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 No.213400 [Last50 Posts]

Can someone help me understand The "feel" of Planescape?

An example: in any other RPG you can occasionally let the party rest and regroup at an inn or a tavern.

Are there even inns and taverns in Planescape? Or is it too busy looking like one of Lewis Carrol's nightmares?

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 No.213404

>>213400

You talking about Torment or Planescape in general?

Because yes, there are inns and taverns in Sigil. You gain access to one once you hit the Clerk's ward.

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 No.213405

>>213404

Planescape in general.

It feels like coming up with a campaign that only has one city is a bit difficult.

im in the process of downloading the books from monkey mansion as I type

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 No.213409

>>213405

Okay, let me try.

Planescape is set on the Outer Planes - so Hell, Heaven, Nirvana and Valhalla are all places you and your party can visit. Of course, since we're talking about different planes of existence here, traveling between them can be a bitch. This is where Sigil comes in: the city in the center of the multiverse, the place where you can find a portal to anywhere and anytime. This makes Sigil a hotbed of politics, trade, and adventuring. You need a rare spell that can only be obtained by trading with devils? You can find it here. You need a sword blessed in the waters of the River Oceanos? You can find it here. Need to hire viking mercenaries to fight off giants? Yep, right there.

Because you can go anywhere in the known multiverse from it, and because you can find anything in it, everyone wants to take Sigil over. From demons to angels, everyone wants to rule over the City of Doors. However, the only thing preventing them from actually doing that is the Lady of Pain - a mysterious thing that floats around the city, rearranges it at will, and kills Gods without breaking a sweat. Because the LoP is constantly floating around, the demons, angels and other critters have to work in the shadows and manipulate politics and mortals into doing their bidding and gain more power.

So how does anyone in the multiverse gain more power? By making other people believe what they believe. The Outer Planes are defined by belief - so if enough people believe something, their belief will make that thing real. If enough people believe that Heaven is stronger than Hell, it will become stronger. If enough people believe that the sky is red, it will eventually turn red. And this is where the Factions came in.

The Factions are part political organizations, part philosopher clubs. Each has an unique system of beliefs that they adhere to - one group believes that everyone has the potential to become a God, others believe that the multiverse is doomed and that there really is no point in being a jerkass if everyone's fucked already, still others believe that the multiverse should be ruled by a Lawful and Firm hand and would make Judge Dredd look like a pansy by comparison. Of course, since in Planescape belief equals power, all these factions try to get more members, or convert more people from other factions to their system of belief, or just fight it out in the streets.

Your players are expected to be members of some Faction. And they don't have to belong to the same faction - so this means that your players will have to think about why their Faction would send them on this mission (or let them join), or how they'll interact with members of the other Faction, or will they work together or eventually try to backstab each other over who gets the prize in the end. Of course, it can also happen that they're best of friends who simply don't agree on how the multiverse works, but whatever. So there's plenty of potential for some good roleplay there.

And that's not even getting into the Blood War and the other Planar clusterfucks going on. Each of the 17 Outer Planes is ripe with conflict and political shenanigans, which your players can get involved in. Smuggling weapons for demons? Spying on some devils on behalf of other devils? Blackmailing angels? Slaying eldritch dragons that nest in the root of Yggdrasil? There's ton of stuff going on out there, and your players can get involved with all of it.

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 No.213412

>>213409

If this was a game you'd be the winner

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 No.213484

>>213405

There are plenty of cities. There are entire economies and ecologies going on across the planes, and tons of locations, many of which aren't all that hostile. There are cities, nations, kingdoms, etc just about everywhere.

So for example, the Plane of Fire … sure it's a infinite plane made out of fire, but it's also the home of all of the fire elemental beings that come from there, and they're not just waiting around to be summoned or put in encounters. They have their own societies and civilizations. The Efreeti Empire has a capital city (the City of Brass), that can be run with most of the same potential concerns that you would address in a normal city in a normal setting, complete with politics, agriculture, economics, trade, foreign policy, etc … It just happens to be ruled by Efreeti and floating on a sea of magma.

https://en.wikipedia.org/wiki/City_of_Brass_%28Dungeons_%26_Dragons%29

There are cities in heaven and hell (or heavens and hells) your PCs can visit, and everywhere in between. In the Outlands there are the gate towns. These are very much like normal "D&D" settlements, but also each is slightly toned after the planes that they link to, and make a pretty good compromise to get a feel for those planes without being overwhelmingly different.

Even "empty" places like the Astral and the Ethereal have native societies and locations. Well, sort of.

In addition, all over you will find settlements and groups that still have the flavor of whatever prime material setting they migrated from. So over here you might have an enclave of Qualinesti from Dragonlance or a longhouse of Northmen from Faerun or a temple of Pholtus straight out of the Theocracy of the Pale. There's really no limit, and the setting is built to accommodate all of these things, and put them together in ways that actually make sense.

Sigil is huge, and awesome, and detailed, and full of fun. Sigil can be the basis for an entire campaign, but it is far from the only city or civilization.

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 No.213563

Op, >>213409 is a champ.

But seriously, if you are downloading the books, read the modron march after you are done with the main book.

It's an adventure that spawns decades, goes all over the multiverse and has an epic ending. It can give your party plenty of time to fuck around in sigil, get industrious, make a name for themselves during the interval where they need to intervene with the events of the march.

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 No.213575

>>213400

>An example: in any other RPG you can occasionally let the party rest and regroup at an inn or a tavern.

>Are there even inns and taverns in Planescape? Or is it too busy looking like one of Lewis Carrol's nightmares?

The Outer Planes Tourism guide, or "So you want to set up kip and get some shuteye":

- Arcadia likely has very strict guidelines for inns, given that the local alignment is Lawful Anal. Day and night follow each other without dawn and dusk: one moment it's bright as noon, the next it's the middle of the night. If you're not Lawful, expect to be stopped frequently by local Paladins to question your alignment and business. Stay on the road as well: if you're not on them you'll immediately be suspected of being a brigand of sorts because why else leave the road?

- Mount Celestia has no day/night cycle. The first layer, Lunia, has a pleasant twilight going on that's good to sleep in, and there are places one can go to if you're less than Lawful Good without being harassed by the locals. Other layers have some nice cities where a basher can get healed and rearmed, and the place is generally safe to set up a tent in. Be wary of doing this on the fourth layer however: it is filled with nudists and you don't want to see shriveled old man dick before breakfast.

- Bytopia is generally safe, though there's a chance that you have to work for your meal and bed instead of pay for it. It's how they roll there. Camping on the first layer is safe, but on the second layer less so, and you might not find shelter amongst the peoples of Shurrock.

- Elysium is generally safe, but don't stay there too long: it's so happy and joyful and good it'll brainwash you. You'll be more likely to be helped out by a friendly local than having to pay for your kip though. The first two and four layers are good, but the third layer is a massive swamp filled with… things. Don't camp here.

- The Beastlands have little in flavor of inns and stuff. Camping is dangerous: the day does not pass so you're always in noon, dusk/dawn or midnight. Be wary of the locals who'd make a meal out of you like a pack of lions, a bear with levels in Cleric or a max hit die celestial firebreathing T.rex.

- Arborea has the elves who are pretty good sports about having people over. Be wary though that they like to party hard, so don't expect a lot of sleep. There's a place there called the The Gilded Hall, which is filled with revelries, sensations, festivities and other fun things to do. So if you wanna do hookers and blow for the rest of your life, this is the place. It's also a prison for Sensates, where the ones who only have pleasant experiences instead of all experiences the Multiverse has to offer. The second plane is entirely water and the third entirely sand, so they aren't a lot of fun.

- Ysgard ain't half bad if you're into the viking life. They like fighting during the day and partying during the night. If they die they rise the next morning. Note that only they do that: if you get put into the dead-book while here you'll stay there, berk. The locals have trouble figuring this out, so be wary and don't start any fights you can't win. Which is most of them here to be honest.

- Limbo is not a pleasant place. If you want to set up your tent you'll have to assemble some of the raw matter floating about and keep it focussed while you sleep. You could try ask the local Githzerai for a place to sleep, but they aren't awfully keen on visitors. And don't ask the Slaad for help: they'll fuck you up.

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 No.213576

>>213575

- Pandemonium carries a big disclaimer: bring earplugs or the winds drive you mad. And mind the gravity: it's aiming at whatever's currently "down" for you. When there the Madhouse isn't that bad for a Chaotic plane with Evil tendencies, but take precautions so you don't wake up with a Balor dancing through your room.

- The Abyss is simple: all the layers carry some degree of NOPE. The plane is hostile, the locals even more so and the few relatively safe places (Graz'zt's city, Malcanthet's realm, Demogorgon's city) will still get you very dead very quick if you're not extremely well prepared. Just stay away from this place.

- Carceri is a magic place: You can check in any time you want, but you'll never leave. Ever read the Inferno part of the Divine Comedy? Well, that's what Carceri is like. Acid snow, corrosive water, sand that can flay a berk's flesh right off of his bones: not a nice play to spend the night.

- The Gray Waste is dull, dull, dull. So dull that if you stay there you'll lose all your color and the ability to give a shit, making you stay there forever. Also the primary battleground of the devils and demons. The only safe places are Khin-Oin (if you're a Yugoloth, but even then), various divine realms (if you're a petitioner) and the town called Death of Innocense (a good place to stay if you don't mind the walls made of people constantly weeping blood).

- Gehenna is mainly volcanoes. Some of them are active, others covered in acidic snow. Don't sleep here. The main cities are either for fiends or in the hands of malevolent powers. There's Nimicri though: a small floating moon that's clean, safe and a nice place to do business. Almost everyone here accidentally cuts themselves and drips blood on the ground, creating a perfect copy of them that stays on Nimicri. Oh, and sometimes the moon eats people. Fun times.

- Baator is the home of the devils. Don't trust devils. Don't sleep here, not even when dealing with the most powerful Archdevils. Sure, their deals for safety might look waterproof, but it takes only a couple of misinterpreted words and you're turned into a Lemur. And I'm not talking about the monkey.

- Acheron is filled with war and noise. If the cube you're on looks safe, don't stay there too long: either an army will show up and you'll get killed/enslaved, or the floating cubes smash into one another and you get flattened. The lower you go the finer the cubes become, until you're on the last layer and you get submitted to vorpal bukkake.

- Mechanus is filled with gears housing every conceivable environment, in some strange pattern that's perfectly logical somehow. Camping here is relatively safe, but be wary of patrols of the locals who are more than willing to kill you if you break a law you didn't know was there.

So in short, in many cases you'd be better served to go back to Sigil and set up kip there if you want to sleep. Most of the planes aren't safe.

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 No.213579

>>213484

I think OP was having more trouble coming up with ideas of what to do in a game set inside Sigil.

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 No.213582

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 No.213604

>>213409

Are there any cities and inns in the far realms?

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 No.213627

>>213604

Unless you want to go visit places like R'lyeh there are not cities in the Far Realm. There is nothing there but endless horrors.

The Far Realm itself does not even exist in Planescape.

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 No.213642

>>213579

From what I see, it's up to its ears in politics, backstabbing, and villainy.

Shouldn't be that hard to pick one and roll with it.

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 No.213691

>>213405

>Planescape in general.

Since ALL the worlds of Prime are supposedly linked to Sigil, the amount of potentially accessible inns and taverns is near-infinite. ;)

Seriously, though - if they know a portal to some place with decent food, it's probably better for peaceful eating and sleeping than Sigil. Unless your tiefling insists on being undisguised during rest, of course.

sure, the Clueless don't make food and drinks like in Elysium, but you still have good meal for your jink, no Hardheads, no fiends, probably few nosy magic-users, and almost certainly better air.

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 No.213726

Loved the setting. Bought dam near all the books and box sets back when it came out for 2ed. Still have 'em. There are lots of cities and towns besides Sigil. The Outlands is ringed with gate towns, each one with a portal to one of the other outer planes. And there's at least one place where a traveler can rest and buy supplies in nearly every plane, except maybe the Abyss. But even there, the first layer has cities, although getting into them and not becoming something's slave or food can be tricky.

There are also the occasional real of a friendly or neutral power. Many of them have places that will do business with outsiders. The factions keep bases and such through-out the planes. Some of them are open to visitors for a fee, like the palace of the Believers of the Source on the eathrel plane.

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 No.213754

>>213604

From what I remember, the Far Realm was only mentioned in some AD&D module for the first time. Then it got incorporated into Eberron's Realm of Madness, Xoriat. It would later on be mentioned again in 3e, and it would finally get a proper introduction in 4e. So as >>213627 said, it's not even a thing in 2e Planescape, and even when it's mentioned it's not part of the Cosmology, but this thing that's outside time and space.

But if you want to include it, fuck it, why not. Go wild. Sigil can link to anyplace, anytime. That includes other campaign settings, such as Eberron or Ravenloft. Athas is kinda impossible, but it also happened.

As for the cities and inns in the Far Realm, that's kinda hard to do. The plane doesn't operate on mortal logic, so even if there was a city standing (maybe even literally) in front of you, you'd never realize that it's a city. Or the inn would appear as a giant worm made from light and corpses.

Though there is one plane-hopping inn that's canon. The World Serpent Inn. It can shift planes, so maybe it can end up in the Far Realm occasionally. Then you could make the case that there is something like an inn in the Far Realm…

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 No.213756

>>213754

Oh yeah, and if you want to remain in the confines of the Great Wheel cosmology (so the Far Realm isn't included as an independent plane) you can always go wild with the Astral and Ethereal planes. Or some weird Lovecraftian demiplane.

Example, Tharizdun's prison is a demiplane described as a giant purple crystal flying through space at ridiculous speeds. The crystal looks like it's constantly growing in weird, fractal patterns. The crystals themselves seem to be lit from the inside. And if you look into a crystal (which would be impossible not to, since the whole place is crystal), you'll see your own death in gruesome detail, or something equally maddening. And then you turn into an aberration.

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 No.213838

>>213754

You're right. Planescape was introduced in 1994 and the Far Realm was introduced in 1996.

I just assumed that the Far Realm was a catch all for any place that didn't fit in the cosmology of the great wheel well such as the Dimension of Time or the Plane of Dreams and various other weird planes. I guess what I'm saying is that in my style of thinking then it'd be the "Far Realms" and not the "Far Realm." So, I was really asking about all the uncommon and strange places and not just the "Far Realm" location accessible from Firestorm Peaks.

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 No.213861

>>213838

Nah, it's cool. My bad, I thought you meant the Far Realm (the 4e thing) specifically. Sorry.

If you go with all the strange planes, then yeah, there's probably a couple inns out there. Many of the demiplanes were created by incredibly powerful wizards, psions or deities, so it's to be expected that they'll have something where their visitors can stay for a while. The githyanki cities in the Astral also have their inns, built out of dead gods. I think Dis (the capitol city of the 2nd Circle of Hell, not the archduke) has an entire quarter devoted to inns. It also has an entire street that's filled with nothing but small temples to various evil deities who're not strong enough to forge their own realm, so they stay there and pay him rent, so you know, shit's weird. For all we know, there might be some plane made entirely of inns and hotels.

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 No.213871

Shit, I hate that 8archives is kaput.

There was lot of interesting maps, and plot speculations for lower realms.

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 No.213872

>>213871

in the previous threads I mean

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 No.213873

Or would you rather set up camp in the Outlands themselves? You could do that, but given that it's filled with raides, monsters, scouting parties for the Blood War and all other kinds of nasties you'd better set up kip someplace safe. In the lands themselves there are a number of fortified fillages, strongholds of the Indeps and divine realms where one could be safe for the night, but not all might be friendly. So visiting one of the gate-towns might be a good idea, but not all are nice places to stay:

- Fortitude will bring you to Arcadia. It's a pretty place with parks, orchards and groves all over the area and its buildings are simple. The main attraction is the Confessional, where locals come to confess their sins and are punished appropriately. Sometimes people suspected of wrongdoings are dragged in and forced to confess, which is made easier because the people there can cast Know Alignment at will and Charm Person 1/day. So if you're a peeler, stay away.

- Excelsior is inhabited by a bunch of pleasent, kind and friendly people that'd drive a non-Lawful Good person to madness. It's paved with glowing yellow bricks that look like shining gold. It's got towers all over the place, and climbing the highest one will dump you into the Silver Sea of Mount Celestia. Despite its alignment the place's got its own thieves guild, which exclusively targets non-LG visitors. This does not sit well with various paladin lords whose floating citadels form the city's floating perimiter.

- Tradegate is a city of commerce and industry. Nothing's free here: even if you want basic information you gotta pay for it. You can buy pretty much anything here as long as it's non-evil, and the chant is you can even sell your chance at an afterlife for a pile of cold hard jink. Notable is that the gate to Bytopia is actually a person: a bariaur called Master Trader. If you want to go to Bytopia you gotta barter with him; while his prices are NOT cheap it'll always be within your range to pay.

- Ecstasy is not a bad place. While the locals might have some funny ideas regarding personal property and grab your stuff for closer inspection if it strikes their fancy, they won't steal from you. In fact, with a silver tongue you can talk your way out of minor messes that might as well get you put in the dead-book in the other gate-towns. The place is filled with monoliths with people sitting on them, contemplating the multiverse. One particular ivory monolith has a pool of quicksilver on top: jump in and you end up in Elysium. While here you can visit the Philosopher's Court and debate whatever you want, but don't expect to win. It also houses Revelhome, a magnificent festhall where you can get eat, drink, experience dalliances and romance and generally have a good time.

- Faunel has a rather unusual population: while one-third is the regular bunch of bashes you'd expect in a neutral good-chaotic burg, the other two-thirds of the population are talking animals. The city itself seems to be ruined and covered in moss and vines, but if you look closer you'll discover the tents of the humanoid inhabitants. It also houses the headquarters of the Signers. The gate to the Beastlands is guarded by Wrath, a stone statue that questions all that wish to enter the gate. Answer him truthfully and if you got a good reason to pass, he won't beat you into a pulp.

- Sylvania is a place of excitement, reveling and partying non-stop. The burg itself looks like utter madness: no two builds look alike with a massive mix of materials, designs and styles all next to one another. Some have spinning cogs, waterwheels without water or even move on their own. It's here where you go to party hard, experience excess, visit the Sensate embassy if you're so inclined and watch the followers of the Greek and Elven pantheons beat the shit out of one another. Getting to Arborea involves walking into the nearby forest, getting lost and trying to find your way out.

- Glorium is surrounded on all sides by mountains, so unless you can fly it'd be best to enter by ship. It's pretty much a viking village set up for the winter, and the life there is pretty rough. The people of this burg are loud, moody, easy to offend and alwasy ready for a fight. This puts them at odds with a nearby bariaur community. Given the lack of inns and such places makes for a rather uninviting place to stay, but if you prove yourself to the locals you'll have friends for life. The gateto Ysgard is pretty large and appears on the water: it's big enough to sail a longship into with ease.

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 No.213874

>>213873

- Xaos (pronounced kay-os) is constantly changing: just because you've seen it one way doesn't mean the next visitor will see it like you did. That's what you get for being so close to the plane of ultimate chaos. The population varies greatly in size: it can go from 5 to 40.000 in a very short time span. The appearance of Xaos (pronounced ksa-os) can change even faster: going from small houses to pyramids to flats to tents and pits faster than you can manage. The area surrounding Xaos (prononced soaks) has fields, holes, mountains, forests and rivers changing constantly under the stress of the nearby plane. Having a powerful force of will when entering Xaos (pronounced ay-os) is required: if you fail you might as well go mad yourself. The town has no leaders, no government, no laws and no consistency. You might be a skillful sellsword one moment and a waiter the next. The only thing all people here like is watching visitors go barmy under the utter madness of Xaos (pronounced ax-os), and they love it. The gate to Limbo changes frequently as well, but for some reason it is always recognized as the gate to Limbo. But hey, that's how Xaos (pronounced bob) rolls.

- Bedlam sits at the bottom of a hill, where the gateto Pandemonium blows the wind from the plane into the burg. This maddening wind has driven the inhabitants to various degrees of insanity. The closer to the gate you are, the barmier you are. Staying for even a few days will drive one barmy. The people are petty, spiteful, malicious, twitchy and barmy as all hells. Filled with humans, bugbears, gnolls and more tanar'ri than is good for your health, the population is as big a threat to you as the maddening winds are. Overall, not a nice place to stay, even in the relatively peaceful Weylund's Inn.

- Plague-Mort is, as the name suggests, not a very nice place. The buildings are ill-maintained, the people are treacherous and spiteful, the local high-ups terrorise the population and oh yeah, there's a gate right into the Plain of Infinite Portals, also known as the first layer of the Abyss. People here either trek into the Abyss for whatever reason (the blessing of a dark power, adventure, riches) or they support the needs of those going into the Abyss. Neither of these groups are very nice people. Still, for those of you with a strong sword arm and the temperament that comes with being Chaotic Evil this is a decent place to trade and restock on goods that most upright berks would not dare touch.

- Curst is very welcoming to new visitors… but leaving might be a bit of a problem if you don't have proof of pressing matters elsewhere. Pretty much everyone here is a prisoner: refugees, escapees and exiles all try to amass forces to take revenge on whoever kicked them out. Unfortunately such plans almost always include taking over the burg first, and many such plots end in messy riots with a lot of people being put in the dead-book. The people here are whiny cunts who take slights easily and can hold grudges for a lifetime, and many of them are part of some cell or another of the Revolutionary League. The gate to Carceri sees little use, mainly because it's even more of a prison than its gate-town, and people don't want to be double exiled.

- Hopeless is… well, what do you think? It's build in a spiral going all the way down to the gate to the Gray Waste, inhabited by some of the most depressed sods you'll ever meet. They are so spent, tired and depressed they're not even capable of doing evil, which is not what you'd expect for a place of Neutral Evil. The gate is a puddle of black ooze at the bottom of a well. Touching it will send you to the Gray Waste, and if you know what you're doing you can use magic to control the ooze and throw it on people to send them there. The place is run by Thingol the Mocking, who has a pack of seven beholders under her command. How she did this nobody knows, but the fact is they're fanatically loyal to her, which frequently results in them being allowed to execute someone in a horrible way. Staying here for too long will make a body turn gray and develop a weakness to seeing bright color: so bad in fact that wearing bright colors will cause the locals to attack the source of the color in an attempt to make the color look more pale. Thingol exploits this in her performance art (when not performing Sontana for Songbird and Hammer) by painting a sod bright blue and watch them be torn apart by an angry mob.

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 No.213876

>>213874

- Torch is located near a swamp set at the base of volcanic spires. When they erupt they send a stream of lava as well as disease and killer frogs towards the burg. The people of Torch are vicious, greedy and very dangerous. They believe the Outlands are theirs and will use any method available to get what they want. Fortunately for the rest of the Outlands this frequently put the people of Torch at odds with one another, meaning that the worst excesses are staved off. This also marks one of the few gate-towns that does not want to merge with their related plane, mainly because there's more stuff one can find or steal in the Outlands than there is in Gehenna. The gatethere is about 100 feet off the ground, requiring either flight or jumping off a nearby spire and good aim in order to get through.

- Ribcage is surprisingly low on fiends. Mainly because the local ruler doesn't like sharing his power with the Lords of the Nine and rather stay where he is as the highest authority around. This marks the outlook of many people in the gate-town: power, in any form, at any cost. Bribery and blackmail are common, and you must always suspect someone's trying to take advantage of you while you are here. The gate to Baator is not directly guarded, but you can't get there without the local lord finding out, and you might be stopped if he doesn't like you.

- Rigus is little more than a massive military encampment made of seven stacked octogonal rings. It is run with military efficiency: as long as you behave, conduct your business quickly and then leave you'll not find a lot of trouble. Military orders replace families, including forces from generals all the way down to civilians and slave-soldiers. The real power around here are the spirits of long-deceased generals, sticking around somehow as something not entirely unlike liches. Their crypt is located at the highest ring of the city, which also houses a mile-long spiral staircase going down to an archway made of bariaur bones containing a green-yellow portal with a black stripe in the center: the gate to Acheron.

- Automata is a bureaucratic nightmare. Rectangular in shape with city blocks all as big as one another it groups all buildings of the same type together, so expect to see all smiths in the same block. You can stay here if you want, but given how orderly everything is non-Guvners don't tend to stay very long. Everybody dresses the same, getting anything done involves filing miles of reports (and trying to play games with the law will have the Guvners, who fill all the important posts here, play games with you instead) and the gate to Mechanus is guarded at all hours. There is a criminal underground, with the tunnels under the city being a massive chaotic mess, the counterpart of the order above. This criminal element is the only thing keeping the gate-town ifrom joining Mechanus, and those caught going into or leaving the underground will be marked by proxies of the forces of law and Primus.

So there are plenty of places you can stay for the night, but don't expect the Outlands to be filled with havens of hospitality.

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 No.213878

>>213871

What speculations? About the archdevils and ancient Baatorians?

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 No.213883

>>213878

Yep those

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 No.213893

>>213883

I was in those. Shoot, what do you wanna talk about?

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 No.213894

Nah, I just wanted screencaps of those discussions for future campaigns.

I can't think of anything to discuss at the moment.

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 No.213902

>>213894

Check this out. It's an old thread about ancient Baatorians and a lot of lower planes fluff.

http://suptg.thisisnotatrueending.com/archive/34338430/

Maybe you'll find something useful there.

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 No.214050

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 No.214073

>>213838

I came up with a good name for what I meant there. It's "universum incognita" which seems descriptive enough to me.

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 No.218581

What's up with the various exiled Archdevils again?

Geryon was ostensibly sent on a super secret mission for Asmodeus, but he was just used to store the power for Glasya for the day she'd take the throne of the Sixth. Moloch meanwhile got exiled and played a part in The Apocalypse Stone, but mopes around for the remaining part. Are there any others?

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 No.218617

>>218581

Besides the Rabble?

Gargauth got kicked out of the Nine Hells because he was such a dick, even the other archdevils couldn't stand his shit. He then ended up in Forgotten Realms, where he became a God. And now wants to take over, drag Toril to the depths of Hell, and make it the Tenth Circle of Hell, and to usurp Asmodeus.

Which, according to some fan speculation out there, is exactly what Asmodeus wants him to do. Because if he ends up dragging an entire world (along with its pantheon) to the Nine Hells, all those souls and gods would end up consumed by the Overlord (Asmodeus in Serpent form). This would cause him to heal up, leave the Nine Hells and wreck the multiverse.

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 No.218796

>>218617

Alright. What's the deal with the various Archdevils mentioned in Planes of Law that vanish later on? Are they just other names for the same ol' devils?

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 No.218800

>>218796

I don't have the PoL book with me, sorry. Do you know the names of those devils?

I think you're talking about the Rabble of Devilkin, who are exiled / outcast devils hanging out on Avernus, plotting on taking back their old positions and avenging themselves on everyone who ever slighted them. Duskur (the Archdevil of Undeath), Amon (the Lord of Hunt) and the like?

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 No.219275

I have made up a bit of headcanon:

- Gods (or powers) are entities that have authority over and claim to

the souls of their dead followers. They may or may not be

trientgods.

Some gods are:

Mystra, Selune and Vecna.

- Trientgods (or trientpowers) are entities that grant divine spells

to their worshippers. They may also be known as saints or apostles.

As trientgods do not have claim to the souls of their followers they

are typically only worshipped in a subsidiary manner to a higher

god. Many, trientgods quickly ascend to full status as gods or fade

into obscurity.

- Immortals are creatures that do not die of old age but only from

outside harm.

Some immortals are undead, constructs and most outsiders.

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 No.219297

>>213874

That Xaos description with the pronunciations is perfect - chaotic, but not lolrandom bullshit.

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 No.219302

>>213861

For all we know, there might be some plane made entirely of inns and hotels.

>>have we discovered the comfy dimension?

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 No.219365

>>219302

>comfy dimension

I'd say that any realm governed by a God of Hearth would qualify. "Comfy" is their domain, after all.

Now I'm imagining this giant comfy-off between various gods over who's the most comfiest.

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 No.219380

>>218800

Sources are in Faces of Evil as well around page 30 or so. Bel and Dispater are defined. The Third is "a bloated slug that prattles on and on about the virtue of greed and jink". He's called the Viscount and Minauros. The first being Mammon's, and the second being the layer's name. It is also stated that one Duchess Glasya is his consort, so that's a dead giveaway it's likely Mammon. Fourth is described as either "a darkly handsome, red-skinned male" or "a woman of incredible beauty with fire dancing in her eyes." Given how they go on about their unknown gender it's likely that this refers to Belial and Fierna.

The Firth is outright stated to be Levistus, but he's got someone called Amon the Wolf in his service. The Sixth is the Hag Countess Malagard, the seventh is Triel the Fallen (Baalzebul's old name), but it's the Eight that's the big question. He's called Molikroth, and his descriptions doen't match Mephistopheles.

Come to think of it though, what exactly are Belial and Levistus? Are they of the same ilk as Dispater, Mammon and Mephistopheles in that they are "true" devils? Or are they fallen Celestials like Zariel and Triel? Or are they something else entirely?

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 No.219386

>>219380

Ah, that? Yeah, those are the same archdevils we have now. The thing is, because of the whole "DnD is satanism!" craze that was going on at the time, the writers couldn't just outright call them by their real-world names. Hence Minauros, Molikroth and the crew.

Mammon is the Viscount Minauros (full name). He appears as the giant snake/slug monster because, after the Reckoning of Hell (which happened sometime before Planescape's timeline) he decided to stop being Mammon in order to show to Asmodeus how he's a changed devil, and that he wouldn't betray him, honest. He switched from his bloated pit-fiend form into giant snake monster form, and changed his name as well.

Belial / Fierna are the two ruling the Fourth. But because Belial decided to step back (and rule from the shadows) and Fierna took the stage (as her daddy's mouthpiece), that's where the confusion comes from. It's written from the PoV of a regular berk in Sigil's streets who has no idea of the political clusterfucks that are going on in the Nine Hells. And the Baatezu aren't telling.

Molikroth is Mephistopheles. After the Reckoning, Mephistopheles sat on his throne, and didn't move for ages. He became frozen. One of his dukes, Molikroth, decided to stage a coup - he gathered like-minded individuals to him, while exiling everyone loyal to Mephistopheles away. Then, after a while, he called all his "allies" to the throne room to show them something wonderful. He revealed himself to be Mephistopheles in disguise, and showed them what he was working on in secret - Hellfire. So he burned all the traitors alive, reinstated himself as Mephistopheles, and unleashed Hellfire on the multiverse. Perfect plot.

As for Belial, he's a fallen angel, like Baalzebul. That's why they get along well.

As for Levistus… No idea. Never mentioned. He was never allied with anyone, but he does have some friendly relationships with Mephistopheles (he loans him souls needed for Hellfire experiments - probably hoping that Hellfire will free him from his ice prison). And if you go with apocryphal texts, he's Leviathan, the giant world eating serpent, and that the entire Fifth Hell is actually his prison.

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 No.219387

>>219386

Forgot one part: Levistus was apparently always there. After Asmodeus took the throne of Hell, Levistus was already ruling the Fifth Circle.

Only after he attempted to fuck Bensozia, did he end up in a giant ice prison, and Geryon took over the Fifth Circle.

Another side note is that he's pretty friendly with the 'loths. Considering how Charon (the boatman, the guy in charge of the River Styx) is also a 'loth, and how Levistus is already swimming in the Styx, you could make the tenuous connection that Levistus might be a 'loth himself.

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 No.219389

>>219387

Yeah, I know Levistus is rather chummy with the Yugoloths, which is rather frowned upon.

The story of him fucking Asmodeus' wife is a bit different though. You see, she approached him because her marriage was an unhappy one and you don't just dump Asmodeus. So she approached him and they started an affair, with her planning to make Levistus overthrow Asmodeus. But Levistus had another fuckbuddy: Bensozia's daughter, Glasya. One day she had a fight with her daddy and ran off to her lover Levistus, and found him balls-deep in her mom. This greatly enraged Glasya and she killed her mom.

Asmodeus' constable Martinet knew that if word came out that Bensozia had cheated on Asmodeus it would make his boss look bad, so he pinned the murder on Levistus who was put on ice. Asmodeus had some choice words for his daughter and kicked her out, where she set up shop in Mammon's court, who greatly appreciated the princess and they started an affair.

After the clusterfuck with the Reckoning Asmodeus broke the affair and made her the leader of the Erinyes, where she stayed until she learned some manners and was made the Lord of the Sixth as a reward.

All according to Asmodeus' plan.

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 No.219392

>>219389

To be honest, I never bought the "Asmodeus loved Bensozia" story. He's the fucking overlord of the Nine Hells and the embodiment of LE, he shouldn't feel love.

No, the thing is that Bensozia gave birth to Glasya, and Asmodeus had no use for her anymore. He orchestrated her death himself, and it all went according to plan. Levistus (a wildcard in Hell politics) gets put on ice, Bensozia (who betrayed her master) gets a traitor's reward, and Glasya learns a valuable lesson in politics, as well as a target she can focus on instead of wasting her time having parties and fucking around.

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 No.219393

>>219392

I like the angle of Asmodeus engineering Bensozia's death. It makes sense.

Another thing though. Did Glasya get the power of two Lords of the Nine when she became Lord of the Sixth?

Sure, Dispater, Mammon, Baalzebul and Mephistopheles all have their share. The power of the Lord of the First is still in Zariel's hands, but hers is being drained by Bel. Not sure if Belial's power is being shared with Fierna though.

So that leaves the Lords of the Fifth and the Sixth. Asmodeus specifically did not give Levistus the power associated with the Lord of the Fifth, so it must've remained with Geryon. Meanwhile, when he kicked out Moloch and replaced him with the Hag Countess, did the power from him get moved to her?

When the Hag Countess got replaced with Glasya she started to swell up to the point where she covered the plane and exploded. When Geryon got stripped of his power he turned into a Vestige. And that power all had to go somewhere. Did Glasya get double charged or something? I know that Asmodeus has plans for her because of her unique nature (she can leave Baator whenever she wants), and this might be part of that. Or did I miss something?

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 No.219394

>>219393

No, Belial kept his power to himself. Fierna is Lord in name only, Belial is still the true power in the Fourth.

Levistus kept his old power, even after being imprisoned. Geryon's energy probably ended up consumed to keep Levistus in place, though. That would explain why that ice prison never budges an inch despite all the stuff Levistus and his minions are trying to do to it. Or Asmodeus consumed it, just to rub more salt into Geryon's wounds.

Moloch's power passed onto Malagarde, and then to Glasya. Malagarde tried to become a deity at one point through an unholy ritual, which apparently Asmodeus sabotaged. So all that divine energy she absorbed caused her to explode and reform the Sixth layer. Her usual (so, her Lord of Sixth) energy got passed down to Glasya. Probably a bit of it went to Asmodeus as well.

So nope, Glasya has only the power of one Lord. Asmodeus probably still wants to keep her under wraps, and having a rebellious daughter with the strength of two Archdevils would spell disaster.

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 No.219437

Fair enough. On a different subject: why do the inhabitants of the Upper Planes just sit around doing fuck all?

- On Arcadia people are all about order and stuff without actually trying to spread it.

- On Mount Celestia it's all about serving the hierarchy and doing good on a small scale where it's ineffectual.

- The Bytopians are busy living in a middle ages-set Disney movie, but without royalty.

- On Elysium everything's Narnia as fuck and people are high on goodness.

- The Beastlands are filled to the brim with animals that live their animal lives.

- The Eladrin fucked up one time invading the Abyss and have been butthurt about it ever since.

- While Ysgard is Viking Central they're too busy fighting each other to get shit done.

So why not marshall a masive army and steamroll the Lower Planes? Sure, there might be infinite devils and demons but those are only two infinite forces while the Upper Planes have seven. Even if the Yugoloth join in the fiends are stil outnumbered. The more Lawful planes have some rather militant elements that are more busy with building forces rather than using them, and on the Chaotic side of things there are people too busy helping on a small scale or jerking off (in some cases quite literally) to do things. I mean, you got a massive number of celestial firebreathing T. rexes, do something with them! Eladrin are powerful soldiers so do something with them, or at least let them go on their own so it doesn't cut into the time that Queen Morwel can spend on having bisexual threesomes with her consort and her champion. Talsid and his buddies are an epic level adventuring party, you'd expect them to actually go, ya know, adventuring. And what are the vikigns waiting for, for Ahriman's wounds to heal and rise up from Nessus to lay waste to the multiverse, so that they can fight in Ragnarok?

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 No.219441

>>219437

Even united, the Abyss alone outnumbers all the 7 Good planes. And the last time they united and invaded the Lower Planes, they only managed to unite the various fiends together and got their ass handed to them. It got to the point that the Upper Planes were almost invaded by an united Evil Front.

Luckily for the forces of Good, the invasion failed because the Evil dudes could not decide over who to steamroll first. The devils wanted to crush the Eladrin, the Abyss wanted to crush Celestia and so on. And then the infighting started. That, and you don't want the Rilmani to BALANCE things out.

Since then, the forces of Good have been fighting a losing battle. They started blaming each other over who's responsible for why they lost (with the Eladrin blaming the Archons, the Archons blaming the Eladrin, Arcadians deciding that this was a bad idea because they'd be the first on the shitlist if something happened) and so on. They even stopped trying to rally forces of Good to their cause, deciding that it's better if the mortals themselves handle that shit instead of them actively interfering (because the last time they did that, Triel and his crew fell to Evil because mortals suck so much).

The Good guys lost the decisive battle back then, when Evil was far less organized and weak. They have no chance at victory now. The best they can do is hope the Blood War lasts forever.

Planescape is grim as fuck.

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 No.219551

File: 1455746255876-0.jpg (30.03 KB,400x411,400:411,Morwel & Faerinaal.jpg)

File: 1455746255879-1.jpg (127.76 KB,400x571,400:571,Gwynharwyf.jpg)

>>219441

Makes sense I guess.

Still got one question though: where the fuck did the Eladrin come from? The initial conflict in the multiverse was Law VS Chaos, with Law later splitting into Good and Evil. But where did Chaotic Good come from? Are they Law corrupted by Chaos? Did they no longer want to play by Law's rules to fight Chaos? Are they perhaps Tanar'ri warped by Good? Is Morwel secretly a Obyrith?

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 No.219561

>>219551

>The initial conflict in the multiverse was Law VS Chaos

Where did you get that? That's the current conflict (Blood War). The conflict before that was Good vs Evil, and what happened before that we can only guess, but apparently was the Neutral races fighting each other.

>where the fuck did the Eladrin come from?

They sprung up naturally from Arborea.

Though if you wanna go into history of Arborea, there was a race of CG Exemplars before the Eladrin. There are ruins that belonged to them on one of the layers (the desert one). They disappeared after a while, and the Eladrin (who are more similar to Lantern archons than anything else, because they're actually balls of light that take on the form of fancy elves) took their place.

As for what came even before them, it's rumored that there was an even older race that, similar to the Baerns and the 'loths, split from TG into the CG and LG races.

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 No.219568

>>219561

>Where did you get that? That's the current conflict (Blood War). The conflict before that was Good vs Evil, and what happened before that we can only guess, but apparently was the Neutral races fighting each other.

It's the initial conflict between the forces of Law (mostly all of the gods and their soldiers) against the forces of Chaos (mostly the Obyrith and their Tanar'ri). Asmodeus was on the side of Law, suckered the gods into giving him Baator and he and his bros Dispater, Mammon, Mephistopheles and all the other angels on his side joined him there. They roughed up the critters living on Baator, Asmodeus kicked Zargon's ass and threw his horn to the Prime Material while making up the story that he was not powerful enough to kill Zargon, and began to form his plan for Evil. This history works both with and without the Asmodeus-is-Ahriman story.

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 No.219575

>>219568

You mean the war with the Wind-Dukes of Aaqa?

That one's kinda fucked up to pinpoint. The Obyriths came way later. The original war (the 1e one) had two Inner Races (the Aaqa as the Lawful one and the other who were Chaotic) fight it out over the Prime / Inner planes. At that time, the Outer planes weren't even formed.

Then 3e came, retconned the fuck out of it, and decided that the Vaati fought with the Obyriths who were also at the time fighting with the proto-Modrons (who became Baatorians).

But at the same time, you have the Outer Planes forming, and the various TN subspecies splitting into alignment. So you could say that the first war in the Universe (Inner / Prime) was between the Law and Chaos, and the first in the Outer is a huge unknown, with the G vs E conflict being the potentially first.

It's a clusterfuck.

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 No.219578

>>219575

Oh yeah, one more thing.

The original, first Outer Planar races were all some variant of Neutral (TN, NE, NG, LN, CN) because they were influenced by the Inner Planes.

Then they started cross-breeding, and the aphanacts (angelic-looking proto-modrons related to the Inevitables, probably Asmodeus' real race) crossbred with Lawful 'loth refuse, and you get the Baatezu.

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 No.219587

>>219575

>>219578

Huh, I figured the timeline to have gone something like this:

>There's Chaos and only Chaos

>Things start to resist Chaos, become Law

>Law and Chaos start to fuck each other up

>Somewhere around here the Aboleth show up, but they're not important

>Asmodeus rises to prominence

>The Queen of Chaos roughes up Obox-ob and becomes the leader of the Obyrith. She makes Miska the Wolf-Spider the Prince of Demons, securing the loyalty of the Tanar'ri

>Tired of having Asmodeus fuck up their peace with the screams of torture victims, they sign the Pact Primordial in triplicate: one copy goes to Mount Celestia, one copy goes to Mechanus, one copy goes to Baator with Asmodeus

>With Asmodeus and his buddies buggered off, the war against Chaos goes south

>Wind Dukes of Aaqa make the Rod of Seven Parts, use it to fuck Miska's shit and lock him away on Pandemonium

>Queen of Chaos and her forces retreat to the Abyss

>Eladrin invade and fuck everyone's shit up, slaughtering many of the Obyrith

>Tanar'ri rebel and join in on the killing

>Eladrin forces get beaten and locked in the Abyss

>Queen of Chaos mopes about looking for a way to free her boytoy

>Demogorgon proclaims himself the new Prince of Demons

>Raiding parties of Baatezu and Tanar'ri explore the Lower Planes, run into each other and start to fight

>This eventually escalates into the Blood War, raging to this very day

And then history began.

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 No.219716

>>219587

Nah, it actually goes Proto Prime -> Elemental Planes & Prime -> Outer Planes.

The Tanar'ri are specifically said to have been born from mortal fears and emotions (Demogorgon is the mortal fear of savage beasts and nature given form, for example), while the Obyriths came from the time before mortals. And they were locked in a war with Elementals, meaning that the Elementals are older than mortal races.

So all that chaos in Limbo? Yeah, that's how the Multiverse was before Law was brought unto the planes.

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 No.219926

Is there something of an overview of all the various sects (not factions) in Planescape? I've seen the ones on 1d4chan, but I know that list is not complete.

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 No.219932

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 No.219993

>>213400

The fist picture looked awfully like DIO before clicking it.

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 No.220022

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 No.220035

>>220022

The first link mixes fanfiction with actual stuff, and the other mixes those that are actually statted out with those that are not.

Also, nice 3x dubs combo.

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 No.220163

What is the Dustmen opinion on Construct types? How can something that was never alive obtain true death?

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 No.220190

>>220163

The elemental spirit within it can.

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 No.220318

>>220190

That animating elemental spark is not the construct.

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 No.220362

File: 1456010803442-0.jpg (67.99 KB,400x556,100:139,Bane FR.jpg)

File: 1456010803443-1.jpg (48.45 KB,400x636,100:159,Loviatar.jpg)

TELL ME ABOUT BANE! WHY DOES HE maintain a relationship with the goddess of S&M? Bane is after all the God of Domination and Tyranny, whereas Loviatar is the goddess of delivering pain, torment, suffering and domination on a smaller scale?

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 No.220597

Does Kylie the Tout know that her mother is Shemeshka the Marauder, and that mom is looking after her little girl?

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 No.220627

Does anyone have a link to the planescape books?

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 No.220912

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 No.220926

>>220597

IIRC, nope. She knows that she has somebody looking over her, but no idea that someone is Shmeeshka.

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 No.220936

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 No.222439

Looking at Factol Rowan Darkwood's story, I realized that his perfectly normal life was fucked up because he let his kids play with what turned out to be a Deck of Many Things. Everything that happened from that point onwards, him going to the Planes, becoming a cleric of Heimdall, figuring out how to become a Prolonger, settling in Sigil, deciding he wanted to rule it, going from newly sworn in member of the Takers all the way to its Factol in a matter of minutes because of some dirt he had on the old Factol, radically repurposing them into a more aggressive force of tax collectors, stumbling upon the stone needed to cast the Sigil spell and changing it forever, plotting a war between the various factions, seducing and marrying the Mercykiller Factol so that he gained the loyalty of the Mercykillers, selling his new wife to the fiends, have a Sigil-wide war break out, get send to the Mazes by the Lady of Pain, escaping via a very carefully-worded Wish spell bought from a Prime wizard, realize he's been sent 500 years back in time, get locked up in the Gatehouse because people think he's gone barmy, live 500 years to catch up to his current self, escape with the help of a few cutters, try and cast the Sigil spell with the stone only to fail and get whisked back in time to become the creator of the Sigil spell in the first place, which would end up inspiring his younger self to try and use it to overthrow the Lady of Pain. Unity of Rings and all that.

All thanks to a single Deck of Many Things.

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 No.222445

>>222439

Whoops, forgot to mention that his fuckery also brought down the other factions because the Lady of Pain decided she's had enough of them fucking everyone's shit up and almost all Factols save for a few get send to the Mazes. The Bleaker Factol goes barmy right before it all begins, appoints a successor and enters the Grim Retreat (but he intends to return, something that's never been done before), the Factols of the Harmonium and the Fraternity of Order are assassinated, the Mercykiler Factol is sold to the fiends and Darkwood himself gets kicked back in time again by the Lady of Pain. The only one to give the Mazes the laugh is Factol Rhys of the Transcendent Order, who senses bad shit coming and goes underground on Elysium until everything's over.

After all this the Lady of Pain messes with the portals a bit and outlaws the existence of the factions. Some of them pack their bags and go to their home in the Outer Planes, others just tear up their charter and continue as they have always done, just without the names and symbols. The members of some factions celebrate the downfall of the factions, especially the Revolutionary League. Who then discovered they had nothing to engage in a revolution against and began to succumb to infighting. The Believers of the Source and the Sign of One were pretty cut up from the civil war, so they banded together and formed the Mind's Eye, traveling the planes. Meanwhile, the Mercykillers split off into the Sodkillers (LE mercenaries) and the Sons of Mercy (LG, seek to habillitate criminals and their punishments are to make up for the crimes they committed). Three remain three. Rule of Three.

All of that because of a Deck of Many Things.

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 No.222464

>>213604

Well there are gates to each plain on the great disc on which Sigil sits at the center of. There are towns built up around the portals to these planes. They usually somewhat personify the plane they are built up around.

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 No.222470

>>222464

The Far Realm does not have gate towns like the big sixteen in the Outlands linking to the Outer Planes.

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 No.222530

>>222439

Yeah, that's a cool story and all, but I'm not playing TTRPGs to be an extra in a movie about the writers' super-awesome character. I want MY character to be getting cryptic advice from the crazy old man in the asylum that's actually himself from the future.

Fuck "metaplot," and fuck all designers' special super-cool favorite characters.

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 No.222715

>>222530

That's the adventure: the players get stuck in a plot with the Xaositects pulling one of their plots all the way up to the confrontaiton with Darkwood himself, obtaining the Labyrinth Stone and using its power to end the war as they see fit. It's actually them doing it for a change and not some NPCs like with so many other metaplots.

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 No.223075

>>222470

What is Far Realm anyway?

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 No.223076

>>222470

What is Far Realm anyway?

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 No.223077

>>223076

I mean I know the basic gist.

> realm of madness

> cthulhustuff

I mean in relation to all the planar stuff.

Is it like prototypical chaos stuff that's left over from creating the planes?

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 No.223117

Awright, we'll start with Sigil. Sort of… Sigil is the city of doors, there's a portal to everywhere in Sigil, bear in mind you don't need a specialist to open them, literaly any 0th level street urchin could know what the key to a portal is and where it goes. It's also possible to open one and walk through it without realizing it until you're blinking in confusion on the other side because when it's said the key could be anything that includes the dog shit on your shoe. a piece of string exactly 1.27 inches in your left coat pocket, or a specific song being stuck in your head.

Sigil is city built on the inside of a donut that floats just above an infinitely tall spire. which is at the exact center of an infinite plane of existence. At the edges of this infinite plane of existence are cities built around doors to other infinite planes of existence. Because that's how shit works in the outer planes where thought becomes reality. There are setlements all over the various planes. For starters, there are plenty of normal people who have just been born there. So an orc tribe sacking and raping their way across one plane or another isn't really a stretch. Then there are the petitioners, the souls of deceased mortals who end up in whatever plane their alignment corresponds to. Then there are the Planar natives to the plane itself. The Angels, the Rilimani, the Slaad, the Baatazue and the Tanari for example.

What they're all engaged in is one massive ideological war. Whether they realize it or not (most of the Planar Creatures do, those capable of thought anyway. doubt a dretch or a Bodak could have a meaningful philosophical conversation) because again, thought shapes reality.

Those border cities? Eventually one to many people with the proper alignment walks in, and the whole thing gets sucked through the portal into the plane it aligned with.Then a new city pops up in it's place, over night, just like the last one. Because that's just how it works. Everyone, everyone, EVERYONE is caught up in a massive strugle to dominate the outer planes, absorb all the other planes, and become the ONE TRUE ALIGNMENT. An exercise as pointless as trying to calculate Pi all the way to it's end. But the ones driving this conflict, even the ones fully aware of that fact, CANNOT STOP because they are literally made out of Alignment. Trying to go against that is like trying to gnaw your own arm off. Which is why should your party stumble upon one that HAS so altered it's behaviour to shift it's alignment, it should be a wretched crippled shadow of it's former self wallowing in self pity. Yes, that Lawfull Good Balor isn't just having an existential crisis, it's doing the extra-planar equivalent of trying to exist without a liver.

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 No.225169

Which planes does Planescape supplements don't go deep enough?

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 No.225176

>>223077

>Is it like prototypical chaos stuff that's left over from creating the planes?

Nah, that's Limbo.

We have no idea what the Far Realm really is. No setting really goes into it, besides screaming "IT'S STRANGE AND LOVECRAFTIAN" over and over again. What we do know is that aberrations such as Beholders came from it, and that it's the same Far Realm that's threatening every cosmology everywhere (meaning that, no matter if you play Forgotten Realms, Planescape, Spelljammer or your own special Donut Steel setting, the Far Realm is somewhere out there, waiting).

You could make the case that the Far Realm is the meta realm, the inbetween every setting that exist. The domain of DMs everywhere.

On the other hand, it's basically the "realm mortals can't understand". That's why it's usually not even drawn on Planar maps, or if it is, it's just referred to as "Outside" - as in "outside mortal comprehension". You could make the interesting case that while it is outside mortal comprehension, that does not cover the comprehension of Gods and other things. In that case, the Far Realm is to the Outer Planes what the Outer Planes are to the Inner Planes.

Or, if you're a fan of the theory of the three giant cosmic serpents of Law, then the Far Realm is the stuff they couldn't organize to fit their vision of the multiverse. It's chaos, but it's not the leftover chaos - that would imply there's less of it than the multiverse, and that's wrong. It's more like it's the giant strange sea of ideas and concepts in which the multiverses float.

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 No.225187

>>225169

Any not named Mount Celestia, Baator or the Abyss.

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 No.225337

>>223117

A Lawful-Good Bleaker Balor who just can't see the point of evil but finds good too depressing?

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 No.227263

File: 1458421483187-0.jpg (66.65 KB,475x553,475:553,Dispater.jpg)

File: 1458421483188-1.jpg (69.24 KB,475x553,475:553,Mammon.jpg)

File: 1458421483189-2.jpg (96.22 KB,421x590,421:590,Mephistopheles.jpg)

Postin' some Planescape images.

Dispater, Mammon and Mephistopheles, three dudes who traveled with Asmodeus to Baator when he signed the Pact Primeval and was given control of Baator.

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 No.227264

File: 1458421608382-0.jpg (78.09 KB,543x467,543:467,Bel.jpg)

File: 1458421608383-1.jpg (77.18 KB,436x615,436:615,Belial and Fierna.jpg)

File: 1458421608383-2.jpg (63.3 KB,441x484,441:484,Baalzebul.jpg)

Bel, who overthrew his former master and lover Zariel and became Lord of the First, but has to remain the big man in charge of fighting the Blood War so he can't politic with the other Lords of the Nine. Belial and Baalzebul are fallen celestials, and are not very well liked by the Lords of the Nine who are "true" devils, like the previous three.

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 No.227265

File: 1458421754438-0.jpg (69.16 KB,381x538,381:538,Levistus.jpg)

File: 1458421754439-1.jpg (79.1 KB,390x581,390:581,Glasya.jpg)

File: 1458421754439-2.jpg (58.17 KB,400x532,100:133,Asmodeus.jpg)

Glasya is the daughter of Asmodeus, and is unique in her ability to enter and leave the Nine Hells at will, something that the children of other unique devils cannot do. Levistus is tied to the River Styx somehow and he's likely the avatar of something far more ancient than the Baatezu. And Asmodeus… well, little is known of him that is an absolute fact.

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 No.227267

File: 1458421999867-0.jpg (89.23 KB,400x444,100:111,Barachiel.jpg)

File: 1458421999867-1.jpg (133.36 KB,400x683,400:683,Domiel.jpg)

File: 1458421999868-2.jpg (106.87 KB,400x633,400:633,Erathaol.jpg)

Barachiel the Messenger protects Mount Celestia from hostile incursions, but that mostly has him kick back and watch fiends fall into the Silver Sea and get destroyed by celestial kraken.

Domiel the Mercy-Bringer stops adventurers from raiding the tombs of Mercuria.

Erathaol the Seer can see the future and runs a massive library.

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 No.227268

>>227264

Best thing about Bel is that he wasn't given the title of an Archdevil. Asmodeus never invested the power needed to make him one, and that's why he's forced to eat Zariel on a daily basis.

Probably a smart move, since Bel is apparently savvy enough to use any chance given to him to advance. If he was imbued with the power of an Archdevil, who knows what the guy might accomplish?

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 No.227269

File: 1458422189147-0.jpg (88.82 KB,400x479,400:479,Pistis Sophia.jpg)

File: 1458422189148-1.jpg (173.47 KB,400x674,200:337,Raziel.jpg)

File: 1458422189148-2.jpg (81.7 KB,400x519,400:519,Sealtiel.jpg)

Pistis Sophia the Ascetic walks around naked (just like her followers) on Solania, helping out travelers in need.

Raziel the Crusader, the Firestar, is the commander of the forces of Celestia and inspires people to fight against tyrands and oppressors.

Sealtiel the Defender shores up the defenses of Jovar, the sixth layer of Celestia and councils other archons on their way to enlightenment.

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 No.227270

File: 1458422410709.jpg (64.49 KB,400x443,400:443,Zaphkiel.jpg)

Zaphkiel the Watcher is something of a mystery. The only remaining founding member of the Celestial Hebdomad, he only shows himself to the other six members of the Hebdomad. He is the only being living in Chronias that has returned from there, and only the most worthy may join him. He watches over the spirits of stillborn and slain children, and given that he's fucking hardcore he's a compelling argument against killing orc babies.

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 No.227275

File: 1458423281627-0.jpg (99.01 KB,400x534,200:267,Bharrai.jpg)

File: 1458423281627-1.jpg (75.03 KB,400x356,100:89,Kharash.jpg)

File: 1458423281627-2.jpg (83.06 KB,400x593,400:593,Manath.jpg)

File: 1458423281627-3.jpg (74.09 KB,400x381,400:381,Sathia.jpg)

File: 1458423281628-4.jpg (110.27 KB,400x549,400:549,Vhara.jpg)

Bharrai, The Great Bear, is the matriarch of the Ursinals and a powerful wizard, on top of having Int 30 and being a Huge bear. In the summer she teaches her followers about living in harmony with nature, while in the winter she helps people study magic.

Kharash the Stalker is the paragon of the Lupinals. He relishes the hunt, studying his prey before striking and being able to kill a prey in a single attack.

Manath, the Horned Duke is the youngest member of the Five Companions. As the greatest of the Cervidals he is eager to prove himself. He's witty, charming and can headbutt illusions so hard they dissipate.

Sathia, the Sky Duchess is the voice of the Avorals, a patron of the arts, has a sharp eye for detail and loves fine art and being naked 24/7. Don't piss her off though, she'll rip you in half.

Vhara, Duchess of the Fields is an emotional and generous spirit, always wanting to alleviate suffering of any kind. She loves flowers and often travels around followed by groups of her followers for companionship. Not for aid in battle: as the 15' duchess of the Equinals she's more than able to stomp you into dust herself.

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 No.227280

File: 1458423954476.png (305.9 KB,375x689,375:689,Talsid.png)

Talsid himself is proud of others, but does not let his own pride get in the way of what needs to be done. He's the current Celestial Lion, having held that position longer than anyone else ever had. As the first amongst the Leonals and the leader of the Five Companions he's the closest Elysium has to a ruler. However, Talsid does not consider himself as such though, and spends most of his time traveling around, shacking up with friends instead of living in a palace of his own.

The Five Companions have been likened more to an adventuring party than a ruling council, which is somewhat accurate: the six of them are bound in eternal brodom and work together for the good of their people and their plane. Their disagreements are friendly, and hold themselves to the highest standards and will step down in favor of someone new to fill their spot if they feel they are no longer able to serve.

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 No.227286

>>227265

My pet theory as to why Asmodeus hasn't killed Levistus yet is that Levistus and Asmodeus are actually close allies. Levistus rules over the Styx, the river that erases the memories of anything that drinks from it. Asmodeus has many secrets he wants hidden, such as his true form as a giant cosmic serpent.

Glasya will never get the green light to kill him, because Levistus and Asmodeus have been in cahoots since time immemorial. Bensozia fulfilled her purpose as the incubator for Glasya, so he let Levistus do whatever he wants with her. The only thing that matters to Asmodeus right now is that Glasya manages to break free from Hell, after which he'll discard her just like he did with her mother.

Or, if you want to go insane with conspiracies, Asmodeus, Lucifer and Levistus are aspects of the same giant cosmic serpent thing. Levistus is mentioned in some sources as the Leviathan, aka a giant snake monster. Pretty big coincidence there.

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 No.227317

>>213409

There was a youtuber who did a brilliant explanation on the LoP (as far as I know) however he's fallen out of favor recently and out of his damn mind.

Linking, can't make a webm, your call: https://www.youtube.com/watch?v=CnMzDyIJT2g

If you go for advice from him in the future, don't. He metagames HARD (Don't get on the boat, don't trust women, just knock on the door since they have to open it to see who it is, etc), but his stories are very entertaining (at least to myself 5 or 10 years ago).

Short version, the LoP can fuck you in a myriad of ways, but worse case it will "maze" you. Teleport you to your own personal plane into a maze even an immortal would never get to the end of.

Also, never worship the LoP. It's implied worship of it would turn it into a God, something less than it already is. Graven images of it attract it and make it kill/uncreate anyone responsible.

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 No.227345

>>213400

>>213409

>>213484

>>213575

>>213576

>>213873

>>213874

>>213876

>>213604

>>213754

Please tell me someone can screencap and stitch these together? This is all fucking beautiful!

Planescape also sounds a little like Digimon. A fantastical "wonderland" that has the best and worst of everything in every environment.

Can someone run campaigns starting from level 1 here, or is this 15+ or even 20 and… whatever the hell you do after 20.

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 No.227353

>>227317

I like the Planescape setting but I hate the Lady of Pain circlejerk.

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 No.227429

>>227345

You can start at level 1, sure..

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 No.227440

>>227345

Yeah level 1 campaigns work. You just need to stick to Sigil and not be an idiot.

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 No.227712

>>227345

>Can someone run campaigns starting from level 1 here, or is this 15+ or even 20 and… whatever the hell you do after 20.

Sure. As >>227440 stated, for the lower levels you will want to stay in Sigil, pitting the players against player race enemies. Keep them as simple low-life though; pissing off the Factions at this point is suicide. Further on, the Planescape Boxed Set suggests four layers of depth:

- At the lowest levels stay in Sigil. Teach the players the layout of the city, what's going on there and all that stuff from the relative safety and predictability of the Cage.

- After the players get a few levels under their belts send them out-of-town, aka the Outlands. There's more stuff to do there, but it's more dangerous with beasts, raiders, the occational roving band of planars and what-else out there. Also, the Outlands themselves can be a mess to navigate: going from anywhere to anywhere takes at least 3d6 days. So pack a lunch. Also, certain magic works differently here so have your wizard read up.

- When around level 10 and knowing the dark of the Outlands players will want to explore the planes and see what they have to offer. The Great Wheel is dangerous though, and a wise basher loads up on gear and information first. Learn where you should wear ear plugs, where to avoid locals, where you can safely talk with locals, where you should not summon your celestial steed, where you should not go to trade even if the place seems perfectly safe, and so on and so forth. Still, the planes are too large for even immortal cutters to fully experience.

- If the players are still standing after this, they can venture into the more dangerous places. Not just the Lower Planes, but also things like the Inner Planes, where death can come in seconds if you're not careful. At this point players might want to build a legacy: become a Factol, set up a town in the Outlands, become a Proxy, create a demiplane in the Ethereal or just become demigods of their own.

The most important thing to know about Planescape though is that you're not there to kill everything. There are infinite numbers of fiends out there, you can't kill them all. You can't go and kill the Slaad lords and expect the Slaadi to just disband, kill the queen of the Githyanki, go teabag Dispater into submission, have Graz'zt summoned to Oerth permanently and have the Abyss fall into even more chaos, or "defeat" evil. Planescape doesn't fly like that: it is infinite and you are not. And don't you forget that, berk.

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 No.227955

In Planescape there are these things called "Mimirs". They're construct skulls that basically act as an encyclopedia, usually on the subject of describing the Planes. They made a CD about one, that was basically some short audio plays describing all the Outer Planes and the Outlands.

CD was called A Player's Primer to the Outlands. I'm working on getting the entire thing uploaded to Youtube. It's pretty cheesy stuff, the acting is kinda meh, but it seems like a pretty effective way of getting a feel for the places outside Sigil.

https://www.youtube.com/watch?v=E1BfqQU1kns

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 No.228025

File: 1458588428602.jpg (58.11 KB,640x299,640:299,Devils.jpg)

Gather 'round children, for I will tell you of the Reckoning of Hell.

You see, the force of Hell have always been split into two factions: the true devils and the fallen celestials. The former included the Lords of the Second, Third, Fifth and Eight: Dispater, Mammon and Geryon under the leadership of Mephistopheles. All of these devils were ancient beings, having once served alongside Asmodeus before the signing of the Pact Primordial. The others were the lords of the First, Fourth, Sixth and Seventh: Zariel, Belial, and Moloch, headed by Baalzebul. These two groups did not like each other very much, with raids between the groups being common. The two groups both believed they were the the superior kind of devil, and that their leaders would make a better Overlord of Hell than Asmodeus. However, this would require the subdual of the opposing faction first so they would not get in the way during the coup against Asmodeus. The wars between the Archdevils became more and more common, neglecting the Blood War and allowing the Tanar'ri to gain some major ground.

An all out war seemed inevitable. However, there was one devil with some common sense: Naome, the consort of Belial and mother of Fierna. Resembling a beautiful golden woman (or occationally a husky she-devil with red skin aside from the patches she wanted mortals to pay attention to) she was a very shrewd negotiator and diplomat. Seeing that a war in hell would be inevitable if things kept going like they were she suggested something that all devils could get behind: murdering the fuck out of some demons. Everyone agreed with this and began to marshall their forces for an invasion. But Glasya, at this point Mammon's consort and still mad at both Levistus and daddy after the events of >>219389, snuck into Belial's palace and murdered Naome. Belial flipped his shit, (correctly) blamed the other side and ordered Zariel to invade Dis, the second layer of Hell. At the same time, Belial and Moloch send their forces to invade Stygia, the Fifth layer. Mephistopheles responded by invading the Seventh layer, Maladomini. Everyone raced over here to fight the decisive battle here to see who would get to challenge Asmodeus.

It was here that the Overlord of Hell, who until that point had remained neutral, played his hand. You see, he did not have armies fight the Archfiends, but he did have double agents. They included Geryon and Malagard, who was Moloch's chief adviser and consort. And she was a Night Hag, not a devil. Asmodeus also had secured the loyalty of the commanders of all of the armies, and at Geryon's signal they turned on their lords, ending the battle almost on the spot and leaving Asmodeus with a flawless victory. It was now for him to decide what to do with all the treacherous lords brought before him:

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 No.228026

File: 1458588455658.jpg (45.91 KB,400x516,100:129,Erinyes.jpg)

>>228025

- Zariel had been captured by her chief commander and lover, Bel. She was locked away in a dungeon and he began to slowly drain her of her Archdevil powers. Bel had dug himself in and prepared to be beseiged by the other Archdevils. Instead he got a visit from Martinet, Asmodeus' constable. He informed Bel that Asmodeus congratulated him on a job well done and offered Bel the position (but not power) of the Lord of the First, on the condition that he'd keep leading the Blood War. Bel accepted on the spot, but later realized that this meant that he could not engage in politicking. Also, none of the other lords saw him as an equal, instead seeing him as an upstart Pit Fiend.

- Dispater got a slap on the wrist and assigned baby sitting duty (see below), but got to stay Lord of the Second.

- Mammon groveled, begged and just embarrassed himself, shifting himself from a bloated thing into his current snake form. Asmodeus accepted and allowed him to stay Lord of the Third, but made him break up with his girlfriend.

- Belial was forced to take a step back as the Lord of the Fourth in favor of his daughter Fierna. They now rule together and frequently dabble in incesteous practices.

- Geryon, for all his loyalty, was to everyone's bewilderment, stripped of his position and made an exile. He was later replaced by Levistus, but was not freed from the continent-sized popsicle that was his prison. Geryon was eventually stripped of all of his power and killed to the point he became a Vestige, allowing 3.5e Binders to summon his power.

- Moloch did not grovel. His adviser Malagard had told him that Asmodeus respected strength, and by defying him in front of the other lords he'd get off light. So Moloch stepped forward while the other lords were groveling, whipped out his dick and invited Asmodeus to suck on deez nuts. The Overlord of Hell was not amused for about three seconds before stripping Moloch of his position and giving it to Malagard, much to the Night Hag's amusement. She then kicked her former lover out of her fortress, and he's been a refugee ever since.

- Baalzebul, being ever so vain, was stripped of his beautiful angelic physique and turned into a horrifying slug excreting all sorts of waste and unpleasantness. This drove him into a seething rage, and the Lord of Flies is now ever plotting to get his old form back and get revenge on Asmodeus for humiliating him like that.

- Mephistopheles was given his position back, mainly because he on his own isn't much of a threat. His court is incredibly dangerous. Those who are in positions of power have to do their jobs competently without shining too brightly: if you do the big man sees you as a threat and will have your political downfall arranged. This means that devils that get rather competent get kicked out quickly, meaning that Mephistopheles' court is always in turmoil and his schemes are often stuck in stalemate.

And Glasya? Well, Asmodeus was not very impressed with her constant meddling and freeloading, making it very clear to her that she was going to have to pull her own weight if she wanted to remain under daddy's protection. He sent her to the city of Dis to live with her (kinda) uncle Dispater and was given command of the Erinyes. She eventually grew into this role and became more responsible, just like her father had planned.

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 No.228042

>>228026

I liked the idea I read recently that Mephistopheles is the Archduke of Despair. Similar to how Mammon is the Archduke of Greed, or Baalzebul the Archduke of Pride, good ol' Mephistopheles rules over Despair - and is a victim of it.

All his schemes? All his pursuits of knowledge (the guy is the patron of wizards, after all)? All his inventions? They're meaningless to him. Deep down, he knows that everything he does is meaningless, and that's why he's so desperate to attain Asmodeus' throne. He hopes against hope that with it, he might attain some new knowledge, something that would put all the pieces together. That's why he's the most ambitious and the most curious one - he needs something that would give him meaning.

His posturing is just that - posturing. That's why he flies into blind rages when he's all alone. That's why he's risking it all on this Hellfire thing. That's why he's dabbling with ancient Baatorians and things that should not be. He's desperate for meaning. And if he accepted that Evil is meaningless, he'll simply stop existing - since he's made of Evil, after all.

It's a pretty neat idea. It manages to give him some real depth, and puts his rivalry with Asmodeus in a completely different light - if Mephistopheles rules over what is known; Asmodeus. with his plots and schemes and the fact that he's an ancient cosmic serpent, rules over everything that is unknown. That's why Mephistopheles desires his throne and knowledge so much. That's why Baalphegor is his consort. That's why he's the patron of intellectuals and wizards.

He wants to know. And not knowing drives him insane.

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 No.228153

>>228042

So the seven sins plus despair for the Archdukes, hm? Let's see…

- Bel: Gluttony (because he wants more powers, to rise higher and become more)

- Dispater: Sloth (because he sits on his ass all day working through others)

- Mammon: Greed

- Belial: Lust (because incest)

- Levistus: Envy (because he's not a devil, he's locked away, he wants things that others have like Glasya and her mom)

- Glasya: Wrath (because piss her off and she'll fuck your shit up like your shit's never been fucked up before)

- Baalzebul: Pride

- Mephistopheles: Despair

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 No.228195

>>228153

I think the seven sins are more Abyssal things (hell, it's even confirmed in Dragon 353). The Archdukes are more obsessions, certain patterns (we're talking about Law here) that drives people to do evil shit.

> Mephistopheles? Obsessed with knowledge.

> Baalzebul? Obsessed with perfection.

> Dispater? Obsessed with keeping power.

And so on.

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 No.228309

File: 1458645216245-0.jpg (49.16 KB,640x505,128:101,Baphomet.jpg)

File: 1458645216246-1.jpg (448.26 KB,1022x555,1022:555,Demogorgon.jpg)

File: 1458645216246-2.jpg (113.59 KB,640x604,160:151,Fraz-Urb'luu.jpg)

Some demon lords now.

Baphomet is the lord of the minotaurs, living in a big-ass maze on the 600th layer of the Abyss. He shares it with Pale Night, but unusually for demon lords the two stay out of each other's hair.

Demogorgon is the Prince of Demons, a title denoting him as the most powerful of demons. Given that he's had this title ever since Obox-ob was stripped of it, Demogorgon is very good at keeping his title. His two heads are constantly plotting to kill each other and take over, which is probably why he isn't murderfucking his way across the Planes.

Fraz-Urb'luu is the Prince of Deception. While his size and build woudl suggest otherwise, he delights in manipulating people and causing them to unwittingly harm each other. He's a very powerful illusionist and summer, and can even summon other demon lords if he wished to do so. He doesn't do that all too often because that's really piss of other demon lords. He was part of Zagig's prison below Castle Greyhawk, and has returned to the Abyss to marshall his forces.

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 No.228312

File: 1458647372257-0.jpg (139.57 KB,400x414,200:207,Graz'zt.jpg)

File: 1458647372257-1.jpg (100.26 KB,411x721,411:721,Jubilex.jpg)

File: 1458647372257-2.jpg (157.52 KB,400x511,400:511,Malcanthet.jpg)

>>228309

Graz'zt is a manwhore of a demon lord. If it's vaguely humanoid he has at least a few of them in his court and fucked all of them too. He rules over no less than three layers of the Abyss: the 45th, 46th and 47th layers are all his domain. Some time ago he was summoned to Greyhawk by the witch-queen Iggwilv and became her lover, siring the demigod Iuz who is now a big player on Oerth. Graz'zt eventually escaped and drew Iggwilv into the Abyss to make her his prisoner. She eventually escaped back and the two are now in one of the most spectacular mutual love-hate relationships of the Planes. Graz'zt is also unusual in that he's the only member of the Abat-Dolor in the Abyss: a race of demons that looks just like him (humanoid, dark skin, six digits on each hand and foot). He was their king and ruled the realm comprised solely of Abat-Dolor, but after his tryst with Iggwilv he looked at his empire, he looked at his queen and decided "fuck it". He sealed his realm and the entirety of his race away where nobody but him could reach them and started from scratch, making a realm for himself even grand than the first. He's currently the one of the two main rivals of Demogorgon for the title Prince of Demons.

Jubilex lords over jellies, oozes and slimes. He looks like a massive pile of slime filled with eyeballs and lined with pseudopods. His is a simple agenda: envelop everything on the planes and devour it until it is like and part of him. This means he doesn't have a lot of friends. He lives on the 222nd layer of the Abyss, where he slowly encroaches on Zuggtoy's turf.

Malcanthet is the Queen of the Succubi. A beautiful and cruel being, she exists only to indulge her own desires. She lives on the 570th layer of the Abyss, a place as dangerous and gorgeous as she is. At her capital, the city of Rivenheart, one can sate one's every desire, indulge any imaginable perversion, debauchery and what have you. Everyone's free to enter, but once you do you'll never leave, and many have perished when figuring out Rivenheart is only Malchanthet's paradise. As the Queen of the Succubi she really gets around, with frequent partners being Pazuzu and Demogorgon. With the former she birthed several very powerful succubi, while with the Prince of Demons she birthed children who can be summed up best with various levels of NOPE. Her servants include succubi (of course), but also pretty much anything feminine and attractive, both fiends on their own or with fiendish blood in them. She and Graz'zt hate each other's guts, both claiming the other spurned their advances and they're bitter as fuck because of this.

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 No.228315

File: 1458647999269-0.jpg (316.66 KB,640x910,64:91,Orcus.jpg)

File: 1458647999269-1.jpg (372.47 KB,807x1191,269:397,Yeenoghu.jpg)

File: 1458647999269-2.jpg (223.25 KB,766x1000,383:500,Zuggtmoy.jpg)

>>228312

Orcus, the Prince of the Undead. Think a Bloodthirster but with Nagash' powers. Orcus is infamous for sitting on his ass all day and doing stuff behind the scenes instead of getting his ass out of his throne and cracking skulls left and right. Orcus was part of the Dead Gods adventure, where he returned from the dead by posing as a dead god and fucking Primus up.

Yeenoghu is the King of the Gnolls. He wants to have the material plane inhabited by none but his chosen people, the Gnolls, with the other races being slaves or food. He employs cults to expand his influence, and got into conflict with Malcanthet when they both tried to corrupt the same family (and that family got wiped out). He lives on Yeenoghu's Realm, the 422nd layer of the Abyss, which is a great savanna filled with flesh-eating beasts, cannibalistic pirates and Yeenoghu's own servants. He cruises around on the layer in a massive palace on wheels dragged by thousands of slaves. Some forces underestimate him because of his limited intellect, but his savagery more than makes up for it, like when he forced his fellow demon lord Doresain into service, granting him control over ghouls.

Zuggtmoy drew the short straw and became Queen of Fungi. Because nobody would worship fungi she frequently poses as another power: just look at the Temple of Elemental Evil. This backfired on her and was imprisoned for a while before getting back home, the 222nd layer of the Abyss. She found Jubilex encroaching on her turn and is now fighting him off, leading the war effort from a series of fungal towers that would make the Telvanni shrivel up in jealousy.

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 No.228862

>>223076

The vaguely ctulhu-ey plot device Bruce made up for one module that causes raging hard-on among the tentacle crowd and therefore had to be wanked to death and back in 3e.

Since it doesn't have a place in Planescape multiverse or add anything meaningful at all, best ignored altogether if you're not into hentai stuff.

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 No.228866

>>228862

4e, not 3e.

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 No.229170

>>227317

I prefer to make it indifferent.

Because I'm the DM and I can make the Lady of Pain my bitch

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 No.229175

>>228866

Far Realm was wanked to death in late 3E, it just became core in 4.

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 No.229199

>>219437

>and the last time they united and invaded the Lower Planes, they only managed to unite the various fiends together and got their ass handed to them

Speaking of which, how the fuck does recent "lol, Asmodeus got a big chunk of everything on the lower planes for himself after ascending to the Greater Deity of Sin" lore mesh with "the only think keeping the fiends from overrunning the universe might be the Blood War"?

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 No.229244

>>229199

It doesn't. 4e lore is garbage, and you should ignore it.

If you want to know details about why, basically Asmodeus devoured a lesser god of magic. This gave him enough of a power boost to push the entire Abyss out of the Great Wheel and into the Elemental Chaos. Yes, Asmodeus is now capable of MOVING ENTIRE FUCKING PLANES OF EXISTENCE AROUND. And he's still a Greater Deity, like Vecna, and not an Overdeity like Ao and shit.

Anyway, the Tanar'ri realized that Asmodeus is far stronger than anything they've ever faced, collectively shat their pants, and quit the Blood War (for now). Because Asmodeus is so awesome, lol.

4e lore is absolutely shit.

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 No.229292

>>229244

Yeah, but pure chaos(plus evil) deciding to serve pure law(plus evil) seems really, really, REALLY shit, even by the standards of incompetent writing.

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 No.229301

>>229292

They don't serve him, they just decided that he's too strong for them at the moment. So the entire Abyss decided to agree to a ceasefire with the Devils.

Which, considering how we're talking about the guys that have omnicide as their modus operandi is fucking stupid. Not to mention that they have several Gods that should be equal in power to Asmodeus (like Lolth) and that there are countless Demon Princes out there, some of which so old that they predate the current multiverse.

But nope, Asmodeus has to be the bigger bad in every situation.

On a side note, the whole "demons and devils make peace with each other" part? The multiverse is officially fucked now. The Blood War was the only thing that prevented the forces of Evil from swarming over existence. And now that it's over, everyone's going to get curbstomped by fiendish boots. And besides that, even if you say that the forces of Good might put up a fight, how do you fight a guy WHO CAN MOVE ENTIRE PLANES AT WILL AND THIS IS FUCKING STUPID.

And even though he's capable of shattering the cosmology as we know it, Asmodeus is still unable to escape from Hell because of a curse. 4e is fucking retarded.

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 No.233791

One of my favorite fan theories has to do with both Asmodeus and Graz'zt. You see, Graz'zt is a very unusual demon. While we don't know much about the Abat-Dolor, we do know that Graz'zt is actually very polite, affable and stangely capable of honor. Almost… devilishly. Rumors are what while he's an Abat-Dolor, he's also something else. Namely, Asmodeus' son. His eldest, in fact. Asmodeus would've planted his son in the Abyss that when time comes he would turn on all the demons and help in the overthrowing of their forces. Or perhaps lead them once Ahriman is freed and begins to remake the rest of the multiverse.

Now, if this were the case it'd be disasterous for Glasya: she is currently Asmodeus' only child and therefore heir, but if she had competition from an older brother with so many resources at his disposal… well, that wouldn't go ove well for her. But the chance this is actually the case is so very small, so she needs not worry, right? Unfortunately belief is power in Planescape, and if enough people believe that Graz'zt is the son of Asmodeus it becomes such. So the guy is playing a very long game where he slowly makes people believe this is true, and if he hits that boundary…

So of course I had to turn this into a possible adventure.

Few people know this though, and Glasya sure as hell isn't going to advertise this. Daddy is awfully quiet on thesubject, so she turns to an unlikely ally: Bel, the Lord of the First. After all, if it turned out true and Graz'zt gained the upper hand in the Abyss and turned the attention of the demons elsewhere, there'd be no more Blood War and he'd be out of a job. On top of this, there are a number of Celestials who'd glady see the Blood War prolonged and intensified so that the fiends would be too busy to invade the upper planes. And so this unlikely alliance sets out to put an end to Graz'zt's machinations and prevent an unholy alliance of devils and demons forming.

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 No.233794

>>233791

Dunno, Graz'zt doesn't strike me as someone who'd boast about being someone's son. Hell, he might be related to Pale Night (the OG Obyrith), but you don't see him talking about that or calling mommy for help. Graz'zt is more the self-made man - from consort to the queen of the Abat-Dolor to a ruler of three layers.

Though I can see Malcanthet spreading such rumors around. Being a bitch is all she's about, after all. Convince everyone that Graz'zt is Asmo's illegitimate son, and you cause trouble for both the devils and your hated enemy. In Baator, Glasya would cause a shitstorm over Graz'zt being her half-brother, while every demon in the Abyss would join in gangbanging Graz'zt just because he has Baatezu blood in him.

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 No.235248

What's the difference between the following? Also does having the Demiplane spell make me on par with an archfiend because I have my own domain?

- Demipower/Power

- Demigod/Demipower

- Exarch

- Overgod

- Primordial

- Estelar

- Archomental

- Archfiend

- Archdevil

- Duke of Hell

- Baernoloths

- Abyssal Lord

- Demon Lord

- Obyrith Lord

- Celestial Paragon

- Archon Paragons/The Celestial Hebdomad

- Eladrin Paragons

- The Court of Stars

- Guardinal Paragons/Talisid and the Five Companions

- Slaad Lords

- Titans

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 No.235283

>>235248

Well, let's see what we got here:

>Power

Catch-all name for gods.

>Demigod/Demipower

A low-ranking god, the first rung on the ladder of godhood. Demigods often have portfolio with a limited scope, or are more powerful gods who took a beating.

>Exarch

Term comes from 4e. Pretty much makes you a divine Boy Wonder to your patron's Batman. Many gods from 3e Forgotten Realms were shuffled to be Exarchs to the more powerful gods in 4e, like how Sharess became an Exarch of Sune. Often gods themselves, but not always: they can be extremely powerful mortals well on their way to demigod status. Some of them draw worshippers and can grant spells.

>Overgod

A captail G God. Ao the Overmind is one: he is to the gods what gods are to mortals. Getting YHWH up in this bitch, they stay away from the Games of Divinity to instead to all sorts of Tetragrammaton stuff.

>Estelar

Fancy name for the gods of Forgotten Realms.

>Primordial

Come from 4e. Pretty much the Titans of Greek mythology, got bitchslapped by the gods and creation was made. Some were killed, others were imprisoned or exiled, others still roam the cosmos trying to defeat the gods and return existence to the primordial chaos it once was. Some of them were retconned from…

>Archomental

Older term designating the most powerful elementals, ruling over their kin and waging war on their rivals amongst the other elementals and with their good/evil kin. If you know Ragnaros from Warcraft, you know what they're like.

>Archfiend

Pretty much any sufficiently powerful fiend, a ruler and warlord of their kind.

>Archdevil

An archfiend who is a devil.

>Duke of Hell

One of the nine Dukes of Hell, also known as the Lords of the Nine. You can read more on them here: >>228025 >>228026, with pictures being here: >>227263 >>227264 >>227265. Note that the ones in the first link are Archdevils, but the ones in the second and third pictures aren't because they are other things (fallen celestials, whatever Levistus is and the whole deal with Asmodeus makes his and Glasya's heritage suspect).

>Baernoloths

The most powerful of the Yugoloth. Normally outside the usual hierarchy of their kind, they are beings of exceptional powers and run schemes that play the truly long game. Some Yugoloth seek them out for advise, favors or other boons, but this is extremely dangerous for the Yugoloth involved because of the Baernoloths' nature.

>Abyssal Lord

Any entity ruling over at least one layer of the Abyss.

>Demon Lord

An Abyssal Lord who is a demon. See >>228309 >>228312 >>228315

>Obyrith Lord

An Abyssal Lord who is a Obyrith.

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 No.235284

>>235283

>Celestial Paragon

Any sufficiently powerful Celestial who is seen as a leader of their kind.

>Archon Paragons/The Celestial Hebdomad

The seven rulers of the seven layers of Mount Celestia. See >>227267 >>227269 >>227270

>Eladrin Paragons

The Celestial Paragons who are Eladrin. They belong to…

>The Court of Stars

Queen Morwel, the ruler of the Eladrin, alongside her court. See >>219551

>Guardinal Paragons/Talisid and the Five Companions

Talsid and the Five Companions are the first amongst equals for the Guardinals, who are NG furries. See more >>227275 >>227280

>Slaad Lords

The rulers of the Slaad, though their race is too chaotic to effectively "rule". They are Ygorl, Ssendam, Chourst and Rennbuu.

>Titans

Very powerful CG (sometimes CE) beings created as the right-hand men and women of the gods. Only the most powerful of celestials can match them in power, and the fiends that'd willingly face them are few and far between. In 4e they are simply more powerful giants.

>>235248

>Also does having the Demiplane spell make me on par with an archfiend because I have my own domain?

That's like saying you're a king because you own a house, so no.

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 No.235285

>>235283

Technically the Baerns aren't Yugoloths, they're their ancestors. Kinda like the Obyriths and the Tanar'ri.

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 No.235287

Are Primordial/Archomental/Archfiend/Archdevil/Duke of Hell/Baernoloths/Abyssal Lord/Demon Lord/Obyrith Lord/Celestial Paragon/Archon Paragons/Eladrin Paragons/Guardinal Paragons/Slaad Lords/Titans powers or gods?

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 No.235301

>>227317

his "so you want to be evil" video makes for a great argument against using alignments. they're a crutch for GM's who can't handle uncertainty (honestly people who should stick to videogames), encourage playing boring caricatures, and pigeonholing your fellow player's characters into shallow stereotypes.

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 No.235303

>>235287

No, they're just the greatest of their respective species. They have the power equal to (or even surpassing) that of the gods, but unlike gods, they don't require worship and faith to keep on living.

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 No.235345

>>235301

People who refuse to use alignments are triggered by absolute morality and when their villains are called evil.

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 No.235351

>>213691

And people who don't use annoying 'look at me, I'm just like Shadowrun' slang. Also a plus.

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 No.235353

>>222715

Bull.

Shit.

They do nothing but follow around rambling NPCs for the entire fucking adventure.

And then the NPCs settle everything while they stand there, watching, thumb up ass.

And the terrible, terrible mascot NPC of the setting whisks the problem away, and the PCs never find out what the fuck that was all about, but here's pages and pages of fucking text in the fucking book letting you know what happened.

And 'Faction War' is only the *second*-worst adventure in Planescape - Dead Gods is still worse.

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 No.235354

>>235301

>>235345

As someone who doesn't care for alignments in games, nothing bores me more than arguments against alignments in games.

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 No.237821

So I'm trying to figure out just how big the Outlands are. Given that traveling between the parts of the land works in mysterious ways, I think I'll have to calculate this via time, not space.

Getting from one place to another takes 3d6 days. This is the travel between gate towns, but also between rings. The time you travel is random each time you go. Your first trip between Excelsior and Tradegate might take eight days with your return trip eighteen, while your second trip is ten days with a return of three. The Outlands has a day/night cycle, even if it is one without sun, moon and stars. Given that you arrive at best on the third day of the trip and at worst the eighteenth this means that there are seventeen days "in between" two locations, with the eighteenth being your destination. Which ones you visit are random every time. So I pose the following:

There are no "destinations" closer than three days to any destination.

However, this makes it interesting when you would consider that this would mean that you cannot build things closer than three days' worth of travel from, well, anything. If you were to do so and go back to where you left from you will take at least three days to get there, same when going back. So I pose this:

Not only can the locations you visit change, so will their order.

But this raises another interesting issue. You can travel past things without them being your destination. If you continue on to your initial destination even after stopping at a burg somewhere you'll still get to your destination within the 3d6 days timeframe. And unless they are within a single day of one another you cannot leave one location behind without also leaving the other. Next, the distance in the Outlands is determined by traveled time, not space. Horses in the Outlands are beasts of burden and meant to pull carts. You could give someone on a horse a head start of a day, travel to the same destination on foot and still arrive two weeks before the other person did. Horses are still useful in "local" areas and are used by bandits and such, but on the long haul you might as well walk.

But with the time based travel there needs to be some kind of breaking point where one place becomes another. Exactly how this works I have not yet figured out, and there are no reports of areas suddenly changing. This would mean that there are variants between the various in-between spaces between locations. But how many?

First you need the connection between your starting location and one of the seventeen (remember that your destination, the end point, is between #3 and #18). To that connects a second place, which is now picked from sixteen different destination. The third is picked from fifteen, plus your destination which is now allowed for sixteen. From there you go to fourteen, thirteen and so on. 17*16*16! is a grand total of 5.690.998.849.536.000, or 5.69 quadrillion number of different possibilities.

And that's just from one place to another within the same ring. Going through several rings (or through several "slices" of alignment when measuring travel around the circle) upps this number even more. Gate towns are on the outside of the ninth ring, with there being nine rings and the Spire and its direct surroundings. Adding eightteen places wheelward, times sixteen "slices" means a grand 18*10*18*16, or 51.840. Multiplying that by the above number gets you something in the ballpark of 295 quintillion possibilities. And that does not even factor in that the rings move or how the fuck diagonals would work.

That is a truly staggering number size to say the least. But the aforementioned 51.840 is the size of the number of "days" that the Outlands is big. There are just a fuckton of different possibilities for how they connect. This would mean that certain variations of the same location might be inhabited by people while other variations might not be. For example, if you build something on the day 8 located between day 11 and day 4 you'll be somewhere else than someone on day 8 located between day 11 and day 5.

I'll think more about this later, need sleep now.

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 No.239185

>>237821

That gets even weirder if you travel on Elysium.

Not only does the geography change, but time and space bend depending on your morality. So if you're Good, you'll reach your destination in several hours. But if you're Evil, and if you're traveling down the same path, it can take you months to reach that place.

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 No.239494

>>239185

Yeah, that too. Mount Celestia has you climb an endless mountain forever until you're ready to ascend, and Limbo is… well, it's fucking Limbo.

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 No.239521

File: 1463453336693.png (32.95 KB,566x557,566:557,1297861434832.png)

>This entire thread

I love you guys.

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 No.239538

>>239494

Baator gets in on the action, too. But not in a mind-bending sense like the others.

Nope, what it does is create tourist guides that lead mortals down certain paths. See, hell isn't so bad - we mostly are fire and brimstone, but there's no torture in the open. We have amazing architecture you can visit. We're filled with statues celebrating our accomplishments. We're rich, cultured, efficient - all of that because we're LE. You should be LE too!

Wait, where are you going? STOP. DON'T LEAVE THE DESIGNATED TOURIST-CORRUPTION PATH. That's great, another idiot left the safe road and found the giant torture chambers hidden inside a house. Gotta deal with that shit.

Yes, Baator has tourist guides that lead you through entire towns and locations made to make you feel like this isn't such a bad place after all. Then you walk one step out of the tourist guide's path, and it's all Cenobites.

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 No.239549

>>239538

I think I recall that the City of Dis had ever-changing roads and some imps would hire themselves out as tour guides. Naturally they're also trying to tempt the party and will not lie about that if asked about their motives.

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 No.239554

>>239549

Dis also had an endless street where all the temples to the smaller LE deities were. The gods living there (since they couldn't make their own realms) had to pay rent to Dispater.

Also, if you appeared outside the city, you could always see Dispater's tower, regardless of where you are or which direction you'd turn. It's always there, looming on the horizon. And if you decide to go towards it, eventually you'd find yourself in the city without even noticing when you teleported inside it.

Dis is great.

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 No.239617

>>228312

Malcanthet gave birth to Pazuzu's daughter, a succubus called Red Shroud. Who then gave birth to Fall-from-Grace. So yes, Grace is Malcanthet's and Pazuzu's granddaughter.

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 No.239742

With all those planes Gehenna is relatively simple: it consists of four fuckhuge (but still limited in size) volcanoes floating around in an endless brown-reddish void. You'll want flying magic to go up and down lest you are forced to climb and will eventually fall because of the slopes, the lava, the natives or the ground just opening up and eating you because FUCK YOU.

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 No.239825

File: 1463572061073.gif (1.57 MB,330x186,55:31,Castleehl.gif)

I wish there was more law vs chaos action.

Don't get me wrong, good vs evil is fine and all but it just seems like for every one article for Mechanus or Limbo, there are fifty for the Abyss and/or Baator.

Same with the more "in-between" alignment outer planes. You don't hear that much about Carceri, Gehenna, Acheron, Bytopia, Ysgard, etc. That or I've just missed out on their information.

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 No.239855

File: 1463598559313-0.jpg (225.09 KB,1081x1354,1081:1354,1444145239315.jpg)

File: 1463598559313-1.jpg (1.43 MB,1301x1482,1301:1482,Githyanki_by_Tony_Diterliz….jpg)

File: 1463598559313-2.jpg (1.1 MB,1500x1314,250:219,Githyanki_group_by_Tony_Di….jpg)

File: 1463598559313-3.jpg (1.18 MB,1212x1600,303:400,Githyankis_and_the_master_….jpg)

File: 1463598559313-4.jpg (571.14 KB,919x1200,919:1200,Planestudy_by_Tony_Diterli….jpg)

I love Tony DiTerlizzi's work for Planescape.

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 No.239856

File: 1463598628419-0.jpg (117.16 KB,736x1104,2:3,90b5291cc86a908e0956c3f1cd….jpg)

File: 1463598628419-1.jpg (346.8 KB,1162x1537,1162:1537,17329.jpg)

File: 1463598628419-2.jpg (292 KB,851x1532,851:1532,17331.jpg)

File: 1463598628419-3.jpg (957.15 KB,843x1100,843:1100,1374885883225.jpg)

File: 1463598628419-4.jpg (1.04 MB,1301x1639,1301:1639,Cervidal_warden_by_Tony_Di….jpg)

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 No.239857

File: 1463598684262-0.jpg (486.07 KB,1294x1939,1294:1939,diterlizzi-balor.jpg)

File: 1463598684262-1.jpg (539.73 KB,1070x1500,107:150,DiTerlizzi-Elysium.jpg)

File: 1463598684262-2.jpg (719 KB,1088x1500,272:375,diterlizzi-tiefling.jpg)

File: 1463598684262-3.jpg (2.23 MB,1332x1800,37:50,Factol_Pentar_by_Tony_Dite….jpg)

File: 1463598684262-4.jpg (763.59 KB,1509x1635,503:545,Gehreleth_by_Tony_Diterliz….jpg)

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 No.239858

File: 1463598832441-0.jpg (1.24 MB,2365x2850,473:570,1410734069805.jpg)

File: 1463598832442-1.jpg (1.04 MB,1252x1890,626:945,Howler_by_Tony_Diterlizzi-….jpg)

File: 1463598832442-2.jpg (512.89 KB,888x1400,111:175,Lillend_by_Tony_Diterlizzi….jpg)

File: 1463598832442-3.jpg (758.98 KB,1280x1662,640:831,tumblr_m88lz2bI2Z1r2l6wro1….jpg)

I remember I had this one short Planescape comic, from one of the books, but it's gonna take me a bit to find it.

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 No.239926

>>239825

People don't really handle the law vs chaos side very well, in particular the "chaos" part. Only neutral and extreme law is ever handled well by the average person because true chaos is extremely difficult for the majority of people to grasp or accept.

It's why the Evil side of the evil alignments always take priority to their other aspect every time. (A Lawful Evil entity should be equally upset at your flagrant violations of the rules as a Lawful Neutral or Lawful Good entity but that never appears to be the case.)

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 No.239927

>>239926

*woops accidentally left sage in the field

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 No.240043

File: 1463718957000.jpg (1.55 MB,2989x1993,2989:1993,latest.jpg)

>>239926

Yeah, that's fair enough. Pure chaos is difficult concept.

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 No.241321

What's the status of Planescape community today?

It got discontinued because good things can't exist and since then, thank god, it was ignored. Yet people still play it. Is the player base dwindling?

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 No.241334

>>241321

Planescape is a setting rather than a full-on game, making it somewhat easier to keep playing even when support has been discontinued.

In 3e they had the Manual of the Planes, which was something like Planescape light. Quite a few of the interesting things were cut from the game though including a lot of lore and quite a few monsters: the Rilmari got reduced to a three-monster entry in the Fiend Folio, and the Modrons were exiled to a web only supplement in favor of the Formians and the Inevitables.

4e fucked up the cosmos with the whole Points of Light thing, replacing the Great Wheel with the World Axis. Only a handful of the planes survive (Baator, Mount Celestia) but most of the others got fucked. Sigil is still around, being at the center of it all but with no Outlands in sight.

5e returned to form somewhat with a few minor changes to the setting, but the Outer Planes got mixed into this weird new.. thing that got rid of the Quasielemental Planes, merged the regular four planes and the Paraelemental planes into something resembling Creation from Exalted, with the Energy Planes floating around powers know where and the Feywild and Shadowfell (a mix of the Plane of Shadow and the Demiplane of Dread) being the closest to the Prime. And don't get me started on the Astral and the Ethereal.

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 No.241411

>>241321

It's still active, but not as much as years ago.

You had sites like the Mimir, the Planewalker and so on, which were entire communities based on Planescape, expanding the lore, porting it into 3e and so on.

I miss some of those fags. You had some pretty delicious writefaggotry on those (as well as some WotC forums). I rather enjoyed a Planescape / Raveloft / Spelljammer story (Blade of Innocence) that was going on and never finished (before WotC decided to purge old threads).

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 No.241483

File: 1464269695328-0.jpg (2.13 MB,2000x2938,1000:1469,Abyss.jpg)

File: 1464269695329-1.jpg (2.46 MB,2000x2996,500:749,Baator.jpg)

>>240043

What's the difference between people who go to various layrs of Carceri and Abyss?

And what's the difference between evil politicians that go to Carceri and Baator?

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 No.241486

>>241483

You go to Carceri if you are/do one of the following:

>A traitor of nations

>Give in to base lusts and desires

>Do not use your wealth to help those in need

>Harm others through your lies

>Refuse to help others when you could do so

>A traitor of friends and betrayer of secrets

If you fall under one of those categories, combined with a neutral/chaotic evil streak, you get to go to Carceri. It's very Divine Comedy down there, with especially those in the last layer being frozen in the ice just like Dante's ninth circle. The place is also called the Tarterian Depths, which makes sense because the Titans of Greek myth hang around in the place (but you'd be well adviced to stay away). But if you want to go laugh at people like Ixion or Tantalus you'll have to go to Pluton (which is a later name for Hades), the third layer of Hades, which houses Hades.

Meanwhile, you go to Baator if you're a LE fuck who thinks he can manipulate everyone around him to get into power, while CE people who take survival of the fittest to its extreme get to go to the Abyss.

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 No.241490

File: 1464272915870-0.jpg (3.23 MB,3006x2000,1503:1000,Arcadia.jpg)

File: 1464272915871-1.jpg (1.82 MB,1991x2967,1991:2967,Mount Celestia.jpg)

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 No.241491

File: 1464272973192.jpg (5.51 MB,3599x2400,3599:2400,Bytopia.jpg)

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 No.241492

File: 1464272996692.jpg (4.4 MB,2400x3617,2400:3617,Elysium.jpg)

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 No.241493

File: 1464273031810-0.jpg (4.42 MB,3631x2400,3631:2400,Beastlands.jpg)

File: 1464273031810-1.jpg (2.56 MB,3013x2000,3013:2000,Arborea.jpg)

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 No.241494

File: 1464273074573-0.jpg (901.27 KB,3005x2000,601:400,Ysgard.jpg)

File: 1464273074573-1.jpg (2.19 MB,2000x2920,50:73,Limbo.jpg)

File: 1464273074574-2.jpg (2.06 MB,2938x2000,1469:1000,Pandemonium.jpg)

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 No.241495

File: 1464273130469.jpg (4.39 MB,2400x3595,480:719,Gray Waste.jpg)

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 No.241496

File: 1464273165937.jpg (3.8 MB,3619x2400,3619:2400,Gehenna.jpg)

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 No.241497

File: 1464273211671-0.jpg (2.13 MB,2000x3034,1000:1517,Acheron.jpg)

File: 1464273211671-1.jpg (2.44 MB,3019x2000,3019:2000,Mechanus.jpg)

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 No.241498

File: 1464273242774-0.jpg (632.9 KB,1600x1025,64:41,Outlands.jpg)

File: 1464273242774-1.jpg (49.61 KB,452x184,113:46,planes allignment.jpg)

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 No.241499

File: 1464273296778-0.png (4.15 MB,1047x1600,1047:1600,Planes.png)

File: 1464273296778-1.jpg (99.97 KB,597x600,199:200,Inner Plains.jpg)

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 No.241500

File: 1464273398460.jpg (7.71 MB,4800x3300,16:11,Sigil.jpg)

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 No.241926

File: 1464422395381.png (650.73 KB,646x547,646:547,ImmuneToMyDamage.png)

>>229301

Points of Light, right?

Yeah, the Asmodeus wank was ridiculous. Thardizun didn't get such a buff.

In all the older fluff he was supposed to be a plotter, a schemer, a charismatic, magnificent bastard who was dangerous because he could plan and react around everyone else's shit. Devils maintain their end of the Blood War through superior tactics and logistics. By strength of arms alone, Demons straight wreck Devils. Orcus, even before the 4e bullshit, was a total powerhouse being a fucking undead balor and all. Everyone knows about Graz't. And then there's Demogorgon.

Nobody fucks with Demogorgon.

His actual title is the Prince of Demons because no one can challenge him on it, seeing as the only asses he hasn't been able to kick are Obyriths and his own. And he has an exclusive partnership with motherfucking Dagon in 3.X.

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 No.241931

>>241926

Asmodeus gets a lot of wank in Pathfinder as well, iirc. (And also is suddenly the god of misogyny for some reason) I think it's mostly the attempt to have a Big Bad Evil Guy for the entire setting.

Tharizdun is generally referred to really vaguely in all D&D fluff from what I've seen.

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 No.241935

>>241926

The heads of Demogorgon are trying to kick each other's asses as well so that one can take over. This happening is generally seen as a Bad Thing, but not as bad as them cooperating 100% to get shit done.

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 No.241950

>>241931

It's because in Pathfinder he's the god of tradition as well. So being a traditional god, he also hates women, mistreats his children Mephistopheles and crew, and is overall a petty asshole.

Seriously, fuck Pathfinder lore with a rusty barbed wire.

>>241935

I always liked the lore around Demogorgon as being something fundamentally broken.

The tl;dr version is that, when the first mortal souls ended up in the Abyss, the Obyriths didn't have a clue what to do with them. The Obyriths were just that alien, they didn't understand concepts such as lust, anger, envy and so on. Meanwhile, the sinful souls became the first Tanar'ri - the first four lustful souls became the Succubi Queens (Malcanthet, Shami, and the other two), and so on. Each mortal sin became manifested in the Abyss somehow.

So the Obyriths, unsure what to do, decide to experiment on them. Improve on them. They're an entire race of alien scientists with PhD in EVIL. They warp the first mortal souls into something else (maybe with the help of the Baernaloths). They make them deadlier, meaner, more hateful.

Until eventually, they decide to gather all the things mortals fear into one place, and see what comes out. Every primal fear - fear of wild animals, of the dark, of other people, of being eaten alive or buried alive - is put together into one being.

Demogorgon.

The manifestation of every fear ever. The future Demon Prince. And the thing comes out broken. Its shape is a constant twirling mess of muscle, teeth and fur, constantly changing shapes. His touch dissolves flesh. His eyes are those of a cunning predator, and always seem to know what you're thinking. He appears out of nowhere, he's untouchable, and he's utterly mad. There's nothing scarier than knowing that somewhere out there is an invincible machine of destruction that wants nothing than to tear you limb from limb. You know how, when you go out into the field and then suddenly a thunderstorm starts, and you're somewhere deep down afraid that a lightning bolt might hit you? Demogorgon is the manifestation of that fear.

And it is broken. It's the dark reflection of everything we hold dear - of safety, of sanity, of civilization, all things that make us feel safe. That's why Demogorgon is so terrifying and powerful. The closest thing to a manifestation of Chaotic Evil there is.

Now imagine if that thing stopped being broken. That right there? That's the scariest shit.

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 No.241953

>>241926

>Tharizdun

He also got smeared with the bullshit brush.

Earlier, he was a Lovecraftian entity, something alien and maddening, similar to Yog-Sothoth and crew. Gygax's answer to Cthulhu. The embodiment of the heat death of the universe - something that will inevitably happen, the slow decay, the inevitable end. The thing that would set the multiverse free and then wait until its reshaped again - which, you'll notice, is what Shiva does in Planescape nowadays.

Then he became your standard evil god whose only domain is madness and destruction. But apparently he's still so OP (somehow, alluding to his status as something bigger than a deity) to the point that his imprisoned form in another reality still counts as a god (with 11 ranks in Divinity - Zeus is around 17, for comparison's sake). He was also something that all the gods and powers had to unite to fight against - again alluding to the fact that he's not just a god.

Now he's the mad god, the thing that only exists to smash the multiverse because evil aliens from another universe corrupted his mind. He made the Abyss, Asmodeus was the guy who safeguarded his jail, and everything he touches he corrupts. So while Asmodeus took the center stage as the BBEG (because every setting needs a BBEG, right?) Tharizdun is the BBEG that was defeated long ago.

On one hand, I'm kinda sad they didn't expand more on him. On the other, considering how they handled him, I'm glad they didn't expand more on him.

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 No.241955

File: 1464442799176.png (316.81 KB,971x549,971:549,2015-11-30 19_56_56-Ore ga….png)

>>241926

>Playing neverwinter

>This nigga straight up shows ups and starts wrecking shit

>420Drizzt shows up and promptly get's slapped straight into a fuckign abyss portal by this double monkey trouble silly ass tentapod nigga

>Comes back and acts like he monty Python's black knight

>Nigga you don't fool me, you got your ass kicked.

Also, I've always been under the strange impression some of the abyss demons are actually lesser versions of lovecraft mythos creatures pulling some Elder scrolls Chim mantlling shit, because I find it a little too convienient that

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 No.241956

>>241955

Dagon, and the fucking Mist are significant players in it and that the mist is not only referred to as the mother of all demons but is the one in control of all things pseudonatural, which then boasts it's connection to the far realm (Which is outer space fucked up by the planes system because of the deities or primordials merely existing, or something to that effect) and everything the place collectively keeps out.

>>241950

The awful part about pathfinder is that there's a hint in lore that seems to indicate that the Aboleth's actually have a running portal that tunnels to the D&D settings, think half-life combine style.

Which is also the funny part, because D&D is like occuring in the subconcious of Azathoth or it at least keeps Yog-sothoth out, meaning in some pseudoreality sense they might not all die when the old ones return because they go right over their all knowing super 1st place evolution+ existences.

However, it seems that Abyssal demons, mist and dagon included Aboleth's, Illithid, alienists (Post 3e made them psions which sort of kills off the whole "sorcerors are the only ones good at keeping the yog-soggies out" and wizards keep letting them in, theme that runs in fiction and now fucking warlocks that are MAKING PACTS WITH GREAT ONES IN THE FETAL STAGE, THINKING THEM TO BE STARS, and possibly worms that walk (Despite their origins, they stil relate to the cult of Hastur and his workings by mere existence alone), Thoon (DnD version of Half-life's combine, like literally, that's everything they point towards with maybe some all consuming A.I thing as a little cherry on top) all seem to be candidates for fucking the whole thing up.

Beholder's are too funny and stupid to succeed with ruining the everything of everything ever, though the events of the 4e Comic prove that the occasional loner may be a threat to all that is.

And I'm 99% Flumphs are basically cosmic Cthulian smurfs who are scholars and travellers who have suffered the brunt of everything that Lovecraft and all his little inspiried creations have ever had to throw at them, only to keep on chuggin till they made it to D&D and got all protective of everyone because they love us or something really touching.

Flumph's are like Yithans, if Yithans were the kindest race in the universe and wern't all "Take solace in the fact that we will replace you, and no ammount of charitable action or asisstance will save you from that faggot physically dead ocotopus pedophile preist under the sea."

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 No.241966

>>241955

In a weird way, they kinda are. Ascension for most outsiders is basically them and their realm becoming inseparable - the realm reflects the ruler, while he is shaped by the shit going on around him. So Demogorgon's realm is split in two between a vicious jungle and a deep sea (both filled with monsters), Pazuzu flies over other people's skies claiming how they're his (while his real realm is a labyrinth made of chains suspended in air) and so on. The closer you get to what your home-plane represents, the weirder and distant (and more powerful) you become.

And if you look at the few old extraplanar races, you get the impression that all of them have tried (and to a degree, succeeded) in pulling of some CHIM shit. The ancient Baatorians stopped needing physical bodies, and became thoughts that float around and pull off some Lovecraftian shit. The Baerns were obsessed with the concept of Evil, and essentially drove themselves into self-exile and madness (just like Gehenna does to people). The predecessors of the Eladrin were obsessed with music and poetry, and literally wrote themselves out of existence.

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 No.241983

>>241966

Wait, I thought Demogogron flew around in some bizzare flying UFO spaceship fortress prison like the bizarre congo LSD inspirired nightmare he is.

I mean, him in a UFO makes sense.

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 No.241985

YouTube embed. Click thumbnail to play.

Ah, here's that neverwinter fight.

Also

>Illithid that sounds like the Playstation 1 Mysterio

I swear to god, this game would have been more interesting if not for the godawful voice actors, just play it and listen to the fucking Dragonborn NPCs, it's hilarious, nevermind right at the start we see a fucking soldier charge Vagina Shadowmantle and get his ass punded in by Beeffat poundflesh Mchardcheese.

It's even more bizzare that they dump in Thoon Illithid operating from their own hive, because they didn't pay attention to how Thoon works.

Also

Orcus fights like the fucking 1st demon you face in demons souls, little tiny wings doing the assquake and everything, he's so hilarious.

I think the fucking quest where you find a place for a Lice's Phylactery is the funniest though, holy shit, that ending.

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 No.241989

>>241983

>the Abyss invades Spelljammer

I want this. I want this so bad.

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 No.243791

How do the Astral and the Ethereal connect with everything in 5e, anyway? I get that the Inner Planes are connected in certain locations where their elements are strong and I've got a fair idea as to how the Feywild and Shadowfell work, but how the Astral and Ethereal factor in?

For that matter, what about the Positive and Negative energy planes?

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 No.243828

>>243791

>>243791

Shar merged it to make Generic Anti-world evil version Silent-hill "other-world" "bad future" called the Shadowfell.

Also, recently read up on Vestiges

>MFW I got tot the key to the gate vestige.

They're literally teasing all my theories, it's not even a joke anymore.

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 No.243846

>>241956

Flumphs might just be Lovecraftian monstrosities that happen to have no special powers and be on the bottom of the heap.

>>241953

A lot of 4e lore is meant to be subjective, in-setting ancient legends or otherwise an attempt by mortals to comprehend what they probably can't that happened looong ago in prehistory, and written by the winners at that. At least at the start, they pretty much lost track of that immediately for the typical 'Fluff is literally gospel' approach. Ah well.

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 No.243884

File: 1465186663180.jpg (1018.8 KB,1000x754,500:377,Bearer of Overwhelming Tru….jpg)

>>213604

>>213838

>>223076

I looked into this, it turned out that the Far Realm, while confusing at first, can be explained mathematically: To figure out the pattern of the sky in the Far Realm you need a scale. Since using Far Realm terms here is useless we'll make a comparison to the real world and say the sky ranges from Clear to Storming (actually the Far Realm's weather is measured in 5 directions ranging from Xhgraf to Mktlr, but this is beside the point).

So, assume it is clear. If you're in the Vuvhdoafinj region of thorg you can except it to change from Clear, a value of 0, to Stormy, a value of 9, over the next d10 hours and vice versa. To figure out how many hours we need to calculate out the wind speed, which in this case, it is a wind of lobsters.

Divide how many lobsters per cloud you have into the sum of all your possible fractals (See Table Not Found). When 3halfe3 is in the air, the ground will then proceed to have jello babies in the eyebrow. This moves the value 0 to flumphy. However, if the blue burning nose in purple jam space is delicious warning, a giant space hamster is bound to bring up to 9 perfect storm dairy, under all creaking.

I hope you're following me boys and 389+2u.1;'s, because this is where the math gets hard and even the most dye harding Modrons weeping sky mushroom cookie. King of All Cosmos No. 5 Combo is mega warrior completion in transferability 87. +Apple brings sudden frog forming female Primes on a dinner paid night last. No Prinny constabulary jiffy time billow in suffer sock.

In Far Realmese, this is said as 389y334832v2=-p=[ =-2 - 2=- 32= 1p;[- 1; 12[ ep[k[-2 e[p2ekle122e., except you need 9 more tongues and a psuedomouth at least 8 feet wide to say it, otherwise it comes out as nonsense about doing something terrible to Cthulhu's mother, and then you get turned inside out. And let me tell you, boy is it not fun, oh ho ho ho, No!

So, if you can follow that simple formula, then you can map out the Far Realm as it is time seconds ago. This will often result in being powerless for 400 hours per diamond, as iron causes car to New York your scientist, to be hardest vegetable mineral or animal to mankind. Springtime flensing cheers!

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 No.243963

File: 1465196801994.gif (715.7 KB,499x368,499:368,1405022694313.gif)

>>243884

I'm confused. When squaring the hypoteneuse, am I suppose to carry the value of a tentacle or subdivide by the abstract rounding of 39 toasters?

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 No.243975

>>243963

In short: Yes. Wherever there's a pattern, no matter how complex, there will always be those who seek to understand it; but that revelation may come at a price.

This comes with the realisation that it is possible to generalise the mathematical model whilst keeping the basic ideas of (i) being able to locate a point via the values of a set of real numbers; and (ii) being able to describe the dynamical evolution of a system using differential equations. This is already well emphasised in all schools that teach the fundamentals of theoretical planar mechanics.

It is a matter of some philosophical and physical doubt whether such a use of real numbers is totally meaningful: the construction of the real numbers from the rationals is quite an abstract operation, and many wizards would be happy with the idea that employing real numbers in this way is an idealisation that might at some future time be replaced with a different picture of the world. Those clerics and scholars of The Sphere of Numbers however are convinced that such relationships between numbers represent the "core truths" of reality or the "secrets of the universe". By studying numbers and their relationships, these scholars believe they can learn truths otherwise inaccessible; by manipulating numbers, they believe they can actually alter the fabric of reality.

However, not withstanding such caveats, it remains the case that the Far Realms resists the more tried and true methods of arcane workings. The Far Realms are too aberrant, lacking in essential, definitive qualities to define it: It should have no structure other than what it contains, yet we know that is not the case. So the question arises naturally, therefore, as to what other mathematical structure should be imposed onto it. In practice, the idea has arisen that, at the very least, it should also be a topological space whose open sets represent certain privileged regions in the space-time.

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 No.244051

>>243828

>Shar merged it to make Generic Anti-world evil version Silent-hill "other-world" "bad future" called the Shadowfell.

So the Negative Energy Plane is sorta like the deep Shadowfell, which in turn is a mix of Ravenloft and the Plane of Shadow as part of a reflection of the Material?

I guess the same can apply to the Feywild and the Positive, but what about the Astral and the Ethereal?

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 No.244069

>>244051

>>244051

I think the old negative energy plane used to be "inside a black hole lite edition" in that it was just a black space with 10,0000 negawatts of negative energytricity and lots of screaming primordial undead that survived countless univerrsal resets, annualments and retcons.

And sea bears, the only organisms known to survive in the vaccuum of space.

Black lighning with white to outline it kind of place, unless you're undead or equipped then it basically kills on entry and contact and even still it might weaken you and slowly kill you.

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 No.244070

>>243963

When in doubt, go with Rule of Three™

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 No.244071

>>244069

And of course, whatever get's dumped there or built there by outside forces I think.

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 No.244093

I never liked the Points of Light's/World Axis' effects on the D&D lore, so I've ignored them or pondered methods of reconciling them to fit Planescape, because nuts to your crappy retcons, Wizards! Granted, these are interpretations of mad ramblings and loose notes I came up with during the 4E era. But, they probably fit 5E as well.

The Fey Wild felt like an interesting concept, but I got more mileage out of NWoD Changeling, myself. The Fey Wild would be broken between the Chaotic planes as either demiplanes (in the case of the courts) or the Outer Planes (in the case of general faerie weirdness, especially Ysgard, Arborea, Pandemonium, maybe Abyss). The only major portal links in these areas would be via leylines typically accessed by the fey/fey magic. Otherwise, I'd keep the fey as a part of the Prime Material as well. All that said, 3rd Edition had a Demiplane of Faerie, so not much need for too much change there. Perhaps a hub that floats outside of the chaotic planes could be a good meeting point for the fey. I've envisioned the hub as a sprawling Goblin Market, surrounded by strange forests and makeshift territories made by Fey Lords. I could imagine the Sensates trying to barge into the Hub to see what's it's like, maybe the Signers and even the Takers in this case.

Shadowfell felt like a poor man's attempt at doing Spooky D&D, but had some neat concepts. I rearranged Gloomwrought as a demiplane with connections to Deep Ethereal and Negative Energy, even Hades (Grey Wastes). By injecting a bit of Sharn and the lower planes Gate Towns, I made for a sinister city that brought the threat of the places it connected to. I'd also consider retooling it as a one-way cheat to The Mists/Demiplane of Dread, with no way out. All in all, a good crash pad for the Bleakers and the Dusties; possibly Sinkers too. Everything else could easily be divided between Negative, Shadow and Ravenloft. Moil could easily be its own realm again, while Nightwyrm Fortress could hang on Negative as part of Orcus' plans a la Dead Gods (not a Planescape module I enjoyed either, tbh). Most of the newer Domains of Dread seem too hollow for RL, but a couple could fit with some tinkering (such as Timbergorge, rewriting the plot with the werewolves and erasing fey wild influence.)

The Elemental Chicken Soup, errr, Chaos always puzzled me. I secluded it off as an experiment done by Elemental Deities gone horribly wrong, using it as a dark conspiracy that Elemental worshipers don't like to talk about. That worked fine enough. Plus, gives the Athar some ammo to expose more deific secrets and fraud in the multiverse. The Godsmen would probably see this well of raw energy as a means of ascension.

As for the Far Realm? I dun fecking know! I'd probably play up ambiguity and vagueness surrounding the domain itself, a la Firestorm Peaks. I'd play up the alien morality and surrealism over the spooky edgy evil stuff later eds seemed to have pushed. All in all, its own Demiplane that doesn't hold too much sway over the Great Wheel, just weird leaks in the planar cracks. The Chaosmen would probably get their rocks off the few bits of weirdness that slip from the Far Realm.

Anyway, sorry for my rambling. Mostly created this as a means of expanding Planescape content for those who want to use newer content without it altering the feeling of Planescape too much.

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 No.244183

File: 1465291079567.gif (499.23 KB,373x373,1:1,2sp-waitwat.gif)

>>243884

>In Far Realmese, this is said as 389y334832v2=-p=[ =-2 - 2=- 32= 1p;[- 1; 12[ ep[k[-2 e[p2ekle122e.

Spoiler that shit. This is a SFW board, my friend.

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 No.245128

>>241989

>>the Abyss invades Spelljammer

>I want this. I want this so bad.

See also: Astromundi Cluster. =)

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 No.245239

>Meanwhile at the Tower of the Arcanaloths,

>an academic conference was being held.

"Of divinatory sorcery, it is a fundamental principle of the philosophy of science that the solutions of problems do not spring fully formed into the Universe, i.e., as initial data, but emerge only through evolutionary or rational processes. In adopting this evolutionary principle, we reject such antirational doctrines as creationism," he paused as snickering was heard in the room. (No one seriously believed that the spheres weren't made by the gods.) "–and more generally we reject all explanations of complex regularity in the observed Universe that attribute it to complex regularity in the initial data. That one rules out certain logically and empirically possible initial data for philosophical reasons is in no way paradoxical or improper when regarding the existence of Powerful Beings – self-proclaimed gods, goddesses, and demi-gods. We do precisely that for the initial data for the spontaneous formation of a demiplane, even though any number of models consistent with observation but violating the evolutionary principle can be constructed."

"What of the demiplane of Shadow?" heckled someone in the crowd.

Who was it? Who would interrupt his talk?! This was HIS moment to shine! HE WAS GOING TO FEEL LIKE A PRINCESS! He was NOT going to be interrupted today! Oh, this better not be that that arrogant fuck, Azelth from data entry. Oh, it was.

"Yes, that's a perfect example," He said, recovering from the brief pause. "Sages speculate that it might become the newest inner plane in the centuries to come. As it's been discussed earlier, when significant amounts of a specific proto-matter have amassed, it acquires physical and magical properties of its own and becomes a demiplane."

"Yeah, so I'm asking about the Shadowlands, mind answering that?"

"I was just getting to that," he assured, screaming inside. "Shadowstuff, the very essence of the demiplane of Shadow, is derived from intermingling forces constantly pouring forth from two great vortices connected to the Energy Planes. It is a 'semi-element' created by the combination of equal parts of energy from the Positive and Negative Energy Planes."

"And how do outpours of intermingling fources manifest there?"

"You just might find out if you kindly shut the fuck up," he thought but left unsaid. As far as these events went, they usually ended in a riot and arson. So far so good. "Fixed in the sky high above the demiplane of Shadow, these two vortices appear as huge spheres of identical size. One sphere, blazing forth with blinding white light, is the vortex to the Positive Energy Plane. The other sphere, oozing out thick, inky darkness, is the vortex to the Negative Energy Plane. The spheres are nearly impossible to see from within the demiplane, due to the rolling thick shadow-clouds that always blanket the sky. Most visitors to the demiplane are unaware of the existence of these vortices."

"A bit like how you've been unaware that it was me this whole time who's been stealing your lunch from the breakroom," replied Azelth.

"YOU SON OF A BATTEZU WHORESMITH!"

And then the room was on fire.

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 No.245247

>>213484

>So for example, the Plane of Fire … sure it's a infinite plane made out of fire, but it's also the home of all of the fire elemental beings that come from there,

>The Efreeti Empire has a capital city (the City of Brass),

Also, all the Azer clans.

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 No.245267

>>245128

>>245247

I want you to stop bumping the thread. It can stay up for months without problem.

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 No.247530

Come on, share some storytime.

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 No.247547

>>247530

Any particular storytime you want?

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 No.247549

>>247547

Anything works.

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 No.247597

>>247549

Alright then. It's called "The Ugly Yugoloth."

Once, there was an ugly Yugoloth. He was so ugly that everyone died. The end.

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 No.248352

You use the words Planescape and Storytime in the same sentence too many times and you'll probably get "Shemeska" to show up. Real talk, Stewart's work ain't bad, but man did he think oh so high of himself whenever Planescape was brought up. At the very least "Shemmy's story hour" wasn't a bad read. That and he would probably do a better job than the folks at WizBro when it comes to cosmology/planar stuff, but I don't care to stroke his ego.

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 No.248485

>>248352

> Shemeska

> Shemeska

> Shemeska

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 No.248542

I'm running a Planescape game right now, the campaign being an adaptation of the Rod of Seven Parts with mostly original locations/encounters. So far the party's been to an ancient, underwater marid city, a layer of the Abyss named for the hurricane of blood at the center. They've pursued a thief through several portals on the streets of Sigil, before finally culminating in a naval chase in the oceanic layer of Arborea that eventually shifted to the Astral Plane and the corpse of Iyachtu Xvim. They adventured through a weirdly distorted copy of a Prime Material City in Limbo, duelled the chief of a barbarian horde on Acheron while another cube fast approached from above to smash them all into pieces, among other adventures.

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 No.248543

>>248542

See this?

This is how you do Planescape.

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 No.251389

Guys,

Hey guys.

How do I defeat Lady Pain?

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 No.251397

File: 1468280544940-0.png (16.85 KB,363x89,363:89,Oh look, the required cond….png)

File: 1468280544940-1.png (68.79 KB,403x498,403:498,2016-06-12 14_58_37-Lords ….png)

File: 1468280544940-2.png (341.29 KB,815x891,815:891,2016-07-04 23_36_30-D&D 3.….png)

File: 1468280544940-3.png (760.89 KB,419x971,419:971,Vestiges can summon sealed….png)

File: 1468280544941-4.png (327.61 KB,372x538,186:269,ANY FUCKING DOOR.png)

>>251389

>Step 1

>Be gamebreaking to the poitn where the DM lets you do just about anythign with your mass expoited CHIM like universal flaws

>Aquire Lady of pain D&D 4E stats

>Fight

>Win

>If all else fails use point blank destruction, or the evil endign in neverwinter nights 2 where you become a god who's main ability is to unmake other gods, eat a lot, use their flesh to become elder evil/entity above statting

>Alternatively, get mazed, and cause a big enough explosion on the inside to do something of planar significance

>Alternatively, break allignment system by killing Atropus, Ahriman or jazirian, within the same timeframe of one another

>Or alternatively, brea kit by ushering in any naming of a being from the Dark tapestry, eradicating the far realm and alignment system's protective universal forces which filtered ammoral above good and evil down to elder evil so they wouldn't be groundbreaking universal lawbreakers, and the smarter ones just send lesser avatars with proxied names to get a minor ammount of work done.

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 No.251405

>>251397

As someone who'se been going over a bunch of lore, I consider it utterly canon at point that ever since 1e and like issue 5 of dragon magizine, they've been conceptually butthurt about not getting the Cthulhu mythos for free and have made every attempt to "Quote-on-quote things into their setting that are placeholders for Outer gods and Great old ones.

They even outright say that the Illithid were a third creation of the elder things that partook in the Shoggoth rebellion as Ulillithids amogst hints at the fact that a particular vestiage was placed into the vestigal realm by other forces, everything about the far realm, then the danming piece of evidence about the Aboleth "gods" and all that, then there's the Pale night and Dagon mantling these outside forces, and the statement that the entire original collective purpose of the Abyss was to unravell the alignment system which actively prevented H.P grade bullshit from happening in the planes by resotring the universe to a free-Ammoral place with no ryme or reason.

So basically, the Abyss is actually a lot more dangerous than just a place where 3 massive homo's fight it out constantly, and private a estate manlet minotaur plays maze manager-tm and where Jublix and Zutmogiganig do fuck all except for revel in their own stagnant bygone nostalgiafag hubris, and where two can and will unravel all of reality merely by existing, and where a shockign combination of everything gay about gargoyles characters with everything gay about Falco from Star fox is combined into a subversive flying homosexual who will do anything to take your purity.

The reason why it got where it was today is solely because the obryinths were basically regugitated dead Yithans and Elder things spliced into one, thus they mad scientisted the abyss into a Tannari ghetto by deciding it would be a godd idea to see what happened when petitioners were allowed to scale the gentic ladder.

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 No.251406

>>251405

So basically, things in D&D go like this:

>1e = Christian mythos and H.P lovecraft

>Systematically cucked out of Christian connections and Lovecraftian connections by both Christfags and Call of Cthulhufags

But the fragmented story goes like this:

H.P lovecraft shit came first as always

>On Yog-sothoth's wonderful network of Free rides for sex, in furture fictional products, anythign that denies the primary statements Yog-sothoth makes cannot exist under universal law (These statements are I AM THE GATE, I AM THE BEST CHARACTER ON THE SHOW)

>These places do exist, and are essentially, "sealed" or cut off from Yog-sothoth GPS

>Only Nyralathotep is aware of this, and being the cosmic cunt he is, seeks to undo it, because NO ONE FUCKING ESCAPES THE HAPPENING

>Does everything in it's power to get in, often using the high priest as a proxy to undo universes meming out the "gate's" existence by undoing the Stac koverflow errors the universe is memeing to stay out of Azathoth's "will surely cease to be when I wake up" conciousness

Flash forward to D&D,

>Matieral plane, or just basically planets, space and stuff

>Shit goes down

>What can only be assumed as literally the entire plot of Shin Megami Tensei Nocturne Fight YHWH with Lucifer goes down

>Assman sole survivor, war veteran, that nasty stuff with the gods occurs

>it is unknow whether this occurs before or after this universe equivalent of a big bang, but such an event goes down, and we get the Planes (and subsequently allignment system) as it is known in all future editions, with minor changes here and there.

>It is suspected, (as Vecna Proved by making 3.5) that the Planes and all that is under them can and will experience the same shit in the Elder Scrolls universes where universal errors are rewritten to keep things running

Anyhow, two main problems for H.P code of operational conduct:

Far Realm, and the astral plane, and most forms of planar travel which utterly erases the idea of "space is a Vaccuum with no air or heat removing the whole so superior we're born in places where nothing normal can be born thing.

Also, Far realm fragments the shit out of anything that goes through it, Ayy lmao's sent in come out processed with stats and various categorizations that utterly destroy their M.O, sense of self and freewill

Divine magic = Remember how OGs and GOOs are law unto themselves and magic simply uses their being bodies etc in someway because of how signifcant they are and some bits of science here and there? This system cucks them out of that right, IF they were to try an enter such places, and with the far realm and allignment system to boot it's something of a "nigga that shit foul" for them.

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 No.251414

File: 1468283720075-0.png (14.91 KB,378x111,126:37,True Demons are waiting wa….png)

File: 1468283720075-1.png (22.96 KB,365x123,365:123,Abyss promote most likely ….png)

File: 1468283720075-2.png (13.96 KB,358x83,358:83,Eldritch Efficiency.png)

File: 1468283720076-3.png (61.32 KB,398x437,398:437,2016-07-12 01_34_39-Lords ….png)

>>251406

The solution was to send the coffee boys in, which gave everyone Elder Evils.

And when they tried to use avatars and lesser aspects, Elder evils, and worse, because they couldn't entroach in on that shit, they couldn't use their signifcant names, so they had to use aliases too!

So basically, to get in, they have to errode Natural laws established in this pocket universe.

Luckliy for them, being the only things that matter in all that is, sometimes over eons these things work out, horrible cataclysmic events tend to fix this sort of thing, or even the simple memetic reverbarations of the original systematic development of reality undo mysticist magic bullshit or the Sorceror's Seal GTFO Space squids situations.

For situations like this, their is a concious effort to do some damage by predictive modelling on how this reality developed into it's inaccessible state and seeing how far they can get in without being made subject to law.

The easiest ways are to get their names stated, especially Hastur, because he's basically a Cosmic battering Ram whether he likes it or not for this sort of thing, but getting the Druids to ruin everything works too.

The other way is through Yep, Demons, who are crude parodies in almost every reality or settign ever of concious life, so getting them to spiral right back to Ground Zero (Azathoth and what followed) isn't exactly hard, it's just getting it to happen in the most world-shatterign way (see Demons and True demons) as even a crude parody

uncontrollabe self-destructive parody of their likeness is still enough to do the trick.

So the Obryinths were supposed to get it to spiral to shit, but then they lowered the probablity of "utterly fucked up eldritch demon Lord" by associating with those with humanoid form with the creation of Tannarri.

Well, Almost cocked it, They started mantling Dagon (that little midget does have it's uses) and shockingly the most inet "does fuck all" outer god of them all, the mist dude, though he's a woman who spends more time harrassing elves like a saturday morning cartoon villan and her "unspeakable eldritch secrets" can literally be forgotten after witnessing them, possibly leftovers from when it shagged Shubbbery-negrowrath, and some other guy who has a hint of Hastur, but none of the other signs of memetic mantling of outer forces

The Vestiges and their plane of residence are basically, in a literal sense is the border between base reality and the reality contained within the planes, hence why it is a place of total nonexisence, because only GOO's get afterlives, and by that, I mean they're so superior lifeforms, cheating death is normal for them because their concioussnes does not cease prior to expiry, unlike lesser creatures who fuck off to those vaguely referred pits in the case of vampire-necromancer mc impersinationpants in that one H.P story (where all the shitty essence goes to do nothing, as lesser lifeforms should)

Shockingly, their most promising leads are the Aboleth's who actually know all their existing Aliases and summon their proxied lesser forms, which resulted in fission which made a few Abberant races to help further the Agenda, (Beholders) and what appered to be the petri dishlst second creations the elder things made when high Priest was suplexing their shoggoths into nothing, as their god and collective ideals sum up as "Make Yog Sothoth Again", Will probably just become a sacrifice to summon the real deal, if it mantles, it will take forever for anythign meanignful to happen.

Oh right, and they Discovered a Bootleg version of the Elder Sign, (cerulena sign) so the idiot mage who found it, propagated it to "abberation hunters" just enabled the possibltiy of Shoggoth Summoning, which links back to Jubilex who might become relevant, and then we'd have a total of 4 Abyssal candidates for undoing this fucking mess.

Hastur's leftovers from that wizard mass grave that one time also made some interesting results, we've got a lesser parody of GOO's in the form of a less-than-less Creature Hastur's influence made passing it on as common as things like Lichdom and vampirism (Undeath doesn't exist, it's actually the same thing as increasing computer performance by disablign windows features instead of outright uninstalling them, leaving what is active a husk of what it was on the system as a whole, which makes sense, given that negative energy is just a children's lite version of the process of entropy, and that the possitive enrgy plane made an Elder evil that goes around fixing the planes by turning them into landscapes that suitor "higher lifeforms")

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 No.251417

File: 1468284018803-0.png (47.85 KB,382x338,191:169,Elder things.png)

File: 1468284018803-1.png (61.32 KB,398x437,398:437,Oldfags of the Deep.png)

Oh right, and the Illithids possibly accidentally Cthugha.

I think, the Elder things were called the ancient builders in one excerpt.

Shit, I need to read the Illithad again, Lords of Madneess is good, but it's full of more H.P Wank than the capacity of modern day Innsmouth run Deep One Cuckold Propaganda.

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 No.251455

>>251406

Uhh, so basically all Elder Evil stuff is Yog Sothery stuff trying to wedge themselves into the DnD universe.

And that in itself is a meta comment on how Dnd can't won't use actual Lovecraftian Old Gods?

Is this guy right /tg/, or did he read too deep into the lore?

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 No.251457

>>251455

>And that in itself is a meta comment on how Dnd can't won't use actual Lovecraftian Old Gods?

Funny enough, because 1e actually had Cthulhu and pals around.

Tharizdun was the cosmic principle of entropy and the Heat Death given divine form. He was Azathoth awakening. The shit that the Chaos Gods fear.

Then they decided to throw that shit out, and turned him into a generic evil mad god.

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 No.251505

>>251389

Do what Vecna did. Find your way into Sigil and rewrite the universe so that you are top dog.

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 No.251511

File: 1468335960603-0.gif (6 MB,384x288,4:3,IA DAGON.gif)

File: 1468335960603-1.jpg (248.23 KB,795x420,53:28,Far Realm equivalent of a ….jpg)

File: 1468335960603-2.jpg (248.23 KB,795x420,53:28,Far Realm equivalent of a ….jpg)

>>251455

Well, question why Pathfinder has the exact same thing, except canon.

And then you get it !

Also, 4e has Warlocks make "Star pacts" in which they make pacts wit hstars Which are actually clearly infantile Fucking star spawn great ones.

Also, it's directly mentioned that the blood mother gave birth to the boleth race via Fission So much as shedding any cellular makeup from Shub-niggurath is enough to make entire new forms of life spawn by simply passing through the barriers of wherever it's coming and going from, and this is something that occurs for many of lovecraft's entitys, asides from reproduction via actual breeding. Allegedly, the Beholder's got a similar deal, but it may have been a creature created by this process that ended up a god under the rules of Planar reality. If I recall, the Beholder god snuffed it for some reason.

Also, there's the Pseudonatural template in which one summons Far realm beings or things outside of the barriers of conceivable reality to suitor the form of a creature a bit more pleasing to the eyes (basically shove a space squid into the form of Griffon) which can be summoned by Alienists, who are now Psions, instead of spellcasters, as in previous editions. Oh right, Did I forget to mention the Pale Night is the Patron of things wiht this template applied? It all just loops back on itself.

Also, taking this class providing you survive the wisdom loss grants you Immortality, the incredibly fucked Lovecraft kind of Immortality which comes with your form ceasing to have bones for some reason amongst other things that make you look "not of this earth"

If not for the limitations the class Imposed on Summoning for application of Pseudonatural template (I have no idea what this is in 4e with summoning) the class would seem like a really neat way to see what fucked up crap you can do to any sumonable creature through any summon spell list.

I mean, if on were to say, summon an Obryith, Dagon, or the Pale Mist as an Alienist, which is a class that get's a suitable replacement for what you're summoning to suitor the form of it as stated, then something tells me what you summon might be a little more than just "Horrible eldritch horror made even more horrible." Which is rather terrifiying, because it means that matter what you summon within the limitations of the class, their is a far realm equivalent by association.

So, let's say some faggot's out to summon an Avatar or otherwise a Actual Demon Lord, and you fuck them up and take over the ritual, the components are prepared, and it's just a matter of following through the incantations, right?

But as an Alienist, you can only use the Summon monster spell which has Pseudonatural templates applied to the thing you called out.

This isn't something that applies to non-descript rituals that only apply to the likeness of a few skill checks and possibly the castign of a spell to set off the ritual next to offering spell components needed.

So you avoid coming into bars with the limitations your class imparts on you.

So what the shit do you get if you summon a Demon Lord with a Pseudonatural template applied, meaning that the far realm equivalent of A FUCKING DEMON LORD is summoned in it's stead to suitor to the form of a FUCKING DEMON LORD?

And then, suddenly, Alienist limitation to Summon monster and Planar ally makes sense. (I think it was these two)

This is also a funny prospect if you consider the fact that getting close to anything relating to summoning as an Alienist and tampering with it in any minor way (Even helping in the ritual applies) could literally TPK everyone in a room just because the Alienist is operating on a different level.

Hoever if you really want PERILS OF THE WARP then:

Alienist Wild mages

Accidental Summoning with Wild magic probably bypasses summon limitation rule, so enjoy that Ttzeentchian Vvrrock out of fucking nowhere.

Alternatively, if you want maximum body horror, Alienist and that Graft's for fucking everything class.

There's also mixing it up with the reincarnation spell and ending up as an abberation anyway, which adds even more nightmare fuel to the barrel of laughs to be had.

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 No.251521

File: 1468338993130.jpg (35.58 KB,254x326,127:163,ThoonMotherfuckerTHOON.jpg)

>>251417

Wasn't it heavily implied in that book that Aboleths were basically the original race on Greyhawk or whatever the 3/3.5 default setting was and they existed as the caretaker race for the old ones while they slumbered? And apparently the only things that scared them were the Illithid because they were actually hyper-evolved humans from some grimdark future where time was ending so they went back before they had (d)evolved from Humanity/Demi-Humanity to take over the place?

Fuck man, I just remember loving LoM because it managed to make each race it focused on terrifying and cool without shitting on the other races and kept undead and outsiders from looking lesser.

D&D might be the highest of high fantasy noblebright bullshit, but there's an absolute assload of bad shit in 3/3.5 if you look at the big picture.

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 No.251534

>>251521

Yeah, It's hard to tell if Aboleth's or the Abyss came first Chronologically, but essentially, Aboleth's are the paragon form matierial plane sealife born from the workings of Shub-niggurath, (blood mother) though other subsequent fantasy setting have had them act as residents of Ry'leh as Caretakers of a sort, interacting with Star Spawn of Cthulhu, Deep Ones and Dagon by extension, with the addition of those lesser Cthulhu things made by One of Cthulhu's relatives which are smaller versions of the guy.

I think they mainly looked after Cthylla though, but they also had similar duties to Dagon and the education of those under Ry'leh due to the fact that Aboleths have probably, the greatest racial assest ever, of fucking Genetic racial memory which allows them to recall pretty much everything ever.

Unfortunately in their case, if one experiences one too many pitfalls, or rather drops in number, such information can become incredibly hard to recover, becoming more and more fragmented over time, so a good degree of important Aboleth History ends up being sent to the back of the fridge/beneath the couch in their own heads. If I recall, they had an elder who literally has a Tunnel tier gatway of some sort which leads "somewhere else" which is guards or watches over, possibly to the Pathfinder universe or even Ry'leh.

What went wrong primarily for their species is of course, the loss of slaves and servitors whom fled for the surface worlds thanks to the generation of Divine magic and the like causing the creation of gods in response to the desires and wishes of concious thought kicking off the shaping of the setting as it is today, blowing everything off course, with the addition of gettign hunted down or attacked by new species that popped up, Deities putting fucking Trademark on everything under the sun despite being as dimwitted as rugrats (A fact clearly proven by the fact that the concept of deception, and punishment and very simple things were belived to be created by them but they "discovered" it in in that silly child way, thought they came up with it and disinfoed the rest of the planes into this silly train of thought.) which then resulted in some of their own goign rogue and loosing even more of their kind to irrelevant lesser species bullshit and so on.

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 No.251537

>>251521

The Illthid though are an utter clusterfuck, because a large number of their fuckups can be attributed to the fact that they have a number of hilarious inherant flaws which fuck them over as a group which they never seem to account for:

These include:

>Silly enough to not account for the implications of blotting out the fucking sun

>At birth, are born both mentally and emotionally unstable and have to be drugged to high hell and back with psionic items and fucking protein suppelments and bunch of other crap which seems to hilariously resonate with mankinds amusing long-term replacement of Natural to artificial vitamin products

>Even more amusing considering the idea they were both born in an elder things petri dish and were involved in the upheval of their empire in some way

>Don't notice that the idea of running their entire society with a reproduction system that leaves behind small behavioural quirks of their selected hosts would eventually errode their soceities over time

Suddenly, being stuck in the underdark makes sense when your diet consists of hilariously backwards Drow most of the time

>Illithid can only feel emotional extremes all the time, and their entire composure is built on controlling this clearly unhealthy way of existing, through external methods which are emotional stones, drugs, and the the Elder brain sending out literal bineural beats to keep things in order.

In other words, I want you to imagine every single evil associated emotion at it's very peak, and I want you to drug that to being "acceptable withing a structured society" and then, I want you to imagine a race of people like this all the time.

Did I forget to mention these guys are born from inserting their natural bodies into suitable hosts who eat brain matter as to awaken to sentince in the first place?

These guys are more damaged then readings on a kid who'se been violently circumcised by hand AND Vaccinated, and suddenly, with this in perspective, you get why Mind blast is an innate abiltiy for these creatures, they're basically projecting utter irreversible violent changes in brain chemistry by force into your head, scrabling it in the process preducing you to a babling mess of utter incoherant babble and nerverous spasms.

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 No.251539

>>251537

Then, if not to top all this crazy shit off, is the Fucking Elder brain, which for one, is a liar, only it get's to live forever, and it just takes the information from the brains offered unto it, and the fact that it is the irreplacable data center of the entire Illithid community.

So basically, a setback by losing one of these is the same as a harddisk drive crash without backup, the user is fucked, nevermind that the psychic feedback of the death of one of these things drives it's people dead or insane.

Then there's the fucking god that showed up out of nowhere, and is basically Yog-Sothoth Knows all sees all is all lite edition which is supposed to know everything, yet somehow the Illithid are still setback so far into the past that they forgot they has sci-fi UFOs and literally conquer the planes tier equipment as the Illithad showed and their "scientists" are the D&D version of Admech at best.

Oh right, and don't forget the hilarious goal of always trying to get free brains, like holy fuck, they will do everything they can to get this no matter how crude and poorly thought out the method is, they once came across a fucking space satation in 4e where they were frequent traders with possibly Greys (yes Greys) and other abberations and found a fucking cloning facility.

And what did the genius Illithid intelligence decree?

>Eat them

>Use and possibly waste the equipment for the planes's dumbest nefarious scheme ever

>Reverse engineer the tech and actually learn something the Elder brain wouldn't "correct" or shun it's lesser for

>Figure out a greater understanding of technology that might put aside the ideas of sorcery and mysticist bullshit for psionic superiority and possibly link our great species back to it's golden age that worked primarily because we reveered ourselves as the paragon of all that is through our proven devoted efforts to higher causes?

The answear is: Prooced to eat them, not like it because their clones with no memories, then proceed to start up literally, Invasion of the body snatchers plan where they use the facility to replace earth leaders with the programmed clones to try and take over the matieral planre, despite the fact that intel on the surface is little to nothing despite the long stay underground, and that there are like 10 or more anti abberation crusades and organisations (and the giths) out to kill their kidns and abberation wherever, instead of prize this technology for the marvel and boon it is to the species engineering it into a matrix system, possibly upgrading that shitty interrogation device that takes 10 minutes to get a answear from an extracted brain like it's running on a fucking Dial-up connection

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 No.251541

File: 1468344297552-0.jpg (167.13 KB,1191x670,1191:670,tumblr_nhag8jfT4l1spd0pko4….jpg)

File: 1468344297552-1.jpg (111.8 KB,800x581,800:581,tumblr_nhag8jfT4l1spd0pko3….jpg)

File: 1468344297552-2.jpg (204.25 KB,1000x727,1000:727,tumblr_nhag8jfT4l1spd0pko1….jpg)

File: 1468344297552-3.jpg (550.26 KB,1261x1920,1261:1920,tumblr_o2eq50OsHw1ron51co1….jpg)

>>251539

Ah yes, and the Aboleth's are afraid of the Illithid because they have no fucking clue where they came from and no degree of their genetic memory can recall their existence or even hint towards it whatsoever.

So the Illithid primarily lie in the future, then they Psioniclaly Nuked themselves into the past to avoid the heat-death of the universe, Summoning Cthugha or some crazy ass Illithid just went to far, Before the Illithid Evil was law, and then fucked up history some more, because "what a brilliant idea it would be to take a primitive race we know nothing about to use as the stepping stones for our empire, that will in no way affect our devleopment."

But in all Honesty, as stated in the Tome of horrors, Illithid probably came from everywhere, wherever they started probably branched them out so far and wide that what was brought from the future may have been a smaller part of a much bigger picture, I mean, they're even in Demon Souls and Final Fantasy, Who knows?

There's this one Final Fantasy Game where fucking up magic turns you into their kind. Yeah, Imagine that, you cock up a spell and you experience Cerebromorphis in 3 seconds flat.

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 No.251543

>>251541

I think their main issue though lies in their reproduction because Cerebromorphis is something that clearly needs to be done with care.

Essentially, rather than eat the brain in portions, the tadpole needs to merge or otherwise consume the brain whole without nervous stimulation to cause the host to violently spasm or experience irrevoacble trauma which would affect the Illithid post gestation and metamorphisis personality-wise.

It's shocking how they never thought to link the Illithid Savant class they introduced with this, I mean it's literally a Class that turns it's user into an Illithid Race-traitor Weeb. Oh right, irrational Illithid fear of that one type of Illithid born with it's self intact will from cerebromorphis that they belove would be the end of their kind (more like the Elder brains stagnant echo-chamber like rule over everything)

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 No.251550

File: 1468348590761-0.jpg (23.6 KB,297x400,297:400,AlmostAsBadAsAShadowDragon.jpg)

File: 1468348590761-1.jpg (87.05 KB,400x539,400:539,WillSaves.jpg)

File: 1468348590762-2.jpg (8.79 KB,250x168,125:84,FuckThisShit.jpg)

>>251534

Yep.

And as spooky as Obyriths and Ancient Aboleths are, there's still some shit we don't even really know about that's even a threat to them - like the top-tier Slaad being basically the Chaos Gods except there's thousands of them, or the Modron Legions if anyone wants to dig them up, or even fuckin' Kyuss.

>>251537

>>251539

>>251541

You forgot to mention how spooky Thoon is to them and how all their extraplanar expeditions on their spelljammers seem to go sideways ala Event Horizon on steroids.

Or how their greatest enemies are actually not Aboleths or Beholders but Oozes and Undead. A Gelatinous Cube can fuck up an Illithid settlement, and there's a ton of those in the Underdark. A sufficiently-motivated Lich, Deathknight, Mummy Lord, or Vampire can conquer one of their cities entirely.

Also

>Vaccines

>>251543

I don't think we ever got a good chance to fully explore all the mutations of the Illithid life-cycle. We already saw Ulitharid, Neolithids, and Illithidae. Gods forbid anyone ever running into a Brainstealer Dragon or an Alhoon, or a Brainstealer Dracolich.

There were the Illithid-Roper hybrid things too, and apparently a template for half-Illithid (somehow).

How far could this shit go?

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 No.251557

File: 1468350274544.jpg (50.73 KB,480x899,480:899,tumblr_mw488hozvT1rfyiu4o1….jpg)

>>251550

Thoon is hinted at being a Cosmic Extraplanar "unity" A.I or Large intelligence of somekind, I don't think it followed on to later editions properly (Blame Neverwinter online for fucking putting Thoon constructs with a regular Illlithid community.) or some kind of premature collective elder evil.

>>251550

>How far could this shit go?

Guess you didn't hear about their latest Aquisition of a Beholder for Cerebromorphis.

Oh right- Campaign matierial right here-

1.Illithid Transplant the Elder brain into an Aboleth via GIANT SCIENCE BRAIN JAR.

The elder brain decides to polymorph itself into an Illithid Tadpole and Cerebromorph itself into A FUCKING ABOLETH

WE DO THE SAME THING AS THE FIRST TWO, ONE CEREBROMORPHS INTO THE ABOLETH AND THE OTHER IS TRANSPLANTED

**THEN WE WAIT FOR TADPOLE PRODUCTION AND TEST THE RESULTS ON NEW SUBJECTS WITH OUR ABBERANT NIGHTMARE HYBRID.

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 No.251558

File: 1468350376868.jpg (1.35 MB,2066x4493,2066:4493,Elder Brain; Master of Dis….jpg)

>>251557

Here we fuckin' go.

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 No.251564

>>251550

I remember some old fluff theory that the Ilithids (especially some of their gods) are heavily connected with the ancient Baatorians.

What we know of the ancient Baatorians is that a) they transcended the need for physical forms, b) they were using psionics more than anything else, c) they underwent several metamorphosis which all involved becoming a tentacled abomination over time, and d) all traces of them disappeared when Asmodeus and his pals arrived in Hell, and around the same time the Illithids showed up from out of nowhere.

Some of those fit pretty well with the Ilithid deities, especially with Ilsenine (sic) who's LE, focuses on psionics and other shit.

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 No.251626

>>251564

Dunno about that. I think that the Illithid just haven't been created yet in this timeline and still have to surface.

I do know however that the Ancient Baatorians are spooky motherfuckers that you stould stay far away from.

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 No.251635

File: 1468363212426.jpg (65.88 KB,327x600,109:200,tumblr_nduq83fKHc1ro2bqto1….jpg)

>>251557

OH RIGHT, AND EVEN BETTER!

WE GET A BUNCH OF GIANTS OR TITANS WITH HALF-DRAGON BLOOD OR DRAGON-BLOODED IN GENERAL OR MORE OR LESS COLLOSAL OR GIANT SIZE CATEGORY HUMANOIDS OR EVEN ONE OF THESE PLUS THE STATUS OF A DEMIGOD, WE GET AN ULITHARID TADPOLE BLESSED BY OUR GOD THEN WE CEREBROMORPH THAT SUBJECT WITH THAT TADPOLE!

WHAT COULD POSSIBLY GO WRONG?

>>251558

I never quite got how no one noticed it probably uses the Disguise skill to look like a Stone carving of the Elder brain or an inanimate object, given that there are plenty of Illithid archetecture that use Elder brains in their motif.

I assume it also get's the brain golem it makes to pose as a statue too, or it's for how it's concealed in it's own chambers with the help of it's caretakers.

Also, I think oozemasters can communicate with oozes.

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 No.251681

the thing that interests me the most is

A: the farthest extremes of the planes there are, like the oldest layer of gehenna, the void in carceri, the bottom of acheron, etc.

and B: what kind of badass you would need to be to get there

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 No.251707

>>251389

Be the GM

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 No.251714

>>251397

They fucking statted-out the Lady of Pain in 4e?

Those IDIOTS

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 No.251751

File: 1468400084507.png (136.12 KB,430x1387,430:1387,Lady Stats.png)

>>251714

It's a fan writeup, not official.

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 No.251768

>>251714

>>251751

It was?

Well you have no idea how happy I am to hear that.

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 No.251773

>>251751

could you romance the lady of pain?

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 No.251799

>>251773

>Not becoming the most famous rogue in the planes by stealing her panties

Inb4 no pan

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 No.251801

>>251799

if you're level 15, its not like she could do anything about it. after all, you can't cast a shadow on yourself.

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 No.251804

>>251626

Well, if you wanna go with some fan theories, then Baalphegor (Mephisto's consort) is an ancient Baatorian. And the sole reason why Mephistopheles wasn't punished for his insolence all this time.

Then there're the buried towns in Cania and Malbolge, the things on Avernus that Nuppers turn into, and other scary shit. Though the scariest is the implication that the Baatorians became psychic entities, without any need for bodies. Zargon? Yeah, that's Asmodeus' propaganda about him being the King of Hell. There are others like him, frozen deep under Cania's ice.

Also, there's the cool idea that Lucifer actually was the previous king of Hell, before Asmodeus came by. But both Asmodeus and Lucifer were avatars of the Serpent, so basically the Serpent tricked everyone and abused the fuck out of a loophole in his curse. He can't leave the Nine Hells, Asmodeus can't leave the Nine Hells, but Lucifer was exiled, which means that the Serpent actually managed to get a part of itself out.

Be afraid.

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 No.251806

>>251804

Well, Mephistopheles Hellfire project has led him to a froken city with a total of 4 artefacts he needs to get things up and running.

Something tells me that Hellfire really isn't so much of his discovery as much of it is his invention.

I mean, the stuff runs on life force.

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 No.251808

>>251806

Hellfire was always there.

The frost of Cania was there to keep it trapped. Mephisto just managed to tap into it, and invent (well, Baalphegor did, according to FC2 she's in charge of Hellfire research) ways to channel it.

Think about it. Cania's frost isn't physical cold, but a manifestation of Evil. Evil so deathly cold that, if you were to recreate it in normal condition, the air around you would be solid. And hellfire melts it. Whatever it is, it's ancient and is not to be fucked with.

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 No.251850

Lady Pain anon here.

What if I got a group of a hundred thousand people in the Outlands to worship Lady Pain?

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 No.251861

File: 1468447765982.jpg (36.6 KB,400x477,400:477,Rainbow Servant.jpg)

>>251850

Dunno if the number is accurate, but it's an interesting idea. To get an idea what would happen you'd have to look at the other Ancient Brethren: Mok'sylk, Ahriman and Jazirian.

Mok'sylk is somehow linked to magic as some kind of avatar or something like that. Everything there is to know about magic he knows, and occationally teaches people. His primary disciple is Vecna, who at his behest managed to become a god, barge into Sigil and nearly unmake the universe in an attempt to make magic more important. Given that these events saw the transitioning from 2e to 3e I reckon he won.

Ahriman is quite unknown, having only a few people even know he exists. His body double Asmodeus is the Overlord of Hell and has many cults dedicated to him. Not enough to make him a god, but enough for him to grant spells.

Jazirian's the interesting one though. She's listed as a LG greater deity of lawfulness and goodness amongst other things. Most notable is that she does not in fact have priests dedicated to her. The only ones venerating her are her children the Couatl, but they don't hold her to be a god, merely their creator. They know a way to teach divine magic to arcane magic users, which is not seen anywhere else. I think that Jazirian is posing as a deity to hide how powerful she truly is while biding her time and trying to figure out what her brother's planning.

But what would happen when you start to worship Her Serenity? No idea, really. Maybe she put out a hit on you. Maybe some of the militant balance preserves come and fuck you up. I've got no idea, but I don't think you'd get away with it.

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 No.251870

>>251861

Where could one read more about Mok'sylk? Google gives no results.

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 No.251958

>>251850

Usually anyone that tries that get's flayed or mazed, or a personal visit telling them to fuck off.

Guess it's because deities require faith to operate, and she can already insta-kill them as a physical entity, so the possiblity of that kind of reverance would be bad for her and her questionable work ethic.

Or, you know, all Tsun and no dere.

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 No.251973

>>213405

On the contrary, Sigil is the perfect city to run a campaign in, being a dumping ground for the planes, anything is possible. I never felt more liberated and free to let my imagination loose than I did when my campaign ended up in Sigil. Its a place where the fantasy conventions that we all love (yet can constrain things on occasion) can be set aside easily and you can just go nuts as a matter of course, without resorting to hamfisted conceit.

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 No.251979

>>251870

*Mok'slyk, sorry.

http://www.canonfire.com/wiki/index.php?title=Mok%27slyk

Unless you can dig up an old comic your best bet would be to go find Die Vecna Die!. That book's all about Vecna's relationship with the Serpent.

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 No.252148

Where does The Nameless One wake up after giving in to his fate? It looks like The Gray Wastes, but which layer is it? Looks like Oinos, but since TNO wakes up on a mountain, it could be Pluton. Doesn't look like it, though. The big… thing in the background in the last scene of the game looks like a tree, which means it could be Nilfheim.

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 No.252207

>>251539

The desperation for a food source that doesn't fight back is understandable, mind, given they are absolutely required to kill sentient beings to survive and reproduce.

All this considered, Illithids are probably the most fundamentally, amazingly fucked up and inherently insane race in D&D, and possibly even crazier than what Lovecraft could come up with. It's also amazing they survive that long, given everyone has good reason to kill them.

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 No.252209

>>252148

Avernus.

He ends up in Hell.

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 No.252210

what are demiplanes? is there any difference between pocket dimension and demiplane? can i have multilayered demiplane?

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 No.252213

>>252210

Demiplanes are small planes, very often quite finite in size. Most of them are artificial, created by a powerful spellcaster who wants some peace and quiet. Others are akin to vaults, prisons, experimentation grounds and other such things. They are typically flat surfaces, but some of them are spheres and other unusual shapes.

The most famous of the Demiplanes is the Demiplane of Dread, also known as Ravenloft. It's where the titular setting takes place. Another one is essentially an intelligent floating mass of skin and organs, hungry for knowledge. It sometimes devours travelers to learn from them: if the plane does not learn enough it devours its guests. A third is the prison of Tharizdun, which can cause madness just by being looked at.

Then there are the Mazes. These are created by the Lady of Pain to punish people in Sigil who really pissed her off. Only a handful of people ever escaped from them. You can enter these Mazes from the outside just fine, but you're not getting out the same way you got in.

Pocket dimensions are smaller dimensions created in a higher one, like with the Portable Holes and such. Some people theorize that the dimension these places are on links all such pocket dimensions together, allowing you to travel between them, but nobody's ever done this.

As for the multilayered demiplane… I don't think so.

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 No.252447

hey /tg/, I was doing some speculation and I wanted your input:

what would happen if all non-human males in the planescape universe died? agendered beings obviously aren't affected, but beings that don't have to breed but still have genders (like demons) are

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 No.252533

>>252447

>what would happen if all non-human males in the planescape universe died

Hoo boy. Let's start with the most obvious one: the Baatezu. For starters, Asmodeus is dead. So is Ahriman. And a lot of the archdukes: Bel, Dispater, Mammon, Belial, Levistus, Baalzebul and Mephistopheles are out as well. This makes Glasya and Fierna the only survivors. The great scheming for the thrones begins. It's possible that the duo frees Zariel and makes her Lord of the First again. Mephistopheles's waifu Baalphegor has a good shot at becoming Lord of the Eight. Armies will need to be restructured, but the Devils can rebuild.

On the other side of the Lower Planes, the Demons are thrown into a massive war. Demogorgon, the Prince of Demons, is dead. So are his chief rivals Graz'zt and Orcus. Now all the remaining female and genderless demon lords fight for the title. I can see Malcanthet coming out on top, becoming the first female Prince of Demons (prince in this context being from the word "princeps" and is not a gendered title). Zuggtmoy and Jubilex are too busy fighting each other to make a grasp for the title. It's unclear if Pale Night would make a grab for the title. Same goes for the Queen of Chaos: does she keep moping on her layer, or does she go apeshit from losing her beloved husbando and becomes the ruler of the Abyss once more? Pazuzu is either dead or saw it coming and turned himself female/genderless, surviving the whole ordeal.

On the other side of things, half the members of Talsid and the Five Companions, including their namesake, are now dead and have to be replaced. On the more Lawful side of things Pistis Sophia is the only surviving member of the Celestial Hebdomad, making her the new de facto leader of Mount Celestia. On the other end of the Upper Planes Queen Morwel has lost her beloved husbando. She'll turn mad with grief and being bereft of her bisexual threesomes, leading another attack into the Abyss.

Meanwhile, Sigil will be thrown into chaos. Trading grinds to a halt, the poor will suffer, houses of leasable affection will go out of business and the Factions will descend into conflict with themselves and one another.

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 No.252547

>>252533

but when does the snu-snu begin?

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 No.252548

>>252547

Hm. Out of grief Morwel might fuck the tits off of her wyfu, who misses Faerinaal as much as the queen does.

Glasya and Fierna are BFFsies, but I'm not ruling out some hardcore lesbian sex. Fierna has experience fucking her dad, so I can see her fucking her overlord.

Malcanthet just keeps femdomming everyone like she usually does, but at least she stops getting knocked up with unspeakable horrors.

Guardinials tend to be too lazy or too busy doing good to get laid a lot, but if they do it's quite yiffy. Archons don't have a lot of sex, and Pistis Sophia's shtick is casting off your desires which is why she runs around naked.

The Lillend are an interesting case. Biologically they're all female, including the ones with the male torsos who form a minority amongst the Lillend. If they perished anyway their population has not been impacted too much. In case you don't know, Lillend are essentially snek girls with fluffy wings who go naked because their wings mess with their ability to wear clothes. They also enjoy "the arts" of all kinds, which is basically an AD&D metaphor for "have a high enough charisma and you can fuck one".

Oh, and the Jugoloth remain untouched because they are all biological hermaphrodites.

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 No.252549

>>252533

>>252533

>Glasya and Fierna left

So basically, girl with daddy issues and her uberdyke Kuroko tier admirer left to their own devices? That will end well, and give nthat her sthick is teasing people to danmnation you can bet hell will be all about eternal edging without satisfactory release, yeah, imagine that, needing to jizz but it's never allowed ot happen so it just builds up and and up until you lose yourself in madness.

There's also the matter of Male Elder evils snuffing it, Bahamut Snuffing it so evil dragons go on a world conquering death orgy, and Tiamat needs the D because eggs and shit, Kobolds and all dragons go apeshit becausea good their fucking gods snuffed it including the Kobold god, so all out endless Gnome eradication would be in season.

Elminster get's away with it because he's a dirty omni-cuck and turns back into a woman again, and thay is overrun with violent kebab whore neurotic necromancers because ltierally all the leaders are male I think

The Drow celebrate until they realize that men were actually important and now they go through a hilarious societal collapse because as women, tthey can't do anything right, and become cock hunting savages resulting in half-drow galore.

Alternatively, Loth causes a Violent futa incursiion to solve this provlem, and is in heat constantly because she doesn't have any more hot vampire dick to suck.

A good chunk of Demiplane of dread darklords are pretty much gone for good.

Knowing Graz'zt, that bitch he has that love/hate relationship with might have saved him, via gender switch. Orcus and most of his servants are dead (Guy has a bigger sausagefest order of creepy old men and pleb male virgins that can't into necromancy properly wantign to be spoonfed all the time)

Everyone thinks the Dwarves wern't affected, but they were, and it doesn't show, because beards and accents, Dwarves proceed to engineer a new Dwaf male to save their species with all sorts of Numidium tier hijinks.

Shar and Selune are still catfighting.

Other Elves are fucked, become Eldar tier, will probably accidentally Slaanesh in the near future

Orcs are fucked, Half-orc amazonesses on the rise.

Halflings go fulllbown incase, Halfling hospitality sooner than not implies total shortstack loin destruction imminent.

That one elder evil that goes around turning planes into abberation Paradises like Shub-niggurath get's multiple cults on the rise.

Shocking rise in Vampire Lesbian attacks, due to master Vampire patriarchs snuffing it, Regular vampire scenarios most commonly resemble Elizabeth Bathory or Carmilla knock-offs.

Now, I forgot if Atropus was male, but if it was, then All the undead literally snuff it.

Oh yes, and a lot of churches clergies and faiths get those neato our nuns double as breeding whores setups.

Abberations seek to abuse human male stock to slip in lab-grown genes and the like, half-races and new feats and freakse everywhere.

Being the broken shits they are, Psions invent psionic Gender pronouns and avoid this calamity by identifying as females. Unfortunately, this drove most of them "insane in that sort of way"

Shapeshifters such as dopplegangers and changelings become more widely accepted in society next to human males, and eventually live as they are without deception or identity theft, doign the good old mix n match solution, eventually, theis merges with multiple bloodlies of all sorts of half-races and we get a scenario similar to that Tv pretty-boy Drama Grimm, where monsters exist but they're all shapeshifters as a bonus for hidign their apperances.

A violent lesbian incursion occurs, Royals seek to monetize on dick, and we get gommorah and sodom tier shit goign on in ever country you can find.

isolated villages and comunnities seek dark powers and amny other means to keep their populaces going, and lost island communties and the like of primitives go full blown amazon dick worship etc, somethink end of the world occurs and so on.

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 No.252550

Oh right, rampant breeding also incourages the Obryiths to possibly make a comback, Gnolls are recucked bac kinto order because Pseudopenis, and Yeeonghu snuffed it, or alternatively, became a Violent overdyke demon futa Hyena, because Gnolls are cunning or something.

Everyone cool in the nordic Pantheon dies, Valkyries more common Fucking Loki survives, and Hel gains more territories and followers and the like.

Faggot Lich Queen Gith come out on top, Loss of cock endangers their species, but Illlithid still on suicide watch.

Great loss of Minotaurs result in violent heat-consumed bovines roaming Baphomets mazes.

Provided baphomet didnt't finally figure out his name and became the crazed Sacrilidge orgy inducing snake-cock paganmaster that he should be, instead of manlet minotaur.

All Necromancers are Tharja.Dragons crown tier, smite them whilst they last!

Violent sexual werebeast incursion.

Most of the fish get away with it.

Those sealed Demon lords in those wells might get out, including Killeer fuck deities snakeman gookmaster, Malchanthet's bigger monkey-cock loving semen demon rival, and a few others.

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 No.252555

>>252550

>Violent sexual werebeast incursion.

Reminder that Lycanthropy and all its variants (arkoúdanthropy, kápranthropy, arouranthropy, tigrianthropy et al) are STDs. Wrap it before you were-tap it.

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 No.252558

>>252550

>>252549

>>252548

>>252533

this is the best ERP setting ever

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 No.252562

File: 1468777820612-0.jpg (22.02 KB,450x450,1:1,Lich_overpaint_Elenia.jpg)

File: 1468777820612-1.jpg (57.18 KB,352x486,176:243,Morag Ingame and portrait ….jpg)

File: 1468777820612-2.jpg (220.45 KB,1164x900,97:75,1390361078987.jpg)

>>252558

Dagon, due to being a fish thing, probably survives because fish gender switching, and the deep one cuckening begins on a cosmic scale, we're talking rape and pillage shanty and fishing towns more so than ever before.

Medusa, Yuan-ti, and most forms of SNEK become a hilariously endangered species, need the D like a force above all, And that one elder evil First heretic guy is dead too, and theirt faggot snake god that made them all collectively assholes.

So-

>Drow are fucked, vagina themselves into the stone age, or become bickering spider cock hunters

>Drider quickly breed like wildfire because spider reproductive systems

>Hell becomes more and more unbearable for men, ends up stagnant due to pussy-eatign nonsense, though a surplus of Eriyes proves beneficial for stuff to go down

>Abyss goes all over the place, Orcus Cuck cultists ruined, survivors seek out Tennebrous vestige use because at least that is still salvagable

>Vampirism changes from Patriarchy to matriachy, Malcanthet probably starts making Greater Vampires en mass, picking up the pireces Orcus left behind

>Pale Night becomes more and more of a Saturday morning cartoon Villian with her harrassment of Eldar now themed for little girls in tha thbiazzare conflict they had going on, Is also In need of Cock, badly, but no one can handle the vagina that reality won't accept.

>Minotaurs are fucked, violent endangered female in heat race run rampant

>Gnoll society built on domination and laziness slowly renegineered into "do what the wife says or she'll peg us."

>Demiplane of Dread becomes extra boring

>Jublix and Zutmogiganigga still doing fuck all

>Shapechangers of all kinds valued next to Human males as commodity, Changelings, Rakasha, and Dopplegangers become more common

>Increase in dark rituals, tribal powers and dick hunting for all sorts of communities and cultures isolated like it's the LOST island with a need for offspring

>SNEK's of all sorts are endangered, but as a plus may stop being unreasonably evil due to them havign no Yuan-ti Abominations to rule them or angry world eatign snake gods to tell them what to do.

>Faggot harpers all become trannies, guranteed

>That one Spellcaster Christmas Cake who owns a kingdom and was liked by everyone for her huge jugs and the fact that she's utterly ignorant of why everyone wants to serve her ggets courted by anyone and everything because figure of fertiltiy and all that.

>Thay is cucked harder than an american False flag attack to instill a Rothschild bank in place

>Drizz't is dead, Icewind Dale crime rates and wilderness encoutners increase

>Everyone thinks the Dwarves were unaffected, couldn't be more wrong

>Halflings enter Corruption of Champion/Incase levels of lewd to populate those hearth and homes

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 No.252563

File: 1468778029203-0.png (1.41 MB,660x1024,165:256,Lichloved and Tomb-tainted….png)

File: 1468778029203-1.png (682.47 KB,858x638,39:29,CEASE THY LEWDNESS.png)

File: 1468778029203-2.jpg (310.31 KB,1024x768,4:3,modeling_texture_screen_by….jpg)

File: 1468778029203-3.jpg (138.9 KB,1600x1200,4:3,url.jpg)

File: 1468778029203-4.png (548.37 KB,800x1173,800:1173,bg2__yuan_ti_pureblood_by_….png)

>>252562

>Churches, and cults monopolize and offer temple preistess breeding rpograms for relevant gods

>Violent sexual werebeast incursion

>Merfolk and fey fucking at all time high, little mermaid tradgedies galore

>Witches still in the forests doing fucked up creepy sexual degeneracy

>Inquisitions and purists faiths enter the age of highly advanced Sexual repression, expect Pyromania turned on heretic purgers.

>Surviving wizards ruin things even further with thier fucked up magical experiments on local populaces we corruption of champions now

>Batshit insane Feminist Man-hating crusdes a Go seeing the end of non human men as a sign of female superiority or some dick-biter tier shit

>Neurotic Tharja/creepy hiki necromancers or otherwise distraught mothers who lose their children to this disaster (MILF mancy) This probably results in increased worship of that one goddess who says love lasts even unto undeath or whatever

>Constructs are fine, what else is different?

>Orc, Bugbears and hobgoblins, are fucked, Amazonesses in need of Tribal Snu Snu rampant

>Elves are more or less the same, though a bit rare due to the ongoing crisis needing race-traitor humans with that shitty race traitor to elves class to give them back their useless pozzed male caste.

>Pelor is fucking dead, infact, a lot of good sunlight sun gods are, Dark times ahead.

>Zarus is worshopped by enslaved as commodity Human males to save mankind from the horrible fate of being breeding stock for the whole universe

>Hermaphroditic races are fine.

>People so desparate they'll open their legs for anything, Horrible extraplanar offspring adventures a go!

>Due to buttloads of important Archdukes and Infernal masters snuffing it, there's a large population of Warlocks and danmed individuals freed of most of their pacts andf deals made with outsiders, nevermind escaped souls from hell during the loss of such important figures causing all sorts of mischeif on the other planes

>There's also the issue of elemental planes becoming unbalanced because of certain types of paragons in each plane having genders.

>The cover bitch who worked fror Ssazz Tam in Neverwinter Online probably rules Thay now

>Vecna's General who has his heart in her chest does something important.

>Lizardfolk rekindle their odl matriarchal Hierachy, begin getting shit back togther

>Druids too busy shapeshifting and fucking every animal in the forest to solve any one elses problems, tryign to defend themselves from capture to be used for breeding stock

>Grafted Fleshwarper services valued morso

>Sick fucks with Lichloved and Tomb tainted souls figure if they dig up the corpses of every male that just died and reanimate them, they could figuratively still use their dicks which might still have non dead semen inside

Oh right, and the rampant necromancy issue due to all the men turnign up dead.

So you know, dead giants everywhere.

Wasn't there that female Fire giant princess who shagged this rippeed as fuck highlander ranger all the time?

Shit, the giants and larger collosal creatures are gonna lot's of size-changign potions, it'd be utterly bedlam as everyone tries to get their hands on partners.

oh right, FUCKING AO IS DEAD, HOLY FUCK Female gods probably have to time of troubles and hunt down dicks of their own, Demigods galore.

Oh right, bane Crashed with no survivors.

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 No.252564

>>252563

Oh right

>All male sea gods snuff it, enjoy the oncoming tsunamis and storms held back by their powers or just aftershocks of their obliteration

>Idiots actually make Boob plate, great loss and setback of generations of metalwork in progres

>Dealed/immprisoned nonhuman males dead, so much for Ancient evils awakening, and secrets an drescue operations occuring

>Cities rise and fall die to loss of large amounts of their militia

>Some cities saved by spellcasters who genderbend the entire city

>Magical beasts or those silly D&D Slapped two animals togther because why not attacks more common

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 No.252566

>>252564

>>252563

>>252562

I have to run this sometime

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 No.252603

>>252549

Oh shit the kobolds are going to need some way to keep their numbers up before they go extinct

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 No.252703

>>252558

You can go two ways with this: women turning people into men with magic and enslaving them for snu snu or a few women turning themselves into men and rule through the power of the dick.

Either of those can also be a futa version. Depends on how far you want to venture into this.

>>252603

Kobolds don't live very long so they have to get on it stat. Maybe one of their sorcerers got lucky and can now rule the mine.

>>252564

Gods can change gender whenever, but even with all the male gods being dead shit goes south.

Tiamat is angry, sad and very horny after the death of her brother Bahamut and now looks for someone to fill that void.

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 No.252746

File: 1468874141962.gif (1.54 MB,200x175,8:7,cant resist.gif)

>>252562

>>252563

>>252564

>Druids fucking animals to save the world

Oh shit, Animals would be affected too.

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 No.252750

>>252746

Seems that the druids gendershift as well as shapeshift.

Shit, we playing Werewolf: The Apocalypse now?

>captcha: snufkx

No captcha, the last thing you need when all the men died is have the gendershifters be involved with snuff porn.

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 No.252751

>>252750

>implying it won't happen

Anon, the Abyss still has a Blood War to win.

You can bet your ass demonic gendershifter rape camps will be a thing.

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 No.252753

>>252751

Demons are whatever gender they fancy themselves at the moment. It's not an issue for them, they merely lost about a third of their infinite numbers. (other thirds are female and genderless).

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 No.252755

>>252753

Yes, and they still need to replenish their numbers.

Maybe the Baatezu will be more for those. They do have canonical death camps, after all.

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 No.252757

>>252755

>Yes, and they still need to replenish their numbers.

>infinite number of demons

>need to replenish their numbers

Pick one

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 No.252773

File: 1468883191929.gif (429.39 KB,173x142,173:142,97135682735679.gif)

>>252753

>lost

>about a third

>infinite numbers

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 No.252836

>>252773

Just because they're infinite doesn't mean one gender of them dropping dead all at once doesn't reduce the size of the infinite mass for a short while.

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 No.252849

>>252773

Not all infinities are equal mate. Basic math fam

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 No.252858

>>252849

1,2,3,4,5,6,7 ,8, 9…

1,2,4,5,7,8,10,11,13…

Seems equal to me anon

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 No.252859

>>252858

> 3 == 4

I see through your tricks, Ssendam, go away.

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 No.252865

>>252746

Possibly more werebeast hybrids or "enlightened" shapechanging greater beasts or the like.

As for demons, well, it would grant the 9 hells a window of oppurtunity, save for their side being affected, and the abyss would fight it's end for a fairly large power struggle there on out due to the loss of various male demon lords, but a good chunk of them get away with it due to being genderless, as for infintie numbers, well they've got their petitioners, and whatever the abyss spews out itself to meet current criteria, and of course, any other means of reproduction available.

If the devils get their shit togther quick enough, they could make very godo gains on the main battlefield that they're always tryign to cap like a TF2 match that just goes on forever.

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 No.252907

File: 1468973689608-0.jpg (270.48 KB,1000x1520,25:38,3814425-0 (1).jpg)

File: 1468973689610-1.jpg (238.96 KB,550x800,11:16,Inf.jpg)

>>252858

http://www.hoodedutilitarian.com/2015/08/false-mathematics-and-comic-book-fiction/

Kubik: Consider then, the set called whole numbers ~ 1, 2, 3, 4, and so on. Is it not infinite?

Kosmos: Obviously.

Kubik: Then consider the set called the even numbers ~ 2, 4, 6, 8, and so on – how long is it?

Kosmos: Why, infinite, of course.

Kubik: Half of infinity is still infinity. And the same would be true of the set of odd numbers?

Kosmos: Of course.

Kubuk: Both sets are infinite, and yet the set of whole numbers contains both subsets, and is therefore twice as large as either subset alone.

Kosmos: …? … !

Kubik: Thus are demonstrated two levels of infinity. There are, of course, an infinite number more.

The comic gets this wrong. Galileo's paradox has been cleared up by Cantor.

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 No.252912

>>252907

Now a finite set is one that has no elements at all or that can be put into one-to one correspondence with a set of the form {1, 2, …, n} for some positive integer n. By contrast, an infinite set is a nonempty set that cannot be put into one-to-one correspondence with {1, 2, …, n} for any positive integer n.

There are as many squares as there are numbers because they are just as numerous as their roots. —Galileo Galilei, 1632

Suppose that, as suggested by the quote from Galileo, we extend the concept of size to infinite sets by saying that one infinite set has the same size as another (unlike the example given in the comic) if, and only if, the first set can be put into one-to-one correspondence with the second. What consequences follow from such a definition? Do all infinite sets have the same size, or are some infinite sets larger than others?

>Let A and B be any sets.

>A has the same cardinality as B if, and only if, there is a one-to-one correspondence from A to B.

In other words, A has the same cardinality as B if, and only if, there is a function f from A to B that is one-to-one and onto.

The following theorem gives some basic properties of cardinality, most of which follow from statements proved earlier about one-to-one and onto functions.

For all sets A, B, and C:

a. Reflexive property of cardinality: A has the same cardinality as A.

b. Symmetric property of cardinality: If A has the same cardinality as B, then B has the same cardinality as A.

c. Transitive property of cardinality: If A has the same cardinality as B and B has the same cardinality as C, then A has the same cardinality as C.

Of the countable sets, you've first got {1, 2, 3, 4, …}, which is countably infinite, as is the set of all integers.

To show that the integers are countably infinite, find a function from the positive integers to all integers that is one-to-one and onto. This seems to cause a stir, there appear to be more than twice as many integers as there are positive integers; one infinity larger than the other.

The problem then is with the way you are counting. Let the first integer be 0, the second 1, the third -1, the fourth 2, the fifth -2, and so forth. Even though in one sense there seem to be more integers than positive integers, the elements of the two sets. can be paired up one for one. It follows by definition of cardinality that the first set has the same cardinality as the second. Thus it is countably infinite and hence countable.

f(n) = (n/n if n is an even positive integer, -(n-1)/2 if n is an odd positive integer.)

There's more sets, but eventually Cantor does find a larger infinity by showing that the set of all real numbers is uncountable. Check out his first uncountability proof on that.

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 No.252913

File: 1468975757438.jpg (1.01 MB,1280x1995,256:399,Dr Strange 021-26.jpg)

>>252912

>>252912

You don't need to be a godlike intelligence to recognise that this Kubiks fellow is arguing from allusion, wether its Zeno's paradox, or as put forward in this case, Galileo's paradox. That's an entirely rhetorical proficiency. He was clearly rolling with CHA not INT, to avoid having to say, "Yes, but these big stoic space-gods are higher on the totem pole. Irritating them will be the cause of our swift annihilation, and without any malice on their part, for we are as gnats to them. …Now watch me blow the pothead readers' mind with this counting problem."

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 No.252929

>>252907

Ahah but consider the sum ∑ 2k for the sum of even numbers and the sum of natural numbers ∑ k. It is clear that the limit of their ratio (∑ 2k) /)(∑ k) as they approach infinity is in fact 2 and so in fact the set of even number is twice as large as the set of natural numbers.

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 No.252931

>>252929

^the sum of even numbers is twice as large as the sum of natural numbers.

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 No.252934

>>252929

>>252931

While limits of sequences have many of the same properties as limits of functions, you will find that what you are doing is not how you evaluate a summation in regards to what you are proposing. Nowhere under the given properties of limits can you draw the conclusions that you are claiming: What you are doing is faulty math.

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 No.254264

File: 1469612652323.jpg (54.62 KB,250x261,250:261,Murlynd.jpg)

What's the last time you've said your prayers to Murlynd, the LG god of magical technology and cowboys?

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 No.254268

>>254264

>magical technology and cowboys

Okay, tell me more. Now.

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 No.254273

>>254268

Murlynd was Don Kaye's character in the second-ever session of D&D back in '72. He was also the very first special snowflake character. Gygax had told Kaye that he could play anything he wanted, so Kaye, who really loved westerns, wanted played a cowboy. In the very first instance of DM telling a player that a player's idea for a character was stupid and did not fit the campaign. They eventually settled on Murlynd being cowboy-like in a fantasy setting, making him quite likely the very first Paladin ever played. He was also a member of the legendary Company of Seven alongside Zagig.

Sadly, Kaye died an untimely death in January '75. In the year before Kaye and Gygax had been working on Boot Hill, a western-themed RPG. Boot Hill is where Murlynd ostensibly got his Firebrands, a pair of Colt Peacemakers. Murlynd was namedropped a few times over the course of years, his name linked to a few spells and the man himself appearing in the module The Land Beyond the Magic Mirror.

The 1998 module Greyhawk: The Adventure Begins casts Murlynd as a hero-deity in service to Heironeous as the god of magical technology. His priesthood's mandate is to search for powerful magical weapons that can be used in the fight against evil and destroying those too dangerous to use. They travel the world to this end, stopping in towns in pursuit of justice but eventually traveling on as poor lonesome cowboys. The motto of the priesthood is Technology is an instrument of Justice so long as the hand that wields it is True.

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 No.254280

>>254273

>Techpreist/Brotherhood of Steel God

Neato.

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 No.259852

Bump to avoid pruning algorithim.

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 No.260127

>>259852

Let's start with a topic, then.

Tell me about the Slaadi Lords, /tg/.

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 No.260656

File: 1472103253555.jpg (98.03 KB,565x650,113:130,Slaad.jpg)

>>260127

One would suppose that they'd be the lords of the Slaadi.

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 No.261924

I heard there's a lot of Planescape mods for NWN2. Any good ones?

I'd like to visit various planes as long as they're mostly lore friendly.

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 No.262647

File: 7896319d8dc9208⋯.png (1.65 MB,833x1080,833:1080,2016-08-22 15_07_55-polyhe….png)

Was looking about a bunch of D&D torrents and found this.

Confirmed for lolicon.

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 No.262989

>>262647

>some berk masquerades as the Lady of Pain in order to fuck halfling children

Yeah, that guy is dead.

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 No.263096

>>262989

Lady of Pain has never been sighted outside of Sigil. As long as he stays clear he's safe. Also the Lady of Pain is absolute trash as a concept.

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 No.263136

>>263096

You're absolute trash as a concept. But hey, that's just like an opinion or something.

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 No.266939

File: 5e1e01b1bcf2671⋯.pdf (1.22 MB,Planescape - A DM Guide To….pdf)

File: 2a4b837db3dff48⋯.pdf (1.55 MB,D&D - Planescape - Torment….pdf)

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 No.266966

>>262647

> a child offers a flower in pure reverence/kindness/affection

> Lady of Pain grants a boon

What will it be?

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 No.266967

>>261924

I know Planescape trilogy that's been vaporware for years.

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 No.266971

>>266966

Not being flayed is boon enough.

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 No.267686

Have you used any of the Archdevils in your campaigns? How did it go?

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 No.267701

>>267686

As antagonists you can go with pretty much any of them. As allies to the party I'd go with Bel. He is after all perfectly willing to listen if the party has a way to genuinely aid in the furthering of the Blood War.

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 No.267942

File: fdf249e81e0549f⋯.jpg (22.56 KB,500x285,100:57,1430460340418.jpg)

>>252836

>infinite

>reducing the size of infinity

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 No.267962

>>267942

There are an infinite number of points between one and two on a number line. There are an infinite number of points between one and three, also. One of these infinite sets is twice as big as the other.

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 No.267983

>>267962

The number of points aren't twice as much although two is twice as large as one. If all you want to say is two is twice as large as one, then there is no need to bring up infinite sets. You have totally missed the poster's point.

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 No.268048

Ah, Planescape… the only setting where it's "heroic" to be tricked by a Daemon (ultroloth, to be specific) into stealing the Dead God of Portals' (Aoskar) divine essence for them… thus further suppressing Demons and Devils within the Blood War. Don't blame us, Devas put us up the assignment… gods-damned celestial pricks.

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 No.270108

I came up with a little bit of head canon about the Lady of Pain.

They say that the Lady of Pain is more powerful than good and evil; and chaos and law. The dark of it is that the Lady of Pain embodies equipose. Disturb the balance of good and evil and Sigil will topple over and fall from its peak. Only then can a mortal hope to defeat the Lady of Pain.

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 No.270111

File: e0c993e34a5d1a0⋯.png (224.45 KB,512x384,4:3,e0c993e34a5d1a03ab6836b19d….png)

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 No.273859

Bump for best setting.

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 No.274183

>>268048

Too late for storytime?

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 No.274186

>>270111

actually, yes

look up Aleph Null sometime

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 No.274201

File: 1b25b93cada2f0f⋯.jpeg (461.87 KB,1189x1600,1189:1600,serveimage.jpeg)

>>267962

>One of these infinite sets is twice as big as the other.

I don't have a mathematical proof, but I bet they're equally large, aleph(0). Summing two infinities does not give an infinity twice as big. See e.g. the number of odds = the number of evens = the number of natural numbers.

t. a mathematically ignorant person

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 No.274214

>>274201

it's like this:

aleph null is the smallest possible infinity

it is a set of all whole numbers

other sets of infinity might include all of aleph null, but also include intervals in between whole numbers. Perhaps a set of infinite halves (0, 0.5, 1, 1.5, 2, 2.5, etc). This set is twice the size of aleph null by virtue of including more values for infinity to match up with

similarly, there are much larger sets of infinity that include the potentially infinite amount of decimal numbers in between whole numbers

extrapolated based on density, a set that contains just the infinite decimal numbers between 0 and 1 is about the same size as aleph null, while a set that includes every whole number as well as every number in between is an infinitely larger infinity

of course, this shit stops being relevant the second you realize there's almost no practical application

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 No.274240

YouTube embed. Click thumbnail to play.
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 No.274242

>planescape

>of mathematics and extradimensional planes

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 No.274299

>>274183

It's a good thing my DM kept journals and notes of old campaigns! Here's the gist of what happened, to keep things from spiraling into long winded madness. (Warning: Wall of strange text ahead.)

>Team of morally ambiguous murder hobos, some of which in factions; all displaced from our home lands due to weird portals… except my character and some others.

*Human Wizard, from Shadowdale in Forgotten Realms, vying for The Fated

*Human Gunslinger, from maybe-Deadlands-I-don't-know, Athar (until later)

*Ratfolk Alchemist, from Sharn in Eberron, Sign of One

*Dwarf Barbarian, raised in Sigil, ex-Xaositect

*Human Thief, from somewhere in Oerth alongside the Scarlet Brotherhood, No Faction

*Tiefling/Ratfolk Witch, raised in Rag Picker Square, Free League

*Gnome Artificier, from Futuristic Oerth, No Faction

>Get hired by creepy angel, asked to obtain relics to help turn the tides against fiends… also wants to pen colleagues in dead book. We take no notice that's obviously fallen

>Need quick travel, steal spelljammer repurposed by doomguard

>Take a pit stop in the Realms, speak with the old fart Elminster, help fight off pissed off Sinkers, gain a wizard buddy (my character!)

>Return to Sigil, help the Takers fuck up Ragpicker's Square, gunslinger is brutally and hilariously murdered, learn from Pharod about Iuz promising power, gotta run after barbarian makes Chaosmen really mad.

>Hop to Greyhawk, except in the FUTURE (Greyhawk 2000); stuck in a water processing plant, find creepy cult stuff and terrorist conspiracy plots; fight off zombified sanitation workers, C.H.U.D.s, undead walking diseases, a gang of wererat thugs and a junker mutant cyborg (which terrified the barbarian shitless).

>Blow up tunnels after "CrossRats" gang captures us, witch is bitten, make it into main city, witch infects alchemist (a rat folk) through getting frisky

>Play detective with the New City of Greyhawk police; track down suspects, turns out the bar keep was in charge of the cult, discover connection to Cheliax

>consult arcanist to remove illness and curses from party; creepy rat people hop portal before party; party joins later and is joined by annoying gnome

>Empire of Devil-loving Nazis, we bluff them (with gnome's help) till they're too pissed at us; we see our gunslinger friend is alive here somehow…

>Portal activates from keys left by alchemist and we're in creepy rats' crash pad/apothecary, gunslinger reveals who he is (no one's surprised), has weird nosebleed for some reason; years have passed, the rat furries now have business and family.

>Battle happens in town, demon cultists from worldwound vs. cheliax hellknights, oversized rat pharmacists help use portal key to go back to Greyhawk

>In Greyhawk, bicker in Furyondy with local King about Iuz being a dick.

>Adventure to see DEMONS! We kill them, see the corpses of ourselves, TIME PARADOX! BioShock Infinite nosebleed shit. Gnome goes all Ash Williams on them.

>Travel further, get taunted by Iuz as we find alt. universe version of the rats and other familiar characters strewn about. Iuz is seriously a dick. Tell the king back in Furyondy what's up, Rogue babbles about Cheliax plans.

>TO WAR AGAINST IUZ, gunslinger realizes he's now a cleric of Myrlund, coolest deity ever!! Demon slaying fun; suddenly multiverse happening and Cheliax Blitzkreig! Everything bombed!

>Everyone wakes up in Astral Plane, it's Aoskar, my man! He's been collecting his old pieces, knows about jerkface Deva who hired us. They're bros.

>Turns out we're dead, but not. Aoskar wants us to undo the Mists of Ravenloft gobbling Empire of Iuz and Cheliax. Will help put God of Portals back together… somehow.

>Iuz wants a piece of Vecna, Kas the Betrayer makes things a free for all! Meanwhile, we're figuring out what to do!

>Duke it out with Kas' forces, gain his respect, help push forth into Vecna's domain.

>Iuz barges in, fucks shit up, demons and ogres and nonsense

>Kill Iuz, use paradoxical non existence to trick and kill Vecna! Impossible!

>Cheliax, Empire of Iuz and the like hop back to normal realms; we poof from Ravenloft

>Aoskar congrats us, eats essences of Vecna, Iuz and friends, reveals he's actually an ultroloth bidding for power; FOOLED YOU! We're sent off to Carceri. Don't work with Daemons.

>Fight Demodands as we make our way to Gate Town of Curst. Anarchists hear of our exploits and hail us as heroes. We're uncomfortable.

>Trick anarchists into bringing us back to Sigil… ha, stupid Revolutionary League.

>Complain to the Deva, actually a Fallen Deva. Turns out he wanted the Daemon bolstered to help reinforce the Blood War, went too far with plans and fell from grace. Proved he can stop fiends, returned to being an angel again. All According to Plan!

What a game! As I've said before, celestials are pricks.

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 No.278598

Have you used any of the existing mythologies in your Planescape games? Like visiting Valhalla, or going to fight Susanoo?

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 No.278797

>>228153

Here's my take.

Zariel is Wrath, she's the original archdevil in charge of the Blood War. After Bel took over, the portfolio has slowly moved to him. He has nothing on his mind but taking care of the demons (his enemies) - even going so far to broker peace with mortals if they prove useful in fighting the Tanar'ri. He's obsessed with the Blood War to the point of single-mindedness, because if he thought about anything else he'd realize how fucked he really is.

Dispater is sloth, but that doesn't mean he's slothful. Mortals across the universe want to achieve the largest profit for the least amount of effort - even if it means doing underhanded shit. Dispater is the guy in charge of that. His minions keep an eye on each other instead of him. They're loyal to him and nobody else - because they know they're easily replaceable. He wants more, but he'll do it in the safest way possible.

Mammon is greed, but he also took on aspects of sloth - he was the only archdevil who was perfectly okay with delegating everything to his servants (Focalur is actually in charge of Minauros, and he hates Mammon with a passion). He collects (steals, but he calls it "redistribution of wealth") from everyone, because he thinks that only when everyone's equally poor, will they all be finally equal. He thinks he's doing the universe a service by demolishing their economies and amassing all their wealth.

Basically, if Dispater is the corrupt businessman, Mammon is the communist official that overtaxes your shit while he's throwing lavishing dinner parties for himself.

Belial / Fierna are lust. That one is obvious. What's not obvious is that, while Fierna represents carnal lust, Belial lusts for control. He was an angel of healing once, and has come to consider "love" as another way to control people. You know that MK Ultra stuff, about sexual abuse creating perfectly willing minions? Yeah, Belial did that. If Baalzebul is the most Lawful of the Nine, Belial is the most Evil.

Levistus is gluttony. He's selfishness incarnate, doing everything to appease himself - even if it comes to bite him in the ass later on. Hit on Bensozia and Glasya? Yeah, he'll do it - regardless of how much he'll fuck up his relations with the other Lords. He's treachery incarnate.

Glasya is far too young to have gotten an aspect yet. She'll probably take on the aspects of Lilith as the diabolical mother of monsters (remember, if something happens to Asmodeus, his portfolio goes to her). Or, more likely, Vainglory - nobody dares touch her because she's Asmodeus' child. There's nothing else to her, according to the other Lords. And that's exactly how she likes it.

Baalzebul is pride. Always was, always will be. He once was the Archon in charge of the gate leading to Chronias, and was considered the purest and wisest of them all. He was perfect, too perfect for heaven. That's why they cast him out, he thinks. He demanded others to meet to his standards of perfection, and when they failed they would be punished. He pushed Law to the point that the Good in him went extinct. And then he fell.

Mephistopheles is envy. He's the closest to becoming the King of Hell, but it's always denied to him. He's the closest to having the largest cult, but all his worship goes to Asmodeus. His strategies brought the Fallen Angels to their knees during the Reckoning, but in the end Asmodeus came out on top. He's the one who found Hellfire (not invented, found - it was always there). But it was never good enough. He thinks himself better than everyone else, and he's infuriated with the fact that others have things he lacks. His envy drives him desperate. That's why he's so obsessed with magic and knowledge - he knows there's something he lacks, and he's obsessed with finding it. Because only then he'll have what he's been denied his whole life.

Asmodeus is Lucifer is Satan. The source of all Evil. He can't be classified on the scale.

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 No.281052

Are psions a thing in Planescape?

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 No.281060

>>281052

Psions? Dunno. I guess the Signers would like them a bunch, as well as the Athar, Believers of the Source, Fated, Free League, Revolutionary League, Society of Sensation, Transcendent Order and the Xaositects.

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 No.281067

>>281060

I can see the Doomguard being in love with the guys.

>"What, you can wreck shit with your mind? You're hired!"

And weren't the ancient Baatorians psychic as well?

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 No.281081

>>281067

>And weren't the ancient Baatorians psychic as well?

The Ancient Baatorians are supremely spooky folks in their own right and should NOT be messed with.

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 No.282199

File: 7f757814a20fea6⋯.jpg (512.89 KB,888x1400,111:175,Lillend.jpg)

Let's talk about one of Planescape's most magical realm creatures: the Lillend. Snek from the ass onwards, big angel wings, a disdain for clothing more covering than belts, keep themselves modest with hair (if that much), tattoos all over their bodies and while normally herbivores when they get the oppertunity gorge themselves on meat, leaving them stuffed and incapable of doing pretty much anything but laying around for a day or two. They're also very artistic, with pretty much all of them being into music, song, dance or some other form of art.

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 No.282780

File: 83b3385650506ad⋯.gif (4.84 MB,724x390,362:195,Section 9 shitposts on jap….gif)

>>220362

>BANE

Wait is CIA in Sigil? Are they crashing this demiplane with no survivors? Will the plane of fire rise? Why would you shoot someone before throwing them into Limbo?

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 No.282782

File: 459077d199bd59b⋯.jpg (19.37 KB,365x450,73:90,diterlizzi-cat-lord.jpg)

>>282199

I'm more into the Lord of Cats, myself.

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 No.282805

>>252447

I wanna use this to take a closer look at Sigil. For starters, the Athar, Bleakers, Dustmen, Fated, Godsmen, Guvners and Hardheads all lose their leaders. The Xaositects, Indeps and Revolutionaries don't really have leaders to begin with. Meanwhile, the Doomsguard, Mercykillers, Sign of One, Sensates and Ciphers all keep their leaders, but they won't remain untouched:

- Factol Pentar of the Doomguard will be found intensely masturbating over all this destruction and disorder, then move her agenda ever onwards.

- Factol Nilesia of the Mercykillers will be ecstatic over all the criminals punished, yet will be looking for whoever did this and bring them to justice. It's still a crime to kill people, after all. She'll also be sad at the loss of her beloved Duke Rowan Darkwood.

- Factol Darius of the Sign of One will start to look for whoever has the kind of will to kill all non-human men. She'll also be happy because her biggest political enemies are out of the way, given that Factol Terrance is dead and that the Will of the One, a cult-like subgroup within the Sign of One, has lost their prize, uh, goat.

- Factol Montgomery will likely rise to power because Duke Rowan Darkwood was the only one keeping her in check. Plus, the experience of having sex with a man will likely fetch a fair price in the Sensoriums. It's possible that through this excuse she'll offer the surviving men a place with the Sensates to protect them from the rape squads and the bands of mercenaries sent by the other faction to round up as many men as possible.

- Factol Rhys won't care too much, perhaps even considering it some form of ascension.

Elsewhere in Sigil, both Rule-of-Three and Unity-of-Rings perish. Whether Center-of-All dies as well is unknown. Anyway, Autochon the Bellringer dies, allowing Kylie the Tout to increase her touting business. A'kin may or may not be dead; while he might be male-presenting, as an Arcanaloth he's a biological hermaphrodite. Shemeshka the Marauder (aside from having the same problems as A'kin) loses two of her main rivals, but still has to deal with Zadara, the titan. Sigil's a mess at that point, and someone has to come out on top.

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 No.286087

>>282780

Lotsa loyalty for a hired basher!

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 No.286513

>>220362

>not wanting to have an adorable dual-dom relationship where you and your waifu abuse and punish mortals for entertainment

I mean, it's pretty obvious when you think about it.

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 No.286515

>>286513

If I recall, Baneites do that thing where the pop on a Bane gauntlet and repeatedly bash you face in until you're dominated and worshiping bane like a bitch

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 No.286518

>>286515

I think that's the Boots of Ao.

Which might cure you of any illness or disability, but you have to let the priest kick you in the face repeatedly.

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 No.289270

Anyone got pictures of what Moloch, Geryon and Zariel look like? I know Geryon is a Vestige and Moloch's got himself an image as well, but I'm not sure if we know what Zariel looks like.

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 No.289272

File: ff9c372ec6e8a84⋯.jpg (214.53 KB,736x1207,736:1207,geryon 1e.jpg)

File: e26655ed51faaac⋯.jpg (47.74 KB,250x371,250:371,geryon 3e.jpg)

File: b229ceb2a1c3a2e⋯.jpg (37.03 KB,250x537,250:537,geryon 4e.jpg)

File: 76175de40278977⋯.png (32.65 KB,200x299,200:299,moloch 1e.png)

File: 00080d9b64e5148⋯.jpg (94.5 KB,250x434,125:217,moloch 3e.jpg)

>>289270

Zariel has no description, as far as I know. Maybe 5e gave her one.

As for the others, here you go.

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 No.293078

>>282199

>>282782

And then there are tieflings.

Besides the obvious, I mean.

Diterlizzi has a lot of good pictures.

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 No.293086

File: 6c82e5b4084d9b8⋯.jpg (262.07 KB,613x800,613:800,1994_tiefling_0.jpg)

File: 77508c6530fc438⋯.jpg (129.52 KB,636x800,159:200,1995_guardinal.jpg)

File: 2a2d6a3c0dbc1d2⋯.jpg (150.07 KB,616x800,77:100,1996_tieflings.jpg)

File: 3f2dafd5171e781⋯.jpg (125.09 KB,608x800,19:25,Modron.jpg)

>>293078

>Diterlizzi has a lot of good pictures.

Planescape really wouldn't be the same without his artwork.

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 No.293093

File: 5fcff2bd38e23c2⋯.jpg (719 KB,1088x1500,272:375,Tiefling.jpg)

File: 252b2854af5dd9a⋯.jpg (181.24 KB,1124x1339,1124:1339,Lady of Pain.jpg)

>>293078

DiTerlizzi is best Tony. His work on Planescape defined the setting. Also, I went through the Monstrous Manual recently and I'm surprised at how much of the art in there is his. True, he didn't draw my favorite monster art in that book but there's some good stuff in there.

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 No.293529

>>251958

I would say since LoP is apparently some kind of linchpin of neutrality, any sort of worship is naturally disruptive to her position.

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 No.297999

>>213400

>Can someone help me understand The "feel" of Planescape?

https://www.wizards.com/dnd/DnD_PS_Comic.asp?Page=1

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 No.298186

>>297999

Nice necrobump, retard.

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 No.298219

>>298186

I don't think you actually know what bumping is to be able to adequately complain about it. See, bumping is the act of posting in a thread with the sole goal of getting it back to the top of the page list. Some people thread bump because their thread wasn't noticed during a busy time, while others bump threads just because they want to.

Now a thoughtful bump might be ok, but one that simply screams "waaaaah, no-one's listening to me" is not. But worse still, having you complain about a completely on-topic post makes you out to be the waaaaah-poster. You are complaining about material being posted in a thread directed at answering OP's question.

If you're unhappy with this thread sticking around, then just discretely mail Chrow, asking to have it taken down or anchored. The OP is probably dead, no doubt because of an an incident involving a heroin overdose in Illinois, or maybe an accident involving their underground career in Somalia Shark wrestling. Whichever the case, deliberately starting shit by being purposefully flippant like that will not get you want you want, and will only invite others into the drama you might be craving.

But I see where you're coming from, and get what you mean. So if it's any consolation, I'd be totally fine if this thread just disappeared. I didn't mean to upset you man. I just stumbled across that comic while looking up D&D stuff and thought it was relevant to a thread on the board. I didn't realise I'd be making anyone angry.

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 No.306142

I want to screencap the entirety of this thread but qSnap and the inbuilt screenshot isn't doing everything but duplicating the entire thread in the window, how do?

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 No.308449

We know of the Obyriths, the Baernaloths and the ancient Baatorians.

What do we know of the other, Good- and Neutral-aligned ancient Outsiders?

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 No.308461

>>308449

Not an awful lot. The most we know is about Zaphkiel, the leader of the Celestial Hebdomad and the most powerful of all Archons. He's been around since the start, having seen all of his fellows either fall in combat or become one with the plane. Then there's Queen Morwel, who has always been the ruler of the Eladrin as far as anyone can tell. There's also the third layer of Arborea, Pelion, that once housed an ancient race of titans or something like that, but nobody knows what happened to them. As for the rest…

- The Modrons are ruled by Primus, the One and the Prime. There's always been a Primus: if he falls one of the Secundi is promoted to be Primus, meaning that there's always a Primus. Only Orcus' shenanigans managed to mess with this continuity for a short while.

- The Storm Kings are the closest thing Arcadia has to rulers, but they just regulate the weather.

- Bytopia doesn't really have powers running around, the closest thing they have to that are the adamantine dragons.

- The Animal Lords are a bunch of quasi-deities who have existed as long as animals have. There's also the giant cloud faces in the sky to get their Mufasa on.

- Ysgard either never had them or they were killed by the petitioners in glorious combat and didn't respawn.

- Limbo has the Slaad Lords.

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 No.308463

>>308461

Was thinking more of the "predecessor" races.

We know of the Aphanacts, angelic creatures made from metal and who were obsessed with Law, and who existed ages before the Modrons did. And who went on Law crusades across the multiverse, similar to how the Modrons do nowadays with their marches - with the difference being that they actually got shit done, instead of just being a very destructive nuisance. It got to the point that the various races across the multiverse banded together, kicked their shit, and they've been extinct since. The second Primus showed up around the time the Aphanacts were at the height of their crusade against Chaos, and decided that the smart thing to do would be to be as isolationist as possible. So when the Aphanacts were wiped out, the Modrons and the Paraii (remember them? it's okay, nobody does) inherited Mechanus.

Fun fact: the disappearance of the Aphanacts fits around the same time Asmodeus and his friends would drop into the Nine Hells (from FC2), meaning that they're probably the "angels" from which the Baatezu came to be. And soon after their disappearance, we got the Inevitables to show up.

The Slaad Lords were always there. They're probably the oldest Outsiders in the Multiverse, considering they're almost Far Realm material (Ssendam, for example, is a giant golden amoeba with a brain in the middle, constantly changing shapes and inciting madness, while Ygorl is the fucking grim reaper). You want to know how fucking Lovecraftian these dudes are? They created the Spawning Stone, which in turn gives birth to more Slaadi. They gave the Slaadi fixed forms (always frogs - ask yourself why would a race made from pure Chaos always look the same?) in order to limit their potential evolution into more Lovecraftian horrors. Yes, they caused the largest act of Law to happen in the multiverse, and are still considered embodiments of Chaos. Don't fuck with them. I also think this is where Asmodeus got the idea for fucking with the Ancient Baatorians, and how to turn lemures into Baatezu instead of Baatorians.

There are mentions of the creatures predating the Eladrin in Dead Gods, how they lived in giant cities carved inside titanic nautiluses back when Pelion was a giant sea, instead of a giant desert. Apparently they managed to evolve into song, similar to how the ancient Baatorians evolved into disembodied malice.

The predecessors of the Archons decided to give up their thrones to the mortal souls climbing up Mount Celestia, with Zaphkiel being the first who managed to reach the top. They did this in order to adapt to the new definition of Lawful Good - some of their members became so alien and weird that they couldn't even count as Celestials (see Triel aka Baalzebul before the Fall, obsessed with Perfection in every form).

The Guardinals apparently have the Priminals, ape-like Celestials who're the polar opposite of the Baernaloths. But ultimately, they're not so different, because the whole soul-rape thing (their plane itself forces you to become Good, or you get stuck in time and space forever until your mind breaks and you turn Good) is their doing. And they're the guys who okay'd turning an entire layer of Elysium into a prison for Evil. And they're manipulating the Guardinals to do their bidding.

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 No.308468

>>308463

I never heard of the Aphanacts before, but that sounds pretty swell. But aren't the Parai just one of the many minor races inhabiting the Planes? Also the Slaad thing is pretty sweet as well, with them being transformed into a new shape.

But the Priminals… oh man, I had no idea about that sort of thing. Where are the Priminals even mentioned? They also kind of remind me of a certain adversary from a popular manga/anime whose second season finally started earlier this month.

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 No.308472

>>308468

> But aren't the Parai just one of the many minor races inhabiting the Planes?

They're natives of Mechanus, just like Modrons. Similar to those living equation things (I can't remember their name for the life of me, but they're basically sentient mathematical formulae who figured out how to do magic, and are obsessed with finding the true value of Pi). And the Modrons consider them natural enemies, and are given orders to kill them on sight for stealing the life-force of Modrons.

Mechanus is fucked up, man.

As for the Priminals, I'm not sure. I think most of it is fan-made lore (there were hints about them in the earlier book, but nothing canon), and the guy who's started the rumor was a writer for TSR, but it never got an official release. I treat it as my own head-canon, because seriously, there's absolutely nothing about the Good Old Ones and I like the idea. That's why I put the "apparently" part there, I've seen them online a couple of times and people started treating them as something official.

And that's not even getting into the clusterfuck that are the LeShay destroying the previous universe to start this one, the Old Ones creating the draedens as some sort of memory-recording race, and other weird shit. The "ancient" Planescape history basically lets you do whatever you want.

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 No.308509

File: 9383d2b941c5683⋯.png (1.09 MB,806x1080,403:540,2017-03-30 00_03_54-D20 - ….png)

>When you discover wat dat Ancient Baatorian light consumption power is

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 No.308639

>>308509

Oh shit.

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 No.309278

>>213400

I dont remember that third picture

:????

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 No.316076

File: 8135c3988e6ab39⋯.png (1.72 MB,806x1080,403:540,2017-05-29 01_34_18-Dragon….png)

File: 66e36d9a8d0cd2e⋯.png (1.79 MB,814x1080,407:540,2017-05-29 01_35_28-Dragon….png)

File: 57d9c0e52b87b83⋯.png (1.58 MB,790x1080,79:108,2017-05-29 01_35_16-Dragon….png)

File: 0dcc0f9260de693⋯.png (1.77 MB,808x1080,101:135,2017-05-29 01_34_44-Dragon….png)

File: 05e484cabe43c15⋯.png (1.79 MB,787x1080,787:1080,2017-05-29 01_34_32-Dragon….png)

>There actually WAS a jester class for 3.5 and not the PrC

>It's as silly as I'd think it was and it goes even better with the PrC

Of all the-

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 No.316077

File: c0cdbde199e852a⋯.png (1.59 MB,802x1080,401:540,2017-05-29 01_28_56-Dragon….png)

File: f1fb10066fa0319⋯.png (1.56 MB,808x1080,101:135,2017-05-29 01_29_06-Dragon….png)

File: f6bb9e8087b2cd2⋯.png (1.67 MB,790x1080,79:108,2017-05-29 01_30_04-Dragon….png)

File: 9371c07d9285f5d⋯.png (1.58 MB,802x1080,401:540,2017-05-29 01_31_55-Dragon….png)

File: f6bb9e8087b2cd2⋯.png (1.67 MB,790x1080,79:108,2017-05-29 01_30_43-Dragon….png)

>>316076

>Fucking Orcus Worshiper base Class with Lichdom at the end

HWUT!?!

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 No.316443

>>316077

Reminder that the Heroes of Horror book has an entire class based on being a necromancer, which gains a LOT of tools for the necromancy business. The spell list is limited, but all spells can be cast AT WILL.

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 No.316488

File: 51327f854f3b2b9⋯.png (228.88 KB,400x703,400:703,Kazerabet x2.png)

>>316443

We all know about Dread Necro son, it's Kazerabet's class, the Lich Necromancer Queen from the 2e Necromancer's handbook.

It's just the only one out of 3 classes that have becoming a Lich as a class feature, the other being Walker in the Wastes.

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 No.317861

>>281052

I don't think they were officially ever integrated into the setting, but I don't see why they wouldn't be around. They'd probably be in ridiculous demand on the Astral, and the Gith in general are described as psychic. Hell, if you go with old stats for monsters, most of the Devils have ESP or some other psychic abilities. And of course there's the Ancient Baatorians, who were all psychic and who evolved into beings of pure thought.

And, if you include shit like the Far Realm into the mix, then you'll see more and more psychics on the Planes as time goes on. Because it's hinted that psychic powers (and psions in general) are some sort of multiversal defense mechanism against Far Realm intrusions. Or, maybe that shit is wrong, and psions are heralds of the Far Realm apocalypse. Who the fuck knows.

>>306142

Can't you just archive the whole thing?

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 No.321579

>>281052

>psions

piss on what? ;)

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 No.321589

What are some fun plot hooks in Planescape?

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 No.321794

>>316488

>Only one out of three

>Gives one other example

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 No.326342

>>321589

> Portal to the quasielemental plane of mineral spotted. Gold rush? Gold rush.

> Some berk's paying mad jink for a rare flower from Ysgard that can keep their kid out of the dead book. Go get it before the next blood does.

> Your favourite tavern has a sphinx in it, and it doesn't want to leave until it's hired a party to deal with its problems, but it's all cagey about details and speaking in riddles because sphinges are assholes like that.

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 No.326371

>>321589

No idea if you're after 2e or above here, but on Mechanus, there's the Catalogs of Enlightenment, a Library dedicated to hosting and researching Deific lore that acts as a planar Touchstone in 3.5 which give you free access to any single Deific Domain because the scholars there think if they get all the law on Gods lore, they can become or even surpass the gods themselves.

This, in itself is broken as fuck, hilarious and also some meta in-setting min-maxing, getting any clerical domain in the multiverse.

You could have a 2e lich with the power ritual to let him read spellbooks and books instantly, attempt to raid the catalouges so it can do this and immediately gain access to a shitload of Deity Domains if you fail, so it's the defense of the ultimate space to grind in.

Ironically in 3.5's Epic Level handbook there's a Demilich and a guild trying to do the same thing, but for spells, and it's funny because had they remembered about power rituals, the demiliches work would never be overloaded and it might actually be able to keep up with all the spells it catalouges.

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 No.326380

>>321589

Adventure hooks across the Outer Planes:

- Arcadia: A local Formian hive has vanished, and the authorities have trouble figuring out what happened to them.

- Celestia: Mahlhevik the wizard is searching for a particular tome to help on his way to Lawful Goodness, but the tome is anything but.

- Bytopia: A school of Ni'iath keeps attacking the cargo route between a mine on Shurrock and a settlement on Dothion.

- Elysium: A local high-up has been dragged into the mist by a monster on Belierin. Get him back.

- Beastlands: The unicorns are being dicks again, but you can't off them because Ehlonna will get upset.

- Elysium: The kid of some Sigil high-up has entered the Gilded Hall and won't come out. Extrct him without upsetting the locals.

- Ysgard: Loki has fucked something up. Unfuck it.

- Limbo: A Slaad is willing to pay a hefty sum if the party can find it a master to teach it chaos-shaping.

- Pandemonium: Mad stuff is going on in the Madhouse.

- Abyss: Deliver a message to Malcanthet without being snu snu'd to death.

- Carceri: Visit the Apothecary of Sin and buy a specific poison.

- Hades: A hag needs a fresh bundle of Larvae and she needs them fast.

- Gehenna: A sage needs some bodyguards while visiting Nimicry.

- Baator: The party needs to collect samples of the River Styx on the top eight layers for someone while avoiding losing their memories to the water.

- Acheron: The party is hired for an expedition on Thuldanin to find a siege engine from a particular civilization.

- Mechanus: A Mathematician has hired the party to do some scouting work and calculate the turning speed of certain cogs.

- Outlands: A caravan headed for the Spire needs some guards.

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 No.326682

>>326380

> Pandemonium: Mad stuff is going on in the Madhouse.

Pandemonium is ridiculously fun to use, because you can stick any apocalypse-causing artifact in there and it'd make sense. Orcus' rod, the keys to Tharizdun's prison, everything can be placed there.

Carceri is similar, but for any monster you can think off. Wanna deal with Titans? The things that came before Titans? The only dude who actually remembers what the Ancient Baatorians look like? You can find him here.

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 No.326687

>>326682

Something I never quite understood about the Madhouse: does it stuffer from the massive winds as well? Because having wind strong enough to blow a Halfling off its feet is quite the detriment when you're building a city. Or is it more like New Sheoth; a strange city filled with stranger people?

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 No.326691

>>326687

I don't remember from the top of my head, but the first layer of Pandesmos is generally more habitable than the other layers. Sure, you still get the wind, but it's not strong enough to lift off a dude and throw him around. That's the deeper layers. Here, it's the isolation that gets you - you can travel the tunnels for days and not run into anyone or anything living or undead. The isolation and the fucking noise.

Madhouse is set inside one of those tunnels, and since the Bleak Cabal operates the place, it's one of the more "habitable" places on the plane. It's a bunch of haphazard structures built on top of one another, with circular stone circles everywhere serving as walls. Considering how the place is still standing despite being a rickety mess, either the winds are far more subdued there (and you only have to deal with the noise) or the Bleakers have potent magic in place that keeps the place from collapsing.

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 No.326693

>>326691

Alright, so it's just the noise you deal with in the usual way.

Speaking of, I jsut got done cutting up my Planescape PDFs and I ran into a consistency that rather ruffles my jimmies. Planes of Chaos has four books: for players, DMs, adventure ideas and the monstrous supplement. Planes of Conflict has a book for players, adventure ideas and the monstrous supplement, but two books for the planes: good and evil. And with Planes of Law it becomes an absolute clusterfuck: the player's guide and monstrous supplement are both there, but the five planes each have their own 34-page book, which includes the adventure ideas. Meanwhile, the core box has the same construction as Planes of Chaos: a book for players, DMs, adventures (focussed on Sigil and the Outlands) and a monstrous supplement. But I do like that the Monstrous Supplements are all exactly 20 pages long.

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 No.326801

>>321589

You can go to the planes to adventure like in >>326380, or you play it relatively safe and stick to the Outlands. But what kind of adventures can you have there?

- Fortitude: Some berk wants to spill his secrets at the Confessional, and a rich merchant does not want these secrets to come out because they incriminate him. Deal with the issue.

- Excelsior: One of the local paladin lords wants you to find out a bit of information about the High Chancellor so that he can get an edge on her, but this has to be done in a Lawful Good fashion.

- Tradesgate: The son of some high-up has sold his soul to the town, and the parents wants his son to be freed from the transaction before it is cashed.

- Ecstasy: A local high-up "borrowed" one of the plot macguffins from you. Get it back without killing him or antagonizing the town.

- Faunel: A missing Signer was last seen in the town, but she hasn't gone through the gate. Find out what happened to her.

- Sylvania: The party wakes up really hung over with all their weapons, armor and spellbooks missing. They have to retrace their steps of the night before to get their stuff back.

- Glorium: The local shipwright hires the party to teach his weakling son how to fight and be a man.

- Xaos: The town isn't there. Build it. Every day spent will make the town larger and more inhabited seemingly overnight.

- Bedlam: The Windlancers (the guard), Sarex (semi-criminals) and Misguided (the poor sods who want to stem the tide of madness) are about to come to blows. Resolve the situation before the Keeper of Bedlam torches them and half the town along with them.

- Plague-Mort. The party is hired to retrieve an object of great interest to an Abyssal scholar. Unfortunately the Arch-Lector of the town is interested in it as well because it'll further his agenda.

- Curst: The party gets locked inside the city, and they have to get out. Flying and teleportation don't work.

- Hopeless: After hearing her musical piece Sonata for Songbird and Hammer', an eccentric merchant wants to sponsor a new piece of music from High Cardinal Thingol the Mocking.

- Torch: At least three of the local thieves' guilds have threatened the party into giving them intel about one another and their rivals. Running without dealing with them first is ill-advised.

- Ribcage: A wizard with a horrible skin condition hires the party to be his bodyguards while he enjoys the hot springs right outside the town.

- Rigus: A slave-soldier has the plot-important information the party needs to continue, but he'll only spill the beans if they free him first.

- Automata: A annoyed druid needs help obtaining Permit A 38, with which he will be allowed through the gate.

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 No.326821

>>326693

>Alright, so it's just the noise you deal with in the usual way.

Considering the place is filled with barmies, I'd say that dealing with the noise is probably harder to do in there than dealing with the wind.

>>326801

>Automata: A annoyed druid needs help obtaining Permit A 38, with which he will be allowed through the gate.

I don't remember that part of Nier.

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 No.326908

File: c4fb1b45185717a⋯.gif (19.63 KB,283x255,283:255,Planar Topography.gif)

Let's talk about the Ordial Plane for a second.

The Ordial Plane is a theoretical plane whose existence is suspected by a number of Planescape fans (so it's not in-universe). The Ordial is thought to be the Plane of Proof, for it lies in between belief (Outer Planes) and substance (Inner Planes), linking the two to provide faith to the gods of the Inner Planes and substance to the Outer Planes. It is also believed to house those gods who do not exist anywhere else, the true forms of gods, vestiges or the spirit world, depending on who you ask. If the Ordial did exist it would connect the Outer and Inner like how those planes are connected to the Material, meaning that the planes form a circle as mandated by the Unity of Rings. It would also mean that the Rule of Three is upheld because there are now three Transitive Planes connecting the Material, Inner and Outer together. And as for the Center of All… well, we know about that one.

Of course, the Ordial is not canon but it kinda makes sense.

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 No.327008

>>326908

The Ordial becomes really fun if you think of it as the fan-made-prototype of the Far Realm. Something so alien and made from insanity (a realm made of "proof") that contains the "true" form of gods and ancient knowledge underlying the true fundamental nature of the multiverse.

A campaign idea I once had involving the Ordial was to be centered around a bunch of Guvners trying to reach it. The Guvners became so obsessed with the idea of finding the realm of "proof" (because if it can be proven, you can find the Law that the thing proves) that they slowly started going insane and killing each other. So the players would start investigating the murder of a Guvner Factor, and then it spirals into Lovecraftian horror when they start dealing with the "true" form of the multiverse and the laws governing it.

I also wanted to bring Tharizdun in, not as the "god of evil", but one of the True Gods from the Ordial, the embodiment of the Heat Death of Universe thing. And because the Guvners would start messing with the Ordial, they'd kinda let him loose across the multiverse.

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 No.327017

>>327008

Would the twist of such a campaign be that the Ordial Tharizdun cannot be stopped?

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 No.327080

>>327017

Kinda, I was planning on having fun with his title as the "Elder Elemental Eye", especially because the Ordial was connecting the Inner (elemental) planes with the outer planes, and getting the players involved in an all-out war between the Good and Evil Archonomentals (which would then spiral out of control when Belial joins with Imix, Levistus with Cryonax and so on).

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 No.327114

File: 3aa0ffbdf79db69⋯.jpg (106.29 KB,400x567,400:567,Keeper of the Cerulean Sig….jpg)

>>327008

Actually, I looked up his 3.5 DMG article, and the reason Tharizdun was fucking Crazy is because he literally is connected to everyone that is classified as insane and is uncontrollably reading their minds as a deific salient ability.

He was basically Tzeentch, except he solely datamined everyone who is loopy.

And then the elves opened up the Far Realm, and suddenly everything makes sense past that point, guy literally just proceeded to datamine "everything he did not know' and immediately attempted to wreck everyone's shit because he probably saw some Lovecraftian astral projection mumbo jumbo going on.

He is missing a few decent stats though, like access to the discliplines of entropomancers and such. Also, his form pre-sealing is identical to that of the old Forgotten of Temple of Tharizdun but black and hilariously villianish next to what appears to be his messed up stripped flesh mask face that may or may not be leaking pure necrotic entropic rot seeing as those cysts he makes are literally killer level 40 monsters en masse.

Next to to Shogarathot, which is literally capable of fucking genetic manipulation and some other whack ass powers. When that guy was free, he was probably packing a lot more than he should have, no wonder everyone wanted him head.

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 No.327270

>>327114

A bit of lore that's really fun to use from 4e (besides Glasya being responsible for killing her mother) is that Asmodeus' original purpose is to keep Tharizdun sealed away for good. And since just being near Tharizdun is enough to make everyone crazy, Asmodeus thought it'd be a good idea to listen to what this Pazuzu guy has to say. Hence Asmodeus falling to Evil.

It gets even better when you realize three things:

1) Asmodeus owes Pazuzu some giant favor for helping him become the Ruler of the Nine Hells, and the dude's going to cash in eventually.

2) Asmodeus' fall to LE perfectly reflects how Pazuzu's influence corrupts people (the more you rely on Pazuzu, your alignment starts shifting either from LG to CG and then to CE; or from LG to LE and then CE), which means that Asmodeus could potentially become a Demon Lord, as unlikely as it is.

3) Pazuzu wanted something to do with the imprisoned Tharizdun, to the point that he personally revealed himself to the strongest and most righteous of angels at the time in order to corrupt him so he could get a chance to talk with the Mad God.

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 No.327291

File: b6c1ed0f0e72941⋯.png (2.44 MB,1080x1398,180:233,Dragon Magazine #294.pdf -….png)

>>327114

By the extension of Tharizdun datamining everyone who basically is mad, and by extension everyone who might go temporarily mad due to spells or emotional fit, this guy technically has better access to information than the Illithid Deity who I think get's info when someone dies anywhere.

Effectively, to beat him or not reveal his plans, you'd have to avoid failing a Sanity check or any spell that makes you into a screaming babbling pool of Insight, because the moment you fail, he's immediately going to home in on your ass.

He probably has a stupid-long list of spells because of this, we're talking almost as good as a magic deities collection, except all the stuff they don't have to do with Elder Evils, the Far realm and things that are super taboo, one of a kind or coveted because they involve lovecraftian concepts.

People on Pandemonium are probably always in his mind, The Far Realm, Abyss, Baator, and the like of Vecna's plots, Zagyg's- erhm…? And Halaster's stuff would be on his know-it all list.

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 No.328439

>>327291

I think he's listed as a Level 20 Wizard / Level 20 Cleric with 11 ranks in Divinity. And that's his locked-away form. The real Tharizdun is probably even scarier.

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 No.328646

>>252447

>>252549

>>252550

>>252562

>>252563

>>252564

Would the gods even die in such a scenario? A fair number of them are of human origin and the others are human enough to qualify as human. But let's say that they don't, which non-racial deities from Forgotten Realms would survive? Going by the 3e supplement Faiths and Pantheons they are:

>Major

- Chauntea, NG goddess of the harvest.

- Mielikki, NG goddess of forests, forest creatures, rangers and autumn.

- Mystra, NG goddess of magic.

- Selûne, CG goddess of the moon and stars.

- Shar, NE goddess of darkness.

- Sune, CG goddess of beauty, love and passion.

- Tymora, CG goddess of skill, luck and adventurers.

- Umberlee, CE goddess of the sea and bitchiness.

- Waukeen, TN goddess of money, trade and merchants.

>Minor

- Akadi, TN goddess of the air, flying and speed.

- Auril, NE goddess of cold, winter and ice.

- Beshaba, CE goddess of misfortune and mischief.

- Eldath, NG goddess of groves, springs, pools and waterfalls.

- Lliira, CG goddess of joy, freedom, happiness and celebrations.

- Loviatar, LE goddess of BDSM, pain and femdom.

- Lurue, CG goddess of unicorns and intelligent animals.

- Red Knight, LN goddess of military strategy and tactics.

- Sharess, CG goddess of hedonism, prostitutes, sensuality and cats.

- Shiallia, NG goddess of glades and woodland fertility.

- Siamorphe, LN goddess of nobility, nobles and noblesse oblige.

- Talona, CE goddess of disease and poison.

So what would result of this? We'd likely see the rise of certain power blocks. One of these would be the goddesses of nature (Chauntea, Mielikki, Eldath, Lurue and Shiallia), with another being Sune and her girlfriends (Lliira, Tymora, Waukeen and Sharess). These two groups will likely compete the hardest for the attention of men: the former group giving the rich bounties of nature combined with excessive fertility while the latter providing the best goddamn sex you'll ever have and great riches. Siamorphe and the Red Knight might team up as well to restore order to their lands and have nobles with extenstive harems take over the place. The powers of evil are more or less broken but they are still dangerous: Beshaba messes with men until they mate with her followers, Umberlee starts to raid coastal towns for breeding stock, Loviatar starts to include breeding fetishes, Talona will put a blight on her competition, Auril accepts only those who can get a boner in the coldest of conditions. Selûne and Shar will still be fighting, and Mystra will be trying to maintain both the balance of the Weave and repopulate her clergy. Promises of great magical power are attractive, but most of her followers would rather open the books of her library than the legs of her female followers.

The nonhuman pantheons won't be as lucky. The dwarves are fucked, the elves would lose a fair number of their gods (but Corellon Larethian would survive because of his female aspect), the only gnomish god to survive is the genderless Urdlen the destroyer, both the drow and halflings lose their more martially-inclined gods and the orcish fertility goddess is the only one to survive meaning a future of rune magic and intense breeding. Dragons meanwhile have only a few left: aside from Tiamat there's the dragon obsessed with hoarding, the CG trickster and the NG mother of Bahamut. Not sure if those last two would or even could stand against Tiamat, but if they don't she'll burn the world to cinders out of sexual frustration.

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 No.328653

>>328646

Mystra can probably make it mandatory for everyone to use spell tattoos opposed to spellbooks, or for people to scribe spells as erotic pictures in order to get the sexual motivation up.

Remember that one post with each wizard and spellbook loli slave? Yeah, that.

Dragons can easily replenish their ranks via the fact that they can opt for godhood through that one prestige class they have at hand, and we've also whatever Archdragons that survived to think about who are also legible for such a process.

Due to the mass of Male Dragon Deaths, one should note that any Dragon at their twilight yeays may have become those breeding location landmasses, so their might be a Draconic population boom.

Greyhawk has it's own Dragons who commonly mingle with humans an interbreed, so they've got the incentive already also.

Oh right, Eltab is dead and so are his cysts and his other content that fucks up the place where he reigns on the material plane under bondage to note.

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 No.328656

>>328653

>Remember that one post with each wizard and spellbook loli slave? Yeah, that.

But lolis are too small to write your spells on: not enough space. You'll need a lot of them, and at that point it's just a bother.

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 No.328658

>>328656

>>328656

Actually, you tattoo them and research the spells off of actual tattoos opposed to the long lines and whatnot that occurs with scribing spells.

I forget how it works overall though, there's shitloads of Tattoo spellrules, Thays got some, one's a replacement for spellbooks, one's are magical tribal tattoo living spells etc…

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 No.328667

>>328658

You mean like the 3.0e version of Create Magic Tattoo, which lets you cast a lvl 0-2 spell that you already used that day? Or Tattoo Magic from Lords of Darkness (again 3.0) for a level 0-3 spell? Because in that last case only the person with the tattoo can use it.

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 No.328669

>>328656

>he doesn't want to take care of a bunch of lolis covered with magic spell tattoos

What kind of sissy-ass wizard are you.

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 No.328690

Hold up a minute, isn't Zarus specifically the first human, and became a god after his death? Would that mean that he survives the androcide and have him as the potential top dog/god for humanity?

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 No.328706

File: 74d4c254dc48a1a⋯.png (712.47 KB,812x1080,203:270,2017-08-21 20_16_12-polyhe….png)

>Juiblex's True Name is Cursed to send you to the Abyss in 1 year

Neat.

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 No.328881

>>328653

Mystra isn't above using magic to gender flip her servants. And Eilistraee, the goddess of Drizzt expies, can only be fully worshipped by women. So genderbending was common as well, and futa drow all but outright stated to exist.

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 No.328920

File: ad5520304be6415⋯.gif (222.87 KB,255x143,255:143,1437666853598.gif)

>>328881

>futa drow all but outright stated to exist.

Sauce me the fuck immediately.

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 No.328993

>>328920

Ed Greenwood has this really odd contract with Wizards of the Coast, one of the stipulations being that everything he writes about the Forgotten Realms is automatically canon. Pair this with the fact that he writes down quite a lot both on paper and on the internets, and that he's a massive fucking pervert, and you get stuff like this:

http://www.eilistraee.com/forums/viewtopic.php?t=410

Wizards cannot challenge him on this: if they do they immediately lose the rights to Forgotten Realms and they revert back to Greenwood. But they can clean his work up a bit (Jeff Grubb coined the term "festhall" to replace all of Greenwood's use of "brothel") and not print things, but that doesn't make it not canon. Some of Greendwood's favorite fetishes aside from gender transformation include bondage, orgies, public sex, bisexual sex (men and women alike), interspecies sex, prostitution, rape and incest (but it's not incest as long as the girl doesn't get pregnant, and it's okay if nobles do it). Forgotten Realms? More like Magical Realms.

Also never shake Ed Greenwood's hand if you did not see him wash his hands immediately prior.

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 No.328996

File: 041b05157f4f290⋯.jpg (4.57 KB,250x231,250:231,ButtersKilljohnlenon.jpg)

>>328993

>>328993

>That Article

I-

>FR's 400+ books, not including the released splatbooks for FR over the generations

>Hidden Web Enhancements on archived sites

>Every comment, recorded speech and blogpost Ed Greenwood has ever written

It's not even possible anymore. No one could fucking tackle this.

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 No.329000

>>328996

As it turns out, one of Ed Greenwood's players regularly posts on Candlekeep, the go-to place for everything on the Realms. So what do you want to know about? The several flavors of prostitutes that put the names used in Nymphology to shame? After all, a prostitute who dresses like a man to avoid issues with the law and uses secret signals to tip potential clients off is something else entirely than a polite or friendly prostitute, ones who are into bondage, are willing to roleplay hardcore rape or work the alleys and lets underaged boys see and feel their tits for pay.

http://forum.candlekeep.com/topic.asp?TOPIC_ID=8518&whichpage=43

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 No.329002

>>329000

Heyo, Mister Tripsman!

> gold tigress (a prostitute who likes to wrestle with or fight [to be “conquered”] clients, or to bite and claw them; a “tigress” without the word “gold” refers to a female who is not a prostitute but has similar sexual preferences]

It suddenly got /monster/ in here.

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 No.329003

File: 667953a5cdb4886⋯.png (399.45 KB,688x595,688:595,2015-05-26 03_04_10-Ana Sa….png)

>>329000

>Glimmersheath

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 No.329015

>>328996

Him saying something without writing it down does not count: he really has to write it down. And the regular NDA system with WotC ("the stuff you send us is ours forever and if you talk about it we're going to hit you with so many lawyers they'll be jealous on Baator") does count for him… as long as he sent in the notes about it.

>>329002

>>329003

But there's more! Would you like to know more about prostitution in the Realms and what happens in a festhall?

http://forum.candlekeep.com/topic.asp?TOPIC_ID=1901&whichpage=73

Or would you rather know more about the incest going on?

http://forum.candlekeep.com/topic.asp?TOPIC_ID=5812&whichpage=58

For those of you with some more time on your hands, here's the archive of everything Ed Greenwood canonized on that website:

http://www.candlekeep.com/library/articles/sse/so_saith_ed.htm

Searching it is something of a bitch though. Go with the DOC version for the easiest in-browser method of finding stuff.

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 No.329023

File: c4cb1ab8eea0156⋯.png (609.54 KB,754x327,754:327,c4cb1ab8eea01560c7a3a90be6….png)

>>329015

This is a treasure trove. Thank you for this.

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 No.329056

While on the subject of magical realms, why not have some dating advice? Don't Factor on the first date, aka so you want to date a Faction girl.

- Athar: Tend to be low on friends, making them eager to meet new people. Can be a bit annoying with their constant "checkmate deists" talk, but if you manage to put up with it they can be rather eager in bed. Tend to eventually get pushy about their beliefs and fucking them straight is difficult, and you should bail out before they perform acts of antireligious terrorism.

- Believers of the Source: Tend to be dirty because of all the foundry work, but with a nice bath they'll clean up rather well. The hard work tends to make them somewhat buff as well, and they work hard and play harder. Are willing to try new things in bed and want you to continue even if it hurts, because through suffering they grow stronger. They'll expect you to grow alongside them, and if you're found wanting you'll be dumped quickly.

- Bleak Cabal: The only meaning in life is that which you give to it, so you might give meaning to their life. Don't expect them to be very warm: in fact they might act like they merely tolerate you. As such, you'll have to take charge in bed with a girl who's not very active. Prepare for them to go fully apathetic and require institutionalization.

- Doomguard: Batshit crazies who are eager to help entropy along. Large scale destruction turns them on, and if you blow up something big they'll make you blow up as well. Just don't get them pregnant, for this is anathema to entropy and they'll rip your balls off.

- Dustmen: Acosmists who believe that overcoming their wants and needs they can attain True Death. Younger members might let you fuck them as hard as you can to help them overcome their need for sex and love. This of course means that a long-term relationship is not going to happen.

- Fated: Randians who believe that if they can take it, it belongs to them. If you're lucky they target you, if you're unlucky they merely target your wallet, dick or seed. If you're really lucky you'll find one who wants to be treated like a queen on the street and a whore in the sheets. Tend to be size queens as well. If you start being more of a burden than a boon they'll drop you without a second thought.

- Fraternity of Order: More interested in their paperwork than humans. Have pretty bad social skills and little experience in romance and sex. Tend towards the bookish librarian type, out of their element away from their paperwork. Will never be very interesting or exciting in bed, but will always be punctual and willing to do their part of the housework.

- Free League: Fiercely independent, you have to bring something truly special to the table to tie one of these girls down (note that most of them actively dislike bondage). Because if you don't, they see dating as something that you can do with multiple people at the same time and will think you're making a fuss about nothing if you object to them getting railed by a Wemic while you two are dating. When you do bed one, they're up for a sexual adventure or two but when they say no they really mean no.

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 No.329057

>>329056

- Harmonium: Have strict rules towards dating civilians, those of other Factions and fellow Faction members. The easiest of these girls will require you to be part of the Faction and distinguish yourself first. Most others will demand a wedding first and stick to missionary sex for the purpose of procreation. Just ask Factol Sarin, who has been pumping out quite a few babies with his wife.

- Mercykillers: Never, EVER, break your word towards one of these girls. If you do she'll cut your head off. Strongly believe in justice, and few things will get them as hot as watching you capture a lawbreaker. Some of them are into really weird dom & sub games, and the weirdest are into snuff.

- Revolutionary League: Strong believers who want to stick it to The Man and his institutes. Most oppose marriage as an institute, some of them even oppose steady relationships. Get real hot when performing anarchic acts, participating in riots and toppling the social order, making them very willing to do just about anything. Just don't think you're the first; you might want to visit a healer once you're done.

- Sign of One: A bunch of nerds who want to use their weaponized solipsism (or as the kids these days call it: meme magic) to rule the world. If you indulge their beliefs they can get really friendly. You might get one who claims that you found her because of her powers and considers you the perfect husbando. If you don't live up to her ideals she might try and improve you with your powers, either physically or mentally. Likely nothing will happen, but if she fucks up she'll meme either you or herself out of existence (and it takes quite the memester to bring you back).

- Society of Sensates: Some of them want nothing more than sex 24/7 in every possible position with every possible toy in every possible place. These tend to be the Faction's shitters. The real interesting ones are into kinks that cannot be properly described with our current knowledge of sex. While sex with them is a mix of really weird and mind-blowingly awesome, they will rarely try the same thing more than twice, so you better be flexible.

- Transcendent Order: Through utter mastery of themselves and making their actions and thoughts one, these girls tend to be frighteningly good at sex. Tend to not be very interested in the act, but if they decide that they are going to have sex you're gonna get fucked so hard. They can figure out your basic fetishes and act upon them mid-coitus, making intercourse with them a somewhat unsettling but pleasurable experience. If they decide to stay with you they stay, but they can leave at a moment's notice.

- Xaositects: Their fetishes move from the weird into the abstract, and shift around constantly. One day they want to have sex while there's a sheep in the room, the next they want you to paint their tits blue while the day after that they want to get railed from behind while looking over the edge of a cliff. Sex with them is exhausting, but rarely boring. But don't expect a relationship to last very long: it can last for decades, but it can also be over after an hour or two.

Who would you date?

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 No.329067

>>329057

>>329057

Xaositects have the ability to turn everything into literal shitposting, a good chunk of them hit Slaanesh's entry requirements, Dustmen literally get the benefits of the Lichloved feat and all non intelligent undead ignore them, so they can fuck in some real creepy places, revolutionary league probably get up to the kind of sick shit you'd see leftists into when they get kinkshamed.

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 No.329121

>>329056

>>329057

Great, now I want an anime about some guy whose harem are all members of different factions.

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 No.329145

File: e3242acc25225b2⋯.png (114.02 KB,259x361,259:361,2017-08-24 02_36_15-polyhe….png)

File: 205070851425fc3⋯.jpg (55.42 KB,542x616,271:308,I want to fuck that.jpg)

>Electrified Cinnamon flavored Draconic Horse-Pussy

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 No.329240

>>329121

The protag would be Clueless in more ways than one, mirite?

Alsok, reminder that Sigil has a Firre Eladrin inhabitant who wants to deport illegal Primes squatting in the city and stealing jobs and supplies, then build a wall and make the Primes pay for it.

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 No.329803

>>328993

Oh, hi, Wankerfox.

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 No.336326

The Inner Planes are not very popular for two reasons: one is that there's not an awful lot of interesting places to see compared to the Outer Planes, and the second is that the Inner Planes are all various flavors of lethal. The exact lethality tends to differ a bit, so here's a quick guide to how the Inner Planes will kill your ass:

>Energy Planes

- The Positive Energy Plane will heal you, restore you, make you better… until your body can't handle it and you explode into a cloud of light. The overwhelming light here will permanently blind you, but the plane also heals you. You can't breathe here, but the plane will repair all damage to your lungs. Being here is a short, torturous experience ending in your violent death. Only a few beings of energy live here, and it's nigh impossible to set up kip here. A cutter named Feadal Didam-Hurus has managed to do so, a Cipher who collects crystallized energy called Lifepearls which can be used to heal the injured and raise the dead. She considers them to be the seeds from which entire species, worlds or even planes are born and guards them well.

- The Negative Energy Plane will drain you of your life if you remain here unprotected for long. If you die to this you become some kind of incorporeal undead. Breathing is impossible here without magic and the darkness of this plane is so permeating that it will try and devour all light it can touch. As with the Positive, the Negative houses few inhabitants: mainly energy beings and incorporeal undead. A few corporeal undead also make their home here in magical fortresses, and the Dustmen have a fortress here as well.

>Elemental Planes

- Air is a whole lot of wind, from a gentle breeze to massive storms that can last centuries. Gravity is subjective so you'll keep falling even when you change directions. Aside from there nothing to forage here aside from the elemental creatures, you'll need to bring your own food and water. Crashing into things is the biggest danger, but if you will yourself to fall in the opposite direction at the right time you can land on whatever's floating here without going splat.

- Water requires water breathing, but once you got that down and figure out how to swim without gravity you should be good as long as you avoid the strong currents and aquatic predators. Light is fortunately not a problem.

- Earth will crush you slowly over the course of minutes, so bring healing. Anything you dig will grow shut over the course of days, and there's the ever-present threat of earthquakes, tunnels collapsing, gas pockets and creatures buried in the earth. There's also no light or gravity here, so you're going to have to crawl.

- Fire is going to burn everything you've got on you, melt what it cannot burn and toast you real quick. All the light makes it difficult to see, the poisonous fumes are bad for your lungs and the occasional explosion is not going to help you either. Magic can alleviate these effects, but you'll need several spells.

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 No.336327

>>336326

>Paraelemental Planes

- Ice is little more than a big sodding ice cube. It's got an up and down: the up reaches into Air while the bottom floats in Water. It's really, really cold here so dress accordingly and bring protective magic. If you go digging it becomes even colder to the point where even those inherently immune to cold won't be. In the absolute coldest of places things like thoughts, concepts, ideas, words and even light itself freezes. If you can bottle these and let them thaw out you can sell them for a tidy profit. And be wary of avalanches and sinkholes.

- Ooze is the garbage dump of the multiverse. Highly acidic, very smelly and not much to look at, the Ooze is a pretty shitty place to be. Sometimes you can find something of worth in the muck, but most of the time it's just that. Closer to Water the ooze becomes more watery while closer to Earth it becomes more like mud until it's solid.

- Magma takes the floor is lava to its logical conclusion. It's very hot (but not as hot as Fire), and requires immunity to both acid and fire to avoid the hot gasses that rise up from it. Closer to Earth the stuff hardens into volcanic ground and closer to Fire it becomes hotter and hotter until only the fire remains. Lava surfing is a terrible idea here.

- Smoke is easy to deal with: a way to breathe in smoke with spell or other device. Vision's pretty bad though and the smoke can be very hot or even explode. A frequent battleground of the Djinn and Efreet. Towards Fire the smoke only becomes hotter and hotter while towards Air it becomes thinner. Moving around is done in the same way as in Air, and a few enterprising souls collect some of the rarer kinds of smoke here to sell for profit.

>Positive Quasielemental Planes

- Lightning is attracted to even the tiniest bit of metal, so if you carry some you'll be fried pretty quickly. Even then it's only a matter of time before you'll get hit. You can move and breathe here as if you were in the plane of Air (the air smells of ozone), but the bright lightning, deafening thunder and pockets of plasma make this not the best of locales to visit. Towards Air the lightning subdues gradually while towards the Positive it becomes more and more intense until there's a wall of energy.

- Steam is actually rather cool, unlike what you'd think going by its name. You'll be slow and sluggish unless you can breathe water, in which case you just can't see very far. You can move by falling or swimming, but swimming is safer because of the poor vision. Towards Water the steam becomes thicker and thicker until it's water, while towards the Positive the steam becomes thinner and thinner and sparkles with light. The least lethal of the Quasielemental Planes by far.

- Mineral is kinda like Earth except with gravity and that air is more common. But instead of earth most of the stuff here is rock, which is a lot harder to dig through. You will find all sorts of beautiful gemstones all over the place, but most of the creatures her aren't very keen on you plundering the place. On top of that, razor sharp crystalline formations are very common here and it's easy for you to cut yourself open on them. But the biggest problem is the fossilization: for every day here you're at risk of turning into a gemstone statue of yourself, so only the toughest should go here. Towards Earth the gemstones become less common and the rock easier to dig through, while towards the Positive the gemstones become shinier and shinier until only the sparkle remains.

- Radiance is the plane of light minus fire. Not only is it still so hot here that it'll burn or melt anything, the light is so bright that it'll blind you permanently. Moving and breathing works just like it does in Air. If you move towards Fire the light becomes less blinding but it does become hotter and more difficult to breathe, while towards the Positive it only becomes brighter but also a bit cooler. Bring a blindfold.

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 No.336328

>>336327

>Negative Quasielemental Planes

- Vacuum is simply put the end of all things. There's nothing here: no matter, no air, no light, nothing. Strangely enough it's not deathly cold and there's still pressure, but if you can find a magical way to breathe using spells that don't involve air (those just won't work here) you can survive around here. It's dark here, but with no air to get in the way magical light sources can shine twice as far. Moving is done in the same way as in Air, but because of the lack of air wings won't work. Another issue is vacuum welding: any articulated mechanism will inevitably freeze up and needs to be taken elsewhere to repair it. A surprising amount of life can be found here: elementals, elemental animals, fungi and even some very tough monsters.

- Salt is little more than a big block of alkaline matter draining every liquid that touches it or even comes near. Liquids brought here turn into horrifyingly poisonous salty messes within the hour and humanoids with liquid in them will suffer greatly as well. There is little light, open places or air here, so a body must come prepared. Another issue is that the sharp salt crystals are dangerous: if an unfortunate sod were to fall he could quite possibly lose his head. Towards Water the plane transforms into a toxically/ salty ocean, while towards the Negative it drains fluids even fasters than elsewhere on the plane.

- Dust is a rather dangerous place. The blowing dust particles will eventually erode and disintegrate anything that touches them. Only the most potent of magical healing can alleviate this. Breathing is difficult and because of the darkness and decay that even affects fire it's night impossible to see anything here. If you're really unlucky you'll run into a clump of disintegrating ash which'll mess you up really bad or dust storms which disintegrate you with a touch. Towards the Earth the dust grows thicker and thicker until it's a storm of boulders blowing around, while towards the Negative the draining properties become so hostile they'll make you explode. This is overall not a nice place to live.

- Ash is what remains when fire stops burning. The ash here still retains the memory of fire and saps the heat right out of everything that touches it. It's also deathly cold here, but not in the way it's cold in Ice. Ice merely cools you down, but Ash saps the warmth straight out of you. On top of that, certain patches of ash even absorb magic, and large patches exist of ash mixed with water to create a trap that hardens upon being warmed up, effectively trapping a creature stepping into it. Breathing is difficult thanks to the ash, and the ever-present darkness requires a magical non-burning light to penetrate. Tunnels are the main way to move around here, but be careful of collapses. Towards the direction of Fire the place is filled with flames that burn but do not produce heat, while towards the Negative the clouds of ash blowing about can drain your vitality as well as your warmth.

And all of that is discounting the Border Planes connecting all of those: the Elemental Planes to both the Paraelemental and Quasielemental planes, but also the Quasielemental Planes to the Paraelemental Planes and the Energy Planes. Some of these places are even deadlier than their core plane. Sometimes the borders between two planes share names, but they often do not.

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 No.336337

What do we know about Malagarde the Hag Countess, besides that she fucked up her apotheosis and became the new landscape of Malbolge? She was a Night Hag, Moloch's consort, and had zero loyalty to other Lords of the Nine.

I read somewhere that she, Lilith (Baalzebul's consort) and an unnamed third entity somewhere else are actually three parts of the real Lilith, one of the Elder Evils who really hates kids (to the point that she has infanticide and stillbirths as her portfolios). Probably something on the Dicefreaks forums, but the idea behind it is pretty neat.

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 No.336351

>>336337

Don't know much about Malagard. She became Lord of the Sixth when she urged her boss/lover Moloch to invite Asmodeus to suck it, and was made an Archduke for the trouble. She did invide loads of Hags into Baator, much to the chagrin of the other Lords of the Nine who saw the Neutral Evil folks as bad neighbours. She was never interested in the position and saw it as a mere stepping stone towards divinity, but when she tried to ascend something went wrong (possibly thanks to Asmodeus' meddling) and she exploded like a Fist of the North Star villain, turning the rocky cliffs of Malborlge into what it is now.

I don't know about the whole three faces of Lilith thing (Batna was the consort of the Baalzebul's predecessor Beherit, but she's gone now), and I can't pinpoint the Elder Evil of which you speak either. Maybe you've been reading Green Ronin's stuff. I do know that Lilith was one of Moloch's former squeezes, and when he was exiled she returned to the service of Baalzebul, who was Moloch's former boss. She chafes under Baalzebul's command but not yet to the point where's she's actively trying to overthrow him. She is rather chummy with Tartach, one of Moloch's old servants and now the chamberlain/boyfriend of Glasya. Will the two of them be trying something to become Lords of the Sixth and Seventh? Probably not, because overthrowing Glasya would greatly upset Asmodeus.

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 No.336381

File: c83fd24de41bc7b⋯.jpg (149.64 KB,1280x960,4:3,3512-1ly38e.jpg)

>>251521

Yes, Greyhawk is the default setting of 3/3.5.

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 No.336387

>>336351

Who knows.

I think she opens up a bunch of interesting campaign options, now that she's dead. We know she wanted to achieve divinity, but was thwarted at the last moment when she exploded all over the Sixth. You could assume that Asmodeus hijacked the ritual and absorbed the divine power into himself (thus giving him the power boost needed to slowly turn into an actual God, and not just any Archdevil) while the excess arcane power went to Glasya (her power boost was a necessary thing if she was to become a Lord of the Nine). So Malagarde's death would serve two goals: one, help Asmodeus become a proper God and thus helping him heal the wounds he received during the Fall; and two, strengthen Glasya who's key to Asmodeus actually breaking out of the Nine Hells and wrecking shit up multiverse-wise.

That's assuming you don't want to go bonkers with some other theory. Night Hags are the ladies you go to when you need some weird shit with souls done, after all. They're in charge of larvae across the Lower Planes, deal with Yugoloths on a daily basis, and so on.

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 No.336394

>>336387

The funny thing is that her life essence is still around on Malbolge, still spawning Hags and various devils. Apparently something happened to her when she exploded, the fact that she changed the topography of an entire planar layer not being the foremost of them.

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 No.336397

>>336394

Well, Malbolge is one of the three layers we know for certain the Ancient Baatorians lived on, the others being Maladomini and Cania (Nessus apparently didn't exist at the time, and Asmodeus created it when he crash-landed). Throw in that Malagarde was a Night Hag, a creature innately talented with dealing with larvae, and that "unattended" larvae on Baator become Baatorians, and you could make a case that Asmodeus blew her the fuck up for consorting with his ancient enemies.

Maybe her not dying is somehow related to the Baatorians as well. Zargon would regenerate from anything you threw at him, and now Malagarde lives in a similar state of being constantly regenerating and never fully dying. Hell, the whole "grow up until you become a giant tumor that covers the entire plane" thing sounds like some regeneration gone horribly wrong.

And now I have this insane idea that the Ancient Baatorians had some deal with the Positive Energy Plane.

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 No.336400

>>336397

Zargon is a little bitch who got hyped up by Asmodeus to make himself look good. Guy's only CR16 and while he's got some hefty regeneration ripping the horn off will make him lose said regeneration. Don't think too much of him.

The real Ancient Baatorians are some spooky motherfuckers who warp the world around them just by their incorporeal presence. And they drain the light in their presence, which is not very Positive Energy.

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 No.336441

>>336400

>Zargon is a little bitch who got hyped up by Asmodeus to make himself look good

Of course, but you're forgetting that Baatorians don't start as malevolent monsters made from pure thought. They start as nuppers, who then evolve tentacles and keep regeneration on at all times. My guess is that Zargon wasn't a "proper" Baatorian Lord, but something like a higher level Baatorian. Think less Archdevil, more Cornugon or something similar on the hierarchy. Maybe even lesser than that.

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 No.337160

>>251799

Now I must make the multiverse's first panty thief.

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 No.337272

>>337160

At DC 80 you can do this:

>Make an adjacent, willing creature or object of the character’s size or smaller “disappear” while in plain view. In fact, the willing creature or object is displaced up to 10 feet away—make a separate Hide check to determine how well the “disappeared” creature or object is hidden.

So you better get crackin' on your Sleight of Hand skill.

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 No.337328

>>337272

>the willing creature or object

>willing object

Wait, can pantsu be not willing to cooperate? Is there a guild of wizards who're specializing on making sentient panties? They don't drop until you ask them nicely?

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 No.337333

File: 9760527371af864⋯.png (34.25 KB,1887x447,629:149,Pants of Punching.png)

>>337328

I think it's poorly worded. They mean willing creature, or object.

Unless of course pantsu is a mimic or something. Or something like this.

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 No.337334

>>337333

That's the most brilliant thing I've seen this year. Pants of Punching.

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 No.337813

Come to think of it, have the Kender ever made it to the planes en masse?

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 No.348816

File: ff30682c144825f⋯.jpg (1.31 MB,2220x1780,111:89,Great Modron March Order.jpg)

I'm probably really late to the party with this, but after reading about the route that the Great Modron March takes across the Planes I realized that the route is in the shape of a giant gear.

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 No.348825

>>348816

>>348816

We're hitting some TES shit here son.

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 No.348849

which books do I access to find these deep lore stuff like the lower planes politics and plots and precursor outsiders that predate the current majority races in the outer planes?

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 No.348913

>>348849

The Fiendish Codices for 3.5 and the Hellbound: the Blood War box set are your best bet for this type of stuff. The rest of it spread across dozens of different issues of Dragon and a bunch of different modules.

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 No.348938

>>348849

Dead Gods talks about Pelion and what used to be there, Tales From the Infinite Staircase shows what happens when a Nupperibo is allowed to mature, and Hellbound, the Blood War describes why you should not fuck with the Ancient Baatorians.

As for Hellish politics, look at Guide to Hell and the second Fiendish Codex. All are AD&D, except the last one which is 3.5e. As for the rest… well, I hope you enjoy digging through a few hundred issues of Dragon as well as stacks of other supplements and extrapolating, cross-referencing, compiling and transcribing their contents. And if you've got questions you can always ask them here or go venture out to the GitP forums to ask around there.

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 No.349004

What does /tg/ think about 5e's revision of the elemental planes? Essentially making them closer to the PMP with an elemental theme than just a monolithic mass of the element sans specific cities. i.e. Th Plane of Water is an ocean that goes infinitely outward and downward, but has a surface and even islands, the Plane of Air is pretty much the same only it has more floating islands, ect.

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 No.349015

>>349004

It all feels really like Exalted. We don't really know enough to see just how extreme it's all gone until we see a Planescape supplement sometime next decade, but as is… eh, I'm kinda on the fence. On one hand it makes it possible to play on the elemental planes without dying in a matter of minutes, on the other hand it dumbs down what the planes are.

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 No.349051

Is Necromancy allowed in Sigil?

I mean, if you're not a Dustman, that is.

(And, of course, assuming your zombies aren't attacking people left and right)

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 No.349060

>>349051

Think so, but you should be careful of the Hardheads regardless. It's probably illegal in many places because the residents don't like it. Plus, you might need to be able to prove where you got the body from. And don't expect the likes of paladins and goodly clerics to like you.

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 No.349091

>>349051

Technically everything that isn't directly fucking with the people of Sigil (or worshiping the Lady) is allowed in Sigil.

I could imagine a planescaping lich, a bunch of demons and an agathion having a drink at a bar talking about adventure or something.

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 No.349280

What would you say are the most unique elements of Sigil? The Dabus… The Cant, or maybe the whole "center of the multiverse" shtick?

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 No.349285

>>349280

Either the portals being everywhere or Her Serenity herself.

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 No.349296

File: 57b877fe2fc609a⋯.jpg (202.61 KB,381x424,381:424,opinions.jpg)

>>349280

I'd go with the political discourse.

The factions take their Hot Takes on the Multiverse very seriously.

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 No.350324

File: 492eeb58df76b38⋯.jpg (931.61 KB,843x1100,843:1100,rBrHDBs.jpg)

Anyone have any sweet stories from a Planescape campaign? What's your favorite faction? (and why?)

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 No.350327

The most disappointing thing for me about the great wheel is the Chaos realm, the idea you need "a bit of order" completely goes against true random generation. I like it better when the safest and most stable areas of the Chaos realm is due to order being inevitable from pure chaos purely due to metastability from repeating patterns complimenting or conflicting with each other. I'd like to give it a try one day but I know players wouldn't buy it or think they're in the Far Realms.

Like a single patch of space that is perfectly normal that only pops up in one instant but inside that little pocket infinite -1 amount of time has passed and all portals to and from that place goes to the exact point in time all at once across time and space of the Great Wheel from the beginning to it's end. Nobody notices because time is relative to inside the pocket space.

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 No.350957

>>241956

>The awful part about pathfinder is that there's a hint in lore that seems to indicate that the Aboleth's actually have a running portal that tunnels to the D&D settings, think half-life

combine style.

I NEED TO KNOW MORE ABOUT THIS IMMEDIATELY

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 No.351396

>>349296

The problem with the Factions is that most of them are so easily played as various versions of That Guy:

- Athar dislike the gods, and while they have a point because both the Olympians and the gods of Faerûn are a thing in Planescape they go out of their way to mess with priests and will belittle any priests in the party that don't worship the concept of divinity like they do. They also don't want to get healed with divine magic, so they'll die quicker if you don't invest heavily in potions.

- Believers of the Source think that if you're suffering it's because of karma and that you earned it. This goes to the point that they're willing to stand back and watch you suffer because they believe you should overcome your problems yourself. They're also dicks to their own low-ranking members: you gotta show that you're worth the trouble of teaching after doing a lot of poorly-paid labor over the course of many long work days while they profit off of you.

- The Bleak Cabal hold that there's no meaning to anything. Sure they're altruistic with their soup kitchens, running the sanitarium, the orphanage and hospitals but they're so annoyingly depressed all the goddamn time while not caring about anything that at one point even Eeyore would slap their shit and tell them to lighten up.

- The Doomguard know that everything's going to end eventually… and they want to race their way there. Wanting to accelerate entropy means that they'll wreck shit left and right, consequences be damned, making them a very destructive and assholeish version of Chaotic Stupid. Also, they can't heal themselves with magic so enjoy finding other avenues to keep your Doomguard alive.

- The Dustmen took up Schopenhauer's idea of philosophical pessimism and multiplied it with acosmism. They believe everything to already be dead, but are seeking to escape the cycle of death to attain True Death. At least, that's what the Factol's preaching: in reality he seeks to build an army of undead to take over the multiverse and kill everything in it. This can easily be perverted into GOTTA KILL EVERYTHING.

- The Fated are Randian social darwinists who believe that if they can steal from you and you can't take it back, then clearly they deserve whatever they stole from you. They are Sigil's tax collectors who use said tax to line their own pockets. Prepare for Fated party members to try and rob everyone blind while at the same time demanding a bigger share of the cut.

- The Fraternity of Order are bureaucrats and lawyers who try to figure out the rules of the multiverse, and through them rule the multiverse itself. The Guvners are often stuffy sophists, obsessed with rules and feel the need to do everything in accordance with the law so they become a pain in the party's ass.

- The Free League consists of libertarians who can't decide on internal leadership, giving them little sway in Sigil's politics. They can easily be played as "freedom at any cost" assholes who fuck shit up because they feel that they have to.

- The Harmonium are akin to evangelical fundamentalists who preach their dogma like it is a religion. They also form the police force, which lets them crack the skulls of those who disagree with them. And acting like the fun police isn't enough: they want to bring the entire multiverse under their rule. Also they take issue with being called Hardheads.

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 No.351397

>>351396

- The Mercykillers are absolutely off their rockers. They believe that everyone is guilty of something and will administer harsh punishment to those whose crimes can be proven. They'll chase criminals across the planes through the hells and back in the name of JUSTICE, so be careful with breaking the law if you got one in your party. Unless you're actively hunting a criminal of course: in that case all's good.

- The Revolutionary League want to overthrow the social order, but can't get their act together on how to do this or what comes afterwards. Anarchists to a tee, they'll start shit just because they can and that it fucks up the status quo.

- The Sign of One practice weaponized solipsism, aka actual meme magic. They can meme so hard they make magic real, but if they're not careful they'll meme themselves out of existence. Their buddies can meme them back in case they do, though. They consider everything to be an extension of their own mind, which can get really fucking annoying when they try to think so hard you change your mind if you say no to something they suggested.

- The Society of Sensation seek enlightenment through partaking in everything the multiverse has to offer. They'd hold John Locke in high regard if they knew who he was. This can easily turn into hedonism by eating, drinking and fucking all the time, which is an issue the Sensates have in-universe.

- The Transcendent Order is generally on good terms with the other Factions because they only look inwards as part of their philosophy. They seek to use Zen Buddhism to permanently attain that newfangled "Ultra Instinct" thing that the kids these days are going on about, and if they manage to have it on all the time they fade out of reality. The concept behind this though, "do, not think" is sometimes seen as a justification of doing without thinking, which will start all sorts of bad shit.

- The Xaositects consider Chaotic Stupid to be the only way life is worth living. Pretty obvious that they should be avoided at all cost.

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 No.351406

File: b53f13bb1fc3143⋯.webm (776.57 KB,640x320,2:1,Torment Vhailor.webm)

>>351397

>Mercykillers

>

>he doesn't know about Vhailor

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 No.351407

>>351397

Xaositects

They literally have powers that let them force rerolls until they master their powers and become Australian, turning everything into mad bantz and shitposting.

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 No.356640

>>351407

>become Australian

>turn everything into mad bantz and shitposting

That's the only proper way to play a Xaositect.

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 No.362664

>>349051

Of course it is, as >>349091 said, almost everything that isn't a direct threat to the entire city or the Lady of Pain is allowed. The Dustmen are run by a lich, after all, and one of the more powerful independent players on the political scene is a necromancer. Pretty sure there's even a shop where you can get baby fat, and the shopkeeper is a cannibalistic halfling, so go nuts.

And of course, there's the Undercity, which is swarming with sentient undead and other horrors. You could run a campaign where a portal to the Negative Energy Plane ends up opening, and now you have to deal with Graz-ma-traz the Entropy Prince who came here all the way so he can buy a Negative Energy resistant teapot.

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 No.369022

>>350327

The only reason Limbo is "comprehensible" and has a bit of Order in it is because its rulers, Ssendam and crew, want it so. They themselves are true Chaos, and because they're terrified of something else popping up that can eventually usurp their thrones, they decided to force some semblance of Order onto Limbo. That's the reason why all Slaads - living embodiments of CN - look like frogs. Or why they spawn from the Spawning Stone. Or why you can deal with proper elements there instead of something completely out of the ordinary.

As for the Lords of Limbo themselves? Well, they're closer to Far Realm entities than anything else in the multiverse is. They're supposedly so insane and incomprehensible that nobody and nothing really wants to fuck with them.

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 No.369032

>>369022

Except for that time when Ygorl and some random Githyanki got into a fight over both of them trying to invade Faerun at the same time whilst raping elves in their forest homes, Ygorl became a black guy and not an angry shadow frog chaos reaper, and then Khelben Blackstaff showed up out of fucking nowhere and froze them in a generic "Ancient evil do not open" room, forgot about it, then got released ages later, and they started their conviniently forestalled invasion with no hickups whatsoever, including a Githyanki post that was supposed to be abandoned during this time also, then a random group of adventures consisting of Aragon, a surprisingly decent looking half-drow and a Sorceror who'd you easily mistake for a wizard who is also Khelben's apprentice no one has ever heard of show up and beat him, after Ygorl blows up Khelben's tower and forces him to flee, and also Ygorl attempts to let the Chaos Gods from Warhammer 40k in, or at least implies this from the context of his pre-battle speech.

Also for some reason you help Aragon- who is also a barbarian, despite the sheer quality of his armour and chiseled looks kill a white troll that ate his clan and family, whislt also defending that one Dwarf place in Icewind Dale and then Drizzzt shows up and also kicks some ass.

And this game was also developed by the people who made the LOTOR game, and whilst this was going on, for whatever reason there is an Orc driven war attacking SOMETHING- and a Young Adult Red Dragon you kill that seems surprisingly incapable of functioning in lava for what it is.

After this, your reward is a fucking barony in a location that I'm 99% sure is infested with Yuan-ti and needs a good deal of COLONIZING- and speaking of Yuan-ti you fucking kill their Demon God by denying him is bizzarro fleshcrafted mammal tendies- which allegedly weakens him to near irrelevancy in canon after you literally eviscirate him in his own portal cut closing it on him whilst he's ha;fway through, and to add to injury falls off a massive mountain cliff.

So yeah, Ygorl turns into a black dude voiced the 'generic black dude voice actor you always hear in cartoons who also voices villians that aren't black but you know it's this black guy who does it, who also did Dreadlock-like jester hat hair Joker in The batman."

And it seems the nature of chaos is not truly realized in D&D which is why things are as they are.

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 No.370115

>>369032

>And it seems the nature of chaos is not truly realized in D&D which is why things are as they are.

That's actually an interesting point.

We know that there are (supposedly) beings of pure Law like Ahriman, Jazirian etc, or the Wind Dukes; but we have almost nothing primordial that's pure Chaos besides the Obyriths and maybe the Slaad Lords. Hell, even the Baernaloths (which are - again, supposedly - older than Law and Chaos combined) have a greater impact on the entire Multiverse than anything Chaotic does, even though they're mostly extinct or in hiding.

An interesting take on this here might be that turning Lawful is some sort of defense mechanism against the Far Realm, similar to how the sudden increase in psychics in 4e is explained by the multiverse figuring out that the best way to fight the Far Realm invaders is to imbue dudes with telekinetic powers and hope for the best. That would explain why the Multiverse, despite being endless, has a strict pattern to it - first the Good/Evil dichotomy, then the Law/Chaos divide. Law slowly taking over, as the Multiverse heads towards its heat death via Tharizdun breaking out.

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 No.370589

File: d1f79a2abae85a1⋯.gif (272.26 KB,250x250,1:1,1380988641240.gif)

File: 60ac6fdcac8d9b8⋯.png (61.53 KB,399x321,133:107,Gonnarailthatpussyinautist….png)

File: 19dfcfdf199f127⋯.gif (1.9 MB,220x160,11:8,1417882920208.gif)

File: 1fd89c94c9fda84⋯.gif (469.71 KB,200x200,1:1,1393940635504.gif)

JESUS FUCKING CHRIST

OPEN UP YOUR D&D 3.5 + OCR WE ERRATA .PDFS

THE FUCKING ALWAYS CHAOTIC EVIL TEXT ON THE VAMPIRE TEMPLATE IS GONE, REPLACED WITH ALWAYS EVIL (ANY)

I EVEN CHECKED MY SCREENSHOTS

THEY'VE ALSO CHANGED

THE FUCKING MANDELLA EFFECT JUST OCCURRED- CHECK ALL 3.5 SUPPLEMENTS WITH VAMPIRES FOR ALIGNMENT CHANGED

I BET THE FUCKING 5E CHANGES AND CHANGES ON THE WIKIS AND SRD LITERALLY JUST FUCKING CAUSED THIS

HOLY FUCK.

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 No.370590

>>370589

Alright, so I just ran over the Libris Mortis and noticed all the variant vampires still read AL CE-

I'm reading the silver hourglass now- what the actual fuck.

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 No.370592

Kanchelsis Alignment remains the same in Forgotten Faiths and Pantheons, Hopping Vampire is Always CE, Pennalagan is Always LE (Can't seem to recall if this one has been change) Baucojin the Crimson Eclipse of the Unioon of Eclipses retains CE, Ivirere the verdant eclipse, retains CE, Dragon Magazine 315 CR 12 Strad is LE (What the fuck) and the CR 18 Version is NE (I never looked at these, why is the stronger one fucking NE in this issue?)

WAIT

VAMPIRE LORDS.

THE ENTIRE POINT OF THAT TEMPLATE WAS RESTORING A VAMPIRES PLACE ON THE LAW/CHAOS AXIS ONCE THE TEMPLATE WAS TAKEN.

BUT NOW THE CONTENT IS ALWAYS EVIL (ANY)

WHAT THE ACTUAL FUCK.

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 No.370594

File: 8421c8ec4515bb8⋯.png (9.04 KB,875x80,175:16,2018-04-18 13_14_47-Monste….png)

HERE IT FUCKING IS.

NOT TODAY YOU REALITY WARPING FIFTH EDITION SHITTERS.

THIS ENTIRE STATEMENT WOULD NOT EXIST IF THE 3.5 VAMPIRE TEMPLATE DIDN'T HAVE ALWAYS CHAOTIC EVIL ON IT-

NICE TRY DEMIURGE.

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 No.370597

>Bloodlines - Three Vampire Variants

>Savage, Shadow and Terror Vampires are now all Always evil (any)

MOTHERFUCKER

The Sample creatures for Terror and Shadow are Ce, but the Terror one is NE now- despite being a creature that is literally the Frite Night Vampire.

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 No.370657

File: e4f8fba24e1c1f7⋯.jpg (37.68 KB,493x432,493:432,ugh.jpg)

>>370589

>>370590

>>370594

>THE FUCKING MANDELLA EFFECT JUST OCCURRED

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 No.370661

>>223076

Imagine scientists discover a machine that extrapolates people out of existance and they discover everything is just a game of Houses and People played by a bunch of dragons in a cave.

That's basically the Far Realm.

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 No.370707

>>370594

For what it's worth, I just checked the 2e MM, and it says Vampires are always CE

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 No.370777

>>370589

Monster Manual V has a CE and a NE vampire, but those are Kas the Betrayer and the Red Widow respectively.

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 No.375673

>>213409

You're my fucking Hero. I've never wanted to play Planescape more than when I was reading this comment anon. holy fuck. I knew that greybeards loved Planescape but could never figure out why.

you just showed me.

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 No.377631

File: f1199224dc143ee⋯.png (1.78 MB,1150x1000,23:20,Zariel.png)

Mordenkainen's Tome of Foes is available now (check the appropriate thread) and it finally answers the question of why Zariel is back in command (we also get our first picture of her). Is it because she somehow escaped? Did Bel mess up and got demoted by Asmodeus? Did Zariel's followers rescue her? Or were ther bigger forces at work? Nope, it is because... after being captured in the aftermath on her first raid on Baator when she was still an angel Asmodeus "allowed her to recover in the depths of Nessus" and she got installed as the new ruler of Avernus.

Yep, it's a retcon. Also, Geryon is still around. His forces clash with those of Levistus, and he believes that if he wins he can once again become the Lord of the Fifth. Moloch is still around as well.

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 No.377680

>>377631

>she's just around

Why. Why the fuck would they reinstate her, Zariel was never supposed to be anything more than some background lore and a potential plot hook in case players want to take down Bel? Bel, who, by the way, is the most interesting of all the Lords? Not to mention that they reinstated her in the most shittiest and dumbest way possible?

Also, why did they give her such a horrible design? I loved all those hints that she was part angel, part insect because of her love for cocharons (those cockroach-looking devils, which were masters of torture), and that she eventually became this horrible abomination because of the influence the Tanar'ri had on her.

But nope. Here's a shitty she-devil with a shitty she-design. Have fun.

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 No.377717

>>377680

According to Mordenkainen's Tome of Foes Bel was once the Lord of the First, but he got replaced by Zariel because fuck him. They differences between the two are painted as Bel being a methodical general who focused on logistics and defense while Zariel is all about the ripping and tearing. He's still around as one of her chief lieutenants, and he's biding his time until she messes up and he can take over again. Oddly enough, Zariel is the only one of the Lords of the Nine who is given a stat block (CR26, if you wonder). But I've gone over the Lords of the Nine and found the following points of interest:

- Dispater now has a right-hand man called Titivilus. He handles the day-to-day affairs of Dis so that Dispater can focus on the important things. Titivilus plays a dangerous game by putting himself in the position he's in, so he's manipulating events so that he comes out looking good. He may or may not be one of Dispater's plants, actually be Dispater or have killed the Lord of the Second and usurped him. Dispater himself meanwhile has become obsessed with uncovering the secrets of the multiverse.

- Mammon has his aspects as a miser cranked up to 11. He now has a sidekick in the form of Duke Baal, a loyal general with no patience or skill for politics who leads 66 companies of barbed devils in the Blood War. The Sinking City still sinks because Mammon won't spend money on it.

- Belial and Fierna are still the joint Lords of the Fourth, who are in quite a bit of conflict where neither can get the upper hand. Devils still go to Phlegthos to get promoted/demoted, and the layer's capital city of Abriymoch is pretty much Baator's version of Vegas.

- Levistus has still been put on ice "for reasons that few can even guess about", so that's still there. Because Levistus has little else to do he can put all his energy into dealing with mortals who contact him, meaning that he's got a large group of mortal servants. Stygia's is something of a backwater where nothing gets done. It might have even been a world in the Material Plane once, which was saved by Asmodeus by incorporating it into Baator. And like I said, Geryon is still around.

- Glasya still rules over Malbolge, which is now the prison of Baator. The place has returned to being a steep sloped mountain with frequent avalanches. Glasya herself, on top of being the Lord of the Sixth, is the founder of a devilish thieves' guild and the rules lawyer of the Nine Hells (she transmuted a large amount of lead into gold, had it made into coin, bought a fuckload of souls with it, and when the gold turned back to lead she successfully argued that the law only states that coins need to have an X amount of gold in them when being minted, but afterwards there was no law covering this), for which she was made the Lord of the Sixth mainly to curb her ambitions. Moloch is still mentioned: he did take Malagard as his advisor and he did turn against Asmodeus, but his plan fell short and he was sentenced to death (no mention of the Reckoning of Hell). He escaped, and is now plotting his revenge. There are hints at the Apocalypse Stone scenario, but it failed and he had the last of his followers destroyed. Moloch is still around, and is often found in Sigil where he's scheming to build a fortune and take over Malbolge by force. He can't just barge in, since every time he enters the Nine Hells he turns into an imp for the duration of his stay there. And as a fun little detail, it's all but stated that the idol with the ruby eyes from the AD&D 1e PHB is a statue of Moloch.

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 No.377718

>>377717

- Baalzebul no longer has the form of a horrifying slug. He was once the Lord of both the Seventh and the Sixth, the head of Hell's bureaucracy. Maladomini began to look like the headquarters of the Administratum, and Baalzebul had become more powerful than any other Archdevil. He began to scheme to overthrow Asmodeus himself, which included knowingly altering documents for the sole reason of messing with the bureaucracy. But then the Blood War struck, and before Baalzebul could make his move he was forced to aid his fellow Archdevils in the defense of Baator. The invading demons were repelled, but because of the delay in his plan Baalzebul's treachery was uncovered. The other Archdevils ganged up on him, leveling most of Maladomini before Baalzebul was defeated. Since the Archdevil was too useful to kill Asmodeus pronounced a threefold punishment onto him: Baalzebul was stripped of his title of Lord of the Sixth meaning he remained "just" the Lord of the Seventh, any deal struck with Baalzebul would end in disaster for the other party (so that nobody would want to work with him), and whenever he lied to a devil he would be turned into a horrifying slug-monster for a year... retroactively. So Baalzebul was transformed for several millennia, and only very recently managed to work this debt off. Because he has no desire to be transformed again, Baalzebul is now the most honest of all Archdevils when it comes to dealing with his fellow devils.

- Mephistopheles is still the Lord of the Eight, but instead of being Baator's equivalent of Starscream he's now the shut-in NEET archmage of Hell, spending all his time reading and researching. Sometimes he's called away on official business, and when he returns he often drops his old project and starts a new one, meaning that there's now several citadels spread all over Cania that house amazing magical knowledge, but are still waiting for the boss to get back to them. Mephistopheles has a general called Hutijin, who provides the defense of Cania with his two legions of Pit Fiends. He abhors mortals and kills all who summon them, and destroys any knowledge of him or his name on the Prime Material. Hutijin has gathered enough power and influence to pose a threat to Mephistopheles, but thus far he's remained loyal to his boss, likely because the Archdevil has some dirt on him.

- Asmodeus himsels is given yet more backstory. The angels of Mount Celestia started to accuse Asmodeus of terrible crimes, and Asmodeus wished to answer these charges. So he petitioned Primus to reach a verdict, to which the lord of the Modrons agreed. Asmodeus argued that he is a necessary evil and he only reacted to the wishes of mortals rather than force them to do anything. The angels started to make their case, but as the hours turned into days, weeks and months Primus got tired of their shit and told them to stop wasting his time, with only a few more angels being allowed to speak. This caused an argument amongst the angels that turned into a battle when an angel, a pre-fallen Zariel, stepped forward and demanded to be heard. As the angels had their brawl Asmodeus leaned back and smirked because everything went according to keikaku. Primus didn't give a definite ruling, but he did call the angels out on their bullshit. He did order Asmodeus to forever carry an artifact of Law, that would severely punish him and any devil that breaks a contract with a mortal, but would also let them make such contracts in the first place. And that's how Asmodeus got the Ruby Rod.

Overall, it's kind of a mixed bag for me. I like some parts of the new stuff, but they could've left other parts out.

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 No.377722

>>377717

>Titivilus and Dispater

He's old, stretching back to 1e, I think. Along with Lilis (Dispater's first and only consort ever, she runs the largest spy network in the multiverse - only matched by Asmodeus' own personal spy ring), he's one of the oldest Dukes of Hell in Dispater's service, and his loyalty to Dispater is (supposedly) second to none. While I like the idea that he's actually Dispater in disguise, that trick has been used already by Mephistopheles and Molikroth, and I doubt that devils will fall for the same trick twice.

>Dispater and secrets

Wasn't he always involved with secrets? He was big on necromancy back in 3e, going so far to turn Dis (the city) into a necromantic wonderland where if you die, your soul is stuck to the city regardless of what alignment you are. Would be cool if the Baatezu finally got their own counterpart to Orcus (that's not Duskur, because who the fuck even remembers her).

>Mammon and crew

So they didn't change much. They apparently dropped the whole idea of Baal being used by Mammon's consort and his senechal (can't remember his name) in order to usurp Mammon and then use his riches to turn Minauros into a warlike realm. Or they're foreshadowing it.

>Belial and Fierna

So nothing's changed. A shame, I like Belial - he's actually one of the few Lords (besides Levistus) who focuses on establishing connection with other extraplanar lords, in his case the Lords of Fire from the Elemental realms (Levistus goes for the Lords of Ice, and the yugoloths).

>Levistus

Geryon was always around, but he won't get anywhere near Levistus. Asmodeus made sure of that, because he wants to use Levistus as a bargaining chip in case Glasya goes rogue (he'll grant her permission to fuck Levistus' shit up if he ever needs her to do something really big for Daddy Dearest).

>Geryon

Aw, shame they went back on his 4e lore. That shit was dope. Instead of being obliterated totally, Asmodeus basically broke him to the point of not being a Baatezu - just so he can abuse some cosmic loophole and actually get an Archdevil to move freely across the multiverse. So Geryon was supposed to do... something, something that even Asmodeus balks at, just so he can basically wreck the multiversal order and release the full force of Hell across the Multiverse. Or something. Basically, Geryon is a walking doomsday waiting to happen. Shame they dropped that.

>Malbolge is back to being a fucking ravine

Oh for fucks sake, why can't they leave it at being a fleshy nightmare. That at least was cool, now it's back to how it was when Moloch ruled the place - and if you didn't know, the only reason why Malbolge was in the state it was in is because it was rejecting its ruler constantly (the Night Hag for being a Hag instead of a Baatezu). Might be an interesting take if Malbolge starts rejecting Glasya for being too Chaotic?

>Moloch

Is a fucking dumb fuck. He's good for serving as a plot hook, and little else. If you want an archdevil that's actually interesting, you take on Geryon.

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 No.377725

>>377718

>Baalzebul

Not a bad idea, the whole "dropping the slug form" has been hinted at before. Though the reason why he's suddenly a devil again is stupid. The original idea was that Baalzebul was growing in power, and that him taking on his former (perfect) form would be the final sign that he's actually strong enough to defy Asmodeus. That would end up with him becoming the first devil ever to have successfully screw Asmodeus over - and apparently we can't have that, because Asmodeus is supposed to be fucking indestructible and unbeatable. I fucking hate this shit.

>Mephistopheles

Mephistopheles being a NEET is neat (no pun intended). He is still sitting on the largest deposit of ancient Baatorian knowledge in the multiverse, not to mention that his wife is herself an ancient Baatorian. So if anyone is going to focus on magic and knowledge (especially forbidden knowledge), it should be him. Would be neat if he started making deals with the Far Realm.

>Asmodeus

So more stuff that doesn't mesh at all with the previously established lore. Great. Actually would be interesting if they were smart with it and say how all those myths about Asmodeus are just him making shit up to become more obscure and to spread false information, but it'll be treated as fact. Just as Zargon and other shit was. Also, I really don't like how they're making Asmodeus into this unbeatable foe.

Overall, some good ideas, but it's obvious that they're streamlining the lore as much as they can. Not a fan, but it could be much, much worse.

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 No.377750

File: 5573439cfc16bb7⋯.png (947.23 KB,381x922,381:922,Tome of Foes Preface.PNG)

File: 8e8ce1815ccf578⋯.jpg (175.15 KB,478x598,239:299,Marut 5e.jpg)

>>377725

>Actually would be interesting if they were smart with it and say how all those myths about Asmodeus are just him making shit up to become more obscure and to spread false information, but it'll be treated as fact.

Yeah, about that... this book isn't written in the matter-of-factly tone you'd expect from other books: the Tome of Foes is specifically penned by Mordenkainen (with the first few chapters penned by Bigby). So everything is from his point of view, and therefore correct by what he believes to be correct (or at least likely). Ergo, this book is to be taken with a grain of salt in the same way that the likes of Faces of Evil and Planes of Law provide exact information on the Lords of the Nine.

As for the monsters in the second half of the book, they're mostly unchanged from the earlier Monster Manuals they're from. There are variants on existing monsters like trolls and ogres, classics like the Skull Lord and the Astral Dreadnought, returning fiends like more demons, the Abishai for the devils and the last of the Yugoloth (aside from the Piscoloth and the Guardian Yugoloth) but also monsters like the Star Spawn, who now cover things like the worm-that-walks servants of Kyuss. And we also get a return of the Elemental Myrmidons, aka the elementals from 4e, who I really like. The Giff are also in the book, but there's no stats for them as PCs. The two most notable changes for me is that the Oinoloth is now a type of Yugoloth rather than an individual (CR 12, just like the Arcanoloth), and one really big one. That thing you see in the image? Yeah, that's what the Marut are now like. Big-ass constructs that have a contract engraved onto a golden plate attached to their bodies. Their mission is to uphold the contract that's on there, and fuck the shit of anyone trying to keep the contract from being fulfilled. They are made by Primus alongside other Inevitables to bring order to the dealings of the people of the planes. The contracts engraved onto their plates are negotiated in the Hall of Concordance in Sigil (in this case Concordance has nothing to do with the Outlands) before the Kolyarut (yes, the Kolyarut, as in singular) and with a hefty payment of gold the contract can be enforced this way. As long as the contract isn't vague, contradictory or unenforceable the Kolyarut accepts it.

Oh, and did I mention that a Marut has CR 25 with over 400 HP, good mental saves, can Plane Shift at-will, has Advantage against all magic and has a melee attack that deals a flat 60 damage and a ranged attack that hits everyone in a 60-foot cube for a flat 45 Force damage and stuns them if they don't make a DC 20 Wisdom save? And that it has an attack of Literally Fuck Your Shit where it can teleport itself and up to two people to the Hall of Concordance if they don't make a DC 20 Charisma save? Because you really don't want to fuck with Marut in 5e.

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 No.377769

>>377750

Damn. The extraplanar terminators finally got the buff they deserve. I love those fuckers, they're pretty fun to have around.

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 No.378417

since everything is defined by beliefs, if a character makes enough people believe he's a good guy (despite, for example, scamming them without them finding out), will it force his alignment to change to "good" since enough people believe it?

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 No.378421

>>378417

I don't see why not. The Alignment system itself is just a set of metaphysical rules that's in place so the Far Realm doesn't eat everyone, so yeah, you can change your Alignment via belief.

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 No.378461

>>378417

It would require a massive amount of people to cause such sudden shifts without changing a person's character to counteract the effects countless generations have had on the forces of Good and Evil permeating everything so thoroughly as it has. The second thing to counteract is belief about the guy himself already.

Even then it wouldn't be a sudden shift unless the belief is strong enough to change space and time, he'd be unknowingly being put through key events until he matches the alignment.

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 No.379985

A lot was said about Devilish politics, but not much about Demonic ones. You'd expect a plane with infinite layers and an infinite number of demon princes would get more development, but apparently Baator gets all the love. Which is a shame, because the Abyss is ripe with planar plothooks you can use for your campaign.

So, how did you use the Abyss in your campaigns, besides dropping off demons to the Prime?

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 No.386516

>>377631

Holy shit that art is garbage.

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 No.386671

>>377750

Weird thing is, Maruts actually predate the rest of the Inevitables by two editions. They showed up in AD&D as divine golems created by a certain god of pestilence and then given out to various other gods who'd done him favors.

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 No.386672

>>377750

5e's "Star Spawn" are basically 3e's and 4e's Foulspawn, but stealing the name of the cool "living star" monsters from 4e's World Axis.

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 No.386673

>>349004

I agree with >>349015 that it really reminds me more of Exalted than anything from the original Great Wheel. Mind you, I preferred the World Axis's Elemental Chaos completely to the convoluted monster-spawning mess that was the Elemental - Energy - Paraelemental - Quasielemental setup.

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 No.386675

>>282199

And don't forget their original lore was that they were an all-female race that reproduces through parthenogenesis, with even the lillendi that look like guys actually having female genitalia and sporadically falling pregnant.

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 No.386677

>>229244

That shit about Asmodeus ending the Blood War and shit is for the REALMS version of Asmodeus only.

In the World Axis cosmology? The Blood War was NEVER the black hole background element in was in Planescape. There is no "truce" in the Blood War - there's a cold phase that it falls into every few millennia as each side struggles to rebuild all the defenses and replace all of the millions of casualties it too. Asmodeus started the Blood War in the World Axis, but he sure as fuck has never finished it.

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 No.386920

>>386677

>the REALMS version of Asmodeus only

That actually brings up an interesting point.

There are multiple different cosmologies - the Great Wheel, the World Axis, the Forgotten Realms one. And somehow they're all true. Now, you could go the obvious route and say how only one of them is true in your game, but what if you tried to merge them all together? Can you actually have a real multiverse here, with various versions of Asmodeus running around? Are there parallel multiverses, like one where Asmodeus never fell, or one where Tharizdun succeeded?

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 No.386988

>>386920

Weirdly, that's how the idea of the cosmology was presented for Mystara in the days of BECMI. The Known World's meta-cosmology was all about parallel dimensions and alternative layers of reality. So, yeah, that kind of thing has precedent in D&D.

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 No.386989

>>386920

>>386988

Forgot to mention; even the World Axis hints at the existence of a "meta-verse"; the Seed of Evil that created the Abyss is all that remains of a universe that was completely consumed and used up by the Obyriths, who turned what was left of their entire reality into an escape capsule to launch themselves into a new multiverse. The whole "plan" (to use the term loosely) of the World Axis' Abyss is to spread out until it engulfs the entire World Axis multiverse, at which point, once it's used it all up, it will launch new Seeds into new multiverses in order to start the cycle all over again.

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 No.387077

>>386989

Now I've got this idea that one multiverse ends the moment one of the Alignments "wins". The Obyriths won in one and ate everything, in some other the Asmodeus actually became an Overdeity Ahriman and ate everything, and so on.

The second one actually would be an interesting take on how Ahriman and Jazirian came to be, come to think of it.

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 No.387173

>>386673

The thing about the Inner Planes is that except Positive and Negative, there are always elemental pockets of foreign substances. Like bubbles of Air in Water, big "droplets", icebergs and stones flying through Air, etc.

That's where most of the fun goes on, for non-elemental people.

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 No.387702

>>387173

If there was always "contamination" from the other planes, then, really, what was the point of making them seperate in the first place, other than to fit some weird need to obsessively categorize everything into the most minute place?

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 No.387705

>>387702

If you do some more digging you'll see that the Elemental, Paraelemental, Quasielemental and Energy Planes all have border regions where they touch the planes next to them... except sometimes these regions have matching names, and sometimes they don't.

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 No.388229

I kinda wanna cram the cool shit from the World Axis into respective Great Wheel Planes. I hate the 4E cos model and am not happy to see bits floating in 5th, part of the reason I'm back to AD&D. Anyway, I cracked open some 4th books a ways back and there's some neat ideas to sample here and there. Beyond a few posts, anyone take bits of the Axis and put it into respective AD&D GW planes? (Like anon's post below)

>>244093

If you're still around, your ideas inspired me. If you have anymore, I'm down to hear them.

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 No.388267

>>387702

The planes are building blocks of the universe and even though the planes have borders it's more appropriate to think of it as an infinite spanning dimension. You have to willfully move "towards" the border of another plane to get there otherwise you just roam around wandering the element until your protection gives way and you die.

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 No.388299

>>387705

I know that. Doesn't make the old-school Elemental Planes any less boring to me.

>>388267

Which is just one of the reasons why I hate the Elemental Planes.

>>388229

I personally can't see why you'd want to use the boring, clunky, uninspiring Great Wheel in the first place. Most of the stuff that the World Axis had to make itself shine literally can't work anywhere else, because so much of the World Axis's planes are split across multiple planes and/or layers in the Great Wheel.

But... I suppose it depends on what the "cool shit" is that you want to try and use to spice up the Great Wheel. Give us a run-down and maybe advice can be offered.

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 No.388321

>>388299

>old-school

In 4e the elemental planes is just one vague dimension where they all overlap each other anyways making a color pie instead of a wheel, so there is no "new" way the elemental planes are handled.

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 No.403209

File: 9f74588cce89035⋯.gif (45.16 KB,300x360,5:6,Aasimon - Agathinon.gif)

File: 046f0f2d872d8a2⋯.gif (76.09 KB,300x360,5:6,Aasimon - Deva.gif)

File: 6b58e8920008810⋯.gif (80.72 KB,300x360,5:6,Aasimon - Light.gif)

File: f52b66bbff9d6db⋯.gif (82.21 KB,300x360,5:6,Aasimon - Planetar.gif)

File: 3a428d77c58389e⋯.gif (96.94 KB,300x360,5:6,Aasimon - Solar.gif)

Angelic bump.

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 No.403229

>this thread is still up

It's a Christmas miracle!

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 No.408143

>>386677

Speaking of FRAsmodeus, I really hate how the new lore is forcing him into some sort of multiversal BBEG. Like the Demon Lords and Yugoloths and everything else are not even contenders in the great game, while he's the only one aware of the game going on. He's becoming more and more of an overarching villain for the entire setting, instead of being just one facet of it.

So, to liven the thread up a bit, who or what could stand up to Frasmo and come on top?

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 No.408174

>>408143

>So, to liven the thread up a bit, who or what could stand up to Frasmo and come on top?

Elminster and his band of friends. Maybe Tiamat, if she managed to consolidate everything loyal to her. And the gods of good, but only after being provoked which is not something Asmodeus would allow.

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 No.408175

>>408143

Tharizdun, from what little I read, sounds like something wannabe Lucifer would literally have to go petition the powers of good to help fight.

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 No.408254

>>408174

>Tiamat

What's the story behind her? Isn't she just a goddess of evil dragons and nothing else?

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 No.408487

File: 4f0fdf757eee04c⋯.png (4.16 MB,1557x5300,1557:5300,planescape.PNG)

>>227345

Here you go. Surprised that nobody has done it sooner.

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 No.408514

>>408487

I did and i thought i had posted it. Well, rip now, good job.

>>408254

There's quite a bit of additional lore about her. She's the twin brother of bahamut, the dragon god of good and they constantly fight for dragonkind; she is one of the few non-devilish being to live in hell, etc...

>>408175

Tharzidun always feels odd. It doesn't really fit the rest of the lore. But he certainly would.

>>408143

>, I really hate how the new lore is forcing him into some sort of multiversal BBEG.

That's 4E. Even WoTC realized how retarded all of that was and retconned all of it. Sadly, we still have tieflings and nudragonborn...

>So, to liven the thread up a bit, who or what could stand up to Frasmo and come on top?

On a 1vs1, most greater deities could probably win. However, none has the interest in actually doing that, otherwise the abyss would destroy everything.

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 No.419732

Thoughts on Faction War?

>>386677

4e "lore" is a pile of maelephant dung. The simplest solution is to throw it away, rather than squeeze your nose and dig in it for good things that maybe are hidden somewhere in the pile, maybe not.

>>408514

>tieflings

Wut? Tieflings were in Planescape from the start.

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 No.420026

>>419732

I would sooner retroactively burn every copy of Planescape lore that ever existed than use the Great Wheel. The World Axis was far better and far more interesting than 9.5/10ths of the crap TSR put out for the planes.

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 No.420027

>>336328

>>336326

>>336327

Which was the plane that had the region (which is technically infinite in scale, because planar bullshit is that all areas of all layers of all planes are infinite in scale) that was literally an enormous desert of radioactive dust that gives you virtually uncurable lethal cancer if you go there, which no magic can canonically protect you against because nobody's figured out just why it is the dunes from that part of the plane kill you?

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 No.420028

What races came out in Planescape? These are the only ones I know of:

>Planescape Boxed Set:

>>Tiefling

>>Githzerai

>>Bariaur

>Planewalker's Handbook

>>Aasimar

>>Genasi

>>Rogue Modron

>>Planar Human

>>Planar Half-Elf

>Guide to the Astral

>>Githyanki

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 No.420033

>>213754

>Athas is kinda impossible, but it also happened.

someone tell this story

how is athas impossible but kinda happened

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 No.420042

>>420026

Oh hey you're still here, good to see you. I still don't know why you hate the great wheel so much, the world axis is just a colorpie that inverts into itself if you go far enough. nothing special really.

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 No.420058

>>370589

FFFFFFFFFFFFFFFUCKING SIGNERS

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 No.420070

>>370589

I'll never understand this joke, no matter how many times I read it.

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 No.420149

File: 0ec39d64c131342⋯.jpg (691.62 KB,1906x1148,953:574,You Don't Understand.jpg)

The only answer OP.

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 No.420161

>>420149

>entire thread full of meaningful discussion

>(you) show up and just post reddit trash

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 No.420197

>>420033

Not an expert on it, but I believe Athas' positioning in the multiverse is unique, making it extremely hard to reach without going through the Deep Astral or Elemental Planes. Most notable, the githyanki do know of one portal from the Astral to Athas, but they sealed it up and, I think, put a guard on it after they tried to invade and found themselves being chewed up and spat out by the natives.

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 No.420219

>>420161

>entire thread full of meaningful discussion

You know I've been patient and willing to talk to people where each reply is a series of posts followed by a month (or 4 months) periods of absolutely nothing in between but this statement is absurd. This thread is 3 years old, most of the discussion you see is 1-2 years ago. I don't even remember what half my posts are in here and I'm always hoping it's a new thread with fresh stuff only to be met with disappointment. Yet here I am still talking with everyone one who is still here hopefully when somebody actually posts something.

The only mistake in his post is that it's such a stale joke I don't find it funny anymore.

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 No.420220

>>408514

>Tharizdun always feels odd

Because he used to be a Cthulhu stand-in waaay back in the day - we're talking 1e here, with Gygax at the helm. A cosmic horror, an evil god of forbidden and maddening knowledge, everything Lovecraftian you can think off and throw in a blender.

But lets put on our tinfoil hats. Here comes some speculation.

1) According to some interview with Gygax, Tharizdun was not some Primordial entity, because he has mortal followers. So we might be dealing with something similar to the Orcus situation - Orcus was mortal too, but did something so Evil that it catapulted his soul into becoming a Demon Prince. My guess - Orcus invented Undeath.

2) He was also cast out of the universe, something all Good and Neutral entities (with Pelor at the helm, apparently) worked for, while the Evil ones just watched. We're not talking locked away, we're talking ripping him out of the fabric of real-space and real-time. He was so bad that the other gods decided, "yeah, this guy is such bad news that we're willing to forever damage the multiverse just to get rid of him". To put it into context: Orcus brought forth Undeath, and wasn't cast out the same way for his crimes.

So. Tharizdun was a mortal at one point, but did something so horrible that everybody in the universe decided to cast him out, no matter the cost, and then force amnesia themselves to forget he ever existed. Orcus - guy who invented Undeath and is responsible for every zombie apocalypse ever - is not as bad as what this guy did.

And of course, that's not even getting into the part that, even though they cast him out bits and pieces of him still remain as mind-rendering abominations. Where parts that he manages to "sneak" into reality become broken on a metaphysical level. Where even Asmodeus and crew realize that yeah, if this guy comes back, we might need to unite the entire multiverse to have a chance.

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 No.420221

>>420197

From what I remember, Athas is kinda insulated from the Great Wheel. The Outer Planes have only minor ties with it - if any - while the Inner Planes have ties everywhere. That's why Athas has no gods on its own - according to 2e lore it never had, and according to 4e lore there were Elemental spirits that cast the gods down.

Now, you could argue that either someone killed the gods (and the other gods cut off Astral ties to Athas to save themselves) or gods never came down (because there are no proper ties between the Astral and Athas). I think it's up to you, but it would be interesting to use Dark Sun for some deicide campaign.

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 No.420228

>>420221

Imagine the Dawn War from 4E. Athas is a world where the primordials won.

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 No.420236

>>420228

Yes, I know, but I find the idea of a world where Gods never showed up - despite them being an universal constant - more interesting than Elementalbowl.

Especially when you consider that "belief = power" is a rule the whole setting works on. So what the fuck happened here? Why is Athas the only known world so far where Gods didn't occur on their own?

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 No.420269

File: 443f899576843ae⋯.jpg (4 MB,1557x5300,1557:5300,planescape546546546546.jpg)

>>408487

Reposting the screencap, it disappeared for some reason.

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 No.420271

>>420221

>>420236

>Athas never had gods in AD&D

That's actually incorrect, though. Modern Athasians don't *remember* their gods, because the Sorcerer-Kings exterminated their faiths when they took over, same way that much of the Pre-Cleansing War cultures have been lost in general. There are still ruined temples to be found out in the wasteland, but nobody remembers who was worshipped there, because the Elements and the Sorcerer-Kings are the only "allowed" faiths.

Heck, one of Athas' unique monsters is the Raaig, which is the *incredibly* pissed-off and vengeful ghost of a slaughtered cleric or paladin; it haunts these ruins and only spares those who prove they are not enemies of its faith... which practically nobody can do, because they language they speak has been lost to history.

http://www.mojobob.com/roleplay/monstrousmanual/r/raaig.html

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 No.420334

>>420271

Really? That's amazingly neat.

I definitely need to brush up on my Dark Suns, Athas always was just "there" in my head.

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 No.420544

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 No.425871

So, with Wayback Machine and Archive.is drinking the Kool-aid, how will threads like these be saved for future generations, bar In-browser tools and Screenshotcaptor?

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 No.426036

>>420027

Glowing Dunes? On the border between Radiance and Magma.

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 No.426053

>Theres a Demiplane of elemental blood filled with madness inducing blood slimegirls

Question is, is it:

The plane where Piscea touched upon the elemental plane of water, in the same manner as the creation of the demiplane of filth with Juiblex? There is an entire species of !notAboleth's on that plane that migrate to dagon's lair/trade with Aboleth, so it's possible.

Related to the sheeding of fiend blood in the blood war?

Linkd to the blood magus Prc, and is what they hear when they are resurrected from death and learn to manipulate to some degree.

Despite what some may think, it's not related to vampires, as D&D vamps don't actually suck blood for blood's sake, bar Nosferatu.

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