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/builders/ - Hero and Nation Builders!

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The King Is Dead; Long Live The King!

File: 1464315233165.png (67.46 KB,137x136,137:136,Facility.png)

2b6c33 No.27357 [View All]

Pangea View is a Megaschool; a self-sufficient community consisting of a private secondary school, university, and housing, combined into a single massive skyscraper nested in the Silicon Valley of San Francisco Bay. Constructed during the new millennium as a showcase of cutting edge technology and projected to be the future of education, it was here that the brightest and those with unusual talents alike were drafted by the thousands via grant to become the leaders of tomorrow from a young age, the upper floors readying them to transition into the lower levels of the university and finally to the labs on the lowest floors where it was said miracles occured.

A school meant to encompass everything, Pangea View was notorious for rumors that it had classes in such fields as "psionics", "occult studies", and other things of dubious academic value, as well as issues regarding the exact nature of its applied research ventures; these rumors would die down to the backdrop of reality as it became increasingly apparent that a megaschool meant to encompass everything was economically unfeasable regardless, even with the direct support of a dozen sponsors and the US government itself.

The year is 203X, and it is the first day of school. The gates of the ivory tower have opened up to the masses, as a last-ditch effort to remain relevant, the secondary education portion of the complex, known as "Mu High", is now allowing regular students to come in as part of the public education system. You may be one of those students, perhaps interested in learning the exotic, a bording student who "won" your ticket here via the metaphorical lottery, a "special" student of which only these facilities can hope to service your unique talent/talents, or you might be one of the unfortunate souls whose family still believes that this rotted complex contains a degree of prestige. Enjoy your stay in Mu High.

>Name:

>Gender:

>Age:

>Physical Description:

>Background (Determines bonus)

NO TOUCHY:

>Status: (OK)

>Stamina: (OK)

>Abilties:

>Perks/Eccentricities:

>Followers:

Rollchart (2d100):

1-5: You're in deep spaghetti. (Critical failure.)

6-10: You're failed in a way that'll have immediate repercussions.

11-19: You failed.

20-29: You did what you needed to do, but in the worst way possible.

30-39: You did what you needed to do, but in a very mediocre way .

40-59: Average, plain, boring, safe average.

60-79: Good.

80-95: Really good.

96-99: Finishes most projects, cool results!

100: Critical success!

61 postsand21 image repliesomitted. Click reply to view. ____________________________
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2b6c33 No.27517

>>27508

>>27492

>>27489

Gladis walked past a motley group of teenagers on her way to her lab and paused, turning to look back at them for a moment before saying, "You should head to class with all haste, if the teachers are even half as intelligent as I would like then they would not tolerate tardiness."

With that she turned to leave before pausing and turning back, "Oh and if any of you desire, I've decided that their science classes are far to simple for my intelligence, as such I have claimed an unused lab and am graciously extending an offer to teach PROPER Science within it, you are all welcome to join me instead of listening to the drivel these high schools call science."

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2b6c33 No.27518

>>27508

>>27517

Rin grin falls to a halfhearted one at the angrier of the two girls' complaints about the school. This girl was certainly… a character. More unbridled rage than anything, and the jewelry she was wearing was really loud. Then the second one had appeared, about the height of John with white hair and a droning whir, but he could very easily have been hearing things again. "With all due respect, I think you might be in the wrong hall, these are the highschool floors, not the middleschool ones, if we even have them. Did you skip a grade or something?" Rin rubs his eyes to make sure his vision isn't blurred and he's not somehow skewing her height. He quickly turns back to the angrier of the two. "You didn't mention your name, by the way. I'm Rin." It was at that point he registers the fact that foulmouthed member of the group had telekinetic abilities. "So how'd you crack that screen," he prodded, wondering if it was in a fit of rage, seemingly appropriate for her, disregarding his own previous question of her name.

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2b6c33 No.27519

>>27508

"Hey, that's a swear. I don't know what that has to do with moving stuff with your mind, but I still think it's awesome."

>>27517

"Science? What kind of science?

Do you make laser guns?

Or do you do surgery on monsters?

I'd love to watch!"

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2b6c33 No.27520

>>27517

Monday seems to ignore the girl but grimaces slightly when the word "tardiness" is uttered. The grimace is painfully visible but Monday doesn't say anything. This girl was clearly a pedant and would be treated as such. The girl – Gladis? – was also pretty, which didn't help. Did I mention didn't help? I really meant it. Generally a combination of intelligence and beauty, while functional in life, does not get a fair hearing in Monday's court of judgment. Indeed, as soon as the girl spoke she was doomed, of course, and the aesthetic-evaluative tribunal in residence within Monday issued a summary cruel verdict: this girl was a bitch, and she was a threat.

>>27518

"That's because I didn't mention my name. Sometimes I focus too hard and the fucking screen breaks. Those overly intense social media arguments? Well, I get into those. Some people on the internet are apparently shitty, much as in life. I swear if you people are an example of how this place is run I'm looking forward to clawing my eyes out until the next forever."

>>27519

Monday stares at the boy with both eyes affixed to her little screen somehow. He was clearly a moron of some species, but there's worse things to be.

"Like I said, not all it's cracked up to be."

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2b6c33 No.27521

>>27518

>>27519

"I am a Junior, my height is not the topic of this discussion," Gladis said as she looked at the boy, before turning to the boy her height, "Proper Science, making laser guns and simple surgery are mere trifles to what Proper Science can do, Instantaneous Transportation, creating life, and even harnessing Nuclear Fission are well within the realms of possibility. And there will be no simple watching, it is not Proper Science unless you do."

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2b6c33 No.27522

>>27521

John's eyes grew wide at the prospect of being an active of /that/ level of science.

"Sure, I can do it! Watch me, I'll be making things come to life and playing with portals in no time."

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2b6c33 No.27523

>>27519

>>27520

>>27521

Rin scratches his head as his smile disappears for a brief moment, now lost in the many voices of conversation. So the short girl was a scientist or something, the taller girl was just angry and that seemed to be the extent of her personality, and John, who had actually bothered introducing himself, was still an enigma to Rin beyond his optimism. "Sooooo… you're a junior? Where'd you go before? I'm a senior, but I just transferred over from the other public school that just got shut down. I used to come to the tower a lot for non-school related stuff." His grin returned, albeit slighter this time as he turned towards the smaller girl, who seemed to be the most interesting of the crowd. He lets out a yawn.

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2b6c33 No.27524

File: 1464753903280.gif (Spoiler Image,2.05 MB,500x391,500:391,Seriously.gif)

>>27521

Apparently the proper use of punctuation, grammar, and capitalization aren't within the bounds of proper science.

Jk, Anni. Good to have you back.

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2b6c33 No.27525

>>27524

if you're talking about Proper Science, they're capitalized for a reason, Instantaneous transportation and nuclear fission are more a bad habit of mine, I don't see any improper punctuation or grammar though, unless you're referring to the oxford comma. and the starting the sentence with and, in which case fuck you twat

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2b6c33 No.27526

>>27523

>>27522

"Good, if you're to join my class then I suppose introductions are in order, my name is Gladis Johnson," She said nodding to the boy before turning to the other one, Rin, and saying, "I was Home-schooled before being enrolled here as my… father, decided that I required social interaction, perhaps it was a ploy to keep me from worrying about his failing health but as he passed I informed him that his attempts at softening the blow were for naught as it was quite obvious he would not last the month let alone the year."

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2b6c33 No.27528

>>27525

Love you too.

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2b6c33 No.27529

>>27526

Keeping his grin in a poor attempt to hide his shock, Rin looks to the floor from the corner of his eyes. "I'm… sorry…" He says, not making eye contact. He begins to fidget his hands, unsure what action to take on such an awkward topic. Gladis seemed rather cold about the whole ordeal, which made it even more awkward for Rin. He waited in hopes that one of the others would help lighten the mood or make proper condolences.

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2b6c33 No.27556

>>27523

>>27526

>>27529

Monday continues to type on her phone. It's pretty rude, but she seems to be doing it. It's not that she doesn't notice. She notices. She just doesn't care. That makes it double rude – if things like that can be quantified. The answer? Yes, they can. Sort of.

She shakes and exhales slowly. Awkward. Stay on the screen. Less awkward.

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2b6c33 No.27557

>>Event - The Five Minute Bell has rung! Those of you who haven't already better get to class before you're late! (Class is in session next turn!)

[John]

1/2. You spot a person with a baritone voice at the corner of your eye before heading towards the computer lab. Your schedual is fairly standard for someone like you:

1st P. AP Scripting

2nd P. Computer Aided Drafting and Design II

3th P. AP Calculus

Lunch

4th P. AP Physics

6th P. AP History

Your first two classes are in the lab, so you hope that it isn't as dysfunctional as the exterior halls. Yourself and several others make it in; there are about thirty two boxy CRT screens placed around a series of wide wooden desks, with various posters detailing downright ancient programming languages, primitive logic gates, and- aeroplanes? Sitting down, you look at the floor and notice that while the computers in use are relatively ancient OptiPlex units, a bit only a decade out of date compared to the half a century out of date display systems they were hooked up to. The keyboards were a yellowed beige, and the mouse was one of the archaic roller-ball types on a pad. It was as though you stepped back in time. The OS appears to be Windows; Windows 14 going by version number, though they ceased using the numerical system in the title shortly after 11. You notice a crumpled up note left next to your particular board.

>Add: [Crumpled Note]

[Brian]

1. Taking tabs of your peers, you notice a distressingly large amount of mundane people in the crowd, many of them confused and questioning over this "new school" which could afford to maintain an elaborate elevator yet not to replace the ceiling tiles. Nevertheless, some oddballs stick out; a couple students dressing far too warm for the climate with deathly pale skin, a talkative lass with an expensive-looking hand accessory that is probably important, a girl that consisted mostly of hair and a mountain of bags, a kid dressed up like a cowboy that looked far too young to be here, a tall suited person who looked too old to be here (and was possibly staff), and a big, tough looking fellow with plenty of scars on his body. You take note of all of this.

From the corner of your eye escapes a girl with unnatural hair and a large labcoat, as well as an unsubtle dude that looked like he was from a anime convention if it wasn't for the fact he was almost as muscular as you.

2. First period for you is history. Not AP History or Advanced History or anything special, but basic history class. Most of your peers appear to be normal folk, and you get the feeling that this was one of those "new" courses added with the publicization process. The teacher is a balding man with thick 70s-style glasses and a jacket of tweed: he doesn't appear to be enjoying his job, and in front of him is a badly scratched up whiteboard making the centerpiece of a beige room which looked like it hadn't been touched in fourty years.

[Jeremiah]

1. You find this nerd who is pretty neat, yet he brushes you off to get to his course's seat. Though this brings you down for a good small moment, a glasses guy commends you, and becomes your proponent. He says he's bound for computer class, but he'll meet you again, when he can get a pass.

>Add Follower:

>-Welington Hinds, Nerd

2. You try and navigate through the gates of school, but the bake of this hallway be makin' you a fool, you stumble and bumble trying to get to room, it is now five minutes before you're doomed! Luckily, a kid with a hat has been following you, and he leads you right, outta' the blue, it appears you've been registered for quite the wrong class, as Algebra III hardly sounds like a blast!

>>Note - Wellington is currently in Computer Class; he'll probably catch up with you when he can.

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2b6c33 No.27558

>>27557

[Mallian]

1. Your first class is fencing, but in spite of the helpful signs you find the hallways almost labyrinthian in structure, and get yourself lost for a moment.

2. Luckily, you regain your bearings and eventually do manage to find your classroom after an extended walkabout, but continue to press on for a bit. The lockers appear to have built-in electronic locks, the hallway's lighting system activated and deactivated automatically as they were walked into, abused roomba-like robots buffered the flooring in some areas, and the few overhead LCD screens that still functioned welcomed the first day of class while giving the time and current temperature: 71°F. The best you could describe this place was like a 90s Tomorrowland; a long time ago, you supposed this was all cutting edge technology, but this facility clearly hadn't aged well at all.

[Elizabeth]

1. Doh! You forgot to charge your phone! (Set "Fruit"-Type Smartphone+Chintendo® NX-2 Console Converter to [Drained].)

2. Luckily, you get to class without a hitch; it's AP Physics, and you haven't the faintest idea about the subject beyond what applies to video games. At very least, the room looks like it's well kept, almost as if you walked into a different building. You're the first person here, and neither the instructor nor the other students have arrived yet.

[Monday]

1. Dialing up the phone, you call your mother. The reception here is pretty bad, and you find yourself struggling to listen to her canned responses to your complaints, but she says she'll strike it up with the principal of the area over the sad state of this school later, and she's gonna send a check and some cash on the side via drone (it is the year 204X, after all) so you can buy everything you need.

2. You try and get to class, which you heard was Algebra III (Psionics is 3rd period, just your luck), but you just can't seem to navigate this annoying rat-maze. Some weird fat kid passes you by, similarly lost and muttering a beat under his breath while a kid in a cowboy outfit follows him around. From the corner of your eye, you see two people arguing; what appeared to be a man in a lab coat, and another person wearing a sweater and glasses.

"This is an utter disaster; Ugh, I can't believe that they're not only making this school public, but they're making it public in THESE conditions! Where are the procedures!? What will we do when one of our "gifted" decides to erase the mind of that student that thinks he can bully them!"

The other person with the glasses. retorted "They shall be implimented once they are ready. This is all new for us, but the Administrator has assured the public that everything shall be under control. If you scientists didn't keep blowing our funding on those pointless experiments of yours, we wouldn't even be in this situation. Rest assured, while you might not be competent at spending, or making a worthwhile investment, I and my peers are fully equipped to teaching these students smartly, and safely. Now, don't you have something more important to do than protest?"

The scientist and the teacher walked opposite directions, with the scientist muttering something under his breath.

[Jeremy]

1. The rumors were true, and it appears that the school has been opened up to the public: to normies, so to speak. Your eerie presence is creeping them out, but one particularly meek fellow decides that he might catch you around later: he's pasty and skinny and strikes you as sort of "that one kid", but hey.

>Add Follower:

>-Lanky Batterson, Whimpy Kid

2. Just your luck, you and he take the same class; chemistry! Though not exactly clean, the classroom looks to be in far better condition than the halls, and merely looks outdated as opposed to rotting. The teacher is a white-haired aging man wearing a lab coat, no doubt a scientist of some sort, and he gives the class a reassuring smile. Sitting on your desk, you notice that somebody left one of those flexible rulers on the desk, the kind that folds and unfolds and tends to make a crappy straight edge as a result of where the ends meet up.

>Add: [Foldable Ruler]

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2b6c33 No.27559

>>27558

[Gladis]

1/2. After finishing discussions with the group, you hurry to your room. One student already found their way there before you, but she's absent-mindedly sitting at her desk fiddling with a phone that you can tell from a brief glance was not actually active. Nevertheless, everything seems to be where you left it; The lighting is all-encompacing and reflects off the white, polished surfaces that made up the area, sterile and evenly divided in mathematically perfect squares. The desks were similarly simplistic and constructed to a space-age aesthetic of clear glass accented by black and white and the occasional poking aluminum surface. Clutter was minimal, and everything material was sorted in the shelves of your teaching space in a sequence only you could possibly remember. You were ready for the testing to commence.

An apple was left on your desk, its red contrasting with the white and black and silver of your room, though you're not sure who left it there.

>Add: [McIntosh Apple]

[Lil' John]

1/2. You are following around Jeremiah as he bumbles and stumbles. Though this is sort of fun at first, you tell him where his class is so he can get there on time.

[Aldrich]

1. After a while of searching, you find a janitor willing to show you the ropes of the building. He makes mentions of what the signs mean, what rooms the signs don't cover, what rooms the signs that are broken represent, tells you that you can press a button next to something and the school's automated message system will explain (free action), and luckily leads you to your first class: occult studies, telling you that some "Spooky things happen there, mang. Watch your back, eh?"

2. You stumble around for a moment aimlessly. What are you doing!? After shaking off that initial moment of foolishness, you walk into the classroom in front of you. Everything is dusty and made of wood, and the board is an old-fashioned blackboard; it sort of smells like one of those old-people houses. The teacher is dressed like a stage magician.

[Rin]

1. You walk up to the sign terminal and fiddle with it. *CRASH* The metalic scent of broken electronics and dubious liquid crystal fills the air as you pull the thing from its remarkably flimsy fashionings. Luckily, none of the staff seem to notice, and you quickly skedaddle before anyone can put two and two together.

2. Negatory on the lamps: the automatic hall lights aren't keen on warmth, and neither are the glowing signs. You should probably get to class soon.

[Takashi]

1/2. In spite of the confusing layout of the facility's spiral staircases, you manage to bolt up to the dorms of floor 40 and enter your assigned room: even though the majority of the structure is in ill-maintinence, it would appear that they at least took an effort to make the living quarters…livable, and you find your room to be quite clean with fresh wallpaper, and luckily aren't sharing it with anyone. Your sword lies on the bed in its scabbard, and interestingly enough, you find a second, smaller blade left next to it. After gathering your weapons, you hurry back down to the lower floor; your first period is fencing, as good an excuse as any if the staff were to question your decision of carrying a weapon in the hallway, though their presence appears to be rather sparse at the moment.

>Add: [Genuine Katana] (Sheathed)

>Add: [Wakizash] (Sheathed)

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2b6c33 No.27560

>>27559

[Stanislaw]

1. Going up the stairs, you make it to the dormitory, frat side. Your room is clean if not a bit plain: Two desks, two beds, two cabinets, two drawers, a window, a curtain to divide the sides, and a single lavitory complete with a shower and bath (though that is looking…less good). The other guy hasn't arrived into it yet, so no word on who he is exactly, but you search through the desks and manage to find what appears to be a lock pick, left behind by its previous occupant.

>Add: [Lockpick]

2. You get to class without a hitch. It's Chemistry, and the scientist guy there looks welcoming; there's some other students there as well, including a person wearing winter clothing with pale skin, not dissimilar to Rin.

[Maxis]

1. You head towards the auxilliary elevator system. They're less impressive than the core shaft, but undoubtably more practical to use, as you feel the latter was built closer to act as a tourist attraction. After a brief test to make sure it works, you turn back to the halls.

2. Early indeed: at least a week until class is in session for you. Touring the highschool halls, you make note that everything is really…retrofuturistic? It appears that whoever designed this place attempted to cram as much then-high technology as possible, with everything in sight electronic to some degree; lack of maintenence has not done this facility any favors, and hopefully the university sector is in a better condition.

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2b6c33 No.27562

File: 1464848147474.jpg (46.53 KB,637x579,637:579,1460770381451.jpg)

>>27560

>> Side Note - You can store up to two missed turns on top of your current one, but some events will happen with or without your action regardless! It is not reccomended to go AFK in the middle of a dangerous situation.

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2b6c33 No.27564

Dice rollRolled 36, 33 = 69 (2d100)

1 - Alright, Chemistry. Pretty simple stuff. It might be best if I stayed away from most of the heat-sensitive chemicals, though.

[Do Class]

2 - In between classes, Stani looks for the person in charge of resident dorms. He may need some accommodations, preferably fireproof sheets so he doesn't burn down another bed. And complaining about the lavatory never hurt.

>>27560

>Name: Stanislav Ogniski

>Gender: Male

>Age: 16

>Physical Description: Pale skin, brown hair, slightly oval face, sharp features. Short and thin, but not overly athletic.

>Background (Determines bonus):

Son of Jan and Maria Ogniski, Stanislav was raised in a middling household, his father winning most of the income as a regional manager for a Warsaw-based engineering firm. Growing up he developed an interest in writing and linguistics, but never much socialized with others. His life was unremarkable for twelve years until, visiting the national parks of Washington with his family, Stanislav wandered too close to a geyser and was burnt by the hot steam it produced.

Unbeknownst to him, his family or the doctors that treated him, the geyser was host to a population of infinitesimal nature spirits, extremophiles that thrived in the scalding temperatures. Some of these spirits infested Stanislav's body, and settled in the relative warmth of his vitals. At first he felt no different, but as the weeks passed he felt a heat in his chest, accompanied by the taste of smoke on his tongue. All the doctors consulted could offer no explanation. Most peculiarly, he grew indifferent to heat. Even the sweltering summers of southern California didn't seem to bother him much. In fact, he quite liked them.

Conversely, even mild cold felt freezing to him, and Stanislav avoids cold temperatures whenever possible. This wasn't terribly difficult, as the boy found that objects grew warmer at his touch. By the age of 15, the heat had spread through his body, and he no longer noticed the taste of smoke in the back of his mouth. Although he still worries about the cause of these conditions, he's not about to let it impede his academic progress. Maybe this bizarre school can even give him some much-wanted answers.

>Status: (OK)

>Stamina: (OK)

>Inventory: Thick Sweater and Jeans (Worn), Thick Leather Jacket (Worn), Backpack (Worn), Fireproof Gloves, Thermometer, Small Notebook+No. 2 Pencil, "Fruit"-Type Smartphone, Dorm Keycard, Lockpick

>Abilities:

Heater Hands - You can attempt to heat up objects with touch at will to a desired temperature as an action! Stronger entities can attempt to resist you causing them to combust.

>Perks/Eccentricies:

Weather's Fine- You (though not your equipment unless stated) can survive anything short of the surface of the Sun with minimal consequence and are generally not bothered by exterme heat.

Cold Blooded - You can't stand the cold; you lose stamina quicker in cold enviormnents, and cold-based damage hits you at +1 level from the offending roller.

>Followers: None

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2b6c33 No.27565

File: 1464879541507.jpg (60.58 KB,550x713,550:713,afro3.jpg)

Dice rollRolled 60, 48 = 108 (2d100)

>Name: Jeremiah Rodriguez

>Gender: Male

>Age: 14

>Physical Description: Rather big boned, Jeremiah’s 6’ 2” frame would be seen as imposing to many, but his round face and generally friendly demeanour make most see him as a nice guy to hang out with.

>Background (Determines bonus): Born a poor black man in San Francisco inner city, Jeremiah has always had lots of disadvantages in life. He managed to get by fine, however, by sheer force of personality. When he starts talking, people like to listen, and have a tendency to believe him. When he was a kid, he had a lisp, so he cultivated his ability to say a lot with as few words as possible. After much self-imposed speech therapy with his barber as his teacher, Jeremiah lost his lisp, and became the most charismatic kid in the area. When he hit middle school, he began to rap, and the tracks he put out took the underground scene by storm, for their complexity and down-to-earth-ness. His parents, wanting to keep him out of the local gang violence, applied for him to go to the Pangea View Mu High Boarding School. The people reviewing the applications for the lottery had heard Jeremiah’s raps and were fans, so when the lottery happened, Jeremiah’s name was “randomly” chosen to “win” a spot.

NO TOUCHY:

>Name: Jeremiah Rodriguez

>Status: (OK)

>Stamina: (OK)

>Inventory: Snazzy Duds (Worn), Backpack (Worn), Bagged Lunch, Small Notebook+No. 2 Pencil, "Luma"-Type Smartphone+Mini-Microphone Attachment, Dorm Keycard

>Abilities:

Rhythmic - Each turn, you can attempt to guess one of the numbers you'll roll: if your prediction is correct, it will be elevated into an instant Cool Success! You cannot guess 1, nor can you guess the same number twice in a row.

>Perks/Eccentricies:

Nice Guy - You're a nice guy, and not in the nu-male type of way. Friendly interactions with other characters operate at +1 level.

Big Beats - Though some would accuse you of playing it too safe, you can't deny that there's talent behind that rhythm. You get a +5 bonus to attempting the same action on consecutive turns, and cannot suffer a crippling failure on any repeated actions twice in a row. You gain a minor +5 bonus involving music.

>Followers: Welington Hinds, Nerd

Rhythmic Guess: 26

1., 2. Thank you, my man, in that nice little hat

I should head to the office, rather than that.

Register for something more close to my smarts

Like Algebra one, for this year’s mathematic arts

Missing one class would be much better for me

Than being left with that miserable class, you see.

>>27416

By the way, real quick, you seem a bit small

Are you actually a student here at all?

Everyone else here seems in high school,

Are you here by accident, or am I just a fool?

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2b6c33 No.27568

Dice rollRolled 76, 50 = 126 (2d100)

>>27559

>Name: Gladis Johnson

>Status: (OK)

>Stamina: 100%

>Backup Power: 100%

>Inventory: Lab Coat (Worn), Small Black Dress (Worn), Knee-High Rubber Boots, Fixture®-Brand Extended Communications Headset (Worn), Fixture®-Brand Sentry Turret 1/16th scale Posable Figurine [With Sound Effect!], "Fruit"-Type Smartphone [Cracked!], Clipboard, Experimental ASHPD Mod. 7 Whiteprint, Screwdriver, Science Keycard [Green-Clearance], Dorm Keycard

>Abilties

Overclock - You can tap into the full extent of your calculation abilities as a free action in order to double the bonuses of your perks for a turn (as well as reset the malus caused by Testing Addiction): this consumes 20% of your energy reserves.

>Perks/Eccentricities:

Professor- You're vastly overqualified for your classes, and have managed to claim a vacant classroom for teaching. You gain a bonus (+1 level on the chart) when dealing with any physics or chemistry related actions, and +5 to rolls revolving around electronics and/or machinery.

Robot in Disguise - You are actually a highly advanced artifical intelligence housed in a convincing gynoid frame. As a machine, you have no need to rest or eat (though you can do both anyway to accelerate your stamina regeneration) and are immune to many things that would harm your organic peers like posion, and have a back-up power source which effectively doubles your maximum stamina capacity (Warning: do not deplete your backup power supply). Don't let this get to your head though; medical supplies won't work on you, and you recover from injuries slower as a result of your synthetic construction; your inability to sweat makes you suseptable to overheating. You also don't enjoy electrical shock.

Testing Addiction - The need to experiment in the name of science has been burned deep within your pre-programmed personality; upon successfully completing an experiment or witnessing someone else complete an experiment, you gain a bonus (+5) to your next action, but each turn spent not performing or watching something scientific results in a -1 being added to all actions that are not scientific (i.e covered by your perks) in nature, stacking up to -10. This does not result in critical failures rolled >1. Resets upon a successful experiment witnessed/performed.

>Followers: None

>>27409

"How disappointing, I had hoped that more students would realize how simple-minded the teachers were and accept my offer of Proper Science. No matter there is no point in waiting for any late people. Since you are apparently my only student that means that the class can be… personalized… but as I have yet to prepare anything the first experiment will be what I had originally planned, to… test your intelligence, on your desk you have the materials to make a simple Tesla Coil, depending on how you do I will know whether you are smart enough to be taught or if you should be shot out of a cannon to test whether having a thick skull will affect aerodynamics in any way."

1. Provide the lone student with the materials for a Tesla coil and/or Faraday elecromagnet

{{Only if I needed to make a roll for this, otherwise add the roll to the second action}}

2. begin reviewing my designs for the Experimental ASHPD Mod. 7 Whiteprint and making sure it is ready for a prototype build.

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2b6c33 No.27569

Dice rollRolled 10, 30 = 40 (2d100)

>>27558

>Name: Jeremy Sutherland

>Gender: Male

>Age: 17

>Physical Description:

Around 6' even, very pale, typically wears a hat, long sleeves, gloves and full length pants. Skin is almost always covered. Green eyes, dark hair. >Background (Determines bonus):

[Warning Green Level Clearance Required] Born in the Atlanta Area in the wake of Project Protean,(Indigo level clearance required), Jeremy was for much of his life normal child. That changed when he was 13. Cornered by a pitbull at age 13 on his way home from work he was attacked. This is what is believed to have triggered Jeremy's "gift." Jeremy was found with his hands on said canine, The animal's eye bloodshot and lips turning blue. The creature had died of poisoning. Since then the subject seems to passively impregnate the flesh of anyone he touches with poison. The type, dosage, and potency of poison is dependent of area of contact and stress level. The mechanism by which this occurs is unknown, as there is no trace of the poison On the subject's skin, nor does he have a way to inject hidden in skin. Furthermore, the subject is not immune to the poisons he seemingly generates. [Seeing Secret testing Clearance Green] as they have in small controlled doses made him ill. The emergence of the subject's abnormality and subsequent measures to prevent harm to surrounding people has caused social ostracization, with good reason. The subject's powers are both dangerous and to date uncontrolled. A touch could result in simple queasiness, or in compete dissolution of the touched flesh and surrounding areas. Combined with the subject living in a poor social strata this leads to worries about the subject's mental state. It has been noted that the subject considers himself a monster, which further makes the subject's mental state suspect. [See Bloods incident last year, no clearance required]

Last year the subject was set upon by a gnag colloquially called the "128th streets bloody hands." 4 gang members armed with pipes, chains and knifes attacked the subject, likely due to racial prejudice. While the subject received several shallow lacerations and a broken arm, the antagonists were not nearly as lucky. One died of acute neuropathy, another died of cyanosis, Another had his cardiac muscles liquefy. The fourth survived, if barely from an unidentified poison that cause extreme necrosis, claiming both an arm and a leg. It was at this point that the subject was invited to Pangea view, as surreptious study and experimentation was no longer viable in the wider world.

>Status: (OK)

>Stamina: (OK)

>Inventory: Thick Sweater and Jeans (Worn), Obscuring Hat (Worn), Scarf (Worn), Thin Gloves (Worn), Low Leather Boots (Worn), Backpack (Worn), Cheap Cellphone, Dorm Keycard, [Foldable Ruler]

>Abilities:

Toxic Touch - Organic creatures that touch your skin have to roll 1d100 to see how badly they've been poisoned. Entities with a significant strength difference can attempt to resist this effect. Do note that you are immune to your own poison, but not the toxic effects of external sources.

>Perks/Eccentricies:

Reputation - Those in the know know that you're one tough dude: you fought off a whole gang by yourself, man, and that's something to respect. Rolls are +1 level when attempting to recruit followers.

Toxic Friend - However, your weird mannerisms and complicated nature make long-term communications with would-be companions…"difficult" to say the least. -5 to rolls towards communicating with non-facalty (does not effect the "Reputation" bonus). Some potential hostiles are unnevered and will attempt to avoid you.

>Followers:

-Lanky Batterson, Whimpy Kid

1-2. Pay attention to class and the teacher, take notes, that sort of crap. Who knows maybe something relevant to me will pop up.

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2b6c33 No.27572

Dice rollRolled 83, 89 = 172 (2d100)

>Name: Rin Salau

>Status: (OK)

>Stamina: (OK)

>Inventory: Winter Outfit (Worn), Backpack (Worn), Thin Gloves (Worn), Bagged Lunch, XL-Smarties® [15/15], Tube of M&M® Minies, "Luma"-Type Smartphone

>Abilties:

Embrace - You can drain stamina from organics simply by touching them, restoring your own reserves as a result! Be careful, as this doesn't descriminate against friend or foe.

>Perks/Eccentricies:

Dynamo - As a side effect from constantly absorbing energy from the microbes in the air, you do not need to sleep, which is a good thing as attempting to rest usually wracks you with nightmares. You passively regain stamina without having to spend any actions!

Half There - Though as a result, your focus is a bit frazzled. You get a minor malus (-5) when attempting to perform the same action on successive turns.

Touching is Bad - Due to your peculiar condition, most people tend to avoid you out of precaution, though you don't let it get to you too much. Minor malus (-5) when attempting to introduce yourself to new people, though not to further interactions with known individuals.

>Followers: None

1. Find some headphones, I'm actually pretty pissed I left mine at home.

2. I wonder if there's any sports equipment nearby… Maybe a baseball bat or something. I think I'm going to disrupt my first period with a good old fashioned game of classroom baseball. That should entertain.

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2b6c33 No.27573

Dice rollRolled 89, 32 = 121 (2d100)

>Name: Monday Calicott

>Status: [OK]

>Stamina: (OK)

>Inventory: Fancy Schoolgirl Uniform W/ Detached Sleves (Worn) Too Much Jewlery (Worn), Oversized Purse (Worn), Power Glove (Worn), "Sam"-Type Smartphone [Screen Damaged], Dorm Keycard

>Abilties:

Telekenisis - This psionic ability allows you to manipulate things from afar with your mind! The heavier the object, and the longer it you attempt to suspend it, the more stamina you consume.

>Perks/Eccentricities:

Psychic - You are a person with innate psionic talent and eligable for training in this unique field. Naturally, you sense other beings with this ability on the same floor, and themselves can you.

Power Overwhelming- In fact, your raw psyshic strength is abnormally strong; you can remove your gauntlet in order to use it to your full extent, but this reduces your ability to control it. (Can opt to remove focusing glove for a bonus in all successful rolls involving psiconics (+1 tier on the chart) for a turn, but failures are also magnified by the same amount.)

Vinager - You are a charismatic and reasonably attractive individual in spite of your abrasive nature, and are able to get the weaker willed to generally follow your wills if you can *click* with them. Obviously, this won't work with everyone, and just as many people find your attitude insufferable. (Rolls for interactions yield better results (+1 tier on the chart) when successful, yield worse results when failing.)

>Followers: None

—Actions—

1. Monday decides actually pay attention to 3rd period. Mostly because it's helping her understand her powers a bit, but also because she feels disheartened by her lack of distinctiveness in the school – jewelry and attitude aren't enough it seems. [Pay attention in third period.]

2. After that Monday thinks about going to talk with the other psions in the building. She's not going to talk down to them – strictly speaking – but she is going to let them know that she's the king of the castle, so to speak. As she walks over, Monday toys with the idea of taking off the glove and flinging a few things around just to make an impression….and then she does so. [Find the other psions and try to impress them by flinging stuff around or something.]

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2b6c33 No.27576

A Tesla Coil? That was made by that scientist by the same last name right? How do i… bloody hell this is going to be harder then i expected, though i can still do this without making a cock up. Elizabeth thought to herself before saying "Okay i can make a tesla coil, but, can i have your name first?"

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2b6c33 No.27578

>>27572

Just for clarification on action 2, if Rin can't get to class and also get the bat, Rin will just skip class altogether.

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2b6c33 No.27588

Dice rollRolled 82, 38 = 120 (2d100)

>>27559

>Name: Miyamoto Takashi/Takashi Miyamoto

>Age : 17

>Physical Description :Tall(6'3 at 17), well built, a face that's been described as Handsome, Cute, Gangsterlike, Scary, and Solemn, Long Blackish hair that's been said to look blue or green sometimes, and Bright Red eyes.

>Status: (OK)

>Stamina: (OK)

>Equipment: [Genuine Katana] (Sheathed), [Wakizash] (Sheathed)

>Inventory: Elaborate Long Coat and Slacks (Worn) Belt Begs (Worn), High Leather Boots (Worn), Leather Gauntlets (Worn), Dorm Keycard

Abilties:

Riposte - When wielding a sword in combat situations, successive combat actions after the initial round are free actions. (Roll 1d100). This resets upon leaving the cycle of combat.

Encourage - Tapping into your inner spirit, you can for a hefty stamina price increase the level of combat rolls of both yourself and your companions by 1 for a single turn, as a free action.

>Perks/Eccentricies:

Spiral Power- You have been trained to recognize spiritual energy prior to your internment into Mu High; you are eligable towards training in unique martial techniques which will later translate to additional abilities.

Ancient Tradition - For all your life you've trained in the art of the sword, and are no stranger to conflict: all combat rolls function an additional level higher (+1 on the roll chart). You also lose stamina at a lower rate when fighting.

Distant Foreigner - You're a Japanese exchange student and were always a bit of an introvert to begin with: Minor malus (-5) when attempting to introduce yourself to new people, though not to further interactions with known individuals.

>Followers: None

1; Pay close attention to the fencing class. It'll be good to see foreign styles and perhaps to alter my families style somewhat later if it proves useful

2; Speak with the teacher to learn more social skills and about fencing. It'd be easier for me to talk about martial arts.

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2b6c33 No.27598

Dice rollRolled 36, 65 = 101 (2d100)

>>27558

Name: Mallian Vedictus

Gender: Male

Age: 17

Physical Description: A taller white male (CIS SCUM) at 6'2", with brownish blonde hair and hazel eyes. Mallian has a stout build from his years of fencing and Slavic water-polo.

>Background: Born to a wealthy family of Italian immigrants in the rural parts of New York, Mallian had a privileged early life of horseback riding in boarding schools. His life was well, yes, up until his boating trip for his 10th birthday. He died. A freak storm sunk his small schooner, and he and his two older brothers along with it. Unlike his brothers, however, Mallian awoke several days later in his bed at home, startling his grieving parents when he appeared at the table for breakfast one day, only a noticeable red scar on his right arm and a small black mark on his shoulder as a indication that anything had happened to him. Dubbed a miracle from Providence, he was further pampered and praised by his parents, hoping to ensure that nothing happened to their last living son. As one would expect, his older sister did not take to kindly to this, and on his 13th birthday, when celebrating in his clubhouse (bigger then most people's actual house) A "accidental" fire was started that burned the clubhouse to the ground, along with Mallian and all of his friends. It was all over the local news, 15 young teenage boys dead in one night (along with 25 butlers, maids and cooks, but that's not important, for neither are they) But once again; several days later, only Mallian came back, this time in the family horse stable, covered in ash and a new scar on his face, running down through his eyebrow, along with a slight growth in the black mark. This time his parents were slightly concerned, and in order to keep Mallian as isolated as possible from danger (and his sister), he was sent to a private boarding school in the mountains of Alaska. Here he spent his 14-16 years, before coming to a untimely end when on a group hunting trip, a group of bears attacked his parties' camp, mauling and slaughtering the lot of them. This time there was no question, Mallian had died, his blood, hell, even his TEETH, were found among the gore that littered the camp site. Yet, defying all odds, he was found asleep in the Foyer of the school, in the same clothes he wore on the trip. Missing no teeth, or limbs, but only another scar on his face, this one running from the right of his nose down to his neck, and yet another growth of the black mark, now the size of a small lime. And now something else occured, he could not remember the names of his two elder brothers, or that he even had brothers. Genuinely disturbed and looking now only for answers, his parents enrolled him in Mu High, hoping that maybe they could give them some answers.

Status: (OK)

Stamina: (OK)

Inventory: Nice Outfit (Worn), Motorcyclist's Leather Jacket (Worn), Golden Necklace (Worn), Leather Backpack (Worn), Leather Gloves,"Sam"-Type Smartphone, Dorm Keycard

>Abilties:

Riposte - When wielding a sword in combat situations, successive combat actions after the initial round are free actions. (Roll 1d100). This resets upon leaving the cycle of combat.

>Perks/Eccentricies:

Press 'R' to Try Again - Some supernatural force has decided to bless? you with the ability to survive death, even if you're killed! Basically, whenever you would have died from some type of unnatural cause, your body (the majority of it, anway) fades away and you "respawn" somewhere safe (usually your dorm room), physically no worse for wear and at full stamina and health. Nevertheless, with each subsequent respawn you lose a slight amount of experience and memory. Also, dying tends to freak out observers. You also drop anything you weren't wearing.

Boy of Action - You've probably seen more danger than most of the school's security staff: all survival and combat rolls function an additional level higher (+1 on the roll chart). You also lose stamina at a lower rate when fighting.

Unlucky - Dying three times (or rather, being in three near-death scenarios) tends to raise some eyebrows: numbers 1-5 count toward the critical failure threshold for you.

Followers: None

1/2.Better participate in class then, don't want to cause a fuss.

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2b6c33 No.27599

>>27576

"Gladis Johnson, your teacher, now if you'll excuse me we both have work we need to be doing."

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2b6c33 No.27607

Dice rollRolled 67, 49 = 116 (2d100)

>Name: "Lil'" John Bull

>Gender: Male

>Age: 14(?) 28(?)

>Status: (OK)

>Physical Description: Young boy of approximately 14 years old with blonde hair. Other physical features such as scars, amputations, eye patches may occur sporadically but are rarely permanent

>Stamina: (OK)

>Inventory: Field-Hand's Outfit (Worn), Genuine-Leather Cowboy Hat (Worn), Cowboy Boots (Worn), Horse-Head Backpack+Panzer IV Keychain (Worn), Bagged Lunch, Handful of Plastic Cowboys, GI-Tim® Action Figure, Yo-Yo, Tameboy® Advanced SP+64 Games in One, "Fruit"-Type Smartphone, Worn Toy Pistol [Hidden in Boots] [Crumpled Note]

>Abilties:

Your an ID - You have a unique ability which allows you to seemingly alter reality momentarily, allowing you to alter objects or even conjure new objects into existance temporarily; changes to reality last 1+level of success turns summoned, and depending on your abilities, more complex objects generally require a good idea of their workings to conjure correctly.

>Perks/Eccentricities:

You're a Kid - You haven't seemed to have grown up exactly and it's easy for someone to mistake you as a middleschooler. This can lead to unique interactions with others.

ADHD - You are diagnosed with ADHD and have trouble concentrating: -5 malus to attempting the repeat actions on subsequent turns.

>Followers: None

1-2.

Computers

Physics

History

Those sounded like a lot of fun. If he could just get past all this reading.

These books are kinda lame, no pictures in em. If only there were a way he could visualize and see what he was reading.

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2b6c33 No.27617

Dice rollRolled 17, 50 = 67 (2d100)

>>27599

>Name: Elizabeth Griffiths

>Status: (OK)

>Stamina: (OK)

>Inventory: Custom Fancy Outfit (Worn), Pretty Necklace (Worn), Oversized Purse (Worn), "Fruit"-Type Smartphone+Chintendo® NX-2 Console Converter [Drained], Dorm Keycard

>Abilities:

Super Luck - Once every two turns, you can reroll a single (non-critical failure) action - the higher number between the new roll and the old one is your result.

>Perks/Eccentricies:

MLG Pretender - You've spent most of your life playing vidya, and for a GUUURL Gamer, you aren't bad; you gain +1 level for all video-game related actions, and a +5 bonus to roll when solving puzzles.

Hard Work Hardly Works - Really Good Successes are elevated to Cool Successes, while Good Successes are elevated to Really Good Successes! However, you get an initial penalty -5 performing most actions that require you to apply yourself in some fashion (does not negate Critical Successes)

Sweet Honey - You are a charismatic and reasonably attractive individual, and are generally good on social interactions. (Rolls for interactions yield better results (+1 tier on the chart). Does not absolve you of critical failures.)

>Followers: None

1&2 "Ah okay, im Elizabeth Griffiths, i took a flight from England." Then Elizabeth started thinking. Okay lets see here, this cant be too hard… [make a tesla coil using the stuff Gladis gave me]

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2b6c33 No.27618

Dice rollRolled 45 (1d100)

>>27617

>Going to use super luck

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2b6c33 No.27626

File: 1464995219373.png (240.62 KB,526x960,263:480,Nikels.png)

>Name: Eyvind Nikels

>Gender: Male

>Age: 16

>Physical Description: A relatively short, young blonde man with a wispy mustache and an infectious smile stamped on his face at seemingly all times. He dresses oddly, in clothes that look homemade, and is never without his staff. Etched on the staff's exterior are numerous strange looking sigils of unknown origin.

>Background (Determines bonus): Eyvind is the youngest member of the very secretive yet powerful cult of gifted magicians, the Menders. A group rooted in the study of ancient Norse mythology, the Menders have tapped into the power of ancient Norse runes to grant them a variety of abilities. According to the little that is known about the Menders, these runes allow them to manipulate and repair the "Veil", an ethereal cloth that envelops reality and protects it from falling apart. The ability to interact with the Veil allows Menders to perform a variety of acts, from summoning lightening storms to restoring eyesight to a blind person (such as was done by Jesus, arguably the most famous of the Menders), at varying costs of stamina to the Mender. Unsurprisingly, manipulating the Veil's fabric has also granted the Menders expert tailoring skills. Eyvind has been sent to Mu High all the way from Sweden for a number of reasons, including getting a glimpse of the outside world, improving the relationship of the Menders with modern society, and tapping into the full potential of his powers.

NO TOUCHY:

>Status: (OK)

>Stamina: (OK)

>Abilties:

>Perks/Eccentricities:

>Followers:

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2b6c33 No.27635

Dice rollRolled 75, 12 = 87 (2d100)

>>27557

>Name: Brian McBrian

>Status: (OK)

>Stamina: (OK)

>Inventory: Band-Shirt and Jeans (Worn), Golden Necklace (Worn), Backpack (Worn), Guitar Case (Worn), Worn-out Guitar, "Fruit"-Type Smartphone, Small Notebook+No. 2 Pencil, 2 Dank Joints [Hidden in Backpack], Dorm Keycard

>Abilities:

Fine, I'll Try This Time - Using your superhuman qualities and vast reserves of knowledge, you can add +20 to a single roll every other turn; this also cancels out your "lazy" perk for that specific action.

>Perks/Eccentricies:

Homo Superior - You gain twice as much experience from encounters as everyone else, and lose stamina at a lower rate when fighting.

Lazy - You area chronic underachiver, and get a minor penalty -5 performing most actions that require you to apply yourself in some fashion (does not negate Critical Successes), excluding combat rolls and those covered by your other perks.

Cool Dude - You might not be the tallest guy in the room, but your kingly atmosphere and figure tells the masses that you're probably pretty awesome. Rolls are +1 level when attempting to recruit followers, and you get a +5 bonus to rolls involving interactions with others (stack!)

>Followers: None

1. Neat. History is one of the only things that I give a quarter of a fuck about. Of course, math tells me to round down, so I still don't care. Mathematically. Even so, I'm going to pay attention to what the teacher says. However, I'll also pay a bit of attention to the girls in the class, because I'm a teenager, and that's what I do. Who knows, I could get lucky and find a punk chick. [Lazy: -5]

2. After class, I'm going to start introducing myself to people, and getting a feel for some of the more normal kids (NPCs). One reason is that I want some people to chill with. Another is that I want to be able to score some weed (Two joints won't last forever). Another is that they can tell me what's what with the more peculiar denizens of the school. [Cool Dude: +1 level of success when recruiting followers, +5 to interacting with others]

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2b6c33 No.27636

>>27635

>Cool guy

>First impressions are shit

"Hey, you seem cool. What's your name?"

"Y-you too."

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2b6c33 No.27667

File: 1465092103361.jpg (34.66 KB,698x289,698:289,druids.jpg)

>>27626

>Name: Eyvind Nikels

Status: (OK)

Stamina: (OK)

Inventory: Knarled Staff (Held), Homemade Tabard and Leggings (Worn), Rustic Canvas Shoulder Bag (Worn), Two Bolts of Canvas, Needle of Bone, Two Bolts of Wool, Three Spools of Thread, Cheap Disposable Phone, Dorm Keycard

Abilties:

Mending Hands: Using your knowledge as a mender, you can attempt to heal the status of wounded people and even inanimate objects to a degree based on your current skills and experience. This consumes stamina.

Perks/Eccentricities:

Mystery of the Menders: You are part of an ancient, hidden society that has been hidden from the public eye for who knows how long, and they have given you a taste of their secrets; using forces outside your understanding, seemingly blank scrolls have been scattered across the facility and require only their discovery to further your education, becoming legible to yourself as you gain experience.

Dreamweaver: When operating with cloth and other textiles, you do so at +1 level. You even made your own clothes!

The Simple Life: You are unaccustomed to most of the high technology of modern society, in particular, the electronics on which the facility is founded upon. You suffer a -1 level malus when attempting to use an electronic object for the first time, and a smaller -5 malus on subsequent attempts.

Followers: None

>You have finally made it to the Mu High sector of the building after missing the initial elevator. Best get to class: it's Biology.

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2b6c33 No.27670

Dice rollRolled 8, 60 = 68 (2d100)

>>27399

>Name: Tipand Păpuşă

>Status: (OK)

>Stamina: (OK)

>Unbound Spirits: 0

>Inventory: Winter Outfit (Worn), Bandana (Worn) Backpack (Worn), Side Bag (Worn), Sachel (Worn), Thin Gloves, Thimble, 3 Spools of Thread, 1 Ball of Yarn, 2 Bolts of Cheap Fabric, 2 Needles, 32 Buttons, 1 Sheet of Leather, Tube of Super Glue, Bag of Cotton, Scissors, Cheap Cellphone, Dorm Keycard

>Abilties:

Seven-Colored Puppeteer - You can bind the disembodied spirits that seem to be attracted to your presence into cute little doll-bodies, resources commiting. As followers, they're undyingly loyal, with their exact properties depending on their material composition. You can order them to do stuff with actions; they even roll seperately than you in combat!

>Perks/Eccentricies:

Spirital Beacon - Whenever something dies on the same floor as you as a result of combat, roll a 1d4 to see whether its spirit joins your entourage! (This does not apply to robotic entities (not because they don't have souls mind you, but because robot souls are notoriously shy), entities which logically don't have a spirit, or entities with the capability to respawn.) You can also try and recruit spirits on a floor that you feel "A chilling presence on".

Seamstress - Your side hobby has made you adept in all actions related to sewing and clothworking, including clothing repair, weaving cloth, and of course, doll making. +1 level to rolls involving these actions.

Oooo Scary - Though they can't harm you, disembodied spirits tend to spook and distract your actions. Each disembodied spirit following you that isn't bound to a doll reduces your roll by -5 for every two spirits, up to -15.

>Followers:

-Crude Unnamed Rag Doll (Resting in Side Bag)\

1) Talk to the chauffeur driver, and ask him about the school

2) Go to the office, and find out where I am to be sent.

I Squint my eyes at the obnoxious sun, the green, unfamiliar landscape passing by. This land was strange. Too quiet, she thought. Since her trip here, she had only encountered one true spirit for which to bind. A small little Rag doll, made in the heart of "Veer-gin-yuh" as they called it. Very rambunctious thing. Always poking about. I say a little prayer in Russian, that god willing, this school will help me. That was the reason she was here, no? To get help? To fix, or at least, control this..curse. Thankfully, there had not been any violent spirits, but that could change at the drop of a hat. But still, in the comfort of the car, it was not so bad.

Outside was different. It was unbearable, this american heat. However, I was already late for the year, and I did not wish to be late any further. Pulling up my coat, a present from my mutter, I take a step inside of the monstrous highschool, and I made my way to the office, looking for directions and the formal welcoming hoped for and expected.

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2b6c33 No.27783

>>First Period has come and gone, with all the introductions and whatnot being given. It is now the period in-between classes.

[Stanislav]

1. The first day of class is in session; the teacher introduces himself and hands out the syllabus, making special mention as to the nature of the school to the rest of the class. As to be expected, the first day is mostly introduction and no practical experiments are to be conducted, though spying at a cabinet in the corner there are several stored flasks and beakers and what appeared to be asbestos pads.

>Add: [Syllabus Sheet]

2. You move up to floor 40 and eventually meet a janitor, who directs you to your room; it appears that the faculty are aware of your special needs, and made a token effort towards acommidations; your furnishings are primarly constructed of metal, some of them quite clearly dated-looking filing cabinets hastily repurposed into drawers. The bed sheets look to be composed of some type of thick, white-toned cloth, and the walls are covered in metal sheeting.

The janitor says it was the best they could afford, and that most of it is repurposed equipment from the labs.

[Jeremiah]

1/2.

You jog and bog to the office room

explaining to the manager the schedual ain't to tune

Scrathing their ears they look at your name

And would look at that, a mix-up is to blame

So they clear it out with the whip of the keys

and now your new schedual lists "social studies"

[Gladis]

1. You hand Elizabeth the Syllabus as well as the materials needed for the first assignment of the school year. According to the schedual, this is technically meant to be one of the last projects to be conducted by the class assuming they were advancing at the optimal speed.

2. Offhandedly checking through the whiteprint while your sole student fiddles around with the materials, everything seems to properly in order; all you're missing are the majority of the materials and means to manufacture the physical device itself, which given the nature of Pangea View, were undoubtably procurable (though probably not in the Highschool Sector; at least, not without improvisation).

[Jeremy]

1/2. Nothing interesting comes about during the first day beyond introductions and an offhanded mention reminding the general student body that some of their peers are "special", not very subtly urging them to treat their fellow students with respect for fear of super-powered retaliation, before carrying on with the canned introduction.

>Add: [Syllabus Sheet]

[Rin]

1. You rummage through the halls, picking through the lockers. Most of them have dust, cobwebs, a few stray sheets of paper including one detailing crude swatstikas, but eventually you hit the jackpot; or at least, you sort of found what you're looking for. A pair of fairly beaten up headphones partially held together with duct tape, as though somebody had sat on them at one point. They plug into your phone just fine though, and they'll do in lieu of your own pair.

>Add: [Beat-Up Headphones] (Worn)

2. Rather then going to your assigned Chemistry class, you head towards the Gym area located on Floor 37. The area is large; enough to contain a football field, in fact, and it makes up the majority of the floorspace: like an actual gymnasium, it's a sprawling, circular stadium circled by aluminum seating. The floor looks to be terribly worn from decades of use, and many of the markings once present on it have been scratched away and burried under a mass of streaks. The doors to the equipment are left unlocked sure enough, and you manage to snag a wooden bat before class starts. Hiding behind the second row, you evade the instructor's gaze; he doesn't seem to bat an eye at the fact this isn't your actual class.

>Add: [Wooden Bat]

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2b6c33 No.27784

>>27783

[Monday]

1. Sure enough, first period is nothing but introductions and other given information. You can't wait for it to end; no really, you get up and leave class, the instructor being none the wiser as you head towards the floor hosting psionics, making record time as you get there only ten minutes late. The classroom you enter is sterile; the room's walls are a polished white ceramic, and the desks are made of a thick black resin of sorts. Though none of your fellow classmates (of which there are about a dozen) direct their heads towards you, you can tell they all sensed you regardless. The teacher is a tall lady wearing a sort of robe/lab coat hybrid, demonstrating some the practical applications of telekinesis by bending a spoon. Though most of the class is introductions (as to be expected), she nevertheless makes offhand mentions of binding your thoughts to line up with specific gestures of the hand in order to better coordinate your abilities as part of a standardized system apparently used by those trained in the "field", bringing to mind the Nintendo Power Glove as a rough model for the concept. A poster on the edge of the room seems to detail six of this basic hand signs.

>Add: [2 Syllabus Sheets]

2. After class ends, you quickly leave the room to avoid suspicion by the teacher, and meet up with a few of the lingering psions. Among them, a bald person wearing a white suit like he was going to a funeral, a kid with an unnaturally purple hair and thick, swirly glasses, a kid whose eyes were perpetually closed or at least very squinted, and a girl with brunnete hair which covered one of her eyes; you take one of your two syllabus sheets, focus, and use your abilities to fold it into a crude airplane before launching it in a wave of psychic energy: though this technically isn't your class, they seem to get the message that you're the top of the league.

[Takashi]

1. You enter class and listen to the teacher; a hefty-looking fellow no doubt from a military background based on his accent. He shows the class a syllabus sheet, and then procedes to toss it in the air and slash it to pieces in a live demonstration, stating that those in physical copies can find them in a holder attached to the enterance door. After asking the class how many people had prior experience with a blade, he goes on about the basics of stance as well as the differences in usage between the foil, épée, and sabre; the class is to rotate between the three around the year.

2. After class, you move up to your instructor to talk to him. "So, what's your name kid? Takashi huh? I've got the idea that you've already been trained in a fighting art or two based on your heirlooms and dress. Now on paper, this class is meant to be for teaching the sport version of the trade, but it's pretty flexible, and I can arrange things so your particular course is more in-line with your desires. Rest assured that no matter how much they want to water down this place, you're going to get the best education avalible for as long as they can afford my pay grade! Call me Mr. Mike if you like, Sir if you're feeling formal or the boot-kiss type- hah, I'm just messing with you son."

[Mallian]

1/2. You listen up in class: the instructor is a boisterous man with a drill sargent's voice demonstrating the basics of stance while slashing a sheet of paper mid-air for good measure; the syllabus sheet, in fact, of which copies are located near the front door. The practical part of class is slated to start as soon as tomorrow, and the teacher describes the three different types of blade you'll be practicing with. Around the end of class, you notice an individual already equipped with a couple blades among your fellow students conversing with the teacher.

[Lil' John]

1/2. You enter the computer lab. Everything looks super retro; the screens are those really old CRT monitors of the type one would find in old pop-up books, and the computers themselves were a decade out of date: there's a bunch of colorful pictures on the walls though, and you focus on them: 3D shapes, planes, you start to read what one of the posters has to say as the instructor's voice dissolves into static:

Etrich Taube

Fokker Dr.I

Morane-Saulnier Type L

Fokker E.I

Sopwith Camel…

Before you know it class ends, and the syllabus sheet ends up in your hands.

>Add: [Syllabus Sheet]

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2b6c33 No.27785

>>27784

[Elizabeth]

>Add: [Disassembled Tesla Coil]

>Add: [Small Electromagnet]

1/2. An assignment on the first day?. Though daunting at first, a glance at the components reveals the tesla coil in question isn't terribly difficult to assemble; after twenty minutes of studying where the parts connected based on residue lines alongside trial and error, and you fit the device together like a puzzle.

>Remove: [Disassembled Tesla Coil]

>Add: [Small Tesla Coil]

[Brian]

1. The class is all about introductions, with offhanded mentions about the lineup being early European history converging into American History later in the year. A closer look at your fellow students reveals a bunch of normies, but also a few characters in the crowd: a slick-haired kid who looked like he jumped out of the 50s that sort of stank of tobaco sat next to you, and a person who was quite clearly Jamaican, complete with the colorful hat, sat near the end of the room. Most of the girls are plain, though you spot one that might look cute if she had her hair kept a bit better.

>Add: [Syllabus Sheet]

2. At the end of class, you turn to the students that have caught your eye and attempt to introduce yourself to them, stuttering in the process and generally looking rather shy for a guy like yourself. The greasy kid walks up. "You okay my man? First day ain't easy on any of us: I think I'll catch you 'round later: stay cool."

Afterwards, the group disperses.

[Tipand]

1. You're running rather late, and when you try to speak to the driver, nothing comes out of your mouth. You are dropped off and hastily take the elevator to the highschool sector.

2. The office is crowded with students who are attempting to change classes or looking for directions and such: after making your way in line, you talk it up with some of the staff: they hand you a sheet detailing your schedual; second period is "household crafts", presumably including sewing.

>Add: [Schedual]

Other:

[Aldrich]

The teacher begins the class talking about magic as though it were nothing but stage tricks for the first four minutes before letting out a hearty chuckle and drawing a genuine magic symbol on the black board: it glowed a pale pearl as he explained the mechanics behind it; runics, just one of the many forms of what have been dubbed the "supernatural" or rather, the "metaphysical discoveries that have yet to be terribly understood by science, as those with a more materialistic leaning would call them". He instructs the class to look upon their desks, and sure enough, a small card detailing the syllabus and class conduct was present; one for each student, ambiguous as to whether or not it was itself a stage trick.

>Add: [Syllabus Card]

[John]

>Add: [Syllabus Sheet]

[Eyvind]

You are dropped off via taxi, being late for one reason or another.

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2b6c33 No.27789

Dice rollRolled 53, 56 = 109 (2d100)

>>27783

>Name: Rin Salau

>Status: (OK)

>Stamina: (OK)

>Inventory: Winter Outfit (Worn), Backpack (Worn), Thin Gloves (Worn), Bagged Lunch, XL-Smarties® [15/15], Tube of M&M® Minies, "Luma"-Type Smartphone, Beat-Up Headphones (Worn), Wooden Bat

>Abilties:

Embrace - You can drain stamina from organics simply by touching them, restoring your own reserves as a result! Be careful, as this doesn't descriminate against friend or foe.

>Perks/Eccentricies:

Dynamo - As a side effect from constantly absorbing energy from the microbes in the air, you do not need to sleep, which is a good thing as attempting to rest usually wracks you with nightmares. You passively regain stamina without having to spend any actions!

Half There - Though as a result, your focus is a bit frazzled. You get a minor malus (-5) when attempting to perform the same action on successive turns.

Touching is Bad - Due to your peculiar condition, most people tend to avoid you out of precaution, though you don't let it get to you too much. Minor malus (-5) when attempting to introduce yourself to new people, though not to further interactions with known individuals.

>Followers: None

1,2. Get back out of that class and go smash some shit. Security isn't nearly as tight as my last school, nearly non-existent here. i doubt anyone will stop me from being a derelict.

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2b6c33 No.27792

File: 1465482388932.jpg (216.37 KB,1000x667,1000:667,afro4.jpg)

Dice rollRolled 62, 80 = 142 (2d100)

>Name: Jeremiah Rodriguez

>Status: (OK)

>Stamina: (OK)

>Inventory: Snazzy Duds (Worn), Backpack (Worn), Bagged Lunch, Small Notebook+No. 2 Pencil, "Luma"-Type Smartphone+Mini-Microphone Attachment, Dorm Keycard

>Abilities:

Rhythmic - Each turn, you can attempt to guess one of the numbers you'll roll: if your prediction is correct, it will be elevated into an instant Cool Success! You cannot guess 1, nor can you guess the same number twice in a row.

>Perks/Eccentricies:

Nice Guy - You're a nice guy, and not in the nu-male type of way. Friendly interactions with other characters operate at +1 level.

Big Beats - Though some would accuse you of playing it too safe, you can't deny that there's talent behind that rhythm. You get a +5 bonus to attempting the same action on consecutive turns, and cannot suffer a crippling failure on any repeated actions twice in a row. You gain a minor +5 bonus involving music.

>Followers: Welington Hinds, Nerd

Rhythmic Guess: 33

1. That schedule fix was a godsend

I was worried about my rear end

Thanks again for helping me cope

Social studies, that sounds dope

Well now it looks like it’s time

To go to that next class of mine

Goodbye, hopefully see you fellows in a bit

Next time it’ll be less business, if god permit

2. On my way to class

To help the time pass

While I walk I spit rhymes

To practice my paradigms

And keep my flow legit

Whenever I kick it

I make sure to hit record

Just in case the flow's adored

By the screaming hoard

Which hangs on my every word

(+5)

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2b6c33 No.27794

Dice rollRolled 57, 79 = 136 (2d100)

>Name: Eyvind Nikels

>Gender: Male

>Age: 16

>Physical Description: A relatively short, young blonde man with a wispy mustache and an infectious smile stamped on his face at seemingly all times. He dresses oddly, in clothes that look homemade, and is never without his staff. Etched on the staff's exterior are numerous strange looking sigils of unknown origin.

>Background (Determines bonus): Eyvind is the youngest member of the very secretive yet powerful cult of gifted magicians, the Menders. A group rooted in the study of ancient Norse mythology, the Menders have tapped into the power of ancient Norse runes to grant them a variety of abilities. According to the little that is known about the Menders, these runes allow them to manipulate and repair the "Veil", an ethereal cloth that envelops reality and protects it from falling apart. The ability to interact with the Veil allows Menders to perform a variety of acts, from summoning lightening storms to restoring eyesight to a blind person (such as was done by Jesus, arguably the most famous of the Menders), at varying costs of stamina to the Mender. Unsurprisingly, manipulating the Veil's fabric has also granted the Menders expert tailoring skills. Eyvind has been sent to Mu High all the way from Sweden for a number of reasons, including getting a glimpse of the outside world, improving the relationship of the Menders with modern society, and tapping into the full potential of his powers.

NO TOUCHY:

Status: (OK)

Stamina: (OK)

Inventory: Knarled Staff (Held), Homemade Tabard and Leggings (Worn), Rustic Canvas Shoulder Bag (Worn), Two Bolts of Canvas, Needle of Bone, Two Bolts of Wool, Three Spools of Thread, Cheap Disposable Phone, Dorm Keycard

>Abilities:

Mending Hands: Using your knowledge as a mender, you can attempt to heal the status of wounded people and even inanimate objects to a degree based on your current skills and experience. This consumes stamina.

>Perks/Eccentricities:

Mystery of the Menders: You are part of an ancient, hidden society that has been hidden from the public eye for who knows how long, and they have given you a taste of their secrets; using forces outside your understanding, seemingly blank scrolls have been scattered across the facility and require only their discovery to further your education, becoming legible to yourself as you gain experience.

Dreamweaver: When operating with cloth and other textiles, you do so at +1 level. You even made your own clothes!

The Simple Life: You are unaccustomed to most of the high technology of modern society, in particular, the electronics on which the facility is founded upon. You suffer a -1 level malus when attempting to use an electronic object for the first time, and a smaller -5 malus on subsequent attempts.

>Followers: None

1. After getting dropped off by the yellow cab, young Eyvind marvels at the sheer size of Pangea View, its soaring white architecture seemingly piercing the heavens themselves. Having never before seen a structure of such size in Sweden, Eyvind wondered whether the school was large enough to pierce the Veil in some way. However, his daydreaming was cut short as the boy realized he was exceedingly late for his classes…damn Sweden Air and its incessant flight delays! After getting his inventory in order the boy races through the halls and into the elevator to his first class, biology.

2. While running, Eyvind makes sure to keep a cautious eye out for any blank scrolls within the complex. The menders had strewn them about Mu High utilizing the Veil, and had told him that finding them would slowly advance him towards becoming a full-fledged mender.

+[Mystery of the Menders]

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2b6c33 No.27804

>>27785

>Name: Brian McBrian

>Status: (OK)

>Stamina: (OK)

>Inventory: Band-Shirt and Jeans (Worn), Golden Necklace (Worn), Backpack (Worn), Guitar Case (Worn), Worn-out Guitar, "Fruit"-Type Smartphone, Small Notebook+No. 2 Pencil, 2 Dank Joints [Hidden in Backpack], Dorm Keycard

>Abilities:

Fine, I'll Try This Time - Using your superhuman qualities and vast reserves of knowledge, you can add +20 to a single roll every other turn; this also cancels out your "lazy" perk for that specific action.

>Perks/Eccentricies:

Homo Superior - You gain twice as much experience from encounters as everyone else, and lose stamina at a lower rate when fighting.

Lazy - You area chronic underachiver, and get a minor penalty -5 performing most actions that require you to apply yourself in some fashion (does not negate Critical Successes), excluding combat rolls and those covered by your other perks.

Cool Dude - You might not be the tallest guy in the room, but your kingly atmosphere and figure tells the masses that you're probably pretty awesome. Rolls are +1 level when attempting to recruit followers, and you get a +5 bonus to rolls involving interactions with others (stack!)

>Followers: None

1. Now that that class is over, I can make my way to the next one, just so that I'm ready. [Possible Lazy: -5]

2. What the fuck was that? I've never stuttered before in my life. While I hang out in the hallway outside my next class, or on the way, I'll try introducing myself to someone else. Hopefully this time I won't fuck up. [Cool Dude: +1]

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2b6c33 No.27805

File: 1465527128453.png (160.91 KB,500x361,500:361,That'sAPaddlin'.png)

Dice rollRolled 93, 88 = 181 (2d100)

>>27804

>Hopefully this time I won't fuck up

>I don't even roll

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2b6c33 No.27806

>>27804

Holy shit, and I fucked up my Cool Dude bonus. That should be +5, making 93.

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2b6c33 No.27809

Dice rollRolled 81, 12 = 93 (2d100)

1 - Do classes as per the syllabus. I can't imagine anything exciting should happen on the first day of school. Though this place is full of surprises.

2 - After class, maybe see if they have a pool so I can take a swim in the Jacuzzi.

>>27783

>Name: Stanislav Ogniski

>Gender: Male

>Age: 16

>Physical Description: Pale skin, brown hair, slightly oval face, sharp features. Short and thin, but not overly athletic.

>Background (Determines bonus):

Son of Jan and Maria Ogniski, Stanislav was raised in a middling household, his father winning most of the income as a regional manager for a Warsaw-based engineering firm. Growing up he developed an interest in writing and linguistics, but never much socialized with others. His life was unremarkable for twelve years until, visiting the national parks of Washington with his family, Stanislav wandered too close to a geyser and was burnt by the hot steam it produced.

Unbeknownst to him, his family or the doctors that treated him, the geyser was host to a population of infinitesimal nature spirits, extremophiles that thrived in the scalding temperatures. Some of these spirits infested Stanislav's body, and settled in the relative warmth of his vitals. At first he felt no different, but as the weeks passed he felt a heat in his chest, accompanied by the taste of smoke on his tongue. All the doctors consulted could offer no explanation. Most peculiarly, he grew indifferent to heat. Even the sweltering summers of southern California didn't seem to bother him much. In fact, he quite liked them.

Conversely, even mild cold felt freezing to him, and Stanislav avoids cold temperatures whenever possible. This wasn't terribly difficult, as the boy found that objects grew warmer at his touch. By the age of 15, the heat had spread through his body, and he no longer noticed the taste of smoke in the back of his mouth. Although he still worries about the cause of these conditions, he's not about to let it impede his academic progress. Maybe this bizarre school can even give him some much-wanted answers.

>Status: (OK)

>Stamina: (OK)

>Inventory: Thick Sweater and Jeans (Worn), Thick Leather Jacket (Worn), Backpack (Worn), Fireproof Gloves, Thermometer, Small Notebook+No. 2 Pencil, "Fruit"-Type Smartphone, Dorm Keycard, Lockpick, Syllabus Sheet

>Abilities:

Heater Hands - You can attempt to heat up objects with touch at will to a desired temperature as an action! Stronger entities can attempt to resist you causing them to combust.

>Perks/Eccentricies:

Weather's Fine- You (though not your equipment unless stated) can survive anything short of the surface of the Sun with minimal consequence and are generally not bothered by exterme heat.

Cold Blooded - You can't stand the cold; you lose stamina quicker in cold enviormnents, and cold-based damage hits you at +1 level from the offending roller.

>Followers: None

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2b6c33 No.27811

Dice rollRolled 84, 16 = 100 (2d100)

>>27783

>Name: Jeremy Sutherland

>Gender: Male

>Age: 17

>Physical Description:

Around 6' even, very pale, typically wears a hat, long sleeves, gloves and full length pants. Skin is almost always covered. Green eyes, dark hair. >Background (Determines bonus):

[Warning Green Level Clearance Required] Born in the Atlanta Area in the wake of Project Protean,(Indigo level clearance required), Jeremy was for much of his life normal child. That changed when he was 13. Cornered by a pitbull at age 13 on his way home from work he was attacked. This is what is believed to have triggered Jeremy's "gift." Jeremy was found with his hands on said canine, The animal's eye bloodshot and lips turning blue. The creature had died of poisoning. Since then the subject seems to passively impregnate the flesh of anyone he touches with poison. The type, dosage, and potency of poison is dependent of area of contact and stress level. The mechanism by which this occurs is unknown, as there is no trace of the poison On the subject's skin, nor does he have a way to inject hidden in skin. Furthermore, the subject is not immune to the poisons he seemingly generates. [Seeing Secret testing Clearance Green] as they have in small controlled doses made him ill. The emergence of the subject's abnormality and subsequent measures to prevent harm to surrounding people has caused social ostracization, with good reason. The subject's powers are both dangerous and to date uncontrolled. A touch could result in simple queasiness, or in compete dissolution of the touched flesh and surrounding areas. Combined with the subject living in a poor social strata this leads to worries about the subject's mental state. It has been noted that the subject considers himself a monster, which further makes the subject's mental state suspect. [See Bloods incident last year, no clearance required]

Last year the subject was set upon by a gnag colloquially called the "128th streets bloody hands." 4 gang members armed with pipes, chains and knifes attacked the subject, likely due to racial prejudice. While the subject received several shallow lacerations and a broken arm, the antagonists were not nearly as lucky. One died of acute neuropathy, another died of cyanosis, Another had his cardiac muscles liquefy. The fourth survived, if barely from an unidentified poison that cause extreme necrosis, claiming both an arm and a leg. It was at this point that the subject was invited to Pangea view, as surreptious study and experimentation was no longer viable in the wider world.

>Status: (OK)

>Stamina: (OK)

>Inventory: Thick Sweater and Jeans (Worn), Obscuring Hat (Worn), Scarf (Worn), Thin Gloves (Worn), Low Leather Boots (Worn), Backpack (Worn), Cheap Cellphone, Dorm Keycard, [Foldable Ruler], [Syllabus Sheet:Chemistry]

>Abilities:

Toxic Touch - Organic creatures that touch your skin have to roll 1d100 to see how badly they've been poisoned. Entities with a significant strength difference can attempt to resist this effect. Do note that you are immune to your own poison, but not the toxic effects of external sources.

>Perks/Eccentricies:

Reputation - Those in the know know that you're one tough dude: you fought off a whole gang by yourself, man, and that's something to respect. Rolls are +1 level when attempting to recruit followers.

Toxic Friend - However, your weird mannerisms and complicated nature make long-term communications with would-be companions…"difficult" to say the least. -5 to rolls towards communicating with non-facalty (does not effect the "Reputation" bonus). Some potential hostiles are unnevered and will attempt to avoid you.

>Followers:

-Lanky Batterson, Whimpy Kid

1. Read over the Syllabus in detail. Something isn't right here, maybe it will give some insight?

2. On my way to my next class see if I can gather more people to me. This place sets me on edge, best to not be alone. What is my next class anyways?

+Reputation

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2b6c33 No.27820

Dice rollRolled 47, 3 = 50 (2d100)

>>27784

>Name: Miyamoto Takashi/Takashi Miyamoto

>Age : 17

>Physical Description :Tall(6'3 at 17), well built, a face that's been described as Handsome, Cute, Gangsterlike, Scary, and Solemn, Long Blackish hair that's been said to look blue or green sometimes, and Bright Red eyes.

>Status: (OK)

>Stamina: (OK)

>Equipment: [Genuine Katana] (Sheathed), [Wakizash] (Sheathed)

>Inventory: Elaborate Long Coat and Slacks (Worn) Belt Begs (Worn), High Leather Boots (Worn), Leather Gauntlets (Worn), Dorm Keycard

Abilties:

Riposte - When wielding a sword in combat situations, successive combat actions after the initial round are free actions. (Roll 1d100). This resets upon leaving the cycle of combat.

Encourage - Tapping into your inner spirit, you can for a hefty stamina price increase the level of combat rolls of both yourself and your companions by 1 for a single turn, as a free action.

>Perks/Eccentricies:

Spiral Power- You have been trained to recognize spiritual energy prior to your internment into Mu High; you are eligable towards training in unique martial techniques which will later translate to additional abilities.

Ancient Tradition - For all your life you've trained in the art of the sword, and are no stranger to conflict: all combat rolls function an additional level higher (+1 on the roll chart). You also lose stamina at a lower rate when fighting.

Distant Foreigner - You're a Japanese exchange student and were always a bit of an introvert to begin with: Minor malus (-5) when attempting to introduce yourself to new people, though not to further interactions with known individuals.

>Followers: None

1-2; "Yes sensei, I will consider it and come back to your tomorrow with my response. Thank you very much!" Initiate bow and smoothly roll out. Collect syllabus sheet and roll to Language Arts class. Try improving my socializing skills with my classmates

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2b6c33 No.27821

File: 1465673021863.png (275.93 KB,500x392,125:98,toomuch-Copy.png)

Dice rollRolled 96, 23 = 119 (2d100)

>Name: Monday Calicott

>Status: [OK]

>Stamina: (OK)

>Inventory: Fancy Schoolgirl Uniform W/ Detached Sleves (Worn) Too Much Jewlery (Worn), Oversized Purse (Worn), Power Glove (Worn), "Sam"-Type Smartphone [Screen Damaged], Dorm Keycard

>Abilties:

Telekenisis - This psionic ability allows you to manipulate things from afar with your mind! The heavier the object, and the longer it you attempt to suspend it, the more stamina you consume.

>Perks/Eccentricities:

Psychic - You are a person with innate psionic talent and eligable for training in this unique field. Naturally, you sense other beings with this ability on the same floor, and themselves can you.

Power Overwhelming- In fact, your raw psyshic strength is abnormally strong; you can remove your gauntlet in order to use it to your full extent, but this reduces your ability to control it. (Can opt to remove focusing glove for a bonus in all successful rolls involving psiconics (+1 tier on the chart) for a turn, but failures are also magnified by the same amount.)

Vinager - You are a charismatic and reasonably attractive individual in spite of your abrasive nature, and are able to get the weaker willed to generally follow your wills if you can *click* with them. Obviously, this won't work with everyone, and just as many people find your attitude insufferable. (Rolls for interactions yield better results (+1 tier on the chart) when successful, yield worse results when failing.)

>Followers: None

—Actions—

1. Monday studies a bit to figure out what she can glean from the syallabus and the books she's been assigned. She's not terribly impressed with her fellow students so far, but she thinks she might be able to learn something about her powers if she really puts her head to it. She thinks that she can practice better without her glove, so she removes it. [Study]

2. In her free time Monday tries to find the R&D lab for the scions. Why? She wants to modify or upgrade her control glove and she's not picky about who she has to kiss the ass of to get what she wants. As is her typical manner she's quite bull headed when that doesn't work. [Head to the psi-lab]

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