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/builders/ - Hero and Nation Builders!

A board for forum-based wargaming, collaborative storytelling, and salt.
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The King Is Dead; Long Live The King!

File: 1449991351625.png (436.89 KB,3675x2350,147:94,hero_builder_map.png)

64db7e No.19335 [Last50 Posts]

The end times are upon the United States of America, and soon upon the whole world. The country's greatest heroes and villains have fallen against an ironclad evil– a legion of robotic, laser-toting skeletons led by the insidious Skeleton Prime. Much of the country has fallen into its grip– few capable of standing up to this horrid foe still remain.

That is where YOU come in. You are a superhero, a supervillain, a super-whatever– and because of your pitiful, overlooked, D-List status, you were not targeted by the Skeleton forces nor asked to fly into battle against them. And so you have survived.

Now, with the League of Righteousness dead and most of D.O.O.M slain or AWOL, it is YOUR time to rise up, defeat the Cyber Skeleton Legions, and claim that sweet, sweet superhuman street cred for your own.

CHARACTER SHEET

Name: The name the superhuman community and the news know you by. Secret identity optional.

Age: Approximate, as needed.

Origin Story: How YOU became a superhuman/alien/dog, and the basis for your superpowers and super-equipment.

Blood Type: Fill this out.

Signature Color: Pick a color. One that I can actually access in MSPaint. You may want to wait until the map-wipe for this.

Domain: Doctor Doom has Latveria, Batman has Gotham. You have your own domain, represented by your Signature Color. The bigger your domain, the more resources you can draw upon, but the harder it is to defend.

Superpowers: Determined by Fluff/Origin Story.

Equipment: Determined by Fluff.

Followers: Determined by Fluff.

Renown: Starts at D-List

PREVIOUS 4CHAN THREAD AND OTHER THREADS HERE: https://warosu.org/tg/thread/39813420

ALL PREVIOUS PLAYERS: You have THREE DAYS to declare that you are present IN-THREAD, or have someone vouch for your presence if you cannot post. After three days, inactive players will be wiped CLEAN and new players will be put in and STATTED.

Until then, you fucks, don't post actions or anything. New players are advised to hold off on picking a location until the map-wipe, but it's up to you, m8.

____________________________
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64db7e No.19336

>>19335

>Name:

Loria Tarasovich / Miss Moscovia

>Age:

Young-ish

>Origin Story:

Hailing as Russian immigrant before the robo-skeletons, Loria had a unusual height problem, being the tallest in her classes while she was growing up. However after the rise of Skeleton Prime, she fled away to hide somewhere else, but that would soon reveal that her height problem was her power; for she can grow at will, with increasing strength and endurance at larger sizes. Due to this, how she never liked the Soviet or Putinist rule over Russia, and how she liked Russian history, she would seek to be known as Miss Moscovia, protector of New Moscow.

>Blood Type:

A+

>Signature Colour:

Tzar Yellow

>Domain:

New Moscow.

>Superpowers:

[A-List Super Growth], gives [B-List Super Strength+B-List Endurance]

[C-List Regeneration] (B 8/10)

>Weaknesses:

[Convincingly Blinded Right Eye]

>Equipment:

[Non-existent Red Iycra Jumpsuit]

[Secured Bunker]

[Fortified Borders]

[Space Trombone]

[Crippled Lord Hoyt]

>Followers:

[New Moscow President]

[New Moscow Commander In Chief]

[New Moscow Treasurer]

[New Moscow Troops] x8

>Renown:

C-Rank. (Disliked by the Robot Skeletons)

[Skeleton-Mech Rival]

"…Long time of no fights, but tide will change soon."

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64db7e No.19337

File: 1449991563435.jpg (135.76 KB,736x1040,46:65,8ea8fff34e83ba0ee76fca8d71….jpg)

>>19335

SCRUFFTRON IS BACK BITCHES

STRINGS WILL BE SEVERED

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64db7e No.19338

>>19335

Name: Alex "Dragoon" Walker

Age: Twenties

Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time.

Blood Type: AB+

Signature Color: Green

Domain: Atlanta, GA (part of it anyways)

>Superpowers:

[A-List Rock Manipulation]

[B-List Endurance]

[B-List Metal Manipulation]

[Maximum Dragon Rock Fusion]

[C-List Super Strength]

[B-List Dragon's Breath]

[C-List Physical Fitness]

>Equipment:

[Super Secret Hidden Base.]

[Enhanced Fortifications]

[Modest Funds]

[Improved Infrastructure]

[Superhard Fortresses]

[16 Skeleton Scrap]

[Skeleton Alloy Ammo]

[Anti-air defenses]

[5 Radio Towers (can reach anywhere East of the Mississippi.]

>Followers:

[Mayor of Atlanta]

[23 Veteran Survivors]

Renown: B-list

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64db7e No.19339

>>19337

and character sheet :3

Name: Scruftron- (Real name Scruffy)

Age: 28

Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders

Blood Type: AB-

Signature Color: Orange

Domain: somewhere in Nebaska

Superpowers: [B-List Magnetism], [B-List Janitorial Skills], [C-List Staff Combat]

Equipment:

+[Psion-Alloy Armor]

+[Super Strong Strange Naginata]

+[Janitorial Armor D-list]

+[Cyber Alloy Armor]

Allies:

+[The Psychonaut]

Followers:

+[2 Janitorial Captains]

+[15 Janitor Elites]

+[8 Janitors]

+[10 Janitor Strippers]

+[Doctor Phillip]

+[Computer Whiz Jimmy]

Renown: C-list

Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.

Buildings:

+[Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]

+ [Forge]

Other Stuff

+ [Hunk Of Steel Sculpture].

+ [Low Weapons Supply]

+ [Scruffy's

Porn Stash]

+ [Skelly Scrap Research]

+[Repulsion Tech]

+[Abandoned Tactical]

Skeley Virus 3/8

Questionably Placed Cyber Grafting 11/???

A-List Magnetism 5/20

Scrufftron looks at the blimp, the metal blimp. Beneath the hard metal mask, a smile spreads across his semi-organic lips.

"You got some strings on you Quartet 3, and I will pull you down, make you fret, and melt you down."

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64db7e No.19340

Name: Scorpia

Age: 21

Origin Story: Take one innocent pet scorpion, expose to radioactive goo infused with an alien nanite swarm made to create the ultimate weapons out of genetically superior beings and you have Scorpia. The not so superior humanish scorpion woman. However the nanites just need a little more time to do their job right. I think.

Blood Type: Some sorta nanite goo

Signature Color: dark blue

Domain: Canada! Ok, maybe not the entire thing, Alright, alright we're technically not even in Canada. It's just a little apartment near the Great Lakes where Scorpia lives with her owner and friend Jessica Albion. But one say Scorpia will be known as the hero of Canada! Just you wait!

Superpowers: Determined by Fluff/Origin Story.

Equipment: Determined by Fluff.

Followers: Determined by Fluff.

Renown: Starts at D-List

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64db7e No.19342

Name: The Mastermind

Age: At least 100

Origin Story: Mastermind has seen it all, good times, bad. An immortal seemingly stuck at the ripe age of 30/40ish he has lived as a super villain for over a century.

From commanding armies, to stealing science, setting up his evil powerbase on an evil island, he has played the game longer than most others. That is why he was absolutely furious when the members of D.O.O.M. elected to reject him for being "too traditional" and most of all "having no significant super powers beyond intelligence".

How DARE they! He was tying women to railroad tracks and twirling a mustache before most of them were even born. Furious he decided to enter into an early retirement.

With the death of D.O.O.M. almost came a sense of ironic victory, however learning that it was somebody else not HIMSELF that defeated the League of Righteousness he was even more angry than he was before.

Now he's out of retirement and ready to get back into the game and get payback for the victory he was denied. He's called all his old lietenants, his former associates, and set up a base in . . .Philadelphia! Mwahahahahaha

Wait, change of plans we're in New Mexico now.

>Blood Type: AB+

>Signature Color: Dark Red

>Domain: New Mexico

>Superpowers: [Super Intellect], [D-List Device Invention] [Awesome Scar] [C-List Entropy]

Stuff: http://pastebin.com/jqJPHFCr

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64db7e No.19343

>>19335

Name: Kaza'kazdun

Age: 10,000

Origin Story: A long forgotten spirit of magic brought forth from the Chaos Wilds in an attempt to help fight the skellitons. Who knew that trying to take something from a place called the Chaos Wilds would have unknown consequences on the summoner and spirit.

Blood Type: none

Signature Color: brownish

Domain: bum fuck Georgia

Superpowers: [B-list Super Sorcery], [D-List Super Stealth], [Psionic Resistance], [Summoner Health Boost], [D-List Artificing]

Equipment: [Weak Wand Of Magic Missile], [Magic Cutlery], Ikea Wands, [Tiny Enchanted Gun Stockpile], [Chocolatizing Coffee Mug], [Magical Hippy Van][Reagent Supply]

Followers: 3 Cultists trained in magic, 8 Novice Artificer, Chaos Wolves, Charlie Company, 7 [Rust Monsters], 4 golems

Weakness: This Mortal Coil - You are bound to the increasingly unstable, relatively fragile shell of your summoner. If he dies, you're banished.

Renown: Starts at D-List.

In progress: Magical War Machine 2/5

Ley Line node finding 3/10

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64db7e No.19348

BEST SUPERHERO REPORTING IN

>Name: Max Valcroix, AKA Pulse

>Age: 18

>Origin Story: Pulse is the child of two powerful and famous A-list superheroes, Monolith and Ice Raven. After the accidental murder of a A-list villain by misjudging a combination attack, both turned themselves in to the police in shame. The judge gave them an incredibly harsh sentence in a power play, simultaneous life in a specialized prison with no visitation rights and the government has refused to release them under any circumstances. The incident forced Max out of the public eye, raised by his Grandfather in mid-Florida. Growing up with the power to control and shape raw energy into pulses, weapons and shields and a serious hatred for authority, Pulse has donned an all-black and gray costume to contrast his Parent's silver and red, and sworn to show up the police and do what they can't.

>Blood Type: O+

>Signature Color: White, the color of his energy pulses.

>Domain: Florida. All of it, now.

>Superpowers: [A-list Energy Blast], [A-List Energy Shield], [B-List Weapon Creation] (2/20 A-list), [A-List Physical Fitness], [Psionic Resistance].

>Equipment: [Mid-Tech Secret Base (Cavern under High School), +Hidden], [High-Speed Motorcycle (Super)], [Army Base], [Tattered Father's Costume]

>Followers: Grandpa (Running Secret Base), [Florida Resistance (Trained)], [Resistance Government], [Mark and Michelle - Fire and Ice twins], [Sophia - Electric Girl], [Julio - Healer], [David, Psionic Amputee]

>Renown: B-List

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64db7e No.19356

File: 1450023614629.png (11.24 KB,282x322,141:161,21341246.png)

Name: Mica Mansen "The Artist"

Age: 19

Origin Story: After a relatively mundane walk through town, Mica found himself inexplicably drawn to the local hardware store. The paint cans seemed to shake and clatter as he walked past, and before he could stop it they'd burst! Leaving the store in a rather large mess, Mica noticed the paint trailing behind him, and knew that he had discovered some untapped source of power - Paintomancy! Unfortunately, he's still a terrible painter so the applications are limited.

Blood Type: A

Signature Color: Light Blue

Domain: Grand Forks, North Dakota

Superpowers: [B-List Paint Control], [B-List Painting], [B-List Paint Can Telekinesis]

Equipment: Paint Can Collection, Home Depot paint-swirly stick, Awesome Paint Costume, Paint-Soaked bandages

Followers: 20 Survivor Artists, Artist Waifu,

THE SUPER-DUPERS: Supreme D, Kaolin

Renown: Starts at D-List

Power Armor soon. The Super Dupers rise.

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64db7e No.19362

>>19335

Name: The Shroud

Age: Time Immemorial

Origin Story: Here since the beginning, the invasion and overthrow of the governments by the robots disturb its slumber. Actually really intelligent and has decided to pose as a super villain to gain more power.

Blood Type: Lcl

Signature Color: Dark Black

Domain: Redding

Superpowers: [B-List Super Strength 7/8]; [B-List Super A.T Shield]; [B-List Regeneration], [Max Limbs (8)]; [D-List Spook-Vision]

Weakness: [Horror From Beyond] - You inspire dread and fear in everyday people. Good luck getting followers or allies.

Equipment: Spoon Collection

Followers:

Renown: C-List.

Hello, is it me you're looking for?

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64db7e No.19363

Name: The Architect (Gregory Udolfo Intrieri)

Age: 23

Origin Story: Greg was always a nerd in school. Preferring to play games and mess around with his gadgets rather than talk to people. The only thing he enjoyed as much as technology was superhero stories. He idolized them and even practiced heroic speeches to the commoners in front of the bathroom mirror. But sadly Greg never developed super strength or flying or anything of such a nature. All he had was an above average intelligence. Until one day shortly after finishing University and coming home to celebrate with his parents he was fixing the TV for his mother for the umpteenth time. His mother plugged it in by accident thinking it was the vaccum plug (he got the intelligence from his father) and the TV shocked him so bad he went into a 3 month coma. When he woke up he realized he could see the things around him in a new light. He could understand how everything worked by looking at it, how they functioned, why they functioned, how to improve them and best of all he could change things by touching them. Devices would rearrange themselves at his command. Becoming something entirely different from their original purpose. He had developed technopathy. Did the shock give him this power or just awaken something sleeping inside of him? It doesn't even matter to him what does is making a super suit Iron Man style. This world will soon worship him the way he once worshipped his own heroes.

Blood Type: AB-

Signature Color: Some form of green.

Domain: preferably somewhere in Colorado but if that isn't available anywhere is fine.

Superpowers: Determined by Fluff/Origin Story.

Equipment: Determined by Fluff.

Followers: Determined by Fluff.

Renown: Starts at D-List

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64db7e No.19367

Dice rollRolled 53, 45, 73 = 171 (3d100)

>>19335

Name: Hank Scorpio

Age: Average

Origin Story:

This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.

Blood Type: ABC

Signature Color: Pink

Domain: Phoenix, Arizona

Superpowers:

+ Super Intellect

+ OMEGA Regeneration Chip

+ D-List Device Invention

+ D-List Tool Creation

+ D-List Phyiscal Fitness

Followers:

+ 20 Corporate Suckups

+ 4 Living Metal Corporate Executives

+ 5 Baseline Mercs

+ 31 Scorpion Mercenaries

+ 30 Living Metal Mercs

+ 4 Scorpion Mercenary Trainers

+ Weapons Expert

Equipment:

+ Blueprint Briefcase

+ Medium-High Funds

+ 8 Energy Rifles

+ [Particle Acceleration Cannon]

+ 3 [Space Rockets]

Renown: D-List

Buildings:

+ Research Lab

+ Ad-Tech Factory

+ Auto Training Facility

Tech:

+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)

+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)

+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)

+ Superpower Dampener [Locked Out]

1. The accident with the Superpower dampener really had been unfortunate. However it was time to look past past mistakes and get to work on fixing them. It was time to remove the lock on the Superpower Dampener.

2. While the Auto training facility certainly continues to increase our influx of highly skilled Scorpion Mercenaries more trainers will be hired in order to increase our potential output of soldiers. While this will not increase the rate at which we gather Living Alloy Soldiers we will still be able to utilize our less advanced soldiers for guard duties.

3. While we possess countless defensive abilities such as regeneration and durability Scorpio industries continues to require more offensive capabilities for its soldiers. While we possess a very deadly Particle Acceleration Cannon this truly fearsome weapon should only be employed by Mr Scorpio himself. A less MAD-type weapon should be developed as use for our first line soldiers who have to deal with extraterrestrial spoopy skeleton threats.

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64db7e No.19368

File: 1450031159738.png (79.18 KB,159x244,159:244,Blank.png)

>>19367

Ignore the actions.

For now.

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64db7e No.19372

Name: Lord "Dracula" Bob, King of Greater Wisconsin, "The Wisconsin Vampire", Once and Future King

Age: 30

Origin Story: Fell into a vat of high performance makeup designed for athletes who want to look nice. Which was place conveniently near a costume department store. The fangs make it hard for him to chew and his super powered body needs a lot of nutrients so he drinks all his meals with a nibble hear and there. His now pristine and flawless white skin is very sensitive to light. Before all that he was just a jobless actor who made bad poetry and puns and lived in closet of an apartment with no windows in the basement in a bad neighborhood.

Blood Type: D for Drinks A Lot

Signature Color: Blood Red

Domain: Transylvania Forest (Milwaukee)

Superpowers: [B-List Super Strength], [A-List Super Speed], [Super Stealth], [B-List Hypnotism], [B-List Swordsmanship], [Psionic Resistance]

Weakness: [Sorta Vampirish] - Being in sunlight causes pain and blindness. Most actions must be done during the night, or underground. You can more or less only eat liquids. Fire does extreme damage to you since the makeup is, apparently, napalm-based.

Equipment:[Hang-Glider]. [Excalibur],[Wrought Iron Crown],[Skeleton Alloy Gauntlets], [Skeleton Alloy Pants]

Followers: 9 Teenagers, 2 Handymen, 3 Vampire Apprentice [Pa'Trikk The Dark One], [Diabolo Raven ], [Wisconsin Super-Governor],[Elijah "Dark Sanguinus" Blake], [Werewolf Tribe],5 [Bigfoot Warriors], 2 [Vampire Bigfoot Guards]

Renown: [B-List]

Buildings: Trap-Filled Castle, 4 [Watchtowers], [Training Room], 3 Radio Towers

[Tentative Bigfoot Allies?]

[High Quality Coffee Table]

Handymen Improvement 2/3

A-List Super Strength 3/20

Stats

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64db7e No.19377

>Name: Alexandra Kein

>Age: Mid-Late 30's. Don't be rude about it.

>Origin Story: Daughter of a scientist that never really seemed to do anything while Alexandra was around, Alexandra resented the father that was never there and his insistence that she follow in his shallow footsteps as a scientist. When the jazz skeletons attacked, he sent her far from their home in New York State to the Dakotas. Mumbling about 'having to destroy every scrap of it' and 'now it was her turn', he thrust a small notebook into her grasp and told her to 'reactivate the program'. Inside was gibberish, until one day she dropped the journal and saw the message from the correct angle. "Enemy: Unknown." The strange figures that looked like little grey men on several pages began to make sense.

>Blood Type: O+

>Signature Color: Dark Yellow

>Domain: South-Western South Dakota

>Superpowers: [D-List Device Invention], [Super Intellect], [Outsider Tech Knowledge]

>Equipment: [Antique Laser Rifle],[Prototype Laser Whip], [Passkey], [Tiny Xenolab]

>Followers:

>Renown: D-List

>Communications: Radio - listen across USA. broadcast 1 state radius.

>Projects:

>Misc: 4 [Skeleton Scrap] & [Jazz Barge Wreckage]

NOTE: Morgoth and Generic still have time/PIC issues, but have stated interest in IB

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64db7e No.19379

Name: Tim Taylor, "The Tool Man"

Age: Early 30's

Origin Story: Tim was an average guy for much of his life, before the accident. While working in his shop, the grinder shattered, flinging bits of metal into his body. Startled, Tim fell from his perch in the rafters. Falling in slow motion, he watches the iPhone 8s slip from his pocket. Damn thing got broken when the bringer blew to pieces.

A sickening crunch echoes through the house when Tim's body hit the ground, atop his phone. Rushed to the hospital by a neighbor, the doctors quickly began the process of saving his life and removing the pieces of phone from his body.

They missed a spot.

After his recovery, Tim noticed something different about himself. Calculations happen lightning fast, people seemed to glow in the dark, and he knew things that he shouldn't.

The fragments of phone lodged in his brain had been accepted and incorporated, gifting him with new power. And now he wants more power!

Quickly putting his new intellect to use, be builds a suit that will give him powers to combat the corporations that cause so much harm to the average man. It's time. Tool time.

Blood Type: AB-

Signature Color: Orange, black, or yellow

Domain: Fortress cave complex under his suburban home, doubles as his workshop.

Superpowers: Determined by Fluff/Origin Story.

Equipment: Determined by Fluff.

Followers: Determined by Fluff.

Renown: Starts at D-List

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64db7e No.19554

The great pink and grey console flared to life.

"4. Report."

"Supreme Overcommander Quartet 4, Saxophone Specter, reporting in. Pacific operations are underway. Japan has fallen. Civilians being herded to our Australian ops base."

"3. Status."

"Supreme Overcommander Quartet 3, Ankou Trombone, reporting. En route to engage resistance forces in Iowa and Nebraska. No mercy."

"2. Report."

"Supreme Overcommander Quartet 2, Trumpet Wraith, responding loud and clear. Devices deployed, targets in range. Ready to groove on orders. Jazzmechs on standby."

"1."

"This is Supreme Overcommander Quartet 1, Vibraphone Reaper. En route to Europe. Super resistance will be null in ten minutes."

"All of you, carry on as planned. 1, 4, be prepared for recall on short notice. 2, the order is given. 3, do not fail us. Most importantly: do not fail me.

"Skeleton Prime, out."

The console dimmed, but the responses came transmitted directly into Prime's mind.

Quartet 4, acknowledged, signing off.

Quartet 3, signing off, polished and primed.

Quartet 2, signing off, sir.

Quartet 1, out.

That done, the undisputed master of the Cyber Skeleton Legions tucked his arms into his voluminous black cape, flicked off his eye lights, and settled his mind once more on the controls of his vast army.

There was work to be done.

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64db7e No.19568

File: 1450199421388.jpg (80.62 KB,736x442,368:221,big_thumb_c3df39dd20145ace….jpg)

Name: Jennifer "Burning Phoenix" Cranston

Age: late 20s

Origin Story: More a force of nature than hero or villain, Jennifer was always cautious enough not to do much with the League of Righteousness looming and ready to smack down anyone who didn't want to do things their way. Now with them gone she has emerged to set the world on fire, good, bad, she doesn't care, all she wants is to watch the pretty lights and smell the burning ash.

Blood Type: B

Signature Color: pink

Domain: Northern North Dakota

Superpowers: [B-List Fire Blast]

[C-List Fireflight]

[B-list Fire Regeneration]

[C-list Flame Absorption]

Weakness: [Destructive] - Your wanton destruction means that it is difficult for people to actually want to join or tolerate you. You attract attention. -Bad- attention.

Equipment:

Followers:

Renown: C-rank

I just want to watch the world burn

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64db7e No.19585

Name: Max "The Slice" Edgeman

Age: Approximately 50

Origin Story: Max Edgeman was a regular, yet edgy, salt mine worker for years until one day a mine shaft collapsed with him inside. Within the closed off shaft, he found a relic made by the first Edgelord, and with it, a necklace and a note. 'You who finds this shrine have been chosen to control the edge as I did. You will surpass all others in the way of edge.' Donning the necklace he found he had gained edge far superior to his own. So much so that his mere presence gave him the ability to cut at things. Max began to carve his way out of the salt mine. Trapped for years and living on a diet of nothing but salt, he found he soon found was developing an affinity with it, becoming molded by it. He found he could control the salt, shape it to his will as it shaped him. Finally escaping the salt mine, he found the world had changed much, however he was determined to show the edge he had gained in the salt mine.

Blood Type: AB-

Signature Color: Waiting on Map Wipe

Domain: Waiting on Map Wipe

Superpowers: Determined by Fluff/Origin Story.

Equipment: Determined by Fluff.

Followers: Determined by Fluff.

Renown: Starts at D-List

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64db7e No.19588

File: 1450221761313.png (436.3 KB,3675x2350,147:94,hero_builder_map.png)

>>19340

Powers: [C-List Super Endurance][C-List Poison][D-List Regeneration]

Followers: [Jessica Albion, 'Owner']

Equipment: [Tail Sharpener][Exoskeleton Warmers]

Weakness: Nanite Blood - Due to the nanites that are everpresent in your blood and bodily fluids, you are highly susceptible to magnetic interference and magnetic powers.

>>19363

Powers: [Super Intellect] [C-List Device Invention] [C-List Tech Manipulation] [D-List Tool Creation]

Equipment: [D-List Power Armor]

>>19379

Powers: [Super Intellect] [C-List Tool Creation] [D-List Super Vision] [Psionic Resistance]

Equipment: [C-List Tooltime Armor], [Tool Belt]

Weakness: Apple - The apple tech integrated into your nervous system, while granting you resistance to outside control, also means that you cannot wear any power armor or benefit from any integrated tech that you don't make yourself.

>>19585

Powers: [C-List Cutting] [C-List Salt Control] [Anger Sense] [D-List Salt Shielding]

Equipment: Donte's Amulet

Weakness: Donut Steel - With great power comes a great burden. Gathering followers and making allies is incredibly difficult for you, and your edge is like a beacon throughout the psionic sea. The threat range for attracting Skeleton attention is increased.

THUS BEGINS THE FIRST TURN.

MAKE YOUR ROLLS AND ACTIONS NOW.

IF YOU NEED TO, CONSULT THE PRIOR THREAD TO FIGURE OUT WHAT THE FUCK IS GOING ON.

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64db7e No.19589

File: 1450222381142.jpg (139.47 KB,700x591,700:591,UltronHEader2.jpg)

Dice rollRolled 41, 87, 58 = 186 (3d100)

>>19588

Name: Scruftron- (Real name Scruffy)

Age: 28

Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders

Blood Type: AB-

Signature Color: Orange

Domain: somewhere in Nebaska

Superpowers: [B-List Magnetism], [B-List Janitorial Skills], [C-List Staff Combat]

Equipment:

+[Psion-Alloy Armor]

+[Super Strong Strange Naginata]

+[Janitorial Armor D-list]

+[Cyber Alloy Armor]

Allies:

+[The Psychonaut]

Followers:

+[2 Janitorial Captains]

+[15 Janitor Elites]

+[8 Janitors]

+[10 Janitor Strippers]

+[Doctor Phillip]

+[Computer Whiz Jimmy]

Renown: C-list

Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.

Buildings:

+[Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]

+ [Forge]

Other Stuff

+ [Hunk Of Steel Sculpture].

+ [Low Weapons Supply]

+ [Scruffy's

Porn Stash]

+ [Skelly Scrap Research]

+[Repulsion Tech]

+[Abandoned Tactical]

Skeley Virus 3/8

Questionably Placed Cyber Grafting 11/???

A-List Magnetism 5/20

1/2/3. Shiva the Destroyer, a being who with it's awesome power and many arms will tear the world asunder, and cast down all before him. This was the idea in Scrufftron's mind as he summoned forth two sets of metallic arms to bind to his armor and hurled great chunks of earth at the Metal Demi-god's Air fleet, before launching himself into the fray. His men were to form an organized blob and hold the line.

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64db7e No.19590

File: 1450223508457.jpg (57.43 KB,650x450,13:9,p3POVHEK7PV4S.jpg)

>>19368

>>19367

The Mastermind arrives at PHEONIX ARIZONA to meet up with his ally and partner HANK SCORPIO.

"SCORPIO!"

he says

"I have with me some Skeleton Wreckage as well as one of their destroyed Jazz Barges. Your people are some of the best researchers on METAL I know.

If I give these to you, will you find out some weaknesses to these skeletons?"

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64db7e No.19591

Dice rollRolled 60, 37, 58 = 155 (3d100)

>>19588

https://www.youtube.com/watch?v=9lALjTUlSfc

1-2. Keep up the attack! Continue pressure on the north eastern patch of grey until it's red!

Go forth my loyal soldiers and blast over their Jazz with our own ROCK AND ROLL.

50 Trained Soldiers

1 [Doomcopters!]

3[Doom Tanks!]

3 [Doom Crawler!]

8 [Sound Tanks]

2 [Heavy Plasma Tank!]

1 [Novice Angels of Pizzeria]

2 [Sound Barges]

3. Keep on training my energy siphon B-List Entropy 3/16

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64db7e No.19592

Dice rollRolled 72, 21, 13 = 106 (3d100)

>>19588

Name: Alex "Dragoon" Walker

Age: Twenties

Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time.

Blood Type: AB+

Signature Color: Green

Domain: Northern Georgia, Most of Alabama and a small part of South CArolina

>Superpowers:

[A-List Rock Manipulation]

[B-List Endurance]

[B-List Metal Manipulation]

[Maximum Dragon Rock Fusion]

[C-List Super Strength]

[B-List Dragon's Breath]

[C-List Physical Fitness]

>Equipment:

[Super Secret Hidden Base.]

[Enhanced Fortifications]

[Modest Funds]

[Improved Infrastructure]

[Superhard Fortresses]

[16 Skeleton Scrap]

[Skeleton Alloy Ammo]

[Anti-air defenses]

[5 Radio Towers (can reach anywhere East of the Mississippi.]

>Followers:

[Mayor of Atlanta]

[23 Veteran Survivors]

Renown: B-list

1. That fucking robot lies dead, good. Now Dragoon and his followers can assault the Legion lines again and push them back.

+Alloy Ammo

+23 Veteran Survivors

2.Dragoon had noticed that despite his meteoric rise to power, the Machine he fought still gave him trouble. What was more galling was that it was both damaged and incomplete. The Legion would be throwing more of them at him sooner or later, completed and possibly en masse. Thus he must grow more, and faster. In his Lair he would create a Training room, one with all sorts of grueling tasks and challenges, to stimulate his growth and expunge all weakness from him. Maybe his followers too. There were falling behind.

+Mayor Of Atlanta

+[Super Secret Hidden Base.]

+[Enhanced Fortifications]

+[Modest Funds]

+[Improved Infrastructure]

+[A-List Rock Manipulation]

+[B-List Metal Manipulation]

3.Now onto other considerations. Even if he maximizing his ability to endure, The weapons the legion can bring to bear are powerful. City breakingly so. Additional means of defense must be considered. Dragoon looks upon the ruin of the mecha he annihilated, and an idea forms. Armor, made from the Alloy the Legion used. Purified and refined in Dragon's fire and molded with Metal Manipulation. Of course it would be forged with a draconic theme. Alex had claimed the name Dragoon, time to look the part.

+[B-List Metal Manipulation]

+[B-List Dragon's Breath]

+[Modest Funds]

+[Improved Infrastructure]

+[16 Skeleton Scrap]

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64db7e No.19593

Dice rollRolled 87, 24, 28 = 139 (3d100)

Name: Max "The Slice" Edgeman

Age: Approximately 50

Origin Story: Max Edgeman was a regular, yet edgy, salt mine worker for years until one day a mine shaft collapsed with him inside. Within the closed off shaft, he found a relic made by the first Edgelord, and with it, a necklace and a note. 'You who finds this shrine have been chosen to control the edge as I did. You will surpass all others in the way of edge.' Donning the necklace he found he had gained edge far superior to his own. So much so that his mere presence gave him the ability to cut at things. Max began to carve his way out of the salt mine. Trapped for years and living on a diet of nothing but salt, he found he soon found was developing an affinity with it, becoming molded by it. He found he could control the salt, shape it to his will as it shaped him. Finally escaping the salt mine, he found the world had changed much, however he was determined to show the edge he had gained in the salt mine.

Blood Type: AB-

Signature Color: Gonna see what colour ends up in Missouri.

Domain: Missouri

Superpowers: [C-List Cutting] [C-List Salt Control] [Anger Sense] [D-List Salt Shielding]

Weakness: Donut Steel - With great power comes a great burden. Gathering followers and making allies is incredibly difficult for you, and your edge is like a beacon throughout the psionic sea. The threat range for attracting Skeleton attention is increased.

Equipment: Donte's Amulet

Followers: None

Renown: D-List

1. Good amount of salt here. A base of operations would be a good idea. What about a castle I can control the infrastructure of at all times? Yes, I like that idea. [Build Saltcastle]

2. Artificial minions to run the salt mine are important. I'll build some salt-golems to keep it running. [Build Salt-Golems]

3. Lets try to increase my [C-List Salt Control] since it's the basis for my minions and base of operations.

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64db7e No.19594

Also important: the rules.

MECHANICS

ROLLS

You get 3 actions a round, so roll 3d100. (dice+3d100 in the option field for those of you that don't know how to do so).

100: HEROIC SUCCESS. You succeed in the greatest, most profitable way possible.

90-99: Absolute Success. You succeed as well as you possibly could have.

20-89: Varying Success. Depending on the value, you either scraped the bottom of the barrel, or you did pretty damn well for yourself.

6-19: Failure/Minimal Success. Either you outright failed, or you made a tiny amount of headway.

1-5: CRITICAL FAILURE. Not only does your attempt backfire– but you attract the attention of the Cyber Skeleton Legions. This is NOT a good thing. They will not always immediately act upon it.

GREY spots on the map are places that have been conquered by the Cyber Skeletons. Having a domain too close to these places is risky. Venturing INTO them is even riskier– for they number several hundred million strong.

FIGHTAN

Fighting mook-tier enemies can take one or multiple simple actions and is optional.

Fighting named enemies, like important Skeleton minions or rival heroes/villains, requires at -least- one action dedicated to it per roll once combat has been initiatied, reflecting just how much the Super is putting into the fight. The roll(s) must beat the rolls made by the opponent.

Note: The festering mass of BLACK near Redding, California is uninhabitable and UNCLAIMABLE for the time being.

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64db7e No.19595

Dice rollRolled 29, 6, 69 = 104 (3d100)

1. Go heroing! Doing good deeds,thwarting evil and lifting hopes. And getitng supporters and followers. That is important too I guess?

2. The nanites in my blood are always clamoring for better materials and better genetic samples. While there surely is nothing on this planet with better genetics then a scorpion except perhaps Jessica, perhaps there is a dead hero or villain workshop nearby with experimental stuff I can … well…. eat.

3. I'm still a bit new to this whole two legged thing. Practice fighting against local thugs to refine my fighting technique.

http://pastebin.com/iLjRDEe4

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64db7e No.19596

File: 1450224752245.jpg (159.96 KB,1174x578,587:289,Seattle.jpg)

Dice rollRolled 53, 80, 47 = 180 (3d100)

>>19588

>Name:

Loria Tarasovich / Miss Moscovia

>Age:

Young-ish

>Origin Story:

Hailing as Russian immigrant before the robo-skeletons, Loria had a unusual height problem, being the tallest in her classes while she was growing up. However after the rise of Skeleton Prime, she fled away to hide somewhere else, but that would soon reveal that her height problem was her power; for she can grow at will, with increasing strength and endurance at larger sizes. Due to this, how she never liked the Soviet or Putinist rule over Russia, and how she liked Russian history, she would seek to be known as Miss Moscovia, protector of New Moscow.

>Blood Type:

A+

>Signature Colour:

Tzar Yellow

>Domain:

New Moscow.

>Superpowers:

[A-List Super Growth], gives [B-List Super Strength+B-List Endurance]

[C-List Regeneration] (B 8/10)

>Weaknesses:

[Convincingly Blinded Right Eye]

>Equipment:

[Non-existent Red Iycra Jumpsuit]

[Secured Bunker]

[Fortified Borders]

[Space Trombone]

[Crippled Lord Hoyt]

>Followers:

[New Moscow President]

[New Moscow Commander In Chief]

[New Moscow Treasurer]

[New Moscow Troops] x8

>Renown:

C-Rank. (Disliked by the Robot Skeletons)

[Skeleton-Mech Rival]

Miss Moscovia rose up from the ground, staring at the crippled 'Lord' Hoyt within her hand. There was a sense of, irony to his state, how not a hour earlier it was he who was claiming that she would be broken… How easily the tide turns, Miss Moscovia thought to herself.

1: Miss Moscovia would make her way back to more friendly territory, for she isn't in any state to continue fighting, as well as having to lock this eye-burning man up within some kind of prison, for safe keepings.

2: During her return, Miss Moscovia's form finally restores itself to a more 'healthy' state, no longer a bleeding mess as she was before. Surely, that must means her regeneration improved? [8/10]

3: Meanwhile, the more scientific and engineering 'Moscovians', or rather, Washingtonian as they started to call themselves away from MM, investigated their modified landmark.

Why does it serve as a space beacon? What purpose did the Jazz Skeletrons have for it? Can they restore it to provide the intercontinental laser of death that it somehow can do now?

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64db7e No.19597

Dice rollRolled 87, 45, 30 = 162 (3d100)

>>19335

>Name: Max Valcroix, AKA Pulse

>Age: 18

>Origin Story: Pulse is the child of two powerful and famous A-list superheroes, Monolith and Ice Raven. After the accidental murder of a A-list villain by misjudging a combination attack, both turned themselves in to the police in shame. The judge gave them an incredibly harsh sentence in a power play, simultaneous life in a specialized prison with no visitation rights and the government has refused to release them under any circumstances. The incident forced Max out of the public eye, raised by his Grandfather in mid-Florida. Growing up with the power to control and shape raw energy into pulses, weapons and shields and a serious hatred for authority, Pulse has donned an all-black and gray costume to contrast his Parent's silver and red, and sworn to show up the police and do what they can't.

>Blood Type: O+

>Signature Color: White, the color of his energy pulses.

>Domain: Florida. All of it, now.

>Superpowers: [A-list Energy Blast], [A-List Energy Shield], [B-List Weapon Creation] (2/20 A-list), [A-List Physical Fitness], [Psionic Resistance].

>Equipment: [Mid-Tech Secret Base (Cavern under High School), +Hidden], [High-Speed Motorcycle (Super)], [Army Base], [Tattered Father's Costume]

>Followers: Grandpa (Running Secret Base), [Florida Resistance (Trained)], [Resistance Government], [Mark and Michelle - Fire and Ice twins], [Sophia - Electric Girl], [Julio - Healer], [David, Psionic Amputee]

>Renown: B-List

1. Continue training Weapons Creation. [2/20 A-list]

2. Spend more time training the New League, getting to know their ins and outs, and working with them through the Florida Resistance. I need the New League to work flawlessly, with A-list powers and the ability to use them without the slightest hilt. We're fighting a WAR here, after all.

3. That kind of transcendent power, or something else on it's level, would be the kind of power I need to challenge Skeleton Prime himself - and win. No doubt a lot has been covered up, but the Florida-spanning government has a lot of power, and a lot of reach under my protection. The Wisp, Morbid Magician, Doctor Phantasmo, Burakumim, Mistress Madeline - I've got the names, the looks, and the places. All I need now is to hunt down the power. I trust the Resistance and New League to hold an iron grip as I search for their strengths.

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64db7e No.19598

Dice rollRolled 8, 64, 97 = 169 (3d100)

>>19588

Name: Tim Taylor, "The Tool Man"

Age: Early 30's

Origin Story: Tim was an average guy for much of his life, before the accident. While working in his shop, the grinder shattered, flinging bits of metal into his body. Startled, Tim fell from his perch in the rafters. Falling in slow motion, he watches the iPhone 8s slip from his pocket. Damn thing got broken when the bringer blew to pieces.

A sickening crunch echoes through the house when Tim's body hit the ground, atop his phone. Rushed to the hospital by a neighbor, the doctors quickly began the process of saving his life and removing the pieces of phone from his body.

They missed a spot.

After his recovery, Tim noticed something different about himself. Calculations happen lightning fast, people seemed to glow in the dark, and he knew things that he shouldn't.

The fragments of phone lodged in his brain had been accepted and incorporated, gifting him with new power. And now he wants more power!

Quickly putting his new intellect to use, be builds a suit that will give him powers to combat the corporations that cause so much harm to the average man. It's time. Tool time.

Blood Type: AB-

Signature Color: Orange

Domain: Fortress cave complex under his suburban home, doubles as his workshop.

Powers: [Super Intellect] [C-List Tool Creation] [D-List Super Vision] [Psionic Resistance]

Equipment: [C-List Tooltime Armor], [Tool Belt]

Weakness: Apple - The apple tech integrated into your nervous system, while granting you resistance to outside control, also means that you cannot wear any power armor or benefit from any integrated tech that you don't make yourself

1) Grunting to himself, Tim sets to work building a new Tool for the suit. Let's see, take this wire and put it in a wrist launcher, then hook it up to the suit's battery…

Why, you could fry a mean steak with it!

[High Power Taser]

2) What was it that guy had, the one with the gold and red armor? Oh yeah, Gold-Titanium-Alloy Man! He could fly! Man, the things you could do with that! Probably sucked down juice like Al on juice cleanse. Guess the only way to replicate it would be MORE POWER!

[Better Suit Power Source]

3) With such great improvements to the Tooltime suit, it's only fitting that I should try to help more people. Down south, they seem like they're having a bad time.

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64db7e No.19599

Dice rollRolled 39, 81, 90 = 210 (3d100)

>>19588

Name: The Shroud

Age: Time Immemorial

Origin Story: Here since the beginning, the invasion and overthrow of the governments by the robots disturb its slumber. Actually really intelligent and has decided to pose as a super villain to gain more power.

Blood Type: Lcl

Signature Color: Dark Black

Domain: Redding

Superpowers: [B-List Super Strength 7/8]; [B-List Super A.T Shield]; [B-List Regeneration], [Max Limbs (8)]; [D-List Spook-Vision]

Weakness: [Horror From Beyond] - You inspire dread and fear in everyday people. Good luck getting followers or allies.

Equipment: Spoon Collection

Followers:

Renown: C-List.

1-3; Attack the hero/villain who owns the Olive Green territory in south dakota and consume them and their followers; spares into rest of south dakota

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64db7e No.19602

File: 1450227732726.jpg (21.33 KB,480x360,4:3,hqdefault.jpg)

Dice rollRolled 20, 4, 82 = 106 (3d100)

>>19588

Name: Jennifer "Burning Phoenix" Cranston

Age: late 20s

Origin Story: More a force of nature than hero or villain, Jennifer was always cautious enough not to do much with the League of Righteousness looming and ready to smack down anyone who didn't want to do things their way. Now with them gone she has emerged to set the world on fire, good, bad, she doesn't care, all she wants is to watch the pretty lights and smell the burning ash.

Blood Type: B

Signature Color: pink

Domain: Northern North Dakota

Superpowers: [B-List Fire Blast]

[C-List Fireflight]

[B-list Fire Regeneration]

[C-list Flame Absorption]

Weakness: [Destructive] - Your wanton destruction means that it is difficult for people to actually want to join or tolerate you. You attract attention. -Bad- attention.

Equipment:

Followers:

Renown: C-rank

1.2. Work on my Fire Regeneration

3. Work on my Fire Blast

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64db7e No.19603

>>19588

>>19599

Redirect this to consuming skellingtons in montana and north dakota. Specify training Super Strength and Regen

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64db7e No.19604

File: 1450228223758.jpg (27.51 KB,280x220,14:11,mastermind-world-conqueror….jpg)

>>19603

"Heya big guy! Welcome to the fight, We're gonna-

No no no! Not SOUTH Dakota!"

>>19601

"North Dakota!

Shoot that way! Shoot that way!"

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64db7e No.19624

Dice rollRolled 16, 72, 56 = 144 (3d100)

>>19588

Name: Mica Mansen "The Artist"

Age: 19

Origin Story: After a relatively mundane walk through town, Mica found himself inexplicably drawn to the local hardware store. The paint cans seemed to shake and clatter as he walked past, and before he could stop it they'd burst! Leaving the store in a rather large mess, Mica noticed the paint trailing behind him, and knew that he had discovered some untapped source of power - Paintomancy! Unfortunately, he's still a terrible painter so the applications are limited.

Blood Type: A

Signature Color: Light Blue

Domain: Grand Forks, North Dakota

Superpowers: [B-List Paint Control], [B-List Painting], [B-List Paint Can Telekinesis]

Equipment: Paint Can Collection, Home Depot paint-swirly stick, Awesome Paint Costume, Paint-Soaked bandages

Followers: 20 Survivor Artists, Artist Waifu,

THE SUPER-DUPERS: Supreme D, Kaolin

Renown: Starts at D-List

1/2 - Continue looking for some dude to set me up with some super armor. We can even let the guy use it himself, not like it matters. Guess he'll be better with it anyhow, yeaahhh now we're getting somewhere. Find a dude like that.

3 - Continue to beat up jazzy skellies with the Super Dupers to see how well we can really work together, maybe get the populace like, inspired and shit.

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64db7e No.19673

Dice rollRolled 66, 59, 15 = 140 (3d100)

>>19588

Name: Lord "Dracula" Bob, King of Greater Wisconsin, "The Wisconsin Vampire", Once and Future King

Age: 30

Origin Story: Fell into a vat of high performance makeup designed for athletes who want to look nice. Which was place conveniently near a costume department store. The fangs make it hard for him to chew and his super powered body needs a lot of nutrients so he drinks all his meals with a nibble hear and there. His now pristine and flawless white skin is very sensitive to light. Before all that he was just a jobless actor who made bad poetry and puns and lived in closet of an apartment with no windows in the basement in a bad neighborhood.

Blood Type: D for Drinks A Lot

Signature Color: Blood Red

Domain: Transylvania Forest (Milwaukee)

Superpowers: [B-List Super Strength], [A-List Super Speed], [Super Stealth], [B-List Hypnotism], [B-List Swordsmanship], [Psionic Resistance]

Weakness: [Sorta Vampirish] - Being in sunlight causes pain and blindness. Most actions must be done during the night, or underground. You can more or less only eat liquids. Fire does extreme damage to you since the makeup is, apparently, napalm-based.

Equipment:[Hang-Glider]. [Excalibur],[Wrought Iron Crown],[Skeleton Alloy Gauntlets], [Skeleton Alloy Pants]

Followers: 9 Teenagers, 2 Handymen, 3 Vampire Apprentice [Pa'Trikk The Dark One], [Diabolo Raven ], [Wisconsin Super-Governor],[Elijah "Dark Sanguinus" Blake], [Werewolf Tribe],5 [Bigfoot Warriors], 2 [Vampire Bigfoot Guards]

Renown: [B-List]

Buildings: Trap-Filled Castle, 4 [Watchtowers], [Training Room], 3 Radio Towers

[Tentative Bigfoot Allies?]

[High Quality Coffee Table]

Handymen Improvement 2/3

A-List Super Strength 3/20

"With your King! We board the ships"

"But m'lord, we have no gliders save your own"

"We will borrow the might of Terra" King Bob motions towards Scruftron's great undertaking

>>19589

"Hail Scruftron, I would board the flagship of the accursed jazzfleet along with my most able retinue atop those projectiles. When I have boarded it I will let loose my painted dogs of war on the crew and look to find the commander itself, what say you?"

123 "Men, the hour is a dire one. If we do not force these jazzdemons back then one day they could threaten to assault all that we hold dear, but by Excalibur! The flame of Wisconsin will never die out!" Will Excalibur to shine its light if for a moment that I might tap into its true power and rally the Super-Governor's militia to hold the line while the Werewolf Tribe and my retinue of guards and apprentices form around me. Climbing aboard the chunks of earth and prepare for tactical dynamic entry.

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64db7e No.19674

>>19673

The metal man replies almost comically "Hang on tight spider monkey"

https://www.youtube.com/watch?v=BYqLWfNVUXk

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64db7e No.19675

>>19589

>>19673

As the two heroes began lobbing rocks at the mecha-airship, a door in the side slid open to reveal a tall figure wrapped in a red and black cloak. With a flourish, the cloak was tossed aside into the wind to reveal a slim, armored figure, a purple and dark grey chassis adorned with multiple metallic skulls clinging to a set of titanium-plated bones with android 'muscles' wired to them. Quartet 3 raised his chin, and his armored skull-plating shifted slightly as he turned two circular pink eyes to the oncoming onslaught.

"The beginning of the end is now," boomed the Supreme Overcommander, "for your miserable rebellion, and for your insignificant lives."

He crossed his arms across his chest in an "X" motion, and there was an ear-piercingly shrill crackle as a pair of long, bright purple energy blades extended from his forearms, seeming to warp and distort the very space and matter around them.

"For the Legions."

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64db7e No.19679

Dice rollRolled 72, 47, 15 = 134 (3d100)

>>19594

Name: The Architect (Gregory Udolfo Intrieri)

Age: 23

Blood Type: AB-

Signature Color: Some form of green.

Domain: preferably somewhere in Colorado but if that isn't available anywhere is fine.

Powers: [Super Intellect] [C-List Device Invention] [C-List Tech Manipulation] [D-List Tool Creation]

Equipment: [D-List Power Armor]

Followers: Determined by Fluff.

Renown: Starts at D-List

1.Search out upgrades for our armor. We need to look heroic and D-list does not cut it at all.

2. A good hero needs followers and assistants. Lets go find some.

3. Start practicing with our [C-List Device Invention] See how we can improve our methods. A super is only as super as his super powers.

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64db7e No.19704

Dice rollRolled 14, 87, 55 = 156 (3d100)

>>19590

"Mastermind!", Hank Scorpio dusted off his suit, listening to his allies' proposel.

"This is an important thing to research indeed! I have thought of it much earlier. My best men will be on the case immediately."

>>19335

Name: Hank Scorpio

Age: Average

Origin Story:

This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.

Blood Type: ABC

Signature Color: Pink

Domain: Phoenix, Arizona

Superpowers:

+ Super Intellect

+ OMEGA Regeneration Chip

+ D-List Device Invention

+ D-List Tool Creation

+ D-List Phyiscal Fitness

Followers:

+ 20 Corporate Suckups

+ 4 Living Metal Corporate Executives

+ 5 Baseline Mercs

+ 31 Scorpion Mercenaries

+ 30 Living Metal Mercs

+ 4 Scorpion Mercenary Trainers

+ Weapons Expert

Equipment:

+ Blueprint Briefcase

+ Medium-High Funds

+ 8 Energy Rifles

+ [Particle Acceleration Cannon]

+ 3 [Space Rockets]

Renown: D-List

Buildings:

+ Research Lab

+ Ad-Tech Factory

+ Auto Training Facility

Tech:

+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)

+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)

+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)

+ Superpower Dampener [Locked Out]

1. The accident with the Superpower dampener really had been unfortunate. However it was time to look past past mistakes and get to work on fixing them. It was time to remove the lock on the Superpower Dampener.

2. While the Auto training facility certainly continues to increase our influx of highly skilled Scorpion Mercenaries more trainers will be hired in order to increase our potential output of soldiers. While this will not increase the rate at which we gather Living Alloy Soldiers we will still be able to utilize our less advanced soldiers for guard duties.

3. With countless defensive abilities it was time to go on the offense! Conduct extensive research on the materials provided by Scorpio's very able ally. If these filthy jazz skeletons have a weakness we will know it immediately and utilize it to our own benefit!

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64db7e No.19709

>>19591

1/2. You launch another assault and take several more counties– most of the fighting takes place in Skeletonized small towns and mining camps.

Lose 10 soldiers and a Sound Tank. Gain 8 Skeleton Scrap.

3. B-List Entropy 6/16

>>19592

1. Your assault goes well, and you make headway. Gain 5 Skeleton Scrap. Lose 2 Survivors.

2. Using your powers, you begin tearing out a training room from the rock below. Gain Basic Training Room.

3. You begin forging a suit of Alloy Armor. Your lack of knowledge on how to actually make armor hinders your progress, though. Alloy Armor 3/10

>>19593

Your color is brown and your starting point is in Missouri.

1. You set to constructing a castle of pure salt. Salt Castle 4/10

2. You quickly find that building golems out of solid salt is a tricker task than most think. Getting them to actually act is something else. Salt Golems 2/8

3. You begin training your powers of salt control B-List Salt Control 1/10

>>19595

1. You stop a food truck robbery. The food truck man thanks you.

Gain follower: [Food Truck Larry]

Gain Equipment: [Supply Of Free Soup]

2. You fail to find anything of the sort. The number of supers to be found way out here by Lake Superior could be counted on one hand. And they're probably dead.

3. You beat down a few thugs, who devolve into crying wrecks when they get a good look at your scorpion-esque countenance. A few, mostly those with neckbeards, seem more than pleased to let you pincer-smack them, though. It's weird.

Gain D-List Mutant Combat.

>>19596

1. You manage to lope your way back into your own territory, but the skeletons on the horizon clearly see you despite your attempts to hide. Curiously, they don't approach.

2. Gain B-List Regeneration. Your minor wounds, cuts, gouges and burns are healed– but your eye remains the same. It refuses to fix itself.

3. Space Trombone Study 2/8.

Your renown is now B-List.

>>19597

1. A-List Weapons Creation 6/20

2. The New League continues their training. David gives Sophia a pretty nasty nosebleed when she makes a cripple joke, but that's the only noticeable issue.

3. You begin searching for any lair, any holdout, any sign of these high and mighty superheroes. Many of them being older, they DID seem to visit Florida, but nothing comes up… yet.

>>19598

1. The wire breaks and an electric shock jolts your face all at once. That didn't work. That didn't work at all!

2. You scavenge around and begin to piece together a better power source, made out of eco-friendly disposeable batteries, white plastic and a heaping handful of nails. Improved Suit Power 3/8.

3. You take a trip down south to Arkansas and proceed to go fix up some things, do some stuff, and grunt your way into very good standing with the locals. They give you a bitchin' claw hammer.

Gain [Grateful Locals] as Followers.

Gain [Claw Hammer].

>>19599

1/2/3. You eat the skeletons. Gain B-List Super Strength.

A-List Regeneration 1/20.

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64db7e No.19710

File: 1450312019482.png (440.1 KB,3675x2350,147:94,hero_builder_map.png)

>>19602

1/2. Work on -what- fire regeneration?

Because as you make a nice little fire out of an old preschool, four fully loaded Jazz Barges streak towards you from the west with frightening speed, already aiming down the sights at you. They're not happy.

3. A-List Fire Blast 4/20.

>>19624

1/2. You hear word of a fellow to the southwest who might be able to help you make that power armor. Of course, he'll need metal… and -paint-.

3. You and the Super Dupers fight a few skeleton patrols, and dole out the paint-splattered parts to a grateful populace. They're fairly stoked.

Gain 6 Skeleton Scrap.

>>19679

1. You begin working on upgrading your armor. C-List Power Armor 4/8

2. Sauntering over to the local college, you get a hold of a few tech interns who've survived that whole nastiness with the skeleton invasion and all that. They're eager to put their skills to work.

Gain 4 [Engineering Undergrads] as Followers.

3. B-List Device Invention 1/10. You manage to draw up some sketches.

>>19704

1. Dampener Lockout 1/15

2. You hire another 10 Baseline Mercs. They've heard of you, and are eager for the benefits that accompany being in your employ.

3. Skeleton Research 1/5. Preliminary observations show no true vital points or -conventional- weakspots, but work remains to be done.

Lose 4 Baseline Mercs. Gain 4 Living Metal Mercs.

>>19673

>>19589

Rocks fly into the air as Scrufftron bonds a set of segmented metal arms to his armor and his back. At first, the things are blasted out of the air, but they quickly start coming at a rate that cannot be so easily destroyed. It is on several of these rocks that the King of Wisconsin's warriors– militia and vampire bigfoot guards– cling to, howling with glee as they leap from the rocks onto (or into) the Skull Flagship.

As Lord Bob strides toward his own rock, his sword blazing bright like the sun, there is a horrid screech from up above as Quartet 3 leaps from his perch and onto an incoming boulder, tearing apart a pair of werewolves and pulverizing the chunk of rock as he leaps to sideswipe one of the Bigfeet. His arm-blades cut through flesh and bone and metal like tissue paper.

Undeterred, the Wisconsin Vampire climbs aboard the biggest boulder yet, Pa'Trikk, Dark Sanguinus and Diabolo at his side, and commands the six-armed janitor to toss him, which he does.

The boulder meets Quartet 3 head on and punches a hole straight through one of the ship's eyesockets, grinding to a screeching halt in the now frenzied control room. As Bob and his apprentices leap backward to dismount, the boulder shatters in a spray of dust and dirt to reveal a slightly scrapped but very much -alive- Quartet 3.

"Your sword will do you no good. I will break your legs, and leave you for the sun. You will rue the day you lifted a single pasty FINGER to oppose us."

SCRUFFTRON

Gain Additional Limbs (2) (Temporary)

Gain C-List Super Strength (Temporary)

VAMPIRE BOB

Lose 1 Bigfoot Vampire Guard. Lose 3 Bigfoot Warriors.

YOU ARE NOW ENGAGED IN COMBAT WITH ANKOU TROMBONE AND HIS RETINUE.

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64db7e No.19711

Dice rollRolled 67, 7, 60 = 134 (3d100)

Name: Max "The Slice" Edgeman

Age: Approximately 50

Origin Story: Max Edgeman was a regular, yet edgy, salt mine worker for years until one day a mine shaft collapsed with him inside. Within the closed off shaft, he found a relic made by the first Edgelord, and with it, a necklace and a note. 'You who finds this shrine have been chosen to control the edge as I did. You will surpass all others in the way of edge.' Donning the necklace he found he had gained edge far superior to his own. So much so that his mere presence gave him the ability to cut at things. Max began to carve his way out of the salt mine. Trapped for years and living on a diet of nothing but salt, he found he soon found was developing an affinity with it, becoming molded by it. He found he could control the salt, shape it to his will as it shaped him. Finally escaping the salt mine, he found the world had changed much, however he was determined to show the edge he had gained in the salt mine.

Blood Type: AB-

Signature Color: Gonna see what colour ends up in Missouri.

Domain: Missouri

Superpowers: [C-List Cutting] [C-List Salt Control] [Anger Sense] [D-List Salt Shielding]

Weakness: Donut Steel - With great power comes a great burden. Gathering followers and making allies is incredibly difficult for you, and your edge is like a beacon throughout the psionic sea. The threat range for attracting Skeleton attention is increased.

Equipment: Donte's Amulet

Followers: None

Renown: D-List

1. Continue on Salt Castle (4/10)

2. Continue work on getting Salt Golems to work (2/8)

3. Continue upgrading C-List Salt Manipulation (1/10)

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64db7e No.19712

Dice rollRolled 32, 25, 80 = 137 (3d100)

>>19709

Name: Alex "Dragoon" Walker

Age: Twenties

Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time.

Blood Type: AB+

Signature Color: Green

Domain: Northern Georgia, Most of Alabama, part of Mississippi and a small part of South Carolina.

>Superpowers:

[A-List Rock Manipulation]

[B-List Endurance]

[B-List Metal Manipulation]

[Maximum Dragon Rock Fusion]

[C-List Super Strength]

[B-List Dragon's Breath]

[C-List Physical Fitness]

>Equipment:

[Super Secret Hidden Base.]

[Enhanced Fortifications]

[Modest Funds]

[Improved Infrastructure]

[Superhard Fortresses]

[21 Skeleton Scrap]

[Skeleton Alloy Ammo]

[Anti-air defenses]

[5 Radio Towers (can reach anywhere East of the Mississippi.]

[Basic Training Room.]

[Alloy Armor 3/10]

>Followers:

[Mayor of Atlanta]

[21 Veteran Survivors]

Renown: B-list

1. Improve the Training room. It need to better than basic in order to serve it's purpose.

+Mayor Of Atlanta

+[Super Secret Hidden Base.]

+[Enhanced Fortifications]

+[Modest Funds]

+[Improved Infrastructure]

+[A-List Rock Manipulation]

+[B-List Metal Manipulation]

2. Continue work on the Armor. I am a master of metals, and fairly powerful I can certainly make armor for myself. (3/10)

+[B-List Metal Manipulation]

+[B-List Dragon's Breath]

+[Modest Funds]

+[Improved Infrastructure]

+[21 Skeleton Scrap]

3.Now, with domestic matters deal with, I can turn my attention back onto the Legion and its forces. They killed 2 of MY men. Time to make them regret that, deeply. I will lead the advance into enemy territory. I will crush their defensive hard points and fortifications with my mastery of earth. I will slaughter their drones, tanks, walkers and aeronautical assets with my metal manipulation. I will scorch the earth with my fire. Should any of them attempt to close on me I will rip them apart with my bare hands. When they inevitably rally to counter my endurance will shrug off all but their greatest weapons, and even those can be parried by adjusting their aim forcibly or shielding myself with earth. I will walk into the grinder, with my forces at my back, and break it against my wrath.

+[A-List Rock Manipulation]

+[B-List Endurance]

+[B-List Metal Manipulation]

+[Maximum Dragon Rock Fusion]

+[C-List Super Strength]

+[B-List Dragon's Breath]

+[C-List Physical Fitness]

+Alloy Ammo

+21 Veteran Survivors

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64db7e No.19714

File: 1450315808339-0.jpg (224.13 KB,1920x1080,16:9,WashingtonTanks.jpg)

File: 1450315808340-1.jpg (30.66 KB,400x267,400:267,NewMoscovia.jpg)

Dice rollRolled 16, 84, 52 = 152 (3d100)

>>19709

>Name:

Loria Tarasovich / Miss Moscovia

>Age:

Young-ish

>Origin Story:

Hailing as Russian immigrant before the robo-skeletons, Loria had a unusual height problem, being the tallest in her classes while she was growing up. However after the rise of Skeleton Prime, she fled away to hide somewhere else, but that would soon reveal that her height problem was her power; for she can grow at will, with increasing strength and endurance at larger sizes. Due to this, how she never liked the Soviet or Putinist rule over Russia, and how she liked Russian history, she would seek to be known as Miss Moscovia, protector of New Moscow.

>Blood Type:

A+

>Signature Colour:

Tzar Yellow

>Domain:

New Moscow.

>Superpowers:

[A-List Super Growth], gives [B-List Super Strength+B-List Endurance]

[B-List Regeneration]

>Weaknesses:

[Convincingly Blinded Right Eye]

>Equipment:

[Non-existent Red Iycra Jumpsuit]

[Secured Bunker]

[Fortified Borders]

[Space Trombone]

[Crippled Lord Hoyt]

>Followers:

[New Moscow President]

[New Moscow Commander In Chief]

[New Moscow Treasurer]

[New Moscow Troops] x8

>Renown:

B-Rank. ((Very) disliked by the Robot Skeletons)

[Skeleton-Mech Rival]

1: Miss Moscovia stared back to the remains of her 'jumpsuit', sighing at it's non-existence state. Maybe it is time for her to get a new one, after all, Soviet Red wasn't her colour.

(Get a better jumpsuit for herself, hopefully in yellow, black and white.)

2: Troops at the southern border watched as skeletrons scouted out the makeshift walls and forts. If there is anything that must be done, it is to mechanize their forces, in order to stand a greater chance against the hordes by themselves.

The message was sent back to Seattle, which became the defacto capital of 'New Moscow', reviewed over by both the President and CIC, with favourable opinions about it. First step, however, would be to construct a facility to aid with such constructions, for no tanks can be built without proper infrastructure.

(Gain a Automotive Factory in order to allow for construction of tanks and other vehicles.)

3: Study continues on within Space Tromb- Space Needle, rather. The studies within continues on to discover the whats, whys and hows of it's repurposed use.

(Space Trombone Study [2/8])

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64db7e No.19715

File: 1450316188169.png (577.7 KB,900x663,300:221,mokou_by_tonttu18-d4226hg.png)

Dice rollRolled 35, 76, 11 = 122 (3d100)

>>19710

Name: Jennifer "Burning Phoenix" Cranston

Age: late 20s

Origin Story: More a force of nature than hero or villain, Jennifer was always cautious enough not to do much with the League of Righteousness looming and ready to smack down anyone who didn't want to do things their way. Now with them gone she has emerged to set the world on fire, good, bad, she doesn't care, all she wants is to watch the pretty lights and smell the burning ash.

Blood Type: B

Signature Color: pink

Domain: Northern North Dakota

Superpowers: [B-List Fire Blast]

[C-List Fireflight]

[B-list Fire Regeneration]

[C-list Flame Absorption]

Weakness: [Destructive] - Your wanton destruction means that it is difficult for people to actually want to join or tolerate you. You attract attention. -Bad- attention.

Equipment:

Followers:

Renown: C-rank

1.2. Well, time to see if I can make my fires hot enough to melt these guys

3. Let's see about increasing the power of my fire blasts while I'm at it A-List Fire Blast 4/20.

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64db7e No.19716

File: 1450317346934.jpg (33.86 KB,342x413,342:413,1370838-snowflame.jpg)

>>19710

Name: Harrison "Rocksnow"Coppalo

Age: 27

Origin Story: Harrison was just a normal man with a few abnormal hobbies living his life down in South America until he ran into some trouble with his his local cartels. As it turns out, they don't like people who bushwhack their couriers with machetes and steal all of their drugs. They really don't like them. So Harrison was dragged down into the local cocaine processing plant by a couple of enforcers and got the size tens applied to his face repeatedly. Once he was nice and broken, they threw him into one of their vats of Cocaine for dramatic effect on the surrounding workers. This did not work out for them. They could only watch as the levels of cocaine in the vat slowly dipped and floundered before entirely vanishing.

It left a very confused Harrison in it's wake that was perfectly healthy and capable of some bullshit powers. He blasted the sides of the vat out with his magical COKE-FUELED ice-blasts and beat the shit out of a few of them with his super-strength. He eventually convinced the cartel that this was all a big misunderstanding and that he could be a valuable member of their workings. He proceeded to run with them for a few years before went up to America with new branch of the Cartel. Rebranded as Rockfire, the heroic hero fueled on common rocksalt, Harrison now leads a force of South America "Peacekeepers" against the skeletons in the hope of increasing his cocaine powers and bank accounts.

Blood Type: A

Signature Color: You pick, I literally don't know whats left and you probs do.

Domain: Could I get some parts of Grey-controlled Texas? If not, I am fine with whats left of the Nevada region but I figure Texas is more thematic with my backstory.

Superpowers: Determined by Fluff/Origin Story.

Equipment: Determined by Fluff.

Followers: Determined by Fluff.

Renown: Starts at D-List

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64db7e No.19717

Dice rollRolled 87, 68, 67 = 222 (3d100)

>>19709

Name: The Shroud

Age: Time Immemorial

Origin Story: Here since the beginning, the invasion and overthrow of the governments by the robots disturb its slumber. Actually really intelligent and has decided to pose as a super villain to gain more power.

Blood Type: Lcl

Signature Color: Dark Black

Domain: Redding

Superpowers: [B-List Super Strength]; [B-List Super A.T Shield]; [A-List Regeneration 1/20], [Max Limbs (8)]; [D-List Spook-Vision]

Weakness: [Horror From Beyond] - You inspire dread and fear in everyday people. Good luck getting followers or allies.

Equipment: Spoon Collection

Followers:

Renown: C-List.

1-3; Eat more skeletons and supers I find in the north. Train Regeneration specifically

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64db7e No.19727

Dice rollRolled 88, 72, 94 = 254 (3d100)

>>19709

Name: Tim Taylor, "The Tool Man"

Age: Early 30's

Origin Story: Tim was an average guy for much of his life, before the accident. While working in his shop, the grinder shattered, flinging bits of metal into his body. Startled, Tim fell from his perch in the rafters. Falling in slow motion, he watches the iPhone 8s slip from his pocket. Damn thing got broken when the bringer blew to pieces.

A sickening crunch echoes through the house when Tim's body hit the ground, atop his phone. Rushed to the hospital by a neighbor, the doctors quickly began the process of saving his life and removing the pieces of phone from his body.

They missed a spot.

After his recovery, Tim noticed something different about himself. Calculations happen lightning fast, people seemed to glow in the dark, and he knew things that he shouldn't.

The fragments of phone lodged in his brain had been accepted and incorporated, gifting him with new power. And now he wants more power!

Quickly putting his new intellect to use, be builds a suit that will give him powers to combat the corporations that cause so much harm to the average man. It's time. Tool time.

Blood Type: AB-

Signature Color: Orange

Domain: Fortress cave complex under his suburban home, doubles as his workshop.

Followers: [Grateful Locals]

Powers: [Super Intellect] [C-List Tool Creation] [D-List Super Vision] [Psionic Resistance]

Equipment: [C-List Tooltime Armor], [Tool Belt], [Claw Hammer]

Weakness: Apple - The apple tech integrated into your nervous system, while granting you resistance to outside control, also means that you cannot wear any power armor or benefit from any integrated tech that you don't make yourself

1) Refining his process, Tim uses special alloy nails and eggshell plastic in his new power source. Wonder if this will be enough to power flight capabilities…

2) Well, the elctrodart was a failure. Seems like there must be some way to do it, but it can wait for another day. Instead, a miniature chainsaw should provide a close up weapon should it be needed. Heck, the new power supply will let it have MORE POWAAAR than it needs to cut through even the toughest villain!

3) With the help of a few of the locals, Tim begins building more more powerful suit than the Tooltime. Season 2 should be better, fast, and stronger than season 1.

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64db7e No.19730

Dice rollRolled 81, 1, 45 = 127 (3d100)

>Name: Alexandra Kein

>Age: Mid-Late 30's. Don't be rude about it.

>Origin Story: Daughter of a scientist that never really seemed to do anything while Alexandra was around, Alexandra resented the father that was never there and his insistence that she follow in his shallow footsteps as a scientist. When the jazz skeletons attacked, he sent her far from their home in New York State to the Dakotas. Mumbling about 'having to destroy every scrap of it' and 'now it was her turn', he thrust a small notebook into her grasp and told her to 'reactivate the program'. Inside was gibberish, until one day she dropped the journal and saw the message from the correct angle. "Enemy: Unknown." The strange figures that looked like little grey men on several pages began to make sense.

>Blood Type: O+

>Signature Color: Dark Yellow

>Domain: South-Western South Dakota

>Superpowers: [D-List Device Invention], [Super Intellect], [Outsider Tech Knowledge]

>Equipment: [Antique Laser Rifle],[Prototype Laser Whip], [Passkey], [Tiny Xenolab]

>Followers:

>Renown: D-List

>Communications: Radio - listen across USA. broadcast 1 state radius.

>Projects:

>Misc: 4 [Skeleton Scrap] & [Jazz Barge Wreckage]

1.

It was time for Alexandra Kein to vanish, and in her place, a new member of D.O.O.M. would rise.

Paradox would be born… as soon as she had proper identity-concealing mask and outfit. Maybe with one of those nifty D.O.O.M. lab coats the guys in Mastermind's base had.

He did say I could make use of the facilities, right?

[Conceal Identity!]

2.

While she was still at Mastermind's facility, Paradox would study the [Jazz Barge Wreckage]. Perhaps the wreck could provide useful parts or technology… it did seem to hover, rather than fly.

3.

Paradox attempts to recruit a small group of soldiers, scientists and mechanics. They need not be loyal to D.O.O.M. itself, despite Paradox being a member of the organization. No, Paradox would revive the work of her father. This time, the enemy was known, but the mission was the same. The survival of humanity, no matter the cost.

[Recruit]

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64db7e No.19757

File: 1450336573740-0.jpg (74.68 KB,620x320,31:16,Marvel-Age-of-Ultron-Comic….jpg)

File: 1450336573770-1.jpg (396.08 KB,800x1200,2:3,Avengers_Age_of_Ultron_Con….jpg)

Dice rollRolled 5, 7, 53 = 65 (3d100)

>>19710

Name: Scruftron- (Real name Scruffy)

Age: 28

Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders

Blood Type: AB-

Signature Color: Orange

Domain: somewhere in Nebaska

Superpowers: [B-List Magnetism], [B-List Janitorial Skills], [C-List Staff Combat]

Equipment:

+[Psion-Alloy Armor]

+[Super Strong Strange Naginata]

+[Janitorial Armor D-list]

+[Cyber Alloy Armor]

Allies:

+[The Psychonaut]

Followers:

+[2 Janitorial Captains]

+[15 Janitor Elites]

+[8 Janitors]

+[10 Janitor Strippers]

+[Doctor Phillip]

+[Computer Whiz Jimmy]

Renown: C-list

Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.

Buildings:

+[Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]

+ [Forge]

Other Stuff

+ [Hunk Of Steel Sculpture].

+ [Low Weapons Supply]

+ [Scruffy's

Porn Stash]

+ [Skelly Scrap Research]

+[Repulsion Tech]

+[Abandoned Tactical]

Skeley Virus 3/8

Questionably Placed Cyber Grafting 11/???

A-List Magnetism 5/20

>Gain Additional Limbs (2) (Temporary)

>Gain C-List Super Strength (Temporary)

1/2. Scrufftron would keep throwing the massive rocks, Aiming at the devices keeping the ship afloat, along with other airships that are deemed a threat. In the meantime, he would cast his own forces onto the main ship in a manner similar as to how he threw The Vampire lord's men into the ship, but he would aim his men at key point on the ship, chiefly the command room and the hanger. If possible, his men are ordered to commander a jazz barge, then fly about "acquiring" more.

3. After sufficiently damaging the ship, the many-armed-metal-man would launch himself into the fray, seeking out the skeleton known as Quartet 3. "YOU HOLD THE KEY TO MY ASCENSION, I MUST CUT MY STRINGS!"

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64db7e No.19758

File: 1450336762871.png (113.41 KB,500x278,250:139,Scruffy_15209e_4840457.png)

>>19757

>5,7

I'll be needing to cleanup my janitors then

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64db7e No.19759

Dice rollRolled 21, 100, 8 = 129 (3d100)

Hmmm I need a way to train more efficiently then beating up random thugs and perverts. I know! There's gotta be like a boxing gym or a martial arts dojo that practices mystical arts or something around here . I should take it a step further and challenge people out of my skill level, that way I can not only get used to fighting better, but increase my endurance and regeneration as well.

1. Train Endurance

2. Train Regeneration

3. Train Mutant Combat

http://pastebin.com/iLjRDEe4

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64db7e No.19760

>>19714

>>19591

Miss Moscovia sighed as she fixed her vast, midnight hair, straightening it out while also covering her 'bad' eye with the strands in preparation for the meeting with the so called 'Mastermind'. Looking to her form, she was somewhat uncomfortable being at a more 'human' size, just under ten feet of height. She was more used to her largest forms, which she would've considered the 'proper' form for herself. But, it is more of the matter of modesty that she returned to a smaller scale, for she has yet to find a jumpsuit that suits her standards after the previous one was destroyed in the Battle of Seattle.

The few Troops that joined her on her visit had their faces covered with masks and the likes, but even so, it is easy to tell how unnerved they are, not only about Miss Moscovia, but the whole 'working with the new DOOM' thing going on. In a few moments, she will be granted the permission to meet with the Mastermind, to settle the matter of what they are to do. In the meantime, she examines her patchwork'd leather jacket and trousers, staying quiet to herself.

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64db7e No.19765

Dice rollRolled 62, 46, 19 = 127 (3d100)

>>19710

Name: The Architect (Gregory Udolfo Intrieri)

Age: 23

Blood Type: AB-

Signature Color: Some form of green.

Domain: preferably somewhere in Colorado but if that isn't available anywhere is fine.

Powers: [Super Intellect] [C-List Device Invention] [C-List Tech Manipulation] [D-List Tool Creation]

Equipment: [D-List Power Armor]

Followers:

4 [Engineering Undergrads]

Renown: Starts at D-List

1. Continue work on the power armor. The more super the better. (C-List Power Armor 4/8) Put the undergrads to work helping us.

2. Lets go see if we can find some work. It may not be all that super but a paying job is necessary for us to buy some weapons. After all a hero never steals.

3. Keep working on our ability. Sketches are good. Test items are better. (B-List Device Invention 1/10)

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64db7e No.19767

Dice rollRolled 16, 32, 85 = 133 (3d100)

>>19709

>Name: Max Valcroix, AKA Pulse

>Age: 18

>Origin Story: Pulse is the child of two powerful and famous A-list superheroes, Monolith and Ice Raven. After the accidental murder of a A-list villain by misjudging a combination attack, both turned themselves in to the police in shame. The judge gave them an incredibly harsh sentence in a power play, simultaneous life in a specialized prison with no visitation rights and the government has refused to release them under any circumstances. The incident forced Max out of the public eye, raised by his Grandfather in mid-Florida. Growing up with the power to control and shape raw energy into pulses, weapons and shields and a serious hatred for authority, Pulse has donned an all-black and gray costume to contrast his Parent's silver and red, and sworn to show up the police and do what they can't.

>Blood Type: O+

>Signature Color: White, the color of his energy pulses.

>Domain: Florida. All of it, now.

>Superpowers: [A-list Energy Blast], [A-List Energy Shield], [B-List Weapon Creation] (6/20 A-list), [A-List Physical Fitness], [Psionic Resistance].

>Equipment: [Mid-Tech Secret Base (Cavern under High School), +Hidden], [High-Speed Motorcycle (Super)], [Army Base], [Tattered Father's Costume]

>Followers: Grandpa (Running Secret Base), [Florida Resistance (Trained)], [Resistance Government], [Mark and Michelle - Fire and Ice twins], [Sophia - Electric Girl], [Julio - Healer], [David, Psionic Amputee]

>Renown: B-List

1. Train A-List Weapons Creation (6/20)

2. Haha, nosebleed. It's funny because David has no arms. I'm setting their training to continue until something pressing comes up, with a secondary objective set to help Grandpa and me look for transcendent powers and artifacts to fight Skeleton Prime as they improve their own strength.

3. Speaking of, I need to continue my search. With the tech we've got running at base, Grandpa should be able to provide some serious help hunting down the Transcendent heroes, or any serious artifacts of power I can reasonably reach anywhere in the U.S.. Within Florida itself, the Government and Resistance should provide some serious help, but probably not much outside. No matter what, I need to find something big…

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64db7e No.19772

Dice rollRolled 41, 25, 82 = 148 (3d100)

1-2. Just one more push and we should do it. It looks like they're diverting their sound barges to some other poor person, but we must support the Angel and wipe out the Legion patch to the northeast of us!

>>19717

Tanks and troops lead the and follow the Angel, Crawlers keep on laying those artillery barrages!

40 Trained Soldiers

1 [Doomcopters!]

3[Doom Tanks!]

3 [Doom Crawler!]

7 [Sound Tanks]

2 [Heavy Plasma Tank!]

1 [Novice Angels of Pizzeria]

2 [Sound Barges]

3. Train some more! The very air around the Mastermind freezes cold as he absorbs the ambient energy surrounding him.

B-List Entropy 6/16

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64db7e No.19779

Dice rollRolled 18, 67, 4, 58, 9, 13 = 169 (6d100)

>>19709

>>19588

Name: Kaza'kazdun

Age: 10,000

Origin Story: A long forgotten spirit of magic brought forth from the Chaos Wilds in an attempt to help fight the skellitons. Who knew that trying to take something from a place called the Chaos Wilds would have unknown consequences on the summoner and spirit.

Blood Type: none

Signature Color: brownish

Domain: bum fuck Georgia

Superpowers: [B-list Super Sorcery], [D-List Super Stealth], [Psionic Resistance], [Summoner Health Boost], [D-List Artificing]

Equipment: [Weak Wand Of Magic Missile], [Magic Cutlery], Ikea Wands, [Tiny Enchanted Gun Stockpile], [Chocolatizing Coffee Mug], [Magical Hippy Van][Reagent Supply]

Followers: 3 Cultists trained in magic, 8 Novice Artificer, Chaos Wolves, Charlie Company, 7 [Rust Monsters], 4 golems

Weakness: This Mortal Coil - You are bound to the increasingly unstable, relatively fragile shell of your summoner. If he dies, you're banished.

Renown: Starts at D-List.

1-2. War Machine for Charlie Company. Just let Charlie Company give input on what it should do. 2/5

3-6. Continue looking for ley line nodes. 3/10

Missed a turn so hoping I can make it up

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64db7e No.19784

Dice rollRolled 42, 16, 32 = 90 (3d100)

>>19710

Name: Hank Scorpio

Age: Average

Origin Story:

This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.

Blood Type: ABC

Signature Color: Pink

Domain: Phoenix, Arizona

Superpowers:

+ Super Intellect

+ OMEGA Regeneration Chip

+ D-List Device Invention

+ D-List Tool Creation

+ D-List Phyiscal Fitness

Followers:

+ 20 Corporate Suckups

+ 4 Living Metal Corporate Executives

+ 11 Baseline Mercs

+ 31 Scorpion Mercenaries

+ 34 Living Metal Mercs

+ 4 Scorpion Mercenary Trainers

+ Weapons Expert

Equipment:

+ Blueprint Briefcase

+ Medium-High Funds

+ 8 Energy Rifles

+ [Particle Acceleration Cannon]

+ 3 [Space Rockets]

Renown: D-List

Buildings:

+ Research Lab

+ Ad-Tech Factory

+ Auto Training Facility

Tech:

+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)

+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)

+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)

+ Superpower Dampener [Locked Out] 1/15

+Skeleton Research 1/5

1. No conventional weaknesses, sure. However things such as the effects of different sound frequencies would have to be researched extensively, after all they were famed for employing sound based weaponry, this could prove to be their weakness as well.

+Skeleton Research 1/5

2. The Dampener lockout reduction wasn't exactly proceeding as planned, more intensive research would have to be conducted.

3. With all this research going on an increase in the Company's research capabilities was invaluable. Work on it at once!

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64db7e No.19789

Dice rollRolled 6, 75, 68 = 149 (3d100)

>>19710

Name: Mica Mansen "The Artist"

Age: 19

Origin Story: After a relatively mundane walk through town, Mica found himself inexplicably drawn to the local hardware store. The paint cans seemed to shake and clatter as he walked past, and before he could stop it they'd burst! Leaving the store in a rather large mess, Mica noticed the paint trailing behind him, and knew that he had discovered some untapped source of power - Paintomancy! Unfortunately, he's still a terrible painter so the applications are limited.

Blood Type: A

Signature Color: Light Blue

Domain: Grand Forks, North Dakota

Superpowers: [B-List Paint Control], [B-List Painting], [B-List Paint Can Telekinesis]

Equipment: Paint Can Collection, Home Depot paint-swirly stick, Awesome Paint Costume, Paint-Soaked bandages, 6 Skelly Skraps

Followers: 20 Survivor Artists, Artist Waifu,

THE SUPER-DUPERS: Supreme D, Kaolin

Renown: Starts at D-List

1/2 - Southeast, huh? Well we'll have to take a look man, dude sounds like he's got it going. Beat up a few more skellies on the way there. If he needs metal, they've got plenty to spare.

3 - Speaking of maps, I don't know shit dude. Like, I'm just a fucking bio freshman. I'm not a leader, man. Gotta get an actual government in place, like, real shit. Because I'm not doing that paperwork.

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64db7e No.19790

Dice rollRolled 3, 47, 99 = 149 (3d100)

>>19710

Name: Lord "Dracula" Bob, King of Greater Wisconsin, "The Wisconsin Vampire", Once and Future King

Age: 30

Origin Story: Fell into a vat of high performance makeup designed for athletes who want to look nice. Which was place conveniently near a costume department store. The fangs make it hard for him to chew and his super powered body needs a lot of nutrients so he drinks all his meals with a nibble hear and there. His now pristine and flawless white skin is very sensitive to light. Before all that he was just a jobless actor who made bad poetry and puns and lived in closet of an apartment with no windows in the basement in a bad neighborhood.

Blood Type: D for Drinks A Lot

Signature Color: Blood Red

Domain: Transylvania Forest (Milwaukee)

Superpowers: [B-List Super Strength], [A-List Super Speed], [Super Stealth], [B-List Hypnotism], [B-List Swordsmanship], [Psionic Resistance]

Weakness: [Sorta Vampirish] - Being in sunlight causes pain and blindness. Most actions must be done during the night, or underground. You can more or less only eat liquids. Fire does extreme damage to you since the makeup is, apparently, napalm-based.

Equipment:[Hang-Glider]. [Excalibur],[Wrought Iron Crown],[Skeleton Alloy Gauntlets], [Skeleton Alloy Pants]

Followers: 9 Teenagers, 2 Handymen, 3 Vampire Apprentice [Pa'Trikk The Dark One], [Diabolo Raven ], [Wisconsin Super-Governor],[Elijah "Dark Sanguinus" Blake], [Werewolf Tribe],2 [Bigfoot Warriors], 1 [Vampire Bigfoot Guards]

Renown: [B-List]

Buildings: Trap-Filled Castle, 4 [Watchtowers], [Training Room], 3 Radio Towers

[Tentative Bigfoot Allies?]

[High Quality Coffee Table]

Handymen Improvement 2/3

A-List Super Strength 3/20

12 "Apprentices slaughter the crew, seal the corridors leading to the control room and find that steering wheel to bring us about."

"Your pathetic fangs will shatter of Excalibur's chivalrous power. Ill make a matching doublet to fit these pants from your corpse and serve up the scraps to Quartet 2. Your betters know you are not my match, and frankly I never linked the trombone either. Now come and get some"

3 Use my agility ducking and weaving to keep distance getting his crew in the middle of us to obstruct his approaches.

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64db7e No.19796

Dice rollRolled 95, 15, 6, 36 = 152 (4d100)

>>19790

>>19757

[Battle Rolls for Quartet 3]

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64db7e No.19868

File: 1450675021286.png (439.04 KB,3675x2350,147:94,hero_builder_map.png)

>>19711

1. You continue building your salt castle. Salt Castle 7/10

2. In trying to get the salt golems to work, you, by sick chance, manage to accidentally saltify your Linkin Park collection. In your anger, you pummel the golems into table salt.

Lose Salt Golem progress.

Gain [Sodiumized Linkin Park CDs]

3. C-List Salt Manipulation 3/10

>>19712

1. Training Room Improvements 1/5

2. You continue the work on your armor. 5/10

3. With draconic fury and skin of granite, you wade into an oncoming Skeleton raiding party and proceed to crush them all beneath miniature mountains of rock and dirt. You carve another small warpath through multiple counties.

>>19714

1. You rummage around in a few supermarkets and, lo and behold, you come across a bin of old jumpsuits. Only one fits you– and it's only yellow and black.

Gain [Yellow/Black Jumpsuit]

2. You begin building an automotive factory within the heart of New Moscovia. 2/8

3. Space Trombone Study 4/8

>>19715

1/2. By now, you've got a good enough handle on your powers to precision-target your skeleton foes. You strike for the engines and the foils and strafe out of laser range, lighting trees ablaze to hide behind and siphon from if need be.

Three of the barges end up crashing into the soil in flaming wrecks, their crews damaged and scattered. The fourth beats a speedy retreat the way it came.

Gain 6 [Skeleton Scrap]

B-List Fire Flight 2/10

3. You accidentally incinerate a farm of strange-looking plants, and, as you fly through the smoke, you fall onto your ass and spend the next eight hours laughing and throwing sparks in the air. That dank shit, man.

>>19716

Powers: [B-List Ice Blasts] [C-List Super Strength] [D-List Super Endurance]

Followers: 10 Cartel Lackeys

Weaknesses: We Own You - You may work for the cartel, but they keep you at arm's length, and have made it quite clear that they have more than a few supervillains that will not hesitate to crush you if you act up. If you act against them, or don't listen to them, you'd -better- keep it covert. Or else.

"Rocksalt" - When encountered with drugs, phararmaceuticals or anything you think might get you high, you must roll a d100 at a -20 penalty to avoid immediately attempting to sieze it all. Cartel supplies do not count– you've trained yourself not to fuck with those.

You are the medium shade of blue in Texas.

>>19717

1/2/3. You eat some D-List superheroes and villians. A-List Regeneration 5/20.

>>19727

Put your progress in your posts.

1. Improved Suit Power 7/8

2. You begin piecing together a new chainsaw, from a bikechain, a pressure cooker, and some broken rotary saw bits.

Tooltime Chainsaw 3/8

3. B-List Tooltime Armor 5/10. It goes quickly enough; there's a surplus of now unusable iPads for you to strip for parts.

>>19730

1. You successfully conceal your identity. Gain [Armored Labcoat Disguise]

3. Gain 3 Green Soldiers and an Undergrad Scientist.

2. With the aid of the Mastermind's facilities, you hook the Jazz Barge up to multiple scanners and begin prying the thing apart, trying to see how it ticks, how it runs, how the sound keeps it aloft, how–

In a flash, what seems to be the power core of the thing shines bright purple and, before you can come anywhere close to pulling yourself out, the thing detonates in a hail of psychic energy and shrapnel and jazz, shattering several of your bones along with the consoles and equipment in the room. You hear a faint, pleased cackling before you fall into unconsciousness.

YOU ARE NOW [CRITICALLY WOUNDED].

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64db7e No.19869

>>19868

>>19759

It's actually easier for me if pastebins aren't used until it gets ridiculously long.

1. B-List Super Endurance 1/10

2. As it turns out, your regenerative abilities are startlingly more potent than you first thought. The nanites in your blood surge, eliciting a strange tingly feeling throughout all of your limbs and extraneous scorpion bits. With a bit of concentration, you manage to suppress the tingling

Gain C-List Regeneration.

B-List Regeneration 2/10

Gain D-List Nanite Control.

3. Regenerative powers or not, your next thug-fighting outing goes poorly. Your stinger gets stuck in a stop sign and the goon throws a soda in your face.

>>19765

1. C-List Power Armor 6/8

2. You manage to get a job fixing up cars. Not the funnest thing in the world, but you're damn good at it.

Gain [Low Funds].

3. You test out another sketch. It's looking good! B-List Device Invention 2/10

>>19767

1. You create a screwdriver with which to repair your bike's speedometer.

A-List Weapon Creation 6.5/20

2. They continue their training with little incident, but they aren't of much help when it comes to aiding you in your quest.

3. Trawling through The Wisp's vacation home (boy she sure loved Ella Fitzgerald), you happen to find a note– a set of coordinates.

Cross-referencing with Grandpa, you find out that the coordinates match up with a nondescript library in the Florida Keys– one that's been partially bombed out from earlier Skeleton incursion.

>>19772

1/2. You expand and crush the last few Cyber Skeleton holdouts. They put up a fairly ferocious fight, though, and destroy a Doom Crawler in the process. Gain 3 Skeleton Scrap, lose 1 Doom Crawler.

3. B-List Entropy 10/16

However, in the midst of your training, the lights flicker, and you hear an alarm blare throughout the base– there's been an explosion in the research labs, where Paradox was working on the Jazz Barge.

Lose Science Lab and Jazz Barge Wreckage.

>>19779

I don't do make-up turns, sorry.

1/2. The Charlie Company tricks out the war machine with some spikes, a turret, a fresh coat of blue-and-white paint, and some cool ass fuzzy dice.

Gain [C.C. War Machine] as a 'follower'.

3. Ley Line Nodes 6/10

>>19784

1. You continue to research how to effectively tear apart Skeleton foes. Skeleton Research 3/5

2. Dampener Research 2/15. It's going very slow.

3. Upgraded Research Lab 1/8.

Lose 4 Baseline Mercs. Gain 4 Living Metal Mercs.

>>19789

1/2. You move southeast, beating down wayward skellingtons as you do. Another few days and you think you'll be at his would-be hideout.

Gain 2 Skeleton Scrap.

3. You begin gathering people together and trying to hash out the workings of a nascent government. It's going alright, you suppose, though the more avant garde members of your protectorate are disappointed you've no interest in trying to lead.

Governmental Setup 2/7

>>19790

>>19757

As the situation in the control room quickly devolves into an out-and-out brawl, Scrufftron finds that his thrown boulders are blasted out of the air by the aux-guns on the Skull Airship. As he rips another piece of stone from the earth, there is a deafning burst of JAZZ and, mere inches away from him, a group of Janitors is reduced to a pile of steaming gore through way of pure, concentrated Jazzwaves. A closer look shows that a pair of Jazzhulks– skeletons outfitted with gleaming silver exosuits and toting ridiculously large sonic guns and subwoofers– are riding on a nearby barge, laying down supressing fire.

Undettered, Scrufftron orders his men forward as he leaps onto the ship, magnetically zipping toward the smoldering hole and hauling himself through.

The King of Wisconsin finds his own hands full– his apprentices engage the crew with gusto while werewolves seek out the controls. There is a resounding scream as one of the cyber-skeletons, encrusted with purple and pink crystals, seems to tear Diabolo's mind apart. Before Bob can rush to his aid, Quartet 3 falls upon the vampire king, moving with speed that rivals Bob's own and striking with horrific strength. Excalibur holds against the onslaught, however, and Quartet 3 doesn't get a scratch on him. The Supreme Overcommander's crackling energy blades do utterly tear up the floor and the nearby consoles, carving apart a pair of nearby guards in the process. The fight has just begun.

SCRUFFTRON

Lose 4 Janitors and 6 Janitor Elites.

DRACULA BOB

Diabolo Raven has been MIND CRUSHED. He is effectively comatose.

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64db7e No.19870

Dice rollRolled 9, 99, 3 = 111 (3d100)

1. Heroing! Lets go help some people out. I wonder if there is any crime going on? Or is a day of rescuing kittens from trees for me?

2. Continue working on my Super Endurance. I shall need it soon as I am planning on attacking something dangerous.

B-List Super Endurance 1/10

3. Work on my Regeneration for much the same reason.

B-List Regeneration 2/10

Name: Scorpia

Age: 21

Origin Story: Take one innocent pet scorpion, expose to radioactive goo infused with an alien nanite swarm made to create the ultimate weapons out of genetically superior beings and you have Scorpia. The not so superior humanish scorpion woman. However the nanites just need a little more time to do their job right. I think.

Blood Type: Some sorta nanite goo

Signature Color: dark blue

Domain: Canada! Ok, maybe not the entire thing, Alright, alright we're technically not even in Canada. It's just a little apartment near the Great Lakes where Scorpia lives with her owner and friend Jessica Albion. But one day Scorpia will be known as the hero of Canada! Just you wait!

Progress:

B-List Regeneration 2/10

B-List Super Endurance 1/10

Powers:

[C-List Super Endurance]

[C-List Poison]

[C-List Regeneration]

[D-List Mutant Combat]

[D-List Nanite Control]

Followers:

[Jessica Albion, 'Owner']

[Food Truck Larry]

Equipment:

[Tail Sharpener]

[Exoskeleton Warmers]

[Supply Of Free Soup]

Weakness: Nanite Blood - Due to the nanites that are everpresent in your blood and bodily fluids, you are highly susceptible to magnetic interference and magnetic powers.

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64db7e No.19871

File: 1450676266704.jpg (187.86 KB,640x250,64:25,NewVegas.jpg)

Dice rollRolled 22, 71, 42 = 135 (3d100)

>>19868

>Name:

Loria Tarasovich / Miss Moscovia

>Age:

Young-ish

>Origin Story:

Hailing as Russian immigrant before the robo-skeletons, Loria had a unusual height problem, being the tallest in her classes while she was growing up. However after the rise of Skeleton Prime, she fled away to hide somewhere else, but that would soon reveal that her height problem was her power; for she can grow at will, with increasing strength and endurance at larger sizes. Due to this, how she never liked the Soviet or Putinist rule over Russia, and how she liked Russian history, she would seek to be known as Miss Moscovia, protector of New Moscow.

>Blood Type:

A+

>Signature Colour:

Tzar Yellow

>Domain:

New Moscow.

>Superpowers:

[A-List Super Growth], gives [B-List Super Strength+B-List Endurance]

[B-List Regeneration]

>Weaknesses:

[Convincingly Blinded Right Eye]

>Equipment:

[Yellow-Black Jumpsuit]

[Secured Bunker]

[Fortified Borders]

[Space Trombone]

[Crippled Lord Hoyt]

>Followers:

[New Moscow President]

[New Moscow Commander In Chief]

[New Moscow Treasurer]

[New Moscow Troops] x8

>Renown:

B-Rank. ((Very) disliked by the Robot Skeletons)

[Skeleton-Mech Rival]

1: It was good to finally have some modesty in her appearance, even if the jumpsuit's a bit too baggy for her tastes. Now, with some clothes to cover herself, she restarts her crusade against the Jazzy Skeletons, clearing a path through Oregon forwards Nevada.

The reason why she's moving in that direction, is because New Moscow's President said that there are some fledgling resistance against the Skeletrons in 'New' Vegas. If Seatt- If New Moscow makes contract with them, they could help out in reclaiming the west coast from the machines.

(Conquer land southward forwards Las Vegas, taking gray/white/dark-purple land when possible.)

+[New Moscow Troops] x3

2: Meanwhile, work continues on the Automobile Factory back home, but it would not be used to make civilian cars, rather, it will be put to use to construct wheeled tanks and the likes, slightly makeshifted from salvageable scraps and parts that they can find.

(Gain a Automotive Factory in order to allow for construction of tanks and other vehicles. [2/8])

3: Finally, the study with the Space 'Trombone' continues as planned, with some of the 'senior' experts saying that it will only take a few extra months to figure it all out, or less…

(Space Trombone Study [4/8])

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64db7e No.19872

Dice rollRolled 81, 90, 4 = 175 (3d100)

>>19869

>Name: Max Valcroix, AKA Pulse

>Age: 18

>Origin Story: Pulse is the child of two powerful and famous A-list superheroes, Monolith and Ice Raven. After the accidental murder of a A-list villain by misjudging a combination attack, both turned themselves in to the police in shame. The judge gave them an incredibly harsh sentence in a power play, simultaneous life in a specialized prison with no visitation rights and the government has refused to release them under any circumstances. The incident forced Max out of the public eye, raised by his Grandfather in mid-Florida. Growing up with the power to control and shape raw energy into pulses, weapons and shields and a serious hatred for authority, Pulse has donned an all-black and gray costume to contrast his Parent's silver and red, and sworn to show up the police and do what they can't.

>Blood Type: O+

>Signature Color: White, the color of his energy pulses.

>Domain: Florida. All of it, now.

>Superpowers: [A-list Energy Blast], [A-List Energy Shield], [B-List Weapon Creation] (6.meme/20 A-list), [A-List Physical Fitness], [Psionic Resistance].

>Equipment: [Mid-Tech Secret Base (Cavern under High School), +Hidden], [High-Speed Motorcycle (Super)], [Army Base], [Tattered Father's Costume]

>Followers: Grandpa (Running Secret Base), [Florida Resistance (Trained)], [Resistance Government], [Mark and Michelle - Fire and Ice twins], [Sophia - Electric Girl], [Julio - Healer], [David, Psionic Amputee]

>Renown: B-List

1. Continue training weapon creations. [A-List 6.5/20]

2. Get the New League off their asses and helping Grandpa and the Florida Resistance look for this stuff. C'mon, you're five of the most powerful teenagers in America, you can definitely do more to help defeat Skeleton Prime than sulk at each other all day, for Christ's sake.

3. Continue the search. I'll head down to the library down in the Keys. Hey, that one kid from school's grandparents lived down in Boca Ratone. Florida Resistance should be doing a pretty good job keeping up the bridges and roads, so I shouldn't have any problems getting down to this place.

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64db7e No.19876

File: 1450676527920.png (1.83 MB,1920x1080,16:9,1435723076111.png)

Dice rollRolled 80, 88, 85 = 253 (3d100)

>>19869

Name: Scruftron- (Real name Scruffy)

Age: 28

Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders

Blood Type: AB-

Signature Color: Orange

Domain: somewhere in Nebaska

Superpowers: [B-List Magnetism], [B-List Janitorial Skills], [C-List Staff Combat]

Equipment:

+[Psion-Alloy Armor]

+[Super Strong Strange Naginata]

+[Janitorial Armor D-list]

+[Cyber Alloy Armor]

Allies:

+[The Psychonaut]

Followers:

+[2 Janitorial Captains]

+[9 Janitor Elites]

+[4 Janitors]

+[10 Janitor Strippers]

+[Doctor Phillip]

+[Computer Whiz Jimmy]

Renown: C-list

Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.

Buildings:

+[Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]

+ [Forge]

Other Stuff

+ [Hunk Of Steel Sculpture].

+ [Low Weapons Supply]

+ [Scruffy's

Porn Stash]

+ [Skelly Scrap Research]

+[Repulsion Tech]

+[Abandoned Tactical]

Skeley Virus 3/8

Questionably Placed Cyber Grafting 11/???

A-List Magnetism 5/20

>Gain Additional Limbs (2) (Temporary)

>Gain C-List Super Strength (Temporary)

1/2/3. The many-armed-metal-man eyes the Jazzhulks hungrily "Such power" He muses "I must have it!"

And with that he launches out of the ship towards the barge, ordering his men to support the king of the north, Intent to claim the Sonic weaponry for himself.

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64db7e No.19883

Dice rollRolled 34, 97, 70 = 201 (3d100)

>>19868

>>19709

Name: Tim Taylor, "The Tool Man"

Age: Early 30's

Origin Story: Tim was an average guy for much of his life, before the accident. While working in his shop, the grinder shattered, flinging bits of metal into his body. Startled, Tim fell from his perch in the rafters. Falling in slow motion, he watches the iPhone 8s slip from his pocket. Damn thing got broken when the bringer blew to pieces.

A sickening crunch echoes through the house when Tim's body hit the ground, atop his phone. Rushed to the hospital by a neighbor, the doctors quickly began the process of saving his life and removing the pieces of phone from his body.

They missed a spot.

After his recovery, Tim noticed something different about himself. Calculations happen lightning fast, people seemed to glow in the dark, and he knew things that he shouldn't.

The fragments of phone lodged in his brain had been accepted and incorporated, gifting him with new power. And now he wants more power!

Quickly putting his new intellect to use, be builds a suit that will give him powers to combat the corporations that cause so much harm to the average man. It's time. Tool time.

Blood Type: AB-

Signature Color: Orange

Domain: Fortress cave complex under his suburban home, doubles as his workshop.

Followers: [Grateful Locals]

Powers: [Super Intellect] [C-List Tool Creation] [D-List Super Vision] [Psionic Resistance]

Equipment: [C-List Tooltime Armor], [Tool Belt], [Claw Hammer]

Weakness: Apple - The apple tech integrated into your nervous system, while granting you resistance to outside control, also means that you cannot wear any power armor or benefit from any integrated tech that you don't make yourself

1. The new power source is almost complete, time to finish it off. Let's give it a nice orange glow and display it on my chest. This hexagon should work well to reinforce it against blows. Improved Power Source 7/8

2. Lets see, the rotary blade should be oriented at precisely 13 degrees to the right, so that spray will go over my shoulder. Now, if I were to add a reinforcement to the housing…

Tooltime Chainsaw 3/8

3. B-List Tooltime Armor 5/10. My new power source will be perfect for this suit, I should be able to crank up the weapons.

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64db7e No.19884

Dice rollRolled 29, 74, 38 = 141 (3d100)

>>19868

Name: The Shroud

Age: Time Immemorial

Origin Story: Here since the beginning, the invasion and overthrow of the governments by the robots disturb its slumber. Actually really intelligent and has decided to pose as a super villain to gain more power.

Blood Type: Lcl

Signature Color: Dark Black

Domain: Redding

Superpowers: [B-List Super Strength]; [B-List Super A.T Shield]; [A-List Regeneration 5/20], [Max Limbs (8)]; [D-List Spook-Vision]

Weakness: [Horror From Beyond] - You inspire dread and fear in everyday people. Good luck getting followers or allies.

Equipment: Spoon Collection

Followers:

Renown: C-List.

1-3; Roam my lands in the east looking for any skellington remnants to eat, if none, eat villains and train regen

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64db7e No.19885

Dice rollRolled 24, 75, 77 = 176 (3d100)

>>19868

Name: Alex "Dragoon" Walker

Age: Twenties

Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time.

Blood Type: AB+

Signature Color: Green

Domain: Northern Georgia, Most of Alabama, part of Mississippi and a small part of South Carolina.

>Superpowers:

[A-List Rock Manipulation]

[B-List Endurance]

[B-List Metal Manipulation]

[Maximum Dragon Rock Fusion]

[C-List Super Strength]

[B-List Dragon's Breath]

[C-List Physical Fitness]

>Equipment:

[Super Secret Hidden Base.]

[Enhanced Fortifications]

[Modest Funds]

[Improved Infrastructure]

[Superhard Fortresses]

[21 Skeleton Scrap]

[Skeleton Alloy Ammo]

[Anti-air defenses]

[5 Radio Towers (can reach anywhere East of the Mississippi.]

[Basic Training Room.](Improvements 1/5)

[Alloy Armor 5/10]

>Followers:

[Mayor of Atlanta]

[21 Veteran Survivors]

Renown: B-list

1.Continue working on Training Room improvements. (1/5)

+Mayor Of Atlanta

+[Super Secret Hidden Base.]

+[Enhanced Fortifications]

+[Modest Funds]

+[Improved Infrastructure]

+[A-List Rock Manipulation]

+[B-List Metal Manipulation]

2. Keep working on the Alloy armor. This had better be worth it. (5/10)

+[B-List Metal Manipulation]

+[B-List Dragon's Breath]

+[Modest Funds]

+[Improved Infrastructure]

+[21 Skeleton Scrap]

3.Build and acquire staff for a research and design lab. It will be necessary to research the enemy and design new tools for myself and my men.

+Mayor Of Atlanta

+[Super Secret Hidden Base.]

+[Enhanced Fortifications]

+[Modest Funds]

+[Improved Infrastructure]

+[A-List Rock Manipulation]

+[B-List Metal Manipulation]

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64db7e No.19914

File: 1450686713006.jpg (57.43 KB,650x450,13:9,p3POVHEK7PV4S (1).jpg)

>>19760

The Mastermind greets her not on his base but on the field, having intercepted her force after returning from a fierce battle with the skeletons.

"Welcome" he says "To the new DOOM! Mw-" he is about to cackle before he coughs and remembers his manners.

"Ahem.To what do I owe the pleasure of this acquaintance?"

>>19765

>Another place, probably at a later time

The Mastermind stands outside his ruined DOOM CAR, which is a normal high performance muscle car (painted black as a proper DOOM vehicle should be), as it stands smoking and moldering. He had been heading south through Colorado, headed for his research lab in New Mexico after there were reports of an explosion.

Normally this would be as simple as a tow to the car factory, but that was entirely boring and slow and speed was of the essence.

"Curses! I forgot to ask Alexandra to find me my toolkit. And the rest of you lot only have Tank repair kits. Find me the nearest auto-shop!"

"Uh, sir, well, uh they're mostly closed down."

"WHAT!"

"Well, sir, the apocalypse has not been very good for business. What with people not going out of their homes very much. And getting blown up by skeletons."

"Well find me the nearest one that is open!"

A sleek shining black car being towed by a large laser cannon tank rolled into the driveway where Gregory was employed, and out steps a tall, bald man in dark somewhat battle scarred clothes, looking every bit like a comic book or movie villain complete with an [awesome scar] on his face.

He looks at the single man working the garage, and points at him.

"You!" he points at Gregory. "I demand to have my car fixed! I would normally do it myself, but I left my toolkit at home."

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64db7e No.19916

>>19914

>This will be before Miss Moscovia got a new jumpsuit, so stitched leather is what she has on.

The appearance of the Mastermind on the field was surprising to the Troopers who came with Miss Moscovia, 'cause shouldn't the leader of 'the New DOOM' be within a safer place like a base, due to his apparent 'lack' of superhuman powers?

Nonetheless, Miss Moscovia remained stoic, staring down at the Mastermind with slightly folded arms:

"Miss Moscovia, head of New Moscovia, and New Moscow near western sea. You must be leader of 'New Doom', if expected?"

After saying who she is, she turns her focus momentary to fix her hair, ensuring that bad eye is still covered. After fixing her hair to ensure that it is covered, she looks back to her side, over to what appears to be a man covered over with a sheet of cloth, hiding it's identity.

"Reports of frontier reported about 'New' DOOM existence," Miss Moscovia turns back forwards the Mastermind, a slight shrug coming from her shoulders, her words slurred with a heavy Russian accent in spite of the American accent of the Troops, "Givings of situation, we might be able to into alliance, of allowing benefits for ourselves. New Moscovia is strong, only reason of being me, so supporting allies will help keep New Moscovia strong, even without me."

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64db7e No.19917

>>19916

The mastermind ponders at the words given to him by the giantess

"I presume, if I hope correctly, that you are against these vile skeletal foes? If such were the case, are we not already aligned against a common threat?

I have other allies, older ones as well. We are all of us fighting against the skeletons. Have no quarrel with them, or any other member of the new League of DOOM, and you can always expect my assistance against any skeletal threat."

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64db7e No.19918

>>19917

Miss Moscovia nods to that, her arms still folded as a humble smile came to her face, before transferring back to the stoic look as she asks again:

"…Maybe 'New Doom' can of helping New Moscovia… Studys of 'Space Needle' back in New Moscow needs exacter help, as well as vehicle aiding, for troops alone can not hold against Jazz Skeletons. If aid is offered, repayment will be of giving."

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64db7e No.19920

>>19918

The Mastermind gives sly grin.

"Yes, I and my ally Hank Scorpio are more than capable of studying this. . .Space Needle weapon and determining how it works. Even as I speak Scorpio is hurriedly working on a new way to kill these blasted skeletons."

It is then the Mastermind's attention turns away from Moscovia, but to the writhing moving covered thing.

"Hmm, that sack of yours, if I may ask, is moving."

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64db7e No.19921

>>19920

Miss Moscovia looks back to the covered figure, giving a ever-so-slight nods to the two armed men beside it. With the go-ahead from her, they soon pulled back the cloth to unveil…

Lord Hoyt. The real Hoyt, former leader of DOOM itself.

Yet, he would lack the power armour that he would normally have, instead dressed like a prisoner, strapped tightly against the dolly that he is on and held in place by metal harnesses, his sight and mouth covered by additional cloth. It was strange to see the former lord of all evil, held as little more of a hostage…

"…Ah, he was of with Skeleton foes, threatened of breaking my spine. Now his own spine is broken, due to his failure against myself. I keep him close so his escape is impossible."

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64db7e No.19922

Dice rollRolled 100, 66, 19 = 185 (3d100)

>>19869

Name: Lord "Dracula" Bob, King of Greater Wisconsin, "The Wisconsin Vampire", Once and Future King

Age: 30

Origin Story: Fell into a vat of high performance makeup designed for athletes who want to look nice. Which was place conveniently near a costume department store. The fangs make it hard for him to chew and his super powered body needs a lot of nutrients so he drinks all his meals with a nibble hear and there. His now pristine and flawless white skin is very sensitive to light. Before all that he was just a jobless actor who made bad poetry and puns and lived in closet of an apartment with no windows in the basement in a bad neighborhood.

Blood Type: D for Drinks A Lot

Signature Color: Blood Red

Domain: Transylvania Forest (Milwaukee)

Superpowers: [B-List Super Strength], [A-List Super Speed], [Super Stealth], [B-List Hypnotism], [B-List Swordsmanship], [Psionic Resistance]

Weakness: [Sorta Vampirish] - Being in sunlight causes pain and blindness. Most actions must be done during the night, or underground. You can more or less only eat liquids. Fire does extreme damage to you since the makeup is, apparently, napalm-based.

Equipment:[Hang-Glider]. [Excalibur],[Wrought Iron Crown],[Skeleton Alloy Gauntlets], [Skeleton Alloy Pants]

Followers: 9 Teenagers, 2 Handymen, 3 Vampire Apprentice [Pa'Trikk The Dark One], [Diabolo Raven (comatose)], [Wisconsin Super-Governor],[Elijah "Dark Sanguinus" Blake], [Werewolf Tribe],2 [Bigfoot Warriors], 1 [Vampire Bigfoot Guards]

Renown: [B-List]

Buildings: Trap-Filled Castle, 4 [Watchtowers], [Training Room], 3 Radio Towers

[Tentative Bigfoot Allies?]

[High Quality Coffee Table]

Handymen Improvement 2/3

A-List Super Strength 3/20

12 Finding strength in the Makeup, and in numbers, overwhelm the crew with our reinforcements. Then when this psionic bedazzled skeleton is beaten perhaps his station may be the key to controlling this vessel.

3 To deny Jazz and its bid of domination over our realms my robust power and skill flow into Excalibur, its power extending my own to a point of the brightest steel. With allies at my disposal, assault Quartet 3 beginning with a counter-strike.

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64db7e No.19923

>>19922

Oh baby oh my

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64db7e No.19924

File: 1450696177268.jpg (93.81 KB,600x894,100:149,Brian the Kid.jpg)

Name: Brian the Kid

Age: 19

Origin Story: He bought his first real six string down at the five and dime, but Brian was rubbish. And not many people were interested in Rock and Roll after the Jazz Crisis started in earnest, but that didn't deter Brian from his dreams. After being a bystander in a particularly nasty battle between two superpowered forces that left his guitar smashed to bits, Brian came across an electric guitar he saw in pictures, the Red Special belonging to Brian May, the guitarist of Queen.

Picking it up, he strumed the strings, and the electric sound burst forth from the guitar - without power or an amp. His clothing shifted, pants mended, shirt becoming intact, white, and poofy. The changes continued as the sound from the guitar increased, with physical alterations as Brian's hair grew out and curly, and his voice shifted from his previous scratchy squeak to a far more pleasent version. He knew then and there that this wasn't just a replica, but the real Red Special. Further, he heard a spirit within the guitar, and listened. It told him it was the spirit of Brian May, and that the power of Rock and the legacy of Queen would be needed to save the world from the Jazz Robots that had taken it over.

But, the spirit cautioned him, he could not do this on his own. Brian May was but one of a quartet, and Brian the Kid would have to find those who would be his Deacon, Rogers, and Mercury.

Blood Type: O+

Signature Color: Royal Blue if available.

Domain: None. Yet.

Superpowers: Determined by Fluff/Origin Story.

Equipment: Determined by Fluff.

Followers: Determined by Fluff.

Renown: Starts at D-List

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64db7e No.19925

Dice rollRolled 24, 80, 43 = 147 (3d100)

>>19869

Name: The Architect (Gregory Udolfo Intrieri)

Age: 23

Blood Type: AB-

Signature Color: Some form of green.

Domain: preferably somewhere in Colorado but if that isn't available anywhere is fine.

Powers: [Super Intellect] [C-List Device Invention] [C-List Tech Manipulation] [D-List Tool Creation]

Equipment: [D-List Power Armor]

[Low Funds]

Followers:

4 [Engineering Undergrads]

Renown: Starts at D-List

1. (inner dialogue) God damn it GUI get your shit together and finish the armor. We have spent way too much time working on this. C-List Power Armor 6/8

4 [Engineering Undergrads]

2. Time to go out and do some low level heroics. Find some bad guys and lay the justice down on them. Take their stuff too before we haul them off to jail. A man's gotta eat.

3. Hmm these sketches are turning out well maybe I should start putting them in a binder before I lose them. But no time. Justice awaits and so do adoring fans. B-List Device Invention 2/10

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64db7e No.19935

Dice rollRolled 81, 78, 44 = 203 (3d100)

>>19869

http://pastebin.com/jqJPHFCr

1-2. Rush home right away! And care for Alexandra.

Make sure she gets proper medical attention.

Hire or kidnap some doctors and have my henchmen get some medicine immediately! Tend to the other wounded survivors as well from both the lab and the battle.

3. And order the immediate repairs on the [Science Lab]

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64db7e No.19953

Dice rollRolled 14, 4, 44 = 62 (3d100)

>>19869

Name: Kaza'kazdun

Age: 10,000

Origin Story: A long forgotten spirit of magic brought forth from the Chaos Wilds in an attempt to help fight the skellitons. Who knew that trying to take something from a place called the Chaos Wilds would have unknown consequences on the summoner and spirit.

Blood Type: none

Signature Color: brownish

Domain: bum fuck Georgia

Superpowers: [B-list Super Sorcery], [D-List Super Stealth], [Psionic Resistance], [Summoner Health Boost], [D-List Artificing]

Equipment: [Weak Wand Of Magic Missile], [Magic Cutlery], Ikea Wands, [Tiny Enchanted Gun Stockpile], [Chocolatizing Coffee Mug], [Magical Hippy Van][Reagent Supply]

Followers: 3 Cultists trained in magic, 8 Novice Artificer, Chaos Wolves, Charlie Company, [C.C. War Machine], 7 [Rust Monsters], 4 golems

Weakness: This Mortal Coil - You are bound to the increasingly unstable, relatively fragile shell of your summoner. If he dies, you're banished.

Renown: Starts at D-List.

1. Have Charlie Company make some small pushes into Skellie lands, have them take the war machine, the chaos wolves, and the golems.

2&3. Me and the cultists are going to continue looking for ley line nodes. 6/10

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64db7e No.19955

Dice rollRolled 34, 82, 52 = 168 (3d100)

>>19868

>>Name: Paradox (Alexandra Kein)

>>Age: Mid-Late 30's. Don't be rude about it.

>>Origin Story: Daughter of a scientist that never really seemed to do anything while Alexandra was around, Alexandra resented the father that was never there and his insistence that she follow in his shallow footsteps as a scientist. When the jazz skeletons attacked, he sent her far from their home in New York State to the Dakotas. Mumbling about 'having to destroy every scrap of it' and 'now it was her turn', he thrust a small notebook into her grasp and told her to 'reactivate the program'. Inside was gibberish, until one day she dropped the journal and saw the message from the correct angle. "Enemy: Unknown." The strange figures that looked like little grey men on several pages began to make sense.

>>Blood Type: O+

>>Signature Color: Dark Yellow

>>Domain: South-Western South Dakota

>>Superpowers: [D-List Device Invention], [Super Intellect], [Outsider Tech Knowledge]

>>Equipment: [Armored Labcoat Disguise], [Antique Laser Rifle],[Prototype Laser Whip], [Passkey], [Tiny Xenolab]

>>Followers: 3 Green Soldiers, 1 Undergrad Scientist

>>Renown: D-List

>>Communications: Radio - listen across USA. broadcast 1 state radius.

>>Projects:

>>Misc: 4 [Skeleton Scrap]

>> [CRITICALLY WOUNDED]

1

Alexan- No, Paradox, was badly wounded. She could only hope the medical staff here could get her back on her feet…

2.

While the doctors worked, Paradox thought back to the incident. There was always something to learn, even with a disaster like this. The power source had detonated, but in doing so had it revealed secrets to the theories behind it, or had she noticed something that could prevent a similar detonation in the future?

3.

The recruitment drive continues. Despite it all, the jazz barge had failed to kill Paradox, and the war continued!

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64db7e No.19974

Dice rollRolled 51, 39, 69 = 159 (3d100)

>>19868

Name: Jennifer "Burning Phoenix" Cranston

Age: late 20s

Origin Story: More a force of nature than hero or villain, Jennifer was always cautious enough not to do much with the League of Righteousness looming and ready to smack down anyone who didn't want to do things their way. Now with them gone she has emerged to set the world on fire, good, bad, she doesn't care, all she wants is to watch the pretty lights and smell the burning ash.

Blood Type: B

Signature Color: pink

Domain: Northern North Dakota

Superpowers: [B-List Fire Blast]

[C-List Fireflight]

[B-list Fire Regeneration]

[C-list Flame Absorption]

Weakness: [Destructive] - Your wanton destruction means that it is difficult for people to actually want to join or tolerate you. You attract attention. -Bad- attention.

Equipment: 6 [Skeleton Scrap]

Followers:

Renown: C-rank

1. Eh might as well continue to work on the fire flight while I'm at it B-list Fire Flight 2/10

2. Continue to work on my fire blast 4/20

3. Begin Experimenting with the skeleton scrap, I can melt it, let's see if I can't make some basic armor with it.

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64db7e No.20421

File: 1451175108223.jpg (19.93 KB,480x360,4:3,hqdefault.jpg)

Dice rollRolled 23, 67, 99 = 189 (3d100)

>>19868

Name: Harrison "Rockfire"Coppalo

Age: 27

Origin Story: Harrison was just a normal man with a few abnormal hobbies living his life down in South America until he ran into some trouble with his his local cartels. As it turns out, they don't like people who bushwhack their couriers with machetes and steal all of their drugs. They really don't like them. So Harrison was dragged down into the local cocaine processing plant by a couple of enforcers and got the size tens applied to his face repeatedly. Once he was nice and broken, they threw him into one of their vats of Cocaine for dramatic effect on the surrounding workers. This did not work out for them. They could only watch as the levels of cocaine in the vat slowly dipped and floundered before entirely vanishing.

It left a very confused Harrison in it's wake that was perfectly healthy and capable of some bullshit powers. He blasted the sides of the vat out with his magical COKE-FUELED ice-blasts and beat the shit out of a few of them with his super-strength. He eventually convinced the cartel that this was all a big misunderstanding and that he could be a valuable member of their workings. He proceeded to run with them for a few years before went up to America with new branch of the Cartel. Rebranded as Rockfire, the heroic hero fueled on common rocksalt, Harrison now leads a force of South America "Peacekeepers" against the skeletons in the hope of increasing his cocaine powers and bank accounts.

Blood Type: A

Signature Color: Blue

Domain: Could I get some parts of Grey-controlled Texas? If not, I am fine with whats left of the Nevada region but I figure Texas is more thematic with my backstory.

Superpowers: [B-List Ice Blasts] [C-List Super Strength] [D-List Super Endurance]

Equipment: Determined by Fluff.

Followers: 10 Cartel Lackeys

Renown: Starts at D-List

Weaknesses: We Own You - You may work for the cartel, but they keep you at arm's length, and have made it quite clear that they have more than a few supervillains that will not hesitate to crush you if you act up. If you act against them, or don't listen to them, you'd -better- keep it covert. Or else.

"Rocksalt" - When encountered with drugs, phararmaceuticals or anything you think might get you high, you must roll a d100 at a -20 penalty to avoid immediately attempting to sieze it all. Cartel supplies do not count– you've trained yourself not to fuck with those.

1-2) Shit is going to shit pretty fast out in these crazy fuckin states but I have a solution for them. LET ME PROTECT THEM. Look at these fuckin ice blasts. Look at the dead skeleton. Thats pretty fuckin badass, yeah? Alright, this is going to work then. I am going to ride into the local town and establish a rough sort of control over them. Get to know what remains of the police, talk with a few of the politicians, bribe the important officials with cocaine, and do a few shoots in front of the local school. Get them to welcome me with open arms and then ask for a place to lay down my roots. Some place defendable and out of the way. [Gain Defendable Hideout]

3) Start working on improving my endurance. I am going to need some crazy fuckin power to beat the shit out of these skeletons and asides, I would love to last for hours in the bedroom. Just go running for a shit-time while carrying weights. Focus on improving the distance I can go rather than how fast I can get there. [Improve Super Endurance]

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64db7e No.20422

Dice rollRolled 100, 51, 71 = 222 (3d100)

Name: Max "The Slice" Edgeman

Age: Approximately 50

Origin Story: Max Edgeman was a regular, yet edgy, salt mine worker for years until one day a mine shaft collapsed with him inside. Within the closed off shaft, he found a relic made by the first Edgelord, and with it, a necklace and a note. 'You who finds this shrine have been chosen to control the edge as I did. You will surpass all others in the way of edge.' Donning the necklace he found he had gained edge far superior to his own. So much so that his mere presence gave him the ability to cut at things. Max began to carve his way out of the salt mine. Trapped for years and living on a diet of nothing but salt, he found he soon found was developing an affinity with it, becoming molded by it. He found he could control the salt, shape it to his will as it shaped him. Finally escaping the salt mine, he found the world had changed much, however he was determined to show the edge he had gained in the salt mine.

Blood Type: AB-

Signature Color: Gonna see what colour ends up in Missouri.

Domain: Missouri

Superpowers: [C-List Cutting] [C-List Salt Control] [Anger Sense] [D-List Salt Shielding]

Weakness: Donut Steel - With great power comes a great burden. Gathering followers and making allies is incredibly difficult for you, and your edge is like a beacon throughout the psionic sea. The threat range for attracting Skeleton attention is increased.

Equipment: Donte's Amulet

Followers: None

Renown: D-List

Items:

-[Sodiumized Linkin Park CDs]

1. Continue on Salt Castle (7/10)

2. Restart the SALT Golems, and embue them with the POWER OF EDGE through my [Sodiumized Linkin Park CDs] (0/8)

3. Continue upgrading C-List Salt Manipulation (3/10)

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64db7e No.20423

>>19921

The Mastermind looks at the man bound before him.

There, sat Lord Hoyt. THE Lord Hoyt. The former leader of DOOM, and the very same man who denied him entrance. He remembers the words Hoyt called him, "old fashioned", "serial movie villain", and "relic."

Now the news that he had turned over to Legion Prime, and even then was subdued by this Amazon. . .left him dissapointed.

He thought about laughing maniacally, but instead he spoke to Hoyt.

"How the mighty have fallen. You who were once the leader of the great DOOM and one of the mightiest villains in the world, now a prisoner, an exile, a traitor who allowed DOOM to fall.

I have only this to say: You may have fallen, but DOOM lives on. And I will restore it to its former glory or die trying."

He then turns to Miss Moscovia.

"So you have brought him to me. Are you expecting me to offer some sort of reward, because I am not."

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64db7e No.20425

Dice rollRolled 41, 47, 30 = 118 (3d100)

>>19869

Name: Hank Scorpio

Age: Average

Origin Story:

This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.

Blood Type: ABC

Signature Color: Pink

Domain: Phoenix, Arizona

Superpowers:

+ Super Intellect

+ OMEGA Regeneration Chip

+ D-List Device Invention

+ D-List Tool Creation

+ D-List Phyiscal Fitness

Followers:

+ 20 Corporate Suckups

+ 4 Living Metal Corporate Executives

+ 7 Baseline Mercs

+ 31 Scorpion Mercenaries

+ 38 Living Metal Mercs

+ 4 Scorpion Mercenary Trainers

+ Weapons Expert

Equipment:

+ Blueprint Briefcase

+ Medium-High Funds

+ 8 Energy Rifles

+ [Particle Acceleration Cannon]

+ 3 [Space Rockets]

Renown: D-List

Buildings:

+ Research Lab

+ Ad-Tech Factory

+ Auto Training Facility

Tech:

+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)

+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)

+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)

+ Superpower Dampener [Locked Out] 2/15

+ Skeleton Research 3/5

+ Upgraded Research Lab 1/8

1. Well well well. Slow progress huh? Well perhaps the research team needed a day to revise its strategy on how to approach the Dampener Research, going over the notes on past advances and the construction of the dampener in the first place.

+Dampener Research 2/15

2. Progress on the Skeleton front was advancing much quicker. Various interesting new facts had already surfaced and more were sure to be discovered at a moment's notice.

+Skeleton Research 3/5

3. General Improvements in the areas of Research were required and to be undertaken by an especially assigned task force for the improvement of such a subject, of course Mr Scorpio would contribute much of his personal time to the advancement of the research facilities.

+Upgraded Research Lab 1/8

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64db7e No.20428

>>20423

"His presence is not for rewards… He is here so that he isn't escaping, and make sure that he stays in New Moscow grips."

Soon after saying that, the troopers pulled the cloth back over prisioner Hoyt, with himself muffling for it to not be done.

"…Without regard, will DOOM aid New Moscow in prosperity and fight against skeletal threat, Mr… 'Mastermind'?"

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64db7e No.20451

Dice rollRolled 41, 6, 50 = 97 (3d100)

>>19869

Name: Mica Mansen "The Artist"

Age: 19

Origin Story: After a relatively mundane walk through town, Mica found himself inexplicably drawn to the local hardware store. The paint cans seemed to shake and clatter as he walked past, and before he could stop it they'd burst! Leaving the store in a rather large mess, Mica noticed the paint trailing behind him, and knew that he had discovered some untapped source of power - Paintomancy! Unfortunately, he's still a terrible painter so the applications are limited.

Blood Type: A

Signature Color: Light Blue

Domain: Grand Forks, North Dakota

Superpowers: [B-List Paint Control], [B-List Painting], [B-List Paint Can Telekinesis]

Equipment: Paint Can Collection, Home Depot paint-swirly stick, Awesome Paint Costume, Paint-Soaked bandages, 8 Skelly Skraps

Followers: 20 Survivor Artists, Artist Waifu,

THE SUPER-DUPERS: Supreme D, Kaolin

Renown: Starts at D-List

1 - Continue onto hideout

2/3 - Acquire government. [2/7]

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64db7e No.20571

Dice rollRolled 31 + 20 (1d100)

>>19922

Very long overdue combat rolls for Quartet 3.

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64db7e No.20572

File: 1451366155551.png (439.87 KB,3675x2350,147:94,hero_builder_map.png)

>>19870

1. Bounding out of the cabin, you spend a good few days looking for any trouble to solve. Unfortunately, all you find is a dog caught in a well, and it vomits all over your carapace as you pull it out with your tail. The owner is thankful, though.

2. Through concentration, experimental prodding and encouragement from Jessica, you harden your carapace and the bone underneath. B-List Super Endurance 6/10

3. As you start stabbing your arm and training your regenerative abilities, you hear the sound of SMOOTH JAZZ to the northeast– from Isle Royale.

Before you know it, your quaint little thorp is set upon by a group of cyber skeletons toting jazz-blasting jetpacks and strange, skeletal rifles that, you can see, shoot waves of concentrated, concussive sound.

Once they get a bead on you, they seem to stop terrorizing everyone else, and begin flying your way.

>>19871

1. The Cyber-Skeletons put up fierce resistance, and, as a result, you are forced to cut through seemingly unoccupied territory. In doing so, you come into control of a swath of land whose inhabitants are fearful and untrusting.

2. Automotive Factory 5/8

3. Space Trombone Study 5/8

>>19872

1. A-List Weapon Creation 10.5/20

2. You manage to put some pep in their step, and then some. They piece together some more information and, in doing so, manage to work on their group cohesion– freezing a target, melting the ice, and shocking the drenched victim.

3. Grabbing a yacht, you sail off to the Keys and disembark on a sandy, wreckage-marred shore. It takes a bit of walking to reach the old vacation home, and it looks overrun by jungle-y plant life, long since ransacked and left to the elements.

You furrow your brow and kneel down to pick up what looks like an old, leathery tome, scattered with what looks like hieroglyphics of some sort. You paw through them, momentarily, before a sudden burst of static cuts out your earpiece and sends a sharp needle of pain shooting through your skull.

A ragged, static-filled voice seems to reverberate from all around you, at once.

"You shouldn't have come here, boy.

"You fancy yourself a graverobber? Poor little thing. You've robbed yourself of your future."

You can FLEE or you can STAY.

>>19883

1. You have completed your new Power Source– with it, you will be able to more easily attach upgrades to your suit.

Your Tooltime Armor now has Improved Power.

2. Your mind seems to 'click', suddenly, and, in a frenzy, you piece together this, and this, and that, until you have a completed chainsaw with wicked, razor-sharp blades.

Gain [Tooltime Chainsaw].

3. B-List Tooltime Armor 8/10. It's coming along, piece by soft-edged piece.

>>19884

1/2/3. You consume some wayward skeletons, and a few small-time crooks. A-List Regeneration 8/20.

You hear word, very second-hand that one of your territories has been taken– near Nevada.

>>19885

1. Training Room Improvements 3/5

2. You hammer out more points of the Alloy Armor– it's nearly done. 9/10

3. You dredge up a few researchers and make a very rudimentary research lab. It'll take more effort than this, though, since most intellectual types are. Well. Dead.

Gain 3 Researchers and a [Basic Research Lab].

>>19925

1. Gain C-List Power Armor. It's shinier, stronger, and more protective.

2. You quickly hunt down, and beat down, a few low-life thugs. You take their goods and fence them as best you can– the people are grateful that SOMEone is stepping up and clearing up crime around these parts.

3. B-List Device Invention 4/10

>>19935

1/2. Racing back, at the speed of anger, you rally some of your science staff– what few remain– and they begin sloppy medical procedures. She isn't HEALED, but she isn't going to -die- just yet, either.

Now realizing that you lack a medical lab, you set to building one.

Basic Medbay 1/4

3. Science Lab Repairs 1/5

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64db7e No.20573

>>19953

1. Charlie Company faces some staunch resistance, but they make a bit of headway regardless.

2/3. Good news! You find some ley line nodes.

Bad news– so have the Skeletons. They appear to be busy jamming some sort of obsidian needle into the earth above the node– and at your approach, the purple-encrusted skeletons begin cackling and hissing and gearing up for a fight. Your fleshy shell suddenly seems… weak.

>>19955

1. The medical staff was… ragtag. But they did their best– keeping Paradox stable, for the time being, stopping her from tipping over into death.

You are now [HEAVILY WOUNDED]. You will not die, but you are in serious danger if more aid is not given.

2. Through all the morphine and antiseptic, you ruminate and think back on what happened. A flash of light… circuits everywhere… a power core powered by– crystals? Pink and purple crystals, yes… the kind in Skeleton braincases and encrusted on Psion-Skeletons.

Psion-Skeletons.

The explosion was no accident.

It was -intentional-.

3. Hearing of your plight, and your near-discovery, more people join your outfit. Gain 2 more Green Soldiers and another Undergrad Scientist.

>>19974

1. After consuming several helpings' worth of frozen potstickers, you fly about. B-List Fireflight 4/10

2. A-List Fireblast 5/20

3. You spend a few hours blasting the bits of metal, but, well, you don't have enough knowledge or the right equipment to make armor. You DO manage to make several neat little balls that you can toss and heat up at will, turning them into grenades of molten metal.

You also make a bikini.

Gain 5 Alloy 'Grenades'. Gain [Skeleton Bikini]

>>20421

1/2. Using your ice powers, and your superstrength, you manage to clear out a reinforced Wal-Mart, and the Lackeys move things into it.

Gain [Reinforced Wal-Mart] as a base.

3. Gain C-List Super Endurance. You accomplish this by squat-thrusting over and over and over, coked up on cocaine.

>>20422

1. Closing your eyes, you clench your fists, and let the salt -fly-.

Driven on by some form of guidance– surely, from the amulet– you proceed to craft a jagged, crystalline citadel of such epic proportions that it can be seen for miles. The salt that comprises it is supernaturally tough, and so sharp that glancing at it makes atom-sized cuts in your eyes. No. Really.

Gain [Nigh-Impregnable Salt Citadel].

2. Salt-Golems 3/8. Throwing in the CDs seems to aid it along, giving you a base to work off of.

3. You practice your powers of Salt-slinging, enhanced by your staggering display of making the cathedral.

B-List Salt Control 8/10

>>20425

1. Dampener Research 4/15

2. You have completed your Skeleton Research.

While the average Cyber-Skeleton has few weak points, and the head is heavily armored, said head contains several important pieces of surprisingly basic machinery encrusted with tiny pink crystals, all surrounding a fist-sized crystal etched with microscopic carvings that seems to serve as a brain. It is this crystal, apparently, that keeps the Skeletons in line, and operational, and anything short of destroying it will just, at best, leave the cyber-skeleton inert but still able to function later.

It is also clear that the cyber skeletons are only partially skeletons– much of their skeletal anatomy consists of superdense Skeleton Alloy, which has yet to be properly researched, or synthesized. Damaging the still organic parts reduces the operational efficency, and it seems that at least forty percent bone mass is required for a cyber skeleton to function.

3. Upgraded Research Lab 2/8

>>20451

1. Almost there, you think– you manage to come in sight of a ram-shackle survivor city with walls made of scrap and garbage. He should be here… somewhere.

2/3. Government 4/7. There's a few screw-ups here and there as debates rage as to which government is the best.

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64db7e No.20574

>>19876

Seeing that the Vampire King had things handled, Scrufftron leapt from the airship and, with gusto, began tearing into the various Jazz Barges that were circling about. One after the other, the metal-melded Janitor tore apart skeletons, punched apart barges and, with monstrous strength, sent the floating metal jazz machines hurtling towards the ground, where his weakest troops were engaging Skeleton ground forces. When the last barges fly out of range, the Janitor just lets out a cackle and magnetically pulls himself upward, leaping again to wreak aerial havoc as wayward bits of scrap form new arms on his metal-wrapped frame.

>>19922

Chaos, confusion and disorder reigned in the airship's command room– and the Vampire King's forces absolutely overwhelm the Skeleton crew. Militiamen, bigfeet and werewolves tear through the unprepared, mostly unarmored skeletons like tissue paper, and purple crystals fly through the air like confetti.

In the middle of it all, Bob and Ankou remain locked in a deadly dance of steel and energy, shattering consoles and tearing up the floor with parried blows and frenzied strikes. The machine seems to have the upper hand, though– his speed rivals that of the vampire, and his strength easily exceeds it, and the lord of wisconsin finds his clothes torn to pieces and his skin laid in with multiple gouges and gashes as he is unable to completely parry or block oncoming strikes.

As the Vampire King's allies close in– now having control of the ship– Ankou Trombone glides backward and kicks a piece of smoking metal towards the Vampire's crown, knocking it off of his head and out of the new 'window'.

"You disappoint me, vampire. This barely qualifies as a fight!"

SCRUFFTRON:

Your number of temporary arms, augmented by skeleton scrap, is now FOUR.

Lose 2 Janitorial Guards.

MORGOTH:

Your forces now control the Airship, but don't exactly know how to fly the thing.

You have lost your Wrought Iron Crown.

You are now [Wounded], and take a -5 penalty to your combat actions.

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64db7e No.20575

Dice rollRolled 38, 19, 43 = 100 (3d100)

1.2.3.

I am not fast. I am not strong.

My only weapons are my fists and my stinger on my tail.

I am tough. I will heal.

It will have to do.

They charge me, and I lumber at them, building speed, using my very toughness as a weapon, smashing into their leading force with a lowered shoulder, weathering hits as I come, and then I am among them and I lash out with fists and with my stinger.

I try everything I can, including poisoning them, even as I ask myself can skeletal robots even be poisoned?

http://pastebin.com/iLjRDEe4

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64db7e No.20576

>>20575

Name: Scorpia

Age: 21

Origin Story: Take one innocent pet scorpion, expose to radioactive goo infused with an alien nanite swarm made to create the ultimate weapons out of genetically superior beings and you have Scorpia. The not so superior humanish scorpion woman. However the nanites just need a little more time to do their job right. I think.

Blood Type: Some sorta nanite goo

Signature Color: dark blue

Domain: Canada! Ok, maybe not the entire thing, Alright, alright we're technically not even in Canada. It's just a little apartment near the Great Lakes where Scorpia lives with her owner and friend Jessica Albion. But one day Scorpia will be known as the hero of Canada! Just you wait!

Progress:

B-List Regeneration 2/10

B-List Super Endurance 6/10

Powers:

[C-List Super Endurance]

[C-List Poison]

[C-List Regeneration]

[D-List Mutant Combat]

[D-List Nanite Control]

Followers:

[Jessica Albion, 'Owner']

[Food Truck Larry]

Equipment:

[Tail Sharpener]

[Exoskeleton Warmers]

[Supply Of Free Soup]

Weakness: Nanite Blood - Due to the nanites that are everpresent in your blood and bodily fluids, you are highly susceptible to magnetic interference and magnetic powers.

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64db7e No.20577

>>19924

Powers: [B-List Sonic Control: Rock], [B-List Guitar Skills], [Weak Psionic Resistance], [D-List Sonic Resistance]

Equipment: [The Red Special], [Queen CDs], [Autographed Queen Photograph]

Followers: 10 Groupies

Weaknesses: Bound To The Special - If the Red Special is destroyed, or removed from your possession for three non-Combat rounds, you will lose your powers and the spirit of Brian will leave you. If it's just lost, picking it up and re-strumming it will get your powers flowing again. The Red Special is supernaturally resilient, but not invulnerable…

Since I completely fucking missed you, you may post actions this turn.

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64db7e No.20578

Dice rollRolled 21, 67, 96 = 184 (3d100)

>>20572

Name: Alex "Dragoon" Walker

Age: Twenties

Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time.

Blood Type: AB+

Signature Color: Green

Domain: Northern Georgia, Most of Alabama, part of Mississippi and a small part of South Carolina.

>Superpowers:

[A-List Rock Manipulation]

[B-List Endurance]

[B-List Metal Manipulation]

[Maximum Dragon Rock Fusion]

[C-List Super Strength]

[B-List Dragon's Breath]

[C-List Physical Fitness]

>Equipment:

[Super Secret Hidden Base.]

[Enhanced Fortifications]

[Modest Funds]

[Improved Infrastructure]

[Superhard Fortresses]

[21 Skeleton Scrap]

[Skeleton Alloy Ammo]

[Anti-air defenses]

[5 Radio Towers (can reach anywhere East of the Mississippi.]

[Basic Training Room.](Improvements 3/5)

[Alloy Armor 9/10]

[Basic Research Lab]

>Followers:

[Mayor of Atlanta]

[21 Veteran Survivors]

[3 Researchers]

Renown: B-list

1. The alloy Armor is nearly done! Finish it! (9/10)

+[B-List Metal Manipulation]

+[B-List Dragon's Breath]

+[Modest Funds]

+[Improved Infrastructure]

+[21 Skeleton Scrap]

2. The Training Room improvements are almost done. Get them done so I can train at a satisfactory pace! (3/5)

+Mayor Of Atlanta

+[Super Secret Hidden Base.]

+[Enhanced Fortifications]

+[Modest Funds]

+[Improved Infrastructure]

+[A-List Rock Manipulation]

+[B-List Metal Manipulation]

3.Time to press into the skeleton lines once more! I will lead my men will follow. Every enemy in my path DIES! No retreat, no surrender, we attack and they fall. No more no less.

+[A-List Rock Manipulation]

+[B-List Endurance]

+[B-List Metal Manipulation]

+[Maximum Dragon Rock Fusion]

+[C-List Super Strength]

+[B-List Dragon's Breath]

+[C-List Physical Fitness]

+[21 Veteran Survivors]

+[Skeleton Alloy Ammo]

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64db7e No.20579

File: 1451367802951.png (1015.28 KB,1440x900,8:5,NewNevada.png)

Dice rollRolled 92, 95, 54 = 241 (3d100)

>>20572

>Name:

Loria Tarasovich / Miss Moscovia

>Age:

Young-ish

>Origin Story:

Hailing as Russian immigrant before the robo-skeletons, Loria had a unusual height problem, being the tallest in her classes while she was growing up. However after the rise of Skeleton Prime, she fled away to hide somewhere else, but that would soon reveal that her height problem was her power; for she can grow at will, with increasing strength and endurance at larger sizes. Due to this, how she never liked the Soviet or Putinist rule over Russia, and how she liked Russian history, she would seek to be known as Miss Moscovia, protector of New Moscow.

>Blood Type:

A+

>Signature Colour:

Tzar Yellow

>Domain:

New Moscow.

>Superpowers:

[A-List Super Growth], gives [B-List Super Strength+B-List Endurance]

[B-List Regeneration]

>Weaknesses:

[Convincingly Blinded Right Eye]

>Equipment:

[Yellow-Black Jumpsuit]

[Secured Bunker]

[Fortified Borders]

[Space Trombone]

[Crippled Lord Hoyt]

>Followers:

[New Moscow President]

[New Moscow Commander In Chief]

[New Moscow Treasurer]

[New Moscow Troops] x8

>Renown:

B-Rank. ((Very) disliked by the Robot Skeletons)

[Skeleton-Mech Rival]

1: Miss Moscovia continues the push southward, the distances between the Nevada towns growing ever larger… At the least, it's less logistics to take care of, with the only major problem being the town's distances.

(Continue expanding through white/dark purple lands)

+[New Moscow Troops] x3

2: The Automotive Factory continues work. Nothing more to say here.

(Gain a Automotive Factory in order to allow for construction of tanks and other vehicles. [5/8])

3: And the smarter, science-y and engineering people continues their study of the Space Needle-Trombone.

(Space Trombone Study [5/8])

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64db7e No.20580

Dice rollRolled 73, 17, 4 = 94 (3d100)

>>20573

Name: Kaza'kazdun

Age: 10,000

Origin Story: A long forgotten spirit of magic brought forth from the Chaos Wilds in an attempt to help fight the skellitons. Who knew that trying to take something from a place called the Chaos Wilds would have unknown consequences on the summoner and spirit.

Blood Type: none

Signature Color: brownish

Domain: bum fuck Georgia

Superpowers: [B-list Super Sorcery], [D-List Super Stealth], [Psionic Resistance], [Summoner Health Boost], [D-List Artificing]

Equipment: [Weak Wand Of Magic Missile], [Magic Cutlery], Ikea Wands, [Tiny Enchanted Gun Stockpile], [Chocolatizing Coffee Mug], [Magical Hippy Van][Reagent Supply]

Followers: 3 Cultists trained in magic, 8 Novice Artificer, Chaos Wolves, Charlie Company, [C.C. War Machine], 7 [Rust Monsters], 4 golems

Weakness: This Mortal Coil - You are bound to the increasingly unstable, relatively fragile shell of your summoner. If he dies, you're banished.

Renown: Starts at D-List.

1. Charlie company keeps pushing.

2&3. I know this flesh is weak, why do you think I want out of it so much? Also fuck curses! Going to have to fight these guys applicable uses of counter spell, remove curse, and explosion magic.

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64db7e No.20581

File: 1451369253263.jpg (171.71 KB,500x818,250:409,sinistar.jpg)

Dice rollRolled 5, 21, 9 = 35 (3d100)

>>20574

Name: Scruftron- (Real name Scruffy)

Age: 28

Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders

Blood Type: AB-

Signature Color: Orange

Domain: somewhere in Nebaska

Superpowers: [B-List Magnetism], [B-List Janitorial Skills], [C-List Staff Combat]

Equipment:

+[Psion-Alloy Armor]

+[Super Strong Strange Naginata]

+[Janitorial Armor D-list]

+[Cyber Alloy Armor]

Allies:

+[The Psychonaut]

Followers:

+[2 Janitorial Captains]

+[7 Janitor Elites]

+[4 Janitors]

+[10 Janitor Strippers]

+[Doctor Phillip]

+[Computer Whiz Jimmy]

Renown: C-list

Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.

Buildings:

+[Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]

+ [Forge]

Other Stuff

+ [Hunk Of Steel Sculpture].

+ [Low Weapons Supply]

+ [Scruffy's

Porn Stash]

+ [Skelly Scrap Research]

+[Repulsion Tech]

+[Abandoned Tactical]

Skeley Virus 3/8

Questionably Placed Cyber Grafting 11/???

A-List Magnetism 5/20

>Gain Additional Limbs (4) (Temporary)

>Gain C-List Super Strength (Temporary)

1/2/3. "The power! MORE! I MUST HAVE MORE!" the corporeal Asura looks towards the massive airship, wherein the most powerful opponent he has yet faced lies; a scream rises from his mostly human throat "I HUNGER, GIVE UNTO ME YOUR POWER ANKOU" Intent on joining the Vampire lord in ripping the skeleton to bits.

https://www.youtube.com/watch?v=Qv5Oo0BwQw8

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64db7e No.20582

Dice rollRolled 30, 35, 28 = 93 (3d100)

>>20572

Name: Tim Taylor, "The Tool Man"

Age: Early 30's

Origin Story: Tim was an average guy for much of his life, before the accident. While working in his shop, the grinder shattered, flinging bits of metal into his body. Startled, Tim fell from his perch in the rafters. Falling in slow motion, he watches the iPhone 8s slip from his pocket. Damn thing got broken when the bringer blew to pieces.

A sickening crunch echoes through the house when Tim's body hit the ground, atop his phone. Rushed to the hospital by a neighbor, the doctors quickly began the process of saving his life and removing the pieces of phone from his body.

They missed a spot.

After his recovery, Tim noticed something different about himself. Calculations happen lightning fast, people seemed to glow in the dark, and he knew things that he shouldn't.

The fragments of phone lodged in his brain had been accepted and incorporated, gifting him with new power. And now he wants more power!

Quickly putting his new intellect to use, be builds a suit that will give him powers to combat the corporations that cause so much harm to the average man. It's time. Tool time.

Blood Type: AB-

Signature Color: Orange

Domain: Fortress cave complex under his suburban home, doubles as his workshop.

Followers: [Grateful Locals]

Powers: [Super Intellect] [C-List Tool Creation] [D-List Super Vision] [Psionic Resistance]

Equipment: [C-List Tooltime Armor], [Tool Belt], [Claw Hammer], [Tooltime Chainsaw], [Improved Power Source]

Weakness: Apple - The apple tech integrated into your nervous system, while granting you resistance to outside control, also means that you cannot wear any power armor or benefit from any integrated tech that you don't make yourself

1) Tim puts the finishing touches onto his new suit, painting it by hand and grinding down any burrs that might have missed other inspections. The new and improved housing holds the stronger power source in a reinforced frame, while the [Tooltime Chainsaw] is mounted at the wrist.

2)The adventures of other suited heroes all shared one thing. Flight! And with the new power supply filling the Tooltime Suit with energy, Tim knows just how to use it.

3) Looking inward, TIm sets to reparing his lair. This requires a number of custom made tools, which his strange new powers seem to come up with almost instantly. [Improve C-List Tool Creation]

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64db7e No.20586

Dice rollRolled 75, 85, 52 = 212 (3d100)

>>20574

Name: Lord "Dracula" Bob, King of Greater Wisconsin, "The Wisconsin Vampire", Once and Future King

Age: 30

Origin Story: Fell into a vat of high performance makeup designed for athletes who want to look nice. Which was place conveniently near a costume department store. The fangs make it hard for him to chew and his super powered body needs a lot of nutrients so he drinks all his meals with a nibble hear and there. His now pristine and flawless white skin is very sensitive to light. Before all that he was just a jobless actor who made bad poetry and puns and lived in closet of an apartment with no windows in the basement in a bad neighborhood.

Blood Type: D for Drinks A Lot

Signature Color: Blood Red

Domain: Transylvania Forest (Milwaukee)

Superpowers: [B-List Super Strength], [A-List Super Speed], [Super Stealth], [B-List Hypnotism], [B-List Swordsmanship], [Psionic Resistance]

Weakness: [Sorta Vampirish] - Being in sunlight causes pain and blindness. Most actions must be done during the night, or underground. You can more or less only eat liquids. Fire does extreme damage to you since the makeup is, apparently, napalm-based.

Equipment:[Hang-Glider]. [Excalibur],[Skeleton Alloy Gauntlets], [Skeleton Alloy Pants]

Followers: 9 Teenagers, 2 Handymen, 3 Vampire Apprentice [Pa'Trikk The Dark One], [Diabolo Raven (comatose)], [Wisconsin Super-Governor],[Elijah "Dark Sanguinus" Blake], [Werewolf Tribe],2 [Bigfoot Warriors], 1 [Vampire Bigfoot Guards]

Renown: [B-List]

Buildings: Trap-Filled Castle, 4 [Watchtowers],[Training Room], 3 Radio Towers

[Tentative Bigfoot Allies?]

[High Quality Coffee Table]

Handymen Improvement 2/3

A-List Super Strength 3/20

[Airship]

[Wounded] -5 to my combat rolls

Shrugging off the remnants of his clothes and slicking back the hair now lose from the departure of his crown the Vampire King finds himself slightly more clothed then the last encounter but not lessened for he was in possession of great purpose. "I stand to wage Total War and Justice, skeleton. I charge you interloper, poacher and murderer of citizens of Greater Wisconsin. This is not a fight, it is your execution."

123 Defeat Quartet 3, turn his strength away with Excalibur's parry and let him face my wrath unrestrained by articles of clothing.

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64db7e No.20589

Dice rollRolled 92, 13, 14 = 119 (3d100)

>>20572

Name: The Shroud

Age: Time Immemorial

Origin Story: Here since the beginning, the invasion and overthrow of the governments by the robots disturb its slumber. Actually really intelligent and has decided to pose as a super villain to gain more power.

Blood Type: Lcl

Signature Color: Dark Black

Domain: Redding

Superpowers: [B-List Super Strength]; [B-List Super A.T Shield]; [A-List Regeneration 8/20], [Max Limbs (8)]; [D-List Spook-Vision]

Weakness: [Horror From Beyond] - You inspire dread and fear in everyday people. Good luck getting followers or allies.

Equipment: Spoon Collection

Followers:

Renown: C-List.

1-3; Focus fully on consuming stronger villains to train regen

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64db7e No.20596

File: 1451423999652.jpg (148.62 KB,800x800,1:1,MjVgk.jpg)

Dice rollRolled 32, 50, 78 = 160 (3d100)

>>20573

Name: Jennifer "Burning Phoenix" Cranston

Age: late 20s

Origin Story: More a force of nature than hero or villain, Jennifer was always cautious enough not to do much with the League of Righteousness looming and ready to smack down anyone who didn't want to do things their way. Now with them gone she has emerged to set the world on fire, good, bad, she doesn't care, all she wants is to watch the pretty lights and smell the burning ash.

Blood Type: B

Signature Color: pink

Domain: Northern North Dakota

Superpowers: [B-List Fire Blast]

[C-List Fireflight]

[B-list Fire Regeneration]

[C-list Flame Absorption]

Weakness: [Destructive] - Your wanton destruction means that it is difficult for people to actually want to join or tolerate you. You attract attention. -Bad- attention.

Equipment: 6 [Skeleton Scrap]

Followers:

Renown: C-rank

Inventory:

[Alloy 'Grenades']x5

[Skeleton Bikini]

Fuckit, I make this look good

1. Continue practicing Fireflight [B-list 4/10]

2. My Fireblast must be better for when more show up [A-list 5/20]

3. Hmmm, you know just in case I should really be working on my Fire Regeneration get it up to A-list

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64db7e No.20602

Room for another player or nõn?

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64db7e No.20603

Dice rollRolled 15, 45, 5 = 65 (3d100)

>>20573

Name: Max "The Slice" Edgeman

Age: Approximately 50

Origin Story: Max Edgeman was a regular, yet edgy, salt mine worker for years until one day a mine shaft collapsed with him inside. Within the closed off shaft, he found a relic made by the first Edgelord, and with it, a necklace and a note. 'You who finds this shrine have been chosen to control the edge as I did. You will surpass all others in the way of edge.' Donning the necklace he found he had gained edge far superior to his own. So much so that his mere presence gave him the ability to cut at things. Max began to carve his way out of the salt mine. Trapped for years and living on a diet of nothing but salt, he found he soon found was developing an affinity with it, becoming molded by it. He found he could control the salt, shape it to his will as it shaped him. Finally escaping the salt mine, he found the world had changed much, however he was determined to show the edge he had gained in the salt mine.

Blood Type: AB-

Signature Color: Brown.

Domain: Missouri, [Nigh-Impregnable Salt Citadel]

Superpowers: [C-List Cutting] [C-List Salt Control] [Anger Sense] [D-List Salt Shielding]

Weakness: Donut Steel - With great power comes a great burden. Gathering followers and making allies is incredibly difficult for you, and your edge is like a beacon throughout the psionic sea. The threat range for attracting Skeleton attention is increased.

Equipment: Donte's Amulet

Followers: None

Renown: D-List

1. Expand my territory. No one's really left around the mines. Hopefully some minions are into the horizon. Of course they'll have to be cool like me.

2. With the power of edge imbued into these golems, we're getting somewhere. Keep it going. (3/8)

3. B-List Salt Manipulation (8/10)

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64db7e No.20604

File: 1451432607021.jpg (119.04 KB,870x668,435:334,jim-vinz-named-ceo-toojays….jpg)

Dice rollRolled 60, 12, 65 = 137 (3d100)

>>20428

"Against the skeletons? We have a deal."

>>20572

http://pastebin.com/jqJPHFCr

>longstats are long

1. Keep working on the Medbay 1/4

2. And on the Science Lab Repairs 1/5

3. "OKAY MEN, WE'RE GOING ON A DARING RAID.

TO TOOJAYS! WHY?

BECAUSE PARADOX AND THE OTHER WOUNDED NEED SOME GOOD CHICKEN NOODLE SOUP THAT'S WHY.

NOT TO MENTION WE DO THIS THERE'LL BE SOUP RATIONS EVERY DAY! LET'S MOVE OUT!"

The Mastermind goes with his soldiers to find, raid, and steal a Toojays restaurant. The entire restaurant. And bring it back to base.

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64db7e No.20641

Dice rollRolled 66, 91, 23 = 180 (3d100)

>>19925

>>20572

Name: The Architect (Gregory Udolfo Intrieri)

Age: 23

Blood Type: AB-

Signature Color: Some form of green.

Domain: preferably somewhere in Colorado but if that isn't available anywhere is fine.

Powers: [Super Intellect] [C-List Device Invention] [C-List Tech Manipulation] [D-List Tool Creation]

Equipment: [C-List Power Armor]

[Low Funds]

Followers:

4 [Engineering Undergrads]

Renown: Starts at D-List

1. They love me they really love me. Keep patrolling the streets. The people need protection. And who knows maybe if I keep doing this the people will support me. After all thats how superheroes do their thing…….right?

2.3.Continue working on B-List Device Invention 4/10. Get the undergrads in here to help me out with this. Brainstorming is a wonderful thing.

4 [Engineering Undergrads]

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64db7e No.20663

Dice rollRolled 79, 18, 14 = 111 (3d100)

>>20572

>Name: Max Valcroix, AKA Pulse

>Age: 18

>Origin Story: Pulse is the child of two powerful and famous A-list superheroes, Monolith and Ice Raven. After the accidental murder of a A-list villain by misjudging a combination attack, both turned themselves in to the police in shame. The judge gave them an incredibly harsh sentence in a power play, simultaneous life in a specialized prison with no visitation rights and the government has refused to release them under any circumstances. The incident forced Max out of the public eye, raised by his Grandfather in mid-Florida. Growing up with the power to control and shape raw energy into pulses, weapons and shields and a serious hatred for authority, Pulse has donned an all-black and gray costume to contrast his Parent's silver and red, and sworn to show up the police and do what they can't.

>Blood Type: O+

>Signature Color: White, the color of his energy pulses.

>Domain: Florida. All of it, now.

>Superpowers: [A-list Energy Blast], [A-List Energy Shield], [B-List Weapon Creation] (10.5/20 A-list), [A-List Physical Fitness], [Psionic Resistance].

>Equipment: [Mid-Tech Secret Base (Cavern under High School), +Hidden], [High-Speed Motorcycle (Super)], [Army Base], [Tattered Father's Costume]

>Followers: Grandpa (Running Secret Base), [Florida Resistance (Trained)], [Resistance Government], [Mark and Michelle - Fire and Ice twins], [Sophia - Electric Girl], [Julio - Healer], [David, Psionic Amputee]

>Renown: B-List

1/3: FUCK! Gotta get my earpiece out - guess I'm not getting any support or advice this fight. Good thing I've only got minimal electronic enhancements to my powers in the suit. Static powers, loner, down in the keys… I should know who this is, but the name's slipping my mind. Either way, like hell I'm leaving.

"I'm no graverobber! There isn't even a grave here, you static-fucked crackhead. This is the place I got from The Wisp's set of strangled notes, and for both of our sakes, let me learn from whatever power is stored here so that I'll give myself a chance to defeat Skeleton Prime, once and for all. I'm not leaving until I've got something, and I'll bet there's more than this tome in here!"

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64db7e No.20675

Dice rollRolled 79, 30, 20 = 129 (3d100)

>>20573

>>Name: Paradox (Alexandra Kein)

>>Age: Mid-Late 30's. Don't be rude about it.

>>Origin Story: Daughter of a scientist that never really seemed to do anything while Alexandra was around, Alexandra resented the father that was never there and his insistence that she follow in his shallow footsteps as a scientist. When the jazz skeletons attacked, he sent her far from their home in New York State to the Dakotas. Mumbling about 'having to destroy every scrap of it' and 'now it was her turn', he thrust a small notebook into her grasp and told her to 'reactivate the program'. Inside was gibberish, until one day she dropped the journal and saw the message from the correct angle. "Enemy: Unknown." The strange figures that looked like little grey men on several pages began to make sense.

>>Blood Type: O+

>>Signature Color: Dark Yellow

>>Domain: South-Western South Dakota

>>Superpowers: [D-List Device Invention], [Super Intellect], [Outsider Tech Knowledge]

>>Equipment: [Armored Labcoat Disguise], [Antique Laser Rifle],[Prototype Laser Whip], [Passkey], [Tiny Xenolab]

>>Followers: 5 Green Soldiers, 2 Undergrad Scientist

>>Renown: D-List

>>Communications: Radio - listen across USA. broadcast 1 state radius.

>>Projects:

>>Misc: 4 [Skeleton Scrap]

>> [HEAVILY WOUNDED]

1.

Paradox does her best to minimize her need for pain meds, and focus her [Super Intellect] upon her medical care. She couldn't regenerate, but she sure as hell could learn to help herself heal.

[Heal, possibly learn medicine]

2.

Paradox shared her insights with the Undergrad Scientists. She tasks them to get a working theory on a way block psionic powers. Perhaps some sort of Faraday cage that could be built around or into a future lab?

3.

Paradox thanks those that have joined her, but we few are not enough. To defeat the Jazz skeletons, we shall need more willing to join us. Injury is only a setback to victory!

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64db7e No.20700

Dice rollRolled 4, 76, 97 = 177 (3d100)

>>20573

Name: Hank Scorpio

Age: Average

Origin Story:

This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.

Blood Type: ABC

Signature Color: Pink

Domain: Phoenix, Arizona

Superpowers:

+ Super Intellect

+ OMEGA Regeneration Chip

+ D-List Device Invention

+ D-List Tool Creation

+ D-List Phyiscal Fitness

Followers:

+ 20 Corporate Suckups

+ 4 Living Metal Corporate Executives

+ 7 Baseline Mercs

+ 31 Scorpion Mercenaries

+ 38 Living Metal Mercs

+ 4 Scorpion Mercenary Trainers

+ Weapons Expert

Equipment:

+ Blueprint Briefcase

+ Medium-High Funds

+ 8 Energy Rifles

+ [Particle Acceleration Cannon]

+ 3 [Space Rockets]

Renown: D-List

Buildings:

+ Research Lab

+ Ad-Tech Factory

+ Auto Training Facility

Tech:

+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)

+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)

+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)

+ Superpower Dampener [Locked Out] 4/15

+ Upgraded Research Lab 2/8

1. Continue work on the Dampener 4/15

2. Continue upgrading the Research Lab 2/8

3. This new piece of information is invaluable towards Scorpio's efforts to take down the skeleton menace. As the crystal was probably heavily protected by the skeleton's anatomy it would be useful to have a weapon which completely ignored their physical armor.

Scropio would commence with the invention of a sonic weaponry that would allow to destroy the crystal through a low frequency buzz, cracking it without having to crack the skeleton's hull in the first place.

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64db7e No.20708

Dice rollRolled 34, 88, 29 = 151 (3d100)

>>20573

Name: Mica Mansen "The Artist"

Age: 19

Origin Story: After a relatively mundane walk through town, Mica found himself inexplicably drawn to the local hardware store. The paint cans seemed to shake and clatter as he walked past, and before he could stop it they'd burst! Leaving the store in a rather large mess, Mica noticed the paint trailing behind him, and knew that he had discovered some untapped source of power - Paintomancy! Unfortunately, he's still a terrible painter so the applications are limited.

Blood Type: A

Signature Color: Light Blue

Domain: Grand Forks, North Dakota

Superpowers: [B-List Paint Control], [B-List Painting], [B-List Paint Can Telekinesis]

Equipment: Paint Can Collection, Home Depot paint-swirly stick, Awesome Paint Costume, Paint-Soaked bandages, 8 Skelly Skraps

Followers: 20 Survivor Artists, Artist Waifu,

THE SUPER-DUPERS: Supreme D, Kaolin

Renown: Starts at D-List

1/2 - Pretty kitschy place, tbh. Shit needs a new paint job though, "dingy metallic grey" is so wasteland. Get some earth tones and reds in there man, it'll look fucking schway. Trust me. Anyhow, right. Gotta find that one dude, should be around here somewhere.

3 - What sort of government? Democracy, christ's sake. What the fuck else? Last I checked this is AMERICA, man. Not Russia. I mean, if they elect me then that's cool and all. Hopefully they don't though. I'm not runnin.

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64db7e No.20710

Dice rollRolled 10, 13, 55 = 78 (3d100)

>>20577

>Powers: [B-List Sonic Control: Rock], [B-List Guitar Skills], [Weak Psionic Resistance], [D-List Sonic Resistance]

>Equipment: [The Red Special], [Queen CDs], [Autographed Queen Photograph]

>Followers: 10 Groupies

>Weaknesses: Bound To The Special - If the Red Special is destroyed, or removed from your possession for three non-Combat rounds, you will lose your powers and the spirit of Brian will leave you. If it's just lost, picking it up and re-strumming it will get your powers flowing again. The Red Special is supernaturally resilient, but not invulnerable…

>Since I completely fucking missed you, you may post actions this turn.

1) First step, find a proper base of operations, like a recording studio.

2) Start the quest to find a drummer.

3) Put on an impromptu concert! Let people know that Brian is here with the POWER OF ROCK!

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64db7e No.20768

Dice rollRolled 1, 29, 47, 10, 98, 33 = 218 (6d100)

>>20586

>>20581

1/2/3: Ankou's rolls against SCRUFFTRON.

4/5/6: Ankous rolls against BOB and FRIENDS.

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64db7e No.20786

File: 1451713911702.png (439.25 KB,3675x2350,147:94,hero_builder_map.png)

>>20575

1/2/3. It seems that lumbering force and momentum is a fair enough weapon against an onslaught of jazzwaves and alloy metal.

The Jazz Troopers surround you in short order, but your exoskeleton and preternatural endurance allow you to weather through most of their blows until you're in close range, at which point the sonic blasts crack your exoskeleton and make your teeth hurt.

At that point, though, you lash out with fist and tail, snapping guns and stabbing eyes. In a frenzy, you down three of them and tear off the arm of another before they disengage and, taking potshots at you and the surrounding homes, fly back towards Lake Superior– back towards Isle Royale.

Gain 3 Skeleton Scrap.

C-List Mutant Combat 2/6.

Lose [Exoskeleton Warmers].

>>20578

1. You now have a suit of [Alloy Armor]. This increases your resistance to physical harm and can be manipulated at will to focus protection or weight onto certain parts of the body.

Gain [Alloy Armor]

Lose 10 [Skeleton Scrap].

2. Gain [Advanced Training Room]. It even has sandbags made of duraweave.

3. You and your men carve a metallic warpath through Skeleton ranks, taking county after county. There aren't very many people left to save, though…

>>20579

1. You take vast swathes of mostly deserted land. For the most part it's just desert, scrub and mountain.

You do take Las Vegas, though– and you find that it's been walled off by a rudimentary barrier of what looks like shimmering green haze. Even with your strength, you can't really penetrate the thing.

Area 51, to your cohorts' dissatisfaction,

2. Gain [Automotive Factory]. In commemoration, they've commissioned a [Moscovian Supercar] for you– painted bright yellow, built from cobbling together bits of a sportscar, a truck and a Cadillac. It won't expand with you, though, and it's no more durable than a normal car.

3. Space Trombone Study 7/8.

>>20580

1. Charlie Company blazes a warpath through Skeleton ranks, reaching the East Coast and pushing upward accordingly.

2/3. You begin throwing magic their way, and setting up counterhexes.

Except they aren't using magic– rather, they use telekinesis, psionics and raw psionic force to build cover and break your Cultists' wands. Your magic missile wand manages to break some of the crystals off of one of them– and it stumbles, clearly weakened– but you just as quickly get hit– from behind– by a Manabolt.

Unbeknownst to you– foiled as you are by weak flesh– another Cyber Skeleton has come up from behind.

This one is crystal-studded, like the rest. But its crystals are -blue-.

>>20582

1. Your new suit is painted and ready to go.

2. You begin working on some form of sonic or repulsor-based tech for your suit. [D-List Flight Mod 1/5]

3. B-List Tool Creation 1/10. You start by cobbling together a screwdriver, a ratchet and some snips of construction paper to make a pretty bitchin' doorknob.

>>20589

1/2/3. A-List Regeneration 11/20.

More of your land has been taken.

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64db7e No.20787

>>20596

1. B-List Fireflight 5/10

2. A-List Fireblast 7/20

3. A-List Fire regeneration 3/20

>>20603

1. You try to expand. You conquer one county before you decide to head home for a very edgy nap.

2. Salt Golems 5/8

3. You hum to yourself as you start building a sculpture made out of SALT.

However, as you just, JUST start, the thing shatters, sending bits of salt everywhere before you can will it to stay cohesive.

Whirling around, you see the culprit– a teenage girl with arm-warmers, short-shorts, half-ripped stockings, a pikachu hoodie, and a very ugly looking cybernetic grafting covering most of her acne-scarred face.

She gives you a wink straight out of an anime and leaps away.

>>20604

1. You now have a [Basic Medbay].

2. The men spend too much time complaining that they haven't had TOOJAYS in too long to continue repairs on the science lab…

3. …Which aids in perfectly as you, finally, set out to procure an entire Toojays Restaraunt.

A few days later, you wake up to see a shining Toojays– and the sidewalk it was ripped out of– sitting in your base.

Gain [An Entire Toojays].

Gain [Demetrius, Toojays Manager] as a Follower. He's… -grateful-, sort of, that the place is powered again?

You receive word that a bunch of brigands– some of them looking like 'people made of metal'– have blown up the entire city of Odessa.

>>20641

1. You beat up some more villainous villains and help out at the soup kitchen. The populace is extremely grateful. You now have [Medium Funds].

2/3. B-List Device Invention 8/10.

>>20663

1/2/3. The Wisp, you're pretty sure, died fighting in New York… who this might be, it's entirely unknown. The Wisp had a sultry, low voice anyway, not a harsh drone of malice and static.

"Such disrespect," croaks the voice. "And such arrogance. You think you can defeat Skeleton Prime? Succeed where Paragon and the League of Righteousness have failed?

"We will see."

With a strange, reverberating sound and the chime of a clock striking twelve, the apartment collapses around you to reveal a smoky, ember-strewn cityscape.

From the rubble climbs a group of black-clad, hulking warriors, armed with hand-to-hand weaponry that crackles with electricity.

"Prove your worth, graverobber."

>>20675

1. Through the use of sign language and a crayola sketchpad, you direct the medicos to better repair your battered, broken form a bit.

YOU ARE NOW [WOUNDED].

2. They have a hard time understanding you, but they get the basics.

Faraday Psi Cage 1/12

3. Hyped up on pain and morphine, you just come out as unintelligible, and your cohorts think that you say to hold off on the recruitment for a short time.

>>20700

2. Research Lab 5/8

3. Subsonic Wave Gun 5/12

1. You receive a call as the work continues on the dampener in spite of a sudden brownout, blamed on a hunter running into a power converter.

"Mr. Scorpio? Did you authorize a training run, out in the Mastermind's territory?

"Squads C, I and J just left there and said that you'd given them express orders. The Scorpion trainers went with them to oversee the exercise."

Lose 15 Living Metal Mercs.

Lose 4 Scorpion Mercenary Trainers.

You are now C-List.

>>20708

1/2. You paint the place a grand kaleidoscope of colors. Your renown is now C-List.

You do happen to find the man in question– thin, clean shaven, green eyed. You stride into his freshly painted Radio Shack and proclaim your intent, to which he says nothing.

He just stares.

3. Government 5/7. You're getting there… right?

>>20710

You are now the jeans-colored territory in Arkansas.

1. You look around for a recording studio, but all you find is boarded up Starbuckses.

2. You look for a drummer, but all you find is too-skinny people, gaunt hobos and weary souls. This is some A1 song material.

3. You put on a concert after seeing just how terrible things are here. You don't have much equipment, and it's just you– but after one performance, the people are already much livelier.

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64db7e No.20790

>>20768

It was a standoff in the control room.

Ankou Trombone stood, alone, encircled my multiple foes. His energy blades and arms were crossed over his chest as he slowly, silently rotated in place, moving with predatory grace that ill-fitted a skull-emblazoned psionic machine.

As he moved to speak, there was a great rending noise from above, and the half-mad, metal-caked figure of Scrufftron soared down from above to solidly pummel Ankou Trombone's body into the floor.

What followed next was a sickening symphony of energy and metal and blood as the Vampire King's forces moved to back Scrufftron up– to little avail. Quartet 3 moved with freakish speed and, in short order, removed Scrufftron of all his extra arms and promptly donkey kicked him into the nearby elevator. Vampire Bob struggled to get a strike in through the mass of bodies,but found an opening as the Bigfoot Warriors were both sent flying, in a total of four pieces, out of the window.

Excalibur met energy-blade and alloy carapace with the ear-stinging screech of metal-on-metal. Ankou beat back all foes, but the Vampire King had gotten in several terrific whirling strikes, sundering the heaviest bits of his armor and driving him further back, to where Scrufftron pried himself from the metal and flame, ready to leap into the fray once again.

SCRUFFTRON:

Lose all Additional Arms.

You are now [Wounded].

BOB:

Lose 2 Bigfoot Warriors.

THIS WILL BE THE FINAL ROUND OF COMBAT.

WILL YOU TAKE QUARTET 3 DOWN, OR WILL HE ESCAPE TO FIGHT ANOTHER DAY?

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64db7e No.20793

Dice rollRolled 28, 96, 13 = 137 (3d100)

Name: Max "The Slice" Edgeman

Age: Approximately 50

Origin Story: Max Edgeman was a regular, yet edgy, salt mine worker for years until one day a mine shaft collapsed with him inside. Within the closed off shaft, he found a relic made by the first Edgelord, and with it, a necklace and a note. 'You who finds this shrine have been chosen to control the edge as I did. You will surpass all others in the way of edge.' Donning the necklace he found he had gained edge far superior to his own. So much so that his mere presence gave him the ability to cut at things. Max began to carve his way out of the salt mine. Trapped for years and living on a diet of nothing but salt, he found he soon found was developing an affinity with it, becoming molded by it. He found he could control the salt, shape it to his will as it shaped him. Finally escaping the salt mine, he found the world had changed much, however he was determined to show the edge he had gained in the salt mine.

Blood Type: AB-

Signature Color: Brown.

Domain: Missouri, [Nigh-Impregnable Salt Citadel]

Superpowers: [C-List Cutting] [C-List Salt Control] [Anger Sense] [D-List Salt Shielding]

Weakness: Donut Steel - With great power comes a great burden. Gathering followers and making allies is incredibly difficult for you, and your edge is like a beacon throughout the psionic sea. The threat range for attracting Skeleton attention is increased.

Equipment: Donte's Amulet

Followers: None

Renown: D-List

1. WHO WAS SHE!? DESTRYONG MY SALT SCULPTURE!? CUT HER WITHE EDGE AND SALT THE WOUNDS! Keep her alive maybe though. I need to ask where she got that hoodie.

2. They're almost done! MY SALT GOLEMS. (5/8)

3. Finish B-List Salt Manipulation (8/10)

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64db7e No.20795

Dice rollRolled 46, 54, 62 = 162 (3d100)

>>20786

Name: Alex "Dragoon" Walker

Age: Twenties

Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time.

Blood Type: AB+

Signature Color: Green

Domain: Northern Georgia, Most of Alabama, most of Mississippi and a small part of South Carolina.

>Superpowers:

[A-List Rock Manipulation]

[B-List Endurance]

[B-List Metal Manipulation]

[Maximum Dragon Rock Fusion]

[C-List Super Strength]

[B-List Dragon's Breath]

[C-List Physical Fitness]

>Equipment:

[Super Secret Hidden Base.]

[Enhanced Fortifications]

[Modest Funds]

[Improved Infrastructure]

[Superhard Fortresses]

[11 Skeleton Scrap]

[Skeleton Alloy Ammo]

[Anti-air defenses]

[5 Radio Towers (can reach anywhere East of the Mississippi.]

[Advanced Training Room.]

[Alloy Armor]

[Basic Research Lab]

>Followers:

[Mayor of Atlanta]

[21 Veteran Survivors]

[3 Researchers]

Renown: B-list

1. Start Training my Super Endurance. I have the armor. Time to harden the flesh under it.

+Advanced Training room

2.Build more Radio towers

+Mayor Of Atlanta

+[Super Secret Hidden Base.]

+[Enhanced Fortifications]

+[Modest Funds]

+[Improved Infrastructure]

+[A-List Rock Manipulation]

+[B-List Metal Manipulation]

3. Continue to smash the Legion lines. Pulse and the spirit may be willing to cower from the fight but my men and I will not!

+[A-List Rock Manipulation]

+[B-List Endurance]

+[B-List Metal Manipulation]

+[Maximum Dragon Rock Fusion]

+[C-List Super Strength]

+[B-List Dragon's Breath]

+[C-List Physical Fitness]

+[21 Veteran Survivors]

+[Skeleton Alloy Ammo]

+[Alloy Armor]

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64db7e No.20796

>>20787

>Powers: [B-List Sonic Control: Rock], [B-List Guitar Skills], [Weak Psionic Resistance], [D-List Sonic Resistance]

>Equipment: [The Red Special], [Queen CDs], [Autographed Queen Photograph]

>Followers: 10 Groupies

>Weaknesses: Bound To The Special - If the Red Special is destroyed, or removed from your possession for three non-Combat rounds, you will lose your powers and the spirit of Brian will leave you. If it's just lost, picking it up and re-strumming it will get your powers flowing again. The Red Special is supernaturally resilient, but not invulnerable…

1) A Starbuckses makes a decent place, but let's find a better studio!

2) Continue the quest to find a drummer. Doesn't have to be exactly a drummer, just the spirit of one.

3) The concert was awesome. While supervising everyone I'm going to keep playing. Not a concert per se, just ROCKING OUT

https://www.youtube.com/watch?v=kDuPF5Py2Gc

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64db7e No.20797

Dice rollRolled 31, 23, 82 = 136 (3d100)

>>20796

Rocked so hard I dropped my dice

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64db7e No.20798

>>20786

>Name:

Loria Tarasovich / Miss Moscovia

>Age:

Young-ish

>Origin Story:

Hailing as Russian immigrant before the robo-skeletons, Loria had a unusual height problem, being the tallest in her classes while she was growing up. However after the rise of Skeleton Prime, she fled away to hide somewhere else, but that would soon reveal that her height problem was her power; for she can grow at will, with increasing strength and endurance at larger sizes. Due to this, how she never liked the Soviet or Putinist rule over Russia, and how she liked Russian history, she would seek to be known as Miss Moscovia, protector of New Moscow.

>Blood Type:

A+

>Signature Colour:

Tzar Yellow

>Domain:

New Moscow.

>Superpowers:

[A-List Super Growth], gives [B-List Super Strength+B-List Endurance]

[B-List Regeneration]

>Weaknesses:

[Convincingly Blinded Right Eye]

>Equipment:

[Yellow-Black Jumpsuit]

[Crippled Lord Hoyt]

>Followers:

[New Moscow President] (+(Moscovian Supercar)

[New Moscow Commander In Chief]

[New Moscow Treasurer]

[New Moscow Troops] x8

>Buildings:

[Secured Bunker]

[Fortified Borders]

[Automotive Factory]

[Space Trombone]

>Renown:

B-Rank. ((Very) disliked by the Robot Skeletons)

[Skeleton-Mech Rival]

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64db7e No.20800

File: 1451716461729.jpg (63.15 KB,630x630,1:1,82692_0.jpg)

Dice rollRolled 98, 45, 96 = 239 (3d100)

>>20790

Name: Scruftron- (Real name Scruffy)

Age: 28

Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders

Blood Type: AB-

Signature Color: Orange

Domain: somewhere in Nebaska

Superpowers: [B-List Magnetism], [B-List Janitorial Skills], [C-List Staff Combat]

Equipment:

+[Psion-Alloy Armor]

+[Super Strong Strange Naginata]

+[Janitorial Armor D-list]

+[Cyber Alloy Armor]

Allies:

+[The Psychonaut]

Followers:

+[2 Janitorial Captains]

+[7 Janitor Elites]

+[4 Janitors]

+[10 Janitor Strippers]

+[Doctor Phillip]

+[Computer Whiz Jimmy]

Renown: C-list

Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.

Buildings:

+[Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]

+ [Forge]

Other Stuff

+ [Hunk Of Steel Sculpture].

+ [Low Weapons Supply]

+ [Scruffy's

Porn Stash]

+ [Skelly Scrap Research]

+[Repulsion Tech]

+[Abandoned Tactical]

Skeley Virus 3/8

Questionably Placed Cyber Grafting 11/???

A-List Magnetism 5/20

>Gain C-List Super Strength (Temporary)

1/2/3. "ENOUGH, ANKOU, BEND BEFORE US" Screeches the metal daemon, as blood runs out of the corner of his mouth, now exposed through his torn mask. With all his might, Scrufftron attempts to use his magnetism to hold the Skelelord (MYAH) to the floor of the room, and to keep him there

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64db7e No.20803

Dice rollRolled 83, 48, 13 = 144 (3d100)

1. My nanites are always clamoring for better material and better genetic samples. Well these skeletons weren't that strong perhaps they are better then the steel and titanium I've been able to get my hands on before this. Eat the skeleton scrap.

2. Continue to improve my regeneration. B-List Regeneration 2/10

3. Continue to improve my Endurance. B-List Super Endurance 6/10

Name: Scorpia

Age: 21

Origin Story: Take one innocent pet scorpion, expose to radioactive goo infused with an alien nanite swarm made to create the ultimate weapons out of genetically superior beings and you have Scorpia. The not so superior humanish scorpion woman. However the nanites just need a little more time to do their job right. I think.

Blood Type: Some sorta nanite goo

Signature Color: dark blue

Domain: Canada! Ok, maybe not the entire thing, Alright, alright we're technically not even in Canada. It's just a little apartment near the Great Lakes where Scorpia lives with her owner and friend Jessica Albion. But one day Scorpia will be known as the hero of Canada! Just you wait!

Progress:

B-List Regeneration 2/10

B-List Super Endurance 6/10

C-List Mutant Combat 2/6

Powers:

[C-List Super Endurance]

[C-List Poison]

[C-List Regeneration]

[D-List Mutant Combat]

[D-List Nanite Control]

Followers:

[Jessica Albion, 'Owner']

[Food Truck Larry]

Equipment:

[Tail Sharpener]

[Supply Of Free Soup]

[Skeleton Scrap][3]

Weakness: Nanite Blood - Due to the nanites that are everpresent in your blood and bodily fluids, you are highly susceptible to magnetic interference and magnetic powers.

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64db7e No.20813

File: 1451723929743-0.jpg (404.36 KB,1920x1200,8:5,IronBonesTank.jpg)

File: 1451723929783-1.jpg (60.93 KB,736x460,8:5,SpaceNeedle.jpg)

Dice rollRolled 58, 96, 27 = 181 (3d100)

>>20798

"President, President! We have finished constructing the factory, and we constructed a supercar for Miss Moscovia as repa-"

The President sighed, turning back to the messager, "…A car for /her/?

"Well, yes, for she saved us from the skeleton horde!"

"…That doesn't mean that she deserved it, even if she did, just giving her a car doesn't fit with what she can do."

"W-well, what should we do with it, then?"

"Just because she doesn't need a car, doesn't mean that normal people don't need them. And I am a normal person."

1: First thing's first, the President visits the Space Needle within Seattle in order to see the progress made in studying the purpose and use that the skeleton horde had for their monument. Alongside that, it seems that extra effort was made to remove the unneeded 'trumpet' parts of the Space Needle, to restore it's appearance to the more iconic self.

(Space Trombone Study [7/8])

2: Before the President travels southwards, however, he soon gave orders supported by the Commander in Chief to see for the construction of tank-like vehicles, in order to provide the troops with armoured support. It would likely have to be a IFV for now, due to a lack of supplies to allow for actual tanks.

(Construct Infantry Fighting Vehicle to support the troops)

3: Finally, he began his trip southward, reaching the enclosed city in the desert by car to see if he could communicate with those within the hazed green shield, in order to have Las Vegas properly a part of the so-called 'New Moscow"

(Communication rolls, in order to gain New Vegas properly.)

Meanwhile, Miss Moscovia just skirmish with the robotic skulls west of the Nevada just to keep the borders stable.

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64db7e No.20840

Dice rollRolled 3, 75, 79 = 157 (3d100)

>>20790

Name: Lord "Dracula" Bob, King of Greater Wisconsin, "The Wisconsin Vampire", Once and Future King

Age: 30

Origin Story: Fell into a vat of high performance makeup designed for athletes who want to look nice. Which was place conveniently near a costume department store. The fangs make it hard for him to chew and his super powered body needs a lot of nutrients so he drinks all his meals with a nibble hear and there. His now pristine and flawless white skin is very sensitive to light. Before all that he was just a jobless actor who made bad poetry and puns and lived in closet of an apartment with no windows in the basement in a bad neighborhood.

Blood Type: D for Drinks A Lot

Signature Color: Blood Red

Domain: Transylvania Forest (Milwaukee)

Superpowers: [B-List Super Strength], [A-List Super Speed], [Super Stealth], [B-List Hypnotism], [B-List Swordsmanship], [Psionic Resistance]

Weakness: [Sorta Vampirish] - Being in sunlight causes pain and blindness. Most actions must be done during the night, or underground. You can more or less only eat liquids. Fire does extreme damage to you since the makeup is, apparently, napalm-based.

Equipment:[Hang-Glider]. [Excalibur],[Skeleton Alloy Gauntlets], [Skeleton Alloy Pants]

Followers: 9 Teenagers, 2 Handymen, 3 Vampire Apprentice [Pa'Trikk The Dark One], [Diabolo Raven (comatose)], [Wisconsin Super-Governor],[Elijah "Dark Sanguinus" Blake], [Werewolf Tribe], 1 [Vampire Bigfoot Guards]

Renown: [B-List]

Buildings: Trap-Filled Castle, 4 [Watchtowers],[Training Room], 3 Radio Towers

[Tentative Bigfoot Allies?]

[High Quality Coffee Table]

Handymen Improvement 2/3

A-List Super Strength 3/20

[Airship]

[Wounded] -5 to my combat rolls

A thousand thousand times he had practiced the lines and perfected the motions and demeanor to portray for moments like this and now in this new age everything was coming to fruition as he stood above a Quartet being put to his knees.

123 "The man who passes the sentence should swing the sword" a clear strike to sever the neck. "Your ruthless ambitions lacked wisdom Ankou, even a single blade can change the outcome of a battle."

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64db7e No.20841

Dice rollRolled 3, 31, 43, 87, 58, 17 = 239 (6d100)

>>20800

1/2/3. Ankou rolls vs Scrufftron. -5 to all.

>>20840

4/5/6. Ankou rolls vs Bob. -5 to all.

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64db7e No.20842

Dice rollRolled 96, 16, 13 = 125 (3d100)

>>20787

Name: The Architect (Gregory Udolfo Intrieri)

Age: 23

Blood Type: AB-

Signature Color: Some form of green.

Domain: preferably somewhere in Colorado but if that isn't available anywhere is fine.

Powers: [Super Intellect] [C-List Device Invention] [C-List Tech Manipulation] [D-List Tool Creation]

Equipment: [C-List Power Armor]

[Medium Funds]

Followers:

4 [Engineering Undergrads]

Renown: Starts at D-List

1. Try and expand my Territory. I will protect more people and more stuff.

2. Go to the super markets and try to see what weapons I can find to buy. Maybe someone is selling some cool plasma stuff.

[Medium Funds]

3.Finish working on B-List Device Invention 8/10. Get the undergrads in here to help me out with this. Brainstorming is a wonderful thing.

4 [Engineering Undergrads]

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64db7e No.20845

Dice rollRolled 6, 15, 27 = 48 (3d100)

>>20787

Name: Hank Scorpio

Age: Average

Origin Story:

This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.

Blood Type: ABC

Signature Color: Pink

Domain: Phoenix, Arizona

Superpowers:

+ Super Intellect

+ OMEGA Regeneration Chip

+ D-List Device Invention

+ D-List Tool Creation

+ D-List Phyiscal Fitness

Followers:

+ 20 Corporate Suckups

+ 4 Living Metal Corporate Executives

+ 7 Baseline Mercs

+ 31 Scorpion Mercenaries

+ 23 Living Metal Mercs

+ 15 Living Metal Mercs (Lost in translation)

+ 4 Scorpion Mercenary Trainers (Lost in translation)

+ Weapons Expert

Equipment:

+ Blueprint Briefcase

+ Medium-High Funds

+ 8 Energy Rifles

+ [Particle Acceleration Cannon]

+ 3 [Space Rockets]

Renown: C-List

Buildings:

+ Research Lab

+ Ad-Tech Factory

+ Auto Training Facility

Tech:

+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)

+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)

+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)

+ Superpower Dampener [Locked Out] 4/15

+ Upgraded Research Lab 5/8

+ Subsonic Wave Gun 5/12

1-3. The misconception of express orders was never easily made. While these men were highly trained experts with magnificent regenerative abilities their security was at risk. Taking the lead of the rescue operation himself Scorpio would retrieve his men and the Dampener, by force if necessary. Afterwards he would dedicate time and resources to finding out how this information lack came to be and plugging, or if possible, exploiting it.

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64db7e No.20879

Dice rollRolled 51, 98, 68 = 217 (3d100)

>>20787

>Name: Max Valcroix, AKA Pulse

>Age: 18

>Origin Story: Pulse is the child of two powerful and famous A-list superheroes, Monolith and Ice Raven. After the accidental murder of a A-list villain by misjudging a combination attack, both turned themselves in to the police in shame. The judge gave them an incredibly harsh sentence in a power play, simultaneous life in a specialized prison with no visitation rights and the government has refused to release them under any circumstances. The incident forced Max out of the public eye, raised by his Grandfather in mid-Florida. Growing up with the power to control and shape raw energy into pulses, weapons and shields and a serious hatred for authority, Pulse has donned an all-black and gray costume to contrast his Parent's silver and red, and sworn to show up the police and do what they can't.

>Blood Type: O+

>Signature Color: White, the color of his energy pulses.

>Domain: Florida. All of it, now.

>Superpowers: [A-list Energy Blast], [A-List Energy Shield], [B-List Weapon Creation] (10.5/20 A-list), [A-List Physical Fitness], [Psionic Resistance].

>Equipment: [Mid-Tech Secret Base (Cavern under High School), +Hidden], [High-Speed Motorcycle (Super)], [Army Base], [Tattered Father's Costume]

>Followers: Grandpa (Running Secret Base), [Florida Resistance (Trained)], [Resistance Government], [Mark and Michelle - Fire and Ice twins], [Sophia - Electric Girl], [Julio - Healer], [David, Psionic Amputee]

>Renown: B-List

1/2/3: Pulse starts cackling a shot of white energy around his muscled hands and arms, covered in the sheer black of his skintight outfit. This was a fight he wasn't about to lose.

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64db7e No.20891

Dice rollRolled 5, 34, 77 = 116 (3d100)

>>20879

Rolls.

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64db7e No.20921

Dice rollRolled 9, 83, 22 = 114 (3d100)

>>20786

Name: The Shroud

Age: Time Immemorial

Origin Story: Here since the beginning, the invasion and overthrow of the governments by the robots disturb its slumber. Actually really intelligent and has decided to pose as a super villain to gain more power.

Blood Type: Lcl

Signature Color: Dark Black

Domain: Redding

Superpowers: [B-List Super Strength]; [B-List Super A.T Shield]; [A-List Regeneration 11/20], [Max Limbs (8)]; [D-List Spook-Vision]

Weakness: [Horror From Beyond] - You inspire dread and fear in everyday people. Good luck getting followers or allies.

Equipment: Spoon Collection

Followers:

Renown: C-List.

1-3; Focus fully on consuming stronger villains to train regen

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64db7e No.20956

Dice rollRolled 51, 19, 63 = 133 (3d100)

>>20786

Name: Kaza'kazdun

Age: 10,000

Origin Story: A long forgotten spirit of magic brought forth from the Chaos Wilds in an attempt to help fight the skellitons. Who knew that trying to take something from a place called the Chaos Wilds would have unknown consequences on the summoner and spirit.

Blood Type: none

Signature Color: brownish

Domain: bum fuck Georgia

Superpowers: [B-list Super Sorcery], [D-List Super Stealth], [Psionic Resistance], [Summoner Health Boost], [D-List Artificing]

Equipment: [Weak Wand Of Magic Missile], [Magic Cutlery], Ikea Wands, [Tiny Enchanted Gun Stockpile], [Chocolatizing Coffee Mug], [Magical Hippy Van][Reagent Supply]

Followers: 3 Cultists trained in magic, 8 Novice Artificer, Chaos Wolves, Charlie Company, [C.C. War Machine], 7 [Rust Monsters], 4 golems

Weakness: This Mortal Coil - You are bound to the increasingly unstable, relatively fragile shell of your summoner. If he dies, you're banished.

Renown: Starts at D-List.

1-3. At least I'm resistant to psionics, but that was definitely magic. Using magic, against me! They will pay for their folly. Cast Mana burn on the blue one to keep it from using magic and keep a shield between us. As well cast Shatter on the purple ones to destroy their source of power, the crystals.

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64db7e No.20981

Dice rollRolled 42, 14, 49 = 105 (3d100)

>>20787

Name: Mica Mansen "The Artist"

Age: 19

Origin Story: After a relatively mundane walk through town, Mica found himself inexplicably drawn to the local hardware store. The paint cans seemed to shake and clatter as he walked past, and before he could stop it they'd burst! Leaving the store in a rather large mess, Mica noticed the paint trailing behind him, and knew that he had discovered some untapped source of power - Paintomancy! Unfortunately, he's still a terrible painter so the applications are limited.

Blood Type: A

Signature Color: Light Blue

Domain: Grand Forks, North Dakota

Superpowers: [B-List Paint Control], [B-List Painting], [B-List Paint Can Telekinesis]

Equipment: Paint Can Collection, Home Depot paint-swirly stick, Awesome Paint Costume, Paint-Soaked bandages, 8 Skelly Skraps

Followers: 20 Survivor Artists, Artist Waifu,

THE SUPER-DUPERS: Supreme D, Kaolin

Renown: C-list

1/2 - "Heyyyy man, finally found ya! I'm one of them, you know, *superheroes*. Kind of a big deal where I'm from. Name's the Artist, anyhow, right, uh. I heard from some reputable sources you, like, make metal? Y'know, armor and shit. Right, right. Well anyways, I was gathering up some other heroes, like the dudes behind me, to y'know, kick some skeleton ass. And I thought, hey, this guy sounds like just what we need. He could make, like, a power-suit! I can, uh, probably get some money together to pay you if you really want it dude. But I was hopin' it would be out of the patriotic kindness of your heart, get me man?"

3 - Gubmint roll [5/7]

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64db7e No.20994

Dice rollRolled 9, 18, 22 = 49 (3d100)

>>Name: Paradox (Alexandra Kein)

>>Age: Mid-Late 30's. Don't be rude about it.

>>Origin Story: Daughter of a scientist that never really seemed to do anything while Alexandra was around, Alexandra resented the father that was never there and his insistence that she follow in his shallow footsteps as a scientist. When the jazz skeletons attacked, he sent her far from their home in New York State to the Dakotas. Mumbling about 'having to destroy every scrap of it' and 'now it was her turn', he thrust a small notebook into her grasp and told her to 'reactivate the program'. Inside was gibberish, until one day she dropped the journal and saw the message from the correct angle. "Enemy: Unknown." The strange figures that looked like little grey men on several pages began to make sense.

>>Blood Type: O+

>>Signature Color: Dark Yellow

>>Domain: South-Western South Dakota

>>Superpowers: [D-List Device Invention], [Super Intellect], [Outsider Tech Knowledge]

>>Equipment: [Armored Labcoat Disguise], [Antique Laser Rifle],[Prototype Laser Whip], [Passkey], [Tiny Xenolab]

>>Followers: 5 Green Soldiers, 2 Undergrad Scientist

>>Renown: D-List

>>Communications: Radio - listen across USA. broadcast 1 state radius.

>>Projects:

>>Misc: 4 [Skeleton Scrap]

>> [WOUNDED]

1.

Paradox continues to receive what passes for medical treatment… and TOOJAYS CHICKEN SOUP! Oh shit, there might be something to super-villainy…

2.

Using the Crayola sketch pad, Paradox begins sketching out new ideas for devices…

[Train D-List Device Invention]

3.

The Undergrads continue work on the Faraday Psi Cage…

Faraday Psi Cage 1/12

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64db7e No.20995

Dice rollRolled 82, 50, 55 = 187 (3d100)

>>20786

Name: Tim Taylor, "The Tool Man"

Age: Early 30's

Origin Story: Tim was an average guy for much of his life, before the accident. While working in his shop, the grinder shattered, flinging bits of metal into his body. Startled, Tim fell from his perch in the rafters. Falling in slow motion, he watches the iPhone 8s slip from his pocket. Damn thing got broken when the bringer blew to pieces.

A sickening crunch echoes through the house when Tim's body hit the ground, atop his phone. Rushed to the hospital by a neighbor, the doctors quickly began the process of saving his life and removing the pieces of phone from his body.

They missed a spot.

After his recovery, Tim noticed something different about himself. Calculations happen lightning fast, people seemed to glow in the dark, and he knew things that he shouldn't. The fragments of phone lodged in his brain had been accepted and incorporated, gifting him with new power. And now he wants more power! Quickly putting his new intellect to use, be builds a suit that will give him powers to combat the corporations that cause so much harm to the average man. It's time. Tool time.

Blood Type: AB-

Signature Color: Orange

Domain: Fortress cave complex under his suburban home, doubles as his workshop.

Followers: [Grateful Locals]

Powers: [Super Intellect] [C-List Tool Creation] [D-List Super Vision] [Psionic Resistance]

Equipment: [B-List Tooltime Armor], [Tool Belt], [Claw Hammer], [Tooltime Chainsaw], [Improved Power Source]

Weakness: Apple - The apple tech integrated into your nervous system, while granting you resistance to outside control, also means that you cannot wear any power armor or benefit from any integrated tech that you don't make yourself

1) With my new, more powerful suit, it's my duty to expand the reaches of my crime fighting! The north seems to need it the most.

2) Continue work on the flight systems [D-List Flight Mod 1/5]

3) Tim spends more time working around the Man Cave, making custom tool when needed. [B-List Tool Creation 1/10]

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64db7e No.20996

>>20787

Name: Jennifer "Burning Phoenix" Cranston

Age: late 20s

Origin Story: More a force of nature than hero or villain, Jennifer was always cautious enough not to do much with the League of Righteousness looming and ready to smack down anyone who didn't want to do things their way. Now with them gone she has emerged to set the world on fire, good, bad, she doesn't care, all she wants is to watch the pretty lights and smell the burning ash.

Blood Type: B

Signature Color: pink

Domain: Northern North Dakota

Superpowers: [B-List Fire Blast]

[C-List Fireflight]

[B-list Fire Regeneration]

[C-list Flame Absorption]

Weakness: [Destructive] - Your wanton destruction means that it is difficult for people to actually want to join or tolerate you. You attract attention. -Bad- attention.

Equipment: 6 [Skeleton Scrap]

Followers:

Renown: C-rank

Inventory:

[Alloy 'Grenades']x5

[Skeleton Bikini]

1. Continue practicing Fireflight [B-list 5/10]

2. My Fireblast must be better for when more show up [A-list 7/20]

3. work on my Fire Regeneration get it up to A-list [3/20]

(sorry about shitty post, really busy atm)

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64db7e No.20997

Dice rollRolled 11, 78, 57 = 146 (3d100)

>>20996

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64db7e No.21013

Dice rollRolled 36, 74, 64 = 174 (3d100)

>>20787

http://pastebin.com/jqJPHFCr

Stats

1. We are dangerously low on normal infantry! Raise and recruit more trained soldiers.

2. "You're telling me they DESTROYED one of my cities?

ONLY I CAN DO THAT. WHO DID THAT, I DEMAND TO KNOW!"

March my army to Odessa and find out who these metal brigands are.

I will have no bandits in my lands. . .who aren't under me!

3. Keep on training my energy siphon powers!

B-List Entropy 10/16

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64db7e No.21046

File: 1451888110168.png (439.26 KB,3675x2350,147:94,hero_builder_map.png)

>>20793

1. Enraged, you engage in hot pursuit with the teenager. You manage to give her a few cuts here and there, ruining her hoodie, but, alas, she manages to weasel her way out of your grasp. You cut down a few trees in anger, taking some small solace in the fact that she's going to have some nasty gashes to patch up.

2. Your Salt Golems are complete. Gain 5 [Salt Golems] as followers. You can create more salt golems much easier, now.

3. You find yourself too busy consumed with ANGSTY RAGE to properly devote time to training.

>>20795

1. A-List Endurance 3/20

2. Radio Towers 1/3.

3. You push further into Skeleton territory– meeting fierce resistance. Many of the troops now are primarily armed with high-powered Sonic weaponry, and it wreaks havoc on your Survivors' morale.

Lose 3 Veteran Survivors.

>>20796

1. You manage to find a tiny apartment. It'll do, for now. You hope.

2. Your groupies bring you an elderly african american man who, they claim, can hammer out a decent beat on some tin cans.

Gain follower, [Drummer Duncan].

3. You continue to play, and it definitely goes over well. Whether or not you wanted it to, you attract another large crowd eager to listen to your music.

A-List Guitar Skills 1/15

>>20803

1. You eat the skeleton scrap.

You promptly spend the next five hours wracked with uncontrollable, bloody nausea and an unpleasant pounding sensation in your head. Jessica brings over several doctors and a mechanic to see what's wrong with you, but they're at a loss.

Eventually, it subsides, and you regain your appetite. It seems that there's SOMEthing in the alloy that your nanites just can't digest– but you've managed to leech a bit of the other, more neutral metals.

Lose 3 Skeleton Scrap.

2. B-List Regeneration 3/10

3. B-List Super Endurance 7/10. Eating metal seems to have helped.

>>20813

3. It appears that it's impossible to get a radio signal through, but morse code seems to work. Communicating who you are and what your purpose is, you get a simple reply.

"Fucking prove it."

2. You crank out a set of Infantry Fighting Vehicles.

2 New Moscow Troops are now Mechanized New Moscow Troops.

1. The observation and study has been completed.

The Space Trombone has multiple energy generators and laser-channeling tubes, all centered around a primary ion battery that's placed beneath a massive focusing lens surrounded in turn by multiple, smaller lenses. These lenses can be tilted this way and that to angle the direction of energy within the mirrored 'body' of the Trombone to direct a high-powered, obscenely destructive blast of energy. It's clear that this isn't something meant for striking at terrestrial targets– the angles it provides are meant for hitting something in, or near, orbit.

The Space Trombone is unfinished, and you don't have the resources, know-how or talent to finish it. They estimate that they can strip it clean if you give them enough time and money.

>>20842

1. You expand– without any real resistance, you take a fair amount of land, and the people are grateful that someone who ISN'T a scheming evil overlord has taken the reigns.

2. You buy some spatulas, free of charge. Gain 5 Spatulas.

3. B-List Device Invention 9/10

>>20879

The shadowy ether-mooks are torn to shreds with ease by Pulse's energy blasts. One of them manages to claw and pummel at his back, but he gets a shield up before any actual damage is taken– the figure is annihilated utterly.

As they lay smoldering, there is a sound like shattering glass and another burst of static as a shadowy, purple-eyed behemoth, at least three stories tall, rises up from the rubble ahead.

It starts running for Pulse.

>>20921

1/2/3. A-List Regeneration 14/20

>>20956

1/2/3. The magi-skeleton doesn't seem to have full use of its magic. You sear away its mana reserves, erect a shield and, with the aid of your cultists, manage to completely de-crystal two more of the Psion-Skeletons. Hissing, they disengage, dragging their fallen brethren and mind-blasting your followers as they go; one of the Cultists falls, convulsing.

It's you and two lackeys against the magi-skeleton– or at least, it is, until it seems to call on the last reserves of its mana to blink away.

Gain 1 Skeleton Scrap.

Gain 1 Strange Magical Object.

You have found 1 Ley Line Node.

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64db7e No.21047

>>20981

1/2. "You want something done, paint-boy, you've gotta pay."

The man leans back and folds his arms, staring rather hatefully at you. "Cash, goods, skeleton heads, or some other promise of payment, or you don't get a damn -thing- out of me."

3. Government 6/7. They're hung up on a few clauses of the constitution.

>>20994

1. You burn your mouth and tongue on some too hot soup. Burn cream tastes awful.

2. You sketch out what appears to be the blueprints for a device designed to instantly remove the taste of burn cream from your mouth. C-List Device Invention .5/8

3. Faraday Psi Cage 2/12

>>20995

1. You expand, grabbing up any spare bits of Apple tech you can find in abandoned homes.

2. D-List Flight Mod 3/5

3. B-List Tool Creation 3/10

>>20996

1. You firefly into a grain silo, and just scowl as it explodes, no harm to yourself done.

2. A-List Fireblast 10/20

3. A-List Fire Regen 5/20

>>21013

1. Gain 8 Trained Soldiers.

3. B-List Entropy 12/16

2. See below.

>>20845

You arrive at the smoldering ruin of what was ONCE the city of Odessa a good thirty minutes after the Mastermind has.

The populace is shellshocked, bloodied and panicked, but corralled safely and being interrogated as to what went wrong.

What went wrong?

The missing mercenaries, the jeeps they rode in on and the now flayed corpses of the trainers are all positioned inside the ruined remnants of Odessa city hall.

Careful inspection shows that the mercenaries are just sitting by the windows, watching– their smooth metal-colored skin is contrasted by their now glowing purple eyes.

The Mastermind's forces, recognizing them as part of Hank's outfit, have held off on annihilating them– but as Hank and his people have arrived, the two groups– Doom Army and Metal Mercs– start getting belligerent and standoffish with one another, even as the traitorous turncoats watch on.

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64db7e No.21050

>>20841

>>20800

>>20840

Scrufftron leaps from the elevator and into the fray, arms grabbing Ankou and holding him bodily up, allowing the Vampire King to tear into him with Excalibur.

It doesn't last for TOO long, though– the Overcommander viciously kicks Bob in the mouth, knocking a few teeth out of their sockets and using the momentum of the strike to swing up and out of Scrufftron's grasp, onto his shoulders, for a strike at his head.

He doesn't get the chance as he's magnetically hoisted up and slammed into the ceiling, brought down upon Scrufftron's uppercut fist, sending the machine skidding back towards the gaping hole. Quartet 3 rises, staggered, and moves to leap out of the ship just as Bob leaps in for the kill, skewering the machine straight through the chest.

It does little, until Scrufftron calls upon his magnetics to pull the impaled Quartet 3 to him, with Bob letting go of the sword still lodged within the robot. A vicious straight by the half-metal janitor sends the shining sword tearing a gaping hole through Ankou's chest, and as it arcs through the air it gravitates towards Bob's outstretched hand, landing in it with a satisfying smack as the defeated Cyber Skeleton commander falls to his knees, sparking and shuddering and giving off an eerie purple radiance.

As Scrufftron raises his fist, the ship blacks out, suddenly, inexplicably, and without warning, it starts to hurtle towards the ground.

The vampire king rams his sword into the floor and braces himself– the janitor coats himself in metal. Ankou Trombone, barely able to move, crawls with the last of his strength toward the window, not able to get anywhere close before the airship hits ground and everything explodes in a cacophany of jagged metal and purple energy and fire and screaming.

So much ethereal, psionic, enraged screaming.

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64db7e No.21052

>>21050

The two heroes awaken in the aftermath, Scrufftron peeling his shell out, Bob slapped awake by his followers.

In the distance, the remaining Jazz Barges can be seen fleeing for Chicago. The first rays of dawn are on the horizon.

The ship has been absolutely totaled. A shell of brittle alloy and heaps upon heaps of skeleton scrap are all that remain.

Quartet 3 lays inert, unmoving and dark, broken into six pieces by an unnaturally accurate piece of debris.

The battle is won.

SCRUFFTRON: Lose all Janitors. Lose 1 Janitor Captain. Gain B-List Staff Combat. A-List Magnetism 10/20.

BOB: Lose Vampire Bigfoot Guard. Diabolo has been killed in the crash. A-List Swordsmanship 10/20. Gain C-List Super Stealth. You are [Badly Wounded]

You have a grand total of 57 Skeleton Scrap to divide between you two, as well as [Quartet 3's Corpse], [Purple Crystal Globe] and [10 Skeleton Laser Rifles]. Deciding who gets what is a free action.

[POST]

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64db7e No.21053

Dice rollRolled 63, 13, 51 = 127 (3d100)

>>21047

Name: Jennifer "Burning Phoenix" Cranston

Age: late 20s

Origin Story: More a force of nature than hero or villain, Jennifer was always cautious enough not to do much with the League of Righteousness looming and ready to smack down anyone who didn't want to do things their way. Now with them gone she has emerged to set the world on fire, good, bad, she doesn't care, all she wants is to watch the pretty lights and smell the burning ash.

Blood Type: B

Signature Color: pink

Domain: Northern North Dakota

Superpowers: [B-List Fire Blast]

[C-List Fireflight]

[B-list Fire Regeneration]

[C-list Flame Absorption]

Weakness: [Destructive] - Your wanton destruction means that it is difficult for people to actually want to join or tolerate you. You attract attention. -Bad- attention.

Equipment: 6 [Skeleton Scrap]

Followers:

Renown: C-rank

Inventory:

[Alloy 'Grenades']x5

[Skeleton Bikini]

B-list Fireflight 5/10

A-List Fireblast 10/20

1. This is boring, let's find something to set on fire, there's not much here so lets expand the inferno [Expand territory]

2.3. Continue to work on A-list Fireregen 5/20 that's really important

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64db7e No.21054

Dice rollRolled 60, 99, 67 = 226 (3d100)

Name: Max "The Slice" Edgeman

Age: Approximately 50

Origin Story: Max Edgeman was a regular, yet edgy, salt mine worker for years until one day a mine shaft collapsed with him inside. Within the closed off shaft, he found a relic made by the first Edgelord, and with it, a necklace and a note. 'You who finds this shrine have been chosen to control the edge as I did. You will surpass all others in the way of edge.' Donning the necklace he found he had gained edge far superior to his own. So much so that his mere presence gave him the ability to cut at things. Max began to carve his way out of the salt mine. Trapped for years and living on a diet of nothing but salt, he found he soon found was developing an affinity with it, becoming molded by it. He found he could control the salt, shape it to his will as it shaped him. Finally escaping the salt mine, he found the world had changed much, however he was determined to show the edge he had gained in the salt mine.

Blood Type: AB-

Signature Color: Brown.

Domain: Missouri, [Nigh-Impregnable Salt Citadel]

Superpowers: [C-List Cutting] [C-List Salt Control] [Anger Sense] [D-List Salt Shielding]

Weakness: Donut Steel - With great power comes a great burden. Gathering followers and making allies is incredibly difficult for you, and your edge is like a beacon throughout the psionic sea. The threat range for attracting Skeleton attention is increased.

Equipment: Donte's Amulet

Followers:

-5 [Salt Golems]

Renown: D-List

1. Expand as far as I can. Still need to find some followers.

2. Go hunt for that girl. GOD DAMN SHE DOT AWAY. I should've tripped her with salt or something. Ruined that sweet hoodie, too.

3. Finish B-List Salt Manipulation (8/10)

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64db7e No.21056

Dice rollRolled 55, 64, 65 = 184 (3d100)

Note to self. Don't eat the skeletons. Apparently alien nanites don't like them.

1. Once again I shall go heroing! How about expanding my patrols to the next district west? Surely there is more crime there?

2. Super Endurance B (7/10)

3. Super Regeneration B (3/10)

Name: Scorpia

Age: 21

Origin Story: Take one innocent pet scorpion, expose to radioactive goo infused with an alien nanite swarm made to create the ultimate weapons out of genetically superior beings and you have Scorpia. The not so superior humanish scorpion woman. However the nanites just need a little more time to do their job right. I think.

Blood Type: Some sorta nanite goo

Signature Color: dark blue

Domain: Canada! Ok, maybe not the entire thing, Alright, alright we're technically not even in Canada. It's just a little apartment near the Great Lakes where Scorpia lives with her owner and friend Jessica Albion. But one day Scorpia will be known as the hero of Canada! Just you wait!

Progress:

B-List Regeneration 3/10

B-List Super Endurance 7/10

C-List Mutant Combat 2/6

Powers:

[C-List Super Endurance]

[C-List Poison]

[C-List Regeneration]

[D-List Mutant Combat]

[D-List Nanite Control]

Followers:

[Jessica Albion, 'Owner']

[Food Truck Larry]

Equipment:

[Tail Sharpener]

[Supply Of Free Soup]

Weakness: Nanite Blood - Due to the nanites that are everpresent in your blood and bodily fluids, you are highly susceptible to magnetic interference and magnetic powers.

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64db7e No.21059

>>21046

>Name:

Loria Tarasovich / Miss Moscovia

>Age:

Young-ish

>Origin Story:

Hailing as Russian immigrant before the robo-skeletons, Loria had a unusual height problem, being the tallest in her classes while she was growing up. However after the rise of Skeleton Prime, she fled away to hide somewhere else, but that would soon reveal that her height problem was her power; for she can grow at will, with increasing strength and endurance at larger sizes. Due to this, how she never liked the Soviet or Putinist rule over Russia, and how she liked Russian history, she would seek to be known as Miss Moscovia, protector of New Moscow.

>Blood Type:

A+

>Signature Colour:

Tzar Yellow

>Domain:

New Moscow.

>Superpowers:

[A-List Super Growth], gives [B-List Super Strength+B-List Endurance]

[B-List Regeneration]

>Weaknesses:

[Convincingly Blinded Right Eye]

>Equipment:

[Yellow-Black Jumpsuit]

[Crippled Lord Hoyt]

>Followers:

[New Moscow President] (+(Moscovian Supercar)

[New Moscow Commander In Chief]

[New Moscow Treasurer]

[New Moscow Troops] x6

[Mechanized New Moscow Troops] x2

>Buildings:

[Secured Bunker]

[Fortified Borders]

[Automotive Factory]

[Space Trombone]

>Renown:

B-Rank. ((Very) disliked by the Robot Skeletons)

[Skeleton-Mech Rival]

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64db7e No.21154

Dice rollRolled 22, 49, 25 = 96 (3d100)

>>21046

Name: Alex "Dragoon" Walker

Age: Twenties

Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time.

Blood Type: AB+

Signature Color: Green

Domain: Northern Georgia, Most of Alabama, most of Mississippi and a small part of South Carolina.

>Superpowers:

[A-List Rock Manipulation]

[B-List Endurance] (A 3/20)

[B-List Metal Manipulation]

[Maximum Dragon Rock Fusion]

[C-List Super Strength]

[B-List Dragon's Breath]

[C-List Physical Fitness]

>Equipment:

[Super Secret Hidden Base.]

[Enhanced Fortifications]

[Modest Funds]

[Improved Infrastructure]

[Superhard Fortresses]

[11 Skeleton Scrap]

[Skeleton Alloy Ammo]

[Anti-air defenses]

[5 Radio Towers (can reach anywhere East of the Mississippi.] (1/3)

[Advanced Training Room.]

[Alloy Armor]

[Basic Research Lab]

>Followers:

[Mayor of Atlanta]

[18 Veteran Survivors]

[3 Researchers]

Renown: B-list

1. Continue to train up my Endurance, I must be able to take the worst the Legion can bring to bear. (3/20)

2.Continue building up more radio towers. There is not much this side of the Mississippi worth talking or broadcasting too. Maybe the other half of America has fared better. (1/3)

+Mayor Of Atlanta

+[Super Secret Hidden Base.]

+[Enhanced Fortifications]

+[Modest Funds]

+[Improved Infrastructure]

+[A-List Rock Manipulation]

+[B-List Metal Manipulation]

3. Annex the unconquered and unaligned lands in Mississippi and Alabama before the Legion can take them. Better for my burgeoning lands and better for the people too.

Use both a propaganda campaign and troops.

Time is limited.

[Modest Funds]

[Improved Infrastructure]

[5 Radio Towers (can reach anywhere East of the Mississippi.]

[Mayor of Atlanta]

[21 Veteran Survivors]

[Skeleton Alloy Ammo]

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64db7e No.21195

File: 1451951455998-0.jpg (156.8 KB,600x475,24:19,ScrappyTank.jpg)

File: 1451951455999-1.png (139.36 KB,274x320,137:160,NevadaTroopers.png)

Dice rollRolled 100, 1, 8 = 109 (3d100)

>>21059

1: …Maybe through freeing the remaining lands of the Nevada from Skeletron control, would 'Fucking prove it', as they said? With word sent to Miss Moscovia, the final pieces of conquest will be completed.

>Conquer the last, gray parts of the Nevada

+[Miss Moscovia]

+[New Moscow Troops] x6

+[Mechanized New Moscow Troops] x2

2: With some of the armed forces supplied with transportation, it would be time to focus on producing tank-like vehicles to provide heavy-hitting aid for the armed forces.

>Construct wheeled tanks, to offer armoured aid for the army.

3: With new wounds being shot open out on the front lines, Miss Moscovia would once again have her regenerational skills pushed to their limits, improving on them as they did so.

>Rank up to A-List Regeneration.

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64db7e No.21197

Dice rollRolled 74, 17, 35 = 126 (3d100)

>>21046

Name: Kaza'kazdun

Age: 10,000

Origin Story: A long forgotten spirit of magic brought forth from the Chaos Wilds in an attempt to help fight the skellitons. Who knew that trying to take something from a place called the Chaos Wilds would have unknown consequences on the summoner and spirit.

Blood Type: none

Signature Color: brownish

Domain: bum fuck Georgia

Superpowers: [B-list Super Sorcery], [D-List Super Stealth], [Psionic Resistance], [Summoner Health Boost], [D-List Artificing]

Equipment: [Weak Wand Of Magic Missile], [Magic Cutlery], Ikea Wands, [Tiny Enchanted Gun Stockpile], [Chocolatizing Coffee Mug], [Magical Hippy Van][Reagent Supply]

+ 1 Skeleton Scrap

+ 1 Strange Magical Object

+ 1 Ley Line Node

Followers: 3 Cultists trained in magic, 8 Novice Artificer, Chaos Wolves, Charlie Company, [C.C. War Machine], 7 [Rust Monsters], 4 golems

Weakness: This Mortal Coil - You are bound to the increasingly unstable, relatively fragile shell of your summoner. If he dies, you're banished.

Renown: Starts at D-List.

1. Start studying this object the skeletons left behind. See what it does.

2&3. Begin creating an magical alter upon the node so the ley line may be used to amplify rituals cast at this location.

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64db7e No.21198

File: 1451952481108.jpg (487.7 KB,1920x1080,16:9,there_are_no_strings_on_me….jpg)

Dice rollRolled 95, 61, 44 = 200 (3d100)

>>21052

Name: Scruftron- (Real name Scruffy)

Age: 28

Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders

Blood Type: AB-

Signature Color: Orange

Domain: somewhere in Nebaska

Superpowers: [B-List Magnetism], [B-List Janitorial Skills], [B-List Staff Combat]

Equipment:

+[Psion-Alloy Armor]

+[Super Strong Strange Naginata]

+[Janitorial Armor D-list]

+[Cyber Alloy Armor]

Allies:

+[The Psychonaut]

Followers:

+[1 Janitorial Captains]

+[7 Janitor Elites]

+[0 Janitors]

+[10 Janitor Strippers]

+[Doctor Phillip]

+[Computer Whiz Jimmy]

Renown: C-list

Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.

Buildings:

+[Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]

+ [Forge]

Other Stuff

+ [Hunk Of Steel Sculpture].

+ [Low Weapons Supply]

+ [Scruffy's

Porn Stash]

+ [Skelly Scrap Research]

+[Repulsion Tech]

+[Abandoned Tactical]

Skeley Virus 3/8

Questionably Placed Cyber Grafting 11/???

A-List Magnetism 10/20

The now partially metal man looks at the vampire king, both of them bloodied and worn from the grueling fight. "A great battle, one to be remembered in song in halls of the gods. Now that the menace is in pieces, we should divy up the spoils. All I request is the corpse of the metal man, you are welcome to his blade, but I must have his processors and cogitators. After that, I suggest we split the rest of the spoils two ways."

1/2. After talking to Vlad, Scrufftron turns to his men "A GOOD FIGHT WAS HAD TODAY, I'M PROUD OF ALL OF YOU. THIS IS BUT THE FIRST STEP IN THE CLEANSING OUR OF WORLD, WE WILL TAKE IT BACK FROM THOSE WHO SEEK TO DESTROY US!" his rousing speech over, he turns to his remaining Janitorial Captain "Have the men search for survivors, tell them of Scruffbase, we need to recoup our numbers"

3. Scrufftron again turns to his men "To the victor goes the spoils, many skeletons were destroyed on this day, and their corpses and weapons and knick knacks are ours for the taking! Scavenge men, take from them what they have taken from us."

After the groups have dispersed, Scrufftron walks over to the corpse of Q3, he picks up the metal man's head and sings softly

"I've got no strings

So I have fun

I'm not tied up to anyone

They've got strings

But you can see

There are no strings on me"

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64db7e No.21201

Dice rollRolled 41, 69, 1 = 111 (3d100)

>>Name: Paradox (Alexandra Kein)

>>Age: Mid-Late 30's. Don't be rude about it.

>>Origin Story: Daughter of a scientist that never really seemed to do anything while Alexandra was around, Alexandra resented the father that was never there and his insistence that she follow in his shallow footsteps as a scientist. When the jazz skeletons attacked, he sent her far from their home in New York State to the Dakotas. Mumbling about 'having to destroy every scrap of it' and 'now it was her turn', he thrust a small notebook into her grasp and told her to 'reactivate the program'. Inside was gibberish, until one day she dropped the journal and saw the message from the correct angle. "Enemy: Unknown." The strange figures that looked like little grey men on several pages began to make sense.

>>Blood Type: O+

>>Signature Color: Dark Yellow

>>Domain: South-Western South Dakota

>>Superpowers: [D-List Device Invention], [Super Intellect], [Outsider Tech Knowledge]

>>Equipment: [Armored Labcoat Disguise], [Antique Laser Rifle],[Prototype Laser Whip], [Passkey], [Tiny Xenolab]

>>Followers: 5 Green Soldiers, 2 Undergrad Scientist

>>Renown: D-List

>>Communications: Radio - listen across USA. broadcast 1 state radius.

>>Projects:

>>Misc: 4 [Skeleton Scrap]

>> [WOUNDED]

1.

OW! Damn, that will set back my healing a bit…

[Continue healing]

2.

This device designed to instantly remove the taste of burn cream from my mouth must be completed! FOR DOOM! OW THAT HURTS MY MOUTH BURN!

[train device invention]

C-List Device Invention 5/8

3.

Oh come on you guys, do I have to sketch out everything for you on this crayola sketch pad?

[Continue Faraday psi cage]

2/12

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64db7e No.21210

Dice rollRolled 45, 64, 44 = 153 (3d100)

>>21046

1/2/3/: *theme music cue*

[Insert 'TIME TO TEST THE LIMITS OF MY POWER' or similar shit line]

[10 minute charging-up scene]

[Yuge attack, yelling]

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64db7e No.21264

Dice rollRolled 6, 34, 98 = 138 (3d100)

>>21046

Name: The Shroud

Age: Time Immemorial

Origin Story: Here since the beginning, the invasion and overthrow of the governments by the robots disturb its slumber. Actually really intelligent and has decided to pose as a super villain to gain more power.

Blood Type: Lcl

Signature Color: Dark Black

Domain: Redding

Superpowers: [B-List Super Strength]; [B-List Super A.T Shield]; [A-List Regeneration 14/20], [Max Limbs (8)]; [D-List Spook-Vision]

Weakness: [Horror From Beyond] - You inspire dread and fear in everyday people. Good luck getting followers or allies.

Equipment: Spoon Collection

Followers:

Renown: C-List.

1-3; Focus fully on consuming stronger villains to train regen

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64db7e No.21265

>>20845

"SCORPIO!" shouts the Mastermind through the radio, in a half irritated yet still half excited voice seeing his old friend has arrived to help remedy this situation.

"I was wondering if you'd show up. Ah, I see these metallic soldiers are the fruits of your labor.

I'm not entirely sure what lead them to blow up one of my cities. That makes me very angry, only I am supposed to do that!

I'm also a little concerned on their behavior. . .those purple eyes. . .far to reminiscent of the skeletal threat.

Do you have any plans on what you intend to do?"

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64db7e No.21277

Dice rollRolled 56, 22, 18 = 96 (3d100)

>>21052

Name: Lord "Dracula" Bob, King of Greater Wisconsin, "The Wisconsin Vampire", Once and Future King

Age: 30

Origin Story: Fell into a vat of high performance makeup designed for athletes who want to look nice. Which was place conveniently near a costume department store. The fangs make it hard for him to chew and his super powered body needs a lot of nutrients so he drinks all his meals with a nibble hear and there. His now pristine and flawless white skin is very sensitive to light. Before all that he was just a jobless actor who made bad poetry and puns and lived in closet of an apartment with no windows in the basement in a bad neighborhood.

Blood Type: D for Drinks A Lot

Signature Color: Blood Red

Domain: Transylvania Forest (Milwaukee)

Superpowers: [B-List Super Strength], [A-List Super Speed], [C-List Super Stealth], [B-List Hypnotism], [B-List Swordsmanship], [Psionic Resistance]

Weakness: [Sorta Vampirish] - Being in sunlight causes pain and blindness. Most actions must be done during the night, or underground. You can more or less only eat liquids. Fire does extreme damage to you since the makeup is, apparently, napalm-based.

Equipment:[Hang-Glider]. [Excalibur],[Skeleton Alloy Gauntlets], [Skeleton Alloy Pants]

Followers: 9 Teenagers, 2 Handymen, 3 Vampire Apprentice [Pa'Trikk The Dark One], [Wisconsin Super-Governor],[Elijah "Dark Sanguinus" Blake], [Werewolf Tribe]

Renown: [B-List]

Buildings: Trap-Filled Castle, 4 [Watchtowers],[Training Room], 3 Radio Towers

[Tentative Bigfoot Allies?]

[High Quality Coffee Table]

Handymen Improvement 2/3

A-List Super Strength 3/20

[Badly Wounded]

A-List Swordsmanship 10/20

Knowing that victory was ours a great cry rose among the victorious followers of the King "This division has good merit and his blades will be a fine addition to my armory and serve me well on my alloy gauntlets. This Purple Crystal Glove, 5 Skeleton Laser Rifles and 28 Skeleton Scrap. The 29th I will gift to you along with a chivalrous name" The King thinks on this for a moment and smiles "Sir Knight Shift. Accept it along with invitation to visit my castle at my would be round table. Farewell"

After giving out accolades to the surviving apprentices Pa'Trikk and Dark Sanguinus and the worthies among the werewolves the trek home begins to continue our great labors.

1 Badly Wounded, Heal. The Super Governor will have brought plenty of supplies and blood to quicken my recovery.

2 Handymen Improvement 2/3. Education into fields of science, engineering, medicine and any fields that they can conceive with all their will and my additional hypnotic support to them.

3 Research/Investigate [Purple Crystal Globe]. Put some state scientists of the Governor on measuring and understanding whatever this Globe is, looking at it myself to see if I can feel anything with my heightened senses.

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64db7e No.21318

Dice rollRolled 7, 38, 90 = 135 (3d100)

>>21046

>[Scyga]

>[Mini-Kaiju of Kizirick]

Kaiju Attack: Short leaps and scything attacks. Also prefers to ambush its prey from underground.

Kaiju Alignment: Neutral/Wild animal

Kaiju Location: India/Pakistan

Other Kaiju Facts:

Strawberry sickness: Scyga can not stand strawberries and will actively avoid areas where it detects them in bulk. If forced near or surrounded by strawberries scyga will descend into mindless rage.

http://pastebin.com/g2rnFkwK

>Health: 6hp (+2/turn)

>Abilities: [Mini-K Scythes I: Mantis-like][Osmosis I: Basic Materials][II: Excavation, Tunneling, Mining)

>Attack: 1

>Defense: 1

>Initiative: 1

[Add slot: Equipment] [Add equipment: Iron:1]

Name: The Architect (Gregory Udolfo Intrieri)

Age: 23

Blood Type: AB-

Signature Color: Some form of green.

Domain: preferably somewhere in Colorado but if that isn't available anywhere is fine.

Powers: [Super Intellect] [C-List Device Invention] [C-List Tech Manipulation] [D-List Tool Creation]

Equipment: [C-List Power Armor]

[Medium Funds]

5 Spatulas.

Followers:

4 [Engineering Undergrads]

Renown: Starts at D-List

1. Try and expand my Territory northward. The east is getting a little too close to the skellies for comfort I am not ready for battles like that.

2. Go to the market again and try to see what weapons I can find to buy. Dear lord I hope it is better than spatulas

3.Continue working on B-List Device Invention 9/10. Get the undergrads in here to help me out with this. Brainstorming is a wonderful thing.

4 [Engineering Undergrads]

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64db7e No.21344

Dice rollRolled 37, 24, 20 = 81 (3d100)

1 - "Yeah alright, yeah, fair enough dude. Everyone's gotta make a living. Fine, how about I give you these mostly-intact skelly parts? Sure you can make better use of em than I could, man."

(Give the man 6 [Skelly Skraps] as payment)

2/3 - Hopefully final Gubmint roll (6/7)

>>21047

Name: Mica Mansen "The Artist"

Age: 19

Origin Story: After a relatively mundane walk through town, Mica found himself inexplicably drawn to the local hardware store. The paint cans seemed to shake and clatter as he walked past, and before he could stop it they'd burst! Leaving the store in a rather large mess, Mica noticed the paint trailing behind him, and knew that he had discovered some untapped source of power - Paintomancy! Unfortunately, he's still a terrible painter so the applications are limited.

Blood Type: A

Signature Color: Light Blue

Domain: Grand Forks, North Dakota

Superpowers: [B-List Paint Control], [B-List Painting], [B-List Paint Can Telekinesis]

Equipment: Paint Can Collection, Home Depot paint-swirly stick, Awesome Paint Costume, Paint-Soaked bandages, 2 Skelly Skraps

Followers: 20 Survivor Artists, Artist Waifu,

THE SUPER-DUPERS: Supreme D, Kaolin

Renown: C-list

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64db7e No.21355

Dice rollRolled 65, 37, 8 = 110 (3d100)

>>21047

Name: Hank Scorpio

Age: Average

Origin Story:

This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.

Blood Type: ABC

Signature Color: Pink

Domain: Phoenix, Arizona

Superpowers:

+ Super Intellect

+ OMEGA Regeneration Chip

+ D-List Device Invention

+ D-List Tool Creation

+ D-List Phyiscal Fitness

Followers:

+ 20 Corporate Suckups

+ 4 Living Metal Corporate Executives

+ 7 Baseline Mercs

+ 31 Scorpion Mercenaries

+ 23 Living Metal Mercs

+ 15 Living Metal Mercs (Lost in translation)

+ Weapons Expert

Equipment:

+ Blueprint Briefcase

+ Medium-High Funds

+ 8 Energy Rifles

+ [Particle Acceleration Cannon]

+ 3 [Space Rockets]

Renown: C-List

Buildings:

+ Research Lab

+ Ad-Tech Factory

+ Auto Training Facility

Tech:

+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)

+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)

+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)

+ Superpower Dampener [Locked Out] 4/15

+ Upgraded Research Lab 5/8

+ Subsonic Wave Gun 5/12

1-3. Well well well. Apparently they had somehow messed up with the superpower dampener and managed to perhaps even get infected of some kind. It was time for Hank Scorpio to step in and make his people toe the line. He would give them the opportunity to explain themselves before delivering an ultimate beatdown should any of them refuse to return to the fold for disciplinary action. Certainly there was some skeleton foul play at work here.

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64db7e No.21357

Dice rollRolled 89, 32, 80 = 201 (3d100)

>>21355

1. Have our forces entrench and prepare to fight, I'll want our LASER ARTILLERY CRAWLERS to take up positions on a hill far away, and to dig in our tanks, as well as the infantry setting up positions in dug ins and buildings outside.

This is just 15 metal men vs my whole army AND Scorpio's forces. The result should be a pleasant overkill

2. As the Siege draws on, even still the Mastermind does not do nothing!

He keeps training his Entropic powers, perhaps he can disrupt the energy supply of the weapons used by these. . .traitorous metal men!

12/16 B List Entropy

3. If we're going to take down a Q, we need HUGE firepower.

I mean, BIG GIGANTIC ENOURMOUS SUPERWEAPON style.

For that. . .we need a much bigger factory. A Big Superweapon Drydock. Big enough to build something. . .BIG!

4 Construction Vehicles

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64db7e No.21397

Dice rollRolled 13, 8, 81, 31 = 133 (4d100)

>>21210

Rolls 1/2/3: Combat

Roll 4: [REDACTED]

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64db7e No.21398

File: 1452139704143.png (438.87 KB,3675x2350,147:94,hero_builder_map.png)

>>21053

1. You expand, razing towns and annihilating forests as you go.

2. A-List Fire Regeneration 6/20

>>21054

1. You expand. Your new 'followers' are absolutely not pleased that you've taken 'ownership' of their towns.

3. Gain B-List Salt Control.

2. Cunningly, angrily, angstily, you follow the teenager's trail. As bubbly and Zooey Deschanel-esque as she seemed, you can taste her anger and residual salt in the air. And this leads you to her.

Busy as she is speaking into a holo-recorder– through which you can only see a pair of glinting purple eyes– she doesn't notice when you unleash a wave of your cutting power, whipping through the air to neatly saw off her hand.

She turns to face you with a look of shock that quickly turns to one of stereotypically yandere glee. The blood and metallic substance dripping from her stump both start to vibrate and wobble in mid-air as she starts channeling her sonic power, albeit with -visible- difficulty. Beating her shouldn't be much of a problem.

>>21056

1. You expand your area of patrol westward, where there's a few little hamlets here and there in the woods. Your newfound 'territory' runs up against a supposed 'Wisconsin Republic', a prototypic paint-based democracy and the scorched, dead expanse of some fire-villian's demense.

2. Super Endurance 9/10

3. Super Regeneration 5/10

>>21154

1. A-List Endurance 5/20

2. Your new set of Radio towers can now reach and pick up broadcasts to and from any location within the contiguogugogugous US that's East of the Rocky Mountains.

Gain another 5 Radio Towers.

3. You attempt to annex the nearby land, but a sudden Skeleton push snatches up a worrying amount of it. While there were barely any people left there, anyway, what few holdouts there WERE are loaded onto jazz barges and hauled off into the heart of skeleton country.

>>21195

1. You conquer the rest of Nevada, including what little's left of the capitol. Undeterred, you proceed to take swaths of territory in Oregon, as well, and, in doing so, proceed to capture a set of inert Jazz Barges and more supplies for your troops.

Gain 5 Inert Jazz Barges. Clicking the buttons doesn't power them up.

You haphazardly broadcast your success to whatever's inside of the dome. They're silent for a few hours before the dome wavers and, on the highway into Vegas, a singular figure steps out to meet you.

Tall, swarthy, clad in blue jeans, a plaid shirt, and an American Flag draped around hisself like a poncho. A blue-eyed, black-haired bear of a man with an old, old revolver in one hand and a gleaming spiked trench knife in the other. He spreads his arms.

"Who are you, where d'you come from, 'n what d'you want?"

3. You fail to train your regeneration. It's being finnicky.

2. As you open your mouth to parley with the man, one of your men runs up and holds out a radio, panicking. Someone's screaming on the other side.

"OUT OF THE WALLS! THEY JUST POPPED OUT OF THE FUCKING WALLS! GET THE CHILDREN AND THE ELDERLY BACK, GET THEM BACK!

"THE FACTORY, THEY'VE GOT SOMETHING IN THE FACTORY, IT–"

The transmission goes dark. The flag-poncho-man just quirks a brow at you.

Lose 1 New Moscow Troops.

Lose your Automotive Factory.

>>21197

1. The object is a ley line siphon, you can clearly tell. Made of psionic crystal and skeleton metal that's been alloyed with silver and cold iron, somehow. The runes etched in the sides of the thing are of professional caliber– someone clearly knew what they were doing.

There's a glowier crystal than the rest– and it radiates a mixture of psionic and magical energy. This is apparently what the siphon is meant to charge.

2/3: Altar Construction 1/6

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64db7e No.21399

>>21198

1/2. Your men gather up the wounded and the dead. Even so, multiple men and women approach you from the smoldering forests– townsfolk that've watched your display– and they want to join up with your cause.

Gain 8 Janitors.

Your Renown is now B-List.

3. Your men scavenge rifles, and a respectable amount of scrap.

Gain 5 Skeleton Laser Rifles. Gain 29 Skeleton Scrap. Gain [Quartet 3's Head], [Quartet 3's Chassis], [Quartet 3's Warboots].

>>21277

Gain [Quartet 3's War Gauntlets]. Gain 5 Skeleton Laser Rifles. Gain 28 Skeleton Scrap.

1. You are now WOUNDED, after sucking down a half-dozen blood packs.

2. Your Handymen have now been improved, and can apply their expertise to a broader variety of fields.

3. Globe Research 1/???. It's very resilient– hitting it with hammers won't even chip it.

>>21201

1. You are now healthy, still woozy, though– that was a heavy hit you took. You move research back to your Xenolab so that the Mastermind can continue his repairs properly.

2. Gain C-List Device Invention. Your latest and greatest device– a chastity belt, powered by pure laser energy for realistic action. Shame that it gives third degree burns within seconds of contact.

Gain [Laser Chastity Belt].

3. You step into your research lab to see how things are going, and your Undergrads are hard at work, tinkering with the cage.

You glance down at your watch– when you look up again, there's some sort of glimmering, striating PORTAL in the far wall of your Xenolab. You point to it, and the undergrads both look– before bolts of white hot laser energy turn their heads into ash as a troop of Cyber Skeletons march forward from the portal.

You hammer the CLOSE button and override the door, but it won't be long before they break through.

In your mad dash to the control room, you hear word– Jazz Barges have been sighted overhead, and in neighboring counties.

Lose 2 Undergrad Scientists.

Your Xenolab is UNDER SIEGE.

>>21264

1/2/3. A-List Regeneration 16/20.

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64db7e No.21400

>>21318

1. You try to expand, but your work bench keeps singing to you, preventing you from really doing much of anything as you keep making dumb shit.

2. You buy a kitchen knife. Benihana. Gain [Sturdy Kitchen Knife].

3. Gain B-List Device Invention. A-List Device Invention 2/20.

>>21344

1. The man scrapes the scrap altogether before peering up at you. "You're serious? Fine. Here's what I want you to do, Paint Boy. A man in the next county over's been sympathizing with the jazzbots. He has something of mine. Get it. And break him in two. -Then- we can talk."

2/3. Your domain now has a GOVERNMENT, and has elected the Paint President as its democratically elected leader.

Gain follower, [Paint President].

>>21355

With no small amount of aid from the Mastermind, you whip out your megaphone and bark for the renegades to explain themselves.

They respond only with a hail of machinegun fire, and you take a few rounds to the chest, grimacing with distaste as your OMEGA chip forces the bullets out of your lungs and onto the ground, healing the damage.

They ruined your new suit.

With that, you order the rest of your mercs to assault, and the Mastermind's forces follow suit.

In the span of ten minutes, it's over, and you walk to the center in unison, stepping over their bodies as they start trying to reform. They're dragged off, to be killed for good or used as research fodder– your call.

You get the dampener, too– it's not really been tampered with, but they've clearly TRIED to break the thing. And, as you pocket it and gesture for the helicopter to come hither, you see that the eyes of the renegades are purple no longer.

>>21357

1. See above.

2. B-List Entropy 13/16

3. Superweapon Drydock 2/18. It's a big undertaking.

Even as you take what little remains of Odessa, you receive word that SKELETONS have been sighted, inexplicably, in Paradox's domain– and yours.

>>21210

>>21397

With a scream, you charge your energy-pulses as the great behemoth lumbers toward you, gathering speed.

As you feel your power hit its zenith, you burst forward, gathering the energy around you in a corrosive corkscrew and, quite literally, blasting a hole clearn through the shadow-creature's chest, skidding to a white-smoked stop a couple hundred feet on the other side.

You don't even have to LOOK to see that the thing collapses in on itsself– and when it does, the whole cityscape does too.

You find yourself, suddenly, in a musty, sea-smelling sort of basement or wine cellar. The ladder behind you leads up to a lavish but dusty bedroom.

The staticy voice, coming from deep within, beckons you forward. "Come if you must. But you will not like what you see."

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64db7e No.21404

Dice rollRolled 65, 37, 89 = 191 (3d100)

>>21398

Name: Kaza'kazdun

Age: 10,000

Origin Story: A long forgotten spirit of magic brought forth from the Chaos Wilds in an attempt to help fight the skellitons. Who knew that trying to take something from a place called the Chaos Wilds would have unknown consequences on the summoner and spirit.

Blood Type: none

Signature Color: brownish

Domain: bum fuck Georgia

Superpowers: [B-list Super Sorcery], [D-List Super Stealth], [Psionic Resistance], [Summoner Health Boost], [D-List Artificing]

Equipment: [Weak Wand Of Magic Missile], [Magic Cutlery], Ikea Wands, [Tiny Enchanted Gun Stockpile], [Chocolatizing Coffee Mug], [Magical Hippy Van][Reagent Supply]

+ 1 Skeleton Scrap

+ 1 Strange Magical Object

+ 1 Ley Line Node

Followers: 3 Cultists trained in magic, 8 Novice Artificer, Chaos Wolves, Charlie Company, [C.C. War Machine], 7 [Rust Monsters], 4 golems

Weakness: This Mortal Coil - You are bound to the increasingly unstable, relatively fragile shell of your summoner. If he dies, you're banished.

Renown: Starts at D-List.

1. Remove the siphon and crystal, although keep the crystal. It could come in handy.

2&3. Continue with Altar construction. 1/6

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64db7e No.21406

Dice rollRolled 54, 82, 4 = 140 (3d100)

>>21398

Name: Alex "Dragoon" Walker

Age: Twenties

Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time.

Blood Type: AB+

Signature Color: Green

Domain: Northern Georgia, Most of Alabama, most of Mississippi and a small part of South Carolina.

>Superpowers:

[A-List Rock Manipulation]

[B-List Endurance] (A 5/20)

[B-List Metal Manipulation]

[Maximum Dragon Rock Fusion]

[C-List Super Strength]

[B-List Dragon's Breath]

[C-List Physical Fitness]

>Equipment:

[Super Secret Hidden Base.]

[Enhanced Fortifications]

[Modest Funds]

[Improved Infrastructure]

[Superhard Fortresses]

[11 Skeleton Scrap]

[Skeleton Alloy Ammo]

[Anti-air defenses]

[10 Radio Towers (can reach anywhere East of the Rockies]

[Advanced Training Room.]

[Alloy Armor]

[Basic Research Lab]

>Followers:

[Mayor of Atlanta]

[18 Veteran Survivors]

[3 Researchers]

Renown: B-list

1. My endurance training goes slowly, but I shall persevere. Mental endurance and patience is as important as physical endurance.

+Advanced Training room

2. Send out a call to my lands and territory. We need more men! Both in the field of battle, and in the laboratory more personnel are required. Set up a propaganda and recruitment campaign!

[Modest Funds]

[Improved Infrastructure]

[Mayor of Atlanta]

[10 Radio Towers (can reach anywhere East of the Rockies]

3. The Legion took them. The people AND the land. They seek to entrap me. They seek to surround me and grind me down, bit by bloody bit. Well, I will show them what happens when they seek to corner a dragon. I will rain fiery death on them from above, and drag them to their tombs from below. I will show them why they fear me.

+[A-List Rock Manipulation]

+[B-List Endurance]

+[B-List Metal Manipulation]

+[Maximum Dragon Rock Fusion]

+[C-List Super Strength]

+[B-List Dragon's Breath]

+[C-List Physical Fitness]

+[18 Veteran Survivors]

+[Skeleton Alloy Ammo]

+[Alloy Armor]

>>21053

>>21054

>>21056

>>21197

>>21198

>>21201

>>21210

>>21264

>>21277

>>21318

>>21344

>>21355

>>21357

"Dj Granite on the radio again. Well folks we just got our new radio towers up and running. For those of you just turning in in the West we're broadcasting live from Atlanta Georgia, heart of the hero Dragoon's territory. He's managed to carve out almost 3 full states from the Legions grasp, Georgia, Alabama and Mississippi, and he is working on more every day. Now we here have a tradition of starting up a certain song whenever more radio are brought up. Any legion skeleton or sympathizers listening in, this is for all of you, from the big man himself."

https://www.youtube.com/watch?v=VsnXeQDqOOg

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64db7e No.21407

Dice rollRolled 43, 88, 75 = 206 (3d100)

1. Begin establishing a Scorpia Symbol that can be shone onto the night sky with a flood light for those in my patrol routes to contact me in case they need my help! It shall be a simple maple leaf surrounded by a scorpion tail.

2. Super Endurance B (9/10)

3. Super Regeneration B (5/10)

Name: Scorpia

Age: 21

Origin Story: Take one innocent pet scorpion, expose to radioactive goo infused with an alien nanite swarm made to create the ultimate weapons out of genetically superior beings and you have Scorpia. The not so superior humanish scorpion woman. However the nanites just need a little more time to do their job right. I think.

Blood Type: Some sorta nanite goo

Signature Color: dark blue

Domain: Canada! Ok, maybe not the entire thing, Alright, alright we're technically not even in Canada. It's just a little apartment near the Great Lakes where Scorpia lives with her owner and friend Jessica Albion. But one day Scorpia will be known as the hero of Canada! Just you wait!

Also a little bit west now.

Progress:

B-List Regeneration 5/10

B-List Super Endurance 9/10

C-List Mutant Combat 2/6

Powers:

[C-List Super Endurance]

[C-List Poison]

[C-List Regeneration]

[D-List Mutant Combat]

[D-List Nanite Control]

Followers:

[Jessica Albion, 'Owner']

[Food Truck Larry]

Equipment:

[Tail Sharpener]

[Supply Of Free Soup]

Weakness: Nanite Blood - Due to the nanites that are everpresent in your blood and bodily fluids, you are highly susceptible to magnetic interference and magnetic powers.

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64db7e No.21408

>>21406

(5/20) progress on action 1

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64db7e No.21412

File: 1452148808621-0.jpg (25.6 KB,500x373,500:373,1440206546772.jpg)

File: 1452148809005-1.png (143.34 KB,672x434,48:31,1449731360389.png)

Dice rollRolled 29, 88, 90 = 207 (3d100)

>>21399

Name: Scruftron- (Real name Scruffy)

Age: 28

Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders

Blood Type: AB-

Signature Color: Orange

Domain: somewhere in Nebaska

Superpowers: [B-List Magnetism], [B-List Janitorial Skills], [B-List Staff Combat]

Equipment:

+[Psion-Alloy Armor]

+[Super Strong Strange Naginata]

+[Janitorial Armor D-list]

+[Cyber Alloy Armor]

Allies:

+[The Psychonaut]

Followers:

+[1 Janitorial Captains]

+[7 Janitor Elites]

+[8 Janitors]

+[10 Janitor Strippers]

+[Doctor Phillip]

+[Computer Whiz Jimmy]

Renown: B-list

Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.

Buildings:

+[Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]

+ [Forge]

Other Stuff

+ [Hunk Of Steel Sculpture].

+ [Low Weapons Supply]

+ [Scruffy's

Porn Stash]

+ [Skelly Scrap Research]

+[Repulsion Tech]

+[Abandoned Tactical]

+[5 Skeleton Laser Rifles]

+[29 Skeleton Scrap]

+[Quartet 3's Head]

+[Quartet 3's Chassis]

+[Quartet 3's Warboots]

>Research

Skeley Virus 3/8

Questionably Placed Cyber Grafting 11/???

A-List Magnetism 10/20

1. Excellent, now that Q3 lies in pieces, and his forces are on the run, we must continue our reclamation of the remaining occupied land in the north and East, linking up with Bob's forces and erasing the skeletal threat from our heartlands

2. That also being said, our forces suffered during the battle, a call will be sent out through our lands, telling of the heroic battle we have fought here today, and how others should join in our cause to free this place from the metal-man's tyranny.

3. Finally, Quartet 3's body must be throughly examined, I want a detailed report of the pieces we have of him, and if the possibility exist that he hopped bodies and fled before his death.

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64db7e No.21413

>>21398

>Name:

Loria Tarasovich / Miss Moscovia

>Age:

Young-ish

>Origin Story:

Hailing as Russian immigrant before the robo-skeletons, Loria had a unusual height problem, being the tallest in her classes while she was growing up. However after the rise of Skeleton Prime, she fled away to hide somewhere else, but that would soon reveal that her height problem was her power; for she can grow at will, with increasing strength and endurance at larger sizes. Due to this, how she never liked the Soviet or Putinist rule over Russia, and how she liked Russian history, she would seek to be known as Miss Moscovia, protector of New Moscow.

>Blood Type:

A+

>Signature Colour:

Tzar Yellow

>Domain:

New Moscow.

>Superpowers:

[A-List Super Growth], gives [B-List Super Strength+B-List Endurance]

[B-List Regeneration]

>Weaknesses:

[Convincingly Blinded Right Eye]

>Equipment:

[Yellow-Black Jumpsuit]

[Crippled Lord Hoyt]

[Inert Jazz Barges] x5

>Followers:

[New Moscow President] (+(Moscovian Supercar)

[New Moscow Commander In Chief]

[New Moscow Treasurer]

[New Moscow Troops] x5

[Mechanized New Moscow Troops] x2

>Buildings:

[Secured Bunker]

[Fortified Borders]

[Space Trombone]

>Renown:

B-Rank. ((Very) disliked by the Robot Skeletons)

[Skeleton-Mech Rival]

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64db7e No.21414

File: 1452152962897-0.png (23.99 KB,800x600,4:3,WesternStatesOfNewAmerica.png)

File: 1452152962924-1.jpg (524.67 KB,1024x768,4:3,ClosestToSkeletronsThereIs.jpg)

Dice rollRolled 11, 32, 74 = 117 (3d100)

>>21413

1: Miss Moscovia would not be there to greet the patriotic fellow, rather, the 'New Moscow' president would be the one greeting him. Wearing a two-piece suit with a formal haircut and some worn aviator. If it was not for the bulletproof vest under his jacket and the occasional tear in the fabric, he could be mistaken for someone who walked out of a business meeting.

"My name is John Inslee, former governor of the old Washington state, and the current president of the reformed state of Washington. We are here to help reunite the western states of our once great nation, to combat the threat that Skeletron Prime poses to the world at large.

While our allies may have villainous desires, including the 'hero' that freed Seattle from the skeletal threat, one can't really pick their ally in time of desperation, and so we sided with the lesser evil. Once the threat of Prime is gone, maybe then will we focus on such domestic threa-"

2: Soon enough, John would be passed the radio, hearing the bad news up north. After a moment, he handed back the radio, sighing as he looks back to the man that he was talking with.

"Seems like the skeletons struck our automotive factory. If you wouldn't mind, I have to give orders to the troops."

With word that the factory was under attack, John signal the troops to move northward to counter-attack the threat, informing them to inform Miss Moscovia about it so that she can aid the fight. Even if she is a villain deep down, it is always better to be allied with those who are enemies with one's enemies.

>Retake the land lost in Washington.

+[New Moscow Troops] x4

+[Mechanized New Moscow Troops] x2

3: Meanwhile, Miss Moscovia was practising her general fitness within Oregon. While she was powerful as-is with her greater size, she wasn't maximising the potential of her strength. In order to fix this problem, she began to train herself to use what she has, rather than gain more currently. After all, she could expand that part later on.

>Improve her Physical Fitness, since she lacks it.

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64db7e No.21421

Dice rollRolled 87, 45, 18 = 150 (3d100)

Name: Max "The Slice" Edgeman

Age: Approximately 50

Origin Story: Max Edgeman was a regular, yet edgy, salt mine worker for years until one day a mine shaft collapsed with him inside. Within the closed off shaft, he found a relic made by the first Edgelord, and with it, a necklace and a note. 'You who finds this shrine have been chosen to control the edge as I did. You will surpass all others in the way of edge.' Donning the necklace he found he had gained edge far superior to his own. So much so that his mere presence gave him the ability to cut at things. Max began to carve his way out of the salt mine. Trapped for years and living on a diet of nothing but salt, he found he soon found was developing an affinity with it, becoming molded by it. He found he could control the salt, shape it to his will as it shaped him. Finally escaping the salt mine, he found the world had changed much, however he was determined to show the edge he had gained in the salt mine.

Blood Type: AB-

Signature Color: Brown.

Domain: Missouri, [Nigh-Impregnable Salt Citadel]

Superpowers: [C-List Cutting] [B-List Salt Control] [Anger Sense] [D-List Salt Shielding]

Weakness: Donut Steel - With great power comes a great burden. Gathering followers and making allies is incredibly difficult for you, and your edge is like a beacon throughout the psionic sea. The threat range for attracting Skeleton attention is increased.

Equipment: Donte's Amulet

Followers:

-5 [Salt Golems]

Renown: D-List

1. B-List Cutting

2. Wrap her in salt and take her as a hostage, see if I can stop the bleeding. If she gets aggressive slam her on the ground to keep her weak. Then ask her why someone with such good fashion sense wants to attack someone so cool. Also grab that holo recorder. Good plan? Good plan.

3. A-List Salt Manipulation

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64db7e No.21422

Dice rollRolled 46, 24, 94 = 164 (3d100)

>>21399

Name: The Shroud

Age: Time Immemorial

Origin Story: Here since the beginning, the invasion and overthrow of the governments by the robots disturb its slumber. Actually really intelligent and has decided to pose as a super villain to gain more power.

Blood Type: Lcl

Signature Color: Dark Black

Domain: Redding

Superpowers: [B-List Super Strength]; [B-List Super A.T Shield]; [A-List Regeneration 16/20], [Max Limbs (8)]; [D-List Spook-Vision]

Weakness: [Horror From Beyond] - You inspire dread and fear in everyday people. Good luck getting followers or allies.

Equipment: Spoon Collection

Followers:

Renown: C-List.

1-2; Train A-List Regeneration by consuming villains

3; Find heroes or groups of heroes and write down orders for them to capture and subdue villains causing mayhem and mishaps in my lands

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64db7e No.21423

>Rolled 64, 77, 46 = 187 (3d100)

1/2 - Right, alright. Seems easy enough. Who the fuck sympathizes with these bones anyways, they're like, literally supervillains. Whatever. We'll rough him up a bit and get what the guy wants… once we find out who and where he is.

3 - Now that there is a democratically elected tyrant in place, the State of Sotakota needs itself a defense force. Not like I can be in every place at once. Figure scouting out and training a proper, armed militia should help establish us. Step one in nationalization, bruh, step one: gotta have an army.

>>21400

Name: Mica Mansen "The Artist"

Age: 19

Origin Story: After a relatively mundane walk through town, Mica found himself inexplicably drawn to the local hardware store. The paint cans seemed to shake and clatter as he walked past, and before he could stop it they'd burst! Leaving the store in a rather large mess, Mica noticed the paint trailing behind him, and knew that he had discovered some untapped source of power - Paintomancy! Unfortunately, he's still a terrible painter so the applications are limited.

Blood Type: A

Signature Color: Light Blue

Domain: Grand Forks, North Dakota

Superpowers: [B-List Paint Control], [B-List Painting], [B-List Paint Can Telekinesis]

Equipment: Paint Can Collection, Home Depot paint-swirly stick, Awesome Paint Costume, Paint-Soaked bandages, 2 Skelly Skraps

Followers: Paint Prez, 20 Survivor Artists, Artist Waifu,

THE SUPER-DUPERS: Supreme D, Kaolin

Renown: C-list

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Post last edited at

64db7e No.21426

Dice rollRolled 87, 72, 79 = 238 (3d100)

>>21399

Name: Lord "Dracula" Bob, King of Greater Wisconsin, "The Wisconsin Vampire", Once and Future King

Age: 30

Origin Story: Fell into a vat of high performance makeup designed for athletes who want to look nice. Which was place conveniently near a costume department store. The fangs make it hard for him to chew and his super powered body needs a lot of nutrients so he drinks all his meals with a nibble hear and there. His now pristine and flawless white skin is very sensitive to light. Before all that he was just a jobless actor who made bad poetry and puns and lived in closet of an apartment with no windows in the basement in a bad neighborhood.

Blood Type: D for Drinks A Lot

Signature Color: Blood Red

Domain: Transylvania Forest (Milwaukee)

Superpowers: [B-List Super Strength], [A-List Super Speed], [C-List Super Stealth], [B-List Hypnotism], [B-List Swordsmanship], [Psionic Resistance]

Weakness: [Sorta Vampirish] - Being in sunlight causes pain and blindness. Most actions must be done during the night, or underground. You can more or less only eat liquids. Fire does extreme damage to you since the makeup is, apparently, napalm-based.

Equipment:[Hang-Glider]. [Excalibur],[Skeleton Alloy Gauntlets], [Skeleton Alloy Pants],[Quartet 3's War Gauntlets], [Purple Crystal Globe], 5 [Skeleton Laser Rifles]. 28 [Skeleton Scrap]

Followers: 9 Teenagers, 2 Dr.Handymen, 3 Vampire Apprentice [Pa'Trikk The Dark One], [Wisconsin Super-Governor],[Elijah "Dark Sanguinus" Blake], [Werewolf Tribe]

Renown: [B-List]

Buildings: Trap-Filled Castle, 4 [Watchtowers],[Training Room], 3 Radio Towers

[Tentative Bigfoot Allies?]

[High Quality Coffee Table]

A-List Super Strength 3/20

[Wounded]

A-List Swordsmanship 10/20

Removing the regular Skeleton Alloy Gauntlets for the Quartet 3 War Gauntlets for a feel of how I can incorporate these strange blades into my fighting style

1 Study Skeleton Alloy. Understanding what properties it has and what we can do to really put this to use in the war effort to create some quality arms and armor. What the Quartet's alloy has above the regular scrap and if we can learn to produce it ourselves would make us technological masters. Put 1 Dr. Handyman on it

2 Globe Research 1/???. I suppose it could be useful as a mace, but lets delve further into its workings, put 1 Dr.Handyman on it

3 Wounded, heal. A bit of physical therapy in the [Training Room] and all the red liquid vitamins the public has to offer from the usual blood drives organized by the Super Governor.

My elite team of teenagers with attitude has lost a member and my heart is full of sorrow, I have decided to increase their number to five with a potential sixth surprise member from the werewolf tribe or perhaps a hero that has escaped the skeleton purges. Of course with that many it could get confusing remembering all their colorful names so giving them colors for their arms and armor would be suitable for quicker battle command.

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64db7e No.21432

Dice rollRolled 72, 69, 62 = 203 (3d100)

>>21398

Name: Jennifer "Burning Phoenix" Cranston

Age: late 20s

Origin Story: More a force of nature than hero or villain, Jennifer was always cautious enough not to do much with the League of Righteousness looming and ready to smack down anyone who didn't want to do things their way. Now with them gone she has emerged to set the world on fire, good, bad, she doesn't care, all she wants is to watch the pretty lights and smell the burning ash.

Blood Type: B

Signature Color: pink

Domain: Northern North Dakota

Superpowers: [B-List Fire Blast]

[C-List Fireflight]

[B-list Fire Regeneration]

[C-list Flame Absorption]

Weakness: [Destructive] - Your wanton destruction means that it is difficult for people to actually want to join or tolerate you. You attract attention. -Bad- attention.

Equipment: 6 [Skeleton Scrap]

Followers:

Renown: C-rank

Inventory:

[Alloy 'Grenades']x5

[Skeleton Bikini]

B-list Fireflight 5/10

A-List Fireblast 10/20

1.2.3. I have a feeling that I will really need my regeneration at some point soon, let us make sure it is the best it can be A-list Fireregen 6/20

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64db7e No.21433

Dice rollRolled 35, 50, 4 = 89 (3d100)

>>21355

Name: Hank Scorpio

Age: Average

Origin Story:

This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.

Blood Type: ABC

Signature Color: Pink

Domain: Phoenix, Arizona

Superpowers:

+ Super Intellect

+ OMEGA Regeneration Chip

+ D-List Device Invention

+ D-List Tool Creation

+ D-List Phyiscal Fitness

Followers:

+ 20 Corporate Suckups

+ 4 Living Metal Corporate Executives

+ 7 Baseline Mercs

+ 31 Scorpion Mercenaries

+ 23 Living Metal Mercs

+ 15 Living Metal Mercs (Lost in translation)

+ Weapons Expert

Equipment:

+ Blueprint Briefcase

+ Medium-High Funds

+ 8 Energy Rifles

+ [Particle Acceleration Cannon]

+ 3 [Space Rockets]

Renown: C-List

Buildings:

+ Research Lab

+ Ad-Tech Factory

+ Auto Training Facility

Tech:

+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)

+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)

+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)

+ Superpower Dampener [Locked Out] 4/15

+ Upgraded Research Lab 5/8

+ Subsonic Wave Gun 5/12

1. Clearly some sort of mind control had been exerted upon the men. They would be kept under close watch and were still due for disciplinary action, though they would not be executed. For now. Once the Superpower Dampener was sufficiently reconstructed and miniaturized to grant immunity from further attempts to seize control. Until then some research would be conducted to find out more about the potential causes.

2. The research lab would need some more continuous expansion. 5/8

3. And of course the cursed superpower dampener that had been locked out. Now that things had calmed down some more progress on removing the lockout would be made. 4/15

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64db7e No.21436

Dice rollRolled 98, 6, 36 = 140 (3d100)

>>21400

"I'll do anything to stop the plague that's brought us to our knees. To stop Skeleton Prime."

Pulse walks forward tentatively.

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64db7e No.21451

I can be reached in-thread if any questions arise, or reached through Bazrael.

I won't be back in the IRC due to the dubious quality of the new mod policy.

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64db7e No.21637

Dice rollRolled 1, 40, 74 = 115 (3d100)

>>21398

Name: The Architect (Gregory Udolfo Intrieri)

Age: 23

Blood Type: AB-

Signature Color: Some form of green.

Domain: eastern colorado

Powers: [Super Intellect] [B-List Device Invention] [C-List Tech Manipulation] [D-List Tool Creation]

Equipment: [C-List Power Armor]

[Medium Funds]

[Sturdy Kitchen Knife].

5 Spatulas.

Followers:

4 [Engineering Undergrads]

Renown: Starts at D-List

1. Continue work on A-List Device Invention 2/20

2. Once again attempt to expand our holdings we can hold more and are duty bound to do so.

3. Begin forming a government. I will lead the people into a brighter future.

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64db7e No.21638

>>21451

Am I able to use device invention to make weapons? I am kinda sick of getting spatulas and kitchen knives -.-

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64db7e No.21639

>>21638

[Device Invention can make weapons, yes, usually of the high-tech variety.]

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64db7e No.21642

>>21639

Jaundice-sempai~ pls notice me

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64db7e No.21643

Dice rollRolled 90, 35, 11 = 136 (3d100)

>>21400

http://pastebin.com/jqJPHFCr

Wait. If we moved all our armies here to Odessa. . .then we would have our armies to patrol our lands in case o-

FUUUUUUUUUUUUUUUUUCK. SCORPIO, THE ACCURSED SKELETONS TRICKED US. WITH ALL OUR ARMIES HERE, NOW THEY INVADED OUR LANDS EVERYWHERE!

1. Send the heavy plasma tanks and 2 sound tanks to the Superweapon Drydock to protect it and KEEP WORKING ON IT

2 [Heavy Plasma Tank!]

2 [Sound Tanks]

2. The rest of my army, we go to Paradox lands. We need to secure my loyal henchwoman and also THE TOOJAYS. PROTECT THE TOOJAYS. KILL ALL THE SKELETONS WE SEE ON THE WAY

>a general "fuck up skeletons as we go" to Generic's place, and then fuck up more skeletons when we're there action

DOOMCOPTER, GET INTO THE AIR AND TELL US WHERE THE SKELETONS ARE!

1 Laser Scientists

18 Trained Soldiers

1 [Doomcopters!]

3 [Doom Tanks!]

2 [Doom Crawler!]

6 [Sound Tanks]

2 [Heavy Plasma Tank!]

1 [Novice Angels of Pizzeria]

2 [Sound Barges]

3. The MASTERMIND tries to improve his entropy yet more, as his army rides he stretches forth his arms on both sides, and tries to draw in the energy from the friction upon axels, gears, and the heat of engine exhaust, to see if he can't make his army move even FASTER!

B-List Entropy 13/16

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64db7e No.21644

>>21643

Superweapon Drydock 2/18

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64db7e No.21647

test

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64db7e No.21655

Dice rollRolled 55, 82, 69 = 206 (3d100)

>>Name: Paradox (Alexandra Kein)

>>Age: Mid-Late 30's. Don't be rude about it.

>>Origin Story: Daughter of a scientist that never really seemed to do anything while Alexandra was around, Alexandra resented the father that was never there and his insistence that she follow in his shallow footsteps as a scientist. When the jazz skeletons attacked, he sent her far from their home in New York State to the Dakotas. Mumbling about 'having to destroy every scrap of it' and 'now it was her turn', he thrust a small notebook into her grasp and told her to 'reactivate the program'. Inside was gibberish, until one day she dropped the journal and saw the message from the correct angle. "Enemy: Unknown." The strange figures that looked like little grey men on several pages began to make sense.

>>Blood Type: O+

>>Signature Color: Dark Yellow

>>Domain: South-Western South Dakota

>>Superpowers: [C-List Device Invention], [Super Intellect], [Outsider Tech Knowledge]

>>Equipment: [Armored Labcoat Disguise], [Antique Laser Rifle],[Prototype Laser Whip], [Passkey], [Tiny Xenolab]

>>Followers: 5 Green Soldiers

>>Renown: D-List

>>Communications: Radio - listen across USA. broadcast 1 state radius.

>>Projects:

>>Misc: 4 [Skeleton Scrap]

>> [WOUNDED]

1-3. "Crap. . .those two were like the only I had."

DEFEND AGAINST THE SIEGE

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64db7e No.21756

File: 1452570160734.png (439.06 KB,3675x2350,147:94,hero_builder_map.png)

>>21404

1. You manage to, with your cultists' help, remove the siphon and dislodge the crystal with a bit of hard knocking. The siphon becomes impotent as all of the energy drains into the crystal; the ley line node starts leaking ambient energy for several minutes before stabilizing.

Gain [Charged Magic Crystal]

2/3. Altar Construction 3/6

>>21406

1. A-List Endurance 8/20

2. You put out a rallying call to any available men and women. It's answered by a veritable swarm of refugees and displaced survivors. While most are absorbed into Atlanta's infrastructure, some join up with you as proper followers.

Gain 8 Veteran Survivors.

Gain 2 Researchers.

3. As you prepare to go on a westward warpath against the Skeletons once more, you receive word that a surprise assault has routed your forces holding ground in South Carolina. Skelehulks outfitted with a more high-tech version of the standard Skelehulk Grenade Launcher, backed up by strange blue-crystalled cyberskeletons with odd magical powers, have been sighted, and have made great strides.

As you gear up to reinforce, however, there's the sudden, overwhelming, ear-shattering sound of SMOOTH JAZZ being played at maximum possible volume. Mere meters behind you strides a group of what look like power-armored metal skeletons, ten feet at the shortest, loaded to bear with massive, gleaming amps and toting what look like miniguns, save that they consist of just three flared barrels that shoot highly concentrated, bone-shattering sound.

One of your survivors is annihilated by the subsequent barrage, and your own powers of endurance are the only reason you aren't blown back hundreds of feet by the point blank assault.

Lose 3 Veteran Survivors.

Lose 2 Radio Towers.

>>21407

1. Scorpia Symbol Beacons 1/4

2. Gain B-List super endurance.

3. B-List Super Regeneration 8/10

>>21412

1. Your reclamation effort is mediocre– your men apparently are still a bit out of whack from that massive engagement.

2. More Janitors, all carrying mops, rally to your side.

Gain 8 Janitors.

Gain 2 Janitor Strippers.

3. Quartet 3's Head resembles the standard cyberskeleton skull, save that it is heavily armored, augmented with eye-protection and a mouthpiece. The 'brain' is a brain-sized chunk of psionic crystal. Carved in the shape of a brain. It's been broken in half from the impact.

Quartet 3's Chassis is made of thick Skeleton Alloy and has multiple psionic crystal nodes that apparantly gave the cybernetic slaughterhouse his super strength and super speed. Many of the more precious internal workings were destroyed by you punching Excalibur through its chest, but it's still plenty salvageable.

The warboots apparantly have magnetic grips, impact compensation and more psionic power-nodes. These are in pristine condition.

As for the possibility of Q3 having fled, the Psychonaut contacts you in the late evening one night, telling you that he felt a massive shockwave of raw anger through the psionic sea. Anger originating from the East coast.

You don't think that Skeleton Prime would have been so thoroughly enraged if Quartet 3 had survived the encounter.

>>21414

1. The man in the flag poncho gave Inslee a skeptical look. "I've been keepin' Vegas safe since the early days, friend. You've proven that whatever it is you're pals with is anti-skeleton, but you ain't doing yourself any favors by sayin' how 'villainous' they are. You ally with evil, you're guilty by association.

"Once you ain't got any pressin' matters, I'd be more than willing to work out somethin' along the lines of a trade agremeent. A mutual partnership. But I want to meet with your benefactor, and I want to meet with them in -person-. Mano a mano."

2. The Skeletons put up a ferocious fight. Having come out of nowhere, blasted apart nearby settlements and utterly annihilated the factory, they clearly have much more support than their sudden appearance should allow.

Regardless, with effort, the Moscovian troops manage to retake two of the assaulted counties before they stall out against the Skeleton defensive lines, trading conventional bullets with scorching energy beams.

Lose 1 New Moscow Troops.

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64db7e No.21757

>>21414

. The focus on physical prowess seems to go along much more smoothly in Giant form.

A-List Super Strength (When giant) - 2/20

A-List Endurance (When Giant) - 2/20

>>21421

1. B-List Cutting 3/10

2. You manage to encase her in salt– slamming her on the ground only makes her sonic resistance worse, as she's able to break the barrier and blast you against a tree and a large patch of poison ivy.

You encase her again, and slam her again, and this time, weak from blood loss, she passes out. Unfortunately, she had the sense to bust the recorder into pieces with a wayward sonic ping.

Gain [One-Handed Sonic Girl] as a captive. Though she'll bleed out if medical attention isn't given.

3. A-List Salt Control 1/18

>>21422

1/2. A-List Regeneration 17/20

3. While there's a distinct lack of villainy left in your lands, you manage to track down and browbeat and threaten enough D-List reject superheroes to form as ghetto a superhero team as you've ever seen. They duitfully promise to find, and punish, any HORRIBLE EVILDOERS they find.

Gain [The LOBBRs (League Of Bargain Bin Rejects)] as Followers.

>>21423

1/2. Paint in hand, Kaolin and Supreme D at your side, you trek out to find this man that the suit-builder seeks. Looking for a skeleton sympathizer who has… things. And stuff.

Luckily, thanks to Supreme D's newfound powers to charm and read the minds of anyone who's ever consumed an appletini, you manage to puzzle out that the leader of a local Sympathizer militia– Stanley Vuu– has apparantly been parading around some sort of vibrating metal-destroying whip.

You and the other Super Dupers track him and his possee down to an old Toys R Us after roughing up and paintifying a few of his thugs.

3. The new Paint Republic begins training an army. Sotakota Army 1/4

>>21426

1. The alloy is difficult to work, partially resistant to magnets, is incredibly durable under most circumstances, has a high melting point and, under certain hard to reproduce conditions (like shoving it against the crystal orb while making crash-y airplane noises) it seems to be able to repair itsself. Quartet 3 was made of higher-quality, stronger alloy, and so were his war gauntlets.

They'll need adjusting to fit you (since they were made for someone who was literally a skeleton) and you'll have to get used to fighting with energy blades, but, hey, they look sick.

2. Globe Research 4/???. The globe can be used to produce headaches when placed onto the head of the average person. Gently. Just smacking them with it will actually bust their head open pretty bad, and the orb appears to be highly hydrophillic. Water and blood and acid and gatorade just slide off.

3. You heal yourself to maximum. You are no longer [Wounded]. Your excessive blood consumption gives you a +5 bonus next turn to a single action.

>>21432

1/2/3. A-List Fire Regeneration 8/20

>>21433

1. The men are put under strict watch– those that can still speak are unable to accurately recall the recent events, stating that there was only a blinding, mind-searing pain at one point combined with a surge of anger. Nobody else seems to be effected for now, though.

Lose 9 Living Metal Mercs– they were killed.

Gain 6 Living Metal Merc Captives.

2. Upgraded Research Lab 6/8

3. You sit in your office, awaiting the arrival of your new suit as the corporate suckups babble and converse with one another.

You idly flick your desk-screen to monitor the labs– and you see your researches all suddenly get floored with a pulse of purplish light from the dampener.

All of a sudden, you hear a comical, inhuman scream of anguish as one of your suckups suddenly keels over, clawing at himself, his eyes turned bright purple.

Then they melt out of his skull.

The man's skeleton just slides right out of his skin, held together by joints of purple-pink light. His brain is apparantly liquefied, pouring out of the bottom of his skull along with his nervous system.

"WE HAVE HAD ENOUGH OF YOUR MEDDLING. ENOUGH OF YOUR CHILDISH INTERVENTION.

"YOU DARE STRIKE AT ONE OF -US-? YOU WILL PAY THE PRICE."

There's a loud, warping, visceral sound– you feel your innards suddenly twist and bend and tear, but your Regeneration chip almost instantaneously reverts those changes and makes you healthy again. Your suck-ups all fall backward, killed through massive internal hemorrhaging.

You're alone in your office, with one seriously pissed off psionic-controlled skeleton and two gasping, coughing, stunned Living Metal execs.

Lose all of your corporate suckups.

Lose 4 Baseline Mercs.

Gain 4 Living Metal Mercs.

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64db7e No.21758

>>21655

1/2/3. Laser rifle in one hand, Whip in the other, you and your soldiers barricade all doors and bolt everything down as the skeletons attack.

You personally destroy several, and your soldiers don't do half bad, though one is floored with severe internal damage from a sonic blast.

You manage to gain some ground, taking a few rooms from the invaders. From outside of your Xenolab you hear the sounds of ROCK AND ROLL– clearly, the Mastermind has come to aid you.

One of your Green Soldiers is gravely injured.

Gain D-List Whip Combat.

>>21643

1. You send some of your forces to protect your drydock. Apparantly the skeletons don't know it exists. Yet.

Superweapon Drydock 7/18

2. You send your forces to retake your land and that of Paradox. They've focused most of their efforts on trying to annihilate your newfound little ally, apparently. You'll need a more coordinated push to do more than provide moral support, as they've infiltrated Paradox's xenolab.

3. B-List Entropy 14/16. You break a few truck axels trying to suck in the 'energy' from them.

>>21637

3. Government 1/3. The people of your little domain are eager to set up a government that isn't. You know. Balls-out evil.

2. You expand outward, claiming more settlements that have until now been stuck out in the metaphorical cold.

1. Toiling away in your workshop, you begin putting together the schematics for some sort of… reciprocating spatula gun? A kitchen-knife yoyo slingshot? A supersonic jackhammer, made of spatulas? Who knows– that's the fun part.

At least until you hear the sound of SMOOTH JAZZ in the distance and a sudden explosion blows the top of your house apart. Recoiling, flipping up your armor's visor, you stare at the artillery-equipped Jazz Barge floating above you. A cyber-skeleton points your way.

"Holdouts will die. The grace period is over."

>>21436

The hallway is long, winding, progressively more damp, etched in now half-wiped away arcane symbols. But you finally find your prize.

There, sitting in an old rocking chair in the middle of a ransacked, waterstained study, is the now mostly cyborg form of The Wisp. Once a black-haired, husky bombshell, she is emaciated, pale, bald, her right side entirely subsumed by skeletal cybernetics and criscrossing wires. The crystals are blue, not purple. But her sole remaining eye is as brown as you remember in your parents' wedding album.

"Look now, graverobber. Is this what you wanted to see? Your golden key to victory? I've no such thing for you. I can barely talk– it's hard, you see, keeping the world's strongest psion from crushing your mind under his heel. Luckily, he's been distracted.

"I sensed your presence from here. Before he sent his trusted servants to break me, steal my magic, and convert me. I was in contact with the others– trying to stage a counterattack. Connect with those that still fight against him.

"He's getting closer and closer to winning the war outside. The minute he does, he'll round on -you-. And you won't stand a ghost of a chance. So. It's imperative, graverobber. -Pulse-. That you and the others, the… -D-listers-. Get your rears in gear.

She extends one cybernetic, skeletal hand. In it, appears a tiny diamond-shaped device, no bigger than a thimble and flat as paper. "Take this. I wouldn't dare get in touch while Prime still harries my brain. I'm afraid all that's left are a few magical nicknacks. Take them, too. I don't have any need. And let me…"

With a sharp pop, your own normal communicator comes back online. Grandpa's voice. "If you're around, boy, speak up. It's been days. We've got boats off the coast. Not human ones."

As a FREE ACTION you may ask questions of THE WISP.

You can expend an action to take whatever magical trifles remain within the WISP'S LAIR. Rolling low has its consequences.

Gain [League Communicator].

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64db7e No.21759

POST

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64db7e No.21760

Dice rollRolled 66, 82, 68 = 216 (3d100)

>>21756

Name: Kaza'kazdun

Age: 10,000

Origin Story: A long forgotten spirit of magic brought forth from the Chaos Wilds in an attempt to help fight the skellitons. Who knew that trying to take something from a place called the Chaos Wilds would have unknown consequences on the summoner and spirit.

Blood Type: none

Signature Color: brownish

Domain: bum fuck Georgia

Superpowers: [B-list Super Sorcery], [D-List Super Stealth], [Psionic Resistance], [Summoner Health Boost], [D-List Artificing]

Equipment: [Weak Wand Of Magic Missile], [Magic Cutlery], Ikea Wands, [Tiny Enchanted Gun Stockpile], [Chocolatizing Coffee Mug], [Magical Hippy Van][Reagent Supply]

+ 1 Skeleton Scrap

+ 1 Strange Magical Object

+ 1 Ley Line Node

+ 1 [Charged Magic Crystal]

Followers: 3 Cultists trained in magic, 8 Novice Artificer, Chaos Wolves, Charlie Company, [C.C. War Machine], 7 [Rust Monsters], 4 golems

Weakness: This Mortal Coil - You are bound to the increasingly unstable, relatively fragile shell of your summoner. If he dies, you're banished.

Renown: Starts at D-List.

1-3. Altar Construction 3/6

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64db7e No.21763

Dice rollRolled 29, 53, 93 = 175 (3d100)

>>21757

Name: Max "The Slice" Edgeman

Age: Approximately 50

Origin Story: Max Edgeman was a regular, yet edgy, salt mine worker for years until one day a mine shaft collapsed with him inside. Within the closed off shaft, he found a relic made by the first Edgelord, and with it, a necklace and a note. 'You who finds this shrine have been chosen to control the edge as I did. You will surpass all others in the way of edge.' Donning the necklace he found he had gained edge far superior to his own. So much so that his mere presence gave him the ability to cut at things. Max began to carve his way out of the salt mine. Trapped for years and living on a diet of nothing but salt, he found he soon found was developing an affinity with it, becoming molded by it. He found he could control the salt, shape it to his will as it shaped him. Finally escaping the salt mine, he found the world had changed much, however he was determined to show the edge he had gained in the salt mine.

Blood Type: AB-

Signature Color: Brown.

Domain: Missouri, [Nigh-Impregnable Salt Citadel]

Superpowers: [C-List Cutting] [B-List Salt Control] [Anger Sense] [D-List Salt Shielding]

Weakness: Donut Steel - With great power comes a great burden. Gathering followers and making allies is incredibly difficult for you, and your edge is like a beacon throughout the psionic sea. The threat range for attracting Skeleton attention is increased.

Equipment: Donte's Amulet

Followers:

-5 [Salt Golems]

Renown: D-List

1. Continue on B-List Cutting 3/10

2. A-List Salt Control 1/18

3. Time to go find her some medical attention in TOWN. Honestly that place is pretty bad, but I can't have her dying on me. Considering she has some cybernetics, she can maybe build a replacement. Her powers are still working. Keep salt around her while they work and after, in case I need to knock her out fast. Assuming she tries to act up. It's pretty annoying she acted so violently. I may have overreacted when she broke my statue, but those eyes were totally evil. On an unrelated note for while I'm here, I should also ask the hospital for some poison ivy cream. .

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64db7e No.21764

>>21756

>Name:

Loria Tarasovich / Miss Moscovia

>Age:

Young-ish

>Origin Story:

Hailing as Russian immigrant before the robo-skeletons, Loria had a unusual height problem, being the tallest in her classes while she was growing up. However after the rise of Skeleton Prime, she fled away to hide somewhere else, but that would soon reveal that her height problem was her power; for she can grow at will, with increasing strength and endurance at larger sizes. Due to this, how she never liked the Soviet or Putinist rule over Russia, and how she liked Russian history, she would seek to be known as Miss Moscovia, protector of New Moscow.

>Blood Type:

A+

>Signature Colour:

Tzar Yellow

>Domain:

New Moscow.

>Superpowers:

[A-List Super Growth], gives [B-List Super Strength (A 2/20)+B-List Endurance (2/20)]

[B-List Regeneration]

>Weaknesses:

[Convincingly Blinded Right Eye]

>Equipment:

[Yellow-Black Jumpsuit]

[Crippled Lord Hoyt]

[Inert Jazz Barges] x5

>Followers:

[New Moscow President] (+(Moscovian Supercar)

[New Moscow Commander In Chief]

[New Moscow Treasurer]

[New Moscow Troops] x4

[Mechanized New Moscow Troops] x2

>Buildings:

[Secured Bunker]

[Fortified Borders]

[Space Trombone]

>Renown:

B-Rank. ((Very) disliked by the Robot Skeletons)

[Skeleton-Mech Rival]

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64db7e No.21765

Dice rollRolled 15, 96, 97 = 208 (3d100)

>>21757

Name: The Shroud

Age: Time Immemorial

Origin Story: Here since the beginning, the invasion and overthrow of the governments by the robots disturb its slumber. Actually really intelligent and has decided to pose as a super villain to gain more power.

Blood Type: Lcl

Signature Color: Dark Black

Domain: Redding

Superpowers: [B-List Super Strength]; [B-List Super A.T Shield]; [A-List Regeneration 17/20], [Max Limbs (8)]; [D-List Spook-Vision]

Weakness: [Horror From Beyond] - You inspire dread and fear in everyday people. Good luck getting followers or allies.

Equipment: Spoon Collection

Followers: [The LOBBRs (League Of Bargain Bin Rejects)]

Renown: C-List.

1-3; Expand to find more powerful villains to consume training regeneration

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64db7e No.21766

Dice rollRolled 24, 10, 49 = 83 (3d100)

1. Continue help to spread the word on how to contact me if there is trouble. The Beacons of Justice must shine bright! (1/4)

2. Find some evil to fight, or barring that start a bar-room brawl. C-List Mutant Combat (2/6)

3. Hopefully finish B-List Super Regeneration 8/10

Name: Scorpia

Age: 21

Origin Story: Take one innocent pet scorpion, expose to radioactive goo infused with an alien nanite swarm made to create the ultimate weapons out of genetically superior beings and you have Scorpia. The not so superior humanish scorpion woman. However the nanites just need a little more time to do their job right. I think.

Blood Type: Some sorta nanite goo

Signature Color: dark blue

Domain: Canada! Ok, maybe not the entire thing, Alright, alright we're technically not even in Canada. It's just a little apartment near the Great Lakes where Scorpia lives with her owner and friend Jessica Albion. But one day Scorpia will be known as the hero of Canada! Just you wait!

Also a little bit west now.

Progress:

B-List Regeneration 8/10

C-List Mutant Combat 2/6

Powers:

[B-List Super Endurance]

[C-List Poison]

[C-List Regeneration]

[D-List Mutant Combat]

[D-List Nanite Control]

Followers:

[Jessica Albion, 'Owner']

[Food Truck Larry]

Equipment:

[Tail Sharpener]

[Supply Of Free Soup]

Weakness: Nanite Blood - Due to the nanites that are everpresent in your blood and bodily fluids, you are highly susceptible to magnetic interference and magnetic powers.

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64db7e No.21767

Dice rollRolled 28, 32, 38 = 98 (3d100)

>>21764

1: The president sighed, "Look, just because we are allied with scum at the current moment, doesn't mean that we /are/ scum. We didn't have the success that you might've had, and so we had to rely on less 'good' and 'just' alternatives to stand a chance here. None the less, a alliance would work more than a trade agreement, for I do not know what Vegas produces to judge if it is sane to do so."

2: The fight over the county of Lincoln and Spokane continued as fiercely as it had started, troops pushing in from all around forwards the two counties reoccupied by the skeletal threat. While the forces assaulted the land by all sides, Miss Moscovia and the Mechanized troops struck from the south west north-eastwards, trying to keep their movement in order to claim the last bit of uncontested land in the north.

>Retake the land lost in Washington, as well as the white land in Montana if the dice was rolled more successfully.

+[New Moscow Troops] x3

+[Mechanized New Moscow Troops] x2

3: Maybe unlocking the strength gained from the giant size would work rather than getting physically fit, but for now, she focuses on empowering the general powers forwards a higher standard.

>Empower her Super Strength (and Endurance (2/20) if possible) to A-list. (2/20)

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64db7e No.21769

Dice rollRolled 17, 28, 18 = 63 (3d100)

>>21756

Age: Twenties

Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time.

Blood Type: AB+

Signature Color: Green

Domain: Northern Georgia, Most of Alabama, most of Mississippi

>Superpowers:

[A-List Rock Manipulation]

[B-List Endurance] (A 8/20)

[B-List Metal Manipulation]

[Maximum Dragon Rock Fusion]

[C-List Super Strength]

[B-List Dragon's Breath]

[C-List Physical Fitness]

>Equipment:

[Super Secret Hidden Base.]

[Enhanced Fortifications]

[Modest Funds]

[Improved Infrastructure]

[Superhard Fortresses]

[11 Skeleton Scrap]

[Skeleton Alloy Ammo]

[Anti-air defenses]

[8 Radio Towers (can reach anywhere East of the Rockies]

[Advanced Training Room.]

[Alloy Armor]

[Basic Research Lab]

>Followers:

[Mayor of Atlanta]

[23 Veteran Survivors]

[5 Researchers]

Renown: B-list

1-3. So they think some misbegotten infantry can stop me where a mech could not? Pathetic. Dig my heels in, use my Earth Control to disrupt their footing, then use Metal Manipulation and Dragonfire to destroy these automata. Then Reinforce the front, and push back! They will know my outrage.

+[A-List Rock Manipulation]

+[B-List Endurance]

+[B-List Metal Manipulation]

+[Maximum Dragon Rock Fusion]

+[C-List Super Strength]

+[B-List Dragon's Breath]

+[C-List Physical Fitness]

+[23 Veteran Survivors]

+[Skeleton Alloy Ammo]

+[Alloy Armor]

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64db7e No.21770

File: 1452575678182.jpg (173.03 KB,1364x756,341:189,1439012682912.jpg)

Dice rollRolled 84, 16, 44 = 144 (3d100)

>>21756

Name: Scruftron- (Real name Scruffy)

Age: 28

Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders

Blood Type: AB-

Signature Color: Orange

Domain: somewhere in Nebaska

Superpowers: [B-List Magnetism], [B-List Janitorial Skills], [B-List Staff Combat]

Equipment:

+[Psion-Alloy Armor]

+[Super Strong Strange Naginata]

+[Janitorial Armor D-list]

+[Cyber Alloy Armor]

Allies:

+[The Psychonaut]

Followers:

+[1 Janitorial Captains]

+[7 Janitor Elites]

+[16 Janitors]

+[12 Janitor Strippers]

+[Doctor Phillip]

+[Computer Whiz Jimmy]

Renown: B-list

Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.

Buildings:

+[Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]

+ [Forge]

Other Stuff

+ [Hunk Of Steel Sculpture].

+ [Low Weapons Supply]

+ [Scruffy's

Porn Stash]

+ [Skelly Scrap Research]

+[Repulsion Tech]

+[Abandoned Tactical]

+[5 Skeleton Laser Rifles]

+[29 Skeleton Scrap]

+[Quartet 3's Head]

+[Quartet 3's Chassis]

+[Quartet 3's Warboots]

>Research

Skeley Virus 3/8

Questionably Placed Cyber Grafting 11/???

A-List Magnetism 10/20

1. Splendid news, retrofit Q3's armor into my own, ingraining his psionic crystals into my armor at key points.

2. Now that the skeleton are pushed to the brink in the tristate area, expand south and to the east

3. Have our technicians study the skeleton laser rifles, to see if they replicate them, or if not, how to begin the process of doing so

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64db7e No.21782

Dice rollRolled 21, 70, 85 = 176 (3d100)

>>21757

Name: Hank Scorpio

Age: Average

Origin Story:

This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.

Blood Type: ABC

Signature Color: Pink

Domain: Phoenix, Arizona

Superpowers:

+ Super Intellect

+ OMEGA Regeneration Chip

+ D-List Device Invention

+ D-List Tool Creation

+ D-List Phyiscal Fitness

Followers:

+ 4 Living Metal Corporate Executives

+ 3 Baseline Mercs

+ 31 Scorpion Mercenaries

+ 27 Living Metal Mercs

+ 6 Living Metal Mercs (Living Metal Merc Captives)

+ Weapons Expert

Equipment:

+ Blueprint Briefcase

+ Medium-High Funds

+ 8 Energy Rifles

+ [Particle Acceleration Cannon]

+ 3 [Space Rockets]

Renown: C-List

Buildings:

+ Research Lab

+ Ad-Tech Factory

+ Auto Training Facility

Tech:

+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)

+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)

+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)

+ Superpower Dampener [Locked Out] 4/15

+ Upgraded Research Lab 6/8

+ Subsonic Wave Gun 5/12

1-3. That was the last -fucking- straw. This skeleton SHIT thought he had a right to be mad?! Scorpio had just lost his suit and now this arrogant motherfucker had littered Hank's very own office with CORPSES.

"You have just charged one ticket for the pain train.", Scorpio said as he stood up from his desk, "Unfortunately for you, this ride never ends."

Round 2. Fight!

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64db7e No.21792

Dice rollRolled 62, 57, 44 = 163 (3d100)

>>21757

Name: Lord "Dracula" Bob, King of Greater Wisconsin, "The Wisconsin Vampire", Once and Future King

Age: 30

Origin Story: Fell into a vat of high performance makeup designed for athletes who want to look nice. Which was place conveniently near a costume department store. The fangs make it hard for him to chew and his super powered body needs a lot of nutrients so he drinks all his meals with a nibble hear and there. His now pristine and flawless white skin is very sensitive to light. Before all that he was just a jobless actor who made bad poetry and puns and lived in closet of an apartment with no windows in the basement in a bad neighborhood.

Blood Type: D for Drinks A Lot

Signature Color: Blood Red

Domain: Transylvania Forest (Milwaukee)

Superpowers: [B-List Super Strength], [A-List Super Speed], [C-List Super Stealth], [B-List Hypnotism], [B-List Swordsmanship], [Psionic Resistance]

Weakness: [Sorta Vampirish] - Being in sunlight causes pain and blindness. Most actions must be done during the night, or underground. You can more or less only eat liquids. Fire does extreme damage to you since the makeup is, apparently, napalm-based.

Equipment:[Hang-Glider]. [Excalibur],[Skeleton Alloy Gauntlets], [Skeleton Alloy Pants],[Quartet 3's War Gauntlets], [Purple Crystal Globe], 5 [Skeleton Laser Rifles]. 28 [Skeleton Scrap]

Followers: 9 Teenagers, 2 Dr.Handymen, 2 Vampire Apprentice [Pa'Trikk The Dark One], [Wisconsin Super-Governor],[Elijah "Dark Sanguinus" Blake], [Werewolf Tribe]

Renown: [B-List]

Buildings: Trap-Filled Castle, 4 [Watchtowers],[Training Room], 3 Radio Towers

[Tentative Bigfoot Allies?]

[High Quality Coffee Table]

A-List Super Strength 3/20

A-List Swordsmanship 10/20

Globe Research 4/???

1 Globe Research 4/???. Continuing to pop in and check to see if they had made it into a flail yet, obviously it won't be much good against skeles if once hit it begins to repair them but it seems strong enough against anything that isn't made of skeleton alloy but I suppose we can get around to weaponizing it once we understand it. Putting the 1 Dr.Handyman on it and my excess +5

2 Refit [Quartet 3's War Gauntlets] to fit my majestic being with the other Dr.Handyman here to get it just right.

3 I will lead the push into unoccupied territories to our south where my regal bearing and hypnotic charm will convince these people they can join the fight and to reach for other heroes who can join my round (coffee) table. Put the Super Governor's militia forces and Werewolf Tribe rangers to occupy the new territories and be wary for any skeleton incursion

>>21770

>>21763

>>21766

>>21423

A message carried by a tentative bigfoot so as to avoid skeleton spies or be overheard on the radio, arrives that begins with 3000 words depicting the glory of Greater Wisconsin and 1000 words defaming the jazz skeleton menace before getting to the part where it invites a number of heroes to a summit at the Round Table of Greater Wisconsin to discuss preparations for a future offensive strike on the heart of the fortified jazz city of Chicago which we believe to be the base of Quartet 2.

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64db7e No.21877

Dice rollRolled 28, 59, 64 = 151 (3d100)

>>21758

Name: The Architect (Gregory Udolfo Intrieri)

Age: 23

Blood Type: AB-

Signature Color: Some form of green.

Domain: preferably somewhere in Colorado but if that isn't available anywhere is fine.

Powers: [Super Intellect] [A-List Device Invention 2/20] [C-List Tech Manipulation] [D-List Tool Creation]

Equipment: [C-List Power Armor]

[Medium Funds]

5 Spatulas.

[Sturdy Kitchen Knife]

Followers:

4 [Engineering Undergrads]

Renown: Starts at D-List

Projects

Gov 1/3

1. Use our B-list device invention to make my spatulas into plasma spatulas. To fight off the skeletons

2.3. Focus on fighting off this damn jazz barge. Forward!!!!! Defend the innocent!!!

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64db7e No.22084

Dice rollRolled 90, 50, 80 = 220 (3d100)

>>21758

http://pastebin.com/jqJPHFCr

1-3. Well don't just sit there, GET IN THERE AND FIGHT!

It seems like the vast majority of the MASTERMIND's forces are funneling into the laboratory, as the infantry forces start pressing into the lab and attacking the skeletons!

The MASTERMIND leads the charge, once more testing his newfound abilities, trying to freeze skeletons or render the blasts from their lasers neutralized by siphoning the energy from them!

1 Laser Scientists

18 Trained Soldiers

1 [Novice Angels of Pizzeria]

B-List Entropy 14/16

Outside the vehicles

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64db7e No.22094

Dice rollRolled 24, 69, 61 = 154 (3d100)

>>21758

>>Name: Paradox (Alexandra Kein)

>>Age: Mid-Late 30's. Don't be rude about it.

>>Origin Story: Daughter of a scientist that never really seemed to do anything while Alexandra was around, Alexandra resented the father that was never there and his insistence that she follow in his shallow footsteps as a scientist. When the jazz skeletons attacked, he sent her far from their home in New York State to the Dakotas. Mumbling about 'having to destroy every scrap of it' and 'now it was her turn', he thrust a small notebook into her grasp and told her to 'reactivate the program'. Inside was gibberish, until one day she dropped the journal and saw the message from the correct angle. "Enemy: Unknown." The strange figures that looked like little grey men on several pages began to make sense.

>>Blood Type: O+

>>Signature Color: Dark Yellow

>>Domain: South-Western South Dakota

>>Superpowers: [C-List Device Invention], [Super Intellect], [Outsider Tech Knowledge] [D-List Whip Combat]

>>Equipment: [Armored Labcoat Disguise], [Antique Laser Rifle],[Prototype Laser Whip], [Passkey], [Tiny Xenolab]

>>Followers: 4 Green Soldiers

>1 injured

>>Renown: D-List

>>Communications: Radio - listen across USA. broadcast 1 state radius.

>>Projects:

>>Misc: 4 [Skeleton Scrap]

>> [WOUNDED]

1-3. Paradox would grab the wounded soldier in one hand, and whip in the other hold back the skeleton tide, surrounding herself with her troops. This is her laboratory, not theirs, so she knew all the best routes and would try her best to link up with the Mastermind, already fighting to rescue her.

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64db7e No.28585

File: 1469528853745-0.jpg (71.47 KB,894x894,1:1,NO REMORSE.jpg)

File: 1469528853745-1.jpg (150.27 KB,600x250,12:5,YOU WILL FALL.jpg)

"Can you imagine what I would do if I could do all I can? That was said by Sun Tzu. A great tactician and philosopher."

Skeleton Prime turned to his Quartet. Now a Trio.

"I have made mistakes in this war. But no more. Our great and powerful army is not what we need. It burdens me." The metal-crowned, black-cloaked machine raised his left arm, and his Trio shifted uneasily.

Where once there were pink and purple crystals, there now were blue.

"So, let me ask you. No. Let me ask -Earth-."

There was a great, almighty shudder, and time seemed to slow as Earth's inhabitants, big and small, super and human, heard a soft, inhuman voice quavering through their head.

"Can you imagine what I would do if I could do all I can?"

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64db7e No.28587

File: 1469531891342.png (437.27 KB,3675x2350,147:94,hero_builder_map.png)

>>21760

Gain 1 [Magical Altar]. This will help charge your powers– your novice followers can use it to study and train, but you are above such things.

>>21763

1. B-List Cutting 4/10

2. A-List Salt Control 3/18

3. You drag her to a nearby hospital– they are shocked that you are there and even more shocked that you are expecting them to treat a Skeleton Sympathizer. But they reluctantly agree when you demonstrate your powers of pure, unbridled edge. They begin hooking up an IV, starting to treat her.

You also get a few tubes of ivy cream.

>>21765

1/3. Gain A-List regeneration.

>>21766

1. Beacons of Justice 2/4

2. You start a bar-room brawl. The brawl turns into a rousing game of shit-kick-the-mutant. At least your natural powers let you scurry out of the bar mostly unharmed.

3. B-List Super Regeneration 9/10

>>21767

1. "We produce goods. We produce glass. We don't ally with evil. We don't ally with allies of evil. We can trade, but I want that trade to be done with honestly. Made. Goods." He punctuated each syllable with a whirr of his revolver cylinder.

2. New Moscovian forces fight hard, to be sure, but the skeletons have entrenched with miraculous speed. It's a slog, but the lost territory is reclaimed.

The people living IN that territory are all… gone.

Lose 1 New Moscovian Troops.

3. A-List Super Strength 3/20

>>21769

1-3. You rip the earth and stone from beneath their feet. You fling them aside with polarized force. You drown out the sound with walls of stone.

But they know your tricks all too well. Your teeth crack under sonic strikes. Your survivors, unprotected and only human, keel over of aneurysms and ruptured organs. As they fall, you fly into a rage– and all goes red.

After it's said and done, you barely, just -barely-, manage to fight back the skeleton ambush. At a cost.

Lose 8 Veteran Survivors. Gain 3 Jazzhulk Wrecks.

>>21770

1. Gain [Psi-Adamant Carapace]. Gain [Psi-Adamant Warboots]. This replaces your previous armors, and consumes the warboots and chassis from Quartet 3.

2. Your expansion efforts fall flat. The cyber-skeletons are in an absolute rage that you're defiling their leader's corpse.

3. Laser Rifle RE'ing 1/6

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64db7e No.28588

File: 1469531936827-0.jpg (65.07 KB,600x800,3:4,NO PITY.jpg)

File: 1469531936827-1.jpg (224.12 KB,1920x1080,16:9,IT ALL WILL FALL.jpg)

>>21782

1/2/3. Well. What could Hank do? His super powers consisted of regenerating. A lot. And he did that. A lot.

The single skeleton, it seemed, was unable to really do any lasting harm– so, after Hank began bludgeoning it with his bare fists, it telekinetically forced him against the wall, a difficult feat to do when one is being pelted by bullets from the now-recovered mercs.

With a hiss of anger, the skeleton does what little it can before its form is broken too much to sustain its mind. It hurls Hank right out of the window at a good 70 mph.

Landing is unpleasant– and utterly ruins your suit– but you are otherwise no worse for wear. Power-walking back up to your office you find it completely devastated, with the two remaining mercs poking at the bone shards remaining with their rifles.

Gain [Psion-tainted Fragments].

Lose 3 Baseline Mercs. Gain 3 Living Metal Mercs.

>>21792

1. Globe Research 6/??? the Globe has been attached to a rudimentary flail– a very difficult feat because they've had to design a claw-machine-esque clutch to hold it. It doesn't seem to repair cyber-skeleton alloys, though.

2. Retrofitting 1/3. Unlike some people you lack the benefit of simply remolding the metal to your form. You have to do it manually.

3. You push southward.

>>21877

1. Plasma Spatulas 1/5

2/3. You manage to, with the aid of your power armor, mostly, beat, stab and crunch the skeletons into disarray on the barge. As they fire at you you grab hold of the wheel and steer it into a nearby tree, tossing yourself– and several of the skeletons– off.

The barge jazzes away while you take the opportunity to dispatch the remaining skeletons and avoid potshots.

Gain 4 [Cyber Skeleton Scrap].

Gain 2 [Cyber Skeleton Laser Rifle].

>>22084

>>22094

1/3. It's a close-quarters grindhouse– the skeletons are hard pressed to murder Paradox, but no one is keen on letting them get anywhere close.

The fight is short and messy. Paradox's boys have heart, yes, but they can't give as good as the skeletal assassins can. Thankfully, the Mastermind's forces punch a neat, smoking hole through the cybernetic defenders, rushing into the lab. It is with Paradox's aid that the right doors get opened and the right airlocks get released.

By the time the mastermind reaches Paradox's high water mark, the fight inside is mostly done. Paradox alone remains standing, battered and dirty but alive, laser-whip in hand.

The remaining skeleton forces outside muster a hasty retreat. As they do so, there's a subtle shaking in the lab– readouts suggest that there's been a tremor or explosion beneath the facility.

You have [10 Cyber Skeleton Scrap], [7 Jazzrifles], [5 Jazzpacks] to divvy up.

The Mastermind has lost 4 Trained Soldiers.

Paradox has lost 2 Green Soldiers. The rest are in very bad shape.

Paradox's Lab is [Wrecked] and must be repaired if it is to be used to its full potential.

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64db7e No.28589

In the aftermath of Skeleton Prime's psionic message, there was stillness. Unnatural stillness.

And then, with a great, almighty roar, the sky turned a horrible shade of purple, starting with New York and spreading, within minutes, to the rest of the planet. The Cyber Skeletons lay dormant, all of them, throughout the entire process.

And there certainly was a process. Flashes of light. Surges of magical and psionic power.

There was a great shudder, felt through the very earth, and then an overwhelming feeling of great sadness that lasted five minutes but felt like an eternity. And then, suddenly, the sky returned to normal. the birds and the fish started moving again, and time had resumed its normal pace.

In fact, in the aftermath, two things were clear. Time had, indeed, for those handful of minutes, stopped.

And Skeleton Prime had done….. what?

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64db7e No.28590

(you can post now new players welcome i guess i hope you fucking losers are happy)

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64db7e No.28591

File: 1469543662575.jpg (87.04 KB,1076x743,1076:743,1457067216086.jpg)

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64db7e No.28592

File: 1469546103754.jpg (73.22 KB,707x1100,707:1100,Avengers-Age-of-Ultron-And….jpg)

Dice rollRolled 96, 36, 20 = 152 (3d100)

>>28588

Name: Scruftron- (Real name Scruffy)

Age: 28

Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders

Blood Type: AB-

Signature Color: Orange

Domain: somewhere in Nebaska

Superpowers: [B-List Magnetism], [B-List Janitorial Skills], [B-List Staff Combat]

Equipment:

+ [Psi-Adamant Carapace]

+ [Super Strong Strange Naginata]

+ [Psi-Adamant Warboots]

>Extra Equipment:

+[Psion-Alloy Armor]

+[Cyber Alloy Armor]

+[Janitorial Armor D-list]

Allies:

+[The Psychonaut]

Followers:

+[1 Janitorial Captains]

+[7 Janitor Elites]

+[16 Janitors]

+[12 Janitor Strippers]

+[Doctor Phillip]

+[Computer Whiz Jimmy]

Renown: B-list

Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.

Buildings:

+[Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]

+ [Forge]

Other Stuff

+ [Hunk Of Steel Sculpture].

+ [Low Weapons Supply]

+ [Scruffy's

Porn Stash]

+ [Skelly Scrap Research]

+[Repulsion Tech]

+[Abandoned Tactical]

+[5 Skeleton Laser Rifles]

+[29 Skeleton Scrap]

+[Quartet 3's Head]

+[Quartet 3's Chassis]

+[Quartet 3's Warboots]

>Research

Skeley Virus 3/8

Questionably Placed Cyber Grafting 11/???

A-List Magnetism 10/20

Laser Rifle RE'ing 1/6

1.Quite the battle, quite the battle, have the men gather what scarp and enemy weapons they can and head back to Scruffbase, we need to rest and refit before trying anything else.

2. While we return, keep and eye out for any survivors that are willing to join our noble effort.

3. Finally, the time has come, test the men for any supernatural abilities, any supers we have dwelling amongst our ranks shall bolster our forces more then 100 men, and after the amount of power displayed by the skeleton leader, we shall need it, and them.

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64db7e No.28593

Dice rollRolled 3, 95, 96 = 194 (3d100)

>>21877

>>28588

Name: The Architect (Gregory Udolfo Intrieri)

Age: 23

Blood Type: AB-

Signature Color: Some form of green.

Domain: preferably somewhere in Colorado but if that isn't available anywhere is fine.

Powers: [Super Intellect] [A-List Device Invention 2/20] [C-List Tech Manipulation] [D-List Tool Creation]

Equipment: [C-List Power Armor]

[Medium Funds]

5 Spatulas.

[Sturdy Kitchen Knife]

Followers:

4 [Engineering Undergrads]

Renown: Starts at D-List

Possessions:

4 [Cyber Skeleton Scrap]

2 [Cyber Skeleton Laser Rifle]

Projects:

1. Resume setting up the government. Law and order will prevail. Elected civilian council will handle day to day processes While I am in effect a permanent president with authority to override the council's decisions at any time I deem necessary. Though hopefully this will not be necessary. 1/3

[Super Intellect]

2. Continue working on the plasma spatulas

Plasma Spatulas 1/5

4 [Engineering Undergrads]

[B-List Device Invention]

[Super Intellect]

3. Continue working on our [A-List Device Invention 2/20]

[Super Intellect]

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64db7e No.28598

Dice rollRolled 46, 88, 3 = 137 (3d100)

>>28587

Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time.

Blood Type: AB+

Signature Color: Green

Domain: Northern Georgia, Most of Alabama, most of Mississippi

>Superpowers:

[A-List Rock Manipulation]

[B-List Endurance] (A 8/20)

[B-List Metal Manipulation]

[Maximum Dragon Rock Fusion]

[C-List Super Strength]

[B-List Dragon's Breath]

[C-List Physical Fitness]

>Equipment:

[Super Secret Hidden Base.]

[Enhanced Fortifications]

[Modest Funds]

[Improved Infrastructure]

[Superhard Fortresses]

[11 Skeleton Scrap]

[3 Jazzhulk Wrecks]

[Skeleton Alloy Ammo]

[Anti-air defenses]

[8 Radio Towers (can reach anywhere East of the Rockies]

[Advanced Training Room.]

[Alloy Armor]

[Basic Research Lab]

>Followers:

[Mayor of Atlanta]

[15 Veteran Survivors]

[5 Researchers]

Renown: B-list

1. Continue to improve my endurance. Their weapons are getting tougher, so must I.

+Advanced training room

2.Have the researchers take the Hulks apart, learn what the can from it and sue it to improve as much as they can.

[5 Researchers]

[Basic Research Lab]

[3 Jazzhulk Wrecks]

3.Try to sense what has changed in the area thanks to Skelton Prime's little show with my powers. If I cannot push against his forces, which I am sure will get a response.

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64db7e No.28603

File: 1469554634470-0.jpg (134.47 KB,800x524,200:131,Humanform.jpg)

File: 1469554634470-1.jpg (277.65 KB,745x1043,5:7,Demon form.jpg)

>>28590

Name: The Hell-Rider [Douglas Green]

Age: 26

Origin Story: Douglas Green was just a simple biker before one day he was gunned down in by a member of a rival gang. His soul was sucked directly to help were he was tormented for all of his wrong doings in life. Douglas was however was no ordinary man and set about planning his escape from hell. Taking to ambushing and eating the lesser demon-kin he found himself twisting in both body and mind as he made his way towards the limits of Hell. How exactly he got out at that point not even he remembers is finding himself back in his hometown by the ruins of his old watering hole. Finding himself in the wreckage of the world now ruled by Iron-Bones he has set off to make things right and maybe redeem his soul on the way.

Blood Type: O

Signature Color: Purple

Domain: Northern Texas

Superpowers: Determined by Fluff/Origin Story.

Equipment: Determined by Fluff.

Followers: Determined by Fluff.

Renown: Starts at D-List

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64db7e No.28605

Dice rollRolled 30, 76, 34 = 140 (3d100)

Name: Max "The Slice" Edgeman

Age: Approximately 50 (Looks in his mid 20s but dried out or some shit)

Origin Story: Max Edgeman was a regular, yet edgy, salt mine worker for years until one day a mine shaft collapsed with him inside. Within the closed off shaft, he found a relic made by the first Edgelord, and with it, a necklace and a note. 'You who finds this shrine have been chosen to control the edge as I did. You will surpass all others in the way of edge.' Donning the necklace he found he had gained edge far superior to his own. So much so that his mere presence gave him the ability to cut at things. Max began to carve his way out of the salt mine. Trapped for years and living on a diet of nothing but salt, he found he soon found was developing an affinity with it, becoming molded by it. He found he could control the salt, shape it to his will as it shaped him. Finally escaping the salt mine, he found the world had changed much, however he was determined to show the edge he had gained in the salt mine.

Blood Type: AB-

Signature Color: Brown.

Domain: Missouri, [Nigh-Impregnable Salt Citadel]

Superpowers: [C-List Cutting] [B-List Salt Control] [Anger Sense] [D-List Salt Shielding]

Weakness: Donut Steel - With great power comes a great burden. Gathering followers and making allies is incredibly difficult for you, and your edge is like a beacon throughout the psionic sea. The threat range for attracting Skeleton attention is increased.

Equipment:

+Donte's Amulet

+Some Ivy Cream

Followers:

+5 [Salt Golems]

Renown: D-List

1. Keep training that B-List Cutting. (4/10)

2. A-List Salt Control needs training as well. (3/18)

3. While applying the Ivy Cream, Max takes a moment to check in on his hostage now hooked up for treatment. He had a few questions. Where the hell did she get that hoodie, and also can she provide him with skeleton coordinates and weapons? Also who she was is probably an important question, but not as important as those previous two.

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64db7e No.28614

File: 1469559770187.png (133.46 KB,572x301,572:301,Zeruel_Rebuild.png)

Dice rollRolled 88, 58, 12 = 158 (3d100)

>>28587

Name: The Shroud

Age: Time Immemorial

Origin Story: Here since the beginning, the invasion and overthrow of the governments by the robots disturb its slumber. Actually really intelligent and has decided to pose as a super villain to gain more power.

Blood Type: Lcl

Signature Color: Dark Black

Domain: Redding

Superpowers: [B-List Super Strength]; [B-List Super A.T Shield]; [A-List Regeneration], [Max Limbs (8)]; [D-List Spook-Vision]

Weakness: [Horror From Beyond] - You inspire dread and fear in everyday people. Good luck getting followers or allies.

Equipment: Spoon Collection

Followers: [The LOBBRs (League Of Bargain Bin Rejects)]

Renown: C-List.

1-3; Head northeast into Salmon Pink lands. Eat all villains there and train A.T. Shield

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64db7e No.28615

Dice rollRolled 86, 98, 22 = 206 (3d100)

>>28588

http://pastebin.com/jqJPHFCr

1. Repair the lab immediately!

2. We must replenish our ranks. Raise more trained soldiers

[Armory]

[Barracks]

[Evil Training Yard]

3.I may as well keep training my powers. That was good practice

B-List Entropy 13/16

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64db7e No.28623

File: 1469565508546.jpg (45.9 KB,556x720,139:180,Nocturne.jpg)

>>19335

Name: Tenebris

Age: 28

Origin Story: http://pastebin.com/ZW6qvySY

Blood Type: NA

Signature Color: Light Grey or Extremely Dark Blue

Domain:Wherever you can put me.

Superpowers: Determined by Fluff/Origin Story.

Equipment: Determined by Fluff.

Followers: Determined by Fluff.

Renown: Starts at D-List

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64db7e No.28624

Dice rollRolled 20, 1, 45 = 66 (3d100)

>>28587

Name: Jennifer "Burning Phoenix" Cranston

Age: late 20s

Origin Story: More a force of nature than hero or villain, Jennifer was always cautious enough not to do much with the League of Righteousness looming and ready to smack down anyone who didn't want to do things their way. Now with them gone she has emerged to set the world on fire, good, bad, she doesn't care, all she wants is to watch the pretty lights and smell the burning ash.

Blood Type: B

Signature Color: pink

Domain: Northern North Dakota

Superpowers: [B-List Fire Blast]

[C-List Fireflight]

[B-list Fire Regeneration]

[C-list Flame Absorption]

Weakness: [Destructive] - Your wanton destruction means that it is difficult for people to actually want to join or tolerate you. You attract attention. -Bad- attention.

Equipment: 6 [Skeleton Scrap]

Followers:

Renown: C-rank

Inventory:

[Alloy 'Grenades']x5

[Skeleton Bikini]

B-list Fireflight 5/10

A-List Fireblast 10/20

1.2. Let us burn up the country side, things are too peaceful here [Expand]

3. While we're at it we should continue to improve our fire based regeneration. [A-List Fire Regeneration 8/20]

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64db7e No.28635

Dice rollRolled 80, 7, 48 = 135 (3d100)

>>28587

Name: Kaza'kazdun

Age: 10,000

Origin Story: A long forgotten spirit of magic brought forth from the Chaos Wilds in an attempt to help fight the skellitons. Who knew that trying to take something from a place called the Chaos Wilds would have unknown consequences on the summoner and spirit.

Blood Type: none

Signature Color: brownish

Domain: bum fuck Georgia

Superpowers: [B-list Super Sorcery], [D-List Super Stealth], [Psionic Resistance], [Summoner Health Boost], [D-List Artificing]

Equipment: [Weak Wand Of Magic Missile], [Magic Cutlery], Ikea Wands, [Tiny Enchanted Gun Stockpile], [Chocolatizing Coffee Mug], [Magical Hippy Van][Reagent Supply]

+ 1 Skeleton Scrap

+ 1 Strange Magical Object

+ 1 Ley Line Node

+ 1 [Charged Magic Crystal]

+ 1 [Magical Alter]

Followers: 3 Cultists trained in magic, 8 Novice Artificer, Chaos Wolves, Charlie Company, [C.C. War Machine], 7 [Rust Monsters], 4 golems

Weakness: This Mortal Coil - You are bound to the increasingly unstable, relatively fragile shell of your summoner. If he dies, you're banished.

Renown: Starts at D-List.

1. Send the golems and Charlie Company to push into the skellie lands and see what is going on.

+4 Golems

+Charlie Company

+CC War machine

2. Me and the cultists will begin another ritual to unbind myself further from this mortal body.

+2 Cultists

+B list Super Sorcery

+Magical Alter

+Charged Magic Crystal

3. As well have the Cultist that shows the most progress start teaching some of the interested civilians about magic.

+1 Cultist

+Magic Altar

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64db7e No.28686

Dice rollRolled 33, 66, 3 = 102 (3d100)

>>28588

Name: Hank Scorpio

Age: Average

Origin Story:

This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.

Blood Type: ABC

Signature Color: Pink

Domain: Phoenix, Arizona

Superpowers:

+ Super Intellect

+ OMEGA Regeneration Chip

+ D-List Device Invention

+ D-List Tool Creation

+ D-List Phyiscal Fitness

Followers:

+ 4 Living Metal Corporate Executives

+ 31 Scorpion Mercenaries

+ 30 Living Metal Mercs

+ 6 Living Metal Mercs (Living Metal Merc Captives) - probably ded?

+ Weapons Expert

Equipment:

+ Blueprint Briefcase

+ Medium-High Funds

+ 8 Energy Rifles

+ [Particle Acceleration Cannon]

+ 3 [Space Rockets]

+ [Psion Tainted Fragments]

Renown: C-List

Buildings:

+ Research Lab

+ Ad-Tech Factory

+ Auto Training Facility

Tech:

+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)

+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)

+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)

+ Superpower Dampener [Locked Out] 4/15

+ Upgraded Research Lab 6/8

+ Subsonic Wave Gun 5/12

1. The research lab will require an overhaul, after all the equipment had been gathering dust for quite some time.

2. There was still a lot of territory without protection, it was time to bring some more people under the protection of the Scorpio Corporation.

3. It hadn't been the 70 mph flight as much as the landing that had ruined his suit, still Scorpio certainly did not appreciate running around half naked. He would need a new suit. A tailored preferably, maybe one from a blind guy or an old Asian fellow. Better yet, a blind old Asian man.

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64db7e No.28691

File: 1469666874514.png (434.86 KB,3675x2350,147:94,hero_builder_map.png)

>>28592

1. Gain 21 Skeleton Scrap. Gain 3 Skeleton Laser Rifles. Gain 1 Jazzhulk Wreck.

2. Gain 3 Janitors.

3. Superpower Testing 1/10. It's going slowly.

>>28593

3. A-List Device Invention 7/20.

2. Gain 5 [Plasma Spatulas]. They act as heavy weapons when charged and thrown, or as potent cutting tools when held in the hand. They do have a set battery life though.

1. You return to your protectorate's foothold with spatulas in tow, and push the door to the 'capital' open.

You're met with a room full of slaughtered politicans and townspeople, with a clutch of cyber skeletons in sleek purple armor standing above them.

In unison, they turn on energy blades that jut out from their wrists, and move to attack.

Lose all Government progress.

>>28598

1. A-List Endurance 11/20.

2. Jazzhulk Research 2/6. The great machines seem to be mostly just cyber skeletons wholly integrated into metal, sound-amplifying powersuits…

3. You attune yourself to the Earth Dragon, listening to the vibrations through the earth and rock… You don't SENSE anything, though the dragon does tell you that obscenely powerful magic has been wrought.

You're brought to your senses by several loud explosions, and a loud whoosing, zapping noise from up ahead. Your radio crackles to life– the Anti-Air emplacements and many of the more visible fortresses have just been out and out destroyed.

Before you can respond, there's a loud plume of dust and across from you lands a tall figure, clad head to toe in purple and silver power armor, the joints and hands of which crackle with destructive purple energy. The man inside cracks his neck, speaking in a smooth but reverbed voice.

"You one fierce cat, I'll give you that. But you ain't about to go struttin' your stuff 'n tossin' no rocks no more." The power-armored figure charges a crackling bolt of energy in his right hand. "Skeleton Prime sends his regards."

>>28603

Powers: [A-List Fire Resistance], [C-List Demonic Transformation (gives B-List Super Strength and C-List Endurance)], [C-List Motorcycling]

Weakness: [Devil's Reject] - You fought your way out of Hell, but Hell wants your black soul back. Your critical failures can attract OTHER types of attention, you are harmed and repelled by objects of faith, and banishing magic is particularly deadly to you.

Equipment: Hellforged Chain, Sick Ass Bike, Demonhide Jacket

>>28605

1. B-List cutting 5/10

2. A-List Salt Control 6/18

3. When she finally wakes, she's insufferably coy. She got the hoodie at Wal-Mart. She won't provide you with jack shit.

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64db7e No.28692

>>28614

1/2/3. There are no villians to be found, only tracts upon tracts of scorched earth. But you DO come across some small-time crooks and consume them.

A-List A.T. Shield 2/20

>>28615

1. You repair the lab.

2. Gain 20 Trained Soldiers, as recruits flood in from your occupied territories.

3. B-List Entropy 14/16

>>28624

3. A-List Fire Regeneration 10/20

1/2. You decide to do a bit of burning, but as you fly overhead you hear that some THING is ravaging your lands to the west.

As you go to do combat with it, you're suddenly knocked clear out of the sky by a blast of raw concussive force. You scorch the earth below and stabilize as you look up and behold several skeletal figures flying high into the air, subsumed by whirling motes of pure kinetic force. Skeleton Sympathizers, wearing the tattered uniforms of Professor Y's Academy for Aberrant Youngsters.

You've heard stories of how fearsome the Y-Guys can be in combat, but now you're about to learn firsthand.

>>28635

1. You push with ease– in all the commotion worldwide there've been few skeleton soldiers put near your position.

2. You begin the necessary ritual to unbind yourself– but one of your cultists slips up, and a wayward torrent of arcane energy seethes through your host's body. You spend the next hour vomiting up quintessence.

You are now [WOUNDED]. The rituals to unbind yourself will require you to obtain a suitable shell if you are to last long, however.

3. Magical Education 1/5. People seem curious and excited about the prospect of this magical altar you've erected.

>>28686

1. Upgraded Research lab 7/8

2. You expand, though there's not many people left.

3. You walk into a nice little shop in New Phoenix and put in an order for a new suit. The blind old asian man bobs his head and staggers off into the back to get his measuring tape.

He comes back with a literal, actual gatling gun, and opens fire, tearing apart your suit and the group of Living Metal Mercs you brought for protection. Other townspeople nearby pull out other highly advanced, ludicrously powerful weapons from their own shops and homes, and make their move.

Lose 2 Living Metal Mercs. There are 6 remaining in your personal entourage.

You are now [Suitless].

>>28623

Domain: Nebraska

Powers: [B-List Super Stealth], [B-List Teleportation], [D-List Super Strength], [D-List Endurance], [Omnivision]

Weakness: [Umbral Pact] - You are owned by the horrible things that dwell in the void between universes. Stray from the path your horrible patrons have laid before you and you will certainly regret it. Bright lights, fire and banishing magic are all particularly dangerous to you. You are wanted by Heckler Company, the Government's Anti-Metahuman response team.

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64db7e No.28694

Dice rollRolled 147, 63, 45 = 255 (3d200)

>>28691

Name: Tenebris

Age: 28

Origin Story: http://pastebin.com/ZW6qvySY

Blood Type: NA

Signature Color:Extremely Dark Blue

Domain: Nebraska

Powers: [B-List Super Stealth], [B-List Teleportation], [D-List Super Strength], [D-List Endurance], [Omnivision]

Weakness: [Umbral Pact] - You are owned by the horrible things that dwell in the void between universes. Stray from the path your horrible patrons have laid before you and you will certainly regret it. Bright lights, fire and banishing magic are all particularly dangerous to you. You are wanted by Heckler Company, the Government's Anti-Metahuman response team.

Equipment: None

Followers: None

Renown: d-rank

1.I should get some lesser shadowlings to help me out, shouldn't be too hard to get aid from my masters.

2. I'm at a loss of what to do right now,I must consult the dark ones and see what they wish of me.

3.My umbrakinesis is quite….lacking I should try and improve it you know what they say practice makes perfect.

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64db7e No.28695

Dice rollRolled 50, 2, 69 = 121 (3d100)

>>28691

Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time.

Blood Type: AB+

Signature Color: Green

Domain: Northern Georgia, Most of Alabama, most of Mississippi

>Superpowers:

[A-List Rock Manipulation]

[B-List Endurance] (A 11/20)

[B-List Metal Manipulation]

[Maximum Dragon Rock Fusion]

[C-List Super Strength]

[B-List Dragon's Breath]

[C-List Physical Fitness]

>Equipment:

[Super Secret Hidden Base.]

[Enhanced Fortifications]

[Modest Funds]

[Improved Infrastructure]

[Superhard Fortresses]

[11 Skeleton Scrap]

[3 Jazzhulk Wrecks]

[Skeleton Alloy Ammo]

[Anti-air defenses]

[8 Radio Towers (can reach anywhere East of the Rockies]

[Advanced Training Room.]

[Alloy Armor]

[Basic Research Lab]

>Followers:

[Mayor of Atlanta]

[15 Veteran Survivors]

[5 Researchers]

>Research

Jazzhulk Research 2/6.

Renown: B-list

1-3. Reflexively Raise some rocks to throw up a defense with one hand while use metal manipulation to jerk his suit's aim off me. Then Charge him using Super strength to leap at him, and having the Rock shift to give me added impetus. Punch this smug fucker who DARES to assault my domain as hard as I can using my metal manipulation to fuck up his try hard suit more. Bathe the fucker in dragon fire to even further his degradation and rip him limb from fucking limb. I Have Had enough of this bullshit.

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64db7e No.28696

Dice rollRolled 17, 81, 41 = 139 (3d100)

>>28694

Accidentally rolled d 200s instead of 100s

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64db7e No.28697

Dice rollRolled 59, 88, 90 = 237 (3d100)

>>28692

Name: The Hell-Rider

Age: 26

Origin Story: Douglas Green was just a simple biker before one day he was gunned down in by a member of a rival gang. His soul was sucked directly to help were he was tormented for all of his wrong doings in life. Douglas was however was no ordinary man and set about planning his escape from hell. Taking to ambushing and eating the lesser demon-kin he found himself twisting in both body and mind as he made his way towards the limits of Hell. How exactly he got out at that point not even he remembers is finding himself back in his hometown by the ruins of his old watering hole. Finding himself in the wreckage of the world now ruled by Iron-Bones he has set off to make things right and maybe redeem his soul on the way.

Blood Type: O

Signature Color: Purple

Domain: Northern Texas

Powers:

+[A-List Fire Resistance]

+[C-List Demonic Transformation (gives B-List Super Strength and C-List Endurance)]

+[C-List Motorcycling]

Weakness: [Devil's Reject] - You fought your way out of Hell, but Hell wants your black soul back. Your critical failures can attract OTHER types of attention, you are harmed and repelled by objects of faith, and banishing magic is particularly deadly to you.

Equipment:

+Hellforged Chain,

+Sick Ass Bike

+Demonhide Jacket

—–

1. Hell is with all this ruined shit? I wonder if any of my boys are still kicking? Better go find hit up the old spots and see if I can't get them back in line.

2. Hmmm I should go check the old club-house I wonder if it's still in decent condition.

3. Work on my [C-List Demonic Transformation] I have a feeling I'ma need to be better at it in the coming days.

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64db7e No.28698

Dice rollRolled 55, 53, 35 = 143 (3d100)

Name: Max "The Slice" Edgeman

Age: Approximately 50 (Looks in his mid 20s but dried out or some shit)

Origin Story: Max Edgeman was a regular, yet edgy, salt mine worker for years until one day a mine shaft collapsed with him inside. Within the closed off shaft, he found a relic made by the first Edgelord, and with it, a necklace and a note. 'You who finds this shrine have been chosen to control the edge as I did. You will surpass all others in the way of edge.' Donning the necklace he found he had gained edge far superior to his own. So much so that his mere presence gave him the ability to cut at things. Max began to carve his way out of the salt mine. Trapped for years and living on a diet of nothing but salt, he found he soon found was developing an affinity with it, becoming molded by it. He found he could control the salt, shape it to his will as it shaped him. Finally escaping the salt mine, he found the world had changed much, however he was determined to show the edge he had gained in the salt mine.

Blood Type: AB-

Signature Color: Brown.

Domain: Missouri, [Nigh-Impregnable Salt Citadel]

Superpowers: [C-List Cutting] [B-List Salt Control] [Anger Sense] [D-List Salt Shielding]

Weakness: Donut Steel - With great power comes a great burden. Gathering followers and making allies is incredibly difficult for you, and your edge is like a beacon throughout the psionic sea. The threat range for attracting Skeleton attention is increased.

Equipment:

+Donte's Amulet

+Some Ivy Cream

Followers:

+5 [Salt Golems]

Renown: D-List

1. Keep training that B-List Cutting. (5/10)

2. A-List Salt Control needs training as well. (6/18)

3. Goddammit. Fine, lets ask about those bionics, and whether she can give some to me. Remind her that I'm being kind and keeping her alive.

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64db7e No.28699

File: 1469668595917.png (1.25 MB,1366x768,683:384,9P8OlKp.png)

Dice rollRolled 32, 79, 95 = 206 (3d100)

>>28692

Name: The Shroud

Age: Time Immemorial

Origin Story: Here since the beginning, the invasion and overthrow of the governments by the robots disturb its slumber. Actually really intelligent and has decided to pose as a super villain to gain more power.

Blood Type: Lcl

Signature Color: Dark Black

Domain: Redding

Superpowers: [B-List Super Strength]; [A-List Super A.T Shield 2/20]; [A-List Regeneration], [Max Limbs (8)]; [D-List Spook-Vision]

Weakness: [Horror From Beyond] - You inspire dread and fear in everyday people. Good luck getting followers or allies.

Equipment: Spoon Collection

Followers: [The LOBBRs (League Of Bargain Bin Rejects)]

Renown: C-List.

1-3; Head southeast through Salmon Pink into neutral South Dakota eating villains and training at shield

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64db7e No.28705

Dice rollRolled 62, 46, 59 + 10 = 177 (3d100)

>>28695

The power-suited villain chuckled. Dragoon's metal manipulation had no effect whatsoever on his armor.

"Like t' get dead, aren't you?"

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64db7e No.28717

File: 1469672545311.gif (958.68 KB,300x201,100:67,1468986442671.gif)

Dice rollRolled 9, 40, 66 = 115 (3d100)

>>28691

Name: Scruftron- (Real name Scruffy)

Age: 28

Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders

Blood Type: AB-

Signature Color: Orange

Domain: somewhere in Nebaska

Superpowers: [B-List Magnetism], [B-List Janitorial Skills], [B-List Staff Combat]

Equipment:

+ [Psi-Adamant Carapace]

+ [Super Strong Strange Naginata]

+ [Psi-Adamant Warboots]

>Extra Equipment:

+[Psion-Alloy Armor]

+[Cyber Alloy Armor]

+[Janitorial Armor D-list]

Allies:

+[The Psychonaut]

Followers:

+[1 Janitorial Captains]

+[7 Janitor Elites]

+[19 Janitors]

+[12 Janitor Strippers]

+[Doctor Phillip]

+[Computer Whiz Jimmy]

Renown: B-list

Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.

Buildings:

+[Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]

+ [Forge]

Other Stuff

+ [Hunk Of Steel Sculpture].

+ [Low Weapons Supply]

+ [Scruffy's

Porn Stash]

+ [Skelly Scrap Research]

+[Repulsion Tech]

+[Abandoned Tactical]

+[8 Skeleton Laser Rifles]

+[50 Skeleton Scrap]

+[1 Jazzhulk Wreck]

+[Quartet 3's Head]

+[Quartet 3's Chassis]

+[Quartet 3's Warboots]

>Research

Skeley Virus 3/8

Questionably Placed Cyber Grafting 11/???

A-List Magnetism 10/20

Laser Rifle RE'ing 1/6

Superpower Testing 1/10

1. Now that that business is all over, we can finally get back to work, have Jimmy and his friends work on the skellie virus some more

2. And have the men continue their work on the reverse engineering the the Iron men's laser rifles, they will be a huge boon to our forces once we accomplish this.

3. Finally, send parties south to see if any people are left down there, and if they want to join us.

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64db7e No.28720

Dice rollRolled 52, 4, 6 = 62 (3d100)

1/2 - Stanley Vuu? Sounds kinda foreign. Sketchy. Not like Kaolin though, she's totally legit. Well this guy seems like a chump. Time to fuck his shit up, artistically.

3 - The Paint Republican Army continues its training, substituting brightly colored outfits for real armor. It's a work in progress.

>Sotakota Army 1/4

>>21757

Name: Mica Mansen "The Artist"

Age: 19

Origin Story: After a relatively mundane walk through town, Mica found himself inexplicably drawn to the local hardware store. The paint cans seemed to shake and clatter as he walked past, and before he could stop it they'd burst! Leaving the store in a rather large mess, Mica noticed the paint trailing behind him, and knew that he had discovered some untapped source of power - Paintomancy! Unfortunately, he's still a terrible painter so the applications are limited.

Blood Type: A

Signature Color: Light Blue

Domain: Grand Forks, North Dakota

Superpowers: [B-List Paint Control], [B-List Painting], [B-List Paint Can Telekinesis]

Equipment: Paint Can Collection, Home Depot paint-swirly stick, Awesome Paint Costume, Paint-Soaked bandages

Followers: 20 Survivor Artists, Artist Waifu,

THE SUPER-DUPERS: Supreme D, Kaolin

Renown: Starts at D-List

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64db7e No.28725

Dice rollRolled 97, 67, 16 = 180 (3d100)

>>28593

Name: The Architect (Gregory Udolfo Intrieri)

Age: 23

Blood Type: AB-

Signature Color: Some form of green.

Domain: preferably somewhere in Colorado but if that isn't available anywhere is fine.

Powers: [Super Intellect] [A-List Device Invention 7/20] [C-List Tech Manipulation] [D-List Tool Creation]

Equipment: [C-List Power Armor]

[Medium Funds]

5 [Plasma Spatulas].

[Sturdy Kitchen Knife]

Followers:

4 [Engineering Undergrads]

Renown: Starts at D-List

Possessions:

4 [Cyber Skeleton Scrap]

2 [Cyber Skeleton Laser Rifle]

Projects:

1. 2. Gregory immediately flies into a rage at seeing his work undone so easily. He flings two of his plasma spatulas at the heads of the nearest skeletons and then goes into melee dual wielding two more with a reserve just in case they run out of power.

3 Continue working on our [A-List Device Invention 7/20]

[Super Intellect]

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64db7e No.28743

File: 1469747061190.jpg (230.64 KB,1315x1000,263:200,fujiwara-no-mokou.jpg)

Dice rollRolled 52, 67, 13 = 132 (3d100)

>>28692

Name: Jennifer "Burning Phoenix" Cranston

Age: late 20s

Origin Story: More a force of nature than hero or villain, Jennifer was always cautious enough not to do much with the League of Righteousness looming and ready to smack down anyone who didn't want to do things their way. Now with them gone she has emerged to set the world on fire, good, bad, she doesn't care, all she wants is to watch the pretty lights and smell the burning ash.

Blood Type: B

Signature Color: pink

Domain: Northern North Dakota

Superpowers: [B-List Fire Blast]

[C-List Fireflight]

[B-list Fire Regeneration]

[C-list Flame Absorption]

Weakness: [Destructive] - Your wanton destruction means that it is difficult for people to actually want to join or tolerate you. You attract attention. -Bad- attention.

Equipment: 6 [Skeleton Scrap]

Followers:

Renown: C-rank

Inventory:

[Alloy 'Grenades']x5

[Skeleton Bikini]

B-list Fireflight 5/10

A-List Fireblast 10/20

A-List Fire Regeneration 10/20

1.2.3. The time for combat has come, I shall not let them stop me. Use fireflight and fireblasts to keep them at a distance, and the alloy 'grenades' to separate them, keep them from grouping up and take them out 1 by 1.

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64db7e No.28769

Dice rollRolled 41, 29, 67 = 137 (3d100)

>>28692

Name: Kaza'kazdun

Age: 10,000

Origin Story: A long forgotten spirit of magic brought forth from the Chaos Wilds in an attempt to help fight the skellitons. Who knew that trying to take something from a place called the Chaos Wilds would have unknown consequences on the summoner and spirit.

Blood Type: none

Signature Color: brownish

Domain: bum fuck Georgia

Superpowers: [B-list Super Sorcery], [D-List Super Stealth], [Psionic Resistance], [Summoner Health Boost], [D-List Artificing]

Equipment: [Weak Wand Of Magic Missile], [Magic Cutlery], Ikea Wands, [Tiny Enchanted Gun Stockpile], [Chocolatizing Coffee Mug], [Magical Hippy Van][Reagent Supply]

+ 1 Skeleton Scrap

+ 1 Strange Magical Object

+ 1 Ley Line Node

+ 1 [Charged Magic Crystal]

+ 1 [Magical Alter]

Followers: 3 Cultists trained in magic, 8 Novice Artificer, Chaos Wolves, Charlie Company, [C.C. War Machine], 7 [Rust Monsters], 4 golems

Weakness: This Mortal Coil - You are bound to the increasingly unstable, relatively fragile shell of your summoner. If he dies, you're banished.

Renown: Starts at D-List.

Status: Wounded

1. Use my magic to heal my wounds.

+B-list Super Sorcery

2. Then I need to get myself a new body. One not as fleshy. Begin by summoning some metal from the Chaos Wilds.

+B-list Super Sorcery

3. Continue having the cultists teach people magic. Magical Education 1/5

+3 Cultists

+Magic Altar

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64db7e No.28773

Dice rollRolled 53, 39, 63 = 155 (3d100)

>>28588

>>28691

Name: Lord "Dracula" Bob, King of Greater Wisconsin, "The Wisconsin Vampire", Once and Future King

Age: 30

Origin Story: Fell into a vat of high performance makeup designed for athletes who want to look nice. Which was place conveniently near a costume department store. The fangs make it hard for him to chew and his super powered body needs a lot of nutrients so he drinks all his meals with a nibble hear and there. His now pristine and flawless white skin is very sensitive to light. Before all that he was just a jobless actor who made bad poetry and puns and lived in closet of an apartment with no windows in the basement in a bad neighborhood.

Blood Type: D for Drinks A Lot

Signature Color: Blood Red

Domain: Transylvania Forest (Milwaukee)

Superpowers: [B-List Super Strength], [A-List Super Speed], [C-List Super Stealth], [B-List Hypnotism], [B-List Swordsmanship], [Psionic Resistance]

Weakness: [Sorta Vampirish] - Being in sunlight causes pain and blindness. Most actions must be done during the night, or underground. You can more or less only eat liquids. Fire does extreme damage to you since the makeup is, apparently, napalm-based.

Equipment:[Hang-Glider]. [Excalibur],[Skeleton Alloy Gauntlets], [Skeleton Alloy Pants],[Quartet 3's War Gauntlets], [Purple Crystal Globe], 5 [Skeleton Laser Rifles]. 28 [Skeleton Scrap]

Followers: 9 Teenagers, 2 Dr.Handymen, 2 Vampire Apprentice [Pa'Trikk The Dark One], [Wisconsin Super-Governor],[Elijah "Dark Sanguinus" Blake], [Werewolf Tribe]

Renown: [B-List]

Buildings: Trap-Filled Castle, 4 [Watchtowers],[Training Room], 3 [Radio Towers]

[Tentative Bigfoot Allies?]

[High Quality Coffee Table]

A-List Super Strength 3/20

A-List Swordsmanship 10/20

Globe Research 6/???

Retrofitting 1/3

http://pastebin.com/nkqZK6Lp fluffy stuff

1 Globe Research 6/???. The first Dr.Handyman would continue to unlock the secrets of the orb now handled in the flail, the artistry of the claws holding the orb a masterpiece of workmanship and a flowering the of the science he now pursues for his Lord.

2 Retrofitting 1/3. The second Dr.Handyman would move to finish the refitting of the late Quartet's War Gauntlets to fit a Defender of the Realms.

3 Industrial and Political Capital surrounding the Castle, aka Capital City Project. The full force of the Super Governor's bureaucratic powers to move heaven and earth and man and manbeast to construct a Capital where resources and manpower and leadership obtained in campaigning thus far will be gathered and given form. Power, factories, agriculture, housing, civil and military centers, etc. It will be the Bulwark against Jazz and the Jewel of Jewels.

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64db7e No.28846

Dice rollRolled 1, 23, 94 = 118 (3d100)

>>28692

Name: Hank Scorpio

Age: Average

Origin Story:

This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.

Blood Type: ABC

Signature Color: Pink

Domain: Phoenix, Arizona

Superpowers:

+ Super Intellect

+ OMEGA Regeneration Chip

+ D-List Device Invention

+ D-List Tool Creation

+ D-List Phyiscal Fitness

Followers:

+ 4 Living Metal Corporate Executives

+ 31 Scorpion Mercenaries

+ 28 Living Metal Mercs

+ 6 Living Metal Mercs (Living Metal Merc Captives) - probably ded?

+ Weapons Expert

Equipment:

+ [Suitless]

+ Blueprint Briefcase

+ Medium-High Funds

+ 8 Energy Rifles

+ [Particle Acceleration Cannon]

+ 3 [Space Rockets]

+ [Psion Tainted Fragments]

Renown: C-List

Buildings:

+ Research Lab

+ Ad-Tech Factory

+ Auto Training Facility

Tech:

+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)

+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)

+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)

+ Superpower Dampener [Locked Out] 4/15

+ Upgraded Research Lab 7/8

+ Subsonic Wave Gun 5/12

1-2. That disgusting brute! Harming an innocent suit! Who would do such a despicable thing?! While not particularly powerful Scorpio possessed somewhat superhumanly fit which he would use to beat someone to death in order to obtain a real weapon. Meanwhile his Living Metal Merchs should hold back and cover each other as Auto Training had failed to keep up with the increased 'demand of skilled laborers' in recent days.

3. Somewhere over the rainbow works on the Upgraded research lab continue, though even research progress cannot heal the deep mental scars inflicted upon a suitless man.

+ Upgraded Research Lab 7/8

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64db7e No.28881

File: 1469950826409.png (434.98 KB,3675x2350,147:94,hero_builder_map.png)

>>28694

1. You are unable to summon any shadowlings just yet– your masters want to see what you can do first. You think.

2. And what you can do can be tested well on a nearby Cyber Skeleton force just to the east. They're attempting to siphon energy from a nearby ley line. A ley line that must stay open.

3. D-List Umbrakinesis 1/5

>>28697

1. What was once a rip-roaring biker gang is now just a group of ragtags in dirty leathers. Still, though, they're astounded that you made it back in one piece, and a few of them even join you.

Gain Followers: 5 Bikers

2. The old club-house has been maintained by your boys, but it's just that. An old club-house. Secure enough and certainly inconspicuous, it'll serve as a headquarters for now.

Gain [Old Biker Clubhouse].

3. B-List Demonic Transformation 4/12

>>28698

1. B-List Cutting 7/10

2. A-List Salt Control 8/18

3. She blows a raspberry at you, and tells you you can rip them from her dead body. She's not complying.

>>28699

1/2/3. A-List Super A.T. Shield 4/20.

>>28717

1. Jimmy makes no progress on the skeleton virus.

2. The men DO make some progress on reverse-engineering the rifles, though. Laser Rifle RE'ing 2/6

3. You pick up a few recruits. Gain 3 Janitors. Gain 3 Janitor Strippers.

>>28725

1/2. One of your spatulas is rendered inert, but you enter a red rage. You don't care– you field test the spatulas on the skeletal assassins and the end result is a gritty, crunchy, metal mess.

Lose 1 Plasma Spatula.

Gain 7 Cyber Skeleton Scrap.

Gain 1 PlasBlade Emitter.

3. You're too busy shaking in fury to continue your device invention antics… you do make a prototype for a no-slip remote, though.

Gain [No-Slip Remote Control].

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64db7e No.28882

>>28720

1/2. You hunt down Stanley Vuu. You also hunt down Stanley Vuu's Skeleton Sympathizer entourage.

You take down a few of the mooks, splattering them with paint while Supreme D and Kaolin team up to bash others into unconsciousness, before Stanley steps forward with his heavy hitters behind him, his metallic, skeletal forearms glowing with purple energy.

"END OF RINE," he barks, conjuring a glowing line in the dirt. "RINE ENDS HERE."

3. They forget the memo to wear ACTUAL armor. Whoops.

>>28769

1. You are no longer Wounded.

2. Gain 2 ingots of Devil's Bronze, a lightweight, malleable metal. You'll need 20 ingots to craft a human-sized body. It doesn't have to be 20 ingots of Devil's Bronze, but it must be magically attuned.

3. Magical Education 3/5

>>28773

1. Globe Research 9/???

2. Retrofiting 2/3. Your beefy wrists are proving a bit of a problem.

3. Capital City Project 2/15. It'll take a while to forge a new 'capital' from the ashes of the old world. But the Governor is eager to get to work on it.

>>28743

1/2/3. The Y-Guys are telekinetically strong, and throw Jennifer about like a ragdoll for several moments, pinballing her.

That is, until she lets loose a wide burst of fire that blinds them all, and in the momentary confusion, she lobs grenades and flies into the fray.

One of the Y-Guys is downed outright. Another, isolated, is scoured with flame from the inside out. Telekinesis is of little consequence– they can't effectively keep the heat at bay.

After four of them fall to Jennifer's divisive tactics, they fall back, putting up telekinetic shields to hamper Jennifer's pursuit.

Lose 3 Alloy grenades.

A-List Fireblast 11/20

B-List Fireflight 6/10

>>28846

1/2. The situation rapidly goes from bad to worse. Your mercenaries are picked apart and destroyed through simple poor positioning– they're damaged so thoroughly that they can't regenerate.

You sprint at the blind man through the hail of bullets, and get to him as your stomach starts to regenerate. You hammer into his face– and you find that he is, in fact, a cyber skeleton with a disgusting meat coating.

You barely rip the gun out of its grip, and turn to find a dozen high-caliber weapons trained on you. The 'blind' man rises to his feet, cracking his cybernetic knuckles.

"You can come quietly, Mister Scorpio. Or we can take you to Saxophone Specter in pieces."

3. On the bright side, you get a call. The Lab has been upgraded, cleaned, AND they've made a minor breakthrough on the wave gun!

Gain Upgraded Research Lab.

Sub-Sonic Wave Gun 6/12

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64db7e No.28883

>>28695

>>28705

Dragoon leapt at the power-armored figure, who laughed and blasted him aside with a charged bolt. Then, with the aid of propulsion systems built into his joints and feet, the figure careens over the rippling mass of rock and earth to slam his fists into Dragoon's arms and chest.

The two superpowered beings come to blows, shattering the earth and stone around them with super strength and crackling energy. Dragoon's ire rises, and he opens his mouth to let loose a hail of Dragonfire–

At which point the power-armored marauder shoves his fist right into his mouth, shattering his teeth– he WOULD have killed the hero then and there if it were not for his unnatural endurance. The earthen warrior staggers back, sputtering and wretching up gravel and smoke– an opportunity that the purple terror took to bathe his foe in energy.

Sure that the coast was clear, the power-armored figure charged a final blast– one that cut through buildings, trees, rock and earth. But not through Dragoon. The hero had burrowed through the stone, beneath his foe, and exploded in a shower of razor-sharp granite to hammer at the intruder's back and knees. The metal, utterly resistant to magnetic force, still bent and buckled with Dragoon's terrible strength, and the hero could have sworn there were a few shudders and twitches from the armored antagonist before he blasted Dragoon aside with a concussive blast and flew up into the air, charging another onslaught.

POST, COMMENCE ROUND 2 OF DRAGOON-VERSUS-???

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64db7e No.28884

>>28881

> [No-Slip Remote Control]

>Plasma spatulas

>dull kitchen knives

TFW I am bed bath and beyond

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64db7e No.28888

File: 1469957344550.jpg (648.11 KB,670x5999,670:5999,1469777114605.jpg)

Dice rollRolled 95, 89, 67 = 251 (3d100)

Name: Scruftron- (Real name Scruffy)

Age: 28

Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders

Blood Type: AB-

Signature Color: Orange

Domain: somewhere in Nebaska

Superpowers: [B-List Magnetism], [B-List Janitorial Skills], [B-List Staff Combat]

Equipment:

+ [Psi-Adamant Carapace]

+ [Super Strong Strange Naginata]

+ [Psi-Adamant Warboots]

>Extra Equipment:

+[Psion-Alloy Armor]

+[Cyber Alloy Armor]

+[Janitorial Armor D-list]

Allies:

+[The Psychonaut]

Followers:

+[1 Janitorial Captains]

+[7 Janitor Elites]

+[22 Janitors]

+[15 Janitor Strippers]

+[Doctor Phillip]

+[Computer Whiz Jimmy]

Renown: B-list

Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.

Buildings:

+[Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]

+ [Forge]

Other Stuff

+ [Hunk Of Steel Sculpture].

+ [Low Weapons Supply]

+ [Scruffy's

Porn Stash]

+ [Skelly Scrap Research]

+[Repulsion Tech]

+[Abandoned Tactical]

+[8 Skeleton Laser Rifles]

+[50 Skeleton Scrap]

+[1 Jazzhulk Wreck]

+[Quartet 3's Head]

+[Quartet 3's Chassis]

+[Quartet 3's Warboots]

>Research

Skeley Virus 3/8

Questionably Placed Cyber Grafting 11/???

A-List Magnetism 10/20

Laser Rifle RE'ing 2/6

Superpower Testing 1/10

1. The skeletons are on the run in our northern border, lets close the gap and push them out of the Chicago Area.

2. After the men return, continue with the power testing, look for all power types, and all power levels.

3. Finally, continue research on the laser rifles, I want my boys to have the swaggiest shit since Snoop Dog bought all those homeless men solild gold grills and codpieces.

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64db7e No.28894

Dice rollRolled 40, 64, 69 = 173 (3d100)

1/2 - "FUCK YOOOOUUUU!" Mica shouts, sending a barrage of paint-cans at the skeleton-sympathizers. Waves of paint flow from the convenient paint-satchels on his belt, flying into the face and eyes of Vuu and his goons. Anything to slow them down and stop their assault while Big D and Kaolin take care of the mooks.

>[B-List Paint Control], [B-List Paint Can Telekinesis]

3 - Mica paints a picture of Vuu sucking a skeleton's bone on his chest. That'll teach him.

>[B-List Paint Control], [B-List Painting]

>>28882

Name: Mica Mansen "The Artist"

Age: 19

Origin Story: After a relatively mundane walk through town, Mica found himself inexplicably drawn to the local hardware store. The paint cans seemed to shake and clatter as he walked past, and before he could stop it they'd burst! Leaving the store in a rather large mess, Mica noticed the paint trailing behind him, and knew that he had discovered some untapped source of power - Paintomancy! Unfortunately, he's still a terrible painter so the applications are limited.

Blood Type: A

Signature Color: Light Blue

Domain: Grand Forks, North Dakota

Superpowers: [B-List Paint Control], [B-List Painting], [B-List Paint Can Telekinesis]

Equipment: Paint Can Collection, Home Depot paint-swirly stick, Awesome Paint Costume, Paint-Soaked bandages

Followers: 20 Survivor Artists, Artist Waifu,

THE SUPER-DUPERS: Supreme D, Kaolin

Renown: Starts at D-List

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64db7e No.28896

Dice rollRolled 18, 53, 49 = 120 (3d100)

>>28883

Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time.

Blood Type: AB+

Signature Color: Green

Domain: Northern Georgia, Most of Alabama, most of Mississippi

>Superpowers:

[A-List Rock Manipulation]

[B-List Endurance] (A 11/20)

[B-List Metal Manipulation]

[Maximum Dragon Rock Fusion]

[C-List Super Strength]

[B-List Dragon's Breath]

[C-List Physical Fitness]

>Equipment:

[Super Secret Hidden Base.]

[Enhanced Fortifications]

[Modest Funds]

[Improved Infrastructure]

[Superhard Fortresses]

[11 Skeleton Scrap]

[3 Jazzhulk Wrecks]

[Skeleton Alloy Ammo]

[Anti-air defenses]

[8 Radio Towers (can reach anywhere East of the Rockies]

[Advanced Training Room.]

[Alloy Armor]

[Basic Research Lab]

>Followers:

[Mayor of Atlanta]

[15 Veteran Survivors]

[5 Researchers]

>Research

Jazzhulk Research 2/6.

Renown: B-list

1-3. Foul this shit's footing with earth and stone, keep him on the earth and rocks raining down on him and hitting. Keep pressing him dodge dip and dive, get close and pound him hard. Take advantage of my metal armor and create blades on my wrists, run the fucker through if I can, then once his armor is breached burn him with fire inside, out.

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64db7e No.28909

Dice rollRolled 68, 42, 24 = 134 (3d100)

>>28882

Name: Kaza'kazdun

Age: 10,000

Origin Story: A long forgotten spirit of magic brought forth from the Chaos Wilds in an attempt to help fight the skellitons. Who knew that trying to take something from a place called the Chaos Wilds would have unknown consequences on the summoner and spirit.

Blood Type: none

Signature Color: brownish

Domain: bum fuck Georgia

Superpowers: [B-list Super Sorcery], [D-List Super Stealth], [Psionic Resistance], [Summoner Health Boost], [D-List Artificing]

Equipment: [Weak Wand Of Magic Missile], [Magic Cutlery], Ikea Wands, [Tiny Enchanted Gun Stockpile], [Chocolatizing Coffee Mug], [Magical Hippy Van][Reagent Supply]

+ 1 Skeleton Scrap

+ 1 Strange Magical Object

+ 1 Ley Line Node

+ 1 [Charged Magic Crystal]

+ 1 [Magical Alter]

+ 2 ingots of Devil's Bronze

Followers: 3 Cultists trained in magic, 8 Novice Artificer, Chaos Wolves, Charlie Company, [C.C. War Machine], 7 [Rust Monsters], 4 golems

Weakness: This Mortal Coil - You are bound to the increasingly unstable, relatively fragile shell of your summoner. If he dies, you're banished.

Renown: Starts at D-List.

1&2. Continue summoning ingots of Devil's Bronze.

+B-List super sorcery

+Magic Altar

3. Continue the magic education. 3/5

+Magic Altar

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64db7e No.28910

File: 1470001897649.jpg (111.03 KB,1023x610,1023:610,zeruel_by_zkoria-d5xiw9y.jpg)

Dice rollRolled 307, 470, 345 = 1122 (3d1001)

>>28881

Name: The Shroud

Age: Time Immemorial

Origin Story: Here since the beginning, the invasion and overthrow of the governments by the robots disturb its slumber. Actually really intelligent and has decided to pose as a super villain to gain more power.

Blood Type: Lcl

Signature Color: Dark Black

Domain: Redding

Superpowers: [B-List Super Strength]; [A-List Super A.T Shield 4/20]; [A-List Regeneration], [Max Limbs (8)]; [D-List Spook-Vision]

Weakness: [Horror From Beyond] - You inspire dread and fear in everyday people. Good luck getting followers or allies.

Equipment: Spoon Collection

Followers: [The LOBBRs (League Of Bargain Bin Rejects)]

Renown: C-List.

1-3; Head east north through salmon pink consuming villains and training at shield

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64db7e No.28911

Dice rollRolled 38, 42, 26 = 106 (3d100)

>>28881

>>28910

oops

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64db7e No.28912

Dice rollRolled 24, 86, 55 = 165 (3d100)

>>28881

>Name: Tenebris

>Age: 28

>Origin Story: http://pastebin.com/ZW6qvySY

>Blood Type: NA

>Signature Color:Extremely Dark Blue

>Domain: Nebraska

>Powers: [B-List Super Stealth], [B-List Teleportation], [D-List Super Strength], [D-List Endurance], [Omnivision]

>Weakness: [Umbral Pact] - You are owned by the horrible things that dwell in the void between universes. Stray from the path your horrible patrons have laid before you and you will certainly regret it. Bright lights, fire and banishing magic are all particularly dangerous to you. You are wanted by Heckler Company, the Government's Anti-Metahuman response team.

>Equipment: None

>Followers: None

>Renown: d-rank

1.Go to the east and decimate the cyber skeleton force there, I shall go under the cover of night,they will watch as I tear them apart limb from limb.

2&3 Continue training our umbrakinesis it must reach past a d-list ability.

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64db7e No.28914

Dice rollRolled 12, 1, 88 = 101 (3d100)

>>28882

Name: Lord "Dracula" Bob, King of Greater Wisconsin, "The Wisconsin Vampire", Once and Future King

Age: 30

Origin Story: Fell into a vat of high performance makeup designed for athletes who want to look nice. Which was place conveniently near a costume department store. The fangs make it hard for him to chew and his super powered body needs a lot of nutrients so he drinks all his meals with a nibble hear and there. His now pristine and flawless white skin is very sensitive to light. Before all that he was just a jobless actor who made bad poetry and puns and lived in closet of an apartment with no windows in the basement in a bad neighborhood.

Blood Type: D for Drinks A Lot

Signature Color: Blood Red

Domain: Transylvania Forest (Milwaukee)

Superpowers: [B-List Super Strength], [A-List Super Speed], [C-List Super Stealth], [B-List Hypnotism], [B-List Swordsmanship], [Psionic Resistance]

Weakness: [Sorta Vampirish] - Being in sunlight causes pain and blindness. Most actions must be done during the night, or underground. You can more or less only eat liquids. Fire does extreme damage to you since the makeup is, apparently, napalm-based.

Equipment:[Hang-Glider]. [Excalibur],[Skeleton Alloy Gauntlets], [Skeleton Alloy Pants],[Quartet 3's War Gauntlets], [Purple Crystal Globe], 5 [Skeleton Laser Rifles]. 28 [Skeleton Scrap]

Followers: 9 Teenagers, 2 Dr.Handymen (Dr. Richards and Dr. Frakensteen), 2 Vampire Apprentice [Pa'Trikk The Dark One], [Wisconsin Super-Governor],[Elijah "Dark Sanguinus" Blake], [Werewolf Tribe]

Renown: [B-List]

Buildings: Trap-Filled Castle, 4 [Watchtowers],[Training Room], 3 [Radio Towers]

[Tentative Bigfoot Allies?]

[High Quality Coffee Table]

A-List Super Strength 3/20

A-List Swordsmanship 10/20

Globe Research 9/???

Retrofitting 2/3

Capital City Project 2/15

1 Globe Research 9/???. Dr Richards as co-chief Handyman continues to progress in theoretical Globe theories and practical applications. Is it a source of power? A tool? In any case it makes a nice flail being apparently indestructible.

2 Retrofitting 2/3. Dr. Frankensteen has been hard at work, revealing the secrets of manipulating skeleton armor.

3 Capital City Project - New Camelot 2/15. The Super Governor is eager to continue construction of the capital to be named New Camelot, oh and we should probably try to include a secure military instillation that could support the construction of satellites and rockets.

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64db7e No.28921

File: 1470012928327.jpg (27.41 KB,494x155,494:155,davy-bumper-sticker.jpg)

Dice rollRolled 75, 61, 86 = 222 (3d100)

>>28881

Name: The Hell-Rider

Age: 26

Origin Story: Douglas Green was just a simple biker before one day he was gunned down in by a member of a rival gang. His soul was sucked directly to help were he was tormented for all of his wrong doings in life. Douglas was however was no ordinary man and set about planning his escape from hell. Taking to ambushing and eating the lesser demon-kin he found himself twisting in both body and mind as he made his way towards the limits of Hell. How exactly he got out at that point not even he remembers is finding himself back in his hometown by the ruins of his old watering hole. Finding himself in the wreckage of the world now ruled by Iron-Bones he has set off to make things right and maybe redeem his soul on the way.

Blood Type: O

Signature Color: Purple

Domain: Northern Texas

Powers: [A-List Fire Resistance], [C-List Demonic Transformation (gives B-List Super Strength and C-List Endurance)], [C-List Motorcycling]

Weakness: [Devil's Reject] - You fought your way out of Hell, but Hell wants your black soul back. Your critical failures can attract OTHER types of attention, you are harmed and repelled by objects of faith, and banishing magic is particularly deadly to you.

Equipment: Hellforged Chain, Sick Ass Bike, Demonhide Jacket

Assets: [Old Biker Clubhouse]

Followers: 5 Bikers

—–

1. Boys, everything been torn to shit and I say what we gotta do is try and pull what we can back together. Gather everyone you can the Blazing Griffins are riding again [Recruitment]

2. Let’s ride boys, we gonna let everyone know this are is now under our protection [Expand Influence]

3. Gotta keep working on that transformation [B-List Demonic Transformation 4/12]

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64db7e No.28960

Dice rollRolled 19, 42, 91 = 152 (3d100)

>>28698

Name: Max "The Slice" Edgeman

Age: Approximately 50 (Looks in his mid 20s but dried out or some shit)

Origin Story: Max Edgeman was a regular, yet edgy, salt mine worker for years until one day a mine shaft collapsed with him inside. Within the closed off shaft, he found a relic made by the first Edgelord, and with it, a necklace and a note. 'You who finds this shrine have been chosen to control the edge as I did. You will surpass all others in the way of edge.' Donning the necklace he found he had gained edge far superior to his own. So much so that his mere presence gave him the ability to cut at things. Max began to carve his way out of the salt mine. Trapped for years and living on a diet of nothing but salt, he found he soon found was developing an affinity with it, becoming molded by it. He found he could control the salt, shape it to his will as it shaped him. Finally escaping the salt mine, he found the world had changed much, however he was determined to show the edge he had gained in the salt mine.

Blood Type: AB-

Signature Color: Brown.

Domain: Missouri, [Nigh-Impregnable Salt Citadel]

Superpowers: [C-List Cutting] [B-List Salt Control] [Anger Sense] [D-List Salt Shielding]

Weakness: Donut Steel - With great power comes a great burden. Gathering followers and making allies is incredibly difficult for you, and your edge is like a beacon throughout the psionic sea. The threat range for attracting Skeleton attention is increased.

Equipment:

+Donte's Amulet

+Some Ivy Cream

Followers:

+5 [Salt Golems]

Renown: D-List

1. Keep training that B-List Cutting. (7/10)

2. A-List Salt Control needs training as well. (8/18)

3. Comply with her suggestion, cut slightly into the flesh around her cybernetics without actually removing them, remind her that life is a precious thing, and that I, Max "The Slice" Edgeman, can take it away in a moment. Request her compliance one last time.

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64db7e No.29023

Dice rollRolled 66, 62, 95 = 223 (3d100)

>>28725

Name: The Architect (Gregory Udolfo Intrieri)

Age: 23

Blood Type: AB-

Signature Color: Some form of green.

Domain: preferably somewhere in Colorado but if that isn't available anywhere is fine.

Powers: [Super Intellect] [A-List Device Invention 7/20] [C-List Tech Manipulation] [D-List Tool Creation]

Equipment: [C-List Power Armor]

[Medium Funds]

4 [Plasma Spatulas].

[Sturdy Kitchen Knife]

Followers:

4 [Engineering Undergrads]

Renown: Starts at D-List

Possessions:

11 [Cyber Skeleton Scrap]

2 [Cyber Skeleton Laser Rifle]

1 PlasBlade Emitter

[No-Slip Remote Control]

Projects:

1. 2. 3. This can never be allowed to happen again. The people's council will be setup again and this time we will setup the people's police at the same time to enforce order and protect my people.

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64db7e No.29027

Dice rollRolled 14, 10, 31 + 10 = 65 (3d100)

>>28896

"You can't smash what you can't catch, lil' lizard."

The power-armored villain blasted away spiikes of stone and earth with more bolts of crackling energy. "You gonna make a nice addition to the family."

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64db7e No.29028

Dice rollRolled 88, 61, 95, 59, 98, 6, 8, 19, 1 = 435 (9d100)

>>28881

Name: The Mastermind

Age: At least 100

http://pastebin.com/jqJPHFCr

>Blood Type: AB+

>Signature Color: Dark Red

>Domain: New Mexico

>Superpowers: [Super Intellect], [D-List Device Invention] [Awesome Scar] [C-List Entropy]

1-3. Train B-List Entropy 14/16

1-3. If there is such a thing as Jazzrifles, there must surely be sucha thing as METALRIFLES, which play rock and roll.

Research it immediately!

>Superpowers: [Super Intellect], [D-List Device Invention]

[Science Lab]

[7 Jazzrifles] [5 Jazzpacks]

1-3. Finish up the Superweapon Drydock 7/8

4 Construction Vehicles

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64db7e No.29029

>>29028

Edit; too many makeups

Get rid of. . .whichever is appropriate

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64db7e No.29030

Dice rollRolled 49, 4, 20 = 73 (3d100)

>>28882

Name: Hank Scorpio

Age: Average

Origin Story:

This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.

Blood Type: ABC

Signature Color: Pink

Domain: Phoenix, Arizona

Superpowers:

+ Super Intellect

+ OMEGA Regeneration Chip

+ D-List Device Invention

+ D-List Tool Creation

+ D-List Phyiscal Fitness

Followers:

+ 4 Living Metal Corporate Executives

+ 31 Scorpion Mercenaries

+ 28 Living Metal Mercs

+ 6 Living Metal Mercs (Living Metal Merc Captives) - probably ded?

+ Weapons Expert

Equipment:

+ [Suitless]

+ Blueprint Briefcase

+ Medium-High Funds

+ 8 Energy Rifles

+ [Particle Acceleration Cannon]

+ 3 [Space Rockets]

+ [Psion Tainted Fragments]

Renown: C-List

Buildings:

+ Research Lab

+ Ad-Tech Factory

+ Auto Training Facility

+ Upgraded Research Lab

Tech:

+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)

+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)

+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)

+ Superpower Dampener [Locked Out] 4/15

+ Subsonic Wave Gun 6/12

1-3. "What? No! That's great news. Yeah I'm happy. Well sorry I'm not bursting with amazement but I am rather busy right now. Can I call you back?", Scorpio proceeded to throw the cellphone at the nearest skeleton imposter followed by a hailstorm of bullets. There could be no surrender after they had already destroyed his suit, who knew what other sick depravities they were capable off?!

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64db7e No.29031

File: 1470113081023.gif (545.75 KB,266x198,133:99,1385015397498.gif)

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64db7e No.29037

Dice rollRolled 2, 72 = 74 (2d100)

>>28894

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64db7e No.29038

File: 1470125328541.png (433.92 KB,3675x2350,147:94,hero_builder_map.png)

>>28888

1. You expand, wiping out skeleton resistance with surprising ease.

2. Power Testing 6/10

3. Laser Rifle RE'ing 4/6

>>28909

1/2. Gain 5 ingots of Devil's Bronze.

3. Magical Education 4/5.

>>28911

1/2/3. You advance and consume small-time villians, but you make no progress on your powers.

>>28912

1. You sneak in under the cover of darkness and destroy their sentries and scouts, retreating as they round on you in force, not fooled by your guerilla tactics. You'll need to try harder if you're to kill them all.

2/3. D-List Umbrakinesis 3/5, put your progress down on your sheet when you make your roll you toadstool.

>>28921

1. You gather up more boys. Gain 5 Bikers. Gain 2 Old Ladies.

2. You expand.

3. B-List Demonic Transformation 8/12.

>>28960

1. You cut your favorite pair of chain-covered black jeans by accident. Gain [Edgy Chain Shorts]

2. A-List Salt Control 9/18

3. You carve out her cybernetics and her implants with surprising precision, and stop the doctors from pumping her full of painkillers to ease the process along.

It goes agonizingly slow, and by the time you're finished tearing and ripping, she's a bleeding mess. Her former rebellious air is gone– she tells you where the sympathizer hideout is. To the East.

Gain 1 [Cyberpsionic Augment: Jazzwave].

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64db7e No.29039

>>29023

1/2/3. Government 3/5. You have no problem getting more supporters after showing that you've destroyed the cyber-skeleton assault squad, though the records and plans must be redrawn…

>>29028

1/3. Gain B-List Entropy.

You know I don't do makeups, dingaling.

>>28894

>>29037

Vuu and his men are overwhelmed at the onslaught of paint and cans and paint coming OUT of cans. It gets in their eyes. Their mouths. They stumble around while Supreme D lobs Ds at them and Kaolin wraps them in hardened clay.

Mica leapt over the line, levitating a thick swath of paint to mitigate the effects of the psionic fire, at the cost of a few nasty burns and a scoured away portion of his own costume. He slathers Vuu in now boiling-hot paint, managing to draw a skeleton's bone on his chest in loving detail before being blasted back by a ferociously large fireball.

Cracking his neck and conjuring a conga-line of paint cans, Mice gets back up just in time to see Vuu leap back into his base, now alone and without any form of back-up…

A-List Paint Control 1/18

>>29030

The ensuing struggle is bloody. The ensuing struggle is not heroic. The ensuing struggle is far from what Hank had envisioned it.

In the span of twenty seconds, Hank went from standing defiant to laying bleeding and half-regenerating on the bloodsoaked floor. WITH no suit. And with NO cellphone. The buisness shark spat out one of his gold teeth at the foot of the 'old man', glaring even as said tooth regrew, sans gold-plating. The imposter just let out a cold, mechanical chuckle, and gestured at someone out of Hank's view.

"Quartet 4 will be… overjoyed. To see you. Bring him to our leader. We will clean up here…"

And in a flash of blue light, Hank was no longer on the floor of the suit shop, but, rather, on the veranda of some massive, metal, obscenely campy structure in the shape of a gigantic spine and skull. A skyline familiar from days long past opened up before him– San Francisco Bay, with the Golden Gate bridge wreathed in an unnaturally stubborn mist.

There was a clanking noise from behind, and Hank staggered up on newly regenerated knees to behold a tall, gracefully armored figure with a flowing, hexagonal cloak. A matching hood was drawn up over a metallic skull, itsself inset with glowing purple eyes. In one hand, it held a glowing blue crystalline iPod. In the other, a long staff, tall as a man and a half, with a glowing purple blade at the end.

"Hank Scorpio. My name is Supreme Overcommander Quartet 4: Saxophone Specter. I am not at all pleased to make your acquaintance."

It raised its arm and encased Hank in a shimmering prison of blue light.

"Let us talk."

YOU ARE NOW IN CONTROL OF HANK'S LEADERLESS CORPORATION. -8 TO ALL ROLLS. MAKE AN ADDITIONAL UNPENALIZED 1D100 ROLL PER ROUND– IF YOU ROLL 10 OR LOWER, HANK'S SECRETS AND KNOWLEDGE ARE FORFEIT TO SKELETON INTERROGATION. SUBPAR ROLLS INCREASE THIS THRESHOLD. GREAT ROLLS LOWER IT.

THIS WILL LAST UNTIL SAN FRANCISCO IS RETAKEN, YOU ROLL A NATURAL 100 TO RESIST INTERROGATION, OR HANK IS RESCUED, WHICHEVER COMES FIRST.

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64db7e No.29040

>>28896

>>29027

Dragoon cannot catch the power-armored warrior on the ground. So, he resorts, naturally, to knocking him out of the sky. His opponent can't seem to cover EVERY angle at once, and thus, several of the sharp boulders hit home, knocking him about and bringing him low enough to ground for Dragoon to conjure a writhing wyrm of pure stone, biting his legs and rooting him.

The earthen hero dives and darts side to side, stepping past bolts of crackling energy and waves of concussive sound. When he closes, he moves as if to conjure more stone–

And pierces his foe's chest with a metal blade, extended from his armor. The villain brings up his energy-charged arm to counter, but Dragoon rams a blade through that, too, and into his foe's shoulder.

Simply soaking up half-charged, rapid-fire energy blasts, Dragoon rapidly punches a series of gaping holes in the unknown antagonist's armor and body. Though his foe does not bleed, the unknown "man" is visibly pained and slowed by the punctures, barely managing to deflect the blades away from his head and spine.

Dragoon skewers both of his foe's hands and forces them out to the side, glaring hatefully as he charges up a full-force gout of dragonfire. In response, the power-armor of the villain's helmet slides back to reveal a skeletal metal mouth, which itsself opens to charge a seething bolt of energy. The two blasts collide at point-blank, sending off sparks and currents and melting the stone around them into crackling purple lava. It seems as if the unknown contender might win out– but the Dragon takes over for a split instant to supercharge Dragoon's breath, bathing the mystery man in a full force swath of fire.

It lasts only a second, though, before a wave of concussive sound knocks both fighters back, splattering the rapidly cooling lava in all directions. Dragoon rises from one knee, roaring. His opponent forces himsself upward from his small crater and closes the mouthpiece of his helmet, audibly panting as he tries to recover at least somewhat before leaping back into the fray.

POST. BEGIN DRAGOON-VS-???, ROUND THREE.

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64db7e No.29041

>>28914

1. The globe ALSO serves as a fantastic disco light!

3. New Camelot 7/15. You begin to dismantle and relocate a military installation, all the while knitting beautiful banners to hang about your city.

2. You hold out your arms as Frankensteen unveils the war gauntlets– retrofitted, polished with a vampiric spiky touch. They look amazing, and feel amazing when he slips them on.

"You vill see that they are perfectly vitted to your musk-yoo-lar arms, Lord Bob, vith sweat-lock teknologee and self-polisheeing aycktion. It vas not easy gettink all of the psionic creestals out of the lining, but ve have managed."

Frankensteen furrowed his brows, tapping his chin. "At least I veenk we did?"

In an instant, Bob's arms light up in pure agony as what feels like a billion white-hot needles are crammed into every pore. The pain surges towards the rest of his body, but by thinking– hard– Bob seems to be able to contain the psionically-induced pain to just his forearms and elbows. He could have sworn that he heard a faint gong noise, though…

Gain [Retrofitted Unremovable Psiadamant Gauntlets], which will not come off no matter how much you pull, tug and cut.

Although you can manage and work through the incredible pain in your arms, you constantly feel like someone is watching you….

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64db7e No.29042

File: 1470130864272.gif (1.7 MB,500x205,100:41,1452821685318.gif)

Dice rollRolled 18, 22, 92 = 132 (3d100)

>>29038

Name: Scruftron- (Real name Scruffy)

Age: 28

Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders

Blood Type: AB-

Signature Color: Orange

Domain: somewhere in Nebaska

Superpowers: [B-List Magnetism], [B-List Janitorial Skills], [B-List Staff Combat]

Equipment:

+ [Psi-Adamant Carapace]

+ [Super Strong Strange Naginata]

+ [Psi-Adamant Warboots]

>Extra Equipment:

+[Psion-Alloy Armor]

+[Cyber Alloy Armor]

+[Janitorial Armor D-list]

Allies:

+[The Psychonaut]

Followers:

+[1 Janitorial Captains]

+[7 Janitor Elites]

+[22 Janitors]

+[15 Janitor Strippers]

+[Doctor Phillip]

+[Computer Whiz Jimmy]

Renown: B-list

Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.

Buildings:

+[Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]

+ [Forge]

Other Stuff

+ [Hunk Of Steel Sculpture].

+ [Low Weapons Supply]

+ [Scruffy's

Porn Stash]

+ [Skelly Scrap Research]

+[Repulsion Tech]

+[Abandoned Tactical]

+[8 Skeleton Laser Rifles]

+[50 Skeleton Scrap]

+[1 Jazzhulk Wreck]

+[Quartet 3's Head]

+[Quartet 3's Chassis]

+[Quartet 3's Warboots]

>Research

Skeley Virus 3/8

Questionably Placed Cyber Grafting 11/???

A-List Magnetism 10/20

Laser Rifle RE'ing 4/6

Superpower Testing 6/10

1. *REEEEEEEEEEEEEE* goes the small servo in Scrufftron's chest, which a quick spurt of WD40 silences. "As I was saying, continue work on the laser rifles mein freunds."

2. At last, the metal menace has been eliminated from our north, now, we must liberate further areas of the country from their wrath. But first, we must claim more land to find the bodies willing to help us in our noble goals. As such, the men and myself shall push south, into Kansas.

3. And finally, once all of that is finished, I shall train my magnetic powers once more. A second attempt at forging from my metal manipulation is to be tried. To be powerful is one thing, to be able to focus that power, another entirely.

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64db7e No.29047

Dice rollRolled 2, 99, 20 = 121 (3d100)

>>29040

Name: Alex "Dragoon" Walker

Age: Twenties

Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time.

Blood Type: AB+

Signature Color: Green

Domain: Northern Georgia, Most of Alabama, most of Mississippi

>Superpowers:

[A-List Rock Manipulation]

[B-List Endurance] (A 11/20)

[B-List Metal Manipulation]

[Maximum Dragon Rock Fusion]

[C-List Super Strength]

[B-List Dragon's Breath]

[C-List Physical Fitness]

>Equipment:

[Super Secret Hidden Base.]

[Enhanced Fortifications]

[Modest Funds]

[Improved Infrastructure]

[Superhard Fortresses]

[11 Skeleton Scrap]

[3 Jazzhulk Wrecks]

[Skeleton Alloy Ammo]

[Anti-air defenses]

[8 Radio Towers (can reach anywhere East of the Rockies]

[Advanced Training Room.]

[Alloy Armor]

[Basic Research Lab]

>Followers:

[Mayor of Atlanta]

[15 Veteran Survivors]

[5 Researchers]

>Research

Jazzhulk Research 2/6.

Renown: B-list

1-3."You seem to be having issues, What Skeleton Prime thought you could take med own quickly? Good to know he's overconfident." Batter him rocks, aiming for those holes I rent in him and his armor. Keep moving too, as taking additional hit is never a good idea, despite my unnatural might. While I am distracting him with this Usual tactics, I put most of my concentration on shifting the earth, deep down. Shift it so the trapped pyroclastic gases and molten earth that are heated and pressurized can move to the surface, directly underneath my foe.

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64db7e No.29048

Dice rollRolled 16, 44, 45, 95 = 200 (4d100)

>>29039

Name: Hank Scorpio

Age: Average

Origin Story:

This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.

Blood Type: ABC

Signature Color: Pink

Domain: Phoenix, Arizona

Superpowers:

+ Super Intellect

+ OMEGA Regeneration Chip

+ D-List Device Invention

+ D-List Tool Creation

+ D-List Phyiscal Fitness

Followers:

+ 4 Living Metal Corporate Executives

+ 31 Scorpion Mercenaries

+ 28 Living Metal Mercs

+ 6 Living Metal Mercs (Living Metal Merc Captives) - probably ded?

+ Weapons Expert

Equipment:

+ [Suitless]

+ Blueprint Briefcase

+ Medium-High Funds

+ 8 Energy Rifles

+ [Particle Acceleration Cannon]

+ 3 [Space Rockets]

+ [Psion Tainted Fragments]

Renown: C-List

Buildings:

+ Research Lab

+ Ad-Tech Factory

+ Auto Training Facility

+ Upgraded Research Lab

Tech:

+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)

+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)

+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)

+ Superpower Dampener [Locked Out] 4/15

+ Subsonic Wave Gun 6/12

1-2. Saving Scorpio was a suicide operation, however leaving him to the robot skeletons was another form of suicide on its own. Surely they would stand no chance in a frontal assault, however an elite team of 8 Living Metal Mercenaries, the best of the best, would have to make their best efforts to locate and liberate Hank Scorpio. Screening would begin immediately.

[-8 to all]

3. A vehicle would be required one that managed to avoid detection most preferably, after all the squad set on rescuing Scorpio would have to swoop in and save him avoiding as much detection as possible.

[-8 to all]

4. The man. The meme. The legend.

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64db7e No.29058

Dice rollRolled 55, 61, 70 = 186 (3d100)

>>29038

Name: Kaza'kazdun

Age: 10,000

Origin Story: A long forgotten spirit of magic brought forth from the Chaos Wilds in an attempt to help fight the skellitons. Who knew that trying to take something from a place called the Chaos Wilds would have unknown consequences on the summoner and spirit.

Blood Type: none

Signature Color: brownish

Domain: bum fuck Georgia

Superpowers: [B-list Super Sorcery], [D-List Super Stealth], [Psionic Resistance], [Summoner Health Boost], [D-List Artificing]

Equipment: [Weak Wand Of Magic Missile], [Magic Cutlery], Ikea Wands, [Tiny Enchanted Gun Stockpile], [Chocolatizing Coffee Mug], [Magical Hippy Van][Reagent Supply]

+ 1 Skeleton Scrap

+ 1 Strange Magical Object

+ 1 Ley Line Node

+ 1 [Charged Magic Crystal]

+ 1 [Magical Alter]

+ 7 ingots of Devil's Bronze

Followers: 3 Cultists trained in magic, 8 Novice Artificer, Chaos Wolves, Charlie Company, [C.C. War Machine], 7 [Rust Monsters], 4 golems

Weakness: This Mortal Coil - You are bound to the increasingly unstable, relatively fragile shell of your summoner. If he dies, you're banished.

Renown: Starts at D-List.

1&2. Continue summoning ingots of Devil's Bronze.

+B-List super sorcery

+Magic Altar

3. Continue the magic education. 4/5

+Magic Altar

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64db7e No.29059

>>29042

This letter delivered by a bigfoot pathfinder is to find its way to the closest possible associate of Scruftron and read only by the Hero himself.

The Governor of Wisconsin greets the most enlightened and magnetically charged hero in the land. Our Majesty Bob Dracula is in pain and feels he is watched, I have assured him I will look into a method to relieve him and to do so without letting what is likely The Skeleton Prime from knowing he knows. The device causing him psychic irritation is a pair of gauntlets that belonged to the late Quartet 3 and contained psionic crystals that evaded efforts to remove them. A message in this fashion seemed the safest way to contact and organize a solution. My Lord's resistance has made it possible to work through this trial but the questions of these gauntlets must be resolved for the good of the realm. I believe you to be a friend of our Hero from having both benefited when he led his army to join yours and repulse the recent Jazz Invasion force so I trust you to be discreet in this matter and take caution as we will. I and this bigfoot will await your response.

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64db7e No.29060

Dice rollRolled 16, 48, 14 = 78 (3d100)

Name: Max "The Slice" Edgeman

Age: Approximately 50 (Looks in his mid 20s but dried out or some shit)

Origin Story: Max Edgeman was a regular, yet edgy, salt mine worker for years until one day a mine shaft collapsed with him inside. Within the closed off shaft, he found a relic made by the first Edgelord, and with it, a necklace and a note. 'You who finds this shrine have been chosen to control the edge as I did. You will surpass all others in the way of edge.' Donning the necklace he found he had gained edge far superior to his own. So much so that his mere presence gave him the ability to cut at things. Max began to carve his way out of the salt mine. Trapped for years and living on a diet of nothing but salt, he found he soon found was developing an affinity with it, becoming molded by it. He found he could control the salt, shape it to his will as it shaped him. Finally escaping the salt mine, he found the world had changed much, however he was determined to show the edge he had gained in the salt mine.

Blood Type: AB-

Signature Color: Brown.

Domain: Missouri, [Nigh-Impregnable Salt Citadel]

Superpowers: [C-List Cutting] [B-List Salt Control] [Anger Sense] [D-List Salt Shielding]

Weakness: Donut Steel - With great power comes a great burden. Gathering followers and making allies is incredibly difficult for you, and your edge is like a beacon throughout the psionic sea. The threat range for attracting Skeleton attention is increased.

Equipment:

+Donte's Amulet

+Some Ivy Cream

+Edgy Chain Shorts

+Cybersonic Augment: Jazzwave

Followers:

+5 [Salt Golems]

Renown: D-List

1. [B-List Cutting] (7/10)

2. [A-List Salt Manipulation] (9/18)

3. The blood drawn by the slice is an overwhelming force, driving my desire to destroy, to share my sorrows with the world. I will hunt the skeletons that have brought such fear upon these people, teach them that the sorrows they bring upon my lands only make me stronger. [Hunt Skeletons]

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64db7e No.29061

Dice rollRolled 64, 44, 94 + 10 = 212 (3d100)

>>29047

"If scary ol' Prime came down here hisself, you wouldn't be half as cocky, little lizard…"

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64db7e No.29062

>>29059

A messenger is sent back the the Vampire lord the North, entrusted for his eyes only.

"My esteemed comrade, I believe that I may have a solution to your problem, as soon as I am able to, I will make available to you some of my advisers that should be able to help you with your "Problem"."

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64db7e No.29063

Dice rollRolled 64, 17, 94 = 175 (3d100)

>>29041

Name: Lord "Dracula" Bob, King of Greater Wisconsin, "The Wisconsin Vampire", Once and Future King

Age: 30

Origin Story: Fell into a vat of high performance makeup designed for athletes who want to look nice. Which was place conveniently near a costume department store. The fangs make it hard for him to chew and his super powered body needs a lot of nutrients so he drinks all his meals with a nibble hear and there. His now pristine and flawless white skin is very sensitive to light. Before all that he was just a jobless actor who made bad poetry and puns and lived in closet of an apartment with no windows in the basement in a bad neighborhood.

Blood Type: D for Drinks A Lot

Signature Color: Blood Red

Domain: Transylvania Forest (Milwaukee)

Superpowers: [B-List Super Strength], [A-List Super Speed], [C-List Super Stealth], [B-List Hypnotism], [B-List Swordsmanship], [Psionic Resistance]

Weakness: [Sorta Vampirish] - Being in sunlight causes pain and blindness. Most actions must be done during the night, or underground. You can more or less only eat liquids. Fire does extreme damage to you since the makeup is, apparently, napalm-based.

Equipment:[Hang-Glider]. [Excalibur],[Skeleton Alloy Gauntlets], [Skeleton Alloy Pants],[Retrofitted Unremovable Psiadamant Gauntlets], [Purple Crystal Globe](Flail with claw-machine-esque clutch), 5 [Skeleton Laser Rifles]. 28 [Skeleton Scrap]

Followers: 9 Teenagers, 2 Dr.Handymen (Dr. Richards and Dr. Frakensteen), 2 Vampire Apprentice [Pa'Trikk The Dark One], [Wisconsin Super-Governor],[Elijah "Dark Sanguinus" Blake], [Werewolf Tribe]

Renown: [B-List]

Buildings: Trap-Filled Castle, 4 [Watchtowers],[Training Room], 3 [Radio Towers]

[Tentative Bigfoot Allies?]

[High Quality Coffee Table]

A-List Super Strength 3/20

A-List Swordsmanship 10/20

Globe Research 9/???

New Camelot 7/15

1 Globe Research 9/???. Dr. Richards continues his research into the [Purple Crystal Globe].

2 New Camelot 7/15. The Capital with The [Wisconsin Super Governor] organizes people, captains of industry and resources while also triple checking the designs for the more complicated systems like power and the military instillation. Banner knitting contest scheduled who will claim victory?

3 Build [Sensory Deprivation Chamber] with Dr.Frankensteen in the [Training Room]

The [Psionic Resistance] I had practiced with my original training method seems to have paid off, as I am not writhing in agony every moment as when I first put these things on. I believe in confronting obstacles, preferably when I have the advantage, with skill and tact. In Preparation of a confrontation with the psychic presence within the gauntlets for domination of the psiadamant crystals within I and Dr. Frankensteen will create a [Sensory Deprivation Chamber] with the [Training Room]'s changeable setup filled with two parts plasma and one part Makeup to give me optimal support for a battle of wills.

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64db7e No.29064

File: 1470178817625.png (127.76 KB,1024x576,16:9,zeruel__neon_genesis_evang….png)

Dice rollRolled 86, 70, 90 = 246 (3d100)

>>29038

Name: The Shroud

Age: Time Immemorial

Origin Story: Here since the beginning, the invasion and overthrow of the governments by the robots disturb its slumber. Actually really intelligent and has decided to pose as a super villain to gain more power.

Blood Type: Lcl

Signature Color: Dark Black

Domain: Redding

Superpowers: [B-List Super Strength]; [A-List Super A.T Shield 4/20]; [A-List Regeneration], [Max Limbs (8)]; [D-List Spook-Vision]

Weakness: [Horror From Beyond] - You inspire dread and fear in everyday people. Good luck getting followers or allies.

Equipment: Spoon Collection

Followers: [The LOBBRs (League Of Bargain Bin Rejects)]

Renown: C-List.

1-3; Train AT Shield to consume rabble rouser's in my territory

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64db7e No.29074

Dice rollRolled 68, 45, 77 = 190 (3d100)

1/2 - With the DIRTY TRAITOR isolated and defenseless, The Artist presses his advantage. He first sends a blast of paint at his head, then a can at his feet, either tripping him or blinding him. Mica directs Kaolin to go on the defensive, keeping back Vuu's attacks with her geomancy. Supreme D can help him press the advantage as he finishes Stanley off.

3 - Keep training the Sotakota army (1/4)

>>29039

Name: Mica Mansen "The Artist"

Age: 19

Origin Story: After a relatively mundane walk through town, Mica found himself inexplicably drawn to the local hardware store. The paint cans seemed to shake and clatter as he walked past, and before he could stop it they'd burst! Leaving the store in a rather large mess, Mica noticed the paint trailing behind him, and knew that he had discovered some untapped source of power - Paintomancy! Unfortunately, he's still a terrible painter so the applications are limited.

Blood Type: A

Signature Color: Light Blue

Domain: Grand Forks, North Dakota

Superpowers: [B-List Paint Control], [B-List Painting], [B-List Paint Can Telekinesis]

Equipment: Paint Can Collection, Home Depot paint-swirly stick, Awesome Paint Costume, Paint-Soaked bandages

Followers: 20 Survivor Artists, Artist Waifu,

THE SUPER-DUPERS: Supreme D, Kaolin

Renown: Starts at D-List

>A-List Paint Control 1/18

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64db7e No.29100

File: 1470199981668.jpg (406.34 KB,1024x576,16:9,Fujiwara.no.Mokou.full.192….jpg)

Dice rollRolled 52, 75, 47 = 174 (3d100)

>>28882

Name: Jennifer "Burning Phoenix" Cranston

Age: late 20s

Origin Story: More a force of nature than hero or villain, Jennifer was always cautious enough not to do much with the League of Righteousness looming and ready to smack down anyone who didn't want to do things their way. Now with them gone she has emerged to set the world on fire, good, bad, she doesn't care, all she wants is to watch the pretty lights and smell the burning ash.

Blood Type: B

Signature Color: pink

Domain: Northern North Dakota

Superpowers: [B-List Fire Blast]

[C-List Fireflight]

[B-list Fire Regeneration]

[C-list Flame Absorption]

Weakness: [Destructive] - Your wanton destruction means that it is difficult for people to actually want to join or tolerate you. You attract attention. -Bad- attention.

Equipment: 6 [Skeleton Scrap]

Followers:

Renown: C-rank

Inventory:

[Alloy 'Grenades']x5

[Skeleton Bikini]

B-list Fireflight 6/10

A-List Fireblast 11/20

A-List Fire Regeneration 10/20

1.2.3. Ain't no fancy tech or horrific entity undoing my hard work, set EVERYTHING ON FIRE! [Expand territory]

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64db7e No.29110

Dice rollRolled 54, 70, 15 = 139 (3d100)

>>29038

>Name: Tenebris

>Age: 28

>Origin Story: http://pastebin.com/ZW6qvySY

>Blood Type: NA

>Signature Color:Extremely Dark Blue

>Domain: Nebraska

>Powers: [B-List Super Stealth], [B-List Teleportation], [D-List Super Strength], [D-List Endurance], [Omnivision]

>Weakness: [Umbral Pact] - You are owned by the horrible things that dwell in the void between universes. Stray from the path your horrible patrons have laid before you and you will certainly regret it. Bright lights, fire and banishing magic are all particularly dangerous to you. You are wanted by Heckler Company, the Government's Anti-Metahuman response team.

>Equipment: None

>Followers: None

>Renown: d-rank

1. Finish practicing our D-List Umbrakinesis 3/5

2.We should expand, shouldn't be to hard

3.Go back to the east and wipe out the skeleton force. I underestimated them, not this time though. I'm using every trick I have up my sleeve.

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64db7e No.29134

Dice rollRolled 9, 82, 43 = 134 (3d100)

>>29038

Name: The Hell-Rider

Age: 26

Origin Story: Douglas Green was just a simple biker before one day he was gunned down in by a member of a rival gang. His soul was sucked directly to help were he was tormented for all of his wrong doings in life. Douglas was however was no ordinary man and set about planning his escape from hell. Taking to ambushing and eating the lesser demon-kin he found himself twisting in both body and mind as he made his way towards the limits of Hell. How exactly he got out at that point not even he remembers is finding himself back in his hometown by the ruins of his old watering hole. Finding himself in the wreckage of the world now ruled by Iron-Bones he has set off to make things right and maybe redeem his soul on the way.

Blood Type: O

Signature Color: Purple

Domain: Northern Texas

Powers: [A-List Fire Resistance], [C-List Demonic Transformation (gives B-List Super Strength and C-List Endurance)], [C-List Motorcycling]

Weakness: [Devil's Reject] - You fought your way out of Hell, but Hell wants your black soul back. Your critical failures can attract OTHER types of attention, you are harmed and repelled by objects of faith, and banishing magic is particularly deadly to you.

Equipment: Hellforged Chain, Sick Ass Bike, Demonhide Jacket

Assets: [Old Biker Clubhouse]

Followers: 10 Bikers 2 Old Ladies

—–

1. There’s gotta be some old military bases around here ain’t there [Loot\

2. Let’s ride boys, we gonna let everyone know this are is now under our protection [Expand Influence]

3. Gotta keep working on that transformation [B-List Demonic Transformation 8/12]

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64db7e No.29178

Dice rollRolled 10, 30, 52 = 92 (3d100)

Name: The Mastermind

Age: At least 100

http://pastebin.com/jqJPHFCr

>Blood Type: AB+

>Signature Color: Dark Red

>Domain: New Mexico

>Superpowers: [Super Intellect], [D-List Device Invention] [Awesome Scar] [B-List Entropy]

1-2. if there is such a thing as Jazzrifles, there must surely be sucha thing as METALRIFLES, which play rock and roll.

Research it immediately!

>Superpowers: [Super Intellect], [D-List Device Invention]

[Science Lab]

[7 Jazzrifles] [5 Jazzpacks]

3. Finish up the Superweapon Drydock 7/8

4 Construction Vehicles

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64db7e No.29182

Dice rollRolled 87, 99, 19 = 205 (3d100)

>>29039

Name: The Architect (Gregory Udolfo Intrieri)

Age: 23

Blood Type: AB-

Signature Color: Some form of green.

Domain: preferably somewhere in Colorado but if that isn't available anywhere is fine.

Powers: [Super Intellect] [A-List Device Invention 7/20] [C-List Tech Manipulation] [D-List Tool Creation]

Equipment: [C-List Power Armor]

[Medium Funds]

4 [Plasma Spatulas].

[Sturdy Kitchen Knife]

Followers:

4 [Engineering Undergrads]

Renown: Starts at D-List

Possessions:

11 [Cyber Skeleton Scrap]

2 [Cyber Skeleton Laser Rifle]

1 PlasBlade Emitter

[No-Slip Remote Control]

Projects:

1. Government 3/5

2.A-List Device Invention 7/20

3.research the plasblade emitter

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64db7e No.29257

File: 1470369042987.png (434.04 KB,3675x2350,147:94,hero_builder_map.png)

>>29042

1. They don't get any work done on the reverse-engineering, but by gosh by gum if they haven't made the most marvellous little laser-pointer.

Gain [Super Laser Pointer].

2. You expand.

3. A-List Magnetism 14/20. You forge a [Masterwork War Bucket]. For holding water, AND blood.

>>29048

1/2. Elite Metal Merc Squad 1/4.

3. Liquid Metal Escape Vehicle, Lime-V for short, will be the perfect tool for the job!

Lime-V 1/6

4. Hank successfully shrugs off the first round of harrowing psionic interrogation with flying colors. The Threshold for failure is now 7 or lower.

>>29058

1/2. Gain 4 Ingots of Devil's Bronze

3. You have now educated the people of your protectorate in the ways of basic magic– they will be harder to defeat, harder to convert.

Gain [Basic Magical Populace].

Gain 3 Cultists Trained in Magic.

>>29060

1. You cut down some trees, and then spend the next day glowering over how there were probably lots of animals in the trees that (rightfully) died by your bloodstained hand.

2. A-List Salt Manipulation 10/18

3. You're too busy writing down your marvelously edgy exposition to hunt down the cyber-skeleton menace.

Gain [Edgeman's Manifesto].

>>29063

1. Globe Research 12/???

2. New Camelot 8/15. One of your teenage charges leaves to man the New Camelot coffee shop, Meteorcash.

Lose 1 Teenager.

3. Sensory Deprivation Chamber 1/3. Frankensteen is eager to help after his magnificent fuckup with the gauntlets.

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64db7e No.29258

>>29064

1/2/3. A-List Super A.T Shield 7/20

>>29074

1/2. You tear into the base and, with Supreme D and Kaolin by your side, set yourself upon the traitorous asian. His constant screams of "DING DONG BANNU" and "RINE END HERE" are always punctuated by psionic flame explosions, but Kaolin constructs enough clay to keep you and Supreme D shielded enough to whittle him down.

At the end of it all, you stand before the battered, paint-soaked form of Stanley, and pull out an empty paint can. You bow your head solemnly.

And then you slam it onto his head with enough force that he's knocked out cold for a long, long while. You won't be using that paint can anymore, but you DO have what you came here for.

Gain [Stanley Vuu, Captive].

3. Gain 1 Regiment of SotaKota Soldiers. You can now train regiments at your leisure now that the infrastructure for such is in place.

>>29100

1/2/3. You expand viciously, retaking old land and burning a path through new land.

A-List Fireblast 12/20

>>29110

1. D-List Umbrakinesis 4/5

2. You flit through the night and leave eldritch Shadow-signs of your territory as you expand for a several miles, though you find that land to the north and east has been occupied by a strange force of what look like… janitors?

3. You go back to fight them, and, lo and behold, they have floodlights.

Like.

Eight floodlights.

You can teleport in and try , certainly, or wait for a more… opportune, time.

>>29134

1. There's old military bases, alright.

Old bases that're staffed by fuckin' nutters.

You lose one of your boys as you're chased off in a hail of gunfire– you could beat their ass, maybe, but your boys'd just get shot dead.

Lose 1 Biker.

2. You expand– a surprising number of people are still alive 'n kickin', after all this time. And there's plenty of empty space for you to stake your claim. However, you run into counties that're occupied by some crazy super-villain cult and some dude with, they say, 'burning spatulas.'

3. B-List Demonic Transformation 9/12

>>29178

1/2. Rock-N-Rifles 1/4

3. You have gained the Superweapon Drydock, and can now build, house or strip-down superweapons.

>>29182

1. You have now set up a [Government] in your territory, making it easier to maintain, defend and, if you so choose, recruit.

2. A-List Device Invention 12/20. Gain 1 [Basic Power Scanner], which will let you determine the highest strength of a superhero's powers, but not the specifics and numbers.

3. Plasblade Emitter 1/6.

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64db7e No.29263

>>29061

>>29047

A blinding flash of purple light annihilates the rocks that Dragoon had thrown towards his foe. An equally blinding flash carves a neat hole in Dragoon's earthy hide and sends him barreling backward, grinding his claws into the mostly destroyed earth to slow his movement. A game of hot-foot follows, with the antagonist blasting Dragoon's legs and the ground beneath him to keep him dancing from side to side. The power-armored figure lets out a sneer, whipping Dragoon across the face with a white-hot bolt of energy.

"You think you somethin' special, aintchya? Like the world ain't seen nothin' like you?"

As Dragoon rose with a roar, the power-armored figure blasted him again, and again, and again, forcing him onto his back as he advanced, no longer minding his gaping wounds.

"Here's a lil' secret just for you, gecko, since you ain't gonna live long enough to share it."

The hero glared hatefully at the villain that now stood before him, focusing every iota of his draconic might on a point far beneath the surface of the earth…

"He done wiped you out before. He wiped you out before twice. He done did this, alla this, two times before he 'n his came here. You wanna know why that cat came here?"

The marauder squatted down and his helmet peeled back to reveal a mostly metallic, skeletal face. There were, however, a few scraps of meat still stitched to his skull, and they were contorted in a look of utter disdain.

"Because it got boring the first two times he conquered the World, and he figured he ought to–"

The sudden explosion of methane and magma tore apart the ground beneath both of them, a pyroclastic breath exhaled from the earth for the sole purpose of wiping Dragoon's foe out. Too little, too late, however– with magma clinging to his armor, he skyrocketed up into the air and charged an energy blast in his hand, scanning the ground for any sign of Dragoon…

Who, for his part, was nowhere to be found. He was within the earth, in a womb of semisolid lava, his pride utterly broken, his body almost the same, but his life still preserved… for now.

There were a series of smaller quakes as the reservoir of gas and lava continued to erupt to the surface, and the power-armored figure let out a hiss of disdain. Firing his last bolt at a nearby radio tower, he streaked off across the sky, outrunning the rapidly growing ash cloud as he headed for New Orleans…

You are now [CRITICALLY WOUNDED].

Your rolls are at a -8 due to your [BROKEN PRIDE], as your Dragon Spirit is out of sync.

It may not be the wisest thing to leave the gaping hole of lava open and waiting in your domain…

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64db7e No.29265

Dice rollRolled 33, 53, 59 = 145 (3d100)

>>29263

Name: Alex "Dragoon" Walker

Age: Twenties

Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time.

Blood Type: AB+

Signature Color: Green

Domain: Northern Georgia, Most of Alabama, most of Mississippi

>Superpowers:

[A-List Rock Manipulation]

[B-List Endurance] (A 11/20)

[B-List Metal Manipulation]

[Maximum Dragon Rock Fusion]

[C-List Super Strength]

[B-List Dragon's Breath]

[C-List Physical Fitness]

>Equipment:

[Super Secret Hidden Base.]

[Enhanced Fortifications]

[Modest Funds]

[Improved Infrastructure]

[Superhard Fortresses]

[11 Skeleton Scrap]

[3 Jazzhulk Wrecks]

[Skeleton Alloy Ammo]

[Anti-air defenses]

[7 Radio Towers (can reach anywhere East of the Rockies]

[Advanced Training Room.]

[Alloy Armor]

[Basic Research Lab]

>Followers:

[Mayor of Atlanta]

[15 Veteran Survivors]

[5 Researchers]

>Research

Jazzhulk Research 2/6.

Renown: B-list

Status:

[CRITICALLY WOUNDED].

[BROKEN PRIDE] -8 to all rolls

1. Attempt to heal and draw strength fro the earth's embrace.

2. Attempt to slowly shut the unstable microcano.

+A-list rock control

+B-List metal manipulation

3.Attempt to meditate and re-center myself. Reconnect what was broken.

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64db7e No.29270

Dice rollRolled 39, 87, 68 = 194 (3d100)

>>29258

Name: The Hell-Rider

Age: 26

Origin Story: Douglas Green was just a simple biker before one day he was gunned down in by a member of a rival gang. His soul was sucked directly to help were he was tormented for all of his wrong doings in life. Douglas was however was no ordinary man and set about planning his escape from hell. Taking to ambushing and eating the lesser demon-kin he found himself twisting in both body and mind as he made his way towards the limits of Hell. How exactly he got out at that point not even he remembers is finding himself back in his hometown by the ruins of his old watering hole. Finding himself in the wreckage of the world now ruled by Iron-Bones he has set off to make things right and maybe redeem his soul on the way.

Blood Type: O

Signature Color: Purple

Domain: Northern Texas

Powers: [A-List Fire Resistance], [C-List Demonic Transformation (gives B-List Super Strength and C-List Endurance)], [C-List Motorcycling]

Weakness: [Devil's Reject] - You fought your way out of Hell, but Hell wants your black soul back. Your critical failures can attract OTHER types of attention, you are harmed and repelled by objects of faith, and banishing magic is particularly deadly to you.

Equipment: Hellforged Chain, Sick Ass Bike, Demonhide Jacket

Assets: [Old Biker Clubhouse]

Followers: 9 Bikers 2 Old Ladies

—–

1-2. Alright no one fucks with my boys, everyone get back it’s time to rip and tear [C-List Demonic Transformation]

3. Gotta keep working on that transformation [B-List Demonic Transformation 89/12]

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64db7e No.29272

Dice rollRolled 31, 44, 41 = 116 (3d100)

>>29257

Name: Kaza'kazdun

Age: 10,000

Origin Story: A long forgotten spirit of magic brought forth from the Chaos Wilds in an attempt to help fight the skellitons. Who knew that trying to take something from a place called the Chaos Wilds would have unknown consequences on the summoner and spirit.

Blood Type: none

Signature Color: brownish

Domain: bum fuck Georgia

Superpowers: [B-list Super Sorcery], [D-List Super Stealth], [Psionic Resistance], [Summoner Health Boost], [D-List Artificing]

Equipment: [Weak Wand Of Magic Missile], [Magic Cutlery], Ikea Wands, [Tiny Enchanted Gun Stockpile], [Chocolatizing Coffee Mug], [Magical Hippy Van][Reagent Supply]

+ 1 Skeleton Scrap

+ 1 Strange Magical Object

+ 1 Ley Line Node

+ 1 [Charged Magic Crystal]

+ 1 [Magical Alter]

+ 11 ingots of Devil's Bronze

Followers: 6 Cultists trained in magic, 8 Novice Artificer, Chaos Wolves, Charlie Company, [C.C. War Machine], 7 [Rust Monsters], 4 golems

Weakness: This Mortal Coil - You are bound to the increasingly unstable, relatively fragile shell of your summoner. If he dies, you're banished.

Renown: Starts at D-List.

Domain: [Basic Magical Populace]

1-3. Continue summoning ingots of Devil's Bronze. Have the cultists help out

+B-List super sorcery

+6 Cultists

+Magic Altar

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64db7e No.29274

File: 1470373199539.gif (4.7 MB,480x256,15:8,xMs9ftM.gif)

Dice rollRolled 38, 1, 92 = 131 (3d100)

>>29258

Name: The Shroud

Age: Time Immemorial

Origin Story: Here since the beginning, the invasion and overthrow of the governments by the robots disturb its slumber. Actually really intelligent and has decided to pose as a super villain to gain more power.

Blood Type: Lcl

Signature Color: Dark Black

Domain: Redding

Superpowers: [B-List Super Strength]; [A-List Super A.T Shield 7/20]; [A-List Regeneration], [Max Limbs (8)]; [D-List Spook-Vision]

Weakness: [Horror From Beyond] - You inspire dread and fear in everyday people. Good luck getting followers or allies.

Equipment: Spoon Collection

Followers: [The LOBBRs (League Of Bargain Bin Rejects)]

Renown: C-List.

1-3; Consume villains and train AT Shield in territory 7/20

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64db7e No.29275

Dice rollRolled 47, 22, 61 = 130 (3d100)

Name: Max "The Slice" Edgeman

Age: Approximately 50 (Looks in his mid 20s but dried out or some shit)

Origin Story: Max Edgeman was a regular, yet edgy, salt mine worker for years until one day a mine shaft collapsed with him inside. Within the closed off shaft, he found a relic made by the first Edgelord, and with it, a necklace and a note. 'You who finds this shrine have been chosen to control the edge as I did. You will surpass all others in the way of edge.' Donning the necklace he found he had gained edge far superior to his own. So much so that his mere presence gave him the ability to cut at things. Max began to carve his way out of the salt mine. Trapped for years and living on a diet of nothing but salt, he found he soon found was developing an affinity with it, becoming molded by it. He found he could control the salt, shape it to his will as it shaped him. Finally escaping the salt mine, he found the world had changed much, however he was determined to show the edge he had gained in the salt mine.

Blood Type: AB-

Signature Color: Brown.

Domain: Missouri, [Nigh-Impregnable Salt Citadel]

Superpowers: [C-List Cutting] [B-List Salt Control] [Anger Sense] [D-List Salt Shielding]

Weakness: Donut Steel - With great power comes a great burden. Gathering followers and making allies is incredibly difficult for you, and your edge is like a beacon throughout the psionic sea. The threat range for attracting Skeleton attention is increased.

Equipment:

+Donte's Amulet

+Some Ivy Cream

+Edgy Chain Shorts

+Cybersonic Augment: Jazzwave

Followers:

+5 [Salt Golems]

Renown: D-List

1. [B-List Cutting] (7/10)

2. [A-List Salt Manipulation] (10/18)

3. Time to go butcher those skeleton sympathizers I know about. The blood of the wicked shall satiate my lust for blood.

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64db7e No.29276

Dice rollRolled 22, 13, 18 = 53 (3d100)

>>29258

Name: The Architect (Gregory Udolfo Intrieri)

Age: 23

Blood Type: AB-

Signature Color: Some form of green.

Domain: preferably somewhere in Colorado but if that isn't available anywhere is fine.

Powers: [Super Intellect] [A-List Device Invention 7/20] [C-List Tech Manipulation] [D-List Tool Creation]

Equipment: [C-List Power Armor]

[Medium Funds]

4 [Plasma Spatulas].

[Sturdy Kitchen Knife]

Followers:

4 [Engineering Undergrads]

Renown: Starts at D-List

Possessions:

11 [Cyber Skeleton Scrap]

2 [Cyber Skeleton Laser Rifle]

1 PlasBlade Emitter

[No-Slip Remote Control]

[Basic Power Scanner]

Territory:

[Government]

Projects:

1. Expand our territory north. There are more people to be saved.

2.A-List Device Invention 12/20

3.research the Plasblade Emitter 1/6

[C-List Tech Manipulation]

4 [Engineering Undergrads]

[Super Intellect]

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64db7e No.29278

YouTube embed. Click thumbnail to play.
Dice rollRolled 76, 63, 69 = 208 (3d100)

>>29257

Name: Scruftron- (Real name Scruffy)

Age: 28

Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders

Blood Type: AB-

Signature Color: Orange

Domain: somewhere in Nebaska

Superpowers: [B-List Magnetism], [B-List Janitorial Skills], [B-List Staff Combat]

Equipment:

+ [Psi-Adamant Carapace]

+ [Super Strong Strange Naginata]

+ [Psi-Adamant Warboots]

>Extra Equipment:

+[Psion-Alloy Armor]

+[Cyber Alloy Armor]

+[Janitorial Armor D-list]

Allies:

+[The Psychonaut]

Followers:

+[1 Janitorial Captains]

+[7 Janitor Elites]

+[22 Janitors]

+[15 Janitor Strippers]

+[Doctor Phillip]

+[Computer Whiz Jimmy]

Renown: B-list

Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.

Buildings:

+[Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]

+ [Forge]

Other Stuff

+ [Hunk Of Steel Sculpture].

+ [Low Weapons Supply]

+ [Scruffy's

Porn Stash]

+ [Skelly Scrap Research]

+[Repulsion Tech]

+[Abandoned Tactical]

+[8 Skeleton Laser Rifles]

+[50 Skeleton Scrap]

+[1 Jazzhulk Wreck]

+[Quartet 3's Head]

+[Super Laser Pointer]

+[Masterwork War Bucket]

>Research

Skeley Virus 3/8

Questionably Placed Cyber Grafting 11/???

A-List Magnetism 10/20

Laser Rifle RE'ing 4/6

Superpower Testing 6/10

1. Continue the push south, wiping out pockets of resistance as we go. Keep a ear open for any notables though, be they good or evil.

2. Send our good lads Jimmy and the Pyschonaut to our great pal Bob up in the North, see if they can help him out with his little predicament.

3. Finally, continue the testing with the men, I'm curious to see the results.

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64db7e No.29279

File: 1470374563123.jpg (177.5 KB,800x527,800:527,biker heritage.jpg)

>>29276

Riding up to the Architects new government building with his boys at his back Douglas lifts up his sunglasses surveying the scene. It was nice to see someone had tried to pick up the pieces. Hopping off his motorcycle he flags down the nearest guard.

"Can you tell your boss Douglas Green of the Flaming Griffons is here to se him."

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64db7e No.29281

Dice rollRolled 75, 87, 81 = 243 (3d100)

>>29257

Name: Lord "Dracula" Bob, King of Greater Wisconsin, "The Wisconsin Vampire", Once and Future King

Age: 30

Origin Story: Fell into a vat of high performance makeup designed for athletes who want to look nice. Which was place conveniently near a costume department store. The fangs make it hard for him to chew and his super powered body needs a lot of nutrients so he drinks all his meals with a nibble hear and there. His now pristine and flawless white skin is very sensitive to light. Before all that he was just a jobless actor who made bad poetry and puns and lived in closet of an apartment with no windows in the basement in a bad neighborhood.

Blood Type: D for Drinks A Lot

Signature Color: Blood Red

Domain: Transylvania Forest (Milwaukee)

Superpowers: [B-List Super Strength], [A-List Super Speed], [C-List Super Stealth], [B-List Hypnotism], [B-List Swordsmanship], [Psionic Resistance]

Weakness: [Sorta Vampirish] - Being in sunlight causes pain and blindness. Most actions must be done during the night, or underground. You can more or less only eat liquids. Fire does extreme damage to you since the makeup is, apparently, napalm-based.

Equipment:[Hang-Glider]. [Excalibur],[Skeleton Alloy Gauntlets], [Skeleton Alloy Pants],[Retrofitted Unremovable Psiadamant Gauntlets], [Purple Crystal Globe](Flail with claw-machine-esque clutch), 5 [Skeleton Laser Rifles]. 28 [Skeleton Scrap]

Followers: 8 Teenagers, 2 Dr.Handymen (Dr. Richards and Dr. Frakensteen), 2 Vampire Apprentice [Pa'Trikk The Dark One], [Wisconsin Super-Governor],[Elijah "Dark Sanguinus" Blake], [Werewolf Tribe]

Renown: [B-List]

Buildings: Trap-Filled Castle, 4 [Watchtowers],[Training Room], 3 [Radio Towers]

[Tentative Bigfoot Allies?]

[High Quality Coffee Table]

A-List Super Strength 3/20

A-List Swordsmanship 10/20

Globe Research 12/???

New Camelot 8/15

Sensory Deprivation Chamber 1/3

1 Globe Research 12/???. Dr. Richards's work continues.

2 New Camelot 8/15. The Super Governor gathers his staff and representatives of the Provinces of Greater Wisconsin for the construction of New Camelot where all leadership, industrial, economic, political and military assets can be housed and coordinated between each other. We should also include a wall with towers around the capital and military only underground transportation system for quick and unopposed deployment of reserves and supplies to fortifications of the city and wall.

3 Sensory Deprivation Chamber 1/3. The Chamber will allow me to focus without the distractions of the world, should be good for rest periods in between workouts as well. Mental exercises, psychic training, prophetic visions, journeys of self discovery.

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64db7e No.29282

>>29281

oh and add Dr. Frankensteen to action 3

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64db7e No.29283

Dice rollRolled 50, 73, 77 = 200 (3d100)

>>29258

>>Name: Tenebris

>>Age: 28

>>Origin Story: http://pastebin.com/ZW6qvySY

>>Blood Type: NA

>>Signature Color:Extremely Dark Blue

>>Domain: Nebraska

>>Powers: [B-List Super Stealth], [B-List Teleportation], [D-List Super Strength], [D-List Endurance], [Omnivision]

>>Weakness: [Umbral Pact] - You are owned by the horrible things that dwell in the void between universes. Stray from the path your horrible patrons have laid before you and you will certainly regret it. Bright lights, fire and banishing magic are all particularly dangerous to you. You are wanted by Heckler Company, the Government's Anti-Metahuman response team.

>>Equipment: None

>>Followers: None

>>Renown: d-rank

>1. Finish practicing our D-List Umbrakinesis 4/5

2 and 3 Eight floodlights? It's just lights, which run on electricity if I cut the power it becomes my domain. I'm going to do just that and cut the power before starting my next assault

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64db7e No.29301

Dice rollRolled 91, 86, 60 = 237 (3d100)

1/2 - Alriiiight, that dickbag is finally out of the picture. Better take him back to the Radio Shack and give the armorer what he wants, so I can get that sweet power armor.

3 - Meanwhile, the Paint President decides that the skellies have done too much damage to the new nation's infrastructure. With the help of the forced labor of criminals, pederasts and Canadians, he begins work on repairing the region's battered road networks.

>>29258

Name: Mica Mansen "The Artist"

Age: 19

Origin Story: After a relatively mundane walk through town, Mica found himself inexplicably drawn to the local hardware store. The paint cans seemed to shake and clatter as he walked past, and before he could stop it they'd burst! Leaving the store in a rather large mess, Mica noticed the paint trailing behind him, and knew that he had discovered some untapped source of power - Paintomancy! Unfortunately, he's still a terrible painter so the applications are limited.

Blood Type: A

Signature Color: Light Blue

Domain: Grand Forks, North Dakota

>+Sotakota Soldiers (1 Regiment)

Superpowers: [B-List Paint Control], [B-List Painting], [B-List Paint Can Telekinesis]

Equipment: Paint Can Collection, Home Depot paint-swirly stick, Awesome Paint Costume, Paint-Soaked bandages

Followers: 20 Survivor Artists, Artist Waifu,

THE SUPER-DUPERS: Supreme D, Kaolin

Captives: Stanley Vuu

Renown: Starts at D-List

>A-List Paint Control 1/18

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64db7e No.29317

Dice rollRolled 88, 16, 25, 57 = 186 (4d100)

>>29257

Name: Hank Scorpio

Age: Average

Origin Story:

This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.

Blood Type: ABC

Signature Color: Pink

Domain: Phoenix, Arizona

Superpowers:

+ Super Intellect

+ OMEGA Regeneration Chip

+ D-List Device Invention

+ D-List Tool Creation

+ D-List Phyiscal Fitness

Followers:

+ 4 Living Metal Corporate Executives

+ 31 Scorpion Mercenaries

+ 28 Living Metal Mercs

+ 6 Living Metal Mercs (Living Metal Merc Captives) - probably ded?

+ Weapons Expert

Equipment:

+ [Suitless]

+ Blueprint Briefcase

+ Medium-High Funds

+ 8 Energy Rifles

+ [Particle Acceleration Cannon]

+ 3 [Space Rockets]

+ [Psion Tainted Fragments]

Renown: C-List

Buildings:

+ Research Lab

+ Ad-Tech Factory

+ Auto Training Facility

+ Upgraded Research Lab

Tech:

+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)

+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)

+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)

+ Superpower Dampener [Locked Out] 4/15

+ Subsonic Wave Gun 6/12

1-2. The Elite super Metal Merc Squad team unit will continue to prepare! Eventually they would be ready, they could only hope that it wasn't already too late.. DUN DUN DUN!

Elite Metal Merc Squad 1/4

[-8 to all]

3. During development of the new infiltration and escape vehicle stupid lime related puns reach an all time high.

Lime-V 1/6

[-8 to all]

4. When life gives you lemons you better nat 100.

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64db7e No.29324

File: 1470508685520-0.jpg (91.48 KB,1200x600,2:1,death-star.jpg)

File: 1470508685520-1.jpg (40.51 KB,333x291,111:97,Vampire-Contest-logo.jpg)

Dice rollRolled 51, 28, 34 = 113 (3d100)

Name: The Mastermind

Age: At least 100

http://pastebin.com/jqJPHFCr

>Blood Type: AB+

>Signature Color: Dark Red

>Domain: New Mexico

>Superpowers: [Super Intellect], [D-List Device Invention] [Awesome Scar] [B-List Entropy]

1. "HEY! That man with the garage. I hear he has a GOVERNMENT.

Why don't I HAVE A GOVERNMENT. Yes, yes we have the pledge of EVIL but I WANT A GOVERNMENT."

Develop the EVIL DICTATORSHIP SYNDICATE RULERSHIP OF EVIL!

WE WILL HAVE MILITARY PARADES AND EVIL POSTERS AND UNIVERSAL HEALTHCARE FOR ALL.

https://www.youtube.com/watch?v=H7R8gLdHVFk

2. MWAHAHAHA

Now to begin the next phase of my EVIL PLAN.

The construction of the ROCK STAR. A massive mobile weapon designed to counter that giant. . .Jazz. . .thing!

By launching a pure massive beam of ROCK, ROLL, AND LASERS!

>Buildings:

[Super Weapon Drydock]

[Science Lab]

[DOOM LASER ARTILLERY]

[Rocket Fuel Factory]

>Resources:

[Fusion Press] [3 Square Acres Of Metal Woodland]

>Equipment:

4 Construction Vehicles

>Followers:

[Evil Dectorator]

1 Laser Scientists

32 Trained Soldiers

3. Stealing ENERGY from the ENERGY WALLS in Canada and Mexico to power my ROCK STAR. We shall steal the power of the free world meant to emprison us right under their noses!

>Upgrade the Energy Sappers on the border to Super Energy Sappers, to charge up the ROCK STAR

Buildings:

[Energy Sappers]

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64db7e No.29325

>>29324

ALSO #3 >Superpowers: [Super Intellect], [D-List Device Invention][B-List Entropy]

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64db7e No.29329

File: 1470514683778.jpg (796.62 KB,2120x1472,265:184,a51a94694bffc6f067c2e9b4c5….jpg)

Dice rollRolled 55, 94, 39 = 188 (3d100)

>>29258

Name: Jennifer "Burning Phoenix" Cranston

Age: late 20s

Origin Story: More a force of nature than hero or villain, Jennifer was always cautious enough not to do much with the League of Righteousness looming and ready to smack down anyone who didn't want to do things their way. Now with them gone she has emerged to set the world on fire, good, bad, she doesn't care, all she wants is to watch the pretty lights and smell the burning ash.

Blood Type: B

Signature Color: pink

Domain: Northern North Dakota

Superpowers: [B-List Fire Blast]

[C-List Fireflight]

[B-list Fire Regeneration]

[C-list Flame Absorption]

Weakness: [Destructive] - Your wanton destruction means that it is difficult for people to actually want to join or tolerate you. You attract attention. -Bad- attention.

Equipment: 6 [Skeleton Scrap]

Followers:

Renown: C-rank

Inventory:

[Alloy 'Grenades']x5

[Skeleton Bikini]

B-list Fireflight 6/10

A-List Fireblast 12/20

1.2. It has been a while since I've done this, let's burn more into a wasteland [expand more]

3. Meanwhile I should also work on my flame regeneration. [A-List Fire Regeneration 10/20]

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64db7e No.29337

>>29324

From the Office of the Governor of Greater Wisconsin under His Majesty Bob to be delivered to the current leader of DOOM.

>>28585

"Can you imagine what I would do if I could do all I can?"

I wanted to start this letter with something great but instead will trust in the power of what is terrible as the most sure method to gain your attention and the reason for why I will suggest an increase in cooperation between your group that is soon to be government of a great past of the mid-west. In his address Prime cites a well known warlord poet and his intent is obvious, alluding to an increase in his efforts for world domination. Yet what hasn't he already done? Vanguard assaults? Giant robot war machines? His vaunted commanders with great war-machines and Jazz Elite troops with super agents of his dominion sent against opposing supers across the globe. So how will he devote even greater strength to striking us all down? If he had sufficiently free power and resources he surely would crush us all at once but since that has not happened he will take the next most logical step; make an example out of the greatest of the opposing supers in the land.

Now above we have seen what resources he has devoted so far, but what of his overall strategy? He has divided the countries of the world with Jazz Barriers and conquered great swathes of land occupying all the greatest centers of industrial, technological and political might. So we can assume he will continue and intensify this strategy by dividing the resistance in America even further and destroying our chance to come together. Perhaps with another Jazz Barrier but in the mid-west this time or utilizing his supremacy over the seas and higher parts of the atmosphere deep strike and invade into a central power who possesses above all other supers advanced facilities capable of creating a disciplined, well equipped, experienced standing private army supported by powerful war-machines all of which were crafted in the more barren lands of the mid-west by an intelligent company style leader who has assumed control of an influential organization who has not yet even formed a government that could raise a banner for grander resistance.

By making an example of such a character of excellence he would intimidate and demoralize all who oppose him weakening resistance as those hearing the news lose hope, disperse from the banners and refuse the call to rally, at the same time occupying that land will enforce his will and further his strategy.

Let His Majesty Bob formally Recognize your government to strengthen its claims should you to choose to form and in return for recognition by our State allow us access to your facilities for the creation of a bulwark in Greater Wisconsin against the Tide of Jazz.

In politics when there is one prospective Great Man he is like to be targeted by his enemies before he can usurp power but if there are two Great Men that stand against them who are they to strike first without opening themselves to retaliation from an unblemished foe?

Your friend, Micheal Waters Governor of Greater Wisconsin.

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64db7e No.29340

Dice rollRolled 73, 66 = 139 (2d100)

Tu vuò fa l' americano

mmericano! mmericano!

ma si nato in Italy!

Siente a mme

non ce sta' niente a ffa

o kay, napolitan!

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64db7e No.29341

File: 1470614240621.png (433.58 KB,3675x2350,147:94,hero_builder_map.png)

>>29265

1. You heal some superficial wounds, but the greater damage requires more power, and perhaps true medical attention.

2. Microcano Closure 1/6. It's pouring out ash and magma at a more rapid pace, now.

3. Dragon Reconnection 1/6. The Dragon is.. disappointed, to say the least…

>>29270

1/2. You storm the place, transforming into your dreaded demonic form. The bandits flee before your terrible onslaught as you rip them limb from limb and shatter their bones with your burning black chain. Your boys don't do much, and are in a mixture of shock and respect when you revert back to your normal self.

You can now loot the old military base… but there's not much left and it'll take time to sift through the wreckage and ruin.

3. Gain B-List Demonic Transformation (Gives A-List Super Strength and B-List Endurance).

>>29272

1/2/3. Gain 7 ingots of Devil's Bronze.

>>29275

1. B-List Cutting 8/10

2. A-List Salt Manipulation 11/18

3. You attack the first camp of Skeleton Sympathizers you come across– small time punks. They're easily bifurcated, encased in salt, and otherwise killed horribly by your fearsome edgelord prowess.

Of course, by the time you make your way to the center of the camp, prepared to lop the head off of the mohawked sympathizer in front of you, you hear a curious pinging noise from up ahead.

They've activated a distress beacon.

Gain 3 Skeleton Scrap.

Gain 1 Augment Scrap.

>>29276

1. You expand, but it's slow going over rough terrain.

2. You create a tiny device that, when attached to a cereal bowl, will automatically catch and return any dripped or spilt milk to the bowl.

Gain [Reciprocating Cereal Bowl Attachment].

3. Plasblade Emitter 2/6

>>29278

1. You expand south, and hear tales of some strange, shadowy creature that abhors the light, as well as an angry man in tattered chain shorts who is always preceded by the sounds of Disturbed…

2. Jimmy and the Psychonaut heed your bidding and travel to aid Bob.

3. Superpower Testing 8/10. It turns out that one of your Janitors has the most peculiar ability to turn his body, from the waist-down, into solid steel. He insists on taking hand-to-hand physical training and picks a proper moniker…

Lose 1 Janitor. Gain [Dura-Dong], the metal-endowed sidekick.

>>29281

1. Globe Research 15/??? Richards has managed to more accurately decode the faint psionic readings coming from inside the orb– though he suspects they are only faint because the orb is such a powerful insulator…

2. New Camelot 12/15.

3. You have now built the Sensory Deprivation Chamber, filled, of course, with more liquid make-up. It should make it easier to focus.

From the south, Scrufftron has sent Computer Whiz Jimmy and The Psychonaut, one of the best hackers in the world and one of the few living non-skeleton psions, respectively. They're happy to help, if a little disconcerted by your diet and choice of company.

>>29283

1. Gain D-List Umbrakinesis.

2/3. You do just that, cutting through power lines and breaking fuseboxes as you teleport through the base. Once that is done, the skeletons are left more or less helpless, as you flit to one after the other, snapping metal spines and crushing laser guns. The little outpost is conquered by dawn…

Gain 5 Skeleton Scrap

Gain 1 Strange Hexagon. It's glowing a faint blue color and has a simple angular symbol on it.

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64db7e No.29342

>>29301

1/2. You deliver Vuu to the armorer, who rubs his hands in a very satisfied motion.

"Very good. Very good. I know just what to do with him… in the meantime, your armor– yes. I'll get right on it. It should be done very soon, since paint's the biggest component… I'll need to retrofit an older suit, but you'll get what you want."

3. Roadworks 1/4

>>29317

1/2. Elite Metal Merc Squad 2/4

3. The researchers are too busy making citrus puns to do much work.

4. Hank successfully resists another round of daunting interrogation, thanks in no small part to his Omega chip which renders physical coercion mostly moot.

>>29324

1. EDSROE 1/4

2. Rock Star 3/20

3. Super Energy Sappers 2/4. The Sappers are already funneling a nominal level of power, but upgrading them will certainly up the ante.

>>29329

1/2. You expand further.

3. A-List Fire Regeneration 11/20

>>29274

1/2/3. In your journeys across the great swaths of wilderness that make up your domain, you come across… a man. Wearing a plain black bodysuit, with a domino mask over his face. He looks to be waiting, just for you.

You approach him to begin the process of consumption, but he simply raises up his hand, producing from thin air a tiny detonator-looking device. He clicks it, and then disappears in a puff of sulphurous smoke.

In an instant, pillars spring up in a wide radius around you, and erect a crackling purple energy barrier, reaching all the way up to the sky. No issue– you can simply jump out, of course, but…

Something's coming at you from up above.

The clouds part to reveal a massive skeleton battleship, and leaping from that battleship is an armored, four-armed Giga Skeleton, complete with a thunderously whirring chest cannon and a set of thick joint plating. It slams into the ground in front of you, and the energy pillars send out another pulse, sealing you, and it, inside the dome.

You're trapped, and the only way out is through that five-story foe.

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64db7e No.29343

There was another terrible roar, and the sky turned purple once again. More surges of power. More flashes of light. Yet another shudder, but there was no feeling of sadness or depression– and this episode lasted only half a minute, at most. Time was stopped once again, it seemed, but what had Prime done this time?

It became VERY clear what Prime had done for anyone with access to a radio or satellite. Reports in all languages talking about a catastrophic attack on Europe, one that has taken the Super community completely by surprise and left, easily, 80 percent of them dead. The Skeletons have wiped out the British Isles, completely overrun Spain, and have currently set up camp in Italy. There, they have rapidly begun restructuring and re purposing Rome and have begun an obscenely heavily guarded excavation project somewhere in the Italian countryside.

It doesn't look good.

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64db7e No.29344

Dice rollRolled 61, 96, 95 = 252 (3d100)

>>29341

Name: Alex "Dragoon" Walker

Age: Twenties

Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time.

Blood Type: AB+

Signature Color: Green

Domain: Northern Georgia, Most of Alabama, most of Mississippi

>Superpowers:

[A-List Rock Manipulation]

[B-List Endurance] (A 11/20)

[B-List Metal Manipulation]

[Maximum Dragon Rock Fusion]

[C-List Super Strength]

[B-List Dragon's Breath]

[C-List Physical Fitness]

>Equipment:

[Super Secret Hidden Base.]

[Enhanced Fortifications]

[Modest Funds]

[Improved Infrastructure]

[Superhard Fortresses]

[11 Skeleton Scrap]

[3 Jazzhulk Wrecks]

[Skeleton Alloy Ammo]

[Anti-air defenses]

[7 Radio Towers (can reach anywhere East of the Rockies]

[Advanced Training Room.]

[Alloy Armor]

[Basic Research Lab]

>Followers:

[Mayor of Atlanta]

[15 Veteran Survivors]

[5 Researchers]

>Research

Jazzhulk Research 2/6.

Renown: B-list

Status:

[CRITICALLY WOUNDED].

[BROKEN PRIDE] -8 to all rolls

Microcano Closure 1/6.

Dragon Reconnection 1/6.

1. Go seek out a doctor and proper medical attention.

2-3. Shut the microcano(1/6)

+A-list Rock Control

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64db7e No.29345

File: 1470615184165.jpg (54.55 KB,1024x640,8:5,demon_soldier_by_godofdeat….jpg)

Dice rollRolled 72, 35, 16 = 123 (3d100)

>>29342

Name: The Hell-Rider

Age: 26

Origin Story: Douglas Green was just a simple biker before one day he was gunned down in by a member of a rival gang. His soul was sucked directly to help were he was tormented for all of his wrong doings in life. Douglas was however was no ordinary man and set about planning his escape from hell. Taking to ambushing and eating the lesser demon-kin he found himself twisting in both body and mind as he made his way towards the limits of Hell. How exactly he got out at that point not even he remembers is finding himself back in his hometown by the ruins of his old watering hole. Finding himself in the wreckage of the world now ruled by Iron-Bones he has set off to make things right and maybe redeem his soul on the way.

Blood Type: O

Signature Color: Purple

Domain: Northern Texas

Powers: [A-List Fire Resistance], [B-List Demonic Transformation (gives A-List Super Strength and B-List Endurance)], [C-List Motorcycling]

Weakness: [Devil's Reject] - You fought your way out of Hell, but Hell wants your black soul back. Your critical failures can attract OTHER types of attention, you are harmed and repelled by objects of faith, and banishing magic is particularly deadly to you.

Equipment: Hellforged Chain, Sick Ass Bike, Demonhide Jacket

Assets: [Old Biker Clubhouse]

Followers: 9 Bikers 2 Old Ladies

—–

1-2. Let’s get looting boys!

3. Gotta keep working on that transformation [A-List Demonic Transformation]

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64db7e No.29346

File: 1470616144342.png (1.64 MB,1920x1280,3:2,fire, fujiwara_no_mokou, g….png)

Dice rollRolled 97, 96, 75 = 268 (3d100)

>>29342

Name: Jennifer "Burning Phoenix" Cranston

Age: late 20s

Origin Story: More a force of nature than hero or villain, Jennifer was always cautious enough not to do much with the League of Righteousness looming and ready to smack down anyone who didn't want to do things their way. Now with them gone she has emerged to set the world on fire, good, bad, she doesn't care, all she wants is to watch the pretty lights and smell the burning ash.

Blood Type: B

Signature Color: pink

Domain: Northern North Dakota

Superpowers: [B-List Fire Blast]

[C-List Fireflight]

[B-list Fire Regeneration]

[C-list Flame Absorption]

Weakness: [Destructive] - Your wanton destruction means that it is difficult for people to actually want to join or tolerate you. You attract attention. -Bad- attention.

Equipment: 6 [Skeleton Scrap]

Followers:

Renown: C-rank

Inventory:

[Alloy 'Grenades']x5

[Skeleton Bikini]

B-list Fireflight 6/10

A-List Fireblast 12/20

1.2.3. Let's focus on that fire regeneration [A-List Fire Regeneration 11/20]

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64db7e No.29347

Dice rollRolled 88, 88, 66 = 242 (3d100)

>>29341

>>Name: Tenebris

>>Age: 28

>>Origin Story: http://pastebin.com/ZW6qvySY

>>Blood Type: NA

>>Signature Color:Extremely Dark Blue

>>Domain: Nebraska

>>Powers: [B-List Super Stealth], [B-List Teleportation], [D-List Super Strength], [D-List Endurance], [Omnivision][D-List Umbrakinesis]

>>Weakness: [Umbral Pact] - You are owned by the horrible things that dwell in the void between universes. Stray from the path your horrible patrons have laid before you and you will certainly regret it. Bright lights, fire and banishing magic are all particularly dangerous to you. You are wanted by Heckler Company, the Government's Anti-Metahuman response team.

>>Equipment: 5[Skeleton Scrap] [ Strange Hexagon]

>>Followers: None

>>Renown: d-rank

1.Present the Hexagon to my masters. Mayhaps they can turn it into something useful.

2/3 Develop A-list stealth.

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64db7e No.29348

>>29343

Everyone has been waiting for the arrival of the advisers of Scrufftron seated at the Round [High Quality Coffee Table] King Bob wants to see the man who told the gatekeeper he was The Psychonaut.

Here he comes now. "Greetings Hero. These are my apprentices, my Super Governor and a representative of the Werewolf and Squatch Tribes. Let us have some damn fine coffee before we begin, I'll take mine black"

After having a particularly good pot of coffee the questions begin. "With all the hubbub happening in Europe what do you think Prime is looking for in Rome?"

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64db7e No.29349

Dice rollRolled 84, 59, 89 = 232 (3d100)

Name: Max "The Slice" Edgeman

Age: Approximately 50 (Looks in his mid 20s but dried out or some shit)

Origin Story: Max Edgeman was a regular, yet edgy, salt mine worker for years until one day a mine shaft collapsed with him inside. Within the closed off shaft, he found a relic made by the first Edgelord, and with it, a necklace and a note. 'You who finds this shrine have been chosen to control the edge as I did. You will surpass all others in the way of edge.' Donning the necklace he found he had gained edge far superior to his own. So much so that his mere presence gave him the ability to cut at things. Max began to carve his way out of the salt mine. Trapped for years and living on a diet of nothing but salt, he found he soon found was developing an affinity with it, becoming molded by it. He found he could control the salt, shape it to his will as it shaped him. Finally escaping the salt mine, he found the world had changed much, however he was determined to show the edge he had gained in the salt mine.

Blood Type: AB-

Signature Color: Brown.

Domain: Missouri, [Nigh-Impregnable Salt Citadel]

Superpowers: [C-List Cutting] [B-List Salt Control] [Anger Sense] [D-List Salt Shielding]

Weakness: Donut Steel - With great power comes a great burden. Gathering followers and making allies is incredibly difficult for you, and your edge is like a beacon throughout the psionic sea. The threat range for attracting Skeleton attention is increased.

Equipment:

+Donte's Amulet

+Some Ivy Cream

+Edgy Chain Shorts

+Cybersonic Augment: Jazzwave

+3 Skeleton Scrap

+1 Augment Scrap

Followers:

+5 [Salt Golems]

Renown: D-List

1. B-List Cutting (8/10)

2. A-List Salt Manipulation (11/18)

3. Let the alarm run and look for skeletons. No hiding from me this time, assholes. My thirst for slaughter WILL be appeased.

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64db7e No.29350

>>29278

"This is Radio Royalty, I think we should try to push East in a cooperative effort considering the recent developments"

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64db7e No.29351

>>29350

"MetalMan Productions, copy that, we need to draw Prime's eyes away from the East."

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64db7e No.29352

YouTube embed. Click thumbnail to play.
Dice rollRolled 53, 54, 95 = 202 (3d100)

>>29341

Name: Scruftron- (Real name Scruffy)

Age: 28

Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders

Blood Type: AB-

Signature Color: Orange

Domain: somewhere in Nebaska

Superpowers: [B-List Magnetism], [B-List Janitorial Skills], [B-List Staff Combat]

Equipment:

+ [Psi-Adamant Carapace]

+ [Super Strong Strange Naginata]

+ [Psi-Adamant Warboots]

>Extra Equipment:

+[Psion-Alloy Armor]

+[Cyber Alloy Armor]

+[Janitorial Armor D-list]

Allies:

+[The Psychonaut]

Followers:

+[1 Janitorial Captains]

+[7 Janitor Elites]

+[21 Janitors]

+[15 Janitor Strippers]

+[Doctor Phillip]

+[Computer Whiz Jimmy]

+[Dura-Dong] - metal dick

Renown: B-list

Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.

Buildings:

+[Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]

+ [Forge]

Other Stuff

+ [Hunk Of Steel Sculpture].

+ [Low Weapons Supply]

+ [Scruffy's

Porn Stash]

+ [Skelly Scrap Research]

+[Repulsion Tech]

+[Abandoned Tactical]

+[8 Skeleton Laser Rifles]

+[50 Skeleton Scrap]

+[1 Jazzhulk Wreck]

+[Quartet 3's Head]

+[Super Laser Pointer]

+[Masterwork War Bucket]

>Research

Skeley Virus 3/8

Questionably Placed Cyber Grafting 11/???

A-List Magnetism 10/20

Laser Rifle RE'ing 4/6

Superpower Testing 8/10

1. After the recent events in the East, it has become obvious that the fight against the metal men cannot bear anymore delays, as such, Scrufftron's Forces would push east with the King in the North.

2. And at the same time, the two new supers in the south would be contacted as well, and a secondary attack would commence there.

3. And Finally, the research on the laser rifles is to be completed.

A broadband broadcast is send out from Scruffbase, to all radio towers in range, delivered by the Cyborg Demigod himself

"People of the Former United states of America, we can no longer stand idle and let the Machine menace run rampant on our world, we must resist! RESIST AND BITE!"

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64db7e No.29353

Dice rollRolled 9, 76, 66 = 151 (3d100)

>>29341

Name: Kaza'kazdun

Age: 10,000

Origin Story: A long forgotten spirit of magic brought forth from the Chaos Wilds in an attempt to help fight the skellitons. Who knew that trying to take something from a place called the Chaos Wilds would have unknown consequences on the summoner and spirit.

Blood Type: none

Signature Color: brownish

Domain: bum fuck Georgia

Superpowers: [B-list Super Sorcery], [D-List Super Stealth], [Psionic Resistance], [Summoner Health Boost], [D-List Artificing]

Equipment: [Weak Wand Of Magic Missile], [Magic Cutlery], Ikea Wands, [Tiny Enchanted Gun Stockpile], [Chocolatizing Coffee Mug], [Magical Hippy Van][Reagent Supply]

+ 1 Skeleton Scrap

+ 1 Strange Magical Object

+ 1 Ley Line Node

+ 1 [Charged Magic Crystal]

+ 1 [Magical Alter]

+ 18 ingots of Devil's Bronze

Followers: 6 Cultists trained in magic, 8 Novice Artificer, Chaos Wolves, Charlie Company, [C.C. War Machine], 7 [Rust Monsters], 4 golems

Weakness: This Mortal Coil - You are bound to the increasingly unstable, relatively fragile shell of your summoner. If he dies, you're banished.

Renown: Starts at D-List.

Domain: [Basic Magical Populace]

1&2. Summon the last two Devil's Bronze ingots needed and then start on the Body. It will be a suit of armor with the charged magic crystal as a core. The armor will be etched with magic runes to enhance the body's strength, protective magic from physical, magical, and psionic attacks. Might as well make it look cool too. Devil's Bronze is light so I should be able to move fast in this body, and absorbs poison but that doesn't help me as much.

+B-List super sorcery

+D-List Artifice

+(hopefuly) 20 ingots Devil Bronze

+Charged Magic Crystal

+Magic Altar

+Reagent Supply

+6 Cultists

+8 Novice Artificers

+Basic Magic Populace

3. Okay, the Skellie Prime has some strong magic and willpower to stop time for years at a time, but he is going to be winded for a while from that. Have Charlie Company take the wolves and golems and push North East. Try not to get killed, they should be more focused on Europe than us at the moment.

+Charlie Company

+CC War Machine

+Tiny amount of enchanted guns

+Chaos Wolves

+4 golems

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64db7e No.29354

>>29348

The Psychonaut put his coffee cup down, drawing his eyes to the gauntlets stuck to Bob's arms.

"Here is a fact for you. There are no psions in Italy. No one with psionic power has stepped foot in Italy in recorded history. The place is rife with psionic white noise, making any mental communication or power almost impossible. In the long term, a psion within Italy– or anywhere close– will experience slow mental degeneration…

"But why is Prime going there? I do not know. Undoubtedly he would be strong enough to simply muscle through the white noise, but… from what we've heard over the radio he's going to the very center of it all… which means there's something of great psionic power that he wants. Or needs."

Psychonaut mentally floats the coffee back over to his mug and fills it, turning his eyes to Bob. "I fear that it has something to do with the crystals embedded into his soldiers and their gear. A means of direction and absolute control… I did not think these crystals were natural. But perhaps they are. Perhaps he is seeking more…"

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64db7e No.29355

>>29354

"I've been able to hold the presence in these gauntlets, Prime I assume, at bay though I have had some uncomfortable sensations and I have prepared a sensory deprivation chamber to help focus for a battle of wills to force Prime out of the gauntlets to free my body of this irritation and replace the presence in the gauntlets with my own ego or Excalibur's or something like that, can you help me?"

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64db7e No.29356

File: 1470628262882.jpg (14.5 KB,236x354,2:3,128ed206623244fdcc1d56267d….jpg)

Name: Lord Vladimire

Age: 60

Origin Story: born to magically gifted parents who immigrated to texas from britain, he was taught the ways of magic, but his father abused both himself and his mother, leaving him with deep scars in childhood. he looked into black magic at an early age in secret, further festering the growing evil in his heart. when his father killed his mother by beating her, furious he killed his own father with his a forbidden spell, the death thunderbolt, which drains the life out of whoever it strikes.

from that day on he would grow to become one of the most notorious figures in magical society, taking the name Vladimire, and gathering an army of cultists and amassing in yet more dark magic. his trademark use of electromagic combined with black magic earned him the title of the "Lighting-DeathLord"

Vladimire is one of the few surviving members D.O.O.M. He was also notorious as being absent, missing very many meetings of D.O.O.M as he had been devoted much of his time trying to hunt down Waldough Whaters, the only person to ever escape him, and prophesied to be the Chosen One who will defeat him. this saved his life, as he was not there to be destroyed with the rest of D.O.O.M., but he also lost most of his followers to the skeleton attack.

he has returned to gather his strength again, and vows that no skeleton will get in the way of him finding and killing "the Child who Hid."

Blood Type: None

Signature Color: Pick a color. One that I can actually access in MSPaint. You may want to wait until the map-wipe for this.

Domain: somewhere in Texas

Superpowers: Determined by Fluff/Origin Story.

Equipment: Determined by Fluff.

Followers: Determined by Fluff.

Renown: Starts at D-List

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64db7e No.29357

Dice rollRolled 64, 26, 91 = 181 (3d100)

>>29341

>Name: Lord "Dracula" Bob, King of Greater Wisconsin, "The Wisconsin Vampire", Once and Future King

>Age: 30

>Origin Story: Fell into a vat of high performance makeup designed for athletes who want to look nice. Which was place conveniently near a costume department store. The fangs make it hard for him to chew and his super powered body needs a lot of nutrients so he drinks all his meals with a nibble hear and there. His now pristine and flawless white skin is very sensitive to light. Before all that he was just a jobless actor who made bad poetry and puns and lived in closet of an apartment with no windows in the basement in a bad neighborhood.

>Blood Type: D for Drinks A Lot

>Signature Color: Blood Red

>Domain: Transylvania Forest (Milwaukee)

>Superpowers: [B-List Super Strength], [A-List Super Speed], [C-List Super Stealth], [B-List Hypnotism], [B-List Swordsmanship], [Psionic Resistance]

>Weakness: [Sorta Vampirish] - Being in sunlight causes pain and blindness. Most actions must be done during the night, or underground. You can more or less only eat liquids. Fire does extreme damage to you since the makeup is, apparently, napalm-based.

>Equipment:[Hang-Glider]. [Excalibur],[Skeleton Alloy Gauntlets], [Skeleton Alloy Pants],[Retrofitted Unremovable Psiadamant Gauntlets], [Purple Crystal Globe](Flail with claw-machine-esque clutch), 5 [Skeleton Laser Rifles]. 28 [Skeleton Scrap]

>Followers: 8 Teenagers, 2 Dr.Handymen (Dr. Richards and Dr. Frakensteen), 2 Vampire Apprentice [Pa'Trikk The Dark One], [Wisconsin Super-Governor],[Elijah "Dark Sanguinus" Blake], [Werewolf Tribe]

>Renown: [B-List]

>Buildings: Trap-Filled Castle, 4 [Watchtowers],[Training Room], 3 [Radio Towers], [Sensory Deprivation Chamber]

>[Tentative Bigfoot Allies?]

>[High Quality Coffee Table]

>A-List Super Strength 3/20

>A-List Swordsmanship 10/20

>Globe Research 15/???

>New Camelot 12/15

1 Finish New Camelot 12/15 with both Dr.Richards and Dr.Frankensteen working to complete it to create our center of power.

23 Take Chicago and push South alongside Scrufftron's forces. KING IN THE NORTH

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64db7e No.29358

File: 1470631277339.jpg (105.14 KB,500x500,1:1,13643738_267941856907350_9….jpg)

Dice rollRolled 38, 19, 30 = 87 (3d100)

>>29342

Name: The Shroud

Age: Time Immemorial

Origin Story: Here since the beginning, the invasion and overthrow of the governments by the robots disturb its slumber. Actually really intelligent and has decided to pose as a super villain to gain more power.

Blood Type: Lcl

Signature Color: Dark Black

Domain: Redding

Superpowers: [B-List Super Strength]; [A-List Super A.T Shield 7/20]; [A-List Regeneration], [Max Limbs (8)]; [D-List Spook-Vision]

Weakness: [Horror From Beyond] - You inspire dread and fear in everyday people. Good luck getting followers or allies.

Equipment: Spoon Collection

Followers: [The LOBBRs (League Of Bargain Bin Rejects)]

Renown: C-List.

1-3; Move around its legs to test their strength and try to cut in with strength and A.T. Shield. If that doesn't work, make my way up his body and break through by the chest cannon part. Consume and destroy it from the inside

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64db7e No.29359

Dice rollRolled 86, 77, 38, 71 = 272 (4d100)

>>29342

Name: Hank Scorpio

Age: Average

Origin Story:

This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.

Blood Type: ABC

Signature Color: Pink

Domain: Phoenix, Arizona

Superpowers:

+ Super Intellect

+ OMEGA Regeneration Chip

+ D-List Device Invention

+ D-List Tool Creation

+ D-List Phyiscal Fitness

Followers:

+ 4 Living Metal Corporate Executives

+ 31 Scorpion Mercenaries

+ 28 Living Metal Mercs

+ 6 Living Metal Mercs (Living Metal Merc Captives) - probably ded?

+ Weapons Expert

Equipment:

+ [Suitless]

+ Blueprint Briefcase

+ Medium-High Funds

+ 8 Energy Rifles

+ [Particle Acceleration Cannon]

+ 3 [Space Rockets]

+ [Psion Tainted Fragments]

Renown: C-List

Buildings:

+ Research Lab

+ Ad-Tech Factory

+ Auto Training Facility

+ Upgraded Research Lab

Tech:

+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)

+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)

+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)

+ Superpower Dampener [Locked Out] 4/15

+ Subsonic Wave Gun 6/12

1-2. A band of misfits is assembled. Unlikely heroes. Underdogs. An A-Team Suicide Squad of Expendables ready to do whatever it takes to free Scorpio from the mad clutches of the Skeletor overlord.

Elite Metal Merc Squad 2/4

[-8 to all]

+ Auto Training Facility

3. Having been dicking around with stupid citrus puns Scientists had fallen behind in terms of actually doing their fucking job. Money would have to be invested in order for the Lime-V developments to catch up to the progress already made by the Band of Brothers that was planning to lead a crazy rescue operation for Scorpio!

Lime-V 1/6

[-8 to all]

+ Research Lab

+ Upgraded Research Lab

4. Day 3: The torture far exceeds even the limits of human imagination. Our hero is in some serious trouble! If only he could reach that hair pin..

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64db7e No.29360

>>29337

"To the Governer of Greater Wisconsin.

I, THE MASTERMIND, SUPREME LEADER OF THE EVIL DICTATORSHIP SYNDICATE RULERSHIP OF EVIL, accept your recognition of our glorious government and your proposal to gain access to my superior scientific abilities and facilities. It is excellent that we ensure that Prime does not further divide us from the land which is rightfully MINE. . .and yours. I am fully aware that my size and power must surely make Prime shit his metallic ass in fear and awe of my EVIL presence.

Already we are working on a great and glorious EVIL project to counter his Jazz superweapon.

However, I must insist that all acccess be strictly supervised. Elaborate on the details of this "Bulwark" of which you speak of. "

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64db7e No.29362

File: 1470634199561.jpg (149.19 KB,730x411,730:411,VanGoghKnight.jpg)

Any room, Jaundice? Maybe space left by someone who dropped out or something?

Name: Lord Deadly (Born: Laird Dade Lee)

Age: Mid twenties

Origin Story: Laird Dade Lee was a physically average son, born to an average family in southeast Missouri. However, when he was growing up, he loved faerie stories, and tales of knights in shining armor slaying dragons, and rescuing maidens. At a young age, he joined a local Historical European Martial Arts club, and began training in the use of the sword, the shield, the spear, the mace, and the axe. When he turned sixteen, instead of a car, he bought a suit of half-plate armor. Laird made a living going from renaissance faire to renaissance faire, besting opponents on the field of battle. His style of combat astounded onlookers and professionals alike. With his lightning fast reflexes, Laird could outmaneuver his opponents at every turn. Lee wasn't always loved by his co-workers. Some found it irritating that he insisted on staying in character all the time. He almost never removed his armour, and took public transportation everywhere. It was not an uncommon sight to witness a knight in full plate armour riding a greyhound bus from Cape Gerardeau to Jefferson City. Shortly before the skeletons attacked, four things happened which changed his life forever. He was honored at his HEMA club as a champion of the longsword, purchased matching arming swords and longswords of the highest quality from a smith in Wisconsin, bought a horse, and fell into a vat of boiling oil. Laird was touring a new ren faire's kitchen, when he tripped, and fell into a vat of oil that the employees used to fry giant turkey legs. As he screamed in pain, something changed within him. Laird couldn't describe it,but it felt as though through the pain, his body was improving, as though he'd just run a thousand marathons. He was rushed to the hospital, where the doctors attempted to repair the extensive damage to his body, but were unable to remove his armour, which hade melded with his skin. Now, he has awakened in an abandoned hospital, totally unaware of his new powers.

Blood Type: O Positive

Signature Color: Dark Green

Domain: None

Superpowers: Determined by Fluff/Origin Story.

Equipment: Determined by Fluff.

Followers: Determined by Fluff.

Renown: Starts at D-List

Is this campy enough?

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64db7e No.29364

>>29360

(join me dara together we will bring chivalry to the world)

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64db7e No.29367

Dice rollRolled 83, 88, 38 = 209 (3d100)

Name: The Mastermind

Age: At least 100

http://pastebin.com/jqJPHFCr

>Blood Type: AB+

>Signature Color: Dark Red

>Domain: New Mexico

>Superpowers: [Super Intellect], [D-List Device Invention] [Awesome Scar] [B-List Entropy]

1. Makes sure there are posters of the face of DOOM everywhere. MY face. EDSROE 1/4

2. Keep at that ROCK STAR 3/20

>Buildings:

[Super Weapon Drydock]

[Science Lab]

[DOOM LASER ARTILLERY]

[Rocket Fuel Factory]

>Resources:

[Fusion Press] [3 Square Acres Of Metal Woodland]

>Equipment:

4 Construction Vehicles

>Followers:

[Evil Dectorator]

1 Laser Scientists

32 Trained Soldiers

3. Why aren't the SUPER ENERGY SAPPERS built yet? I WANT IT NOW! 2/4

Buildings:

[Energy Sappers]

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64db7e No.29377

>>29355

Psychonaut crossed the room and gently laid his hands on Bob's gauntlets, furrowing his brow sharply as he extended his mental awareness outward.

"These gauntlets still have very powerful psionic crystals within them… it was… unwise, for you to put them on while they were still installed. Prime may not be able to control you– thank goodness– but he can still cause pain… cause loss of control even… oh, no."

Psychonaut let go of Bob's gauntlets and stepped back, eyes wide. "Bob, I recognize that mental signature. Quartet 1 is accessing the crystal in those gauntlets, and he is SKINRIDING YOU. That is to say, everything you say, everything you hear, everything you see and feel, he knows. He's seen me, and everyone you've associated with since putting those things on. The pain is likely him trying to exert full control, but your mental fortitude and peculiar body structure must be stopping him from going the whole nine yards… we need to remove those gauntlets. Immediately. I fear that even with my help you will be very hard pressed to eject Quartet 1's mind."

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64db7e No.29378

Dice rollRolled 86, 39, 36 + 10 = 171 (3d100)

>>29358

[UNKNOWN PSEUDO-BIOLOGICAL ENTITY. YOU HAVE PERTURBED THE CYBER SKELETON LEGIONS FOR LONG ENOUGH.]

[YOU WILL BE TERMINATED POSTHASTE.]

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64db7e No.29393

File: 1470703632372.webm (1.11 MB,720x404,180:101,5VtCMai.webm)

>>29377

https://youtu.be/3NMGsRmZTFQ?t=13

"Oh My Goooooood."

"We will prepare the Chamber immediately and call my apprentices to offer moral support and witness this battle. Call the Doctors to monitor vitals and be ready in case of medical emergency and…inform the

Governor he will know what to do."

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64db7e No.29414

Dice rollRolled 78, 17, 91 = 186 (3d100)

>>29341

Name: The Architect (Gregory Udolfo Intrieri)

Age: 23

Blood Type: AB-

Signature Color: Some form of green.

Domain: preferably somewhere in Colorado but if that isn't available anywhere is fine.

Powers: [Super Intellect] [A-List Device Invention 7/20] [C-List Tech Manipulation] [D-List Tool Creation]

Equipment: [C-List Power Armor]

[Medium Funds]

4 [Plasma Spatulas].

[Sturdy Kitchen Knife]

Followers:

4 [Engineering Undergrads]

Renown: Starts at D-List

Possessions:

11 [Cyber Skeleton Scrap]

2 [Cyber Skeleton Laser Rifle]

1 PlasBlade Emitter

[No-Slip Remote Control]

[Basic Power Scanner]

[Reciprocating Cereal Bowl Attachment]

Territory:

[Government]

Projects:

1. Expand our territory north. There are more people to be saved.

2.A-List Device Invention 12/20

3.research the Plasblade Emitter 2/6

[C-List Tech Manipulation]

4 [Engineering Undergrads]

[Super Intellect]

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64db7e No.29421

File: 1470807993519.jpg (53.44 KB,625x415,125:83,yes-we-know-not-all-of-can….jpg)

Name: The Bag of Eh

Age: As old as Canada!

Origin Story: “Eh” is the greatest hero of Canada! Ask anyone. It’s an ancient flying bag of milk as old as the country itself and is largely theorized to be the Canadian equivalent to Captain America if Captain America was a gallon of milk. While this might strike everyone as a mediocre hero and even boring, “Eh” is very famous in Canada and is very important there. He even has his own channel on public broadcasting where he talks about issues of public concern such as climate change and social justice. This lack of actual combat – crime is rare in Canada – means he is relatively weak when compared to the boorish and frankly uncouth Americans. Also, I should add, the fact that everyone in the United States hasn’t heard of him isn’t surprising given that Americans are often aloof and self involved. This is also why nobody has heard of him despite his constant efforts to defeat the UN-Canadian Skeletron Prime. Let’s Go Canada!

Blood Type: Milk

Signature Color: Light Blue [or whatever]

Domain: Anywhere near the border.

Superpowers: Ice Attacks and Canadian Diplomacy

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64db7e No.29515

File: 1470995210232.png (432.31 KB,3675x2350,147:94,hero_builder_map.png)

>>29344

1. You seek out a doctor in one of your occupied settlements, and he starts performing rudimentary work on your wounds.

You are now [BADLY WOUNDED].

2/3. Channeling every remaining iota of your diminished strength, you screw your eyes shut and thunderously slam your hands together. With a great earthen grinding rumble, you manage to force the Microcano shut, though the effort leaves you gasping for air and unable to stand on your own two feet…

This place will remain a dangerous hotspot for volcanic activity in the future, but the worst of the danger has passed.

>>29345

1/2. Gain 10 Assault Rifles. Gain 10 Flak Jackets. Gain 3 Grenades. Gain [Cache of Supplies].

3. You try transforming practice one windy day, but all you end up doing is vomiting brimstone all over your boots.

>>29346

1/2/3. A-List Fire Regeneration 16/20

>>29347

1. Your masters take the Hexagon into the Place That Is Not, and mere moments later the hexagon falls out, seething with shadowy energy. How to use it, or whether it's a one-time only deal… who knows. Your masters aren't telling about its details. They DO tell you that some anomalous individual to the north is moving wrecklessly to try and contact you.

Gain [Voidtouched Hexagon].

2/3. A-List Super Stealth 3/20

>>29349

1. Gain B-LIst Cutting.

2. A-List Salt Manipulation 13/18

3. You wait until a pair of jazz barges are floating overhead, at which point you proceed to start hacking and slashing with all of your edgy might at the craft and crew. You make short work of their jazz-repulsor engines, but the skeletons prove a little harder to take down, showering you in lasers that your salt barriers can just barely avoid. You carve into a few of them in hand-to-hand range before the rest backpedal into the woods, laying down volleys of supressing fire.

In the aftermath, as you return to your favorite Aeropostale to recuperate and chug Monster, you receive a message from someone calling himself "Scrufftron," asking for contact.

Gain 4 Skeleton Scrap.

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64db7e No.29516

>>29352

1. You expand.

2. You expand in the south, and send out messengers to the two fabled supers there.

3. Laser Rifle Reverse Engineering complete. Lose 4 Skeleton laser Rifles. Gain 4 Scrufftech Laser Repeaters.

>>29353

1/2. You summon the last two ingots and begin constructing the body…

Devil's Bronze Body 1/8. Make an additional 1d100 roll per turn to see what spells you manage to stick onto it.

3. Charlie Company and your assorted beasties push upwards, meeting little resistance along the east coast.

>>29356

Color: Lavender

Superpowers: [B-List Super Sorcery], [B-List Electricity Control], [C-List Electricity Resistance]

Equipment: [Dark Lord's Cloak], [Dark Lord's Wand], [7 Magical Batteries]

Followers: [2 Death Beaters]

Weakness: [Waldough Whaters And The Shocking Susceptibility] - You are one of the last surviving members of D.O.O.M, the Distinguished Order Of Malefactors. Your dark power is hindered, of course, by the existence of Waldough Whaters, a fleet-footed yet courageous boy. You are at a drastic penalty to interactions with Superheros or innocent folk. Roll an additional unmodified 1d100 per turn: this represents what Waldough is up to as he eludes your grasp…

>>29357

1. New Camelot is now constructed, and can be added to your Domain. It is a full fledged city in its own right, able to provide you and your allies with numerous myriad benefits.

2/3. You take the land around Chicago and prepare to assault the city itsself, when, of course…

You find that its ramparts are manned not only by ranks of heavily armored Skeletons, but by four individuals, equal in gender distribution and by all means racially diverse, in sleek black bodysuits with gigantic red Xs on the chests. The leader, a black woman, calls out to you.

"This city belongs to Skeleton Prime. The Justice Warriors will not let a shining bastion of pure equality fall. Not to you, scum."

>>29359

1/2. The Elite Metal Merc Squad is ready and waiting, particle Acceleration Cannon in hand, to retreive Hank…. they're just. Y'know. Waiting on the proper vehicle.

3. Lime-V 3/6. They painted it green!

4. Hank, in a great measure of daring do, resists psionic enroachment yet again. While the Psion Skeletons in the fortress grow visibly agitated, it seems that Quartet 4's patience is seemingly infinite.

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64db7e No.29517

>>29362

Superpowers: [B-List Super Speed], [C-List Physical Fitness], [B-List Swordsmanship]

Equipment: [Longsword], [Kite Shield], [Plate Armor (Unremovable)]

>>29367

1. The EDSROE is completed. A governmental process is now installed in all DOOM held territory. It's clunky, given the sheer size of your mostly remote domain, but it's a workable, feasible government.

2. Rock Star 9/20

3. Improved Energy Sappers 3/4.

>>29414

1. You expand.

2. You create a teeny tiny device that grooms your eyelashes. Gain [Eyelash Groomer].

3. You have now researched the Plasblade Emitter, and can both make more AND make equipment that runs on similar processes. The original Emitter has been attached to your suit.

>>29421

Superpowers: [A+-List Milk Manipulation], [B-List Ice Blasts], [Super Charisma], [C-List Invulnerability]

Weakness: [A Bag Of Milk] - You are literally a bag of milk. Nobody within the confines of America takes you seriously. Not even the skeletons. Setting up governments, recruiting followers, pacifying civilians– these are all impossible. Because you're a bag of milk.

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64db7e No.29519

>>29358

>>29378

The Shroud should thank the dark powers that made it for the blessing of the A.T. shield. For if they were not there, then surely, The Shroud would be in dire straits. The machine hammers away with all four fists in a flurry of metal and crystal, hammering at the eldritch entity in much the same way an angry carpenter hammers a nail.

The Shroud swarms up the machine's leg, ignoring the repeated hammering to its external shielding, and attempts to use the chest cannon's location to its advantage, ripping it apart and crawling inside…

Except the chest cannon has shielding rivaling that of the Shroud's own.

With a startling bass note the cannon whirrs up and fires, piercing the A.T. shield and sending the Shroud careening into the dirt, blasting it through the rock and rubble until it slams into the barrier with a loud, almost gong-like noise, disoriented and damaged. The Giga Skeleton lets out an ominous mechanical chuckle and begins marching forward, 'cracking' all four sets of knuckles in unison…

BEGIN ROUND 2 OF THE SHROUD-VS-"BILLIE'S BOUNCE"

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64db7e No.29520

Dice rollRolled 40, 28, 60 = 128 (3d100)

>>29515

Name: Alex "Dragoon" Walker

Age: Twenties

Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time.

Blood Type: AB+

Signature Color: Green

Domain: Northern Georgia, Most of Alabama, most of Mississippi

>Superpowers:

[A-List Rock Manipulation]

[B-List Endurance] (A 11/20)

[B-List Metal Manipulation]

[Maximum Dragon Rock Fusion]

[C-List Super Strength]

[B-List Dragon's Breath]

[C-List Physical Fitness]

>Equipment:

[Super Secret Hidden Base.]

[Enhanced Fortifications]

[Modest Funds]

[Improved Infrastructure]

[Superhard Fortresses]

[11 Skeleton Scrap]

[3 Jazzhulk Wrecks]

[Skeleton Alloy Ammo]

[Anti-air defenses]

[7 Radio Towers (can reach anywhere East of the Rockies]

[Advanced Training Room.]

[Alloy Armor]

[Basic Research Lab]

>Followers:

[Mayor of Atlanta]

[15 Veteran Survivors]

[5 Researchers]

>Research

Jazzhulk Research 2/6.

Renown: B-list

Status:

[BADLY WOUNDED].

[BROKEN PRIDE] -8 to all rolls

Dragon Reconnection 1/6.

1.Continue to try and get healed by the doctor.

2-3. Continue to reconnect and strengthen my bond to the dragon spirit.(1/6)

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64db7e No.29522

>>29515

>Name:

Loria Tarasovich / Miss Moscovia

>Blood Type:

A+

>Signature Colour:

Tzar Yellow

>Domain:

New Moscow.

>Superpowers:

[A-List Super Growth], gives [B-List Super Strength (A 3/20)+B-List Endurance (2/20)]

[B-List Regeneration]

>Weaknesses:

[Convincingly Blinded Right Eye]

>Equipment:

[Yellow-Black Jumpsuit]

[Crippled Lord Hoyt]

[Inert Jazz Barges] x5

>Followers:

[New Moscow President] (+(Moscovian Supercar)

[New Moscow Commander In Chief]

[New Moscow Treasurer]

[New Moscow Troops] x3

[Mechanized New Moscow Troops] x2

>Buildings:

[Secured Bunker]

[Fortified Borders]

[Space Trombone]

>Renown:

B-Rank. ((Very) disliked by the Robot Skeletons)

[Skeleton-Mech Rival]

(Oh neat, Iron Bones is back, but I missed a shit ton of turns)

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64db7e No.29524

>>29360

"Not figurative speech on my part I assure you with your facilities we can make construction of massive bipedal armor and the training of pilots not simply a dream out of another age. Of course this armor will be worn by my Lord Bob but you rarely find a single warrior on a battlefield no matter how mighty, we would also construct more traditional armor and transports, arms, armor for the training of a standing force to join him in battle."

The Governor puts on his glasses and checks his notes "There was some interest in a 'real moving castle' but I think with current time constraints and logistics of it that may have to wait without some miraculous productivity. We intend to send a Dr.Frankensteen to be a chief of those brought to your facilities who has some experience in science and design. That would be the extent of the Bulwark so far." *removes glasses*

>>29522

(Howdy WM)

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64db7e No.29525

Dice rollRolled 56, 25, 94 = 175 (3d100)

>>29516

Name: Lord "Dracula" Bob, King of Greater Wisconsin, "The Wisconsin Vampire", Once and Future King

Age: 30

Origin Story: Fell into a vat of high performance makeup designed for athletes who want to look nice. Which was place conveniently near a costume department store. The fangs make it hard for him to chew and his super powered body needs a lot of nutrients so he drinks all his meals with a nibble hear and there. His now pristine and flawless white skin is very sensitive to light. Before all that he was just a jobless actor who made bad poetry and puns and lived in closet of an apartment with no windows in the basement in a bad neighborhood.

Blood Type: D for Drinks A Lot

Signature Color: Blood Red

Domain: Transylvania Forest (Milwaukee), Greater Wisconsin, New Camelot

Superpowers: [B-List Super Strength], [A-List Super Speed], [C-List Super Stealth], [B-List Hypnotism], [B-List Swordsmanship], [Psionic Resistance]

Weakness: [Sorta Vampirish] - Being in sunlight causes pain and blindness. Most actions must be done during the night, or underground. You can more or less only eat liquids. Fire does extreme damage to you since the makeup is, apparently, napalm-based.

Equipment:[Hang-Glider]. [Excalibur],[Skeleton Alloy Gauntlets], [Skeleton Alloy Pants],[Retrofitted Unremovable Psiadamant Gauntlets], [Purple Crystal Globe](Flail with claw-machine-esque clutch), 5 [Skeleton Laser Rifles]. 28 [Skeleton Scrap]

Followers: 8 Teenagers, 2 Dr.Handymen (Dr. Richards and Dr. Frakensteen), 2 Vampire Apprentice [Pa'Trikk The Dark One], [Wisconsin Super-Governor],[Elijah "Dark Sanguinus" Blake], [Werewolf Tribe]

Renown: [B-List]

Buildings: Trap-Filled Castle, 4 [Watchtowers],[Training Room], 3 [Radio Towers],[Sensory Deprivation Chamber]

[Tentative Bigfoot Allies?]

[High Quality Coffee Table]

A-List Super Strength 3/20

A-List Swordsmanship 10/20

Globe Research 15/???

"I'll be back"

>>29393

1 "This interloper will pay for trespassing on a Lord of the Thunderwolves werewolf tribe, Lord of Vampires and Once and Future King. Now Excalibur to Me!" With The Psychonaut and my support let the battle to eject Quartet 1's mind from my body begin by entering the Chamber. Doctor Frankensteen and Doctor Richards will monitor vital data on myself and The Psyschonaut and be ready to render aid.

2 Recognize The Mastermind's EDSROE and prepare transports in New Camelot for skilled workers and militant volunteers to become soldiers as planned. Super Governor will oversee and organize this.

3 Globe Research 15/??? Progress must continue

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64db7e No.29526

>>29524

"A giant fighting machine to be worn and piloted by your Lord Bob?

Excellent. May he kick the rust bitten pelvises of many a skeleton with it.

My War Effort will gladly lend to your cause, so long as you also aid in fueling and powering our territorial war machine as well."

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64db7e No.29527

File: 1471019168702.png (807.13 KB,985x648,985:648,Evangelion_Unit_01_vs_Zeru….png)

Dice rollRolled 24, 49, 53 = 126 (3d100)

>>29519

Name: The Shroud

Age: Time Immemorial

Origin Story: Here since the beginning, the invasion and overthrow of the governments by the robots disturb its slumber. Actually really intelligent and has decided to pose as a super villain to gain more power.

Blood Type: Lcl

Signature Color: Dark Black

Domain: Redding

Superpowers: [B-List Super Strength]; [A-List Super A.T Shield 7/20]; [A-List Regeneration], [Max Limbs (8)]; [D-List Spook-Vision]

Weakness: [Horror From Beyond] - You inspire dread and fear in everyday people. Good luck getting followers or allies.

Equipment: Spoon Collection

Followers: [The LOBBRs (League Of Bargain Bin Rejects)]

Renown: C-List.

1-3; Regen will take care of wounds and perception, begin running around getting out of range for a bit to heal, before moving to target weak points again. Perhaps its eyes are weaker than the rest, often they will leave vulnerabilities on the head for some reason.

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64db7e No.29529

File: 1471021700313.jpg (47.1 KB,650x357,650:357,justice-league-canada-feat….jpg)

Dice rollRolled 16, 51, 11 = 78 (3d100)

Name: The Bag of Eh

Age: As old as Canada!

Origin Story: “Eh” is the greatest hero of Canada! Ask anyone. It’s an ancient flying bag of milk as old as the country itself and is largely theorized to be the Canadian equivalent to Captain America if Captain America was a gallon of milk. While this might strike everyone as a mediocre hero and even boring, “Eh” is very famous in Canada and is very important there. He even has his own channel on public broadcasting where he talks about issues of public concern such as climate change and social justice. This lack of actual combat – crime is rare in Canada – means he is relatively weak when compared to the boorish and frankly uncouth Americans. Also, I should add, the fact that everyone in the United States hasn’t heard of him isn’t surprising given that Americans are often aloof and self involved. This is also why nobody has heard of him despite his constant efforts to defeat the UN-Canadian Skeletron Prime. Let’s Go Canada!

Blood Type: Milk

Signature Color: Light Blue [or whatever]

Domain: Anywhere near the border.

Superpowers: Ice Attacks and Canadian Diplomacy

Superpowers: [A+-List Milk Manipulation], [B-List Ice Blasts], [Super Charisma], [C-List Invulnerability]

Equipment

Followers: [Canadian]

Renown: [D-List]

Possessions: [None]

Territory: [None]

In Progress: [None]

Weakness: [A Bag Of Milk] - You are literally a bag of milk. Nobody within the confines of America takes you seriously. Not even the skeletons. Setting up governments, recruiting followers, pacifying civilians– these are all impossible. Because you're a bag of milk.

–Actions—

1. Whoa, eh. Doesn't look like anyone takes me seriously, so I need to use this to my advantage, eh! Need to rustle out any Canadian expats in country to join me – there must be a variety of minor Canadian supers in country on vacation? Maybe a few of the richer expats can donate to me eh so I can buy some supplies eh. [Canadian Expats]

2. Oh, jeeze. Guess I'm going to need to establish a base er something. Maybe in Michigan? Under the nose of Skeletron prime eh. [Set up base in Niagra Falls]

3. Nobody taken me seriously eh means I can you know terrorize Skeletron Prime. I can pretty much sneak in everywhere eh and things will be fine. [Figure out: Ice-Milk Bombs]

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64db7e No.29530

Dice rollRolled 97, 99, 72 = 268 (3d100)

>>29414

Name: The Architect (Gregory Udolfo Intrieri)

Age: 23

Blood Type: AB-

Signature Color: Some form of green.

Domain: preferably somewhere in Colorado but if that isn't available anywhere is fine.

Powers: [Super Intellect] [A-List Device Invention 7/20] [C-List Tech Manipulation] [D-List Tool Creation]

Equipment: [C-List Power Armor+PlasBlade Emitter]

[Medium Funds]

4 [Plasma Spatulas].

[Sturdy Kitchen Knife]

Followers:

4 [Engineering Undergrads]

Renown: Starts at D-List

Possessions:

11 [Cyber Skeleton Scrap]

2 [Cyber Skeleton Laser Rifle]

>Devices produced/produceable:

PlasBlade Emitter: Can both make more AND make equipment that runs on similar processes

Junk:[No-Slip Remote Control][Basic Power Scanner][Eyelash Groomer][Reciprocating Cereal Bowl Attachment]

Territory:

[Government]

Projects:

1. Expand our territory in all available directions that does not ride into other people's territory

2.A-List Device Invention 12/20

3.Begin engineering a mass produceable suit of power armor complete with plasblade emitters.

4 [Engineering Undergrads]

[Super Intellect]

>>29522

eww

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64db7e No.29532

Dice rollRolled 87, 2, 89 = 178 (3d100)

>>29515

>>Name: Tenebris

>>Age: 28

>>Origin Story: http://pastebin.com/ZW6qvySY

>>Blood Type: NA

>>Signature Color:Extremely Dark Blue

>>Domain: Nebraska

>>Powers: [B-List Super Stealth], [B-List Teleportation], [D-List Super Strength], [D-List Endurance], [Omnivision][D-List Umbrakinesis]

>>Weakness: [Umbral Pact] - You are owned by the horrible things that dwell in the void between universes. Stray from the path your horrible patrons have laid before you and you will certainly regret it. Bright lights, fire and banishing magic are all particularly dangerous to you. You are wanted by Heckler Company, the Government's Anti-Metahuman response team.

>>Equipment: 5[Skeleton Scrap] [VoidTouched Hexagon]

>>Followers: None

>>Renown: d-rank

1/2 Let's pray to our masters for a+ list super stealth A-List Super Stealth 3/20

3.Who's this trying to contact us? Let us pay a visit to them….and mayhaps the masters would be interested in coming with me?

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64db7e No.29533

Dice rollRolled 27, 76, 22, 62 = 187 (4d100)

>>29516

Name: Kaza'kazdun

Age: 10,000

Origin Story: A long forgotten spirit of magic brought forth from the Chaos Wilds in an attempt to help fight the skellitons. Who knew that trying to take something from a place called the Chaos Wilds would have unknown consequences on the summoner and spirit.

Blood Type: none

Signature Color: brownish

Domain: bum fuck Georgia

Superpowers: [B-list Super Sorcery], [D-List Super Stealth], [Psionic Resistance], [Summoner Health Boost], [D-List Artificing]

Equipment: [Weak Wand Of Magic Missile], [Magic Cutlery], Ikea Wands, [Tiny Enchanted Gun Stockpile], [Chocolatizing Coffee Mug], [Magical Hippy Van][Reagent Supply]

+ 1 Skeleton Scrap

+ 1 Strange Magical Object

+ 1 Ley Line Node

+ 1 [Charged Magic Crystal]

+ 1 [Magical Alter]

+ 20 ingots of Devil's Bronze

Followers: 6 Cultists trained in magic, 8 Novice Artificer, Chaos Wolves, Charlie Company, [C.C. War Machine], 7 [Rust Monsters], 4 golems

Weakness: This Mortal Coil - You are bound to the increasingly unstable, relatively fragile shell of your summoner. If he dies, you're banished.

Renown: Starts at D-List.

Domain: [Basic Magical Populace]

1. Send one of the cultists back to the place I was summoned and see if he can find any books on the occult and arcane from that wizard's house.

2. Charlie Company and beasties are to continue to push forward.

+Charlie Company

+CC War Machine

+Tiny amount of enchanted guns

+Chaos Wolves

+4 golems

3. Continue construction of the Devil's Bronze body. 1/8

+B-List super sorcery

+D-List Artifice

+(hopefuly) 20 ingots Devil Bronze

+Charged Magic Crystal

+Magic Altar

+Reagent Supply

+5 Cultists

+8 Novice Artificers

+Basic Magic Populace

4. Spells I slap onto the body.

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64db7e No.29534

>>29359

"HEY!

Is this thing on.

Where the hell is Hank Scorpio he hasn't been responding to my evil calls."

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64db7e No.29538

Dice rollRolled 87, 57, 3 + 10 = 157 (3d100)

>>29527

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64db7e No.29539

Dice rollRolled 10, 100, 95 = 205 (3d100)

>>29515

Name: The Hell-Rider

Age: 26

Origin Story: Douglas Green was just a simple biker before one day he was gunned down in by a member of a rival gang. His soul was sucked directly to help were he was tormented for all of his wrong doings in life. Douglas was however was no ordinary man and set about planning his escape from hell. Taking to ambushing and eating the lesser demon-kin he found himself twisting in both body and mind as he made his way towards the limits of Hell. How exactly he got out at that point not even he remembers is finding himself back in his hometown by the ruins of his old watering hole. Finding himself in the wreckage of the world now ruled by Iron-Bones he has set off to make things right and maybe redeem his soul on the way.

Blood Type: O

Signature Color: Purple

Domain: Northern Texas

Powers: [A-List Fire Resistance], [B-List Demonic Transformation (gives A-List Super Strength and B-List Endurance)], [C-List Motorcycling]

Weakness: [Devil's Reject] - You fought your way out of Hell, but Hell wants your black soul back. Your critical failures can attract OTHER types of attention, you are harmed and repelled by objects of faith, and banishing magic is particularly deadly to you.

Equipment: Hellforged Chain, Sick Ass Bike, Demonhide Jacket

Assets: [Old Biker Clubhouse]

[10 Assault Rifles]

[10 Flak Jackets]

[3 Grenades

[Cache of Supplies]

Followers: 9 Bikers 2 Old Ladies

—–

1. Arm up boys and lady [9 Bikers][1 Old Lady]+[10 Assault Rifles][10 Flak Jackets][Cache of Supplies]

2. Hmmm ain’t much left round in texas but I should take a second look [Random Looting]

3. Gotta keep working on that transformation [A-List Demonic Transformation]

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64db7e No.29549

Dice rollRolled 88, 48, 49 = 185 (3d100)

>>29517

Name: Lord Deadly (Born: Laird Dade Lee)

Age: Mid twenties

Origin Story: See first post; Knight who got super-powers following a turkey accident

Blood Type: O Positive

Signature Color: Dark Green

Domain: None

Superpowers: [B-List Super Speed], [C-List Physical Fitness], [B-List Swordsmanship]

Equipment: [Longsword], [Kite Shield], [Plate Armor (Unremovable)]

Followers: None

Renown: Starts at D-List

1. Something is not right. There is a great evil that has awakened in the world since I was incapacitated. I need to get out of here and head back to my house, and see what kind of state my possessions are in. [Go home]

2. On the way, I can find out what happened to everyone in the hospital, and why I have this feeling of dread. [Look around town on the way back home]

3. Once I've arrived back at my house, I can practice swordplay for a while, as I do every day. [Practice swordsmanship]

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64db7e No.29556

File: 1471068265971.jpg (1000.02 KB,1050x1134,25:27,1467962562135.jpg)

Dice rollRolled 49, 90, 92 = 231 (3d100)

>>29516

Name: Scruftron- (Real name Scruffy)

Age: 28

Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders

Blood Type: AB-

Signature Color: Orange

Domain: somewhere in Nebaska

Superpowers: [B-List Magnetism], [B-List Janitorial Skills], [B-List Staff Combat]

Equipment:

+ [Psi-Adamant Carapace]

+ [Super Strong Strange Naginata]

+ [Psi-Adamant Warboots]

>Extra Equipment:

+[Psion-Alloy Armor]

+[Cyber Alloy Armor]

+[Janitorial Armor D-list]

Allies:

+[The Psychonaut]

Followers:

+[1 Janitorial Captains]

+[7 Janitor Elites]

+[21 Janitors]

+[15 Janitor Strippers]

+[Doctor Phillip]

+[Computer Whiz Jimmy]

+[Dura-Dong] - metal dick

Renown: B-list

Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.

Buildings:

+[Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]

+ [Forge]

Other Stuff

+ [Hunk Of Steel Sculpture].

+ [Low Weapons Supply]

+ [Scruffy's

Porn Stash]

+ [Skelly Scrap Research]

+[Repulsion Tech]

+[Abandoned Tactical]

+[4 Skeleton Laser Rifles]

+[4 Scrufftech Laser Repeaters]

+[50 Skeleton Scrap]

+[1 Jazzhulk Wreck]

+[Quartet 3's Head]

+[Super Laser Pointer]

+[Masterwork War Bucket]

>Research

Skeley Virus 3/8

Questionably Placed Cyber Grafting 11/???

A-List Magnetism 10/20

Superpower Testing 8/10

1. Begin mass production of the Scrufftech Laser rifles for all of our janitors in the field. Better a laser mop rifle then a rotted wooden one.

2. Speaking of our Janitors, they could do with some training.

3. Finally, finish up the Super hero testing.

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64db7e No.29568

>>29534

"Hello. You have reached Hank Scorpio.

Unfortunately I am not available at this time, please try again later, make an appointment with my personal assistant or alternatively leave a message after the beep."

-

-

-

BEEEEEEEP

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64db7e No.29569

Dice rollRolled 21, 85, 53, 8 = 167 (4d100)

>>29516

1-3. As usual everyone was all dressed up and ready to go while they had to wait for the mechanic to get his ass up to do a routine checkup that was supposed to take only 5 minutes. But of course the man had insisted on getting the signatures for a metric fuckton of waivers regarding the security on the vehicle. So of course everything had to take a hundred times longer than it was supposed to and everyone was already feeling quite gloomy about the whole thing to begin with, now with this annoyance nerves were just laying blank and someone was sure to get in a pointless argument over who owned what feet space on the way there.

Lime-V 3/6

[-8 to all]

+ Elite Unit, Rad Rebels, Expendables, Suicide Squad, Band of Brothers, Oceans 13 prepped and sexy

4. I need a hero!

I'm holding out for a hero

Til the end of the night!

He's gotta be strong!

And he's gotta be fast!

And he's gotta be fresh from the fight!

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64db7e No.29570

File: 1471080555634.jpg (17.58 KB,300x300,1:1,Scorpio.jpg)

>>29569

>Hank successfully shrugs off the first round of harrowing psionic interrogation with flying colors. The Threshold for failure is now 7 or lower.

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64db7e No.29574

>>29556

Oh hey you found WM's deviant art

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64db7e No.29587

Dice rollRolled 100, 70, 33 = 203 (3d100)

1/2 - Man I hate waiting. Also I guess I hate Europe being turned into a parking lot, too. Can't do much about that, but I can always beat up some Skellies with the crew while I wait for that suit to be done, maybe practice my Paintomancy at the same time.

>A-List Paint Control 1/8

3 - Roadwork. (1/4)

>>29342

Name: Mica Mansen "The Artist"

Age: 19

Origin Story: After a relatively mundane walk through town, Mica found himself inexplicably drawn to the local hardware store. The paint cans seemed to shake and clatter as he walked past, and before he could stop it they'd burst! Leaving the store in a rather large mess, Mica noticed the paint trailing behind him, and knew that he had discovered some untapped source of power - Paintomancy! Unfortunately, he's still a terrible painter so the applications are limited.

Blood Type: A

Signature Color: Light Blue

Domain: Grand Forks, North Dakota

>+Sotakota Soldiers (1 Regiment)

Superpowers: [B-List Paint Control], [B-List Painting], [B-List Paint Can Telekinesis]

Equipment: Paint Can Collection, Home Depot paint-swirly stick, Awesome Paint Costume, Paint-Soaked bandages

Followers: 20 Survivor Artists, Artist Waifu,

THE SUPER-DUPERS: Supreme D, Kaolin

Captives: Stanley Vuu

Renown: Starts at D-List

>A-List Paint Control 1/18

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64db7e No.29589

File: 1471125318558.jpg (53.33 KB,728x480,91:60,234215.jpg)

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64db7e No.29593

File: 1471140429011.png (306.79 KB,625x361,625:361,DOOM TROOPERS.png)

Dice rollRolled 26, 81, 47 = 154 (3d100)

Name: The Mastermind

Age: At least 100

http://pastebin.com/jqJPHFCr

>Blood Type: AB+

>Signature Color: Dark Red

>Domain: New Mexico

>Superpowers: [Super Intellect], [D-List Device Invention] [Awesome Scar] [B-List Entropy]

1. 32 trained soldiers

ONE barracks

and a handful of vehicles

For a glorious territory of D.O.O.M. the size of several states? THIS IS UNACCEPTABLE.

We have our government and the delicate hearts and souls of the people. It's time we stopped fooling around with puny numbers of troops and made a real military worthy of D.O.O.M.

I have my government, now I want a MILITARY TO MATCH.

>Develop an organized military

>So we can stop playing with such small numbers and raise actual squads, companies, divisions, battalsions and an army

>As well as build multiple barracks across our vast territory at a time

[Evil Indoctrination Pledge]!

[EDSROE]

2. This ROCK STAR is not going to build itself.

Seriously it's not 9/20

>Buildings:

[Super Weapon Drydock]

[Science Lab]

[DOOM LASER ARTILLERY]

[Rocket Fuel Factory]

>Resources:

[Fusion Press] [3 Square Acres Of Metal Woodland]

>Equipment:

4 Construction Vehicles

3. WHERE ARE MY SUPER SAPPERS 3/4

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64db7e No.29596

Dice rollRolled 87, 13, 56 = 156 (3d100)

Name: Max "The Slice" Edgeman

Age: Approximately 50 (Looks in his mid 20s but dried out or some shit)

Origin Story: Max Edgeman was a regular, yet edgy, salt mine worker for years until one day a mine shaft collapsed with him inside. Within the closed off shaft, he found a relic made by the first Edgelord, and with it, a necklace and a note. 'You who finds this shrine have been chosen to control the edge as I did. You will surpass all others in the way of edge.' Donning the necklace he found he had gained edge far superior to his own. So much so that his mere presence gave him the ability to cut at things. Max began to carve his way out of the salt mine. Trapped for years and living on a diet of nothing but salt, he found he soon found was developing an affinity with it, becoming molded by it. He found he could control the salt, shape it to his will as it shaped him. Finally escaping the salt mine, he found the world had changed much, however he was determined to show the edge he had gained in the salt mine.

Blood Type: AB-

Signature Color: Brown.

Domain: Missouri, [Nigh-Impregnable Salt Citadel]

Superpowers: [B-List Cutting] [B-List Salt Control] [Anger Sense] [D-List Salt Shielding]

Weakness: Donut Steel - With great power comes a great burden. Gathering followers and making allies is incredibly difficult for you, and your edge is like a beacon throughout the psionic sea. The threat range for attracting Skeleton attention is increased.

Equipment:

+Donte's Amulet

+Some Ivy Cream

+Edgy Chain Shorts

+Cybersonic Augment: Jazzwave

+7 Skeleton Scrap

+1 Augment Scrap

Followers:

+5 [Salt Golems]

Renown: D-List

1. A-List Salt Manipulation 13/18

2. A-List Cutting

3. Find the smartest yet edgiest scientist I can, get him to make me weapons with my scrap and and Jazzwave augment. Make me not a skeleton.

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64db7e No.29606

File: 1471157105972.jpg (15.83 KB,432x627,144:209,dfe9efef9fd566dfb3bce5717b….jpg)

>>29556

Tenebris arrives with his overlords at the outskirts of the one known as scrufftrons headquarters. With a simple hand gesture both he and his overlords flit past security into the main building. They stick to the shadows and attempt to make their way deep into the building in an attempt to find the one known as scrufftron.

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64db7e No.29607

File: 1471157213574.jpg (46.64 KB,585x960,39:64,6ba30e63d5be71d03022db0796….jpg)

>>29605

Scrufftron Bursts into the room, looking at the pallid black form before him, his gleaming armor, freshly polished, irradiating all corners of the room except the small section he had covered for his incorporeal guest

"SHADOWMAN, WE HAVE MUCH TO DISCUSS! No doubt you have run into problems such as we all have with the men of metal, who haunt us with their wails of melancholia and lugubriosity. Well, their leader moves ever closer to wiping us out. The European Super-powered community has just been wiped out almost to a man, and China and the Pacific fell less then a season ago. Yet here we remain, a thorne in Prime's side, a nuisance to his attempts at global domination. I, along with a compatriot in the North, have recently dispatched one of his Toadies, who's flesh I now wear as armor as a trophy of our conquest, and with this, The Skeletal Overlord grew incensed. With his attention here, and not on the rest of what remains of the free world, Humanity may be able to survive and rise up, to cast off the shackles of the Skeletal oppressors, and to reclaim our world. This is why I have contacted you, and others like you, to form up and take back what is ours, and to defeat the being responsible for so much death. I give you this opportunity to join me, join us, now, for if you stand in our path later, such courtesy shall be a far cry from what you shall be rendered."

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64db7e No.29608

File: 1471157856794.jpg (174.67 KB,900x1273,900:1273,shadow_minion_by_hdstealke….jpg)

>>29607

"It's not up to me to accept or decline your offer…you must take it up with…the ones who are,but should not be…however I must comment on your..enthusiasm…..your…concerns are not my own…I care naught for the troubles of humanity…I am a mere tool for the grandplans of the ones who are,but should not be…." Chimes a rough raspy voice that seems to come from the black form in front of scrufftron. The two large intimidating forms beside it eyeing scrufftron warily.

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64db7e No.29609

YouTube embed. Click thumbnail to play.

>>29608

Scrufftron looks at the sad form, and sees the little man, the puppet, dancing from its strings. In his mind, a little bell tolls 7 seven times, a somber ring for the poor thing before him, who is just a slave, a tool.

From behind his mask, he speaks

"Whoever your masters are, they must have a stake in this as well, otherwise why else would they send their tool here? Make no mistake, whoever they are, once Prime finishes here, he'll come for them. A man can only burn the same field for so long until he gets bored and burns the next one."

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64db7e No.29610

>>29609

"They did not send me here…..I came here of my own free will…" The creature laughs…it's more of a growling noise though. "Prime does not have the time,resources or power to lay a finger on my masters." Tenebris than gets an idea. He produces a tiny portal using his umbrakinesis and pulls from it the voidtouched hexagon which he shows to scrufftron. "This was one of primes creations. Look and see for yourself what my masters have done. Primes technology is pitiful compared to the power of the ones who are but should not be…" It states with what appears to be a grin forming on it's face.

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64db7e No.29611

>>29610

Scrufftron perks up at the sight of the object, noting its shape, and trying to deduce its function.

"This may be the case for now, but he moves ever onwards, if time can be bent to his will, soon your masters will too. But for the sake of all of us here on earth, I need you to tell me all you can about that object."

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64db7e No.29612

>>29611

"And if I refuse what than? I have my doubts you can catch me. I know your combat prowess and capabilities are much stronger than mine,but I make up for that in other ways…" The creature mused as it opened another portal and chucked the hexagon inside of it before the portal flickered out and vanished.

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64db7e No.29613

>>29612

A deep churning rises from Scrufftron's chest as his servos struggle to contain the sheer amount of annoyance he feels at dealing with this asinine man

"I have no intention of chasing you, I would like to cooperate with you, but if you insist on acting like a child, then I will treat you like one. And naughty children…

The overhead roofs starts to crack, as small beams of light shine through

…should be punished."

He looks once more to the dark part of the room, trying one last time to appeal to reason, to logic….

"My men are the best equipped in the United States to study that artifact, its uses can be much more then you or I can comprehend, now, relinquish the artifact and we shall have no more quarrels here, and you shall be recognized as a companion of the only hope left for this world."

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64db7e No.29614

>>29613

The creature speaks again it's not scared or even nervous,however it does prepare to teleport out and leave at the slightest notice . "It is not up to….me….again…you must…request….an…audience…with…my…masters….If…I…tell…you….they…will…inflict…harm….upon…me.."

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64db7e No.29615

>>29614

The look of malice fades from Scrufftron's face as the puppet is tangled in its strings.

"So be it, I once more extend to you a offer to join the new world order in cleansing the skeletons from this world, and if I find out that you are holding the Artifact from me, then I shall use your skull as a lamp."

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64db7e No.29616

>>29615

It seemed scrufftron was requesting things that were beyond the creatures capabilities. "Again..I can neither accept nor decline…although if it were up to me I would accept,but alas my….hands are tied…you may ask the ones who are but should not be about this….alliance…" The creature than details the ritual required to summon his dark overlords for an audience.

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64db7e No.29672

Dice rollRolled 81, 6, 20, 12 = 119 (4d100)

Name: Lord Vladimire

Age: 60

Origin Story: born to magically gifted parents who immigrated to texas from britain, he was taught the ways of magic, but his father abused both himself and his mother, leaving him with deep scars in childhood. he looked into black magic at an early age in secret, further festering the growing evil in his heart. when his father killed his mother by beating her, furious he killed his own father with his a forbidden spell, the death thunderbolt, which drains the life out of whoever it strikes.

from that day on he would grow to become one of the most notorious figures in magical society, taking the name Vladimire, and gathering an army of cultists and amassing in yet more dark magic. his trademark use of electromagic combined with black magic earned him the title of the "Lighting-DeathLord"

Vladimire is one of the few surviving members D.O.O.M. He was also notorious as being absent, missing very many meetings of D.O.O.M as he had been devoted much of his time trying to hunt down Waldough Whaters, the only person to ever escape him, and prophesied to be the Chosen One who will defeat him. this saved his life, as he was not there to be destroyed with the rest of D.O.O.M., but he also lost most of his followers to the skeleton attack.

he has returned to gather his strength again, and vows that no skeleton will get in the way of him finding and killing "the Child who Hid."

Blood Type: None

Signature Color: Pick a color. One that I can actually access in MSPaint. You may want to wait until the map-wipe for this.

Domain: somewhere in Texas

Superpowers: Determined by Fluff/Origin Story.

Equipment: Determined by Fluff.

Followers: Determined by Fluff.

Renown: Starts at D-List

Color: Lavender

Superpowers: [B-List Super Sorcery], [B-List Electricity Control], [C-List Electricity Resistance]

Equipment: [Dark Lord's Cloak], [Dark Lord's Wand], [7 Magical Batteries]

Followers: [2 Death Beaters]

Weakness: [Waldough Whaters And The Shocking Susceptibility] - You are one of the last surviving members of D.O.O.M, the Distinguished Order Of Malefactors. Your dark power is hindered, of course, by the existence of Waldough Whaters, a fleet-footed yet courageous boy. You are at a drastic penalty to interactions with Superheros or innocent folk. Roll an additional unmodified 1d100 per turn: this represents what Waldough is up to as he eludes your grasp…

#1 death beaters, go out and tell me what has become of the Wizarding World while I have been away and this…Prime has attacked. it would not surprise if even the rabble among wizard kind who failed to resist me have also failed to resist this muggle abomination

#2 and go fetch the other death beaters. surely I have had more than 2 with the smallest degree of competence

#3 Nefirtiti? where are you my dear pet naga. come to master and crawl upon my shoulder, we must depart

#4 where is Waldough?

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64db7e No.29673

>>29609

James Spader is a great actor, tbh. Cool voice too.

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64db7e No.29682

File: 1471514998640.png (439.06 KB,3675x2350,147:94,hero_builder_map.png)

>>29520

1. The healing isn't going too well. The doctor is having trouble getting your tough skin to be properly stitched and sewn…

2/3. Dragon Reconnection 2/6. The prideful creature is stubbornly resisting your attempts at contact.

>>29525

1. You enter the chamber, Psychonaut on hand, and begin to focus on your own mind…

More specifically, you begin to focus on the seething malevolence trying to break your will and insert itself into every fiber of your being. Quartet 1 does not jape or snip at you, he does not extend so much as a taunt. He surges, relentlessly, at your mental barriers, but you can tell that this is merely one task of many…

Quartet 1 Removal 2/8. Failing this line of rolls may have dire consequences.

2. The transports are ready and can now be sent off.

3. Globe Research 19/??? The scientists are on the verge of a breakthrough!

>>29529

1. Unfortunately you can find no expats– they all fled North to the homeland before the Jazzwalls went up.

2. Niagara Falls Base 1/3

3. You spend some time ineffectually flapping against a grocery store.

>>29530

1. You expand with vigor, uprooting bandits and skeleton patrols with ease. Gain 5 Cyber Skeleton Scrap.

2. A-List Device Invention 17/20. Your Basic Power Scanner is now an Advanced Power Scanner– it can tell you what the highest power possessed by an individual is.

3. Intreri Armor 2/6. You'll need a factory or something to really mass produce it all.

>>29532

1/2. You take some time to pray to your dark masters… but are interrupted, unfortunately, by the sounds of SMOOTH JAZZ from up above.

You dart into the shadows as the abandoned house you took residence in is suddenly lit up by multiple mounted floodlights, first, and then by laser blasts. The skeletons have not taken kindly to your raid…

3. The Masters accompany you on your rendevous with Scrufftron, and are not displeased with what you find. They will allow you to ally with the mortals… but do not forget where your TRUE loyalties lie.

>>29533

1. He brings back a meagre tome. The rest was looted…

Gain [Meagre Tome].

2. Charlie Company moves forward, nothing if not dauntless.

3. Devil's Bronze Body 3/8

4. The Body will give you [C-List Flight] once constructed. This power will be untrainable.

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64db7e No.29683

>>29539

1. You arm the boys. They're not familiar with how to actually USE the rifles, but hey, it's something?

3. A-List Demonic Transformation 5/20

2. You're outside having a smoke one fine afternoon when one of your boys rides up with a bulging satchel of loot, grimacing at you and hitching his thumb over his shoulder.

"Boss, me and Dumpy cracked open this mansion down by the reservoir… you ought to take a look."

Begrudgingly, you hop on your cycle and motor on over to the mansion, and the instant you step foot inside you feel a shiver run down your spine. Something is… familiar.

Dumpy, who is sitting in the living room guzzling fine whiskey, just tells you to go down into the basement… and you do. What you find is a bare concrete expanse, featureless except for a pentagram of long-dried blood and a bloodied skeleton kneeling at the head of the thing…

And in the middle of it all, some sort of obsidian flask. You hitch a thumb in your belt and kneel down to take the thing, pulling out the stopper and sniffing it… it's… well. Fuel.

Stricken, you mosey on outside after snagging a bottle of gin, and pour the stuff right into the gas tank. In an instant, red light consumes your ride and there's the roar of a thousand hell-beasts. Wreathed in flames is your ride– now a demon-powered, armor-plated smoke-belching monstrosity.

Lose [Sick Ass Bike], gain [The Demon Hog], which moves at B-List Super Speed, never runs out of gas, never breaks down, and is damn near indestructible.

>>29549

1. You head home, which has been mercifully untouched, somehow…

Gain [Medium Funds]. Gain [Halberd]. Gain [Armor Polish].

2. There's nothing and no one on the way home… the streets are deserted.

But you do find a sign hidden beneath an old tent on your way home– spraypainted, it says "SOUTH 30 MI"

3. A-List Swordsmanship 1/18

>>29556

1. Lose 4 Skeleton Laser Rifles. Gain 4 Scrufftech Laser Repeaters. You'll need to build some sort of factory to make these in bulk.

2. Lose 15 Janitors. Gain 15 Janitor Elites.

3. Superpower Testing complete.

Gain [Windex], the Invisible Marauder.

Gain [Bucketboy], the water-slinging floorwasher.

Gain [Scour], the bombshell that can disintegrate objects with her touch.

Gain [Harvey], a mountain of a man that soaks up punishment like a sponge.

Lose 3 Janitors. Lose 1 Janitor Stripper.

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64db7e No.29684

>>29569

1/3. Lime-V 5.5/6. They forgot the -GAS-!

4. One gloomy afternoon, Quartet 4 steps in front of Hank. He says nothing– he just raises a hand and his eyes flicker.

Hank feels a piercing knife cutting through his psyche for what feels like hours– days– but was, in reality, only a few minutes. Gasping and heaving, he spits in Quartet 4's face…

The Threshold for failure on interrogation is now 10 again.

>>29587

3. Roadwork 2/4

1/2. You set to practicing your paintomancy, idly swishing paint about while Supreme D and Kaolin put on some sick music… really sick music.

You find your groove. You paint and paint and paint all up and down Grand Forks, giving everything a fresh, flawless new coat of paint. It's something out of a pre-Prime music video– you strolling down the street painting the town red (and every other color) while Kaolin and Supreme D amble behind you with a blaring boombox. It's surreal, really.

The album they play reaches its last song, and just as the bass drops, you close your eyes and give your hand a flick. When you open your eyes, there are no words to describe the beauty in front of you– an impossibly intricate structure of solidified paint. More paint than you could possibly have had….

Gain [Paint Synthesis]. You no longer need paintcans to use your powers, you produce paint on your own. Good music amps up your synthesis.

Gain [Paint Sculpture Masterpiece].

Gain [D-List Sonic Resistance].

A-List Paint Control 8/18

>>29593

1. DOOMilitary 1/10

2. ROCK STAR 15/20

3. Gain [Super Energy Sappers].

>>29596

1. A-List Salt Manipulation 17/18

2. You try to train your cutting powers but end up cutting yourself. You only cry for 20 minutes.

3. Finding a scientist with THAT kind of specifications will take some doing…

Skelescrap Scientist 1/12

>>29672

1. The Wizards have mostly fled America– those that remain live in abject fear as Skeleton Prime continues to stop time for unbelievable amounts and wreak utter havoc on ley lines… he is no muggle, to be sure. But it will be deliciously easy to convince the ragged and few survivors of wizarding kind, if only you can find them.

2. Actually, these two are the only two that have survived. You'll need to find and recruit fresh Beaters.

3. Nefertiti was busy, it seemed, hunting muggles…

Nefertiti 1/4

4. Waldough Whaters, and his friends, Roy Stoater and Genevieve Hanger, have themselves a merry time of it on the boardwalk in some whimsical part of Free America– until Waldough's lightning bolt tattoo begins to hurt… he gets the strangest urge to run, and run he does…

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64db7e No.29685

>>29538

>>29527

The Shroud regenerates its wounds swiftly, but not as swiftly as normal, as it goes in for another go. Unfortunately, the machine doesn't seem content to just let it stay out of range and think– it constantly fires its chest cannon and swings wildly with its fists, hissing and jeering all the while. Twice, the Shroud tries getting in close, and twice it is blasted away, back into the wall.

The shadowy abomination leaps up onto the mecha-skeleton, extending arms to punch out the eyes– which, suddenly, glow bright orange after the first one is gouged out. Another A.T. field-esque energy shield, guarding the eyes… but in this position, the Shroud can see that when it brings the shields up, something beneath the heavily armored 'core' of the machine glows yellow…

Before it can properly exploit this possible weakness, the Shroud is grabbed and thrown off, albeit awkwardly, suffering no major damage but disadvantageously placed nonetheless.

BEGIN ROUND 3 OF THE SHROUD-VS-"BILLIE'S BOUNCE"

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64db7e No.29686

Dice rollRolled 37, 29, 66 = 132 (3d100)

1 - Damn, that's really something. That's like, fucking visual poetry man. Always said music was the window to the soul. Better tell that armorer to build some speakers into the suit, so I'll always have some tunes on hand. Gotta fight in style, show these skellies what a real hero looks like, man.

2 - My paintomancy feels larger and harder than ever. I just have to goad it to completion.

>A-List Paint Control 8/18

3 - The Paint President is unimpressed with the current speed of roadwork. He holds a rally in the shadow of Grand Forks' newest statue, using the visual imagery of their patron hero to inspire them to work harder, faster, and without overtime pay.

>Roadwork 2/4

>>29684

Name: Mica Mansen "The Artist"

Age: 19

Origin Story: After a relatively mundane walk through town, Mica found himself inexplicably drawn to the local hardware store. The paint cans seemed to shake and clatter as he walked past, and before he could stop it they'd burst! Leaving the store in a rather large mess, Mica noticed the paint trailing behind him, and knew that he had discovered some untapped source of power - Paintomancy! Unfortunately, he's still a terrible painter so the applications are limited.

Blood Type: A

Signature Color: Light Blue

Domain: Grand Forks, North Dakota

>+Sotakota Soldiers (1 Regiment)

>+Paint Sculpture Masterpiece

Superpowers: [B-List Paint Control], [B-List Painting], [B-List Paint Can Telekinesis], [Paint Synthesis], [D-List Sonic Resistance]

Equipment: Paint Can Collection, Home Depot paint-swirly stick, Awesome Paint Costume, Paint-Soaked bandages

Followers: 20 Survivor Artists, Artist Waifu,

THE SUPER-DUPERS: Supreme D, Kaolin

Renown: Starts at D-List

>A-List Paint Control 8/18

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64db7e No.29687

File: 1471530798608.jpg (1.29 MB,6000x3417,2000:1139,Dethklok Tour PR_0_1.jpg)

Dice rollRolled 95, 67, 41 = 203 (3d100)

Name: The Mastermind

Age: At least 100

http://pastebin.com/jqJPHFCr

>Blood Type: AB+

>Signature Color: Dark Red

>Domain: New Mexico

>Superpowers: [Super Intellect], [D-List Device Invention] [Awesome Scar] [B-List Entropy]

1. An army worthy of D.O.O.M.! THE DOOMILITARY SHALL REIGN SUPREME.

"Don't forget the Veterans benefits, we need that to lure in the masses." 1/10 DOOMilitary

[Evil Indoctrination Pledge]!

[EDSROE]

2. I've given you SUPER ENERGY SAPPERS, so now you've got more power to run more machines. BUILD IT FASTER MEN. 15/10 Rock Star

>Buildings:

[Super Weapon Drydock]

[Science Lab]

[DOOM LASER ARTILLERY]

[Rocket Fuel Factory]

[Super Energy Sappers]

>Resources:

[Fusion Press] [3 Square Acres Of Metal Woodland]

>Equipment:

4 Construction Vehicles

3. I'm going to need some serious Metal and ROCK power for the Rock Star. The band Dethwatch was last playing in the pitiful United States during the time of Prime's attack. So they must still be here somewhere.

FIND THEM AND BRING THEM TO ME.

YES YOU CAN GATHER SOME WHORES AND BOOZE FIRST TO LURE THEM OUT.

1 [Doomcopters!]

32 Trained Soldiers

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64db7e No.29688

YouTube embed. Click thumbnail to play.
Dice rollRolled 1, 95, 48 = 144 (3d100)

Name: Scruftron- (Real name Scruffy)

Age: 28

Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders

Blood Type: AB-

Signature Color: Orange

Domain: somewhere in Nebaska

Superpowers: [B-List Magnetism], [B-List Janitorial Skills], [B-List Staff Combat]

Equipment:

+ [Psi-Adamant Carapace]

+ [Super Strong Strange Naginata]

+ [Psi-Adamant Warboots]

>Extra Equipment:

+[Psion-Alloy Armor]

+[Cyber Alloy Armor]

+[Janitorial Armor D-list]

Allies:

+[The Psychonaut]

Followers:

+[1 Janitorial Captains]

+[23 Janitor Elites]

+[3 Janitors]

+[14 Janitor Strippers]

+[Doctor Phillip]

+[Computer Whiz Jimmy]

+[Windex] - the Invisible Marauder.

+ [Bucketboy] - the water-slinging floorwasher.

+ [Scour] - the bombshell that can disintegrate objects with her touch.

+ [Harvey] - a mountain of a man that soaks up punishment like a sponge.

+[Dura-Dong] - Man with a Iron will, and a Iron Cock.

Renown: B-list

Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.

Buildings:

+[Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]

+ [Forge]

Other Stuff

+ [Hunk Of Steel Sculpture].

+ [Low Weapons Supply]

+ [Scruffy's

Porn Stash]

+ [Skelly Scrap Research]

+[Repulsion Tech]

+[Abandoned Tactical]

+[8 Scrufftech Laser Repeaters]

+[50 Skeleton Scrap]

+[1 Jazzhulk Wreck]

+[Quartet 3's Head]

+[Super Laser Pointer]

+[Masterwork War Bucket]

>Research

Skeley Virus 3/8

Questionably Placed Cyber Grafting 11/???

A-List Magnetism 10/20

1. A factory we need, then a factory we shall have! Begin work on the Scrufftech Weapons Factory!

2. It has been too long since my grafting has continued, so I want to expand upon it, have the good doctor continue his work, with Jimmy overseeing any fluctuations in incoming data.

3. Finally, we have a Jazzbarge wreck that is just sitting outside of Scruffbase collecting dust. I want it fixed up and brought back online, then we can play our own form of Music from it.

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64db7e No.29689

Dice rollRolled 68, 48, 71 = 187 (3d100)

>>29683

Name: The Hell-Rider

Age: 26

Origin Story: Douglas Green was just a simple biker before one day he was gunned down in by a member of a rival gang. His soul was sucked directly to help were he was tormented for all of his wrong doings in life. Douglas was however was no ordinary man and set about planning his escape from hell. Taking to ambushing and eating the lesser demon-kin he found himself twisting in both body and mind as he made his way towards the limits of Hell. How exactly he got out at that point not even he remembers is finding himself back in his hometown by the ruins of his old watering hole. Finding himself in the wreckage of the world now ruled by Iron-Bones he has set off to make things right and maybe redeem his soul on the way.

Blood Type: O

Signature Color: Purple

Domain: Northern Texas

Powers: [A-List Fire Resistance], [B-List Demonic Transformation (gives A-List Super Strength and B-List Endurance)], [C-List Motorcycling] Demon-Hog:[B-List Super Speed]

Weakness: [Devil's Reject] - You fought your way out of Hell, but Hell wants your black soul back. Your critical failures can attract OTHER types of attention, you are harmed and repelled by objects of faith, and banishing magic is particularly deadly to you.

Equipment: Hellforged Chain, Demon-Hog, Demonhide Jacket

Assets: [Old Biker Clubhouse]

[10 Assault Rifles]

[10 Flak Jackets]

[3 Grenades

[Cache of Supplies]

Followers: 9 Bikers 2 Old Ladies

—–

1. Alright boys how bout you do some training and get good at those [9 Bikers][1 Old Lady]+[10 Assault Rifles][10 Flak Jackets][Cache of Supplies]

2. I think it’s time to rumble, expand into Iron Bones territory and smash any skullies taht get in my way.

3.A-List Demonic Transformation 5/20

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64db7e No.29690

Dice rollRolled 20, 40, 52 = 112 (3d100)

>>29682

Name: Lord "Dracula" Bob, King of Greater Wisconsin, "The Wisconsin Vampire", Once and Future King

Age: 30

Origin Story: Fell into a vat of high performance makeup designed for athletes who want to look nice. Which was place conveniently near a costume department store. The fangs make it hard for him to chew and his super powered body needs a lot of nutrients so he drinks all his meals with a nibble hear and there. His now pristine and flawless white skin is very sensitive to light. Before all that he was just a jobless actor who made bad poetry and puns and lived in closet of an apartment with no windows in the basement in a bad neighborhood.

Blood Type: D for Drinks A Lot

Signature Color: Blood Red

Domain: Transylvania Forest (Milwaukee), Greater Wisconsin, New Camelot

Superpowers: [B-List Super Strength], [A-List Super Speed], [C-List Super Stealth], [B-List Hypnotism], [B-List Swordsmanship], [Psionic Resistance]

Weakness: [Sorta Vampirish] - Being in sunlight causes pain and blindness. Most actions must be done during the night, or underground. You can more or less only eat liquids. Fire does extreme damage to you since the makeup is, apparently, napalm-based.

Equipment:[Hang-Glider]. [Excalibur],[Skeleton Alloy Gauntlets], [Skeleton Alloy Pants],[Retrofitted Unremovable Psiadamant Gauntlets], [Purple Crystal Globe](Flail with claw-machine-esque clutch), 5 [Skeleton Laser Rifles]. 28 [Skeleton Scrap]

Followers: 8 Teenagers, 2 Dr.Handymen (Dr. Richards and Dr. Frakensteen), 2 Vampire Apprentice [Pa'Trikk The Dark One], [Wisconsin Super-Governor],[Elijah "Dark Sanguinus" Blake], [Werewolf Tribe]

Renown: [B-List]

Buildings: Trap-Filled Castle, 4 [Watchtowers],[Training Room], 3 [Radio Towers],[Sensory Deprivation Chamber]

[Tentative Bigfoot Allies?]

[High Quality Coffee Table]

A-List Super Strength 3/20

A-List Swordsmanship 10/20

Globe Research 19/???

Quartet 1 Removal 2/8

1 Continue Globe Research 19/???. Put both Dr. Richards and Dr. Frankensteen on this to help complete it.

23 Removal of Quartet 1 2/8. I will have to push him out step by step. He will feel the ripple of my will energy as I cut his overextended psyche to ribbons with a mental image of Excalibur.

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64db7e No.29698

File: 1471549570224.png (41.23 KB,1000x800,5:4,keep-calm-and-let-s-go-to-….png)

Dice rollRolled 29, 80, 64 = 173 (3d100)

Name: The Bag of Eh

Age: As old as Canada!

Origin Story: “Eh” is the greatest hero of Canada! Ask anyone. It’s an ancient flying bag of milk as old as the country itself and is largely theorized to be the Canadian equivalent to Captain America if Captain America was a gallon of milk. While this might strike everyone as a mediocre hero and even boring, “Eh” is very famous in Canada and is very important there. He even has his own channel on public broadcasting where he talks about issues of public concern such as climate change and social justice. This lack of actual combat – crime is rare in Canada – means he is relatively weak when compared to the boorish and frankly uncouth Americans. Also, I should add, the fact that everyone in the United States hasn’t heard of him isn’t surprising given that Americans are often aloof and self involved. This is also why nobody has heard of him despite his constant efforts to defeat the UN-Canadian Skeletron Prime. Let’s Go Canada!

Blood Type: Milk

Signature Color: Light Blue [or whatever]

Domain: [???]

Superpowers: Ice Attacks and Canadian Diplomacy

Superpowers: [A+-List Milk Manipulation], [B-List Ice Blasts], [Super Charisma], [C-List Invulnerability]

Equipment: [None]

Followers: [Canadian]

Renown: [D-List]

Possessions: [None]

Territory: [None]

In Progress: [None]

Weakness: [A Bag Of Milk] - You are literally a bag of milk. Nobody within the confines of America takes you seriously. Not even the skeletons. Setting up governments, recruiting followers, pacifying civilians– these are all impossible. Because you're a bag of milk.

–Actions—

1. I need to keep working on my powers so that I can fight Prime eh. [Improve: Ice Blasts]

2. Gonna work on ice shielding eh. Bags of milk are vulnerable to pretty much everything. [Develop: Ice Shielding]

3. Oh geeze gotta get this base set up. It's going to be really good eh. Gonna have a nice flag on it and everything. [Niagra Falls Base 1/3]

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64db7e No.29704

Dice rollRolled 86, 72, 48 = 206 (3d100)

>>29682

Name: Alex "Dragoon" Walker

Age: Twenties

Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time.

Blood Type: AB+

Signature Color: Green

Domain: Northern Georgia, Most of Alabama, most of Mississippi

>Superpowers:

[A-List Rock Manipulation]

[B-List Endurance] (A 11/20)

[B-List Metal Manipulation]

[Maximum Dragon Rock Fusion]

[C-List Super Strength]

[B-List Dragon's Breath]

[C-List Physical Fitness]

>Equipment:

[Super Secret Hidden Base.]

[Enhanced Fortifications]

[Modest Funds]

[Improved Infrastructure]

[Superhard Fortresses]

[11 Skeleton Scrap]

[3 Jazzhulk Wrecks]

[Skeleton Alloy Ammo]

[Anti-air defenses]

[7 Radio Towers (can reach anywhere East of the Rockies]

[Advanced Training Room.]

[Alloy Armor]

[Basic Research Lab]

>Followers:

[Mayor of Atlanta]

[15 Veteran Survivors]

[5 Researchers]

>Research

Jazzhulk Research 2/6.

Renown: B-list

Status:

[BADLY WOUNDED].

[BROKEN PRIDE] -8 to all rolls

Dragon Reconnection 2/6.

1. Continue to try and heal, Pay what needs to be paid for more doctors and better facilities.

+improved infrastructure.

+modest funds

2.Continue to reconnect with this fucking arrogant piece of shit dragon I'm paired with. I'm not the only one who dropped the ball and got beaten, he should know that.(2/6)

3. Have the scientist continue to study the jazz hulks. Maybe they'll find ought of use.(2/6)

+5 researchers

+Basic research lab

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64db7e No.29705

File: 1471556034978.png (432.02 KB,3675x2350,147:94,hero_builder_map.png)

>>29682

The ACTUAL map.

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64db7e No.29706

Dice rollRolled 63, 3, 54 = 120 (3d100)

>>29682

The skeletons know not who they have meddled with, I shall not let them blatantly disrespect the masters like this. I shall decimate all the forces with my void touched hexagon. I hope to god it plays deathmetal or something equally hardcore.

1,2,3

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64db7e No.29707

Dice rollRolled 51, 76, 97, 5 = 229 (4d100)

>>29682

Name: Kaza'kazdun

Age: 10,000

Origin Story: A long forgotten spirit of magic brought forth from the Chaos Wilds in an attempt to help fight the skellitons. Who knew that trying to take something from a place called the Chaos Wilds would have unknown consequences on the summoner and spirit.

Blood Type: none

Signature Color: brownish

Domain: bum fuck Georgia

Superpowers: [B-list Super Sorcery], [D-List Super Stealth], [Psionic Resistance], [Summoner Health Boost], [D-List Artificing]

Equipment: [Weak Wand Of Magic Missile], [Magic Cutlery], Ikea Wands, [Tiny Enchanted Gun Stockpile], [Chocolatizing Coffee Mug], [Magical Hippy Van][Reagent Supply]

+ 1 Skeleton Scrap

+ 1 Strange Magical Object

+ 1 Ley Line Node

+ 1 [Charged Magic Crystal]

+ 1 [Magical Alter]

+ 20 ingots of Devil's Bronze

+ [Meagre Tome]

Followers: 6 Cultists trained in magic, 8 Novice Artificer, Chaos Wolves, Charlie Company, [C.C. War Machine], 7 [Rust Monsters], 4 golems

Weakness: This Mortal Coil - You are bound to the increasingly unstable, relatively fragile shell of your summoner. If he dies, you're banished.

Renown: Starts at D-List.

Domain: [Basic Magical Populace]

1. Send one of the cultists to check through other places for the possibly looted wizard tomes.

2. When rest is needed start reading through the Meagre Tome to learn it's secrets.

3. Continue construction of the Devil's Bronze body. 3/8

+B-List super sorcery

+D-List Artifice

+(hopefuly) 20 ingots Devil Bronze

+Charged Magic Crystal

+Magic Altar

+Reagent Supply

+5 Cultists

+8 Novice Artificers

+Basic Magic Populace

4. Spells I slap onto the body.

Already added: [C-List Flight]

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64db7e No.29708

Dice rollRolled 40, 12, 75 = 127 (3d100)

>>29683

Name: Lord Deadly (Born: Laird Dade Lee)

Age: Mid twenties

Origin Story: See first post; Knight who got super-powers following a turkey accident

Blood Type: O Positive

Signature Color: Dark Green

Domain: None

Superpowers: [B-List Super Speed], [C-List Physical Fitness], [B-List Swordsmanship]

Equipment: [Longsword], [Kite Shield], [Plate Armor (Unremovable)]. [Medium Funds], [Halberd], [Armor Polish]

Followers: None

Renown: Starts at D-List

1/2. I am certainly worried about this turn of events. There has been much talk of the Saracens lately. Perhaps this is their doing, or perhaps it is a surprise attack from the Muscovites! I should be on my guard, and move quietly, but I cannot do that within a metal steed. I shall begin walking the ten leagues south. Thirty miles is a long and hard journey, but it should put me in better shape by the time I get to my destination. Besides, who knows what I will encounter on the way? [Begin walking south 30 miles, probably improving phys. fitness by doing so.]

3. On the way, it cannot hurt to do some sword drills. Perhaps I shall focus on the Krumphau today. [Practice Swordsmanship] [A-List Swordsmanship 1/18]

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64db7e No.29711

File: 1471580297469.jpg (204.94 KB,800x991,800:991,1441322368911.jpg)

>>29688

I've missed you, my skeletal friends

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64db7e No.29736

File: 1471640160094.png (371.48 KB,757x426,757:426,Zeruel_on_screen.png)

Dice rollRolled 49, 69, 22 = 140 (3d100)

>>29685

Name: The Shroud

Age: Time Immemorial

Origin Story: Here since the beginning, the invasion and overthrow of the governments by the robots disturb its slumber. Actually really intelligent and has decided to pose as a super villain to gain more power.

Blood Type: Lcl

Signature Color: Dark Black

Domain: Redding

Superpowers: [B-List Super Strength]; [A-List Super A.T Shield 7/20]; [A-List Regeneration], [Max Limbs (8)]; [D-List Spook-Vision]

Weakness: [Horror From Beyond] - You inspire dread and fear in everyday people. Good luck getting followers or allies.

Equipment: Spoon Collection

Followers: [The LOBBRs (League Of Bargain Bin Rejects)]

Renown: C-List.

1-3; Run close to his feet so he's forced to engage me in melee. Use my shield to weather his blows and investigate the core. Perhaps, hitting the eye shields enough will drain its power out.

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64db7e No.29745

Dice rollRolled 73, 75, 83, 41 = 272 (4d100)

Name: Lord Vladimire

Age: 60

Origin Story: born to magically gifted parents who immigrated to texas from britain, he was taught the ways of magic, but his father abused both himself and his mother, leaving him with deep scars in childhood. he looked into black magic at an early age in secret, further festering the growing evil in his heart. when his father killed his mother by beating her, furious he killed his own father with his a forbidden spell, the death thunderbolt, which drains the life out of whoever it strikes.

from that day on he would grow to become one of the most notorious figures in magical society, taking the name Vladimire, and gathering an army of cultists and amassing in yet more dark magic. his trademark use of electromagic combined with black magic earned him the title of the "Lighting-DeathLord"

Vladimire is one of the few surviving members D.O.O.M. He was also notorious as being absent, missing very many meetings of D.O.O.M as he had been devoted much of his time trying to hunt down Waldough Whaters, the only person to ever escape him, and prophesied to be the Chosen One who will defeat him. this saved his life, as he was not there to be destroyed with the rest of D.O.O.M., but he also lost most of his followers to the skeleton attack.

he has returned to gather his strength again, and vows that no skeleton will get in the way of him finding and killing "the Child who Hid."

Blood Type: None

Signature Color: Pick a color. One that I can actually access in MSPaint. You may want to wait until the map-wipe for this.

Domain: somewhere in Texas

Superpowers: Determined by Fluff/Origin Story.

Equipment: Determined by Fluff.

Followers: Determined by Fluff.

Renown: Starts at D-List

Color: Lavender

Superpowers: [B-List Super Sorcery], [B-List Electricity Control], [C-List Electricity Resistance]

Equipment: [Dark Lord's Cloak], [Dark Lord's Wand], [7 Magical Batteries]

Followers: [2 Death Beaters]

Weakness: [Waldough Whaters And The Shocking Susceptibility] - You are one of the last surviving members of D.O.O.M, the Distinguished Order Of Malefactors. Your dark power is hindered, of course, by the existence of Waldough Whaters, a fleet-footed yet courageous boy. You are at a drastic penalty to interactions with Superheros or innocent folk. Roll an additional unmodified 1d100 per turn: this represents what Waldough is up to as he eludes your grasp…

#1 the time is ripe for recruitment of death beaters to a new army. go from house to house, break down their precious barriers and bring to my fold through the promise of power, or fear and intimidation. without the American Wizarding Congress or that pathetic Order of the Firebird to protect them, no one can oppose us.

#2 the same can be said of the magical wildlife and beasts to be recruited to my fold. I recall Texas had a population of Wendigo, demon beasts from hell whom the Native Shaman's had been hunting down and driving back for centuries, until the American priests came to finish the job. the time has come for them to rise again, in my army.

#3 oh dear, I wonder Nefertiti has not gotten terribly large. she doubled twice in size when I let here loose for a single day before. I fear if I will have to ride on her shoulders instead 1/4

#4 where is Waldough? Lord Vladimire retreats to his chambers, once more staring at a crystal sphere. his eyes dart back and forth on a boardwalk somewhere in America. "he's here, I can feel him… how hard can it be to find one single boy that never changes his clothes?" it was well to him known that Waldough Waters would always wear a peculiarly colorful hat, shirt, and pants, magical gifts from his dead parents, who were killed by Vladimire himself. logically the audacious colorfulness of them should set him apart like a sore thumb yet, it was as though magic directed him to hide places positively saturated with those same colors, obscuring him from divining eyes

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64db7e No.29752

Dice rollRolled 75, 93, 97 + 8 = 273 (3d100)

>>29736

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64db7e No.29769

Dice rollRolled 60, 40, 7 = 107 (3d100)

Name: Max "The Slice" Edgeman

Age: Approximately 50 (Looks in his mid 20s but dried out or some shit)

Origin Story: Max Edgeman was a regular, yet edgy, salt mine worker for years until one day a mine shaft collapsed with him inside. Within the closed off shaft, he found a relic made by the first Edgelord, and with it, a necklace and a note. 'You who finds this shrine have been chosen to control the edge as I did. You will surpass all others in the way of edge.' Donning the necklace he found he had gained edge far superior to his own. So much so that his mere presence gave him the ability to cut at things. Max began to carve his way out of the salt mine. Trapped for years and living on a diet of nothing but salt, he found he soon found was developing an affinity with it, becoming molded by it. He found he could control the salt, shape it to his will as it shaped him. Finally escaping the salt mine, he found the world had changed much, however he was determined to show the edge he had gained in the salt mine.

Blood Type: AB-

Signature Color: Brown.

Domain: Missouri, [Nigh-Impregnable Salt Citadel]

Superpowers: [B-List Cutting] [B-List Salt Control] [Anger Sense] [D-List Salt Shielding]

Weakness: Donut Steel - With great power comes a great burden. Gathering followers and making allies is incredibly difficult for you, and your edge is like a beacon throughout the psionic sea. The threat range for attracting Skeleton attention is increased.

Equipment:

+Donte's Amulet

+Some Ivy Cream

+Edgy Chain Shorts

+Cybersonic Augment: Jazzwave

+7 Skeleton Scrap

+1 Augment Scrap

Followers:

+5 [Salt Golems]

Renown: D-List

1. A-List Salt Manip (17/18)

2. A-List Cutting

3. Skelescrap Scientist (1/12)

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64db7e No.29780

>>29752

What the fuck, mayne.

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64db7e No.29814

Dice rollRolled 52, 59, 5 = 116 (3d100)

>>29682

>>29705

Name: The Architect (Gregory Udolfo Intrieri)

Age: 23

Blood Type: AB-

Signature Color: Some form of green.

Domain: preferably somewhere in Colorado but if that isn't available anywhere is fine.

Powers: [Super Intellect] [A-List Device Invention 7/20] [C-List Tech Manipulation] [D-List Tool Creation]

Equipment: [C-List Power Armor+PlasBlade Emitter]

[Medium Funds]

4 [Plasma Spatulas].

[Sturdy Kitchen Knife]

Followers:

4 [Engineering Undergrads]

Renown: Starts at D-List

Possessions:

16 [Cyber Skeleton Scrap]

2 [Cyber Skeleton Laser Rifle]

>Devices produced/produceable:

Advanced Power Scanner– it can tell you what the highest power possessed by an individual is.

PlasBlade Emitter: Can both make more AND make equipment that runs on similar processes

Junk:[No-Slip Remote Control][Basic Power Scanner][Eyelash Groomer][Reciprocating Cereal Bowl Attachment]

Territory:

[Government]

Projects:

1. Begin building a factory to mass produce the intreri power armor

[Medium Funds]

2.A-List Device Invention 17/20

3.continue engineering a mass produceable suit of power armor complete with plasblade emitters.

Intreri Armor 2/6.

4 [Engineering Undergrads]

[Super Intellect]

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64db7e No.29817

Dice rollRolled 98, 19, 60 = 177 (3d100)

>>Name: Paradox (Alexandra Kein)

>>Age: Mid-Late 30's. Don't be rude about it.

>>Origin Story: Daughter of a scientist that never really seemed to do anything while Alexandra was around, Alexandra resented the father that was never there and his insistence that she follow in his shallow footsteps as a scientist. When the jazz skeletons attacked, he sent her far from their home in New York State to the Dakotas. Mumbling about 'having to destroy every scrap of it' and 'now it was her turn', he thrust a small notebook into her grasp and told her to 'reactivate the program'. Inside was gibberish, until one day she dropped the journal and saw the message from the correct angle. "Enemy: Unknown." The strange figures that looked like little grey men on several pages began to make sense.

>>Blood Type: O+

>>Signature Color: Dark Yellow

>>Domain: South-Western South Dakota

>>Superpowers: [C-List Device Invention], [Super Intellect], [Outsider Tech Knowledge] [D-List Whip Combat]

>>Equipment: [Armored Labcoat Disguise], [Antique Laser Rifle],[Prototype Laser Whip], [Passkey], [Tiny Xenolab]

>>Followers: 3 Green Soldiers [Wounded]

>>Renown: D-List

>>Communications: Radio - listen across USA. broadcast 1 state radius.

>>Projects:

>>Misc: 4 [Skeleton Scrap]

>> [WOUNDED]

1. First off, Paradox would see to her [Wounded] Soldiers. Average humans, they had fought with everything. Time to order some of that soup from the Mastermind's [Toojays].

+[Tiny Xenolab] [Super Intellect] [An Entire TooJays]?

2. Second, Paradox would see to her own [Wounded] self… but maybe she could order some of the french onion [Toojays] soup. She'd had a LOT of chicken soup since Mastermind stole the whole building…

+[Tiny Xenolab] [Super Intellect] [An Entire TooJays]?

3.

With the lab repaired by Mastermind, Paradox would delve into the journal left to her. Surely, a fight against outsiders had required those before her to deal with the threat of exotic weaponry?

[Xeno Armor Research]

+[C-List Device Invention] [Super Intellect] [Outsider Tech Knowledge] [Tiny Xenolab]

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64db7e No.29829

Dice rollRolled 24, 52, 92, 70 = 238 (4d100)

>>29684

Name: Hank Scorpio

Age: Average

Origin Story:

This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.

Blood Type: ABC

Signature Color: Pink

Domain: Phoenix, Arizona

Superpowers:

+ Super Intellect

+ OMEGA Regeneration Chip

+ D-List Device Invention

+ D-List Tool Creation

+ D-List Phyiscal Fitness

Followers:

+ 4 Living Metal Corporate Executives

+ 31 Scorpion Mercenaries

+ 28 Living Metal Mercs

+ 6 Living Metal Mercs (Living Metal Merc Captives) - probably ded?

+ Weapons Expert

Equipment:

+ [Suitless]

+ Blueprint Briefcase

+ Medium-High Funds

+ 8 Energy Rifles

+ [Particle Acceleration Cannon]

+ 3 [Space Rockets]

+ [Psion Tainted Fragments]

Renown: C-List

Buildings:

+ Research Lab

+ Ad-Tech Factory

+ Auto Training Facility

+ Upgraded Research Lab

Tech:

+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)

+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)

+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)

+ Superpower Dampener [Locked Out] 4/15

+ Subsonic Wave Gun 6/12

1. Haul that Live V to the next gas station to fuel it up!

Lime-V 5.5/6.

2-3. It is time for the elite awesome super team armed with the most lethal of weapons to lead a secret rescue operation to liberate Scorpio!

4. Its time for Scorpio to rise to the occasion and save himself! As apparently no rescue will be coming it is up to him to save the day! And himself. But mostly himself.

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64db7e No.29830

File: 1471988875477.png (432.08 KB,3675x2350,147:94,hero_builder_map.png)

>>29686

1. He can build speakers into the suit, but it'll take a little longer to get it all working…

2. A-List Paint Control 9/18

3. You have completed the Roadwork throughout your domain, making it easier to move and transport both people and supplies.

Gain [Roadworks].

Your renown is now C-List.

>>29687

1. DOOMilitary 7/10

2. Your Rock Star is now completed. If you can only power down the War Walls surrounding America long enough to send it into orbit…

3. You scour the land for the members of Dethwatch. You only find the Drummer and the Bassist, though… you'll have to find replacements for the lead vocals, the lead guitarist and the rhythm guitarist.

Gain [Dethwatch: 2/5]

>>29688

3. Jazzbarge Reconstruction 1/5

2. Questionably Placed Cyber Grafting 16/???

1. You commission work on a factory, leading your loyal men to the exact plot of perfect land. You start laying down a framework with your magnetism to even get things started!

And that's about when the whole thing goes up in a massive concussive blast of sound and fire and psionic energy. You and your super-team are blown back by the force of the explosion, and as you dust yourself off you behold a fifty-foot tall Giga Skeleton, possessed of massive amps and energy conduits on its shoulders, arms and hips. From atop the thing, a Cyber Skeleton encrusted with blue crystals instead of the normal purple and pink chuckles down at you.

"Skeleton Prime called, he wants Supreme Overcommander Quartet 3's HEAD back. And he will have it back– from your corpse."

With a flick of its wrist, the cyber-skeleton erects a crawling, chittering barrier of spiders cutting Scrufftron off from his escape….

>>29689

1. The boys– and your Old Lady– begin training. [1/4]

2. You expand. It's harder than you thought, at first.

3. A-List Demonic Transformation 7/20

>>29690

1. Globe Research 21/???

2/3. Quartet 1 Removal 3/8. He is terrifyingly persistent, and the more you struggle, the more power and focus he devotes to this internal struggle…

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64db7e No.29831

>>29698

1. A-List Ice Blasts 1/20

2. D-List Ice Shielding 3/5

3. Gain [Niagara Falls Base]. You can move to and from this base to the rest of your protectorate by ice-blasting your way across Lake Erie.

>>29704

1. You are now [Battered], after lengthy rounds of healing and surgery.

You how have Meagre Funds.

2. Dragon Reconnection 4/6. Your words help it come around, slightly. But it's still fucking pissed.

3. Jazzhulk Research 3/6

>>29708

1/2. You move your attentions southward as you trek along, unperturbed by your full platemail.

B-List Physical Fitness 1/8

3. A-List Swordsmanship 4/18

>>29745

1. You recruit some Death Beaters from magically-sensitive individuals that you can find.

Gain 4 Novice Death Beaters.

2. Wendigo Coercion 1/4. There are "Southern Wendigo" afoot but they are hidden away, in the most desolate stretches of wilderness far from Muggle eyes…

3. Your loyal Anaconda-Cobra-Black-Mamba-Hybrid snake slithers back to you after you spend another evening hissing at random bushes. Gain [Nefertiti], who has indeed gotten larger since you were last lucid. She's as poisonous as ever, though.

4. Waldough flits from pinstripe to pinstripe as he seeks out something important, making it difficult for Vladimire to correctly spot him, but the bright red hair of Roy Stoater and the enormous buckteeth of Genevieve Hanger clue Vladimire into Waldough's location… by the sea… calm weather… someplace with elephant ears…

>>29707

1. The Cultist returns with another tome, begotten from an occultist's shop. Gain [Slightly Less Meagre Tome].

2. Meagre Tome Reading 1/3. Paltry magic but surely there must be a few tricks in here…

3. The Devil's Bronze Body has been crafted, a true masterwork outfitted with protected joints, hidden blades, and reinforced armor.

Gain [Reinforced Devil's Bronze Body].

4. The Devil's Bronze Body will add [D-List Super Strength] and [D-List Super Speed].

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64db7e No.29832

>>29706

1/2/3. You brandish the hexagon, which pulsates with eldritch power. You are blown backward by the force of the blast, if you can call the beam of pure nothingness a blast– it instantly unmakes the Jazzbarge and the Skeletons upon it once it hits, reducing them to scraps of burning metal and shards of crystal.

You don't even have a second to relish your victory when you hear more sounds of smooth jazz, coming from two different directions, rapidly approaching, guns blazing… and your hexagon appears to be out of charge right now..

>>29769

1. Gain A-List Salt Manipulation

2. A-List Cutting 1/20

3. You're too busy cutting random objects that you see walking along the streets to properly search for a Scientist.

>>29814

1. Power Armor Factory 1/5

2. A-List Device Invention 18/20

3. You try to get to work on the power armor… figuring out how to properly disperse the heat from the back-mounted reactor engine…

Your work is interrupted by the sound of something clicking, loudly, just outside of your window. You shove all your work to the floor and scream for your undergrads to get down just as you hear someone scream "-BOY-!"

A crackling wave of energy sweeps through your abode and outright kills two of your Undergrads– they drop lifelessly to the floor. You look over your shoulder as your power armor visor slams down in front of your head, to behold a black man no older than 20, bearing a do-rag with a stylized purple skull on the front and a pair of rather skeletal metal hands.

>>29817

1. You heal your men to perfect health. They've grown from the experience.

Your Green Soldiers are now Veteran Soldiers.

2. You are now [Battered].

3. ['Xeno' Armor Research 1/7]

>>29829

1. The Lime-V is now ready for deployment!

Gain Lime-V.

2/3. The super-team sets off on the Lime-V and heads out to go try and find where, exactly, Scorpio is, and how to best rescue him… they'll take a bit of time before they act. (Rescue Operation will commence in 1 turn.)

4. Scorpio doesn't do much saving, but he does manage to hold out against yet another onslaught of psionic interrogation… he's getting good at this.

Gain [Psionic Resistance]. This gives you a +5 to your Interrogation roll.

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64db7e No.29833

>>29752

>>29736

"PERHAPS YOU HAVE THOUGHT THAT YOU MAY STRIKE AT MY POWER SOURCE?" roars the machine, punting The Shroud into the barrier before winding up to clothesline it– with two arms– as the Shroud comes hurtling back forward. "PERHAPS YOU BELIEVE THAT YOU MAY ESCAPE ME AS YOU ESCAPED MY PREDECESSORS."

The Shroud swipes and jabs at the Skeleton's eyes, but it is no use– the machine is just too fast and too strong, countering all eight arms with just its four. The Shroud resorts to headbutting the machine's crotch to try and get a leg up– in response, the metal monstrosity grabs hold of four of The Shroud's spindly shadowy arms and, in a wishbone-maneuver, rips them right off. As the eldritch horror swipes at the eyes again out of spite, the machine just grabs it by the midsection and lifts it up with its lower pair of arms, beginning to rapid-fire punch its face and body with its upper pair. The charging of its chest cannon accompanies the flurry of blows, and it lets go of the Shroud entirely as the bass note sounds again and the ancient monster is blasted once more into the barrier, shaking the energy emitters buried into the ground with the force of its impact.

The machine begins stepping forward as the Shroud takes a moment to try and regenerate, though the damage it's accruing is starting to become a little much to handle…

You are now [Battered] and will remain so until you either win a round by a large margin or successfully take a whole round to defensively heal. -2 to all rolls.

BEGIN ROUND 4 OF THE SHROUD-VERSUS-"BILLIE'S BOUNCE". POST.

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64db7e No.29834

YouTube embed. Click thumbnail to play.
Dice rollRolled 88, 48, 2 = 138 (3d100)

>>29830

Name: Scruftron- (Real name Scruffy)

Age: 28

Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders

Blood Type: AB-

Signature Color: Orange

Domain: somewhere in Nebaska

Superpowers: [B-List Magnetism], [B-List Janitorial Skills], [B-List Staff Combat]

Equipment:

+ [Psi-Adamant Carapace]

+ [Super Strong Strange Naginata]

+ [Psi-Adamant Warboots]

>Extra Equipment:

+[Psion-Alloy Armor]

+[Cyber Alloy Armor]

+[Janitorial Armor D-list]

Allies:

+[The Psychonaut]

Followers:

+[1 Janitorial Captains]

+[23 Janitor Elites]

+[3 Janitors]

+[14 Janitor Strippers]

+[Doctor Phillip]

+[Computer Whiz Jimmy]

+[Windex] - the Invisible Marauder.

+ [Bucketboy] - the water-slinging floorwasher.

+ [Scour] - the bombshell that can disintegrate objects with her touch.

+ [Harvey] - a mountain of a man that soaks up punishment like a sponge.

+[Dura-Dong] - Man with a Iron will, and a Iron Cock.

Renown: B-list

Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.

Buildings:

+[Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]

+ [Forge]

Other Stuff

+ [Hunk Of Steel Sculpture].

+ [Low Weapons Supply]

+ [Scruffy's

Porn Stash]

+ [Skelly Scrap Research]

+[Repulsion Tech]

+[Abandoned Tactical]

+[8 Scrufftech Laser Repeaters]

+[50 Skeleton Scrap]

+[1 Jazzhulk Wreck]

+[Quartet 3's Head]

+[Super Laser Pointer]

+[Masterwork War Bucket]

>Research

Skeley Virus 3/8

Questionably Placed Cyber Grafting 16/???

A-List Magnetism 10/20

Jazzbarge Reconstruction 1/5

1. Scrufftron's loylal janitors, seeing their hero in peril, would no doubt make haste to tell the good king bob of his allies plight.

2/3. "You want this head back?" Asks the mostly metal man. "Prime…. wants this head back?" He looks at his armor, a lovely chest piece and matching boots, then up at the blue and silver skeleton "Well, whichever member of the Quartet you may be, I'll tell you what I want." He zooms at the feet of the giga-skeleton, sending all the metal framework from the factory at it to make a Scrufftron sized hole. "I WANT YOUR SPINE, YOUR SOUL, GIVE THEM TO ME!"

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64db7e No.29835

Dice rollRolled 8, 91, 9 = 108 (3d100)

>>29831

Name: Kaza'kazdun

Age: 10,000

Origin Story: A long forgotten spirit of magic brought forth from the Chaos Wilds in an attempt to help fight the skellitons. Who knew that trying to take something from a place called the Chaos Wilds would have unknown consequences on the summoner and spirit.

Blood Type: none

Signature Color: brownish

Domain: bum fuck Georgia

Superpowers: [B-list Super Sorcery], [D-List Super Stealth], [Psionic Resistance], [Summoner Health Boost], [D-List Artificing]

Equipment: [Weak Wand Of Magic Missile], [Magic Cutlery], Ikea Wands, [Tiny Enchanted Gun Stockpile], [Chocolatizing Coffee Mug], [Magical Hippy Van][Reagent Supply]

+ 1 Skeleton Scrap

+ 1 Strange Magical Object

+ 1 Ley Line Node

+ 1 [Magical Alter]

+ [Reinforced Devil's Bronze Body] ([C-List Flight][D-List Super Strength][D-List Super Speed])

+ [Meagre Tome]

+ [Slightly Less Meagre Tome]

Followers: 6 Cultists trained in magic, 8 Novice Artificer, Chaos Wolves, Charlie Company, [C.C. War Machine], 7 [Rust Monsters], 4 golems

Weakness: This Mortal Coil - You are bound to the increasingly unstable, relatively fragile shell of your summoner. If he dies, you're banished.

Renown: Starts at D-List.

Domain: [Basic Magical Populace]

1. Continue reading the tome for a bit. 1/3

2&3. Then get started on the ritual to unbind myself from this body and bind it to the Devil's Bronze body.

+Reinforced Devil's Bronze Body

+6 Cultists trained in magic

+Magical Alter

+B-List Super Sorcery

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64db7e No.29836

File: 1471994896463.jpg (366.68 KB,1600x1265,320:253,310_max.jpg)

>>29835

and pic, because reasons.

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64db7e No.29837

Dice rollRolled 31, 45, 16 = 92 (3d100)

>>29831

Name: Alex "Dragoon" Walker

Age: Twenties

Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time.

Blood Type: AB+

Signature Color: Green

Domain: Northern Georgia, Most of Alabama, most of Mississippi

>Superpowers:

[A-List Rock Manipulation]

[B-List Endurance] (A 11/20)

[B-List Metal Manipulation]

[Maximum Dragon Rock Fusion]

[C-List Super Strength]

[B-List Dragon's Breath]

[C-List Physical Fitness]

>Equipment:

[Super Secret Hidden Base.]

[Enhanced Fortifications]

[Modest Funds]

[Improved Infrastructure]

[Superhard Fortresses]

[11 Skeleton Scrap]

[3 Jazzhulk Wrecks]

[Skeleton Alloy Ammo]

[Anti-air defenses]

[7 Radio Towers (can reach anywhere East of the Rockies]

[Advanced Training Room.]

[Alloy Armor]

[Basic Research Lab]

>Followers:

[Mayor of Atlanta]

[15 Veteran Survivors]

[5 Researchers]

>Research

Jazzhulk Research 3/6.

Renown: B-list

Status:

[BATTERED].

[BROKEN PRIDE] -8 to all rolls

Dragon Reconnection 4/6.

1. You're Pissed? I'm Pissed, we got our asses handed to us like a red headed step child. Now cool off and let's get to work, the longer our powers are out of whack the more time the skeletons have to fuck up the world. neither of us want that. (4/6)

2.Attempt to finish my healing with rest, and try to bolster my healing with energy from the Earth itself. Can't hurt right?

3. The scientist continue to research the jazzhulks.(3/6)

+5 researchers

+Basic research lab

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64db7e No.29845

Dice rollRolled 6, 41, 62 = 109 (3d100)

Name: Max "The Slice" Edgeman

Age: Approximately 50 (Looks in his mid 20s but dried out or some shit)

Origin Story: Max Edgeman was a regular, yet edgy, salt mine worker for years until one day a mine shaft collapsed with him inside. Within the closed off shaft, he found a relic made by the first Edgelord, and with it, a necklace and a note. 'You who finds this shrine have been chosen to control the edge as I did. You will surpass all others in the way of edge.' Donning the necklace he found he had gained edge far superior to his own. So much so that his mere presence gave him the ability to cut at things. Max began to carve his way out of the salt mine. Trapped for years and living on a diet of nothing but salt, he found he soon found was developing an affinity with it, becoming molded by it. He found he could control the salt, shape it to his will as it shaped him. Finally escaping the salt mine, he found the world had changed much, however he was determined to show the edge he had gained in the salt mine.

Blood Type: AB-

Signature Color: Brown.

Domain: Missouri, [Nigh-Impregnable Salt Citadel]

Superpowers: [B-List Cutting] [A-List Salt Control] [Anger Sense] [D-List Salt Shielding]

Weakness: Donut Steel - With great power comes a great burden. Gathering followers and making allies is incredibly difficult for you, and your edge is like a beacon throughout the psionic sea. The threat range for attracting Skeleton attention is increased.

Equipment:

+Donte's Amulet

+Some Ivy Cream

+Edgy Chain Shorts

+Cybersonic Augment: Jazzwave

+7 Skeleton Scrap

+1 Augment Scrap

Followers:

+5 [Salt Golems]

Renown: D-List

1. A-List Cutting (1/18)

2. Skelescrap Scientist (1/12)

3. I must destroy more skeleton scum. They will bow before The Slice. (Take Skeleton Territory)

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64db7e No.29849

Dice rollRolled 36, 7, 55 = 98 (3d100)

Name: The Bag of Eh

Age: As old as Canada!

Origin Story: “Eh” is the greatest hero of Canada! Ask anyone. It’s an ancient flying bag of milk as old as the country itself and is largely theorized to be the Canadian equivalent to Captain America if Captain America was a gallon of milk. While this might strike everyone as a mediocre hero and even boring, “Eh” is very famous in Canada and is very important there. He even has his own channel on public broadcasting where he talks about issues of public concern such as climate change and social justice. This lack of actual combat – crime is rare in Canada – means he is relatively weak when compared to the boorish and frankly uncouth Americans. Also, I should add, the fact that everyone in the United States hasn’t heard of him isn’t surprising given that Americans are often aloof and self involved. This is also why nobody has heard of him despite his constant efforts to defeat the UN-Canadian Skeletron Prime. Let’s Go Canada!

Blood Type: Milk

Signature Color: Light Blue [or whatever]

Domain: [???]

Superpowers: Ice Attacks and Canadian Diplomacy

Superpowers: [A+List Milk Manipulation], [B-List Ice Blasts], [Super Charisma], [C-List Invulnerability]

Equipment: [None]

Followers: [Canadian]

Renown: [D-List]

Possessions: [None]

Territory: [Niagara Falls Base,NY]

In Progress: [None]

Weakness: [A Bag Of Milk] - You are literally a bag of milk. Nobody within the confines of America takes you seriously. Not even the skeletons. Setting up governments, recruiting followers, pacifying civilians– these are all impossible. Because you're a bag of milk.

–Actions—

1. These Ice Blasts are really coming along eh! Look pretty good and everything. Looks good. Yeh. [A-list Ice Blasts 1/20]

2. Gonna work on ice shielding eh. Bags of milk are vulnerable to pretty much everything. [Develop: Ice Shielding] {3/5}

3. Eh heads out to gather some information on Skeletron Prime's forces in the area. Eh thinks that scouting the area will give him a considerable advantage when the time comes to save the Americans. He puts on a VERY AMERICAN "MAKE AMERICA GREAT AGAIN" hat and wears a US-flag themed shirt. Truly a masterful disguise. [Scouting]

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64db7e No.29858

Dice rollRolled 78, 68, 82 = 228 (3d100)

>>29830

Name: The Hell-Rider

Age: 26

Origin Story: Douglas Green was just a simple biker before one day he was gunned down in by a member of a rival gang. His soul was sucked directly to help were he was tormented for all of his wrong doings in life. Douglas was however was no ordinary man and set about planning his escape from hell. Taking to ambushing and eating the lesser demon-kin he found himself twisting in both body and mind as he made his way towards the limits of Hell. How exactly he got out at that point not even he remembers is finding himself back in his hometown by the ruins of his old watering hole. Finding himself in the wreckage of the world now ruled by Iron-Bones he has set off to make things right and maybe redeem his soul on the way.

Blood Type: O

Signature Color: Purple

Domain: Northern Texas

Powers: [A-List Fire Resistance], [B-List Demonic Transformation (gives A-List Super Strength and B-List Endurance)], [C-List Motorcycling] Demon-Hog:[B-List Super Speed]

Weakness: [Devil's Reject] - You fought your way out of Hell, but Hell wants your black soul back. Your critical failures can attract OTHER types of attention, you are harmed and repelled by objects of faith, and banishing magic is particularly deadly to you.

Equipment: Hellforged Chain, Demon-Hog, Demonhide Jacket

Assets: [Old Biker Clubhouse]

[10 Assault Rifles]

[10 Flak Jackets]

[3 Grenades

[Cache of Supplies]

Followers: 9 Bikers 2 Old Ladies

—–

1. Alright boys how bout you do some training and get good at those [9 Bikers][1 Old Lady]+[10 Assault Rifles][10 Flak Jackets][Cache of Supplies] 1/4

2. I think it’s time to rumble, expand into Iron Bones territory and smash any skullies that get in my way. They ain’t nothing

3.A-List Demonic Transformation 7/20

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64db7e No.29871

Dice rollRolled 67, 50 = 117 (2d100)

>>29831

Name: Lord Deadly (Born: Laird Dade Lee)

Age: Mid twenties

Origin Story: See first post; Knight who got super-powers following a turkey accident

Blood Type: O Positive

Signature Color: Dark Green

Domain: None

Superpowers: [B-List Super Speed], [C-List Physical Fitness], [B-List Swordsmanship]

Equipment: [Longsword], [Kite Shield], [Plate Armor (Unremovable)]. [Medium Funds], [Halberd], [Armor Polish]

Followers: None

Renown: Starts at D-List

TRAINING: [B-List Physical Fitness 1/8] [A-List Swordsmanship 4/18]

1. 'Tis remarkable, my lack of encumberance within my armour. It is just as well, as I cannot take it off, though I tried. The southward road calls me! Perhaps I shall meet other travelers, and we can journey together like Chaucer's great procession to Canterbury.

[Continue South] [B-List Physical Fitness 1/8]

2. Unfortunately, not all journeys are storytelling and merrymaking. There is bound to be strife in my future, and I must be prepared for any contest of arms which may arise. What should happen to me if I encountered another man in armour? A battle between us could go either way, unless I master the mordhau.

[Continue to practice Swordsmanship] [A-List Swordsmanship 4/18]

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64db7e No.29881

Dice rollRolled 55, 32, 75, 64 = 226 (4d101)

>>29829

Name: Hank Scorpio

Age: Average

Origin Story:

This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.

Blood Type: ABC

Signature Color: Pink

Domain: Phoenix, Arizona

Superpowers:

+ Super Intellect

+ OMEGA Regeneration Chip

+ D-List Device Invention

+ D-List Tool Creation

+ D-List Phyiscal Fitness

Followers:

+ Lime-V

+ A-Team

+ 4 Living Metal Corporate Executives

+ 31 Scorpion Mercenaries

+ 28 Living Metal Mercs

+ 6 Living Metal Mercs (Living Metal Merc Captives) - probably ded?

+ Weapons Expert

Equipment:

+ [Suitless]

+ Blueprint Briefcase

+ Medium-High Funds

+ 8 Energy Rifles

+ [Particle Acceleration Cannon]

+ 3 [Space Rockets]

+ [Psion Tainted Fragments]

Renown: C-List

Buildings:

+ Research Lab

+ Ad-Tech Factory

+ Auto Training Facility

+ Upgraded Research Lab

Tech:

+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)

+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)

+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)

+ Superpower Dampener [Locked Out] 4/15

+ Subsonic Wave Gun 6/12

1-3. It's time for Expendables Alpha Team Six to commence the absolutely mad secret elaborate special forces black op mission to liberate Scorpio from the vile claws of Skeletor!

4. Scorpio was given one last chance to fuck up horribly. He better not use it.

[Psionic Resistance] This gives you a +5 to your Interrogation roll.

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64db7e No.29890

>>29871

dara you gigantic faggot you roll 3 dice, not 2. stop it.

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64db7e No.29904

Dice rollRolled 22 (1d100)

>>29890

What the fuck is wrong with me?

3. The sword is the weapon of the knight, and is a symbol of his honor and might, but swords alone cannot win battles. They have inferior reach to polearms, such as the halberd [which becomes useless in close-quarters, shifting the balance of power back to the sword.] It is with my halberd that I shall practice today. Simple guard drills are probably the way to go. [Practice Halberd/Polearm combat]

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64db7e No.29905

Dice rollRolled 21, 1, 71 = 93 (3d100)

>>29832

Name: The Architect (Gregory Udolfo Intrieri)

Age: 23

Blood Type: AB-

Signature Color: Some form of green.

Domain: preferably somewhere in Colorado but if that isn't available anywhere is fine.

Powers: [Super Intellect] [A-List Device Invention 7/20] [C-List Tech Manipulation] [D-List Tool Creation]

Equipment: [C-List Power Armor+PlasBlade Emitter]

[Medium Funds]

4 [Plasma Spatulas].

[Sturdy Kitchen Knife]

Followers:

2 [Engineering Undergrads]

Renown: Starts at D-List

Possessions:

16 [Cyber Skeleton Scrap]

2 [Cyber Skeleton Laser Rifle]

>Devices produced/produceable:

Advanced Power Scanner– it can tell you what the highest power possessed by an individual is.

PlasBlade Emitter: Can both make more AND make equipment that runs on similar processes

Junk:[No-Slip Remote Control][Basic Power Scanner][Eyelash Groomer][Reciprocating Cereal Bowl Attachment]

Territory:

[Government]

Projects:

1. Continue building a factory to mass produce the intreri power armor 1/5

[Medium Funds]

2.Use the Advanced power scanner on this new foe.

3. Distract him with conversation while I get ready to fight the foe while my other assistants flee .

Who are you? Why are you here? What do you want?

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64db7e No.29909

Dice rollRolled 9, 47, 97 = 153 (3d100)

1/2 - Keep on practicing my paints, then. It'll be worth it when I can do a Munich from across the room. Or was it a Munet? Shit.

>A-List Paint Control 9/18

3 - The benevolent dictator Paint President is unimpressed by the durdling and errantry of the so-called heroes of Sotakota. And so, during their excursion, he initiates a sweep of the fledgling nation, looking for any other potential Supers to recruit and train.

>>29830

Name: Mica Mansen "The Artist"

Age: 19

Origin Story: After a relatively mundane walk through town, Mica found himself inexplicably drawn to the local hardware store. The paint cans seemed to shake and clatter as he walked past, and before he could stop it they'd burst! Leaving the store in a rather large mess, Mica noticed the paint trailing behind him, and knew that he had discovered some untapped source of power - Paintomancy! Unfortunately, he's still a terrible painter so the applications are limited.

Blood Type: A

Signature Color: Light Blue

Domain: Grand Forks, North Dakota

>+Sotakota Soldiers (1 Regiment)

>+Paint Sculpture Masterpiece

>+Roadworks

Superpowers: [B-List Paint Control], [B-List Painting], [B-List Paint Can Telekinesis], [Paint Synthesis], [D-List Sonic Resistance]

Equipment: Paint Can Collection, Home Depot paint-swirly stick, Awesome Paint Costume, Paint-Soaked bandages

Followers: 20 Survivor Artists, Artist Waifu,

THE SUPER-DUPERS: Supreme D, Kaolin

Renown: C-List

>A-List Paint Control 9/18

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64db7e No.29921

Dice rollRolled 53, 71, 72 = 196 (3d100)

>>29830

Name: Lord "Dracula" Bob, King of Greater Wisconsin, "The Wisconsin Vampire", Once and Future King

Age: 30

Origin Story: Fell into a vat of high performance makeup designed for athletes who want to look nice. Which was place conveniently near a costume department store. The fangs make it hard for him to chew and his super powered body needs a lot of nutrients so he drinks all his meals with a nibble hear and there. His now pristine and flawless white skin is very sensitive to light. Before all that he was just a jobless actor who made bad poetry and puns and lived in closet of an apartment with no windows in the basement in a bad neighborhood.

Blood Type: D for Drinks A Lot

Signature Color: Blood Red

Domain: Transylvania Forest (Milwaukee), Greater Wisconsin, New Camelot

Superpowers: [B-List Super Strength], [A-List Super Speed], [C-List Super Stealth], [B-List Hypnotism], [B-List Swordsmanship], [Psionic Resistance]

Weakness: [Sorta Vampirish] - Being in sunlight causes pain and blindness. Most actions must be done during the night, or underground. You can more or less only eat liquids. Fire does extreme damage to you since the makeup is, apparently, napalm-based.

Equipment:[Hang-Glider]. [Excalibur],[Skeleton Alloy Gauntlets], [Skeleton Alloy Pants],[Retrofitted Unremovable Psiadamant Gauntlets], [Purple Crystal Globe](Flail with claw-machine-esque clutch), 5 [Skeleton Laser Rifles]. 28 [Skeleton Scrap]

Followers: 8 Teenagers, 2 Dr.Handymen (Dr. Richards and Dr. Frakensteen), 2 Vampire Apprentice [Pa'Trikk The Dark One], [Wisconsin Super-Governor],[Elijah "Dark Sanguinus" Blake], [Werewolf Tribe]

Renown: [B-List]

Buildings: Trap-Filled Castle, 4 [Watchtowers],[Training Room], 3 [Radio Towers],[Sensory Deprivation Chamber]

[Tentative Bigfoot Allies?]

[High Quality Coffee Table]

A-List Super Strength 3/20

A-List Swordsmanship 10/20

Globe Research 21/???

Quartet 1 Removal 3/8

>>29834 The Apprentices take the Janitor's call "Our Lord can not be disturbed he is in the midst of a psychic battle to remove Quartet 1 from his body for he attempts to 'Skinride' him and gain control over King Bob. Psychonaut is doing his best to aid him but it could prolong as the Quartet 1 is devoting even more of his strength to this struggle. Stay strong brothers."

123 In the mind of Bob the battle rages on. This is Bob's body and he must fight with the greatest extent of his will, he must prove himself worthy and able

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64db7e No.29931

File: 5782e66cc5595ed⋯.jpg (161.86 KB,700x901,700:901,810.jpg)

Dice rollRolled 26, 4, 89 = 119 (3d100)

>>29515

>>29342

Name: Jennifer "Burning Phoenix" Cranston

Age: late 20s

Origin Story: More a force of nature than hero or villain, Jennifer was always cautious enough not to do much with the League of Righteousness looming and ready to smack down anyone who didn't want to do things their way. Now with them gone she has emerged to set the world on fire, good, bad, she doesn't care, all she wants is to watch the pretty lights and smell the burning ash.

Blood Type: B

Signature Color: pink

Domain: Northern North Dakota

Superpowers: [B-List Fire Blast]

[C-List Fireflight]

[B-list Fire Regeneration]

[C-list Flame Absorption]

Weakness: [Destructive] - Your wanton destruction means that it is difficult for people to actually want to join or tolerate you. You attract attention. -Bad- attention.

Equipment: 6 [Skeleton Scrap]

Followers:

Renown: C-rank

Inventory:

[Alloy 'Grenades']x5

[Skeleton Bikini]

B-list Fireflight 6/10

1.2. Let's focus on that fire regeneration some more [A-List Fire Regeneration 16/20]

3. Let's beef up my fireblast [

A-List Fireblast 12/20]

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64db7e No.30012

File: 585b2feeaf61484⋯.png (832.97 KB,1920x1080,16:9,wZjI9Mc.png)

Dice rollRolled 75, 60, 32 = 167 (3d100)

>>29833

Name: The Shroud

Age: Time Immemorial

Origin Story: Here since the beginning, the invasion and overthrow of the governments by the robots disturb its slumber. Actually really intelligent and has decided to pose as a super villain to gain more power.

Blood Type: Lcl

Signature Color: Dark Black

Domain: Redding

Superpowers: [B-List Super Strength]; [A-List Super A.T Shield 7/20]; [A-List Regeneration], [Max Limbs (8)]; [D-List Spook-Vision]

Weakness: [Horror From Beyond] - You inspire dread and fear in everyday people. Good luck getting followers or allies.

Equipment: Spoon Collection

Followers: [The LOBBRs (League Of Bargain Bin Rejects)]

Renown: C-List.

[Battered]

1-3; Work quickly to attack its arms one by one, allowing it to slam its own arms as well and let it do some work for me.

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64db7e No.30015

Dice rollRolled 86, 96, 25 + 6 = 213 (3d100)

>>30012

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64db7e No.30016

Dice rollRolled 77, 59, 26 = 162 (3d100)

Name: The Mastermind

Age: At least 100

http://pastebin.com/jqJPHFCr

>Blood Type: AB+

>Signature Color: Dark Red

>Domain: New Mexico

>Superpowers: [Super Intellect], [D-List Device Invention] [Awesome Scar] [B-List Entropy]

1. DOOMilitary 7/10

[Evil Indoctrination Pledge]!

[EDSROE]

2. THE ROCK STAR IS READY. It just needs a proper band now. [Dethwatch: 2/5]

3. My loyal Paradox is hurt! I demand at once we find a doctor and have her healed. I myself will spend time with her and ensure she gets the best of care, she has proven quite loyal.

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64db7e No.30210

Dice rollRolled 49, 2, 75 = 126 (3d100)

>>29834

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64db7e No.30211

File: 05ac7bf5278a4e4⋯.png (432.45 KB,3675x2350,147:94,hero_builder_map.png)

>>29834

1. The janitors manage to escape the spider-barrier before it falls, and alert Scrufftron's super-team to his plight! They arrive at the edge of the barrier while the janitors inform Bob.

2/3. The metal frames and rods are sent hurtling at breakneck speed towards the skeletal giant, but they stop just shy of impact. They twist, bend, and then melt, suddenly, transformed into a winding serpent of molten metal and fire that lunges at Scrufftron, who only just barely manages to dodge. As he leaps aside the magi-skeleton sneers and gestures again with his hands, and the slag-serpent transforms into a slag SPIDER, which marches toward Scrufftron. In his panic to put some distance, Scrufftron fails to notice the giant metal FOOT that kicks him clean across the battlefield, sending him ricocheting into the barrier.

"I am no Quartet, fool. Have you not heard of Mister Mongozo? The famed magician? Nemesis of Ice Raven? I am now magnitudes more powerful than EVER!"

The presence of the slag-spider gives you a -10 penalty to your rolls.

BEGIN ROUND 2 OF SCRUFFTRON-VS-CYBER MONGOZO AND "DOXY"

>>29835

1. You foolishly try to flip ahead to get to the meatier bits of the tome. The anti-skipper spell means that you waste quite a bit of time flipping endless pages and reading gibberish.

2/3. UNBINDING RITUAL 1/16.66. The preparations are in place; now, you and your acolytes focus….

>>29837

1. Dragon Reconnection 5/6

2. You manage to heal the last of your wounds, but you would do well to avoid any more fights in the near future.

You are fully healed.

3. You fail to make headway on research, for the scientists have been too busy studying the aftereffects of the mini-cano.

>>29845

2. Skelescrap Scientist 2/12

3. You expand.

1. You go out to practice cutting again. You crawl about in your skin, and cause wounds that will not heal. Fear (of getting blood on your aeropostale shorts) is how you fall, right into– a pit? A trap? No– a cylinder. A metal cylinder, lined with psionic crystals.

You look up to see a group of Cyber-Skeletons with heavy armor, just in time for them to slam down a lid that locks into place, and the psion-crystals start to warm up…

>>29849

1. A-List Ice Blasts 2/20

2. You accidentally freeze your own milk and the next few days are spent de-thawing in the sun.

3. You scout out the surrounding area, getting a feel for skeleton defenses and memorizing their patrol routes. You also plot out a nice place to put a Tim Hortons, they're so -rare- down here in the states…

Your next expansion roll will give increased territory.

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64db7e No.30212

>>29858

1. Training 3/4

2. You expand, cracking heads, whipping down Jazz Barges, and making mince-metal out of the skeletons.

3. A-List Demonic Transformation 10/20

>>29871

1. You continue south, and come across a large, ramshackle outpost with the most curious shimmering field around it…

B-List Physical Fitness 2/8

2. A-list Swordsmanship 5/18

3. D-List Staff Combat 1/4

>>29881

1/3. packed into the Lime-V, the A-Team infiltrates through Skeleton territory. On the way, they are treated to horrific sights: entire towns wiped out in lieu of strange factories. Not a single living person in view, and the wildlife– left untouched– runs wild.

San Francisco is a heavily fortified encampment shrouded in strange sea-mist, boasting anti-air batteries, bizzare sonic cannons and bone-styled walls made of solid Skeleton Alloy. The Lime-V slips through their scanners, uses the mist to their advantage… the city has been turned into a grim network of skeleton 'houses', great crystal-studded towers, and weapons emplacements. Jazz Barges float about willy nilly, blaring music louder than needed…

At the heart of the city, in a position to overlook the Golden Gate Bridge (now the Golden Spine Bridge, made out of solid gold), is a great, towering spire jutting out of the bay, an armored and armed building that clearly was not there before.

The leader of the A-Team, a Living Metal Commando by the name of Lecter, hefts the Particle Acceleration Cannon and charges it. "Boys, we're going to get Mr. Scorpio out of there, and get us a hell of a Christmas Bonus… thrusters to max on three… one… two…"

4. Scorpio glared at Quartet 4 as another round of interrogation was ended. Now clad in a pair of boxer-briefs and nothing else, the CEO struggled against his restraints as the skeleton droned.

"You resist my efforts with a zeal matched only by the Venusian Vanguard. One of the greatest psions alive, it took myself and Quartet 1 to break his will. We acquired the League's finest secrets when it was done. I do believe that, given the intensity of your defense, I will acquire similarly powerful knowledge. Know this. You are but flesh and blood. You will break eventually. When you do, you, and the ego-inflated individual that fancies himself "the Mastermind" will fall. And so will the rest of your Resistance. It will take, at most, two more weeks. Possibly–"

"THREE!"

The wall disintegrated in an explosion of pressure and molecular force– the Particle Accelerator, fired from outside and heading directly for Quartet 4–

Who simply appeared instantly thirty feet away from Hank, safe from the blast, which, judging by the shuddering groan of the entire tower, had cut through important support beams. With a flourish of his cloak, he disappeared, and the A-Team disembarked to rescue Hank…

THE -8 PENALTY HAS BEEN LIFTED. YOU MUST ESCAPE SAN FRANCISCO IN THE LIME-V WITH YOUR COMMANDOS, A TASK THAT IS MUCH, MUCH EASIER SAID THAN DONE.

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64db7e No.30213

>>29905

1. Power Armor Factory 2/5

2. You put the Power Scanner to your eyes, at which point the individual barks "BOY!" and the device explodes into ash and debris.

Lose 1 Advanced Power Scanner. Your Visor is now melted to your helmet and can't be retracted.

3. "My name's Je'malius. I'm here to roast your pizza-pasta Mario lookin' ass to death. I want you to die, cuz." As Je'Malius brings his hands together to charge up another powerful BOYblast, your assistants flee and you are able to properly activate your weapons.

>>29909

1/2. A-list Paint Control 10/18

3. The Paint President recruits a pair of super-twins, [Sour] and [Sweet], who are capable of rapidly dehydrating and overhydrating their foes respectively, along with being possessed of unnatural strength and durability. He's sure that he can find more supers if he keeps looking…

Gain [Sour] and [Sweet] as followers.

>>29921

You receive a message from Scrufftron's Janitors, and the Werewolves volunteer to take up arms in your stead.

1/2/3. Quartet 1 Removal 5/8. His will wavers, for a moment, and you gain some ground, but you still have your work cut out for you.

The Super-Governor receives word that Greater Wisconsin has lost some of its territory around Chicago, as the Justice Warriors have gone on a sudden offensive, aided by a great, psionically-enhanced Giga Skeleton named "Mr. P.C."

>>29931

1/2. You attempt to train your fire powers, when you are struck from behind (seriously, this happens to you a LOT) by a ball of ice. Looking back, you see not a superhero or supervillain, but a Cyber-Skeleton, caked in ice and blue crystals, giving off waves of magic. He says nothing– he just charges another blast.

3. A-List Fireblast 16/20

>>30016

1. You have constructed the DOOMilitary. Gain 4 DOOMtrooper Regiments.

2. Dethwatch 4/5. All you need now is a singer.

3. You locate a doctor for Paradox, and, in short order, she returns to good health.

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64db7e No.30214

>>30012

>>30015

You lash out at the machine's arms, striking and swiping with your horrid force. Your diminished corpus costs you some of your speed, though, and in response the great machine hammers its fist into your face, and into your 'stomach', and into your arm.

Your shields flare, feebly, in an attempt to stop another blast of energy from the great robot, but you are sent hurtling back into the barrier again all the same. Undaunted, determined not to be laid low by this machine, you surge forward again in spite of your wounds, and lash out, managing to, at least, scour the armor from its left pair of arms before you are driven back.

You are now [Wounded].

BEGIN ROUND 5 OF THE SHROUD-VERSUS-"BILLIE'S BOUNCE". POST.

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64db7e No.30215

Dice rollRolled 98, 58, 61 = 217 (3d100)

>>30214

Name: The Architect (Gregory Udolfo Intrieri)

Age: 23

Blood Type: AB-

Signature Color: Some form of green.

Domain: preferably somewhere in Colorado but if that isn't available anywhere is fine.

Powers: [Super Intellect] [A-List Device Invention 18/20] [C-List Tech Manipulation] [D-List Tool Creation]

Equipment: [C-List Power Armor+PlasBlade Emitter]

[Medium Funds]

4 [Plasma Spatulas].

[Sturdy Kitchen Knife]

Followers:

2 [Engineering Undergrads]

Renown: Starts at D-List

Possessions:

16 [Cyber Skeleton Scrap]

2 [Cyber Skeleton Laser Rifle]

>Devices produced/produceable:

Advanced Power Scanner– it can tell you what the highest power possessed by an individual is.

PlasBlade Emitter: Can both make more AND make equipment that runs on similar processes

Junk:[No-Slip Remote Control][Basic Power Scanner][Eyelash Groomer][Reciprocating Cereal Bowl Attachment]

Territory:

[Government]

Projects:power armor factory 2/5

Intreri power Armor 2/6

1. The opponent seems to operate primarily on a sonic level so launch a plasma spatula at his jaw.

2.I will try to drive my plasblade into his chest take out one of his lungs would decrease the power of his primary attacks if nothing else.

3. And finally attempt to use my [C-List Tech Manipulation] to get his gauntlets to shut off. Even if only temporarily it should allow me get my strikes in while he figures out what is going on.

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64db7e No.30218

Dice rollRolled 38, 39, 75 = 152 (3d100)

Name: Max "The Slice" Edgeman

Age: Approximately 50 (Looks in his mid 20s but dried out or some shit)

Origin Story: Max Edgeman was a regular, yet edgy, salt mine worker for years until one day a mine shaft collapsed with him inside. Within the closed off shaft, he found a relic made by the first Edgelord, and with it, a necklace and a note. 'You who finds this shrine have been chosen to control the edge as I did. You will surpass all others in the way of edge.' Donning the necklace he found he had gained edge far superior to his own. So much so that his mere presence gave him the ability to cut at things. Max began to carve his way out of the salt mine. Trapped for years and living on a diet of nothing but salt, he found he soon found was developing an affinity with it, becoming molded by it. He found he could control the salt, shape it to his will as it shaped him. Finally escaping the salt mine, he found the world had changed much, however he was determined to show the edge he had gained in the salt mine.

Blood Type: AB-

Signature Color: Brown.

Domain: Missouri, [Nigh-Impregnable Salt Citadel]

Superpowers: [B-List Cutting] [A-List Salt Control] [Anger Sense] [D-List Salt Shielding]

Weakness: Donut Steel - With great power comes a great burden. Gathering followers and making allies is incredibly difficult for you, and your edge is like a beacon throughout the psionic sea. The threat range for attracting Skeleton attention is increased.

Equipment:

+Donte's Amulet

+Some Ivy Cream

+Edgy Chain Shorts

+Cybersonic Augment: Jazzwave

+7 Skeleton Scrap

+1 Augment Scrap

Followers:

+5 [Salt Golems]

Renown: D-List

1,2,3. Fuck. Try cutting my way out of here and call to my Salt Golems to help with the skeletons.

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64db7e No.30219

Dice rollRolled 1, 51, 38 = 90 (3d100)

Name: The Bag of Eh

Age: As old as Canada!

Origin Story: “Eh” is the greatest hero of Canada! Ask anyone. It’s an ancient flying bag of milk as old as the country itself and is largely theorized to be the Canadian equivalent to Captain America if Captain America was a gallon of milk. While this might strike everyone as a mediocre hero and even boring, “Eh” is very famous in Canada and is very important there. He even has his own channel on public broadcasting where he talks about issues of public concern such as climate change and social justice. This lack of actual combat – crime is rare in Canada – means he is relatively weak when compared to the boorish and frankly uncouth Americans. Also, I should add, the fact that everyone in the United States hasn’t heard of him isn’t surprising given that Americans are often aloof and self involved. This is also why nobody has heard of him despite his constant efforts to defeat the UN-Canadian Skeletron Prime. Let’s Go Canada!

Blood Type: Milk

Signature Color: Light Blue [or whatever]

Domain: [???]

Superpowers: Ice Attacks and Canadian Diplomacy

Superpowers: [A+List Milk Manipulation], [B-List Ice Blasts], [Super Charisma], [C-List Invulnerability]

Equipment: [None]

Followers: [Canadian]

Renown: [D-List]

Possessions: [None]

Territory: [Niagara Falls Base,NY]

In Progress: [None]

Weakness: [A Bag Of Milk] - You are literally a bag of milk. Nobody within the confines of America takes you seriously. Not even the skeletons. Setting up governments, recruiting followers, pacifying civilians– these are all impossible. Because you're a bag of milk.

–Actions—

1. "Whoa these Ice blasts are gonna take awhile eh." {A-List Ice Blasts 2/20}

2. Eh attempts to liberate some areas of outer New York from Skeletron. He's not sure how well this will go, so he tries to be evasive about it. The Tim Hortons will be a good place to set up! [Expand] [Scouted]

3. After thawing out Eh gives the ice shielding another try. [Develop: Ice Shielding] {3/5}

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64db7e No.30220

File: a1b6a664dd16b68⋯.jpg (125.17 KB,615x864,205:288,Ultron-Concept-Art-1.jpg)

Dice rollRolled 74, 12, 47 = 133 (3d100)

>>30211

Name: Scruftron- (Real name Scruffy)

Age: 28

Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders

Blood Type: AB-

Signature Color: Orange

Domain: somewhere in Nebaska

Superpowers: [B-List Magnetism], [B-List Janitorial Skills], [B-List Staff Combat]

Equipment:

+ [Psi-Adamant Carapace]

+ [Super Strong Strange Naginata]

+ [Psi-Adamant Warboots]

>Extra Equipment:

+[Psion-Alloy Armor]

+[Cyber Alloy Armor]

+[Janitorial Armor D-list]

Allies:

+[The Psychonaut]

Followers:

+[1 Janitorial Captains]

+[23 Janitor Elites]

+[3 Janitors]

+[14 Janitor Strippers]

+[Doctor Phillip]

+[Computer Whiz Jimmy]

+[Windex] - the Invisible Marauder.

+ [Bucketboy] - the water-slinging floorwasher.

+ [Scour] - the bombshell that can disintegrate objects with her touch.

+ [Harvey] - a mountain of a man that soaks up punishment like a sponge.

+[Dura-Dong] - Man with a Iron will, and a Iron Cock.

Renown: B-list

Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.

Buildings:

+[Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]

+ [Forge]

Other Stuff

+ [Hunk Of Steel Sculpture].

+ [Low Weapons Supply]

+ [Scruffy's

Porn Stash]

+ [Skelly Scrap Research]

+[Repulsion Tech]

+[Abandoned Tactical]

+[8 Scrufftech Laser Repeaters]

+[50 Skeleton Scrap]

+[1 Jazzhulk Wreck]

+[Quartet 3's Head]

+[Super Laser Pointer]

+[Masterwork War Bucket]

>Research

Skeley Virus 3/8

Questionably Placed Cyber Grafting 16/???

A-List Magnetism 10/20

Jazzbarge Reconstruction 1/5

1. The Super team looks at the barrier, thinking of ways to get through it, and trying them.

2/3. "Your pontifications annoy me, cease them and come to me, and your metal spider as well."

Scrufftron attempts to grab the wizard and the spider with his magnetism, and smash them together.

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64db7e No.30221

File: f66a7024f7178ed⋯.jpg (175.96 KB,1000x686,500:343,1374788349444.jpg)

Dice rollRolled 18, 58, 49 = 125 (3d100)

>>30212

Name: Hank Scorpio

Age: Average

Origin Story:

This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.

Blood Type: ABC

Signature Color: Pink

Domain: Phoenix, Arizona

Superpowers:

+ Super Intellect

+ OMEGA Regeneration Chip

+ D-List Device Invention

+ D-List Tool Creation

+ D-List Phyiscal Fitness

Followers:

+ Lime-V

+ A-Team

+ 4 Living Metal Corporate Executives

+ 31 Scorpion Mercenaries

+ 28 Living Metal Mercs

+ 6 Living Metal Mercs (Living Metal Merc Captives) - probably ded?

+ Weapons Expert

Equipment:

+ [Suitless]

+ Blueprint Briefcase

+ Medium-High Funds

+ 8 Energy Rifles

+ [Particle Acceleration Cannon]

+ 3 [Space Rockets]

+ [Psion Tainted Fragments]

Renown: C-List

Buildings:

+ Research Lab

+ Ad-Tech Factory

+ Auto Training Facility

+ Upgraded Research Lab

Tech:

+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)

+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)

+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)

+ Superpower Dampener [Locked Out] 4/15

+ Subsonic Wave Gun 6/12

1-3. It was time to fly the fuck out of there. Turning back one last time Hank looked at the Evil Robot Overlord, barely resisting to crack a oneliner. After all the guy could teleport and he shouldn't count his chickens just yet.

"Let's move out! Go! Go! Go!", he immediately took charge, quickly realizing that it was actually Lecter leading the unit. Last time Scorpio had checked the man was working a desk job, but then again strange times called for strange heroes.

Jumping into the Lime-V Scorpio gestured to the mega structure. "Hit it with all we've got!", which pretty much amounted to the one Particle Acceleration Cannon they had. Their only chance would be to cause as much of a chaos as they could and then slip out unnoticed.

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64db7e No.30223

Dice rollRolled 58, 67, 39 = 164 (3d100)

>>30211

Name: Kaza'kazdun

Age: 10,000

Origin Story: A long forgotten spirit of magic brought forth from the Chaos Wilds in an attempt to help fight the skellitons. Who knew that trying to take something from a place called the Chaos Wilds would have unknown consequences on the summoner and spirit.

Blood Type: none

Signature Color: brownish

Domain: bum fuck Georgia

Superpowers: [B-list Super Sorcery], [D-List Super Stealth], [Psionic Resistance], [Summoner Health Boost], [D-List Artificing]

Equipment: [Weak Wand Of Magic Missile], [Magic Cutlery], Ikea Wands, [Tiny Enchanted Gun Stockpile], [Chocolatizing Coffee Mug], [Magical Hippy Van][Reagent Supply]

+ 1 Skeleton Scrap

+ 1 Strange Magical Object

+ 1 Ley Line Node

+ 1 [Magical Alter]

+ [Reinforced Devil's Bronze Body] ([C-List Flight][D-List Super Strength][D-List Super Speed])

+ [Meagre Tome]

+ [Slightly Less Meagre Tome]

Followers: 6 Cultists trained in magic, 8 Novice Artificer, Chaos Wolves, Charlie Company, [C.C. War Machine], 7 [Rust Monsters], 4 golems

Weakness: This Mortal Coil - You are bound to the increasingly unstable, relatively fragile shell of your summoner. If he dies, you're banished.

Renown: Starts at D-List.

Domain: [Basic Magical Populace]

1. Continue reading the tome for a bit. 1/3

2&3. Continue the ritual of unbinding and binding myself to the new Devil's Bronze body. 1/16.66

+Reinforced Devil's Bronze Body

+6 Cultists trained in magic

+Magical Alter

+B-List Super Sorcery

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64db7e No.30227

Dice rollRolled 91, 2, 79 = 172 (3d100)

>>30211

Name: Alex "Dragoon" Walker

Age: Twenties

Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time.

Blood Type: AB+

Signature Color: Green

Domain: Northern Georgia, Most of Alabama, most of Mississippi

>Superpowers:

[A-List Rock Manipulation]

[B-List Endurance] (A 11/20)

[B-List Metal Manipulation]

[Maximum Dragon Rock Fusion]

[C-List Super Strength]

[B-List Dragon's Breath]

[C-List Physical Fitness]

>Equipment:

[Super Secret Hidden Base.]

[Enhanced Fortifications]

[Modest Funds]

[Improved Infrastructure]

[Superhard Fortresses]

[11 Skeleton Scrap]

[3 Jazzhulk Wrecks]

[Skeleton Alloy Ammo]

[Anti-air defenses]

[7 Radio Towers (can reach anywhere East of the Rockies]

[Advanced Training Room.]

[Alloy Armor]

[Basic Research Lab]

>Followers:

[Mayor of Atlanta]

[15 Veteran Survivors]

[5 Researchers]

>Research

Jazzhulk Research 3/6.

Renown: B-list

Status:

[BROKEN PRIDE] -8 to all rolls

Dragon Reconnection 5/6.

1. Almost got this stupid arrogant fucking earth Dragon to work with me gain. Seriously it has to realize how bad of a position this puts both of us in. God fucking dammit. (5/6)

2.Ok eggheads, break it up, Jazzhulks first then minicanos. (3/6)

+5 scientists

+Basic Lab

3.Alright now back to Training, specifically my endurance. I can't afford to be so easy to take down next time. (11/20)

+Advanced Training Room

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64db7e No.30228

Dice rollRolled 22, 16, 35 = 73 (3d100)

>>30212

Name: The Hell-Rider

Age: 26

Origin Story: Douglas Green was just a simple biker before one day he was gunned down in by a member of a rival gang. His soul was sucked directly to help were he was tormented for all of his wrong doings in life. Douglas was however was no ordinary man and set about planning his escape from hell. Taking to ambushing and eating the lesser demon-kin he found himself twisting in both body and mind as he made his way towards the limits of Hell. How exactly he got out at that point not even he remembers is finding himself back in his hometown by the ruins of his old watering hole. Finding himself in the wreckage of the world now ruled by Iron-Bones he has set off to make things right and maybe redeem his soul on the way.

Blood Type: O

Signature Color: Purple

Domain: Northern Texas

Powers: [A-List Fire Resistance], [B-List Demonic Transformation (gives A-List Super Strength and B-List Endurance)], [C-List Motorcycling] Demon-Hog:[B-List Super Speed]

Weakness: [Devil's Reject] - You fought your way out of Hell, but Hell wants your black soul back. Your critical failures can attract OTHER types of attention, you are harmed and repelled by objects of faith, and banishing magic is particularly deadly to you.

Equipment: Hellforged Chain, Demon-Hog, Demonhide Jacket

Assets: [Old Biker Clubhouse]

[10 Assault Rifles]

[10 Flak Jackets]

[3 Grenades

[Cache of Supplies]

Followers: 9 Bikers 2 Old Ladies

—–

1. Alright boys how bout you do some training and get good at those [9 Bikers][1 Old Lady]+[10 Assault Rifles][10 Flak Jackets][Cache of Supplies] 3/4

2. These Skellies ain’t much why are people so bothered by them… Keep expanding

3.A-List Demonic Transformation 10/20

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64db7e No.30260

Dice rollRolled 37, 35, 17 = 89 (3d100)

>>30212

Name: Lord Deadly (Born: Laird Dade Lee)

Age: Mid twenties

Origin Story: See first post; Knight who got super-powers following a turkey accident

Blood Type: O Positive

Signature Color: Dark Green

Domain: None

Superpowers: [B-List Super Speed], [C-List Physical Fitness], [B-List Swordsmanship]

Equipment: [Longsword], [Kite Shield], [Plate Armor (Unremovable)]. [Medium Funds], [Halberd], [Armor Polish]

Followers: None

Renown: Starts at D-List

TRAINING: [B-List Physical Fitness 2/8] [A-List Swordsmanship 5/18] [D-List Staff Combat 1/4]

1. What sorcery is this? I have never seen such a thing in my life. I shall not attempt to walk through it, for its source of power may be a magic most foul. Instead, I shall pluck a stone from the earth, and gently hurl it at the barrier.

2. While I ponder my situation, I can do some exercises. Some parts of my constitutional are surely more difficult than others in my armor, but I shall try my best. [B-List Physical Fitness 2/8]

3. While being able to fight with my Halberd is important, if someone or something were to attack me right now, I would have to rely on my swordsmanship. Until I find a safe place, I will focus on that with which I am comfortable. [A-List Swordsmanship 5/18]

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64db7e No.30261

Dice rollRolled 87, 40, 7 = 134 (3d100)

>>30220

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64db7e No.30262

Dice rollRolled 96, 65, 92 = 253 (3d100)

>>30221

"Attention," said Quartet 4, his voice echoing from everywhere and nowhere. "Hank Scorpio is attempting to flee. All Skeletons, report to the nearest Jazzbarge. Man the guns. This is not a drill."

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64db7e No.30263

Dice rollRolled 66, 24, 50 = 140 (3d100)

>>30213

Name: Lord "Dracula" Bob, King of Greater Wisconsin, "The Wisconsin Vampire", Once and Future King

Age: 30

Origin Story: Fell into a vat of high performance makeup designed for athletes who want to look nice. Which was place conveniently near a costume department store. The fangs make it hard for him to chew and his super powered body needs a lot of nutrients so he drinks all his meals with a nibble hear and there. His now pristine and flawless white skin is very sensitive to light. Before all that he was just a jobless actor who made bad poetry and puns and lived in closet of an apartment with no windows in the basement in a bad neighborhood.

Blood Type: D for Drinks A Lot

Signature Color: Blood Red

Domain: Transylvania Forest (Milwaukee), Greater Wisconsin, New Camelot

Superpowers: [B-List Super Strength], [A-List Super Speed], [C-List Super Stealth], [B-List Hypnotism], [B-List Swordsmanship], [Psionic Resistance]

Weakness: [Sorta Vampirish] - Being in sunlight causes pain and blindness. Most actions must be done during the night, or underground. You can more or less only eat liquids. Fire does extreme damage to you since the makeup is, apparently, napalm-based.

Equipment:[Hang-Glider]. [Excalibur],[Skeleton Alloy Gauntlets], [Skeleton Alloy Pants],[Retrofitted Unremovable Psiadamant Gauntlets], [Purple Crystal Globe](Flail with claw-machine-esque clutch), 5 [Skeleton Laser Rifles]. 28 [Skeleton Scrap]

Followers: 8 Teenagers, 2 Dr.Handymen (Dr. Richards and Dr. Frakensteen), 2 Vampire Apprentice [Pa'Trikk The Dark One], [Wisconsin Super-Governor],[Elijah "Dark Sanguinus" Blake], [Werewolf Tribe]

Renown: [B-List]

Buildings: Trap-Filled Castle, 4 [Watchtowers],[Training Room], 3 [Radio Towers],[Sensory Deprivation Chamber]

[Tentative Bigfoot Allies?]

[High Quality Coffee Table]

A-List Super Strength 3/20

A-List Swordsmanship 10/20

Globe Research 21/???

Quartet 1 Removal 5/8

123 "I FORCE YOU OUT QUARTET 1 AND THEN I WILL BE COMING FOR YOU!"

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64db7e No.30265

File: a024f76d8e38cda⋯.jpg (93.96 KB,736x526,368:263,59b0994926266e5e2cd845c8dc….jpg)

File: beb9d84f5c6c15a⋯.png (146.13 KB,520x320,13:8,Lowry-Roses1.png)

Dice rollRolled 3, 76, 91 = 170 (3d100)

Name: The Mastermind

Age: At least 100

http://pastebin.com/jqJPHFCr

>Blood Type: AB+

>Signature Color: Dark Red

>Domain: New Mexico

>Superpowers: [Super Intellect], [D-List Device Invention] [Awesome Scar] [B-List Entropy]

1. Find me the singer! 4/5

2. Convert my [Car-Factory] into a [Military Factory]

"Just like they did in World War 2! Except for DOOM instead of democracy."

"This is of vital importance that we also mechanize our army. As it stands, we have Infantry Regiments. But do we have ARMORED regiments?

We only have a pitiful number of 3 DOOM tanks and 7 Sound Tanks! Do you know how many tanks are needed in one armored unit? Let me break it down for you."

"One Platoon: 4 tanks"

"One Tank Company -> Three Platoon's + 2 HQ Tanks = 14 tanks"

"One Tank Battalion -> Four Company's + 2 HQ Tanks = 58 tanks"

"Tank Brigade (or Regiment) -> Three to Five Companies (typically mixed, often 2/5 to 3/5). So anywhere from 116-174 tanks"

"This means to make ONE Armored Regiment we will need 116 tanks! So yeah convert that Car Factory AT ONCE!"

>Buildings:

[Oil Field]

[Car Factory]

4 Construction Vehicles

3. Arm and upgrade one of our DOOMtrooper Regiments into a DOOMechanized Recon Regiment

"I want to start probing and investigating the Skeletal forces in California, so make me a Mechanized Recon Regiment with DOOM APC's and DOOM Bradleys!"

>Buildings:

[Oil Field]

[Car Factory]

[Armory]

[Barracks]

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64db7e No.30268

Dice rollRolled 69, 40, 8, 74 = 191 (4d100)

Name: Lord Vladimire

Age: 60

Origin Story: born to magically gifted parents who immigrated to texas from britain, he was taught the ways of magic, but his father abused both himself and his mother, leaving him with deep scars in childhood. he looked into black magic at an early age in secret, further festering the growing evil in his heart. when his father killed his mother by beating her, furious he killed his own father with his a forbidden spell, the death thunderbolt, which drains the life out of whoever it strikes.

from that day on he would grow to become one of the most notorious figures in magical society, taking the name Vladimire, and gathering an army of cultists and amassing in yet more dark magic. his trademark use of electromagic combined with black magic earned him the title of the "Lighting-DeathLord"

Vladimire is one of the few surviving members D.O.O.M. He was also notorious as being absent, missing very many meetings of D.O.O.M as he had been devoted much of his time trying to hunt down Waldough Whaters, the only person to ever escape him, and prophesied to be the Chosen One who will defeat him. this saved his life, as he was not there to be destroyed with the rest of D.O.O.M., but he also lost most of his followers to the skeleton attack.

he has returned to gather his strength again, and vows that no skeleton will get in the way of him finding and killing "the Child who Hid."

Blood Type: None

Signature Color: Pick a color. One that I can actually access in MSPaint. You may want to wait until the map-wipe for this.

Domain: somewhere in Texas

Superpowers: Determined by Fluff/Origin Story.

Equipment: Determined by Fluff.

Followers: Determined by Fluff.

Renown: Starts at D-List

Color: Lavender

Superpowers: [B-List Super Sorcery], [B-List Electricity Control], [C-List Electricity Resistance]

Equipment: [Dark Lord's Cloak], [Dark Lord's Wand], [7 Magical Batteries]

Followers: [2 Death Beaters][4 Novice Death Beaters]

Weakness: [Waldough Whaters And The Shocking Susceptibility] - You are one of the last surviving members of D.O.O.M, the Distinguished Order Of Malefactors. Your dark power is hindered, of course, by the existence of Waldough Whaters, a fleet-footed yet courageous boy. You are at a drastic penalty to interactions with Superheros or innocent folk. Roll an additional unmodified 1d100 per turn: this represents what Waldough is up to as he eludes your grasp…

#1 my novices still have much to learn. I should like to teach them. let us find the nearest wizarding town. whatever is left of it. the best way to teach is through experience, so we're going to terrorize and dominate it.

#2 the wendigo will be brought to my army, whether they wish it or not. those who accept will become the new rulers of their kind. those who refuse will join or die. 1/4

#3 Death Beaters. go and find out what has befallen the most 'prestigious' Magical University of Texas. perhaps its bungling professors have managed to keep the place running despite the skeletal invasion. I intend to take it over in the near future.

#4 where is Waldough. a place by the sea? calm weather? elephant ears? if what I know of geography holds true, he must likely be in. . .Florida. few other coastal parts of the US is temperate and rainy enough for the plant itself.

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64db7e No.30275

File: e0acb646eec6575⋯.png (555.67 KB,706x540,353:270,Zeruel_slice_Eva-02_(NGE).png)

Dice rollRolled 10, 61, 8 = 79 (3d100)

>>30214

Name: The Shroud

Age: Time Immemorial

Origin Story: Here since the beginning, the invasion and overthrow of the governments by the robots disturb its slumber. Actually really intelligent and has decided to pose as a super villain to gain more power.

Blood Type: Lcl

Signature Color: Dark Black

Domain: Redding

Superpowers: [B-List Super Strength]; [A-List Super A.T Shield 7/20]; [A-List Regeneration], [Max Limbs (8)]; [D-List Spook-Vision]

Weakness: [Horror From Beyond] - You inspire dread and fear in everyday people. Good luck getting followers or allies.

Equipment: Spoon Collection

Followers: [The LOBBRs (League Of Bargain Bin Rejects)]

Renown: C-List.

[Wounded]

1-3; There's a vulnerability now, it will attempt to protect that. Move towards it, then diverge quickly and assault its eye again. Once it catches on and moves to attack itself again, move towards its left arm and attempt to enter into its body and wreck havoc or at least make the arm useless

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64db7e No.30276

Dice rollRolled 17, 25, 85 + 4 = 131 (3d100)

>>30275

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64db7e No.30279

File: 54f0968dd0a3279⋯.jpg (406.34 KB,1024x576,16:9,Fujiwara.no.Mokou.full.192….jpg)

Dice rollRolled 84, 44, 95 = 223 (3d100)

>>30213

Name: Jennifer "Burning Phoenix" Cranston

Age: late 20s

Origin Story: More a force of nature than hero or villain, Jennifer was always cautious enough not to do much with the League of Righteousness looming and ready to smack down anyone who didn't want to do things their way. Now with them gone she has emerged to set the world on fire, good, bad, she doesn't care, all she wants is to watch the pretty lights and smell the burning ash.

Blood Type: B

Signature Color: pink

Domain: Northern North Dakota

Superpowers: [B-List Fire Blast]

[C-List Fireflight]

[B-list Fire Regeneration]

[C-list Flame Absorption]

Weakness: [Destructive] - Your wanton destruction means that it is difficult for people to actually want to join or tolerate you. You attract attention. -Bad- attention.

Equipment: 6 [Skeleton Scrap]

Followers:

Renown: C-rank

Inventory:

[Alloy 'Grenades']x5

[Skeleton Bikini]

B-list Fireflight 6/10

A-List Fireblast 16/20

[A-List Fire Regeneration 16/20]

1.2.3. "What you think covering yourself in ice will save you?" Set the bastard on fire!

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64db7e No.30280

Dice rollRolled 21, 56, 45 = 122 (3d100)

>>30279

"Die."

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64db7e No.30610

File: b39a28c4a59ebe9⋯.png (433.32 KB,3675x2350,147:94,hero_builder_map.png)

>>30215

1/2/3. With swiftness, Gregory lets loose a righteous plasma spatula, and just as the man yells "BOY!" it connects, shattering his mandible and grotesquely sticking out of the ruined flesh. As he reaches up to dig it out, the Architect ignites one of his plasblades and, leaping forward, impales him clean through the lung, managing to nail the one that DIDN'T have alloy ribs. A spurt of blood follows, and as the man moves to retaliate, the Architect just smirks and snaps his fingers.

The gauntlets sparkle and flicker, and the energy-charged part of them goes quiet and black. They still work, though, and Gregory's opponent delivers several swift, super-strong hits to his chest and jaw. The armor soaks the worst of it, leaving him with no damage, though he's still forced backwards and into the wall.

Je'malius rips the spatula out of his jaw, deactivating it as he does so. From the ruined remnants of his lower face comes a lattice of liquid metal, sloppily forcing it all back into place. A spurt of a similar substance just barely covers his chest-wound. He raises his fists.

"Aight. You finna throw some hands, boy, we gon' throw some hands."

>>30218

1/2/3. You cut and hack and slice your way into the tube. You destroy several of the crystals before a shock of utterly intense pain and agony is piped right into your brain, and you collapse into a fetal position on the floor as all other thoughts are wiped from your brain.

You feel the canister being lifted into the air as the pain recedes, and you come to again. The damaged can appears to be charging up another surge of pain…

>>30219

3. Ice Shielding 4/5

2. You expand, exploiting patrol routes and weak points to cement your hold.

1. You charge up a particularly ferocious ice blast and proceed to direct it at the nearest building.

It freezes over, alright. But it's quickly destroyed in an explosion of jazz and light and fire. Where the building once stood, there now sits no fewer than 50 cyber-skeletons. The things don't look like your average skeleton, though; no weapons, no armor, no posture, all made of clearly sautered-on skeleton scrap and fractured psion-crystals. They hiss and screech in unison, and their minder, a cloaked cyber-skeleton with blue crystals, just folds his arms.

"What a curious little thing you are. And to be so deep within our territory too. No matter. The Reclaimed will have their way with you, milk-bag."

With that, the machine vanished, and the horde of cyber-skeleton-zombies charged in unison.

>>30220

1. The super-team looks at each other, grits their teeth, and charges the barrier, combining all of their power and might at the not-quite solid spider-wall. It takes a few tries, so unaccustomed are they to working together, but between Dura-Dong's dong and Scour's powers, they burst through the wall!

2/3. Scrufftron extends his hands, attempting to get a hold of the cybernetic wizard– and seems to succeed!

At least, until said wizard's image shatters into a shower of skittering, angry spiders. The slagspider isn't so lucky, forced into a hyper-dense ball of rapidly cooling slag, but that ball is kicked by the giga-skeleton, right into Scrufftron, who flails as he tries getting the spiders off of him.

The cybernetic janitor is bowled over by the ball, coming to a rest facedown in the dirt, where the cyber-mage reappears on his back, throwing his hand out and showering MORE spiders onto Scrufftron's head. Behind him, the giga-skeleton picks up the hardened ball of metal and cooling slag, intending to use it as a weapon just as Scrufftron's super-powered disciples pierce through…!

You are now [WOUNDED]. Your super-team has come to your aid.

BEGIN ROUND 3 OF SCRUFFTRON-VS- CYBER MONGOZO AND "DOXY"

>>30223

1. You have perused the mysteries of the tome: a rudimentary treatise on simple sight-enhancing magic. Gain [Enhanced Sight]

2/3. Unbinding Ritual 3/16.66

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64db7e No.30611

>>30227

1. You have reconnected with the Earth Dragon, who, after much time and snarling and mental arguing, relents, synching its will to yours.

You no longer have BROKEN PRIDE.

3. A-List Endurance 15/20

2. The Scientists continue their Jazzhulk research, moving on to the most complete specimen and beginning to run their tests… hooking up monitors, pulling over the rudimentary psionic scanners–

When suddenly a dull, jazzy bass note reverberates from the wreck and through the entire base. The scientists sway on their feet, and then all collapse to the ground in unison, blood gushing from their nose and mouth. The note subsides, and the jazzhulk roars to life, empty eyesockets glowing a bright purple. It extends its hands, and to its body are melded the parts and pieces and bits of the other Jazzhulks.

By the time Dragoon earth-rides his way down there, the Jazzbomination has utterly trashed the lab. Alarms sound as the great amalgamation lets out a chuckle in the form of a musical cacophany, and brings to bare its Jazzcannons. All three of them.

Lose 5 scientists.

Lose Basic Lab.

YOUR SUPER-SECRET HIDDEN BASE IS UNDER INTERNAL ATTACK FROM THE JAZZBOMINATION.

>>30228

1. The bikers, and your old lady, are now trained. Lose 10 assault rifles. Lose 10 flack jackets. Lose 9 Bikers. Lose 1 Old Lady. Gain 9 Road Warriors. Gain 1 Road Huntress.

2. You try to expand, again, but your efforts are in vain, even with your newly trained boys– they're beaten back by skeleton combined arms, and so are you.

3. A-List Demonic Transformation 11/20

>>30260

1. The shield lets the stone pass on through. Well. Almost entirely: a small piece is ripped right out of the stone's inside. On closer inspection, that piece is a sliver of iron ore.

2. B-List Physical Fitness 3/8

3. You're too busy pondering the mysteries of life and anti-metal barriers to properly swordfight!

>>30263

1/2/3. Quartet 1 Removal 7/8. You are so close to pushing him out– his attention grows more focused elsewhere by the day– but why, you cannot ponder, for the slightest hesitation will give him another opening.

>>30265

3. Replace 2 DOOMtrooper Regiments with DOOMechanized Regiments.

2. Military Factory 1/10. It'll take some work to turn the car factory into a proper tank assembly line… but it's doable. DOOMable, even!

1. "Sir, we've found the singer. We're bringing him to Toojay's." The instant you get the phonecall you're ecstatic, and you drive right to the Toojay's immediately so that you may look upon this glorious lead singer yourself. You radio for the rest of the band to be brought there, too. Soup for everyone, with free DOOMtine crackers!

You arrive outside of the Toojay's and strut your way inside, flanked by your personal guard, and behold the lead singer. He's a lanky dude with a biker outfit: ripped sleeves, long black hair. Vaguely familiar– but then again, you've been searching through rock catalogues for weeks. Of course he looks familiar, they all look like that.

He looks up from his empty soup bowl and scowls, speaking in a death-growl. "You're The Mastermind? You're the DOOM guy? You're building that metal as FUUUUUCK space station?"

The singer pushes himself out of his seat and extends a tattooed hand. "I'm Sk1d. With a 'one.' Because I'm one step away– from HELL."

Gain [Sk1d And The Dethwatch].

(where's your follower section in your pastebin, cunt)

>>30268

1. You begin teaching the Novice Death Beaters how to properly cast magic: the Cock-Mangler Curse, the Pillowtwist Jinx, and the dreaded Hunkulus Denium, which makes the victim hideously ugly but makes him think that he– and everyone around him– are musclebound gay men named Ricky.

Your novices ask why you're teaching them such inappropriate spells, and you almost zap them dead to make a point.

Lose 2 Novice Death Beaters. Gain 2 Death Beaters.

2. Wendigo Recruitment 2/4. Wendigo are not so easily cowed, or killed, but they like your attitude!

3. The MUT has been utterly annihilated, they say. Nothing remains, and the professors are all dead. You can occupy the ruins, but work will be needed to make it functional again.

4. Waldough scurries into a shop with his friends right behind. A kitschy "occult" store with bead partitions everywhere. Waldough darts through a rack of red-and-white magical tomes and leans over the similarly colored counter, to the shawl-draped woman there…

"Are you… The Gypsy?" "'Zo what if I am?" "I'm Waldough Whaters. Perhaps you've heard of me…" "Waldough Whaters. Zhe Child Who Hid?" "Yes… and I'm on a mission…"

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64db7e No.30612

>>30275

>>30276

The Shroud moves to feint and parry, trying to harry and out-maneuver its foe… but the giant skeleton, slowly growing sluggish as it may be, remains hideously swift.

Another pummeling meets it as it tries feinting for the eye, and as it swirls back down to tear at the arms, the machine punches it clean in the face with a loud, unsettling crack. Roaring, it lashes out with a clawed hand and– successfully– gouges out an eye!

Then, the Bass Cannon charges again, and this time, delivers a focused, sustained, concussive blast, aimed right at the Shroud's center of mass. Its regenerative powers, already overclocked by the exertion of the fight, only just manage to keep it from having a hole blown right through its very being. The energy blast slams into the energy barrier, which shudders and flares, the emitters flaring up briefly…

"You are strong, creature. But not nearly strong enough to take on the likes of ME."

You are now [BADLY WOUNDED]

BEGIN ROUND 6 OF THE SHROUD-VS-"BILLIE'S BOUNCE"

>>30279

>>30280

1/2/3. A blast of ice meets the blast of fire– and said ice is instantly melted by the intensity of Jennifer's flames. She gives a sadistic grin and flies in, hurling flame all the way.

The ice-skeleton opens his mouth wide, letting loose an icy gale of wind and ice and sleet from its mouth, so furious and persistent that it stretches for hundreds of feet, blanketing the scorched earth in a thin coating of snow.

Jennifer finds herself bogged down with ice crystals, shuddering, her fire seeming to falter as her temperature has dropped so suddenly. She drops a few dozen feet before a shadow looms out of the icy haze– her foe, his arm encased in a wickedly sharp coating of ice, aiming to pierce her heart.

He never gets the chance, though, as the Burning Phoenix extends a hand and melts the icicle down point-first, locking fists with the cybernetic skelly. Her other hand reels back, charging a swirling nimbus of blue-hot flames that she then drives right into the Skeleton's chest, shattering several crystals, melting its ribs, and blasting it high, high into the air, where it arcs down, smoking and flaming, almost to the ground. It stabilizes twenty feet away from the earth, though, clutching at the smoldering black hole in its chassis. The ice-storm subsides, and Jennifer's powers flare up again…

BEGIN ROUND 2 OF BURNING PHOENIX-VS-BONE-WHITE CHRISTMAS

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64db7e No.30613

>>30221

The Lime-V lifted up and off of the tower, and Mr. G brought the accelerator aside, pulling the trigger and letting loose another blast that carved clean through the base of the tower. With an almighty metal roar, the thing starts to break away– but Scorpio and his men cannot afford mirth or joy.

The commandoes fired their weapons at oncoming jazzbarges, at Skelejets, at ground-mounted forces. In the span of a minute, the LIME-V took such a savage beating it was amazing that it was still in the air, much less that the paint stayed on.

As they left the 'inner' ward of the city, with the whole outer ward to go, there was a quiet zapping sound, and one of the commandoes went flying off of the Lime-V, a trail of liquid metal blood following him.

Quartet 4 stood on the vehicle, and with cold precision he flipped his warstaff around and rammed the psiblade right through the skull of the Lime-V's driver.

He whipped the thing around and, with ease, struck down member after member of the rescue team, sending them flying away with the force of his blows. All that was left, in short order, were Lecter and Mr. G. Quartet 4 scoffed.

"You stand before me. Defiant. As so many have before. If I had the capacity, I would be amused right now. But you will not stop me. You will not even escape."

Quartet 4 lifted his off-hand and, lazily, parried the knife-blows and punches of the two commandoes with his staff. The Lime-V, which had been losing altitude, began climbing up, up, higher, and stabilized when he brought his hand back around to clutch his staff properly and, in one fell stroke, cut Lecter and Mr. G down, to the floor of the vehicle, where they clutched at wounds that were slow to regenerate.

Saxophone Specter slowly walked forward as Hank hefted the Particle Accelerator. Scorn emanated from him in waves, if not by virtue of his face, then in his movements, his voice.

"When we are done here, I will bring you to Prime himself. And with your knowledge, we will bring Earth to heel. Again."

Someone profiting off of HIS copyrighted, sick as hell ideas?

Ridiculous.

Hank tilted the cannon downward and fired; Saxophone, having been anticipating a shot aimed directly at him, teleported to the side, his head tilting towards the accelerator beam as it carved a hole through the Lime-V. Eating away metal and machinery.

Oh, and the stabilization pipes for the Lime-V's gas reactor.

The vehicle explodes in a ball of fire and green scrap metal and Hank, burning and melting, is flung far, far to the cold, hard metal below, and even his regeneration cannot save him from unconsciousness when he meets the ground head-first…

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64db7e No.30614

>>30613

>>30221

Hank awoke in a smoldering crater, the sounds of jazzsirens blaring in his ears. His face pulled itself back together as he settled onto his knees. It was a few moments before his eyeballs reformed, but when they did, he could see the Particle Accelerator lying just a few feet away… and the Jazz Barges quickly closing in on his position from above, lasers at the ready.

YOU ARE NOW ON FOOT, ALONE, NAKED, BUT ARMED WITH A WEAPON THAT -DISINTEGRATES MATTER- IN THE STREETS OF SKELETON-OCCUPIED SAN FRANCISCO.

POST.

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64db7e No.30615

File: 0b78562651d9473⋯.jpg (230.64 KB,1315x1000,263:200,fujiwara-no-mokou.jpg)

Dice rollRolled 1, 96, 99 = 196 (3d100)

>>30612

Name: Jennifer "Burning Phoenix" Cranston

Age: late 20s

Origin Story: More a force of nature than hero or villain, Jennifer was always cautious enough not to do much with the League of Righteousness looming and ready to smack down anyone who didn't want to do things their way. Now with them gone she has emerged to set the world on fire, good, bad, she doesn't care, all she wants is to watch the pretty lights and smell the burning ash.

Blood Type: B

Signature Color: pink

Domain: Northern North Dakota

Superpowers: [B-List Fire Blast]

[C-List Fireflight]

[B-list Fire Regeneration]

[C-list Flame Absorption]

Weakness: [Destructive] - Your wanton destruction means that it is difficult for people to actually want to join or tolerate you. You attract attention. -Bad- attention.

Equipment: 6 [Skeleton Scrap]

Followers:

Renown: C-rank

Inventory:

[Alloy 'Grenades']x5

[Skeleton Bikini]

B-list Fireflight 6/10

A-List Fireblast 16/20

[A-List Fire Regeneration 16/20]

1.2.3. "Burn baby burn, I'm turning you into a pair of boots!"

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64db7e No.30616

File: 11f9e18461195f1⋯.jpg (132.36 KB,496x506,248:253,39143d9583ea073271b7c74541….jpg)

Dice rollRolled 89, 29, 52 = 170 (3d100)

Name: The Bag of Eh

Age: As old as Canada!

Origin Story: “Eh” is the greatest hero of Canada! Ask anyone. It’s an ancient flying bag of milk as old as the country itself and is largely theorized to be the Canadian equivalent to Captain America if Captain America was a gallon of milk. While this might strike everyone as a mediocre hero and even boring, “Eh” is very famous in Canada and is very important there. He even has his own channel on public broadcasting where he talks about issues of public concern such as climate change and social justice. This lack of actual combat – crime is rare in Canada – means he is relatively weak when compared to the boorish and frankly uncouth Americans. Also, I should add, the fact that everyone in the United States hasn’t heard of him isn’t surprising given that Americans are often aloof and self involved. This is also why nobody has heard of him despite his constant efforts to defeat the UN-Canadian Skeletron Prime. Let’s Go Canada!

Blood Type: Milk

Signature Color: Light Blue [or whatever]

Domain: [???]

Superpowers: Ice Attacks and Canadian Diplomacy

Superpowers: [A+List Milk Manipulation], [B-List Ice Blasts], [Super Charisma], [C-List Invulnerability]

Equipment: [None]

Followers: [Canadian]

Renown: [D-List]

Possessions: [None]

Territory: [Niagara Falls Base,NY]

In Progress: [None]

Weakness: [A Bag Of Milk] - You are literally a bag of milk. Nobody within the confines of America takes you seriously. Not even the skeletons. Setting up governments, recruiting followers, pacifying civilians– these are all impossible. Because you're a bag of milk.

–In Progress—

>>Ice Shielding 4/5

–Actions–

1.2.3. "Whoa…. how about that weather eh? Sorta rough and tumble? Listen, yeah, eh, I just got lost here…and uh…well, you know us Canadians! It's all sorta confusing here in the big old USA!…heh heh."

Eh then launches into a profoundly idiotic tourist diatribe about the United States. Does it confuse the skeletons? Who knows. What does matter is that Eh attempts to use the time he spends blathering looking for any advantage he can. After stalling for as long as possible Eh then begins firing his somewhat substandard iceblasts at best range. He's not confident in his abilities, and these skeletons look like they mean business, eh! [Try to destroy the skeletons]

+[Super Charisma]

+[B-List Ice Blasts]

+[C-List Invulnerability]

"I WISH TED CRUZ WAS HERE TO SAVE ME EH! AHHHH AHHH SORRRY! SORRY YOU GOTTA DIE AHHH! SORRY!!

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64db7e No.30617

Dice rollRolled 64, 27, 72 = 163 (3d100)

>>30615

"I'll freeze your bones."

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64db7e No.30619

Dice rollRolled 94, 9, 7 = 110 (3d100)

Name: The Architect (Gregory Udolfo Intrieri)

Age: 23

Blood Type: AB-

Signature Color: Some form of green.

Domain: preferably somewhere in Colorado but if that isn't available anywhere is fine.

Powers: [Super Intellect] [A-List Device Invention 18/20] [C-List Tech Manipulation] [D-List Tool Creation]

Equipment: [C-List Power Armor+PlasBlade Emitter]

[Medium Funds]

4(3) [Plasma Spatulas].

[Sturdy Kitchen Knife]

Followers:

2 [Engineering Undergrads]

Renown: Starts at D-List

Possessions:

16 [Cyber Skeleton Scrap]

2 [Cyber Skeleton Laser Rifle]

>Devices produced/produceable:

Advanced Power Scanner– it can tell you what the highest power possessed by an individual is.

PlasBlade Emitter: Can both make more AND make equipment that runs on similar processes

Junk:[No-Slip Remote Control][Basic Power Scanner][Eyelash Groomer][Reciprocating Cereal Bowl Attachment]

Territory:

[Government]

Projects:power armor factory 2/5

Intreri power Armor 2/6

1. Regrowth on very strong levels. Mercy can no longer be risked. Goal has changed from taking him alive to completely removing the threat launch two of the remaining plasma spatulas at his throat. Our aim is beheading him. Today we act as judge jury and executioner.

2. He is more reliant on tech than first thought this could work well for us. This time we will attempt to Send a blanket command to the tech all over his body with simply stop. We may get lucky and freeze his limbs or even his internals.

3. I have little to no mid-long range weaponry he out classes me heavily in offensive capability. My only hope is to keep him close enough to be unable to capitalize on his advantages and end him before his superior weapons can win against me. So once again I launch myself at him aiming for his throat with my PlasBlade. Screaming "for justice and protection of the innocent"

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64db7e No.30620

File: b42ae58bbdfc6b8⋯.png (448.26 KB,450x600,3:4,RoryKurtz_Voltron-Art-Prin….png)

Dice rollRolled 43, 88, 4 = 135 (3d100)

>>30610

Name: Scruftron- (Real name Scruffy)

Age: 28

Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders

Blood Type: AB-

Signature Color: Orange

Domain: somewhere in Nebaska

Superpowers: [B-List Magnetism], [B-List Janitorial Skills], [B-List Staff Combat]

Equipment:

+ [Psi-Adamant Carapace]

+ [Super Strong Strange Naginata]

+ [Psi-Adamant Warboots]

>Extra Equipment:

+[Psion-Alloy Armor]

+[Cyber Alloy Armor]

+[Janitorial Armor D-list]

Allies:

+[The Psychonaut]

Followers:

+[1 Janitorial Captains]

+[23 Janitor Elites]

+[3 Janitors]

+[14 Janitor Strippers]

+[Doctor Phillip]

+[Computer Whiz Jimmy]

+[Windex] - the Invisible Marauder.

+ [Bucketboy] - the water-slinging floorwasher.

+ [Scour] - the bombshell that can disintegrate objects with her touch.

+ [Harvey] - a mountain of a man that soaks up punishment like a sponge.

+[Dura-Dong] - Man with a Iron will, and a Iron Cock.

Renown: B-list

Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.

Buildings:

+[Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]

+ [Forge]

Other Stuff

+ [Hunk Of Steel Sculpture].

+ [Low Weapons Supply]

+ [Scruffy's

Porn Stash]

+ [Skelly Scrap Research]

+[Repulsion Tech]

+[Abandoned Tactical]

+[8 Scrufftech Laser Repeaters]

+[50 Skeleton Scrap]

+[1 Jazzhulk Wreck]

+[Quartet 3's Head]

+[Super Laser Pointer]

+[Masterwork War Bucket]

>Research

Skeley Virus 3/8

Questionably Placed Cyber Grafting 16/???

A-List Magnetism 10/20

Jazzbarge Reconstruction 1/5

[Wounded]

1/2/3. Scrufftron wipes some blood and motor oil away from his lips, looks to his assembled super team, and says these few words

"Scrufftron, Assemble!"

He begins to pull masses of spiders from the torrent around him, along with any spare metal. Various shapes form infront of the various members of his superteam

"To clean and shine with a scent of Pine! Windex, heart!"

A massive leg forms

'To ladle and pour until evil is no more! Bucketboy, Courage!"

A second Leg Forms

"Scour and Harvey, ready to party! We'll blow you hell and soak up the smell! Vigor and Intelligence!"

A set of arms

"Dura-Dong, Charisma! The long dick of justice!"

A giant metal Phallus and accompanying sword.

"And Scrufftron, to cut strings and do things that are generally good, and clean up spots in your neighborhood!"

A torso and head, all assembled into a massive robot with a large dong.

All together, the super team screams

"PAWNS OF EVIL……"

The metal man charges at the assembled team of the wizard and giant bot

"GET FUCKED!"

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64db7e No.30621

File: 4e0255171bb7c13⋯.png (118.72 KB,640x360,16:9,PURqp0h[1].png)

Dice rollRolled 78, 27, 9 = 114 (3d100)

>>30612

Name: The Shroud

Age: Time Immemorial

Origin Story: Here since the beginning, the invasion and overthrow of the governments by the robots disturb its slumber. Actually really intelligent and has decided to pose as a super villain to gain more power.

Blood Type: Lcl

Signature Color: Dark Black

Domain: Redding

Superpowers: [B-List Super Strength]; [A-List Super A.T Shield 7/20]; [A-List Regeneration], [Max Limbs (8)]; [D-List Spook-Vision]

Weakness: [Horror From Beyond] - You inspire dread and fear in everyday people. Good luck getting followers or allies.

Equipment: Spoon Collection

Followers: [The LOBBRs (League Of Bargain Bin Rejects)]

Renown: C-List.

[Badly Wounded]

1-3; Focus on regenerating and minimizing damage taken

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64db7e No.30622

Dice rollRolled 8, 23, 80 + 2 = 113 (3d100)

>>30621

The machine isn't keen on letting the Shroud recuperate, keeping up the pressure…

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64db7e No.30623

Dice rollRolled 46, 94, 84 = 224 (3d100)

>>30620

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64db7e No.30624

File: 79506e9c062f5e3⋯.png (13.01 KB,300x182,150:91,i19^cimgpsh_orig.png)

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64db7e No.30638

Dice rollRolled 65, 83, 22 = 170 (3d100)

>>30611

Name: Alex "Dragoon" Walker

Age: Twenties

Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time.

Blood Type: AB+

Signature Color: Green

Domain: Northern Georgia, Most of Alabama, most of Mississippi

>Superpowers:

[A-List Rock Manipulation]

[B-List Endurance] (A 11/20)

[B-List Metal Manipulation]

[Maximum Dragon Rock Fusion]

[C-List Super Strength]

[B-List Dragon's Breath]

[C-List Physical Fitness]

>Equipment:

[Super Secret Hidden Base.]

[Enhanced Fortifications]

[Meagre Funds]

[Improved Infrastructure]

[Superhard Fortresses]

[11 Skeleton Scrap]

[3 Jazzhulk Wrecks]

[Skeleton Alloy Ammo]

[Anti-air defenses]

[7 Radio Towers (can reach anywhere East of the Rockies]

[Advanced Training Room.]

[Alloy Armor]

>Followers:

[Mayor of Atlanta]

[15 Veteran Survivors]

>Research

Jazzhulk Research 3/6.

Renown: B-list

Status:

1-3. I am FUCKING SICK OF THIS SHIT HAPPENING.

Whip up the scrap and detritus into a storm to obscure the Thing's line of sight and maybe even clog it's guns up. While that happens use my powers to dig until I am underneath it, hopefully making it misspend it's shots. Then use my strength and power to jump. My armor's gauntlets turned to claws and my flaming breath turning me into a burning harridan. My first target is the left most Jazzcannon.

[A-List Rock Manipulation]

[B-List Endurance] (A 11/20)

[B-List Metal Manipulation]

[Maximum Dragon Rock Fusion]

[C-List Super Strength]

[B-List Dragon's Breath]

[C-List Physical Fitness]

[Alloy Armor]

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64db7e No.30639

Dice rollRolled 67, 2, 33 = 102 (3d100)

>>30611

Name: Lord "Dracula" Bob, King of Greater Wisconsin, "The Wisconsin Vampire", Once and Future King

Age: 30

Origin Story: Fell into a vat of high performance makeup designed for athletes who want to look nice. Which was place conveniently near a costume department store. The fangs make it hard for him to chew and his super powered body needs a lot of nutrients so he drinks all his meals with a nibble hear and there. His now pristine and flawless white skin is very sensitive to light. Before all that he was just a jobless actor who made bad poetry and puns and lived in closet of an apartment with no windows in the basement in a bad neighborhood.

Blood Type: D for Drinks A Lot

Signature Color: Blood Red

Domain: Transylvania Forest (Milwaukee), Greater Wisconsin, New Camelot

Superpowers: [B-List Super Strength], [A-List Super Speed], [C-List Super Stealth], [B-List Hypnotism], [B-List Swordsmanship], [Psionic Resistance]

Weakness: [Sorta Vampirish] - Being in sunlight causes pain and blindness. Most actions must be done during the night, or underground. You can more or less only eat liquids. Fire does extreme damage to you since the makeup is, apparently, napalm-based.

Equipment:[Hang-Glider]. [Excalibur],[Skeleton Alloy Gauntlets], [Skeleton Alloy Pants],[Retrofitted Unremovable Psiadamant Gauntlets], [Purple Crystal Globe](Flail with claw-machine-esque clutch), 5 [Skeleton Laser Rifles]. 28 [Skeleton Scrap]

Followers: 8 Teenagers, 2 Dr.Handymen (Dr. Richards and Dr. Frakensteen), 2 Vampire Apprentice [Pa'Trikk The Dark One], [Wisconsin Super-Governor],[Elijah "Dark Sanguinus" Blake], [Werewolf Tribe]

Renown: [B-List]

Buildings: Trap-Filled Castle, 4 [Watchtowers],[Training Room], 3 [Radio Towers],[Sensory Deprivation Chamber]

[Tentative Bigfoot Allies?]

[High Quality Coffee Table]

A-List Super Strength 3/20

A-List Swordsmanship 10/20

Globe Research 21/???

Quartet 1 Removal 7/8

123 Push him out 7/8

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64db7e No.30642

Dice rollRolled 49, 64, 99 = 212 (3d100)

>>30611

Name: The Hell-Rider

Age: 26

Origin Story: Douglas Green was just a simple biker before one day he was gunned down in by a member of a rival gang. His soul was sucked directly to help were he was tormented for all of his wrong doings in life. Douglas was however was no ordinary man and set about planning his escape from hell. Taking to ambushing and eating the lesser demon-kin he found himself twisting in both body and mind as he made his way towards the limits of Hell. How exactly he got out at that point not even he remembers is finding himself back in his hometown by the ruins of his old watering hole. Finding himself in the wreckage of the world now ruled by Iron-Bones he has set off to make things right and maybe redeem his soul on the way.

Blood Type: O

Signature Color: Purple

Domain: Northern Texas

Powers: [A-List Fire Resistance], [B-List Demonic Transformation (gives A-List Super Strength and B-List Endurance)], [C-List Motorcycling] Demon-Hog:[B-List Super Speed]

Weakness: [Devil's Reject] - You fought your way out of Hell, but Hell wants your black soul back. Your critical failures can attract OTHER types of attention, you are harmed and repelled by objects of faith, and banishing magic is particularly deadly to you.

Equipment: Hellforged Chain, Demon-Hog, Demonhide Jacket

Assets: [Old Biker Clubhouse]

[3 Grenades]

Followers: 1 Old Ladies 9 Road Warriors 1 Road Huntress

—–

1. I should start organizing people around here like a government… Nah I’ll make a even bigger gang everyone can join for protection! [Gang]

2. Huh those fuckers toughed up, let’s show how we do things in Texas [Push Towards Alamo]

3.A-List Demonic Transformation 11/20

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64db7e No.30643

>>29352

>where's the follower section

It's under resources.

Just didn't space it out between resources and military assets underneath.

>Followers:

[Evil Dectorator]

[Demetrius, Toojays Manager]

1 Laser Scientists

32 Trained Soldiers

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64db7e No.30644

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64db7e No.30649

Dice rollRolled 72, 60, 19 = 151 (3d100)

>>30610

Name: Kaza'kazdun

Age: 10,000

Origin Story: A long forgotten spirit of magic brought forth from the Chaos Wilds in an attempt to help fight the skellitons. Who knew that trying to take something from a place called the Chaos Wilds would have unknown consequences on the summoner and spirit.

Blood Type: none

Signature Color: brownish

Domain: bum fuck Georgia

Superpowers: [B-list Super Sorcery], [D-List Super Stealth], [Psionic Resistance], [Summoner Health Boost], [D-List Artificing], [Enhanced Vision]

Equipment: [Weak Wand Of Magic Missile], [Magic Cutlery], Ikea Wands, [Tiny Enchanted Gun Stockpile], [Chocolatizing Coffee Mug], [Magical Hippy Van][Reagent Supply]

+ 1 Skeleton Scrap

+ 1 Strange Magical Object

+ 1 Ley Line Node

+ 1 [Magical Alter]

+ [Reinforced Devil's Bronze Body] ([C-List Flight][D-List Super Strength][D-List Super Speed])

+ [Meagre Tome]

+ [Slightly Less Meagre Tome]

Followers: 6 Cultists trained in magic, 8 Novice Artificer, Chaos Wolves, Charlie Company, [C.C. War Machine], 7 [Rust Monsters], 4 golems

Weakness: This Mortal Coil - You are bound to the increasingly unstable, relatively fragile shell of your summoner. If he dies, you're banished.

Renown: Starts at D-List.

Domain: [Basic Magical Populace]

1. Begin reading the slightly less meagre tome.

2&3. Continue the ritual of unbinding and binding myself to the new Devil's Bronze body. 3/16.66

+Reinforced Devil's Bronze Body

+6 Cultists trained in magic

+Magical Alter

+B-List Super Sorcery

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64db7e No.30657

>>30265

Name: The Mastermind

Age: At least 100

http://pastebin.com/jqJPHFCr

>Blood Type: AB+

>Signature Color: Dark Red

>Domain: New Mexico

>Superpowers: [Super Intellect], [D-List Device Invention] [Awesome Scar] [B-List Entropy]

Stat Post

>>30221

The Mastermind shows up one day to the Scorpio Capital.

"WHERE

IS

SCORPIO.

I've been calling and mailing for weeks and nobody answers around here."

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64db7e No.30664

Dice rollRolled 76, 46, 96 = 218 (3d100)

>>30657

1. Whether or not what I know is true or not, I know this.

I intend to invade the west.

The invasion begins today. Starting with advance reconaissance of the Area.

Go forth my two Mechanized Regiments, and gather what you will of the lay of the land. We prepare for the invasion of California.

2. Continue the DOOMilitary Factory 1/10

>Buildings:

[Oil Field]

[Car Factory]

4 Construction Vehicles

3. EXCELLENT!

We now have a full set for the return of DETHWATCH!

However, I must be ablsolutely sure all of you are nought but the most METAL and ANTI-JAZZ band ever. I intend to use your tunes to beat the Skeletons at their own game! Fill the land with mindtearing METAL.

So let's get this band going.

SCIENTISTS! I want the best audio technologies set up for the new band. I will personally create a gauge to determine just how METAL and ANTI-JAZZ something is, so we can make sure not even the tiniest trace of JAZZ remains!

>Develop the METAL Detector

>To ensure this Dethwatch band is 100% metal anti-jazz, pure of all traces of vile jazz corruption, perfect for my superweapon!

[Super Intellect], [D-List Device Invention]

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64db7e No.30667

Dice rollRolled 83, 73, 66 = 222 (3d100)

>>30611

Name: Lord Deadly (Born: Laird Dade Lee)

Age: Mid twenties

Origin Story: See first post; Knight who got super-powers following a turkey accident

Blood Type: O Positive

Signature Color: Dark Green

Domain: None

Superpowers: [B-List Super Speed], [C-List Physical Fitness], [B-List Swordsmanship]

Equipment: [Longsword], [Kite Shield], [Plate Armor (Unremovable)]. [Medium Funds], [Halberd], [Armor Polish]

Followers: None

Renown: Starts at D-List

TRAINING: [B-List Physical Fitness 2/8] [A-List Swordsmanship 5/18] [D-List Staff Combat 1/4]

1/2. I will continue throwing rocks at the outpost, hoping that someone will notice me and tell me what's going on. As an added bonus, I can collect the metal that gets left behind when the rocks pass through the portal.

3. TRAINING MONTAGE! [A-List Swordsmanship 5/18]

>>30615

>2 of the best possible rolls

>Canceled by a 1

lel

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64db7e No.30668

>>30667

doesn't work like that on fight rolls, there only total matters.

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64db7e No.30688

Dice rollRolled 10, 28, 60, 63 = 161 (4d100)

>>30611

Name: Lord Vladimire

Age: 60

Origin Story: born to magically gifted parents who immigrated to texas from britain, he was taught the ways of magic, but his father abused both himself and his mother, leaving him with deep scars in childhood. he looked into black magic at an early age in secret, further festering the growing evil in his heart. when his father killed his mother by beating her, furious he killed his own father with his a forbidden spell, the death thunderbolt, which drains the life out of whoever it strikes.

from that day on he would grow to become one of the most notorious figures in magical society, taking the name Vladimire, and gathering an army of cultists and amassing in yet more dark magic. his trademark use of electromagic combined with black magic earned him the title of the "Lighting-DeathLord"

Vladimire is one of the few surviving members D.O.O.M. He was also notorious as being absent, missing very many meetings of D.O.O.M as he had been devoted much of his time trying to hunt down Waldough Whaters, the only person to ever escape him, and prophesied to be the Chosen One who will defeat him. this saved his life, as he was not there to be destroyed with the rest of D.O.O.M., but he also lost most of his followers to the skeleton attack.

he has returned to gather his strength again, and vows that no skeleton will get in the way of him finding and killing "the Child who Hid."

Blood Type: None

Signature Color: Pick a color. One that I can actually access in MSPaint. You may want to wait until the map-wipe for this.

Domain: somewhere in Texas

Superpowers: Determined by Fluff/Origin Story.

Equipment: Determined by Fluff.

Followers: Determined by Fluff.

Renown: Starts at D-List

Color: Lavender

Superpowers: [B-List Super Sorcery], [B-List Electricity Control], [C-List Electricity Resistance]

Equipment: [Dark Lord's Cloak], [Dark Lord's Wand], [7 Magical Batteries]

Followers: [4 Death Beaters][2 Novice Death Beaters]

Weakness: [Waldough Whaters And The Shocking Susceptibility] - You are one of the last surviving members of D.O.O.M, the Distinguished Order Of Malefactors. Your dark power is hindered, of course, by the existence of Waldough Whaters, a fleet-footed yet courageous boy. You are at a drastic penalty to interactions with Superheros or innocent folk. Roll an additional unmodified 1d100 per turn: this represents what Waldough is up to as he eludes your grasp…

#1 what is dead never die, but rises again in necromancy. I shall defile the skeleton of MUT and create my own academy to the dark arts

#2 where there is a magical school, there is a ley node, as sure as a muggle city needs its power and water. we will restore the node tap if it is destroyed.

#3 they may like me or they may hate me. they will join or they will die, the Wendigo will fall into line like all others 2/4

#4 where is Waldough? "go Death Beaters! Fly upon your brooms and scour the land of all its magical stores, muggle or wizard. hurry and find him before he hides again!"

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64db7e No.30706

Dice rollRolled 97, 22, 82 = 201 (3d100)

Name: Max "The Slice" Edgeman

Age: Approximately 50 (Looks in his mid 20s but dried out or some shit)

Origin Story: Max Edgeman was a regular, yet edgy, salt mine worker for years until one day a mine shaft collapsed with him inside. Within the closed off shaft, he found a relic made by the first Edgelord, and with it, a necklace and a note. 'You who finds this shrine have been chosen to control the edge as I did. You will surpass all others in the way of edge.' Donning the necklace he found he had gained edge far superior to his own. So much so that his mere presence gave him the ability to cut at things. Max began to carve his way out of the salt mine. Trapped for years and living on a diet of nothing but salt, he found he soon found was developing an affinity with it, becoming molded by it. He found he could control the salt, shape it to his will as it shaped him. Finally escaping the salt mine, he found the world had changed much, however he was determined to show the edge he had gained in the salt mine.

Blood Type: AB-

Signature Color: Brown.

Domain: Missouri, [Nigh-Impregnable Salt Citadel]

Superpowers: [B-List Cutting] [A-List Salt Control] [Anger Sense] [D-List Salt Shielding]

Weakness: Donut Steel - With great power comes a great burden. Gathering followers and making allies is incredibly difficult for you, and your edge is like a beacon throughout the psionic sea. The threat range for attracting Skeleton attention is increased.

Equipment:

+Donte's Amulet

+Some Ivy Cream

+Edgy Chain Shorts

+Cybersonic Augment: Jazzwave

+7 Skeleton Scrap

+1 Augment Scrap

Followers:

+5 [Salt Golems]

Renown: D-List

1,2,3. The pain of the shock doesn't compare to the pain residing in my soul, I must escape this suffering, perhaps to help me escape my own suffering. Keep cutting shit in the hopes of escaping.

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64db7e No.30741

>>30668

Fugg :DDDDDDDD

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64db7e No.30759

Dice rollRolled 12, 44, 54 = 110 (3d100)

>>30638

O̪͇͢H̲̠ ̗W̭̝͔͘Ḩ̫̺E͔Nͅ ̙͇̝̪̳̪T͎̞̝͎̬͟H̷̞͉͎̬͇̣E̶̥͙ ̝͈S͍A̬̩̖̫̰̕I̩͕̻̣̭͉N̫̦̭͇̗͉̹T҉̪͙͔ͅS̤͠

̦͙͇̲

͔̱C̣̭̹̹͎͈͙O̪͓ͅM̫̤̙̼̞ͅE ̗͎̗̲̦̰͚͝M̹͚͘A̯̮R̜̰̱̞CH͜ͅI̷̦̮̰̲̺̥N҉͓͕̺̱̣̬'̤ ̝̠̙̹̙̰͙I͙̼̖̭N̬̤̳̘̩͢

̮̰̝̱

̷̧̧̞̦͚̞W̸̩̘̕͠ͅḤ͈̝͚̕E̷̳͇̩͈N̡͚̪̻̖͎̟̩̻̣ ̧̰̟͎̱͈̼̰͇͝T̞̙H̸̞͖̳̀̀ͅE͎̫̖̗͍ ̴̨̫̬̰̗̀S̨̭̫̬̯͉A̸̰̼Ḭ̠̭̙̮͚͇̖̕͢͠N͎̼̳̞͔̕͡͝T̛̻̲̮͍͈̺̼S̶̷̖͍̜͓̰͙͞ͅ

͔̙͕̘

̬̣̬͙̹͍C̸̘̫̫̼ͅÒ҉̼͔̳̭̫̺M̙͕̩͇̻̭̕͘E̴̜͙̠̠̭̫̕

̴̹̼̗͇̖̰͔ͥ̒̈̈̍̈́̇̕M̶͙͓͉̺̺̫̬͆ͮͤͪ͑͒ͩ̾̌ͭ̾̽̾͆ͣ͊̄ͤ̚͢ͅA͌ͮͤͨ͊̈̅͗ͣ̀́͜͞҉̖̞̭͕̩͎͚̬̼̮̟̣ͅR̢̞̻̟͎͚̙̺͓̘̲̹̲̜̰̭̣̣ͥͨ̄̀͋̂̃ͪ̑ͫ̑͡͠-̣͓̞͚͕̘̣̬̺͕̉͗͛͌ͩ̒ͭ̔̆͂̔̆ͯ̍̚̚̕͟C̵̶̺̝̻̟̪̥̠̮͙̟̰̪̲͉͉̩ͣ̓̈́ͭ̓̔͌̿ͣͬͦ͊̃͗̊ͤͮͥ͟H̵͍͎̦̙̙̰̣̝̙̦̲͖̗̥̗̻̟̭̝̾ͭ̽ͬ̅̀͠Í̸̢͕̜̩̲̫͎̜̖̖͓ͧ̍͜͜͟ͅṊ̢̪̠̱̟̜͓̣͌̓͐̿́̌͋ͬ͂͜͞'̷̸̛͉̳͕̜̠͙̼͕̗̳̼̤̱̯͚̳ͥ͂̓̆͂͋͑̂̿̂̌ͪ̆͊̕͞ͅ

͌ͬ̓̇̓ͯ҉̰̰̫̫̰̪͕̫͙̞̗̕͠͞͡

̲͖̭͈̜̝̝̤͍͎͕̼̇͛ͫͫ́ͯ͐̍ͩ̆͡͠͠I̐ͧͯͯ͆҉̪̖͓̻͚͓̪̠͖͖̼̫̩͘͜͡͡Nͧ̂̔̓̏͏̢̬̱̣̲͇̲̣̱̼̺͈̼̭̦̟͘!̵̷̸̶̯̙̫̯̥̲͈͚̻̰̳̭͚̦͑͗̇̄ͪ̈ͩͫ̅̚͜

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64db7e No.30761

Dice rollRolled 46 (1d100)

>>30619

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64db7e No.30817

Dice rollRolled 67, 12, 100 = 179 (3d100)

>>30614

Name: Hank Scorpio

Age: Average

Origin Story:

This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.

Blood Type: ABC

Signature Color: Pink

Domain: Phoenix, Arizona

Superpowers:

+ Super Intellect

+ OMEGA Regeneration Chip

+ D-List Device Invention

+ D-List Tool Creation

+ D-List Phyiscal Fitness

Followers:

+ Lime-V

+ A-Team

+ 4 Living Metal Corporate Executives

+ 31 Scorpion Mercenaries

+ 28 Living Metal Mercs

+ 6 Living Metal Mercs (Living Metal Merc Captives) - probably ded?

+ Weapons Expert

Equipment:

+ [Suitless]

+ Blueprint Briefcase

+ Medium-High Funds

+ 8 Energy Rifles

+ [Particle Acceleration Cannon]

+ 3 [Space Rockets]

+ [Psion Tainted Fragments]

Renown: C-List

Buildings:

+ Research Lab

+ Ad-Tech Factory

+ Auto Training Facility

+ Upgraded Research Lab

Tech:

+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)

+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)

+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)

+ Superpower Dampener [Locked Out] 4/15

+ Subsonic Wave Gun 6/12

1-3. And there he was again. Completely naked in a street, jazz music in the distance and a lethal weapon lying on the ground before him. For some reason the situation felt all too familiar. Looking at the crater Scorpio could only assume that the brave men who came to rescue him were dead. Now he would have to write to their families, probably pay for counseling as well. That and of course the life insurance. At least one of the women would ask him to explain it to the children. And naturally when all was said and done countless nights of restless sleep and feelings of guilt would follow.

Perhaps everything would have been easier if he had been on that vehicle to begin with.. except that he had been. Who knew, perhaps they had survived after all? He would just have to feel guilt every time he saw a bit of molten metal sticking to some wall.

The Skeletons were everywhere and the suitless Entrepreneur was a long way from home. With a serious face he picked up the Particle Accelerator. Better get to walking, there was a lot of paperwork waiting back home. He already dreamt himself back into the base in front of that huge screen and to the sweet sound of Mastermind's excuse not to show up and aid his OWN FUCKING ALLY.

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64db7e No.30818

Dice rollRolled 57, 44, 1 + 20 = 122 (3d100)

>>30817

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64db7e No.30819

File: 4df596cc78a4a22⋯.gif (69.47 KB,500x565,100:113,doesthislooklikethefaceofm….gif)

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64db7e No.30820

File: 36ad3cae7ffdf84⋯.jpg (150.42 KB,396x1076,99:269,36a.jpg)

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64db7e No.30823

>>30638

Endurance should be at 15/20

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64db7e No.30824

Dice rollRolled 46, 86, 27 = 159 (3d100)

>>Name: Paradox (Alexandra Kein)

>>Age: Mid-Late 30's. Don't be rude about it.

>>Origin Story: Daughter of a scientist that never really seemed to do anything while Alexandra was around, Alexandra resented the father that was never there and his insistence that she follow in his shallow footsteps as a scientist. When the jazz skeletons attacked, he sent her far from their home in New York State to the Dakotas. Mumbling about 'having to destroy every scrap of it' and 'now it was her turn', he thrust a small notebook into her grasp and told her to 'reactivate the program'. Inside was gibberish, until one day she dropped the journal and saw the message from the correct angle. "Enemy: Unknown." The strange figures that looked like little grey men on several pages began to make sense.

>>Blood Type: O+

>>Signature Color: Dark Yellow

>>Domain: South-Western South Dakota

>>Superpowers: [C-List Device Invention], [Super Intellect], [Outsider Tech Knowledge] [D-List Whip Combat]

>>Equipment: [Armored Labcoat Disguise], [Antique Laser Rifle],[Prototype Laser Whip], [Passkey], [Tiny Xenolab]

>>Followers: 3 Veteran Soldiers

>>Renown: D-List

>>Communications: Radio - listen across USA. broadcast 1 state radius.

>>Projects: ['Xeno' Armor Research 1/7]

>>Misc: 4 [Skeleton Scrap]

1. Paradox practices her [C-List Device Invention], experimenting with various prototypes and theories from her research.

+[C-List Device Invention] [Super Intellect] [Outsider Tech Knowledge] [Tiny Xenolab]

2. Paradox's remaining men seek out new recruits for D.O.O.M. and Paradox.

[Recruit soldiers]

3. Paradox continues her [Xeno Armor Research 1/7]

+[C-List Device Invention] [Super Intellect] [Outsider Tech Knowledge] [Tiny Xenolab]

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64db7e No.30931

File: e0905b3a6a64efd⋯.png (240.32 KB,322x473,322:473,MAGIC.png)

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64db7e No.31015

File: 7a023477aad9cbd⋯.png (433.63 KB,3675x2350,147:94,hero_builder_map.png)

>>30649

1. Slightly Less Meagre Tome 3/6

2/3. Unbinding Ritual 5/16.66

>>30667

1/2. You throw rocks at the barrier for quite some time before you're noticed by a trio of dapper looking fellows, with whimsically curled moustaches and steampunk longcoats.

And also large, nasty-looking tesla-coil guns.

Upon seeing that you are not, in fact, a Skeleton, they apologize for the barrier, but you can't pass…

Unless you fetch them a Steam-Operated Broadsword from the next town over, a Skeleton Sympathizer outpost. Do this, and they'll let you through. Dost thou accept this quest?

Gain [Small Pile of Metal Ore]

3. A-List Swordsmanship 7/18

>>30688

1. Vladimire's University for Horrible Acts and Heinous Arts 0.5/7. It'll take a lot of fixing up.

2. Ley Line Node Tap 1/5. The tap's been burnt out, but you reckon you can fix it…

3. Gain [Wendigo Tribe] as allies. Hungry and horrid, your Death Beaters are less than thrilled with them.

4. "I need you to hide me!" "Hide you? Silly boy, His Death Beaters must already be looking for you! Do you not know Fuhccumency?" "Fuhccumency?" "The ability to be un-scryable! Untrace-able! If you are to topple the Lightning Death Lord… you will need to master Fuhccumency, Waldough."

You send your loyal Death Beaters out after Waldough.

>>30824

1. B-List Device Invention 3/15

2. Thanks to the Mastermind's cunning and mind-control, you get a massive influx of new recruits. Gain 20 Green Soldiers.

3. Xeno-Armor Research 4/7

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64db7e No.31016

>>30615

>>30617

The two supers clash with one another yet again, ice being melted away by waves of blistering fire. Water and steam gush forth in copious amounts as both elemental juggernauts blast one another with full force.

As Jennifer melts through another icicle, however, a searing cold pain cuts through her back– twisting, she catches sight of the jagged icicle embedded into her back– stuck there while she was busy with a frontal assault. Even as she moves to melt the thing, more icicles pound into her from the front, and in a final blast of blue the skeleton sends her hurtling to the ground, ice quickly coating her form.

"Single-minded brat." The machine held up a hand, curling it into a fist. At once, the ice compacted as it formed a thousand tiny needles to cut a thousand tiny holes in Jennifer's skin.

Except they don't. In a scalding blast of pyrotechnic fury, she erupts in flames, streaking like a comet towards her foe. Before the skeleton can react, it is blasted, scorched, seared and pummeled clean across the battlefield, and even as it tries casting a spell with what little strength it has left, Jennifer blasts it with a swirling vortex of fire so hot that the skeleton can do little more than howl and rasp as it's reduced to crystalline dust and slag. With an eye-searing explosion, Jennifer finishes it, leaving nothing but scorched earth for a mile around, the aftereffects of their battle.

Before the Burning Phoenix departs, she casts one last look at the hardened pile of scrap that used to be her foe.

A shimmering blue mist erupts from the remains, and then discorporates, leaving behind a chill wind…

A-list Fireblast 17/20

A-list Fire Regeneration 17/20

>>30616

1/2/3. The horrid machines have no patience for drabble or conversation. They swarm forward in a screeching, clanking tide, poring over rocks and debris.

Thankfully, the blasts of ice manage to stall and stupefy the creatures, either freezing them solid or weakening their already shoddy limbs to the point that they collapse into shrieking heaps. Those dozens that do get past the ice blasts fail to really do much lasting harm to the supernaturally durable milkbag, and are flash-frozen at short range.

All in all, the struggle is over in the span of several minutes, leaving The Bag of Eh surrounded by inert, frozen skeletons.

Gain 5 Skeleton Scrap. You can attempt to thaw out more Scrap at the risk of continued skeleton attack.

>>30642

1. Gain 4 Bikers, Gain 1 Old Lady

2. You expand.

3. A-list Demonic Transformation 16/20

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64db7e No.31017

>>30619

1. Gregory hurls his plas-spatulas at Je'malius' head, and they damn near chop his head off. It dangles from his neck at an obscene angle, and he staggers and quakes as the living metal coursing into him tries repairing the damage…

2. You manage to stop the internal loop of "Greatest Yeezy Hits" that's running in his audial processors.

3. You ignite your plas-blade and charge him– but he manages to punch you in the gut, sending you flying through the wall as he tries putting his head back on right… he's having a very rough time of it!

>>30621

>>30622

The Shroud huddled away in its corner– the machine, slowing but not stopping, ricocheted forward, pummeling it with a vengeance.

"You resist, creature, but it is all in vain! Fall! Fall!"

But The Shroud, bitter and stubborn as it was, would not fall. The break in action and single-minded determination kept it standing, and it managed to heal a small portion of the damage done before it was forced to slither away, its shield in danger of faltering.

The machine's chest gave a bass note, and it let loose another blast from its cannon, clenching all four fists in unison.

YOU ARE NOW WOUNDED

BEGIN ROUND 7 (!!!) OF THE SHROUD-VS-"BILLIE'S BOUNCE"

>>30638

>>30759

The construction of the lab made it easy to whip up a furious storm of razor-sharp metal and hard bars. The great machine let out a gargled, horrid chorus as it blasted tables and chairs and centrifuges out of the air– only to reveal a pockmarked hole where Dragoon had been.

The earthen superhero erupted, then, from the ground, all metal and fire, scorching the Jazzbomination's wiring and plating and visibly melting several of the joints shut. With one fiery claw, Dragoon ripped into the leftmost bass cannon and tore a jagged mess into the front, upon which a low, constant roar gushed forth. Enraged, the Jazzbomination charged up both remaining cannons, and blasted Dragoon clean across the room with a concentrated shot. The lizard-dirt-metal-man shook it off, though, roaring his disapproval.

BEGIN ROUND 2 OF DRAGOON-VS-JAZZBOMINATION

>>30620

>>30623

The gigantic metal construct charged into melee with Doxy, and the magic skeleton riding atop seemed too bemused to really do much of anything.

For their part, Scrufftron's team was excited– finally, they got to use the Janitron formation, in live-action! But, unfortunately, that lack of experience quickly seemed to cost them. The great machine tore and punched and pried apart hunks of metal faster than Scrufftron could keep them together. First went Scour, torn from her perch and hurled head-fist into the ground. Then, when the Janitron moved to grapple the other skeletal mech, Doxy buckled into a kneel, clamping one hand on either side of its foe, lifting them up high into the air and readjusting their grip, holding them locked in at the skeleton's pelvis.

"IMPRESSIVE! BUT YOU LACK COORDINATION. TEAMWORK! THE LEAGUE OF RIGHTEOUSNESS WAS SO MUCH MORE -FUN-!"

Doxy brought the Janitron down in a slam on its back– once, twice, three times, and on the forth time, both legs broke off, and both Windex and Bucketboy were smashed into each other with their respective limbs, left to fall crumpled together to the ground.

As the one-armed mech moved to get up, Doxy grabbed Dura-Dong's phallus and crushed it with one hand; the iron-dicked crusader fell out, bleeding from his crotch, and with a deep mechanical rumble Doxy moved to plunge a hand into the Janitron's head–

When Harvey, the last sidekick standing, leapt from his arm and into the incoming blow, softening the impact -just- enough that Scrufftron and he were both left in a bloody, mangled wreck that used to be the Janitron's head. From high, high above, Cyber Mongozo scoffed.

"REALLY! IS -THAT- ALL YOU HAVE TO OFFER ME?"

Your super-team is now wounded, and the Janitron is dismantled!

BEGIN ROUND 4 OF SCRUFFTRON-VS-CYBER MONGOZO AND "DOXY"

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64db7e No.31018

>>30706

1/2/3. You cut, and cut, and cut, and cut, faster and harder than a scene kid that just found out his mom tore up his tickets to see Blood On The Dancefloor. The metal buckles and shrieks, the crystals crack and splinter.

Just as another bout of agonizing pain surges toward you, you cut yourself free- free!

And as you begin falling out of the sky, you flop about and see a heavily-armored jazzbarge above you, with the similarly heavily armored Skeletons staring down at you with anger.

>>30664

1.You move westward, mapping out routes, detours, reacharounds, runabouts, In-N-Outs, roundabouts, and everything in between. You're confident that with minimal effort, you can now bridge the gap between the edges of Scorpio's land and San Francisco in one fell swoop!

2. DOOMilitary Factory 3/10

3. Sk1d and the Deathwatch put on a show for your troops while you develop the METAL detector. They seem to like it!

METAL detector 5/6

>>30817

>>30818

Walking? Out of San Francisco?

Hank, as he quickly learned, wasn't going to be shown out the front door so easily. The jazzbarges let loose a deluge of crackling laser fire as he made his way forward, and he was forced to lay down covering fire with the Accelerator and duck away into an alley, lest he be overwhelmed and dragged back. There was no way in hell was he going to be taken away, again, kidnapped for the sake of interrogation. Never to know the sweet sound of crushing skeleton face. Never to go to SPACE!

It was Space that sustained Hank through those long, treacherous hours, running and gunning through the chrome-plated ghettoes of San Francisco. As many as the skeletons were, as powerful was their weapons may have been, sheer determination and Hank's own regenerative skill kept him going hard and strong.

He'd lost count by the time he'd found the nasty, purplish-colored sewer drain that led– conveniently– right out of the city. Sure, he might get some cancer, but it was nothing his chip couldn't fix. All he had to do was blast apart the nano-wire grate, crawl through, and–

There was a soft buzzing noise from directly behind him. Even as he turned and hammered the trigger of the Accelerator, Hank found the weapon being backhanded out of his grip, and an instant later, searing pain shot through his abdomen and spine as both were impaled.

"You thought you could run, Scorpio," rattled Quartet 4 as he hoisted the businessman high into the air. The cyber-skeleton Commander's chassis and face were blackened, scraped and burned, but otherwise… he was in fine order. "As I said before. I tire of your meddling. You do not need your body to satisfy the needs of the Legions."

Q4 stretched out a skeletal, burned hand, wrapping it around Hank's throat.

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64db7e No.31019

>>30817

"NOT SO FAST, MACHINE!"

Lecter's voice cut through the air like a knife, and there was a deafening roar as a chaingun came to life, Alloy-tip bullets blasting their way into Quartet 4's mechanical body. The commander let go of Hank's throat and ripped the combat staff out of his gut, turning to face the interloper as Hank fell to his ass.

There was a black blur as Mr. G, missing an arm, tackled Saxophone, bringing the stronger, tougher robot to his knees. Even as Mr. G struggled to put himself behind the bullets and the skeleton, he cried out: "MR. SCORPIO! THE GUN!"

Hank dived for the Accelerator just as Quartet 4 turned around, and pulled the trigger just as Saxophone tried teleporting– but with Mr. G hanging by his side, locking his staff-arm in place with hand and teeth, he was unable to do so.

"YOU MESS WITH A SCORPION–"

Hank bared his perfect teeth as the Particle Accelerator roared to life, and in a blinding flash of energy and purple dust, Quartet 4's body was turned into a monoatomic dust.

"YOU GET THE -STING-!"

There was a golden moment of stillness– Mr. G clutching the severed arm and staff, Saxophone's shins and feet falling to the side, and his head– with some chunks of shoulder and torso– falling to the ground with a gaping mouth. All was clear as crystal.

And then, as Hank raised the cannon again to finish Q4 off, there was a blinding flash of blue light, and the Supreme Overcommander's head and shoulders vanished. Lecter, Mr. G and Hank were left standing, bewildered, before Lecter threw the (clearly skeletonized) chaingun down.

"We've got a few survivors outside the city– we'll take the disposal river, here, and meet up with them… you up to it, Boss?'

Mr. G tossed Q4's severed arm aside and shouldered the staff as Scorpio gave a curt, decisive nod.

GAIN [Quartet 4's Psi-Plasma Warstaff]. YOU HAVE A CLEAR EXIT OUT OF SAN FRANCISCO.

POST.

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64db7e No.31020

>>30639

>>31019

(i lied)

*Even now, your demise is sealed. You struggle, so valiantly… but I know you all too well, King Bob.*

Bob grit his plastic-y teeth and arched his back as the pain reached a crescendo. The deprivation chamber shuddered with the force of his struggle.

*You would defy your betters? Rebuke your only chance at survival? How foolish. You are an idiot King indeed… one that cannot even bear the light of the -Sun-.*

Excalibur vibrated, and the baleful presence of Quartet 1 was muted by one mental pelvic thrust of Bob's astonishing willpower. A brief moment of fury, and then, with a final lance of pain, he withdrew from the gauntlets. Victory, at last…

Then, a terrible roar made itself heard even through the chamber. The lid was thrown back by a panicked Pa'Trikk, just as he was thrown forward in a flaming heap.

Bob, in his photogenic, muscular glory, threw himsself forward, dripping water from his bone-white hair as he beheld a tall, flaming figure, with the appearance of some iridescent flaming corpse– the only difference being its jaw and spine were made of metal. Its eyes, carved out of obsidian. Psychonaut, Elijah and the Handymen scatter as it points a burning finger at Bob.

"Your reign ends now."

You have effectively SUPRESSED QUARTET 1'S WILL, AND REMOVED HIM AS A THREAT FROM THE GAUNTLETS.

NOW POST

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64db7e No.31023

Dice rollRolled 57, 59, 95 = 211 (3d100)

>>31016

Name: The Hell-Rider

Age: 26

Origin Story: Douglas Green was just a simple biker before one day he was gunned down in by a member of a rival gang. His soul was sucked directly to help were he was tormented for all of his wrong doings in life. Douglas was however was no ordinary man and set about planning his escape from hell. Taking to ambushing and eating the lesser demon-kin he found himself twisting in both body and mind as he made his way towards the limits of Hell. How exactly he got out at that point not even he remembers is finding himself back in his hometown by the ruins of his old watering hole. Finding himself in the wreckage of the world now ruled by Iron-Bones he has set off to make things right and maybe redeem his soul on the way.

Blood Type: O

Signature Color: Purple

Domain: Northern Texas

Powers: [A-List Fire Resistance], [B-List Demonic Transformation (gives A-List Super Strength and B-List Endurance)], [C-List Motorcycling] Demon-Hog:[B-List Super Speed]

Weakness: [Devil's Reject] - You fought your way out of Hell, but Hell wants your black soul back. Your critical failures can attract OTHER types of attention, you are harmed and repelled by objects of faith, and banishing magic is particularly deadly to you.

Equipment: Hellforged Chain, Demon-Hog, Demonhide Jacket

Assets: [Old Biker Clubhouse]

[3 Grenades]

Followers: 2 Old Ladies 9 Road Warriors 1 Road Huntress 4 Bikers

—–

1. Not just more people, but a [Gang] to unite all the scattered people in my land, a gang to being everyone together!

2. Do you remeber the Alamo? I sure do! [Push Towards Alamo]

3.A-List Demonic Transformation 16/20

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64db7e No.31024

File: 74bc37b718f031e⋯.jpg (69.27 KB,1024x832,16:13,1429972475_Age of Ultron_l….jpg)

>>31017

>Name: Scruftron- (Real name Scruffy)

>Age: 28

>Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders

>Blood Type: AB-

>Signature Color: Orange

>Domain: somewhere in Nebaska

>Superpowers: [B-List Magnetism], [B-List Janitorial Skills], [B-List Staff Combat]

>Equipment:

>+ [Psi-Adamant Carapace]

>+ [Super Strong Strange Naginata]

>+ [Psi-Adamant Warboots]

>>Extra Equipment:

>+[Psion-Alloy Armor]

>+[Cyber Alloy Armor]

>+[Janitorial Armor D-list]

>Allies:

>+[The Psychonaut]

>Followers:

>+[1 Janitorial Captains]

>+[23 Janitor Elites]

>+[3 Janitors]

>+[14 Janitor Strippers]

>+[Doctor Phillip]

>+[Computer Whiz Jimmy]

>+[Windex] - the Invisible Marauder.

>+ [Bucketboy] - the water-slinging floorwasher.

>+ [Scour] - the bombshell that can disintegrate objects with her touch.

>+ [Harvey] - a mountain of a man that soaks up punishment like a sponge.

>+[Dura-Dong] - Man with a Iron will, and a Iron Cock.

>Renown: B-list

>Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.

>Buildings:

>+[Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]

>+ [Forge]

>Other Stuff

>+ [Hunk Of Steel Sculpture].

>+ [Low Weapons Supply]

>+ [Scruffy's

>Porn Stash]

>+ [Skelly Scrap Research]

>+[Repulsion Tech]

>+[Abandoned Tactical]

>+[8 Scrufftech Laser Repeaters]

>+[50 Skeleton Scrap]

>+[1 Jazzhulk Wreck]

>+[Quartet 3's Head]

>+[Super Laser Pointer]

>+[Masterwork War Bucket]

>>Research

>Skeley Virus 3/8

>Questionably Placed Cyber Grafting 16/???

>A-List Magnetism 10/20

> Jazzbarge Reconstruction 1/5

>[Wounded]

>Super Team wounded

1/2/3. The Once janitor rose and looked up at the Imposing metal Giant, he looked at his team all around him, he looked at the smug grin on the metal magicians face, and then he looked at his hands, his legs, his torso. It was hard to tell how much of Scruffy remained, and how much of Scruff-tron there was. Why had he started this, in a attempt to become more, to become superior. Yes, that is what it was. The Skeletons might have been stronger then their humans counterparts, but they were machines, unable to evolve, to change as organic organisms do. Machines have codes they cannot change, they are prisoners, locked in cages, hung up by strings. Scrufftron saw this, and vowed that he would surpass both man and machine, he would become the ultimate being, and vanquish this evil from the world.

"Your kind is a abomination, and weak. Where you us overwhelming power and brute force to win your battles, we use tenacity, and grit. Your a slave Magician, and the very beast you ride on is merely a symbol of the chains you bear. You're just a puppet, dangling from Prime's Strings. I will try to free you, try as you might to resist."

"Now…." Scrufftron beckons a hand towards Doxy's head, which the magician is perched on top of. Using his magnetism to subtly bind his feet to the robot's head.

"Kneel before me, so that I may free you."

He brings his hand down, attempting to bring the robot down head first, and the magician along with him.

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64db7e No.31025

Dice rollRolled 88, 97, 41 = 226 (3d100)

>>31024

dice

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64db7e No.31026

Dice rollRolled 18, 25, 88 = 131 (3d100)

>>31020

Name: Lord "Dracula" Bob, King of Greater Wisconsin, "The Wisconsin Vampire", Once and Future King

Age: 30

Origin Story: Fell into a vat of high performance makeup designed for athletes who want to look nice. Which was place conveniently near a costume department store. The fangs make it hard for him to chew and his super powered body needs a lot of nutrients so he drinks all his meals with a nibble hear and there. His now pristine and flawless white skin is very sensitive to light. Before all that he was just a jobless actor who made bad poetry and puns and lived in closet of an apartment with no windows in the basement in a bad neighborhood.

Blood Type: D for Drinks A Lot

Signature Color: Blood Red

Domain: Transylvania Forest (Milwaukee), Greater Wisconsin, New Camelot

Superpowers: [B-List Super Strength], [A-List Super Speed], [C-List Super Stealth], [B-List Hypnotism], [B-List Swordsmanship], [Psionic Resistance]

Weakness: [Sorta Vampirish] - Being in sunlight causes pain and blindness. Most actions must be done during the night, or underground. You can more or less only eat liquids. Fire does extreme damage to you since the makeup is, apparently, napalm-based.

Equipment:[Hang-Glider]. [Excalibur],[Skeleton Alloy Gauntlets], [Skeleton Alloy Pants],[Retrofitted Unremovable Psiadamant Gauntlets], [Purple Crystal Globe](Flail with claw-machine-esque clutch), 5 [Skeleton Laser Rifles]. 28 [Skeleton Scrap]

Followers: 8 Teenagers, 2 Dr.Handymen (Dr. Richards and Dr. Frakensteen), 2 Vampire Apprentice [Pa'Trikk The Dark One], [Wisconsin Super-Governor],[Elijah "Dark Sanguinus" Blake], [Werewolf Tribe]

Renown: [B-List]

Buildings: Trap-Filled Castle, 4 [Watchtowers],[Training Room], 3 [Radio Towers],[Sensory Deprivation Chamber]

[Tentative Bigfoot Allies?]

[High Quality Coffee Table]

A-List Super Strength 3/20

A-List Swordsmanship 10/20

Globe Research 21/???

123 "Invading a man's house is rather rude you know. Especially unannounced invasion. You know ever since I became like this, a King that is, I feel it is the only sensible that I tell you that mankind will continue to flower even more beautifully no matter how you try to squash it. I know better then any being what arrogance drives on the Quartets and their Master. Surely he could extinguish the very spark of life but he won't because he wants control and humiliating serfdom of us all and it will be his undoing" All throughout this talk he runs his hand along the Sensory Deprivation Chamber until he finds the sweet spot in his speech and in the structure.

Then Bob ripped the Sensory Deprivation Chamber drained of makeup from the struggle but full of water and salt on top of the flaming corpse "I have become rather a student of Chemistry after my little accident and with my scholars here I have progressed enough to know this very well, Salt does not Burn." Using this moment where the corpse is deprived of senses I realize the time has come for this Castle to serve its purpose and I enter the shadows. "This castle was made with the greatest of beings in mind" Bob's voice echoed, the construction architecture of the castle made it impossible to discern where it came from and from his old acting days Bob could project his voice to baffle him even further. This place is his home and it was suffused with his spirit and will to confuse any attempt to discern its nature and so Bob would put the traps in this place to use and compound traps with his own well timed strikes from the shadows.

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64db7e No.31029

Dice rollRolled 48, 75, 63 = 186 (3d100)

>>31017

Name: Alex "Dragoon" Walker

Age: Twenties

Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time.

Blood Type: AB+

Signature Color: Green

Domain: Northern Georgia, Most of Alabama, most of Mississippi

>Superpowers:

[A-List Rock Manipulation]

[B-List Endurance] (A 15/20)

[B-List Metal Manipulation]

[Maximum Dragon Rock Fusion]

[C-List Super Strength]

[B-List Dragon's Breath]

[C-List Physical Fitness]

>Equipment:

[Super Secret Hidden Base.]

[Enhanced Fortifications]

[Meagre Funds]

[Improved Infrastructure]

[Superhard Fortresses]

[11 Skeleton Scrap]

[3 Jazzhulk Wrecks]

[Skeleton Alloy Ammo]

[Anti-air defenses]

[7 Radio Towers (can reach anywhere East of the Rockies]

[Advanced Training Room.]

[Alloy Armor]

>Followers:

[Mayor of Atlanta]

[15 Veteran Survivors]

>Research

Jazzhulk Research 3/6.

Renown: B-list

Status:

1-3. Not bad, not bad. Alright, it won't be fooled like that again. This time makes dozens of earth and metal serpent to wrap and bite the jazzbomination. Yes it'll get free, but that will tie it up and it gives me enough time to hit it again, HARD. This time from above and behind. I'm aiming for the rightmost cannon. Hopefully I can wreck it's gun and most of that side.

[A-List Rock Manipulation]

[B-List Endurance] (A 15/20)

[B-List Metal Manipulation]

[Maximum Dragon Rock Fusion]

[C-List Super Strength]

[B-List Dragon's Breath]

[C-List Physical Fitness]

[Alloy Armor]

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64db7e No.31030

File: 39aa332691c6f14⋯.png (467.78 KB,500x667,500:667,tumblr_inline_no4ao4GsrN1r….png)

Dice rollRolled 83, 55, 65 = 203 (3d100)

Name: The Bag of Eh

Age: As old as Canada!

Origin Story: “Eh” is the greatest hero of Canada! Ask anyone. It’s an ancient flying bag of milk as old as the country itself and is largely theorized to be the Canadian equivalent to Captain America if Captain America was a gallon of milk. While this might strike everyone as a mediocre hero and even boring, “Eh” is very famous in Canada and is very important there. He even has his own channel on public broadcasting where he talks about issues of public concern such as climate change and social justice. This lack of actual combat – crime is rare in Canada – means he is relatively weak when compared to the boorish and frankly uncouth Americans. Also, I should add, the fact that everyone in the United States hasn’t heard of him isn’t surprising given that Americans are often aloof and self involved. This is also why nobody has heard of him despite his constant efforts to defeat the UN-Canadian Skeletron Prime. Let’s Go Canada!

Blood Type: Milk

Signature Color: Light Blue [or whatever]

Domain: [???]

Superpowers: Ice Attacks and Canadian Diplomacy

Superpowers: [A+List Milk Manipulation], [B-List Ice Blasts], [Super Charisma], [C-List Invulnerability]

Equipment: [None]

Followers: [Canadian]

Renown: [D-List]

Possessions: [None]

Territory: [Niagara Falls Base,NY]

Weakness: [A Bag Of Milk] - You are literally a bag of milk. Nobody within the confines of America takes you seriously. Not even the skeletons. Setting up governments, recruiting followers, pacifying civilians– these are all impossible. Because you're a bag of milk.

–In Progress—

>>Ice Shielding 4/5

–Actions–

1. With the Skeletons defeated Eh decides to finish up his Ice Shielding and partially merge it into an invulnerability field of some sort. [Ice Shield 4/5]

2. Eh begins to look at the scrap to figure out how to defeat the "really very unpleasant" Skeletons. [Look at the scrap for weakness] [5 Scrap]

3. With the Skeletons defeated Eh continues to blast the frozen ones rather than unthaw them. He takes note in case he encounters them again – which he probably will, given his luck. [B-List Ice Blasts]

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64db7e No.31031

Dice rollRolled 69, 84, 33 = 186 (3d100)

>>31015

Name: Kaza'kazdun

Age: 10,000

Origin Story: A long forgotten spirit of magic brought forth from the Chaos Wilds in an attempt to help fight the skellitons. Who knew that trying to take something from a place called the Chaos Wilds would have unknown consequences on the summoner and spirit.

Blood Type: none

Signature Color: brownish

Domain: bum fuck Georgia

Superpowers: [B-list Super Sorcery], [D-List Super Stealth], [Psionic Resistance], [Summoner Health Boost], [D-List Artificing], [Enhanced Vision]

Equipment: [Weak Wand Of Magic Missile], [Magic Cutlery], Ikea Wands, [Tiny Enchanted Gun Stockpile], [Chocolatizing Coffee Mug], [Magical Hippy Van][Reagent Supply]

+ 1 Skeleton Scrap

+ 1 Strange Magical Object

+ 1 Ley Line Node

+ 1 [Magical Alter]

+ [Reinforced Devil's Bronze Body] ([C-List Flight][D-List Super Strength][D-List Super Speed])

+ [Meagre Tome]

+ [Slightly Less Meagre Tome]

Followers: 6 Cultists trained in magic, 8 Novice Artificer, Chaos Wolves, Charlie Company, [C.C. War Machine], 7 [Rust Monsters], 4 golems

Weakness: This Mortal Coil - You are bound to the increasingly unstable, relatively fragile shell of your summoner. If he dies, you're banished.

Renown: Starts at D-List.

Domain: [Basic Magical Populace]

1. Continue reading. I think I am getting to the good part. Slightly less meagre tome 3/6

2. Continue the ritual of unbinding. I can't wait to talk to the wizard who summoned me, then force him to pull his own weight in this endeavor.

+Reinforced Devil's Bronze Body

+6 Cultists trained in magic

+Magical Alter

+B-List Super Sorcery

3. During the process of unbinding try and pull more of my power into this world so I can use more of it. (Get A rank super sorcery)

+6 Cultists trained in magic

+Magical Alter

+B-List Super Sorcery

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64db7e No.31037

File: da2721d12a2cca4⋯.jpg (38.82 KB,701x271,701:271,TrueBroadsword.jpg)

Dice rollRolled 99, 65, 57 = 221 (3d100)

>>31015

Name: Lord Deadly (Born: Laird Dade Lee)

Age: Mid twenties

Origin Story: See first post; Knight who got super-powers following a turkey accident

Blood Type: O Positive

Signature Color: Dark Green

Domain: None

Superpowers: [B-List Super Speed], [C-List Physical Fitness], [B-List Swordsmanship]

Equipment: [Longsword], [Kite Shield], [Plate Armor (Unremovable)]. [Medium Funds], [Halberd], [Armor Polish]

Followers: None

Renown: Starts at D-List

TRAINING: [B-List Physical Fitness 2/8] [A-List Swordsmanship 5/18] [D-List Staff Combat 1/4]

1/2. A quest! I'd gladly search for this artifact of power, but I will need to know more about the town, and where I might find the broadsword. [Set out for quest after learning more about the town, and where I might find the sword.] [Also, I assume you mean the Scottish basket-hilted broadsword, as the term applies to no other weapons.]

3. The only way to become the best fighter that you can be is to constantly drill, which is what I am doing. [A-List Swordsmanship 7/18]

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64db7e No.31051

File: 375d091dfd5a4a9⋯.jpg (82.3 KB,853x356,853:356,fishmen12.jpg)

File: 3d1dce6a5ef5fc6⋯.jpg (46.28 KB,500x642,250:321,108-Deep2.jpg)

Dice rollRolled 60, 37, 62, 29 = 188 (4d100)

Name: Lord Vladimire

Age: 60

Origin Story: born to magically gifted parents who immigrated to texas from britain, he was taught the ways of magic, but his father abused both himself and his mother, leaving him with deep scars in childhood. he looked into black magic at an early age in secret, further festering the growing evil in his heart. when his father killed his mother by beating her, furious he killed his own father with his a forbidden spell, the death thunderbolt, which drains the life out of whoever it strikes.

from that day on he would grow to become one of the most notorious figures in magical society, taking the name Vladimire, and gathering an army of cultists and amassing in yet more dark magic. his trademark use of electromagic combined with black magic earned him the title of the "Lighting-DeathLord"

Vladimire is one of the few surviving members D.O.O.M. He was also notorious as being absent, missing very many meetings of D.O.O.M as he had been devoted much of his time trying to hunt down Waldough Whaters, the only person to ever escape him, and prophesied to be the Chosen One who will defeat him. this saved his life, as he was not there to be destroyed with the rest of D.O.O.M., but he also lost most of his followers to the skeleton attack.

he has returned to gather his strength again, and vows that no skeleton will get in the way of him finding and killing "the Child who Hid."

Blood Type: None

Signature Color: Lavender

Domain: somewhere in Texas

Superpowers: Determined by Fluff/Origin Story.

Equipment: Determined by Fluff.

Followers: Determined by Fluff.

Renown: Starts at D-List

Color: Lavender

Superpowers: [B-List Super Sorcery], [B-List Electricity Control], [C-List Electricity Resistance]

Equipment: [Dark Lord's Cloak], [Dark Lord's Wand], [7 Magical Batteries]

Followers: [4 Death Beaters][2 Novice Death Beaters]

Weakness: [Waldough Whaters And The Shocking Susceptibility] - You are one of the last surviving members of D.O.O.M, the Distinguished Order Of Malefactors. Your dark power is hindered, of course, by the existence of Waldough Whaters, a fleet-footed yet courageous boy. You are at a drastic penalty to interactions with Superheros or innocent folk. Roll an additional unmodified 1d100 per turn: this represents what Waldough is up to as he eludes your grasp…

#1 the dark school rises like the Dark Lord himself, and in time more wizarding younglings will be raised in service to his dark army as Death Beaters VU 0.5/7

#2 nothing is beyond the grasp of the Lightning Lord of Death, I shall restore this Ley Node 1/5

#3 Texas is full of rivers, and I intend to expand along the coast. metal skeletons do not swim, and I can use this to my advantage, by bringing into my fold the creatures of the deep. the Children of Khlûl′-hloo and the Children of Neptune have waged war since the dawn of time. the sons of the Great Old One lusted for the daughters of the Sea God and their beauty, as much as they have hungered for manflesh to eat. I shall go to the coast and speak the unspeakable tongue to the waves, and call upon the fishmen. I promise to aid them in subduing the siren and mermaid covens as concubines and broodmothers, and to bring them muggle flesh to feast upon, and in return I they shall join my army. whether they wish to or not. as with the Wendigo, those who refuse I shall blast with lightning sent deep into the waves.

#4 where is Waldough? the deathbeaters scourge and pillage any shops they find remotely occultist or witchlike as they search for the boy in the striped shirt, as Vladimire keenly watches to hear what exactly this 'Fuhccumency' is

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64db7e No.31060

Dice rollRolled 64, 85, 65 = 214 (3d100)

Name: Max "The Slice" Edgeman

Age: Approximately 50 (Looks in his mid 20s but dried out or some shit)

Origin Story: Max Edgeman was a regular, yet edgy, salt mine worker for years until one day a mine shaft collapsed with him inside. Within the closed off shaft, he found a relic made by the first Edgelord, and with it, a necklace and a note. 'You who finds this shrine have been chosen to control the edge as I did. You will surpass all others in the way of edge.' Donning the necklace he found he had gained edge far superior to his own. So much so that his mere presence gave him the ability to cut at things. Max began to carve his way out of the salt mine. Trapped for years and living on a diet of nothing but salt, he found he soon found was developing an affinity with it, becoming molded by it. He found he could control the salt, shape it to his will as it shaped him. Finally escaping the salt mine, he found the world had changed much, however he was determined to show the edge he had gained in the salt mine.

Blood Type: AB-

Signature Color: Brown.

Domain: Missouri, [Nigh-Impregnable Salt Citadel]

Superpowers: [B-List Cutting] [A-List Salt Control] [Anger Sense] [D-List Salt Shielding]

Weakness: Donut Steel - With great power comes a great burden. Gathering followers and making allies is incredibly difficult for you, and your edge is like a beacon throughout the psionic sea. The threat range for attracting Skeleton attention is increased.

Equipment:

+Donte's Amulet

+Some Ivy Cream

+Edgy Chain Shorts

+Cybersonic Augment: Jazzwave

+7 Skeleton Scrap

+1 Augment Scrap

Followers:

+5 [Salt Golems]

Renown: D-List

1. Fuck fuck fuck fuck fuck, falling. Need salt. Yeah, I'll catch myself with some salt.

2,3. Those skeletons are so annoying. I'll cut them and their stupid sky boat up while I catch myself.

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64db7e No.31063

Dice rollRolled 34, 76, 13 = 123 (3d100)

Name: The Mastermind

Age: At least 100

http://pastebin.com/jqJPHFCr

>Blood Type: AB+

>Signature Color: Dark Red

>Domain: New Mexico

>Superpowers: [Super Intellect], [D-List Device Invention] [Awesome Scar] [B-List Entropy]

1. THE INVASION BEGINS! TO SAN FRANCISCO.

We've taken over entire skeleton territories with a handful of soldiers and a couple of tanks.

Now let's these pathetic metal fools face the wrath of TWO ENTIRE DOOM REGIMENTS!

1 DOOMtrooper Regiments

1 DOOMechanized Regiments

1 [Doom Tanks!]

1 [Doom Crawler!]

3 [Sound Tanks]

1 [Heavy Plasma Tank!]

1 [Sound Barges]

2. Hurry it up with the DOOMilitary Factory! 3/10

>Buildings:

[Oil Field]

[Car Factory]

4 Construction Vehicles

3. "Ah, the new band is already popular. Now, with this METAL DETECTOR, we shall finally have the golden centerpiece of my army that will shred the skeletons with its mighty axe and purge the Jazz from the very air with the force of raw and pure METAL!

Cleansed clean of the taint of skeleton and jazz once and for all!

>METAL Detector 5/6

>To ensure this Dethwatch band is 100% metal anti-jazz, pure of all traces of vile jazz corruption, perfect for my superweapon!

[Super Intellect], [D-List Device Invention]

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64db7e No.31181

Dice rollRolled 2, 49, 21 = 72 (3d100)

>>31017

Name: The Architect (Gregory Udolfo Intrieri)

Age: 23

Blood Type: AB-

Signature Color: Some form of green.

Domain: preferably somewhere in Colorado but if that isn't available anywhere is fine.

Powers: [Super Intellect] [A-List Device Invention 18/20] [C-List Tech Manipulation] [D-List Tool Creation]

Equipment: [C-List Power Armor+PlasBlade Emitter]

[Medium Funds]

4(3) [Plasma Spatulas].

[Sturdy Kitchen Knife]

Followers:

2 [Engineering Undergrads]

Renown: Starts at D-List

Possessions:

16 [Cyber Skeleton Scrap]

2 [Cyber Skeleton Laser Rifle]

>Devices produced/produceable:

Advanced Power Scanner– it can tell you what the highest power possessed by an individual is.

PlasBlade Emitter: Can both make more AND make equipment that runs on similar processes

Junk:[No-Slip Remote Control][Basic Power Scanner][Eyelash Groomer][Reciprocating Cereal Bowl Attachment]

Territory:

[Government]

Projects:power armor factory 2/5

Intreri power Armor 2/6

1.2. His healing is too powerful. Time to say fuck it and put as much power into my [C-List Tech Manipulation] as I can. Order his healing nanites to cease functioning.

3. Fail or succeed, Its time to get my hands dirty and go in for the kill total dismemberment with the plasblade.

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64db7e No.31193

Dice rollRolled 32, 34, 97 = 163 (3d100)

>>Name: Paradox (Alexandra Kein)

>>Age: Mid-Late 30's. Don't be rude about it.

>>Origin Story: Daughter of a scientist that never really seemed to do anything while Alexandra was around, Alexandra resented the father that was never there and his insistence that she follow in his shallow footsteps as a scientist. When the jazz skeletons attacked, he sent her far from their home in New York State to the Dakotas. Mumbling about 'having to destroy every scrap of it' and 'now it was her turn', he thrust a small notebook into her grasp and told her to 'reactivate the program'. Inside was gibberish, until one day she dropped the journal and saw the message from the correct angle. "Enemy: Unknown." The strange figures that looked like little grey men on several pages began to make sense.

>>Blood Type: O+

>>Signature Color: Dark Yellow

>>Domain: South-Western South Dakota

>>Superpowers: [C-List Device Invention], [Super Intellect], [Outsider Tech Knowledge] [D-List Whip Combat]

>>Equipment: [Armored Labcoat Disguise], [Antique Laser Rifle],[Prototype Laser Whip], [Passkey], [Tiny Xenolab]

>>Followers: 3 Veteran Soldiers, 30 Green Soldiers

>>Renown: D-List

>>Communications: Radio - listen across USA. broadcast 1 state radius.

>>Projects: ['Xeno' Armor Research 4/7] [B-List Device Invention 3/15]

>>Misc: 4 [Skeleton Scrap]

1. Paradox continues to tinker with small projects, mostly involving lasers. Chicks dig lasers. Laser guns, laser whips, laser… oh. A laser cannon!

[Train B-List Device Invention 3/15]

+[C-List Device Invention] [Super Intellect] [Outsider Tech Knowledge] [Tiny Xenolab]

2.

The xeno materials were pleasantly interesting to Paradox. She wondered what her father must have dealt with, trying to decipher the compounds for the first time.

Then she shot some samples with her laser gun. For SCIENCE!

[Xeno-Armor Research 4/7]

+[C-List Device Invention] [Super Intellect] [Outsider Tech Knowledge] [Tiny Xenolab]

>>31063

3.

"Yes, this is Paradox. Oh, Mastermind! How are you? You're building a what? Hmm… have you checked all the connections? Turned it off and then back on? Sure, I'll head over and take a look."

Sounds like Mastermind needs some tech support. DOOM is a team, isn't it?

[Assist Mastermind with Metal Detector]

+[C-List Device Invention] [Super Intellect] [Outsider Tech Knowledge] [Tiny Xenolab]

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64db7e No.31286

Dice rollRolled 78, 6, 44 = 128 (3d100)

>>31019

Name: Hank Scorpio

Age: Average

Origin Story:

This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.

Blood Type: ABC

Signature Color: Pink

Domain: Phoenix, Arizona

Superpowers:

+ Super Intellect

+ OMEGA Regeneration Chip

+ D-List Device Invention

+ D-List Tool Creation

+ D-List Phyiscal Fitness

Followers:

+ A-Team

+ 4 Living Metal Corporate Executives

+ 31 Scorpion Mercenaries

+ 28 Living Metal Mercs

+ 6 Living Metal Mercs (Living Metal Merc Captives) - probably ded?

+ Weapons Expert

Equipment:

+ [Suitless]

+ Blueprint Briefcase

+ Medium-High Funds

+ 8 Energy Rifles

+ [Particle Acceleration Cannon]

+ [Quartet 4's Psi-Plasma Warstaff]

+ 3 [Space Rockets]

+ [Psion Tainted Fragments]

Renown: C-List

Buildings:

+ Research Lab

+ Ad-Tech Factory

+ Auto Training Facility

+ Upgraded Research Lab

Tech:

+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)

+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)

+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)

+ Superpower Dampener [Locked Out] 4/15

+ Subsonic Wave Gun 6/12

1. Enjoying the hospitality of San Fran was nice and all. But Scorpio figured it was about time that he would head back home. Surely the many things his researchers had worked on were making astounding process in the meantime.

2. Begin researching a Beam Superpower for Scorpio. The man can take damage but he will have to be able to deal it as well. Use knowledge gathered from the Particle Acceleration Cannon to achieve this.

+ Research Lab

+ Upgraded Research Lab

+ Super Intellect

+ D-List Device Invention

+ D-List Tool Creation

3. Living metal? Check. Space Rockets? Check. Giant Living Metal Space Station? In the works.

+ Research Lab

+ Upgraded Research Lab

+ Super Intellect

+ D-List Device Invention

+ D-List Tool Creation

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64db7e No.31330

File: f62c9716dfe73f3⋯.png (636.5 KB,900x733,900:733,sexy_zeruel__sfw_version__….png)

Dice rollRolled 55, 92, 47 = 194 (3d100)

>>31017

Name: The Shroud

Age: Time Immemorial

Origin Story: Here since the beginning, the invasion and overthrow of the governments by the robots disturb its slumber. Actually really intelligent and has decided to pose as a super villain to gain more power.

Blood Type: Lcl

Signature Color: Dark Black

Domain: Redding

Superpowers: [B-List Super Strength]; [A-List Super A.T Shield 7/20]; [A-List Regeneration], [Max Limbs (8)]; [D-List Spook-Vision]

Weakness: [Horror From Beyond] - You inspire dread and fear in everyday people. Good luck getting followers or allies.

Equipment: Spoon Collection

Followers: [The LOBBRs (League Of Bargain Bin Rejects)]

Renown: C-List.

[Wounded]

1-2; Avoid damage and heal more while looking for any more vulnerable points

3; When it moves to attack with melee, quickly dodge and attack the points I've attacked already on its arm to break through

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64db7e No.31351

Dice rollRolled 81, 10, 60 - 5 = 146 (3d100)

>>31029

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64db7e No.31352

Dice rollRolled 54, 94, 19 + 15 = 182 (3d100)

>>31026

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64db7e No.31353

Dice rollRolled 19, 76, 33 = 128 (3d100)

>>31025

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64db7e No.31354

Dice rollRolled 45, 3, 11 = 59 (3d100)

>>31330

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64db7e No.31408

File: 69bd914ba8197fb⋯.png (434.2 KB,3675x2350,147:94,hero_builder_map.png)

>>31023

1. Gang 1/5.

2. You push further south towards the Alamo– your boys report, however, that the Alamo is held by those "DOOM" nuts…

3. Gain A-List Demonic Transformation! (Gives A-List Super Strength, A-List Endurance, D-List Flight)

>>31030

1. Gain D-List Ice Shielding. C-List Ice Shielding 1/8

2. The Skeletons' joints are keen targets, and if their skulls are destroyed or thoroughly compromised, they are taken out in short order. Otherwise, the alloy and graftings are much more resilient than they have any right to be when the Skeletons are active, but some of that strength is lost when they're blown. Something to do with the purple crystals on them, surely.

3. You manage to eradicate the rest of the frozen menace. Gain 5 Skeleton Scrap.

>>31031

1. You have read the Slightly Less Meagre tome, which turned out to be the Magi-Sutra. Regardless, you pick up some tips on how to coerce and charm mortals…

Gain [Almost-Super Charisma]

2. (put your fucking progress in your post you should know better than this REEE) Unbinding Ritual 9/16.66

3. A-List Super Sorcery 1/25

>>31037

1/2. The town is a dreary place, so they say, once a Cyber Skeleton Conversion Outpost during the early days of the apocalypse. Now, some two years later, with so few survivors left to transform, it is little more than an auxillary outpost for housing cyber-skeleton sympathizers.

The Sword, they say, squinting at your dogged insistence about sword terminology, is kept in the hands of The Brass Baron. Once a C-List Villain who used clockworks and steam, the Baron for reasons unknown willingly joined the Cyber-Skeletons. They never converted him, for reasons also equally unknown, and instead just melded his steampunk technology with Cyber-Skeleton Psitech. He's been razing the land these past few months.

3. A-List Swordsmanship 8/18

>>31051

1. VU 2.5/7

2. Ley Line Node 2/5

3. Brineborn Coercion 2/7. These strange, eldritch creatures, rightly feared by and large by wizards, have seemingly completely evaded the attention of the Legions… though communicating with them is a hassle. They have the audacity to keep splattering seaweed and fish-guts on your fine robes!

4. "Fuhccumency?" "Yes, my boy. The hidden, secret art of cancelling scrying, super-sight, psionic-tracing. Watch." There was a flash of light, and then there was an abhorrent amount of static. For the next few hours, Vladimire could see nothing! By the time the connection was fixed, the Lightning Death Lord saw only an empty shop. That was then blasted apart by a Death Beater, who gave his Lord a thumbs-up.

>>31060

1. You conjure a sharp, gritty asteroid of salt from your extremely sweaty clothes and body, augmenting it with the salt shakers you have tied to your belt. It's not much, but it'll float you down safely.

2/3. As you float, the Jazzbarge turns around and levels heavy laser cannons towards you. You cut them apart and leave great jagged gouges in the Jazzbarge's armor, damaging the thrusters and forcing the thing into a perpetual side-drift.

The skeletons stare implacably at you as they drift off into the woods, as you wipe your nose with your thumb and growl a "Nothin' personal, kid."

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64db7e No.31409

>>31063

1. You expand, with singular force and determination, blazing a trail right to San Francisco. You encounter Hank and two of his mercenaries on the road, having stopped to feast on a meal of squirrel tacos and wild cactus. The business executive is naked save for a pair of briefs, and in spite of his regenerative powers, he has a puckered pink scar in his abdomen…

Your men are near of San Francisco, which is currently in chaos. And on high alert. Plasmortars keep you at a mile's length… you'll need to assault the place in force.

2. DOOMilitary Factory 7/10

3. With Paradox's aid, you manage to assemble the METAL Detector. Sleek, spiky and completely totally absolutely not Jazz-y at all. It hums eagerly at your touch.

>>31181

The Architect dusted himself off as his foe staggered forward. Narrowing his eyes, he held out a single armored hand and then clenched it, sharply, into a fist. Je'Malius' body shuddered and shook as the internal cybernetics were flickered on and off, but the regenerative metal paste was resisting the effects of his manipulation.

Gregory had had enough. The resistance, the intrusion– as Je'malius tried putting his hands together for another BOIblast, the hero ignited his plasblade, cocked his arm back, and, with a singular, mighty backhand, tore the regenerating man's head clean off of his shoulders. Spurts of blood and liquid metal jutted from both severed ends as the head fell into the sink, and the body collapsed onto the floor. As Intrieri's plasblade extinguished itself, there was a blinding flash of purple light… and then, all was still.

B-List Tech Manipulation 1/10

You have beaten Je'malius.

>>31193

1. B-List Device Invention 4/15

2. Xeno-Armor Research 5/7

3. With your help, the Mastermind cranks out the METAL Detector, and with no beta-testing needed! The thing's near-perfect!

>>31286

1. It's a LONG walk back to your occupied territories– but, thankfully, as you, Lecter and Mr. G stop to feast on squirrel tacos and cacti, you hear the telltale sounds of the Mastermind's ROCK.

It seems that your ally had came to your aid– better late than never, it seems. You can easily hitch a ride back to your corporate headquarters, if you so wish.

2. There'll need to be some sort of laser-projected integration with Scorpio's living metal augments and Omega Regeneration Chip… it'll take time, so much time!

3. GiLiMeSS 1/20. You'll need QUITE a lot of living metal, resources and manpower to pull off a space station.

Your Renown is now B-List.

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64db7e No.31410

>>31029

>>31351

Dragoon snapped his jaws, and in an instant, a blinding tide of serpents composed of rock and metal wrapped their way around the mechanical monstrosity's limbs and body. With waves of concussive, mind-piercing jazz, it destroys serpent after serpent, metal shard after metal shard.

It raises its cannons to Dragoon, powering them up– but the rightmost weapon finds itsself torn into by metal teeth and rocky arm-blades. There's a screeching, shuddering bass note as the cannon is hewn off, and Dragoon makes a few sharp, exposing thrusts at the Jazzbomination's right side before being slammed clean into the wall by a flailing cannon.

The earthen warrior rises with little more than a few scratches, extending his arm-blades to their full, jagged extent, preparing to finish off the mangled monstrosity that's violated his lair.

BEGIN ROUND 3 OF DRAGOON-VS-JAZZBOMINATION

>>31026

>>31352

"You think it's arrogance that drives Lord Prime? See, that is where you're wrong. He will forge a splendrous empire out of a thousand Earths, and all humanity across all times will reign in perfect harmony. For millenia. You…"

The pyromancer's eyes followed the deprivation chamber as it was ripped from the ground and hurled at her. She raised a skeletal hand, and there was a scorching, screaming gout of pure heat and fire that incinerated the thing, turning it into a ball of slag and salt and steam–

"You are but a bump in the road!" cried the pyromancer as she then lazily levitated the slag-ball up and, with the motion of someone pitching a baseball, lobbed clean across the room and into the heart of Bob's mansion, where it explodes in a display of pyrotechnic wonder.

Bob flits from room to room, shadow to shadow, in his attempt at hiding and wearing down his foe– but instead of taking the bait, she simply douses his abode in gouts of roaring flame, scoring glancing hits here and there.

As the pyromancer advanced down a white-hot hall, in pursuit, she tilted her head upward as a spike-press descended from the ceiling. She opened her skeletal mouth and melted the thing in one– just as Bob flicked out from the shadows in a fearsome high-speed fleche.

A clothesline of fire met him and Excalibur hit empty air as he was sent sliding, burning and bubbling, down the hall, through his oak railing, and into his dedicated coffee room, shattering his coffee table with his fall.

YOU ARE NOW [LIGHTLY WOUNDED]

YOU HAVE LOST YOUR [HIGH QUALITY COFFEE TABLE]

BEGIN ROUND 2 OF DRACULA BOB-VS-???

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64db7e No.31411

>>31025

>>31353

>>31024

"FREE ME? YOU SERVILE SIMPLETON, I DO THIS OF MY OWN -FREE- WILL! I NEED NO–"

Mongozo let out a snarl of surprise as he and the Giga skeleton were dragged down, the trace amounts of non-Skeleton alloy in both their constructions working against them. The magi-skeleton was much more hard hit by the sudden pull than his gigantic ride– with a snap, his feet tore off and he was sent hurtling toward the ground.

The mechanical magician threw his hands out and crossed his legs, crackling blue energy coming into being where his feet once were. He snarled at Scrufftron as the hero brought out his Naginata, ready to cut some strings.

In a forward burst of magical energy, Mongozo brought his fists against Scrufftron's Naginata, blasting the once-janitor with scorching magical bolts. It was clear, however, that Scrufftron was much, much better up close and personal. The bolts were dodged and parried, the swings were misdirected with magnetism and punished by gouging swipes of his naginata. After losing a set of ribs to Scrufftron's weapon, Mongozo conjured his own out of earth and wind– meeting blades head on. The struggle persisted for one glorious moment.

And then Scrufftron shattered his foe's weapon, driving the blade deep into his armored chest. With a screech of fury, Mongozo kicked Scrufftron rapid-fire in his gut, leaving burning blue marks where magic had met metal, and then, in a flash of light, the magician appeared in mid air in front of his gigantic minion, just at the right height to be caught in one outstretched palm.

BEGIN ROUND 5 OF SCRUFFTRON-VS-CYVER MONGOZO AND "DOXY"

>>31330

>>31354

"YOU GROW IRKSOME!" roared the machine as it hammered and tore at The Shroud, pummeling the timeless being right and left. However, the voracious creature felt no pain and knew no harm. Its A.T. shielding had returned, for the time being, and the only thing that could harm it was the cannon.

Said cannon whirred up in a heavy bass note as it prepared to fire, and the Shroud took its chance. Undulating forward, it tore and battered at knees and hips before retreating, just barely ducking out of range of the cannonblast, which shook the energy barrier hemming the two fighters in. The machine went to retaliate with a backhand–

And the Shroud regrew its lost limbs, catching the offending arm in them and, with a jerking, twisting motion, ripping it right out of its socket. The Giga Skeleton roared in anger and lashed out with a mighty kick to the Shroud's face, one that knocked it the entire length of the barrier but left it mostly unscathed…

"COUNT YOUR BLESSINGS. THEY ARE FEW."

YOU ARE NOW [BATTERED]

BEGIN ROUND 8 OF THE SHROUD-VS-"BILLIE'S BOUNCE"

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64db7e No.31412

Dice rollRolled 52, 47 = 99 (2d100)

In Napoli,

where love is king!

When boy meets girl,

Here's what they say…

POST

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64db7e No.31417

>>31286

"My dear Scorpio. You're alive!

You son of a bitch, I've been calling for weeks. What the hell happened? First you don't respond, and now I find you here for some goddamned reason.

And what's this I hear about a space project? I've built one myself but, I'm not yet able to get it past the shield dome.

Do you have a plan?"

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64db7e No.31420

Dice rollRolled 37, 71, 16 = 124 (3d100)

Name: The Bag of Eh

Age: As old as Canada!

Origin Story: “Eh” is the greatest hero of Canada! Ask anyone. It’s an ancient flying bag of milk as old as the country itself and is largely theorized to be the Canadian equivalent to Captain America if Captain America was a gallon of milk. While this might strike everyone as a mediocre hero and even boring, “Eh” is very famous in Canada and is very important there. He even has his own channel on public broadcasting where he talks about issues of public concern such as climate change and social justice. This lack of actual combat – crime is rare in Canada – means he is relatively weak when compared to the boorish and frankly uncouth Americans. Also, I should add, the fact that everyone in the United States hasn’t heard of him isn’t surprising given that Americans are often aloof and self involved. This is also why nobody has heard of him despite his constant efforts to defeat the UN-Canadian Skeletron Prime. Let’s Go Canada!

Blood Type: Milk

Signature Color: Light Blue [or whatever]

Domain: [???]

Superpowers: Ice Attacks and Canadian Diplomacy

Superpowers: [A+List Milk Manipulation], [B-List Ice Blasts], [Super Charisma], [C-List Invulnerability] [D-List Ice Shield]

Equipment: 10 Scrap

Followers: [Canadian]

Renown: [D-List]

Possessions: [None]

Territory: [Niagara Falls Base,NY]

Weakness: [A Bag Of Milk] - You are literally a bag of milk. Nobody within the confines of America takes you seriously. Not even the skeletons. Setting up governments, recruiting followers, pacifying civilians– these are all impossible. Because you're a bag of milk.

–In Progress—

–Actions–

1. Eh tries to use his [Super Charisma] to develop a way to talk to local traditional Canadian wildlife such as the Goose, the noble Moose, and other creatures. Surely they would be able to help him! [Super Charisma]

2. Eh continues to focus on his ice blast because it's the best thing the has to deal with the skeleton. Eh. {A-List Ice Blasts 2/20}

3. Eh also continues to work frantically on developing his [C-List Ice Shielding 1/8].

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64db7e No.31424

File: 7cbd9950a620e33⋯.png (35.66 KB,497x945,71:135,1471892378457.png)

Dice rollRolled 74, 40, 2 = 116 (3d100)

>>31411

Name: Scruftron- (Real name Scruffy)

Age: 28

Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders

Blood Type: AB-

Signature Color: Orange

Domain: somewhere in Nebaska

Superpowers: [B-List Magnetism], [B-List Janitorial Skills], [B-List Staff Combat]

Equipment:

+ [Psi-Adamant Carapace]

+ [Super Strong Strange Naginata]

+ [Psi-Adamant Warboots]

>Extra Equipment:

+[Psion-Alloy Armor]

+[Cyber Alloy Armor]

+[Janitorial Armor D-list]

>Allies:

+[The Psychonaut]

>Followers:

+[1 Janitorial Captains]

+[23 Janitor Elites]

+[3 Janitors]

+[14 Janitor Strippers]

+[Doctor Phillip]

+[Computer Whiz Jimmy]

+[Windex] - the Invisible Marauder.

+ [Bucketboy] - the water-slinging floorwasher.

+ [Scour] - the bombshell that can disintegrate objects with her touch.

+ [Harvey] - a mountain of a man that soaks up punishment like a sponge.

+[Dura-Dong] - Man with a Iron will, and a Iron Cock.

Renown: B-list

Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.

>Buildings:

+[Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]

+ [Forge]

>Other Stuff

+ [Hunk Of Steel Sculpture].

+ [Low Weapons Supply]

+ [Scruffy's Porn Stash]

+ [Skelly Scrap Research]

+[Repulsion Tech]

+[Abandoned Tactical]

+[8 Scrufftech Laser Repeaters]

+[50 Skeleton Scrap]

+[1 Jazzhulk Wreck]

+[Quartet 3's Head]

+[Super Laser Pointer]

+[Masterwork War Bucket]

>Research

Skeley Virus 3/8

Questionably Placed Cyber Grafting 16/???

A-List Magnetism 10/20

Jazzbarge Reconstruction 1/5

>[Wounded]

>Super Team wounded

1/2/3. "I will not relent, I will not falter, you and your kind are abominations unfit to exist, your leader is a demon and corruption of the true form. I shall personally see to your destruction, and the death of all those who you have turned. I shall grant them, grant you, rest through death."

The Janitor bounds towards Doxy, Nagianta raised. He armed to use his magnetism to pull apart joints of the robot and to use his blade to slice the servo motors holding it up. After Proceeding up the robot this way, he would engage Cyber Mongozo on its head.

"You came to the wrong cornfield motherfucker."

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64db7e No.31425

File: a16e85102164065⋯.jpg (42.8 KB,1280x720,16:9,maxresdefault (26).jpg)

Dice rollRolled 78, 12, 71 = 161 (3d100)

Name: The Mastermind

Age: At least 100

http://pastebin.com/jqJPHFCr

>Blood Type: AB+

>Signature Color: Dark Red

>Domain: New Mexico

>Superpowers: [Super Intellect], [D-List Device Invention] [Awesome Scar] [B-List Entropy]

1. What else is left to do but ATTACK!

The armored units move forward to smash the enemy with heavy firepower, followed by infantry support behind as per standard DOOMmilitary doctrine.

1 DOOMtrooper Regiments

1 DOOMechanized Regiments

1 [Doom Tanks!]

1 [Doom Crawler!]

3 [Sound Tanks]

1 [Heavy Plasma Tank!]

1 [Sound Barges]

2. DOOMilitary Factory 7/10

3. Now to test out the METAL DETECTOR.

My best sound scientists and myself prepare a grand recording studio. . .NO, a recording CONCERT. Complete with Pyrotechnicals, Lasers, and More.

Today we're going to fine tune one of Dethwatche's songs, and record it for use in our Sound Barges, as the ultimate in METAL ROCK and ANTI-JAZZ. Every band member, every tune and instrument will be scanned and honed in to maximize metal potential and detect any abnormalities so we can investigate and then eliminate them.

Then. . .the ROCK STAR will be ready to fire at last.

https://www.youtube.com/watch?v=iZS9KEJJWIc

I'm going to be here to hear it myself!

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64db7e No.31429

Dice rollRolled 84, 24, 67 = 175 (3d100)

>>31408

Name: Kaza'kazdun

Age: 10,000

Origin Story: A long forgotten spirit of magic brought forth from the Chaos Wilds in an attempt to help fight the skellitons. Who knew that trying to take something from a place called the Chaos Wilds would have unknown consequences on the summoner and spirit.

Blood Type: none

Signature Color: brownish

Domain: bum fuck Georgia

Superpowers: [B-list Super Sorcery], [D-List Super Stealth], [Psionic Resistance], [Summoner Health Boost], [D-List Artificing], [Enhanced Vision], [Almost-Super Charisma]

Equipment: [Weak Wand Of Magic Missile], [Magic Cutlery], Ikea Wands, [Tiny Enchanted Gun Stockpile], [Chocolatizing Coffee Mug], [Magical Hippy Van][Reagent Supply]

+ 1 Skeleton Scrap

+ 1 Strange Magical Object

+ 1 Ley Line Node

+ 1 [Magical Alter]

+ [Reinforced Devil's Bronze Body] ([C-List Flight][D-List Super Strength][D-List Super Speed])

+ [Meagre Tome]

+ [Slightly Less Meagre Tome]

Followers: 6 Cultists trained in magic, 8 Novice Artificer, Chaos Wolves, Charlie Company, [C.C. War Machine], 7 [Rust Monsters], 4 golems

Weakness: This Mortal Coil - You are bound to the increasingly unstable, relatively fragile shell of your summoner. If he dies, you're banished.

Renown: Starts at D-List.

Domain: [Basic Magical Populace]

1. Begin looking through the survivors I have for any engineers. Those guys would make wonderful artificers.

2. Continue the ritual of unbinding. 9/16.66

+Reinforced Devil's Bronze Body

+6 Cultists trained in magic

+Magical Alter

+B-List Super Sorcery

3. Continue the ritual to get A rank super sorcery 1/25

+6 Cultists trained in magic

+Magical Alter

+B-List Super Sorcery

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64db7e No.31431

Dice rollRolled 71, 25, 55 = 151 (3d100)

>>31410

Name: Alex "Dragoon" Walker

Age: Twenties

Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time.

Blood Type: AB+

Signature Color: Green

Domain: Northern Georgia, Most of Alabama, most of Mississippi

>Superpowers:

[A-List Rock Manipulation]

[B-List Endurance] (A 15/20)

[B-List Metal Manipulation]

[Maximum Dragon Rock Fusion]

[C-List Super Strength]

[B-List Dragon's Breath]

[C-List Physical Fitness]

>Equipment:

[Super Secret Hidden Base.]

[Enhanced Fortifications]

[Meagre Funds]

[Improved Infrastructure]

[Superhard Fortresses]

[11 Skeleton Scrap]

[3 Jazzhulk Wrecks]

[Skeleton Alloy Ammo]

[Anti-air defenses]

[7 Radio Towers (can reach anywhere East of the Rockies]

[Advanced Training Room.]

[Alloy Armor]

>Followers:

[Mayor of Atlanta]

[15 Veteran Survivors]

>Research

Jazzhulk Research 3/6.

Renown: B-list

Status:

1-3. Two Down, One to go. Have all the broken bits of earth and metal that now surround the Jazzbomination on all sides collapse on it like a roiling tide, or a coffin. With only one gun and heavy damage all over it'd be hard pressed to stop it, not that I expect it to be finished by such. While that's going on heat and compact several shards and lumps of metal until they are as dense as possible, then use my powers to slam it into the Machine's torso and main gun at speed.

[A-List Rock Manipulation]

[B-List Endurance] (A 15/20)

[B-List Metal Manipulation]

[Maximum Dragon Rock Fusion]

[C-List Super Strength]

[B-List Dragon's Breath]

[C-List Physical Fitness]

[Alloy Armor]

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64db7e No.31438

File: 99dd5f288d4ab87⋯.jpg (10.56 KB,300x300,1:1,Hugo Boss.jpg)

Dice rollRolled 5, 37, 100 = 142 (3d100)

>>31410

Name: Lord "Dracula" Bob, King of Greater Wisconsin, "The Wisconsin Vampire", Once and Future King

Age: 30

Origin Story: Fell into a vat of high performance makeup designed for athletes who want to look nice. Which was place conveniently near a costume department store. The fangs make it hard for him to chew and his super powered body needs a lot of nutrients so he drinks all his meals with a nibble hear and there. His now pristine and flawless white skin is very sensitive to light. Before all that he was just a jobless actor who made bad poetry and puns and lived in closet of an apartment with no windows in the basement in a bad neighborhood.

Blood Type: D for Drinks A Lot

Signature Color: Blood Red

Domain: Transylvania Forest (Milwaukee), Greater Wisconsin, New Camelot

Superpowers: [B-List Super Strength], [A-List Super Speed], [C-List Super Stealth], [B-List Hypnotism], [B-List Swordsmanship], [Psionic Resistance]

Weakness: [Sorta Vampirish] - Being in sunlight causes pain and blindness. Most actions must be done during the night, or underground. You can more or less only eat liquids. Fire does extreme damage to you since the makeup is, apparently, napalm-based.

Equipment:[Hang-Glider]. [Excalibur], [Skeleton Alloy Pants],[Retrofitted Psiadamant Gauntlets], [Purple Crystal Globe](Flail with claw-machine-esque clutch), 5 [Skeleton Laser Rifles]. 28 [Skeleton Scrap],[Skeleton Alloy Gauntlets]

Followers: 8 Teenagers, 2 Dr.Handymen (Dr. Richards and Dr. Frakensteen), 2 Vampire Apprentice [Pa'Trikk The Dark One], [Wisconsin Super-Governor],[Elijah "Dark Sanguinus" Blake], [Werewolf Tribe]

Renown: [B-List]

Buildings: Trap-Filled Castle, 4 [Watchtowers],[Training Room], 3 [Radio Towers],

[Tentative Bigfoot Allies?]

A-List Super Strength 3/20

A-List Swordsmanship 10/20

Globe Research 21/???

[Lightly Wounded]

Alas my precious Coffee Table your colour, your fragrant wood will be missed and Bob crushes the wood in his hands and the ash covers Bob in a most alluring smell like the finest cologne before disappearing into the Coffee Waiting room and beyond into…

"Already the Quartets break in the confrontation against the Strong, the failures of the Supreme Overcommanders make him grow desperate enough to drive fine women into doing his dirty work"

…Bob brings her into the Thousand Mirror Ballroom, reflection upon reflection of her marble white form absent the augmentations over the dance floor and Bob in his most debonair suit from Hugo Boss perhaps the last such of its kind left in he world, but when could he have had time to change into it and slick back his white hair she wonders.

"Your dress, no, you are the definition of loveliness. Who needs a thousand worlds a million worlds to find what was always right in front of him? Come closer."

She looks between Bob and herself now in a lovely little black dress would be confronted with the most compelling vampire in America if not the World.

"A servant has the pleasure to serve their master, but in a dance between equals it is only the pleasures of a man and woman. The parting of our limbs in a twirling competition of the thrusts and pivots of the Tango"

Bob claps his hands and the 8 man band begins to play their song. The song of seduction.

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64db7e No.31440

>>31417

"You get informed about my new space project before anyone can even bother to get me some pants? At this rate I will have to shit into someone's Secret Santa.", Scorpio complained between two pieces of squirrel, "Though I do appreciate a lift for me and my men.", he added hopping on.

"So how have you been MM? What have you been up to? Heard you were mighty busy, so I didn't want to bother you with my little inconvenience. Nothing big really, just beating up Quartet 4 while taking his staff and disrupting his operation in San Fran in the process.", after a sigh and an eyeroll he looked back at Master Mind, "I did loose my suit in the process however. A sad story. Some of my men didn't make it out either. Have to admit losses were a tad higher than at first expected but you know..".

For a moment Scorpio just looked at his ally, "But to get back to your question, I've got no idea. I've had these space rockets lying around for ages now, didn't figure anything would be wrong with going to space, but I'm sure we'll manage somehow. Surely you've been working on the issue?"

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64db7e No.31441

Dice rollRolled 38, 16, 55 = 109 (3d100)

>>31409

Name: Hank Scorpio

Age: Average

Origin Story:

This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.

Blood Type: ABC

Signature Color: Pink

Domain: Phoenix, Arizona

Superpowers:

+ Super Intellect

+ OMEGA Regeneration Chip

+ D-List Device Invention

+ D-List Tool Creation

+ D-List Phyiscal Fitness

Followers:

+ A-Team

+ 4 Living Metal Corporate Executives

+ 31 Scorpion Mercenaries

+ 28 Living Metal Mercs

+ 6 Living Metal Mercs (Living Metal Merc Captives) - probably ded?

+ Weapons Expert

Equipment:

+ [Suitless]

+ Blueprint Briefcase

+ Medium-High Funds

+ 8 Energy Rifles

+ [Particle Acceleration Cannon]

+ [Quartet 4's Psi-Plasma Warstaff]

+ 3 [Space Rockets]

+ [Psion Tainted Fragments]

Renown: C-List

Buildings:

+ Research Lab

+ Ad-Tech Factory

+ Auto Training Facility

+ Upgraded Research Lab

Tech:

+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)

+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)

+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)

+ Superpower Dampener [Locked Out] 4/15

+ Subsonic Wave Gun 6/12

1. A ride to the headquarters is always appreciated. It will give Scorpio the opportunity to finally get a new suit. He had gone without one for far too long.

+ [Suitless]

2. Of course it wouldn't be easy to manage fitting the Particle Accelerators devastating strength into a superpower for Scorpio, but Hank had the utmost confidence that his researchers knew very well what they were doing. After all, when had they ever been wrong? They would get the time they needed. When had Scorpio ever abandoned a project after it fucked up one too many times?

+ Research Lab

+ Upgraded Research Lab

Looking at you + Superpower Dampener [Locked Out] 4/15

3. GiLiMeSS, what a truly majestic and beautiful name? So much manpower and resources would be invested into this, but Scorpio knew that sometimes it took a near death experience to let a man know what he truly wanted from life. And that something was Space. Or in this case a Space Station. What more to remind of a man's greatness than a living Space Station. If he managed to pull this off he could die in peace.

+ GiLiMeSS 1/20

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64db7e No.31442

Dice rollRolled 22, 92, 36 = 150 (3d100)

>>31408

Name: Lord Deadly (Born: Laird Dade Lee)

Age: Mid twenties

Origin Story: See first post; Knight who got super-powers following a turkey accident

Blood Type: O Positive

Signature Color: Dark Green

Domain: None

Superpowers: [B-List Super Speed], [C-List Physical Fitness], [B-List Swordsmanship]

Equipment: [Longsword], [Kite Shield], [Plate Armor (Unremovable)]. [Medium Funds], [Halberd], [Armor Polish]

Followers: None

Renown: Starts at D-List

TRAINING: [B-List Physical Fitness 2/8] [A-List Swordsmanship 8/18] [D-List Staff Combat 1/4]

1/2. What would be the honorable thing to do in this situation? I need that sword, and I'm not going to lie to the Baron just to get close to him. Perhaps I could challenge him to an honorable duel to incapacitation for the sword? I don't know that he'd accept my challenge, though. Perhaps I can simply tell him that I'm on a quest to get the sword, and go from there. Perhaps there's some kind of work that I could do in exchange for the blade, though he is a skeleton sympathizer. [Find and talk to the Brass Baron about getting the sword]

3. It would be monumentally stupid to stop training now, when I've made so much progress. My technique gets better every day. [A-List Swordsmanship 8/18]

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64db7e No.31456

Dice rollRolled 8, 45, 41 = 94 (3d100)

>>31424

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64db7e No.31457

Dice rollRolled 43, 97, 46 = 186 (3d100)

>>31431

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64db7e No.31458

Dice rollRolled 42, 25, 14 = 81 (3d100)

>>31438

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64db7e No.31466

File: 2bd5fecb5135953⋯.png (326.07 KB,775x581,775:581,032314_0747_HowMuchWoul1.png)

>>31440

"You beat up Q4? Excellent! As for myself, I have been reorganizing my territory into a proper state with a proper military and soon I'll have a proper military industry!

The invasion begins my friend! It has held off for too long. I fear that Ms. Moscovia's absence will not amend itself anytime soon, and your absence made it worse, so I decided to preempt the invasion of california alone. But now that you're back, you can rally your men and together we can wipe the west clean of the skeleton menace!

I have built my mighty ROCK STAR, a mighty sueprweapon of combined LASER and METAL! . . .I haven't figured out how to get it past the barrier yet, so for now it's grounded.

I"m saving it for something bit like one of Prime's lieutenants or Prime himself. At this rate, I'll settle for firing it at very low orbit. Essentially an even better ground based superlaser"

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64db7e No.31471

File: 39b6768fd27ed90⋯.jpg (42.68 KB,200x150,4:3,medium.jpg)

>>31193

"Paradox!"

The Mastermind rings up his most important lieutenant on the telecom.

"My glorious DOOM Factory is stalling! The war against the Skeletons of California begins, and my Regiments need to be armored.

Can you and your whip get construction back on schedule?"

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64db7e No.31472

Dice rollRolled 46, 38, 88 = 172 (3d100)

>>Name: Paradox (Alexandra Kein)

>>Age: Mid-Late 30's. Don't be rude about it.

>>Origin Story: Daughter of a scientist that never really seemed to do anything while Alexandra was around, Alexandra resented the father that was never there and his insistence that she follow in his shallow footsteps as a scientist. When the jazz skeletons attacked, he sent her far from their home in New York State to the Dakotas. Mumbling about 'having to destroy every scrap of it' and 'now it was her turn', he thrust a small notebook into her grasp and told her to 'reactivate the program'. Inside was gibberish, until one day she dropped the journal and saw the message from the correct angle. "Enemy: Unknown." The strange figures that looked like little grey men on several pages began to make sense.

>>Blood Type: O+

>>Signature Color: Dark Yellow

>>Domain: South-Western South Dakota

>>Superpowers: [C-List Device Invention], [Super Intellect], [Outsider Tech Knowledge] [D-List Whip Combat]

>>Equipment: [Armored Labcoat Disguise], [Antique Laser Rifle],[Prototype Laser Whip], [Passkey], [Tiny Xenolab]

>>Followers: 3 Veteran Soldiers, 30 Green Soldiers

>>Renown: D-List

>>Communications: Radio - listen across USA. broadcast 1 state radius.

>>Projects: ['Xeno' Armor Research 5/7] [B-List Device Invention 4/15]

>>Misc: 4 [Skeleton Scrap]

1. Paradox heeds the call of MASTERMIND once more. DOOMilitary Factory? Seems simple enough, and most of his workers likely had enough experience with this to earn minor degrees just from the On-Job-Training.

Paradox would complete the Facility, and then ensure those workers had their experience documented for their future resumes!

[Assist MASTERMIND - DOOMilitary Facility]

+[C-List Device Invention] [Super Intellect] [Outsider Tech Knowledge]

2. Even as she worked on the DOOMilitary Facility, Paradox was learning. There were lessons to be learned as she helped solve problems with the construction work.

[B-List Device Invention 4/15]

+[C-List Device Invention] [Super Intellect] [Outsider Tech Knowledge]

3. Working at MASTERMIND's base deprived Paradox of her lab, but such sacrifices were for the ultimate victory, no? Luckily, she wasn't an average person, and could continue her research without the lab… just a bit slower.

['Xeno' Armor Research 5/7]

+[C-List Device Invention] [Super Intellect] [Outsider Tech Knowledge]

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64db7e No.31489

Dice rollRolled 28, 39, 78 = 145 (3d100)

>>31409

Name: The Architect (Gregory Udolfo Intrieri)

Age: 23

Blood Type: AB-

Signature Color: Some form of green.

Domain: preferably somewhere in Colorado but if that isn't available anywhere is fine.

Powers: [Super Intellect] [A-List Device Invention 18/20] [B-List Tech Manipulation] [D-List Tool Creation]

Equipment: [C-List Power Armor+PlasBlade Emitter]

[Medium Funds]

4(3) [Plasma Spatulas].

[Sturdy Kitchen Knife]

Followers:

2 [Engineering Undergrads]

Renown: Starts at D-List

Possessions:

16 [Cyber Skeleton Scrap]

2 [Cyber Skeleton Laser Rifle]

Corpse of Jemalius

>Devices produced/produceable:

Advanced Power Scanner– it can tell you what the highest power possessed by an individual is.

PlasBlade Emitter: Can both make more AND make equipment that runs on similar processes

Junk:[No-Slip Remote Control][Basic Power Scanner][Eyelash Groomer][Reciprocating Cereal Bowl Attachment]

Territory:

[Government]

1. Finish the power armor factory 2/5

2. Begin studying the corpse of jamalius. If I can understand this moron's nanites/quicksilver healing I could make my power armor and the power armor of my future soldier virtually indestructible

2 [Engineering Undergrads]

[Super Intellect]

[B-List Tech Manipulation]

[A-List Device Invention 18/20]

3. Now the final push is upon me. The breakthrough is palpable. I must continue my studies of [A-List Device Invention 18/20]

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64db7e No.31497

Dice rollRolled 86, 37, 25, 18 = 166 (4d100)

Name: Lord Vladimire

Age: 60

Origin Story: born to magically gifted parents who immigrated to texas from britain, he was taught the ways of magic, but his father abused both himself and his mother, leaving him with deep scars in childhood. he looked into black magic at an early age in secret, further festering the growing evil in his heart. when his father killed his mother by beating her, furious he killed his own father with his a forbidden spell, the death thunderbolt, which drains the life out of whoever it strikes.

from that day on he would grow to become one of the most notorious figures in magical society, taking the name Vladimire, and gathering an army of cultists and amassing in yet more dark magic. his trademark use of electromagic combined with black magic earned him the title of the "Lighting-DeathLord"

Vladimire is one of the few surviving members D.O.O.M. He was also notorious as being absent, missing very many meetings of D.O.O.M as he had been devoted much of his time trying to hunt down Waldough Whaters, the only person to ever escape him, and prophesied to be the Chosen One who will defeat him. this saved his life, as he was not there to be destroyed with the rest of D.O.O.M., but he also lost most of his followers to the skeleton attack.

he has returned to gather his strength again, and vows that no skeleton will get in the way of him finding and killing "the Child who Hid."

Blood Type: None

Signature Color: Lavender

Domain: somewhere in Texas

Superpowers: Determined by Fluff/Origin Story.

Equipment: Determined by Fluff.

Followers: Determined by Fluff.

Renown: Starts at D-List

Color: Lavender

Superpowers: [B-List Super Sorcery], [B-List Electricity Control], [C-List Electricity Resistance]

Equipment: [Dark Lord's Cloak], [Dark Lord's Wand], [7 Magical Batteries]

Followers: [4 Death Beaters][2 Novice Death Beaters]

Weakness: [Waldough Whaters And The Shocking Susceptibility] - You are one of the last surviving members of D.O.O.M, the Distinguished Order Of Malefactors. Your dark power is hindered, of course, by the existence of Waldough Whaters, a fleet-footed yet courageous boy. You are at a drastic penalty to interactions with Superheros or innocent folk. Roll an additional unmodified 1d100 per turn: this represents what Waldough is up to as he eludes your grasp…

#1 the dungeons and foundations are laid deep, and included a great maze like sewer system just for Nefertiti VU 2.5/7

#2 the Dark Lord shall restore this ley node. Ley Line Node 2/5

#3 "Iä! Iä!" Vladimire shouts long into the night, storms and thunderbolts carrying his cries far and deep, deep into impossible depths. deeper than any muggle probe could fathom. the Dark Lord smelt of seaweed, fish guts, and sea salt, his skin wrinkled and his clothes tattered, but all the more he became familiar to the fishmen as he shouted his visions, his promises, and his threats, sometimes blasting a fishman who dare raise a trident at him with a bolt of lightning from the sky. Brineborn Coercion 2/7

#4 where is Waldough? a very wet, wrinkled, and wrapped in towels Vladimire cursed and bashed his hand on the table, the crystal ball showing nothing but static. "how in all the hells am I to find the boy if I cannot even see him!". cursing his luck, he considered alternatives. out there, he saw muggle power lines coursing with energy. filthy muggle things. but they did have one thing of use to him…muggle street cameras around the nation were powered by them. he shut his eyes, and concentrated on his dark powers, to reach out and find the boy anew, sending electrical feelers across miles of power lines to sense the boy through muggle mechanical eyes.

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64db7e No.31505

Dice rollRolled 99, 67, 78 = 244 (3d100)

Name: Max "The Slice" Edgeman

Age: Approximately 50 (Looks in his mid 20s but dried out or some shit)

Origin Story: Max Edgeman was a regular, yet edgy, salt mine worker for years until one day a mine shaft collapsed with him inside. Within the closed off shaft, he found a relic made by the first Edgelord, and with it, a necklace and a note. 'You who finds this shrine have been chosen to control the edge as I did. You will surpass all others in the way of edge.' Donning the necklace he found he had gained edge far superior to his own. So much so that his mere presence gave him the ability to cut at things. Max began to carve his way out of the salt mine. Trapped for years and living on a diet of nothing but salt, he found he soon found was developing an affinity with it, becoming molded by it. He found he could control the salt, shape it to his will as it shaped him. Finally escaping the salt mine, he found the world had changed much, however he was determined to show the edge he had gained in the salt mine.

Blood Type: AB-

Signature Color: Brown.

Domain: Missouri, [Nigh-Impregnable Salt Citadel]

Superpowers: [B-List Cutting] [A-List Salt Control] [Anger Sense] [D-List Salt Shielding]

Weakness: Donut Steel - With great power comes a great burden. Gathering followers and making allies is incredibly difficult for you, and your edge is like a beacon throughout the psionic sea. The threat range for attracting Skeleton attention is increased.

Equipment:

+Donte's Amulet

+Some Ivy Cream

+Edgy Chain Shorts

+Cybersonic Augment: Jazzwave

+7 Skeleton Scrap

+1 Augment Scrap

Followers:

+5 [Salt Golems]

Renown: D-List

1. Well, now that that is settled, I must settle the poser of slicing my foes, letting my suffering into them through what I take from them. A-List Cutting (1/18)

2. Search for this so called Skelescrap Scientist. I will need him in the coming battles. (2/12)

3. Gather materials from that barge and odd crystal machine. The scientist will need them.

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64db7e No.31587

File: 2cd5fbccf1d271a⋯.jpg (374.26 KB,672x945,32:45,MgcRmdY.jpg)

Dice rollRolled 1, 97, 55 = 153 (3d100)

>>31411

Name: The Shroud

Age: Time Immemorial

Origin Story: Here since the beginning, the invasion and overthrow of the governments by the robots disturb its slumber. Actually really intelligent and has decided to pose as a super villain to gain more power.

Blood Type: Lcl

Signature Color: Dark Black

Domain: Redding

Superpowers: [B-List Super Strength]; [A-List Super A.T Shield 7/20]; [A-List Regeneration], [Max Limbs (8)]; [D-List Spook-Vision]

Weakness: [Horror From Beyond] - You inspire dread and fear in everyday people. Good luck getting followers or allies.

Equipment: Spoon Collection

Followers: [The LOBBRs (League Of Bargain Bin Rejects)]

Renown: C-List.

[Battered]

1-3; It'll expect me to go for its vulnerability, but I'll instead go for crippling its other arms

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64db7e No.31596

Dice rollRolled 83, 51, 13 = 147 (3d100)

>>31587

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64db7e No.31654

Dice rollRolled 7, 14, 28 = 49 (3d100)

>>31408

Name: The Hell-Rider

Age: 26

Origin Story: Douglas Green was just a simple biker before one day he was gunned down in by a member of a rival gang. His soul was sucked directly to help were he was tormented for all of his wrong doings in life. Douglas was however was no ordinary man and set about planning his escape from hell. Taking to ambushing and eating the lesser demon-kin he found himself twisting in both body and mind as he made his way towards the limits of Hell. How exactly he got out at that point not even he remembers is finding himself back in his hometown by the ruins of his old watering hole. Finding himself in the wreckage of the world now ruled by Iron-Bones he has set off to make things right and maybe redeem his soul on the way.

Blood Type: O

Signature Color: Purple

Domain: Northern Texas

Powers: [A-List Fire Resistance], [A-List Demonic Transformation (gives A-List Super Strength, A-List Endurance and D-List Flight)], [C-List Motorcycling] Demon-Hog:[B-List Super Speed]

Weakness: [Devil's Reject] - You fought your way out of Hell, but Hell wants your black soul back. Your critical failures can attract OTHER types of attention, you are harmed and repelled by objects of faith, and banishing magic is particularly deadly to you.

Equipment: Hellforged Chain, Demon-Hog, Demonhide Jacket

Assets: [Old Biker Clubhouse]

[3 Grenades]

Followers: 2 Old Ladies 9 Road Warriors 1 Road Huntress 4 Bikers

—–

1. Continue on the Gang 1/5

2-3. Fuck skellies keep expanding

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64db7e No.31664

File: 5a10fbca07f72b2⋯.png (434.9 KB,3675x2350,147:94,hero_builder_map.png)

>>31420

1. You convince a few geese that you are, in fact, a non-threatening patron. You have an inkling that you'll need Animal Control to actually tame them.

Gain 3 [Canadian Geese]

2. A-list Ice Blasts 5/20

3. The Ice-Shielding is interrupted by a daily geese feeding.

>>31429

1. You rustle up a few engineers!

Gain 8 Engineers.

2. Unbinding Ritual 11/16.66

3. 4/25

>>31441

1. You ride on to the headquarters and appropriate yourself a nice orange suit.

Gain [Orange Suit]

2. Laser Integration System 1/8.

3. GiLiMeSS 3/20

>>31442

1/2. You traverse the lonely road down to where the honorable, just quest-givers have told you to go!

And when you get to the tarnished metal gates, you're met with several cybernetically enhanced skeletons pointing rather nasty looking laser rifles your way.

You announce your intention to seek parley with the Brass Baron, and they all cackle before opening fire!

You'll have to fight your way to him, it seems.

3. A-List Swordsmanship 9/18

>>31489

1. Power Armor Factory 3/5

2. Je'Malius Autopsy 1/5

3. Gain A-List Device Invention! You have rebuilt your Advanced Power Scanner!

>>31497

1. V.U. 5.5/7

2. Ley Line Node 3/5

3. Brineborn Coercion 3/7

4. Waldough showed up on the edge of one camera– just out of sight of another– and there he was, with his stripes and– alas, alack, it was but an over-sized candycane that his friends were very suggestively eating before Vladimire's very eyes…

Waldough himself was away, obscured, obfuccuscated…

>>31505

1. A-List cutting 6/18

2. Skelescrap Scientist 4/12

3. You salvage materials from the crystal machine: gain 7 Skeleton Scrap and 3 Psicrystals.

You set out to find the barge, however, and you suddenly hear the sounds of SMOOTH JAZZ once more!

You throw back your mane of greasy black hair and squint as you see the Jazz-barge floating upside-down in the air, with its crew aiming all of their laser rifles right at you. It's a wonder that they haven't fallen off.

>>31654

1. Your attempt at getting your gang together accidentally stirs up trouble amongst two rival wastelander gangs. The bloody brawl that ensues is legendary, and most of your time is spent mopping up…

2/3. You expand, slightly. It's hard going, they're fighting harder these days…

>>31472

1. You successfully assist the Mastermind in making the factory.

2. B-List Device Invention 5/15

3. You have now researched 'Xeno' Armor. Using the skeleton scrap of your insipid ossified foes, you can craft near-replicas of the armor that was formerly powered by alien equipment and materials.

Gain D-List Xeno-Armor.

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64db7e No.31666

>>31424

>>31456

With a burst of magnetic energy, Scrufftron leapt aboard the great machine as it tried to kick him once more. The cybernetic hero rammed his fist into the titan's plating, and with a whirring series of snaps and thuds several servos and megastructure bolts began shifting out of place, bringing the giant to a knee.

Scrufftron used his naginata for leverage as he leapt up to the monster's thigh, to its hip, and then began running– vertically- up the ribcage, dodging spell after spell and barrier after barrier. With a snarl, Mongozo threw his arms out and brought into being a wide, crackling field of corrosive energy, and he threw it at Scrufftron, who stopped mid-air, knowing that there's no way he'd be able to tank or dodge something of that power–

Suddenly, a shadow eclipses the oncoming wave, and Harvey grunts as his back is scoured; he gives Scrufftron a thumbs-up nonetheless. A blast of water helps move him up and forward, rocketing towards his foe. The once-janitor digs his naginata deep into the machine's eye and uses that as a springboard to jump up to Mongozo's height– Scrufftron cocks his fist back–

And the cybernetic sorcerer folds his arms, pinning the middle finger to the palm. "MA-SOO."

In a wave of force, Scrufftron is blasted back as Mongozo blinks out of reality. The metal-dicked marauder looks up just as the now masterless machine rises into a limping stance, cracking its knuckles in spite of the naginata jammed into its eye.

BEGIN ROUND 6 OF SCRUFFTRON-VS-DOXY.

>>31431

>>31457

Loud banging and shattering noises follow as hunks of metal and shards of earth slam their way into the Jazzbomination's chassis, locking it down in a half-cocoon. All the thing can do is snarl and make ominous notes as it fights against its newfound cage.

Dragoon narrows his eyes as he goes about crafting his projectiles, for the Jazzbomination stops fighting. Suspicious, and rightly so, Dragoon's inner dragon roars with indignation as he suddenly picks up the faintest, softest little pinging note.

The same instant her hurls his projectiles is the same instant the Jazzbomination -detonates- in a nexus of psionic energy, metal shards and lethal sound. Dragoon's ribs crack, his muscles tear, and one of his ultra-dense metal shards hammers him right in the knee as he's blown back and several inches into the wall.

It takes a few seconds for even the dragon-skinned hero to regain his senses, but when he does, the sight isn't pretty…

Your LAB is now seriously damaged.

Your SUPER SECRET HIDDEN BASE is now just a Fortified Base.

Gain 8 Skeleton Scrap.

You are now [Wounded].

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64db7e No.31667

>>31587

>>31596

The machine plunges its hands into its chest-cannon, and they glow a seething orange when they're pulled out. It leaps towards The Shroud, who was just a few seconds too late to get out of the way.

A barrage of punches and elbows followed, shattering clean through the shield and leaving lasting, burning marks on the Shroud's form, pummeling the creature ten feet into the dirt. When the barrage let up, and the machine's fists returned to normal, that was then the Shroud struck.

It launched forward with all arms and wrapped them around the arm above the arm it had just crippled, and with a twisting yank, tore -that- arm clean out of its socket. Another pair of arms hammered the machine in the stomach and forced it back a few paces, seething, as the Shroud noisily consumed the torn-off limb.

You are now [WOUNDED]. Your Regeneration is temporarily suppressed.

BEGIN ROUND 9 OF THE SHROUD-VS-"BILLIE'S BOUNCE"

>>31438

>>31458

"You choose here, of all places, to expire?" Ignorant 'King,' so be it…"

Embers and fireballs flew across Bob's Ballroom in a burning Ballet, flames and light ricocheting across the mirrored walls and floors. Bob's Hypnotism didn't seem to work as intended– due, no doubt, to 'her' augments… but nonetheless, none of the blasts struck the band, and they were very hard pressed to strike Bob, who twirled and weaved and slid beneath torrential gouts of flame, who glided across the ballroom floor like it was greased.

As their 'dance' went on, the fire-entity dodging and twirling away from Bob's own strikes, the illusion seemed to take further and further hold. Dipping low and clapping, Bob held out one stark-white hand to catch a long, perfect, glistening rose, which he stuck in his teeth as he returned to his task. His flaming foe struck out hand-to-hand, trying to burn his skin and his suit, and finding purchase on neither.

Bob caught her in his arms, then, sweeping her "leg" low and draping an arm across her "waist" to bend her down, down to the ground, rose in his teeth, and even though she was but a spine and skull there was a look of astonishment and wonder on her flame-features. Her form did not burn him as she reached up to 'caress' her own 'face.'

Bob scooped her up and twirled her away, and turned, gracefully, tossing his rose high up into the air.

On the return, he brought his finely shoed foot up and kicked her, full force, right in her 'jaw', shattering the thing into splinters. As she went flying back in an Arc, Bob leapt high into the air, flipping and spinning to similarly kick, with a flourish, his 'rose'– Excalibur.

The blade skewered his foe right through her chest before she could land, and there she lay, flaring up and crackling as she writhed around, trying, desperately, to pull the sword from her form. Her lapse of concentration had cost her, dearly.

BEGIN ROUND 3 OF DRACULA BOB-VS-???

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64db7e No.31670

File: 6ca5d8534ef55ce⋯.jpg (216.64 KB,1599x801,533:267,goosewatch15.jpg)

Dice rollRolled 73, 51, 63 = 187 (3d100)

Name: The Bag of Eh

Age: As old as Canada!

Origin Story: “Eh” is the greatest hero of Canada! Ask anyone. It’s an ancient flying bag of milk as old as the country itself and is largely theorized to be the Canadian equivalent to Captain America if Captain America was a gallon of milk. While this might strike everyone as a mediocre hero and even boring, “Eh” is very famous in Canada and is very important there. He even has his own channel on public broadcasting where he talks about issues of public concern such as climate change and social justice. This lack of actual combat – crime is rare in Canada – means he is relatively weak when compared to the boorish and frankly uncouth Americans. Also, I should add, the fact that everyone in the United States hasn’t heard of him isn’t surprising given that Americans are often aloof and self involved. This is also why nobody has heard of him despite his constant efforts to defeat the UN-Canadian Skeletron Prime. Let’s Go Canada!

Blood Type: Milk

Signature Color: Light Blue [or whatever]

Domain: [???]

Superpowers: Ice Attacks and Canadian Diplomacy

Superpowers: [A+List Milk Manipulation], [B-List Ice Blasts], [Super Charisma], [C-List Invulnerability] [D-List Ice Shield]

Equipment: 10 Scrap

Followers: [Canadian]

+ 3 [Canadian Geese]

Renown: [D-List]

Possessions: [None]

Territory: [Niagara Falls Base,NY]

Weakness: [A Bag Of Milk] - You are literally a bag of milk. Nobody within the confines of America takes you seriously. Not even the skeletons. Setting up governments, recruiting followers, pacifying civilians– these are all impossible. Because you're a bag of milk.

–In Progress—

=====

Actions

=====

1. Eh develops his awareness of animals by deploying his [Super Charisma] and transitioning it to [Animal Friendship].

2. The work on Ice Blasts continues without much incident. Well, hopefully, anyway. {A-List Ice Blasts 5/20}

3. Instead of working on the ice shielding Eh starts working on his invulnerability again. How exciting and truly novel! {[C-List Invulnerability]}

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64db7e No.31674

>>31425

1. You stage a fearsome assault on San Francisco, encircling the city and advancing without mercy. The skeleton units have yet to rally, and thus, their defence is patchy at best. Laser meets laser, Doom Tank meets Jazzbarge, and The Mastermind's troops swarm in behind it all to begin fighting house to house. All is lit in the burning fire of the collapsing Command Tower that sits right in the middle of the bay.

DOOM forces sieze Oakland, Berkeley, Daly City, South San Fran and the north side of what was once the Golden Gate Bridge, but hit a snag at the outskirts of San Francisco proper, where the skeletons have redoubled their resistance. They'll need another push to break on through.

2. DOOMilitary Factory 8/10

3. You force your loyal subjects to build a fearsome Recording Concert stage. It has everything– EVERYTHING– and the best recording equipment in the world. You, Demetrius and the Dectorator stand in the sound booth as the band fine-tunes their instruments.

"Lord Mastermind, they're all ready to go, the Metal Detector is online."

"Good. Soon, we will be piping SOLID ROCK down upon the skeleton armies! BEGIN THE RECORDING!"

The drummer tapped his METAL sticks, the bassist and rhythm guitarist finished their tuning, and Sk1d growls low and hard into the mic. They all begin, in perfect unison, with perfect RADICALNESS, playing Mastermind's chosen song.

"Lord Mastermind, the Metal Detector is reading Metal off of the charts… 80 percent… 90 percent…. -200- percent! -300- percent!"

"Yes, -yes-, I can FEEL it in my BONES!"

"We may have a problem, Mastermind!" The Dectorator turns the Metal Detector to him, and the readouts are astonishing.

400 percent… 500 percent… 600…

666%?

There's a single quavering guitar riff before Sk1d leans forward.

"Ḑ̛̘̦̬͇̠̀͗ͩ̐̉̉̍̀Aͣͪ͆̊͗͒͘҉̥͇͙̫̻ͅͅR̼̙͙͈͔̭̹ͪ͝K̻̩͎̳̟͓̓̐̀ͮ͑̂̚N̛͓̫̱̑ͥ̇͌̄͠E̋̌̊ͮͣ̓҉̝̰͞S̶̩̮̣͍̞̺̩̜̆̋ͣ͝S̛̪̠̟͕̯̥̳̊̌̓ͣ̀͟͡,͈̝̳͔́ͤ̽̐͐͋ ̴͇̰ͯ͒̅̈́͛T̴̩̖͋H̥̣͍̗ͥͪ̊ͨ̆E͍̞̟̫͎̭ͬͧͣ̕ͅ ̮ͦ̌̔Ḙ͉̪̻̤̀ͫ̂̎N̡͕̲̹̺̬͉̹͑̇ͬ̊̓̾D͈̙̯̞ͥͭ ̡͍̙̣̮͈͎̣ͨ̕Ő̸̰̏̎̂ͤ̈́ͪͯ̀͢F̧͕̩̦̖̬̹̠͊̂͗̂ͫ̂͟ ̺͓̠̟̰͖̗̃̉̀D̨̰͍̲̙͎̋̅ͧ̌A̢̤̫̰̘̹͔͚͕̦̒ͩͮ́Y̩̣͔̞̤̠̼̦ͦ̐Ş̛̺̱̼͈͖ͫ̎!"

A concussive blast of hot air and fire rockets through the concert hall and shatters the recording studio glass. Demetrius and the Dectorator are ricocheted backward, while Mastermind stands his ground to behold with wide eyes what has become of his band.

Where once men stood, there were now demons– tortured, mangled things, all bone and chitin and claws and teeth. And in the middle of them stood Sk1d, his long, serrated tongue winding its way out of his mouth as he shook his shaggy black hair out of his bestial face. Thick, curling ram-horns sprouted from his head, and his feet were burning cloven hooves. The mic disintegrated in his grip, and he flung his claw-tipped arms out to reveal bloody pentagrams carved into his leathery palms. All around him, the ground and stage began turning into cracked black stone and scorched, diseased earth.

"FEED, MY SOULLESS BROTHERS. FEED."

-NOW- POST

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64db7e No.31676

Dice rollRolled 47, 45, 62 = 154 (3d100)

>>31666

Name: Alex "Dragoon" Walker

Age: Twenties

Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time.

Blood Type: AB+

Signature Color: Green

Domain: Northern Georgia, Most of Alabama, most of Mississippi

>Superpowers:

[A-List Rock Manipulation]

[B-List Endurance] (A 15/20)

[B-List Metal Manipulation]

[Maximum Dragon Rock Fusion]

[C-List Super Strength]

[B-List Dragon's Breath]

[C-List Physical Fitness]

>Equipment:

[Fortified Base.]

[Enhanced Fortifications]

[Meagre Funds]

[Improved Infrastructure]

[Superhard Fortresses]

[19 Skeleton Scrap]

[Skeleton Alloy Ammo]

[Anti-air defenses]

[7 Radio Towers (can reach anywhere East of the Rockies]

[Advanced Training Room.]

[Alloy Armor]

>Followers:

[Mayor of Atlanta]

[15 Veteran Survivors]

>Research

Jazzhulk Research 3/6.

Renown: B-list

Status: Wounded

1. Rebuild the lab. Fucking dammit. Useless hulks killing my scientists, wrecking my lab and ruining my stuff.

+Metal control

+Rock control

+Meagre Funds

+Improved Infrastructure

2.Get some medical attention for my wounds. Fuck that suicide bomb thing. Bullshit it was.

+Meagre funds

+Improved Infrastructure

3.Attempt to recruit and gather more people of skill and talent to my banner. Scientists, Soldiers, Survivors and supers as many people as I can use. I need more men and more people to beat skeletons back.

+Improved Infrastructure

+Mayor of Atlanta

+Meagre Funds

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64db7e No.31678

Dice rollRolled 13, 7, 8 = 28 (3d100)

>>31664

Name: Kaza'kazdun

Age: 10,000

Origin Story: A long forgotten spirit of magic brought forth from the Chaos Wilds in an attempt to help fight the skellitons. Who knew that trying to take something from a place called the Chaos Wilds would have unknown consequences on the summoner and spirit.

Blood Type: none

Signature Color: brownish

Domain: bum fuck Georgia

Superpowers: [B-list Super Sorcery], [D-List Super Stealth], [Psionic Resistance], [Summoner Health Boost], [D-List Artificing], [Enhanced Vision], [Almost-Super Charisma]

Equipment: [Weak Wand Of Magic Missile], [Magic Cutlery], Ikea Wands, [Tiny Enchanted Gun Stockpile], [Chocolatizing Coffee Mug], [Magical Hippy Van][Reagent Supply]

+ 1 Skeleton Scrap

+ 1 Strange Magical Object

+ 1 Ley Line Node

+ 1 [Magical Alter]

+ [Reinforced Devil's Bronze Body] ([C-List Flight][D-List Super Strength][D-List Super Speed])

+ [Meagre Tome]

+ [Slightly Less Meagre Tome]

Followers: 6 Cultists trained in magic, 8 Novice Artificer, Chaos Wolves, Charlie Company, [C.C. War Machine], 7 [Rust Monsters], 4 golems, 8 Engineers

Weakness: This Mortal Coil - You are bound to the increasingly unstable, relatively fragile shell of your summoner. If he dies, you're banished.

Renown: Starts at D-List.

Domain: [Basic Magical Populace]

1. Begin to train the Engineers in the ways of Artifice. Seems like a natural fit for them.

+Magical Altar

+8 Novice Artificer

+8 Engineers

2. Continue the ritual of unbinding. 11/16.66

+Reinforced Devil's Bronze Body

+6 Cultists trained in magic

+Magical Alter

+B-List Super Sorcery

3. Continue the ritual to get A rank super sorcery 4/25

+6 Cultists trained in magic

+Magical Alter

+B-List Super Sorcery

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64db7e No.31679

File: a8dac3a4c762946⋯.jpg (454.91 KB,1920x1200,8:5,gr-1-188372.jpg)

Dice rollRolled 27, 65, 57 = 149 (3d100)

>>31674

Name: The Hell-Rider

Age: 26

Origin Story: Douglas Green was just a simple biker before one day he was gunned down in by a member of a rival gang. His soul was sucked directly to help were he was tormented for all of his wrong doings in life. Douglas was however was no ordinary man and set about planning his escape from hell. Taking to ambushing and eating the lesser demon-kin he found himself twisting in both body and mind as he made his way towards the limits of Hell. How exactly he got out at that point not even he remembers is finding himself back in his hometown by the ruins of his old watering hole. Finding himself in the wreckage of the world now ruled by Iron-Bones he has set off to make things right and maybe redeem his soul on the way.

Blood Type: O

Signature Color: Purple

Domain: Northern Texas

Powers: [A-List Fire Resistance], [A-List Demonic Transformation (gives A-List Super Strength, A-List Endurance and D-List Flight)], [C-List Motorcycling] Demon-Hog:[B-List Super Speed]

Weakness: [Devil's Reject] - You fought your way out of Hell, but Hell wants your black soul back. Your critical failures can attract OTHER types of attention, you are harmed and repelled by objects of faith, and banishing magic is particularly deadly to you.

Equipment: Hellforged Chain, Demon-Hog, Demonhide Jacket

Assets: [Old Biker Clubhouse]

[3 Grenades]

Followers: 2 Old Ladies 9 Road Warriors 1 Road Huntress 4 Bikers

—–

1-3.

Douglas could feel it deep within his blackened soul. Somewhere somehow hell on earth was rolling out. No fucking way he was gonna let that happen. Reving his Demon Hog he races towards the ever familiar smell of brimstone and death…

[B-List Super Speed]

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64db7e No.31680

File: 4dc97663eb57949⋯.gif (1.98 MB,402x222,67:37,1474859918165.gif)

Dice rollRolled 68, 59, 98 = 225 (3d100)

>>31674

Name: Scruftron- (Real name Scruffy)

Age: 28

Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders

Blood Type: AB-

Signature Color: Orange

Domain: somewhere in Nebaska

Superpowers: [B-List Magnetism], [B-List Janitorial Skills], [B-List Staff Combat]

Equipment:

+ [Psi-Adamant Carapace]

+ [Super Strong Strange Naginata]

+ [Psi-Adamant Warboots]

>Extra Equipment:

+[Psion-Alloy Armor]

+[Cyber Alloy Armor]

+[Janitorial Armor D-list]

>Allies:

+[The Psychonaut]

>Followers:

+[1 Janitorial Captains]

+[23 Janitor Elites]

+[3 Janitors]

+[14 Janitor Strippers]

+[Doctor Phillip]

+[Computer Whiz Jimmy]

+[Windex] - the Invisible Marauder.

+ [Bucketboy] - the water-slinging floorwasher.

+ [Scour] - the bombshell that can disintegrate objects with her touch.

+ [Harvey] - a mountain of a man that soaks up punishment like a sponge.

+[Dura-Dong] - Man with a Iron will, and a Iron Cock.

Renown: B-list

Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.

>Buildings:

+[Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]

+ [Forge]

>Other Stuff

+ [Hunk Of Steel Sculpture].

+ [Low Weapons Supply]

+ [Scruffy's Porn Stash]

+ [Skelly Scrap Research]

+[Repulsion Tech]

+[Abandoned Tactical]

+[8 Scrufftech Laser Repeaters]

+[50 Skeleton Scrap]

+[1 Jazzhulk Wreck]

+[Quartet 3's Head]

+[Super Laser Pointer]

+[Masterwork War Bucket]

>Research

Skeley Virus 3/8

Questionably Placed Cyber Grafting 16/???

A-List Magnetism 10/20

Jazzbarge Reconstruction 1/5

>[Wounded]

>Super Team wounded

1/2/3. "The master leaves, and the lackey remains. When I fought him I felt pity, for he was once a man who had fallen to the charisma of the Arch-Betrayer, the Ur-Abomination. But you, you're just another one of them, a piece of equipment that needs to be dismantled, you're not even a puppet, you're just metal toy soldier sitting on a bench. I think its time we threw you out."

Scrufftron would hold nothing back against the giga skeleton, He would dismantle it piece by piece, and pull his naginata from its eye and bury it into its robotic brain.

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64db7e No.31682

File: 67f58697b833406⋯.jpg (352.27 KB,1280x798,640:399,mad_max_22_by_avalonfilth-….jpg)

Dice rollRolled 36, 75, 32 = 143 (3d100)

Name: The Mastermind

Age: At least 100

http://pastebin.com/jqJPHFCr

>Blood Type: AB+

>Signature Color: Dark Red

>Domain: New Mexico

>Superpowers: [Super Intellect], [D-List Device Invention] [Awesome Scar] [B-List Entropy]

1-2. The landscape morphs and twists before him, sulfur and brimstone fill the air as the shrieks and wails of the tortured souls of eons pour forth from the demonic band.

An abomination

A cancer upon the earth

Hell incarnat

This is. . .the PERFECT WEAPON TO DEFEAT THE SKELETONS WITH!

But it dare attack ME? THE MASTERMIND? I SHALL CONQUER THIS FOE AND USE HIM FOR MY WILL!

"SO YOU CHALLENGE ME? ME! TO A DUEL OF METAL AND CLAWS, DEMON-KLOK?

I ACCEPT THIS CHALLENGE!"

Across my land and territory, I order ALL my soldiers to load up on DOOM memorabilia. Souviners, shirts, DOOM flags, DOOM logo's printed on their chest even tatoo'd. All my home guard uniform are modified with extra DOOM accessories and DOOM icons.

All weapons, shields, tanks, and equipment are

I latch onto the nearest energy pylon, and siphon a VAST amount of energy from my two SUPER SAPPERS, and then. . .I pour it back into the system.

I shall inspire my own men with DOOMonic energy, and match their DEMONIC music with my own DOOMETAL. Infusing the essence of my very soul and being into the soundwaves.

I shall wrestly with hell itself

my men are my body

my sound barges my voice

"and I will BEAT YOU IN THIS BATTLE OF BANDS!"

>DOOMonic Energy

[B-List Entropy]

3. Now is the BEST time to work on the Rock-N-Rifles 1/4

[Super Intellect], [D-List Device Invention]

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64db7e No.31683

YouTube embed. Click thumbnail to play.
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64db7e No.31684

Dice rollRolled 37, 22, 2 = 61 (3d100)

>>Name: Paradox (Alexandra Kein)

>>Age: Mid-Late 30's. Don't be rude about it.

>>Origin Story: Daughter of a scientist that never really seemed to do anything while Alexandra was around, Alexandra resented the father that was never there and his insistence that she follow in his shallow footsteps as a scientist. When the jazz skeletons attacked, he sent her far from their home in New York State to the Dakotas. Mumbling about 'having to destroy every scrap of it' and 'now it was her turn', he thrust a small notebook into her grasp and told her to 'reactivate the program'. Inside was gibberish, until one day she dropped the journal and saw the message from the correct angle. "Enemy: Unknown." The strange figures that looked like little grey men on several pages began to make sense.

>>Blood Type: O+

>>Signature Color: Dark Yellow

>>Domain: South-Western South Dakota

>>Superpowers: [C-List Device Invention], [Super Intellect], [Outsider Tech Knowledge] [D-List Whip Combat]

>>Equipment: [Armored Labcoat Disguise], [Antique Laser Rifle],[Prototype Laser Whip], [Passkey], [Tiny Xenolab]

>>Followers: 3 Veteran Soldiers, 30 Green Soldiers

>>Renown: D-List

>>Communications: Radio - listen across USA. broadcast 1 state radius.

>>Projects:[B-List Device Invention 5/15]

>>Misc: 4 [Skeleton Scrap]

1, 2, 3.

At the sight of Mastermind's band turning into deamons, Paradox flees. Not for her life, but because she knows what must be done to combat this threat. To the Mastermind's labs!

When there is something strange in your neighborhood, who are you gonna call? The genius bitch with a backpack that shoots motherfucking proton energy beams at the shit going bump in the night.

[Build a portable particle accelerator to bust these clowns back to hell]

+[C-List Device Invention]

+[Super Intellect]

+[Outsider Tech Knowledge]

+[Applicable MASTERMIND Facilities]

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64db7e No.31711

Dice rollRolled 27, 55, 73 = 155 (3d100)

>>31667

Name: Lord "Dracula" Bob, King of Greater Wisconsin, "The Wisconsin Vampire", Once and Future King

Age: 30

Origin Story: Fell into a vat of high performance makeup designed for athletes who want to look nice. Which was place conveniently near a costume department store. The fangs make it hard for him to chew and his super powered body needs a lot of nutrients so he drinks all his meals with a nibble hear and there. His now pristine and flawless white skin is very sensitive to light. Before all that he was just a jobless actor who made bad poetry and puns and lived in closet of an apartment with no windows in the basement in a bad neighborhood.

Blood Type: D for Drinks A Lot

Signature Color: Blood Red

Domain: Transylvania Forest (Milwaukee), Greater Wisconsin, New Camelot

Superpowers: [B-List Super Strength], [A-List Super Speed], [C-List Super Stealth], [B-List Hypnotism], [B-List Swordsmanship], [Psionic Resistance]

Weakness: [Sorta Vampirish] - Being in sunlight causes pain and blindness. Most actions must be done during the night, or underground. You can more or less only eat liquids. Fire does extreme damage to you since the makeup is, apparently, napalm-based.

Equipment:[Hang-Glider]. [Excalibur], [Skeleton Alloy Pants],[Retrofitted Psiadamant Gauntlets], [Purple Crystal Globe](Flail with claw-machine-esque clutch), 5 [Skeleton Laser Rifles]. 28 [Skeleton Scrap],[Skeleton Alloy Gauntlets]

Followers: 8 Teenagers, 2 Dr.Handymen (Dr. Richards and Dr. Frakensteen), 2 Vampire Apprentice [Pa'Trikk The Dark One], [Wisconsin Super-Governor],[Elijah "Dark Sanguinus" Blake], [Werewolf Tribe]

Renown: [B-List]

Buildings: Trap-Filled Castle, 4 [Watchtowers],[Training Room], 3 [Radio Towers],

[Tentative Bigfoot Allies?]

A-List Super Strength 3/20

A-List Swordsmanship 10/20

Globe Research 21/???

[Lightly Wounded]

123 Bob waves the band off and tells them to plug their ears grabs the mic and pushes his super strength into the muscle of his diaphragm.

For miles around he could be heard because he was wired into every sound system in the castle and the power it had available was considerable

The sounds could not be considered words to most human ears because he was using bigfoot language in the style of black metal and he was spewing these 'words' with incredible super speed and the combined force point blank would shake 'her' form as he approached.

Bob would with one hand pin her senses and with the other sever her impaled spine.

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64db7e No.31729

Dice rollRolled 90, 96, 48 = 234 (3d100)

Name: Max "The Slice" Edgeman

Age: Approximately 50 (Looks in his mid 20s but dried out or some shit)

Origin Story: Max Edgeman was a regular, yet edgy, salt mine worker for years until one day a mine shaft collapsed with him inside. Within the closed off shaft, he found a relic made by the first Edgelord, and with it, a necklace and a note. 'You who finds this shrine have been chosen to control the edge as I did. You will surpass all others in the way of edge.' Donning the necklace he found he had gained edge far superior to his own. So much so that his mere presence gave him the ability to cut at things. Max began to carve his way out of the salt mine. Trapped for years and living on a diet of nothing but salt, he found he soon found was developing an affinity with it, becoming molded by it. He found he could control the salt, shape it to his will as it shaped him. Finally escaping the salt mine, he found the world had changed much, however he was determined to show the edge he had gained in the salt mine.

Blood Type: AB-

Signature Color: Brown.

Domain: Missouri, [Nigh-Impregnable Salt Citadel]

Superpowers: [B-List Cutting] [A-List Salt Control] [Anger Sense] [D-List Salt Shielding]

Weakness: Donut Steel - With great power comes a great burden. Gathering followers and making allies is incredibly difficult for you, and your edge is like a beacon throughout the psionic sea. The threat range for attracting Skeleton attention is increased.

Equipment:

+Donte's Amulet

+Some Ivy Cream

+Edgy Chain Shorts

+Cybersonic Augment: Jazzwave

+14 Skeleton Scrap

+1 Augment Scrap

+3 Psicrystals

Followers:

+5 [Salt Golems]

Renown: D-List

A-List cutting 6/18

Skelescrap Scientist 4/12

1,2. Slice the barge, vertically. That's the only way to get results. Across the river is just for show. What is with these guys, anyway?

3. And where the hell is that scientist? (4/12)

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64db7e No.31784

Dice rollRolled 12, 1, 27 = 40 (3d100)

>>31664

Name: Lord Deadly (Born: Laird Dade Lee)

Age: Mid twenties

Origin Story: See first post; Knight who got super-powers following a turkey accident

Blood Type: O Positive

Signature Color: Dark Green

Domain: None

Superpowers: [B-List Super Speed], [C-List Physical Fitness], [B-List Swordsmanship]

Equipment: [Longsword], [Kite Shield], [Plate Armor (Unremovable)]. [Medium Funds], [Halberd], [Armor Polish]

Followers: None

Renown: Starts at D-List

TRAINING: [B-List Physical Fitness 2/8] [A-List Swordsmanship 9/18] [D-List Staff Combat 1/4]

1/2/3. A fight for my life! Though I have never been in such a situation before, it feels as natural as breathing. I shall vault the fence, and weave in and out of their lines of fire, closing the distance so that I can smite them with my blade. Whatever their weakest point may be, I shall exploit it as best I can. Once the Baron's guard is eliminated, I shall enter the building, still wary, and seek out the man and his sword. [Fight my way through the skeletons]

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64db7e No.31785

File: b3daec90aebab39⋯.jpg (4.75 KB,153x223,153:223,PANIC.jpg)

>>31784

WHAT IS THIS BULLSHIT

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64db7e No.31816

Dice rollRolled 91, 77, 72 = 240 (3d100)

Name: The Architect (Gregory Udolfo Intrieri)

Age: 23

Blood Type: AB-

Signature Color: Some form of green.

Domain: preferably somewhere in Colorado but if that isn't available anywhere is fine.

Powers: [Super Intellect] [A-List Device Invention] [B-List Tech Manipulation] [D-List Tool Creation]

Equipment: [C-List Power Armor+PlasBlade Emitter]

[Medium Funds]

4(3) [Plasma Spatulas].

[Sturdy Kitchen Knife]

Followers:

2 [Engineering Undergrads]

Renown: Starts at D-List

Possessions:

16 [Cyber Skeleton Scrap]

2 [Cyber Skeleton Laser Rifle]

Corpse of Jemalius

>Devices produced/produceable:

Advanced Power Scanner– it can tell you what the highest power possessed by an individual is.

PlasBlade Emitter: Can both make more AND make equipment that runs on similar processes

Junk:[No-Slip Remote Control][Basic Power Scanner][Eyelash Groomer][Reciprocating Cereal Bowl Attachment]

Territory:

[Government]

1. Continue work on the power armor factory 3/5

2. I will personally continue to work on the aggressive invader. Je'Malius Autopsy 1/5

3. I feel that I have reached the pinnacle of what I can do with device invention. But nonetheless my tools are shoddy and old I must focus on making them better.

C-list tool creation 0/??

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64db7e No.31819

Dice rollRolled 25, 65, 81, 67 = 238 (4d100)

Name: Lord Vladimire

Age: 60

Origin Story: born to magically gifted parents who immigrated to texas from britain, he was taught the ways of magic, but his father abused both himself and his mother, leaving him with deep scars in childhood. he looked into black magic at an early age in secret, further festering the growing evil in his heart. when his father killed his mother by beating her, furious he killed his own father with his a forbidden spell, the death thunderbolt, which drains the life out of whoever it strikes.

from that day on he would grow to become one of the most notorious figures in magical society, taking the name Vladimire, and gathering an army of cultists and amassing in yet more dark magic. his trademark use of electromagic combined with black magic earned him the title of the "Lighting-DeathLord"

Vladimire is one of the few surviving members D.O.O.M. He was also notorious as being absent, missing very many meetings of D.O.O.M as he had been devoted much of his time trying to hunt down Waldough Whaters, the only person to ever escape him, and prophesied to be the Chosen One who will defeat him. this saved his life, as he was not there to be destroyed with the rest of D.O.O.M., but he also lost most of his followers to the skeleton attack.

he has returned to gather his strength again, and vows that no skeleton will get in the way of him finding and killing "the Child who Hid."

Blood Type: None

Signature Color: Lavender

Domain: somewhere in Texas

Superpowers: Determined by Fluff/Origin Story.

Equipment: Determined by Fluff.

Followers: Determined by Fluff.

Renown: Starts at D-List

Color: Lavender

Superpowers: [B-List Super Sorcery], [B-List Electricity Control], [C-List Electricity Resistance]

Equipment: [Dark Lord's Cloak], [Dark Lord's Wand], [7 Magical Batteries]

Followers: [4 Death Beaters][2 Novice Death Beaters]

Weakness: [Waldough Whaters And The Shocking Susceptibility] - You are one of the last surviving members of D.O.O.M, the Distinguished Order Of Malefactors. Your dark power is hindered, of course, by the existence of Waldough Whaters, a fleet-footed yet courageous boy. You are at a drastic penalty to interactions with Superheros or innocent folk. Roll an additional unmodified 1d100 per turn: this represents what Waldough is up to as he eludes your grasp…

#1 the old fools who ran this school have sabotaged the flying schoolbus that brings students in. we shall have to enchant a new one. VU 5.5/7

#2 the Dark Lord grows weary that the node is not yet complete, and continues the efforts Ley Line Node 3/5

#3 his skin wrinkles from salt water and air, his throat hoarse from yelling the unspeakable tongue, his clothes soaked and torn, and yet the Lightning Lord of Death continues to persuade the sons of the Great Old One, calling down a lightning bolt from the storm whence the few choose to oppose him. Brineborn Coercion 3/7

#4 where is Waldough? "Merlin's groin, just look at her go at it…no- focus Vladimire" remembering to resist the temptation of watching that Hanger girl too much (especially in her private hours) the Dark Lord continues to do what he can to track the Whater boy. he ponders about using one of the muggles drone contraptions, sending his dark energies through muggle wifi-signals to use one to track the boy.

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64db7e No.31945

Dice rollRolled 28, 32, 72 - 30 = 102 (3d100)

>>31711

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64db7e No.31946

Dice rollRolled 95, 33, 47 - 20 = 155 (3d100)

>>31680

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64db7e No.31956

File: 937460cde61448d⋯.jpg (54.42 KB,480x480,1:1,Thank you Wisconsin!.jpg)

>>31945

>>31711

"THANK YOU WISCONSIN! GOODNIGHT!" and drops the mic

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64db7e No.31997

File: 078b9c4698ff2af⋯.jpg (99.57 KB,500x519,500:519,angel_series__zeruel_by_se….jpg)

Dice rollRolled 53, 81, 41 = 175 (3d100)

>>31667

Name: The Shroud

Age: Time Immemorial

Origin Story: Here since the beginning, the invasion and overthrow of the governments by the robots disturb its slumber. Actually really intelligent and has decided to pose as a super villain to gain more power.

Blood Type: Lcl

Signature Color: Dark Black

Domain: Redding

Superpowers: [B-List Super Strength]; [A-List Super A.T Shield 7/20]; [A-List Regeneration], [Max Limbs (8)]; [D-List Spook-Vision]

Weakness: [Horror From Beyond] - You inspire dread and fear in everyday people. Good luck getting followers or allies.

Equipment: Spoon Collection

Followers: [The LOBBRs (League Of Bargain Bin Rejects)]

Renown: C-List.

[Wounded]

1-3; Dodge and Weave and head straight for one of its broken arms. Tunnel and rip and gnaw my way inside the beast and wreck havoc. Try to target and consume its power source if able

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64db7e No.31998

File: d7a144f7abbd2c0⋯.png (434.69 KB,3675x2350,147:94,hero_builder_map.png)

>>31670

1. D-List Animal Friendship 3/4

2. A-List Ice Blasts 6/20

3. B-List Invulnerability 2/15

>>31676

1. Lab Reconstruction 1/4

2. You are no longer Wounded.

3. Gain 3 Scientists. Gain 3 Veteran Survivors. Lose Meagre Funds.

>>31678

1. Your training is stalled…

2. As is your Unbinding Ritual…

3. As is your sorcery training…

By an odd feeling of being watched from… below?

>>31679

1/2/3. Leaving your crew behind, you begin racing along to where you think the demons are pouring out of.

Thanks to the Demon Hog's super speed, you find yourself a few miles out from a giant, towering structure of METAL and GLASS and ROCK. You also see a black cloud hovering over it, concentrated around the giant ampitheatre-looking thing that's been built into the side, and you smell the all-too-familiar stench of brimstone…

>>31680

>>31946

The great machine let out a roar, bringing its hands together and throwing them down in a hammer-blow aimed squarely at Scrufftron's head. The janitor merely jumped forward and then, with a magnetic blast, propelled himself upwards, rocketing all the way to where his Naginata was still buried in the giga-skeleton's eye. There was a mechanical roar from the skeleton as Scrufftron tore the naginata from its socket and his super-team began to strike at its legs and feet.

Scrufftron laid out a hard, harsh beat of metal-on-metal as he began cutting and gouging an ever-widening hole into the top of the machine's head, slamming the naginata into its armor to brace himself as it swung and groped at him. There was a loud grinding noise as Bucketboy stalled one of its joints with water; a loud banging followed as Dura-Dong leapt up to kneecap the machine with his eponymous member.

With the mag-resistant plating scoured and tore and cockslapped away, it was increasingly easy for Scrufftron to rip out large parts of machinery and metal. The great terror was soon unable to rise on both feet, and soon after was forced to keep itself upright with a single damaged arm. Without its pilot, the machine suffered.

The final blow came when Harvey and Windex shattered the supporting arm, bringing the Giga-Skeleton tumbling down in a mechanical heap, falling to the ground with an almighty crash. The BARRIER OF SPIDERS flickered away as Scrufftron charged his weapon with polarity and struck, with ringing force, at the cyber-cranium.

The machine fell mostly inert as Scrufftron pierced on through to what looked like an unmanned command center, bristling with purple crystals and controlled, seemingly, by a strange fedora-like device made of chrome…

The inner workings of the monstrosity could be bothered with later. For now, Scrufftron had won…

Gain [Inert "Doxy"]. Gain 20 Skeleton Scrap. A-List Magnetism 14/20.

>>31729

1/2. You flourish your hair and lazily throw your arm upwards, cutting the Jazzbarge in twain with ease. As the skeletons fall every which way, you cut them up, too, a rain of howling mechanical parts from an uncaring sky…

Well, you got half of them anyway. The other half are still… somewhere? You feel no anger from them.

Gain 14 Skeleton Scrap. Gain 2 [Jazzbarge Wreck Halves]

3. Skelescrap Scientist 5/12

>>31816

1. Gain [Basic Power Armor Factory], which churns out 2 D-List Power Armor suits per turn.

2. Je-Malius Autopsy 4/5

3. C-List Tool Creation 3/8

>>31819

1. V.U. 6.6/7

2. You have Re-tapped the Ley Line Node! You can use it for many magical activities and creations.

3. Brineborn Coercion 6/7. Your lightning trick convinces many, but some are a bit… harder to please.

4. An enchanted drone may just work, but for now Vladimire must resort to his scrying. A tricky prospect: for Waldough's pictures only come in sparingly. Usually when he's bathing. Or eating. Wherever he's at certainly has -quite- a few oysters…

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64db7e No.31999

Dice rollRolled 94, 68, 61 = 223 (3d100)

>>31997

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64db7e No.32000

>>31682

1/2. "YOU THINK ME A DAEMON OF OLD? BOUND BY PETTY AGREEMENTS, CHALLENGES AND SCRIPTURES? WE HAVE -LEARNED- FROM OUR MISTAKES, -MORTAL-, AND EVOLVED TO BE BEYOND SUCH CHILDISH BOUNDARIES!

The demonic Sk1d leaps down from the stage, shattering a row of chairs as he does so. He breathes out a noxious plume of brimstone and ashes into Mastermind's face.

"BUT I -ENJOY- A CHALLENGE, THERE ARE SO -FEW- OF THEM TO BE HAD THESE DAYS! SKELETON PRIME HAS SEEN TO THAT… VERY WELL, -MORTAL-, AMASS YOUR 'BAND.' A BASSIST. A DRUMMER. A FRONTMAN. LEAD AND -RHYTHM- GUITAR… AND WE WILL SEE, FOOL, WHOSE METAL IS MORE POWERFUL! UNTIL THEN–"

Sk1d stomps down hard and throws his talons upward, conjuring spikes of bloody rusted metal from beneath the ground, his corruptive aura strengthening. Already Mastermind sees some of his own men wandering towards these spires, their flesh stripping away and horrible mutations growing in its stead…

"THIS -LAND- IS -MINE-.

You have a maximum of 3 turns to ASSEMBLE YOUR BAND.

Lose 10 Trained Soldiers as squads of demons begin seething through your capital… they're not -killing- people, but they ARE spreading hellish corruption and converting the populace…

3. Rock-N-Rifles 2/4

>>31684

1/2/3. You flee to put together some kind of weapon to combat the newfound demonic threat… a cyanide crystal… an old lunchbox… a backpack… flux capacitors…

And this helpful roll of duct tape! All help you to make your HellBuster Pack in record time! You pull it on to give it a test-fire–

And you feel a thousand needles skewer your flesh as a demonic voice chuckles into your ear. "Foolish little girl… duct tape doesn't fix… -everything-…"

You can't get the HellBuster off of your back. You also can't get the nagging feeling that SOMETHING is poring through your head like they're reading a book…

Gain [Cursed "HellBuster"]

>>31784

1/2/3. Sword in hand, you leap forward to strike at these skeletal hosts, hitting their joints, their skulls, their guns!

However, there were… quite a few more skeletons than you thought. Too many to duck and weave away from– your shield protects you from several volleys, but soon, the volume of fire begins to make your armor VERY hot and uncomfortable. Just as you fall to a knee, the volleys of laser-fire from the rooftops and alleyways cease, and you hear a mechanical clanking combined with a clockwork ticking.

Before you stands the Brass Baron, his "brass" replaced with signature skeletal grey and chrome, the cogs and gears of his powersuit and power-helmet all bearing grim skull motifs. And clutched in his hand is the Broadsword! Clutched in his OTHER hand is what looks like a flintlock pistol, with purple crystals for a hammer.

"You invade my bastion? Foolish. Now, cur, stand up. I'll gut you well and proper, not while you -grovel- on the ground like the dog you are."

You are now facing down the Brass Baron. You are [Lightly Wounded].

>>31711

>>31945

The high-power high-speed warbling of the bigfoot language, with a rich splash of Metal for flavor, overwhelmed the fiery marauder, so much so that her flaming form began to sputter and die, her 'bones' breaking and cracking under the impact.

The mirrors of Bob's ballroom shattered with the force of his voice, and the microphone began to rupture and quake as well. As the form moved to put her hands over her "ears," Bob gripped his blade with one hand and, with a gentle flourish, cut her 'spine' clean in two.

There's a crackling noise, a pained gasp, and the sight of the mechanical skull slowly opening its mouth. The fire gives one last blue flare-up and then vanishes. As his foe expires, Bob turns his head and drops the mic perfectly into the skull's open jaws.

"THANK YOU WISCONSIN! GOODNIGHT!"

Your Castle is now [Heavily Damaged].

Lose [Pa'Trikk The Dark One]. Gain [Pa'Trikk the EverCrispy].

A-list Super Strength 6/20

A-list Swordsmanship 13/20

>>31997

>>31999

The machine rallies. The most damaged remaining arm delivers a solid energy-charged slug right to the Shroud's face, cracking the 'mask' there. Another pair of fists come down hard on its defending arms. The power source– that juicy generator hidden well within its core– remains just out of reach as the machine pummels, parries and clotheslines the Shroud again, and again, and again.

When the wraithly beast makes another attempt, the machine grabs three of its arms and charges up its bass cannon. Around and around it swings The Shroud, flinging it high into the air as the beast swipes vainly at its face, and the cannon fires, plowing it in its chest and sending it flying, yet again, into the much-battered shield…

The machine gives a shudder and the lights seem to dim slightly, but its fighting stance remains firm and alert.

You are now [BADLY WOUNDED]

BEGIN ROUND 10 OF THE SHROUD-VS-BILLIE'S-BOUNCE

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64db7e No.32002

Dice rollRolled 29, 47, 34, 62 = 172 (4d100)

Name: Lord Vladimire

Age: 60

Origin Story: born to magically gifted parents who immigrated to texas from britain, he was taught the ways of magic, but his father abused both himself and his mother, leaving him with deep scars in childhood. he looked into black magic at an early age in secret, further festering the growing evil in his heart. when his father killed his mother by beating her, furious he killed his own father with his a forbidden spell, the death thunderbolt, which drains the life out of whoever it strikes.

from that day on he would grow to become one of the most notorious figures in magical society, taking the name Vladimire, and gathering an army of cultists and amassing in yet more dark magic. his trademark use of electromagic combined with black magic earned him the title of the "Lighting-DeathLord"

Vladimire is one of the few surviving members D.O.O.M. He was also notorious as being absent, missing very many meetings of D.O.O.M as he had been devoted much of his time trying to hunt down Waldough Whaters, the only person to ever escape him, and prophesied to be the Chosen One who will defeat him. this saved his life, as he was not there to be destroyed with the rest of D.O.O.M., but he also lost most of his followers to the skeleton attack.

he has returned to gather his strength again, and vows that no skeleton will get in the way of him finding and killing "the Child who Hid."

Blood Type: None

Signature Color: Lavender

Domain: somewhere in Texas

Superpowers: Determined by Fluff/Origin Story.

Equipment: Determined by Fluff.

Followers: Determined by Fluff.

Renown: Starts at D-List

Color: Lavender

Superpowers: [B-List Super Sorcery], [B-List Electricity Control], [C-List Electricity Resistance]

Structures: Ley Node

Equipment: [Dark Lord's Cloak], [Dark Lord's Wand], [7 Magical Batteries]

Followers: [4 Death Beaters][2 Novice Death Beaters]

Weakness: [Waldough Whaters And The Shocking Susceptibility] - You are one of the last surviving members of D.O.O.M, the Distinguished Order Of Malefactors. Your dark power is hindered, of course, by the existence of Waldough Whaters, a fleet-footed yet courageous boy. You are at a drastic penalty to interactions with Superheros or innocent folk. Roll an additional unmodified 1d100 per turn: this represents what Waldough is up to as he eludes your grasp…

#1 the Dark School prepares to open its doors, as new deathbeaters shall be trained in the dark arts from its halls. V.U. 6.6/7

#2 the leynode is the final boost Vladimire needs to enthrall the Brineborn to his will, and add them to his growing magical army. Brineborn Coercion 6/7

#3 the Dark Lord keeps his promises. as he brings the Brineborn under the fold, he orders his deathbeaters to enchant ships and boats, and to find scuba gear, harpoons, and most importantly, ear plugs and wax. the beautiful sirens' voice that lures sailors to their doom are deadly, as are the mermaid's tridents and teeth that rend flesh and bone. but with the Brineborn soon under his fold, and his own dark magics, the daughters of Neptune will be conquered as a prize

#4 where is Waldough. candycane, oysters, baths. it could be anywhere. Vladmire had to resort to more clever means. using the leynode to enhance his powers, rather than try to pierce this fuchumency, he tries to keep an eye on Whater's friends, who were not as gifted in the art of avoiding him. looking at them could reveal their location, or give more clues.

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64db7e No.32003

Dice rollRolled 35, 8, 83 = 126 (3d100)

>>31998

Name: Kaza'kazdun

Age: 10,000

Origin Story: A long forgotten spirit of magic brought forth from the Chaos Wilds in an attempt to help fight the skellitons. Who knew that trying to take something from a place called the Chaos Wilds would have unknown consequences on the summoner and spirit.

Blood Type: none

Signature Color: brownish

Domain: bum fuck Georgia

Superpowers: [B-list Super Sorcery], [D-List Super Stealth], [Psionic Resistance], [Summoner Health Boost], [D-List Artificing], [Enhanced Vision], [Almost-Super Charisma]

Equipment: [Weak Wand Of Magic Missile], [Magic Cutlery], Ikea Wands, [Tiny Enchanted Gun Stockpile], [Chocolatizing Coffee Mug], [Magical Hippy Van][Reagent Supply]

+ 1 Skeleton Scrap

+ 1 Strange Magical Object

+ 1 Ley Line Node

+ 1 [Magical Alter]

+ [Reinforced Devil's Bronze Body] ([C-List Flight][D-List Super Strength][D-List Super Speed])

+ [Meagre Tome]

+ [Slightly Less Meagre Tome]

Followers: 6 Cultists trained in magic, 8 Novice Artificer, Chaos Wolves, Charlie Company, [C.C. War Machine], 7 [Rust Monsters], 4 golems, 8 Engineers

Weakness: This Mortal Coil - You are bound to the increasingly unstable, relatively fragile shell of your summoner. If he dies, you're banished.

Renown: Starts at D-List.

Domain: [Basic Magical Populace]

1. Hmm, strange. Scry around down there and try and see what that is about.

+B-List Super Sorcery

2. Continue the ritual of unbinding. 11/16.66

+Reinforced Devil's Bronze Body

+6 Cultists trained in magic

+Magical Alter

+B-List Super Sorcery

3. Continue the ritual to get A rank super sorcery 4/25

+6 Cultists trained in magic

+Magical Alter

+B-List Super Sorcery

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64db7e No.32004

File: 39cef8304f062e5⋯.jpg (52.82 KB,626x431,626:431,tumblr_mjiidrV1zM1s8792uo1….jpg)

Dice rollRolled 31, 52, 74 = 157 (3d100)

>>31998

Name: Scruftron- (Real name Scruffy)

Age: 28

Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders

Blood Type: AB-

Signature Color: Orange

Domain: somewhere in Nebaska

Superpowers: [B-List Magnetism], [B-List Janitorial Skills], [B-List Staff Combat]

Equipment:

+ [Psi-Adamant Carapace]

+ [Super Strong Strange Naginata]

+ [Psi-Adamant Warboots]

>Extra Equipment:

+[Psion-Alloy Armor]

+[Cyber Alloy Armor]

+[Janitorial Armor D-list]

>Allies:

+[The Psychonaut]

>Followers:

+[1 Janitorial Captains]

+[23 Janitor Elites]

+[3 Janitors]

+[14 Janitor Strippers]

+[Doctor Phillip]

+[Computer Whiz Jimmy]

+[Windex] - the Invisible Marauder.

+ [Bucketboy] - the water-slinging floorwasher.

+ [Scour] - the bombshell that can disintegrate objects with her touch.

+ [Harvey] - a mountain of a man that soaks up punishment like a sponge.

+[Dura-Dong] - Man with a Iron will, and a Iron Cock.

Renown: B-list

Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.

>Buildings:

+[Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]

+ [Forge]

>Other Stuff

+ [Hunk Of Steel Sculpture].

+ [Low Weapons Supply]

+ [Scruffy's Porn Stash]

+ [Skelly Scrap Research]

+[Repulsion Tech]

+[Abandoned Tactical]

+[8 Scrufftech Laser Repeaters]

+[70 Skeleton Scrap]

+[1 Jazzhulk Wreck]

+[Quartet 3's Head]

+[Super Laser Pointer]

+[Masterwork War Bucket]

+[Inert "Doxy"

>Research

Skeley Virus 3/8

Questionably Placed Cyber Grafting 16/???

A-List Magnetism 14/20

Jazzbarge Reconstruction 1/5

>[Wounded]

>Super Team wounded

1. Boy howdy that was tiring, we need to rest up before we do anything else. Lick our wounds, recuperate. The works! Maybe a nice visit to the bathhouse.

2. After that, back to work. I want that damn laser repeater factory up and running pronto!

3. And I want my best men in skeleton theory and cybernetics to look into doxy and what makes him tick, and that damn fedora control system.

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64db7e No.32010

Dice rollRolled 67, 29, 72 = 168 (3d100)

>>31998

Name: Alex "Dragoon" Walker

Age: Twenties

Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time.

Blood Type: AB+

Signature Color: Green

Domain: Northern Georgia, Most of Alabama, most of Mississippi

>Superpowers:

[A-List Rock Manipulation]

[B-List Endurance] (A 15/20)

[B-List Metal Manipulation]

[Maximum Dragon Rock Fusion]

[C-List Super Strength]

[B-List Dragon's Breath]

[C-List Physical Fitness]

>Equipment:

[Fortified Base.]

[Enhanced Fortifications]

[Improved Infrastructure]

[Superhard Fortresses]

[19 Skeleton Scrap]

[Skeleton Alloy Ammo]

[Anti-air defenses]

[7 Radio Towers (can reach anywhere East of the Rockies]

[Advanced Training Room.]

[Alloy Armor]

Lab rebuild 1/4

>Followers:

[Mayor of Atlanta]

[18 Veteran Survivors]

3 Scientists

>Research

Jazzhulk Research 3/6.

Renown: B-list

Status: Fine

1. Continue to rebuild the destroyed and broken lab for my scientists. Lord knows I need their help so my men won't get slaughtered.

+Metal control

+Rock control

+Meagre Funds

+Improved Infrastructure

2. Work on improving my endurance to it's best possible level. I need to be tougher in order to survive and thrive. (15/20)

+Improved Training room

3.Start planning for a massive raid against all nearby conversion camps, in rapid succession. This will deny the enemy more soldiers and free more people to my cause…. provided there are any left.

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64db7e No.32012

>>32010

1/4 on lab rebuild and no meagre fuds towards 1. sorry copy pasted and missed it.

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64db7e No.32013

Dice rollRolled 554, 441, 121 = 1116 (3d1000)

Name: The Bag of Eh

Age: As old as Canada!

Origin Story: “Eh” is the greatest hero of Canada! Ask anyone. It’s an ancient flying bag of milk as old as the country itself and is largely theorized to be the Canadian equivalent to Captain America if Captain America was a gallon of milk. While this might strike everyone as a mediocre hero and even boring, “Eh” is very famous in Canada and is very important there. He even has his own channel on public broadcasting where he talks about issues of public concern such as climate change and social justice. This lack of actual combat – crime is rare in Canada – means he is relatively weak when compared to the boorish and frankly uncouth Americans. Also, I should add, the fact that everyone in the United States hasn’t heard of him isn’t surprising given that Americans are often aloof and self involved. This is also why nobody has heard of him despite his constant efforts to defeat the UN-Canadian Skeletron Prime. Let’s Go Canada!

Blood Type: Milk

Signature Color: Light Blue [or whatever]

Domain: [???]

Superpowers: Ice Attacks and Canadian Diplomacy

Superpowers: [A+List Milk Manipulation], [B-List Ice Blasts], [Super Charisma], [C-List Invulnerability] [D-List Ice Shield]

Equipment: 10 Scrap

Followers: [Canadian]

+ 3 [Canadian Geese]

Renown: [D-List]

Possessions: [None]

Territory: [Niagara Falls Base,NY]

Weakness: [A Bag Of Milk] - You are literally a bag of milk. Nobody within the confines of America takes you seriously. Not even the skeletons. Setting up governments, recruiting followers, pacifying civilians– these are all impossible. Because you're a bag of milk.

–In Progress—

=

Actions

=

1. Eh feels more accustomed to geese. That's good, I suppose. {D-List Animal Friendship 3/4}

2. Also, his ice blasts feel a little better! {A-List Ice Blasts 6/20}

3. ALSO his invulnerability is more pronounced. Looking good! {B-List Invulnerability 2/15}

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64db7e No.32014

Dice rollRolled 41, 69, 44 = 154 (3d100)

>>32013

Actual dice

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64db7e No.32017

Dice rollRolled 72, 80, 44 = 196 (3d100)

>>Name: Paradox (Alexandra Kein)

>>Age: Mid-Late 30's. Don't be rude about it.

>>Origin Story: Daughter of a scientist that never really seemed to do anything while Alexandra was around, Alexandra resented the father that was never there and his insistence that she follow in his shallow footsteps as a scientist. When the jazz skeletons attacked, he sent her far from their home in New York State to the Dakotas. Mumbling about 'having to destroy every scrap of it' and 'now it was her turn', he thrust a small notebook into her grasp and told her to 'reactivate the program'. Inside was gibberish, until one day she dropped the journal and saw the message from the correct angle. "Enemy: Unknown." The strange figures that looked like little grey men on several pages began to make sense.

>>Blood Type: O+

>>Signature Color: Dark Yellow

>>Domain: South-Western South Dakota

>>Superpowers: [C-List Device Invention], [Super Intellect], [Outsider Tech Knowledge] [D-List Whip Combat]

>>Equipment: [Armored Labcoat Disguise], [Antique Laser Rifle],[Prototype Laser Whip], [Passkey], [Tiny Xenolab], [Cursed "HellBuster"]

>>Followers: 3 Veteran Soldiers, 30 Green Soldiers

>>Renown: D-List

>>Communications: Radio - listen across USA. broadcast 1 state radius.

>>Projects:[B-List Device Invention 5/15]

>>Misc: 4 [Skeleton Scrap]

1&2.

Paradox stumbles as SOMETHING begins invading her mind. "If duct tape doesn't fix it, LASERS can sure as shit fuck it up some more!"

Paradox grabs her [Prototype Laser Whip] and swings it around the [Cursed "HellBuster"] before activating the Whip. Even if the act couldn't destroy the device, it should hurt or distract the entity.

3.

Paradox grabs a roll of duct tape and two silver items, creating a cross. With a mumbled prayer from her childhood, she moves to the nearest sink or emergency shower and blesses the tap. What were the words from that book in school?

"Exorcizo te, creatura aquæ, in nomine Dei Patris omnipotentis…"

[Bless water source, gain holy water, fuck HellBuster]

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64db7e No.32019

Dice rollRolled 80, 82, 60 = 222 (3d100)

>>32000

Name: Lord Deadly (Born: Laird Dade Lee)

Age: Mid twenties

Origin Story: See first post; Knight who got super-powers following a turkey accident

Blood Type: O Positive

Signature Color: Dark Green

Domain: None

Superpowers: [B-List Super Speed], [C-List Physical Fitness], [B-List Swordsmanship]

Equipment: [Longsword], [Kite Shield], [Plate Armor (Unremovable)]. [Medium Funds], [Halberd], [Armor Polish]

Followers: None

Renown: Starts at D-List

TRAINING: [B-List Physical Fitness 2/8] [A-List Swordsmanship 9/18] [D-List Staff Combat 1/4]

1/2/3. Damn, this armor is hot! This is the first time I've wished that I could take it off. I'll not let discomfort and some burns get in my way in this fight, though. As I stand to face my enemy, I speak through my pain. "I had come seeking parley, but it seems that you only understand the language of battle. Come then, let us negotiate." My tactic is simple. I will strike at any soft parts of his armor: Wires, joints, cable, and flesh, while avoiding his attacks. I would grapple him, but his suit probably gives him superior strength. If I can, I'll try to smash his pistol's crystals with a mordhau.

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64db7e No.32025

File: ab8bd13bde82986⋯.jpg (64.6 KB,400x400,1:1,s-l400.jpg)

>>32000

Douglas rides into the stadium on his Demon-Hog staring out at the menagerie of demons and Mastermind troops preparing for a rock off.

"Now just what the fuck is going on here!"

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64db7e No.32026

File: 9018c01599d09a8⋯.gif (1.32 MB,500x205,100:41,tumblr_nomf6wWmhY1sx2peuo2….gif)

>>32025

"No time to talk,

I am MASTERMIND, LEADER OF THE LEGION OF DOOM REBORN!

Also I'm trying to make a super giant rock powered laser but accidentally summoned demons now I need a new band to beat them back

Also my armies are going to attack too so it's going to be a battle of the bands and a real battle on the side.

So yes. . .CAN YOU HELP ME FIND A BAND?"

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64db7e No.32027

File: defe2e36a5f3421⋯.jpg (7.41 KB,227x222,227:222,download-4.jpg)

>>32026

>>32000

"Well shit man let's kick some fucking demon ass. Holy shit is that SK1D! I used to kick his ass in Hell School! HEY PUSSY HOW'S IT BEEN, STILL LICKING BEEZLEBUB'S ASSCRACK?"

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64db7e No.32028

Dice rollRolled 85, 31, 59 = 175 (3d100)

Name: The Mastermind

Age: At least 100

http://pastebin.com/jqJPHFCr

>Blood Type: AB+

>Signature Color: Dark Red

>Domain: New Mexico

>Superpowers: [Super Intellect], [D-List Device Invention] [Awesome Scar] [B-List Entropy]

1-3. Band. I need a band!

You there, FIND ME A DRUMMER, A LEAD AND RYTHYM GUITAR, AND A BASSIST. . .

I WILL BE THE FRONT MAN. I HAVE THE SHOUTIEST VOICE OF YOU ALL AND YEARS OF SHOUTING EXPERIENCE.

ALSO WHOEVER SAYS DOOMONIC ENERGIES ARE STUPID WILL GET SHOT. "

3. Rock-N-Rifles 2/4

[Super Intellect], [D-List Device Invention]

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64db7e No.32029

>>32028

That should be 1-2. and 3. respectively.

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64db7e No.32030

File: 87896200f9f9d1a⋯.jpg (10.62 KB,200x200,1:1,HeavyMetalDevil.jpg)

Dice rollRolled 77, 91, 83 = 251 (3d100)

>>32000

Name: The Hell-Rider

Age: 26

Origin Story: Douglas Green was just a simple biker before one day he was gunned down in by a member of a rival gang. His soul was sucked directly to help were he was tormented for all of his wrong doings in life. Douglas was however was no ordinary man and set about planning his escape from hell. Taking to ambushing and eating the lesser demon-kin he found himself twisting in both body and mind as he made his way towards the limits of Hell. How exactly he got out at that point not even he remembers is finding himself back in his hometown by the ruins of his old watering hole. Finding himself in the wreckage of the world now ruled by Iron-Bones he has set off to make things right and maybe redeem his soul on the way.

Blood Type: O

Signature Color: Purple

Domain: Northern Texas

Powers: [A-List Fire Resistance], [B-List Demonic Transformation (gives A-List Super Strength and B-List Endurance)], [C-List Motorcycling] Demon-Hog:[B-List Super Speed]

Weakness: [Devil's Reject] - You fought your way out of Hell, but Hell wants your black soul back. Your critical failures can attract OTHER types of attention, you are harmed and repelled by objects of faith, and banishing magic is particularly deadly to you.

Equipment: Hellforged Chain, Demon-Hog, Demonhide Jacket

Assets: [Old Biker Clubhouse]

[3 Grenades]

Followers: 2 Old Ladies 9 Road Warriors 1 Road Huntress 4 Bikers

—–

1-2. Douglas had eaten hundreds of demons over his long time in hell. Each ones power and skill had added to his own up to this very moment. Channeling his demonic transformation he delves deep into the demon-hood embracing the very sounds of metal that screeched at his soul. The Guitar summoned from fire and brimstone burned in his fingers as unlocked the truly what it means to be a LEAD GUITARIST!

3. Douglas sits downs and prays "Uh hey God, it's uh me Douglas, I don't really bother much with this sorta thing and I know I've been a bad guy an all that. But I'm trying to make it right and I figure stopping hell on earth then Skeleton Prime would be a good start…. I dunno if I could get a sign that things are going in the right direction?"

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64db7e No.32031

Dice rollRolled 58, 28, 48 = 134 (3d100)

>>31998

Name: The Architect (Gregory Udolfo Intrieri)

Age: 23

Blood Type: AB-

Signature Color: Some form of green.

Domain: preferably somewhere in Colorado but if that isn't available anywhere is fine.

Powers: [Super Intellect] [A-List Device Invention] [B-List Tech Manipulation] [D-List Tool Creation]

Equipment: [C-List Power Armor+PlasBlade Emitter]

[Medium Funds]

4(3) [Plasma Spatulas].

[Sturdy Kitchen Knife]

Followers:

2 [Engineering Undergrads]

Renown: Starts at D-List

Possessions:

2 D-List Power Armor suits +2/turn

16 [Cyber Skeleton Scrap]

2 [Cyber Skeleton Laser Rifle]

Corpse of Jemalius

>Devices produced/produceable:

Advanced Power Scanner– it can tell you what the highest power possessed by an individual is.

PlasBlade Emitter: Can both make more AND make equipment that runs on similar processes

Junk:[No-Slip Remote Control][Basic Power Scanner][Eyelash Groomer][Reciprocating Cereal Bowl Attachment]

Territory:a fair bit

[Basic Power Armor Factory]

[Government]

1. Upgrade the power armor factory we need better than D-list power armor

2 [Engineering Undergrads]

2. I will personally continue to work on the aggressive invader. Je'Malius Autopsy 4/5

3. I feel that I have reached the pinnacle of what I can do with device invention. But nonetheless my tools are shoddy and old I must focus on making them better.

C-list tool creation 3/8

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64db7e No.32076

Posting for WM who can't post due to connection issues.

>Name:

Loria Tarasovich / Miss Moscovia

>Blood Type:

A+

>Signature Colour:

Tzar Yellow

>Domain:

New Moscow.

>Superpowers:

[A-List Super Growth], gives [B-List Super Strength (A 3/20)+B-List Endurance (2/20)]

[B-List Regeneration]

>Weaknesses:

[Convincingly Blinded Right Eye]

>Equipment:

[Yellow-Black Jumpsuit]

[Crippled Lord Hoyt]

[Inert Jazz Barges] x5

>Followers:

[New Moscow President] (+(Moscovian Supercar)

[New Moscow Commander In Chief]

[New Moscow Treasurer]

[New Moscow Troops] x2

[Mechanized New Moscow Troops] x2

>Buildings:

[Secured Bunker]

[Fortified Borders]

[Space Trombone]

>Renown:

B-Rank. ((Very) disliked by the Robot Skeletons)

[Skeleton-Mech Rival]

>>28587

1: Loria woke up with a groan, "oh my aching head." One thing had lead to another in trying to find 'honest goods' to trade with the man in Las Vegas, the President having asked her to do so, and ended up finding a stock of booze instead. She wakes up along with the rest of her cabinet, and demands a status report. She tried to remember all the important things she was supposed to be doing.

2: She remembers she was training her her strength and powers, that was still obvious enough after such a long hangover.

>Empower her Super Strength (and Endurance (2/20) if possible) to A-list. (2/20)

3: Washington was conquered, and the man in the poncho demanded honest goods. The president calls on all three states in her territory to start producing some basic goods and supplies. Things like food, water, and medicine that would be useful to the people of Vegas who she wanted to bring peacefully into New Moscovia's fold.

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Post last edited at

64db7e No.32078

File: 4b3aa1b59175dd5⋯.png (135.01 KB,2082x648,347:108,Rolls.png)

>>32076

>Rolled 83, 80, 78

Had to edit post since WM said I didn't get the text right. These are the original rolls.

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64db7e No.32089

Dice rollRolled 6, 31, 83 = 120 (3d100)

Name: Max "The Slice" Edgeman

Age: Approximately 50 (Looks in his mid 20s but dried out or some shit)

Origin Story: Max Edgeman was a regular, yet edgy, salt mine worker for years until one day a mine shaft collapsed with him inside. Within the closed off shaft, he found a relic made by the first Edgelord, and with it, a necklace and a note. 'You who finds this shrine have been chosen to control the edge as I did. You will surpass all others in the way of edge.' Donning the necklace he found he had gained edge far superior to his own. So much so that his mere presence gave him the ability to cut at things. Max began to carve his way out of the salt mine. Trapped for years and living on a diet of nothing but salt, he found he soon found was developing an affinity with it, becoming molded by it. He found he could control the salt, shape it to his will as it shaped him. Finally escaping the salt mine, he found the world had changed much, however he was determined to show the edge he had gained in the salt mine.

Blood Type: AB-

Signature Color: Brown.

Domain: Missouri, [Nigh-Impregnable Salt Citadel]

Superpowers: [B-List Cutting] [A-List Salt Control] [Anger Sense] [D-List Salt Shielding]

Weakness: Donut Steel - With great power comes a great burden. Gathering followers and making allies is incredibly difficult for you, and your edge is like a beacon throughout the psionic sea. The threat range for attracting Skeleton attention is increased.

Equipment:

+Donte's Amulet

+Some Ivy Cream

+Edgy Chain Shorts

+Cybersonic Augment: Jazzwave

+28 Skeleton Scrap

+1 Augment Scrap

+3 Psicrystals

+2 Jazzbarge Wreckage Halves

Followers:

+5 [Salt Golems]

Renown: D-List

A-List cutting 6/18

Skelescrap Scientist 5/12

1. I can sense it. The powers of my cutting are nearing their capacity, their true potential is so close to being revealed. I must continue my training. [A-List Cutting 6/18]

2. The scientist eludes me, however. He must be close, I have searched for him long and hard. 5/12

3. I must study Donte's Amulet, perhaps it has secrets hidden from even I. What dark and awesome powers does it hold?

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64db7e No.32094

Dice rollRolled 41, 49, 11 = 101 (3d100)

>>32000

Name: Lord "Dracula" Bob, King of Greater Wisconsin, "The Wisconsin Vampire", Once and Future King

Age: 30

Origin Story: Fell into a vat of high performance makeup designed for athletes who want to look nice. Which was place conveniently near a costume department store. The fangs make it hard for him to chew and his super powered body needs a lot of nutrients so he drinks all his meals with a nibble hear and there. His now pristine and flawless white skin is very sensitive to light. Before all that he was just a jobless actor who made bad poetry and puns and lived in closet of an apartment with no windows in the basement in a bad neighborhood.

Blood Type: D for Drinks A Lot

Signature Color: Blood Red

Domain: Transylvania Forest (Milwaukee), Greater Wisconsin, New Camelot

Superpowers: [B-List Super Strength], [A-List Super Speed], [C-List Super Stealth], [B-List Hypnotism], [B-List Swordsmanship], [Psionic Resistance]

Weakness: [Sorta Vampirish] - Being in sunlight causes pain and blindness. Most actions must be done during the night, or underground. You can more or less only eat liquids. Fire does extreme damage to you since the makeup is, apparently, napalm-based.

Equipment:[Hang-Glider]. [Excalibur], [Skeleton Alloy Pants],[Retrofitted Psiadamant Gauntlets], [Purple Crystal Globe](Flail with claw-machine-esque clutch), 5 [Skeleton Laser Rifles]. 28 [Skeleton Scrap],[Skeleton Alloy Gauntlets]

Followers: 8 Teenagers, 2 Dr.Handymen (Dr. Richards and Dr. Frakensteen), 2 Vampire Apprentice [Pa'Trikk The EverCrispy], [Wisconsin Super-Governor],[Elijah "Dark Sanguinus" Blake], [Werewolf Tribe]

Renown: [B-List]

Buildings: Trap-Filled Castle - Heavily Damaged, 4 [Watchtowers],[Training Room], 3 [Radio Towers],

[Tentative Bigfoot Allies?]

A-List Super Strength 6/20

A-List Swordsmanship 13/20

Globe Research 21/???

[Lightly Wounded]

1 Heal up.

2 Continue Research on the Globe 21/??? put both Dr. Richards and Dr. Frankensteen on it

3 Push South, its time to take Chicago and rid the world of those loathsome social justice warriors.

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64db7e No.32162

Dice rollRolled 98, 80, 30 = 208 (3d100)

>>32019

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64db7e No.32200

>>32162

>>32162

Wait, is it totals or best roll?

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64db7e No.32240

>>32200

totals

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64db7e No.32243

>>32200

Total amount determines the victor. How the rolls match up individually usually determines how the combat "flows" for fluff purposes.

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64db7e No.32252

File: 633733f0a108fcc⋯.gif (958.16 KB,500x281,500:281,Zeruel_AT_Field.gif)

Dice rollRolled 46, 65, 90 = 201 (3d100)

>>32000

Name: The Shroud

Age: Time Immemorial

Origin Story: Here since the beginning, the invasion and overthrow of the governments by the robots disturb its slumber. Actually really intelligent and has decided to pose as a super villain to gain more power.

Blood Type: Lcl

Signature Color: Dark Black

Domain: Redding

Superpowers: [B-List Super Strength]; [A-List Super A.T Shield 7/20]; [A-List Regeneration], [Max Limbs (8)]; [D-List Spook-Vision]

Weakness: [Horror From Beyond] - You inspire dread and fear in everyday people. Good luck getting followers or allies.

Equipment: Spoon Collection

Followers: [The LOBBRs (League Of Bargain Bin Rejects)]

Renown: C-List.

[Badly Wounded]

1-2; Focus on healing and avoiding damage

3; then, when it least expects it, go for getting inside it again and stirring its insides

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64db7e No.32256

Dice rollRolled 32, 74, 36 = 142 (3d100)

>>32252

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64db7e No.32288

Dice rollRolled 36, 37, 20 = 93 (3d100)

>>31664

Name: Hank Scorpio

Age: Average

Origin Story:

This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.

Blood Type: ABC

Signature Color: Pink

Domain: Phoenix, Arizona

Superpowers:

+ Super Intellect

+ OMEGA Regeneration Chip

+ D-List Device Invention

+ D-List Tool Creation

+ D-List Phyiscal Fitness

Followers:

+ A-Team

+ 4 Living Metal Corporate Executives

+ 31 Scorpion Mercenaries

+ 28 Living Metal Mercs

+ 6 Living Metal Mercs (Living Metal Merc Captives) - probably ded?

+ Weapons Expert

Equipment:

+ [Orange Suit]

+ Blueprint Briefcase

+ Medium-High Funds

+ 8 Energy Rifles

+ [Particle Acceleration Cannon]

+ [Quartet 4's Psi-Plasma Warstaff]

+ 3 [Space Rockets]

+ [Psion Tainted Fragments]

Renown: C-List

Buildings:

+ Research Lab

+ Ad-Tech Factory

+ Auto Training Facility

+ Upgraded Research Lab

Tech:

+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)

+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)

+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)

+ Superpower Dampener [Locked Out] 4/15

+ Subsonic Wave Gun 6/12

1-2. An Orange Suit wasn't necessarily the most fashionable thing ever, but it would have to do for now. After all there were lasers and space stuff to take care of.

+ Laser Integration System 1/8

3. GiLiMeSS. A name perfectly befitting of a grand Space Station. It would be Scorpio's greatest achievement yet!

+ GiLiMeSS 3/20

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64db7e No.32291

File: 676d69305b74202⋯.png (400.85 KB,598x722,299:361,Blood_&_Powerarmor.png)

Name: Real name Eva Foxx Cover name Steel wall.

Age: 17 years

Origin Story: Eva was a child prodigy in the field of robotics, she even managed to make a working robotic arm at the age of 13 and was accepted into collage roughly a year later. She was just a normal person in collage when the skeletons came, during the invasion she did the only thing she really could do at that point and hid in her collage dorm room hoping that everything would be okay, and it was okay, for her anyway. She then set up shop scavanging what she could and started to make something that would let her fight back against the skeletons and, after a long while of hard work, testing, failing, even more testing, she finally managed to make a basic protective suit of power armor for herself. It doesn't mater how its done all that matters is taking back this land, if not in the name of the USA in the name of humanity.

Blood Type: AB+

Signature Color: Whats even left? Probably a kind of metallic color.

Domain: Grand Rapids, Michigan

Superpowers: Determined by Fluff/Origin Story.

Equipment: Determined by Fluff.

Followers: Determined by Fluff.

Renown: Starts at D-List

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64db7e No.32300

File: 57edc669697e91b⋯.png (434.83 KB,3675x2350,147:94,hero_builder_map.png)

>>32002

1. V.U. is now open, serving as a magically reinforced base of operations and also as a recruitment ground for new dark wizards!

Gain [V.U.]

2. You have now converted the Brineborn to your side. Gain [Brineborn Allies].

3. Gain [Scuba Gear]. Gain [Harpoon Gun]. Gain [EVIL Wax Earplugs]. The boats will need a bit more work…

4. Waldough's dear friends continue making out. And making out. And making out some more. And making out while they make out, and– what's this? Waldough has walked IN on them making out, casting aside his hat– giving the Lightning Death-Lord a glimpse of tinfoil lining it. Before the connection breaks into static, due to Waldough enthusiastically joining in, one can see almost a part of a sign in the background: it has a 'J' on it!

>>32003

1. You scry beneath the Earth, finding dank caverns populated with naught but strange shrimp and eerie fish. Bones, rocks, more rocks… and, what's this? You're quite sure it's not -normal- for veins of brimstone to be found in this location!

2. Your Unbinding Ritual hits a small snag as one of your Cultists nearly knocks over a ceremonial brazier!

3. A-List Super Sorcery 8/25

>>32004

1. You are now Lightly Wounded. The less-resilient members of your team, though, might need proper assistance.

2. Laser Repeater Factory 1/5

3. Doxy Analysis 2/9. It's a monumental task, considering the size of the machine.

>>32010

1. You have now Rebuilt your lab! Gain [Fortified Basic Research Lab]

2. A-List Endurance 16/20

3. You begin assaulting nearby camps after a few nights of planning, but most are only guarded by a skeleton crew, and have been shut down… further southwest, though, closer to New Orleans, your scouts tell you of functioning camps and you prepare to assault them in kind…

>>32013

1. Gain D-List Animal Friendship.

2. You spend a day contorting and sensually gyrating your… milk… as you practice your ice blasts. A-List Ice Blasts 9/20

3. B-List Invulnerability 3/15

>>32017

1/2. In a bizzare act of laser-flagellation that resembles penance, Paradox whips the pack again and again, causing the entity inside to snarl.

"STOP THAT. THIS THING HAS NO -WARRANTY-! And, besides, kill me, I kill -you-!"

Regardless, the mind-reading feeling seems to cease… for now.

3. Gain [Ghetto Cross]. Gain [Slightly Holy Showerhead]. You're not quite -holy- enough to actually bless that water, it seems…

>>32028

1/2. It turns out that Demetrius, in his High School days, was the drummer for an ill-fated Rap-Rock band. He's not bad on the drums, as he demonstrates, even though he's very VISIBLY offput by the fact that demonic corruption continues to spread.

Lose 5 Trained Soldiers.

3. Gain [Rock-N-Rifles], which shoot concussive volleys of pure ROCK at the enemy, bypassing all but the strongest of armor!

These can be distributed to your troops as you see fit.

>>32030

1/2. Channeling the powers of HELL you channel the fell energies of a hundred guitarists before you, shredding the air-guitar like it's never been shredded before!

All you need is, you know, an actual guitar.

Gain [D-List Guitar Skills]

3. A lightning bolt strikes you upon the head, knocking you a good eight feet back and leaving one nasty scorch.

But in the crater that the bolt of lightning has left you see a black Stratocaster with golden strings and a pure white whammy bar. Inscribed in the dirt next to it is a note:

"Dear Douglas,

Be a little more genuine next time.

-G."

Gain [Holy Stratocaster].

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64db7e No.32301

>>32031

1. Power Armor Factory Upgrade 1/8

2. You successfully autopsy the last of Je'Malius.

His cybernetics, which are extensive, appear to run off of strange purple crystals– the same kind found within the cyber-skeletons. The only thing that doesn't run off of the crystals is his energy-blast system, which is remarkably complex! You feel that you can create your own given a little time.

Most importantly, you extract as much of the liquid metal material as you can; examining it closely under a microscope you can see tiny purple crystal molecules floating amidst the metal, which functions as a very sloppy wound-clotting agent and regenerative salve.

Gain [BOIblast Blueprints.] Gain [Jar Of Living Metal]

3. C-List Tool Creation 4/8

>>32076

1. Lord Hoyt remains in custody, but has somehow managed to heal. The man in the Poncho has assumed that you've simply… given up, and has not contacted any Moscovian individuals since your long sleep. Oh, and -demons are overrunning Mastermind's base-.

2. A-List Super Strength 5/20. A-List Endurance 3/20

3. New Moscovia successfully begins producing basic goods, kickstarting its economy!

Gain [New Moscovian Trading Post], which is now at work trying to secure goods from the Las Vegas people.

>>32089

1. You accidentally give yourself a pretty -nasty- gash with your cutting! Thankfully it was across the way, not up the boulevard.

You are now [Wounded].

2. Skelescrap SCientist 6/12

3. Donte's Amulet Study 2/5. Perhaps some new and fearsome power will come of staring into the black depths of the dark amulet…

>>32094

1. You are no longer Lightly Wounded.

2. Globe Research 23/???

3. You try to push south, but the Social Justice Warriors manage to beat you and your filthy CIS werewolves back!

>>32288

1/2. Laser Integration System 2/8

3. GiLiMeSS 4/20 (blaze it)

>>32291

Signature Color: Bronze-ish Kind of

Powers: [Super Intellect], [C-List Device Invention], [C-List Tool Creation]

Equipment: [Basic Tech Lab] [C-List Power Armor] [C-List Cyber-Harness]

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64db7e No.32302

>>32252

>>32256

The machine swerves and punches and kicks at the Shroud as it keeps its distance, slithering this way and that to avoid being beaten while it regains its strength. With an almighty roar, it charges up its bass cannon and lets loose the strongest blast yet, wide and bright and scouring away the very molecules of air that it passes through.

As the beam dissipates, the Shroud lunges up from beneath, sinking hands into the machine's chest and tearing into it, ripping power-couplings, armor and ribs with wild abandon before it is picked up by the neck and thrown across the arena.

But the damage is done– when the Machine roars forward for another round, it does so with a staggering gait.

You are now [Wounded]

BEGIN ROUND 11 OF THE SHROUD-VS-BILLIE'S-BOUNCE

>>32162

>>32019

The two swordsmen meet blades, steel striking adamantoid and brass cracking against iron. Lord Deadly's swordsmanship is, as always, top notch, and his shield defends him from several fearsome blows from the Brass Baron's strange, steam-operated broadsword. The Baron scores several glancing blows, leaving unsightly gouges in armor and shield!

The Baron lunges forward for a downward chop, and the knight deftly sidesteps, swiping down and cutting asunder a steam-piston on the Baron's thigh. When the Baron sweeps back upward to riposte, his sword clatters on Deadly's shield, protecting the knight from harm.

The Baron brings his pistol to bare, crystals surging with lethal psionic energy. In an instant, the discharge is caught on Deadly's trusty shield, and in one swift move he grips his sword in two hands and jams the point into the barrel of the gun, destroying it with a flash of energy. Snarling, the Baron throws his ruined pistol away and clenches his fist, which is covered in a whirring gauntlet of razor-gears and armor…

BEGIN ROUND 2 OF LORD DEADLY VS THE BRASS BARON

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64db7e No.32303

File: 53b1c953aa5d15c⋯.jpg (128.75 KB,1272x823,1272:823,1397350687726.jpg)

Dice rollRolled 77, 67, 83 = 227 (3d100)

>>32300

Name: Scruftron- (Real name Scruffy)

Age: 28

Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders

Blood Type: AB-

Signature Color: Orange

Domain: somewhere in Nebaska

Superpowers: [B-List Magnetism], [B-List Janitorial Skills], [B-List Staff Combat]

Equipment:

+ [Psi-Adamant Carapace]

+ [Super Strong Strange Naginata]

+ [Psi-Adamant Warboots]

>Extra Equipment:

+[Psion-Alloy Armor]

+[Cyber Alloy Armor]

+[Janitorial Armor D-list]

>Allies:

+[The Psychonaut]

>Followers:

+[1 Janitorial Captains]

+[23 Janitor Elites]

+[3 Janitors]

+[14 Janitor Strippers]

+[Doctor Phillip]

+[Computer Whiz Jimmy]

+[Windex] - the Invisible Marauder.

+ [Bucketboy] - the water-slinging floorwasher.

+ [Scour] - the bombshell that can disintegrate objects with her touch.

+ [Harvey] - a mountain of a man that soaks up punishment like a sponge.

+[Dura-Dong] - Man with a Iron will, and a Iron Cock.

Renown: B-list

Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.

>Buildings:

+[Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]

+ [Forge]

>Other Stuff

+ [Hunk Of Steel Sculpture].

+ [Low Weapons Supply]

+ [Scruffy's Porn Stash]

+ [Skelly Scrap Research]

+[Repulsion Tech]

+[Abandoned Tactical]

+[8 Scrufftech Laser Repeaters]

+[70 Skeleton Scrap]

+[1 Jazzhulk Wreck]

+[Quartet 3's Head]

+[Super Laser Pointer]

+[Masterwork War Bucket]

+[Inert "Doxy"

>Research

Skeley Virus 3/8

Questionably Placed Cyber Grafting 16/???

A-List Magnetism 14/20

Jazzbarge Reconstruction 1/5

Laser Repeater Factory 1/5

Doxy Analysis 2/9

>[Lightly Wounded]

>Super Team wounded

1. Well if the rest of the team needs medical assistance, then let us call our good friend Doctor Phillip K. Dick to come and provide some nice Hippocratic healing to the group.

2. I'm feeling spry as a young chicken after that fight! I need to stretch my wings and FLY! Lets FLY South and liberate more territory!

3. Back at base Jimmy and his crew shall continue their work on examining doxy, looking for anything of note and noting it dotingly.

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64db7e No.32304

File: c8e614806b28f46⋯.jpg (188.34 KB,800x441,800:441,SMG_Guitar-Holy-Grail_1.jpg)

Dice rollRolled 34, 96, 4 = 134 (3d100)

>>32300

Name: The Hell-Rider

Age: 26

Origin Story: Douglas Green was just a simple biker before one day he was gunned down in by a member of a rival gang. His soul was sucked directly to help were he was tormented for all of his wrong doings in life. Douglas was however was no ordinary man and set about planning his escape from hell. Taking to ambushing and eating the lesser demon-kin he found himself twisting in both body and mind as he made his way towards the limits of Hell. How exactly he got out at that point not even he remembers is finding himself back in his hometown by the ruins of his old watering hole. Finding himself in the wreckage of the world now ruled by Iron-Bones he has set off to make things right and maybe redeem his soul on the way.

Blood Type: O

Signature Color: Purple

Domain: Northern Texas

Powers: [A-List Fire Resistance][A-List Demonic Transformation (gives A-List Super Strength, A-List Endurance and D-List Flight)][C-List Motorcycling][D-List Guitar Skills] Demon-Hog:[B-List Super Speed]

Weakness: [Devil's Reject] - You fought your way out of Hell, but Hell wants your black soul back. Your critical failures can attract OTHER types of attention, you are harmed and repelled by objects of faith, and banishing magic is particularly deadly to you.

Equipment: Hellforged Chain, Demon-Hog, Demonhide Jacket, Holy Stratocaster

Assets: [Old Biker Clubhouse]

[3 Grenades]

Followers: 2 Old Ladies, 9 Road Warriors, 1 Road Huntress, 4 Bikers

—–

1-3. DIVINE INTERVENTION! Holy shit God exists! Well I’ve been to hell theres no reason God shouldn’t exist! I swear I was mostly genuine with that prayer…. anyways keep practicing guitar!

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64db7e No.32305

Dice rollRolled 29, 4, 31 = 64 (3d100)

>>32300

Name: Alex "Dragoon" Walker

Age: Twenties

Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time.

Blood Type: AB+

Signature Color: Green

Domain: Northern Georgia, Most of Alabama, most of Mississippi

>Superpowers:

[A-List Rock Manipulation]

[B-List Endurance] (A 16/20)

[B-List Metal Manipulation]

[Maximum Dragon Rock Fusion]

[C-List Super Strength]

[B-List Dragon's Breath]

[C-List Physical Fitness]

>Equipment:

[Fortified Base.]

[Enhanced Fortifications]

[Improved Infrastructure]

[Superhard Fortresses]

[19 Skeleton Scrap]

[Skeleton Alloy Ammo]

[Anti-air defenses]

[7 Radio Towers (can reach anywhere East of the Rockies]

[Advanced Training Room.]

[Alloy Armor]

[Fortified Basic Research Lab]

>Followers:

[Mayor of Atlanta]

[18 Veteran Survivors]

3 Scientists

>Research

Jazzhulk Research 3/6.

Renown: B-list

Status: Fine

1. Keep working on my endurance. I need to be unbreakable, so I can break the legion over my knee. (16/20)

+[Advanced Training Room.]

2. Continue to plan out my advance towards the still in use camps. I plan for a full scale blitz.

+[Mayor of Atlanta]

+[18 Veteran Survivors]

3.Start working on a forge to make weapons and armor out of the scavenged skeleton scrap we've gathered.

+[A-List Rock Manipulation]

+[B-List Metal Manipulation]

+[Improved Infrastructure]

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64db7e No.32307

>>32288

>>32017

"ARE EITHER OF YOU WILLING TO FILL IN THE EMERGENCY POSITION OF A BAND BASSIST OR RYTHYM GUITARIST?

IT IS IN THE NAME OF DOOM! AND NOT ALLOWING DEMONS EVERYWHERE"

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64db7e No.32308

Dice rollRolled 74, 5, 61 = 140 (3d100)

>>32301

Name: Lord "Dracula" Bob, King of Greater Wisconsin, "The Wisconsin Vampire", Once and Future King

Age: 30

Origin Story: Fell into a vat of high performance makeup designed for athletes who want to look nice. Which was place conveniently near a costume department store. The fangs make it hard for him to chew and his super powered body needs a lot of nutrients so he drinks all his meals with a nibble hear and there. His now pristine and flawless white skin is very sensitive to light. Before all that he was just a jobless actor who made bad poetry and puns and lived in closet of an apartment with no windows in the basement in a bad neighborhood.

Blood Type: D for Drinks A Lot

Signature Color: Blood Red

Domain: Transylvania Forest (Milwaukee), Greater Wisconsin, New Camelot

Superpowers: [B-List Super Strength], [A-List Super Speed], [C-List Super Stealth], [B-List Hypnotism], [B-List Swordsmanship], [Psionic Resistance]

Weakness: [Sorta Vampirish] - Being in sunlight causes pain and blindness. Most actions must be done during the night, or underground. You can more or less only eat liquids. Fire does extreme damage to you since the makeup is, apparently, napalm-based.

Equipment:[Hang-Glider]. [Excalibur], [Skeleton Alloy Pants],[Retrofitted Psiadamant Gauntlets], [Purple Crystal Globe](Flail with claw-machine-esque clutch), 5 [Skeleton Laser Rifles]. 28 [Skeleton Scrap],[Skeleton Alloy Gauntlets]

Followers: 8 Teenagers, 2 Dr.Handymen (Dr. Richards and Dr. Frakensteen), 2 Vampire Apprentice [Pa'Trikk The EverCrispy], [Wisconsin Super-Governor],[Elijah "Dark Sanguinus" Blake], [Werewolf Tribe]

Renown: [B-List]

Buildings: Trap-Filled Castle - Heavily Damaged, 4 [Watchtowers],[Training Room], 3 [Radio Towers],

[Transports ready]

[Tentative Bigfoot Allies?]

A-List Super Strength 6/20

A-List Swordsmanship 13/20

Globe Research 23/???

1 Globe Research 23/???. Dr Richards and Dr Frankensteen continue to sound ideas off each other on what it could be "A power source?" "Aliens?" "The key to human evolution?" What could it be?

2 Repair Castle. With all the resources and skilled labor in New Camelot it should be fairly simple.

3 Push South to Chicago. I will reinforce the push myself.

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64db7e No.32314

Dice rollRolled 60, 60, 59 = 179 (3d100)

Name: Real name Eva Foxx Cover name Steel wall.

Age: 17 years

Origin Story: Eva was a child prodigy in the field of robotics, she even managed to make a working robotic arm at the age of 13 and was accepted into collage roughly a year later. She was just a normal person in collage when the skeletons came, during the invasion she did the only thing she really could do at that point and hid in her collage dorm room hoping that everything would be okay, and it was okay, for her anyway. She then set up shop scavanging what she could and started to make something that would let her fight back against the skeletons and, after a long while of hard work, testing, failing, even more testing, she finally managed to make a basic protective suit of power armor for herself. It doesn't mater how its done all that matters is taking back this land, if not in the name of the USA in the name of humanity.

Blood Type: AB+

Signature Color: Bronze….ish

Domain: Grand Rapids, Michigan

Superpowers: [Super Intellect] [C-List Device Invention] [C-List Tool Creation]

Equipment: [Basic Tech Lab] [C-List Power Armor] [C-List Cyber-Harness]

Followers: No one…yet

Renown: Starts at D-List, still at D-List

1 Lets see here, make power armor, check. Test power armor to make sure it doesn't overheat or explode violently, check. Make sure power armor isn't just a glorified mobility suit, check. Have functional power armor, check. Well, that's the first few things on my To do list, what else… Make the basic lab in the collage a proper one, well, might as well get on that now

2, Make what the Chinese where making and make a spider tank…while cool, not yet. Fix the holes missing in the roof and walls of the collage so the building actually has circulation and is actually somewhat defendable…why haven't I done this sooner?

3, Okay, lets see what I can do with my new armor, maybe I'll find a group of bandits or something to test the thing on, maybe save someone like the heroes of not that long ago, eh I should stop trying to make excuses, I just want to use the suit.

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64db7e No.32315

File: 296102afd11c707⋯.jpg (70.83 KB,1920x1080,16:9,badshit.jpg)

>>32308

>>32305

>>32304

[muffled critfail-induced world events in the distance]

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64db7e No.32321

Dice rollRolled 96, 17, 82, 20 = 215 (4d100)

Name: Lord Vladimire

Age: 60

Origin Story: born to magically gifted parents who immigrated to texas from britain, he was taught the ways of magic, but his father abused both himself and his mother, leaving him with deep scars in childhood. he looked into black magic at an early age in secret, further festering the growing evil in his heart. when his father killed his mother by beating her, furious he killed his own father with his a forbidden spell, the death thunderbolt, which drains the life out of whoever it strikes.

from that day on he would grow to become one of the most notorious figures in magical society, taking the name Vladimire, and gathering an army of cultists and amassing in yet more dark magic. his trademark use of electromagic combined with black magic earned him the title of the "Lighting-DeathLord"

Vladimire is one of the few surviving members D.O.O.M. He was also notorious as being absent, missing very many meetings of D.O.O.M as he had been devoted much of his time trying to hunt down Waldough Whaters, the only person to ever escape him, and prophesied to be the Chosen One who will defeat him. this saved his life, as he was not there to be destroyed with the rest of D.O.O.M., but he also lost most of his followers to the skeleton attack.

he has returned to gather his strength again, and vows that no skeleton will get in the way of him finding and killing "the Child who Hid."

Blood Type: None

Signature Color: Lavender

Domain: somewhere in Texas

Superpowers: Determined by Fluff/Origin Story.

Equipment: Determined by Fluff.

Followers: Determined by Fluff.

Renown: Starts at D-List

Color: Lavender

Superpowers: [B-List Super Sorcery], [B-List Electricity Control], [C-List Electricity Resistance]

Structures: Ley Node, V.U.

Equipment: [Dark Lord's Cloak], [Dark Lord's Wand], [7 Magical Batteries][Scuba Gear][Harpoon Gun][Brineborn Allies]

Followers: [4 Death Beaters][2 Novice Death Beaters][Wendigo Tribe][Brineborn Allies].

Weakness: [Waldough Whaters And The Shocking Susceptibility] - You are one of the last surviving members of D.O.O.M, the Distinguished Order Of Malefactors. Your dark power is hindered, of course, by the existence of Waldough Whaters, a fleet-footed yet courageous boy. You are at a drastic penalty to interactions with Superheros or innocent folk. Roll an additional unmodified 1d100 per turn: this represents what Waldough is up to as he eludes your grasp…

#1 the Dark Lord is most pleased with his new school. he has a place equiped with the magical attunement to improve his own dark powers, and a ley node to channel, and death beaters at his command. he begins a great effort powers to gain a new rank in Super Sorcery.

+4 Death Beaters

+V.U.

+Ley Node

#2 Vladimire also trains his his forces for amphibious combat. the wendigo are taught the use of the scuba gear and harpoons, how to swim and use their claws underwater, trained by the Brineborn on how to swim. his own Death Beaters are to learn important magical arts of underwater breathing spells, non-audio communication, propulsion spells, and underwater casting.

+V.U.

#3 boats of all shapes and sizes are sought out up and down the coast by Brineborn and Wendigo alike, abandoned by their owners with the coming of the pathetic skeletal threat. they would serve as the vessels on which he would wage war upon the daughters of Neptune, and capture them for his own army.

#4 where is Waldough. Vladimire withdraws the recent visions and stores the memories in a Pensieve. he would review them later for anything he missed, adding it to a growing pile of similar memories. he knew he'd have to sit through yet more debauchery of Waldough's friends to get another clue. that Hanger girl was as insatiable as she was loud, such that he'd pinpoint that scream and those yells in a rock concert crowd. he questioned the Stoater boy's own givings when he was the one who first invited Waldough to mutual their sessions, and he saw where those hands often drifted whenever the Whaters boy got invovled. such was the level of familiarity he developed of their habits in the pursuit of his hated foe. he had been seeing this sort of depravity of them for years now and chalked it up to his own efforts isolating them from any long term contact with anyone else. if he was lucky, he could try to get more letters from the same sign in their bedroom and more useful information before they flew off.

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64db7e No.32323

Dice rollRolled 29, 93, 2 = 124 (3d100)

>>32301

Name: The Architect (Gregory Udolfo Intrieri)

Age: 23

Blood Type: AB-

Signature Color: Some form of green.

Domain: preferably somewhere in Colorado but if that isn't available anywhere is fine.

Powers: [Super Intellect] [A-List Device Invention] [B-List Tech Manipulation] [D-List Tool Creation]

Equipment: [C-List Power Armor+PlasBlade Emitter]

[Medium Funds]

4(3) [Plasma Spatulas].

[Sturdy Kitchen Knife]

Followers:

2 [Engineering Undergrads]

Renown: Starts at D-List

Possessions:

4 D-List Power Armor suits +2/turn

16 [Cyber Skeleton Scrap]

2 [Cyber Skeleton Laser Rifle]

[Jar Of Living Metal]

Corpse of Jemalius

>Devices produced/produceable:

Advanced Power Scanner– it can tell you what the highest power possessed by an individual is.

PlasBlade Emitter: Can both make more AND make equipment that runs on similar processes

[BOIblast Blueprints]

Junk:[No-Slip Remote Control][Basic Power Scanner][Eyelash Groomer][Reciprocating Cereal Bowl Attachment]

Territory:a fair bit

[Basic Power Armor Factory]

[Government]

1. Power Armor Factory Upgrade 1/8

2. Begin advanced study of the [Jar Of Living Metal]. If I can harness and reproduce the purple energy inside it I may be able to make a far stronger version of it.

[Super Intellect] [A-List Device Invention] [B-List Tech Manipulation]

3. In my off time I continue to further my personal abilities C-List Tool Creation 4/8

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64db7e No.32324

Dice rollRolled 6, 90, 5 = 101 (3d100)

>>32301

>Name:

Loria Tarasovich / Miss Moscovia

>Blood Type:

A+

>Signature Colour:

Tzar Yellow

>Domain:

New Moscow.

>Superpowers:

[A-List Super Growth] (gives [B-List Super Strength (A 5/20)+B-List Endurance (A 3/20)]), [B-List Regeneration]

>Weaknesses:

[Blinded Right Eye]

>Equipment:

[Yellow-Black Jumpsuit]

[Lord Hoyt (Imprisoned)]

[Inert Jazz Barges] x5

>Followers:

[New Moscow President] (+(Moscovian Supercar)

[New Moscow Commander In Chief]

[New Moscow Treasurer]

[New Moscow Troops] x2

[Mechanized New Moscow Troops] x2

>Buildings:

[Secured Bunker]

[Fortified Borders]

[Space Trombone]

[New Moscovian Trading Post]

>Renown:

B-Rank. ((Very) disliked by the Robot Skeletons)

[Skeleton-Mech Rival]

"Hoyt got better, da? Not planned, but iz mercy, and 'Vegas' is not overrun with tin skeletons, but with americans? Not my job, iz president job, he'll deal with Vegas…

Wait, ally's under attack? By skele- 'Demons'? I see, I'll handle it…"

1: Seems like during her, drunken hangover, the Mastermind managed to get invaded by something which /isn't/ the jazz robots. Quickly setting off, Miss Moscovia seeks to offer assistance.

2: With the nation refocused after the crossdressing scandal involving him, the President ordered for the reconstruction of the automotive factory. Even if the vehicles are merely scrap held together by tape and good hope, it'll offer armoured support against the skeletron hoard.

3: As well, the domestic threat of skeletrons to the south-west in the Oregon border still made people afraid of another attack from them. Ordering the troops, the Commander in Chief directs the reconquest of such lands, in order to unite another former state into the Western States.

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64db7e No.32325

Dice rollRolled 43, 2, 74 = 119 (3d100)

>>32300

Name: Kaza'kazdun

Age: 10,000

Origin Story: A long forgotten spirit of magic brought forth from the Chaos Wilds in an attempt to help fight the skellitons. Who knew that trying to take something from a place called the Chaos Wilds would have unknown consequences on the summoner and spirit.

Blood Type: none

Signature Color: brownish

Domain: bum fuck Georgia

Superpowers: [B-list Super Sorcery], [D-List Super Stealth], [Psionic Resistance], [Summoner Health Boost], [D-List Artificing], [Enhanced Vision], [Almost-Super Charisma]

Equipment: [Weak Wand Of Magic Missile], [Magic Cutlery], Ikea Wands, [Tiny Enchanted Gun Stockpile], [Chocolatizing Coffee Mug], [Magical Hippy Van][Reagent Supply]

+ 1 Skeleton Scrap

+ 1 Strange Magical Object

+ 1 Ley Line Node

+ 1 [Magical Alter]

+ [Reinforced Devil's Bronze Body] ([C-List Flight][D-List Super Strength][D-List Super Speed])

+ [Meagre Tome]

+ [Slightly Less Meagre Tome]

Followers: 6 Cultists trained in magic, 8 Novice Artificer, Chaos Wolves, Charlie Company, [C.C. War Machine], 7 [Rust Monsters], 4 golems, 8 Engineers

Weakness: This Mortal Coil - You are bound to the increasingly unstable, relatively fragile shell of your summoner. If he dies, you're banished.

Renown: Starts at D-List.

Domain: [Basic Magical Populace]

1. Hmm, stranger. Did someone leave a portal to hell open? Scry along the vein and see if I can find the source.

+B-List Super Sorcery

2. Continue the ritual of unbinding. 11/16.66

+Reinforced Devil's Bronze Body

+6 Cultists trained in magic

+Magical Alter

+B-List Super Sorcery

3. Continue the ritual to get A rank super sorcery 8/25

+6 Cultists trained in magic

+Magical Alter

+B-List Super Sorcery

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64db7e No.32326

File: ff175b231c7aaee⋯.gif (111.63 KB,255x231,85:77,BAD SHIT.gif)

>>32323

>>32324

>>32325

>>32308

>>32305

>>32304

[INTENSE CRITFAIL-INDUCED WORLD EVENTS IN THE FOREGROUND]

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64db7e No.32327

File: f9014ae558a852c⋯.jpg (9.72 KB,184x184,1:1,MRJAUNDICEWILDBONES.jpg)

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64db7e No.32328

Dice rollRolled 49, 58, 36 = 143 (3d100)

>>32301

Name: Hank Scorpio

Age: Average

Origin Story:

This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.

Blood Type: ABC

Signature Color: Pink

Domain: Phoenix, Arizona

Superpowers:

+ Super Intellect

+ OMEGA Regeneration Chip

+ D-List Device Invention

+ D-List Tool Creation

+ D-List Phyiscal Fitness

Followers:

+ A-Team

+ 4 Living Metal Corporate Executives

+ 31 Scorpion Mercenaries

+ 28 Living Metal Mercs

+ 6 Living Metal Mercs (Living Metal Merc Captives) - probably ded?

+ Weapons Expert

Equipment:

+ [Orange Suit]

+ Blueprint Briefcase

+ Medium-High Funds

+ 8 Energy Rifles

+ [Particle Acceleration Cannon]

+ [Quartet 4's Psi-Plasma Warstaff]

+ 3 [Space Rockets]

+ [Psion Tainted Fragments]

Renown: C-List

Buildings:

+ Research Lab

+ Ad-Tech Factory

+ Auto Training Facility

+ Upgraded Research Lab

Tech:

+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)

+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)

+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)

+ Superpower Dampener [Locked Out] 4/15

+ Subsonic Wave Gun 6/12

1. Smoking an object of questionable content Scorpio went over the construction plans for GiLiMeSS once more. It was a phat Space Station for sure.

+ GiLiMeSS 4/20

2. Fuck man. You know what would be cool right about now? Lasers.

+ Laser Integration System 2/8

3. >>32307 this dude needed a bassist or whatever? Hell yeah Scorpio could play that shit! He could play anything with strings. Probably.

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64db7e No.32330

File: 4dae563c91fe204⋯.png (276.28 KB,960x540,16:9,1476155109080.png)

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64db7e No.32332

Dice rollRolled 20, 4, 33 = 57 (3d100)

Name: The Bag of Eh

Age: As old as Canada!

Origin Story: “Eh” is the greatest hero of Canada! Ask anyone. It’s an ancient flying bag of milk as old as the country itself and is largely theorized to be the Canadian equivalent to Captain America if Captain America was a gallon of milk. While this might strike everyone as a mediocre hero and even boring, “Eh” is very famous in Canada and is very important there. He even has his own channel on public broadcasting where he talks about issues of public concern such as climate change and social justice. This lack of actual combat – crime is rare in Canada – means he is relatively weak when compared to the boorish and frankly uncouth Americans. Also, I should add, the fact that everyone in the United States hasn’t heard of him isn’t surprising given that Americans are often aloof and self involved. This is also why nobody has heard of him despite his constant efforts to defeat the UN-Canadian Skeletron Prime. Let’s Go Canada!

Blood Type: Milk

Signature Color: Light Blue [or whatever]

Domain: [???]

Superpowers: Ice Attacks and Canadian Diplomacy

Superpowers: [A+List Milk Manipulation], [B-List Ice Blasts], [Super Charisma], [C-List Invulnerability] [D-List Ice Shield]

[D-List Animal Friendship]

Equipment: 10 Scrap

Followers: [Canadian]

+ 3 [Canadian Geese]

Renown: [D-List]

Possessions: [None]

Territory: [Niagara Falls Base,NY]

Weakness: [A Bag Of Milk] - You are literally a bag of milk. Nobody within the confines of America takes you seriously. Not even the skeletons. Setting up governments, recruiting followers, pacifying civilians– these are all impossible. Because you're a bag of milk.

–In Progress—

============

Actions

============

1.2. Ice blasts are a balanced part of a superhero breakfast. It's true. {A-List Ice Blasts 9/20}

3. Eh feels more robust about his overall combat capacity in the near future. {B-List Invulnerability 3/15}

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64db7e No.32333

File: 27c2e71d7e9632e⋯.png (24.59 KB,752x752,1:1,ClipboardImage.png)

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64db7e No.32334

YouTube embed. Click thumbnail to play.
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64db7e No.32335

Dice rollRolled 71, 38, 42 = 151 (3d100)

Name: Max "The Slice" Edgeman

Age: Approximately 50 (Looks in his mid 20s but dried out or some shit)

Origin Story: Max Edgeman was a regular, yet edgy, salt mine worker for years until one day a mine shaft collapsed with him inside. Within the closed off shaft, he found a relic made by the first Edgelord, and with it, a necklace and a note. 'You who finds this shrine have been chosen to control the edge as I did. You will surpass all others in the way of edge.' Donning the necklace he found he had gained edge far superior to his own. So much so that his mere presence gave him the ability to cut at things. Max began to carve his way out of the salt mine. Trapped for years and living on a diet of nothing but salt, he found he soon found was developing an affinity with it, becoming molded by it. He found he could control the salt, shape it to his will as it shaped him. Finally escaping the salt mine, he found the world had changed much, however he was determined to show the edge he had gained in the salt mine.

Blood Type: AB-

Signature Color: Brown.

Domain: Missouri, [Nigh-Impregnable Salt Citadel]

Superpowers: [B-List Cutting] [A-List Salt Control] [Anger Sense] [D-List Salt Shielding]

Weakness: Donut Steel - With great power comes a great burden. Gathering followers and making allies is incredibly difficult for you, and your edge is like a beacon throughout the psionic sea. The threat range for attracting Skeleton attention is increased.

Equipment:

+Donte's Amulet

+Some Ivy Cream

+Edgy Chain Shorts

+Cybersonic Augment: Jazzwave

+28 Skeleton Scrap

+1 Augment Scrap

+3 Psicrystals

+2 Jazzbarge Wreckage Halves

Followers:

+5 [Salt Golems]

Renown: D-List

A-List cutting 6/18

Skelescrap Scientist 6/12

[Wounded]

Donte's Amulet Study 2/5

1. Ugh, I'm not bleeding a lot. A good salt patch to the wound is seeing to that, but I will need to go to the hospital for healing.

2. On the way and while there, I will study the amulet's powers further. 2/5

3. And I'll ask the scientists about such a doctor. This search has begun to bore me. It should have finished long ago. 6/12

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64db7e No.32336

>>32307

"Trouble in the lab, Mastermind! I'm trying to get one off of my back and out of my mind! Anyone know a good priest?"

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64db7e No.32337

>>32308

Put Super Governor on action 3, he has the power to maintain any momentum we build like our old expansion policy. Let us also pray.

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64db7e No.32338

Dice rollRolled 58, 48, 68 = 174 (3d100)

>>21758

>Name: Max Valcroix, AKA Pulse

>Age: 18

>Origin Story: Pulse is the child of two powerful and famous A-list superheroes, Monolith and Ice Raven. After the accidental murder of a A-list villain by misjudging a combination attack, both turned themselves in to the police in shame. The judge gave them an incredibly harsh sentence in a power play, simultaneous life in a specialized prison with no visitation rights and the government has refused to release them under any circumstances. The incident forced Max out of the public eye, raised by his Grandfather in mid-Florida. Growing up with the power to control and shape raw energy into pulses, weapons and shields and a serious hatred for authority, Pulse has donned an all-black and gray costume to contrast his Parent's silver and red, and sworn to show up the police and do what they can't.

>Blood Type: O+

>Signature Color: White, the color of his energy pulses.

>Domain: Florida.

>Superpowers: [A-list Energy Blast], [A-List Energy Shield], [B-List Weapon Creation] (10.5/20 A-list), [A-List Physical Fitness], [Psionic Resistance].

>Equipment: [Mid-Tech Secret Base (Cavern under High School), +Hidden], [High-Speed Motorcycle (Super)], [Army Base], [Tattered Father's Costume], [League Communicator]

>Followers: Grandpa (Running Secret Base), [Florida Resistance (Trained)], [Resistance Government], [Mark and Michelle - Fire and Ice twins], [Sophia - Electric Girl], [Julio - Healer], [David, Psionic Amputee]

>Renown: B-List

FREE ACTION: Take the Communicator. There's only one question left to Pulse's mind, burning above all others:

"Are any of them alive?"

((1/3: Meet up with the Florida Resistance and get to the coast at Grandpa's direction. There'll be time for examining the communicator later.))

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64db7e No.32339

Dice rollRolled 55, 9, 37 = 101 (3d100)

>>Name: Paradox (Alexandra Kein)

>>Age: Mid-Late 30's. Don't be rude about it.

>>Origin Story: Daughter of a scientist that never really seemed to do anything while Alexandra was around, Alexandra resented the father that was never there and his insistence that she follow in his shallow footsteps as a scientist. When the jazz skeletons attacked, he sent her far from their home in New York State to the Dakotas. Mumbling about 'having to destroy every scrap of it' and 'now it was her turn', he thrust a small notebook into her grasp and told her to 'reactivate the program'. Inside was gibberish, until one day she dropped the journal and saw the message from the correct angle. "Enemy: Unknown." The strange figures that looked like little grey men on several pages began to make sense.

>>Blood Type: O+

>>Signature Color: Dark Yellow

>>Domain: South-Western South Dakota

>>Superpowers: [C-List Device Invention], [Super Intellect], [Outsider Tech Knowledge] [D-List Whip Combat]

>>Equipment: [Armored Labcoat Disguise], [Antique Laser Rifle],[Prototype Laser Whip], [Passkey], [Tiny Xenolab], [Cursed "HellBuster", No Warranty][Ghetto Cross] [Slightly Holy Showerhead]

>>Followers: 3 Veteran Soldiers, 30 Green Soldiers

>>Renown: D-List

>>Communications: Radio - listen across USA. broadcast 1 state radius.

>>Projects:[B-List Device Invention 5/15]

>>Misc: 4 [Skeleton Scrap]

>>32336

"Fuck it, I'll be up in a minute."

1&2.

Paradox grabs a seemingly random assortment of items from across the lab, including some bits that looked like they were from a Rock-N-Rifle prototype. She needed a guitar, and she saw possibility… and a chance to dip some of the less sensitive parts in a slightly holy showerhead's water.

+[C-List Device Invention], [Super Intellect], [Outsider Tech Knowledge]

+[Ghetto Cross] [Slightly Holy Showerhead]

3.

Paradox runs the [Slightly Holy Showerhead] and steps under it.

"No warranty, huh? That could change if you pledge yourself to me, and get the fuck off my back. Or we can go back to the whip. I think you liked that."

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64db7e No.32349

Dice rollRolled 89, 25 = 114 (2d100)

>>32302

Name: Lord Deadly (Born: Laird Dade Lee)

Age: Mid twenties

Origin Story: See first post; Knight who got super-powers following a turkey accident

Blood Type: O Positive

Signature Color: Dark Green

Domain: None

Superpowers: [B-List Super Speed], [C-List Physical Fitness], [B-List Swordsmanship]

Equipment: [Longsword], [Kite Shield], [Plate Armor (Unremovable)]. [Medium Funds], [Halberd], [Armor Polish]

Followers: None

Renown: Starts at D-List

TRAINING: [B-List Physical Fitness 2/8] [A-List Swordsmanship 9/18] [D-List Staff Combat 1/4]

1/2. That looks dangerous. It's served me well so far, however, to simply evade his blows and strike at his weak points. I'll focus in particular on his legs; Without them, he won't be able to resist my attacks, as long as I stay out of reach of his arms.

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64db7e No.32352

>>32349

missing a dice friendo

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64db7e No.32353

File: 275c6b6736ba96b⋯.jpg (101.65 KB,347x314,347:314,CircleOfViolence.jpg)

Dice rollRolled 18 (1d100)

>>32352

>>32349

adurp durp durp durp

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64db7e No.32354

File: 602fe96554a4f21⋯.jpg (707.07 KB,1920x667,1920:667,nV16uTs.jpg)

Dice rollRolled 3, 15, 70 = 88 (3d100)

>>32302

Name: The Shroud

Age: Time Immemorial

Origin Story: Here since the beginning, the invasion and overthrow of the governments by the robots disturb its slumber. Actually really intelligent and has decided to pose as a super villain to gain more power.

Blood Type: Lcl

Signature Color: Dark Black

Domain: Redding

Superpowers: [B-List Super Strength]; [A-List Super A.T Shield 7/20]; [A-List Regeneration], [Max Limbs (8)]; [D-List Spook-Vision]

Weakness: [Horror From Beyond] - You inspire dread and fear in everyday people. Good luck getting followers or allies.

Equipment: Spoon Collection

Followers: [The LOBBRs (League Of Bargain Bin Rejects)]

Renown: C-List.

[Wounded]

1-3; gogogogogogoggoggoggogogogogogogogogogogogogogogoggoogogoggogoogogogogogogogo rip and tear consume its core consume its everything

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64db7e No.32355

Dice rollRolled 56, 13, 65 - 25 = 109 (3d100)

>>32354

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64db7e No.32356

Dice rollRolled 49, 67, 100 - 8 = 208 (3d100)

>>32349

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64db7e No.32357

File: ed4430271340d6d⋯.png (12.02 KB,168x132,14:11,Daraon.png)

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64db7e No.32372

File: c20aee04781d45a⋯.jpg (307.08 KB,1000x910,100:91,03b7c6690e9a4f3607976481b5….jpg)

File: e4b0caea4344174⋯.gif (2.01 MB,294x233,294:233,jPcRgXr-1431710593.gif)

Dice rollRolled 11, 69, 19 = 99 (3d100)

Name: The Mastermind

Age: At least 100

http://pastebin.com/jqJPHFCr

>Blood Type: AB+

>Signature Color: Dark Red

>Domain: New Mexico

>Superpowers: [Super Intellect], [D-List Device Invention] [Awesome Scar] [B-List Entropy]

>>32339

>>32328

>>32304

>>32028

-I am the frontman

-Demetrius on the Drums

-Hell-Rider on Lead Guitar

-Paradox on Rhythym

-SCORPIO on Base

We got all the players.

Now to assemble the band, and the ARMY.

1-3. Make sure everyone is ready to play and nobody is fucked up, delayed, or otherwise not able to show. ASSEMBLE THE BAND.

Bring up the DOOMilitary for the great battle that will surround the battle of the bands. A pyrotechincal, laser, and light show to accompany the contest of Rock & Roll. Man against devil. Doom against demon.

A battle of ROCK, ROLL, and LASER BEAMS.

1 DOOMtrooper Regiments

1 DOOMechanized Regiments

[Rock-N-Rifles]

2 [Doom Tanks!]

1 [Doom Crawler!]

4 [Sound Tanks]

1 [Heavy Plasma Tank!]

1 [Sound Barges]

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64db7e No.32374

File: 187b56635635193⋯.jpg (312.26 KB,800x450,16:9,nooyawk.jpg)

File: cb7fb21cc2ec19e⋯.jpg (103.87 KB,600x300,2:1,61c8dc8267215.5602b45da71c….jpg)

Quartet 2 solemnly strode into the tallest room of Skeleton Prime's great, terrible tower, in the heart of New York. The skull-shaped window granted a grand, sweeping view of the chrome-plated, completely Skeletonized city, which now lay under an overcast sky. At the window stood a figure garbed in a ragged, undyed cloth cloak.

"Vibraphone," growled Quartet 2, "he hasn't answered in weeks. No communications received through Europe."

Quartet 1 turned himself through raw psychic power, staring at the taller, gold-plated figure across from him. In Quartet 1's hands was clutched the unmoving, flickering skull and shoulders of Quartet 4.

"Trumpet Wraith, you worry too much. It is unbecoming. If he had fallen, then we would know instantly."

"I'm not concerned with him falling, I'm concerned with him going–"

"Insane?" barked a cold, mechanical voice from behind, and both machines turned to behold their leader, gliding effortlessly across the floor, holding his magi-crystal encrusted arm out and keeping the other tucked away. "You fear that -my- will can be overcome? Has your trust finally begun to waver?"

"No, of course not, I–"

"Silence."

Prime clenched his hand, and in an instant, seven chrome canisters, man-sized, appeared behind him. "I have already put our discovery to good use. These long-captured heroes have outlived their usefulness as experiments and sources of information. I have broken their wills utterly. They will be our new shock troops against these dissenters."

Prime pulled his other arm out of its cloak, and both his subordinates stiffened in shock. The limb was made of solid, intricately carved pink crystal. With the tiniest twitch of a pinky, Prime ripped Quartet 4's head out of Quartet 1's hands, and brought it into his own.

"Our dear Saxophone Specter remains in mental shock from the trauma of falling victim to Scorpio's weapon. Without a flesh and blood brain, he cannot recover. But I have acquired a new, more powerful body for him, for I have not yet forgotten the great service he has done for us."

"You would extend this mercy to Quartet 4," queried Q1, "but not to Quartet 3?"

"Ankou Trombone. Our dear Vito. Always the most hot-blooded of us, always the warrior. He was far beyond saving, Vibraphone, you know this. If I could do the same, why, I certainly would. But I cannot. And the fact that I cannot only hardens my heart against the rabble-rousers within our borders."

The canisters lit up at the edges with a sinister purple hue, and one by one began to disappear from view. "Once I return Quartet 4 to health, we will do away with half-measures."

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64db7e No.32375

>>32303

1. Phillip heals up your team well enough, force-feeding them Nutribars even when they insist that they're well and fully healed. He even patches you up, too.

You and your Super Team are back in perfect health.

2. You march south, blasting, cutting and metal-dicking all the Skeletons you can find!

3. Doxy Analysis 5/9

>>32304

1/2/3. You shred some sick riffs off of your guitar, day in, day out, and, hell, you're gettin' pretty good!

Just as you hear the Mastermind put out a call to assemble, though, you hear a quiet buzzing noise from off in the distance. You lower your guitar and squint to behold, on the next hill over, a figure in green-plated power armor, clutching what looks like a massive bong in one hand. The other is sheathed in crackling electricity.

The figure takes a harsh rip of his bong, which seems to light without fire, and he strides forward as he exhales a cloud of pink-tinted smoke through the twin ventilation ports of his helmet. Just over the hill behind him comes a dreadlocked black man with plas-blade emitters on his arms. He'd look normal– if it weren't for the fact that where his face should be, there's just a cyber-skeleton metal skull.

"Minion! This bowl's cashed out. I'm going to need a fresh one after all -this-…"

As you start to call the demon within you up, you hear the noises of SMOOTH JAZZ rapidly approaching!

C-List Guitar Skills 3/6

>>32305

1. A-List Endurance 17/20

3. Gain [Basic Skelescrap Forge!]

2. You map out a basic warpath that should loop you around all of them, and allow you to take back a swath of Skeleton Territory.

One overcast afternoon you muster your troops to carry this plan out– but, suddenly, you hear the all-too-familiar noises of SMOOTH JAZZ in the distance!

Before you can react, your soldiers are swept aside by a magnetic wave, and several ball bearings crack into your body from the far left. Summoning your draconic powers and giving a snarling roar of challenge, you behold a man in a ragged cloth robe, a man seemingly made of metal, with a swirling cloud of metallic implements around his form.

"This ought to be a piece of cake. I need some lizard-skin boots to go with my outfit…"

>>32308

3. You push south to Chicago, taking the outlying counties back and massing your men at the walls. The Social Justice Warriors, though, are strangely absent… you figure they would be screeching venom at you by now!

1. As you wait in your fabulous traile– er, aluminum war tent, Richards and Frankensteen bust into your abode, holding the globe aloft– and you can see that the outer layer has been peeled away to reveal a sphere of purple-pink crystal within!

"We have done it! We've done it, Lord Bob!"

"This sphere is a psychic control locus. Quartet 3 was -using- it to amplify his own psychic powers and direct his troops on the battlefield!"

"Yes, yes, we've found that nanomachines are embedded in every iota of the internal crystalline structure–"

"And by disabling them, we believe we have deleted and disrupted several thousand pages worth of Skeleton tactics and combat data! Their troops are now at a disadvantage!"

"And, what's more, Lord Bob, we think that we can retrofit this globe, with Psychonaut's help, to give YOU a control locus! Of course, it won't work very well, perhaps suitable for piloting a vehicle… but further research can be done! Isn't that great?"

2. Before you can tell them that that's great, and ask them how the castle repairs are going, the roof of your trailer is torn apart, and both doctors leap backwards to avoid the metal-studded scorpion's tail that strikes out at them. You cast your eyes upward to behold a horrid sight– what looks like a mutated, brutal cross between teenage girl and scorpion is slavering back at you, clad in the mangled remnants of some kind of sweater. She– it– snaps metal-enhanced pincers and lets out an insectoid roar, as the sounds of SMOOTH JAZZ begin to start up in the distance…

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64db7e No.32376

>>32314

1. Improved Tech Lab 2/6

2. Repaired College Base 2/4

3. You suit up and head out to fight some bandits. Well. Mostly, all you find are some cyber-skeleton patrols, and, utilizing your suit's power thrusters and blasters, you manage to take them out easy enough!

Gain 5 Skeleton Scrap. Gain 1 Skeleton Laser Rifle.

>>32321

1. A-list Super Sorcery 5/25

2. Amphibious Combat Tactics .5/5. It's not going over -too- well, especially for the Wendigo, who want to know why you aren't just making the Brineborn do it.

3. Gain [Nice Yacht]. Gain [Small Boat Squadron]

4. Perhaps an E– or is that just a very ghetto K? It's impossible to tell, but snippets of conversation make it through the static: "How to block–" "I can teach you–" "We have to dest–" "came back negative, so–" "What's Yang Sunjust's number?"

>>32323

1. Power Armor Factory Upgrade 2/8

2. You can't reproduce the purple energy or the crystals, but straining the stuff gives you the base workings of what you're pretty sure could be a very serviceable form of repair gel or, perhaps, fabricating ferrofluid!

Gain [Living Metal Fabrication] as a produced technology. You can easily refine this into self-repairing tech or a tool-creation amplifier.

3. You try to further your own basic grasp of superpowered tool creation, but a noise keeps bugging you… a familiar noise… it's…

SMOOTH JAZZ?

As you get up to meet the Skeletons in combat, the ceiling explodes– AGAIN. This time, though, a figure in sleek, modern white power armor with a half-bitten apple logo plastered all over majestically floats down. He extends his arms out to the sides, and a pair of solid white batons crackling with energy– and coming with built-in headphone jacks!– extend from his armor.

"Hello. Have you tried upgrading to Apple, Mr. Intrieri?"

>>32324

1. You get your foot stuck in an old copper mine at the Moscovia-DOOMland border. Takes a while to get it out.

2. Gain [Automotive Factory].

3. The troops begin to mount an offensive against the Cyber Skeletons, eager to take the fight to them, but it quickly devolves into a pointless stalemate. They ask for you to come aid them… even as you hear the sounds of SMOOTH JAZZ in the distance.

Then, out of nowhere, there's a loud CRASH, and you look over your shoulder to see your Rival, newly outfitted with armor, wrist-blades and a set of nasty sharpened teeth. Atop the machine stands a brown-skinned man that's half-machine, but not exactly half-skeleton, you can see. In one hand is an evil-looking needle filled with purple fluid. In the other is a nasty, glowing scalpel. His voice carries unnaturally far.

"Ah, I've heard much of you, Miss Moscovia. You'll make a fine -specimen-…"

>>32325

1. Portal to hell? Oh, you find no portal to hell…

What you do find, though, is a bloodshot demonic eye, manifested via demon-spell under the ground, staring at your every move. When it senses your scrying presence, it gives what can only be described as a wink and disappears…

3. A-list Super Sorcery 11/25

2. As the ritual carries on, your cultists shudder. They look up to the skies, and through the chanting and magical vibrations, you hear the telltale noises of SMOOTH JAZZ.

And then you feel a rumbling noise as something bursts from the earth outside of the circle, something that carries fearsome magical power– the power of the Loa. Of Voodoun. You open your eyes to see a tall man, black as night, with merciless eyes and a white-painted face. In one hand swirls dark magics– in the other, a gris-gris is clutched tightly.

"Voodoo Jack's got a hunger… a hunger that only -magic- can slake…"

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64db7e No.32377

>>32328

1. GiLiMeSS 6/20

2. Laser Integration System 4/8

3. You pick up a bass and head on over to Mastermind's demon-packed joint. You're sure you remember how to play this thing…!

>>32332

3. B-List Invulnerability 4/15

1/2. You continue blasting at everything you can, practicing how to properly flex your bag in order to get the most range out of it.

Then, suddenly, your bag crumples inward as a fist hammers into it. Again, and again, before you conjure an ice shield and stop your attacker dead-on. Calling your geese, and contorting high into the air, you hear the sounds of AMERICAN SMOOTH JAZZ in the distance– and see before you a man in a black turtleneck, clutching a -massive- thermos of… coffee? In one hand. He points at you with a vibrating, super-speed finger.

"I'VE BEEN NEEDING SOMETHING TO PUT IN MY CUPPA JOE FOR -MONTHS-… AND -YOU'LL- DO JUST FINE…"

>>32335

1. You are no longer wounded. You got a really nice lollipop for being a good boy and not screaming "How Could This Happen To Me" by Simple Plan while they were fixing you up, to boot.

2. Donte's Amulet Study 3/5

3. Skelescrap Doctor 7/12. The -other- doctors haven't got a clue as to where you can find one…

>>32338

1/3. You jet to the coast after what feels like months of contemplation, finding your super-team in fierce combat with a fleet of chrome, bone-motifed skeleton ships. They're giving as good as they get, firing concussive sonic volleys and crackling laser beams. Mark and Michelle breathe sighs of relief as you show up, kicking your bike's stand into place.

"They're bombarding the coast. We've been holding them off so far, but now that -you're- here…"

>>32339

1/2. Gain [Slightly Holy Slightly Ghetto Empowered Guitar]. [SHSG Guitar] for short.

3. You step under the showerhead, and the demon in your head screeches angrily. "STOP! CUT IT OUT! AAAAH, AAAAH, NOOOO, AAAH come on, now, you honestly thought that would -convince- me? It's like standing under a shower that hasn't got any water pressure. More, uh, -unsatisfying- than anything… but I like your -spirit-, kid. So much I might just eat it!"

Despite the demon's back-talk, the pack DOES feel lighter… perhaps you'll need something more holy.

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64db7e No.32378

>>32349

>>32353

>>32356

"Foul fiend. I will carve apart your legs!" you cry, hacking at the Brass Baron's leg-plating, severing joints and cutting armor. "I will wound you so -greivously- that you can do nothing but prattle and drool! Have at thee, knave, backbiter, dost thou, -prate-, and taunt me in the teeth??!?"

The Brass Baron tanked several sword-blows, and parried a few more, but it was when Lord Deadly went in for another mordhau, right at his knee, the clockwork nobleman grabbed hold of Deadly's face. "Based on how you fight, you -should- be a woman-"

The Baron, with a hiss of steam, skyrocketed some four stories into the air, sundering Deadly's shield at the height of his climb before falling down, down, down, to slam the knight with all his might right into the concrete, head-first, cracking his helmet and leaving a jagged crater.

"But your ugly voice and uglier -posture- forbid me to interpret that you -are- so!"

Lose your Kite Shield.

You are now [Wounded]. Your Helmet has been cracked.

BEGIN ROUND 3 OF LORD DEADLY-VS-BRASS BARON

>>32354

>>32355

Aiming to capitalize on the machine's failings, The Shroud surged forward with hands at the ready, voraciously trying to eat whatever it could, however it could.

Even damaged, though, the bass-boosted bruiser put up a ferocious fight. With its two remaining, intact arms, it pummeled, elbowed and neck-punched the creature of darkness into the ground, and, for good measure, stomped again on its facial plating. Before it could make -another- stomp, the Shroud swiped out and mangled its shin armor, unfortunately not getting to anything terribly -vital- before the machine disengaged.

As The Shroud rose, Billie's Bounce slumped forward, almost as if shutting off! Its turbine went dead quiet!

And then it lit up again.

Its lights were all -purple-, this time, instead of orange. And it moved with cold conviction as it raised a hand and made a "come hither" gesture to the battered monster.

BEGIN ROUND 12 OF THE SHROUD-VS-BILLIE'S-BOUNCE

>>32372

1/2/3. You assemble your forces! The soldiers, the tanks, the soldiers IN the tanks, soldiers that WISH they were in the tanks, the strippers that the soldiers were holding IN the tanks!

You clutch your DOOM microphone tight as Demetrius sets up his drums, and both Scorpio and Paradox step up to finish tuning their guitars. The only person missing is…

"Sir!" barks a sentry. "Hell-Rider is out front, sir! And Skeletons are on the approach! They've sent some kind of… cyber-stoner to fight him! It doesn't look good!"

Sk1d let out a low, demonic chuckle, kneeling down to grin with his unnaturally large, fang-toothed maw at the Mastermind. "WELL, WELL, YOUR -GUITARIST- IS RUNNING A LITTLE LATE, HUH? A SHAME THAT PRIME WOULDN'T LET US HAVE OUR… 'FUN.' LET'S BRING THEM ON IN. THEY CAN WATCH ME DRAG YOU AND YOUR SORRY LITTLE BAND TO -HELL-!"

You have 1 TURN LEFT to assemble your band, and THE HELL RIDER is embroiled in a fight!

The literal entirety of the rest of your armed forces, clad in Mastermind and DOOM swag, is crowded into the auditorium, though. Not minding the demon-energies screaming about.

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64db7e No.32381

POST YOUR TURNS IN THE NEW THREAD -HERE-: http://8ch.net/builders/res/32379.html

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64db7e No.32689

Dice rollRolled 35, 72, 95 = 202 (3d100)

Name: The Mastermind

Age: At least 100

http://pastebin.com/jqJPHFCr

>Blood Type: AB+

>Signature Color: Dark Red

>Domain: New Mexico

>Superpowers: [Super Intellect], [D-List Device Invention] [Awesome Scar] [B-List Entropy]

"Hell-Rider! You shall be the champion demon among demons today. Go forth and strike against this foe you are so familiar with.

I and mine shall face my hated rival, the SKELETONS.

Paradox! Go forth with the support of some of my men, and pick a target in that infernal band! Use that laser whip and show their guitarist the importance of wearing protection!"

1-3.

The Mastermind chooses the song for the band to play. He had an army, but the Hell-Rider stood alone.

He decided to support him even as they fought the skeletons, by singing the most appropriate piece of METAL and ROCK of the Hell-Rider!

https://www.youtube.com/watch?v=2DfYLar2QGI&index=15&list=PLhQCJTkrHOwSX8LUnIMgaTq3chP1tiTut

As the Mastermind screams into several pairs of microphones and speakers, his own forces mount the assault, sound weapons and lasers blaring as an entire DOOMtroper Regiment with armor support advances, veterans who have fought skeletons before, and focusing on keeping the skeletons out of their hair as they fought with the demons at the same, as bolts of energy ascended to meet the foul metallic corpses

1 DOOMtrooper Regiments [ROCK'N'RIFLES]

1 DOOMechanized Regiments

[Rock-N-Rifles]

2 [Doom Tanks!]

1 [Doom Crawler!]

4 [Sound Tanks]

1 [Heavy Plasma Tank!]

1 [Sound Barges]

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