Kingdom: (Choose one of the five playable kingdoms described in the fluff posts - Syrrah, Sul, Sapshan, Mianda, or Holan’s Mianda.)
Family Name: (Your family’s surname.)
Dynastic Traits/Fluff: (Dynastic traits are custom bonuses that always apply to the current head of dynasty and/or their personal demesne. You begin with 2, and may acquire more during gameplay, at the GM’s discretion. At first, fill this out with a brief fluff of your family and its foundation and/or recent history.)
Dynastic Succession Laws: (The process by which your family traditionally and legally chooses its new rulers after the death of the existing one. The typical system is Agnatic-Cognatic primogeniture - i.e. the eldest son inherits, if there are no (appropriate) sons, the eldest daughter instead. Unusual systems may lead to diplomacy penalties with peers of the realm and vassals.)
Head of Dynasty: (Player Character):
Name:
Gender:
Head of Dynasty traits: (These can be positive and negative, and will prescribe bonuses for specific actions. E.g. A Strategist character will confer a bonus to troops they command in combat. An honest character will be trusted more often by npcs, etc, etc. Each character may have up to 5 traits, again, there is no exhaustive list, though I may eventually formulate one. You may choose 3 traits for your first head of the dynasty. Two may be good, one must be bad. E.g. Brave (Good), Clever (Good), Greedy (bad))
Immediate Family:
(A list of your immediate family members. This is your spouse, sons, daughters, siblings, and grandchildren, primarily used to manage succession. You start with a spouse, who you may assign 3 traits - again, 2 good, one bad.)
Notable Courtiers:
(Similar to immediate family, these are people unlikely to inherit, either extended family, or non-family members in your court with important roles. Leave this empty.)
Treasury:
Khond: (Start with 500)
Other Valuable Assets: (Leave this empty)
Income:
Tax: (Leave this empty)
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