the black hole off so they finally leave the starting system, but i'm not to keen on continuing it like this.
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No.384498
Not my own story... but buddy of mine just texted me in the first time in months. Apparently the players voted him out, after he put in about 14 hours work total into the world and factions and all that, just because one player just wanted to play Curse of Strahd and didn't want it as a one shot/second campaign.
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No.385519
>>384498
Rage but also rage.
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No.385534
>>384497
Why not set the device off in a terrorist attack and have them be implicated as the ones who brought it there, giving them the opportunity to go after whoever played them for some revenge while being on the run from the authorities?
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No.385535
>>384498
> buddy calls for the 1st time in months
> the reason: he needs a shoulder to cry on, because he was cheated by guys he hangs out with
I'll say, this is some queer friendzone story. Also, suits this nigger of yours well for putting his trust into wrong people.
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No.386369
>>385534
Yeah that's kind of what went down, though it was the crazed scientist activating it and blackholing a semi important planet.
With the navy after them they finally left the system, and surprisingly not fuck up. Atleast for now.
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No.386818
>>330000
Politics, unironically, combined with the failure to remain objective and dispassionate. Player's girlfriend took issue with the politics of the GM's kingdom that the characters were traversing. Explaining that the fictitious kingdom's politics was just that and not the GM's political leanings was apparently incomprehensible to player's girlfriend. Any attack on the player's girlfriend of course translated to an attack on the player. He had to defend his lady's honor. Threats of varying levels of potency were exchanged. She quit the premises without grace with the player trailing her stern.
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No.386821
>>386818
Had a female player start taking active steps towards murdering another character in his sleep because he harassed a prostitute NPC. It never happened, because she just stopped showing up due to scheduling conflicts, but she was royally pissed due to stupid feminist bullshit reasons.
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No.391415
>ask my friends what they want to play
>they say they wanna do a meat grinder game
>plan an Only War game for them
>we meet once a week for 3 hours each session 3 times
>they lose 37 characters because the ship got Warp shenanigans because "It'd be fun to roleplay what happened to a ship in the Warp during the destruction of Cadia"
>each player threatens to quit because I'm being unfair
>they're Guardsmen
>trapped in the Warp
>which is tumultous
>the Gellar Field is strained and fluctuating
>daemons are possessing the dead
I gave them the meat grinder they wanted.
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No.391425
>>391415
If you want to save them, if I recall right, ghosts sometimes appear in Segmentum Pacificus. Have all their former characters fight alongside them in the last battle before they break free into the emperor's light, right next to the ongoing Indomitus Crusade or such.
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No.391427
>>391425
It's moot. We switched campaign ideas. I'm the Road Trip thread anon.
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No.391433
I killed a campaign once. I might be a that-guy considering though, and I still feel bad about it.
>Join a semi-lewd text only campaign, probably about 80/20 on campaign focus with lewd focus
>Players are all wonderful, GM is great
>Game starts off fantastically and gets better with every session with deep roleplaying and awesome interactions
>Until about maybe the 6th session in
>Everything going by way too fast, no time to reflect on anything or really get invested in a particular NPC or area.
>As soon as a quest is done bam gotta move on to another city with new problems
>Played as party leader at the time as a Paladin
>Express some concerns with the GM that I was starting to feel apathy towards everything
>Another session rolls around, and there's a plot hook about a small village I don't care about being attacked by a group of whatever that doesn't matter
>Tell the party that I'm going to have to leave, expressing that I just don't have any interest in what's happening anymore. Things started to feel like a video game with never ending quests that don't have any impact on the world.
>GM heavily tailored the game around my character, being the party leader and the most vocal, so the foundations crumble and the game dissolves.
I still feel kinda bad, they were a fun bunch of people, but I just didn't want to play in something that meant nothing to me.
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No.391452
>>386818
>Politics, unironically, combined with the failure to remain objective and dispassionate.
Bullshit.
Me and my players argue politics all the fucking time, we tear each other throat's about it but when the dust settles we can still play and have fun together.
The issue isn't politics, it's retards that cannot live with people that have a different opinion than them.
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No.391647
Say, where did we have that story of that emotion-based caster ascending to dragon-godhood after shenanigans with a buried god? That ended the campaign pretty good, I'd say.
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No.391674
>>391452
That's it exactly. And it's more than just politics that can tear apart a group, just different opinions on lesser things. If the character doesnt give a flying fuck neither should the players
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No.391677
>>391433
Couldn't you have talked with GM about that? Even if you did leave anyway, he'd have known about this in advance.
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No.392877
>>330594
>"If you successfully disarm your opponent without using a weapon, you may automatically pick up the item dropped."
It says it right there, my man.
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No.404649
>>330000
Everyone else started families and didn't want to play anymore.
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No.404651
>>404649
How the fuck did this thread last so long?
Also, players getting married is pretty much a guarantee that you'll never play with either of those people on a regular, consistent schedule ever again.
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No.405434
>>354104
Most people are still running on life lessons from chidren's/YA entertainment, and Hollywood and the publishing industry give the exact wrong advice for dealing with sociopaths, bpds, and (((()))))
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No.405435
>>354520
Ebt, they sabotaged your education and your country, so sabotage their welfare state in turn. Just be sure to do it online (not over the phone or in person) if you're white
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No.405439
>>384257
I don't condone suicide, but if your only choice is to marry a single mother....
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No.405465
>long time friends
>take turn GMing every new campaign
>be known in group as good role players
>game concludes in fantastical manner with classic party vs ultimate evil
>don't get to play with group on new campaign due to work
>ffw like 4 months or so
>get to play again
>people tell me their excited to be introduced to my ranger
>day comes
>party is roaming the woods looking for bandits that have been stalking the local merchant's caravan
>perfect opportunity
>rustlinginthebushes.animaltoken
>completely sperg out
>end up forgetting how my character really looks
>miss out details
>neglect all the character traits I had prepared
>every rp encounter is just me not knowing what to say
>keep reflecting back on previous encounters on what I should have said/done
>end up misinterpreting my own character
>none of my decisions make sense
>friends won't kick me out because good friends
>just want to be kicked out because it seemed like they were having more fun before I rejoined
is it possible to develop autism overnight?
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No.405487
>5e group of lvl 4 characters
>we take turns DMing, the two adventures before mine were just "charge in and kill shit"
>decide that if they like combat so much, I'll make it interesting
>devise an old mine full of kobolds
>keep kobold vanilla stats (save for bosses and the like) but give them various equipment they could have gotten from looting dead adventurers (rapeirs, bows, crossbows, leather armor, caltrops, and most importantly, alchemist fire and acid)
>they're still pretty shit but the mine is pitch black and only one player has nightvision, meaning advantage on all their shots against the other three + pack tactics
>each kobold can be killed in one blow by literally any one of them, run the encounter several times myself to confirm, feel it's balanced well enough to give them a tough time, but prevail if they think a bit and counter the tactics
>can get shit like map of the mine, various clues, tons of shit by talking to villagers in nearby town to make things easier
>game starts
>"Hey, you can buy this here map to-"
<"I try to charm him"
>fails
<"I try to persuade him to hand it over for free"
>fails
>cue in bitching and rulecuckery about how he totally should have succeeded
>proceed to miss almost every cue I threw their way about the equipment and tactics the kobolds will have
>they finally get to the mine after even more bitching
>"The cave is incredibly dark. All is quiet, but it's as though, occassionaly, you hear quiet yipping"
<"Half of us will go in, holding the torch high above our head, the rest of you stay outside"
>they do so
>"Uh, guys, roll perception."
>success
>"There are caltrops ahead"
<"Ok we'll proceed slowly"
>don't stop a second to wonder WHY caltrops, which are useless on their own, would be placed in a random spot
>two faggots enter a big cave full of kobold, holding a torch so as to paint a better target, while the other two are still stuck standing outside
>shrug and have the kobolds attack
>both players proceed to roll pathetically low init
>kobolds net them, set them on fire, cover them in acid, and turn them into pincushions with arrows, all the while rolling ridiculous numbers (even for an advantage roll) before they do anything
>one of them is down with his face melted off, the second manages to run outside while still on fire
>one of the guys outside proceeds to start putting him out, the other decides he'll save the other guy and charges in
>ALONE
>actually starts doing decent damage with spells, kobolds have shit rolls, half of them are dead in one round
>the burning guy passed out, the other charges in to help
>kobolds set him on fire too, he's down soon after
>spellcaster on a roll, still on full HP, kobolds start fleeing, with just the leader shooting a parting shot from his crossbow
>critical hit
>maximum on damage roll
>spellcaster downed with that one hit
>TPK
>cue in massive butthurt over whether I balanced this badly or not
>DnD party splits and dissolves
I don't know, was this my fault? It was meant to be a hard encounter, but it kind of hinged on them not going in two at a time.
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No.405506
>>405487
Nah, this will be a valuable lesson.
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No.405618
>on our way to kingdom's capital to look for some McGuffin our group enters a temple that host's blade of the ancient hero, clearly intended to be an background prop by GM
>one of the players interrupts GM's exposition and tells him that he's going to grab the sword from its altar
>GM asks him if he's really sure about it, trying to warn him off by clearly improvised spiel about the blade being sealed for a reason
>having seen the hastily written but OP as fuck stats for it including ominous caption about special effects on the wielder our lootwhore decides to nabs it anyway because he argues that whatever shit may result from it seems more interesting than the previous story hook
>GM decides to get his revenge by having the sword possess the guy changing him into radical true-gooder which forced him to fulfill any request asked by Good-aligned characters unless he could resist the hideously difficult will check
>session ended early because the session derailed into argument between them
Later on it transformed into rather fun campaign about tardwrangling the guy who turned most combat encounters into jokes but kept getting fucked into ass by NPC requests, but the drama at the start killed it for few months until the tempers cooled down.
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No.405723
>>405487
>an old mine full of kobolds
>impending tucker.exe
>not even that bad
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No.405726
>>405723
>>405487
Just be glad that it wasn't THAT recap about the party which gave one of their members to kobolds as rape slave and laughed while it happened
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No.405728
>>405726
I'm sorry, what? Was this posted here before?
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No.405730
>>405723
tucker's kobolds are for higher leveled group of adventurers, and they use a lot of really cheesy tactics like having murderholes ready, corridors on fire, moving shields, etc. I wanted to see if I could devise something similar for a low level party while using more or less common tactics and equipment, but utilised well.
I found out how fucking powerful alchemist fire and acid are, holy shit.
>kobolds have pack tactics
>means they'll be throwing those vials at an advantage
>acid does 2d6 + DEX modifier (if it hits, can easily take away half of PC's health)
>alchemist fire does 1d4 every round until put out, which asks for a DC 10 DEX check and wastes your action
Both seemed fairly weak and not worth buying prior to this adventure, but I really can appreciate their deadliness in the hands of kobolds now. Acid makes them pack a serious punch, alchemist fire doesn't deal much damage but is constant, and most players waste their action putting it out instead of killing kobolds. I also gave them nets but those were actually worse, as they were highly situational.
Another part of kobold tactics was that the room they chose was big. Really big. Bigger than the torch light can reach. Meaning there was several kobold archers hiding beyond the edge of darkness, taking potshots at the dumb adventurers holding a torch, all with an advantage to their shots because shooting from the dark, but being immune to any return fire because the players couldn't see them. Overall, pretty normal tactics, I think, but working in tandem with kobold numerical superiority and pack tactics, it ensured that practically every kobold had an advantage on every attack it made, meaning they could get past the fairly high AC rating of characters even with their shit stats and deliver a death of a thousand cuts, peppered with the occassional high-damage hit from an acid vial. I was surprised myself at just how deadly this combination was if they players fucked up the init, or if kobolds got a surprise round (they didn't, but I was heavily considering it before running the encounter). If the player round comes soon and they start lowering the kobold troop count quickly, they'll beat the engagement easily, but if they don't, those kobolds will rape them raw.
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No.405773
>>405730
>Both seemed fairly weak
shit man, it tips the scales hard in any battle
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No.405785
>>405487
>>405730
>Acid 25gp
>Alchemist Fire 50gp
Against level four pcs? I feel as if some Kobolds had the expertise and resources to throw acid and alchemist fire like candy they'd be smart enough not to throw it like candy in the first killroom of their hold. I mean sure it worked out for them but that's the equivalent of using a stinger missile to take out some rag heads harassing a base with an RPK off in the distance.
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No.405806
>>405785
>>405773
The idea was that kobolds looted that shit from dead adventurers (they made their living slaying and eating adventurers stupid enough to underestimate them), and I figured it was reasonable for adventurers to pack some of these here and there. There was limited amount of those vials that I tracked so that the kobolds couldn't just spam them (and made for a good reward if the players managed to kill the kobold before he threw it at them). Overall, I'd say they worked as intended and levelled the playing field – the tactics I chose for kobolds were to 1) prevent the players from hitting back and 2) maximise damage per round no matter the circumstance. The moment the player characters took initiative would be the moment the kobolds would get utterly fucked, so the kobolds would bank on going for a quick win rather than a prolonged battle.
You gotta remember that vanilla kobold stats are SHIT and that they miss frequently even with advantage, so plenty of those vials just got wasted breaking on the ground and doing nothing. I think acid hit only once or twice while AF hit two times. The damage they deliver is then entirely based on luck. If the player has shit luck, he'll get over 10 in damage from an acid vial, but he can just as easily only take 4. Alchemist fire, on the other hand, doesn't pack much of a punch, but the players tend to waste their time putting it out (sometimes taking several turns as they fail the DC check) instead of continuing to fight (which is definitely the better course of action against a foe like kobolds).
In the end, it was meant as a hard encounter (in fact, probably the hardest in the dungeon as it's literally the kobolds' killroom) and the players did very nearly win it, except they wasted the first two turn due to party split and had shit luck. Thus, I'd say it was balanced well enough.
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No.405816
>Party member summons an old god through me while i'm paralyzed and hallucinating just to see if he could
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No.405861
>>405806
Buddy their stats are shit because you're supposed to use them in groups, there are supposed to be more of them to balance out how weak they are. You not only compensated for their week stats by having more of them than the party but you effectively gave them ranged touch attack spells.
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No.405862
>>405861
>>405806
well, not touch attack but you did give them the equivalent of level 2 mage spells
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No.405871
>>405861
>because you're supposed to use them in groups
If we're talking vanilla kobolds with vanilla equipment, you can throw dozens of them and do little damage, since they're not going to beat an AC that's in the 20's four out of five times even with advantage, and when they do, the damage will be laughably low. Remember that kobold DEX modifier is just +2 and that the moment a player actually attacks one, he's in all likelyness dead. If you don't give the kobolds some manner of an edge, the encounter is going to be a cakewalk.
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No.405880
>>405871
in 3.5 a wizard was incredibly lucky to get 16 hp at 4th level, in 5.0 that's still 24.
A fighter would be sitting around 40 or 48 with 14 CON.
If it were 2 players with 48 HP, against 20, 18 and 16 shortbows a round, how do you think that's going to go down.
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No.405881
>>405871
>>405880
sorry, 12 10 and 8
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No.405883
>>405785
To be fair, that's mainly due to prices in dnd being cancer.
Especially when you get into mechanical practicality.
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No.405884
>>405881
>>405880
seems I fucked up further assuming it was shortbow when 5.0 uses slings, but 1d4+2 is actually better than 1d6
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No.405885
>>405487
You were fine, any time anyone splits the party, they deserve death.
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No.405887
>>405884
I'm getting autisticly into the math so I had to post this but ultimately these guys were right because even if half of the party was useless they could have taken up some of the damage
>>405885
>>405506
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No.405919
>>405618
>Later on it transformed into rather fun campaign about tardwrangling the guy who turned most combat encounters into jokes but kept getting fucked into ass by NPC requests
Sounds like the lootwhore was right, that does sound more interesting than whatever the previous plot hook would've been.
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No.405930
>>405887
>rate of subjugation: 3
No. The spellcaster alone wiped 3 of them, IIRC, on his own with a spell, the archer could take down two in his round easily (if he hit), and I'm sure the fighter would have taken down at least two as well had he gotten the chance. The cleric would have definitely killed at least one too, but probably more. So that's, what, at least 8 kobolds dead per turn? Total damage would thus be around let's say 20 assuming 12 initial kobolds, which is just laughable. When I said that the moment a player hit a kobold it was dead, I was not exagerrating. Not a single kobold managed to survive any attack that hit him from the player.
Sure, you could increase the number of kobolds, but tell me, is it really fun to wait 6 years for 50 kobolds to take their turn, or would it be more fun to have 12 kobolds with good gear? I know I preffer the latter.
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No.405935
>the retard arguing about kobolds using alchemist fire/acid
I mean, why even.
They are kobolds.
Fucking.
Kobolds.
The party went in SPLIT.
Then SPLIT again, doing solo Rambo bullshit... and you get surprised they fucking died?
Mechanically, if the game was only about rolling numbers, player's would've won ten times over but they got fucked because they thought they were invincible.
And they got fucked.
Rightfully so.
A level 20 character could risk his life if he just strolled about, uncaring of pressure plates, pits with spikes, acid pools, crushing ceiling and the likes.
That's is how the party died, they died because they are stupid.
Stupid people tend to die while doing stupid things.
That's how it is in real life too.
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No.405976
>>405930
anon if the party did so well how did they preform worse than my projections?
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No.405981
>>405935
Has everyone forgotten about Gygax's kobold party
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No.406020
>>405976
Your projections assume kobolds using their regular gear. Here's what went down in my game, step by step:
<round 1: two players surrounded by around a dozen kobolds
>both roll pathetically low init, kobolds obliterate the first one before his turn even comes, the other flees while covered in alchemist fire, barely makes it outside the cave
>warlock outside the cave decides to go save the downed faggot inside the cave, sees kobolds (I hid the gameboard from him until this point because he was outside and thus shouldn't know the tactical situation), goes "sheeeit" and runs back out
>archer outside the cave tries to put out the alchemist fire on his pal and fails
<round 2: kobolds start dragging the unconscious fighter to their holding cell
>the fag on fire goes down
>warlock decides to leeroy jenkins and rushes in, using a spell (I don't remember which, I think it was some AoE or whatever) that kills the three kobolds grouped around the fighter
>archer FINALLY puts out the alchemist fire on his pal so that he doesn't die and rushes in to help the warlock (but his action was wasted on putting out the fire so no action from him)
<round 3
>kobolds are a bit shaken by the sudden losses but attack, manage to net the archer and set him on fire along with peppering him with arrows. One kobold tries firing at warlock, there's some kinda revenge spell or whatever that kills the kobold instantly instead.
>warlock on the offensive, downs two more kobolds with another spell
>archer tries to un-fuck himself, fails, decides to just use a skill to get one more attack and kills a kobold with it
>kobolds freaking out over so many losses, start fleeing, but maintain enough order to at least fire parting shots
>archer downed by one such shot (he was so low on HP the fire would have killed him anyway), the rest miss
>except for the leader with a crossbow
>the very last shot fired in the whole encounter, as the leader was the last to flee, rolls a crit on the warlock
>the crit proceeds to roll max on damage roll
>warlock down
>TPK
Notice that the moment they actually went for the offensive, they absolute raped the kobolds and destroyed their ranks, just as I outlined above. The kobold tactic was thus to get them to waste time with putting out alchemist fire and un-netting, and to concentrate fire to try to down them one by one as quickly as possible, so as to limit the number of actions the players can make per turn. The tactic worked (mostly thanks to the party being split at start, admittedly), but the players still would have won (although in a state that would likely made them abandon quest), except the literally last enemy attack of the final round rolled a lucky crit and damage.
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No.406034
>>406020
how many posts of acid and alchemist fire were thrown and how many did the kobolds have total
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No.406036
>>406034
Had to get my old notes. There was 10 kobolds. There was 7 flasks of acid and 7 of alchemist fire (always one of each on a kobold) total. They managed to throw 5 vials of acid and 4 vials of alchemist fire in total.
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No.419726
>>405861
>>405871
> If we're talking vanilla kobolds with vanilla equipment, you can throw dozens of them and do little damage
>the moment a player actually attacks one, he's in all likelyness dead. If you don't give the kobolds some manner of an edge, the encounter is going to be a cakewalk.
Duh. They are not supposed to fight proper warriors bigger than them, much less fight fair. It's retarded. They know it's retarded, too.
Using kobolds in hack&slash misses the whole point.
They survive by being Vietcong grade sneaky. There's a lot of them, they hit-and-run with potshots where you can't catch them, use narrow tunnels, traps and nasty critters (especially venomous). So they are wimpy little shits, but it matters only when they pretty much lost already.
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No.419730
>>405785
A stinger missile is an anti-aircraft weapon.
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No.422927
>>391425
>>391415
Don't you dare even think about ever justifying that god awful Nu40k Girlyman bullshit lore. Pretend it never happened, and that the status-quo is still maintained.
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No.422928
>>358320
1. Hey, this is pretty cool!
Into:
2. I immediately regret all my decisions.
Such is the natural progression of AnCap.
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No.423061
>>330145
I don't get it. Players refuse to fight in RPG? Are their characters pacifists or just pussies? Also they have weapons, but they didn't think they have to use them? Are they retarded? Am I missing something?
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No.423118
>>423061
This common in the system; it's the O&T delusion. I've ran it a few times and almost every char gen the player chooses the strangest weapons. I explicitly tell them that theyll come across guys with MGs, shotties, and long rifles but they choose shit like "SA low calibre hand gun and hatchet" or a .45 (which isn't strange, but he did get the saltiest after he was shanked to death). After they inevitably die, they either lose it or sulk and don't want to play the system again. I presumed they would jump for hand cannons and meme guns, like a minigun, auto-shotguns, or the CS kike pistol. Spoiled for choice?
The shottie is incredibly OP. With a few easy and unobtuse perks you can fire 5 5d6 shots in a single round with a negligible penalty.
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No.423145
>>422927
>People bitch for years that GW never moves the story forward
>GW moves the story forward and people scream “That isn’t what we wanted, you should have maintained the status quo!”
There really is no pleasing some people.
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