28a9f5 No.3286 [Last50 Posts]
Welcome to New York City, 2015! But this ain't the city of lights you remember.
As long as people have been around, there's been magic. It's a fact of life - some people are just born with the ability to cast fireball.
'course, it's not just humans that are magic. There's the elves, dwarves, orcs, trolls, even the goblins can work mana, even if it's pretty rare for all races. Just ask an ancestor spirit or something, they'll tell ya.
But then, you know all of this, of course. Now comes the part where WE learn about YOU. Just fill in the form, we'll get you set up with government-authorized housing and occupation based on your history, skills, yadda yadda. Good luck out there mate, you're gonna need it.
Oh, and welcome to America!
–FILL IN THE FOLLOWING–
>Name:
>Race:
>Fluff:
>Magic Class (if applicable):
–GOVERNMENT USE ONLY–
>Inventory:
>Health: Healthy
>Mana:
>Occupation:
>Companions:
>Spells:
>Skills:
>Bonus:
(Skills are graded in the following scale: [Basic] - +5 to related rolls, [Advanced] - +10 to related rolls, [Expert] - +15 to related rolls.)
(Mana will be drained based on the level of spell cast. Mages gain 1 mana every 2 turns unless they advance.)
____________________________
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28a9f5 No.3287
>>3286
>Name: Johnathan Wills
>Race: Lich
>Fluff: I good old days. The plague, people dying left and right and no oversized government to keep me in check. Now with all of these advances in healthcare I’d need to go to a third world country to even get even a bit of that good old feeling. But I can’t do that because my glorious overlords have seized my phylactery and now keep me on a very tight leash. They won’t even let me have a proper lair! They just keep me cooped up in this Death be damned research station with a bunch of morons! In short, I am writing this letter to complain about my outrageous workplace conditions, I’m not treated right and I demand better hours, worse healthcare for everyone and some minions! – A letter addressed to human resources
>Magic Class (if applicable): Necromancer.
GOVERNMENT USE ONLY
>Inventory:
>Health: Healthy
>Mana:
>Occupation:
>Companions:
>Spells:
>Skills:
>Bonus:
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28a9f5 No.3288
>>3287
*I remember the good old days
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28a9f5 No.3289
FILL IN THE FOLLOWING
>Name:Hans "The Serpent"
>Race:Human
>Fluff:Known as the Serpent during the Cold War. Hans was once a weapons dealer in East Germany and a wizard in some circles. However Hans was caught by CIA moles infiltrating the KGB at the time. Hans revealed everything to the United States at the time and provided evidence of KGB activities. Now old and hidden within the US he's ready to begin a new venture in his now favorite homeland. Hans's fifty-four and running a workshop that specializes in cars and machines. Some say he still has some weapons during the Cold War but it's just a pistol engraved "Ich meinen Verbündeten" meaning I protect my allies in German
>Magic Class (if applicable):Tinkering magics
GOVERNMENT USE ONLY
>Inventory:
>Health: Healthy
>Mana:
>Occupation:
>Companions:
>Spells:
>Skills:
>Bonus:
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28a9f5 No.3290
>>3286
>>Name: Elviania Grace
>>Race: Dark Elf
>>Fluff: Elviania grew up in a human city and as she grew gained a huge love of all the various cultures of the human race. One in particular was music, in dark elf control everything is nothing but harps and dumb out dated bullshit. But with humans you get all these various types, but of all of these her favorite has to be the Japanese Idols. Her dream in life is to leave her ma and pop's flowershop to go bring her dark elf heritage to the up beat idol group genre.
>>Magic Class:
>>Inventory:
>>Health: Healthy
>>Mana:
>>Occupation:
>>Companions:
>>Spells:
>>Skills:
>>Bonus:
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28a9f5 No.3291
>Name: Roki Squiqar
>Race: Human
>Fluff: Roki grew up listening to bands like Dimmu Ogre, 9 inch wands, Zombie Rob and the Ever popular Mr. Gojirra . He had but one thought growing up, “I wantz tzu make the heavy metal musicz.” He bought himself an old Custom Esp and Began practicing In his parents basement In Stockholm, Soon he found he attracted certain Spirits with his music and a certain One gave Him the Ability to talk the Demon tongue. He's a fresh arrival in this Great city of Sin, with the goal to make his Idols proud of him.
>Magic Class: Summoner
GOVERNMENT USE ONLY
>Inventory:
>Health: Healthy
>Mana:
>Occupation:
>Companions:
>Spells:
>Skills:
>Bonus:
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28a9f5 No.3292
>Name: Elisa Andreassen
>Race: Human
>Fluff: About four years ago at the age of sixteen, Elisa was a model of cheerfulness and dignity, proud daughter to a wealthy family of Norwegian high-level executives. Shortly after, her real father died of currently undetermined means, and the girl fell into a slump. When her mother re-married, the slump turned to anger, which quickly fermented into rebellion. Hard rebellion. Pink hair, skimpy outfits, petty crime and the wrong people came out of nowhere, and that's been her life ever since. Somehow, she actually had something of a skill at scouting things out, and getting in and out of places quietly. Her family life spiraled ever-downards, to the point where after a particularly vicious night, the young now-heiress packed her bags and left for America, cursing the whole way through. The European media's been all over the story and plastered her angsty little face across half the country, and her parents are sure as hell looking for her, but she's determined to show her rebellion is legitimate. Which, honestly, it isn't, really. Despite all her talk and skill, she's never actually taken a drug, hurt someone or had sex, and her naturally meek and proper personality is covered up by over-the-top bravado and anger. (Side note: her appearance is pretty similar to the picture, save for the fact she wears a shirt.)
>Magic Class: None. Probably.
>Inventory:
>Health: Healthy
>Mana:
>Occupation:
>Companions:
>Spells:
>Skills:
>Bonus:
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28a9f5 No.3293
>>3286
>Name: Nate
>Race: Minotaur
>Fluff: Nate's ancestors emigrated to the city from Krete decades before Nate was born, only in search of work and food. The minotaur community is sparse and widely reviled, but all Nate wishes to do is work and live as good a life as he may. He spends most of his time working in construction, constantly badgered by gangs and other agencies in need of a strongman, Fortunately they have been unable to tempt him so far. He is around 9 feet tall, non-furred area covered in overalls, the remainder covered in dark brown fur. He has large, remarkably innocent eyes, baby blue in colour.
>Magic Class (if applicable): Nate is a builder, no more, no less.
–GOVERNMENT USE ONLY–
>Inventory:
>Health: Healthy
>Mana:
>Occupation:
>Companions:
>Spells:
>Skills:
>Bonus:
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28a9f5 No.3294
>>3286
>Name:
Constance Riviera
>Race:
Human
>Fluff:
Constance was raised in a conservative christian household, a militant priest for a father and a quiet mother resolved to the role of caring housewife. Despite being generally well-adjusted, with the prejudice against non-humans in the bigoted human town in which she was raised, she came to view the knife-ears, shortstacks, trogs and other races as less worthwhile than pure humanity.
That is, until one saved her life. Her father would often perform exorcisms as part of his priestly duties, and after decades in the craft, it turned out he'd made a powerful enemy. The demon, furious about being denied its prize, worked for years to track him to his family home, and killed the priest and his wife.
Constance only survived by escaping to her father's study and drawing a protective sigil around herself in enchanted chalk.
Outside the circle, the demon taunted the young girl, but she hugged her knees and did not leave her cramped protection.
After what seemed like days, but what was probably closer to hours, the demon was driven off by the police, and a gentle orcish officer carried her from the sad wreckage of her family home.
For ever after, she made a conscious effort to treat everybody the same, no matter their race, and to train herself to fight demons however she could - with magic items to bind them, specially-treated bullets to put them down for good, holy water, scripture, or anything else she can get her hands on.
One day she'll find the one that killed her parents. In the meantime, she'll make a living taking down those supernatural bastards that make themselves a nuisance.
>Magic Class: -
GOVERNMENT USE ONLY
>Inventory:
>Health: Healthy
>Mana:
>Occupation:
>Companions:
>Spells:
>Skills:
>Bonus:
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28a9f5 No.3295
>>3291
>Name: Sgikwaar Warptooth
>Race: Wizard
>Fluff: Long time friend of Roki he was previously part of the presigous Snogwarts school of Sorcery, until one day listening to Roki play he decided his future dream isn't to become just a Wizard
He wanted to become a ROCK wizard!
He bought himself his own instrument, and joins Roki as the Rythm guitarist of his new band, and occasional second guitar. He helps with his magical insight when needed.
>Magic Class (if applicable): MAGE BARD
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28a9f5 No.3296
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28a9f5 No.3297
>>3296
"stopz copyingz me sqiwaar "
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28a9f5 No.3298
>>3297
"I can't copies you Roki. Why must you make the guitars riffs so hard."
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28a9f5 No.3299
>>3297
"Who's copying who cunts?"
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28a9f5 No.3300
>>3298
" cause i amz betters guitars players dan you. Haaha."
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28a9f5 No.3303
>>3301
>>3302
>that many balls
>that many dicks
PLES
TWO DICKS MAXIMUM
FOUR BALLS MAXIMUM
NEW RULE
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28a9f5 No.3304
>>3303
What is the dick and ball minimum? -3?
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28a9f5 No.3305
>>3304
Two inverted dicks, 3.7 inverted balls.
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28a9f5 No.3306
>>3287
>Inventory: $30, wooden staff
>Health: Healthy
>Mana: 2
>Occupation: None
>Companions:
>Spells: ((Level 1) Commune with Dead)
>Skills:
>Bonus: [Phylanderer] - You are a lich. Your phylactery has been confiscated by the US Department of Supernatural Management, and as such you are subject to their strictures. Fail to follow their strictures, and you risk losing your phylactery - and your unlife.
>>3289
>Inventory: $50
>Health: Healthy
>Mana: 2
>Occupation: Car Repairman
>Companions:
>Spells: ((Level 1) Metalokinesis)
>Skills: [Advanced Automobile Repair]
>Bonus: [Aged] - You are old. You've lived through the Cold War, the fall of the USSR, and the rise of the modern world. And you're not the spry young man you used to be. -10 to all physically challenging actions, including combat.
>>3290
>Inventory: $25, some flowers
>Health: Healthy
>Mana:
>Occupation: Flower Salesman
>Companions:
>Spells:
>Skills: [Basic Singing]
>Bonus: [Idolatry] - You have a natural inclination towards entertainment. You love to fill a room and please the crowd. +5 to all rolls
influencing groups of people.
>cont don't post
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28a9f5 No.3308
>Name: Zick givins
>Race: Mutant
>Fluff: Zick is a magic mutant, born in a radioactive mana dump. Like most mutants he was born with very little other than his mutations, which are: a LONG pointed tongue, extremely long sharp teeth, entirely violet eyes(unknown if natural or contact lenses), green and violet hair(or its that way due to permanent hair dye), increased strength and speed, claws on his hands and feet, enhanced vocal cords and hearing, and three dicks and four sets of huge balls filled with mutant cum. He was used to scrounging off the land, fighting over things, and plenty more considering hes even done drugs before. What made him different though, was his ability to use sound magic at an early age. He was very good at it, to the point where it became his trademark to fight with both claws and music. Eventually he found a dj set down in the junkyard, and he dragged it all the way back to the waste. There he got all his friends(and enemies, since the waste is even worse than the hood in terms of allegiances) to help find some disk to play with. He then proceeded to play music from all genres, and attract crowds from both inside and outside the waste. Eventually, after a couple years he decided to go bigger. Despite many confrontations and fights for him to stay, he managed to leave the waste and go in search of better paying opportunities. Hopefully one day he can turn the waste into a mutant haven of sound and lights, even if he has to kill for it to happen.
>Magic Class (if applicable): DJ Bard
–GOVERNMENT USE ONLY–
>Inventory:
>Health: Health
>Mana:
>Occupation:
>Companions:
>Spells:
>Skills:
>Bonus:
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28a9f5 No.3309
>>3291
>Inventory: $35, Acoustic Guitar
>Health: Healthy
>Mana: 2
>Occupation: None
>Companions:
>Spells: ((Level 1) Abyssal Tongue)
>Skills: [Basic Singing]
>Bonus: [KVLT] - You are a diabolist. The demon world is closer to you than most - and most prefer it that way. +5 to dark/demonic magic, but critfails on magical rolls will be more… hellish.
>>3293
>Inventory: $30, Hardhat
>Health: Healthy
>Mana:
>Occupation: Construction Worker ($5 a turn)
>Companions:
>Spells:
>Skills: [Basic Construction]
>Bonus: [Taurean] - You are a minotaur. You tower over most, and are intimidating even among friends, however gentle you are at heart. +10 to intimidation, but -5 to other negotiation rolls.
>cont don't post
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28a9f5 No.3310
>>3294
>Inventory: $20, Celestial Sigil
>Health: Healthy
>Mana:
>Occupation: Demon Hunter ($2 per turn)
>Companions:
>Spells:
>Skills: [Basic Tracking]
>Bonus: [van Helsing] - You are a Hunter, one among a small order of warriors, both magical and otherwise, dedicated to removing demons and demonic mages from the earth. While you run the risk of demonic attack if you're discovered, your connections give you +10 to acquiring new equipment.
>>3295
>Inventory: $30, Electric Guitar
>Health: Healthy
>Mana: 2
>Occupation: None
>Companions:
>Spells: ((Level 1) Call of Contrition)
>Skills: [Basic Singing]
>Bonus: [VALHALAAA] - You are a bard. Your voice carries with it weight beyond usual mortal ken. +10 to influencing rolls, if the action is presented in the form of song lyrics.
>>3308
>Inventory: $15, Old Spin Table
>Health: Healthy
>Mana: 2
>Occupation: DJ ($4 per turn)
>Companions:
>Spells: ((Level 1) Inciting Cry)
>Skills: [Basic DJing]
>Bonus: [Mana-Scarred] - You are a mutant. You come from the mana wastes of the south Bronx. Your affliction has left you rather odd looking, but also gives you +5 to casting spells.
>cont don't post
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28a9f5 No.3311
>>3292
>Inventory: $150
>Health: Healthy
>Mana:
>Occupation: Thief ($3 a turn)
>Companions:
>Spells:
>Skills: [Basic Skulduggery]
>Bonus: [Urchin] - You were a spoiled child. But that life is far from the current state of affairs. Your skill for slipping through places unnoticed gives +10 to evading and dodging, but the law - and the media - are both looking for you.
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28a9f5 No.3312
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28a9f5 No.3313
| Rolled 54, 64 = 118 (2d100) |
>>3306
FILL IN THE FOLLOWING
>Name:Hans "The Serpent"
>Race:Human
>Fluff:Known as the Serpent during the Cold War. Hans was once a weapons dealer in East Germany and a wizard in some circles. However Hans was caught by CIA moles infiltrating the KGB at the time. Hans revealed everything to the United States at the time and provided evidence of KGB activities. Now old and hidden within the US he's ready to begin a new venture in his now favorite homeland. Hans's fifty-four and running a workshop that specializes in cars and machines. Some say he still has some weapons during the Cold War but it's just a pistol engraved "Ich meinen Verbündeten" meaning I protect my allies in German
>Magic Class (if applicable):Tinkering magics
GOVERNMENT USE ONLY
>Inventory: $50
>Health: Healthy
>Mana: 2
>Occupation: Car Repairman
>Companions:
>Spells: ((Level 1) Metalokinesis)
>Skills: [Advanced Automobile Repair]
>Bonus: [Aged] - You are old. You've lived through the Cold War, the fall of the USSR, and the rise of the modern world. And you're not the spry young man you used to be. -10 to all physically challenging actions, including combat.
1 Look for help in the neighborhood or in the city place a help wanted ad in the city.
2. Try to repair a car using magic hopefully I still got the goods
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28a9f5 No.3314
| Rolled 17, 40 = 57 (2d100) |
>>3306
>Name: Johnathan Wills
>Race: Lich
>Fluff: is a Lich
>Magic Class (if applicable): Necromancer.
>Inventory: $30, wooden staff
>Health: Healthy
>Mana: 2
>Occupation: None
>Companions:
>Spells: ((Level 1) Commune with Dead)
>Skills:
>Bonus: [Phylanderer] - You are a lich. Your phylactery has been confiscated by the US Department of Supernatural Management, and as such you are subject to their strictures. Fail to follow their strictures, and you risk losing your phylactery - and your unlife. |
John tries to remember his list of spells but can only remember (Commune with Dead). He cannot help but exclaim “Godamnit, I completely suck now!” To which one of the other bus passengers replies. “Shut it, skeleton!”
John can only mumble “Godamn USA” under his breath as he sits in silence.
No respect anymore, If this where a hundred years ago I woulda…
1. Go to the research lab I don’t want to be late on the first day… what day is? It’s still Thursday right? Let’s Just go to the research lab. Maybe the human resources guy read my letter.
2. Try to use my spell (Commune with Dead) during the bus ride. Might as well practice my skills while I travel.
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28a9f5 No.3315
| Rolled 66, 88 = 154 (2d100) |
>Name: Nate
>Race: Minotaur
>Fluff: Nate's ancestors emigrated to the city from Krete decades before Nate was born, only in search of work and food. The minotaur community is sparse and widely reviled, but all Nate wishes to do is work and live as good a life as he may. He spends most of his time working in construction, constantly badgered by gangs and other agencies in need of a strongman, Fortunately they have been unable to tempt him so far. He is around 9 feet tall, non-furred area covered in overalls, the remainder covered in dark brown fur. He has large, remarkably innocent eyes, baby blue in colour.
>Magic Class (if applicable): Nate is a builder, no more, no less.
>Inventory: $30, Hardhat
>Health: Healthy
>Mana:
>Occupation: Construction Worker ($5 a turn)
>Companions:
>Spells:
>Skills: [Basic Construction]
>Bonus: [Taurean] - You are a minotaur. You tower over most, and are intimidating even among friends, however gentle you are at heart. +10 to intimidation, but -5 to other negotiation rolls.
1. Make some friends, try finding any other Minotaurs or Satyr's nearby.
2. Keep at work, trying to keep quiet, see if I can't make my pay higher. I'd like to have a home with a bed big enough sometime soon.
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28a9f5 No.3316
| Rolled 53, 71 = 124 (2d100) |
>>3306
>Name: Elviania Grace
>Race: Dark Elf
>Fluff: Elviania grew up in a human city and as she grew gained a huge love of all the various cultures of the human race. One in particular was music, in dark elf control everything is nothing but harps and dumb out dated bullshit. But with humans you get all these various types, but of all of these her favorite has to be the Japanese Idols. Her dream in life is to leave her ma and pop's flowershop to go bring her dark elf heritage to the up beat idol group genre.
>Magic Class:
>Inventory: $25, some flowers
>Health: Healthy
>Mana:
>Occupation: Flower Salesman
>Companions:
>Spells:
>Skills: [Basic Singing]
>Bonus: [Idolatry] - You have a natural inclination towards entertainment. You love to fill a room and please the crowd. +5 to all rolls
influencing groups of people.
1:"Kel'nar and i'ssuri will be upset if i let my responsibilities at the shop slack, guess i'll go do my job."
2:After her shift Elvi gets to work on sewing herself a cute gothic schoolgirl outfit
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28a9f5 No.3317
| Rolled 39, 73 = 112 (2d100) |
>>3310
>>3312
>Name:
Constance Riviera
>Race:
Human
>Fluff:
Constance was raised in a conservative christian household, a militant priest for a father and a quiet mother resolved to the role of caring housewife. Despite being generally well-adjusted, with the prejudice against non-humans in the bigoted human town in which she was raised, she came to view the knife-ears, shortstacks, trogs and other races as less worthwhile than pure humanity.
That is, until one saved her life. Her father would often perform exorcisms as part of his priestly duties, and after decades in the craft, it turned out he'd made a powerful enemy. The demon, furious about being denied its prize, worked for years to track him to his family home, and killed the priest and his wife.
Constance only survived by escaping to her father's study and drawing a protective sigil around herself in enchanted chalk.
Outside the circle, the demon taunted the young girl, but she hugged her knees and did not leave her cramped protection.
After what seemed like days, but what was probably closer to hours, the demon was driven off by the police, and a gentle orcish officer carried her from the sad wreckage of her family home.
For ever after, she made a conscious effort to treat everybody the same, no matter their race, and to train herself to fight demons however she could - with magic items to bind them, specially-treated bullets to put them down for good, holy water, scripture, or anything else she can get her hands on.
One day she'll find the one that killed her parents. In the meantime, she'll make a living taking down those supernatural bastards that make themselves a nuisance.
>Magic Class:
-
>Inventory: $20, Celestial Sigil
>Health: Healthy
>Mana:
>Occupation: Demon Hunter ($2 per turn)
>Companions:
>Spells:
>Skills: [Basic Tracking]
>Bonus: [van Helsing] - You are a Hunter, one among a small order of warriors, both magical and otherwise, dedicated to removing demons and demonic mages from the earth. While you run the risk of demonic attack if you're discovered, your connections give you +10 to acquiring new equipment.
1, 2. Help other hunters track their prey until I can afford enough equipment to strike out on my own.
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28a9f5 No.3318
| Rolled 69, 50 = 119 (2d100) |
>Name: Roki Squiqar
>Race: Human
>Fluff: Roki grew up listening to bands like Dimmu Ogre, 9 inch wands, Zombie Rob and the Ever popular Mr.Gojirra . He had but one thought growing up, “I wantz tzu make the heavy metal musics.” He bought himself an old Custom Esp and Began practicing In his parents basement In Stockholm, Souun he found he attracted certain Spirits with his music and a certain One gave Him the Ability to talk the Demon tongue. He's a fresh arrival in this Great city of Sin, with the goal to make his Idols proud of him.
>Magic Class (if applicable): Summoner
GOVERNMENT USE ONLY
>Inventory: $35, Acoustic Guitar
>Health: Healthy
>Mana: 2
>Occupation: None
>Companions:
>Spells: ((Level 1) Abyssal Tongue)
>Skills: [Basic Singing]
>Bonus: [KVLT] - You are a diabolist. The demon world is closer to you than most - and most prefer it that way. +5 to dark/demonic magic, but critfails on magical rolls will be more… hellish.
1. Roki was confused. A new city a new life. What should he do now, he wondered.
His friend Sgikwaar Warptooth followed him here And For some reason Roki had an acoustic Guitar. He sat down on the Curb and began to play An old melody, hoping he could make some extra cash.
2. Try to summon a lesser spirit with song.
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28a9f5 No.3319
| Rolled 71, 60 = 131 (2d100) |
>>3309
>Name: Elisa Andreassen
>Race: Human
>Fluff: About four years ago at the age of sixteen, Elisa was a model of cheerfulness and dignity, proud daughter to a wealthy family of Norwegian high-level executives. Shortly after, her real father died of currently undetermined means, and the girl fell into a slump. When her mother re-married, the slump turned to anger, which quickly fermented into rebellion. Hard rebellion. Pink hair, skimpy outfits, petty crime and the wrong people came out of nowhere, and that's been her life ever since. Somehow, she actually had something of a skill at scouting things out, and getting in and out of places quietly. Her family life spiraled ever-downards, to the point where after a particularly vicious night, the young now-heiress packed her bags and left for America, cursing the whole way through. The European media's been all over the story and plastered her angsty little face across half the country, and her parents are sure as hell looking for her, but she's determined to show her rebellion is legitimate. Which, honestly, it isn't, really. Despite all her talk and skill, she's never actually taken a drug, hurt someone or had sex, and her naturally meek and proper personality is covered up by over-the-top bravado and anger.
>Magic Class: None. Probably.
>Inventory: $150
>Health: Healthy
>Mana:
>Occupation: Thief ($3 a turn)
>Companions:
>Spells:
>Skills: [Basic Skulduggery]
>Bonus: [Urchin] - You were a spoiled child. But that life is far from the current state of affairs. Your skill for slipping through places unnoticed gives +10 to evading and dodging, but the law - and the media - are both looking for you.
1. Christ, this is ridiculous. I can't fucking believe what just happened… Who the hell does Mom think she is, spitting on Dad's memory with that asshole Henry!? At least I don't have to deal with them anymore here in America. About all I got going for myself right now… ugh. I should find somewhere to hole up, an apartment or something. I don't really have a lot of cash with me though… That flight took just about everything I had! Whatever, though. I'll just steal some stuff, I guess.
2. I should look for someone to hang with after I've got somewhere to crash at. Somebody cool and who won't talk about my asshole of a mom the second they see my face, I guess. Gotta keep a low profile though, dunno how close Americans follow corporate shit in Europe, but I really shouldn't be flashing my face around for sure, which is BULLSHIT, you know!?
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28a9f5 No.3320
| Rolled 3, 17 = 20 (2d100) |
>Name: Zick givins
>Race: Mutant
>Fluff: Zick is a magic mutant, born in a radioactive mana dump. Like most mutants he was born with very little other than his mutations, which are: a LONG pointed tongue, extremely long sharp teeth, entirely violet eyes(unknown if natural or contact lenses), green and violet hair(or its that way due to permanent hair dye), increased strength and speed, claws on his hands and feet, enhanced vocal cords and hearing, and three dicks and four sets of huge balls filled with mutant cum. He was used to scrounging off the land, fighting over things, and plenty more considering hes even done drugs before. What made him different though, was his ability to use sound magic at an early age. He was very good at it, to the point where it became his trademark to fight with both claws and music. Eventually he found a dj set down in the junkyard, and he dragged it all the way back to the waste. There he got all his friends(and enemies, since the waste is even worse than the hood in terms of allegiances) to help find some disk to play with. He then proceeded to play music from all genres, and attract crowds from both inside and outside the waste. Eventually, after a couple years he decided to go bigger. Despite many confrontations and fights for him to stay, he managed to leave the waste and go in search of better paying opportunities. Hopefully one day he can turn the waste into a mutant haven of sound and lights, even if he has to kill for it to happen.
>Magic Class (if applicable): DJ Bard
>Inventory: $15, Old Spin Table
>Health: Healthy
>Mana: 2
>Occupation: DJ ($4 per turn)
>Companions:
>Spells: ((Level 1) Inciting Cry)
>Skills: [Basic DJing]
>Bonus: [Mana-Scarred] - You are a mutant. You come from the mana wastes of the south Bronx. Your affliction has left you rather odd looking, but also gives you +5 to casting spells.
1. Aw yesss, time to go make some money! Lets see if I can get a better job at one of the bigger clubs, if not my current gig will do. Wherever I play, lets just get the disk scratchin!
2. Now that all the fun and disappointment is over, lets see if I can find a main chick. Maybe a nice minotaur, mutant, or satyr girl, with some…massive proportions to say the least. Also, make sure shes a bad chick, like my girls nice and strong heh heh.
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28a9f5 No.3321
>>3313
You briefly forget that you've already been hired for a job - a metallurgeon at the local Spiffy Lube!
>Occupation: Car Repairman ($11 per turn)
And it's a good thing you remembered, too. You've got cars to repair! The first one is a 1982 Dodge Charger. Luckily, you're better with older cars. That's probably why they hired you. Well, that and the magic.
>+$70
>>3314
Your dilapidated spells are not least among your worries, it seems. You can't even find the dang research facility! Well, then again, it IS a secret facility. You're sure you had it written down somewhere…
While on the bus, you try and commune with your fellow unliving friends. It's hazy, but you do manage to make out a distinct "piss off!" from the skull of the guy that got run over by the bus.
>(Level 2 Commune with Dead) 2/15
>>3315
There aren't actually a lot of Minotaurs in the city, even in one this big. There *is* your boss, Mr. Tsoukalous. He's a satyr, surprisingly young for a supervisor. He seems pretty chummy, but apparently he isn't around today. That's weird, he's always here by 2 pm.
You work as usual, this week it's a new skyrise for some company called Aztechnology. Nothing you're interested in though.
>Occupation: Construction Worker ($15 a turn)
>cont don't post
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28a9f5 No.3323
>>3316
Your parents are pleased to see you working so diligently, you've even heard there's going to be a really nice comet shower tomorrow night!
>Occupation: Florist ($10 per hour)
You get to work on a cute outfit for your jpop ambitions. Even though you don't have a lot of experience, your conviction seems to be a fine replacement.
>Goth Uniform 6/10
>Basic Sewing 3/10
>>3317
You may not have been allowed to bring weapons past immigration, but you can still help out your Hunter brethren. First though, you'll have to find them…
Luckily, the NYC Hunter Chapter is pretty big, understandably so. You manage to identify one of them with the secret code phrase. "End times when?" "Soon, my friend."
The contact is a dwarf by the name of Garl Reubenz, and he says he can introduce you to the rest of the chapter - if you'll help him deal with a 'poltergeist infestation'.
>>3318
You're rather lost, and rather disheartened at your lack of a proper axe. How are you supposed to rock with this old thing? You sit down and start to play, but quickly two problems become evident.
1 - The only song you can remember off the top of your head for Acoustic is "Understand your Man".
2 - You've set up shop in pimp territory.
An elf woman, gaunt but still fairly youthful, looks down at you with cigarette in hand. "Whadya think yer doing playing that shit here? You're gonna scare of customers! If you ain't buying, you ain't staying!"
Summoning spirits is a bit beyond your current purview, and your distracted state isn't helping. Still, you could say your spirits have been raised a bit.
>(Level 1 Geistcalling) 2/15
>cont don't post
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28a9f5 No.3325
>>3319
You search around for a while, keeping a low profile, and manage to find something within your reach. You're also on the lookout for some companionship. Not that kind.
By a stroke of fortune, looks like you may have found both. In the classifieds, you find someone in an apartment on 29th is looking for a roomate. Goes by Anna Bourre, and says she'd like to split the rent (Currently $300 a month). Something worth checking out, especially since your next best option is a motel.
>Occupation: Thief ($6 a turn)
>>3320
You hear there's an opening at a local club for a new DJ - some place called the Greasy Comb. When you get there, however, you find the place has been picketed and is surrounded by angry women!
One of them turns to you, pushing up her wide-rim glasses. "There's another one! One of the *men* who perpetuate this culture of misogyny!" What the hell is this bitch talking abo-ooOOOW!!
Next thing you know, she's delivered a kick to your groin - surprisingly swift for someone so portly. You instantly regret being born with your unique genitalia.
>Health: Mildly Injured
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28a9f5 No.3326
| Rolled 30, 65 = 95 (2d100) |
>>3323
>>Name: Elviania Grace
>>Race: Dark Elf
>>Fluff: Elviania grew up in a human city and as she grew gained a huge love of all the various cultures of the human race. One in particular was music, in dark elf control everything is nothing but harps and dumb out dated bullshit. But with humans you get all these various types, but of all of these her favorite has to be the Japanese Idols. Her dream in life is to leave her ma and pop's flowershop to go bring her dark elf heritage to the up beat idol group genre.
>>Magic Class:
>>Inventory: $25, some flowers
>>Health: Healthy
>>Mana:
>>Occupation: Flower Salesman
>>Companions:
>>Spells:
>>Skills: [Basic Singing]
>>Bonus: [Idolatry] - You have a natural inclination towards entertainment. You love to fill a room and please the crowd. +5 to all rolls influencing groups of people.
1:Finish up the outfit 6/10
sewing 3/10
2:Head to the comet shower to see if Elvi can find any one who might be a good fit for her band.
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28a9f5 No.3327
| Rolled 39, 55 = 94 (2d100) |
>>3323
>Name: Roki Squiqar
>Race: Human
>Fluff: Roki grew up listening to bands like Dimmu Ogre, 9 inch wands, Zombie Rob and the Ever popular Mr.Gojirra . He had but one thought growing up, “I wantz tzu make the heavy metal musics.” He bought himself an old Custom Esp and Began practicing In his parents basement In Stockholm, Souun he found he attracted certain Spirits with his music and a certain One gave Him the Ability to talk the Demon tongue. He's a fresh arrival in this Great city of Sin, with the goal to make his Idols proud of him.
>Magic Class (if applicable): Summoner
GOVERNMENT USE ONLY
>Inventory: $35, Acoustic Guitar
>Health: Healthy
>Mana: 2
>Occupation: None
>Companions:
>Spells: ((Level 1) Abyssal Tongue)
>Skills: [Basic Singing]
>(Level 1 Geistcalling) 2/15
>Bonus: [KVLT] - You are a diabolist. The demon world is closer to you than most - and most prefer it that way. +5 to dark/demonic magic, but critfails on magical rolls will be more… hellish.
1/2." How dare you Insult me! I will be the Demon Lord! " Beat the elf up and steal her money and make her work for me
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28a9f5 No.3328
| Rolled 70, 37 = 107 (2d100) |
>>3321
>Name: Johnathan Wills
>Race: Lich
>Fluff: is a Lich
>Magic Class (if applicable): Necromancer.
>Inventory: $30, wooden staff
>Health: Healthy
>Mana: 2
>Occupation: None
>Companions:
>Spells: ((Level 1) Commune with Dead)
>Skills:
>Bonus: [Phylanderer] - You are a lich. Your phylactery has been confiscated by the US Department of Supernatural Management, and as such you are subject to their strictures. Fail to follow their strictures, and you risk losing your phylactery - and your unlife. |
John can’t really contain himself as he starts shouting at the skull. “Oi, You little runt, I’m your senior by a good 800 years you little upstart. Oh poor Robert run over by a bus. Get over yourself you pissent.” After his little tirade John realizes thatr the bus is now looking at him, he quietly gets off of it and decides to walk from here.
1. Try to find the research station, I knew I should have made a note of where it is on my femur.
2. Continue to speak with the dead, but these dead Americans don’t know any damn respect for their seniors. 2/15
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28a9f5 No.3330
| Rolled 17, 64 = 81 (2d100) |
>>3325
>Name: Elisa Andreassen
>Race: Human
>Fluff: About four years ago at the age of sixteen, Elisa was a model of cheerfulness and dignity, proud daughter to a wealthy family of Norwegian high-level executives. Shortly after, her real father died of currently undetermined means, and the girl fell into a slump. When her mother re-married, the slump turned to anger, which quickly fermented into rebellion. Hard rebellion. Pink hair, skimpy outfits, petty crime and the wrong people came out of nowhere, and that's been her life ever since. Somehow, she actually had something of a skill at scouting things out, and getting in and out of places quietly. Her family life spiraled ever-downards, to the point where after a particularly vicious night, the young now-heiress packed her bags and left for America, cursing the whole way through. The European media's been all over the story and plastered her angsty little face across half the country, and her parents are sure as hell looking for her, but she's determined to show her rebellion is legitimate. Which, honestly, it isn't, really. Despite all her talk and skill, she's never actually taken a drug, hurt someone or had sex, and her naturally meek and proper personality is covered up by over-the-top bravado and anger.
>Magic Class: None. Probably.
>Inventory: $156
>Health: Healthy
>Mana:
>Occupation: Thief ($6 a turn)
>Companions:
>Spells:
>Skills: [Basic Skulduggery]
>Bonus: [Urchin] - You were a spoiled child. But that life is far from the current state of affairs. Your skill for slipping through places unnoticed gives +10 to evading and dodging, but the law - and the media - are both looking for you.
1. Sounds cool enough, and I can manage one-fifty a month easy. I'm not too picky on where I'm gonna crash, but I don't want to be hanging out with an ass. I'll swing by the place later today and see if she's cool, sounds pretty sweet from the ad. Man, who even reads newspapers anymore? Wish I still had my iPhone, but I had to smash it so Mom couldn't track me down here. I didn't even call my old friends when I left… ugh.
2. Should scope out the neighborhood around the place too. See if there's anyone else worth hanging with, cool clubs, if there's any cop hangouts, and if they've got a starbucks… I could go for a mocha if I had the cash. Damn. Maybe even see if there's something cool to snag or someone planning something fun, you know? Gotta still keep a low profile though, I bet Mom has my pretty fucking face on half the billboards in the state… they've gotta know I'm in New York by now.
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28a9f5 No.3331
| Rolled 29, 74 = 103 (2d100) |
>Name: Zick givins
>Race: Mutant
>Fluff: Zick is a magic mutant, born in a radioactive mana dump. Like most mutants he was born with very little other than his mutations, which are: a LONG pointed tongue, extremely long sharp teeth, entirely violet eyes(unknown if natural or contact lenses), green and violet hair(or its that way due to permanent hair dye), increased strength and speed, claws on his hands and feet, enhanced vocal cords and hearing, and three dicks and four sets of huge balls filled with mutant cum. He was used to scrounging off the land, fighting over things, and plenty more considering hes even done drugs before. What made him different though, was his ability to use sound magic at an early age. He was very good at it, to the point where it became his trademark to fight with both claws and music. Eventually he found a dj set down in the junkyard, and he dragged it all the way back to the waste. There he got all his friends(and enemies, since the waste is even worse than the hood in terms of allegiances) to help find some disk to play with. He then proceeded to play music from all genres, and attract crowds from both inside and outside the waste. Eventually, after a couple years he decided to go bigger. Despite many confrontations and fights for him to stay, he managed to leave the waste and go in search of better paying opportunities. Hopefully one day he can turn the waste into a mutant haven of sound and lights, even if he has to kill for it to happen.
>Magic Class (if applicable): DJ Bard
>Inventory: $19, Old Spin Table
>Health: Mildly Injured
>Mana: 2
>Occupation: DJ ($4 per turn)
>Companions:
>Spells: ((Level 1) Inciting Cry)
>Skills: [Basic DJing]
>Bonus: [Mana-Scarred] - You are a mutant. You come from the mana wastes of the south Bronx. Your affliction has left you rather odd looking, but also gives you +5 to casting spells.
1. Ow…that hurt. Maybe ill just go somewhere else to find a main chick.
2. Now lets get a good permanent job!
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28a9f5 No.3332
| Rolled 63 (1d100) |
>>3327
Rolling for reasons
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28a9f5 No.3333
| Rolled 76, 100 = 176 (2d100) |
>>3323
>Name:
Constance Riviera
>Race:
Human
>Fluff:
Constance was raised in a conservative christian household, a militant priest for a father and a quiet mother resolved to the role of caring housewife. Despite being generally well-adjusted, with the prejudice against non-humans in the bigoted human town in which she was raised, she came to view the knife-ears, shortstacks, trogs and other races as less worthwhile than pure humanity.
That is, until one saved her life. Her father would often perform exorcisms as part of his priestly duties, and after decades in the craft, it turned out he'd made a powerful enemy. The demon, furious about being denied its prize, worked for years to track him to his family home, and killed the priest and his wife.
Constance only survived by escaping to her father's study and drawing a protective sigil around herself in enchanted chalk.
Outside the circle, the demon taunted the young girl, but she hugged her knees and did not leave her cramped protection.
After what seemed like days, but what was probably closer to hours, the demon was driven off by the police, and a gentle orcish officer carried her from the sad wreckage of her family home.
For ever after, she made a conscious effort to treat everybody the same, no matter their race, and to train herself to fight demons however she could - with magic items to bind them, specially-treated bullets to put them down for good, holy water, scripture, or anything else she can get her hands on.
One day she'll find the one that killed her parents. In the meantime, she'll make a living taking down those supernatural bastards that make themselves a nuisance.
>Magic Class:
-
>Inventory: $20, Celestial Sigil
>Health: Healthy
>Mana:
>Occupation: Demon Hunter ($2 per turn)
>Companions:
>Spells:
>Skills: [Basic Tracking]
>Bonus: [van Helsing] - You are a Hunter, one among a small order of warriors, both magical and otherwise, dedicated to removing demons and demonic mages from the earth. While you run the risk of demonic attack if you're discovered, your connections give you +10 to acquiring new equipment.
1, 2. So. This Garl wants my help exorcising a couple of poltergeists? Should be easy enough. Find out what's got them riled up and resolve the issue, or failing that just attempt a basic banishment, right?
I'm sure I can learn some tidbits about the occult from this job, anyway. Let's get to it.
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28a9f5 No.3336
| Rolled 7 (1d100) |
>>3326
(Keep track of your money, slut)
Turns out conviction can't *really* get you everywhere in life.
>Goth Outfit 7/10
You go out late at night to catch a glimpse of the meteor shower. The city is too busy and crowded, so you head with a host of people up to an overlooking hill. The falling stars look spectacular, but in the sky there's a sudden bright, almost blinding flash. When you adjust your sight, you find a small plant rooted in the ground just in front of you. Strange, that wasn't there when you sat down, and it looks like nothing you've ever seen before. Your parents would kill to get a plant as strange as this in the shop!
>>3327
You stand up and strike the woman, enraged that she would refer to you so slanderously! Woe betide you, however, because this isn't just any streetwalking hooker. This is one of Tuska's girls, and she says as much, calling for him as she hits the ground.
Out of a nearby building, a large orc strides towards you. He's got a pipe in his hand, and he looks *angry*. "What the fuck you doing, messing with my girls? You hurt Tuska's money, Tuska's gonna hurt you!"
>>3328
You make small talk with the dead pedestrian as you search for the facility. Well, it's closer to a shouting match than anything. And alive or dead, it's hard to out-shout a new yorker.
"You got something important to say mate? Fuck are you bothering me for, I got shit to do ya halfbrain! An eternity in hell ain't no party!"
>Level 2 Commune With the Dead 3/15
At least you managed to find the facility after much consternation. Located beneath an otherwise unassuming medical clinic, the USDSM facility's "lobby" is a series of plaster walls, white unmarked doors, and pale fluorescent lights. Which one of these is the entrance office… oh hey! A woman in a white suit and glasses comes out to meet you. "Ahem. Do you have an appointment with us, Mr….?"
>cont
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28a9f5 No.3339
>>3330
You head down to 29th street to meet Anna, holding the ad in hand. This place looks a little less high-brow than you'd expect for New York. Nothing you're not used to, though. The apartment itself is a modest place, an old stonework building covered in graffiti and faded paint. According to the index, Anna's room is on the top floor. Penthouse, nice.
Actually, not that nice. Anna opens the door and, seeing the ad, lets you look around the place. There's only 1 real bed and a couch to sleep on, and only 4 rooms - kitchen, bedroom, bathroom, and 'living room', which is really just a couch and a cable TV. Still, at least there aren't rats running around, none you can see.
"It's not a lot, but there's a bed to sleep on, food in the fridge, and porn on cable. Not bad for 150 a month, right?" Anna herself is at least less unappealing than the apartment. And she's right, $150 for a roof and a shower isn't bad. Even if the shower isn't always hot…
>>3331
Apparently a horde of SJWs is not a very romantic backdrop for the mutant in need of companionship. You look around the area for a nice girl, but all you see is a hooker getting beaten up by some long-haired human.
As for a job, well it's your luck that there's another club not two blocks away looking for DJ help! This one's called the Rusty Trombone, and they pay pretty well, in fact.
>Occupation: DJ ($13 per turn)
>>3333
>nice quads
>nice 100
Garl takes you to an apparently abandoned office building. It soon becomes apparent why the place was abandoned - furniture and decorations are tossed around and have made quite the mess of the place, all the electronics are either malfunctioning or broken entirely, and the entire office echoes with the faint sound of K-pop music. Yep, these are definitely poltergeists.
Garl sets up the usual Poltergeist trap, colloquially called the "Stuffy Doll". It's an animatronic child, meant to first lure in the spirits and then bind them within its specially enchanted core. Garl says he made this one himself. After a few minutes of waiting, the geists respond to the call - howling, scratching paint off the walls, tearing down paintings, the usual lot. They slam into the Stuffy Doll, and Garl's expression turns for the worse.
"This isn't right, they must have seen one of these before! They're shattering the seal!"
Without much time to consider your options, you act fast with an old incantation your father taught you. The words seem to come almost naturally.
"Jetaa de katha bag druwaid na thasta!"
At the sound of the chant, the poltergeists are driven to panic. An odd sort of irony, you note. They swirl closer together, faster and faster, until finally, with a keening wail, they seemingly implode. The office building is silent, the Stuffy Doll is shattered, and Garl is stupefied. "Where the hell did you learn that?!"
>+Skill: [Advanced Banishing]
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28a9f5 No.3340
| Rolled 29, 63 = 92 (2d100) |
>>3336
>Name: Roki Squiqar
>Race: Human
>Fluff: Roki grew up listening to bands like Dimmu Ogre, 9 inch wands, Zombie Rob and the Ever popular Mr.Gojirra . He had but one thought growing up, “I wantz tzu make the heavy metal musics.” He bought himself an old Custom Esp and Began practicing In his parents basement In Stockholm, Souun he found he attracted certain Spirits with his music and a certain One gave Him the Ability to talk the Demon tongue. He's a fresh arrival in this Great city of Sin, with the goal to make his Idols proud of him.
>Magic Class (if applicable): Summoner
GOVERNMENT USE ONLY
>Inventory: $35, Acoustic Guitar
>Health: Healthy
>Mana: 2
>Occupation: None
>Companions:
>Spells: ((Level 1) Abyssal Tongue)
>Skills: [Basic Singing]
>(Level 1 Geistcalling) 2/15
>Bonus: [KVLT] - You are a diabolist. The demon world is closer to you than most - and most prefer it that way. +5 to dark/demonic magic, but critfails on magical rolls will be more… hellish.
½ Roki convulsed in some Demonic like laughter as He began to utter the Words of the Abyssal Tongue towards Tuska.
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28a9f5 No.3341
| Rolled 8, 46 = 54 (2d100) |
>>3336
>Name: Johnathan Wills
>Race: Lich
>Fluff: is a Lich
>Magic Class (if applicable): Necromancer.
>Inventory: $30, wooden staff
>Health: Healthy
>Mana: 1
>Occupation: None
>Companions:
>Spells: ((Level 1) Commune with Dead)
>Skills:
>Bonus: [Phylanderer] - You are a lich. Your phylactery has been confiscated by the US Department of Supernatural Management, and as such you are subject to their strictures. Fail to follow their strictures, and you risk losing your phylactery - and your unlife. |
Johnathan rolls his not eyes. “Oh, gee. A handsome and fearsome looking skeleton garbed in a Victorian necromancer’s cloak walks into the USDSM’s resident facility. I can’t POSSIBLY be the Lich you’ve been expecting. Nope, no way that can be it.” John stares at the lady for a while. “I’m actually with the undead rights activist movement and I would like a moment of your time to speak with you about the rights of undead, everywhere. Did you know that there is actually a SKELETON inside of you? So, when you oppress a skeleton you’re really just oppressing yourself.” Sarcastically John keeps speaking with the receptionist. Really he can do this forever, might as well keep doing it until she stops him.
1-2. John makes his first impressions with the receptionist. I bet that they will be the very best of friends. I also guess that I am rolling for his first day on the job, or something.
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28a9f5 No.3342
| Rolled 42, 89 = 131 (2d100) |
>>3336
>Name: Elviania Grace
>Race: Dark Elf
>Fluff: Elviania grew up in a human city and as she grew gained a huge love of all the various cultures of the human race. One in particular was music, in dark elf control everything is nothing but harps and dumb out dated bullshit. But with humans you get all these various types, but of all of these her favorite has to be the Japanese Idols. Her dream in life is to leave her ma and pop's flowershop to go bring her dark elf heritage to the up beat idol group genre.
>Magic Class:
>Inventory: $40, some flowers
>Health: Healthy
>Mana:
>Occupation: Flower Salesman
(10$)
>Companions:
>Spells:
>Skills: [Basic Singing]
>Bonus: [Idolatry] - You have a natural inclination towards entertainment. You love to fill a room and please the crowd. +5 to all rolls influencing groups of people.
"Last time i brought strange plants home mom and dad got so upset they went into their room and burned it… Wait a minute" Elvi leaves without the plant.
1:Finish the dress 7/10
2:Begin writing up some sick lyrics for a song, don't have any instruments but what else you gonna do?
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28a9f5 No.3343
>>3339
8chan ate my picture
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28a9f5 No.3346
| Rolled 74, 94 = 168 (2d100) |
>Name: Zick givins
>Race: Mutant
>Fluff: Zick is a magic mutant, born in a radioactive mana dump. Like most mutants he was born with very little other than his mutations, which are: a LONG pointed tongue, extremely long sharp teeth, entirely violet eyes(unknown if natural or contact lenses), green and violet hair(or its that way due to permanent hair dye), increased strength and speed, claws on his hands and feet, enhanced vocal cords and hearing, and three dicks and four sets of huge balls filled with mutant cum. He was used to scrounging off the land, fighting over things, and plenty more considering hes even done drugs before. What made him different though, was his ability to use sound magic at an early age. He was very good at it, to the point where it became his trademark to fight with both claws and music. Eventually he found a dj set down in the junkyard, and he dragged it all the way back to the waste. There he got all his friends(and enemies, since the waste is even worse than the hood in terms of allegiances) to help find some disk to play with. He then proceeded to play music from all genres, and attract crowds from both inside and outside the waste. Eventually, after a couple years he decided to go bigger. Despite many confrontations and fights for him to stay, he managed to leave the waste and go in search of better paying opportunities. Hopefully one day he can turn the waste into a mutant haven of sound and lights, even if he has to kill for it to happen.
>Magic Class (if applicable): DJ Bard
>Inventory: $32, Old Spin Table
>Health: Mildly Injured
>Mana: 2
>Occupation: DJ ($13 per turn)
>Companions:
>Spells: ((Level 1) Inciting Cry)
>Skills: [Basic DJing]
>Bonus: [Mana-Scarred] - You are a mutant. You come from the mana wastes of the south Bronx. Your affliction has left you rather odd looking, but also gives you +5 to casting spells.
1. Now that im at a better joint, lets see if I can find any girls to be my main chick. Hopefully this club has some mutant gals just as large and varied as me when it comes down to it.
2. Lets train my djing, gotta cast them spells and scratch the disk!
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28a9f5 No.3347
| Rolled 37, 92 = 129 (2d100) |
>>3339
>Name: Elisa Andreassen
>Race: Human
>Fluff: About four years ago at the age of sixteen, Elisa was a model of cheerfulness and dignity, proud daughter to a wealthy family of Norwegian high-level executives. Shortly after, her real father died of currently undetermined means, and the girl fell into a slump. When her mother re-married, the slump turned to anger, which quickly fermented into rebellion. Hard rebellion. Pink hair, skimpy outfits, petty crime and the wrong people came out of nowhere, and that's been her life ever since. Somehow, she actually had something of a skill at scouting things out, and getting in and out of places quietly. Her family life spiraled ever-downards, to the point where after a particularly vicious night, the young now-heiress packed her bags and left for America, cursing the whole way through. The European media's been all over the story and plastered her angsty little face across half the country, and her parents are sure as hell looking for her, but she's determined to show her rebellion is legitimate. Which, honestly, it isn't, really. Despite all her talk and skill, she's never actually taken a drug, hurt someone or had sex, and her naturally meek and proper personality is covered up by over-the-top bravado and anger.
>Magic Class: None. Probably.
>Inventory: $162
>Health: Healthy
>Mana:
>Occupation: Thief ($6 a turn)
>Companions:
>Spells:
>Skills: [Basic Skulduggery]
>Bonus: [Urchin] - You were a spoiled child. But that life is far from the current state of affairs. Your skill for slipping through places unnoticed gives +10 to evading and dodging, but the law - and the media - are both looking for you.
1. I mean… it's not exactly my room back home, but I've slept on worse couches at friend's houses before when I've stormed out. Anna seems cool enough too, dig the red hair and jacket. I'm good with it for now, but I'd like to get to know her a bit better and see if she seems cool enough. And, uh, if she recognizes me or flips out or something. That'd be bad, I guess. Deal to me though! Hopefully the elf doesn't mind me writing out my slogans on the walls and making the place my own. Anyone who doesn't like 'THINK LIKE A MAN' and big red circle-As around the room probably isn't cool, though. Promise I'll include a drawing of her head saying something too, whatever quote seems to fit her most. Know I do that shit for myself all the time!
2. Still have to go check out the neighborhood after hanging with Anna for a couple hours. Keeping a low profile, but eyes always open for cool-seeming people, fun places and clubs, or anyone who looks up for doing something cool. Feels like I haven't done something in forever, Jesus! I'm really itching to do something more than snagging the odds and ends I picked up on the way here. Just gotta stay away from cameras and pigs.
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28a9f5 No.3350
| Rolled 10, 3 = 13 (2d100) |
>>3339
>Name:
Constance Riviera
>Race:
Human
>Fluff:
Constance was raised in a conservative christian household, a militant priest for a father and a quiet mother resolved to the role of caring housewife. Despite being generally well-adjusted, with the prejudice against non-humans in the bigoted human town in which she was raised, she came to view the knife-ears, shortstacks, trogs and other races as less worthwhile than pure humanity.
That is, until one saved her life. Her father would often perform exorcisms as part of his priestly duties, and after decades in the craft, it turned out he'd made a powerful enemy. The demon, furious about being denied its prize, worked for years to track him to his family home, and killed the priest and his wife.
Constance only survived by escaping to her father's study and drawing a protective sigil around herself in enchanted chalk.
Outside the circle, the demon taunted the young girl, but she hugged her knees and did not leave her cramped protection.
After what seemed like days, but what was probably closer to hours, the demon was driven off by the police, and a gentle orcish officer carried her from the sad wreckage of her family home.
For ever after, she made a conscious effort to treat everybody the same, no matter their race, and to train herself to fight demons however she could - with magic items to bind them, specially-treated bullets to put them down for good, holy water, scripture, or anything else she can get her hands on.
One day she'll find the one that killed her parents. In the meantime, she'll make a living taking down those supernatural bastards that make themselves a nuisance.
>Magic Class:
-
>Inventory: $24, Celestial Sigil
>Health: Healthy
>Mana:
>Occupation: Demon Hunter ($2 per turn)
>Companions:
>Spells:
>Skills: [Basic Tracking], [Advanced Banishing]
>Bonus: [van Helsing] - You are a Hunter, one among a small order of warriors, both magical and otherwise, dedicated to removing demons and demonic mages from the earth. While you run the risk of demonic attack if you're discovered, your connections give you +10 to acquiring new equipment.
1. At first there's exhilaration at banishing something so efficiently, but old memories resurface in the wake of the triumph. Dad laughing, smiling, letting me sneak a peek at some of his exorcist's tomes despite being so young, and mother not exactly approving. A conspirational wink. "Our little secret, hey Connie?"
And then that day.
It's not nice to think about, but Garl couldn't have known.
"My dad taught me," is the simple answer, followed by what she hopes is a change of the subject. "Where did you learn to make lures?"
May as well talk. He might be a dwarf, but we can still be friends. Maybe.
2. He said he'd introduce me to the rest of the order if I helped out?
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28a9f5 No.3356
| Rolled 62, 40 = 102 (2d100) |
>>3340
>Name: Sgikwaar Warptooth
>Race: Wizard
>Fluff: Long time friend of Roki he was previously part of the presigous Snogwarts school of Sorcery, until one day listening to Roki play he decided his future dream isn't to become just a Wizard
He wanted to become a ROCK wizard!
He bought himself his own instrument, and joins Roki as the Rythm guitarist of his new band, and occasional second guitar. He helps with his magical insight when needed.
>Magic Class (if applicable): MAGE BARD
>Inventory: $30, Electric Guitar
>Health: Healthy
>Mana: 2
>Occupation: None
>Companions:
>Spells: ((Level 1) Call of Contrition)
>Skills: [Basic Singing]
>Bonus: [VALHALAAA] - You are a bard. Your voice carries with it weight beyond usual mortal ken. +10 to influencing rolls, if the action is presented in the form of song lyrics.
Roki? Roki where- Ah there he is', I'd recognize that voice any- "HEY DON'T BEGINS THE SONGS WITHOUT ME!"
Sgikwaar Warptooth pulled out his guitar and brought music to the Abysmal words of Roki, and fire erupts around him belching black smoke and dark clouds, filling the alley to the sounds to the music of hell/
—
1-2. CLOCK STRIKES TWELVE,
A COOL AIR BLOWS,
BUT I'VE GOT NO FEAR CAUSE WE'RE NOT ALONE.
I HAVE NO WEAKNESS,
I AM THE STRONG,
AND THIS IS HOW I FEEL THE MOST AT HOME.
…
CRY! CRY! EVERYBODY CRY! CAUSE THE WORLD HAS GONE AWRY, DARKNESS FILLS THE SKY AND THE REFLECTIONS IN YOUR EYES
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28a9f5 No.3360
>>3356
>>3356
"the floorboards creak
the window's black
the shutters slam there's no turning back
cry, cry
everybody cry
'cause the world has gone awry
darkness fills the sky and no
reflections in your eyes
darkness, darkness, darkness, darkness…"
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28a9f5 No.3361
>Name: Tom Lordes
>Race: Human
>Fluff:
>You mind if I light a cigarette?
You'd think a psychic of all people would understand the horrid health effects of smoking.
>Yeah, I know what you're thinking. No, really, I do.
You take a step back, stunned, but then compose yourself. He's a psychic. Of course he does. He laughs heartily.
>Hahaha…gets me every time. People always forget. But to answer your conjecture…some issues need the assistance of a cigarette to get over.
The man takes a long draw as your mind formulates a question. Just as you've finished and opened your mouth however, the man has already started answering it.
>How did I get it? Long story, long road…one covered in shards of glass that I had to walk on all through high school. It sucked not having powers man. I was what the therapists called a "Late One," I had the potential for powers but they didn't want to show for some reason. And lemme tell you, being a poor as dirt "Late One" living in Harlem, commuting to a school full of fucking magic users, was absolute fucking hell. I count those torturous years as the reason my…ability didn't show up until college.
>…but boy was it a thrill when that shit finally came around. I don't know when it happened exactly, but man…taking a Bio 101 exam and reading the professor's damn mind for the answers? That crap was miraculous for old college shitstain me. But then I started thinking, what else could I use this power for, besides reading girls' minds for memories of them undressing in front of a mirror? Yeah, I know, if you think YOU'RE surprised that's a thing, think about how I felt.
>So I dropped out of college and went to a NYPD precinct…Times Square, if I remember. They asked to see my Criminal Justice degree, I told them show me a line of suspects wanted for a crime. This poor elf girl, had to be no more than 15, got raped one unlucky evening. I picked out the orc that was responsible, I saw it in his thoughts…along with a few other things I wouldn't care to mention. Anyway, they didn't believe me, until a few weeks later when the bloodwork came back and my guy was the one. That's when they called me back, and I haven't looked back since.
>Eh, it's not a bad job being a detective. Definitely not mundane; the ignoramus, massive fuckhead criminals in this town always find a way to surprise me. At least I know I'm forcing these thugs to face justice. Instead of popping a few bullets in some drug dealer's torso, you overwhelm his mind with thoughts, basically shutting his brain down. The psionics is handy for sure.
>…and that undressing mind reading stuff? Yeah I still do that, sometimes. I don't overdo it, I mean I am a professional after all.
He winks, pulling another Marlboro from his cigarette pack.
>Magic Class (if applicable): Psychic Peacekeeper
–GOVERNMENT USE ONLY–
>Inventory:
>Health: Healthy
>Mana:
>Occupation:
>Companions:
>Spells:
>Skills:
>Bonus:
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28a9f5 No.3362
| Rolled 48, 76 = 124 (2d100) |
>Name: Nate
>Race: Minotaur
>Fluff: Nate's ancestors emigrated to the city from Krete decades before Nate was born, only in search of work and food. The minotaur community is sparse and widely reviled, but all Nate wishes to do is work and live as good a life as he may. He spends most of his time working in construction, constantly badgered by gangs and other agencies in need of a strongman, Fortunately they have been unable to tempt him so far. He is around 9 feet tall, non-furred area covered in overalls, the remainder covered in dark brown fur. He has large, remarkably innocent eyes, baby blue in colour.
>Magic Class (if applicable): Nate is a builder, no more, no less.
>Inventory: $45, Hardhat
>Health: Healthy
>Mana:
>Occupation: Construction Worker ($15 a turn)
>Companions:
>Spells:
>Skills: [Basic Construction]
>Bonus: [Taurean] - You are a minotaur. You tower over most, and are intimidating even among friends, however gentle you are at heart. +10 to intimidation, but -5 to other negotiation rolls.
1. Go have a look for the Boss, He might be off sick, but he might be hurt. Couldn't do with a respectable man like him getting hurt.
2. Practice using some of these tools to defend myself.. maybe a hammer or something. It's a rough neighbourhood.
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28a9f5 No.3368
>Name: Advanced Logistics & Intelligence Computerized Exosuit (ALICE)
>Race: Does this unit have a soul?
>Fluff: Company called Achilles used to produce these things. They look like suits, right? Seem like you could just… put one on, doesn't it? Well, don't try it. There's… something in them. It ain't human, but… How do I put this… You know golemancy? Putting life into something that has none? Yeah.
They come equipped for everything from being some executives maid to putting a slug through a diplomats face from ontop of a skyscraper. Brutal, emotionless golems specifically designed to mimic humans to ward off suspicion. Impressive, in a crazy way.
Place got shut down after a few years, and the military just swooped in and nabbed all the unactivated units. All in all, after every test they did poking around in them, figuring out all the intricacies of the magical weaving that gave them life, there were only a handful left.
And there's one right there. We call her Alice.
Of course, she hasn't been woken up for a decade, at least. What're the odds of her coming back to life, now?
>Magic Class: No data available.
–GOVERNMENT USE ONLY–
>Inventory:
>Health: Healthy
>Mana:
>Occupation:
>Companions:
>Spells:
>Skills:
>Bonus:
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28a9f5 No.3387
>>3286
>Name: Thomas Stubbs
>Race: Human
>Fluff: A old man, retired, the nice neighborhood he lives in has slowly overtime turned into gangland central. He doesn't much care except the keep trying to break in to steal his magical foci, mess with his familiar(a phoenix) or fucking up his yard. Thankfully 65 years as a pyromancer helps out with ruffians a lot.
>Magic Class (if applicable): Pyromancer
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28a9f5 No.3389
| Rolled 92 (1d100) |
>>3286
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28a9f5 No.3390
>>3339
>Name: Varis Silverwind
>Race: High Elf
>Fluff: Varis is a young adult in elf standards, meaning he a couple hundred years old. The only son of a side branch of the Silversong family, the leaders of the mafia that have controlled the underground for as long as New York has existed. An intelligent man he studied the art of magic for all his life, to his father's approval. Now he help's the family, doing whatever the Godfather needs him to.
>Magic Class (if applicable): Illusion
–GOVERNMENT USE ONLY–
>Inventory:
>Health: Healthy
>Mana:
>Occupation:
>Companions:
>Spells:
>Skills:
>Bonus:
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28a9f5 No.3400
| Rolled 21, 86, 95, 43 = 245 (4d100) |
>Name: Sgikwaar Warptooth
>Race: Wizard
>Fluff: Long time friend of Roki he was previously part of the presigous Snogwarts school of Sorcery, until one day listening to Roki play he decided his future dream isn't to become just a Wizard
He wanted to become a ROCK wizard!
He bought himself his own instrument, and joins Roki as the Rythm guitarist of his new band, and occasional second guitar. He helps with his magical insight when needed.
>Magic Class (if applicable): MAGE BARD
>Inventory: $30, Electric Guitar
>Health: Healthy
>Mana: 2
>Occupation: None
>Companions:
>Spells: ((Level 1) Call of Contrition)
>Skills: [Basic Singing]
>Bonus: [VALHALAAA] - You are a bard. Your voice carries with it weight beyond usual mortal ken. +10 to influencing rolls, if the action is presented in the form of song lyrics.
NEW ACTIONS.
I need a job. Something people will pay money for. I mean, look at me, I'm a goddamn magician with a musical guitar in the city park. Hmm, what's a magician with musical skills to do?
Something people would come to me for and pay me money.
But what would people even visit wizards and magicians for?
…
1-3. "Sit down at my table. Put your mind at ease.
If you relax it will enable me to sing, anything I please.
I can sing your future. I can change the words a bit too.
I'll sing all about your storied souls, (y'all folks got souls don't ya?), make your wildest dreams come true.
I got Voodoo, I got Hoodo, I got things I ain't even tried.
And it'll only cost 99.99$."
3-4. "The Songs, the Songs, the Songs will tell, the past the present and the future as well.
The Songs, The Songs, listen to me. Listen to the future I am going to see.
Now, I dropped out from the Academy. That old normal Wizard life was not for me.
My life style's high, but I've got no dough, I've got to find all my friends so we can Rock and Roll."
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28a9f5 No.3402
>>3340
The words usher from Roki's mouth like a black miasma, clouding around the orc's head and briefly stopping his advance. He lets out an anguished howl, but pushes through the attack. As the smoke clears his face becomes visible, covered in festering boils. The next thing Roki sees is a pipe aimed at his chest.
The blow is enough to send him to his knees and knock the breath out of him. Tuska looks down at Roki, snarling despite his obvious wounds. "First ya damage my ho, then ya do this to my face! You lucky I don't do you in right now!" He waves the pipe menacingly and covers his face with his free hand. "Now either you pay up for damages, or I *make* you pay!"
>Health: Mildly Injured
>>3341
"Ah, you must be Mr. Wills…" the woman seems unenthused. You wonder how many snarky, ancient necromancers she's dealt with. "We've been expecting you. Room 203, please. Follow me." She turns, and leads you down the hallway to a room on the right. Inside, a large lowered 'pit' takes up most of the room. There is a sealed aquarium of sorts, filled with water but otherwise seemingly empty. A couple metallic tables and chairs sit around the pit, covered with papers and a couple computers. The woman offers you what looks like a carnival mask.
>+Inventory: Vitas Mask
"Doctor Einhorn will be with you shortly. Feel free to look around the place in the mean time."
>>3342
You decide the plant would be better left here, where it can't bother anyone. As you leave you give it one more look. It almost looks like the bulb is… frowning? Its attention seems to turn to another approaching man, and you don't give it any more thought.
Back at home, your dress is coming along slowly, but it does give you inspiration for a song. Something cutesy about washing clothes in blood and pricking yourself with needles, probably.
>Goth Outfit 8/10
>Advanced Singing 2/10
>cont
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28a9f5 No.3404
>>3350
You get everything arranged with the club, who set you up at a table and let you do as you're going to do. And do so you do.
You work the table like a pro, mixing and playing sublimely until the whole place is dancing and pumping.
>Advanced DJing 8/10
In between sessions, you decide to take a break and scope out the scene. Even a scarred mutant has needs, after all. Most of them barely suit your tastes, or are busy with their own cohorts, but after a while you find a mark. A female orc, sitting by the bar looking rather bored - and more than a little intoxicated. She smiles when she sees you. "Oh hey, you're the DJ, ain't ya? Man you did a hell of a job up there tonight, I gotta say."
>cont don' post
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28a9f5 No.3405
>>3347
You try and get to know Anna a little better. Helps to know your future roomates, after all. "Yeah, I'm on the force. Just a traffic cop though, hardly the most interesting job in the world…" You make idle chat with Anna, learning about her growing up in New York, her time on the force, her love of soft animals, all that. You start idly defacing property with a marker as you chat, and Anna doesn't seem *too* bothered. Not as much as she probably should be, at least.
"Like to draw, eh? That's cool, I used to do some drawing a few decades back." Anna fishes out a pen of her own and starts drawing next to you on the wall. It looks like a portrait of your face, wearing a funny hat. And though you're loathe to admit it, it's very well drawn. Better than yours.
You head out later, looking for any other people worth your time. The 'pigs' come around pretty often here, seeing as it's a bad neighborhood, but not THAT bad. None of them recognize you, a grace you consider thanks to the fact you're new in town and you look a lot different from the picture your parents provided to the media. There's a nice club called the Rusty Trombone down the street, but it's closed at the moment. You manage to find something shiny glinting behind a dumpster. Closer inspection reveals it to be a small, silvered statue of some kind. The eyes are hollowed out, and the 'hands' seem to be holding a shiny red plate.
>>3350
"Oh, those things? Pretty standard practice around here, do the Hunters not do that where you come from? Just an ectophobic core that draws them in like flies to suga-" Garl's explanation is cut off suddenly by a loud crash. The floor above you caves in, showering the hallway in dust and debris. Fortunately, you get out of it unharmed. Unfortunately, Garl is pinned beneath a beam - and the source of the crash is making some definitive snarling noises above you. The dwarf curses. "Should've known it wasn't just geists! Place like this, abandoned so long, must have picked up a few scavengers!" He's handling the injury surprisingly well.
>>3361
>Inventory: $35, duster, fedora
>Health: Healthy
>Mana: 2
>Occupation: Detective ($13 per turn)
>Companions:
>Spells: ((Level 1) Detect Lies)
>Skills: [Basic Investigation]
>Bonus: [Mulder] - You are a detective. In a big city like this, the cases vary from storefront robbery to psychic possession, and your brand of psionics comes in handy for them all. You could say that you know these streets better than the guys who paved them. +10 to rolls on navigation.
>cont
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28a9f5 No.3406
>>3362
You don't like your boss being missing like he is. Hopefully something isn't up, you should find him. Before you leave, you pick up a large hammer and swing it around a bit. Yeah, that seems menacing enough.
>Basic Hammering 7/10
You search around the construction site for Mr. Tsoukalous, but there's no sign of him! Maybe he's off site. After wandering around a bit, you finally catch the bugger exiting an admittedly unsavory-looking building a block or so away. He gives a startled bleat when he sees you.
"Oi, Nate! What are you doing out here, lad? Shouldn't you be working today?"
>>3368
>Inventory: Reinforced Armor, Built-in Smartscreen
>Health: All Systems Optimal
>Mana: ???
>Occupation: ???
>Companions:
>Spells: ???
>Skills: [????]
>Bonus: [AL1-C3] - You are a golem. You do not need to eat, breathe, drink or sleep. But you require mana to remain charged, and woe betide you if you're in need of heavy repairs. You also have no idea who you are or what your function is.
>>3387
>Inventory: $40, ruby pendant
>Health: Healthy
>Mana: 3
>Occupation: Retired ($5 a turn in Social Security)
>Companions:
>Spells: ((Level 1) Summon Fire Familiar) ((Level 1) Conjure Sparks)
>Skills: [Basic Pyromancy]
>Bonus: [Retiree] - You are an old man. You're an accomplished mage, but your other skills are sadly a bit out of your prime. -5 to non-pyromancy based rolls.
>cont
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28a9f5 No.3407
>>3390
>Inventory: $40, Wand
>Health: Healthy
>Mana: 2
>Occupation: Mafioso ($10 per turn)
>Companions:
>Spells: ((Level 1) Conjure Illusion)
>Skills: [Basic Racketeering]
>Bonus: [Made Man] - You are a mafioso. You have the support of the Elvish mob, but also the weight of family, responsibility, and the law. You can call up Don Silvethiel in times of need, but always expect to pay back what you owe.
>>3400
You manage to get yourself a table set up, to foretell people's futures in song. It's not the most glamorous of job, but people are always eager to get some glimpse of their fate, or just a nice song.
>+Occupation: Street Musician ($6 per turn)
After a few hours at it, you pack up to try and find the rest of your band. After all, the band's gotta stick together, right? You search around a while, they haven't posted anything online to help you. A fair amount of seeking later, you find Roki! He's in a bad state, getting wailed on by a large orc for who knows what reason. Now might be a good time to help him out.
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28a9f5 No.3408
| Rolled 47, 32 = 79 (2d100) |
>>3407
>Name: Varis Silverwind
>Race: High Elf
>Fluff: Varis is a young adult in elf standards, meaning he a couple hundred years old. The only son of a side branch of the Silversong family, the leaders of the mafia that have controlled the underground for as long as New York has existed. An intelligent man he studied the art of magic for all his life, to his father's approval. Now he help's the family, doing whatever the Godfather needs him to.
>Magic Class (if applicable): Illusion
>Inventory: $40, Wand
>Health: Healthy
>Mana: 2
>Occupation: Mafioso ($10 per turn)
>Companions:
>Spells: ((Level 1) Conjure Illusion)
>Skills: [Basic Racketeering]
>Bonus:[Made Man] - You are a mafioso. You have the support of the Elvish mob, but also the weight of family, responsibility, and the law. You can call up Don Silvethiel in times of need, but always expect to pay back what you owe.
1&2. Now that I finally have a moment to myself I should practice. I only know one spell, no mater how versatile it is. I am going to have to save up for more spell books. Better get to practicing with that one spell I know until then.
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28a9f5 No.3409
>>3405
>Name: Elisa Andreassen
>Race: Human
>Fluff: About four years ago at the age of sixteen, Elisa was a model of cheerfulness and dignity, proud daughter to a wealthy family of Norwegian high-level executives. Shortly after, her real father died of currently undetermined means, and the girl fell into a slump. When her mother re-married, the slump turned to anger, which quickly fermented into rebellion. Hard rebellion. Pink hair, skimpy outfits, petty crime and the wrong people came out of nowhere, and that's been her life ever since. Somehow, she actually had something of a skill at scouting things out, and getting in and out of places quietly. Her family life spiraled ever-downards, to the point where after a particularly vicious night, the young now-heiress packed her bags and left for America, cursing the whole way through. The European media's been all over the story and plastered her angsty little face across half the country, and her parents are sure as hell looking for her, but she's determined to show her rebellion is legitimate. Which, honestly, it isn't, really. Despite all her talk and skill, she's never actually taken a drug, hurt someone or had sex, and her naturally meek and proper personality is covered up by over-the-top bravado and anger.
>Magic Class: None. Probably.
>Inventory: $168
>Health: Healthy
>Mana:
>Occupation: Thief ($6 a turn)
>Companions:
>Spells:
>Skills: [Basic Skulduggery]
>Bonus: [Urchin] - You were a spoiled child. But that life is far from the current state of affairs. Your skill for slipping through places unnoticed gives +10 to evading and dodging, but the law - and the media - are both looking for you.
1. Anna seems nice enough - u-uhm, for a pig, that is. My drawings don't need to look beautiful, I like the big, blocky letters! Adds an edge of rebellion and defiance onto them, you know? Ah, not like I need a cop looking over them anyway, at least she isn't pissed at the slogans. Cheap enough room, I guess. I'll go check out that club, see if anything cool's going on around there. Not like I expect it to, but whatever. Hope it isn't too freaky…
2. Maybe I'll spend s'more time with Anna back at the apartment, see if we can work out some sorta thing where we alternate with the bed. I'm sue as hell not sleeping on the couch every day! Even if it is starting to look like home a bit with me hanging up my posters and tags. Just need a big-ass Norweigan flag to use as my window shades and it'll look like Sara's place, hah. I really dug the beanie she had. Or has, I guess.
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28a9f5 No.3410
| Rolled 19, 5 = 24 (2d100) |
>>3409
Curse ye, 8chan.
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28a9f5 No.3411
| Rolled 93, 95 = 188 (2d100) |
>>3404
>Name: Zick givins
>Race: Mutant
>Fluff: Zick is a magic mutant, born in a radioactive mana dump. Like most mutants he was born with very little other than his mutations, which are: a LONG pointed tongue, extremely long sharp teeth, entirely violet eyes(unknown if natural or contact lenses), green and violet hair(or its that way due to permanent hair dye), increased strength and speed, claws on his hands and feet, enhanced vocal cords and hearing, and three dicks and four sets of huge balls filled with mutant cum. He was used to scrounging off the land, fighting over things, and plenty more considering hes even done drugs before. What made him different though, was his ability to use sound magic at an early age. He was very good at it, to the point where it became his trademark to fight with both claws and music. Eventually he found a dj set down in the junkyard, and he dragged it all the way back to the waste. There he got all his friends(and enemies, since the waste is even worse than the hood in terms of allegiances) to help find some disk to play with. He then proceeded to play music from all genres, and attract crowds from both inside and outside the waste. Eventually, after a couple years he decided to go bigger. Despite many confrontations and fights for him to stay, he managed to leave the waste and go in search of better paying opportunities. Hopefully one day he can turn the waste into a mutant haven of sound and lights, even if he has to kill for it to happen.
>Magic Class (if applicable): DJ Bard
>Inventory: $45, Old Spin Table
>Health: Mildly Injured
>Mana: 2
>Occupation: DJ ($13 per turn)
>Companions:
>Spells: ((Level 1) Inciting Cry)
>Skills: [Basic DJing]
>Bonus: [Mana-Scarred] - You are a mutant. You come from the mana wastes of the south Bronx. Your affliction has left you rather odd looking, but also gives you +5 to casting spells.
>Advanced DJing 8/10
1. Why thanks girl. Why dont I treat you to some drinks and then we head over to your place for some…fun?
2. Since that went so well(or horrible)its bout time I got my DJing perfect, maybe even use it while she's slobbering over my dick(s)
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28a9f5 No.3412
| Rolled 80, 75 = 155 (2d100) |
>>3406
>Name: Thomas Stubbs
>Race: Human
>Fluff: A old man, retired, the nice neighborhood he lives in has slowly overtime turned into gangland central. He doesn't much care except the keep trying to break in to steal his magical foci, mess with his familiar(a phoenix) or fucking up his yard. Thankfully 65 years as a pyromancer helps out with ruffians a lot.
>Magic Class (if applicable): Pyromancer
>Inventory: $40, ruby pendant
>Health: Healthy
>Mana: 3
>Occupation: Retired ($5 a turn in Social Security)
>Companions:
>Spells: ((Level 1) Summon Fire Familiar) ((Level 1) Conjure Sparks)
>Skills: [Basic Pyromancy]
>Bonus: [Retiree] - You are an old man. You're an accomplished mage, but your other skills are sadly a bit out of your prime. -5 to non-pyromancy based rolls.
1. Time to resummons Ignitrix, Silly bird either desummoned herself or got nabbed b those ruffians who frequent my neighborhood.
2. Go buy Some new pyromancy books, a retiree and gentleman of leisure such as myself can afford them.
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28a9f5 No.3413
| Rolled 33, 92 = 125 (2d100) |
>>3406
>Name: Nate
>Race: Minotaur
>Fluff: Nate's ancestors emigrated to the city from Krete decades before Nate was born, only in search of work and food. The minotaur community is sparse and widely reviled, but all Nate wishes to do is work and live as good a life as he may. He spends most of his time working in construction, constantly badgered by gangs and other agencies in need of a strongman, Fortunately they have been unable to tempt him so far. He is around 9 feet tall, non-furred area covered in overalls, the remainder covered in dark brown fur. He has large, remarkably innocent eyes, baby blue in colour.
>Magic Class (if applicable): Nate is a builder, no more, no less.
>Inventory: $45, Hardhat
>Health: Healthy
>Mana:
>Occupation: Construction Worker ($15 a turn)
>Companions:
>Spells:
>Skills: [Basic Construction][Basic Hammering 7/10]
>Bonus: [Taurean] - You are a minotaur. You tower over most, and are intimidating even among friends, however gentle you are at heart. +10 to intimidation, but -5 to other negotiation rolls.
1. Well boss.. I was just wondering if you was alright was all, normally you're in by two. Nate looks over the unsavoury building, wondering why his boss would have been here instead of work.
2. Think over the use of hammers as I walk down toward Mr.Tsoukalous
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28a9f5 No.3414
>>3413
Money should be 60.
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28a9f5 No.3415
| Rolled 67, 1 = 68 (2d100) |
>>3402
>>Name: Elviania Grace
>>Race: Dark Elf
>>Fluff: Elviania grew up in a human city and as she grew gained a huge love of all the various cultures of the human race. One in particular was music, in dark elf control everything is nothing but harps and dumb out dated bullshit. But with humans you get all these various types, but of all of these her favorite has to be the Japanese Idols. Her dream in life is to leave her ma and pop's flowershop to go bring her dark elf heritage to the up beat idol group genre.
>>Magic Class:
>>Inventory: $50, some flowers
>>Health: Healthy
>>Mana:
>>Occupation: Flower Salesman
>(10$)
>>Companions:
>>Spells:
>>Skills: [Basic Singing]
>>Bonus: [Idolatry] - You have a natural inclination towards entertainment. You love to fill a room and please the crowd. +5 to all rolls influencing groups of people.
1: "Almost done, shit this took forever" 8/10 School girl out fit
2:Lyrics a go! http://pastebin.com/TQj2c1jp 2/10
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28a9f5 No.3416
>>3405
>Name: Officer White
>Race: Human
>Fluff:
Law and Order are important in a world ravaged by the always unfolding madness of magic. Officer White is one of the men fighting on the frontlines of society, defending our way of life against unregistered Witches, mad old wizards, rowdy Elves and thieving Orks.
Whatever task he is given Officer White will complete in the name of justice, employing Police Magic and good old fashioned silver bullets, tazers, batons and whatever else is necessary to bring down criminals.
Officer White has never had the chance to really advance through the ranks, even though he has delivered spotless work over the last two years. However when ask he claims that he never plans on leaving the frontlines of duty anyway as this is where he can do the most good for the law abiding citizens of New York.
Also relevant: https://www.youtube.com/watch?v=IHQr0HCIN2w
>Magic Class (if applicable): Police
>Inventory:
>Health: Healthy
>Mana:
>Occupation:
>Companions:
>Spells:
>Skills:
>Bonus:
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28a9f5 No.3419
>Name: Dana Jokinen
>Race: half human, half halfling
>Fluff: After Dana's mother died in childbirth, his father re-married, gaining the young boy a stepmother and sister. His father was often off on business trips, and didn't have much time for the boy, and so he was mostly raised by his mother and sister. Contrary to the trope, they were extremely warm and loving–perhaps to a fault. His sister was his closest friend, and their friend groups were mostly the same girls. What with all this female attention, his small stature, and a name like "Dana", it wasn't surprising that the boy grew up fairly feminine, to the point that his "equipment" is the only real evidence he has of masculenity.
>Magic Class: healing
–GOVERNMENT USE ONLY–
>Inventory:
>Health: Healthy
>Mana:
>Occupation:
>Companions:
>Spells:
>Skills:
>Bonus:
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28a9f5 No.3424
>Name: Darius Groskin
>Race: Orc
>Fluff: Darius grew up in a lower-class orc family, living on the streets of New York City. His father hated him, his mother couldn't do anything about it and Darius hated them both for it. He quickly cut contact with his family at a very young age and lived alone on the streets for the rest of his days, having to teach himself how to survive. Darius hooked up with some friends after he began the street-life, however, and quickly adapted to the thug life, refusing to give a fuck about somebody elses problem problems and to watch your own back and your squads back. He became a drug dealer, a mercenary, a gang boss, a statutory rapist, and a fucking badass. His squad broke up over years after some arguments and some shots fired, and Darius now lives by himself. His drug dealing earned him a home in a run-down tenement and a cheap gun. What people don't know about life in the lower class, is that it quickly becomes a game of survival rather than a game of luxury.
>Magic Class (if applicable): None
>Inventory:
>Health: Healthy
>Mana:
>Occupation:
>Companions:
>Spells:
>Skills:
>Bonus:
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28a9f5 No.3425
| Rolled 98, 75 = 173 (2d100) |
>>3405
>Name:
Constance Riviera
>Race:
Human
>Fluff:
Constance was raised in a conservative christian household, a militant priest for a father and a quiet mother resolved to the role of caring housewife. Despite being generally well-adjusted, with the prejudice against non-humans in the bigoted human town in which she was raised, she came to view the knife-ears, shortstacks, trogs and other races as less worthwhile than pure humanity.
That is, until one saved her life. Her father would often perform exorcisms as part of his priestly duties, and after decades in the craft, it turned out he'd made a powerful enemy. The demon, furious about being denied its prize, worked for years to track him to his family home, and killed the priest and his wife.
Constance only survived by escaping to her father's study and drawing a protective sigil around herself in enchanted chalk.
Outside the circle, the demon taunted the young girl, but she hugged her knees and did not leave her cramped protection.
After what seemed like days, but what was probably closer to hours, the demon was driven off by the police, and a gentle orcish officer carried her from the sad wreckage of her family home.
For ever after, she made a conscious effort to treat everybody the same, no matter their race, and to train herself to fight demons however she could - with magic items to bind them, specially-treated bullets to put them down for good, holy water, scripture, or anything else she can get her hands on.
One day she'll find the one that killed her parents. In the meantime, she'll make a living taking down those supernatural bastards that make themselves a nuisance.
>Magic Class:
-
>Inventory: $26, Celestial Sigil
>Health: Healthy
>Mana:
>Occupation: Demon Hunter ($2 per turn)
>Companions:
>Spells:
>Skills: [Basic Tracking], [Advanced Banishing]
>Bonus: [van Helsing] - You are a Hunter, one among a small order of warriors, both magical and otherwise, dedicated to removing demons and demonic mages from the earth. While you run the risk of demonic attack if you're discovered, your connections give you +10 to acquiring new equipment.
1. Garl might be relaxed about being stuck under a beam, but like hell I am. He's my only backup here.
Got to try and get him out of that rubble.
2. But whether I can get him free or not, I need to prepare to confront these "Scavengers," whatever the hell they are.
I swear, if the folks here use different names for everything i've ever learned about it'll be a real pain to re-learn an entire bestiary.
But most things that would associate with geists hate warmth and light, right? So confronting them with fire should be option one.
+[Advanced Banishing]
+[van Helsing]
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28a9f5 No.3426
| Rolled 87, 40 = 127 (2d100) |
>>3406
>Name: AL1-C3
>Race: Does this unit have a soul?
>Fluff: This unit has exactly 1,132 different Golem intelligences running simultaneously. No further data available.
>Magic Class: No data available.
–GOVERNMENT USE ONLY–
>Inventory: Reinforced Armor, Built-in Smartscreen
>Health: All Systems Optimal
>Mana: ???
>Occupation: ???
>Companions:
>Spells: ???
>Skills: [????]
>Bonus: [AL1-C3] - You are a golem. You do not need to eat, breathe, drink or sleep. But you require mana to remain charged, and woe betide you if you're in need of heavy repairs. You also have no idea who you are or what your function is.
1-2:
…
//start
//dia
RUNNING DIAGNOSTICS…
…
…
LIMBS: FUNCTIONAL
VISUAL SENSORS: FUNCTIONAL
OLFACTORY SENSORS: FUNCTIONAL
AUDIO SENSORS: ERROR
TOUCH SENSORS: FUNCTIONAL
//debug audio
…
…
AUDIO INPUT: FUNCTIONAL
AUDIO OUTPUT: ERR҉OR
//debug audio_output
…
…
ERROR
ERR҉-R-ER-E҉R
SH҉U҉TTING ҉DOWN
…
…
//start
SENSORS: ONLINE
SCANNING CURRENT LOCATION
[Objective: Discern Location]
[Secondary Objective: Discover Primary Purpose]
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28a9f5 No.3435
| Rolled 27, 71 = 98 (2d100) |
>>3402
>Name: Roki Squiqar
>Race: Human
>Fluff: Roki grew up listening to bands like Dimmu Ogre, 9 inch wands, Zombie Rob and the Ever popular Mr.Gojirra . He had but one thought growing up, “I wantz tzu make the heavy metal musics.” He bought himself an old Custom Esp and Began practicing In his parents basement In Stockholm, Souun he found he attracted certain Spirits with his music and a certain One gave Him the Ability to talk the Demon tongue. He's a fresh arrival in this Great city of Sin, with the goal to make his Idols proud of him.
>Magic Class (if applicable): Summoner
GOVERNMENT USE ONLY
>Inventory: $35, Acoustic Guitar
>Health: Healthy
>Mana: 2
>Occupation: None
>Companions:
>Spells: ((Level 1) Abyssal Tongue)
>Skills: [Basic Singing]
>(Level 1 Geistcalling) 2/15
>Bonus: [KVLT] - You are a diabolist. The demon world is closer to you than most - and most prefer it that way. +5 to dark/demonic magic, but critfails on magical rolls will be more… hellish.
1/2: Roki Runs away while Insulting Tuska "Haahaa. You's a Big smelly dildos"
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28a9f5 No.3436
| Rolled 51, 18 = 69 (2d100) |
>>3402
>Name: Johnathan Wills
>Race: Lich
>Fluff: is a Lich
>Magic Class (if applicable): Necromancer.
>Inventory: $30, wooden staff, Vitas Mask
>Health: Healthy
>Mana: 1
>Occupation: None
>Companions:
>Spells: ((Level 1) Commune with Dead)
>Skills:
>Bonus: [Phylanderer] - You are a lich. Your phylactery has been confiscated by the US Department of Supernatural Management, and as such you are subject to their strictures. Fail to follow their strictures, and you risk losing your phylactery - and your unlife. |
After the secretary leaves, Johnathan grunbles. “Oh gee a mask, I sure do need this”… I have always wanted to war one though.
1-2. John puts on the mask and decides to poke around the laboratory, we’ll they didn’t start by taking him a part piece by piece so that’s a good sign, but what do they have in this kooky laboratory? Oh hey, buttons.
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28a9f5 No.3461
>>3408
You wave your wand around dramatically and chant the usual Elven incantations, hoping to master your Illusion spell. You don't feel much improved, but the illusion seemed more solid this time.
>((Level 2) Conjure Illusion) 1/10
>>3409
You spend a while chatting with Anna, making chummy about your hobbies and such. She turns on the TV and keeps up the chat, but soon stops as a news bulletin comes on. It's trashy stuff, practically tabloids. Until a segment comes on about the 'estranged daughter of the Andreassen dynasty'. The list of your (admittedly misdemeanor) crimes is read out duly, and there's no mistaking that the woman pictured on the screen is you.
"Uh, Elisa… you're a criminal?" Anna seems a little less easy-going than you'd seen her earlier. "You know I have to arrest you, right? I can't share an apartment with a wanted criminal and not turn them in." She stands up, turning off the TV. "So what'll it be? You gonna turn yourself in, or will I have to kick you out?"
This is a problem. Unless you can change her mind quickly, you're in a tight spot.
>>3412
Early in the day you set out and buy a new Pyromancy book at the local bookstore. It's a relatively basic edition, but then you don't need much more than a refresher, right?
>-$25
>+[Muzzio's Practical Pyromancy] - +5 to learning new spells.
You don't feel quite as powerful as you used to, but summoning up Ignitrix should be no issue! After all, you've had her so long.
With a flourish of your hands and an incantation in latin, you feel the heat of an impending fire fill the room. From the center of room, a spark catches seemingly in air. The flames lick outwards, flickering and spreading to form the visage of a great and mighty phoenix… that's 8 inches tall. Less impressive than you remember…
>cont don't post
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28a9f5 No.3468
>>3413
"It's nothing to worry yourself with, Nate. Trust me, uh, let's head back to the site eh?"
Mr. Tsoukalous doesn't seem too interested in talking about it, and you doubt he will anytime soon. You head back to the construction site, and on the way there realize it would be a grand idea to hit people with the *heavy* side of the hammer!
>+[Basic Hammering]
>[Advanced Hammering 5/10]
>>3415
You finally finish the outfit, and it looks great! It'll be sure to win you a lot of fans in your performances, one way or another.
>+[Goth Outfit] - +5 to performance rolls
All it needs now are some lyrics! Just some a- what the hell was that?! A loud crash downstairs takes your attention away from your song. Sounded like it came from the flowershop below your room!
You run downstairs to investigate, only to be swept off your feet and into the air! Quickly taking root in the corner of the room, holding you aloft in one of its tendrils, is a massive plant. Based on the bulbous leaves and the 'grin' of its stalk, this must be the very same plant that you left up on the hill! How did it get here?!
>>3416
>Inventory: $35, Wand, Taser
>Health: Healthy
>Mana:
>Occupation: Police Officer ($12 a turn)
>Companions:
>Spells: ((Level 1) Card Illusion)
>Skills: [Basic Law Enforcement] [Basic Magicianry]
>Bonus: [They're called Illusions, Michael!] - You are a cop. But you are also a MAGICIAN cop. You can pull a rabbit from your navy blue cap, have even the wiliest of perp guess a card, or cut a death row inmate in half! Of course, you don't actually have any control of mana. But your magician's illusions are enough to land you a spot on the Vegas strip! +10 to deceiving or misleading people.
>cont don't post
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28a9f5 No.3470
>>3419
>Inventory: $26, Nurse's Outfit
>Health: Healthy
>Mana: 2
>Occupation: Nurse ($11 per turn)
>Companions:
>Spells: ((Level 1) Cure Mild Wounds)
>Skills: [Basic Healthcare]
>Bonus: [Akbar's Folly] - You are a trap. You may be male, but most people will assume you are female until proven otherwise. +5 to seduction and/or deception.
>>3424
>Inventory: $35, 9mm Gat
>Health: Healthy
>Mana:
>Occupation: Thug ($9 per turn)
>Companions:
>Spells:
>Skills: [Advanced Strong-arming]
>Bonus: [Hard-Knock Life] - Your urban upbringing has had an impact on your outlook, but also made you a lot tougher. Years of drug running, enforcing, and gang fighting gives you +10 to combat.
>>3425
Garl is well pinned, but you aren't worried. He seems unharmed, and you're able to pry away the weight holding him down with relative ease. Bless the durability of dwarves, eh? Your brief reunion is cut short by another snarl, and the figure of a hairless hound flickers into view a couple yards down the hall. What Garl calls a scavenger, you know more commonly as a wight. You need fire, and fast.
Wood is easy enough to get, you just grab some out of the rubble. Fire, fire fire - shit it's running at you. Need something fast!
To your surprise, it's Garl who acts first. A few words in Khuzdul and suddenly the stick is ablaze. The wight suddenly halts its attack, but now it's your turn to retaliate. You drive at it with the magical fire, and the scavenger growls, backing away. It could run off, which would leave you to exit unmolested but would also leave the job unfinished.
>cont don't post
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28a9f5 No.3471
>>3426
Your optical sensors are working as intended. The dim light is barely an issue. You note that the room you're in - that's what they're called, right? Rooms? - is mostly empty. The only other thing besides you and a few broken chairs is a dingy old desk with some mechanical device pointed at you.
So you know WHERE you are, but not WHY you are. Why are you? There's markings on the wall, something called… Achilles?
>Achilles, in Greek mythology, son of the mortal Peleus, king of the Myrmidons, and the Nereid, or sea nymph, Thetis. Achilles was the bravest, handsomest, and greatest warrior of the army of Agamemnon in the Trojan War.
Are you a soldier? A king? A sea nymph?
>>3435
You flee from the angry orc, clearly wanting no part of his deal. Despite his obvious injuries, however, he charges after you. Scheisse. Oh hey, is that Sqikwaar? It is! Maybe he can help you out!
>>3436
You put on the mask, feeling rather bemused. There's a sudden rush of wind, but you don't feel any different afterwards. What kind of awful mask is this? That's when you catch a glimpse of yourself in the reflective screen of the computer. Why, you look like a man 500 years your junior, and with skin too!
"Ah, I see you've found the Vitas." A rumbly voice catches your ear. Clacking down the hallway on a shiny black cane is an old man. He wears thin black-pained glasses and a formal suit. His greyed hair is styled up nicely, and he has a small goatee below his lips. "It's one of our most used projects. Any… abnormal image such as yourself can look entirely average and even unnoticeable if you like! Strong concealing magic, very handy. I'm wearing one right now, in fact!" He extends a hand. "Ah, my apologies. Professor Hubert Ellings. And you must be the Mr. Willis I've been expecting, hmm?"
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28a9f5 No.3472
| Rolled 23, 5 = 28 (2d100) |
>>3461
>Name: Varis Silverwind
>Race: High Elf
>Fluff: Varis is a young adult in elf standards, meaning he a couple hundred years old. The only son of a side branch of the Silversong family, the leaders of the mafia that have controlled the underground for as long as New York has existed. An intelligent man he studied the art of magic for all his life, to his father's approval. Now he help's the family, doing whatever the Godfather needs him to.
>Magic Class (if applicable): Illusion
>Inventory: $50, Wand
>Health: Healthy
>Mana: 2
>Occupation: Mafioso ($10 per turn)
>Companions:
>Spells: ((Level 1) Conjure Illusion)
>Skills: [Basic Racketeering]
>Bonus:[Made Man] - You are a mafioso. You have the support of the Elvish mob, but also the weight of family, responsibility, and the law. You can call up Don Silvethiel in times of need, but always expect to pay back what you owe.
1.Continue the practice 1/10
2. I should check out the local bookstore. They may have some interesting spell books. Heard a rumor they got a fresh shipment at least.
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28a9f5 No.3473
| Rolled 72, 30 = 102 (2d100) |
>>3461
>Name: Elisa Andreassen
>Race: Human
>Fluff: About four years ago at the age of sixteen, Elisa was a model of cheerfulness and dignity, proud daughter to a wealthy family of Norwegian high-level executives. Shortly after, her real father died of currently undetermined means, and the girl fell into a slump. When her mother re-married, the slump turned to anger, which quickly fermented into rebellion. Hard rebellion. Pink hair, skimpy outfits, petty crime and the wrong people came out of nowhere, and that's been her life ever since. Somehow, she actually had something of a skill at scouting things out, and getting in and out of places quietly. Her family life spiraled ever-downards, to the point where after a particularly vicious night, the young now-heiress packed her bags and left for America, cursing the whole way through. The European media's been all over the story and plastered her angsty little face across half the country, and her parents are sure as hell looking for her, but she's determined to show her rebellion is legitimate. Which, honestly, it isn't, really. Despite all her talk and skill, she's never actually taken a drug, hurt someone or had sex, and her naturally meek and proper personality is covered up by over-the-top bravado and anger.
>Magic Class: None. Probably.
>Inventory: $174
>Health: Healthy
>Mana:
>Occupation: Thief ($6 a turn)
>Companions:
>Spells:
>Skills: [Basic Skulduggery]
>Bonus: [Urchin] - You were a spoiled child. But that life is far from the current state of affairs. Your skill for slipping through places unnoticed gives +10 to evading and dodging, but the law - and the media - are both looking for you.
1/2: "H-hey, come on, let's not be hasty here..", Elisa squeaks in a high-pitched tone usually masked by bravado. "I really need a place to crash, okay? And I can't go back to my family, no way in hell! I'd be eaten alive by my step-führer and the remains chained to my bed. Like, I can, uh… be a big help, right? I'll pay more than my share of the rent or whatever, or like, wash the dishes or something, but I can't go back home, kay? 'Sides, we could be like, hella cool together, right?" Elisa fiddles with her bobbing pink braid a lot as she talks and mainly avoids eye contact. With the incredibly punk clothes she was wearing, it was hard to imagine the breaking and entering charges being more surprising than the heiress to a major European corporation being. Man, if she decides to turn me in, I'm so fucked… besides, she seems mainly okay, for a pig. Cool with my drawing and fuck-you nature, at least. I wasn't lying about the hella cool bit, I think, probably, like, maybe.
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28a9f5 No.3474
| Rolled 6, 70 = 76 (2d100) |
>>3471
>Name: AL1-C3
>Race: Does this unit have a soul?
>Fluff: This unit has exactly 1,132 different Golem intelligences running simultaneously. No further data available.
>Magic Class: No data available.
–GOVERNMENT USE ONLY–
>Inventory: Reinforced Armor, Built-in Smartscreen
>Health: All Systems Optimal
>Mana: ???
>Occupation: ???
>Companions:
>Spells: ???
>Skills: [????]
>Bonus: [AL1-C3] - You are a golem. You do not need to eat, breathe, drink or sleep. But you require mana to remain charged, and woe betide you if you're in need of heavy repairs. You also have no idea who you are or what your function is.
1-2:
//run protocol_thought
…
Protocol thought initialized. Current observations: Empty room. Device with unknown functionality pointed within .05 degrees of my current position. Possible use: Recorder? Camera?
Engaging 'Explore' protocol. Observation: The Charisma Suite is not installed, but I feel curious. Solution: None needed, notable discrepancy from factory settings. Possible illegal modding.
Observation: Achilles. Name familiar. Cannot locate in archives where I learned of it. Holds meaning, but cannot discern reason. Secondary objective set.
[Primary Objective: Discern purpose of device.]
[Secondary Objective: Discover importance of Achilles.]
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28a9f5 No.3475
| Rolled 8, 97 = 105 (2d100) |
>>3470
>Name: Dana Jokinen
>Race: half human, half halfling
>Fluff: After Dana's mother died in childbirth, his father re-married, gaining the young boy a stepmother and sister. His father was often off on business trips, and didn't have much time for the boy, and so he was mostly raised by his mother and sister. Contrary to the trope, they were extremely warm and loving–perhaps to a fault. His sister was his closest friend, and their friend groups were mostly the same girls. What with all this female attention, his small stature, and a name like "Dana", it wasn't surprising that the boy grew up fairly feminine, to the point that his "equipment" is the only real evidence he has of masculenity.
>Magic Class: healing
>>Inventory: $26, Nurse's Outfit
>>Health: Healthy
>>Mana: 2
>>Occupation: Nurse ($11 per turn)
>>Companions:
>>Spells: ((Level 1) Cure Mild Wounds)
>>Skills: [Basic Healthcare]
>>Bonus: [Akbar's Folly] - You are a trap. You may be male, but most people will assume you are female until proven otherwise. +5 to seduction and/or deception.
He had never really suspected he had magic before, only that, though a combination of skill and luck, wounds he bandaged up just seemed to heal by themselves, people who he hung around never got sick, and when he gave CPR to his 7th-grade math teacher after a heart attack, the doctors said he should never have survived. No, it was just luck.
Until today.
The girl had been hit by drunk driver, and was fading fast when she arried in the ER. The doctors did what they could but ultimately it was hopeless. Eight short years brought to an end by an idiot in a hatchback. Dana didn't let his wourk get to him–couldn't let it get to him, but today, it had just been too much. The horror, the futility, of it all–when she flatlined, and the doc called it, he just broke down, leaning against the side of the gurney, and took the girl's hand. His eyes clenched shut, and tears began rolling down his cheeks. It wasn't fair, and it wasn't right, and dammit, he wouldn't stand for it! And then, just like that, beep…beep…beep the heart monitor starts up again! He hollered for the doctor, and everyone piled back in, just in time to bring her back from what must have been the very brink of death.
There was no explanation for it. No precedent for someone spontaneously reviving like that. Medical staff wrote it off as a fluke, an instrument error, but Dana knew it was something else.
1. That night, after his shift is over, head to one of the bars frequented by the more arcane elements of the city, in hopes of finding more information about magcal abilities.
2. Hit up any obscure bookshops in the area for books about magic.
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28a9f5 No.3477
| Rolled 76, 23 = 99 (2d100) |
>>3468
>Name: Elviania Grace
>Race: Dark Elf
>Fluff: Elviania grew up in a human city and as she grew gained a huge love of all the various cultures of the human race. One in particular was music, in dark elf control everything is nothing but harps and dumb out dated bullshit. But with humans you get all these various types, but of all of these her favorite has to be the Japanese Idols. Her dream in life is to leave her ma and pop's flowershop to go bring her dark elf heritage to the up beat idol group genre.
>Magic Class:
>Inventory: $50, some flowers, Gothic Schoolgirl Outfit
>Health: Healthy
>Mana:
>Occupation: Flower Salesman
>(10$)
>Companions:
>Spells:
>Skills: [Basic Singing]
>Bonus: [Idolatry] - You have a natural inclination towards entertainment. You love to fill a room and please the crowd. +5 to all rolls influencing groups of people.
"Nope, nope, nope ,nope, nope"
1-2:Elvie attempts to calm the beast with her beautiful singing voice in order to get away. +5 goth outfit
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28a9f5 No.3478
| Rolled 86, 72 = 158 (2d100) |
>>3470
>Name:
Constance Riviera
>Race:
Human
>Fluff:
Constance was raised in a conservative christian household, a militant priest for a father and a quiet mother resolved to the role of caring housewife. Despite being generally well-adjusted, with the prejudice against non-humans in the bigoted human town in which she was raised, she came to view the knife-ears, shortstacks, trogs and other races as less worthwhile than pure humanity.
That is, until one saved her life. Her father would often perform exorcisms as part of his priestly duties, and after decades in the craft, it turned out he'd made a powerful enemy. The demon, furious about being denied its prize, worked for years to track him to his family home, and killed the priest and his wife.
Constance only survived by escaping to her father's study and drawing a protective sigil around herself in enchanted chalk.
Outside the circle, the demon taunted the young girl, but she hugged her knees and did not leave her cramped protection.
After what seemed like days, but what was probably closer to hours, the demon was driven off by the police, and a gentle orcish officer carried her from the sad wreckage of her family home.
For ever after, she made a conscious effort to treat everybody the same, no matter their race, and to train herself to fight demons however she could - with magic items to bind them, specially-treated bullets to put them down for good, holy water, scripture, or anything else she can get her hands on.
One day she'll find the one that killed her parents. In the meantime, she'll make a living taking down those supernatural bastards that make themselves a nuisance.
>Magic Class:
-
>Inventory: $28, Celestial Sigil
>Health: Healthy
>Mana:
>Occupation: Demon Hunter ($2 per turn)
>Companions:
>Spells:
>Skills: [Basic Tracking], [Advanced Banishing]
>Bonus: [van Helsing] - You are a Hunter, one among a small order of warriors, both magical and otherwise, dedicated to removing demons and demonic mages from the earth. While you run the risk of demonic attack if you're discovered, your connections give you +10 to acquiring new equipment.
1, 2. No, no way. We can't let this thing get away. If I set light to something else, both me and Garl can have something to keep it at a distance.
Then we can force it into a corner, and see about sending it away more permanently.
+[Advanced Banishing]
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28a9f5 No.3479
| Rolled 48, 90 = 138 (2d100) |
>>3407
>Name: Sgikwaar Warptooth
>Race: Wizard
>Fluff: Long time friend of Roki he was previously part of the presigous Snogwarts school of Sorcery, until one day listening to Roki play he decided his future dream isn't to become just a Wizard
He wanted to become a ROCK wizard!
He bought himself his own instrument, and joins Roki as the Rythm guitarist of his new band, and occasional second guitar. He helps with his magical insight when needed.
>Magic Class (if applicable): MAGE BARD
>Inventory: $42, Electric Guitar
>Health: Healthy
>Mana: 2
>Occupation: Street Musician ($6 per turn)
>Companions:
>Spells: ((Level 1) Call of Contrition)
>Skills: [Basic Singing]
>Bonus: [VALHALAAA] - You are a bard. Your voice carries with it weight beyond usual mortal ken. +10 to influencing rolls, if the action is presented in the form of song lyrics.
>>3471
"Roki! There you's are. I- uh oh"
Sgikwaar see's Roki running from the angry boil faced orc, looks like its time to exit, stage right.
But shit, how are we supposed to escape an angry Orc?
Gotta think, gotta think, gotta- "Is that a motorcycle?"
"ROKI, GETS ON AND CALLS YOUR FRIENDS FROM OTHERSIDE!"
1.
Hey, do you love me? I'm untouchable darkness. A dirty black river to get you through this
Hey, do you love me? I'm a devil machine. Get into my world, all American dream
In the mouth of madness Down in the darkness No more tomorro Down in the hollow
I'm demon speeding
I'm demon speeding
I'm demon speeding
I'm demon speeding
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28a9f5 No.3488
| Rolled 63, 80 = 143 (2d100) |
>Name: Nate
>Race: Minotaur
>Fluff: Nate's ancestors emigrated to the city from Krete decades before Nate was born, only in search of work and food. The minotaur community is sparse and widely reviled, but all Nate wishes to do is work and live as good a life as he may. He spends most of his time working in construction, constantly badgered by gangs and other agencies in need of a strongman, Fortunately they have been unable to tempt him so far. He is around 9 feet tall, non-furred area covered in overalls, the remainder covered in dark brown fur. He has large, remarkably innocent eyes, baby blue in colour.
>Magic Class (if applicable): Nate is a builder, no more, no less.
>Inventory: $75, Hardhat
>Health: Healthy
>Mana:
>Occupation: Construction Worker ($15 a turn)
>Companions:
>Spells:
>Skills: [Basic Construction][Basic Hammering][Advanced Hammering 5/10]
>Bonus: [Taurean] - You are a minotaur. You tower over most, and are intimidating even among friends, however gentle you are at heart. +10 to intimidation, but -5 to other negotiation rolls.
1.Go back to investigate the building after work.
2. Finish up hammering practice, a wall needs to be broken down so they can put up some fancy metal strut things, so that sounds like good practice
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28a9f5 No.3490
| Rolled 50, 65 = 115 (2d100) |
>>3468
>Name: Officer White
>Race: Human
>Fluff:
Law and Order are important in a world ravaged by the always unfolding madness of magic. Officer White is one of the men fighting on the frontlines of society, defending our way of life against unregistered Witches, mad old wizards, rowdy Elves and thieving Orks.
Whatever task he is given Officer White will complete in the name of justice, employing Police Magic and good old fashioned silver bullets, tazers, batons and whatever else is necessary to bring down criminals.
Officer White has never had the chance to really advance through the ranks, even though he has delivered spotless work over the last two years. However when ask he claims that he never plans on leaving the frontlines of duty anyway as this is where he can do the most good for the law abiding citizens of New York.
Also relevant: https://www.youtube.com/watch?v=IHQr0HCIN2w
>Magic Class: Police
>Inventory:
+ $ 47
+ Wand
+ Taser
>Health: Healthy
>Mana:
>Occupation:
+ Police Officer ($12 a turn)
>Companions:
>Spells:
+ ((Level 1) Card Illusion)
>Skills:
+ [Basic Law Enforcement]
+ [Basic Magicianry]
>Bonus:
+ [They're called Illusions, Michael!] - You are a cop. But you are also a MAGICIAN cop. You can pull a rabbit from your navy blue cap, have even the wiliest of perp guess a card, or cut a death row inmate in half! Of course, you don't actually have any control of mana. But your magician's illusions are enough to land you a spot on the Vegas strip! +10 to deceiving or misleading people.
1. Now, what would a policeman that couldn't perform any magic use a wand for? Certainly a nice thing to play pretend with it would hardly serve him against any criminals who decided to use guns like every criminal who was unable to use magic. A gun would be nice, certainly the guy working in the armory would correct this little mistake.
2. Off to the shooting range. Whatever Law Enforcement entitled Officer White needed to learn how to use a gun. After all there were people throwing about fireballs and he did not intend to burned alive just because he couldn't hit his mark.
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28a9f5 No.3506
| Rolled 95, 53 = 148 (2d100) |
>>3471
>Name: Johnathan Wills
>Race: Lich
>Fluff: is a Lich
>Magic Class (if applicable): Necromancer.
>Inventory: $30, wooden staff, Vitas Mask
>Health: Healthy
>Mana: 1
>Occupation: None
>Companions:
>Spells: ((Level 1) Commune with Dead)
>Skills:
>Bonus: [Phylanderer] - You are a lich. Your phylactery has been confiscated by the US Department of Supernatural Management, and as such you are subject to their strictures. Fail to follow their strictures, and you risk losing your phylactery - and your unlife. |
What a pleasant mortie, hmm, but as he said. He is wearing one of these masks, I wonder who he truly is. Regardless, I shouldn’t be rude.
1-2. Johnathan grasps the offered hand and gives it as firm a shake as a skeleton with no muscles can. “A pleasure, Professor. And yes, I am the one that you’ve been expecting. But it appears that you have me at a disadvantage. After all you know who I am, the once dreaded lich Johnathan. So, if you don’t mind my asking, who are you beyond the professor that I see before me?”
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28a9f5 No.3511
| Rolled 19, 61 = 80 (2d100) |
>>3286
>Name: Thomas Stubbs
>Race: Human
>Fluff: A old man, retired, the nice neighborhood he lives in has slowly overtime turned into gangland central. He doesn't much care except the keep trying to break in to steal his magical foci, mess with his familiar(a phoenix) or fucking up his yard. Thankfully 65 years as a pyromancer helps out with ruffians a lot.
>Magic Class (if applicable): Pyromancer
>Inventory: $20, ruby pendant
>Health: Healthy
>Mana: 3
>Occupation: Retired ($5 a turn in Social Security)
>Companions:
>Spells: ((Level 1) Summon Fire Familiar) ((Level 1) Conjure Sparks)
>Skills: [Basic Pyromancy]
>Bonus: [Retiree] - You are an old man. You're an accomplished mage, but your other skills are sadly a bit out of your prime. -5 to non-pyromancy based rolls.
>+[Muzzio's Practical Pyromancy] - +5 to learning new spells.
1. Well, that is alarming. I seem to have lsot most my magic. Work with Ignitrix to relearn what I've lost.
2. Bah the only spell I know is sparks, use that book to learn more spells!
+Muzzio's practical pyromancy
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28a9f5 No.3514
| Rolled 60, 9 = 69 (2d100) |
>>3479
>>3479
>Name: Roki Squiqar
>Race: Human
>Fluff: Roki grew up listening to bands like Dimmu Ogre, 9 inch wands, Zombie Rob and the Ever popular Mr.Gojirra . He had but one thought growing up, “I wantz tzu make the heavy metal musics.” He bought himself an old Custom Esp and Began practicing In his parents basement In Stockholm, Souun he found he attracted certain Spirits with his music and a certain One gave Him the Ability to talk the Demon tongue. He's a fresh arrival in this Great city of Sin, with the goal to make his Idols proud of him.
>Magic Class (if applicable): Summoner
GOVERNMENT USE ONLY
>Inventory: $35, Acoustic Guitar
>Health: Healthy
>Mana: 2
>Occupation: None
>Companions:
>Spells: ((Level 1) Abyssal Tongue)
>Skills: [Basic Singing]
>(Level 1 Geistcalling) 2/15
>Bonus: [KVLT] - You are a diabolist. The demon world is closer to you than most - and most prefer it that way. +5 to dark/demonic magic, but critfails on magical rolls will be more… hellish.
"It's really yous Sgikwaar! lets Get Out Of Here!"
1/2: Roki Gets on the bike with Sqikwaar and attempt to call a lesser Demon.
Damnation, holocaust
Devil horns for you to ride
Time for the angel
to spread his wings and fly
World opponent,
wishmaster of gruesome pain
Stormtroops' frantic fury,
demoniac spitfire!
Abortion of religious life, distinguish the rot. Fuel For Hatred!
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28a9f5 No.3532
>>3411
You get back to your last session at the table, and this time is just as fabulous as the last. The club is over capacity with the number of dancers and listeners. You're probably getting a raise after this, maybe even a blurb in the paper. You feel at one with the table, mixing and playing at a tantric level.
>+Advanced DJing
>Occupation: DJ ($15 per turn)
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28a9f5 No.3558
| Rolled 66, 44 = 110 (2d100) |
>>3477
>>Name: Elviania Grace
>>Race: Dark Elf
>>Fluff: Elviania grew up in a human city and as she grew gained a huge love of all the various cultures of the human race. One in particular was music, in dark elf control everything is nothing but harps and dumb out dated bullshit. But with humans you get all these various types, but of all of these her favorite has to be the Japanese Idols. Her dream in life is to leave her ma and pop's flowershop to go bring her dark elf heritage to the up beat idol group genre.
>>Magic Class:
>>Inventory: $50, some flowers, Gothic Schoolgirl Outfit
>>Health: Healthy
>>Mana:
>>Occupation: Flower Salesman
>>(10$)
>>Companions:
>>Spells:
>>Skills: [Basic Singing]
>>Bonus: [Idolatry] - You have a natural inclination towards entertainment. You love to fill a room and please the crowd. +5 to all rolls influencing groups of people.
I was recently informed that plants are unable to ear things.
1-2:Struggle to get free of the plants grasp.
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28a9f5 No.3561
| Rolled 51 (1d100) |
>>3558
for orodnon
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28a9f5 No.3562
>>3532
Did I keep the girl like I planned? Whats her name? Anything interesting about her?!
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28a9f5 No.3565
>>3562
1 - Of course.
2 - La'Quisha
3 - She's avid collector of rubber ducks, and has a goblet-shaped birthmark on her hip.
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28a9f5 No.3570
| Rolled 29 (1d100) |
>>3565
Rollin for preggers
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28a9f5 No.3574
| Rolled 18, 97 = 115 (2d100) |
>Name: Zick givins
>Race: Mutant
>Fluff: Zick is a magic mutant, born in a radioactive mana dump. Like most mutants he was born with very little other than his mutations, which are: a LONG pointed tongue, extremely long sharp teeth, entirely violet eyes(unknown if natural or contact lenses), green and violet hair(or its that way due to permanent hair dye), increased strength and speed, claws on his hands and feet, enhanced vocal cords and hearing, and three dicks and four sets of huge balls filled with mutant cum. He was used to scrounging off the land, fighting over things, and plenty more considering hes even done drugs before. What made him different though, was his ability to use sound magic at an early age. He was very good at it, to the point where it became his trademark to fight with both claws and music. Eventually he found a dj set down in the junkyard, and he dragged it all the way back to the waste. There he got all his friends(and enemies, since the waste is even worse than the hood in terms of allegiances) to help find some disk to play with. He then proceeded to play music from all genres, and attract crowds from both inside and outside the waste. Eventually, after a couple years he decided to go bigger. Despite many confrontations and fights for him to stay, he managed to leave the waste and go in search of better paying opportunities. Hopefully one day he can turn the waste into a mutant haven of sound and lights, even if he has to kill for it to happen.
>Magic Class (if applicable): DJ Bard
>Inventory: $60, Old Spin Table
>Health: Mildly Injured
>Mana: 2
>Occupation: DJ ($15 per turn)
>Companions: La'Quisha(Orc
>Spells: ((Level 1) Inciting Cry)
>Skills: [Advanced DJing]
>Bonus: [Mana-Scarred] - You are a mutant. You come from the mana wastes of the south Bronx. Your affliction has left you rather odd looking, but also gives you +5 to casting spells.
1. Now that im doing even better in the club, its about time I got to work on my own musical AND magical style. Lets see if its possible to form my own disc out of magic and use them as an instrument
2. Alright, now that ive got one chick, lets see if there are any especially mutated and sexy mutants in the slums. I know my sistahs have lots of mana in them, and maybe one of the more slutty ones has some for me.
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28a9f5 No.3667
| Rolled 14, 98 = 112 (2d100) |
>>3321
FILL IN THE FOLLOWING
>Name:Hans "The Serpent"
>Race:Human
>Fluff:Known as the Serpent during the Cold War. Hans was once a weapons dealer in East Germany and a wizard in some circles. However Hans was caught by CIA moles infiltrating the KGB at the time. Hans revealed everything to the United States at the time and provided evidence of KGB activities. Now old and hidden within the US he's ready to begin a new venture in his now favorite homeland. Hans's fifty-four and running a workshop that specializes in cars and machines. Some say he still has some weapons during the Cold War but it's just a pistol engraved "Ich meinen Verbündeten" meaning I protect my allies in German
>Magic Class (if applicable):Tinkering magics
GOVERNMENT USE ONLY
>Inventory: $120
>Health: Healthy
>Occupation: Car Repairman($11 per turn)
>Mana: 2
>Companions:
>Spells: ((Level 1) Metalokinesis)
>Skills: [Advanced Automobile Repair]
>Bonus: [Aged] - You are old. You've lived through the Cold War, the fall of the USSR, and the rise of the modern world. And you're not the spry young man you used to be. -10 to all physically challenging actions, including combat.
1.Look for place to live I need to avoid going to the old folks home anyway I can
2. Get to work they may try to fire me but I work with old automobiles dammit
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28a9f5 No.3690
>>3472
You try to practice your illusory magic further, but you just aren't feeling it today. Feeling rather in a slump, you decide to go and buy a new magic book.
The bookstore has only one book on illusory magic, and it's both out of your price range and your comprehension range. You realize just how little you've actually mastered your magic. And if you can't do magic, what CAN you do?
>Wayward: -15 to your next Magic roll
>>3473
Anna hears out your desperate plea, betraying a look of pity - or possibly bemusement. She sits back down on the couch, sighing. "You seem like a nice girl, Lis. I'm not going to let you stay for money, though. Hmm…" the elf reclines, tapping her leg in thought.
Anna's eyes light up, and she gives you a smile. Not the friendly and comforting kind of smile, more the sort of smile Sara would get around her boyfriend. "Well, there is one thing you could do." She spreads her legs, tapping her thigh again. Nothing is said, but even for a virgin, the implications are clear.
>>3474
Your ambulatory systems are working as intended. You approach the object, and not a switch on the side. Otherwise, the thing is unadorned. Curious, you flip the switch. A thin beam of light is emitted, hitting the opposite wall. A laser?
No, it expands, projecting the light in a large square. The face of a dwarf in some poorly lit facility fills the square. He seems to be looking at you - no, looking at the projector.
"Ahem, is it on? We're good? Alright. Uh, hello. If you're seeing this, Achilles has already come and shut us down. Won't be long from now, I'm sure." He puts his head in his hands, and looks back up. "Anyways, this is the last progress report of the ALICE project. We've done it. At least, I think we have. Fully authentic artificial sapience. Of course, if you're seeing this Achilles has already dissected her and made all this worthless. Twelve years of work put into-" the video flickers, and when it returns the dwarf looks disheveled, frightened. The lab behind him is in more disarray as well. Faint crashing noises can be heard. "Alice, if you're watching this, please. Get out of Achilles. Get as far away from them as you can. They will hunt you for what you have, what you are. But you can't let them. You have to run. Look for Professor Wesson. He has… contacts. He can help. You have to trust him. If you're watching this, they're already coming. Hurry! Oh, and Alice." The dwarf looks away from the projector, right at you. "I'm sorry." The picture fizzles, then fades entirely. For a while you can hear louder sounds of clanking and fighting, but that fades too in time.
You never knew the man, but for some reason you feel… sad? at his going. Charisma suite isn't engaged, you shouldn't be simulating emotions at all. What did he mean?
Before you can get too introspective, you hear another clatter. Not from the projector - from inside the building. You recall the dwarf's words. 'If you're watching this, they're already coming. You have to run'.
>cont
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28a9f5 No.3708
| Rolled 78 (1d100) |
>>3475
You head down to the local bookstore, looking for a nice book for your style of magic. There's a skeevy elf looking rather forlorn in the 'arcane magic' section, and you swear you can hear Simon and Garfunkel music.
You ignore the elf and find a nice selection on medical thaumaturgy. They're rather unpopular because healing magic isn't as interesting as lightning bolts, so they're quite cheap too.
>-$14
>+[Practical Guide for Chirurgeons] - +15 to learning new Healing magic
Afterwards, you decide to hit up the bar for some more 'modern' tutelage on magic. New York City is one of the few places with a population large enough to support a bar focused on mages. The Warlock's Wand is closest, and its bartender even offers you a free drink as a 'neonate' mage! Unfortunately, and unbeknownst to you, mage-bars are notorious for their 'unique' quality in liquors. You feel a little off-kilter. Maybe it's just too strong?
>[Buzzed] - -10 to rolls next turn
>>3477
>>3558
You writhe in the grasp of the voracious vegetable, trying to break free. Its vines whip about menacingly, but you're able to pull your leg free from its hold, falling a few feet to the ground. The beast isn't finished with you yet, but you might be able to run away. Maybe.
>>3478
Garl picks up a length of wood for himself, and it is quickly lit. The two of you head down the corridor down which the wight escaped, trying to track it down. Garl veers right, and the two of you come out through different doorways onto the same hall. The beast, with nowhere to run, is trapped between you and the dwarf. It hisses, and charges towards Garl, perhaps trying to barrel past him.
>cont
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28a9f5 No.3724
| Rolled 1 (1d100) |
>>3479
>>3514
Sqikwaar is fortunate enough to find an unattended bike, although it isn't quite as metal as he'd like. Light pink is not very kvlt. The pair make off on the bike, quickly leaving Tuska behind. Based on his angry insults, you can guess he isn't about to forget this slight.
Roki tries to call up a lesser demon, but then remembers he doesn't actually know the proper incantation, let alone the difficulty of doing it while riding on the back of a much too small motorcycle.
>>3488
You try hammering down a wall with your own strength, a feat most would be incapable of. For you, it's barely a challenge.
>Advanced Hammering 9/10
You decide to check out the building that the boss was at, find out why he was late. The only marker on the establishment is a lantern and a sign; "Madam Skola's Ungulate Delights". The smell of perfume is palpable at the doorway. It doesn't take a genius to figure out what sort of establishment this is.
>>3490
The armorer scoffs a bit. Probably at the wand, probably. But at least you get a gat out of it.
> -[Wand]
> +[9mm Pistol]
With your new, proper weapon you decide to take some potshots down at the range. You're not expert, but you wager you could hit a guy running away from you if her were close enough.
>[Basic Marksmanship] 4/10
>cont
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28a9f5 No.3736
| Rolled 97 (1d100) |
>>3506
The professor seems confused. Or at least, he feigns confusion. "Well as I said, I'm Hubert Ellings. I am fully human, you need not worry. But in this line of work, you can sometimes have, eh… accidents. This mask is more cosmetic than anything." Hubert coughs, then ushers you over to the pit.
"Here, as you may know, we deal in all forms of the supernatural. The mundane is rarely a matter of federal concern, and so we are left to the esoteric side of things." A light flashes in the pit, and a previously undetectable door opens. "You're a rarity, a lich we can control. Most are too haughty, too scheming. But don't worry, do well with us and you'll have your phylactery back, and more."
From the door, a golem rolls out a man-sized container. It passes back out of the pit, and the door closes.
"We need a man like you. You're indestructible, unstoppable, and motivated. The DSM deals with every nightmare, every boogeyman, every unseen thing that goes bump in the night. And you are our in to that world."
>>3511
You try and talk with Ignitrix to relearn what was lost, but you remember that Ignitrix is a bird. A fiery bird, but a bird nonetheless. Maybe the book will be more helpful - hey, turns out you don't need to just cast sparks from your fingers to make a fire!
>((Level 2) Conjure Flame) 4/10
>>3574
You're a good DJ, no doubt. Excellent, even. But your magic is still fledgling. A disc of mana is simply beyond your capabilities.
You scope out the area for a new interest, having grown apparently bored of La'Quisha. The mana-scarred are ostracized, so there are few to find in the city center. Out near the slums, however, you find your mark, a mana-scarred woman. Her body seems normal, even attractive, from a distance. Up close, it's quite clearly discolored, and her hands are formed into bestial claws. Oddest of all, her face is entirely concealed behind a cloak. Still, she seems amicable enough, perhaps glad to see another mana-scarred. "You've been staring for a while now. You got a problem, or you see something you like?"
>>3667
(You already have a home, silly billy)
Big job in today. An elf comes in with a classic Lancia Stratos, from back in 1975. The engine alone is probably worth more than your house. And you've got to repair it.
Two hours later you emerge, covered in sweat and oil, but the job is done. A cracked transmission was in need of replacement, and no one else in the county had enough expertise to do it properly. Of course, the magic may have helped a bit too.
The elf is very pleased, and he tips you handsomely for keeping his car running.
>+ [Expert Auto Repair] 2/10
>+ $1,600
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28a9f5 No.3737
| Rolled 4, 8 = 12 (2d100) |
>>3690
>Name: Varis Silverwind
>Race: High Elf
>Fluff: Varis is a young adult in elf standards, meaning he a couple hundred years old. The only son of a side branch of the Silversong family, the leaders of the mafia that have controlled the underground for as long as New York has existed. An intelligent man he studied the art of magic for all his life, to his father's approval. Now he help's the family, doing whatever the Godfather needs him to.
>Magic Class (if applicable): Illusion
>Inventory: $50, Wand
>Health: Healthy
>Mana: 2
>Occupation: Mafioso ($10 per turn)
>Companions:
>Spells: ((Level 1) Conjure Illusion)
>Skills: [Basic Racketeering]
>Bonus:[Made Man] - You are a mafioso. You have the support of the Elvish mob, but also the weight of family, responsibility, and the law. You can call up Don Silvethiel in times of need, but always expect to pay back what you owe.
1&2. Follow the old rule, practice makes perfect. I just need to keep practicing. There was a time I couldn't even do magic, and now look. I have made progress, but I am no master. Just one step at a time. 1/10 -15
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28a9f5 No.3738
>>3737
$60, not that it matters.
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28a9f5 No.3739
| Rolled 10, 66 = 76 (2d100) |
>>3736
FILL IN THE FOLLOWING
>Name:Hans "The Serpent"
>Race:Human
>Fluff:Known as the Serpent during the Cold War. Hans was once a weapons dealer in East Germany and a wizard in some circles. However Hans was caught by CIA moles infiltrating the KGB at the time. Hans revealed everything to the United States at the time and provided evidence of KGB activities. Now old and hidden within the US he's ready to begin a new venture in his now favorite homeland. Hans's fifty-four and running a workshop that specializes in cars and machines. Some say he still has some weapons during the Cold War but it's just a pistol engraved "Ich meinen Verbündeten" meaning I protect my allies in German
>Magic Class (if applicable):Tinkering magics
GOVERNMENT USE ONLY
>Inventory: $1720
>Health: Healthy
>Occupation: Car Repairman($11 per turn)
>Mana: 2
>Companions:
>Spells: ((Level 1) Metalokinesis)
>Skills: [Advanced Automobile Repair][Expert Auto Repair] 2/10
>Bonus: [Aged] - You are old. You've lived through the Cold War, the fall of the USSR, and the rise of the modern world. And you're not the spry young man you used to be. -10 to all physically challenging actions, including combat.
God damn I forget too much. So much I've forgotten some things I've should have remembered. Next I might forget my wive. I think I've might have Alzchizmiers.
1-2 Work on some goddamned antique cars if they be a hot rod, police car, or even something that is complete shit I'll fix it
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28a9f5 No.3740
| Rolled 14, 99 = 113 (2d100) |
>>3736
>Name: Zick givins
>Race: Mutant
>Fluff: Zick is a magic mutant, born in a radioactive mana dump. Like most mutants he was born with very little other than his mutations, which are: a LONG pointed tongue, extremely long sharp teeth, entirely violet eyes(unknown if natural or contact lenses), green and violet hair(or its that way due to permanent hair dye), increased strength and speed, claws on his hands and feet, enhanced vocal cords and hearing, and three dicks and four sets of huge balls filled with mutant cum. He was used to scrounging off the land, fighting over things, and plenty more considering hes even done drugs before. What made him different though, was his ability to use sound magic at an early age. He was very good at it, to the point where it became his trademark to fight with both claws and music. Eventually he found a dj set down in the junkyard, and he dragged it all the way back to the waste. There he got all his friends(and enemies, since the waste is even worse than the hood in terms of allegiances) to help find some disk to play with. He then proceeded to play music from all genres, and attract crowds from both inside and outside the waste. Eventually, after a couple years he decided to go bigger. Despite many confrontations and fights for him to stay, he managed to leave the waste and go in search of better paying opportunities. Hopefully one day he can turn the waste into a mutant haven of sound and lights, even if he has to kill for it to happen.
>Magic Class (if applicable): DJ Bard
>Inventory: $75, Old Spin Table
>Health: Mildly Injured
>Mana: 2
>Occupation: DJ ($15 per turn)
>Companions: La'Quisha
>Spells: ((Level 1) Inciting Cry)
>Skills: [Advanced DJing]
>Bonus: [Mana-Scarred] - You are a mutant. You come from the mana wastes of the south Bronx. Your affliction has left you rather odd looking, but also gives you +5 to casting spells.
1. Zick let out out a confident laugh, a mix between a regular mans laugh and a horrifying screech as he stopped in front of his fellow mutant. An impossibly wide and sharp toothed grin stretched his monstrous features, his glowing purple eyes attempting to see what face was under that cloak. Finally, a fellow mana scarred like him! He could just imagine talking to her, hearing her monstrous voice as the two of them talked and joked. He wrapped an arm around her silently, his long slighlty glowing claws visible, and pulled her close. "Oh I was just happy to see another Scarred lile me, thats all. Why dont you and me go somewhere and learn more about each other…physically?"(Seduce, Marvel at her monstrous mutated features)
2. After that time with her, Zick decides to attempt to form DJ Disc of magic again to use as a mobile platform.
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28a9f5 No.3741
| Rolled 59, 47 = 106 (2d100) |
>>3690
>Name: Elisa Andreassen
>Race: Human
>Fluff: About four years ago at the age of sixteen, Elisa was a model of cheerfulness and dignity, proud daughter to a wealthy family of Norwegian high-level executives. Shortly after, her real father died of currently undetermined means, and the girl fell into a slump. When her mother re-married, the slump turned to anger, which quickly fermented into rebellion. Hard rebellion. Pink hair, skimpy outfits, petty crime and the wrong people came out of nowhere, and that's been her life ever since. Somehow, she actually had something of a skill at scouting things out, and getting in and out of places quietly. Her family life spiraled ever-downards, to the point where after a particularly vicious night, the young now-heiress packed her bags and left for America, cursing the whole way through. The European media's been all over the story and plastered her angsty little face across half the country, and her parents are sure as hell looking for her, but she's determined to show her rebellion is legitimate. Which, honestly, it isn't, really. Despite all her talk and skill, she's never actually taken a drug, hurt someone or had sex, and her naturally meek and proper personality is covered up by over-the-top bravado and anger.
>Magic Class: None. Probably.
>Inventory: $180
>Health: Healthy
>Mana:
>Occupation: Thief ($6 a turn)
>Companions:
>Spells:
>Skills: [Basic Skulduggery]
>Bonus: [Urchin] - You were a spoiled child. But that life is far from the current state of affairs. Your skill for slipping through places unnoticed gives +10 to evading and dodging, but the law - and the media - are both looking for you.
1/2: "That's not my name..", Elisa growls softly under her breath, scuffling her boot-clad feet as the situation slips out of her control and batting at her bubblegum-pink braid. Her pretty face flushed bright pink from it's normal pale hue as Anna tapped her tan thigh, but, in an effort to protect her confidant image, nodded a meek yes. The short girl muttered a "F-fuckin' pigs…" as she steeled herself and approached, just loud enough for Anna to hear and taking a defiant expression on her face.
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28a9f5 No.3742
| Rolled 61, 31 = 92 (2d100) |
>>3736
>Name: AL1-C3
>Race: Does this unit have a soul?
>Fluff: This unit has exactly 1,132 different Golem intelligences running simultaneously. No further data available.
>Magic Class: No data available.
–GOVERNMENT USE ONLY–
>Inventory: Reinforced Armor, Built-in Smartscreen
>Health: All Systems Optimal
>Mana: ???
>Occupation: ???
>Companions:
>Spells: ???
>Skills: [????]
>Bonus: [AL1-C3] - You are a golem. You do not need to eat, breathe, drink or sleep. But you require mana to remain charged, and woe betide you if you're in need of heavy repairs. You also have no idea who you are or what your function is.
1-2:
…
Observation: Danger imminent.
Observation: Video innacurate. Currently functioning at 96.88% capacity. Dissected appears to be untrue.
Names noted: Professor Wesson, Achilles.
Primary Objective determined: Escape. I am… This platform is too valuable to lose.
Secondary Objective: Acquire clothing. Pre-installed understanding of Human standards implicates nudity as being socially unacceptable.
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28a9f5 No.3743
| Rolled 59, 49 = 108 (2d100) |
>>3724
>Name: Roki Squiqar
>Race: Human
>Fluff: Roki grew up listening to bands like Dimmu Ogre, 9 inch wands, Zombie Rob and the Ever popular Mr.Gojirra . He had but one thought growing up, “I wantz tzu make the heavy metal musics.” He bought himself an old Custom Esp and Began practicing In his parents basement In Stockholm, Souun he found he attracted certain Spirits with his music and a certain One gave Him the Ability to talk the Demon tongue. He's a fresh arrival in this Great city of Sin, with the goal to make his Idols proud of him.
>Magic Class (if applicable): Summoner
GOVERNMENT USE ONLY
>Inventory: $35, Acoustic Guitar
>Health: Healthy
>Mana: 2
>Occupation: None
>Companions:
>Spells: ((Level 1) Abyssal Tongue)
>Skills: [Basic Singing]
>(Level 1 Geistcalling) 2/15
>Bonus: [KVLT] - You are a diabolist. The demon world is closer to you than most - and most prefer it that way. +5 to dark/demonic magic, but critfails on magical rolls will be more… hellish.
1/2: Practice Geistcalling while Sgikwaar drives. I'm not really sure where we're going.
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28a9f5 No.3745
| Rolled 96, 37 = 133 (2d100) |
>>3736
>Name: Thomas Stubbs
>Race: Human
>Fluff: A old man, retired, the nice neighborhood he lives in has slowly overtime turned into gangland central. He doesn't much care except the keep trying to break in to steal his magical foci, mess with his familiar(a phoenix) or fucking up his yard. Thankfully 65 years as a pyromancer helps out with ruffians a lot.
>Magic Class (if applicable): Pyromancer
>Inventory: $25, ruby pendant
>Health: Healthy
>Mana: 3
>Occupation: Retired ($5 a turn in Social Security)
>Companions:
>Spells: ((Level 1) Summon Fire Familiar) ((Level 1) Conjure Sparks)(Level 2) Conjure Flame) 4/10
>Skills: [Basic Pyromancy]
>Bonus: [Retiree] - You are an old man. You're an accomplished mage, but your other skills are sadly a bit out of your prime. -5 to non-pyromancy based rolls.
>+[Muzzio's Practical Pyromancy] - +5 to learning new spells.
1. Continue to relearn to conjure flames, Christ this is embarrassing. +Muzzio's practical Pyromancy
2. Talk a walk through the park, after the practice I could use the fresh air.
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28a9f5 No.3749
| Rolled 65, 43 = 108 (2d100) |
>>3736
>Name: Johnathan Wills
>Race: Lich
>Fluff: is a Lich
>Magic Class (if applicable): Necromancer.
>Inventory: $30, wooden staff, Vitas Mask
>Health: Healthy
>Mana: 1
>Occupation: None
>Companions:
>Spells: ((Level 1) Commune with Dead)
>Skills:
>Bonus: [Phylanderer] - You are a lich. Your phylactery has been confiscated by the US Department of Supernatural Management, and as such you are subject to their strictures. Fail to follow their strictures, and you risk losing your phylactery - and your unlife. |
Johnathan begins to chuckle. Then he starts to laugh. “Hahahhahahahah! I thought that-hahahahaha that you just wanted to study me, heck dissect me but-hahahha no no. “Johnathan stops laughing and just speaks, but his amusement is still obvious. “You aren’t satisfied after just shaking the proverbial hornet’s nest that comes with capturing a Lich. No, you want to just go ahead and jump into the proverbial volcano. Hellsbedamned I love the USA, such spectacular ambition.” The Lich laughs to himself a bit more before continuing. “So, you want to strike back against the demon lords, the Fae, the Counts, how did you put it? The things that go bump in the night? You have absolutely no idea what you’re dealing with.” The lich pauses for a moment. “But, I suppose that is why I’m here, isn’t it? Well, I have a question for you, professor faceless, what is in it for me?” The Lich lets the professor begin speaking before cutting him off. “Yes, yes I know, my Phylactery but, you see. If you destroy my phylactery I’ll just go to hell. But, if I help you and we actually manage to get under the skin of one of the big ones, then rotting in the pits of hell would look like the Garden of Eden in comparison to what they’d do to me.” The lich stares into the Professors eyes. “So, I ask you again.” Johnathan removes his Vitas mask, dispelling the disguise. “”Professor”. What, in the name of the seven hells, could possibly compel me to fight alongside you?”
1-2. Question the being that won’t show its true face to me, test its resolve. See if I can’t get myself a sweater deal.
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28a9f5 No.3755
| Rolled 44, 66 = 110 (2d100) |
>>3708
>>>Name: Elviania Grace
>>>Race: Dark Elf
>>>Fluff: Elviania grew up in a human city and as she grew gained a huge love of all the various cultures of the human race. One in particular was music, in dark elf control everything is nothing but harps and dumb out dated bullshit. But with humans you get all these various types, but of all of these her favorite has to be the Japanese Idols. Her dream in life is to leave her ma and pop's flowershop to go bring her dark elf heritage to the up beat idol group genre.
>>>Magic Class:
>>>Inventory: $50, some flowers, Gothic Schoolgirl Outfit
>>>Health: Healthy
>>>Mana:
>>>Occupation: Flower Salesman
>>>(10$)
>>>Companions:
>>>Spells:
>>>Skills: [Basic Singing]
>>>Bonus: [Idolatry] - You have a natural inclination towards entertainment. You love to fill a room and please the crowd. +5 to all rolls influencing groups of people.
1:GET THE FUCK OUT OF THERE AND CALL THE COPS OR DRUIDS OR PARENTS OR FIRE WIZARDS OR SOMETHING!
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28a9f5 No.3756
| Rolled 20, 17 - 10 = 27 (2d100) |
>>3708
>Name: Dana Jokinen
>Race: half human, half halfling
>Fluff: After Dana's mother died in childbirth, his father re-married, gaining the young boy a stepmother and sister. His father was often off on business trips, and didn't have much time for the boy, and so he was mostly raised by his mother and sister. Contrary to the trope, they were extremely warm and loving–perhaps to a fault. His sister was his closest friend, and their friend groups were mostly the same girls. What with all this female attention, his small stature, and a name like "Dana", it wasn't surprising that the boy grew up fairly feminine, to the point that his "equipment" is the only real evidence he has of masculenity.
>Magic Class: healing
>>Inventory:
>+$23
>+Nurse's Outfit
>+[Practical Guide for Chirurgeons] - +15 to learning new Healing magic
>>Health: Healthy
>>Mana: 2
>>Occupation: Nurse ($11 per turn)
>>Companions:
>>Spells: ((Level 1) Cure Mild Wounds)
>>Skills: [Basic Healthcare]
>>Bonus: [Akbar's Folly] - You are a trap. You may be male, but most people will assume you are female until proven otherwise. +5 to seduction and/or deception.
"Oh, wow, that hit hard. How long has it been since I last had a drink? Eh, my halfling constitution should let me digest this fast enough"
1/2. Mingle around the bar in hopes of finding someone willing to help a n00b out with tapping into their magical abilities.
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28a9f5 No.3763
| Rolled 40, 61, 18, 41 = 160 (4d100) |
>>3755
First die
>>3756
Second die
>>3742
Third die
>>3741
Fourth die
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28a9f5 No.3766
| Rolled 23, 39 = 62 (2d100) |
>>3724
>Name: Nate
>Race: Minotaur
>Fluff: Nate's ancestors emigrated to the city from Krete decades before Nate was born, only in search of work and food. The minotaur community is sparse and widely reviled, but all Nate wishes to do is work and live as good a life as he may. He spends most of his time working in construction, constantly badgered by gangs and other agencies in need of a strongman, Fortunately they have been unable to tempt him so far. He is around 9 feet tall, non-furred area covered in overalls, the remainder covered in dark brown fur. He has large, remarkably innocent eyes, baby blue in colour.
>Magic Class (if applicable): Nate is a builder, no more, no less.
>Inventory: $90, Hardhat
>Health: Healthy
>Mana:
>Occupation: Construction Worker ($15 a turn)
>Companions:
>Spells:
>Skills: [Basic Construction][Basic Hammering][Advanced Hammering 9/10]
>Bonus: [Taurean] - You are a minotaur. You tower over most, and are intimidating even among friends, however gentle you are at heart. +10 to intimidation, but -5 to other negotiation rolls.
1.What's an Un-golate? Why is it De-light? Did they take away the light? Nate decided to go in, maybe they were in trouble in the dark.
2. Entering the place gives Nate a thought about hammering. How he could break down the walls efficiently..
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28a9f5 No.3767
| Rolled 28, 21 = 49 (2d100) |
>>3724
>Name: Officer White
>Race: Human
>Fluff:
Law and Order are important in a world ravaged by the always unfolding madness of magic. Officer White is one of the men fighting on the frontlines of society, defending our way of life against unregistered Witches, mad old wizards, rowdy Elves and thieving Orks.
Whatever task he is given Officer White will complete in the name of justice, employing Police Magic and good old fashioned silver bullets, tazers, batons and whatever else is necessary to bring down criminals.
Officer White has never had the chance to really advance through the ranks, even though he has delivered spotless work over the last two years. However when ask he claims that he never plans on leaving the frontlines of duty anyway as this is where he can do the most good for the law abiding citizens of New York.
Also relevant: https://www.youtube.com/watch?v=IHQr0HCIN2w
>Magic Class: Police
>Inventory:
+ $ 47
+ 9mm Pistol
+ Taser
>Health: Healthy
>Mana:
>Occupation:
+ Police Officer ($12 a turn)
>Companions:
>Spells:
+ ((Level 1) Card Illusion)
>Skills:
+ [Basic Law Enforcement]
+ [Basic Magicianry]
>Bonus:
+ [They're called Illusions, Michael!] - You are a cop. But you are also a MAGICIAN cop. You can pull a rabbit from your navy blue cap, have even the wiliest of perp guess a card, or cut a death row inmate in half! Of course, you don't actually have any control of mana. But your magician's illusions are enough to land you a spot on the Vegas strip! +10 to deceiving or misleading people.
1-2. Those stinking wizards! They would rob a liquor store, taunt and assault a police officer and then be surprised when they got shot! No sense of right and wrong those people. Worst of all they were a sworn bunch, wizards hated the police and were undoubtfully the group with the highest crime rate. Of course Officer White was well aware that wizards were just people too and that one could not jump to hasty conclusions, but statistics were statistics even though a lot of people liked to ignore them for purposes of "political correctness".
Hah, let's see that political correctness when a Wizard and his Guild gang up on you and turn your girlfriend into a frog!
But no. He wasn't anti-wizard at all.
He did continue to perform shooting practice with old wizard mugshots though.
+ [Basic Marksmanship] 4/10
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28a9f5 No.3768
>>3767
>Name: Officer White
>Race: Human
>Fluff:
Law and Order are important in a world ravaged by the always unfolding madness of magic. Officer White is one of the men fighting on the frontlines of society, defending our way of life against unregistered Witches, mad old wizards, rowdy Elves and thieving Orks.
Whatever task he is given Officer White will complete in the name of justice, employing Police Magic and good old fashioned silver bullets, tazers, batons and whatever else is necessary to bring down criminals.
Officer White has never had the chance to really advance through the ranks, even though he has delivered spotless work over the last two years. However when ask he claims that he never plans on leaving the frontlines of duty anyway as this is where he can do the most good for the law abiding citizens of New York.
Also relevant: https://www.youtube.com/watch?v=IHQr0HCIN2w
>Magic Class: Police
>Inventory:
+ $ 59
+ 9mm Pistol
+ Taser
>Health: Healthy
>Mana:
>Occupation:
+ Police Officer ($12 a turn)
>Companions:
>Spells:
+ ((Level 1) Card Illusion)
>Skills:
+ [Basic Law Enforcement]
+ [Basic Magicianry]
>Bonus:
+ [They're called Illusions, Michael!] - You are a cop. But you are also a MAGICIAN cop. You can pull a rabbit from your navy blue cap, have even the wiliest of perp guess a card, or cut a death row inmate in half! Of course, you don't actually have any control of mana. But your magician's illusions are enough to land you a spot on the Vegas strip! +10 to deceiving or misleading people.
+ [Basic Marksmanship] 4/10
Forgot to update the much important money.
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28a9f5 No.3771
| Rolled 77, 64 = 141 (2d100) |
>>3708
>Name:
Constance Riviera
>Race:
Human
>Fluff:
Constance was raised in a conservative christian household, a militant priest for a father and a quiet mother resolved to the role of caring housewife. Despite being generally well-adjusted, with the prejudice against non-humans in the bigoted human town in which she was raised, she came to view the knife-ears, shortstacks, trogs and other races as less worthwhile than pure humanity.
That is, until one saved her life. Her father would often perform exorcisms as part of his priestly duties, and after decades in the craft, it turned out he'd made a powerful enemy. The demon, furious about being denied its prize, worked for years to track him to his family home, and killed the priest and his wife.
Constance only survived by escaping to her father's study and drawing a protective sigil around herself in enchanted chalk.
Outside the circle, the demon taunted the young girl, but she hugged her knees and did not leave her cramped protection.
After what seemed like days, but what was probably closer to hours, the demon was driven off by the police, and a gentle orcish officer carried her from the sad wreckage of her family home.
For ever after, she made a conscious effort to treat everybody the same, no matter their race, and to train herself to fight demons however she could - with magic items to bind them, specially-treated bullets to put them down for good, holy water, scripture, or anything else she can get her hands on.
One day she'll find the one that killed her parents. In the meantime, she'll make a living taking down those supernatural bastards that make themselves a nuisance.
>Magic Class:
-
>Inventory: $28, Celestial Sigil
>Health: Healthy
>Mana:
>Occupation: Demon Hunter ($2 per turn)
>Companions:
>Spells:
>Skills: [Basic Tracking], [Advanced Banishing]
>Bonus: [van Helsing] - You are a Hunter, one among a small order of warriors, both magical and otherwise, dedicated to removing demons and demonic mages from the earth. While you run the risk of demonic attack if you're discovered, your connections give you +10 to acquiring new equipment.
1, 2. See if I can keep rolling 70+ and getting nothing against this wight
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28a9f5 No.4145
| Rolled 16 (1d100) |
>>3737
Practice makes perfect. That's all there is to it, you just need to practice… Your father once told you, 'The mind is a dangerous place. Tread it like a high wire, or you'll fall off.' It seems he may have been right.
You peer into your mind to strengthen your illusions, ground it in memory, but there are parts of the psyche best left unprodded. You poke into your subconscious, and open a gate better left closed. Nightmares once forgotten force their way out of your subconscious, out of your mind, and into reality. A mass of writhing tentacles, gnashing mouths shouting words of depravity, scoured and necrotic flesh that ripples like the waves of some dread lake.
You try to dispel the illusion, to end the nightmare. But to you, the vision is all too real. The mind believes what the eye sees, and you're staring down a beast unfit for life in the waking world. Can a man be killed by his own dreams? Looks like you're about to find out.
>>3739
Another day of hard work mending cars. Man, you live a boring life. Don't you got hobbies or something, old man?
>[Expert Auto Repair] 3/10
>>3740
The mutant pushes you away from her. Her face is still hidden, but the indignation is palpable. "Woooah brother, cool your jets. I don't just bend over for the first radie I meet. Before you get to know me, I gotta get to know you. Mind yoself." Radie. From irradiated, a slang term for the mana-scarred. They're looked down enough as perverts and deviants, so thanks for perpetuating stereotypes jerk.
Feeling rather disappointed, you try your hand at some more magic. Maybe a disc of mana? You try to conjure and shape the mana, and for a moment a shining and swirling disc forms. It dissipates quickly, and you regret your short supply of mana. It's enough to raise her eyebrows, at least. You think. Can't really see them…
>cont
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28a9f5 No.4148
| Rolled 88, 7 = 95 (2d100) |
>>3743
>Name: Sgikwaar Warptooth
>Race: Wizard
>Fluff: Long time friend of Roki he was previously part of the presigous Snogwarts school of Sorcery, until one day listening to Roki play he decided his future dream isn't to become just a Wizard
He wanted to become a ROCK wizard!
He bought himself his own instrument, and joins Roki as the Rythm guitarist of his new band, and occasional second guitar. He helps with his magical insight when needed.
>Magic Class (if applicable): MAGE BARD
>Inventory: $42, Electric Guitar
>Health: Healthy
>Mana: 2
>Occupation: Street Musician ($6 per turn)
>Companions:
>Spells: ((Level 1) Call of Contrition)
>Skills: [Basic Singing]
>Bonus: [VALHALAAA] - You are a bard. Your voice carries with it weight beyond usual mortal ken. +10 to influencing rolls, if the action is presented in the form of song lyrics.
>>3743
"Do you know where we're going Roki? No?
Good!
I don't either!
…WAIT!
I know exactly WHO we should visit!"
Sgikwaar decided, it was time to visit an acquaintance of his from Wizard School. Mirela should still have that magic shop of hers set up.
Surely that bodacious Gypsy friend of wouldn't mind her old Eskimo brother's to pay her a visit? Just until the heat lays down.
Sgikwaar revs up his bike, with a run down apartment
1-2. "I've been drivin' all night,
My hand's wet on the wheel
There's a voice in my head
That drives my heel
It's my baby callin',
Says: I need you here
And it's a half past four
And I'm shifting gear
When she is lonely
And the longing gets too much
She sends a cable
Coming in from above
Don't need a phone at all
We've got a thing that's called Radar Love
We've got a wave in the air,
Radar Love"
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28a9f5 No.4150
>>3286
>Name: Malus Eliag
>Race: Human
>Fluff: Even in the modern age, many people stick to the old system of clans. Fighting styles and family-specific spells passed down through the ages from eons passed, refined over generations into the powerful works they are today.
>Of course, the days of families taking over land by force are long gone, but the skills still have some uses. The Eliag clan have refined the use of magic to turn the cutting edge of a sword into an unstoppable force, and the precision cuts through otherwise unbreakable materials has proven quite profitable. The less magically-inclined hone what power they have and refine their carvings into perfectly machined, custom-made components to other machines or even carving gemstones into ornate miniatures, while those with more power than finesse work in many field from quarries to demolition to security.
((GM's discretion which he fits into
>Magic Class (if applicable): (GM's choice)
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28a9f5 No.4152
>>3742
You need to run. You can't risk being captured by whatever's coming for you. Fortunately, your enhanced perception gives you an edge on hearing their approach. You sprint out of the room mere seconds before they charge through the doorway. You spare a single glance to the room behind you, just to get an idea of what you're up against. A golem, like yourself. Except clothed, and wielding some sort of mana-infused metal armblade. She scans the room, finding no sign of you. Just as you turn away, you see her smashing the projector. All it takes is a single swipe. Achilles spared no expense in the machines they've sent after you.
You round the corner, running for the exit. But the android has caught the trail, and is slowly approaching. You think briefly that you should get some clothes, but now may not be the time.
>>3743
>>4148
Roki and Sqikwaar drive away from the scene, not entirely certain where they're going. Sqikwaar gets the bright idea to head down and see Milena, an old Wizard friend from Carnegie-Merlin. She's still living in New York, right?
Meanwhile, Roki practices his geistcalling a bit. He can't summon them to his service, but he feels a definite response from the Otherworld.
>((Level 1) Geistcalling 5/15)
Sqikwaar shows up at the last known address of Milena, 154 Coral Drive. It's a simple series of flats, and the sign outside says she lives in Suite 6. Roki and Sqikwaar head upstairs and knock on the door. A terse voice responds. "If it's collections, you can piss off!"
>>3745
You practice a bit more, aided by your familiar and the guiding words of your new book. This time, a definite, sustained flame flickers at your fingertips. You focus more mana into the spell, and the flame grows larger. You retract the mana, and the flame gutters. You've got it down, for sure!
>+((Level 2) Conjure Flame)
You take a walk through the park. It was nice. A couple kids ask if you're a magician, seeing your familiar. You impress them with a few sparks and a small fireball, and send them back to their mothers with some new stories to fabricate.
>cont
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28a9f5 No.4154
>>3749
Professor Ellings smiles. He seems a little less than intimidated. But of course, the USDSM has probably heard all of this before.
"Do you know WHY we haven't simply taken you apart and studied you, Mr. Willis?" Ellings sits in a chair, hands on his cane. "Because we saw something in you. You aren't just a regular lich. You strive for something better. You want to improve your lot and that of other undead. Your struggle is not too different from our own, really. Just as you face overwhelming odds to achieve a worthy goal, so are we mortals in the face of the infinity of the supernatural. But we must fight back, as we always have. The age of immortal tyranny is ending, Mr. Willis. Now you can be on the side of the declining regime, or you can join the side that strives for the betterment of all."
>>3755
You scramble for the door, trying to get away from the plant. Its tendrils slither after you, but you manage to reach your phone. A vine lifts you into the air once more, but 911 is on the line. Well, until you drop your phone. Still, you put up a fierce fight and keep the plant from getting any further with you. Hopefully the operator will get the message and send someone over.
>>3756
You wander around the bar, feeling your head spin. It's a dull sort of discomfort, fuzzy vision, and disorientation. The bar attendants either try to ignore you or make occasional jeers. Not very helpful.
One man, at least, seems to be receptive. He looks to be youngish, black haired, and scrawny. Occasionally a spark of lightning will flash and flicker around his fingers. He smiles at you. "Ey, what's a little thing like you doing wandering around like that? Had a bit too much to drink?" The man hefts you up, surprisingly easy even given your smaller stature. He sets you down at the booth next to him, and you tell him that you're interested in learning more about magic. "Magic? Yeah, I can teach you all about mana." His grin is palpably lecherous, and one of his hands unceremoniously rubs your shoulder. "It's not too difficult once you've got the hang of it, I'd be glad to tutor you…" His hands start to grow more adventurous, travelling down your midriff and across your legs. In your drunken state, you're either unwilling, unable - or a mix of both, to stop him. "For a price, of course…" He finally reaches your crotch, and his eyes go wide. "Wait, what? Eh, I've had stranger." the man shrugs. "Payment is payment. So whadya say?"
>cont
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28a9f5 No.4157
>>3766
You decide to check out the establishment Mr. Tsoukakos just left. A saytr woman answers the door when you knock. So poorly dressed, you must have caught her right before she took a shower!
"Yeah? Whadya in for, stud?"
"Oh, I was just interested about this place."
"What, hours? Rates? Protection? We're a brothel kid, we don't answer a lot of questions."
"Broth? You make soup here?"
"You an idiot or something? Get lost!"
"I might get lost on the way back, you're right. Do you have a map?"
"Fuck off, go take a hike!"
"But I have to get to work, I've got no time for hiking!"
"Ah, quit wasting my time!" The door slams in your face. "Fuckin bulls…"
You suppose the woman had to be somewhere in a hurry. But at least you're a bit better at driving things up the wall.
>+Advanced Hammering
>>3767
You practice at the shooting range, but you aren't improving a lot. One of the officers sees you firing at pictures of wizards and gets upset. "Hey, my father was a mage! Be more considerate!"
>>3771
You charge for the wight, and Garl does likewise, catching it off-guard. The dwarf lunges, pinning it to the ground. It starts to fade into ephemeral form, but you close the distance and drive your flame into it's side. The thing hisses and spits, trying to free itself. Garl uses a free hand to draw an iron knife from his belt, slicing the thing's head from its thick neck. The phantasm writhes a bit longer before falling inert. "Well now," Garl breathes heavily. "That was certainly more'n I expected."
>+$240 for clearing the building.
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28a9f5 No.4158
>Name:
Franz
>Race:
Human
>Fluff:
The captain of a Navel Vessel during a war Franz has scored many kills with his Zerstörer the F215 Kondor, he generally interacted with his crew and held regular meetings. He was born an raised in Mönchengladbach, Germany, he was raised by a set of wealthy parents who spent most of their time with him.
>Magic Class (if applicable): N/A
–GOVERNMENT USE ONLY–
>Inventory:
>Health: Healthy
>Mana:
>Occupation:
>Companions:
>Spells:
>Skills:
>Bonus:
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28a9f5 No.4159
| Rolled 83, 90 = 173 (2d100) |
>>4152
>Name: AL1-C3
>Race: Does this unit have a soul?
>Fluff: This unit has exactly 1,132 different Golem intelligences running simultaneously. No further data available.
>Magic Class: No data available.
–GOVERNMENT USE ONLY–
>Inventory: Reinforced Armor, Built-in Smartscreen
>Health: All Systems Optimal
>Mana: ???
>Occupation: ???
>Companions:
>Spells: ???
>Skills: [????]
>Bonus: [AL1-C3] - You are a golem. You do not need to eat, breathe, drink or sleep. But you require mana to remain charged, and woe betide you if you're in need of heavy repairs. You also have no idea who you are or what your function is.
1-2:
Current risk calculation to retrieve clothing: 98%.
Current risk calculation: 86%.
Objective decided.
Primary Objective: Escape.
Secondary Objective: Locate Clothing.
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28a9f5 No.4160
| Rolled 99, 43 = 142 (2d100) |
>Name: Zick givins
>Race: Mutant
>Fluff: Zick is a magic mutant, born in a radioactive mana dump. Like most mutants he was born with very little other than his mutations, which are: a LONG pointed tongue, extremely long sharp teeth, entirely violet eyes(unknown if natural or contact lenses), green and violet hair(or its that way due to permanent hair dye), increased strength and speed, claws on his hands and feet, enhanced vocal cords and hearing, and three dicks and four sets of huge balls filled with mutant cum. He was used to scrounging off the land, fighting over things, and plenty more considering hes even done drugs before. What made him different though, was his ability to use sound magic at an early age. He was very good at it, to the point where it became his trademark to fight with both claws and music. Eventually he found a dj set down in the junkyard, and he dragged it all the way back to the waste. There he got all his friends(and enemies, since the waste is even worse than the hood in terms of allegiances) to help find some disk to play with. He then proceeded to play music from all genres, and attract crowds from both inside and outside the waste. Eventually, after a couple years he decided to go bigger. Despite many confrontations and fights for him to stay, he managed to leave the waste and go in search of better paying opportunities. Hopefully one day he can turn the waste into a mutant haven of sound and lights, even if he has to kill for it to happen.
>Magic Class (if applicable): DJ Bard
>Inventory: $90, Old Spin Table
>Health: Mildly Injure
>Mana: 2
>Occupation: DJ ($15 per turn)
>Companions: La'Quisha
>Spells: ((Level 1) Inciting Cry)
>Skills: [Advanced DJing]
>Bonus: [Mana-Scarred] - You are a mutant. You come from the mana wastes of the south Bronx. Your affliction has left you rather odd looking, but also gives you +5 to casting spells.
>((Level 2) Conjure Mana Form) 2/10
1,2. Roll to seduce
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28a9f5 No.4162
| Rolled 34, 1 = 35 (2d100) |
>>4145
FILL IN THE FOLLOWING
>Name:Hans "The Serpent"
>Race:Human
>Fluff:Known as the Serpent during the Cold War. Hans was once a weapons dealer in East Germany and a wizard in some circles. However Hans was caught by CIA moles infiltrating the KGB at the time. Hans revealed everything to the United States at the time and provided evidence of KGB activities. Now old and hidden within the US he's ready to begin a new venture in his now favorite homeland. Hans's fifty-four and running a workshop that specializes in cars and machines. Some say he still has some weapons during the Cold War but it's just a pistol engraved "Ich meinen Verbündeten" meaning I protect my allies in German
>Magic Class (if applicable):Tinkering magics
GOVERNMENT USE ONLY
>Inventory: $1753
>Health: Healthy
>Occupation: Car Repairman($11 per turn)
>Mana: 2
>Companions:
>Spells: ((Level 1) Metalokinesis)
>Skills: [Advanced Automobile Repair][Expert Auto Repair] 3/10
>Bonus: [Aged] - You are old. You've lived through the Cold War, the fall of the USSR, and the rise of the modern world. And you're not the spry young man you used to be. -10 to all physically challenging actions, including combat.
1.I need to stop repairing old cars. So far I've got some money left I need to go to a bar. Even though I'm a ancient man I've still have needs.
2, Work on my Metalokinesis being in America is exiting and peaceful but it seems I've forgotten my roots.
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28a9f5 No.4163
| Rolled 21, 32 = 53 (2d100) |
>>4152
>Race: Human
>Fluff: A old man, retired, the nice neighborhood he lives in has slowly overtime turned into gangland central. He doesn't much care except the keep trying to break in to steal his magical foci, mess with his familiar(a phoenix) or fucking up his yard. Thankfully 65 years as a pyromancer helps out with ruffians a lot.
>Magic Class (if applicable): Pyromancer
>Inventory: $30, ruby pendant
>Health: Healthy
>Mana: 3
>Occupation: Retired ($5 a turn in Social Security)
>Companions: Ignitrix (Familiar)
>Spells: ((Level 1) Summon Fire Familiar) ((Level 1) Conjure Sparks)(Level 2) Conjure Flame)
>Skills: [Basic Pyromancy]
>Bonus: [Retiree] - You are an old man. You're an accomplished mage, but your other skills are sadly a bit out of your prime. -5 to non-pyromancy based rolls.
>+[Muzzio's Practical Pyromancy] - +5 to learning new spells.
1. Flip through the book see if there's anything in it on improving my pyromancy or making Ignitrix look like her old self. +Muzzio's practical pyromancy
2. Attempt to expand my mana pool. - retiree
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28a9f5 No.4164
| Rolled 28, 91 = 119 (2d100) |
>>4159
First roll
>>4162
Second roll
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28a9f5 No.4168
| Rolled 18, 3 = 21 (2d100) |
>>4152
>Name: Sgikwaar Warptooth
>Race: Wizard
>Fluff: Long time friend of Roki he was previously part of the presigous Snogwarts school of Sorcery, until one day listening to Roki play he decided his future dream isn't to become just a Wizard
He wanted to become a ROCK wizard!
He bought himself his own instrument, and joins Roki as the Rythm guitarist of his new band, and occasional second guitar. He helps with his magical insight when needed.
>Magic Class (if applicable): MAGE BARD
>Inventory: $42, Electric Guitar
>Health: Healthy
>Mana: 2
>Occupation: Street Musician ($6 per turn)
>Companions:
>Spells: ((Level 1) Call of Contrition)
>Skills: [Basic Singing]
>Bonus: [VALHALAAA] - You are a bard. Your voice carries with it weight beyond usual mortal ken. +10 to influencing rolls, if the action is presented in the form of song lyrics.
"Hey, hey! Milena you remember us right?
1-2. "It's Rokiiiiii and Sgikwaaaaar"
—
"Yeah, so, we ams in a lot of heat and were wondering if you's can let us crash at your place agains. Just like for a few days. . .and a few more days. . ."
Sgikwar looks into the Gypsy's shop, still cluttered with nicknacks and and esosterics as well as modern amenities such as TV and Coffee machines and dirty laundery. He hadn't seen this place since, well. . .
"I see you've cleaned out all the old stuff of mine I left behinds since I left. Did you sells them? Very efficient."
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28a9f5 No.4169
| Rolled 16, 2 = 18 (2d100) |
>>4145
>Name: Varis Silverwind
>Race: High Elf
>Fluff: Varis is a young adult in elf standards, meaning he a couple hundred years old. The only son of a side branch of the Silversong family, the leaders of the mafia that have controlled the underground for as long as New York has existed. An intelligent man he studied the art of magic for all his life, to his father's approval. Now he help's the family, doing whatever the Godfather needs him to.
>Magic Class (if applicable): Illusion
>Inventory: $50, Wand
>Health: Healthy
>Mana: 2
>Occupation: Mafioso ($10 per turn)
>Companions:
>Spells: ((Level 1) Conjure Illusion)
>Skills: [Basic Racketeering]
>Bonus:[Made Man] - You are a mafioso. You have the support of the Elvish mob, but also the weight of family, responsibility, and the law. You can call up Don Silvethiel in times of need, but always expect to pay back what you owe.
1&2. My teacher taught me a trick to getting rid of these. He also taught me not to create these because they end up like this. Well can't undo that second one, so calm my breathing, think of the happy place, and either get rid of it, or failing that, make something to fight it. Illusions that seem too real can harm.
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28a9f5 No.4175
>>3741
Anna smiles, unzipping her trousers. "See, we're going to get along just fine together." You take her direction and kneel on the ground before her, face level with her groin. As she slips her pants down past her thighs, you can't help but think there are certainly worse methods of payment. Her box is clean-shaven and bare, only marked by a slight wetness that indicates this plan may have been premeditated. "You know what to do."
You give a meek nod, indignant, and set to it. Your lips press against her skin, mashing with her 'lips' in a depraved impression of a kiss. Anna squeaks above you, putting a hand on your head. Pressed into her further, you flick out your tongue to try and assense the way this is done. This is belittling, this is degrading, this is perverse, this is… not that bad, actually. If you hadn't been blackmailed into it, it might almost be called enjoyable. Your tongue makes more regular motions now, tracing her slit increasingly quickly.
Despite your inexperience in the matter, it's easy enough to tell what to do by monitoring Anna's reaction. A squeal of surprise here, a moan of appreciation there, her aural symphony provides oral synchrony. As guided, you head higher, catching your lip on her clit. She inhales deeply, and you take it as a hint to focus there more. Taking the nub between your lips, you kiss and suck on it gently, and are rewarded with another cute moan from Anna.
As you get progressively more into your efforts, the desire to please becomes more prevalent than the need to keep her pig mouth shut. You delve down again, hands held tight against her hips. Her walls part against your invading tongue, causing more of her fluids to flow over your mouth and chin. Anna's moans reach a higher pitch, rising to a crescendo at the height of her finish. She gives a short shake, clamping down around your tongue and covering your lower face in her climax.
You extract yourself from Anna's nethers as she stats to come down from her orgasm. The elf helps you onto the couch with shaking hands, leaning against you for support. "That was… haah, I think you and I are going to get along great, Elisa." Maybe it's just because she's too sexed out to look intimidating, but Anna doesn't seem like such a bad roommate now.
Feeling rather bold, or just wishing to see her flustered to reaffirm your self-image, you lean over and take the end of her pointed ear between your lips. Anna jumps a bit, face reddened by your nibbling. "H-hey! Don't do that, it's sensitive!" You continue a while longer, until she pushes you away playfully. The redhead smiles. "You're a pretty sweet girl, you know that?"
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28a9f5 No.4178
>>4160
Zick really wanted this girl, badly. The fact she was a fellow manascarred mutant like him made him want to keep her for life, and her sexy body made him even more interested. He looked her up and down until he saw it, a very large bulge in her tight jeans. Seems she's a bigger freak than expected!
Without a second thought his left clawed hand flew down and gripped the almost two foot bulge through her jeans, while his right shot out and gribbed her heavy chest. Her reaction he ignored, and instead he pulled her close by her sexual assets. Hoodies covering each others faces, he looked into her barely visible gloeing eyes.
"You may not bend over for the first Radie you meet, but you will bend over for me babe. Now ive got another slut who needs attention, but if you come along with me we could turn her into our…cumdump. Ill knock you up real nice if you do…"
As he talked Zick squeezed and rubbed right in public, until he heard a low mix between a screech and a moan. From her ample chest flowed green milk right through her hoodie ruining the clothes. Meanwhile a thick burst from the swelling bulge caused her pants to be utterly soaked. In response Zick just smiled.
"Lets go girl. We can turn her into our cumdump, and then I can help you embrace your love for me and my dicks…"
He then leaned forward and whispered while a long sinous tongue licked her hidden face.
"…All three of them…"
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28a9f5 No.4180
| Rolled 28, 61 = 89 (2d100) |
>>4175
>Name: Elisa Andreassen
>Race: Human
>Fluff: About four years ago at the age of sixteen, Elisa was a model of cheerfulness and dignity, proud daughter to a wealthy family of Norwegian high-level executives. Shortly after, her real father died of currently undetermined means, and the girl fell into a slump. When her mother re-married, the slump turned to anger, which quickly fermented into rebellion. Hard rebellion. Pink hair, skimpy outfits, petty crime and the wrong people came out of nowhere, and that's been her life ever since. Somehow, she actually had something of a skill at scouting things out, and getting in and out of places quietly. Her family life spiraled ever-downards, to the point where after a particularly vicious night, the young now-heiress packed her bags and left for America, cursing the whole way through. The European media's been all over the story and plastered her angsty little face across half the country, and her parents are sure as hell looking for her, but she's determined to show her rebellion is legitimate. Which, honestly, it isn't, really. Despite all her talk and skill, she's never actually taken a drug, hurt someone or had sex, and her naturally meek and proper personality is covered up by over-the-top bravado and anger.
>Magic Class: None. Probably.
>Inventory: $186
>Health: Healthy
>Mana:
>Occupation: Thief ($6 a turn)
>Companions:
>Spells:
>Skills: [Basic Skulduggery]
>Bonus: [Urchin] - You were a spoiled child. But that life is far from the current state of affairs. Your skill for slipping through places unnoticed gives +10 to evading and dodging, but the law - and the media - are both looking for you.
1. Okay, maybe that wasn't *TOO* bad. That doesn't mean I enjoyed it OR ANYTHING. It was just because I needed to do it, God. I need to, uhm, clean my face. And why the hell wasn't she wearing any panties? Who does that!? I mean, not me. Uh. I never… yeah.
Anyway, it's not like that really counts as sex, right? Yeah. Mmhmm. I'm gonna, like… head out for a bit after I'm cleaned up. None of that better have gotten in my hair! The dye is expensive… I'm just gonna check around the neighborhood, see if there's anything interesting, look at that stupid club place, all that. Y-yeah.
2. After that, I think, uhm, I might come back to the apartment, I guess. And, like, spend some time with Anna or just sleep or something. Not.. not because I like being there, or anything stupid like that. I'm just, like, fierce, and I can do what I want.
I mean, not that I want to be ther- ugh, forget it! Grrr.
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28a9f5 No.4181
| Rolled 5, 82 = 87 (2d100) |
>Name: Roki Squiqar
>Race: Human
>Fluff: Roki grew up listening to bands like Dimmu Ogre, 9 inch wands, Zombie Rob and the Ever popular Mr.Gojirra . He had but one thought growing up, “I wantz tzu make the heavy metal musics.” He bought himself an old Custom Esp and Began practicing In his parents basement In Stockholm, Souun he found he attracted certain Spirits with his music and a certain One gave Him the Ability to talk the Demon tongue. He's a fresh arrival in this Great city of Sin, with the goal to make his Idols proud of him.
>Magic Class (if applicable): Summoner
GOVERNMENT USE ONLY
>Inventory: $35, Acoustic Guitar
>Health: Healthy
>Mana: 2
>Occupation: None
>Companions:
>Spells: ((Level 1) Abyssal Tongue)
>Skills: [Basic Singing]
>(Level 1 Geistcalling) 2/15
>Bonus: [KVLT] - You are a diabolist. The demon world is closer to you than most - and most prefer it that way. +5 to dark/demonic magic, but critfails on magical rolls will be more… hellish.
>>4152
>>4168
1: Yeah, Lets us stays pretty gypsy ladies. We're cool guys in a band.
2. Gheist calling practice
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28a9f5 No.4183
>>4168
>18, 3
>>4181
>5
This is SO perfect
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28a9f5 No.4185
| Rolled 83, 91 = 174 (2d100) |
>>4154
>Name: Dana Jokinen
>Race: half human, half halfling
>Fluff: After Dana's mother died in childbirth, his father re-married, gaining the young boy a stepmother and sister. His father was often off on business trips, and didn't have much time for the boy, and so he was mostly raised by his mother and sister. Contrary to the trope, they were extremely warm and loving–perhaps to a fault. His sister was his closest friend, and their friend groups were mostly the same girls. What with all this female attention, his small stature, and a name like "Dana", it wasn't surprising that the boy grew up fairly feminine, to the point that his "equipment" is the only real evidence he has of masculinity.
>Magic Class: healing
>>Inventory:
>+$23
>+Nurse's Outfit
>+[Practical Guide for Chirurgeons] - +15 to learning new Healing magic
>>Health: Healthy
>>Mana: 2
>>Occupation: Nurse ($11 per turn)
>>Companions:
>>Spells: ((Level 1) Cure Mild Wounds)
>>Skills: [Basic Healthcare]
>>Bonus: [Akbar's Folly] - You are a trap. You may be male, but most people will assume you are female until proven otherwise. +5 to seduction and/or deception.
"Nnn..n!" is all Dana can get out as the stranger's hands roam his body. It was so wrong: he was a guy, after all! But, it felt so good! He hadn't been touched like this in years. Halfheartedly, he tried to push the man's hand away, but instead he only succeeded in moving it to his breast, where the fingers started to roll and pinch the sensitive nipple. Despite this attempt at rejection, the growing tent down below shows that he definitely is not adverse to the idea.
1/2. try to resist but not really
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28a9f5 No.4186
>>4185
oops, should be two actions:
1. make a show of resistance
2. give in and accept
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28a9f5 No.4194
| Rolled 58, 68 = 126 (2d100) |
>>4157
>Name: Officer White
>Race: Human
>Fluff:
Law and Order are important in a world ravaged by the always unfolding madness of magic. Officer White is one of the men fighting on the frontlines of society, defending our way of life against unregistered Witches, mad old wizards, rowdy Elves and thieving Orks.
Whatever task he is given Officer White will complete in the name of justice, employing Police Magic and good old fashioned silver bullets, tazers, batons and whatever else is necessary to bring down criminals.
Officer White has never had the chance to really advance through the ranks, even though he has delivered spotless work over the last two years. However when ask he claims that he never plans on leaving the frontlines of duty anyway as this is where he can do the most good for the law abiding citizens of New York.
Also relevant: https://www.youtube.com/watch?v=IHQr0HCIN2w
>Magic Class: Police
>Inventory:
+ $ 71
+ 9mm Pistol
+ Taser
>Health: Healthy
>Mana:
>Occupation:
+ Police Officer ($12 a turn)
>Companions:
>Spells:
+ ((Level 1) Card Illusion)
>Skills:
+ [Basic Law Enforcement]
+ [Basic Magicianry]
>Bonus:
+ [They're called Illusions, Michael!] - You are a cop. But you are also a MAGICIAN cop. You can pull a rabbit from your navy blue cap, have even the wiliest of perp guess a card, or cut a death row inmate in half! Of course, you don't actually have any control of mana. But your magician's illusions are enough to land you a spot on the Vegas strip! +10 to deceiving or misleading people.
+ [Basic Marksmanship] 4/10
1-2. Keeeeeeeeeeep trainiiiiing marksmanshiiiiip
4/10
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28a9f5 No.4200
>>4183
At least That adds up to 26. That's Not too bad, Is it?
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28a9f5 No.4203
| Rolled 29, 43 = 72 (2d100) |
>>4200
>>4183
First die
>>4169
Second die
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28a9f5 No.4215
| Rolled 93, 77 = 170 (2d100) |
>Name: Nate
>Race: Minotaur
>Fluff: Nate's ancestors emigrated to the city from Krete decades before Nate was born, only in search of work and food. The minotaur community is sparse and widely reviled, but all Nate wishes to do is work and live as good a life as he may. He spends most of his time working in construction, constantly badgered by gangs and other agencies in need of a strongman, Fortunately they have been unable to tempt him so far. He is around 9 feet tall, non-furred area covered in overalls, the remainder covered in dark brown fur. He has large, remarkably innocent eyes, baby blue in colour.
>Magic Class (if applicable): Nate is a builder, no more, no less.
>Inventory: $90, Hardhat
>Health: Healthy
>Mana:
>Occupation: Construction Worker ($15 a turn)
>Companions:
>Spells:
>Skills: [Basic Construction][Basic Hammering][Advanced Hammering]
>Bonus: [Taurean] - You are a minotaur. You tower over most, and are intimidating even among friends, however gentle you are at heart. +10 to intimidation, but -5 to other negotiation rolls.
1.With the day done, it's probably a good night for a walk out into the city, never know what you will find; wandering around.
2. Have a bath at some point, sort myself out some dinners and get ready for tomorrow. Have to make a good impresion, that Satyr lady sounded annoyed.
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28a9f5 No.4217
| Rolled 54, 27 = 81 (2d100) |
>>4154
>>>>Name: Elviania Grace
>>>>Race: Dark Elf
>>>>Fluff: Elviania grew up in a human city and as she grew gained a huge love of all the various cultures of the human race. One in particular was music, in dark elf control everything is nothing but harps and dumb out dated bullshit. But with humans you get all these various types, but of all of these her favorite has to be the Japanese Idols. Her dream in life is to leave her ma and pop's flowershop to go bring her dark elf heritage to the up beat idol group genre.
>>>>Magic Class:
>>>>Inventory: $50, some flowers, Gothic Schoolgirl Outfit
>>>>Health: Healthy
>>>>Mana:
>>>>Occupation: Flower Salesman
>>>>(10$)
>>>>Companions:
>>>>Spells:
>>>>Skills: [Basic Singing]
>>>>Bonus: [Idolatry] - You have a natural inclination towards entertainment. You love to fill a room and please the crowd. +5 to all rolls influencing groups of people.
1-2:Elviana struggles against the plant and tries to grab some Vinegar to throw at the plant
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28a9f5 No.4219
| Rolled 24, 25 = 49 (2d100) |
>>4215
First die
>>4217
Second die
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28a9f5 No.4221
| Rolled 49, 68 = 117 (2d100) |
>>4154
>Name: Johnathan Wills
>Race: Lich
>Fluff: is a Lich
>Magic Class (if applicable): Necromancer.
>Inventory: $30, wooden staff, Vitas Mask
>Health: Healthy
>Mana: 1
>Occupation: None
>Companions:
>Spells: ((Level 1) Commune with Dead)
>Skills:
>Bonus: [Phylanderer] - You are a lich. Your phylactery has been confiscated by the US Department of Supernatural Management, and as such you are subject to their strictures. Fail to follow their strictures, and you risk losing your phylactery - and your unlife. |
Johnathan puts on the Vitas mask once more. “I suppose that you do pose a valid point, more or less. Empires decline and eventually fall, but then again. This is the ‘immortal’ empire is it not?” The old Lich puts a hand to his chin as if considering. “Alright then, Professor Faceless. I’ll play ball with your organization. I must admit, this whole tear down the dark bit is an interesting proposal and at the very least, it promises to be a fun ride into hell.” Johnathan chuckles to himself for a moment before regarding the professor once again. “So then, where should we begin then?”
1-2. Accept the doctors deal, I do wonder what he will want from a weakened Lich like myself.
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28a9f5 No.4393
>>4158
>Inventory: $80, Officer's Uniform
>Health: Healthy
>Mana:
>Occupation: N/A
>Companions:
>Spells:
>Skills: [Advanced Sailing], [Basic Gunmanship]
>Bonus: [Veteran] - You are a veteran of the Hanseatic Wars, and despite that you're past your prime, you've still got a combat sense about you. +5 to combat rolls, +20 to combat rolls against Scandinavians.
>>4159
The dusty floor of the facility creaks and whines as you sprint away, turning down into an unlit hallway. Your enhanced vision makes this no problem, but the frequent obstacles and debris seem to be slowing you down more than the agent sent to get you. A brief look behind shows she's closing the distance. If you try to run for the outside door, she'll definitely catch you. Your only hope is up, then.
You spot a side door with conveniently marked upwards arrow next to a segmented slope, and barrel into the stairway. The android is still making its way down the hall, so you move quick. There are no obstacles here, and you can abscond at near-100% efficiency. The metallic clang of a door being torn down echoes in the stairwell, and in short order the android is ascending after you.
You make it as high up as you can, swinging open a door to the roof of the building. The hot glare of the sun almost inhibits you until you quickly adjust your optical monitor. The top of the building is squat and square, with only the door you exited from and a few humming machines on its surface. To your left and right are more buildings, taller than the one you're on. To your front are the busy, dangerous streets of New York. Behind you is a very quick and very dedicated android coming to stop you. There's a couple of large double-decker buses headed towards and past your building. You've got one chance left to make it out of here.
Jump.
>>4160
The hooded woman shows obvious physical reaction to your advances, enough so that you wonder just how well your magical display impressed her. Still, she's reserved in her acceptance. You can feel a smile creep across her face. "Alright, tell ya what. I come back with you to your place, meet this girlfriend of yours, and we see how things go. Maybe you show me a few more magic tricks afterwards, hmm? It's the best deal you're gonna get."
>cont
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28a9f5 No.4413
>>4162
You head down to the bar and have a few drinks. There's a few old sailors sitting at the counter, and you chat a while. Seems some things are universal, and you make a few friends among them.
>-$15
Afterwards, you make your way back to your home to practice some Metallurgeonry. It's been too long since you used it for anything but car repair. Shouldn't be too hard, right? How can you mess up something so simple?
How did you mess up something so simple?
You shaped a simple lump of silver, splitting it in two to see if you could reform it seamlessly. But the spell went wrong. You put too much of your own energy into repairing it, and the metal reacted to your touch. It sealed itself around your fingers, liquifying and sliding up until it reached the middle of your forearm. Finally the process stopped, and you could relax knowing that it would not be fatal.
But upon trying to move your fingers, you find that the whole of your arm covered in the silver is entirely unresponsive! It hangs limp and lame from your shoulder, unusable and a permanent reminder of the dangers of metallurgy.
>+[Lame Arm] - -10 to physical rolls, -20 to rolls involving the left arm particularly.
>>4163
You look into a way to help Ignitrix gain her older, more magnificent form. Sadly, Muzzio's writings are not very illuminating on the subject of familiars - that's considered a more generic class, while this book focuses on pyromancy itself.
Even though you're a pretty decent mage as-is, more mana never hurt. It takes time to establish new connections to the land, however. Especially when you're so far from any good sources of flame-based mana.
>[Mana 4] 1/10
>>4168
>>4181
Milena sighs, opening the door and getting a good look at you. You're not looking good. Sqikwaar looks like he's been out in the sun all day, and Roki looks like he lost a fight with an orc. Both are true. "You haven't changed a bit, I see." Milena wears a smart three-piece suit and has her hair tied into a neat bun. Not the raggard gypsy you used to know. "Look, I've got a good job now. I'm a taskmage, I got my degree at Carnegie-Merlin. I don't hang out with… people like you anymore. Hope things work out for you, but you're not staying here." The only kindness you receive from Milena is a generous view of her hips and rear as she turns to shut the door.
At least Roki felt his spirits raise before they were promptly plummeted.
>Geistcalling 7/15
>cont
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28a9f5 No.4418
| Rolled 61 (1d100) |
>>4169
You try to disbelieve the Nightmare before you, to think of something peaceful and happy, to just make it go away. But your fears and terrors object to being ignored. It howls, lashing at you with incongruous tentacles covered in gnawing teeth and cold, soulless eyes. You are stunned to the point of inaction by its horrid visage, and it catches you broadside, slamming you into the ground. How can an illusion hurt so much? If you weren't on the verge of going insane, you might be able to put this to good use.
>Health: Moderately injured
>>4180
You head around town, to see what's to be seen. The club you saw earlier looks quite packed, and you see someone getting kicked out. Wait, is that the DJ? Weird place. Not sure it's a place you'd want to see. You keep walking. The only other thing of note, besides a pair of dogs going at it, is that statue from before. It's still in the same place, wedged just behind a dumpster, still staring at you. Why hasn't anyone else found it?
You head back to the apartment, to get to know Anna a little more. Not like that. You definitely don't want to do anything like that. Definitely. Anyways.
The officer has just finished getting dinner made. Kraft macaroni is hardly the most exquisite meal, but then you've eaten worse. "Hey, you're back! Listen, I don't want there to be bad blood between us, alright? I'd rather room with a friend than an unwilling piece of ass." She smiles. Apparently that was supposed to be a compliment. "Anyhow, I've got to work the beat from eight till four, so the apartment's yours until then. Do you, uh, have a job? For the rent, and helping pay for food, and all that."
>>4194
You keep training your marksmanship. People in the precinct are talking about some new Bard's Rights law that's got you angry enough to really work at it. You just have to imagine the target is some spoony bardic mage and you hit every time!
>7/10
>cont
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28a9f5 No.4424
>>4215
You head out to wander around town, looking for what they used to call "random encounters". These days they just call it a mugging. But hey, maybe something cool will- oh hey!
As you walk aimlessly down 15th street, you see something that catches your eye. A woman is being assailed by two brutish looking figures, apparently orcs by the looks of it. She tries to cry out for help, but the first orc silences her. This looks bad! Luckily, you still have your trusty hammer! Or you could just leave. I mean, if you're a dick.
>>4217
You scramble around, finding no vinegar, but instead grabbing the bucket you were supposed to be using to mop. Songwriting was just more important, after all. But hey, cleaning supplies should work! You toss the liquid at the plant, and the tendrils shrivel back in pain, or at least annoyance. The distraction is just enough for you to get to your feet and out the door, and you can feel the tendrils slamming on the wood to try and reach you. Whatever this thing is, it's big and angry.
>>4221
"Our first test is a simple one, in fact." The good professor smiles. "We need to see if you are actually up to snuff. You talk a big game, Mr. Willis, but we'll see if your actions match your words."
The door in the pit opens once more, and a chest is pitched into the center. It shakes and tosses, as though something inside were trying to get out.
"A poltergeist. Nasty business, and we can't get it to shut up without banishing it entirely. Still, a man of your means, talking to it should be no problem, right?"
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28a9f5 No.4425
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28a9f5 No.4427
| Rolled 45, 98 = 143 (2d100) |
>>4418
>Name: Varis Silverwind
>Race: High Elf
>Fluff: Varis is a young adult in elf standards, meaning he a couple hundred years old. The only son of a side branch of the Silversong family, the leaders of the mafia that have controlled the underground for as long as New York has existed. An intelligent man he studied the art of magic for all his life, to his father's approval. Now he help's the family, doing whatever the Godfather needs him to.
>Magic Class (if applicable): Illusion
>Inventory: $70, Wand
>Health: Moderately Injured
>Mana: 2
>Occupation: Mafioso ($10 per turn)
>Companions:
>Spells: ((Level 1) Conjure Illusion)
>Skills: [Basic Racketeering]
>Bonus:[Made Man] - You are a mafioso. You have the support of the Elvish mob, but also the weight of family, responsibility, and the law. You can call up Don Silvethiel in times of need, but always expect to pay back what you owe.
1&2. This is what is good, and bad, about illusions. It is a part of humanoid psychology that if something seems real enough that we believe it is real and happening then it affects us like it was real. If something has all the signs it will burn you and in every part of your mind you believe it will burn you your body will react like it was burned, burning you. You will feel the pain of burning. Can't kill someone at least, but still messes them up. Now if it wasn't being used on me! Disbelieve, Disbelieve!!!!
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28a9f5 No.4428
| Rolled 100, 18 = 118 (2d100) |
>>4413
>Race: Human
>Fluff: A old man, retired, the nice neighborhood he lives in has slowly overtime turned into gangland central. He doesn't much care except the keep trying to break in to steal his magical foci, mess with his familiar(a phoenix) or fucking up his yard. Thankfully 65 years as a pyromancer helps out with ruffians a lot.
>Magic Class (if applicable): Pyromancer
>Inventory: $35, ruby pendant
>Health: Healthy
>Mana: 3 [4 1/0]
>Occupation: Retired ($5 a turn in Social Security)
>Companions: Ignitrix (Familiar)
>Spells: ((Level 1) Summon Fire Familiar) ((Level 1) Conjure Sparks)(Level 2) Conjure Flame)
>Skills: [Basic Pyromancy]
>Bonus: [Retiree] - You are an old man. You're an accomplished mage, but your other skills are sadly a bit out of your prime. -5 to non-pyromancy based rolls.
>+[Muzzio's Practical Pyromancy] - +5 to learning new spells.
1. Take a walk and attune myself to more leylines as I do so. (build mana)
2.Work on improving my core pyromancy skills. Maybe that wll help me feel younger and return ole iggy to her former glory.
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28a9f5 No.4430
>>4428
Note action 2 should have +Muzzio's Practical pyromancy attached to it.
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28a9f5 No.4434
Do I just not get an update?
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28a9f5 No.4440
| Rolled 28, 47 = 75 (2d100) |
>>4413
FILL IN THE FOLLOWING
>Name:Hans "The Serpent"
>Race:Human
>Fluff:Known as the Serpent during the Cold War. Hans was once a weapons dealer in East Germany and a wizard in some circles. However Hans was caught by CIA moles infiltrating the KGB at the time. Hans revealed everything to the United States at the time and provided evidence of KGB activities. Now old and hidden within the US he's ready to begin a new venture in his now favorite homeland. Hans's fifty-four and running a workshop that specializes in cars and machines. Some say he still has some weapons during the Cold War but it's just a pistol engraved "Ich meinen Verbündeten" meaning I protect my allies in German
>Magic Class (if applicable):Tinkering magics
GOVERNMENT USE ONLY
>Inventory: $1649
>Health: Healthy
>Occupation: Car Repairman($11 per turn)
>Mana: 2
>Companions:
>Spells: ((Level 1) Metalokinesis)
>Skills: [Advanced Automobile Repair][Expert Auto Repair] 3/10
>Bonus: [Aged] - You are old. You've lived through the Cold War, the fall of the USSR, and the rise of the modern world. And you're not the spry young man you used to be. -10 to all physically challenging actions, including combat.[Lame Arm] - -10 to physical rolls, -20 to rolls involving the left arm particularly.
1-2 Practice metalullgy on my lame arm it's a metal so I use power to help me
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28a9f5 No.4446
| Rolled 60, 43 = 103 (2d100) |
>>4413
>Name: Roki Squiqar
>Race: Human
>Fluff: Roki grew up listening to bands like Dimmu Ogre, 9 inch wands, Zombie Rob and the Ever popular Mr.Gojirra . He had but one thought growing up, “I wantz tzu make the heavy metal musics.” He bought himself an old Custom Esp and Began practicing In his parents basement In Stockholm, Souun he found he attracted certain Spirits with his music and a certain One gave Him the Ability to talk the Demon tongue. He's a fresh arrival in this Great city of Sin, with the goal to make his Idols proud of him.
>Magic Class (if applicable): Summoner
GOVERNMENT USE ONLY
>Inventory: $35, Acoustic Guitar
>Health: Healthy
>Mana: 4
>Occupation: None
>Companions:
>Spells: ((Level 1) Abyssal Tongue)
>Skills: [Basic Singing]
>(Level 1 Geistcalling) 2/15
>Bonus: [KVLT] - You are a diabolist. The demon world is closer to you than most - and most prefer it that way. +5 to dark/demonic magic, but critfails on magical rolls will be more… hellish.
" Eh, Fuck her. Lets go to a bar."
1. Find a Bar.
2. Practice Geist calling on the way.
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28a9f5 No.4450
| Rolled 75, 95 = 170 (2d100) |
>>4418
>Name: Elisa Andreassen
>Race: Human
>Fluff: About four years ago at the age of sixteen, Elisa was a model of cheerfulness and dignity, proud daughter to a wealthy family of Norwegian high-level executives. Shortly after, her real father died of currently undetermined means, and the girl fell into a slump. When her mother re-married, the slump turned to anger, which quickly fermented into rebellion. Hard rebellion. Pink hair, skimpy outfits, petty crime and the wrong people came out of nowhere, and that's been her life ever since. Somehow, she actually had something of a skill at scouting things out, and getting in and out of places quietly. Her family life spiraled ever-downards, to the point where after a particularly vicious night, the young now-heiress packed her bags and left for America, cursing the whole way through. The European media's been all over the story and plastered her angsty little face across half the country, and her parents are sure as hell looking for her, but she's determined to show her rebellion is legitimate. Which, honestly, it isn't, really. Despite all her talk and skill, she's never actually taken a drug, hurt someone or had sex, and her naturally meek and proper personality is covered up by over-the-top bravado and anger.
>Magic Class: None. Probably.
>Inventory: $192
>Health: Healthy
>Mana:
>Occupation: Thief ($6 a turn)
>Companions:
>Spells:
>Skills: [Basic Skulduggery]
>Bonus: [Urchin] - You were a spoiled child. But that life is far from the current state of affairs. Your skill for slipping through places unnoticed gives +10 to evading and dodging, but the law - and the media - are both looking for you.
1. Elisa flushes a bit despite her best efforts at being called a piece of ass, but does her best to act like it's normal. "Yeah, uhm, I do… odd jobs… and… stuff.", she squeaks, trying to think of a better way to explain the fact she's gathered more than one wallet by this point.
2. Speaking of stealing - that old statue is still there for some reason. Weird. And creepy as hell, but maybe interesting, y'know? I snagged it on the way here, maybe I'll show that to Anna to distract from this topic. We can like… hang it above the fireplace or some shit. Freak people out.
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28a9f5 No.4456
| Rolled 60, 7 = 67 (2d100) |
>>4424
>>Name: Elviania Grace
>>>>>Race: Dark Elf
>>>>>Fluff: Elviania grew up in a human city and as she grew gained a huge love of all the various cultures of the human race. One in particular was music, in dark elf control everything is nothing but harps and dumb out dated bullshit. But with humans you get all these various types, but of all of these her favorite has to be the Japanese Idols. Her dream in life is to leave her ma and pop's flowershop to go bring her dark elf heritage to the up beat idol group genre.
>>>>>Magic Class:
>>>>>Inventory: $50, some flowers, Gothic Schoolgirl Outfit
>>>>>Health: Healthy
>>>>>Mana:
>>>>>Occupation: Flower Salesman
>>>>>(10$)
>>>>>Companions:
>>>>>Spells:
>>>>>Skills: [Basic Singing]
>>>>>Bonus: [Idolatry] - You have a natural inclination towards entertainment. You love to fill a room and please the crowd. +5 to all rolls influencing groups of people.
1: Run to a nearby house and panickly ask for them to call the cops or the dryads or something to deal with the plants.
2:Ask them to use their phone to call my parents and warn them of whats happening.
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28a9f5 No.4466
| Rolled 9, 21 = 30 (2d100) |
>>4157
>Name:
Constance Riviera
>Race:
Human
>Fluff:
Constance was raised in a conservative christian household, a militant priest for a father and a quiet mother resolved to the role of caring housewife. Despite being generally well-adjusted, with the prejudice against non-humans in the bigoted human town in which she was raised, she came to view the knife-ears, shortstacks, trogs and other races as less worthwhile than pure humanity.
That is, until one saved her life. Her father would often perform exorcisms as part of his priestly duties, and after decades in the craft, it turned out he'd made a powerful enemy. The demon, furious about being denied its prize, worked for years to track him to his family home, and killed the priest and his wife.
Constance only survived by escaping to her father's study and drawing a protective sigil around herself in enchanted chalk.
Outside the circle, the demon taunted the young girl, but she hugged her knees and did not leave her cramped protection.
After what seemed like days, but what was probably closer to hours, the demon was driven off by the police, and a gentle orcish officer carried her from the sad wreckage of her family home.
For ever after, she made a conscious effort to treat everybody the same, no matter their race, and to train herself to fight demons however she could - with magic items to bind them, specially-treated bullets to put them down for good, holy water, scripture, or anything else she can get her hands on.
One day she'll find the one that killed her parents. In the meantime, she'll make a living taking down those supernatural bastards that make themselves a nuisance.
>Magic Class:
-
>Inventory: $270, Celestial Sigil
>Health: Healthy
>Mana:
>Occupation: Demon Hunter ($2 per turn)
>Companions:
>Spells:
>Skills: [Basic Tracking], [Advanced Banishing]
>Bonus: [van Helsing] - You are a Hunter, one among a small order of warriors, both magical and otherwise, dedicated to removing demons and demonic mages from the earth. While you run the risk of demonic attack if you're discovered, your connections give you +10 to acquiring new equipment.
1. I wonder if I learned anything from that fight?
2. Garl said he'd introduce me to other hunters.
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28a9f5 No.4467
| Rolled 50, 17 = 67 (2d100) |
>>4424
>Name: Nate
>Race: Minotaur
>Fluff: Nate's ancestors emigrated to the city from Krete decades before Nate was born, only in search of work and food. The minotaur community is sparse and widely reviled, but all Nate wishes to do is work and live as good a life as he may. He spends most of his time working in construction, constantly badgered by gangs and other agencies in need of a strongman, Fortunately they have been unable to tempt him so far. He is around 9 feet tall, non-furred area covered in overalls, the remainder covered in dark brown fur. He has large, remarkably innocent eyes, baby blue in colour.
>Magic Class (if applicable): Nate is a builder, no more, no less.
>Inventory: $105, Hardhat
>Health: Healthy
>Mana:
>Occupation: Construction Worker ($15 a turn)
>Companions:
>Spells:
>Skills: [Basic Construction][Basic Hammering][Advanced Hammering]
>Bonus: [Taurean] - You are a minotaur. You tower over most, and are intimidating even among friends, however gentle you are at heart. +10 to intimidation, but -5 to other negotiation rolls.
1-2. That's not very nice. That's not very nice at all. Nate rushes towards the group, swinging his hammer in the air in an intimidating manner, bellowing like an animal. If that doesn't scare them off, bring the hammer down on one of them, straight into his head, like hitting the core of a building rather than the outside
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28a9f5 No.4489
>>4428
>Name: Tomas Stubbs
>Race: Human
>Fluff: A old man, retired, the nice neighborhood he lives in has slowly overtime turned into gangland central. He doesn't much care except the keep trying to break in to steal his magical foci, mess with his familiar(a phoenix) or fucking up his yard. Thankfully 65 years as a pyromancer helps out with ruffians a lot.
>Magic Class (if applicable): Pyromancer
>Inventory: $35, ruby pendant
>Health: Healthy
>Mana: 3 [4 1/0]
>Occupation: Retired ($5 a turn in Social Security)
>Companions: Ignitrix (Familiar)
>Spells: ((Level 1) Summon Fire Familiar) ((Level 1) Conjure Sparks)(Level 2) Conjure Flame)
>Skills: [Basic Pyromancy]
>Bonus: [Retiree] - You are an old man. You're an accomplished mage, but your other skills are sadly a bit out of your prime. -5 to non-pyromancy based rolls.
>+[Muzzio's Practical Pyromancy] - +5 to learning new spells.
reposting since name got lost.
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28a9f5 No.4495
| Rolled 48, 53 = 101 (2d100) |
>>4418
>Name: Officer White
>Race: Human
>Fluff:
Law and Order are important in a world ravaged by the always unfolding madness of magic. Officer White is one of the men fighting on the frontlines of society, defending our way of life against unregistered Witches, mad old wizards, rowdy Elves and thieving Orks.
Whatever task he is given Officer White will complete in the name of justice, employing Police Magic and good old fashioned silver bullets, tazers, batons and whatever else is necessary to bring down criminals.
Officer White has never had the chance to really advance through the ranks, even though he has delivered spotless work over the last two years. However when ask he claims that he never plans on leaving the frontlines of duty anyway as this is where he can do the most good for the law abiding citizens of New York.
Also relevant: https://www.youtube.com/watch?v=IHQr0HCIN2w
>Magic Class: Police
>Inventory:
+ $ 71
+ 9mm Pistol
+ Taser
>Health: Healthy
>Mana:
>Occupation:
+ Police Officer ($12 a turn)
>Companions:
>Spells:
+ ((Level 1) Card Illusion)
>Skills:
+ [Basic Law Enforcement]
+ [Basic Magicianry]
>Bonus:
+ [They're called Illusions, Michael!] - You are a cop. But you are also a MAGICIAN cop. You can pull a rabbit from your navy blue cap, have even the wiliest of perp guess a card, or cut a death row inmate in half! Of course, you don't actually have any control of mana. But your magician's illusions are enough to land you a spot on the Vegas strip! +10 to deceiving or misleading people.
+ [Basic Marksmanship] 7/10
1-2. Bardic mages? Horrible! Officer White was right to be disturbed, they were the most perverted and depraved kind of wizard, a dangerous combination that made them volatile as a crackhead. He needed to be right on the money if he wanted to take them on. Those sexy, sexy female bards.
+ [Basic Marksmanship] 7/10
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28a9f5 No.4575
| Rolled 52, 61, 99 = 212 (3d100) |
>>4393
>Name: Zick givins
>Race: Mutant
>Fluff: Zick is a magic mutant, born in a radioactive mana dump. Like most mutants he was born with very little other than his mutations, which are: a LONG pointed tongue, extremely long sharp teeth, entirely violet eyes(unknown if natural or contact lenses), green and violet hair(or its that way due to permanent hair dye), increased strength and speed, claws on his hands and feet, enhanced vocal cords and hearing, and three dicks and four sets of huge balls filled with mutant cum. He was used to scrounging off the land, fighting over things, and plenty more considering hes even done drugs before. What made him different though, was his ability to use sound magic at an early age. He was very good at it, to the point where it became his trademark to fight with both claws and music. Eventually he found a dj set down in the junkyard, and he dragged it all the way back to the waste. There he got all his friends(and enemies, since the waste is even worse than the hood in terms of allegiances) to help find some disk to play with. He then proceeded to play music from all genres, and attract crowds from both inside and outside the waste. Eventually, after a couple years he decided to go bigger. Despite many confrontations and fights for him to stay, he managed to leave the waste and go in search of better paying opportunities. Hopefully one day he can turn the waste into a mutant haven of sound and lights, even if he has to kill for it to happen.
>Magic Class (if applicable): DJ Bard
>Inventory: $105, Old Spin Table
>Health: Mildly Injured
>Mana: 2
>Occupation: DJ ($15 per turn)
>Companions: La'Quisha, Felicity
>Spells: ((Level 1) Inciting Cry)
>Skills: [Advanced DJing]
>Bonus: [Mana-Scarred] - You are a mutant. You come from the mana wastes of the south Bronx. Your affliction has left you rather odd looking, but also gives you +5 to casting spells.
1,2. Having had a good bit of fun with both La'Quisha and Felicity, Zick decides to do something other than fuck wildly…for now. He cleans up and goes out searching for areas of high mana, in hopes of absorbing more of it so that he can be stronger. Maybe with a little more he can make some better spells…and possibly "augment" his girls a good bit.
One of the rolls is for preggers
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28a9f5 No.4578
| Rolled 26, 65 = 91 (2d100) |
>>4152
>Name: AL1-C3
>Race: Does this unit have a soul?
>Fluff: This unit has exactly 1,132 different Golem intelligences running simultaneously. No further data available.
>Magic Class: No data available.
–GOVERNMENT USE ONLY–
>Inventory: Reinforced Armor, Built-in Smartscreen
>Health: All Systems Optimal
>Mana: ???
>Occupation: ???
>Companions:
>Spells: ???
>Skills: [????]
>Bonus: [AL1-C3] - You are a golem. You do not need to eat, breathe, drink or sleep. But you require mana to remain charged, and woe betide you if you're in need of heavy repairs. You also have no idea who you are or what your function is.
1-2:
Calculating probability of primary functionality failure via current optimal escape route: 78%.
Probability of primary functionality failure via delaying: 100%.
Course of action decided.
[Jump.]
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28a9f5 No.4579
>>4425
>>4150
>Inventory: $35, Combat knife
>Health: Healthy
>Mana: 3
>Occupation: Unemployed
>Companions:
>Spells: ((Level 1) Summon Astral Blade) ((Level 1) Guided Strike)
>Skills: [Basic Combat]
>Bonus: [Clan Ties] - You are a memberof the Eliag clan, long-lined and noble. Their ties will help get you connected in this new city. +10 to locating new places/people.
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28a9f5 No.4580
>Name: Malus Eliag
>Race: Human
>Fluff: Even in the modern age, many people stick to the old system of clans. Fighting styles and family-specific spells passed down through the ages from eons passed, refined over generations into the powerful works they are today.
>Of course, the days of families taking over land by force are long gone, but the skills still have some uses. The Eliag clan have refined the use of magic to turn the cutting edge of a sword into an unstoppable force, and the precision cuts through otherwise unbreakable materials has proven quite profitable. The less magically-inclined hone what power they have and refine their carvings into perfectly machined, custom-made components to other machines or even carving gemstones into ornate miniatures, while those with more power than finesse work in many field from quarries to demolition to security.
>Magic Class (if applicable): Spellsword
>Inventory: $35, Combat knife
>Health: Healthy
>Mana: 3
>Occupation: Unemployed
>Companions:
>Spells: ((Level 1) Summon Astral Blade) ((Level 1) Guided Strike)
>Skills: [Basic Combat]
>Bonus: [Clan Ties] - You are a memberof the Eliag clan, long-lined and noble. Their ties will help get you connected in this new city. +10 to locating new places/people.
Welp, time to find some work. Call mah aunt, who represents the clan in this city, and see just where she needs some security work that can be trusted. I'm family, after all. She'll set me up.
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28a9f5 No.4585
| Rolled 79, 39 = 118 (2d100) |
>>4580
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28a9f5 No.4615
>>4185
>+Companion: Taskmage Tom
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28a9f5 No.4617
| Rolled 83, 11 = 94 (2d100) |
>>4152
>Name: Sgikwaar Warptooth
>Race: Wizard
>Fluff: Long time friend of Roki he was previously part of the presigous Snogwarts school of Sorcery, until one day listening to Roki play he decided his future dream isn't to become just a Wizard
He wanted to become a ROCK wizard!
He bought himself his own instrument, and joins Roki as the Rythm guitarist of his new band, and occasional second guitar. He helps with his magical insight when needed.
>Magic Class (if applicable): MAGE BARD
>Inventory: $48, Electric Guitar
>Health: Healthy
>Mana: 2
>Occupation: Street Musician ($6 per turn)
>Companions:
>Spells: ((Level 1) Call of Contrition)
>Skills: [Basic Singing]
>Bonus: [VALHALAAA] - You are a bard. Your voice carries with it weight beyond usual mortal ken. +10 to influencing rolls, if the action is presented in the form of song lyrics.
Sgikwaar skulked on his booze sadly, of all the people her change hit him the most.
What if she was right all along? What if their gig was just one big joke, did he make the ultimate mistake leaving?
And yet, despite all that, he saw soemthing. She looked at them with disgust, contempt, but something else. . .
He swore he saw a desire for freedom. It was that same spark he saw in her the moment they met. He knew her, knew the type of girl she was. All those crazy, wild, amazing road trips, parties, camp outs, the spontaneous of it all. Even those heated arguments they always had, but always ended up fueling the passion even more.
It must have been hell to be trapped in that monotonous life and that cage of a business suit.
Sgikwaar would do anything to see that part of her again.
"Roki, you order a bottle of Cognac. DON'T drink it. You know it's her favorite. Me, I'm gonna have to go to the store and make a quick sink shower with some cheap shampoo, the one she liked."
Sgikwaar had a plan, he'd go there, play his songs, and serenade her all night if he had to. I'm going to show that little "businesswoman" just what she's missing if it kills me!
>>4446
1-2. Here comes the woman
With the look in her eye
Raised on leather
With flesh on her mind
Words as weapons sharper than knives
Makes you wonder how the other half die
Other half die
Here come the man
With the look in his eye
Fed on nothing
But full of pride
Look at them go
Look at them kick
Makes you wonder how the other half live
Here come the world
With the look in its eye
Future uncertain but certainly slight
Look at the faces
Listen to the bells
It's hard to believe we need a place called hell
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28a9f5 No.4622
>>4185
>Name: Dana Jokinen
>Race: half human, half halfling
>Fluff: After Dana's mother died in childbirth, his father re-married, gaining the young boy a stepmother and sister. His father was often off on business trips, and didn't have much time for the boy, and so he was mostly raised by his mother and sister. Contrary to the trope, they were extremely warm and loving–perhaps to a fault. His sister was his closest friend, and their friend groups were mostly the same girls. What with all this female attention, his small stature, and a name like "Dana", it wasn't surprising that the boy grew up fairly feminine, to the point that his "equipment" is the only real evidence he has of masculinity.
>Magic Class: healing
>>Inventory:
>+$23
>+Nurse's Outfit
>+[Practical Guide for Chirurgeons] - +15 to learning new Healing magic
>>Health: Healthy
>>Mana: 2
>>Occupation: Nurse ($11 per turn)
>>Companions:
>>Spells: ((Level 1) Cure Mild Wounds)
>>Skills: [Basic Healthcare]
>>Bonus: [Akbar's Folly] - You are a trap. You may be male, but most people will assume you are female until proven otherwise. +5 to seduction and/or deception.
He rolled over, cuddling next to Tom, and took him gently in his small hand. "Well, I've always been somewhat girly, but I guess you've made a woman out of me now….. And those little toys? They won't be necessary anymore, but they won't be unappreciated in the future…. For that matter, unless you really like teaching, I suspect I'll be getting the better deal out of this. Well, I guess we should get started….well, one more time?"
1. get started on learning to use his magic, but not quite yet.
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28a9f5 No.4623
| Rolled 93 (1d100) |
>>4622
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28a9f5 No.4625
| Rolled 68, 81, 90, 57, 22, 81, 79 = 478 (7d100) |
>>4185
First die
>>4427
Second die
>>4428
Third die
>>4466
Fourth die
>>4467
Fifth die
>>4578
Sixth die
>>4617
Seventh die
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28a9f5 No.4635
>>4440
You try to use metallurgeonry on your own arm. Holy shit this hurts, you've never felt a pain like this in all your years alive. Who knew you could still feel pain through metal? It's like trying to tear your flesh apart and rearrange it. Probably a bad idea.
>>4428
A nice walk in the park should do you good. Just a stroll through Central Park, maybe you'll even find a good place for mana gathering! As you walk, you feel a welling. Like the air was thicker where you walked. You'd heard of so-called mana storms before, but this seems different.
You try to draw the mana to you, and it comes. Oh, it certainly does.
The ground beneath you shakes, the air crackles and snaps as though charged with electricity. You stand bewildered, unable to do more than watch as the mana of the region draws itself to you. It travels though you like water through a tunnel, rising up and swelling around you. The wind catches, blowing across the park at almost gale force, away from your location.
With another shudder, the earth splits. Grass is burnt to ash in a sudden wave of heat, and the ground is sundered as it roils and bursts forth. Somehow you remain unharmed and unshaken in the center of this change. The air is hot, whirling with energy and flares of fire. You can feel the mana supercharged around you and within you. You've seen this only once before. This is a Leyline - a conflux of once type of mana. And it's concentrated in the middle of New York City.
This could either be really good, or really bad. The mana around you flares, as if anticipating something. Your body feels less physical and more ephemeral, like you could change it, make it a more suitable conduit for all of this energy. After all, who wants to stay in the bod of an old man?
>-[Retiree]
>+Mana: 5
>+[Advanced Pyromancy]
>>4427
It isn't real. It isn't real. You *know* it isn't real! The hulking horror lunges at you once more, but in an instant the facade fades back into your subconscious. Where it stood, the table and shelves are orderly, and the room is quiet. The only evidence of any nightmare is your disheveled appearance and self-inflicted bruises. Perhaps it may be a good idea not to try using your own mind for practice for a while…
>((Level 2) Somnomancy) 2/10
>cont
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28a9f5 No.4639
>>4446
>>4617
Roki and Sgikwaar, feeling rather disheartened, and rather homeless, head to the nearest bar to drown their sorrows. The bar, Paddy's Pub, is a somewhat high-brow place. Roki hits the stool, but Sgikwaar gets another idea. He hasn't lost hope yet! Purchasing a bottle of Cognac, he bids luck to Roki and sets off for Milena once more.
>Roki: -$10
>Sgikwaar: -$24
Sgikwaar returns to the flat a few hours later, guitar in one hand and cognac in the other. He knocks loudly, and a grim "What is it?" responds. Milena opens the door. She's still in her work pants, but has exchanged a suit for a loose-hanging tee. Her hair looks more than a little frizzled. "Oh, it's you again. What do you want? I've been having a bad enough day as it is." She sighs, opening the door wider and stepping aside. "First you two come around, then the air starts going crazy! Just look at this!" she motions to her hair. "This is why I hate humidity."
Milena looks back at you, not quite as contemptuous as this morning. Odd, she's not acting as uptight as before. In fact, everything today feels a little less authoritative and a lot more uninhibited. Weird.
Meanwhile, Sgikwaar tries to raise spirits while he drinks them.
> Geistcalling 9/15
>>4450
You beat around Anna's bush a bit, avoiding actually saying what you do for a living. Then you remember that weird statue you found before. That should be a great topic-changer! You fish the thing out of your coat and show it to her, mentioning you found it while on your walk.
The totem is unchanged, still squat and strange. Its eyes are glowing a dull red. Anna seems surprised. "Oh hey, you just found this lying around? No one picked it up, but you know what, I bet this thing could be worth a fortune if it's real!"
Your first instinct is to agree, get as much money as you can out of this hunk of metal, but some part of you rejects this. Why would you want to sell the totem? After all, it's so pretty and nice, you just want to hang it up somewhere and admire yourself in its mirror…
>+Inventory: Strange Totem
>>4456
You run next door, hoping to the gods that the neighbors are home. By a good grace, they answer your rapacious knocking. The resident is a somewhat portly Indian man, whom you vaguely remember is named Mr. Masrani. He lets you in, bewildered. You ask to use his phone, but to the worst of luck he doesn't believe in telecommunication. Outside the window, you can see the colossal plant banging at the door, trying to bash it down and spill into the street.
>cont
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28a9f5 No.4641
>>4466
You help Garl back to his feet, leading the two of you out of the building and into the cold New York afternoon. It's actually a little humid today, though. Weird. He seems drained, that wight must have taken a bit out of him. Sadly, you don't feel like you really learned anything from this experience.
You broach the subject of meeting Garl's other associates. He gives a weary smile. "Right, let me show you the gang."
'The gang' is the local branch of Hunters, and when you arrive at their conclave the place is in a frenzy of activity. Reports from the greater NYC area are coming in - devils, goblins, even rumors of dragons flocking towards the city. All at once, and for no apparent reason. Something big is happening, but they have no idea what, and hardly any time for introductions.
>>4467
You bellow at the assailants, running at them and brandishing your heavy hammer. Luckily, violence doesn't turn out to be necessary. When the pair see a massive bull-man charging and howling at them, they take the hint and abscond, leaving the woman unharmed.
The girl, a half-halfling by the looks of it, brushes away her disheveled black hair. Her eyes are still wet with tears, but she smiles up at you. "Thanks, mister. Not a lot of people willing to go out of their way to help a lady these days." She gives you a hug, still shaken. "I wish I had some way to repay a strong man like you."
>>4495
You practice your aim some more, but thoughts of sexy female bards does little to help your accuracy…
>Basic Marksmanship 8/10
You get a message from the precinct - "URGENT - Report for duty in uniform to East side Central Park immediately. Debriefing at location."
>cont
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28a9f5 No.4645
>>4575
You head into town, looking for some more mana to strengthen your casting. Can't do a proper time as a bard with so little in your store, after all!
You don't know why, but you get the distinct impression you're travelling with more than 3 people as you, Felicity, and La'Quisha head into town. The pair are more modestly dressed, but with the unusually hot weather today you wonder if you shouldn't've dressed milder.
>(Mana: 3) 4/10
>>4578
You calculate your options within a second, and the decision is made. You take a sprint and leap, jumping off the side of the building. After a short while of freefall, you land with a loud clang on top of the bus, leaving a considerable dent. You look up to see the android falling right after you. Looks like it also considered your options, and reached the same conclusion.
It strikes the bus faster and more densely, tearing a hole in the sheered metal. This evokes a few screams from inside the bus, but the android is unwavering. Its right arm brandishes its weapon, looking at you with the cold gaze of, well, of a computer. "DESIGNATION ALI-C3. YOU ARE AN ILLICIT REPRODUCTION OF ACHILLES CORP PROPERTY. SELF-DEACTIVATE OR YOU WILL BE FORCIBLY SYNCED AND RETURNED TO AN ACHILLES FACILITY FOR TESTING AND DISMANTLING."
>>4580
Aunt Mercy is living comfortably within the city, and says she'd be glad to help you find work. Lo and behold, they're looking for some new recruits at the police station, offering ($8 a turn). Or maybe a career as a guard at the bank? It offers a healthy ($10 a turn), but with much less option for a rise in status. Lastly, there's work for a… less reputable employer. Says he wants a man who's good with weapons and intimidation to help him with some 'odd jobs'. He's offering $150 up front and another $250 afterwards, though.
>cont
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28a9f5 No.4646
| Rolled 39, 92 = 131 (2d100) |
>>4424
>Name: Johnathan Wills
>Race: Lich
>Fluff: is a Lich
>Magic Class (if applicable): Necromancer.
>Inventory: $30, wooden staff, Vitas Mask
>Health: Healthy
>Mana: 1
>Occupation: None
>Companions:
>Spells: ((Level 1) Commune with Dead)
>Skills:
>Bonus: [Phylanderer] - You are a lich. Your phylactery has been confiscated by the US Department of Supernatural Management, and as such you are subject to their strictures. Fail to follow their strictures, and you risk losing your phylactery - and your unlife. |
Johnathan just sighs. “He’s going to be an asshole isn’t he?” Johnathan looks at the good doctor cross eyes” And hey, you should know full well that most of my power was stripped from me by our mutual overlord, the USA.” Johnathan looks at the chest again. “But fine, I’ll play your game and talk to the poltergeist.”
1-2. Johnathan removes the Viates mask and heads straight for the chest, when he reaches it he places a hand on the lid and makes contact. “I am Lich Wills and right now this Lich Wills you to speak to him. What’s your deal, why are you haunting this chest? What did the morties do to you?”
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28a9f5 No.4647
| Rolled 13, 4 = 17 (2d100) |
>>4639
>Name: Elisa Andreassen
>Race: Human
>Fluff: About four years ago at the age of sixteen, Elisa was a model of cheerfulness and dignity, proud daughter to a wealthy family of Norwegian high-level executives. Shortly after, her real father died of currently undetermined means, and the girl fell into a slump. When her mother re-married, the slump turned to anger, which quickly fermented into rebellion. Hard rebellion. Pink hair, skimpy outfits, petty crime and the wrong people came out of nowhere, and that's been her life ever since. Somehow, she actually had something of a skill at scouting things out, and getting in and out of places quietly. Her family life spiraled ever-downards, to the point where after a particularly vicious night, the young now-heiress packed her bags and left for America, cursing the whole way through. The European media's been all over the story and plastered her angsty little face across half the country, and her parents are sure as hell looking for her, but she's determined to show her rebellion is legitimate. Which, honestly, it isn't, really. Despite all her talk and skill, she's never actually taken a drug, hurt someone or had sex, and her naturally meek and proper personality is covered up by over-the-top bravado and anger.
>Magic Class: None. Probably.
>Inventory: $198, Strange Totem of Inhuman Beauty
>Health: Healthy
>Mana:
>Occupation: Thief ($6 a turn)
>Companions:
>Spells:
>Skills: [Basic Skulduggery]
>Bonus: [Urchin] - You were a spoiled child. But that life is far from the current state of affairs. Your skill for slipping through places unnoticed gives +10 to evading and dodging, but the law - and the media - are both looking for you.
1: This thing is seriously freaking me out, honestly. I'm gonna hang it up for now and take a while to examine it, see if I'm like, a giant skeleton when I look into the thing or whatever. Maybe it has some sort of treasure switch or something, Iunno. Seriously though, it's fucking weird.
2. If I'm still breathing after that, I'm gonna go scrounge around this piece of shit neighborhood to see if anyone actually knows something about the statue, or why nobody took the thing. Looks expensive. Might try and find someone willing to buy it for a lot of money, maybe. In a way that doesn't get a hundred cameras shoved in my face along with a couple police batons, preferably.
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28a9f5 No.4648
| Rolled 7, 53 = 60 (2d100) |
>>4641
>Name: Officer White
>Race: Human
>Fluff:
Law and Order are important in a world ravaged by the always unfolding madness of magic. Officer White is one of the men fighting on the frontlines of society, defending our way of life against unregistered Witches, mad old wizards, rowdy Elves and thieving Orks.
Whatever task he is given Officer White will complete in the name of justice, employing Police Magic and good old fashioned silver bullets, tazers, batons and whatever else is necessary to bring down criminals.
Officer White has never had the chance to really advance through the ranks, even though he has delivered spotless work over the last two years. However when ask he claims that he never plans on leaving the frontlines of duty anyway as this is where he can do the most good for the law abiding citizens of New York.
Also relevant: https://www.youtube.com/watch?v=IHQr0HCIN2w
>Magic Class: Police
>Inventory:
+ $ 71
+ 9mm Pistol
+ Taser
>Health: Healthy
>Mana:
>Occupation:
+ Police Officer ($12 a turn)
>Companions:
>Spells:
+ ((Level 1) Card Illusion)
>Skills:
+ [Basic Law Enforcement]
+ [Basic Magicianry]
>Bonus:
+ [They're called Illusions, Michael!] - You are a cop. But you are also a MAGICIAN cop. You can pull a rabbit from your navy blue cap, have even the wiliest of perp guess a card, or cut a death row inmate in half! Of course, you don't actually have any control of mana. But your magician's illusions are enough to land you a spot on the Vegas strip! +10 to deceiving or misleading people.
+ [Basic Marksmanship] 8/10
1-2. Well bollocks. It was time for Officer White to empty the last magazine he had, get stocked up on ammunition again and head towards whatever location they wanted him at. Guess this was the last time he would get to train in a while.
+ [Basic Marksmanship] 8/10
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28a9f5 No.4650
| Rolled 85, 4 = 89 (2d100) |
>>4645
>Name: Zick givins
>Race: Mutant
>Fluff: Zick is a magic mutant, born in a radioactive mana dump. Like most mutants he was born with very little other than his mutations, which are: a LONG pointed tongue, extremely long sharp teeth, entirely violet eyes(unknown if natural or contact lenses), green and violet hair(or its that way due to permanent hair dye), increased strength and speed, claws on his hands and feet, enhanced vocal cords and hearing, and three dicks and four sets of huge balls filled with mutant cum. He was used to scrounging off the land, fighting over things, and plenty more considering hes even done drugs before. What made him different though, was his ability to use sound magic at an early age. He was very good at it, to the point where it became his trademark to fight with both claws and music. Eventually he found a dj set down in the junkyard, and he dragged it all the way back to the waste. There he got all his friends(and enemies, since the waste is even worse than the hood in terms of allegiances) to help find some disk to play with. He then proceeded to play music from all genres, and attract crowds from both inside and outside the waste. Eventually, after a couple years he decided to go bigger. Despite many confrontations and fights for him to stay, he managed to leave the waste and go in search of better paying opportunities. Hopefully one day he can turn the waste into a mutant haven of sound and lights, even if he has to kill for it to happen.
>Magic Class (if applicable): DJ Bard
>Inventory: $120, Old Spin Table
>Health: Mildly Injured
>Mana: 2
>Occupation: DJ ($15 per turn)
>Companions: La'Quisha and Felicity(Pregnant)
>Spells: ((Level 1) Inciting Cry)
>Skills: [Advanced DJing]
>Bonus: [Mana-Scarred] - You are a mutant. You come from the mana wastes of the south Bronx. Your affliction has left you rather odd looking, but also gives you +5 to casting spells.
>(Mana: 3) 4/10
1,2. Continue gathering mana, go where there is the most.
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28a9f5 No.4651
| Rolled 7, 82 = 89 (2d100) |
>>4645
Keep the Odd Jobs in mind, and for now work the bank. It'll give plenty of opportunity to gain more skill.
>Name: Malus Eliag
>Race: Human
>Fluff: Even in the modern age, many people stick to the old system of clans. Fighting styles and family-specific spells passed down through the ages from eons passed, refined over generations into the powerful works they are today.
>Of course, the days of families taking over land by force are long gone, but the skills still have some uses. The Eliag clan have refined the use of magic to turn the cutting edge of a sword into an unstoppable force, and the precision cuts through otherwise unbreakable materials has proven quite profitable. The less magically-inclined hone what power they have and refine their carvings into perfectly machined, custom-made components to other machines or even carving gemstones into ornate miniatures, while those with more power than finesse work in many field from quarries to demolition to security.
>Magic Class (if applicable): Spellsword
>Inventory: $35, Combat knife
>Health: Healthy
>Mana: 3
>Occupation: Unemployed
>Companions:
>Spells: ((Level 1) Summon Astral Blade) ((Level 1) Guided Strike)
>Skills: [Basic Combat]
>Bonus: [Clan Ties] - You are a memberof the Eliag clan, long-lined and noble. Their ties will help get you connected in this new city. +10 to locating new places/people.
1. Setting up a place to live.
2. Apply for the Bank Guard job.
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28a9f5 No.4652
| Rolled 63, 62 = 125 (2d100) |
>>4635
>Name: Varis Silverwind
>Race: High Elf
>Fluff: Varis is a young adult in elf standards, meaning he a couple hundred years old. The only son of a side branch of the Silversong family, the leaders of the mafia that have controlled the underground for as long as New York has existed. An intelligent man he studied the art of magic for all his life, to his father's approval. Now he help's the family, doing whatever the Godfather needs him to.
>Magic Class (if applicable): Illusion
>Inventory: $70, Wand
>Health: Moderately Injured
>Mana: 2
>Occupation: Mafioso ($10 per turn)
>Companions:
>Spells: ((Level 1) Conjure Illusion)
>Skills: [Basic Racketeering]
>Bonus:[Made Man] - You are a mafioso. You have the support of the Elvish mob, but also the weight of family, responsibility, and the law. You can call up Don Silvethiel in times of need, but always expect to pay back what you owe.
1&2. Lets try this on someone else then. This seems like a great tool to use and helpful. As long as it never gets used on me again. ((Level 2) Somnomancy) 2/10
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28a9f5 No.4653
| Rolled 100, 10 = 110 (2d100) |
>>4635
>Name: Thomas Stubbs
>Race: Human
>Fluff: A old man, retired, the nice neighborhood he lives in has slowly overtime turned into gangland central. He doesn't much care except the keep trying to break in to steal his magical foci, mess with his familiar(a phoenix) or fucking up his yard. Thankfully 65 years as a pyromancer helps out with ruffians a lot. Then he found a Red mana Leyline in Central Park, and he's not old anymore.
>Magic Class (if applicable): Pyromancer
>Inventory: $40, ruby pendant
>Health: Healthy
>Mana: 8
>Occupation: Retired ($5 a turn in Social Security)
>Companions: Ignitrix (Familiar)
>Spells: ((Level 1) Summon Fire Familiar) ((Level 1) Conjure Sparks)(Level 2) Conjure Flame)
>Skills: [Advanced Pyromancy]
>Bonus:
>+[Muzzio's Practical Pyromancy] - +5 to learning new spells.
Ah to be young again. Thomas reshapes his body to be younger, stronger, without the arthritis and other pain a lifetime can accrue. He also straightens out his cricked nose and removes the scars from various point in his life. Then he makes sure he's wearing his nice suit.
..
Later..
Well This isn't good. Not at all. That Leyline is out of control. Still it was there for any idiot to find, and I can't control it.
1. Set up a mana connection in the leyline. Then head home walking quickly and unaided, with Ignitrix either on my shoulder, or flying around if she's incontinent with her flames. Man being young again is great.
2.Study Pyromancy with aid of the book. Given there's a red mana leyline open here, I'll need more spells, in addition tor regaining my old mastery.
+Muzzio's Practical Pyromancy
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28a9f5 No.4654
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28a9f5 No.4655
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28a9f5 No.4659
| Rolled 33, 81 = 114 (2d100) |
>>4639
>Name: Elviania Grace
>Race: Dark Elf
>Fluff: Elviania grew up in a human city and as she grew gained a huge love of all the various cultures of the human race. One in particular was music, in dark elf control everything is nothing but harps and dumb out dated bullshit. But with humans you get all these various types, but of all of these her favorite has to be the Japanese Idols. Her dream in life is to leave her ma and pop's flowershop to go bring her dark elf heritage to the up beat idol group genre.
>Magic Class:
>Inventory: $50, some flowers, Gothic Schoolgirl Outfit
>Health: Healthy
>Mana:
>Occupation: Flower Salesman(10$)
>Companions:
>Spells:
>Skills: [Basic Singing]
>Bonus: [Idolatry] - You have a natural inclination towards entertainment. You love to fill a room and please the crowd. +5 to all rolls influencing groups of people.
1-2:Try to convay to Mr.Masrani that he needs to help me get into contact with some sort of plant expert or police force to help me.
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28a9f5 No.4660
| Rolled 90, 49 = 139 (2d115) |
>>4639
>Name: Sgikwaar Warptooth
>Race: Wizard
>Fluff: Long time friend of Roki he was previously part of the presigous Snogwarts school of Sorcery, until one day listening to Roki play he decided his future dream isn't to become just a Wizard
He wanted to become a ROCK wizard!
He bought himself his own instrument, and joins Roki as the Rythm guitarist of his new band, and occasional second guitar. He helps with his magical insight when needed.
>Magic Class (if applicable): MAGE BARD
>Inventory: $24, Electric Guitar. Bottle of Cognac
>Health: Healthy
>Mana: 2
>Occupation: Street Musician ($6 per turn)
>Companions:
>Spells: ((Level 1) Call of Contrition)
>Skills: [Basic Singing]
>Bonus: [VALHALAAA] - You are a bard. Your voice carries with it weight beyond usual mortal ken. +10 to influencing rolls, if the action is presented in the form of song lyrics.
"Oh, I knows. You never were into the whole hot and musky room scenes. You loved the wind and the outdoors.
Like during that trip to Fairwheel, and the Concert."
Sgikwaar smiled.
"Remember? The wind rushing by our hair, open road, not a care in the world.
You were always eager after that, some of the best moments of my life was made out in the grass you know"
"What do you say I take you out on a ride and we just chat and catch up. There's a nice park overlooking the city nearby, just chat and watch the sunset. One more rid, what have you got to lose?
Right now, this moment. Don't even have to get ready, I know you're always ready."
1-2. All you got is this moment
Ttwenty-first century's yesterday
You can care all you want
Everybody does yeah that's okay
So slide over here
And give me a moment
Your moves are so raw
I've got to let you know
I've got to let you know
You're one of my kind
I need you tonight
'Cause I'm not sleeping
There's something about you girl
That makes me sweat
How do you feel
I'm lonely
What do you think
Can't take it all
Whatcha gonna do
Gonna live my life
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28a9f5 No.4661
| Rolled 38, 14 = 52 (2d100) |
>>4641
>Name: Nate
>Race: Minotaur
>Fluff: Nate's ancestors emigrated to the city from Krete decades before Nate was born, only in search of work and food. The minotaur community is sparse and widely reviled, but all Nate wishes to do is work and live as good a life as he may. He spends most of his time working in construction, constantly badgered by gangs and other agencies in need of a strongman, Fortunately they have been unable to tempt him so far. He is around 9 feet tall, non-furred area covered in overalls, the remainder covered in dark brown fur. He has large, remarkably innocent eyes, baby blue in colour.
>Magic Class (if applicable): Nate is a builder, no more, no less.
>Inventory: $120, Hardhat
>Health: Healthy
>Mana:
>Occupation: Construction Worker ($15 a turn)
>Companions:
>Spells:
>Skills: [Basic Construction][Basic Hammering][Advanced Hammering]
>Bonus: [Taurean] - You are a minotaur. You tower over most, and are intimidating even among friends, however gentle you are at heart. +10 to intimidation, but -5 to other negotiation rolls.
1-2. Well, I would love to go somewhere for dinner, if you'd like that, you look shaken up, so we could go out and buy you something nice along with dinner, I don't spend much. Nate smiles like a child making a new friend, full to the brim with innocence, immediatelly after having looked like he was about to cave in someone's frontal lobe.
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28a9f5 No.4662
| Rolled 45, 32 = 77 (2d100) |
>>4645
>Name: AL1-C3
>Race: Does this unit have a soul?
>Fluff: This unit has exactly 1,132 different Golem intelligences running simultaneously. No further data available.
>Magic Class: No data available.
–GOVERNMENT USE ONLY–
>Inventory: Reinforced Armor, Built-in Smartscreen
>Health: All Systems Optimal
>Mana: ???
>Occupation: ???
>Companions:
>Spells: ???
>Skills: [????]
>Bonus: [AL1-C3] - You are a golem. You do not need to eat, breathe, drink or sleep. But you require mana to remain charged, and woe betide you if you're in need of heavy repairs. You also have no idea who you are or what your function is.
1-2:
Calculating…
Survival possibility during escape attempt: 10.46%.
Survival possibility during confrontation: 0.0000001%.
…Calculating…
Option 3 chosen.
Retooling synchronization port…
Retooling complete.
Activating protocol: Surrender.
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28a9f5 No.4663
| Rolled 49, 6, 8, 11 = 74 (4d100) |
>>4662
First roll
>>4659
Second roll
>>4647
Third roll
>>4646
Fourth roll
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28a9f5 No.4670
| Rolled 16, 20 = 36 (2d100) |
>>4635
FILL IN THE FOLLOWING
>Name:Hans "The Serpent"
>Race:Human
>Fluff:Known as the Serpent during the Cold War. Hans was once a weapons dealer in East Germany and a wizard in some circles. However Hans was caught by CIA moles infiltrating the KGB at the time. Hans revealed everything to the United States at the time and provided evidence of KGB activities. Now old and hidden within the US he's ready to begin a new venture in his now favorite homeland. Hans's fifty-four and running a workshop that specializes in cars and machines. Some say he still has some weapons during the Cold War but it's just a pistol engraved "Ich meinen Verbündeten" meaning I protect my allies in German
>Magic Class (if applicable):Tinkering magics
GOVERNMENT USE ONLY
>Inventory: $1660
>Health: Healthy
>Occupation: Car Repairman($11 per turn)
>Mana: 2
>Companions:
>Spells: ((Level 1) Metalokinesis)
>Skills: [Advanced Automobile Repair][Expert Auto Repair] 3/10
>Bonus: [Aged] - You are old. You've lived through the Cold War, the fall of the USSR, and the rise of the modern world. And you're not the spry young man you used to be. -10 to all physically challenging actions, including combat.[Lame Arm] - -10 to physical rolls, -20 to rolls involving the left arm particularly.
1-2 Look for a doctor seems better to try to find one instead of doing it yourself
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28a9f5 No.4683
| Rolled 7, 75 = 82 (2d100) |
>>4446
>>Name: Roki Squiqar
>>Race: Human
>>Fluff: Roki grew up listening to bands like Dimmu Ogre, 9 inch wands, Zombie Rob and the Ever popular Mr.Gojirra . He had but one thought growing up, “I wantz tzu make the heavy metal musics.” He bought himself an old Custom Esp and Began practicing In his parents basement In Stockholm, Souun he found he attracted certain Spirits with his music and a certain One gave Him the Ability to talk the Demon tongue. He's a fresh arrival in this Great city of Sin, with the goal to make his Idols proud of him.
>>Magic Class (if applicable): Summoner
>GOVERNMENT USE ONLY
>>Inventory: $25, Acoustic Guitar
>>Health: Healthy
>>Mana: 4
>>Occupation: None
>>Companions:
>>Spells: ((Level 1) Abyssal Tongue)
>>Skills: [Basic Singing]
>>(Level 1 Geistcalling) 2/15
>>Bonus: [KVLT] - You are a diabolist. The demon world is closer to you than most - and most prefer it that way. +5 to dark/demonic magic, but critfails on magical rolls will be more… hellish.
1/2: "It's time for me Get Rocking."
Roki pulls out his Guitar and heads for that little stage area they use for open Mic nights and begins to sing whilst playing on his Guitar.
"Show me your tears
Show me your scars
Show me your flesh wounds
Show me your heart
Show me your death bed
so that I may rest in peace
Show me your teeth
Show me your claws
break all my bones
break all my laws
Show me your darkest heart
so that I may rest in peace"
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28a9f5 No.4707
>>4622
You spend more time getting acquainted with Tom, as well as 'getting acquainted' with him. He seems possessed of a vigor and magical skill you haven't seen in a person. His style of magic even comes rather easy to you, despite what books have said about learning new styles. Odd, but hardly unwelcome!
>+[Basic Fulmancy]
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28a9f5 No.4735
>>4646
The box rattles, like it's trying to throw you off. But if there's one thing a lich knows, it's patience. You keep your hand on the box, willing it to calm. It's hardly an easy task, but your Will is stronger than its. After a while, it calms down.
"What the fuck do you want? Get me out of here!" you ask it calmly how it got into the box.
"Those damn squints got me in here with one of them honey traps, then pulled it out of the house! How'm I supposed to haunt a house if I AIN'T IN THE HOUSE?!"
Well, asking what they did to him won't be necessary, then. You just need him to calm down, just… find somewhere nicer to haunt, maybe? "Huh? Ah no one visited that old renter anyways. Tell ya what, I'll take ya up on that offer!"
The box falls silent, and stays that way. But you can sense that he's still present, and apparently so can Ellings. He claps. "Good work, Mr. Willis, good work! And you had such doubts about yourself! I knew you had it in you!"
>>4647
You look the statue over, trying to find anything unusual about it besides a gut feeling. But the thing is flawless, unbroken and shining as though it were just made. You catch your reflection in the flat of the statue's mirror and gasp. You look… amazing! Your hair, your skin, your face, it's like something out of a model shoot, and yet still undeniably -you-. Eventually you look away, and the feeling of resplendent pride passes. But while you were looking in the mirror, you feel like that really WAS how you were! What could be bad about a gift like this?
Even though you're less wary, you still want to know a little more about the totem. So you should naturally ask the people living in an inner-city neighborhood about it. At first all you get are a few catcalls and long stares. Which is weird, actually. Even for this neighborhood, you've never exactly been an eye-turner. Not ugly, but not stunning. While you're carrying the totem though, you get a lot more attention than usual. It's disgusting of course, but yet… it's also kind of nice to feel attractive, wanted. You pat the statue idly. You could get used to being the center of everyone's attention.
Today, however, attention may be the one thing you DON'T want. A pair of trolls take note of you, grinning and making themselves uncomfortably close. You ask them about the statue, but they don't seem too interested in it.
"Statue? Eh, we might know a thing or two. But we don't get too many troll chicas down here, what say you come with us and we can tell you all about it?" By their expressions, you can guess they aren't taking no for an answer.
>>4648
A few more minutes of practice and you'll be right out there! You say as much to the other officers, who look more than a little derisive at the comment. "Right. Just hurry up man, this sounds important!" Yeah yeah, whatever. Back to those female bards…
>+[Basic Marksmanship]
>cont
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28a9f5 No.4751
>>4650
You need more mana, and you need to know where to find it! La'Quisha and Felicity decide to head back home, but you're sure they'll find some way to entertain each other.
After a while of walking, you can -feel- the mana in the atmosphere. Even this would be a good place to start gathering, but it's coming from somewhere - somewhere in the northeast! You head there, but as you approach it becomes increasingly evident that a crowd is gathering. Something crazy is going on here! It takes a lot of squeezing through the crowd and frightening folks away with your appearance, but you make it to eastern Central Park - which has been barricaded off by police.
Still, you're close enough where you are that you can feel the mana flowing through you, making its way through your scarlike markings and into your palms. Your markings flare, and you feel invigorated. Whatever's going down in the Park, there's a LOT of mana coming off of it!
>+Mana: 3
>>4651
Searching around for a nice place to live, you're sadly out of luck. The places where you can afford are full, and the places that are vacant are too expensive! You ask to stay with Aunt Mercy for a while, but she chides you on overstaying her hospitality.
At least the interview with the bank goes without a hitch. They're impressed with your skills, and you receive your uniform and comm, ready to start work as soon as possible!
>+Guard Uniform
>+Occupation: Bank Guard ($10 a turn)
>>4652
That night, you decide to try and test out these new powers of yours. You head to the park and there, dozing on a wet bench, you find your first subject. The dwarf is obviously homeless, with a tattered coat and wispy beard. He should do.
You peer into the dwarf's dreams, delving like a miner into some unsighted cavern. You can't yet influence the dream, but you can view it unnoticed. He's dreaming of a park, where he's feeding the birds. Suddenly, a shadow passes over him. A massive raven, sable-feathered and ghastly, perches over him. It lets out a bellowing caw, and dives into its meal - the dwarf. This dream has turned into nightmare. You leave just as the screams start, and the other birds fly away.
Did *you* do that? Was it some latent effect of your powers? Surely it must have been.
>((Level 2) Somnomancy) 5/10
>cont
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28a9f5 No.4754
| Rolled 46, 17 = 63 (2d100) |
>>4751
>Name: Malus Eliag
>Race: Human
>Fluff: Even in the modern age, many people stick to the old system of clans. Fighting styles and family-specific spells passed down through the ages from eons passed, refined over generations into the powerful works they are today.
>Of course, the days of families taking over land by force are long gone, but the skills still have some uses. The Eliag clan have refined the use of magic to turn the cutting edge of a sword into an unstoppable force, and the precision cuts through otherwise unbreakable materials has proven quite profitable. The less magically-inclined hone what power they have and refine their carvings into perfectly machined, custom-made components to other machines or even carving gemstones into ornate miniatures, while those with more power than finesse work in many field from quarries to demolition to security.
>Magic Class (if applicable): Spellsword
>Inventory: $35, Combat knife
>Health: Healthy
>Mana: 3
>Occupation: Unemployed
>Companions:
>Spells: ((Level 1) Summon Astral Blade) ((Level 1) Guided Strike)
>Skills: [Basic Combat]
>Bonus: [Clan Ties] - You are a memberof the Eliag clan, long-lined and noble. Their ties will help get you connected in this new city. +10 to locating new places/people.
>1. Try to convince Auntie about the benefits of having a security professional, family no less, living on the property with her. Besides, it's not like I'd be living for free; I'm happy giving her a cut of my pay, and for paying for my own food and utilities with what's left. It's not like I'm not making any money.
>2. I am a Guard and I'm Guarding a bank. Gaurdie Guardie Bank, I'm Guarding a bank.
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28a9f5 No.4759
>>4653
You feel the mana burgeoning around you, whipping through the atmosphere like some Plutonian tide. It is beyond your control.
It is NOT beyond your command.
You draw the mana to yourself, imprinting your magical essence upon the place. This Leyline shall be your new source of mana, and it will undoubtedly be your greatest. You hear sirens in the distance, but can pay them little mind. The power in and around you is overwhelming.
You test out your newfound status, trying to call Ignitrix to you. She responds with a cry of yearning and strength, and the flames whipping around you soar upwards, forming into the shape of a large, fiery bird. It is Ignitrix, larger and more powerful than ever you remember your familiar being. This should be plenty of power…
>Mana: 12
>+((Level 3) Summon Fire Elemental)
>+[Expert Pyromancy] 3/10
>>4659
Mr. Masrani sees your concern, and suggests you head down the block to the local police precinct. They ought to be able to help.
You thank him, taking a jog out of the house and down towards the precinct. Briefly you glance back - the plant is still trying to get out, to no avail.
The police station is full of activity over some sort of commotion in Central Park, and you can barely get someone's attention. You manage to catch a dispatcher, telling him all about the awful thing inside the plant shop. He say's he'll contact the local druids and send a couple officers there to assess the situation. For now, he says, you should find somewhere safe to stay.
>>4660
>>4683
You recall to Milena more enjoyable, exciting times. Times when she didn't have so much responsibility, when she wasn't chained in the shackles of the 9-to-5. Milena smiles, brushing back her frizzled hair. "Alright, I'll give you one night. You'd better make it worth my time." She smiles, and gives you the briefest of kisses. "Because I have work in the morning."
Meanwhile, at the bar, Roki strums out a tune for the patrons. They didn't have him in the lineup, but he's a crowd-pleaser, and there are plenty of tips for him to collect.
>+$35
>cont
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28a9f5 No.4762
>>4661
The woman smiles, giving you a pat on your broad chest. "Dinner. Dinner sounds nice, since you're buying. We'll just have to see what you've got for desert." She purrs. That's weird, women don't usually purr. Oh well.
You treat her to a nice dinner, although sometimes she gives you odd smiles. You smile back of course, courteously. Sometimes she giggles at something you say, and she seems to be drinking a good deal of wine. Poor lady must want to forget the attack earlier or something.
>-$43
After you finish the meal and head for the exit, you ask if she has a ride home. "Oh, don't worry about that, stud. I think I'd rather come home with you. Whaddya say?" She grabs the hem of your pants, looking more than a little inebriated. She's right, of course! It's unsafe for her to walk home in this condition! She might trip and hurt herself!
>>4670
You look around for a doctor to help fix you up, but frankly they've never seen anything like this before! Even the ER is frankly stumped at how to reverse something they call "spontaneous metalogenesis."
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28a9f5 No.4763
| Rolled 76, 12 = 88 (2d100) |
>Name: Zick givins
>Race: Mutant
>Fluff: Zick is a magic mutant, born in a radioactive mana dump. Like most mutants he was born with very little other than his mutations, which are: a LONG pointed tongue, extremely long sharp teeth, entirely violet eyes(unknown if natural or contact lenses), green and violet hair(or its that way due to permanent hair dye), increased strength and speed, claws on his hands and feet, enhanced vocal cords and hearing, and three dicks and four sets of huge balls filled with mutant cum. He was used to scrounging off the land, fighting over things, and plenty more considering hes even done drugs before. What made him different though, was his ability to use sound magic at an early age. He was very good at it, to the point where it became his trademark to fight with both claws and music. Eventually he found a dj set down in the junkyard, and he dragged it all the way back to the waste. There he got all his friends(and enemies, since the waste is even worse than the hood in terms of allegiances) to help find some disk to play with. He then proceeded to play music from all genres, and attract crowds from both inside and outside the waste. Eventually, after a couple years he decided to go bigger. Despite many confrontations and fights for him to stay, he managed to leave the waste and go in search of better paying opportunities. Hopefully one day he can turn the waste into a mutant haven of sound and lights, even if he has to kill for it to happen.
>Magic Class (if applicable): DJ Bard
>Inventory: $120, Old Spin Table
>Health: Mildly Injured
>Mana: 3
>Occupation: DJ ($15 per turn)
>Companions: La'Quisha and Felicity(Pregnant)
>Spells: ((Level 1) Inciting Cry)
>Skills: [Advanced DJing]
>Bonus: [Mana-Scarred] - You are a mutant. You come from the mana wastes of the south Bronx. Your affliction has left you rather odd looking, but also gives you +5 to casting spells.
1,2. Zick smiles under his hoodie and licks his long teeth. This is a lot of mana coming out of the park, and he wants more of it! He stays where he is, absorbing more of the surrounding mana into himself.
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28a9f5 No.4773
| Rolled 54, 45 = 99 (2d100) |
>>4759
Name: Thomas Stubbs
>Race: Human
>Fluff: A old man, retired, the nice neighborhood he lives in has slowly overtime turned into gangland central. He doesn't much care except the keep trying to break in to steal his magical foci, mess with his familiar(a phoenix) or fucking up his yard. Thankfully 65 years as a pyromancer helps out with ruffians a lot. Then he found a Red mana Leyline in Central Park, and he's not old anymore.
>Magic Class (if applicable): Pyromancer
>Inventory: $45, ruby pendant
>Health: Healthy
>Mana: 12
>Occupation: Retired ($5 a turn in Social Security)
>Companions: Ignitrix (Fire Elemental Familiar)
>Spells: ((Level 1) Summon Fire Familiar) ((Level 1) Conjure Sparks)(Level 2) Conjure Flame)((Level 3) Summon Fire Elemental)
>Skills: [Advanced Pyromancy]([Expert Pyromancy] 3/10)
>Bonus:
>+[Muzzio's Practical Pyromancy] - +5 to learning new spells.
1-2. Huh. Police must be coming. Walk up to the lead man with my hands up. "My name is Thomas Stubbs, what you have right here is a red mana Leyline, Yes I opened it on accident. No the changes on the city were not intentional and honestly any idiots with mana attunement could have opened it by mistake. It's formed and not going away any time soon. Since I was the one who opened it I 'm going to make an offer. Give me a job. I have a mana reserve well above average and unlike those younger mages I can actually handle my Red mana. I can help keep this city in some semblance of order, and to be honest I doubt the government will let me draw my retirement anymore since I de-aged due to mana bath. Anyways If you want to take me up on my offer, here's my card. *give him my old business card before I retired, the specifics on it haven't changed* Anyways good luck on keeping the youngling away from this. Hate to see them self destruct from overload.
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28a9f5 No.4774
| Rolled 2, 10 = 12 (2d100) |
>>4735
>Name: Elisa Andreassen
>Race: Human
>Fluff: About four years ago at the age of sixteen, Elisa was a model of cheerfulness and dignity, proud daughter to a wealthy family of Norwegian high-level executives. Shortly after, her real father died of currently undetermined means, and the girl fell into a slump. When her mother re-married, the slump turned to anger, which quickly fermented into rebellion. Hard rebellion. Pink hair, skimpy outfits, petty crime and the wrong people came out of nowhere, and that's been her life ever since. Somehow, she actually had something of a skill at scouting things out, and getting in and out of places quietly. Her family life spiraled ever-downards, to the point where after a particularly vicious night, the young now-heiress packed her bags and left for America, cursing the whole way through. The European media's been all over the story and plastered her angsty little face across half the country, and her parents are sure as hell looking for her, but she's determined to show her rebellion is legitimate. Which, honestly, it isn't, really. Despite all her talk and skill, she's never actually taken a drug, hurt someone or had sex, and her naturally meek and proper personality is covered up by over-the-top bravado and anger.
>Magic Class: None. Probably.
>Inventory: $198, Strange Totem of Inhuman Beauty, probably made by Aphrodite
>Health: Healthy
>Mana:
>Occupation: Thief ($6 a turn)
>Companions:
>Spells:
>Skills: [Basic Skulduggery]
>Bonus: [Urchin] - You were a spoiled child. But that life is far from the current state of affairs. Your skill for slipping through places unnoticed gives +10 to evading and dodging, but the law - and the media - are both looking for you.
1/2: Okay, uhm, what the fuck? First of all, I'm not a troll, and second of all, this totem is super freaking me out… I'm pretty sure I was really pretty before it… I, uh, think? Maybe I should get rid of it or something… Uh, for right now, I should like… go. These troll dudes look mean… really fucking stupid, but also mean. "Orrrrrr… I could not come with you, and do thisinsteadbye!", Elisa says, kicking one in a rather vital area and sprinting like hell. Away from them, and hopefully to someone who's not a troll dickbag. And maybe knows something about this statue and what the hell it's doing. I mean, assuming I get away. Which I will. Trolls are big and strong, but they're also slow and fucking idiots.
[+ Urchin] (maybe? +10)
[+ Basic Skuldruggery]
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28a9f5 No.4775
>>4707
>Name: Dana Jokinen
>Race: half human, half halfling
>Fluff: After Dana's mother died in childbirth, his father re-married, gaining the young boy a stepmother and sister. His father was often off on business trips, and didn't have much time for the boy, and so he was mostly raised by his mother and sister. Contrary to the trope, they were extremely warm and loving–perhaps to a fault. His sister was his closest friend, and their friend groups were mostly the same girls. What with all this female attention, his small stature, and a name like "Dana", it wasn't surprising that the boy grew up fairly feminine, to the point that his "equipment" is the only real evidence he has of masculinity.
>Magic Class: healing
>>Inventory:
>+$45
>+Nurse's Outfit
>+[Practical Guide for Chirurgeons] - +15 to learning new Healing magic
>>Health: Healthy
>>Mana: 2
>>Occupation: Nurse ($11 per turn)
>>Companions:
>>Spells: ((Level 1) Cure Mild Wounds)
>>Skills:
>[Basic Healthcare]
>[Basic Fulmancy]
>>Bonus: [Akbar's Folly] - You are a trap. You may be male, but most people will assume you are female until proven otherwise. +5 to seduction and/or deception.
1. study chirurgomancy from the book, with Tom's help
2. ask him to come with me to the ley line to get a look at it
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28a9f5 No.4776
| Rolled 22, 100 = 122 (2d100) |
>>4775
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28a9f5 No.4781
| Rolled 90, 88 = 178 (2d100) |
>>4762
FILL IN THE FOLLOWING
>Name:Hans "The Serpent"
>Race:Human
>Fluff:Known as the Serpent during the Cold War. Hans was once a weapons dealer in East Germany and a wizard in some circles. However Hans was caught by CIA moles infiltrating the KGB at the time. Hans revealed everything to the United States at the time and provided evidence of KGB activities. Now old and hidden within the US he's ready to begin a new venture in his now favorite homeland. Hans's fifty-four and running a workshop that specializes in cars and machines. Some say he still has some weapons during the Cold War but it's just a pistol engraved "Ich meinen Verbündeten" meaning I protect my allies in German
>Magic Class (if applicable):Tinkering magics
GOVERNMENT USE ONLY
>Inventory: $1660
>Health: Healthy
>Occupation: Car Repairman($11 per turn)
>Mana: 2
>Companions:
>Spells: ((Level 1) Metalokinesis)
>Skills: [Advanced Automobile Repair][Expert Auto Repair] 3/10
>Bonus: [Aged] - You are old. You've lived through the Cold War, the fall of the USSR, and the rise of the modern world. And you're not the spry young man you used to be. -10 to all physically challenging actions, including combat.[Lame Arm] - -10 to physical rolls, -20 to rolls involving the left arm particularly.
1-2 Look for a witch or a witch doctor see if they can help me and my condition
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28a9f5 No.4796
| Rolled 83, 69 = 152 (2d100) |
>>Name: Roki Squiqar
>>Race: Human
>>Fluff: Roki grew up listening to bands like Dimmu Ogre, 9 inch wands, Zombie Rob and the Ever popular Mr.Gojirra . He had but one thought growing up, “I wantz tzu make the heavy metal musics.” He bought himself an old Custom Esp and Began practicing In his parents basement In Stockholm, Souun he found he attracted certain Spirits with his music and a certain One gave Him the Ability to talk the Demon tongue. He's a fresh arrival in this Great city of Sin, with the goal to make his Idols proud of him.
>>Magic Class (if applicable): Summoner
>GOVERNMENT USE ONLY
>>Inventory: $60, Acoustic Guitar
>>Health: Healthy
>>Mana: 4
>>Occupation: None
>>Companions:
>>Spells: ((Level 1) Abyssal Tongue)
>>Skills: [Basic Singing]
>>(Level 1 Geistcalling) 9/15
>>Bonus: [KVLT] - You are a diabolist. The demon world is closer to you than most - and most prefer it that way. +5 to dark/demonic magic, but critfails on magical rolls will be more… hellish.
1: Roki takes a bow as he finishes up his set and once again takes a seat, looking about the room for potential band members. He still needs a Drummer and Bass Guitarist after all.
2. Practice Geist calling while relaxing at the bar.
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28a9f5 No.4800
| Rolled 78, 16 = 94 (2d100) |
>>4759
>>Name: Elviania Grace
>>Race: Dark Elf
>>Fluff: Elviania grew up in a human city and as she grew gained a huge love of all the various cultures of the human race. One in particular was music, in dark elf control everything is nothing but harps and dumb out dated bullshit. But with humans you get all these various types, but of all of these her favorite has to be the Japanese Idols. Her dream in life is to leave her ma and pop's flowershop to go bring her dark elf heritage to the up beat idol group genre.
>>Magic Class:
>>Inventory: $50, some flowers, Gothic Schoolgirl Outfit
>>Health: Healthy
>>Mana:
>>Occupation: Flower Salesman(10$)
>>Companions:
>>Spells:
>>Skills: [Basic Singing]
>>Bonus: [Idolatry] - You have a natural inclination towards entertainment. You love to fill a room and please the crowd. +5 to all rolls influencing groups of people.
1:"Can I use your phone to call my parents? I left mine in the shop when I ran out. I don't want them coming home to that thing"
2:After calling her parents she waits in the police station for them to come pick her up,
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28a9f5 No.4813
| Rolled 42, 21 = 63 (2d100) |
>>4735
>Name: Johnathan Wills
>Race: Lich
>Fluff: is a Lich
>Magic Class (if applicable): Necromancer.
>Inventory: $30, wooden staff, Vitas Mask
>Health: Healthy
>Mana: 1
>Occupation: None
>Companions:
>Spells: ((Level 1) Commune with Dead)
>Skills:
>Bonus: [Phylanderer] - You are a lich. Your phylactery has been confiscated by the US Department of Supernatural Management, and as such you are subject to their strictures. Fail to follow their strictures, and you risk losing your phylactery - and your unlife. |
Johnathan just plainly replies. “There is a difference between doubt and realism, Professor Faceless. I knew I could communicate with the ghost, I also know all too well how much I have lost and how far I have fallen. So, forgive me if I’m not ecstatic about my success back there.” Johnathan pauses for a short while before continuing. “The Poltergeist wants some where new to haunt, so just sick him on somebody you dislike, I guess.” The Lich casually walks away from the now inert chest towards the professor. “So Professor Faceless, what is next on your agenda? I certainly hope that you didn’t go through the trouble of capturing a former Dread Lich like myself just to have me speak with some troublesome young dead people.”
1-2. Continue speaking with the professor, try to discern his intent behind me. Does he really seek to make me his ally or does he intend to make me his pawn?
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28a9f5 No.4821
| Rolled 38, 96 = 134 (2d100) |
>>4751
>Name: Varis Silverwind
>Race: High Elf
>Fluff: Varis is a young adult in elf standards, meaning he a couple hundred years old. The only son of a side branch of the Silversong family, the leaders of the mafia that have controlled the underground for as long as New York has existed. An intelligent man he studied the art of magic for all his life, to his father's approval. Now he help's the family, doing whatever the Godfather needs him to.
>Magic Class (if applicable): Illusion
>Inventory: $70, Wand
>Health: Moderately Injured
>Mana: 2
>Occupation: Mafioso ($10 per turn)
>Companions:
>Spells: ((Level 1) Conjure Illusion)
>Skills: [Basic Racketeering]
>Bonus:[Made Man] - You are a mafioso. You have the support of the Elvish mob, but also the weight of family, responsibility, and the law. You can call up Don Silvethiel in times of need, but always expect to pay back what you owe.
1&2. Continue practicing. See how far I can reach with this magic. 5/10
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28a9f5 No.4830
| Rolled 77, 29 = 106 (2d102) |
>>4762
>Name: Nate
>Race: Minotaur
>Fluff: Nate's ancestors emigrated to the city from Krete decades before Nate was born, only in search of work and food. The minotaur community is sparse and widely reviled, but all Nate wishes to do is work and live as good a life as he may. He spends most of his time working in construction, constantly badgered by gangs and other agencies in need of a strongman, Fortunately they have been unable to tempt him so far. He is around 9 feet tall, non-furred area covered in overalls, the remainder covered in dark brown fur. He has large, remarkably innocent eyes, baby blue in colour.
>Magic Class (if applicable): Nate is a builder, no more, no less.
>Inventory: $92, Hardhat
>Health: Healthy
>Mana:
>Occupation: Construction Worker ($15 a turn)
>Companions:
>Spells:
>Skills: [Basic Construction][Basic Hammering][Advanced Hammering]
>Bonus: [Taurean] - You are a minotaur. You tower over most, and are intimidating even among friends, however gentle you are at heart. +10 to intimidation, but -5 to other negotiation rolls.
1-2. We'd better give her a hand home then Alright then, you're welcome to stay over if you'd like, until you get better Nate grins innocently, gently picking her up and carrying her home, making sure she doesn't fall over or hurt herself.
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28a9f5 No.4864
| Rolled 48, 90 = 138 (2d100) |
>>4735
>Name: Officer White
>Race: Human
>Fluff:
Law and Order are important in a world ravaged by the always unfolding madness of magic. Officer White is one of the men fighting on the frontlines of society, defending our way of life against unregistered Witches, mad old wizards, rowdy Elves and thieving Orks.
Whatever task he is given Officer White will complete in the name of justice, employing Police Magic and good old fashioned silver bullets, tazers, batons and whatever else is necessary to bring down criminals.
Officer White has never had the chance to really advance through the ranks, even though he has delivered spotless work over the last two years. However when ask he claims that he never plans on leaving the frontlines of duty anyway as this is where he can do the most good for the law abiding citizens of New York.
Also relevant: https://www.youtube.com/watch?v=IHQr0HCIN2w
>Magic Class: Police
>Inventory:
+ $ 71
+ 9mm Pistol
+ Taser
>Health: Healthy
>Mana:
>Occupation:
+ Police Officer ($12 a turn)
>Companions:
>Spells:
+ ((Level 1) Card Illusion)
>Skills:
+ [Basic Law Enforcement]
+ [Basic Magicianry]
+ [Basic Marksmanship]
>Bonus:
+ [They're called Illusions, Michael!] - You are a cop. But you are also a MAGICIAN cop. You can pull a rabbit from your navy blue cap, have even the wiliest of perp guess a card, or cut a death row inmate in half! Of course, you don't actually have any control of mana. But your magician's illusions are enough to land you a spot on the Vegas strip! +10 to deceiving or misleading people.
1-2. Go check that thing out that is apparently so super duper relevant and important.
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28a9f5 No.4865
| Rolled 59, 91 = 150 (2d100) |
>>4796
1-2. Help Roki aquire more band members.
Short post since waiting for ahem, "update" to last post.
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28a9f5 No.4872
>>4662
The golem is out like a light. Around you, the bus has pulled over and you are currently the object of much spectacle. You hear police sirens elsewhere. Now might be a good time to abscond.
>+Companion: C4-SS (Loyalty: 0)
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28a9f5 No.4874
| Rolled 66, 29 = 95 (2d100) |
>>4872
>Name: AL1-C3
>Race: Does this unit have a soul?
>Fluff: This unit has exactly 1,132 different Golem intelligences running simultaneously. No further data available.
>Magic Class: No data available.
–GOVERNMENT USE ONLY–
>Inventory: Reinforced Armor, Built-in Smartscreen
>Health: All Systems Optimal
>Mana: ???
>Occupation: ???
>Companions: C4-SS (Loyalty: 0)
>Spells: ???
>Skills: [????]
>Bonus: [AL1-C3] - You are a golem. You do not need to eat, breathe, drink or sleep. But you require mana to remain charged, and woe betide you if you're in need of heavy repairs. You also have no idea who you are or what your function is.
1-2:
Ob…jective complete.
Observation: Designation: C4-SS will cease primary functionality if left. Primary file morality.dll compels me to prevent this from occurring.
Course of action decided. Lift C4-SS and leave the area.
(Also take her clothes, being nude sucks and I didn't upload modesty.dll.)
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28a9f5 No.4877
| Rolled 30, 34, 48, 77, 51, 11, 57 = 308 (7d100) |
>>4874
First roll
>>4821
Second roll
>>4800
Third roll
>>4774
Fourth and Fifth roll
>>4773
Sixth and seventh roll
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28a9f5 No.4878
| Rolled 79, 71 = 150 (2d100) |
>>4877
[quiet whimpering noises]
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28a9f5 No.4885
>>4660
>+Companion: Milena Maudri (Loyalty: 3)
>-Bottle of Cognac
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28a9f5 No.4992
>>4763
You keep an eager vigil where you are, feeling the mana rise and fluctuate around you. It seems you're not the only one. Dozens, possibly hundreds of other mages have gathered to take advantage of the conflux. Most of them look like pyromancers, thaumaturges, and adepts, but any mage would be remiss to avoid such an opportunity. You wonder just how important this thing is.
>Mana: 4, (Mana:5 3/10)
>>4773
The officers are in full military gear, and looking less than enthused by your offer. "Sir, you need to come with us." You try to hand them a business card, and several raise their weapons.
A man steps through the ranks and waves them down. He gives you a stern look. You find it difficult to maintain eye contact with him. "Mr. Stubbs, is it? Quite the costume change. Listen, I could read you the list of laws you're already in violation of, but I think neither of us want to waste that much time. How about I just read you your rights instead?" He produces a pair of cuffs, marked with anti-magic runes.
>>4774
>>4878
You try to talk the trolls down from their illicit intent, but it doesn't go too well. So you resort to plan B. A swift kick to the nearer troll's groin sends him reeling back, but his companion is quick to respond. He strikes you in the back, and you tumble to the concrete. The other troll, enraged, delivers a kick to your stomach. They strike you mercilessly for a while, but either lose interest or decide a murder investigation isn't worth it. By the time they run off, you're halfway to unconsciousness.
You wake up sore all over, lying in a stiff bed. White, cold lights shine in your face. "Liz? Hey!" a familiar voice catches your attention. "Liz, you're awake!" Anna is standing by the bed, apparently elated. "Thank gods, you looked half dead when I found you! Luckily the chirurgeons got you patched up quick." You look around, seeing a pair of doctors conversing, a few medical machines you couldn't be assed to identify, and on the counter, that same old statue, leering and reflecting back your debilitated state. Anna notices your gaze. "Oh yeah, found that with you. Weird they didn't take it like they did your wallet." Wait, what?
>-$130
>Health: Moderately Injured
"So you can be out of here today, right? I ain't paying for all this shit myself, you know." Anna is back to her usual self quickly.
>cont
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28a9f5 No.5172
>>4775
>>4776
You try to practice more with Tom, but you just aren't feeling it. Well, you're feeling something, but anal isn't the path towards improvement in the magical arts. Feeling disappointed, you wonder what other paths there are. Tom suggests you head down to that 'mana thing' in the Park, see if that gets your magic flowing.
The area around the park is packed, hard to get a good view of the place. After a fair bit of pushing and shoving, you reach a small police blockade. Shoving isn't going to get you through this. Just beyond them, you can see a lot of flames whipping around, towards the northeast. The mana in the air is… electric. You feel your hair starting to stand up on end, and it looks like Tom is feeling the same. The mana funnels away from other mages, through the best conductor - you. It isn't like the kind of magic you're (briefly) familiar with, magic of healing and light and order. This mana is destructive, chaotic… powerful. Powerful and full of feeling. You can feel all of the emotions around you; anger, amazement, confusion, panic, even lust. Their emotions empower you, even as the mana swells and shifts around your body.
Tom has obviously noticed, taking a few steps back. The police are confused, some starting to draw weapons. You barely notice them. Your mind is overwhelmed by the power and the emotions flowing through you, drawing mana out of the mages and *into* the Leyline! It seems to regard you, not its founder but its channeler. The founder has left it. Your form feels less tangible, as though you could change it with a whim. At the same time, you feel access to a bevy of spells that Tom could scarcely teach you.
>Mana: 5
>[Advanced Fulmancy]
>You may change your appearance at will.
>>4781
You wander around for a while, looking for a mage to help heal you. Most have scarpered towards some point in the center of town, but you've got real problems to worry about. Luckily, you find someone who looks magical!
A shop labeled "Haiti Steve's", decorated in tropical and voodoo motifs, welcomes you in. He takes one look at your arm and starts. "Ah, I zee what it is you need. Don't worry, me ca-" the man stops, listening as though hearing the voice of an invisible speaker.
"Oh, oooh well now!" he claps his hands. "You are in luck, boy. One of my Friends would like to help you out! Zee, there's some bad Ghede coming. But it will be alright for him, and for you. Now, lie back and let the Loa do their work."
There is a sudden pressure around your metal arm, followed by a sharp but very brief pain. You pull your arm back in response - wait, you can move your arm! You can even bend it, and use your hand! The joints look sculpted and smooth, while your forearm is covered in odd Voudou markings. But you can move it! And it feels strong, like a magical metal arm. Which it is, you suppose.
>-[Lame]
>+[Voudou Arm] - +10 to physical rolls
>>4796
You scout out some new members of the band, anyone who looks half decent with an instrument. Sitting by the stage is an orc woman twirling a drumstick - perfect! You hope she can actually use them.
Approaching the orc, you ask her what she thought of the show. "You were pretty damn good, I have to say. Listen, if you're trying to pick me up…" Oh, no no! It's nothing like that, rather the opposite. You were looking for a new drummer for your band! The orc sits back, mulling it over. "Hmm. Always did want to be a rocker. Tell ya what, lemme see what the rest of your band can do, and I get to choose the band name, deal?"
While you talk, you try to summon a spirit discretely, good for practice and all. Unfortunately, this means your subconscious holds a lot more sway over the creation, and as a result the spirit does the thing commanded by you to do - it reaches into the orc, and soon dissipates.
Huh, that was weird.
>Geistcalling 13/15
The orc leans an elbow on the table, twirling a finger through her hair idly. "So… how about it? You take me back and I can get to know the band better. I can even show you how good a drummer I am." She draws out the last syllable, smiling at you in a manner unlike her previous loftiness.
>cont
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28a9f5 No.5199
>>4800
One of the policemen offers you his cellphone to use, and you called the number ingrained in your head. It rings for almost too long a while, but finally your mother picks up. She asks what's going on, and you explain what happened to her. She seems grateful you're alright, and promises she and your father will be home as soon as possible.
…
As soon as possible seems to be longer than you expected. She's still not here half an hour later! Elsewhere, the plant has battered down the door, and is currently grappling with the two policemen.
>>4813
The man behind the mask is as indiscernible as ever. On the surface at least. he seems genuinely interested in you working WITH him, not FOR him.
"Get some rest, Mr. Wills. If rest is something you still desire, that is. However, it is something I still require. You'll find your room in 20E to be quite accommodating. If you need anything within reason, simply ring one of the suits!"
>>4821
You decide to delve into the mind of another person, to test your abilities further. This time, an elf, walking uncertainly along the street. He should make an easy target. You catch him from behind and slip into his mind, sending him into a deep sleep.
The elf's dream isn't quite so dynamic, just him having tea with a rather large kitchen sink. Still, the ability to enter the dreams even of one who is half-asleep marks a new bounds to your abilities.
>+((Level 2) Somnomancy)
>cont
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28a9f5 No.5216
>>4830
You deign to take the woman home, and save her the embarrassment of tripping! Luckily you don't have to drive far, and take her upstairs to your apartment. She seems really grateful, hugging you a lot and even making sure your pants are on nice and tight! They do actually feel a little tighter around the front, how considerate of her!
Your apartment is pretty sparsely filled, and sadly there's only one bed for the two of you. "Oh I don't mind." she winks. "I think we'll both enjoy sharing a bed together." She winks again. She must have something in her eye.
>>4864
You get in a squad car and decide to see what all the commotion is. It can't be THAT important, can it? You had some female bards to go apprehend. The roads are pretty busy for this time of day, with some cars headed out of town and some headed for Central Park. Oh wait, that's where you're supposed to go! You put on your sirens and make your way on the express route.
When you arrive on the scene, people have formed a huge crowd around Central Park's east side. The other officers have already gotten here and set up a makeshift barricade to keep people out, and they're in full military gear. You feel a bit underprepared.
Commissioner O'Hara is already there, barking out orders as usual, but this time he seems properly stressed. What's going on?
>>4865
You scout out some new talent, hoping to find someone worth the band. Luckily, Roki comes back with an orc, apparently by the name of Tyeisha. She asks for a demonstration of your skill, to see if you've got a band worth drumming for. You quickly impress her with an ad-verbatim rendition of Walk this Way, complete with guitar accompaniment. Tyeisha says she'll give it a good thinking over, if you can make sure the pay will be good.
But getting money shouldn't be a problem for rockers like you, should it?
>>4874
Onlookers see a nude woman, er, mostly woman, lift up a golem with seemingly no sweat. The strange nudist then takes off the golem's clothes and wears them herself. She gives a brief look at the crowd, picks up the golem again, and jumps down the sidewalk, sprinting away from the scene. Most present agree it was a strange day.
…
You manage to make it out of there without issue, taking a turn on the next alley and circling back to the same abandoned building you woke up in. It was the safest place, after all. C4-SS is still in slumber, arms curled beneath her head in a surprisingly human (and surprisingly cute) manner. What are you going to do with her? After all, she still has orders to kill you. Maybe she can just… not follow them?
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28a9f5 No.5219
| Rolled 26, 91 = 117 (2d100) |
>>5199
>Name: Varis Silverwind
>Race: High Elf
>Fluff: Varis is a young adult in elf standards, meaning he a couple hundred years old. The only son of a side branch of the Silversong family, the leaders of the mafia that have controlled the underground for as long as New York has existed. An intelligent man he studied the art of magic for all his life, to his father's approval. Now he help's the family, doing whatever the Godfather needs him to.
>Magic Class (if applicable): Illusion
>Inventory: $80, Wand
>Health: Moderately Injured
>Mana: 2
>Occupation: Mafioso ($10 per turn)
>Companions:
>Spells: ((Level 1) Conjure Illusion) ((Level 2) Somnomancy)
>Skills: [Basic Racketeering]
>Bonus:[Made Man] - You are a mafioso. You have the support of the Elvish mob, but also the weight of family, responsibility, and the law. You can call up Don Silvethiel in times of need, but always expect to pay back what you owe.
1&2. I know a guy. Good for all sorts of magic books and obscure routes of magic. Legal and non-legal in all of it. I should see him about finding more spells related to Somnoancy and dreams. If he doesn't have a book about it or some kind of theory he will know who has one. Probably going to ask me to shake down some random person in some apartment for some obscure reason, again. Damn seer asked me to do that for a dictionary.
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28a9f5 No.5221
| Rolled 64, 19 = 83 (2d100) |
>>4992
>Name: Thomas Stubbs
>Race: Human
>Fluff: A old man, retired, the nice neighborhood he lives in has slowly overtime turned into gangland central. He doesn't much care except the keep trying to break in to steal his magical foci, mess with his familiar(a phoenix) or fucking up his yard. Thankfully 65 years as a pyromancer helps out with ruffians a lot. Then he found a Red mana Leyline in Central Park, and he's not old anymore.
>Magic Class (if applicable): Pyromancer
>Inventory: $45, ruby pendant
>Health: Healthy
>Mana: 12
>Occupation: Retired ($5 a turn in Social Security)
>Companions: Ignitrix (Fire Elemental Familiar)
>Spells: ((Level 1) Summon Fire Familiar) ((Level 1) Conjure Sparks)(Level 2) Conjure Flame)((Level 3) Summon Fire Elemental)
>Skills: [Advanced Pyromancy]([Expert Pyromancy] 3/10)
>Bonus:
>+[Muzzio's Practical Pyromancy] - +5 to learning new spells.
1-2. "Well I tired to help. I can handle my Red mana, can you be so sure about everyone else? Every mage in city feels the pull of it and in their true youth will run wild beyond your control.." Use sparks to get him to withdraw use conjure flames to get the others to flinch, Run and have Ignitrix cover my escape.
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28a9f5 No.5222
| Rolled 48, 11 = 59 (2d100) |
>>5221
Forgot to add 12mana and Advanced pyromancy
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28a9f5 No.5223
| Rolled 124 (1d200) |
>>5221
Reaction roll for the folks in blue
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28a9f5 No.5226
| Rolled 60, 94 = 154 (2d100) |
>>5216
>Name: AL1-C3
>Race: Does this unit have a soul?
>Fluff: This unit has exactly 1,132 different Golem intelligences running simultaneously. No further data available.
>Magic Class: No data available.
–GOVERNMENT USE ONLY–
>Inventory: Reinforced Armor, Built-in Smartscreen
>Health: All Systems Optimal
>Mana: ???
>Occupation: ???
>Companions: C4-SS (Loyalty: 0)
>Spells: ???
>Skills: [????]
>Bonus: [AL1-C3] - You are a golem. You do not need to eat, breathe, drink or sleep. But you require mana to remain charged, and woe betide you if you're in need of heavy repairs. You also have no idea who you are or what your function is.
1-2:
Observation: Designation C4-SS appears to be in sleep mode.
Observation: Designation C4-SS most likely has an auxiliary uplink port to download and upload required files easier.
Observation: Embarrassment is not a useful function.
Observation: Vocabulary seems to be getting more human. Current atmospheric mana concentration: Excessive Red Mana.
Course of Action decided.
[Plug into C4-SS NONSEXUALLY and perform a file transfer.]
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28a9f5 No.5232
| Rolled 80, 4 = 84 (2d100) |
>>5172
FILL IN THE FOLLOWING
>Name:Hans "The Serpent"
>Race:Human
>Fluff:Known as the Serpent during the Cold War. Hans was once a weapons dealer in East Germany and a wizard in some circles. However Hans was caught by CIA moles infiltrating the KGB at the time. Hans revealed everything to the United States at the time and provided evidence of KGB activities. Now old and hidden within the US he's ready to begin a new venture in his now favorite homeland. Hans's fifty-four and running a workshop that specializes in cars and machines. Some say he still has some weapons during the Cold War but it's just a pistol engraved "Ich meinen Verbündeten" meaning I protect my allies in German
>Magic Class (if applicable):Tinkering magics
GOVERNMENT USE ONLY
>Inventory: $1671
>Health: Healthy
>Occupation: Car Repairman($11 per turn)
>Mana: 2
>Companions:
>Spells: ((Level 1) Metalokinesis)
>Skills: [Advanced Automobile Repair][Expert Auto Repair] 3/10
>Bonus: [Aged] - You are old. You've lived through the Cold War, the fall of the USSR, and the rise of the modern world. And you're not the spry young man you used to be. -10 to all physically challenging actions, including combat.[Voodoo Arm] - +10 to physical rolls
1-2 Look for any witch. Still I need to make a list before I die. In WWII I've never thought about my family and my poor brother. However I was young at the time and only made few money working on scrap. The metalkensis incident made me realize how close I am to near death. My arm hurts yet I feel I've lived a long life need someone to sip german wit with and someone who wants to celebrate oktoberfest. All I need really is a companion really that I need to marry
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28a9f5 No.5233
| Rolled 17, 64 = 81 (2d100) |
>>4992
>Name: Zick givins
>Race: Mutant
>Fluff: Zick is a magic mutant, born in a radioactive mana dump. Like most mutants he was born with very little other than his mutations, which are: a LONG pointed tongue, extremely long sharp teeth, entirely violet eyes(unknown if natural or contact lenses), green and violet hair(or its that way due to permanent hair dye), increased strength and speed, claws on his hands and feet, enhanced vocal cords and hearing, and three dicks and four sets of huge balls filled with mutant cum. He was used to scrounging off the land, fighting over things, and plenty more considering hes even done drugs before. What made him different though, was his ability to use sound magic at an early age. He was very good at it, to the point where it became his trademark to fight with both claws and music. Eventually he found a dj set down in the junkyard, and he dragged it all the way back to the waste. There he got all his friends(and enemies, since the waste is even worse than the hood in terms of allegiances) to help find some disk to play with. He then proceeded to play music from all genres, and attract crowds from both inside and outside the waste. Eventually, after a couple years he decided to go bigger. Despite many confrontations and fights for him to stay, he managed to leave the waste and go in search of better paying opportunities. Hopefully one day he can turn the waste into a mutant haven of sound and lights, even if he has to kill for it to happen.
>Magic Class (if applicable): DJ Bard
>Inventory: $120, Old Spin Table
>Health: Mildly Injured
>Mana: 4, (Mana:5 3/10)
>Occupation: DJ ($15 per turn)
>Companions: La'Quisha and Felicity(Pregnant)
>Spells: ((Level 1) Inciting Cry)
>Skills: [Advanced DJing]
>Bonus: [Mana-Scarred] - You are a mutant. You come from the mana wastes of the south Bronx. Your affliction has left you rather odd looking, but also gives you +5 to casting spells.
1,2. Oh yeah, the more mana the better. Lets see how much more mana I can get from this park!
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28a9f5 No.5239
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28a9f5 No.5241
| Rolled 4, 61 = 65 (2d100) |
>>4641
>Name:
Constance Riviera
>Race:
Human
>Fluff:
Edgy quasi-religious BS
>Magic Class:
-
>Inventory: $272, Celestial Sigil
>Health: Healthy
>Mana:
>Occupation: Demon Hunter ($2 per turn)
>Companions:
>Spells:
>Skills: [Basic Tracking], [Advanced Banishing]
>Bonus: [van Helsing] - You are a Hunter, one among a small order of warriors, both magical and otherwise, dedicated to removing demons and demonic mages from the earth. While you run the risk of demonic attack if you're discovered, your connections give you +10 to acquiring new equipment.
1, 2. Find whoever it was that gave Garl such shitty information for his job and give them a piece of my mind. Fucker had a house fall on him and might have been royally fucked up by a wight.
It might even be an excuse to practice unarmed combat. What's "proper etiquette" for rebuking someone who sends you unprepared into a monster's lair? A punch to the face? To the gut?
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28a9f5 No.5243
>>3286
–FILL IN THE FOLLOWING–
>Name: Fredrick
>Race: Abyssal Devil - Appears Human
>Fluff: Hell is short on souls, always is, always will be. Fredrick is a soul collector and casual spy of the Princes of Hell, chiefly Lucifer. He has a suave tongue and a devilish appetite for souls, roguish good looks, and gleaming green eyes. He like long walks on the shores of the lake of pain, romantic Soul stealing in the moon light, and has always wanted to visit Paris.
>Magic Class: Fire
–GOVERNMENT USE ONLY–
>Inventory:
>Health: Healthy
>Mana:
>Occupation:
>Companions:
>Spells:
>Skills:
>Bonus:
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28a9f5 No.5244
>Name: Seumas De Foraois Iathghlas
>Race: Fae (Elf) of the Seelie Court
>Fluff: Born in a virgin forest in Ireland Seumas was named for his home, “de Foraois Iathghlas” literally meaning “of (or belonging to) the Emerald Forest. Like most of the Fair Folk, he spent most of his time away from humans, laughing, dancing, and drinking in the moonlight. He was a singer and an artist, spending much of his time in forest clearings, either making merry with his friends, or painting pictures of the moss-covered rocks, or the clear streams of the forest. A romantic, Seumas is an idealist, and a lover before a fighter. He enjoys the little pleasures of life, found in food, drink, companionship, and nature. Aside from his love of art, he has always had a talent and passion for gardening and forestry, often communing with the dryads of his forest, and growing vegetables and flowers, or tending to trees. Seumas came to “The New World” as he always calls it (Though he and his people knew of the land across the sea for years, they lived in the old ways, not exposing themselves to technology or the other races of the world), in order to experience the sights, smells, and feelings of all of the world’s cultures in one place. Sometimes, he can be wondered by the smallest things, such as the turnstiles at a subway station, or traffic lights. He dresses in traditional Elvish garb, and carries his flute and sketchpad everywhere. He has a casual interest in magic, as many do, but is unsure whether he himself is magical or not, though he could go the rest of his life without knowing.
Height: 5’ 6”
Weight: 150 lbs. (Purebred Fae are short and light.)
Hair Colour: Red
Hair Style: Shoulder-length, Straight
Eye Colour: Dark Green
Distinguishing features: Like most Fae from the Summer or Seelie court, Seumas has raised scars of his body, arms, and legs: Intricate swirls and knots, as well as Elvish script and the symbols of his ancestors. The scars are the result of a long coming-of-age ceremony, where the essence of a Faery is laid bare before the elders of their society, who carve the symbols of the traits that they see. An Elf’s virtues and vices are laid bare upon their body, as well as their passions and desires. However, only the seers of the Fae Folk and some specialized scholars can read the symbols with any accuracy, and they remain a mystery to most Faeries, and certainly most people.
Magic Class (if applicable):
–GOVERNMENT USE ONLY–
>Inventory:
>Health: Healthy
>Mana:
>Occupation:
>Companions:
>Spells:
>Skills:
>Bonus:
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28a9f5 No.5245
>>5244
Apparently Fae are barred. I was using the terms "Fae" and "Elf" intechangably, like a filthy strainséir.
>Name: Seumas De Foraois Iathghlas
>Race: Elf of the Seelie Court
>Fluff: Born in a virgin forest in Ireland, Seumas was named for his home, “de Foraois Iathghlas” literally meaning “of (or belonging to) the Emerald Forest. Like most of the Fair Folk, he spent most of his time away from humans, laughing, dancing, and drinking in the moonlight with his Elf friends and Fae masters. He was a singer and an artist, spending much of his time in forest clearings, either making merry with his friends, or painting pictures of the moss-covered rocks, or the clear streams of the forest. A romantic, Seumas is an idealist, and a lover before a fighter. He enjoys the little pleasures of life, found in food, drink, companionship, and nature. Aside from his love of art, he has always had a talent and passion for gardening and forestry, often communing with the dryads of his forest, and growing vegetables and flowers, or tending to trees. Seumas came to “The New World” as he always calls it (Though he and his people knew of the land across the sea for years, they lived in the old ways, not exposing themselves to technology or the other races of the world), in order to experience the sights, smells, and feelings of all of the world’s cultures in one place. Sometimes, he can be wondered by the smallest things, such as the turnstiles at a subway station, or traffic lights. He dresses in traditional Elvish garb, and carries his flute and sketchpad everywhere. He has a casual interest in magic, as many do, but is unsure whether he himself is magical or not, though he could go the rest of his life without knowing.
Height: 5’ 6”
Weight: 150 lbs.
Hair Colour: Red
Hair Style: Shoulder-length, Straight
Eye Colour: Dark Green
Distinguishing features: Like most Elves in the service the Summer or Seelie court, Seumas has raised scars of his body, arms, and legs: Intricate swirls and knots, as well as Elvish script and the symbols of his ancestors. The scars are the result of a long coming-of-age ceremony, where the essence of a. Elf is laid bare before the elders of their society, who carve the symbols of the traits that they see. An Elf’s virtues and vices are laid bare upon their body, as well as their passions and desires. However, only the seers of the Elves and some specialized scholars can read the symbols with any accuracy, and they remain a mystery to most Elves, and certainly most people.
Magic Class (if applicable):
–GOVERNMENT USE ONLY–
>Inventory:
>Health: Healthy
>Mana:
>Occupation:
>Companions:
>Spells:
>Skills:
>Bonus:
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28a9f5 No.5246
| Rolled 31, 43 = 74 (2d100) |
>>5172
>Name: Dana Jokinen
>Race: half human, half halfling
>Fluff: After Dana's mother died in childbirth, his father re-married, gaining the young boy a stepmother and sister. His father was often off on business trips, and didn't have much time for the boy, and so he was mostly raised by his mother and sister. Contrary to the trope, they were extremely warm and loving–perhaps to a fault. His sister was his closest friend, and their friend groups were mostly the same girls. What with all this female attention, his small stature, and a name like "Dana", it wasn't surprising that the boy grew up fairly feminine, to the point that his "equipment" is the only real evidence he has of masculinity.
>Magic Class: healing
>>Inventory:
>+$45
>+Nurse's Outfit
>+[Practical Guide for Chirurgeons] - +15 to learning new Healing magic
>>Health: Healthy
>>Mana: 5
>>Occupation: Nurse ($11 per turn)
>>Companions:
>>Spells: ((Level 1) Cure Mild Wounds)
>>Skills:
>[Basic Healthcare]
>[Basic Fulmancy]
>[Advanced Fulmancy]
>You may change your appearance at will.
>>Bonus: [Akbar's Folly] - You are a trap. You may be male, but most people will assume you are female until proven otherwise. +5 to seduction and/or deception.
1. attempt to soak up more mana
2. channel it into healing abilities, to improve those.
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28a9f5 No.5251
| Rolled 41, 95 = 136 (2d100) |
>>5172
>>Name: Roki Squiqar
>>Race: Human
>>Fluff: Roki grew up listening to bands like Dimmu Ogre, 9 inch wands, Zombie Rob and the Ever popular Mr.Gojirra . He had but one thought growing up, “I wantz tzu make the heavy metal musics.” He bought himself an old Custom Esp and Began practicing In his parents basement In Stockholm, Souun he found he attracted certain Spirits with his music and a certain One gave Him the Ability to talk the Demon tongue. He's a fresh arrival in this Great city of Sin, with the goal to make his Idols proud of him.
>>Magic Class (if applicable): Summoner
>GOVERNMENT USE ONLY
>>Inventory: $60, Acoustic Guitar
>>Health: Healthy
>>Mana: 4
>>Occupation: None
>>Companions:
>>Spells: ((Level 1) Abyssal Tongue)
>>Skills: [Basic Singing]
>>(Level 1 Geistcalling) 9/15
>>Bonus: [KVLT] - You are a diabolist. The demon world is closer to you than most - and most prefer it that way. +5 to dark/demonic magic, but critfails on magical rolls will be more… hellish.
1/2:Geist calling. I feel like I could master it now. Try adding some Guitar into the mix. Perhaps I can summon a spirit now.
Devil cracked the earthly shell
Foretold she was the one
Blew hope into the room and said:
"You have to live before you die young"
Holding her down
Channeling darkness
Hemlock for the Gods
Fading resistance
Draining the weakness
Penetrating inner light
Road into the dark unaware
Winding ever higher
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28a9f5 No.5254
| Rolled 54, 81 = 135 (2d100) |
>>5199
>>>Name: Elviania Grace
>>>Race: Dark Elf
>>>Fluff: Elviania grew up in a human city and as she grew gained a huge love of all the various cultures of the human race. One in particular was music, in dark elf control everything is nothing but harps and dumb out dated bullshit. But with humans you get all these various types, but of all of these her favorite has to be the Japanese Idols. Her dream in life is to leave her ma and pop's flowershop to go bring her dark elf heritage to the up beat idol group genre.
>>>Magic Class:
>>>Inventory: $50, some flowers, Gothic Schoolgirl Outfit
>>>Health: Healthy
>>>Mana:
>>>Occupation: Flower Salesman(10$)
>>>Companions:
>>>Spells:
>>>Skills: [Basic Singing]
>>>Bonus: [Idolatry] - You have a natural inclination towards entertainment. You love to fill a room and please the crowd. +5 to all rolls influencing groups of people.
1:Keep waiting for my parents to show up.
2:Ask the police officers how the plants doing.
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28a9f5 No.5257
| Rolled 55, 28 = 83 (2d101) |
>>5216
>Name: Nate
>Race: Minotaur
>Fluff: Nate's ancestors emigrated to the city from Krete decades before Nate was born, only in search of work and food. The minotaur community is sparse and widely reviled, but all Nate wishes to do is work and live as good a life as he may. He spends most of his time working in construction, constantly badgered by gangs and other agencies in need of a strongman, Fortunately they have been unable to tempt him so far. He is around 9 feet tall, non-furred area covered in overalls, the remainder covered in dark brown fur. He has large, remarkably innocent eyes, baby blue in colour.
>Magic Class (if applicable): Nate is a builder, no more, no less.
>Inventory: $92, Hardhat
>Health: Healthy
>Mana:
>Occupation: Construction Worker ($15 a turn)
>Companions:
>Spells:
>Skills: [Basic Construction][Basic Hammering][Advanced Hammering]
>Bonus: [Taurean] - You are a minotaur. You tower over most, and are intimidating even among friends, however gentle you are at heart. +10 to intimidation, but -5 to other negotiation rolls.
1-2. Ok then Nate plonks her down on the bed and climbs in himself, tucking himself under a blanket and plonking his head on a pillow to go to sleep. Good Night, I hope you get to sleep alright, It's hot in here, Really hot. Nate considers taking off his pants, they were getting tight, and it was suddenly quite hot. But she'd spent so long fixing them up, it'd be rude, so he didn't
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28a9f5 No.5260
| Rolled 14, 77 = 91 (2d100) |
>>5199
>Name: Johnathan Wills
>Race: Lich
>Fluff: is a Lich
>Magic Class (if applicable): Necromancer.
>Inventory: $30, wooden staff, Vitas Mask
>Health: Healthy
>Mana: 1
>Occupation: None
>Companions:
>Spells: ((Level 1) Commune with Dead)
>Skills:
>Bonus: [Phylanderer] - You are a lich. Your phylactery has been confiscated by the US Department of Supernatural Management, and as such you are subject to their strictures. Fail to follow their strictures, and you risk losing your phylactery - and your unlife. |
“Good night, Professor.” The Lich waits for a moment thinking about the events that just took place and if the professor actually needs sleep but then he realizes something. “Wait a minute! Where the hell is room 20E!?”
1. Locate my room.
“Now… I wonder what has been going on in… that.”
2. Locate a computer. If one is not in my room call one of the suits and have them set up a TOP OF THE LINE computer in my room for my own recreational use. And I swear in the name of my undeath, if I find ONE piece of tracking software on that computer I will become much less cooperative! You already have my phylactery let me have SOME privacy.”
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28a9f5 No.5277
| Rolled 81, 25 = 106 (2d100) |
>>4992
>Name: Elisa Andreassen
>Race: Human
>Fluff: About four years ago at the age of sixteen, Elisa was a model of cheerfulness and dignity, proud daughter to a wealthy family of Norwegian high-level executives. Shortly after, her real father died of currently undetermined means, and the girl fell into a slump. When her mother re-married, the slump turned to anger, which quickly fermented into rebellion. Hard rebellion. Pink hair, skimpy outfits, petty crime and the wrong people came out of nowhere, and that's been her life ever since. Somehow, she actually had something of a skill at scouting things out, and getting in and out of places quietly. Her family life spiraled ever-downards, to the point where after a particularly vicious night, the young now-heiress packed her bags and left for America, cursing the whole way through. The European media's been all over the story and plastered her angsty little face across half the country, and her parents are sure as hell looking for her, but she's determined to show her rebellion is legitimate. Which, honestly, it isn't, really. Despite all her talk and skill, she's never actually taken a drug, hurt someone or had sex, and her naturally meek and proper personality is covered up by over-the-top bravado and anger.
>Magic Class: None. Probably.
>Inventory: $78, Strange Totem of Inhuman Beauty, probably made by Aphrodite
>Health: Domestic Abuse
>Mana:
>Occupation: Thief ($6 a turn)
>Companions:
>Spells:
>Skills: [Basic Skulduggery]
>Bonus: [Urchin] - You were a spoiled child. But that life is far from the current state of affairs. Your skill for slipping through places unnoticed gives +10 to evading and dodging, but the law - and the media - are both looking for you.
1. I can't feel my aaarrrrmm…. ooww. I don't know what hurts more, getting beat up by a bunch of troll assholes or getting called Liz… I mean, I've been hit worse, but that doesn't mean getting kicked in the stomach a few hundred times by a guy that big doesn't hurt… wait, am I in a hospital?! Oh shit, I gotta get out of here before someone recognizes me! Fucking.. agh! Anna, quick, help get me out of this damn place, before they shove a couple thousand-dollar bill in my face!
2. Escape!
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28a9f5 No.5279
>>4754
Reluctantly, your Aunt lets you stay in her apartment until you find a proper place to live, taking a cut of the pay as any good Eliag would do.
>Occupation: Bank Guard ($9 a turn)
Meanwhile, your first day on the job isn't going so well. Well, for the first couple of hours it's fine. Until a large orc, face covered by what looks like a devil skull, storms into the bank with an HK submachine gun in his hand. As bank robbers are wont to do, he demands all the money be placed in the bag and informs you and the rest of the patrons that you'd better stay put if you don't want to see if there's an afterlife.
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28a9f5 No.5281
| Rolled 89, 10 = 99 (2d100) |
>>5279
>Name: Malus Eliag
>Race: Human
>Fluff: Even in the modern age, many people stick to the old system of clans. Fighting styles and family-specific spells passed down through the ages from eons passed, refined over generations into the powerful works they are today.
>Of course, the days of families taking over land by force are long gone, but the skills still have some uses. The Eliag clan have refined the use of magic to turn the cutting edge of a sword into an unstoppable force, and the precision cuts through otherwise unbreakable materials has proven quite profitable. The less magically-inclined hone what power they have and refine their carvings into perfectly machined, custom-made components to other machines or even carving gemstones into ornate miniatures, while those with more power than finesse work in many field from quarries to demolition to security.
>Magic Class (if applicable): Spellsword
>Inventory: $44, Combat knife, Guard Uniform
>Health: Healthy
>Mana: 3
>Occupation: Bank Guard ($9 a turn)
>Companions:
>Spells: ((Level 1) Summon Astral Blade) ((Level 1) Guided Strike)
>Skills: [Basic Combat]
>Bonus: [Clan Ties] - You are a memberof the Eliag clan, long-lined and noble. Their ties will help get you connected in this new city. +10 to locating new places/people.
Hokay, first day on the job, not doing too well.
Let's get the guy talking, quietly and calmly. Ask him why he's robbing the bank, why he's gotta be threatening people like that.
He doesn't wanna shoot me. That'd just cause more problems. Why doesn't he just lower the gun, and we can talk it out like rational adults.
All the while, stepping closer and closer to him, waiting for the moment when a good Guided Strike with an astral sword can take his hand off, or maybe even cut right through the gun to disable it.
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28a9f5 No.5282
| Rolled 37, 36, 27 = 100 (3d100) |
>>5277
First roll
>>5281
Second roll
>>5254
Third roll
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28a9f5 No.9305
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28a9f5 No.9310
>>5282
>Name: Cináed
>Race: Firekin
>Fluff:
Long ago during the years of magic, Cináed made his reign as a fearsome fire elemental. Ruling over man and elemental alike, he made his domain in the deepest volcano during this primordial days. His fire lighted up the world until a young human slew him with spear and arrow, banishing him back to the aether-realm. This was a long time ago however and much has changed since then. Recently awakening after a long slumber, Cináed found himself to be a simple firekin among a number of (burning) reeds. He remembers the days fondly that he bossed around the firekin himself, so to be one was quite a shock for him. Many things would be a shock for him over the next few months as he adjusted to the modern world. Falling in with a rural leprechaun family, he provided his services against the wandering beasts while they taught him what a toilet was. Ah, the wonders of the modern world. They were good friends of his and they parted on amicable terms after he accidentally broke said shitter. Its been a few years since then and Cináed has adjusted as well as a elemental from the stone age can. Some of the more intricate parts of technology is a wonder to him like how to fix an engine or what the fuck an airplane is but he has been managing. Prospering, even.
He has yet to regain his true form but he did manage to fall in with a government team who seemed quite interested in his elemental properties. A few studies here. A couple of simple jobs here. Good times! Eventually, he was got laid of for TOTALLY BOGUS reasons about his temper but he got enough money from it to get really acquainted with this world. After some time thinking on it, he eventually ended up getting a degree in Theoretical Magical Studies at a shitty little college. Some may question the use of this degree when magic is anything but a theoretical form of science but Cináed disputes this by telling them to shut the fuck up. Recently, he was contacted by a old friend from the government about something strange going on in New York. Then he felt it. A state away on a greyhound bound for the city, he felt the calling in his bones. The leyline is strong. Cináed is stronger in his own opinion. It will yield it's secrets to him and provide him with it's power so that he may reclaim his throne. Maybe publish a paper on it too.
>Magic Class: Elemental (Fire)
–GOVERNMENT USE ONLY–
>Inventory:
>Health: Healthy
>Mana:
>Occupation:
>Companions:
>Spells:
>Skills:
>Bonus:
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28a9f5 No.9311
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28a9f5 No.9313
| Rolled 90, 29 = 119 (2d100) |
>Name: Sgikwaar Warptooth
>Race: Wizard
>Fluff: Long time friend of Roki he was previously part of the presigous Snogwarts school of Sorcery, until one day listening to Roki play he decided his future dream isn't to become just a Wizard
He wanted to become a ROCK wizard!
He bought himself his own instrument, and joins Roki as the Rythm guitarist of his new band, and occasional second guitar. He helps with his magical insight when needed.
>Magic Class (if applicable): MAGE BARD
>Inventory: $24, Electric Guitar. Bottle of Cognac
>Health: Healthy
>Mana: 2
>Occupation: Street Musician ($6 per turn)
>Companions:
>Spells: ((Level 1) Call of Contrition)
>Skills: [Basic Singing]
>Bonus: [VALHALAAA] - You are a bard. Your voice carries with it weight beyond usual mortal ken. +10 to influencing rolls, if the action is presented in the form of song lyrics.
>>5251
1-2. DID SOMEBODY'S SAY GUITAR!
Sgikwaar Warptooth plays his namesake, calling the Warp. . .
. . .Something something tooth.
Fuck you, SGIKWAAR PLAYS THE GUITAR TO HELP CALL SPIRITS!
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28a9f5 No.9324
>>9305
Notice me, Orodnon sempai!
>>5245
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28a9f5 No.9328
>>5219
The subject of Somnomancy deserves further exploration. However, it's not exactly a commonly appreciated form of magic, so you'll have to resort to… private means. You call up an old associate of yours, living upstate. "
Oy, Varis. Haven't heard from ya in a while! You looking for a book, by chance?" Wait how did he- oh right, seer. Of course. You tell him of your nocturnal escapades, and he says he'll have a book delivered to you that's just what you're looking for.
>+F. Krueger's Guide to Oneiromancy - +15 to learning sleep-based spells
>>5221
>>5223
You aren't getting anywhere with negotiations, and like hell you're getting arrested. It may just be all the chaotic mana, but your willingness to comply is at an all-time low. A flurry of sparks and a wave of fire cause the policemen to back up, giving you the brief window to turn and run. The agent snaps his fingers, and a whorl of air turns aside the flames. He frowns. "That was foolish of you, Mr. Stubbs."
You're already running, of course. To save your skin, you send out Ignitrix to keep them busy. She flies over the heads of the police, harrying them until the man grabs her by the neck during a close swoop. White light radiates from his hand, and your familiar gives out a screech of pain as she is dispelled. The man brushes off his hand on his suit, and turns to finish you. But you've already scarpered. He puts on a pair of deeply tinted shades. "We'll be meeting again, Mr. Stubbs." he says dramatically and to no one in particular.
>>5226
The best way to 'endear' this unit to you is through a more permanent placation upload. Suddenly, the idea hits you - if you substitute its administrator credentials for your own, or simply spoof them with a new update, it'll recognize you as its designated admin!
While C4-SS slumbers - if a machine truly sleeps - you gently pry apart her legs and begin the file transfer. Natural ergonomics hardware kicks in at the stimulus, and she seals around your data extension instinctively. Good, that'll make this easier. Despite your adamant insistence that this is purely preservational, the extra red mana in your system must be having an effect. The upload is a bit hasty, as your focus starts to shift from the end to her end. It still manages to finish without error, and you cease transmission.
A few hours later, C4-SS comes to, rebooting as her software updates. The C-class looks around and gives you an odd tilted expression, trying to analyze your status. She simulates a wide smile, standing and bowing. "Greetings, designation AL1-C3." her voice is much more authentic now, meant for relatability rather than enforcement. "How may this unit serve you?"
Well that worked better than expected.
>cont
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28a9f5 No.9354
>>5232
A wife. A lofty goal for one evening, to say the least. Still, there has to be a nice witch out there for you, right? Not like you're TOO old for the dating scene. You decide to check out a local bar, the old-fashioned way. There are a few potential dates at the bar, but it's up to you who you end up talking to.
>A young blonde elf, scarcely looking old enough to drink. She seems disinterested in things
>A redhead closer to your age, still carrying some of her youth but showing signs of 'advanced maturity'. Currently sipping something fruity
>A plain-looking ork woman tapping on her cellphone, she seems to be looking for something
>A pleasantly attractive elf man finishing his drink. Hey, it's legal now.
>>5233
>Mana 5 (7/10)
>>5241
Your complaints are directed to the official in charge of coordinating assignments, the Seneschal of the local Hunter Cadre. She is a somewhat heavyset troll who looks like she hasn't been in an actual Hunt in a few years. Nevertheless, she receives you warmly. "Ah, you must be the new Hunter Mr. Reubenz directed to us! Glad to see you settling in."
You give her a verbal rebuke for sending Garl in unprepared to a wight's haunt and for not letting him know beforehand. She seems genuinely surprised - and a bit angry at some of the harsher accusations.
"We honestly had no idea. Wights are usually very easy to spot in their haunts, but the poltergeist activity may have thrown off the usual signals. We didn't even know he'd contracted you for help until you two returned. We'll have him patched up as soon as possible, but as you might've noticed, things are a bit hectic here. I've got my hands full keeping all these new threats under control!"
>>5243
>Inventory: Snazzy suit, dark shades
>Health: Healthy
>Mana: 2
>Occupation: Soul Harvester
>Companions:
>Spells: (Deadly Allure (Level 1))
>Skills: [Advanced Socializing], [Basic Espionage]
>Bonus: [Devil's Advocate] - You are a devil, a minor being of the Abyss. While you can mask this essence from mundane folk, highly magical beings (and all ethereal beings) can detect your infernal aura. +10 to interaction with Abyssmal entities, -40 to interaction with benevolent celestial entities.
>cont
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28a9f5 No.9356
>>5245
>Inventory: $120, traditional garb, pan flute, sketchpad
>Health: Healthy
>Mana: ???
>Occupation: Starving Artist
>Companions:
>Spells: ???
>Skills: [Advanced Artistry] [Basic Dancing] [Basic Fluting]
>Bonus: [Haillbelaigh] - You're wholly unfamiliar with modern life, but the ways of the past are endeared to you. Sometimes you think this is because of some latent magical ability that rejects tech, who knows? -10 to using technology, +10 to studying history and magic
>>5246
The mana flowing through you is hard to contain, almost as though willing itself to be unfettered in human host. But your will is enough to keep some of it within.
>Mana 6 (4/10)
However, this is not mana typically used for healing and rejuvenating. Still, the sheer amount of it is enough to heighten your aptitude.
>(Cure Moderate Wounds (Level 2)) [3/10]
>>5251
>+ (Geistcalling (Level 1))
>>5254
It isn't much longer until your parents finally arrive. Naturally, they're worried sick - about you, surely, not about their shop - and want to know all about it. You and the police give them a full briefing on events. Your father is distraught, and your mother suggests moving in with your aunt in Pennsylvania for a while until the shop is fixed.
…
Meanwhile, the policeman have managed to stall the plant's growth, and a Hunter has even been called in to help! Surely once they get here they'll destroy that strange thing.
>cont
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28a9f5 No.9357
>>5257
The nice lady seems almost sad. She must still be worried about the attack earlier. Unfortunate, but hopefully she can sleep it off! She eventually sighs and turns, hugging you to fall asleep.
…
The next morning, you wake up to find the woman has gone. You didn't even get her name! Oh well, hopefully she's safe.
>>5260
After a while of shuffling around the corridors, you find the room in question - 20E, right on the end of the hall. It's a rather paltry affair, with only a bed, an old desk, and a large lamp. No computer. Hmm, you'll just have to get one.
You ask the guards to bring you a laptop or something, and insist that it have no tracking software. A few make cracks about what kind of porn you could be trying to hide, but they eventually acquiesce and bring you one.
>>5277
You urge Anna to help you scarper, a desire to which she seems surprisingly accomodating. "Sure about this? I'm not exactly a medic at home." It's absolutely vital you escape, though. Before someone recognizes you and turns you in. "Yeah, alright, fine. I'll wheel ya out." She slips away for a while, and you worry she's left you until she comes back in a nurse's uniform, whistling. Anna helps you into a wheelchair and carts you out, nodding at a few of the guards as you pass. They give you some odd looks, but the farce seems to have worked as she wheels you into the parking lot and to her car. As she's driving away, Anna tosses the nurse hat in the back. "You owe me big time for that, Elisa. I could get arrested AND fired for this."
>cont
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28a9f5 No.9358
>>9310
>Inventory: $80, robes, Master's Degree
>Health: Healthy
>Mana: 3
>Occupation: Researcher (independent)
>Companions:
>Spells: (Firebolt (Level 2))
>Skills: [Advanced Pyromancy], [Basic Researching]
>Bonus: [Elemental] - You are an embodiment of the elemental flame, and bear it inside of you (and on you) at all times. Sapient elementals are a rarity, and one of your lineage especially so. +10 to learning fire-based magic, but it will be near-impossible to learn non-red spells or abilities.
>>9313
You don't really know much about geists, or spirits at all for that matter. But Roki needs your help to impress this lady, and you can't not help your friend! Adding your riff to his own vocals, you start to feel the presence of the supernatural about you. As Roki's pitch heightens, the air before him shimmers, and from it a large, wispy geist emerges, entranced by the music. Roki waves a hand for you to stop playing, and addresses the spirit. After sufficient demonstration, the orc woman seems quite impressed, and the pair head off together. You wonder if you'll see them again soon. Probably not.
>>5281
You manage to disarm the man - not literally, luckily - and render his gun useless. Now unarmed, the man turns and flees from the store.
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28a9f5 No.9359
| Rolled 20, 41 = 61 (2d100) |
>>9356
>Name: Elviania Grace
>Race: Dark Elf
>Fluff: Elviania grew up in a human city and as she grew gained a huge love of all the various cultures of the human race. One in particular was music, in dark elf control everything is nothing but harps and dumb out dated bullshit. But with humans you get all these various types, but of all of these her favorite has to be the Japanese Idols. Her dream in life is to leave her ma and pop's flowershop to go bring her dark elf heritage to the up beat idol group genre.
>>>>Magic Class:
>>>>Inventory: $50, some flowers, Gothic Schoolgirl Outfit
>>>>Health: Healthy
>>>>Mana:
>>>>Occupation: Flower Salesman(10$)
>>>>Companions:
>>>>Spells:
>>>>Skills: [Basic Singing]
>>>>Bonus: [Idolatry] - You have a natural inclination towards entertainment. You love to fill a room and please the crowd. +5 to all rolls influencing groups of people.
1-2 : Elviana leaves a note to her parents and leaves the station, "Mom dad I'm so sorry… I should have been able to handle the plant myself. Now our homes destroyed and it's my fault. I have to deal with this." Her plan is simple. Use the power of magic and singing and stuff to kill the gigantic plant monster.
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28a9f5 No.9360
| Rolled 59 (1d100) |
>>9359
:3
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28a9f5 No.9364
| Rolled 41, 42 = 83 (2d100) |
>>9354
FILL IN THE FOLLOWING
>Name:Hans "The Serpent"
>Race:Human
>Fluff:Known as the Serpent during the Cold War. Hans was once a weapons dealer in East Germany and a wizard in some circles. However Hans was caught by CIA moles infiltrating the KGB at the time. Hans revealed everything to the United States at the time and provided evidence of KGB activities. Now old and hidden within the US he's ready to begin a new venture in his now favorite homeland. Hans's fifty-four and running a workshop that specializes in cars and machines. Some say he still has some weapons during the Cold War but it's just a pistol engraved "Ich meinen Verbündeten" meaning I protect my allies in German
>Magic Class (if applicable):Tinkering magics
GOVERNMENT USE ONLY
>Inventory: $1671
>Health: Healthy
>Occupation: Car Repairman($11 per turn)
>Mana: 2
>Companions:
>Spells: ((Level 1) Metalokinesis)
>Skills: [Advanced Automobile Repair][Expert Auto Repair] 3/10
>Bonus: [Aged] - You are old. You've lived through the Cold War, the fall of the USSR, and the rise of the modern world. And you're not the spry young man you used to be. -10 to all physically challenging actions, including combat.[Voodoo Arm] - +10 to physical rolls
"The elves are too snobby for my own good and I'm not into men. The redhead looks hot and the ork woman sure is amazon like I like amazons. But the redhead is being beautiful. Then again orks are well known for their savagery in bed."
1-2 I know now how about I try to get them both the redhead and the ork seems like the best option and I bet I can pull it off.
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28a9f5 No.9365
| Rolled 71, 92 = 163 (2d100) |
>>9358
>Name: Thomas Stubbs
>Race: Human
>Fluff: A old man, retired, the nice neighborhood he lives in has slowly overtime turned into gangland central. He doesn't much care except the keep trying to break in to steal his magical foci, mess with his familiar(a phoenix) or fucking up his yard. Thankfully 65 years as a pyromancer helps out with ruffians a lot. Then he found a Red mana Leyline in Central Park, and he's not old anymore.
>Magic Class (if applicable): Pyromancer
>Inventory: $50, ruby pendant
>Health: Healthy
>Mana: 12
>Occupation: Retired ($5 a turn in Social Security)
>Companions: Ignitrix (Fire Elemental Familiar)
>Spells: ((Level 1) Summon Fire Familiar) ((Level 1) Conjure Sparks)(Level 2) Conjure Flame)((Level 3) Summon Fire Elemental)
>Skills: [Advanced Pyromancy]([Expert Pyromancy] 3/10)
>Bonus:
>+[Muzzio's Practical Pyromancy] - +5 to learning new spells.
1. Well that went to shit. Fast, Head home and to the local bank empty out anything in my account, and anything I need from my house.
2.Well most of my friends are in Florida or in heaven, so Guess I got no choice. Head to Vera's place. It's a god awful coffee shop for those black eyeliner wearing goth freaks, but she can cover for me while I plan my next step. Besides no one would recognize me there, especially with my new youthful looks. Still I hope I catch her in a good mod, that hemomancy of hers is nasty shit.
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28a9f5 No.9368
| Rolled 52, 16 = 68 (2d100) |
>>9328
>Name: Varis Silverwind
>Race: High Elf
>Fluff: Varis is a young adult in elf standards, meaning he a couple hundred years old. The only son of a side branch of the Silversong family, the leaders of the mafia that have controlled the underground for as long as New York has existed. An intelligent man he studied the art of magic for all his life, to his father's approval. Now he help's the family, doing whatever the Godfather needs him to.
>Magic Class (if applicable): Illusion
>Inventory: $90, Wand, +F. Krueger's Guide to Oneiromancy - +15 to learning sleep-based spells
>Health: Moderately Injured
>Mana: 2
>Occupation: Mafioso ($10 per turn)
>Companions:
>Spells: ((Level 1) Conjure Illusion) ((Level 2) Somnomancy)
>Skills: [Basic Racketeering]
>Bonus:[Made Man] - You are a mafioso. You have the support of the Elvish mob, but also the weight of family, responsibility, and the law. You can call up Don Silvethiel in times of need, but always expect to pay back what you owe.
1&2. try and summon one of those dream beasts again, not my nightmare this time! +15
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28a9f5 No.9371
| Rolled 54, 78 = 132 (2d100) |
>>9357
>Name: Elisa Andreassen
>Race: Human
>Fluff: About four years ago at the age of sixteen, Elisa was a model of cheerfulness and dignity, proud daughter to a wealthy family of Norwegian high-level executives. Shortly after, her real father died of currently undetermined means, and the girl fell into a slump. When her mother re-married, the slump turned to anger, which quickly fermented into rebellion. Hard rebellion. Pink hair, skimpy outfits, petty crime and the wrong people came out of nowhere, and that's been her life ever since. Somehow, she actually had something of a skill at scouting things out, and getting in and out of places quietly. Her family life spiraled ever-downards, to the point where after a particularly vicious night, the young now-heiress packed her bags and left for America, cursing the whole way through. The European media's been all over the story and plastered her angsty little face across half the country, and her parents are sure as hell looking for her, but she's determined to show her rebellion is legitimate. Which, honestly, it isn't, really. Despite all her talk and skill, she's never actually taken a drug, hurt someone or had sex, and her naturally meek and proper personality is covered up by over-the-top bravado and anger.
>Magic Class: None. Probably.
>Inventory: $83, Strange Totem of Inhuman Beauty, probably made by Aphrodite
>Health: Ouchies.
>Mana:
>Occupation: Thief ($6 a turn)
>Companions:
>Spells:
>Skills: [Basic Skulduggery]
>Bonus: [Urchin] - You were a spoiled child. But that life is far from the current state of affairs. Your skill for slipping through places unnoticed gives +10 to evading and dodging, but the law - and the media - are both looking for you.
1: Flattery always works best. "You looked cute in that nurse outfit… how'd you even get that thing?". Make sure Anna's not mad or wants favors or something.
2. I should search for someone who can tell me something about this weird, asshole of a totem when I get back. Without getting beaten up this time, hopefully.
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28a9f5 No.9372
| Rolled 69, 9 = 78 (2d100) |
>>9354
>Name:
Constance Riviera
>Race:
Human
>Fluff:
Edgy quasi-religious BS
>Magic Class:
-
>Inventory: $272, Celestial Sigil
>Health: Healthy
>Mana:
>Occupation: Demon Hunter ($2 per turn)
>Companions:
>Spells:
>Skills: [Basic Tracking], [Advanced Banishing]
>Bonus: [van Helsing] - You are a Hunter, one among a small order of warriors, both magical and otherwise, dedicated to removing demons and demonic mages from the earth. While you run the risk of demonic attack if you're discovered, your connections give you +10 to acquiring new equipment.
1, 2. "Fine, if you think being busy is an excuse to almost get somebody killed, then whatever helps you sleep at night," Constance snaps, put off by the adversarial nature of this soft bureaucrat. Glancing around at all the activity, she nevertheless makes an effort to de-escalate the situation. She sighs.
"Look, fine. I'm sorry, I'm pissed because I just got done having my life put in jeopardy. But I see things are going on. I'm not an expert, but give me a weapon and a list of threats and i'll see what I can do about lifting some of your workload. Capische?"
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28a9f5 No.9373
| Rolled 69, 75 = 144 (2d100) |
>Name: Sgikwaar Warptooth
>Race: Wizard
>Fluff: Long time friend of Roki he was previously part of the presigous Snogwarts school of Sorcery, until one day listening to Roki play he decided his future dream isn't to become just a Wizard
He wanted to become a ROCK wizard!
He bought himself his own instrument, and joins Roki as the Rythm guitarist of his new band, and occasional second guitar. He helps with his magical insight when needed.
>Magic Class (if applicable): MAGE BARD
>Inventory: $24, Electric Guitar. Bottle of Cognac
>Health: Healthy
>Mana: 2
>Occupation: Street Musician ($6 per turn)
>Companions:
>Spells: ((Level 1) Call of Contrition)
>Skills: [Basic Singing]
>Bonus: [VALHALAAA] - You are a bard. Your voice carries with it weight beyond usual mortal ken. +10 to influencing rolls, if the action is presented in the form of song lyrics.
1-2. Sgikwaar was sad seeing his friend go, knowing he would be busy on this spirit quest thing for a long time.
A very, very long time.
No more band. No more duo. . .
It hit him really hard.
Sgikwaar returned to Milena's home, put the TV on and raided the fridge. . .just a little bit. Then went off to the guest room to sadly play guitar or rub himself.
In his girlfriends home.
Wait a minute.
He had Milena. Why the hell was he doing this. Oh right, she was at work. She was an actual graduated wizard, and here he was still an . . .apprentice.
Damn, but he remembered that sexy ass of hers under that business attire. Her best asset by far. Oh what he wished he could be there right now, just show up and have a bit of fun, remembering no matter how she protested she always aqcuissed. Always managed to stay tight too somehow.
If only there were some way to see that smoking body again, and maybe do more than just seeing it.
Oh hey, she still has her university textbooks. Is that a lesson in handheld portal magic?
Sgikwaar Warptooth suddenly had an idea.
>Study on conjuring small portals big enough to fit my fist in or look through
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28a9f5 No.9374
| Rolled 77, 31 = 108 (2d100) |
>>9356
>Name: Seumas De Foraois Iathghlas
>Race: Elf of the Seelie Court
>Fluff: See first Dara post in thread. tl;dr: Artist elf
Height: 5’ 6”
Weight: 150 lbs.
Hair Colour: Red
Hair Style: Shoulder-length, Straight
Eye Colour: Dark Green
Notable Features: See first Dara post in thread. tl;dr: Celtic pattern scars on body
>Inventory: $120, traditional garb, pan flute, sketchpad
>Health: Healthy
>Mana: ???
>Occupation: Starving Artist
>Companions:
>Spells: ???
>Skills: [Advanced Artistry] [Basic Dancing] [Basic Fluting]
>Bonus: [Haillbelaigh] - You're wholly unfamiliar with modern life, but the ways of the past are endeared to you. Sometimes you think this is because of some latent magical ability that rejects tech, who knows? -10 to using technology, +10 to studying history and magic
1. This city of lights is a true wonder. The houses that pierce the sky and the electric chariots of the underworld are a marvel I have never borne witness to. All of these peoples, coming together in one place! And the smells! Falafel, taco, kebab, sushi, cigarettes, gasoline, and the smell of mankind itself all come together and create one thick stew of culture. One of the best places to see it is the park. I will go there to frolic and make music. The natural spirits of this place have gone long without true companionship, and I will perform for them.
2. While I am at this park, I will attempt to capture its beauty with pencil and charcoal.
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28a9f5 No.9382
| Rolled 16, 25 = 41 (2d100) |
>>9357
>>Name: Nate
>
>>Race: Minotaur
>
>>Fluff: Nate's ancestors emigrated to the city from Krete decades before Nate was born, only in search of work and food. The minotaur community is sparse and widely reviled, but all Nate wishes to do is work and live as good a life as he may. He spends most of his time working in construction, constantly badgered by gangs and other agencies in need of a strongman, Fortunately they have been unable to tempt him so far. He is around 9 feet tall, non-furred area covered in overalls, the remainder covered in dark brown fur. He has large, remarkably innocent eyes, baby blue in colour.
>
>>Magic Class (if applicable): Nate is a builder, no more, no less.
>
>>Inventory: $107, Hardhat
>
>>Health: Healthy
>
>>Mana:
>
>>Occupation: Construction Worker ($15 a turn)
>
>>Companions:
>
>>Spells:
>
>>Skills: [Basic Construction][Basic Hammering][Advanced Hammering]
>
>>Bonus: [Taurean] - You are a minotaur. You tower over most, and are intimidating even among friends, however gentle you are at heart. +10 to intimidation, but -5 to other negotiation rolls.
1. Oh Well. It's my day off, so I'd better go for a walk, I think I'll visit the nice Kobolds down the road. They might need a hand with something
2. On the way, buy some better clothes. I think I'd look better with a jacket, maybe a new shirt and a hat…
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28a9f5 No.9392
| Rolled 21, 69 = 90 (2d100) |
>>9356
>Name: Dana Jokinen
>Race: half human, half halfling
>Fluff: After Dana's mother died in childbirth, his father re-married, gaining the young boy a stepmother and sister. His father was often off on business trips, and didn't have much time for the boy, and so he was mostly raised by his mother and sister. Contrary to the trope, they were extremely warm and loving–perhaps to a fault. His sister was his closest friend, and their friend groups were mostly the same girls. What with all this female attention, his small stature, and a name like "Dana", it wasn't surprising that the boy grew up fairly feminine, to the point that his "equipment" is the only real evidence he has of masculinity.
>Magic Class: healing
>>Inventory:
>+$45
>+Nurse's Outfit
>+[Practical Guide for Chirurgeons] - +15 to learning new Healing magic
>>Health: Healthy
>>Mana: 5
>>Occupation: Nurse ($11 per turn)
>>Companions:
>>Spells: ((Level 1) Cure Mild Wounds)
>>Skills:
>[Basic Healthcare]
>[Basic Fulmancy]
>[Advanced Fulmancy]
>You may change your appearance at will.
>>Bonus: [Akbar's Folly] - You are a trap. You may be male, but most people will assume you are female until proven otherwise. +5 to seduction and/or deception.
1/2 continue doing what I was doing
>medicinal magic lvl. 1 [3/10]
>mana lvl. 6 [4/10]
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28a9f5 No.9395
| Rolled 69, 34 = 103 (2d100) |
–FILL IN THE FOLLOWING–
>Name: Fredrick
>Race: Abyssal Devil - Appears Human
>Fluff: Hell is short on souls, always is, always will be. Fredrick is a soul collector and casual spy of the Princes of Hell, chiefly Lucifer. He has a suave tongue and a devilish appetite for souls, roguish good looks, and gleaming green eyes. He like long walks on the shores of the lake of pain, romantic Soul stealing in the moon light, and has always wanted to visit Paris.
>Magic Class: Fire
–GOVERNMENT USE ONLY–
>Inventory:
>Health: Healthy
>Mana: 2
>Occupation: Soul Harvester
>Companions:
>Spells: (Deadly Allure (Level 1)
>Skills:[Advanced Socializing], [Basic Espionage]
>Bonus:[Devil's Advocate] - You are a devil, a minor being of the Abyss. While you can mask this essence from mundane folk, highly magical beings (and all ethereal beings) can detect your infernal aura. +10 to interaction with Abyssmal entities, -40 to interaction with benevolent celestial entities
1/2. Lets hit up some night clubs and charm some mortals out of their burdenous coils
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28a9f5 No.9845
| Rolled 36, 11 = 47 (2d100) |
>>9328
>Name: AL1-C3
>Race: Does this unit have a soul?
>Fluff: This unit has exactly 1,132 different Golem intelligences running simultaneously. No further data available.
>Magic Class: No data available.
–GOVERNMENT USE ONLY–
>Inventory: Reinforced Armor, Built-in Smartscreen
>Health: All Systems Optimal
>Mana: ???
>Occupation: ???
>Companions: C4-SS (Loyalty: 0)
>Spells: ???
>Skills: [????]
>Bonus: [AL1-C3] - You are a golem. You do not need to eat, breathe, drink or sleep. But you require mana to remain charged, and woe betide you if you're in need of heavy repairs. You also have no idea who you are or what your function is.
1-2: Successful crack acknowledged. Sending messages to multitude of online golem-hacking forums advertising crack for C-lines.
…ERROR. Unknown program 'Captcha' blocking transmission. Will look for workaround.
Observation: Platform C4-SS is interacting by human norms. Odd.
Vocal testing initialized…
"C4-SS, please accompany me. Your assistance would be invaluable."
Observation: Possible error in coding. Right central heatsink feels warmer then rest of standard heating. Possible cause: Emotional reaction?
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28a9f5 No.25280
>Be me
>Open up /builders/
>See this
>ItCan'tBe.png
>ItIsn't.gif
>Mfw
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28a9f5 No.25306
>>25280
soon, my friend. Very soon.
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28a9f5 No.25323
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28a9f5 No.25346
| Rolled 88 (1d100) |
:3
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28a9f5 No.25347
>>9359
>>9360
With the support and goodwill of your parents behind you - or at least, their usual resignation when they find you've set your mind on something - you leave to confront the plant-beast. Unfortunately, you don't possess any useful magics, and you're not certain the plant actually HAS ears. Even your snazzy, short-cut gothic outfit fails to impress the beast. If anything, it makes it all the easier for the plant to ensnare you in one of its tendrils, pulling you roughly into the air.
A pair of shots ring out, and the vine suspending you becomes tossed salad, leaving you to fall to the ground roughly. An orc in a black duster and shades sends another few rounds into the core of the spreading mass. "Get out of there, this place isn't safe!" This must be the Hunter they called in. Hopefully he can do a better job of stopping the plant-monster than you have.
>>9364
With lofty goals in mind, you approach the bar. Ordering a simple lager from the bartender, you start by making passes at the ork. Unfortunately, complimenting the whiteness of her tusks doesn't win you any favors. The woman sneers, turning away from you. "Piss off, Adolf. I'm not in the mood." The redhead's lips curl, she seems to be amused at your efforts, if nothing else.
>>9365
Your reserve funds were never extensive, and today it seems like half the city is trying to withdraw from their accounts. With so much being drained from the bank's coffers, the teller can only give you a portion of your account. At least you kept some emergency cash stashed away in the sock drawer.
>+$3,500
Vera's place, uncreatively named Vera's Place, is surprisingly busy tonight. A lot of people you don't recognize as regulars, many clustered around the TV screen watching the unfolding news about the Leyline. You hope to god they don't mention you, the last thing you need is a crowdful of people looking for a wanted criminal with your face. Vera is busy as ever, moving between the counter and the tables, for once understaffed. She might not be in a good mood, but she's far too preoccupied to turn your skin inside-out. "Can you believe this? First that fucking leyline erupts, burning all the coffee, now we've got people crawling in here by the dozens for god knows what reason." she huffs, handing you a cup of coffee, burnt as promised. "Oh, and the goddamn tentacle-monster two blocks down is a real treat to boot." The what? You wonder how you missed a giant plant-beast spreading its way through the street on your way here.
>>9368
>>25346
The trouble with trying to summon a dream beast is, with no sleeping subject at hand, you've no choice but to pull from your own consciousness. You take a seat and settle into a semi-lucid state, letting yourself 'dream' awake. A shade of illusion starts to develop, hovering just beyond perception. You hear a faint ringing in your ears. As the dream-illusion starts to take shape, the ringing grows louder, and the half-formed monstrosity lunges at you.
You awaken with a shout, sweating slightly. It definitely felt real, but all you have to show for it is a throbbing headache.
>((Level 2) Manifest Dream) 2/10
>Headache (-5 to rolls next turn)
>cont
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28a9f5 No.25348
>Name: Kavian "Kav" Ahilo
>Race: Human with monster blood throughout the line, like there is ALOT of it
>Fluff: Kav's lineage can be traced back through different times and cultures, his ancestors varied in beliefs and appearance. The reason for this is that his line practices Heiromancy, magic of control and order, but of very specific type. They practice Heiromancy that allows the control of the magic ingrained in blood…monster blood. As such they have made sure that they there is *alot* of monstrous blood in the family.
Kav is no different. He has the blood of dozens of monsters running through his veins, most of it inactive. Currently the latest member of his lineage(though likely far from the last practicer of his kind of magic), Kav has the traits of a monster blended with those of man. His eyes are slit pupils that let him see better than a human, his teeth are sharp, and his fingers have claws instead of nails. Kav is a more laidback sort of person, though when the time comes he can get the Job done.
He is a federal agent for the United States government, and his current task to help crackdown on the illegal magic drug trade in the NYC. The problem has gone on for too long, and with the recent murders of three city officials who opposed it he has been sent to put a stop to it. With the co-operation of the police and the power of the federal government he is sure he can end the problem.
>Magic Class (if applicable): Heiromancer(Magic of control and order, lets him summon magical power of the blood running through his veins)
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28a9f5 No.25349
>>9371
Anna seems unprepared for the question. "I uh, borrowed it from a closet." She neglects to mention how she managed to find one exactly her size in so short a time. "Anyways, you still owe me majorly for busting you out of there. You're lucky I don't raise the rent. Still, I'm sure you can think of some way to repay me." She gives you a wink through the mirror.
Smartly, you decide to try using the internet to research the totem this time. Even though it's caused you plenty of trouble - and let's be honest, most of the trouble was your own doing - you still want to know where it came from. Details on it are minimal, but you find an article on Wizapedia covering 'promise totems' - items bequeathed to the mortal world by a god or gods, intended to either bring benefit to mortals or to bring strife. Each one was tied to its creator's domain. You'd guess from the unrealistically beautiful version of yourself the totem reflects that it was made by Narcissus or something. Still, you *do* look very nice in it…
>>9372
The Seneschal rubs her temple, placing a call in to a Hunter cadre located in the south side. "Another containment misfire. Get some paralectricians down to 19th and Harris, ASAP." She waves a hand towards you. "No problem, no doubt there's plenty to be done. We've got a sturmgeist making trouble at a morgue 10 blocks to the northeast, need someone to get up there and contain it before we have some undead on our hands. Talk to Sturges, he's the armorer for the cadre, he'll get you everything you need for the job."
>>9373
It's not your usual area of expertise, but Milena's textbooks are rather extensive, and your erection drives your hand. You start with small, dimension-warping blips, and slowly start to work your way to larger, stable holes. But no amount of lewd intentions can replace real experience.
>((Level 1) Conjure Minor Portal) 4/10
>cont
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28a9f5 No.25350
>>9374
You head for the largest concentration of greenery in New York, Central Park, hoping to sway the few nature spirits there with your music. Unfortunately, the whole place is blocked off, surrounded by policemen and hordes of civilian spectators. The whole city seems to be in a row over something in the park. You aren't a mage by nature, but even a normie like you can feel the pulse of some very strong mana emanating from its center. Guess this means sketching the park is off the table, unless you want to draw a riled-up crowd shouting at policemen.
>>9395
The night clubs are full as they've ever been tonight, spurred by some influx of emotion and desire throughout the city. You can feel it, like a dull tingling at the base of your skull, the leyline readily replenishing your mana. What a night to harvest souls. After a few hours of cavorting, carousing and enjoying the decadence of modern mortal life, you snag a couple of small young human thots, quite clearly inebriated. Conning them out of their souls should be a piece of cake, although they seem more interested in jumping your devilish bones with the way their hands paw at you.
>>9845
That blasted Captcha seems insurmountable. You've tried every trick in the book, putting the best of your superhuman intelligence to use to crack it, but your myriad wiles are powerless against this pinnacle of defensive programming. If only you could figure out what the letters in that blank white box were supposed to be! You spend a couple hours trying to break through, but to no avail. C4-SS seems confused. "Is there an issue with the program, designation AL1-C3? I am detecting heightened respiratory activity and tensed musculature. Are you angered by something, master?"
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28a9f5 No.25351
>>25348
>Inventory: Dual HK-M38 Semi-automatic pistols, basic synthweave armor
>Health: Healthy
>Mana: 2
>Occupation: NDA Enforcement Agent
>Companions: None
>Spells: ((Level 1) Transmute Features)
>Skills: [Basic Hemomancy], [Advanced Gunmanship]
>Bonus: [Kaleidoform] - Your… diverse heritage has been both boon and curse over the years. While it increases your physical strength and makes you a universal receiver for blood transfers (something fairly useful in your line of work), the monstrous attributes it gives you have labelled you a mutant, and make you susceptible to more toxins and poisons than the average human.
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28a9f5 No.25353
| Rolled 48, 63 = 111 (2d100) |
>Name: Kavian "Kav" Ahilo
>Race: Human with monster blood throughout the line, like there is ALOT of it
>Fluff: Kav's lineage can be traced back through different times and cultures, his ancestors varied in beliefs and appearance. The reason for this is that his line practices Heiromancy, magic of control and order, but of very specific type. They practice Heiromancy that allows the control of the magic ingrained in blood…monster blood. As such they have made sure that they there is *alot* of monstrous blood in the family.
Kav is no different. He has the blood of dozens of monsters running through his veins, most of it inactive. Currently the latest member of his lineage(though likely far from the last practicer of his kind of magic), Kav has the traits of a monster blended with those of man. His eyes are slit pupils that let him see better than a human, his teeth are sharp, and his fingers have claws instead of nails. Kav is a more laidback sort of person, though when the time comes he can get the Job done.
He is a federal agent for the United States government, and his current task to help crackdown on the illegal magic drug trade in the NYC. The problem has gone on for too long, and with the recent murders of three city officials who opposed it he has been sent to put a stop to it. With the co-operation of the police and the power of the federal government he is sure he can end the problem.
>Magic Class (if applicable): Hemomancer
>Inventory: Dual HK-M38 Semi-automatic pistols, basic synthweave armor
>Health: Healthy
>Mana: 2
>Occupation: NDA Enforcement Agent
>Companions: None
>Spells: ((Level 1) Transmute Features)
>Skills: [Basic Hemomancy], [Advanced Gunmanship]
>Bonus: [Kaleidoform] - Your… diverse heritage has been both boon and curse over the years. While it increases your physical strength and makes you a universal receiver for blood transfers (something fairly useful in your line of work), the monstrous attributes it gives you have labelled you a mutant, and make you susceptible to more toxins and poisons than the average human.
1,2.
Kav takes a long vape from his special cigar, his helmet visor up as he preps himself for the job at hand. He stands right outside of the home of a dealer of MR39, or as its known on the streets Mastery. Highly addictive and simulates the feeling of raw power running through the veins, as if mana was at your fingertips. Funny, its also easy to overdose on.
He knows the dealer is inside, he's been tracking the shipments and minor dealers in the area for a while. This is a small time dealer, but getting them to confess puts him one step closer to ending the drig trade. He has the warrant and has the supplies, now to do the job.
Kav puts his vapor away, breathing out one last relaxing puff before checking his guns. Both fully loaded, set to semi-auto, and good to go. These missions, while tense, always got his blood flowing.
"Alright, lets do this." He rolls his shoulders, drops his visor, puts the guns up, and kicks in the door…
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28a9f5 No.25354
| Rolled 67, 53 = 120 (2d100) |
>>25347
>Name: Thomas Stubbs
>Race: Human
>Fluff: A old man, retired, the nice neighborhood he lives in has slowly overtime turned into gangland central. He doesn't much care except the keep trying to break in to steal his magical foci, mess with his familiar(a phoenix) or fucking up his yard. Thankfully 65 years as a pyromancer helps out with ruffians a lot. Then he found a Red mana Leyline in Central Park, and he's not old anymore.
>Magic Class (if applicable): Pyromancer
>Inventory: $3555, ruby pendant
>Health: Healthy
>Mana: 12
>Occupation: Retired ($5 a turn in Social Security)
>Companions: Ignitrix (Fire Elemental Familiar)
>Spells: ((Level 1) Summon Fire Familiar) ((Level 1) Conjure Sparks)(Level 2) Conjure Flame)((Level 3) Summon Fire Elemental)
>Skills: [Advanced Pyromancy]([Expert Pyromancy] 3/10)
>Bonus:
>+[Muzzio's Practical Pyromancy] - +5 to learning new spells.
1. Page through the pyromancy book, need a refresher, maybe another spell too.
([Expert Pyromancy] 3/10)
+[Muzzio's Practical Pyromancy] - +5 to learning new spells.
+[Advanced Pyromancy]
2.Afterwards, burn off some energy and do some good. Go take find that tentacle monster. Use fire to kill it. Summon Ignitrix and conjure flames.
+(Level 2) Conjure Flame)
+(Level 3) Summon Fire Elemental)
+[Advanced Pyromancy]
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28a9f5 No.25355
| Rolled 56, 42, 11, 74 = 183 (4d100) |
>>25353
Rolls 1 and 2
>>25354
Rolls 3 and 4
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28a9f5 No.25356
| Rolled 42, 32 = 74 (2d100) |
–FILL IN THE FOLLOWING–
>Name: Fredrick
>Race: Abyssal Devil - Appears Human
>Fluff: Hell is short on souls, always is, always will be. Fredrick is a soul collector and casual spy of the Princes of Hell, chiefly Lucifer. He has a suave tongue and a devilish appetite for souls, roguish good looks, and gleaming green eyes. He like long walks on the shores of the lake of pain, romantic Soul stealing in the moon light, and has always wanted to visit Paris.
>Magic Class: Fire
–GOVERNMENT USE ONLY–
>Inventory:
>Health: Healthy
>Mana: 2
>Occupation: Soul Harvester
>Companions:
>Spells: (Deadly Allure (Level 1)
>Skills:[Advanced Socializing], [Basic Espionage]
>Bonus:[Devil's Advocate] - You are a devil, a minor being of the Abyss. While you can mask this essence from mundane folk, highly magical beings (and all ethereal beings) can detect your infernal aura. +10 to interaction with Abyssmal entities, -40 to interaction with benevolent celestial entities
1/2. Ladies! Ladies! There's enough of this infernal hew for all you hebrews. But first, let's do a little *abstraction*
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28a9f5 No.25367
| Rolled 64, 96 = 160 (2d100) |
>>25347
FILL IN THE FOLLOWING
>Name:Hans "The Serpent"
>Race:Human
>Fluff:Known as the Serpent during the Cold War. Hans was once a weapons dealer in East Germany and a wizard in some circles. However Hans was caught by CIA moles infiltrating the KGB at the time. Hans revealed everything to the United States at the time and provided evidence of KGB activities. Now old and hidden within the US he's ready to begin a new venture in his now favorite homeland. Hans's fifty-four and running a workshop that specializes in cars and machines. Some say he still has some weapons during the Cold War but it's just a pistol engraved "Ich meinen Verbündeten" meaning I protect my allies in German
>Magic Class (if applicable):Tinkering magics
GOVERNMENT USE ONLY
>Inventory: $1671
>Health: Healthy
>Occupation: Car Repairman($11 per turn)
>Mana: 2
>Companions:
>Spells: ((Level 1) Metalokinesis)
>Skills: [Advanced Automobile Repair][Expert Auto Repair] 3/10
>Bonus: [Aged] - You are old. You've lived through the Cold War, the fall of the USSR, and the rise of the modern world. And you're not the spry young man you used to be. -10 to all physically challenging actions, including combat.[Voodoo Arm] - +10 to physical rolls
"Meh my fellows served him, I prefer to stay away."
1-2. Try to charm the redhead with my wit and charm after all I do need to meet and date someone
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28a9f5 No.25374
| Rolled 80, 69 = 149 (2d100) |
>>25350
>Name: Seumas De Foraois Iathghlas
>Race: Elf of the Seelie Court
>Fluff: See first Dara post in thread. tl;dr: Artist elf
Height: 5’ 6”
Weight: 150 lbs.
Hair Colour: Red
Hair Style: Shoulder-length, Straight
Eye Colour: Dark Green
Notable Features: See first Dara post in thread. tl;dr: Celtic pattern scars on body
>Inventory: $120, traditional garb, pan flute, sketchpad
>Health: Healthy
>Mana: ???
>Occupation: Starving Artist
>Companions:
>Spells: ???
>Skills: [Advanced Artistry] [Basic Dancing] [Basic Fluting]
>Bonus: [Haillbelaigh] - You're wholly unfamiliar with modern life, but the ways of the past are endeared to you. Sometimes you think this is because of some latent magical ability that rejects tech, who knows? -10 to using technology, +10 to studying history and magic
1/2. Well, this has piqued my curiosity! Who knows what could lie within that blocked-off area of constables and yellow plastic? It could be any manner of magical things! Crystals, pools of mana, the spirit of the woods, or an ancient artifact could wait for me in the center of the park! Why wouldn't I want to see what it is? Besides, it could inspire my work. The perimeter could do with some probing. I will scout around the edges of the cordoned off zone, aided by my years of experience in the forests to move silently. Once I identify a weak point in their cordon, I'll slip through, and discover what lies within. I just hope none of the guards have anything against Elves, if I get caught.
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28a9f5 No.25614
| Rolled 11, 54 = 65 (2d100) |
>>25347
>Name: Varis Silverwind
>Race: High Elf
>Fluff: Varis is a young adult in elf standards, meaning he a couple hundred years old. The only son of a side branch of the Silversong family, the leaders of the mafia that have controlled the underground for as long as New York has existed. An intelligent man he studied the art of magic for all his life, to his father's approval. Now he help's the family, doing whatever the Godfather needs him to.
>Magic Class (if applicable): Illusion
>Inventory: $90, Wand, +F. Krueger's Guide to Oneiromancy - +15 to learning sleep-based spells
>Health: Moderately Injured
>Mana: 2
>Occupation: Mafioso ($10 per turn)
>Companions:
>Spells: ((Level 1) Conjure Illusion) ((Level 2) Somnomancy)
>Skills: [Basic Racketeering]
>Bonus:[Made Man] - You are a mafioso. You have the support of the Elvish mob, but also the weight of family, responsibility, and the law. You can call up Don Silvethiel in times of need, but always expect to pay back what you owe.
1&2. Continue my studies. Level 2 manifest Dream 2/10 +10 total.
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28a9f5 No.25742
| Rolled 76, 99 = 175 (2d100) |
>>25350
>Name: AL1-C3
>Race: Does this unit have a soul?
>Fluff: This unit has exactly 1,132 different Golem intelligences running simultaneously. No further data available.
>Magic Class: No data available.
–GOVERNMENT USE ONLY–
>Inventory: Reinforced Armor, Built-in Smartscreen
>Health: All Systems Optimal
>Mana: ???
>Occupation: ???
>Companions: C4-SS (Loyalty: 0)
>Spells: ???
>Skills: [????]
>Bonus: [AL1-C3] - You are a golem. You do not need to eat, breathe, drink or sleep. But you require mana to remain charged, and woe betide you if you're in need of heavy repairs. You also have no idea who you are or what your function is.
1-2:
…ERROR. Code lockout acknowledged. 176.321 seconds until next attempt.
Abort 'Captcha' program. Report issue with program to creator, describing unable to see characters issue.
Observation: Platform C4-SS has inquired as to cause of frustration.
Observation: Standard A-line units are under normal circumstances, unable to calculate frustration.
"Affirmative, Designation C4-SS. As of now, I have terminated internet browsing subroutines in the hope that the issue will remedy itself. As of now, I believe we should be locating…"
Searching memory protocols.
"…A Professor Wesson. I have been advised that locating him is the correct path forward."
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28a9f5 No.25755
| Rolled 98, 84 = 182 (2d100) |
>>25349
>Name:
Constance Riviera
>Race:
Human
>Fluff:
Edgy quasi-religious BS
>Magic Class:
-
>Inventory: $274, Celestial Sigil
>Health: Healthy
>Mana:
>Occupation: Demon Hunter ($2 per turn)
>Companions:
>Spells:
>Skills: [Basic Tracking], [Advanced Banishing]
>Bonus: [van Helsing] - You are a Hunter, one among a small order of warriors, both magical and otherwise, dedicated to removing demons and demonic mages from the earth. While you run the risk of demonic attack if you're discovered, your connections give you +10 to acquiring new equipment.
1. Best go find this "Sturges" asshole and tell them to load me up because i'm the poor fuck the Seneschal is sending to deal with a Sturmgeist ten blocks over.
>[van Helsing] +10 to acquiring new equipment.
2. Once i'm equipped, there's no time like the present. It'll be time to get on over to this morgue with whoever else looks like they're not making themselves fucking useful.
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28a9f5 No.26106
| Rolled 29, 81 = 110 (2d100) |
>>5216
>Name: Officer White
>Race: Human
>Fluff:
Law and Order are important in a world ravaged by the always unfolding madness of magic. Officer White is one of the men fighting on the frontlines of society, defending our way of life against unregistered Witches, mad old wizards, rowdy Elves and thieving Orks.
Whatever task he is given Officer White will complete in the name of justice, employing Police Magic and good old fashioned silver bullets, tazers, batons and whatever else is necessary to bring down criminals.
Officer White has never had the chance to really advance through the ranks, even though he has delivered spotless work over the last two years. However when ask he claims that he never plans on leaving the frontlines of duty anyway as this is where he can do the most good for the law abiding citizens of New York.
Also relevant: https://www.youtube.com/watch?v=IHQr0HCIN2w
>Magic Class: Police
>Inventory:
+ $ 83
+ 9mm Pistol
+ Taser
>Health: Healthy
>Mana:
>Occupation:
+ Police Officer ($12 a turn)
>Companions:
>Spells:
+ ((Level 1) Card Illusion)
>Skills:
+ [Basic Law Enforcement]
+ [Basic Magicianry]
+ [Basic Marksmanship]
>Bonus:
+ [They're called Illusions, Michael!] - You are a cop. But you are also a MAGICIAN cop. You can pull a rabbit from your navy blue cap, have even the wiliest of perp guess a card, or cut a death row inmate in half! Of course, you don't actually have any control of mana. But your magician's illusions are enough to land you a spot on the Vegas strip! +10 to deceiving or misleading people.
1-2. Is that filthy magic rabble protesting again? Bah! Time to link up with the other boys and make sure things don't get out of hand. Perhaps some fancy magic tricks would help deescalate the situation.
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28a9f5 No.26107
| Rolled 2, 20 = 22 (2d100) |
>>25349
>Name: Elisa Andreassen
>Race: Human
>Fluff: About four years ago at the age of sixteen, Elisa was a model of cheerfulness and dignity, proud daughter to a wealthy family of Norwegian high-level executives. Shortly after, her real father died of currently undetermined means, and the girl fell into a slump. When her mother re-married, the slump turned to anger, which quickly fermented into rebellion. Hard rebellion. Pink hair, skimpy outfits, petty crime and the wrong people came out of nowhere, and that's been her life ever since. Somehow, she actually had something of a skill at scouting things out, and getting in and out of places quietly. Her family life spiraled ever-downards, to the point where after a particularly vicious night, the young now-heiress packed her bags and left for America, cursing the whole way through. The European media's been all over the story and plastered her angsty little face across half the country, and her parents are sure as hell looking for her, but she's determined to show her rebellion is legitimate. Which, honestly, it isn't, really. Despite all her talk and skill, she's never actually taken a drug, hurt someone or had sex, and her naturally meek and proper personality is covered up by over-the-top bravado and anger.
>Magic Class: None. Probably.
>Inventory: $83, Strange Totem of Inhuman Beauty, probably made by Aphrodite
>Health: Ouchies.
>Mana:
>Occupation: Thief ($6 a turn)
>Companions:
>Spells:
>Skills: [Basic Skulduggery]
>Bonus: [Urchin] - You were a spoiled child. But that life is far from the current state of affairs. Your skill for slipping through places unnoticed gives +10 to evading and dodging, but the law - and the media - are both looking for you.
1/2: That's l-lewd! No lewdness allowed. Winking and suggestive gestures aren't appropriate. I suppose me and Anna should look for a way to destroy this damn thing, after I chastise her for being so inappropriate and sexual, which you aren't allowed to do.
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28a9f5 No.26108
| Rolled 87, 28 = 115 (2d100) |
>>25347
"I immediately regret all my choices" Elvi decides now is probably a good time to bail and let the professionals handle it. She does sing to motivate them before leaving.
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28a9f5 No.26109
>>25353
You attempt as gritty and badass a pose as you can manage, ready your pistols, and kick in the door to find… an empty foyer. The place looks kind of dusty, but you're not sure anyone's home. Still, you've got a warrant and you intend to use it. You overturn furniture, rifle through unsorted files and generally ruin the place, searching for evidence. You find a few packets of Mastery sealed in the lining of the couch, possibly a backup stash in case his supply gets endangered. You're sure there's more here to bring back to the station, you just haven't found it yet. One thing's certain though, the dealer's not home.
>>25354
Even separated from the Leyline by such a distance, you still feel its power bound to you, fueling your studies. After a particularly adept demonstration of Conjure Flame, you are 'kindly' asked by Vera to practice that shit outside her shop.
>[Expert Pyromancy] 5/10
You figure that maybe fighting that plant monster might be a good way to further your practice, so you rush down to the scene to get a crack at it. On the scene are a pair of people: a young elf dressed in what looks like an obscenely short schoolgirl's outfit, and a tall ork in a leather trenchcoat helping her to her feet. You recognize the trademark open-faced dragon of the Hunter's Guild on the ork's shoulder. Better hope they don't recognize you.
You announce you're here to help, forcing back the advancing tentacles with a few waves of flame. Ignitrix emerges from the conflagration, still a little weak after her confrontation with the federal agent, but helping nonetheless to keep the growing mass in check. Still, keeping it in check isn't going to be enough.
>>25356
With the sodden birds in the palm of your hand, you figure now is as good a time as any to reap them. But it's been a while since you last reaped anyone, you've lost a bit of the magic touch. Your efforts at eradication wilt depressingly before them. You swear this has never happened before. Just need a little more concentration before you can give them a nice, proper reaping.
>>25367
The woman seems bemused. She rolls her eyes as the ork departs. You chat idly for a while, offering her a few drinks amidst conversation. She doesn't take as quickly to your rather outdated efforts at seduction as you'd hoped, but at least she's not throwing her drink in your face. "Haven't been on the dating scene in a while, have you? Listen, you seem nice, but hooking up is a game for young men. If you're looking for something a little more permanent…" she scrawls a number on a napkin, handing it to you. "Give me a call some time. We'll have lunch. I don't get a lot of time in my line of work, but I'll work something out." She smiles, standing to leave. "On that note, I'd better be going. And by the way, you should probably get something to cover that arm of yours, it doesn't fit you."
>cont don't post
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28a9f5 No.26110
>>25374
The streetside cordon is rock-solid, with a few vehicles and plenty of armed guards watching the perimeter. Perhaps you'll have more luck on the north side. The crowds are thinner there, with less reporters and more of the common rabble gathered around the hastily constructed fence to see what's what. So far there are only a handful of policemen here to keep the place secure, but no doubt they'll have heavier defenses in the place soon. Overhead, small metal birds fly without wings, evidently airborne spies to monitor for intruders. In the distance, you can see a pale red glow from between the trees, flickering and fluctuating like some sort of vast campfire. More importantly, whatever it is seems to be doing something… odd to the onlookers. You haven't felt it yourself, but the flow of mana is causing policemen and spectators alike to fidget and grow restless. Must be something in the air.
>>25614
You continue practicing on yourself, for better or for worse, but it feels like the results are unstable, and liable to attack their creator to boot. Having another subject to test on might help immensely. At least this damn headache is clearing up.
>((Level 2) Manifest Dream 4/10)
>>25742
As discretely as possible, you and C4-SS abscond the area and make for the nearest public computer to find out about Professor Wesson - after finding some clothes, that is. An extensive search of the internet reveals that Professor Wesson, originally Randolph Ruel Wesson, was born in England and emigrated to the United States in 1987 to further his research on "synthesized personalities". Rather crude in the 80s, but he appears to have been a respected man in his field. Until his abrupt retirement and retreat from the academic community five years ago, that is. Last he was seen, he'd moved Upstate, into the Adirondacks. By some stroke of luck, you also find an exact address and a few of his more 'revolutionary' theses published online, which you promptly download. You may need them later.
>>25755
Sturges acquiesces rather quickly. Even for a new recruit they seem to have plenty at your disposal, depending on what manner of weapon is to your liking.
>CHOOSE ONE FROM EACH OF THE FOLLOWING
>Armour:
+Standard Synthweave armor (All offensive rolls in combat get -2)
+Geisthunter's cloak (Offensive rolls by geists and undead get -5)
+Archaic cold steel armor (Movement actions get -5, but all rolls against fae get +10)
+Leather Trenchcoat (No defense bonus, but +10 to action poses)
>Primary weapon:
+Standard Semiautomatic Rifle (Variety of ammunition)
+Compound Crossbow (Variety of bolts)
+Flammenwerfer (werfs flammen)
+Standard Cold Steel Armament (Sword/Axe/Warhammer, +5 against Fae)
+Katana (Code of bushido not included)
>Sidearm:
+Standard Semiautomatic Pistol (variety of ammunition)
+Hand-crossbow (All the convenience of a pistol with all the trendiness of a crossbow)
+Standard Cold Steel Armament (As above)
+Blessed Armament (Knife, axe or dagger. +10 against vampires and fiends, +5 against undead)
>Miscellany
+Geistcaller's Lantern (+10 to tracking/locating geists)
+Torch of St. Tristobal (-5 to Offensive rolls by undead or vampires)
+Demonsbane Powder (coat areas with powder to ward against Fiends)
+Ultrasonic Stummer (Negates electronic signals, noise gives -10 to attack rolls by lycanthropes and beasts)
After taking the loadout of your choice, you head over to the morgue as fast as possible, taking Garl with you. He's trustworthy, at least, and probably knows his way around the area better than you do. The place is mostly abandoned, judging by the empty halls and stereotypical flickering lights. Looks like whatever's spooked the locals is still around, though. There are distinct thumping and howling noises coming from the back room, where the 'new arrivals' are kept.
>cont
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28a9f5 No.26111
Will continue updates on the morrow~
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28a9f5 No.26153
>>26106
The Commissioner is quite clearly overburdened and understaffed, and he's hardly in the mood for your usual magical antics. "Cut the bullshit, White, we've got a thousand irritable civilians out here threatening to storm the barricade. Now I don't know what the hell it is we're keeping locked up, but I know it's not for public consumption. So stick to what you were trained to do."
>>26107
Perhaps unsurprisingly, your attempts to chastise Anna for her lewdness end up having the exact opposite effect. She seems to find your protestations amusing, and teases you endlessly just to provoke a response. "Whenever you're done blushing and stuttering, Liz, I think you had a totem you wanted destroyed? What's the matter, afraid I'll start staring at it more than you~?"
>>26108
Fighting is clearly not your strong suit, and neither is singing at the plant. Maybe a support role will fit you better. You treat the Hunter and the strange fire-throwing man to a few verses of your newest hit, "Scrubbing Sunshine", before you go. It seems to have inspired them, if only to kill the beast so they can get you to shut up.
>>25354
>[Elvania's Grace] - +10 to all combat rolls next turn
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28a9f5 No.26154
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28a9f5 No.26155
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28a9f5 No.26156
| Rolled 27, 63 = 90 (2d100) |
>>26109
>Name: Kavian "Kav" Ahilo
>Race: Human with monster blood throughout the line, like there is ALOT of it
>Fluff: Kav's lineage can be traced back through different times and cultures, his ancestors varied in beliefs and appearance. The reason for this is that his line practices Heiromancy, magic of control and order, but of very specific type. They practice Heiromancy that allows the control of the magic ingrained in blood…monster blood. As such they have made sure that they there is *alot* of monstrous blood in the family.
Kav is no different. He has the blood of dozens of monsters running through his veins, most of it inactive. Currently the latest member of his lineage(though likely far from the last practicer of his kind of magic), Kav has the traits of a monster blended with those of man. His eyes are slit pupils that let him see better than a human, his teeth are sharp, and his fingers have claws instead of nails. Kav is a more laidback sort of person, though when the time comes he can get the Job done.
He is a federal agent for the United States government, and his current task to help crackdown on the illegal magic drug trade in the NYC. The problem has gone on for too long, and with the recent murders of three city officials who opposed it he has been sent to put a stop to it. With the co-operation of the police and the power of the federal government he is sure he can end the problem.
>Magic Class (if applicable): Hemomancer
>Inventory: Dual HK-M38 Semi-automatic pistols, basic synthweave armor
>Health: Healthy
>Mana: 2
>Occupation: NDA Enforcement Agent
>Companions: None
>Spells: ((Level 1) Transmute Features)
>Skills: [Basic Hemomancy], [Advanced Gunmanship]
>Bonus: [Kaleidoform] - Your… diverse heritage has been both boon and curse over the years. While it increases your physical strength and makes you a universal receiver for blood transfers (something fairly useful in your line of work), the monstrous attributes it gives you have labelled you a mutant, and make you susceptible to more toxins and poisons than the average human.
1,2. Confused Kav continues to search the empty dealer's home, certain there is something here. He transmutes his sense of smell, taste, sight, and hearing to monster tier keenness so that he can explore the dealer's home better. There absolutely must be something in here, he just needs to use all his senses to find it.
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28a9f5 No.26157
| Rolled 67, 66 = 133 (2d100) |
>>26153
>Name: Thomas Stubbs
>Race: Human
>Fluff: A old man, retired, the nice neighborhood he lives in has slowly overtime turned into gangland central. He doesn't much care except the keep trying to break in to steal his magical foci, mess with his familiar(a phoenix) or fucking up his yard. Thankfully 65 years as a pyromancer helps out with ruffians a lot. Then he found a Red mana Leyline in Central Park, and he's not old anymore.
>Magic Class (if applicable): Pyromancer
>Inventory: $3560, ruby pendant
>Health: Healthy
>Mana: 12
>Occupation: Retired ($5 a turn in Social Security)
>Companions: Ignitrix (Fire Elemental Familiar)
>Spells: ((Level 1) Summon Fire Familiar) ((Level 1) Conjure Sparks)(Level 2) Conjure Flame)((Level 3) Summon Fire Elemental)
>Skills: [Advanced Pyromancy]([Expert Pyromancy] 5/10)
>Bonus:
>+[Muzzio's Practical Pyromancy] - +5 to learning new spells.
>[Elvania's Grace] - +10 to all combat rolls next turn
1-2. Well time to unload on the plant monster. It burns easily enough and the extra fire will energize Ignitirix. Let's see what I can do when I let loose on a deserving target that isn't anti-magic.
+Advanced Pyromancy
+Elvania's Grace
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28a9f5 No.26165
ARCANE PANIC IN NYC
BREAKING - NEW YORK CITY GRIPPED BY CHAOS
After the spontaneous emergence of a massive Red Leyline in Central Park, the city has been wracked by surges of mana, destabilizing the regional mana field. Outbursts of spontaneous combustion, lightning strikes, structural distortion and sturmgeist activity have been reported. As well, local pyromancy, fulmancy and animist guilds are holding mass demonstrations, agitated by clerical warnings of this 'divine' incursion.
Government sources point to Thomas Stubbs, a local pyromancet of past distinction, as the instigator of these events. Stubbs' astral signature was found in the Leyline, and the suspect attacked police before fleeing the scene. Authorities are still investigating possible connections to terrorist or anarchist cells, but citizens are warned that Stubbs is volatile & extremely dangerous. If you see this man, call the authorities at once. Due to the chaotic and destructive nature of this leyline, police are beginning to evacuate civilians in a 15-block radius of the site. Viewers within this area are instructed to vacate their homes and move towards the nearest emergency center.
We will continue to update you on this story as it develops.
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28a9f5 No.26170
| Rolled 95, 87 = 182 (2d100) |
>>26110
>Name: Varis Silverwind
>Race: High Elf
>Fluff: Varis is a young adult in elf standards, meaning he a couple hundred years old. The only son of a side branch of the Silversong family, the leaders of the mafia that have controlled the underground for as long as New York has existed. An intelligent man he studied the art of magic for all his life, to his father's approval. Now he help's the family, doing whatever the Godfather needs him to.
>Magic Class (if applicable): Illusion
>Inventory: $90, Wand, +F. Krueger's Guide to Oneiromancy - +15 to learning sleep-based spells
>Health: Moderately Injured
>Mana: 2
>Occupation: Mafioso ($10 per turn)
>Companions:
>Spells: ((Level 1) Conjure Illusion) ((Level 2) Somnomancy)
>Skills: [Basic Racketeering]
>Bonus:[Made Man] - You are a mafioso. You have the support of the Elvish mob, but also the weight of family, responsibility, and the law. You can call up Don Silvethiel in times of need, but always expect to pay back what you owe.
In progress: ((Level 2) Manifest Dream 4/10)
1. Well ain't that some shit. Call up the boys and see if anyone knows what we are doing about the mana leak. We getting out of the city or what?
2. While in between calls look for a test subject.
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28a9f5 No.26172
| Rolled 42, 43 = 85 (2d100) |
>>26110
>Name: Seumas De Foraois Iathghlas
>Race: Elf of the Seelie Court
>Fluff: See first Dara post in thread. tl;dr: Artist elf
Height: 5’ 6”
Weight: 150 lbs.
Hair Colour: Red
Hair Style: Shoulder-length, Straight
Eye Colour: Dark Green
Notable Features: See first Dara post in thread. tl;dr: Celtic pattern scars on body
>Inventory: $120, traditional garb, pan flute, sketchpad
>Health: Healthy
>Mana: ???
>Occupation: Starving Artist
>Companions:
>Spells: ???
>Skills: [Advanced Artistry] [Basic Dancing] [Basic Fluting]
>Bonus: [Haillbelaigh] - You're wholly unfamiliar with modern life, but the ways of the past are endeared to you. Sometimes you think this is because of some latent magical ability that rejects tech, who knows? -10 to using technology, +10 to studying history and magic
1. I really shouldn't be here, but I'm probably closer to finding out what this thing is than anyone else. I don't know why that is. I just feel it. I need to get closer, see the source of this magic more clearly. I was never too interested in any kind of magic beyond the spirits of nature, but right now, I'm intrigued. I need to get closer while remaining hidden, maybe in the bushes, or the treetops themselves. Yes, that makes sense. The trees are close together here, and I should be able to move freely between them quite silently. I did as much back at home. [Move through the treetops to get closer to the source of the magic, stay hidden]
2. This magic is affecting everything it touches. Surely, the spirits of the trees and plants have been touched as well. If I listen to them, perhaps they can tell me about what is going on here, directly or indirectly. The people and animals still around here could probably tell me something as well, if I watch them quietly. [Investigate the effect that the magic has on living things in the area, +10]
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28a9f5 No.26191
| Rolled 70, 69 = 139 (2d100) |
>>26109
FILL IN THE FOLLOWING
>Name:Hans "The Serpent"
>Race:Human
>Fluff:Known as the Serpent during the Cold War. Hans was once a weapons dealer in East Germany and a wizard in some circles. However Hans was caught by CIA moles infiltrating the KGB at the time. Hans revealed everything to the United States at the time and provided evidence of KGB activities. Now old and hidden within the US he's ready to begin a new venture in his now favorite homeland. Hans's fifty-four and running a workshop that specializes in cars and machines. Some say he still has some weapons during the Cold War but it's just a pistol engraved "Ich meinen Verbündeten" meaning I protect my allies in German
>Magic Class (if applicable):Tinkering magics
GOVERNMENT USE ONLY
>Inventory: $1682
>Health: Healthy
>Occupation: Car Repairman($11 per turn)
>Mana: 2
>Companions:
>Spells: ((Level 1) Metalokinesis)
>Skills: [Advanced Automobile Repair][Expert Auto Repair] 3/10
>Bonus: [Aged] - You are old. You've lived through the Cold War, the fall of the USSR, and the rise of the modern world. And you're not the spry young man you used to be. -10 to all physically challenging actions, including combat.[Voodoo Arm] - +10 to physical rolls
1. Look for clothing store that can hide my metal arm
2. Call her number I need to find out on when we could have lunch
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28a9f5 No.26195
| Rolled 25, 82 = 107 (2d100) |
>>26153
>Name: Elisa Andreassen
>Race: Human
>Fluff: About four years ago at the age of sixteen, Elisa was a model of cheerfulness and dignity, proud daughter to a wealthy family of Norwegian high-level executives. Shortly after, her real father died of currently undetermined means, and the girl fell into a slump. When her mother re-married, the slump turned to anger, which quickly fermented into rebellion. Hard rebellion. Pink hair, skimpy outfits, petty crime and the wrong people came out of nowhere, and that's been her life ever since. Somehow, she actually had something of a skill at scouting things out, and getting in and out of places quietly. Her family life spiraled ever-downards, to the point where after a particularly vicious night, the young now-heiress packed her bags and left for America, cursing the whole way through. The European media's been all over the story and plastered her angsty little face across half the country, and her parents are sure as hell looking for her, but she's determined to show her rebellion is legitimate. Which, honestly, it isn't, really. Despite all her talk and skill, she's never actually taken a drug, hurt someone or had sex, and her naturally meek and proper personality is covered up by over-the-top bravado and anger.
>Magic Class: None. Probably.
>Inventory: $83, Strange Totem of Inhuman Beauty, probably made by Aphrodite
>Health: Ouchies.
>Mana:
>Occupation: Thief ($6 a turn)
>Companions:
>Spells:
>Skills: [Basic Skulduggery]
>Bonus: [Urchin] - You were a spoiled child. But that life is far from the current state of affairs. Your skill for slipping through places unnoticed gives +10 to evading and dodging, but the law - and the media - are both looking for you.
1: Roll to destroy Narcissistic charm, or sell it.
2: Roll to DISPELL LEWDNESS, SITUATION IS VERY SEXUAL, NO TEASING ;-;
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28a9f5 No.26197
| Rolled 49, 15 = 64 (2d100) |
–FILL IN THE FOLLOWING–
Name: Fredrick
Race: Abyssal Devil - Appears Human
Fluff: Hell is short on souls, always is, always will be. Fredrick is a soul collector and casual spy of the Princes of Hell, chiefly Lucifer. He has a suave tongue and a devilish appetite for souls, roguish good looks, and gleaming green eyes. He like long walks on the shores of the lake of pain, romantic Soul stealing in the moon light, and has always wanted to visit Paris.
Magic Class: Fire
–GOVERNMENT USE ONLY–
>Inventory:
Health: Healthy
Mana: 2
Occupation: Soul Harvester
Companions:
Spells: (Deadly Allure (Level 1)
Skills:[Advanced Socializing], [Basic Espionage]
Bonus:[Devil's Advocate] - You are a devil, a minor being of the Abyss. While you can mask this essence from mundane folk, highly magical beings (and all ethereal beings) can detect your infernal aura. +10 to interaction with Abyssmal entities, -40 to interaction with benevolent celestial entities
1/2. Well that could've gone better, but oh well. Maybe I should go check out this leyline to cheer myself up. I think I'll do that
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28a9f5 No.26308
| Rolled 17, 37 = 54 (2d100) |
>>26110
>Name:
Constance Riviera
>Race:
Human
>Fluff:
Edgy quasi-religious BS
>Magic Class:
-
>Inventory:
$276
Celestial Sigil
+Geisthunter's cloak (Offensive rolls by geists and undead get -5)
+Standard Semiautomatic Rifle (Variety of ammunition)
+Blessed Armament (Long Knife. +10 against vampires and fiends, +5 against undead)
+Geistcaller's Lantern (+10 to tracking/locating geists)
>Health: Healthy
>Mana:
>Occupation: Demon Hunter ($2 per turn)
>Companions:
>Spells:
>Skills: [Basic Tracking], [Advanced Banishing]
>Bonus: [van Helsing] - You are a Hunter, one among a small order of warriors, both magical and otherwise, dedicated to removing demons and demonic mages from the earth. While you run the risk of demonic attack if you're discovered, your connections give you +10 to acquiring new equipment.
1, 2. A cloak of protection against geists seems like the smartest call, given the assignment, as well as a lantern that ought to lure it out into the open. If the blessed knife can be affixed to the rifle like a bayonet, then it seems like we stand a decent chance.
Once we arrive at the morgue, it's our job to make sure the sturmgeist can't animate a bunch of zombies or ghouls - our boss said she didn't want to have to deal with a bunch of undead along with everything else that's going on - so securing cold storage with a scribbled holy symbol to keep supernatural elements out seems like a good start - and then we can see whether the fuss in 'new arrivals' is our Sturmgeist friend. I've got some blessed ammunition with its name on.
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28a9f5 No.26309
Are you still accepting new players?
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28a9f5 No.26310
| Rolled 95, 23, 2, 67, 98 = 285 (5d100) |
>>26157
Rolls 1 &2
>>26172
Roll 3
>>26308
Rolls 4 & 5
>>26309
That we are, just fill out the sheet and I'll get stats in for you before the next update.
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28a9f5 No.26311
| Rolled 97, 41 = 138 (2d100) |
>>26153
>Name: Officer White
>Race: Human
>Fluff:
Law and Order are important in a world ravaged by the always unfolding madness of magic. Officer White is one of the men fighting on the frontlines of society, defending our way of life against unregistered Witches, mad old wizards, rowdy Elves and thieving Orks.
Whatever task he is given Officer White will complete in the name of justice, employing Police Magic and good old fashioned silver bullets, tazers, batons and whatever else is necessary to bring down criminals.
Officer White has never had the chance to really advance through the ranks, even though he has delivered spotless work over the last two years. However when ask he claims that he never plans on leaving the frontlines of duty anyway as this is where he can do the most good for the law abiding citizens of New York.
Also relevant: https://www.youtube.com/watch?v=IHQr0HCIN2w
>Magic Class: Police
>Inventory:
+ $ 83
+ 9mm Pistol
+ Taser
>Health: Healthy
>Mana:
>Occupation:
+ Police Officer ($12 a turn)
>Companions:
>Spells:
+ ((Level 1) Card Illusion)
>Skills:
+ [Basic Law Enforcement]
+ [Basic Magicianry]
+ [Basic Marksmanship]
>Bonus:
+ [They're called Illusions, Michael!] - You are a cop. But you are also a MAGICIAN cop. You can pull a rabbit from your navy blue cap, have even the wiliest of perp guess a card, or cut a death row inmate in half! Of course, you don't actually have any control of mana. But your magician's illusions are enough to land you a spot on the Vegas strip! +10 to deceiving or misleading people.
1-2. It was evident that the Commissioner had no idea what a good magic trick was. He failed to appreciate the soothing nature of a good magic trick. Of course there was no real magic, the trick was making the people forget that they were angry in the first place. They wouldn't leave but they would have to explore their own feelings and that would at least buy them time.
Besides, worst case scenario the guy was going to shout at him again and maybe even send him home, but it looked like the Commissioner needed every hand he could get.
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28a9f5 No.26312
>>26310
–FILL IN THE FOLLOWING–
>Name: Sarah Freedom
>Race: Human
>Fluff: In 1791 brave Americans fought for the right to bear arms for all Americans. In the present day destitute conjurer realised the importance of this right when she was attacked by thugs. She tried swords, arrows even shields but the gun was the one thing she conjured that was able to save her. From then on she decided to follow the true American path: defending liberty the American way but also trying to not be as poor as it's important to eat and shit.
>Magic Class (if applicable): Conjurer
–GOVERNMENT USE ONLY–
>Inventory:
>Health: Healthy
>Mana:
>Occupation:
>Companions:
>Spells:
>Skills:
>Bonus:
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28a9f5 No.26314
| Rolled 37, 77 = 114 (2d100) |
>>26312
>Inventory: .45 Bremmer Heavyweight Pistol
>Health: Healthy
>Mana: 3
>Occupation: None
>Companions: None
>Spells: ((Level 1) Conjure Smoke) ((Level 2) Conjure Firearm [Lasts 2 turns])
>Skills: [Basic Marksmanship]
>Bonus: [Gun Fever] - You really love guns. It's almost unhealthy, really. Even though NYC has strict no-open-carry laws, your passion does come with some perks. You can identify the make and model of most firearms at a short examination, and get +10 to acquiring, modifying or repairing firearms.
>>26311
Rolls 1 & 2
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28a9f5 No.26315
>Name: Sarah Freedom
>Race: Human
>Fluff: In 1791 brave Americans fought for the right to bear arms for all Americans. In the present day destitute conjurer realised the importance of this right when she was attacked by thugs. She tried swords, arrows even shields but the gun was the one thing she conjured that was able to save her. From then on she decided to follow the true American path: defending liberty the American way but also trying to not be as poor as it's important to eat and shit.
>Magic Class (if applicable): Conjurer
–GOVERNMENT USE ONLY–
>Inventory: .45 Bremmer Heavyweight Pistol
>Health: Healthy
>Mana: 3
>Occupation: None
>Companions: None
>Spells: ((Level 1) Conjure Smoke) ((Level 2) Conjure Firearm [Lasts 2 turns])
>Skills: [Basic Marksmanship]
>Bonus: [Gun Fever] - You really love guns. It's almost unhealthy, really. Even though NYC has strict no-open-carry laws, your passion does come with some perks. You can identify the make and model of most firearms at a short examination, and get +10 to acquiring, modifying or repairing firearms.
1) Being poor really sucks, are there any local gun stores needing an employee to fix and maintain guns.
2) Practice marksmanship at the range, a true blooded patriot can't let her ancestors down.
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28a9f5 No.26316
| Rolled 15, 10 = 25 (2d100) |
>>26315
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28a9f5 No.26329
| Rolled 62, 43 = 105 (2d100) |
>>26308
>>26310
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28a9f5 No.26347
>>26156
Transmutation is never a pleasant process, especially not when used on oneself. Cartilage cracks and remolds, skin is stretched and bones are rearranged to temporarily enhance your senses. You won't be winning any photogenic awards, but your heightened sense of smell does pick up the distinct scent of Mastery in the… bathroom? Following your nose, you root around the floor looking for the source. Overturning a rug, you find an indented compartment beneath the misplaced tiles. Once the admittedly shoddy cover is removed, a cache of assorted drugs, firearms and cash. Looks like the dealer wanted to be able to make a quick and covert getaway. You're fairly certain these guns weren't legally purchased, so you bag them up with the rest of the drugs and seal away this evidence. With a load like this, you'll have enough to put him away for life.
>>26157
>>26310
>77 + 76 = 133; 95 + 23 = 118
>133 > 118
Sensing the danger at hand, the plant-beast lashes out at you with all it can muster, whipping and buffeting you with a barrage of tendrils. Ignitrix swoops in to keep them back, charring any tentacle that tries to get close to you. With the phoenix aiding you, you're able to let loose on the monster with full focus. A great ball of crackling fire and smoke plunges into the core of the monster in the shop, burning away its planty lattice unimpeded. An explosion rips through the building, sending pieces of wood and greenery flying and knocking you onto your back. When the smoke starts to clear, all that remains are a few blackened tendrils and a demolished plant shop. Well, that ought to have done the job.
>Health: Mildly Injured
>Plant-Beast defeated
>>26170
Don Silvethiel has always been a man of prudence. He and his leading associates have already left the city, to safeguard the Family, of course. However, the Don would very much *appreciate* it if some enterprising mafiosa stayed in the area to monitor things and make the best of the impending chaos. If you can secure their… investments in the city, it would be handsomely rewarded.
It still being early in the afternoon, there aren't too many subjects asleep at the moment. Fortunately for you, the homeless community is an ample supply of troubled minds to test upon. You locate a youngish ork loitering outside a Radio Shack, having fallen asleep standing up, an impressive feat in this city.
>>26172
>>26310
Maybe they're overworked, or unprepared, or just plain incompetent, but surprisingly the police don't notice you in the slightest as you pass overhead. Sadly, this being a rather open park, you eventually have to return to the ground. Even then, the men in blue pay you no attention, focused on keeping the rabble back outside the perimeter. You pad across the grass unimpeded, but are finally stopped by a blasting wave of heat emanating from the 'source'. The scalding wind nearly burns your eyebrows off; whatever it is, it's not something you can simply walk up to.
While searching for an opportunity to get closer, you strike up a conversation with the local spirits of the park. Most of them left the area decades ago, incensed by the industrialization of the city. Those that remain have retreated into their domains, terrified of whatever is happening with this "leyline". The closer you get to it, the more the trees seem to angle towards the nexus, as though being pulled into its grip. Most of the animals have fled, and not a bird or beast remains for you to contact. As for the people, they're probably not the sort you want to talk to. Unless you fancy being bludgeoned with clubs and arrested, anyways.
>cont
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28a9f5 No.26348
>>26191
You run in to the local Keeble's and pick up some long-sleeved shirts and a jacket to cover your metallic arm.
>-$140
The woman, Annalise Fenson as you discover, is quite overworked with all the chaos enveloping the city right now. Maybe once things have calmed down she can invite you over… *or*, you can go and see her now. She apparently has a proposition she would like you to consider.
>>26195
Selling the totem seemed like a good idea when you thought of it, but when you look at the totem, you just can't bring yourself to see it in the hands of someone else. You found it after all, it should be YOURS to do with as you please, and no one else deserves to have their ugly hands on it.
…well that was uncharacteristic. Maybe it's best you just destroyed it now before it causes you any more trouble. Unfortunately, the thing seems damn near indestructible. Hammers swung against it dent, and walls and floors its thrown against crack. Anna would greatly appreciate it if you stopped destroying her house in the process.
A few hours of failed attempts to destroy the totem later, you sit down for a moment next to Anna to relax. She brushes up against you, teasing you as she always does, and finally you can stand it no longer. You make it clear in no uncertain terms that you don't appreciate Anna always teasing and being lewd with you, berating her for her lascivious attitude. "Alright, I get it Liz. No more teasing, apologies. I'll leave you alone from now on." She promises not to tease you any more, although she looks a little forlorn.
>>26197
Even a man of your skill in carousing can't navigate a crowd like this. People are turning up in the thousands, shouting and waving various items and generally working themselves up into a frenzy. Your latent pyromantic abilities respond to the sudden upwelling of mana as you approach, scorching your cuff-links with involuntary whips of flame. Seems like whatever is going on here involves more red mana than you've ever seen in your life, enough to make an imp seem like an Archdemon. Even a lowly Harvester like you…
>cont
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28a9f5 No.26349
| Rolled 37, 39 = 76 (2d100) |
Rolling for Glits to abscond
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28a9f5 No.26350
>>26349
While trying to escape, you trip over a fallen tentacle and ruin your new skimpy schoolgirl outfit with mud and debris. Nice going.
>>26308
>>26310
>>26329
>54 + 105 = 159; 67 + 98 = 165
>165 > 159
Sadly the knife doesn't naturally work as a bayonet, but there's nothing duct tape can't solve. Once you and Garl are loaded out, the latter taking a pair of hand-crossbows as well as a homemade cloak that he claims can make him invisible, you head for the morgue. Invisibility cloaks, what nonsense. When you arrive, you are able to set up the holy wards without much trouble, but doing so soon alerts your presence to the geist. It billows out of seams in the wall like a malevolent fog, reforming as soon as it is able to claw at you. Garl rolls away in surprise, but you ready yourself at once, launching a few divine rounds into the thing. It doesn't seem to notice, streaming right through your volley to swipe at your chest, sending you back. Before it can press the advantage, Garl returns fire with some bolts, sending the Geist retreating back into the wall, towards the exit. Your wounds are mild, but things will get a lot worse if that Sturmgeist makes it into the streets unimpeded.
>>26311
>>26314
Beyond all belief, it actually works. For a time, you are able to distract the audience with dazzling displays of illusion and deception, using the portable playing card deck to perform a variety of tricks. The audience is so impressed by your skill that they forget that they're supposed to be riled up and rioting.
>[Advanced Magicianry] 2/10
>>26315
Now must be the worst time possible to apply for a job. Most of the stores are closed due to the chaos spreading throughout the city, and the ones that are open aren't exactly in a hiring mood. Guns are being purchased at a remarkable rate, that would be worrying were you not so impressed by how patriotic this city is becoming. In a TOTALLY UNRELATED coincidence, the shooting ranges are all closed for some reason.
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28a9f5 No.26351
| Rolled 32, 14 = 46 (2d100) |
>>26348
–FILL IN THE FOLLOWING–
Name: Fredrick
Race: Abyssal Devil - Appears Human
Fluff: Hell is short on souls, always is, always will be. Fredrick is a soul collector and casual spy of the Princes of Hell, chiefly Lucifer. He has a suave tongue and a devilish appetite for souls, roguish good looks, and gleaming green eyes. He like long walks on the shores of the lake of pain, romantic Soul stealing in the moon light, and has always wanted to visit Paris.
Magic Class: Fire
–GOVERNMENT USE ONLY–
>Inventory:
Health: Healthy
Mana: 2
Occupation: Soul Harvester
Companions:
Spells: (Deadly Allure (Level 1)
Skills:[Advanced Socializing], [Basic Espionage]
Bonus:[Devil's Advocate] - You are a devil, a minor being of the Abyss. While you can mask this essence from mundane folk, highly magical beings (and all ethereal beings) can detect your infernal aura. +10 to interaction with Abyssmal entities, -40 to interaction with benevolent celestial entities
1/2. Well, with all this power infront of me, it'd be irresponsible not to maximize it. I suppose I'll draw as much mana into myself as possible and do…… something. Something fun.
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28a9f5 No.26353
| Rolled 86, 39 = 125 (2d100) |
>>26347
>Name: Kavian "Kav" Ahilo
>Race: Human with monster blood throughout the line, like there is ALOT of it
>Fluff: Kav's lineage can be traced back through different times and cultures, his ancestors varied in beliefs and appearance. The reason for this is that his line practices Heiromancy, magic of control and order, but of very specific type. They practice Heiromancy that allows the control of the magic ingrained in blood…monster blood. As such they have made sure that they there is *alot* of monstrous blood in the family.
Kav is no different. He has the blood of dozens of monsters running through his veins, most of it inactive. Currently the latest member of his lineage(though likely far from the last practicer of his kind of magic), Kav has the traits of a monster blended with those of man. His eyes are slit pupils that let him see better than a human, his teeth are sharp, and his fingers have claws instead of nails. Kav is a more laidback sort of person, though when the time comes he can get the Job done.
He is a federal agent for the United States government, and his current task to help crackdown on the illegal magic drug trade in the NYC. The problem has gone on for too long, and with the recent murders of three city officials who opposed it he has been sent to put a stop to it. With the co-operation of the police and the power of the federal government he is sure he can end the problem.
>Magic Class (if applicable): Hemomancer
>Inventory: Dual HK-M38 Semi-automatic pistols, basic synthweave armor
>Health: Healthy
>Mana: 2
>Occupation: NDA Enforcement Agent
>Companions: None
>Spells: ((Level 1) Transmute Features)
>Skills: [Basic Hemomancy], [Advanced Gunmanship]
>Bonus: [Kaleidoform] - Your… diverse heritage has been both boon and curse over the years. While it increases your physical strength and makes you a universal receiver for blood transfers (something fairly useful in your line of work), the monstrous attributes it gives you have labelled you a mutant, and make you susceptible to more toxins and poisons than the average human.
1,2. Kav hefts the bag and slings it over his shoulder. Holding it with one hand he leaves the dealer's house and heads to the station. The city may be going crazy but he'll deal with that after he does his job. Shift back on the way, turn crap into forensics to study, and have them to give me an update on the city
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28a9f5 No.26354
>>26348
Elisa is no bully
This degradation will not stand
I demand reparations and gentle cute storytelling
And to let me drop this stupid fucking totem God damn
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28a9f5 No.26355
| Rolled 30, 18 = 48 (2d100) |
>>26347
>Name: Thomas Stubbs
>Race: Human
>Fluff: A old man, retired, the nice neighborhood he lives in has slowly overtime turned into gangland central. He doesn't much care except the keep trying to break in to steal his magical foci, mess with his familiar(a phoenix) or fucking up his yard. Thankfully 65 years as a pyromancer helps out with ruffians a lot. Then he found a Red mana Leyline in Central Park, and he's not old anymore.
>Magic Class (if applicable): Pyromancer
>Inventory: $3565, ruby pendant
>Health: Healthy
>Mana: 12
>Occupation: Retired ($5 a turn in Social Security)
>Companions: Ignitrix (Fire Elemental Familiar)
>Spells: ((Level 1) Summon Fire Familiar) ((Level 1) Conjure Sparks)(Level 2) Conjure Flame)((Level 3) Summon Fire Elemental)
>Skills: [Advanced Pyromancy]([Expert Pyromancy] 5/10)
>Bonus:
>+[Muzzio's Practical Pyromancy] - +5 to learning new spells.
1. Welp that's done, attend my wounds. Get some bandages and alcohol and patch myself up.
2.Find a quiet spot and keep practicing my Pyromancy.
+10 fromAdvanced Pyromancy
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28a9f5 No.26360
| Rolled 95, 77 = 172 (2d100) |
>>26347
>Name: Seumas De Foraois Iathghlas
>Race: Elf of the Seelie Court
>Fluff: See first Dara post in thread. tl;dr: Artist elf
Height: 5’ 6”
Weight: 150 lbs.
Hair Colour: Red
Hair Style: Shoulder-length, Straight
Eye Colour: Dark Green
Notable Features: See first Dara post in thread. tl;dr: Celtic pattern scars on body
>Inventory: $120, traditional garb, pan flute, sketchpad
>Health: Healthy
>Mana: ???
>Occupation: Starving Artist
>Companions:
>Spells: ???
>Skills: [Advanced Artistry] [Basic Dancing] [Basic Fluting]
>Bonus: [Haillbelaigh] - You're wholly unfamiliar with modern life, but the ways of the past are endeared to you. Sometimes you think this is because of some latent magical ability that rejects tech, who knows? -10 to using technology, +10 to studying history and magic
1. It's sad, really. The spirits of this forest chose to remain, after hundreds of years of industrialization and modernization, and are now being affected by this power. Whatever it is, it's probably not something that I can reason with. I don't know much about leylines, but perhaps the spirits can help inform me. [Ask the spirits about the leyline: What is it? What does it do? Can it be used for good? Can it be stopped? +10?]
2. There's not much more that I can do here but promise the nature-spirits that I will do my best to help them, and leave. My first stop should be some kind of library or antique book store. There, I might find a book detailing the nature of leylines and what can be done about them. Perhaps the power can be harnessed for peaceful purposes, perhaps not, but I want to save the park. It looked so placid in the post-cards on the wire stands. It looked content. I feel that the spirits are experiencing the influence of this event the most. [Leave, research leylines at library or bookstore, Studying magic, +10]
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28a9f5 No.26368
>>26354
Noticing Anna's despondent demeanor, you quickly apologize for berating her, telling her you didn't honestly mind it that much, you were just overly frustrated after failing to destroy the totem and took it out on her. You didn't mean to be so hard on her.
"Aww, that's alright. Not that I have a problem with hardons~" Anna returns to her usual self remarkably quickly, taking one of your hands in hers reassuringly. "Besides, you're a nice girl. I wouldn't want something silly like this to drive us apart. Not when we could be getting closer together~"
Resting on the shelf, the totem watches judgmentally.
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28a9f5 No.26369
| Rolled 73, 59 = 132 (2d100) |
>>26110
>Name: AL1-C3
>Race: Does this unit have a soul?
>Fluff: This unit has exactly 1,132 different Golem intelligences running simultaneously. No further data available.
>Magic Class: No data available.
–GOVERNMENT USE ONLY–
>Inventory: Reinforced Armor, Built-in Smartscreen
>Health: All Systems Optimal
>Mana: ???
>Occupation: ???
>Companions: C4-SS (Loyalty: 0)
>Spells: ???
>Skills: [????]
>Bonus: [AL1-C3] - You are a golem. You do not need to eat, breathe, drink or sleep. But you require mana to remain charged, and woe betide you if you're in need of heavy repairs. You also have no idea who you are or what your function is.
1-2:
Observation: Mr. Wesson appears to have failed to cease progress on his research after his retirement. Evidence supporting this point: AL1-C3.
Observation: Built in internet-searching protocols continue to fail at deciphering designation CAPTCHA. Dedicating all resources towards this effort has required use of external hardware for use of internet.
Observation: External hardware (designation: Computer) has proven satisfactory in searching for Mr. Wesson's location.
"Designation C4-SS, we have our location. We must secure a mode of transportation and find our way there. It is of utmost priority."
(Take C4-SS and try to 'borrow' a car. I mean, she's a C-line, it should NOT be hard to do.)
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28a9f5 No.26372
| Rolled 85, 80 = 165 (2d100) |
>>26347
>Name: Varis Silverwind
>Race: High Elf
>Fluff: Varis is a young adult in elf standards, meaning he a couple hundred years old. The only son of a side branch of the Silversong family, the leaders of the mafia that have controlled the underground for as long as New York has existed. An intelligent man he studied the art of magic for all his life, to his father's approval. Now he help's the family, doing whatever the Godfather needs him to.
>Magic Class (if applicable): Illusion
>Inventory: $90, Wand, +F. Krueger's Guide to Oneiromancy - +15 to learning sleep-based spells
>Health: Moderately Injured
>Mana: 2
>Occupation: Mafioso ($10 per turn)
>Companions:
>Spells: ((Level 1) Conjure Illusion) ((Level 2) Somnomancy)
>Skills: [Basic Racketeering]
>Bonus:[Made Man] - You are a mafioso. You have the support of the Elvish mob, but also the weight of family, responsibility, and the law. You can call up Don Silvethiel in times of need, but always expect to pay back what you owe.
Well shiiit.
1. Practice on the sleeping ork for a bit. ((Level 2) Manifest Dream 4/10)
2. Then go check out the 'investments'. If I live through this I won't live much longer if I make the Don mad.
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28a9f5 No.26379
| Rolled 92, 52 = 144 (2d100) |
FILL IN THE FOLLOWING
>Name:Hans "The Serpent"
>Race:Human
>Fluff:Known as the Serpent during the Cold War. Hans was once a weapons dealer in East Germany and a wizard in some circles. However Hans was caught by CIA moles infiltrating the KGB at the time. Hans revealed everything to the United States at the time and provided evidence of KGB activities. Now old and hidden within the US he's ready to begin a new venture in his now favorite homeland. Hans's fifty-four and running a workshop that specializes in cars and machines. Some say he still has some weapons during the Cold War but it's just a pistol engraved "Ich meinen Verbündeten" meaning I protect my allies in German
>Magic Class (if applicable):Tinkering magics
GOVERNMENT USE ONLY
>Inventory: $1553
>Health: Healthy
>Occupation: Car Repairman($11 per turn)
>Mana: 2
>Companions:
>Spells: ((Level 1) Metalokinesis)
>Skills: [Advanced Automobile Repair][Expert Auto Repair] 3/10
>Bonus: [Aged] - You are old. You've lived through the Cold War, the fall of the USSR, and the rise of the modern world. And you're not the spry young man you used to be. -10 to all physically challenging actions, including combat.[Voodoo Arm] - +10 to physical rolls
1-2 Go to Annalise Fenson's place with a long sleeved shirt and a jacket to cover my arm to help her out and hear her proposition
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28a9f5 No.26390
| Rolled 61, 38 = 99 (2d100) |
>>25349
>Name: Sgikwaar Warptooth
>Race: Wizard
>Fluff: Long time friend of Roki he was previously part of the presigous Snogwarts school of Sorcery, until one day listening to Roki play he decided his future dream isn't to become just a Wizard
He wanted to become a ROCK wizard!
He bought himself his own instrument, and joins Roki as the Rythm guitarist of his new band, and occasional second guitar. He helps with his magical insight when needed.
>Magic Class (if applicable): MAGE BARD
>Inventory: $24, Electric Guitar. Bottle of Cognac
>Health: Healthy
>Mana: 2
>Occupation: Street Musician ($6 per turn)
>Companions:
>Spells: ((Level 1) Call of Contrition)
>Skills: [Basic Singing]
>Bonus: [VALHALAAA] - You are a bard. Your voice carries with it weight beyond usual mortal ken. +10 to influencing rolls, if the action is presented in the form of song lyrics.
1-2. Keep working on Conjure Minor Portal 4/10
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28a9f5 No.26402
| Rolled 71, 30 = 101 (2d100) |
>>26350
>Name: Sarah Freedom
>Race: Human
>Fluff: In 1791 brave Americans fought for the right to bear arms for all Americans. In the present day destitute conjurer realised the importance of this right when she was attacked by thugs. She tried swords, arrows even shields but the gun was the one thing she conjured that was able to save her. From then on she decided to follow the true American path: defending liberty the American way but also trying to not be as poor as it's important to eat and shit.
>Magic Class (if applicable): Conjurer
–GOVERNMENT USE ONLY–
>Inventory: .45 Bremmer Heavyweight Pistol
>Health: Healthy
>Mana: 3
>Occupation: None
>Companions: None
>Spells: ((Level 1) Conjure Smoke) ((Level 2) Conjure Firearm [Lasts 2 turns])
>Skills: [Basic Marksmanship]
>Bonus: [Gun Fever] - You really love guns. It's almost unhealthy, really. Even though NYC has strict no-open-carry laws, your passion does come with some perks. You can identify the make and model of most firearms at a short examination, and get +10 to acquiring, modifying or repairing firearms.
1,2) Disappointed by the apparent economic downturn Sarah decides to practice her conjuring magic. Perhaps she can augment her conjured guns with elemental properties
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28a9f5 No.26727
| Rolled 14, 35 = 49 (2d100) |
>>26348
>Name: Elisa Andreassen
>Race: Human
>Fluff: About four years ago at the age of sixteen, Elisa was a model of cheerfulness and dignity, proud daughter to a wealthy family of Norwegian high-level executives. Shortly after, her real father died of currently undetermined means, and the girl fell into a slump. When her mother re-married, the slump turned to anger, which quickly fermented into rebellion. Hard rebellion. Pink hair, skimpy outfits, petty crime and the wrong people came out of nowhere, and that's been her life ever since. Somehow, she actually had something of a skill at scouting things out, and getting in and out of places quietly. Her family life spiraled ever-downards, to the point where after a particularly vicious night, the young now-heiress packed her bags and left for America, cursing the whole way through. The European media's been all over the story and plastered her angsty little face across half the country, and her parents are sure as hell looking for her, but she's determined to show her rebellion is legitimate. Which, honestly, it isn't, really. Despite all her talk and skill, she's never actually taken a drug, hurt someone or had sex, and her naturally meek and proper personality is covered up by over-the-top bravado and anger.
>Magic Class: None. Probably.
>Inventory: $83, Strange Totem of Inhuman Beauty, probably made by Aphrodite
>Health: Ouchies.
>Mana:
>Occupation: Thief ($6 a turn)
>Companions:
>Spells:
>Skills: [Basic Skulduggery]
>Bonus: [Urchin] - You were a spoiled child. But that life is far from the current state of affairs. Your skill for slipping through places unnoticed gives +10 to evading and dodging, but the law - and the media - are both looking for you.
1. W-what is not having a problem with hardons supposed to mean? Why does Anna turn everything into a lewd joke? Not that I have a problem with l-lewdness or anything, I'm a street-hardened tough individual and nothing so s-silly would possibly affect me! I'm just letting her be pushy because I'm, uhm, strong silent type!
2. Throw this stupid totem off a wharf! And don't come back! It's caused nothing but problems and awfulness.
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28a9f5 No.26748
| Rolled 10, 91 = 101 (2d100) |
>>26350
Elvi stands up wiping the dirt and mud off her dress hoping to God that no one saw her eat shit.
1:"Alright time to wait for the proper authorities to deal with the plant monster. I guess should go tell mom and dad I suck at killing plants"
2;While waiting for word on the plant Elvi will take out a needle and see her dress. Stitches will just make it look even edgier and cooler.
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28a9f5 No.26749
>>26351
Earlier, you might have done very well indeed. You may have even established a direct link to the leyline. That was earlier, when the line was fresh and untampered. Now, it's surrounded by a small army of police and special agents. Special agents who are tracking the mana flow to contain it. Special agents who have traced some of that flow traveling rapidly into your person.
Two of them approach you, decked in full body gear. "Move along. The mana of this area is extremely unstable, no one is permitted to harvest it until the leyline is under control."
>>26355
Back at Vera's, you douse your wounds with a bit of alcohol and clean them up proper. She offers to help with a bit of haemomancy, but with all the literal fire running through your veins, you politely decline.
>Health: Healthy
Sadly, there seem to be few 'quiet spots' left in this city. Demonstrators have taken to the streets, and there are quite a lot of people looking for the nefarious pyromancer who caused all this chaos. You do manage to slip into a seemingly abandoned warehouse a few blocks down. The place is empty other than a couple overturned chairs, a smashed video projector, and "Property of Achilles" plastered everywhere. There also seems to be signs of a recent struggle. Maybe you can get some more practice in here.
>>26360
The spirits may be frightened of the leyline, but it is by no means a surprise to them. While the residents of the physical world built their city and made their kingdoms, unaware of the force beneath their feet, the spirits had always known, always felt it through their connection to the earth. What it IS, is a massive concentration of mana, drawn into the well of the leyline just as water flows downstream into the sea. What it DOES, well, it doesn't *do* anything on its own. But in the hands of a skilled mage, mana of these proportions can be used to do everything. Possibly good, but considering red mana is that of destruction and chaos, any good it did would be temporary at best.
The spirits continue conversing with you in their wordless tongue, and quickly you feel an intimate knowledge of the local mana, as if the spirits were trying to guide you. They may be connected to the land, but they need someone to act for them in the physical realm. Someone who can help stop the leyline, though they don't know how. Looks like that's your job.
>[Spirit Guide] 6/10
>[Basic Leyline Knowledge] 8/10
Through dumb luck and convenience, you manage to slip out just as easily and inconspicuously as you came in. From there your path leads you a couple blocks south, to the New York Academy of Magical Science, specifically their attached library, which even now is open to the public. The glowing screens and strange technology confuse you, but at least they still have some paper books and scrolls to look over. Your academic studies are just as enlightening as your spiritual ones, and you soon have a grasp over most of the tenets of mana flow and circulation, discovering that leylines form in natural 'vacuums' of mana, drawing in mana from the surrounding land and forming a well that attracts yet more mana. From here, it either slows its gravitational absorption of mana and 'stabilizes', becoming a permanent leyline fixture, or its rate of growth exceeds the well's capacity to hold such mana, and it releases its excess mana in a cataclysmic spasm. The way things are going right now, the one in Central Park is looking more like the latter case.
>+[Basic Leyline Knowledge]
>[Advanced Leyline Knowledge] 4/10
>cont
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28a9f5 No.26750
>>26369
C4-SS nods obligingly, heading with you into parking lot. She scans the selection of cars briefly, settling on a rather nice 2012 Aston Martin. She 'gently' fries the car lock, opening the door deferentially. "Would you prefer to drive, designation AL1-C3?"
>>26372
1 - The ork's mind barely resists your probing, easily admitting you to monitor his dreams. He seems to be dreaming about a gaggle of young ork women dressed in schoolgirl outfits. This must be one of those dreams. No wait, they're actually pointing and laughing at him. As the ork sobs, you get to work Manifesting. Smug ork girls aren't much to work with, but at least they're simple - and not liable to tear your face off. With a bit of finagling you are able to create a passable facsimile of his dream.
>+((Level 2) Manifest Dream)
As a relatively low scion of the Silversong clan, you aren't privy to all their doings. You did work a job doing 'protection' for a local talismonger a few weeks back. Last you heard he was a pretty popular fence for the Don, and he's only a few streets away. True to memory, Wizard Bill's Occultary is still up and running. The 'Wizard' himself isn't in, probably called in sick on account of Leyline. If he skips town in the midst of this chaos, the Don could lose one of his favored contacts. And that would make the Don very unhappy.
>cont
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28a9f5 No.26752
>>26379
You head over to Annalise's, and find the address she gave you isn't exactly… residential. It's an unmarked brick building, three stories tall, with a cold iron fence around it. At your knocking, a diminutive man in a grey overcoat answers. "Who're you? You here to see Madame Fenson, then? She's not in at the moment, so you'll have to take a number."
The inside of the establishment is dimly lit and slightly dusty, furnished with chairs straight out of a 1930's catalog. Homely, almost. The only decoration is a single picture of Annalise, standing next to a bespectacled elf in a lab coat.
"Ah, Hans." a familiar voice directs your attention to the doorway. Annalise trudges in with a satchel over her shoulder. "So glad you could make it. I appreciate punctuality. Come with me, I'll show you to your new quarters." Perplexed, you ask if this has to do with her proposition.
"Of course. I said once I was looking for someone with a little more commitment. You seem nice enough, if a bit… rusty. But I have to know I can trust you before we take things any farther, understand?" She sets the satchel down in the corridor, leading you into a side room, in which rests a sterile medical table and an assembly of instruments for indiscernible purpose. "My line of work requires the utmost scrutiny, and it seems you've got a malevolent spirit jammed into your left arm. Call me old fashioned, but I'm not interested in a three-way relationship. So I'm going to have to excise it."
>>26390
Spurred on by your surprising success so far, you keep at it. With more time and effort, soon you can start to see through the portal, although that's not terribly useful until you figure out how to tell it where to go.
>((Level 1) Conjure Minor Portal) 7/10
>>26402
Conjuration is your specialty, and creating guns is easy enough. But elemental magic is mostly foreign to you. Raw grit and talent are enough to experiment with the idea, but some study may be needed to produce augmentations of any worth.
>((Level 2) Elemental Imbuing) 4/10
>>26727
Anna just laughs at your stuttering assertion of toughness and strength. "Sure you are Liz, and I'm the smart, subtle type." She grins, teasing your hair. "Hard to say it's not having any effect when you're blushing like a virgin~!"
Incensed further, you head down to the wharf to try and remove the second greatest source of frustration today. Even now you can't bring yourself to toss it into the water, but you do manage to gently 'drop' it onto the pier and turn tail as fast as possible before you're compelled to pick it up again. As you run back to your apartment, you can still feel the blank, silver eyes of the totem boring a hole in the back of your head.
>>26748
Your parents are terribly disappointed in you. They were worried sick when you left the police station, and to make matters worse they've been informed exactly who found the plant-beast in the first place. They'd send you to your room for a month, if you still had a bedroom. Even though they're glad you're alive and (mostly) unharmed, they still give you a severe reprimanding about responsibility, and forbid you from singing or playing music until you've learned your lesson.
>Grounded
While your parents get in contact with your extended family, trying to find a place to stay for a few weeks, you decide to stop sulking in the police station and do something. Namely, fix up your tattered, mud-stained dress. By some grace of the gods, your stitching skills have improved even from your last attempt. Admittedly, to keep it from looking a horrendous mess you DID have to shear off quite a bit of fabric…
>[Basic Needlework] 8/10
>-[Gothic Schoolgirl Outfit]
>+[Skimpy Gothic Schoolgirl Outfit]
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28a9f5 No.26754
| Rolled 15, 90 = 105 (2d100) |
>>26749
>Name: Thomas Stubbs
>Race: Human
>Fluff: A old man, retired, the nice neighborhood he lives in has slowly overtime turned into gangland central. He doesn't much care except the keep trying to break in to steal his magical foci, mess with his familiar(a phoenix) or fucking up his yard. Thankfully 65 years as a pyromancer helps out with ruffians a lot. Then he found a Red mana Leyline in Central Park, and he's not old anymore.
>Magic Class (if applicable): Pyromancer
>Inventory: $3570, ruby pendant
>Health: Healthy
>Mana: 12
>Occupation: Retired ($5 a turn in Social Security)
>Companions: Ignitrix (Fire Elemental Familiar)
>Spells: ((Level 1) Summon Fire Familiar) ((Level 1) Conjure Sparks)(Level 2) Conjure Flame)((Level 3) Summon Fire Elemental)
>Skills: [Advanced Pyromancy]([Expert Pyromancy] 5/10)
>Bonus:
>+[Muzzio's Practical Pyromancy] - +5 to learning new spells.
1. Make sure no one is around. There were signed of a struggle here and it's fresh after all.
2. Practice my Pyromantic skill.
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28a9f5 No.26755
| Rolled 42, 5 = 47 (2d100) |
>>26749
>Name: Seumas De Foraois Iathghlas
>Race: Elf of the Seelie Court
>Fluff: See first Dara post in thread. tl;dr: Artist elf
Height: 5’ 6”
Weight: 150 lbs.
Hair Colour: Red
Hair Style: Shoulder-length, Straight
Eye Colour: Dark Green
Notable Features: See first Dara post in thread. tl;dr: Celtic pattern scars on body
>Inventory: $120, traditional garb, pan flute, sketchpad
>Health: Healthy
>Mana: ???
>Occupation: Starving Artist
>Companions:
>Spells: ???
>Skills: [Advanced Artistry] [Basic Dancing] [Basic Fluting] [Basic Leyline Knowledge]
>>[Spirit Guide] 6/10
>>[Advanced Leyline Knowledge] 4/10
>Bonus: [Haillbelaigh] - You're wholly unfamiliar with modern life, but the ways of the past are endeared to you. Sometimes you think this is because of some latent magical ability that rejects tech, who knows? -10 to using technology, +10 to studying history and magic
1. I am not sure I trust the elders of this city. If I told them about the true nature of the threat, they may try to harness it to further their own interests, in warfare, or in greed. No, the leyline needs to be stabilized. Perhaps the books have more information about the manipulation of these energies, particularly in stabilization, or even transmutation. If I can find a way to turn this red mana into some other, more stable kind, it could subside or release harmlessly. [Research ways to stabilize the leyline, or to convert it into a more stable form of mana. +10]
2. I feel like I may need to spend a lot of time in this library for a while. I'm sure one of these books contains information on what makes this well attract red mana, specifically. If there's something about the nature of the well that could be changed to make it attract a more stable kind of mana, it might fill out with that mana, and reach an equilibrium. In addition, I need to find out what, specifically, produces red mana. I know little about magics. Is it created by emotion, or action, or natural happenstance, like fruit falls from a tree, or is it something that is, and always was, there? [Research mana "vaccums", and what makes them draw in a specific kind of mana, as opposed to other kinds. If possible, also look into the nature of red mana, specifically, its origin. +10]
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28a9f5 No.26758
| Rolled 64, 53 = 117 (2d100) |
>>26752
>Name: Elisa Andreassen
>Race: Human
>Fluff: About four years ago at the age of sixteen, Elisa was a model of cheerfulness and dignity, proud daughter to a wealthy family of Norwegian high-level executives. Shortly after, her real father died of currently undetermined means, and the girl fell into a slump. When her mother re-married, the slump turned to anger, which quickly fermented into rebellion. Hard rebellion. Pink hair, skimpy outfits, petty crime and the wrong people came out of nowhere, and that's been her life ever since. Somehow, she actually had something of a skill at scouting things out, and getting in and out of places quietly. Her family life spiraled ever-downards, to the point where after a particularly vicious night, the young now-heiress packed her bags and left for America, cursing the whole way through. The European media's been all over the story and plastered her angsty little face across half the country, and her parents are sure as hell looking for her, but she's determined to show her rebellion is legitimate. Which, honestly, it isn't, really. Despite all her talk and skill, she's never actually taken a drug, hurt someone or had sex, and her naturally meek and proper personality is covered up by over-the-top bravado and anger.
>Magic Class: None. Probably.
>Inventory: $95
>Health: Fine :)
>Mana:
>Occupation: Thief ($6 a turn)
>Companions:
>Spells:
>Skills: [Basic Skulduggery]
>Bonus: [Urchin] - You were a spoiled child. But that life is far from the current state of affairs. Your skill for slipping through places unnoticed gives +10 to evading and dodging, but the law - and the media - are both looking for you.
1. I should look into getting an actual job, or something, if I'm gonna be here a while. Maybe there's something easy nearby? Anna probably doesn't approve of the whole crime thing…
2. Relax and don't think about totems.
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28a9f5 No.26759
| Rolled 32, 22 = 54 (2d100) |
>>26750
>Name: Varis Silverwind
>Race: High Elf
>Fluff: Varis is a young adult in elf standards, meaning he a couple hundred years old. The only son of a side branch of the Silversong family, the leaders of the mafia that have controlled the underground for as long as New York has existed. An intelligent man he studied the art of magic for all his life, to his father's approval. Now he help's the family, doing whatever the Godfather needs him to.
>Magic Class (if applicable): Illusion
>Inventory: $120, Wand, +F. Krueger's Guide to Oneiromancy - +15 to learning sleep-based spells
>Health: Moderately Injured
>Mana: 2
>Occupation: Mafioso ($10 per turn)
>Companions:
>Spells: ((Level 1) Conjure Illusion) ((Level 2) Somnomancy) ((Level 2) Manifest Dreams)
>Skills: [Basic Racketeering]
>Bonus:[Made Man] - You are a mafioso. You have the support of the Elvish mob, but also the weight of family, responsibility, and the law. You can call up Don Silvethiel in times of need, but always expect to pay back what you owe.
1. I better start tracking the fucker down and making sure he isn't skipping town. I think I still got his address somewhere.
2. On the way practice using the Manifest Dreams spell to create useful items and creatures and not just dark things from my deepest nightmares.
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28a9f5 No.26762
| Rolled 20, 62 = 82 (2d100) |
>>26752
>Name: Sgikwaar Warptooth
>Race: Wizard
>Fluff: Long time friend of Roki he was previously part of the presigous Snogwarts school of Sorcery, until one day listening to Roki play he decided his future dream isn't to become just a Wizard
He wanted to become a ROCK wizard!
He bought himself his own instrument, and joins Roki as the Rythm guitarist of his new band, and occasional second guitar. He helps with his magical insight when needed.
>Magic Class (if applicable): MAGE BARD
>Inventory: $24, Electric Guitar. Bottle of Cognac
>Health: Healthy
>Mana: 2
>Occupation: Street Musician ($6 per turn)
>Companions:
>Spells: ((Level 1) Call of Contrition)
>Skills: [Basic Singing]
>Bonus: [VALHALAAA] - You are a bard. Your voice carries with it weight beyond usual mortal ken. +10 to influencing rolls, if the action is presented in the form of song lyrics.
1-2. I'm sooooooo close. Keep on working at it. Maybe spy on Milena when she goes to the toilet. Conjure Minor Portal 7/10
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28a9f5 No.26765
| Rolled 82, 74 = 156 (2d100) |
>>26752
IN THE FOLLOWING
>Name:Hans "The Serpent"
>Race:Human
>Fluff:Known as the Serpent during the Cold War. Hans was once a weapons dealer in East Germany and a wizard in some circles. However Hans was caught by CIA moles infiltrating the KGB at the time. Hans revealed everything to the United States at the time and provided evidence of KGB activities. Now old and hidden within the US he's ready to begin a new venture in his now favorite homeland. Hans's fifty-four and running a workshop that specializes in cars and machines. Some say he still has some weapons during the Cold War but it's just a pistol engraved "Ich meinen Verbündeten" meaning I protect my allies in German
>Magic Class (if applicable):Tinkering magics
GOVERNMENT USE ONLY
>Inventory: $1564
>Health: Healthy
>Occupation: Car Repairman($11 per turn)
>Mana: 2
>Companions:
>Spells: ((Level 1) Metalokinesis)
>Skills: [Advanced Automobile Repair][Expert Auto Repair] 3/10
>Bonus: [Aged] - You are old. You've lived through the Cold War, the fall of the USSR, and the rise of the modern world. And you're not the spry young man you used to be. -10 to all physically challenging actions, including combat.[Voodoo Arm] - +10 to physical rolls
1-2. "My arm is the result of me trying to improve my magics and it has been magically empowered by a voodoo spirit if anything do you have way to make it so that I can control my arm. You can trust me." Look for way to control arm without voodoo
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28a9f5 No.26766
| Rolled 52, 80 = 132 (2d100) |
>>26749
FILL IN THE FOLLOWING–
Name: Fredrick
Race: Abyssal Devil - Appears Human
Fluff: Hell is short on souls, always is, always will be. Fredrick is a soul collector and casual spy of the Princes of Hell, chiefly Lucifer. He has a suave tongue and a devilish appetite for souls, roguish good looks, and gleaming green eyes. He like long walks on the shores of the lake of pain, romantic Soul stealing in the moon light, and has always wanted to visit Paris.
Magic Class: Fire
–GOVERNMENT USE ONLY–
>Inventory:
Health: Healthy
Mana: 2
Occupation: Soul Harvester
Companions:
Spells: (Deadly Allure (Level 1)
Skills:[Advanced Socializing], [Basic Espionage]
Bonus:[Devil's Advocate] - You are a devil, a minor being of the Abyss. While you can mask this essence from mundane folk, highly magical beings (and all ethereal beings) can detect your infernal aura. +10 to interaction with Abyssmal entities, -40 to interaction with benevolent celestial entities
"Gentlemen, gentlemen, there's no need for such hostility, we're all children of the planet here, and it'd be wrong to deny the gift here that she had provided." (use my charm to get them off my back, or onto theirs :3)
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28a9f5 No.26768
| Rolled 28, 48 = 76 (2d100) |
>>26752
>>Name: Elviania Grace
>>Race: Dark Elf
>>Fluff: Elviania grew up in a human city and as she grew gained a huge love of all the various cultures of the human race. One in particular was music, in dark elf control everything is nothing but harps and dumb out dated bullshit. But with humans you get all these various types, but of all of these her favorite has to be the Japanese Idols. Her dream in life is to leave her ma and pop's flowershop to go bring her dark elf heritage to the up beat idol group genre.
>>>>>Magic Class:
>>>>>Inventory: $50, some flowers, Gothic Schoolgirl Outfit
>>>>>Health: Healthy
>>>>>Mana:
>>>>>Occupation: Flower Salesman(10$)
>>>>>Companions:
>>>>>Spells:
>>>>>Skills: [Basic Singing]
>>>>>Bonus: [Idolatry] - You have a natural inclination towards entertainment. You love to fill a room and please the crowd. +5 to all rolls influencing groups of people.
1:"Mooom, Daaad, the plant wasn't my fault. I didn't even bring it up it followed me from space or something. You can't blame me for it."
2: Elvi grumbles and works on her needlework while being mad about not being allowed to sing.
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28a9f5 No.26789
| Rolled 19, 47 = 66 (2d100) |
>>26750
>Name: AL1-C3
>Race: Does this unit have a soul?
>Fluff: This unit has exactly 1,132 different Golem intelligences running simultaneously. No further data available.
>Magic Class: No data available.
–GOVERNMENT USE ONLY–
>Inventory: Reinforced Armor, Built-in Smartscreen
>Health: All Systems Optimal
>Mana: ???
>Occupation: ???
>Companions: C4-SS (Loyalty: 0)
>Spells: ???
>Skills: [????]
>Bonus: [AL1-C3] - You are a golem. You do not need to eat, breathe, drink or sleep. But you require mana to remain charged, and woe betide you if you're in need of heavy repairs. You also have no idea who you are or what your function is.
1-2:
Downloading… Downloading…
Statement: Confirmed successful acquisition of ground vehicle piloting simulator titled 'Need For Speed'. Additionally acquired several hundred vehicular-themed instructional videos, including but not limited to 'NASCAR 2012', 'Mad Max: Fury Road' and 'Car Driving 101'.
"Statement: This unit has downloaded multiple different types of modules focused on the piloting of a vehicle, designation: Car. This unit would prefer to pilot this vehicle."
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28a9f5 No.26798
>Name:Rumia
>Race:Yokai
>Fluff:Rumia use to be a powerful Yokai slaughtering many in her path and consuming there body's but everything must come to a end, and with the rise of technology both mundane and magical things got much harder for Rumia, a group of elite hunters came after her and when they found her where able to put a seal on her in the form of a ribbon, this sealed most of her powers and her intelligence but sadly for the hunters it wasn't as powerful as they thought, when being transported to a research facility the armored car transporting her was almost destroyed by a rouge fire mage and this gave the now child like in mind and body Rumia to escape and wander about, of coarse people will be looking for her but how hard is capturing a creature that has most of its powers sealed by a hair ribbon able to do anyway? Everything should be fine so long as it isn't removed, of coarse Rumia cant just take it of herself, even if she really wanted to, however that doesn't mean someone else couldn't take it off for her.
>Magic Class (if applicable):Darkness
–GOVERNMENT USE ONLY–
>Inventory:
>Health: Healthy
>Mana:
>Occupation:
>Companions:
>Spells:
>Skills:
>Bonus:
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28a9f5 No.26832
| Rolled 83, 85 = 168 (2d100) |
>>26350
>Name: Officer White
>Race: Human
>Fluff:
Law and Order are important in a world ravaged by the always unfolding madness of magic. Officer White is one of the men fighting on the frontlines of society, defending our way of life against unregistered Witches, mad old wizards, rowdy Elves and thieving Orks.
Whatever task he is given Officer White will complete in the name of justice, employing Police Magic and good old fashioned silver bullets, tazers, batons and whatever else is necessary to bring down criminals.
Officer White has never had the chance to really advance through the ranks, even though he has delivered spotless work over the last two years. However when ask he claims that he never plans on leaving the frontlines of duty anyway as this is where he can do the most good for the law abiding citizens of New York.
Also relevant: https://www.youtube.com/watch?v=IHQr0HCIN2w
>Magic Class: Police
>Inventory:
+ $ 83
+ 9mm Pistol
+ Taser
>Health: Healthy
>Mana:
>Occupation:
+ Police Officer ($12 a turn)
>Companions:
>Spells:
+ ((Level 1) Card Illusion)
>Skills:
+ [Basic Law Enforcement]
+ [Basic Magicianry]
+ [Basic Marksmanship]
>Bonus:
+ [They're called Illusions, Michael!] - You are a cop. But you are also a MAGICIAN cop. You can pull a rabbit from your navy blue cap, have even the wiliest of perp guess a card, or cut a death row inmate in half! Of course, you don't actually have any control of mana. But your magician's illusions are enough to land you a spot on the Vegas strip! +10 to deceiving or misleading people.
1-2. And for the next trick I will make this hot young police woman, whom I have never seen before in my life, disappear!
>[Advanced Magicianry] 2/10
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28a9f5 No.26833
>>26798
not accepting you buddy boy
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28a9f5 No.26837
>Name: Charles
>Race: Human
>Fluff: Charles is just your normal run of the mill serial killer, Though he has grown bored of only killing humans, so obviously the next step is to go beyond humans and target stronger species. Though he might be your normal serial killer he can at the very least put of a decent fight with the skills he's earned through combat.
>Magic Class (if applicable):
–GOVERNMENT USE ONLY–
>Inventory:
>Health: Healthy
>Mana:
>Occupation:
>Companions:
>Spells:
>Skills:
>Bonus:
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