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/builders/ - Hero and Nation Builders!

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The King Is Dead; Long Live The King!

File: 1433539792995.jpg (537.42 KB,1150x800,23:16,1431882478394.jpg)

28a9f5 No.3286 [View All]

Welcome to New York City, 2015! But this ain't the city of lights you remember.

As long as people have been around, there's been magic. It's a fact of life - some people are just born with the ability to cast fireball.

'course, it's not just humans that are magic. There's the elves, dwarves, orcs, trolls, even the goblins can work mana, even if it's pretty rare for all races. Just ask an ancestor spirit or something, they'll tell ya.

But then, you know all of this, of course. Now comes the part where WE learn about YOU. Just fill in the form, we'll get you set up with government-authorized housing and occupation based on your history, skills, yadda yadda. Good luck out there mate, you're gonna need it.

Oh, and welcome to America!

–FILL IN THE FOLLOWING–

>Name:

>Race:

>Fluff:

>Magic Class (if applicable):

–GOVERNMENT USE ONLY–

>Inventory:

>Health: Healthy

>Mana:

>Occupation:

>Companions:

>Spells:

>Skills:

>Bonus:

(Skills are graded in the following scale: [Basic] - +5 to related rolls, [Advanced] - +10 to related rolls, [Expert] - +15 to related rolls.)

(Mana will be drained based on the level of spell cast. Mages gain 1 mana every 2 turns unless they advance.)

297 postsand63 image repliesomitted. Click reply to view. ____________________________
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Post last edited at

28a9f5 No.26156

File: 1459441782752.gif (3.75 MB,480x464,30:29,giphy.gif)

Dice rollRolled 27, 63 = 90 (2d100)

>>26109

>Name: Kavian "Kav" Ahilo

>Race: Human with monster blood throughout the line, like there is ALOT of it

>Fluff: Kav's lineage can be traced back through different times and cultures, his ancestors varied in beliefs and appearance. The reason for this is that his line practices Heiromancy, magic of control and order, but of very specific type. They practice Heiromancy that allows the control of the magic ingrained in blood…monster blood. As such they have made sure that they there is *alot* of monstrous blood in the family.

Kav is no different. He has the blood of dozens of monsters running through his veins, most of it inactive. Currently the latest member of his lineage(though likely far from the last practicer of his kind of magic), Kav has the traits of a monster blended with those of man. His eyes are slit pupils that let him see better than a human, his teeth are sharp, and his fingers have claws instead of nails. Kav is a more laidback sort of person, though when the time comes he can get the Job done.

He is a federal agent for the United States government, and his current task to help crackdown on the illegal magic drug trade in the NYC. The problem has gone on for too long, and with the recent murders of three city officials who opposed it he has been sent to put a stop to it. With the co-operation of the police and the power of the federal government he is sure he can end the problem.

>Magic Class (if applicable): Hemomancer

>Inventory: Dual HK-M38 Semi-automatic pistols, basic synthweave armor

>Health: Healthy

>Mana: 2

>Occupation: NDA Enforcement Agent

>Companions: None

>Spells: ((Level 1) Transmute Features)

>Skills: [Basic Hemomancy], [Advanced Gunmanship]

>Bonus: [Kaleidoform] - Your… diverse heritage has been both boon and curse over the years. While it increases your physical strength and makes you a universal receiver for blood transfers (something fairly useful in your line of work), the monstrous attributes it gives you have labelled you a mutant, and make you susceptible to more toxins and poisons than the average human.

1,2. Confused Kav continues to search the empty dealer's home, certain there is something here. He transmutes his sense of smell, taste, sight, and hearing to monster tier keenness so that he can explore the dealer's home better. There absolutely must be something in here, he just needs to use all his senses to find it.

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28a9f5 No.26157

Dice rollRolled 67, 66 = 133 (2d100)

>>26153

>Name: Thomas Stubbs

>Race: Human

>Fluff: A old man, retired, the nice neighborhood he lives in has slowly overtime turned into gangland central. He doesn't much care except the keep trying to break in to steal his magical foci, mess with his familiar(a phoenix) or fucking up his yard. Thankfully 65 years as a pyromancer helps out with ruffians a lot. Then he found a Red mana Leyline in Central Park, and he's not old anymore.

>Magic Class (if applicable): Pyromancer

>Inventory: $3560, ruby pendant

>Health: Healthy

>Mana: 12

>Occupation: Retired ($5 a turn in Social Security)

>Companions: Ignitrix (Fire Elemental Familiar)

>Spells: ((Level 1) Summon Fire Familiar) ((Level 1) Conjure Sparks)(Level 2) Conjure Flame)((Level 3) Summon Fire Elemental)

>Skills: [Advanced Pyromancy]([Expert Pyromancy] 5/10)

>Bonus:

>+[Muzzio's Practical Pyromancy] - +5 to learning new spells.

>[Elvania's Grace] - +10 to all combat rolls next turn

1-2. Well time to unload on the plant monster. It burns easily enough and the extra fire will energize Ignitirix. Let's see what I can do when I let loose on a deserving target that isn't anti-magic.

+Advanced Pyromancy

+Elvania's Grace

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28a9f5 No.26165

ARCANE PANIC IN NYC

BREAKING - NEW YORK CITY GRIPPED BY CHAOS

After the spontaneous emergence of a massive Red Leyline in Central Park, the city has been wracked by surges of mana, destabilizing the regional mana field. Outbursts of spontaneous combustion, lightning strikes, structural distortion and sturmgeist activity have been reported. As well, local pyromancy, fulmancy and animist guilds are holding mass demonstrations, agitated by clerical warnings of this 'divine' incursion.

Government sources point to Thomas Stubbs, a local pyromancet of past distinction, as the instigator of these events. Stubbs' astral signature was found in the Leyline, and the suspect attacked police before fleeing the scene. Authorities are still investigating possible connections to terrorist or anarchist cells, but citizens are warned that Stubbs is volatile & extremely dangerous. If you see this man, call the authorities at once. Due to the chaotic and destructive nature of this leyline, police are beginning to evacuate civilians in a 15-block radius of the site. Viewers within this area are instructed to vacate their homes and move towards the nearest emergency center.

We will continue to update you on this story as it develops.

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28a9f5 No.26170

Dice rollRolled 95, 87 = 182 (2d100)

>>26110

>Name: Varis Silverwind

>Race: High Elf

>Fluff: Varis is a young adult in elf standards, meaning he a couple hundred years old. The only son of a side branch of the Silversong family, the leaders of the mafia that have controlled the underground for as long as New York has existed. An intelligent man he studied the art of magic for all his life, to his father's approval. Now he help's the family, doing whatever the Godfather needs him to.

>Magic Class (if applicable): Illusion

>Inventory: $90, Wand, +F. Krueger's Guide to Oneiromancy - +15 to learning sleep-based spells

>Health: Moderately Injured

>Mana: 2

>Occupation: Mafioso ($10 per turn)

>Companions:

>Spells: ((Level 1) Conjure Illusion) ((Level 2) Somnomancy)

>Skills: [Basic Racketeering]

>Bonus:[Made Man] - You are a mafioso. You have the support of the Elvish mob, but also the weight of family, responsibility, and the law. You can call up Don Silvethiel in times of need, but always expect to pay back what you owe.

In progress: ((Level 2) Manifest Dream 4/10)

1. Well ain't that some shit. Call up the boys and see if anyone knows what we are doing about the mana leak. We getting out of the city or what?

2. While in between calls look for a test subject.

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28a9f5 No.26172

Dice rollRolled 42, 43 = 85 (2d100)

>>26110

>Name: Seumas De Foraois Iathghlas

>Race: Elf of the Seelie Court

>Fluff: See first Dara post in thread. tl;dr: Artist elf

Height: 5’ 6”

Weight: 150 lbs.

Hair Colour: Red

Hair Style: Shoulder-length, Straight

Eye Colour: Dark Green

Notable Features: See first Dara post in thread. tl;dr: Celtic pattern scars on body

>Inventory: $120, traditional garb, pan flute, sketchpad

>Health: Healthy

>Mana: ???

>Occupation: Starving Artist

>Companions:

>Spells: ???

>Skills: [Advanced Artistry] [Basic Dancing] [Basic Fluting]

>Bonus: [Haillbelaigh] - You're wholly unfamiliar with modern life, but the ways of the past are endeared to you. Sometimes you think this is because of some latent magical ability that rejects tech, who knows? -10 to using technology, +10 to studying history and magic

1. I really shouldn't be here, but I'm probably closer to finding out what this thing is than anyone else. I don't know why that is. I just feel it. I need to get closer, see the source of this magic more clearly. I was never too interested in any kind of magic beyond the spirits of nature, but right now, I'm intrigued. I need to get closer while remaining hidden, maybe in the bushes, or the treetops themselves. Yes, that makes sense. The trees are close together here, and I should be able to move freely between them quite silently. I did as much back at home. [Move through the treetops to get closer to the source of the magic, stay hidden]

2. This magic is affecting everything it touches. Surely, the spirits of the trees and plants have been touched as well. If I listen to them, perhaps they can tell me about what is going on here, directly or indirectly. The people and animals still around here could probably tell me something as well, if I watch them quietly. [Investigate the effect that the magic has on living things in the area, +10]

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28a9f5 No.26191

Dice rollRolled 70, 69 = 139 (2d100)

>>26109

FILL IN THE FOLLOWING

>Name:Hans "The Serpent"

>Race:Human

>Fluff:Known as the Serpent during the Cold War. Hans was once a weapons dealer in East Germany and a wizard in some circles. However Hans was caught by CIA moles infiltrating the KGB at the time. Hans revealed everything to the United States at the time and provided evidence of KGB activities. Now old and hidden within the US he's ready to begin a new venture in his now favorite homeland. Hans's fifty-four and running a workshop that specializes in cars and machines. Some say he still has some weapons during the Cold War but it's just a pistol engraved "Ich meinen Verbündeten" meaning I protect my allies in German

>Magic Class (if applicable):Tinkering magics

GOVERNMENT USE ONLY

>Inventory: $1682

>Health: Healthy

>Occupation: Car Repairman($11 per turn)

>Mana: 2

>Companions:

>Spells: ((Level 1) Metalokinesis)

>Skills: [Advanced Automobile Repair][Expert Auto Repair] 3/10

>Bonus: [Aged] - You are old. You've lived through the Cold War, the fall of the USSR, and the rise of the modern world. And you're not the spry young man you used to be. -10 to all physically challenging actions, including combat.[Voodoo Arm] - +10 to physical rolls

1. Look for clothing store that can hide my metal arm

2. Call her number I need to find out on when we could have lunch

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28a9f5 No.26195

Dice rollRolled 25, 82 = 107 (2d100)

>>26153

>Name: Elisa Andreassen

>Race: Human

>Fluff: About four years ago at the age of sixteen, Elisa was a model of cheerfulness and dignity, proud daughter to a wealthy family of Norwegian high-level executives. Shortly after, her real father died of currently undetermined means, and the girl fell into a slump. When her mother re-married, the slump turned to anger, which quickly fermented into rebellion. Hard rebellion. Pink hair, skimpy outfits, petty crime and the wrong people came out of nowhere, and that's been her life ever since. Somehow, she actually had something of a skill at scouting things out, and getting in and out of places quietly. Her family life spiraled ever-downards, to the point where after a particularly vicious night, the young now-heiress packed her bags and left for America, cursing the whole way through. The European media's been all over the story and plastered her angsty little face across half the country, and her parents are sure as hell looking for her, but she's determined to show her rebellion is legitimate. Which, honestly, it isn't, really. Despite all her talk and skill, she's never actually taken a drug, hurt someone or had sex, and her naturally meek and proper personality is covered up by over-the-top bravado and anger.

>Magic Class: None. Probably.

>Inventory: $83, Strange Totem of Inhuman Beauty, probably made by Aphrodite

>Health: Ouchies.

>Mana:

>Occupation: Thief ($6 a turn)

>Companions:

>Spells:

>Skills: [Basic Skulduggery]

>Bonus: [Urchin] - You were a spoiled child. But that life is far from the current state of affairs. Your skill for slipping through places unnoticed gives +10 to evading and dodging, but the law - and the media - are both looking for you.

1: Roll to destroy Narcissistic charm, or sell it.

2: Roll to DISPELL LEWDNESS, SITUATION IS VERY SEXUAL, NO TEASING ;-;

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28a9f5 No.26197

Dice rollRolled 49, 15 = 64 (2d100)

–FILL IN THE FOLLOWING–

Name: Fredrick

Race: Abyssal Devil - Appears Human

Fluff: Hell is short on souls, always is, always will be. Fredrick is a soul collector and casual spy of the Princes of Hell, chiefly Lucifer. He has a suave tongue and a devilish appetite for souls, roguish good looks, and gleaming green eyes. He like long walks on the shores of the lake of pain, romantic Soul stealing in the moon light, and has always wanted to visit Paris.

Magic Class: Fire

–GOVERNMENT USE ONLY–

>Inventory:

Health: Healthy

Mana: 2

Occupation: Soul Harvester

Companions:

Spells: (Deadly Allure (Level 1)

Skills:[Advanced Socializing], [Basic Espionage]

Bonus:[Devil's Advocate] - You are a devil, a minor being of the Abyss. While you can mask this essence from mundane folk, highly magical beings (and all ethereal beings) can detect your infernal aura. +10 to interaction with Abyssmal entities, -40 to interaction with benevolent celestial entities

1/2. Well that could've gone better, but oh well. Maybe I should go check out this leyline to cheer myself up. I think I'll do that

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28a9f5 No.26308

File: 1459752582204.png (87.61 KB,300x436,75:109,Templar_soldier_female.png)

Dice rollRolled 17, 37 = 54 (2d100)

>>26110

>Name:

Constance Riviera

>Race:

Human

>Fluff:

Edgy quasi-religious BS

>Magic Class:

-

>Inventory:

$276

Celestial Sigil

+Geisthunter's cloak (Offensive rolls by geists and undead get -5)

+Standard Semiautomatic Rifle (Variety of ammunition)

+Blessed Armament (Long Knife. +10 against vampires and fiends, +5 against undead)

+Geistcaller's Lantern (+10 to tracking/locating geists)

>Health: Healthy

>Mana:

>Occupation: Demon Hunter ($2 per turn)

>Companions:

>Spells:

>Skills: [Basic Tracking], [Advanced Banishing]

>Bonus: [van Helsing] - You are a Hunter, one among a small order of warriors, both magical and otherwise, dedicated to removing demons and demonic mages from the earth. While you run the risk of demonic attack if you're discovered, your connections give you +10 to acquiring new equipment.

1, 2. A cloak of protection against geists seems like the smartest call, given the assignment, as well as a lantern that ought to lure it out into the open. If the blessed knife can be affixed to the rifle like a bayonet, then it seems like we stand a decent chance.

Once we arrive at the morgue, it's our job to make sure the sturmgeist can't animate a bunch of zombies or ghouls - our boss said she didn't want to have to deal with a bunch of undead along with everything else that's going on - so securing cold storage with a scribbled holy symbol to keep supernatural elements out seems like a good start - and then we can see whether the fuss in 'new arrivals' is our Sturmgeist friend. I've got some blessed ammunition with its name on.

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28a9f5 No.26309

Are you still accepting new players?

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28a9f5 No.26310

Dice rollRolled 95, 23, 2, 67, 98 = 285 (5d100)

>>26157

Rolls 1 &2

>>26172

Roll 3

>>26308

Rolls 4 & 5

>>26309

That we are, just fill out the sheet and I'll get stats in for you before the next update.

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28a9f5 No.26311

Dice rollRolled 97, 41 = 138 (2d100)

>>26153

>Name: Officer White

>Race: Human

>Fluff:

Law and Order are important in a world ravaged by the always unfolding madness of magic. Officer White is one of the men fighting on the frontlines of society, defending our way of life against unregistered Witches, mad old wizards, rowdy Elves and thieving Orks.

Whatever task he is given Officer White will complete in the name of justice, employing Police Magic and good old fashioned silver bullets, tazers, batons and whatever else is necessary to bring down criminals.

Officer White has never had the chance to really advance through the ranks, even though he has delivered spotless work over the last two years. However when ask he claims that he never plans on leaving the frontlines of duty anyway as this is where he can do the most good for the law abiding citizens of New York.

Also relevant: https://www.youtube.com/watch?v=IHQr0HCIN2w

>Magic Class: Police

>Inventory:

+ $ 83

+ 9mm Pistol

+ Taser

>Health: Healthy

>Mana:

>Occupation:

+ Police Officer ($12 a turn)

>Companions:

>Spells:

+ ((Level 1) Card Illusion)

>Skills:

+ [Basic Law Enforcement]

+ [Basic Magicianry]

+ [Basic Marksmanship]

>Bonus:

+ [They're called Illusions, Michael!] - You are a cop. But you are also a MAGICIAN cop. You can pull a rabbit from your navy blue cap, have even the wiliest of perp guess a card, or cut a death row inmate in half! Of course, you don't actually have any control of mana. But your magician's illusions are enough to land you a spot on the Vegas strip! +10 to deceiving or misleading people.

1-2. It was evident that the Commissioner had no idea what a good magic trick was. He failed to appreciate the soothing nature of a good magic trick. Of course there was no real magic, the trick was making the people forget that they were angry in the first place. They wouldn't leave but they would have to explore their own feelings and that would at least buy them time.

Besides, worst case scenario the guy was going to shout at him again and maybe even send him home, but it looked like the Commissioner needed every hand he could get.

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28a9f5 No.26312

>>26310

–FILL IN THE FOLLOWING–

>Name: Sarah Freedom

>Race: Human

>Fluff: In 1791 brave Americans fought for the right to bear arms for all Americans. In the present day destitute conjurer realised the importance of this right when she was attacked by thugs. She tried swords, arrows even shields but the gun was the one thing she conjured that was able to save her. From then on she decided to follow the true American path: defending liberty the American way but also trying to not be as poor as it's important to eat and shit.

>Magic Class (if applicable): Conjurer

–GOVERNMENT USE ONLY–

>Inventory:

>Health: Healthy

>Mana:

>Occupation:

>Companions:

>Spells:

>Skills:

>Bonus:

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28a9f5 No.26314

Dice rollRolled 37, 77 = 114 (2d100)

>>26312

>Inventory: .45 Bremmer Heavyweight Pistol

>Health: Healthy

>Mana: 3

>Occupation: None

>Companions: None

>Spells: ((Level 1) Conjure Smoke) ((Level 2) Conjure Firearm [Lasts 2 turns])

>Skills: [Basic Marksmanship]

>Bonus: [Gun Fever] - You really love guns. It's almost unhealthy, really. Even though NYC has strict no-open-carry laws, your passion does come with some perks. You can identify the make and model of most firearms at a short examination, and get +10 to acquiring, modifying or repairing firearms.

>>26311

Rolls 1 & 2

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28a9f5 No.26315

>Name: Sarah Freedom

>Race: Human

>Fluff: In 1791 brave Americans fought for the right to bear arms for all Americans. In the present day destitute conjurer realised the importance of this right when she was attacked by thugs. She tried swords, arrows even shields but the gun was the one thing she conjured that was able to save her. From then on she decided to follow the true American path: defending liberty the American way but also trying to not be as poor as it's important to eat and shit.

>Magic Class (if applicable): Conjurer

–GOVERNMENT USE ONLY–

>Inventory: .45 Bremmer Heavyweight Pistol

>Health: Healthy

>Mana: 3

>Occupation: None

>Companions: None

>Spells: ((Level 1) Conjure Smoke) ((Level 2) Conjure Firearm [Lasts 2 turns])

>Skills: [Basic Marksmanship]

>Bonus: [Gun Fever] - You really love guns. It's almost unhealthy, really. Even though NYC has strict no-open-carry laws, your passion does come with some perks. You can identify the make and model of most firearms at a short examination, and get +10 to acquiring, modifying or repairing firearms.

1) Being poor really sucks, are there any local gun stores needing an employee to fix and maintain guns.

2) Practice marksmanship at the range, a true blooded patriot can't let her ancestors down.

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28a9f5 No.26316

Dice rollRolled 15, 10 = 25 (2d100)

>>26315

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28a9f5 No.26329

Dice rollRolled 62, 43 = 105 (2d100)

>>26308

>>26310

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28a9f5 No.26347

>>26156

Transmutation is never a pleasant process, especially not when used on oneself. Cartilage cracks and remolds, skin is stretched and bones are rearranged to temporarily enhance your senses. You won't be winning any photogenic awards, but your heightened sense of smell does pick up the distinct scent of Mastery in the… bathroom? Following your nose, you root around the floor looking for the source. Overturning a rug, you find an indented compartment beneath the misplaced tiles. Once the admittedly shoddy cover is removed, a cache of assorted drugs, firearms and cash. Looks like the dealer wanted to be able to make a quick and covert getaway. You're fairly certain these guns weren't legally purchased, so you bag them up with the rest of the drugs and seal away this evidence. With a load like this, you'll have enough to put him away for life.

>>26157

>>26310

>77 + 76 = 133; 95 + 23 = 118

>133 > 118

Sensing the danger at hand, the plant-beast lashes out at you with all it can muster, whipping and buffeting you with a barrage of tendrils. Ignitrix swoops in to keep them back, charring any tentacle that tries to get close to you. With the phoenix aiding you, you're able to let loose on the monster with full focus. A great ball of crackling fire and smoke plunges into the core of the monster in the shop, burning away its planty lattice unimpeded. An explosion rips through the building, sending pieces of wood and greenery flying and knocking you onto your back. When the smoke starts to clear, all that remains are a few blackened tendrils and a demolished plant shop. Well, that ought to have done the job.

>Health: Mildly Injured

>Plant-Beast defeated

>>26170

Don Silvethiel has always been a man of prudence. He and his leading associates have already left the city, to safeguard the Family, of course. However, the Don would very much *appreciate* it if some enterprising mafiosa stayed in the area to monitor things and make the best of the impending chaos. If you can secure their… investments in the city, it would be handsomely rewarded.

It still being early in the afternoon, there aren't too many subjects asleep at the moment. Fortunately for you, the homeless community is an ample supply of troubled minds to test upon. You locate a youngish ork loitering outside a Radio Shack, having fallen asleep standing up, an impressive feat in this city.

>>26172

>>26310

Maybe they're overworked, or unprepared, or just plain incompetent, but surprisingly the police don't notice you in the slightest as you pass overhead. Sadly, this being a rather open park, you eventually have to return to the ground. Even then, the men in blue pay you no attention, focused on keeping the rabble back outside the perimeter. You pad across the grass unimpeded, but are finally stopped by a blasting wave of heat emanating from the 'source'. The scalding wind nearly burns your eyebrows off; whatever it is, it's not something you can simply walk up to.

While searching for an opportunity to get closer, you strike up a conversation with the local spirits of the park. Most of them left the area decades ago, incensed by the industrialization of the city. Those that remain have retreated into their domains, terrified of whatever is happening with this "leyline". The closer you get to it, the more the trees seem to angle towards the nexus, as though being pulled into its grip. Most of the animals have fled, and not a bird or beast remains for you to contact. As for the people, they're probably not the sort you want to talk to. Unless you fancy being bludgeoned with clubs and arrested, anyways.

>cont

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28a9f5 No.26348

>>26191

You run in to the local Keeble's and pick up some long-sleeved shirts and a jacket to cover your metallic arm.

>-$140

The woman, Annalise Fenson as you discover, is quite overworked with all the chaos enveloping the city right now. Maybe once things have calmed down she can invite you over… *or*, you can go and see her now. She apparently has a proposition she would like you to consider.

>>26195

Selling the totem seemed like a good idea when you thought of it, but when you look at the totem, you just can't bring yourself to see it in the hands of someone else. You found it after all, it should be YOURS to do with as you please, and no one else deserves to have their ugly hands on it.

…well that was uncharacteristic. Maybe it's best you just destroyed it now before it causes you any more trouble. Unfortunately, the thing seems damn near indestructible. Hammers swung against it dent, and walls and floors its thrown against crack. Anna would greatly appreciate it if you stopped destroying her house in the process.

A few hours of failed attempts to destroy the totem later, you sit down for a moment next to Anna to relax. She brushes up against you, teasing you as she always does, and finally you can stand it no longer. You make it clear in no uncertain terms that you don't appreciate Anna always teasing and being lewd with you, berating her for her lascivious attitude. "Alright, I get it Liz. No more teasing, apologies. I'll leave you alone from now on." She promises not to tease you any more, although she looks a little forlorn.

>>26197

Even a man of your skill in carousing can't navigate a crowd like this. People are turning up in the thousands, shouting and waving various items and generally working themselves up into a frenzy. Your latent pyromantic abilities respond to the sudden upwelling of mana as you approach, scorching your cuff-links with involuntary whips of flame. Seems like whatever is going on here involves more red mana than you've ever seen in your life, enough to make an imp seem like an Archdemon. Even a lowly Harvester like you…

>cont

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28a9f5 No.26349

Dice rollRolled 37, 39 = 76 (2d100)

Rolling for Glits to abscond

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28a9f5 No.26350

>>26349

While trying to escape, you trip over a fallen tentacle and ruin your new skimpy schoolgirl outfit with mud and debris. Nice going.

>>26308

>>26310

>>26329

>54 + 105 = 159; 67 + 98 = 165

>165 > 159

Sadly the knife doesn't naturally work as a bayonet, but there's nothing duct tape can't solve. Once you and Garl are loaded out, the latter taking a pair of hand-crossbows as well as a homemade cloak that he claims can make him invisible, you head for the morgue. Invisibility cloaks, what nonsense. When you arrive, you are able to set up the holy wards without much trouble, but doing so soon alerts your presence to the geist. It billows out of seams in the wall like a malevolent fog, reforming as soon as it is able to claw at you. Garl rolls away in surprise, but you ready yourself at once, launching a few divine rounds into the thing. It doesn't seem to notice, streaming right through your volley to swipe at your chest, sending you back. Before it can press the advantage, Garl returns fire with some bolts, sending the Geist retreating back into the wall, towards the exit. Your wounds are mild, but things will get a lot worse if that Sturmgeist makes it into the streets unimpeded.

>>26311

>>26314

Beyond all belief, it actually works. For a time, you are able to distract the audience with dazzling displays of illusion and deception, using the portable playing card deck to perform a variety of tricks. The audience is so impressed by your skill that they forget that they're supposed to be riled up and rioting.

>[Advanced Magicianry] 2/10

>>26315

Now must be the worst time possible to apply for a job. Most of the stores are closed due to the chaos spreading throughout the city, and the ones that are open aren't exactly in a hiring mood. Guns are being purchased at a remarkable rate, that would be worrying were you not so impressed by how patriotic this city is becoming. In a TOTALLY UNRELATED coincidence, the shooting ranges are all closed for some reason.

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28a9f5 No.26351

File: 1460045301148.jpg (39.07 KB,800x600,4:3,1458883123388.jpg)

Dice rollRolled 32, 14 = 46 (2d100)

>>26348

–FILL IN THE FOLLOWING–

Name: Fredrick

Race: Abyssal Devil - Appears Human

Fluff: Hell is short on souls, always is, always will be. Fredrick is a soul collector and casual spy of the Princes of Hell, chiefly Lucifer. He has a suave tongue and a devilish appetite for souls, roguish good looks, and gleaming green eyes. He like long walks on the shores of the lake of pain, romantic Soul stealing in the moon light, and has always wanted to visit Paris.

Magic Class: Fire

–GOVERNMENT USE ONLY–

>Inventory:

Health: Healthy

Mana: 2

Occupation: Soul Harvester

Companions:

Spells: (Deadly Allure (Level 1)

Skills:[Advanced Socializing], [Basic Espionage]

Bonus:[Devil's Advocate] - You are a devil, a minor being of the Abyss. While you can mask this essence from mundane folk, highly magical beings (and all ethereal beings) can detect your infernal aura. +10 to interaction with Abyssmal entities, -40 to interaction with benevolent celestial entities

1/2. Well, with all this power infront of me, it'd be irresponsible not to maximize it. I suppose I'll draw as much mana into myself as possible and do…… something. Something fun.

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28a9f5 No.26353

Dice rollRolled 86, 39 = 125 (2d100)

>>26347

>Name: Kavian "Kav" Ahilo

>Race: Human with monster blood throughout the line, like there is ALOT of it

>Fluff: Kav's lineage can be traced back through different times and cultures, his ancestors varied in beliefs and appearance. The reason for this is that his line practices Heiromancy, magic of control and order, but of very specific type. They practice Heiromancy that allows the control of the magic ingrained in blood…monster blood. As such they have made sure that they there is *alot* of monstrous blood in the family.

Kav is no different. He has the blood of dozens of monsters running through his veins, most of it inactive. Currently the latest member of his lineage(though likely far from the last practicer of his kind of magic), Kav has the traits of a monster blended with those of man. His eyes are slit pupils that let him see better than a human, his teeth are sharp, and his fingers have claws instead of nails. Kav is a more laidback sort of person, though when the time comes he can get the Job done.

He is a federal agent for the United States government, and his current task to help crackdown on the illegal magic drug trade in the NYC. The problem has gone on for too long, and with the recent murders of three city officials who opposed it he has been sent to put a stop to it. With the co-operation of the police and the power of the federal government he is sure he can end the problem.

>Magic Class (if applicable): Hemomancer

>Inventory: Dual HK-M38 Semi-automatic pistols, basic synthweave armor

>Health: Healthy

>Mana: 2

>Occupation: NDA Enforcement Agent

>Companions: None

>Spells: ((Level 1) Transmute Features)

>Skills: [Basic Hemomancy], [Advanced Gunmanship]

>Bonus: [Kaleidoform] - Your… diverse heritage has been both boon and curse over the years. While it increases your physical strength and makes you a universal receiver for blood transfers (something fairly useful in your line of work), the monstrous attributes it gives you have labelled you a mutant, and make you susceptible to more toxins and poisons than the average human.

1,2. Kav hefts the bag and slings it over his shoulder. Holding it with one hand he leaves the dealer's house and heads to the station. The city may be going crazy but he'll deal with that after he does his job. Shift back on the way, turn crap into forensics to study, and have them to give me an update on the city

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28a9f5 No.26354

>>26348

Elisa is no bully

This degradation will not stand

I demand reparations and gentle cute storytelling

And to let me drop this stupid fucking totem God damn

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28a9f5 No.26355

Dice rollRolled 30, 18 = 48 (2d100)

>>26347

>Name: Thomas Stubbs

>Race: Human

>Fluff: A old man, retired, the nice neighborhood he lives in has slowly overtime turned into gangland central. He doesn't much care except the keep trying to break in to steal his magical foci, mess with his familiar(a phoenix) or fucking up his yard. Thankfully 65 years as a pyromancer helps out with ruffians a lot. Then he found a Red mana Leyline in Central Park, and he's not old anymore.

>Magic Class (if applicable): Pyromancer

>Inventory: $3565, ruby pendant

>Health: Healthy

>Mana: 12

>Occupation: Retired ($5 a turn in Social Security)

>Companions: Ignitrix (Fire Elemental Familiar)

>Spells: ((Level 1) Summon Fire Familiar) ((Level 1) Conjure Sparks)(Level 2) Conjure Flame)((Level 3) Summon Fire Elemental)

>Skills: [Advanced Pyromancy]([Expert Pyromancy] 5/10)

>Bonus:

>+[Muzzio's Practical Pyromancy] - +5 to learning new spells.

1. Welp that's done, attend my wounds. Get some bandages and alcohol and patch myself up.

2.Find a quiet spot and keep practicing my Pyromancy.

+10 fromAdvanced Pyromancy

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28a9f5 No.26360

Dice rollRolled 95, 77 = 172 (2d100)

>>26347

>Name: Seumas De Foraois Iathghlas

>Race: Elf of the Seelie Court

>Fluff: See first Dara post in thread. tl;dr: Artist elf

Height: 5’ 6”

Weight: 150 lbs.

Hair Colour: Red

Hair Style: Shoulder-length, Straight

Eye Colour: Dark Green

Notable Features: See first Dara post in thread. tl;dr: Celtic pattern scars on body

>Inventory: $120, traditional garb, pan flute, sketchpad

>Health: Healthy

>Mana: ???

>Occupation: Starving Artist

>Companions:

>Spells: ???

>Skills: [Advanced Artistry] [Basic Dancing] [Basic Fluting]

>Bonus: [Haillbelaigh] - You're wholly unfamiliar with modern life, but the ways of the past are endeared to you. Sometimes you think this is because of some latent magical ability that rejects tech, who knows? -10 to using technology, +10 to studying history and magic

1. It's sad, really. The spirits of this forest chose to remain, after hundreds of years of industrialization and modernization, and are now being affected by this power. Whatever it is, it's probably not something that I can reason with. I don't know much about leylines, but perhaps the spirits can help inform me. [Ask the spirits about the leyline: What is it? What does it do? Can it be used for good? Can it be stopped? +10?]

2. There's not much more that I can do here but promise the nature-spirits that I will do my best to help them, and leave. My first stop should be some kind of library or antique book store. There, I might find a book detailing the nature of leylines and what can be done about them. Perhaps the power can be harnessed for peaceful purposes, perhaps not, but I want to save the park. It looked so placid in the post-cards on the wire stands. It looked content. I feel that the spirits are experiencing the influence of this event the most. [Leave, research leylines at library or bookstore, Studying magic, +10]

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28a9f5 No.26368

>>26354

Noticing Anna's despondent demeanor, you quickly apologize for berating her, telling her you didn't honestly mind it that much, you were just overly frustrated after failing to destroy the totem and took it out on her. You didn't mean to be so hard on her.

"Aww, that's alright. Not that I have a problem with hardons~" Anna returns to her usual self remarkably quickly, taking one of your hands in hers reassuringly. "Besides, you're a nice girl. I wouldn't want something silly like this to drive us apart. Not when we could be getting closer together~"

Resting on the shelf, the totem watches judgmentally.

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28a9f5 No.26369

Dice rollRolled 73, 59 = 132 (2d100)

>>26110

>Name: AL1-C3

>Race: Does this unit have a soul?

>Fluff: This unit has exactly 1,132 different Golem intelligences running simultaneously. No further data available.

>Magic Class: No data available.

–GOVERNMENT USE ONLY–

>Inventory: Reinforced Armor, Built-in Smartscreen

>Health: All Systems Optimal

>Mana: ???

>Occupation: ???

>Companions: C4-SS (Loyalty: 0)

>Spells: ???

>Skills: [????]

>Bonus: [AL1-C3] - You are a golem. You do not need to eat, breathe, drink or sleep. But you require mana to remain charged, and woe betide you if you're in need of heavy repairs. You also have no idea who you are or what your function is.

1-2:

Observation: Mr. Wesson appears to have failed to cease progress on his research after his retirement. Evidence supporting this point: AL1-C3.

Observation: Built in internet-searching protocols continue to fail at deciphering designation CAPTCHA. Dedicating all resources towards this effort has required use of external hardware for use of internet.

Observation: External hardware (designation: Computer) has proven satisfactory in searching for Mr. Wesson's location.

"Designation C4-SS, we have our location. We must secure a mode of transportation and find our way there. It is of utmost priority."

(Take C4-SS and try to 'borrow' a car. I mean, she's a C-line, it should NOT be hard to do.)

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28a9f5 No.26372

Dice rollRolled 85, 80 = 165 (2d100)

>>26347

>Name: Varis Silverwind

>Race: High Elf

>Fluff: Varis is a young adult in elf standards, meaning he a couple hundred years old. The only son of a side branch of the Silversong family, the leaders of the mafia that have controlled the underground for as long as New York has existed. An intelligent man he studied the art of magic for all his life, to his father's approval. Now he help's the family, doing whatever the Godfather needs him to.

>Magic Class (if applicable): Illusion

>Inventory: $90, Wand, +F. Krueger's Guide to Oneiromancy - +15 to learning sleep-based spells

>Health: Moderately Injured

>Mana: 2

>Occupation: Mafioso ($10 per turn)

>Companions:

>Spells: ((Level 1) Conjure Illusion) ((Level 2) Somnomancy)

>Skills: [Basic Racketeering]

>Bonus:[Made Man] - You are a mafioso. You have the support of the Elvish mob, but also the weight of family, responsibility, and the law. You can call up Don Silvethiel in times of need, but always expect to pay back what you owe.

Well shiiit.

1. Practice on the sleeping ork for a bit. ((Level 2) Manifest Dream 4/10)

2. Then go check out the 'investments'. If I live through this I won't live much longer if I make the Don mad.

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28a9f5 No.26379

Dice rollRolled 92, 52 = 144 (2d100)

FILL IN THE FOLLOWING

>Name:Hans "The Serpent"

>Race:Human

>Fluff:Known as the Serpent during the Cold War. Hans was once a weapons dealer in East Germany and a wizard in some circles. However Hans was caught by CIA moles infiltrating the KGB at the time. Hans revealed everything to the United States at the time and provided evidence of KGB activities. Now old and hidden within the US he's ready to begin a new venture in his now favorite homeland. Hans's fifty-four and running a workshop that specializes in cars and machines. Some say he still has some weapons during the Cold War but it's just a pistol engraved "Ich meinen Verbündeten" meaning I protect my allies in German

>Magic Class (if applicable):Tinkering magics

GOVERNMENT USE ONLY

>Inventory: $1553

>Health: Healthy

>Occupation: Car Repairman($11 per turn)

>Mana: 2

>Companions:

>Spells: ((Level 1) Metalokinesis)

>Skills: [Advanced Automobile Repair][Expert Auto Repair] 3/10

>Bonus: [Aged] - You are old. You've lived through the Cold War, the fall of the USSR, and the rise of the modern world. And you're not the spry young man you used to be. -10 to all physically challenging actions, including combat.[Voodoo Arm] - +10 to physical rolls

1-2 Go to Annalise Fenson's place with a long sleeved shirt and a jacket to cover my arm to help her out and hear her proposition

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28a9f5 No.26390

Dice rollRolled 61, 38 = 99 (2d100)

>>25349

>Name: Sgikwaar Warptooth

>Race: Wizard

>Fluff: Long time friend of Roki he was previously part of the presigous Snogwarts school of Sorcery, until one day listening to Roki play he decided his future dream isn't to become just a Wizard

He wanted to become a ROCK wizard!

He bought himself his own instrument, and joins Roki as the Rythm guitarist of his new band, and occasional second guitar. He helps with his magical insight when needed.

>Magic Class (if applicable): MAGE BARD

>Inventory: $24, Electric Guitar. Bottle of Cognac

>Health: Healthy

>Mana: 2

>Occupation: Street Musician ($6 per turn)

>Companions:

>Spells: ((Level 1) Call of Contrition)

>Skills: [Basic Singing]

>Bonus: [VALHALAAA] - You are a bard. Your voice carries with it weight beyond usual mortal ken. +10 to influencing rolls, if the action is presented in the form of song lyrics.

1-2. Keep working on Conjure Minor Portal 4/10

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28a9f5 No.26402

Dice rollRolled 71, 30 = 101 (2d100)

>>26350

>Name: Sarah Freedom

>Race: Human

>Fluff: In 1791 brave Americans fought for the right to bear arms for all Americans. In the present day destitute conjurer realised the importance of this right when she was attacked by thugs. She tried swords, arrows even shields but the gun was the one thing she conjured that was able to save her. From then on she decided to follow the true American path: defending liberty the American way but also trying to not be as poor as it's important to eat and shit.

>Magic Class (if applicable): Conjurer

–GOVERNMENT USE ONLY–

>Inventory: .45 Bremmer Heavyweight Pistol

>Health: Healthy

>Mana: 3

>Occupation: None

>Companions: None

>Spells: ((Level 1) Conjure Smoke) ((Level 2) Conjure Firearm [Lasts 2 turns])

>Skills: [Basic Marksmanship]

>Bonus: [Gun Fever] - You really love guns. It's almost unhealthy, really. Even though NYC has strict no-open-carry laws, your passion does come with some perks. You can identify the make and model of most firearms at a short examination, and get +10 to acquiring, modifying or repairing firearms.

1,2) Disappointed by the apparent economic downturn Sarah decides to practice her conjuring magic. Perhaps she can augment her conjured guns with elemental properties

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28a9f5 No.26727

Dice rollRolled 14, 35 = 49 (2d100)

>>26348

>Name: Elisa Andreassen

>Race: Human

>Fluff: About four years ago at the age of sixteen, Elisa was a model of cheerfulness and dignity, proud daughter to a wealthy family of Norwegian high-level executives. Shortly after, her real father died of currently undetermined means, and the girl fell into a slump. When her mother re-married, the slump turned to anger, which quickly fermented into rebellion. Hard rebellion. Pink hair, skimpy outfits, petty crime and the wrong people came out of nowhere, and that's been her life ever since. Somehow, she actually had something of a skill at scouting things out, and getting in and out of places quietly. Her family life spiraled ever-downards, to the point where after a particularly vicious night, the young now-heiress packed her bags and left for America, cursing the whole way through. The European media's been all over the story and plastered her angsty little face across half the country, and her parents are sure as hell looking for her, but she's determined to show her rebellion is legitimate. Which, honestly, it isn't, really. Despite all her talk and skill, she's never actually taken a drug, hurt someone or had sex, and her naturally meek and proper personality is covered up by over-the-top bravado and anger.

>Magic Class: None. Probably.

>Inventory: $83, Strange Totem of Inhuman Beauty, probably made by Aphrodite

>Health: Ouchies.

>Mana:

>Occupation: Thief ($6 a turn)

>Companions:

>Spells:

>Skills: [Basic Skulduggery]

>Bonus: [Urchin] - You were a spoiled child. But that life is far from the current state of affairs. Your skill for slipping through places unnoticed gives +10 to evading and dodging, but the law - and the media - are both looking for you.

1. W-what is not having a problem with hardons supposed to mean? Why does Anna turn everything into a lewd joke? Not that I have a problem with l-lewdness or anything, I'm a street-hardened tough individual and nothing so s-silly would possibly affect me! I'm just letting her be pushy because I'm, uhm, strong silent type!

2. Throw this stupid totem off a wharf! And don't come back! It's caused nothing but problems and awfulness.

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28a9f5 No.26748

Dice rollRolled 10, 91 = 101 (2d100)

>>26350

Elvi stands up wiping the dirt and mud off her dress hoping to God that no one saw her eat shit.

1:"Alright time to wait for the proper authorities to deal with the plant monster. I guess should go tell mom and dad I suck at killing plants"

2;While waiting for word on the plant Elvi will take out a needle and see her dress. Stitches will just make it look even edgier and cooler.

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28a9f5 No.26749

>>26351

Earlier, you might have done very well indeed. You may have even established a direct link to the leyline. That was earlier, when the line was fresh and untampered. Now, it's surrounded by a small army of police and special agents. Special agents who are tracking the mana flow to contain it. Special agents who have traced some of that flow traveling rapidly into your person.

Two of them approach you, decked in full body gear. "Move along. The mana of this area is extremely unstable, no one is permitted to harvest it until the leyline is under control."

>>26355

Back at Vera's, you douse your wounds with a bit of alcohol and clean them up proper. She offers to help with a bit of haemomancy, but with all the literal fire running through your veins, you politely decline.

>Health: Healthy

Sadly, there seem to be few 'quiet spots' left in this city. Demonstrators have taken to the streets, and there are quite a lot of people looking for the nefarious pyromancer who caused all this chaos. You do manage to slip into a seemingly abandoned warehouse a few blocks down. The place is empty other than a couple overturned chairs, a smashed video projector, and "Property of Achilles" plastered everywhere. There also seems to be signs of a recent struggle. Maybe you can get some more practice in here.

>>26360

The spirits may be frightened of the leyline, but it is by no means a surprise to them. While the residents of the physical world built their city and made their kingdoms, unaware of the force beneath their feet, the spirits had always known, always felt it through their connection to the earth. What it IS, is a massive concentration of mana, drawn into the well of the leyline just as water flows downstream into the sea. What it DOES, well, it doesn't *do* anything on its own. But in the hands of a skilled mage, mana of these proportions can be used to do everything. Possibly good, but considering red mana is that of destruction and chaos, any good it did would be temporary at best.

The spirits continue conversing with you in their wordless tongue, and quickly you feel an intimate knowledge of the local mana, as if the spirits were trying to guide you. They may be connected to the land, but they need someone to act for them in the physical realm. Someone who can help stop the leyline, though they don't know how. Looks like that's your job.

>[Spirit Guide] 6/10

>[Basic Leyline Knowledge] 8/10

Through dumb luck and convenience, you manage to slip out just as easily and inconspicuously as you came in. From there your path leads you a couple blocks south, to the New York Academy of Magical Science, specifically their attached library, which even now is open to the public. The glowing screens and strange technology confuse you, but at least they still have some paper books and scrolls to look over. Your academic studies are just as enlightening as your spiritual ones, and you soon have a grasp over most of the tenets of mana flow and circulation, discovering that leylines form in natural 'vacuums' of mana, drawing in mana from the surrounding land and forming a well that attracts yet more mana. From here, it either slows its gravitational absorption of mana and 'stabilizes', becoming a permanent leyline fixture, or its rate of growth exceeds the well's capacity to hold such mana, and it releases its excess mana in a cataclysmic spasm. The way things are going right now, the one in Central Park is looking more like the latter case.

>+[Basic Leyline Knowledge]

>[Advanced Leyline Knowledge] 4/10

>cont

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28a9f5 No.26750

>>26369

C4-SS nods obligingly, heading with you into parking lot. She scans the selection of cars briefly, settling on a rather nice 2012 Aston Martin. She 'gently' fries the car lock, opening the door deferentially. "Would you prefer to drive, designation AL1-C3?"

>>26372

1 - The ork's mind barely resists your probing, easily admitting you to monitor his dreams. He seems to be dreaming about a gaggle of young ork women dressed in schoolgirl outfits. This must be one of those dreams. No wait, they're actually pointing and laughing at him. As the ork sobs, you get to work Manifesting. Smug ork girls aren't much to work with, but at least they're simple - and not liable to tear your face off. With a bit of finagling you are able to create a passable facsimile of his dream.

>+((Level 2) Manifest Dream)

As a relatively low scion of the Silversong clan, you aren't privy to all their doings. You did work a job doing 'protection' for a local talismonger a few weeks back. Last you heard he was a pretty popular fence for the Don, and he's only a few streets away. True to memory, Wizard Bill's Occultary is still up and running. The 'Wizard' himself isn't in, probably called in sick on account of Leyline. If he skips town in the midst of this chaos, the Don could lose one of his favored contacts. And that would make the Don very unhappy.

>cont

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28a9f5 No.26752

>>26379

You head over to Annalise's, and find the address she gave you isn't exactly… residential. It's an unmarked brick building, three stories tall, with a cold iron fence around it. At your knocking, a diminutive man in a grey overcoat answers. "Who're you? You here to see Madame Fenson, then? She's not in at the moment, so you'll have to take a number."

The inside of the establishment is dimly lit and slightly dusty, furnished with chairs straight out of a 1930's catalog. Homely, almost. The only decoration is a single picture of Annalise, standing next to a bespectacled elf in a lab coat.

"Ah, Hans." a familiar voice directs your attention to the doorway. Annalise trudges in with a satchel over her shoulder. "So glad you could make it. I appreciate punctuality. Come with me, I'll show you to your new quarters." Perplexed, you ask if this has to do with her proposition.

"Of course. I said once I was looking for someone with a little more commitment. You seem nice enough, if a bit… rusty. But I have to know I can trust you before we take things any farther, understand?" She sets the satchel down in the corridor, leading you into a side room, in which rests a sterile medical table and an assembly of instruments for indiscernible purpose. "My line of work requires the utmost scrutiny, and it seems you've got a malevolent spirit jammed into your left arm. Call me old fashioned, but I'm not interested in a three-way relationship. So I'm going to have to excise it."

>>26390

Spurred on by your surprising success so far, you keep at it. With more time and effort, soon you can start to see through the portal, although that's not terribly useful until you figure out how to tell it where to go.

>((Level 1) Conjure Minor Portal) 7/10

>>26402

Conjuration is your specialty, and creating guns is easy enough. But elemental magic is mostly foreign to you. Raw grit and talent are enough to experiment with the idea, but some study may be needed to produce augmentations of any worth.

>((Level 2) Elemental Imbuing) 4/10

>>26727

Anna just laughs at your stuttering assertion of toughness and strength. "Sure you are Liz, and I'm the smart, subtle type." She grins, teasing your hair. "Hard to say it's not having any effect when you're blushing like a virgin~!"

Incensed further, you head down to the wharf to try and remove the second greatest source of frustration today. Even now you can't bring yourself to toss it into the water, but you do manage to gently 'drop' it onto the pier and turn tail as fast as possible before you're compelled to pick it up again. As you run back to your apartment, you can still feel the blank, silver eyes of the totem boring a hole in the back of your head.

>>26748

Your parents are terribly disappointed in you. They were worried sick when you left the police station, and to make matters worse they've been informed exactly who found the plant-beast in the first place. They'd send you to your room for a month, if you still had a bedroom. Even though they're glad you're alive and (mostly) unharmed, they still give you a severe reprimanding about responsibility, and forbid you from singing or playing music until you've learned your lesson.

>Grounded

While your parents get in contact with your extended family, trying to find a place to stay for a few weeks, you decide to stop sulking in the police station and do something. Namely, fix up your tattered, mud-stained dress. By some grace of the gods, your stitching skills have improved even from your last attempt. Admittedly, to keep it from looking a horrendous mess you DID have to shear off quite a bit of fabric…

>[Basic Needlework] 8/10

>-[Gothic Schoolgirl Outfit]

>+[Skimpy Gothic Schoolgirl Outfit]

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28a9f5 No.26754

Dice rollRolled 15, 90 = 105 (2d100)

>>26749

>Name: Thomas Stubbs

>Race: Human

>Fluff: A old man, retired, the nice neighborhood he lives in has slowly overtime turned into gangland central. He doesn't much care except the keep trying to break in to steal his magical foci, mess with his familiar(a phoenix) or fucking up his yard. Thankfully 65 years as a pyromancer helps out with ruffians a lot. Then he found a Red mana Leyline in Central Park, and he's not old anymore.

>Magic Class (if applicable): Pyromancer

>Inventory: $3570, ruby pendant

>Health: Healthy

>Mana: 12

>Occupation: Retired ($5 a turn in Social Security)

>Companions: Ignitrix (Fire Elemental Familiar)

>Spells: ((Level 1) Summon Fire Familiar) ((Level 1) Conjure Sparks)(Level 2) Conjure Flame)((Level 3) Summon Fire Elemental)

>Skills: [Advanced Pyromancy]([Expert Pyromancy] 5/10)

>Bonus:

>+[Muzzio's Practical Pyromancy] - +5 to learning new spells.

1. Make sure no one is around. There were signed of a struggle here and it's fresh after all.

2. Practice my Pyromantic skill.

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28a9f5 No.26755

File: 1461874341167.jpg (236.46 KB,704x301,704:301,CandleLectern.jpg)

Dice rollRolled 42, 5 = 47 (2d100)

>>26749

>Name: Seumas De Foraois Iathghlas

>Race: Elf of the Seelie Court

>Fluff: See first Dara post in thread. tl;dr: Artist elf

Height: 5’ 6”

Weight: 150 lbs.

Hair Colour: Red

Hair Style: Shoulder-length, Straight

Eye Colour: Dark Green

Notable Features: See first Dara post in thread. tl;dr: Celtic pattern scars on body

>Inventory: $120, traditional garb, pan flute, sketchpad

>Health: Healthy

>Mana: ???

>Occupation: Starving Artist

>Companions:

>Spells: ???

>Skills: [Advanced Artistry] [Basic Dancing] [Basic Fluting] [Basic Leyline Knowledge]

>>[Spirit Guide] 6/10

>>[Advanced Leyline Knowledge] 4/10

>Bonus: [Haillbelaigh] - You're wholly unfamiliar with modern life, but the ways of the past are endeared to you. Sometimes you think this is because of some latent magical ability that rejects tech, who knows? -10 to using technology, +10 to studying history and magic

1. I am not sure I trust the elders of this city. If I told them about the true nature of the threat, they may try to harness it to further their own interests, in warfare, or in greed. No, the leyline needs to be stabilized. Perhaps the books have more information about the manipulation of these energies, particularly in stabilization, or even transmutation. If I can find a way to turn this red mana into some other, more stable kind, it could subside or release harmlessly. [Research ways to stabilize the leyline, or to convert it into a more stable form of mana. +10]

2. I feel like I may need to spend a lot of time in this library for a while. I'm sure one of these books contains information on what makes this well attract red mana, specifically. If there's something about the nature of the well that could be changed to make it attract a more stable kind of mana, it might fill out with that mana, and reach an equilibrium. In addition, I need to find out what, specifically, produces red mana. I know little about magics. Is it created by emotion, or action, or natural happenstance, like fruit falls from a tree, or is it something that is, and always was, there? [Research mana "vaccums", and what makes them draw in a specific kind of mana, as opposed to other kinds. If possible, also look into the nature of red mana, specifically, its origin. +10]

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28a9f5 No.26758

Dice rollRolled 64, 53 = 117 (2d100)

>>26752

>Name: Elisa Andreassen

>Race: Human

>Fluff: About four years ago at the age of sixteen, Elisa was a model of cheerfulness and dignity, proud daughter to a wealthy family of Norwegian high-level executives. Shortly after, her real father died of currently undetermined means, and the girl fell into a slump. When her mother re-married, the slump turned to anger, which quickly fermented into rebellion. Hard rebellion. Pink hair, skimpy outfits, petty crime and the wrong people came out of nowhere, and that's been her life ever since. Somehow, she actually had something of a skill at scouting things out, and getting in and out of places quietly. Her family life spiraled ever-downards, to the point where after a particularly vicious night, the young now-heiress packed her bags and left for America, cursing the whole way through. The European media's been all over the story and plastered her angsty little face across half the country, and her parents are sure as hell looking for her, but she's determined to show her rebellion is legitimate. Which, honestly, it isn't, really. Despite all her talk and skill, she's never actually taken a drug, hurt someone or had sex, and her naturally meek and proper personality is covered up by over-the-top bravado and anger.

>Magic Class: None. Probably.

>Inventory: $95

>Health: Fine :)

>Mana:

>Occupation: Thief ($6 a turn)

>Companions:

>Spells:

>Skills: [Basic Skulduggery]

>Bonus: [Urchin] - You were a spoiled child. But that life is far from the current state of affairs. Your skill for slipping through places unnoticed gives +10 to evading and dodging, but the law - and the media - are both looking for you.

1. I should look into getting an actual job, or something, if I'm gonna be here a while. Maybe there's something easy nearby? Anna probably doesn't approve of the whole crime thing…

2. Relax and don't think about totems.

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28a9f5 No.26759

Dice rollRolled 32, 22 = 54 (2d100)

>>26750

>Name: Varis Silverwind

>Race: High Elf

>Fluff: Varis is a young adult in elf standards, meaning he a couple hundred years old. The only son of a side branch of the Silversong family, the leaders of the mafia that have controlled the underground for as long as New York has existed. An intelligent man he studied the art of magic for all his life, to his father's approval. Now he help's the family, doing whatever the Godfather needs him to.

>Magic Class (if applicable): Illusion

>Inventory: $120, Wand, +F. Krueger's Guide to Oneiromancy - +15 to learning sleep-based spells

>Health: Moderately Injured

>Mana: 2

>Occupation: Mafioso ($10 per turn)

>Companions:

>Spells: ((Level 1) Conjure Illusion) ((Level 2) Somnomancy) ((Level 2) Manifest Dreams)

>Skills: [Basic Racketeering]

>Bonus:[Made Man] - You are a mafioso. You have the support of the Elvish mob, but also the weight of family, responsibility, and the law. You can call up Don Silvethiel in times of need, but always expect to pay back what you owe.

1. I better start tracking the fucker down and making sure he isn't skipping town. I think I still got his address somewhere.

2. On the way practice using the Manifest Dreams spell to create useful items and creatures and not just dark things from my deepest nightmares.

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28a9f5 No.26762

Dice rollRolled 20, 62 = 82 (2d100)

>>26752

>Name: Sgikwaar Warptooth

>Race: Wizard

>Fluff: Long time friend of Roki he was previously part of the presigous Snogwarts school of Sorcery, until one day listening to Roki play he decided his future dream isn't to become just a Wizard

He wanted to become a ROCK wizard!

He bought himself his own instrument, and joins Roki as the Rythm guitarist of his new band, and occasional second guitar. He helps with his magical insight when needed.

>Magic Class (if applicable): MAGE BARD

>Inventory: $24, Electric Guitar. Bottle of Cognac

>Health: Healthy

>Mana: 2

>Occupation: Street Musician ($6 per turn)

>Companions:

>Spells: ((Level 1) Call of Contrition)

>Skills: [Basic Singing]

>Bonus: [VALHALAAA] - You are a bard. Your voice carries with it weight beyond usual mortal ken. +10 to influencing rolls, if the action is presented in the form of song lyrics.

1-2. I'm sooooooo close. Keep on working at it. Maybe spy on Milena when she goes to the toilet. Conjure Minor Portal 7/10

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28a9f5 No.26765

Dice rollRolled 82, 74 = 156 (2d100)

>>26752

IN THE FOLLOWING

>Name:Hans "The Serpent"

>Race:Human

>Fluff:Known as the Serpent during the Cold War. Hans was once a weapons dealer in East Germany and a wizard in some circles. However Hans was caught by CIA moles infiltrating the KGB at the time. Hans revealed everything to the United States at the time and provided evidence of KGB activities. Now old and hidden within the US he's ready to begin a new venture in his now favorite homeland. Hans's fifty-four and running a workshop that specializes in cars and machines. Some say he still has some weapons during the Cold War but it's just a pistol engraved "Ich meinen Verbündeten" meaning I protect my allies in German

>Magic Class (if applicable):Tinkering magics

GOVERNMENT USE ONLY

>Inventory: $1564

>Health: Healthy

>Occupation: Car Repairman($11 per turn)

>Mana: 2

>Companions:

>Spells: ((Level 1) Metalokinesis)

>Skills: [Advanced Automobile Repair][Expert Auto Repair] 3/10

>Bonus: [Aged] - You are old. You've lived through the Cold War, the fall of the USSR, and the rise of the modern world. And you're not the spry young man you used to be. -10 to all physically challenging actions, including combat.[Voodoo Arm] - +10 to physical rolls

1-2. "My arm is the result of me trying to improve my magics and it has been magically empowered by a voodoo spirit if anything do you have way to make it so that I can control my arm. You can trust me." Look for way to control arm without voodoo

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28a9f5 No.26766

Dice rollRolled 52, 80 = 132 (2d100)

>>26749

FILL IN THE FOLLOWING–

Name: Fredrick

Race: Abyssal Devil - Appears Human

Fluff: Hell is short on souls, always is, always will be. Fredrick is a soul collector and casual spy of the Princes of Hell, chiefly Lucifer. He has a suave tongue and a devilish appetite for souls, roguish good looks, and gleaming green eyes. He like long walks on the shores of the lake of pain, romantic Soul stealing in the moon light, and has always wanted to visit Paris.

Magic Class: Fire

–GOVERNMENT USE ONLY–

>Inventory:

Health: Healthy

Mana: 2

Occupation: Soul Harvester

Companions:

Spells: (Deadly Allure (Level 1)

Skills:[Advanced Socializing], [Basic Espionage]

Bonus:[Devil's Advocate] - You are a devil, a minor being of the Abyss. While you can mask this essence from mundane folk, highly magical beings (and all ethereal beings) can detect your infernal aura. +10 to interaction with Abyssmal entities, -40 to interaction with benevolent celestial entities

"Gentlemen, gentlemen, there's no need for such hostility, we're all children of the planet here, and it'd be wrong to deny the gift here that she had provided." (use my charm to get them off my back, or onto theirs :3)

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28a9f5 No.26768

Dice rollRolled 28, 48 = 76 (2d100)

>>26752

>>Name: Elviania Grace

>>Race: Dark Elf

>>Fluff: Elviania grew up in a human city and as she grew gained a huge love of all the various cultures of the human race. One in particular was music, in dark elf control everything is nothing but harps and dumb out dated bullshit. But with humans you get all these various types, but of all of these her favorite has to be the Japanese Idols. Her dream in life is to leave her ma and pop's flowershop to go bring her dark elf heritage to the up beat idol group genre.

>>>>>Magic Class:

>>>>>Inventory: $50, some flowers, Gothic Schoolgirl Outfit

>>>>>Health: Healthy

>>>>>Mana:

>>>>>Occupation: Flower Salesman(10$)

>>>>>Companions:

>>>>>Spells:

>>>>>Skills: [Basic Singing]

>>>>>Bonus: [Idolatry] - You have a natural inclination towards entertainment. You love to fill a room and please the crowd. +5 to all rolls influencing groups of people.

1:"Mooom, Daaad, the plant wasn't my fault. I didn't even bring it up it followed me from space or something. You can't blame me for it."

2: Elvi grumbles and works on her needlework while being mad about not being allowed to sing.

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28a9f5 No.26789

Dice rollRolled 19, 47 = 66 (2d100)

>>26750

>Name: AL1-C3

>Race: Does this unit have a soul?

>Fluff: This unit has exactly 1,132 different Golem intelligences running simultaneously. No further data available.

>Magic Class: No data available.

–GOVERNMENT USE ONLY–

>Inventory: Reinforced Armor, Built-in Smartscreen

>Health: All Systems Optimal

>Mana: ???

>Occupation: ???

>Companions: C4-SS (Loyalty: 0)

>Spells: ???

>Skills: [????]

>Bonus: [AL1-C3] - You are a golem. You do not need to eat, breathe, drink or sleep. But you require mana to remain charged, and woe betide you if you're in need of heavy repairs. You also have no idea who you are or what your function is.

1-2:

Downloading… Downloading…

Statement: Confirmed successful acquisition of ground vehicle piloting simulator titled 'Need For Speed'. Additionally acquired several hundred vehicular-themed instructional videos, including but not limited to 'NASCAR 2012', 'Mad Max: Fury Road' and 'Car Driving 101'.

"Statement: This unit has downloaded multiple different types of modules focused on the piloting of a vehicle, designation: Car. This unit would prefer to pilot this vehicle."

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28a9f5 No.26798

File: 1462409540053.jpg (5.96 KB,225x225,1:1,Rumia.jpg)

>Name:Rumia

>Race:Yokai

>Fluff:Rumia use to be a powerful Yokai slaughtering many in her path and consuming there body's but everything must come to a end, and with the rise of technology both mundane and magical things got much harder for Rumia, a group of elite hunters came after her and when they found her where able to put a seal on her in the form of a ribbon, this sealed most of her powers and her intelligence but sadly for the hunters it wasn't as powerful as they thought, when being transported to a research facility the armored car transporting her was almost destroyed by a rouge fire mage and this gave the now child like in mind and body Rumia to escape and wander about, of coarse people will be looking for her but how hard is capturing a creature that has most of its powers sealed by a hair ribbon able to do anyway? Everything should be fine so long as it isn't removed, of coarse Rumia cant just take it of herself, even if she really wanted to, however that doesn't mean someone else couldn't take it off for her.

>Magic Class (if applicable):Darkness

–GOVERNMENT USE ONLY–

>Inventory:

>Health: Healthy

>Mana:

>Occupation:

>Companions:

>Spells:

>Skills:

>Bonus:

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28a9f5 No.26832

Dice rollRolled 83, 85 = 168 (2d100)

>>26350

>Name: Officer White

>Race: Human

>Fluff:

Law and Order are important in a world ravaged by the always unfolding madness of magic. Officer White is one of the men fighting on the frontlines of society, defending our way of life against unregistered Witches, mad old wizards, rowdy Elves and thieving Orks.

Whatever task he is given Officer White will complete in the name of justice, employing Police Magic and good old fashioned silver bullets, tazers, batons and whatever else is necessary to bring down criminals.

Officer White has never had the chance to really advance through the ranks, even though he has delivered spotless work over the last two years. However when ask he claims that he never plans on leaving the frontlines of duty anyway as this is where he can do the most good for the law abiding citizens of New York.

Also relevant: https://www.youtube.com/watch?v=IHQr0HCIN2w

>Magic Class: Police

>Inventory:

+ $ 83

+ 9mm Pistol

+ Taser

>Health: Healthy

>Mana:

>Occupation:

+ Police Officer ($12 a turn)

>Companions:

>Spells:

+ ((Level 1) Card Illusion)

>Skills:

+ [Basic Law Enforcement]

+ [Basic Magicianry]

+ [Basic Marksmanship]

>Bonus:

+ [They're called Illusions, Michael!] - You are a cop. But you are also a MAGICIAN cop. You can pull a rabbit from your navy blue cap, have even the wiliest of perp guess a card, or cut a death row inmate in half! Of course, you don't actually have any control of mana. But your magician's illusions are enough to land you a spot on the Vegas strip! +10 to deceiving or misleading people.

1-2. And for the next trick I will make this hot young police woman, whom I have never seen before in my life, disappear!

>[Advanced Magicianry] 2/10

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28a9f5 No.26833

File: 1462460893278.jpg (6.34 KB,300x179,300:179,1462458004175.jpg)

>>26798

not accepting you buddy boy

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28a9f5 No.26837

>Name: Charles

>Race: Human

>Fluff: Charles is just your normal run of the mill serial killer, Though he has grown bored of only killing humans, so obviously the next step is to go beyond humans and target stronger species. Though he might be your normal serial killer he can at the very least put of a decent fight with the skills he's earned through combat.

>Magic Class (if applicable):

–GOVERNMENT USE ONLY–

>Inventory:

>Health: Healthy

>Mana:

>Occupation:

>Companions:

>Spells:

>Skills:

>Bonus:

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