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/builders/ - Hero and Nation Builders!

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The King Is Dead; Long Live The King!

File: b88eee7c384bfc6⋯.png (917.18 KB,750x457,750:457,ClipboardImage.png)

49f939 No.30308 [View All]

Four kingdoms face each other in constant struggle, devolving to little more than war and bloodshed between them as each struggles to prove its dominance over the others. This struggle is made worse as a corruption begins in the world, a sort of cancer killing the land and pulling from the life of all who wander in it, The Decay. Heroes and villains are both born in this Age of Decay, seeking power or fame for their actions, each for reasons of their own.

The kingdom of Einhard, born of Fire, sits in decline. Once home to many of the strongest warriors, The Decay has taken many of Einhard’s lands, some making the claim that it originates from one of the Einhard’s many ancient shrines. Einhard’s government is managed by a royal line, with the first son of the King being the next to lead. The current king, an only child, has yet to produce a male heir, and many fear that the royal line of Einhard will lose its royal line.

Ibsilis, the kingdom born of Wind and currently the most powerful of the four, is small yet well defended. A massive wall separating its inner territory from the invaders faces siege regularly. However, the Aegis Knights, powerful warriors of Ibsolis who also act as leaders to the nation, strike down invaders with ease. Headed by these knights, the Ibsolis army has been known to make successful advances on enemy territories with little casualty. Very little of The Decay touches their land, only affecting the claimed territories, rather than those behind the wall.

Argolla, born of Earth, hardly a nation and more a group of once warring tribes, Argollas has lasted thanks to powerful magics its people have used in addition to the ruins that litter their lands granting them mysterious weapons technology in the form of magitech. The tribes are presently united under the Archmage, a powerful sorcerer who commands the element of Earth and demands the blood of enemy nations. Several tribes of Argollas have been claimed by The Decay.

The fourth is Ourobos, that born of water. Located on a large island by the same name off the coast of the main continent, Ourobos is a nation built on its powerful navy and technologies featuring water. Ourobos’s decay has made its appearance on borders facing the mainlands. The warriors of Ourobos are known for their stealth based tactics and maneuvers centered on misdirection. The Ourobos government is run by elected upper class officials.

This leads us to your journey to the small island of Udruay, a small neutral island off the coast of the mainland to discuss treaty between the four powers of the main continent by call of Ourobos. So far, Einhard, Ibsilis, and Argolla officials have arrived, however the group to call the meeting has yet to make an appearance. Many adventurers and mercenaries have made their way to the island in the hopes of work by the superpowers present. Others, however, have boarded their nations’ ships to explore the island, much of which is still uncharted. Whatever your reason, you are here, and your journey is yours.

———-

=Fill Out=

-Name:

-Home Nation:

-Background:

=GM Will Fill Out=

-Stats:

+STR: 1

+AGI: 1

+VIT: 1

+MAG: 1

+SPR: 1

-Skills:

+[Name]: D

+[Name]: E

+[Name]: E

-Equipment:

+L Hand:

+R Hand:

+Head:

+Body:

+Acc 1:

+Acc 2:

-Inventory:

+

+

+

-GP: 100

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Name: Bonus Stuff

———-

Players are allotted 3d100 per turn for actions. Actions can be anything between looking for combat to purchasing items. Sometimes certain actions will change the number of dice rolled a turn. The most common of which is combat, where players are reduced to 2d100.

It is suggested (but not required) that actions are formatted so that the overall goal is shown in [Brackets], however any specifics and attached fluff should be made in the first, bracketed, part of the action. Applicable skills and bonuses should be shown below and listed with +Plus Signs, the GM is not responsible for missing skills and bonuses when scoring actions if they are not listed below.

38 postsand4 image repliesomitted. Click reply to view. ____________________________
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49f939 No.30525

File: 76bb174180582aa⋯.jpg (109.03 KB,736x1024,23:32,peter-paul-rubens-facts-se….jpg)

>>30524

"That's a pretty heavy box Madam. Would you like some assistance carrying it?"

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49f939 No.30526

Dice rollRolled 1, 82, 35 = 118 (3d100)

>>30525

Why that'd be right neighborly of ya, sir! I could use the help. Who are ya if'n I may ask?

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49f939 No.30527

Dice rollRolled 85, 38, 23 = 146 (3d100)

>>30354

-Name: Ka'Sokan

-Home Nation: Argolla

-Background: Ka'Sokan is a mage and scholar of the Ka tribe. From a young age Sokan loved to learn about the world and especially magic. As the other young were off playing in the fields and forests Sokan sat with the tribe elders and learned all they knew. As Sokan grew so too did his lust for knowledge. As his elders finished passing on all their knowledge he began to research the world around him and talk to the elders of other tribes for their trachings. Now a new opportunity to discover and learn has presented itself, and it was taken.

-Location: Port Udruay

-Stats:

+STR: 1

+AGI: 1

+VIT: 1

+MAG: 1

+SPR: 2

-Skills:

+Ancient Lore: D

+Magic Casting: E

+Earth-Manipulation: E

+Strategy: E

-Equipment:

+L Hand: Desert Palm Staff - 2 Handed

+R Hand:

+Head: Mage Hood

+Body: Mage Robes

+Acc 1:

+Acc 2:

-Inventory:

+Lore Book

+Blank Scroll

+Quill & Ink

+Combat Strategy Guidebook

-GP: 95

-Assets:

+[None]

-Followers:

+Saida

+Aubastian

-Bonus:

+Knowledge Lust: Ka'Sokan has a much easier time learning new knowledge, especially that related to lore.

1-3. Into the wilderness. Adventure! I wonder what we will find.

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49f939 No.30528

File: 83d4f5a31cf684c⋯.jpg (193.25 KB,749x960,749:960,ArdvertanMelkarn.jpg)

>>30526

"My name is Leon di'Vencezza, Madam, and I am an engineer and artist from Ourobos. You too are Ourobosasi, no? I would recognize that southern accent anywhere."

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49f939 No.30529

>>30528

"I am, though you sound like one of those city boys my paw told me to watch myself around. I'm Natalya. Lugging this round for a room at an inn."

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49f939 No.30530

File: 5d095dab8ecc41a⋯.jpg (14.05 KB,236x344,59:86,6d85700fe6e81fedd1755b26e0….jpg)

>>30529

"Well, I'd certainly not see fit to see such a fine young lady carry around such a heavy load without assistance.

How fortunate, I too am in need of a room. Alas, the place I was promised has no roof so I shall need a to find place to stay for the night myself.

I am a little short on guilders, but perhaps I might interest this innkeeper on my engineering services.

Ah, I digress, I should help you first. Do you know where you are taking this box?"

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49f939 No.30531

>>30530

"I do. It's this address on this paper the innkeep gave me. See?"

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49f939 No.30532

Dice rollRolled 86, 67, 56 = 209 (3d100)

>>30531

"Ah, very good. Well, lead the way Madam"

[Leon Vencezza]

-Stats:

+STR: 1

+AGI: 1

+VIT: 1

+MAG: 1

+SPR: 2

-Skills:

+Inventing: D

+Complex Machinery: E

+Projectile Weaponry: E

-Equipment:

+L Hand: Wrench

+R Hand:

+Head: Goggles

+Body: Well Worn Smock and Apron

+Acc 1:

+Acc 2:

-Inventory:

+Iron Mallet

+Invention Journal

+Inkwell (Full)

+Quill

-GP: 100

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Genius Inventor: Leon is a genius when it comes to design. Any attempts to design a new invention are greatly boosted.

1. Assisst Natash in carrying her heavy box to whereever she is headed

2-3. Keep an eye out for any abandoned wagon parts or wheels. It would be much easier to cart this thing around on an actual…cart. Or Dolly.

+Genius Inventor: Leon is a genius when it comes to design. Any attempts to design a new invention are greatly boosted.

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49f939 No.30533

File: 72fc1fe227c12ed⋯.jpg (1.01 MB,776x961,776:961,34bb12d68aab03bedfe846ae4b….jpg)

-Name: Waldez the Scrounger

-Home Nation: Argolla

-Background: Waldez was once a proper mercenary that fought in two partially successful proper wars and three not very successful minor ones. Given such luck, Waldez abandoned the field as he found the entire business of the sellsword proper to be too dangerous. Instead, he took up treasure hunting in order to make a living – his ultimate goal is to own an island and name it "Waldezistan". Now, while such a goal seems far fetched, Waldez has a considerable inventory of weapons and a certain degree of amorality that makes one's own island a possibility in the far future. The island will have a variety of animals that Waldez enjoys, naturally.

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49f939 No.30535

-Name: Ar'Vica

-Home Nation: Argolla

-Background: The Ar tribe has long occupied a region where the forest is forever scarred by ashen wounds. The stories told by the elders speak of a terrible, fiery death that fell upon those before the tribe for their cruelty and sins, and the gods then gifted the scarred lands unto the Ar tribe so long as they remembered the fate of those before them. Ar'Vica herself has always marveled at the ruins that dot Argolla, and the fantastic things that come from them. Stuck by wanderlust, the young woman of mild magical ability and curiosity was no great loss to her Tribe.

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49f939 No.30539

Dice rollRolled 75, 12, 58 = 145 (3d100)

>>30520

-Name: Genn

-Home Nation: Einhard

-Background: Apprentice to a priest of the shrine of the Dormant God who awaits the end of the world before he awakes to avert it. They train to endure hardship in silence, build strength to silence the cries of your enemies and mend the wounds of the faithful. Genn has left his home to find the truth behind rumors of a shrine on the small island of Udruay and return word to his master.

[Genn]

-Stats:

+STR: 1

+AGI: 1

+VIT: 1

+MAG: 1

+SPR: 2

-Skills:

+Healing Magic: D

+Dormant God Lore: E

+Hex: E

-Equipment:

+L Hand: Whitewood Staff - 2 Handed

+R Hand:

+Head: Order Cloak Hood

+Body: Order Cloak

+Acc 1:

+Acc 2:

-Inventory:

+Psalm Book

+Water Canteen

+Small Ceremonial Dagger

-GP: 100

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Sleeping God's Sacrifice: If Genn takes a creature's life with a ceremonial blade, he may appease the Dormant God for blessings and rewards.

1 Search for other adventurers

23 Train Healing Magic C. Before I enter the ruins I want to bring myself to a suitable level of skill.

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49f939 No.30544

Dice rollRolled 56, 53, 59 = 168 (3d100)

>>30520

[Oarel Dowke]

-Stats:

+STR: 1

+AGI: 2

+VIT: 1

+MAG: 1

+SPR: 1

-Skills:

+Deceit: D

+Politics: E

+Subterfuge: E

-Equipment:

+L Hand: Concealed Dagger

+R Hand:

+Head:

+Body: Regal Clothes

+Acc 1:

+Acc 2:

-Inventory:

+Dowke Signet Ring

+Dowke Ceremonial Robe

-GP: 100

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Master of Politik: Masters of lies and deception, those of the Dowke have natural affinity with manipulation. It is much easier for Oarel to increase his related skills.

1/2. Deception is a skill, not unlike riding a bike. Nearly everyone can do it, it gets easier the more you practice, and some people are true masters. I must practice my deception. Perhaps I can spread some rumors about the purpose of the diplomacy meeting being to remove the high ranking members of the non-Oruobosasi factions. [Practice deception by spreading rumors of deceit on the part of the Ourobosasi]

3. Perhaps I can identify some merchants attending the summit who would allow me to invest in their enterprises. In particular, I will look for persons with interests in mining, refining, crafting weapons, farming, packaging, shipping, crafting uniforms, and stone-hewers. [Invest in various businesses for a bit of war profiteering.]

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49f939 No.30548

File: 64e4ddd027438e0⋯.jpg (233.63 KB,700x1045,140:209,3301-onsite_resizing_07=.jpg)

>>30308

-Name: Dou Aish

-Home Nation: Argolla

-Background: Brother to the Chief and Patriarch of The Yellow Dragon Clan, Dou Aish was born 30 minutes later than his brother, Dou Niu, but that was all it took to seal his fate as the second brother. Although he wasn't given the same education an heir was given, he was clever enough to pick up some things from his brother himself and used this to go down a different path. A path that many younger brothers, especially younger twin brothers, chose. He took up the blade at a young age and by 16 he was leading raiding parties against other tribes. He was rowdy, he was jovial, he was willing to kill anybody on a whim if he perceived them as a threat or insult to his clan, but, the one thing that set him from the rest of the warriors that he learned from his brother is patience. He had patience and was willing to comb through plans twice or thrice and wait hours for the perfect time to strike. His people were one of the few tribes who never sought magic, it only came to them when Dou Niu was brought to the capital to learn it from one of the magus there in response to the Archmagus demands. With magic now being taught so easily and magitech weapons being given to the tribes, Dou Aish left one day on a journey to discover his own path and was gone for years. Dou Aish roamed the the lands, crossing into other kingdoms and delving into forgotten ruins, learning many things and meditating on what he discovered. He returned to the tribe only recently, coming to protect them in the wake of the decay with new knowledge. Using his own tribes techniques and skills in facing other tribes with magic and combining it with his experiences and own training, he had discovered and formed a new fighting style that negated magical damage and allowed him to shrug off mental attacks. With this new force, and the convening of the four powers, Dou Aish was sent in place of his brother to investigate the mysteries of the island and see if he can secure a prosperous and stable future in the upcoming wars sure to come.

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49f939 No.30691

Dice rollRolled 98, 14, 83 = 195 (3d100)

[Ar’Vica]

-Stats:

+STR: 1

+AGI: 1

+VIT: 1

+MAG: 2

+SPR: 1

-Skills:

+Scavenging: D

+Acrobatics: E

+Archery: E

-Equipment:

+L Hand: Crude Steel Mace

+R Hand:

+Head:

+Body: Fur Traveller's Garb

+Acc 1: Quiver (20 Arrows)

+Acc 2:

-Inventory:

+Tribal Bow

+Bo Staff

-GP: 100

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Treasure Hunter: Vica has an affinity for treasure hunting, and gains a bonus to searching ruins for treasure, especially when the treasure is magitek.

1. Ar'Vica explores this strange, new city. There were always more of those like herself milling about the markets and taverns.

[Find Markets & Taverns; Locate followers/allies if possible?]

2. This island was new to Ar'Vica, and full of mysteries. At least to her.

[Learn about this island; General Rumors, Rumors of Ruins, Features in the Wilderness]

3. There were always supplies to be obtained…

[Search Market for exploration supplies / mapping supplies: rope, camp supplies, parchment, quill & ink. Gonna explore and make maps!]

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49f939 No.30692

Dice rollRolled 36 (1d100)

>>30691

Minor stat correction/update:

+Tribal Bow - 2 Handed

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49f939 No.30693

>>30533

-Stats:

+STR: 1

+AGI: 1

+VIT: 2

+MAG: 1

+SPR: 1

-Skills:

+Swordcraft: D

+Archery: E

+Heavy Armor: E

-Equipment:

+L Hand: Greatsword - 2 Handed

+R Hand:

+Head: Expensive Mercenary Helmet

+Body: Expensive Mercenary Armor

+Acc 1: Quiver (20 Arrows)

+Acc 2:

-Inventory:

+Greatbow - 2 Handed

+3 Throwing Daggers

-GP: 100

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Mercenary Past: With the past of a mercenary, Waldez has retained a number of skills and has a much easier time raising and obtaining weapon skills.

>from pastebin with <3

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49f939 No.30708

Dice rollRolled 59, 84, 91 = 234 (3d100)

-Name: Waldez the Scrounger

-Home Nation: Argolla

-Background: Waldez was once a proper mercenary that fought in two partially successful proper wars and three not very successful minor ones. Given such luck, Waldez abandoned the field as he found the entire business of the sellsword proper to be too dangerous. Instead, he took up treasure hunting in order to make a living – his ultimate goal is to own an island and name it "Waldezistan". Now, while such a goal seems far fetched, Waldez has a considerable inventory of weapons and a certain degree of amorality that makes one's own island a possibility in the far future. The island will have a variety of animals that Waldez enjoys, naturally.

-Stats:

+STR: 1

+AGI: 1

+VIT: 2

+MAG: 1

+SPR: 1

-Skills:

+Swordcraft: D

+Archery: E

+Heavy Armor: E

-Equipment:

+L Hand: Greatsword - 2 Handed

+R Hand:

+Head: Expensive Mercenary Helmet

+Body: Expensive Mercenary Armor

+Acc 1: Quiver (20 Arrows)

+Acc 2:

-Inventory:

+Greatbow - 2 Handed

+3 Throwing Daggers

-GP: 100

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Mercenary Past: With the past of a mercenary, Waldez has retained a number of skills and has a much easier time raising and obtaining weapon skills.

—–Actions—–

1. "Welp, time to find some leads on goodies around here. No doubt there's castles or ruins or something." [Leads]

2. After that Waldez decides to practice with his armor a little bit. He feels like it's not really moving correctly. [Armor practice]

3. Subsequently, Waldez buys some traveling equipment: a mule, a backpack, and other items. [Travel gear]

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49f939 No.30846

Dice rollRolled 8, 84, 89 = 181 (3d100)

>>30308

[Dou’Aish]

-Stats:

+STR: 2

+AGI: 1

+VIT: 1

+MAG: 1

+SPR: 1

-Skills:

+Swordcraft: D

+Combat Tactics: E

+Tracking: E

-Equipment:

+L Hand: Wooden Buckler

+R Hand: Cleaver Sword

+Head:

+Body: Armored Travellers’ Clothes

+Acc 1:

+Acc 2:

-Inventory:

+Bandage Roll

+Rusted Dagger

+Small Tribal Idol

-GP: 100

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Savage Tactician: Aish is no stranger to combat, and will make whatever move is needed to win in battle. You may reroll both your combat dice and assign a new combat strategy once per battle, but must take the second rolls’ results.

1-2; I must act quickly. I'll head to an inn and acquire lodging, before blending into the group there and finding out information about the island and any jobs.

3; Practice my Swordcraft

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49f939 No.30847

File: 999870aacc18a81⋯.jpg (253.67 KB,1024x768,4:3,Disgusting.jpg)

>The kingdom of Einhard, born of Fire, sits in decline

>Fire Nation

>Decline

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49f939 No.30911

>>30358 Read when I say don't post next time

Vivian spends her time trying to practice witchcraft, but makes no progress. Her latent magic abilities do not increase and she fails to find a familiar.

>>30373 Read when I say don't post next time

Taking one of the roads leading from town and into the forest, Thurin quickly finds himself lost in the woods and without a path to return with. As he travels, he quickly finds himself face to face with a large Man-Eater. The massive plant lashes at Thurin, catching him by surprise as tendrils trike from several angles.

-You have 2d100 next turn for combat.

>>30524

>>30532

After some searching, Nataha and Leon manage to find a guard who gives them directions from the downtrodden part of town and back to the market. While there, Natasha picks up a map for 10 GP to help her make her way around the city. Using the map, the pair manage to find their way to the destination, a windowless stone house with a steel door. Upon knocking, a deep voiced man opens an eye slot, peeking out at the two and taking note of the box carried by Leon. Opening the door, a large man towering well above the two is revealed, a blood-stained apron strained to fit around him. His head is balding with a thick black beard extending a ways down his torso. Grabbing the box, he pays the pair little notice before slamming the door shut behind him. On the way back to Leon's workshop, he finds a number of wooden parts lying throughout the streets and against walls. Some in better shape than others, but he collects what he can.

[Natasha]

-10 GP

-Inventory:

+Udruay Settlement Map

[Leon]

-Inventory:

+Wooden Planks

>>30527

Sokan makes his way into the wilderness, searching for whatever the adventure may bring. As he makes his way further into the forest, he finds himself at the base of a massive tree. Vines rise up its sides, veins glowing with a strange blue hue. The tree lets off a mysterious aura. A rustling can be heard from above in the treetop. Sunlight beats down from breaks in the treetop.

>>30539

Genn makes his way to the plaza, finding a rather standoffish Argollan hunter. She introduces herself as Al'Buul, and explains that she works for coin. It'll be 25 GP a day and half the treasure you find together, but she promises that she'll be an effective ally. He also works to enhance his healing skills, however there's only so much one can do in a few hours.

-Stats:

+Healing Magic: C (2/40)

(You may recruit Al'Buul as a free action next turn.)

>>30544

Vica makes her way throughout the city, familiarizing herself with it. By the time she's done exploring, she's certain that she could find her way to any common location. Asking around, she manages to find out what she already knew: the island was a mystery beyond the port city, some ruins are allegedly in the forest, but beyond that, nothing. She does, however manage to find an explorer's kit for 50 GP. It's a useful set of the items she wanted.

-50 GP

-Inventory:

+Explorer's Kit

>>30708

Waldez asks around for information on treasure. Apparently there's a big expedition into the forest, something about ruins people have claimed to found. A lot of it seems like misinformation though, no one has any clear evidence on what the ruins actually are. Some you ask say it's related to ancient gods, others are claiming it's an emperor's tomb. If you're lucky, there'd still be loot when you got there. Waldez spends some time running around with his armor on, trying to better his movement in the stuff, and makes a bit of progress with it. He then heads over to the bazaar and makes purchase of a sturdy mule for 50 GP and a travel kit including a bag and other basic supplies like rope and torches for another 40 GP.

-90 GP

-Skills:

+Heavy Armor: D (4/20)

-Inventory:

+Travel Pack

-Assets:

+Sturdy Mule

>>30846

Aish makes his way to a local inn, paying 5 GP for a night's stay, then surveying for jobs. A rich Einhard noble, Franz Dergot, is requesting escort into the woods to find some set of ruins half the island in a scramble for, and has offered you 50 GP a day for your service. It seems he has no combat skills and will be a hassle to watch over, but the pay is promising. While he contemplates such a job, Aish spends is time practicing swordplay, making clear progress on it.

-5 GP

-Skills:

+Swordcraft: C (4/40)

————————————–

It is now the evening on the island as the water turns red by the setting sun. Large ships may been seen in the distance, perhaps the Ourobos finally arriving to the island. A number of explorers and adventurers have set into the wilderness in the search of a mysterious ruins that those on the island seem so desperate to find. Meanwhile, the nation heads prepare for their meeting in 3 days time.

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49f939 No.30912

Dice rollRolled 61 + 10 (1d100)

>>30373

Rolling Against [Thurin Einhard]

-1d100: Giant Man Eater (+10)

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49f939 No.30913

>>30911

My mistake. (>>30544) was meant for >>30691. Will crunch properly in a moment.

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49f939 No.30914

>>30544

Dowke has no clue what a bike is, but he does know deception. He begins spreading rumors on the Ourobosasi, telling other politicians of the possibility of betrayal. An already existing lack of trust between nations only fuels this fear. Despite only having 100 GP on him, Dowke attempts to make promise of investment to small businesses. The larger trading companies' heads aren't in the public eye, so it doesn't go over well. Instead, a number of merchants try pushing their wares onto Dowke instead of helping him invest proper.

-Skills:

+Deciet: C (4/40)

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49f939 No.30915

Dice rollRolled 83, 73, 60 = 216 (3d100)

>>30911

-Home Nation: Ourobos

-Background: Natasha was born to a woodsman as his only child. Her mother dying soon after her birth of plague. As such he raised her and taught her his arts. She grew up a tomboy more at home in breeches than a dress and as a crack shot with a bow. Eventually her father passed and with the Decay approaching her home she left to make her fortune.

-Stats:

+STR: 2

+AGI: 1

+VIT: 1

+MAG: 1

+SPR: 1

-Skills:

+Trapping: D

+Hunting: E

+Axecraft: E

-Equipment:

+L Hand:

+R Hand: Dad's Hand Axe

+Head:

+Body: Tattered Hunting Clothes

+Acc 1: Quiver (10 Arrows)

+Acc 2:

-Inventory:

+Snare Trap

+Animal Cage

+Dad's Bow

+Udruay Settlement Map

-GP: 90

-Location: Port Udruay

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Hunter's Senses: Thanks to Natasha's keen senses trained from hunting, she has an easier time sensing others' presence nearby, including those cloaked or disguised.

1. Head back to the tavern report successful delivery.

+Map

2.Practice my archery

3.Practice my people watching

+Hunter's sense's

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49f939 No.30916

Dice rollRolled 51, 16, 57 = 124 (3d100)

>>30911

-Name: Ka'Sokan

-Home Nation: Argolla

-Background: Ka'Sokan is a mage and scholar of the Ka tribe. From a young age Sokan loved to learn about the world and especially magic. As the other young were off playing in the fields and forests Sokan sat with the tribe elders and learned all they knew. As Sokan grew so too did his lust for knowledge. As his elders finished passing on all their knowledge he began to research the world around him and talk to the elders of other tribes for their trachings. Now a new opportunity to discover and learn has presented itself, and it was taken.

-Location: Port Udruay

-Stats:

+STR: 1

+AGI: 1

+VIT: 1

+MAG: 1

+SPR: 2

-Skills:

+Ancient Lore: D

+Magic Casting: E

+Earth-Manipulation: E

+Strategy: E

-Equipment:

+L Hand: Desert Palm Staff - 2 Handed

+R Hand:

+Head: Mage Hood

+Body: Mage Robes

+Acc 1:

+Acc 2:

-Inventory:

+Lore Book

+Blank Scroll

+Quill & Ink

+Combat Strategy Guidebook

-GP: 95

-Assets:

+[None]

-Followers:

+Saida

+Aubastian

-Bonus:

+Knowledge Lust: Ka'Sokan has a much easier time learning new knowledge, especially that related to lore.

1-3. Interesting. Study the tree, see if I can identify it or learn stuff about it.

+Lore Book.

+Knowledge Lust

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49f939 No.30917

>>30911

-Name: Genn

-Home Nation: Einhard

-Background: Apprentice to a priest of the shrine of the Dormant God who awaits the end of the world before he awakes to avert it. They train to endure hardship in silence, build strength to silence the cries of your enemies and mend the wounds of the faithful. Genn has left his home to find the truth behind rumors of a shrine on the small island of Udruay and return word to his master.

[Genn]

-Stats:

+STR: 1

+AGI: 1

+VIT: 1

+MAG: 1

+SPR: 2

-Skills:

+Healing Magic: D

+Dormant God Lore: E

+Hex: E

-Equipment:

+L Hand: Whitewood Staff - 2 Handed

+R Hand:

+Head: Order Cloak Hood

+Body: Order Cloak

+Acc 1:

+Acc 2:

-Inventory:

+Psalm Book

+Water Canteen

+Small Ceremonial Dagger

-GP: 100

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Sleeping God's Sacrifice: If Genn takes a creature's life with a ceremonial blade, he may appease the Dormant God for blessings and rewards.

Healing Magic : C 2/40

"You may call me Genn. There are ruins in the woods with that may house a scepter important to my Order and may hold the fate of fellow acolytes. I wish to discover if the rumors hold true to give final blessing to those that have passed and retrieve this scepter. Let us depart right away, as the saying goes 'Good rest comes to those with purpose'.

123 Head into the woods to find the ruins with Al'Buul.

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49f939 No.30918

Dice rollRolled 1, 47, 33 = 81 (3d100)

>>30917

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49f939 No.30919

File: 842c8714d55dcaa⋯.jpg (131.68 KB,1000x1200,5:6,1365801541356.jpg)

Dice rollRolled 79, 51, 54 = 184 (3d100)

-Name: Waldez the Scrounger

-Home Nation: Argolla

-Background: Waldez was once a proper mercenary that fought in two partially successful proper wars and three not very successful minor ones. Given such luck, Waldez abandoned the field as he found the entire business of the sellsword proper to be too dangerous. Instead, he took up treasure hunting in order to make a living – his ultimate goal is to own an island and name it "Waldezistan". Now, while such a goal seems far fetched, Waldez has a considerable inventory of weapons and a certain degree of amorality that makes one's own island a possibility in the far future. The island will have a variety of animals that Waldez enjoys, naturally.

-Stats:

+STR: 1

+AGI: 1

+VIT: 2

+MAG: 1

+SPR: 1

-Skills:

+Swordcraft: D

+Archery: E

+Heavy Armor: E

-Equipment:

+L Hand: Greatsword - 2 Handed

+R Hand:

+Head: Expensive Mercenary Helmet

+Body: Expensive Mercenary Armor

+Acc 1: Quiver (20 Arrows)

+Acc 2:

-Inventory:

+Greatbow - 2 Handed

+3 Throwing Daggers

+Travel Pack

-GP: 10

-Assets:

-Followers:

+ Pete the Sturdy Mule

-Bonus:

+Mercenary Past: With the past of a mercenary, Waldez has retained a number of skills and has a much easier time raising and obtaining weapon skills.

—–Actions—–

1. Waldez heads out into the woods to get in on the looting. There's money to be had! [Travel to the ruins]

2. Waldez also adjusts his armor some more because it doesn't really feel right still. {+Heavy Armor: D (4/20)}

3. Along the way Waldez hunts some small animals and other critters for food. The trip is likely going to be long, and more food is found to be preferable. [General survival]

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49f939 No.30926

Dice rollRolled 13, 12, 80 = 105 (3d100)

>>30914

[Oarel Dowke]

-Stats:

+STR: 1

+AGI: 2

+VIT: 1

+MAG: 1

+SPR: 1

-Skills:

+Deceit: D (C: 4/40)

+Politics: E

+Subterfuge: E

-Equipment:

+L Hand: Concealed Dagger

+R Hand:

+Head:

+Body: Regal Clothes

+Acc 1:

+Acc 2:

-Inventory:

+Dowke Signet Ring

+Dowke Ceremonial Robe

-GP: 100

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Master of Politik: Masters of lies and deception, those of the Dowke have natural affinity with manipulation. It is much easier for Oarel to increase his related skills.

1. If you are attempting to pass off a lie, make it a half-truth. There is a distinct possibility of betrayal from the Ourobosasi, but my machinations serve only to turn the opinion of the other diplomats against them. [Continue spreading rumors about the Ourobosasi]

2. If things do go downhill, I want to be safe from the others on the island. Perhaps I could put my money to work and hire some bodyguards. [Hire bodyguards]

3. I cannot lose sight of my mission here. The King is a failure, and the system of government needs to change. If any of the diplomats or nobles here have contacts within the royal government, I want to get on their good side. However, to find out who I need to get close to, I need to know who has what resources and interests in our kingdom. [Identify potential allies in the plot to kill the current king of Einhard]

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49f939 No.30955

Dice rollRolled 3, 87, 53 = 143 (3d100)

>>30911

[Dou’Aish]

-Stats:

+STR: 2

+AGI: 1

+VIT: 1

+MAG: 1

+SPR: 1

-Skills:

+Swordcraft: D

+Combat Tactics: E

+Tracking: E

-Equipment:

+L Hand: Wooden Buckler

+R Hand: Cleaver Sword

+Head:

+Body: Armored Travellers’ Clothes

+Acc 1:

+Acc 2:

-Inventory:

+Bandage Roll

+Rusted Dagger

+Small Tribal Idol

-GP: 95

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Savage Tactician: Aish is no stranger to combat, and will make whatever move is needed to win in battle. You may reroll both your combat dice and assign a new combat strategy once per battle, but must take the second rolls’ results.

1; Agree to the deal, but put in your also get a 40% of any loot you find in the ruins.

2-3; Train Swordcraft 4/40

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49f939 No.30963

[Ar’Vica]

-Stats:

+STR: 1

+AGI: 1

+VIT: 1

+MAG: 2

+SPR: 1

-Skills:

+Scavenging: D

+Acrobatics: E

+Archery: E

-Equipment:

+L Hand: Bo Staff - 2h

+R Hand:

+Head:

+Body: Fur Traveller's Garb

+Acc 1: Quiver (20 Arrows)

+Acc 2:

-Inventory:

+Tribal Bow - 2h

+Crude Steel Mace

+Explorer's Kit

-GP: 50

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Treasure Hunter: Vica has an affinity for treasure hunting, and gains a bonus to searching ruins for treasure, especially when the treasure is magitek.

>Switching mace for staff as active weapon

>>30919

Vica spots a stranger with strange armor and a mule near the edge of the forest. Curious as to the stranger's purpose, she hails him at a polite distance. Perhaps he was with a group that had found some ruins and had returned for supplies?

"Hello there! Would you happen to be travelling to the ruins?" Leaning upon her staff, Vica suddenly straightens. "Ah, oh, um… My apologies, the people of this land introduce themselves, do they not? I am Ar'Vica, or Vica of Ar, if that is this land's tradition."

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49f939 No.30964

Dice rollRolled 64, 21, 85 = 170 (3d100)

>I've got an IRC confirmation from red that I'd be allowed to tag along.

>>30963

1.

Vica travels with Waldez, gathering any fruits or nuts they come across. Not familiar with what may be edible, toxic or used for paints, she does not dare consume any of them.

[gather fruits/nuts. don't eat]

2.

Vica attempts to keep a record of the path she and Waldez travel, recording a basic map.

3.

Vica travels with her bow readied, where possible. Who knows what game or threats may lurk…

[Hunt game/stay alert]

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49f939 No.30966

>>30963

"Seems fine. Seems Fine. Name's Waldez! Out to find some money. Adventurer. What I do. Aside from pillage, but I'm out of that business now, you see. Anyway, let's be off."

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49f939 No.30967

Dice rollRolled 93, 66, 14 = 173 (3d100)

>>30911

[Vivian Blackleaf]

-Stats:

+STR: 1

+AGI: 1

+VIT: 1

+MAG: 2

+SPR: 1

-Skills:

+Charms: D

+Spellcasting: E

+Void-Magic: E

-Equipment:

+L Hand: Well-Used Wand

+R Hand:

+Head:

+Body: Witch's Cloak

+Acc 1:

+Acc 2:

-Inventory:

+Spellbook

+Potion Bottle (Empty)

+Burnroot

+Healgrass

-GP: 100

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Wicked Blood: Vivian is a descendant of witches! Evil blood has given them an affinity with dark magics and a resistance to curses.

-Location: Port Udruay

-Witchcraft: E (3/4)

1. [Practice Witchery] The Itty Bitty Witchery Committee was one if not the most prominent Witch Covenant of the island. Though to be perfectly honest Vivian wasn't all too sure whether a second covenant even existed on the small island. Ever since she had been a young girl curses had interested her. Though the image of an old hag cursing townsfolk was not particularly truthful in her example it did apply to some of her fellow witches again.

-Witchcraft: E (3/4)

Wicked Blood

2. [Level MAG] Practice made perfect. A bit of exploring her potential would surely do Vivian good. Who knew, perhaps she would learn a thing or to by just casting a little spell here and there again. Strictly for practice purposes of course.

3. [Animal Spellstuff] Becoming a fully fledged witch would of course require Vivian to obtain a familiar first, but before that practicing interaction with various animals couldn't hurt. After all birds made for excellent scouts and cats kept the mice away again.

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49f939 No.30968

Dice rollRolled 20, 40 = 60 (2d100)

>>30911

[Thurin Einhard]

-Stats:

+STR: 1

+AGI: 2

+VIT: 1

+MAG: 1

+SPR: 1

-Skills:

+Swordcraft: D

+Instruments: E

+Speechcraft: E

-Equipment:

+L Hand: Buckler

+R Hand: Lucky Rapier

+Head: Fashionable Einhard Hat

+Body: Fashionable Einhard Raiments

+Acc 1:

+Acc 2:

-Inventory:

+History Book

+Horse

+Bastard Sword

+Harp

+Silver Einhard Medallion

-GP: 27

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Jack of All Trades: It is much easier for Thurin to learn new skills.

—–

How did I get lost the road was right there!

1-2. Slash the vines grappling me and then go for a kill shot at the stem.

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49f939 No.30969

Dice rollRolled 32, 72, 57 = 161 (3d100)

[Leon Vencezza]

-Stats:

+STR: 1

+AGI: 1

+VIT: 1

+MAG: 1

+SPR: 2

-Skills:

+Inventing: D

+Complex Machinery: E

+Projectile Weaponry: E

-Equipment:

+L Hand: Wrench

+R Hand:

+Head: Goggles

+Body: Well Worn Smock and Apron

+Acc 1:

+Acc 2:

-Inventory:

+Iron Mallet

+Invention Journal

+Inkwell (Full)

+Wooden Planks

+Quill

-GP: 100

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Genius Inventor: Leon is a genius when it comes to design. Any attempts to design a new invention are greatly boosted.

1-3. The Innkeepers Inn is rather run down. Offer my services as an engineer and an architect to refurnish and repair his Inn, for a steady pay. Surely, he will get better customers if his Inn were a little less. . .in ill repair.

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49f939 No.31873

>>30915

Natasha returns to the tavern with the news of her successful delivery. The innkeeper, pleased with her work, gives her a room key and informs her that she has until the convention finished in 3 days time. Upon investigating the room, it was barren, save for a single bed of matted straw on stacked boards and a chest with a large hole in the side of it and no lock. Natasha spends her evening practicing her archery using dad's bow. She sees some definite progress. Afterwards, she returns to her room to watch the streets from a broken window. A number of shady passerby come through the alley her room overlooks. Many are of various nationalities, passing off parcels that could only contain illegal goods.

-Skills:

+Archery: E (7/10)

+Tracking: E (6/10)

-Inventory:

+Inn Room Key

-Assets:

+Shoddy Inn Room

>>30916

Sokan looks the tree over. Cutting into a vine with a sharp stick, a mysterious glow is emitted. Some sort of magical essence, perhaps? A sample would be required for further study. Sokan decides the name Manavine would be best for now. The vines look sturdy enough to climb, though there's no telling what sorts of creatures could be up above. The sun is sets and Sokan makes a small shelter for the night to rest.

-Inventory:

+Manavine Sample

>>30917

Genn and Buul enter the woods in search of adventure and treasure, despite the setting sun. They are only a few hundred feet in before they lose sight of the forest exit and hopelessly lost. Genn mutters a prayer under his breath as they trek deeper. They spend the night wandering and without rest. As they walk, the forest floor quickly gives out from under the travelers and they drop into a small pit dug out beneath the tree roots. Vines cover the floor of the pit. As Genn's eyes adjust, Buul lets out a scream before going silent. Genn's vision finally focuses to reveal a suit of armor wrapped in vines, its sword through Buul's skull. Vines from the floor raise to wrap around Buul, piercing her body from several angles as the vine-manipulated armor retracts its sword and begins to shakily step towards Genn.

-Bonus:

+No Sleep (Until Rested): You received no sleep the night before and are tired. -10 to all rolls until rested.

-You have 2d100 next turn for combat.

>>30919

>>30964

Waldez and Vica set out for the woods in search of the ruins, making good time as they do so. Waldez finds the experience is good for testing his skills in armor, and has little trouble getting more comfortable in it. Vica attempts to record their path, but finds it difficult to do so while walking. The two find a large bush of raspberries that will provide more than enough food for their trek. Waldez walks through their brambles with no issue in his armor, bringing plenty back for both of them. As the sun finally sets, they put together a makeshift shelter for the night in a small clearing. From their camp site, Vica manages to kill a rabbit and skins it before heading off to bed.

[Waldez]

-Skills:

+Heavy Armor: D (9/20)

-Inventory:

+Raspberries

[Vica]

-Inventory:

+Raspberries

+Dead Rabbit

>>30926

Dowke continues trying to spread rumors about the Ourobossasi, but no one really buys into it now that what is presumably their vessel is soon to arrive. Brushed aside, Dowke has trouble finding bodyguards that don't consider him a crackpot or don't want ridiculous rates. The entire city is a treasure trove of potential allies, however. Any of the other nations would want his aide in bringing down the others, but such actions would hardly put him at the head of power. Most notably is Sergei Randolf, a noble from the Einhard kingdom wishing to push his political policies through the nobility. While he doesn't want the king dead, he is definitely able to be manipulated for Dowke's goals. Dowke sleeps in the Einhard embassy for the night.

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49f939 No.31874

>>30955

Dergot refuses Aish's offer and informs him that he'd rather work with a more capable mercenary that doesn't ask for more. Having lost the job, Aish decides it would be best to work on his swordcraft for the remainder of the day to let off steam. He sleeps in his inn room for the night, getting his key from the receptionist. The room is decent. Wool bedding and a chest to store items in. It lacks a window though.

-Skills:

+Swordcraft: C (17/40)

-Inventory:

+Room Key

-Assets:

+Inn Bedroom

>>30967

Vivian finds her witchcraft is quite skillful at this point. At least, for a day's worth of practice. Her magical capabilities as a whole, however, proved to be quite challenging to raise, especially in a day. Despite all her trying, she feels as if she is a long way from casting with more ease than she already does. Still, progress is progress. Trying to find an animal to act as a familiar, she ends up getting scratched by an ally cat.

-Stats:

+MAG: 3 (2/40)

-Skills:

+Witchcraft: E

>>30968

Thurin strikes at the base of the vines and cuts through his foe, but they come from all angles and knock him prone! His hat is knocked from his head and pulled apart by vines attempting to grapple whatever they could. He gets several good cuts on the plant and, although tired, is victorious as he plunges his rapier into the base of the enemy's stem. He finds himself too tired to work on a shelter and sleeping on the forest floor for the night, insects crawling across him.

-Equipment:

-Head: Fashionable Einhard Hat

>>30969

The innkeeper puts Leon to work for the evening, and he manages to patch up a number of holes in the ceiling. The innkeeper informs Leon that he will pay him in the morning after some sort of 'shipment' comes in from the man that the package was delivered to. He offers Leon a room for the night, handing him a key. The room is in shambles, with the staw bed literally in two. The boards stacked to make it have been tossed about the room and the hay is scattered, as if the room had been used to store an animal recently. It was better than nothing, though.

-Inventory:

+Inn Room Key

-Assets:

+Shoddy Inn Room

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49f939 No.31878

Dice rollRolled 51, 83, 34 = 168 (3d100)

>>31873

-Home Nation: Ourobos

-Background: Natasha was born to a woodsman as his only child. Her mother dying soon after her birth of plague. As such he raised her and taught her his arts. She grew up a tomboy more at home in breeches than a dress and as a crack shot with a bow. Eventually her father passed and with the Decay approaching her home she left to make her fortune.

-Stats:

+STR: 2

+AGI: 1

+VIT: 1

+MAG: 1

+SPR: 1

-Skills:

+Trapping: D

+Hunting: E

+Axecraft: E

+Archery: E (7/10)

+Tracking: E (6/10)

-Equipment:

+L Hand:

+R Hand: Dad's Hand Axe

+Head:

+Body: Tattered Hunting Clothes

+Acc 1: Quiver (10 Arrows)

+Acc 2:

-Inventory:

+Snare Trap

+Animal Cage

+Dad's Bow

+Udruay Settlement Map

+Inn Room Key

-GP: 90

-Location: Port Udruay

-Assets:

+Shoddy Inn Room

-Followers:

+[None]

-Bonus:

+Hunter's Senses: Thanks to Natasha's keen senses trained from hunting, she has an easier time sensing others' presence nearby, including those cloaked or disguised.

1. Go and find a job Board, see if here is a job I could do to make some money.

+Map

2. Continue to practice my Archery (6/10)

3.Keep practicing my tracking6/10

+Hunter's sense's

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49f939 No.31883

Dice rollRolled 89, 65 = 154 (2d100)

>>31873

-Name: Genn

-Home Nation: Einhard

-Background: Apprentice to a priest of the shrine of the Dormant God who awaits the end of the world before he awakes to avert it. They train to endure hardship in silence, build strength to silence the cries of your enemies and mend the wounds of the faithful. Genn has left his home to find the truth behind rumors of a shrine on the small island of Udruay and return word to his master.

[Genn]

-Stats:

+STR: 1

+AGI: 1

+VIT: 1

+MAG: 1

+SPR: 2

-Skills:

+Healing Magic: D

+Dormant God Lore: E

+Hex: E

-Equipment:

+L Hand: Whitewood Staff - 2 Handed

+R Hand:

+Head: Order Cloak Hood

+Body: Order Cloak

+Acc 1:

+Acc 2:

-Inventory:

+Psalm Book

+Water Canteen

+Small Ceremonial Dagger

-GP: 100

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Sleeping God's Sacrifice: If Genn takes a creature's life with a ceremonial blade, he may appease the Dormant God for blessings and rewards.

Healing Magic : C 2/40

+No Sleep (Until Rested): You received no sleep the night before and are tired. -10 to all rolls until rested.

12 Fight. Malicious will permeates this place but that would not get in the way of Sacred Duty. The darkness, the pit and the armor were deceptions and tools of this creature made from years of toil and black hunger. Yet it would not consume these two souls and its darkness could not snuff out the light of our souls as Genn would shout the prayers to release poor Buul from her mortal form and ease the confusion of her violent death.

The fire of her soul could light this place and reveal the true form of the vine demon, give me your strength to banish or bind the demon with a hex.

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49f939 No.31885

Dice rollRolled 47 (1d100)

>>31883

Rolling against [Genn]

-1d100 ??? Vine Armor

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49f939 No.31905

Dice rollRolled 70, 32, 16 = 118 (3d100)

>>31873

-Name: Ka'Sokan

-Home Nation: Argolla

-Background: Ka'Sokan is a mage and scholar of the Ka tribe. From a young age Sokan loved to learn about the world and especially magic. As the other young were off playing in the fields and forests Sokan sat with the tribe elders and learned all they knew. As Sokan grew so too did his lust for knowledge. As his elders finished passing on all their knowledge he began to research the world around him and talk to the elders of other tribes for their trachings. Now a new opportunity to discover and learn has presented itself, and it was taken.

-Location: Port Udruay

-Stats:

+STR: 1

+AGI: 1

+VIT: 1

+MAG: 1

+SPR: 2

-Skills:

+Ancient Lore: D

+Magic Casting: E

+Earth-Manipulation: E

+Strategy: E

-Equipment:

+L Hand: Desert Palm Staff - 2 Handed

+R Hand:

+Head: Mage Hood

+Body: Mage Robes

+Acc 1:

+Acc 2:

-Inventory:

+Lore Book

+Blank Scroll

+Quill & Ink

+Mana vine sample

+Combat Strategy Guidebook

-GP: 95

-Assets:

+[None]

-Followers:

+Saida

+Aubastian

-Bonus:

+Knowledge Lust: Ka'Sokan has a much easier time learning new knowledge, especially that related to lore.

1. Study the mana vine

2&3. Adventure!

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49f939 No.31907

File: 587011dea5febe1⋯.jpg (54.54 KB,640x359,640:359,tumblr_static_tumblr_stati….jpg)

Dice rollRolled 39, 99, 45 = 183 (3d100)

-Name: Waldez the Scrounger

-Home Nation: Argolla

-Background: Waldez was once a proper mercenary that fought in two partially successful proper wars and three not very successful minor ones. Given such luck, Waldez abandoned the field as he found the entire business of the sellsword proper to be too dangerous. Instead, he took up treasure hunting in order to make a living – his ultimate goal is to own an island and name it "Waldezistan". Now, while such a goal seems far fetched, Waldez has a considerable inventory of weapons and a certain degree of amorality that makes one's own island a possibility in the far future. The island will have a variety of animals that Waldez enjoys, naturally.

-Stats:

+STR: 1

+AGI: 1

+VIT: 2

+MAG: 1

+SPR: 1

-Skills:

+Swordcraft: D

+Archery: E

+Heavy Armor: E

-Equipment:

+L Hand: Greatsword - 2 Handed

+R Hand:

+Head: Expensive Mercenary Helmet

+Body: Expensive Mercenary Armor

+Acc 1: Quiver (20 Arrows)

+Acc 2:

-Inventory:

+Greatbow - 2 Handed

+3 Throwing Daggers

+Travel Pack

+Raspberries

-GP: 10

-Assets:

-Followers:

+ Pete the Sturdy Mule

-Bonus:

+Mercenary Past: With the past of a mercenary, Waldez has retained a number of skills and has a much easier time raising and obtaining weapon skills.

—–Actions—–

1. Waldez adjusts his armor some more. It feels like he's always adjusting it. +Heavy Armor: D (9/20)

2. After that Waldez plots a route into the interior. [Move]

3. And also finds himself hunting small animals, stopping, and so on. [Survival]

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49f939 No.31910

Dice rollRolled 5, 86, 62 = 153 (3d100)

[Leon Vencezza]

-Stats:

+STR: 1

+AGI: 1

+VIT: 1

+MAG: 1

+SPR: 2

-Skills:

+Inventing: D

+Complex Machinery: E

+Projectile Weaponry: E

-Equipment:

+L Hand: Wrench

+R Hand:

+Head: Goggles

+Body: Well Worn Smock and Apron

+Acc 1:

+Acc 2:

-Inventory:

+Iron Mallet

+Invention Journal

+Inkwell (Full)

+Wooden Planks

+Quill

+Inn Room Key

-GP: 100

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Genius Inventor: Leon is a genius when it comes to design. Any attempts to design a new invention are greatly boosted.

-Assets:

+Shoddy Inn Room

>>31878

1. Follow Ourobos and look for jobs for an engineer on the job board

2. Tidy up my apartment room a bit

3. Help improve the inn where I can too

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49f939 No.31915

Dice rollRolled 37, 65, 48 = 150 (3d100)

>>31874

[Vivian Blackleaf]

-Stats:

+STR: 1

+AGI: 1

+VIT: 1

+MAG: 2

+SPR: 1

-Skills:

+Charms: D

+Spellcasting: E

+Witchcraft: E

+Void-Magic: E

-Equipment:

+L Hand: Well-Used Wand

+R Hand:

+Head:

+Body: Witch's Cloak

+Acc 1:

+Acc 2:

-Inventory:

+Spellbook

+Potion Bottle (Empty)

+Burnroot

+Healgrass

-GP: 100

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Wicked Blood: Vivian is a descendant of witches! Evil blood has given them an affinity with dark magics and a resistance to curses.

-Location: Port Udruay

-MAG 3 (2/40)

1-2. Witchcraft was a complex matter. Really Vivian was uncertain what it encompassed as a whole, but she knew that in order to stay on top of the game she would need to continue her practice.

+Witchcraft: E

+Wicked Blood

3. Vivian was hardly interested in the affairs of the world, but it couldn't hurt to stay at least somewhat educated. Forces were meeting on the island and information was best obtained in a tavern, however the young witch had no money to buy as much as an ale. She would simply have to gather some more ingredients for healing potions and the like which she could sell for a handufl of coins.

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49f939 No.31916

Dice rollRolled 83, 91, 36 = 210 (3d100)

>>31874

[Thurin Einhard]

-Stats:

+STR: 1

+AGI: 2

+VIT: 1

+MAG: 1

+SPR: 1

-Skills:

+Swordcraft: D

+Instruments: E

+Speechcraft: E

-Equipment:

+L Hand: Buckler

+R Hand: Lucky Rapier

+Head:

+Body: Fashionable Einhard Raiments

+Acc 1:

+Acc 2:

-Inventory:

+History Book

+Horse

+Bastard Sword

+Harp

+Silver Einhard Medallion

-GP: 27

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Jack of All Trades: It is much easier for Thurin to learn new skills.

—–

1. Practice my Woodmanship

2-3. ADVENTURE!

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49f939 No.31933

Dice rollRolled 62, 25, 44 = 131 (3d100)

>>31874

[Dou’Aish]

-Stats:

+STR: 2

+AGI: 1

+VIT: 1

+MAG: 1

+SPR: 1

-Skills:

+Swordcraft: C (17/40)

+Combat Tactics: E

+Tracking: E

-Equipment:

+L Hand: Wooden Buckler

+R Hand: Cleaver Sword

+Head:

+Body: Armored Travellers’ Clothes

+Acc 1:

+Acc 2:

-Inventory:

+Bandage Roll

+Rusted Dagger

+Small Tribal Idol

+Room Key

-GP: 95

-Assets:

+Inn Bedroom

-Followers:

+[None]

-Bonus:

+Savage Tactician: Aish is no stranger to combat, and will make whatever move is needed to win in battle. You may reroll both your combat dice and assign a new combat strategy once per battle, but must take the second rolls’ results.

1; Look for more escort jobs

2-3; Train Swordcraft 17/40

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49f939 No.32047

Dice rollRolled 82, 70, 13 = 165 (3d100)

>>31873

[Oarel Dowke]

-Stats:

+STR: 1

+AGI: 2

+VIT: 1

+MAG: 1

+SPR: 1

-Skills:

+Deceit: D (C: 4/40)

+Politics: E

+Subterfuge: E

-Equipment:

+L Hand: Concealed Dagger

+R Hand:

+Head:

+Body: Regal Clothes

+Acc 1:

+Acc 2:

-Inventory:

+Dowke Signet Ring

+Dowke Ceremonial Robe

-GP: 100

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Master of Politik: Masters of lies and deception, those of the Dowke have natural affinity with manipulation. It is much easier for Oarel to increase his related skills.

1/2. Sergei could be a valuable ally in my fight to control the government. He just needs a little convincing. "Sergei. You, like everyone else in Einhard, are trying to get your politics recognized. What if you were a cut above the rest of the sycophants who crowd the court with their petty requests for this land, or that minor reform? An elite among the elite, as it were. You could get so much more done. Sergei, I've just had the most amazing idea. What if the men of this elite were the only nobles. Who would get in their way? Who would conspire against them? The peasantry? They'd be at the mercy of the military. The merchants and artisans? What would they do if their property was seized and held ransom? Even the king could not stand against such men. The nation is due for some change, and you could spearhead that change." [Politics: E] [Masters of Politick]

3. I should mingle with the military men of our nation. If I'm to lead a noble coalition in seizing power from the King and removing most of the nobility from power, I should have friends. For now, I shouldn't make my intentions too obvious, and merely focus on identifying and learning about the officers. [Identify possible allies in the military.]

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49f939 No.32263

Dice rollRolled 62, 84, 63 = 209 (3d100)

>>31907

-Name: Ar'Vica

-Home Nation: Argolla

-Background: The Ar tribe has long occupied a region where the forest is forever scarred by ashen wounds. The stories told by the elders speak of a terrible, fiery death that fell upon those before the tribe for their cruelty and sins, and the gods then gifted the scarred lands unto the Ar tribe so long as they remembered the fate of those before them. Ar'Vica herself has always marveled at the ruins that dot Argolla, and the fantastic things that come from them. Stuck by wanderlust, the young woman of mild magical ability and curiosity was no great loss to her Tribe.

-Stats:

+STR: 1

+AGI: 1

+VIT: 1

+MAG: 2

+SPR: 1

-Skills:

+Scavenging: D

+Acrobatics: E

+Archery: E

-Equipment:

+L Hand: Bo Staff - 2h

+R Hand:

+Head:

+Body: Fur Traveller's Garb

+Acc 1: Quiver (20 Arrows)

+Acc 2:

-Inventory:

+Tribal Bow - 2h

+Crude Steel Mace

+Explorer's Kit

+Raspberries

+Dead Rabbit

-GP: 50

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Treasure Hunter: Vica has an affinity for treasure hunting, and gains a bonus to searching ruins for treasure, especially when the treasure is magitek.

Vica continues to follow Waldez, rather appreciating the path his armored form leaves for her to follow.

1.

As the pair travel, Vica keeps an eye out for more game. So long as the pair could carry whatever she killed, the extra food would be helpful.

[Hunt Rabbits/Fowl/Game]

2.

Vica continues her attempts to map their journey.

3.

When the pair eventually stops, Vica cooks up the game she has gathered, and and cleans any lingering tissue from the skins/pelts.

>>31907

When the pair stop for a break, Ar'Vica tries learn more about Waldez. "Where are you from, Waldez? I've never heard of a tribe that wears armor like yours."

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49f939 No.32264

>>32263

Waldez thinks for a moment as he regards a map. "It's not tribal armor. I used to be a sellsword and fought for a variety of clients. Then I almost got killed. The armor is a perk of that business. It's good armor. Good enough to save my life repeatedly. See?" Waldez points to a patched segment of the armor. It's fairly clear the armor has seen the worse end of a sharp blade. Repeatedly.

"Anyway, around the time I got ran through I thought I was due for a career change, so I became a treasure hunter. Although I'm not very good at it. Feeling confident this time though!" He gives a thumbs up.

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