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/builders/ - Hero and Nation Builders!

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The King Is Dead; Long Live The King!

File: 1451784557594.jpg (702.96 KB,1024x768,4:3,Zombie Builder Map.jpg)

af7a66 No.20852 [View All]

Barnestown, Michigan.

For the past week, the news has been overrun with stories about mysterious illnesses, riots, and natural catastrophes breaking out across the world. Russia, the United Kingdom, Canada, the USA.

Barnestown, of only perhaps 50 thousand people, has been in a state of panic.

Hospitals have reported a high occurrence of random bites, assaults on staff, and unexplained deaths. The police force is strained. The mayor is dead silent. The lights flicker on and off.

As people pack onto the highway and the Barnes River Bridge to leave the city for safer waters, they find themselves forced back at tankpoint by the Army. Not the National Guard. The Army. Tensions run high. Riots start forming in the streets, even as reports– very credible, video-evidenced reports– start coming out that, in Barnestown, the dead are starting to walk. And they are hungry.

It is October 4th. 8 AM. The sky is cloudless. The sun is bright. The leaves have yet to fall, but they remain a bright kaleidoscope of colors.

4 hours ago, the Barnes River Bridge was destroyed by way of specially placed explosive charges. The army insists that no civilians were harmed.

A barricade and armed perimeter has been set up around the entire city, and riverboats toting missile launchers and men with assault rifles monitor the river.

You're stuck here. For now. With the living dead.

69 postsand13 image repliesomitted. Click reply to view. ____________________________
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af7a66 No.21497

Dice rollRolled 47, 63, 19 = 129 (3d100)

>>21473

Name: Matthew Sun

Age: 37

Gender: Male

Profession: Manager for Pharmaceutical Company

Backstory:

Loving father and overtime worker.

Location: (Wherever a Pharmaceutical Company would have its offices, otherwise Billton Apartments)

STATS:

>Strength: 2

>Agility: 1

>Stamina: 3 (if you know what I mean)

>Spirit: 1

>Intelligence: 3

>Skills:

+ Medicine, Disease (3)

+ Knowledge: Computers (2)

+ Drive, Cars (2)

+ Subterfuge (1)

+ Empathy (1)

>Equipment:

+ Thick Winter Clothing

+ Key to Ford Focus

+ iPad

+ Wallet w/ debit card

+ Bottle of Antidepressants

+ 5 Unit of Food

+ 6 Doses of Antibiotics

>Followers: Leave blank.

>Bonuses:

+ [Yes Man] - You do your best when you're being told what to do. You receive a bonus to carrying out actions that you've been asked or told to undertake, and most folks don't think you're any harm at all. Nobody suspects the spineless suckup.

>Weaknesses:

+ [Whipped] - You're just not that assertive. At all. Social skills are harder for you to train, and your spirit is capped at 3, barring any sort of stunning self-realization.

Health: 5

Agility 2 1/8

1. With the girls already put to sleep it was time for a little more agility training. *pushes Jaundice with his ellbow* If you know what I'm saying. Hehehe.

+ Agility 2 1/8

2. Night was quickly approaching but somehow Matthew couldn't sleep. Though the girls certainly didn't seem to have any problem with it. Just about now the father of two wished he would be remembering more of that first aid course he took a while back. Knowledge he would have to gain some other time, sure it was already late, but perhaps he could find a place that sold car accessories to get his hands on one of the First Aid kits. If that wasn't a go he would just have to check in with the pharmacy again, grab some painkillers, disinfectant, more antibiotics or whatever he could get his hands on really.

3. Having worked in a pharmacy for ages Matt had picked up a bunch of things, but nothing that would be sufficient to know how to make medicine on his own. The more sparse supplies grew the more they would have to make themselves, it was time to gather some knowledge on how to fabricate drugs. For some information on the how to's he could check the local library or alternatively the various research stations in the Shade-Y building.

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af7a66 No.21498

>>21250

>>21453

Connor walks up to the group with his roommate Tremaine a bit cautiously, hand sitting unnaturally towards his back where he holsters his pistol, obviously on edge and ready for whatever may come next.

"Hey.. I uh.. I got a text from someone saying to come here.. Wait.. Are you guys like fucking role playing or something? Haven't you heard people are killing each other right now?

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af7a66 No.21501

Name: "John Smith"

Age: Roughly 30

Gender: Male

Profession: Government Agent

Backstory: Your backstory, motivations, reasons why you're still in Barnestown. This decides your bonus, your equipment, your skills, et cetera.

Location: Which part of the city are you in? Being by (or in) a landmark is optional, stating which neighborhood you're in on this October morning isn't.

STATS:

Strength: 1

Agility: 2

Stamina: 4

Spirit: 2

Intelligence: 1

Skills: Leave blank.

Equipment: Leave blank.

Followers: Leave blank.

Bonuses: Leave blank.

Weaknesses: Leave blank.

Health: Starts at Stamina +2

Fluff: "John Smith" works as an intelligence agent for the Government directly inserted into the quarantine zone. A die-hard patriot born and raised, with an affinity and training towards stealth and survival, he knew that taking this mission meant he would never leave the zone again, that more than likely this place would be his grave.

His mission, his life, is to collect and gather data from inside the quarantine, spying on the denizens and zombies within as eyes and ears, and relay this to command.

Skills: Subterfuge 2, Stealth 3, Survival, Urban 2, Firearms, Pistols 2

Equipment: Solar Camera, Radio, Cheap Sunglasses, Silenced Pistol, 3 clips of Silenced 9mm Ammunition, Clearance Badge

Bonuses: [Blank Slate] - You are a deniable asset and a blank slate, trained to be dropped into hotzones such as this. Your country, and your government, is relying on you. You can get assistance, no questions asked, from Armed Forces personnel, and can radio in a request for aid or intelligence to CentComm. They'll respond best they can.

Weakness: [Sold My Soul] - The government owns you, and you don't exist. Local authorities have no idea you're here and do not care what fancy not-Army badge you have; you can't rely on them. You also have to dedicate some time out of each day to relay info back to CentComm, or they'll assume you've been killed, and will cut you off completely. And don't go expecting help from most folks– paranoid as they are, who knows what they'll do to a so-called Man In Black…

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af7a66 No.21502

Dice rollRolled 62, 38, 64 = 164 (3d100)

>>21501

1-2. Button up and hold down huh.

I didn't have the pleasure of packing any rations. Gonna need to see if I can't find some sustenance in the woods. I trained for this.

I'll see if I can't find some easy meet and then smoke some strips of jerky. Looking around the waters for some edible roots and tuber plants as well.

>Survival 1

>Stealth 3

3. I'm alive. I had better make sure they remember that. They said they'd get in touch with me, so stay in touch.

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af7a66 No.21503

>>21498

"Ah, you seem to have missed my speech," Julius sweeps his hand across the rec room, where a small number of students sit. I was trying to get a few people to help me protect the school from the Revenants. The armor, is in the event of a revenant attack. You can never be too safe, not in these times of trouble.

"You, for example, are a prime target for the dead. How could you hope to defend yourself or friends without a proper weapon? There were a few swords in the metal shop, of uncertain quality, but better than your bare hands!" The roman's armor flashes with each movement under the fluorescent lights, as he points at Conner's apparent lack of armor or weaponry. "I was planning on returning to the metal shop on the morrow, to secure more arms and armor for the Legion. What say you to joining me?"

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af7a66 No.21504

File: 1452286112648.jpg (40.22 KB,400x400,1:1,1449730565942.jpg)

Dice rollRolled 72, 55, 24 = 151 (3d100)

>>21474

Name: Marcus Wulfstan

Age: 28

Gender: Male

Profession: Operative of The Holy Order of Saint Scruffitius - Cover: Lighthouse Operator

Backstory: Marcus was born in the European country of Poland, the son of the grand-master of a holdover Knights order from the crusades, the Knights of the Holy order of Saint Scruffitius, dedicated to the eradication of the supernatural and pagan, and those who would seem to challenge the power of the the one holy god. After his father's death, the new head of the Order, who wanted not the son of the former Grand Master to challenge his reign, sent young Marcus to a quiet town in North America, a change from the Cambodian Jungle he had spent the last several years in eradicating a local cult who summoned beast of the Unknown. A relatively strong man, his true strength lied in his intelligence and faith in the true lord Jesus Christ, which had seen him through many dark trials in his life. In his new posting, Marcus expected the worse, but found out quickly enough that he was now destined for a life of relative quietness, as the new warden of Barnestown's Lighthouse

Location: Top of "The Lighthouse"

STATS:

Strength: 2

Agility: 1

Stamina: 1

Spirit: 3

Intelligence: 3

You have FIVE POINTS to spend on your attributes. The maximum is 5.

Skills: Knowledge: Religion 2; MacGyvering, Machinery 2; Repair, Machinery 2; Melee, Bare 2; Tactics, Anti-Zombie 1

Equipment: Lighthouse Keys, Toolbox, Bible, Duct Tape, Silver Knuckledusters, 5 Units of Food, [3 Rough Rabbit Skins][Snickers And Juice] [Rusty Woodaxe]

Followers: The voices in my head :3

Bonuses: [Holy Imperative] - You are here on a righteous mission: to purge the supernatural and the unclean by the will of God. You gain bonuses to fighting and evading unnatural foes, and Christian folk are very welcoming of you, offering aid and shelter.

Weaknesses: [Cult] - Your life is consumed by the holy task of eradicating monsters of the dark from this world. You serve no other purpose, and your vigil in Cambodia, punching cultists (child traffickers) and dark beasts (tigers with mange) to death has made you incredibly paranoid. Some people say it's schizophrenia; you know that it's the Lord's insight.

Health: 3

>Construction

Jury Rigged Forge 3/12

1. Best not to be out past dark, better find my way back to the lighthouse, then lock myself in and put something infront of the door. Something heavy. Then douse all the lights.

2. That also being said, I better scrounge around the lighthouse for anything of note.

3. Sleep in the boiler room, where it's nice and toasty

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af7a66 No.21508

>>21503

He contemplates flashing his pistol but he remembers that he is still at a university and doesn't want to raise any problems.. Besides, these madmen couldn't be too dangerous in cosplay could they?

"The fuck are you on about roman legion? Dude this is the 21st century..And what the hell is a revenant?"

He sits there for a moment thinking about all of the bad stuff going outside to unsuspecting people.

"You guys are really weird.. But if this is really going down like I think it is.. We are going to need everyone we can get.. Ill help you in your little fantasy.. But we need to start getting our lives together here.. I have a bad feeling about this."

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af7a66 No.21510

Dice rollRolled 12, 15, 69 = 96 (3d100)

>>21473

Name: Beatrice Olsen

Age: 74

Gender: Female

Profession: Retiree

Backstory: Beatrice is a retire. She was once a secretary and before that a nurse. She's buried her husband and one son here. She's not leaving them now. She's still sharp as a whip and meaner than a rattlesnake. Ain't not hooligans, or zombies or ne'er-do-wells going to mess with her. Otherwise she'll whap em with her cane, of if she's feel really mean shoot em with her pistol. She foes to the range every Saturday.

Location: Brighton near our Lady in Red Lutheran

STATS:

Strength: 1

Agility: 1

Stamina: 2

Spirit: 3

Intelligence: 3 (4 1/16)

Skills: Subterfuge 2; Persuasion 2; Intimidation 1; Firearms, Handguns 2; Medicine, Wound Care 2, Cooking 1.

Equipment: .38 Special, 2 Clips of Ammo, Heavy Cane, Pillbox, Flip Phone, Wallet w/ Credit Card and Cat Pictures, 5 Units of Food, 3 Seed Packets, 1 Bandages

Bonuses: ['Oh, I've Seen EVERYTHING'] - Your old age has given you a broad outlook on life and you've kept yourself sharp as a knife. It's easier for you to train mental skills, and you know the city like the back of your hand, giving you and people accompanying you bonuses to navigating the city under all but the absolute worst circumstances.

Weakness: [Old Age] - Your brain has aged gracefully. Your body has aged normally. It's harder for you to train Strength and Agility, and those attributes are capped at 3. Furthermore, you have a lower resistance to physical damage and certain diseases.

Health: 4

1. Help set up a watch, for people who need help getting to the service in the dark of course.

2. Bible study time! Maybe I'll learn something.

3. Take a watch shift. I may be old but I ain't dead yet. Sides those younger dearies need some sleep.

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af7a66 No.21511

File: 1452287658573.jpg (52.23 KB,427x490,61:70,roman docotr.jpg)

Dice rollRolled 24, 37, 1 = 62 (3d100)

>>21475

Name: Julius Quisar

Age: 22

Gender: Male

Profession: History major, focused on the Roman Empire

Backstory: Julius was always enraptured by Rome and Greece. Blame his parents for the name, then adding Greek myths as bedtime stories for years. it led to a rather large obsession with his namesake, with the young boy leading charges across the creek in the park with his friends against the "Gauls" waiting on the bank for much of his childhood. Over the years, he managed to collect enough allowances to fuel his love, adding more and more Roman replicas to his collection.

After getting into Barnes University, Julius managed to go further into the subject. Suddenly reenactment was possible, and he quickly threw himself face first into the Legion.

The cost of his reenactment equipment, and tuition, deprived Julius the ability to buy a plane ticket out of town. Add in the rush out of the town, and no means of transportation other than his two feet, Julius decided that staying at campus would be safer than braving the road or river.

Location: Barnes University

STATS:

Strength: 2

Agility: 1

Stamina: 2

Spirit: 2

Intelligence: 3

Skills: Melee, Edged 1; Melee, Archaic 1; Tactics, Squad 2; Knowledge, Roman History 2; Leadership 2; Persuasion 1 Knowledge, Arms&Armor 1

Equipment: Replica Gladius, Books On Ancient Rome, Replica Armor, old iPhone, Cheap Manica, Plywood Boar Spear, Food(1 Unit)

Followers: [Brett, Level 1]

Bonus: [SPQR] - You've been saturated with ancient Mediterranean culture all your life. Training certain skills that would've been used by the glorious roman legions is easier for you to do.

Weakness: [Fixated] - Your fixation on roman culture comes across as more than a little odd. You suffer a penalty to social rolls to those outside of your 'circle', and you absolutely MUST have any object that might be related to ancient Rome.

1) Working with Brett, Julius goes over the basics of sword use. The beginner's allow Julius a better understanding of how to fight with his own sword. (Train Melee Edged/Archaic, depending on your ruling) [Meta: By training Brett, will he eventually gain either levels or specializations? If I get another guy and put him in charge of weapons, will he become an Weaponsmaker, for example?]

2) Julius looks over his books on Rome, and catches on the medicine practices of the Legion. Sure, its not exactly "modern" medicine, but binding wounds seems like something that would stay about the same throughout time. (Train Medicine: Wound Care)

3) Julius falls asleep in his bed, armor and weapons stashed away in close reach in case something does down.

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af7a66 No.21514

>>21474

Name: Connor O'Mitchell

Age: 21

Gender: Male

Profession: Student

Backstory: Born and raised in Whitewood.. Before the immigrants came anyway. Living in a rough neighborhood like that raised him to be cautious and un-trusting. His family owned a number of firearms and always gave their "neighbors" shifty looks, due to this he has carried a 9mm pistol since it as legal for him to do this. He wanted out of town completely but couldn't pass up the full scholarship to Barnes. Hes just here for Gened then hopes to continue at a real school later.. At least until the incident..

Location: Barnes Campus at his on-campus apartment

STATS:

Strength: 1

Agility: 2

Stamina: 2

Spirit: 2

Intelligence: 3

Skills: Firearms, Handguns 2; Firearms, Longarms 1; Drive, Cycles 2; Intimidation 2; Survival, Urban 2

Equipment: 9mm Pistol, 2 Clips of 9mm Ammo, Nice Bike, Cheap Phone, Wallet, 4 Units of Food.

Followers: Tremaine (Sort of)

Bonuses: [Rough Neighborhood] - You grew up in a shitty neighborhood– everyone hated you, and you hated them. You gain a bonus to actions made to fight, run, hide and scavenge in heavy urban environments that stacks with Survival, Urban. You also find it easier to travel through urban environments.

Weaknesses: You grew up being messed with, bullied and beaten up by middle eastern folks. You totally don't hate them. Totally. (You take social penalties to dealing with middle eastern people, or Muslim folks in general, and heaven forbid you bump into your old… 'friends' from Whitewood. You also fucking hate Schwarma King.)

Health: 4

"Well Tremaine.. I didn't mean for us to be out this late.. But I've heard screams all over campus.. I don't know if we should go out to go back home or not.." He sits for awhile and looks around at all of the sleeping options.. Consisting of the floor and stands up, racking his pistol back in the process. "Ill be damned if I'm going to let some freaks keep me from going home. Ill see what its like out there.. Besides it isn't a long walk"

1: Find our way back home, Try and sneak around unseen, It could be a good skill to learn. (Train Sneak) [Survival: Urban 2] + [Rough Neighborhood]

2: Once home, sit down and talk with Tremaine about our situation and the cosplay geeks.

"Look man, I don't see a better option, They might be weird as hell but I would rather have them beside me then no one. I think you should come with me, It aint going to be easy out here you know? We need eachother man.. Remember that accounting class we took together? It will be just like that, me and you staying up all night to get it done and pass the class.. But this time it's like uh.. Not dying.."

(Convince Tremaine to follow me)

3: Its getting late.. Lets clear the apartment of anything useful and go to sleep. (Search for meds/supplies/durable clothing/food) +[Survival, Urban 2] +[Rough Neighborhood]

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af7a66 No.21515

Dice rollRolled 9, 61, 39 = 109 (3d100)

>>21514

Q.Q I swear I rolled right this time..

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af7a66 No.21518

>>21508

"A revenant is one of those," Julius points dramatically out the wall of windows, directly at a shambling man in athletic gear. Intestines drag behind him, dirt coating the long tattered organs. "Wow, did not expect there to be one…I mean, uh, Behold! The enemy at the gates! We must fight together to survive! The Legion shall grow, and we will defeat the monsters that thirst for our blood. Brett, come, lets get you some experience with the gladius." Julius leads the way out of the rec room, his hand resting nobly on the sword at his waist.

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af7a66 No.21519

>>21518

He watched the two of them start walking towards the doors to go outside and then shouts at them. "Are you two fucking insane? There is no reason to go pick a fight with that thing! Lets just go home for right now and sort this shit out in the morning! Its dark out man.. You can't be doing this shit if you want to survive!"

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af7a66 No.21525

Dice rollRolled 69, 29, 98 = 196 (3d100)

>>21475

Name: Ivan Wilhelm

Age: 22

Gender: Male

Profession: Electrical Engineer

Backstory: Ivan has long history of not giving a fuck and pushing through. He is half Russian after all. Ivan born in Barnestown to Russian and German immigrant. He go to school and make alright grades. Mother was upset Ivan did not try harder, Father did not give a shit and drank all the vodka. When word of zombie plague came Ivan's parents left as fast as they could, but Ivan stayed. Ivan said he believed that he could wait it out, but secretly Ivan enjoyed it. Watching the old world burn.

Location: Somewhere in Ochreville

STATS:

Strength: 2

Agility: 1

Stamina: 2

Spirit: 2

Intelligence: 3

Skills: Leave blank.

Skills: Repair, Mechanics 2; Repair, Appliances 2; Melee, Blunt 1; Knowledge, Electrics 2; Drive, Cars 1; Subterfuge 1

Equipment:

+ Toolbox

+ Claw Hammer

+ Bucket of Wires

+ Keys To A Cheap Minivan

+ 3 Bottles of Vodka

+ Wallet w/ Credit Card

+ 8 units of Food

+ 3 Seed Packets

+ 1 Watermelon (Not a full unit of food)

Bonus: [Am Make The Electrics] - You gain a bonus when it comes to anything that has to do with wiring or electricity in general. It's easier for you to train any Repair skill, and the cap for your Repair, Mechanics and Knowledge: Electricity skills are 6.

Weakness: [убить всех его] - You're a cold, grim man at heart. While you aren't phased by horrific scenes of butchery and sadism, or by the walking dead, anyone with Empathy 2 or higher can tell that there's just something not RIGHT with you and will likely want nothing to do with you, if they don't just sabotage you outright for being an evil sumbitch.

Health: 4

(I assume I have a place to live)

1. I need some building materials for random projects. Go get some.

2. I'm going to need gas too, to power the car.

3. Basic Barricades 4/6

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af7a66 No.21530

Dice rollRolled 97, 59, 41 = 197 (3d100)

Name: Holly Johana

Age: 20

Gender: Female

Profession: Defense Attorney

Backstory: Holly was the go to girl for Barnestown's toughest cases, from murder to theft. Holly is normally seen in her average suit and tie, as she was a defense attorney. She does have some experience with guns as she does think self defense is needed.

Location: Currently at the Univerity Campus

STATS:

Strength: 2

Agility: 1

Stamina: 2

Spirit: 2

Intelligence: 3

Equipment: Android Phone, Law Books, Keys To A Prius, Wallet w/ Credit Card, Small Pistol w/ 1 Clip of Ammo

Bonus: [Maverick Lawyer] - You're the kind of person they make TV shows about. While most people only know the letter of the law, you can use your Knowledge: Law to loophole, gerrymander and nitpick until you get the result you want– and if that doesn't work, you know just what buttons to push to the right people to get it to work. Training Persuasion, Empathy and Subterfuge is easier for you.

Weakness: [Defense Attorney] - You're an attorney. People generally don't trust you until they need your help. And the cops aren't too fond of you, either, since you've helped many people get off scot free in the past couple of years. You have a social penalty when dealing with cops, and folks who know about you might not be too warm.

Skills: Knowledge: Law 2; Firearms, Handguns 1; Drive, Cars 1; Persuasion 3; Empathy 2

1-2. See is I can find one of my few friends to help me find out what is going on, a zombie attack is absurd!

3. Study one of my many law books (Train knowledge law)

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af7a66 No.21531

File: 1452300795109-0.jpg (33.3 KB,800x450,16:9,zambobwes.jpg)

File: 1452300795109-1.jpg (33.24 KB,478x354,239:177,at night.jpg)

>>21518

[Are you actively going zombie-fighting, at night?]

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af7a66 No.21535

>>21531

Jupiter's stars, no! The revenant is merely a way for me to convince people to work for me. I'm staying indoors.

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af7a66 No.21539

Dice rollRolled 5, 92, 97 = 194 (3d100)

>>21474

Name: Nicholas Knight. Nick's fine.

Age: 27

Gender: Very male.

Profession: You say hustler, I say artist.

Backstory: Barnestown's a layover. Or, I mean, it was, anyway. Wasn't planning on staying too long in this shithole. Kinda reminds me of my hometown, or, at least, the projects do. They look the same fuckin' anywhere though, but this place, not too big, not too small. Good city for small-time. Not so much for the big-time shit. Vegas Casinos, organized hits, bank runs, art snags? That's my game. Money ain't too useful when it's in European bank accounts, but I still got my clothes, my piece, and my beautiful god-damn face. Who says a couple shambling assholes are gonna stop Nicholas motherfuckin' Knight?

Location: Downtown.

STATS:

Strength: 1

Agility: 2

Stamina: 1 [2 3/8]

Spirit: 4

Intelligence: 2

Skills: Subterfuge 3 [4 3/12], Persuasion 3, Leadership 2, Firearms, Handguns 1, Intimidation 1

Equipment: Debit Card w/ heavy funds, .45 Handgun, 2 .45 Clips, Nice Suit, Nice Watch [2x], Nice Phone, 200 dollars

Followers: None

Bonus: [Smooth Criminal] - You could sell snow to an eskimo. You gain a bonus to all attempts made to beguile, con and outwit other individuals and it's easier to train Persuasion and Subterfuge. The max ranks you can have in Persuasion and Subterfuge are 6.

Weakness: [That Motherfucker] - You have a warrant or six out for your arrest, on charges of theft, evading arrest and illegally discharging a firearm, and you can't get a hold of your pal who normally wipes that sort of thing clean for you. The cops here have better shit to do than hunt you down– but one slip up and you just might end up in jail. Or worse. Better steer clear of them altogether… right?

Health: 3

1. No one stops Nick Knight. Especially not some hopped-up spic in riot gear. And super especially not the police. So, that means attempt number two to talk with the mayor. Change of clothes, new name, go back and spend an hour or two getting a quickly-made pass of some sort, and boom, George Stanvoks, Federal Agent. Of course, since I'm only spending an hour or two working up the forgery, it won't be my finest work, but people know not to look close when a fed swings about. Just gotta keep my mouth and head on tight and I'll swooce right in.

2/3: Technically practicing persuasion+intimidation as I infiltrate and shit, with all the talking. These rolls represent this.

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af7a66 No.21540

File: 1452309567253.jpg (1.99 KB,125x92,125:92,1450975341207s.jpg)

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af7a66 No.21646

Dice rollRolled 5, 20, 85 = 110 (3d100)

>>21473

Name: Joe Pascali

Age: 23

Gender: Male

Profession: Construction worker

Backstory:Joe was always a fan of the old world and often joined Re-enactment groups this is how he met Julius. They differed in preference as Julius love the roman era while Joe was more a fan of the medieval era. But they got along quite well. When shit first hit the fan Joe disregarded the media reports as just the latest media scare bullshit. By the time he realized this wasn't just sensationalism it was too late to skip town. So he did what was most logical to him. Packed up his re-enactment gear and went in search of a man he could trust. Hard times were ahead he would need someone to help watch his back.

Location: Barnes University

STATS:

Health: 5

Status(Geared up and ready to go)

Strength: 3

Agility: 2

Stamina: 3

Spirit: 1

Intelligence: 1

Skills: Melee, Edged 1; Melee, Archaic 1; Tactics, Squad 2; Intimidation 2; Drive, Trucks 1; Knowledge, Architecture 2

Equipment: Shoddy Replica Roman Armor, Shoddy Replica Gladius, Hardhat, Safety Goggles, Keys to a beat-down truck, Wallet w/ 40 bucks, 2 Unit of Food.

Followers: Leave blank.

Bonus: [Honest Work] - Your time as a construction worker means that you receive a bonus to rolls made to build or demolish things like buildings, roads, bridges and sewers. You gain a bonus to acting in concert with other individuals. This stacks with Squad Tactics.

Weakness: [A Simple Fella] - You're not too fast on the uptake, unfortunately. You're not the most observant of people; it's easier for something to sneak up on you, and you suffer greater penalties to being taken by surprise. You're the last person that anyone would put on watch.

1. Erect some quick barriers in the halls as quietly as possible. We will need to be able to defend ourselves from whatever is outside.

+Knowledge, Architecture 2

+Bonus

2. Train with Julius and the others on Melee, Edged 1; Melee, Archaic 1. Preferably in teams.

+Tactics, Squad 2

+Bonus

3.Sleep.

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af7a66 No.21650

Dice rollRolled 35, 46, 34 = 115 (3d100)

Name: Fitzgerald Tones

Age: 17

Gender: Your gender.

Profession: Schwarma King employee.

Backstory: Well mom and dad, you managed to do it. "Get a job at Schwarma King," they said. "Your brother Todd worked there and now he's in New York," they said. ABSOLUTE BULLSHIT. "The problems will pass and there's no /real/ need to evacuate." WELL NOW WE DON'T HAVE A CHANCE TO EVACTUATE. I swear to god that if I wasn't asked to do an all-night shift while other employees quit and evacuated, I'd have left too. Might as well get home in Brighton and check with my parents. They might have gone to the checkpoint actually. My fucking cellphone is dead.

Location: Brighton

STATS:

Strength: 1

Agility: 4

Stamina: 1

Spirit: 1

Intelligence: 3

Skills: Subterfuge, 1; Persuasion, 2; Knowledge: Schwarma 2; Melee, Edged 2; Stealth 2

Equipment: Schwarma Knife, Supply Lion T-Shirt, Wallet w/ 50 bucks, Phone (Charged), House Keys, 3 Units of Food, Hockey Stick, Phone Charger, Backpack, Bitchin' Jeans, Pump Action Shotgun, 1 Unit of Shells

Bonus: [Dedicated] - You might hate it, but when you put your mind to something, you put your mind to it. Like doing an all-nighter at schwarma king. You gain a +10 bonus to the end result when you consolidate all 3 of your rolls towards one action, or a +5 bonus when you consolidate two of your rolls towards one action. You gain minor bonuses to staying awake, staying on watch, defending a door, et cetera.

Weakness: [Minor] - You are under 18, and thus, a minor. You can't drive. You can't drink. You can't have cigarettes. People will belittle you and think less of you. Unless you keep your age a secret, that is, but that's easier said than done when the authorities are on crackdown.

1. Go empty the fridge. Heading to the shelter in the mornings. These figures are freaking me out.

2. Get my katana. I thought it'd be cool to buy off Amazon and hang up on my wall. It really ended up being an edgy piece of shit that I hid in my closet out of shame. No reason not to get it.

3. Go to bed. It's late. I just pulled an all-nighter.

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af7a66 No.21811

[LAST CALL for those that HAVE NOT posted. It's assumed that you forfeit your turn to sleep and get bonuses for the next set of rolls. These bonuses DON'T stack, either.]

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af7a66 No.21860

>>21477

1. You manage to procure some bandages and a bottle of iodine. All of the actual meds are being used on the bite patients, who, you can see through the window, are getting carted off into unmarked, black-painted vans.

Gain [Bandages] and [Half-Empty Iodine Bottle].

2. You don't have much time to confront the nurses, since injuries– bites– are coming in at a much faster rate since night's fallen. Most apologize for snapping at you and just say that the stress has been getting to them, but it's still a tad odd for patients to do such a thing. A few just tell you that, not being a medical professional, you really don't have -any- place to tell them how to do their job. They get enough flak from the doctors– most of whom have left.

Gain Leadership 2.

3. Crunches in bed and staggered walks around the wards build up your stamina. You're ushered back into your room at least temporarily when daylight breaks again and there's some sort of incident in the ER.

Stamina 2 5/10

Your health is now 2.75.

>>21481

1/2. You hit up the clinic, hustling through the streets in the dead of night to do so. You hear moans in the distance, the sounds of ruckus from some of the dorms. The college town has seen better days.

The clinic is closed, shuttered, and locked tight. You make your way to the 'aux' clinic, in a hurry, running past a violently rocking, dark-windowed SUV on the way, and find that it's wide open. And it's been ransacked.

Regardless, you grab someone's half-filled prescription and a bottle of cough syrup.

Gain 2 doses of Heavy Painkillers.

Gain 1 Bottle of Cough Syrup.

3. >dankrupt

You head over to Kieth's campus apartment once you're done by the clinic– you gotta take the long way since they've got a cop or two patrolling the main streets. By the time you get there, you see that his car's been shoved into his garage and his windows're closed tight.

You rap on his door, introduce yourself. He tells you that he isn't letting your punk ass in like everything's cool, unless you prove you ain't some zombie 'n shit. He's heard them fuckers speak, he swears it.

If you want some of his shit, you reckon you gotta get into his house.

>>21497

1. You do impromptu hand exercises and juggle some wine bottles to improve your dexterity. Agility 2 3/8

2. Any place that normally sells first aid kits is locked up tight by now, or sold out.

Eventually, you're forced to bite the bullet and head back to the pharmacy, slipping in the back. You manage to put together the contents of a single first aid kit before the lights cut out and you have to leave.

The lights don't come back on 'till dawn.

Gain [Basic First Aid Kit]

3. The library was open, but you had to bargain with the librarian to get in at such an hour, with all of the nonsense going on as of late.

There's a meagre handful of books on pharmacology, and it's hard to read with the fretful, almost hyperventilating librarian staring over your shoulder the whole time.

Knowledge: Pharmacology, 1/3

1/2. Woods? In Edgarton? Tough fucking luck, pal, the only trees are the kind in the little rinky-dink parks, the hobos tell you.

You do manage to use your urban survival skills to snag some burgers that the local fast food joint just threw out, so you don't go hungry, and you mingle a bit with the local bums. What few are left, anyway– they warn you that you oughtta stay away from shelters. Guys've been getting bit and going there and it all goes to shit.

Gain 1 Unit of Food.

3. You keep regular updates every hour when you're not cat-napping in a highly defensible location. Eventually the brass gets on and tells you to knock it off until you're contacted at the stated time.

>>21504

1. As the clock nears midnight, you return to your light house, locking the door and sliding a heavy crate in front of it– not a proper barricade, no, but something to hold fast in the night. The lights go out just as swiftly, and it's just you, alone in the light house, listening to the sounds of far away rioting and not-as far away commotion…

2. The light house's last few unsearched cubbyholes net you a box of nails, some matches, and spare fuses.

Gain [Box of Nails], [Matchbox], [2 Spare Fuses].

3. You sleep in the boiler room. It's fitful– you hear SOMEthing beating experimentally on the doors now and again, and you keep getting up to scour the lighthouse stairwell for the source of that infernal scrabbling noise, but you eventually manage to catnap an hour or two until daybreak

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af7a66 No.21861

>>21510

1. Your attempt at setting up a watch seems to scare the parishoners more than anything, and they insist on either sleeping or praying through the night. It's just you and a grungy young man or two.

2. You peruse the holy book. It's got a few chapters on damnation and the -apocalypse- highlighted.

Knowledge: Religion 1 1/2

3. You take your watch, even if the two boys are slacking, and, owing to your many late nights of staying up to watch infomercials and do your sudokus, you manage to stay awake for most of the night.

No problems. It's all quiet. Very, very quiet.

>>21511

1. You show Brett a few pointers, and he starts getting the hang of it. Give it a while and he'll be able to spar with the best of them– 'them' being a beginner or two.

[Followers can be trained to higher levels, yes, and they can be specified or just kept as a jack-of-some-trades individual.]

Brett's Melee Edged Training 1/3

2. You devote your night– a large part of your night– to studying. You get the basics down pat. Medicine: Wound Care 1.

3. Studying hardcore with ancient roman medicine takes its toll. You read… and read.. and read…

Suddenly, at around 6 in the morning, you're jerked awake by a terrified Brett, urging you to get up to the top floor and see what's going on.

You grab your gladius and rush up to find that one of the other guys in the dorm complex– an asian fellow that always kept to himself– is being held down in the hallway by a pair of his friends. He's got a bite mark on his exposed, flailing arm, washed and half-bandaged but clearly turned black and infected with whatever foul power animates the 'revenants'.

You step forward to dispatch him, and as you do, he manages to lunge and sink his teeth into the arm of one of the men holding him down. The student leaps back and yelps, and the infectee takes a massive strip of muscle and skin away, quickly choking it back into his throat. The other friend tries backing away, but the creature digs its nails into his leg and tears out a chunk.

You sink your sword into the beast's neck– you have to push hard to get it to cut through to the spinal cord, and even then, it takes two more thrusts to do the creature in.

But the other two men are screaming, hollering, clutching at bite marks that don't bleed as much as they should be and are slowly but surely turning black. The other guys in the dorm just look to you and your men and back away. It's your problem.

>>21514

1. Tremaine isn't half as good at this whole… -sneaking- thing as you thought he would be. He nearly knocks over a trash can and gets the attention of two girls who are just -standing-, hunched over and disheveled, underneath a street light, staring at the moths flitting around it. They turn towards you both, and let out a tandem, bone-rattling moan as you scurry away. But you get back to your apartment unscathed, if a bit rattled.

Stealth 1 1/3

2. "Yeah, man, I remember accounting. Like. I don't know. I'll go with you there, but I ain't about to go joinin' up runnin' around in no armor or nothin'."

Tremaine shrugs, and halfheartedly agrees to go with you to stay at the dorms with the roman guys– once it's daylight.

3. You tear up the place, getting together some gear.

Gain [Bandages].

Gain [Half Bottle Of Aspirin].

Gain [Backpack].

Gain [Winter Coat].

>>21518

>>21519

The creature trips over its guts, and is dispatched trivially. By stabbing it repeatedly in the head.

[Be aware that in the future, actively fluffing zombie encounters with or without a roll means that you run the very real risk of getting more than you bargained for. And then some.]

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af7a66 No.21862

>>21525

1. You proceed to unceremoniously ram-raid a mom and pop appliance store, grabbing some building supplies. You're not too sure that THIS specific bit of looting has gone entirely unnoticed, though, judging by the people-ish objects you see darting around corners out of the corner of your eye.

Gain [A Few Planks Of Wood].

Gain [Box of Nails].

Gain [Hacksaw].

2. You hit up a gas station, and fill 'er up. Expensive, though, since gas is -very- in demand right about now.

3. You build up the barricades, and tack some more on for good measure. You won't be getting raided anytime soon.

You have now set up [Basic Barricades] around your residence.

[Medium Barricades 3/8]

>>21530

1/2. You call up Angela, your Buisness buddy you met in Critical Thinking. She's holed up in her sorority, and tells you that, no, seriously. -Zombies-.

The campus itsself isn't safe, and the area around is even less safe, she says. Some of her sorority sisters went out to go grab some food, and they haven't been back since. She hears that Ochreville and Whitewood don't really have zombies in them– but she's also heard that the zombies can shoot guns and fly. So. Y'know.

Either way, she says you should just get somewhere well lit and safe and all that.

3. Knowledge: Law 3 2/9

>>21539

1. You con some guys into getting you some clothes– spare some for a cold, zombie-chased beggar? And a quick, ghetto-but-serviceable "FBI Badge". And, shit, you even go the full nine yards and get a swanky haircut and a black cap gun.

When you get up to the barricade, it's the Latina officer you see, and she immediately beats you in the head with her riot shield and tells her pals to arrest your punk ass. They grab you up, yank away everything but the hairdo, but before they can actually -cuff- you or anything, there's screams from the left and the sounds of unnatural, gutteral moaning. They just shove you ass-first into the street as the meagre crowd flees and the cops start shooting. You have enough sense to get away in all the chaos and noise.

2/3. You didn't fool the cops. But you sure fuckin' fooled everyone else.

Persuasion 4 2/8.

Intimidation 2 2/6.

Gain [Cheap "FBI" Badge].

Gain [Cheap Business Casuals]

Your debit card now has [Medium Funds] after you celebrate your assbeating by buying dinner.

Revise your Subterfuge progress to 3/8 to reflect your bonus since I'm retarded.

>>21646

1. Building barricades in the whole goddamn bottom room of the dorms is harder than you thought it'd be. The missing guys won't mind their missing desks.

Basic Barricades 1/6

2. Melee, Edged 2 1/6. Melee, Archaic 2 1/6

3. You sleep soundly, restfully. When you wake up, Julius has, apparently, killed a zombie on the top floor and two guys have been bit.

Fuck.

>>21650

1. Getting back to your home takes a while. It's dark. You hear shooting from… SOMEwhere. Like it's the projects.

When you get home– late– you empty out the fridge and grab a whole bunch of shit. Stuff you think'll last. Like cheese. Cheese lasts, right? Yeah. Yeah, it lasts super good.

Gain 1 Unit of Food.

Gain [Artisanal Cheese Block]. It can't be used as a unit of food.

2. You grab your hard-plastic katana, with its premium WarSlaughter brand sheath.

Gain ['Authentic' 'Steel' Katana].

3. You sleep, but you're woken at around 8ish by the sounds of something crashing through the front room window.

By the time you stumble out of your bed, whatever it was, it's gone. And it had dark red, almost black blood. That was coagulated.

…Yep.

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af7a66 No.21863

>>21862

It is 8 AM. The air warms quickly as the sun rises again from the east over Barnesville, obscured by no clouds, for now, though some appear to be rolling in from the west.

News footage of police opening fire on what looks like a crowd of protesters makes the rounds. People in Bellbank don't see it, because the power keeps blinking in and out. Someone ran a semi truck into a few power lines.

The moaning, scrabbling horrors have, for now, retreated back to dilapidated buildings and alleyways, but the city is quickly descending into further chaos. Riots are spreading. Cops are overworked. Fires in Whitewood keep the fire department busy.

Reminder to update your food/medicine/drug/whatever counts if you consumed any and didn't forage last turn.

POST.

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af7a66 No.21864

>>21860

>>21501

>>21502

Your update is here.

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af7a66 No.21867

Dice rollRolled 68, 41, 13 = 122 (3d100)

1. Leave with the nurse, and chat while we drive, try to recruit her as a follower.

2.3. Double down on getting better stamina once we arrive. I have a grim feeling I will need it. Stamina 2 (5/10)

Name: Abigail Summers

Age: 24

Gender: Female

Profession: Martial Artist

Backstory: Abigail was heading for the top. She had the nationals under her belt three times and was one of the top contenders for the next Olympics. She was quite simply one of the best. Not just of her gender but of her generation. It all ended when she had the stupidest accident imaginable. She fell down a set of stairs. Broke her arm in three places and her leg in two and hit her head long enough to enter a six month long coma. She slept, she healed and then she woke up as the first reports were coming in. Now she is left in a hospital long term care ward rapidly undergoing a dramatic shift from a place of healing to a place of death and fear.

Location: Althea's Grace Hospital

STATS:

Strength: 1

Agility: 2

Stamina: 1

Spirit: 5

Intelligence: 1

Skills: Medicine, Wound Care 2; Medicine, Disease 2; Melee, Bare-Handed 1; Empathy 1; Persuasion 2; Subterfuge 1; Leadership 2

Equipment: Old Wallet, Normal Clothing, IV Bag, Trophies, Heavy Cane, 2 Unit of Food, Bandages, Half-Empty Iodine Bottle.

Followers: Leave blank.

Bonuses: [Broken Glory] - You used to be a household name, once, the pride of Barnestown. Now, you're a recovering coma patient. Regardless, you get a +5 bonus to all social rolls and Follower rolls with individuals who know who you are and what you did. People are positively predisposed towards you. Your maximum Spirit is 6.

Weaknesses: [Like That One Guy In That One Show]: You've just come out of a six-month coma, and it's hit your body hard. The progress needed to reach the next level of all physical attributes is increased; to level Strength from 1 to 2 requires 10 successes, for example.

Health: 2.75

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af7a66 No.21869

Dice rollRolled 16, 34, 87 = 137 (3d100)

>>21862

Name: Ivan Wilhelm

Age: 22

Gender: Male

Profession: Electrical Engineer

Backstory: Ivan has long history of not giving a fuck and pushing through. He is half Russian after all. Ivan born in Barnestown to Russian and German immigrant. He go to school and make alright grades. Mother was upset Ivan did not try harder, Father did not give a shit and drank all the vodka. When word of zombie plague came Ivan's parents left as fast as they could, but Ivan stayed. Ivan said he believed that he could wait it out, but secretly Ivan enjoyed it. Watching the old world burn.

Location: Somewhere in Ochreville

STATS:

Strength: 2

Agility: 1

Stamina: 2

Spirit: 2

Intelligence: 3

Skills: Leave blank.

Skills: Repair, Mechanics 2; Repair, Appliances 2; Melee, Blunt 1; Knowledge, Electrics 2; Drive, Cars 1; Subterfuge 1

Equipment:

+ Toolbox

+ Claw Hammer

+ Bucket of Wires

+ Keys To A Cheap Minivan

+ 3 Bottles of Vodka

+ Wallet w/ Credit Card

+ 8 units of Food

+ 3 Seed Packets

+ 1 Watermelon (Not a full unit of food)

+ [A Few Planks Of Wood]

+ [Box of Nails]

+ [Hacksaw]

Base: [Basic Barricades]

Bonus: [Am Make The Electrics] - You gain a bonus when it comes to anything that has to do with wiring or electricity in general. It's easier for you to train any Repair skill, and the cap for your Repair, Mechanics and Knowledge: Electricity skills are 6.

Weakness: [убить всех его] - You're a cold, grim man at heart. While you aren't phased by horrific scenes of butchery and sadism, or by the walking dead, anyone with Empathy 2 or higher can tell that there's just something not RIGHT with you and will likely want nothing to do with you, if they don't just sabotage you outright for being an evil sumbitch.

Health: 4

1&2. Build up the barricades some more. Medium 3/8

3. Hmmm. Maybe I can get something good. I think there was an electronics supply store around here, with some solar panels on sale. If I can grab those and hook them up I'll have plenty of power. Go grab those if they are still around.

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af7a66 No.21876

Dice rollRolled 28, 47, 77 = 152 (3d100)

>>21860

Name: Jonathan Kamal

Age: 21

Gender: Male

Profession: Former Student

Backstory: Jon's past has been hallmarked by screw ups and wasted potential. Being the only son of an impoverished widow from a foreign country, no one expected success in his future. While much of his youth was wasted as a degenerate, his intelligence managed to shine through his self-destructive behavior. Despite spending much of his high school career in a green haze, he managed to graduate with honors and full scholarship to Barnes University. However this tremendous opportunity to turn his life around was quickly wasted, as he cracked under the pressure and dropped out after only one semester. His relatively harmless habits spiraled out of control, quickly escalating to hard substances and addiction. From this, it was only a short step for Jon to begin selling to his his former peers. The military blockade quickly cut off his supply, and after shooting and snorting the last of his stock, Jon is left to deal with the impacts of withdrawal as the world he knows collapses around him.

Location: Barnes University Campus

STATS:

Strength: 2

Agility: 2

Stamina: 1

Spirit: 1

Intelligence: 4

You have FIVE POINTS to spend on your attributes. The maximum is 5.

Skills: Survival, Urban 3; Subterfuge 2; Persuasion 2; Knowledge: Law 2

Equipment: Empty Heroin Needles, Crack Pipe, Wallet w/ Heavy Funds, iPhone, Bob Marley Shirt, 2 doses [Heavy Painkiller], 1 Bottle [Cough Syrup]

Bonus: [Apply Yourself] - You're a natural genius. Training Knowledge skills is easier for you, and the unskilled penalty for any mental skill is reduced. Your maximum Intelligence is 6.

Weakness: [Junkie] - You need a hit of the good stuff–hard drugs like heroin, meth, coke or vicodin– per day, or you suffer penalties to your rolls. These penalties grow over time, and will persist until you can force yourself to stay sober. Much easier said than done.

Health: Stamina +2.

Shaking his head, Jon makes his way around the side of Keith's place. This fucker was a walking anti-drug PSA. Blabbering on about Zombies? Speaking Zombies? Poor bastard must have tossed on a Romero flick before shooting up something wicked.

1/2 Wiping the sweat dripping profusely off his brow, Jon carefully searches around the side of Keith's for a window or back entrance. The growing nausea and itches along his arms told Jon he was overdue for a fix… And Keith was obviously still holed up with product.

3. Jon didn't reckon that Keith could do much harm in this state, but he was never a betting man. As he searched for a back entrance, Jon scanned the nearby ground for something hard that he could swing. You can never be too careful, especially these days…

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af7a66 No.21882

Dice rollRolled 37, 66, 36 = 139 (3d100)

>>21861

Name: Beatrice Olsen

Age: 74

Gender: Female

Profession: Retiree

Backstory: Beatrice is a retire. She was once a secretary and before that a nurse. She's buried her husband and one son here. She's not leaving them now. She's still sharp as a whip and meaner than a rattlesnake. Ain't not hooligans, or zombies or ne'er-do-wells going to mess with her. Otherwise she'll whap em with her cane, of if she's feel really mean shoot em with her pistol. She foes to the range every Saturday.

Location: Brighton near our Lady in Red Lutheran

STATS:

Strength: 1

Agility: 1

Stamina: 2

Spirit: 3

Intelligence: 3 (4 1/16)

Skills: Subterfuge 2; Persuasion 2; Intimidation 1; Firearms, Handguns 2; Medicine, Wound Care 2, Cooking 1, (religion 1 1/2)

Equipment: .38 Special, 2 Clips of Ammo, Heavy Cane, Pillbox, Flip Phone, Wallet w/ Credit Card and Cat Pictures, 4 Units of Food, 3 Seed Packets, 1 Bandages

Bonuses: ['Oh, I've Seen EVERYTHING'] - Your old age has given you a broad outlook on life and you've kept yourself sharp as a knife. It's easier for you to train mental skills, and you know the city like the back of your hand, giving you and people accompanying you bonuses to navigating the city under all but the absolute worst circumstances.

Weakness: [Old Age] - Your brain has aged gracefully. Your body has aged normally. It's harder for you to train Strength and Agility, and those attributes are capped at 3. Furthermore, you have a lower resistance to physical damage and certain diseases.

Health: 4

1. Set up a garden with some help from the congregation.

+Persuade 2

2. Go gather some hunting rifles and pistols under the guise of a shooting competition.

+ Persuade 2

3. Do some more sudokus.(Int 4 1/16)

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af7a66 No.21883

Dice rollRolled 64, 75, 18 = 157 (3d100)

>>21862

Name: Holly Johana

Age: 20

Gender: Female

Profession: Defense Attorney

Backstory: Holly was the go to girl for Barnestown's toughest cases, from murder to theft. Holly is normally seen in her average suit and tie, as she was a defense attorney. She does have some experience with guns as she does think self defense is needed.

Location: Currently at the Univerity Campus

STATS:

Strength: 2

Agility: 1

Stamina: 2

Spirit: 2

Intelligence: 3

Equipment: Android Phone, Law Books, Keys To A Prius, Wallet w/ Credit Card, Small Pistol w/ 1 Clip of Ammo

Bonus: [Maverick Lawyer] - You're the kind of person they make TV shows about. While most people only know the letter of the law, you can use your Knowledge: Law to loophole, gerrymander and nitpick until you get the result you want– and if that doesn't work, you know just what buttons to push to the right people to get it to work. Training Persuasion, Empathy and Subterfuge is easier for you.

Weakness: [Defense Attorney] - You're an attorney. People generally don't trust you until they need your help. And the cops aren't too fond of you, either, since you've helped many people get off scot free in the past couple of years. You have a social penalty when dealing with cops, and folks who know about you might not be too warm.

Skills: Knowledge: Law 2; Firearms, Handguns 1; Drive, Cars 1; Persuasion 3; Empathy 2

1-2 Hell no! She's my friend and I am not leaving this campus without her!

3 Begin barricading the windows up

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af7a66 No.21901

Dice rollRolled 57, 49, 77 = 183 (3d100)

>>21861

Name: Connor O'Mitchell

Age: 21

Gender: Male

Profession: Student

Backstory: Born and raised in Whitewood.. Before the immigrants came anyway. Living in a rough neighborhood like that raised him to be cautious and un-trusting. His family owned a number of firearms and always gave their "neighbors" shifty looks, due to this he has carried a 9mm pistol since it as legal for him to do this. He wanted out of town completely but couldn't pass up the full scholarship to Barnes. Hes just here for Gened then hopes to continue at a real school later.. At least until the incident..

Location: Barnes Campus at his on-campus apartment

STATS:

Strength: 1

Agility: 2

Stamina: 2

Spirit: 2

Intelligence: 3

Skills: Firearms, Handguns 2; Firearms, Longarms 1; Drive, Cycles 2; Intimidation 2; Survival, Urban 2, 1/3 Stealth 1

Equipment: 9mm Pistol, 2 Clips of 9mm Ammo, Nice Bike, Cheap Phone, Wallet, 4 Units of Food, Bandages, Half Bottle of Aspirin, Backpack, Winter Coat

Followers: Tremaine (Sort of)

Bonuses: [Rough Neighborhood] - You grew up in a shitty neighborhood– everyone hated you, and you hated them. You gain a bonus to actions made to fight, run, hide and scavenge in heavy urban environments that stacks with Survival, Urban. You also find it easier to travel through urban environments.

Weaknesses: You grew up being messed with, bullied and beaten up by middle eastern folks. You totally don't hate them. Totally. (You take social penalties to dealing with middle eastern people, or Muslim folks in general, and heaven forbid you bump into your old… 'friends' from Whitewood. You also fucking hate Schwarma King.)

Health: 4

Throw that gear on and head over to our new friends dorms.. They could use a hand.

"Alright Tremaine.. I get it.. whatever.. But if you go running off and get yourself hurt, you can't make me feel bad about it."

I have something in mind though..

1. Ride my bike to a parts store (Industrial Preferably). They usually keep company trucks for running shipments back and forth.. Desperate times call for desperate measures…

2: As soon as I walk in, Pull my pistol and demand keys to the truck. Try and avoid shooting anyone.. But if it gets hairy.. Things need to be done.. + Intimidation 2, + Handguns 2 +Survival, Urban 2

3: Sometimes these places have pallets of water bottles.. Could be very useful, load it up. Look for concrete bags, assorted fasteners, take a couple power tools battery operated of course, An assortment of hand tools like sledge hammers, screwdrivers, axes, and wrenches.. Anything we can find useful.. +Survival: Urban 2 (For realism sake, I do in fact work in a parts store that carry all of these items)

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af7a66 No.21905

Dice rollRolled 82, 13, 31 = 126 (3d100)

>>21861

Name: Julius Quisar

Age: 22

Gender: Male

Profession: History major, focused on the Roman Empire

Backstory: Julius was always enraptured by Rome and Greece. Blame his parents for the name, then adding Greek myths as bedtime stories for years. it led to a rather large obsession with his namesake, with the young boy leading charges across the creek in the park with his friends against the "Gauls" waiting on the bank for much of his childhood. Over the years, he managed to collect enough allowances to fuel his love, adding more and more Roman replicas to his collection.

After getting into Barnes University, Julius managed to go further into the subject. Suddenly reenactment was possible, and he quickly threw himself face first into the Legion.

The cost of his reenactment equipment, and tuition, deprived Julius the ability to buy a plane ticket out of town. Add in the rush out of the town, and no means of transportation other than his two feet, Julius decided that staying at campus would be safer than braving the road or river.

Location: Barnes University

STATS:

Strength: 2

Agility: 1

Stamina: 2

Spirit: 2

Intelligence: 3

Skills: Melee, Edged 1; Melee, Archaic 1; Tactics, Squad 2; Knowledge, Roman History 2; Leadership 2; Persuasion 1 Knowledge, Arms&Armor 1, Medicine, Wound Care

Equipment: Replica Gladius, Books On Ancient Rome, Replica Armor, old iPhone, Cheap Manica, Plywood Boar Spear, Food(1 Unit)

Followers: [Brett, Level 1]

Bonus: [SPQR] - You've been saturated with ancient Mediterranean culture all your life. Training certain skills that would've been used by the glorious roman legions is easier for you to do.

Weakness: [Fixated] - Your fixation on roman culture comes across as more than a little odd. You suffer a penalty to social rolls to those outside of your 'circle', and you absolutely MUST have any object that might be related to ancient Rome.

1 ) Flicking the thickened blood of the revenant from his blade, Julius sheathes the gladius in it's gilded scabbard with a flourish. "You see? The revenant plague will continue to take good men from us, until we decide that we are willing to push them back! Brett, grab me the spear from my room." With his follower gone, Julius gestures at the corpse at his feet. "You saw what happened to him, right? The revenants spread their curse to any that they manage to bite. I know not if their foul touch transfers the affliction, only time will tell us this. You, however, will soon die." Julius turns to the young students, who cradle their bitten limbs. "It is my duty to protect the rest of the college population. It pains me to, but I cannot allow you to walk free to spread the curse further. It is your choice whether you wish to die as a human, or force me to kill the monster you will soon become. Know that you will not suffer should you ask me to kill you before you turn. The books describe the proper manner to remove the contagion from a dying comrade. It will be quick, instead of the slow fall to madness you will endure if you refuse the help of my blade." [Whatever the outcome, Julius removes the threat. If he chooses to be killed, thrust the gladius between vertebra at the back of the neck, severing the spinal cord. If he turns, get Brett to hold him in place with the spear while Julius destroys the brain]

2 ) Julius gives a series of speeches on the importance of protecting oneself and the benefits of carrying a weapon. [Train Leadership 3]

3 ) Clad in his shining armor, Julius leads the way to the Metal shop after completing the grisly business. Once there, he grabs as many spears as he can carry. Brett is instructed to take whatever armor he wishes as his own, and however many extra pieces of armor he can still safely carry with him on the way back to the dorms.

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af7a66 No.21944

File: 1452805114012-0.jpg (280.68 KB,500x700,5:7,german-traditional-costume….jpg)

File: 1452805114156-1.gif (44.39 KB,500x320,25:16,tumblr_lqe951gVzb1qzxegjo1….gif)

Dice rollRolled 8, 74, 58 = 140 (3d100)

>>21860

Name: Marcus Wulfstan

Age: 28

Gender: Male

Profession: Operative of The Holy Order of Saint Scruffitius - Cover: Lighthouse Operator

Backstory: Marcus was born in the European country of Poland, the son of the grand-master of a holdover Knights order from the crusades, the Knights of the Holy order of Saint Scruffitius, dedicated to the eradication of the supernatural and pagan, and those who would seem to challenge the power of the the one holy god. After his father's death, the new head of the Order, who wanted not the son of the former Grand Master to challenge his reign, sent young Marcus to a quiet town in North America, a change from the Cambodian Jungle he had spent the last several years in eradicating a local cult who summoned beast of the Unknown. A relatively strong man, his true strength lied in his intelligence and faith in the true lord Jesus Christ, which had seen him through many dark trials in his life. In his new posting, Marcus expected the worse, but found out quickly enough that he was now destined for a life of relative quietness, as the new warden of Barnestown's Lighthouse

Location: Top of "The Lighthouse"

STATS:

Strength: 2

Agility: 1

Stamina: 1

Spirit: 3

Intelligence: 3

You have FIVE POINTS to spend on your attributes. The maximum is 5.

Skills: Knowledge: Religion 2; MacGyvering, Machinery 2; Repair, Machinery 2; Melee, Bare 2; Tactics, Anti-Zombie 1

Equipment: Lighthouse Keys, Toolbox, Bible, Duct Tape, Silver Knuckledusters, 5 Units of Food, [3 Rough Rabbit Skins][Snickers And Juice] [Rusty Woodaxe][Box of Nails], [Matchbox], [2 Spare Fuses]

Followers: The voices in my head :3

Bonuses: [Holy Imperative] - You are here on a righteous mission: to purge the supernatural and the unclean by the will of God. You gain bonuses to fighting and evading unnatural foes, and Christian folk are very welcoming of you, offering aid and shelter.

Weaknesses: [Cult] - Your life is consumed by the holy task of eradicating monsters of the dark from this world. You serve no other purpose, and your vigil in Cambodia, punching cultists (child traffickers) and dark beasts (tigers with mange) to death has made you incredibly paranoid. Some people say it's schizophrenia; you know that it's the Lord's insight.

Health: 3

>Construction

Jury Rigged Forge 3/12

1/2. First things first, climb to the top of the lightouse and locate what is making that noise, along with any other threats in the vicinity, making as little noise as possible. After locating the threat, if it is a threat, go full lizzie borden on it, whack whack goes the ax.

3. After doing that, gather some lumber, chopping it into planks and bringing said planks back to the lighthouse

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af7a66 No.21952

Dice rollRolled 43, 76, 45 = 164 (3d100)

>>21860

Name: Matthew Sun

Age: 37

Gender: Male

Profession: Manager for Pharmaceutical Company

Backstory:

Loving father and overtime worker.

Location: (Wherever a Pharmaceutical Company would have its offices, otherwise Billton Apartments)

STATS:

>Strength: 2

>Agility: 1

>Stamina: 3 (if you know what I mean)

>Spirit: 1

>Intelligence: 3

>Skills:

+ Medicine, Disease (3)

+ Knowledge: Computers (2)

+ Drive, Cars (2)

+ Subterfuge (1)

+ Empathy (1)

>Equipment:

+ Thick Winter Clothing

+ Key to Ford Focus

+ iPad

+ Wallet w/ debit card

+ Bottle of Antidepressants

+ 4 Unit of Food

+ 6 Doses of Antibiotics

+ Basic First Aid Kit

>Followers: Leave blank.

>Bonuses:

+ [Yes Man] - You do your best when you're being told what to do. You receive a bonus to carrying out actions that you've been asked or told to undertake, and most folks don't think you're any harm at all. Nobody suspects the spineless suckup.

>Weaknesses:

+ [Whipped] - You're just not that assertive. At all. Social skills are harder for you to train, and your spirit is capped at 3, barring any sort of stunning self-realization.

Health: 5

Agility 2 2/8

Knowledge Pharmacology 1/3

1. Now Matthew didn't know all too much about home improvement, but he would at least need to get the basic requirements of making their own food. Of course it would hardly be relevant for weeks to come, but maybe some strawberries and tomatoes were nice. Hell he could even go for potatoes. All he would need was some fertile earth and water.

2. With the girls staying at home Matthew could pretend to teach them something about Pharmacology. Of course they were still way too young to understand, but perhaps uncovering an interest of theirs would be worth the attempt. Either way it was really more for his own practice than anything else.

+ Knowledge Pharmacology 1/3

3. With all the riots going on Matthew would surely have a hard time doing so, however the family father would do his best to find out what exactly was going on. Perhaps he could get a hold of a police officer or something. Sure he had heard the reports, but many of them were just too incredible to be true. There had to be some explanation for this.

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af7a66 No.21977

Dice rollRolled 31, 64, 14 = 109 (3d100)

Name: "John Smith"

Age: Roughly 30

Gender: Male

Profession: Government Agent

Backstory: Your backstory, motivations, reasons why you're still in Barnestown. This decides your bonus, your equipment, your skills, et cetera.

Location: Which part of the city are you in? Being by (or in) a landmark is optional, stating which neighborhood you're in on this October morning isn't.

STATS:

Strength: 1

Agility: 2

Stamina: 4

Spirit: 2

Intelligence: 1

Skills: Leave blank.

Equipment: Leave blank.

Followers: Leave blank.

Bonuses: Leave blank.

Weaknesses: Leave blank.

Health: Starts at Stamina +2

Fluff: "John Smith" works as an intelligence agent for the Government directly inserted into the quarantine zone. A die-hard patriot born and raised, with an affinity and training towards stealth and survival, he knew that taking this mission meant he would never leave the zone again, that more than likely this place would be his grave.

His mission, his life, is to collect and gather data from inside the quarantine, spying on the denizens and zombies within as eyes and ears, and relay this to command.

Skills: Subterfuge 2, Stealth 3, Survival, Urban 2, Firearms, Pistols 2

Equipment: Solar Camera, Radio, Cheap Sunglasses, Silenced Pistol, 3 clips of Silenced 9mm Ammunition, Clearance Badge

>Food: 1

Bonuses: [Blank Slate] - You are a deniable asset and a blank slate, trained to be dropped into hotzones such as this. Your country, and your government, is relying on you. You can get assistance, no questions asked, from Armed Forces personnel, and can radio in a request for aid or intelligence to CentComm. They'll respond best they can.

Weakness: [Sold My Soul] - The government owns you, and you don't exist. Local authorities have no idea you're here and do not care what fancy not-Army badge you have; you can't rely on them. You also have to dedicate some time out of each day to relay info back to CentComm, or they'll assume you've been killed, and will cut you off completely. And don't go expecting help from most folks– paranoid as they are, who knows what they'll do to a so-called Man In Black…

1-2. As I eat my shitty decayed burger, I wonder.

Who are the more intelligent in Edgarton? I don't mean scientists and engineers, I mean, everyone knows the food shipments have stopped, so they've probably set to locking down and ratoining the shopping center.

But what are some people doing for renewable food? Certainly these bums are surviving on scraps, but there must be someoen that knows how to farm a garden or gather in the suburb outskirts.

I'll have to sift my way through these people and see if I can't find anyone like that.

3. Explore Edgarton. Yes, again. You never know what you will find when you go things over again. I may see something I have been missing.

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af7a66 No.22029

Dice rollRolled 20, 30, 20 = 70 (3d100)

>>21862

Name: Nicholas Knight. Nick's fine.

Age: 27

Gender: Very male.

Profession: You say hustler, I say artist.

Backstory: Barnestown's a layover. Or, I mean, it was, anyway. Wasn't planning on staying too long in this shithole. Kinda reminds me of my hometown, or, at least, the projects do. They look the same fuckin' anywhere though, but this place, not too big, not too small. Good city for small-time. Not so much for the big-time shit. Vegas Casinos, organized hits, bank runs, art snags? That's my game. Money ain't too useful when it's in European bank accounts, but I still got my clothes, my piece, and my beautiful god-damn face. Who says a couple shambling assholes are gonna stop Nicholas motherfuckin' Knight?

Location: Downtown.

STATS:

Strength: 1

Agility: 2

Stamina: 1 [2 3/8]

Spirit: 4

Intelligence: 2

Skills: Subterfuge 3 [4 3/8], Persuasion 3 [2/8], Leadership 2, Firearms, Handguns 1, Intimidation 1 [2/6[

Equipment: Debit Card w/ med funds, .45 Handgun, 2 .45 Clips, Nice Suit, Nice Watch [2x], Nice Phone, 200 dollars, Cheap FBI badge, Cheap Business Casuals

Followers: None

Bonus: [Smooth Criminal] - You could sell snow to an eskimo. You gain a bonus to all attempts made to beguile, con and outwit other individuals and it's easier to train Persuasion and Subterfuge. The max ranks you can have in Persuasion and Subterfuge are 6.

Weakness: [That Motherfucker] - You have a warrant or six out for your arrest, on charges of theft, evading arrest and illegally discharging a firearm, and you can't get a hold of your pal who normally wipes that sort of thing clean for you. The cops here have better shit to do than hunt you down– but one slip up and you just might end up in jail. Or worse. Better steer clear of them altogether… right?

Health: 3

1. Damn, that was the most expensive dinner I've ever eaten. Anyway, guess I should find a good place to hold up with all these riots, lay low for a while. Bet there's some nice enough out-of-the-way motel unlikely to be hit or somebody willing to rent their house out or something like that. I know I've got the money for it, and hell if I can't talk any asshole down to half price.

2/3: Practice my jogging while I do that. I'll get there faster, and maybe not bust a fucking lung next time I go anywhere. When did I get this out of shape?

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af7a66 No.28112

>>21867

1. You chat up the nurse on the way back to her house. It's a pleasant enough drive, though you see boarded up shops, shattered windows and more than a few abandoned cars.

The nurse, it's revealed, HAS heard of you. You're an inspiration to her nieces which are– thank god– in New York by now. She has no issue with letting you stay at her place, certainly, and she figures that sticking together is better than not.

Gain [Jaqueline, Nurse, Rating 3] as a follower.

2/3. Stamina 2 (6/10)

You are now at Jaqueline's house– a small thing she rents out. One bed, one bath, but a sizeable living room.

>>21869

1/2. Medium Barricades 4/8

3. You break down the back door of the electronics supply store. Easy enough.

It takes some rooting around the looted place, but you finally found a well-hidden, locked store room. You none-too-stealthily bash the door open enough that you can ram one of the display carts into it, and beyond it, a bunch of supplies– including a single solar panel.

Gain 1 [Solar Panel]. Gain [2 Battery Packs]. Gain [Solar Panel Installation Pack].

>>21876

1/2. Keith had a back window– boarded up– and a sliding glass back door, blocked by a dresser. Knowing Keith, you could probably get by those boards without too much trouble– or break down that glass and vault over the dresser. Either way will create one hell of a ruckus.

3. There is, worryingly, a hefty length of pipe, splattered with black blood at the buisness end, lying in an alley near Keith's place. You snatch it up and try not to think too hard about the bloody tracks leading away from it…

Gain [Heavy-Duty Pipe].

>>21882

1. You begin setting up a rudimentary garden. [Garden 1/4]

2. You and a few others set out to scrounge up guns. A shooting competition, sure. Without live (or un-live) targets, of course, don't be silly, Wilbur.

A few hours of scrounging in the early morning, and they come up with two .22 rifles and a snubnose revolver, with a decent bit of ammo for each. All that people were willing to part with. They're divvied up among the group.

3. Intelligence 4 2/16

>>21883

1/2. She groans, and then concedes that, fine, she'll meet up with you at around 5. She's bringing her things, and her parakeet. You're going to have to deal with the parakeet.

3. Light Barricades 1/4

>>21901

1. The nearby parts store has been… well. Besieged. A pile of corpses, all pale and black-mouthed with shots in the head, lies haphazardly stacked out front. The place has been cleaned out, but there's a single truck left out back.

2. The only soul alive inside is an extraordinarily pale man with a gaping bite mark on his neck. He doesn't bother levelling his gun at you– it's out of ammo, and he can barely move. He just stiffly drops the keys to the truck on the floor, glaring hatefully at you.

3. You scrounge up what little's left of the place, since you figure other people ransacked it after the owner(s?) had their fight with the walking dead.

Gain 2 Units of Food. Gain 1 [Sledgehammer]. Gain 1 [Toolbox]. Gain 2 [Bags of Concrete].

You have the keys to the truck, and that's the only way you're getting all of this stuff home in one piece. Unfortunately you don't know how to drive a semi truck, much less one that's got two tires shot out.

It can't be that hard… right?

>>21905

1. One of the boys willingly submits, and you manage to put him down easily. The other one has to be held down, struggling and howling, by his clearly shellshocked frat-mates. With a heavy heart, you and Julius do what must be done.

2. The speeches don't go over so well. People don't want to hear your purple prose after… what just happened.

Leadership 3 1/12

3. Brett clads himself in armor, while you grab a spear. There's not too much left in there.

Gain 1 [Plywood Boar Spear].

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af7a66 No.28113

>>21944

1/2. A pair of zombies remain shambling around outside of the light-house. A fat couple, covered in bites, with dollops of rancid tissue and blackened flesh hanging from the rents in their stomachs and arms. Marching outside, ax in hand, you kill them both with gusto.

Though now you're filthy.

Melee, Edged: 1/3

3. You chop some lumber, painfully aware of how LOUD and NOTICEABLE the noise is.

But you get some logs nonetheless.

Gain 3 Logs.

>>21952

1. Knowledge: Gardening, 2/3

2. Gain Knowledge: Pharmacology 1. The girls learn a thing or two.

3. You call up 9/11 and spend an hour and a half on hold before giving up. You hear police sirens in the distance, certainly, but getting a hold of one of them? Matthew would have to actively go out hunting for the cops.

>>21977

1/2. After much mingling and searching, strike up a conversation with a somewhat bug-eyed woman who is carrying a bag of garden supplies.

And a 9mm.

She tells you that she's got an urban garden set up, and, hell, it was the easiest thing. The neighborhood kids love it, too. You'll excuse her if she don't go and show you around, though, you know how it is, with all this god-awful stuff going around.

3. You attempt to explore Edgarton, but 'congestion' doesn't begin to describe it. Cars block up the smaller roads, people are busy staring warily at you as you pass by, and on one occasion you beat a hasty retreat as someone pulls out their piece and waves you away from their block.

Your exploring comes up with nothing. Nothing but spots of blackened blood and some nasty neighborhoods.

>>22029

1. You get a place at a shitty motel in a shitty part of town. The place is deserted and it's owned by some Paki that can barely speak English. He insists on full price.

Either way, the room is decently clean and the water is hot. For now. Every full day you stay here, more money will be taken out of your debit.

3. Stamina 2 4/8.

(THE BUILDER, LIKE THE ZOMBIES INSIDE, HAS RISEN FROM THE DEAD. MOST PEOPLE LIKELY DON'T PLAY ANYMORE, SO CURRENTLY ACCEPTING NEW PLAYERS. READ THE RULES AND REFER TO THE FIRST POST)

It's 4 PM. Clouds are starting to blanket the sky as the sun begins its march towards the horizon again. Police sirens continue to sound all over the city. People have seen what happens at night. Barricades are being put up. Lines in the sand are being drawn. And the horrors in the alleyways and abandoned houses are beginning to stir once more.

POST.

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af7a66 No.28114

File: 1468249570555.jpg (113.5 KB,878x878,1:1,1459275636252.jpg)

Dice rollRolled 69, 18 = 87 (2d100)

>>28113

Name: Marcus Wulfstan

Age: 28

Gender: Male

Profession: Operative of The Holy Order of Saint Scruffitius - Cover: Lighthouse Operator

Backstory: Marcus was born in the European country of Poland, the son of the grand-master of a holdover Knights order from the crusades, the Knights of the Holy order of Saint Scruffitius, dedicated to the eradication of the supernatural and pagan, and those who would seem to challenge the power of the the one holy god. After his father's death, the new head of the Order, who wanted not the son of the former Grand Master to challenge his reign, sent young Marcus to a quiet town in North America, a change from the Cambodian Jungle he had spent the last several years in eradicating a local cult who summoned beast of the Unknown. A relatively strong man, his true strength lied in his intelligence and faith in the true lord Jesus Christ, which had seen him through many dark trials in his life. In his new posting, Marcus expected the worse, but found out quickly enough that he was now destined for a life of relative quietness, as the new warden of Barnestown's Lighthouse

Location: Top of "The Lighthouse"

STATS:

Strength: 2

Agility: 1

Stamina: 1

Spirit: 3

Intelligence: 3

You have FIVE POINTS to spend on your attributes. The maximum is 5.

Skills: Knowledge: Religion 2; MacGyvering, Machinery 2; Repair, Machinery 2; Melee, Bare 2; Tactics, Anti-Zombie 1

Equipment: Lighthouse Keys, Toolbox, Bible, Duct Tape, Silver Knuckledusters, 5 Units of Food, [3 Rough Rabbit Skins][Snickers And Juice] [Rusty Woodaxe][Box of Nails], [Matchbox], [2 Spare Fuses] [3 logs]

Followers: The voices in my head :3

Bonuses: [Holy Imperative] - You are here on a righteous mission: to purge the supernatural and the unclean by the will of God. You gain bonuses to fighting and evading unnatural foes, and Christian folk are very welcoming of you, offering aid and shelter.

Weaknesses: [Cult] - Your life is consumed by the holy task of eradicating monsters of the dark from this world. You serve no other purpose, and your vigil in Cambodia, punching cultists (child traffickers) and dark beasts (tigers with mange) to death has made you incredibly paranoid. Some people say it's schizophrenia; you know that it's the Lord's insight.

Health: 3

>Construction

Jury Rigged Forge 3/12

1. Well, I suppose I should brace my door for the night incase some undead (just saying that makes me uncomfortable) come roaming around

2. And for the night, I will (quietly) work on my forge

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af7a66 No.28115

Dice rollRolled 6, 35, 17 = 58 (3d100)

>>28112

Name: Beatrice Olsen

Age: 74

Gender: Female

Profession: Retiree

Backstory: Beatrice is a retire. She was once a secretary and before that a nurse. She's buried her husband and one son here. She's not leaving them now. She's still sharp as a whip and meaner than a rattlesnake. Ain't not hooligans, or zombies or ne'er-do-wells going to mess with her. Otherwise she'll whap em with her cane, of if she's feel really mean shoot em with her pistol. She foes to the range every Saturday.

Location: Brighton near our Lady in Red Lutheran

STATS:

Strength: 1

Agility: 1

Stamina: 2

Spirit: 3

Intelligence: 3 (4 2/16)

Skills: Subterfuge 2; Persuasion 2; Intimidation 1; Firearms, Handguns 2; Medicine, Wound Care 2, Cooking 1, (religion 1 1/2)

Equipment: .38 Special, 2 Clips of Ammo, Heavy Cane, Pillbox, Flip Phone, Wallet w/ Credit Card and Cat Pictures, 4 Units of Food, 3 Seed Packets, 1 Bandages

Bonuses: ['Oh, I've Seen EVERYTHING'] - Your old age has given you a broad outlook on life and you've kept yourself sharp as a knife. It's easier for you to train mental skills, and you know the city like the back of your hand, giving you and people accompanying you bonuses to navigating the city under all but the absolute worst circumstances.

Weakness: [Old Age] - Your brain has aged gracefully. Your body has aged normally. It's harder for you to train Strength and Agility, and those attributes are capped at 3. Furthermore, you have a lower resistance to physical damage and certain diseases.

Health: 4

1. Keep working on getting that garden growing. Get the boys to help! (1/4)

+persuasion 2

2.Also read the good book.

3.Go lead some people to go door to door. offer the church's peace and succor.With protection of course, no need to be reckless.

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af7a66 No.28116

Dice rollRolled 54, 17, 13 = 84 (3d100)

Name: "John Smith"

Age: Roughly 30

Gender: Male

Profession: Government Agent

Backstory: Your backstory, motivations, reasons why you're still in Barnestown. This decides your bonus, your equipment, your skills, et cetera.

Location: Which part of the city are you in? Being by (or in) a landmark is optional, stating which neighborhood you're in on this October morning isn't.

STATS:

Strength: 1

Agility: 2

Stamina: 4

Spirit: 2

Intelligence: 1

Skills: Leave blank.

Equipment: Leave blank.

Followers: Leave blank.

Bonuses: Leave blank.

Weaknesses: Leave blank.

Health: Starts at Stamina +2

Fluff: "John Smith" works as an intelligence agent for the Government directly inserted into the quarantine zone. A die-hard patriot born and raised, with an affinity and training towards stealth and survival, he knew that taking this mission meant he would never leave the zone again, that more than likely this place would be his grave.

His mission, his life, is to collect and gather data from inside the quarantine, spying on the denizens and zombies within as eyes and ears, and relay this to command.

Skills: Subterfuge 2, Stealth 3, Survival, Urban 2, Firearms, Pistols 2

Equipment: Solar Camera, Radio, Cheap Sunglasses, Silenced Pistol, 3 clips of Silenced 9mm Ammunition, Clearance Badge

>Food: 0

Bonuses: [Blank Slate] - You are a deniable asset and a blank slate, trained to be dropped into hotzones such as this. Your country, and your government, is relying on you. You can get assistance, no questions asked, from Armed Forces personnel, and can radio in a request for aid or intelligence to CentComm. They'll respond best they can.

Weakness: [Sold My Soul] - The government owns you, and you don't exist. Local authorities have no idea you're here and do not care what fancy not-Army badge you have; you can't rely on them. You also have to dedicate some time out of each day to relay info back to CentComm, or they'll assume you've been killed, and will cut you off completely. And don't go expecting help from most folks– paranoid as they are, who knows what they'll do to a so-called Man In Black…

1. Offer to help the old lady carry supplies. I've got a strong back, working hands, and a means to provide some real protection. Perhaps this could be a good setup for me to dwell and hide in if need be.

2. I am out of food. I need food to survive. This is the simplest truth. I must find a means to feed myself in this city.

Survival, Urban 2

3.Remember my training.

No spy ever succeeded being an outcast from society. The purpose of spies are to embed themselves in communities and act as a member of them, that is where the key to information lies.

Perhaps the police are more busy these days controlling their crumbling city than they are watching over their papers. I might be able to sneak into one of the police HQ's and figure out if there are any suitable persons I can imposter. Perhaps a police officer meant to be transferred in but never showed up before the attack, that will do.

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af7a66 No.28117

Dice rollRolled 22 (1d100)

>>28114

3. and finally, lets get a nice view of the surrounding area from the top of the lighthouse, and make sure its out

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af7a66 No.28119

Dice rollRolled 27, 11, 62 = 100 (3d100)

>>28112

Name: Ivan Wilhelm

Age: 22

Gender: Male

Profession: Electrical Engineer

Backstory: Ivan has long history of not giving a fuck and pushing through. He is half Russian after all. Ivan born in Barnestown to Russian and German immigrant. He go to school and make alright grades. Mother was upset Ivan did not try harder, Father did not give a shit and drank all the vodka. When word of zombie plague came Ivan's parents left as fast as they could, but Ivan stayed. Ivan said he believed that he could wait it out, but secretly Ivan enjoyed it. Watching the old world burn.

Location: Somewhere in Ochreville

STATS:

Strength: 2

Agility: 1

Stamina: 2

Spirit: 2

Intelligence: 3

Skills: Leave blank.

Skills: Repair, Mechanics 2; Repair, Appliances 2; Melee, Blunt 1; Knowledge, Electrics 2; Drive, Cars 1; Subterfuge 1

Equipment:

+ Toolbox

+ Claw Hammer

+ Bucket of Wires

+ Keys To A Cheap Minivan

+ 3 Bottles of Vodka

+ Wallet w/ Credit Card

+ 8 units of Food

+ 3 Seed Packets

+ 1 Watermelon (Not a full unit of food)

+ [A Few Planks Of Wood]

+ [Box of Nails]

+ [Hacksaw]

+ [Solar Panel]

+ 2 [Battery Packs]

+ [Solar Panel Instillation Pack]

Base: [Basic Barricades]

Bonus: [Am Make The Electrics] - You gain a bonus when it comes to anything that has to do with wiring or electricity in general. It's easier for you to train any Repair skill, and the cap for your Repair, Mechanics and Knowledge: Electricity skills are 6.

Weakness: [убить всех его] - You're a cold, grim man at heart. While you aren't phased by horrific scenes of butchery and sadism, or by the walking dead, anyone with Empathy 2 or higher can tell that there's just something not RIGHT with you and will likely want nothing to do with you, if they don't just sabotage you outright for being an evil sumbitch.

Health: 4

1&2. Medium Barricade construction continues 4/8

3. Begin setting up the solar panel so I can have a bit of electricity if the grid goes down.

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af7a66 No.28189

>>28113

Hey jaundice am I good to rejoin this as well?

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af7a66 No.28196

>>28189

you have a character so i see no raisin why not

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af7a66 No.28197

Dice rollRolled 54, 97, 25 = 176 (3d100)

>>28113

Name: Matthew Sun

Age: 37

Gender: Male

Profession: Manager for Pharmaceutical Company

Backstory:

Loving father and overtime worker.

Location: (Wherever a Pharmaceutical Company would have its offices, otherwise Billton Apartments)

STATS:

>Strength: 2

>Agility: 1

>Stamina: 3 (if you know what I mean)

>Spirit: 1

>Intelligence: 3

>Skills:

+ Medicine, Disease (3)

+ Knowledge: Computers (2)

+ Drive, Cars (2)

+ Subterfuge (1)

+ Empathy (1)

+ Pharmacology (1)

>Equipment:

+ Thick Winter Clothing

+ Key to Ford Focus

+ iPad

+ Wallet w/ debit card

+ Bottle of Antidepressants

+ 4 Unit of Food

+ 6 Doses of Antibiotics

+ Basic First Aid Kit

>Followers: Leave blank.

>Bonuses:

+ [Yes Man] - You do your best when you're being told what to do. You receive a bonus to carrying out actions that you've been asked or told to undertake, and most folks don't think you're any harm at all. Nobody suspects the spineless suckup.

>Weaknesses:

+ [Whipped] - You're just not that assertive. At all. Social skills are harder for you to train, and your spirit is capped at 3, barring any sort of stunning self-realization.

Health: 5

Agility 2 2/8

Gardening 2/3

1. Not a single police officer? This was crazy. What did he even pay what little tax he wasn't evading? In that case he would have to hunt down a police officer. Somebody sure owed him an explanation and the law enforcement was most likely to be able to provide it.

2. If the police was already overstrained it was only a matter of time until other services started to suffer as well. Getting water would probably be the most important part. He would have to go out and find some, after all it wasn't like he had to get up and work in the morning.

3. Learning a bit more about gardening couldn't hurt either. The girls enjoyed being outside and their mother had always wanted a garden. Perhaps whatever was going on could actually work to his family's benefit in the end.

+ Gardening 2/3

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af7a66 No.28199

Dice rollRolled 72, 67, 63 = 202 (3d100)

Name: Joe Pascali

Age: 23

Gender: Male

Profession: Construction worker

Backstory:Joe was always a fan of the old world and often joined Re-enactment groups this is how he met Julius. They differed in preference as Julius love the roman era while Joe was more a fan of the medieval era. But they got along quite well. When shit first hit the fan Joe disregarded the media reports as just the latest media scare bullshit. By the time he realized this wasn't just sensationalism it was too late to skip town. So he did what was most logical to him. Packed up his re-enactment gear and went in search of a man he could trust. Hard times were ahead he would need someone to help watch his back.

Location: Barnes University

STATS:

Health: 5

Status(Geared up and ready to go)

Strength: 3

Agility: 2

Stamina: 3

Spirit: 1

Intelligence: 1

Skills: Melee, Edged 1; Melee, Archaic 1; Tactics, Squad 2; Intimidation 2; Drive, Trucks 1; Knowledge, Architecture 2

Equipment: Shoddy Replica Roman Armor, Shoddy Replica Gladius, Hardhat, Safety Goggles, Keys to a beat-down truck, Wallet w/ 40 bucks, 2 Unit of Food.

Followers: Leave blank.

Bonus: [Honest Work] - Your time as a construction worker means that you receive a bonus to rolls made to build or demolish things like buildings, roads, bridges and sewers. You gain a bonus to acting in concert with other individuals. This stacks with Squad Tactics.

Weakness: [A Simple Fella] - You're not too fast on the uptake, unfortunately. You're not the most observant of people; it's easier for something to sneak up on you, and you suffer greater penalties to being taken by surprise. You're the last person that anyone would put on watch.

1 . continue working on the Basic Barricades 1/6

2. Continue our training Melee, Edged 2 1/6. Melee, Archaic 2 1/6

3. Assess the situation with the other members. We need to know where everyone is and what we have going on.

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af7a66 No.28200

Dice rollRolled 70, 59, 57 = 186 (3d100)

>>28199

1.

+Knowledge, Architecture 2

+Bonus

2.

+Tactics, Squad 2

+Bonus

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