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/tg/ - Traditional Games

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 No.425858

There are plenty of Simpsons board games. But far as I know we haven’t had a Simpsons RPG in both pen and paper form or even a Simpsons RPG video game. What’s the best system to adapt the Simpsons into a Role-playing game?

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 No.425861

File: 81c9dd61770c701⋯.png (435.09 KB,2440x1590,244:159,Map_of_Springfield.png)

Toon wouldn't work, they're not toony enough. You'd need a system good at playing normal, street-level, contemporary settings, with a little wiggle room for low-level oddity, like Homer's partial invulnerability or the odd effect of the plant's radiation.

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 No.425878

>>425861

Do the rule set of the Watchmen RPG?

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 No.425979

>>425858

Just use your preferred setting agnostic generic system and limit characters to "Normal Humans" + one unique supernatural shtick.

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 No.425983

Why would you want a Simpsons rpg? I'm not really sure on what kind of game you are trying to run here, what part of the simpsons would you want incorporated into the rpg?

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 No.425987

>>425858

I assume the goal would be to go about a normal day without dying, or being dragged into the town's eerie Call of Cthulhu atmosphere- with scenarios being generated like that episode of south park with family guy episodes being generated by manatees.

Except with the simpons, and dice to generate an episode scenario using old classic simpsons, and nu-simpson episode formuae, with character sheets for all characers labelled out doing their stereotypical actions as wel as what the DM can improvise is.

Additional goals may be how much the session sounds like a simpsons episode, granting prestige into the next.

Rinsh, was repeat, until you're better than what Simpsons is today, then repackage it, pitch it, and become the new thing.

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