af7a66 No.20852 [Last50 Posts]
Barnestown, Michigan.
For the past week, the news has been overrun with stories about mysterious illnesses, riots, and natural catastrophes breaking out across the world. Russia, the United Kingdom, Canada, the USA.
Barnestown, of only perhaps 50 thousand people, has been in a state of panic.
Hospitals have reported a high occurrence of random bites, assaults on staff, and unexplained deaths. The police force is strained. The mayor is dead silent. The lights flicker on and off.
As people pack onto the highway and the Barnes River Bridge to leave the city for safer waters, they find themselves forced back at tankpoint by the Army. Not the National Guard. The Army. Tensions run high. Riots start forming in the streets, even as reports– very credible, video-evidenced reports– start coming out that, in Barnestown, the dead are starting to walk. And they are hungry.
It is October 4th. 8 AM. The sky is cloudless. The sun is bright. The leaves have yet to fall, but they remain a bright kaleidoscope of colors.
4 hours ago, the Barnes River Bridge was destroyed by way of specially placed explosive charges. The army insists that no civilians were harmed.
A barricade and armed perimeter has been set up around the entire city, and riverboats toting missile launchers and men with assault rifles monitor the river.
You're stuck here. For now. With the living dead.
____________________________
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af7a66 No.20854
>>20852
RULES, MECHANICS, ET CETERA: http://pastebin.com/5qbtUsr5
CHARACTER SHEET
Name: What is your name?
Age: Your age.
Gender: Your gender.
Profession: Your profession, if any. Military personnel operating outside of Barnestown's barricade are discouraged.
Backstory: Your backstory, motivations, reasons why you're still in Barnestown. This decides your bonus, your equipment, your skills, et cetera.
Location: Which part of the city are you in? Being by (or in) a landmark is optional, stating which neighborhood you're in on this October morning isn't.
STATS:
Strength: 1
Agility: 1
Stamina: 1
Spirit: 1
Intelligence: 1
You have FIVE POINTS to spend on your attributes. The maximum is 5.
Skills: Leave blank.
Equipment: Leave blank.
Followers: Leave blank.
Bonuses: Leave blank.
Weaknesses: Leave blank.
Health: Starts at Stamina +2.
ROLL A SINGLE D100 AS YOU POST YOUR CHARACTER SHEET.
GOOD FUCKING LUCK, YOU NERDS.
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af7a66 No.20861
Name: Abigail Summers
Age: 24
Gender: Female
Profession: Martial Artist
Backstory: Abigail was heading for the top. She had the nationals under her belt three times and was one of the top contenders for the next Olympics. She was quite simply one of the best. Not just of her gender but of her generation. It all ended when she had the stupidest accident imaginable. She fell down a set of stairs. Broke her arm in three places and her leg in two and hit her head long enough to enter a six month long coma. She slept, she healed and then she woke up as the first reports were coming in. Now she is left in a hospital long term care ward rapidly undergoing a dramatic shift from a place of healing to a place of death and fear.
Location: Althea's Grace Hospital
STATS:
Strength: 1
Agility: 2
Stamina: 1
Spirit: 5
Intelligence: 1
Skills: Leave blank.
Equipment: Leave blank.
Followers: Leave blank.
Bonuses: Leave blank.
Weaknesses: Leave blank.
Health: Starts at Stamina +2.
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af7a66 No.20863
| Rolled 37 (1d100) |
>>20854
Name: Julius Quisar
Age: 22
Gender: Male
Profession: History major, focused on the Roman Empire
Backstory: Julius was always enraptured by Rome and Greece. Blame his parents for the name, then adding greek myths as bedtime stories for years. it led to a rather large obsession with his namesake, with the young boy leading charges across the creek in the park with his friends against the "gauls" waiting on the bank for much of his childhood. Over the years, he managed to collect enough allowances to fuel his love, adding more and more Roman replicas to his collection.
After getting into Barnes University, Julius managed to go further into the subject. Suddenly reenactment was possible, and he quickly threw himself face first into the Legion.
The cost of his reenactment equipment, and tuition, deprived Julius the ability to buy a plane ticket out of town. Add in the rush out of the town, and no means of transportation other than his two feet, Julius decided that staying at campus would be safer than braving the road or river.
Location: Barnes University
STATS:
Strength: 2
Agility: 1
Stamina: 2
Spirit: 2
Intelligence: 3
You have FIVE POINTS to spend on your attributes. The maximum is 5.
Skills: Leave blank.
Equipment: Leave blank.
Followers: Leave blank.
Bonuses: Leave blank.
Weaknesses: Leave blank.
Health: Starts at Stamina +2.
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af7a66 No.20864
| Rolled 98 (1d100) |
>>20861
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af7a66 No.20865
| Rolled 49 (1d100) |
>>20854
Name: Matthew Sun
Age: 37
Gender: Male
Profession: Manager for Pharmaceutical Company
Backstory:
A few depressive episodes here and there put aside Matthew had lived a happy life. Having married his high school sweetheart with whom he had two beautiful girls Mr. Sun was not above admitting that his father in law had gone to great lengths to employ him in his family business: Shade-Y Pharmaceuticals. Though when Matthew continued being honest, he never had the feeling that his father in law really liked him, while he would have never openly admitted it Matthew felt uncomfortable being near the man.
Of course all was not well and the long work hours put a strain on the marriage, however a soft man as Matthew always had been he did his best to make up for it, though despite his best efforts he had missed out on some of his daughters' performances once or twice, being the violin prodigies her mother wanted them to be.
All was well, more or less, until roughly a month ago when Matthew's father in law began cutting down the amount of personnel employed in Barnestown. While most of the upper management levels were relocated elsewhere his father in law insisted that he would stay and "hold down the fort" until further decisions as to the future of Shade-Y Pharmaceuticals Barnestown branch had been made.
With more and more essential personnel being relieved Matthew' saw himself overwhelmed by the sheer amounts of work in all possible fields which would have never been his call to make in the first place. Assuming only the best of people Sun expected it to be one of his father in law's ploys to get him to shape up under the pressure.
It was then that Matthew's wife was assaulted. Apparently a homeless man on bath salts had been lingering around outside of the supermarket and charged his wife when tried to enter in order to buy groceries. Luckily a number of bystanders quickly intervened, preventing any further harm from being caused.
In the following days Matthew's wife became more and more erratic, complaining about a lot of things, but most of all criticizing Matthew for what she believed his lack of action. Of course she didn't know what she wanted him to do, but that didn't mean he wasn't supposed to do *something*. Somehow Matthew managed to interpret this as her wanting him to to go the gym more often and become more physically fit, however a not particularly strong willed man as he was he most likely wasn't going to stick with it.
When his father in law found out he suggested that perhaps it would be best if Matthew's wife and children would accompany him on a trip to calm their nerves, giving Matthew the opportunity to do some more work for Shade-Y Pharmaceuticals. Glad at having the issue taken off his hands Sun agreed, though the recent turn of events has seen him increasingly concerned about his family.
The first thing he would have to do was put in a call to make sure his girls were alright.
Location: (Wherever a Pharmaceutical Company would have its offices, otherwise Billton Apartments)
STATS:
Strength: 2
Agility: 1
Stamina: 3 (if you know what I mean)
Spirit: 1
Intelligence: 3
Skills: Leave blank.
Equipment: Leave blank.
Followers: Leave blank.
Bonuses: Leave blank.
Weaknesses: Leave blank.
Health: 5
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af7a66 No.20867
| Rolled 83 (1d100) |
Name: Fitzgerald Tones
Age: 17
Gender: Your gender.
Profession: Schwarma King employee.
Backstory: Well mom and dad, you managed to do it. "Get a job at Schwarma King," they said. "Your brother Todd worked there and now he's in New York," they said. ABSOLUTE BULLSHIT. "The problems will pass and there's no /real/ need to evacuate." WELL NOW WE DON'T HAVE A CHANCE TO EVACTUATE. I swear to god that if I wasn't asked to do an all-night shift while other employees quit and evacuated, I'd have left too. Might as well get home in Brighton and check with my parents. They might have gone to the checkpoint actually. My fucking cellphone is dead.
Location: Edgarton Shopping Centre after a shift at Schwarma King.
STATS:
Strength: 1
Agility: 4
Stamina: 1
Spirit: 1
Intelligence: 3
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af7a66 No.20872
| Rolled 69 (1d100) |
>>20852
Name: Marcus Wulfstan
Age: 28
Gender: Male
Profession: Operative of The Holy Order of Saint Scruffitius - Cover: Lighthouse Operator
Backstory: Marcus was born in the European country of Poland, the son of the grand-master of a holdover Knights order from the crusades, the Knights of the Holy order of Saint Scruffitius, dedicated to the eradication of the supernatural and pagan, and those who would seem to challenge the power of the the one holy god. After his father's death, the new head of the Order, who wanted not the son of the former Grand Master to challenge his reign, sent young Marcus to a quiet town in North America, a change from the Cambodian Jungle he had spent the last several years in eradicating a local cult who summoned beast of the Unknown. A relatively strong man, his true strength lied in his intelligence and faith in the true lord Jesus Christ, which had seen him through many dark trials in his life. In his new posting, Marcus expected the worse, but found out quickly enough that he was now destined for a life of relative quietness, as the new warden of Barnestown's Lighthouse
Location: Top of "The Lighthouse"
STATS:
Strength: 2
Agility: 1
Stamina: 1
Spirit: 3
Intelligence: 3
You have FIVE POINTS to spend on your attributes. The maximum is 5.
Skills: Leave blank.
Equipment: Leave blank.
Followers: Leave blank.
Bonuses: Leave blank.
Weaknesses: Leave blank.
Health: Starts at Stamina +2.
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af7a66 No.20894
| Rolled 66 (1d100) |
>>20854
Name: Nicholas Knight. Nick's fine.
Age: 27
Gender: Very male.
Profession: You say hustler, I say artist.
Backstory: Barnestown's a layover. Or, I mean, it was, anyway. Wasn't planning on staying too long in this shithole. Kinda reminds me of my hometown, or, at least, the projects do. They look the same fuckin' anywhere though, but this place, not too big, not too small. Good city for small-time. Not so much for the big-time shit. Vegas Casinos, organized hits, bank runs, art snags? That's my game. Money ain't too useful when it's in European bank accounts, but I still got my clothes, my piece, and my beautiful god-damn face. Who says a couple shambling assholes are gonna stop Nicholas motherfuckin' Knight?
Location: Downtown.
STATS:
Strength: 1
Agility: 2
Stamina: 1
Spirit: 4
Intelligence: 2
Skills: Leave blank.
Equipment: Leave blank.
Followers: Leave blank.
Bonuses: Leave blank.
Weaknesses: Leave blank.
Health: 2
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af7a66 No.20915
| Rolled 87 (1d100) |
Name: Bruce
Age: 23
Gender: Male
Profession: Mechanic
Backstory: Born a man out of his time Bruce is and will always be a Greaser at heart. Sadly this same fixation has kept him trapped in the city protecting his cars from any looters. The first few people that came found themselves face to tire iron as he drove them off and now he's just waiting and hoping the contents of the backroom fridge will keep him fed until the situation gets resolved.
Location: Edgarton Projects Inside of "his" Auto Shop (boss got eaten)
STATS:
Strength: 3
Agility: 2
Stamina: 2
Spirit: 2
Intelligence: 1
Skills:
Equipment:
Followers:
Bonuses:
Weaknesses:
Health: 4
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af7a66 No.20932
| Rolled 34 (1d100) |
>>20854
CHARACTER SHEET
Name: Beatrice Olsen
Age: 74
Gender: Female
Profession: Retiree
Backstory: Beatrice is a retire. She was once a secretary and before that a nurse. She's buried her husband and one son here. She's not leaving them now. She's still sharp as a whip and meaner than a rattlesnake. Ain't not hooligans, or zombies or ne'er-do-wells going to mess with her. Otherwise she'll whap em with her cane, of if she's feel really mean shoot em with her pistol. She foes to the range every Saturday.
Location: Brighton near our Lady in Red Lutheran
STATS:
Strength: 1
Agility: 1
Stamina: 2
Spirit: 3
Intelligence: 3
Skills: Leave blank.
Equipment: Leave blank.
Followers: Leave blank.
Bonuses: Leave blank.
Weaknesses: Leave blank.
Health: Starts at Stamina +2.
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af7a66 No.20937
| Rolled 5 (1d100) |
>>20863
>>20854
Name: Mark Crassi
Age: 21
Gender: Male
Profession: College Student, Military Re-enactor, former Football player
Backstory: Mark Crassu used to play football, but a few too many injuries to his head made him reconsider his prospects. He started having to take his classes in college seriously after dropping his football scholarship, and there he fell in with Julius and his obsession with Roman History. Finding joy in the modern re-enactment (and lack of repeated head injuries), Mark stuck with Julius when things went to shit. He knows he's not the brains but the brawn of the team, and is fine with that.
Location: Barnes University
STATS:
Strength: 4
Agility: 1
Stamina: 3
Spirit: 1
Intelligence: 1
You have FIVE POINTS to spend on your attributes. The maximum is 5.
Skills: Leave blank.
Equipment: Leave blank.
Followers: Leave blank.
Bonuses: Leave blank.
Weaknesses: Leave blank.
Health: 5
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af7a66 No.20939
| Rolled 88 (1d100) |
Name: "John Smith"
Age: Roughly 30
Gender: Male
Profession: Government Agent
Backstory: Your backstory, motivations, reasons why you're still in Barnestown. This decides your bonus, your equipment, your skills, et cetera.
Location: Which part of the city are you in? Being by (or in) a landmark is optional, stating which neighborhood you're in on this October morning isn't.
STATS:
Strength: 1
Agility: 2
Stamina: 4
Spirit: 2
Intelligence: 1
Skills: Leave blank.
Equipment: Leave blank.
Followers: Leave blank.
Bonuses: Leave blank.
Weaknesses: Leave blank.
Health: Starts at Stamina +2
Fluff: "John Smith" works as an intelligence agent for the Government directly inserted into the quarantine zone. A die-hard patriot born and raised, with an affinity and training towards stealth and survival, he knew that taking this mission meant he would never leave the zone again, that more than likely this place would be his grave.
His mission, his life, is to collect and gather data from inside the quarantine, spying on the denizens and zombies within as eyes and ears, and relay this to command.
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af7a66 No.20943
>>20942
>>20939
Location: Riverstation
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af7a66 No.20949
>>20861
Skills: Medicine, Wound Care 2; Medicine, Disease 2; Knowledge: Gymnastics 1; Empathy 1; Persuasion 2; Subterfuge 1
Equipment: Old Wallet, Hospital Gown, IV Bag, Trophies
Bonus: [Broken Glory] - You used to be a household name, once, the pride of Barnestown. Now, you're a recovering coma patient. Regardless, you get a +5 bonus to all social rolls and Follower rolls with individuals who know who you are and what you did. People are positively predisposed towards you. Your maximum Spirit is 6.
Weakness: [Like That One Guy In That One Show]: You've just come out of a six-month coma, and it's hit your body hard. The progress needed to reach the next level of all physical attributes is increased; to level Strength from 1 to 2 requires 10 successes, for example.
After a night of fitful sleep, you awaken to a news report of rioting around city hall, the destruction of the Barnes River Bridge, and reports of more bite attacks coming in from Bellbank. The orderlies are nowhere to be found– they're busy rushing back and forth, looking harried.
>>20863
Skills: Melee, Edged 1; Melee, Archaic 1; Tactics, Squad 2; Knowledge, Roman History 2; Leadership 2; Persuasion 1
Equipment: Replica Gladius, Books On Ancient Rome, Replica Armor, old iPhone
Bonus: [SPQR] - You've been saturated with ancient mediterranean culture all your life. Training certain skills that would've been used by the glorious roman legions is easier for you to do.
Weakness: [Fixated] - Your fixation on roman culture comes across as more than a little odd. You suffer a penalty to social rolls to those outside of your 'circle', and you absolutely MUST have any object that might be related to ancient rome.
You and Crassi awaken to find that this Sunday's reenactment meetup has been cancelled, and so have classes for an indeterminate period of time. The campus eatery is still open, and will stay open as long as it can. People have been reluctant to go outside, lately– they claim that there's zombies prowling the half-empty campus.
>>20865
Skills: Medicine, Disease 3; Knowledge: Computers 2; Drive, Cars 2; Subterfuge 1; Empathy 1;
Equipment: Keys to a Ford Focus, iPad, Wallet w/ debit card, Bottle Of Antidepressants, 1 Unit of Food
Bonus: [Yes Man] - You do your best when you're being told what to do. You receive a bonus to carrying out actions that you've been asked or told to undertake, and most folks don't think you're any harm at all. Nobody suspects the spineless suckup.
Weakness: [Whipped] - You're just not that assertive. At all. Social skills are harder for you to train, and your spirit is capped at 3, barring any sort of stunning self-realization.
You call your wife. Nothing. It goes to voicemail after a lengthy couple of rings. It's a short drive to the Apartments, anyway, you should be able to get there and see what's up. She's probably getting the girls dressed– assuming they didn't sleep in late, since school was closed indefinitely two days ago.
>>20867
Skills: Subterfuge, 1; Persuasion, 2; Knowledge: Schwarma 2; Melee, Edged 2; Stealth 2
Equipment: Schwarma Knife, Work Outfit, Wallet w/ 50 bucks, Dead Phone, House Keys, 2 Units of Food.
Bonus: [Dedicated] - You might hate it, but when you put your mind to something, you put your mind to it. Like doing an all-nighter at schwarma king. You gain a +10 bonus to the end result when you consolidate all 3 of your rolls towards one action, or a +5 bonus when you consolidate two of your rolls towards one action. You gain minor bonuses to staying awake, staying on watch, defending a door, et cetera.
Weakness: [Minor] - You are under 18, and thus, a minor. You can't drive. You can't drink. You can't have cigarettes. People will belittle you and think less of you. Unless you keep your age a secret, that is, but that's easier said than done when the authorities are on crackdown.
It was a boring ass night– everyone's busy raiding the department and retail stores, not really bothering with the mall at all. Apparantly, they blew the Barnes River Bridge up, but you can't fact-check that with mom and dad since your phone is DEAD. You're supposed to lock up, catch the bus back to Brighton. But the mall is deserted. Spooky…
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af7a66 No.20950
>>20872
Skills: Knowledge: Religion 2; MacGyvering, Machinery 2; Repair, Machinery 2; Melee, Bare 2; Tactics, Anti-Zombie 1
Equipment: Lighthouse Keys, Toolbox, Bible, Duct Tape, Silver Knuckledusters, 4 Units of Food
Bonus: [Holy Imperative] - You are here on a righteous mission: to purge the supernatural and the unclean by the will of God. You gain bonuses to fighting and evading unnatural foes, and Christian folk are very welcoming of you, offering aid and shelter.
Weakness: [Cult] - Your life is consumed by the holy task of eradicating monsters of the dark from this world. You serve no other purpose, and your vigil in Cambodia, punching cultists (child traffickers) and dark beasts (tigers with mange) to death has made you incredibly paranoid. Some people say it's schizophrenia; you know that it's the Lord's insight.
The walking dead. You knew this day would come, it is what the Lord has prepared you for. Safe up in your Lighthouse as you are, you hear only second-hand accounts from the ever-decreasing trickle of nervous tourists. You never went back to sleep after they blew the bridge up– you could see the remains of the thing smoldering and smoking all night long.
>>20894
Skills: Subterfuge 3, Persuasion 3, Leadership 2, Firearms, Handguns 1
Equipment: Debit Card w/ heavy funds, .45 Handgun, 2 .45 Clips, Nice Suit, Nice Watch, Nice Phone
Bonus: [Smooth Criminal] - You could sell snow to an eskimo. You gain a bonus to all attempts made to beguile, con and outwit other individuals and it's easier to train Persuasion and Subterfuge. The max ranks you can have in Persuasion and Subterfuge are 6.
Weakness: [That Motherfucker] - You have a warrant or six out for your arrest, on charges of theft, evading arrest and illegally discharging a firearm, and you can't get a hold of your pal who normally wipes that sort of thing clean for you. The cops here have better shit to do than hunt you down– but one slip up and you just might end up in jail. Or worse. Better steer clear of them altogether… right?
There's a fucking riot down by City Hall, there's people avoiding busses and the subway like the plague, and fuck be damned if there aren't cops every which way. You just shrug it off and take a sip of your beer as you digest your eggs benedict, folding your arms behind your head and watching the panicky, frenzied scene outside of this bitchin' steakhouse you grabbed dinner in.
>>20915
Skills: Repair, Automotive 3; Drive, Cars 3; Melee, Blunt 2; MacGyvering, Machinery 1
Equipment: Keys To Your Cars, Hair Gel, Switchblade Comb, Tire Iron, Spare Car Parts, Toolkit, Wallet w/ Driver's License, 4 Units of Food
Bonus: [Greased Lightning] - You gain a bonus to repairing and upgrading automobiles– if the car is old, then the bonus is increased. Your maximum rank for Drive, Cars and Repair, Automotive is 6
Weakness: [You Ain't Takin My Cah] - Your old-timey cars and your auto shop (you'll never know what happened to Old Smokey) are almost everything to you. If you go a day or two without one of your cars by your side, you'll slip into depression, suffering a penalty to your rolls. You can take a car and leave the shop, sure…. but that's like asking which limb you'd like to keep.
Been a quiet night. No thugs, no looters. You slept like a baby, only to wake up to find that there's scratch-marks on the door and bloody handprints on the garage. You hear police sirens in the distance, and the smell of burning plastic and… cooking meat? Wafts into your nostrils. You shrug it off as you dollop some hair jel into your 'do and get ready for another day of keeping watch.
>>20932
Skills: Subterfuge 2; Persuasion 2; Intimidation 1; Firearms, Handguns 2; Medicine, Wound Care 2
Equipment: .38 Special, 2 Clips of Ammo, Heavy Cane, Pillbox, Flip Phone, Wallet w/ Credit Card and Cat Pictures, 4 Units of Food
Bonuses: ['Oh, I've Seen EVERYTHING'] - Your old age has given you a broad outlook on life and you've kept yourself sharp as a knife. It's easier for you to train mental skills, and you know the city like the back of your hand, giving you and people accompanying you bonuses to navigating the city under all but the absolute worst circumstances.
Weakness: [Old Age] - Your brain has aged gracefully. Your body has aged normally. It's harder for you to train Strength and Agility, and those attributes are capped at 3. Furthermore, you have a lower resistance to physical damage and certain diseases.
Waking up at the crack of 5 am, you're just in time to catch the news– they blew up the bridge. Things're going to get very bad very soon here, oh, you can tell– the Red Scare's gonna have nothing on all of this. You don't mind any of that, though– an emergency service has been called at Our Lady In Red, and there'll be a potluck!
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af7a66 No.20951
>>20937
Skills: Knowledge: Foobaw 2; Melee, Edged 1; Melee, Archiac 1; Tactics, Squad 3; Intimidation 1, Melee, Bare 1
Equipment: Replica Gladius, Replica Armor (made from foobaw equipment), FOOBAW, 3 Doses Of Painkillers, iPhone 7, 1 Unit of Food
Bonus: [Let's Play Some FOOBAW] - You gain a bonus to working as a team with others (this stacks with Squad tactics), overcoming physical obstacles, and holding things down. Your maximum rank in Strength is 6.
Weakness: [Cranial Trauma] - Repeated blows to the head have seriously injured your brain and weakened your skull. You need a dose of painkillers once per day or you get rather nasty headaches. Any more hits to the head can be severely debilitating, even fatal. Your Intelligence is capped at 3, and is harder to train.
You and Julius awaken to find that this Sunday's reenactment meetup has been cancelled, and so have classes for an indeterminate period of time. The campus eatery is still open, and will stay open as long as it can. People have been reluctant to go outside, lately– they claim that there's zombies prowling the half-empty campus.
>>20939
Skills: Subterfuge 2, Stealth 3, Survival, Urban 2, Firearms, Pistols 2
Equipment: Solar Camera, Radio, Cheap Sunglasses, Silenced Pistol, 3 clips of Silenced 9mm Ammunition, Clearance Badge
Bonuses: [Blank Slate] - You are a deniable asset and a blank slate, trained to be dropped into hotzones such as this. Your country, and your government, is relying on you. You can get assistance, no questions asked, from Armed Forces personnel, and can radio in a request for aid or intelligence to CentComm. They'll respond best they can.
Weakness: [Sold My Soul] - The government owns you, and you don't exist. Local authorities have no idea you're here and do not care what fancy not-Army badge you have; you can't rely on them. You also have to dedicate some time out of each day to relay info back to CentComm, or they'll assume you've been killed, and will cut you off completely. And don't go expecting help from most folks– paranoid as they are, who knows what they'll do to a so-called Man In Black…
You have been quietly dropped off by boat at the River Station amidst an angry, howling mob of protestors and desperate would-be escapees. Your insertion was unnoticed, but your inserters were not, and you watch as they're pelted with debris, bottles, human waste and more on their way down the now treacherous Barnes River. You're in Edgarton– they've been reporting… things, happening in Edgarton. Good. You can document them.
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af7a66 No.20952
| Rolled 14 (1d100) |
>>20852
>>20863
Name: Joe Pascali
Age: 23
Gender: Male
Profession: Construction worker
Backstory:Joe was always a fan of the old world and often joined Re-enactment groups this is how he met Julius. They differed in preference as Julius love the roman era while Joe was more a fan of the medieval era. But they got along quite well. When shit first hit the fan Joe disregarded the media reports as just the latest media scare bullshit. By the time he realized this wasn't just sensationalism it was too late to skip town. So he did what was most logical to him. Packed up his re-enactment gear and went in search of a man he could trust. Hard times were ahead he would need someone to help watch his back.
Location: Barnes University
STATS:
Strength: 3
Agility: 2
Stamina: 3
Spirit: 1
Intelligence: 1
Skills: Leave blank.
Equipment: Leave blank.
Followers: Leave blank.
Bonuses: Leave blank.
Weaknesses: Leave blank.
Health: 5.
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af7a66 No.20953
>>20852
Name: Ivan Wilhelm
Age: 22
Gender: Male
Profession: Electrical Engineer
Backstory: Ivan has long history of not giving a fuck and pushing through. He is half Russian after all. Ivan born in Barnestown to Russian and German immigrant. He go to school and make alright grades. Mother was upset Ivan did not try harder, Father did not give a shit and drank all the vodka. When word of zombie plague came Ivan's parents left as fast as they could, but Ivan stayed. Ivan said he believed that he could wait it out, but secretly Ivan enjoyed it. Watching the old world burn.
Location: Somewhere in Ochreville
STATS:
Strength: 2
Agility: 1
Stamina: 2
Spirit: 2
Intelligence: 3
Skills: Leave blank.
Equipment: Leave blank.
Followers: Leave blank.
Bonuses: Leave blank.
Weaknesses: Leave blank.
Health: 4
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af7a66 No.20954
| Rolled 34 (1d100) |
>>20953
forgot d100
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af7a66 No.20957
>>20861
Revise Knowledge: Gymnastics to Melee, Bare
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af7a66 No.20958
| Rolled 63, 86, 2 = 151 (3d100) |
1. Well isn't this a fine pickle. First I find myself in a bed, barely able to pick myself up and now there appears to be a gen-u-ine zombie apocalypse occurring. Time to find someone here I can convince to let me at some supplies beyond this damn IV bag and gown… maybe a walking cane? This is a hospital, there has to be useful stuff here.
2. I need a… helping hand. Someone willing to help an old glory hound like myself out in the next few days. However I seem to be rusty at convincing people to follow me. Time to work on that. Chat up whatever nurses and orderlies are on break and practice leading them. I should be able to use my own knowledge of medicine to convince them I know what I'm doing.
[Leadership 1 (0/3)]
3. Damn I'm feeling too damn weak. I can barely climb a small set of stairs as is. Time to work on my stamina.
[Stamina 2 (0/10)]
Name: Abigail Summers
Age: 24
Gender: Female
Profession: Martial Artist
Backstory: Abigail was heading for the top. She had the nationals under her belt three times and was one of the top contenders for the next Olympics. She was quite simply one of the best. Not just of her gender but of her generation. It all ended when she had the stupidest accident imaginable. She fell down a set of stairs. Broke her arm in three places and her leg in two and hit her head long enough to enter a six month long coma. She slept, she healed and then she woke up as the first reports were coming in. Now she is left in a hospital long term care ward rapidly undergoing a dramatic shift from a place of healing to a place of death and fear.
Location: Althea's Grace Hospital
STATS:
Strength: 1
Agility: 2
Stamina: 1
Spirit: 5
Intelligence: 1
Skills: Medicine, Wound Care 2; Medicine, Disease 2; Melee, Bare-Handed 1; Empathy 1; Persuasion 2; Subterfuge 1
Equipment: Old Wallet, Hospital Gown, IV Bag, Trophies
Followers: Leave blank.
Bonuses: [Broken Glory] - You used to be a household name, once, the pride of Barnestown. Now, you're a recovering coma patient. Regardless, you get a +5 bonus to all social rolls and Follower rolls with individuals who know who you are and what you did. People are positively predisposed towards you. Your maximum Spirit is 6.
Weaknesses: [Like That One Guy In That One Show]: You've just come out of a six-month coma, and it's hit your body hard. The progress needed to reach the next level of all physical attributes is increased; to level Strength from 1 to 2 requires 10 successes, for example.
Health: 3
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af7a66 No.20959
| Rolled 49, 80, 78 = 207 (3d100) |
>>20951
Name: "John Smith"
Age: Roughly 30
Gender: Male
Profession: Government Agent
Backstory: Your backstory, motivations, reasons why you're still in Barnestown. This decides your bonus, your equipment, your skills, et cetera.
Location: Which part of the city are you in? Being by (or in) a landmark is optional, stating which neighborhood you're in on this October morning isn't.
STATS:
Strength: 1
Agility: 2
Stamina: 4
Spirit: 2
Intelligence: 1
Skills: Leave blank.
Equipment: Leave blank.
Followers: Leave blank.
Bonuses: Leave blank.
Weaknesses: Leave blank.
Health: Starts at Stamina +2
Fluff: "John Smith" works as an intelligence agent for the Government directly inserted into the quarantine zone. A die-hard patriot born and raised, with an affinity and training towards stealth and survival, he knew that taking this mission meant he would never leave the zone again, that more than likely this place would be his grave.
His mission, his life, is to collect and gather data from inside the quarantine, spying on the denizens and zombies within as eyes and ears, and relay this to command.
Skills: Subterfuge 2, Stealth 3, Survival, Urban 2, Firearms, Pistols 2
Equipment: Solar Camera, Radio, Cheap Sunglasses, Silenced Pistol, 3 clips of Silenced 9mm Ammunition, Clearance Badge
Bonuses: [Blank Slate] - You are a deniable asset and a blank slate, trained to be dropped into hotzones such as this. Your country, and your government, is relying on you. You can get assistance, no questions asked, from Armed Forces personnel, and can radio in a request for aid or intelligence to CentComm. They'll respond best they can.
Weakness: [Sold My Soul] - The government owns you, and you don't exist. Local authorities have no idea you're here and do not care what fancy not-Army badge you have; you can't rely on them. You also have to dedicate some time out of each day to relay info back to CentComm, or they'll assume you've been killed, and will cut you off completely. And don't go expecting help from most folks– paranoid as they are, who knows what they'll do to a so-called Man In Black…
1. Luckily they had the sense not to send me in a fucking suit and tie. Still, I had better make sure not to fit out of place in this town for the short while I'm here.
Blend in, like anyone else just trying to survive or confused, and simply sit and listen where I can. You'll be surprised what you can find out if you are a good listener just being where you're supposed to be. If I am lucky I can develop a proper Alias.
2. Document the immediate area of Edgarton, and not the civil order, day to day dealings by the denizens, and general disposition of survivors. Trivial as it may be, this sort of information is as important as any other.
3. Start up the first series of logs to Command, detailing successful insertion and reporting any findings I have.
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af7a66 No.20960
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af7a66 No.20961
| Rolled 68, 23, 97 = 188 (3d100) |
>>20949
Name: Matthew Sun
Age: 37
Gender: Male
Profession: Manager for Pharmaceutical Company
Backstory:
Loving father and overtime worker.
Location: (Wherever a Pharmaceutical Company would have its offices, otherwise Billton Apartments)
STATS:
>Strength: 2
>Agility: 1
>Stamina: 3 (if you know what I mean)
>Spirit: 1
>Intelligence: 3
>Skills:
+ Medicine, Disease (3)
+ Knowledge: Computers (2)
+ Drive, Cars (2)
+ Subterfuge (1)
+ Empathy (1)
>Equipment:
+ Key to Ford Focus
+ iPad
+ Wallet w/ debit card
+ Bottle of Antidepressants
+ 1 Unit of Food
>Followers: Leave blank.
>Bonuses:
+ [Yes Man] - You do your best when you're being told what to do. You receive a bonus to carrying out actions that you've been asked or told to undertake, and most folks don't think you're any harm at all. Nobody suspects the spineless suckup.
>Weaknesses:
+ [Whipped] - You're just not that assertive. At all. Social skills are harder for you to train, and your spirit is capped at 3, barring any sort of stunning self-realization.
Health: 5
1. Now Matthew was no risk taker, but he was no complete idiot either. If the dead were starting to walk and the army wouldn't let anyone leave the city, most likely for purposes of quarantine, Matthew would have to stockpile on goods as quickly as possible. Having pretty much unlimited access to the pharmacy meant that he had access to the company's storage facilities. He needed to load his car with as many antibiotics as possible and return them to his home. Perhaps he could even do this more than once though he didn't plan on risking too much once he had done it. While wanting to keep his own key Matthew would head for the janitor's office afterwards, leaving the general key hanging outside with a note describing how to get to the storage area and asking the person in question to take only what they needed and to return the key to its former place. Signing the whole thing with "It'll be alright soon", a happy smiley and a "-Matt".
2. Now of course guns would be more important than ever and he would have to purchase firearms. Of course the vendors knew this all too well and he would probably have to pay a pretty nifty price in order to get what he wanted, however the safety of his family could not be measured in money and so he would have to adjust. Of course Matthew would not reveal what he had to offer, otherwise his counterpart would only demand more. With a lot of time on his hands he would hopefully be able to find somebody willing to sell him some firearms as well as an ample supply of ammunition.
3. It was already October and winter was closing in quickly. While of course Matthew would have loved to go buy food what he needed to do was get appropriate winter clothing. Freezing to death once the power cut out was not on his to do list and he would hopefully still be able to find some food or trade for it afterwards. Thick winter jackets as well as leather jackets to wear below to prevent anyone (or anything) from biting through and perhaps somewhat bite resistant pants? Perhaps he would have to tinker himself on that, but the objective was clear. To find bite and winter resistant clothing.
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af7a66 No.20978
| Rolled 9, 8, 74 = 91 (3d100) |
>>20950
Name: Marcus Wulfstan
Age: 28
Gender: Male
Profession: Operative of The Holy Order of Saint Scruffitius - Cover: Lighthouse Operator
Backstory: Marcus was born in the European country of Poland, the son of the grand-master of a holdover Knights order from the crusades, the Knights of the Holy order of Saint Scruffitius, dedicated to the eradication of the supernatural and pagan, and those who would seem to challenge the power of the the one holy god. After his father's death, the new head of the Order, who wanted not the son of the former Grand Master to challenge his reign, sent young Marcus to a quiet town in North America, a change from the Cambodian Jungle he had spent the last several years in eradicating a local cult who summoned beast of the Unknown. A relatively strong man, his true strength lied in his intelligence and faith in the true lord Jesus Christ, which had seen him through many dark trials in his life. In his new posting, Marcus expected the worse, but found out quickly enough that he was now destined for a life of relative quietness, as the new warden of Barnestown's Lighthouse
Location: Top of "The Lighthouse"
STATS:
Strength: 2
Agility: 1
Stamina: 1
Spirit: 3
Intelligence: 3
You have FIVE POINTS to spend on your attributes. The maximum is 5.
Skills: Knowledge: Religion 2; MacGyvering, Machinery 2; Repair, Machinery 2; Melee, Bare 2; Tactics, Anti-Zombie 1
Equipment: Lighthouse Keys, Toolbox, Bible, Duct Tape, Silver Knuckledusters, 4 Units of Food
Followers: The voices in my head :3
Bonuses: [Holy Imperative] - You are here on a righteous mission: to purge the supernatural and the unclean by the will of God. You gain bonuses to fighting and evading unnatural foes, and Christian folk are very welcoming of you, offering aid and shelter.
Weaknesses: [Cult] - Your life is consumed by the holy task of eradicating monsters of the dark from this world. You serve no other purpose, and your vigil in Cambodia, punching cultists (child traffickers) and dark beasts (tigers with mange) to death has made you incredibly paranoid. Some people say it's schizophrenia; you know that it's the Lord's insight.
Health: 3
1. The dead have risen? The lord must have started the rapture, and soon the pious will arise. I must remain pure until then. This tower, once my prison, will now be my fortress. Begin fortifying the tower, sealing all the windows, and reinforcing all the doors, securing them against either the undead or looters.
2. With that done, it'd be best to go to town and see what supplies I can manage to scrounge up before everything goes to shit. Make sure to lock the Light House up before I go. Hit up the grocery store first, then the hardware store and finally the gun store, I should have some funds left over from the corporate account before I left Cambodia, if not, then I should set about acquiring some cash.
3. Finally, after everything is said and done, make sure that nothing that will attract the dead is present at the lighthouse, no bright lights, no meat of any kind that isn't secured and stored, and no loud noises from anything.
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af7a66 No.20986
| Rolled 76, 12, 5 = 93 (3d100) |
>>20950
Name: Beatrice Olsen
Age: 74
Gender: Female
Profession: Retiree
Backstory: Beatrice is a retire. She was once a secretary and before that a nurse. She's buried her husband and one son here. She's not leaving them now. She's still sharp as a whip and meaner than a rattlesnake. Ain't not hooligans, or zombies or ne'er-do-wells going to mess with her. Otherwise she'll whap em with her cane, of if she's feel really mean shoot em with her pistol. She foes to the range every Saturday.
Location: Brighton near our Lady in Red Lutheran
STATS:
Strength: 1
Agility: 1
Stamina: 2
Spirit: 3
Intelligence: 3
Skills: Subterfuge 2; Persuasion 2; Intimidation 1; Firearms, Handguns 2; Medicine, Wound Care 2
Equipment: .38 Special, 2 Clips of Ammo, Heavy Cane, Pillbox, Flip Phone, Wallet w/ Credit Card and Cat Pictures, 4 Units of Food
Bonuses: ['Oh, I've Seen EVERYTHING'] - Your old age has given you a broad outlook on life and you've kept yourself sharp as a knife. It's easier for you to train mental skills, and you know the city like the back of your hand, giving you and people accompanying you bonuses to navigating the city under all but the absolute worst circumstances.
Weakness: [Old Age] - Your brain has aged gracefully. Your body has aged normally. It's harder for you to train Strength and Agility, and those attributes are capped at 3. Furthermore, you have a lower resistance to physical damage and certain diseases.
Health: 4
1.Prepare some food for the potluck. Be nice to make sure everyone has enough pie.
2.Do some Sudokus, gotta keep sharp. These puzzles keep the noggin from getting stiff.
+OH I"VE SEEN EVERYTHING
3. Head to the church, with food and everything else, ESPECIALLY my cane and pistol to the potluck. The Red's never took me by surprise, no flesh eating abomination against God's Will will either.
+OH I"VE SEEN EVERYTHING
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af7a66 No.20988
Name: Holly Johana
Age: 20
Gender: Female
Profession: Defense Attorney
Backstory: Holly was the go to girl for Barnestown's toughest cases, from murder to theft. Holly is normally seen in her average suit and tie, as she was a defense attorney. She does have some experience with guns as she does think self defense is needed.
Location: Currently at the Univerity Campus
STATS:
Strength: 2
Agility: 1
Stamina: 2
Spirit: 2
Intelligence: 3
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af7a66 No.20989
| Rolled 36 (1d100) |
>>20988
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af7a66 No.20992
| Rolled 95, 88, 18 = 201 (3d100) |
>>20950
Name: Nicholas Knight. Nick's fine.
Age: 27
Gender: Very male.
Profession: You say hustler, I say artist.
Backstory: Barnestown's a layover. Or, I mean, it was, anyway. Wasn't planning on staying too long in this shithole. Kinda reminds me of my hometown, or, at least, the projects do. They look the same fuckin' anywhere though, but this place, not too big, not too small. Good city for small-time. Not so much for the big-time shit. Vegas Casinos, organized hits, bank runs, art snags? That's my game. Money ain't too useful when it's in European bank accounts, but I still got my clothes, my piece, and my beautiful god-damn face. Who says a couple shambling assholes are gonna stop Nicholas motherfuckin' Knight?
Location: Downtown.
STATS:
Strength: 1
Agility: 2
Stamina: 1
Spirit: 4
Intelligence: 2
Skills: Subterfuge 3, Persuasion 3, Leadership 2, Firearms, Handguns 1
Equipment: Debit Card w/ heavy funds, .45 Handgun, 2 .45 Clips, Nice Suit, Nice Watch, Nice Phone
Followers: None
Bonus: [Smooth Criminal] - You could sell snow to an eskimo. You gain a bonus to all attempts made to beguile, con and outwit other individuals and it's easier to train Persuasion and Subterfuge. The max ranks you can have in Persuasion and Subterfuge are 6.
Weakness: [That Motherfucker] - You have a warrant or six out for your arrest, on charges of theft, evading arrest and illegally discharging a firearm, and you can't get a hold of your pal who normally wipes that sort of thing clean for you. The cops here have better shit to do than hunt you down– but one slip up and you just might end up in jail. Or worse. Better steer clear of them altogether… right?
Health: 3
1. Food at this place kinda reminds me of Joe's up in New York. Should head back there pretty soon, once shit goes off the news and quiets down again. For now, I'm gonna take my time and watch the crowd for a bit, see what's going on from a distance.Once I've finished my food and figured it out, might just go down there myself, talk around a little - because if there's one place you can make money, it's through a large cluster of angry, stupid people. [+6, Subterfuge] [Possibly +Smooth Criminal]
2. Should practice up on my intimidation skills a bit. Haven't had to resort to it in a while, but dammed if knowing when to pull the gun isn't just as important as the smooth-talking itself. Sometimes you gotta have some weight behind your words.
3. Also, I should see about getting up my stamina a bit in the meantime, doing a bit of practice, maybe take a bit of a jog. Feeling a bit out of it recently.
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af7a66 No.20998
>>20852
Name: Connor O'Mitchell
Age: 21
Gender: Male
Profession: Student
Backstory: Born and raised in Whitewood.. Before the immigrants came anyway. Living in a rough neighborhood like that raised him to be cautious and un-trusting. His family owned a number of firearms and always gave their "neighbors" shifty looks, due to this he has carried a 9mm pistol since it as legal for him to do this. He wanted out of town completely but couldn't pass up the full scholarship to Barnes. Hes just here for Gened then hopes to continue at a real school later.. At least until the incident..
Location: Barnes Campus at his on-campus apartment
STATS:
Strength: 1
Agility: 2
Stamina: 2
Spirit: 2
Intelligence: 3
Skills:
Equipment:
Followers:
Bonuses:
Weaknesses:
Health: 4
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af7a66 No.21000
| Rolled 46, 54, 15 = 115 (3d100) |
1. This is weird, I'd say riots but it's been too quiet, I'll look around the shop to see if the Boss kept anything more dangerous than a tire iron for protection [scavenge shop for weapons]
2. Until some cops show up I'm not taking any chances, Lock up the shop and block up the doors [barricade garage]
3. Nobody is around and shit is getting spooky so that means just one thing. Time to do some maintenance on my beauties [Train Automotive repair (0/12)]
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af7a66 No.21001
| Rolled 74, 64, 73 = 211 (3d100) |
>>21000
and forgot muh stat sheet
Name: Bruce
Age: 23
Gender: Male
Profession: Mechanic
Backstory: Born a man out of his time Bruce is and will always be a Greaser at heart. Sadly this same fixation has kept him trapped in the city protecting his cars from any looters. The first few people that came found themselves face to tire iron as he drove them off and now he's just waiting and hoping the contents of the backroom fridge will keep him fed until the situation gets resolved.
Location: Edgarton Projects Inside of "his" Auto Shop (boss got eaten)
STATS:
Strength: 3
Agility: 2
Stamina: 2
Spirit: 2
Intelligence: 1
Skills: Repair, Automotive 3; Drive, Cars 3; Melee, Blunt 2; MacGyvering, Machinery 1
Equipment: Keys To Your Cars, Hair Gel, Switchblade Comb, Tire Iron, Spare Car Parts, Toolkit, Wallet w/ Driver's License, 4 Units of Food
Bonus: [Greased Lightning] - You gain a bonus to repairing and upgrading automobiles– if the car is old, then the bonus is increased. Your maximum rank for Drive, Cars and Repair, Automotive is 6
Weakness: [You Ain't Takin My Cah] - Your old-timey cars and your auto shop (you'll never know what happened to Old Smokey) are almost everything to you. If you go a day or two without one of your cars by your side, you'll slip into depression, suffering a penalty to your rolls. You can take a car and leave the shop, sure…. but that's like asking which limb you'd like to keep.
Followers:
Bonuses:
Weaknesses:
Health: 4
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af7a66 No.21002
| Rolled 72, 7, 78 = 157 (3d100) |
>>20949
Name: Julius Quisar
Age: 22
Gender: Male
Profession: History major, focused on the Roman Empire
Backstory: Julius was always enraptured by Rome and Greece. Blame his parents for the name, then adding greek myths as bedtime stories for years. it led to a rather large obsession with his namesake, with the young boy leading charges across the creek in the park with his friends against the "gauls" waiting on the bank for much of his childhood. Over the years, he managed to collect enough allowances to fuel his love, adding more and more Roman replicas to his collection.
After getting into Barnes University, Julius managed to go further into the subject. Suddenly reenactment was possible, and he quickly threw himself face first into the Legion.
The cost of his reenactment equipment, and tuition, deprived Julius the ability to buy a plane ticket out of town. Add in the rush out of the town, and no means of transportation other than his two feet, Julius decided that staying at campus would be safer than braving the road or river.
Location: Barnes University
STATS:
Strength: 2
Agility: 1
Stamina: 2
Spirit: 2
Intelligence: 3
Skills: Melee, Edged 1; Melee, Archaic 1; Tactics, Squad 2; Knowledge, Roman History 2; Leadership 2; Persuasion 1
Equipment: Replica Gladius, Books On Ancient Rome, Replica Armor, old iPhone
Bonus: [SPQR] - You've been saturated with ancient mediterranean culture all your life. Training certain skills that would've been used by the glorious roman legions is easier for you to do.
Weakness: [Fixated] - Your fixation on roman culture comes across as more than a little odd. You suffer a penalty to social rolls to those outside of your 'circle', and you absolutely MUST have any object that might be related to ancient Rome.
1) "Every culture in history has some manner of undead Crassi. Even the Romans had their Revenants, corpses animated evil spirits or their original inhabitants if they were wrongdoers. Is it really so surprising then, that there was a bit of truth? Our ancestors fought these monsters, and we were too blind to see the hints they left us!" Julius rants to his roommate, and stands suddenly. Stripping off his normal clothing, a red tunic and some jeans replace the T-shirt and sweatpants. The coat of steel scales slips over his head as he continues. "We can't just stand idly by while people fight a losing battle because they don't know what to do. We need to get some more armor, for ourselves and anyone else that needs it. Damn, why didn't I get that shield when I had the chance? No matter, I'll think of a way to get replacements for us. Now, lets hit the metal shop and see what they have." Placing the gold pin through his crimson halfcape, Julius belts on his gladius.
2) In the room, Julius sends a group message to all of the reenactors who live in Barnestown. "Still at Barnes Uni, we have food and access to water. Anyone nearby that wants to crash here, head for the Westerhall Dorms and tell them Julius invited you. Bring any food, weapons, armor, or tools you can. Come armed though, there's reports of revenants on campus. -Julius"
3) Julius reads through his books on Rome, studying the ways armor and weapons were manufactured. [Train Knowledge; Arms&Armor]
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af7a66 No.21003
| Rolled 95, 61, 95 = 251 (3d100) |
Name: Fitzgerald Tones
Age: 17
Gender: Your gender.
Profession: Schwarma King employee.
Backstory: Well mom and dad, you managed to do it. "Get a job at Schwarma King," they said. "Your brother Todd worked there and now he's in New York," they said. ABSOLUTE BULLSHIT. "The problems will pass and there's no /real/ need to evacuate." WELL NOW WE DON'T HAVE A CHANCE TO EVACTUATE. I swear to god that if I wasn't asked to do an all-night shift while other employees quit and evacuated, I'd have left too. Might as well get home in Brighton and check with my parents. They might have gone to the checkpoint actually. My fucking cellphone is dead.
Location: Edgarton Shopping Centre after a shift at Schwarma King.
STATS:
Strength: 1
Agility: 4
Stamina: 1
Spirit: 1
Intelligence: 3
Skills: Subterfuge, 1; Persuasion, 2; Knowledge: Schwarma 2; Melee, Edged 2; Stealth 2
Equipment: Schwarma Knife, Work Outfit, Wallet w/ 50 bucks, Dead Phone, House Keys, 2 Units of Food.
Bonus: [Dedicated] - You might hate it, but when you put your mind to something, you put your mind to it. Like doing an all-nighter at schwarma king. You gain a +10 bonus to the end result when you consolidate all 3 of your rolls towards one action, or a +5 bonus when you consolidate two of your rolls towards one action. You gain minor bonuses to staying awake, staying on watch, defending a door, et cetera.
Weakness: [Minor] - You are under 18, and thus, a minor. You can't drive. You can't drink. You can't have cigarettes. People will belittle you and think less of you. Unless you keep your age a secret, that is, but that's easier said than done when the authorities are on crackdown.
1. Look around for places around the mall to loot, and loot them, of course. That's step one. A phone charger would be a nice find assuming power's running.
2. Assuming power is running, check media. Anything new being said?
3. Start heading towards home in Brighton.
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af7a66 No.21004
>>20852
Name: Doctor Jeremiah Heart
Age: 37
Gender: .Male
Profession: M.D. specifically cardiologist
Backstory: having gotten an interest in the medical profession at a young age due to requent hospital visits because of his dying father, Jeremiah, with his sense of humor, decided that being a cardiologist would be a great way to help people. When the zombie outbreak occurred he volunteered to stay behind until every patient could be evacuated, and even then he knew he would stay to make sure that anyone who needed medical attention was able to receive it. When he received news of the quarantine he was saddened, but resolved to continue his work and provide medical care and shelter to those in need.
Location: Brighton. at the Father Dante's Memorial Hospital
STATS:
Strength: 1
Agility: 2
Stamina: 1
Spirit: 2
Intelligence: 4
Skills: Leave blank.
Equipment: Leave blank.
Followers: Leave blank.
Bonuses: Leave blank.
Weaknesses: Leave blank.
Health: Starts at Stamina +2.
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af7a66 No.21034
| Rolled 3 (1d100) |
>>21004
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af7a66 No.21063
>>21002
Name: Mark Crassi
Age: 21
Gender: Male
Profession: College Student, Military Re-enactor, former Football player
Backstory: Mark Crassu used to play football, but a few too many injuries to his head made him reconsider his prospects. He started having to take his classes in college seriously after dropping his football scholarship, and there he fell in with Julius and his obsession with Roman History. Finding joy in the modern re-enactment (and lack of repeated head injuries), Mark stuck with Julius when things went to shit. He knows he's not the brains but the brawn of the team, and is fine with that.
Location: Barnes University
STATS: (normal max: 5)
Strength: 4 (max: 6)
Agility: 1
Stamina: 3
Spirit: 1
Intelligence: 1 (max: 3)
Skills: Knowledge: Foobaw 2; Melee, Edged 1; Melee, Archiac 1; Tactics, Squad 3; Intimidation 1, Melee, Bare 1
Equipment: Replica Gladius, Replica Armor (made from foobaw equipment), FOOBAW, 3 Doses Of Painkillers, iPhone 7, 1 Unit of Food
Bonus: [Let's Play Some FOOBAW] - You gain a bonus to working as a team with others (this stacks with Squad tactics), overcoming physical obstacles, and holding things down. Your maximum rank in Strength is 6.
Weakness: [Cranial Trauma] - Repeated blows to the head have seriously injured your brain and weakened your skull. You need a dose of painkillers once per day or you get rather nasty headaches. Any more hits to the head can be severely debilitating, even fatal. Your Intelligence is capped at 3, and is harder to train.
>>21002
1) [Loot Metal shop]
2) [Loot other *shops]
3) [Attempt to contact other re-enactors]
"Right you are, Consul. Revenants, eh. Let's check out the metalshop. And then check some of other shops, see what they got. And… er, I'll try to message the others too. Boss."
[Meta: Sorry. Player is wiped. 7-7.5 hours of sleep across 2.5 days. Also, second post attempt to flush out the original]
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af7a66 No.21064
| Rolled 12, 75, 68 = 155 (3d100) |
>>21063
Okay, dice. Since the original didn't appear apparently.
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af7a66 No.21065
>>20952
Skills: Melee, Edged 1; Melee, Archaic 1; Tactics, Squad 2; Intimidation 2; Drive, Trucks 1; Knowledge, Architecture 2
Equipment: Shoddy Replica Roman Armor, Shoddy Replica Gladius, Hardhat, Safety Goggles, Keys to a beat-down truck, Wallet w/ 50 bucks, 1 Unit of Food.
Bonus: [Honest Work] - Your time as a construction worker means that you receive a bonus to rolls made to build or demolish things like buildings, roads, bridges and sewers. You gain a bonus to acting in concert with other individuals. This stacks with Squad Tactics.
Weakness: [A Simple Fella] - You're not too fast on the uptake, unfortunately. You're not the most observant of people; it's easier for something to sneak up on you, and you suffer greater penalties to being taken by surprise. You're the last person that anyone would put on watch.
You get a message from Crassi that everyone should meet up on Campus, and so that's where you headed, grabbing some gear from your job and getting to the Uni lickety split. You park your truck in the nearest parking structure, all of your things gathered in a bag, and make your way for the dorms. Compared to the rest of the city– which is in chaos– the Campus and the college town surrounding it is eerily, unsettlingly still.
>>20953
Skills: Repair, Mechanics 2; Repair, Appliances 2; Melee, Blunt 1; Knowledge, Electrics 2; Drive, Cars 1; Subterfuge 1
Equipment: Toolbox, Claw Hammer, Bucket of Wires, Keys To A Cheap Minivan, 3 Bottles of Vodka, Wallet w/ Credit Card, 3 units of Food
Bonus: [Am Make The Electrics] - You gain a bonus when it comes to anything that has to do with wiring or electricity in general. It's easier for you to train any Repair skill, and the cap for your Repair, Mechanics and Knowledge: Electricity skills are 6.
Weakness: [убить всех его] - You're a cold, grim man at heart. While you aren't phased by horrific scenes of butchery and sadism, or by the walking dead, anyone with Empathy 2 or higher can tell that there's just something not RIGHT with you and will likely want nothing to do with you, if they don't just sabotage you outright for being an evil sumbitch.
>>20958
1. You mill around a bit. In the midst of all the chaos, you manage to get a cane and a handful of Clif Bars.
Gain [Heavy Cane]. Gain 1 Unit of Food.
2. Gain Leadership 1. They appreciate the help– all the stress has made them pretty out of it– and tell you that, well, things aren't looking terribly GOOD here for the hospital. Or for Barnestown. One of the older nurses takes you aside and tells you that she gets off tomorrow morning at about 8– you can hitch a ride back home with her, if you -really- want.
3. You try to do some physical training.
You end up falling and hitting your head pretty hard on the floor, splitting it wide open and bruising you all up.
Take .5 damage.
>>20959
1. People give you an odd look or two, but most folks don't notice you, and you flit from street to street, shop to shop, like a turtlenecked ghost.
2. Edgarton is doing poorly. Very little order on the streets. Police are busy protecting precincts, chokepoints and rich businesses. The number of people open carrying, and toting improvised weapons, is very high. People are angry at what they feel is mistreatment and purposeful misinformation. Why did they blow up the bridge? Why are the cops cracking down but not helping? Why can't you go into the Projects at night without– -things- shambling at you?
3. You log your findings with Command. They appreciate the input, and instruct you to try and observe the Police a bit more closely. If you encounter any zombies, you are NOT to engage. Keep a low profile, a safe distance, and report on their behavior.
>>20961
1. You grab a bunch of pills– not as much as you'd have liked– and load them into your Focus. You leave the key hanging by the Janitor's office, along with your note. You hope that it's all fine.
Gain 6 Doses of Antibiotics.
2. You get to the gun store– it's cleared out, almost, with barely any ammo on the shelves. The only thing remaining– a .22 Luger and a few boxes of ammo for it. You can buy it– but it's marked up all to shit, and it'll take a pretty hefty chunk out of your bank account right now.
As a FREE ACTION, you can buy the gun, barter antibiotics, or just walk away.
3. You snag a set of winter clothes, dirt cheap– it's Michigan and everyone who -needs- some winter clothes already -has- that shit.
Gain [Thick Winter Clothing].
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af7a66 No.21066
>>20978
1. You duct tape a few windows closed before you admit to yourself that, hey, you won't be reinforcing jack or shit without some wood or cinderblocks or… -something-.
2. Hardware store? Nothing. It's all been taken off the shelves. Grocery store? Well. You get a -snickers- bar and some juice packs, but nothing really resembling food. And the gun shop? Forget it. You shop around and it's all either been taken, way too expensive, or being mulled over by other people.
Gain [Snickers And Juice]. It can't be used as a Unit of Food.
3. You return to your Lighthouse and find it mercifully untouched. Putting up the 'closed' sign, you flick off the lights, cut the power to the beacon and set the boiler to low. The tower is as… inconspicuous as a tower can get. But it makes no noise, and shines no lights.
>>20986
1. You make some pies. They're nice pies.
Lose 1 unit of Food.
Gain Knowledge, Cooking 1.
2. Mmmh. Sudokus. You've gotta get a hold of a knockoff sudoku book, though.
Intelligence 4 1/16
3. The streets are clogged, so it takes you a while to actually get to the Church.
The potluck has started, and it's -packed-, with plenty of food everywhere that, however, everyone is taking more than their fair share of. You set the pies down and they're gone in an INSTANT. You go to get some food for yourself when the pastor speaks– a bog-standard speech about staying together, keeping your faith strong, et cetera, et cetera, amen. Even as the service has ended, people are… reluctant. To go home.
>>20988
Skills: Knowledge: Law 2; Firearms, Handguns 1; Drive, Cars 1; Persuasion 3; Empathy 2
Equipment: Android Phone, Law Books, Keys To A Prius, Wallet w/ Credit Card, Small Pistol w/ 1 Clip of Ammo
Bonus: [Maverick Lawyer] - You're the kind of person they make TV shows about. While most people only know the letter of the law, you can use your Knowledge: Law to loophole, gerrymander and nitpick until you get the result you want– and if that doesn't work, you know just what buttons to push to the right people to get it to work. Training Persuasion, Empathy and Subterfuge is easier for you.
Weakness: [Defense Attorney] - You're an attorney. People generally don't trust you until they need your help. And the cops aren't too fond of you, either, since you've helped many people get off scot free in the past couple of years. You have a social penalty when dealing with cops, and folks who know about you might not be too warm.
You're told to go home early from your law firm job, and you head to the Campus library to brush up on your studying– classes are a killer. Except, unfortunately, the library is locked down tight. You flip through your phone to find that all campus facilities except for the med center and the food court are closed. Classes, cancelled for the forseeable future. Great.
>>20992
1. You swooce your way into the crowd. You proceed to talk, outwit, glide and pilfer sucker after sucker until you make out with about 200 in cash from bumping into people and 'finding' money 'lying around.' You also learn that SWAT has a barricade up around town hall, where the mayor is held up– refusing to answer questions about why they blew up the bridge, or why there's a barricade around the whole city.
Gain 200 dollars. Gain another Nice watch. Subterfuge 4 2/12
2. Intimidation 1. You manage to staredown some thugs standing on a streetcorner; they hustle away towards the nearest Burger King.
3. You go out for a jog– which is pretty hard, considering the sheer quantity of people out on the streets. Stamina 2 1/8
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af7a66 No.21067
>>20998
Skills: Firearms, Handguns 2; Firearms, Longarms 1; Drive, Cycles 2; Intimidation 2; Survival, Urban 2
Equipment: 9mm Pistol, 2 Clips of 9mm Ammo, Nice Bike, Cheap Phone, Wallet, 2 Units of Food.
Bonus: [Rough Neighborhood] - You grew up in a shitty neighborhood– everyone hated you, and you hated them. You gain a bonus to actions made to fight, run, hide and scavenge in heavy urban environments that stacks with Survival, Urban. You also find it easier to travel through urban environments.
Weakness: [My Best Friends Are Muslim] - You grew up being messed with, bullied and beaten up by middle eastern folks. You totally don't hate them. Totally. (You take social penalties to dealing with middle eastern people, or Muslim folks in general, and heaven forbid you bump into your old… 'friends' from Whitewood. You also fucking hate Schwarma King.)
You wake up late, and after you've showered and eaten, you sit down and flick on the news. They've blown up the bridge, the quarantine is in full effect, and… well. It's all going to shit. You flick over to the campus news bulletin and it just 'advises' everyone to stay in their dorms or apartments unless you need food or medical attention. Those campus facilities are still open.
>>21000
1. You find an old baseball bat. That's about it. Bossman must've taken his heater with him… wherever he went. Gain Old Baseball Bat.
2. You drag some scrap metal and toolboxes out and start working on some barricades. [Basic Barricades 2/6]
3. Automotive Repair 4 1/12
>>21002
1. You hustle on over to the metal shop, just a bit away from Campus Acres. It's locked down tight, but a few bashes– and a bit of help from Crassi– you break into the place. Nobody's home, but there's plenty of metalworking supplies to pick from as well as swords (of middling quality), spears, pieces of helmets and armor (of middling quality) and definitively un-roman shields.
You and can carry two items back, you reckon. You'll need to make return trips if you want to grab more. Decide what you're getting.
2. You begin tapping out a message to the other reenactors– and when you hit send, it just gives you a [NO SIGNAL] screen.
3. Gain Knowledge; Arms & Armor 1.
>>21003
1. You don't see the security guards anywhere, and everything's going to shit, so, hey, why not? You grab a Hockey Stick, a phone charger, a backpack, some food, and a bitchin' pair of jeans.
Gain Hockey Stick, Phone Charger, Backpack, 2 Units of Food, and Bitchin' Jeans.
On your way out you see that the security room door has been thoroughly beaten on, but it's still locked from the inside.
2. You peep in on the communal break room. They blew up the bridge, yeah– a quarantine is set up and there's a barricade, yeah– they're telling people to evacuate the Projects? Violent protests in Whitewood? Things are shitty. You also charge your phone.
Your Phone is no longer dead.
3. The bus isn't on time– as usual– so you double-time it back to Brighton. The whole walk there you see racing police cars, people glaring at you from inside windows, and busted storefronts, sometimes with people still rummaging around inside. You pass by one alley in a shitty part of town, and you swear you hear chewing noises. You eventually make your way into Brighton– where things aren't as fucking shitty, thanks religious people– and find your way onto your block. Looks just fine to you.
You are now in Brighton.
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af7a66 No.21068
>>21004
Skills: Medicine, Surgery 1; Medicine, Disease 3; Medicine, Wound Care 2; Melee, Edged 1, Empathy, 2
Equipment: Scrubs, Patient Records, Scalpel, Sterile Glove Box, Hospital Keys, Wallet w/ debit card, 1 Unit of Food
Bonus: [Not Here For The Money] - You don't work for money or fame. You work to help people. Training Empathy, Medicine, Wound Care and Medicine, Disease is easier for you. You have a very solid rapport with the patients in your hospital, and their families in the area; you've done a lot for them.
Weakness: [Martyr By Any Other Name] - You'll throw it all away if you abandon the hospital without good cause. You don't think that you'd even live to regret it if you tried. If you disengage from the hospital while it has not yet been turned into a festering pit, you'd better handle it well and have a DAMN good reason. People– not just in Brighton– will know. They might not be understanding.
By the time 4 rolls around, you're on break, and exhausted due to the gauntlet of examinations and cases you've had to run through– all of the stress is driving up the rate of heart trouble here in elderly-heavy Brighton. Fortunately, Father Dante's has received mercifully few cases of -bites-. Those that you do get are put in a far off wing, away from the public eye. Restrained. Guarded by security guards and cops. Pour souls.
>>21063
1. You help Julius in breaking into the metal shop. See his update for further details.
You can carry back up to four items, but taking any more will need a return trip. If you take any more than two, you'll be encumbered for the journey back to the dorms.
2. You take it upon yourself to bust into a health food store, grabbing some organic food bars– and you stop by an abandoned, bloodied Radio Shack, snatching up some batteries.
Gain 2 Units of Food.
Gain 5 Batteries.
3. You have much better luck of it than Julius does– you get out the message, and a few folks reply, saying that they'll try their best to make their way to your dorms.
About half of the reenactor troupe is uncomfortably silent.
[META INFO]
It is 4PM, October 4th. The sky is cloudless and the sun is bright, though its light turns wan and ruddy as it dips towards the horizon. The Campus is quiet; Whitewood, Downtown and Edgarton are in an uproar; Brighton is tense, Bellbank is tenser, and Ochreville is… well. Ochreville.
An army helicopter criss-crosses the city.
POST.
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af7a66 No.21072
| Rolled 17, 61, 70 = 148 (3d100) |
FREE: Tell the nurse I'll probably accept her offer. The hospital is going to be a dangerous place to stay given both the fact that riots and looting are starting. People are going to want the stuff in here sooner or later.
And that isn't even beginning to think on the zombie apocalypse that is coming.
1. Continue to convince people to give me supplies. I have some food and something to help me get around, now its time to focus on more long term survival. Look for a backpack and some sturdy clothes.
2. Continue to help out around the hospital. Practice organizing the nurses and orderlies to better cover hotspots and such. Talk to the patients, and the doctors as well and begin to get those who aren't too injured to pitch in.
[Leadership 2 (0/6)]
3. Well, that hurt. But I am not quitter. Continue working on my stamina.
[Stamina 2 (0/10)]
Name: Abigail Summers
Age: 24
Gender: Female
Profession: Martial Artist
Backstory: Abigail was heading for the top. She had the nationals under her belt three times and was one of the top contenders for the next Olympics. She was quite simply one of the best. Not just of her gender but of her generation. It all ended when she had the stupidest accident imaginable. She fell down a set of stairs. Broke her arm in three places and her leg in two and hit her head long enough to enter a six month long coma. She slept, she healed and then she woke up as the first reports were coming in. Now she is left in a hospital long term care ward rapidly undergoing a dramatic shift from a place of healing to a place of death and fear.
Location: Althea's Grace Hospital
STATS:
Strength: 1
Agility: 2
Stamina: 1
Spirit: 5
Intelligence: 1
Skills: Medicine, Wound Care 2; Medicine, Disease 2; Melee, Bare-Handed 1; Empathy 1; Persuasion 2; Subterfuge 1; Leadership 1
Equipment: Old Wallet, Hospital Gown, IV Bag, Trophies, Heavy Cane, 1 Unit of Food.
Followers: Leave blank.
Bonuses: [Broken Glory] - You used to be a household name, once, the pride of Barnestown. Now, you're a recovering coma patient. Regardless, you get a +5 bonus to all social rolls and Follower rolls with individuals who know who you are and what you did. People are positively predisposed towards you. Your maximum Spirit is 6.
Weaknesses: [Like That One Guy In That One Show]: You've just come out of a six-month coma, and it's hit your body hard. The progress needed to reach the next level of all physical attributes is increased; to level Strength from 1 to 2 requires 10 successes, for example.
Health: 2.5
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af7a66 No.21083
| Rolled 50, 98, 25 = 173 (3d100) |
>>21065
Name: Joe Pascali
Age: 23
Gender: Male
Profession: Construction worker
Backstory:Joe was always a fan of the old world and often joined Re-enactment groups this is how he met Julius. They differed in preference as Julius love the roman era while Joe was more a fan of the medieval era. But they got along quite well. When shit first hit the fan Joe disregarded the media reports as just the latest media scare bullshit. By the time he realized this wasn't just sensationalism it was too late to skip town. So he did what was most logical to him. Packed up his re-enactment gear and went in search of a man he could trust. Hard times were ahead he would need someone to help watch his back.
Location: Barnes University
STATS:
Strength: 3
Agility: 2
Stamina: 3
Spirit: 1
Intelligence: 1
Skills: Melee, Edged 1; Melee, Archaic 1; Tactics, Squad 2; Intimidation 2; Drive, Trucks 1; Knowledge, Architecture 2
Equipment: Shoddy Replica Roman Armor, Shoddy Replica Gladius, Hardhat, Safety Goggles, Keys to a beat-down truck, Wallet w/ 50 bucks, 1 Unit of Food.
Followers: Leave blank.
Bonus: [Honest Work] - Your time as a construction worker means that you receive a bonus to rolls made to build or demolish things like buildings, roads, bridges and sewers. You gain a bonus to acting in concert with other individuals. This stacks with Squad Tactics.
Weakness: [A Simple Fella] - You're not too fast on the uptake, unfortunately. You're not the most observant of people; it's easier for something to sneak up on you, and you suffer greater penalties to being taken by surprise. You're the last person that anyone would put on watch.
Health: 5.
1. Stillness is bad. Bad things around. Suit up before heading out (if I am already wearing the stuff then just roll it as a be watchful roll don't trust anyone)
2. Let's head to the dorms to find Crassi. He is a smart guy he will know what to do.
3. Stop by the cafeteria and buy as much food as I can preferably non perishables if available. If the cafeteria is closed then try and loot the back of it. They won't mind a few missing things.
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af7a66 No.21090
| Rolled 73, 10, 23 = 106 (3d100) |
>>21065
Name: Matthew Sun
Age: 37
Gender: Male
Profession: Manager for Pharmaceutical Company
Backstory:
Loving father and overtime worker.
Location: (Wherever a Pharmaceutical Company would have its offices, otherwise Billton Apartments)
STATS:
>Strength: 2
>Agility: 1
>Stamina: 3 (if you know what I mean)
>Spirit: 1
>Intelligence: 3
>Skills:
+ Medicine, Disease (3)
+ Knowledge: Computers (2)
+ Drive, Cars (2)
+ Subterfuge (1)
+ Empathy (1)
>Equipment:
+ Thick Winter Clothing
+ Key to Ford Focus
+ iPad
+ Wallet w/ debit card
+ Bottle of Antidepressants
+ 1 Unit of Food
+ 6 Doses of Antibiotics
>Followers: Leave blank.
>Bonuses:
+ [Yes Man] - You do your best when you're being told what to do. You receive a bonus to carrying out actions that you've been asked or told to undertake, and most folks don't think you're any harm at all. Nobody suspects the spineless suckup.
>Weaknesses:
+ [Whipped] - You're just not that assertive. At all. Social skills are harder for you to train, and your spirit is capped at 3, barring any sort of stunning self-realization.
Health: 5
1. There had to be some better way to get a weapon. No doubt there was a reason this gun hadn't been taken yet and Matthew wasn't going to throw his supply of antibiotics out the window just for something that might not even work. Time to get some bottled water and canned food instead. Sadly with the gun store having been a waste of time chances were rapidly decreasing that he would still find a fully stocked store, however he was sure he would manage to get something from somewhere.
2. The power would inevitably fail at some point and it would be best to come prepared. Supplying the family with renewable energy would be nothing like normal. They would only be able to use a single thing at a time but it should be sufficient to cook water and ensure there was no bacteria in it as well as have some light in the night, which he would have to think about twice in order not to gather too much attention. Either way time to get some construction supplies for his wind wheel thing.
3. While Matt was only 37 he sure felt a lot older than that. Once he got home with all the stuff he had gathered he would be sure to do some yoga or something to up his flexibility. (aka Agility)
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af7a66 No.21116
| Rolled 55, 34, 27 = 116 (3d100) |
Name: Holly Johana
Age: 20
Gender: Female
Profession: Defense Attorney
Backstory: Holly was the go to girl for Barnestown's toughest cases, from murder to theft. Holly is normally seen in her average suit and tie, as she was a defense attorney. She does have some experience with guns as she does think self defense is needed.
Location: Currently at the Univerity Campus
STATS:
Strength: 2
Agility: 1
Stamina: 2
Spirit: 2
Intelligence: 3
Equipment: Android Phone, Law Books, Keys To A Prius, Wallet w/ Credit Card, Small Pistol w/ 1 Clip of Ammo
Bonus: [Maverick Lawyer] - You're the kind of person they make TV shows about. While most people only know the letter of the law, you can use your Knowledge: Law to loophole, gerrymander and nitpick until you get the result you want– and if that doesn't work, you know just what buttons to push to the right people to get it to work. Training Persuasion, Empathy and Subterfuge is easier for you.
Weakness: [Defense Attorney] - You're an attorney. People generally don't trust you until they need your help. And the cops aren't too fond of you, either, since you've helped many people get off scot free in the past couple of years. You have a social penalty when dealing with cops, and folks who know about you might not be too warm.
1-2. Ah hell, I better head down to the eatery and see if somebody knows what's going on.
3. Look on my android for any nearby stores that are open.
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af7a66 No.21138
| Rolled 94, 23, 22 = 139 (3d100) |
>>21068
>Name: Doctor Jeremiah Heart
>Age: 37
>Gender: .Male
>Profession: M.D. specifically cardiologist
>Backstory: having gotten an interest in the medical profession at a young age due to requent hospital visits because of his dying father, Jeremiah, with his sense of humor, decided that being a cardiologist would be a great way to help people. When the zombie outbreak occurred he volunteered to stay behind until every patient could be evacuated, and even then he knew he would stay to make sure that anyone who needed medical attention was able to receive it. When he received news of the quarantine he was saddened, but resolved to continue his work and provide medical care and shelter to those in need.
>Location: Brighton. at the Father Dante's Memorial Hospital
>STATS:
>Strength: 1
>Agility: 2
>Stamina: 1
>Spirit: 2
>Intelligence: 4
kills: Medicine, Surgery 1; Medicine, Disease 3; Medicine, Wound Care 2; Melee, Edged 1, Empathy, 2
Equipment: Scrubs, Patient Records, Scalpel, Sterile Glove Box, Hospital Keys, Wallet w/ debit card, 1 Unit of Food
Bonus: [Not Here For The Money] - You don't work for money or fame. You work to help people. Training Empathy, Medicine, Wound Care and Medicine, Disease is easier for you. You have a very solid rapport with the patients in your hospital, and their families in the area; you've done a lot for them.
Weakness: [Martyr By Any Other Name] - You'll throw it all away if you abandon the hospital without good cause. You don't think that you'd even live to regret it if you tried. If you disengage from the hospital while it has not yet been turned into a festering pit, you'd better handle it well and have a DAMN good reason. People– not just in Brighton– will know. They might not be understanding.
1.2. Make my rounds around the hospital, giving care to those I can, and comfort to those beyond help.
3. Get with the other staff still here, try to find out what our supplies are sitting at and if it would be advantageous to try to get some more, and where from. Basically do as full an inventory as we can of our stocks.
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af7a66 No.21162
| Rolled 17, 73, 63 = 153 (3d100) |
>>21066
Name: Beatrice Olsen
Age: 74
Gender: Female
Profession: Retiree
Backstory: Beatrice is a retire. She was once a secretary and before that a nurse. She's buried her husband and one son here. She's not leaving them now. She's still sharp as a whip and meaner than a rattlesnake. Ain't not hooligans, or zombies or ne'er-do-wells going to mess with her. Otherwise she'll whap em with her cane, of if she's feel really mean shoot em with her pistol. She foes to the range every Saturday.
Location: Brighton near our Lady in Red Lutheran
STATS:
Strength: 1
Agility: 1
Stamina: 2
Spirit: 3
Intelligence: 3 (4 1/16)
Skills: Subterfuge 2; Persuasion 2; Intimidation 1; Firearms, Handguns 2; Medicine, Wound Care 2, Cooking 1.
Equipment: .38 Special, 2 Clips of Ammo, Heavy Cane, Pillbox, Flip Phone, Wallet w/ Credit Card and Cat Pictures, 3 Units of Food
Bonuses: ['Oh, I've Seen EVERYTHING'] - Your old age has given you a broad outlook on life and you've kept yourself sharp as a knife. It's easier for you to train mental skills, and you know the city like the back of your hand, giving you and people accompanying you bonuses to navigating the city under all but the absolute worst circumstances.
Weakness: [Old Age] - Your brain has aged gracefully. Your body has aged normally. It's harder for you to train Strength and Agility, and those attributes are capped at 3. Furthermore, you have a lower resistance to physical damage and certain diseases.
Health: 4
1. Suggest that people congregate at the church for a night service. Maybe these people need more Jesus. + Persuasion 2
2-3.. Go shopping, hopefully with some helpers. We'll need food and seeds maybe. Best to get them now before people lose their heads.
+I'VE SEEN EVERYTHING
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af7a66 No.21180
| Rolled 94, 1, 61 = 156 (3d100) |
Name: Fitzgerald Tones
Age: 17
Gender: Your gender.
Profession: Schwarma King employee.
Backstory: Well mom and dad, you managed to do it. "Get a job at Schwarma King," they said. "Your brother Todd worked there and now he's in New York," they said. ABSOLUTE BULLSHIT. "The problems will pass and there's no /real/ need to evacuate." WELL NOW WE DON'T HAVE A CHANCE TO EVACTUATE. I swear to god that if I wasn't asked to do an all-night shift while other employees quit and evacuated, I'd have left too. Might as well get home in Brighton and check with my parents. They might have gone to the checkpoint actually. My fucking cellphone is dead.
Location: Brighton
STATS:
Strength: 1
Agility: 4
Stamina: 1
Spirit: 1
Intelligence: 3
Skills: Subterfuge, 1; Persuasion, 2; Knowledge: Schwarma 2; Melee, Edged 2; Stealth 2
Equipment: Schwarma Knife, Work Outfit, Wallet w/ 50 bucks, Phone (Charged), House Keys, 4 Units of Food, Hockey Stick, Phone Charger, Backpack, Bitchin' Jeans
Bonus: [Dedicated] - You might hate it, but when you put your mind to something, you put your mind to it. Like doing an all-nighter at schwarma king. You gain a +10 bonus to the end result when you consolidate all 3 of your rolls towards one action, or a +5 bonus when you consolidate two of your rolls towards one action. You gain minor bonuses to staying awake, staying on watch, defending a door, et cetera.
Weakness: [Minor] - You are under 18, and thus, a minor. You can't drive. You can't drink. You can't have cigarettes. People will belittle you and think less of you. Unless you keep your age a secret, that is, but that's easier said than done when the authorities are on crackdown.
1. Head home, see if the parents are there. If not, go get dad's gun. Brighton's nice and all, but the fact some rioters might get in is always a threat. Also go take the rainy day fund the parents keep. I'd certainly say this qualifies.
2. Call my bud Claude. Hopefully he's heard something. He probably got out of the city though.
3. Go to the shelter with parents if they're around, give them a call and go to the shelter if they're not. Also slip into something not totally gay like my schwarma work clothes.
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af7a66 No.21199
| Rolled 34, 98, 66 = 198 (3d100) |
>>21066
Name: Marcus Wulfstan
Age: 28
Gender: Male
Profession: Operative of The Holy Order of Saint Scruffitius - Cover: Lighthouse Operator
Backstory: Marcus was born in the European country of Poland, the son of the grand-master of a holdover Knights order from the crusades, the Knights of the Holy order of Saint Scruffitius, dedicated to the eradication of the supernatural and pagan, and those who would seem to challenge the power of the the one holy god. After his father's death, the new head of the Order, who wanted not the son of the former Grand Master to challenge his reign, sent young Marcus to a quiet town in North America, a change from the Cambodian Jungle he had spent the last several years in eradicating a local cult who summoned beast of the Unknown. A relatively strong man, his true strength lied in his intelligence and faith in the true lord Jesus Christ, which had seen him through many dark trials in his life. In his new posting, Marcus expected the worse, but found out quickly enough that he was now destined for a life of relative quietness, as the new warden of Barnestown's Lighthouse
Location: Top of "The Lighthouse"
STATS:
Strength: 2
Agility: 1
Stamina: 1
Spirit: 3
Intelligence: 3
You have FIVE POINTS to spend on your attributes. The maximum is 5.
Skills: Knowledge: Religion 2; MacGyvering, Machinery 2; Repair, Machinery 2; Melee, Bare 2; Tactics, Anti-Zombie 1
Equipment: Lighthouse Keys, Toolbox, Bible, Duct Tape, Silver Knuckledusters, 4 Units of Food [Snickers And Juice]
Followers: The voices in my head :3
Bonuses: [Holy Imperative] - You are here on a righteous mission: to purge the supernatural and the unclean by the will of God. You gain bonuses to fighting and evading unnatural foes, and Christian folk are very welcoming of you, offering aid and shelter.
Weaknesses: [Cult] - Your life is consumed by the holy task of eradicating monsters of the dark from this world. You serve no other purpose, and your vigil in Cambodia, punching cultists (child traffickers) and dark beasts (tigers with mange) to death has made you incredibly paranoid. Some people say it's schizophrenia; you know that it's the Lord's insight.
Health: 3
1. Oh bother, seems I have to do the work myself, better go find and ax and chop down some trees :3
2. This lack of food is appalling as well, if I learned one thing in the Jungles of Cambodia, it was how to trap. Make and set up a trap line for smaller animals; rabbits, voles, squirrels and the like.
3. No guns means I had better get some dosh melee weapons and armor if the dead have truly risen, see about converting the boiler into a makeshift forge
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af7a66 No.21204
| Rolled 12, 12, 15 = 39 (3d20) |
>>21067
Name: Connor O'Mitchell
Age: 21
Gender: Male
Profession: Student
Backstory: Born and raised in Whitewood.. Before the immigrants came anyway. Living in a rough neighborhood like that raised him to be cautious and un-trusting. His family owned a number of firearms and always gave their "neighbors" shifty looks, due to this he has carried a 9mm pistol since it as legal for him to do this. He wanted out of town completely but couldn't pass up the full scholarship to Barnes. Hes just here for Gened then hopes to continue at a real school later.. At least until the incident..
Location: Barnes Campus at his on-campus apartment
STATS:
Strength: 1
Agility: 2
Stamina: 2
Spirit: 2
Intelligence: 3
Skills: Firearms, Handguns 2; Firearms, Longarms 1; Drive, Cycles 2; Intimidation 2; Survival, Urban 2
Equipment: 9mm Pistol, 2 Clips of 9mm Ammo, Nice Bike, Cheap Phone, Wallet, 2 Units of Food.
Followers:
Bonuses: [Rough Neighborhood] - You grew up in a shitty neighborhood– everyone hated you, and you hated them. You gain a bonus to actions made to fight, run, hide and scavenge in heavy urban environments that stacks with Survival, Urban. You also find it easier to travel through urban environments.
Weaknesses: You grew up being messed with, bullied and beaten up by middle eastern folks. You totally don't hate them. Totally. (You take social penalties to dealing with middle eastern people, or Muslim folks in general, and heaven forbid you bump into your old… 'friends' from Whitewood. You also fucking hate Schwarma King.)
Health: 4
"Well shit, this is just great. First they stick me here in the god forsaken school and then they lock me into the fucking town.. Who knows how long this will last, I better get some supplies."
1: Stop by the caf, See what food i can take legitimately… Then see if I can sneak in the back and take some canned goods for the possible long haul. I should be able to carry them out in my backpack (I mean EVERY student has a backpack right?) +[Rough Neighborhood], +[Survival, Urban 2]
2: Ask my roommate to stick with me.. There's safety in numbers and I'm not going out in this place alone.. Plus hes kind of a cool dude.
3: Got a weird text from a number I don't have saved.. Said to meet up with all the rest of the "reeanctors", whatever the fuck that is.. But maybe they know whats going on. Lets head to the dorm he mentioned.
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af7a66 No.21206
| Rolled 41, 92, 71 = 204 (3d100) |
>>21204
[ oops, rolled 3d20 instead of 100]
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af7a66 No.21208
| Rolled 22, 63, 10 = 95 (3d100) |
>>21066
Name: Nicholas Knight. Nick's fine.
Age: 27
Gender: Very male.
Profession: You say hustler, I say artist.
Backstory: Barnestown's a layover. Or, I mean, it was, anyway. Wasn't planning on staying too long in this shithole. Kinda reminds me of my hometown, or, at least, the projects do. They look the same fuckin' anywhere though, but this place, not too big, not too small. Good city for small-time. Not so much for the big-time shit. Vegas Casinos, organized hits, bank runs, art snags? That's my game. Money ain't too useful when it's in European bank accounts, but I still got my clothes, my piece, and my beautiful god-damn face. Who says a couple shambling assholes are gonna stop Nicholas motherfuckin' Knight?
Location: Downtown.
STATS:
Strength: 1
Agility: 2
Stamina: 1 [2 1/8]
Spirit: 4
Intelligence: 2
Skills: Subterfuge 3 [4 2/12], Persuasion 3, Leadership 2, Firearms, Handguns 1, Intimidation 1
Equipment: Debit Card w/ heavy funds, .45 Handgun, 2 .45 Clips, Nice Suit, Nice Watch [2x], Nice Phone, 200 dollars
Followers: None
Bonus: [Smooth Criminal] - You could sell snow to an eskimo. You gain a bonus to all attempts made to beguile, con and outwit other individuals and it's easier to train Persuasion and Subterfuge. The max ranks you can have in Persuasion and Subterfuge are 6.
Weakness: [That Motherfucker] - You have a warrant or six out for your arrest, on charges of theft, evading arrest and illegally discharging a firearm, and you can't get a hold of your pal who normally wipes that sort of thing clean for you. The cops here have better shit to do than hunt you down– but one slip up and you just might end up in jail. Or worse. Better steer clear of them altogether… right?
Health: 3
1. SWAT barricade, mayor being held up and refusing to answer questions? Huh. Sounds like a job for Leonard Brown, strangely attractive humanitarian, journalist and public serviceman. Anyway, that's the name I'll give as I talk my way up past that barricade. After betting and dealing with as many people as possible that I can do it. Somebody said information was power, right? And hey, power's never something I'll turn down.
2/3: Hustle it up there so as to train Stamina. [1/8]
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af7a66 No.21227
| Rolled 99, 7, 83 = 189 (3d100) |
>>21065
Name: Ivan Wilhelm
Age: 22
Gender: Male
Profession: Electrical Engineer
Backstory: Ivan has long history of not giving a fuck and pushing through. He is half Russian after all. Ivan born in Barnestown to Russian and German immigrant. He go to school and make alright grades. Mother was upset Ivan did not try harder, Father did not give a shit and drank all the vodka. When word of zombie plague came Ivan's parents left as fast as they could, but Ivan stayed. Ivan said he believed that he could wait it out, but secretly Ivan enjoyed it. Watching the old world burn.
Location: Somewhere in Ochreville
STATS:
Strength: 2
Agility: 1
Stamina: 2
Spirit: 2
Intelligence: 3
Skills: Leave blank.
Skills: Repair, Mechanics 2; Repair, Appliances 2; Melee, Blunt 1; Knowledge, Electrics 2; Drive, Cars 1; Subterfuge 1
Equipment: Toolbox, Claw Hammer, Bucket of Wires, Keys To A Cheap Minivan, 3 Bottles of Vodka, Wallet w/ Credit Card, 3 units of Food
Bonus: [Am Make The Electrics] - You gain a bonus when it comes to anything that has to do with wiring or electricity in general. It's easier for you to train any Repair skill, and the cap for your Repair, Mechanics and Knowledge: Electricity skills are 6.
Weakness: [убить всех его] - You're a cold, grim man at heart. While you aren't phased by horrific scenes of butchery and sadism, or by the walking dead, anyone with Empathy 2 or higher can tell that there's just something not RIGHT with you and will likely want nothing to do with you, if they don't just sabotage you outright for being an evil sumbitch.
Health: 4
1. I need to get a few things to prepare. First thing is going to have to be food and water. Stuff that can be stored over time.
2. Next is going to have to be a weapon. Gun stores are probably empty or overpriced, but a good baseball bat will do wonders. American passtime, Da?
3. Will also need stuff to barricade my home in good fashion. Things will go to shit soon, and if I should survive through that things should be fine.
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af7a66 No.21250
| Rolled 17, 13, 50 = 80 (3d100) |
>>21067
Name: Julius Quisar
Age: 22
Gender: Male
Profession: History major, focused on the Roman Empire
Backstory: Julius was always enraptured by Rome and Greece. Blame his parents for the name, then adding Greek myths as bedtime stories for years. it led to a rather large obsession with his namesake, with the young boy leading charges across the creek in the park with his friends against the "Gauls" waiting on the bank for much of his childhood. Over the years, he managed to collect enough allowances to fuel his love, adding more and more Roman replicas to his collection.
After getting into Barnes University, Julius managed to go further into the subject. Suddenly reenactment was possible, and he quickly threw himself face first into the Legion.
The cost of his reenactment equipment, and tuition, deprived Julius the ability to buy a plane ticket out of town. Add in the rush out of the town, and no means of transportation other than his two feet, Julius decided that staying at campus would be safer than braving the road or river.
Location: Barnes University
STATS:
Strength: 2
Agility: 1
Stamina: 2
Spirit: 2
Intelligence: 3
Skills: Melee, Edged 1; Melee, Archaic 1; Tactics, Squad 2; Knowledge, Roman History 2; Leadership 2; Persuasion 1 Knowledge, Arms&Armor 1
Equipment: Replica Gladius, Books On Ancient Rome, Replica Armor, old iPhone
Bonus: [SPQR] - You've been saturated with ancient Mediterranean culture all your life. Training certain skills that would've been used by the glorious roman legions is easier for you to do.
Weakness: [Fixated] - Your fixation on roman culture comes across as more than a little odd. You suffer a penalty to social rolls to those outside of your 'circle', and you absolutely MUST have any object that might be related to ancient Rome.
1) Eyes lighting up when he spots it, Julius grabs a manica out of the pile. The steel arcs slither against each other, their brass rivets attached to a padded leather strip. Quickly taking off his scale shirt, the history student attaches the armor to his right arm. Grabbing the scale shirt, Julius replaces it. The thumb ring is gonna take some getting used to, but it certainly compliments the scale armor. A boar spear finds a home in Julius' hands, the oak haft pleasantly heavy. Could easily brain someone, even if it didn’t have the spearhead. After gearing up, the pair head back toward their dorm room.
2) On the way back, Julius ducks into the dining hall. Waving to the serving staff, his armor ringing like struck glass, Julius asks for some food to go. Any water bottles, the big kind, they weren't using would be much appreciated over at the Westerhall dorms. A trashbag or something should store all the empty bottles, and the loops could fit over the spearhead.
Once back in the dorms, Julius talks to as many people that stayed in the dorms as possible. At the rec room, normally devoted to videogames and movies, serves as Julius' theatre. He calls for the bravest of his fellows to help him. How it is their duty to help defend Barnes, their university, their home. How could they stand idly by, while revenants hunted mankind with impunity? Would they join him, or would they cower in their beds like children, hoping their blankets would protect them from the ravenous monstrosities? [Leadership 2][Intelligence 3][Persuasion 1]
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af7a66 No.21251
>>21250
proper layout of actions
1) Eyes lighting up when he spots it, Julius grabs a manica out of the pile. The steel arcs slither against each other, their brass rivets attached to a padded leather strip. Quickly taking off his scale shirt, the history student attaches the armor to his right arm. Grabbing the scale shirt, Julius replaces it. The thumb ring is gonna take some getting used to, but it certainly compliments the scale armor. A boar spear finds a home in Julius' hands, the oak haft pleasantly heavy. Could easily brain someone, even if it didn’t have the spearhead. After gearing up, the pair head back toward their dorm room.
2) On the way back, Julius ducks into the dining hall. Waving to the serving staff, his armor ringing like struck glass, Julius asks for some food to go. Any water bottles, the big kind, they weren't using would be much appreciated over at the Westerhall dorms. A trashbag or something should store all the empty bottles, and the loops could fit over the spearhead.
3) Once back in the dorms, Julius talks to as many people that stayed in the dorms as possible. At the rec room, normally devoted to videogames and movies, serves as Julius' theatre. He calls for the bravest of his fellows to help him. How it is their duty to help defend Barnes, their university, their home. How could they stand idly by, while revenants hunted mankind with impunity? Would they join him, or would they cower in their beds like children, hoping their blankets would protect them from the ravenous monstrosities? [Leadership 2][Intelligence 3][Persuasion 1]
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af7a66 No.21427
| Rolled 75, 66, 6 = 147 (3d100) |
>>21067
Name: Bruce
Age: 23
Gender: Male
Profession: Mechanic
Backstory: Born a man out of his time Bruce is and will always be a Greaser at heart. Sadly this same fixation has kept him trapped in the city protecting his cars from any looters. The first few people that came found themselves face to tire iron as he drove them off and now he's just waiting and hoping the contents of the backroom fridge will keep him fed until the situation gets resolved.
Location: Edgarton Projects Inside of "his" Auto Shop (boss got eaten)
STATS:
Strength: 3
Agility: 2
Stamina: 2
Spirit: 2
Intelligence: 1
Skills: Repair, Automotive 3; Drive, Cars 3; Melee, Blunt 2; MacGyvering, Machinery 1
Equipment: Keys To Your Cars, Hair Gel, Switchblade Comb, Tire Iron, Spare Car Parts, Toolkit, Wallet w/ Driver's License, 4 Units of Food, Baseball bat
Bonus: [Greased Lightning] - You gain a bonus to repairing and upgrading automobiles– if the car is old, then the bonus is increased. Your maximum rank for Drive, Cars and Repair, Automotive is 6
Weakness: [You Ain't Takin My Cah] - Your old-timey cars and your auto shop (you'll never know what happened to Old Smokey) are almost everything to you. If you go a day or two without one of your cars by your side, you'll slip into depression, suffering a penalty to your rolls. You can take a car and leave the shop, sure…. but that's like asking which limb you'd like to keep.
Followers:
Bonuses:
Weaknesses:
Health: 4
1. Considering the blood everything is too quiet and I'm not taking chances Jam some nails in the bat and call it a day on personal protection [improve Baseball Bat]
2. Properly locking up is taking longer than expected but I don't want some lunatic with a knife coming at me so gotta keep going [Basic Barricades 2/6]
3. Can't just sit in the dark either, turn on the AM and let's hear what exactly is going on and I'm not gonna believe riots.
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af7a66 No.21438
>>21065
Name: "John Smith"
Age: Roughly 30
Gender: Male
Profession: Government Agent
Backstory: Your backstory, motivations, reasons why you're still in Barnestown. This decides your bonus, your equipment, your skills, et cetera.
Location: Which part of the city are you in? Being by (or in) a landmark is optional, stating which neighborhood you're in on this October morning isn't.
STATS:
Strength: 1
Agility: 2
Stamina: 4
Spirit: 2
Intelligence: 1
Skills: Leave blank.
Equipment: Leave blank.
Followers: Leave blank.
Bonuses: Leave blank.
Weaknesses: Leave blank.
Health: Starts at Stamina +2
Fluff: "John Smith" works as an intelligence agent for the Government directly inserted into the quarantine zone. A die-hard patriot born and raised, with an affinity and training towards stealth and survival, he knew that taking this mission meant he would never leave the zone again, that more than likely this place would be his grave.
His mission, his life, is to collect and gather data from inside the quarantine, spying on the denizens and zombies within as eyes and ears, and relay this to command.
Skills: Subterfuge 2, Stealth 3, Survival, Urban 2, Firearms, Pistols 2
Equipment: Solar Camera, Radio, Cheap Sunglasses, Silenced Pistol, 3 clips of Silenced 9mm Ammunition, Clearance Badge
Bonuses: [Blank Slate] - You are a deniable asset and a blank slate, trained to be dropped into hotzones such as this. Your country, and your government, is relying on you. You can get assistance, no questions asked, from Armed Forces personnel, and can radio in a request for aid or intelligence to CentComm. They'll respond best they can.
Weakness: [Sold My Soul] - The government owns you, and you don't exist. Local authorities have no idea you're here and do not care what fancy not-Army badge you have; you can't rely on them. You also have to dedicate some time out of each day to relay info back to CentComm, or they'll assume you've been killed, and will cut you off completely. And don't go expecting help from most folks– paranoid as they are, who knows what they'll do to a so-called Man In Black…
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af7a66 No.21440
| Rolled 91 (1d100) |
>>20854
Name: Jonathan Kamal
Age: 21
Gender: Male
Profession: Former Student
Backstory: Jon's past has been hallmarked by screw ups and wasted potential. Being the only son of an impoverished widow from a foreign country, no one expected success in his future. While much of his youth was wasted as a degenerate, his intelligence managed to shine through his self-destructive behavior. Despite spending much of his high school career in a green haze, he managed to graduate with honors and full scholarship to Barnes University. However this tremendous opportunity to turn his life around was quickly wasted, as he cracked under the pressure and dropped out after only one semester. His relatively harmless habits spiraled out of control, quickly escalating to hard substances and addiction. From this, it was only a short step for Jon to begin selling to his his former peers. The military blockade quickly cut off his supply, and after shooting and snorting the last of his stock, Jon is left to deal with the impacts of withdrawal as the world he knows collapses around him.
Location: Barnes University Campus
STATS:
Strength: 2
Agility: 2
Stamina: 1
Spirit: 1
Intelligence: 4
You have FIVE POINTS to spend on your attributes. The maximum is 5.
Skills:
Equipment:
Followers:
Bonuses:
Weaknesses:
Health: Stamina +2.
ROLL A SINGLE D100 AS YOU POST YOUR CHARACTER SHEET.
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af7a66 No.21445
| Rolled 70, 56, 51 = 177 (3d100) |
>>21438
1-2. Attempt to spy upon the local police forces, if they can even be called such a thing.
I am unsure. Clearly they are not acting under any higher authority as that has been swiftly cut off and the Army does not work with them. Under what authority, what modus operandi do they perform now? What goal or reason are they working to.
I shall observe, quietly and discreetly. Showing my presence will not do well, it seems even the locals are weary of them.
3. Document and prepare to report findings.
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af7a66 No.21449
We're waiting on the furry with the glass ego to proceed.
I can be reached in-thread for now if any questions arise– I'll be back in the channel never due to baby-tier moderation.
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af7a66 No.21453
| Rolled 80, 91, 59 = 230 (3d100) |
>>21449
Name: Mark Crassi
Age: 21
Gender: Male
Profession: College Student, Military Re-enactor, former Football player
Backstory: Mark Crassu used to play football, but a few too many injuries to his head made him reconsider his prospects. He started having to take his classes in college seriously after dropping his football scholarship, and there he fell in with Julius and his obsession with Roman History. Finding joy in the modern re-enactment (and lack of repeated head injuries), Mark stuck with Julius when things went to shit. He knows he's not the brains but the brawn of the team, and is fine with that.
Location: Barnes University
STATS: (normal max: 5)
Strength: 4 (max: 6)
Agility: 1
Stamina: 3
Spirit: 1
Intelligence: 1 (max: 3)
Skills: Knowledge: Foobaw 2; Melee, Edged 1; Melee, Archiac 1; Tactics, Squad 3; Intimidation 1, Melee, Bare 1
Equipment: Replica Gladius, Replica Armor (made from foobaw equipment), FOOBAW, 3 Doses Of Painkillers, iPhone 7, 1 Unit of Food
Bonus: [Let's Play Some FOOBAW] - You gain a bonus to working as a team with others (this stacks with Squad tactics), overcoming physical obstacles, and holding things down. Your maximum rank in Strength is 6.
Weakness: [Cranial Trauma] - Repeated blows to the head have seriously injured your brain and weakened your skull. You need a dose of painkillers once per day or you get rather nasty headaches. Any more hits to the head can be severely debilitating, even fatal. Your Intelligence is capped at 3, and is harder to train.
Have:
Food: 2
Batteries: 5
Armor, ?: 2
Spears, Meh: 2
1. Gonna have to start lookin' for the best way to defend this joint. [Survey Defensibility]
2. Going to loot the campus pharmacy. I'm gonna need some pills soon. [Loot Campus Nurse Office]
3. Ah geez, the boss needs some back up. Better get up there and look impressive! [Support Speech]
[Meta: Sorry for delay. Was too exhausted to put together a post on Monday, and was asleep most of Tues and Wed.]
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af7a66 No.21473
>>21072
1. You manage to get a pair of sturdier clothes and some more energy bars, but there are no backpacks to be found in the hospital.
Replace hospital gown with Normal Clothing.
Gain 1 more Unit of food.
2. You help out as best you can, and folks are mostly grateful for it– someone who can keep a cool head through all of this. Some of the older orderlies don't enjoy the fact that you're bossing them around, though.
You chat up some of the patients that you can find– they won't let you near anyone that they think has been bitten. Their stories are the same– banged or scraped up in the mad rush to get somewhere and do something.
3. Stamina 2 3/10
>>21083
1. You pull your armor on and buckle your hardhat to your head.
2. The trip to the dorms is done as the sun sets down below the horizon. You hear odd noises in the distance, but the trip is uneventful and, keenly, you make your way to Crassi's dorm room, suited up and ready to go. They look like they've raided a blacksmith's shop or something.
3. You accompany the other two to the cafeteria and buy some snacks and keepable food. Nuts and chips, mostly, though you do manage to get ahold of a can or two of tuna.
Lose 10 dollars.
Gain 1 Unit of Food.
>>21090
1. You walk out and hit up a nearby shop– they DON'T have things marked up high, for once, and are in fact having a sale. You grab a hefty amount of food and water and have trouble getting it back to your car.
Gain 4 Units of Food.
2. You're unable to find any construction supplies– the stores are sold out and all the layabout wood planks have been snatched up off the streets.
3. You get home. Your wife is collapsed on the sofa, exhausted, with HBO on the TV. The girls are in bed.
You do some stretches in your kitchen as you talk about your day. Your wife admonishes you for taking so long to get home– it's dangerous, out there.
Agility 2 1/8
>>21116
1/2. You grab a bite to eat at the cafeteria– it's a long walk in the waning light, and you feel on edge the whole way there– and apparantly, classes are shut down, the cops are watching the admin buildings, and there's -supposed- to be a curfew. But no one's listening to it.
Word is some kids got attacked on Campus Acres while trying to watch the bridge wreckage float downriver. Word is that they got attacked by -zombies-.
A bunch of guys in roman LARP armor or something come inside and make a little speech while you're eating, too.
3. Everything's closed up. Everything useful, anyway. There's a few herbal remedy and vegetarian stores still open, though. -Legally- open, anyway.
>>21138
1/2. You make your rounds, helping the new guys get things straight, doling out medicine, and comforting folks that aren't going to make it. There are several– mostly people caught in car crashes or hit by stray gunfire. You try to comfort the people that've been 'bitten', but the security guards staunchly refuse to let you pass.
Regardless, the hospital's populace is grateful for the help.
3. You're running low on blood bags, low on needles, antibiotics, anti-inflammatories, and on insulin. You -do- have an excess of gloves, dehydration treatments and all kinds of test kits, though.
>>21162
1. It's hard for people to hear, and lots of folks take credit for your idea, but it's agreed that a service through the night would likely be a good thing.
2/3. You and your merry band of helpers (whatever kids weren't fast enough to escape your iron grip when you announced your intentions) flit from store to store once the sun sets, grabbing up plenty of seeds, water, and food. There aren't -as- many people as you'd thought there would be– it must be because of how late it's getting.
Once you get back to the church, you're given a fair portion of the things you helped grab.
Gain 2 Units of Food. Gain 3 Seed Packets. Gain 1 Bandages.
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af7a66 No.21474
>>21180
1. You stroll your way down the street and into your house. It's deserted, but it hasn't been ransacked.
There's a note on the kitchen door– mom wrote it, apparantly, they went to Our Lady In Red for an emergency service. Odd that they're not back yet.
Either way, you grab your dad's shotgun and a fistful of shells. Who knew shotgun shells came in purple?
Gain [Pump Action Shotgun].
Gain [1 Unit Of Shells].
3. You change into something better and begin trotting over to the church, shotgun in hand. You at least remember enough that you know you've gotta keep the safety on.
Exchange Work Outfit for Supply Lion T-Shirt.
2. On your way to the church, you give Claude a call.
It rings for a while, and just when you think it'll go to voicemail, it picks up– all you can hear is Claude crying "no no no nononononono" and the sound of some sort of throaty, rasping moan.
Claude screams, and there's a sound like someone biting into an apple, and then thrashing, and then muffled chewing.
It lasts until you finally hit 'hang up'. You look up from the rather harrowing phonecall and, oh, look at that, you've taken a wrong left at Burrberry street.
>>21199
1. You find an axe. It's pretty much night time now, though. Are you a bad enough dude to chop trees at night?
Gain [Rusty Woodaxe].
2. You've forgotten most of how any of that shit works– but no, not animal trapping.
You set up a wide array of traps and, by the time midnight runs around, you find that you've caught three whole rabbits. You use the axe as a makeshift knife to skin them. It works. Kinda.
Gain 2 Units of Food.
Gain 3 Rough Rabbit skins.
3. You use your inegenuity and schizophrenic cunning to start making a low-quality forge out of the light house boiler. You'll only be able to work softer things like copper, silver or lead, though.
Jury Rigged Forge 3/12
>>21204
1. All they have is garbage, garbage, and more garbage for sale. You come back after hours and manage to grab a couple cans of vegetables before you're forced to leave– a security guard nearly notices you.
Gain 2 Units of Food.
2. Your room mate, Tremaine, mulls the idea over a bit– he'd wanted to just sit in the dorm and wait shit out.
But he figures that he can come along for a while, and grabs his backpack and his things.
TREMAINE is now accompanying you, though not as a follower just yet.
3. You head to the dorm, though you hear some sort of scuffling noises from the alleys in the dark. At the dorm room, aleady there's three guys there in full roman getup, swords and all. It's nuts.
>>21208
1. You glide on up through the throng of bodies once nightfall's thinned them out a bit, and start talking to the guys working the barricade.
You get past the first few before a latina woman in full riot gear stops you, nearly bowling you over with a riot shield.
"Who're you with? Where the fuck's your press pass? Where's your notepad? Fuck off before I arrest your punk ass, alright, fucking MOVE."
You're shoved out onto the street by multiple policemen.
Subterfuge 4 3/12
2/3. You jog around a bit as the crowd thins, getting that exercise in as you mull over how the whole police debacle went wrong. Stamina 2 3/8.
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af7a66 No.21475
>>21227
1. You head over to a nearby mom-and-pop health food store– it's locked up tight.
Not for long, after you break the window.
You load the back of your minivan full of food and healthy-oriented supplies and water and drive off. They probably don't even have a burglar alarm installed– they sure don't have cameras.
Gain 5 Units of Food.
Gain 3 Seed Packets.
Gain 1 Watermelon. It can't be used as a full Unit of food.
2. Unfortunately, while you have plenty of success with robbing the store, you can't find anywhere that sells a weapon for the life of you.
For now, you're stuck with your claw hammer.
3. You scrouge a bunch of things up and start slapping up a barricade.
[Basic Barricades 4/6]
>>21250
1. Gain [Cheap Manica], gain [Plywood Boar Spear].
2. You get a LOT of stares and incredulous looks when you walk in through that door. At your request, you get some bottles of water.
Gain 1 Unit of Food.
3. You head back to your dorms and make your speech at the Rec Room– it goes over decent enough, since most people in these dorms have grown used to your antics.
Only one guy– a lean, towheaded kid named Brett– really gets into it, saying that he'll stand with you, no doubt about it.
Gain [Brett, Level 1] as a follower.
At your dorms you see another unfamiliar face– that O'Mitchell guy from Stats– and some black kid standing by your door.
Pascali is now accompanying you, having met up with you when you went out to grab food.
>>21427
1. You hammer some wicked looking nails into your baseball bat.
Your Baseball Bat is now Nailed.
2. Basic Barricades 5/6.
3. Damn thing's broken. You smack it a few times, but the radio just won't turn on. Figures.
You peek outside now that the sun's set entirely, having had the werewithal to shut off all the lights. You see the form of some fella in a hoodie shambling down the street, his pants down to his ankles and his LeBron shorts fluttering in the night breeze.
>>21445
1/2. Night falls, and you watch as the cops zip around this way and that like angry ants in a hive.
Listening in, apparantly the police chief calls the shots, now, and he's… -supposed- to be taking orders from the mayor. They're at odds with the Army, who won't tell them shit.
And they're meeting some hostile resistance from the population of Barnestown, who're blaming any authority figure they can reach for this whole bloody mess.
All in all, they aren't organized; they're letting the fear and the stress get to them, and this is muddling what should be an organized, professional response. It's a grim cycle.
3. You report back to CentComm, who duly note this development.
It's a few moments before they return the message– find somewhere to button up for the night, they'll reach you tomorrow afternoon for an update. Keep your wits about you, and avoid the walking dead.
>>21440
Skills: Survival, Urban 3; Subterfuge 2; Persuasion 2; Knowledge: Law 2
Equipment: Empty Heroin Needles, Crack Pipe, Wallet w/ Heavy Funds, iPhone, Bob Marley Shirt
Bonus: [Apply Yourself] - You're a natural genius. Training Knowledge skills is easier for you, and the unskilled penalty for any mental skill is reduced. Your maximum Intelligence is 6.
Weakness: [Junkie] - You need a hit of the good stuff–hard drugs like heroin, meth, coke or vicodin– per day, or you suffer penalties to your rolls. These penalties grow over time, and will persist until you can force yourself to stay sober. Much easier said than done.
It's midnight by the time you come down from your last high. The coke's all gone. The heroin's been shot up. No weed. No cigarettes. No nothing. Your dealer pals aren't answering your calls. Nobody's answering your calls out of the city, either. You're nauseous. Something's moving around outside the window of your shitty flat.
>>21453
1. Slap up barricades on the walls, and make a sort of narrow funnel for any revenants that make it into the doors, and the metal shop should be easily defendable with a little elbow grease.
2. The aux nurse office is deserted. -Deserted-. Door's busted open, blood on the front desk, but there's nobody there.
Warily, cautiously, you snatch up some pills and make your way out as you hear a thumping noise coming from a locked janitor's closet.
Gain 3 Doses of Painkillers.
Gain 1 Dose of Antibiotics.
3. You aid Julius' speech. It goes over well– you've got some Brett kid that's signed up.
A pair of other guys who don't live in the dorms you're in have also appeared, looking to see what's up.
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af7a66 No.21476
[META INFORMATION]
It is 12 AM, October 5th. The moon is full, but it's blotted out by clouds that've drifted in. It's windy, and the wind carries the acrid smell of burning rubber from the tire fires and protests down town and near the River Station. If one were to peek around the city, they'd see glinting fires, shuttered lights and the constant strobe of police and ambulance sirens running to and fro as THINGS crawl out from the dark corners of the city, hungry beyond belief.
All characters that are NOT within a university, church gathering or a hospital consume 1 unit of food, and 1 unit of something else if you require it. Those characters that are in those places are assumed to have hit up the cafeteria.
POST.
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af7a66 No.21477
| Rolled 12, 68, 44 = 124 (3d100) |
META : No progress on Leadership 2?
1. One last thing is needed before I leave with the nurse in the morning. An emergency first aid kit. Something suitable for when hospitals and doctors might not be immediately accessible.
2. Quietly talk with the orderlies who think I'm stepping on my toes. Find out why they resent my interference and do my best to mollify any bruised egos and confront any concerns they might have about it. This too is part of leading people.
Leadership 2 (0/6)
3. It is hard to sleep and the thought of possible zombies makes me restless. Continue to work on my stamina.
Stamina 2 (3/10)
Name: Abigail Summers
Age: 24
Gender: Female
Profession: Martial Artist
Backstory: Abigail was heading for the top. She had the nationals under her belt three times and was one of the top contenders for the next Olympics. She was quite simply one of the best. Not just of her gender but of her generation. It all ended when she had the stupidest accident imaginable. She fell down a set of stairs. Broke her arm in three places and her leg in two and hit her head long enough to enter a six month long coma. She slept, she healed and then she woke up as the first reports were coming in. Now she is left in a hospital long term care ward rapidly undergoing a dramatic shift from a place of healing to a place of death and fear.
Location: Althea's Grace Hospital
STATS:
Strength: 1
Agility: 2
Stamina: 1
Spirit: 5
Intelligence: 1
Skills: Medicine, Wound Care 2; Medicine, Disease 2; Melee, Bare-Handed 1; Empathy 1; Persuasion 2; Subterfuge 1; Leadership 1
Equipment: Old Wallet, Normal Clothing, IV Bag, Trophies, Heavy Cane, 2 Unit of Food.
Followers: Leave blank.
Bonuses: [Broken Glory] - You used to be a household name, once, the pride of Barnestown. Now, you're a recovering coma patient. Regardless, you get a +5 bonus to all social rolls and Follower rolls with individuals who know who you are and what you did. People are positively predisposed towards you. Your maximum Spirit is 6.
Weaknesses: [Like That One Guy In That One Show]: You've just come out of a six-month coma, and it's hit your body hard. The progress needed to reach the next level of all physical attributes is increased; to level Strength from 1 to 2 requires 10 successes, for example.
Health: 2.5
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af7a66 No.21478
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af7a66 No.21481
| Rolled 62, 18, 52 = 132 (3d100) |
>>21475
Name: Jonathan Kamal
Age: 21
Gender: Male
Profession: Former Student
Backstory: Jon's past has been hallmarked by screw ups and wasted potential. Being the only son of an impoverished widow from a foreign country, no one expected success in his future. While much of his youth was wasted as a degenerate, his intelligence managed to shine through his self-destructive behavior. Despite spending much of his high school career in a green haze, he managed to graduate with honors and full scholarship to Barnes University. However this tremendous opportunity to turn his life around was quickly wasted, as he cracked under the pressure and dropped out after only one semester. His relatively harmless habits spiraled out of control, quickly escalating to hard substances and addiction. From this, it was only a short step for Jon to begin selling to his his former peers. The military blockade quickly cut off his supply, and after shooting and snorting the last of his stock, Jon is left to deal with the impacts of withdrawal as the world he knows collapses around him.
Location: Barnes University Campus
STATS:
Strength: 2
Agility: 2
Stamina: 1
Spirit: 1
Intelligence: 4
You have FIVE POINTS to spend on your attributes. The maximum is 5.
Skills: Survival, Urban 3; Subterfuge 2; Persuasion 2; Knowledge: Law 2
Equipment: Empty Heroin Needles, Crack Pipe, Wallet w/ Heavy Funds, iPhone, Bob Marley Shirt
Bonus: [Apply Yourself] - You're a natural genius. Training Knowledge skills is easier for you, and the unskilled penalty for any mental skill is reduced. Your maximum Intelligence is 6.
Weakness: [Junkie] - You need a hit of the good stuff–hard drugs like heroin, meth, coke or vicodin– per day, or you suffer penalties to your rolls. These penalties grow over time, and will persist until you can force yourself to stay sober. Much easier said than done.
Health: Stamina +2.
Stumbling through the clutter that has accumulated around the room over the past few days, Jon clutches his head and groggily fumbles with the door knob. He pauses briefly at the window, muttering about the nosiness of his neighbors while nervously scratching at one ear, before continuing on. Nothing could possibly go wrong.
1.2 The campus clinic routinely stocks pharmaceuticals. Ambien, Oxy, Opana
Oxymorphone - things people are likely to leave behind in a panic, but good for a high. Narcotic cough syrups will do in a pinch as well. Now seems like a good time to give the doctors office a check up.
3. Fuck. I don't even remember the last time I've been dankrupt. Bloody embarrassing for a dealer, eh? Keith's the last guy I know to get shipment before the barricade, and that asshole's dodging my calls. Time to give his flat a visit.
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af7a66 No.21497
| Rolled 47, 63, 19 = 129 (3d100) |
>>21473
Name: Matthew Sun
Age: 37
Gender: Male
Profession: Manager for Pharmaceutical Company
Backstory:
Loving father and overtime worker.
Location: (Wherever a Pharmaceutical Company would have its offices, otherwise Billton Apartments)
STATS:
>Strength: 2
>Agility: 1
>Stamina: 3 (if you know what I mean)
>Spirit: 1
>Intelligence: 3
>Skills:
+ Medicine, Disease (3)
+ Knowledge: Computers (2)
+ Drive, Cars (2)
+ Subterfuge (1)
+ Empathy (1)
>Equipment:
+ Thick Winter Clothing
+ Key to Ford Focus
+ iPad
+ Wallet w/ debit card
+ Bottle of Antidepressants
+ 5 Unit of Food
+ 6 Doses of Antibiotics
>Followers: Leave blank.
>Bonuses:
+ [Yes Man] - You do your best when you're being told what to do. You receive a bonus to carrying out actions that you've been asked or told to undertake, and most folks don't think you're any harm at all. Nobody suspects the spineless suckup.
>Weaknesses:
+ [Whipped] - You're just not that assertive. At all. Social skills are harder for you to train, and your spirit is capped at 3, barring any sort of stunning self-realization.
Health: 5
Agility 2 1/8
1. With the girls already put to sleep it was time for a little more agility training. *pushes Jaundice with his ellbow* If you know what I'm saying. Hehehe.
+ Agility 2 1/8
2. Night was quickly approaching but somehow Matthew couldn't sleep. Though the girls certainly didn't seem to have any problem with it. Just about now the father of two wished he would be remembering more of that first aid course he took a while back. Knowledge he would have to gain some other time, sure it was already late, but perhaps he could find a place that sold car accessories to get his hands on one of the First Aid kits. If that wasn't a go he would just have to check in with the pharmacy again, grab some painkillers, disinfectant, more antibiotics or whatever he could get his hands on really.
3. Having worked in a pharmacy for ages Matt had picked up a bunch of things, but nothing that would be sufficient to know how to make medicine on his own. The more sparse supplies grew the more they would have to make themselves, it was time to gather some knowledge on how to fabricate drugs. For some information on the how to's he could check the local library or alternatively the various research stations in the Shade-Y building.
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af7a66 No.21498
>>21250
>>21453
Connor walks up to the group with his roommate Tremaine a bit cautiously, hand sitting unnaturally towards his back where he holsters his pistol, obviously on edge and ready for whatever may come next.
"Hey.. I uh.. I got a text from someone saying to come here.. Wait.. Are you guys like fucking role playing or something? Haven't you heard people are killing each other right now?
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af7a66 No.21501
Name: "John Smith"
Age: Roughly 30
Gender: Male
Profession: Government Agent
Backstory: Your backstory, motivations, reasons why you're still in Barnestown. This decides your bonus, your equipment, your skills, et cetera.
Location: Which part of the city are you in? Being by (or in) a landmark is optional, stating which neighborhood you're in on this October morning isn't.
STATS:
Strength: 1
Agility: 2
Stamina: 4
Spirit: 2
Intelligence: 1
Skills: Leave blank.
Equipment: Leave blank.
Followers: Leave blank.
Bonuses: Leave blank.
Weaknesses: Leave blank.
Health: Starts at Stamina +2
Fluff: "John Smith" works as an intelligence agent for the Government directly inserted into the quarantine zone. A die-hard patriot born and raised, with an affinity and training towards stealth and survival, he knew that taking this mission meant he would never leave the zone again, that more than likely this place would be his grave.
His mission, his life, is to collect and gather data from inside the quarantine, spying on the denizens and zombies within as eyes and ears, and relay this to command.
Skills: Subterfuge 2, Stealth 3, Survival, Urban 2, Firearms, Pistols 2
Equipment: Solar Camera, Radio, Cheap Sunglasses, Silenced Pistol, 3 clips of Silenced 9mm Ammunition, Clearance Badge
Bonuses: [Blank Slate] - You are a deniable asset and a blank slate, trained to be dropped into hotzones such as this. Your country, and your government, is relying on you. You can get assistance, no questions asked, from Armed Forces personnel, and can radio in a request for aid or intelligence to CentComm. They'll respond best they can.
Weakness: [Sold My Soul] - The government owns you, and you don't exist. Local authorities have no idea you're here and do not care what fancy not-Army badge you have; you can't rely on them. You also have to dedicate some time out of each day to relay info back to CentComm, or they'll assume you've been killed, and will cut you off completely. And don't go expecting help from most folks– paranoid as they are, who knows what they'll do to a so-called Man In Black…
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af7a66 No.21502
| Rolled 62, 38, 64 = 164 (3d100) |
>>21501
1-2. Button up and hold down huh.
I didn't have the pleasure of packing any rations. Gonna need to see if I can't find some sustenance in the woods. I trained for this.
I'll see if I can't find some easy meet and then smoke some strips of jerky. Looking around the waters for some edible roots and tuber plants as well.
>Survival 1
>Stealth 3
3. I'm alive. I had better make sure they remember that. They said they'd get in touch with me, so stay in touch.
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af7a66 No.21503
>>21498
"Ah, you seem to have missed my speech," Julius sweeps his hand across the rec room, where a small number of students sit. I was trying to get a few people to help me protect the school from the Revenants. The armor, is in the event of a revenant attack. You can never be too safe, not in these times of trouble.
"You, for example, are a prime target for the dead. How could you hope to defend yourself or friends without a proper weapon? There were a few swords in the metal shop, of uncertain quality, but better than your bare hands!" The roman's armor flashes with each movement under the fluorescent lights, as he points at Conner's apparent lack of armor or weaponry. "I was planning on returning to the metal shop on the morrow, to secure more arms and armor for the Legion. What say you to joining me?"
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af7a66 No.21504
| Rolled 72, 55, 24 = 151 (3d100) |
>>21474
Name: Marcus Wulfstan
Age: 28
Gender: Male
Profession: Operative of The Holy Order of Saint Scruffitius - Cover: Lighthouse Operator
Backstory: Marcus was born in the European country of Poland, the son of the grand-master of a holdover Knights order from the crusades, the Knights of the Holy order of Saint Scruffitius, dedicated to the eradication of the supernatural and pagan, and those who would seem to challenge the power of the the one holy god. After his father's death, the new head of the Order, who wanted not the son of the former Grand Master to challenge his reign, sent young Marcus to a quiet town in North America, a change from the Cambodian Jungle he had spent the last several years in eradicating a local cult who summoned beast of the Unknown. A relatively strong man, his true strength lied in his intelligence and faith in the true lord Jesus Christ, which had seen him through many dark trials in his life. In his new posting, Marcus expected the worse, but found out quickly enough that he was now destined for a life of relative quietness, as the new warden of Barnestown's Lighthouse
Location: Top of "The Lighthouse"
STATS:
Strength: 2
Agility: 1
Stamina: 1
Spirit: 3
Intelligence: 3
You have FIVE POINTS to spend on your attributes. The maximum is 5.
Skills: Knowledge: Religion 2; MacGyvering, Machinery 2; Repair, Machinery 2; Melee, Bare 2; Tactics, Anti-Zombie 1
Equipment: Lighthouse Keys, Toolbox, Bible, Duct Tape, Silver Knuckledusters, 5 Units of Food, [3 Rough Rabbit Skins][Snickers And Juice] [Rusty Woodaxe]
Followers: The voices in my head :3
Bonuses: [Holy Imperative] - You are here on a righteous mission: to purge the supernatural and the unclean by the will of God. You gain bonuses to fighting and evading unnatural foes, and Christian folk are very welcoming of you, offering aid and shelter.
Weaknesses: [Cult] - Your life is consumed by the holy task of eradicating monsters of the dark from this world. You serve no other purpose, and your vigil in Cambodia, punching cultists (child traffickers) and dark beasts (tigers with mange) to death has made you incredibly paranoid. Some people say it's schizophrenia; you know that it's the Lord's insight.
Health: 3
>Construction
Jury Rigged Forge 3/12
1. Best not to be out past dark, better find my way back to the lighthouse, then lock myself in and put something infront of the door. Something heavy. Then douse all the lights.
2. That also being said, I better scrounge around the lighthouse for anything of note.
3. Sleep in the boiler room, where it's nice and toasty
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af7a66 No.21508
>>21503
He contemplates flashing his pistol but he remembers that he is still at a university and doesn't want to raise any problems.. Besides, these madmen couldn't be too dangerous in cosplay could they?
"The fuck are you on about roman legion? Dude this is the 21st century..And what the hell is a revenant?"
He sits there for a moment thinking about all of the bad stuff going outside to unsuspecting people.
"You guys are really weird.. But if this is really going down like I think it is.. We are going to need everyone we can get.. Ill help you in your little fantasy.. But we need to start getting our lives together here.. I have a bad feeling about this."
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af7a66 No.21510
| Rolled 12, 15, 69 = 96 (3d100) |
>>21473
Name: Beatrice Olsen
Age: 74
Gender: Female
Profession: Retiree
Backstory: Beatrice is a retire. She was once a secretary and before that a nurse. She's buried her husband and one son here. She's not leaving them now. She's still sharp as a whip and meaner than a rattlesnake. Ain't not hooligans, or zombies or ne'er-do-wells going to mess with her. Otherwise she'll whap em with her cane, of if she's feel really mean shoot em with her pistol. She foes to the range every Saturday.
Location: Brighton near our Lady in Red Lutheran
STATS:
Strength: 1
Agility: 1
Stamina: 2
Spirit: 3
Intelligence: 3 (4 1/16)
Skills: Subterfuge 2; Persuasion 2; Intimidation 1; Firearms, Handguns 2; Medicine, Wound Care 2, Cooking 1.
Equipment: .38 Special, 2 Clips of Ammo, Heavy Cane, Pillbox, Flip Phone, Wallet w/ Credit Card and Cat Pictures, 5 Units of Food, 3 Seed Packets, 1 Bandages
Bonuses: ['Oh, I've Seen EVERYTHING'] - Your old age has given you a broad outlook on life and you've kept yourself sharp as a knife. It's easier for you to train mental skills, and you know the city like the back of your hand, giving you and people accompanying you bonuses to navigating the city under all but the absolute worst circumstances.
Weakness: [Old Age] - Your brain has aged gracefully. Your body has aged normally. It's harder for you to train Strength and Agility, and those attributes are capped at 3. Furthermore, you have a lower resistance to physical damage and certain diseases.
Health: 4
1. Help set up a watch, for people who need help getting to the service in the dark of course.
2. Bible study time! Maybe I'll learn something.
3. Take a watch shift. I may be old but I ain't dead yet. Sides those younger dearies need some sleep.
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af7a66 No.21511
| Rolled 24, 37, 1 = 62 (3d100) |
>>21475
Name: Julius Quisar
Age: 22
Gender: Male
Profession: History major, focused on the Roman Empire
Backstory: Julius was always enraptured by Rome and Greece. Blame his parents for the name, then adding Greek myths as bedtime stories for years. it led to a rather large obsession with his namesake, with the young boy leading charges across the creek in the park with his friends against the "Gauls" waiting on the bank for much of his childhood. Over the years, he managed to collect enough allowances to fuel his love, adding more and more Roman replicas to his collection.
After getting into Barnes University, Julius managed to go further into the subject. Suddenly reenactment was possible, and he quickly threw himself face first into the Legion.
The cost of his reenactment equipment, and tuition, deprived Julius the ability to buy a plane ticket out of town. Add in the rush out of the town, and no means of transportation other than his two feet, Julius decided that staying at campus would be safer than braving the road or river.
Location: Barnes University
STATS:
Strength: 2
Agility: 1
Stamina: 2
Spirit: 2
Intelligence: 3
Skills: Melee, Edged 1; Melee, Archaic 1; Tactics, Squad 2; Knowledge, Roman History 2; Leadership 2; Persuasion 1 Knowledge, Arms&Armor 1
Equipment: Replica Gladius, Books On Ancient Rome, Replica Armor, old iPhone, Cheap Manica, Plywood Boar Spear, Food(1 Unit)
Followers: [Brett, Level 1]
Bonus: [SPQR] - You've been saturated with ancient Mediterranean culture all your life. Training certain skills that would've been used by the glorious roman legions is easier for you to do.
Weakness: [Fixated] - Your fixation on roman culture comes across as more than a little odd. You suffer a penalty to social rolls to those outside of your 'circle', and you absolutely MUST have any object that might be related to ancient Rome.
1) Working with Brett, Julius goes over the basics of sword use. The beginner's allow Julius a better understanding of how to fight with his own sword. (Train Melee Edged/Archaic, depending on your ruling) [Meta: By training Brett, will he eventually gain either levels or specializations? If I get another guy and put him in charge of weapons, will he become an Weaponsmaker, for example?]
2) Julius looks over his books on Rome, and catches on the medicine practices of the Legion. Sure, its not exactly "modern" medicine, but binding wounds seems like something that would stay about the same throughout time. (Train Medicine: Wound Care)
3) Julius falls asleep in his bed, armor and weapons stashed away in close reach in case something does down.
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af7a66 No.21514
>>21474
Name: Connor O'Mitchell
Age: 21
Gender: Male
Profession: Student
Backstory: Born and raised in Whitewood.. Before the immigrants came anyway. Living in a rough neighborhood like that raised him to be cautious and un-trusting. His family owned a number of firearms and always gave their "neighbors" shifty looks, due to this he has carried a 9mm pistol since it as legal for him to do this. He wanted out of town completely but couldn't pass up the full scholarship to Barnes. Hes just here for Gened then hopes to continue at a real school later.. At least until the incident..
Location: Barnes Campus at his on-campus apartment
STATS:
Strength: 1
Agility: 2
Stamina: 2
Spirit: 2
Intelligence: 3
Skills: Firearms, Handguns 2; Firearms, Longarms 1; Drive, Cycles 2; Intimidation 2; Survival, Urban 2
Equipment: 9mm Pistol, 2 Clips of 9mm Ammo, Nice Bike, Cheap Phone, Wallet, 4 Units of Food.
Followers: Tremaine (Sort of)
Bonuses: [Rough Neighborhood] - You grew up in a shitty neighborhood– everyone hated you, and you hated them. You gain a bonus to actions made to fight, run, hide and scavenge in heavy urban environments that stacks with Survival, Urban. You also find it easier to travel through urban environments.
Weaknesses: You grew up being messed with, bullied and beaten up by middle eastern folks. You totally don't hate them. Totally. (You take social penalties to dealing with middle eastern people, or Muslim folks in general, and heaven forbid you bump into your old… 'friends' from Whitewood. You also fucking hate Schwarma King.)
Health: 4
"Well Tremaine.. I didn't mean for us to be out this late.. But I've heard screams all over campus.. I don't know if we should go out to go back home or not.." He sits for awhile and looks around at all of the sleeping options.. Consisting of the floor and stands up, racking his pistol back in the process. "Ill be damned if I'm going to let some freaks keep me from going home. Ill see what its like out there.. Besides it isn't a long walk"
1: Find our way back home, Try and sneak around unseen, It could be a good skill to learn. (Train Sneak) [Survival: Urban 2] + [Rough Neighborhood]
2: Once home, sit down and talk with Tremaine about our situation and the cosplay geeks.
"Look man, I don't see a better option, They might be weird as hell but I would rather have them beside me then no one. I think you should come with me, It aint going to be easy out here you know? We need eachother man.. Remember that accounting class we took together? It will be just like that, me and you staying up all night to get it done and pass the class.. But this time it's like uh.. Not dying.."
(Convince Tremaine to follow me)
3: Its getting late.. Lets clear the apartment of anything useful and go to sleep. (Search for meds/supplies/durable clothing/food) +[Survival, Urban 2] +[Rough Neighborhood]
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af7a66 No.21515
| Rolled 9, 61, 39 = 109 (3d100) |
>>21514
Q.Q I swear I rolled right this time..
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af7a66 No.21518
>>21508
"A revenant is one of those," Julius points dramatically out the wall of windows, directly at a shambling man in athletic gear. Intestines drag behind him, dirt coating the long tattered organs. "Wow, did not expect there to be one…I mean, uh, Behold! The enemy at the gates! We must fight together to survive! The Legion shall grow, and we will defeat the monsters that thirst for our blood. Brett, come, lets get you some experience with the gladius." Julius leads the way out of the rec room, his hand resting nobly on the sword at his waist.
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af7a66 No.21519
>>21518
He watched the two of them start walking towards the doors to go outside and then shouts at them. "Are you two fucking insane? There is no reason to go pick a fight with that thing! Lets just go home for right now and sort this shit out in the morning! Its dark out man.. You can't be doing this shit if you want to survive!"
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af7a66 No.21525
| Rolled 69, 29, 98 = 196 (3d100) |
>>21475
Name: Ivan Wilhelm
Age: 22
Gender: Male
Profession: Electrical Engineer
Backstory: Ivan has long history of not giving a fuck and pushing through. He is half Russian after all. Ivan born in Barnestown to Russian and German immigrant. He go to school and make alright grades. Mother was upset Ivan did not try harder, Father did not give a shit and drank all the vodka. When word of zombie plague came Ivan's parents left as fast as they could, but Ivan stayed. Ivan said he believed that he could wait it out, but secretly Ivan enjoyed it. Watching the old world burn.
Location: Somewhere in Ochreville
STATS:
Strength: 2
Agility: 1
Stamina: 2
Spirit: 2
Intelligence: 3
Skills: Leave blank.
Skills: Repair, Mechanics 2; Repair, Appliances 2; Melee, Blunt 1; Knowledge, Electrics 2; Drive, Cars 1; Subterfuge 1
Equipment:
+ Toolbox
+ Claw Hammer
+ Bucket of Wires
+ Keys To A Cheap Minivan
+ 3 Bottles of Vodka
+ Wallet w/ Credit Card
+ 8 units of Food
+ 3 Seed Packets
+ 1 Watermelon (Not a full unit of food)
Bonus: [Am Make The Electrics] - You gain a bonus when it comes to anything that has to do with wiring or electricity in general. It's easier for you to train any Repair skill, and the cap for your Repair, Mechanics and Knowledge: Electricity skills are 6.
Weakness: [убить всех его] - You're a cold, grim man at heart. While you aren't phased by horrific scenes of butchery and sadism, or by the walking dead, anyone with Empathy 2 or higher can tell that there's just something not RIGHT with you and will likely want nothing to do with you, if they don't just sabotage you outright for being an evil sumbitch.
Health: 4
(I assume I have a place to live)
1. I need some building materials for random projects. Go get some.
2. I'm going to need gas too, to power the car.
3. Basic Barricades 4/6
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af7a66 No.21530
| Rolled 97, 59, 41 = 197 (3d100) |
Name: Holly Johana
Age: 20
Gender: Female
Profession: Defense Attorney
Backstory: Holly was the go to girl for Barnestown's toughest cases, from murder to theft. Holly is normally seen in her average suit and tie, as she was a defense attorney. She does have some experience with guns as she does think self defense is needed.
Location: Currently at the Univerity Campus
STATS:
Strength: 2
Agility: 1
Stamina: 2
Spirit: 2
Intelligence: 3
Equipment: Android Phone, Law Books, Keys To A Prius, Wallet w/ Credit Card, Small Pistol w/ 1 Clip of Ammo
Bonus: [Maverick Lawyer] - You're the kind of person they make TV shows about. While most people only know the letter of the law, you can use your Knowledge: Law to loophole, gerrymander and nitpick until you get the result you want– and if that doesn't work, you know just what buttons to push to the right people to get it to work. Training Persuasion, Empathy and Subterfuge is easier for you.
Weakness: [Defense Attorney] - You're an attorney. People generally don't trust you until they need your help. And the cops aren't too fond of you, either, since you've helped many people get off scot free in the past couple of years. You have a social penalty when dealing with cops, and folks who know about you might not be too warm.
Skills: Knowledge: Law 2; Firearms, Handguns 1; Drive, Cars 1; Persuasion 3; Empathy 2
1-2. See is I can find one of my few friends to help me find out what is going on, a zombie attack is absurd!
3. Study one of my many law books (Train knowledge law)
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af7a66 No.21531
>>21518
[Are you actively going zombie-fighting, at night?]
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af7a66 No.21535
>>21531
Jupiter's stars, no! The revenant is merely a way for me to convince people to work for me. I'm staying indoors.
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af7a66 No.21539
| Rolled 5, 92, 97 = 194 (3d100) |
>>21474
Name: Nicholas Knight. Nick's fine.
Age: 27
Gender: Very male.
Profession: You say hustler, I say artist.
Backstory: Barnestown's a layover. Or, I mean, it was, anyway. Wasn't planning on staying too long in this shithole. Kinda reminds me of my hometown, or, at least, the projects do. They look the same fuckin' anywhere though, but this place, not too big, not too small. Good city for small-time. Not so much for the big-time shit. Vegas Casinos, organized hits, bank runs, art snags? That's my game. Money ain't too useful when it's in European bank accounts, but I still got my clothes, my piece, and my beautiful god-damn face. Who says a couple shambling assholes are gonna stop Nicholas motherfuckin' Knight?
Location: Downtown.
STATS:
Strength: 1
Agility: 2
Stamina: 1 [2 3/8]
Spirit: 4
Intelligence: 2
Skills: Subterfuge 3 [4 3/12], Persuasion 3, Leadership 2, Firearms, Handguns 1, Intimidation 1
Equipment: Debit Card w/ heavy funds, .45 Handgun, 2 .45 Clips, Nice Suit, Nice Watch [2x], Nice Phone, 200 dollars
Followers: None
Bonus: [Smooth Criminal] - You could sell snow to an eskimo. You gain a bonus to all attempts made to beguile, con and outwit other individuals and it's easier to train Persuasion and Subterfuge. The max ranks you can have in Persuasion and Subterfuge are 6.
Weakness: [That Motherfucker] - You have a warrant or six out for your arrest, on charges of theft, evading arrest and illegally discharging a firearm, and you can't get a hold of your pal who normally wipes that sort of thing clean for you. The cops here have better shit to do than hunt you down– but one slip up and you just might end up in jail. Or worse. Better steer clear of them altogether… right?
Health: 3
1. No one stops Nick Knight. Especially not some hopped-up spic in riot gear. And super especially not the police. So, that means attempt number two to talk with the mayor. Change of clothes, new name, go back and spend an hour or two getting a quickly-made pass of some sort, and boom, George Stanvoks, Federal Agent. Of course, since I'm only spending an hour or two working up the forgery, it won't be my finest work, but people know not to look close when a fed swings about. Just gotta keep my mouth and head on tight and I'll swooce right in.
2/3: Technically practicing persuasion+intimidation as I infiltrate and shit, with all the talking. These rolls represent this.
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af7a66 No.21540
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Post last edited at
af7a66 No.21646
| Rolled 5, 20, 85 = 110 (3d100) |
>>21473
Name: Joe Pascali
Age: 23
Gender: Male
Profession: Construction worker
Backstory:Joe was always a fan of the old world and often joined Re-enactment groups this is how he met Julius. They differed in preference as Julius love the roman era while Joe was more a fan of the medieval era. But they got along quite well. When shit first hit the fan Joe disregarded the media reports as just the latest media scare bullshit. By the time he realized this wasn't just sensationalism it was too late to skip town. So he did what was most logical to him. Packed up his re-enactment gear and went in search of a man he could trust. Hard times were ahead he would need someone to help watch his back.
Location: Barnes University
STATS:
Health: 5
Status(Geared up and ready to go)
Strength: 3
Agility: 2
Stamina: 3
Spirit: 1
Intelligence: 1
Skills: Melee, Edged 1; Melee, Archaic 1; Tactics, Squad 2; Intimidation 2; Drive, Trucks 1; Knowledge, Architecture 2
Equipment: Shoddy Replica Roman Armor, Shoddy Replica Gladius, Hardhat, Safety Goggles, Keys to a beat-down truck, Wallet w/ 40 bucks, 2 Unit of Food.
Followers: Leave blank.
Bonus: [Honest Work] - Your time as a construction worker means that you receive a bonus to rolls made to build or demolish things like buildings, roads, bridges and sewers. You gain a bonus to acting in concert with other individuals. This stacks with Squad Tactics.
Weakness: [A Simple Fella] - You're not too fast on the uptake, unfortunately. You're not the most observant of people; it's easier for something to sneak up on you, and you suffer greater penalties to being taken by surprise. You're the last person that anyone would put on watch.
1. Erect some quick barriers in the halls as quietly as possible. We will need to be able to defend ourselves from whatever is outside.
+Knowledge, Architecture 2
+Bonus
2. Train with Julius and the others on Melee, Edged 1; Melee, Archaic 1. Preferably in teams.
+Tactics, Squad 2
+Bonus
3.Sleep.
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af7a66 No.21650
| Rolled 35, 46, 34 = 115 (3d100) |
Name: Fitzgerald Tones
Age: 17
Gender: Your gender.
Profession: Schwarma King employee.
Backstory: Well mom and dad, you managed to do it. "Get a job at Schwarma King," they said. "Your brother Todd worked there and now he's in New York," they said. ABSOLUTE BULLSHIT. "The problems will pass and there's no /real/ need to evacuate." WELL NOW WE DON'T HAVE A CHANCE TO EVACTUATE. I swear to god that if I wasn't asked to do an all-night shift while other employees quit and evacuated, I'd have left too. Might as well get home in Brighton and check with my parents. They might have gone to the checkpoint actually. My fucking cellphone is dead.
Location: Brighton
STATS:
Strength: 1
Agility: 4
Stamina: 1
Spirit: 1
Intelligence: 3
Skills: Subterfuge, 1; Persuasion, 2; Knowledge: Schwarma 2; Melee, Edged 2; Stealth 2
Equipment: Schwarma Knife, Supply Lion T-Shirt, Wallet w/ 50 bucks, Phone (Charged), House Keys, 3 Units of Food, Hockey Stick, Phone Charger, Backpack, Bitchin' Jeans, Pump Action Shotgun, 1 Unit of Shells
Bonus: [Dedicated] - You might hate it, but when you put your mind to something, you put your mind to it. Like doing an all-nighter at schwarma king. You gain a +10 bonus to the end result when you consolidate all 3 of your rolls towards one action, or a +5 bonus when you consolidate two of your rolls towards one action. You gain minor bonuses to staying awake, staying on watch, defending a door, et cetera.
Weakness: [Minor] - You are under 18, and thus, a minor. You can't drive. You can't drink. You can't have cigarettes. People will belittle you and think less of you. Unless you keep your age a secret, that is, but that's easier said than done when the authorities are on crackdown.
1. Go empty the fridge. Heading to the shelter in the mornings. These figures are freaking me out.
2. Get my katana. I thought it'd be cool to buy off Amazon and hang up on my wall. It really ended up being an edgy piece of shit that I hid in my closet out of shame. No reason not to get it.
3. Go to bed. It's late. I just pulled an all-nighter.
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af7a66 No.21811
[LAST CALL for those that HAVE NOT posted. It's assumed that you forfeit your turn to sleep and get bonuses for the next set of rolls. These bonuses DON'T stack, either.]
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af7a66 No.21860
>>21477
1. You manage to procure some bandages and a bottle of iodine. All of the actual meds are being used on the bite patients, who, you can see through the window, are getting carted off into unmarked, black-painted vans.
Gain [Bandages] and [Half-Empty Iodine Bottle].
2. You don't have much time to confront the nurses, since injuries– bites– are coming in at a much faster rate since night's fallen. Most apologize for snapping at you and just say that the stress has been getting to them, but it's still a tad odd for patients to do such a thing. A few just tell you that, not being a medical professional, you really don't have -any- place to tell them how to do their job. They get enough flak from the doctors– most of whom have left.
Gain Leadership 2.
3. Crunches in bed and staggered walks around the wards build up your stamina. You're ushered back into your room at least temporarily when daylight breaks again and there's some sort of incident in the ER.
Stamina 2 5/10
Your health is now 2.75.
>>21481
1/2. You hit up the clinic, hustling through the streets in the dead of night to do so. You hear moans in the distance, the sounds of ruckus from some of the dorms. The college town has seen better days.
The clinic is closed, shuttered, and locked tight. You make your way to the 'aux' clinic, in a hurry, running past a violently rocking, dark-windowed SUV on the way, and find that it's wide open. And it's been ransacked.
Regardless, you grab someone's half-filled prescription and a bottle of cough syrup.
Gain 2 doses of Heavy Painkillers.
Gain 1 Bottle of Cough Syrup.
3. >dankrupt
You head over to Kieth's campus apartment once you're done by the clinic– you gotta take the long way since they've got a cop or two patrolling the main streets. By the time you get there, you see that his car's been shoved into his garage and his windows're closed tight.
You rap on his door, introduce yourself. He tells you that he isn't letting your punk ass in like everything's cool, unless you prove you ain't some zombie 'n shit. He's heard them fuckers speak, he swears it.
If you want some of his shit, you reckon you gotta get into his house.
>>21497
1. You do impromptu hand exercises and juggle some wine bottles to improve your dexterity. Agility 2 3/8
2. Any place that normally sells first aid kits is locked up tight by now, or sold out.
Eventually, you're forced to bite the bullet and head back to the pharmacy, slipping in the back. You manage to put together the contents of a single first aid kit before the lights cut out and you have to leave.
The lights don't come back on 'till dawn.
Gain [Basic First Aid Kit]
3. The library was open, but you had to bargain with the librarian to get in at such an hour, with all of the nonsense going on as of late.
There's a meagre handful of books on pharmacology, and it's hard to read with the fretful, almost hyperventilating librarian staring over your shoulder the whole time.
Knowledge: Pharmacology, 1/3
1/2. Woods? In Edgarton? Tough fucking luck, pal, the only trees are the kind in the little rinky-dink parks, the hobos tell you.
You do manage to use your urban survival skills to snag some burgers that the local fast food joint just threw out, so you don't go hungry, and you mingle a bit with the local bums. What few are left, anyway– they warn you that you oughtta stay away from shelters. Guys've been getting bit and going there and it all goes to shit.
Gain 1 Unit of Food.
3. You keep regular updates every hour when you're not cat-napping in a highly defensible location. Eventually the brass gets on and tells you to knock it off until you're contacted at the stated time.
>>21504
1. As the clock nears midnight, you return to your light house, locking the door and sliding a heavy crate in front of it– not a proper barricade, no, but something to hold fast in the night. The lights go out just as swiftly, and it's just you, alone in the light house, listening to the sounds of far away rioting and not-as far away commotion…
2. The light house's last few unsearched cubbyholes net you a box of nails, some matches, and spare fuses.
Gain [Box of Nails], [Matchbox], [2 Spare Fuses].
3. You sleep in the boiler room. It's fitful– you hear SOMEthing beating experimentally on the doors now and again, and you keep getting up to scour the lighthouse stairwell for the source of that infernal scrabbling noise, but you eventually manage to catnap an hour or two until daybreak
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af7a66 No.21861
>>21510
1. Your attempt at setting up a watch seems to scare the parishoners more than anything, and they insist on either sleeping or praying through the night. It's just you and a grungy young man or two.
2. You peruse the holy book. It's got a few chapters on damnation and the -apocalypse- highlighted.
Knowledge: Religion 1 1/2
3. You take your watch, even if the two boys are slacking, and, owing to your many late nights of staying up to watch infomercials and do your sudokus, you manage to stay awake for most of the night.
No problems. It's all quiet. Very, very quiet.
>>21511
1. You show Brett a few pointers, and he starts getting the hang of it. Give it a while and he'll be able to spar with the best of them– 'them' being a beginner or two.
[Followers can be trained to higher levels, yes, and they can be specified or just kept as a jack-of-some-trades individual.]
Brett's Melee Edged Training 1/3
2. You devote your night– a large part of your night– to studying. You get the basics down pat. Medicine: Wound Care 1.
3. Studying hardcore with ancient roman medicine takes its toll. You read… and read.. and read…
Suddenly, at around 6 in the morning, you're jerked awake by a terrified Brett, urging you to get up to the top floor and see what's going on.
You grab your gladius and rush up to find that one of the other guys in the dorm complex– an asian fellow that always kept to himself– is being held down in the hallway by a pair of his friends. He's got a bite mark on his exposed, flailing arm, washed and half-bandaged but clearly turned black and infected with whatever foul power animates the 'revenants'.
You step forward to dispatch him, and as you do, he manages to lunge and sink his teeth into the arm of one of the men holding him down. The student leaps back and yelps, and the infectee takes a massive strip of muscle and skin away, quickly choking it back into his throat. The other friend tries backing away, but the creature digs its nails into his leg and tears out a chunk.
You sink your sword into the beast's neck– you have to push hard to get it to cut through to the spinal cord, and even then, it takes two more thrusts to do the creature in.
But the other two men are screaming, hollering, clutching at bite marks that don't bleed as much as they should be and are slowly but surely turning black. The other guys in the dorm just look to you and your men and back away. It's your problem.
>>21514
1. Tremaine isn't half as good at this whole… -sneaking- thing as you thought he would be. He nearly knocks over a trash can and gets the attention of two girls who are just -standing-, hunched over and disheveled, underneath a street light, staring at the moths flitting around it. They turn towards you both, and let out a tandem, bone-rattling moan as you scurry away. But you get back to your apartment unscathed, if a bit rattled.
Stealth 1 1/3
2. "Yeah, man, I remember accounting. Like. I don't know. I'll go with you there, but I ain't about to go joinin' up runnin' around in no armor or nothin'."
Tremaine shrugs, and halfheartedly agrees to go with you to stay at the dorms with the roman guys– once it's daylight.
3. You tear up the place, getting together some gear.
Gain [Bandages].
Gain [Half Bottle Of Aspirin].
Gain [Backpack].
Gain [Winter Coat].
>>21518
>>21519
The creature trips over its guts, and is dispatched trivially. By stabbing it repeatedly in the head.
[Be aware that in the future, actively fluffing zombie encounters with or without a roll means that you run the very real risk of getting more than you bargained for. And then some.]
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af7a66 No.21862
>>21525
1. You proceed to unceremoniously ram-raid a mom and pop appliance store, grabbing some building supplies. You're not too sure that THIS specific bit of looting has gone entirely unnoticed, though, judging by the people-ish objects you see darting around corners out of the corner of your eye.
Gain [A Few Planks Of Wood].
Gain [Box of Nails].
Gain [Hacksaw].
2. You hit up a gas station, and fill 'er up. Expensive, though, since gas is -very- in demand right about now.
3. You build up the barricades, and tack some more on for good measure. You won't be getting raided anytime soon.
You have now set up [Basic Barricades] around your residence.
[Medium Barricades 3/8]
>>21530
1/2. You call up Angela, your Buisness buddy you met in Critical Thinking. She's holed up in her sorority, and tells you that, no, seriously. -Zombies-.
The campus itsself isn't safe, and the area around is even less safe, she says. Some of her sorority sisters went out to go grab some food, and they haven't been back since. She hears that Ochreville and Whitewood don't really have zombies in them– but she's also heard that the zombies can shoot guns and fly. So. Y'know.
Either way, she says you should just get somewhere well lit and safe and all that.
3. Knowledge: Law 3 2/9
>>21539
1. You con some guys into getting you some clothes– spare some for a cold, zombie-chased beggar? And a quick, ghetto-but-serviceable "FBI Badge". And, shit, you even go the full nine yards and get a swanky haircut and a black cap gun.
When you get up to the barricade, it's the Latina officer you see, and she immediately beats you in the head with her riot shield and tells her pals to arrest your punk ass. They grab you up, yank away everything but the hairdo, but before they can actually -cuff- you or anything, there's screams from the left and the sounds of unnatural, gutteral moaning. They just shove you ass-first into the street as the meagre crowd flees and the cops start shooting. You have enough sense to get away in all the chaos and noise.
2/3. You didn't fool the cops. But you sure fuckin' fooled everyone else.
Persuasion 4 2/8.
Intimidation 2 2/6.
Gain [Cheap "FBI" Badge].
Gain [Cheap Business Casuals]
Your debit card now has [Medium Funds] after you celebrate your assbeating by buying dinner.
Revise your Subterfuge progress to 3/8 to reflect your bonus since I'm retarded.
>>21646
1. Building barricades in the whole goddamn bottom room of the dorms is harder than you thought it'd be. The missing guys won't mind their missing desks.
Basic Barricades 1/6
2. Melee, Edged 2 1/6. Melee, Archaic 2 1/6
3. You sleep soundly, restfully. When you wake up, Julius has, apparently, killed a zombie on the top floor and two guys have been bit.
Fuck.
>>21650
1. Getting back to your home takes a while. It's dark. You hear shooting from… SOMEwhere. Like it's the projects.
When you get home– late– you empty out the fridge and grab a whole bunch of shit. Stuff you think'll last. Like cheese. Cheese lasts, right? Yeah. Yeah, it lasts super good.
Gain 1 Unit of Food.
Gain [Artisanal Cheese Block]. It can't be used as a unit of food.
2. You grab your hard-plastic katana, with its premium WarSlaughter brand sheath.
Gain ['Authentic' 'Steel' Katana].
3. You sleep, but you're woken at around 8ish by the sounds of something crashing through the front room window.
By the time you stumble out of your bed, whatever it was, it's gone. And it had dark red, almost black blood. That was coagulated.
…Yep.
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af7a66 No.21863
>>21862
It is 8 AM. The air warms quickly as the sun rises again from the east over Barnesville, obscured by no clouds, for now, though some appear to be rolling in from the west.
News footage of police opening fire on what looks like a crowd of protesters makes the rounds. People in Bellbank don't see it, because the power keeps blinking in and out. Someone ran a semi truck into a few power lines.
The moaning, scrabbling horrors have, for now, retreated back to dilapidated buildings and alleyways, but the city is quickly descending into further chaos. Riots are spreading. Cops are overworked. Fires in Whitewood keep the fire department busy.
Reminder to update your food/medicine/drug/whatever counts if you consumed any and didn't forage last turn.
POST.
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af7a66 No.21864
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af7a66 No.21867
| Rolled 68, 41, 13 = 122 (3d100) |
1. Leave with the nurse, and chat while we drive, try to recruit her as a follower.
2.3. Double down on getting better stamina once we arrive. I have a grim feeling I will need it. Stamina 2 (5/10)
Name: Abigail Summers
Age: 24
Gender: Female
Profession: Martial Artist
Backstory: Abigail was heading for the top. She had the nationals under her belt three times and was one of the top contenders for the next Olympics. She was quite simply one of the best. Not just of her gender but of her generation. It all ended when she had the stupidest accident imaginable. She fell down a set of stairs. Broke her arm in three places and her leg in two and hit her head long enough to enter a six month long coma. She slept, she healed and then she woke up as the first reports were coming in. Now she is left in a hospital long term care ward rapidly undergoing a dramatic shift from a place of healing to a place of death and fear.
Location: Althea's Grace Hospital
STATS:
Strength: 1
Agility: 2
Stamina: 1
Spirit: 5
Intelligence: 1
Skills: Medicine, Wound Care 2; Medicine, Disease 2; Melee, Bare-Handed 1; Empathy 1; Persuasion 2; Subterfuge 1; Leadership 2
Equipment: Old Wallet, Normal Clothing, IV Bag, Trophies, Heavy Cane, 2 Unit of Food, Bandages, Half-Empty Iodine Bottle.
Followers: Leave blank.
Bonuses: [Broken Glory] - You used to be a household name, once, the pride of Barnestown. Now, you're a recovering coma patient. Regardless, you get a +5 bonus to all social rolls and Follower rolls with individuals who know who you are and what you did. People are positively predisposed towards you. Your maximum Spirit is 6.
Weaknesses: [Like That One Guy In That One Show]: You've just come out of a six-month coma, and it's hit your body hard. The progress needed to reach the next level of all physical attributes is increased; to level Strength from 1 to 2 requires 10 successes, for example.
Health: 2.75
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af7a66 No.21869
| Rolled 16, 34, 87 = 137 (3d100) |
>>21862
Name: Ivan Wilhelm
Age: 22
Gender: Male
Profession: Electrical Engineer
Backstory: Ivan has long history of not giving a fuck and pushing through. He is half Russian after all. Ivan born in Barnestown to Russian and German immigrant. He go to school and make alright grades. Mother was upset Ivan did not try harder, Father did not give a shit and drank all the vodka. When word of zombie plague came Ivan's parents left as fast as they could, but Ivan stayed. Ivan said he believed that he could wait it out, but secretly Ivan enjoyed it. Watching the old world burn.
Location: Somewhere in Ochreville
STATS:
Strength: 2
Agility: 1
Stamina: 2
Spirit: 2
Intelligence: 3
Skills: Leave blank.
Skills: Repair, Mechanics 2; Repair, Appliances 2; Melee, Blunt 1; Knowledge, Electrics 2; Drive, Cars 1; Subterfuge 1
Equipment:
+ Toolbox
+ Claw Hammer
+ Bucket of Wires
+ Keys To A Cheap Minivan
+ 3 Bottles of Vodka
+ Wallet w/ Credit Card
+ 8 units of Food
+ 3 Seed Packets
+ 1 Watermelon (Not a full unit of food)
+ [A Few Planks Of Wood]
+ [Box of Nails]
+ [Hacksaw]
Base: [Basic Barricades]
Bonus: [Am Make The Electrics] - You gain a bonus when it comes to anything that has to do with wiring or electricity in general. It's easier for you to train any Repair skill, and the cap for your Repair, Mechanics and Knowledge: Electricity skills are 6.
Weakness: [убить всех его] - You're a cold, grim man at heart. While you aren't phased by horrific scenes of butchery and sadism, or by the walking dead, anyone with Empathy 2 or higher can tell that there's just something not RIGHT with you and will likely want nothing to do with you, if they don't just sabotage you outright for being an evil sumbitch.
Health: 4
1&2. Build up the barricades some more. Medium 3/8
3. Hmmm. Maybe I can get something good. I think there was an electronics supply store around here, with some solar panels on sale. If I can grab those and hook them up I'll have plenty of power. Go grab those if they are still around.
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af7a66 No.21876
| Rolled 28, 47, 77 = 152 (3d100) |
>>21860
Name: Jonathan Kamal
Age: 21
Gender: Male
Profession: Former Student
Backstory: Jon's past has been hallmarked by screw ups and wasted potential. Being the only son of an impoverished widow from a foreign country, no one expected success in his future. While much of his youth was wasted as a degenerate, his intelligence managed to shine through his self-destructive behavior. Despite spending much of his high school career in a green haze, he managed to graduate with honors and full scholarship to Barnes University. However this tremendous opportunity to turn his life around was quickly wasted, as he cracked under the pressure and dropped out after only one semester. His relatively harmless habits spiraled out of control, quickly escalating to hard substances and addiction. From this, it was only a short step for Jon to begin selling to his his former peers. The military blockade quickly cut off his supply, and after shooting and snorting the last of his stock, Jon is left to deal with the impacts of withdrawal as the world he knows collapses around him.
Location: Barnes University Campus
STATS:
Strength: 2
Agility: 2
Stamina: 1
Spirit: 1
Intelligence: 4
You have FIVE POINTS to spend on your attributes. The maximum is 5.
Skills: Survival, Urban 3; Subterfuge 2; Persuasion 2; Knowledge: Law 2
Equipment: Empty Heroin Needles, Crack Pipe, Wallet w/ Heavy Funds, iPhone, Bob Marley Shirt, 2 doses [Heavy Painkiller], 1 Bottle [Cough Syrup]
Bonus: [Apply Yourself] - You're a natural genius. Training Knowledge skills is easier for you, and the unskilled penalty for any mental skill is reduced. Your maximum Intelligence is 6.
Weakness: [Junkie] - You need a hit of the good stuff–hard drugs like heroin, meth, coke or vicodin– per day, or you suffer penalties to your rolls. These penalties grow over time, and will persist until you can force yourself to stay sober. Much easier said than done.
Health: Stamina +2.
Shaking his head, Jon makes his way around the side of Keith's place. This fucker was a walking anti-drug PSA. Blabbering on about Zombies? Speaking Zombies? Poor bastard must have tossed on a Romero flick before shooting up something wicked.
1/2 Wiping the sweat dripping profusely off his brow, Jon carefully searches around the side of Keith's for a window or back entrance. The growing nausea and itches along his arms told Jon he was overdue for a fix… And Keith was obviously still holed up with product.
3. Jon didn't reckon that Keith could do much harm in this state, but he was never a betting man. As he searched for a back entrance, Jon scanned the nearby ground for something hard that he could swing. You can never be too careful, especially these days…
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af7a66 No.21882
| Rolled 37, 66, 36 = 139 (3d100) |
>>21861
Name: Beatrice Olsen
Age: 74
Gender: Female
Profession: Retiree
Backstory: Beatrice is a retire. She was once a secretary and before that a nurse. She's buried her husband and one son here. She's not leaving them now. She's still sharp as a whip and meaner than a rattlesnake. Ain't not hooligans, or zombies or ne'er-do-wells going to mess with her. Otherwise she'll whap em with her cane, of if she's feel really mean shoot em with her pistol. She foes to the range every Saturday.
Location: Brighton near our Lady in Red Lutheran
STATS:
Strength: 1
Agility: 1
Stamina: 2
Spirit: 3
Intelligence: 3 (4 1/16)
Skills: Subterfuge 2; Persuasion 2; Intimidation 1; Firearms, Handguns 2; Medicine, Wound Care 2, Cooking 1, (religion 1 1/2)
Equipment: .38 Special, 2 Clips of Ammo, Heavy Cane, Pillbox, Flip Phone, Wallet w/ Credit Card and Cat Pictures, 4 Units of Food, 3 Seed Packets, 1 Bandages
Bonuses: ['Oh, I've Seen EVERYTHING'] - Your old age has given you a broad outlook on life and you've kept yourself sharp as a knife. It's easier for you to train mental skills, and you know the city like the back of your hand, giving you and people accompanying you bonuses to navigating the city under all but the absolute worst circumstances.
Weakness: [Old Age] - Your brain has aged gracefully. Your body has aged normally. It's harder for you to train Strength and Agility, and those attributes are capped at 3. Furthermore, you have a lower resistance to physical damage and certain diseases.
Health: 4
1. Set up a garden with some help from the congregation.
+Persuade 2
2. Go gather some hunting rifles and pistols under the guise of a shooting competition.
+ Persuade 2
3. Do some more sudokus.(Int 4 1/16)
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af7a66 No.21883
| Rolled 64, 75, 18 = 157 (3d100) |
>>21862
Name: Holly Johana
Age: 20
Gender: Female
Profession: Defense Attorney
Backstory: Holly was the go to girl for Barnestown's toughest cases, from murder to theft. Holly is normally seen in her average suit and tie, as she was a defense attorney. She does have some experience with guns as she does think self defense is needed.
Location: Currently at the Univerity Campus
STATS:
Strength: 2
Agility: 1
Stamina: 2
Spirit: 2
Intelligence: 3
Equipment: Android Phone, Law Books, Keys To A Prius, Wallet w/ Credit Card, Small Pistol w/ 1 Clip of Ammo
Bonus: [Maverick Lawyer] - You're the kind of person they make TV shows about. While most people only know the letter of the law, you can use your Knowledge: Law to loophole, gerrymander and nitpick until you get the result you want– and if that doesn't work, you know just what buttons to push to the right people to get it to work. Training Persuasion, Empathy and Subterfuge is easier for you.
Weakness: [Defense Attorney] - You're an attorney. People generally don't trust you until they need your help. And the cops aren't too fond of you, either, since you've helped many people get off scot free in the past couple of years. You have a social penalty when dealing with cops, and folks who know about you might not be too warm.
Skills: Knowledge: Law 2; Firearms, Handguns 1; Drive, Cars 1; Persuasion 3; Empathy 2
1-2 Hell no! She's my friend and I am not leaving this campus without her!
3 Begin barricading the windows up
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af7a66 No.21901
| Rolled 57, 49, 77 = 183 (3d100) |
>>21861
Name: Connor O'Mitchell
Age: 21
Gender: Male
Profession: Student
Backstory: Born and raised in Whitewood.. Before the immigrants came anyway. Living in a rough neighborhood like that raised him to be cautious and un-trusting. His family owned a number of firearms and always gave their "neighbors" shifty looks, due to this he has carried a 9mm pistol since it as legal for him to do this. He wanted out of town completely but couldn't pass up the full scholarship to Barnes. Hes just here for Gened then hopes to continue at a real school later.. At least until the incident..
Location: Barnes Campus at his on-campus apartment
STATS:
Strength: 1
Agility: 2
Stamina: 2
Spirit: 2
Intelligence: 3
Skills: Firearms, Handguns 2; Firearms, Longarms 1; Drive, Cycles 2; Intimidation 2; Survival, Urban 2, 1/3 Stealth 1
Equipment: 9mm Pistol, 2 Clips of 9mm Ammo, Nice Bike, Cheap Phone, Wallet, 4 Units of Food, Bandages, Half Bottle of Aspirin, Backpack, Winter Coat
Followers: Tremaine (Sort of)
Bonuses: [Rough Neighborhood] - You grew up in a shitty neighborhood– everyone hated you, and you hated them. You gain a bonus to actions made to fight, run, hide and scavenge in heavy urban environments that stacks with Survival, Urban. You also find it easier to travel through urban environments.
Weaknesses: You grew up being messed with, bullied and beaten up by middle eastern folks. You totally don't hate them. Totally. (You take social penalties to dealing with middle eastern people, or Muslim folks in general, and heaven forbid you bump into your old… 'friends' from Whitewood. You also fucking hate Schwarma King.)
Health: 4
Throw that gear on and head over to our new friends dorms.. They could use a hand.
"Alright Tremaine.. I get it.. whatever.. But if you go running off and get yourself hurt, you can't make me feel bad about it."
I have something in mind though..
1. Ride my bike to a parts store (Industrial Preferably). They usually keep company trucks for running shipments back and forth.. Desperate times call for desperate measures…
2: As soon as I walk in, Pull my pistol and demand keys to the truck. Try and avoid shooting anyone.. But if it gets hairy.. Things need to be done.. + Intimidation 2, + Handguns 2 +Survival, Urban 2
3: Sometimes these places have pallets of water bottles.. Could be very useful, load it up. Look for concrete bags, assorted fasteners, take a couple power tools battery operated of course, An assortment of hand tools like sledge hammers, screwdrivers, axes, and wrenches.. Anything we can find useful.. +Survival: Urban 2 (For realism sake, I do in fact work in a parts store that carry all of these items)
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af7a66 No.21905
| Rolled 82, 13, 31 = 126 (3d100) |
>>21861
Name: Julius Quisar
Age: 22
Gender: Male
Profession: History major, focused on the Roman Empire
Backstory: Julius was always enraptured by Rome and Greece. Blame his parents for the name, then adding Greek myths as bedtime stories for years. it led to a rather large obsession with his namesake, with the young boy leading charges across the creek in the park with his friends against the "Gauls" waiting on the bank for much of his childhood. Over the years, he managed to collect enough allowances to fuel his love, adding more and more Roman replicas to his collection.
After getting into Barnes University, Julius managed to go further into the subject. Suddenly reenactment was possible, and he quickly threw himself face first into the Legion.
The cost of his reenactment equipment, and tuition, deprived Julius the ability to buy a plane ticket out of town. Add in the rush out of the town, and no means of transportation other than his two feet, Julius decided that staying at campus would be safer than braving the road or river.
Location: Barnes University
STATS:
Strength: 2
Agility: 1
Stamina: 2
Spirit: 2
Intelligence: 3
Skills: Melee, Edged 1; Melee, Archaic 1; Tactics, Squad 2; Knowledge, Roman History 2; Leadership 2; Persuasion 1 Knowledge, Arms&Armor 1, Medicine, Wound Care
Equipment: Replica Gladius, Books On Ancient Rome, Replica Armor, old iPhone, Cheap Manica, Plywood Boar Spear, Food(1 Unit)
Followers: [Brett, Level 1]
Bonus: [SPQR] - You've been saturated with ancient Mediterranean culture all your life. Training certain skills that would've been used by the glorious roman legions is easier for you to do.
Weakness: [Fixated] - Your fixation on roman culture comes across as more than a little odd. You suffer a penalty to social rolls to those outside of your 'circle', and you absolutely MUST have any object that might be related to ancient Rome.
1 ) Flicking the thickened blood of the revenant from his blade, Julius sheathes the gladius in it's gilded scabbard with a flourish. "You see? The revenant plague will continue to take good men from us, until we decide that we are willing to push them back! Brett, grab me the spear from my room." With his follower gone, Julius gestures at the corpse at his feet. "You saw what happened to him, right? The revenants spread their curse to any that they manage to bite. I know not if their foul touch transfers the affliction, only time will tell us this. You, however, will soon die." Julius turns to the young students, who cradle their bitten limbs. "It is my duty to protect the rest of the college population. It pains me to, but I cannot allow you to walk free to spread the curse further. It is your choice whether you wish to die as a human, or force me to kill the monster you will soon become. Know that you will not suffer should you ask me to kill you before you turn. The books describe the proper manner to remove the contagion from a dying comrade. It will be quick, instead of the slow fall to madness you will endure if you refuse the help of my blade." [Whatever the outcome, Julius removes the threat. If he chooses to be killed, thrust the gladius between vertebra at the back of the neck, severing the spinal cord. If he turns, get Brett to hold him in place with the spear while Julius destroys the brain]
2 ) Julius gives a series of speeches on the importance of protecting oneself and the benefits of carrying a weapon. [Train Leadership 3]
3 ) Clad in his shining armor, Julius leads the way to the Metal shop after completing the grisly business. Once there, he grabs as many spears as he can carry. Brett is instructed to take whatever armor he wishes as his own, and however many extra pieces of armor he can still safely carry with him on the way back to the dorms.
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af7a66 No.21944
| Rolled 8, 74, 58 = 140 (3d100) |
>>21860
Name: Marcus Wulfstan
Age: 28
Gender: Male
Profession: Operative of The Holy Order of Saint Scruffitius - Cover: Lighthouse Operator
Backstory: Marcus was born in the European country of Poland, the son of the grand-master of a holdover Knights order from the crusades, the Knights of the Holy order of Saint Scruffitius, dedicated to the eradication of the supernatural and pagan, and those who would seem to challenge the power of the the one holy god. After his father's death, the new head of the Order, who wanted not the son of the former Grand Master to challenge his reign, sent young Marcus to a quiet town in North America, a change from the Cambodian Jungle he had spent the last several years in eradicating a local cult who summoned beast of the Unknown. A relatively strong man, his true strength lied in his intelligence and faith in the true lord Jesus Christ, which had seen him through many dark trials in his life. In his new posting, Marcus expected the worse, but found out quickly enough that he was now destined for a life of relative quietness, as the new warden of Barnestown's Lighthouse
Location: Top of "The Lighthouse"
STATS:
Strength: 2
Agility: 1
Stamina: 1
Spirit: 3
Intelligence: 3
You have FIVE POINTS to spend on your attributes. The maximum is 5.
Skills: Knowledge: Religion 2; MacGyvering, Machinery 2; Repair, Machinery 2; Melee, Bare 2; Tactics, Anti-Zombie 1
Equipment: Lighthouse Keys, Toolbox, Bible, Duct Tape, Silver Knuckledusters, 5 Units of Food, [3 Rough Rabbit Skins][Snickers And Juice] [Rusty Woodaxe][Box of Nails], [Matchbox], [2 Spare Fuses]
Followers: The voices in my head :3
Bonuses: [Holy Imperative] - You are here on a righteous mission: to purge the supernatural and the unclean by the will of God. You gain bonuses to fighting and evading unnatural foes, and Christian folk are very welcoming of you, offering aid and shelter.
Weaknesses: [Cult] - Your life is consumed by the holy task of eradicating monsters of the dark from this world. You serve no other purpose, and your vigil in Cambodia, punching cultists (child traffickers) and dark beasts (tigers with mange) to death has made you incredibly paranoid. Some people say it's schizophrenia; you know that it's the Lord's insight.
Health: 3
>Construction
Jury Rigged Forge 3/12
1/2. First things first, climb to the top of the lightouse and locate what is making that noise, along with any other threats in the vicinity, making as little noise as possible. After locating the threat, if it is a threat, go full lizzie borden on it, whack whack goes the ax.
3. After doing that, gather some lumber, chopping it into planks and bringing said planks back to the lighthouse
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af7a66 No.21952
| Rolled 43, 76, 45 = 164 (3d100) |
>>21860
Name: Matthew Sun
Age: 37
Gender: Male
Profession: Manager for Pharmaceutical Company
Backstory:
Loving father and overtime worker.
Location: (Wherever a Pharmaceutical Company would have its offices, otherwise Billton Apartments)
STATS:
>Strength: 2
>Agility: 1
>Stamina: 3 (if you know what I mean)
>Spirit: 1
>Intelligence: 3
>Skills:
+ Medicine, Disease (3)
+ Knowledge: Computers (2)
+ Drive, Cars (2)
+ Subterfuge (1)
+ Empathy (1)
>Equipment:
+ Thick Winter Clothing
+ Key to Ford Focus
+ iPad
+ Wallet w/ debit card
+ Bottle of Antidepressants
+ 4 Unit of Food
+ 6 Doses of Antibiotics
+ Basic First Aid Kit
>Followers: Leave blank.
>Bonuses:
+ [Yes Man] - You do your best when you're being told what to do. You receive a bonus to carrying out actions that you've been asked or told to undertake, and most folks don't think you're any harm at all. Nobody suspects the spineless suckup.
>Weaknesses:
+ [Whipped] - You're just not that assertive. At all. Social skills are harder for you to train, and your spirit is capped at 3, barring any sort of stunning self-realization.
Health: 5
Agility 2 2/8
Knowledge Pharmacology 1/3
1. Now Matthew didn't know all too much about home improvement, but he would at least need to get the basic requirements of making their own food. Of course it would hardly be relevant for weeks to come, but maybe some strawberries and tomatoes were nice. Hell he could even go for potatoes. All he would need was some fertile earth and water.
2. With the girls staying at home Matthew could pretend to teach them something about Pharmacology. Of course they were still way too young to understand, but perhaps uncovering an interest of theirs would be worth the attempt. Either way it was really more for his own practice than anything else.
+ Knowledge Pharmacology 1/3
3. With all the riots going on Matthew would surely have a hard time doing so, however the family father would do his best to find out what exactly was going on. Perhaps he could get a hold of a police officer or something. Sure he had heard the reports, but many of them were just too incredible to be true. There had to be some explanation for this.
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af7a66 No.21977
| Rolled 31, 64, 14 = 109 (3d100) |
Name: "John Smith"
Age: Roughly 30
Gender: Male
Profession: Government Agent
Backstory: Your backstory, motivations, reasons why you're still in Barnestown. This decides your bonus, your equipment, your skills, et cetera.
Location: Which part of the city are you in? Being by (or in) a landmark is optional, stating which neighborhood you're in on this October morning isn't.
STATS:
Strength: 1
Agility: 2
Stamina: 4
Spirit: 2
Intelligence: 1
Skills: Leave blank.
Equipment: Leave blank.
Followers: Leave blank.
Bonuses: Leave blank.
Weaknesses: Leave blank.
Health: Starts at Stamina +2
Fluff: "John Smith" works as an intelligence agent for the Government directly inserted into the quarantine zone. A die-hard patriot born and raised, with an affinity and training towards stealth and survival, he knew that taking this mission meant he would never leave the zone again, that more than likely this place would be his grave.
His mission, his life, is to collect and gather data from inside the quarantine, spying on the denizens and zombies within as eyes and ears, and relay this to command.
Skills: Subterfuge 2, Stealth 3, Survival, Urban 2, Firearms, Pistols 2
Equipment: Solar Camera, Radio, Cheap Sunglasses, Silenced Pistol, 3 clips of Silenced 9mm Ammunition, Clearance Badge
>Food: 1
Bonuses: [Blank Slate] - You are a deniable asset and a blank slate, trained to be dropped into hotzones such as this. Your country, and your government, is relying on you. You can get assistance, no questions asked, from Armed Forces personnel, and can radio in a request for aid or intelligence to CentComm. They'll respond best they can.
Weakness: [Sold My Soul] - The government owns you, and you don't exist. Local authorities have no idea you're here and do not care what fancy not-Army badge you have; you can't rely on them. You also have to dedicate some time out of each day to relay info back to CentComm, or they'll assume you've been killed, and will cut you off completely. And don't go expecting help from most folks– paranoid as they are, who knows what they'll do to a so-called Man In Black…
1-2. As I eat my shitty decayed burger, I wonder.
Who are the more intelligent in Edgarton? I don't mean scientists and engineers, I mean, everyone knows the food shipments have stopped, so they've probably set to locking down and ratoining the shopping center.
But what are some people doing for renewable food? Certainly these bums are surviving on scraps, but there must be someoen that knows how to farm a garden or gather in the suburb outskirts.
I'll have to sift my way through these people and see if I can't find anyone like that.
3. Explore Edgarton. Yes, again. You never know what you will find when you go things over again. I may see something I have been missing.
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af7a66 No.22029
| Rolled 20, 30, 20 = 70 (3d100) |
>>21862
Name: Nicholas Knight. Nick's fine.
Age: 27
Gender: Very male.
Profession: You say hustler, I say artist.
Backstory: Barnestown's a layover. Or, I mean, it was, anyway. Wasn't planning on staying too long in this shithole. Kinda reminds me of my hometown, or, at least, the projects do. They look the same fuckin' anywhere though, but this place, not too big, not too small. Good city for small-time. Not so much for the big-time shit. Vegas Casinos, organized hits, bank runs, art snags? That's my game. Money ain't too useful when it's in European bank accounts, but I still got my clothes, my piece, and my beautiful god-damn face. Who says a couple shambling assholes are gonna stop Nicholas motherfuckin' Knight?
Location: Downtown.
STATS:
Strength: 1
Agility: 2
Stamina: 1 [2 3/8]
Spirit: 4
Intelligence: 2
Skills: Subterfuge 3 [4 3/8], Persuasion 3 [2/8], Leadership 2, Firearms, Handguns 1, Intimidation 1 [2/6[
Equipment: Debit Card w/ med funds, .45 Handgun, 2 .45 Clips, Nice Suit, Nice Watch [2x], Nice Phone, 200 dollars, Cheap FBI badge, Cheap Business Casuals
Followers: None
Bonus: [Smooth Criminal] - You could sell snow to an eskimo. You gain a bonus to all attempts made to beguile, con and outwit other individuals and it's easier to train Persuasion and Subterfuge. The max ranks you can have in Persuasion and Subterfuge are 6.
Weakness: [That Motherfucker] - You have a warrant or six out for your arrest, on charges of theft, evading arrest and illegally discharging a firearm, and you can't get a hold of your pal who normally wipes that sort of thing clean for you. The cops here have better shit to do than hunt you down– but one slip up and you just might end up in jail. Or worse. Better steer clear of them altogether… right?
Health: 3
1. Damn, that was the most expensive dinner I've ever eaten. Anyway, guess I should find a good place to hold up with all these riots, lay low for a while. Bet there's some nice enough out-of-the-way motel unlikely to be hit or somebody willing to rent their house out or something like that. I know I've got the money for it, and hell if I can't talk any asshole down to half price.
2/3: Practice my jogging while I do that. I'll get there faster, and maybe not bust a fucking lung next time I go anywhere. When did I get this out of shape?
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af7a66 No.28112
>>21867
1. You chat up the nurse on the way back to her house. It's a pleasant enough drive, though you see boarded up shops, shattered windows and more than a few abandoned cars.
The nurse, it's revealed, HAS heard of you. You're an inspiration to her nieces which are– thank god– in New York by now. She has no issue with letting you stay at her place, certainly, and she figures that sticking together is better than not.
Gain [Jaqueline, Nurse, Rating 3] as a follower.
2/3. Stamina 2 (6/10)
You are now at Jaqueline's house– a small thing she rents out. One bed, one bath, but a sizeable living room.
>>21869
1/2. Medium Barricades 4/8
3. You break down the back door of the electronics supply store. Easy enough.
It takes some rooting around the looted place, but you finally found a well-hidden, locked store room. You none-too-stealthily bash the door open enough that you can ram one of the display carts into it, and beyond it, a bunch of supplies– including a single solar panel.
Gain 1 [Solar Panel]. Gain [2 Battery Packs]. Gain [Solar Panel Installation Pack].
>>21876
1/2. Keith had a back window– boarded up– and a sliding glass back door, blocked by a dresser. Knowing Keith, you could probably get by those boards without too much trouble– or break down that glass and vault over the dresser. Either way will create one hell of a ruckus.
3. There is, worryingly, a hefty length of pipe, splattered with black blood at the buisness end, lying in an alley near Keith's place. You snatch it up and try not to think too hard about the bloody tracks leading away from it…
Gain [Heavy-Duty Pipe].
>>21882
1. You begin setting up a rudimentary garden. [Garden 1/4]
2. You and a few others set out to scrounge up guns. A shooting competition, sure. Without live (or un-live) targets, of course, don't be silly, Wilbur.
A few hours of scrounging in the early morning, and they come up with two .22 rifles and a snubnose revolver, with a decent bit of ammo for each. All that people were willing to part with. They're divvied up among the group.
3. Intelligence 4 2/16
>>21883
1/2. She groans, and then concedes that, fine, she'll meet up with you at around 5. She's bringing her things, and her parakeet. You're going to have to deal with the parakeet.
3. Light Barricades 1/4
>>21901
1. The nearby parts store has been… well. Besieged. A pile of corpses, all pale and black-mouthed with shots in the head, lies haphazardly stacked out front. The place has been cleaned out, but there's a single truck left out back.
2. The only soul alive inside is an extraordinarily pale man with a gaping bite mark on his neck. He doesn't bother levelling his gun at you– it's out of ammo, and he can barely move. He just stiffly drops the keys to the truck on the floor, glaring hatefully at you.
3. You scrounge up what little's left of the place, since you figure other people ransacked it after the owner(s?) had their fight with the walking dead.
Gain 2 Units of Food. Gain 1 [Sledgehammer]. Gain 1 [Toolbox]. Gain 2 [Bags of Concrete].
You have the keys to the truck, and that's the only way you're getting all of this stuff home in one piece. Unfortunately you don't know how to drive a semi truck, much less one that's got two tires shot out.
It can't be that hard… right?
>>21905
1. One of the boys willingly submits, and you manage to put him down easily. The other one has to be held down, struggling and howling, by his clearly shellshocked frat-mates. With a heavy heart, you and Julius do what must be done.
2. The speeches don't go over so well. People don't want to hear your purple prose after… what just happened.
Leadership 3 1/12
3. Brett clads himself in armor, while you grab a spear. There's not too much left in there.
Gain 1 [Plywood Boar Spear].
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af7a66 No.28113
>>21944
1/2. A pair of zombies remain shambling around outside of the light-house. A fat couple, covered in bites, with dollops of rancid tissue and blackened flesh hanging from the rents in their stomachs and arms. Marching outside, ax in hand, you kill them both with gusto.
Though now you're filthy.
Melee, Edged: 1/3
3. You chop some lumber, painfully aware of how LOUD and NOTICEABLE the noise is.
But you get some logs nonetheless.
Gain 3 Logs.
>>21952
1. Knowledge: Gardening, 2/3
2. Gain Knowledge: Pharmacology 1. The girls learn a thing or two.
3. You call up 9/11 and spend an hour and a half on hold before giving up. You hear police sirens in the distance, certainly, but getting a hold of one of them? Matthew would have to actively go out hunting for the cops.
>>21977
1/2. After much mingling and searching, strike up a conversation with a somewhat bug-eyed woman who is carrying a bag of garden supplies.
And a 9mm.
She tells you that she's got an urban garden set up, and, hell, it was the easiest thing. The neighborhood kids love it, too. You'll excuse her if she don't go and show you around, though, you know how it is, with all this god-awful stuff going around.
3. You attempt to explore Edgarton, but 'congestion' doesn't begin to describe it. Cars block up the smaller roads, people are busy staring warily at you as you pass by, and on one occasion you beat a hasty retreat as someone pulls out their piece and waves you away from their block.
Your exploring comes up with nothing. Nothing but spots of blackened blood and some nasty neighborhoods.
>>22029
1. You get a place at a shitty motel in a shitty part of town. The place is deserted and it's owned by some Paki that can barely speak English. He insists on full price.
Either way, the room is decently clean and the water is hot. For now. Every full day you stay here, more money will be taken out of your debit.
3. Stamina 2 4/8.
(THE BUILDER, LIKE THE ZOMBIES INSIDE, HAS RISEN FROM THE DEAD. MOST PEOPLE LIKELY DON'T PLAY ANYMORE, SO CURRENTLY ACCEPTING NEW PLAYERS. READ THE RULES AND REFER TO THE FIRST POST)
It's 4 PM. Clouds are starting to blanket the sky as the sun begins its march towards the horizon again. Police sirens continue to sound all over the city. People have seen what happens at night. Barricades are being put up. Lines in the sand are being drawn. And the horrors in the alleyways and abandoned houses are beginning to stir once more.
POST.
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af7a66 No.28114
| Rolled 69, 18 = 87 (2d100) |
>>28113
Name: Marcus Wulfstan
Age: 28
Gender: Male
Profession: Operative of The Holy Order of Saint Scruffitius - Cover: Lighthouse Operator
Backstory: Marcus was born in the European country of Poland, the son of the grand-master of a holdover Knights order from the crusades, the Knights of the Holy order of Saint Scruffitius, dedicated to the eradication of the supernatural and pagan, and those who would seem to challenge the power of the the one holy god. After his father's death, the new head of the Order, who wanted not the son of the former Grand Master to challenge his reign, sent young Marcus to a quiet town in North America, a change from the Cambodian Jungle he had spent the last several years in eradicating a local cult who summoned beast of the Unknown. A relatively strong man, his true strength lied in his intelligence and faith in the true lord Jesus Christ, which had seen him through many dark trials in his life. In his new posting, Marcus expected the worse, but found out quickly enough that he was now destined for a life of relative quietness, as the new warden of Barnestown's Lighthouse
Location: Top of "The Lighthouse"
STATS:
Strength: 2
Agility: 1
Stamina: 1
Spirit: 3
Intelligence: 3
You have FIVE POINTS to spend on your attributes. The maximum is 5.
Skills: Knowledge: Religion 2; MacGyvering, Machinery 2; Repair, Machinery 2; Melee, Bare 2; Tactics, Anti-Zombie 1
Equipment: Lighthouse Keys, Toolbox, Bible, Duct Tape, Silver Knuckledusters, 5 Units of Food, [3 Rough Rabbit Skins][Snickers And Juice] [Rusty Woodaxe][Box of Nails], [Matchbox], [2 Spare Fuses] [3 logs]
Followers: The voices in my head :3
Bonuses: [Holy Imperative] - You are here on a righteous mission: to purge the supernatural and the unclean by the will of God. You gain bonuses to fighting and evading unnatural foes, and Christian folk are very welcoming of you, offering aid and shelter.
Weaknesses: [Cult] - Your life is consumed by the holy task of eradicating monsters of the dark from this world. You serve no other purpose, and your vigil in Cambodia, punching cultists (child traffickers) and dark beasts (tigers with mange) to death has made you incredibly paranoid. Some people say it's schizophrenia; you know that it's the Lord's insight.
Health: 3
>Construction
Jury Rigged Forge 3/12
1. Well, I suppose I should brace my door for the night incase some undead (just saying that makes me uncomfortable) come roaming around
2. And for the night, I will (quietly) work on my forge
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af7a66 No.28115
| Rolled 6, 35, 17 = 58 (3d100) |
>>28112
Name: Beatrice Olsen
Age: 74
Gender: Female
Profession: Retiree
Backstory: Beatrice is a retire. She was once a secretary and before that a nurse. She's buried her husband and one son here. She's not leaving them now. She's still sharp as a whip and meaner than a rattlesnake. Ain't not hooligans, or zombies or ne'er-do-wells going to mess with her. Otherwise she'll whap em with her cane, of if she's feel really mean shoot em with her pistol. She foes to the range every Saturday.
Location: Brighton near our Lady in Red Lutheran
STATS:
Strength: 1
Agility: 1
Stamina: 2
Spirit: 3
Intelligence: 3 (4 2/16)
Skills: Subterfuge 2; Persuasion 2; Intimidation 1; Firearms, Handguns 2; Medicine, Wound Care 2, Cooking 1, (religion 1 1/2)
Equipment: .38 Special, 2 Clips of Ammo, Heavy Cane, Pillbox, Flip Phone, Wallet w/ Credit Card and Cat Pictures, 4 Units of Food, 3 Seed Packets, 1 Bandages
Bonuses: ['Oh, I've Seen EVERYTHING'] - Your old age has given you a broad outlook on life and you've kept yourself sharp as a knife. It's easier for you to train mental skills, and you know the city like the back of your hand, giving you and people accompanying you bonuses to navigating the city under all but the absolute worst circumstances.
Weakness: [Old Age] - Your brain has aged gracefully. Your body has aged normally. It's harder for you to train Strength and Agility, and those attributes are capped at 3. Furthermore, you have a lower resistance to physical damage and certain diseases.
Health: 4
1. Keep working on getting that garden growing. Get the boys to help! (1/4)
+persuasion 2
2.Also read the good book.
3.Go lead some people to go door to door. offer the church's peace and succor.With protection of course, no need to be reckless.
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af7a66 No.28116
| Rolled 54, 17, 13 = 84 (3d100) |
Name: "John Smith"
Age: Roughly 30
Gender: Male
Profession: Government Agent
Backstory: Your backstory, motivations, reasons why you're still in Barnestown. This decides your bonus, your equipment, your skills, et cetera.
Location: Which part of the city are you in? Being by (or in) a landmark is optional, stating which neighborhood you're in on this October morning isn't.
STATS:
Strength: 1
Agility: 2
Stamina: 4
Spirit: 2
Intelligence: 1
Skills: Leave blank.
Equipment: Leave blank.
Followers: Leave blank.
Bonuses: Leave blank.
Weaknesses: Leave blank.
Health: Starts at Stamina +2
Fluff: "John Smith" works as an intelligence agent for the Government directly inserted into the quarantine zone. A die-hard patriot born and raised, with an affinity and training towards stealth and survival, he knew that taking this mission meant he would never leave the zone again, that more than likely this place would be his grave.
His mission, his life, is to collect and gather data from inside the quarantine, spying on the denizens and zombies within as eyes and ears, and relay this to command.
Skills: Subterfuge 2, Stealth 3, Survival, Urban 2, Firearms, Pistols 2
Equipment: Solar Camera, Radio, Cheap Sunglasses, Silenced Pistol, 3 clips of Silenced 9mm Ammunition, Clearance Badge
>Food: 0
Bonuses: [Blank Slate] - You are a deniable asset and a blank slate, trained to be dropped into hotzones such as this. Your country, and your government, is relying on you. You can get assistance, no questions asked, from Armed Forces personnel, and can radio in a request for aid or intelligence to CentComm. They'll respond best they can.
Weakness: [Sold My Soul] - The government owns you, and you don't exist. Local authorities have no idea you're here and do not care what fancy not-Army badge you have; you can't rely on them. You also have to dedicate some time out of each day to relay info back to CentComm, or they'll assume you've been killed, and will cut you off completely. And don't go expecting help from most folks– paranoid as they are, who knows what they'll do to a so-called Man In Black…
1. Offer to help the old lady carry supplies. I've got a strong back, working hands, and a means to provide some real protection. Perhaps this could be a good setup for me to dwell and hide in if need be.
2. I am out of food. I need food to survive. This is the simplest truth. I must find a means to feed myself in this city.
Survival, Urban 2
3.Remember my training.
No spy ever succeeded being an outcast from society. The purpose of spies are to embed themselves in communities and act as a member of them, that is where the key to information lies.
Perhaps the police are more busy these days controlling their crumbling city than they are watching over their papers. I might be able to sneak into one of the police HQ's and figure out if there are any suitable persons I can imposter. Perhaps a police officer meant to be transferred in but never showed up before the attack, that will do.
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af7a66 No.28117
| Rolled 22 (1d100) |
>>28114
3. and finally, lets get a nice view of the surrounding area from the top of the lighthouse, and make sure its out
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af7a66 No.28119
| Rolled 27, 11, 62 = 100 (3d100) |
>>28112
Name: Ivan Wilhelm
Age: 22
Gender: Male
Profession: Electrical Engineer
Backstory: Ivan has long history of not giving a fuck and pushing through. He is half Russian after all. Ivan born in Barnestown to Russian and German immigrant. He go to school and make alright grades. Mother was upset Ivan did not try harder, Father did not give a shit and drank all the vodka. When word of zombie plague came Ivan's parents left as fast as they could, but Ivan stayed. Ivan said he believed that he could wait it out, but secretly Ivan enjoyed it. Watching the old world burn.
Location: Somewhere in Ochreville
STATS:
Strength: 2
Agility: 1
Stamina: 2
Spirit: 2
Intelligence: 3
Skills: Leave blank.
Skills: Repair, Mechanics 2; Repair, Appliances 2; Melee, Blunt 1; Knowledge, Electrics 2; Drive, Cars 1; Subterfuge 1
Equipment:
+ Toolbox
+ Claw Hammer
+ Bucket of Wires
+ Keys To A Cheap Minivan
+ 3 Bottles of Vodka
+ Wallet w/ Credit Card
+ 8 units of Food
+ 3 Seed Packets
+ 1 Watermelon (Not a full unit of food)
+ [A Few Planks Of Wood]
+ [Box of Nails]
+ [Hacksaw]
+ [Solar Panel]
+ 2 [Battery Packs]
+ [Solar Panel Instillation Pack]
Base: [Basic Barricades]
Bonus: [Am Make The Electrics] - You gain a bonus when it comes to anything that has to do with wiring or electricity in general. It's easier for you to train any Repair skill, and the cap for your Repair, Mechanics and Knowledge: Electricity skills are 6.
Weakness: [убить всех его] - You're a cold, grim man at heart. While you aren't phased by horrific scenes of butchery and sadism, or by the walking dead, anyone with Empathy 2 or higher can tell that there's just something not RIGHT with you and will likely want nothing to do with you, if they don't just sabotage you outright for being an evil sumbitch.
Health: 4
1&2. Medium Barricade construction continues 4/8
3. Begin setting up the solar panel so I can have a bit of electricity if the grid goes down.
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af7a66 No.28189
>>28113
Hey jaundice am I good to rejoin this as well?
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af7a66 No.28196
>>28189
you have a character so i see no raisin why not
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af7a66 No.28197
| Rolled 54, 97, 25 = 176 (3d100) |
>>28113
Name: Matthew Sun
Age: 37
Gender: Male
Profession: Manager for Pharmaceutical Company
Backstory:
Loving father and overtime worker.
Location: (Wherever a Pharmaceutical Company would have its offices, otherwise Billton Apartments)
STATS:
>Strength: 2
>Agility: 1
>Stamina: 3 (if you know what I mean)
>Spirit: 1
>Intelligence: 3
>Skills:
+ Medicine, Disease (3)
+ Knowledge: Computers (2)
+ Drive, Cars (2)
+ Subterfuge (1)
+ Empathy (1)
+ Pharmacology (1)
>Equipment:
+ Thick Winter Clothing
+ Key to Ford Focus
+ iPad
+ Wallet w/ debit card
+ Bottle of Antidepressants
+ 4 Unit of Food
+ 6 Doses of Antibiotics
+ Basic First Aid Kit
>Followers: Leave blank.
>Bonuses:
+ [Yes Man] - You do your best when you're being told what to do. You receive a bonus to carrying out actions that you've been asked or told to undertake, and most folks don't think you're any harm at all. Nobody suspects the spineless suckup.
>Weaknesses:
+ [Whipped] - You're just not that assertive. At all. Social skills are harder for you to train, and your spirit is capped at 3, barring any sort of stunning self-realization.
Health: 5
Agility 2 2/8
Gardening 2/3
1. Not a single police officer? This was crazy. What did he even pay what little tax he wasn't evading? In that case he would have to hunt down a police officer. Somebody sure owed him an explanation and the law enforcement was most likely to be able to provide it.
2. If the police was already overstrained it was only a matter of time until other services started to suffer as well. Getting water would probably be the most important part. He would have to go out and find some, after all it wasn't like he had to get up and work in the morning.
3. Learning a bit more about gardening couldn't hurt either. The girls enjoyed being outside and their mother had always wanted a garden. Perhaps whatever was going on could actually work to his family's benefit in the end.
+ Gardening 2/3
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af7a66 No.28199
| Rolled 72, 67, 63 = 202 (3d100) |
Name: Joe Pascali
Age: 23
Gender: Male
Profession: Construction worker
Backstory:Joe was always a fan of the old world and often joined Re-enactment groups this is how he met Julius. They differed in preference as Julius love the roman era while Joe was more a fan of the medieval era. But they got along quite well. When shit first hit the fan Joe disregarded the media reports as just the latest media scare bullshit. By the time he realized this wasn't just sensationalism it was too late to skip town. So he did what was most logical to him. Packed up his re-enactment gear and went in search of a man he could trust. Hard times were ahead he would need someone to help watch his back.
Location: Barnes University
STATS:
Health: 5
Status(Geared up and ready to go)
Strength: 3
Agility: 2
Stamina: 3
Spirit: 1
Intelligence: 1
Skills: Melee, Edged 1; Melee, Archaic 1; Tactics, Squad 2; Intimidation 2; Drive, Trucks 1; Knowledge, Architecture 2
Equipment: Shoddy Replica Roman Armor, Shoddy Replica Gladius, Hardhat, Safety Goggles, Keys to a beat-down truck, Wallet w/ 40 bucks, 2 Unit of Food.
Followers: Leave blank.
Bonus: [Honest Work] - Your time as a construction worker means that you receive a bonus to rolls made to build or demolish things like buildings, roads, bridges and sewers. You gain a bonus to acting in concert with other individuals. This stacks with Squad Tactics.
Weakness: [A Simple Fella] - You're not too fast on the uptake, unfortunately. You're not the most observant of people; it's easier for something to sneak up on you, and you suffer greater penalties to being taken by surprise. You're the last person that anyone would put on watch.
1 . continue working on the Basic Barricades 1/6
2. Continue our training Melee, Edged 2 1/6. Melee, Archaic 2 1/6
3. Assess the situation with the other members. We need to know where everyone is and what we have going on.
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af7a66 No.28200
| Rolled 70, 59, 57 = 186 (3d100) |
>>28199
1.
+Knowledge, Architecture 2
+Bonus
2.
+Tactics, Squad 2
+Bonus
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