| Rolled 22, 84, 18 = 124 (3d100) |
Woodland Realm]
Population(+growth/turn): 78 (+4/turn)
Food: 6
Currency: 69 (+3/turn) (-6)
Industry: 5.5 (-2)
Structures: Government Building, Farm I (6), Nests I (1), Stone Circle I
Defenses: 2 (Capital City)
Military:
1 Woodland Guardians [2.6x (-1 food, -2 currency/turn)] *(-50% currency upkeep if defending Nature or our Home - Defensive Policy)
1 Woodland Guardians [2.8x (-1 food, -2 currency/turn)] *(-50% currency upkeep if defending Nature or our Home - Defensive Policy)
2 Armed Forest Folk [2x (-1 food, -2 currency/turn)], -1 Industry] *(-50% currency upkeep upkeep if defending Nature or our Home - Defensive Policy)
1 Woodland Guardians [3x (-1 food, -2 currency/turn)] *(-50% currency upkeep if defending Nature or our Home - Defensive Policy)
1 Woodland Guardians [3x (-1 food, -2 currency/turn)] *(-50% currency upkeep if defending Nature or our Home - Defensive Policy)
Tech: Woodcraft I (II3/6), Domestication I, Treeweaving I, Archery II, Weaponweaving I, Weaponcarving, Earth Magic II (III 1/6), Enlightened Life magic II, Defensive Policy I
Resources:
[Wood: 18] (+1/turn)
[Stone: 18] (+1/turn)
[Bronze:4] (+1/turn)
[Bronzewood: 16(+1/turn)]
Pacuckur herd: 18 (+1/turn)
Eccentricities:
[Zealous Defenders]: Normally peaceful, the Children usually don't start conflict, but faced with a threat to their forest home, they fight with passion and fervor.
[Harmony]: The Children live in harmony with their home, and can grow more food from their lands. Conversely efforts to industrialize usually fall flat.
Ampitheater 1/4
#1-3 the forest folk decide to try to learn how to grow fruit trees better, instead Post too long. Click here to view the full text.