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/builders/ - Hero and Nation Builders!

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The King Is Dead; Long Live The King!

File: 1469556035303.jpeg (315.68 KB,1280x720,16:9,image.jpeg)

a13c66 No.28606 [Open thread]

You groan, and then scream, you've been buried alive, though not very well as you feel l the cool outside breeze on your forefinger. You begin to dig yourself out while contemplating just how you got here. In fact you don't remember very much at all…. It'll have to wait, for all you know your in an unknown area with the possibility of enemies around you. You do know one thing though….

This is gonna be a hell of a journey.

>Name:

>Age:

>Gender:

>Class:

>Location: Undead Graves

>Appearance:

DON’T FILL BELOW

>Covenant:

>Soul Level:

>Inventory:

>Weapon Skill:

>Companions:

>Afflictions:

>Spells:

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a13c66 No.28684

File: 1469659528426.jpg (61.46 KB,406x480,203:240,SilentlyJudgingYou.jpg)

>>28671

See

>>28666

As a justification for

>>28632

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a13c66 No.28688

>>28671

You gonna do some opening post or something?

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a13c66 No.28689

File: 1469664234774.jpg (181.35 KB,640x435,128:87,AssassinsCreed.jpg)

>Name: Dexter McDextrous, the Swift

>Age: 25

>Gender: Male

>Class: Rogue

>Location: Undead Graves

>Appearance: Much fit, very fast

DON’T FILL BELOW

>Covenant:

>Soul Level:

>Inventory:

>Weapon Skill:

>Companions:

>Afflictions:

>Spells:

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a13c66 No.28784

What dice do we roll and how many?

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a13c66 No.34625

File: 6d41e674d83bff2⋯.jpg (70.42 KB,620x453,620:453,天使.jpg)

angel!

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File: 8ec16afc7b61737⋯.gif (1.43 MB,2980x1248,745:312,1449696849065.gif)

c6179c No.32070 [Open thread][Last50 Posts]

Howdy partner, welcome to Bazrael's Western Herobuilder.

But put your history books and your highschool maps away, this isn't the old frontier you studied in history class.

This is the Fantasy Western Herobuilder. Where the the Dire Bufallo play. A world of magic and super science, witches and clanker bots and all sorts of fantastical things.

And that's where you come in parnter. But just who are you?

A pilgrim making a homestead, a lawman on the hunt, a criminal, a slave, and indian?

That's a story to tell.

Fill this in

>Name:

>Race: (You can play any race in theory, but please try to keep it like a “western character”)

>Fluff: (Make this good, and your bonus will probably be good as well.)

Don't fill this this:

>Health: Good

>Money: $5

>Belongings: Clothes, Rucksack

>Level: 0

>Fame/Infamy: (You earn this in game)

>Combat Skill: Skills or Equip that pertain to combat

>Misk Skill: (Skills or Equip that don't pertain to combat)

>Equipment:

>Bonus: Based on fluff

>Location: (Pick one, but think about the consequences.I will likely elaborate on the nation you find yourself in if you choose one. I may override your location request based on your fluff)

Actions:

Every turn you get 2 actions, unrelated to combat. Roll 2d100.

Map:

I used toPost too long. Click here to view the full text.

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c6179c No.33555

Dice rollRolled 55, 72 = 127 (2d100)

>Name: Amelia 'Rider' Dixie

>Color: Pink (or whatever is available)

>Race: Human

>Fluff: A young Texas witch, Amelia was raised on cattle drives before her magical gifts were discovered by a group of Texas Rangers passing by. 'Recruited' to the Rangers, she received training and helped bring justice to a number of Spanish bandits that plagued the territory before the Confederate States of America sought to bolster their own forces at the expense of the Rangers. The independent spirit of the young witch has chaffed at her superiors and her tendency to borrow horses to sneak away for rides has resulted in quite a few soldiers 'gifting' her a lecherous nickname. The scum.

>Health: Healthy

>Money: $5

>Belongings: Clothing

>Level: 0

>Fame/Infamy:

>Combat Skill:

>Misc Skill: [Pockets of Holding]

>Equipment:[Average Wand] [Average CSA Uniform] [Rare Union M.A.T.S. Rifle] [Good Union Witch Uniform] [Good Union Salem Wand]

>Bonus:[Witch] - You have a strong aptitude and knowledge of magic and the magical arts

>Location: Barren Mounds

1.

Rider favors her left flank, pulling her elbow close against her aching her ribs. That crash was catching up with her.

"Send that truck to get me a flying broom and whatever supplies they'll let your man collect. And report a Confederate witch downed. Bugs got the girl's body."

"I'll need good line of sight and a rundown of the position, Captain. Any hills around?"

2.

Rider offers what support she can to the Union line, focusing more upon control of her spell rather than raw damage. BruiPost too long. Click here to view the full text.

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c6179c No.34449

>>33079

>Name:AZOK THE DEFILER

>Color:purple

>Race: HiveKing(hive insect)

>Fluff: being thrown out of the previus hive, azok now seek a new place to call home

>Health:Good

>Money: $5

>Belongings: lots of food

>Level: 1

>Fame - Emperor of the Ants

>Combat Skill: [Weak Firespitting], [strong exploding, flying minions]

>Misk Skill: Indium language

>Mutations: [firebreath],[strong legs], [Exploding Bug Pods], [Carbonite Exoskeleton], [Great Regeneration].

>Bonus:The Insect Awakening

>[You literally didn't read the first post at all] Non calculated Fuff bonus to findign shelter and finding food, thanks to your ability to speak with the little critters. Use it well.

>evolve 0/?(next evolution is hand blades like a praying mantis)

>followers: 1 royal ant guard.

[Kozuma, the Mantis Mage] skill: [Mantis Martial Arts]

AZOK RETURNS TO CONQUER THE LANDS ONCE AGAIN!!!

After the long hibernation that took away my power i now look forward to see what has happned

1.look at the remains of the army

2. see what the conditions of my body is in.

1. Find out where i am

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c6179c No.34450

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c6179c No.34451

Dice rollRolled 83, 47 = 130 (2d100)

>>34449

ignore the bottom option

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c6179c No.34458

>>34449

Welcome back. Will be updating soon (tm)

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File: 7bd8c28150dd3a3⋯.png (1.06 MB,7520x5832,940:729,The Isle.png)

File: 06784ef41b3da99⋯.png (573.59 KB,5000x4000,5:4,Old Map with settlement.png)

e712a3 No.31778 [Open thread][Last50 Posts]

This is the reopening of Isle Builder, do to it being so long I no longer know who is where. Please kindly post your character sheet and current location. Once that is done I will comb through and fix and mistakes that I would have made that would change the game away from what I now want it to focus on. (That being an active and evolving world) - As a side note to that post please leave a note of what you encountered throughout your travels that way I know where I can pick back up in your story, I apologize about the laziness of that however I would rather not scour through all the old threads (I will start a proper "archive" of what is encountered from here on out).

If you have any suggestions for content or map tweaks please give them to me as we are still in the beginning of this changes can be made readily.

For the next few turns this will be run on 8chan, possibly for more than a few turns… either way the number of actions per turn will be 4d100 for the duration of our stay. Updates will most likely take longer from now on simply because I am in school and I once again am trying to take this more seriously.

Once other character sheets are created I'll post an updated entrance sheet for new players or people who want to rejoin.

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e712a3 No.34184

Dice rollRolled 56, 37, 73, 54 = 220 (4d100)

>>34183

"The punishment shall befit the crime. No more and no less. This is my decree. The men who locked the women in a shop who then burn'd death, shall be locked in a wooden box which shall be lit on fire."

1-2. Be they behind walls of stone or walls of wood, I refuse to tolerate banditry in the lands of my brother the King. Their entrenchments mean it shall be easier to trap and corner them.

3. Continue to construct the housing +Town Housing 2/5

4. Resume construction of the Lumbermil. +Lumbermill - 0/3

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e712a3 No.34204

File: 4c6321585707811⋯.jpg (259.65 KB,1440x1917,160:213,blonde_warrior_long_hair.jpg)

Dice rollRolled 20, 92, 83, 31 = 226 (4d100)

>>34176

Character Name: Bernadine "Bernard" Karling

Character Nationality: French/Norman

Fluff: Descendant of the Karling and Normandy dynasties through Rollo and Gisela, her line was covered and made as Karling to secure Rollo's first son as undisputed heir and secure his hold on Normandy. Bernadine was prepped as heir to baronies in Normandy for the first five years of her life until her parents finally had a son. They ignored her, and in spite she turned to swordplay and warfare, even learning about her ancestors claim on Normandy and her distant cousins war with England. She had reached the age of marriage when her parents decided to look for prospects for alliances with other nobility. Being ignored, and now to be used as nothing but a political tool, she grew frightened of her future… and then she grew angry. Taking the family bastard sword she trained with, her favorite ribbon, and some heavy clothes and cloak to obscure her visage, she painted some of her body and face with old norse styles she read about in her books and signed up as one of the Norman recruits heading to the island to escape her parents and find glory that she read about as a child.

Inventory:

+Family Bastard Sword, Heavy cloak, Special favorite ribbon

+Beast Killer Tooth - thick as your arm and length of a dirk

+A cloak made of midnight black wolf pelt - it hangs loosely on your body and drags on the ground even after heavy trimming

Companions:

+(R3) Elite Company: Loyal Soldiers: 24 Pikemen, 7 Crossbowmen, 12 English followers

>Traits:

+[Warrior](+5 to all feats of strength, +10 to personal Combat)

+[Endurance Training](Gain a free action when traveling, +5 to feats of Endurance)

+[Fearless Commander](+10 to leadership rolls)

1-2; Since Earl Stanley is heading out to crushPost too long. Click here to view the full text.

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e712a3 No.34327

File: 21fc83f8a81fd78⋯.jpg (133.21 KB,579x746,579:746,IMG_0477.jpg)

I have supplanted HistoryOP as Overlord. All hail Ash

The Briton Settlement:

>Charles Idicus

(86)(1) It was going so great, like everything on this island though it always blows up in your face, you have the beast front leg off and had it surrounded it’s back to the river. You should have expected it but the second you all went in for a killing blow the beast screamed and thrashed trampling nearly half you mean before it head swung throwing the others into the current, who unlikely to survive in heavy armor. It twisting head collided with you it’s massive tusk cutting into your abdomen as you thrust your spear into the beast's eye… You vision fading you drove your spear towards it hope in one last ditch effort. When you awoke the cool night air ran across your flaming skin, your wound itched horrendously as you wobbled into a sitting position. Looking down you saw the flesh knitting back together on your stomach encased in a thick river mud, it was likely one of your soldiers had survived to care for you. The next time you opened your eyes it was dusk and the smell of roasting meat woke you up. Looking toward the smell you shivered at what you saw, a man nearly three heads taller than you eating the leg of the boar. A Twig snapped beneath you and the figure turned and a number of thing became quickly apparent, whatever you and your men had been fighting was no Boar undead or not. The jutting tusks coming from the… things mouth and it’s missing right arm made it apparent that your opponent was this man. It’s own leg still its mouth as it walked toward you made you look away from its face, and the finally epiphany hit, to see the massive breasts illuminated in the fire, glistening with the fat dripping from the boar leg. An enormous grin spread across her face as you reacted to the sight… by the God’s must everything on this island try and have it’s way with you.

(26)(1) When you were well enough to walk you had her help you hobble your way back to the settlement, whatever she was she loved treating you like a toy and god’s how it angered you. When you were back in town you would have her locked, to at least give your nether regions a rest. As you cusped a hill and saw the village and it’s new docks you were amazed at how much they had gotten done during your recovery period. At you approached you heard the entPost too long. Click here to view the full text.

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e712a3 No.34366

Dice rollRolled 27, 49, 41, 6 = 123 (4d100)

>>34031

Name: Dara Mag Uiginn, Saor Bád (Shipwright)

Character Nationality: Irish

Inventory: a Small Ship, a few metal tools, Large sack of Danish Silver

Buildings: [Workshop with garden] [Manor]

Followers: [16 Servants]

Companions: Skippy, the SeaGull (he likes your boat) Friendship Level 1 - (20/100)

Traits:

+[Leadership ] - (+3 to leadership rolls)

+Shipwright- [+20 to shipbuilding]

+[Crafter (Can make odds and ends as a free action)]

Progressing traits: (Leadership 2: 2/6)

Project: Merchant Fleet (Progress (50/60)

1/2/3. I plan to start work on a commemorative runestone for Gustaf's perished friend, and I have a few ideas, but this last stretch of work takes precedence. I want this over with. In honor of his friend, though, it will be his name that this ship bears. [Finish the boats.] [57/60] [+20]

4. To unwind, I think I'll go for a walk around the area surrounding my place. I might see a good stone for the runestone, or some wildflowers for Eliza while I'm walking. [Explore a bit]

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e712a3 No.34380

>>34327

Damn ash you went all out on this. Fucking actually wrote a comprehensible story line here. That's alot more dedication to fucking with people than I have.

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File: 1257ea67bc3743c⋯.png (1.16 MB,3500x3500,1:1,FalloutNBMapOP.png)

88238a No.32796 [Open thread][Last50 Posts]

No one remembers how the realm was scorched, nor who was responsible. Some elven tribes whisper of a great war against the very weapons that protected the realm, while other long-lived tribes tell tales of a madman that turned the realm's tribes against each other before scorching it himself.

Few souls find time to contemplate such things, as the realm is filled with misery and suffering. In some places Warlords have carved out fiefdoms, holding them together day by day. In others, only doomed souls wander the land. But word spreads that the terrible storms above an ancient city have begun to fade, and that great treasures await any that dare to seek them. Some say the storms scar the land with things from other times or possibly other realms beyond any knowledge. Even as the land is twisted and changed with each flare of the great storm, those that would seek fortune and power, or are simply mad, make their way toward the ruins.

The city itself lies within a great basin, the surrounding wastes towering above from twisted cliffs. The Ogre Crin'tun rules a settlement perched upon a peninsula that juts into the basin's South-Western edge, demanding tribute from any that wish to delve into the city using the nearby passes. Other paths into the basin surely exist, though they are either well kept secrets or all that have found them have perished.

Welcome to the Storm Ruins.

Who are you, and what does your Faction seek in this deadly ruin?

Player Fills Out (Subject to change by GM, depending upon Fluff)

>Faction Name:

>Faction Leader:

>Faction Fluff:

>Race:

>Settlement(s):

Semi-Defensible Camp [Bedrolls] [Barren] [Favorable Terrain: x1.2]

>Population: 20 [Unarmed]

>Resources:

[Food: 10]

[Water: 10/10]

>Military:

Unnamed Wanderer [M/F?] [Rusty Pipe, 1d2] [lvl 1] [2Post too long. Click here to view the full text.

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88238a No.33808

Dice rollRolled 6, 17, 32, 19 = 74 (4d100)

>>33570

Faction Name: I Thilivern Arnad

Faction Leader: Mithon "The White Fog" Reginaldius Bucksworth

Faction Fluff: They say for every ten men there is one elf but it may be that people are simply blind to what is around them. In a valley of white fog a will is forming to unite the tribes and undo the sundering brought about by the storm. The tempering of this will has taken many years of scavenging and decisions on what is right. Mithon is one of the few bearded elves among his people. If only he could recover the great artifacts known to him and access the Orb Net and use the untold wisdom it once held to unite his people.

Race: Elf

Settlement(s):

Semi-Defensible Camp Mithon's Rest [Bedrolls] [Barren] [Favorable Terrain: x1.2]

Population: 20 [Unarmed], Dirt Iron-Strand Beetle [+.1 Iron-Strand Silk/turn]

Resources:

[Iron-Strand Silk: .1]

[Food: 11]

[Water: 10/10]

>Military:

Glichon [M] [Elven Shortbow, 1d4] [lvl 1] [2/2 Water

Lennil [F] [Elven Shortbow, 1d4] [lvl 1] [2/2 Water]

Rochion [M] [Elven Shortbow, 1d4] [lvl 1] [2/2 Water]

Bonuses:[Elven] - Your wanderers have better vision than other races, allowing them to spot dangers before they become a threat. You gain a bonus to all non-combat interactions with elves, and a malus with dwarves.

[Bearded Destiny] - Your beard is proof of your grand destiny, and your followers seem to locate things with greater ease among the ruins.

+Discovered: Broken Ruin [Barren] [Shelter] [Unfavorable Terrain] [Rad Roach Infestation]

1 Settlement. Recruit

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88238a No.33818

File: 4730042ab782d16⋯.jpg (56.8 KB,637x674,637:674,FB_IMG_1479468096526.jpg)

Dice rollRolled 50 (1d100)

And here we go rolling rolling rolling

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88238a No.33856

File: 2465940ac44c5a6⋯.png (201.26 KB,600x394,300:197,BUGS.png)

Dice rollRolled 91, 14, 100 = 205 (3d100)

>>33803

>Faction Name: The Mechanists

>Faction Leader: Lord Mechanist Wrenchy*

>Faction Fluff: The Mechanists care about only one thing, robots. Small robots, big robots, armed robots, household robots industrial robots. If it's a machine that can move by its own power without direction then they want it, they want to study it, and they want to improve it. As such, they left on a quest to find a great factory rumoured to exist somewhere in the Storm Ruins where robots were once made, and once they find it construct the greatest robot the world has ever seen!

>Race: Humans

>Colour: Purple

>Settlement(s):

Semi-Defensible Camp [Bedrolls] [Barren] [Favorable Terrain: x1.2]

>Population: 20 [Unarmed]

>Resources:

[Food: 11]

[Water: 10/10]

>Military:

Lord Mechanist Wrenchy Wanderer [M] [Leadership] [Rusty Pipe, 1d2] [lvl 1] [1/2 Water]

Dr Bolts Wanderer [F] [Rusty Pipe, 1d2] [lvl 1] [2/2 Water]

Dr Sparks Wanderer [M] [Rusty Pipe, 1d2] [lvl 1][Exp: 4] [1/2 Water]

Salvaged Mr Cogbot [R] [Semi-Functional Clamps, 2d2] [Companion] [Malfunctions]

Salvaged Miss NannyBot [R] [Semi-Functional Clamps, 2d2] [Companion] [Malfunctions]

>Bonus:

[I See Possibility] - Your faction has a crude understanding of how robots and some machines work. You gain a minor chance to locate 'usable' parts for robots when collecting appropriate resources, and very minor bonus to attempts to 'fix' malfunctioning robots. (It is still terribly difficult.)

1) [Settlement] Scavenge for food around the camp

2) [Wanderer] Dr BoltsPost too long. Click here to view the full text.

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88238a No.34113

Sorry for the lack of update. Swamped by snowballing list of things a client wants and family health.

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88238a No.34211

Dice rollRolled 73, 72, 8 = 153 (3d100)

>>33353

>Faction Name: Lozenso Family Enclave

>Faction Leader: Edward "Godson" Lozenso*

>Race: Humans

>Settlement(s):

Semi-Defensible Camp [Bedrolls] [Barren] [Favorable Terrain: x1.2]

>Population: 20 [Unarmed]

>Resources:

[Food: 8]

[Water: 7/10]

[Rusty Pipe, 1d2] x2

>Military:

George "Veni Vidi" Vicin [M] [Rusty Pipe Pistol, 1d3] [lvl 1] [2/2 Water]

Austin Lozenso [M] [Rusty Pipe, 1d2] [lvl 1] [2/2 Water]

Santo Fontensi [M] [Rusty Pipe Pistol, 1d3] [lvl 1] [2/2 Water]

>Bonuses:

[A Language of Subtlety and a Pinch of Violence] - Bonus to diplomacy with sane humanoids. You also gain a bonus to extorting 'protection' tribute from NPCs, where logical.

Settlement: Continue travelling north-east-ish in order to find a path through into the basin-based city.

George: Continuing scouting forward, ensuring the path is clear for the settlement.

Austin+Santo: Search the surrounding wastes for any source of food, as it is dwindles down slowly.

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File: c19ddfc19c376af⋯.jpg (107.56 KB,469x350,67:50,overgrown-farm-rick-hansen.jpg)

a2429d No.30627 [Open thread][Last50 Posts]

—Setting—

Long ago the gods left this world in a flash of light and thunder which shock the very soul of the world. Emerging from nooks and crannies the new tiny inhabits emerged forming tribes and societies in the wreckage of the God's home. Will you strive to claim the glory of the old world or build new glories for yourselves!

—Misc—

[Spark]

Tiny droplets of light that float through the air during the night. Those with the aptitude for it can capture these droplets in water and use their power to change the nature around them!

[The Forest]

The foreboding woods that surround the known world. Few who enter ever return. Full of nasty critters, beasts and savage tribes!

——

There are 6 Major Nation slots and 8 micro nation slots, Major nations get 3 dice and minor nations 2.

—–

Nation Name: [Every bodies got a name]

Type: Major/Micro

Race: [What are these little things][No races with built in flight or waterbreathing]

Location:[Cellar][Yard][Farmhouse][Attic]

Background: [What do your nation do]

Rules [W.I.P]: http://pastebin.com/XAqCcTnG

—-

Maps are half done but we will start

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a2429d No.33893

>>33892

also give me those updated archpriest stats you dirty frenchman.

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a2429d No.33894

Dice rollRolled 77, 4, 55 = 136 (3d100)

>>33875

"Greetings Beetle boy. You come to us at an unfortunate time. We ain't got enough vittles to go 'round so for the most part try and help find some food for yourself if'n ya can."

>>33876

1. We are not going to have enough food to feed both the Beetle and our natural populace. . .I'd say we'd have one or two turns at best.

"Ronnie, take you and your lads on another food hunt. Y'all remember how to scavenge fer yerself before right? You can help buy us time to start up more farms if you feed yourselves."

2. Spend 11 Wood and 4 Metal to upgrade Workingshop DC into a town. We need more room for farms.

"Hmm, Beetleboy, think you could help us jury rig a basic steam pulley using our furnace? Would help construction a'plenty"

[Engineering I][Steam Furnace][Steam II]

3. If we're going to get more food, we'll need that new settlement. 6/10

[Engineering I][Steam Furnace][Steam II]

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a2429d No.33897

>>33892

Nation Name: The Sprite Sovereinty

Type: Major

Race: Sprites, small plant men

Location: Yard

Background: The sprites are tiny humanoid plant creatures. They used to wander the forests until they came across the great living pillar. They believe the great pillar touches the sky and at the top shall be a place to commune with the sun god. They set up a town at the base of the living pillar and began to weave the grass to be their homes.

Pop: 25 +1/turn [Cannot exceed food (Minus 2x #turns when above food)]

Food: 56 +4/turn [-2 troop upkeep]

Resources:

[Wood: 2]+1/turn

[Foliage: 4]

[Sparks: 22 +6/turn] [-2 troop upkeep

[Ancient Lighter]

Settlements: Sovereign Root [Tree +1 spark production]

Structures: [Farm][Spark Collector][Berry Farm][Temple] [Wood Grover] [Library] [Spark Collector]>SR

Defenses: Grass walls,[Ancient Metal Fortress (Watering-can)]: 2

Military: Malitia [+1]

2 Archpriest [+2.8 -1f/s][Regen][Leafy]

Magic: [Nature III]

[Fertility I]

[Harden I]

[Rejuvenation III]

Technology: [Construction I]

[Sharpening I]

[Religion I]

[Spark Gathering I]

Bonuses:

[Yard]

+10 to spark buildings

+10 to resource buildings

-10 to scavenging buildings

-10 to tech research

[Tree Worshippers] The village is ever growing at the foot of the tree making expansions of it easier but the father from the tree your people move the harder it is to build

[Peaceful Souls] +5 to life magic research

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a2429d No.34003

File: ed73679a66763c0⋯.jpg (20.29 KB,350x197,350:197,350px-Warband_Skaven.jpg)

Dice rollRolled 50, 64, 46 = 160 (3d100)

[Rat Tribes]

Pop: 29 +2/turn [Cannot exceed food (Minus 2x #turns when above food)]

Food: 52 +3/turn (-2)

Resources:

[Wood: 3]

[Foliage: 0]

[Metal: 3] +1/turn

[Sparks: 5] +2/turn (-2)

>Settlement - Rotwood [Rubbish +1 to scavenging production]

Structures: [Farm][Hunting Traps][Spark-Pool]

Defenses: Player Named Fortifications - Rot Wall: 1

>Settlement - Boxcliffe [Barren +5 to create buildings] > [Great Attic Elevator]

Structures:[Breeding Warren] [Fighting Pit][Spark-Pool]

Military:

Rat Tribals [+2] [Trained]

Rat Raiders [+4.4][Trained][Channelers]

Rat Raiders [+4.4][Trained][Channelers]

+Hero: Chieftan Savagehook [+4.4][Inspiring][Grappler][Channeler][Trained]

Magic:

Technology: [Bows I][Scimitars I][Harpoons II][Hunting I][+1 food to hunting buildings][Hammers I][Spirit Magic III][Selective Breeding II][Grappling Hooks III][Ballista I]

Bonuses:

[Thrall Lord] When you defeat enemy units you can a equivalent population bonus, you also gain one extra food per ten population

[Warrior Brood] +5 to weapon tech research

[Attic]

+1 to base unit power

-10 to food buildings

-10 to scavenging buildings

scimitars 4/6

bows 5/6

mouse capital 2/5

#1 Chief Savagehook roars in triumph and the rats rejoice at the elevator. now the tribes can rise up to the rafters to a new and fertile land. a new settlement above is needed, but there are no supplies to build it. Savagehook orders the tribes to scavenge for wood

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a2429d No.34067

Dice rollRolled 28, 54, 29 = 111 (3d100)

>>33857

Nation Name: The Queendom

Race: Chimera Ants

Location:[Cellar]

Background: Ravenous, numerous, adaptable these are the core characteristics of the Chimera Ant. These ants devour all that they can and take aspects of what they eat to improve the next generation. If a bee is eaten, they can get venom or wings, if a crab is eaten, they can get claws or stronger armor. The entire colony revolves around the Queen, feeding her, caring for her, and following her hivemind. Their goal is but one, expand, consume, grow.

Pop: 22 +2/turn [Cannot exceed food (Minus 2x #turns when above food)]

Food: 41 +4/turn

Resources:

[Wood: 5]

[Foliage: 7]

[Sparks: 5]

[4 Phase Spider corpses]

The Hive [Fertile +1 to food production]

Structures:

>The Hive

[Farm]

[Egg Laying Chamber](+1 pop)

[Evolution Pit]

Defenses: Densely packed tunnels: 1

Military:

Soldier Ants [+1],

2x Soldier Ants [+1.4][-1f per turn]

Magic:

Technology: [Armour II][Weapons II] Post too long. Click here to view the full text.

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File: a6ba30595e47f8a⋯.jpg (259.97 KB,800x631,800:631,VikingSiegeOfParis.jpg)

File: 26124f43559b871⋯.png (176.31 KB,723x899,723:899,Game Map.png)

df931d No.32438 [Open thread][Last50 Posts]

It is the year of our lord, 851. The Dark Lord Mohammad still lives, sustained by his legions' endless sacrifices in his name. It is said by the people of Europe that he walks the land, clad in wrought iron armour, spreading pestilence and famine wherever he goes. Mohammad's subjects, however, believe that it is his power which makes the Nile flow, and which enriches the lands of the fertile crescent. His people pray to a great, black rock hewn from the bowels of hell, called the Kabbah. Their hordes number in the millions, and they are a constant threat to the border kingdoms of the Visigoths and Byzantium, the bulwarks of Europe. If they fall, then the plague of the Dark Lord will sweep across the continent. Not even the British Isles, or the harsh lands of Scandinavia will be safe from his scourge. The nations of Europe, while often preoccupied with their rivalries, recognize the threat of the Dark Lord, though they disagree upon how to deal with it. This is the world into which you were born, the world in which you will live, and the world in which you will die.

The magic users of the setting are the priests of the various religions of the world. They gain their power by performing religious rituals. This is a brief outline meant to give you a feel for the different religions and their magics.

http://pastebin.com/zAwHfKNG

Since this is a fantasy builder, there are fictional kingdoms, and anachronistic kingdoms. In addition, some religions still exist in this world where they did not before. The predominant religion in Continental Europe is Catholocism, though Brittany, Northern Iberia, and Denmark still hold onto the old pagan ways. The British Isles are a bastion of paganism. Few there espouse Christian beliefs, and none openly admit their faith, for fear of persecution by the majority. The Byzantines follow the Greek Orthodox tradition, and the Eagle Knights of Corsica are Catholics, and defenders of the Holy See.

Name:

Nationality:

Religion:

Fluff:

Color: (I may put you guys on a map.)

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df931d No.33524

>>32632

1/2/3. As soon as you set foot outside of your manor, you are accosted by a number of peasants begging for you to do something about the cattle which have been disappearing from their village lately. Once you summon one of your trackers, you head out to find out what happened to the cattle. At the village, the tracker picks up a trail: "Five men, unarmored, came in, and drove off a cow. It's hard to say how many times this has happened, but this was just last night. See how the prints are still there, but the morning's rain is sitting in the bottom?" The two of you follow the tracks until you hear voices. You unsheathe your sword, and crouch low in the bushes. In a clearing ahead, you can make out three figures, clustered around a fire, and eating beef. "Hans, I reckon that this is the best idea you've ever had. All we have to do is drive a cow away from the herd now and then, and we eat like kings for a week. What's more, the lord of the village is so lazy, he won't do anything about it." Another voice speaks up, high and nasally: "I heard that he fell off his horse and broke his leg, and got all fat since he couldn't walk." Someone laughs. "Ain't that the truth." As they go to get seconds from the fire, you attack, making short work of the bandits. Rummaging around their campsite, you find a few things of note. There's a rough map of the village and surrounding lands, with a few spots marked with red 'x's, and a hefty pouch of silver. On one of the slain men, there is a warhammer, unlike any you've seen before. The haft is of wrought steel, textured with a corded pattern from base to head, to facilitate better gripping. The head itself is quite large, to offset the weight of the metal haft. On one end is a wide striking surface, with short, stout metal spikes on it. On the other is a long, piercing point, to penetrate armor. At the very end of the weapon, another point comes up, so that it can be used as a thrusting weapon if needed. The whole head is shaped like a bird in flight. The blunt surface is its tailfeathers, the long point is its beak, and the tip is its wings. The eyes of the bird, recessed well into the head, are small sapphires. Hefting the weapon, you find it to be surprisingly light for its size and composition. It's certainly not simply a status symbol, but also a deadly weapon for pPost too long. Click here to view the full text.

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df931d No.33525

>>33524

are ye alive matey, we're wonder what's up with ye laddie

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df931d No.33643

File: ec410e867c1175e⋯.jpg (1.62 MB,3221x4099,3221:4099,LamellarBascinet.jpg)

>>33525

I'm fine, but my computer is fucked. The game is certainly not dead, and once I've got the problem solved, I'll get back to it. I'm doing a quick round of posts tonight, so I don't get too far behind, but I want to get shit in order before I update. Sorry.

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df931d No.33898

Mohammad will have ur head OP.

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df931d No.33985

>>33898

I sware it's not dead.

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File: 79aadf64eee59af⋯.png (96.45 KB,1483x971,1483:971,prussia.png)

28ee7e No.33354 [Open thread]

The year is 1223, and tension in the Christian World is higher than ever.

The pagan tribes of Prussia have set eastern Europe ablaze. The Polish counties of Masovia and Chelmno have been burned to ash, and soaked with the blood of good Christians. Raids have grown more frequent and deadly as the pagans grow emboldened by their successes.

Meanwhile the threat posed by the Mongol “Golden Horde” grows ever greater as the eastern menace draws closer to Novgorod and the Russian principalities.

All previous attempts to subjugate the Baltic tribes have been met with disaster and misfortune, but Pope Honorius III has issued a papal bull, and has announced a new crusade – to take the Baltic states and drive the pagans out of Europe for once and for all.

All god-fearing Christian men must answer the call, and safeguard the frontier of the Catholic world.

Deus Vult!

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28ee7e No.33415

Dice rollRolled 28, 70 = 98 (2d100)

>>33397

Name: Sir William Estermount

Culture: English

Fluff: A minor noble from the english coast William was born and raised on the sea. From the Eire to the exotic shores of the Eastern Empire he has worked as a merchant, mercenary and privateer. When the crusade was called he was hired out by the English crown to give “support” to the crusade and maybe eke out a name and lands for himself.

Religion: Christian

Color: Dark Blue

Military: [Knights] 20, [Men at Arms] 100, [Levy] 500

Bonuses: [Jack of All Trades] A well-traveled noble, this man has experience in everything from commerce to combat.

+2 to all rolls

—–

1. Talk to the whoever is in the charge of Gdansk and see if they need help with anything in these harsh lands. Always good to make friends where ever you go. +2

2. Talk with other lords and knights heading out on this crusade, surely there is strength in numbers and some would want to band together as a great army. +2

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28ee7e No.33432

Dice rollRolled 94, 21 = 115 (2d100)

Name: Faustus Augustus

Culture: HRE

Fluff: Faustus is an experienced caravaner and fighter. he heads the family business, an armed merchant company that traces its origins back to the very first crusade when supplies needed to be carried from France all the way to the holy land by land or to the ports in Italy. they claim descent from the Romans who laid the roadways into Europe. war is run on logistic and supply, the Augustus family caravan specializes in armed baggage trains and loyal workers to build roads and bridges that follow armies on the march, connecting them to traders and supplies in the great sea ports.

Religion: Catholic

Color: Yellow

Military: [Knights] 20, [Men at Arms] 100, [Levy] 500

Bonuses:

[Logistical Mastermind] This man’s experience in arranging caravans and baggage trains means he has an almost unparalleled ability to supply his troops. Although, training them is a different matter.

+ 15 to recruitment, -5 to combat

[Builders Legacy] His family’s history of building roads and bridges has given this man an intimate knowledge of construction.

+5 to construction

#1 Masovia will make a frontier town in the march into Prussia. let us rebuild the church and rest of the town to working function, it will be good for morale.

+5 to construction

#2 Faustus knows his task here is to supply the crusader armies on their march to Prussia. supplies will be needed from the sea by river and a road to allow more crusaders from the west to the east. begin building a road from Masovia west toward the crossing and the bridge. that will be where most pilgrims from the south will arrive.

+5 to construction

>>33396

"greetings, sir Knight, your banner speaks of your noble blood. I am Faustus of the Augustus family, it is good to have the assPost too long. Click here to view the full text.

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28ee7e No.33649

File: c0901097f16223e⋯.png (2.4 MB,898x1061,898:1061,1424753587915.png)

>>33354

>>33366

Name: Eglė the Fair

Culture: Lithuania

Fluff: Sister of Anakletas the Urchin, Eglė could be considered the method to his madness. While he's wild and straightforward, Eglė is calm and calculating, kind yet cold to all except her brother who she absolutely adores. She got her epithet from her beauty and also from her sound and just judgement, usually executing enemies rather than tormenting and prolonging their death like many of her kin do. Because of this, she is known amongst the tribes as respectable and she commands a small unit of trained veterans which she has lead with her brother to take the fight to the Christians.

Religion: Romuva

Color: Just a bit lighter than Forest Green

Military:

Bonuses:

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28ee7e No.33654

>>33649

The game isn't active you fucking retard.

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28ee7e No.33659

File: d825d7e2f13f676⋯.jpg (104.37 KB,722x690,361:345,1451030127829.jpg)

>>33654

or is it?

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File: 1e8291173270cb4⋯.png (14.6 KB,100x100,1:1,20160825_8.png)

c8a6d2 No.33528 [Open thread]

Nation Name:

Fluff:

Population: 100

Territory: 5

Settlements:

-[Capital Name]

–[Capital Building]

Technology:

-[Basic Tech]

Military:

-1 Basic Army

Roll 2d100

1 is crit fail

below 20 is bad fail

20 to 49 is fail

50 to 80 is success

80 to 99 is good success

100 is crit success

Combat, roll 1d10 per army.

No map for abstraction and rules lightness, will try to keep track with "the north" and shit.

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c8a6d2 No.33556

>>33548

Bonus: When thing go strong, they go! Roll an extra die for Luck, the GM will say if anything else happens.

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c8a6d2 No.33557

Dice rollRolled 85, 77 = 162 (2d100)

>>33546

1. Build a farm, for more food

2. Using the stone, build a granary

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c8a6d2 No.33559

Dice rollRolled 40, 30 = 70 (2d100)

>>33546

>Nation Name: Kanonschloss Kaiserdom

>Fluff: A Germanic kingdom in the centre of the mainland, with a preference of fortresses and siege warfare, instead of fighting people on the field. Their current Kaiser obsesses over hording technology, if only for having the new shiny things that the rest of the world doesn't have.

>Population: 120

>Territory: 15

>Settlements:

-[Kaiserholm] (Capital)

–[Imperial Fortress]

–[Shoddy Blacksmithy]

–[Iron Mine]

-[Plebejer] (Tiny Village)

–[Minor Fortification]

>Technology:

-[Basic Tech]

>Military:

-1 Basic Army [Wounded]

>Bonuses:

[REALLY Doesn't like fieldwork] You don't conquer as well, but you're good at taking and defending fortifications. Pitchforks are considered to be illomens for armies in the field

[Bow'ld over] Difficulty with fielding archer units

1: What do you mean, 'bows are too difficult'? Are you serious? If you are… Well, in any case, figure out how to use runes, as I have a plan…

2: Oh, and dig up a mine so that we can get the materials needed for such runes.

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c8a6d2 No.33563

File: 1b16210bfa64284⋯.jpg (351.13 KB,675x675,1:1,Yith_Soldier.jpg)

>>33528

Nation Name: Great Race of Yith

Fluff: Once nigh-omniscient, this bizarre form of life hails from a plane of existance far, far away from this own, having fled their dying world amidst an invasion of eldrich beings beyond even themselves. Once unimaginably advanced, the paticular group of Yith that has made landfall to this world is composed of the relatively foolish and unintelligent of their kind, taking with them little of what made their kind so great. Nevertheless, their rate of thinking far outpaces mortal man, and their latent psychic abilities remain strong, their eye/s able to subdue lesser beings with a glare, whilst the most talented among them are capable of swaping their minds with other sentient creatures, even across time.

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c8a6d2 No.33571

Dice rollRolled 59, 57, 52 = 168 (3d100)

>>33556

Nation Name: Dice Gods

Fluff: the dice gods are a nation of chance and luck. They rarely seem to hold any grudges of any kind and don't follow any kind of real logic. They rely primarily on fate and luck magic. Both of which are notoriously unreliable.

Population: 100

Territory: 5

Settlements:

-[Las Vegas]

–[The fortress of DICEITUDE]

Technology:

-[Basic Tech]

Military:

-1 Basic Army

Bonus: When thing go strong, they go! Roll an extra die for Luck, the GM will say if anything else happens.

1. A wizards tower is built to progress our study of magic

2.We must gain source materials as well have the dicelings scour our territory for basic resources to be built upon (ie searching for resource I can build harvesters for like iron, quality stone, etc)

3.Lucky Lucky

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File: 00533101618770e⋯.png (372.31 KB,1500x800,15:8,map.png)

879e9a No.32439 [Open thread][Last50 Posts]

You are gods. You mold the world with your divine power but may only do so through 2 miracles per turn (d100). You gain power by spreading your teachings through miracles and through increasing your hold. The higher your hold, the less open minded your followers are to other religions and to the dreaded science. Your hold is on a scale of 1-10. You can also create something like a demi-god also known as avatars which are created with 10DP of their own.

Name: (What the mortals call you)

Colour: (How to determine which area's are dominated by your religion)

———————————

DP: 20 (Divinity Points, you gain them by dominating new areas or increasing your hold over an are. Performing miracles requires spending DP)

Domain: N/A (Your domain is aqcuired by performing smaller miracles. To perform larger miracles, you need a related domain eg. both mountain gods and fire gods can cause volcanic eruptions. Gods with different domains can share followers so long as their holy texts don't contradict this)

Holy texts: N/A(Rules and guidelines your worshipers must follow. Holy texts must be recorded by mortals who you communicate with)

Miracle Costs:

Magic tricks: (eg. turning water into wine) 1DP

Small miracles: (eg. communicating with a mortal) 2DP

Medium miracle: (eg. healing a mortal) 5DP

Big miracle: (eg. shaping an already existing mountain into your likeness) 10DP

Proof of your existence: (eg. creating a new race OR creating an avatar) 20DP

Races which you create take over a single hex and give you 5 hold over that area.

there are currently no mortals on this world

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879e9a No.32603

Dice rollRolled 72, 64, 63, 28, 7, 98, 90, 26 = 448 (8d100)

>>32554

>>32562

>>32568

>>32576

Name: Auoanir

Colour: Light Blue

———————————

DP: 0 (Divinity Points, you gain them by dominating new areas or increasing your hold over an are. Performing miracles requires spending DP)

Domain: Creation

Holy texts:

"Followers must have atleast one child each"

"Love thy neighbour"

1-8 Apparently I have no DP so all I can do is watch and wait for any DP. (Aslo god damn when the fuck did you update this shit?)

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879e9a No.32607

File: a42e132e157e2ae⋯.png (48.52 KB,400x500,4:5,Pawn.png)

Dice rollRolled 12, 46 = 58 (2d100)

>>32576

Name: The Great Ches

Colour: White

———————————

DP: 20

Domain: N/A

Holy texts: N/A

1&2: While the world already has life, the Great Ches would put forward it's servants into the world. Forged from the stones of the northern-ish mountains, the Pawns would rise. Rising up to just two meters in height, while these monoliths may not be very powerful in the first place nor have room for significant sapience, their numbers and their magic counteracts such flaws, serving as guardians for those that will follow the Great Ches in time…

>Make a servant race of stone pawns between Tansen's Nuwans and Cornwallis's people to serve as, well, pawns.

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879e9a No.32615

Dice rollRolled 45, 52 = 97 (2d100)

>>32439

Name: CALGAR!

Colour:RED

———————————

DP: 2

Domain: STRENGTH

Holy texts: N/A

—-

1. A NEW LAW FROM CALGAR! TOLERATE NOT THE NON-BELIEVER TO LIVE!

2. ANOTHER LAW, ONLY THE STRONG SHALL BREED!!!!

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879e9a No.32616

>>32615

Change both to action 1

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879e9a No.33289

>>32439

(Will delete if the game is already full)

Name: Narma

Colour: Mauve

DP: 20 (Divinity Points, you gain them by dominating new areas or increasing your hold over an are. Performing miracles requires spending DP)

Domain: N/A (Your domain is aqcuired by performing smaller miracles. To perform larger miracles, you need a related domain eg. both mountain gods and fire gods can cause volcanic eruptions. Gods with different domains can share followers so long as their holy texts don't contradict this)

Holy texts: N/A(Rules and guidelines your worshipers must follow. Holy texts must be recorded by mortals who you communicate with)

Miracle Costs:

Magic tricks: (eg. turning water into wine) 1DP

Small miracles: (eg. communicating with a mortal) 2DP

Medium miracle: (eg. healing a mortal) 5DP

Big miracle: (eg. shaping an already existing mountain into your likeness) 10DP

Proof of your existence: (eg. creating a new race OR creating an avatar) 20DP

Races which you create take over a single hex and give you 5 hold over that area.

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File: 448e4f8622462a0⋯.jpg (5.11 MB,4000x2000,2:1,Maradoc.jpg)

446049 No.30081 [Open thread][Last50 Posts]

Welcome to the world of Maradoc. The world is in a golden age now as peace reigns across the entire world for the first time in known history. Though peace does not come freely to this war ravaged world. The large armies held by most nations now chafe at the bit they are bored and restless. Bandits are in never before seen numbers thanks to deserters and the nations hesitate to respond with conventional armies due to the risk of collateral damage. The naga are rising from the sea and have been raiding the Aeldun harder than ever before. There are even rumors of a dragon sighting west of Tythorp. Truly what kind of peace is this?

For new joins there are now 3 open slots. First come first serve. Understand that there is very little magic in this world and as such magical races do not exist. Every race has come to be through a much more robust evolutionary system. You can still create your own but understand it is limited to something you can explain via non magic. The only traditional fantasy race you can not play is dragons and their lesser kin like drakes wyrms as they are not fully sentient. If you have any questions feel free to pm me at any time)

The world is currently ruled primarily by 7 great empires and their wondrous capital cities. http://pastebin.com/Z6mL0yu9. Though this by no means limits you from creating kingdoms of other kinds. (such as bidderlyn having created a yuan ti kingdom east of the frog/lizard empire, or the drakonids of westerner) Quite a few of the traditional races have been heavily modified due to no magic casting (please do pm me if you wish for a race to be explained in their current state)

This will eventually translate into a NB your heroes will be the leaders of those nations and you will gain bonuses over people who just join the nb and not this HB.

Hero Name:

Hero race:

Hero's race description:(if a traditional fantasy race you don't need to explain much)

Hero fluff:

———do not fill out———-

Inventory:

SkillsPost too long. Click here to view the full text.

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446049 No.32250

>>31822

1.2. You continue helping the town and soon have the fields not only cleared but plowed as well. The people will remember this and spread the word.

3.galag goes out to find a map. You expect to meet up with him after the day is over but he never shows up.

Gain situation:where the fuck is Galag?

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446049 No.32251

>>31771

1.2. You are now an npc.

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446049 No.32845

Dice rollRolled 20 (1d100)

>>32230

Gate health +20 reinforced

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446049 No.32846

Dice rollRolled 1, 52 = 53 (2d100)

>>32230

clashes

1. Raiders (-5 travel troubles)

2. Elves (+10 defending +10 prepared

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446049 No.32962

Dice rollRolled 40, 30 = 70 (2d100)

Hero Name: Gargoz Ironhand

Hero race: Giant

Hero fluff: Born deep with the mountains of Crathal where all giants dwell his formative years where ones of desperation and conflict as the giant clans battled from the scarce resources of the mountains.

He is the twin of the two Ironhand brothers, born from the same mother, sired by the same father. Once he and his brother were very close, dreaming of greatness. Yet as they aged it was clear they were not the same. Gargoz believed in doing good, Zargoz thought only of greatness. Zargoz raided and pillaged, Gargozed protected and earned. Gargoz believed the greatness of the Giants lies not in squashing the small folk but inspiring them, to stand above not as conquerors but leaders. After a fierce fight between them both, they parted ways never see each other again.

Gargoz dwells in a nearby Dwarf mountain hold, where he befriends the locals and seeks to learn their trade. His first creation was not a sword but a mighty bronze shield and a mighty hammer, which he uses to defend those he believes should be defended.

Inventory: Crude hammer, Bronze shield , Smithing tools, Mining gear, massive shovel

+25 GP

Companions: None

Skills: [Smithing II] [Leadership I][Sword and board I] [Dwarven Mining I]

Eccentricities

Paladin of defense: Your style of fighting is unique among giants specializing in defense. While this would give you a definite boost against other giants your slowness of movement and lack of sheer violent rage common to the rest of your kin would leave large gaps when facing more agile races such as elves. (you do gain a small bonus if you are directly defending an innocent)

FEE FI FO FUM: You are giant. Like holy shit its a fucking giant. There is no creature other than dragons that can match much less beat your raw physical power. It's good to be big.

Dwarf at heart: You are somewhat a dwarf in a giant's body you live to forge, teach, create and fight for the innPost too long. Click here to view the full text.

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File: b37a40d82717f50⋯.jpg (147.18 KB,1024x768,4:3,1428626244730.jpg)

dc7378 No.30028 [Open thread][Last50 Posts]

The transport voice projector sounds as the pilot speaks. "Greetings boys and girls, names Kal'sola and I'll be your pilot today. We got a bit until the portal drive generates enough to get us the the rim. Don't know why you are dumb enough to join a mining base in an active war zone but whatever, your head. Now then, might as well get to know each other."

Fill this in

>Name:

>Gender:

>Age:

>Race:

>Fluff:

Don't fill this this:

>Health: Healthy

>Belongings: Clothes

>Skills:

>Equipment:

>Followers:

>Bonus: Based on fluff

Known fluff note: The rim is a sector of border space next to the Alliance of the Light, The Greenskin empire, and The Grand Lich republic. Mineral rich and with some anomalies of interest for study a three way war has raged for the sector for nearly twenty standard years. Rumor has it that the war may end soon through a treaty between the powers, and a major battle hasn't been fought for nearly a single standard year.

304 postsand41 image repliesomitted. Click reply to view. ____________________________
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dc7378 No.32854

Name: Copavauna

Gender: N/A

Age: N/A

Race: Spirit of Construction

Fluff: Spirits are fickle beings. A project once complete may quickly turn into a new project in of itself. That is how this mining station had gone for Copavauna, the Spirit of Construction. The residents had constructed a farm, some sort of… barricade(?) using the beds. No no no, this wouldn’t do at all. The workmanship was sloppy. The residents needed help, and Copavauna would not leave until the station was the best in the galaxy.

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dc7378 No.32855

Dice rollRolled 99 (1d100)

>>32853

contested roll to raise the orc.

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dc7378 No.32857

>>32855

Eth doesn't contest the Lich.

>>32853

>if the Lich doesn't raise him

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dc7378 No.32871

Dice rollRolled 64, 64 = 128 (2d100)

>>32527

Name: Chaz Banner

Gender: Male

Age: 27

Race: Human

Fluff: Found maintaining his powered armor and sword is a former knight of the Astral Machina, a secretive and elite army of psi-cybernetic warrior monks founded, funded and ruled by a group of megacorporations with access to advanced technology, each member is infused with cybernetics, astral training, and DNA acquired from a mysterious advanced civilization. The endless power grabs and secret wars of factions fought by demigod-like assassins were too much for this honest warrior to take and he has come here for recluse to escape the cycles of guilt.

+Items: Enchanted sword (ignores armor)

+Skills: Sword fighting I, Mental Magic I

+Bonus: Don't make waves - Enemies attacking the station are never aware of your presence until you begin to attack them. How? Magic cybernetics.

+ Greenish ore

+ grey-blue ore

+ Clear yellow gem

Sword Fighting II 7/10

>>31835

"Large man I have returned as I said I would with two different ores and a large gem. If you could tell me what they are I would be most grateful."

12 Once I had read many texts on the arts and powers of this universe, I would try to place this Clear yellow gem with some meditation.

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dc7378 No.32872

Dice rollRolled 49 (1d100)

>>32528

>>32871

Change action 2 to

Id the ores and gem maybe they can used in the shrine?

+Cyclopian

+forging I

+Smelting I

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File: ed7ab51736e62cb⋯.png (2.07 MB,1500x1050,10:7,WorldMap.png)

File: e39c7b610143d2a⋯.png (31.42 KB,1500x1050,10:7,StrategicMap.png)

9bf5e6 No.32635 [Open thread]

This will be a attempt at hosting a nation builder. Rolls are 3d100. Starting tech is bog-standard medieval stuff, and anything less.

>Name:

>Race:

>Colour:

>Fluff:

>Population: 3(5)

(Population is a abstraction to how many people are living in your nation. the number in brackets is how much the nation's infrastructure can support)

>Military:

[(Unit name)|A:1|D:2]

(Unlike most builders, unit strength is static. Battle rolls are 2d100, with additional rolls gained through hero units)

>Infrastructure/Wonders:

(Important and noteworthy buildings and the like in your nation, some of which may provide bonuses)

>Civtech:

>Wartech:

(The technology present within your civilization, With Civtech being more civilian stuff, while Wartech is more militant)

>Traits:

(Basically the up and downsides of your nation)

8 postsand8 image repliesomitted. Click reply to view. ____________________________
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9bf5e6 No.32767

File: 88407a8f7f40493⋯.jpg (38.33 KB,243x324,3:4,1369257361340.jpg)

>>32758

can you

can you like

can you like not

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9bf5e6 No.32773

File: e9180578160f569⋯.jpg (34.59 KB,550x406,275:203,4256279257017290229.jpg)

>Name: The Caramelan Tribes

>Race: Sugarians

>Colour: Pink

>Fluff: As the name suggests, Sugarians are really sweet people! A trio of Tribes make up their populace, composed of the creative Pastry people, the industrious Lolly people, and the aggressive Choco people! In-fighting between the Tribes is common, most of it over the right to host the many festivals that take place during the year. Sugarians don't consider "Meatlings" to be real people, considering them to be barbarians at best and animals at worst. The general appearance (architecture, armor, looks etc) seems to be a fusion between Chinese and French styles, with much of their tools and infrastructure made of up various hard candies.

>Population: 3(5)

>Military:

[(Unit Name)|A:1|D:2]

(Unlike most builders, unit strength is static. Battle rolls are 2d100, with additional rolls gained through hero units)

>Infrastructure/Wonders:

(Important and noteworthy buildings and the like in your nation, some of which may provide bonuses)

>Civtech:

>Wartech:

(The technology present within your civilization, With Civtech being more civilian stuff, while Wartech is more militant)

>Traits:

(Basically the up and downsides of your nation)

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9bf5e6 No.32778

>>32767

Fine. But I'm callin' you out for backing down from competition ya chicken.

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9bf5e6 No.37255

File: de8df574d5aadc7⋯.jpg (92.85 KB,720x969,240:323,c64ef4d9591f03180118f033fe….jpg)

File: 76ed71beb6eb26a⋯.jpg (310.27 KB,1920x2066,960:1033,c5ea2c9827a81ce5b26a88a693….jpg)

>>32635

>>32635

>Name: The Mikazuchi Shogunate (a.k.a. Shinryu)

>Race: Humans, some oni

>Colour: Dark red or jade green

>Fluff: After many years of warfare between feudal lords (similar to the Sengoku era of actual Japan), one man named Mikazuchi was able to subdue the many states fighting over control of the land of Shinryu and ascend to the throne of emperor. As it stands, the shogunate is comprised of both humans and oni. While humans make up the bulk of the population, the oni stand out as a respected warrior caste alongside the brave human samurai caste, both feared for their strength and skill. The warriors themselves are trained to be deadly with and without a weapon, but they typically excel in swordsmanship and archery (in addition to the more hidden arts). Other than that, culture and pretty much everything else is pretty much a carbon copy of Feudal Japan

>Population: 3(5)

>(Population is a abstraction to how many people are living in your nation. the number in brackets is how much the nation's infrastructure can support)

>Military:

>[(Unit name)|A:1|D:2]

>(Unlike most builders, unit strength is static. Battle rolls are 2d100, with additional rolls gained through hero units)

>Infrastructure/Wonders:

>(Important and noteworthy buildings and the like in your nation, some of which may provide bonuses)

>Civtech:

>Wartech:

>(The technology present within your civilization, With Civtech being more civilian stuff, while Wartech is more militant)

>Traits:

>(Basically the up and downsides of your nation)

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9bf5e6 No.37285

>>37255

My man, there hasn't been a post in four months.

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File: 1449991351625.png (436.89 KB,3675x2350,147:94,hero_builder_map.png)

64db7e No.19335 [Open thread][Last50 Posts]

The end times are upon the United States of America, and soon upon the whole world. The country's greatest heroes and villains have fallen against an ironclad evil– a legion of robotic, laser-toting skeletons led by the insidious Skeleton Prime. Much of the country has fallen into its grip– few capable of standing up to this horrid foe still remain.

That is where YOU come in. You are a superhero, a supervillain, a super-whatever– and because of your pitiful, overlooked, D-List status, you were not targeted by the Skeleton forces nor asked to fly into battle against them. And so you have survived.

Now, with the League of Righteousness dead and most of D.O.O.M slain or AWOL, it is YOUR time to rise up, defeat the Cyber Skeleton Legions, and claim that sweet, sweet superhuman street cred for your own.

CHARACTER SHEET

Name: The name the superhuman community and the news know you by. Secret identity optional.

Age: Approximate, as needed.

Origin Story: How YOU became a superhuman/alien/dog, and the basis for your superpowers and super-equipment.

Blood Type: Fill this out.

Signature Color: Pick a color. One that I can actually access in MSPaint. You may want to wait until the map-wipe for this.

Domain: Doctor Doom has Latveria, Batman has Gotham. You have your own domain, represented by your Signature Color. The bigger your domain, the more resources you can draw upon, but the harder it is to defend.

Superpowers: Determined by Fluff/Origin Story.

Equipment: Determined by Fluff.

Followers: Determined by Fluff.

Renown: Starts at D-List

PREVIOUS 4CHAN THREAD AND OTHER THREADS HERE: https://warosu.org/tg/thread/39813420

ALL PREVIOUS PLAYERS: You have THREE DAYS to declare that you are present IN-THREAD, or have someone vouch for your presence if you cannot poPost too long. Click here to view the full text.

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64db7e No.32376

>>32314

1. Improved Tech Lab 2/6

2. Repaired College Base 2/4

3. You suit up and head out to fight some bandits. Well. Mostly, all you find are some cyber-skeleton patrols, and, utilizing your suit's power thrusters and blasters, you manage to take them out easy enough!

Gain 5 Skeleton Scrap. Gain 1 Skeleton Laser Rifle.

>>32321

1. A-list Super Sorcery 5/25

2. Amphibious Combat Tactics .5/5. It's not going over -too- well, especially for the Wendigo, who want to know why you aren't just making the Brineborn do it.

3. Gain [Nice Yacht]. Gain [Small Boat Squadron]

4. Perhaps an E– or is that just a very ghetto K? It's impossible to tell, but snippets of conversation make it through the static: "How to block–" "I can teach you–" "We have to dest–" "came back negative, so–" "What's Yang Sunjust's number?"

>>32323

1. Power Armor Factory Upgrade 2/8

2. You can't reproduce the purple energy or the crystals, but straining the stuff gives you the base workings of what you're pretty sure could be a very serviceable form of repair gel or, perhaps, fabricating ferrofluid!

Gain [Living Metal Fabrication] as a produced technology. You can easily refine this into self-repairing tech or a tool-creation amplifier.

3. You try to further your own basic grasp of superpowered tool creation, but a noise keeps bugging you… a familiar noise… it's…

SMOOTH JAZZ?

Post too long. Click here to view the full text.

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64db7e No.32377

>>32328

1. GiLiMeSS 6/20

2. Laser Integration System 4/8

3. You pick up a bass and head on over to Mastermind's demon-packed joint. You're sure you remember how to play this thing…!

>>32332

3. B-List Invulnerability 4/15

1/2. You continue blasting at everything you can, practicing how to properly flex your bag in order to get the most range out of it.

Then, suddenly, your bag crumples inward as a fist hammers into it. Again, and again, before you conjure an ice shield and stop your attacker dead-on. Calling your geese, and contorting high into the air, you hear the sounds of AMERICAN SMOOTH JAZZ in the distance– and see before you a man in a black turtleneck, clutching a -massive- thermos of… coffee? In one hand. He points at you with a vibrating, super-speed finger.

"I'VE BEEN NEEDING SOMETHING TO PUT IN MY CUPPA JOE FOR -MONTHS-… AND -YOU'LL- DO JUST FINE…"

>>32335

1. You are no longer wounded. You got a really nice lollipop for being a good boy and not screaming "How Could This Happen To Me" by Simple Plan while they were fixing you up, to boot.

2. Donte's Amulet Study 3/5

3. Skelescrap Doctor 7/12. The -other- doctors haven't got a clue as to where you can find one…

>>32338

1/3. You jet to the coast after what feels like months of contemplation, finding your super-team in fierce combat with a fleet of chrome, bone-motifed skeleton ships. ThePost too long. Click here to view the full text.

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64db7e No.32378

>>32349

>>32353

>>32356

"Foul fiend. I will carve apart your legs!" you cry, hacking at the Brass Baron's leg-plating, severing joints and cutting armor. "I will wound you so -greivously- that you can do nothing but prattle and drool! Have at thee, knave, backbiter, dost thou, -prate-, and taunt me in the teeth??!?"

The Brass Baron tanked several sword-blows, and parried a few more, but it was when Lord Deadly went in for another mordhau, right at his knee, the clockwork nobleman grabbed hold of Deadly's face. "Based on how you fight, you -should- be a woman-"

The Baron, with a hiss of steam, skyrocketed some four stories into the air, sundering Deadly's shield at the height of his climb before falling down, down, down, to slam the knight with all his might right into the concrete, head-first, cracking his helmet and leaving a jagged crater.

"But your ugly voice and uglier -posture- forbid me to interpret that you -are- so!"

Lose your Kite Shield.

You are now [Wounded]. Your Helmet has been cracked.

BEGIN ROUND 3 OF LORD DEADLY-VS-BRASS BARON

>>32354

>>32355

Aiming to capitalize on the machine's failings, The Shroud surged forward with hands at the ready, voraciously trying to eat whatever it could, however it could.

Even damaged, though, the bass-boosted bruiser put up a ferocious fight. With its two remaining, intact armPost too long. Click here to view the full text.

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64db7e No.32381

POST YOUR TURNS IN THE NEW THREAD -HERE-: http://8ch.net/builders/res/32379.html

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64db7e No.32689

Dice rollRolled 35, 72, 95 = 202 (3d100)

Name: The Mastermind

Age: At least 100

http://pastebin.com/jqJPHFCr

>Blood Type: AB+

>Signature Color: Dark Red

>Domain: New Mexico

>Superpowers: [Super Intellect], [D-List Device Invention] [Awesome Scar] [B-List Entropy]

"Hell-Rider! You shall be the champion demon among demons today. Go forth and strike against this foe you are so familiar with.

I and mine shall face my hated rival, the SKELETONS.

Paradox! Go forth with the support of some of my men, and pick a target in that infernal band! Use that laser whip and show their guitarist the importance of wearing protection!"

1-3.

The Mastermind chooses the song for the band to play. He had an army, but the Hell-Rider stood alone.

He decided to support him even as they fought the skeletons, by singing the most appropriate piece of METAL and ROCK of the Hell-Rider!

https://www.youtube.com/watch?v=2DfYLar2QGI&index=15&list=PLhQCJTkrHOwSX8LUnIMgaTq3chP1tiTut

As the Mastermind screams into several pairs of microphones and speakers, his own forces mount the assault, sound weapons and lasers blaring as an entire DOOMtroper Regiment with armor support advances, veterans who have fought skeletons before, and focusing on keeping the skeletons out of their hair as they fought with the demons at the same, as bolts of energy ascended to meet the foul metallic corpses

1 DOOMtrooper Regiments [ROCK'N'RIFLESPost too long. Click here to view the full text.

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File: 54cf359d2898904⋯.png (829.13 KB,960x617,960:617,Election2016OP.png)

442528 No.29911 [Open thread][Last50 Posts]

September 1st, 2016. With 68 days remaining before the presidential election. The debate between Donald Trump and Hillary Clinton has ended with riots in Miami and both the Republican and Democratic parties collapsing to in-fighting after a political protest involving a slingshot and an irate squid resulted in the tragic deaths of both candidates. Elsewhere, Tim Kaine and Mike Pence were both rushed to a hospital in Virginia after their jello wrestling charity event resulted in 36 dead and 600 injured by a swarm of angry bees. Local officials are quick to blame the 92 year old woman that mixed the jello, citing her use of 'very fresh honey'.

As the nation reels and attempts to process these tragedies, they also look for new leaders to guide them for the next four years…

Candidate Name:

Home State:

Political Party:

Fluff:

*Feel free to suggest other items for characters to state in chat!

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442528 No.32593

Dice rollRolled 6 (1d10)

Funds roll

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442528 No.32594

Dice rollRolled 4, 4 = 8 (2d10)

Candidate Name: Richie $ Rich

Home State: Florida

Political Party: Republican

Fluff: Richie Rich is the richest boy in the world.

+Map Color: Dark Pink

+Bonus: Richie Rich - you gain 1d10 Funds every turn, but you're terrible with money…

Funds: 27 +10/Turn

+ 'Secret', Bodyguard Fembot

+ 'Mr Roboto', Bodyguard Bot

+ 'Kilroy', Bodyguard Botfr

+A piece of the Sahara Desert

+Fleet of cargo ships and Dredgers

+Vocal support from China

+ Guardian of the Gulf - Having contained the oil spill with his ambitious plan, residents of Gulf States have come to view Richie in a strange, almost worshipful light. Gain d10 counties in 2 random Gulf States per turn. (2d10/turn total)

+ Lake-O-Oil - When you've got a lake larger than Rhode Island full of oil, you're set for life. For Richie, it is still just pocket change. +10 Funds per turn

+ I Built the Island. It Seemed Neater (10 Turns) - Your fleet is finishing up construction of the island. Every Critical roll speeds up or slows down the work by 1 turn.

+9 Florida Counties

+14 Louisiana Counties

+16 Texas Counties

+A Fleet of Free Stuff for Texas (3 Turns) - The accountants hate you, but Texas loves you! +6d6 Texas Counties per turn

PRESIDENTIAL PROMISES POST VICTORY

+The Debt of Texas - [230,000 Funds] You've promised to pay off Texas' debt. That is a whole lot of money, but you also didn't promise to pay it off tomorrow. Good luck, Richie.

—-

Gulf Counties roll

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442528 No.32595

Dice rollRolled 1, 6, 2, 2, 3, 1 = 15 (6d6)

>>32594

Texas Counties Roll

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442528 No.32596

Dice rollRolled 65, 10 = 75 (2d100)

1. Campaign Action

Richie Rich continues to personally campaign in Texas. His primary focus is the poor, the homeless, and the jobless vote. Inviting them to live in the state of Richia.

He also focuses on anyone still affected by the hurricane, and tires to win over texas counties by both fnuding the cost of relief aid as well as reminding them of the promise: No debt of any kind if he is elected as president. He will pay it off.

>Spend 6 money

2. Other Action.

Richie Rich hires the best engineers to build refineries and also metal walls to separate up the oil field so a fire doesn't just spread to the whole lake. A big glass dome would be good too.

He also requests to buy refinery training schools with enough educators qualified to train anyone with minimal experience.

The plan is to open up jobs in Richia, and invite the masses of homeless and jobless to live here in prosperity, enticing more homeless voters from far off states.

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442528 No.32614

File: 51d90211bb01d1b⋯.jpg (74.78 KB,800x503,800:503,IMG_0122.JPG)

>>32594

Nice dubs.

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File: b88eee7c384bfc6⋯.png (917.18 KB,750x457,750:457,ClipboardImage.png)

49f939 No.30308 [Open thread][Last50 Posts]

Four kingdoms face each other in constant struggle, devolving to little more than war and bloodshed between them as each struggles to prove its dominance over the others. This struggle is made worse as a corruption begins in the world, a sort of cancer killing the land and pulling from the life of all who wander in it, The Decay. Heroes and villains are both born in this Age of Decay, seeking power or fame for their actions, each for reasons of their own.

The kingdom of Einhard, born of Fire, sits in decline. Once home to many of the strongest warriors, The Decay has taken many of Einhard’s lands, some making the claim that it originates from one of the Einhard’s many ancient shrines. Einhard’s government is managed by a royal line, with the first son of the King being the next to lead. The current king, an only child, has yet to produce a male heir, and many fear that the royal line of Einhard will lose its royal line.

Ibsilis, the kingdom born of Wind and currently the most powerful of the four, is small yet well defended. A massive wall separating its inner territory from the invaders faces siege regularly. However, the Aegis Knights, powerful warriors of Ibsolis who also act as leaders to the nation, strike down invaders with ease. Headed by these knights, the Ibsolis army has been known to make successful advances on enemy territories with little casualty. Very little of The Decay touches their land, only affecting the claimed territories, rather than those behind the wall.

Argolla, born of Earth, hardly a nation and more a group of once warring tribes, Argollas has lasted thanks to powerful magics its people have used in addition to the ruins that litter their lands granting them mysterious weapons technology in the form of magitech. The tribes are presently united under the Archmage, a powerful sorcerer who commands the element of Earth and demands the blood of enemy nations. Several tribes of Argollas have been claimed by The Decay.

The fourth is Ourobos, that born of water. Located on a large island by the same name off the coast of the main continent, Ourobos is a nation built on its powerful navy and technologies featuring water. Ourobos’s decay has made its appearance on bordersPost too long. Click here to view the full text.

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49f939 No.31916

Dice rollRolled 83, 91, 36 = 210 (3d100)

>>31874

[Thurin Einhard]

-Stats:

+STR: 1

+AGI: 2

+VIT: 1

+MAG: 1

+SPR: 1

-Skills:

+Swordcraft: D

+Instruments: E

+Speechcraft: E

-Equipment:

+L Hand: Buckler

+R Hand: Lucky Rapier

+Head:

+Body: Fashionable Einhard Raiments

+Acc 1:

+Acc 2:

-Inventory:

+History Book

+Horse

+Bastard Sword

+Harp

+Silver Einhard Medallion

-GP: 27

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Jack of All Trades: It is much easier for Thurin to learn new skills.

—–

1. Practice my Woodmanship

2-3. ADVENTURE!

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49f939 No.31933

Dice rollRolled 62, 25, 44 = 131 (3d100)

>>31874

[Dou’Aish]

-Stats:

+STR: 2

+AGI: 1

+VIT: 1

+MAG: 1

+SPR: 1

-Skills:

+Swordcraft: C (17/40)

+Combat Tactics: E

+Tracking: E

-Equipment:

+L Hand: Wooden Buckler

+R Hand: Cleaver Sword

+Head:

+Body: Armored Travellers’ Clothes

+Acc 1:

+Acc 2:

-Inventory:

+Bandage Roll

+Rusted Dagger

+Small Tribal Idol

+Room Key

-GP: 95

-Assets:

+Inn Bedroom

-Followers:

+[None]

-Bonus:

+Savage Tactician: Aish is no stranger to combat, and will make whatever move is needed to win in battle. You may reroll both your combat dice and assign a new combat strategy once per battle, but must take the second rolls’ results.

1; Look for more escort jobs

2-3; Train Swordcraft 17/40

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49f939 No.32047

Dice rollRolled 82, 70, 13 = 165 (3d100)

>>31873

[Oarel Dowke]

-Stats:

+STR: 1

+AGI: 2

+VIT: 1

+MAG: 1

+SPR: 1

-Skills:

+Deceit: D (C: 4/40)

+Politics: E

+Subterfuge: E

-Equipment:

+L Hand: Concealed Dagger

+R Hand:

+Head:

+Body: Regal Clothes

+Acc 1:

+Acc 2:

-Inventory:

+Dowke Signet Ring

+Dowke Ceremonial Robe

-GP: 100

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Master of Politik: Masters of lies and deception, those of the Dowke have natural affinity with manipulation. It is much easier for Oarel to increase his related skills.

1/2. Sergei could be a valuable ally in my fight to control the government. He just needs a little convincing. "Sergei. You, like everyone else in Einhard, are trying to get your politics recognized. What if you were a cut above the rest of the sycophants who crowd the court with their petty requests for this land, or that minor reform? An elite among the elite, as it were. You could get so much more done. Sergei, I've just had the most amazing idea. What if the men of this elite were the only nobles. Who would get in their way? Who would conspire against them? The peasantry? They'd be at the mercy of the military. The merchants and artisans? What would they do if their property was seized and held ransom? Even the king could not stand against such men. The nation is due for some change, and you could spearhead that change." [PoliPost too long. Click here to view the full text.

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49f939 No.32263

Dice rollRolled 62, 84, 63 = 209 (3d100)

>>31907

-Name: Ar'Vica

-Home Nation: Argolla

-Background: The Ar tribe has long occupied a region where the forest is forever scarred by ashen wounds. The stories told by the elders speak of a terrible, fiery death that fell upon those before the tribe for their cruelty and sins, and the gods then gifted the scarred lands unto the Ar tribe so long as they remembered the fate of those before them. Ar'Vica herself has always marveled at the ruins that dot Argolla, and the fantastic things that come from them. Stuck by wanderlust, the young woman of mild magical ability and curiosity was no great loss to her Tribe.

-Stats:

+STR: 1

+AGI: 1

+VIT: 1

+MAG: 2

+SPR: 1

-Skills:

+Scavenging: D

+Acrobatics: E

+Archery: E

-Equipment:

+L Hand: Bo Staff - 2h

+R Hand:

+Head:

+Body: Fur Traveller's Garb

+Acc 1: Quiver (20 Arrows)

+Acc 2:

-Inventory:

+Tribal Bow - 2h

+Crude Steel Mace

+Explorer's Kit

+Raspberries

+Dead Rabbit

-GP: 50

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Treasure Hunter: Vica has an affinity for treasure hunting, and gains a bonus to searching ruins for treasure, especially when the treasure is magitek.

Vica continues to follow Waldez, rather appreciating the path hiPost too long. Click here to view the full text.

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49f939 No.32264

>>32263

Waldez thinks for a moment as he regards a map. "It's not tribal armor. I used to be a sellsword and fought for a variety of clients. Then I almost got killed. The armor is a perk of that business. It's good armor. Good enough to save my life repeatedly. See?" Waldez points to a patched segment of the armor. It's fairly clear the armor has seen the worse end of a sharp blade. Repeatedly.

"Anyway, around the time I got ran through I thought I was due for a career change, so I became a treasure hunter. Although I'm not very good at it. Feeling confident this time though!" He gives a thumbs up.

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