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File: 48d34f9bf003134⋯.jpg (376.97 KB,800x750,16:15,2679320.jpg)

 No.307973 [View All]

Spring is here and it's time to do some cleaning. Get out all your unused campaign plots, notable NPCs, special monsters, dungeon gimmicks, magical artifacts of questionable usefulness, and homebrew games that you never finished.

Share them here in hopes that another enterprising mind might give them a new mental home. Perhaps someone else will use them or perhaps you'll find a renewed interest in the ideas you forgot you had.

266 postsand134 image repliesomitted. Click reply to view. ____________________________
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 No.402487

>>402482

Huh. That's not so bad then. My only experience with some of those print on demand services wasn't great. One of the places I went tried to charge me 10 dollars just to use their computes to connect to the internet and load up a file to check if I could print it, and even then, their rates for printing a few pages were utter shit.

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 No.402521

File: 26d87ee524ec568⋯.gif (1.45 MB,480x336,10:7,(((you))).gif)

>>402453

Shoo shoo little jew

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 No.402524

File: 14b3d5a0225987c⋯.png (43.73 KB,500x708,125:177,1391193733390.png)

>>402486

It's bizarre how much of that reads exactly like something I swore I wrote at some point... Are you me?

>>402521

People have been trying to "Fix" D&D 3.5 for the past 15 years, and even the successful and well-liked systems are still crippled by the curse on game design that 3.5 apparently is. Also, your idea ain't that great and doesn't even address the myriad of other problems present in 3.5

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 No.402526

>>402487

Oh, I'm sure trying to orchestrate this in a brick-and-mortar Staples establishment would be a whole other level of nightmare. I haven't tried it specifically because of that. Their website is a pretty pleasant experience, though, and I've found them useful for all sorts of projects. The last involved writing a different python script to make up images with the Lorem Ipsum text written in varied fantasy fonts, so I could make a lazy man's spellbook prop for a group I used to run.

10/10, would recommend, if only because Staples printers apparently don't force a quarter-inch margin on all four sides of whatever print job you're trying to do, like most at-home printers do.

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 No.402536

>>402524

>Are you me?

You should know by now that there is only one person posting on /tg/ and having conversations with himself.

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 No.402538

File: 7ec01f9dfbdea19⋯.mp4 (6.5 MB,426x244,213:122,cooking_jews.mp4)

>>402524

>don't even try and yes I am superior for not having tried.

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 No.402569

>>402538

>implying everyone who has ever played 3.6 hasn't tried to "fix" it already

>resorting to calling everyone who disagrees with your shitty, half-assed homebrew a jew

You should put more effort into your suicide note instead of wasting your time trying to fix D&D.

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 No.413395

File: 19090cc88e689dd⋯.jpg (140.42 KB,595x841,595:841,19090cc88e689dddd4b36d478b….jpg)

For a Fantasy World, all races are linked into clans, which typically consist on a small, medium, and large type. For the Clan of man, that means Halflings, Humans, and Giants are all closely related and work together across the lands they control. Halfling mostly run the farms, Giants are responsible for the large scale construction, and humans work with both. Similarly, you've got Goblins, Orcs, and Ogres working in largely cooperative societies, though Ogres are more like wild siege weapons that need to be controlled and placated.

For Elves, they get Gnomes as their small race. The large members are something I haven't figured out. I'm thinking some kind of Lesser Fae entity or forest spirit seems most appropriate. I suppose the idea could also be applied to some other racial types too.

>Imps, Demons, Fiends

>Cherub, Angel, Archangel

>Kobolds, Dragonborn, and Actual Dragon

>Dorf, Dwarf, Beard Elemental

I liked the overall idea mostly because it tickles my 'tism. Gives a nice excuse to have multi-racial cities in a fantasy setting without going to heavy on the modern style of having every goddamned race in the setting living in megacities. If developed properly, it also gives each race a set of roles and structures to work in and around, as well as giving the GM some rules to break for the sake of plothooks and intrigue.

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 No.413423

>>413395

Trolls seem to be goblins and orks natural big.

Its a neat idea, Kinda seems a touch wargamey (as it gives a nice variety of units to a homogenous clan) but I can dig it. Then again I always like as my contribution

>combine orks and elves into a super strong green skinned lithe (ish) forest race of savages.

You could also put some of the classic races at the bottom of their pike (essentially M->L-> Super Large instead the usual).

Dwarves might go something like

>Dwarf > Golem > Mechagolem

As for Ogres which are classic you could probably attach dog like kobols /beastmen (gnolls) to the bottom rung, going something like

>Dog like Kobold > Gnolls > Ogres or Oni (Both Fuzzy, think gnolls with Auruch or mammoth aspects).

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 No.413446

>>413395

For elves, their large members can be Fomorians.

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 No.413458

>notable NPCs,

The scarecrow

A mid-tier, tryhard bounty hunter known to mostly focus on low-tier bounties with a notable success rate as well as affinity to cosplay as a literal scarecrow with his favorite methods involving pretending to be an actual scarecrow in a field whenever possible

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 No.413465

File: 3a6bb6bed751dec⋯.jpg (78.02 KB,864x580,216:145,1290049596765.jpg)

>>413423

Could categorize the clans into territories. Elves are the Clan of the Forests, Dwarves are the Clan of the Mountains, Humans the Clan of the Plains, Orcs the Clan of the Badlands, and so on. Gives things a stricter theme instead of giving every race a variant based on every possible biome so you end up with sea elves, desert elves, wood elves, high elves, dark elves, mountain elves, vanilla elves, chocolate elves, and so on.

After thinking about it some more, it may make more sense to group Gnomes, Dwarves, and possibly (cave) Trolls together. Gnomes typically being very inventive, which makes them inter-dependent with the Dwarves, while the Trolls being a neutral sort of element. They also live in the mountains and caves, but they aren't necessarily working with or against the Dwarf and Gnome civilizations.

As for Kobolds and Gnolls, it depends on whether or not you're taking the Nippon interpretation of Kobolds as little dog men. I considered mentioning beastmen, with something like intelligent quadrupeds at the bottom, upright beastfolk as the medium, and some kind of dire beasts as the large, but I've also had bad experiences with anyone trying to add talking animal people to my campaigns.

>>413446

Fomorians are a good choice, because in some myths they represents the evils and cruelty of nature. With Elves already being tree hugging hippies, it makes sense that part of their clan is a connection to the less glamorous aspects of nature, something altogether more harmful and violent and indelicate. If they've got ties to the Fae, like they do in a lot of campaign settings, perhaps it would make sense for their small cousins to be Brownies or just actual Fairies.

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 No.413475

>>413458

>using that skill focus in bluff and craft: farming to good use i see.

<I roll to hide 32, I place a scarecrow, 27, I stealth away 23.

>Ahh Wilbur how many scarecrows were there again?

>>413465

I like it. I feel like the beastfolk need some horrendous one legged giant thing as their large (for 'tism purposes), the formorians are a great choice for elf. I like the biome clans but it means that there will never be a conflict in the forest? Perhaps there could be some branching to the clan idea, The brownies (thinking halflings but grow up to be elfs, better at Crafts less good at stealing) can grow up to be elfs or trow (not to put too fine a point on it) and elfs can grow into Primarchs, trow into Formians but they can also switch sides at the cost of never advancing (so there are trow aligned elves but rarely trow primarchs or perhaps the switch causes a regression into some sort of savage/neadrathal elf (like those 4 armed gorilla things ). Beastmen would seem to be shoe in for the desert clan, you probably also need a tundra, taiga, Coastal, Continental and probably a few other ones (cold desert , etc).

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 No.414553

YouTube embed. Click thumbnail to play.

How do you potray a tarrasque or a collosal titan?

>lol I mind-control it.

>>377668

Basically sentient humanoid plants?

Bonus read:

http://www.stuartmcmillen.com/comic/thin-air/

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 No.414717

Cool tool for creating random (or not) hex maps with descriptions of what is in each cell: https://campaignwiki.org/hex-describe/

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 No.414828

>>308484

Why is there another name for imaginary friends?

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 No.414834

>>414828

because only one kind of imaginary friend is contagious

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 No.415628

File: cb782929f4dbf8e⋯.jpg (1.05 MB,1295x1800,259:360,1540958512629.jpg)

Monocle of Intent – Displays the intent of someone as a coloured aura. Red: Friendly. Green: Neutral. Purple: Hostile.

Dehydrated Boulder – Adding water to this tiny mossy rock will cause it to grow into a large boulder, with a radius of 5'. Heating it by fire will cause it to shrink back down over the course of several hours, or less depending on heat intensity.

Foldable Campfire – A campfire that folds into a neat little hankerchief, to be saved for the next camp. Must be maintained as a normal fire once unfolded.

Grimsby's Socks – Perfectly, magically insulated. Resist both cold and heat, but only for the feet. Also waterproof.

The Cloud Glove – Allows one to grab clouds from the sky and move them to another spot. For example, to block the sun, or to relocate rain clouds. Storm clouds require a DC15 strength check to move.

Graham's Fire Seeds – Small red seeds that, when planted in damp ground, will sprout a flame that cannot be extinguished with water. Simply cover with dirt to extinguish.

Tiddlywhistle's Whistles – A set of whistles that, when played, will attract different creatures of the wood. Roll 1d10 for the type, note the "number attracted". Roll the number attracted whenever the whistle is blown (make custom tables for this depending on your game). Blowing the whistle a second time causes attracted creatures to flee. Abuse of this item may have unfavourable consequences.

The Long Finger – A glove that allows you to extend your finger to a total length of 10'. Each individual bone can be stretched, allowing your finger to hook around corners and objects. Note: this finger is very easily broken.

Grimsby's Knife – A small, plain knife that vibrates when in contact with poison or disease.

Parrot Bags – Small brown pouches that, when spoken to whilst open, record the spoken phrase. When reopened, they repeat the phrase with identical to the way it was spoken.

Magic Hankerchief – When an object is obscured from sight by the hankerchief, it may be magically translocated to any place on the person of the user. Also, any object on the person of the user may be translocated to the hankerchief.

Magical Flint – Any flame created with this flint will burn twice as bright, but half as long as normal, and cannot be extinguished with water.

Alluring Pebble – This pebble, once removed from a pocket, transfixes the gaze of nearby people. Anyone within 20' has their gaze transfixed for one minute. If they have an extremely important task, they can make a DC15 Will save to avoid the distraction.

Spaghetti Snippers – Cutting grass with these magical scissors turns the blades into spaghetti.

Glow Flower Seeds – These seeds are activated with warm saliva. Once activated by being placed in the mouth., they can be placed on any surface, and will grow into flowers that glow, shedding warm red light in a 10' radius. The flowers glow for one year, subsisting insects attracted by the glow. If there are no insects to attract, the flower lasts three days.

Jug That Doesn't Spill – It's a jug, and it doesn't spill, no matter what. The liquid must be removed manually, with spoons or the like.

Steam Bottle – A small bottle that, when filled with water, boils it over the course of an hour. It is cold to the touch, but the water can be seen and heard to bubble when boiled. If uncorked, the steam expands, obscuring and dousing a 10' radius sphere for one minute, or until a strong wind blows the steam away. If uncorked and directed at someone within 5', it will burn them for 1d6 damage (no save), then obscure the area as normal. Does not affect other liquids.

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 No.416438

File: febea65b1d3cd91⋯.jpg (111.53 KB,800x1024,25:32,20190421.jpg)

>>415628

>Monocle of Intent – Displays the intent of someone as a coloured aura

But I'm color-blind!

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 No.416736

File: b49e8d23ff4b640⋯.jpg (116.32 KB,764x850,382:425,20190505.jpg)

Wild West campaign with halfling red indians, elven sharpshooters and orcs with shotguns.

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 No.417360

File: 1e61c38627470d0⋯.jpg (1.77 MB,1000x1045,200:209,1397184066534.jpg)

Adventurers have a lot of trouble staying dead. Due to the lethality and dangers of their line of work, Adventurers as a whole can be directly attributed with funding and founding numerous means of avoiding the finality of death. Healing magic has advanced drastically, thanks to the adventuring profession, allowing people to be brought back from the brink in an instant. Severed limbs and catastrophic injuries are minor inconveniences. In the event of a lost appendage, it has become possible to graft another limb onto a living adventurer. This is considered one of the less severe manners in which an adventurer's body can be marked: Huge scars and markings or mismatched limbs, which might be a little longer or shorter than they should be, or possibly even from another species entirely. Cosmetic magic and more precise integration of foreign limbs still has a ways to go.

In cases where death adventurers have failed to avoid death entirely, resurrection and reincarnation have become more far more common. Facing the eternal hereafter is mentally scarring for most. Where passing on and accepting their fate is unacceptable, being revived allows adventurers to carry on. Resurrection of a mostly complete body is the more difficult and costly option, but it allows an adventurer to continue as usual, though many note that those who have been revived seem to come back a little more distant and detached than they used to be. Combined with the access to magical healing, and a veteran adventurer can be quite an unsettling sight to normal people. They are a being which treats gruesome death and grievous harm as minor inconveniences.

Where resurrection is not an option, the somewhat more accessible choice is reincarnation, wherein an adventurer is granted a new body through a complex, but less costly, ritual. The catch is that reincarnation runs the common risk of returning an adventurer to life as a different species or sex. In a few noteworthy cases, the ritual resulted in the adventurer returning to life as an awakened animal. In extremely rare cases, where the will and spirit of a dead adventurer has refused to rest, reincarnation may occur naturally, allowing powerful individuals to return to life as a newborn. It's not unheard of for the wandering spirit of an adventurer to possess a living vessel or even become bound to their armor or weapons, either reanimating as a haunted armor or being a cursed or intelligent weapon.

These are just matters where Adventurers are trying to stay alive. Regularly surviving the wild, ancient magics that flow through the world can often leave Adventurers scarred and changed in other ways. Situations like these are why some have come to think of Adventurers as a cursed lot, doomed to never die, eternally suffering. It's hard to trust someone who might leave as one person and come back as another. While many see their work as necessary, Adventurers are no stranger to pity and fear.

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 No.417804

File: 6eb12ec03974b47⋯.gif (199.14 KB,277x132,277:132,20199999.gif)

>>417360

Adventurers are now the Immortals from the X-Force comic?

*Bonus*

https://imgur.com/gallery/sFfKtKo

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 No.417827

>>416736

Look up wild arms my dude. It's vidya/anime, but it should give you plenty to go by

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 No.417895

YouTube embed. Click thumbnail to play.

>>417827

I based mine on space western Outlaw Star.

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 No.417898

>>417895

if you like Outlaw Star I homebrewed a wizard that used a Caster Gun.

> Preparing spells was creating spell "shells"

> Quests could be built around finding rare or powerful Spell Shells

There were lots of fun ideas to come out of that class. Maybe someday I'll even get to play it.

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 No.418933

File: 22290f940cc872b⋯.jpg (4.66 MB,2425x1630,485:326,Pollice Verso.jpg)

Had an unused Arena campaign. Players would awaken in a Gladiator Pit and be asked to remember bits of their past and forced to take up arms to immediately fight in a chaotic arena battle. After that, Players would be able to relax in the Arena Quarters, which was more like a small underground city for all the fighters. They would be able to learn about other fighters, the purpose of the Arena, why they were there, etc, with the purpose being finding an eventual way to escape, become Gladiator Champion, or anything besides stagnant.

If they ever got their assed kicked or "died" in an Arena battle, they would be able to rematch as it would be easy enough to go back before they entered the fight. Additionally, they would've been able to help out the inhabitants of the Gladitor City in order to earn information on upcoming fights, items, gold, access to other areas, etc. "Dungeons" would've been things like the Kitchen Storage Room where rats and demonic food would've been causing a mess. Or the Beast Stables where all the monsters and animals for fights are held. The Arena Sewers, etc. All of these sidequests or dungeons would've helped prepared them for increasingly difficult Arena battles.

The campaign would've ended with the party boarding a train that can lead them out of the Arena City complex, but the conductor realizes they're aboard and refuses to let the train stop and have them get off, wanting them to die aboard the train. Using magic, he distorts the train into a dungeon, which the players have to navigate and move through the train cars to get to the conductor and stop the train. But he can't change the positions of the train cars, so moving forward always brings them closer. The conductor would serve as the final boss. After that, they can decide to stop the campaign there, having their characters go back to living their normal lives, or they can choose to venture further and solve the mysteries behind the conductor, the Arena, and it's cult, starting a sequel campaign.

It became too difficult to realize because a large amount of it was homebrew or original, namely the enemies.

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 No.419019

>>418933

So a shonen anime tournament arc?

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 No.419045

File: ac93f15eaa557e7⋯.jpg (9.48 KB,292x172,73:43,mafia fantasy.jpg)

>Players work as a small gangster group, part of a mafia family

>One of them is the leader, in charge of drug trafficking for the family and sometimes taking care of problematic individuals

>Leader gets order to kill some fag that killed one of the lower mafia members

>He accepts and starts looking for him

>Finds some 16-year old kid, with more holes than material in his suit

>fucking druids man

>Talks with him to confirm he eliminated the family member, succeeds Insight check, bt gets his ass handed to him in combat, mostly due to some broken homebrew spell about warping time passage the druid had

>Kid druid doesn't kill the PC, but starts prattling about how he wants to kill the mafia boss because he is 'poisoning people and killing them with drugs'

>Again, fucking druids

>PC gives up, decides it is better to follow the broken as shit NPC than to try to kill him

Vento Aureo begins

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 No.419062

>>419019

How would I make it less like one or less generic?

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 No.419117

>>419045

>16 year old kid with "holes in his suit" fucking stupid chest window

truth is game was rigged from the start

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 No.420000

A faction in post-apocalyptic america founded by someone who stumbled upon an army base with artwork depicting a great leader but containing no other historical context, the group attempts to emulate the leadership and people from the paintings https://archive.fo/ll4uM

Basically The Kings from New Vegas, but with Hitler.

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 No.420007

>shadowrun campaign

>PC's are selected (for unknown reasons) to be part of Interpol Task Force 0

>Task Force Zero was created as a part of Dunkelzahn's will, and has a strangely generous but unknown source of funding

>Receive missions and runs from an AI fixer that operates as their Zordon

>Task Force Zero's apparent purpose is the amelioration of supernatural threats to the world and unchecked corporate power

>PC's start with higher than normal budget and build points

>grand arc of the campaign is the unraveling of the true purpose of Task Force Zero i don't know what it is, but if i ran the game i'd think of something over the course of it

>queue good aligned/noble/virtuous shadowrun campaign

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 No.420670

>>418933

There was a decent article in Dragon 303 for gladiatorial campaigns. Mechanics (Fame points), types of fighters and matches, and all that.

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 No.420869

File: 54556f09714d376⋯.jpg (31.03 KB,531x259,531:259,20190623.jpg)

>>420000

It's always Hitler....

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 No.422930

File: e731f89202c73f1⋯.webm (997.62 KB,640x640,1:1,zlhhe.webm)

PCs must find a teacher for a ability/feat/skill/spell.

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 No.422965

File: fa217b3ca8080fa⋯.jpg (358.9 KB,900x1600,9:16,Dr._Jean_Carlo_Montague[1].jpg)

>>402296

Elves are the test tube babies of humans looking to expand the mind's capacity for learning and processing, opening up the entire field of industrial psionics. They succeeded. But while the Elves can be extremely long-lived and healthy, they also drop dead at the drop of a hat with absolutely no warning due to an error-prone genome. Like the GM rolls 10d1000 for your maximum possible lifespan. You could live for an eon, or drop dead at 14, and nobody knows when it will be until it's already happened. Enjoy your existential dread.

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 No.422972

>>422965

Funny you post PSO's Dr Jean Carlo Montague since they are a Newman (specifically a FOnewm or "Force Newman") which is not an elf but rather a human race created for scientific purposes that managed to squeak out and become their own thing.

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 No.422973

>>422965

Here's an idea, none of the stock fantasy races exist and instead actual original races exist.

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 No.422978

File: bc0f4e2676159ee⋯.jpg (963.23 KB,1721x2500,1721:2500,1272023038534.jpg)

File: edfecb92a831aa1⋯.jpg (1.36 MB,1716x2500,429:625,1272026907089.jpg)

File: 9d3d09bc4ed3aeb⋯.jpg (970.77 KB,1718x2500,859:1250,1272026963883.jpg)

File: 617dd9074dcd88e⋯.jpg (766.5 KB,1685x2500,337:500,1272027017270.jpg)

File: ce2c41254c8da72⋯.jpg (807.65 KB,1679x2500,1679:2500,1272027064242.jpg)

>>422972

That was the point, fam. Newmen are just PSO's version of Elves, and while they're bipedal supercomputers made by Humans, they're also ticking suicide machines. There was a quest line where you had an NPC partner talk about it. Where my Hunters at?

>>422973

Though this is actually my preference.

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 No.423047

File: 013e66fa04f54ca⋯.jpg (34.8 KB,640x852,160:213,013e66fa04f54ca9f57940aa9b….jpg)

>>422978

>Someone else is a fan of PSO

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 No.425124

I learned about historical farming in muddy areas that were fertile but had to be worked by hand because work animals and equipment would sink into the mud that were largely abandoned after the end of slavery. Seems to me this would be a good basis for actual industry by monstrous races, particularly ones like goblins and lizardmen who are used to living in filth and swamps.

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 No.425152

>>307973

I had an NPC concept for my Pathfinder campaign that ended last year. I didn't have time and opportunity to enact it.

>a paladin who travels with a gimp in a leather outfit with a leash around his neck

>the gimp committed horrible acts of rape, murder, whatever

>the paladin was sent to take care of him

>due to circumstances instead of killing/arresting the gimp, the paladin chose/was forced to make the gimp redeem himself for his crimes

>now the pair travel looking for monsters and evil doers to fight

>normally the paladin keeps the gimp on a tight leash, but when combat occurs, he lets the gimp free to stab the enemy with his knives

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 No.425159

>>425152

>retarded fetishism in gaming

Pretty please, kill yourself.

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 No.425161

>>425159

You're a faggot if you think it's fetishism. The point is not some gay ass sex suit, but the dichotomy between these two different characters and how they work together.

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 No.425162

File: 951acf4d7067f14⋯.jpg (26.4 KB,326x306,163:153,951acf4d7067f14b92c0be0e94….jpg)

>>425161

>insists on using something explicitly fetishist and sexualized

>I'm the faggot for pointing it out

>somehow it's supposed to be about philosophy of character design

You're lying, or you're unable to create a coherent, good characters. Either way it makes you a retard. You're playing pathfinder, so it reinforces everything I said.

Though I cannot say that the faggotry doesn't fit the theme, because it's an inherent part of pathfinder.

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 No.425163

>>425162

You're that faggot, ain't you? Who is here just to spew bullshit.

Using the word gimp just gives a general appearance of the imagined character. Nowhere did I say they had some gay sexual relationship or anything like that. I apologize if I triggered your faggoty lust subroutine by using a deceptive word. Now kys.

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 No.425170

>>425163

"Gimp" is a term specifically relating to BDSM fetishism, which you added to by having the Paladin lead him around on a leash. The same concept works with the Paladin keeping the criminal shackled around his hands and feet, but you didn't say that. Instead, you acted like a retard.

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 No.425174

File: 910821520affeaa⋯.jpg (61.09 KB,500x375,4:3,Getoutofherestalker.jpg)

>>425163

nah your a faggot mate and you ain't even him. You're not even a faggot like us your a faggot like you deeply desire other men's dicks up your ass and to call niggers papi faggot because son you have someone's dick so far up your ass you blow your nose with a condom.

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 No.426032

A civilization of seafaring people who are mysteriously immune to scurvy. This immunity appears to be cultural as those adopted into the culture or who join them on their voyages have this immunity and those who leave the culture lose it. They genuinely don't seem to know where this comes from, and none of them have revealed the secret regardless of the interrogation method. The reason is completely mundane: Their diet is rich in fermented vegetables that other cultures find disgusting.

A half-drow that's the result of a drow woman being captured in a failed surface raid and sold as a love slave to a nobleman.

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 No.426034

>>416736

So more or less Dreadful (comic on nuklearpower.com)

It also had minotaurs and half-demons. And a bugfuck insane dwarf bandit with grenade launcher.

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