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/builders/ - Hero and Nation Builders!

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The King Is Dead; Long Live The King!

File: b88eee7c384bfc6⋯.png (917.18 KB,750x457,750:457,ClipboardImage.png)

49f939 No.30308 [Last50 Posts]

Four kingdoms face each other in constant struggle, devolving to little more than war and bloodshed between them as each struggles to prove its dominance over the others. This struggle is made worse as a corruption begins in the world, a sort of cancer killing the land and pulling from the life of all who wander in it, The Decay. Heroes and villains are both born in this Age of Decay, seeking power or fame for their actions, each for reasons of their own.

The kingdom of Einhard, born of Fire, sits in decline. Once home to many of the strongest warriors, The Decay has taken many of Einhard’s lands, some making the claim that it originates from one of the Einhard’s many ancient shrines. Einhard’s government is managed by a royal line, with the first son of the King being the next to lead. The current king, an only child, has yet to produce a male heir, and many fear that the royal line of Einhard will lose its royal line.

Ibsilis, the kingdom born of Wind and currently the most powerful of the four, is small yet well defended. A massive wall separating its inner territory from the invaders faces siege regularly. However, the Aegis Knights, powerful warriors of Ibsolis who also act as leaders to the nation, strike down invaders with ease. Headed by these knights, the Ibsolis army has been known to make successful advances on enemy territories with little casualty. Very little of The Decay touches their land, only affecting the claimed territories, rather than those behind the wall.

Argolla, born of Earth, hardly a nation and more a group of once warring tribes, Argollas has lasted thanks to powerful magics its people have used in addition to the ruins that litter their lands granting them mysterious weapons technology in the form of magitech. The tribes are presently united under the Archmage, a powerful sorcerer who commands the element of Earth and demands the blood of enemy nations. Several tribes of Argollas have been claimed by The Decay.

The fourth is Ourobos, that born of water. Located on a large island by the same name off the coast of the main continent, Ourobos is a nation built on its powerful navy and technologies featuring water. Ourobos’s decay has made its appearance on borders facing the mainlands. The warriors of Ourobos are known for their stealth based tactics and maneuvers centered on misdirection. The Ourobos government is run by elected upper class officials.

This leads us to your journey to the small island of Udruay, a small neutral island off the coast of the mainland to discuss treaty between the four powers of the main continent by call of Ourobos. So far, Einhard, Ibsilis, and Argolla officials have arrived, however the group to call the meeting has yet to make an appearance. Many adventurers and mercenaries have made their way to the island in the hopes of work by the superpowers present. Others, however, have boarded their nations’ ships to explore the island, much of which is still uncharted. Whatever your reason, you are here, and your journey is yours.

———-

=Fill Out=

-Name:

-Home Nation:

-Background:

=GM Will Fill Out=

-Stats:

+STR: 1

+AGI: 1

+VIT: 1

+MAG: 1

+SPR: 1

-Skills:

+[Name]: D

+[Name]: E

+[Name]: E

-Equipment:

+L Hand:

+R Hand:

+Head:

+Body:

+Acc 1:

+Acc 2:

-Inventory:

+

+

+

-GP: 100

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Name: Bonus Stuff

———-

Players are allotted 3d100 per turn for actions. Actions can be anything between looking for combat to purchasing items. Sometimes certain actions will change the number of dice rolled a turn. The most common of which is combat, where players are reduced to 2d100.

It is suggested (but not required) that actions are formatted so that the overall goal is shown in [Brackets], however any specifics and attached fluff should be made in the first, bracketed, part of the action. Applicable skills and bonuses should be shown below and listed with +Plus Signs, the GM is not responsible for missing skills and bonuses when scoring actions if they are not listed below.

____________________________
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49f939 No.30310

>>30308

-Name: Ka'Sokan

-Home Nation: Argolla

-Background: Ka'Sokan is a mage and scholar of the Ka tribe. From a young age Sokan loved to learn about the world and especially magic. As the other young were off playing in the fields and forests Sokan sat with the tribe elders and learned all they knew. As Sokan grew so too did his lust for knowledge. As his elders finished passing on all their knowledge he began to research the world around him and talk to the elders of other tribes for their trachings. Now a new opportunity to discover and learn has presented itself, and it was taken.

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49f939 No.30311

>>30310

[Ka'Sokan]

-Stats:

+STR: 1

+AGI: 1

+VIT: 1

+MAG: 1

+SPR: 2

-Skills:

+Ancient Lore: D

+Magic Casting: E

+Earth-Manipulation: E

-Equipment:

+L Hand: Desert Palm Staff - 2 Handed

+R Hand:

+Head: Mage Hood

+Body: Mage Robes

+Acc 1:

+Acc 2:

-Inventory:

+Lore Book

+Blank Scroll

+Quill & Ink

-GP: 100

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Knowledge Lust: Ka'Sokan has a much easier time learning new knowledge, especially that related to lore.

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49f939 No.30316

>>30308

-Name: Vivian Blackleaf

-Home Nation: Udruay

-Background:

Vivan comes from a long line of Udruay witches who retreated to the island in order to escape prosecution from various kingdoms. Though traditionally aligned with the forces of Evil over the years the meaning of 'Evil' has been really watered down on the backwards island secluded from the world.

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49f939 No.30317

File: c0069a0c44230df⋯.jpg (49.74 KB,410x555,82:111,ff11-ca-red-mage.jpg)

>>30308

-Name: Thurin'Einrey

-Home Nation: Einhard

-Background: Bastard son of the previous king of Einhard, Einrey has fled across the sea from his homeland hunted by assassins of the current King who sees him as a threat to his claim and his "children's" future. Raised at a young age by a variety of tutors Einrey has picked up many skills but however has mastered none! Armed with his trusty rapier he has set out to forge a life for himself in this new land!

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49f939 No.30319

>>30317

Name: Thurin Einhard

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49f939 No.30326

>>30316

[Vivian Blackleaf]

-Stats:

+STR: 1

+AGI: 1

+VIT: 1

+MAG: 2

+SPR: 1

-Skills:

+Charms: D

+Spellcasting: E

+Void-Magic: E

-Equipment:

+L Hand: Well-Used Wand

+R Hand:

+Head:

+Body: Witch's Cloak

+Acc 1:

+Acc 2:

-Inventory:

+Spellbook

+Potion Bottle (Empty)

+Burnroot

-GP: 100

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Wicked Blood: Vivian is a descendant of witches! Evil blood has given them an affinity with dark magics and a resistance to curses.

>>30317

[Thurin Einhard]

-Stats:

+STR: 1

+AGI: 2

+VIT: 1

+MAG: 1

+SPR: 1

-Skills:

+Swordcraft: D

+Instruments: E

+Speechcraft: E

-Equipment:

+L Hand: Buckler

+R Hand: Lucky Rapier

+Head: Fashionable Einhard Hat

+Body: Fashionable Einhard Raiments

+Acc 1:

+Acc 2:

-Inventory:

+Bastard Sword

+Harp

+Silver Einhard Medallion

-GP: 100

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Jack of All Trades: It is much easier for Thurin to learn new skills.

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49f939 No.30332

>>30308

-Name: Natasha Colyas

-Home Nation: Ourobos

-Background: Natasha was born to a woodsman as his only child. Her mother dying soon after her birth of plague. As such he raised her and taught her his arts. She grew up a tomboy more at home in breeches than a dress and as a crack shot with a bow. Eventually her father passed and with the Decay approaching her home she left to make her fortune.

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49f939 No.30333

File: fe245b161017c9e⋯.png (1.15 MB,1200x555,80:37,ClipboardImage.png)

>>30332

[Natasha Colyas]

-Stats:

+STR: 2

+AGI: 1

+VIT: 1

+MAG: 1

+SPR: 1

-Skills:

+Trapping: D

+Hunting: E

+Axecraft: E

-Equipment:

+L Hand:

+R Hand: Dad's Hand Axe

+Head:

+Body: Tattered Hunting Clothes

+Acc 1: Quiver (10 Arrows)

+Acc 2:

-Inventory:

+Snare Trap

+Animal Cage

+Dad's Bow

-GP: 100

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Hunter's Senses: Thanks to Natasha's keen senses trained from hunting, she has an easier time sensing others' presence nearby, including those cloaked or disguised.

Various heroes, adventurers, scum, and others all arrive to Port Udruay along with ships from all nationalities. Generals and leaders can be seen unloading with their supplies and equipment. The Archmage of Argolla may be seen carried within a litter by four lesser Argollan mages. The Einhard King, while not present, has a number of his High Council members acting on his behalf. Two Aegis Knights have arrived to represent Ibsilis, along with a war troop, visibly wary of the others present. Ourobos has yet to make an appearance beyond a number of trade ships that would frequent the port regardless of current events. The port is filled to the brim with individuals of all walks of life, a rare sight to see, so many individuals of different origins in one place without bloodshed between them.

The port is surrounded by a fairly large town, with housing and shop tents nearly adjacent to the water. A sprawl of buildings inland open up to a small plaza where various merchants, scholars, and adventurers all congregate, beyond it is the Udruay Palace, a temple built by the four warring nations long ago and before their fighting. The meeting is set to occur in the palace in 3 days time, until then, the various nobles and nation heads will be scattered about the town. Beyond the town are untamed wilds, uncharted jungle mostly, with beaches, rocky outcroppings, and eventually plains on the far side of the island. Several adventurers have already set off for the wilderness in the far hopes of finding treasure or lost ruins, others have begun to hassle the various nobles and knights for work or a spot in their respective military. Others, still, set up shop in the plaza or near the docks, trying to push their wares unto travelers in the hopes of making some coin, some pushing faulty wares onto passerby. All is peaceful in Udruay, despite a clear tension between opposing forces.

>Add: -Location: Port Udruay

You have 3d100 unless specified otherwise. You may now post.

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49f939 No.30334

>>30333

Fluffing and interacting with other players is a free action. This includes interaction with NPCs you have met in turn results.

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49f939 No.30337

Dice rollRolled 1, 18, 93 = 112 (3d100)

>>30333

-Name: Natasha Colyas

-Home Nation: Ourobos

-Background: Natasha was born to a woodsman as his only child. Her mother dying soon after her birth of plague. As such he raised her and taught her his arts. She grew up a tomboy more at home in breeches than a dress and as a crack shot with a bow. Eventually her father passed and with the Decay approaching her home she left to make her fortune.

-Stats:

+STR: 2

+AGI: 1

+VIT: 1

+MAG: 1

+SPR: 1

-Skills:

+Trapping: D

+Hunting: E

+Axecraft: E

-Equipment:

+L Hand:

+R Hand: Dad's Hand Axe

+Head:

+Body: Tattered Hunting Clothes

+Acc 1: Quiver (10 Arrows)

+Acc 2:

-Inventory:

+Snare Trap

+Animal Cage

+Dad's Bow

-GP: 100

-Location: Port Udruay

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Hunter's Senses: Thanks to Natasha's keen senses trained from hunting, she has an easier time sensing others' presence nearby, including those cloaked or disguised.

1. Explore the port, get my bearings and familiarize myself with the city.

2. Secure a place to rest preferably at low cost.

3. Look for a job I can do.

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49f939 No.30339

Dice rollRolled 76, 48, 38 = 162 (3d100)

>>30333

[Thurin Einhard]

-Stats:

+STR: 1

+AGI: 2

+VIT: 1

+MAG: 1

+SPR: 1

-Skills:

+Swordcraft: D

+Instruments: E

+Speechcraft: E

-Equipment:

+L Hand: Buckler

+R Hand: Lucky Rapier

+Head: Fashionable Einhard Hat

+Body: Fashionable Einhard Raiments

+Acc 1:

+Acc 2:

-Inventory:

+Bastard Sword

+Harp

+Silver Einhard Medallion

-GP: 100

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Jack of All Trades: It is much easier for Thurin to learn new skills.

—–

1-2. Buy myself a horse and supplies so I can set off!

3. Hmmm I should find a bookshop, I'm going to need something to read on my travels.

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49f939 No.30340

Dice rollRolled 97, 35, 83 = 215 (3d100)

>>30311

-Name: Ka'Sokan

-Home Nation: Argolla

-Background: Ka'Sokan is a mage and scholar of the Ka tribe. From a young age Sokan loved to learn about the world and especially magic. As the other young were off playing in the fields and forests Sokan sat with the tribe elders and learned all they knew. As Sokan grew so too did his lust for knowledge. As his elders finished passing on all their knowledge he began to research the world around him and talk to the elders of other tribes for their trachings. Now a new opportunity to discover and learn has presented itself, and it was taken.

-Location: Port Udruay

-Stats:

+STR: 1

+AGI: 1

+VIT: 1

+MAG: 1

+SPR: 2

-Skills:

+Ancient Lore: D

+Magic Casting: E

+Earth-Manipulation: E

-Equipment:

+L Hand: Desert Palm Staff - 2 Handed

+R Hand:

+Head: Mage Hood

+Body: Mage Robes

+Acc 1:

+Acc 2:

-Inventory:

+Lore Book

+Blank Scroll

+Quill & Ink

-GP: 100

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Knowledge Lust: Ka'Sokan has a much easier time learning new knowledge, especially that related to lore.

1. Begin looking for a fellow scholar to talk to and exchange knowledge with.

+Knowledge lust

2. Along the way begin looking for any merchants that might be selling books of interest.

+Knowledge lust.

3. As well see if there are any adventure groups that may allow me to join them in their search of ruins. My knowledge and skills may aid them.

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49f939 No.30343

Dice rollRolled 70, 52, 55 = 177 (3d100)

>>30333

[Vivian Blackleaf]

-Stats:

+STR: 1

+AGI: 1

+VIT: 1

+MAG: 2

+SPR: 1

-Skills:

+Charms: D

+Spellcasting: E

+Void-Magic: E

-Equipment:

+L Hand: Well-Used Wand

+R Hand:

+Head:

+Body: Witch's Cloak

+Acc 1:

+Acc 2:

-Inventory:

+Spellbook

+Potion Bottle (Empty)

+Burnroot

-GP: 100

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Wicked Blood: Vivian is a descendant of witches! Evil blood has given them an affinity with dark magics and a resistance to curses.

-Location: Port Udruay

1. [Practice Witchery]

2. [Collect Magic Ingredients]

3. [Obtain Information about Curses]

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49f939 No.30352

-Name: Genn

-Home Nation: Einhard

-Background: Apprentice to a priest of the shrine of the Dormant God who awaits the end of the world before he awakes to avert it. They train to endure hardship in silence, build strength to silence the cries of your enemies and mend the wounds of the faithful. Genn has left his home to find the truth behind rumors of a shrine on the small island of Udruay and return word to his master.

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49f939 No.30353

>>30308

-Name: Ioa Yeu

-Home Nation: Ibsilis

-Background: Ioa is the third son of the Aegis Knight Ae, although Ioa born as a simple replacement, should his elder brother’s die, no expense was spared for his grooming, same as his brothers. He has received standard Aegis Knight conditioning and has even gone through a basic training overseen by his father. However, despite his promising future as an Aegis Knight and the likely head of a branch family Ioa was unsatisfied. He instead grew incredibly interested in The Decay, the source of it, it’s reason to exist, and if it could be stopped. Although it displeased his father, his research so far has led him to follow in the footsteps of adventurers that have since faded into myth. The first step of his journey was on Udruay, Ioa accompanied the Ibsillis envoy to the island then left, to follow his path.

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49f939 No.30354

>>30337

[Natasha Colyas]

Natasha spends the afternoon exploring the port in an attempt to memorize the city's layout and ensure her ability to transverse it with ease. She quickly finds herself lost in a back alley in the city slums, however, with the docks far from sight and her easily lost. Continuing to wander in the hopes of finding her way back to a less sketchy part of town. No such luck. Ultimately she finds herself at the doorstep of the Rat & Hammer Inn, a run down building with more than one window shattered. The inside isn't faring much better. Makeshift repairs to holes in the wall and lanterns that look as if they could break any moment, it certainly meets her want for 'low cost'… In fact upon inquiring, the inn keeper, a large, husky, bearded man of clear Einhard descent, offers a free stay to Natasha if she'll deliver a package to a local. He places a fairly large box, roughly four feet long and half that wide on the counter. The innkeeper hands Natasha an address, which she has no way of locating proper, and tells her to come back once it's delivered. Whether she does or not, she has the package now.

-Inventory:

+Large Box

>>30339

[Thurin Einhard]

Exploring the local market, Thurin looks for a mount that can take him into the island wilderness. While most horses of good breed on display are more far more expensive than Thurin can afford, he manages to find one for only 70 GP that has lost part of its left ear. Other than that, the horse seems to be in fairly good condition, with no discernible illness of weaknesses. Now riding on his nameless horse, Thurin picks up a book on the history of Ourobos for 3 GP. Such a tome would have been treated as heresy in your homelands, seeing as it came from a nation other than your own and contained no instructions on skill or magic. It should make for an interesting read.

-73 GP

-Assets

+[Name], Horse

-Inventory

+Ourobos History Book

>>30340

[Ka'Sokan]

Sokan is amazed by everything on the island. The many attires, the architecture, the brilliant multi-cultural minds present. Everything here is a learning opportunity to him. He strikes up a conversation with two philosophers, one of Einhard, one of Ibsilis. They're discussing the war and the strategies each kingdom has utilized, claiming that Ourobos has the strongest offense, and few attacks have actually been made on that frontier. The conversation goes on, and Sokan learns a number of unique strategies that may be employed in battle. Afterwards, Sokan heads off, browsing several merchants' wares and the books sold. He happens upon one on the art of combat and the tactics that have shown to work well in battles past. Since it captured his fancy, he purchases it for 5 GP. Taking his new book, Sokan makes his way to the plaza where adventurers are congregating to head into the wilderness. Two catch his eye, a male and female, from the nation Ibsilis. Both appear to be blade users, and they don a peculiar armor not unlike those of the Aegis Knights seen at the docks. Sokan approaches them and inquires about their identity. They're Saida and Aubastian, two knaves in training, hoping to some day become Aegis Knights or adventurers. They've come to explore the island while their trainers, the two Aegis Knights Sokan saw at the docks, take care of their important business. When he explains to the pair that he plans to head into the wilderness as well, they tell him they would be delighted to travel with him.

-5 GP

-Skills:

+Strategy: E

-Inventory:

+Combat Strategy Guidebook

-Followers: (You may fluff with followers as a free action starting next turn.)

+Saida

+Aubastian

>>30343

[Vivian Blackleaf]

Vivian sits down in an ally to the side of the docks to practice her witchery and improve her skills, it isn't a tough task, but it does take up a good bit of time. Afterwards, she wanders around for a little while to look for ingredients that could be used in potions or as magic ingredients, finding some healgrass growing out of a crack in the limestone flooring of the alley. While only a small amount, the healing properties of properly applied healgrass are tremendous, and when chewed on it numbs the jaw, which is useful for toothache too. Vivian then heads to the local witches covenant to learn about Curses, considering they would be a useful addition to her repertoire. They give her some good information, but don't actually instruct her on how to perform them. Apparently curses are a near-permanent magic that, when deployed, can have lasting effects on their targets. A curse can be removed at any time by the caster, however. Some curses remove sensory perceptions or can cause ghost pains. Really interesting stuff.

-Witchcraft: E (3/4)

-Inventory:

+Healgrass

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49f939 No.30355

Statting new players who still get to take turn 1.

DO NOT POST UNLESS YOU HAVE NOT TAKEN ACTIONS YET.

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49f939 No.30356

-Name: Tiana Alinar

-Home Nation: Orouboros

-Background: The slightly unhinged daughter of aristocracy for one of the larger military ports of Orouboros that was raised to be a proper lady in waiting but after multiple attempts to run away and join the navy she recieved tutalage under a retired alchemist to sate her obsession with the weapons of war. Now she is considered a toxic element in high society as despite her proper appearance and actions during the duties of a lady the burn marks and stink of gunpowder never truly go away and she spends far more time making explosions than she does drinking tea. Tiana has a dream and that dream involves great weapons shattering city walls and bringing Orouboros to the forefront of the stage.

Honestly had something longer but it got confusing so short version

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49f939 No.30358

Dice rollRolled 44, 87, 50 = 181 (3d100)

>>30354

[Vivian Blackleaf]

-Stats:

+STR: 1

+AGI: 1

+VIT: 1

+MAG: 2

+SPR: 1

-Skills:

+Charms: D

+Spellcasting: E

+Void-Magic: E

-Equipment:

+L Hand: Well-Used Wand

+R Hand:

+Head:

+Body: Witch's Cloak

+Acc 1:

+Acc 2:

-Inventory:

+Spellbook

+Potion Bottle (Empty)

+Burnroot

+Healgrass

-GP: 100

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Wicked Blood: Vivian is a descendant of witches! Evil blood has given them an affinity with dark magics and a resistance to curses.

-Location: Port Udruay

-Witchcraft: E (3/4)

1. [Practice Witchery] The Itty Bitty Witchery Committee was one if not the most prominent Witch Covenant of the island. Though to be perfectly honest Vivian wasn't all too sure whether a second covenant even existed on the small island. Ever since she had been a young girl curses had interested her. Though the image of an old hag cursing townsfolk was not particularly truthful in her example it did apply to some of her fellow witches.

-Witchcraft: E (3/4)

Wicked Blood

2. [Level MAG] Practice made perfect. A bit of exploring her potential would surely do Vivian good. Who knew, perhaps she would learn a thing or to by just casting a little spell here and there. Strictly for practice purposes of course.

3. [Animal Spellstuff] Becoming a fully fledged witch would of course require Vivian to obtain a familiar first, but before that practicing interaction with various animals couldn't hurt. After all birds made for excellent scouts and cats kept the mice away.

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49f939 No.30359

>>30358

Also I can't read so don't blame me for posting.

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49f939 No.30360

>>30352

[Genn]

-Stats:

+STR: 1

+AGI: 1

+VIT: 1

+MAG: 1

+SPR: 2

-Skills:

+Healing Magic: D

+Dormant God Lore: E

+Hex: E

-Equipment:

+L Hand: Whitewood Staff - 2 Handed

+R Hand:

+Head: Order Cloak Hood

+Body: Order Cloak

+Acc 1:

+Acc 2:

-Inventory:

+Psalm Book

+Water Canteen

+Small Ceremonial Dagger

-GP: 100

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Sleeping God's Sacrifice: If Genn takes a creature's life with a ceremonial blade, he may appease the Dormant God for blessings and rewards.

>>30353

[Ioa Yeu]

-Stats:

+STR: 1

+AGI: 1

+VIT: 2

+MAG: 1

+SPR: 1

-Skills:

+Armor Use: D

+Swortcraft: E

+The Decay Knowledge: E

-Equipment:

+L Hand: Aegis Knight Shortsword

+R Hand: Aegis Knight Shield

+Head: Aegis Knight Trainee Helm

+Body: Aegis Knight Trainee Armor

+Acc 1: Aegis Knight Scabbard

+Acc 2:

-Inventory:

+Aegis Knight's Crest

+Notebook on The Decay

-GP: 100

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Aegis Blood: Born of Aegis Knight blood, Ioa is naturally high in vitality, and the effort needed to increase that vitality is half that of a regular individual.

>>30356 (It's Ourobos not Ouroboros, m8. I realize they're similar.)

[Tiana Alinar]

-Stats:

+STR: 2

+AGI: 1

+VIT: 1

+MAG: 1

+SPR: 1

-Skills:

+Black Powder Use: D

+Tinkering: E

+Metalworking: E

-Equipment:

+L Hand: Blunderbuss - 2 Handed

+R Hand:

+Head: Goggles

+Body: Tinkerer's Clothes

+Acc 1:

+Acc 2:

-Inventory:

+Flintlock Pistol

+Full Special Blend Black Powder Canister

+Weapons Design Journal

-GP: 100

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Special Blend: Dissatisfied with regular black powder's punch, Tiana has actually managed to design her own more effective 'Special Blend' Black Powder that is twice as effective and powerful. She can convert any regular black powder into Special Blend as a regular action.

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49f939 No.30361

Dice rollRolled 29, 54, 17 = 100 (3d100)

>>30352

-Name: Genn

-Home Nation: Einhard

-Background: Apprentice to a priest of the shrine of the Dormant God who awaits the end of the world before he awakes to avert it. They train to endure hardship in silence, build strength to silence the cries of your enemies and mend the wounds of the faithful. Genn has left his home to find the truth behind rumors of a shrine on the small island of Udruay and return word to his master.

[Genn]

-Stats:

+STR: 1

+AGI: 1

+VIT: 1

+MAG: 1

+SPR: 2

-Skills:

+Healing Magic: D

+Dormant God Lore: E

+Hex: E

-Equipment:

+L Hand: Whitewood Staff - 2 Handed

+R Hand:

+Head: Order Cloak Hood

+Body: Order Cloak

+Acc 1:

+Acc 2:

-Inventory:

+Psalm Book

+Water Canteen

+Small Ceremonial Dagger

-GP: 100

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Sleeping God's Sacrifice: If Genn takes a creature's life with a ceremonial blade, he may appease the Dormant God for blessings and rewards.

1 Offer healing services for information on the island.

2 Offer free healing to any followers of the Dormant God.

3 Find an embassy of Einhard to stay at.

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49f939 No.30362

=Fill Out=

-Name: Oarel Dowke

-Home Nation: Einhard

-Background: Oarel Dowke is the oldest son of Duke Yngwe Dowke, patriarch of the ancient Dowke dynasty, who have been landed gentry in Einhard since the installation of the current ruling dynasty. Their role in state politics has been one of much speculation. That they are fabulously wealthy is beyond a doubt. However, their service to the crown has never been clearly defined. Of course, they provide their lord with a levee, and pay taxes, but no more than any other dukes. The most popular idea is that they were the plotters who orchestrated and executed the assassination of the last king of the Pembrooke dynasty, and installed the current ruling family. This provides an explaination for their fabulous wealth, and the nebulous nature of their state function. Oarel is cut from the same cloth as his ancestors. He wears a nobleman's robes, but they function in much the same way as an assassin's armor. They serve to quiet his footsteps, and protect him from suspicion. Lately, the Dowkes have grown weary of the declining standard of living in Einhard, and seek to install a new king, who they can more reliably control. Failing that, they will establish a permanent, hereditary oligarchy. By politicking and subterfuge, they could control the rise and fall of dynasties, and maintain a majority on power in Einhard. Oarel has come to Udruay to seek supporters for his family's plot among his rival nations, who might jump at the chance to deal a perceived blow to the stability of Einhard. Traditionally, however, the host of a meeting or party arrives first, and prepares things for those others who attend. The Ourobos, though, have not yet arrived on the island. Due to their propensity for web-weaving and treachery, Oarel suspects a stab in the back, and is ensuring that he watches his at all times.

=GM Will Fill Out=

-Stats:

+STR: 1

+AGI: 1

+VIT: 1

+MAG: 1

+SPR: 1

-Skills:

+[Name]: D

+[Name]: E

+[Name]: E

-Equipment:

+L Hand:

+R Hand:

+Head:

+Body:

+Acc 1:

+Acc 2:

-Inventory:

+

+

+

-GP: 100

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Name: Bonus Stuff

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49f939 No.30365

Dice rollRolled 48, 43, 27 = 118 (3d100)

>>30360

-Name: Ioa Yeu

-Home Nation: Ibsilis

-Background: Aegis knight adventurer.

[Ioa Yeu]

-Stats:

+STR: 1

+AGI: 1

+VIT: 2

+MAG: 1

+SPR: 1

-Skills:

+Armor Use: D

+Swortcraft: E

+The Decay Knowledge: E

-Equipment:

+L Hand: Aegis Knight Shortsword

+R Hand: Aegis Knight Shield

+Head: Aegis Knight Trainee Helm

+Body: Aegis Knight Trainee Armor

+Acc 1: Aegis Knight Scabbard

+Acc 2:

-Inventory:

+Aegis Knight's Crest

+Notebook on The Decay

-GP: 100

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Aegis Blood: Born of Aegis Knight blood, Ioa is naturally high in vitality, and the effort needed to increase that vitality is half that of a regular individual.

1. Say my goodbyes to the two Aegis Knights that I accompanied to the island. See if they have any tips for surviving on my own out there.

2. I’ll purchase a cloak to wear over my Aegis knight trainee equipment, might attract less attention that way.

3. Lastly, I’ll head out, following the first clue I’ve found in the Notebook I’ll begin my journey to uncover the secrets of the decay.

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49f939 No.30366

>>30362

[Oarel Dowke]

-Stats:

+STR: 1

+AGI: 2

+VIT: 1

+MAG: 1

+SPR: 1

-Skills:

+Deceit: D

+Politics: E

+Subterfuge: E

-Equipment:

+L Hand: Concealed Dagger

+R Hand:

+Head:

+Body: Regal Clothes

+Acc 1:

+Acc 2:

-Inventory:

+Dowke Signet Ring

+Dowke Ceremonial Robe

-GP: 100

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Master of Politik: Masters of lies and deception, those of the Dowke have natural affinity with manipulation. It is much easier for Oarel to increase his related skills.

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49f939 No.30368

>>30355

[Oarel Dowke]

-Stats:

+STR: 1

+AGI: 2

+VIT: 1

+MAG: 1

+SPR: 1

-Skills:

+Deceit: D

+Politics: E

+Subterfuge: E

-Equipment:

+L Hand: Concealed Dagger

+R Hand:

+Head:

+Body: Regal Clothes

+Acc 1:

+Acc 2:

-Inventory:

+Dowke Signet Ring

+Dowke Ceremonial Robe

-GP: 100

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Master of Politik: Masters of lies and deception, those of the Dowke have natural affinity with manipulation. It is much easier for Oarel to increase his related skills.

Thanks, mang.

1/2. This whole setup reeks of treachery. I know this, because I smell it before I wash myself every morning. I shall examine the possible ways on and off of the island, as well as potential hiding spots, should I be trapped here. [Explore possible escape routes and hiding spots on the island.]

3. Hopefully, there are some like-minded people on the island: persons who suspect something from the Ourobos, or who would be interested in bringing ruin to the current royal dynasty of Einhard. I won't trust them, of course, and I can dig up dirt on them once I've gained some supporters. Keep your friends close, and your enemies closer. [Form relationships with other diplomats, plotters, and persons in useful positions.] [+Master of Politik] [+Politics: E]

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49f939 No.30369

Dice rollRolled 40, 82, 8 = 130 (3d100)

>>30368

Great way to start.

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49f939 No.30373

Dice rollRolled 64, 54, 73 = 191 (3d100)

>>30354

[Thurin Einhard]

-Stats:

+STR: 1

+AGI: 2

+VIT: 1

+MAG: 1

+SPR: 1

-Skills:

+Swordcraft: D

+Instruments: E

+Speechcraft: E

-Equipment:

+L Hand: Buckler

+R Hand: Lucky Rapier

+Head: Fashionable Einhard Hat

+Body: Fashionable Einhard Raiments

+Acc 1:

+Acc 2:

-Inventory:

+History Book

+Horse

+Bastard Sword

+Harp

+Silver Einhard Medallion

-GP: 27

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Jack of All Trades: It is much easier for Thurin to learn new skills.

—–

1-3. Set off from town it's time to hit the open road and chase adventure where ever it may lurk.

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49f939 No.30385

Dice rollRolled 47, 94, 52 = 193 (3d100)

>>30360

[Tiana Alinar]

-Stats:

+STR: 2

+AGI: 1

+VIT: 1

+MAG: 1

+SPR: 1

-Skills:

+Black Powder Use: D

+Tinkering: E

+Metalworking: E

-Equipment:

+L Hand: Blunderbuss - 2 Handed

+R Hand:

+Head: Goggles

+Body: Tinkerer's Clothes

+Acc 1:

+Acc 2:

-Inventory:

+Flintlock Pistol

+Full Special Blend Black Powder Canister

+Weapons Design Journal

-GP: 100

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Special Blend: Dissatisfied with regular black powder's punch, Tiana has actually managed to design her own more effective 'Special Blend' Black Powder that is twice as effective and powerful. She can convert any regular black powder into Special Blend as a regular action.

1. This attire while fine for my workshop will ruin my reputation if worn outside. Search my Chambers for a proper set of clothing prepared in case of company

2. See about putting together a carrying set of alchemical components and tools

3. Go to the stables and practice my Equestrian skills to keep daddy happy

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49f939 No.30477

File: 89e5353f2608060⋯.jpg (1.5 MB,1600x1164,400:291,da-vinci-invention.jpg)

=Fill Out=

-Name: Leon Vencezza

-Home Nation: Ourobos

-Background: Leon Vencezza is a young engineer coming from a family of artists and craftsmen. A prodigy from a young age he showed an aptitude for mechanical design, particularly in the development of weapons and fortications. He served several notable lords, desining new machines of warfare meant to give their armies more power, whether it was a new way to reload a cannon, a lighter, faster gun, or a siege machine.

The difficulty of doing this in Ourobos is that often rival lords don't like genius inventors working for their enemies, and send assassins or sabotuers. Frustrated, he decided to take his equipment and skills to Udruay, away from competing lords, to make his weapons designs unmolested.

Leon has an innate understanding of technology that surpasses the already advanced knowledge of Ourobos, and he intends to progress this further purely for its own sake.

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49f939 No.30490

>>30385

I am a massive idiot and didn't read the last line of the op

Assume all my actions are taking place in whatever lodgings I'm currently in for Udruay and change the phrasing for action 3 should be getting a horse from the stables not to go on a horse I already own.

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49f939 No.30492

>>30477

[Leon Vencezza]

-Stats:

+STR: 1

+AGI: 1

+VIT: 1

+MAG: 1

+SPR: 2

-Skills:

+Inventing: D

+Complex Machinery: E

+Projectile Weaponry: E

-Equipment:

+L Hand: Wrench

+R Hand:

+Head: Goggles

+Body: Well Worn Smock and Apron

+Acc 1:

+Acc 2:

-Inventory:

+Iron Mallet

+Invention Journal

+Inkwell (Full)

+Quill

-GP: 100

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Genius Inventor: Leon is a genius when it comes to design. Any attempts to design a new invention are greatly boosted.

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49f939 No.30501

Dice rollRolled 14, 1, 35 = 50 (3d100)

>>30492

1. Find a blacksmith with a forge where I can aquire or make metal parts

2. Go around and look to see if there aren't any other engineers, alchemists, or scientists such as myself

3. Find a suitable place for my own workshop

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49f939 No.30512

File: 58aee18d924c07a⋯.jpg (26.17 KB,566x340,283:170,Milady.jpg)

>>30501

You tried

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49f939 No.30520

>>30361

[Genn]

Genn offers his services to the wounded in an attempt to gain some info on the island's relation with the Dormant God. He finds this is easiest near the woods as adventurers enter and exit the wilds on the island. Those he heals relay that there are some strange ruins deep within the woods, and a number of acolytes to the Dormant God have been seen entering said ruins, but none have emerged since. One acolyte, heading into the woods, stops with Genn to inform him of the ruins and that they may be home to a powerful scepter relating to the Dormant God, but its origins are unknown. Shortly after, Genn decides he has enough info for now and heads to look for an embassy, only to be turned away. Apparently they are full and only open to Einhard officials due to the meeting.

>>30365

[Ioa Yeu]

Arios and Gladius remind Ioa that the wilds on the island are largely unexplored, and that it might be safer to travel with others. Both of them express their concern about the others on the island as well, and that there's no telling who's going to end up friend and who's going to end up being foe by the end of this treaty. Ioa heads to the market after what ends up a lecture and purchases himself a cheap cloak fir 10 GP. The notebook doesn't have a ton of information on the island, but does offer informtion on a shrine that may be related to The Decay located deeper inland.

-10 GP

-Inventory:

+Cheap Cloak

>>30368

[Oarel Dowke]

It looks like the rocky outcroppings along the coast of the island can be crossed with some effort, beyond them is a visible beach that would be easy to travel down. The forest, although flammable, looks like it would provide coverage as well. The buildings aren't fortified, this being a non-combat zone, so they're worthless for cover. The diplomats on the island are largely non-receptive of Dowke's desire to interact. Many of them are preparing their speeches for the treaty meeting, those that are holding conversation seem to be doing so in private, away from the public.

>>30373

[Thurin Einhard]

Thurin takes for the forest, cutting a path through the thicket with his Lucky Rapier. After travelling for what must have been a few hours at the least, Thurin finds himself face to face with a Man-Eater. A massive plant who's head resembles that of an unopened bulb, split down the center with a mouth loaded with teeth, A number of vines emerge from the base of its stem, lashing out at Thurin in an attempt to pull him towards its' maw. (You have 2d100 for turn 2.)

>>30385

[Tiana Alinar]

Tiana attempts to search her lodgings for some more refined clothes before realizing she doesn't have any lodgings! Instead, she makes a stop by the bazaar for all of her needs, making purchase of a set of Fine Clothes for 20 GP. She manages to find a slightly used Alchemy Kit for only 10 GP, the whole kit is valued at nearly 50 GP, so it's an absolute steal! Tiana then makes purchase of a cheap horse for 70 GP, her remaining gold.

-100 GP

-Inventory:

+Fine Clothes

+Alchemy Kit

-Assets:

+Cheap Horse

>>30501

[Leon Vencezza]

Leon attempts to make his way through the town to find a dedicated workshop where he may craft his many designs and inventions, sadly, as he wanders he finds himself helplessly lost in the city's slums, no engineers or scientists within sight. While wandering, he finds himself near an abandoned hut. Upon inquiring, the locals inform him that the hut is not currently in use, and that it would be fine if he took it as his own. The ceiling has collapsed in on itself and it is cluttered with scrap metal, but with some effort it can be cleaned out. From the doorway of his new workshop, he can see a girl (>>30337) lugging a fairly large box with her.

-Assets:

+Collapsed Hut

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49f939 No.30521

Dice rollRolled 17 (1d100)

>>30520

You may now post for Turn 2.

World Events:

-None

—–

Rolling for Combat against [Thurin Einhard].

-Man Eater (1d100)

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49f939 No.30522

>>30521

>>30520

-Correction: [Thurin Einhard]'s results have not occurred and he will receive a penalty to his already rolled for Turn 2 actions.

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49f939 No.30524

Dice rollRolled 90, 96, 26 = 212 (3d100)

>>30354

-Name: Natasha Colyas

-Home Nation: Ourobos

-Background: Natasha was born to a woodsman as his only child. Her mother dying soon after her birth of plague. As such he raised her and taught her his arts. She grew up a tomboy more at home in breeches than a dress and as a crack shot with a bow. Eventually her father passed and with the Decay approaching her home she left to make her fortune.

-Stats:

+STR: 2

+AGI: 1

+VIT: 1

+MAG: 1

+SPR: 1

-Skills:

+Trapping: D

+Hunting: E

+Axecraft: E

-Equipment:

+L Hand:

+R Hand: Dad's Hand Axe

+Head:

+Body: Tattered Hunting Clothes

+Acc 1: Quiver (10 Arrows)

+Acc 2:

-Inventory:

+Snare Trap

+Animal Cage

+Dad's Bow

-GP: 100

-Location: Port Udruay

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Hunter's Senses: Thanks to Natasha's keen senses trained from hunting, she has an easier time sensing others' presence nearby, including those cloaked or disguised.

1. Ask a guard for directions

2. Buy a map of the city

3. Go to my location with the help of the directions and the map.

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49f939 No.30525

File: 76bb174180582aa⋯.jpg (109.03 KB,736x1024,23:32,peter-paul-rubens-facts-se….jpg)

>>30524

"That's a pretty heavy box Madam. Would you like some assistance carrying it?"

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49f939 No.30526

Dice rollRolled 1, 82, 35 = 118 (3d100)

>>30525

Why that'd be right neighborly of ya, sir! I could use the help. Who are ya if'n I may ask?

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49f939 No.30527

Dice rollRolled 85, 38, 23 = 146 (3d100)

>>30354

-Name: Ka'Sokan

-Home Nation: Argolla

-Background: Ka'Sokan is a mage and scholar of the Ka tribe. From a young age Sokan loved to learn about the world and especially magic. As the other young were off playing in the fields and forests Sokan sat with the tribe elders and learned all they knew. As Sokan grew so too did his lust for knowledge. As his elders finished passing on all their knowledge he began to research the world around him and talk to the elders of other tribes for their trachings. Now a new opportunity to discover and learn has presented itself, and it was taken.

-Location: Port Udruay

-Stats:

+STR: 1

+AGI: 1

+VIT: 1

+MAG: 1

+SPR: 2

-Skills:

+Ancient Lore: D

+Magic Casting: E

+Earth-Manipulation: E

+Strategy: E

-Equipment:

+L Hand: Desert Palm Staff - 2 Handed

+R Hand:

+Head: Mage Hood

+Body: Mage Robes

+Acc 1:

+Acc 2:

-Inventory:

+Lore Book

+Blank Scroll

+Quill & Ink

+Combat Strategy Guidebook

-GP: 95

-Assets:

+[None]

-Followers:

+Saida

+Aubastian

-Bonus:

+Knowledge Lust: Ka'Sokan has a much easier time learning new knowledge, especially that related to lore.

1-3. Into the wilderness. Adventure! I wonder what we will find.

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49f939 No.30528

File: 83d4f5a31cf684c⋯.jpg (193.25 KB,749x960,749:960,ArdvertanMelkarn.jpg)

>>30526

"My name is Leon di'Vencezza, Madam, and I am an engineer and artist from Ourobos. You too are Ourobosasi, no? I would recognize that southern accent anywhere."

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49f939 No.30529

>>30528

"I am, though you sound like one of those city boys my paw told me to watch myself around. I'm Natalya. Lugging this round for a room at an inn."

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49f939 No.30530

File: 5d095dab8ecc41a⋯.jpg (14.05 KB,236x344,59:86,6d85700fe6e81fedd1755b26e0….jpg)

>>30529

"Well, I'd certainly not see fit to see such a fine young lady carry around such a heavy load without assistance.

How fortunate, I too am in need of a room. Alas, the place I was promised has no roof so I shall need a to find place to stay for the night myself.

I am a little short on guilders, but perhaps I might interest this innkeeper on my engineering services.

Ah, I digress, I should help you first. Do you know where you are taking this box?"

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49f939 No.30531

>>30530

"I do. It's this address on this paper the innkeep gave me. See?"

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49f939 No.30532

Dice rollRolled 86, 67, 56 = 209 (3d100)

>>30531

"Ah, very good. Well, lead the way Madam"

[Leon Vencezza]

-Stats:

+STR: 1

+AGI: 1

+VIT: 1

+MAG: 1

+SPR: 2

-Skills:

+Inventing: D

+Complex Machinery: E

+Projectile Weaponry: E

-Equipment:

+L Hand: Wrench

+R Hand:

+Head: Goggles

+Body: Well Worn Smock and Apron

+Acc 1:

+Acc 2:

-Inventory:

+Iron Mallet

+Invention Journal

+Inkwell (Full)

+Quill

-GP: 100

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Genius Inventor: Leon is a genius when it comes to design. Any attempts to design a new invention are greatly boosted.

1. Assisst Natash in carrying her heavy box to whereever she is headed

2-3. Keep an eye out for any abandoned wagon parts or wheels. It would be much easier to cart this thing around on an actual…cart. Or Dolly.

+Genius Inventor: Leon is a genius when it comes to design. Any attempts to design a new invention are greatly boosted.

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49f939 No.30533

File: 72fc1fe227c12ed⋯.jpg (1.01 MB,776x961,776:961,34bb12d68aab03bedfe846ae4b….jpg)

-Name: Waldez the Scrounger

-Home Nation: Argolla

-Background: Waldez was once a proper mercenary that fought in two partially successful proper wars and three not very successful minor ones. Given such luck, Waldez abandoned the field as he found the entire business of the sellsword proper to be too dangerous. Instead, he took up treasure hunting in order to make a living – his ultimate goal is to own an island and name it "Waldezistan". Now, while such a goal seems far fetched, Waldez has a considerable inventory of weapons and a certain degree of amorality that makes one's own island a possibility in the far future. The island will have a variety of animals that Waldez enjoys, naturally.

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49f939 No.30535

-Name: Ar'Vica

-Home Nation: Argolla

-Background: The Ar tribe has long occupied a region where the forest is forever scarred by ashen wounds. The stories told by the elders speak of a terrible, fiery death that fell upon those before the tribe for their cruelty and sins, and the gods then gifted the scarred lands unto the Ar tribe so long as they remembered the fate of those before them. Ar'Vica herself has always marveled at the ruins that dot Argolla, and the fantastic things that come from them. Stuck by wanderlust, the young woman of mild magical ability and curiosity was no great loss to her Tribe.

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49f939 No.30539

Dice rollRolled 75, 12, 58 = 145 (3d100)

>>30520

-Name: Genn

-Home Nation: Einhard

-Background: Apprentice to a priest of the shrine of the Dormant God who awaits the end of the world before he awakes to avert it. They train to endure hardship in silence, build strength to silence the cries of your enemies and mend the wounds of the faithful. Genn has left his home to find the truth behind rumors of a shrine on the small island of Udruay and return word to his master.

[Genn]

-Stats:

+STR: 1

+AGI: 1

+VIT: 1

+MAG: 1

+SPR: 2

-Skills:

+Healing Magic: D

+Dormant God Lore: E

+Hex: E

-Equipment:

+L Hand: Whitewood Staff - 2 Handed

+R Hand:

+Head: Order Cloak Hood

+Body: Order Cloak

+Acc 1:

+Acc 2:

-Inventory:

+Psalm Book

+Water Canteen

+Small Ceremonial Dagger

-GP: 100

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Sleeping God's Sacrifice: If Genn takes a creature's life with a ceremonial blade, he may appease the Dormant God for blessings and rewards.

1 Search for other adventurers

23 Train Healing Magic C. Before I enter the ruins I want to bring myself to a suitable level of skill.

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49f939 No.30544

Dice rollRolled 56, 53, 59 = 168 (3d100)

>>30520

[Oarel Dowke]

-Stats:

+STR: 1

+AGI: 2

+VIT: 1

+MAG: 1

+SPR: 1

-Skills:

+Deceit: D

+Politics: E

+Subterfuge: E

-Equipment:

+L Hand: Concealed Dagger

+R Hand:

+Head:

+Body: Regal Clothes

+Acc 1:

+Acc 2:

-Inventory:

+Dowke Signet Ring

+Dowke Ceremonial Robe

-GP: 100

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Master of Politik: Masters of lies and deception, those of the Dowke have natural affinity with manipulation. It is much easier for Oarel to increase his related skills.

1/2. Deception is a skill, not unlike riding a bike. Nearly everyone can do it, it gets easier the more you practice, and some people are true masters. I must practice my deception. Perhaps I can spread some rumors about the purpose of the diplomacy meeting being to remove the high ranking members of the non-Oruobosasi factions. [Practice deception by spreading rumors of deceit on the part of the Ourobosasi]

3. Perhaps I can identify some merchants attending the summit who would allow me to invest in their enterprises. In particular, I will look for persons with interests in mining, refining, crafting weapons, farming, packaging, shipping, crafting uniforms, and stone-hewers. [Invest in various businesses for a bit of war profiteering.]

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49f939 No.30548

File: 64e4ddd027438e0⋯.jpg (233.63 KB,700x1045,140:209,3301-onsite_resizing_07=.jpg)

>>30308

-Name: Dou Aish

-Home Nation: Argolla

-Background: Brother to the Chief and Patriarch of The Yellow Dragon Clan, Dou Aish was born 30 minutes later than his brother, Dou Niu, but that was all it took to seal his fate as the second brother. Although he wasn't given the same education an heir was given, he was clever enough to pick up some things from his brother himself and used this to go down a different path. A path that many younger brothers, especially younger twin brothers, chose. He took up the blade at a young age and by 16 he was leading raiding parties against other tribes. He was rowdy, he was jovial, he was willing to kill anybody on a whim if he perceived them as a threat or insult to his clan, but, the one thing that set him from the rest of the warriors that he learned from his brother is patience. He had patience and was willing to comb through plans twice or thrice and wait hours for the perfect time to strike. His people were one of the few tribes who never sought magic, it only came to them when Dou Niu was brought to the capital to learn it from one of the magus there in response to the Archmagus demands. With magic now being taught so easily and magitech weapons being given to the tribes, Dou Aish left one day on a journey to discover his own path and was gone for years. Dou Aish roamed the the lands, crossing into other kingdoms and delving into forgotten ruins, learning many things and meditating on what he discovered. He returned to the tribe only recently, coming to protect them in the wake of the decay with new knowledge. Using his own tribes techniques and skills in facing other tribes with magic and combining it with his experiences and own training, he had discovered and formed a new fighting style that negated magical damage and allowed him to shrug off mental attacks. With this new force, and the convening of the four powers, Dou Aish was sent in place of his brother to investigate the mysteries of the island and see if he can secure a prosperous and stable future in the upcoming wars sure to come.

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49f939 No.30691

Dice rollRolled 98, 14, 83 = 195 (3d100)

[Ar’Vica]

-Stats:

+STR: 1

+AGI: 1

+VIT: 1

+MAG: 2

+SPR: 1

-Skills:

+Scavenging: D

+Acrobatics: E

+Archery: E

-Equipment:

+L Hand: Crude Steel Mace

+R Hand:

+Head:

+Body: Fur Traveller's Garb

+Acc 1: Quiver (20 Arrows)

+Acc 2:

-Inventory:

+Tribal Bow

+Bo Staff

-GP: 100

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Treasure Hunter: Vica has an affinity for treasure hunting, and gains a bonus to searching ruins for treasure, especially when the treasure is magitek.

1. Ar'Vica explores this strange, new city. There were always more of those like herself milling about the markets and taverns.

[Find Markets & Taverns; Locate followers/allies if possible?]

2. This island was new to Ar'Vica, and full of mysteries. At least to her.

[Learn about this island; General Rumors, Rumors of Ruins, Features in the Wilderness]

3. There were always supplies to be obtained…

[Search Market for exploration supplies / mapping supplies: rope, camp supplies, parchment, quill & ink. Gonna explore and make maps!]

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49f939 No.30692

Dice rollRolled 36 (1d100)

>>30691

Minor stat correction/update:

+Tribal Bow - 2 Handed

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49f939 No.30693

>>30533

-Stats:

+STR: 1

+AGI: 1

+VIT: 2

+MAG: 1

+SPR: 1

-Skills:

+Swordcraft: D

+Archery: E

+Heavy Armor: E

-Equipment:

+L Hand: Greatsword - 2 Handed

+R Hand:

+Head: Expensive Mercenary Helmet

+Body: Expensive Mercenary Armor

+Acc 1: Quiver (20 Arrows)

+Acc 2:

-Inventory:

+Greatbow - 2 Handed

+3 Throwing Daggers

-GP: 100

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Mercenary Past: With the past of a mercenary, Waldez has retained a number of skills and has a much easier time raising and obtaining weapon skills.

>from pastebin with <3

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49f939 No.30708

Dice rollRolled 59, 84, 91 = 234 (3d100)

-Name: Waldez the Scrounger

-Home Nation: Argolla

-Background: Waldez was once a proper mercenary that fought in two partially successful proper wars and three not very successful minor ones. Given such luck, Waldez abandoned the field as he found the entire business of the sellsword proper to be too dangerous. Instead, he took up treasure hunting in order to make a living – his ultimate goal is to own an island and name it "Waldezistan". Now, while such a goal seems far fetched, Waldez has a considerable inventory of weapons and a certain degree of amorality that makes one's own island a possibility in the far future. The island will have a variety of animals that Waldez enjoys, naturally.

-Stats:

+STR: 1

+AGI: 1

+VIT: 2

+MAG: 1

+SPR: 1

-Skills:

+Swordcraft: D

+Archery: E

+Heavy Armor: E

-Equipment:

+L Hand: Greatsword - 2 Handed

+R Hand:

+Head: Expensive Mercenary Helmet

+Body: Expensive Mercenary Armor

+Acc 1: Quiver (20 Arrows)

+Acc 2:

-Inventory:

+Greatbow - 2 Handed

+3 Throwing Daggers

-GP: 100

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Mercenary Past: With the past of a mercenary, Waldez has retained a number of skills and has a much easier time raising and obtaining weapon skills.

—–Actions—–

1. "Welp, time to find some leads on goodies around here. No doubt there's castles or ruins or something." [Leads]

2. After that Waldez decides to practice with his armor a little bit. He feels like it's not really moving correctly. [Armor practice]

3. Subsequently, Waldez buys some traveling equipment: a mule, a backpack, and other items. [Travel gear]

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49f939 No.30846

Dice rollRolled 8, 84, 89 = 181 (3d100)

>>30308

[Dou’Aish]

-Stats:

+STR: 2

+AGI: 1

+VIT: 1

+MAG: 1

+SPR: 1

-Skills:

+Swordcraft: D

+Combat Tactics: E

+Tracking: E

-Equipment:

+L Hand: Wooden Buckler

+R Hand: Cleaver Sword

+Head:

+Body: Armored Travellers’ Clothes

+Acc 1:

+Acc 2:

-Inventory:

+Bandage Roll

+Rusted Dagger

+Small Tribal Idol

-GP: 100

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Savage Tactician: Aish is no stranger to combat, and will make whatever move is needed to win in battle. You may reroll both your combat dice and assign a new combat strategy once per battle, but must take the second rolls’ results.

1-2; I must act quickly. I'll head to an inn and acquire lodging, before blending into the group there and finding out information about the island and any jobs.

3; Practice my Swordcraft

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49f939 No.30847

File: 999870aacc18a81⋯.jpg (253.67 KB,1024x768,4:3,Disgusting.jpg)

>The kingdom of Einhard, born of Fire, sits in decline

>Fire Nation

>Decline

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49f939 No.30911

>>30358 Read when I say don't post next time

Vivian spends her time trying to practice witchcraft, but makes no progress. Her latent magic abilities do not increase and she fails to find a familiar.

>>30373 Read when I say don't post next time

Taking one of the roads leading from town and into the forest, Thurin quickly finds himself lost in the woods and without a path to return with. As he travels, he quickly finds himself face to face with a large Man-Eater. The massive plant lashes at Thurin, catching him by surprise as tendrils trike from several angles.

-You have 2d100 next turn for combat.

>>30524

>>30532

After some searching, Nataha and Leon manage to find a guard who gives them directions from the downtrodden part of town and back to the market. While there, Natasha picks up a map for 10 GP to help her make her way around the city. Using the map, the pair manage to find their way to the destination, a windowless stone house with a steel door. Upon knocking, a deep voiced man opens an eye slot, peeking out at the two and taking note of the box carried by Leon. Opening the door, a large man towering well above the two is revealed, a blood-stained apron strained to fit around him. His head is balding with a thick black beard extending a ways down his torso. Grabbing the box, he pays the pair little notice before slamming the door shut behind him. On the way back to Leon's workshop, he finds a number of wooden parts lying throughout the streets and against walls. Some in better shape than others, but he collects what he can.

[Natasha]

-10 GP

-Inventory:

+Udruay Settlement Map

[Leon]

-Inventory:

+Wooden Planks

>>30527

Sokan makes his way into the wilderness, searching for whatever the adventure may bring. As he makes his way further into the forest, he finds himself at the base of a massive tree. Vines rise up its sides, veins glowing with a strange blue hue. The tree lets off a mysterious aura. A rustling can be heard from above in the treetop. Sunlight beats down from breaks in the treetop.

>>30539

Genn makes his way to the plaza, finding a rather standoffish Argollan hunter. She introduces herself as Al'Buul, and explains that she works for coin. It'll be 25 GP a day and half the treasure you find together, but she promises that she'll be an effective ally. He also works to enhance his healing skills, however there's only so much one can do in a few hours.

-Stats:

+Healing Magic: C (2/40)

(You may recruit Al'Buul as a free action next turn.)

>>30544

Vica makes her way throughout the city, familiarizing herself with it. By the time she's done exploring, she's certain that she could find her way to any common location. Asking around, she manages to find out what she already knew: the island was a mystery beyond the port city, some ruins are allegedly in the forest, but beyond that, nothing. She does, however manage to find an explorer's kit for 50 GP. It's a useful set of the items she wanted.

-50 GP

-Inventory:

+Explorer's Kit

>>30708

Waldez asks around for information on treasure. Apparently there's a big expedition into the forest, something about ruins people have claimed to found. A lot of it seems like misinformation though, no one has any clear evidence on what the ruins actually are. Some you ask say it's related to ancient gods, others are claiming it's an emperor's tomb. If you're lucky, there'd still be loot when you got there. Waldez spends some time running around with his armor on, trying to better his movement in the stuff, and makes a bit of progress with it. He then heads over to the bazaar and makes purchase of a sturdy mule for 50 GP and a travel kit including a bag and other basic supplies like rope and torches for another 40 GP.

-90 GP

-Skills:

+Heavy Armor: D (4/20)

-Inventory:

+Travel Pack

-Assets:

+Sturdy Mule

>>30846

Aish makes his way to a local inn, paying 5 GP for a night's stay, then surveying for jobs. A rich Einhard noble, Franz Dergot, is requesting escort into the woods to find some set of ruins half the island in a scramble for, and has offered you 50 GP a day for your service. It seems he has no combat skills and will be a hassle to watch over, but the pay is promising. While he contemplates such a job, Aish spends is time practicing swordplay, making clear progress on it.

-5 GP

-Skills:

+Swordcraft: C (4/40)

————————————–

It is now the evening on the island as the water turns red by the setting sun. Large ships may been seen in the distance, perhaps the Ourobos finally arriving to the island. A number of explorers and adventurers have set into the wilderness in the search of a mysterious ruins that those on the island seem so desperate to find. Meanwhile, the nation heads prepare for their meeting in 3 days time.

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49f939 No.30912

Dice rollRolled 61 + 10 (1d100)

>>30373

Rolling Against [Thurin Einhard]

-1d100: Giant Man Eater (+10)

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49f939 No.30913

>>30911

My mistake. (>>30544) was meant for >>30691. Will crunch properly in a moment.

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49f939 No.30914

>>30544

Dowke has no clue what a bike is, but he does know deception. He begins spreading rumors on the Ourobosasi, telling other politicians of the possibility of betrayal. An already existing lack of trust between nations only fuels this fear. Despite only having 100 GP on him, Dowke attempts to make promise of investment to small businesses. The larger trading companies' heads aren't in the public eye, so it doesn't go over well. Instead, a number of merchants try pushing their wares onto Dowke instead of helping him invest proper.

-Skills:

+Deciet: C (4/40)

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49f939 No.30915

Dice rollRolled 83, 73, 60 = 216 (3d100)

>>30911

-Home Nation: Ourobos

-Background: Natasha was born to a woodsman as his only child. Her mother dying soon after her birth of plague. As such he raised her and taught her his arts. She grew up a tomboy more at home in breeches than a dress and as a crack shot with a bow. Eventually her father passed and with the Decay approaching her home she left to make her fortune.

-Stats:

+STR: 2

+AGI: 1

+VIT: 1

+MAG: 1

+SPR: 1

-Skills:

+Trapping: D

+Hunting: E

+Axecraft: E

-Equipment:

+L Hand:

+R Hand: Dad's Hand Axe

+Head:

+Body: Tattered Hunting Clothes

+Acc 1: Quiver (10 Arrows)

+Acc 2:

-Inventory:

+Snare Trap

+Animal Cage

+Dad's Bow

+Udruay Settlement Map

-GP: 90

-Location: Port Udruay

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Hunter's Senses: Thanks to Natasha's keen senses trained from hunting, she has an easier time sensing others' presence nearby, including those cloaked or disguised.

1. Head back to the tavern report successful delivery.

+Map

2.Practice my archery

3.Practice my people watching

+Hunter's sense's

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49f939 No.30916

Dice rollRolled 51, 16, 57 = 124 (3d100)

>>30911

-Name: Ka'Sokan

-Home Nation: Argolla

-Background: Ka'Sokan is a mage and scholar of the Ka tribe. From a young age Sokan loved to learn about the world and especially magic. As the other young were off playing in the fields and forests Sokan sat with the tribe elders and learned all they knew. As Sokan grew so too did his lust for knowledge. As his elders finished passing on all their knowledge he began to research the world around him and talk to the elders of other tribes for their trachings. Now a new opportunity to discover and learn has presented itself, and it was taken.

-Location: Port Udruay

-Stats:

+STR: 1

+AGI: 1

+VIT: 1

+MAG: 1

+SPR: 2

-Skills:

+Ancient Lore: D

+Magic Casting: E

+Earth-Manipulation: E

+Strategy: E

-Equipment:

+L Hand: Desert Palm Staff - 2 Handed

+R Hand:

+Head: Mage Hood

+Body: Mage Robes

+Acc 1:

+Acc 2:

-Inventory:

+Lore Book

+Blank Scroll

+Quill & Ink

+Combat Strategy Guidebook

-GP: 95

-Assets:

+[None]

-Followers:

+Saida

+Aubastian

-Bonus:

+Knowledge Lust: Ka'Sokan has a much easier time learning new knowledge, especially that related to lore.

1-3. Interesting. Study the tree, see if I can identify it or learn stuff about it.

+Lore Book.

+Knowledge Lust

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49f939 No.30917

>>30911

-Name: Genn

-Home Nation: Einhard

-Background: Apprentice to a priest of the shrine of the Dormant God who awaits the end of the world before he awakes to avert it. They train to endure hardship in silence, build strength to silence the cries of your enemies and mend the wounds of the faithful. Genn has left his home to find the truth behind rumors of a shrine on the small island of Udruay and return word to his master.

[Genn]

-Stats:

+STR: 1

+AGI: 1

+VIT: 1

+MAG: 1

+SPR: 2

-Skills:

+Healing Magic: D

+Dormant God Lore: E

+Hex: E

-Equipment:

+L Hand: Whitewood Staff - 2 Handed

+R Hand:

+Head: Order Cloak Hood

+Body: Order Cloak

+Acc 1:

+Acc 2:

-Inventory:

+Psalm Book

+Water Canteen

+Small Ceremonial Dagger

-GP: 100

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Sleeping God's Sacrifice: If Genn takes a creature's life with a ceremonial blade, he may appease the Dormant God for blessings and rewards.

Healing Magic : C 2/40

"You may call me Genn. There are ruins in the woods with that may house a scepter important to my Order and may hold the fate of fellow acolytes. I wish to discover if the rumors hold true to give final blessing to those that have passed and retrieve this scepter. Let us depart right away, as the saying goes 'Good rest comes to those with purpose'.

123 Head into the woods to find the ruins with Al'Buul.

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49f939 No.30918

Dice rollRolled 1, 47, 33 = 81 (3d100)

>>30917

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49f939 No.30919

File: 842c8714d55dcaa⋯.jpg (131.68 KB,1000x1200,5:6,1365801541356.jpg)

Dice rollRolled 79, 51, 54 = 184 (3d100)

-Name: Waldez the Scrounger

-Home Nation: Argolla

-Background: Waldez was once a proper mercenary that fought in two partially successful proper wars and three not very successful minor ones. Given such luck, Waldez abandoned the field as he found the entire business of the sellsword proper to be too dangerous. Instead, he took up treasure hunting in order to make a living – his ultimate goal is to own an island and name it "Waldezistan". Now, while such a goal seems far fetched, Waldez has a considerable inventory of weapons and a certain degree of amorality that makes one's own island a possibility in the far future. The island will have a variety of animals that Waldez enjoys, naturally.

-Stats:

+STR: 1

+AGI: 1

+VIT: 2

+MAG: 1

+SPR: 1

-Skills:

+Swordcraft: D

+Archery: E

+Heavy Armor: E

-Equipment:

+L Hand: Greatsword - 2 Handed

+R Hand:

+Head: Expensive Mercenary Helmet

+Body: Expensive Mercenary Armor

+Acc 1: Quiver (20 Arrows)

+Acc 2:

-Inventory:

+Greatbow - 2 Handed

+3 Throwing Daggers

+Travel Pack

-GP: 10

-Assets:

-Followers:

+ Pete the Sturdy Mule

-Bonus:

+Mercenary Past: With the past of a mercenary, Waldez has retained a number of skills and has a much easier time raising and obtaining weapon skills.

—–Actions—–

1. Waldez heads out into the woods to get in on the looting. There's money to be had! [Travel to the ruins]

2. Waldez also adjusts his armor some more because it doesn't really feel right still. {+Heavy Armor: D (4/20)}

3. Along the way Waldez hunts some small animals and other critters for food. The trip is likely going to be long, and more food is found to be preferable. [General survival]

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49f939 No.30926

Dice rollRolled 13, 12, 80 = 105 (3d100)

>>30914

[Oarel Dowke]

-Stats:

+STR: 1

+AGI: 2

+VIT: 1

+MAG: 1

+SPR: 1

-Skills:

+Deceit: D (C: 4/40)

+Politics: E

+Subterfuge: E

-Equipment:

+L Hand: Concealed Dagger

+R Hand:

+Head:

+Body: Regal Clothes

+Acc 1:

+Acc 2:

-Inventory:

+Dowke Signet Ring

+Dowke Ceremonial Robe

-GP: 100

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Master of Politik: Masters of lies and deception, those of the Dowke have natural affinity with manipulation. It is much easier for Oarel to increase his related skills.

1. If you are attempting to pass off a lie, make it a half-truth. There is a distinct possibility of betrayal from the Ourobosasi, but my machinations serve only to turn the opinion of the other diplomats against them. [Continue spreading rumors about the Ourobosasi]

2. If things do go downhill, I want to be safe from the others on the island. Perhaps I could put my money to work and hire some bodyguards. [Hire bodyguards]

3. I cannot lose sight of my mission here. The King is a failure, and the system of government needs to change. If any of the diplomats or nobles here have contacts within the royal government, I want to get on their good side. However, to find out who I need to get close to, I need to know who has what resources and interests in our kingdom. [Identify potential allies in the plot to kill the current king of Einhard]

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49f939 No.30955

Dice rollRolled 3, 87, 53 = 143 (3d100)

>>30911

[Dou’Aish]

-Stats:

+STR: 2

+AGI: 1

+VIT: 1

+MAG: 1

+SPR: 1

-Skills:

+Swordcraft: D

+Combat Tactics: E

+Tracking: E

-Equipment:

+L Hand: Wooden Buckler

+R Hand: Cleaver Sword

+Head:

+Body: Armored Travellers’ Clothes

+Acc 1:

+Acc 2:

-Inventory:

+Bandage Roll

+Rusted Dagger

+Small Tribal Idol

-GP: 95

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Savage Tactician: Aish is no stranger to combat, and will make whatever move is needed to win in battle. You may reroll both your combat dice and assign a new combat strategy once per battle, but must take the second rolls’ results.

1; Agree to the deal, but put in your also get a 40% of any loot you find in the ruins.

2-3; Train Swordcraft 4/40

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49f939 No.30963

[Ar’Vica]

-Stats:

+STR: 1

+AGI: 1

+VIT: 1

+MAG: 2

+SPR: 1

-Skills:

+Scavenging: D

+Acrobatics: E

+Archery: E

-Equipment:

+L Hand: Bo Staff - 2h

+R Hand:

+Head:

+Body: Fur Traveller's Garb

+Acc 1: Quiver (20 Arrows)

+Acc 2:

-Inventory:

+Tribal Bow - 2h

+Crude Steel Mace

+Explorer's Kit

-GP: 50

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Treasure Hunter: Vica has an affinity for treasure hunting, and gains a bonus to searching ruins for treasure, especially when the treasure is magitek.

>Switching mace for staff as active weapon

>>30919

Vica spots a stranger with strange armor and a mule near the edge of the forest. Curious as to the stranger's purpose, she hails him at a polite distance. Perhaps he was with a group that had found some ruins and had returned for supplies?

"Hello there! Would you happen to be travelling to the ruins?" Leaning upon her staff, Vica suddenly straightens. "Ah, oh, um… My apologies, the people of this land introduce themselves, do they not? I am Ar'Vica, or Vica of Ar, if that is this land's tradition."

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49f939 No.30964

Dice rollRolled 64, 21, 85 = 170 (3d100)

>I've got an IRC confirmation from red that I'd be allowed to tag along.

>>30963

1.

Vica travels with Waldez, gathering any fruits or nuts they come across. Not familiar with what may be edible, toxic or used for paints, she does not dare consume any of them.

[gather fruits/nuts. don't eat]

2.

Vica attempts to keep a record of the path she and Waldez travel, recording a basic map.

3.

Vica travels with her bow readied, where possible. Who knows what game or threats may lurk…

[Hunt game/stay alert]

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49f939 No.30966

>>30963

"Seems fine. Seems Fine. Name's Waldez! Out to find some money. Adventurer. What I do. Aside from pillage, but I'm out of that business now, you see. Anyway, let's be off."

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49f939 No.30967

Dice rollRolled 93, 66, 14 = 173 (3d100)

>>30911

[Vivian Blackleaf]

-Stats:

+STR: 1

+AGI: 1

+VIT: 1

+MAG: 2

+SPR: 1

-Skills:

+Charms: D

+Spellcasting: E

+Void-Magic: E

-Equipment:

+L Hand: Well-Used Wand

+R Hand:

+Head:

+Body: Witch's Cloak

+Acc 1:

+Acc 2:

-Inventory:

+Spellbook

+Potion Bottle (Empty)

+Burnroot

+Healgrass

-GP: 100

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Wicked Blood: Vivian is a descendant of witches! Evil blood has given them an affinity with dark magics and a resistance to curses.

-Location: Port Udruay

-Witchcraft: E (3/4)

1. [Practice Witchery] The Itty Bitty Witchery Committee was one if not the most prominent Witch Covenant of the island. Though to be perfectly honest Vivian wasn't all too sure whether a second covenant even existed on the small island. Ever since she had been a young girl curses had interested her. Though the image of an old hag cursing townsfolk was not particularly truthful in her example it did apply to some of her fellow witches again.

-Witchcraft: E (3/4)

Wicked Blood

2. [Level MAG] Practice made perfect. A bit of exploring her potential would surely do Vivian good. Who knew, perhaps she would learn a thing or to by just casting a little spell here and there again. Strictly for practice purposes of course.

3. [Animal Spellstuff] Becoming a fully fledged witch would of course require Vivian to obtain a familiar first, but before that practicing interaction with various animals couldn't hurt. After all birds made for excellent scouts and cats kept the mice away again.

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49f939 No.30968

Dice rollRolled 20, 40 = 60 (2d100)

>>30911

[Thurin Einhard]

-Stats:

+STR: 1

+AGI: 2

+VIT: 1

+MAG: 1

+SPR: 1

-Skills:

+Swordcraft: D

+Instruments: E

+Speechcraft: E

-Equipment:

+L Hand: Buckler

+R Hand: Lucky Rapier

+Head: Fashionable Einhard Hat

+Body: Fashionable Einhard Raiments

+Acc 1:

+Acc 2:

-Inventory:

+History Book

+Horse

+Bastard Sword

+Harp

+Silver Einhard Medallion

-GP: 27

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Jack of All Trades: It is much easier for Thurin to learn new skills.

—–

How did I get lost the road was right there!

1-2. Slash the vines grappling me and then go for a kill shot at the stem.

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49f939 No.30969

Dice rollRolled 32, 72, 57 = 161 (3d100)

[Leon Vencezza]

-Stats:

+STR: 1

+AGI: 1

+VIT: 1

+MAG: 1

+SPR: 2

-Skills:

+Inventing: D

+Complex Machinery: E

+Projectile Weaponry: E

-Equipment:

+L Hand: Wrench

+R Hand:

+Head: Goggles

+Body: Well Worn Smock and Apron

+Acc 1:

+Acc 2:

-Inventory:

+Iron Mallet

+Invention Journal

+Inkwell (Full)

+Wooden Planks

+Quill

-GP: 100

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Genius Inventor: Leon is a genius when it comes to design. Any attempts to design a new invention are greatly boosted.

1-3. The Innkeepers Inn is rather run down. Offer my services as an engineer and an architect to refurnish and repair his Inn, for a steady pay. Surely, he will get better customers if his Inn were a little less. . .in ill repair.

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49f939 No.31873

>>30915

Natasha returns to the tavern with the news of her successful delivery. The innkeeper, pleased with her work, gives her a room key and informs her that she has until the convention finished in 3 days time. Upon investigating the room, it was barren, save for a single bed of matted straw on stacked boards and a chest with a large hole in the side of it and no lock. Natasha spends her evening practicing her archery using dad's bow. She sees some definite progress. Afterwards, she returns to her room to watch the streets from a broken window. A number of shady passerby come through the alley her room overlooks. Many are of various nationalities, passing off parcels that could only contain illegal goods.

-Skills:

+Archery: E (7/10)

+Tracking: E (6/10)

-Inventory:

+Inn Room Key

-Assets:

+Shoddy Inn Room

>>30916

Sokan looks the tree over. Cutting into a vine with a sharp stick, a mysterious glow is emitted. Some sort of magical essence, perhaps? A sample would be required for further study. Sokan decides the name Manavine would be best for now. The vines look sturdy enough to climb, though there's no telling what sorts of creatures could be up above. The sun is sets and Sokan makes a small shelter for the night to rest.

-Inventory:

+Manavine Sample

>>30917

Genn and Buul enter the woods in search of adventure and treasure, despite the setting sun. They are only a few hundred feet in before they lose sight of the forest exit and hopelessly lost. Genn mutters a prayer under his breath as they trek deeper. They spend the night wandering and without rest. As they walk, the forest floor quickly gives out from under the travelers and they drop into a small pit dug out beneath the tree roots. Vines cover the floor of the pit. As Genn's eyes adjust, Buul lets out a scream before going silent. Genn's vision finally focuses to reveal a suit of armor wrapped in vines, its sword through Buul's skull. Vines from the floor raise to wrap around Buul, piercing her body from several angles as the vine-manipulated armor retracts its sword and begins to shakily step towards Genn.

-Bonus:

+No Sleep (Until Rested): You received no sleep the night before and are tired. -10 to all rolls until rested.

-You have 2d100 next turn for combat.

>>30919

>>30964

Waldez and Vica set out for the woods in search of the ruins, making good time as they do so. Waldez finds the experience is good for testing his skills in armor, and has little trouble getting more comfortable in it. Vica attempts to record their path, but finds it difficult to do so while walking. The two find a large bush of raspberries that will provide more than enough food for their trek. Waldez walks through their brambles with no issue in his armor, bringing plenty back for both of them. As the sun finally sets, they put together a makeshift shelter for the night in a small clearing. From their camp site, Vica manages to kill a rabbit and skins it before heading off to bed.

[Waldez]

-Skills:

+Heavy Armor: D (9/20)

-Inventory:

+Raspberries

[Vica]

-Inventory:

+Raspberries

+Dead Rabbit

>>30926

Dowke continues trying to spread rumors about the Ourobossasi, but no one really buys into it now that what is presumably their vessel is soon to arrive. Brushed aside, Dowke has trouble finding bodyguards that don't consider him a crackpot or don't want ridiculous rates. The entire city is a treasure trove of potential allies, however. Any of the other nations would want his aide in bringing down the others, but such actions would hardly put him at the head of power. Most notably is Sergei Randolf, a noble from the Einhard kingdom wishing to push his political policies through the nobility. While he doesn't want the king dead, he is definitely able to be manipulated for Dowke's goals. Dowke sleeps in the Einhard embassy for the night.

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49f939 No.31874

>>30955

Dergot refuses Aish's offer and informs him that he'd rather work with a more capable mercenary that doesn't ask for more. Having lost the job, Aish decides it would be best to work on his swordcraft for the remainder of the day to let off steam. He sleeps in his inn room for the night, getting his key from the receptionist. The room is decent. Wool bedding and a chest to store items in. It lacks a window though.

-Skills:

+Swordcraft: C (17/40)

-Inventory:

+Room Key

-Assets:

+Inn Bedroom

>>30967

Vivian finds her witchcraft is quite skillful at this point. At least, for a day's worth of practice. Her magical capabilities as a whole, however, proved to be quite challenging to raise, especially in a day. Despite all her trying, she feels as if she is a long way from casting with more ease than she already does. Still, progress is progress. Trying to find an animal to act as a familiar, she ends up getting scratched by an ally cat.

-Stats:

+MAG: 3 (2/40)

-Skills:

+Witchcraft: E

>>30968

Thurin strikes at the base of the vines and cuts through his foe, but they come from all angles and knock him prone! His hat is knocked from his head and pulled apart by vines attempting to grapple whatever they could. He gets several good cuts on the plant and, although tired, is victorious as he plunges his rapier into the base of the enemy's stem. He finds himself too tired to work on a shelter and sleeping on the forest floor for the night, insects crawling across him.

-Equipment:

-Head: Fashionable Einhard Hat

>>30969

The innkeeper puts Leon to work for the evening, and he manages to patch up a number of holes in the ceiling. The innkeeper informs Leon that he will pay him in the morning after some sort of 'shipment' comes in from the man that the package was delivered to. He offers Leon a room for the night, handing him a key. The room is in shambles, with the staw bed literally in two. The boards stacked to make it have been tossed about the room and the hay is scattered, as if the room had been used to store an animal recently. It was better than nothing, though.

-Inventory:

+Inn Room Key

-Assets:

+Shoddy Inn Room

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49f939 No.31878

Dice rollRolled 51, 83, 34 = 168 (3d100)

>>31873

-Home Nation: Ourobos

-Background: Natasha was born to a woodsman as his only child. Her mother dying soon after her birth of plague. As such he raised her and taught her his arts. She grew up a tomboy more at home in breeches than a dress and as a crack shot with a bow. Eventually her father passed and with the Decay approaching her home she left to make her fortune.

-Stats:

+STR: 2

+AGI: 1

+VIT: 1

+MAG: 1

+SPR: 1

-Skills:

+Trapping: D

+Hunting: E

+Axecraft: E

+Archery: E (7/10)

+Tracking: E (6/10)

-Equipment:

+L Hand:

+R Hand: Dad's Hand Axe

+Head:

+Body: Tattered Hunting Clothes

+Acc 1: Quiver (10 Arrows)

+Acc 2:

-Inventory:

+Snare Trap

+Animal Cage

+Dad's Bow

+Udruay Settlement Map

+Inn Room Key

-GP: 90

-Location: Port Udruay

-Assets:

+Shoddy Inn Room

-Followers:

+[None]

-Bonus:

+Hunter's Senses: Thanks to Natasha's keen senses trained from hunting, she has an easier time sensing others' presence nearby, including those cloaked or disguised.

1. Go and find a job Board, see if here is a job I could do to make some money.

+Map

2. Continue to practice my Archery (6/10)

3.Keep practicing my tracking6/10

+Hunter's sense's

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49f939 No.31883

Dice rollRolled 89, 65 = 154 (2d100)

>>31873

-Name: Genn

-Home Nation: Einhard

-Background: Apprentice to a priest of the shrine of the Dormant God who awaits the end of the world before he awakes to avert it. They train to endure hardship in silence, build strength to silence the cries of your enemies and mend the wounds of the faithful. Genn has left his home to find the truth behind rumors of a shrine on the small island of Udruay and return word to his master.

[Genn]

-Stats:

+STR: 1

+AGI: 1

+VIT: 1

+MAG: 1

+SPR: 2

-Skills:

+Healing Magic: D

+Dormant God Lore: E

+Hex: E

-Equipment:

+L Hand: Whitewood Staff - 2 Handed

+R Hand:

+Head: Order Cloak Hood

+Body: Order Cloak

+Acc 1:

+Acc 2:

-Inventory:

+Psalm Book

+Water Canteen

+Small Ceremonial Dagger

-GP: 100

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Sleeping God's Sacrifice: If Genn takes a creature's life with a ceremonial blade, he may appease the Dormant God for blessings and rewards.

Healing Magic : C 2/40

+No Sleep (Until Rested): You received no sleep the night before and are tired. -10 to all rolls until rested.

12 Fight. Malicious will permeates this place but that would not get in the way of Sacred Duty. The darkness, the pit and the armor were deceptions and tools of this creature made from years of toil and black hunger. Yet it would not consume these two souls and its darkness could not snuff out the light of our souls as Genn would shout the prayers to release poor Buul from her mortal form and ease the confusion of her violent death.

The fire of her soul could light this place and reveal the true form of the vine demon, give me your strength to banish or bind the demon with a hex.

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49f939 No.31885

Dice rollRolled 47 (1d100)

>>31883

Rolling against [Genn]

-1d100 ??? Vine Armor

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49f939 No.31905

Dice rollRolled 70, 32, 16 = 118 (3d100)

>>31873

-Name: Ka'Sokan

-Home Nation: Argolla

-Background: Ka'Sokan is a mage and scholar of the Ka tribe. From a young age Sokan loved to learn about the world and especially magic. As the other young were off playing in the fields and forests Sokan sat with the tribe elders and learned all they knew. As Sokan grew so too did his lust for knowledge. As his elders finished passing on all their knowledge he began to research the world around him and talk to the elders of other tribes for their trachings. Now a new opportunity to discover and learn has presented itself, and it was taken.

-Location: Port Udruay

-Stats:

+STR: 1

+AGI: 1

+VIT: 1

+MAG: 1

+SPR: 2

-Skills:

+Ancient Lore: D

+Magic Casting: E

+Earth-Manipulation: E

+Strategy: E

-Equipment:

+L Hand: Desert Palm Staff - 2 Handed

+R Hand:

+Head: Mage Hood

+Body: Mage Robes

+Acc 1:

+Acc 2:

-Inventory:

+Lore Book

+Blank Scroll

+Quill & Ink

+Mana vine sample

+Combat Strategy Guidebook

-GP: 95

-Assets:

+[None]

-Followers:

+Saida

+Aubastian

-Bonus:

+Knowledge Lust: Ka'Sokan has a much easier time learning new knowledge, especially that related to lore.

1. Study the mana vine

2&3. Adventure!

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49f939 No.31907

File: 587011dea5febe1⋯.jpg (54.54 KB,640x359,640:359,tumblr_static_tumblr_stati….jpg)

Dice rollRolled 39, 99, 45 = 183 (3d100)

-Name: Waldez the Scrounger

-Home Nation: Argolla

-Background: Waldez was once a proper mercenary that fought in two partially successful proper wars and three not very successful minor ones. Given such luck, Waldez abandoned the field as he found the entire business of the sellsword proper to be too dangerous. Instead, he took up treasure hunting in order to make a living – his ultimate goal is to own an island and name it "Waldezistan". Now, while such a goal seems far fetched, Waldez has a considerable inventory of weapons and a certain degree of amorality that makes one's own island a possibility in the far future. The island will have a variety of animals that Waldez enjoys, naturally.

-Stats:

+STR: 1

+AGI: 1

+VIT: 2

+MAG: 1

+SPR: 1

-Skills:

+Swordcraft: D

+Archery: E

+Heavy Armor: E

-Equipment:

+L Hand: Greatsword - 2 Handed

+R Hand:

+Head: Expensive Mercenary Helmet

+Body: Expensive Mercenary Armor

+Acc 1: Quiver (20 Arrows)

+Acc 2:

-Inventory:

+Greatbow - 2 Handed

+3 Throwing Daggers

+Travel Pack

+Raspberries

-GP: 10

-Assets:

-Followers:

+ Pete the Sturdy Mule

-Bonus:

+Mercenary Past: With the past of a mercenary, Waldez has retained a number of skills and has a much easier time raising and obtaining weapon skills.

—–Actions—–

1. Waldez adjusts his armor some more. It feels like he's always adjusting it. +Heavy Armor: D (9/20)

2. After that Waldez plots a route into the interior. [Move]

3. And also finds himself hunting small animals, stopping, and so on. [Survival]

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49f939 No.31910

Dice rollRolled 5, 86, 62 = 153 (3d100)

[Leon Vencezza]

-Stats:

+STR: 1

+AGI: 1

+VIT: 1

+MAG: 1

+SPR: 2

-Skills:

+Inventing: D

+Complex Machinery: E

+Projectile Weaponry: E

-Equipment:

+L Hand: Wrench

+R Hand:

+Head: Goggles

+Body: Well Worn Smock and Apron

+Acc 1:

+Acc 2:

-Inventory:

+Iron Mallet

+Invention Journal

+Inkwell (Full)

+Wooden Planks

+Quill

+Inn Room Key

-GP: 100

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Genius Inventor: Leon is a genius when it comes to design. Any attempts to design a new invention are greatly boosted.

-Assets:

+Shoddy Inn Room

>>31878

1. Follow Ourobos and look for jobs for an engineer on the job board

2. Tidy up my apartment room a bit

3. Help improve the inn where I can too

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49f939 No.31915

Dice rollRolled 37, 65, 48 = 150 (3d100)

>>31874

[Vivian Blackleaf]

-Stats:

+STR: 1

+AGI: 1

+VIT: 1

+MAG: 2

+SPR: 1

-Skills:

+Charms: D

+Spellcasting: E

+Witchcraft: E

+Void-Magic: E

-Equipment:

+L Hand: Well-Used Wand

+R Hand:

+Head:

+Body: Witch's Cloak

+Acc 1:

+Acc 2:

-Inventory:

+Spellbook

+Potion Bottle (Empty)

+Burnroot

+Healgrass

-GP: 100

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Wicked Blood: Vivian is a descendant of witches! Evil blood has given them an affinity with dark magics and a resistance to curses.

-Location: Port Udruay

-MAG 3 (2/40)

1-2. Witchcraft was a complex matter. Really Vivian was uncertain what it encompassed as a whole, but she knew that in order to stay on top of the game she would need to continue her practice.

+Witchcraft: E

+Wicked Blood

3. Vivian was hardly interested in the affairs of the world, but it couldn't hurt to stay at least somewhat educated. Forces were meeting on the island and information was best obtained in a tavern, however the young witch had no money to buy as much as an ale. She would simply have to gather some more ingredients for healing potions and the like which she could sell for a handufl of coins.

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49f939 No.31916

Dice rollRolled 83, 91, 36 = 210 (3d100)

>>31874

[Thurin Einhard]

-Stats:

+STR: 1

+AGI: 2

+VIT: 1

+MAG: 1

+SPR: 1

-Skills:

+Swordcraft: D

+Instruments: E

+Speechcraft: E

-Equipment:

+L Hand: Buckler

+R Hand: Lucky Rapier

+Head:

+Body: Fashionable Einhard Raiments

+Acc 1:

+Acc 2:

-Inventory:

+History Book

+Horse

+Bastard Sword

+Harp

+Silver Einhard Medallion

-GP: 27

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Jack of All Trades: It is much easier for Thurin to learn new skills.

—–

1. Practice my Woodmanship

2-3. ADVENTURE!

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49f939 No.31933

Dice rollRolled 62, 25, 44 = 131 (3d100)

>>31874

[Dou’Aish]

-Stats:

+STR: 2

+AGI: 1

+VIT: 1

+MAG: 1

+SPR: 1

-Skills:

+Swordcraft: C (17/40)

+Combat Tactics: E

+Tracking: E

-Equipment:

+L Hand: Wooden Buckler

+R Hand: Cleaver Sword

+Head:

+Body: Armored Travellers’ Clothes

+Acc 1:

+Acc 2:

-Inventory:

+Bandage Roll

+Rusted Dagger

+Small Tribal Idol

+Room Key

-GP: 95

-Assets:

+Inn Bedroom

-Followers:

+[None]

-Bonus:

+Savage Tactician: Aish is no stranger to combat, and will make whatever move is needed to win in battle. You may reroll both your combat dice and assign a new combat strategy once per battle, but must take the second rolls’ results.

1; Look for more escort jobs

2-3; Train Swordcraft 17/40

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49f939 No.32047

Dice rollRolled 82, 70, 13 = 165 (3d100)

>>31873

[Oarel Dowke]

-Stats:

+STR: 1

+AGI: 2

+VIT: 1

+MAG: 1

+SPR: 1

-Skills:

+Deceit: D (C: 4/40)

+Politics: E

+Subterfuge: E

-Equipment:

+L Hand: Concealed Dagger

+R Hand:

+Head:

+Body: Regal Clothes

+Acc 1:

+Acc 2:

-Inventory:

+Dowke Signet Ring

+Dowke Ceremonial Robe

-GP: 100

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Master of Politik: Masters of lies and deception, those of the Dowke have natural affinity with manipulation. It is much easier for Oarel to increase his related skills.

1/2. Sergei could be a valuable ally in my fight to control the government. He just needs a little convincing. "Sergei. You, like everyone else in Einhard, are trying to get your politics recognized. What if you were a cut above the rest of the sycophants who crowd the court with their petty requests for this land, or that minor reform? An elite among the elite, as it were. You could get so much more done. Sergei, I've just had the most amazing idea. What if the men of this elite were the only nobles. Who would get in their way? Who would conspire against them? The peasantry? They'd be at the mercy of the military. The merchants and artisans? What would they do if their property was seized and held ransom? Even the king could not stand against such men. The nation is due for some change, and you could spearhead that change." [Politics: E] [Masters of Politick]

3. I should mingle with the military men of our nation. If I'm to lead a noble coalition in seizing power from the King and removing most of the nobility from power, I should have friends. For now, I shouldn't make my intentions too obvious, and merely focus on identifying and learning about the officers. [Identify possible allies in the military.]

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49f939 No.32263

Dice rollRolled 62, 84, 63 = 209 (3d100)

>>31907

-Name: Ar'Vica

-Home Nation: Argolla

-Background: The Ar tribe has long occupied a region where the forest is forever scarred by ashen wounds. The stories told by the elders speak of a terrible, fiery death that fell upon those before the tribe for their cruelty and sins, and the gods then gifted the scarred lands unto the Ar tribe so long as they remembered the fate of those before them. Ar'Vica herself has always marveled at the ruins that dot Argolla, and the fantastic things that come from them. Stuck by wanderlust, the young woman of mild magical ability and curiosity was no great loss to her Tribe.

-Stats:

+STR: 1

+AGI: 1

+VIT: 1

+MAG: 2

+SPR: 1

-Skills:

+Scavenging: D

+Acrobatics: E

+Archery: E

-Equipment:

+L Hand: Bo Staff - 2h

+R Hand:

+Head:

+Body: Fur Traveller's Garb

+Acc 1: Quiver (20 Arrows)

+Acc 2:

-Inventory:

+Tribal Bow - 2h

+Crude Steel Mace

+Explorer's Kit

+Raspberries

+Dead Rabbit

-GP: 50

-Assets:

+[None]

-Followers:

+[None]

-Bonus:

+Treasure Hunter: Vica has an affinity for treasure hunting, and gains a bonus to searching ruins for treasure, especially when the treasure is magitek.

Vica continues to follow Waldez, rather appreciating the path his armored form leaves for her to follow.

1.

As the pair travel, Vica keeps an eye out for more game. So long as the pair could carry whatever she killed, the extra food would be helpful.

[Hunt Rabbits/Fowl/Game]

2.

Vica continues her attempts to map their journey.

3.

When the pair eventually stops, Vica cooks up the game she has gathered, and and cleans any lingering tissue from the skins/pelts.

>>31907

When the pair stop for a break, Ar'Vica tries learn more about Waldez. "Where are you from, Waldez? I've never heard of a tribe that wears armor like yours."

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49f939 No.32264

>>32263

Waldez thinks for a moment as he regards a map. "It's not tribal armor. I used to be a sellsword and fought for a variety of clients. Then I almost got killed. The armor is a perk of that business. It's good armor. Good enough to save my life repeatedly. See?" Waldez points to a patched segment of the armor. It's fairly clear the armor has seen the worse end of a sharp blade. Repeatedly.

"Anyway, around the time I got ran through I thought I was due for a career change, so I became a treasure hunter. Although I'm not very good at it. Feeling confident this time though!" He gives a thumbs up.

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