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/builders/ - Hero and Nation Builders!

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The King Is Dead; Long Live The King!

File: 1464315233165.png (67.46 KB,137x136,137:136,Facility.png)

2b6c33 No.27357 [Last50 Posts]

Pangea View is a Megaschool; a self-sufficient community consisting of a private secondary school, university, and housing, combined into a single massive skyscraper nested in the Silicon Valley of San Francisco Bay. Constructed during the new millennium as a showcase of cutting edge technology and projected to be the future of education, it was here that the brightest and those with unusual talents alike were drafted by the thousands via grant to become the leaders of tomorrow from a young age, the upper floors readying them to transition into the lower levels of the university and finally to the labs on the lowest floors where it was said miracles occured.

A school meant to encompass everything, Pangea View was notorious for rumors that it had classes in such fields as "psionics", "occult studies", and other things of dubious academic value, as well as issues regarding the exact nature of its applied research ventures; these rumors would die down to the backdrop of reality as it became increasingly apparent that a megaschool meant to encompass everything was economically unfeasable regardless, even with the direct support of a dozen sponsors and the US government itself.

The year is 203X, and it is the first day of school. The gates of the ivory tower have opened up to the masses, as a last-ditch effort to remain relevant, the secondary education portion of the complex, known as "Mu High", is now allowing regular students to come in as part of the public education system. You may be one of those students, perhaps interested in learning the exotic, a bording student who "won" your ticket here via the metaphorical lottery, a "special" student of which only these facilities can hope to service your unique talent/talents, or you might be one of the unfortunate souls whose family still believes that this rotted complex contains a degree of prestige. Enjoy your stay in Mu High.

>Name:

>Gender:

>Age:

>Physical Description:

>Background (Determines bonus)

NO TOUCHY:

>Status: (OK)

>Stamina: (OK)

>Abilties:

>Perks/Eccentricities:

>Followers:

Rollchart (2d100):

1-5: You're in deep spaghetti. (Critical failure.)

6-10: You're failed in a way that'll have immediate repercussions.

11-19: You failed.

20-29: You did what you needed to do, but in the worst way possible.

30-39: You did what you needed to do, but in a very mediocre way .

40-59: Average, plain, boring, safe average.

60-79: Good.

80-95: Really good.

96-99: Finishes most projects, cool results!

100: Critical success!

____________________________
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2b6c33 No.27358

>>27357

Minor Revision on Rollchart:

1: You're in deep spaghetti. (Critical failure.)

2-5: Crippling failure; regression in progress.

6-10: You're failed in a way that'll have immediate repercussions.

11-19: You failed.

20-29: You did what you needed to do, but in the worst way possible.

30-39: You did what you needed to do, but in a very mediocre way .

40-59: Average, plain, boring, safe average.

60-79: Good.

80-95: Really good.

96-99: Finishes most projects, cool results!

100: Critical success!

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2b6c33 No.27359

File: 1464316431611.jpg (48.35 KB,850x777,850:777,pic.jpg)

Name: Monday Calicott

Gender: Female

Age: 17

Physical Description: Physically, Monday is of average height and slim. She has short black hair, brown eyes, and a graceful form more suited for a dancer than a forceful person. Her face is aquiline, but it lacks any special distinction that would possibly her stand out. Monday also loves earrings and jewelry, and wears a variety of (slightly garish) rings, anklets, earrings; it takes her a full fifteen minutes to pass through most checkpoints and other security areas, and she has taken on the nickname “jangles”. According to her “the name was conspiracy by a bunch of ugly bitches who are just jealous of my fucking amazing style and they need to get my foot crammed in their cunts as punishment for their lack of taste. Whores.”

Background: Monday hails from the Oregon area, but has transferred recently down to Mu High for unknown reasons. Much as other Calicotts, Monday has something of a temper. Unlike other Calicotts, she's not very good at controlling it, and has a tendency to explode in a rage whenever she feels she's been abused, slighted, or otherwise demeaned. She is also quite sharp, but not exceptionally so – this inadequacy has a tendency to inflate her temper even more. Generally, Monday is the loud one in class and slacks off, while also getting into fights with other girls. She's also fairly disagreeable, and likes to make fun of people who she thinks are smarter than her; this translates into her own petty gaggle of followers, but also her general anxiety about other more popular (see: pretty and smart) girls. Monday usually deals with this anxiety by humiliation, violence, or verbal abuse; she is not keen on petty backbiting when overt forms of aggression are much more fun to her. Indeed, Monday is notorious for having “possibly the most disgusting capacity for verbal insult of any student I have seen, or ever will see” according to a former instructor. Contra this, Monday asserts that “[he] is just pissed off I wouldn't shit on his chest and smear it on his face. Some guys, like that fucking goose-dick, are into that crap, but I'm not because it's fucking stupid and he's some perv cock-shit-fuckass who's into pegging girls who snowball him or whatever. Fuck him, and his dog. Which is probably what he's into. Cocklord.”

 

Monday's powers are a little strange, and first manifested when she was a child. At first, it was merely thought to be a fluke that Monday could move small objects, but as more time went on she was determined to be magically gifted “force of will”. The end result was typical: local authorities gave her pills, but one might expect such a response given Monday's tendency to break arms and legs when angered. However, due to the strife in the Cascades, her abilities remained mostly latent until her medication ran out; with her powers now active, Monday deployed them during “Bloody Vancouver”. During that incident, Monday managed to defend her high school against a swarm of non-euclidean parasites who gotten into the city: Monday destroyed a few of the creatures with gravity-accelerated cinder blocks before state forces managed to intervene and detain her; a few received broken hands and bent assault rifles for their trouble. Subsequently, Monday was taken into special custody and given a gauntlet to focus her powers and she languished in a small testing lab until the researchers were forced by a court order to release her. Naturally, she kept the gauntlet for her trouble because “.. one of those researchers was a total pervy fuckwit.”

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2b6c33 No.27360

>>27357

>Name: John Margrave

>Gender: Male

>Age: 16

>Physical Description: 5' 10" with short black hair and green eyes. Of European descent. Thin and lanky.

>Background: John is what can be considered a prodigy when it comes to programming. From a young age he was interested in how many of the computer programs and games he played or used worked. He spent many of his free hours learning to program and even programming small games himself. He got into the school due to pure luck, and although he is quite happy with the chance, he is still confused about why they have these useless classes like 'Psionics' and 'Occult'. Whatever, just ignore the freaks that take those classes and keep studying.

NO TOUCHY:

>Status: (OK)

>Stamina: (OK)

>Abilties:

>Perks/Eccentricities:

>Followers:

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2b6c33 No.27361

File: 1464317180603.jpg (95.18 KB,380x570,2:3,2af626afae5d39ef50a3e73d84….jpg)

Name: Aldrich Arris Acton the III

Gender: Male

Age: 13

Physical Description: A small lithe lad with grey hair and bewitching red eyes.

Background: Born to loving family in rural England, Aldrich was raised by his loving parents in their family castle of Blackhold. At the tender of 8 was young Aldrich first brush with forces beyond this realm where he managed to summon a demon to posses the gardener which lead to many a profane shrubbery. Though his parents forbade him from doing any more magic this proved to be little use, as his lust for knowledge only grew with his age. Eventually he had a small “accident” which lead to him being possessed with a rather fearsome demon. Quite concerned his parents decided to send him to the only place he could learn to use his knowledge responsibility.

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2b6c33 No.27365

File: 1464324836354.jpg (287.96 KB,1000x1584,125:198,Gladis.jpg)

>>27364

>Name: Gladis Johnson

>Gender: Female

>Age: '16'

>Physical Description: standing at 5'1" she's rather short for a teenaged girl, not that she seems to care about her height, with white hair that appears to have been dyed black halfway down, though she insists it's natural. Her piercing yellow eyes seem to glow with contempt and intelligence. Almost always wears a lab coat of some kind regardless of what else she wears. People claim to hear the very faint sounds of whirring fans whenever they're close to her but can't seem to find a source.

>Background: Gladis doesn't talk about where she's from, if she even deems you worthy of her "valuable time". What is known is that either her father or father figure is a genius and the apple didn't fall far, her intelligence is immense and she sees herself as better than the 'lesser intelligent apes' that populate the school around her, including a lot of the teachers. However unapproachable she seems at times there are those who say she can't be all that bad, after all she has claimed an unused and run down science classroom (After having it fixed up immensely) and teaches extremely advanced science classes, instead of actually going to her assigned science class, to any who wish to show up, claiming that "As someone of a vastly superior intellect, it is my duty to teach those less fortunate than myself the intricacies of Science." Despite her attitude, small stature, and intelligence, people don't bully her, the last person to try was thrown across the hall after trying to hit her, claiming it was like hitting a wall.

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2b6c33 No.27366

File: 1464325205154.jpg (96.53 KB,600x745,120:149,Rin Salau.jpg)

>Name: Rin Salau

>Gender: Male

>Age: 17

>Physical Description: 5'10" with bleached white hair, sharp teeth, and slightly bulging, purple eyes, Rin is lithe with sickly pale skin. Bags have formed beneath his eyes from a lack of sleep. Wears a striped purple sweater and a thick navy blue jacket due to a constant chill he claims to suffer from.

>Background: Born in the collapsing community surrounding Mu High, Rin's house sits only a block from the school. The offer for free enrollment thanks to the public school initiative ultimately lead to his joining of the school, though his manifestation of energy siphoning powers may have made him a candidate for the academy regardless of the public school program. Said powers and abnormal appearance manifested after a number of regular checkups with Mu's Pangea Medical Wing, with Rin nearly being enrolled in an extensive experimentation program by Mu scientists.

Rin's personality is often described as a strained, yet high energy individual, with Rin maintaining a cheery yet only semi-lucid awareness due to lack of sleep. Rin's personal refusal to sleep stems from a set of reoccurring nightmares relating to the Pangea Medical Wing. As a 'solution' to this problem, Rin often consumes large numbers of high-energy foods and siphons energy from other beings in order to stay awake, regardless of the strain it may put on him. Despite this strain, Rin tries to remain cheery regardless.

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2b6c33 No.27367

File: 1464327502277.jpg (359.28 KB,836x1263,836:1263,fastwinger-warframe-volt-i….jpg)

>>27357

>Name: Mallian Vedictus

>Gender: Male

>Age: 17

>Physical Description: A taller white male (CIS SCUM) at 6'2", with brownish blonde hair and hazel eyes. Mallian has a stout build from his years of fencing and Slavic water-polo.

>Background: Born to a wealthy family of Italian immigrants in the rural parts of New York, Mallian had a privileged early life of horseback riding in boarding schools. His life was well, yes, up until his boating trip for his 10th birthday. He died. A freak storm sunk his small schooner, and he and his two older brothers along with it. Unlike his brothers, however, Mallian awoke several days later in his bed at home, startling his grieving parents when he appeared at the table for breakfast one day, only a noticeable red scar on his right arm and a small black mark on his shoulder as a indication that anything had happened to him. Dubbed a miracle from Providence, he was further pampered and praised by his parents, hoping to ensure that nothing happened to their last living son. As one would expect, his older sister did not take to kindly to this, and on his 13th birthday, when celebrating in his clubhouse (bigger then most people's actual house) A "accidental" fire was started that burned the clubhouse to the ground, along with Mallian and all of his friends. It was all over the local news, 15 young teenage boys dead in one night (along with 25 butlers, maids and cooks, but that's not important, for neither are they) But once again; several days later, only Mallian came back, this time in the family horse stable, covered in ash and a new scar on his face, running down through his eyebrow, along with a slight growth in the black mark. This time his parents were slightly concerned, and in order to keep Mallian as isolated as possible from danger (and his sister), he was sent to a private boarding school in the mountains of Alaska. Here he spent his 14-16 years, before coming to a untimely end when on a group hunting trip, a group of bears attacked his parties' camp, mauling and slaughtering the lot of them. This time there was no question, Mallian had died, his blood, hell, even his TEETH, were found among the gore that littered the camp site. Yet, defying all odds, he was found asleep in the Foyer of the school, in the same clothes he wore on the trip. Missing no teeth, or limbs, but only another scar on his face, this one running from the right of his nose down to his neck, and yet another growth of the black mark, now the size of a small lime. And now something else occured, he could not remember the names of his two elder brothers, or that he even had brothers. Genuinely disturbed and looking now only for answers, his parents enrolled him in Mu High, hoping that maybe they could give them some answers.

NO TOUCHY:

>Status: (OK)

>Stamina: (OK)

>Abilties:

>Perks/Eccentricities:

>Followers:

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2b6c33 No.27368

>>27357

>Name: Maxis V. Valious "Layless Lawyer"

>Gender: Male

>Age: 20

>Physical Description:

Unlike some other scruffy idiot thrown against the apocalypse, Maxis made sure his appearance matches that of his future job, standing tall in formal clothing, his hair fixed as to not drape down like the former fool's does. In addition, he holds onto a folder that he got from a birthday in the past, that includes multiple documents and notes, that often relate to things that he is doing.

>Background:

Born to a middle class family, Maxis studied up on literature and law after proving that one of his childhood friend didn't steal from the library, backed up with proof. From there, his will to discover and prove the truth swells during his studies of the rights and understanding the matters of court. While other collages and universities seemed to offer up a better education, something about Pangea View struck within him, the urge to know. With the self-student loans saved up, and with high school left behind with flying marks, Maxis Valious soon enrolled into the university within, and prepared to not only refine his craft, but to also find out the truth.

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2b6c33 No.27369

File: 1464328680123.jpg (113.43 KB,450x300,3:2,Krichashchiy rebenok.jpg)

>Name: Tipand Păpuşă

>Gender: Female

>Age:16

>Physical Description: Tipand is a thick shadow of a girl, buried under coats and satchels and backpacks, and wrappings, obscuring her thin, practically malnourished body. Her eyes are wide and dark, as sleep rarely lasts for the poor girl, and when it does, it rarely is comforting, yet her hands are nimble and steady, moving as if possessed with some great desire. She is never without a steady supply of needles, threads, stuffing and fabric, along with what ever other supplies she needs to help create the vessels that alleviate her torments, giving her a almost shifty, walking pile appearance. The long coat pockets and bags, however, also carry another purpose: They house the many, many dolls that she has made, and it is not uncommon to see

>Background (Determines bonus): Born in a gypsy caravan in the cold Russian Night, Tipand was never the quiet child. From the moment she left the womb, there was rarely a moment she was not crying or wailing, as if ever frightened by some unseen force. It was only when that unseen force began to torment more than Tipand, did her family begin to worry. A poltergeist struck them, violently tossing and hurting her family, constantly following Tipand wherever she went. However, one day while playing at the height of the ghost's rampage, Tipand came across a simple doll. Upon picking it up, the rage of the poltergeist vanished, channled into the simple toy. As her family approached, the toy stood up, and slowly fumbled around. Somehow, Tipand was able to bind the spirit into the doll.

From here, her life has been steadily improving, yet declining. She has become a master of doll making, her craft exquisite by necessity. However, as she has grown, so have the spirits that never relent in their haunt. More and more, she has to stitch and sew new bodies, new little pets for her to command and control, less the rage and fits return, attacking her mind and body.

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2b6c33 No.27370

>>27357

>Name: Jeremy Sutherland

>Gender: Male

>Age: 17

>Physical Description: Around 6' even, very pale, typically wears a hat, long sleeves, gloves and full length pants. Skin is almost always covered. Green eyes, dark hair. >Background (Determines bonus):[Warning Green Level Clearance Required] Born in the Atlanta Area in the wake of Project Protean,(Indigo level clearance required), Jeremy was for much of his life normal child. That changed when he was 13. Cornered by a pitbull at age 13 on his way home from work he was attacked. This is what is believed to have triggered Jeremy's "gift." Jeremy was found with his hands on said canine, The animal's eye bloodshot and lips turning blue. The creature had died of poisoning. Since then the subject seems to passively impregnate the flesh of anyone he touches with poison. The type, dosage, and potency of poison is dependent of area of contact and stress level. The mechanism by which this occurs is unknown, as there is no trace of the poison On the subject's skin, nor does he have a way to inject hidden in skin. Furthermore, the subject is not immune to the poisons he seemingly generates. [Seeing Secret testing Clearance Green] as they have in small controlled doses made him ill. The emergence of the subject's abnormality and subsequent measures to prevent harm to surrounding people has caused social ostracization, with good reason. The subject's powers are both dangerous and to date uncontrolled. A touch could result in simple queasiness, or in compete dissolution of the touched flesh and surrounding areas. Combined with the subject living in a poor social strata this leads to worries about the subject's mental state. It has been noted that the subject considers himself a monster, which further makes the subject's mental state suspect. [See Bloods incident last year, no clearance required]

Last year the subject was set upon by a gnag colloquially called the "128th streets bloody hands." 4 gang members armed with pipes, chains and knifes attacked the subject, likely due to racial prejudice. While the subject received several shallow lacerations and a broken arm, the antagonists were not nearly as lucky. One died of acute neuropathy, another died of cyanosis, Another had his cardiac muscles liquefy. The fourth survived, if barely from an unidentified poison that cause extreme necrosis, claiming both an arm and a leg. It was at this point that the subject was invited to Pangea view, as surreptious study and experimentation was no longer viable in the wider world.

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2b6c33 No.27371

File: 1464371721566.jpg (209.28 KB,1200x800,3:2,afro1.jpg)

>Name: Jeremiah Rodriguez

>Gender: Male

>Age: 14

>Physical Description: Rather big boned, Jeremiah’s 6’ 2” frame would be seen as imposing to many, but his round face and generally friendly demeanour make most see him as a nice guy to hang out with.

>Background (Determines bonus): Born a poor black man in San Francisco inner city, Jeremiah has always had lots of disadvantages in life. He managed to get by fine, however, by sheer force of personality. When he starts talking, people like to listen, and have a tendency to believe him. When he was a kid, he had a lisp, so he cultivated his ability to say a lot with as few words as possible. After much self-imposed speech therapy with his barber as his teacher, Jeremiah lost his lisp, and became the most charismatic kid in the area. When he hit middle school, he began to rap, and the tracks he put out took the underground scene by storm, for their complexity and down-to-earth-ness. His parents, wanting to keep him out of the local gang violence, applied for him to go to the Pangea View Mu High Boarding School. The people reviewing the applications for the lottery had heard Jeremiah’s raps and were fans, so when the lottery happened, Jeremiah’s name was “randomly” chosen to “win” a spot.

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2b6c33 No.27372

File: 1464375732338.jpg (1.34 MB,1920x2451,640:817,421546.jpg)

>>27357

>Name: Stanislav Ogniski

>Gender: Male

>Age: 16

>Physical Description: Pale skin, brown hair, slightly oval face, sharp features. Short and thin, but not overly athletic.

>Background (Determines bonus): Son of Jan and Maria Ogniski, Stanislav was raised in a middling household, his father winning most of the income as a regional manager for a Warsaw-based engineering firm. Growing up he developed an interest in writing and linguistics, but never much socialized with others. His life was unremarkable for twelve years until, visiting the national parks of Washington with his family, Stanislav wandered too close to a geyser and was burnt by the hot steam it produced.

Unbeknownst to him, his family or the doctors that treated him, the geyser was host to a population of infinitesimal nature spirits, extremophiles that thrived in the scalding temperatures. Some of these spirits infested Stanislav's body, and settled in the relative warmth of his vitals. At first he felt no different, but as the weeks passed he felt a heat in his chest, accompanied by the taste of smoke on his tongue. All the doctors consulted could offer no explanation. Most peculiarly, he grew indifferent to heat. Even the sweltering summers of southern California didn't seem to bother him much. In fact, he quite liked them.

Conversely, even mild cold felt freezing to him, and Stanislav avoids cold temperatures whenever possible. This wasn't terribly difficult, as the boy found that objects grew warmer at his touch. By the age of 15, the heat had spread through his body, and he no longer noticed the taste of smoke in the back of his mouth. Although he still worries about the cause of these conditions, he's not about to let it impede his academic progress. Maybe this bizarre school can even give him some much-wanted answers.

NO TOUCHY:

>Status: (OK)

>Stamina: (OK)

>Abilties:

>Perks/Eccentricities:

>Followers:

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2b6c33 No.27374

File: 1464394952997.png (314.45 KB,612x482,306:241,What_My_Character_In_This_….png)

>Name:Elizabeth Griffiths

>Gender: Female

>Age:17

>Physical Description:

She has soft wheat colored waves of hair adorning her shoulders like a natural cloak.

The length which caused a now unconscious habit of tucking it neatly behind her ears.

Perhaps, her eyes were the most startling, a vast oceanic gaze nearly too large for her pixie-ish face.

Her clothing choices were consistent with a myriad of emerald gowns trimmed with antiqued gold.

However whatever she wore seemed almost custom made for her full and yet intensely feminine figure.

Her adornments are sparse but modest as well, Keeping her jewelry reasonable and unassuming with a red velvet necklace from a soul she still waits around for.

>Background:

Elizabeth was born to your every day middle class family in Yorkshire, she would seem to have a normal life with nothing special except the fact that she won the Lotto when she bought a ticket at the age of sixteen, however if someone where to look at her past further you would find she never got any grade less then a A+, of coarse she would say she studied hard but in reality she just played video games when she should have been studying, she never lost any game she has played, she would tell you she is just good at games, which she is, but even games she has never played before she always wins, this even extends to scratch offs and of coarse the lottery she won a year ago, she is just overly lucky, other then her luck she is your everyday brit, however. Nothing special and (Mostly) normal, however her luck probably ran out when she won the chance to attend Pangea view as a boarding student which her family and herself where excited for this opportunity and shortly after Elizabeth was sent in first class to San Francisco.

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2b6c33 No.27375

File: 1464402632023-0.png (407.55 KB,575x352,575:352,1967038-franklinlaw_575.png)

File: 1464402632023-1.jpg (64.53 KB,730x400,73:40,730x400x757308-franklin-73….jpg)

>Name: "Lil'" John Bull

>Gender: Male

>Age: 14(?) 28(?)

>Physical Description: Young boy of approximately 14 years old with blonde hair. Other physical features such as scars, amputations, eye patches may occur sporadically but are rarely permanent

>Background:

John has always been an imaginative child. He would be the first to suggest to play pretend or want the latest toy or movie or video game to play with. Unlike other children, this overactive imagination did not subside. His parents would end up with his focus on fantasy as his grades fell and eventually his friends grew distant, and feared the worst of some mental disability. When it seemed that John didn't grow up properly they had him checked over and over for any disease or genetic issue.

That was when the strangeness first began. The doctors and nurses reported strange experiences, hallucinations that they were "Combat medics and field doctors in a warzone" that flashed for a second or two. As time passed, John Bull didn't change but his surroundings did. He would play with his toy gun, and neighbors would report a shooting and broken glass. Sightings of monsters, strange men, and tanks roaming down the streets in broad daylight before vanishing in seconds were reported. And all little John did was play pretend. Sometimes he might be found wearing costumes his parents didn't buy him, or seeing him talking to a stranger that would go away, and any time he listened to music on his ipod something 'always' happened. And for years on end when his former classmates where out getting college diploma's or married, he was always there. Like Peter Pan himself.

Somehow, John would imagine something and it would become real, as though reality where bending to the whims of his emotions and ideas. Begging and seeking a solution, his parents presented John to Pangea View in the hopes that they could fix him, or at least, make something of him.

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2b6c33 No.27382

>Name: Brian McBrian

>Gender: Male

>Age: 17

>Physical Description: Brian isn't freakishly short, but he's also not short by any stretch of the imagination. His shoulders are broad, and his frame is muscle. Every inch of his skin is as white as marble, and his eyes are green as summer meadows. His hair is wavy, but long, and fiery-red. His face is broad, and thick stubble covers it by the end of the day.

>Background: Extremists and paramilitaries have a tendency to work together, unless their goals are totally irreconcilable. If they work well together, they can topple a dozen governments, or produce something amazing. On 23 April, 2022, Irish Republicans stormed St. Patrick's Cathedral in Armagh, where they subdued and tied up the clergy, and began dismantling part of one of the walls. After a few hours of work, they found what they needed, and left in a hurry. In an old pine box, they bore their loot back to Dublin, where it was received by a Colombian smuggler. From Dublin, the smuggler sailed to Japan, where the contents of the box were opened in a secret lab, under the control of the People's Liberation Front. The box held the remains of the Irish High King, Brian Boru. The bones were cleansed, impurities were removed, and finally, the DNA was extracted. After some time, and some human rights violations, a boy was born, a clone of the great Irish king. He was dubbed Brian McBrian; Brian, son of Brian. However, he wasn't a carbon copy. He was modified in utero on a chemical level, subtly enhancing his muscle development. When he was born, he was given small doses from serums stolen from the U.S. super-soldier program, in addition to normal vaccinations. The injections of the serums would continue throughout his life. At age one, he was returned to Ireland, where the IRA raised him from the ground up to be the perfect leader, with physical capabilities surpassing those of the average man, (but probably not the average Pangea View student), and cognitive functioning enhanced by the super-soldier serum. On his fifth birthday, an officer sympathetic to the rebels was flown in from the United States, from whom he had defected. Once in Ireland, he became the boy's first teacher, and began his education in strategy, tactics, military history, and physical combat. In addition to his martial studies, he was also taught mathematics, philosophy, history, literature, and the physical arts. When he turned seventeen, some strings were pulled, and some palms were greased, and Brian was enrolled in Pangea View High School. There, he is to round out his education, and to find and take notes on various students, silently evaluating them for their potential ability to serve the groups who created him. There's only one problem: Brian is a chronic under-achiever, and really just wants to spend his time at Pangea View making friends, playing music (one of his passions), and smoking pot. Far from the king from whom he is descended, Brian dresses in band shirts, jeans, and sneakers. His fingers are calloused on his left hand, from playing guitar, and his demeanour can be best described as "I can't wait to get back to my room, and away from your bullshit." He puts minimal work into his dossiers, and hides them with his porn.

NO TOUCHY:

>Status: (OK)

>Stamina: (OK)

>Abilties:

>Perks/Eccentricities:

>Followers:

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2b6c33 No.27395

File: 1464426620734.png (150.48 KB,480x640,3:4,61e1466e1d9b7bbbde5a6a1253….png)

>>27357

>Name: Miyamoto Takashi(Takashi is first name in english)

>Gender: Male

>Age: 17

>Physical Description :Tall, well built, a face that's been described as Handsome, Cute, Gangsterlike, Scary, and Solemn, Long Blackish hair that's been said to look blue or green sometimes, and Bright Red eyes.

>Background : Takashi is the product of a tradition of selective breeding for generations, dating back perhaps millennia, one of a few families that split apart from a common ancestor with similar teachings and philosophy. Takashi's family were samurai and his family is one of the last in this new age, the government and other institutions and agencies pushing hard to get rid of the old culture. This is perhaps warranted as Takashi often played hooky to train with his father in swordcraft and was considered a delinquent at his school, his large size and resting bitch face contributing to this as well. That is not to say he didn't get along with people at school, as he was rather gregarious and amiable once you got to know him, but not many people tried and so he never made much of a connection with anybody at school, his friends saying he often looked sad but never talked about it and strangers saying he was probably a yakuza. This was different back at home with his father, learning the art of war with his father brought a smile to his face like no other and this brought him to push him even more away from school. On his 16th birthday, his father sat him down and told him of the family tradition and that Takashi was actually the finished result of said tradition. He told him that he would test and harden Takashi to his limit in order to awaken this power and so for the next year Takashi spent totally with his father. Halfway through his power was realized, Spiral Power. By pushing himself hard towards a goal and being around people who he had bonds with, his general being would skyrocket, and the people he had bonds with would gain a bit of power too. He was proud of himself and worked this ability the best he could with his father until his 17th birthday, where he awoke to see his father commit seppuku and left a note, explaining that his job was done and that it was up to Takashi to achieve greatness and continue the family line. He told him that there were others out there like him who would probably accept him unlike his friends at school and that he should seek them out. Takashi was heart broken by this and considered suicide himself for a few days before there was a knock at the door by the government. They had apparently worked out a deal with some american school and that he was to be sent there for the rest of his school to make up for his massive delinquency. On the plane there, looking in retrospect after what happened, he realized that he had this power all along and that his father was the only thing keeping him on the path and yet holding him back and now he was free to be his own man. Though he's clever and a quick learner, he still didn't attend much class and just barely made it into the next grades. He kept his sword and brought all his family sword teaching, but now he has to become more than just a dumb sword.

>Status: (OK)

>Stamina: (OK)

>Abilties:

>Perks/Eccentricities:

>Followers:

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2b6c33 No.27396

>Name: Monday Calicott

>Status: (OK)

>Stamina: (OK)

>Inventory: Fancy Schoolgirl Uniform W/ Detached Sleves (Worn) Too Much Jewlery (Worn), Oversized Purse (Worn), Power Glove (Worn), "Sam"-Type Smartphone [Screen Damaged], Dorm Keycard

>Abilties:

Telekenisis - This psionic ability allows you to manipulate things from afar with your mind! The heavier the object, and the longer it you attempt to suspend it, the more stamina you consume.

>Perks/Eccentricities:

Psychic - You are a person with innate psionic talent and eligable for training in this unique field. Naturally, you sense other beings with this ability on the same floor, and themselves can you.

Power Overwhelming- In fact, your raw psyshic strength is abnormally strong; you can remove your gauntlet in order to use it to your full extent, but this reduces your ability to control it. (Can opt to remove focusing glove for a bonus in all successful rolls involving psiconics (+1 tier on the chart) for a turn, but failures are also magnified by the same amount.)

Vinager - You are a charismatic and reasonably attractive individual in spite of your abrasive nature, and are able to get the weaker willed to generally follow your wills if you can *click* with them. Obviously, this won't work with everyone, and just as many people find your attitude insufferable. (Rolls for interactions yield better results (+1 tier on the chart) when successful, yield worse results when failing.)

>Followers: None

>Name: John Margrave

>Status: (OK)

>Stamina: (OK)

>Inventory: Bookish Duds (Worn), Backpack (Worn), Pocket Protector, Ball Point Pen, 4TB USB Drive+Analogue Adaptor, "Droid"-Type Smartphone [Cracked!], Dorm Keycard

>Abilties

Hackerman - You carry around a USB drive (and adapter) with a myriad of scripts on them for hacking various types of electronics. This allows you to attempt hacking as a free action (1d100).

>Perks/Eccentricities:

Computer Wizard - Like most self-taught programmers, you're probably exceedingly overqualified for the classes you are taking. Any actions directly involving a computer function at +1 level on the roll chart (this does not absolve you of critical failures, and does not turn "cool" successes into critical successes.)

Ludum Dare - Long nights spent debugging fueled by caffeine have given you bullet-degree reflexes: when applicable, your actions are always processed first, regardless of the time you actually perform them.

>Followers: None

>Name: Aldrich Arris Acton the III

>Status: (OK)

>Stamina: (OK)

>Inventory: Fine Suit (Worn), Fancy European Side Bag (Worn), Ominous Journal, Fancy Pen, "Kea"-Type Smartphone, Deck of Tarot Cards, Dorm Keycard

>Abilties

Possession Hex - Attempt to call a minor demon to try and possess an object or person for 1+each level of success turn(s): this is not to be used lightly, as the disposition of said demon is unpredictable. Beings with a significantly stronger presence than yourself are able to try and resist this effect.

>Perks/Eccentricities:

Spoiled Noble - You're a foreign exchange student from a wealthy English noble family; the Pangea View Facility reminds you that your well being is very important to us. Actions involving interacting with school staff operate on +1 level on the roll chart. (this does not absolve you of critical failures, and does not turn "cool" successes into critical successes.)

Rich Kid - In addition, your reputation gives you a minor bonus when it comes to impressing fellow students. You get a +5 bonus to such rolls.

No. You Are the Demons - Your connection with the underworld is twofold: any demonic presences on the same floor are able to sense you, and yourself them, and you're particularly vulnerable to being possessed yourself. -1 Level when defending against demonic possession (cannot turn crippling failures into critical failures, or negage critical succeses). Conversely, you get a bonus when using your abilities to try and possess yourself?

>Followers: None

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2b6c33 No.27397

>>27396

>Name: Gladis Johnson

>Status: (OK)

>Stamina: 100%

>Backup Power: 100%

>Inventory: Lab Coat (Worn), Small Black Dress (Worn), Knee-High Rubber Boots, Fixture®-Brand Extended Communications Headset (Worn), Fixture®-Brand Sentry Turret 1/16th scale Posable Figurine [With Sound Effect!], "Fruit"-Type Smartphone [Cracked!], Clipboard, Experimental ASHPD Mod. 7 Whiteprint, Screwdriver, Science Keycard [Green-Clearance], Dorm Keycard

>Abilties

Overclock - You can tap into the full extent of your calculation abilities as a free action in order to double the bonuses of your perks for a turn (as well as reset the malus caused by Testing Addiction): this consumes 20% of your energy reserves.

>Perks/Eccentricities:

Professor- You're vastly overqualified for your classes, and have managed to claim a vacant classroom for teaching. You gain a bonus (+1 level on the chart) when dealing with any physics or chemistry related actions, and +5 to rolls revolving around electronics and/or machinery.

Robot in Disguise - You are actually a highly advanced artifical intelligence housed in a convincing gynoid frame. As a machine, you have no need to rest or eat (though you can do both anyway to accelerate your stamina regeneration) and are immune to many things that would harm your organic peers like posion, and have a back-up power source which effectively doubles your maximum stamina capacity (Warning: do not deplete your backup power supply). Don't let this get to your head though; medical supplies won't work on you, and you recover from injuries slower as a result of your synthetic construction; your inability to sweat makes you suseptable to overheating. You also don't enjoy electrical shock.

Testing Addiction - The need to experiment in the name of science has been burned deep within your pre-programmed personality; upon successfully completing an experiment or witnessing someone else complete an experiment, you gain a bonus (+5) to your next action, but each turn spent not performing or watching something scientific results in a -1 being added to all actions that are not scientific (i.e covered by your perks) in nature, stacking up to -10. This does not result in critical failures rolled >1. Resets upon a successful experiment witnessed/performed.

>Followers: None

>Name: Rin Salau

>Status: (OK)

>Stamina: (OK)

>Inventory: Winter Outfit (Worn), Backpack (Worn), Thin Gloves (Worn), Bagged Lunch, XL-Smarties® [15/15], Tube of M&M® Minies, "Luma"-Type Smartphone

>Abilties:

Embrace - You can drain stamina from organics simply by touching them, restoring your own reserves as a result! Be careful, as this doesn't descriminate against friend or foe.

>Perks/Eccentricies:

Dynamo - As a side effect from constantly absorbing energy from the microbes in the air, you do not need to sleep, which is a good thing as attempting to rest usually wracks you with nightmares. You passively regain stamina without having to spend any actions!

Half There - Though as a result, your focus is a bit frazzled. You get a minor malus (-5) when attempting to perform the same action on successive turns.

Touching is Bad - Due to your peculiar condition, most people tend to avoid you out of precaution, though you don't let it get to you too much. Minor malus (-5) when attempting to introduce yourself to new people, though not to further interactions with known individuals.

>Followers: None

>Name: Mallian Vedictus

>Status: (OK)

>Stamina: (OK)

>Inventory: Nice Outfit (Worn), Motorcyclist's Leather Jacket (Worn), Golden Necklace (Worn), Leather Backpack (Worn), Leather Gloves,"Sam"-Type Smartphone, Dorm Keycard

>Abilties:

Riposte - When wielding a sword in combat situations, successive combat actions after the initial round are free actions. (Roll 1d100). This resets upon leaving the cycle of combat.

>Perks/Eccentricies:

Press 'R' to Try Again - Some supernatural force has decided to bless? you with the ability to survive death, even if you're killed! Basically, whenever you would have died from some type of unnatural cause, your body (the majority of it, anway) fades away and you "respawn" somewhere safe (usually your dorm room), physically no worse for wear and at full stamina and health. Nevertheless, with each subsequent respawn you lose a slight amount of experience and memory. Also, dying tends to freak out observers. You also drop anything you weren't wearing.

Boy of Action - You've probably seen more danger than most of the school's security staff: all survival and combat rolls function an additional level higher (+1 on the roll chart). You also lose stamina at a lower rate when fighting.

Unlucky - Dying three times (or rather, being in three near-death scenarios) tends to raise some eyebrows: numbers 1-5 count toward the critical failure threshold for you.

>Followers: None

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2b6c33 No.27399

>>27397

>Name: "Layless Lawyer" V. Valious

>Status: (OK)

>Stamina: (OK)

>Inventory: Fine Suit (Worn), Suitcase (Worn), "Black's Law" Dictionary, 15th Ed., Ballpoint Pen, No. 2 Pencil, Expensive Calculator, Retro Cellphone, "Sam"-Type Smartphone, Credit Card, Uni-Dorm Keycard

>Abilties:

Let Me Run a Number on That - Once every two turns, you can pull out your high-tech calculator in order to boost your bonuses by an additional level as a free action!

>Perks/Eccentricies:

Big Man on Campus - You're a university student; this gives you seniority over all these highschoolers and a bonus when telling them what to do (+1 level). However, this also means that they'll be looking at you for information, regardless on whether or not your actually knowledgable on a specific subject.

Objection! - You have a major bonus when consulting the LAW: +1 level on the roll chart regarding rolls involving the law, as well as those involving mathematics and organization! You can also opt to reroll a single action (barring critical failures) involving either.

>Followers: None

>Name: Tipand Păpuşă

>Status: (OK)

>Stamina: (OK)

>Unbound Spirits: 0

>Inventory: Winter Outfit (Worn), Bandana (Worn) Backpack (Worn), Side Bag (Worn), Sachel (Worn), Thin Gloves, Thimble, 3 Spools of Thread, 1 Ball of Yarn, 2 Bolts of Cheap Fabric, 2 Needles, 32 Buttons, 1 Sheet of Leather, Tube of Super Glue, Bag of Cotton, Scissors, Cheap Cellphone, Dorm Keycard

>Abilties:

Seven-Colored Puppeteer - You can bind the disembodied spirits that seem to be attracted to your presence into cute little doll-bodies, resources commiting. As followers, they're undyingly loyal, with their exact properties depending on their material composition. You can order them to do stuff with actions; they even roll seperately than you in combat!

>Perks/Eccentricies:

Spirital Beacon - Whenever something dies on the same floor as you as a result of combat, roll a 1d4 to see whether its spirit joins your entourage! (This does not apply to robotic entities (not because they don't have souls mind you, but because robot souls are notoriously shy), entities which logically don't have a spirit, or entities with the capability to respawn.) You can also try and recruit spirits on a floor that you feel "A chilling presence on".

Seamstress - Your side hobby has made you adept in all actions related to sewing and clothworking, including clothing repair, weaving cloth, and of course, doll making. +1 level to rolls involving these actions.

Oooo Scary - Though they can't harm you, disembodied spirits tend to spook and distract your actions. Each disembodied spirit following you that isn't bound to a doll reduces your roll by -5 for every two spirits, up to -15.

>Followers:

-Crude Unnamed Rag Doll (Resting in Side Bag)

>Name: Jeremy Sutherland

>Status: (OK)

>Stamina: (OK)

>Inventory: Thick Sweater and Jeans (Worn), Obscuring Hat (Worn), Scarf (Worn), Thin Gloves (Worn), Low Leather Boots (Worn), Backpack (Worn), Cheap Cellphone, Dorm Keycard

>Abilities:

Toxic Touch - Organic creatures that touch your skin have to roll 1d100 to see how badly they've been posioned. Entities with a significant strength difference can attempt to resist this effect. Do note that you are immune to your own posion, but not the toxic effects of external sources.

>Perks/Eccentricies:

Reputation - Those in the know know that you're one tough dude: you fought off a whole gang by yourself, man, and that's something to respect. Rolls are +1 level when attempting to recruit followers.

Toxic Friend - However, your weird mannerisms and complicated nature make long-term communications with would-be companions…"difficult" to say the least. -5 to rolls towards communicating with non-facalty (does not effect the "Reputation" bonus). Some potential hostiles are unnevered and will attempt to avoid you.

>Followers: None

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2b6c33 No.27400

>>27399

>Name: Jeremiah Rodriguez

>Status: (OK)

>Stamina: (OK)

>Inventory: Snazzy Duds (Worn), Backpack (Worn), Bagged Lunch, Small Notebook+No. 2 Pencil, "Luma"-Type Smartphone+Mini-Microphone Attachment, Dorm Keycard

>Abilities:

Rhythmic - Each turn, you can attempt to guess one of the numbers you'll roll: if your prediction is correct, it will be elevated into an instant Cool Success! You cannot guess 1, nor can you guess the same number twice in a row.

>Perks/Eccentricies:

Nice Guy - You're a nice guy, and not in the nu-male type of way. Friendly interactions with other characters operate at +1 level.

Big Beats - Though some would accuse you of playing it too safe, you can't deny that there's talent behind that rhytm. You get a +5 bonus to attempting the same action on consecutive turns, and cannot suffer a crippling failure on any repeated actions twice in a row. You gain a minor +5 bonus involving music.

>Followers: None

>Name: Stanislav Ogniski

>Status: (OK)

>Stamina: (OK)

>Inventory: Thick Sweater and Jeans (Worn), Thick Leather Jacket (Worn), Backpack (Worn), Fireproof Gloves, Thermometer, Small Notebook+No. 2 Pencil, "Fruit"-Type Smartphone, Dorm Keycard

>Abilities:

Heater Hands - You can attempt to heat up objects with touch at will to a desired temperature as an action! Stronger entities can attempt to resist you causing them to combust.

>Perks/Eccentricies:

Weather's Fine- You (though not your equipment unless stated) can survive anything short of the surface of the Sun with minimal consequence and are generally not bothered by exterme heat.

Cold Blooded - You can't stand the cold; you lose stamina quicker in cold enviormnents, and cold-based damage hits you at +1 level from the offending roller.

>Followers: None

>Name: Elizabeth Griffiths

>Status: (OK)

>Stamina: (OK)

>Inventory: Custom Fancy Outfit (Worn), Pretty Necklace (Worn), Oversized Purse (Worn), "Fruit"-Type Smartphone+Chintendo® NX-2 Console Converter, Dorm Keycard

>Abilities:

Super Luck - Once every two turns, you can reroll a single (non-critical failure) action - the higher number between the new roll and the old one is your result.

>Perks/Eccentricies:

MLG Pretender - You've spent most of your life playing vidya, and for a GUUURL Gamer, you aren't bad; you gain +1 level for all video-game related actions, and a +5 bonus to roll when solving puzzles.

Hard Work Hardly Works - Cool Successes are elevated to Critical Successes, while Really Good Successes are elevated to Cool Successes! However, you get a minor penalty -5 performing most actions that require you to apply yourself in some fashion (does not negate Critical Successes), excluding those covered by your other Perks.

Sweet Honey - You are a charismatic and reasonably attractive individual, and are generally good on social interactions. (Rolls for interactions yield better results (+1 tier on the chart). Does not absolve you of critical failures.)

>Followers: None

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2b6c33 No.27401

>>27400

>Name: "Lil'" John Bull

>Status: (OK)

>Stamina: (OK)

>Inventory: Field-Hand's Outfit (Worn), Genuine-Leather Cowboy Hat (Worn), Cowboy Boots (Worn), Horse-Head Backpack+Panzer IV Keychain (Worn), Bagged Lunch, Handful of Plastic Cowboys, GI-Tim® Action Figure, Yo-Yo, Tameboy® Advanced SP+64 Games in One, "Fruit"-Type Smartphone, Worn Toy Pistol [Hidden in Boots]

>Abilties:

Your an ID - You have a unique ability which allows you to seemingly alter reality momentarily, allowing you to alter objects or even conjure new objects into existance temporarily; changes to reality last 1+level of success turns summoned, and depending on your abilities, more complex objects generally require a good idea of their workings to conjure correctly.

>Perks/Eccentricities:

You're a Kid - You haven't seemed to have grown up exactly and it's easy for someone to mistake you as a middleschooler. This can lead to unique interactions with others.

ADHD - You are diagnosed with ADHD and have trouble concentrating: -5 malus to attempting the repeat actions on subsequent turns.

>Followers: None

>Name: Brian McBrian

>Status: (OK)

>Stamina: (OK)

>Inventory: Band-Shirt and Jeans (Worn), Golden Necklace (Worn), Backpack (Worn), Guitar Case (Worn), Worn-out Guitar, "Fruit"-Type Smartphone, Small Notebook+No. 2 Pencil, 2 Dank Joints [Hidden in Backpack], Dorm Keycard

>Abilities:

Fine, I'll Try This Time - Using your superhuman qualities and vast reserves of knowledge, you can add +20 to a single roll every other turn; this also cancels out your "lazy" perk for that specific action.

>Perks/Eccentricies:

Homo Superior - You gain twice as much experience from encounters as everyone else, and lose stamina at a lower rate when fighting.

Lazy - You area chronic underachiver, and get a minor penalty -5 performing most actions that require you to apply yourself in some fashion (does not negate Critical Successes), excluding combat rolls and those covered by your other perks.

Cool Dude - You might not be the tallest guy in the room, but your kingly atmosphere and figure tells the masses that you're probably pretty awesome. Rolls are +1 level when attempting to recruit followers, and you get a +5 bonus to rolls involving interactions with others (stack!)

>Followers: None

>Name: Miyamoto Takashi/Takashi Miyamoto

>Status: (OK)

>Stamina: (OK)

>Inventory: Elaborate Long Coat and Slacks (Worn) Belt Begs (Worn), High Leather Boots (Worn), Leather Gauntlets (Worn), Important Note Which States That Your Sword Was Left in the Dorm, Dorm Keycard

Abilties:

Riposte - When wielding a sword in combat situations, successive combat actions after the initial round are free actions. (Roll 1d100). This resets upon leaving the cycle of combat.

Encourage - Tapping into your inner spirit, you can for a hefty stamina price increase the level of combat rolls of both yourself and your companions by 1 for a single turn, as a free action.

>Perks/Eccentricies:

Spiral Power- You have been trained to recognize spiritual energy prior to your internment into Mu High; you are eligable towards training in unique martial techniques which will later translate to additional abilities.

Ancient Tradition - For all your life you've trained in the art of the sword, and are no stranger to conflict: all combat rolls function an additional level higher (+1 on the roll chart). You also lose stamina at a lower rate when fighting.

Distant Foreigner - You're a Japanese exchange student and were always a bit of an introvert to begin with: Minor malus (-5) when attempting to introduce yourself to new people, though not to further interactions with known individuals.

>Followers: None

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2b6c33 No.27402

File: 1464430105737-0.jpg (212.95 KB,1086x727,1086:727,Elevator scene 1.jpg)

File: 1464430105738-1.jpg (516.96 KB,1024x768,4:3,Elevator.jpg)

You are all present in the main lobby of the Pangea View Tower, standing within a massive clear-glass elevator. Those with an eye for architecture would note the decidedly transitional design of the area; a blend of modernist angles and judicious use of steel as an aesthetic element combined with post-modern geometric shapes and furnature, accented with a by now very dirty carpet leading to the main service booth. It was evident that this place has not been renovated for a long time, as the metal surfaces are noticably tranished, the cream tiles have faded into a yellowish beige, and the linger scent of "old department store" is apparent in the air. As the large central clock strikes 7:00, the doors of the elevator slam shut and it begins to automatically ascend. A digitized voice with a stilted, masculine tone greets you from a set of speakers.

"Good morning students of Mu High, and welcome to the Pangea View Central Vertical Transit Service. This automated system is provided for the security and convenience of Pangea View Students and Faculty. The time is 7:00 P.M., and it is currently schedualed towards depositing students into the Mu High Secondary Education Center. We at Pangea View are dedicated to preserving and sharing knowledge, inspiring innovation, and expanding cultural and scientific infor-mation for a brighter tomorrow."

The crowd before you was full of a diverse group of young individuals: a few of them were dressed in a semi-uniform fashion as though they were expecting a dress code, followed by another group who wore clothing more proper of the private school Mu High supposedly was until quite recently. yet many more were clad in less formal outfits, typical of the lower middle class, and were clearly only here due to the decision to publicise the highschool portion of the building this year. Those with a keen eye could pick out a few stranger oddities; some kids with funky hair colors or unnatural skin tones, including a large number of people at appeared to be dressed for winter in the middle of August, and there was this single taller person in a buisness suit akwardly standing around with a briefcase, as though he was somewhat embarrased.

The automated voice continues to ramble on about how everyone here is supposedly gifted with a unique opportunity and was the best of the best, having not been altered to accomidate for the sudden shift of policy. A look at the floors as they ascend showcases both the wide variety of subjects that the university tackles as well as how poor of a condition many of them were, with missing ceiling tiles, vintage electronics, and water damage left a stark contrast to what the brochures presented. After about 15 minutes of steady climbing, the elevators opened up into the main hallway of the Mu High sector of the tower; Floor 37. At one point, it was probably quite impressive to look upon as the area was adorned with chipped chrome scultures and an array of now non-functional LCD screens with "needs repairs" signs taped over them. At very least, it appeared that the overhead signs were still functional, and they illustrated where each wing led to in a manner not unlike an airport. Curious buttons were present next to most objects with the faded words "press me" labled on them. Students were now vacating the elevator.

Welcome to Mu High.

>>You may now post. 15 minutes until class starts!

>>27365 You're currently running a bit late (having missed the Professor's lift), but if you can get to your lab soon, nobody will probably notice!

>>27368 You don't have to go to any specific classes, and are currently just touring the facility.

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2b6c33 No.27403

>>27374

>>27400

>>Revision:

Hard Work Hardly Works - Cool Successes are elevated to Critical Successes, while Really Good Successes are elevated to Cool Successes! However, you get an initial penalty -10 performing most actions that require you to apply yourself in some fashion (does not negate Critical Successes), excluding those covered by your other Perks. Subsequent turns attempting the same action will net you a smaller -5 penalty.

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2b6c33 No.27404

>>27403

>>Side Note: [Cracked!] refers to the term "Jailbroken", and those with the modifier do not in fact have damaged screens, as opposed to the [Screen Damaged] modfier, where the screen is in fact cracked in the literal sense.

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2b6c33 No.27405

>>27402

>Name: Brian McBrian

>Status: (OK)

>Stamina: (OK)

>Inventory: Band-Shirt and Jeans (Worn), Golden Necklace (Worn), Backpack (Worn), Guitar Case (Worn), Worn-out Guitar, "Fruit"-Type Smartphone, Small Notebook+No. 2 Pencil, 2 Dank Joints [Hidden in Backpack], Dorm Keycard

>Abilities:

Fine, I'll Try This Time - Using your superhuman qualities and vast reserves of knowledge, you can add +20 to a single roll every other turn; this also cancels out your "lazy" perk for that specific action.

>Perks/Eccentricies:

Homo Superior - You gain twice as much experience from encounters as everyone else, and lose stamina at a lower rate when fighting.

Lazy - You area chronic underachiver, and get a minor penalty -5 performing most actions that require you to apply yourself in some fashion (does not negate Critical Successes), excluding combat rolls and those covered by your other perks.

Cool Dude - You might not be the tallest guy in the room, but your kingly atmosphere and figure tells the masses that you're probably pretty awesome. Rolls are +1 level when attempting to recruit followers, and you get a +5 bonus to rolls involving interactions with others (stack!)

>Followers: None

1. This place is really weird. I've never seen such a large building look like such a dump. It wouldn't cost that much to rip up that old carpet and polish whatever's underneath it. Besides, who puts carpets in a modern building? Whatever. Class starts in 15 minutes, so I've got a little time to fuck around on the way. The people around here look like real fuckin' characters, and could use some casual checking out. Especially the chicks. I suppose I could work towards starting that dossier. [Get a feel for the other students, start the bare-bones of the dossier, -5]

2. While I'm scoping out my peers, I can start heading to class. The maps are helpful enough, so I shouldn't get lost on the way. I should actually check my schedule, so I know what I'm getting into. [Find way to class, -5]

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2b6c33 No.27406

Dice rollRolled 94, 54 = 148 (2d100)

>>27405

>Really cool looking new game with a lot of effort put into it

>Forget the first rolls of the entire game

I swore I typed this shit in. Am I the only one not seeing it?

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2b6c33 No.27407

File: 1464454664163.jpg (40.85 KB,600x375,8:5,afro2.jpg)

Dice rollRolled 69, 12 = 81 (2d100)

>Name: Jeremiah Rodriguez

>Status: (OK)

>Stamina: (OK)

>Inventory: Snazzy Duds (Worn), Backpack (Worn), Bagged Lunch, Small Notebook+No. 2 Pencil, "Luma"-Type Smartphone+Mini-Microphone Attachment, Dorm Keycard

>Abilities:

Rhythmic - Each turn, you can attempt to guess one of the numbers you'll roll: if your prediction is correct, it will be elevated into an instant Cool Success! You cannot guess 1, nor can you guess the same number twice in a row.

>Perks/Eccentricies:

Nice Guy - You're a nice guy, and not in the nu-male type of way. Friendly interactions with other characters operate at +1 level.

Big Beats - Though some would accuse you of playing it too safe, you can't deny that there's talent behind that rhytm. You get a +5 bonus to attempting the same action on consecutive turns, and cannot suffer a crippling failure on any repeated actions twice in a row. You gain a minor +5 bonus involving music.

>Followers: None

Rythmic Guess: 37

1.Look for the smartest fella in the place

Need a friend if I wanna win this rat race

2.Gotta get out, get fast, and get to my class

Lest I fall behind and make myself look like an ass

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2b6c33 No.27408

File: 1464455990918.webm (1.92 MB,508x480,127:120,chavlav.webm)

Dice rollRolled 19, 61 = 80 (2d100)

Name: Mallian Vedictus

Gender: Male

Age: 17

Physical Description: A taller white male (CIS SCUM) at 6'2", with brownish blonde hair and hazel eyes. Mallian has a stout build from his years of fencing and Slavic water-polo.

>Background: Born to a wealthy family of Italian immigrants in the rural parts of New York, Mallian had a privileged early life of horseback riding in boarding schools. His life was well, yes, up until his boating trip for his 10th birthday. He died. A freak storm sunk his small schooner, and he and his two older brothers along with it. Unlike his brothers, however, Mallian awoke several days later in his bed at home, startling his grieving parents when he appeared at the table for breakfast one day, only a noticeable red scar on his right arm and a small black mark on his shoulder as a indication that anything had happened to him. Dubbed a miracle from Providence, he was further pampered and praised by his parents, hoping to ensure that nothing happened to their last living son. As one would expect, his older sister did not take to kindly to this, and on his 13th birthday, when celebrating in his clubhouse (bigger then most people's actual house) A "accidental" fire was started that burned the clubhouse to the ground, along with Mallian and all of his friends. It was all over the local news, 15 young teenage boys dead in one night (along with 25 butlers, maids and cooks, but that's not important, for neither are they) But once again; several days later, only Mallian came back, this time in the family horse stable, covered in ash and a new scar on his face, running down through his eyebrow, along with a slight growth in the black mark. This time his parents were slightly concerned, and in order to keep Mallian as isolated as possible from danger (and his sister), he was sent to a private boarding school in the mountains of Alaska. Here he spent his 14-16 years, before coming to a untimely end when on a group hunting trip, a group of bears attacked his parties' camp, mauling and slaughtering the lot of them. This time there was no question, Mallian had died, his blood, hell, even his TEETH, were found among the gore that littered the camp site. Yet, defying all odds, he was found asleep in the Foyer of the school, in the same clothes he wore on the trip. Missing no teeth, or limbs, but only another scar on his face, this one running from the right of his nose down to his neck, and yet another growth of the black mark, now the size of a small lime. And now something else occured, he could not remember the names of his two elder brothers, or that he even had brothers. Genuinely disturbed and looking now only for answers, his parents enrolled him in Mu High, hoping that maybe they could give them some answers.

Status: (OK)

Stamina: (OK)

Inventory: Nice Outfit (Worn), Motorcyclist's Leather Jacket (Worn), Golden Necklace (Worn), Leather Backpack (Worn), Leather Gloves,"Sam"-Type Smartphone, Dorm Keycard

>Abilties:

Riposte - When wielding a sword in combat situations, successive combat actions after the initial round are free actions. (Roll 1d100). This resets upon leaving the cycle of combat.

>Perks/Eccentricies:

Press 'R' to Try Again - Some supernatural force has decided to bless? you with the ability to survive death, even if you're killed! Basically, whenever you would have died from some type of unnatural cause, your body (the majority of it, anway) fades away and you "respawn" somewhere safe (usually your dorm room), physically no worse for wear and at full stamina and health. Nevertheless, with each subsequent respawn you lose a slight amount of experience and memory. Also, dying tends to freak out observers. You also drop anything you weren't wearing.

Boy of Action - You've probably seen more danger than most of the school's security staff: all survival and combat rolls function an additional level higher (+1 on the roll chart). You also lose stamina at a lower rate when fighting.

Unlucky - Dying three times (or rather, being in three near-death scenarios) tends to raise some eyebrows: numbers 1-5 count toward the critical failure threshold for you.

Followers: None

1. This place seems nice, I guess. I imagine that I better find my room first of all

2. After doing that I'll walk around a little, try to get a feel for this place

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2b6c33 No.27409

Dice rollRolled 2, 45 = 47 (2d100)

>Name: Elizabeth Griffiths

>Status: (OK)

>Stamina: (OK)

>Inventory: Custom Fancy Outfit (Worn), Pretty Necklace (Worn), Oversized Purse (Worn), "Fruit"-Type Smartphone+Chintendo® NX-2 Console Converter, Dorm Keycard

>Abilities:

Super Luck - Once every two turns, you can reroll a single (non-critical failure) action - the higher number between the new roll and the old one is your result.

>Perks/Eccentricies:

MLG Pretender - You've spent most of your life playing vidya, and for a GUUURL Gamer, you aren't bad; you gain +1 level for all video-game related actions, and a +5 bonus to roll when solving puzzles.

Hard Work Hardly Works - Cool Successes are elevated to Critical Successes, while Really Good Successes are elevated to Cool Successes! However, you get an initial penalty -10 performing most actions that require you to apply yourself in some fashion (does not negate Critical Successes), excluding those covered by your other Perks. Subsequent turns attempting the same action will net you a smaller -5 penalty.

Sweet Honey - You are a charismatic and reasonably attractive individual, and are generally good on social interactions. (Rolls for interactions yield better results (+1 tier on the chart). Does not absolve you of critical failures.)

>Followers: None

1. Huh, i would expect a school as prestigious as this to be posh, excellently maintained and high class full of fancy decor, not bodge maintenance leaving the place looking like a dog's dinner. Oh well, at least i get to enjoy sunny weather here in California and i might just meet someone dishy here, though since i only have a few minutes i best make some progress before i go to the work i know i'll have to do. [Play a video game for a bit]

2. Hopefully since this is the first day the classes will be shorter, i doubt it but who knows? Well the teachers do but that's besides the point. [Go to class.-5]

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2b6c33 No.27410

File: 1464460634558.jpg (156.2 KB,850x850,1:1,--original-drawn-by-guweiz….jpg)

Dice rollRolled 28, 11 = 39 (2d100)

>Name: Monday Calicott

>Status: (OK)

>Stamina: (OK)

>Inventory: Fancy Schoolgirl Uniform W/ Detached Sleves (Worn) Too Much Jewlery (Worn), Oversized Purse (Worn), Power Glove (Worn), "Sam"-Type Smartphone [Screen Damaged], Dorm Keycard

>Abilties:

Telekenisis - This psionic ability allows you to manipulate things from afar with your mind! The heavier the object, and the longer it you attempt to suspend it, the more stamina you consume.

>Perks/Eccentricities:

Psychic - You are a person with innate psionic talent and eligable for training in this unique field. Naturally, you sense other beings with this ability on the same floor, and themselves can you.

Power Overwhelming- In fact, your raw psyshic strength is abnormally strong; you can remove your gauntlet in order to use it to your full extent, but this reduces your ability to control it. (Can opt to remove focusing glove for a bonus in all successful rolls involving psiconics (+1 tier on the chart) for a turn, but failures are also magnified by the same amount.)

Vinager - You are a charismatic and reasonably attractive individual in spite of your abrasive nature, and are able to get the weaker willed to generally follow your wills if you can *click* with them. Obviously, this won't work with everyone, and just as many people find your attitude insufferable. (Rolls for interactions yield better results (+1 tier on the chart) when successful, yield worse results when failing.)

>Followers: None

—Actions—

1. [Call Mom] "Mom, yeah. This is place is awful. Everything looks all new but it's sorta crappy looking. Yeah. Yeah. Yeah I'm going to need a few bucks. Yeah. Yeah, love you too. Say hi to cuz for more."

2. [Go to class] Monday looks annoyed as she walks to class. She sort of displays an air of arrogance and walks swiftly; Her manner is bothered so she walks slowly. On the way she tries to look for a shop to buy gum or something. Maybe that will help with the stress.

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2b6c33 No.27411

Dice rollRolled 12, 94 = 106 (2d100)

>>27402

Name: Jeremy Sutherland

>Gender: Male

>Age: 17

>Physical Description: Around 6' even, very pale, typically wears a hat, long sleeves, gloves and full length pants. Skin is almost always covered. Green eyes, dark hair. >Background (Determines bonus):[Warning Green Level Clearance Required] Born in the Atlanta Area in the wake of Project Protean,(Indigo level clearance required), Jeremy was for much of his life normal child. That changed when he was 13. Cornered by a pitbull at age 13 on his way home from work he was attacked. This is what is believed to have triggered Jeremy's "gift." Jeremy was found with his hands on said canine, The animal's eye bloodshot and lips turning blue. The creature had died of poisoning. Since then the subject seems to passively impregnate the flesh of anyone he touches with poison. The type, dosage, and potency of poison is dependent of area of contact and stress level. The mechanism by which this occurs is unknown, as there is no trace of the poison On the subject's skin, nor does he have a way to inject hidden in skin. Furthermore, the subject is not immune to the poisons he seemingly generates. [Seeing Secret testing Clearance Green] as they have in small controlled doses made him ill. The emergence of the subject's abnormality and subsequent measures to prevent harm to surrounding people has caused social ostracization, with good reason. The subject's powers are both dangerous and to date uncontrolled. A touch could result in simple queasiness, or in compete dissolution of the touched flesh and surrounding areas. Combined with the subject living in a poor social strata this leads to worries about the subject's mental state. It has been noted that the subject considers himself a monster, which further makes the subject's mental state suspect. [See Bloods incident last year, no clearance required]

Last year the subject was set upon by a gnag colloquially called the "128th streets bloody hands." 4 gang members armed with pipes, chains and knifes attacked the subject, likely due to racial prejudice. While the subject received several shallow lacerations and a broken arm, the antagonists were not nearly as lucky. One died of acute neuropathy, another died of cyanosis, Another had his cardiac muscles liquefy. The fourth survived, if barely from an unidentified poison that cause extreme necrosis, claiming both an arm and a leg. It was at this point that the subject was invited to Pangea view, as surreptious study and experimentation was no longer viable in the wider world.

>Status: (OK)

>Stamina: (OK)

>Inventory: Thick Sweater and Jeans (Worn), Obscuring Hat (Worn), Scarf (Worn), Thin Gloves (Worn), Low Leather Boots (Worn), Backpack (Worn), Cheap Cellphone, Dorm Keycard

>Abilities:

Toxic Touch - Organic creatures that touch your skin have to roll 1d100 to see how badly they've been poisoned. Entities with a significant strength difference can attempt to resist this effect. Do note that you are immune to your own poison, but not the toxic effects of external sources.

>Perks/Eccentricies:

Reputation - Those in the know know that you're one tough dude: you fought off a whole gang by yourself, man, and that's something to respect. Rolls are +1 level when attempting to recruit followers.

Toxic Friend - However, your weird mannerisms and complicated nature make long-term communications with would-be companions…"difficult" to say the least. -5 to rolls towards communicating with non-facalty (does not effect the "Reputation" bonus). Some potential hostiles are unnevered and will attempt to avoid you.

>Followers: None

1. The superschool that I mysteriously got an invite two after I maimed people isn't so super. Shocker. I knew this was a place they sent the freaks and monsters like me. Busted up, beaten down, old, worn. Bet it's infested with all manner of nasty shit too, like science experiments gone amuck and other spooky shit. Find a few people heading in the same direction as I am and group up.

+Reputation.

2. Then head to class.

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2b6c33 No.27412

Dice rollRolled 92, 8 = 100 (2d100)

>>27397

>Name: Gladis Johnson

>Status: (OK)

>Stamina: 100%

>Backup Power: 100%

>Inventory: Lab Coat (Worn), Small Black Dress (Worn), Knee-High Rubber Boots, Fixture®-Brand Extended Communications Headset (Worn), Fixture®-Brand Sentry Turret 1/16th scale Posable Figurine [With Sound Effect!], "Fruit"-Type Smartphone [Cracked!], Clipboard, Experimental ASHPD Mod. 7 Whiteprint, Screwdriver, Science Keycard [Green-Clearance], Dorm Keycard

>Abilties

Overclock - You can tap into the full extent of your calculation abilities as a free action in order to double the bonuses of your perks for a turn (as well as reset the malus caused by Testing Addiction): this consumes 20% of your energy reserves.

>Perks/Eccentricities:

Professor- You're vastly overqualified for your classes, and have managed to claim a vacant classroom for teaching. You gain a bonus (+1 level on the chart) when dealing with any physics or chemistry related actions, and +5 to rolls revolving around electronics and/or machinery.

Robot in Disguise - You are actually a highly advanced artifical intelligence housed in a convincing gynoid frame. As a machine, you have no need to rest or eat (though you can do both anyway to accelerate your stamina regeneration) and are immune to many things that would harm your organic peers like posion, and have a back-up power source which effectively doubles your maximum stamina capacity (Warning: do not deplete your backup power supply). Don't let this get to your head though; medical supplies won't work on you, and you recover from injuries slower as a result of your synthetic construction; your inability to sweat makes you suseptable to overheating. You also don't enjoy electrical shock.

Testing Addiction - The need to experiment in the name of science has been burned deep within your pre-programmed personality; upon successfully completing an experiment or witnessing someone else complete an experiment, you gain a bonus (+5) to your next action, but each turn spent not performing or watching something scientific results in a -1 being added to all actions that are not scientific (i.e covered by your perks) in nature, stacking up to -10. This does not result in critical failures rolled >1. Resets upon a successful experiment witnessed/performed.

>Followers: None

1.2 Let's see what is my first class of the day? AP Physics? How dare they insult my intelligence, well I'll simply have to go to my OWN classroom so that anyone who agrees with me can learn PROPER science, no silly textbooks or paper tests, no there will be PROPER TESTING.

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2b6c33 No.27413

Dice rollRolled 26, 98 = 124 (2d100)

>>27396

>Name: John Margrave

>Gender: Male

>Age: 16

>Physical Description: 5' 10" with short black hair and green eyes. Of European descent. Thin and lanky.

>Background: John is what can be considered a prodigy when it comes to programming. From a young age he was interested in how many of the computer programs and games he played or used worked. He spent many of his free hours learning to program and even programming small games himself. He got into the school due to pure luck, and although he is quite happy with the chance, he is still confused about why they have these useless classes like 'Psionics' and 'Occult'. Whatever, just ignore the freaks that take those classes and keep studying.

NO TOUCHY:

>Status: (OK)

>Stamina: (OK)

>Inventory: Bookish Duds (Worn), Backpack (Worn), Pocket Protector, Ball Point Pen, 4TB USB Drive+Analogue Adaptor, "Droid"-Type Smartphone [Cracked!], Dorm Keycard

>Abilties:

Hackerman - You carry around a USB drive (and adapter) with a myriad of scripts on them for hacking various types of electronics. This allows you to attempt hacking as a free action (1d100).

>Perks/Eccentricities:

Computer Wizard - Like most self-taught programmers, you're probably exceedingly overqualified for the classes you are taking. Any actions directly involving a computer function at +1 level on the roll chart (this does not absolve you of critical failures, and does not turn "cool" successes into critical successes.)

Ludum Dare - Long nights spent debugging fueled by caffeine have given you bullet-degree reflexes: when applicable, your actions are always processed first, regardless of the time you actually perform them.

>Followers:

1&2. Check out what schedule is and get to class.

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2b6c33 No.27416

Dice rollRolled 11, 60 = 71 (2d100)

>Name: "Lil'" John Bull

>Gender: Male

>Age: 14(?) 28(?)

>Status: (OK)

>Physical Description: Young boy of approximately 14 years old with blonde hair. Other physical features such as scars, amputations, eye patches may occur sporadically but are rarely permanent

>Stamina: (OK)

>Inventory: Field-Hand's Outfit (Worn), Genuine-Leather Cowboy Hat (Worn), Cowboy Boots (Worn), Horse-Head Backpack+Panzer IV Keychain (Worn), Bagged Lunch, Handful of Plastic Cowboys, GI-Tim® Action Figure, Yo-Yo, Tameboy® Advanced SP+64 Games in One, "Fruit"-Type Smartphone, Worn Toy Pistol [Hidden in Boots]

>Abilties:

Your an ID - You have a unique ability which allows you to seemingly alter reality momentarily, allowing you to alter objects or even conjure new objects into existance temporarily; changes to reality last 1+level of success turns summoned, and depending on your abilities, more complex objects generally require a good idea of their workings to conjure correctly.

>Perks/Eccentricities:

You're a Kid - You haven't seemed to have grown up exactly and it's easy for someone to mistake you as a middleschooler. This can lead to unique interactions with others.

ADHD - You are diagnosed with ADHD and have trouble concentrating: -5 malus to attempting the repeat actions on subsequent turns.

>Followers: None

>>27407

"Hey! You"

A small boy dressed like a cowboy runs up to Jeremiah, eyes wide and smiling at him.

"You look really big. Like a giant in my story book! That's really cool!

Hi! My name is John Bull. I read giants can be friendly. Will you be my friend?"

1-2. Classes? Boring!

But this guy is cool! I'll just follow him wherever he's going.

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2b6c33 No.27419

File: 1464493184817.gif (1.99 MB,350x300,7:6,INEEDIT.gif)

>>27407

Please tell me you're going to rap everything.

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2b6c33 No.27420

Dice rollRolled 38, 10 = 48 (2d100)

>>27402

Name: Aldrich Arris Acton the III

Status: (OK)

Stamina: (OK)

Inventory: Fine Suit (Worn), Fancy European Side Bag (Worn), Ominous Journal, Fancy Pen, "Kea"-Type Smartphone, Deck of Tarot Cards, Dorm Keycard

Abilities:

Possession Hex - Attempt to call a minor demon to try and possess an object or person for 1+each level of success turn(s): this is not to be used lightly, as the disposition of said demon is unpredictable. Beings with a significantly stronger presence than yourself are able to try and resist this effect.

Perks/Eccentricities:

Spoiled Noble - You're a foreign exchange student from a wealthy English noble family; the Pangea View Facility reminds you that your well being is very important to us. Actions involving interacting with school staff operate on +1 level on the roll chart. (this does not absolve you of critical failures, and does not turn "cool" successes into critical successes.)

Rich Kid - In addition, your reputation gives you a minor bonus when it comes to impressing fellow students. You get a +5 bonus to such rolls.

No. You Are the Demons - Your connection with the underworld is twofold: any demonic presences on the same floor are able to sense you, and yourself them, and you're particularly vulnerable to being possessed yourself. -1 Level when defending against demonic possession (cannot turn crippling failures into critical failures, or create critical successes). Conversely, you get a bonus when using your abilities to try and possess yourself?

Followers: None

—–

1. What a quaint tower, much unlike home the lack of greenery is a tad disturbing, better get some staff member to give me a tour of the facilities.

2. Well after that I'm sure I can make it to class.

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2b6c33 No.27421

File: 1464504174717.jpg (58.79 KB,800x1000,4:5,chocadooby_by_crocazill.jpg)

>>27409

>>27403

>>YET ANOTHER Revision to the Following:

>Hard Work Hardly Works - Really Good Successes are elevated to Cool Successes, while Good Successes are elevated to Really Good Successes! However, you get an initial penalty -5 performing most actions that require you to apply yourself in some fashion (does not negate Critical Successes).

Other Note: Equiping and unequiping objects in your inventory is a free action!

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2b6c33 No.27422

Dice rollRolled 24, 20 = 44 (2d100)

>Name: Rin Salau

>Status: (OK)

>Stamina: (OK)

>Inventory: Winter Outfit (Worn), Backpack (Worn), Thin Gloves (Worn), Bagged Lunch, XL-Smarties® [15/15], Tube of M&M® Minies, "Luma"-Type Smartphone

>Abilties:

Embrace - You can drain stamina from organics simply by touching them, restoring your own reserves as a result! Be careful, as this doesn't descriminate against friend or foe.

>Perks/Eccentricies:

Dynamo - As a side effect from constantly absorbing energy from the microbes in the air, you do not need to sleep, which is a good thing as attempting to rest usually wracks you with nightmares. You passively regain stamina without having to spend any actions!

Half There - Though as a result, your focus is a bit frazzled. You get a minor malus (-5) when attempting to perform the same action on successive turns.

Touching is Bad - Due to your peculiar condition, most people tend to avoid you out of precaution, though you don't let it get to you too much. Minor malus (-5) when attempting to introduce yourself to new people, though not to further interactions with known individuals.

>Followers: None

1. Go fuck with the non-functional screens. They don't do anything, so no one should mind if I break one more for fun or something.

2. Is there a heat lamp or something I can sit under? Why do they keep this building so goddamn cold?

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2b6c33 No.27423

Rin bit down on his thumb lightly, careful not to break the skin with his teeth. This place had towered over his face since he was a kid, he couldn't help but feel a little bit anxious about being inside every day, especially with the nightmares… Pulling his thumb from his mouth, he tugged at the collar of his jacket to straighten it before rubbing at his eyes, drooping slightly. He looked around at the group of other students. 'Diverse' was the first word that came to mind. It certainly wasn't a bad group, but he didn't really recognize anyone. They were just people to him, which was always something nice. A group of faces that surely wanted to be friendly with him. He gave a toothy grin, revealing his set of razor sharp teeth, still white from being brushed that morning. He held back from initiating conversation with the others, lacking confidence in his own words. He wouldn't want them to think ill of him for some slip of the tongue. Adolescent fears. He rubbed at his eyes again before looking around at the group and the hallway, smile still large on his face.

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2b6c33 No.27426

Dice rollRolled 99, 49 = 148 (2d100)

>>27401

>Name: Miyamoto Takashi/Takashi Miyamoto

>Age : 17

>Physical Description :Tall(6'3 at 17), well built, a face that's been described as Handsome, Cute, Gangsterlike, Scary, and Solemn, Long Blackish hair that's been said to look blue or green sometimes, and Bright Red eyes.

>Status: (OK)

>Stamina: (OK)

>Inventory: Elaborate Long Coat and Slacks (Worn) Belt Begs (Worn), High Leather Boots (Worn), Leather Gauntlets (Worn), Important Note Which States That Your Sword Was Left in the Dorm, Dorm Keycard

Abilties:

Riposte - When wielding a sword in combat situations, successive combat actions after the initial round are free actions. (Roll 1d100). This resets upon leaving the cycle of combat.

Encourage - Tapping into your inner spirit, you can for a hefty stamina price increase the level of combat rolls of both yourself and your companions by 1 for a single turn, as a free action.

>Perks/Eccentricies:

Spiral Power- You have been trained to recognize spiritual energy prior to your internment into Mu High; you are eligable towards training in unique martial techniques which will later translate to additional abilities.

Ancient Tradition - For all your life you've trained in the art of the sword, and are no stranger to conflict: all combat rolls function an additional level higher (+1 on the roll chart). You also lose stamina at a lower rate when fighting.

Distant Foreigner - You're a Japanese exchange student and were always a bit of an introvert to begin with: Minor malus (-5) when attempting to introduce yourself to new people, though not to further interactions with known individuals.

>Followers: None

1-2; I'm suddenly relieved that dad taught me to speak decent english… well… *Slaps self in the face a few times* I need to get my sword from my dorm then run to class! I'll take the stairs! I hadn't considered until now, but running up and down stairs might be good exercise?

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2b6c33 No.27427

(if someone could roll dice for me, that would be great)

1 - Stanislaw examined the throng of people with mild discomfort, never one for crowds. And the AC was blasting! Even in August it was extreme. No time for that. Have to find my dorm and see who I'll be spending the next eight months bunking with.

2-d - Then off to class!

>>27402

Name: Stanislaw Ogniski

Fluff: >>27372

Stats: >>27400

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2b6c33 No.27428

File: 1464527601871.jpg (40.83 KB,619x348,619:348,^37EACD36DF2BD34C90F92DCF0….jpg)

Dice rollRolled 63, 54 = 117 (2d100)

>>27402

>>27427

For Orodnon:

2d100

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2b6c33 No.27431

>>27423

An eager young boy approaches Rin, going around trying to make friends much like a child would.

"Hi! I'm John, are those M&M's? I like M&M's."

>>27426

"Oh my god is that a katana!"

John ran up toward Miyamoto, watching him run up and down the stairs.

"That's super cool! Those things are folded in half a thousand times.

You look just like Ichigo"

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2b6c33 No.27438

>>27431

Rin looks at the kid, his grin widening to something almost menacing thanks to his teeth before his gaze briefly turns to the M&M's stored in the side pocket of his backpack. The kid was clearly a few years younger than Rin, which was a bit of a bother. Namely because the others might judge him for being around someone that young. What if they thought Rin was that young? Still, Rin tries to make the most of the conversation, regardless. "Yeah, they're M&M's," he said, his voice dragging slightly with a bit of a grate. "They're okay I guess," he added, trying to maintain the idea that he wasn't weird for enjoying them, and didn't have some weird obsession with M&M's. Without faltering, his grin held as he kept his eyes focused on the boy.

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2b6c33 No.27441

>>27431

>>27438

A distinct smell of ash and a lingering heat accompany Stani as he approaches the trio.

"Ah, excuse me for bothering, but I am looking for Dorm block C. Could one of you show me the way?" He implores with a slight accent.

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2b6c33 No.27442

>>27438

"I like candy.

Oh wow. You have sharp teeth when you smile, like a wolf. You're not a werewolf are you? Werewolves are cool."

>>27441

"Uhm. . .I don't know. I don't even know where I'm supposed to sleep. Maybe a teacher can help us?"

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2b6c33 No.27452

>>27442

>>27442

Rin rubs his eyes again, not quite registering what the kid was saying at first. Huh? A werewolf? "N-No, I'm human or whatever. I just look kind of… spooky… I guess. If anything I'm probably a vampire, and we hate werewolves." He snickers at his own joke, giving a sort of sneer before gnashing his teeth a few times for effect. "I think I saw dorms are a few floors up," Rin said to the second boy, a somewhat underwhelming individual who seemed to be lacking in the athletics department. It's as if Rin was attracting everyone but the popular kids. Were his teeth that offputting to people of a respectable nature? "Yeah, they're probably elsewhere. Somewhere not… here," he continued. Rin yawns, before rubbing his eyes once more.

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2b6c33 No.27463

>>24752

"Oh well. I was never good with directions. Stani shrugs, extending a hand to the toothy kid. "Stanislaw Ogniski. Pleasure to meet you. Glad to find a place where I'm NOT the odd kid out." On the matter of oddity, this guy was certainly a specimen. Maybe purple eyes and overactive personalities were the norm here? "Thank you for the help. Oh, and sorry about the M&ms." Most of the candies seem to have melted.

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2b6c33 No.27464

>>27452

"A vampire? You can't be a vampire silly, it's broad daylight."

>>27463

"Hi Stanislaw. I'm John. It's nice to meet you.

. . .uh, guys, it's really warm here. That's not the window is it? Look he's right your M&Ms are all mushy. Yuck."

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2b6c33 No.27467

>>27463

>>27464

Rin hesitates to take Stanislaw's hand. Weird name, though the boy had an accent. Foreign maybe? Probably. And the other, John, was certainly enterjetic. A step away from his old highschool though. He had been bullied a good bit for his appearance, which had lead him to pick on a few kids like John in the past. Rin wanted ticket and keep from that here. He settled on waving his hand about an inch away from Stanislaw's, as if shaking hands with a ghost. He could feel heat emanating from the other's hand. It was pleasant, but Rom feared he would pull that heat straight out. Rin crammed his hand into his pocket after the mock handshake. "Rin," he said, shortly, having trouble finding words as he lets out a yawn. "I… Don't like touching people." He rubs his eyes again. "You're warm, though."

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2b6c33 No.27469

>>27464

>>27467

"That makes two of us." Stani tried to avoid contact, though the gloves helped. "Feeling tired? It WAS a long bus ride." In truth, the sparse contact with Rin had left Stani feeling a little… drained. Fearing his condition was acting up again, he bids the pair a stress-free orientation and hurries off.

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2b6c33 No.27470

>>27469

"Huh? No… I live right down the road from here… I just haven't gotten a lot of sleep," Rin says to the air, not immediately registering that Stanislaw had walked away. "Oh, he left… Huh. I didn't ride the bus you know," he said, turning back to the younger boy.

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2b6c33 No.27475

File: 1464663105944.gif (1.34 MB,800x533,800:533,KroganLaugh.gif)

>>27467

>You're warm though

Smooth.

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2b6c33 No.27476

>>27469

>>27470

"Yeah. I am a little tired. We should go find our rooms after class. I hope classes aren't too long."

John felt warm. Then he felt tired. Now he's feeling tired and warm and he really wanted something to eat right.

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2b6c33 No.27485

>>27475

>Nothing but smooth, nothing but danke

>>27476

"I dunno when they start," Rin said rubbing his eyes again and blinking several times, his vision slightly blurred. He reaches into his pocket, trying to find a pair of headphones, rooting around for longer than he should have to before realizing he doesn't actually have any with him. "So… what's your deal? I don't think you're a local… or a foreign exchange student… or some bigwig sent in the vein off of this being a 'prestigious private school'," Rin says, pausing to think hard about who all comes to the school while simultaneously racking his brain for conversation topics as he eyes the rest of the crowd, trying to find someone other than the kid to talk to. He yawns before gnashing his teeth a few times, creating a dull clicking noise each time his teeth meet.

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2b6c33 No.27486

>>27485

Monday suddenly speaks while chewing gum; Her manner is brusque and she doesn't turn properly when she speaks because she's too busy texting on her phone. Her arm bangles make a slight clank as she presses keys furiously.

"We're lab rats for their fucking experiment. Don't think otherwise. Says here on the Wikipedia this place is basically the mansion from X-men. Or something. I don't actually like X-men but apparently stupid shit like that exists without Patrick Stewart. I guess watch out for bald people or something."

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2b6c33 No.27488

>>27431

"Ah, I'm sorry confusing child, but I must get back to my training regiment. Talk with your, eeeh, vampire I think it's called, eh, vampire and spirit binder friend, I'm sure they're nicer than somebody like me. That rude girl seems like she's begging for attention, might want to talk to her too? Please excuse me."

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2b6c33 No.27489

>>27485

"My name is John. My parents sent me here from Atlanta Georgia and said I would have a lot of fun meeting other people like me. I like to play a lot games and listen to music, but my parents are boring and don't like to do those things. . ."

>>27486

"Hey! X-Men are awesome. So is the professor.

Magneto is the best."

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2b6c33 No.27491

Dice rollRolled 84, 50 = 134 (2d100)

>>27402

>Name: Maxis V. Valious

>Status: (OK)

>Stamina: (OK)

>Inventory: Fine Suit (Worn), Suitcase (Worn), "Black's Law" Dictionary, 15th Ed., Ballpoint Pen, No. 2 Pencil, Expensive Calculator, Retro Cellphone, "Sam"-Type Smartphone, Credit Card, Uni-Dorm Keycard

>Abilties:

Let Me Run a Number on That - Once every two turns, you can pull out your high-tech calculator in order to boost your bonuses by an additional level as a free action!

>Perks/Eccentricies:

Big Man on Campus - You're a university student; this gives you seniority over all these highschoolers and a bonus when telling them what to do (+1 level). However, this also means that they'll be looking at you for information, regardless on whether or not your actually knowledgable on a specific subject.

Objection! - You have a major bonus when consulting the LAW: +1 level on the roll chart regarding rolls involving the law, as well as those involving mathematics and organization! You can also opt to reroll a single action (barring critical failures) involving either.

>Followers: None

>1: Well, this is embarrassing, I was supposed to arrive at the university, not the high school. I knew I should've doubted her when she said to take the 7 o'clock. Still, it is best to check when the elevators will allow me to reach the proper floor.

2: In the meantime, I might as well explore around. I have some time to spare until my next apparent class.

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2b6c33 No.27492

>>27486

>>27489

Rin's grin neared a sneer, he found the kid's excitement towards the most mundane of topics rather obnoxious, but ultimately hilarious. Oh. He had said his name. John? And now there was a rather perturbed girl complaining about her attendance at the school. The corner of his mouth twitched slightly. Then he yawned. "So now you're here, why not make the most of it?" He asked, rather detached from the words coming out of his mouth as he scratched his head, more concerned with where he might have lost his headphones.

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2b6c33 No.27508

>>27489

"Uh. Yeah. I guess." She coughs and looks away from her screen for a moment into the distance. "Moving stuff with your mind isn't all that it's cracked up to be. For instance they herd you into these schools to get probed or whatever. Fucking cockbags."

>>27492

"I'm making the most of it by playing this game here, although it's fucking stupid and the screen is cracked. I wish these fucking orientation people would HURRY THE FUCK UP."

After making an exasperated noise and a swooning motion the girl resumes frantically pounding away at her cellphone. The phone, apparently damaged, sometimes makes muffled sound effects; perhaps the audio isn't fully off? The screen seems cracked, but you don't think that was an accident. The distinctive rattleclank of the girl's bangles seems weird.

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2b6c33 No.27517

>>27508

>>27492

>>27489

Gladis walked past a motley group of teenagers on her way to her lab and paused, turning to look back at them for a moment before saying, "You should head to class with all haste, if the teachers are even half as intelligent as I would like then they would not tolerate tardiness."

With that she turned to leave before pausing and turning back, "Oh and if any of you desire, I've decided that their science classes are far to simple for my intelligence, as such I have claimed an unused lab and am graciously extending an offer to teach PROPER Science within it, you are all welcome to join me instead of listening to the drivel these high schools call science."

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2b6c33 No.27518

>>27508

>>27517

Rin grin falls to a halfhearted one at the angrier of the two girls' complaints about the school. This girl was certainly… a character. More unbridled rage than anything, and the jewelry she was wearing was really loud. Then the second one had appeared, about the height of John with white hair and a droning whir, but he could very easily have been hearing things again. "With all due respect, I think you might be in the wrong hall, these are the highschool floors, not the middleschool ones, if we even have them. Did you skip a grade or something?" Rin rubs his eyes to make sure his vision isn't blurred and he's not somehow skewing her height. He quickly turns back to the angrier of the two. "You didn't mention your name, by the way. I'm Rin." It was at that point he registers the fact that foulmouthed member of the group had telekinetic abilities. "So how'd you crack that screen," he prodded, wondering if it was in a fit of rage, seemingly appropriate for her, disregarding his own previous question of her name.

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2b6c33 No.27519

>>27508

"Hey, that's a swear. I don't know what that has to do with moving stuff with your mind, but I still think it's awesome."

>>27517

"Science? What kind of science?

Do you make laser guns?

Or do you do surgery on monsters?

I'd love to watch!"

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2b6c33 No.27520

>>27517

Monday seems to ignore the girl but grimaces slightly when the word "tardiness" is uttered. The grimace is painfully visible but Monday doesn't say anything. This girl was clearly a pedant and would be treated as such. The girl – Gladis? – was also pretty, which didn't help. Did I mention didn't help? I really meant it. Generally a combination of intelligence and beauty, while functional in life, does not get a fair hearing in Monday's court of judgment. Indeed, as soon as the girl spoke she was doomed, of course, and the aesthetic-evaluative tribunal in residence within Monday issued a summary cruel verdict: this girl was a bitch, and she was a threat.

>>27518

"That's because I didn't mention my name. Sometimes I focus too hard and the fucking screen breaks. Those overly intense social media arguments? Well, I get into those. Some people on the internet are apparently shitty, much as in life. I swear if you people are an example of how this place is run I'm looking forward to clawing my eyes out until the next forever."

>>27519

Monday stares at the boy with both eyes affixed to her little screen somehow. He was clearly a moron of some species, but there's worse things to be.

"Like I said, not all it's cracked up to be."

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2b6c33 No.27521

>>27518

>>27519

"I am a Junior, my height is not the topic of this discussion," Gladis said as she looked at the boy, before turning to the boy her height, "Proper Science, making laser guns and simple surgery are mere trifles to what Proper Science can do, Instantaneous Transportation, creating life, and even harnessing Nuclear Fission are well within the realms of possibility. And there will be no simple watching, it is not Proper Science unless you do."

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2b6c33 No.27522

>>27521

John's eyes grew wide at the prospect of being an active of /that/ level of science.

"Sure, I can do it! Watch me, I'll be making things come to life and playing with portals in no time."

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2b6c33 No.27523

>>27519

>>27520

>>27521

Rin scratches his head as his smile disappears for a brief moment, now lost in the many voices of conversation. So the short girl was a scientist or something, the taller girl was just angry and that seemed to be the extent of her personality, and John, who had actually bothered introducing himself, was still an enigma to Rin beyond his optimism. "Sooooo… you're a junior? Where'd you go before? I'm a senior, but I just transferred over from the other public school that just got shut down. I used to come to the tower a lot for non-school related stuff." His grin returned, albeit slighter this time as he turned towards the smaller girl, who seemed to be the most interesting of the crowd. He lets out a yawn.

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2b6c33 No.27524

File: 1464753903280.gif (Spoiler Image,2.05 MB,500x391,500:391,Seriously.gif)

>>27521

Apparently the proper use of punctuation, grammar, and capitalization aren't within the bounds of proper science.

Jk, Anni. Good to have you back.

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2b6c33 No.27525

>>27524

if you're talking about Proper Science, they're capitalized for a reason, Instantaneous transportation and nuclear fission are more a bad habit of mine, I don't see any improper punctuation or grammar though, unless you're referring to the oxford comma. and the starting the sentence with and, in which case fuck you twat

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2b6c33 No.27526

>>27523

>>27522

"Good, if you're to join my class then I suppose introductions are in order, my name is Gladis Johnson," She said nodding to the boy before turning to the other one, Rin, and saying, "I was Home-schooled before being enrolled here as my… father, decided that I required social interaction, perhaps it was a ploy to keep me from worrying about his failing health but as he passed I informed him that his attempts at softening the blow were for naught as it was quite obvious he would not last the month let alone the year."

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2b6c33 No.27528

>>27525

Love you too.

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2b6c33 No.27529

>>27526

Keeping his grin in a poor attempt to hide his shock, Rin looks to the floor from the corner of his eyes. "I'm… sorry…" He says, not making eye contact. He begins to fidget his hands, unsure what action to take on such an awkward topic. Gladis seemed rather cold about the whole ordeal, which made it even more awkward for Rin. He waited in hopes that one of the others would help lighten the mood or make proper condolences.

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2b6c33 No.27556

>>27523

>>27526

>>27529

Monday continues to type on her phone. It's pretty rude, but she seems to be doing it. It's not that she doesn't notice. She notices. She just doesn't care. That makes it double rude – if things like that can be quantified. The answer? Yes, they can. Sort of.

She shakes and exhales slowly. Awkward. Stay on the screen. Less awkward.

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2b6c33 No.27557

>>Event - The Five Minute Bell has rung! Those of you who haven't already better get to class before you're late! (Class is in session next turn!)

[John]

1/2. You spot a person with a baritone voice at the corner of your eye before heading towards the computer lab. Your schedual is fairly standard for someone like you:

1st P. AP Scripting

2nd P. Computer Aided Drafting and Design II

3th P. AP Calculus

Lunch

4th P. AP Physics

6th P. AP History

Your first two classes are in the lab, so you hope that it isn't as dysfunctional as the exterior halls. Yourself and several others make it in; there are about thirty two boxy CRT screens placed around a series of wide wooden desks, with various posters detailing downright ancient programming languages, primitive logic gates, and- aeroplanes? Sitting down, you look at the floor and notice that while the computers in use are relatively ancient OptiPlex units, a bit only a decade out of date compared to the half a century out of date display systems they were hooked up to. The keyboards were a yellowed beige, and the mouse was one of the archaic roller-ball types on a pad. It was as though you stepped back in time. The OS appears to be Windows; Windows 14 going by version number, though they ceased using the numerical system in the title shortly after 11. You notice a crumpled up note left next to your particular board.

>Add: [Crumpled Note]

[Brian]

1. Taking tabs of your peers, you notice a distressingly large amount of mundane people in the crowd, many of them confused and questioning over this "new school" which could afford to maintain an elaborate elevator yet not to replace the ceiling tiles. Nevertheless, some oddballs stick out; a couple students dressing far too warm for the climate with deathly pale skin, a talkative lass with an expensive-looking hand accessory that is probably important, a girl that consisted mostly of hair and a mountain of bags, a kid dressed up like a cowboy that looked far too young to be here, a tall suited person who looked too old to be here (and was possibly staff), and a big, tough looking fellow with plenty of scars on his body. You take note of all of this.

From the corner of your eye escapes a girl with unnatural hair and a large labcoat, as well as an unsubtle dude that looked like he was from a anime convention if it wasn't for the fact he was almost as muscular as you.

2. First period for you is history. Not AP History or Advanced History or anything special, but basic history class. Most of your peers appear to be normal folk, and you get the feeling that this was one of those "new" courses added with the publicization process. The teacher is a balding man with thick 70s-style glasses and a jacket of tweed: he doesn't appear to be enjoying his job, and in front of him is a badly scratched up whiteboard making the centerpiece of a beige room which looked like it hadn't been touched in fourty years.

[Jeremiah]

1. You find this nerd who is pretty neat, yet he brushes you off to get to his course's seat. Though this brings you down for a good small moment, a glasses guy commends you, and becomes your proponent. He says he's bound for computer class, but he'll meet you again, when he can get a pass.

>Add Follower:

>-Welington Hinds, Nerd

2. You try and navigate through the gates of school, but the bake of this hallway be makin' you a fool, you stumble and bumble trying to get to room, it is now five minutes before you're doomed! Luckily, a kid with a hat has been following you, and he leads you right, outta' the blue, it appears you've been registered for quite the wrong class, as Algebra III hardly sounds like a blast!

>>Note - Wellington is currently in Computer Class; he'll probably catch up with you when he can.

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2b6c33 No.27558

>>27557

[Mallian]

1. Your first class is fencing, but in spite of the helpful signs you find the hallways almost labyrinthian in structure, and get yourself lost for a moment.

2. Luckily, you regain your bearings and eventually do manage to find your classroom after an extended walkabout, but continue to press on for a bit. The lockers appear to have built-in electronic locks, the hallway's lighting system activated and deactivated automatically as they were walked into, abused roomba-like robots buffered the flooring in some areas, and the few overhead LCD screens that still functioned welcomed the first day of class while giving the time and current temperature: 71°F. The best you could describe this place was like a 90s Tomorrowland; a long time ago, you supposed this was all cutting edge technology, but this facility clearly hadn't aged well at all.

[Elizabeth]

1. Doh! You forgot to charge your phone! (Set "Fruit"-Type Smartphone+Chintendo® NX-2 Console Converter to [Drained].)

2. Luckily, you get to class without a hitch; it's AP Physics, and you haven't the faintest idea about the subject beyond what applies to video games. At very least, the room looks like it's well kept, almost as if you walked into a different building. You're the first person here, and neither the instructor nor the other students have arrived yet.

[Monday]

1. Dialing up the phone, you call your mother. The reception here is pretty bad, and you find yourself struggling to listen to her canned responses to your complaints, but she says she'll strike it up with the principal of the area over the sad state of this school later, and she's gonna send a check and some cash on the side via drone (it is the year 204X, after all) so you can buy everything you need.

2. You try and get to class, which you heard was Algebra III (Psionics is 3rd period, just your luck), but you just can't seem to navigate this annoying rat-maze. Some weird fat kid passes you by, similarly lost and muttering a beat under his breath while a kid in a cowboy outfit follows him around. From the corner of your eye, you see two people arguing; what appeared to be a man in a lab coat, and another person wearing a sweater and glasses.

"This is an utter disaster; Ugh, I can't believe that they're not only making this school public, but they're making it public in THESE conditions! Where are the procedures!? What will we do when one of our "gifted" decides to erase the mind of that student that thinks he can bully them!"

The other person with the glasses. retorted "They shall be implimented once they are ready. This is all new for us, but the Administrator has assured the public that everything shall be under control. If you scientists didn't keep blowing our funding on those pointless experiments of yours, we wouldn't even be in this situation. Rest assured, while you might not be competent at spending, or making a worthwhile investment, I and my peers are fully equipped to teaching these students smartly, and safely. Now, don't you have something more important to do than protest?"

The scientist and the teacher walked opposite directions, with the scientist muttering something under his breath.

[Jeremy]

1. The rumors were true, and it appears that the school has been opened up to the public: to normies, so to speak. Your eerie presence is creeping them out, but one particularly meek fellow decides that he might catch you around later: he's pasty and skinny and strikes you as sort of "that one kid", but hey.

>Add Follower:

>-Lanky Batterson, Whimpy Kid

2. Just your luck, you and he take the same class; chemistry! Though not exactly clean, the classroom looks to be in far better condition than the halls, and merely looks outdated as opposed to rotting. The teacher is a white-haired aging man wearing a lab coat, no doubt a scientist of some sort, and he gives the class a reassuring smile. Sitting on your desk, you notice that somebody left one of those flexible rulers on the desk, the kind that folds and unfolds and tends to make a crappy straight edge as a result of where the ends meet up.

>Add: [Foldable Ruler]

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2b6c33 No.27559

>>27558

[Gladis]

1/2. After finishing discussions with the group, you hurry to your room. One student already found their way there before you, but she's absent-mindedly sitting at her desk fiddling with a phone that you can tell from a brief glance was not actually active. Nevertheless, everything seems to be where you left it; The lighting is all-encompacing and reflects off the white, polished surfaces that made up the area, sterile and evenly divided in mathematically perfect squares. The desks were similarly simplistic and constructed to a space-age aesthetic of clear glass accented by black and white and the occasional poking aluminum surface. Clutter was minimal, and everything material was sorted in the shelves of your teaching space in a sequence only you could possibly remember. You were ready for the testing to commence.

An apple was left on your desk, its red contrasting with the white and black and silver of your room, though you're not sure who left it there.

>Add: [McIntosh Apple]

[Lil' John]

1/2. You are following around Jeremiah as he bumbles and stumbles. Though this is sort of fun at first, you tell him where his class is so he can get there on time.

[Aldrich]

1. After a while of searching, you find a janitor willing to show you the ropes of the building. He makes mentions of what the signs mean, what rooms the signs don't cover, what rooms the signs that are broken represent, tells you that you can press a button next to something and the school's automated message system will explain (free action), and luckily leads you to your first class: occult studies, telling you that some "Spooky things happen there, mang. Watch your back, eh?"

2. You stumble around for a moment aimlessly. What are you doing!? After shaking off that initial moment of foolishness, you walk into the classroom in front of you. Everything is dusty and made of wood, and the board is an old-fashioned blackboard; it sort of smells like one of those old-people houses. The teacher is dressed like a stage magician.

[Rin]

1. You walk up to the sign terminal and fiddle with it. *CRASH* The metalic scent of broken electronics and dubious liquid crystal fills the air as you pull the thing from its remarkably flimsy fashionings. Luckily, none of the staff seem to notice, and you quickly skedaddle before anyone can put two and two together.

2. Negatory on the lamps: the automatic hall lights aren't keen on warmth, and neither are the glowing signs. You should probably get to class soon.

[Takashi]

1/2. In spite of the confusing layout of the facility's spiral staircases, you manage to bolt up to the dorms of floor 40 and enter your assigned room: even though the majority of the structure is in ill-maintinence, it would appear that they at least took an effort to make the living quarters…livable, and you find your room to be quite clean with fresh wallpaper, and luckily aren't sharing it with anyone. Your sword lies on the bed in its scabbard, and interestingly enough, you find a second, smaller blade left next to it. After gathering your weapons, you hurry back down to the lower floor; your first period is fencing, as good an excuse as any if the staff were to question your decision of carrying a weapon in the hallway, though their presence appears to be rather sparse at the moment.

>Add: [Genuine Katana] (Sheathed)

>Add: [Wakizash] (Sheathed)

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2b6c33 No.27560

>>27559

[Stanislaw]

1. Going up the stairs, you make it to the dormitory, frat side. Your room is clean if not a bit plain: Two desks, two beds, two cabinets, two drawers, a window, a curtain to divide the sides, and a single lavitory complete with a shower and bath (though that is looking…less good). The other guy hasn't arrived into it yet, so no word on who he is exactly, but you search through the desks and manage to find what appears to be a lock pick, left behind by its previous occupant.

>Add: [Lockpick]

2. You get to class without a hitch. It's Chemistry, and the scientist guy there looks welcoming; there's some other students there as well, including a person wearing winter clothing with pale skin, not dissimilar to Rin.

[Maxis]

1. You head towards the auxilliary elevator system. They're less impressive than the core shaft, but undoubtably more practical to use, as you feel the latter was built closer to act as a tourist attraction. After a brief test to make sure it works, you turn back to the halls.

2. Early indeed: at least a week until class is in session for you. Touring the highschool halls, you make note that everything is really…retrofuturistic? It appears that whoever designed this place attempted to cram as much then-high technology as possible, with everything in sight electronic to some degree; lack of maintenence has not done this facility any favors, and hopefully the university sector is in a better condition.

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2b6c33 No.27562

File: 1464848147474.jpg (46.53 KB,637x579,637:579,1460770381451.jpg)

>>27560

>> Side Note - You can store up to two missed turns on top of your current one, but some events will happen with or without your action regardless! It is not reccomended to go AFK in the middle of a dangerous situation.

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2b6c33 No.27564

Dice rollRolled 36, 33 = 69 (2d100)

1 - Alright, Chemistry. Pretty simple stuff. It might be best if I stayed away from most of the heat-sensitive chemicals, though.

[Do Class]

2 - In between classes, Stani looks for the person in charge of resident dorms. He may need some accommodations, preferably fireproof sheets so he doesn't burn down another bed. And complaining about the lavatory never hurt.

>>27560

>Name: Stanislav Ogniski

>Gender: Male

>Age: 16

>Physical Description: Pale skin, brown hair, slightly oval face, sharp features. Short and thin, but not overly athletic.

>Background (Determines bonus):

Son of Jan and Maria Ogniski, Stanislav was raised in a middling household, his father winning most of the income as a regional manager for a Warsaw-based engineering firm. Growing up he developed an interest in writing and linguistics, but never much socialized with others. His life was unremarkable for twelve years until, visiting the national parks of Washington with his family, Stanislav wandered too close to a geyser and was burnt by the hot steam it produced.

Unbeknownst to him, his family or the doctors that treated him, the geyser was host to a population of infinitesimal nature spirits, extremophiles that thrived in the scalding temperatures. Some of these spirits infested Stanislav's body, and settled in the relative warmth of his vitals. At first he felt no different, but as the weeks passed he felt a heat in his chest, accompanied by the taste of smoke on his tongue. All the doctors consulted could offer no explanation. Most peculiarly, he grew indifferent to heat. Even the sweltering summers of southern California didn't seem to bother him much. In fact, he quite liked them.

Conversely, even mild cold felt freezing to him, and Stanislav avoids cold temperatures whenever possible. This wasn't terribly difficult, as the boy found that objects grew warmer at his touch. By the age of 15, the heat had spread through his body, and he no longer noticed the taste of smoke in the back of his mouth. Although he still worries about the cause of these conditions, he's not about to let it impede his academic progress. Maybe this bizarre school can even give him some much-wanted answers.

>Status: (OK)

>Stamina: (OK)

>Inventory: Thick Sweater and Jeans (Worn), Thick Leather Jacket (Worn), Backpack (Worn), Fireproof Gloves, Thermometer, Small Notebook+No. 2 Pencil, "Fruit"-Type Smartphone, Dorm Keycard, Lockpick

>Abilities:

Heater Hands - You can attempt to heat up objects with touch at will to a desired temperature as an action! Stronger entities can attempt to resist you causing them to combust.

>Perks/Eccentricies:

Weather's Fine- You (though not your equipment unless stated) can survive anything short of the surface of the Sun with minimal consequence and are generally not bothered by exterme heat.

Cold Blooded - You can't stand the cold; you lose stamina quicker in cold enviormnents, and cold-based damage hits you at +1 level from the offending roller.

>Followers: None

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2b6c33 No.27565

File: 1464879541507.jpg (60.58 KB,550x713,550:713,afro3.jpg)

Dice rollRolled 60, 48 = 108 (2d100)

>Name: Jeremiah Rodriguez

>Gender: Male

>Age: 14

>Physical Description: Rather big boned, Jeremiah’s 6’ 2” frame would be seen as imposing to many, but his round face and generally friendly demeanour make most see him as a nice guy to hang out with.

>Background (Determines bonus): Born a poor black man in San Francisco inner city, Jeremiah has always had lots of disadvantages in life. He managed to get by fine, however, by sheer force of personality. When he starts talking, people like to listen, and have a tendency to believe him. When he was a kid, he had a lisp, so he cultivated his ability to say a lot with as few words as possible. After much self-imposed speech therapy with his barber as his teacher, Jeremiah lost his lisp, and became the most charismatic kid in the area. When he hit middle school, he began to rap, and the tracks he put out took the underground scene by storm, for their complexity and down-to-earth-ness. His parents, wanting to keep him out of the local gang violence, applied for him to go to the Pangea View Mu High Boarding School. The people reviewing the applications for the lottery had heard Jeremiah’s raps and were fans, so when the lottery happened, Jeremiah’s name was “randomly” chosen to “win” a spot.

NO TOUCHY:

>Name: Jeremiah Rodriguez

>Status: (OK)

>Stamina: (OK)

>Inventory: Snazzy Duds (Worn), Backpack (Worn), Bagged Lunch, Small Notebook+No. 2 Pencil, "Luma"-Type Smartphone+Mini-Microphone Attachment, Dorm Keycard

>Abilities:

Rhythmic - Each turn, you can attempt to guess one of the numbers you'll roll: if your prediction is correct, it will be elevated into an instant Cool Success! You cannot guess 1, nor can you guess the same number twice in a row.

>Perks/Eccentricies:

Nice Guy - You're a nice guy, and not in the nu-male type of way. Friendly interactions with other characters operate at +1 level.

Big Beats - Though some would accuse you of playing it too safe, you can't deny that there's talent behind that rhythm. You get a +5 bonus to attempting the same action on consecutive turns, and cannot suffer a crippling failure on any repeated actions twice in a row. You gain a minor +5 bonus involving music.

>Followers: Welington Hinds, Nerd

Rhythmic Guess: 26

1., 2. Thank you, my man, in that nice little hat

I should head to the office, rather than that.

Register for something more close to my smarts

Like Algebra one, for this year’s mathematic arts

Missing one class would be much better for me

Than being left with that miserable class, you see.

>>27416

By the way, real quick, you seem a bit small

Are you actually a student here at all?

Everyone else here seems in high school,

Are you here by accident, or am I just a fool?

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2b6c33 No.27568

Dice rollRolled 76, 50 = 126 (2d100)

>>27559

>Name: Gladis Johnson

>Status: (OK)

>Stamina: 100%

>Backup Power: 100%

>Inventory: Lab Coat (Worn), Small Black Dress (Worn), Knee-High Rubber Boots, Fixture®-Brand Extended Communications Headset (Worn), Fixture®-Brand Sentry Turret 1/16th scale Posable Figurine [With Sound Effect!], "Fruit"-Type Smartphone [Cracked!], Clipboard, Experimental ASHPD Mod. 7 Whiteprint, Screwdriver, Science Keycard [Green-Clearance], Dorm Keycard

>Abilties

Overclock - You can tap into the full extent of your calculation abilities as a free action in order to double the bonuses of your perks for a turn (as well as reset the malus caused by Testing Addiction): this consumes 20% of your energy reserves.

>Perks/Eccentricities:

Professor- You're vastly overqualified for your classes, and have managed to claim a vacant classroom for teaching. You gain a bonus (+1 level on the chart) when dealing with any physics or chemistry related actions, and +5 to rolls revolving around electronics and/or machinery.

Robot in Disguise - You are actually a highly advanced artifical intelligence housed in a convincing gynoid frame. As a machine, you have no need to rest or eat (though you can do both anyway to accelerate your stamina regeneration) and are immune to many things that would harm your organic peers like posion, and have a back-up power source which effectively doubles your maximum stamina capacity (Warning: do not deplete your backup power supply). Don't let this get to your head though; medical supplies won't work on you, and you recover from injuries slower as a result of your synthetic construction; your inability to sweat makes you suseptable to overheating. You also don't enjoy electrical shock.

Testing Addiction - The need to experiment in the name of science has been burned deep within your pre-programmed personality; upon successfully completing an experiment or witnessing someone else complete an experiment, you gain a bonus (+5) to your next action, but each turn spent not performing or watching something scientific results in a -1 being added to all actions that are not scientific (i.e covered by your perks) in nature, stacking up to -10. This does not result in critical failures rolled >1. Resets upon a successful experiment witnessed/performed.

>Followers: None

>>27409

"How disappointing, I had hoped that more students would realize how simple-minded the teachers were and accept my offer of Proper Science. No matter there is no point in waiting for any late people. Since you are apparently my only student that means that the class can be… personalized… but as I have yet to prepare anything the first experiment will be what I had originally planned, to… test your intelligence, on your desk you have the materials to make a simple Tesla Coil, depending on how you do I will know whether you are smart enough to be taught or if you should be shot out of a cannon to test whether having a thick skull will affect aerodynamics in any way."

1. Provide the lone student with the materials for a Tesla coil and/or Faraday elecromagnet

{{Only if I needed to make a roll for this, otherwise add the roll to the second action}}

2. begin reviewing my designs for the Experimental ASHPD Mod. 7 Whiteprint and making sure it is ready for a prototype build.

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2b6c33 No.27569

Dice rollRolled 10, 30 = 40 (2d100)

>>27558

>Name: Jeremy Sutherland

>Gender: Male

>Age: 17

>Physical Description:

Around 6' even, very pale, typically wears a hat, long sleeves, gloves and full length pants. Skin is almost always covered. Green eyes, dark hair. >Background (Determines bonus):

[Warning Green Level Clearance Required] Born in the Atlanta Area in the wake of Project Protean,(Indigo level clearance required), Jeremy was for much of his life normal child. That changed when he was 13. Cornered by a pitbull at age 13 on his way home from work he was attacked. This is what is believed to have triggered Jeremy's "gift." Jeremy was found with his hands on said canine, The animal's eye bloodshot and lips turning blue. The creature had died of poisoning. Since then the subject seems to passively impregnate the flesh of anyone he touches with poison. The type, dosage, and potency of poison is dependent of area of contact and stress level. The mechanism by which this occurs is unknown, as there is no trace of the poison On the subject's skin, nor does he have a way to inject hidden in skin. Furthermore, the subject is not immune to the poisons he seemingly generates. [Seeing Secret testing Clearance Green] as they have in small controlled doses made him ill. The emergence of the subject's abnormality and subsequent measures to prevent harm to surrounding people has caused social ostracization, with good reason. The subject's powers are both dangerous and to date uncontrolled. A touch could result in simple queasiness, or in compete dissolution of the touched flesh and surrounding areas. Combined with the subject living in a poor social strata this leads to worries about the subject's mental state. It has been noted that the subject considers himself a monster, which further makes the subject's mental state suspect. [See Bloods incident last year, no clearance required]

Last year the subject was set upon by a gnag colloquially called the "128th streets bloody hands." 4 gang members armed with pipes, chains and knifes attacked the subject, likely due to racial prejudice. While the subject received several shallow lacerations and a broken arm, the antagonists were not nearly as lucky. One died of acute neuropathy, another died of cyanosis, Another had his cardiac muscles liquefy. The fourth survived, if barely from an unidentified poison that cause extreme necrosis, claiming both an arm and a leg. It was at this point that the subject was invited to Pangea view, as surreptious study and experimentation was no longer viable in the wider world.

>Status: (OK)

>Stamina: (OK)

>Inventory: Thick Sweater and Jeans (Worn), Obscuring Hat (Worn), Scarf (Worn), Thin Gloves (Worn), Low Leather Boots (Worn), Backpack (Worn), Cheap Cellphone, Dorm Keycard, [Foldable Ruler]

>Abilities:

Toxic Touch - Organic creatures that touch your skin have to roll 1d100 to see how badly they've been poisoned. Entities with a significant strength difference can attempt to resist this effect. Do note that you are immune to your own poison, but not the toxic effects of external sources.

>Perks/Eccentricies:

Reputation - Those in the know know that you're one tough dude: you fought off a whole gang by yourself, man, and that's something to respect. Rolls are +1 level when attempting to recruit followers.

Toxic Friend - However, your weird mannerisms and complicated nature make long-term communications with would-be companions…"difficult" to say the least. -5 to rolls towards communicating with non-facalty (does not effect the "Reputation" bonus). Some potential hostiles are unnevered and will attempt to avoid you.

>Followers:

-Lanky Batterson, Whimpy Kid

1-2. Pay attention to class and the teacher, take notes, that sort of crap. Who knows maybe something relevant to me will pop up.

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2b6c33 No.27572

Dice rollRolled 83, 89 = 172 (2d100)

>Name: Rin Salau

>Status: (OK)

>Stamina: (OK)

>Inventory: Winter Outfit (Worn), Backpack (Worn), Thin Gloves (Worn), Bagged Lunch, XL-Smarties® [15/15], Tube of M&M® Minies, "Luma"-Type Smartphone

>Abilties:

Embrace - You can drain stamina from organics simply by touching them, restoring your own reserves as a result! Be careful, as this doesn't descriminate against friend or foe.

>Perks/Eccentricies:

Dynamo - As a side effect from constantly absorbing energy from the microbes in the air, you do not need to sleep, which is a good thing as attempting to rest usually wracks you with nightmares. You passively regain stamina without having to spend any actions!

Half There - Though as a result, your focus is a bit frazzled. You get a minor malus (-5) when attempting to perform the same action on successive turns.

Touching is Bad - Due to your peculiar condition, most people tend to avoid you out of precaution, though you don't let it get to you too much. Minor malus (-5) when attempting to introduce yourself to new people, though not to further interactions with known individuals.

>Followers: None

1. Find some headphones, I'm actually pretty pissed I left mine at home.

2. I wonder if there's any sports equipment nearby… Maybe a baseball bat or something. I think I'm going to disrupt my first period with a good old fashioned game of classroom baseball. That should entertain.

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2b6c33 No.27573

Dice rollRolled 89, 32 = 121 (2d100)

>Name: Monday Calicott

>Status: [OK]

>Stamina: (OK)

>Inventory: Fancy Schoolgirl Uniform W/ Detached Sleves (Worn) Too Much Jewlery (Worn), Oversized Purse (Worn), Power Glove (Worn), "Sam"-Type Smartphone [Screen Damaged], Dorm Keycard

>Abilties:

Telekenisis - This psionic ability allows you to manipulate things from afar with your mind! The heavier the object, and the longer it you attempt to suspend it, the more stamina you consume.

>Perks/Eccentricities:

Psychic - You are a person with innate psionic talent and eligable for training in this unique field. Naturally, you sense other beings with this ability on the same floor, and themselves can you.

Power Overwhelming- In fact, your raw psyshic strength is abnormally strong; you can remove your gauntlet in order to use it to your full extent, but this reduces your ability to control it. (Can opt to remove focusing glove for a bonus in all successful rolls involving psiconics (+1 tier on the chart) for a turn, but failures are also magnified by the same amount.)

Vinager - You are a charismatic and reasonably attractive individual in spite of your abrasive nature, and are able to get the weaker willed to generally follow your wills if you can *click* with them. Obviously, this won't work with everyone, and just as many people find your attitude insufferable. (Rolls for interactions yield better results (+1 tier on the chart) when successful, yield worse results when failing.)

>Followers: None

—Actions—

1. Monday decides actually pay attention to 3rd period. Mostly because it's helping her understand her powers a bit, but also because she feels disheartened by her lack of distinctiveness in the school – jewelry and attitude aren't enough it seems. [Pay attention in third period.]

2. After that Monday thinks about going to talk with the other psions in the building. She's not going to talk down to them – strictly speaking – but she is going to let them know that she's the king of the castle, so to speak. As she walks over, Monday toys with the idea of taking off the glove and flinging a few things around just to make an impression….and then she does so. [Find the other psions and try to impress them by flinging stuff around or something.]

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2b6c33 No.27576

A Tesla Coil? That was made by that scientist by the same last name right? How do i… bloody hell this is going to be harder then i expected, though i can still do this without making a cock up. Elizabeth thought to herself before saying "Okay i can make a tesla coil, but, can i have your name first?"

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2b6c33 No.27578

>>27572

Just for clarification on action 2, if Rin can't get to class and also get the bat, Rin will just skip class altogether.

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2b6c33 No.27588

Dice rollRolled 82, 38 = 120 (2d100)

>>27559

>Name: Miyamoto Takashi/Takashi Miyamoto

>Age : 17

>Physical Description :Tall(6'3 at 17), well built, a face that's been described as Handsome, Cute, Gangsterlike, Scary, and Solemn, Long Blackish hair that's been said to look blue or green sometimes, and Bright Red eyes.

>Status: (OK)

>Stamina: (OK)

>Equipment: [Genuine Katana] (Sheathed), [Wakizash] (Sheathed)

>Inventory: Elaborate Long Coat and Slacks (Worn) Belt Begs (Worn), High Leather Boots (Worn), Leather Gauntlets (Worn), Dorm Keycard

Abilties:

Riposte - When wielding a sword in combat situations, successive combat actions after the initial round are free actions. (Roll 1d100). This resets upon leaving the cycle of combat.

Encourage - Tapping into your inner spirit, you can for a hefty stamina price increase the level of combat rolls of both yourself and your companions by 1 for a single turn, as a free action.

>Perks/Eccentricies:

Spiral Power- You have been trained to recognize spiritual energy prior to your internment into Mu High; you are eligable towards training in unique martial techniques which will later translate to additional abilities.

Ancient Tradition - For all your life you've trained in the art of the sword, and are no stranger to conflict: all combat rolls function an additional level higher (+1 on the roll chart). You also lose stamina at a lower rate when fighting.

Distant Foreigner - You're a Japanese exchange student and were always a bit of an introvert to begin with: Minor malus (-5) when attempting to introduce yourself to new people, though not to further interactions with known individuals.

>Followers: None

1; Pay close attention to the fencing class. It'll be good to see foreign styles and perhaps to alter my families style somewhat later if it proves useful

2; Speak with the teacher to learn more social skills and about fencing. It'd be easier for me to talk about martial arts.

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2b6c33 No.27598

Dice rollRolled 36, 65 = 101 (2d100)

>>27558

Name: Mallian Vedictus

Gender: Male

Age: 17

Physical Description: A taller white male (CIS SCUM) at 6'2", with brownish blonde hair and hazel eyes. Mallian has a stout build from his years of fencing and Slavic water-polo.

>Background: Born to a wealthy family of Italian immigrants in the rural parts of New York, Mallian had a privileged early life of horseback riding in boarding schools. His life was well, yes, up until his boating trip for his 10th birthday. He died. A freak storm sunk his small schooner, and he and his two older brothers along with it. Unlike his brothers, however, Mallian awoke several days later in his bed at home, startling his grieving parents when he appeared at the table for breakfast one day, only a noticeable red scar on his right arm and a small black mark on his shoulder as a indication that anything had happened to him. Dubbed a miracle from Providence, he was further pampered and praised by his parents, hoping to ensure that nothing happened to their last living son. As one would expect, his older sister did not take to kindly to this, and on his 13th birthday, when celebrating in his clubhouse (bigger then most people's actual house) A "accidental" fire was started that burned the clubhouse to the ground, along with Mallian and all of his friends. It was all over the local news, 15 young teenage boys dead in one night (along with 25 butlers, maids and cooks, but that's not important, for neither are they) But once again; several days later, only Mallian came back, this time in the family horse stable, covered in ash and a new scar on his face, running down through his eyebrow, along with a slight growth in the black mark. This time his parents were slightly concerned, and in order to keep Mallian as isolated as possible from danger (and his sister), he was sent to a private boarding school in the mountains of Alaska. Here he spent his 14-16 years, before coming to a untimely end when on a group hunting trip, a group of bears attacked his parties' camp, mauling and slaughtering the lot of them. This time there was no question, Mallian had died, his blood, hell, even his TEETH, were found among the gore that littered the camp site. Yet, defying all odds, he was found asleep in the Foyer of the school, in the same clothes he wore on the trip. Missing no teeth, or limbs, but only another scar on his face, this one running from the right of his nose down to his neck, and yet another growth of the black mark, now the size of a small lime. And now something else occured, he could not remember the names of his two elder brothers, or that he even had brothers. Genuinely disturbed and looking now only for answers, his parents enrolled him in Mu High, hoping that maybe they could give them some answers.

Status: (OK)

Stamina: (OK)

Inventory: Nice Outfit (Worn), Motorcyclist's Leather Jacket (Worn), Golden Necklace (Worn), Leather Backpack (Worn), Leather Gloves,"Sam"-Type Smartphone, Dorm Keycard

>Abilties:

Riposte - When wielding a sword in combat situations, successive combat actions after the initial round are free actions. (Roll 1d100). This resets upon leaving the cycle of combat.

>Perks/Eccentricies:

Press 'R' to Try Again - Some supernatural force has decided to bless? you with the ability to survive death, even if you're killed! Basically, whenever you would have died from some type of unnatural cause, your body (the majority of it, anway) fades away and you "respawn" somewhere safe (usually your dorm room), physically no worse for wear and at full stamina and health. Nevertheless, with each subsequent respawn you lose a slight amount of experience and memory. Also, dying tends to freak out observers. You also drop anything you weren't wearing.

Boy of Action - You've probably seen more danger than most of the school's security staff: all survival and combat rolls function an additional level higher (+1 on the roll chart). You also lose stamina at a lower rate when fighting.

Unlucky - Dying three times (or rather, being in three near-death scenarios) tends to raise some eyebrows: numbers 1-5 count toward the critical failure threshold for you.

Followers: None

1/2.Better participate in class then, don't want to cause a fuss.

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2b6c33 No.27599

>>27576

"Gladis Johnson, your teacher, now if you'll excuse me we both have work we need to be doing."

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2b6c33 No.27607

Dice rollRolled 67, 49 = 116 (2d100)

>Name: "Lil'" John Bull

>Gender: Male

>Age: 14(?) 28(?)

>Status: (OK)

>Physical Description: Young boy of approximately 14 years old with blonde hair. Other physical features such as scars, amputations, eye patches may occur sporadically but are rarely permanent

>Stamina: (OK)

>Inventory: Field-Hand's Outfit (Worn), Genuine-Leather Cowboy Hat (Worn), Cowboy Boots (Worn), Horse-Head Backpack+Panzer IV Keychain (Worn), Bagged Lunch, Handful of Plastic Cowboys, GI-Tim® Action Figure, Yo-Yo, Tameboy® Advanced SP+64 Games in One, "Fruit"-Type Smartphone, Worn Toy Pistol [Hidden in Boots] [Crumpled Note]

>Abilties:

Your an ID - You have a unique ability which allows you to seemingly alter reality momentarily, allowing you to alter objects or even conjure new objects into existance temporarily; changes to reality last 1+level of success turns summoned, and depending on your abilities, more complex objects generally require a good idea of their workings to conjure correctly.

>Perks/Eccentricities:

You're a Kid - You haven't seemed to have grown up exactly and it's easy for someone to mistake you as a middleschooler. This can lead to unique interactions with others.

ADHD - You are diagnosed with ADHD and have trouble concentrating: -5 malus to attempting the repeat actions on subsequent turns.

>Followers: None

1-2.

Computers

Physics

History

Those sounded like a lot of fun. If he could just get past all this reading.

These books are kinda lame, no pictures in em. If only there were a way he could visualize and see what he was reading.

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2b6c33 No.27617

Dice rollRolled 17, 50 = 67 (2d100)

>>27599

>Name: Elizabeth Griffiths

>Status: (OK)

>Stamina: (OK)

>Inventory: Custom Fancy Outfit (Worn), Pretty Necklace (Worn), Oversized Purse (Worn), "Fruit"-Type Smartphone+Chintendo® NX-2 Console Converter [Drained], Dorm Keycard

>Abilities:

Super Luck - Once every two turns, you can reroll a single (non-critical failure) action - the higher number between the new roll and the old one is your result.

>Perks/Eccentricies:

MLG Pretender - You've spent most of your life playing vidya, and for a GUUURL Gamer, you aren't bad; you gain +1 level for all video-game related actions, and a +5 bonus to roll when solving puzzles.

Hard Work Hardly Works - Really Good Successes are elevated to Cool Successes, while Good Successes are elevated to Really Good Successes! However, you get an initial penalty -5 performing most actions that require you to apply yourself in some fashion (does not negate Critical Successes)

Sweet Honey - You are a charismatic and reasonably attractive individual, and are generally good on social interactions. (Rolls for interactions yield better results (+1 tier on the chart). Does not absolve you of critical failures.)

>Followers: None

1&2 "Ah okay, im Elizabeth Griffiths, i took a flight from England." Then Elizabeth started thinking. Okay lets see here, this cant be too hard… [make a tesla coil using the stuff Gladis gave me]

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2b6c33 No.27618

Dice rollRolled 45 (1d100)

>>27617

>Going to use super luck

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2b6c33 No.27626

File: 1464995219373.png (240.62 KB,526x960,263:480,Nikels.png)

>Name: Eyvind Nikels

>Gender: Male

>Age: 16

>Physical Description: A relatively short, young blonde man with a wispy mustache and an infectious smile stamped on his face at seemingly all times. He dresses oddly, in clothes that look homemade, and is never without his staff. Etched on the staff's exterior are numerous strange looking sigils of unknown origin.

>Background (Determines bonus): Eyvind is the youngest member of the very secretive yet powerful cult of gifted magicians, the Menders. A group rooted in the study of ancient Norse mythology, the Menders have tapped into the power of ancient Norse runes to grant them a variety of abilities. According to the little that is known about the Menders, these runes allow them to manipulate and repair the "Veil", an ethereal cloth that envelops reality and protects it from falling apart. The ability to interact with the Veil allows Menders to perform a variety of acts, from summoning lightening storms to restoring eyesight to a blind person (such as was done by Jesus, arguably the most famous of the Menders), at varying costs of stamina to the Mender. Unsurprisingly, manipulating the Veil's fabric has also granted the Menders expert tailoring skills. Eyvind has been sent to Mu High all the way from Sweden for a number of reasons, including getting a glimpse of the outside world, improving the relationship of the Menders with modern society, and tapping into the full potential of his powers.

NO TOUCHY:

>Status: (OK)

>Stamina: (OK)

>Abilties:

>Perks/Eccentricities:

>Followers:

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2b6c33 No.27635

Dice rollRolled 75, 12 = 87 (2d100)

>>27557

>Name: Brian McBrian

>Status: (OK)

>Stamina: (OK)

>Inventory: Band-Shirt and Jeans (Worn), Golden Necklace (Worn), Backpack (Worn), Guitar Case (Worn), Worn-out Guitar, "Fruit"-Type Smartphone, Small Notebook+No. 2 Pencil, 2 Dank Joints [Hidden in Backpack], Dorm Keycard

>Abilities:

Fine, I'll Try This Time - Using your superhuman qualities and vast reserves of knowledge, you can add +20 to a single roll every other turn; this also cancels out your "lazy" perk for that specific action.

>Perks/Eccentricies:

Homo Superior - You gain twice as much experience from encounters as everyone else, and lose stamina at a lower rate when fighting.

Lazy - You area chronic underachiver, and get a minor penalty -5 performing most actions that require you to apply yourself in some fashion (does not negate Critical Successes), excluding combat rolls and those covered by your other perks.

Cool Dude - You might not be the tallest guy in the room, but your kingly atmosphere and figure tells the masses that you're probably pretty awesome. Rolls are +1 level when attempting to recruit followers, and you get a +5 bonus to rolls involving interactions with others (stack!)

>Followers: None

1. Neat. History is one of the only things that I give a quarter of a fuck about. Of course, math tells me to round down, so I still don't care. Mathematically. Even so, I'm going to pay attention to what the teacher says. However, I'll also pay a bit of attention to the girls in the class, because I'm a teenager, and that's what I do. Who knows, I could get lucky and find a punk chick. [Lazy: -5]

2. After class, I'm going to start introducing myself to people, and getting a feel for some of the more normal kids (NPCs). One reason is that I want some people to chill with. Another is that I want to be able to score some weed (Two joints won't last forever). Another is that they can tell me what's what with the more peculiar denizens of the school. [Cool Dude: +1 level of success when recruiting followers, +5 to interacting with others]

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2b6c33 No.27636

>>27635

>Cool guy

>First impressions are shit

"Hey, you seem cool. What's your name?"

"Y-you too."

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2b6c33 No.27667

File: 1465092103361.jpg (34.66 KB,698x289,698:289,druids.jpg)

>>27626

>Name: Eyvind Nikels

Status: (OK)

Stamina: (OK)

Inventory: Knarled Staff (Held), Homemade Tabard and Leggings (Worn), Rustic Canvas Shoulder Bag (Worn), Two Bolts of Canvas, Needle of Bone, Two Bolts of Wool, Three Spools of Thread, Cheap Disposable Phone, Dorm Keycard

Abilties:

Mending Hands: Using your knowledge as a mender, you can attempt to heal the status of wounded people and even inanimate objects to a degree based on your current skills and experience. This consumes stamina.

Perks/Eccentricities:

Mystery of the Menders: You are part of an ancient, hidden society that has been hidden from the public eye for who knows how long, and they have given you a taste of their secrets; using forces outside your understanding, seemingly blank scrolls have been scattered across the facility and require only their discovery to further your education, becoming legible to yourself as you gain experience.

Dreamweaver: When operating with cloth and other textiles, you do so at +1 level. You even made your own clothes!

The Simple Life: You are unaccustomed to most of the high technology of modern society, in particular, the electronics on which the facility is founded upon. You suffer a -1 level malus when attempting to use an electronic object for the first time, and a smaller -5 malus on subsequent attempts.

Followers: None

>You have finally made it to the Mu High sector of the building after missing the initial elevator. Best get to class: it's Biology.

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2b6c33 No.27670

Dice rollRolled 8, 60 = 68 (2d100)

>>27399

>Name: Tipand Păpuşă

>Status: (OK)

>Stamina: (OK)

>Unbound Spirits: 0

>Inventory: Winter Outfit (Worn), Bandana (Worn) Backpack (Worn), Side Bag (Worn), Sachel (Worn), Thin Gloves, Thimble, 3 Spools of Thread, 1 Ball of Yarn, 2 Bolts of Cheap Fabric, 2 Needles, 32 Buttons, 1 Sheet of Leather, Tube of Super Glue, Bag of Cotton, Scissors, Cheap Cellphone, Dorm Keycard

>Abilties:

Seven-Colored Puppeteer - You can bind the disembodied spirits that seem to be attracted to your presence into cute little doll-bodies, resources commiting. As followers, they're undyingly loyal, with their exact properties depending on their material composition. You can order them to do stuff with actions; they even roll seperately than you in combat!

>Perks/Eccentricies:

Spirital Beacon - Whenever something dies on the same floor as you as a result of combat, roll a 1d4 to see whether its spirit joins your entourage! (This does not apply to robotic entities (not because they don't have souls mind you, but because robot souls are notoriously shy), entities which logically don't have a spirit, or entities with the capability to respawn.) You can also try and recruit spirits on a floor that you feel "A chilling presence on".

Seamstress - Your side hobby has made you adept in all actions related to sewing and clothworking, including clothing repair, weaving cloth, and of course, doll making. +1 level to rolls involving these actions.

Oooo Scary - Though they can't harm you, disembodied spirits tend to spook and distract your actions. Each disembodied spirit following you that isn't bound to a doll reduces your roll by -5 for every two spirits, up to -15.

>Followers:

-Crude Unnamed Rag Doll (Resting in Side Bag)\

1) Talk to the chauffeur driver, and ask him about the school

2) Go to the office, and find out where I am to be sent.

I Squint my eyes at the obnoxious sun, the green, unfamiliar landscape passing by. This land was strange. Too quiet, she thought. Since her trip here, she had only encountered one true spirit for which to bind. A small little Rag doll, made in the heart of "Veer-gin-yuh" as they called it. Very rambunctious thing. Always poking about. I say a little prayer in Russian, that god willing, this school will help me. That was the reason she was here, no? To get help? To fix, or at least, control this..curse. Thankfully, there had not been any violent spirits, but that could change at the drop of a hat. But still, in the comfort of the car, it was not so bad.

Outside was different. It was unbearable, this american heat. However, I was already late for the year, and I did not wish to be late any further. Pulling up my coat, a present from my mutter, I take a step inside of the monstrous highschool, and I made my way to the office, looking for directions and the formal welcoming hoped for and expected.

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2b6c33 No.27783

>>First Period has come and gone, with all the introductions and whatnot being given. It is now the period in-between classes.

[Stanislav]

1. The first day of class is in session; the teacher introduces himself and hands out the syllabus, making special mention as to the nature of the school to the rest of the class. As to be expected, the first day is mostly introduction and no practical experiments are to be conducted, though spying at a cabinet in the corner there are several stored flasks and beakers and what appeared to be asbestos pads.

>Add: [Syllabus Sheet]

2. You move up to floor 40 and eventually meet a janitor, who directs you to your room; it appears that the faculty are aware of your special needs, and made a token effort towards acommidations; your furnishings are primarly constructed of metal, some of them quite clearly dated-looking filing cabinets hastily repurposed into drawers. The bed sheets look to be composed of some type of thick, white-toned cloth, and the walls are covered in metal sheeting.

The janitor says it was the best they could afford, and that most of it is repurposed equipment from the labs.

[Jeremiah]

1/2.

You jog and bog to the office room

explaining to the manager the schedual ain't to tune

Scrathing their ears they look at your name

And would look at that, a mix-up is to blame

So they clear it out with the whip of the keys

and now your new schedual lists "social studies"

[Gladis]

1. You hand Elizabeth the Syllabus as well as the materials needed for the first assignment of the school year. According to the schedual, this is technically meant to be one of the last projects to be conducted by the class assuming they were advancing at the optimal speed.

2. Offhandedly checking through the whiteprint while your sole student fiddles around with the materials, everything seems to properly in order; all you're missing are the majority of the materials and means to manufacture the physical device itself, which given the nature of Pangea View, were undoubtably procurable (though probably not in the Highschool Sector; at least, not without improvisation).

[Jeremy]

1/2. Nothing interesting comes about during the first day beyond introductions and an offhanded mention reminding the general student body that some of their peers are "special", not very subtly urging them to treat their fellow students with respect for fear of super-powered retaliation, before carrying on with the canned introduction.

>Add: [Syllabus Sheet]

[Rin]

1. You rummage through the halls, picking through the lockers. Most of them have dust, cobwebs, a few stray sheets of paper including one detailing crude swatstikas, but eventually you hit the jackpot; or at least, you sort of found what you're looking for. A pair of fairly beaten up headphones partially held together with duct tape, as though somebody had sat on them at one point. They plug into your phone just fine though, and they'll do in lieu of your own pair.

>Add: [Beat-Up Headphones] (Worn)

2. Rather then going to your assigned Chemistry class, you head towards the Gym area located on Floor 37. The area is large; enough to contain a football field, in fact, and it makes up the majority of the floorspace: like an actual gymnasium, it's a sprawling, circular stadium circled by aluminum seating. The floor looks to be terribly worn from decades of use, and many of the markings once present on it have been scratched away and burried under a mass of streaks. The doors to the equipment are left unlocked sure enough, and you manage to snag a wooden bat before class starts. Hiding behind the second row, you evade the instructor's gaze; he doesn't seem to bat an eye at the fact this isn't your actual class.

>Add: [Wooden Bat]

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2b6c33 No.27784

>>27783

[Monday]

1. Sure enough, first period is nothing but introductions and other given information. You can't wait for it to end; no really, you get up and leave class, the instructor being none the wiser as you head towards the floor hosting psionics, making record time as you get there only ten minutes late. The classroom you enter is sterile; the room's walls are a polished white ceramic, and the desks are made of a thick black resin of sorts. Though none of your fellow classmates (of which there are about a dozen) direct their heads towards you, you can tell they all sensed you regardless. The teacher is a tall lady wearing a sort of robe/lab coat hybrid, demonstrating some the practical applications of telekinesis by bending a spoon. Though most of the class is introductions (as to be expected), she nevertheless makes offhand mentions of binding your thoughts to line up with specific gestures of the hand in order to better coordinate your abilities as part of a standardized system apparently used by those trained in the "field", bringing to mind the Nintendo Power Glove as a rough model for the concept. A poster on the edge of the room seems to detail six of this basic hand signs.

>Add: [2 Syllabus Sheets]

2. After class ends, you quickly leave the room to avoid suspicion by the teacher, and meet up with a few of the lingering psions. Among them, a bald person wearing a white suit like he was going to a funeral, a kid with an unnaturally purple hair and thick, swirly glasses, a kid whose eyes were perpetually closed or at least very squinted, and a girl with brunnete hair which covered one of her eyes; you take one of your two syllabus sheets, focus, and use your abilities to fold it into a crude airplane before launching it in a wave of psychic energy: though this technically isn't your class, they seem to get the message that you're the top of the league.

[Takashi]

1. You enter class and listen to the teacher; a hefty-looking fellow no doubt from a military background based on his accent. He shows the class a syllabus sheet, and then procedes to toss it in the air and slash it to pieces in a live demonstration, stating that those in physical copies can find them in a holder attached to the enterance door. After asking the class how many people had prior experience with a blade, he goes on about the basics of stance as well as the differences in usage between the foil, épée, and sabre; the class is to rotate between the three around the year.

2. After class, you move up to your instructor to talk to him. "So, what's your name kid? Takashi huh? I've got the idea that you've already been trained in a fighting art or two based on your heirlooms and dress. Now on paper, this class is meant to be for teaching the sport version of the trade, but it's pretty flexible, and I can arrange things so your particular course is more in-line with your desires. Rest assured that no matter how much they want to water down this place, you're going to get the best education avalible for as long as they can afford my pay grade! Call me Mr. Mike if you like, Sir if you're feeling formal or the boot-kiss type- hah, I'm just messing with you son."

[Mallian]

1/2. You listen up in class: the instructor is a boisterous man with a drill sargent's voice demonstrating the basics of stance while slashing a sheet of paper mid-air for good measure; the syllabus sheet, in fact, of which copies are located near the front door. The practical part of class is slated to start as soon as tomorrow, and the teacher describes the three different types of blade you'll be practicing with. Around the end of class, you notice an individual already equipped with a couple blades among your fellow students conversing with the teacher.

[Lil' John]

1/2. You enter the computer lab. Everything looks super retro; the screens are those really old CRT monitors of the type one would find in old pop-up books, and the computers themselves were a decade out of date: there's a bunch of colorful pictures on the walls though, and you focus on them: 3D shapes, planes, you start to read what one of the posters has to say as the instructor's voice dissolves into static:

Etrich Taube

Fokker Dr.I

Morane-Saulnier Type L

Fokker E.I

Sopwith Camel…

Before you know it class ends, and the syllabus sheet ends up in your hands.

>Add: [Syllabus Sheet]

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2b6c33 No.27785

>>27784

[Elizabeth]

>Add: [Disassembled Tesla Coil]

>Add: [Small Electromagnet]

1/2. An assignment on the first day?. Though daunting at first, a glance at the components reveals the tesla coil in question isn't terribly difficult to assemble; after twenty minutes of studying where the parts connected based on residue lines alongside trial and error, and you fit the device together like a puzzle.

>Remove: [Disassembled Tesla Coil]

>Add: [Small Tesla Coil]

[Brian]

1. The class is all about introductions, with offhanded mentions about the lineup being early European history converging into American History later in the year. A closer look at your fellow students reveals a bunch of normies, but also a few characters in the crowd: a slick-haired kid who looked like he jumped out of the 50s that sort of stank of tobaco sat next to you, and a person who was quite clearly Jamaican, complete with the colorful hat, sat near the end of the room. Most of the girls are plain, though you spot one that might look cute if she had her hair kept a bit better.

>Add: [Syllabus Sheet]

2. At the end of class, you turn to the students that have caught your eye and attempt to introduce yourself to them, stuttering in the process and generally looking rather shy for a guy like yourself. The greasy kid walks up. "You okay my man? First day ain't easy on any of us: I think I'll catch you 'round later: stay cool."

Afterwards, the group disperses.

[Tipand]

1. You're running rather late, and when you try to speak to the driver, nothing comes out of your mouth. You are dropped off and hastily take the elevator to the highschool sector.

2. The office is crowded with students who are attempting to change classes or looking for directions and such: after making your way in line, you talk it up with some of the staff: they hand you a sheet detailing your schedual; second period is "household crafts", presumably including sewing.

>Add: [Schedual]

Other:

[Aldrich]

The teacher begins the class talking about magic as though it were nothing but stage tricks for the first four minutes before letting out a hearty chuckle and drawing a genuine magic symbol on the black board: it glowed a pale pearl as he explained the mechanics behind it; runics, just one of the many forms of what have been dubbed the "supernatural" or rather, the "metaphysical discoveries that have yet to be terribly understood by science, as those with a more materialistic leaning would call them". He instructs the class to look upon their desks, and sure enough, a small card detailing the syllabus and class conduct was present; one for each student, ambiguous as to whether or not it was itself a stage trick.

>Add: [Syllabus Card]

[John]

>Add: [Syllabus Sheet]

[Eyvind]

You are dropped off via taxi, being late for one reason or another.

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2b6c33 No.27789

Dice rollRolled 53, 56 = 109 (2d100)

>>27783

>Name: Rin Salau

>Status: (OK)

>Stamina: (OK)

>Inventory: Winter Outfit (Worn), Backpack (Worn), Thin Gloves (Worn), Bagged Lunch, XL-Smarties® [15/15], Tube of M&M® Minies, "Luma"-Type Smartphone, Beat-Up Headphones (Worn), Wooden Bat

>Abilties:

Embrace - You can drain stamina from organics simply by touching them, restoring your own reserves as a result! Be careful, as this doesn't descriminate against friend or foe.

>Perks/Eccentricies:

Dynamo - As a side effect from constantly absorbing energy from the microbes in the air, you do not need to sleep, which is a good thing as attempting to rest usually wracks you with nightmares. You passively regain stamina without having to spend any actions!

Half There - Though as a result, your focus is a bit frazzled. You get a minor malus (-5) when attempting to perform the same action on successive turns.

Touching is Bad - Due to your peculiar condition, most people tend to avoid you out of precaution, though you don't let it get to you too much. Minor malus (-5) when attempting to introduce yourself to new people, though not to further interactions with known individuals.

>Followers: None

1,2. Get back out of that class and go smash some shit. Security isn't nearly as tight as my last school, nearly non-existent here. i doubt anyone will stop me from being a derelict.

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2b6c33 No.27792

File: 1465482388932.jpg (216.37 KB,1000x667,1000:667,afro4.jpg)

Dice rollRolled 62, 80 = 142 (2d100)

>Name: Jeremiah Rodriguez

>Status: (OK)

>Stamina: (OK)

>Inventory: Snazzy Duds (Worn), Backpack (Worn), Bagged Lunch, Small Notebook+No. 2 Pencil, "Luma"-Type Smartphone+Mini-Microphone Attachment, Dorm Keycard

>Abilities:

Rhythmic - Each turn, you can attempt to guess one of the numbers you'll roll: if your prediction is correct, it will be elevated into an instant Cool Success! You cannot guess 1, nor can you guess the same number twice in a row.

>Perks/Eccentricies:

Nice Guy - You're a nice guy, and not in the nu-male type of way. Friendly interactions with other characters operate at +1 level.

Big Beats - Though some would accuse you of playing it too safe, you can't deny that there's talent behind that rhythm. You get a +5 bonus to attempting the same action on consecutive turns, and cannot suffer a crippling failure on any repeated actions twice in a row. You gain a minor +5 bonus involving music.

>Followers: Welington Hinds, Nerd

Rhythmic Guess: 33

1. That schedule fix was a godsend

I was worried about my rear end

Thanks again for helping me cope

Social studies, that sounds dope

Well now it looks like it’s time

To go to that next class of mine

Goodbye, hopefully see you fellows in a bit

Next time it’ll be less business, if god permit

2. On my way to class

To help the time pass

While I walk I spit rhymes

To practice my paradigms

And keep my flow legit

Whenever I kick it

I make sure to hit record

Just in case the flow's adored

By the screaming hoard

Which hangs on my every word

(+5)

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2b6c33 No.27794

Dice rollRolled 57, 79 = 136 (2d100)

>Name: Eyvind Nikels

>Gender: Male

>Age: 16

>Physical Description: A relatively short, young blonde man with a wispy mustache and an infectious smile stamped on his face at seemingly all times. He dresses oddly, in clothes that look homemade, and is never without his staff. Etched on the staff's exterior are numerous strange looking sigils of unknown origin.

>Background (Determines bonus): Eyvind is the youngest member of the very secretive yet powerful cult of gifted magicians, the Menders. A group rooted in the study of ancient Norse mythology, the Menders have tapped into the power of ancient Norse runes to grant them a variety of abilities. According to the little that is known about the Menders, these runes allow them to manipulate and repair the "Veil", an ethereal cloth that envelops reality and protects it from falling apart. The ability to interact with the Veil allows Menders to perform a variety of acts, from summoning lightening storms to restoring eyesight to a blind person (such as was done by Jesus, arguably the most famous of the Menders), at varying costs of stamina to the Mender. Unsurprisingly, manipulating the Veil's fabric has also granted the Menders expert tailoring skills. Eyvind has been sent to Mu High all the way from Sweden for a number of reasons, including getting a glimpse of the outside world, improving the relationship of the Menders with modern society, and tapping into the full potential of his powers.

NO TOUCHY:

Status: (OK)

Stamina: (OK)

Inventory: Knarled Staff (Held), Homemade Tabard and Leggings (Worn), Rustic Canvas Shoulder Bag (Worn), Two Bolts of Canvas, Needle of Bone, Two Bolts of Wool, Three Spools of Thread, Cheap Disposable Phone, Dorm Keycard

>Abilities:

Mending Hands: Using your knowledge as a mender, you can attempt to heal the status of wounded people and even inanimate objects to a degree based on your current skills and experience. This consumes stamina.

>Perks/Eccentricities:

Mystery of the Menders: You are part of an ancient, hidden society that has been hidden from the public eye for who knows how long, and they have given you a taste of their secrets; using forces outside your understanding, seemingly blank scrolls have been scattered across the facility and require only their discovery to further your education, becoming legible to yourself as you gain experience.

Dreamweaver: When operating with cloth and other textiles, you do so at +1 level. You even made your own clothes!

The Simple Life: You are unaccustomed to most of the high technology of modern society, in particular, the electronics on which the facility is founded upon. You suffer a -1 level malus when attempting to use an electronic object for the first time, and a smaller -5 malus on subsequent attempts.

>Followers: None

1. After getting dropped off by the yellow cab, young Eyvind marvels at the sheer size of Pangea View, its soaring white architecture seemingly piercing the heavens themselves. Having never before seen a structure of such size in Sweden, Eyvind wondered whether the school was large enough to pierce the Veil in some way. However, his daydreaming was cut short as the boy realized he was exceedingly late for his classes…damn Sweden Air and its incessant flight delays! After getting his inventory in order the boy races through the halls and into the elevator to his first class, biology.

2. While running, Eyvind makes sure to keep a cautious eye out for any blank scrolls within the complex. The menders had strewn them about Mu High utilizing the Veil, and had told him that finding them would slowly advance him towards becoming a full-fledged mender.

+[Mystery of the Menders]

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2b6c33 No.27804

>>27785

>Name: Brian McBrian

>Status: (OK)

>Stamina: (OK)

>Inventory: Band-Shirt and Jeans (Worn), Golden Necklace (Worn), Backpack (Worn), Guitar Case (Worn), Worn-out Guitar, "Fruit"-Type Smartphone, Small Notebook+No. 2 Pencil, 2 Dank Joints [Hidden in Backpack], Dorm Keycard

>Abilities:

Fine, I'll Try This Time - Using your superhuman qualities and vast reserves of knowledge, you can add +20 to a single roll every other turn; this also cancels out your "lazy" perk for that specific action.

>Perks/Eccentricies:

Homo Superior - You gain twice as much experience from encounters as everyone else, and lose stamina at a lower rate when fighting.

Lazy - You area chronic underachiver, and get a minor penalty -5 performing most actions that require you to apply yourself in some fashion (does not negate Critical Successes), excluding combat rolls and those covered by your other perks.

Cool Dude - You might not be the tallest guy in the room, but your kingly atmosphere and figure tells the masses that you're probably pretty awesome. Rolls are +1 level when attempting to recruit followers, and you get a +5 bonus to rolls involving interactions with others (stack!)

>Followers: None

1. Now that that class is over, I can make my way to the next one, just so that I'm ready. [Possible Lazy: -5]

2. What the fuck was that? I've never stuttered before in my life. While I hang out in the hallway outside my next class, or on the way, I'll try introducing myself to someone else. Hopefully this time I won't fuck up. [Cool Dude: +1]

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2b6c33 No.27805

File: 1465527128453.png (160.91 KB,500x361,500:361,That'sAPaddlin'.png)

Dice rollRolled 93, 88 = 181 (2d100)

>>27804

>Hopefully this time I won't fuck up

>I don't even roll

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2b6c33 No.27806

>>27804

Holy shit, and I fucked up my Cool Dude bonus. That should be +5, making 93.

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2b6c33 No.27809

Dice rollRolled 81, 12 = 93 (2d100)

1 - Do classes as per the syllabus. I can't imagine anything exciting should happen on the first day of school. Though this place is full of surprises.

2 - After class, maybe see if they have a pool so I can take a swim in the Jacuzzi.

>>27783

>Name: Stanislav Ogniski

>Gender: Male

>Age: 16

>Physical Description: Pale skin, brown hair, slightly oval face, sharp features. Short and thin, but not overly athletic.

>Background (Determines bonus):

Son of Jan and Maria Ogniski, Stanislav was raised in a middling household, his father winning most of the income as a regional manager for a Warsaw-based engineering firm. Growing up he developed an interest in writing and linguistics, but never much socialized with others. His life was unremarkable for twelve years until, visiting the national parks of Washington with his family, Stanislav wandered too close to a geyser and was burnt by the hot steam it produced.

Unbeknownst to him, his family or the doctors that treated him, the geyser was host to a population of infinitesimal nature spirits, extremophiles that thrived in the scalding temperatures. Some of these spirits infested Stanislav's body, and settled in the relative warmth of his vitals. At first he felt no different, but as the weeks passed he felt a heat in his chest, accompanied by the taste of smoke on his tongue. All the doctors consulted could offer no explanation. Most peculiarly, he grew indifferent to heat. Even the sweltering summers of southern California didn't seem to bother him much. In fact, he quite liked them.

Conversely, even mild cold felt freezing to him, and Stanislav avoids cold temperatures whenever possible. This wasn't terribly difficult, as the boy found that objects grew warmer at his touch. By the age of 15, the heat had spread through his body, and he no longer noticed the taste of smoke in the back of his mouth. Although he still worries about the cause of these conditions, he's not about to let it impede his academic progress. Maybe this bizarre school can even give him some much-wanted answers.

>Status: (OK)

>Stamina: (OK)

>Inventory: Thick Sweater and Jeans (Worn), Thick Leather Jacket (Worn), Backpack (Worn), Fireproof Gloves, Thermometer, Small Notebook+No. 2 Pencil, "Fruit"-Type Smartphone, Dorm Keycard, Lockpick, Syllabus Sheet

>Abilities:

Heater Hands - You can attempt to heat up objects with touch at will to a desired temperature as an action! Stronger entities can attempt to resist you causing them to combust.

>Perks/Eccentricies:

Weather's Fine- You (though not your equipment unless stated) can survive anything short of the surface of the Sun with minimal consequence and are generally not bothered by exterme heat.

Cold Blooded - You can't stand the cold; you lose stamina quicker in cold enviormnents, and cold-based damage hits you at +1 level from the offending roller.

>Followers: None

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2b6c33 No.27811

Dice rollRolled 84, 16 = 100 (2d100)

>>27783

>Name: Jeremy Sutherland

>Gender: Male

>Age: 17

>Physical Description:

Around 6' even, very pale, typically wears a hat, long sleeves, gloves and full length pants. Skin is almost always covered. Green eyes, dark hair. >Background (Determines bonus):

[Warning Green Level Clearance Required] Born in the Atlanta Area in the wake of Project Protean,(Indigo level clearance required), Jeremy was for much of his life normal child. That changed when he was 13. Cornered by a pitbull at age 13 on his way home from work he was attacked. This is what is believed to have triggered Jeremy's "gift." Jeremy was found with his hands on said canine, The animal's eye bloodshot and lips turning blue. The creature had died of poisoning. Since then the subject seems to passively impregnate the flesh of anyone he touches with poison. The type, dosage, and potency of poison is dependent of area of contact and stress level. The mechanism by which this occurs is unknown, as there is no trace of the poison On the subject's skin, nor does he have a way to inject hidden in skin. Furthermore, the subject is not immune to the poisons he seemingly generates. [Seeing Secret testing Clearance Green] as they have in small controlled doses made him ill. The emergence of the subject's abnormality and subsequent measures to prevent harm to surrounding people has caused social ostracization, with good reason. The subject's powers are both dangerous and to date uncontrolled. A touch could result in simple queasiness, or in compete dissolution of the touched flesh and surrounding areas. Combined with the subject living in a poor social strata this leads to worries about the subject's mental state. It has been noted that the subject considers himself a monster, which further makes the subject's mental state suspect. [See Bloods incident last year, no clearance required]

Last year the subject was set upon by a gnag colloquially called the "128th streets bloody hands." 4 gang members armed with pipes, chains and knifes attacked the subject, likely due to racial prejudice. While the subject received several shallow lacerations and a broken arm, the antagonists were not nearly as lucky. One died of acute neuropathy, another died of cyanosis, Another had his cardiac muscles liquefy. The fourth survived, if barely from an unidentified poison that cause extreme necrosis, claiming both an arm and a leg. It was at this point that the subject was invited to Pangea view, as surreptious study and experimentation was no longer viable in the wider world.

>Status: (OK)

>Stamina: (OK)

>Inventory: Thick Sweater and Jeans (Worn), Obscuring Hat (Worn), Scarf (Worn), Thin Gloves (Worn), Low Leather Boots (Worn), Backpack (Worn), Cheap Cellphone, Dorm Keycard, [Foldable Ruler], [Syllabus Sheet:Chemistry]

>Abilities:

Toxic Touch - Organic creatures that touch your skin have to roll 1d100 to see how badly they've been poisoned. Entities with a significant strength difference can attempt to resist this effect. Do note that you are immune to your own poison, but not the toxic effects of external sources.

>Perks/Eccentricies:

Reputation - Those in the know know that you're one tough dude: you fought off a whole gang by yourself, man, and that's something to respect. Rolls are +1 level when attempting to recruit followers.

Toxic Friend - However, your weird mannerisms and complicated nature make long-term communications with would-be companions…"difficult" to say the least. -5 to rolls towards communicating with non-facalty (does not effect the "Reputation" bonus). Some potential hostiles are unnevered and will attempt to avoid you.

>Followers:

-Lanky Batterson, Whimpy Kid

1. Read over the Syllabus in detail. Something isn't right here, maybe it will give some insight?

2. On my way to my next class see if I can gather more people to me. This place sets me on edge, best to not be alone. What is my next class anyways?

+Reputation

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2b6c33 No.27820

Dice rollRolled 47, 3 = 50 (2d100)

>>27784

>Name: Miyamoto Takashi/Takashi Miyamoto

>Age : 17

>Physical Description :Tall(6'3 at 17), well built, a face that's been described as Handsome, Cute, Gangsterlike, Scary, and Solemn, Long Blackish hair that's been said to look blue or green sometimes, and Bright Red eyes.

>Status: (OK)

>Stamina: (OK)

>Equipment: [Genuine Katana] (Sheathed), [Wakizash] (Sheathed)

>Inventory: Elaborate Long Coat and Slacks (Worn) Belt Begs (Worn), High Leather Boots (Worn), Leather Gauntlets (Worn), Dorm Keycard

Abilties:

Riposte - When wielding a sword in combat situations, successive combat actions after the initial round are free actions. (Roll 1d100). This resets upon leaving the cycle of combat.

Encourage - Tapping into your inner spirit, you can for a hefty stamina price increase the level of combat rolls of both yourself and your companions by 1 for a single turn, as a free action.

>Perks/Eccentricies:

Spiral Power- You have been trained to recognize spiritual energy prior to your internment into Mu High; you are eligable towards training in unique martial techniques which will later translate to additional abilities.

Ancient Tradition - For all your life you've trained in the art of the sword, and are no stranger to conflict: all combat rolls function an additional level higher (+1 on the roll chart). You also lose stamina at a lower rate when fighting.

Distant Foreigner - You're a Japanese exchange student and were always a bit of an introvert to begin with: Minor malus (-5) when attempting to introduce yourself to new people, though not to further interactions with known individuals.

>Followers: None

1-2; "Yes sensei, I will consider it and come back to your tomorrow with my response. Thank you very much!" Initiate bow and smoothly roll out. Collect syllabus sheet and roll to Language Arts class. Try improving my socializing skills with my classmates

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2b6c33 No.27821

File: 1465673021863.png (275.93 KB,500x392,125:98,toomuch-Copy.png)

Dice rollRolled 96, 23 = 119 (2d100)

>Name: Monday Calicott

>Status: [OK]

>Stamina: (OK)

>Inventory: Fancy Schoolgirl Uniform W/ Detached Sleves (Worn) Too Much Jewlery (Worn), Oversized Purse (Worn), Power Glove (Worn), "Sam"-Type Smartphone [Screen Damaged], Dorm Keycard

>Abilties:

Telekenisis - This psionic ability allows you to manipulate things from afar with your mind! The heavier the object, and the longer it you attempt to suspend it, the more stamina you consume.

>Perks/Eccentricities:

Psychic - You are a person with innate psionic talent and eligable for training in this unique field. Naturally, you sense other beings with this ability on the same floor, and themselves can you.

Power Overwhelming- In fact, your raw psyshic strength is abnormally strong; you can remove your gauntlet in order to use it to your full extent, but this reduces your ability to control it. (Can opt to remove focusing glove for a bonus in all successful rolls involving psiconics (+1 tier on the chart) for a turn, but failures are also magnified by the same amount.)

Vinager - You are a charismatic and reasonably attractive individual in spite of your abrasive nature, and are able to get the weaker willed to generally follow your wills if you can *click* with them. Obviously, this won't work with everyone, and just as many people find your attitude insufferable. (Rolls for interactions yield better results (+1 tier on the chart) when successful, yield worse results when failing.)

>Followers: None

—Actions—

1. Monday studies a bit to figure out what she can glean from the syallabus and the books she's been assigned. She's not terribly impressed with her fellow students so far, but she thinks she might be able to learn something about her powers if she really puts her head to it. She thinks that she can practice better without her glove, so she removes it. [Study]

2. In her free time Monday tries to find the R&D lab for the scions. Why? She wants to modify or upgrade her control glove and she's not picky about who she has to kiss the ass of to get what she wants. As is her typical manner she's quite bull headed when that doesn't work. [Head to the psi-lab]

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