No.307973 [Last50 Posts]
Spring is here and it's time to do some cleaning. Get out all your unused campaign plots, notable NPCs, special monsters, dungeon gimmicks, magical artifacts of questionable usefulness, and homebrew games that you never finished.
Share them here in hopes that another enterprising mind might give them a new mental home. Perhaps someone else will use them or perhaps you'll find a renewed interest in the ideas you forgot you had.
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No.307975
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No.307978
>>307973
Due to constant exposure to negative energies, and the general corrosive forces of evil, by the time the necromancer became a Lich, he could barely feel is soul, and would often lose his precious Phylactery.
Now, by mistake, he has misplaced it, and it is now a wedding ring for a new queen to we wed on the eve of a corronation and birth of a new Monarchy and nation in X setting.
X holy order, has found an ancient series of documents pertaining to prior combat with the Lich the only illustrated copy of a depiction of the Liche's Phylactery, and the party is set out to find it, discovering it's current owner is none other than the Queen.
Now, the party is tasked with the recovery of a now owned wedding ring, enchanted and irradiated with evil, dealing with the minions of the Lich who are to delay the party until the Undead spellcaster arrives to recover his soul in a particular gruesome retributional fashion once he gets there, and coming up with a way to steal the ring, not get caught, and become public enemy number one, and doing it in time before the queen becomes a Lichthrall or a number of delibating health effects plague her from using the horrible item, everything from a Tomb-tainted soul, insanity, or the like.
To top it off, there is a group of Demonic assassins trying to off the newly wedded King and Queen from the prior army they defeated at the site they founded the kingdom on, and a boistrous rival/nemesis of the king who tries to steal the ring himself, because bragging rights.
The Lich should have at least three Salient abilities with the INT score to back this up, 2 Lichspells, 2 Lich artefacts, and prior to him receiving word of his Phylactery's location he uses a random Lich power ritual before arriving in the city to wreak havoc, and has the Enhanced Undead Template applied, with use of BOVD and Heroes of Horror rules to show just how long-term evil it is Taint, corruption, and other such variant rules for the effects of evil spellcasting, parse it out so it can't be abused in excess, but make it's presence known.
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No.307979
>>307978
Sources are: (Read in order)
AD&D 2.0 Ravenloft - Van Richten's Guide To The Lich - For the fluff on the Lich, and it's power accessible to gain, partial parts of this are still canon in 3.5 but you have to know what's what
WE - Savage Progressions - Lich and Weretiger - (Monster Class for the 3.5 base MM Lich, basically mentions the 3.5 centric Transformation ritual, which borders upon the 2e process at level 4, (You're a half-lich at this point, like Kharlat Jhareg.) barring the means to getting one's soul in the phylactery, which for most ritual practices in canon being simply the act of completing the construction of the magical receptacle for the soul as it is synonymous with this aim, the purpose of the Monster class used for balance in a campaign, for PC or NPC, before completion making the connection to the plane of negative energy thus making the PC actually Undead and thus a Lich. They actually reconnected the Fear aura toggle entirely, to covering one's face, which makes sense in the run of things, but is understandable to it being a toggle in the cases of quick dungeon delves where one doesn't have the time to detail this feature (following VR's guide, which explicitly details what you fell when under the effects of a Lich's Fear aura, the idea the supernatural fear felt by looking upon a Lich's true visage is something that relates to the Lich being a bumper car spellcaster running on negative energy, which is literally the conceptual force of death found in every object that exists in excess, would explain why not fearing a Lich is an act of Willpower because it plays into instinctual recognition of the danger of death overpowering a person's senses, and also explains why a number of Liches thematically cover their appearance when a glamour isn't available in many D&D scenarios, 2e Szazz Tam for example, doesn't trigger the fear aura in his regular state unless he switches to eyesocket death skeleton mode, they evoke natural and unnatural fear by appearance alone, coupled with the fact they're a beacon of danger any living being understands with subconscious reaction.
Monsters of Faerun + 3.5 update - Contains official adaptions of SOME of the 2e VR Salient Lich abilities, not all though. To list the ones Provided - Coldfire (Su) Despair (Su) Doom Gaze (Su) Dream Haunting (Su) Grasp of Death (Su) Grasp of Enfeeblement (Su) Painwrack Gaze (Su) Voice of Maleficence (Sp) Special Qualities: Certain liches have the exceptional ability of spell resistance equal to 12 + their Hit Dice. Others have improved damage resistance of 20/+2
(Apply abilities here in relation to acquisition rules shown in VR's Guide to the Lich and S&S's D&D 3.5 Ravenloft - Ravenloft Campaign Setting)
Libris Mortis (Lich Phylactery Rules) (At least some of them)
Heroes of Horror (Taint Rules)
Sword & Sorcery's D&D 3.5 Ravenloft - Ravenloft Campaign Setting pages 184-187 for the adaptions of Ravenloft Lich abilities, and rules for salient abilities adapted to 3.5
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No.308396
Excuse me while I use this thread to discuss an idea I've been meaning to explore, but am not sure if it deserves it's own thread, or if it should be put into the world-building general.
For a while, I've had this idea rattling around in my head for a system of world-building or setting building where you have a catalog of assorted pre-built modules, like individual jigsaw pieces. Each one describes various elements of a single location, or maybe a certain faction, or perhaps an important person. Each of these are written in a way that they stand on their own. They could fit into many kinds of settings or worlds.
Each one is also written with a number of conditions and qualities. For instance, ascribing a certain philosophy or government type to a city. When combined and compared against others, these things tell stories on their own and create plothooks and history. For instance, a Theocratic Kingdom with the condition that it would purposefully seek out opposing religions and convert them. Or a shadowy organization who would work to infiltrate any other Organizations or Courts above a certain level of power and influence.
The idea would be to come up with as many of these as possible and then when someone would want to use them, they would just grab a handful, maybe as actual physical pieces that need to be jig-sawed into a sort of map, and from there, they'd sort out the various interacting elements and weave together a new setting on the spot.
So, part story-telling game, part worldbuilding, part GM tool. Something a group could sit down together, randomly draw out a hand of tiles, and then collectively choose which ones they want in their game. Or something the GM sits down with alone to lay a quick groundwork so they can tweak and fine tune a setting to fit the story they want to tell.
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No.308427
World Eater: A powerful blade sealed away from an age long past. It appears as a stone longsword until grabbed then it melts and consumes the strongest weapon the person who touched it has. If the person touching it has no suitable weapon it keeps it's stone form. World Eater gains all magic enhancements of the weapon consumed and is now treated as masterwork, but can no longer be permanently enchanted. The weapon has been drained of almost all power because of how long it has been dormant. By drinking life from defeated and damaged foes it is slowly strengthened back to it terrifying might. After damaging a foe it heals its wielder for 1d2 health, this amount increases as it causes more devastation and the more powerful its owner becomes. The exact amount is up to the DM as is the pacing, I cap it at 2d6 allowing it to drain no more than the damage dealt. Anyone with a deep knowledge of history will know the sword is of demonic origin. While not an intelligent weapon it will not rest until it drinks enough life to call its demon owner into the world.
Crystal Eye: This eye appears to be made out of very fine quartz, it is as transparent as glass. In the center is a bright blue eye, it looks almost real but is likely a sapphire and a tiny bit of onyx embedded in it. When held and stared at it swaps the holders eye for the one in the crystal. The new eye gives a gaze attack 2/day. This is a spell like ability. Fort save DC 16, or be paralyzed for 1d4 rounds.
Spellbook of Devouring: This spellbook appears to be a traveling spellbook, it has a chain hooked to its spine that easily connects to a belt. If placed within 10 feet of a different spellbook it springs up as if under the animate object spell and eats the other spellbook in 1d6+2 rounds. All spells in the consumed spellbook appear in the Spellbook of Devouring. Regardless of how many pages are turned it always feels and looks like you are close to the beginning. Preparing spells takes twice as long, as finding specific spells is more of a challenge however the Spellbook of Devouring is much tougher and can hold limitless spells.
Reflective Glass: A glass that reflects what something else would reflect (like a mirror or the blade of a sword). The glass only reflects what it had touched its surface (it has a handle) assuming it has the capability to do so, the object it had touched instead reflects what the magical glass would reflect.
The Expanding-Shrinking Stone: When spun on the ground clockwise it grows, but when spun on the ground counter-clockwise it shrinks. It can get as big as 6 feet (400 lb) in size or as small as 1 cm(–lb). Spinning it to max size can make it a challenge to shrink again.
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No.308429
I also made an NPC who was basically Rumplestiltskin. Just this really old weird guy that carried everything he owned in a large backpack. He would go out of his way to seek out travelers on the road and people in great need. To anyone listening to him talk he more or less came across as crazy, but everything he speaks he can back up. He is also clear at what you are trading with him when you make a deal but might not go into details if he is not asked and I as a DM never describe the mechanics of what they are trading. This is more for players who can actually role-play rather than those that just min/max mechanics. I made a few of these but some of them I got from a friend.
The Almanac of Many Things(Auto succeed all knowledge checks)
Can’t remember anything about yourself, and no one will remember you either.
Headband of Beauty
You become beautiful beyond compare, but you have to trade your whisper for your shout. (All spells with the Sonic descriptor are cast at -1 caster level, as well as the obvious fact the character can't yell anymore)
Knowledge of Bards Past
Gain +10 to bard checks(lore, music, etc) at the cost you can’t play any instruments. (-10 to any perform check, and skill ranks in perform become negatives instead of positives)
Knife of Stone
Will cut through stone as easy as butter, but can’t be used to harm a soul. It will cost the strength in your arms. (Character loses 1 point in str)
Free Passage
Will not be attacked by anything, but cannot harm anything either, directly or indirectly. (You are under the Sanctuary spell more or less, this one could be really abusable and I don't recommend using it.)
Pipe of smoke creations
Smoothest pipe, any tobacco put in is smoked as the finest quality, and smoke blown out is in the shapes of fantastic creatures. For this I will require half of one of your lungs. (when running or forced march con is considered 3/4 rounded up).
Silver Tongue
+10 to deception, but you must give up the truth. (The character must make a will save DC(15) to not tell a lie if asked a question.)
Music Box
Wind it up and it will inspire courage in all things that you do (+1 on everything if played), but I require your memories of home. (Up to the player and DM on just how that could turn out and if anyone back home would every remember the player)
Hammer of Almighty Repair
A small sliver hammer, hitting anything with it will fix it immediately, but the more it needs repair the more strikes that are required to repair it. Lend me your strength and I will see it done. (Each item repaired costs 1 point of str, it takes 24 hours for that point to return. If an item takes more than one strike it takes 1 point of str per strike.)
Wing of Words
The magic work for as many hours as words as you give up, they recharge an hour of flight per hour you stay silent. Words traded are unable to be used and cannot be learned again. (again, could be abusable but a creative player could really take advantage here.
Lucky Goblet
A goblet made of melted horseshoes, if left out overnight it fills with luck and can be bottled. The luck can be given to others or to yourself, but never for payment. In return I will require you to lend me your speed while I fill it. (Leaving the cup out reduces the owners Ref save by 3 for 24 hours. The person who drinks the Luck gains a +1 luck bonus on all roles for 1 hour. If the owner ever sells the luck they permanently have their Ref save reduced by 3, filling it again will still cost another 3 ref save for 24 hours.)
Amulet of Bravery
You feel braver (+5 on all resist fear checks) but I will take your sense of well-being, you will be brave but see threats in every corner.
Stone of Emotion
Whispers in your ear what people really think of you as long as it is carried, but you will never again feel the joy of friendship.
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No.308458
Screw it, I'll post some shit.
I've been messing around with this idea for a setting. The gist here is, there's an ancient monstrosity buried beneath the earth. The old gods impaled the monster with four giant spears, each attuned to a different element, and then (most of them) left. These spears now appear as towering monoliths on the horizon, and the people use them to navigate around the land.
The monster's wounds still bleed, and that blood spawns the various monsters infesting the land. Depending on where the monsters were spawned, they're attuned to the element of the nearby spear - so fire monsters (like dragons) come from the fire spear and so on. The mortals built giant defensive fortresses around these pillars, which now serve as both the first line of defense and a holy pilgrimage site (because it's the closest you'll get to something made by the old gods). The only exception is the water spear, because it's stuck in the ocean, meaning that the seas are infested with various abominations.
So, the seas are out, and people basically live high up the mountains, fortress-cities and in the deserts. But even those get constantly under siege, and civilization is basically stuck in the iron age because nobody has time to do anything but defend against the hordes from the seas. There aren't any kingdoms or large nations, mostly city states and a couple of nomad tribes wandering around.
The only things that somewhat unite the wandering tribes are the stories of the four god-spears, and the Prophecy. The Prophecy is this myth about a chosen hero who'll come down from the skies and save the world from the monster plague by finally killing the monster trapped inside the earth, thus stopping the other monsters from spawning from its blood. But the downside is, nobody's really sure how the prophecy goes (since it's been ages since it was recorded, then lost, then passed down from one generation to the other verbally, then combined with the other myths and so on - so right now there's a dozen prophecies, each one different from the other). The worst thing about this is that the people are completely devoted to fulfilling it, even going so far to interpret everyday events as grand parts of the prophecy. So a bunch of people will stay and fight to their death even if it accomplishes nothing, because there's this bit in the Prophecy that mentions a last stand that will help the Chosen Hero save the world.
The other things interested in the Prophecy are the various powers who sprang up over the years. These things aren't real gods, but closer to the Dark Powers from Ravenloft (in that they don't require worship to exist, and apparently are part of the world instead of being separate entities). These include a trickster entity who tests aspiring "Chosen Heroes" usually leading them to their doom, and a law power who's obsessed with upholding the Prophecy as Law - organizing heretic hunts and making sure everyone pays proper respect the Prophecy (whatever it may be). He's also responsible for bringing players into the world, because he took the whole "heroes who'd come from the sky" part literally and is responsible for snatching people from other planes and dropping them onto this world.
It gets weirder later on, because the monsters that plague the land are also obsessed with the Prophecy (despite appearing mindless) and follow their own version of it - except of slaying the monster that's buried beneath the ground, they look to free it. Basically, the Prophecy (whatever it is) is the Law here, even though nobody is sure what it is.
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No.308482
One idea about ghosts I had recently was that they (or at least a type of them) actually are not the spirits of the deceased, or psychic projections produced by mortals with unrealized psychic/magical power.
>But what a minute, isn't that basically just Poltergeists as explained by modern "Ghosthunters" ?
Yes and no. Unlike poltergeists, which are said to effectively be controlled by the subconsciousness of (largely female) teenagers with more than a bit of hate for themselves or their family, these "Not-Ghosts" would actually have their own will and consciousness. The catch being that they're still based on a deceased of which the "creator" thinks he or she is haunting him.
Suppose you have an Adam Adamson. Adam believes that the ghost of his late Auntie Edna is haunting him because he couldn't be arsed to attend her funeral / did not do what she asked in her last will/ whatever. Thing is, the spirit of Auntie Edna actually is peacefully resting in the setting's respective version of heaven. The thing haunting Adam is a psychic manifestation of what Adam BELIEVES to be Auntie Edna. Did I mention that Adam has a deep-rooted fear of the woman because she gave him a good spanking once, even though she otherwise was a kind old Lady?
But no, Adam thinks its the ghost of Auntie Edna. The "ghost" thinks it is Auntie Edna. Auntie Edna herself could not be reached for comment, but that doesn't matter, because these not-ghosts are notoriously hard to banish - they simply keep popping up again every time Adam believes the old lady is going to haunt him again. Banish the fake aunty once, and it might take some unrelated accident for Adam to believe that she's back (thus bringing her back). Banish her twice, and Adam will start to EXPECT that she comes back, and oh surprise, there she is!
Thus, the only way to really destroy a fake ghost is to help the projector realize that the ghost is…well, fake. In easy cases, you don't ask Auntie Edna some intimate detail about Adam only she could know (because "she" is he and he knows it himself), but rather ask the ghost something only Auntie Edna could know about herself. With a bit of luck, the ghost will be unable to answer that question and disappear in a puff of logic, while Adam understands that he was goaded by his own illusions. More difficult specimen, however, might simply say that they can't remember or start to make shit up. In other words, your party has to start playing detectives to find evidence that the ghost could not possibly be the spirit of the deceased person it imitates. That the not-ghost is fiercely opposed to this and will try to sabotage your attempts doesn't help.
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No.308484
>>308482
So basically, they're rogue tulpas?
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No.308490
>>308484
Sort of. It's just that you don't create them intentionally.
Also, pls fuck off with the ponyshit
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No.308533
>>308484
>MLP tulpa autism
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No.308575
Stereotypical warrior race that worships weapons, combat, and dying in a glorious battle. Once every X years, a champion emerges that names that era's great enemy, and leads a mighty crusade against it. The champion can not die until the enemy is defeated, and their victory is guaranteed by the gods.
This era's champion has join Evil Empire Inc as their war master, and has declared that the enemy is anyone not in the empire. But, in an unprecedented turn of events, a second champion appears to also follow the prophesy, and has declared the first champion to be the great enemy.
The obvious solution is for the BBEG to win, thereby losing his divine protection and becoming vulnerable to the new champion. But that's boring. Instead, this second champion only wants to fight the first while free people still exist, because his warrior code says killing something that can't be killed would be awesome.
So basically you have two unkillable but otherwise normal people running around foiling each other's plans as the setting introduces increasingly obvious deus ex machinas to keep them alive while also fulfilling the prophesy.
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No.309024
I'm probably NEVER EVER gonna see this idea see the light of day for various reasons, so feel free to steal it.
The setup is similar to First Blood (the book, not the movie) except instead of a lone, traumatized Vietnam veteran we have a whole group of them, either a former unit or a remnant thereof. Doesn't have to be Vietnam either. And instead of descending into violence through a series of misunderstandings and run-ins with the law, our protagonists start off with the explicit intention of provoking a lethal shootout with the authorities to commit suicide by cop, because they're broken men who can't see life worth living anymore and would rather have one last hurrah than rot alive in some shitty retirement home. At first it would be straightforward, starting with the team making one last toast and gearing up with their weapons and gear and marching out to go to their fateful last fight. But somewhere along the line, sometime after the fighting starts, things get… WEIRD. What that entails exactly is up to you, the GM.
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No.309089
I always wanted to play for a long time now, a game of vampire where it was somewhat like house/tan/s. Everyone would play as the one vampire from their clan under the house of Cain in a fairly rural setting and divorced from most of the other lore.
Would be interesting to see what people would do when their interactions become the cannon in vampire instead of following the cannon.
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No.309287
>>309024
That would make a great Delta Green scenario.
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No.310158
Had this idea for a Race system based in a setting I was developing. Long and short, most of the world became uninhabitable due to a magical apocalypse and this forced all the survivors to gather in the few remaining cities that managed to survive. Over time, those cities grew into mega-cities, and the people began to intermingle and cross-breed.
At character creation, players would have a certain amount of Ancestry Points (or something like that) to distribute between various races, effectively deciding what their parents, and their parent's parents were.
The more points a player has in one race, the greater racial bonuses, penalties, and physical characteristics that character would have. A mostly-Human with some Dwarf heritage might be more short and squat (lower max height) with thicker facial hair, but also slightly heartier and more resistant to poisons. While someone who has a lot of Gnome in their bloodline would be predisposed to hyperactive tendencies and generally being an annoying cunt.
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No.310201
A race of small parasitic creatures that, for all intents and purposes, resemble human facial hair. They are highly resilient, These minuscule, ant-like animals will bury themselves into the facial skin of male humanoids (and females dwarves), anchor themselves, and begin feeding on the host's blood.
To prevent detection, the posterior section of the parasite will undergo metamorphosis and become elongated, growing out of the entry wound and quickly taking the appearance of a regular beard hair, the only notable differences being its unusual thickness and rough texture. Beardlings are capable of manipulating pigment cells within their gasters to make their color match that of surrounding hairs.
These parasites, colloquially known as 'Beardlings' are extremely resilient and can survive the near-total amputation of their posterior as it may occur during a clean shave. Indeed, this process is their primary means of reproduction, as the shaved-off section will grow into another beardling if the original specimen was large enough. Alternatively, beardlings can procreate via parthenogenesis, laying eggs under the skin of the host which eventually produce blisters resembling razor burns. Popping or draining the blisters allows the adolescent specimen trapped inside to escape, resulting in them either leaving the host or re-burying themselves in it.
Individual beardlings pose no medical threat, but may produce dry and itchy skin in the area around them once they gain sufficient size. Infestation with multiple beardlings increases this effect and may furthermore cause the spontaneous formation of papules on the host's face as the parasites press metabolic waste products into the epidermis of the host. Extreme cases of large-scale infectation with beardlings may lead to facial necrosis as the parasites prevent blood and nutrients from reaching the surrounding skin cells.
Removal of a beardling via mechanical means (be it with one's finger or via tweezers) is possible but painful, as mechanical stress causes the parasite to to bury its claws deeper into the host's skin and to release an acidic substance into the hole occupied by the beardling. A better solution is to cover the surrounding area with medical acohol, which will kill the beardling and allow for its painless removal.
Owing to the beardling's strange behavior, it is generally accepted that they are artificially created beings. Though their creator remains unknown, there are consistent rumors that Rhadamant of Sikilon, a mage with a long-running grudge against dwarves, fashioned them in order to humiliate the stocky humanoids; forcing them to shave their glorious beards. The alleged presence of beardlings that have adopted to pubic hair and switch hosts during sexual intercourse so far could not be confirmed.
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No.310241
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No.310242
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No.311039
You want swords in your sci-fi? I've got something for you.
The planet is flat.. In fact, the whole galaxy is 2D oriented. Over the edge of the planet is the Aether Ocean, where only specially built ships can sail on a sea of stars. Much like the real sea, it's waters contain life, and the deeper you go, the weirder shit gets. Cosmic sea monsters and eldritch things to unspeakable to describe. Navigating the stars comes with it's own challenges, as strange weather and changes in the Aether make it difficult to set a clear course. Not to mention that the creatures of the Aether can be just as hostile as any monster, and the chances of encountering strange ships from distant worlds (also flat) wielding unknown magics and weaponry.
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No.311097
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No.311104
>>311039
I've been idly toying around with this idea of cosmic magic to compliment and contrast terrestrial magic, like Fire, Earth, Wind, and Water. Cosmic magic would cover stuff like Gravity/Velocity, Light, Darkness, and Time.
Might have to mash up the two ideas.
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No.311105
Well, I have something in mind and I was going to make a thread about it, but I have no image to descrive enouth what I want to do.
I was thinking about making a Survival-Mutation-Evolution-Body Horror RPG in a postapocalyptic world full of horrible hybrid monsters and Every living thing can obtain random traits from other living things by eating them raw or not cooked enouth.
The thing I had in mind for the mutations is a random roll first to pick the mutation from the animal or monster eaten, then a roll to see where that mutation happens (for example, you could eat a giant bird thing and get a wing mutation, but you could get that mutation easily in your leg and turn a leg into a wing), then a roll for compatibility to see if you get that mutation, you don't or you suffer some horrible fate.
I have the ideas of the lore and how everything should work, but I'm not sure how to translate that into mechanics for the mutations, mostly because I want to split mutations from different animal species and how they interact with eachother.
Any system that I could use to go into a whole autistic journey but isn't too hard to use?
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No.311126
>>309287
Yeah, that's the game/system I had in mind for it. Call of Cthulhu, Delta Green, etc.
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No.314820
>>311105
So, Prototype BAD END?
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No.314824
>>314820
I wanted to run a Prototype game at one point. The player characters would be members of Mercer's Evolved agents, each with only one, maybe two of the signature powers each, along with the basic toolset of the Evolved (shapeshifting, enhanced physical abilities, devouring biological matter).
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No.314840
I wanted to make a setting where the world is essentially an infinite tower stretching for eternity up and down. There isn't a bottom, nor a top. Each floor is multiple kilometers wide, and a kilometer or two tall, and each one has their own ecosystem, climate, flora and fauna. Humans (and your desired additional fantasy races) are found on a lot of them, and a lot of them have civilizations built. There are massive staircases that spiral across the walls going up to the next or previous floors, which are used to establish trade and communications between floors.
There are quite a few bricks or spots on the walls of this mind numbingly huge tower that are see-through, so starlight from perhaps a nearby star can shine in. There are more spots on one side than another, and the tower itself rotates, giving all of its inhabitants a day/night cycle.
The floors aren't eternal, and staying on a single floor for longer than a couple decades or maybe a century is not advised. The see-through blocks or spots on the walls darken/close up after a while, forcing the inhabitants to move their civilizations up to ensure that they don't live in total darkness. There may or may not be creatures living in the creeping darkness. With this, I was planning on shoving my personal beliefs down my player's throats establishing a motif that says 'nothing is eternal, everything you see around you is only temporary.'
Because of the shifting floors, and the changing light, change and strife is always a factor, and when there's change and strife, there is usually war and people trying to get up over one another, so plenty of opportunities to turn this into a grimdark setting or have multiple opportunities for various faction quests and so on.
At the end of this campaign that I was kinda sort of planning, I was going to reveal that it was secretly a sci fi setting, where the big tower is actually a fucking massive rotating ring structure (think of Halo, only far fucking bigger) made by a space faring race at the end of the universe, to preserve life or what remained of it because the rest of the cosmos is dying.
The idea is very rough, and I know there's multiple spots in it that could use some fixing, but I think its one of my better ideas to date.
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No.314843
>>314840
cont'd
If the end reveal was going to be a part of the campaign, the structure is set up to force the living inhabitants to move and survive (forcefully apply survival of the fittest), for it was remaining stagnant that the other space faring races fell into decadence. Nothing was being accomplished, nothing was challenging them, and so there was no forward motion because there was no need for one. And because of that, all the space faring races killed themselves socially or literally.
The ring was set up so that the living beings in them always had something to do, or a goal. But what the space faring races did not perceive of it (or maybe they did perceive, but either didn't care or cared too much about preserving life rather than letting it die out on its own merit) was that it was more or less a giant hamster wheel where the inhabitants could not escape.
The creatures living in the creeping darkness, if the players ever encountered them, might be some of those space faring races seeking refuge from the death of their civilization and society, and they live where the races in the ring do not. Or, alternatively, I was thinking its an entirely new race that adapted to living in the dark and they have glowing mushrooms and other fungi to light the abandoned floors. I am not sure what would happen if the inhabitants of the light ever looped back around to meet these creatures in the dark probably war but it also might make for a nice plot point.
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No.314845
A race of insects that have evolved into a civilized race. They are eusocial, like ants or termites, but only the "nobility" are really sentient; the workers, drones, and warriors are more or less biological machines, having evolved to be even less individualistic than their evolutionary precedents. They construct almost everything out of materials processed and regurgitated by larva, becoming so adept that they can even build living, organic "machines" using modified stem cells, that can either operate independently or be controlled directly via open nerve sockets. The noble class's purpose is to breed, plan, and guide their nest, with social structures between nests often varying wildly, although always maintaining the worker/nobility split.
This intellectual/sexual role the nobility plays has led to highly advanced cultures, bursting with art, literature, science, and other pursuits of high-class individuals with time and resources to spare. They adorn themselves with furs, feathers, and fabrics, and even paint their chitin in vivid colors while engaging in various social events. While interactions with other races are usually friendly, they have garnered some disrepute for their extreme indignation towards manual labor and lower classes.
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No.314867
Here's a campaign idea for somebody with time on their hands
>A litch with incredibly powerful magic builds a fortress in a mountain
>Recruits evil sorcerers and beastmen to do his dirty work
>Villages are pillaged all around the mountain
>The litch kills all plantlife near the mountain, turning the plains into badlands
>The king of the land hires the party to slay the litch alongside his son.
>Son seems young, but strong. He is given the family sword to slay the litch.
>King gives the party a carriage which runs without horses and a trained panther to accompany his son.
>First fight begins with a man seemingly infused with metal and a warrior with three eyes adorning a flat helm.
>Both prince and panther are nowhere to be
seen
>Suddenly, a barbarian comes riding in on a tiger
>While he seems to wear little in the way of armor, he has more muscle than the party have ever seen on a man
>Him and the party tear the two apart
>the Litch appears on the horizon, he stares down the mysterious barbarian while his dark cape billows in the wind
>it opens its mouth, speaking only for a shrill sentence to pierce the party's ears
>"I'll get you he-man!"
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No.315406
>>314867
that would actually be fun as fuck 11/play.
My contribution. Ive been reading a fair amount of Risus/Wild Talents lately and I kinda want to do the bluegreen apocolypse with powers.
>humanity 3 years is current date current time
>planet is on verge of going to shit
>temperature change is definitely and talking about double digit changes by end of century
>political scene super unstable as governments have to start telling their people to do with less
>Get hit by the Probability Wave
Everyone has a small seizure where they see an advanced alien race from millenia ago explain that humanity has pushed their world to the brink, much as they had. They recovered more by luck then by chance. Since then they have mastered unified temporal probability and although they died a long time ago, they set up this force to help humanity, to ensure that they survived the same way they did.
9/10 people die from the seizure, painlessly. The remaining 1/10th is given a seemingly random series of powers and mutations, most of which are extremely far away from baseline. Out of the 1/10th only 10% (or 1% total) are humans + powers the rest are animal people, plant people, elemental people, intelligent ghosts, silicon personality matrixes, giant rock lobster, fairy type things, etc.
>nations almost immediately collapse. Most areas would be utter crippled except for a variety of powers being immensly useful (electrical generator powers, super genious, pharmacy powers, etc).
>Things getting wierd as lots of the survivors simply have little need for what used to be civilization, Giant 8 armed rock lobsters are immensly self sufficient and only stick arround for the company
>turns out with 90% of the people gone and 99% of the emissions curtailed the world actually undergoes cooling causing a mini "ice" age althought it may more accurately be described as a nice age.
>three years pass and increasingly a new generation that never knew the old ways are coming up/being born/budding off/ reformating.
>animals and plants were mostly immune to the 9/10th kill off but a very small percentage of them are enhanced too.
>Survivors are finding "shrines" or messages from the 10k eternal civilization that sent the probability wave. Most read something inbetween a fanletter and a love note from a older family member. A few mourning the number that had to die, most trying to tell people how to be awesome or how to deal with powers. 10k shrines spaced more or less uniformly over the world, about 7000 underwater leaves 3000 to be scattered about . New cults, religions, sciences, pursuits occur influences by the wave and these shrines.
Kinda wanna run this in Risus so bad. I have no game, so into the yard sale it goes.
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No.315414
I'm going to copy/paste this from another thread because I feel like it belongs here.
>I've always wanted a pro wrestling RPG in a universe where basically all differences can be sorted out with wrestling in public if both parties agree. Everything. Supreme Court cases, Brexit, religious wars, corporate mergers, gang turf wars, fucking whatever. For this reason, almost everyone in power is totally jacked and ridiculous, like Mark Zuckerberg and Tucker Carlson are 'roid monsters in spandex who mug every camera they see. And every position of power is a belt. The presidency of the United States is the POTUS Belt and bruisers can just beat the president up and take his shit and fuck his wife and run the country.
>Imagine if the Cold War ended when Micky "The Bear" Gorbachev challenged Ronny Ray-Gun to a final match to settle the score and determine who held the World Super Power Belt in 1989. The match was finished when Ronny used his signature move on Gorb, off the turnbuckle, onto the Berlin wall, smashing both in a blaze of red, white, and blue glory.
>I don't know how this would work but I think it could be fun. But I've never seen a prowrestling game system that really did it for me.
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No.315415
>>315414
There's a system called Luchador: Way of the Mask which might be of interest to you. It's been out for a few years, but it's starting to gain some popularity from what I can tell.
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No.315416
>>315414
I'm going to self-reply here that in this world, the campaign focus could be on the most ordinary and mundane shit. Just grab a random TV show and add creatine, piledrivers, bulging neck veins, human growth hormone, spandex, and testosterone.
>Pro Wrestling + The Office
>Pro Wrestling + The West Wing
>Pro Wrestling + Oz
>Pro Wrestling + Downton Abbey
>Pro Wrestling + Gray's Anatomy
>>315415
Have you played it? Any good?
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No.315418
>>315416
>Have you played it? Any good?
I was going to do an event for it at GenCon but all the slots have already sold out.
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No.316116
Shitty warlock idea for 5e, hexblade pact.
>Noble family has heirloom blade
>Blade sits dusting above the hearth for generations
>Family is deemed heretics by the higher nobility because of a local demonic incursion
>Name struck, members imprisoned
>The next-in-line patriarch of the family must now pick up the blade once more, it having reverted to a mundane iron sword, and restore it to its sentient former glory
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No.318130
>>314845
If we're talking aliens…
I wanted to do a race based off the Cyth (let's see how many people here actually remember the Deadlock games). The Cyth are an ancient mammalian race, humanoids with features resembling spiders and bats. All of them wear ornate robes, and hide their faces behind just as ornate metallic masks. The masks aren't just for show, though - they're faceplates for an advanced breathing mask. Each Cyth receives cybernetic implants, which replace their natural breathing apparatus with a system that feeds them a mysterious gas. This gas actually helps the Cyth activate their dormant psychic powers - unlike the other races who have natural psychics, the Cyth are basically handicapped in this area. This is one of their greatest secrets - the race that originally used psychic powers to conquer the galaxy, now has to use cybernetic implants that serve as psychic Viagra.
The rest of the galaxy still fears the Cyth. They command ancient war fleets that could eliminate lesser civilizations, have mastery over weird and unexplained powers, and so on. However, there are many who'd like nothing more than to wreck their shit (such as several former "thrall" races which were experimented on in the past by the Cyth scientists), and the Cyth can't count on allies anymore. To make matters worse, most of their civilization has entered a downward spiral of depression and apathy - they just don't seem to care what happens to them anymore. This doesn't stop their lords from putting on airs, though - but the general consensus among them seems to be "Why even bother conquering the galaxy again." It's possible that them losing their psychic powers caused this - they're effectively junkies who've grown immune to the drugs they're taking on a daily basis. When the withdrawal happens (they lose their psychic powers completely) who knows what insane shit they'd do.
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No.319627
This isn't ideas so much as game assets, but this seems like the best thread for them. I drew these last summer, but haven't had an opportunity to use them myself.
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No.321140
Could I get some help cooking up some unique eldritch artifacts of mild to moderate power?
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No.321145
>>321140
Eldritch in an ancient magic sense, or a Lovecraftian sense?
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No.321162
>>321145
Lovecraftian primarily, but either, really.
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No.321167
A silver coin that's been hollowed out and the center filled with RDX. If the PC's pick it up it blows off their hand.
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No.321174
This is a plot I wrote for a game of Edge of the Empire that never happened:
The game took place on the onset of the rebellion in some remote system. Before the Empire had moved in, the system had been run by pirates and smugglers. When the rebellion began, the pirates, who had planned to take back their system for years, seized the moment, declared themselves loyal to the Rebel Alliance and destroyed the Imperial flotilla in a surprise attack. While the Imperial troops remaind in control of the main planet, the pirates held firm control of space.
The players were a rag-tag group of smugglers and mercenaries who were contracted by the local moff to investigate one of the main planets moons, where miners had dug up the remains of a Venator class Star Destroyer that disappeared towards the end of the clone wars. He offered them a substantial amount of credits if they brought him the ships black box and whatever was left of the navigation computer.
On the planets moon, the players would encounter miners who were annoyed that the find had brought their minig operation to a standstill, scavengers and mercenaries. They would have found out that a lot of people had entered the derelict ship, yet no one had come out alive.
Inside, they would have found the reason; A single, surviving Republic Commando, who had somehow survived both the crash and the last twenty years by foraging and hunting wildlife. By now, he was completely insane, kept muttering about following his orders. After dealing with the Commando, the players would have been able to retrieve the navigation computer and return the data to the moff.
The moff would have revealed to them what his plan was; He knew that he wouldn't be able to hold the system since he couldn't beat the pirates with what little troops he had left, and he wouldn't get any reinforcements because the system was just not important enough. He wanted to retrieve the data because it might offer clues to the location or fate of the Jedi master Rhedon Sol, who had been in command of the ship and had disappeared with it, since he didn't want to stand before the emperor empty-handed after losing the system.
I didn't plan any further since we never got to play, sadly. My idea was that the moff would die through pirate shenanigans and the players would decide to find this Jedi master on their own to sell him or his location to the Empire to make a buck, only to discover that he had turned to the Dark Side and had turned into a powerful, conniving Dark Jedi who, following the teachings of Darth Traya, planned to throw the galaxy into a perpetual state of constant war.
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No.321175
>>321174
>He wanted to retrieve the data because it might offer clues to the location or fate of the Jedi master Rhedon Sol, who had been in command of the ship and had disappeared with it, since he didn't want to stand before the emperor empty-handed after losing the system
I think I phrased that weirdly. The moff wanted the players to retrieve the data because he thought it would be valuable to the Emperor, and he didn't want to show up empty-handed after he lost the system.
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No.321260
>>321140
Eye of Trotoga
This eldritch artifact appears to be a tiny slug or sea jelly of some kind with long ropey trails of slime coming out from it. All attempts to damage the eye trigger its activation.
Touching and moving the eye do not activate it but prolonged concentration concerning the eye (a few minutes worth at least) while touching it or attempting to harm the eye activates it. Once it is activated the trails of slime show their sinuous nature and lash out at the nearest living sapeint entity within reach (about 10'). The Eye of Tortoga is capable of locotion via the sinews at roughly the speed of a man running. Once it touches a living sapient being, it fuses with the flesh. If the creature did not plan on bonding an alien eye roll randomly among exposed skin locations to bond to. Once bonded the eye appears to be a normal if milky eye with red tethers or scars surrounding whatever location it bonds to, often a face or hand. Once it is bonded the sapient being has the following powers.
>A keen insight into deception both to administer it but especially to detect it. Lies are practically visable to the eye and this also allows the user to have a high enough psychic rating to bypass simple glamours or spells intending to hide or deceive.
<Touching the eye to an appropriately restrained target will allow a weak psychic connection to be connected at the cost of being very painful (UUUU). You recover in 5 minutes but the victim recovers in 1d6 days. This will allow you to read surface thoughts or look for one particular memory (details about a childhood sweetheart for example or a password but not a life story). If you attempt to connect to a weakened person, flip a coin. On heads they die, on tails you both die.
>The eye functions in all ways as a normal eye except with extreme acuity and a slightly larger the normal visual range (some flowers look spoopy due to UV, people who are exerting themselves glow slightly from Infrared). Many bondees place the eye to their hand to allow them to see around corners, etc.
<The eye is visible normally but only someone with a moderate to strong psychic or eldritch background will ever think it out of place. They can answer questions about it (Colour, Milky, Location, Hand, etc) but will never think it off that bob from Offshore has a third eye and on his hand.
>You are psychically vulnerable to other eye holders, especially if they were a stronger psychic then you initally. The bonded psychic is always considered to have every advantage over the bonded non-psychic (always treated as nearby or touching, always treated as attacking with surprise, etc). If you are bonded to more then one eye increase your effective psychic level over anyone bonded to less.
To҉rtoga is a servant of the gr҉eat aethers a҉nd all his ҉eyes serve him
Hope that helps, mostly just Eberron stuff but I always thought it was a cool idea.
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No.321274
>>310201
>>310201
>humiliate dwarves
>by creating a parasite that can only be removed with alcohol
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No.321297
>>321274
Its not like emptying a mug of however strong Dwarven booze into your beard rather than your mouth (which is a travesty in itself) will kill the buggers. Hell, they may actually thrive on it due to the additional nutrients.
You need proper medical alcohol. As in, filtered ethanol.
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No.321318
>>314843
Seems pretty interesting.
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No.321383
Honestly, ever since I played Kerbal Space Program, I just insert the little fuckers into every setting I do.
>Insatiable desire to explore, perhaps suicidal
>Very fast breeders, resulting in a somewhat careless handling of one another's lives
>Just talented enough at engineering and science to constantly put themselves in danger
>Always, without fail, introduced in such a way as to either involve an explosion or some sort of Kerbal-made natural disaster
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No.321387
>The Crimson Gauntlet
The top of this gauntlet looks like nothing more than a well made leather gloves, the stitching and quality of material indicating that it was perhaps made for someone of high class. The underside, however, is covered in several small, metallic plates, each one a deep crimson in colour. The plates are small enough that they do not overly restrict hand movements, and curiously, they transmit all sensation of touch through to the palm and fingers of the Gauntlet's wearer.
The Gauntlet has a simple effect that is activated when the wearer makes a crushing gesture in the direction of an enemy (if at range). The user may choose to sacrifice as many HP as they like (including a lethal amount), which will then be fired at the target as a slick red ray - it can also be used as a touch attack if the wearer is close to their target. It deals exactly double the damage the user chose to sacrifice - if this were to cause the wearer to fall to or below 0 HP, they are instantly slain, and the damage inflicted is raised to triple the sacrificed HP. Resurrecting someone who died from this effect will cause the gauntlet to squeal and shatter, rendering it an inert heap of leather and steel. The magic that powered the gauntlet will also cast a resurrection spell on the victim of the attack that slew the wearer.
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No.321389
>>308396
I rather like this idea an would like you to develop it further. In a way, your style of world building would be good for designing one shots quite well or with more time, produce dynamic worlds.
If i where you, i would start out with seperating major modules with minor modules
Major could include
-small towns
-Large towns
-Districts
-Country side
-Forests
-Oceans
Basicly,its the filling of the world your PC will be working in. Each one of these modules will have secions to include minor modules, it will be trial and error to figure out a propler set amount of connections for your major mods but i think in theory, more sets, more complexity.
For minor modules, its best to think of them as minor details that drasticly change how the major module works. These could include
-Roads
-varying amounts of wildlife
-Dangerous trophy creatures
-religous presence
-castle
-academey
-meteorite
By making be somewhat basic yet unique, you can provide some change that the characters can't prepare for
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No.321390
>>319627
Those are great, if you have anymore I'd love to have them
A trap
>party has to rescue a captive
>the captive is in a cell behind a locked door
>there is a rope/wire/whatever that connects to the door
>when you pull the door open/pick the lock, the wire/rope tightens around the captives neck
>can only be disarmed with a special key
Other ideas
>addictive healing potions
>the pirate king is actually a queen
>there are a group of beings who kill anyone who discover their true names
>there is an asylum at the arcane university for students who's minds have cracked while studying. Mass jail break lead by a former headmaster who was committed for loss of sanity
>the inquisition
>3 inevitables show up in town, all looking for different people. The trails go cold
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No.321391
>>321383
So less violent orks?
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No.321395
>>321391
I would watch the shit of a megas clr show where coop is an ork, kiva is an eldar and jamie is a ig commisar.
Or fuck i could just rewatch xlr again
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No.321414
>Hellbrat
The Hellbrat is a member of the Seductae order of demons. Unlike their older Succubus sisters, Hellbrats take the form of infants or young children and materialize at the doorstep of households whose inhabitants either are unsuccessfully trying to have a child of their own, or who have recently lost a child of the same age range.
From the moment they are taken in, a hellbrat will use its powerful hypnotic powers to gain the absolute and unshakable love of its new caretakers, allowing it to subtly leech from its parents' life force. This process, which can take years until full parental collapse occurs, also sees a gradual decline in the sanity of the hellbrat's guardians; who will grow obsessed with the false child to the point of increasing self-negligence. This on the one hand is a side-effect of the continuous hypnosis to which the caretakers are subjected to, but at the same time also aids the hellbrat in hiding its demonic nature.
Hellbrats are not only dangerous to those under their direct influence, but also to all those around their respective hosts. They do not tolerate any present or potential siblings as competitors for affection - older brothers and sisters will eventually be thrown out of the household as soon as they start to question their parents' abnormal behavior, whereas younger ones will mysteriously fall ill and die as the result of parental neglect. Any pregnancies present when or after a hellbrat is introduced to a household will invariably end in miscarriage or willful abortion on part of the mother.
Attempting to convince the victims of a hellbrat that their child is a demon rather than an immaculate little angel of innocence will be met with indignant disbelief at best and open violence at worst. As the surrounding community increasingly turns an eyebrow towards their behavior, affected couples will rapidly develop paranoid behavior and begin to isolate themselves and their beloved baby from the outside world, often relocating to decrepit huts somewhere in the wilderness. At this point, their belief that the entire world is out to abduct or kill their little one grows so fierce that mother and father will readily attack people if the latter do so much as getting to close to the parental abode. Forcefully removing the hellbrat without killing its hosts as well is virtually impossible once it has established a firm control over them; its caretakers fighting with proverbial tooth and nail to protect the demon if need be.
Once its guardians have expired from essence loss, a hellbrat will frequently linger in their home for some further weeks, feasting on the flesh of its former caretakers before it dematerializes and heads out in search for a new pair of victims.
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No.321416
>>321391
Basically. Kerbans love space.
Space does not love them back.
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No.321436
>>321390
>if you have anymore I'd love to have them
Those three are the only ones I'd finished. I've got a couple others penciled in, so if I get around to inking them then I'll be sure to post them here.
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No.321508
Enchanted items that instead being named with "x of y" are based off of English adjective order (pic related). You would either use it to generate items before hand and then put then in your game, generate something on the fly, or my personal favorite, introduce a CN merchant that offers a special kind enchantment nobody else has mastered and gives the players weapons random enchantments.
Basically the way you use it is you make 10 lists with 15 adjectives each. For each adjective category you roll a d20. On a 1-5 they get nothing in that category. The key is to make some of enchantment minor statistical adjustments, make some of them interesting but situational, and not to have more than 1 category with really powerful effects, because you could create unbalanced weapons easily.
Just as an example: a Beautiful Small Long Dirty Ancient Red Flower-Print Dwarven Iron Maiming Longsword might
>boost the holder's charisma
>count as being lighter than it should be
>count as being slightly longer than it actually is
>have a chance to cause disease in a target
>be indestructible by mundane means
>glow in the dark with light equivalent to a touch
>boost stealth rolls only when in shrubbery
>cause pieces of its enemies it hacks off to transmute into high quality iron ore
>add to intimidate rolls
>cause bleeding /bleed damage
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No.321930
Human god of war takes up permanent dominion on the mortal plane in active defiance of the laws of the divine stating that they can't meddle in the affairs of the mortals; promptly ravages his way to the capital city of an empire and establishes his base of operations in his temple, instilling humanity with a warlike spirit from his direct presence; other gods and goddesses watch with bated breath as they await his punishment from powers higher than themselves.
No punishment ever comes and they were merely following a tradition of the gods.
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No.321932
>>321930
>the gods have gods
>the gods are real but the gods' gods aren't real
>some gods realize this, others don't
>there are now atheist gods
>atheist gods make fun of religious gods for worshipping their "supersky (cause it's above the sky) daddies"
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No.321933
>>314843
My immediate thought is that the creatures in the darkness consume the bricks (slowly). That is the reason that they have to move up, food scarcity. And that wat by the time you loop back around the bricks are gone and it looks like a new floor (also assume that the creatures consume most/all signs of a previous civilization, so it isn't obvious)
I think making them a normal race doesn't really work. I think they should be more like Stephen King monsters, specifically a mixture of the creatures from Mist and the Langoliers.
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No.322055
>>321932
>the gods have gods
Worked for the Greek gods and titans.
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No.322088
>>322055
Well, the forces of reality themselves fucked and gave birth to the Titans, who were all insane murderous dickbags, but the Titans didn't worship their creators, and in the case of the Greek Pantheon that was born from the Titans, they straight up murdered their parents.
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No.322094
Not my idea but I LOVED this when I saw it.
League of Extraordinary Gentlemen: 1970s
https://plus.google.com/+KarlKeesler/posts/HBK2wt9N1V1
Burt Reynolds, Elvis, Evel Kneivel, and Foxy Brown join forces to save the world from whatever. I've seen other versions with people like Bruce Lee, Dirty Harry, Carrie, Shaft, and The 6 Million Dollar Man.
There's also a 1980's version somewhere with Mr T, Snake Pliskin, MacGuyver, and others.
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No.323298
"Todd" is the self-reported name of an entity that appears as a middle-aged Caucasian male of average height and weight. The subject is invariably described as lacking any notable facial characteristics and, in some accounts, will not display any expressions other than a default neutral look. While having displayed extensive knowledge in a wide variety of different scientific disciplines, Todd's conversational skills appear to be limited to the phrase "I'm Todd", which he will use to greet other humans.
Todd spontaneously manifests whenever an event threatens to break the physical laws of the space-time continuum and will seek to eliminate the responsible causes in often unorthodox ways. Once all causes threatening to create a paradox have been eliminated, Todd will vanish and effectively ceases to exist. Attempts to find shed hairs or skin fragments of Todd in order to determine his DNA have failed as no such material can be found, even in cases where Todd has made extensive physical contact with his surroundings.
The following three cases are presented to illustrate elements of Todd's behavior:
SCENARIO: Remote-controlled robot is programmed to shoot itself through a localized temporal anomaly.
OUTCOME: Todd manifests with a baseball bat, uses it to destroy the robot before shot can be fired.
SCENARIO: Experimental FTL ship Icarus accelerates to the point that it may exceed light speed.
OUTCOME: Captain voxes the sighting of Todd wielding a rubber chicken near the antimatter housing. Contact with the Icarus is lost permanently.
SCENARIO: Researcher attempts to call himself through time via Sverdarsky Array
OUTCOME: When the phone rings and researcher picks it up, Todd is on the line and states that he is Todd.
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No.323305
>>323298
that would be kinda amazing.
>Fantasy Setting: The PC's take too long by second to stop the evil villains plans at transcendence .
<Todd shows up with the Wabbajacky and beats the villain to death. Looks at the pc's says "I'm Todd" and disappears.
>The PC's attempt to invert a portal between the inner spheres of Positive Energy and void in an attempt to make a summer home with 2 regeneration for everyone.
<Todd shows up and dismisses the portal before it can be inverted and watched the pc's explode from positive energy before he goes.
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No.323310
>>323305
It wouldn't even have to be such big events. You could have him as a helpful backup character (players forgot to buy ropes, but you can't be arsed to let them backtrack through all of the two-hour dungeon, so Fate itself sends out Todd with a couple of ropes. For extra-comedy, have him slaughter his way through a horde of monsters only to give the players the ropes with a completely straight face.
Or alternatively, if you suspect your players want to do something stupid, have Todd show up just staring at them before popping away again. After he said "I'm Todd" just a minuscule little note more threatening than usual.
And if you feel extra dickish: Allow the players to formulate an elaborate plan to defeat Todd. And then, just when they trapped him in some kind of super-stasis field…another Todd shows up.
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No.323556
>>323310
>another Todd
Fuck thats good
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No.323560
>>322094
IVE SEEN THIS ENSEMBLE BEFORE
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No.323564
The players encounter a strange man going by the name of Dr. Akula. He is particularly knowledgeable about occult matters and assists them at his convenience though his thick eastern european accent may cause problems. As they spend time around him they may begin to notice several oddities. Sharp teeth, pale skin, dislike of sunlight and tendency to get weird around blood. Signs would seem to point to him being a vampire with a really shitty fake name.
He is fact a russian were-shark who enjoys misleading potential vampire slayers. His fake name is shitty for a completely different reason.
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No.323587
>>323560
>That fucking Polnareff
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No.324409
>>319627
>>321390
>>321436
I've got one more inked and colored. Will post more if and when they get done.
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No.324693
A crossbow that only fires one bolt, but the bolt always fly back to the owner. There is a delay when you hit your torget, and the bolt comes back faster to you the further you are away from it.
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No.324943
>>321932
To complicate things, the god of knowledge is a militant Agnostic
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No.324944
>>324693
Do you have to dodge it every time?
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No.324970
>>322094
>Snake Pliskin
Anon, that's Jack Burton.
You know, when some wild-eyed, eight-foot-tall maniac grabs your neck, taps the back of your favorite head up against the barroom wall, and he looks you crooked in the eye and he asks you if ya paid your dues, you just stare that big sucker right back in the eye, and you remember what ol' Jack Burton always says at a time like that: "Have ya paid your dues, Jack?" "Yessir, the check is in the mail."
Had a DM run a Big Trouble In Little China themed adventure once. Had an elf get raped by a cyclops but it was fun otherwise.
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No.324989
>>324944
For the most part, in small combat situations, you can probably catch it with ease but if you shoot it really far, it will fly back fast enough you will need to dodge it.
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No.325137
>>307973
One thousand years ago, the terrible Archaon had gotten defeated during the Storm of Chaos and his army dispersed to the five winds never to torment the civilized world again. The Von Carstein madman retreated back into the forests of Sylvania to waste away in his mountain retreat, and the Greenskins were pushed back beyond the borderlands. A age of plenty followed where the nations of man entered a new era of untold scientific advancement, exploration, and liberty. The seven seas were charted by clipper ships, the dark continent mapped by brave explorers braving the Ork infested jungles and fighting off terrors beyond count, wide swaths of Lustria had gotten colonized by humans escaping the draconian monarchies of the old world, mighty factories boomed in Middenheim and Marienberg, the people chafed under the all consuming rule of the aristocrats…
Deep beneath the Earth, a massive empire of iron toiled away. It's industrial and military might deafening anything the Empire could field against it. The people of Norsica had abandoned the old ways long ago but degenerate cults still lurked in the frozen fjords, just waiting for the call. Servants of the ruinous ones watched the up and coming civil strife with interest. Stranger still are the mechanist circles where prominent individuals discuss 'the men of iron'.
Dark days are coming for the Empire of Sigmar. It's rivals grow rebellious, it's populace restless, and it's enemies are just waiting for the right moment to strike. Watching, waiting, for there is only war and this fake peace must end!
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No.325154
>>325137
I remember that thread. Wanna take another crack at it?
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No.325195
This is an idea im gonna be running with my buds soon so i thaught id share.
In the present day a curse/spoopy alien tech/ gone wrong experement causes everyone on earth to be shrunk to about an inch and a half tall. 1000 years have passed since this and society has reemerged and formed tens of thousands of tiny kongdoms in the forrests where the majority of the food is. Smaller more technologically advanced kingdoms ahve set up around the abandoned villeges, towns and cities and are reaping the material wealth (they cannot expand as quickly as thise in the forrests and firlds due to having less in the way of food etc). Urban areas are the new frontier because of this and adventurers and mercenaries are the only ones to enter in search of great riches, though this is risky as lrodents and large insects have been able to take over unchecked by man. Many worship a "last man" who never got shrunk and continues to roam the earth, although many do not think he exists. Think the borrowers crossed with the dark ages.
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No.325211
>>325154
Sure. Let's throw in some blackshirts now that fedoras are dismantling the Cult of Sigmar.
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No.325229
>>325137
>Great War Skaven
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No.325230
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No.325251
>>325230
I'd love to say sorry poor english am russian" but i think it'd be both a little too late and a load of complete bullshit
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No.325252
>>325251
You english is pretty bad, but I recall you, or someone else, posting about this a while back. Can't remember if it was here or halfchan. At any rate, it's cool to hear that you're actually going to be playing a game using this idea.
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No.325270
>>325211
Halright. Who's Mosley/Mussolini here?
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No.325307
>>325230
Ape kingdoms is not a half-bad idea actually.
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No.325326
>>325270
>Winston Huxley and Pietro Rossie. The former, rumored to having come from Albion, is a staunch supporter of a strong militaristic state to defend the civilized world from it's enemies. Pietro likewise, was born and raised in Luccini. A veteran of the border wars with the Orks, Rossie also believes in a strong military state to save humanity from eventual extinction. However, the latter seeks to create a Tilean Empire while the former would prefer the Old World united under one power bloc.
>Sigmund Schulz. One of Huxley's rivals in the so called, 'Blackshirt' movement, he too seeks to create a military state… The Empire united under restored Ulrican rule. A native of Middenheim; Schulz is no stranger to lynchings, angry mobs, tar and feathering, and has no qualms with running off the non-human merchants. His followers wear executioner masks whenever they torch a Halfling business and operate more like a secret society than a legitimate political party.
>Leon Gilllis and his cowardly companion, Carson, in the military academy.
>Typical borderlands settlement.
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No.325332
>>325326
So hang on, who does Huxley lead and how, if he came from barbaric old Albion?
What's going on in the former lands of Carstein?
Do you have a link to the old thread? Because we'll need that if we want any hope of compiling all this.
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No.325335
>>325332
A rather generic movement of totally not Fascists, technocrats, Klansmen, and… Well, the oddballs of the time period who weren't commie really. I haven't thought of the Carsteins yet.
Sadly, no. I looked for it.
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No.325336
>>325335
Mmmhm. Tell me, during which months of 2016 did that project flourish, roughly? Because I have an idea of how to retrieve it. Once we have the old thread, I strongly recommend we start a new one so that we don't gum up this one.
Oh, has an oil rush started in Araby and southern Naggaroth(sp)?
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No.325344
>>325336
I think sometime in January? The End Times were still a recent memory and the fa/tg/uys needed to vent. Dammit, it was so cool.
I'm thinking the oil rush has just began, which has attracted the wandering eyes of the Emperor. However, the region has already been colonized by either Brettoni or the High Elves. Or at least the coastal regions are, the desert interior has been occupied by utterly mad Mahdists. There are also Laurence of Arabia types courting the Empire. Naggaroth has maintained a state of isolationism in my mind. But honestly? I'm making the Tomb Kings the Ottoman stand-in if I get the chance. Complete with Flying Pyramids of the KANGS!
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No.325351
>>325344
https://web-beta.archive.org/web/20160801000000*/https://8ch.net/tg/catalog.html So, uh, do you remember what that thread was actually called? Because this is my method. In fact, everything from 2015 onwards can be found using this.
https://web-beta.archive.org/web/20160320085337/http://8ch.net:80/tg/res/226295.html Oh God, this thread.
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No.325358
>>325351
I believe it was something along the lines of: /tg/ creates a better sequel to Warhammer.
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No.328382
Made these for a One Punch Man game I'm running. Not a whole lot to work with so a bunch of it is made up, but I hope what I made up is believable in the setting.
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No.328410
>>325358
That's a more specific word, so you might've just made this easier.
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No.328440
I've been messing around with the idea of an ancient sorcerer king who's essentially so powerful he's ranked as an eldritch abomination. Essentially what happens when a mortal manages to accumulate enough knowledge and arcane power that he stops being bothered by shit such as time or space or whatever.
The twist is that he can only be summoned to a world when a magical apocalypse happens. Some insane ritual that would alter how the world works fails, and instead of transforming Drazak the Dreaded into a god, instead you have an angry superlich with reality-bending powers on your hands. And the only way to properly exile him from your world is to start another magical apocalypse somewhere else.
The Unbidden King, however, isn't actively malicious. As a matter of fact, he just wants to get back home, and is tired of being flung across the multiverse each time some jackass tries to destroy the world or become a god or whatever. He's so tired, in fact, that the moment he arrives he tries to set things right by making them how they were back on his homeworld… or what he remembers of his homeworld. So if that means conquering the entire continent with an army of undead soldiers (and there are plenty of dead around - after all, a magical apocalypse happened and summoned him there) he'll fucking do it, after all he remembers that his world was ruled over by a sorcerer king much like himself. Sometimes he might not even do shit like that, and instead help the players combat some other evil force, because that shit threatens the world he aims to recreate. Sometimes he starts his own farm, because he remembers his parents owned a farm when he was still human, and he used to play in the fields with his sister - if he could only remember her name…
Then he disappears just as he appears, and you're stuck to deal with an army of undead that suddenly has no leader, a bunch of wizard viziers that decided they want to take over after learning everything they could form an ancient super-lich, and also a giant crater where his castle used to be.
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No.329451
Powder of sympathy (AKA a weaponsalve) is a pretty cool concept. The idea is that if you are damaged by a weapon, you can heal yourself by applying this powder on the weapon that harmed you.
>be adventurer
>your mentor/the king/the princess/somebody important has recently been cut, but not defeated, by the blade of the BBEG
>the wound is mortal, and the important person only has so much time left
>you must travel to the BBEG to retrieve his blade, by whatever means possible to heal the important person
You could also have some puzzles where the party is supposed to exploit the powder's abilities, but I can't think of any right now.
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No.329452
>>329451
That sounds like it could have terrible unintended consequences. Say the sword belonged to ye olde hero before the baddy stole it. You apply the powder, and suddenly the dragon's heart in the mountain is unpierced. You saved a king but imperiled a country.
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No.329456
>>329452
>That sounds like it could have terrible unintended consequences. Say the sword belonged to ye olde hero before the baddy stole it. You apply the powder, and suddenly the dragon's heart in the mountain is unpierced. You saved a king but imperiled a country.
I like that for the villain, Ye old hero got magical MTSD and went all villain and you saved the girl but now you have to unfuck it from both the king who realizes you probably know what a shit king king he is like the guy you killed did and redo all the very heroic deeds that the original guy did.
>Nice
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No.329458
>>329456
>all of this
What does one even call this? Is it polandball speech? I can barely understand. Commas, periods, any grammar discerning punctuation please.
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No.329529
>>329458
>I like that for the villain. The old hero got PTSD after doing heroic stuff and then turned into the BBEG. So when you unfuck the King you also unfuck all the stuff he did beforehand by basically repeating all his heroic acts. You also realise the king is shit like the hero-turned-BBEG did.
I think that's the gist of what he was saying.
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No.329530
>>329529
>and basically have to repeat all his heroic acts*
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No.329655
>>314843
Could have some sort of "time is cyclical" thing, where the lightened/powered-up portions of the ring are maybe about a tenth of the entire structure and it rotates clockwise. (Maybe you could even say it was because the generator is malfunctioning and this was never by design.)
But these civilizations will be migrating through past ages too, and so you'll eventually have people ending up in the Quasiroman Empire or the 523rd Reich and realize "hey, I read about this in the history books from 2000 years ago, now that we have the old structures of these ancient civilizations, we can build on them and improve"; and unwittingly end up living in the exact same conditions as back then. (So if the migration was by design then it still failed)
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No.330432
>>329529
It's my faggot and not from around here detector
>And its going off
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No.330447
>>330432
what does this mean?
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No.331005
Another idea:
>once upon a time some wizard stubbed his toe on a table
>angry at the agony such a minor injury produced, he decided to create a power that would redirect the pain into another part of his body
And thus, the wraps of sacrificial pain was created
>2 wraps, both tied onto a part of your body (e.g. your pinky finger and your head
>when one is hit, the other one takes all the damage
Also applicable to any armor.
>>330447
>???
>my foreigner detector is going off
I think that's what he meant.
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No.331025
>>331005
Not a bad idea but I question the purpose of redirecting pain to another part of the body as you would still be feeling the pain, just in another location.
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No.331027
>>331025
Wrap the other part on someone else? Create some kind of elaborate magical trigger that goes off when the user is injured?
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No.331044
>>331025
>Make underwear version of one
>Redirect nutshot pain to your buttock or leg where it will hopefully bother you less
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No.331057
>>331025
Not just pain but also damage. So depending on how you handle things, a blow that would've left your brain a pulpy mess now leaves your leg a pulpy mess. You could also exploit it by saying it also transmits energy, e.g. You tie one wrap around a tree, and you hit the other one with an axe/nuke/fire ball, the tree gets a gash/explodes/catches on fire.
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No.331064
>>331005
>my foreigner detector is going off
I got that bit, I just don't get why he said it in response to me fixing grammar and punctuation
>when one is hit, the other one takes all the damage
Is there a limit to how much damage it can transmit? If you redirect a blow from an warhammer and it crushes your pinky instead of your head does the next blow just smash your pinky into even more of a mush?
>>331057
>You tie one wrap around a tree, and you hit the other one with an axe/nuke/fire ball, the tree gets a gash/explodes/catches on fire.
Being able to use it like that would be very abusable but also pretty fun. With just a little bit of planning and the requisite abilities, you could remotely kill or break just about anything.
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No.331070
Every variety of Dragon has died out and now only Kobolds are left. All of the semi-divine draconic power has pooled in them, making them hardier, stronger, and smarter…but they are still scaly little bastards with a penchant for traps.
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No.336854
You've all heard of the League of Extraordinary Gentlemen, but now it's time for the League of Ordinary Gentlemen. Torn from the pages of everyone's favorite critically acclaimed novels: Santiago from the Old Man and the Sea, George Milton from Of Mice and Men, Chief Bromden from One Flew Over the Cuckoo's Nest, and Holden Caulfield in the most depressing group of characters ever assembled.
Maybe they would solve mysteries or something.
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No.336855
>>321390
>there are a group of beings who kill anyone who discover their true names
Kote, you piece of shit, finish your damn story. I ain't paying for nothing.
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No.337055
I need a really random magic item that is handy in a dungeon. I'm thinking like, a swiss army knife of mag?cal rings. Something that can be used as a emergency torch or a ring that can be used as flint to start fires.
Any ideas.
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No.337065
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No.337066
>>337065
Wand of phospours?
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No.337069
I have always toyed with the idea of making fantasy-themed Russian Civil War. You've got old regime loyalists, revolutionaries, peasants who want to be left alone, expeditionary force from a foreign power (a neighbor or old ally of the old regime) and former provinces declaring independence. The only problem that I faced was one question - should I portray all factions as objectively as possible or be extremely biased and portray only one faction as "good guys". Anyone willing to help me out on this?
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No.337124
>>337055
>Door Whistle
Enchanted whistle that opens locked doors when played. Different doors require different pitches.
>Heart Strings
Almost indestructible magical string that activates when two people tie their fingers together. Allows telepathic communication between the two.
>Tar Baby
A small golem-like creature made from tar that when woken up will follow and stick to anything moving, slowing it down or causing it to fall over. Extremely flammable.
>Gloss Moss
A type of moss that glows (very brightly) in the dark. Will stick to any surface when smeared on it. Do not smear it on flesh, because it causes horrible burns.
>Decanter of Warm Water
Any liquid kept inside the decanter will be kept warm. Cheaper versions have been outlawed, since they have been used as improvised explosive devices after it was revealed that they don't stop heating the liquid inside, no matter what happens.
>Sealing Soil
Alchemical building material, similar to concrete. Once mixed with water, it can be applied to any rocky surface, and after some time it takes on the property of the surface it has been applied to. Used for sealing doors, cracks in the walls, or repairing ancient stone tablets. Do not eat.
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No.337339
You could do a fun game based off Golden Kamui.
>there are rumors of a giant treasure somewhere out there
>the only men who know how to find it are a bunch of escaped convicts
>these convicts have the map to the treasure tattooed on their bodies
>each convict has only one piece of the map, so to get to the treasure you need to find them all
>these stories have gathered a bunch of adventurers to the country
>they might end up way over their head, because there are multiple political parties after the treasure as well
>one political party involves a rogue general and his army who want to use the money and secede
>other political party involves a disgraced knight who wants to bring back the rightful king even if it means another civil war
>then there are all the criminals and bandits who've flooded the area in search for the gold
>all of this might be staged by a neighboring kingdom who wants to seed chaos in order to lay down the groundwork for a future invasion
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No.337360
>>337069
It really depends on what you know about your players.
I'd probably start them out as disinterested peasants of various social rankings and have them shift naturally to the faction they're interested in. Maybe during a Red-White conflict in a rural area near a big city—pretty standard vidya opening, but still useful.
If they want a fighting game, make the faction they pick the dead-set heroes (I do not recommend this). If they want to actually participate in the setting you made, make things nuanced but still keep their loyalties largely consistent—try to simulate groupthink by telling them about the good their faction does, and showing them the bad.
pic symbolically related
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No.337456
>>314845
System where each player plays a young hive queen when?
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No.337720
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No.337724
>>324989
Would one who mastered the Australian Crossbow be able to catch the bolt with the crossbow, the impact causing it to ready the next shot?
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No.337733
>>321390
<the pirate king is actually a queen
>the pirate king is actually a ship
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No.337783
Toren's Tiny Siege Engine- First introduced by a wizard of mine, it uses applications of the shrink item spell, telekinesis spell, and the magic chest spell to create a miniaturized catapult shaped like a scorpion on the user's wrist that fires objects from its internal storage.
touch an item with the bracer on and speak the command word, and the item is stored in the bracer like a bag of holding. say another command word and the object is fired as if from a catapult, returning to normal size mid-flight.
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No.337837
>>307973
>Centuries ago a legendary Emperor forged a great empire
>Prophesized to be reborn in an hour of darkness and reconquer the world
>[Emperor] Reborn is an honorary title given to likely candidates (heros)
>Empire gets nearly overrun by a large band of orcs/goblins/barbarian lead by a huge warboss
>Huge battle at capital city, orc hannibal at the gates of Rome, darkest hour = now
>Orc warboss vs Cool hero dude and his army
>Emperor is reborn on battlefield, but was actually the Orc Warboss all along
>Retreats, spares the city, doesn't want to raze his Magnum Opus from other life
>Everyone believes Emperor is reborn as the hero, Hero is crowned new Emperor
>Only person who knows the truth is orc warboss, Hero guy has doubts though
>Must now stop legendary general in powerful orc body from eventually conquering the world
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No.337877
>>337837
Wouldn't that require the war to be lasting 20+ years in order for reincarnated general to reach maturity? (or is it reincarnation timetravel?)
>Can I have Mythical Leap where people go back/forward in time with reincarnation to reinforce or invent new hanging points for history to make it suck less (and swap bodies a whole lot?)
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No.337918
>>337837
Its more like; the soul is reborn into a body at birth, then there is an 'awakening' later in life where they get all their memories and powers from their previous life
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No.337920
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No.337984
>>337918
> then there is an 'awakening' later in life where they get all their memories and powers from their previous life
that still leaves the last 20+ years of life to deal with before they can reincarnate again, admittedly its timetravel so there is little reason to rush. You could probably make up a 'Loose Ends Chart" to see how much of their life goals they acheive after the adventure and their Eventual reincarnation.
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No.338024
>>337984
'timetravel' isn't necessary, its just vanilla reincarnation if there is such a thing;
>Emperor dies
>Soul goes to wherever souls go
>Centuries later, soul enters newborn baby/foetus
>Later in life, soul holder gains memories of past life
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No.338176
I now have to play a clown cleric.
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No.338231
>>338176
I miss Gropey. He was a fascinating individual.
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No.338258
I'm never gonna get use this again, so have this:
Crazy wizard merchant who can show up whenever someone folds his business card, carries a large list of poorly thought out items seen here (I'd make a pdf if I knew how)
https://docs.google.com/document/d/15HtPpOlfyHbVkqHEoSCfI9kuTmYL4nu-c0DpAfbMMxQ/edit?usp=sharing
Trick to him: Don't tell players what they're buying, just the physical descriptions. Also I only offer 10 items at a time and never repeated so it stayed fresh and every item was almost sure to be lost if they didn't buy it. At most give it a snake oil salesman pitch talking up the item's upsides and trivializing downsides if mentioning at all.
Special offers were a less thought out idea for artifact like items btw.
Oh an a clockwork item thing I never and will never finish.
https://docs.google.com/document/d/10cy_2GPSmIXhTXS6dMPQOkJDxw7-jV5RLvlLz6b07kk/edit?usp=sharing
Both made for pathfinder, if it matters.
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No.339338
>>337733
>The pirate Queen is actually a rogue high guard warship
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No.339668
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No.339684
>>338231
>was
Don't tell me that clown's now in the big top in the sky now.
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No.339698
>>337733
It actually worked out pretty well. There were tons of brothels that the pirate queen owned, the PCs went around raiding and freeing the slave girls. Naturally the pirate queen inserted herself among the slave girls, found out where the PCs were hiding the slaves, and proceeded to get the drop on them in the middle of the night in a camp in the jungle surrounded by screaming slave girls running for their lives.
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No.339700
>>339684
Well, he's not here, and I don't know if he's posted on cuckchan at all.. So who knows where he's gotten off to. I like to think he lives on, traveling sideshow to sideshow, solving mysteries and bringing Clown Justice to those who would cross him.
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No.339805
YouTube embed. Click thumbnail to play. Swords&Sorcery world taken over by facial-recognition robots
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No.339807
The Bloods and Crips must put aside their differences to drive out the vampires and werewolves that have infested their city overnight.
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No.339813
>>339805
>linking the daily show
Are you the same faggot who just posted a link to xkcd in the webcomic thread? Because you're a faggot.
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No.339901
>>339668
Both sides were assholes to peasants, but Bolsheviks were better at promising mountains of gold. As for the Redlands - what was the basis of the system?
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No.339911
>>339668
>all in Russian
I CAN'T SPELL YOU
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No.339915
>>337055
Scout's Chalk/Spy's Chalk
Chalk that seemingly does not leave a mark. However, if you mark any part of your body with the chalk (like the back of your hand) the chalk becomes visable to you (1d4 hours when applied to skin). Good for marking places without anyone else seeing it.
Portable Pole
A 10 ft pole with a bag of holding (although it's a wooden container basically the size of a sword's grip. It has a cork in the top, and the opening has a golden ring around it). The pole itself is unremarkable (it can break/burn, etc) apart from the fact the last few centimeters of the pole cannot leave the container- keeping it from falling out of the container.
Basically gives you a 10 ft pole that's easy to carry and can be retracted/extended up to 10ft.
Thundercloud
Also called the Alchemist's Flight or less complimentary names such as the Coward's Wail or the Thunder Clod. It's basically Thunderstones, Smokesticks, and badly cracked Sunrods crudely strapped together. When hurled to the ground, it combines the effect of a Thunderstone and a Smokestick (loud noise and thick smoke), along with a blinding flashes of light and sparks. Combining the items in such a manner is deemed overkill for fleeing tactics (if there can be such a thing), and a waste of money considering the combined cost of the items.
Basically a Flashbang + Smoke Bomb.
Magic Needle
When dragged across the edges of a tear in cloth or material, it shall mend with no trace of stitching. The bigger the tear, the less chance it'll work. Likewise the more material is missing, it has exponentially less chance of working. Throwing in material of the same kind from a different source to compensate for missing material does work if it is the same size as the missing piece- in fact (due to it not leaving any signs of stitching) nobility often use tailor with magic needles to create intricate patterns on their clothes all seemingly from one piece of material. Only works on non-metalic and non-magical materials.
Fix up tiny tears before they get bigger. Technically can mend broken rope.
Pixie Slippers
A mushroom that resembles bunches of wooden clogs when fully grown. The heads grow in even numbers up to 6- though 2's and 4's are more common. Finding one with odd numbers is said to be a bad omen, indicating you'll lose a foot or leg soon (there are various superstitions around avoiding this "fate").
The mushrooms are used with magic to create a sticky gunk. When slathered onto shoes (or any object) it increases friction- preventing you from slipping. But it's real benefit is that it dramatically softens the noise of your footsteps.
You'd think this would be a great boon to thieves. However, it only softens your footsteps. Gravel, creaky floorboards, and other noises produced by you would still make a noise. A good thief has no need for it, the poor have poor quality noisy floors, and the rich have more sophisticated defenses. It's smell can also be quite potent- and animals are sure to notice you coming.
Mainly a buff to prevent slipping, but also stops your feet being noisy (especially if you have heavy feet/sabatons/hooves/etc).
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No.340747
A Paladin of Aroden that has the Chosen One archetype. Their familiar has the figment and sage archetypes.
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No.342187
>>307975
Screencapped the royal circus. Take the word "beta" out of the URL and the archive works fine.
I also found something else of amusement.
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No.342926
Known seductress monster-girl honestly falls in love with pc.
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No.342951
Hey, I'm working on the "Church of Hypnos" write up for another thread (I was gonna post it here and link back).
Basically a sleep/dream based religion that uses magic that aids in restful sleep (from the unorthadox magic thread >>337004).
So it's half written up, and a few notes here and there so I don't forget. And it grew as I thought about other stuff.
I'm up to 4918 words. And it's not done.
I don't even have enough /tg/ themed sleeping/comfy images to go with each post!
Since we don't have a meta thread right now I'll ask here. When I do post it, should I link to a separate website or what? Fuck Google Docs, but I do want it to be something you can just click on Or do I just need to take a chainsaw to it?
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No.342978
>>342951
Meta-thread didn't go anywhere, if you still want to ask for comfy images. Not sure what other alternatives there are for hosting a document.. Dropbox lets you host files for viewing, I think.
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No.342980
Urban fantasy story that follows the exploits of a magical engineer/contracter.
Hes the one you call when your summoning circle is out of whack and keeps spitting out mold demons.
Or adjusting the ley lines under your workshop so that your calls to the spirit world don't get dropped.
Hes also available to make copies of your ancient magical relic keys in case you lose them or some passing adventurer makes off with it.
>>342951
Count me interested.
>I don't even have enough /tg/ themed sleeping/comfy images to go with each post!
I don't have much in terms of /tg/ themed sleepy images either. But here, have cuddly cow pajamas.
> When I do post it, should I link to a separate website or what?
You could post it on pastebin or ghostbin. Otherwise the only option I see is to split it up. If you don't want to use googledocs
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No.342987
>>342951
>what is literally any pomf clone (just upload the .txt or what-have-you)
If you want it to be dynamic without jewgle, then you could maybe host it on IPFS, though I'm not completely sure how to make it dynamic that way.
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No.343002
>>342978
I thought multiple instances of the same image couldn't be posted (like on /v/)?
But thanks.
>>342980
Pastebin actually lasts a shockingly long time.
Depends if folks prefer screencaps or links (especially considering there are some older posts to stick onto it as well).
Thanks! Those pics have actually given me an idea or two of making the clothes/vestamants of the church more pajama/onesie-like.
>>342987
Dynamic-ness isn't necessary. Pomf Cat might be the one I use, if I don't post it.
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No.343008
>>343002
>I thought multiple instances of the same image couldn't be posted (like on /v/)?
On /tg/, unique images are per thread, not per board
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No.343039
YouTube embed. Click thumbnail to play. Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
No.343042
>>343039
Oops used the wrong size. Heres a bigger version plus some more cuddly cows.
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No.343423
>>342987
>Am I the only one who wants to have chen as the bbeg at the end, so I can autistically divide this song into 6 second rounds and play tabletop bullet hell as each honk summons a (CR appropriate) baddie or other magical effect while we listen to this on loop.
<I mean its only 40 rounds or so long, how many individual summons could it be
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No.343528
>>343423
>40 rounds or so long
Anon,the song is 7 minutes and 24 seconds long.
From 6 seconds per round that is a whopping 76 rounds
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No.349504
Well Dang it, I got an idea and I want to play it but no friends and no group so the garage sale it goes.
>This is very much my fantasy heartbreaker territory, but I find it neat and its free.
So play would revolve around a small human city called Yggsholm and that grand dungeon that is both a large source of precious metals and monsters. But backstory first, always backstory.
So far out in the chaotic realm the daeva, incomprehensibly powerful beings of pure magic and chaos do their daeva'y thing and unlike limbo (or if you set this in limbo in your game, unlike most of limbo) are not completely dicks. They eventually do come across a pocket of order (its pure chaos, i've heard wierder) and intrigued by it, investigate. The Chaotic realm is essentially infinite so this first waive of daeva are more or less it except for an occassional chaotic wanderer. The Daeva find the orderly world intriguing and shape it, becoming world smiths of great talent and beauty. To aid in this task they build the Yggsbaugh, an artificial tree that encompenses both the Aerie and Chaotic and the earthly and orderly into a single being. Originally meant to be just a kind of anchor for their kind to this world, they discovered the darkstone. A small fistsized nugget of pure orderly evil. Being magical daeva they encapsulated this foul stone in the Yggsbaugh, using their chaotic magic to turn the evil energy into goodly energy useful for all kinds of world building stuff.
And this worked grand for 10 millenia or so, but evil is not so easily contained. Eventually Yggsbaugh grew sick, betrayed by one of their own the great tree Yggsbaugh was dying when the race of man, a combination of orderly and chaotic grew naturally upon the surface of the world from the animals. To cleanse the Yggsbaugh would destroy the world and only the tained daeva even knew of the existance of the darkstone. The Daeva, partly by design of the tained daeva, forever known as devi instead transmuted the great yggsbaugh into first a tree of precious metal and then 7 other forms before destroying most of the rot, and Yggsbaugh itself.
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No.349505
>>349504
<cont
Their Anchor Destroyed, many Daeva simply faded away, blown away by the astral winds of their chaotic home. But the remaining were left with a choice, to continue to dwindle in number as they are slowly displaced by the chaotic nature of their home and themselves , or attempt to bridge the orderly and the chaotic. Many choose to be embodied, using the creation of the greatest of all daeva's Peita. Peita's alter or Piety's Altar, took the immaterial Daeva and created bodies for them. Many gave up their immortal chaotic and powerful form for a few, mortal frame. But with Mortality, came reproduction and a new way to sustain themselves.
Amongst the first to be embodied were the Devi, 7 terrible demons who through unknown means retained most of their powers as daeva during the embodiment. Doing so of course slowly warped their bodies into monsters (if magically potent monsters). The goodly daeva were embodied and diminished into the three races, depending on their disposition. The lover's of nature and life became known as the elfs, the lovers of intricacy and intelligence became known as the especially diminuitive mer, and the lovers of the orderly and crystaline underworld became known as dwarfs, althought they were all technically the same embodied daeva, known collective as Saede or the Finn or Fine folk. Some daeva's remained incorporeal, working wonders for their embodied breathern (and all magic in this game consists of the works of the daeva, a magician would be one who communes with the incorporael daeva and would essentially stat up a fae wizard to do all the magic for them, being as fickle and vain as any mortal).
For a long time time the Saede prospered but more and more of their numbers where corrupted by the darkstone. Eventually the path of the roots of Yggsbaugh became a dark place where dark sorcieres and monsters roamed. Eventually the least amongst the Finn, fled into the world of men, where they began to prosper again, as a slim shadow of their former glory and the hallowed rest of Ygg was lost to the Devi and their Spawn the Devils.
The Devi ruled the mountain where Yggsbaugh rested for many aeons but eventually they too dispersed and man came to this hallowed hill. Drawn by curiousity, to state their desire for precious metals and for their ever present need to expand, they formed the City of Yggsholm, as christened by the daeva who remained. The City grew and continues to be one of the most important and largest human settlements in the north. It is also home to one of the highest concentrations of daeva (and therefore magic) in the world (the population of ethereal daeva is several dozen to the population of 7000 or so humans). Eventually the humans sought to undersand Yggsbaugh and its power and were drawn to the dungeons of Devi and the darkstone that still waits within, waiting for a new age of man and monster.
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No.349508
>>349505
The creations of the daeva and the workings of magic are of the most interest to many, but magic is not an impersonal force in this world but an actual personal (if immaterial) creature. All magic using classes have their spellcasting abilities removed and replaced with the following class feat
Friend of Daeva
Which grants them a single daeva follower who can cast and choose spells normally. The daeva are consistered invisible and immaterial but not technically etheral for the purposes of spellcasting (ordinary magic cast by the daeva doesnt need to be force effects to be felt in the real world ,etc) . The daeva begins the game as Friendly to the caster and is otherwise a free willed NPC who can and will extort promises and favors from their dupe, I mean spellcaster. many Daeva's have incomprehensible taboos and they always have at least one, so they must choose at least one thing that will scare away their daeva for at least a day if broken. (by default, the immaterial daeva are scared of the concept of binding , so tying up most mages stops them from casting spells for a day unless they have a more arduous taboo).
The embodied daeva or Saedh are roughly speaking the elfs, halfings and dwarfs of the world. All of them are roughly in the shape of short but physically mature men, making discerning the three different kinds more a matter of guessing/getting to know them instead of being being a matter of race. Many Saedh continue to have the ability to cast a spell or two of the lowest level, but helpful to their interest (By default, light). The older Saedh were both taller and more magically powerful, but have been long lost, having died as mortals long ago. Occassionally a new Saedh is embodied (in the Altar at the top of the mountain) and there is always someone waiting for them when they do).
So there you have it, terribly derrivative but I could have a lot of fun stating out a 50 laywer dungeon filled with gold and silver and pigiron with terrible Devils plaging the halls and killing would be treasure seekers, where magic is always a conversation and a favor away and somewhat more magical again.
Hope you enoyed.
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No.351187
>Disease Island
http://www.amusingplanet.com/2017/10/vozrozhdeniya-anthrax-island.html
>Village where everyone is born female
odditycentral.com/news/the-dominican-village-where-some-children-only-grow-penises-at-puberty.html
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No.360084
Saving this garage sale from oblivion.
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No.360095
>>360084
>tfw 3 of the threads recently bumped from oblivion were mine
Alright, I get the message. I'll get back to posting good shit again.
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No.360106
>>360095
We already lost the That Guy thread, OP, we couldn't lose this one too.
>>351187
You know, I didn't plan on fapping this evening, but then I saw this pic and just had to look up Homare.
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No.360131
Well, I always wanted to write a short story on how a former soldier/SWATguy, who left his army/departement because he was injured and was offered retirement, sees his former comrade sitting in a van near a large public space. He approaches him, hoping to strike up a conversation and talk about the good old days, but the guy only tells him to go away, not to turn around and not tell anybody that he saw him.
The main character does, and shortly after he hears gunshots and explosions coming from the public square. When the MC is on the train back home he looks at the news, some "terrorist organization" launched an attack, killed a couple civies and got away. The MC knows his ex comrade well enough that he is certain he would never join a terrorist group, but he also knows that he would always follow orders. He suspects that the governmemt is behind this attack. Only a few days later police is knocking on his door with battering rams. The MC barely escapes, flees to the sewers and attempts to leave his hometown by climbing onto a cargo train. He succeeds, but the police published images of him, claiming he was one of the men responsible for the attack. The MC attempts to find a place to sleep a couple towns further, but is recognized by a crazy homeless guy. The homeless man begins to give him tips on how to hide from the police, but he gets progressively more drunk and keepd shouting about how he found "the wanted man!". Out of fear of being discvered by someone less friendly the MC leaves again. The next morning the MC tried to hop on a train again, but this time the police has set a trap. Hoping to be arrested, not killed, the MC puts his hands above his head and is tazed and goes unconscious from the shock. An unspecified amount of time later he wakes up later strapped to a chair in an interrogation room.
An interrogator enters the room, asks some questions to confirm his identity, and presents him the crimes he is charged with. From here comes a timeskip and a short newsclip on how one of the terrorists from the attack last year was sentenced to death.
Thoughts?
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No.360154
Gods for free, please give good home.
Kroa:
Huge white orb made of light, stays in paradise with angels watching them roam the clouds.
Servants: Angels, doves, mice, albino animals
Shalsk:
Son of Kroa, body is a black lion with the face of a man. Resides in the void under the world, slowly spreading corruption.
Servants:
Grey demons, worms, leeches, wasps. Currently having wasps kill any dragonflies around.
Kish-jiur:
Lord sorcerer of the realm of magic, Great jewled serpent and master of a million magics, Kish-jiur. His domain is the aether, a world that you can only enter via a rip in the void.
Servants: Lamias, snakes, eels, dragonflys.
If anyone wants something else from my setting just ask.
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No.360208
YouTube embed. Click thumbnail to play. >>360154
Read that as
>.Shalsk: Currently having wasps kill any dragons that fly around.
And im like, how big are these black iron Wasps.
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No.360254
>>360208
Honestly giant wasps that kill dragons in the service of a void god sounds metal as fuck.
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No.360290
>>360254
>>360208
> We thought Dragons were the mightiest thing to fear, but now they fear something else. And so do we.
> Titan Wasps are the size of a horse, yet move at alarming speed considering their size. They can come in any bright neon-shade of red, orange, yellow, and everything between.
> Assuming the stinger the length of a human arm doesn't outright impale/skewer you, the harsh poison pumped out by the stinger causes a sensation akin to "molten metal coursing through your veins, turning into needles and blades". The Titan Wasp also shares it's normal sized counter parts ability to sting repeatedly, and hyper-aggression to intruders to it's territory or targets it hunts.
> Despite needing large numbers (around 100-150) and heavy casualties, Titan Wasps can take down a dragon. Or rather- poison overloads its system to the point it writhes and flails on the ground in agony. Then comes the feasting.
> Titan Wasps also share the voracious appetite of the locust. While they can eat trees and other flora, they prefer flesh- preferably alive. Once the prey is unable to fight back out of agony from the myriad of stings, the surviving members dog-pile on and begin to eat while the victim is still alive. Around 25 Titan Wasps can fell and strip a dragon down to the bones within 3 hours.
> Dragons often form shaky alliances to fend off this threat- yet no dragon or mortal has ever found the source of these foul creatures.
> Stranger still is that the Titan Wasps rarely attack anything outside of dragons. Their behavior suggests they are being commanded- otherwise they would ravish whole forests, villages, and cities.
> They are beasts of magic, but attempts to use disenchantment to undo their existence has failed. It is either powerful magic, or a creature from a far off land. Neither thought is comforting.
< Creature possess Frightful Presence feat due to its twitchy movements and horrifying appearance. (The "dramatic actions" needed to trigger it include taking flight, buzzing, attacking, eating, or bug-specific behavior such as cleaning it's eyes with it's forearms)
< Creature possess a "Shatter" style ability due to its buzzing. While it's flight produces an awful drone that might install fear or distraction in those who hear it, it can intentionally buzz loudly as an intimidation tactic/warning/attack.
< Ideally, remember the 100-150 = 1 Dragon when stating. Make your encounters fair.
>>342951
>>343042
Speaking of gods, I'm still working on this on and off.
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No.360292
>>360290
Thanks for the lore add-on man.
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No.360404
Magic items for free
A shield that's actually an Old Dwarf that got a raw deal from messing with the fae.
When taking him for repairs:
>This better be a DWARVEN blacksmith yer takin' me to, son
>If swear on me father, if they ruin my engravings…
When used to bash an enemy:
>That's right son, now hit 'em harder!
>I'll smash ye focken 'ead in!
>RAAAAAH!
When placed on your back
>I've got yer back
>Don't worry, nobody's following ye
When struck:
>Use that sword fer something, son!
>YE RUINED ME DAMN BEARD!
>Drive me closer, I want 'ta bash 'em
If you try to deal with Fae:
>Don't ye fucken dare
>Prisoners mask
An iron masked helmet with a black and red cats eye painted on the forehead. It emits a low hum when near magic users and causes any magic around it to become weak and the caster, unfocused and dizzy. When worn by a magic user, they cannot use magic at all until it's taken off.
>Eldritch scroll
This scroll, made in the depths outside of time shall summon an outsider of our realm for an hour, what kind summoned is random. The scroll texture is wet, leathery and soft, but is incredibly heavy.
>Yolgs truth
An old rusted amulet with a cracked jade in the middle of it, this old piece of jewelry allows you to speak to spirits.
>Ruinous eye
An orb with a dragons eye inside, holding it infront of an enemy will cause them to rot from the inside
>Lovers locket
A locket with a mirror on the front, putting either a drawing or the blood of that person inside the locket will let you see them from a birds eye view.
>Twin Dukes' Charm
Necklace of adamantine fangs, once worn by the twin dukes of the City Below. The teeth glint with ancient ichor.
The twin dukes were two kobolds who delighted in the art of tooth and claw, replacing their teeth with fangs of adamantine as to better devour their numerous foes.
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No.360408
Secret societies
>Leviathan Guard
An ancient order of knights that meets up once every month to keep an ancient beast known only as The Leviathan in chains.
Flag colours are gunmetal grey and dark blue and its emblem is a skull with tentacles coming out of its mouth.
>Fae union
A relatively new group that seeks to merge the real world with the Fae wild. The flag colours are Jade and Purple and it's emblem is a eye made of grass and roots
>Students of First Hunters
This society seeks to destroy civilization and have eveyone return to tribal eras via use of ancient magic. Flag colours are tan and red and it's emblem is a spear.
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No.360625
Compass that points true north
Endless salt and pepper shakers
Endless match box
Candle whose flame flickers toward a path that leads you outside
Retractable 10 foot pole
A lucky pocket knife that lets you open one lock a session
Monocles that can see the weather
A cast iron pot that never seems to burn the meal
Magically comfortable socks
A book of small random facts about the setting. PCs can help add small ideas or you can remind them of the applicable lore
A small silver bell that when tied to you shoe keeps away snakes
A bell that summons a mute, but helpful spirit from nearby.
Jar of spiders that weave a hammock and return whenever opened.
The jar may need to be "fed" either rations or dipping ones hand in the jar and taking a slight amount of damage/lethargy poison effect.
A cursed hammer that makes any building it has hammered even a single nail into uncharacteristically dangerous. Staircases collapse, windows shatter in the breeze.
An abandoned coop for carrier pidgeons, now overrun with Crows. The Crows collect bits and baubles from around town and upon inspection they are weaving minor magical items into a protective tapestry that conceals the nest. Offspring raised in the nest are becoming stronger from the magic field they are growing in.
Shoes that reorient the wearer's gravity to any surface the shoes are walking on.
A mask that can magically appear to be the head of any specific person. Includes voice alteration. Does not alter the body.
A simple crystal lantern that glows with a steady, strong light. Far cleaner and easier to keep lit then a oil lamp or candle, they are prized by nobility and anyone that can afford them
A ring that makes the wearer filled with an emotion based on the colour of the rings gem, for example, ruby mood rings make people irrationally angry, all the fucking time.
A length of rope that speaks out all the things everybody holding it have in common, whether anybody knows them or not. It does so in Morgan Freeman's voice and always starts with the least relevant and meaningful things but it never lies and will go through everything eventually.
Coins that are finely engraved and made of an extremely soft, easily breakable metal. Each coin has a spell stored inside of it. When this coin is crushed in one's palm, the user can cast the stored spell once. If broken by other means the spell will go off, sometimes causing odd, completely random effects, depending upon the spell.
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No.360633
I've been thinking about a 5e homebrew where resurrection materials are a total pain in the ass to come by.
>Setting is an arabic city with all the works. Bazaars, kebabs, belly dancers, scimitars, etc.
>The main export of this city are gem stones. Tiger eye, sapphires, emeralds, and most of all, diamonds.
>Kingdom is ruled by a king with a silver tongue, but has somehow prolonged his life past what is expected for a human.
>The king's right hand man starts to speak on the king's behalf and spreads propaganda that resurrection magic has attracted devils to the material realm.
>Over the course of five years, any diamond of value is confiscated by the city guards and substitutions for spells that require diamonds. An example would be chromatic orb where the damage type you want must correspond with a specific gem stone.
>Good aligned faction would be an underground network of rebels that raid city controlled diamond mines and eventually siege the king's castle.
>If a player is playing an evil wizard, warlock, or sorcerer, then Acererack struck a pact with that player to shove a shard of the soul monger into the heart of the king. He is the one prolonging his life by being constantly resurrected by a powerful life domain cleric. Doing so will seal the king's soul in the soul monger.
>Would want to throw in a few memorable encounters that I've been thinking about: a drow elf that attacks by using his shadow that is shaped like a giant werewolf; a druid who's mount is a purple worm, etc.
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No.360645
Well, I guess i'm debating actually running a game again and I thought I would scrounge the Yard Sale (and new submissions are definitely welcome for Dndesque Traditional type game).
As for my contribution:
>I always wanted to start a game with the usual pub and quest giver and all that, but he immediately gives the players a deck of many things (and as a campeign buster, going with it at the start seems safe) and if the GM is lenient perhaps taking out some of the less fun things.
Turns out entire legions of old wizards are passing out (poor) copies of the deck of many things as part of their research into the symbology of the deck t o create the master deck where the user only draws what they want and they have the option of 'moving' the effect they draw onto their enemies.
Needless to say an entire cult of mad wizards afflicted with various curses and boons from the Deck of many things (all themselves clones portrayed by the guy who plays ball from SG1).
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No.360675
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No.360715
Mer: Toad people from underground the great swamp, nation is at war with the Durn elves.
Kolsa: Lizard people from the
great swamp.
(Greater:Large lizards like crocodiles/Lesser:Small lizards like geckos)
Human: You know humans? Yeah.
Orc: Tree dwellers that live in the great swamp as guardians
Dwarf: Living stone dudes who rebelled against their elven creators and killed most of them.
Elf: First descendents of angels, now only remaining in forests and raided human settlements.
Durn Elf: Elves who fled underground to escape the massacre, live underground and move from spire to spire.
Mac: Golems made by a long dead species, each golem holds
the soul and personality of one.
Golems: Macs that run on A.I instead of souls.
Beastmen: Offspring of the humans who carry the Wildling curse, these people have the features of one or two beasts, such as Satyrs or Gnolls, as they breed with other beastmen they become more like beasts.
Race notes:
Durn Elf:
Extremely tough, calloused hands with hardened nails for digging and climbing through gravel and packed soil. I also imagine they have leathery, discolored skin from the moisture and humidity.
Thermal pits ala pit-vipers so they can 'see' heat.
Dwarf:
Hard skin, very rough to the touch. Beard is mostly whiskers used to detect ore and gives a sixth sense when underground.
Kolsa:
Lesser kolsa are slaves to the greater, usually 2-4 slaves a person.
Mer:
Not smart, can't build complex things.
Orcs:
Don't leave the swamp much during their life.
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No.361872
An earth gensi that has a disease that hardens his body. The hardened parts turn a dark grey. While this disease makes him extremely durable it will inevitably make him unable to move. Due to the rarity of gensi's, let alone gensi's who have had this disease, there is no know cure. He wanders the lands helping travelers, tanking mainly, hoping that before he unable to move that he can make some kind of difference.
A blacksmith who considers his works to be sacred. After decades of his commissions being used for heinous acts, ritual sacrifice, pillaging, murder, etc. He vows to hunt down his works and enact justice on those who stain his works with indecency.
A magician who has no magical capability just an extremely high bluff and various trick objects, false bottom in top hat, a wand with gun powder laced in the end, flash paper. He insists that he is in fact the greatest wizard to ever exist.
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No.361949
>>309024
Check out the battle of Athens, a bigger version of what you described after WWII
https://en.wikipedia.org/wiki/Battle_of_Athens_(1946)
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No.362091
The planet is long dead, or should have died long ago. Unaware of what they had done, the Dwarves unleashed a long slumbering evil locked in the innermost casms of earth. The civilized races saw the effects as a sign of the end times, and the wise men of the time created a poison that would put them into a deep sleep, so that they would not feel the end of days. Years later they awaken to see that the world has changed, and that apart from there Grand Citadel, the known world is unrecognizable. Those that had not drunk of the poison are mostly long dead, and their offspring are nothing more than vampire like husks that serve the Fallen planet.
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No.362092
>>362091
Continued.
Party would wake up in a prison cell, the doors rusted and such, making escape fairly easy. They'd have to roll to see what they remember, and eventually they find their way out and into the courtyard, with very little opposition. There they find their captor, who is the opposite alignment (evil if they are good aligned, good if evil aligned) with a band of ragged and visibly exhausted soldiers firing arrows and fighting off hordes of barbarians as they try to mount the walls. The characters can choose whether to fight against the former captor or to join him. If they fight against him, they receive a good amount of experience points at the beginning to set them off, or if they join him they have a secure home base. Gave the idea to an old DM. He didn't like it, but maybe someone here will.
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No.362097
Take old monsters. Genuinely, people have been coming up with scary stories for literally millennia, there's plenty to choose from. For example, I've made a boss out of the ancient Mesopotamian demon, Lamashtu.
Lamashtu - Emperor of the night, consumer of infant flesh, drainer of maternal blood.
Lamashtu appears before the player as an avian, winged figure, with a lion-demon’s head. It has feathers darker than night, talons longer and sharper than daggers, it’s head bears a disgusting face, the skull of a lion with mangled razor sharp teeth, two pointed curved horns, like that of an impala, and eye sockets as black and empty as its soul. I stands 10 feet tall, its wingspan is 20 feet, it weighs nearly a half ton.
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No.362233
I have one short campaign idea that I don't think will ever see the light of day. It was originally for Pozfinder, but probably wouldn't work mechanically all that well. The heroes are hired as cheap bounty hunters to retrieve a massive shipment of gold stolen from an armored transport. The thieves are an Ocean's 11 style group of specialists who went their separate ways after the heist. Each one has his own motives and alignments. The campaign is a combination of piecing together what is going on while defeating the 9 thieves.
The story in the background is that the kingdom is planning to go on offensive in a war, because the other kingdom supposedly assassinated him. It's a ruse however, as the assassination attempt was from the prince's own country and he survived. The prince is now working to stop the war and take the throne by force.
Here is the information on each of the thieves:
Mirror Lioness: a paladin from a foreign country who was tasked with sabotaging the country to prevent them from starting a war. She is planning to take her share of the money over the border. She will offer to duel one of the players for the money out of fairness, provided the rest of the party upholds the deal if the one player loses.
Bashful Dragon: a neutral good wizard who has disguised himself as a friendly item shop salesman. He sells items to the party and keeps an ear out on what they might be up to. He has spent his share of the money creating magic items to aid the poor of the city. He is also friends with the next person on the list. He is not expected to be found out. Instead as the campaign ends the PCs will be told that there must have been another thief, because a share of the gold is still unaccounted for. They might go to his shop and find that he's disappeared with everything of his, maybe leaving a note for them letting them know he was the ninth thief and what happened to the money.
Liberating Hedgehog: a chaotic good rockstar bard who uses the money to throw a big protest concert against the king's campaign to start a war. The PCs won't find out he's one of the thieves until right before his concert, where they will have to fight him and his band on stage.
Midnight Spider: A lawful neutral spy in service of the prince. He was the one who intercepted the encoded communication on when and where the shipment of gold would be transported. He will attempt to ambush the PCs at night with a band of subordinates. His ambush is where his subordinates throw bright glowing paint bombs at the PCs, painting them as targets. He is hiding up between buildings where he has set up a bunch of ropes to make a network he can travel across by tight rope walking. (He also has special hooked shoes that keep him from being thrown off the ropes to his death) He uses a bow and will attempt to snipe at them, requiring the PCs to use the buildings as cover in order to evade him long enough to get close to attack.
Whispering Falcon: A true neutral druid who uses birds to spy on the party. He will be found when the PCs follow one of the bird spies back to him. He uses flocks of birds to attack the PCs. He has no need for the money, and simply wishes to prevent the destruction of the wild lands between the two countries.
Snaring Oppossum: a chaotic neutral trapper who has spent all his money creating a maze of death traps for the PCs. He may also have some other tricks up his sleeve, like a potion to play dead if caught, so he can sneak away when the players aren't looking.
Debutante Fox: a lawful evil kitsune who has used the money to feign being nobility with expensive magic items and jewelry and has duped some count into courting her while she spends his money. The players will either have to diplomance their way to find her, or break and enter into the count's estate to nab her.
Undeath Badger: a neutral evil necromancer who has spent the money acquiring a magic item that allows him to move stone and earth at will. He will have an underground lair filled with the undead that they will have to cut their way through before fighting him. He may attack them by sending undead minions after them, or ambushing them by coming out of the ground when they least expect it.
Standoff Bear: a chaotic evil crime boss who has used the money to buy guns and bombs for his henchmen. He's holed up in his mansion, ready for a frontal assault from the PCs.
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No.362235
>>362233
sorry mistake there. this
>The story in the background is that the kingdom is planning to go on offensive in a war, because the other kingdom supposedly assassinated him.
was supposed to say:
>The story in the background is that the kingdom is planning to go on offensive in a war, because the other kingdom supposedly assassinated the prince.
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No.362297
A small village has a revered local hero who fights off monsters terrorizing the local countryside. If the party investigates things further it turns out the hero is actually summoning the monsters from his own portal, then easily dispatching them to gain fame and glory. When the gig is up he drops all pretense of heroism and fully opens the portal, extorting the village for nothing more than a promise of letting him leave with his money.
Offtopic, this is a extremely useful thread. Lots of good ideas I'm going to use in my use in my games in some form or another.
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No.362306
A paladin from the old age goes to the defiled site of his God and finds a helmet of one of the heroes of his youth. It has, too, been defiled and emits a fearsome aura. He, the final enemy, fights a one man war against the new gods.
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No.362331
>…but grandfather, the dwarves are such brutish creatures - they drink, and they swear, and they smell…how could you possibly admire them?
>Well now, don't judge them too quickly. It certainly is true that personal hygiene and table manners are not the strongest elements of their culture, but they still can perform feats of craftsmanship that rival - more than often, outshine - than of our own. Why, you should see the Heaven of Dunlair!
>Huh? I never heard of such a thing.
>Listen well, then: Back when your old grandfather was still young (which, admittedly was a long, long time ago), he made his fortune as a merchant in the trade caravans that still move back and forth between the lands of the Elves and that of the dwarves, and so he had the chance to see a great many of their fortresses. Each of them had a wonder of its own - be it the mushroom gardens of Falwick, the golden bridge of Ansfirth, or the grand smithy of Rahkan, fired by nothing less than the molten rock of a fiery mountain itself. But above and beyond all this, there is the Heaven of Dunlair!
>Perhaps too excited from this memory, the grandfather of young Findolfin fell into a burst of coughing, and it took several deep gulps of wine until he found his voice again.
>For in Dunlair, you see, they had carved out a hall, carried by gigantic pillars, that was so broad that you would run out of breath if you walked from one end to another; so tall that you could barely make out the ceiling if you raised your head and pinched your eyes. This alone would have been a considerable achievement of architecture on its own, mind you. But it was not enough for the dwarves. No, they spent the next few decades - what do I say; centuries! - embellishing this very ceiling with all the gemstones that they could find in the labyrinthine mines that run under the fortress proper. And then, when the watchmen loudly announced that night had fallen upon the world, hundreds upon hundreds of feet above, they would light the torches with long, metallic poles.
>The old Elf sighed, clearly lost in nostalgia.
>Do you know what their lights revealed, Findolfin? A night sky. Beaming and brimming with a hundred-thousand different gemstones transformed into stars. Were it not for the fact that you knew you were deep underground, were it not for the titanic pillars surrounding you; no-one could fault you for believing your were out in the wilds; under the nocturnal heavens. But even that would be wrong, for whenever I look up to a starry sky, I cannot help to think that it is a sad imitation to what I saw back in Dunlair.
>Another burst of coughing, more severe this time.
>I have seen a great many things across the centuries, Findolfin. But if I had to choose - if I was given a single place I could visit once more before my spirit departed this world for the next - I would like to go to Dunlair. Falling asleep for one last time under the glow of its stars is something I would not be entirely averse to.
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No.362343
From a thread we had about Fantasy Holidays a long time back
>The March of Heroes
In a certain Kingdom on roughly the same day every year, the heroes of old return to the realm of the living to parade their way through the main street. People come from far and wide to witness these godlike beings of legend, wrapped in armor and ancient artifacts of unfathomable power, living embodiments of strength and brilliance. These warriors of all kinds from all over the world and from eras long forgotten, each served the world in some way. Some died while protecting the order and others passed peacefully, but all who march are considered heroes in the eyes of the Gods. Many come just to bear witness to such a magnificent sight, other families come to offer tribute to certain heroes who may have saved them or their ancestors in the past, and some come just to see if old friends were able to make it.
These heroes make their way to the gates of the castle, where the King is expect to welcome them in and treat them to a magnificent feast as thanks for their service in the past and future. The party that ensues is something only a privileged few have the honor of participating in. Although, for a living hero to participate or observe such a thing is considered somewhat taboo, as it is considered that the proper way to attend such an even is to earn your place as that table like everyone else did.
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No.366053
Rift weapons are a type of WMDs stockpiled (but almost never used) by the Terran League, amongst other forces in the Milky Way. Capable of punching a not-so-clean hole straight through the space-time continuum itself, rift weapons are only employed with great reluctance, given that the collateral damage caused by the dangerously unstable warheads is catastrophic at best and fully unpredictable at worst. The areas swallowed by warheads armed with these devastating projectiles has ranged from anything between capital cities, to planets, to entire solar systems.
Often likened to the atomic missiles used during the Cold War era of Earth, Rift weapons chiefly exist as a means of deterrence between interstellar civilizations; with the threat of mutual destruction usually sufficing to halt what might otherwise evolve into orchestrated campaigns of genocide over one form of dispute or another.
The actual launch of rift weapons is exceedingly rare, and only performed with the utmost reluctance. One potential example was the rift strike against the omnophagic fleet of the Skeirr, which successfully annihilated the invading attackers, but also led to the permanent loss of the Zihashi system; with a total count of nearly 20 billion casualties and lengthy days of mourning observed in nearly all civilized areas of space. Another notable incident was the launch of five rift weapons against the capital world of the Dan'Hir as authorized by the aristocratic government of the Ulhime species - notably not only because an estimated 45% of the entire Dan'Hirian population perished as a result of the detonations, but also because the attack caused planet-wide riots and uprisings on virtually all core worlds of the Uhime race and eventually led to to the transition into the relatively peaceful theocracy for which this civilization is generally known for today.
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No.366651
>>362306
>I feel like the new gods thing is such a goofy (and great) idea from the comics that gives an interesting factionalism to a game without resorting to allignment/planar/whatever based nonsense.
<besides the pc's self uplifting themselves so they can grant their own spells by self flagilation every night is too good.
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No.366991
>>36665
I was thinking, as every group I played with are mostly chaotic neutrals with a 'love for all races', that the new gods would be basically the equivalent of a fantasy 'co-exist" or whatever movement. Mortals, mages and techpriests that promote 'equality' in everything.
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No.367442
I was thinking of how to design factions for an RPG setting. Obviously, the setting affects factions and vice-versa but I'm still thinking of bouncing ideas back and forth. I was thinking of a faction based heavily on the Guild of Calamitous Intent from Venture Bros. The idea was perfect for a war like faction with an honor code that is not based on morality but temporary truces, tactical alliances, and threats of escalation. Originally, the idea was intended as an old world faction in a post-apocalyptic setting morphed into a religious cult thus having a lot of wiggle room to be vague. However, it still begs the question why would super villains team up? DC's Legion of Doom is mostly made out of necessity and is really short lived but Venture Bros' Guild of Calamitous Intent really captures the bureaucratic and hierarchical nature of an organization turning it almost to a day job. Obviously, it isn't something to be taken seriously but I think that it would be interesting.
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No.367459
>>367442
probably for the most part because it pays better. Evil has every reason to be lazy and brutal, which is honestly like 9/10 reasons behind corp culture.
Contrary by nature, Contractual by necessity.
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No.367478
>>367459
I don't entirely get what you mean but I going to assume that you mean most people take path of least resistance.
The end goal of the faction is world domination/world peace and all of its rules are intended to reach that end. The cult basically worship this text and try to phrase it as a religion of peace while practicing its violent beliefs.
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No.367480
>>367442
>Why did you hook up with Evil Inc. Anarkill? I thought you hated anything that wasn't complete anarchy.
>Well, I just had a kid and with this economy I need the pay. Bank robberies just don't do it anymore. Also, they have a great benefits package if I die fighting a do-gooder.
But to be serious, if you're going the venture bros. route maybe you could reveal later there is also a heroes organization that is serious shit and they are in a cold war scenario between the two of them so villains get membership to have protection from random assassination.
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No.367571
>>367480
That is pretty much a given. I also like the idea of psychic attacks towards sleeping people being banned in both sides.
>Wait so I can only use my powers after I tranquilize them?
<No, Dreameater. You can use Knock out gas.
>Attacking people in their dreams literally my modus operandi. My powers are completely useless when people are awake.
<You don't see Knightmare complain and he is rank 8.
>Knightmare is 7 foot centaur with a magic sword crafted by the evil clone of the Lady of the Lake. I don't think that he is particularly handicapped by this regulations.
<Look. You are barely rank 3 much less rank 5. We aren't going go to a psychic war with the do-gooders just so you can fail at kidnapping the president. It is just going to end with a fist fight between Dr. Caffeine and Morning Joe.
>Then what is that shit about "Your unique skill will be useful for our cause.".
<For fuck sakes, we have five doomsday weapons pointed at the Earth. Why do you think we keep you around for?
Normally, I hate this sort of stuff but Venture Bros somehow makes it work.
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No.367575
>>367571
In a more feudal type society wouldn't you need a big bad to keep everyone (including the heroes) inline? If it's league of heros vs monsters and villains organization someone has to be able to equalize the two sides and ensure that a single rogue attack (by someone outside of the orgs bent on upsetting the balance) dosen't fuck stuff up.
>Maybe someone like Equinox from BTBATB or even Zarus (the noonday sun equally illuminates and casts in shadows any object or some such nonsense).
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No.368230
Years ago the party (or noble background adventurer) fought an enemy of the state and allowed him to live, forcing him to leave the country. Years later, as the players gain in power and knowledge so does the kingdom. It is an age of exploration, and the party sails to new lands. One of the lands they come to has a primitive looking people, who fanatically worship the exiled man. Individually they are no match for the party, but they are experts in ambushes, and they desire vengeance.
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No.370331
Located in a very scenic spot on the northeastern shoreline of Medua, the Sappoti Villa was constructed by the eponymous archmage, a woman that not only was one of the most powerful conjurers of the known time, but also had more than a knack for architecture. Combining both hobbies in a practical experiment, Sappoti constructed a house that is stately in its own respect, but has one particular room (or rather, corridor) of interest.
Crossing this corridor and opening the door at its end will lead the visitor to a room that connects to a similar corridoor. Which in turn leads to another room with a corridor, and so forth. Simply put, each time a visitor enters the "entrance" corridor, another room and corridor will be created, which in turn lead to another pair of the same setup. Research has proven that the rooms so generated come in no less than forty-six different variations ranging from parlors to baths and even large, open atriums, but all of them inevitably have another corridor linked to them. The rooms will form branches of inter-connected rooms that will only collapse one hour after the last visitors have left them (even if said visitors entered the current branch long after it had been created).
While the magic that generates more and more rooms for the house is astonishing, there is a minor flaw in it - the deeper one ventures into the newly-formed rooms, the less they confirm to classical realities. In the first ten to twenty rooms, this may be seen in objects that are seemingly floating or completely missing, but the deeper one ventures into the newly-created rooms, the more common and drastic these anomalies become - rooms may look like as if they were melting, may have holes into nothingness in their floor or walls, or may have objects such as a pillows made up from entirely wrong materials like wood. At the 256th room (which apparently is the maximum limit), half of the room simply will simply end in a black maw of nothingness.
Despite of these issues, the Sappoti Villa is a safe place to visit - contrary to popular rumors, the rooms build up by the villa will not collapse if only one visitor is remaining inside of the current branch, and the monsters that supposedly appear beginning in the 65th room so far can only be attributed to an overactive imagination.
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No.370351
>>367571
>Normally, I hate this sort of stuff but Venture Bros somehow makes it work.
I think it's because they themselves point out how stupid this all is, but then at the same time give real, actual reasons why it would be the way it is. just enough that you accept the goofiness, but don't doubt the motivations of the characters. And the Characters drive the show.
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No.373107
I've been meaning to toy with this idea for a while.. well, several years, really. I had intended to adapt/upgrade Toon to be usable as a system for an Adventure Time RPG. This was before Adventure Time became consumed by cancer, of course. Either way, one of the things I wanted to do as a central mechanic was Mad Lib style plothooking. Literally putting together several short prompts where the GM goes around the table and each player tosses in a few words and then you have a ready to use opener for your game.
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No.373280
YouTube embed. Click thumbnail to play. >>370351
Venture Bros. is one of the greatest examples of world building in any media. It's so self consistent and put together so expertly that from season to season they can just keep increasing the absurdity levels of the plot and the basic framework is sturdy enough that it can handle whatever they put in there. Venture Bros. began as a very earthy parody on Johnny Quest and Scooby Doo, but you look at the ridiculous super-hero capeshit that's going on in the latest season which is being played almost completely straight and might not even count as a strict parody anymore and you can't help but appreciate how naturally and seamlessly the tone and scale of the show transformed over time.
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No.373281
>>373280
Damn, I wish I'd kept up with Venture Bros, because this aggression level system would have been amazing for the superhero game I'm running.
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No.374162
a planet with 3 distant, young suns.
extremely bright sometimes, and still cold.
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No.374172
>>374162
>Is this the genesis of the hypothetical brightgrim setting.
<Ice everywhere, 3 suns sparkly as fuck.
>Everyone is killing each other and burning each other alive for the last scrap of embers to hold off the cold.
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No.374185
>>374172
That could be the hallmark of brightgrim.
Where nobledark is standing resolute in the face of evil, and grimdark is the staving off of evil, brightgrim is too concerned with survival to care about morality. Things will get better, in time, but that preferred future is so far off that even pining and planning for it is seen as a waste of resources.
<It's nobody's fault that the Jacob clan's generators went dark that day. The Wilks did not resent them for laying siege on the holdfast, it was the logical move, securing limited resources for their sizable group. The Wilks preferred to see the silver lining, whoever won was going to have extra meat.
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No.374205
>>374185
> Being Lawful Good
> When there is only the Law of the Jungle
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No.374249
>>360106
>Homare
Artist is ODA NON though…
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No.374684
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No.374796
The Sleeping City
>Originally a rich trade city
>Also known for the large complex of underground caverns in which the population would seek shelter during military attacks (think ancient Cappadokia), dating back to the city's humbler days
>One day, a nearby volcano breaks out, bombarding the city with rocks and ashes (Pompeii 2.0)
>Townsfolk panics, flees into the underground part of the city to find shelter from the fiery projectiles
>Unfortunately for them, the seismic activity which triggered the volcanic eruption also burst several subterranean pockets filled with lethally toxic gases. Said pockets are right under the underground retreat
>Those who made it to the underground retreat get gassed (often while asleep), while everything above the surface gets buried under a thick coat of ashes.
Fast-forward
>The Sleeping City (and its treasures) still are largely untouched, the toxic vapors making accessing all but the uppermost levels plainly suicidal without appropriate gear or spells
>Even worse, the city's inhabitants may be a bit sleepy, but the longer any mortals remain in its winding corridors, the more of them wake up in the form of howling wraiths, envious of the living and fully intent to make them join their ranks
>The rising number of Undead infesting the site because novice adventurers got themselves killed in it eventually caused the local ruler to quarantine it, establishing a military outpost above the entrance to the Sleeping City to prevent the stupidly foolish from adding to the wraiths' numbers.
>Needless to say, an underground retreat of this size has far more than one entrance, even if most of them will have to be found and dug free from beneath a thick crust of debris first.
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No.376131
There is a legend that has been passed from generation to generation in the Empire. To the far north, far beyond the realms of civilization, past even the wild tribes of the frozen wastes lies a large gate guarded by two giants. The gate stands above man and giant, the designs and markings on it are visibly not of this world, and few mortals know of it's meanings. The gate is said to guard the tree of the heavens, a mushroom looking tree made of fire and smoke. It's said that this tree is what had brought forth the gods.
In reality it is the site where an alien prisoner transport ship fell. Very few of the guards survived the impact, and when they came to the primitive inhabitants of the world they were seen like gods. To this day the prisoners remain in a frozen state, until the day that reckless adventurers free them in search for gold and glory.
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No.376281
The land has fallen into hard times, for no good aligned creature lives. The armies of Gruumsh ready themselves for a series of battles with their mortal enemies the Hobgoblin and Goblin alliance. The only thing standing in their way are the cities of man, where the players start their adventure.
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No.376655
I may return to this idea and try to develop it at some point, but I had an idea for a board game based around the concepts of Final Fantasy and JRPGs. Essentially, the idea would be that the fantasy world needs saving and each of the players are heroes who have departed from different parts of the world to save the world.
The board would be your world, containing various locations, dungeons, and points of interest. The players would each draw a card to determine their heroic origins (hometown burned down, villain is their brother, stumbled upon a magical artifact, amnesia, etc) and start moving from there. The threat facing the world would also be randomized, giving different goals to determine the flow of the game (collect X amount of MacGuffins, kill the evil emperor, go to the moon and kill God). As players move through the world, going to different towns, they'd draw sidequests which help them gain resources and recruit party members. Each player would have their own party and would be competing with each other to get stronger, find better gear, take on those absurd super secret sidequests to kill the ultra bosses and get the best magic and loot, and then go and save the world, thus winning the game.
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No.376702
>>376655
>not katon nor suiton but futon
God dammit my sides
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No.376760
>>367442
I wanted the post-apocalyptic version of the faction to be an analogy for the religion of peace. I didn't wanted to incorporated any Arab culture because I wanted to focus on the religion in itself and I wanted to avoid the inevitable backlash. So the super villain organization backstory was necessary. I couldn't just superimpose a different real-life culture's imagery because it gives the wrong impression like in this image. It is suppose to represent the moral relativity in modern world caused from being far removed from the reality of the matter. It is meant to be a deliberately evil faction to represent the logical limit to moral relativism.
On an unrelated note, I had a thing in my head that vampires despise Muslims. Does that make sense?
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No.376761
>>376760
>Vampires despise Muslims
A funny joke, anon. It's as though muslim society was crafted over long centuries to perfectly hide vampires, male and female. Not a cross to be seen, mandatory heavy clothing to block the sun, harems for pleasure and food, nobody minds the streets being unsafe, positions of power that are never questioned or examined, and if you study the 'good book' long enough it will make you sound virtuous and correct in any situation.
Unless you go with the whole geometric shapes being the real cause of their symbol fear, in which case they couldn't take a step into a mosque for the mandatory prayers.
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No.376762
>>376760
it makes sense if Vampire origins are wrapped up in christs story or even if they respond to the cross brandished with faith. They would of course detest the false prophet of an uncomprehended Deity. It could also be a racial thing as traditionally Vlad fought the Turks.
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No.376763
>>376760
Islam specifically condemns the consumption of blood of any kind, which is why they drain the jugular when they slaughter their animals. Christianity tolerates animal blood consumption, despite the Apostolic Decree forbidding it. This means it would be harder for a vampire to hide in Muslim society, as he could not for example hide his victim's blood in blood pudding or black sausages.
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No.376774
>>376762
>It could also be a racial thing as traditionally Vlad fought the Turks.
I was thinking of something like that. CWoD seem imply that a lot of vampires are technically Christians. There is also this scene. I don't read a lot vampire stuff so is this a pattern? I would imagine that Dracula himself would most likely distinctly not like Muslims. Doom is being a fag here.
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No.376777
>>376774
>Doom being a fag here
His country is comprised of uplifted Gypsys, and possibly based on Latvia which suffered under Teutons for centuries. His perspective is about that of Irish at the peak of England's bullshit, a little clouded by rage and ostracism. Besides, immigration to Latveria is notoriously difficult, making it something like a cross between Luxembourg and Bulgaria.
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No.376902
>>376777
It is the whole thing about saying Islam is a problem being racist. Islam isn't a race. Muslims are not a race.
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No.376915
>>315406
I'm going to have to run this, but I think I'll go with super-plagues.
In addition to making the setting less sci-fi magical, it just makes everybody much more divided.
Destroyed transportation, very different pockets of society, distrust of outsiders.
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No.376962
>>376774
Vlad had a hard life. Pic related.
Combine that with other stories of how Crusaders dealt with them (killing a town where everyone claimed to be Christian/Catholic in case any of them were Muslim) and the knowledge of how they act today & how doggedly they drive to their goal,
There is no shock in what he did to send a warning to others.
Vampires are as old as time, but I wonder if the idea of twisting Vlad into a monster was due to (((someone))) not liking what he did?
Back on point
>>376760
You've got someone who will fight to the death, and is happy to kill themselves to kill you. It doesn't make an easy meal.
Plus if we go with Christian vampires (a being that got it's powers via bite and/or rejecting god) then the blood of innocents is nicer, while the blood of heathens and sinners isn't.
Though I think you could do biological vampires (bite + blood transfers like an STD) and religious vampires of any religion (ritual to become an anti-paladin of that religion and game great power… At the cost of the symbol being horrifying to you. :/ )
>>376763
It's hard for any being to live in their society that isn't one of them. It's Spanish Inquisition turned up to 11, and every civilian you see willing to report your ass out of dedication or fear.
With a race as long-lived as a vampire, it's easy to see why they'd fear their religion becoming world wide- or any religion/ideology that pry's into private lives or encourages it's populous to be vigilant. So they'd hate most religions and goverments, and seek to corrupt/undermine them. Maybe even set-themselves up within those groups to become powerful, undermine a future enemy, and find victims easily (while using power to hide their actions or prevent accusation)
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No.376965
>>376962
>twisting Vlad into a monster was due to (((someone))) not liking what he did?
It probably wasn't the first and it wouldn't be the last.
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No.376988
Anyone care for a setting based on Megaman.EXE? (Cyber world, most enemies are viruses, major bosses and NPC are directly based off or inspired by the Robot Masters, etc)
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No.376996
>>376988
Either post it or don't bother asking. That's what this thread is for.
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No.377008
You know I read some Trokia and I want to play an Over the top 2000AD type setting with many small world (think the mass of the world compressed into something more radious wise like the moon, little to no axis tilt) where the universal plane is coated with a disk of literal magic that dispells gravity in a small radious (and attracts loadstone) to such a degree that lodestone kelled schooners are in the process of sailing to other planets (also on the plane) and sailing between the moons of NotJupiter, while the rings of NotJupiter act as a natural reef for this Bifrost sea that covers several AU squared.
The elves live in rainforests emerging out of this solar sea and are natural spacers (said to have originally emerges from other worlds) where dwarfs don't truck with gravity repulsion and instead use massive gravity (and rune) feed impact sleds to spread themselves (detaching or rebuilding mountains from the poles to the equator underground to collapse the surface and sheer the moorings before hurling into space on a delta moon full of dwarfs and accelleration.
The night sky would be full of the "Close Stars" of hundreds of nearby worlds in a strange dance while the "old stars" twist and turn their merry way, beaconing of the vast expanse past the solar seas.
Oh well, I will never get a chance to play it. I hope someone finds the idea.
The Elves and dwarfs of the setting are the tropical human/ nordic human varities
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No.377540
Wrote this up about 2 years ago:
Skull Spiders inhabit warm jungles and swamps, and are around the size of a large dog. Their legspan measures approximately 4 feet and they stand approximately 2 feet tall. Their hair varies in color, and can be black, gray, or mottled brown. Most spiders have reddish streaks in their hair. The most striking feature is the human skull which encases their head, acting as a sort of natural helmet.
While skull spiders do not create permanent nests, they do have spinnerettes. As a hunter, skull spiders stalk prey, preferring to jump from the canopy onto the back of the victim. The surprise element gives them time to inject them with its potent venom. Victims are paralyzed almost immediately, collapsing to the ground, which allows the spider to capture it in its strong webbing. A single corpse can last a spider weeks, or even months before it must hunt again.
Skull spiders reach full size in about 4 months, and are sexually mature after 6 months. They breed around twice a year, each cycle producing a clutch of 8 to 10 eggs, which are the size of tennis balls. A pregnant spider will seek out a fresh target to lay the eggs in, as the eggs are typically laid in the mouth of a paralyzed or freshly deceased corpse. However, if no food is available, the spider will lay them in a favorable location.
These eggs hatch after just two weeks and the babies will fight for dominance for the food source. The winner will eventually grow around the skull of the victim, giving it the species' fearsome appearance. Because they wear the face of their victim, it serves as a way to identify specific spiders. Those that are shooed away, or eggs laid without a corpse nearby will generally not reach adulthood. However, seeing a skull spider without a skull is not uncommon, as skulls can shatter, and there are occasionally exceptional survivors that reach maturity. Skull spiders live for around 5 years on average, although some are known to reach 8 to 10 years of age. As they mature, their hair fades in color, eventually becoming a charcoal grey.
As these spiders tend to be immune to other skull spider venom, their venom sacs are in demand as they can be used to create paralytic poisons, as well as antivenom to treat victims. As their four hind legs are as muscular as a human's arm, these are also popular as a delicacy. Their webbing is occasionally used for spellcasting, although webbing and eggs are used in alchemy as well. Finally, because these spiders wear the actual skulls of their victims, the next of kin may wish the skull returned.
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No.377668
I had an idea for sci-fi/alien elves.
Basically keeping some elfy traits.
> They breath carbon dioxide and exhale air. They have large ears, and their hair can be bright neon colors like flower petals. Their skin can also have freckles, and the color of these freckles often matches their hair.
> Their planet has lots of plant life- one giant jungle (and other animals that have this breathing cycle), and animals/insects that would be typically small on our planet are large on theirs due to the extra oxygen. Fire burn a little taller as well.
> Despite being nature worshipers akin to Shinto (and a "waste no part of the animal/plant attitude), their industrial revolution went hard. A lot of animals (that breath normally) went extinct, so they went out into the galaxy to find more.
> Found Earth- which had a resource and pollution problem. So they came to mutual agreements. Trades of animals for resources (since the Elves had mined other planets as they traveled- don't waste anything), and even oxygen and carbon dioxide. Many Elves now live on earth, and their canine companions are starting to over-take earth-based dogs as pets (due to their oxygen breathing abilities giving the bonus of fresh plants in the house and a dog- even it's feces is good for the garden)
> Learning about the Earth myth of Elves amused them due to the similarities. They were happy for that to be the English translation of their name. Theories spread that red-heads were Elf explorers who crashed on earth, though Elves deny this.
> Too much carbon dioxide for an Elf has the same effects as too much oxygen for a human, a little high before serious harm. This makes Elf x Human physical relations a little intense.
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No.387251
TUNDRA
>Trans-Uranium Nuclear Device R---- Arsenal
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No.390260
Had an idea revolving around a Boy Scouts style merit badge system. Players would be young Adventurers who level up and advance in skill by completing merit badge challenges, netting them permanent skill points and specializations. There would be a general skills track that covers all kinds of basic adventuring tactics and necessities, while archetypal classes would fall under narrower tracks and skillsets, perhaps requiring an already certified counselor to oversee specialty tests once a Scout has earned the prerequisite badges to, say, take the novice Golemancy test, or attempt the Infiltration and Assassination challenge to join the Shadow Scouts.
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No.390313
>>390260
That actually sounds boss as fuck, But all the challenges would be without the skillpoints from completing them, which is a little funny.
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No.390317
>Yian-ti/Orc/Myconoid confederacy
>Yian-ti are engineers and NEETs of society but they build shit and then fuck off back to their temple cities
>Orcs are civilized and HONOROBU as well as being dipolamats
>Myconoids provide for the rest of the people with agriculture and help keep the peace
>Orcs build atop the Yian-ti's basework and make this weird amalgamation of Aztecan architecture with medieval style
this all came to me in a fucking fever dream so don't worry if it makes no sense (This is also ignoring default alignment with Yuan-ti being more neutral than assholes)
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No.390395
>>390313
>But all the challenges would be without the skillpoints from completing them, which is a little funny.
As I was typing up the idea, I thought something similar. The workaround that came to mind was that Scouts would have their base stats, perhaps a handful of natural aptitudes or knacks for certain activities, and some kind of pool of action dice. That way they'd have enough stuff from the start to attempt the easier tests, but very little, because the point would be to earn those skills and abilities.
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No.391082
>>390317
Maybe add some mysticism to make the orcs less barbaric, and the other races more agreeable and able to work together. Perhaps some sort of an object or book that causes those within a certain area to become good aligned. If the players want to stay and like it, then that's fine and dandy. If they still hate orcs, have missions where they try to steal the item and keep it/bring it back to their favored kingdom.
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No.393816
And I tell you man, the vampires are shitting themselves. Proverbially so. Because it turns out many of the younger generations and even some of the old spookers suddenly found themselves with an entirely new type of hunger: Regular food. As in, human food. And no, I don't mean humans as food.
Imagine the surprise when a creature which has consumed nothing safe for blood since a decade or a century or so suddenly realizes he needs the real stuff again - bread, vegetables, meat, you name it. They gotta chew and swallow and digest all that stuff again unless they want to come up with low blood sugar, or whatever they have.
But Tom, you say now: What's the big deal? Most vampires are reasonably well off. What do they care if they have to visit a burger chain once in a while? Hells, they might perhaps even enjoy being able to consume human food again.
But, my man, that's where the catch come in. Because they can eat that stuff alright, but actually digesting it? Nope, someone forgot to reactivate that part. To actually gain nutrients from the food, they gotta use that thingamajigs of theirs which allowed them to turn back on some of their former life functions. Most notably those for getting laid, of course, but as far as human food went, they only used it to hide they do -not- normally eat it.
''Big problem is: Keeping that trick of theirs active drains them of blood. And quite a lot of it apparently, because you have to keep it active until shit come out of the other end again unless you want to get a bad case of the runs. See the vicious cycle? They starve without blood, but they also need to eat solid foods again unless they want to starve from actual starvation. Means, they have to increase their attacks on humans to get the blood they need to eating regular food. Makes upholding the masquerade quiet hard when you have hordes of malnourished-looking punks running wild in the street.
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No.394068
>>390260
>Shadow Scouts
That is hilarious. Anyways, FO:NV had an "achievement" system which a bunch of goals (some repeatable and some not) that rewards XP or Perks.
>>393816
That makes more sense as how vampires can sustain themselves with blood. cWoD VTB is still the best Vampire lore.
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No.395332
>>394068
>acheivement the RPG
its about 10 years late to be topical but I could think of worst systems. Its nice to have an rpg that actually rewards in system/character actions instead of trying to dictate them.
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No.395337
>>395332
>its about 10 years late to be topical but I could think of worst systems. Its nice to have an rpg that actually rewards in system/character actions instead of trying to dictate them.
It wasn't really an achievement system; they just call it that. It is simply non-shit version of the "do x thing y times to level x up.".
>>394068
>That makes more sense as how vampires can sustain themselves with blood. cWoD VTM is still the best Vampire lore.
typo
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No.396626
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No.398780
"The red eye orb is rooted in a tiny land swallowed by darkness long ago. Some choose to put the orb to other uses. To embark on this path, enter the service of Rosaria in the Cathedral of the Deep"
Dark souls has these things, called red eye orbs. When you play the third game, you get cracked ones. For an evil/neutral campaign, I was thinking these would be some cool items to give. You'll be transported to fight a pre-made adventurer in another timeline, and if you kill the other adventurer you gain some sort of dark blessing.
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No.398840
The story where you defeat the villain but he reversed the flow of time so the story progresses backwards in several senses (both to give variety to plot and structure but to highlight the difficulty of dealing with preordained events that the past obviously is moreso then the future). Eventually hard work wins when you get to the beginining/end of the book and realize that the whole thing reads both ways and the villain really had already been defeated but you just need to deal with moving past it instead of lingering in it.
Hope that helps someone in the future/past deal/linger with it/in/so.
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No.398843
A series of random ideas, prompts, and nonsense, courtesy of long walks to and from work:
>If someone abandons writing a book or creating a world, those things don't die. The half-formed world is born, somewhere, and struggles without a God, without an ending, without a solution to any conflict.
>A demon is summoned, trapped in a magic circle. Before a deal may be struck, the summoner dies in an unrelated accident. Imagine the boredom. Imagine the loneliness.
>A race of blind creatures does not find beauty in appearance but in voice.
>A modern world is experiencing a new curse similar to the one that afflicted Babel. How does communicatuion restart?
>The world experiences unending rain that is extremely light, but unending.
>You've discovered that your manager is actually some form of wizard, who likes the simple tedium of normal work.
>The moon opens a mouth no one knew it had, and spews forth endless steel beasts of infinite variety and anger.
>An eye appears in the night sky, dominating the visible space. Only the naked eye can see it. No probes or space missions are able to reach it.
>You take a shit in normal reality and emergy in a fantasy world. Your bathroom, and everything in it, is all that comes with you.
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No.401220
I’ve been trying to think of an alternative to the 3e rule that all druids must be one of the “neutral” alignments, because I think that’s boring. Instead, I came up with the idea that all the druids in my setting would be part of one of four schools of thought based on the four temperaments (which are, conveniently, already associated with the four elements). I can see a druid of a particular faction having a bit of wiggle-room when it comes to alignment (i.e. not all druids of the same faction are the same alignment) as long as it makes sense for that druid’s faction. Also, I wouldn’t force players to make gameplay choices (spells, animal companion, etc) based on which druid faction they were a part of, because then it would get boring. I’m probably never gonna end up using this, though.
Earth faction
Temperament: Melancholic
Characteristics: traditional, unadventurous, communalistic, detail-oriented, cautious
Description: Live in large communes out in the wilderness, far from others. The communes are run by elder druids who make decisions for everyone based on old, highly-codified rules. Every druid in the commune has a purpose which they serve.
Air faction
Temperament: Sanguine
Characteristics: social, impatient, impulsive, playful, optimistic
Description: Small, roving bands of druids going wherever the wind takes them. Behave similarly to stereotypical satyrs: hanging out in the woods partying, drinking, fornicating. Basically acting like wild animals.
Water faction
Temperament: Phlegmatic
Characteristics: laid-back, non-confrontational, unassertive, live-and-let-live
Description: Solitary or small groups. Probably live near civilized areas. Most likely to be approached by outsiders for help. Enjoy long naps and drinking tea.
Fire faction
Temperament: Choleric
Characteristics: independent, ambitious, willful, decisive, confrontational
Description: Solitary or small, temporary groups. Most likely faction to produce eco-terrorists. Also most likely to be wandering adventurers. Actively seek out druid-problems and try to fix them in their own ways.
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No.402296
Elf is the next stage of human evolution...
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No.402301
>>402296
>no beards
<no thankyou
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No.402306
>>402296
Had an idea for a space campaign setting where there were no aliens. Instead, humanity had separated and colonized so many different corners of the galaxy that they had changed and evolved in distinct ways, based on ideology and environment. Some leaned heavily into genetic modification, others went down the path of cybernetic augmentation, others merely changed over the generations to survive harsh planets, and some who never settled on planets were changed by generation after generation growing in zero g ships and stations.
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No.402309
>>402301
>Elves don't have beards
I don't know where this meme came from but it should be wiped off the face of the earth. You might think it came from lotr but that's not true
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No.402317
>>402309
>calling that a beard
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No.402329
>>402296
Greenskins are the next stage of human evolution.
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No.402330
>>402317
I'm sorry I couldn't find many pictures of a less well known character
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No.402331
>>402296
>>402329
>evolutions has "steps"
That's not how it works, did you even go to school?
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No.402370
An underground cyberpunk corporation that deals with consumer rights and predatory EULA's by kidnapping CEO's families, sabotaging production facilities or shooting up headquarters until the target company issues refunds or compensations for faulty products and predatory tactics.
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No.402373
>>402309
>I don't know where this meme came from
D&D. It's stated in the race's description.
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No.402383
>>402370
wouldnt a corp be trying to do those things not undermine others efforts to it?
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No.402385
>>402370
You mean an anti corporation for profit terrorist group?
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No.402408
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No.402448
>what if we combined FF materia
<With Elderscroll soulstones
To fix 3.5
Call them Magika or something to avoid the tm. Basically back in the day wizards got sick of how long it took real magic to do so instead they capture a bunch of magical beings Ka in rocks to do it forthem. Eventually it got popular enough, and demand high enough to actually put a lot of magical beings on the extinction list. Classes would go something like Fighter, Ranger, Rogue, Pugilst, Sage (replacement for wizard, focuses on Magika) and Alchemist (Replacement for gunslingers/necromancers, focuses on offbrand uses of Magika)
>how does this fix 3.5
By first giving all classes relatively easy (and expected in universe) access to magic. Using magika basically just requires special sockets (which the sage has instead of scribe scroll). It also allows us to introduce a very strict magicka/spells used limit. The fighty types would probably be about 1/4 level in Magika (a 8th level fighter could use two magika at a time and at most two different magika per day), sage doubles that to 1/2 level and alchemist is stunted (his big schtict is grinding up magika's to do things like make not gunpower and elixirs) so its 1/2 of a fighters ability (no Magicka until level 8 only two used/max per day at level 16).
Clean up the skill and feat system a little with this (along with well supported subclasses or perhaps just drag all of that to the feat system) and I think it would be fun.
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No.402449
My DM is a fickle shit and keeps getting interesting campaigns going, only to abandon them for new games. It's a pain and I'm tired of making new characters every couple of sessions. To that end, I'm currently in the process of writing a python script that put eight to twelve characters, leveled from one to twenty, on character sheets.
But I lose loose paper. So I've gone one step further and put in a lot of legwork to have these sheets made into images, which I will then send to Staples, arrange according to my own design, punch holes in, bind them together, and glue the assembly together. When it's all said and done, it'll be a casebound book between 320 and 480 pages of maximal fuck.
I'll call it the Character Compendium. Or the Hero Handbook. Or the Active Aggression Album.
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No.402453
>>402448
>fix 3.5
An oxymoron. No one's been able to do it, and you won't be the first.
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No.402477
>>402449
Not so much an idea, but more of a declaration, I guess. I wish you good luck and just in case it makes your plan easier, a decent printer is like 50-60 dollarydoos, which I think you might end up spending far more having a few hundred pages printed and binded at staples.
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No.402482
>>402477
Surprisingly, no, it's somewhat cheaper to send them 160 images, request front-and-back in sequence, and order it on 27-lb-weight paper in black-and-white. With those specifications, it comes out to $11.20, with $9.99 for shipping and handling. So it ends up costing less than $25, after applicable taxes and so on. Granted, I could get them to bind it for me, but I don't like the options they have there, so I'm just electing to do the binding with my own hands and supplies.
It's easier than most people think. The fact that my group is unaware of this as one of my hobbies will only make the surprise factor more delicious for me.
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No.402486
>>402306
I remember a similar thread back on 4chan /tg/ a few years ago back when it was good. It was never good.
The idea behind it was that, in the somewhat distant future, humanity has spread across the stars. It took them ages, and since we're talking about a relatively hard science fiction setting here, there was no FTL or other shit that would make traveling the vast expanses of the cosmos fun. So, because of how long it took to cover the galactic distances, the various colonies all developed their own cultures, traditions and so on. There never was an "unified" humanity, only various factions working together in an attempt to survive and expand.
Here's the thing, though. There never were or will be any aliens out there. Humanity was, for all intents and purposes, utterly alone. And because of that, humanity got... weird. Philosophical, solipsistic, spiritual but more importantly, weird.
So you got this really advanced, technologically rooted society, desperately trying to find some meaning in the empty vastness of the cosmos. All kinds of religions, cults and shit start popping up left and right. Everyone's trying to figure out what the fuck this all means, while technology keeps pushing forward and humanity expands and expands like a plague across the void.
Fast forward some time, humans have divided themselves into twelve Signs, each based on a mishmash of western and eastern zodiac. So, for example, the Earth-based civilizations are all focused on the material and have become the backbone of human engineering, mining and industry, focused on making sure human Supremacy is achieved on the material plane (they're also making a Dyson sphere somewhere). The Air-based civilizations are trying to upload themselves into AIs (Geminis always come in pairs of two - the real person and their AI copy, for example).
To "advance" you actually travel from one civilization to the next and adopt their customs, but only after paying your Karmic debt to your old civilization. This also means that, each one starts as an Aries (the first Sign) and has to be an explorer and adventurer, before slowly settling down into politics, science and all other kinds of shit. Once you get to Pisces, the only thing left for you is to die - only to be reborn again (remember that AI pair you make as a Gemini - turns out you get to be re-uploaded into a new body once you die).
Also, the Age of Aquarius is coming to an end. And the next Age is the Age of Pisces, where everyone's expecting humanity to just die overnight because... something? is going to happen. All math shows that something bad is coming, and everyone's perfectly fine with waiting to see what shitstorm comes from the stars.
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No.402487
>>402482
Huh. That's not so bad then. My only experience with some of those print on demand services wasn't great. One of the places I went tried to charge me 10 dollars just to use their computes to connect to the internet and load up a file to check if I could print it, and even then, their rates for printing a few pages were utter shit.
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No.402521
>>402453
Shoo shoo little jew
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No.402524
>>402486
It's bizarre how much of that reads exactly like something I swore I wrote at some point... Are you me?
>>402521
People have been trying to "Fix" D&D 3.5 for the past 15 years, and even the successful and well-liked systems are still crippled by the curse on game design that 3.5 apparently is. Also, your idea ain't that great and doesn't even address the myriad of other problems present in 3.5
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No.402526
>>402487
Oh, I'm sure trying to orchestrate this in a brick-and-mortar Staples establishment would be a whole other level of nightmare. I haven't tried it specifically because of that. Their website is a pretty pleasant experience, though, and I've found them useful for all sorts of projects. The last involved writing a different python script to make up images with the Lorem Ipsum text written in varied fantasy fonts, so I could make a lazy man's spellbook prop for a group I used to run.
10/10, would recommend, if only because Staples printers apparently don't force a quarter-inch margin on all four sides of whatever print job you're trying to do, like most at-home printers do.
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No.402536
>>402524
>Are you me?
You should know by now that there is only one person posting on /tg/ and having conversations with himself.
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No.402538
>>402524
>don't even try and yes I am superior for not having tried.
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No.402569
>>402538
>implying everyone who has ever played 3.6 hasn't tried to "fix" it already
>resorting to calling everyone who disagrees with your shitty, half-assed homebrew a jew
You should put more effort into your suicide note instead of wasting your time trying to fix D&D.
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No.413395
For a Fantasy World, all races are linked into clans, which typically consist on a small, medium, and large type. For the Clan of man, that means Halflings, Humans, and Giants are all closely related and work together across the lands they control. Halfling mostly run the farms, Giants are responsible for the large scale construction, and humans work with both. Similarly, you've got Goblins, Orcs, and Ogres working in largely cooperative societies, though Ogres are more like wild siege weapons that need to be controlled and placated.
For Elves, they get Gnomes as their small race. The large members are something I haven't figured out. I'm thinking some kind of Lesser Fae entity or forest spirit seems most appropriate. I suppose the idea could also be applied to some other racial types too.
>Imps, Demons, Fiends
>Cherub, Angel, Archangel
>Kobolds, Dragonborn, and Actual Dragon
>Dorf, Dwarf, Beard Elemental
I liked the overall idea mostly because it tickles my 'tism. Gives a nice excuse to have multi-racial cities in a fantasy setting without going to heavy on the modern style of having every goddamned race in the setting living in megacities. If developed properly, it also gives each race a set of roles and structures to work in and around, as well as giving the GM some rules to break for the sake of plothooks and intrigue.
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No.413423
>>413395
Trolls seem to be goblins and orks natural big.
Its a neat idea, Kinda seems a touch wargamey (as it gives a nice variety of units to a homogenous clan) but I can dig it. Then again I always like as my contribution
>combine orks and elves into a super strong green skinned lithe (ish) forest race of savages.
You could also put some of the classic races at the bottom of their pike (essentially M->L-> Super Large instead the usual).
Dwarves might go something like
>Dwarf > Golem > Mechagolem
As for Ogres which are classic you could probably attach dog like kobols /beastmen (gnolls) to the bottom rung, going something like
>Dog like Kobold > Gnolls > Ogres or Oni (Both Fuzzy, think gnolls with Auruch or mammoth aspects).
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No.413446
>>413395
For elves, their large members can be Fomorians.
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No.413458
>notable NPCs,
The scarecrow
A mid-tier, tryhard bounty hunter known to mostly focus on low-tier bounties with a notable success rate as well as affinity to cosplay as a literal scarecrow with his favorite methods involving pretending to be an actual scarecrow in a field whenever possible
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No.413465
>>413423
Could categorize the clans into territories. Elves are the Clan of the Forests, Dwarves are the Clan of the Mountains, Humans the Clan of the Plains, Orcs the Clan of the Badlands, and so on. Gives things a stricter theme instead of giving every race a variant based on every possible biome so you end up with sea elves, desert elves, wood elves, high elves, dark elves, mountain elves, vanilla elves, chocolate elves, and so on.
After thinking about it some more, it may make more sense to group Gnomes, Dwarves, and possibly (cave) Trolls together. Gnomes typically being very inventive, which makes them inter-dependent with the Dwarves, while the Trolls being a neutral sort of element. They also live in the mountains and caves, but they aren't necessarily working with or against the Dwarf and Gnome civilizations.
As for Kobolds and Gnolls, it depends on whether or not you're taking the Nippon interpretation of Kobolds as little dog men. I considered mentioning beastmen, with something like intelligent quadrupeds at the bottom, upright beastfolk as the medium, and some kind of dire beasts as the large, but I've also had bad experiences with anyone trying to add talking animal people to my campaigns.
>>413446
Fomorians are a good choice, because in some myths they represents the evils and cruelty of nature. With Elves already being tree hugging hippies, it makes sense that part of their clan is a connection to the less glamorous aspects of nature, something altogether more harmful and violent and indelicate. If they've got ties to the Fae, like they do in a lot of campaign settings, perhaps it would make sense for their small cousins to be Brownies or just actual Fairies.
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No.413475
>>413458
>using that skill focus in bluff and craft: farming to good use i see.
<I roll to hide 32, I place a scarecrow, 27, I stealth away 23.
>Ahh Wilbur how many scarecrows were there again?
>>413465
I like it. I feel like the beastfolk need some horrendous one legged giant thing as their large (for 'tism purposes), the formorians are a great choice for elf. I like the biome clans but it means that there will never be a conflict in the forest? Perhaps there could be some branching to the clan idea, The brownies (thinking halflings but grow up to be elfs, better at Crafts less good at stealing) can grow up to be elfs or trow (not to put too fine a point on it) and elfs can grow into Primarchs, trow into Formians but they can also switch sides at the cost of never advancing (so there are trow aligned elves but rarely trow primarchs or perhaps the switch causes a regression into some sort of savage/neadrathal elf (like those 4 armed gorilla things ). Beastmen would seem to be shoe in for the desert clan, you probably also need a tundra, taiga, Coastal, Continental and probably a few other ones (cold desert , etc).
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No.414553
YouTube embed. Click thumbnail to play. How do you potray a tarrasque or a collosal titan?
>lol I mind-control it.
>>377668
Basically sentient humanoid plants?
Bonus read:
http://www.stuartmcmillen.com/comic/thin-air/
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No.414717
Cool tool for creating random (or not) hex maps with descriptions of what is in each cell: https://campaignwiki.org/hex-describe/
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No.414828
>>308484
Why is there another name for imaginary friends?
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No.414834
>>414828
because only one kind of imaginary friend is contagious
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No.415628
Monocle of Intent – Displays the intent of someone as a coloured aura. Red: Friendly. Green: Neutral. Purple: Hostile.
Dehydrated Boulder – Adding water to this tiny mossy rock will cause it to grow into a large boulder, with a radius of 5'. Heating it by fire will cause it to shrink back down over the course of several hours, or less depending on heat intensity.
Foldable Campfire – A campfire that folds into a neat little hankerchief, to be saved for the next camp. Must be maintained as a normal fire once unfolded.
Grimsby's Socks – Perfectly, magically insulated. Resist both cold and heat, but only for the feet. Also waterproof.
The Cloud Glove – Allows one to grab clouds from the sky and move them to another spot. For example, to block the sun, or to relocate rain clouds. Storm clouds require a DC15 strength check to move.
Graham's Fire Seeds – Small red seeds that, when planted in damp ground, will sprout a flame that cannot be extinguished with water. Simply cover with dirt to extinguish.
Tiddlywhistle's Whistles – A set of whistles that, when played, will attract different creatures of the wood. Roll 1d10 for the type, note the "number attracted". Roll the number attracted whenever the whistle is blown (make custom tables for this depending on your game). Blowing the whistle a second time causes attracted creatures to flee. Abuse of this item may have unfavourable consequences.
The Long Finger – A glove that allows you to extend your finger to a total length of 10'. Each individual bone can be stretched, allowing your finger to hook around corners and objects. Note: this finger is very easily broken.
Grimsby's Knife – A small, plain knife that vibrates when in contact with poison or disease.
Parrot Bags – Small brown pouches that, when spoken to whilst open, record the spoken phrase. When reopened, they repeat the phrase with identical to the way it was spoken.
Magic Hankerchief – When an object is obscured from sight by the hankerchief, it may be magically translocated to any place on the person of the user. Also, any object on the person of the user may be translocated to the hankerchief.
Magical Flint – Any flame created with this flint will burn twice as bright, but half as long as normal, and cannot be extinguished with water.
Alluring Pebble – This pebble, once removed from a pocket, transfixes the gaze of nearby people. Anyone within 20' has their gaze transfixed for one minute. If they have an extremely important task, they can make a DC15 Will save to avoid the distraction.
Spaghetti Snippers – Cutting grass with these magical scissors turns the blades into spaghetti.
Glow Flower Seeds – These seeds are activated with warm saliva. Once activated by being placed in the mouth., they can be placed on any surface, and will grow into flowers that glow, shedding warm red light in a 10' radius. The flowers glow for one year, subsisting insects attracted by the glow. If there are no insects to attract, the flower lasts three days.
Jug That Doesn't Spill – It's a jug, and it doesn't spill, no matter what. The liquid must be removed manually, with spoons or the like.
Steam Bottle – A small bottle that, when filled with water, boils it over the course of an hour. It is cold to the touch, but the water can be seen and heard to bubble when boiled. If uncorked, the steam expands, obscuring and dousing a 10' radius sphere for one minute, or until a strong wind blows the steam away. If uncorked and directed at someone within 5', it will burn them for 1d6 damage (no save), then obscure the area as normal. Does not affect other liquids.
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No.416438
>>415628
>Monocle of Intent – Displays the intent of someone as a coloured aura
But I'm color-blind!
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No.416736
Wild West campaign with halfling red indians, elven sharpshooters and orcs with shotguns.
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No.417360
Adventurers have a lot of trouble staying dead. Due to the lethality and dangers of their line of work, Adventurers as a whole can be directly attributed with funding and founding numerous means of avoiding the finality of death. Healing magic has advanced drastically, thanks to the adventuring profession, allowing people to be brought back from the brink in an instant. Severed limbs and catastrophic injuries are minor inconveniences. In the event of a lost appendage, it has become possible to graft another limb onto a living adventurer. This is considered one of the less severe manners in which an adventurer's body can be marked: Huge scars and markings or mismatched limbs, which might be a little longer or shorter than they should be, or possibly even from another species entirely. Cosmetic magic and more precise integration of foreign limbs still has a ways to go.
In cases where death adventurers have failed to avoid death entirely, resurrection and reincarnation have become more far more common. Facing the eternal hereafter is mentally scarring for most. Where passing on and accepting their fate is unacceptable, being revived allows adventurers to carry on. Resurrection of a mostly complete body is the more difficult and costly option, but it allows an adventurer to continue as usual, though many note that those who have been revived seem to come back a little more distant and detached than they used to be. Combined with the access to magical healing, and a veteran adventurer can be quite an unsettling sight to normal people. They are a being which treats gruesome death and grievous harm as minor inconveniences.
Where resurrection is not an option, the somewhat more accessible choice is reincarnation, wherein an adventurer is granted a new body through a complex, but less costly, ritual. The catch is that reincarnation runs the common risk of returning an adventurer to life as a different species or sex. In a few noteworthy cases, the ritual resulted in the adventurer returning to life as an awakened animal. In extremely rare cases, where the will and spirit of a dead adventurer has refused to rest, reincarnation may occur naturally, allowing powerful individuals to return to life as a newborn. It's not unheard of for the wandering spirit of an adventurer to possess a living vessel or even become bound to their armor or weapons, either reanimating as a haunted armor or being a cursed or intelligent weapon.
These are just matters where Adventurers are trying to stay alive. Regularly surviving the wild, ancient magics that flow through the world can often leave Adventurers scarred and changed in other ways. Situations like these are why some have come to think of Adventurers as a cursed lot, doomed to never die, eternally suffering. It's hard to trust someone who might leave as one person and come back as another. While many see their work as necessary, Adventurers are no stranger to pity and fear.
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No.417804
>>417360
Adventurers are now the Immortals from the X-Force comic?
*Bonus*
https://imgur.com/gallery/sFfKtKo
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No.417827
>>416736
Look up wild arms my dude. It's vidya/anime, but it should give you plenty to go by
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No.417895
YouTube embed. Click thumbnail to play. >>417827
I based mine on space western Outlaw Star.
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No.417898
>>417895
if you like Outlaw Star I homebrewed a wizard that used a Caster Gun.
> Preparing spells was creating spell "shells"
> Quests could be built around finding rare or powerful Spell Shells
There were lots of fun ideas to come out of that class. Maybe someday I'll even get to play it.
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No.418933
Had an unused Arena campaign. Players would awaken in a Gladiator Pit and be asked to remember bits of their past and forced to take up arms to immediately fight in a chaotic arena battle. After that, Players would be able to relax in the Arena Quarters, which was more like a small underground city for all the fighters. They would be able to learn about other fighters, the purpose of the Arena, why they were there, etc, with the purpose being finding an eventual way to escape, become Gladiator Champion, or anything besides stagnant.
If they ever got their assed kicked or "died" in an Arena battle, they would be able to rematch as it would be easy enough to go back before they entered the fight. Additionally, they would've been able to help out the inhabitants of the Gladitor City in order to earn information on upcoming fights, items, gold, access to other areas, etc. "Dungeons" would've been things like the Kitchen Storage Room where rats and demonic food would've been causing a mess. Or the Beast Stables where all the monsters and animals for fights are held. The Arena Sewers, etc. All of these sidequests or dungeons would've helped prepared them for increasingly difficult Arena battles.
The campaign would've ended with the party boarding a train that can lead them out of the Arena City complex, but the conductor realizes they're aboard and refuses to let the train stop and have them get off, wanting them to die aboard the train. Using magic, he distorts the train into a dungeon, which the players have to navigate and move through the train cars to get to the conductor and stop the train. But he can't change the positions of the train cars, so moving forward always brings them closer. The conductor would serve as the final boss. After that, they can decide to stop the campaign there, having their characters go back to living their normal lives, or they can choose to venture further and solve the mysteries behind the conductor, the Arena, and it's cult, starting a sequel campaign.
It became too difficult to realize because a large amount of it was homebrew or original, namely the enemies.
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No.419019
>>418933
So a shonen anime tournament arc?
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No.419045
>Players work as a small gangster group, part of a mafia family
>One of them is the leader, in charge of drug trafficking for the family and sometimes taking care of problematic individuals
>Leader gets order to kill some fag that killed one of the lower mafia members
>He accepts and starts looking for him
>Finds some 16-year old kid, with more holes than material in his suit
>fucking druids man
>Talks with him to confirm he eliminated the family member, succeeds Insight check, bt gets his ass handed to him in combat, mostly due to some broken homebrew spell about warping time passage the druid had
>Kid druid doesn't kill the PC, but starts prattling about how he wants to kill the mafia boss because he is 'poisoning people and killing them with drugs'
>Again, fucking druids
>PC gives up, decides it is better to follow the broken as shit NPC than to try to kill him
Vento Aureo begins
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No.419062
>>419019
How would I make it less like one or less generic?
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No.419117
>>419045
>16 year old kid with "holes in his suit" fucking stupid chest window
truth is game was rigged from the start
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No.420000
A faction in post-apocalyptic america founded by someone who stumbled upon an army base with artwork depicting a great leader but containing no other historical context, the group attempts to emulate the leadership and people from the paintings https://archive.fo/ll4uM
Basically The Kings from New Vegas, but with Hitler.
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No.420007
>shadowrun campaign
>PC's are selected (for unknown reasons) to be part of Interpol Task Force 0
>Task Force Zero was created as a part of Dunkelzahn's will, and has a strangely generous but unknown source of funding
>Receive missions and runs from an AI fixer that operates as their Zordon
>Task Force Zero's apparent purpose is the amelioration of supernatural threats to the world and unchecked corporate power
>PC's start with higher than normal budget and build points
>grand arc of the campaign is the unraveling of the true purpose of Task Force Zero i don't know what it is, but if i ran the game i'd think of something over the course of it
>queue good aligned/noble/virtuous shadowrun campaign
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No.420670
>>418933
There was a decent article in Dragon 303 for gladiatorial campaigns. Mechanics (Fame points), types of fighters and matches, and all that.
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No.420869
>>420000
It's always Hitler....
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No.422930
PCs must find a teacher for a ability/feat/skill/spell.
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No.422965
>>402296
Elves are the test tube babies of humans looking to expand the mind's capacity for learning and processing, opening up the entire field of industrial psionics. They succeeded. But while the Elves can be extremely long-lived and healthy, they also drop dead at the drop of a hat with absolutely no warning due to an error-prone genome. Like the GM rolls 10d1000 for your maximum possible lifespan. You could live for an eon, or drop dead at 14, and nobody knows when it will be until it's already happened. Enjoy your existential dread.
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No.422972
>>422965
Funny you post PSO's Dr Jean Carlo Montague since they are a Newman (specifically a FOnewm or "Force Newman") which is not an elf but rather a human race created for scientific purposes that managed to squeak out and become their own thing.
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No.422973
>>422965
Here's an idea, none of the stock fantasy races exist and instead actual original races exist.
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No.422978
>>422972
That was the point, fam. Newmen are just PSO's version of Elves, and while they're bipedal supercomputers made by Humans, they're also ticking suicide machines. There was a quest line where you had an NPC partner talk about it. Where my Hunters at?
>>422973
Though this is actually my preference.
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No.423047
>>422978
>Someone else is a fan of PSO
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No.425124
I learned about historical farming in muddy areas that were fertile but had to be worked by hand because work animals and equipment would sink into the mud that were largely abandoned after the end of slavery. Seems to me this would be a good basis for actual industry by monstrous races, particularly ones like goblins and lizardmen who are used to living in filth and swamps.
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No.425152
>>307973
I had an NPC concept for my Pathfinder campaign that ended last year. I didn't have time and opportunity to enact it.
>a paladin who travels with a gimp in a leather outfit with a leash around his neck
>the gimp committed horrible acts of rape, murder, whatever
>the paladin was sent to take care of him
>due to circumstances instead of killing/arresting the gimp, the paladin chose/was forced to make the gimp redeem himself for his crimes
>now the pair travel looking for monsters and evil doers to fight
>normally the paladin keeps the gimp on a tight leash, but when combat occurs, he lets the gimp free to stab the enemy with his knives
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No.425159
>>425152
>retarded fetishism in gaming
Pretty please, kill yourself.
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No.425161
>>425159
You're a faggot if you think it's fetishism. The point is not some gay ass sex suit, but the dichotomy between these two different characters and how they work together.
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No.425162
>>425161
>insists on using something explicitly fetishist and sexualized
>I'm the faggot for pointing it out
>somehow it's supposed to be about philosophy of character design
You're lying, or you're unable to create a coherent, good characters. Either way it makes you a retard. You're playing pathfinder, so it reinforces everything I said.
Though I cannot say that the faggotry doesn't fit the theme, because it's an inherent part of pathfinder.
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No.425163
>>425162
You're that faggot, ain't you? Who is here just to spew bullshit.
Using the word gimp just gives a general appearance of the imagined character. Nowhere did I say they had some gay sexual relationship or anything like that. I apologize if I triggered your faggoty lust subroutine by using a deceptive word. Now kys.
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No.425170
>>425163
"Gimp" is a term specifically relating to BDSM fetishism, which you added to by having the Paladin lead him around on a leash. The same concept works with the Paladin keeping the criminal shackled around his hands and feet, but you didn't say that. Instead, you acted like a retard.
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No.425174
>>425163
nah your a faggot mate and you ain't even him. You're not even a faggot like us your a faggot like you deeply desire other men's dicks up your ass and to call niggers papi faggot because son you have someone's dick so far up your ass you blow your nose with a condom.
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No.426032
A civilization of seafaring people who are mysteriously immune to scurvy. This immunity appears to be cultural as those adopted into the culture or who join them on their voyages have this immunity and those who leave the culture lose it. They genuinely don't seem to know where this comes from, and none of them have revealed the secret regardless of the interrogation method. The reason is completely mundane: Their diet is rich in fermented vegetables that other cultures find disgusting.
A half-drow that's the result of a drow woman being captured in a failed surface raid and sold as a love slave to a nobleman.
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No.426034
>>416736
So more or less Dreadful (comic on nuklearpower.com)
It also had minotaurs and half-demons. And a bugfuck insane dwarf bandit with grenade launcher.
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