24e2c7 No.29073 [Last50 Posts]
The year is 1550. Spring.
Once, the clans of Japan cooperated, more or less peacefully, with the laws of the Emperor– and more importantly, with the laws of the Ashikaga Shogunate. In recent decades, however, the over-mighty clans have ceased to listen to the dictates and ramblings of the vestigal shogunate, and Japan's many warlords have given little more than lip service. Five years ago, the Ashikaga were driven from Kyoto entirely, reduced to exiled puppets… until now.
Ashikaga Yoshiteru has returned from exile, and his loyal supporters have bloodlessly taken back Kyoto. Yoshiteru wants the humble and gracious daimyo of Japan to know one thing above all– the Ashikaga hold the reins of power, and their word is law.
Some lords and samurai have fallen in line and obey the dictates of the Shogun. Others refuse to suspend their bids for power and prestige, continuing to war with their neighbors. And some, it is said, quietly and not in the Shogun's presence, want to take Kyoto for themselves, and seize control of Japan accordingly.
In the next fifty years, Japan's future will be decided. What part you play, how you will be remembered– that is up to you.
RULES: http://pastebin.com/GpizRZCE
CHARACTER SHEET:
DAIMYO NAME: Your clan name and your adult given name, in that order.
CLAN: Your clan of origin and whether or not you are a Vassal to an existing Great Clan. Being a Vassal gains you additional forces to call upon and protection from your Lord and his allies.
BACKGROUND: Your upbringing, your goals, who you are and why you do what you do. Your background will determine your honor, your starting forces and your traits.
DOMAINS: The provinces you hold. Provinces are rated 1-5, with 1 representing an almost defenseless backwater and 5 representing a highly developed, highly fortified province. Pick from one of the provinces with black squares. Also pick a color to represent you and your clan.
HONOR: Your Honor rating, from 0 (Honorless) to 6 (Incorruptible). Honor affects diplomacy, the threshold for critical failures/successes, and the interactions with the people of your domains. Honor is determined by your background and your actions throughout the game.
FORCES: Your standing forces. These are divided up between you and your generals, if you have any, or can be stationed without a general at a specific province.
FAMILY: Brothers, daughters, sons. Sons (first) and brothers (second) can take up leadership of the clan if your Daimyo is killed, and can also lead parts of your army into battle. Daughters can be married off to other clans to solidify alliances, or traded as hostages to ensure a peace treaty is kept. You can have up to three relatives; taking fewer relatives gives you more Abilities on a one-for-one basis.
ABILITIES: Your personal skills and talents. You start with 2 abilities chosen from the list.
AGENTS: Monks, inspectors, ninja and courtiers bound to your cause.
TRAITS: Unique bonuses and penalties determined by your background.
____________________________
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24e2c7 No.29076
>>29073
DAIMYO NAME: Kasai Daiki
CLAN: Kasai is no true clan but instead a band of rabble gathered by Kasai Daiki a ruthless bandit lord who holds claim Hitachi province. Known for their lightning fast raids and ruthless tactics they are a rising problem in the north of Japan.
BACKGROUND: Kasai Daiki was born in an insignificant village long destroyed in a past war which helped shape him into the man he is today. Destitute and starving would be the simple ways to describe his childhood as he struggled to stay alive at the bottom of society. Daiki was not content to live a life of a beggar and eventually joined a mercenary group fighting in the many petty conflicts that littered Japan. He eventually rose through a combination of force of personality and combat skill to become leader of the little company. He however had different ideas on the work they should do and in no time set himself up as a petty warlord in the Hitachi Province.
DOMAINS: Green
HONOR: 0
FORCES:
FAMILY: None
ABILITIES:
[Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Raider] - Increased loot and damage done from pillaging, looting and costal raiding. You must have an honor of 2 or lower to use this ability.
[Shadow Connections] - It is easier to recruit ninja. You have a higher chance of intercepting enemy espionage actions.
[Iaijutsu] - +15 to personal combats.
[Forced Marching] - Increased mobility on land.
AGENTS:
TRAITS: Unique bonuses and penalties determined by your background.
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24e2c7 No.29078
>>29073
DAIMYO NAME: Yamagachi, Nanba Tsunenaka
CLAN: Clan Yamagachi is a clan that claims the Noto province not a vassal of a greater clan
BACKGROUND: Nanba Tsunenaka, was brought up in a noble mans court, but Nanba knew from early on he was a man of the sword. A man of few words, one who would rather settle his problems by a duel rather then political matters. Nanba was a known samurai of a lesser clan. Men looked to Nanba as a great man to be next to on the front line and a man to follow to their death. In a great battle Nanba's lord was killed in the thick of the fighting, managing to escape, Nanba, masterless was now a ronin. he fled the lands controlled by his clan feeling that he failed his master, he became a man with little to no honor. The soldiers that followed Nanba and his lord would do anything to reunite with Nanba under the same flag they once rode with.
DOMAINS: Blue
HONOR:
FORCES:
FAMILY:Dead to me
ABILITIES:[Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Aggressor] - +5 to battles where you are on the offensive.
AGENTS:
TRAITS:
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24e2c7 No.29081
>>29078
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Kyujutsu] - It is easier to recruit bow units. Bow units have a +.2 modifier to their force. This doesn't apply to cavalry.
[Bojutsu] - It is easier to recruit spear units. Spear units have a +.2 modifier to their force. This doesn't apply to cavalry.
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24e2c7 No.29085
-DAIMYO NAME: Inaba Taro
-CLAN: Inaba, Not a Vassal
-BACKGROUND: Inaba Taro was born to the Inaba clan shortly after a fast decline brought on as a result of his grandfather's death at the hands of the Kasai clan's treachery. The Inaba are a clan largely based on honor and combat between clan heads, duels of honor. The previous clan leader, Taro's father, fell in one such battle during a time of rebuilding, leaving Taro as the leader in charge of returning the Inaba Clan to it's honor prior to his grandfather's death. Taro still believes in the Kasai's concepts of honorable combat and duels between clan heads, seeing them as one of few ways to earn redemption. Taro has little interest in uniting the provinces of Japan beyond expanding the influence of the Inaba should it be beneficial to the clan's honor.
-DOMAINS: Red
+Bingo
-HONOR:
-FORCES:
-FAMILY:
+Brother - Inaba Kimdai
+First Son - Inaba Argetsu
+Second Son - Inaba Ketsu
-ABILITIES:
+[Iaijutsu]
+[Bushido Scholar]
-AGENTS:
-TRAITS:
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24e2c7 No.29086
>>29073
DAIMYO NAME: Akakawatani Nobuyuki
CLAN: The Akakawatani is one of the numerous clans of 16th century Japan, with a number of samurai and Ashigaru in their employ. The current head of the clan, Daimyo Nobuyuki, seeks to restore his clan to the glory it once held before its crushing defeat in the Ōnin War, where its lands were razed and seized as the then Daimyo sat in a siege in Aki. Now, finally able to marshal but a fraction of their old strength, they seek to rebuild, and to take vengeance on those who betrayed them.
BACKGROUND: Raised in a castle from the young age, and taught in the ways of politics and intrigue by his father, Akakawatani Nobu. He was sent to Edo at the age of 15, where he met a friend he would cherish for the rest of his life. This bear of a man, the same age as Nobuyuki , hailed from a far off land known as "Scotland" and when he talked, it sounded like a cannonade going off. There time in Edo was spent as guards for Nobuyuki's two sisters, in the city for a courting event with a southern clan, which promised to bring much wealth to the family, along with a few political ones as well. Unfortunately, a rival clan which desired the southern clan's male for their own daughter sought fit to kill the other women in the Heir's life. It was a daring attack in broad daylight as the young lady went to a supposed rendezvous with the young lordling, only to be beset on all sides by a group of ronin payed to end her life. In the end, the household guards were slaughtered to a man, with only Nobuyuki and the Scotsman still standing. The ronin laid dead in the streets, and due to the nature of the attack, Nobuyuki's father saw fit to recall his children from the city, he'd rather risk offending the southern clan then having no children to offer any clan. This was Nobuyuki's first taste of violence, but it would not be his last. Devils from the North, the Nanban barbarians, desired what little wealth the Akakawatani clan possessed, and for much of Nobuyuki's early 20's, he was fighting the savages side by side with his father, until the fateful day he died, not by the barbarians, but by the errant shot of a Clan Yabusame. Now we stand poised at the current date, Nobuyuki only taking the title of Daimyo a few months ago, and the country tetters on the brink of civil war. With his trusty friend known only as "The Scotsman" and his loyal followers by his side, he knows that his clan shall make it through these trying times, and who knows, maybe Nippon could benefit from a Akakawatani Shogunate.
DOMAINS: Noto / Color - Red
HONOR: Your Honor rating, from 0 (Honorless) to 6 (Incorruptible). Honor affects diplomacy, the threshold for critical failures/successes, and the interactions with the people of your domains. Honor is determined by your background and your actions throughout the game.
FORCES: Your standing forces. These are divided up between you and your generals, if you have any, or can be stationed without a general at a specific province.
FAMILY: Younger Sister: Ayaka
Younger Brother: Jiro
ABILITIES: [Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Commander] - +10 to battles where you direct your men without leaping into the fray yourself.
AGENTS: Monks, inspectors, ninja and courtiers bound to your cause.
TRAITS: Unique bonuses and penalties determined by your background.
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24e2c7 No.29087
DAIMYO NAME: Ryuo Takimasa
CLAN: off branch of the Takeda clan. Not a vassal.
BACKGROUND: Takimasa is called the unlikely by many of what's now his clan. Being the third son of a third son. He spent much of his childhood free of the duties associated with being an heir and was able to spend his life among the common soldiers instead of the stuffy court. From his time with the soldiers he learned primarily tactics, strategy, and fortification but most of all to appreciate them in a way few daimyo do leading to his philosophy of quality over quantity to protect as many lives as possible. Shortly after his sixteenth birthday he was called home to serve his father as heir when his two elder brothers were killed in a boating accident while on their way to trade with the Nanban. When he turned 19 his father passed away leaving the unlikely heir in charge of the province and the Ryuo ambitions of shogunate power and a peaceful Japan.
DOMAINS: Echizen. Dark green
HONOR: Your Honor rating, from 0 (Honorless) to 6 (Incorruptible). Honor affects diplomacy, the threshold for critical failures/successes, and the interactions with the people of your domains. Honor is determined by your background and your actions throughout the game.
FORCES: Your standing forces. These are divided up between you and your generals, if you have any, or can be stationed without a general at a specific province.
FAMILY:
Younger brother:Ryuo Nabamasa
-N/a
-N/a
ABILITIES:
[Nanban Knowledge]
[Architect]
[Bajutsu]
[Commander]
AGENTS: Monks, inspectors, ninja and courtiers bound to your cause.
TRAITS: Unique bonuses and penalties determined by your background.
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24e2c7 No.29088
DOMAINS: Sado / Color - Red
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24e2c7 No.29096
DAIMYO NAME: Yamato Katatake
CLAN: Tango, Vassal to Ashikaga
BACKGROUND: Yamato Ashikaga is the second son of the late Daimyo Yamato Toshimitsu. His older brother was Yamato Hicuckda, first in line to his father's fiefdom. Hicuckda was groomed to be a great leader of men, and could have been one of the greatest generals that Japan had ever seen, had he not choked to death on a riceball. Toshimitsu became increasingly reckless, and took part in the smallest of border clashes and other small conflicts, seeking an honorable death in battle. Unfortunately, he never found it. Instead, he bested his opponents, and ended up dying of pneumonia after giving a long speech in the rain. Katatake became Daimyo upon his father's death. Since his father's intention was to pass on his fiefdom to Hicuckda, Katatake was free to train in the arts. His passions laid mostly in poetry, and in Iaido: the art of the draw. Katatake loves the company of others, and delights in courtly life. However, he holds a few secrets, hidden behind his simple lifestyle. His most closely guarded secret is this: His brother did not choke on a riceball, and his father did not die of pneumonia.
DOMAINS: Yamato, Yellow
HONOR:
FORCES:
FAMILY: An infant son: Yamato Uchikata
ABILITIES: Poet, Iajutsu
AGENTS:
TRAITS: Unique bonuses and penalties determined by your background.
Sure as the sunrise
A haiku in every post
Words to soothe the soul
Let it be known that all of my knowledge of Japan comes from Total War.
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24e2c7 No.29114
>>29087
Actually gonna drop architect and commander for gaining
+ Ryuo Yuki
[Sincere]
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24e2c7 No.29115
>>29073
DAIMYO NAME: Matsu Noritaka
CLAN: The Ashikaga Shogunate have returned to their place of power. Great splendor and power are theirs. Still the overmighty clans do not obey. The time has come once again for a new warlord to become Shogun, but who will be victorious. Matsu lands have always provided for our people, our enemies are many and envious, they threaten our borders and look for any weakness. The honor of a Matsu is never in question, unyielding in battle and out they stand firm as the mighty oak. Their skills in swordsmanship are unquestioned and few survive a duel with a Matsu samurai. Let other clans use paltry tricks and frivolous novelties, the Matsu shall forever embody the spirit of the sword. Bishamonten, the war god, Awakes once more, now is the time to defeat our enemies. All will bow to the Matsu clan, we wait no longer. Destiny Calls!
BACKGROUND: Matsu Noritaka was raised as every heir of the Matsu clan was raised, with sword in hand and training every day since he could speak. With the concept of honor and swordsmanship drilled into him from a young age he has grown into being an exemplary leader of the Matsu people. When he was 15 he fought and won an honor duel against his own brother who grew jealous of his status as heir and his betrothed. As with all duels of the Matsu clan it ended in the death of his brother. With the return of the Shogunate and the stirrings once more of war Noritaka has decided that he has had enough of the Matsu clan being forced to bow to the whim of the Ashikaga, the honorless dogs will bow to the Matsu, as will every clan.
DOMAINS: Hitachi, Gold or red
HONOR: Your Honor rating, from 0 (Honorless) to 6 (Incorruptible). Honor affects diplomacy, the threshold for critical failures/successes, and the interactions with the people of your domains. Honor is determined by your background and your actions throughout the game.
FORCES: Your standing forces. These are divided up between you and your generals, if you have any, or can be stationed without a general at a specific province.
FAMILY: Son: Matsu Kosuke
ABILITIES:
[Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Banzai] - You can order your men into a Banzai Charge once per battle, increasing their force and making their morale temporarily unbreakable. Banzai can only be used when on the offense or counterattacking. Requires Warrior.
[Iaijutsu] - +15 to personal combats.
[Kenjutsu] - It is easier to recruit sword units. Sword units have a +.2 modifier to their force. This doesn't apply to cavalry.
AGENTS: Monks, inspectors, ninja and courtiers bound to your cause.
TRAITS: Unique bonuses and penalties determined by your background.
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24e2c7 No.29116
>>29115
Domains: Kazusa since someone has apparently claimed Hitachi already
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24e2c7 No.29118
>>29073
DAIMYO NAME: Konishi Sebastian
CLAN: Konishi of Higo
BACKGROUND: Son of a wealthy merchant in the Higo province who quelled a local uprising and was rewarded a fief and rose through just administration, prudent trading, and righteous virtue to lord of the Higo Prvince. He supported a flowering Christian movement in the province and baptized his son Sebastian and arranged his marriage to his wife Maria the daughter of another wealthy Christian merchant family in Hyuga, they have a beautiful and refined daughter named Daphne. Sebastian tries to understand his fellow man and retain the wisdom of trading, lordship and command to not be lacking in anyway in service to The Lord. He continues to nurture entrepreneurs of the province those who trade with foreigners and who trade locally and gives patronage to a priest of both Christ and of Buddha to not lost sight of the wisdom that led his father's father to succeed and bring the clan to this honorable position and have some entertaing and at times heated discussions. He owns a foreign set of plate armor his father purchased at not too great an expense. If God Will it I will bring Him to Japan.
DOMAINS: Higo, Half White Half Red or Light Red
HONOR:
FORCES:
FAMILY: Daphne
ABILITIES:
[Merchantility] - Increased income and benefits from trading and income.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Strategist] - +10 to attempts to gain the advantage before and during combat.
[Second Wind] - Fatigue penalties are lessened for your army. Requires Strategist.
AGENTS:
TRAITS:
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24e2c7 No.29124
DAIMYO NAME: Oinishi Kenshu
CLAN: Oinishi of Bungo, Sister branch of the Konishi Clan of Higo
BACKGROUND: Son of a wealthy merchant in Higo province, where as his eldest brother took up the family name and business of becoming a merchant, Kenshu realized he had to help his family in a separate way.
Every successful merchant family had this advantage, suucessful integration with law and politics and someone with a good education. Kenshu traveled far and wide to the various schools of Japan, studying law, architecture, construction, and other practical skills. He even studied abroad for a time at the behest of his brother, learning how to make foreign siege equipment and fortifications.
Gifted with knowledge from two worlds, he worked hard and loyally for the family of the Bungo province, building up the region, earning a reputation of being hardworking and knowledgeable. He earned the favor of the local Lord who had no brother or sons to his own, until he was named his heir on his deathbed. Now Lord of his own clan, Kenshu seeks to bring prosperity for the families of both himself and his brother, and plans to use his skills as a law scholar to good effect ensuring trade with the Nanban Barbarians goes unhindered.
Kenshu is known to have a love of infrastructure and reading, and it is said in his home he has a vast library of scrolls and even foreign books, as well as a small model of the Bungo Castle.
–
DOMAINS: The provinces you hold. Provinces are rated 1-5, with 1 representing an almost defenseless backwater and 5 representing a highly developed, highly fortified province. Pick from one of the provinces with black squares. Also pick a color to represent you and your clan.
HONOR: Your Honor rating, from 0 (Honorless) to 6 (Incorruptible). Honor affects diplomacy, the threshold for critical failures/successes, and the interactions with the people of your domains. Honor is determined by your background and your actions throughout the game.
FORCES: Your standing forces. These are divided up between you and your generals, if you have any, or can be stationed without a general at a specific province.
FAMILY:
ABILITIES:
[Law Scholar] - +2 to diplomatic relations. Recruiting inspectors is easier. Enemy inspector actions are of less severity.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability
[Architect] - It is easier to build up and maintain infrastructure
[Siegesmith] - You can construct and recruit Siege Units– Mangonels, Firebomb Throwers, Cannons, Fire Rockets
AGENTS: Monks, inspectors, ninja and courtiers bound to your cause.
TRAITS: Unique bonuses and penalties determined by your background.
>>29096
>I'm with this guy
>This isn't even the Boshin War. . .
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24e2c7 No.29126
>>29124
Family:
Brother Konishi Sebastian
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24e2c7 No.29127
>>29118
Family: Oinishi Kenshu, Daphne*
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24e2c7 No.29144
>>29124
If you expect me to understand a word of that, you are sorely mistaken.
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24e2c7 No.29185
>>29076
DOMAINS: Hitachi, Level 1
Honor: 0
Forces: 1525 TOTAL - General's Bodyguard, 20 Yari Cavalry, 600 Ashigaru Spears, 600 Ashigaru Bows
Agents: Bayushi, Ninja
Traits: [Bandit Warlord] - You are an honorless, low-born dog, keeping his domain through brutality and skullduggery. It is easier to recruit Ninja and you gain bonuses to pillaging and looting. Your honor can never rise above 2. You can only recruit Ronin, as true samurai will not pledge their swords to you.
>>29078
Domains: Noto, Level 1
Honor: 1
Forces: 1605 Total - General's Bodyguard, 20 Sword Cavalry, 100 Yari Samurai, 100 Bow Samurai, 200 Ashigaru Spears
Traits: [The Ronin Lord] - You are a ronin attempting to rebuild a clan that is not yours. You gain a bonus to battles in which you personally fight on the front-lines, and your personal bravery is inspiring. Lawmaker actions have a higher chance to succeed when used against you.
>>29085
Domains: Bingo, Level 1
Honor: 4
Forces: Total 1665 - General's Bodyguard, 100 Katana Samurai, 100 Yari Samurai, 100 Bow Samurai
Traits: [Die By The Sword] - You are an exemplary duelist and a man of principle at that. You gain a +10 to duels and recruiting Samurai is easier. You are expected to challenge your opponent to single combat before a proper battle, and can never decline a duel challenge.
>>29086
Domains: Sado, level 1
Honor: 2
Forces: Total 1,645 - General's Bodyguard, Sword Hero (The Scotsman), 20 Spear Cavalry, 100 Yari Samurai, 100 Bow Samurai, 300 Ashigaru Spears
Traits: [History With The Nanban] - You and your clan have a curious history with the gaijin barbarians ever since your exile from Aki. You have positive relations with European Nanban, trade with them is easier. Asian Nanban, like the Koreans and Chinese, however, are hostile towards you, and so are many of the more conservative clans…
>>29087
Domains: Echizen, Level 1
Honor: 3
Forces: 1693 - General's Bodyguard, 50 Sword Cavalry, 20 Bow Cavalry, 20 Yari Cavalry, 50 Yari Samurai, 60 Bow Ashigaru
Traits: [Takeda Blood] - It is easier for you to recruit Cavalry units. Penalties for being outnumbered are lessened. While you are not a vassal, however, the Takeda expect you to continue to maintain your old alliances with them…
>>29096
You still have unused ability slots.
Domains: Yamato, Level 2
Honor: 4
Forces: 1265 Total - General's Bodyguard, 20 Yari Cavalry, 100 Yari Samurai, 50 Bow Samurai, 200 Ashigaru Spears
Agents: Doji Matayuma, Courtier
Traits: [Behind Paper Walls…] - You are a darling of the court, and are favored for your steadfast vassalage to the Ashikaga Shogunate. You gain a bonus to diplomatic and courtier actions, and the Ashikaga's favor gives you much leeway in your doings. However, if anyone happens to discover the well-buried truth of Katatake's deeds and ambitions, it would surely be ruinous. And, after all, it is not the best time to be an utterly loyal vassal to the Ashikaga…
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24e2c7 No.29186
>>29115
Domains: Kazusa Level 1
Honor: 5
Forces: 1,640 Total - General's Bodyguard, 200 Katana Samurai, 100 Bow Samurai, 100 Ashigaru Spears
Traits: [We Will Not Bow] - Matsu warriors are fierce and unyielding, carving through their foes like a sword through paper. Penalties for being outnumbered are reduced, and your army has higher morale than usual. It is easier for you to lose honor, however, and you face the very real prospect of rebellion if you find yourself kowtowing too often.
>>29118
Honor: 0
Domains: Higo, Level 1
Forces: 1,515 Total - General's Bodyguard, 20 Yari Cavalry, 50 Bow Samurai, 50 Yari Samurai, 500 Ashigaru Spears, 200 Ashigaru Matchlocks
Traits: [The Lord Forgives] - You have converted wholeheartedly to Christianity and western ideals. This makes it easier for you to recruit Matchlocks, do trade with foreign powers, and possibly even recruit foreign warriors to fight by your side. However, due to having utterly turned your back on the old ways, you are permanently capped at 1 honor and diplomacy with non-Christian clans is exceedingly difficult. The Nanban also expect compensation for their services…
>>29124
Honor: 3
Domains: Bungo, Level 2
Forces: 1595 Total - General's Bodyguard, 20 Yari Cavalry, 100 Yari Samurai, 100 Bow Samurai, 200 Ashigaru Spears, 20 Firebomb Throwers.
Agents: Ichihisa, Inspector
Traits: [The Merchant Lord] - Moneymaking and trade comes easy to you, and accordingly, you gain a bonus to hashing out trade agreements, locating resources, and targeting enemy trade routes both militarily and by way of court and law. However, while they are willing to trade with you, the other clans are not willing to trust you due to your relations with your gaijin-loving sister branch. You take a penalty to negotiating peace treaties, alliances and the like.
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24e2c7 No.29189
>>29185
Daimyo Name: Yamato Katatake
Clan: Yamato, Vassal to Ashikaga
Domains: Yamato, Level 2
Honor: 4
Forces: 1265 Total - General's Bodyguard, 20 Yari Cavalry, 100 Yari Samurai, 50 Bow Samurai, 200 Ashigaru Spears
Family: An infant son: Yamato Uchikata
Abilities: Poet, Iajutsu
Agents: Doji Matayuma, Courtier
Traits: [Behind Paper Walls…] - You are a darling of the court, and are favored for your steadfast vassalage to the Ashikaga Shogunate. You gain a bonus to diplomatic and courtier actions, and the Ashikaga's favor gives you much leeway in your doings. However, if anyone happens to discover the well-buried truth of Katatake's deeds and ambitions, it would surely be ruinous. And, after all, it is not the best time to be an utterly loyal vassal to the Ashikaga…
Cornwallis, how many ability slots does lacking 2 relative slots give me? Is it a 1 for 1 basis?
My fluff was not strong
I used the wrong names sometimes
It is mended now.
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24e2c7 No.29190
| Rolled 39, 4 = 43 (2d100) |
DAIMYO NAME: Oinishi Kenshu
CLAN: Oinishi of Bungo, Sister branch of the Konishi Clan of Higo
BACKGROUND: Son of a wealthy merchant in Higo province, where as his eldest brother took up the family name and business of becoming a merchant, Kenshu realized he had to help his family in a separate way.
Every successful merchant family had this advantage, suucessful integration with law and politics and someone with a good education. Kenshu traveled far and wide to the various schools of Japan, studying law, architecture, construction, and other practical skills. He even studied abroad for a time at the behest of his brother, learning how to make foreign siege equipment and fortifications.
Gifted with knowledge from two worlds, he worked hard and loyally for the family of the Bungo province, building up the region, earning a reputation of being hardworking and knowledgeable. He earned the favor of the local Lord who had no brother or sons to his own, until he was named his heir on his deathbed. Now Lord of his own clan, Kenshu seeks to bring prosperity for the families of both himself and his brother, and plans to use his skills as a law scholar to good effect ensuring trade with the Nanban Barbarians goes unhindered.
Kenshu is known to have a love of infrastructure and reading, and it is said in his home he has a vast library of scrolls and even foreign books, as well as a small model of the Bungo Castle.
–
DOMAINS: Bungo, Level 2
HONOR: 3
FORCES: 1595 Total - General's Bodyguard, 20 Yari Cavalry, 100 Yari Samurai, 100 Bow Samurai, 200 Ashigaru Spears, 20 Firebomb Throwers.
FAMILY: Brother Konishi Sebastian
ABILITIES:
[Law Scholar] - +2 to diplomatic relations. Recruiting inspectors is easier. Enemy inspector actions are of less severity.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability
[Architect] - It is easier to build up and maintain infrastructure
[Siegesmith] - You can construct and recruit Siege Units– Mangonels, Firebomb Throwers, Cannons, Fire Rockets
AGENTS: Ichihisa, Inspector
TRAITS: [The Merchant Lord] - Moneymaking and trade comes easy to you, and accordingly, you gain a bonus to hashing out trade agreements, locating resources, and targeting enemy trade routes both militarily and by way of court and law. However, while they are willing to trade with you, the other clans are not willing to trust you due to your relations with your gaijin-loving sister branch. You take a penalty to negotiating peace treaties, alliances and the like.
1. Read up upon my books, about the Way of Chi. I plan to develop a Market, but I believe the widsom of the ancients can be translated into the practice of tommorow.
2. Let us build up our Rice Paddies. Doing this ensures the common folk are fed, and it earns us income
[Architect]
[The Merchant Lord]
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24e2c7 No.29191
| Rolled 45 (1d100) |
3. Invest in our coastal village, a fine start for ensuring trade both with other Clans and the Nanban
Architect]
[The Merchant Lord]
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24e2c7 No.29192
>>29189
>Cornwallis, how many ability slots does lacking 2 relative slots give me? Is it a 1 for 1 basis?
Try reading the character sheet. Also, I'm not Cornwallis.
Yes, it's a 1 for 1 basis.
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24e2c7 No.29193
| Rolled 6, 7, 33 = 46 (3d100) |
>>29186
DAIMYO NAME: Konishi Sebastian
CLAN: Konishi of Higo
BACKGROUND: Son of a wealthy merchant in the Higo province who quelled a local uprising and was rewarded a fief and rose through just administration, prudent trading, and righteous virtue to lord of the Higo Prvince. He supported a flowering Christian movement in the province and baptized his son Sebastian and arranged his marriage to his wife Maria the daughter of another wealthy Christian merchant family in Hyuga, they have a beautiful and refined daughter named Daphne. Sebastian tries to understand his fellow man and retain the wisdom of trading, lordship and command to not be lacking in anyway in service to The Lord. He continues to nurture entrepreneurs of the province those who trade with foreigners and who trade locally and gives patronage to a priest of both Christ and of Buddha to not lost sight of the wisdom that led his father's father to succeed and bring the clan to this honorable position and have some entertaing and at times heated discussions. He owns a foreign set of plate armor his father purchased at not too great an expense. If God Will it I will bring Him to Japan.
DOMAINS: Higo Level 1, Pink
HONOR: 0
FORCES: 1595 Total - General's Bodyguard, 20 Yari Cavalry, 100 Yari Samurai, 100 Bow Samurai, 200 Ashigaru Spears, 20 Firebomb Throwers.
FAMILY: Daphne
ABILITIES:
[Merchantility] - Increased income and benefits from trading and income.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Strategist] - +10 to attempts to gain the advantage before and during combat.
[Second Wind] - Fatigue penalties are lessened for your army. Requires Strategist.
AGENTS:
TRAITS: [The Lord Forgives] - You have converted wholeheartedly to Christianity and western ideals. This makes it easier for you to recruit Matchlocks, do trade with foreign powers, and possibly even recruit foreign warriors to fight by your side. However, due to having utterly turned your back on the old ways, you are permanently capped at 1 honor and diplomacy with non-Christian clans is exceedingly difficult. The Nanban also expect compensation for their services…
1 Recruit A Christened Japanese Drillmaster that can discipline the Ashigaru spears.
2 Develop an 'espirit de corps' among my Forces as Warriors of God. It will improve morale and unity among the soldiers.
3 Build up our Rice paddies, a staple of the people good for food, taxes and trade.
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24e2c7 No.29194
| Rolled 22, 16, 51 = 89 (3d100) |
>>29185
DAIMYO NAME: Kasai Daiki
CLAN: Kasai is no true clan but instead a band of rabble gathered by Kasai Daiki a ruthless bandit lord who holds claim Hitachi province. Known for their lightning fast raids and ruthless tactics they are a rising problem in the north of Japan.
BACKGROUND: Kasai Daiki was born in an insignificant village long destroyed in a past war which helped shape him into the man he is today. Destitute and starving would be the simple ways to describe his childhood as he struggled to stay alive at the bottom of society. Daiki was not content to live a life of a beggar and eventually joined a mercenary group fighting in the many petty conflicts that littered Japan. He eventually rose through a combination of force of personality and combat skill to become leader of the little company. He however had different ideas on the work they should do and in no time set himself up as a petty warlord in the Hitachi Province.
DOMAINS: Hitachi, Level 1
HONOR: 0
FORCES: 1525 TOTAL - General's Bodyguard, 20 Yari Cavalry, 600 Ashigaru Spears, 600 Ashigaru Bows
FAMILY: None
ABILITIES:
[Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Raider] - Increased loot and damage done from pillaging, looting and costal raiding. You must have an honor of 2 or lower to use this ability.
[Shadow Connections] - It is easier to recruit ninja. You have a higher chance of intercepting enemy espionage actions.
[Iaijutsu] - +15 to personal combats.
[Forced Marching] - Increased mobility on land.
AGENTS: Bayushi, Ninja
TRAITS: [Bandit Warlord] - You are an honorless, low-born dog, keeping his domain through brutality and skullduggery. It is easier to recruit Ninja and you gain bonuses to pillaging and looting. Your honor can never rise above 2. You can only recruit Ronin, as true samurai will not pledge their swords to you.
—–
1. Recruit another Ninja
+[Shadow Connections]
+[Honour: 0]
+[Bandit Warlord]
2. Raid into the Musashi province
+[Honour: 0]
+[Bandit Warlord]
+[Raider]
3. Fortify Hitachi
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24e2c7 No.29195
>>29087
DAIMYO NAME: Ryuo Takimasa
CLAN: off branch of the Takeda clan. Not a vassal.
BACKGROUND: Takimasa is called the unlikely by many of what's now his clan. Being the third son of a third son. He spent much of his childhood free of the duties associated with being an heir and was able to spend his life among the common soldiers instead of the stuffy court. From his time with the soldiers he learned primarily tactics, strategy, and fortification but most of all to appreciate them in a way few daimyo do leading to his philosophy of quality over quantity to protect as many lives as possible. Shortly after his sixteenth birthday he was called home to serve his father as heir when his two elder brothers were killed in a boating accident while on their way to trade with the Nanban. When he turned 19 his father passed away leaving the unlikely heir in charge of the province and the Ryuo ambitions of shogunate power and a peaceful Japan.
DOMAINS: Echizen. Dark green
HONOR: Your Honor rating, from 0 (Honorless) to 6 (Incorruptible). Honor affects diplomacy, the threshold for critical failures/successes, and the interactions with the people of your domains. Honor is determined by your background and your actions throughout the game.
FORCES: Your standing forces. These are divided up between you and your generals, if you have any, or can be stationed without a general at a specific province.
FAMILY:
Younger brother:Ryuo Nabamasa
Older sister Ryuo Yuki
ABILITIES:
[Nanban Knowledge]
[Architect]
[Bajutsu]
Domains: Echizen, Level 1
Honor: 3
Forces: 1693 - General's Bodyguard, 50 Sword Cavalry, 20 Bow Cavalry, 20 Yari Cavalry, 50 Yari Samurai, 60 Bow Ashigaru
Traits: [Takeda Blood] - It is easier for you to recruit Cavalry units. Penalties for being outnumbered are lessened. While you are not a vassal, however, the Takeda expect you to continue to maintain your old alliances with them…
1. Echizen has a rich history of producing the finest Washi in the land. And we will continue that legacy and profit from it like never before.
Build washi factory.
[Architect]
2. We also have among the best ceramics.
Build ceramics factory
[Architect]
3. But most important of all is our soldiers. We need to set aside pastures and ranch farms to build up our horses.
[Architect]
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24e2c7 No.29196
| Rolled 67, 90, 63 = 220 (3d100) |
>>29195
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24e2c7 No.29198
| Rolled 78, 47, 67 = 192 (3d100) |
Daimyo Name: Yamato Katatake
Clan: Yamato, Vassal to Ashikaga
Domains: Yamato, Level 2
Honor: 4
Forces: 1265 Total - General's Bodyguard, 20 Yari Cavalry, 100 Yari Samurai, 50 Bow Samurai, 200 Ashigaru Spears
Family: An infant son: Yamato Uchikata
Abilities: Poet, Iajutsu, Commander, Forced Marching
Agents: Doji Matayuma, Courtier
Traits: [Behind Paper Walls…] - You are a darling of the court, and are favored for your steadfast vassalage to the Ashikaga Shogunate. You gain a bonus to diplomatic and courtier actions, and the Ashikaga's favor gives you much leeway in your doings. However, if anyone happens to discover the well-buried truth of Katatake's deeds and ambitions, it would surely be ruinous. And, after all, it is not the best time to be an utterly loyal vassal to the Ashikaga…
Wow, I'm fucking out of it. Sorry, Jaundice.
1. Doji Matayuma will be a useful tool in the realization of my ambitions. I shall send him to Kyoto so that he can build a network of allies and supporters in the court of the Shogun. If I have enough supporters, I will have even more leeway in my actions. [Send Doji Matayuma to Kyoto to build up my influence there]
2. My army is not large, but it shall be the finest in all of Nippon. The Ashigaru and Cavalry will drill frequently, and at unexpected times, so that they can be ready to kill at a moment's notice. My Samurai will all be required to practice personal combat and tactical command skills for a good portion of their day, so that they can be ready for minor command positions. I may earn the temporary disdain of my men, but they will respect me after they crush my enemies under their boots. [Drill my army in standard tactical movements]
3. I, too, must train if I am to succeed in my quest for power and greatness. As I am already a competent swordsman, my training for the near future will consist of tactical and strategic training. Under my command, my armies will be able to outmaneuver the enemy at every turn, and surround them when my foes tire of marching. I will familiarize myself with the effects of terrain on troop maneuverability, and devise a plan which will allow us to use our strategic agility to great effect. [Train myself in the art of war]
As a new age dawns
I wage war for the Shogun
My goals remembered
How did I fuck up the dice so badly?
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24e2c7 No.29200
| Rolled 37, 55, 33 = 125 (3d100) |
>>29186
DAIMYO NAME: Matsu Noritaka
CLAN: The Ashikaga Shogunate have returned to their place of power. Great splendor and power are theirs. Still the overmighty clans do not obey. The time has come once again for a new warlord to become Shogun, but who will be victorious. Matsu lands have always provided for our people, our enemies are many and envious, they threaten our borders and look for any weakness. The honor of a Matsu is never in question, unyielding in battle and out they stand firm as the mighty oak. Their skills in swordsmanship are unquestioned and few survive a duel with a Matsu samurai. Let other clans use paltry tricks and frivolous novelties, the Matsu shall forever embody the spirit of the sword. Bishamonten, the war god, Awakes once more, now is the time to defeat our enemies. All will bow to the Matsu clan, we wait no longer. Destiny Calls!
BACKGROUND: Matsu Noritaka was raised as every heir of the Matsu clan was raised, with sword in hand and training every day since he could speak. With the concept of honor and swordsmanship drilled into him from a young age he has grown into being an exemplary leader of the Matsu people. When he was 15 he fought and won an honor duel against his own brother who grew jealous of his status as heir and his betrothed. As with all duels of the Matsu clan it ended in the death of his brother. With the return of the Shogunate and the stirrings once more of war Noritaka has decided that he has had enough of the Matsu clan being forced to bow to the whim of the Ashikaga, the honorless dogs will bow to the Matsu, as will every clan.
DOMAINS: Kazusa level 1
HONOR: 5
FORCES: 1,640 Total - General's Bodyguard, 200 Katana Samurai, 100 Bow Samurai, 100 Ashigaru Spears
FAMILY: Son: Matsu Kosuke
ABILITIES:
[Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Banzai] - You can order your men into a Banzai Charge once per battle, increasing their force and making their morale temporarily unbreakable. Banzai can only be used when on the offense or counterattacking. Requires Warrior.
[Iaijutsu] - +15 to personal combats.
[Kenjutsu] - It is easier to recruit sword units. Sword units have a +.2 modifier to their force. This doesn't apply to cavalry.
AGENTS:
TRAITS: [We Will Not Bow] - Matsu warriors are fierce and unyielding, carving through their foes like a sword through paper. Penalties for being outnumbered are reduced, and your army has higher morale than usual. It is easier for you to lose honor, however, and you face the very real prospect of rebellion if you find yourself kowtowing too often.
1. As any general knows, an army marches on its stomach, build up our rice fields so that we may have enough food
2. In addition to the rice fields we must also ensure out supply of fish is sufficient, invest in the ports and fishing villages in our province
3. A Matsu samurai is worth 10 of another clan's but it is the Ashigaru that win wars, train an additional force of Ashigaru spears that we may defeat our enemies.
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24e2c7 No.29203
| Rolled 27, 70, 88 = 185 (3d100) |
-DAIMYO NAME: Inaba Taro
-CLAN: Inaba, Not a Vassal
-BACKGROUND: Inaba Taro was born to the Inaba clan shortly after a fast decline brought on as a result of his grandfather's death at the hands of the Kasai clan's treachery. The Inaba are a clan largely based on honor and combat between clan heads, duels of honor. The previous clan leader, Taro's father, fell in one such battle during a time of rebuilding, leaving Taro as the leader in charge of returning the Inaba Clan to it's honor prior to his grandfather's death. Taro still believes in the Kasai's concepts of honorable combat and duels between clan heads, seeing them as one of few ways to earn redemption. Taro has little interest in uniting the provinces of Japan beyond expanding the influence of the Inaba should it be beneficial to the clan's honor.
-DOMAINS: Red
+Bingo, Level 1
-HONOR: 4
-FORCES: 1665 Total
+General's Bodyguard
+100 Katana Samurai
+100 Yari Samurai
+100 Bow Samurai
-FAMILY:
+Brother - Inaba Kimdai
+First Son - Inaba Argetsu
+Second Son - Inaba Ketsu
-ABILITIES:
+[Iaijutsu]
+[Bushido Scholar]
-AGENTS:
-TRAITS:
+[Die By The Sword] - You are an exemplary duelist and a man of principle at that. You gain a +10 to duels and recruiting Samurai is easier. You are expected to challenge your opponent to single combat before a proper battle, and can never decline a duel challenge.
1. Increase the fortification of Bingo.
2. Survey the forces in Izumo, they are seemingly unclaimed, but expanding the power of the Inaba to there may receive kickback should we choose to expand. The Inaba clan was once built on strongly fortified provinces and bolstering a larger samurai army than even now.
3.Train more katana samurai.
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24e2c7 No.29204
YouTube embed. Click thumbnail to play. | Rolled 91, 9, 9 = 109 (3d100) |
>>29186
DAIMYO NAME: Akakawatani Nobuyuki
CLAN: The Akakawatani is one of the numerous clans of 16th century Japan, with a number of samurai and Ashigaru in their employ. The current head of the clan, Daimyo Nobuyuki, seeks to restore his clan to the glory it once held before its crushing defeat in the Ōnin War, where its lands were razed and seized as the then Daimyo sat in a siege in Aki. Now, finally able to marshal but a fraction of their old strength, they seek to rebuild, and to take vengeance on those who betrayed them.
BACKGROUND: Raised in a castle from the young age, and taught in the ways of politics and intrigue by his father, Akakawatani Nobu. He was sent to Edo at the age of 15, where he met a friend he would cherish for the rest of his life. This bear of a man, the same age as Nobuyuki , hailed from a far off land known as "Scotland" and when he talked, it sounded like a cannonade going off. There time in Edo was spent as guards for Nobuyuki's two sisters, in the city for a courting event with a southern clan, which promised to bring much wealth to the family, along with a few political ones as well. Unfortunately, a rival clan which desired the southern clan's male for their own daughter sought fit to kill the other women in the Heir's life. It was a daring attack in broad daylight as the young lady went to a supposed rendezvous with the young lordling, only to be beset on all sides by a group of ronin payed to end her life. In the end, the household guards were slaughtered to a man, with only Nobuyuki and the Scotsman still standing. The ronin laid dead in the streets, and due to the nature of the attack, Nobuyuki's father saw fit to recall his children from the city, he'd rather risk offending the southern clan then having no children to offer any clan. This was Nobuyuki's first taste of violence, but it would not be his last. Devils from the North, the Nanban barbarians, desired what little wealth the Akakawatani clan possessed, and for much of Nobuyuki's early 20's, he was fighting the savages side by side with his father, until the fateful day he died, not by the barbarians, but by the errant shot of a Clan Yabusame. Now we stand poised at the current date, Nobuyuki only taking the title of Daimyo a few months ago, and the country tetters on the brink of civil war. With his trusty friend known only as "The Scotsman" and his loyal followers by his side, he knows that his clan shall make it through these trying times, and who knows, maybe Nippon could benefit from a Akakawatani Shogunate.
DOMAINS: Sado / Color - Orangish
HONOR: 2
FORCES: Total 1,645 - General's Bodyguard, Sword Hero (The Scotsman), 20 Spear Cavalry, 100 Yari Samurai, 100 Bow Samurai, 300 Ashigaru Spears
FAMILY: Younger Sister: Ayaka
Younger Brother: Jiro
ABILITIES: [Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Commander] - +10 to battles where you direct your men without leaping into the fray yourself.
AGENTS: 0
TRAITS: [History With The Nanban] - You and your clan have a curious history with the gaijin barbarians ever since your exile from Aki. You have positive relations with European Nanban, trade with them is easier. Asian Nanban, like the Koreans and Chinese, however, are hostile towards you, and so are many of the more conservative clans…
1. The Island of Sado, isolated, rich in arable land and much iron and other metals in the hills. Truly, this could be the next great home our of clan. First, we need a source or revenue, and that comes from the peasants. To get as much money from them as possible, they have to make money first. The simplest trade in Japan is farming, and so shall the peasants take up the ancient practice. It is the foundation of all modern economics, aside from the harvesting of raw resources. The whole not starving thing is a added bonus.
2/3. Speaking of Harvesting natural resources, I want men scouting the hills and forest to give me a full report on the mineral wealth of the island. We will need two things to restore our clan to greatness, iron, and gold.
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24e2c7 No.29205
>double 9's
>On a double action
I DISHONOR MYSERF!
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24e2c7 No.29215
| Rolled 57, 52, 92 = 201 (3d100) |
DAIMYO NAME: Yamagachi, Nanba Tsunenaka
CLAN: Clan Yamagachi is a clan that claims the Noto province not a vassal of a greater clan
BACKGROUND: Nanba Tsunenaka, was brought up in a noble mans court, but Nanba knew from early on he was a man of the sword. A man of few words, one who would rather settle his problems by a duel rather then political matters. Nanba was a known samurai of a lesser clan. Men looked to Nanba as a great man to be next to on the front line and a man to follow to their death. In a great battle Nanba's lord was killed in the thick of the fighting, managing to escape, Nanba, masterless was now a ronin. he fled the lands controlled by his clan feeling that he failed his master, he became a man with little to no honor. The soldiers that followed Nanba and his lord would do anything to reunite with Nanba under the same flag they once rode with.
Domains: Noto, Level 1
Honor: 1
Forces: 1605 Total - General's Bodyguard, 20 Sword Cavalry, 100 Yari Samurai, 100 Bow Samurai, 200 Ashigaru Spears
Traits: [The Ronin Lord] - You are a ronin attempting to rebuild a clan that is not yours. You gain a bonus to battles in which you personally fight on the front-lines, and your personal bravery is inspiring. Lawmaker actions have a higher chance to succeed when used against you.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Kyujutsu] - It is easier to recruit bow units. Bow units have a +.2 modifier to their force. This doesn't apply to cavalry.
[Bojutsu] - It is easier to recruit spear units. Spear units have a +.2 modifier to their force. This doesn't apply to cavalry.
1. Start by expanding the rice fields
2. Improve costal villages/ start building of ports for future trade and negotiation with the Nanban
3. Recruit more bowmen [Kyujutsu] - It is easier to recruit bow units
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24e2c7 No.29231
>>29205
Filename misspelled sudoku, my man.
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24e2c7 No.29251
>>29190
1. You devote a few weeks to scholarly matters, reading up on old wisdom. Nothing is there to be found as far as market-building goes, but it certainly never hurts to be more… cultured.
[Poet] - 1/10
2. On one particularly brisk day, your afternoon meal is interrupted. One of your retainers immediately drops to his knees and plants his forehead into the floor.
"My sincerest apologies for interrupting you, my lord– but the peasants working the rice paddies… they are refusing to expand. They demand to keep a higher share of the food, my lord, and will not work until it is given to them! Should I notify a squad of soldiers…?"
3. Coastal Village 1/6
>>29193
(that isn't your army loadout, that's Baz's)
1. You, unfortunately, cannot find any qualified drillmasters that subscribe to the word of the lord. Many such individuals have long since left your lands out of pure indignation for… obvious reasons.
2. With a drillmaster out of the question, you resort to a more familiar method– this 'espirit de corps' isn't too new of a notion! Of course, many of your soldiers are still Shinto-Buddhist, and stay with you out of honor-bound loyalty. Those that are not so loyal respectfully but hastily leave your service when you try to impose these foreign ways.
Lose 15 Yari Samurai. -75 Force.
3. You begin constructing rice paddies. That, at least, isn't met with hostility.
Rice Paddies 1/8
>>29194
1. Ninja Recruitment 1/6. You quietly set out feelers and contacts throughout the underworld, looking for a man of skill and cunning…
2. You mobilize your men and march for Musashi. You will be there next turn.
3. Hitachi Fortifications 2/8
>>29195
1. Washi Factory 2/6
2. Ceramics Makers 4/6
3. Horse Pastures 2/6
>>29198
1. Doji arrives in Kyoto with due haste. If not needed elsewhere he will return 3 turns from now (at Winter's end) to report what he has accomplished…
2. Drillmaster 1/10
3. Strategist 2/10
>>29200
1. Rice Paddies 1/8
2. Fishing Village 1/8
3. Gain 80 Ashigaru Spears. The peasants are surprisingly eager. +80 Force.
>>29203
1. Bingo Fortifications 1/8
2. Izumo is claimed, for now, by the Amako, who also hold Hoki. Their forces are stretched thin fighting in Iwami, and though they have made aggressive gestures in the past, they are certainly not paying the Inaba much attention…
3. Gain 34 Katana Samurai. +187 Force.
>>29204
1. Rice Paddies 4/8.
2/3. The men go out into the hills to scout for any signs of mineral wealth that have been hitherto untapped.
They don't come back. Bandits, most likely…
>>29215
1. Rice Paddies 1/8
2. Coastal Village 1/8
3. Gain 100 Ashigaru Bows. Gain 20 Bow Samurai. +204 Force.
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24e2c7 No.29256
| Rolled 54, 100, 17 = 171 (3d100) |
DAIMYO NAME: Ryuo Takimasa
CLAN: off branch of the Takeda clan. Not a vassal.
BACKGROUND: Takimasa is called the unlikely by many of what's now his clan. Being the third son of a third son. He spent much of his childhood free of the duties associated with being an heir and was able to spend his life among the common soldiers instead of the stuffy court. From his time with the soldiers he learned primarily tactics, strategy, and fortification but most of all to appreciate them in a way few daimyo do leading to his philosophy of quality over quantity to protect as many lives as possible. Shortly after his sixteenth birthday he was called home to serve his father as heir when his two elder brothers were killed in a boating accident while on their way to trade with the Nanban. When he turned 19 his father passed away leaving the unlikely heir in charge of the province and the Ryuo ambitions of shogunate power and a peaceful Japan.
DOMAINS: Echizen. Dark green
HONOR: Your Honor rating, from 0 (Honorless) to 6 (Incorruptible). Honor affects diplomacy, the threshold for critical failures/successes, and the interactions with the people of your domains. Honor is determined by your background and your actions throughout the game.
FORCES: Your standing forces. These are divided up between you and your generals, if you have any, or can be stationed without a general at a specific province.
FAMILY:
Younger brother:Ryuo Nabamasa
Older sister Ryuo Yuki
ABILITIES:
[Nanban Knowledge]
[Architect]
[Bajutsu]
Domains: Echizen, Level 1
Honor: 3
Forces: 1693 - General's Bodyguard, 50 Sword Cavalry, 20 Bow Cavalry, 20 Yari Cavalry, 50 Yari Samurai, 60 Bow Ashigaru
Traits: [Takeda Blood] - It is easier for you to recruit Cavalry units. Penalties for being outnumbered are lessened. While you are not a vassal, however, the Takeda expect you to continue to maintain your old alliances with them…
1. Echizen has a rich history of producing the finest Washi in the land. And we will continue that legacy and profit from it like never before.
Build washi factory.
Washi Factory 2/6
[Architect]
2. We also have among the best ceramics.
Build ceramics factory
Ceramics Makers 4/6
[Architect]
3. But most important of all is our soldiers. We need to set aside pastures and ranch farms to build up our horses.
Horse Pastures 2/6
[Architect]
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24e2c7 No.29259
| Rolled 96, 39, 60 = 195 (3d100) |
>>29251
Daimyo Name: Yamato Katatake
Clan: Yamato, Vassal to Ashikaga
Domains: Yamato, Level 2
Honor: 4
Forces: 1265 Total - General's Bodyguard, 20 Yari Cavalry, 100 Yari Samurai, 50 Bow Samurai, 200 Ashigaru Spears
Family: An infant son: Yamato Uchikata
Abilities: Poet, Iajutsu, Commander, Forced Marching
Agents: Doji Matayuma, Courtier
Traits: [Behind Paper Walls…] - You are a darling of the court, and are favored for your steadfast vassalage to the Ashikaga Shogunate. You gain a bonus to diplomatic and courtier actions, and the Ashikaga's favor gives you much leeway in your doings. However, if anyone happens to discover the well-buried truth of Katatake's deeds and ambitions, it would surely be ruinous. And, after all, it is not the best time to be an utterly loyal vassal to the Ashikaga…
1. Doji can be left to his own devices now. When he returns, all I need to know is who my new allies are, and what they expect from me. Now that I don't need to micromanage our diplomacy with Kyoto as much, I can dedicate my time to other endeavors. Most other clans have been improving their infrastructure, particularly their rice fields. I see no reason why the Yamato should not outstrip them in every way! We shall begin the improvements of the rice paddies. [Improve Rice Paddies]
https://www.youtube.com/watch?v=i8a3gjt_Ar0
2. I have devised a new method of offensive doctrine. It will require excellent morale and constant drilling, but it should put our clan far ahead of the others militarily.
Yari Ashigaru will make up a battle line, which will be dotted with half of the available Yari Samurai, to boost the morale of the men. On their flanks will ride the Yari Cavalry. Behind the line will be the remainder of the Yari Samurai, and all bowmen, in addition to my unit.
The Yari will form lines four men deep. The front row will present their spears forwards, while the rear two rows will raise their spears partially, prepared to replenish the line once the front row tires. After an allotted amount of time, perhaps ten minutes, the front row will shift to the back, and the other three rows will move to the front. This will ensure that troops in the front row are fresh. The front Yari will be held at shoulder level, parallel to the ground when confronting footmen, and be embedded in the ground when being charged by cavalry. The form of movement for the army will be a constant push forward at a sustainable pace, intimidating the enemy, not giving them time to think, and not tiring our men out excessively.
Meanwhile, Archers will advance, in units of ten, directly behind the Yari lines, and will fire at targets chosen by their unit commanders, or by myself, every seven paces, before they nock another arrow, and present themselves flush with the rear line of the Yari, repeating the process.
Cavalry will lag behind slightly, in two squares, proportional in size to the number of cavalry available. Their objective is to harass any force who threatens our flanks by splitting into two units, and attacking their flanks and weak points in their line, before retreating to a safe distance, and repeating.
The other half of the Yari Samurai will remain in the rear, with myself and my bodyguard, as a second to last line of defense of my glorious person. My last line of defense is my sword.
In this manner of steady advancement, we will drive the enemy from the field, and impale those who stay behind. [Continue to practice my Strategist ability]
3. For the above to work, I will need two things: More men of each sort, and the unwavering confidence in those under me in their martial acumen, and my tactical brilliance. I will sort out the latter soon, but for now, I want to focus on recruiting more Yari Ashigaru. [Recruit Yari Ashigaru]
Kōshin, my spearmen
Stain the sakura crimson
Bring death to the land
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24e2c7 No.29261
>>29259
>Jump on the bandwagon and write a brief post about rice infrastructure
>96
>Write extremely brief post about recruitment
>60
>Write up legitimate tactic derived from the highly successful Carolean Gå–På, as well as an accompanying haiku
>It's my worst roll
Fuck this gay earth.
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24e2c7 No.29262
| Rolled 58, 35, 39 = 132 (3d100) |
>>29251
DAIMYO NAME: Akakawatani Nobuyuki
CLAN: The Akakawatani is one of the numerous clans of 16th century Japan, with a number of samurai and Ashigaru in their employ. The current head of the clan, Daimyo Nobuyuki, seeks to restore his clan to the glory it once held before its crushing defeat in the Ōnin War, where its lands were razed and seized as the then Daimyo sat in a siege in Aki. Now, finally able to marshal but a fraction of their old strength, they seek to rebuild, and to take vengeance on those who betrayed them.
BACKGROUND: Raised in a castle from the young age, and taught in the ways of politics and intrigue by his father, Akakawatani Nobu. He was sent to Edo at the age of 15, where he met a friend he would cherish for the rest of his life. This bear of a man, the same age as Nobuyuki , hailed from a far off land known as "Scotland" and when he talked, it sounded like a cannonade going off. There time in Edo was spent as guards for Nobuyuki's two sisters, in the city for a courting event with a southern clan, which promised to bring much wealth to the family, along with a few political ones as well. Unfortunately, a rival clan which desired the southern clan's male for their own daughter sought fit to kill the other women in the Heir's life. It was a daring attack in broad daylight as the young lady went to a supposed rendezvous with the young lordling, only to be beset on all sides by a group of ronin payed to end her life. In the end, the household guards were slaughtered to a man, with only Nobuyuki and the Scotsman still standing. The ronin laid dead in the streets, and due to the nature of the attack, Nobuyuki's father saw fit to recall his children from the city, he'd rather risk offending the southern clan then having no children to offer any clan. This was Nobuyuki's first taste of violence, but it would not be his last. Devils from the North, the Nanban barbarians, desired what little wealth the Akakawatani clan possessed, and for much of Nobuyuki's early 20's, he was fighting the savages side by side with his father, until the fateful day he died, not by the barbarians, but by the errant shot of a Clan Yabusame. Now we stand poised at the current date, Nobuyuki only taking the title of Daimyo a few months ago, and the country tetters on the brink of civil war. With his trusty friend known only as "The Scotsman" and his loyal followers by his side, he knows that his clan shall make it through these trying times, and who knows, maybe Nippon could benefit from a Akakawatani Shogunate.
DOMAINS: Sado / Color - Orangish
HONOR: 2
FORCES: Total 1,645 - General's Bodyguard, Sword Hero (The Scotsman), 20 Spear Cavalry, 100 Yari Samurai, 100 Bow Samurai, 300 Ashigaru Spears
FAMILY: Younger Sister: Ayaka
Younger Brother: Jiro
ABILITIES: [Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Commander] - +10 to battles where you direct your men without leaping into the fray yourself.
AGENTS: 0
TRAITS: [History With The Nanban] - You and your clan have a curious history with the gaijin barbarians ever since your exile from Aki. You have positive relations with European Nanban, trade with them is easier. Asian Nanban, like the Koreans and Chinese, however, are hostile towards you, and so are many of the more conservative clans…
Ongoing:
Rice Paddies 4/8.
1. Bandits? On my island? This shall not stand! I shall personally lead detachment of men and search the island.
-10 Spear Calvary
-25 Yari Samurai
-25 Bow Samurai
-75 Ashigaru Spears
+[Warrior]
2. The work on the rice paddies is to continue.
3. Begin work on a port, if the island doesn't already have on, we'll need it to take and make ships.
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24e2c7 No.29273
| Rolled 22, 74, 28 = 124 (3d100) |
>>29251
DAIMYO NAME: Kasai Daiki
CLAN: Kasai is no true clan but instead a band of rabble gathered by Kasai Daiki a ruthless bandit lord who holds claim Hitachi province. Known for their lightning fast raids and ruthless tactics they are a rising problem in the north of Japan.
BACKGROUND: Kasai Daiki was born in an insignificant village long destroyed in a past war which helped shape him into the man he is today. Destitute and starving would be the simple ways to describe his childhood as he struggled to stay alive at the bottom of society. Daiki was not content to live a life of a beggar and eventually joined a mercenary group fighting in the many petty conflicts that littered Japan. He eventually rose through a combination of force of personality and combat skill to become leader of the little company. He however had different ideas on the work they should do and in no time set himself up as a petty warlord in the Hitachi Province.
DOMAINS: Hitachi, Level 1
HONOR: 0
FORCES: 1525 TOTAL - General's Bodyguard, 20 Yari Cavalry, 600 Ashigaru Spears, 600 Ashigaru Bows
FAMILY: None
ABILITIES:
[Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Raider] - Increased loot and damage done from pillaging, looting and costal raiding. You must have an honor of 2 or lower to use this ability.
[Shadow Connections] - It is easier to recruit ninja. You have a higher chance of intercepting enemy espionage actions.
[Iaijutsu] - +15 to personal combats.
[Forced Marching] - Increased mobility on land.
AGENTS: Bayushi, Ninja
TRAITS: [Bandit Warlord] - You are an honorless, low-born dog, keeping his domain through brutality and skullduggery. It is easier to recruit Ninja and you gain bonuses to pillaging and looting. Your honor can never rise above 2. You can only recruit Ronin, as true samurai will not pledge their swords to you.
—–
1. Recruit another Ninja 1/6
+[Shadow Connections]
+[Honour: 0]
+[Bandit Warlord]
2. Recruit more Calvary
3. Fortify Hitachi 2/8
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24e2c7 No.29287
| Rolled 42, 34, 12 = 88 (3d100) |
>>29251
DAIMYO NAME: Yamagachi, Nanba Tsunenaka
CLAN: Clan Yamagachi is a clan that claims the Noto province not a vassal of a greater clan
BACKGROUND: Nanba Tsunenaka, was brought up in a noble mans court, but Nanba knew from early on he was a man of the sword. A man of few words, one who would rather settle his problems by a duel rather then political matters. Nanba was a known samurai of a lesser clan. Men looked to Nanba as a great man to be next to on the front line and a man to follow to their death. In a great battle Nanba's lord was killed in the thick of the fighting, managing to escape, Nanba, masterless was now a ronin. he fled the lands controlled by his clan feeling that he failed his master, he became a man with little to no honor. The soldiers that followed Nanba and his lord would do anything to reunite with Nanba under the same flag they once rode with.
Domains: Noto, Level 1
Honor: 1
Forces: 1605 Total - General's Bodyguard, 20 Sword Cavalry, 100 Yari Samurai, 120 Bow Samurai, 200 Ashigaru Spears, 100 Ashigaru bows
Traits: [The Ronin Lord] - You are a ronin attempting to rebuild a clan that is not yours. You gain a bonus to battles in which you personally fight on the front-lines, and your personal bravery is inspiring. Lawmaker actions have a higher chance to succeed when used against you.
[Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Aggressor] - +5 to battles where you are on the offensive.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Kyujutsu] - It is easier to recruit bow units. Bow units have a +.2 modifier to their force. This doesn't apply to cavalry.
[Bojutsu] - It is easier to recruit spear units. Spear units have a +.2 modifier to their force. This doesn't apply to cavalry.
>Rice Paddies 1/8
>Coastal Village 1/8
1/2 Continue working on the Rice paddies
3. Continue working on the Costal Village
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24e2c7 No.29289
| Rolled 100, 48, 90 = 238 (3d100) |
DAIMYO NAME: Oinishi Kenshu
CLAN: Oinishi of Bungo, Sister branch of the Konishi Clan of Higo
BACKGROUND: Son of a wealthy merchant in Higo province, where as his eldest brother took up the family name and business of becoming a merchant, Kenshu realized he had to help his family in a separate way.
Every successful merchant family had this advantage, suucessful integration with law and politics and someone with a good education. Kenshu traveled far and wide to the various schools of Japan, studying law, architecture, construction, and other practical skills. He even studied abroad for a time at the behest of his brother, learning how to make foreign siege equipment and fortifications.
Gifted with knowledge from two worlds, he worked hard and loyally for the family of the Bungo province, building up the region, earning a reputation of being hardworking and knowledgeable. He earned the favor of the local Lord who had no brother or sons to his own, until he was named his heir on his deathbed. Now Lord of his own clan, Kenshu seeks to bring prosperity for the families of both himself and his brother, and plans to use his skills as a law scholar to good effect ensuring trade with the Nanban Barbarians goes unhindered.
Kenshu is known to have a love of infrastructure and reading, and it is said in his home he has a vast library of scrolls and even foreign books, as well as a small model of the Bungo Castle.
–
DOMAINS: Bungo, Level 2
HONOR: 3
FORCES: 1595 Total - General's Bodyguard, 20 Yari Cavalry, 100 Yari Samurai, 100 Bow Samurai, 200 Ashigaru Spears, 20 Firebomb Throwers.
FAMILY: Brother Konishi Sebastian
ABILITIES:
[Law Scholar] - +2 to diplomatic relations. Recruiting inspectors is easier. Enemy inspector actions are of less severity.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability
[Architect] - It is easier to build up and maintain infrastructure
[Siegesmith] - You can construct and recruit Siege Units– Mangonels, Firebomb Throwers, Cannons, Fire Rockets
AGENTS: Ichihisa, Inspector
TRAITS: [The Merchant Lord] - Moneymaking and trade comes easy to you, and accordingly, you gain a bonus to hashing out trade agreements, locating resources, and targeting enemy trade routes both militarily and by way of court and law. However, while they are willing to trade with you, the other clans are not willing to trust you due to your relations with your gaijin-loving sister branch. You take a penalty to negotiating peace treaties, alliances and the like.
1-2. "Fetch me my soldiers, yet, I am not going to remain in this castle.
I will go forth and speak to the peasantry myself.
A lord is the head of the body of his clan. If the arm rebels, does it make sense to cut it off? We shall go."
My soldiers will stand by to protect me, but I will go out and gather the peasants together to hear their plea's in person.
Yes, they want more rice to feed their families. I tell them they shall have more rice, but I cannot make rice from the air any more than they. We must work together to increase our rice fields so that they can get more rice.
It is not that far off from deal making to be honest. Perhaps my skills as a [Merchant Lord] or as a [Law Scholar] will gift me with the tongue to suade them.
I will do my best to speak sincerely to village leaders, and even plan with them on improvements to the rice fields. I have studied hard to be an [Architect] after all, and even the simplest of rice fields requires planning.
3. Continue to build the coastal village. What we lack for in rice, we can make up in fish for the people.
Architect]
[The Merchant Lord]
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24e2c7 No.29294
| Rolled 92, 60, 74 = 226 (3d100) |
>>29251
DAIMYO NAME: Konishi Sebastian
CLAN: Konishi of Higo
BACKGROUND: Son of a wealthy merchant in the Higo province who quelled a local uprising and was rewarded a fief and rose through just administration, prudent trading, and righteous virtue to lord of the Higo Prvince. He supported a flowering Christian movement in the province and baptized his son Sebastian and arranged his marriage to his wife Maria the daughter of another wealthy Christian merchant family in Hyuga, they have a beautiful and refined daughter named Daphne. Sebastian tries to understand his fellow man and retain the wisdom of trading, lordship and command to not be lacking in anyway in service to The Lord. He continues to nurture entrepreneurs of the province those who trade with foreigners and who trade locally and gives patronage to a priest of both Christ and of Buddha to not lost sight of the wisdom that led his father's father to succeed and bring the clan to this honorable position and have some entertaing and at times heated discussions. He owns a foreign set of plate armor his father purchased at not too great an expense. If God Will it I will bring Him to Japan.
DOMAINS: Higo Level 1, Pink
HONOR: 0
FORCES: 1,455 Total - General's Bodyguard, 20 Yari Cavalry, 50 Bow Samurai, 35 Yari Samurai, 500 Ashigaru Spears, 200 Ashigaru Matchlocks.
FAMILY: Daphne
ABILITIES:
[Merchantility] - Increased income and benefits from trading and income.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Strategist] - +10 to attempts to gain the advantage before and during combat.
[Second Wind] - Fatigue penalties are lessened for your army. Requires Strategist.
AGENTS:
TRAITS: [The Lord Forgives] - You have converted wholeheartedly to Christianity and western ideals. This makes it easier for you to recruit Matchlocks, do trade with foreign powers, and possibly even recruit foreign warriors to fight by your side. However, due to having utterly turned your back on the old ways, you are permanently capped at 1 honor and diplomacy with non-Christian clans is exceedingly difficult. The Nanban also expect compensation for their services…
Rice Paddies 1/8
1 Drillmaster. I will drill the soldiers myself and incorporate training for movements and the building of fortifications on areas that would give us the high ground or allow us to counter cavalry charges with barricades and deploy matchlocks with cover.
2 Continue Rice Paddies 1/8 construction. Look to my brother Kenshu's field plans, he is an accomplished architect and a branch of the clan.
3 In understanding some history outside of Japan I look at the Crusades and how in fighting for the Pope he forgave their sins or in local terms relieved them of bad karma. I will incorporate this idea into the state, to fight for your lord who fights for the Lord will open a path to redemption. This should improve recruitment, be an additional incentive to be Christian especially to intellectuals who recognize the potential of new ideas.
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24e2c7 No.29313
| Rolled 18, 61, 88 = 167 (3d100) |
-DAIMYO NAME: Inaba Taro
-CLAN: Inaba, Not a Vassal
-BACKGROUND: Inaba Taro was born to the Inaba clan shortly after a fast decline brought on as a result of his grandfather's death at the hands of the Kasai clan's treachery. The Inaba are a clan largely based on honor and combat between clan heads, duels of honor. The previous clan leader, Taro's father, fell in one such battle during a time of rebuilding, leaving Taro as the leader in charge of returning the Inaba Clan to it's honor prior to his grandfather's death. Taro still believes in the Kasai's concepts of honorable combat and duels between clan heads, seeing them as one of few ways to earn redemption. Taro has little interest in uniting the provinces of Japan beyond expanding the influence of the Inaba should it be beneficial to the clan's honor.
-DOMAINS: Red
+Bingo, Level 1
-HONOR: 4
-FORCES: 1852 Total
+General's Bodyguard
+134 Katana Samurai
+100 Yari Samurai
+100 Bow Samurai
-FAMILY:
+Brother - Inaba Kimdai
+First Son - Inaba Argetsu
+Second Son - Inaba Ketsu
-ABILITIES:
+[Iaijutsu]
+[Bushido Scholar]
-AGENTS:
-TRAITS:
+[Die By The Sword] - You are an exemplary duelist and a man of principle at that. You gain a +10 to duels and recruiting Samurai is easier. You are expected to challenge your opponent to single combat before a proper battle, and can never decline a duel challenge.
1. Continue the fortification of Bingo. (1/8)
2. Invite the head of the Amako to discuss if we may assist in their problem with the Iwami. While we may have shown adversity in the past, it would be wise to ensure that their aggression does not fall on us next.
3. Send our samurai throughout the Bingo Province, try to hunt down troublemakers and ronin. Now that I have claimed head of our clan, I must ensure that our lands are peaceful.
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24e2c7 No.29327
| Rolled 69, 60, 32 = 161 (3d100) |
>>29251
DAIMYO NAME: Matsu Noritaka
CLAN: The Ashikaga Shogunate have returned to their place of power. Great splendor and power are theirs. Still the overmighty clans do not obey. The time has come once again for a new warlord to become Shogun, but who will be victorious. Matsu lands have always provided for our people, our enemies are many and envious, they threaten our borders and look for any weakness. The honor of a Matsu is never in question, unyielding in battle and out they stand firm as the mighty oak. Their skills in swordsmanship are unquestioned and few survive a duel with a Matsu samurai. Let other clans use paltry tricks and frivolous novelties, the Matsu shall forever embody the spirit of the sword. Bishamonten, the war god, Awakes once more, now is the time to defeat our enemies. All will bow to the Matsu clan, we wait no longer. Destiny Calls!
BACKGROUND: Matsu Noritaka was raised as every heir of the Matsu clan was raised, with sword in hand and training every day since he could speak. With the concept of honor and swordsmanship drilled into him from a young age he has grown into being an exemplary leader of the Matsu people. When he was 15 he fought and won an honor duel against his own brother who grew jealous of his status as heir and his betrothed. As with all duels of the Matsu clan it ended in the death of his brother. With the return of the Shogunate and the stirrings once more of war Noritaka has decided that he has had enough of the Matsu clan being forced to bow to the whim of the Ashikaga, the honorless dogs will bow to the Matsu, as will every clan.
DOMAINS: Kazusa level 1
HONOR: 5
FORCES: 1,640 Total - General's Bodyguard, 200 Katana Samurai, 100 Bow Samurai, 180 Ashigaru Spears
FAMILY: Son: Matsu Kosuke
ABILITIES:
[Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Banzai] - You can order your men into a Banzai Charge once per battle, increasing their force and making their morale temporarily unbreakable. Banzai can only be used when on the offense or counterattacking. Requires Warrior.
[Iaijutsu] - +15 to personal combats.
[Kenjutsu] - It is easier to recruit sword units. Sword units have a +.2 modifier to their force. This doesn't apply to cavalry.
AGENTS:
TRAITS: [We Will Not Bow] - Matsu warriors are fierce and unyielding, carving through their foes like a sword through paper. Penalties for being outnumbered are reduced, and your army has higher morale than usual. It is easier for you to lose honor, however, and you face the very real prospect of rebellion if you find yourself kowtowing too often.
1. Continue work on the rice paddies 1/8
2. as well as the fishing village 1/8
3. With adherence to Honor also comes Adherence to Law, hire an Inspector to be an Agent of the Daimyo, if there are no inspectors available build a Law Office to begin the training of inspectors
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24e2c7 No.29375
>>29256
1. Washi Factory 4/6
2. You hear joyous news one day upon returning from your morning ride– they have completed the ceramics complex ahead of time and then some. What's more, a famous ceramic maker has come to your lands from farway Shikoku, asking to work for you. With this man and his retinue, you will surely rake in an untold amount of profit.
Gain [Fine Ceramic Makers]. Gain [Ceramic Artisan]. Your income and Force Limit is increased.
3. You spend quite a bit of time settling a land dispute with several of your bushi, who are -concerned- that the creation of pastures may possibly -damage- the local economy and view. You convince them otherwise and move ahead.
>>29259
1. Rice Paddies 4/8
2. Put your progress in your post or I'll sudoku your coinslot ass.
Strategist 3/10
3. Gain 150 Ashigaru Spears. +150 Force.
>>29262
1. What follows isn't even a fight. You hunt down and destroy several bandit dens, but, naturally, just as many are found cleared out and empty. They've hopped on a ship and sailed away for greener pastures, leaving your island safe, at least.
Lose 5 Ashigaru Spears. Lose 2 Yari Samurai. -15 Force.
2. Rice Paddies 5/8
3. You work on turning your island's meagre assortment of fishing docks and natural bays into a proper, centralized port of call. Coastal Village 1/8
>>29273
1. Ninja 2/6
2. Gain 10 Yari Cavalry, ragged and rough men who have almost certainly stolen their horses. +150 Force.
3. HItachi Fortification 3/8.
Your forces are now in Musashi Province. You can raid the farms, raid the villages, or, if you're feeling especially daring, try attacking the city itsself– be forewarned that it is fully garrisoned and will respond appropriately. Thankfully your raid has caught the local daimyo by surprise, and he can't respond immediately.
>>29287
1/2. Rice Paddies 2/8
3. Several particularly nasty storms set you back on your construction progress, and much of your time otherwise is spent making up for lost time.
>>29289
1/2. You ride out to make peace with the peasants. You meet them in the largest auxiliary village there is in your domain, where they are milling around waiting for your arrival. Unarmed, and looking stone-faced.
The leader of the peasants– a man named Choji– kowtows before you and immediately apologizes for their behavior. They have been brutish, short-sighted and petulant, roused into distemper by mischievous monks who disapprove of your ties with the Konishi and their dishonorable foreign ways. They will build the rice paddies, even if it strains them greatly to do so. This, they promise you, oh noble Lord.
Gain [Rice Paddies]. The peasants are, for the time being, unerringly devoted to you.
3. PUT YOUR PROGRESS IN YOUR POST. I WON'T SAY IT AGAIN.
Coastal Village 5/6
>>29294
1. Drillmaster 4/10
2. Rice Paddies 3/8
3. This Christian idea, at least, appeals to the peasants and merchants. The samurai are not so keen on it, but a handful are still swayed.
Gain 100 Ashigaru Spears. Gain 5 Yari Samurai. +125 Force.
You receive a diplomat from the OTOMO, to the north, who graciously ask that you consider a trade agreement that will be implemented once they finish taking the Higo province. They point out that they, too, are faithful servants of the Lord…
You can accept or decline as a free action.
>>29313
1. The fortification of Bingo hits a small snag– a shipment of stone has been strangely misplaced.
2. The Amako send a diplomat in their stead– a severe man who only begrudgingly accepts your offer of light refreshments and tea. He would rather be closer to the battlefield.
"You seek to negotiate a pact of peace? Very well, Inaba. You will have it. We shall not attack you as long as this… agreement holds, and for one year after it is ended. I will ferry this to my lord– no doubt he will agree, for he is a wise and shrewd leader. But there will be no alliance or joining of forces just yet– trust is earned, not given.
Gain a DIPLOMACY tab. Add [NAP: Amako]
3. Your samurai take the policing of your province into their own hands, and are surprisingly effective. The 'merchants' responsible for appropriating the stolen stone are captured and dealt with accordingly, as are criminals and petty bandits.
Your lands remain on [HIGH ALERT] for this turn.
>>29327
1. Rice Paddies 4/8
2. Fishing Village 3/8
3. Inspector 1/8. You seek out only the finest of lawmakers and investigators to serve the Matsu…
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24e2c7 No.29376
>>29375
Correction to You receive a diplomat from the OTOMO, to the north, who graciously ask that you consider a trade agreement that will be implemented once they finish taking the Higo province. They point out that they, too, are faithful servants of the Lord…
That should say Chikugo, not Higo
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24e2c7 No.29380
| Rolled 9, 72, 28 = 109 (3d100) |
>>29375
DAIMYO NAME: Kasai Daiki
CLAN: Kasai is no true clan but instead a band of rabble gathered by Kasai Daiki a ruthless bandit lord who holds claim Hitachi province. Known for their lightning fast raids and ruthless tactics they are a rising problem in the north of Japan.
BACKGROUND: Kasai Daiki was born in an insignificant village long destroyed in a past war which helped shape him into the man he is today. Destitute and starving would be the simple ways to describe his childhood as he struggled to stay alive at the bottom of society. Daiki was not content to live a life of a beggar and eventually joined a mercenary group fighting in the many petty conflicts that littered Japan. He eventually rose through a combination of force of personality and combat skill to become leader of the little company. He however had different ideas on the work they should do and in no time set himself up as a petty warlord in the Hitachi Province.
DOMAINS: Hitachi, Level 1
HONOR: 0
FORCES: 1675 TOTAL - General's Bodyguard, 30 Yari Cavalry, 600 Ashigaru Spears, 600 Ashigaru Bows
FAMILY: None
ABILITIES:
[Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Raider] - Increased loot and damage done from pillaging, looting and costal raiding. You must have an honor of 2 or lower to use this ability.
[Shadow Connections] - It is easier to recruit ninja. You have a higher chance of intercepting enemy espionage actions.
[Iaijutsu] - +15 to personal combats.
[Forced Marching] - Increased mobility on land.
AGENTS: Bayushi, Ninja
TRAITS: [Bandit Warlord] - You are an honorless, low-born dog, keeping his domain through brutality and skullduggery. It is easier to recruit Ninja and you gain bonuses to pillaging and looting. Your honor can never rise above 2. You can only recruit Ronin, as true samurai will not pledge their swords to you.
—–
1. Recruit another Ninja 2/6
+[Shadow Connections]
+[Honour: 0]
+[Bandit Warlord]
2.Send in Bayushi at night to open the gates to the city then strike with the swiftness of the wind and the fury of a monsoon!
+[Forces: 1675]
+[Bayushi, Ninja]
+[Raider]
+[Bandit Warlord]
+[Honour: 0]
3. Fortify Hitachi 3/8
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24e2c7 No.29384
| Rolled 1, 50, 12 = 63 (3d100) |
>>29256
DAIMYO NAME: Ryuo Takimasa
CLAN: off branch of the Takeda clan. Not a vassal.
BACKGROUND: Takimasa is called the unlikely by many of what's now his clan. Being the third son of a third son. He spent much of his childhood free of the duties associated with being an heir and was able to spend his life among the common soldiers instead of the stuffy court. From his time with the soldiers he learned primarily tactics, strategy, and fortification but most of all to appreciate them in a way few daimyo do leading to his philosophy of quality over quantity to protect as many lives as possible. Shortly after his sixteenth birthday he was called home to serve his father as heir when his two elder brothers were killed in a boating accident while on their way to trade with the Nanban. When he turned 19 his father passed away leaving the unlikely heir in charge of the province and the Ryuo ambitions of shogunate power and a peaceful Japan.
DOMAINS: Echizen. Dark green
HONOR: Your Honor rating, from 0 (Honorless) to 6 (Incorruptible). Honor affects diplomacy, the threshold for critical failures/successes, and the interactions with the people of your domains. Honor is determined by your background and your actions throughout the game.
FORCES: Your standing forces. These are divided up between you and your generals, if you have any, or can be stationed without a general at a specific province.
FAMILY:
Younger brother:Ryuo Nabamasa
Older sister Ryuo Yuki
ABILITIES:
[Nanban Knowledge]
[Architect]
[Bajutsu]
Domains:
Echizen, Level 1 : [Fine Ceramic Makers] [Ceramic Artisan]
Honor: 3
Forces: 1693 - General's Bodyguard, 50 Sword Cavalry, 20 Bow Cavalry, 20 Yari Cavalry, 50 Yari Samurai, 60 Bow Ashigaru
Traits: [Takeda Blood] - It is easier for you to recruit Cavalry units. Penalties for being outnumbered are lessened. While you are not a vassal, however, the Takeda expect you to continue to maintain your old alliances with them…
1. Echizen has a rich history of producing the finest Washi in the land. And we will continue that legacy and profit from it like never before.
Build washi factory.
Washi Factory 4/6
[Architect]
2.3. Continue on with the pastures. Time is of the essence.
Horse Pastures 2/6
[Architect]
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24e2c7 No.29394
| Rolled 1, 18, 89 = 108 (3d100) |
>>29375
Daimyo Name: Yamato Katatake
Clan: Yamato, Vassal to Ashikaga
Domains: Yamato, Level 2
Honor: 4
Forces: 1415 Total - General's Bodyguard, 20 Yari Cavalry, 100 Yari Samurai, 50 Bow Samurai, 350 Ashigaru Spears
Family: An infant son: Yamato Uchikata
Abilities: Poet, Iajutsu, Commander, Forced Marching, [Drillmaster 1/10], [Strategist 3/10]
Agents: Doji Matayuma, Courtier
Traits: [Behind Paper Walls…] - You are a darling of the court, and are favored for your steadfast vassalage to the Ashikaga Shogunate. You gain a bonus to diplomatic and courtier actions, and the Ashikaga's favor gives you much leeway in your doings. However, if anyone happens to discover the well-buried truth of Katatake's deeds and ambitions, it would surely be ruinous. And, after all, it is not the best time to be an utterly loyal vassal to the Ashikaga…
Infrastructure] [Rice Paddies 4/8]
Whoops.
1. I have faith in the new system. It's time that we start drilling the men in its use. The doctrine of constant forward movement won't give our enemies time to breathe. [Keep drilling men in the use of the new system] [Drillmaster 1/10]
2. The offensive doctrine looks rock-solid. I will spend some time after the sun sets thinking over the plan, and running scenarios in my head. [Think of ways to improve new offensive doctrine] [Strategist 3/10]
3. As much as I would love to continue building my army, an army marches on its stomach. Without food, men cannot live, let alone fight. The construction of the paddies will continue! [Keep building rice paddies] [Rice Paddies 4/8]
In deepest winter
I kneel within my chambers
A mind turned to war
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24e2c7 No.29395
>>29394
MAI RORD, YOUR ROYAR VASSAR, YAMATO KATATAKE HAS BEEN RYNCHED BY HIS MEN, BECAUSE HE PUSH THEM TOO HARD!
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24e2c7 No.29396
>>29384
>>29394
pfft hahahahaha
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24e2c7 No.29397
| Rolled 46, 79, 78 = 203 (3d100) |
DAIMYO NAME: Akakawatani Nobuyuki
CLAN: The Akakawatani is one of the numerous clans of 16th century Japan, with a number of samurai and Ashigaru in their employ. The current head of the clan, Daimyo Nobuyuki, seeks to restore his clan to the glory it once held before its crushing defeat in the Ōnin War, where its lands were razed and seized as the then Daimyo sat in a siege in Aki. Now, finally able to marshal but a fraction of their old strength, they seek to rebuild, and to take vengeance on those who betrayed them.
BACKGROUND: Raised in a castle from the young age, and taught in the ways of politics and intrigue by his father, Akakawatani Nobu. He was sent to Edo at the age of 15, where he met a friend he would cherish for the rest of his life. This bear of a man, the same age as Nobuyuki , hailed from a far off land known as "Scotland" and when he talked, it sounded like a cannonade going off. There time in Edo was spent as guards for Nobuyuki's two sisters, in the city for a courting event with a southern clan, which promised to bring much wealth to the family, along with a few political ones as well. Unfortunately, a rival clan which desired the southern clan's male for their own daughter sought fit to kill the other women in the Heir's life. It was a daring attack in broad daylight as the young lady went to a supposed rendezvous with the young lordling, only to be beset on all sides by a group of ronin payed to end her life. In the end, the household guards were slaughtered to a man, with only Nobuyuki and the Scotsman still standing. The ronin laid dead in the streets, and due to the nature of the attack, Nobuyuki's father saw fit to recall his children from the city, he'd rather risk offending the southern clan then having no children to offer any clan. This was Nobuyuki's first taste of violence, but it would not be his last. Devils from the North, the Nanban barbarians, desired what little wealth the Akakawatani clan possessed, and for much of Nobuyuki's early 20's, he was fighting the savages side by side with his father, until the fateful day he died, not by the barbarians, but by the errant shot of a Clan Yabusame. Now we stand poised at the current date, Nobuyuki only taking the title of Daimyo a few months ago, and the country tetters on the brink of civil war. With his trusty friend known only as "The Scotsman" and his loyal followers by his side, he knows that his clan shall make it through these trying times, and who knows, maybe Nippon could benefit from a Akakawatani Shogunate.
DOMAINS: Sado / Color - Orangish
HONOR: 2
FORCES: Total 1,630 - General's Bodyguard, Sword Hero (The Scotsman), 20 Spear Cavalry, 98 Yari Samurai, 100 Bow Samurai, 295 Ashigaru Spears
FAMILY: Younger Sister: Ayaka
Younger Brother: Jiro
ABILITIES: [Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Commander] - +10 to battles where you direct your men without leaping into the fray yourself.
AGENTS: 0
TRAITS: [History With The Nanban] - You and your clan have a curious history with the gaijin barbarians ever since your exile from Aki. You have positive relations with European Nanban, trade with them is easier. Asian Nanban, like the Koreans and Chinese, however, are hostile towards you, and so are many of the more conservative clans…
Ongoing:
Rice Paddies 5/8.
Coastal Village 1/8
1. Dirty Gaijin raiding my island, and killing my men, by my honor this cannot stand. Build several watchtowers around the island to inform on any bandit sightings, be they by sea or land.
2. Continue work on the rice patties, The Okonomiyaki is rather incomplete without the rice.
3. Continue work on the port
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24e2c7 No.29399
>>29396
Let's see what you roll, cunt.
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24e2c7 No.29402
File: 1470716391123.jpg (213.14 KB,1789x1102,1789:1102,game-of-thrones-fan-art-by….jpg)
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24e2c7 No.29404
| Rolled 92, 69, 56 = 217 (3d100) |
>>29375
DAIMYO NAME: Konishi Sebastian
CLAN: Konishi of Higo
BACKGROUND: Son of a wealthy merchant in the Higo province who quelled a local uprising and was rewarded a fief and rose through just administration, prudent trading, and righteous virtue to lord of the Higo Prvince. He supported a flowering Christian movement in the province and baptized his son Sebastian and arranged his marriage to his wife Maria the daughter of another wealthy Christian merchant family in Hyuga, they have a beautiful and refined daughter named Daphne. Sebastian tries to understand his fellow man and retain the wisdom of trading, lordship and command to not be lacking in anyway in service to The Lord. He continues to nurture entrepreneurs of the province those who trade with foreigners and who trade locally and gives patronage to a priest of both Christ and of Buddha to not lost sight of the wisdom that led his father's father to succeed and bring the clan to this honorable position and have some entertaing and at times heated discussions. He owns a foreign set of plate armor his father purchased at not too great an expense. If God Will it I will bring Him to Japan.
DOMAINS: Higo Level 1, Pink
HONOR: 0
FORCES: 1,580 Total - General's Bodyguard, 20 Yari Cavalry, 50 Bow Samurai, 40 Yari Samurai, 600 Ashigaru Spears, 200 Ashigaru Matchlocks.
FAMILY: Daphne
ABILITIES:
[Merchantility] - Increased income and benefits from trading and income.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Strategist] - +10 to attempts to gain the advantage before and during combat.
[Second Wind] - Fatigue penalties are lessened for your army. Requires Strategist.
AGENTS:
TRAITS: [The Lord Forgives] - You have converted wholeheartedly to Christianity and western ideals. This makes it easier for you to recruit Matchlocks, do trade with foreign powers, and possibly even recruit foreign warriors to fight by your side. However, due to having utterly turned your back on the old ways, you are permanently capped at 1 honor and diplomacy with non-Christian clans is exceedingly difficult. The Nanban also expect compensation for their services…
Drillmaster 4/10
Rice Paddies 3/8
1 Drillmaster 4/10. Continue to instruct the men in ways of wars.
2 Rice Paddies 3/8. My brother has a great gift for building so let us enjoy the benefit of his blessing and see what designs of his can be used in our Rice Paddies.
3 Recruit a diplomat for the task of investigating the sincerity of the OTOMO in Hizen province and for furthering our relation if they prove true and goodly.
FREE ACTION. "Excellent. Wares have a tendency to be lost in the taking of provinces so the need for trade increases. I will be waiting to accept this agreement once you have taken Chikugo"
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24e2c7 No.29406
| Rolled 67, 31, 29 = 127 (3d100) |
DAIMYO NAME: Oinishi Kenshu
CLAN: Oinishi of Bungo, Sister branch of the Konishi Clan of Higo
BACKGROUND: Son of a wealthy merchant in Higo province, where as his eldest brother took up the family name and business of becoming a merchant, Kenshu realized he had to help his family in a separate way.
Every successful merchant family had this advantage, suucessful integration with law and politics and someone with a good education. Kenshu traveled far and wide to the various schools of Japan, studying law, architecture, construction, and other practical skills. He even studied abroad for a time at the behest of his brother, learning how to make foreign siege equipment and fortifications.
Gifted with knowledge from two worlds, he worked hard and loyally for the family of the Bungo province, building up the region, earning a reputation of being hardworking and knowledgeable. He earned the favor of the local Lord who had no brother or sons to his own, until he was named his heir on his deathbed. Now Lord of his own clan, Kenshu seeks to bring prosperity for the families of both himself and his brother, and plans to use his skills as a law scholar to good effect ensuring trade with the Nanban Barbarians goes unhindered.
Kenshu is known to have a love of infrastructure and reading, and it is said in his home he has a vast library of scrolls and even foreign books, as well as a small model of the Bungo Castle.
–
DOMAINS: Bungo, Level 2 - [Rice Paddies]
HONOR: 3
FORCES: 1595 Total - General's Bodyguard, 20 Yari Cavalry, 100 Yari Samurai, 100 Bow Samurai, 200 Ashigaru Spears, 20 Firebomb Throwers.
FAMILY: Brother Konishi Sebastian
ABILITIES:
[Law Scholar] - +2 to diplomatic relations. Recruiting inspectors is easier. Enemy inspector actions are of less severity.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability
[Architect] - It is easier to build up and maintain infrastructure
[Siegesmith] - You can construct and recruit Siege Units– Mangonels, Firebomb Throwers, Cannons, Fire Rockets
AGENTS: Ichihisa, Inspector
TRAITS: [The Merchant Lord] - Moneymaking and trade comes easy to you, and accordingly, you gain a bonus to hashing out trade agreements, locating resources, and targeting enemy trade routes both militarily and by way of court and law. However, while they are willing to trade with you, the other clans are not willing to trust you due to your relations with your gaijin-loving sister branch. You take a penalty to negotiating peace treaties, alliances and the like.
1. It bothers me deeply, the plight of the people, though I know why not I know that a lord who gains the love of his people never lacks their support. I have seen in far off lands, how the Nanban attempt to use wooden device and the strength of an Ox to make the labor of man easier.
I must see about acquiring the design for these tools of theirs.
[Nanban Knowledge]
[The Merchant Lord]
[Law Scholar] - +2 to diplomatic relations.
2. 'They that want peace, should be prepared for war'. Alas, the Monks are true in some regards, the ways of the new are not lost on me.
In the mountains I seek to build a [Nanban Manor] where I can invite them and show hospitality, and further gain easier access to Nanban trade and ways.
[Nanban Knowledge]
[The Merchant Lord]
[Architect]
3. We shall finish up the coastal village. Fish for the people where the markets drain them of rice. 5/6
[Architect]
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24e2c7 No.29408
| Rolled 70, 64, 26 = 160 (3d100) |
>>29327
DAIMYO NAME: Yamagachi, Nanba Tsunenaka
CLAN: Clan Yamagachi is a clan that claims the Noto province not a vassal of a greater clan
BACKGROUND: Nanba Tsunenaka, was brought up in a noble mans court, but Nanba knew from early on he was a man of the sword. A man of few words, one who would rather settle his problems by a duel rather then political matters. Nanba was a known samurai of a lesser clan. Men looked to Nanba as a great man to be next to on the front line and a man to follow to their death. In a great battle Nanba's lord was killed in the thick of the fighting, managing to escape, Nanba, masterless was now a ronin. he fled the lands controlled by his clan feeling that he failed his master, he became a man with little to no honor. The soldiers that followed Nanba and his lord would do anything to reunite with Nanba under the same flag they once rode with.
Domains: Noto, Level 1
Honor: 1
Forces: 1605 Total - General's Bodyguard, 20 Sword Cavalry, 100 Yari Samurai, 120 Bow Samurai, 200 Ashigaru Spears, 100 Ashigaru bows
Traits: [The Ronin Lord] - You are a ronin attempting to rebuild a clan that is not yours. You gain a bonus to battles in which you personally fight on the front-lines, and your personal bravery is inspiring. Lawmaker actions have a higher chance to succeed when used against you.
[Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Aggressor] - +5 to battles where you are on the offensive.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Kyujutsu] - It is easier to recruit bow units. Bow units have a +.2 modifier to their force. This doesn't apply to cavalry.
[Bojutsu] - It is easier to recruit spear units. Spear units have a +.2 modifier to their force. This doesn't apply to cavalry.
>Rice Paddies 2/8
>Coastal Village 1/8
1. Continue working on the Rice paddies
2. Continue working on the Costal Village
3. Send out some men to survey the land for natural resources.
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24e2c7 No.29416
| Rolled 27, 83, 90 = 200 (3d100) |
-DAIMYO NAME: Inaba Taro
-CLAN: Inaba, Not a Vassal
-BACKGROUND: Inaba Taro was born to the Inaba clan shortly after a fast decline brought on as a result of his grandfather's death at the hands of the Kasai clan's treachery. The Inaba are a clan largely based on honor and combat between clan heads, duels of honor. The previous clan leader, Taro's father, fell in one such battle during a time of rebuilding, leaving Taro as the leader in charge of returning the Inaba Clan to it's honor prior to his grandfather's death. Taro still believes in the Kasai's concepts of honorable combat and duels between clan heads, seeing them as one of few ways to earn redemption. Taro has little interest in uniting the provinces of Japan beyond expanding the influence of the Inaba should it be beneficial to the clan's honor.
-DOMAINS: Red
+Bingo, Level 1
-HONOR: 4
-FORCES: 1852 Total
+General's Bodyguard
+134 Katana Samurai
+100 Yari Samurai
+100 Bow Samurai
-FAMILY:
+Brother - Inaba Kimdai
+First Son - Inaba Argetsu
+Second Son - Inaba Ketsu
-ABILITIES:
+[Iaijutsu]
+[Bushido Scholar]
-AGENTS:
-TRAITS:
+[Die By The Sword] - You are an exemplary duelist and a man of principle at that. You gain a +10 to duels and recruiting Samurai is easier. You are expected to challenge your opponent to single combat before a proper battle, and can never decline a duel challenge.
1. Continue the fortification of Bingo. (1/8)
2. Ask how we may earn his trust.
3. Attempt an economic resurgence, one to truly bring prosper to Bingo beyond that of of walls and forts.
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24e2c7 No.29540
| Rolled 6 - 20 (1d100) |
>>29380
The garrisoned forces within the city react with swiftness in spite of themselves, having not anticipated this in the least. Ashigaru snatch weapons from the armory, and Samurai rouse themselves from bed to don their armor and grab their swords as the Bandit Warlord's army begins pouring in through the open gates…
Roll 1d100, with a +14 modifier.
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24e2c7 No.29541
| Rolled 71 + 14 (1d100) |
>>29540
SLAUGHTER THEM ALL! DEATH IN BATTLE! GLORY IN CARNAGE!
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24e2c7 No.29542
>>29541
>>29540
KASAI'S RAIDERS vs EDO CLAN, BATTLE OF MUSASHI, 1550
KASAI'S FORCES: 1675 TOTAL - General's Bodyguard, 30 Yari Cavalry, 600 Ashigaru Spears, 600 Ashigaru Bows. NUMERICAL ADVANTAGE, SURPRISE ADVANTAGE
EDO FORCES: 1915 TOTAL - General's Bodyguard, 30 Yari Cavalry, 100 Katana Samurai, 100 Yari Samurai, 300 Ashigaru Spears, 300 Ashigaru Bows. TAKEN BY SURPRISE, UNPREPARED FOR NIGHT COMBAT, FORCE ADVANTAGE: MINOR
85 vs -14
Kasai's warriors assault the city while it still slumbers, after having sent in their trusted ninja to sabotage the gates and kill the guardsmen.
The plan goes off without a hitch– while the Edo had known that Kasai's forces were in the province, they had absolutely not expected them to raid their capital so soon and so violently. The sentries and bowmen are barely able to get to the walls before said walls are swarmed– from behind– by a host of Ashigaru calling for blood. Sleepy and shocked, they are slaughtered in great numbers.
The main fighting force of the Edo troops, their Samurai, are slow to take the field, and it is the Ashigaru, trickling in piecemeal, that take the brunt of the first fighting, outnumbered and outmaneuvered in the city's tight streets and corridors. Barracks are torched with soldiers still in them, and Edo troops are boxed into alleyways and crushed underfoot if they are not skewered on pincer spearwalls first. Kasai's men rape and plunder as they go door to door, taking what they can carry and destroying much of what they can't.
Kasai leads his cavalry contingent up to the high terrace where the Tenshu is held, only to be met with a weak screen of arrows and a firmly closed door. The Edo samurai and the few surviving Ashigaru have made a fine little nest for themselves at the top of the castle, where, surely, the greatest of the plunder can be found…
KASAI: Lose 130 Ashigaru Spears. Lose 5 Yari Cavalry
EDO: Lose 270 Ashigaru Spears. Lose 281 Ashigaru Bows. Lose 20 Katana Samurai. Lose 43 Yari Samurai.
You can either press on with the attack, trying to take the Tenshu, or retreat with what loot you've gotten. While assaulting the Tenshu will net you more loot and crush the Edo army here, rest assured that they will fight to the death.
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24e2c7 No.29543
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24e2c7 No.29544
| Rolled 66 + 30 (1d100) |
>>29543
As Kasai's soldiers storm the tenshu, the Edo lord strides out from his chambers dressed for battle, his katana in one hand and his Tessen in the other. He wastes no time, holding the fan high and barking orders.
"BOWS, TO THE TENSHU! SPEARMEN, ON THE WALL! THE SWINE LEADING THESE RAIDERS IS TO BE LEFT TO ME!"
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24e2c7 No.29545
| Rolled 4 + 20 (1d100) |
>>29544
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24e2c7 No.29546
>>29545
>>29544
(That should be a +60 not a +20)
KASAI'S FORCES: 1470 TOTAL - General's Bodyguard, 25 Yari Cavalry, 470 Ashigaru Spears, 600 Ashigaru Bows. NUMERICAL ADVANTAGE: OVERWHELMING, MISSILE ADVANTAGE: OVERWHELMING, FORCE ADVANTAGE: MINOR
EDO FORCES: 1049 TOTAL - General's Bodyguard, 30 Yari Cavalry, 80 Katana Samurai, 57 Yari Samurai, 30 Ashigaru Spears, 19 Ashigaru Bows. LAST STAND BONUS, UNPREPARED FOR NIGHT COMBAT, RALLY, COMMANDER
95 vs 64
Kasai's warriors, eager for more blood, begin scaling the walls and trying to break down the gate, to little effects. Spears gouge out throats, pierce brains and take off hands on their way up, and not a single man makes it onto the Tenshu. Kasai finds that rallying the men to his side is exceedingly hard– with their first taste of plunder and blood, the men are more eager to pillage and plunder than to help bust down the gate. At a loss for options, Kasai brings his sword down, and his bowmen begin firing into the arrow-slits of the walls. When the spearmen retreat, the archers shift their fire to arc into the castle's courtyard. A few men are lost to the archers in the tenshu, who are remarkably difficult to hit.
This bloody stalemate lasts for almost half an hour before Kasai rallies enough men to begin busting down the gate in earnest, lighting it ablaze for good measure. But as the gate goes up, so, too, does the Tenshu, and the raiders swarm into the courtyard to see no one awaiting them but a mass of corpses, all having committed seppuku. The General's body is nowhere to be found… perhaps he died in the conflagration…
Kasai: Lose 200 Yari Ashigaru Spears. Lose 30 Ashigaru Bows. Gain [Modest Plunder]. Gain [Excess Gear]. You can attempt to turn the city into a holdout, but it will require many repairs, and the rest of the province is now alerted…
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24e2c7 No.29547
>>29380
1. Your attempts to puzzle out another Ninja have hit a snag, and you spend much of your time narrowly evading the damning persecution of an Edo lawmaker.
2. The battle is won, but the damage was steep and the loot was less than what the men had hoped.
3. Hitachi Fortifications 4/8
>>29384
1. Your Washi Factory is assaulted, suddenly and without warning, by a roving band of monks– the Ikko-Ikki, they call themselves, trying to rally the people against their rightful lord– that is to say, you. Since the Washi Factory was, clearly, a symbol of their exploitation, it just -had- to be burned to the ground. And YOU are next.
Lose all Washi Factory progress. A band of Ikko Ikki malcontents, supported by peasants, is wreaking havoc in northern Echizen.
2/3. Horse Pastures 3/6
>>29394
1. During the drilling, one of the Ashigaru, a man by the name of Ichigo who's family has served the Yamato for ages, angrily refuses to participate. They are working him and his fellow Ashigaru like dogs, he says, a bunch of nonsense tactics and drills meant to tell them how to obey, not to fight. One of your samurai reaches for his sword, and Yamato swiftly rams the tip of his spear through the man's forehead. Violence erupts in an instant, and your personal guards sweep you away as many of your Ashigaru simply revolt, fighting their way out of the training camp and into the countryside.
Lose 15 Yari Samurai. Lose 250 Ashigaru Spears. Lose all Drillmaster progress. A Peasant Rebellion has begun in your territory!
2. You are too agitated and distraught over the mutiny to properly think and plan…
3. Gain Rice Paddies. Food production increased. Force Limit increased.
>>29397
1. Watchtowers 1/8
2. Gain Rice Paddies. Food Production increased. Force Limit increased.
3. Coastal Village 4/8
>>29404
1. Drillmaster 8/10
2. Rice Paddies 6/8
3. Surely, there must be a courtier SOMEWHERE who will not mind your.. eccentricities… Courtier Recruitment 2/10
Add DIPLOMACY Tab. Gain [Trade: Otomo]
>>29406
1. You quietly attempt to contact the Nanban and see into this so-called 'plow' they use.
Plow Technology 3/9
2. Nanban Manor 1/8. Finding men who know how to build in the Nanban's strange ways is.. difficult. But not impossible.
3. Gain Coastal Village. You can upgrade this into a [Trading Port], [Fishing Port] or [Military Port]. Force Limit increased. You can now begin producing a navy.
>>29408
1. Rice Paddies 5/8
2. Coastal village 3/8
3. Land Surveying 1/3
>>29416
Add the Diplomacy Tab as stated last update.
1. Bingo Fortification 2/8
2. The diplomat laughs, slapping his knee once before the laughter stops and he resumes his deadpan, courtly expression.
"Take action against our current rivals. Then we can sit down and have a conversation about trust, Lord Inaba."
3. Merchantility 4/10
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24e2c7 No.29548
| Rolled 45, 85, 61 = 191 (3d100) |
>>29547
Daimyo Name: Yamato Katatake
Clan: Yamato, Vassal to Ashikaga
Domains: Yamato, Level 2
Honor: 4
Forces: 1415 Total - General's Bodyguard, 20 Yari Cavalry, 85 Yari Samurai, 50 Bow Samurai, 100 Ashigaru Spears
Family: An infant son: Yamato Uchikata
Abilities: Poet, Iajutsu, Commander, Forced Marching, [Strategist 3/10]
Agents: Doji Matayuma, Courtier
Traits: [Behind Paper Walls…] - You are a darling of the court, and are favored for your steadfast vassalage to the Ashikaga Shogunate. You gain a bonus to diplomatic and courtier actions, and the Ashikaga's favor gives you much leeway in your doings. However, if anyone happens to discover the well-buried truth of Katatake's deeds and ambitions, it would surely be ruinous. And, after all, it is not the best time to be an utterly loyal vassal to the Ashikaga…
Infrastructure: Rice Paddies
How does that affect my force number? The one which was 1415?
1/2/3. Does Ichigo think that this will stand? That he will get away with this? I will crush his rebellion, and inflict such pain upon his person that he will beg for death. Every day, he will be taken apart and put back together. Every year that he is in my captivity, a member of his family will be brought before him, and will be tortured and slaughtered. He will be forced to eat the flesh of his own for this transgression!
Rally the men! I want them together before their assignments. "I suppose you know why I have called you here. There are men who have rebelled against myself and the Shogun in these lands. You may have called these men your brothers, your comrades, your friends. However, I tell you now what we have discovered in these past few hours. These are not your brethren! They are honorless and cowardly insects, who not only question the purpose of their orders, and who are not merely content with defying their instructions, but whose only desires are wanton destruction and rebellion. They bring dishonor to their clan and to their families, and for this kind of dishonor, there is only one cure: steel. Our objectives are as follows:
One: To capture or kill every person involved in this revolt. This number is not limited to combatants, but also includes those who supply, shelter, or aid them in any way.
Two: To take alive the rebel leader known as Ichigo, as well as all of his living relatives, namely, his living parents, grandparents, children, siblings, siblings-in law, cousins, aunts, and uncles.
Mighty warriors, this will not be easy. Those who you will be facing may have training equal in quality to your own, but under my leadership, you will be shown victory. Now follow me, and we will crush these rebels under our heel!"
The battle doctrine will need to be slightly tweaked for the upcoming engagements. We cannot destroy our own infrastructure, nor can we bring death to our own citizenry. We also lack a large number of spearmen. Our tactics will need to emphasize our ranged and cavalry superiority. The cavalry will deploy in a screening force, scouting out enemy positions and reporting back to me. While the cavalry observe, distract, and harass, the archers and remainder of our spears will advance in groups on the enemy position. Our superior maneuverability will allow us to flank our enemies. I will personally oversee the battle from a distance, protected by my bodyguard, and will use my Gunbai war fan to send orders to my commanders if I need to. We will obtain our information about the locations of the rebels from loyal villagers, and captured rebels. I hope to have this rebellion suppressed in a very brief amount of time.
[Forced Marching] [Commander]
Also, is Doji Matayuma back yet? It's 3 turns later.
The end of winter
Should see new life blossoming
But now it brings death.
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24e2c7 No.29562
| Rolled 62, 79, 96 = 237 (3d100) |
>>29547
DAIMYO NAME: Akakawatani Nobuyuki
CLAN: The Akakawatani is one of the numerous clans of 16th century Japan, with a number of samurai and Ashigaru in their employ. The current head of the clan, Daimyo Nobuyuki, seeks to restore his clan to the glory it once held before its crushing defeat in the Ōnin War, where its lands were razed and seized as the then Daimyo sat in a siege in Aki. Now, finally able to marshal but a fraction of their old strength, they seek to rebuild, and to take vengeance on those who betrayed them.
BACKGROUND: Raised in a castle from the young age, and taught in the ways of politics and intrigue by his father, Akakawatani Nobu. He was sent to Edo at the age of 15, where he met a friend he would cherish for the rest of his life. This bear of a man, the same age as Nobuyuki , hailed from a far off land known as "Scotland" and when he talked, it sounded like a cannonade going off. There time in Edo was spent as guards for Nobuyuki's two sisters, in the city for a courting event with a southern clan, which promised to bring much wealth to the family, along with a few political ones as well. Unfortunately, a rival clan which desired the southern clan's male for their own daughter sought fit to kill the other women in the Heir's life. It was a daring attack in broad daylight as the young lady went to a supposed rendezvous with the young lordling, only to be beset on all sides by a group of ronin payed to end her life. In the end, the household guards were slaughtered to a man, with only Nobuyuki and the Scotsman still standing. The ronin laid dead in the streets, and due to the nature of the attack, Nobuyuki's father saw fit to recall his children from the city, he'd rather risk offending the southern clan then having no children to offer any clan. This was Nobuyuki's first taste of violence, but it would not be his last. Devils from the North, the Nanban barbarians, desired what little wealth the Akakawatani clan possessed, and for much of Nobuyuki's early 20's, he was fighting the savages side by side with his father, until the fateful day he died, not by the barbarians, but by the errant shot of a Clan Yabusame. Now we stand poised at the current date, Nobuyuki only taking the title of Daimyo a few months ago, and the country tetters on the brink of civil war. With his trusty friend known only as "The Scotsman" and his loyal followers by his side, he knows that his clan shall make it through these trying times, and who knows, maybe Nippon could benefit from a Akakawatani Shogunate.
DOMAINS: Sado / Color - Orangish
HONOR: 2
FORCES: Total 1,630 - General's Bodyguard, Sword Hero (The Scotsman), 20 Spear Cavalry, 98 Yari Samurai, 100 Bow Samurai, 295 Ashigaru Spears
FAMILY: Younger Sister: Ayaka
Younger Brother: Jiro
ABILITIES: [Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Commander] - +10 to battles where you direct your men without leaping into the fray yourself.
AGENTS: 0
TRAITS: [History With The Nanban] - You and your clan have a curious history with the gaijin barbarians ever since your exile from Aki. You have positive relations with European Nanban, trade with them is easier. Asian Nanban, like the Koreans and Chinese, however, are hostile towards you, and so are many of the more conservative clans…
Sato Province:
+[Rice Paddies]
Ongoing:
Coastal Village 5/8
Watchtowers 1/8
1. The work on the Costal Village shall continue, and a port of military capability shall be housed there.
2. We suffered losses cleaning out those bandits, I want men to replace those losses.
3. The Work on the watchtowers is to commence at once.
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24e2c7 No.29564
| Rolled 15, 54, 71 = 140 (3d100) |
DAIMYO NAME: Oinishi Kenshu
CLAN: Oinishi of Bungo, Sister branch of the Konishi Clan of Higo
BACKGROUND: Son of a wealthy merchant in Higo province, where as his eldest brother took up the family name and business of becoming a merchant, Kenshu realized he had to help his family in a separate way.
Every successful merchant family had this advantage, suucessful integration with law and politics and someone with a good education. Kenshu traveled far and wide to the various schools of Japan, studying law, architecture, construction, and other practical skills. He even studied abroad for a time at the behest of his brother, learning how to make foreign siege equipment and fortifications.
Gifted with knowledge from two worlds, he worked hard and loyally for the family of the Bungo province, building up the region, earning a reputation of being hardworking and knowledgeable. He earned the favor of the local Lord who had no brother or sons to his own, until he was named his heir on his deathbed. Now Lord of his own clan, Kenshu seeks to bring prosperity for the families of both himself and his brother, and plans to use his skills as a law scholar to good effect ensuring trade with the Nanban Barbarians goes unhindered.
Kenshu is known to have a love of infrastructure and reading, and it is said in his home he has a vast library of scrolls and even foreign books, as well as a small model of the Bungo Castle.
–
DOMAINS: Bungo, Level 2 - [Rice Paddies] [Coastal Village]
HONOR: 3
FORCES: 1595 Total - General's Bodyguard, 20 Yari Cavalry, 100 Yari Samurai, 100 Bow Samurai, 200 Ashigaru Spears, 20 Firebomb Throwers.
FAMILY: Brother Konishi Sebastian
ABILITIES:
[Law Scholar] - +2 to diplomatic relations. Recruiting inspectors is easier. Enemy inspector actions are of less severity.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability
[Architect] - It is easier to build up and maintain infrastructure
[Siegesmith] - You can construct and recruit Siege Units– Mangonels, Firebomb Throwers, Cannons, Fire Rockets
AGENTS: Ichihisa, Inspector
TRAITS: [The Merchant Lord] - Moneymaking and trade comes easy to you, and accordingly, you gain a bonus to hashing out trade agreements, locating resources, and targeting enemy trade routes both militarily and by way of court and law. However, while they are willing to trade with you, the other clans are not willing to trust you due to your relations with your gaijin-loving sister branch. You take a penalty to negotiating peace treaties, alliances and the like.
1. Most intriguing. Through the use of a sharpened metal shear to cut the dirt, yet this allows seeds to be planted much faster than by hand and rake.
Plow Technology 3/9
[Nanban Knowledge]
[The Merchant Lord]
[Law Scholar] - +2 to diplomatic relations.
2. We shall continue the construction of the Manor
Nanban Manor 1/8
[Nanban Knowledge]
[The Merchant Lord]
[Architect]
3. Even as the structure is prepared, I must also make preparations to cater for the guests. I shall need handmaidens and manservant, handpicked and loyal only to me, who will have higher pay and be willing to serve the nanban in any taste, no matter how strange.
My inspector will help ensure my selection has proven true and these eyes and ears of the manor are loyal indeed.
>Get servant spies for easier access to Nanban information
[Law Scholar] - +2 to diplomatic relations.
[Ichihisa, Inspector]
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24e2c7 No.29566
| Rolled 89, 70, 72 = 231 (3d100) |
>>29547
DAIMYO NAME: Konishi Sebastian
CLAN: Konishi of Higo
BACKGROUND: Son of a wealthy merchant in the Higo province who quelled a local uprising and was rewarded a fief and rose through just administration, prudent trading, and righteous virtue to lord of the Higo Prvince. He supported a flowering Christian movement in the province and baptized his son Sebastian and arranged his marriage to his wife Maria the daughter of another wealthy Christian merchant family in Hyuga, they have a beautiful and refined daughter named Daphne. Sebastian tries to understand his fellow man and retain the wisdom of trading, lordship and command to not be lacking in anyway in service to The Lord. He continues to nurture entrepreneurs of the province those who trade with foreigners and who trade locally and gives patronage to a priest of both Christ and of Buddha to not lost sight of the wisdom that led his father's father to succeed and bring the clan to this honorable position and have some entertaing and at times heated discussions. He owns a foreign set of plate armor his father purchased at not too great an expense. If God Will it I will bring Him to Japan.
DOMAINS: Higo Level 1, Pink
HONOR: 0
FORCES: 1,580 Total - General's Bodyguard, 20 Yari Cavalry, 50 Bow Samurai, 40 Yari Samurai, 600 Ashigaru Spears, 200 Ashigaru Matchlocks.
FAMILY: Daphne
ABILITIES:
[Merchantility] - Increased income and benefits from trading and income.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Strategist] - +10 to attempts to gain the advantage before and during combat.
[Second Wind] - Fatigue penalties are lessened for your army. Requires Strategist.
AGENTS:
TRAITS: [The Lord Forgives] - You have converted wholeheartedly to Christianity and western ideals. This makes it easier for you to recruit Matchlocks, do trade with foreign powers, and possibly even recruit foreign warriors to fight by your side. However, due to having utterly turned your back on the old ways, you are permanently capped at 1 honor and diplomacy with non-Christian clans is exceedingly difficult. The Nanban also expect compensation for their services…
Drillmaster 8/10
Rice Paddies 6/8
Courtier Recruitment 2/10
1 Drillmaster 8/10. Drill those ashigaru good.
2 Rice Paddies 6/8. Rice for the Lord
3 Courtier Recruitment 2/10 Equal in love for the Lord and love for eloquence.
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24e2c7 No.29567
| Rolled 33, 25, 66 = 124 (3d100) |
>>29384
AIMYO NAME: Ryuo Takimasa
CLAN: off branch of the Takeda clan. Not a vassal.
BACKGROUND: Takimasa is called the unlikely by many of what's now his clan. Being the third son of a third son. He spent much of his childhood free of the duties associated with being an heir and was able to spend his life among the common soldiers instead of the stuffy court. From his time with the soldiers he learned primarily tactics, strategy, and fortification but most of all to appreciate them in a way few daimyo do leading to his philosophy of quality over quantity to protect as many lives as possible. Shortly after his sixteenth birthday he was called home to serve his father as heir when his two elder brothers were killed in a boating accident while on their way to trade with the Nanban. When he turned 19 his father passed away leaving the unlikely heir in charge of the province and the Ryuo ambitions of shogunate power and a peaceful Japan.
DOMAINS: Echizen. Dark green
HONOR: Your Honor rating, from 0 (Honorless) to 6 (Incorruptible). Honor affects diplomacy, the threshold for critical failures/successes, and the interactions with the people of your domains. Honor is determined by your background and your actions throughout the game.
FORCES: Your standing forces. These are divided up between you and your generals, if you have any, or can be stationed without a general at a specific province.
FAMILY:
Younger brother:Ryuo Nabamasa
Older sister Ryuo Yuki
ABILITIES:
[Nanban Knowledge]
[Architect]
[Bajutsu]
Domains:
Echizen, Level 1 : [Fine Ceramic Makers] [Ceramic Artisan]
Honor: 3
Forces: 1693 - General's Bodyguard, 50 Sword Cavalry, 20 Bow Cavalry, 20 Yari Cavalry, 50 Yari Samurai, 60 Bow Ashigaru
Traits: [Takeda Blood] - It is easier for you to recruit Cavalry units. Penalties for being outnumbered are lessened. While you are not a vassal, however, the Takeda expect you to continue to maintain your old alliances with them…
1. Slay the ikko ikki and any who openly support them. We are good Buddhists and will not bow to heretics.
Forces: 1693.
2. Send for a monk to advise us and help oversee the faith in our province. We must have strong consultation on dealing with this problem.
3. Finish the horse pastures 3/6
[Architect]
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24e2c7 No.29590
| Rolled 81, 11, 64 = 156 (3d100) |
>>29546
Burn the city and leave
>>29547
DAIMYO NAME: Kasai Daiki
CLAN: Kasai is no true clan but instead a band of rabble gathered by Kasai Daiki a ruthless bandit lord who holds claim Hitachi province. Known for their lightning fast raids and ruthless tactics they are a rising problem in the north of Japan.
BACKGROUND: Kasai Daiki was born in an insignificant village long destroyed in a past war which helped shape him into the man he is today. Destitute and starving would be the simple ways to describe his childhood as he struggled to stay alive at the bottom of society. Daiki was not content to live a life of a beggar and eventually joined a mercenary group fighting in the many petty conflicts that littered Japan. He eventually rose through a combination of force of personality and combat skill to become leader of the little company. He however had different ideas on the work they should do and in no time set himself up as a petty warlord in the Hitachi Province.
DOMAINS: Hitachi, Level 1
HONOR: 0
FORCES: 1675 TOTAL - General's Bodyguard, 30 Yari Cavalry, 400 Ashigaru Spears, 570 Ashigaru Bows
FAMILY: None
ABILITIES:
[Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Raider] - Increased loot and damage done from pillaging, looting and costal raiding. You must have an honor of 2 or lower to use this ability.
[Shadow Connections] - It is easier to recruit ninja. You have a higher chance of intercepting enemy espionage actions.
[Iaijutsu] - +15 to personal combats.
[Forced Marching] - Increased mobility on land.
AGENTS: Bayushi, Ninja
TRAITS: [Bandit Warlord] - You are an honorless, low-born dog, keeping his domain through brutality and skullduggery. It is easier to recruit Ninja and you gain bonuses to pillaging and looting. Your honor can never rise above 2. You can only recruit Ronin, as true samurai will not pledge their swords to you.
—–
1-2. Recruit more men. It matter not how they fight wether with bow, spear or sword. Wether them come fully armed or in not but their smallclothes all will be taken!
+[Modest Loot]
+[Excess Equipment]
3. Fortify Hitachi 4/8
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24e2c7 No.29595
| Rolled 76, 11, 94 = 181 (3d100) |
DAIMYO NAME: Yamagachi, Nanba Tsunenaka
CLAN: Clan Yamagachi is a clan that claims the Noto province not a vassal of a greater clan
BACKGROUND: Nanba Tsunenaka, was brought up in a noble mans court, but Nanba knew from early on he was a man of the sword. A man of few words, one who would rather settle his problems by a duel rather then political matters. Nanba was a known samurai of a lesser clan. Men looked to Nanba as a great man to be next to on the front line and a man to follow to their death. In a great battle Nanba's lord was killed in the thick of the fighting, managing to escape, Nanba, masterless was now a ronin. he fled the lands controlled by his clan feeling that he failed his master, he became a man with little to no honor. The soldiers that followed Nanba and his lord would do anything to reunite with Nanba under the same flag they once rode with.
Domains: Noto, Level 1
Honor: 1
Forces: 1605 Total - General's Bodyguard, 20 Sword Cavalry, 100 Yari Samurai, 120 Bow Samurai, 200 Ashigaru Spears, 100 Ashigaru bows
Traits: [The Ronin Lord] - You are a ronin attempting to rebuild a clan that is not yours. You gain a bonus to battles in which you personally fight on the front-lines, and your personal bravery is inspiring. Lawmaker actions have a higher chance to succeed when used against you.
[Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Aggressor] - +5 to battles where you are on the offensive.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Kyujutsu] - It is easier to recruit bow units. Bow units have a +.2 modifier to their force. This doesn't apply to cavalry.
[Bojutsu] - It is easier to recruit spear units. Spear units have a +.2 modifier to their force. This doesn't apply to cavalry.
>Rice Paddies 5/8
>Coastal Village 3/8
>Land surveying 1/3
1. Continue working on the Rice paddies
2. Continue working on the Costal Village
3. Send out some men to survey the land for natural resources.
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24e2c7 No.29623
| Rolled 16, 14, 91 = 121 (3d100) |
-DAIMYO NAME: Inaba Taro
-CLAN: Inaba, Not a Vassal
-BACKGROUND: Inaba Taro was born to the Inaba clan shortly after a fast decline brought on as a result of his grandfather's death at the hands of the Kasai clan's treachery. The Inaba are a clan largely based on honor and combat between clan heads, duels of honor. The previous clan leader, Taro's father, fell in one such battle during a time of rebuilding, leaving Taro as the leader in charge of returning the Inaba Clan to it's honor prior to his grandfather's death. Taro still believes in the Kasai's concepts of honorable combat and duels between clan heads, seeing them as one of few ways to earn redemption. Taro has little interest in uniting the provinces of Japan beyond expanding the influence of the Inaba should it be beneficial to the clan's honor.
-DOMAINS: Red
+Bingo, Level 1
-HONOR: 4
-FORCES: 1852 Total
+General's Bodyguard
+134 Katana Samurai
+100 Yari Samurai
+100 Bow Samurai
-FAMILY:
+Brother - Inaba Kimdai
+First Son - Inaba Argetsu
+Second Son - Inaba Ketsu
-ABILITIES:
+[Iaijutsu]
+[Bushido Scholar]
-AGENTS:
-DIPLOMACY:
+[NAP: Amako]
-TRAITS:
+[Die By The Sword] - You are an exemplary duelist and a man of principle at that. You gain a +10 to duels and recruiting Samurai is easier. You are expected to challenge your opponent to single combat before a proper battle, and can never decline a duel challenge.
1. Bingo Fortification 2/8
2. Very well. Send word to the head of the Iwami's head that Inaba Taro wishes to challenge them to a duel of honor to end their combat with the Amako.
3. Merchantility 4/10
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24e2c7 No.29694
| Rolled 87, 45, 82 = 214 (3d100) |
>>29547
DAIMYO NAME: Matsu Noritaka
CLAN: The Ashikaga Shogunate have returned to their place of power. Great splendor and power are theirs. Still the overmighty clans do not obey. The time has come once again for a new warlord to become Shogun, but who will be victorious. Matsu lands have always provided for our people, our enemies are many and envious, they threaten our borders and look for any weakness. The honor of a Matsu is never in question, unyielding in battle and out they stand firm as the mighty oak. Their skills in swordsmanship are unquestioned and few survive a duel with a Matsu samurai. Let other clans use paltry tricks and frivolous novelties, the Matsu shall forever embody the spirit of the sword. Bishamonten, the war god, Awakes once more, now is the time to defeat our enemies. All will bow to the Matsu clan, we wait no longer. Destiny Calls!
BACKGROUND: Matsu Noritaka was raised as every heir of the Matsu clan was raised, with sword in hand and training every day since he could speak. With the concept of honor and swordsmanship drilled into him from a young age he has grown into being an exemplary leader of the Matsu people. When he was 15 he fought and won an honor duel against his own brother who grew jealous of his status as heir and his betrothed. As with all duels of the Matsu clan it ended in the death of his brother. With the return of the Shogunate and the stirrings once more of war Noritaka has decided that he has had enough of the Matsu clan being forced to bow to the whim of the Ashikaga, the honorless dogs will bow to the Matsu, as will every clan.
DOMAINS: Kazusa level 1
HONOR: 5
FORCES: 1,640 Total - General's Bodyguard, 200 Katana Samurai, 100 Bow Samurai, 180 Ashigaru Spears
FAMILY: Son: Matsu Kosuke
ABILITIES:
[Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Banzai] - You can order your men into a Banzai Charge once per battle, increasing their force and making their morale temporarily unbreakable. Banzai can only be used when on the offense or counterattacking. Requires Warrior.
[Iaijutsu] - +15 to personal combats.
[Kenjutsu] - It is easier to recruit sword units. Sword units have a +.2 modifier to their force. This doesn't apply to cavalry.
AGENTS:
TRAITS: [We Will Not Bow] - Matsu warriors are fierce and unyielding, carving through their foes like a sword through paper. Penalties for being outnumbered are reduced, and your army has higher morale than usual. It is easier for you to lose honor, however, and you face the very real prospect of rebellion if you find yourself kowtowing too often.
1. Continue work on the rice paddies 4/8
2. as well as the fishing village 3/8
3. Continue looking for an inspector 1/8
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24e2c7 No.29717
| Rolled 77 (1d100) |
>>29567
The Ikko Ikki have taken refuge in a nearby village… what they lack in numbers they make up for in sheer zeal. Supporting them are peasants, filched from your own troops or otherwise brought in from neighboring provinces.
Roll 1d100.
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24e2c7 No.29718
| Rolled 98 (1d100) |
>>29717
We don't engage them. We fire flaming arrows into the village to burn it and it's corrupted heresy down. Ride down and slaughter any who flee the flames.
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24e2c7 No.29721
>>29718
>>29717
RYUO TAKIMASA VS IKKO IKKI REBELS, BATTLE OF ECHIZEN, 1551
TAKIMASA'S FORCES: TOTAL 1693 - General's Bodyguard, 50 Sword Cavalry, 20 Bow Cavalry, 20 Yari Cavalry, 50 Yari Samurai, 60 Bow Ashigaru. CAVALRY ADVANTAGE: OVERWHELMING, FORCE ADVANTAGE: MINOR, MISSILE ADVANTAGE: MINOR
IKKO-IKKI FORCES: 1400 TOTAL: 80 Naginata Sohei, 100 Bow Ashigaru, 100 Ashigaru Spears
98 vs 77
What the Ryuo lack in numbers, they make up for in cunning and maneuverability. At Takimasa's order, the bowmen dip their arrows, light them ablaze, and send them hurtling into the village from afar.
It doesn't take long until the place is completely set ablaze, and the Ikko Ikki, clearly expecting more of a stand-up fight from the samurai forces, are forced to make a hasty retreat out of the rear of the village, leading their shaken and burned spearmen behind them.
Before they can organize into proper ranks, cavalry smashes into their sides and cuts clean through, leaving the ashigaru disoriented and further demoralized. The light rain of arrows that follow, screening the scrambling ashigaru that haven't been trampled, cleaved or skewered, puts the peasants into full retreat.
The monks are less frightened– they and the most zealous core of ashigaru swiftly regroup and meet the next cavalry charge head-on, spears and polearms bared. They set off on an equine killing spree, but before they can do too much damage they are hammered in the rear, and in the back, and, swamped by cavalry, are cut down monk by monk. The Ikko-Ikki die to a man, while a small clutch of peasants throws down their arms and kowtows in surrender…
TAKIMASA: Lose 8 Sword Cavalry. Lose 3 Yari Cavalry. You have 30 Ashigaru captives.
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24e2c7 No.29742
>>29548
1/2/3. The Rebels are stricken by how swiftly you mobilize. You scour your land for any sign of resistance, and you find it– the turncoats are hiding out in a small patch of woodland.
Outnumbering them, even now, you simply wash over them in a bloody tide, after screening them with arrows, swamping them down and butchering them to a man. It's not pretty, but it -is- necessary.
Of course, there had to be a snag. Ichigo's body was not found in the carnage… and the force was smaller than expected. Where could the turncoat have gone, of course? You'll find soon enough, as you begin interrogating and combing over every village in your domain, reminding those who may have… -forgotten-, about who rules these lands.
As you search for Ichigo and the last remaining rebels, Doji returns from court just as the winter winds abate and the snow starts to melt. He has procured a better trade deal with the Ashikaga, and has obtained many useful bits of information that he can use in and out of the court, if you so please.
Doji has returned. Gain Diplomacy Tab: [Better Trade Deal: Ashikaga]. Gain a +10 to Courtier actions for the next two turns.
Lose 10 Ashigaru Spears.
Pacification Efforts 1/4
>>29562
1. Coastal Village 7/8
2. Gain 12 Yari Samurai. Gain 155 Ashigaru Spears. Gain 115 Force.
3. Watchtowers 5/8
>>29564
1. Plow Technology 4/9.
2. Nanban Manor 3/8
3. Manor Handmaidens 2/5. Ichihisa will, certainly, do a simple tour of geisha houses and less savory institutions to find the women who meet your precise specifications…
>>29566
1. Gain the [Drillmaster] Ability. All ashigaru are now worth 1.5 Force.
2. You have constructed Rice Paddies. Food and income increased. Force Limit increased.
3. Courtier Recruitment 5/10
>>29567
1. You have annihilated the Ikko-Ikki… for now.
2. Monk Recruitment 1/10
3. Horse Pastures 5/6.
>>29590
1/2. Gain 100 Ashigaru Spears. Gain 50 Ashigaru Bows. +150 Force.
3. Hitachi Fortification 6/8
>>29595
1. You have constructed Rice Paddies. Force Limit increased. Food increased. Income increased.
2. Work on the coastal village is stalled due to sickness among the workers.
3. You have surveyed your land for hitherto untapped natural resources– and you are in luck. The Kami have blessed Noto with deposits of both Iron AND Gold, though they will both require some work to tap into.
>>29623
1. Fortification is stalled on account of heavy snowfalls.
2. The Iwami send back a flat no in response. Why would they deign to duel some fancy brat? But if it is war you want, it is war you will have… pray that the Amako can hold the Iwami off on their own.
3. Merchantility 8/10
>>29694
1. You have constructed Rice Paddies. Food increased. Income increased. Force Limit Increased.
2. Fishing Village 4/8
3. Inspector 4/8
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24e2c7 No.29743
The year is 1551, and spring has come. News spreads of the Takeda amassing a truly fearsome army in the wake of an assault on the Musashi, and of aggressive expansion efforts on Kyushu by both the Otomo and the Shimazu. Otherwise, the country remains in tenuous peace… for now.
POST.
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24e2c7 No.29749
| Rolled 32, 17, 66, 51 = 166 (4d100) |
>>29742
Daimyo Name: Yamato Katatake
Clan: Yamato, Vassal to Ashikaga
Domains: Yamato, Level 2
Honor: 4
Forces: 1415 Total - General's Bodyguard, 20 Yari Cavalry, 85 Yari Samurai, 50 Bow Samurai, 90 Ashigaru Spears
Family: An infant son: Yamato Uchikata
Abilities: Poet, Iajutsu, Commander, Forced Marching, [Strategist 3/10]
Agents: Doji Matayuma, Courtier
Traits: [Behind Paper Walls…] - You are a darling of the court, and are favored for your steadfast vassalage to the Ashikaga Shogunate. You gain a bonus to diplomatic and courtier actions, and the Ashikaga's favor gives you much leeway in your doings. However, if anyone happens to discover the well-buried truth of Katatake's deeds and ambitions, it would surely be ruinous. And, after all, it is not the best time to be an utterly loyal vassal to the Ashikaga…
Infrastructure: Rice Paddies
Diplomacy: [Better Trade Deal: Ashikaga]. Gain a +10 to Courtier actions for the next two turns.
1. As we purify villages of the rebellious taint, we can also recruit more spearmen. It is a simple role, and requires little training. [Recruit more Yari Ashigaru]
2/3. The current doctrine is working, and I don't think that we should change it quite yet. We will simply keep searching until the rebels are wiped out or decapitated. However, I. Want. Ichigo and his family. [Pacification Efforts 1/4]
4. We must take advantage of this development in our relations with the Ashikaga. Doji shall be able to spend some time at home, but he will need to head back to the Shogun's court, for our advantage must be pressed. Now, I would like him to curry favor with the Shogunate, and perhaps secure some kind of special status or office within the realm for the Yamato clan. [Send Doji back to Kyoto to curry favor with the Shogunate] [Better Trade Deal: Ashikaga]. Gain a +10 to Courtier actions for the next two turns.
[Soundtrack for the culling of the rebellion] https://www.youtube.com/watch?v=jREUrbGGrgM
It is bloody work
Curing an ailing nation
Death is medicine.
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24e2c7 No.29751
>>29749
You don't roll four dice.
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24e2c7 No.29753
| Rolled 33, 73, 82 = 188 (3d100) |
>>29742
DAIMYO NAME: Akakawatani Nobuyuki
CLAN: The Akakawatani is one of the numerous clans of 16th century Japan, with a number of samurai and Ashigaru in their employ. The current head of the clan, Daimyo Nobuyuki, seeks to restore his clan to the glory it once held before its crushing defeat in the Ōnin War, where its lands were razed and seized as the then Daimyo sat in a siege in Aki. Now, finally able to marshal but a fraction of their old strength, they seek to rebuild, and to take vengeance on those who betrayed them.
BACKGROUND: Raised in a castle from the young age, and taught in the ways of politics and intrigue by his father, Akakawatani Nobu. He was sent to Edo at the age of 15, where he met a friend he would cherish for the rest of his life. This bear of a man, the same age as Nobuyuki , hailed from a far off land known as "Scotland" and when he talked, it sounded like a cannonade going off. There time in Edo was spent as guards for Nobuyuki's two sisters, in the city for a courting event with a southern clan, which promised to bring much wealth to the family, along with a few political ones as well. Unfortunately, a rival clan which desired the southern clan's male for their own daughter sought fit to kill the other women in the Heir's life. It was a daring attack in broad daylight as the young lady went to a supposed rendezvous with the young lordling, only to be beset on all sides by a group of ronin payed to end her life. In the end, the household guards were slaughtered to a man, with only Nobuyuki and the Scotsman still standing. The ronin laid dead in the streets, and due to the nature of the attack, Nobuyuki's father saw fit to recall his children from the city, he'd rather risk offending the southern clan then having no children to offer any clan. This was Nobuyuki's first taste of violence, but it would not be his last. Devils from the North, the Nanban barbarians, desired what little wealth the Akakawatani clan possessed, and for much of Nobuyuki's early 20's, he was fighting the savages side by side with his father, until the fateful day he died, not by the barbarians, but by the errant shot of a Clan Yabusame. Now we stand poised at the current date, Nobuyuki only taking the title of Daimyo a few months ago, and the country tetters on the brink of civil war. With his trusty friend known only as "The Scotsman" and his loyal followers by his side, he knows that his clan shall make it through these trying times, and who knows, maybe Nippon could benefit from a Akakawatani Shogunate.
DOMAINS: Sado / Color - Orangish
HONOR: 2
FORCES: Total 1,745 - General's Bodyguard, Sword Hero (The Scotsman), 20 Spear Cavalry, 110 Yari Samurai, 100 Bow Samurai, 450 Ashigaru Spears
FAMILY: Younger Sister: Ayaka
Younger Brother: Jiro
ABILITIES: [Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Commander] - +10 to battles where you direct your men without leaping into the fray yourself.
AGENTS: 0
TRAITS: [History With The Nanban] - You and your clan have a curious history with the gaijin barbarians ever since your exile from Aki. You have positive relations with European Nanban, trade with them is easier. Asian Nanban, like the Koreans and Chinese, however, are hostile towards you, and so are many of the more conservative clans…
Sato Province:
+[Rice Paddies]
Ongoing:
Coastal Village 7/8
Watchtowers 5/8
1. Finish work on the coastal village, I want more sushi for my mushi mushi ankebanki mornings!
2. The Watchtowers should be finished as well, I want some scenic spots from which to oppress the rice farmers from!
3. Now that the island is mostly free of dirty chinese dog and filthy nanban pirates, lets send prospectors out to look for resources again
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24e2c7 No.29754
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24e2c7 No.29755
| Rolled 60, 2, 12 = 74 (3d100) |
DAIMYO NAME: Oinishi Kenshu
CLAN: Oinishi of Bungo, Sister branch of the Konishi Clan of Higo
BACKGROUND: Son of a wealthy merchant in Higo province, where as his eldest brother took up the family name and business of becoming a merchant, Kenshu realized he had to help his family in a separate way.
Every successful merchant family had this advantage, suucessful integration with law and politics and someone with a good education. Kenshu traveled far and wide to the various schools of Japan, studying law, architecture, construction, and other practical skills. He even studied abroad for a time at the behest of his brother, learning how to make foreign siege equipment and fortifications.
Gifted with knowledge from two worlds, he worked hard and loyally for the family of the Bungo province, building up the region, earning a reputation of being hardworking and knowledgeable. He earned the favor of the local Lord who had no brother or sons to his own, until he was named his heir on his deathbed. Now Lord of his own clan, Kenshu seeks to bring prosperity for the families of both himself and his brother, and plans to use his skills as a law scholar to good effect ensuring trade with the Nanban Barbarians goes unhindered.
Kenshu is known to have a love of infrastructure and reading, and it is said in his home he has a vast library of scrolls and even foreign books, as well as a small model of the Bungo Castle.
–
DOMAINS: Bungo, Level 2 - [Rice Paddies] [Coastal Village]
HONOR: 3
FORCES: 1595 Total - General's Bodyguard, 20 Yari Cavalry, 100 Yari Samurai, 100 Bow Samurai, 200 Ashigaru Spears, 20 Firebomb Throwers.
FAMILY: Brother Konishi Sebastian
ABILITIES:
[Law Scholar] - +2 to diplomatic relations. Recruiting inspectors is easier. Enemy inspector actions are of less severity.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability
[Architect] - It is easier to build up and maintain infrastructure
[Siegesmith] - You can construct and recruit Siege Units– Mangonels, Firebomb Throwers, Cannons, Fire Rockets
AGENTS: Ichihisa, Inspector
TRAITS: [The Merchant Lord] - Moneymaking and trade comes easy to you, and accordingly, you gain a bonus to hashing out trade agreements, locating resources, and targeting enemy trade routes both militarily and by way of court and law. However, while they are willing to trade with you, the other clans are not willing to trust you due to your relations with your gaijin-loving sister branch. You take a penalty to negotiating peace treaties, alliances and the like.
1. I understand the technology now, but the next part is the aquisition and implementation of it. I'll need to actually hire a blacksmith to forge it to my specifications and then train the peasantry in its use.
Plow Technology 5/9
[Nanban Knowledge]
[The Merchant Lord]
[Law Scholar] - +2 to diplomatic relations.
2. I take personal interest in the construction of the manor, I am afterall an architect. I wonder how possible it is to create hidden channels behind thick stone walls and floors through which a quiet servant might listen in to guest quarters.. 3/8
Nanban Manor 3/8
[Nanban Knowledge]
[The Merchant Lord]
[Architect]
3. A man can be made to talk without talking. When he lets his guard down in the presence of his peers or those he deems too dumb to understand, thus I will have servants play the ignorant to the affairs of the world. The women will be pleasant to the eyes, and perhaps the flesh of man, that he may be relaxed and so release his guard.
And the contents of the letter within his pocket is worth a hundredfold than the gold within his purse. One can learn the secrets of the whole world, if he merely looks and listens. Thus I will have the eyes and ears to listen for me.
>Manor Handmaidens 2/5
[Law Scholar] - +2 to diplomatic relations.
[Ichihisa, Inspector]
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24e2c7 No.29757
| Rolled 51, 8, 72 = 131 (3d100) |
>>29742
DAIMYO NAME: Konishi Sebastian
CLAN: Konishi of Higo
BACKGROUND: Son of a wealthy merchant in the Higo province who quelled a local uprising and was rewarded a fief and rose through just administration, prudent trading, and righteous virtue to lord of the Higo Prvince. He supported a flowering Christian movement in the province and baptized his son Sebastian and arranged his marriage to his wife Maria the daughter of another wealthy Christian merchant family in Hyuga, they have a beautiful and refined daughter named Daphne. Sebastian tries to understand his fellow man and retain the wisdom of trading, lordship and command to not be lacking in anyway in service to The Lord. He continues to nurture entrepreneurs of the province those who trade with foreigners and who trade locally and gives patronage to a priest of both Christ and of Buddha to not lost sight of the wisdom that led his father's father to succeed and bring the clan to this honorable position and have some entertaing and at times heated discussions. He owns a foreign set of plate armor his father purchased at not too great an expense. If God Will it I will bring Him to Japan.
DOMAINS: Higo Level 1, Pink [Rice Paddies]
HONOR: 0
FORCES: 1,980 Total - General's Bodyguard, 20 Yari Cavalry, 50 Bow Samurai, 40 Yari Samurai, 600 Ashigaru Spears, 200 Ashigaru Matchlocks.
FAMILY: Daphne
ABILITIES:
[Merchantility] - Increased income and benefits from trading and income.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Strategist] - +10 to attempts to gain the advantage before and during combat.
[Second Wind] - Fatigue penalties are lessened for your army. Requires Strategist.
[Drillmaster] = All ashigaru are now worth 1.5 Force
AGENTS:
TRAITS: [The Lord Forgives] - You have converted wholeheartedly to Christianity and western ideals. This makes it easier for you to recruit Matchlocks, do trade with foreign powers, and possibly even recruit foreign warriors to fight by your side. However, due to having utterly turned your back on the old ways, you are permanently capped at 1 honor and diplomacy with non-Christian clans is exceedingly difficult. The Nanban also expect compensation for their services…
DIPLOMACY: [Trade: Otomo]
Courtier Recruitment 5/10
1 Courtier Recruitment 5/10. A man of God, a man of eloquence, embodiment on my will to allow my countrymen a look at learned diplomacy of a man that cares for their souls and if need be to express my desire to do what I must if God Wills It.
2 Ashigaru Training Field. The men must train regardless of their martial specializations.
3 Wagon Technology. To increase trade and logistical efficiency or even specialty wagons.
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24e2c7 No.29760
| Rolled 49, 15, 27 = 91 (3d100) |
>>29742
DAIMYO NAME: Yamagachi, Nanba Tsunenaka
CLAN: Clan Yamagachi is a clan that claims the Noto province not a vassal of a greater clan
BACKGROUND: Nanba Tsunenaka, was brought up in a noble mans court, but Nanba knew from early on he was a man of the sword. A man of few words, one who would rather settle his problems by a duel rather then political matters. Nanba was a known samurai of a lesser clan. Men looked to Nanba as a great man to be next to on the front line and a man to follow to their death. In a great battle Nanba's lord was killed in the thick of the fighting, managing to escape, Nanba, masterless was now a ronin. he fled the lands controlled by his clan feeling that he failed his master, he became a man with little to no honor. The soldiers that followed Nanba and his lord would do anything to reunite with Nanba under the same flag they once rode with.
Domains: Noto, Level 1
Honor: 1
Forces: 1605 Total - General's Bodyguard, 20 Sword Cavalry, 100 Yari Samurai, 120 Bow Samurai, 200 Ashigaru Spears, 100 Ashigaru bows
Traits: [The Ronin Lord] - You are a ronin attempting to rebuild a clan that is not yours. You gain a bonus to battles in which you personally fight on the front-lines, and your personal bravery is inspiring. Lawmaker actions have a higher chance to succeed when used against you.
[Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Aggressor] - +5 to battles where you are on the offensive.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Kyujutsu] - It is easier to recruit bow units. Bow units have a +.2 modifier to their force. This doesn't apply to cavalry.
[Bojutsu] - It is easier to recruit spear units. Spear units have a +.2 modifier to their force. This doesn't apply to cavalry.
+ Rice Paddies
>Coastal Village 3/8
1. Continue working on the Costal Village
2. Begin mining for the gold that was recently found
3. Recruit more Yari Ashigaru + [Bojutsu]
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24e2c7 No.29764
| Rolled 6, 65, 23 = 94 (3d100) |
>>29742
DAIMYO NAME: Kasai Daiki
CLAN: Kasai is no true clan but instead a band of rabble gathered by Kasai Daiki a ruthless bandit lord who holds claim Hitachi province. Known for their lightning fast raids and ruthless tactics they are a rising problem in the north of Japan.
BACKGROUND: Kasai Daiki was born in an insignificant village long destroyed in a past war which helped shape him into the man he is today. Destitute and starving would be the simple ways to describe his childhood as he struggled to stay alive at the bottom of society. Daiki was not content to live a life of a beggar and eventually joined a mercenary group fighting in the many petty conflicts that littered Japan. He eventually rose through a combination of force of personality and combat skill to become leader of the little company. He however had different ideas on the work they should do and in no time set himself up as a petty warlord in the Hitachi Province.
DOMAINS: Hitachi, Level 1
HONOR: 0
FORCES: 1010 TOTAL - General's Bodyguard, 25 Yari Cavalry, 70 Ashigaru Spears, 540 Ashigaru Bows
FAMILY: None
ABILITIES:
[Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Raider] - Increased loot and damage done from pillaging, looting and costal raiding. You must have an honor of 2 or lower to use this ability.
[Shadow Connections] - It is easier to recruit ninja. You have a higher chance of intercepting enemy espionage actions.
[Iaijutsu] - +15 to personal combats.
[Forced Marching] - Increased mobility on land.
AGENTS: Bayushi, Ninja
TRAITS: [Bandit Warlord] - You are an honorless, low-born dog, keeping his domain through brutality and skullduggery. It is easier to recruit Ninja and you gain bonuses to pillaging and looting. Your honor can never rise above 2. You can only recruit Ronin, as true samurai will not pledge their swords to you.
Loot:
[Modest Loot]
[Excess Equipment]
—–
1-2. I want more CALVARY any dog who joins us with a horse will start and a higher wage along with a higher plunder percentage!
+[Modest Loot]
+[Excess Equipment]
3. Fortify Hitachi 6/8
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24e2c7 No.29770
| Rolled 47, 76, 82 = 205 (3d100) |
-DAIMYO NAME: Inaba Taro
-CLAN: Inaba, Not a Vassal
-BACKGROUND: Inaba Taro was born to the Inaba clan shortly after a fast decline brought on as a result of his grandfather's death at the hands of the Kasai clan's treachery. The Inaba are a clan largely based on honor and combat between clan heads, duels of honor. The previous clan leader, Taro's father, fell in one such battle during a time of rebuilding, leaving Taro as the leader in charge of returning the Inaba Clan to it's honor prior to his grandfather's death. Taro still believes in the Kasai's concepts of honorable combat and duels between clan heads, seeing them as one of few ways to earn redemption. Taro has little interest in uniting the provinces of Japan beyond expanding the influence of the Inaba should it be beneficial to the clan's honor.
-DOMAINS: Red
+Bingo, Level 1
-HONOR: 4
-FORCES: 1852 Total
+General's Bodyguard
+134 Katana Samurai
+100 Yari Samurai
+100 Bow Samurai
-FAMILY:
+Brother - Inaba Kimdai
+First Son - Inaba Argetsu
+Second Son - Inaba Ketsu
-ABILITIES:
+[Iaijutsu]
+[Bushido Scholar]
-AGENTS:
-DIPLOMACY:
+[NAP: Amako]
-TRAITS:
+[Die By The Sword] - You are an exemplary duelist and a man of principle at that. You gain a +10 to duels and recruiting Samurai is easier. You are expected to challenge your opponent to single combat before a proper battle, and can never decline a duel challenge.
1. Fortify Bingo (1/8)
2. Gather information on the Iwami's current territories and capital location. It seems we may need to march to earn such a duel, and a survey of their forces is necessary.
3. Merchantility of Bingo (8/10)
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24e2c7 No.29784
>>29751
Wow. Of course I fucked up.
1. Action 1
2. Action 2/3
3. Action 4
Do you want me to roll again, or should we use the first 3 rolls of that post?
Even this small post
Has a really bad haiku
No effort at all
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24e2c7 No.29803
| Rolled 85, 84, 66 = 235 (3d100) |
AIMYO NAME: Ryuo Takimasa
CLAN: off branch of the Takeda clan. Not a vassal.
BACKGROUND: Takimasa is called the unlikely by many of what's now his clan. Being the third son of a third son. He spent much of his childhood free of the duties associated with being an heir and was able to spend his life among the common soldiers instead of the stuffy court. From his time with the soldiers he learned primarily tactics, strategy, and fortification but most of all to appreciate them in a way few daimyo do leading to his philosophy of quality over quantity to protect as many lives as possible. Shortly after his sixteenth birthday he was called home to serve his father as heir when his two elder brothers were killed in a boating accident while on their way to trade with the Nanban. When he turned 19 his father passed away leaving the unlikely heir in charge of the province and the Ryuo ambitions of shogunate power and a peaceful Japan.
DOMAINS: Echizen. Dark green
HONOR: Your Honor rating, from 0 (Honorless) to 6 (Incorruptible). Honor affects diplomacy, the threshold for critical failures/successes, and the interactions with the people of your domains. Honor is determined by your background and your actions throughout the game.
FORCES: Your standing forces. These are divided up between you and your generals, if you have any, or can be stationed without a general at a specific province.
FAMILY:
Younger brother:Ryuo Nabamasa
Older sister Ryuo Yuki
ABILITIES:
[Nanban Knowledge]
[Architect]
[Bajutsu]
Domains:
Echizen, Level 1 : [Fine Ceramic Makers] [Ceramic Artisan]
Honor: 3
Forces: 1693 - General's Bodyguard, 42 Sword Cavalry, 20 Bow Cavalry, 17 Yari Cavalry, 50 Yari Samurai, 60 Bow Ashigaru
Traits: [Takeda Blood] - It is easier for you to recruit Cavalry units. Penalties for being outnumbered are lessened. While you are not a vassal, however, the Takeda expect you to continue to maintain your old alliances with them…
+30 Ashigaru captives
1. Build a port. We must contact the nanban soon enough….
2. Send for a monk to advise us and help oversee the faith in our province. We must have strong consultation on dealing with this problem. Transport the ikko ikki captives to the buddhist stronghold I am recruiting a monk from. It should be me alot of favor with them. 1/10
+30 Ashigaru captives
3. Finish the horse pastures 5/6
[Architect]
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24e2c7 No.29804
cw————–X
gnup————X
tansen———-X
crimson———X
scruffy———X
dara————X
anniria———
morgoth———X
baz————-X
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24e2c7 No.29821
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24e2c7 No.29866
>>29821
It means everyone but anniria posted.
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24e2c7 No.29869
>>29866
Oh. Thanks, Detective Tansen. You're the best man for the job.
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24e2c7 No.29870
>>29869
It was elementary my dear Dara.
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24e2c7 No.29874
>>29753
1. Gain Coastal Village. Food increased. Trade increased. You can now build basic ships.
2. Watchtowers 7/8
3. You survey the island, which has deposits of Copper tucked away in its mountains. You'll need to build a mine to tap into it.
>>29755
1. Plow Technology 7/9.
2. Disaster! When you go to oversee the manor, you bear witness to a sudden collapse of the side pavilion, one which kills half a dozen workers…
Nanban Manor 2/8
3. Ichihisa runs into a few complications in one of the more rural geisha houses… nothing a modest sack of coin can't fix.
>>29757
1. Courtier Recruitment 6/10
2. You attempt to begin construction of a training field… unfortunately for you, construction never gets started due to a sudden polite refusal by your builders.
3. Wagon Technology 3/9. The Nanban, already supplying knowledge to your sister clan, have no issues with doing the same for you.
>>29760
1. Coastal Village 4/8
2. You begin to draft plans for a basic mining village.
3. Gain 80 Ashigaru Spears. +96 Force.
>>29764
1/2. Gain 30 Yari Cavalry. Gain 450 Force. You now have Meagre Loot.
3. Hitachi Fortifications 7/8
>>29770
1. Fortify Bingo 2/8
2. From what little you can gleam, the Iwami possess their titular Iwami province and nothing else, though they have fortified their lands and their capital is unreachable unless you march through foreign territory.
3. Gain the Merchantility ability.
>>29803
1. Coastal Village 3/6
2. Monk 4/10. What use do the monks have with peasantry? Nonetheless, they put them to work, beginning the slow process of gently bringing them into the proper way of thinking…
3. You have finished the Horse Pastures. Recruiting Cavalry will now be easier.
>>29749
1. Gain 40 Ashigaru Spears. +40 Force.
2/3. You locate Ichigo's family… but Ichigo himself is gone. You know not where he has skittered off to, but his wife tells you that he has extended family further north in the province…
As a free action you can decide what to do with Ichigo's Family.
Pacification Efforts 2/4
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24e2c7 No.29875
Summer replaces spring, and news circulates through the courts. With the end of Winter, the Otomo have taken Chikugo, the Mori have occupied Suo province, and the Date have conquered their Hatakeyama cousins and taken the province of Dewa. Meanwhile, a Takeda Army has utterly broken the back of the Kiso in Southern Shinano.
The Shogun is curiously quiet on the subject of these power grabs.
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24e2c7 No.29888
| Rolled 30, 54, 48 = 132 (3d100) |
>>29874
>DAIMYO NAME: Akakawatani Nobuyuki
>CLAN: The Akakawatani is one of the numerous clans of 16th century Japan, with a number of samurai and Ashigaru in their employ. The current head of the clan, Daimyo Nobuyuki, seeks to restore his clan to the glory it once held before its crushing defeat in the Ōnin War, where its lands were razed and seized as the then Daimyo sat in a siege in Aki. Now, finally able to marshal but a fraction of their old strength, they seek to rebuild, and to take vengeance on those who betrayed them.
>BACKGROUND: Raised in a castle from the young age, and taught in the ways of politics and intrigue by his father, Akakawatani Nobu. He was sent to Edo at the age of 15, where he met a friend he would cherish for the rest of his life. This bear of a man, the same age as Nobuyuki , hailed from a far off land known as "Scotland" and when he talked, it sounded like a cannonade going off. There time in Edo was spent as guards for Nobuyuki's two sisters, in the city for a courting event with a southern clan, which promised to bring much wealth to the family, along with a few political ones as well. Unfortunately, a rival clan which desired the southern clan's male for their own daughter sought fit to kill the other women in the Heir's life. It was a daring attack in broad daylight as the young lady went to a supposed rendezvous with the young lordling, only to be beset on all sides by a group of ronin payed to end her life. In the end, the household guards were slaughtered to a man, with only Nobuyuki and the Scotsman still standing. The ronin laid dead in the streets, and due to the nature of the attack, Nobuyuki's father saw fit to recall his children from the city, he'd rather risk offending the southern clan then having no children to offer any clan. This was Nobuyuki's first taste of violence, but it would not be his last. Devils from the North, the Nanban barbarians, desired what little wealth the Akakawatani clan possessed, and for much of Nobuyuki's early 20's, he was fighting the savages side by side with his father, until the fateful day he died, not by the barbarians, but by the errant shot of a Clan Yabusame. Now we stand poised at the current date, Nobuyuki only taking the title of Daimyo a few months ago, and the country tetters on the brink of civil war. With his trusty friend known only as "The Scotsman" and his loyal followers by his side, he knows that his clan shall make it through these trying times, and who knows, maybe Nippon could benefit from a Akakawatani Shogunate.
>DOMAINS: Sado / Color - Orangish
>HONOR: 2
>FORCES: Total 1,745 - General's Bodyguard, Sword Hero (The Scotsman), 20 Spear Cavalry, 110 Yari Samurai, 100 Bow Samurai, 450 Ashigaru Spears
>FAMILY: Younger Sister: Ayaka
>Younger Brother: Jiro
>ABILITIES: [Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
>[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
>[Commander] - +10 to battles where you direct your men without leaping into the fray yourself.
>AGENTS: 0
>TRAITS: [History With The Nanban] - You and your clan have a curious history with the gaijin barbarians ever since your exile from Aki. You have positive relations with European Nanban, trade with them is easier. Asian Nanban, like the Koreans and Chinese, however, are hostile towards you, and so are many of the more conservative clans…
>Sato Province:
>+[Rice Paddies]
>+[Coastal Village] - Can Trade, build ships
>Ongoing:
Watchtowers 7/8
>copper deposits
1/2. ORE! and when there's ore, there's probably more ore. I want another party to go out and look for other deposits.
3. And lets start exploiting that ore we already have. I want a cooper mine within the month!
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24e2c7 No.29889
| Rolled 85, 32, 63 = 180 (3d100) |
>>29875
DAIMYO NAME: Kasai Daiki
CLAN: Kasai is no true clan but instead a band of rabble gathered by Kasai Daiki a ruthless bandit lord who holds claim Hitachi province. Known for their lightning fast raids and ruthless tactics they are a rising problem in the north of Japan.
BACKGROUND: Kasai Daiki was born in an insignificant village long destroyed in a past war which helped shape him into the man he is today. Destitute and starving would be the simple ways to describe his childhood as he struggled to stay alive at the bottom of society. Daiki was not content to live a life of a beggar and eventually joined a mercenary group fighting in the many petty conflicts that littered Japan. He eventually rose through a combination of force of personality and combat skill to become leader of the little company. He however had different ideas on the work they should do and in no time set himself up as a petty warlord in the Hitachi Province.
DOMAINS: Hitachi, Level 1
HONOR: 0
FORCES: 1460 TOTAL - General's Bodyguard, 55 Yari Cavalry, 70 Ashigaru Spears, 540 Ashigaru Bows
FAMILY: None
ABILITIES:
[Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Raider] - Increased loot and damage done from pillaging, looting and costal raiding. You must have an honor of 2 or lower to use this ability.
[Shadow Connections] - It is easier to recruit ninja. You have a higher chance of intercepting enemy espionage actions.
[Iaijutsu] - +15 to personal combats.
[Forced Marching] - Increased mobility on land.
AGENTS: Bayushi, Ninja
TRAITS: [Bandit Warlord] - You are an honorless, low-born dog, keeping his domain through brutality and skullduggery. It is easier to recruit Ninja and you gain bonuses to pillaging and looting. Your honor can never rise above 2. You can only recruit Ronin, as true samurai will not pledge their swords to you.
Loot:
[Meagre Loot]
[Excess Equipment]
—–
1-2. I want more EVEN MORE CALVARY any dog who joins us with a horse will start and a higher wage along with a higher plunder percentage! NOT TO MENTION THE EQUIPMENT ALL THEY NEED ARRIVE WITH IS A HORSE
+[Meagre Loot]
+[Excess Equipment]
3. Fortify Hitachi 7/8
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24e2c7 No.29894
DAIMYO NAME: Yamagachi, Nanba Tsunenaka
CLAN: Clan Yamagachi is a clan that claims the Noto province not a vassal of a greater clan
BACKGROUND: Nanba Tsunenaka, was brought up in a noble mans court, but Nanba knew from early on he was a man of the sword. A man of few words, one who would rather settle his problems by a duel rather then political matters. Nanba was a known samurai of a lesser clan. Men looked to Nanba as a great man to be next to on the front line and a man to follow to their death. In a great battle Nanba's lord was killed in the thick of the fighting, managing to escape, Nanba, masterless was now a ronin. he fled the lands controlled by his clan feeling that he failed his master, he became a man with little to no honor. The soldiers that followed Nanba and his lord would do anything to reunite with Nanba under the same flag they once rode with.
Domains: Noto, Level 1
Honor: 1
Forces: 1701 Total - General's Bodyguard, 20 Sword Cavalry, 100 Yari Samurai, 120 Bow Samurai, 280 Ashigaru Spears, 100 Ashigaru bows
Traits: [The Ronin Lord] - You are a ronin attempting to rebuild a clan that is not yours. You gain a bonus to battles in which you personally fight on the front-lines, and your personal bravery is inspiring. Lawmaker actions have a higher chance to succeed when used against you.
[Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Aggressor] - +5 to battles where you are on the offensive.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Kyujutsu] - It is easier to recruit bow units. Bow units have a +.2 modifier to their force. This doesn't apply to cavalry.
[Bojutsu] - It is easier to recruit spear units. Spear units have a +.2 modifier to their force. This doesn't apply to cavalry.
+ Rice Paddies
>Coastal Village 4/8
1. Continue working on the Costal Village
2. Begin construction on a mining village
3. Begin fortification of Noto
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24e2c7 No.29895
| Rolled 13, 71, 7 = 91 (3d100) |
>>29894
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24e2c7 No.29896
| Rolled 77, 19, 34 = 130 (3d100) |
>>29803
AIMYO NAME: Ryuo Takimasa
CLAN: off branch of the Takeda clan. Not a vassal.
BACKGROUND: Takimasa is called the unlikely by many of what's now his clan. Being the third son of a third son. He spent much of his childhood free of the duties associated with being an heir and was able to spend his life among the common soldiers instead of the stuffy court. From his time with the soldiers he learned primarily tactics, strategy, and fortification but most of all to appreciate them in a way few daimyo do leading to his philosophy of quality over quantity to protect as many lives as possible. Shortly after his sixteenth birthday he was called home to serve his father as heir when his two elder brothers were killed in a boating accident while on their way to trade with the Nanban. When he turned 19 his father passed away leaving the unlikely heir in charge of the province and the Ryuo ambitions of shogunate power and a peaceful Japan.
DOMAINS: Echizen. Dark green
HONOR: Your Honor rating, from 0 (Honorless) to 6 (Incorruptible). Honor affects diplomacy, the threshold for critical failures/successes, and the interactions with the people of your domains. Honor is determined by your background and your actions throughout the game.
FORCES: Your standing forces. These are divided up between you and your generals, if you have any, or can be stationed without a general at a specific province.
FAMILY:
Younger brother:Ryuo Nabamasa
Older sister Ryuo Yuki
ABILITIES:
[Nanban Knowledge]
[Architect]
[Bajutsu]
Domains:
Echizen, Level 1 : [Fine Ceramic Makers] [Ceramic Artisan] [Horse pasture]
Honor: 3
Forces: 1693 - General's Bodyguard, 42 Sword Cavalry, 20 Bow Cavalry, 17 Yari Cavalry, 50 Yari Samurai, 60 Bow Ashigaru
Traits: [Takeda Blood] - It is easier for you to recruit Cavalry units. Penalties for being outnumbered are lessened. While you are not a vassal, however, the Takeda expect you to continue to maintain your old alliances with them…
1. Continue work on the Coastal Village 3/6. The weapons of the future await us. And so does Japan.
2. Continue recruiting the Monk 4/10. Our people need faith and there are none better to help restore said faith than the monks.
3. Recruit more Cavalry of various types
[Horse pasture][Bajutsu][Takeda Blood]
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24e2c7 No.29897
| Rolled 10, 17, 85 = 112 (3d100) |
-DAIMYO NAME: Inaba Taro
-CLAN: Inaba, Not a Vassal
-BACKGROUND: Inaba Taro was born to the Inaba clan shortly after a fast decline brought on as a result of his grandfather's death at the hands of the Kasai clan's treachery. The Inaba are a clan largely based on honor and combat between clan heads, duels of honor. The previous clan leader, Taro's father, fell in one such battle during a time of rebuilding, leaving Taro as the leader in charge of returning the Inaba Clan to it's honor prior to his grandfather's death. Taro still believes in the Kasai's concepts of honorable combat and duels between clan heads, seeing them as one of few ways to earn redemption. Taro has little interest in uniting the provinces of Japan beyond expanding the influence of the Inaba should it be beneficial to the clan's honor.
-DOMAINS: Red
+Bingo, Level 1
-HONOR: 4
-FORCES: 1852 Total
+General's Bodyguard
+134 Katana Samurai
+100 Yari Samurai
+100 Bow Samurai
-FAMILY:
+Brother - Inaba Kimdai
+First Son - Inaba Argetsu
+Second Son - Inaba Ketsu
-ABILITIES:
+[Iaijutsu]
+[Bushido Scholar]
+[Merchantility]
-AGENTS:
-DIPLOMACY:
+[NAP: Amako]
-TRAITS:
+[Die By The Sword] - You are an exemplary duelist and a man of principle at that. You gain a +10 to duels and recruiting Samurai is easier. You are expected to challenge your opponent to single combat before a proper battle, and can never decline a duel challenge.
1,2. Continue the fortification of Bingo. (2/8)
3. The frontier is already set and their forces are likely spread thin thanks to the Amako's attack. I suppose the best tactic would be to send forth 50 Boy Samurai, 50 Yari Samurai, and 70 Katana Samurai to attack the Iwami province from a direction other than the Amako's. With any luck, we can press through before the Amako and I may press the head of the Iwami to have the dual of honor I previously requested. The Amako have simply gained the attention of the Iwami troops for us.
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24e2c7 No.29898
>>29897
*Bow samurai, not Boy Samurai. Fuck you Tansen.
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24e2c7 No.29899
| Rolled 6, 47, 47 = 100 (3d100) |
>>29874
DAIMYO NAME: Konishi Sebastian
CLAN: Konishi of Higo
BACKGROUND: Son of a wealthy merchant in the Higo province who quelled a local uprising and was rewarded a fief and rose through just administration, prudent trading, and righteous virtue to lord of the Higo Prvince. He supported a flowering Christian movement in the province and baptized his son Sebastian and arranged his marriage to his wife Maria the daughter of another wealthy Christian merchant family in Hyuga, they have a beautiful and refined daughter named Daphne. Sebastian tries to understand his fellow man and retain the wisdom of trading, lordship and command to not be lacking in anyway in service to The Lord. He continues to nurture entrepreneurs of the province those who trade with foreigners and who trade locally and gives patronage to a priest of both Christ and of Buddha to not lost sight of the wisdom that led his father's father to succeed and bring the clan to this honorable position and have some entertaing and at times heated discussions. He owns a foreign set of plate armor his father purchased at not too great an expense. If God Will it I will bring Him to Japan.
DOMAINS: Higo Level 1, Pink [Rice Paddies]
HONOR: 0
FORCES: 1,980 Total - General's Bodyguard, 20 Yari Cavalry, 50 Bow Samurai, 40 Yari Samurai, 600 Ashigaru Spears, 200 Ashigaru Matchlocks.
FAMILY: Daphne
ABILITIES:
[Merchantility] - Increased income and benefits from trading and income.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Strategist] - +10 to attempts to gain the advantage before and during combat.
[Second Wind] - Fatigue penalties are lessened for your army. Requires Strategist.
[Drillmaster] = All ashigaru are now worth 1.5 Force
AGENTS:
TRAITS: [The Lord Forgives] - You have converted wholeheartedly to Christianity and western ideals. This makes it easier for you to recruit Matchlocks, do trade with foreign powers, and possibly even recruit foreign warriors to fight by your side. However, due to having utterly turned your back on the old ways, you are permanently capped at 1 honor and diplomacy with non-Christian clans is exceedingly difficult. The Nanban also expect compensation for their services…
DIPLOMACY: [Trade: Otomo]
1 Courtier Recruitment 6/10. The Search goes on and the need of a good statesman remains to be filled.
2 Wagon Technology 3/9. With our new wagons the movement of our supplies and trade of our goods will solve many issues.
3 Matchlock District. We will have may smiths devoted to making guns for the Ashigaru and a steady flow of guns for trade.
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24e2c7 No.29901
| Rolled 35, 2, 25 = 62 (3d100) |
>>29874
Daimyo Name: Yamato Katatake
Clan: Yamato, Vassal to Ashikaga
Domains: Yamato, Level 2
Honor: 4
Forces: 1455 Total - General's Bodyguard, 20 Yari Cavalry, 85 Yari Samurai, 50 Bow Samurai, 130 Ashigaru Spears
Family: An infant son: Yamato Uchikata
Abilities: Poet, Iajutsu, Commander, Forced Marching, [Strategist 3/10]
Agents: Doji Matayuma, Courtier
Traits: [Behind Paper Walls…] - You are a darling of the court, and are favored for your steadfast vassalage to the Ashikaga Shogunate. You gain a bonus to diplomatic and courtier actions, and the Ashikaga's favor gives you much leeway in your doings. However, if anyone happens to discover the well-buried truth of Katatake's deeds and ambitions, it would surely be ruinous. And, after all, it is not the best time to be an utterly loyal vassal to the Ashikaga…
Infrastructure: Rice Paddies
Diplomacy: [Better Trade Deal: Ashikaga]. Gain a +10 to Courtier actions for the next one turn.
1. [Send Doji back to Kyoto to curry favor with the Shogunate] [Better Trade Deal: Ashikaga]. Gain a +10 to Courtier actions, [Behind Paper Walls]
2. Perhaps my wroth is my weakness. If I continue to blunder around the provinces in a rage, then the rebel leader will have all of the time he needs to move himself. However, I can make my weakness his, simply by knowing myself. Ichigo is clearly quick to anger, or else he would not have taken such a suicidal action as open rebellion. What, then, would infuriate him? He has abandoned his family to my forces. Perhaps he thinks that I won't care about them. I've an idea. One of my men will be sent into the dungeons, to find a thief or some other petty criminal. The criminal will be offered a full pardon, but only if they allow us to take one of their fingers. After we have a finger, we can send a rider North to Ichigo's new hiding place, where he will deliver a package containing the finger and a note, telling him that the finger belongs to his father, or uncle, or brother, or son, or whatever. It will go on to instruct him to turn himself in to prevent further harm to his kin. He will either turn himself in, or sally south in wroth. Then, I can face him. [Goad Ichigo into attacking or surrendering by sending him a finger and then claiming it is from a family member]
3. My men and I will begin marching North. While we are on the move, our cavalry will constantly patrol for spotters and possible spies, and will prevent them from reporting our position to their master. By the time Ichigo attacks, we will already be in position to crush his headstrong assault. [Begin moving my army North] [Forced Marching]
When red mist descends
Sense and honor are forgot
'Neath sweltering sun
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24e2c7 No.29903
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24e2c7 No.29906
>>29901
In addition, I shall welcome Ichigo's family warmly, ensuring that they have everything they need to be comfortable during their stay. I think that my former idea to bring them harm was misguided, spur of the moment thinking. They will, of course, be under guard, and will not be allowed in areas of import to clan security. I shall make it known to them that their relative has brought shame on his clan, his family, and himself through his actions, and that rebellion against his liege lord is one of the most terrible crimes that he could commit. He will, however, be afforded a fair trial, over which I will preside. He will be able to make his case, and people can come to his defense. I will listen to his argument, and weigh it against the gravity of his transgression, before passing a sentence.
I will not tell them that his sentence will probably be a choice between honor-saving seppuku, and dishonorable execution.
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24e2c7 No.29949
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24e2c7 No.29951
| Rolled 7, 22, 36 = 65 (3d100) |
DAIMYO NAME: Oinishi Kenshu
CLAN: Oinishi of Bungo, Sister branch of the Konishi Clan of Higo
BACKGROUND: Son of a wealthy merchant in Higo province, where as his eldest brother took up the family name and business of becoming a merchant, Kenshu realized he had to help his family in a separate way.
Every successful merchant family had this advantage, suucessful integration with law and politics and someone with a good education. Kenshu traveled far and wide to the various schools of Japan, studying law, architecture, construction, and other practical skills. He even studied abroad for a time at the behest of his brother, learning how to make foreign siege equipment and fortifications.
Gifted with knowledge from two worlds, he worked hard and loyally for the family of the Bungo province, building up the region, earning a reputation of being hardworking and knowledgeable. He earned the favor of the local Lord who had no brother or sons to his own, until he was named his heir on his deathbed. Now Lord of his own clan, Kenshu seeks to bring prosperity for the families of both himself and his brother, and plans to use his skills as a law scholar to good effect ensuring trade with the Nanban Barbarians goes unhindered.
Kenshu is known to have a love of infrastructure and reading, and it is said in his home he has a vast library of scrolls and even foreign books, as well as a small model of the Bungo Castle.
–
DOMAINS: Bungo, Level 2 - [Rice Paddies] [Coastal Village]
HONOR: 3
FORCES: 1595 Total - General's Bodyguard, 20 Yari Cavalry, 100 Yari Samurai, 100 Bow Samurai, 200 Ashigaru Spears, 20 Firebomb Throwers.
FAMILY: Brother Konishi Sebastian
ABILITIES:
[Law Scholar] - +2 to diplomatic relations. Recruiting inspectors is easier. Enemy inspector actions are of less severity.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability
[Architect] - It is easier to build up and maintain infrastructure
[Siegesmith] - You can construct and recruit Siege Units– Mangonels, Firebomb Throwers, Cannons, Fire Rockets
AGENTS: Ichihisa, Inspector
TRAITS: [The Merchant Lord] - Moneymaking and trade comes easy to you, and accordingly, you gain a bonus to hashing out trade agreements, locating resources, and targeting enemy trade routes both militarily and by way of court and law. However, while they are willing to trade with you, the other clans are not willing to trust you due to your relations with your gaijin-loving sister branch. You take a penalty to negotiating peace treaties, alliances and the like.
1. The plows are almost ready, the farmers just need a bit more time to get used to it. Hopefully, they appreciate this.
>Plow Technology 7/9
[Nanban Knowledge]
[The Merchant Lord]
[Law Scholar] - +2 to diplomatic relations.
2. Unacceptable. I'll need to take a much closer look at these building plans and see what went wrong. But the manor will be continued.
>Nanban Manor 2/8
[Nanban Knowledge]
[The Merchant Lord]
[Architect]
3. Do what needs be done Ichihisa, I have faith in you.
>Manor Handmaidens 2/5
[Law Scholar] - +2 to diplomatic relations.
[Ichihisa, Inspector]
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24e2c7 No.30216
>>29888
1/2. You find a small gemstone mine. Gain [Small Gem Deposits]
3. Mining Village 1/8
>>29889
Look here you okama you have 370 Ashigaru Spears. Not 70. Keep an accurate tally.
1/2. Gain 20 Katana Cavalry. +300 Force
3. Gain [Fortification, Hitachi].
>>29894
1. You fail to progress on your Coastal Village, unfortunately. High tides… superstitious workers.
2. Mining Village 3/8
3. You fail to fortify much of anything, for the peasants are too busy celebrating the coming of Spring.
>>29896
1. Gain Coastal Village. Echizen's Development is now Level 2, but food is starting to become rather scarce, with so much arable land devoted to Horse Pastures…
2. Having given captives over to the monastery, a few of them search for… available, holy men for you. One good turn… Monk 5/10
3. Gain 8 Sword Cavalry and 3 Yari Cavalry. + 167.2 Force.
>>29897
1/2. Unfortunately, fortifications are stalled as Spring festivals take up the workers' time.
3. You successfully– but just barely– manage to pass your contingent of forces through Aki lands undetected. Make a battle roll, 1d100 - 15 due to Taro not being present, to see how well this venture fares…
>Boy Samurai
>>29899
1. You find a courtier– well. Not really. It's an unwashed magistrate's assistant, who nicks your best pair of chopsticks after you send him out for not actually BEING a courtier.
2. Wagon Technology 4/9
3. Matchlock Makers 1/9.
>>29901
1. You send Doji back to Kyoto after a relaxing Spring back home. He will return at the end of next winter, at the latest, for he is not sure how long this trip will be…
2. You send him the finger, and it is but a week before Ichigo's message returns…
Said message is your rider's rotting corpse in a box that CONTAINED a shipment of your favorite sweets, with a note scrawled upon it. "Pray that it will not soon be I sending you Uchikata-chan's finger, 'O Swinish Lord."
Lose 1 Yari Samurai. -5 Force.
3. You move your army north with all haste, in spite of getting bogged down by mud and rains.
However, the northern reaches of your province are curiously bereft of peasantry, and Ichigo himsself is nowhere to be found…
>>29951
1. One of your bumbling peasant servants breaks most of your prototype plows! What idiocy!
2. Nanban Manor 3/8
3. Manor Handmaidens 3/5
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24e2c7 No.30217
>>30216
It is now Fall, but perhaps the warmest Fall in decades. Word spreads of unrest in Suruga province, and orange kimonos are now all the latest fashion.
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24e2c7 No.30224
| Rolled 17 (1d100) |
[Battle Roll]
+Inaba Taro
+Iaijutsu = +15
+50 Bow Samurai = 275
+50 Yari Samurai = 275
+70 Katana Samurai = 385
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24e2c7 No.30229
| Rolled 43, 69, 9 = 121 (3d100) |
>>30216
DAIMYO NAME: Kasai Daiki
CLAN: Kasai is no true clan but instead a band of rabble gathered by Kasai Daiki a ruthless bandit lord who holds claim Hitachi province. Known for their lightning fast raids and ruthless tactics they are a rising problem in the north of Japan.
BACKGROUND: Kasai Daiki was born in an insignificant village long destroyed in a past war which helped shape him into the man he is today. Destitute and starving would be the simple ways to describe his childhood as he struggled to stay alive at the bottom of society. Daiki was not content to live a life of a beggar and eventually joined a mercenary group fighting in the many petty conflicts that littered Japan. He eventually rose through a combination of force of personality and combat skill to become leader of the little company. He however had different ideas on the work they should do and in no time set himself up as a petty warlord in the Hitachi Province.
DOMAINS: Hitachi, Level 1
HONOR: 0
FORCES: 2,060 TOTAL - General's Bodyguard, 20 Katana Calvary, 55 Yari Cavalry, 370 Ashigaru Spears, 540 Ashigaru Bows
FAMILY: None
ABILITIES:
[Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Raider] - Increased loot and damage done from pillaging, looting and costal raiding. You must have an honor of 2 or lower to use this ability.
[Shadow Connections] - It is easier to recruit ninja. You have a higher chance of intercepting enemy espionage actions.
[Iaijutsu] - +15 to personal combats.
[Forced Marching] - Increased mobility on land.
AGENTS: Bayushi, Ninja
TRAITS: [Bandit Warlord] - You are an honorless, low-born dog, keeping his domain through brutality and skullduggery. It is easier to recruit Ninja and you gain bonuses to pillaging and looting. Your honor can never rise above 2. You can only recruit Ronin, as true samurai will not pledge their swords to you.
Loot:
[Hitachi Fortifications]
[Meagre Loot]
[Excess Equipment]
—–
1. Raid [Musashi] again
+[Raider]
+[Honourless]
+[Forced Marching]
+[Bandit Warlord]
2. Recruit another Ninja 2/6
+[Shadow Connections]
+[Honourless
+[Bandit Warlord]
3. Send [Bayushi] to scout out Shimosa
+[Shadow Connections]
+[Honourless]
+[Bandit Warlord]
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24e2c7 No.30231
| Rolled 30, 14, 73 = 117 (3d100) |
DAIMYO NAME: Yamagachi, Nanba Tsunenaka
CLAN: Clan Yamagachi is a clan that claims the Noto province not a vassal of a greater clan
BACKGROUND: Nanba Tsunenaka, was brought up in a noble mans court, but Nanba knew from early on he was a man of the sword. A man of few words, one who would rather settle his problems by a duel rather then political matters. Nanba was a known samurai of a lesser clan. Men looked to Nanba as a great man to be next to on the front line and a man to follow to their death. In a great battle Nanba's lord was killed in the thick of the fighting, managing to escape, Nanba, masterless was now a ronin. he fled the lands controlled by his clan feeling that he failed his master, he became a man with little to no honor. The soldiers that followed Nanba and his lord would do anything to reunite with Nanba under the same flag they once rode with.
Domains: Noto, Level 1
Honor: 1
Forces: 1701 Total - General's Bodyguard, 20 Sword Cavalry, 100 Yari Samurai, 120 Bow Samurai, 280 Ashigaru Spears, 100 Ashigaru bows
Traits: [The Ronin Lord] - You are a ronin attempting to rebuild a clan that is not yours. You gain a bonus to battles in which you personally fight on the front-lines, and your personal bravery is inspiring. Lawmaker actions have a higher chance to succeed when used against you.
[Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Aggressor] - +5 to battles where you are on the offensive.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Kyujutsu] - It is easier to recruit bow units. Bow units have a +.2 modifier to their force. This doesn't apply to cavalry.
[Bojutsu] - It is easier to recruit spear units. Spear units have a +.2 modifier to their force. This doesn't apply to cavalry.
+ Rice Paddies
>Coastal Village 4/8
1. Continue working on the Costal Village
2. Begin construction on a mining village
3. Begin fortification of Noto
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24e2c7 No.30232
| Rolled 79, 15, 71 = 165 (3d100) |
>>30231
Mining village 3/8
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24e2c7 No.30233
| Rolled 97, 58, 35 = 190 (3d100) |
>>30216
DAIMYO NAME: Konishi Sebastian
CLAN: Konishi of Higo
BACKGROUND: Son of a wealthy merchant in the Higo province who quelled a local uprising and was rewarded a fief and rose through just administration, prudent trading, and righteous virtue to lord of the Higo Prvince. He supported a flowering Christian movement in the province and baptized his son Sebastian and arranged his marriage to his wife Maria the daughter of another wealthy Christian merchant family in Hyuga, they have a beautiful and refined daughter named Daphne. Sebastian tries to understand his fellow man and retain the wisdom of trading, lordship and command to not be lacking in anyway in service to The Lord. He continues to nurture entrepreneurs of the province those who trade with foreigners and who trade locally and gives patronage to a priest of both Christ and of Buddha to not lost sight of the wisdom that led his father's father to succeed and bring the clan to this honorable position and have some entertaing and at times heated discussions. He owns a foreign set of plate armor his father purchased at not too great an expense. If God Will it I will bring Him to Japan.
DOMAINS: Higo Level 1, Pink [Rice Paddies]
HONOR: 0
FORCES: 1,980 Total - General's Bodyguard, 20 Yari Cavalry, 50 Bow Samurai, 40 Yari Samurai, 600 Ashigaru Spears, 200 Ashigaru Matchlocks.
FAMILY: Daphne
ABILITIES:
[Merchantility] - Increased income and benefits from trading and income.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Strategist] - +10 to attempts to gain the advantage before and during combat.
[Second Wind] - Fatigue penalties are lessened for your army. Requires Strategist.
[Drillmaster] = All ashigaru are now worth 1.5 Force
AGENTS:
TRAITS: [The Lord Forgives] - You have converted wholeheartedly to Christianity and western ideals. This makes it easier for you to recruit Matchlocks, do trade with foreign powers, and possibly even recruit foreign warriors to fight by your side. However, due to having utterly turned your back on the old ways, you are permanently capped at 1 honor and diplomacy with non-Christian clans is exceedingly difficult. The Nanban also expect compensation for their services…
DIPLOMACY: [Trade: Otomo]
1 Courtier Recruitment 6/10 Someone with excellent memorization skills who is receptive to The Lord. DEUS VULT
2 Wagon Technology 4/9 We will need large wagons to carry so many materials for trading and fighting
3 Matchlock Makers 1/9 The finest guns in all of Japan will come from here, then we can trade them to help maintain an even bigger army.
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24e2c7 No.30269
| Rolled 79, 79, 85 = 243 (3d100) |
DAIMYO NAME: Oinishi Kenshu
CLAN: Oinishi of Bungo, Sister branch of the Konishi Clan of Higo
BACKGROUND: Son of a wealthy merchant in Higo province, where as his eldest brother took up the family name and business of becoming a merchant, Kenshu realized he had to help his family in a separate way.
Every successful merchant family had this advantage, suucessful integration with law and politics and someone with a good education. Kenshu traveled far and wide to the various schools of Japan, studying law, architecture, construction, and other practical skills. He even studied abroad for a time at the behest of his brother, learning how to make foreign siege equipment and fortifications.
Gifted with knowledge from two worlds, he worked hard and loyally for the family of the Bungo province, building up the region, earning a reputation of being hardworking and knowledgeable. He earned the favor of the local Lord who had no brother or sons to his own, until he was named his heir on his deathbed. Now Lord of his own clan, Kenshu seeks to bring prosperity for the families of both himself and his brother, and plans to use his skills as a law scholar to good effect ensuring trade with the Nanban Barbarians goes unhindered.
Kenshu is known to have a love of infrastructure and reading, and it is said in his home he has a vast library of scrolls and even foreign books, as well as a small model of the Bungo Castle.
–
DOMAINS: Bungo, Level 2 - [Rice Paddies] [Coastal Village]
HONOR: 3
FORCES: 1595 Total - General's Bodyguard, 20 Yari Cavalry, 100 Yari Samurai, 100 Bow Samurai, 200 Ashigaru Spears, 20 Firebomb Throwers.
FAMILY: Brother Konishi Sebastian
ABILITIES:
[Law Scholar] - +2 to diplomatic relations. Recruiting inspectors is easier. Enemy inspector actions are of less severity.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability
[Architect] - It is easier to build up and maintain infrastructure
[Siegesmith] - You can construct and recruit Siege Units– Mangonels, Firebomb Throwers, Cannons, Fire Rockets
AGENTS: Ichihisa, Inspector
TRAITS: [The Merchant Lord] - Moneymaking and trade comes easy to you, and accordingly, you gain a bonus to hashing out trade agreements, locating resources, and targeting enemy trade routes both militarily and by way of court and law. However, while they are willing to trade with you, the other clans are not willing to trust you due to your relations with your gaijin-loving sister branch. You take a penalty to negotiating peace treaties, alliances and the like.
1. Make the plows once more. Mistakes are the precusors to experience.
>Plow Technology 7/9
[Nanban Knowledge]
[The Merchant Lord]
[Law Scholar] - +2 to diplomatic relations.
2. Continue the construction of the Manor that we may invite Nanban guests from afar
>Nanban Manor 3/8
[Nanban Knowledge]
[The Merchant Lord]
[Architect]
3. Continue the recruitment and training of the handmaidens and servants
>Manor Handmaidens 3/5
[Law Scholar] - +2 to diplomatic relations.
[Ichihisa, Inspector]
2.
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24e2c7 No.30272
| Rolled 77, 61, 85 = 223 (3d100) |
>>30216
AIMYO NAME: Ryuo Takimasa
CLAN: off branch of the Takeda clan. Not a vassal.
BACKGROUND: Takimasa is called the unlikely by many of what's now his clan. Being the third son of a third son. He spent much of his childhood free of the duties associated with being an heir and was able to spend his life among the common soldiers instead of the stuffy court. From his time with the soldiers he learned primarily tactics, strategy, and fortification but most of all to appreciate them in a way few daimyo do leading to his philosophy of quality over quantity to protect as many lives as possible. Shortly after his sixteenth birthday he was called home to serve his father as heir when his two elder brothers were killed in a boating accident while on their way to trade with the Nanban. When he turned 19 his father passed away leaving the unlikely heir in charge of the province and the Ryuo ambitions of shogunate power and a peaceful Japan.
DOMAINS: Echizen. Dark green
HONOR: Your Honor rating, from 0 (Honorless) to 6 (Incorruptible). Honor affects diplomacy, the threshold for critical failures/successes, and the interactions with the people of your domains. Honor is determined by your background and your actions throughout the game.
FORCES: Your standing forces. These are divided up between you and your generals, if you have any, or can be stationed without a general at a specific province.
FAMILY:
Younger brother:Ryuo Nabamasa
Older sister Ryuo Yuki
ABILITIES:
[Nanban Knowledge]
[Architect]
[Bajutsu]
Domains:
Echizen, Level 2 : [Fine Ceramic Makers] [Ceramic Artisan] [Horse pasture][Coastal Village]
Honor: 3
Forces: 1860.2 - General's Bodyguard, 50 Sword Cavalry, 20 Bow Cavalry, 20 Yari Cavalry, 50 Yari Samurai, 60 Bow Ashigaru
Traits: [Takeda Blood] - It is easier for you to recruit Cavalry units. Penalties for being outnumbered are lessened. While you are not a vassal, however, the Takeda expect you to continue to maintain your old alliances with them…
1.Fish has always been a prime part of the honorable Japanese diet and fishing boats can be turned into vehicles of war in an emergency. Build a fishing fleet
2.Continue to recruit a Monk 5/10. The monks are always very useful both in diplomacy and in keeping the peasants in line. Plus the gods smile on those who support the faith.
3.Recruit more bow cavalry and Yari cavalry
[Horse pasture][Bajutsu][Takeda Blood]
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24e2c7 No.30274
| Rolled 27, 85, 55 = 167 (3d100) |
>>30216
DAIMYO NAME: Akakawatani Nobuyuki
CLAN: The Akakawatani is one of the numerous clans of 16th century Japan, with a number of samurai and Ashigaru in their employ. The current head of the clan, Daimyo Nobuyuki, seeks to restore his clan to the glory it once held before its crushing defeat in the Ōnin War, where its lands were razed and seized as the then Daimyo sat in a siege in Aki. Now, finally able to marshal but a fraction of their old strength, they seek to rebuild, and to take vengeance on those who betrayed them.
BACKGROUND: Raised in a castle from the young age, and taught in the ways of politics and intrigue by his father, Akakawatani Nobu. He was sent to Edo at the age of 15, where he met a friend he would cherish for the rest of his life. This bear of a man, the same age as Nobuyuki , hailed from a far off land known as "Scotland" and when he talked, it sounded like a cannonade going off. There time in Edo was spent as guards for Nobuyuki's two sisters, in the city for a courting event with a southern clan, which promised to bring much wealth to the family, along with a few political ones as well. Unfortunately, a rival clan which desired the southern clan's male for their own daughter sought fit to kill the other women in the Heir's life. It was a daring attack in broad daylight as the young lady went to a supposed rendezvous with the young lordling, only to be beset on all sides by a group of ronin payed to end her life. In the end, the household guards were slaughtered to a man, with only Nobuyuki and the Scotsman still standing. The ronin laid dead in the streets, and due to the nature of the attack, Nobuyuki's father saw fit to recall his children from the city, he'd rather risk offending the southern clan then having no children to offer any clan. This was Nobuyuki's first taste of violence, but it would not be his last. Devils from the North, the Nanban barbarians, desired what little wealth the Akakawatani clan possessed, and for much of Nobuyuki's early 20's, he was fighting the savages side by side with his father, until the fateful day he died, not by the barbarians, but by the errant shot of a Clan Yabusame. Now we stand poised at the current date, Nobuyuki only taking the title of Daimyo a few months ago, and the country tetters on the brink of civil war. With his trusty friend known only as "The Scotsman" and his loyal followers by his side, he knows that his clan shall make it through these trying times, and who knows, maybe Nippon could benefit from a Akakawatani Shogunate.
>DOMAINS: Sado / Color - Orangish
HONOR: 2
>FORCES:
Total 1,745 - General's Bodyguard, Sword Hero (The Scotsman), 20 Spear Cavalry, 110 Yari Samurai, 100 Bow Samurai, 450 Ashigaru Spears
FAMILY: Younger Sister: Ayaka
Younger Brother: Jiro
ABILITIES: [Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Commander] - +10 to battles where you direct your men without leaping into the fray yourself.
AGENTS: 0
TRAITS: [History With The Nanban] - You and your clan have a curious history with the gaijin barbarians ever since your exile from Aki. You have positive relations with European Nanban, trade with them is easier. Asian Nanban, like the Koreans and Chinese, however, are hostile towards you, and so are many of the more conservative clans…
>Sato Province:
+[Rice Paddies]
+[Coastal Village] - Can Trade, build ships
>Ongoing:
Watchtowers 7/8
[Copper deposits]
[Small Gem Deposits]
1.Gems? Wonderfur, with dese, we sharr surery make much gord four our honorbu cran! Exproit these Gem deposits at once!
2. The Watchtowers are almost finished, lets finish them.
3. Orange kimonos you say? Well, lets get in on this. I want some orange Kiminos made, hell, even slap some gems on them, lets sell to all the fashionable ladies of the realm!
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24e2c7 No.30285
| Rolled 31, 93, 12 = 136 (3d100) |
>>30216
Daimyo Name: Yamato Katatake
Clan: Yamato, Vassal to Ashikaga
Domains: Yamato, Level 2
Honor: 4
Forces: 1450 Total - General's Bodyguard, 20 Yari Cavalry, 84 Yari Samurai, 50 Bow Samurai, 130 Ashigaru Spears
Family: An infant son: Yamato Uchikata
Abilities: Poet, Iajutsu, Commander, Forced Marching, [Strategist 3/10]
Agents: Doji Matayuma, Courtier
Traits: [Behind Paper Walls…] - You are a darling of the court, and are favored for your steadfast vassalage to the Ashikaga Shogunate. You gain a bonus to diplomatic and courtier actions, and the Ashikaga's favor gives you much leeway in your doings. However, if anyone happens to discover the well-buried truth of Katatake's deeds and ambitions, it would surely be ruinous. And, after all, it is not the best time to be an utterly loyal vassal to the Ashikaga…
Infrastructure: Rice Paddies
Diplomacy: [Better Trade Deal: Ashikaga]. Gain a +10 to Courtier actions for the next one turn.
1/2/3. How did he do this so quickly? He was given so little time before we went after him. He's obviously rallied the village, and marched on the capital while my force was away. Ichigo probably has rescued his family (who will undoubtedly speak of my mercy in my dealings with them, and my plan for a fair trial.) and imprisoned Uchikata. The mystery is how they have passed us. I have a plan. He wants me to return home with all haste, and attempt to rescue my son and end his rebellion. Were I a rasher man, I would have done so. However, it is very possible that he has simply set up an ambush along the way, perhaps not attacking my fortress at all. The best trackers in the army will seek out his group's prints. We will advance deliberately and cautiously, watching the surrounding lands for an ambush. If the tracks lead straight home, then that is where we will go. If they do not, then we will send out stealthy scouts, who will report on their location. Once we know where they lie in wait for us, we will surround them, and attack, as swift as the wind. [See post for plan] [Forced Marching ability]
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24e2c7 No.30675
>>30229
1. Your forces will arrive in Musashi province on the next turn, heedless of the winter winds…
2. Ninja 5/6
3. Bayushi leaves to scout out Shimosa province…
>>30231
1. Coastal Village 5/8
2. Your attempts to build a mining village fail, again, due to several lost orders and decrees…
3. Noto Fortification 2/8
>>30233
1. Gain Higakamina Joshu, Courtier.
2. Wagon Technology 5/9
3. Matchlock Makers 2/9.
>>30269
1. You now have Plow Technology. Food output has increased!
2. Nanban Manor 6/8
3. Gain [Manor Handmaidens] as agents. They can do little more than quietly pass on information they learn from your manor house…
>>30272
1. Fishing Fleet 2/8
2. Monk Recruitment 6/10.
3. Gain 25 Yari Cavalry. Gain 25 Bow Cavalry. [+760 Force]
>>30274
1. Gemcrafters 1/7
2. You now have [Watchtowers] set up in Sato!
3. You commission several shipments of orange kimonos, and they sell like hot ramen! Unfortunately you lack the resources to make any more…
[Kimono Sellers: +5 to merchantile ventures and diplomatic actions for the next 2 turns]
>>30285
If you could be more concise with your posts that'd be swell
1/2/3. You send out your scouts, and they well and duly comb every inch of your lands for any signs of the dastardly traitor… and you aren't left wanting. He has moved dangerously close to the Inaba border under your nose, and camps there, in secret, with a rag-tag force of ashigaru and ronin. Surely, he intended to bide his time and strike at your capital! Think of what Uchikata may suffer under his heel!
Still… why pick the Inaba border of all places? So out of the way?
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24e2c7 No.30677
| Rolled 73 - 10 (1d100) |
>>30224
Taro's raiders are met with a rear guard led by Iwami Hotokisa, the younger brother of the Iwami Daimyo, consisting mainly of Ashigaru, but their core is Samurai. They are taken by surprise, but move with fury and vigor.
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24e2c7 No.30679
>>30224
INABA TARO VERSUS IWAMI HOTOKISA, BATTLE OF THE IWAMI-AKI PASS, LATE AUTUMN, 1551
TARO'S FORCES: Total 950 - Inaba Taro, 50 Bow Samurai, 50 Yari Samurai, 70 Katana Samurai. FORCE ADVANTAGE: MINOR
HOTOKISA;S FORCES: Total 770 - Iwami Hotokisa, 50 Bow Samurai, 50 Katana Samurai, 200 Ashigaru Spears, 70 Ashigaru Bows. MISSILE ADVANTAGE: MINOR. NUMERICAL ADVANTAGE: HEAVY. TAKEN BY SURPRISE.
17 vs 63
Taro leads his men through the pass and charges the mountain village ahead at the first sign of enemy force. As his men rush in, it's quickly revealed that there were more men than anticipated: columns of ashigaru swarm around the core group of samurai, and when the two armies meet on the wind-swept pass, said ashigaru move to flank the invaders.
The battle is loose and messy, swords and spears glinting in the crisp autumn sun, leaves lazily drifting by as man slaughters man. Taro's forces are better disciplined and better prepared, to be sure, but the Iwami defenders swamp them, bringing down samurai after samurai with massed spearpoints and arrow volleys.
Gritting his teeth, Taro wipes his blade clean on his sleeve before sheathing his sword and wheeling his bodyguard about, out of the thick of combat, flanking past the now engaged Ashigaru to make a beeline for the Iwami general– who hangs at the back of his forces, watching contentedly.
When the fearsome duelist charges, the boy panics and wheels away, heading right into the thick of it as unit after unit of samurai break off to defend their lord.
Taro takes advantage of the slightly elevated terrain to hold his tessen high as he pulls back in kind, and a horn blows: retreat. His threat on the younger brother's life buys him the time he needs to pull his men back. More fall as he returns from whence he came, peppered by arrows or skewered in hasty retreats, but he, and the best of his soldiers, live to fight another day. His sound defeat has a silver lining: his opponent's demeanor revealed to be cowardly and craven!
HOTOKISA: Lose 10 Ashigaru Spears. Lose 20 Ashigaru Bows. Lose 10 Katana Samurai. Lose 3 Bow Samurai
TARO:Lose 30 Katana Samurai. Lose 30 Yari Samurai. Lose 24 Bow Samurai.
Your men humbly advise that you return to your own province posthaste before winter sets in in full.
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24e2c7 No.30680
It is now Winter, and the courts could not have come at a better time: the Takeda and the Useugi are almost to blows in conflict over the greater Shinano region! News of Oda-Tokugawa tensions and the Shimazu occupation of Osumi both take a backseat to the speculation and rumors about which clan will strike first, the Uesugi or the Takeda, for both are mighty in their own right and they both appear to be ignoring the Shogun's call for peace!
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24e2c7 No.30681
| Rolled 45, 4, 23 = 72 (3d100) |
>>30675
DAIMYO NAME: Kasai Daiki
CLAN: Kasai is no true clan but instead a band of rabble gathered by Kasai Daiki a ruthless bandit lord who holds claim Hitachi province. Known for their lightning fast raids and ruthless tactics they are a rising problem in the north of Japan.
BACKGROUND: Kasai Daiki was born in an insignificant village long destroyed in a past war which helped shape him into the man he is today. Destitute and starving would be the simple ways to describe his childhood as he struggled to stay alive at the bottom of society. Daiki was not content to live a life of a beggar and eventually joined a mercenary group fighting in the many petty conflicts that littered Japan. He eventually rose through a combination of force of personality and combat skill to become leader of the little company. He however had different ideas on the work they should do and in no time set himself up as a petty warlord in the Hitachi Province.
DOMAINS: Hitachi, Level 1
HONOR: 0
FORCES: 2,060 TOTAL - General's Bodyguard, 20 Katana Calvary, 55 Yari Cavalry, 370 Ashigaru Spears, 540 Ashigaru Bows
FAMILY: None
ABILITIES:
[Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Raider] - Increased loot and damage done from pillaging, looting and costal raiding. You must have an honor of 2 or lower to use this ability.
[Shadow Connections] - It is easier to recruit ninja. You have a higher chance of intercepting enemy espionage actions.
[Iaijutsu] - +15 to personal combats.
[Forced Marching] - Increased mobility on land.
AGENTS: Bayushi, Ninja
TRAITS: [Bandit Warlord] - You are an honorless, low-born dog, keeping his domain through brutality and skullduggery. It is easier to recruit Ninja and you gain bonuses to pillaging and looting. Your honor can never rise above 2. You can only recruit Ronin, as true samurai will not pledge their swords to you.
Things:
[Hitachi Fortifications]
[Meagre Loot]
[Excess Equipment]
—–
1. Build a [Training Camp] to help improve the quality and amount of muh troops
2. Recruit another Ninja 5/6
+[Shadow Connections]
+[Honourless
+[Bandit Warlord]
3. Sick of lords telling you want to do! Join the Kasai Clan! Rape the Lord’s daughter and skull fuck his corpse!
+[Meagre Loot]
+[Excess Equipment]
+[Honourless]
+[Bandit Warlord]
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24e2c7 No.30684
| Rolled 29, 41, 27 = 97 (3d100) |
>>30675
AIMYO NAME: Ryuo Takimasa
CLAN: off branch of the Takeda clan. Not a vassal.
BACKGROUND: Takimasa is called the unlikely by many of what's now his clan. Being the third son of a third son. He spent much of his childhood free of the duties associated with being an heir and was able to spend his life among the common soldiers instead of the stuffy court. From his time with the soldiers he learned primarily tactics, strategy, and fortification but most of all to appreciate them in a way few daimyo do leading to his philosophy of quality over quantity to protect as many lives as possible. Shortly after his sixteenth birthday he was called home to serve his father as heir when his two elder brothers were killed in a boating accident while on their way to trade with the Nanban. When he turned 19 his father passed away leaving the unlikely heir in charge of the province and the Ryuo ambitions of shogunate power and a peaceful Japan.
DOMAINS: Echizen. Dark green
FAMILY:
Younger brother:Ryuo Nabamasa
Older sister Ryuo Yuki
ABILITIES:
[Nanban Knowledge]
[Architect]
[Bajutsu]
Domains:
Echizen, Level 2 : [Fine Ceramic Makers] [Ceramic Artisan] [Horse pasture][Coastal Village]
Honor: 3
Forces: 2452.8 - General's Bodyguard, 50 Sword Cavalry, 45 Bow Cavalry, 45 Yari Cavalry, 50 Yari Samurai, 60 Bow Ashigaru
Traits: [Takeda Blood] - It is easier for you to recruit Cavalry units. Penalties for being outnumbered are lessened. While you are not a vassal, however, the Takeda expect you to continue to maintain your old alliances with them…
Monk 7/10
1.Fish has always been a prime part of the honorable Japanese diet and fishing boats can be turned into vehicles of war in an emergency. Build a fishing fleet
Fishing Fleet 2/8
2. Winter is the time for scouting. Under the cover of light snow and the chill keeping peasants indoors. Try and find the strength of our neighbors. Find who is weak and who is strong. Avoid the lands of the Yamato. We dare not risk the ire of the shogunate just yet. The court pet shall not be touched by us…. For now.
3.Recruit more Yari samurai we will need them to climb the walls and open the gates so we don't need to burn down the Gates with fire arrows. This should be the final recruitment. We March the moment winter let's up.
>>30681
All that complaining about a /6 for ninjas? Nigga it takes everyone else 10 to get any kind of special unit.
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24e2c7 No.30730
| Rolled 84, 12, 45 = 141 (3d100) |
DAIMYO NAME: Yamagachi, Nanba Tsunenaka
CLAN: Clan Yamagachi is a clan that claims the Noto province not a vassal of a greater clan
BACKGROUND: Nanba Tsunenaka, was brought up in a noble mans court, but Nanba knew from early on he was a man of the sword. A man of few words, one who would rather settle his problems by a duel rather then political matters. Nanba was a known samurai of a lesser clan. Men looked to Nanba as a great man to be next to on the front line and a man to follow to their death. In a great battle Nanba's lord was killed in the thick of the fighting, managing to escape, Nanba, masterless was now a ronin. he fled the lands controlled by his clan feeling that he failed his master, he became a man with little to no honor. The soldiers that followed Nanba and his lord would do anything to reunite with Nanba under the same flag they once rode with.
Domains: Noto, Level 1
Honor: 1
Forces: 1701 Total - General's Bodyguard, 20 Sword Cavalry, 100 Yari Samurai, 120 Bow Samurai, 280 Ashigaru Spears, 100 Ashigaru bows
Traits: [The Ronin Lord] - You are a ronin attempting to rebuild a clan that is not yours. You gain a bonus to battles in which you personally fight on the front-lines, and your personal bravery is inspiring. Lawmaker actions have a higher chance to succeed when used against you.
[Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Aggressor] - +5 to battles where you are on the offensive.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Kyujutsu] - It is easier to recruit bow units. Bow units have a +.2 modifier to their force. This doesn't apply to cavalry.
[Bojutsu] - It is easier to recruit spear units. Spear units have a +.2 modifier to their force. This doesn't apply to cavalry.
+ Rice Paddies
>Noto Fortification 2/8
>Coastal Village 5/8
1. Continue working on the Costal Village
2. Begin construction on a mining village
3. continue fortification of Noto
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24e2c7 No.30732
| Rolled 75, 49, 38 = 162 (3d100) |
>>30675
DAIMYO NAME: Akakawatani Nobuyuki
CLAN: The Akakawatani is one of the numerous clans of 16th century Japan, with a number of samurai and Ashigaru in their employ. The current head of the clan, Daimyo Nobuyuki, seeks to restore his clan to the glory it once held before its crushing defeat in the Ōnin War, where its lands were razed and seized as the then Daimyo sat in a siege in Aki. Now, finally able to marshal but a fraction of their old strength, they seek to rebuild, and to take vengeance on those who betrayed them.
BACKGROUND: Raised in a castle from the young age, and taught in the ways of politics and intrigue by his father, Akakawatani Nobu. He was sent to Edo at the age of 15, where he met a friend he would cherish for the rest of his life. This bear of a man, the same age as Nobuyuki , hailed from a far off land known as "Scotland" and when he talked, it sounded like a cannonade going off. There time in Edo was spent as guards for Nobuyuki's two sisters, in the city for a courting event with a southern clan, which promised to bring much wealth to the family, along with a few political ones as well. Unfortunately, a rival clan which desired the southern clan's male for their own daughter sought fit to kill the other women in the Heir's life. It was a daring attack in broad daylight as the young lady went to a supposed rendezvous with the young lordling, only to be beset on all sides by a group of ronin payed to end her life. In the end, the household guards were slaughtered to a man, with only Nobuyuki and the Scotsman still standing. The ronin laid dead in the streets, and due to the nature of the attack, Nobuyuki's father saw fit to recall his children from the city, he'd rather risk offending the southern clan then having no children to offer any clan. This was Nobuyuki's first taste of violence, but it would not be his last. Devils from the North, the Nanban barbarians, desired what little wealth the Akakawatani clan possessed, and for much of Nobuyuki's early 20's, he was fighting the savages side by side with his father, until the fateful day he died, not by the barbarians, but by the errant shot of a Clan Yabusame. Now we stand poised at the current date, Nobuyuki only taking the title of Daimyo a few months ago, and the country tetters on the brink of civil war. With his trusty friend known only as "The Scotsman" and his loyal followers by his side, he knows that his clan shall make it through these trying times, and who knows, maybe Nippon could benefit from a Akakawatani Shogunate.
>DOMAINS: Sado / Color - Orangish
HONOR: 2
>FORCES:
Total 1,745 - General's Bodyguard, Sword Hero (The Scotsman), 20 Spear Cavalry, 110 Yari Samurai, 100 Bow Samurai, 450 Ashigaru Spears
FAMILY: Younger Sister: Ayaka
Younger Brother: Jiro
ABILITIES: [Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Commander] - +10 to battles where you direct your men without leaping into the fray yourself.
AGENTS: 0
TRAITS: [History With The Nanban] - You and your clan have a curious history with the gaijin barbarians ever since your exile from Aki. You have positive relations with European Nanban, trade with them is easier. Asian Nanban, like the Koreans and Chinese, however, are hostile towards you, and so are many of the more conservative clans…
>Sato Province:
+[Rice Paddies]
+[Coastal Village] - Can Trade, build ships
+ [Watchtowers]
>Ongoing:
Gemcrafters 1/7
[Copper deposits]
[Small Gem Deposits]
[Kimono Sellers: +5 to merchantile ventures and diplomatic actions for the next 2 turns]
1. Continue with the Gem Crafting, it shall be a further boon to the honorbu clan of Sato!
2. Begin the building of a copper mine on the copper deposits
3. With a coastal town ready, we shall begin building a fleet of trading ships with which to trade with honorbu Japanese and maybe some filthy nanban, except shitty Korean dog, and maybe shitty Chinese dog
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24e2c7 No.30736
| Rolled 53, 40, 9 = 102 (3d100) |
>>30675
DAIMYO NAME: Konishi Sebastian
CLAN: Konishi of Higo
BACKGROUND: Son of a wealthy merchant in the Higo province who quelled a local uprising and was rewarded a fief and rose through just administration, prudent trading, and righteous virtue to lord of the Higo Prvince. He supported a flowering Christian movement in the province and baptized his son Sebastian and arranged his marriage to his wife Maria the daughter of another wealthy Christian merchant family in Hyuga, they have a beautiful and refined daughter named Daphne. Sebastian tries to understand his fellow man and retain the wisdom of trading, lordship and command to not be lacking in anyway in service to The Lord. He continues to nurture entrepreneurs of the province those who trade with foreigners and who trade locally and gives patronage to a priest of both Christ and of Buddha to not lost sight of the wisdom that led his father's father to succeed and bring the clan to this honorable position and have some entertaing and at times heated discussions. He owns a foreign set of plate armor his father purchased at not too great an expense. If God Will it I will bring Him to Japan.
DOMAINS: Higo Level 1, Pink [Rice Paddies]
HONOR: 0
FORCES: 1,980 Total - General's Bodyguard, 20 Yari Cavalry, 50 Bow Samurai, 40 Yari Samurai, 600 Ashigaru Spears, 200 Ashigaru Matchlocks.
FAMILY: Daphne
ABILITIES:
[Merchantility] - Increased income and benefits from trading and income.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Strategist] - +10 to attempts to gain the advantage before and during combat.
[Second Wind] - Fatigue penalties are lessened for your army. Requires Strategist.
[Drillmaster] = All ashigaru are now worth 1.5 Force
AGENTS:
TRAITS: [The Lord Forgives] - You have converted wholeheartedly to Christianity and western ideals. This makes it easier for you to recruit Matchlocks, do trade with foreign powers, and possibly even recruit foreign warriors to fight by your side. However, due to having utterly turned your back on the old ways, you are permanently capped at 1 honor and diplomacy with non-Christian clans is exceedingly difficult. The Nanban also expect compensation for their services…
DIPLOMACY: [Trade: Otomo]
Higakamina Joshu, Courtier
1 Wagon Technology 5/9
2 Matchlock Makers 2/9. A district for the production of matchlocks will allow us to centralize our industry and control a source of arms.
3 Coastal Village with a church for Jesus, it will facilitate fishing, trade and worship.
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24e2c7 No.30754
| Rolled 54, 49, 21 = 124 (3d100) |
DAIMYO NAME: Oinishi Kenshu
CLAN: Oinishi of Bungo, Sister branch of the Konishi Clan of Higo
BACKGROUND: Son of a wealthy merchant in Higo province, where as his eldest brother took up the family name and business of becoming a merchant, Kenshu realized he had to help his family in a separate way.
Every successful merchant family had this advantage, suucessful integration with law and politics and someone with a good education. Kenshu traveled far and wide to the various schools of Japan, studying law, architecture, construction, and other practical skills. He even studied abroad for a time at the behest of his brother, learning how to make foreign siege equipment and fortifications.
Gifted with knowledge from two worlds, he worked hard and loyally for the family of the Bungo province, building up the region, earning a reputation of being hardworking and knowledgeable. He earned the favor of the local Lord who had no brother or sons to his own, until he was named his heir on his deathbed. Now Lord of his own clan, Kenshu seeks to bring prosperity for the families of both himself and his brother, and plans to use his skills as a law scholar to good effect ensuring trade with the Nanban Barbarians goes unhindered.
Kenshu is known to have a love of infrastructure and reading, and it is said in his home he has a vast library of scrolls and even foreign books, as well as a small model of the Bungo Castle.
–
DOMAINS: Bungo, Level 2 - [Rice Paddies] [Coastal Village]
HONOR: 3
FORCES: 1595 Total - General's Bodyguard, 20 Yari Cavalry, 100 Yari Samurai, 100 Bow Samurai, 200 Ashigaru Spears, 20 Firebomb Throwers.
FAMILY: Brother Konishi Sebastian
ABILITIES:
[Law Scholar] - +2 to diplomatic relations. Recruiting inspectors is easier. Enemy inspector actions are of less severity.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability
[Architect] - It is easier to build up and maintain infrastructure
[Siegesmith] - You can construct and recruit Siege Units– Mangonels, Firebomb Throwers, Cannons, Fire Rockets
AGENTS: Ichihisa, Inspector, [Manor Handmaidens]
TRAITS: [The Merchant Lord] - Moneymaking and trade comes easy to you, and accordingly, you gain a bonus to hashing out trade agreements, locating resources, and targeting enemy trade routes both militarily and by way of court and law. However, while they are willing to trade with you, the other clans are not willing to trust you due to your relations with your gaijin-loving sister branch. You take a penalty to negotiating peace treaties, alliances and the like.
Stuff:
[Plow Technology] Food output has increased!
1. Continue the construction of the Manor that we may invite Nanban guests from afar
>Nanban Manor 6/8
[Nanban Knowledge]
[The Merchant Lord]
[Architect]
2. My brother is constructing a district with which matchlocks are produced. However, these are of Japanese make. I wish to seek nought but the latest in European design, and so I shall try to solicit a gunsmith from afar.
[Law Scholar] - +2 to diplomatic relations.
[Nanban Knowledge]
[The Merchant Lord]
3. What does it take to upgrade a settlement from Level 2 to Level 3?
Kenshu does his best to improve the existing infrastructure of Bungo, and improve the wellfare of the city as a whole.
[Architect]
[The Merchant Lord]
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24e2c7 No.30777
>>30754
>My brother is constructing a district with which matchlocks are produced. However, these are of Japanese make. I wish to seek nought but the latest in European design, and so I shall try to solicit a gunsmith from afar.
Dunno how you are playing it jaundice but just a for the record thing.
Euro Gunsmiths were in no way shape or form in contact with japan for another hundred+ years. The trade was usually done by portugese merchants living in macau after trading with portugese living in south africa who traded with portugese merchants in portugal who bought the weapons from the merchant guild. Short of him sailing to portugal there isn't a hisorically accurate way to hire a euro gunsmith. Though he could take in a chinese exile I don't remember the exact details but it was around this time that some fight in china happened and a bunch of chinese gunsmiths fled to Japan (alot ended up being found and hired by nobunaga).
Also this is before 1557 so pre-macau colony meaning trade with europeans was essentially nil. Like a ship every couple years nil and even then it was 90% chinese textiles that the japs weren't usually allowed to trade for due the chinese emperor banning trade with the japs because wako pirates.
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24e2c7 No.30812
| Rolled 81 (1d100) |
>>30679
[Battle Roll]
+Inaba Taro
+Iaijutsu = +15
+26 Bow Samurai = 143
+20 Yari Samurai = 110
+40 Katana Samurai = 220
Yes, the casualties are great, but it would bring great dishonor upon my family if we retreated this day.
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24e2c7 No.30813
| Rolled 31 (1d100) |
>>30812
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24e2c7 No.30833
| Rolled 57, 71, 66 = 194 (3d100) |
>>30675
Daimyo Name: Yamato Katatake
Clan: Yamato, Vassal to Ashikaga
Domains: Yamato, Level 2
Honor: 4
Forces: 1450 Total - General's Bodyguard, 20 Yari Cavalry, 84 Yari Samurai, 50 Bow Samurai, 130 Ashigaru Spears
Family: An infant son: Yamato Uchikata
Abilities: Poet, Iajutsu, Commander, Forced Marching, [Strategist 3/10]
Agents: Doji Matayuma, Courtier
Traits: [Behind Paper Walls…] - You are a darling of the court, and are favored for your steadfast vassalage to the Ashikaga Shogunate. You gain a bonus to diplomatic and courtier actions, and the Ashikaga's favor gives you much leeway in your doings. However, if anyone happens to discover the well-buried truth of Katatake's deeds and ambitions, it would surely be ruinous. And, after all, it is not the best time to be an utterly loyal vassal to the Ashikaga…
Infrastructure: Rice Paddies
Diplomacy: [Better Trade Deal: Ashikaga]. Gain a +10 to Courtier actions for the next one turn.
1/2/3. Maneuver army into position to execute pincer movement on the rebels. [Forced Marching]
Concise enough?
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24e2c7 No.31036
>>30813
>>30812
INABA TARO VERSUS IWAMI HOTOKISA, SECOND BATTLE OF THE IWAMI-AKI PASS, EARLY WINTER, 1551
TARO'S FORCES: Total 488 - Inaba Taro, 26 Bow Samurai, 20 Yari Samurai, 40 Katana Samurai. MORALE: STEADY. AMBUSH ADVANTAGE
HOTOKISA'S FORCES: Total 690 - Iwami Hotokisa, 47 Bow Samurai, 40 Katana Samurai, 190 Ashigaru Spears, 50 Ashigaru Bows. FORCE ADVANTAGE: MODERATE. MISSILE ADVANTAGE: MAJOR. NUMERICAL ADVANTAGE: MAJOR. MORALE: GOOD
81 versus 31
Dauntless, Inaba leads his men back through the mountain pass, just before the first snowfall of the season. Through bitter winds, rough terrain, and cramped woods they creep closer and closer down the pass and towards the Iwami rear-camp, where Hotokisa's men sit revelling in their victory over the invaders.
Inaba leads his men close– almost too close– and stops when he sees Hotokisa swagger out of his war tent, tossing bottles of sake to his men.
Now is the time to strike.
Inaba leads his forces forward, and announces his presence with a single, piercing blow of the horn. The Iwami defenders scramble to their feet as a solid block of samurai begin swarming through their camp, flaming arrows setting alight the tents and pavillions that were set up the hours before.
Inaba rides at the head of his host, carving through Hotokisa's bodyguards like the wind cuts through the mountains, driving his horse onward to leap over an ashigaru retainer and land squarely in the path of the retreating Hotokisa. Taro narrows his eyes– he knows that if he doesn't strike down their leadership, here and now, his significantly smaller force stands little chance once the element of surprise is lost. Hotokisa's retainers and samurai, curiously enough, just form a circle around the two men, giving their lord an expectant look.
Chin shaking, Hotokisa clasps his blade and settles into a shaky Iaijutsu stance, saying nothing– surely, he does not trust his mouth enough to open it, lest fearful bile spill out instead of words!
WILL YOU DUEL IWAMI HOTOKISA, OR TRAMPLE HIM WITH YOUR HORSE?
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24e2c7 No.31038
| Rolled 68 (1d100) |
>>31036
"Iwami Hotokisa, I challenge you to a duel of honor. For my fallen comrades and for my own honor." Dismounting his horse and taking a stance, Taro prepares to duel.
+[Die By The Sword] (+10)
+[Iaijutsu] (+15)
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24e2c7 No.31039
| Rolled 41 (1d100) |
>>31038
"I will not falter, invader. My brother bid me to defend this land– I, I will DIE defending it!"
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24e2c7 No.31040
>>31038
>>31039
The two men stare each other down as the sounds of battle rage all around them. Burning linens and paper, screaming horses, the gruesome noise of steel-in-flesh. Hotokisa's hand shook as it rested, palm-up, on his blade– this was, clearly, his first real-steel duel.
And it would be his last.
Taro moved forward first, whipping his sword from its sheath in a blur of motion. Hotokisa did the same, but it was without any of Taro's honed skill or ice-cold precision. As the blade was halfway out of its scabbard, Taro's katana bit deep into Hotokisa's neck, carving through artery and windpipe and leaving a neat trail of blood through the air.
Iwami Hotokisa's rent neck gave a great spout of blood, staining the cold earth crimson, and one gurgling, foggy, bloody breath came from his lungs as he fell forward, on his way to his ancestors in due time.
Inaba settled his blade into a proper attacking stance as Hotokisa's retainers made to take up their arms and defend their lord, when his own bodyguard smashed into the backs of the spectators, hacking and stomping and stabbing. Taro turned to his own horse, dispatching a naginata-toting samurai with a single swing of his blade before climbing onto its back.
Taro led his bodyguard forward, trampling what remained of Hotokisa's bodyguard as they rode through the camp, bellowing. "YOUR LORD IS DEAD! YOUR LORD'S DEFENDERS ARE DEAD TOO! YOU WILL GO THE SAME!
Taken by surprise, with their leader dead and their captains slaughtered, the Iwami men turn tail and flee. The Inaba forces are loathe to pursue them, though, as even their brief assault has cost them more men…
INABA: Lose 10 Yari Samurai. Lose 10 Katana Samurai. Lose 5 Bow Samurai.
IWAMI: Lose Iwami Hotokisa. Lose 30 Ashigaru Spears. Lose 10 Ashigaru Bows. Lose 20 Katana Samurai. Lose 7 Bow Samurai.
YOU CAN SAFELY GET HOME THROUGH THE WINTER BY PILLAGING THE NOW ABANDONED CAMP'S SUPPLIES. YOUR MEN STAUNCHLY REFUSE TO GO ANY FURTHER.
YOU CAN TAKE IWAMI HOTOKISA'S BODY WITH YOU BACK HOME AS A FREE ACTION.
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24e2c7 No.31041
| Rolled 99 (1d100) |
>>31040
RETURN HOME WITH THE SUPPLIES AND THE BODY
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24e2c7 No.31042
>>30681
1. Training Camp 1/8
2. For whatever reason, those slippery shinobi aren't keen on joining your service…
3. Gain 250 Ashigaru Spears, gain 100 Ashigaru Bows. +350 Force. You no longer have any excess loot.
You are now in Musashi province once more– but you see different sights. Banners of the Uesugi fly at the borders alongside those of the Edo. Your scouts report that the city, while not entirely repaired, is now fully garrisoned… with men from Echizen.
You may try and assault the city again, set an ambush, raze the province, or bide your time. Mind, your men are somewhat weakened and disheartened from marching in the winter.
>>30684
1. Fishing Fleet 3/8
2. The lands of Omi are held by the Hattori, staunch allies of the Ashikaga. North, in Kaga province, the Ikko Ikki are raising much trouble with the Lord there, who is nearly overwhelmed! And Mino, land of the Saito, is quietly dealing with minor economic troubles.
3. Gain 22 Yari Samurai. +110 Force.
>>30730
1. Gain Coastal Village. Your food output and military limit are both increased.
2. Winter comes, and the peasants flock to their homes instead of working on the mining village.
3. Noto Fortification 3/8
>>30732
1. Gemcrafters 4/7
2. Copper Mine 1/8
3. Trading Fleet 1/8
>>30736
1. Wagon Technology 6/9
2. Matchlock Makers 3/9
3. A costal village? Based around Jesus Cuhraist? Many of the fishers in your province quietly find ways to skimp out on work constructing it…
>>30754
1. You have completed the [Nanban Manor]! You can now use it to host VISITING foreign dignitaries, and some of the more… liberal, lords may be impressed with it.
2. You begin covertly contacting some Chinese smugglers who may be able to fetch you some Chinese matchlocks, like your brother has… European guns are extraordinarily rare, unfortunately.
3. Infrastructure Increase 1/8. Normally infrastructure is increased for free when you've built up buildings in a province, but you can increase it directly. Note that doing this too often can be disastrous, since there are no pre-built institutions to keep up the level of infrastructure.
>>30833
1/2/3. Your army moves swiftly, with purpose, and by the end of winter your men have Ichigo surrounded. His force is tiny, compared to yours– camped out in their forest, they are aware of your presence but do not flee.
The reason for their newfound courage is revealed by your scouts– the Inaba have an army oh-so-mysteriously posted next to the border… perhaps they are there to catch the outlaws. Perhaps they are just sightseeing? Regardless, if they seek to aid Ichigo, then the swiftness of your arrival and entrapment means that they will not be able to do so! If you move to wipe Ichigo out this turn you will get no interference– or aid– from the Inaba.
Doji returns as winter wanes, and he informs your retainers– for you are off at war– that he has secured another trade deal. Not as good, but still, the Ashikaga look favorably upon your clan!
Extend the Trade Deal for 1 turn.
>>30812
You and the battered remnants of your force begin marching back through Aki, and will be safely home by the end of spring.
The Iwami, as one might expect, are utterly INCENSED that you've struck down the Daimyo's brother! The Amako, though, are pleased.
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24e2c7 No.31043
>>31042
It is Spring, 1552. There is news that the Date are on the warpath, having taken Shimotsuke in a swift and bloody mid-winter attack. The Chosokabe of Choshu have peacefully expanded northward, tightening their control of the island. The Hatakeyama have cheerier news– they are marrying their middle daughter to the Shogun's youngest son! The wedding will be in mid-Autumn.
News also makes the rounds that the Uesugi have occupied Musashi at the behest of their lord. This has further strained relations between the Uesugi and the Takeda, for the latter, it is whispered, wanted the province for themselves, and had already moved to take it from its owners, weakened by the pugnacious assaults of a Bandit lord as they were!
How long before Japan erupts into further bloodshed?
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24e2c7 No.31044
>>30681
Bayushi returns to your service– wounded, for in scouting out Shimosa province, he was nearly found out and killed! All he knows is that there are fine archers in Shimosa…
Bayushi will need a turn to convalesce.
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24e2c7 No.31045
>>31042
CORRECTION: Swap Mino with Hida and Saito with Anegakoji
(i know what i'm doing i swear i know about japanland totally)
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24e2c7 No.31046
| Rolled 50, 74, 39 = 163 (3d100) |
>>31042
AIMYO NAME: Ryuo Takimasa
CLAN: off branch of the Takeda clan. Not a vassal.
BACKGROUND: Takimasa is called the unlikely by many of what's now his clan. Being the third son of a third son. He spent much of his childhood free of the duties associated with being an heir and was able to spend his life among the common soldiers instead of the stuffy court. From his time with the soldiers he learned primarily tactics, strategy, and fortification but most of all to appreciate them in a way few daimyo do leading to his philosophy of quality over quantity to protect as many lives as possible. Shortly after his sixteenth birthday he was called home to serve his father as heir when his two elder brothers were killed in a boating accident while on their way to trade with the Nanban. When he turned 19 his father passed away leaving the unlikely heir in charge of the province and the Ryuo ambitions of shogunate power and a peaceful Japan.
DOMAINS: Echizen. Dark green
FAMILY:
Younger brother:Ryuo Nabamasa
Older sister Ryuo Yuki
ABILITIES:
[Nanban Knowledge]
[Architect]
[Bajutsu]
Domains:
Echizen, Level 2 : [Fine Ceramic Makers] [Ceramic Artisan] [Horse pasture][Coastal Village]
Honor: 3
Forces: 2562.8 - General's Bodyguard, 50 Sword Cavalry, 45 Bow Cavalry, 45 Yari Cavalry, 72 Yari Samurai, 60 Bow Ashigaru
Traits: [Takeda Blood] - It is easier for you to recruit Cavalry units. Penalties for being outnumbered are lessened. While you are not a vassal, however, the Takeda expect you to continue to maintain your old alliances with them…
Monk 7/10
1.Fish has always been a prime part of the honorable Japanese diet and fishing boats can be turned into vehicles of war in an emergency. Build a fishing fleet
Fishing Fleet 3/8
2. The ikko ikki grow stronger. We must finish our search for a grand monk to join our service. Then we will use him to contact Kaga and offer assistance.
7/10
3. Hida is our target. They are weakened by their lack of finances. And they will provides us with a gateway to the east. We March in full force on the foolish anegakoji. Soon we will be able to have physical contact with the Takeda clan. Trade and glory will abound when we reunite in alliance. The elders of clan will be proud to see what their bloodline has wrought.
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24e2c7 No.31047
| Rolled 94, 26, 46 = 166 (3d100) |
>>31042
DAIMYO NAME: Kasai Daiki
CLAN: Kasai is no true clan but instead a band of rabble gathered by Kasai Daiki a ruthless bandit lord who holds claim Hitachi province. Known for their lightning fast raids and ruthless tactics they are a rising problem in the north of Japan.
BACKGROUND: Kasai Daiki was born in an insignificant village long destroyed in a past war which helped shape him into the man he is today. Destitute and starving would be the simple ways to describe his childhood as he struggled to stay alive at the bottom of society. Daiki was not content to live a life of a beggar and eventually joined a mercenary group fighting in the many petty conflicts that littered Japan. He eventually rose through a combination of force of personality and combat skill to become leader of the little company. He however had different ideas on the work they should do and in no time set himself up as a petty warlord in the Hitachi Province.
DOMAINS: Hitachi, Level 1
HONOR: 0
FORCES: 2,410 TOTAL - General's Bodyguard, 20 Katana Calvary, 55 Yari Cavalry, 620 Ashigaru Spears, 640 Ashigaru Bows
FAMILY: None
ABILITIES:
[Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Raider] - Increased loot and damage done from pillaging, looting and costal raiding. You must have an honor of 2 or lower to use this ability.
[Shadow Connections] - It is easier to recruit ninja. You have a higher chance of intercepting enemy espionage actions.
[Iaijutsu] - +15 to personal combats.
[Forced Marching] - Increased mobility on land.
AGENTS: Bayushi, Ninja
TRAITS: [Bandit Warlord] - You are an honorless, low-born dog, keeping his domain through brutality and skullduggery. It is easier to recruit Ninja and you gain bonuses to pillaging and looting. Your honor can never rise above 2. You can only recruit Ronin, as true samurai will not pledge their swords to you.
Things:
[Hitachi Fortifications]
[Excess Equipment]
—–
1-2. Those fools Echizen must be ripe for the taking with so many troops away! We will continue our march through deep winters, men will be lost but those that continue will be rich beyond their wildest dreams!
+[Forced Marching]
3. Recruit another Ninja 5/6
+[Shadow Connections]
+[Honourless
+[Bandit Warlord]
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24e2c7 No.31048
>>31047
This should say Echigo not Echizen, very confusing
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24e2c7 No.31054
| Rolled 29, 96, 63 = 188 (3d100) |
>>31042
DAIMYO NAME: Oinishi Kenshu
CLAN: Oinishi of Bungo, Sister branch of the Konishi Clan of Higo
BACKGROUND: Son of a wealthy merchant in Higo province, where as his eldest brother took up the family name and business of becoming a merchant, Kenshu realized he had to help his family in a separate way.
Every successful merchant family had this advantage, suucessful integration with law and politics and someone with a good education. Kenshu traveled far and wide to the various schools of Japan, studying law, architecture, construction, and other practical skills. He even studied abroad for a time at the behest of his brother, learning how to make foreign siege equipment and fortifications.
Gifted with knowledge from two worlds, he worked hard and loyally for the family of the Bungo province, building up the region, earning a reputation of being hardworking and knowledgeable. He earned the favor of the local Lord who had no brother or sons to his own, until he was named his heir on his deathbed. Now Lord of his own clan, Kenshu seeks to bring prosperity for the families of both himself and his brother, and plans to use his skills as a law scholar to good effect ensuring trade with the Nanban Barbarians goes unhindered.
Kenshu is known to have a love of infrastructure and reading, and it is said in his home he has a vast library of scrolls and even foreign books, as well as a small model of the Bungo Castle.
–
DOMAINS: Bungo, Level 2 - [Rice Paddies] [Coastal Village]
HONOR: 3
FORCES: 1595 Total - General's Bodyguard, 20 Yari Cavalry, 100 Yari Samurai, 100 Bow Samurai, 200 Ashigaru Spears, 20 Firebomb Throwers.
FAMILY: Brother Konishi Sebastian
ABILITIES:
[Law Scholar] - +2 to diplomatic relations. Recruiting inspectors is easier. Enemy inspector actions are of less severity.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability
[Architect] - It is easier to build up and maintain infrastructure
[Siegesmith] - You can construct and recruit Siege Units– Mangonels, Firebomb Throwers, Cannons, Fire Rockets
AGENTS: Ichihisa, Inspector, [Manor Handmaidens]
TRAITS: [The Merchant Lord] - Moneymaking and trade comes easy to you, and accordingly, you gain a bonus to hashing out trade agreements, locating resources, and targeting enemy trade routes both militarily and by way of court and law. However, while they are willing to trade with you, the other clans are not willing to trust you due to your relations with your gaijin-loving sister branch. You take a penalty to negotiating peace treaties, alliances and the like.
Stuff:
[Plow Technology] Food output has increased!
1. Speak to other Lords, including my Brother, noted to be more open to Nanban guests and traders. Suggest we pool our collective interests by offering to host any Nanban visitors here, in my Manor. Both to centralize Nanban affairs, and to incentivize more visitations to Japan.
I'll even endeavor to ensure political and legal. . .smoothness. Such that the law won't be a bother to any sort of transaction they might be interested.
Perhaps there are already visitors out there right now who would be keen to better accomodations as well.
[Law Scholar] - +2 to diplomatic relations
[Nanban Knowledge]
2. Continue to contact the smugglers so that we have enough expamples from which we can devise a means to produce matchlocks.
In the least, hopefully these Chinese matchlocks are of superior quality than the stock Japanese. Just about any Lord can get their hands on one and many can make them, this is why I seek only the best my means can reach.
[Law Scholar] - +2 to diplomatic relations
[The Merchant Lord]
3. My advisors are right. It would be unwise to attempt to improve the infrastructure with no supporting buildings. We'll put that on a hold for now.
Instead, let's actually improve our settlement further with a superior Granary Storage, to house rice far longer and in greater quantity. This should improve our food situation during sieges, and in the long run neighboring provinces may even send their rice stocks to us as the best place to store their rice for long distance trade, centralizing the local rice business in our land.
It will syncrhonize with our improved rice out as well.
[Architect]
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24e2c7 No.31117
| Rolled 95, 65, 82 = 242 (3d100) |
>>31042
>>31042
DAIMYO NAME: Akakawatani Nobuyuki
CLAN: The Akakawatani is one of the numerous clans of 16th century Japan, with a number of samurai and Ashigaru in their employ. The current head of the clan, Daimyo Nobuyuki, seeks to restore his clan to the glory it once held before its crushing defeat in the Ōnin War, where its lands were razed and seized as the then Daimyo sat in a siege in Aki. Now, finally able to marshal but a fraction of their old strength, they seek to rebuild, and to take vengeance on those who betrayed them.
BACKGROUND: Raised in a castle from the young age, and taught in the ways of politics and intrigue by his father, Akakawatani Nobu. He was sent to Edo at the age of 15, where he met a friend he would cherish for the rest of his life. This bear of a man, the same age as Nobuyuki , hailed from a far off land known as "Scotland" and when he talked, it sounded like a cannonade going off. There time in Edo was spent as guards for Nobuyuki's two sisters, in the city for a courting event with a southern clan, which promised to bring much wealth to the family, along with a few political ones as well. Unfortunately, a rival clan which desired the southern clan's male for their own daughter sought fit to kill the other women in the Heir's life. It was a daring attack in broad daylight as the young lady went to a supposed rendezvous with the young lordling, only to be beset on all sides by a group of ronin payed to end her life. In the end, the household guards were slaughtered to a man, with only Nobuyuki and the Scotsman still standing. The ronin laid dead in the streets, and due to the nature of the attack, Nobuyuki's father saw fit to recall his children from the city, he'd rather risk offending the southern clan then having no children to offer any clan. This was Nobuyuki's first taste of violence, but it would not be his last. Devils from the North, the Nanban barbarians, desired what little wealth the Akakawatani clan possessed, and for much of Nobuyuki's early 20's, he was fighting the savages side by side with his father, until the fateful day he died, not by the barbarians, but by the errant shot of a Clan Yabusame. Now we stand poised at the current date, Nobuyuki only taking the title of Daimyo a few months ago, and the country tetters on the brink of civil war. With his trusty friend known only as "The Scotsman" and his loyal followers by his side, he knows that his clan shall make it through these trying times, and who knows, maybe Nippon could benefit from a Akakawatani Shogunate.
>DOMAINS: Sado / Color - Orangish
HONOR: 2
>FORCES:
Total 1,745 - General's Bodyguard, Sword Hero (The Scotsman), 20 Spear Cavalry, 110 Yari Samurai, 100 Bow Samurai, 450 Ashigaru Spears
FAMILY: Younger Sister: Ayaka
Younger Brother: Jiro
ABILITIES: [Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Commander] - +10 to battles where you direct your men without leaping into the fray yourself.
AGENTS: 0
TRAITS: [History With The Nanban] - You and your clan have a curious history with the gaijin barbarians ever since your exile from Aki. You have positive relations with European Nanban, trade with them is easier. Asian Nanban, like the Koreans and Chinese, however, are hostile towards you, and so are many of the more conservative clans…
>Sado Province:
+[Rice Paddies]
+[Coastal Village] - Can Trade, build ships
+ [Watchtowers]
>Ongoing:
Gemcrafters 4/7
Copper Mine 1/8
Trading Fleet 1/8
[Copper deposits]
[Small Gem Deposits]
[Kimono Sellers: +5 to merchantile ventures and diplomatic actions for the next 1 turn]
1. Our Gemcrafting is coming along nicely, but it may be more beneficial to bring in some craftmen from Edo and other large cities, perhaps they've grown tired of the city life, and wish to dwell among the Idyllic hills of Sado
+ Kamino Sellers
And while we're at it, some miners for the copper mines as well, our mines are smaller now, and the work conditions not as harsh as those on the mainland. The island needs men to work its hillsides, and children to fill its streets. Come to Sado, your future in paradise awaits.
+Kamino Sellers
3. Our ships shall be strong, they shall be fast, and most of all, we shall learn of the secrets of the Nanban ships, while also incorporating the strengths of the superior Japanese shipbuilding techniques. Bring in some Nanban shipbuilders to work with the ones we already have, a beast with two heads is more dangerous then a beast with only one.
+Kamino Sellers
+Nanban Knowledge
+History with the Nanban
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24e2c7 No.31130
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24e2c7 No.31140
| Rolled 63, 22, 84 = 169 (3d100) |
>>31042
Daimyo Name: Yamato Katatake
Clan: Yamato, Vassal to Ashikaga
Domains: Yamato, Level 2
Honor: 4
Forces: 1450 Total - General's Bodyguard, 20 Yari Cavalry, 84 Yari Samurai, 50 Bow Samurai, 130 Ashigaru Spears
Family: An infant son: Yamato Uchikata
Abilities: Poet, Iajutsu, Commander, Forced Marching, [Strategist 3/10]
Agents: Doji Matayuma, Courtier
Traits: [Behind Paper Walls…] - You are a darling of the court, and are favored for your steadfast vassalage to the Ashikaga Shogunate. You gain a bonus to diplomatic and courtier actions, and the Ashikaga's favor gives you much leeway in your doings. However, if anyone happens to discover the well-buried truth of Katatake's deeds and ambitions, it would surely be ruinous. And, after all, it is not the best time to be an utterly loyal vassal to the Ashikaga…
Infrastructure: Rice Paddies
Diplomacy: [Better Trade Deal: Ashikaga]. Gain a +10 to Courtier actions for the next one turn.
1. We cannot let this trade deal go to waste. Send Doji away, for he must act swiftly. We can offer to share some of the profits of our prosperous trade with minor clans throughout Nippon in return for their loyalty. They need not swear fealty to us, merely provide us with aid if we need it. [Send Doji to get support from minor tribes throughout Japan.] [Trade Deal +10] [Behind Paper Walls…]
2/3. This is our moment. We will crush this rebellion, and gain honor in the eyes of all of Nippon. We can return to building our army, and improving our infrastructure. We have been disadvantaged and dishonored for too long. I will order the attack, and instruct my men to capture Ichigo, and kill the rest of the rebels. [Order the attack] [Commander +10]
My hour's at hand
Revenge falls like cool spring rains
And will bear great fruit
Do these haikus I write have any effect on my rolls, or did I waste a trait with Poet?
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24e2c7 No.31178
| Rolled 12, 22, 34 = 68 (3d100) |
>>31042
DAIMYO NAME: Konishi Sebastian
CLAN: Konishi of Higo
BACKGROUND: Son of a wealthy merchant in the Higo province who quelled a local uprising and was rewarded a fief and rose through just administration, prudent trading, and righteous virtue to lord of the Higo Prvince. He supported a flowering Christian movement in the province and baptized his son Sebastian and arranged his marriage to his wife Maria the daughter of another wealthy Christian merchant family in Hyuga, they have a beautiful and refined daughter named Daphne. Sebastian tries to understand his fellow man and retain the wisdom of trading, lordship and command to not be lacking in anyway in service to The Lord. He continues to nurture entrepreneurs of the province those who trade with foreigners and who trade locally and gives patronage to a priest of both Christ and of Buddha to not lost sight of the wisdom that led his father's father to succeed and bring the clan to this honorable position and have some entertaing and at times heated discussions. He owns a foreign set of plate armor his father purchased at not too great an expense. If God Will it I will bring Him to Japan.
DOMAINS: Higo Level 1, Pink [Rice Paddies]
HONOR: 0
FORCES: 1,980 Total - General's Bodyguard, 20 Yari Cavalry, 50 Bow Samurai, 40 Yari Samurai, 600 Ashigaru Spears, 200 Ashigaru Matchlocks.
FAMILY: Daphne
ABILITIES:
[Merchantility] - Increased income and benefits from trading and income.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Strategist] - +10 to attempts to gain the advantage before and during combat.
[Second Wind] - Fatigue penalties are lessened for your army. Requires Strategist.
[Drillmaster] = All ashigaru are now worth 1.5 Force
AGENTS:
TRAITS: [The Lord Forgives] - You have converted wholeheartedly to Christianity and western ideals. This makes it easier for you to recruit Matchlocks, do trade with foreign powers, and possibly even recruit foreign warriors to fight by your side. However, due to having utterly turned your back on the old ways, you are permanently capped at 1 honor and diplomacy with non-Christian clans is exceedingly difficult. The Nanban also expect compensation for their services…
DIPLOMACY: [Trade: Otomo]
Higakamina Joshu, Courtier
1. Wagon Technology 6/9
2. Matchlock Makers 3/9
3 Send Joshu to the Pope to ask for a large gilded Cross or the design for one like the Crusaders used to boost morale, to the soldiers it will be my symbol of war and to the learned it will be the symbol of God's gift to man, and to the rest it will be the object they will have to submit to. Keep it under wraps until I need to fight a battle.
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24e2c7 No.31194
| Rolled 90, 15, 17 = 122 (3d100) |
-DAIMYO NAME: Inaba Taro
-CLAN: Inaba, Not a Vassal
-BACKGROUND: Inaba Taro was born to the Inaba clan shortly after a fast decline brought on as a result of his grandfather's death at the hands of the Kasai clan's treachery. The Inaba are a clan largely based on honor and combat between clan heads, duels of honor. The previous clan leader, Taro's father, fell in one such battle during a time of rebuilding, leaving Taro as the leader in charge of returning the Inaba Clan to it's honor prior to his grandfather's death. Taro still believes in the Kasai's concepts of honorable combat and duels between clan heads, seeing them as one of few ways to earn redemption. Taro has little interest in uniting the provinces of Japan beyond expanding the influence of the Inaba should it be beneficial to the clan's honor.
-DOMAINS: Red
+Bingo, Level 1
-HONOR: 4
-FORCES: 1375 Total
+General's Bodyguard
+104 Katana Samurai
+70 Yari Samurai
+76 Bow Samurai
-FAMILY:
+Brother - Inaba Kimdai
+First Son - Inaba Argetsu
+Second Son - Inaba Ketsu
-ABILITIES:
+[Iaijutsu]
+[Bushido Scholar]
+[Merchantility]
-AGENTS:
-DIPLOMACY:
+[NAP: Amako]
-TRAITS:
+[Die By The Sword] - You are an exemplary duelist and a man of principle at that. You gain a +10 to duels and recruiting Samurai is easier. You are expected to challenge your opponent to single combat before a proper battle, and can never decline a duel challenge.
1. Once again, call to the Amako for talk of potential peace between us, and a stronger bond in the future. The death of the Iwami Daimyo's brother can only serve as a token of proof to our willingness to work towards a common objective with the Amako.
2,3. Our numbers are thinned as well, we must begin to replenish the numbers of our samurai.
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24e2c7 No.31282
DAIMYO NAME: Yamagachi, Nanba Tsunenaka
CLAN: Clan Yamagachi is a clan that claims the Noto province not a vassal of a greater clan
BACKGROUND: Nanba Tsunenaka, was brought up in a noble mans court, but Nanba knew from early on he was a man of the sword. A man of few words, one who would rather settle his problems by a duel rather then political matters. Nanba was a known samurai of a lesser clan. Men looked to Nanba as a great man to be next to on the front line and a man to follow to their death. In a great battle Nanba's lord was killed in the thick of the fighting, managing to escape, Nanba, masterless was now a ronin. he fled the lands controlled by his clan feeling that he failed his master, he became a man with little to no honor. The soldiers that followed Nanba and his lord would do anything to reunite with Nanba under the same flag they once rode with.
Domains: Noto, Level 1
Honor: 1
Forces: 1701 Total - General's Bodyguard, 20 Sword Cavalry, 100 Yari Samurai, 120 Bow Samurai, 280 Ashigaru Spears, 100 Ashigaru bows
Traits: [The Ronin Lord] - You are a ronin attempting to rebuild a clan that is not yours. You gain a bonus to battles in which you personally fight on the front-lines, and your personal bravery is inspiring. Lawmaker actions have a higher chance to succeed when used against you.
[Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Aggressor] - +5 to battles where you are on the offensive.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Kyujutsu] - It is easier to recruit bow units. Bow units have a +.2 modifier to their force. This doesn't apply to cavalry.
[Bojutsu] - It is easier to recruit spear units. Spear units have a +.2 modifier to their force. This doesn't apply to cavalry.
+ Rice Paddies
+Coastal Village
>Noto Fortification 3/8
1. Continue working on the Costal Village
2. Begin construction on a mining village
3. continue fortification of Noto
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24e2c7 No.31283
| Rolled 8, 31, 13 = 52 (3d100) |
ignore action 1
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24e2c7 No.31314
| Rolled 36 (1d100) |
>>31047
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24e2c7 No.31315
>>31046
1. Fishing Fleet 4/8
2. Monk 9/10
3. You begin marching towards Hida, seeking to take the Anegakoji by surprise. You will be within striking distance of the capital at the start of next turn, but you can turn back, raid or set up an ambush this turn instead if you so choose.
>>31047
1/2. There are juicier targets to be had than the meagre pickings of Musashi. So, naturally, the promise of loot seems to win out– for now– against the daunting prospect of facing down the Uesugi. Your men march -around- settlements, through forests, and across rivers, dauntless, driven onward by the promise of loot and gold…
You will reach Echigo's borders at the end of this turn.
3. You have recruited another Ninja to your cause! Gain agent: Yon, Ninja. Bayushi is now able to be dispatched from Hitachi; Yon is with your army.
>>31054
1. There are no Gaijin that would appreciate this manor within your lands, as of yet, and it will take some time to send word to the nanban trading colonies. Ichihisa pens letters to the surrounding Lords; your brother, the Otomo, the Shoni of Buzen and the Ito of Hyuga are supportive. The Shimazu to the south, and the Sagara of Chikuzen; they are less than receptive.
Nonetheless, the Otomo, Ito and Shoni would likely back you up if you were to make your case to the Shogun!
2. How fortuitous! It just so happens that your dockworkers put you into contact with a sea-going man named Kakoichi, who knows a Chinese smuggler that goes by the name of "Hétún Yú." This Nanban smuggler, uncouth as he may be, assures you that, for a price, he can get you a limited supply of chinese matchlocks and other illicit Chinese goods.
Of course, he expects full payment (enough to make your advisors grimace politely), shelter from the predations of sea-going Japanese ships, a permanent spot in that fancy manor you have, oh, and a bit of land, too…
3. Raised Floor Buildings 2/8
>>31117
>kamino
1. Gain [Gemcrafters]. Your economic power has increased.
2. Copper Mine 3/8
3. Trading Fleet 4/8
>>31140
Poet's secondary feature is intended to be used for poignant or important actions. Declaring war on a wayward ally, sending a pointed message to the Shogun, accepting a proposal from a dogged enemy. The haiku bonus is not meant to be whipped out for EVERY set of rolls and you will not receive bonuses just because you put out a haiku.
(it also says the haiku has to be particularly good)
1. Doji duitfully departs. This time, he is certain that he will return at the start of Winter. He knows the routes and layouts of Kyoto quite well!
2/3. You surround Ichigo's encampment. You do not spare him the luxury of words. You do not give him a chance to retreat. You wordlessly wave your war-fan and your forces move in, all bristling spears and whistling bows.
The battle is short, desperate and altogether messy. The trees are pocked with arrows and soaked in rebel blood, the tents overturned and ripped wide open. It can't be more than ten minutes before you find yourself cantering your horse into the center of Ichigo's camp to find the rebel leader kneeling in a dead firepit, with a broken spear through his gut and many gouges and cuts marring his mangled armor. He looks up at you with mingled hate and disbelief, shocked, clearly, that you arrived so swiftly and attacked so fiercely.
You have brought a swift and bloody halt to Ichigo's rebellion. You now have Ichigo wounded but alive in your "care."
Lose 25 Ashigaru Spears.
The Inaba army does not cross your borders; instead, it retreats out of your scouts' range.
>>31178
1. Your advancements in Wagon technology are hindered by spring festivals.
2. Matchlock Makers 4/9
3. Your advisors are quite certain that nobody knows exactly how to get to this 'Rome' that the Christians speak so highly of. So Joshu does the next best thing and begins organizing for craftsmen and goldworkers to create a giant golden cross.
Golden Cross 1/6
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24e2c7 No.31316
>>31194
1. You call the Amako to treat with you, and they do so, with their ambassador from before meeting you gruffly and mentioning that they've little time to spare.
However, when he sees that you've slain the Iwami Daimyo's brother, he laughs heartily, slapping his hand upon his knee.
"Tenacious and to the point! Perhaps we can be friends after all, if you are so willing to risk your hide to take the fool Hotokisa's head. Very well. I will speak to my Lord, but I have absolutely no doubt that he will agree to such an accord!"
Revise NAP: Amako to Military Alliance: Amako.
2/3. Gain 4 Bow Samurai. Gain 10 Yari Samurai. +77 Force.
The Iwami send a courtier your way, armored and carrying a finely penned missive.
They demand the body of Hotokisa, and his sword, too, and further state that annihilation will come to your family for daring to take the life of the daimyo's brother. Give them Hotokisa, and they will only kill YOU. Deny them his corpse, and your family will be scoured away.
>>31282
1/2. Mining Village 1/8
3. Your attempts at fortifying Noto have, again, failed.
It is Summer, 1552. The Takeda and Uesugi remain locked in a game of political, military and economic chicken. Wako raiders are causing much trouble for Japan's northern coasts, and scandal is abound as an Imagawa vassal has been caught attempting to secretly woo the Imagawa daimyo's daughter! Otherwise, little news reaches the courts of Japan as the land enters a refreshingly mild summer.
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24e2c7 No.31323
| Rolled 60, 32, 64 = 156 (3d100) |
DAIMYO NAME: Akakawatani Nobuyuki
CLAN: The Akakawatani is one of the numerous clans of 16th century Japan, with a number of samurai and Ashigaru in their employ. The current head of the clan, Daimyo Nobuyuki, seeks to restore his clan to the glory it once held before its crushing defeat in the Ōnin War, where its lands were razed and seized as the then Daimyo sat in a siege in Aki. Now, finally able to marshal but a fraction of their old strength, they seek to rebuild, and to take vengeance on those who betrayed them.
BACKGROUND: Raised in a castle from the young age, and taught in the ways of politics and intrigue by his father, Akakawatani Nobu. He was sent to Edo at the age of 15, where he met a friend he would cherish for the rest of his life. This bear of a man, the same age as Nobuyuki , hailed from a far off land known as "Scotland" and when he talked, it sounded like a cannonade going off. There time in Edo was spent as guards for Nobuyuki's two sisters, in the city for a courting event with a southern clan, which promised to bring much wealth to the family, along with a few political ones as well. Unfortunately, a rival clan which desired the southern clan's male for their own daughter sought fit to kill the other women in the Heir's life. It was a daring attack in broad daylight as the young lady went to a supposed rendezvous with the young lordling, only to be beset on all sides by a group of ronin payed to end her life. In the end, the household guards were slaughtered to a man, with only Nobuyuki and the Scotsman still standing. The ronin laid dead in the streets, and due to the nature of the attack, Nobuyuki's father saw fit to recall his children from the city, he'd rather risk offending the southern clan then having no children to offer any clan. This was Nobuyuki's first taste of violence, but it would not be his last. Devils from the North, the Nanban barbarians, desired what little wealth the Akakawatani clan possessed, and for much of Nobuyuki's early 20's, he was fighting the savages side by side with his father, until the fateful day he died, not by the barbarians, but by the errant shot of a Clan Yabusame. Now we stand poised at the current date, Nobuyuki only taking the title of Daimyo a few months ago, and the country tetters on the brink of civil war. With his trusty friend known only as "The Scotsman" and his loyal followers by his side, he knows that his clan shall make it through these trying times, and who knows, maybe Nippon could benefit from a Akakawatani Shogunate.
>DOMAINS: Sado / Color - Orangish
HONOR: 2
>FORCES:
Total 1,745 - General's Bodyguard, Sword Hero (The Scotsman), 20 Spear Cavalry, 110 Yari Samurai, 100 Bow Samurai, 450 Ashigaru Spears
FAMILY: Younger Sister: Ayaka
Younger Brother: Jiro
ABILITIES: [Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Commander] - +10 to battles where you direct your men without leaping into the fray yourself.
AGENTS: 0
TRAITS: [History With The Nanban] - You and your clan have a curious history with the gaijin barbarians ever since your exile from Aki. You have positive relations with European Nanban, trade with them is easier. Asian Nanban, like the Koreans and Chinese, however, are hostile towards you, and so are many of the more conservative clans…
[Gemcrafters]. Your economic power has increased.
>Sado Province:
+[Rice Paddies]
+[Coastal Village] - Can Trade, build ships
+ [Watchtowers]
>Ongoing:
Copper Mine 3/8
Trading Fleet 4/8
[Copper deposits]
1. Continue the work on the Trading fleet, we're halfway there.
2. The copper mine as well, its coming along nicely.
3. Use some of our new purchasing power to get some nice cannons from anywhere we can get them, I have a plan for fortifying the island.
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24e2c7 No.31325
| Rolled 19, 55, 53 = 127 (3d100) |
>>31046
DAIMYO NAME: Ryuo Takimasa
CLAN: off branch of the Takeda clan. Not a vassal.
BACKGROUND: Takimasa is called the unlikely by many of what's now his clan. Being the third son of a third son. He spent much of his childhood free of the duties associated with being an heir and was able to spend his life among the common soldiers instead of the stuffy court. From his time with the soldiers he learned primarily tactics, strategy, and fortification but most of all to appreciate them in a way few daimyo do leading to his philosophy of quality over quantity to protect as many lives as possible. Shortly after his sixteenth birthday he was called home to serve his father as heir when his two elder brothers were killed in a boating accident while on their way to trade with the Nanban. When he turned 19 his father passed away leaving the unlikely heir in charge of the province and the Ryuo ambitions of shogunate power and a peaceful Japan.
DOMAINS: Echizen. Dark green
FAMILY:
Younger brother:Ryuo Nabamasa
Older sister Ryuo Yuki
ABILITIES:
[Nanban Knowledge]
[Architect]
[Bajutsu]
Domains:
Echizen, Level 2 : [Fine Ceramic Makers] [Ceramic Artisan] [Horse pasture][Coastal Village]
Honor: 3
Forces: 2562.8 - General's Bodyguard, 50 Sword Cavalry, 45 Bow Cavalry, 45 Yari Cavalry, 72 Yari Samurai, 60 Bow Ashigaru
Traits: [Takeda Blood] - It is easier for you to recruit Cavalry units. Penalties for being outnumbered are lessened. While you are not a vassal, however, the Takeda expect you to continue to maintain your old alliances with them…
Monk 7/10
1.Fish has always been a prime part of the honorable Japanese diet and fishing boats can be turned into vehicles of war in an emergency. Build a fishing fleet
Fishing Fleet 4/8
2. The ikko ikki grow stronger. We must finish our search for a grand monk to join our service. Then we will use him to contact Kaga and offer assistance.
9/10
3. The Anegakoji are an old family they have survived for a long time with little to no alliances and making no waves. They deserve the honor of open and honorable battle. At least somewhat. Hopefully our cavalry can make it into the city before they close the gates essentially making this an easy conquest. But if not then so be it. We should have many times their strength and can not be away from echizen for too long lest those fucking ikko ikki heretics take advantage straight forward and simple with full honor.
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24e2c7 No.31332
| Rolled 31, 30, 21 = 82 (3d100) |
DAIMYO NAME: Oinishi Kenshu
CLAN: Oinishi of Bungo, Sister branch of the Konishi Clan of Higo
BACKGROUND: Son of a wealthy merchant in Higo province, where as his eldest brother took up the family name and business of becoming a merchant, Kenshu realized he had to help his family in a separate way.
Every successful merchant family had this advantage, suucessful integration with law and politics and someone with a good education. Kenshu traveled far and wide to the various schools of Japan, studying law, architecture, construction, and other practical skills. He even studied abroad for a time at the behest of his brother, learning how to make foreign siege equipment and fortifications.
Gifted with knowledge from two worlds, he worked hard and loyally for the family of the Bungo province, building up the region, earning a reputation of being hardworking and knowledgeable. He earned the favor of the local Lord who had no brother or sons to his own, until he was named his heir on his deathbed. Now Lord of his own clan, Kenshu seeks to bring prosperity for the families of both himself and his brother, and plans to use his skills as a law scholar to good effect ensuring trade with the Nanban Barbarians goes unhindered.
Kenshu is known to have a love of infrastructure and reading, and it is said in his home he has a vast library of scrolls and even foreign books, as well as a small model of the Bungo Castle.
–
DOMAINS: Bungo, Level 2 - [Rice Paddies] [Coastal Village]
HONOR: 3
FORCES: 1595 Total - General's Bodyguard, 20 Yari Cavalry, 100 Yari Samurai, 100 Bow Samurai, 200 Ashigaru Spears, 20 Firebomb Throwers.
FAMILY: Brother Konishi Sebastian
ABILITIES:
[Law Scholar] - +2 to diplomatic relations. Recruiting inspectors is easier. Enemy inspector actions are of less severity.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability
[Architect] - It is easier to build up and maintain infrastructure
[Siegesmith] - You can construct and recruit Siege Units– Mangonels, Firebomb Throwers, Cannons, Fire Rockets
AGENTS: Ichihisa, Inspector, [Manor Handmaidens]
TRAITS: [The Merchant Lord] - Moneymaking and trade comes easy to you, and accordingly, you gain a bonus to hashing out trade agreements, locating resources, and targeting enemy trade routes both militarily and by way of court and law. However, while they are willing to trade with you, the other clans are not willing to trust you due to your relations with your gaijin-loving sister branch. You take a penalty to negotiating peace treaties, alliances and the like.
Stuff:
[Plow Technology] Food output has increased!
1. Then it is to the Shogun, I will have to make my case too. I shall need but the utmost legal and persuasive backing for this to work, so I shall prepare my points before I make my proposal.
[Law Scholar] - +2 to diplomatic relations
[The Merchant Lord]
2. I get to work right away gathering as many legal scrolls and preparing a watertight legal defense to allow the smuggler to dwell in my lands and for the operation to go through. Ichihisa, Inspector, will help make sure no one could so much as breathe even a whiff of the thought this being an illegal operation.
[Law Scholar] - +2 to diplomatic relations
[Nanban Knowledge]
3.An excellent idea. This will certainly bring great tidings to both the people and my estate. Raised Floor Buildings 2/8
[Architect]
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24e2c7 No.31403
| Rolled 97, 50, 76 = 223 (3d100) |
>>31315
DAIMYO NAME: Kasai Daiki
CLAN: Kasai is no true clan but instead a band of rabble gathered by Kasai Daiki a ruthless bandit lord who holds claim Hitachi province. Known for their lightning fast raids and ruthless tactics they are a rising problem in the north of Japan.
BACKGROUND: Kasai Daiki was born in an insignificant village long destroyed in a past war which helped shape him into the man he is today. Destitute and starving would be the simple ways to describe his childhood as he struggled to stay alive at the bottom of society. Daiki was not content to live a life of a beggar and eventually joined a mercenary group fighting in the many petty conflicts that littered Japan. He eventually rose through a combination of force of personality and combat skill to become leader of the little company. He however had different ideas on the work they should do and in no time set himself up as a petty warlord in the Hitachi Province.
DOMAINS: Hitachi, Level 1
HONOR: 0
FORCES: 2,410 TOTAL - General's Bodyguard, 20 Katana Calvary, 55 Yari Cavalry, 620 Ashigaru Spears, 640 Ashigaru Bows
FAMILY: None
ABILITIES:
[Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Raider] - Increased loot and damage done from pillaging, looting and costal raiding. You must have an honor of 2 or lower to use this ability.
[Shadow Connections] - It is easier to recruit ninja. You have a higher chance of intercepting enemy espionage actions.
[Iaijutsu] - +15 to personal combats.
[Forced Marching] - Increased mobility on land.
AGENTS: Bayushi, Ninja Yon, Ninja
TRAITS: [Bandit Warlord] - You are an honorless, low-born dog, keeping his domain through brutality and skullduggery. It is easier to recruit Ninja and you gain bonuses to pillaging and looting. Your honor can never rise above 2. You can only recruit Ronin, as true samurai will not pledge their swords to you.
Things:
[Hitachi Fortifications]
[Excess Equipment]
—–
1-2. Send Bayushi to assassinate the Lord of Musashi
3. Recruit more MEN [Excess Equipment]
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24e2c7 No.31406
| Rolled 42, 50, 18 = 110 (3d100) |
>>31315
DAIMYO NAME: Konishi Sebastian
CLAN: Konishi of Higo
BACKGROUND: Son of a wealthy merchant in the Higo province who quelled a local uprising and was rewarded a fief and rose through just administration, prudent trading, and righteous virtue to lord of the Higo Prvince. He supported a flowering Christian movement in the province and baptized his son Sebastian and arranged his marriage to his wife Maria the daughter of another wealthy Christian merchant family in Hyuga, they have a beautiful and refined daughter named Daphne. Sebastian tries to understand his fellow man and retain the wisdom of trading, lordship and command to not be lacking in anyway in service to The Lord. He continues to nurture entrepreneurs of the province those who trade with foreigners and who trade locally and gives patronage to a priest of both Christ and of Buddha to not lost sight of the wisdom that led his father's father to succeed and bring the clan to this honorable position and have some entertaing and at times heated discussions. He owns a foreign set of plate armor his father purchased at not too great an expense. If God Will it I will bring Him to Japan.
DOMAINS: Higo Level 1, Pink [Rice Paddies]
HONOR: 0
FORCES: 1,980 Total - General's Bodyguard, 20 Yari Cavalry, 50 Bow Samurai, 40 Yari Samurai, 600 Ashigaru Spears, 200 Ashigaru Matchlocks.
FAMILY: Daphne
ABILITIES:
[Merchantility] - Increased income and benefits from trading and income.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Strategist] - +10 to attempts to gain the advantage before and during combat.
[Second Wind] - Fatigue penalties are lessened for your army. Requires Strategist.
[Drillmaster] = All ashigaru are now worth 1.5 Force
AGENTS:
TRAITS: [The Lord Forgives] - You have converted wholeheartedly to Christianity and western ideals. This makes it easier for you to recruit Matchlocks, do trade with foreign powers, and possibly even recruit foreign warriors to fight by your side. However, due to having utterly turned your back on the old ways, you are permanently capped at 1 honor and diplomacy with non-Christian clans is exceedingly difficult. The Nanban also expect compensation for their services…
DIPLOMACY: [Trade: Otomo]
Higakamina Joshu, Courtier
Matchlock Makers 4/9
Golden Cross 1/6
123 ALL WORK TO THE GOLDEN CROSS, DEUS VULT. 1/6 Golden Cross
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24e2c7 No.31487
| Rolled 17, 50, 40 = 107 (3d100) |
-DAIMYO NAME: Inaba Taro
-CLAN: Inaba, Not a Vassal
-BACKGROUND: Inaba Taro was born to the Inaba clan shortly after a fast decline brought on as a result of his grandfather's death at the hands of the Kasai clan's treachery. The Inaba are a clan largely based on honor and combat between clan heads, duels of honor. The previous clan leader, Taro's father, fell in one such battle during a time of rebuilding, leaving Taro as the leader in charge of returning the Inaba Clan to it's honor prior to his grandfather's death. Taro still believes in the Kasai's concepts of honorable combat and duels between clan heads, seeing them as one of few ways to earn redemption. Taro has little interest in uniting the provinces of Japan beyond expanding the influence of the Inaba should it be beneficial to the clan's honor.
-DOMAINS: Red
+Bingo, Level 1
-HONOR: 4
-FORCES: 1445 Total
+General's Bodyguard
+104 Katana Samurai
+80 Yari Samurai
+80 Bow Samurai
-FAMILY:
+Brother - Inaba Kimdai
+First Son - Inaba Argetsu
+Second Son - Inaba Ketsu
-ABILITIES:
+[Iaijutsu]
+[Bushido Scholar]
+[Merchantility]
-AGENTS:
-DIPLOMACY:
+[Military Alliance: Amako]
-TRAITS:
+[Die By The Sword] - You are an exemplary duelist and a man of principle at that. You gain a +10 to duels and recruiting Samurai is easier. You are expected to challenge your opponent to single combat before a proper battle, and can never decline a duel challenge.
1. Give the corpse of Hotokisa and his blade, informing the courtier that I will fall only by the hands of their Daimyo. Challenge him to a duel to restore his brother's honor.
2,3. The continued training of Samurai is key. We must muster whatever forces we can, should the Iwami decide to stage a full invasion.
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24e2c7 No.31509
| Rolled 69, 65, 85, 17 = 236 (4d100) |
>>31315
Daimyo Name: Yamato Katatake
Clan: Yamato, Vassal to Ashikaga
Domains: Yamato, Level 2
Honor: 4
Forces: 1450 Total - General's Bodyguard, 20 Yari Cavalry, 84 Yari Samurai, 50 Bow Samurai, 105 Ashigaru Spears
Family: An infant son: Yamato Uchikata
Abilities: Poet, Iajutsu, Commander, Forced Marching, [Strategist 3/10]
Agents: Doji Matayuma, Courtier
Traits: [Behind Paper Walls…] - You are a darling of the court, and are favored for your steadfast vassalage to the Ashikaga Shogunate. You gain a bonus to diplomatic and courtier actions, and the Ashikaga's favor gives you much leeway in your doings. However, if anyone happens to discover the well-buried truth of Katatake's deeds and ambitions, it would surely be ruinous. And, after all, it is not the best time to be an utterly loyal vassal to the Ashikaga…
Infrastructure: Rice Paddies
Diplomacy: Doji returns at the start of winter.
1. If the Inaba were going to do anything, they would have done it by now. That means that we can get moving back to the capital. [Head back to the capital, relaxed march]
2. I want Ichigo stabilized, so that he can stand trial when we return to the capital. However, ensuring that he doesn't escape is far more important than his well-being, so my most highly-trained guards will watch him at all times. [Stabilize Ichigo, keep him under guard]
3/4. After that waste of time and men, we need more soldiers. We shall recruit as many yari ashigaru as we can, so that our new tactic can work. [Recruit Yari Ashigaru]
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24e2c7 No.31510
>>31509
Disregard 4th roll, since I'm an idiot.
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24e2c7 No.31562
>>31323
1. Trading Fleet 6/8
2. Copper Mine 4/8
3. You send out some feelers to Korea and China to try and procure cannons… Foreign Cannons 2/12
>>31325
1. Fishing Fleet 5/8. However, a nasty accident involving the destruction of a ship and some ill-placed torches puts some of your peasants on edge.
2. Gain [Yobarashi, Monk]. He is happy to lend his expertise.
3. Your outriders make it to the city, and, disrupting trade routes and barking fiercely, make your intentions clear: this province will belong to the Ryuo. Through swift action, or drawn out horror.
Your men successfully hamper rice shipments to the city, greatly reducing their chances of successfully weathering a siege!
You are now camped on the outskirts of the Anegakoji capital. You can assault the city, starve it out, or attempt to force them to bend their knee, for their forces are few and ill-prepared to fight you.
>>31332
1. You begin preparing the necessary papers and doing the proper research… Shogunate Appeal 1/3
2. You prepare what you expect to be a decent defense against any hostile action taken over the presence of this… smuggler.
3. Raised Floor Buildings 3/8
>>31406
1/2/3. Golden Cross 3/6
>>31487
1. You hand over the corpse, and the sword… but unfortunately, your men didn't exactly take good care of Hotokisa's corpse. Rotten, infested with maggots, it is sent away… and in reply, you get a scathing rebuttal: there will be no duel. You will be ran to ground like the dog you are.
2/3. Gain 40 Bow Samurai. Gain 40 Yari Samurai. +440 Force.
>>31509
1. You return to the capital with ease.
2. Your healers and doctors successfully stabilize the rebellious samurai. He'll never use his left arm again, but he'll also never escape your clutches…
3. Gain 850 Yari Ashigaru. +850 Force.
>>31403
1/2. You send Bayushi to kill the Edo lord… He will return at the end of winter.
3. Lose [Excess Equipment]. Gain 380 Ashigaru Spears. Gain 300 Ashigaru Bows. +680 Force. Your Force Limit has been exceeded; If you don't get more loot soon, your men will start deserting due to lack of wages and food.
You are now in Echigo. You can pillage the countryside, try to assault the (very heavily defended) capital, or try to raid the nearby monasteries…
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24e2c7 No.31563
It is now Fall, 1552. As winter approaches, tensions settle down across most of Japan; save for southern Honshu, where the Iwami are said to be waging a fierce war against the Amako and their newfound Bingo-Inaba allies.
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24e2c7 No.31566
| Rolled 28, 17, 52 = 97 (3d100) |
>>31562
DAIMYO NAME: Konishi Sebastian
CLAN: Konishi of Higo
BACKGROUND: Son of a wealthy merchant in the Higo province who quelled a local uprising and was rewarded a fief and rose through just administration, prudent trading, and righteous virtue to lord of the Higo Prvince. He supported a flowering Christian movement in the province and baptized his son Sebastian and arranged his marriage to his wife Maria the daughter of another wealthy Christian merchant family in Hyuga, they have a beautiful and refined daughter named Daphne. Sebastian tries to understand his fellow man and retain the wisdom of trading, lordship and command to not be lacking in anyway in service to The Lord. He continues to nurture entrepreneurs of the province those who trade with foreigners and who trade locally and gives patronage to a priest of both Christ and of Buddha to not lost sight of the wisdom that led his father's father to succeed and bring the clan to this honorable position and have some entertaing and at times heated discussions. He owns a foreign set of plate armor his father purchased at not too great an expense. If God Will it I will bring Him to Japan.
DOMAINS: Higo Level 1, Pink [Rice Paddies]
HONOR: 0
FORCES: 1,980 Total - General's Bodyguard, 20 Yari Cavalry, 50 Bow Samurai, 40 Yari Samurai, 600 Ashigaru Spears, 200 Ashigaru Matchlocks.
FAMILY: Daphne
ABILITIES:
[Merchantility] - Increased income and benefits from trading and income.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Strategist] - +10 to attempts to gain the advantage before and during combat.
[Second Wind] - Fatigue penalties are lessened for your army. Requires Strategist.
[Drillmaster] = All ashigaru are now worth 1.5 Force
AGENTS:
TRAITS: [The Lord Forgives] - You have converted wholeheartedly to Christianity and western ideals. This makes it easier for you to recruit Matchlocks, do trade with foreign powers, and possibly even recruit foreign warriors to fight by your side. However, due to having utterly turned your back on the old ways, you are permanently capped at 1 honor and diplomacy with non-Christian clans is exceedingly difficult. The Nanban also expect compensation for their services…
DIPLOMACY: [Trade: Otomo]
Higakamina Joshu, Courtier
Matchlock Makers 4/9
Golden Cross 3/6
12 Continue gathering resources for the Matchlock Makers 4/9
3 GOLDEN CROSS DEUS VULT 3/6
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24e2c7 No.31567
| Rolled 48, 92, 17 = 157 (3d100) |
>>31562
. Fishing Fleet 5/8. However, a nasty accident involving the destruction of a ship and some ill-placed torches puts some of your peasants on edge.
2. Gain [Yobarashi, Monk].
DAIMYO NAME: Ryuo Takimasa
CLAN: off branch of the Takeda clan. Not a vassal.
BACKGROUND: Takimasa is called the unlikely by many of what's now his clan. Being the third son of a third son. He spent much of his childhood free of the duties associated with being an heir and was able to spend his life among the common soldiers instead of the stuffy court. From his time with the soldiers he learned primarily tactics, strategy, and fortification but most of all to appreciate them in a way few daimyo do leading to his philosophy of quality over quantity to protect as many lives as possible. Shortly after his sixteenth birthday he was called home to serve his father as heir when his two elder brothers were killed in a boating accident while on their way to trade with the Nanban. When he turned 19 his father passed away leaving the unlikely heir in charge of the province and the Ryuo ambitions of shogunate power and a peaceful Japan.
DOMAINS: Echizen. Dark green
FAMILY:
Younger brother:Ryuo Nabamasa
Older sister Ryuo Yuki
ABILITIES:
[Nanban Knowledge]
[Architect]
[Bajutsu]
Domains:
Echizen, Level 2 : [Fine Ceramic Makers] [Ceramic Artisan] [Horse pasture][Coastal Village]
Honor: 3
Forces: 2562.8 - General's Bodyguard, 50 Sword Cavalry, 45 Bow Cavalry, 45 Yari Cavalry, 72 Yari Samurai, 60 Bow Ashigaru
Traits: [Takeda Blood] - It is easier for you to recruit Cavalry units. Penalties for being outnumbered are lessened. While you are not a vassal, however, the Takeda expect you to continue to maintain your old alliances with them…
1. We must finish the fishing Fleet. Winter approaches and without the fishing Fleet completed spring will be very difficult (harvesting is done in autumn, spring is generally the season where food shortages occur)
2. Send the monk North to our future friends fighting the ikko ikki. They will need assistance in rallying the faithful Buddhists against these heretical invaders. And so we shall offer them help. See what they will give us in return.
3. Offer of peace to hida.
Takimasa steps forth under the banner of peace meeting the Lord of hida.
His terms are clear and straightforward. Hida will become property of the Ryuo clan. The daimyo will commit seppuku for his poor management of hida leaving it in the weakened state it is in and any of the Anegakoji who wish to do so will join the Ryuo clan as a junior branch and they will do so by blood oath sealing them to our clan until a thousand generations have lived and died. Any who do not wish to do so may leave freely to become ronin. There are many positions open in the Ryuo clan and chances to rise to new heights not available in the former and rather weak Anegakoji. Failure to agree to these demands will result in needless bloodshed as the Ryuo will take hida by force if need be in which case every member of the Anegakoji bloodline will be hunted down and exterminated. Like yin and yang there are only two paths to choose from. However if you choose to accept we will give you face and marry your firstborn son or daughter into the main clan line.
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24e2c7 No.31568
| Rolled 87, 56, 66 = 209 (3d100) |
>>31567
>>31567
Fishing Fleet 5/8 as it says on top of the post. And the monk is the one visiting the neighboring clan.
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24e2c7 No.31571
| Rolled 55, 94, 81 = 230 (3d100) |
DAIMYO NAME: Oinishi Kenshu
CLAN: Oinishi of Bungo, Sister branch of the Konishi Clan of Higo
BACKGROUND: Son of a wealthy merchant in Higo province, where as his eldest brother took up the family name and business of becoming a merchant, Kenshu realized he had to help his family in a separate way.
Every successful merchant family had this advantage, suucessful integration with law and politics and someone with a good education. Kenshu traveled far and wide to the various schools of Japan, studying law, architecture, construction, and other practical skills. He even studied abroad for a time at the behest of his brother, learning how to make foreign siege equipment and fortifications.
Gifted with knowledge from two worlds, he worked hard and loyally for the family of the Bungo province, building up the region, earning a reputation of being hardworking and knowledgeable. He earned the favor of the local Lord who had no brother or sons to his own, until he was named his heir on his deathbed. Now Lord of his own clan, Kenshu seeks to bring prosperity for the families of both himself and his brother, and plans to use his skills as a law scholar to good effect ensuring trade with the Nanban Barbarians goes unhindered.
Kenshu is known to have a love of infrastructure and reading, and it is said in his home he has a vast library of scrolls and even foreign books, as well as a small model of the Bungo Castle.
–
DOMAINS: Bungo, Level 2 - [Rice Paddies] [Coastal Village]
HONOR: 3
FORCES: 1595 Total - General's Bodyguard, 20 Yari Cavalry, 100 Yari Samurai, 100 Bow Samurai, 200 Ashigaru Spears, 20 Firebomb Throwers.
FAMILY: Brother Konishi Sebastian
ABILITIES:
[Law Scholar] - +2 to diplomatic relations. Recruiting inspectors is easier. Enemy inspector actions are of less severity.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability
[Architect] - It is easier to build up and maintain infrastructure
[Siegesmith] - You can construct and recruit Siege Units– Mangonels, Firebomb Throwers, Cannons, Fire Rockets
AGENTS: Ichihisa, Inspector, [Manor Handmaidens]
TRAITS: [The Merchant Lord] - Moneymaking and trade comes easy to you, and accordingly, you gain a bonus to hashing out trade agreements, locating resources, and targeting enemy trade routes both militarily and by way of court and law. However, while they are willing to trade with you, the other clans are not willing to trust you due to your relations with your gaijin-loving sister branch. You take a penalty to negotiating peace treaties, alliances and the like.
Stuff:
[Plow Technology] Food output has increased!
1. Once I believe I have a good case ready, I shall present my findings and my proposal to the Shogunate 1/3
[Law Scholar] - +2 to diplomatic relations
[The Merchant Lord]
2. Now that I have a legal defense prepared, the Smuggler can proceed to begin operations. I would like my own gun making distrct to be constructed based around his matchlocks as well.
[Nanban Knowledge]
[Architect]
3. As the wolf says to his young, "winter is coming." and they grow fat and fur to survive. So it is that we should continue this granary so we have food in the cold times. Raised Floor Buildings 3/8
[Architect]
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24e2c7 No.31573
| Rolled 79, 86, 51 = 216 (3d100) |
>>31562
DAIMYO NAME: Kasai Daiki
CLAN: Kasai is no true clan but instead a band of rabble gathered by Kasai Daiki a ruthless bandit lord who holds claim Hitachi province. Known for their lightning fast raids and ruthless tactics they are a rising problem in the north of Japan.
BACKGROUND: Kasai Daiki was born in an insignificant village long destroyed in a past war which helped shape him into the man he is today. Destitute and starving would be the simple ways to describe his childhood as he struggled to stay alive at the bottom of society. Daiki was not content to live a life of a beggar and eventually joined a mercenary group fighting in the many petty conflicts that littered Japan. He eventually rose through a combination of force of personality and combat skill to become leader of the little company. He however had different ideas on the work they should do and in no time set himself up as a petty warlord in the Hitachi Province.
DOMAINS: Hitachi, Level 1
HONOR: 0
FORCES: 3,090 TOTAL - General's Bodyguard, 20 Katana Calvary, 55 Yari Cavalry, 1000 Ashigaru Spears, 940 Ashigaru Bows
FAMILY: None
ABILITIES:
[Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Raider] - Increased loot and damage done from pillaging, looting and costal raiding. You must have an honor of 2 or lower to use this ability.
[Shadow Connections] - It is easier to recruit ninja. You have a higher chance of intercepting enemy espionage actions.
[Iaijutsu] - +15 to personal combats.
[Forced Marching] - Increased mobility on land.
AGENTS: Bayushi, Ninja Yon, Ninja
TRAITS: [Bandit Warlord] - You are an honorless, low-born dog, keeping his domain through brutality and skullduggery. It is easier to recruit Ninja and you gain bonuses to pillaging and looting. Your honor can never rise above 2. You can only recruit Ronin, as true samurai will not pledge their swords to you.
Things:
[Hitachi Fortifications]
—–
1-3. RAID THOSE TEMPLES BOYS! LEAVE NOTHING LEFT!
+[Raider]
+[Honour: 0]
+[Bandit Warlord]
+FORCES: 3,090 TOTAL - General's Bodyguard, 20 Katana Calvary, 55 Yari Cavalry, 1000 Ashigaru Spears, 940 Ashigaru Bows
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24e2c7 No.31574
>>31571
What a faggot building infrastructure!
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24e2c7 No.31575
| Rolled 21, 68, 3 = 92 (3d100) |
>>31562
DAIMYO NAME: Akakawatani Nobuyuki
CLAN: The Akakawatani is one of the numerous clans of 16th century Japan, with a number of samurai and Ashigaru in their employ. The current head of the clan, Daimyo Nobuyuki, seeks to restore his clan to the glory it once held before its crushing defeat in the Ōnin War, where its lands were razed and seized as the then Daimyo sat in a siege in Aki. Now, finally able to marshal but a fraction of their old strength, they seek to rebuild, and to take vengeance on those who betrayed them.
BACKGROUND: Raised in a castle from the young age, and taught in the ways of politics and intrigue by his father, Akakawatani Nobu. He was sent to Edo at the age of 15, where he met a friend he would cherish for the rest of his life. This bear of a man, the same age as Nobuyuki , hailed from a far off land known as "Scotland" and when he talked, it sounded like a cannonade going off. There time in Edo was spent as guards for Nobuyuki's two sisters, in the city for a courting event with a southern clan, which promised to bring much wealth to the family, along with a few political ones as well. Unfortunately, a rival clan which desired the southern clan's male for their own daughter sought fit to kill the other women in the Heir's life. It was a daring attack in broad daylight as the young lady went to a supposed rendezvous with the young lordling, only to be beset on all sides by a group of ronin payed to end her life. In the end, the household guards were slaughtered to a man, with only Nobuyuki and the Scotsman still standing. The ronin laid dead in the streets, and due to the nature of the attack, Nobuyuki's father saw fit to recall his children from the city, he'd rather risk offending the southern clan then having no children to offer any clan. This was Nobuyuki's first taste of violence, but it would not be his last. Devils from the North, the Nanban barbarians, desired what little wealth the Akakawatani clan possessed, and for much of Nobuyuki's early 20's, he was fighting the savages side by side with his father, until the fateful day he died, not by the barbarians, but by the errant shot of a Clan Yabusame. Now we stand poised at the current date, Nobuyuki only taking the title of Daimyo a few months ago, and the country tetters on the brink of civil war. With his trusty friend known only as "The Scotsman" and his loyal followers by his side, he knows that his clan shall make it through these trying times, and who knows, maybe Nippon could benefit from a Akakawatani Shogunate.
>DOMAINS: Sado / Color - Orangish
HONOR: 2
>FORCES:
Total 1,745 - General's Bodyguard, Sword Hero (The Scotsman), 20 Spear Cavalry, 110 Yari Samurai, 100 Bow Samurai, 450 Ashigaru Spears
FAMILY: Younger Sister: Ayaka
Younger Brother: Jiro
ABILITIES: [Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Commander] - +10 to battles where you direct your men without leaping into the fray yourself.
AGENTS: 0
TRAITS: [History With The Nanban] - You and your clan have a curious history with the gaijin barbarians ever since your exile from Aki. You have positive relations with European Nanban, trade with them is easier. Asian Nanban, like the Koreans and Chinese, however, are hostile towards you, and so are many of the more conservative clans…
[Gemcrafters]. Your economic power has increased.
>Sado Province:
+[Rice Paddies]
+[Coastal Village] - Can Trade, build ships
+ [Watchtowers]
+[Gem Deposits]
>Ongoing:
Copper Mine 4/8
Trading Fleet 6/8
[Copper deposits]
Foreign Cannons 2/12
1. Although the filthy chinese dogs and dirty korean piggus are degenerate people and greatly inferior to the glorious island of Nippon, they do possess unequaled skill in the realm of firearms, keep up the work of acquiring foreign cannons, maybe even wet a few palms with some shiny gemstones.
+[Gemcrafters]
+[Nanban Knowledge]
2. The Work on the copper mines is to continue continuing, continuously.
3. As is the Trading fleets, soon our goods shall see all far corners of the glorious home islands!
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24e2c7 No.31600
| Rolled 96, 63, 95 = 254 (3d100) |
>>31562
Daimyo Name: Yamato Katatake
Clan: Yamato, Vassal to Ashikaga
Domains: Yamato, Level 2
Honor: 4
Forces: 2300? Total - General's Bodyguard, 20 Yari Cavalry, 84 Yari Samurai, 50 Bow Samurai, 955 Ashigaru Spears
Family: An infant son: Yamato Uchikata
Abilities: Poet, Iajutsu, Commander, Forced Marching, [Strategist 3/10]
Agents: Doji Matayuma, Courtier
Traits: [Behind Paper Walls…] - You are a darling of the court, and are favored for your steadfast vassalage to the Ashikaga Shogunate. You gain a bonus to diplomatic and courtier actions, and the Ashikaga's favor gives you much leeway in your doings. However, if anyone happens to discover the well-buried truth of Katatake's deeds and ambitions, it would surely be ruinous. And, after all, it is not the best time to be an utterly loyal vassal to the Ashikaga…
Infrastructure: Rice Paddies
Diplomacy: Doji returns at the start of winter.
1. The trial for Ichigo can now begin. He shall plead his case before me, while a servant of the state will prosecute. I will pretend to mull over my decision for a while, before passing down my ultimate verdict. To restore his honor, Ichigo may choose to be cut once for each life that was lost in this war, or to die honorless, hanged like a common criminal. I am, however genuinely interested in how he pleads his case. [Hold trial for Ichigo, sentence him to death]
2. Archers are what we need next, and we need a lot of them. They serve as an important element of military theory. If one side has 100 archers, and the other side has 200 spearmen, the archers can remove any number of the spearmen from the battlefield, leaving fewer soldiers to attack them, and thus leading to fewer casualties among the archers, allowing them to fire more shots, etc. etc. [Train archers]
3. Perhaps now that I have time to myself, I can focus on teaching myself the ways of grand strategy. [Strategy 3/10]
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24e2c7 No.31601
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24e2c7 No.31662
| Rolled 27, 69, 41 = 137 (3d100) |
-DAIMYO NAME: Inaba Taro
-CLAN: Inaba, Not a Vassal
-BACKGROUND: Inaba Taro was born to the Inaba clan shortly after a fast decline brought on as a result of his grandfather's death at the hands of the Kasai clan's treachery. The Inaba are a clan largely based on honor and combat between clan heads, duels of honor. The previous clan leader, Taro's father, fell in one such battle during a time of rebuilding, leaving Taro as the leader in charge of returning the Inaba Clan to it's honor prior to his grandfather's death. Taro still believes in the Kasai's concepts of honorable combat and duels between clan heads, seeing them as one of few ways to earn redemption. Taro has little interest in uniting the provinces of Japan beyond expanding the influence of the Inaba should it be beneficial to the clan's honor.
-DOMAINS: Red
+Bingo, Level 1
-HONOR: 4
-FORCES: 1445 Total
+General's Bodyguard
+104 Katana Samurai
+80 Yari Samurai
+80 Bow Samurai
-FAMILY:
+Brother - Inaba Kimdai
+First Son - Inaba Argetsu
+Second Son - Inaba Ketsu
-ABILITIES:
+[Iaijutsu]
+[Bushido Scholar]
+[Merchantility]
-AGENTS:
-DIPLOMACY:
+[Military Alliance: Amako]
-TRAITS:
+[Die By The Sword] - You are an exemplary duelist and a man of principle at that. You gain a +10 to duels and recruiting Samurai is easier. You are expected to challenge your opponent to single combat before a proper battle, and can never decline a duel challenge.
1,2,3. Begin the fortification of Bingo in preparation for an attack by the Iwami.
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24e2c7 No.31685
| Rolled 99 + 5 (1d100) |
>>31573
You take the temples by surprise, looting several and relieving them of priceless artifacts and humble donations.
Your fourth temple, though, is met with resistance. White-headscarved, ARMED resistance.
Warrior Monks and Ashigaru allies, having heard of your rampage these past few weeks, surge outward from their alpine temple, weapons in hand.
200 Naginata Sohei, 100 Ashigaru Spears, 200 Ashigaru Bows.
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24e2c7 No.31686
>>31685
Nah I'm good head to next temple
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24e2c7 No.31687
>>31686
Then make your battle roll as you try to retreat, boy.
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24e2c7 No.31688
| Rolled 57 (1d100) |
>>31687
Fuck it full attack then no mercy REEEEEEEE
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24e2c7 No.31689
>>31688
>>31685
Bait them with a feign retreat and take them on in an open area.
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24e2c7 No.31690
>>31685
>>31688
RAID ON THE HISHU TEMPLE, LATE FALL, 1552.
KASAI DAIKI VS HISHU TEMPLE MONKS & ASHIGARU
KASAI: 3,090 Total - General's Bodyguard, 20 Katana Cavalry, 55 Yari Cavalry, 100 Ashigaru Spears, 940 Ashigaru Bows. NUMBER ADVANTAGE: OVERWHELMING. FORCE ADVANTAGE: MODERATE. MISSILE ADVANTAGE: OVERWHELMING. MORALE: RAPACIOUS
MONKS: 2300 Total - 200 Naginata Sohei, 100 Ashigaru Spears, 200 Ashigaru Bows. ZEAL. LAST STAND ADVANTAGE. MORALE: FIGHTING TO THE DEATH
104 vs 57
The raiders let loose volley after volley of arrows at the oncoming tide, peppering the side of the small mountain with arrow after arrow after arrow. The monks and their ashigaru backers are cut down by the dozen, but covering fire from the mountaintop keeps Kasai's archers from really hammering them home.
At the bottom of the mountain, Kasai's soldiers return and push back against the oncoming monk tide, quickly swarming them through sheer numbers. To their credit, the holy men fight to the last: they make the raiders pay for every inch, lopping off heads and limbs with whirling naginata blades and crushing entire units through mob tactics and raw force.
By the time Kasai's men are marching up the mountain to plunder the temple, they're well bloodied and quite tired. The monks lie dead, broken and beaten through sheer numbers, their white headcloths soaked red with blood…
KASAI: Lose 250 Ashigaru Spears. Lose 100 Ashigaru Bows.
MONKS: Eradicated.
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24e2c7 No.31692
| Rolled 39 (1d100) |
>>31403
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24e2c7 No.31693
| Rolled 54 (1d100) |
>>31567
The lord of Hida, Anegakoji Yoshiyori, rides out with his honor guard to parley. In modest armor and not possessed of a faceguard, Yoshiyori is nonetheless completely inscrutable as Takimasa speaks. When he finishes, the Lord dips his head.
"We will not dishonor ourselves by willingly serving the Takeda's far-flung cousins. If you seek this land, then you take it by force, if you dare."
With that, the man rode back into his castle, and all across the plain one could hear the Anegakoji forces gearing up for war…
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24e2c7 No.31694
| Rolled 82 (1d100) |
>>31693
2562.8 - General's Bodyguard, 50 Sword Cavalry, 45 Bow Cavalry, 45 Yari Cavalry, 72 Yari Samurai, 60 Bow Ashigaru
[Takeda Blood] [Bajutsu]
Very well.
Men rally to me. The enemy have disdained our generous offer of peace. It is time to take this land by force. Once we have reclaimed it we will be reconnected with the takeda main clan and utterly unstoppable. CHARGE!!!!
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24e2c7 No.31698
>>31694
>>31693
BATTLE OF MATSUKURA, MID-FALL, 1552
ANEGAKOJI YOSIYORI VS RYUO TAKIMASA
TAKIMASA: 2562.8 - General's Bodyguard, 50 Sword Cavalry, 45 Bow Cavalry, 45 Yari Cavalry, 72 Yari Samurai, 60 Bow Ashigaru. FORCE ADVANTAGE: MINOR. MOBILITY ADVANTAGE: ABSOLUTE. MORALE: EAGER
YOSIYORI: General's Bodyguard, 20 Sword Cavalry, 200 Katana Samurai, 300 Yari Ashigaru, 300 Bow Ashigaru. LAST STAND BONUS. MISSILE ADVANTAGE: MODERATE. SPEAR ADVANTAGE. NUMERICAL ADVANTAGE: MINOR. MORALE: EAGER
Takimasa's bow cavalry run wide around the city, though not before dipping their torches in pitch and, with the help of a carried torch, lighting said arrows ablaze. The gates are peppered with flames and soon catch, though the cavalry suffer losses from the Anegakoji's own archers.
When the gates collapse into embers, that is when Takimasa charges in. Entering the city at all angles, falling back and false charging the ensuing ashigaru spear-wall, Takimasa's forces weather the storm of arrows until one harassing group successfully pushes through, storming the walls and helping to further confuse the archers.
As spearmen break away to clear the inside, more cavalry leak through, and soon all sense of tactics and strategy are lost as the Ryuo forces pour in with fury and thunder, eager to pay their foes back for the deadly rain they were subjected to just before.
Amidst all of the horses and scuffling men, Yoshiyori stands tall, sword out, faceplate on, leading his contingent of samurai into battle against the Ryuo spears, cutting them down with ease before Takimasa and his mounted swords plow into their rear, pulling out and charging again for good measure. Somewhere in the bloody row there is a great cry of joy: Yoshiyori, felled by a spear through the breast.
The bloodbath goes on for half an hour before the invaders manage to storm and take the mostly undefended Tenshu, their thinned out archers picking off fleeing units of Anegakoji troops. The battle is won, but they'll need to be ran down before the province can truly be said to be theirs…
TAKIMASA: Lose 10 Sword Cavalry. Lose 10 Bow Cavalry. Lose 8 Yari Samurai. Lose 20 Bow Ashigaru.
ANEGAKJOI: Lose General's Bodyguard. Lose 145 Katana Samurai. Lose 20 Sword Cavalry. Lose 130 Ashigaru Spears. Lose 300 Ashigaru Bows.
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24e2c7 No.31700
>>31566
1/2. Matchlock Makers 5/9
3. Golden Cross 4/6
>>31567
1. Fishing Fleet 6/8
2. You send the monk northward, where he spreads many enlightening and elucidating words, helping to suppress the almost overwhelming tide of Ikko-Buddhist unrest… He will return when you bid him to do so. Your northerly neighbors are most grateful.
3. You take the capital of Hida, but until you stamp out the Anegakoji Rebels, you'll not have full control of the province.
>>31571
1. Proposal 2/3
2. Matchlock District 4/8
3. Raised Floor Buildings 6/8
>>31573
1/2/3. You raid, pillage and scourge the temples. Truly, you are a wretch beyond compare! Your scouts report that the Uesugi, however, are mobilizing -every- army they have towards you, in spite of the winter winds.
Gain [Plentiful Loot]. Gain [Plundered Artifacts].
>>31575
1. Foreign Cannons 3/12
2. Copper Mine 6/8
3. Your trading fleet, meticulously crafted, is damaged by an autumn storm! Trading Fleet 4/8
>>31600
1. "Your new ways are anathema, to us! You are no servant of the Ashikaga!" screams Ichigo to the room. The inspectors and courtiers all politely cover their faces with their fans at the ridiculousness of his accusation. "You are corrupt! Idiotic! You should not rule– -we- should! And damn the Inaba dogs, cowards all, they drew not a single blade!"
As Ichigo, unwilling to capitulate, is dragged off to be hung, the Ashikaga inspector that had came to oversee the trial bows before you and offers his condolences that you had to suffer such gross indecency.
Ichigo has been hung, and the matter is sealed. Everyone is impressed with your handling of the situation.
2. Gain 630 Ashigaru Bows. The peasants are eager to show that they are not all rebellious scum!
3. Strategy 7/10
Doji has returned, with news that many minor clans have agreed to your proposal, and the Ashikaga are impressed with your cunning… what's more, they're going to be looking VERY closely into what's going on in the next-door Inaba province. A change of leadership may be in order for them…
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24e2c7 No.31701
Winter, 1552. Accusations abound as the Winter Courts come into session; the Mori have been trucking with Wako pirates, the Inaba are under investigation by the Ashikaga for "corruption," the province of Hida is being contested, and the Uesugi-Takeda tensions have been escalated several fold by bandit attacks!
In more mundane news, the Hojo have quietly taken stewardship of Sagami province at the Shogunate's behest, and the Otomo have caught record numbers of crab. Kyushu feasts on crab, this winter.
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24e2c7 No.31707
| Rolled 57, 8, 36 = 101 (3d100) |
>>31567
DAIMYO NAME: Ryuo Takimasa
CLAN: off branch of the Takeda clan. Not a vassal.
BACKGROUND: Takimasa is called the unlikely by many of what's now his clan. Being the third son of a third son. He spent much of his childhood free of the duties associated with being an heir and was able to spend his life among the common soldiers instead of the stuffy court. From his time with the soldiers he learned primarily tactics, strategy, and fortification but most of all to appreciate them in a way few daimyo do leading to his philosophy of quality over quantity to protect as many lives as possible. Shortly after his sixteenth birthday he was called home to serve his father as heir when his two elder brothers were killed in a boating accident while on their way to trade with the Nanban. When he turned 19 his father passed away leaving the unlikely heir in charge of the province and the Ryuo ambitions of shogunate power and a peaceful Japan.
DOMAINS: Echizen. Dark green
FAMILY:
Younger brother:Ryuo Nabamasa
Older sister Ryuo Yuki
AGENTS: [Yobarashi, Monk]-In kaga helping fight the ikko ikki
ABILITIES:
[Nanban Knowledge]
[Architect]
[Bajutsu]
Domains:
Echizen, Level 2 : [Fine Ceramic Makers] [Ceramic Artisan] [Horse pastures][Coastal Village]
Honor: 3
Forces: 2562.8 - General's Bodyguard, 40 Sword Cavalry, 35 Bow Cavalry, 45 Yari Cavalry, 64 Yari Samurai, 40 Bow Ashigaru
Traits: [Takeda Blood] - It is easier for you to recruit Cavalry units. Penalties for being outnumbered are lessened. While you are not a vassal, however, the Takeda expect you to continue to maintain your old alliances with them…
1. We must finish the fishing Fleet. Winter approaches and without the fishing Fleet completed spring will be very difficult 6/8
[Architect]
2. We need more Bow cavalry. A recruiting drive and training drive is perfect for winter.
[Takeda Blood] [Bajutsu][Horse pastures]
3. Now is the best time. Winter has set in making the passes out of hida unpassable. The farms no longer have food stores or planted crops and we control the grain shipments already. The bandits will fall to our swords or die of starvation by the end of winter. So go now men. Go and hunt down the bandits. The foot soldiers will stay behind to garrison the capital and the cavalry will ride forth to slaughter what is left of the anegakoji.
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24e2c7 No.31710
| Rolled 6, 98, 23 = 127 (3d100) |
>>31700
DAIMYO NAME: Konishi Sebastian
CLAN: Konishi of Higo
BACKGROUND: Son of a wealthy merchant in the Higo province who quelled a local uprising and was rewarded a fief and rose through just administration, prudent trading, and righteous virtue to lord of the Higo Prvince. He supported a flowering Christian movement in the province and baptized his son Sebastian and arranged his marriage to his wife Maria the daughter of another wealthy Christian merchant family in Hyuga, they have a beautiful and refined daughter named Daphne. Sebastian tries to understand his fellow man and retain the wisdom of trading, lordship and command to not be lacking in anyway in service to The Lord. He continues to nurture entrepreneurs of the province those who trade with foreigners and who trade locally and gives patronage to a priest of both Christ and of Buddha to not lost sight of the wisdom that led his father's father to succeed and bring the clan to this honorable position and have some entertaing and at times heated discussions. He owns a foreign set of plate armor his father purchased at not too great an expense. If God Will it I will bring Him to Japan.
DOMAINS: Higo Level 1, Pink [Rice Paddies]
HONOR: 0
FORCES: 1,980 Total - General's Bodyguard, 20 Yari Cavalry, 50 Bow Samurai, 40 Yari Samurai, 600 Ashigaru Spears, 200 Ashigaru Matchlocks.
FAMILY: Daphne
ABILITIES:
[Merchantility] - Increased income and benefits from trading and income.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Strategist] - +10 to attempts to gain the advantage before and during combat.
[Second Wind] - Fatigue penalties are lessened for your army. Requires Strategist.
[Drillmaster] = All ashigaru are now worth 1.5 Force
AGENTS:
TRAITS: [The Lord Forgives] - You have converted wholeheartedly to Christianity and western ideals. This makes it easier for you to recruit Matchlocks, do trade with foreign powers, and possibly even recruit foreign warriors to fight by your side. However, due to having utterly turned your back on the old ways, you are permanently capped at 1 honor and diplomacy with non-Christian clans is exceedingly difficult. The Nanban also expect compensation for their services…
DIPLOMACY: [Trade: Otomo]
Higakamina Joshu, Courtier
Matchlock Makers 5/9
Golden Cross 4/6
1 Golden Cross. Build. That. Cross.
23 Matchlock Makers. The ringing of metal, the carving of wood and the *swoosh* of brushes to clean the residue that builds up everywhere.
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24e2c7 No.31724
| Rolled 52, 16, 52 = 120 (3d100) |
>>31700
DAIMYO NAME: Kasai Daiki
CLAN: Kasai is no true clan but instead a band of rabble gathered by Kasai Daiki a ruthless bandit lord who holds claim Hitachi province. Known for their lightning fast raids and ruthless tactics they are a rising problem in the north of Japan.
BACKGROUND: Kasai Daiki was born in an insignificant village long destroyed in a past war which helped shape him into the man he is today. Destitute and starving would be the simple ways to describe his childhood as he struggled to stay alive at the bottom of society. Daiki was not content to live a life of a beggar and eventually joined a mercenary group fighting in the many petty conflicts that littered Japan. He eventually rose through a combination of force of personality and combat skill to become leader of the little company. He however had different ideas on the work they should do and in no time set himself up as a petty warlord in the Hitachi Province.
DOMAINS: Hitachi, Level 1
HONOR: 0
FORCES: 2,740 TOTAL - General's Bodyguard, 20 Katana Calvary, 55 Yari Cavalry, 750 Ashigaru Spears, 840 Ashigaru Bows
FAMILY: None
ABILITIES:
[Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Raider] - Increased loot and damage done from pillaging, looting and costal raiding. You must have an honor of 2 or lower to use this ability.
[Shadow Connections] - It is easier to recruit ninja. You have a higher chance of intercepting enemy espionage actions.
[Iaijutsu] - +15 to personal combats.
[Forced Marching] - Increased mobility on land.
AGENTS: Bayushi, Ninja Yon, Ninja
TRAITS: [Bandit Warlord] - You are an honorless, low-born dog, keeping his domain through brutality and skullduggery. It is easier to recruit Ninja and you gain bonuses to pillaging and looting. Your honor can never rise above 2. You can only recruit Ronin, as true samurai will not pledge their swords to you.
Things:
[Plundered Artifacts]
[Plentiful Loot]
[Hitachi Fortifications]
—–
1-2. March the men through N,Shinano into S.Shinano. Anyone who lags behinds gets left behind.
+[Forced Marching]
3. Send Yon with a message to the Takeda telling of how I have a Uesugi army at my back and how they have a great opportunity to lay an ambush and put some hurt on Senshin.
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24e2c7 No.31725
>>31700
you missed crimson
>>31662
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24e2c7 No.31726
>>31662
1/2/3. Bingo Fortification 2/8
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24e2c7 No.31727
| Rolled 41, 29, 62 = 132 (3d100) |
-DAIMYO NAME: Inaba Taro
-CLAN: Inaba, Not a Vassal
-BACKGROUND: Inaba Taro was born to the Inaba clan shortly after a fast decline brought on as a result of his grandfather's death at the hands of the Kasai clan's treachery. The Inaba are a clan largely based on honor and combat between clan heads, duels of honor. The previous clan leader, Taro's father, fell in one such battle during a time of rebuilding, leaving Taro as the leader in charge of returning the Inaba Clan to it's honor prior to his grandfather's death. Taro still believes in the Kasai's concepts of honorable combat and duels between clan heads, seeing them as one of few ways to earn redemption. Taro has little interest in uniting the provinces of Japan beyond expanding the influence of the Inaba should it be beneficial to the clan's honor.
-DOMAINS: Red
+Bingo, Level 1
-HONOR: 4
-FORCES: 1445 Total
+General's Bodyguard
+104 Katana Samurai
+80 Yari Samurai
+80 Bow Samurai
-FAMILY:
+Brother - Inaba Kimdai
+First Son - Inaba Argetsu
+Second Son - Inaba Ketsu
-ABILITIES:
+[Iaijutsu]
+[Bushido Scholar]
+[Merchantility]
-AGENTS:
-DIPLOMACY:
+[Military Alliance: Amako]
-TRAITS:
+[Die By The Sword] - You are an exemplary duelist and a man of principle at that. You gain a +10 to duels and recruiting Samurai is easier. You are expected to challenge your opponent to single combat before a proper battle, and can never decline a duel challenge.
1,2,3. Continue Bingo fortification. (2/8)
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24e2c7 No.31761
| Rolled 84, 75, 99 = 258 (3d100) |
>>31700
DAIMYO NAME: Akakawatani Nobuyuki
CLAN: The Akakawatani is one of the numerous clans of 16th century Japan, with a number of samurai and Ashigaru in their employ. The current head of the clan, Daimyo Nobuyuki, seeks to restore his clan to the glory it once held before its crushing defeat in the Ōnin War, where its lands were razed and seized as the then Daimyo sat in a siege in Aki. Now, finally able to marshal but a fraction of their old strength, they seek to rebuild, and to take vengeance on those who betrayed them.
BACKGROUND: Raised in a castle from the young age, and taught in the ways of politics and intrigue by his father, Akakawatani Nobu. He was sent to Edo at the age of 15, where he met a friend he would cherish for the rest of his life. This bear of a man, the same age as Nobuyuki , hailed from a far off land known as "Scotland" and when he talked, it sounded like a cannonade going off. There time in Edo was spent as guards for Nobuyuki's two sisters, in the city for a courting event with a southern clan, which promised to bring much wealth to the family, along with a few political ones as well. Unfortunately, a rival clan which desired the southern clan's male for their own daughter sought fit to kill the other women in the Heir's life. It was a daring attack in broad daylight as the young lady went to a supposed rendezvous with the young lordling, only to be beset on all sides by a group of ronin payed to end her life. In the end, the household guards were slaughtered to a man, with only Nobuyuki and the Scotsman still standing. The ronin laid dead in the streets, and due to the nature of the attack, Nobuyuki's father saw fit to recall his children from the city, he'd rather risk offending the southern clan then having no children to offer any clan. This was Nobuyuki's first taste of violence, but it would not be his last. Devils from the North, the Nanban barbarians, desired what little wealth the Akakawatani clan possessed, and for much of Nobuyuki's early 20's, he was fighting the savages side by side with his father, until the fateful day he died, not by the barbarians, but by the errant shot of a Clan Yabusame. Now we stand poised at the current date, Nobuyuki only taking the title of Daimyo a few months ago, and the country tetters on the brink of civil war. With his trusty friend known only as "The Scotsman" and his loyal followers by his side, he knows that his clan shall make it through these trying times, and who knows, maybe Nippon could benefit from a Akakawatani Shogunate.
>DOMAINS: Sado / Color - Orangish
HONOR: 2
>FORCES:
Total 1,745 - General's Bodyguard, Sword Hero (The Scotsman), 20 Spear Cavalry, 110 Yari Samurai, 100 Bow Samurai, 450 Ashigaru Spears
FAMILY: Younger Sister: Ayaka
Younger Brother: Jiro
ABILITIES: [Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Commander] - +10 to battles where you direct your men without leaping into the fray yourself.
AGENTS: 0
TRAITS: [History With The Nanban] - You and your clan have a curious history with the gaijin barbarians ever since your exile from Aki. You have positive relations with European Nanban, trade with them is easier. Asian Nanban, like the Koreans and Chinese, however, are hostile towards you, and so are many of the more conservative clans…
[Gemcrafters]. Your economic power has increased.
>Sado Province:
+[Rice Paddies]
+[Coastal Village] - Can Trade, build ships
+ [Watchtowers]
+[Gem Deposits]
>Ongoing:
Copper Mine 6/8
Trading Fleet 4/8
[Copper deposits]
Foreign Cannons 3/12
1. HHHHHHEEEEENNNNNOOOOOOOOOO MY TRADING FLEETOOOOOOOO. Catastrophe! Continue work at once!
2. The foreign cannons shall be a great assets once they are acquired, they just need to be acquired first.
3. Noto Looks like a nice province, send some scouts out to bring me a force composition of it, and the state of its lord.
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24e2c7 No.31763
| Rolled 11, 45, 15 = 71 (3d100) |
DAIMYO NAME: Oinishi Kenshu
CLAN: Oinishi of Bungo, Sister branch of the Konishi Clan of Higo
BACKGROUND: Son of a wealthy merchant in Higo province, where as his eldest brother took up the family name and business of becoming a merchant, Kenshu realized he had to help his family in a separate way.
Every successful merchant family had this advantage, suucessful integration with law and politics and someone with a good education. Kenshu traveled far and wide to the various schools of Japan, studying law, architecture, construction, and other practical skills. He even studied abroad for a time at the behest of his brother, learning how to make foreign siege equipment and fortifications.
Gifted with knowledge from two worlds, he worked hard and loyally for the family of the Bungo province, building up the region, earning a reputation of being hardworking and knowledgeable. He earned the favor of the local Lord who had no brother or sons to his own, until he was named his heir on his deathbed. Now Lord of his own clan, Kenshu seeks to bring prosperity for the families of both himself and his brother, and plans to use his skills as a law scholar to good effect ensuring trade with the Nanban Barbarians goes unhindered.
Kenshu is known to have a love of infrastructure and reading, and it is said in his home he has a vast library of scrolls and even foreign books, as well as a small model of the Bungo Castle.
–
DOMAINS: Bungo, Level 2 - [Rice Paddies] [Coastal Village]
HONOR: 3
FORCES: 1595 Total - General's Bodyguard, 20 Yari Cavalry, 100 Yari Samurai, 100 Bow Samurai, 200 Ashigaru Spears, 20 Firebomb Throwers.
FAMILY: Brother Konishi Sebastian
ABILITIES:
[Law Scholar] - +2 to diplomatic relations. Recruiting inspectors is easier. Enemy inspector actions are of less severity.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability
[Architect] - It is easier to build up and maintain infrastructure
[Siegesmith] - You can construct and recruit Siege Units– Mangonels, Firebomb Throwers, Cannons, Fire Rockets
AGENTS: Ichihisa, Inspector, [Manor Handmaidens]
TRAITS: [The Merchant Lord] - Moneymaking and trade comes easy to you, and accordingly, you gain a bonus to hashing out trade agreements, locating resources, and targeting enemy trade routes both militarily and by way of court and law. However, while they are willing to trade with you, the other clans are not willing to trust you due to your relations with your gaijin-loving sister branch. You take a penalty to negotiating peace treaties, alliances and the like.
Stuff:
[Plow Technology] Food output has increased!
1-2. This proposal to the Shogun is very very important. I must take extra care to articulate my words and show the utmost etiquette. the time has come to speak my cause to him. 2/3
[Law Scholar] - +2 to diplomatic relations
[The Merchant Lord]
3. Soon the snows will fall, we must hurry with the new granaries. Raised Floor Buildings 6/8
[Architect]
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24e2c7 No.31786
| Rolled 47, 53, 75 = 175 (3d100) |
>>31700
Daimyo Name: Yamato Katatake
Clan: Yamato, Vassal to Ashikaga
Domains: Yamato, Level 2
Honor: 4
Forces: 2950? Total - General's Bodyguard, 20 Yari Cavalry, 84 Yari Samurai, 50 Bow Samurai, 955 Ashigaru Spears
Family: An infant son: Yamato Uchikata
Abilities: Poet, Iajutsu, Commander, Forced Marching, [Strategist 7/10]
Agents: Doji Matayuma, Courtier
Traits: [Behind Paper Walls…] - You are a darling of the court, and are favored for your steadfast vassalage to the Ashikaga Shogunate. You gain a bonus to diplomatic and courtier actions, and the Ashikaga's favor gives you much leeway in your doings. However, if anyone happens to discover the well-buried truth of Katatake's deeds and ambitions, it would surely be ruinous. And, after all, it is not the best time to be an utterly loyal vassal to the Ashikaga…
Infrastructure: Rice Paddies
1/2. The army is, numerically prepared. However, they need to be the hardest, most steadfast warriors in the world. The new drills will be done in a more involved manner. Specialized officials will be assigned to units, and they will evaluate the morale of each man, so that we can prevent another Ichigo from arising. They will issue weekly reports to their bureaucratic superiors, who will single out excellent soldiers, or worrying ones. These reports will come to me, and I will reward or punish troops as necessary. Hopefully, the bureaucrats between myself and the front lines will shield me from the more mundane cases. The drills themselves will be executed through rigorous training. Spearmen will be trained to stay in formation, and advance or hold their ground, even while dummy arrows are shot by their heads. This way, they will remain cool under fire. [Drill troops to improve their discipline and morale]
3. The strategy, which I have dubbed Kōshin, is nearly complete. I will spend a few more nights perfecting the details before issuing it to my generals, so that they can familiarize themselves with the new doctrine and create variants for different situations. This technique is unlike any other which exists in all Nippon, and will surprise all opponents with its inexorable advance. [Strategy 7/10]
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24e2c7 No.31911
Tansen asked for me to post.
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24e2c7 No.31940
>>31707
1. Fishing Fleet 7/8
2. Unfortunately, you fail to muster up any bowmen during the winter….
3. Your cavalry scour the barren countryside through snows and icy winds. They manage to ride down a few units of rebels, but the rest seem to disappear or else vanish into the ranks of the confused and fearful peasantry, who do not yet seem at all eager to rebel against your might.
You've taken control of Hida province. Gain Domain: Hida, Level 1: [Rice Paddies], [Lumber Yard]
>>31710
1. Some of the merchants that were supposed to supply you with gold have missed their shipments. The general excuse seems to be harsh snows…
2/3. Matchlock Makers 7/9
>>31724
1/2. You march your men through North Shinano, just barely keeping ahead of the Uesugi army that's now breathing down your neck. You lose some men in the winter march, though, and morale is poor…
Lose 40 Ashigaru Bows. Lose 50 Ashigaru Spears. Lose 2 Katana Cavalry.
3. Yon successfully relays this message to the Takeda, who have mobilized an army to move upward through the Shinano province. However, Shingen has not said whether this was to secure your survival or fight Kenshin…
As winter begins to wane, Bayushi returns to your service. The Edo lord has been struck down, his throat impaled while he was busy writing a haiku… it is blatantly clear that he was assassinated, and Bayushi had no time to make it look like an accident…
DO NOT POST YET
>>31727
1/2/3. Bingo Fortification 4/8
>>31761
1. Trading Fleet 7/8
2. Foreign Cannons 6/12
3. You scout out Noto and they return in record time, giving you a full description of the current defenses, forces and terrain. What's more, they're quite sure that there are paths to take to sneak into Noto swiftly and silently by boat…
>>31763
1/2. You are now ready to present your case to the Shogun. You can do this in person (which will take the better part of a whole year and give a light penalty to your rolls but ensure the highest possible chance of success), request an Ashikaga Metsuke to hear your case (An almost instant response but the Metsuke may take… liberties…), or send a letter to the Shogun. (This will take almost as long as a personal visit and won't have as high a chance of success, but you will be safe and secure in your home province.)
3. Unfortunately those very snows are somewhat detrimental to your efforts… the peasants find it hard to work in them.
>>31786
1/2. Drillmaster 1/10
3. Gain [Strategist]!
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24e2c7 No.31941
| Rolled 99 (1d100) |
Spring, 1553. A new year has come, and with it comes surprising news: the lord of Musashi has been out-and-out assassinated! With no heirs to take his place the Uesugi have taken hold of the province. And an offshoot family of the Takeda have conquered Hida, as well, inciting much unrest in the neighboring province of Mino. The Shogun is quiet on these matters…
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24e2c7 No.31944
| Rolled 69, 62 = 131 (2d100) |
>>31724
Several miles into what is considered South Shinano, Kasai's forces halt as Winter gives one last push: a cold, wet snow sweeping across the province. At their front is a Takeda army, led by Shingen himself, bristling with hundreds of cavalrymen. At the raiders' back, Kenshin's army, warrior monks and samurai both enraged at the destruction of their temples.
Both are marching at breakneck speed towards Kasai, and the Takeda show absolutely no intention yet of moving to parley with the bandits. Kenshin's men, for their part, are all too eager to kill two birds with one stone…
Kasai has a choice. Try and fight through one army to safety, outmaneuver one (or both), or try for a bit of bloody misdirection…
TAKEDA FORCES: Takeda Shingen, 100 Sword Cavalry, 100 Spear Cavalry, 50 Bow Cavalry, 400 Ashigaru Spears
UESUGI FORCES: Uesugi Kenshin, 150 Naginata Sohei, 150 Yumi Sohei, 100 Katana Samurai, 100 Bow Samurai
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24e2c7 No.31947
| Rolled 74 (1d100) |
>>31944
FORCES: 2,245 TOTAL - General's Bodyguard, 15 Katana Calvary, 55 Yari Cavalry, 570 Ashigaru Spears, 600 Ashigaru Bows
Turn and smash into Uesugi forces, lets hope the Takeda are smart enough to see an opportunity. If not we want to charge in and attempt to disrupt the core of the Uesugi forces. If we get surrounded that atleast stop anyone from shoving horsemen up my ass. If were gonna die I might as well give a shot at Shingen!
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24e2c7 No.31948
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24e2c7 No.31949
>>31944
>>31947
BATTLE OF SHINANO, Early Spring 1553
TAKEDA SHINGEN VS KASAI DAIKI VS UESUGI KENSHIN
TAKEDA FORCES: 4,225 TOTAL - Takeda Shingen, 100 Sword Cavalry, 100 Spear Cavalry, 50 Bow Cavalry, 400 Ashigaru Spears. CAVALRY ADVANTAGE: OVERWHELMING. MORALE: EAGER
UESUGI FORCES: 4,175 TOTAL - Uesugi Kenshin, 150 Naginata Sohei, 150 Yumi Sohei, 100 Katana Samurai, 100 Bow Samurai. WEAKENED BY WINTER MARCHING. MORALE: ENRAGED
FORCES: 2,245 TOTAL - General's Bodyguard, 15 Katana Calvary, 55 Yari Cavalry, 570 Ashigaru Spears, 600 Ashigaru Bows. WEAKENED BY WINTER MARCHING. MISSILE ADVANTAGE: MINOR. NUMBERS ADVANTAGE: MINOR. MORALE: DISMAYED
69 vs 62 vs 74
The raider forces stall momentarily at the oncoming Takeda tide, the men wavering and steeling themselves for the coming onslaught as the Uesugi begin charging at them from behind. Unsheathing his sword and waving it about, Kasai belts out an order.
Charge.
His raiders do just that, firing volley after volley into the oncoming Uesugi mass as the spearmen move to engage, leaving some behind to mitigate the Takeda charge. The two forces come to blows, and while the raiders take Kenshin's men by surprise the result is quickly bloody.
The Takeda charge through the pass between two clusters of forested trees, with most of his men surging around Kasai's lines to hammer into Kenshin's flanks. Takeda himself and his Fire Cavalry, however, punch a whole clean through the raider forces, trampling their spears and cutting a swath through their bowmen to break the battle lines and hammer into the heart of the fight, plowing men over and sinking spears into chests.
It is a messy, desperate affair for the raiding forces, many of whom try to disengage and put the Takeda between themselves and the Uesugi. The fighting quickly becomes chiefly Takeda vs Uesugi with Kasai's raiders trapped in the middle of a bloody frenzy of horses and monks and men. Lacking spear units, the Uesugi are forced to rapidly fall back to the forests, where Kasai's arrows and Takeda's horses cannot properly reach them.
Shingen himself prances over a field of corpses and gore, leaning down low to shatter the skull of a wounded monk with the edge of his gunbai. Amidst the howling of men and the screaming of horses, he and his entourage look to Kasai's bloodied and battered men, staring them down before wheeling around to continue orchestrating the impromptu offensive against the Uesugi.
The Raiders have a clean shot at escape.
KASAI DAIKI: Lose 200 Ashigaru Spears. Lose 150 Ashigaru Bows. Lose 20 Yari Cavalry.
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24e2c7 No.31950
>>31949
Yeah fuck this let's head fucking home
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24e2c7 No.31952
>>31950
Kasai's men grab a pitiful number of polearms and swords as they beat a very hasty retreat. Several Takeda riders follow them at a close distance…
Word spreads locally in the next few days: Shingen and Kenshin both survive and retreat to their respective halves of Shinano. But the bloody events of that early spring day will not be forgotten anytime soon.
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24e2c7 No.31953
| Rolled 6, 71, 83 = 160 (3d100) |
>>31940
DAIMYO NAME: Kasai Daiki
CLAN: Kasai is no true clan but instead a band of rabble gathered by Kasai Daiki a ruthless bandit lord who holds claim Hitachi province. Known for their lightning fast raids and ruthless tactics they are a rising problem in the north of Japan.
BACKGROUND: Kasai Daiki was born in an insignificant village long destroyed in a past war which helped shape him into the man he is today. Destitute and starving would be the simple ways to describe his childhood as he struggled to stay alive at the bottom of society. Daiki was not content to live a life of a beggar and eventually joined a mercenary group fighting in the many petty conflicts that littered Japan. He eventually rose through a combination of force of personality and combat skill to become leader of the little company. He however had different ideas on the work they should do and in no time set himself up as a petty warlord in the Hitachi Province.
DOMAINS: Hitachi, Level 1
HONOR: 0
FORCES: 2,245 TOTAL - General's Bodyguard, 15 Katana Calvary, 35 Yari Cavalry, 370 Ashigaru Spears, 450 Ashigaru Bows
FAMILY: None
ABILITIES:
[Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Raider] - Increased loot and damage done from pillaging, looting and costal raiding. You must have an honor of 2 or lower to use this ability.
[Shadow Connections] - It is easier to recruit ninja. You have a higher chance of intercepting enemy espionage actions.
[Iaijutsu] - +15 to personal combats.
[Forced Marching] - Increased mobility on land.
AGENTS: Bayushi, Ninja Yon, Ninja
TRAITS: [Bandit Warlord] - You are an honorless, low-born dog, keeping his domain through brutality and skullduggery. It is easier to recruit Ninja and you gain bonuses to pillaging and looting. Your honor can never rise above 2. You can only recruit Ronin, as true samurai will not pledge their swords to you.
Things:
[Hitachi Fortifications]
[Plundered Artifacts]
[Plentiful Loot]
—–
1-2. Skirt the border of Kai then get back in Musashi, then cut across back towards Hitachi hopefully not running into any armies on the way
+[Forced Marching]
3. See if we can’t recruit any ronin on the way….
+[Plentiful Loot]
+[Fuck Takeda and Uesugi]
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24e2c7 No.31955
| Rolled 37, 96, 49 = 182 (3d100) |
>>31940
DAIMYO NAME: Konishi Sebastian
CLAN: Konishi of Higo
BACKGROUND: Son of a wealthy merchant in the Higo province who quelled a local uprising and was rewarded a fief and rose through just administration, prudent trading, and righteous virtue to lord of the Higo Prvince. He supported a flowering Christian movement in the province and baptized his son Sebastian and arranged his marriage to his wife Maria the daughter of another wealthy Christian merchant family in Hyuga, they have a beautiful and refined daughter named Daphne. Sebastian tries to understand his fellow man and retain the wisdom of trading, lordship and command to not be lacking in anyway in service to The Lord. He continues to nurture entrepreneurs of the province those who trade with foreigners and who trade locally and gives patronage to a priest of both Christ and of Buddha to not lost sight of the wisdom that led his father's father to succeed and bring the clan to this honorable position and have some entertaing and at times heated discussions. He owns a foreign set of plate armor his father purchased at not too great an expense. If God Will it I will bring Him to Japan.
DOMAINS: Higo Level 1, Pink [Rice Paddies]
HONOR: 0
FORCES: 1,980 Total - General's Bodyguard, 20 Yari Cavalry, 50 Bow Samurai, 40 Yari Samurai, 600 Ashigaru Spears, 200 Ashigaru Matchlocks.
FAMILY: Daphne
ABILITIES:
[Merchantility] - Increased income and benefits from trading and income.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Strategist] - +10 to attempts to gain the advantage before and during combat.
[Second Wind] - Fatigue penalties are lessened for your army. Requires Strategist.
[Drillmaster] = All ashigaru are now worth 1.5 Force
AGENTS:
TRAITS: [The Lord Forgives] - You have converted wholeheartedly to Christianity and western ideals. This makes it easier for you to recruit Matchlocks, do trade with foreign powers, and possibly even recruit foreign warriors to fight by your side. However, due to having utterly turned your back on the old ways, you are permanently capped at 1 honor and diplomacy with non-Christian clans is exceedingly difficult. The Nanban also expect compensation for their services…
DIPLOMACY: [Trade: Otomo]
Higakamina Joshu, Courtier
Matchlock Makers 7/9
Golden Cross 4/6
1 Matchlock Makers 7/9. Soon.tm GUNS FOR JESUS
2 Golden Cross 4/6. It will one day look upon a Christian Japan.
3 State Orphanage. I am thinking that I can introduce some western ideas more easily to the young and those woman who have lost their husbands and can take care of children by swearing to follow the creed of the Church. These young people will grow up to be pillars of my state, I will see to it. Should also be useful for making faithful soldiers and officers I think.
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24e2c7 No.31981
>>29073
DAIMYO NAME: Einoishi Fumetsu
CLAN: Clan Fumetsu is a clan of architects and siege masters, their collective dream is to construct the greatest castle that japan has ever seen. Although the Clan is new and small their expertise in architecture and the art of siege can be seen all across Japan.
BACKGROUND: Einoishi Fumetsu is the founder of his clan, and he is an architect and siege master at heart. Einoishi took part in the construction of many castles both famous and mundane all across Japan. Einoishi has accumulated his wealth and fame and used it to begin his own clan, although small, he will make certain that it flourishes. His dream is to lay the final brick into the greatest castle ever constructed.
DOMAINS: Kaga, Any color available.
HONOR: Your Honor rating, from 0 (Honorless) to 6 (Incorruptible). Honor affects diplomacy, the threshold for critical failures/successes, and the interactions with the people of your domains. Honor is determined by your background and your actions throughout the game.
FORCES: Your standing forces. These are divided up between you and your generals, if you have any, or can be stationed without a general at a specific province.
FAMILY: Wife, Sakura Fumetsu. Daughter, Asami Fumetsu
ABILITIES: [Architect] [Siegemaster]
AGENTS:
TRAITS: Unique bonuses and penalties determined by your background.
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24e2c7 No.32005
| Rolled 55, 86, 55 = 196 (3d100) |
>>31940
DAIMYO NAME: Akakawatani Nobuyuki
CLAN: The Akakawatani is one of the numerous clans of 16th century Japan, with a number of samurai and Ashigaru in their employ. The current head of the clan, Daimyo Nobuyuki, seeks to restore his clan to the glory it once held before its crushing defeat in the Ōnin War, where its lands were razed and seized as the then Daimyo sat in a siege in Aki. Now, finally able to marshal but a fraction of their old strength, they seek to rebuild, and to take vengeance on those who betrayed them.
BACKGROUND: Raised in a castle from the young age, and taught in the ways of politics and intrigue by his father, Akakawatani Nobu. He was sent to Edo at the age of 15, where he met a friend he would cherish for the rest of his life. This bear of a man, the same age as Nobuyuki , hailed from a far off land known as "Scotland" and when he talked, it sounded like a cannonade going off. There time in Edo was spent as guards for Nobuyuki's two sisters, in the city for a courting event with a southern clan, which promised to bring much wealth to the family, along with a few political ones as well. Unfortunately, a rival clan which desired the southern clan's male for their own daughter sought fit to kill the other women in the Heir's life. It was a daring attack in broad daylight as the young lady went to a supposed rendezvous with the young lordling, only to be beset on all sides by a group of ronin payed to end her life. In the end, the household guards were slaughtered to a man, with only Nobuyuki and the Scotsman still standing. The ronin laid dead in the streets, and due to the nature of the attack, Nobuyuki's father saw fit to recall his children from the city, he'd rather risk offending the southern clan then having no children to offer any clan. This was Nobuyuki's first taste of violence, but it would not be his last. Devils from the North, the Nanban barbarians, desired what little wealth the Akakawatani clan possessed, and for much of Nobuyuki's early 20's, he was fighting the savages side by side with his father, until the fateful day he died, not by the barbarians, but by the errant shot of a Clan Yabusame. Now we stand poised at the current date, Nobuyuki only taking the title of Daimyo a few months ago, and the country tetters on the brink of civil war. With his trusty friend known only as "The Scotsman" and his loyal followers by his side, he knows that his clan shall make it through these trying times, and who knows, maybe Nippon could benefit from a Akakawatani Shogunate.
>DOMAINS: Sado / Color - Orangish
HONOR: 2
>FORCES:
Total 1,745 - General's Bodyguard, Sword Hero (The Scotsman), 20 Spear Cavalry, 110 Yari Samurai, 100 Bow Samurai, 450 Ashigaru Spears
FAMILY: Younger Sister: Ayaka
Younger Brother: Jiro
ABILITIES: [Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Commander] - +10 to battles where you direct your men without leaping into the fray yourself.
AGENTS: 0
TRAITS: [History With The Nanban] - You and your clan have a curious history with the gaijin barbarians ever since your exile from Aki. You have positive relations with European Nanban, trade with them is easier. Asian Nanban, like the Koreans and Chinese, however, are hostile towards you, and so are many of the more conservative clans…
[Gemcrafters]. Your economic power has increased.
>Sado Province:
+[Rice Paddies]
+[Coastal Village] - Can Trade, build ships
+ [Watchtowers]
+[Gem Deposits]
>Ongoing:
Copper Mine 6/8
Trading Fleet 7/8
[Copper deposits]
Foreign Cannons 6/12
1/2/3. This was all much of a good opportunity to pass up, a silent insertion into a lovely province! Nobuyuki would take his men and his almost finished trading fleet and sneak into the province that very night, and once there he would enter the lord's manor and convince him to bow before him as a loyal vassal, or take his head and then his province. Whatever worked best.
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24e2c7 No.32021
| Rolled 37, 37, 80 = 154 (3d100) |
>>31940
Daimyo Name: Yamato Katatake
Clan: Yamato, Vassal to Ashikaga
Domains: Yamato, Level 2
Honor: 4
Forces: 2950? Total - General's Bodyguard, 20 Yari Cavalry, 84 Yari Samurai, 50 Bow Samurai, 955 Ashigaru Spears
Family: An infant son: Yamato Uchikata
Abilities: Poet, Iajutsu, Commander, Forced Marching, Strategist, [Drillmaster 1/10]
Agents: Doji Matayuma, Courtier
Traits: [Behind Paper Walls…] - You are a darling of the court, and are favored for your steadfast vassalage to the Ashikaga Shogunate. You gain a bonus to diplomatic and courtier actions, and the Ashikaga's favor gives you much leeway in your doings. However, if anyone happens to discover the well-buried truth of Katatake's deeds and ambitions, it would surely be ruinous. And, after all, it is not the best time to be an utterly loyal vassal to the Ashikaga…
Infrastructure: Rice Paddies
1. We shall keep drilling the men. They will become the best that they can be. Fearless, and like gods among men. [Drillmaster 1/10]
2. Our cavalry forces are lacking. We need to train more spear riders if we are to protect our flanks. [Recruit Yari Cavalry]
3. Doji, my ever faithful servant, will go to the capital, and will try to subtly push the courtiers of the Ashikaga to support a Yamato led, Shogun-approved invasion of the Inaba. Truly, Matayuma is so loyal, honorable, dutiful, and diligent, that he will reap great rewards when I come to power. [Send Doji to subtly gather support for invasion of Inaba]
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24e2c7 No.32034
| Rolled 11, 92, 97 = 200 (3d100) |
>>31940
DAIMYO NAME: Ryuo Takimasa
CLAN: off branch of the Takeda clan. Not a vassal.
BACKGROUND: Takimasa is called the unlikely by many of what's now his clan. Being the third son of a third son. He spent much of his childhood free of the duties associated with being an heir and was able to spend his life among the common soldiers instead of the stuffy court. From his time with the soldiers he learned primarily tactics, strategy, and fortification but most of all to appreciate them in a way few daimyo do leading to his philosophy of quality over quantity to protect as many lives as possible. Shortly after his sixteenth birthday he was called home to serve his father as heir when his two elder brothers were killed in a boating accident while on their way to trade with the Nanban. When he turned 19 his father passed away leaving the unlikely heir in charge of the province and the Ryuo ambitions of shogunate power and a peaceful Japan.
DOMAINS: Echizen. Dark green
FAMILY:
Younger brother:Ryuo Nabamasa
Older sister Ryuo Yuki
AGENTS: [Yobarashi, Monk]-In kaga helping fight the ikko ikki
ABILITIES:
[Nanban Knowledge]
[Architect]
[Bajutsu]
Domains:
Echizen, Level 2 : [Fine Ceramic Makers] [Ceramic Artisan] [Horse pastures][Coastal Village]
Hida, Level 1: [Rice Paddies], [Lumber Yard]
Honor: 3
Forces: 2562.8 - General's Bodyguard, 40 Sword Cavalry, 35 Bow Cavalry, 45 Yari Cavalry, 64 Yari Samurai, 40 Bow Ashigaru
Traits: [Takeda Blood] - It is easier for you to recruit Cavalry units. Penalties for being outnumbered are lessened. While you are not a vassal, however, the Takeda expect you to continue to maintain your old alliances with them…
1. We must finish the fishing Fleet. Winter approaches and without the fishing Fleet completed spring will be very difficult 7/8
[Architect]
2. We need more Bow cavalry. A recruiting drive and training drive is perfect for winter.
[Takeda Blood] [Bajutsu][Horse pastures]
3. Begin construction on a series of roads from Echizen to Hida this will increase traffic and ease of military movement. Increasing both trade and decreasing chances of rebellion.
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24e2c7 No.32068
| Rolled 22, 14, 41 = 77 (3d100) |
DAIMYO NAME: Oinishi Kenshu
CLAN: Oinishi of Bungo, Sister branch of the Konishi Clan of Higo
BACKGROUND: Son of a wealthy merchant in Higo province, where as his eldest brother took up the family name and business of becoming a merchant, Kenshu realized he had to help his family in a separate way.
Every successful merchant family had this advantage, suucessful integration with law and politics and someone with a good education. Kenshu traveled far and wide to the various schools of Japan, studying law, architecture, construction, and other practical skills. He even studied abroad for a time at the behest of his brother, learning how to make foreign siege equipment and fortifications.
Gifted with knowledge from two worlds, he worked hard and loyally for the family of the Bungo province, building up the region, earning a reputation of being hardworking and knowledgeable. He earned the favor of the local Lord who had no brother or sons to his own, until he was named his heir on his deathbed. Now Lord of his own clan, Kenshu seeks to bring prosperity for the families of both himself and his brother, and plans to use his skills as a law scholar to good effect ensuring trade with the Nanban Barbarians goes unhindered.
Kenshu is known to have a love of infrastructure and reading, and it is said in his home he has a vast library of scrolls and even foreign books, as well as a small model of the Bungo Castle.
–
DOMAINS: Bungo, Level 2 - [Rice Paddies] [Coastal Village]
HONOR: 3
FORCES: 1595 Total - General's Bodyguard, 20 Yari Cavalry, 100 Yari Samurai, 100 Bow Samurai, 200 Ashigaru Spears, 20 Firebomb Throwers.
FAMILY: Brother Konishi Sebastian
ABILITIES:
[Law Scholar] - +2 to diplomatic relations. Recruiting inspectors is easier. Enemy inspector actions are of less severity.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability
[Architect] - It is easier to build up and maintain infrastructure
[Siegesmith] - You can construct and recruit Siege Units– Mangonels, Firebomb Throwers, Cannons, Fire Rockets
AGENTS: Ichihisa, Inspector, [Manor Handmaidens]
TRAITS: [The Merchant Lord] - Moneymaking and trade comes easy to you, and accordingly, you gain a bonus to hashing out trade agreements, locating resources, and targeting enemy trade routes both militarily and by way of court and law. However, while they are willing to trade with you, the other clans are not willing to trust you due to your relations with your gaijin-loving sister branch. You take a penalty to negotiating peace treaties, alliances and the like.
Stuff:
[Plow Technology] Food output has increased!
1. A man who truly believes in his ideas, speaks them in plain sight. I shall go myself, and tell the Shogun my words.
[Law Scholar] - +2 to diplomatic relations
[The Merchant Lord]
2. We shall continue to construct the Matchlock District 4/8
[Architect]
3. Even while there is still time, we can finish up this granary. 6/8
[Architect]
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24e2c7 No.32087
| Rolled 34, 74, 96 = 204 (3d100) |
-DAIMYO NAME: Inaba Taro
-CLAN: Inaba, Not a Vassal
-BACKGROUND: Inaba Taro was born to the Inaba clan shortly after a fast decline brought on as a result of his grandfather's death at the hands of the Kasai clan's treachery. The Inaba are a clan largely based on honor and combat between clan heads, duels of honor. The previous clan leader, Taro's father, fell in one such battle during a time of rebuilding, leaving Taro as the leader in charge of returning the Inaba Clan to it's honor prior to his grandfather's death. Taro still believes in the Kasai's concepts of honorable combat and duels between clan heads, seeing them as one of few ways to earn redemption. Taro has little interest in uniting the provinces of Japan beyond expanding the influence of the Inaba should it be beneficial to the clan's honor.
-DOMAINS: Red
+Bingo, Level 1
-HONOR: 4
-FORCES: 1445 Total
+General's Bodyguard
+104 Katana Samurai
+80 Yari Samurai
+80 Bow Samurai
-FAMILY:
+Brother - Inaba Kimdai
+First Son - Inaba Argetsu
+Second Son - Inaba Ketsu
-ABILITIES:
+[Iaijutsu]
+[Bushido Scholar]
+[Merchantility]
-AGENTS:
-DIPLOMACY:
+[Military Alliance: Amako]
-TRAITS:
+[Die By The Sword] - You are an exemplary duelist and a man of principle at that. You gain a +10 to duels and recruiting Samurai is easier. You are expected to challenge your opponent to single combat before a proper battle, and can never decline a duel challenge.
1. Further continue the fortification of Bingo.
2. Train Bow Samurai
3. Train Yari Samurai
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24e2c7 No.32088
>>32087
Fortification of Bingo is at 4/8
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24e2c7 No.32170
>>31953
1/2. You hightail it through Takeda lands, watched all the while by Takeda riders and sentries. It's slow going, but by the time Summer sets in, you find yourself on the Kai-Musashi border… a border that is heavily fortified by both clans.
3. You rally some ronin to your cause, though Ronin are in scant supply within Takeda lands.
Gain 60 Katana Ronin. Gain 30 Yumi Ronin. Gain 15 Yari Ronin. +440 Force.
>>31955
1. Matchlock Makers 8/9
2. Gain [Golden Cross]! This gives morale and minor force bonuses when used in combat as a battle standard, but inflicts major penalties if captured or destroyed.
3. State Orphanage 1/8
>>31981
Your color is Lavender
DOMAINS: Kaga, Level 2, [Fortifications]
Forces: 1595 Total - 1595 Total - General's Bodyguard, 20 Yari Cavalry, 100 Yari Samurai, 100 Bow Samurai, 200 Ashigaru Spears, 20 Firebomb Throwers.
HONOR: 4
FAMILY: Fumetsu Hiruishi, Son
TRAITS: [Prodigial Architect] - You are a renowned castle-builder. You gain a +5 to building and maintaining infrastructure and get a +5 when fighting siege battles on either side. However, your clan's very recent emergence means you have little respect in the eyes of many other clans. You take a penalty to certain diplomatic actions.
>>32005
1/2/3. You insert yourself and assert dominance to the local Ronin Lord, whose council and advisors and -military- are not only shocked at your presence but incensed at your offer. However, poised as you are to crush them, what ensues is a long series of negotiations and arguments to avoid it all coming to a bloody head…
If Gnupa doesn't respond by the next Spring turn, he will be considered a vassal.
>>32021
1. Drillmaster 2/10
2. +15 Yari Cavalry. Gain 225 Force.
3. You send Doji to Kyoto once more. He will return at the start of spring at the latest, but he suspects he will be home sooner than that…
Your force is 2,165, you baka ass okama.
>>32034
1. Unfortunately, the fishing fleet is -still- not completed…
2. Gain 60 Bow Cavalry as a swath of Hida men ride to join you. +912 Force.
3. [Roads And Waystations 4/12]
>>32068
1. You begin the long, dangerous road to Kyoto… If all goes well you will arrive at the start of Winter, just in time for winter court. You will be unable to enact diplomatic ventures or trade agreements but can dictate an itinerary for your subjects.
Roll an extra 1d100 per turn to see if anything -exciting- happens during your journey…
2. In your absence, the matchlock district fails to get underway.
3. Raised Granary 7/8
>>32087
1. Bingo Fortification 5/8
2. Gain 100 Bow Samurai. + 550 Force.
3. Gain 150 Yari Samurai. +825 Force
You receive word from the Amako that an assault is imminent from your mutual enemy; a force was slipped behind Amako lines!
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24e2c7 No.32171
>>32170
Summer, 1553. News spreads widely of how the Takeda and Uesugi have clashed within Shinano, with Shingen's men beating back Kenshin's forces, who had been chasing a bandit army out of their lands. Surely, this is a humiliating blow for the Uesugi, who have taken control of Musashi regardless– on account of the fact that the lord of the Edo has been brazenly assassinated!
Less interesting is the news that the Otomo have taken the province of Chikuzen, the Chosokabe have tightened their grip on their island, and the Shogun has formally recognized the Fumetsu of Kaga as a proper clan…
Wise men and sky-watchers warn that they are seeing all the signs of a particularly strong typhoon on the way! All rolls are at a -5 due to the hurried preparations being made across all Japan to weather the storm.
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24e2c7 No.32176
| Rolled 28, 4, 88 = 120 (3d100) |
>>32170
DAIMYO NAME: Kasai Daiki
CLAN: Kasai is no true clan but instead a band of rabble gathered by Kasai Daiki a ruthless bandit lord who holds claim Hitachi province. Known for their lightning fast raids and ruthless tactics they are a rising problem in the north of Japan.
BACKGROUND: Kasai Daiki was born in an insignificant village long destroyed in a past war which helped shape him into the man he is today. Destitute and starving would be the simple ways to describe his childhood as he struggled to stay alive at the bottom of society. Daiki was not content to live a life of a beggar and eventually joined a mercenary group fighting in the many petty conflicts that littered Japan. He eventually rose through a combination of force of personality and combat skill to become leader of the little company. He however had different ideas on the work they should do and in no time set himself up as a petty warlord in the Hitachi Province.
DOMAINS: Hitachi, Level 1
HONOR: 0
FORCES: 2,685 TOTAL - General's Bodyguard, 15 Katana Calvary, 35 Yari Cavalry, 370 Ashigaru Spears, 450 Ashigaru Bows, 60 Katana Ronin, 30 Yumi Ronin, 15 Yari Ronin
FAMILY: None
ABILITIES:
[Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Raider] - Increased loot and damage done from pillaging, looting and costal raiding. You must have an honor of 2 or lower to use this ability.
[Shadow Connections] - It is easier to recruit ninja. You have a higher chance of intercepting enemy espionage actions.
[Iaijutsu] - +15 to personal combats.
[Forced Marching] - Increased mobility on land.
AGENTS: Bayushi, Ninja Yon, Ninja
TRAITS: [Bandit Warlord] - You are an honorless, low-born dog, keeping his domain through brutality and skullduggery. It is easier to recruit Ninja and you gain bonuses to pillaging and looting. Your honor can never rise above 2. You can only recruit Ronin, as true samurai will not pledge their swords to you.
Things:
[Hitachi Fortifications]
[Plundered Artifacts]
[Plentiful Loot]
—–
1-2. Alright time to cut through Musashi we need to get back to Hitachi
+[Forced March]
+[Raider]
+[Bandit Lord]
3. Recruit more Ashigaru….
+[Plentiful Loot]
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24e2c7 No.32178
| Rolled 61, 16, 92 = 169 (3d100) |
>>32170
DAIMYO NAME: Akakawatani Nobuyuki
CLAN: The Akakawatani is one of the numerous clans of 16th century Japan, with a number of samurai and Ashigaru in their employ. The current head of the clan, Daimyo Nobuyuki, seeks to restore his clan to the glory it once held before its crushing defeat in the Ōnin War, where its lands were razed and seized as the then Daimyo sat in a siege in Aki. Now, finally able to marshal but a fraction of their old strength, they seek to rebuild, and to take vengeance on those who betrayed them.
BACKGROUND: Raised in a castle from the young age, and taught in the ways of politics and intrigue by his father, Akakawatani Nobu. He was sent to Edo at the age of 15, where he met a friend he would cherish for the rest of his life. This bear of a man, the same age as Nobuyuki , hailed from a far off land known as "Scotland" and when he talked, it sounded like a cannonade going off. There time in Edo was spent as guards for Nobuyuki's two sisters, in the city for a courting event with a southern clan, which promised to bring much wealth to the family, along with a few political ones as well. Unfortunately, a rival clan which desired the southern clan's male for their own daughter sought fit to kill the other women in the Heir's life. It was a daring attack in broad daylight as the young lady went to a supposed rendezvous with the young lordling, only to be beset on all sides by a group of ronin payed to end her life. In the end, the household guards were slaughtered to a man, with only Nobuyuki and the Scotsman still standing. The ronin laid dead in the streets, and due to the nature of the attack, Nobuyuki's father saw fit to recall his children from the city, he'd rather risk offending the southern clan then having no children to offer any clan. This was Nobuyuki's first taste of violence, but it would not be his last. Devils from the North, the Nanban barbarians, desired what little wealth the Akakawatani clan possessed, and for much of Nobuyuki's early 20's, he was fighting the savages side by side with his father, until the fateful day he died, not by the barbarians, but by the errant shot of a Clan Yabusame. Now we stand poised at the current date, Nobuyuki only taking the title of Daimyo a few months ago, and the country tetters on the brink of civil war. With his trusty friend known only as "The Scotsman" and his loyal followers by his side, he knows that his clan shall make it through these trying times, and who knows, maybe Nippon could benefit from a Akakawatani Shogunate.
>DOMAINS: Sado / Color - Orangish
HONOR: 2
>FORCES:
Total 1,745 - General's Bodyguard, Sword Hero (The Scotsman), 20 Spear Cavalry, 110 Yari Samurai, 100 Bow Samurai, 450 Ashigaru Spears
FAMILY: Younger Sister: Ayaka
Younger Brother: Jiro
ABILITIES: [Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Commander] - +10 to battles where you direct your men without leaping into the fray yourself.
AGENTS: 0
TRAITS: [History With The Nanban] - You and your clan have a curious history with the gaijin barbarians ever since your exile from Aki. You have positive relations with European Nanban, trade with them is easier. Asian Nanban, like the Koreans and Chinese, however, are hostile towards you, and so are many of the more conservative clans…
[Gemcrafters]. Your economic power has increased.
>Sado Province:
+[Rice Paddies]
+[Coastal Village] - Can Trade, build ships
+ [Watchtowers]
+[Gem Deposits]
>Ongoing:
Copper Mine 6/8
Trading Fleet 7/8
[Copper deposits]
Foreign Cannons 6/12
1. Mushi Mushi, glad we could resolve that peacefully. Now, lets get back to getting some cannons for the home Island!
2. And finish the fleet!
3. And the Copper mines have laid unattended to for far too long, finish them!
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24e2c7 No.32180
| Rolled 91, 19, 50, 23 = 183 (4d100) |
DAIMYO NAME: Oinishi Kenshu
CLAN: Oinishi of Bungo, Sister branch of the Konishi Clan of Higo
BACKGROUND: Son of a wealthy merchant in Higo province, where as his eldest brother took up the family name and business of becoming a merchant, Kenshu realized he had to help his family in a separate way.
Every successful merchant family had this advantage, suucessful integration with law and politics and someone with a good education. Kenshu traveled far and wide to the various schools of Japan, studying law, architecture, construction, and other practical skills. He even studied abroad for a time at the behest of his brother, learning how to make foreign siege equipment and fortifications.
Gifted with knowledge from two worlds, he worked hard and loyally for the family of the Bungo province, building up the region, earning a reputation of being hardworking and knowledgeable. He earned the favor of the local Lord who had no brother or sons to his own, until he was named his heir on his deathbed. Now Lord of his own clan, Kenshu seeks to bring prosperity for the families of both himself and his brother, and plans to use his skills as a law scholar to good effect ensuring trade with the Nanban Barbarians goes unhindered.
Kenshu is known to have a love of infrastructure and reading, and it is said in his home he has a vast library of scrolls and even foreign books, as well as a small model of the Bungo Castle.
–
DOMAINS: Bungo, Level 2 - [Rice Paddies] [Coastal Village]
HONOR: 3
FORCES: 1595 Total - General's Bodyguard, 20 Yari Cavalry, 100 Yari Samurai, 100 Bow Samurai, 200 Ashigaru Spears, 20 Firebomb Throwers.
FAMILY: Brother Konishi Sebastian
ABILITIES:
[Law Scholar] - +2 to diplomatic relations. Recruiting inspectors is easier. Enemy inspector actions are of less severity.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability
[Architect] - It is easier to build up and maintain infrastructure
[Siegesmith] - You can construct and recruit Siege Units– Mangonels, Firebomb Throwers, Cannons, Fire Rockets
AGENTS: Ichihisa, Inspector, [Manor Handmaidens]
TRAITS: [The Merchant Lord] - Moneymaking and trade comes easy to you, and accordingly, you gain a bonus to hashing out trade agreements, locating resources, and targeting enemy trade routes both militarily and by way of court and law. However, while they are willing to trade with you, the other clans are not willing to trust you due to your relations with your gaijin-loving sister branch. You take a penalty to negotiating peace treaties, alliances and the like.
Stuff:
[Plow Technology] Food output has increased!
1. Finish up the Granary! 7/8
2-3. Get someone competent enough to finish up the district 4/8
4. Travel Rolls
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24e2c7 No.32214
| Rolled 12, 79, 15 = 106 (3d100) |
>>32170
DAIMYO NAME: Ryuo Takimasa
CLAN: off branch of the Takeda clan. Not a vassal.
BACKGROUND: Takimasa is called the unlikely by many of what's now his clan. Being the third son of a third son. He spent much of his childhood free of the duties associated with being an heir and was able to spend his life among the common soldiers instead of the stuffy court. From his time with the soldiers he learned primarily tactics, strategy, and fortification but most of all to appreciate them in a way few daimyo do leading to his philosophy of quality over quantity to protect as many lives as possible. Shortly after his sixteenth birthday he was called home to serve his father as heir when his two elder brothers were killed in a boating accident while on their way to trade with the Nanban. When he turned 19 his father passed away leaving the unlikely heir in charge of the province and the Ryuo ambitions of shogunate power and a peaceful Japan.
DOMAINS: Echizen. Dark green
FAMILY:
Younger brother:Ryuo Nabamasa
Older sister Ryuo Yuki
AGENTS: [Yobarashi, Monk]-In kaga helping fight the ikko ikki
ABILITIES:
[Nanban Knowledge]
[Architect]
[Bajutsu]
Domains:
Echizen, Level 2 : [Fine Ceramic Makers] [Ceramic Artisan] [Horse pastures][Coastal Village]
Hida, Level 1: [Rice Paddies], [Lumber Yard]
Honor: 3
Forces: 3111- General's Bodyguard, 40 Sword Cavalry, 95 Bow Cavalry, 45 Yari Cavalry, 64 Yari Samurai, 40 Bow Ashigaru
Dara Traits: [Takeda Blood] - It is easier for you to recruit Cavalry units. Penalties for being outnumbered are lessened. While you are not a vassal, however, the Takeda expect you to continue to maintain your old alliances with them…
1. We must finish the fishing fleet 7/8
[Architect]
2. We need more Bow cavalry. A recruiting drive and training drive is perfect for winter.
[Takeda Blood] [Bajutsu][Horse pastures]
3. Continue construction of [Roads And Waystations 4/12]
[Architect]
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24e2c7 No.32261
| Rolled 8, 89, 68 = 165 (3d100) |
>>29073
DAIMYO NAME:
Einoishi Fumetsu
CLAN:
Clan Fumetsu is a clan of architects and siege masters, their collective dream is to construct the greatest castle that japan has ever seen. Although the Clan is new and small their expertise in architecture and the art of siege can be seen all across Japan.
BACKGROUND:
Einoishi Fumetsu is the founder of his clan, and he is an architect and siege master at heart. Einoishi took part in the construction of many castles both famous and mundane all across Japan. Einoishi has accumulated his wealth and fame and used it to begin his own clan, although small, he will make certain that it flourishes. His dream is to lay the final brick into the greatest castle ever constructed.
DOMAINS:
Kaga, Level 2, [Fortifications]
HONOR: 4
FORCES:
1595 Total - 1595 Total - General's Bodyguard, 20 Yari Cavalry, 100 Yari Samurai, 100 Bow Samurai, 200 Ashigaru Spears, 20 Firebomb Throwers.
FAMILY:
Sakura Fumetsu, Wife. Asami Fumetsu, Daughter. Fumetsu Hiruishi, Son
ABILITIES:
[Architect] It is easier to build up and maintain infrastructure.
[Siegemaster] +10 to fighting siege battles. [Siegemaster]
AGENTS:
TRAITS:
[Prodigial Architect] - You are a renowned castle-builder. You gain a +5 to building and maintaining infrastructure and get a +5 when fighting siege battles on either side. However, your clan's very recent emergence means you have little respect in the eyes of many other clans. You take a penalty to certain diplomatic actions.
1. Einoishi will spend a good deal of his time listening to and going over reports about the lay of his land, the condition of roads if there are any, what is and is not here, the number of towns and any buildings that may stand out.
2. After that, Einoishi decides to learn of the people that he now lords over. What troubles them? What do they enjoy?
3. And finally, Einoishi will consult with his economics minister about the wealth of his new province, what exactly generates his wealth?
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24e2c7 No.32267
| Rolled 51, 44, 65 = 160 (3d100) |
>>32170
DAIMYO NAME: Konishi Sebastian
CLAN: Konishi of Higo
BACKGROUND: Son of a wealthy merchant in the Higo province who quelled a local uprising and was rewarded a fief and rose through just administration, prudent trading, and righteous virtue to lord of the Higo Prvince. He supported a flowering Christian movement in the province and baptized his son Sebastian and arranged his marriage to his wife Maria the daughter of another wealthy Christian merchant family in Hyuga, they have a beautiful and refined daughter named Daphne. Sebastian tries to understand his fellow man and retain the wisdom of trading, lordship and command to not be lacking in anyway in service to The Lord. He continues to nurture entrepreneurs of the province those who trade with foreigners and who trade locally and gives patronage to a priest of both Christ and of Buddha to not lost sight of the wisdom that led his father's father to succeed and bring the clan to this honorable position and have some entertaing and at times heated discussions. He owns a foreign set of plate armor his father purchased at not too great an expense. If God Will it I will bring Him to Japan.
DOMAINS: Higo Level 1, Pink [Rice Paddies]
HONOR: 0
FORCES: 1,980 Total - General's Bodyguard, 20 Yari Cavalry, 50 Bow Samurai, 40 Yari Samurai, 600 Ashigaru Spears, 200 Ashigaru Matchlocks.
FAMILY: Daphne
ABILITIES:
[Merchantility] - Increased income and benefits from trading and income.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Strategist] - +10 to attempts to gain the advantage before and during combat.
[Second Wind] - Fatigue penalties are lessened for your army. Requires Strategist.
[Drillmaster] = All ashigaru are now worth 1.5 Force
[Golden Cross]
AGENTS:
TRAITS: [The Lord Forgives] - You have converted wholeheartedly to Christianity and western ideals. This makes it easier for you to recruit Matchlocks, do trade with foreign powers, and possibly even recruit foreign warriors to fight by your side. However, due to having utterly turned your back on the old ways, you are permanently capped at 1 honor and diplomacy with non-Christian clans is exceedingly difficult. The Nanban also expect compensation for their services…
DIPLOMACY: [Trade: Otomo]
Higakamina Joshu, Courtier
Matchlock Makers 8/9
State Orphanage 1/8
Wagon Technology 6/9
1 Finish Matchlock Makers 8/9. If we can gather artisans with my support of their craft and the goods and services of my capital then we will have opportunities for new jobs not only for making matchlocks but for everything from transportation to security and growing more rice to feed them. It will be Great.
2 State Orphanage 1/8. Is there anything more important that ensuring that the young do not fall into wayward paths? At the same time I earn the gratitude not only of those raised here but of those who appreciate what I am doing here. I can identify talent and invest in it to make loyal courtiers and capable civil servants. Higakamina Joshu is capable and can come in from time to time after it is built, but his purpose in its construction will be to gather support of the people of Higo if we can receive donations, find good deals with suppliers of rice or lumber and ore to build a home for the children without a home.
>>31178
3 Wagon technology 6/9. How silly of me, the wagons technology must not lag behind to help the trade and logistics of my state.
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24e2c7 No.32270
| Rolled 10, 3, 10 = 23 (3d100) |
-DAIMYO NAME: Inaba Taro
-CLAN: Inaba, Not a Vassal
-BACKGROUND: Inaba Taro was born to the Inaba clan shortly after a fast decline brought on as a result of his grandfather's death at the hands of the Kasai clan's treachery. The Inaba are a clan largely based on honor and combat between clan heads, duels of honor. The previous clan leader, Taro's father, fell in one such battle during a time of rebuilding, leaving Taro as the leader in charge of returning the Inaba Clan to it's honor prior to his grandfather's death. Taro still believes in the Kasai's concepts of honorable combat and duels between clan heads, seeing them as one of few ways to earn redemption. Taro has little interest in uniting the provinces of Japan beyond expanding the influence of the Inaba should it be beneficial to the clan's honor.
-DOMAINS: Red
+Bingo, Level 1
-HONOR: 4
-FORCES: 2820 Total
+General's Bodyguard
+104 Katana Samurai
+230 Yari Samurai
+180 Bow Samurai
-FAMILY:
+Brother - Inaba Kimdai
+First Son - Inaba Argetsu
+Second Son - Inaba Ketsu
-ABILITIES:
+[Iaijutsu]
+[Bushido Scholar]
+[Merchantility]
-AGENTS:
-DIPLOMACY:
+[Military Alliance: Amako]
-TRAITS:
+[Die By The Sword] - You are an exemplary duelist and a man of principle at that. You gain a +10 to duels and recruiting Samurai is easier. You are expected to challenge your opponent to single combat before a proper battle, and can never decline a duel challenge.
1. I will travel with 100 Bow Samurai, 100 Yari Samurai, and 50 Katana Samurai to crush this intrusion. (1375 Force)
2. This break in our lines is proof the fortification must finish sooner rather than later. 5/8
3. Quickly train more Katana Samurai. Our numbers are rather thinned out, and we must continue to train forces to ensure the enemy gains no ground on us.
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24e2c7 No.32286
| Rolled 86, 81, 96 = 263 (3d100) |
>>32170
Daimyo Name: Yamato Katatake
Clan: Yamato, Vassal to Ashikaga
Domains: Yamato, Level 2
Honor: 4
Forces: 2165? Total - General's Bodyguard, 20 Yari Cavalry, 84 Yari Samurai, 50 Bow Samurai, 955 Ashigaru Spears, 630 Ashigaru bows
Family: An infant son: Yamato Uchikata
Abilities: Poet, Iajutsu, Commander, Forced Marching, Strategist, [Drillmaster 2/10]
Agents: Doji Matayuma, Courtier
Traits: [Behind Paper Walls…] - You are a darling of the court, and are favored for your steadfast vassalage to the Ashikaga Shogunate. You gain a bonus to diplomatic and courtier actions, and the Ashikaga's favor gives you much leeway in your doings. However, if anyone happens to discover the well-buried truth of Katatake's deeds and ambitions, it would surely be ruinous. And, after all, it is not the best time to be an utterly loyal vassal to the Ashikaga…
Infrastructure: Rice Paddies
DOJI RETURNING FROM MISSION IN KYOTO BY BEGINNING OF SPRING
1. Our army seems to be almost adequate. My forces seem to be in good proportions, and their drilling is coming along well. I will have my engineers see if it would be possible for us to begin development of mobile large-scale siege weapons. [Research highly mobile siege weapons]
2. Face left! Rank four! Present spears! Face left! Rank four! Present spears. Do it a gain! [Drillmaster 2/10]
3. Perhaps I can see if I can attract some samurai to my banner with the promise of honor and glory in battle, and the riches which accompany conquest. [Recruit various samurai]
But Jaundice-Sama, what about these 630 bowmen that I forgot to put down before? How much do they add to my force total?
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24e2c7 No.32290
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24e2c7 No.32309
>>32176
1-2. Calamity, as your marching is stalled trying to head into Musashi– a Uesugi patrol forces your men into hiding in the woods, and the Takeda are starting to get awfully antsy at your continued presence…
3. Gain 400 Ashigaru Bows. Gain 400 Ashigaru Spears. +800 force. Your army is, again, stretched beyond capacity for upkeep.
Your [Plentiful Loot] is now [Moderate Loot].
>>32178
1. Foreign Cannons 7/12
2. Your burgeoning fleet is drydocked and tucked away in wake of the oncoming typhoon! No progress can be safely made!
3. Gain [Copper Mine]!
Sado's Infrastructure is now Level 2.
>>32180
1. Gain [Raised Floor Granary]. Your food output is increased.
2/3. . Matchlock district 5/8
4. The trip isn't going so well– you are forced into most inhospitable lodgings as the Typhoon approaches… the local Mori nobles only allow you passage begrudgingly!
>>32214
1. Your burgeoning fleet is drydocked and tucked away in wake of the oncoming typhoon! No progress can be safely made!
2. Gain 45 Bow Cavalry. +684 Force.
3. The construction of roads is hampered by much superstition regarding the oncoming typhoon. Peasants, what can you do?
>>32261
1. Persistent trouble with the Ikko-Ikki monks has made gathering reports about the land impossible. You know the general village layout, and perhaps maybe some statistics regarding the population… but the Ikko Ikki make it difficult.
2. The most pressing matter, of course, happens to be the Ikko Ikki monks, who took down the last ruler of Kaga in the late 1400s and are none-too-quietly muttering for -you- to be deposed, too. The Ikko-Ikki want their sect of buddhism to be made the -only- sect practiced in Kaga, and want greater freedoms afforded to the peasants! Blasphemy!
3. Thus far, wealth is generated by taxes and farms. Expanded rice paddies would allow greater farming revenue, and, more importantly, there are rich veins of untapped iron in the hills!
>>32267
1. You have now recruited, and set up, a group of Matchlock Makers. These Japanese gunsmiths can create Matchlocks for your men to use, but they are, sadly, not of the best quality, and are in limited supply. Still, though, much is to be said about the awesome power of a gun…
2. State Orphanage 2/8
3. Wagon Technology 8/9
>>32270
1. You try to rally your men to stop the enemy incursion, in spite of the oncoming typhoon. Much time is spent trying to hunt the invaders down, to little avail… it is not too far from your castle that you are, suddenly, taken by surprise, ambushed, just as torrential rains begin to fall!
2. Your fortifications take a major setback
3. You fail to train any Samurai, for the idle nobles of your land are too busy making sure that the oncoming typhoon does not destroy -too- much, if it comes through your province…
DO NOT POST
>>32286
1. Siegesmith 3/10. (You'll need to research how to -make- siege weapons in general before mucking around with all of that.)
2. Drillmaster 4/10
3. Gain 80 Katana Samurai. Gain 80 Bow Samurai. +800 Force.
What fucking 630 bows, i don't recall giving you 630 bows, link me where i gave you those bows
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24e2c7 No.32311
Fall, 1553. Most Typhoons either sweep across Japan's northernly parts or come up from the south, weakening rapidly as they strike Kyushu.
Not this one.
This Typhoon, at its full, terrifying, monstrous strength, slams right into Japan from the direction of Shikoku, bringing down catastrophic rains, causing terrible floods and mudslides, and shattering entire fleets of ships at harbor! A full three days until it passes over Japan, and by the end of it, villages are destroyed, crops are ruined, and a very, very dire winter lies in wait for all…
All rolls are at a -8 this turn due to the devastation from the Hurricane and the fallout it has caused.
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24e2c7 No.32312
| Rolled 39 (1d100) |
>>32270
As the Typhoon scours Japan, Taro's men find themselves attacked from all directions amidst terrible winds, punishing rains, and almighty bolts of lightning that herald tooth-rattling peals of thunder!
IWAMI YOSHITAKA: General's Bodyguard, ??? Yari Cavalry, ??? Katana Samurai, ??? Bow Samurai, ??? Ashigaru Spears
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24e2c7 No.32313
| Rolled 91, 5, 10 = 106 (3d100) |
>>32309
DAIMYO NAME: Kasai Daiki
CLAN: Kasai is no true clan but instead a band of rabble gathered by Kasai Daiki a ruthless bandit lord who holds claim Hitachi province. Known for their lightning fast raids and ruthless tactics they are a rising problem in the north of Japan.
BACKGROUND: Kasai Daiki was born in an insignificant village long destroyed in a past war which helped shape him into the man he is today. Destitute and starving would be the simple ways to describe his childhood as he struggled to stay alive at the bottom of society. Daiki was not content to live a life of a beggar and eventually joined a mercenary group fighting in the many petty conflicts that littered Japan. He eventually rose through a combination of force of personality and combat skill to become leader of the little company. He however had different ideas on the work they should do and in no time set himself up as a petty warlord in the Hitachi Province.
DOMAINS: Hitachi, Level 1
HONOR: 0
FORCES: 3,485 TOTAL - General's Bodyguard, 15 Katana Calvary, 35 Yari Cavalry, 770 Ashigaru Spears, 850 Ashigaru Bows, 60 Katana Ronin, 30 Yumi Ronin, 15 Yari Ronin
FAMILY: None
ABILITIES:
[Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Raider] - Increased loot and damage done from pillaging, looting and costal raiding. You must have an honor of 2 or lower to use this ability.
[Shadow Connections] - It is easier to recruit ninja. You have a higher chance of intercepting enemy espionage actions.
[Iaijutsu] - +15 to personal combats.
[Forced Marching] - Increased mobility on land.
AGENTS: Bayushi, Ninja Yon, Ninja
TRAITS: [Bandit Warlord] - You are an honorless, low-born dog, keeping his domain through brutality and skullduggery. It is easier to recruit Ninja and you gain bonuses to pillaging and looting. Your honor can never rise above 2. You can only recruit Ronin, as true samurai will not pledge their swords to you.
Things:
[Hitachi Fortifications]
[Plundered Artifacts]
[Moderate Loot]
—–
1-3. We are heading to Hitachi and we will kill every motherfucker and torch/loot/rape every fucking village in your ways! Raid and pillage to feed my army!
+[Raider]
+[Honour: 0]
+[Bandit Warlord]
+[Forced Marching]
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24e2c7 No.32317
| Rolled 10, 97, 66 = 173 (3d100) |
>>32309
DAIMYO NAME: Akakawatani Nobuyuki
CLAN: The Akakawatani is one of the numerous clans of 16th century Japan, with a number of samurai and Ashigaru in their employ. The current head of the clan, Daimyo Nobuyuki, seeks to restore his clan to the glory it once held before its crushing defeat in the Ōnin War, where its lands were razed and seized as the then Daimyo sat in a siege in Aki. Now, finally able to marshal but a fraction of their old strength, they seek to rebuild, and to take vengeance on those who betrayed them.
BACKGROUND: Raised in a castle from the young age, and taught in the ways of politics and intrigue by his father, Akakawatani Nobu. He was sent to Edo at the age of 15, where he met a friend he would cherish for the rest of his life. This bear of a man, the same age as Nobuyuki , hailed from a far off land known as "Scotland" and when he talked, it sounded like a cannonade going off. There time in Edo was spent as guards for Nobuyuki's two sisters, in the city for a courting event with a southern clan, which promised to bring much wealth to the family, along with a few political ones as well. Unfortunately, a rival clan which desired the southern clan's male for their own daughter sought fit to kill the other women in the Heir's life. It was a daring attack in broad daylight as the young lady went to a supposed rendezvous with the young lordling, only to be beset on all sides by a group of ronin payed to end her life. In the end, the household guards were slaughtered to a man, with only Nobuyuki and the Scotsman still standing. The ronin laid dead in the streets, and due to the nature of the attack, Nobuyuki's father saw fit to recall his children from the city, he'd rather risk offending the southern clan then having no children to offer any clan. This was Nobuyuki's first taste of violence, but it would not be his last. Devils from the North, the Nanban barbarians, desired what little wealth the Akakawatani clan possessed, and for much of Nobuyuki's early 20's, he was fighting the savages side by side with his father, until the fateful day he died, not by the barbarians, but by the errant shot of a Clan Yabusame. Now we stand poised at the current date, Nobuyuki only taking the title of Daimyo a few months ago, and the country tetters on the brink of civil war. With his trusty friend known only as "The Scotsman" and his loyal followers by his side, he knows that his clan shall make it through these trying times, and who knows, maybe Nippon could benefit from a Akakawatani Shogunate.
>DOMAINS: Sado / Color - Orangish
HONOR: 2
>FORCES:
Total 1,745 - General's Bodyguard, Sword Hero (The Scotsman), 20 Spear Cavalry, 110 Yari Samurai, 100 Bow Samurai, 450 Ashigaru Spears
FAMILY: Younger Sister: Ayaka
Younger Brother: Jiro
ABILITIES: [Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Commander] - +10 to battles where you direct your men without leaping into the fray yourself.
AGENTS: 0
TRAITS: [History With The Nanban] - You and your clan have a curious history with the gaijin barbarians ever since your exile from Aki. You have positive relations with European Nanban, trade with them is easier. Asian Nanban, like the Koreans and Chinese, however, are hostile towards you, and so are many of the more conservative clans…
[Gemcrafters]. Your economic power has increased.
>Sado Province: Infrastructure Lvl 2
+[Rice Paddies]
+[Coastal Village] - Can Trade, build ships
+ [Watchtowers]
+[Copper Mine]
+[Gem Deposits]
>Ongoing:
Trading Fleet 7/8
Foreign Cannons 7/12
1. Good, we become ever stronger as we become ever richer! Finish the trading fleet in the harbor and let carry our goods across the home islands!
2. Winter is coming, as the words of our clan foretells. As such, let us prepare a grainhouse to store food for winter, so that we nor our people shall find themselves wanting.
3. This Typhoon has caused much destruction and famine in the surrounding provinces, and no doubt where many ships run aground or sunk in its wake. This makes for a golden opportunity to scavenge what is left and claim it for ourselves! Who knows what the ships could've been carrying.
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24e2c7 No.32318
| Rolled 81, 5, 18 = 104 (3d100) |
>>32309
DAIMYO NAME: Konishi Sebastian
CLAN: Konishi of Higo
BACKGROUND: Son of a wealthy merchant in the Higo province who quelled a local uprising and was rewarded a fief and rose through just administration, prudent trading, and righteous virtue to lord of the Higo Prvince. He supported a flowering Christian movement in the province and baptized his son Sebastian and arranged his marriage to his wife Maria the daughter of another wealthy Christian merchant family in Hyuga, they have a beautiful and refined daughter named Daphne. Sebastian tries to understand his fellow man and retain the wisdom of trading, lordship and command to not be lacking in anyway in service to The Lord. He continues to nurture entrepreneurs of the province those who trade with foreigners and who trade locally and gives patronage to a priest of both Christ and of Buddha to not lost sight of the wisdom that led his father's father to succeed and bring the clan to this honorable position and have some entertaing and at times heated discussions. He owns a foreign set of plate armor his father purchased at not too great an expense. If God Will it I will bring Him to Japan.
DOMAINS: Higo Level 1, Pink [Rice Paddies]
HONOR: 0
FORCES: 1,980 Total - General's Bodyguard, 20 Yari Cavalry, 50 Bow Samurai, 40 Yari Samurai, 600 Ashigaru Spears, 200 Ashigaru Matchlocks.
FAMILY: Daphne
ABILITIES:
[Merchantility] - Increased income and benefits from trading and income.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Strategist] - +10 to attempts to gain the advantage before and during combat.
[Second Wind] - Fatigue penalties are lessened for your army. Requires Strategist.
[Drillmaster] = All ashigaru are now worth 1.5 Force
[Golden Cross]
AGENTS:
TRAITS: [The Lord Forgives] - You have converted wholeheartedly to Christianity and western ideals. This makes it easier for you to recruit Matchlocks, do trade with foreign powers, and possibly even recruit foreign warriors to fight by your side. However, due to having utterly turned your back on the old ways, you are permanently capped at 1 honor and diplomacy with non-Christian clans is exceedingly difficult. The Nanban also expect compensation for their services…
DIPLOMACY: [Trade: Otomo]
Higakamina Joshu, Courtier
Matchlock Makers. These Japanese gunsmiths can create Matchlocks for your men to use, but they are, sadly, not of the best quality, and are in limited supply. Still, though, much is to be said about the awesome power of a gun…
1 State Orphanage 2/8. Progress moves forward as Joshu goes from village to village and to wealthy and influential families of note to make them familiar with the idea and the benefits of this policy.
2 Recruit Ashigaru Matchlock. With our connections to the West and our Matchlock Makers we have a great opportunity to raise an unprecedented amount of guns in Japan. Then with wagon technology to improve logistics and my own skills in war we will have a power military. Deus Vult.
3 Wagon Technology 8/9
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24e2c7 No.32319
| Rolled 12, 66, 26 = 104 (3d100) |
>>32309
DAIMYO NAME: Ryuo Takimasa
CLAN: off branch of the Takeda clan. Not a vassal.
BACKGROUND: Takimasa is called the unlikely by many of what's now his clan. Being the third son of a third son. He spent much of his childhood free of the duties associated with being an heir and was able to spend his life among the common soldiers instead of the stuffy court. From his time with the soldiers he learned primarily tactics, strategy, and fortification but most of all to appreciate them in a way few daimyo do leading to his philosophy of quality over quantity to protect as many lives as possible. Shortly after his sixteenth birthday he was called home to serve his father as heir when his two elder brothers were killed in a boating accident while on their way to trade with the Nanban. When he turned 19 his father passed away leaving the unlikely heir in charge of the province and the Ryuo ambitions of shogunate power and a peaceful Japan.
DOMAINS: Echizen. Dark green
FAMILY:
Younger brother:Ryuo Nabamasa
Older sister Ryuo Yuki
AGENTS: [Yobarashi, Monk]-In kaga helping fight the ikko ikki
ABILITIES:
[Nanban Knowledge]
[Architect]
[Bajutsu]
Domains:
Echizen, Level 2 : [Fine Ceramic Makers] [Ceramic Artisan] [Horse pastures][Coastal Village]
Hida, Level 1: [Rice Paddies], [Lumber Yard]
Honor: 3
Forces: 3795- General's Bodyguard, 40 Sword Cavalry, 140 Bow Cavalry, 45 Yari Cavalry, 64 Yari Samurai, 40 Bow Ashigaru
Dara Traits: [Takeda Blood] - It is easier for you to recruit Cavalry units. Penalties for being outnumbered are lessened. While you are not a vassal, however, the Takeda expect you to continue to maintain your old alliances with them…
1. Damn this storm. And damn this fleet we have spent so much effort on it. Finish the damn thing in drydock and launch it next season. These delays are unacceptable. I have been a patient lord for far too long on this subject finish the damn boats NOW 7/8
[Architect]
2. Our monk over in Kaga has tarried there for quite some time. If the ikko ikki are this entrenched I fear only a mass execution would do. The new ruling family will have learned to be wary and fear the ikko ikki. I think we can use this to our advantage. Have the monk try to meet the new rulers in secret and strike a deal. In return for construction of roads to our lands and assistance in building up hida we will help wipe their land clean of the ikko ikki so that the daimyo can claim true power over the lands there.
3. The typhoon is bad yes but we must finish these roads. Without them we will face many issues in controlling our far flung villages. Continue construction of [Roads And Waystations 4/12]
[Architect]
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24e2c7 No.32346
>>32309
Right here, friendo:
>>31700
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24e2c7 No.32350
| Rolled 70, 71, 72 = 213 (3d100) |
>>32309
Daimyo Name: Yamato Katatake
Clan: Yamato, Vassal to Ashikaga
Domains: Yamato, Level 2
Honor: 4
Forces: 2965? Total - General's Bodyguard, 20 Yari Cavalry, 84 Yari Samurai, 130 Bow Samurai, 955 Ashigaru Spears, 630 Ashigaru bows, 80 Katana Samurai
Family: An infant son: Yamato Uchikata
Abilities: Poet, Iajutsu, Commander, Forced Marching, Strategist, [Drillmaster 2/10]
Agents: Doji Matayuma, Courtier
Traits: [Behind Paper Walls…] - You are a darling of the court, and are favored for your steadfast vassalage to the Ashikaga Shogunate. You gain a bonus to diplomatic and courtier actions, and the Ashikaga's favor gives you much leeway in your doings. However, if anyone happens to discover the well-buried truth of Katatake's deeds and ambitions, it would surely be ruinous. And, after all, it is not the best time to be an utterly loyal vassal to the Ashikaga…
Infrastructure: Rice Paddies
DOJI RETURNING FROM MISSION IN KYOTO BY BEGINNING OF SPRING
1. These weapons are more complicated than I had previously thought… Nevertheless, I shall endeavour to learn all that I can about them, and what makes them work. [Siegesmith 3/10] [-8 from Typhoon]
2. The drilling is coming along so well, I think that we can start practicing with full field maneuvers. Split the army into two teams. My most talented commander and I will face off against each other in a mock battle, with blunted arrows and wooden swords, to see how well-drilled the men are so far. [Drillmaster 4/10] [-8 from Typhoon]
3. The warlords of China have waged war on their enemies using chariots for many years. Perhaps we can develop a similar technology, with which we can destroy our foes. The chariots will carry two men: the charioteer, and the warrior. The wheels shall be modular. They will be able to be removed and replaced from the baggage train easily. This will make the loss of a wheel less costly. [Develop Chariots] [-8 from Typhoon]
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24e2c7 No.32373
| Rolled 66 (1d100) |
>>32312
[Rolling for Combat]
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24e2c7 No.32401
>>32373
Taro and the katana samurai drive up the center of the enemy's force as the bow samurai fire on either side of the army, hoping to keep the Iwami soldiers off of the main group. The yari samurai try to keep the forces that do manage to penetrate the storm of arrows away from the group as it plows forward, hoping to reach the heart of the enemy forces where Taro might face their leader.
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24e2c7 No.32585
| Rolled 67, 83, 34, 26 = 210 (4d100) |
DAIMYO NAME: Oinishi Kenshu
CLAN: Oinishi of Bungo, Sister branch of the Konishi Clan of Higo
BACKGROUND: Son of a wealthy merchant in Higo province, where as his eldest brother took up the family name and business of becoming a merchant, Kenshu realized he had to help his family in a separate way.
Every successful merchant family had this advantage, suucessful integration with law and politics and someone with a good education. Kenshu traveled far and wide to the various schools of Japan, studying law, architecture, construction, and other practical skills. He even studied abroad for a time at the behest of his brother, learning how to make foreign siege equipment and fortifications.
Gifted with knowledge from two worlds, he worked hard and loyally for the family of the Bungo province, building up the region, earning a reputation of being hardworking and knowledgeable. He earned the favor of the local Lord who had no brother or sons to his own, until he was named his heir on his deathbed. Now Lord of his own clan, Kenshu seeks to bring prosperity for the families of both himself and his brother, and plans to use his skills as a law scholar to good effect ensuring trade with the Nanban Barbarians goes unhindered.
Kenshu is known to have a love of infrastructure and reading, and it is said in his home he has a vast library of scrolls and even foreign books, as well as a small model of the Bungo Castle.
–
DOMAINS: Bungo, Level 2 - [Rice Paddies] [Coastal Village]
HONOR: 3
FORCES: 1595 Total - General's Bodyguard, 20 Yari Cavalry, 100 Yari Samurai, 100 Bow Samurai, 200 Ashigaru Spears, 20 Firebomb Throwers.
FAMILY: Brother Konishi Sebastian
ABILITIES:
[Law Scholar] - +2 to diplomatic relations. Recruiting inspectors is easier. Enemy inspector actions are of less severity.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability
[Architect] - It is easier to build up and maintain infrastructure
[Siegesmith] - You can construct and recruit Siege Units– Mangonels, Firebomb Throwers, Cannons, Fire Rockets
AGENTS: Ichihisa, Inspector, [Manor Handmaidens]
TRAITS: [The Merchant Lord] - Moneymaking and trade comes easy to you, and accordingly, you gain a bonus to hashing out trade agreements, locating resources, and targeting enemy trade routes both militarily and by way of court and law. However, while they are willing to trade with you, the other clans are not willing to trust you due to your relations with your gaijin-loving sister branch. You take a penalty to negotiating peace treaties, alliances and the like.
Stuff:
[Plow Technology] Food output has increased!
[Raised Floor Granary]
1-2. Matchlock district 5/8
3. As the storm rolls over, I try to find my inner calm and words. I try to come up with poetry. If I can do this during the raging typhoon, I shall be able to find calm and courage before the Shogun, and articulate my purpose well. 1/10 Poetry
4. Travel Rolls
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24e2c7 No.32611
| Rolled 20, 70, 94 = 184 (3d100) |
>>32309
DAIMYO NAME:
Einoishi Fumetsu
CLAN:
Clan Fumetsu is a clan of architects and siege masters, their collective dream is to construct the greatest castle that japan has ever seen. Although the Clan is new and small their expertise in architecture and the art of siege can be seen all across Japan.
BACKGROUND:
Einoishi Fumetsu is the founder of his clan, and he is an architect and siege master at heart. Einoishi took part in the construction of many castles both famous and mundane all across Japan. Einoishi has accumulated his wealth and fame and used it to begin his own clan, although small, he will make certain that it flourishes. His dream is to lay the final brick into the greatest castle ever constructed.
DOMAINS:
Kaga, Level 2, [Fortifications]
HONOR: 4
FORCES:
1595 Total - 1595 Total - General's Bodyguard, 20 Yari Cavalry, 100 Yari Samurai, 100 Bow Samurai, 200 Ashigaru Spears, 20 Firebomb Throwers.
FAMILY:
Sakura Fumetsu, Wife. Asami Fumetsu, Daughter. Fumetsu Hiruishi, Son
ABILITIES:
[Architect] It is easier to build up and maintain infrastructure.
[Siegemaster] +10 to fighting siege battles. [Siegemaster]
AGENTS:
TRAITS:
[Prodigial Architect] - You are a renowned castle-builder. You gain a +5 to building and maintaining infrastructure and get a +5 when fighting siege battles on either side. However, your clan's very recent emergence means you have little respect in the eyes of many other clans. You take a penalty to certain diplomatic actions.
1-2. Immediately begin looking into the Ikko Ikki’s activity, where is their power located? What means can we employ against them? I believe that my neighbors helped the previous lord of this region, what did they do? Also, hire a food tester.
3. Send out surveyors to the hills, find the rich veins of iron and locate places that we could set up mining towns.
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24e2c7 No.32747
| Rolled 21 (1d100) |
>>32373
BATTLE OF BINGO, EARLY FALL 1553
IWAMI YOSHITAKA versus INABA TARO
IWAMI YOSHITAKA: 2000 TOTAL General's Bodyguard, 30 Yari Cavalry, 100 Katana Samurai, 100 Bow Samurai, 535 Ashigaru Spears. NUMBERS ADVANTAGE: MAJOR. FORCE ADVANTAGE: MAJOR. AMBUSH ADVANTAGE. BESET BY HURRICANE. MORALE: EAGER
INABA TARO: 1375 TOTAL - General's Bodyguard, 100 Bow Samurai, 100 Yari Samurai, 50 Katana Samurai. BESET BY HURRICANE. UNPREPARED FOR AMBUSH. MORALE: EAGER
39 vs 66
Crushing winds and torrential rains hammer down upon the Iwami attackers and the shocked Inaba soldiers. The ferocity of the storm makes orders almost impossible, and what follows is a hectic frenzy of steel and blood: waves of Ashigaru crash against Taro's lines of yari samurai while his archers wage a desperate fight to keep their arrows true in spite of the punishing winds. The force with which both sides charge quickly turns the road to a gruesome, wretched mud, bogging men down so that they are easily skewered or dispatched by their foes.
Taro cuts through the line of ashigaru, but meets head-on with the Iwami's own contingent of samurai, who both outnumber and outmaneuver their foes in short order. The master duelist frees his blade from its scabbard and sets to striking and smiting all he can reach, dropping no fewer than ten Iwami samurai into the mud, their blood scoured away by the blistering rains.
The sound of a horse rouses Taro from his battle-trance, and he watches as Yoshitaka himself leaps down from his steed and draws his blade, pointing vindictively at him. "YOU SLEW MY BROTHER!" he screams over the roar of the storm and the desperate fight. "NOW I PAY YOU IN KIND!"
ROLL TO DUEL.
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24e2c7 No.32752
| Rolled 83 + 25 (1d100) |
"IWAMI YOSHITAKA, THE INABA CLAN WILL NOT FALL THIS DAY!"
[Iaijutsu] +15
[Die By The Sword] +10
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24e2c7 No.32753
>>32752
>>32747
A flash of steel. A peal of thunder. The two men were illuminated in a streak of lightning as they swung at one another amid the bloody roar, surging forward through the mud.
Yoshitaka's blade met Taro's shoulder guard as the younger man swung his blade horizontally, catching Yoshitaka in the gut and disembowling him in one stroke. Taro shrugged the sword from his shoulder and whipped his blade back around to deliver a deep, damning slice to his foe's arm, cutting through armor, flesh and bone to sever an artery. Dark blood and other, more gory things besides seeped out from Yoshitaka's stomach while bright red blood spurted from his arm, and he fell into the muck, mortally wounded.
Taro mounted his foe's horse and rode back through the Iwami lines to rally his men, pulling them back for reinforcement as the enemy army realizes that their leader has just been struck down with minimal effort.
INABA TARO: Lose 20 Katana Samurai. Lose 30 Yari Samurai. Lose 10 Bow Samurai.
YOU HAVE SUCCESSFULLY RETREATED THROUGH THE RAINS AND THE WIND.
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24e2c7 No.32757
| Rolled 58, 22, 4 = 84 (3d100) |
-DAIMYO NAME: Inaba Taro
-CLAN: Inaba, Not a Vassal
-BACKGROUND: Inaba Taro was born to the Inaba clan shortly after a fast decline brought on as a result of his grandfather's death at the hands of the Kasai clan's treachery. The Inaba are a clan largely based on honor and combat between clan heads, duels of honor. The previous clan leader, Taro's father, fell in one such battle during a time of rebuilding, leaving Taro as the leader in charge of returning the Inaba Clan to it's honor prior to his grandfather's death. Taro still believes in the Kasai's concepts of honorable combat and duels between clan heads, seeing them as one of few ways to earn redemption. Taro has little interest in uniting the provinces of Japan beyond expanding the influence of the Inaba should it be beneficial to the clan's honor.
-DOMAINS: Red
+Bingo, Level 1
-HONOR: 4
-FORCES: Will retotal in a bit.
+General's Bodyguard
+84 Katana Samurai
+200 Yari Samurai
+170 Bow Samurai
-FAMILY:
+Brother - Inaba Kimdai
+First Son - Inaba Argetsu
+Second Son - Inaba Ketsu
-ABILITIES:
+[Iaijutsu]
+[Bushido Scholar]
+[Merchantility]
-AGENTS:
-DIPLOMACY:
+[Military Alliance: Amako]
-TRAITS:
+[Die By The Sword] - You are an exemplary duelist and a man of principle at that. You gain a +10 to duels and recruiting Samurai is easier. You are expected to challenge your opponent to single combat before a proper battle, and can never decline a duel challenge.
1. Bingo Fortification (5/8)
2. Train Katana Samurai
3. Train Yari Samurai
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24e2c7 No.32768
>>32313
1/3. You fail to raid and pillage much– Uesugi-Edo guard forces drive you away from the villages that you might have otherwise looted, and you only manage to ambush and kill a handful of traders on the way. At least it tides your men over as you march near to the Hitachi border, the Uesugi hot on your tail…
>>32317
1. A black day! Weakened by the hurricane, the harbor and the ships within suffer a collapse when you pull everything out to resume work!
Trading Fleet 6/8
2. Raised Grainhouse 3/10
3. You quietly scavenge the destroyed ships and flooded, wiped out fishing villages. Doing so nets you a modest haul of battered boats and waterlogged loot.
Gain [Modest Loot]. However, some question whether or not engaging in such activities is wise, for spirits are known to frown upon grave-robbing…
>>32318
1. State Orphanage 4/8. Some families support the idea; others just politely see Joshu to the door.
2. Unfortunately your matchlock district was severely damaged in the typhoon; you'll need to patch it up before recruiting more men.
3. Your progress on the wagons is stalled as you put your prototypes back together.
>>32319
1. Unfortunately your subjects manage to -misplace- a boat or two in the aftermath of the hurricane…
2. Your monk meets with the leaders of Kaga, newly installed, and attempts to sway them to your side…
3. Much time is spent simply clearing debris and muck from the waystations, instead of making roads…
>>32350
1. Siegesmith 5/10
2. Drillmaster 6/10
3. Chariots 2/8. The idea has been tried long before, and never caught on, but maybe this time will be different.
>>32585
1/2. Matchlock District 7/8
3. 2/10 Poetry.
4. The last leg of your journey is utterly treacherous, and you are nearly swept away by the ferocity of the storm! Or at least, that's what you tell yourself, to make up for the fact that some of your notes and personal effects were ruined when rains burst through your host's roof…
At last you arrive in Kyoto, the bustling capital of the Shogunate, and are told that your audience with the Shogun will be held in a few weeks! You wish you had your complete notes, but… what can a mere man do?
>>32611
A monk from your immediate southern neighbor visits your chambers, kowtowing low and advising you to purge the Ikko Ikki swiftly, and with the Ryuo's aid. Of course, this relationship will be a two-way street, so to speak…
1/2. The Ikko-Ikki, you learn, are based out of several temples scattered throughout your lands. The best course of action may be to simply raze the monasteries, damn the consequences, before the Ikko Ikki rally popular support on the level they once had.
You do hire a nice food tester, though, you suspect that this portly samurai is just in it for the food…
3. Mining Village 3/6
>>32757
1. Bingo Fortification 6/8
2. You fail to rally any Katana Samurai to your cause– all your post-stations have been ruined by the hurricane.
3. The same goes for any would-be Yari Samurai, and in this case, a few have even left your service in the wake of the bloody ambush…
Lose 10 Yari Samurai.
You return to your waterlogged capital with the bloodied remnants of your away-force, only to learn that the Iwami army has yet to leave: enraged at the slaughter of their daimyo they are trying to raze the land and incite some form of rebellion!
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24e2c7 No.32769
Winter, 1553. In the wake of the hurricane, Japan struggles to rebuild. The Chosokabe have been utterly devastated by the typhoon, and are pleading with the Shogunate for aid. The Shimazu are in similar straits, but remain ruggedly silent on the matter. Many have lost their lives, and many more are likely to follow them as winter creeps in with severely depleted rice stores to feed the hungry populace…
Construction rolls are at a -5 due to the difficulty in getting the peasants to work in such dire conditions.
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24e2c7 No.32771
>>32309
>>32757
DAIMYO NAME: Awachi Katsuo
CLAN: The Awachi Clan, rightful lords of Awa province and independent.
BACKGROUND: Katsuo was the third son of Daimyo Awachi Hideaki, behind two brothers - Kiyoshi and Yuuma - and a single sister, Chou. He was the last of Hideaki's legitimate children, as his birth involved multiple complications that eventually killed his mother and left him terribly sickly, though the Daimyo would later recognize (without legitimizing) a younger brother for Katuso in Daichi and another sister in Izumi. Katsuo was born not only sickly, but also frail and small, unlike the healthy and strong Yuuma or the friendly and charismatic Kiyoshi. He was expected to not survive infancy and Hideaki, partially blaming the child for the death of his wife, refused Katsuo medical care, claiming any child of his would survive such an ordeal or be a worthless disgrace. By some miracle, Katsuo survived his first years of life, though his body would be forever wracked by disease and fragility. Growing up terribly thin, awkwardly lanky, and with an unpleasant, harsh demeanor, the only advantage Katsuo held came from his dangerously sharp mind.
Only offhandedly trained in courtship, the mannerisms of a Daimyo and Iaijutsu, Katsuo found himself with a surplus of free time, which he spent every moment of in feverish study. Unlike most third children with bright minds, Katsuo found no joy in poetry or philosophy, unable to bind himself to impractical concerns or postulations on the proper manner to show respect (of which he was capable of forcing little out of himself). Instead, the young boy filled entire scrolls with architectural designs and theoretical methods of swinging a katana and holding a formation. He much liked to watch the castle's soldiers train and staged mock battles every so often. The sergeants liked him; the soldiers did not. Yuuma grew to be a rowdy sort, intent on starting a fight with his newfound skills over slights both perceived and real. It was remarkable he held back from the disrespectful and reclusive Katsuo as long as he did, but eventually the heirling challenged his brother to a duel over his unwillingness to show the proper respect to his betters. Katsuo, reluctantly accepting, was left so terribly scarred that, after being released from the castle's hospital, he was forced to fashion a full-facial mask to cover his disgustingly scarred and ruined face. His first mask was handcrafted wood; the one he wears today is of fine red metal. Though he was never intended to hold the seat of Daimyo, he does today, as Yuuma met his death in a friendly duel with the heir of the declining Inaba, and Kiyoshi simply vanished one day after Yuuma's death, his belongings and person simply missing the next morning. Hideaki gave his final true son no words of comfort or forgiveness upon his deathbed as the masked figure stood by his side, joined only by his older sister. It was clear that he would have preferred Yuuma or Kiyoshi in Katsuo's place, but they were not there, and he was. Katsuo had wanted nothing more desperately than to feel as he watched his father die, but found himself unable to. His singular, burning desire left no room for pity or grief, and as he left Hideaki's corpse, the gears of his mind were already turning for new strategies, new plans, new methods of keeping men awake on the march and the roads strong under their feet. Now was not the time for reflection. Not when so much was on the line.
Katsuo was named Daimyo the next day. The day after, a peasant village took up arms in response to the news, furious at the court's refusal to wait for Kiyoshi's return. The rebellion was over by the end of the week.
DOMAINS: Awa, Rose Blossom White-Pink
HONOR:
FORCES:
FAMILY:
+[Awachi Chou] - Sister
Illegitimate - Awachi Izumi, Half-Sister; Awachi Daichi, Half-Brother
ABILITIES:
+[Commander]
+[Strategist]
+[Second Wind]
+[Architect]
AGENTS:
TRAITS:
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24e2c7 No.32772
| Rolled 3, 65, 11 = 79 (3d100) |
>>32768
DAIMYO NAME: Konishi Sebastian
CLAN: Konishi of Higo
BACKGROUND: Son of a wealthy merchant in the Higo province who quelled a local uprising and was rewarded a fief and rose through just administration, prudent trading, and righteous virtue to lord of the Higo Prvince. He supported a flowering Christian movement in the province and baptized his son Sebastian and arranged his marriage to his wife Maria the daughter of another wealthy Christian merchant family in Hyuga, they have a beautiful and refined daughter named Daphne. Sebastian tries to understand his fellow man and retain the wisdom of trading, lordship and command to not be lacking in anyway in service to The Lord. He continues to nurture entrepreneurs of the province those who trade with foreigners and who trade locally and gives patronage to a priest of both Christ and of Buddha to not lost sight of the wisdom that led his father's father to succeed and bring the clan to this honorable position and have some entertaing and at times heated discussions. He owns a foreign set of plate armor his father purchased at not too great an expense. If God Will it I will bring Him to Japan.
DOMAINS: Higo Level 1, Pink [Rice Paddies]
HONOR: 0
FORCES: 1,980 Total - General's Bodyguard, 20 Yari Cavalry, 50 Bow Samurai, 40 Yari Samurai, 600 Ashigaru Spears, 200 Ashigaru Matchlocks.
FAMILY: Daphne
ABILITIES:
[Merchantility] - Increased income and benefits from trading and income.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Strategist] - +10 to attempts to gain the advantage before and during combat.
[Second Wind] - Fatigue penalties are lessened for your army. Requires Strategist.
[Drillmaster] = All ashigaru are now worth 1.5 Force
[Golden Cross]
AGENTS:
TRAITS: [The Lord Forgives] - You have converted wholeheartedly to Christianity and western ideals. This makes it easier for you to recruit Matchlocks, do trade with foreign powers, and possibly even recruit foreign warriors to fight by your side. However, due to having utterly turned your back on the old ways, you are permanently capped at 1 honor and diplomacy with non-Christian clans is exceedingly difficult. The Nanban also expect compensation for their services…
DIPLOMACY: [Trade: Otomo]
Higakamina Joshu, Courtier
Matchlock Makers. These Japanese gunsmiths can create Matchlocks for your men to use, but they are, sadly, not of the best quality, and are in limited supply. Still, though, much is to be said about the awesome power of a gun…
1 State Orphanage 4/8.The world has heartaches but Jesus loves you, and so too the State.
2 Fix the Matchlock District. Then we can get back to work.
3 Wagon Technology 8/9. The Dragon of Wagons. Higo Wagons.
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24e2c7 No.32774
| Rolled 67, 13, 97 = 177 (3d100) |
DAIMYO NAME: Oinishi Kenshu
CLAN: Oinishi of Bungo, Sister branch of the Konishi Clan of Higo
BACKGROUND: Son of a wealthy merchant in Higo province, where as his eldest brother took up the family name and business of becoming a merchant, Kenshu realized he had to help his family in a separate way.
Every successful merchant family had this advantage, suucessful integration with law and politics and someone with a good education. Kenshu traveled far and wide to the various schools of Japan, studying law, architecture, construction, and other practical skills. He even studied abroad for a time at the behest of his brother, learning how to make foreign siege equipment and fortifications.
Gifted with knowledge from two worlds, he worked hard and loyally for the family of the Bungo province, building up the region, earning a reputation of being hardworking and knowledgeable. He earned the favor of the local Lord who had no brother or sons to his own, until he was named his heir on his deathbed. Now Lord of his own clan, Kenshu seeks to bring prosperity for the families of both himself and his brother, and plans to use his skills as a law scholar to good effect ensuring trade with the Nanban Barbarians goes unhindered.
Kenshu is known to have a love of infrastructure and reading, and it is said in his home he has a vast library of scrolls and even foreign books, as well as a small model of the Bungo Castle.
–
DOMAINS: Bungo, Level 2 - [Rice Paddies] [Coastal Village]
HONOR: 3
FORCES: 1595 Total - General's Bodyguard, 20 Yari Cavalry, 100 Yari Samurai, 100 Bow Samurai, 200 Ashigaru Spears, 20 Firebomb Throwers.
FAMILY: Brother Konishi Sebastian
ABILITIES:
[Law Scholar] - +2 to diplomatic relations. Recruiting inspectors is easier. Enemy inspector actions are of less severity.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability
[Architect] - It is easier to build up and maintain infrastructure
[Siegesmith] - You can construct and recruit Siege Units– Mangonels, Firebomb Throwers, Cannons, Fire Rockets
AGENTS: Ichihisa, Inspector, [Manor Handmaidens]
TRAITS: [The Merchant Lord] - Moneymaking and trade comes easy to you, and accordingly, you gain a bonus to hashing out trade agreements, locating resources, and targeting enemy trade routes both militarily and by way of court and law. However, while they are willing to trade with you, the other clans are not willing to trust you due to your relations with your gaijin-loving sister branch. You take a penalty to negotiating peace treaties, alliances and the like.
Stuff:
[Plow Technology] Food output has increased!
[Raised Floor Granary]
1-2. Matchlock district 7/8
3. I meditate. Finding comfort in the words. I may not have my notes, but I have my ideas, and now I must simply let them come from my mouth with grace and wit. 2/10 Poetry
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24e2c7 No.32775
| Rolled 79, 79, 18 = 176 (3d100) |
>>32768
DAIMYO NAME: Akakawatani Nobuyuki
CLAN: The Akakawatani is one of the numerous clans of 16th century Japan, with a number of samurai and Ashigaru in their employ. The current head of the clan, Daimyo Nobuyuki, seeks to restore his clan to the glory it once held before its crushing defeat in the Ōnin War, where its lands were razed and seized as the then Daimyo sat in a siege in Aki. Now, finally able to marshal but a fraction of their old strength, they seek to rebuild, and to take vengeance on those who betrayed them.
BACKGROUND: Raised in a castle from the young age, and taught in the ways of politics and intrigue by his father, Akakawatani Nobu. He was sent to Edo at the age of 15, where he met a friend he would cherish for the rest of his life. This bear of a man, the same age as Nobuyuki , hailed from a far off land known as "Scotland" and when he talked, it sounded like a cannonade going off. There time in Edo was spent as guards for Nobuyuki's two sisters, in the city for a courting event with a southern clan, which promised to bring much wealth to the family, along with a few political ones as well. Unfortunately, a rival clan which desired the southern clan's male for their own daughter sought fit to kill the other women in the Heir's life. It was a daring attack in broad daylight as the young lady went to a supposed rendezvous with the young lordling, only to be beset on all sides by a group of ronin payed to end her life. In the end, the household guards were slaughtered to a man, with only Nobuyuki and the Scotsman still standing. The ronin laid dead in the streets, and due to the nature of the attack, Nobuyuki's father saw fit to recall his children from the city, he'd rather risk offending the southern clan then having no children to offer any clan. This was Nobuyuki's first taste of violence, but it would not be his last. Devils from the North, the Nanban barbarians, desired what little wealth the Akakawatani clan possessed, and for much of Nobuyuki's early 20's, he was fighting the savages side by side with his father, until the fateful day he died, not by the barbarians, but by the errant shot of a Clan Yabusame. Now we stand poised at the current date, Nobuyuki only taking the title of Daimyo a few months ago, and the country tetters on the brink of civil war. With his trusty friend known only as "The Scotsman" and his loyal followers by his side, he knows that his clan shall make it through these trying times, and who knows, maybe Nippon could benefit from a Akakawatani Shogunate.
>DOMAINS: Sado / Color - Orangish
HONOR: 2
>FORCES:
Total 1,745 - General's Bodyguard, Sword Hero (The Scotsman), 20 Spear Cavalry, 110 Yari Samurai, 100 Bow Samurai, 450 Ashigaru Spears
FAMILY: Younger Sister: Ayaka
Younger Brother: Jiro
ABILITIES: [Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Commander] - +10 to battles where you direct your men without leaping into the fray yourself.
AGENTS: 0
TRAITS: [History With The Nanban] - You and your clan have a curious history with the gaijin barbarians ever since your exile from Aki. You have positive relations with European Nanban, trade with them is easier. Asian Nanban, like the Koreans and Chinese, however, are hostile towards you, and so are many of the more conservative clans…
[Gemcrafters]. Your economic power has increased.
>Sado Province: Infrastructure Lvl 2
+[Rice Paddies]
+[Coastal Village] - Can Trade, build ships
+ [Watchtowers]
+[Copper Mine]
+[Gem Deposits]
>Ongoing:
Trading Fleet 6/8
Foreign Cannons 7/12
Raised Grainhouse 3/10
[Modest Loot]
1. Grave Robbery! What do you take me for, a common bandit lord? I bathe myself and don't fuck giant salamanders thank you very much. We are not looting, but preserving their memories in the new Pagoda we're building to appease the storm gods and thank them for sparing Sado from the horrible Typhoon!
+Modest Loot
2. As we work on the new temple, the greenhouses are to be worked on as well. With Winter coming to the glorious home islands having food to make it through the colder months is crucial. And if we have a surplus, I'm sure some of the other clans would pay a pretty penny for the food as well.
3. But to even consider trading with other clans we shall need to finish the damned trading fleet. At all the trouble we've been having one might begin to think that they've been cursed, as if some malignant oni has taken residence in their hulls.
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24e2c7 No.32815
| Rolled 93, 15, 56 = 164 (3d100) |
>>32768
DAIMYO NAME: Kasai Daiki
CLAN: Kasai is no true clan but instead a band of rabble gathered by Kasai Daiki a ruthless bandit lord who holds claim Hitachi province. Known for their lightning fast raids and ruthless tactics they are a rising problem in the north of Japan.
BACKGROUND: Kasai Daiki was born in an insignificant village long destroyed in a past war which helped shape him into the man he is today. Destitute and starving would be the simple ways to describe his childhood as he struggled to stay alive at the bottom of society. Daiki was not content to live a life of a beggar and eventually joined a mercenary group fighting in the many petty conflicts that littered Japan. He eventually rose through a combination of force of personality and combat skill to become leader of the little company. He however had different ideas on the work they should do and in no time set himself up as a petty warlord in the Hitachi Province.
DOMAINS: Hitachi, Level 1
HONOR: 0
FORCES: 3,485 TOTAL - General's Bodyguard, 15 Katana Calvary, 35 Yari Cavalry, 770 Ashigaru Spears, 850 Ashigaru Bows, 60 Katana Ronin, 30 Yumi Ronin, 15 Yari Ronin
FAMILY: None
ABILITIES:
[Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Raider] - Increased loot and damage done from pillaging, looting and costal raiding. You must have an honor of 2 or lower to use this ability.
[Shadow Connections] - It is easier to recruit ninja. You have a higher chance of intercepting enemy espionage actions.
[Iaijutsu] - +15 to personal combats.
[Forced Marching] - Increased mobility on land.
AGENTS: Bayushi, Ninja Yon, Ninja
TRAITS: [Bandit Warlord] - You are an honorless, low-born dog, keeping his domain through brutality and skullduggery. It is easier to recruit Ninja and you gain bonuses to pillaging and looting. Your honor can never rise above 2. You can only recruit Ronin, as true samurai will not pledge their swords to you.
Things:
[Hitachi Fortifications]
[Plundered Artifacts]
[Moderate Loot]
—–
1-3. Maim, murder, and slaughter just get back to Hitachi
+[Raider]
+[Honour: 0]
+[Bandit Warlord]
+[Forced Marching]
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24e2c7 No.32825
| Rolled 99, 2, 91 = 192 (3d100) |
>>32768
Daimyo Name: Yamato Katatake
Clan: Yamato, Vassal to Ashikaga
Domains: Yamato, Level 2
Honor: 4
Forces: 2965? Total - General's Bodyguard, 20 Yari Cavalry, 84 Yari Samurai, 130 Bow Samurai, 955 Ashigaru Spears, 630 Ashigaru bows, 80 Katana Samurai
Family: An infant son: Yamato Uchikata
Abilities: Poet, Iajutsu, Commander, Forced Marching, Strategist, [Drillmaster 2/10]
Agents: Doji Matayuma, Courtier
Traits: [Behind Paper Walls…] - You are a darling of the court, and are favored for your steadfast vassalage to the Ashikaga Shogunate. You gain a bonus to diplomatic and courtier actions, and the Ashikaga's favor gives you much leeway in your doings. However, if anyone happens to discover the well-buried truth of Katatake's deeds and ambitions, it would surely be ruinous. And, after all, it is not the best time to be an utterly loyal vassal to the Ashikaga…
Infrastructure: Rice Paddies
DOJI RETURNING FROM MISSION IN KYOTO BY BEGINNING OF SPRING
1. To discover new ways to destroy an enemy's fortifications, to look at the siege from a non-traditional point of view. That is what innovators do. To innovate, though, one must first learn what is held to be true. [Siegesmith 5/10]
2. By the Gods of the land, I want to finish this drilling more than the soldiers do. Once the systems are in place, the only thing left to do is wait until they finish their drilling. [Drillmaster 6/10]
3. It won't just be the wheels of the chariots which will be modular, but the whole wheel assembly. They'll have slots in the outside into which blades can be fitted, and secured with dowels. This way, when the charioteer and the warrior charge through an enemy formation, they will severely injure anyone to their sides. [Chariots 2/8]
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24e2c7 No.32826
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24e2c7 No.32830
| Rolled 100, 86, 75 = 261 (3d100) |
DAIMYO NAME: Ryuo Takimasa
CLAN: off branch of the Takeda clan. Not a vassal.
BACKGROUND: Takimasa is called the unlikely by many of what's now his clan. Being the third son of a third son. He spent much of his childhood free of the duties associated with being an heir and was able to spend his life among the common soldiers instead of the stuffy court. From his time with the soldiers he learned primarily tactics, strategy, and fortification but most of all to appreciate them in a way few daimyo do leading to his philosophy of quality over quantity to protect as many lives as possible. Shortly after his sixteenth birthday he was called home to serve his father as heir when his two elder brothers were killed in a boating accident while on their way to trade with the Nanban. When he turned 19 his father passed away leaving the unlikely heir in charge of the province and the Ryuo ambitions of shogunate power and a peaceful Japan.
DOMAINS: Echizen. Dark green
FAMILY:
Younger brother:Ryuo Nabamasa
Older sister Ryuo Yuki
AGENTS: [Yobarashi, Monk]-In kaga helping fight the ikko ikki
ABILITIES:
[Nanban Knowledge]
[Architect]
[Bajutsu]
Domains:
Echizen, Level 2 : [Fine Ceramic Makers] [Ceramic Artisan] [Horse pastures][Coastal Village]
Hida, Level 1: [Rice Paddies], [Lumber Yard]
Honor: 3
Forces: 3795- General's Bodyguard, 40 Sword Cavalry, 140 Bow Cavalry, 45 Yari Cavalry, 64 Yari Samurai, 40 Bow Ashigaru
Dara Traits: [Takeda Blood] - It is easier for you to recruit Cavalry units. Penalties for being outnumbered are lessened. While you are not a vassal, however, the Takeda expect you to continue to maintain your old alliances with them…
1.Finish the fleet 7/8
[Architect]
2. We are a little too reliant on our cavalry. As much as I dislike it we must stoop to using peasants as well. but if we are to do so then they will be the greatest possible quality as well. Begin recruiting and training a [drillmaster] to better marshal such soldiers of quality.
3. As always our construction and advancement of the provinces goes on. [Roads And Waystations 4/12]
[Architect]
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24e2c7 No.32831
>>32830
>>32830
>spend 3/4ths of the game building a fleet.
>finally about to finish this shit
>roll a hundred
Not sure if I should laugh or cry…….
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24e2c7 No.32843
| Rolled 95, 78, 24, 51 = 248 (4d100) |
-DAIMYO NAME: Inaba Taro
-CLAN: Inaba, Not a Vassal
-BACKGROUND: Inaba Taro was born to the Inaba clan shortly after a fast decline brought on as a result of his grandfather's death at the hands of the Kasai clan's treachery. The Inaba are a clan largely based on honor and combat between clan heads, duels of honor. The previous clan leader, Taro's father, fell in one such battle during a time of rebuilding, leaving Taro as the leader in charge of returning the Inaba Clan to it's honor prior to his grandfather's death. Taro still believes in the Kasai's concepts of honorable combat and duels between clan heads, seeing them as one of few ways to earn redemption. Taro has little interest in uniting the provinces of Japan beyond expanding the influence of the Inaba should it be beneficial to the clan's honor.
-DOMAINS: Red
+Bingo, Level 1
-HONOR: 4
-FORCES: 2442
+General's Bodyguard
+84 Katana Samurai
+190 Yari Samurai
+170 Bow Samurai
-FAMILY:
+Brother - Inaba Kimdai
+First Son - Inaba Argetsu
+Second Son - Inaba Ketsu
-ABILITIES:
+[Iaijutsu]
+[Bushido Scholar]
+[Merchantility]
-AGENTS:
-DIPLOMACY:
+[Military Alliance: Amako]
-TRAITS:
+[Die By The Sword] - You are an exemplary duelist and a man of principle at that. You gain a +10 to duels and recruiting Samurai is easier. You are expected to challenge your opponent to single combat before a proper battle, and can never decline a duel challenge.
1. Bingo Fortification (6/8)
2,3. Work to calm whatever sort of uprise the Iwami wish to incite.
Combat: I shall rally my men to chase down the remaining Iwami forces. This is an outrage, and I will not stop until I ensure the safety of the people of Bingo.
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24e2c7 No.32893
>>32772
1. Jesus, apparently, does not love the children of Higo so much that he will not stop the Orphanage from almost collapsing under the weight of ice and snow…
State Orphanage 3/8
2. The cold and lack of food is a tricky issue, but you repair the damage done to the district in good enough order!
3. What good are wagons when the fields are fallow? Production stalls as you struggle to feed your people through the winter.
>>32774
1/2. You have now constructed a Matchlock District! These Japanese gunsmiths can create Matchlocks for your men to use, but they are, sadly, not of the best quality, and are in limited supply. Still, though, much is to be said about the awesome power of a gun…
3. Taking a deep breath, you lay out each and every one of your thoughts before stepping before the Shogun, bowing low and hard before him and his retinue.
Ashikaga Yoshiteru is a tall, fit man, and his beard bristles as he regards you. You tell him of your intentions, of your research, and he listens patiently even as some of his retainers and noble attendants chafe and politely obscure their faces behind fans. He arches a single, sparse brow in interest as you outline just how you will create a special zone for Nanban, and how this, of course, will stop them from meddling with the affairs of the rest of Japan!
As you take a breath to continue, the Shogun gently inclines his head. "I have heard enough, Lord Oinishi. I will admit, the continued influences of the Nanban perturb me, and rightfully so, lest they grow to poison and infest our noble home! But I am a practical man. And I know that trade will transpire, regulated or not. Your neighbors to the north… and the other branch of your family, are both testament to that.
"So, to the point. You seek a special place where the Nanban may go, may meet? Very well. I will send my metsuke to oversee its construction and administration, and perhaps I will need to make a visit in the years to come… we will see. For now, I grant your request: the Oinishi will have the exclusive right to host official Nanban visitors and dignitaries, should they arrive at our shores, and all efforts will be made to centralise trade through Bungo province. You may see my man, Yoshidamasu, for more details, Lord Oinishi."
Gain trait - [Nanban Negotiator] - The Shogun has granted you exclusive rights to host and treat with Nanban visitors and dignitaries; no other clan may attempt to engage in official foreign relations without express Shogunate approval. You gain a bonus to hosting and courting all types of Nanban.
>>32775
1. Holy Pagoda 3/8. You set to work making an appropriate shrine for the Kami!
You now have Meagre Loot.
2. Raised Grainhouse 5/10
3. The trading fleet has no progress, so biting are the winter winds…
The men of Noto reluctantly agree to serve as your vassal for the time being, giving you access to their lands, a mild increase in specific recruitment actions and a modest bonus to your income!
Gain DIPLOMACY: Noto - Vassals
>>32815
1/2/3. You slaughter your way back into Hitachi, finding that your domain has suffered in your absence… not to say that it was without suffering when you were present! The farms are in disarray and your ramshackle government has met with trouble in keeping the peace. With your raiders now present, though, they all quiet down…
Your Moderate Loot is now Meagre Loot.
Lose 40 Ashigaru Spears from your winter marching.
There is a Uesugi army perched on the edge of your lands, seemingly waiting for orders… or reinforcements?
>>32825
1. Siegesmith 9/10. You pick up on this very quickly!
2. As you continue drilling your men, you are politely interrupted by one of your couriers… he unfurls before you a scroll detailing the damages caused by pillaging and raiding on the Yamato-Inaba border. Who did it, it is impossible to say, but many of your peasant men were from this area of your province and are more than distressed, respectfully begging you to investigate and avenge these heinous attacks!
3. Chariots 5/8. These strange chariots are sure to confuse and confound the non-chariot-using cavalry forces of your contemporaries!
Doji returns, with joyous news: the Ashikaga support military action against the Inaba and are willing to support you– even sanction you– if you make any kind of reprisal! Such bonds can only be deepened by righteous warfare against those who would disturb Japan's peace.
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24e2c7 No.32894
>>32843
1. You have finally fortified Bingo, making it harder to raid and besiege you. Gain [Bingo Fortifications]!
2/3. Through cunning and the clever use of magistrates, you manage to counter the mounting unrest– mostly by pointing out how brave Bingo men have been slaughtered by the unruly intruders!
Word reaches you that the wayward Iwami army has rallied ronin and bandits to their side, and though the Amako are dispatching a modest force to help you in upending them, you'll likely need to dislodge them of your own power.
You need to actually use an action to engage in combat. You don't get a "free" action to do so since you escaped alive and the Iwami disengaged last turn.
>>32830
1. After much laboring, much building, and much toil, your men finally, -finally-, set to finishing your fleet. And they do build it quite well!
As you oversee the construction of the last ship, a contingent of monks walks onto the beach, carrying with them a wealth of timber and the pieces to a torii along with them. They humbly ask to build you a ship of their own, saying that the Kami have asked them to do so.
They build their ship in record time, almost before you can properly authorize the thing. When it's done, your workers stand in awe; a massive ship, that controls like no other and bears a torii mounted on the bow. Built of sacred wood, and blessed by the kami, you send it out to sail for the fleet's first fish-gathering run, and you bring in a haul that absolutely -dwarfs- those of any other province!
Gain [Fishing Fleet].
Gain [Suijin Maru], a blessed ship protected by the kami, or so they say…
Gain [Prodigious Catch], which will give you a diplomacy bonus and increases your prestige for the next year.
2. Drillmaster 3/10. You begin searching for a suitable drillmaster to aid you in your endeavors…
3. Roads And Waystations 6/12
>>32771
DOMAINS: Awa, Level 1, Awa Fortifications
HONOR: 3
FORCES: 1,715 - General's Bodyguard, 20 Yari Cavalry, 40 Katana Samurai, 100 Yari Samurai, 100 Bow Samurai, 200 Ashigaru Spears
TRAITS: [Scholar Of War] - Your illness and frailty have given you much time to pore over theories and stratagems, and your own experience has given you a grip of iron. You gain a bonus to training martial-oriented abilities and a +5 to all battles; you also suffer lower chances of civil unrest due to your iron grip. However, your gruesome features and terrifying demeanor don't do you too many favors: you take a penalty to diplomatic actions, and your men are more easily bribed or coerced. Additionally, your frailty gives you a -20 to personal combat, and you have a lower chance of surviving battle wounds.
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24e2c7 No.32895
Spring, 1554. News spreads of a record catch of fish from the Ryuo, a Takeda vassal clan near the center of Honshu.
The Chosokabe have lost Sanuki province to rebels, since most of their forces and efforts are being diverted to try and repair Tosa and Iyo in the aftermath of the typhoon.
The Date are beginning to show signs of another internal schism, just as rumors arise that they have started entering alliance talks with the Uesugi, who have declared WAR upon the Takeda. Both sides now muster their armies for battle over Shinano and, more importantly, Musashi.
Most interestingly, a lord from Kyushu has successfully acquired permission from the Shogun to host Nanban dignitaries within his lands! An unprecedented development that has angered some due to perceived favoritism of a lesser clan, others due to the Shogun's entertaining the idea of making treaties with the babbling barbarians. A minority– mostly those fiercely loyal to the Ashikaga– are in full support, while many just point out that it's so -unlikely- for there to be some great Nanban diplomatic mission anytime soon…
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24e2c7 No.32904
| Rolled 44, 47, 49 = 140 (3d100) |
>>32894
DAIMYO NAME: Awachi Katsuo
CLAN: The Awachi Clan, rightful lords of Awa province and independent.
BACKGROUND: http://pastebin.com/qjZGqFPc
DOMAINS: Rose Blossom White-Pink
Awa, Level 1: [Awa Fortifications]
HONOR: 3
FORCES: 1,715
+ [General's Bodyguard - Oshiro Tomokazu]
+ [20 Yari Cavalry]
+ [40 Katana Samurai]
+ [100 Yari Samurai]
+ [100 Bow Samurai]
+ [200 Ashigaru Spears]
FAMILY:
+[Awachi Chou] - Sister
Illegitimate - Awachi Izumi, Half-Sister; Awachi Daichi, Half-Brother
ABILITIES:
+[Commander]
+[Strategist]
+[Second Wind]
+[Architect]
AGENTS:
N/A
TRAITS:
+ [Scholar Of War] - Your illness and frailty have given you much time to pore over theories and stratagems, and your own experience has given you a grip of iron. You gain a bonus to training martial-oriented abilities and a +5 to all battles; you also suffer lower chances of civil unrest due to your iron grip. However, your gruesome features and terrifying demeanor don't do you too many favors: you take a penalty to diplomatic actions, and your men are more easily bribed or coerced. Additionally, your frailty gives you a -20 to personal combat, and you have a lower chance of surviving battle wounds.
1. Spring. Perhaps an inappropriate time for such a gruesome tale as the fate of the Awachi as of late. Lord Hideaki is dead, with my brother Yuuma finding an early grave and Kiyoshi gone, likely with the Nanban to meet a similar death in some barbarous corner of the world. I am all that stands left of the legitimate Awachi, along with Chou; Izumi and Daichi may stay in this castle, but they are not my true kin. Not so long as they remain young and unproven. I, however, do not see this as such an inappropriate season to be crowned Daimyo in. Spring is the mark of a new time, a new dynasty. The Awa may have been content to rest in this stagnant castle during our age of upheaval, content in their protection with this modest army. I am now Awa, and I am not. Send emissaries and scouts to Sanuki province. I want specific measures of their military strength and drawings of their full terrain and fortifications by Summer - profiles of their dynasty matter less. This island has rested still, content to mediate with religious festival and tending to nature. No longer. Not while there are men under my banner to march.
+[Strategist]
2. The bodyguard of my father, Oshiro Tomokazu, is aging now, but he is still one of the most capable Samurai in all of Shikoku, if not Japan altogether. I trained little with him, as most of his effort was spent with that filthy brother of mine, Yuuma. I hold no ill will towards him for Yuuma's actions, however. It would not be suspected from his thin frame, but I know Tomokazu to be one of the most graceful and ferocious Samurai there is, and his tactics could hold great use if adapted to my common Samurai - or even, in a more distilled form, as part of the Ashigaru training. I will begin to study and adapt his methodology at once, now that his time is freed. (Studying [Aggressor])
+ [Scholar of War]
3. The first thing that Awa itself requires is an excess of food, both to feed the armies I have and will raise and to create a steady source of trade income by sale of the excess. One thing that Awa province is renowned for is its exceptionally fertile soil, along with its backward techniques. I am not content to even simply modernize our practice and design; I will improve it to the best in all of Japan. Using carefully-laid out plans and architectural redesigns, a complete restructuring of Awa's agricultural production will be commenced, aligned with a modernization of tools to produce a massive amount of rice from its paddies and fish from its coasts. The profits from sale should offset the costs of even the early modernization, provided my plans are correct.
+ [Architect]
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24e2c7 No.32905
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24e2c7 No.32906
| Rolled 93, 45, 11 = 149 (3d100) |
>>32893
DAIMYO NAME: Konishi Sebastian
CLAN: Konishi of Higo
BACKGROUND: Son of a wealthy merchant in the Higo province who quelled a local uprising and was rewarded a fief and rose through just administration, prudent trading, and righteous virtue to lord of the Higo Prvince. He supported a flowering Christian movement in the province and baptized his son Sebastian and arranged his marriage to his wife Maria the daughter of another wealthy Christian merchant family in Hyuga, they have a beautiful and refined daughter named Daphne. Sebastian tries to understand his fellow man and retain the wisdom of trading, lordship and command to not be lacking in anyway in service to The Lord. He continues to nurture entrepreneurs of the province those who trade with foreigners and who trade locally and gives patronage to a priest of both Christ and of Buddha to not lost sight of the wisdom that led his father's father to succeed and bring the clan to this honorable position and have some entertaing and at times heated discussions. He owns a foreign set of plate armor his father purchased at not too great an expense. If God Will it I will bring Him to Japan.
DOMAINS: Higo Level 1, Pink [Rice Paddies]
HONOR: 0
FORCES: 1,980 Total - General's Bodyguard, 20 Yari Cavalry, 50 Bow Samurai, 40 Yari Samurai, 600 Ashigaru Spears, 200 Ashigaru Matchlocks.
FAMILY: Daphne
ABILITIES:
[Merchantility] - Increased income and benefits from trading and income.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Strategist] - +10 to attempts to gain the advantage before and during combat.
[Second Wind] - Fatigue penalties are lessened for your army. Requires Strategist.
[Drillmaster] = All ashigaru are now worth 1.5 Force
[Golden Cross] This gives morale and minor force bonuses when used in combat as a battle standard, but inflicts major penalties if captured or destroyed
AGENTS:
TRAITS: [The Lord Forgives] - You have converted wholeheartedly to Christianity and western ideals. This makes it easier for you to recruit Matchlocks, do trade with foreign powers, and possibly even recruit foreign warriors to fight by your side. However, due to having utterly turned your back on the old ways, you are permanently capped at 1 honor and diplomacy with non-Christian clans is exceedingly difficult. The Nanban also expect compensation for their services…
DIPLOMACY: [Trade: Otomo]
Higakamina Joshu, Courtier
Matchlock Makers. These Japanese gunsmiths can create Matchlocks for your men to use, but they are, sadly, not of the best quality, and are in limited supply. Still, though, much is to be said about the awesome power of a gun…
1 State Orphanage 3/8.
2 Wagon Technology 8/9
3 Recruit Matchlock Ashigaru. With my Makers producing matchlocks and my good relations with the foreign traders I will furnish a mighty matchlock army.
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24e2c7 No.32907
| Rolled 57, 20, 72 = 149 (3d100) |
>>32895
DAIMYO NAME: Kasai Daiki
CLAN: Kasai is no true clan but instead a band of rabble gathered by Kasai Daiki a ruthless bandit lord who holds claim Hitachi province. Known for their lightning fast raids and ruthless tactics they are a rising problem in the north of Japan.
BACKGROUND: Kasai Daiki was born in an insignificant village long destroyed in a past war which helped shape him into the man he is today. Destitute and starving would be the simple ways to describe his childhood as he struggled to stay alive at the bottom of society. Daiki was not content to live a life of a beggar and eventually joined a mercenary group fighting in the many petty conflicts that littered Japan. He eventually rose through a combination of force of personality and combat skill to become leader of the little company. He however had different ideas on the work they should do and in no time set himself up as a petty warlord in the Hitachi Province.
DOMAINS: Hitachi, Level 1
HONOR: 0
FORCES: 3,470 TOTAL - General's Bodyguard, 15 Katana Calvary, 35 Yari Cavalry, 730 Ashigaru Spears, 850 Ashigaru Bows, 60 Katana Ronin, 30 Yumi Ronin, 15 Yari Ronin
FAMILY: None
ABILITIES:
[Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Raider] - Increased loot and damage done from pillaging, looting and costal raiding. You must have an honor of 2 or lower to use this ability.
[Shadow Connections] - It is easier to recruit ninja. You have a higher chance of intercepting enemy espionage actions.
[Iaijutsu] - +15 to personal combats.
[Forced Marching] - Increased mobility on land.
AGENTS: Bayushi, Ninja Yon, Ninja
TRAITS: [Bandit Warlord] - You are an honorless, low-born dog, keeping his domain through brutality and skullduggery. It is easier to recruit Ninja and you gain bonuses to pillaging and looting. Your honor can never rise above 2. You can only recruit Ronin, as true samurai will not pledge their swords to you.
Things:
[Hitachi Fortifications]
[Plundered Artifacts]
[Megre Loot]
—–
1. Send out Bayushi to talk with the anti-Uesugi side of the Date Schism, I’m sure they could use a friendly army.
2. Send out Yon to find a buyer for these plundered artifacts
3. Now that we are back hold a great party to restore morale and get everyone rested up.
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24e2c7 No.32931
| Rolled 18, 11, 99 = 128 (3d100) |
>>32895
DAIMYO NAME: Akakawatani Nobuyuki
CLAN: The Akakawatani is one of the numerous clans of 16th century Japan, with a number of samurai and Ashigaru in their employ. The current head of the clan, Daimyo Nobuyuki, seeks to restore his clan to the glory it once held before its crushing defeat in the Ōnin War, where its lands were razed and seized as the then Daimyo sat in a siege in Aki. Now, finally able to marshal but a fraction of their old strength, they seek to rebuild, and to take vengeance on those who betrayed them.
BACKGROUND: Raised in a castle from the young age, and taught in the ways of politics and intrigue by his father, Akakawatani Nobu. He was sent to Edo at the age of 15, where he met a friend he would cherish for the rest of his life. This bear of a man, the same age as Nobuyuki , hailed from a far off land known as "Scotland" and when he talked, it sounded like a cannonade going off. There time in Edo was spent as guards for Nobuyuki's two sisters, in the city for a courting event with a southern clan, which promised to bring much wealth to the family, along with a few political ones as well. Unfortunately, a rival clan which desired the southern clan's male for their own daughter sought fit to kill the other women in the Heir's life. It was a daring attack in broad daylight as the young lady went to a supposed rendezvous with the young lordling, only to be beset on all sides by a group of ronin payed to end her life. In the end, the household guards were slaughtered to a man, with only Nobuyuki and the Scotsman still standing. The ronin laid dead in the streets, and due to the nature of the attack, Nobuyuki's father saw fit to recall his children from the city, he'd rather risk offending the southern clan then having no children to offer any clan. This was Nobuyuki's first taste of violence, but it would not be his last. Devils from the North, the Nanban barbarians, desired what little wealth the Akakawatani clan possessed, and for much of Nobuyuki's early 20's, he was fighting the savages side by side with his father, until the fateful day he died, not by the barbarians, but by the errant shot of a Clan Yabusame. Now we stand poised at the current date, Nobuyuki only taking the title of Daimyo a few months ago, and the country tetters on the brink of civil war. With his trusty friend known only as "The Scotsman" and his loyal followers by his side, he knows that his clan shall make it through these trying times, and who knows, maybe Nippon could benefit from a Akakawatani Shogunate.
>DOMAINS: Sado / Color - Orangish
>DIPLOMACY: Noto - Vassals
HONOR: 2
>FORCES:
Total 1,745 - General's Bodyguard, Sword Hero (The Scotsman), 20 Spear Cavalry, 110 Yari Samurai, 100 Bow Samurai, 450 Ashigaru Spears
FAMILY: Younger Sister: Ayaka
Younger Brother: Jiro
ABILITIES: [Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Commander] - +10 to battles where you direct your men without leaping into the fray yourself.
AGENTS: 0
TRAITS: [History With The Nanban] - You and your clan have a curious history with the gaijin barbarians ever since your exile from Aki. You have positive relations with European Nanban, trade with them is easier. Asian Nanban, like the Koreans and Chinese, however, are hostile towards you, and so are many of the more conservative clans…
[Gemcrafters]. Your economic power has increased.
>Sado Province: Infrastructure Lvl 2
+[Rice Paddies]
+[Coastal Village] - Can Trade, build ships
+ [Watchtowers]
+[Copper Mine]
+[Gem Deposits]
>Ongoing:
Trading Fleet 6/8
Foreign Cannons 7/12
Raised Grainhouse 5/10
[Meager Loot]
1. Wonderful, Noto shall soon be as prosperous as Sado herself, given the time, but first, I want a quarry set up, the rock of the mainland shall be of use to the Greater Sado Domain.
2. Continue the work on the pagoda, the Kami shall be pleased by our dedication to pleasing and praising them!
3. Now that Winter is behind us, resume discussions with the Nanban on the topic of procuring cannons for us.
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24e2c7 No.32943
| Rolled 11, 70, 72 = 153 (3d100) |
DAIMYO NAME: Oinishi Kenshu
CLAN: Oinishi of Bungo, Sister branch of the Konishi Clan of Higo
BACKGROUND: Son of a wealthy merchant in Higo province, where as his eldest brother took up the family name and business of becoming a merchant, Kenshu realized he had to help his family in a separate way.
Every successful merchant family had this advantage, suucessful integration with law and politics and someone with a good education. Kenshu traveled far and wide to the various schools of Japan, studying law, architecture, construction, and other practical skills. He even studied abroad for a time at the behest of his brother, learning how to make foreign siege equipment and fortifications.
Gifted with knowledge from two worlds, he worked hard and loyally for the family of the Bungo province, building up the region, earning a reputation of being hardworking and knowledgeable. He earned the favor of the local Lord who had no brother or sons to his own, until he was named his heir on his deathbed. Now Lord of his own clan, Kenshu seeks to bring prosperity for the families of both himself and his brother, and plans to use his skills as a law scholar to good effect ensuring trade with the Nanban Barbarians goes unhindered.
Kenshu is known to have a love of infrastructure and reading, and it is said in his home he has a vast library of scrolls and even foreign books, as well as a small model of the Bungo Castle.
–
DOMAINS: Bungo, Level 2 - [Rice Paddies] [Coastal Village]
HONOR: 3
FORCES: 1595 Total - General's Bodyguard, 20 Yari Cavalry, 100 Yari Samurai, 100 Bow Samurai, 200 Ashigaru Spears, 20 Firebomb Throwers.
FAMILY: Brother Konishi Sebastian
ABILITIES:
[Law Scholar] - +2 to diplomatic relations. Recruiting inspectors is easier. Enemy inspector actions are of less severity.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability
[Architect] - It is easier to build up and maintain infrastructure
[Siegesmith] - You can construct and recruit Siege Units– Mangonels, Firebomb Throwers, Cannons, Fire Rockets
AGENTS: Ichihisa, Inspector, [Manor Handmaidens]
TRAITS: [The Merchant Lord] - Moneymaking and trade comes easy to you, and accordingly, you gain a bonus to hashing out trade agreements, locating resources, and targeting enemy trade routes both militarily and by way of court and law. However, while they are willing to trade with you, the other clans are not willing to trust you due to your relations with your gaijin-loving sister branch. You take a penalty to negotiating peace treaties, alliances and the like.
[Nanban Negotiator] - The Shogun has granted you exclusive rights to host and treat with Nanban visitors and dignitaries; no other clan may attempt to engage in official foreign relations without express Shogunate approval. You gain a bonus to hosting and courting all types of Nanban.
Stuff:
[Plow Technology] Food output has increased!
[Raised Floor Granary]
[Matchlock Makers] These Japanese gunsmiths can create Matchlocks for your men to use, but they are, sadly, not of the best quality, and are in limited supply. Still, though, much is to be said about the awesome power of a gun…
1-2. Those that are close to the Shogun, I should grow close to. Let me take stock of this Yoshidamasu and cooperate with him on the finer details of this new agreement. I will also proceed to make the necessary moves to grant my brother continued access to his Nanban dealings…through me. His contacts will find my Manor a most suitable place to stay while in Japan. Other lords both near and afar noted for currently having or having a history of nanban trade relations will also be notified so they might prepare to transfer Nanban dealings to a central location.
[Law Scholar] - +2 to diplomatic relations.
[Nanban Negotiator] - The Shogun has granted you exclusive rights to host and treat with Nanban visitors and dignitaries; no other clan may attempt to engage in official foreign relations without express Shogunate approval. You gain a bonus to hosting and courting all types of Nanban.
3. And while I am at court, now would be a good time to take stock of the other clan lords both near and afar and see what connections I can make. I'll avoid anyone with obvious anti-Gaijin sentiments, but there are bound to be more than me and my brother who seek prosperity and benefit from continued, and, now regulated and controlled trade. I should also learn of the afairs of Japan afar north as well.
[Law Scholar] - +2 to diplomatic relations.
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24e2c7 No.32947
>>32943
I am writing to you my brother. Your work and motivation seems to have reaped great benefits, and perhaps enemies. It is a great honor, some will say won by support rather then merit-
-It changes into a language of Nanban here-
if that sack of shit thinks he can stop me from trading from my own home he has got another thing coming and fuck you for not consulting me and for trying to use authority to have control over the trade which will just end up with our people as stooges of the Shogunate as it enforces these powers without guaranteeing that it is our people that benefit from any conflicts we are drawn into.
-It then continues in native moonspeak-
Yet, I as your brother, understand you care to see continued prosperity for our clans and our friends so I forgive you and will protect my kin.
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24e2c7 No.33025
| Rolled 95, 25, 21 = 141 (3d100) |
>>32894
DAIMYO NAME: Ryuo Takimasa
CLAN: off branch of the Takeda clan. Not a vassal.
BACKGROUND: Takimasa is called the unlikely by many of what's now his clan. Being the third son of a third son. He spent much of his childhood free of the duties associated with being an heir and was able to spend his life among the common soldiers instead of the stuffy court. From his time with the soldiers he learned primarily tactics, strategy, and fortification but most of all to appreciate them in a way few daimyo do leading to his philosophy of quality over quantity to protect as many lives as possible. Shortly after his sixteenth birthday he was called home to serve his father as heir when his two elder brothers were killed in a boating accident while on their way to trade with the Nanban. When he turned 19 his father passed away leaving the unlikely heir in charge of the province and the Ryuo ambitions of shogunate power and a peaceful Japan.
DOMAINS: Echizen. Dark green
FAMILY:
Younger brother:Ryuo Nabamasa
Older sister Ryuo Yuki
AGENTS: [Yobarashi, Monk]-In kaga helping fight the ikko ikki
ABILITIES:
[Nanban Knowledge]
[Architect]
[Bajutsu]
Domains:
Echizen, Level 2 : [Fine Ceramic Makers] [Ceramic Artisan] [Horse pastures][Coastal Village][Fishing Fleet][Suijin Maru]
Hida, Level 1: [Rice Paddies], [Lumber Yard]
Honor: 3
Forces: 3795- General's Bodyguard, 40 Sword Cavalry, 140 Bow Cavalry, 45 Yari Cavalry, 64 Yari Samurai, 40 Bow Ashigaru
Dara Traits: [Takeda Blood] - It is easier for you to recruit Cavalry units. Penalties for being outnumbered are lessened. While you are not a vassal, however, the Takeda expect you to continue to maintain your old alliances with them…
temporary:[Prodigious Catch]which will give you a diplomacy bonus and increases your prestige for the next year.
1.We now have a very large army and we have 2 fiefs as well as the prestige and blessings of the holy buddha. Now is our time to strike yet again but instead of striking with the military we will use diplomacy. Contact the lords of Mino. We must probe them to see if they will capitulate to us or if we will have to conquer them directly
+[Prodigious Catch]
2. We are a little too reliant on our cavalry. As much as I dislike it we must stoop to using peasants as well. but if we are to do so then they will be the greatest possible quality as well. Begin recruiting and training a [drillmaster] to better marshal such soldiers of quality. Drillmaster 3/10
3. As always our construction and advancement of the provinces goes on. [Roads And Waystations 6/12]
[Architect]
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24e2c7 No.33031
>>32893
Daimyo Name: Yamato Katatake
Clan: Yamato, Vassal to Ashikaga
Domains: Yamato, Level 2
Honor: 4
Forces: 2965? Total - General's Bodyguard, 20 Yari Cavalry, 84 Yari Samurai, 130 Bow Samurai, 955 Ashigaru Spears, 630 Ashigaru bows, 80 Katana Samurai
Family: An infant son: Yamato Uchikata
Abilities: Poet, Iajutsu, Commander, Forced Marching, Strategist, [Drillmaster 2/10]
Agents: Doji Matayuma, Courtier
Traits: [Behind Paper Walls…] - You are a darling of the court, and are favored for your steadfast vassalage to the Ashikaga Shogunate. You gain a bonus to diplomatic and courtier actions, and the Ashikaga's favor gives you much leeway in your doings. However, if anyone happens to discover the well-buried truth of Katatake's deeds and ambitions, it would surely be ruinous. And, after all, it is not the best time to be an utterly loyal vassal to the Ashikaga…
Infrastructure: Rice Paddies
1. Before we head out to deal with this development, I'm going to finish my siege research. When O get back after dealing with the problem, I can get to work building siege engines. [Siegemaster 9/10]
2. [Drillmaster 6/10 on hold] I will mobilize half of my forces, and keep the other half on alert, in case I need them. If I do, I will send some messengers back to the capital. For now, half of the army will accompany me to the border, to impose law and order there. [Respond to raiding with half of my forces]
3. Thinking outside the box of traditional warfare need not be an honorless affair. The chariots are sure to attract young samurai looking for something new, daring, and dangerous to do in battle. To charge headlong into an enemy's position, carried by the strength of your horses. That is honorable. [Chariots 5/8]
[Ashikaga support and sanction war with Inaba.]
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24e2c7 No.33032
| Rolled 47, 75, 73 = 195 (3d100) |
>>33031
Classic Dara.
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24e2c7 No.33110
I'm always slow to post and the like in Jidai. Am dropping for the sake of others. No hurt feelings or anything m80s.
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24e2c7 No.33118
>>32904
1. Scouts and "merchants" are sent north to Sanuki, scouting the lay of the land and the state of their people in the midst of their rebellion against the weakened Chosokabe. They are poorly fortified and their army is… lacking, consisting mostly of peasant levies, but they are quickly building strength with support from other clans on Honshu.
2. Aggressor 1/7. Much can be said about the merit of an aggressive stance.
3. Rice Paddies 1/6
>>32906
1. State Orphanage 6/8. Finally, some progress is made!
2. You now have [Wagon Technology], increasing your food output and trading capacity with the strange nanban-style wagons.
Your force limit has increased.
3. +100 Ashigaru Matchlocks. +150 Force.
>>32907
1. Bayushi is no diplomat, not at all, but, nonetheless, you send him to quietly get in touch with more… like-minded individuals among the Date. He will send word as soon as possible.
2. Yon gets a hold of a shady black market dealer who offers to take the things off of your hands for a modest sum… but surely, you can find better. Right?
As a FREE ACTION you can sell the artifacts to this man or otherwise spend an action to try to find another buyer. The difficulty increases with every attempt.
3. You host a great celebration, one that manages to placate your people– for now– and rejuvinate your army.
However, paying your men and partying has diminished your coffers. Lose Meagre Loot.
>>32931
1.
2. Unfortunately you get little work done on the pagoda, on account of a string of bad omens that instill unease in the hearts of the peasantry.
3. You have stricken up dialogue with the Koreans, and, through trading savvy and your own knowledge of the Korean language, set terms for a modest trade, gems for cannons.
You can now recruit Korean Cannon units, men toting smaller cannons for use against infantry and ships rather than bringing down castles. Korean Cannons are worth 10 force, and can only be recruited in tiny numbers.
>>32943
1/2. Yoshidamasu hammers out some of the finer points of the deal, and allows you to extend your treaty to your brother under your leave, of course, with the stipulation that it is all mediated by Shogunate personnel. He and the Shogun send letters that urge those lords with diplomatic relations to "consider" shifting their "burdens" onto you.
Nobody seems to do that, of course, but they will surely come around in due time.
3. The Date, Shimazu and Otomo all engage in some meaningful level of foreign trade, but, of course, the Shimazu absolutely do not trust you and the Date emissary simply invites you to a polite bit of tea and discussion of which comes nothing of substance.
Some of the less notable clans, the Hatakeyama and the Yamana, are open to your suggestions. If you built a port or something of the like, perhaps, they would be glad to trade with you and further strengthen relations.
Your quiet search for friends abroad seems to draw the ire of the Uesugi, the Mori and the Imagawa, however. Thankfully only the Mori seem to be in any position to do anything…
>>33025
1. The Saito of Mino, harassed as they already are by instability and threats of violence from the southernly Oda, are in no position to resist. They state that they are open to, perhaps, negotiating some agreement of Vassaldom…?
2. Drillmaster 4/10
3. Roads and Waystations 7/12
>>33031
1. Gain [Siegesmith], for you have accumulated a wealth of siege knowledge and are now able to build siege engines.
2. You take an even half of your men and position them firmly upon the border.
Mysteriously, the "bandit attacks" stop once your presence is felt just a few kilometers shy of the Yamato-Inaba border. And the bandits are nowhere to be seen…
3. Chariots 7/8
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24e2c7 No.33119
>>32931
1. Rock Quarry .5/8
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24e2c7 No.33120
Summer, 1554. The Shogun has asked many clans to shift their diplomatic responsibilities with the Nanban to the Shogunate, and from there, of course, they would go to the Onishi. Most clans, though, don't even entertain the idea…
Western Kyushu has become a flashpoint as many clans there– the Bingo Inaba, the Amako, the Iwami, and the Mori– find themselves fighting amongst each other.
The Takeda and the Uesugi are going to war, and soon a clash is expected to erupt in the heart of Musashi!
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24e2c7 No.33128
| Rolled 40, 33, 45 = 118 (3d100) |
>>33118
Daimyo Name: Yamato Katatake
Clan: Yamato, Vassal to Ashikaga
Domains: Yamato, Level 2
Honor: 4
Forces: 2965? Total - General's Bodyguard, 20 Yari Cavalry, 84 Yari Samurai, 130 Bow Samurai, 955 Ashigaru Spears, 630 Ashigaru bows, 80 Katana Samurai
Family: An infant son: Yamato Uchikata
Abilities: Poet, Iajutsu, Commander, Forced Marching, Strategist, Siegemaster, [Drillmaster 2/10]
Agents: Doji Matayuma, Courtier
Traits: [Behind Paper Walls…] - You are a darling of the court, and are favored for your steadfast vassalage to the Ashikaga Shogunate. You gain a bonus to diplomatic and courtier actions, and the Ashikaga's favor gives you much leeway in your doings. However, if anyone happens to discover the well-buried truth of Katatake's deeds and ambitions, it would surely be ruinous. And, after all, it is not the best time to be an utterly loyal vassal to the Ashikaga…
Infrastructure: Rice Paddies
1/2. Doji's most important mission is yet to come. I need a spy. Someone with a critical eye who can see the weaknesses in Inaba politics, infrastructure, and military doctrine. Dojo does not know these things, but what he does know is politics. He is to go to the Inaba, under the pretext of negotiating a trade deal. While he is there, he will feel out the general attitude in the Inaba court. When he finds someone willing to help us in return for wealth, power, or land, he will get them to tell us of potential Inaba weaknesses, and the path of least military resistance. A Chūgokugo said, two thousand years ago, that if you know the enemy, and know yourself, you will be victorious in every battle. I must know the enemy. [Send Doji to recruit Inaba traitors under the disguise of a trade mission.] [Behind Paper Walls…]
3. The chariot plans are almost complete. A few more things need to be ironed out before they are perfect, but when we have these weapons, they will give us an unexpected edge against our opponents. [Chariots 7/8]
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24e2c7 No.33129
| Rolled 39, 58, 16 = 113 (3d100) |
>>33128
>Complete mediocrity
Maybe my bonus will save me.
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24e2c7 No.33130
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24e2c7 No.33133
| Rolled 33, 15, 57 = 105 (3d100) |
>>32768
DAIMYO NAME:
Einoishi Fumetsu
CLAN:
Clan Fumetsu is a clan of architects and siege masters, their collective dream is to construct the greatest castle that japan has ever seen. Although the Clan is new and small their expertise in architecture and the art of siege can be seen all across Japan.
BACKGROUND:
Einoishi Fumetsu is the founder of his clan, and he is an architect and siege master at heart. Einoishi took part in the construction of many castles both famous and mundane all across Japan. Einoishi has accumulated his wealth and fame and used it to begin his own clan, although small, he will make certain that it flourishes. His dream is to lay the final brick into the greatest castle ever constructed.
DOMAINS:
Kaga, Level 2, [Fortifications]
HONOR: 4
FORCES:
1595 Total - 1595 Total - General's Bodyguard, 20 Yari Cavalry, 100 Yari Samurai, 100 Bow Samurai, 200 Ashigaru Spears, 20 Firebomb Throwers.
FAMILY:
Sakura Fumetsu, Wife. Asami Fumetsu, Daughter. Fumetsu Hiruishi, Son
ABILITIES:
[Architect] It is easier to build up and maintain infrastructure.
[Siegemaster] +10 to fighting siege battles. [Siegemaster]
AGENTS:
TRAITS:
[Prodigial Architect] - You are a renowned castle-builder. You gain a +5 to building and maintaining infrastructure and get a +5 when fighting siege battles on either side. However, your clan's very recent emergence means you have little respect in the eyes of many other clans. You take a penalty to certain diplomatic actions.
1. Although it is dishonorable to strike out against the unwary, Einoishi has little choice but to safeguard his people. Einoishi cooperates with the Ryuo monk, and works together to devise the most effective strategy to swiftly uproot the Ikko Ikki. The first question is will the Ryuo provide military aid?
2. Einoishi has traveled all across the land of the rising sun, he has lived as a commoner, a wealthy man, and now as a lord. The new lord understands that what the peasants think can have great influence over his land. Einoishi works with the Ryuo Monk to prepare a propaganda campaign, that they will launch as soon as the raid begins, to sway the people to their side.
3. Continue work on the mining villages. 3/6
+[Architect]
+[Prodigal Architect]
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24e2c7 No.33134
| Rolled 74, 61, 79 = 214 (3d100) |
>>33118
DAIMYO NAME: Konishi Sebastian
CLAN: Konishi of Higo
BACKGROUND: Son of a wealthy merchant in the Higo province who quelled a local uprising and was rewarded a fief and rose through just administration, prudent trading, and righteous virtue to lord of the Higo Prvince. He supported a flowering Christian movement in the province and baptized his son Sebastian and arranged his marriage to his wife Maria the daughter of another wealthy Christian merchant family in Hyuga, they have a beautiful and refined daughter named Daphne. Sebastian tries to understand his fellow man and retain the wisdom of trading, lordship and command to not be lacking in anyway in service to The Lord. He continues to nurture entrepreneurs of the province those who trade with foreigners and who trade locally and gives patronage to a priest of both Christ and of Buddha to not lost sight of the wisdom that led his father's father to succeed and bring the clan to this honorable position and have some entertaing and at times heated discussions. He owns a foreign set of plate armor his father purchased at not too great an expense. If God Will it I will bring Him to Japan.
DOMAINS: Higo Level 1, Pink [Rice Paddies]
HONOR: 0
FORCES: 2130 Total - General's Bodyguard, 20 Yari Cavalry, 50 Bow Samurai, 40 Yari Samurai, 600 Ashigaru Spears, 300 Ashigaru Matchlocks.
FAMILY: Daphne
ABILITIES:
[Merchantility] - Increased income and benefits from trading and income.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Strategist] - +10 to attempts to gain the advantage before and during combat.
[Second Wind] - Fatigue penalties are lessened for your army. Requires Strategist.
[Drillmaster] = All ashigaru are now worth 1.5 Force
[Golden Cross] This gives morale and minor force bonuses when used in combat as a battle standard, but inflicts major penalties if captured or destroyed
AGENTS:
TRAITS: [The Lord Forgives] - You have converted wholeheartedly to Christianity and western ideals. This makes it easier for you to recruit Matchlocks, do trade with foreign powers, and possibly even recruit foreign warriors to fight by your side. However, due to having utterly turned your back on the old ways, you are permanently capped at 1 honor and diplomacy with non-Christian clans is exceedingly difficult. The Nanban also expect compensation for their services…
DIPLOMACY: [Trade: Otomo]
Higakamina Joshu, Courtier
Matchlock Makers. These Japanese gunsmiths can create Matchlocks for your men to use, but they are, sadly, not of the best quality, and are in limited supply. Still, though, much is to be said about the awesome power of a gun…
[Wagon Technology], increasing your food output and trading capacity with the strange nanban-style wagons.
1 State Orphanage 6/8 - After this is completed we may be able to construct branch Orphanages and foster friendly relations with other goodly Daimyo.
2 Quarry. We need to hire prospectors to find a good source of stone and I have it in mind to delegate this process to Joshu.
3 Improve Higo defenses to level 2 - With the wagons available to us we can transport large amounts of dirt and stone to wherever we need it.
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24e2c7 No.33137
| Rolled 17, 5, 47 = 69 (3d100) |
>>33118
DAIMYO NAME: Akakawatani Nobuyuki
CLAN: The Akakawatani is one of the numerous clans of 16th century Japan, with a number of samurai and Ashigaru in their employ. The current head of the clan, Daimyo Nobuyuki, seeks to restore his clan to the glory it once held before its crushing defeat in the Ōnin War, where its lands were razed and seized as the then Daimyo sat in a siege in Aki. Now, finally able to marshal but a fraction of their old strength, they seek to rebuild, and to take vengeance on those who betrayed them.
BACKGROUND: Raised in a castle from the young age, and taught in the ways of politics and intrigue by his father, Akakawatani Nobu. He was sent to Edo at the age of 15, where he met a friend he would cherish for the rest of his life. This bear of a man, the same age as Nobuyuki , hailed from a far off land known as "Scotland" and when he talked, it sounded like a cannonade going off. There time in Edo was spent as guards for Nobuyuki's two sisters, in the city for a courting event with a southern clan, which promised to bring much wealth to the family, along with a few political ones as well. Unfortunately, a rival clan which desired the southern clan's male for their own daughter sought fit to kill the other women in the Heir's life. It was a daring attack in broad daylight as the young lady went to a supposed rendezvous with the young lordling, only to be beset on all sides by a group of ronin payed to end her life. In the end, the household guards were slaughtered to a man, with only Nobuyuki and the Scotsman still standing. The ronin laid dead in the streets, and due to the nature of the attack, Nobuyuki's father saw fit to recall his children from the city, he'd rather risk offending the southern clan then having no children to offer any clan. This was Nobuyuki's first taste of violence, but it would not be his last. Devils from the North, the Nanban barbarians, desired what little wealth the Akakawatani clan possessed, and for much of Nobuyuki's early 20's, he was fighting the savages side by side with his father, until the fateful day he died, not by the barbarians, but by the errant shot of a Clan Yabusame. Now we stand poised at the current date, Nobuyuki only taking the title of Daimyo a few months ago, and the country tetters on the brink of civil war. With his trusty friend known only as "The Scotsman" and his loyal followers by his side, he knows that his clan shall make it through these trying times, and who knows, maybe Nippon could benefit from a Akakawatani Shogunate.
>DOMAINS: Sado / Color - Orangish
>DIPLOMACY: Noto - Vassals
HONOR: 2
>FORCES:
Total 1,745 - General's Bodyguard, Sword Hero (The Scotsman), 20 Spear Cavalry, 110 Yari Samurai, 100 Bow Samurai, 450 Ashigaru Spears
FAMILY: Younger Sister: Ayaka
Younger Brother: Jiro
ABILITIES: [Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Commander] - +10 to battles where you direct your men without leaping into the fray yourself.
AGENTS: 0
TRAITS: [History With The Nanban] - You and your clan have a curious history with the gaijin barbarians ever since your exile from Aki. You have positive relations with European Nanban, trade with them is easier. Asian Nanban, like the Koreans and Chinese, however, are hostile towards you, and so are many of the more conservative clans…
[Gemcrafters]. Your economic power has increased.
[Gook Cannons] - You can now recruit Korean Cannon units, men toting smaller cannons for use against infantry and ships rather than bringing down castles. Korean Cannons are worth 10 force, and can only be recruited in tiny numbers.
>Sado Province: Infrastructure Lvl 2
+[Rice Paddies]
+[Coastal Village] - Can Trade, build ships
+ [Watchtowers]
+[Copper Mine]
+[Gem Deposits]
>Ongoing:
Trading Fleet 6/8
Raised Grainhouse 5/10
Rock Quarry .5/8
[Meager Loot]
1. Excellent, we now possess a means of cannonry, now, we must finish the trade fleet so that our newfound partners can receive shipments of gems and return with cannons.
2. Noto is a lovely province, let us prospect there for mineral wealth, surely the hills must possess something of note.
3. Begin work on a military shipyard from which to construct a fleet to defend the home island.
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24e2c7 No.33142
| Rolled 98, 75, 51 = 224 (3d100) |
>>33118
DAIMYO NAME: Kasai Daiki
CLAN: Kasai is no true clan but instead a band of rabble gathered by Kasai Daiki a ruthless bandit lord who holds claim Hitachi province. Known for their lightning fast raids and ruthless tactics they are a rising problem in the north of Japan.
BACKGROUND: Kasai Daiki was born in an insignificant village long destroyed in a past war which helped shape him into the man he is today. Destitute and starving would be the simple ways to describe his childhood as he struggled to stay alive at the bottom of society. Daiki was not content to live a life of a beggar and eventually joined a mercenary group fighting in the many petty conflicts that littered Japan. He eventually rose through a combination of force of personality and combat skill to become leader of the little company. He however had different ideas on the work they should do and in no time set himself up as a petty warlord in the Hitachi Province.
DOMAINS: Hitachi, Level 1
HONOR: 0
FORCES: 3,470 TOTAL - General's Bodyguard, 15 Katana Calvary, 35 Yari Cavalry, 730 Ashigaru Spears, 850 Ashigaru Bows, 60 Katana Ronin, 30 Yumi Ronin, 15 Yari Ronin
FAMILY: None
ABILITIES:
[Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Raider] - Increased loot and damage done from pillaging, looting and costal raiding. You must have an honor of 2 or lower to use this ability.
[Shadow Connections] - It is easier to recruit ninja. You have a higher chance of intercepting enemy espionage actions.
[Iaijutsu] - +15 to personal combats.
[Forced Marching] - Increased mobility on land.
AGENTS: Bayushi, Ninja Yon, Ninja
TRAITS: [Bandit Warlord] - You are an honorless, low-born dog, keeping his domain through brutality and skullduggery. It is easier to recruit Ninja and you gain bonuses to pillaging and looting. Your honor can never rise above 2. You can only recruit Ronin, as true samurai will not pledge their swords to you.
Things:
[Hitachi Fortifications]
[Plundered Artifacts]
—–
>Sell the loot
1. There is an army perching on our door, time to show them how rude it is…
2. Finish that training camp 1/8
3. Begin construction of a Brothel
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24e2c7 No.33171
| Rolled 33, 2, 35 = 70 (3d100) |
DAIMYO NAME: Ryuo Takimasa
CLAN: off branch of the Takeda clan. Not a vassal.
BACKGROUND: Takimasa is called the unlikely by many of what's now his clan. Being the third son of a third son. He spent much of his childhood free of the duties associated with being an heir and was able to spend his life among the common soldiers instead of the stuffy court. From his time with the soldiers he learned primarily tactics, strategy, and fortification but most of all to appreciate them in a way few daimyo do leading to his philosophy of quality over quantity to protect as many lives as possible. Shortly after his sixteenth birthday he was called home to serve his father as heir when his two elder brothers were killed in a boating accident while on their way to trade with the Nanban. When he turned 19 his father passed away leaving the unlikely heir in charge of the province and the Ryuo ambitions of shogunate power and a peaceful Japan.
DOMAINS: Echizen. Dark green
FAMILY:
Younger brother:Ryuo Nabamasa
Older sister Ryuo Yuki
AGENTS: [Yobarashi, Monk]-In kaga helping fight the ikko ikki
ABILITIES:
[Nanban Knowledge]
[Architect]
[Bajutsu]
Domains:
Echizen, Level 2 : [Fine Ceramic Makers] [Ceramic Artisan] [Horse pastures][Coastal Village][Fishing Fleet][Suijin Maru]
Hida, Level 1: [Rice Paddies], [Lumber Yard]
Honor: 3
Forces: 3795- General's Bodyguard, 40 Sword Cavalry, 140 Bow Cavalry, 45 Yari Cavalry, 64 Yari Samurai, 40 Bow Ashigaru
Dara Traits: [Takeda Blood] - It is easier for you to recruit Cavalry units. Penalties for being outnumbered are lessened. While you are not a vassal, however, the Takeda expect you to continue to maintain your old alliances with them…
temporary:[Prodigious Catch]which will give you a diplomacy bonus and increases your prestige for the next year.
1 . Yes of course vassaldom is what we are offering. Your most promising retainer (agent) will serve at my side you will pay your taxes to me and when I call you will marshal your forces to assist me in battle. And in return I will guarantee your protection from other daimyos and shield your claim to the lands of your ancestors (mino province). If you wish to be even more traditional then yes I am willing to bind our pact by blood. If you wish to give a maiden of honorable birth to me I will take her as my wife.
+[Prodigious Catch]
2. We are a little too reliant on our cavalry. As much as I dislike it we must stoop to using peasants as well. but if we are to do so then they will be the greatest possible quality as well. Begin recruiting and training a [drillmaster] to better marshal such soldiers of quality. Drillmaster 4/10
3. As always our construction and advancement of the provinces goes on. [Roads And Waystations 7/12]
[Architect]
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24e2c7 No.33173
| Rolled 81, 88, 87 = 256 (3d100) |
DAIMYO NAME: Oinishi Kenshu
CLAN: Oinishi of Bungo, Sister branch of the Konishi Clan of Higo
BACKGROUND: Son of a wealthy merchant in Higo province, where as his eldest brother took up the family name and business of becoming a merchant, Kenshu realized he had to help his family in a separate way.
Every successful merchant family had this advantage, suucessful integration with law and politics and someone with a good education. Kenshu traveled far and wide to the various schools of Japan, studying law, architecture, construction, and other practical skills. He even studied abroad for a time at the behest of his brother, learning how to make foreign siege equipment and fortifications.
Gifted with knowledge from two worlds, he worked hard and loyally for the family of the Bungo province, building up the region, earning a reputation of being hardworking and knowledgeable. He earned the favor of the local Lord who had no brother or sons to his own, until he was named his heir on his deathbed. Now Lord of his own clan, Kenshu seeks to bring prosperity for the families of both himself and his brother, and plans to use his skills as a law scholar to good effect ensuring trade with the Nanban Barbarians goes unhindered.
Kenshu is known to have a love of infrastructure and reading, and it is said in his home he has a vast library of scrolls and even foreign books, as well as a small model of the Bungo Castle.
–
DOMAINS: Bungo, Level 2 - [Rice Paddies] [Coastal Village]
HONOR: 3
FORCES: 1595 Total - General's Bodyguard, 20 Yari Cavalry, 100 Yari Samurai, 100 Bow Samurai, 200 Ashigaru Spears, 20 Firebomb Throwers.
FAMILY: Brother Konishi Sebastian
ABILITIES:
[Law Scholar] - +2 to diplomatic relations. Recruiting inspectors is easier. Enemy inspector actions are of less severity.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability
[Architect] - It is easier to build up and maintain infrastructure
[Siegesmith] - You can construct and recruit Siege Units– Mangonels, Firebomb Throwers, Cannons, Fire Rockets
AGENTS: Ichihisa, Inspector, [Manor Handmaidens]
TRAITS: [The Merchant Lord] - Moneymaking and trade comes easy to you, and accordingly, you gain a bonus to hashing out trade agreements, locating resources, and targeting enemy trade routes both militarily and by way of court and law. However, while they are willing to trade with you, the other clans are not willing to trust you due to your relations with your gaijin-loving sister branch. You take a penalty to negotiating peace treaties, alliances and the like.
[Nanban Negotiator] - The Shogun has granted you exclusive rights to host and treat with Nanban visitors and dignitaries; no other clan may attempt to engage in official foreign relations without express Shogunate approval. You gain a bonus to hosting and courting all types of Nanban.
Stuff:
[Plow Technology] Food output has increased!
[Raised Floor Granary]
[Matchlock Makers] These Japanese gunsmiths can create Matchlocks for your men to use, but they are, sadly, not of the best quality, and are in limited supply. Still, though, much is to be said about the awesome power of a gun…
1. Send a letter to my estate. I want a naval port to start being built at once, I will be returning soon.
2. I also want more water mills on rivers for cutting wood, stone, and grinding flour. Nothing new, certainly Nanban in origin, but having more of them is necessary as I intend to build up the infrastructure of my estate as well as ships, and an abundance of materials is needed. (water powered mills for wood and flour were already wide spread in Europe and Asia by the 11th century, although between 13th-15th only Europe would be using them for hammering steel)
—
I am hearing Rumors that an unnamed clan tried to establish a new form of Yari Ashigaru based warfare involving heavy drilling and new strategical knowledge on ranks of spears supported by ranged forces. This new way of fighting was not taken kindly by the peasants of their lands, inciting rebellion. But the idea is a sound one, in my opinion.
3. I'm not a strategist, but I would like to hire a strategist who could train and drill my men in such a fashion of massed ranks of spears supported by ranged fire. I'm told it is common in far off Nanban, and if one clan could develop it on their own, surely we can as well.
Let us see if Ichihisa, can find me one.
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24e2c7 No.33176
| Rolled 89, 67, 86 = 242 (3d100) |
>>33118
DAIMYO NAME: Awachi Katsuo
CLAN: The Awachi Clan, rightful lords of Awa province and independent.
BACKGROUND: http://pastebin.com/qjZGqFPc
DOMAINS: Rose Blossom White-Pink
Awa, Level 1: [Awa Fortifications]
HONOR: 3
FORCES: 1,715
+ [General's Bodyguard - Oshiro Tomokazu]
+ [20 Yari Cavalry]
+ [40 Katana Samurai]
+ [100 Yari Samurai]
+ [100 Bow Samurai]
+ [200 Ashigaru Spears]
FAMILY:
+[Awachi Chou] - Sister
Illegitimate - Awachi Izumi, Half-Sister; Awachi Daichi, Half-Brother
ABILITIES:
+[Commander]
+[Strategist]
+[Second Wind]
+[Architect]
AGENTS:
N/A
TRAITS:
+ [Scholar Of War] - Your illness and frailty have given you much time to pore over theories and stratagems, and your own experience has given you a grip of iron. You gain a bonus to training martial-oriented abilities and a +5 to all battles; you also suffer lower chances of civil unrest due to your iron grip. However, your gruesome features and terrifying demeanor don't do you too many favors: you take a penalty to diplomatic actions, and your men are more easily bribed or coerced. Additionally, your frailty gives you a -20 to personal combat, and you have a lower chance of surviving battle wounds.
1. Cont. building [Rice Paddies] (1/6)
2. Cont. training [Aggressor] under Tomokazu (1/7)
3. I will need a good raw number of troops to face down an army comprised of such a great number of peasant levies, though the professional Samurai and Cavalry in my army will do me great good against such a condensed but untrained army. Awa has an impressive amount of untapped manpower, in excess, even. Begin the first homeland recruiting drive to bring unlanded sons voluntarily into the armies of Awachi Clan; they will soon be superfluous with our advanced paddies. I want a strong number of Ashigaru bowmen and spearman to make use of. I hear the Nanban have weapons better than these simple bows, as well; I will contact them soon, but with a strong force of Ashigaru support, it will not be necessary to conquer my weakened Northern neighbors.
+[Scholar of War]
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24e2c7 No.33182
DIRECT YOUR ATTENTION TO THE NEW PASTEBIN OF BATTLE MODIFIERS, HERO/GENERAL TRAITS AND BATTLE MECHANICS.
http://pastebin.com/19CqAXcr
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24e2c7 No.33183
| Rolled 85 (1d100) |
>>33142
Clearly not expecting a raid from their bandit foes, the Uesugi army is caught with an absolute minimum of preparation, with the Kasai forces surging downward from a hilly pass!
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24e2c7 No.33184
| Rolled 29 (1d100) |
>>33183
SLAUGHTER THEM ALL!
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24e2c7 No.33185
>>33173
>1550s
>pikeshot in japan (or asia at all for that matter)
>watermills used for anything other than seperating rice from the stalk
Why do you play in theme games at all if your only goal is to use things that didn't exist whatsoever in that theme?
Nigga the french don't even have pike and shot yet. The French were late to adopt the musket, the first reference to their use being at the end of the 1560s—twenty years after its use by the Spanish, Germans and Italians
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24e2c7 No.33186
>>33185
>pikeshot in japan
Dara did it already. He fought a rebellion for it. You're like an entire month late to be angry dude.
>watermills used for anything other than seperating rice from the stalk
https://en.wikipedia.org/wiki/Sawmill
>>"Other water-powered mills followed and by the 11th century they were widespread in Spain and North Africa, the Middle East and Central Asia"
The Romans themselves used water wheels to cut wood.
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24e2c7 No.33187
>>33186
>things exist on other side of the world
>that means they should exist on this side
Also as I said in irc. Dara didn't actually renovate anything. He is doing exactly as every other commander that has existed since the 1300's in Japan has done. Even if he thinks he is doing something game changing.
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24e2c7 No.33188
>>33187
Well I'm not doing anything game changing, any more than "just get a strategist and a drillmaster to get better spear guys and archers/ranged" is game changing.
I barely even fluffed anything remotely like that.
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24e2c7 No.33189
>>33186
>>33187
Fee fie foe teeter
I smell the breath of some cum eaters
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24e2c7 No.33190
>>33185
And for the record, in no way shape or form did I imply "Pike and Shot" or word it as such.
I didn't even use actual pictures of a Tercio like another player
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24e2c7 No.33191
>>33184
>>33183
BATTLE OF THE HITACHI-MUSASHI BORDER, MIDSUMMER 1554
KASAI DAIKI vs NAGAO HARUKAGE
DAIKI: 3,470 TOTAL - General's Bodyguard, 15 Katana Calvary, 35 Yari Cavalry, 730 Ashigaru Spears, 850 Ashigaru Bows, 60 Katana Ronin, 30 Yumi Ronin, 15 Yari Ronin. MISSILE ADVANTAGE: OVERWHELMING. NUMBERS ADVANTAGE: MAJOR. SUPERIOR POSITIONING. MORALE: EAGER
HARUKAGE - 3,575 TOTAL - General's Bodyguard (Zealous), 45 Yari Cavalry, 100 Naginata Sohei, 100 Yumi Sohei, 100 Katana Samurai, 300 Ashigaru Spears. POOR POSITIONING. MISSILE VULNERABILITY. MORALE: STEADY.
57 vs 71
The bandit forces surge downward from their elevated approach, blades and bows bared to their opposition. The Uesugi forces rally 'round their general, who raises a naginata high and brings his spears and sohei to the fore, presenting an intimidating wall of bristling blades and metal points to the oncoming bandit tide.
The two forces clash where the hill meets the encampment, and Daiki's forces, unfortunately, can't quite stop their ferocious momentum. They hammer into the prepared defenses of the Uesugi and scores of men find themselves forcefully impaled, pressed in by their comrades and the movement of their own two legs. The "frontline" quickly devolves into a bloody standoff, spear versus spear, with the warrior monks hacking at anyone who dares venture too far forward.
In an attempt to flank, Daiki leads his cavalry and his sword troops around the side as his men begin unleashing a deadly deluge of arrows on the Uesugi. While the bow warrior monks certainly have the bandits beat in fire rate and accuracy they can't keep up with the sheer volume. They at least keep the heat off of their own contingent of swords and cavalry, who meet Daiki's flanking force head on and proceed to handily beat them back towards the hill, leaving a bloody trail of horses and men.
Soon, the Uesugi general blows his horn and flicks his war-fan upwards, and as one, the bloodied force pulls back in a mob, with few bowmen left to cover them, towards a wooded area of the road!
Daiki - Lose 400 Ashigaru Spears. Lose 8 Katana Ronin. Lose 10 Yari Ronin. Lose 10 Yari Cavalry. Lose 130 Ashigaru Bows. -730 Force.
Harukage - Lose 40 Yumi Sohei. Lose 10 Naginata Sohei. Lose 100 Ashigaru Spears. -600 Force
PURSUE or RETREAT?
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24e2c7 No.33192
| Rolled 84 (1d100) |
>>33191
Slaughter them all!
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24e2c7 No.33193
| Rolled 29 (1d100) |
>>33192
The Uesugi hold firm, using the trees to their advantage and minimize the losses taken from the raider bowmen.
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24e2c7 No.33194
>>33192
>>33193
BATTLE OF THE HITACHI-MUSASHI BORDER, MIDSUMMER 1554
KASAI DAIKI vs NAGAO HARUKAGE
DAIKI: 2740 TOTAL - General's Bodyguard, 15 Katana Cavalry, 25 Yari Cavalry, 330 Ashigaru Spears, 720 Ashigaru Bows, 52 Katana Ronin, 30 Yumi Ronin, 5 Yari Ronin. NUMBERS ADVANTAGE: OVERWHELMING. POOR POSITIONING. MORALE: GOOD. -2 FATIGUE.
HARUKAGE: 2,925 TOTAL - General's Bodyguard (Zealous), 45 Yari Cavalry, 90 Naginata Sohei, 60 Yumi Sohei, 100 Katana Samurai, 200 Ashigaru Spears.SUPERIOR POSITIONING. FORCE ADVANTAGE: MINOR. MORALE: GOOD. -2 FATIGUE.
81 vs 40
The Uesugi wait in their forest as the raiders surge forward, undaunted in their bloody quest to wipe their foes out. They push on through the trees under a blistering hail of arrows, the trunks and branches giving both sides ample cover. While sheltering the vulnerable Uesugi forces from ranged attack, the forest soon proves to be their undoing; their samurai and sohei cannot adequately swing their weapons in such close quarters.
Daiki's men, on the other hand, are easily able to stab and thrust, impaling monk after monk on the points of their spears. Righteous fury is laid low by raw opportunism, and the forest quickly becomes a horrid place of screaming men and bloodied corpses.
The Uesugi commander, watching the tide of raiders surge closer and closer through the arrow-marked trees, snarls and wheels his cavalry around, ordering them into a loose formation to bolt through the trees as Kasai's flanking force closes in. No one cannot say that the Uesugi retainers do not fight well: they put up a savage resistance and fight to the last, keeping Daiki from catching up with the enemy general.
The raider warlord is left with a forest full of bloodied weapons and punctured corpses.
DAIKI: Lose 100 Ashigaru Spears. Lose 5 Yari Ronin. Lose 5 Katana Ronin.
HARUKAGE: Lose all units save for Cavalry and General's Bodyguard.
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24e2c7 No.33195
>>33194
NOW HEAR THIS!
http://pastebin.com/RRZ5fZS8
TROOP VALUES HAVE BEEN UPDATED TO BE MORE COHERENT AND NOT FUCKING RETARDED
SAMURAI ARE NOW WORTH 4 FORCE EACH. RONIN ARE 3 FORCE EACH. SOHEI ARE 5 FORCE EACH. CAVALRY ARE 6 FORCE EACH. STATIONARY SIEGE WEAPONS ARE 10 FORCE, HANDHELD SIEGE WEAPONS ARE 5.
UPDATE YOUR GOD DAMNED FORCE AMOUNTS YOURSELVES. YOU CAN DO IT.
ALSO:
INFRASTRUCTURE CLARIFIED AND ARMY LIMITS HAVE BEEN RETOOLED TO FOCUS ON -QUANTITY- NOT -QUALITY-.
http://pastebin.com/qnH2wV94
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24e2c7 No.33196
>>33128
1/2. You send Doji to the Inaba lands, as a simple "trader…" you should hear back from him before winter starts in earnest.
3. You have completed your strange chariot project and can now make [Chariot] units, which are quite effective on open ground but terrible for forested/hilly terrain. Your peers will likely not think… highly, of deploying such -chinese- objects in battle.
>>33133
1. The Ryuo will absolutely provide aid, the monk says, though, truthfully, he is no ambassador for the Ryuo.
He does state that simply breaking the Ikko Ikki in their own temples, and razing or– ideally– just converting them may work. He does admit, however, that getting the adherents of Ikko to capitulate at all is… an enormous task
Sadly, you'd be best suited just burning their temples to the ground and killing them.
2. Perhaps labeling it "propaganda" is not exactly a good strategy! Either way, it doesn't seem to take with most of the peasantry.
3. Mining Villages 5/6. Construction goes smoothly.
>>33134
1. You have built your [State Orphanage]! Now it will serve as a place to teach and nurture those children bereft of their parents through war or sickness. While uneasy about the Gaijin tint to the whole thing, your peers cannot deny your selflessness.
2. Quarry 2/8. You begin constructing a stone quarry.
3. Higo Fortifications 2/8.
>>33137
1. Progress on the trading fleet is, unfortunately, not forthcoming… there's a lack of wood for the time being.
2. The Noto people are incensed at your desire to build a quarry! To steal their lands and resources, are rice and soldiers not enough for you?
Relations with the Noto have deteriorated.
3. Military Port 1/10. You begin upgrading your coastal hamlet into a proper military wharf.
>>33142
You sell the artifacts to this… reputable fellow, for a meagre sum.
1. At no small cost to yourself, you break the Uesugi over your knee and drive them from your borders. Gain [Modest Loot].
2. Training Camp 3/8
3. Brothel 1/8
>>33171
1. The Saito spend much time deliberating and, you suspect, arguing amongst themselves. They say that they have no available women with which to offer in marriage, for the daimyo's sister and daughter are, ah, spoken for; and they will muster up an agent as soon as possible, but they have none to offer. If you are still willing, however, they will serve as your vassal if you promise to protect them from external threats!
2. Your attempts at wrangling a Drillmaster meet a snag when several of your more notable subjects raise a loud objection to your apparent disregard for honored Takeda-clan tradition. It's a nasty spat, and by the end of it several of your more competent Cavalrymen desert your service!
Lose 10 Bow Cavalry. Lose 10 Yari Cavalry. Drillmaster 3/10
3. Roads And Waystations 8/12
>>33173
1. Naval Port (specify Trade or Military) 3/8
2. Rice Mill 3/6. You pick out a reasonably fast river to base the mill on.
3. Strategist 3/10.
>>33176
1. Rice Paddies 4/6.
2. Aggressor 3/7. You pore over the finer points of attacking, counterattacking, and rapid movement tactics…
3. Gain 400 Ashigaru Spears. Gain 400 Ashigaru Bows. +800 Force.
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24e2c7 No.33198
Fall, 1554. The Takeda and Uesugi have finally met on the field of battle, but by all accounts, it was a rather lukewarm engagement, for both men were exceedingly cautious. The Hojo have begun refusing to trade salt to many of their neighbors, citing "economic troubles" in the times ahead.
In other news, it seems that the Shogun has finally diverted supplies of rice and fish to Shikoku only after it was agreed that Chosokabe Kunichika's daughter would marry the Shogun's younger brother. A prestiguous union… but not a happy one, one can already tell.
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24e2c7 No.33200
| Rolled 55, 92, 97 = 244 (3d100) |
>>33196
DAIMYO NAME: Kasai Daiki
CLAN: Kasai is no true clan but instead a band of rabble gathered by Kasai Daiki a ruthless bandit lord who holds claim Hitachi province. Known for their lightning fast raids and ruthless tactics they are a rising problem in the north of Japan.
BACKGROUND: Kasai Daiki was born in an insignificant village long destroyed in a past war which helped shape him into the man he is today. Destitute and starving would be the simple ways to describe his childhood as he struggled to stay alive at the bottom of society. Daiki was not content to live a life of a beggar and eventually joined a mercenary group fighting in the many petty conflicts that littered Japan. He eventually rose through a combination of force of personality and combat skill to become leader of the little company. He however had different ideas on the work they should do and in no time set himself up as a petty warlord in the Hitachi Province.
DOMAINS: Hitachi, Level 1
HONOR: 0
FORCES: TOTAL1,446 - General's Bodyguard, 15 Katana Calvary, 25 Yari Cavalry, 230 Ashigaru Spears, 720 Ashigaru Bows, 47 Katana Ronin, 30 Yumi Ronin
FAMILY: None
ABILITIES:
[Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Raider] - Increased loot and damage done from pillaging, looting and costal raiding. You must have an honor of 2 or lower to use this ability.
[Shadow Connections] - It is easier to recruit ninja. You have a higher chance of intercepting enemy espionage actions.
[Iaijutsu] - +15 to personal combats.
[Forced Marching] - Increased mobility on land.
AGENTS: Bayushi, Ninja Yon, Ninja
TRAITS: [Bandit Warlord] - You are an honorless, low-born dog, keeping his domain through brutality and skullduggery. It is easier to recruit Ninja and you gain bonuses to pillaging and looting. Your honor can never rise above 2. You can only recruit Ronin, as true samurai will not pledge their swords to you.
Things:
[Hitachi Fortifications]
[Meagre Loot]
[Modest Loot]
—–
1. Begin expansion into Hitachi taking villages under our “protection” and gathering tribute.
+[Bandit Warlord]
2. Recruit more Ashigaru Spears
+[Meagre Loot]
3.Get the Training Camp completed 3/8
+[Modest Loot]
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24e2c7 No.33201
| Rolled 9, 41, 52 = 102 (3d100) |
>>33196
DAIMYO NAME: Konishi Sebastian
CLAN: Konishi of Higo
BACKGROUND: Son of a wealthy merchant in the Higo province who quelled a local uprising and was rewarded a fief and rose through just administration, prudent trading, and righteous virtue to lord of the Higo Prvince. He supported a flowering Christian movement in the province and baptized his son Sebastian and arranged his marriage to his wife Maria the daughter of another wealthy Christian merchant family in Hyuga, they have a beautiful and refined daughter named Daphne. Sebastian tries to understand his fellow man and retain the wisdom of trading, lordship and command to not be lacking in anyway in service to The Lord. He continues to nurture entrepreneurs of the province those who trade with foreigners and who trade locally and gives patronage to a priest of both Christ and of Buddha to not lost sight of the wisdom that led his father's father to succeed and bring the clan to this honorable position and have some entertaing and at times heated discussions. He owns a foreign set of plate armor his father purchased at not too great an expense. If God Will it I will bring Him to Japan.
DOMAINS: Higo Level 1, Pink [Rice Paddies]
HONOR: 0
FORCES: 2130 Total - General's Bodyguard, 20 Yari Cavalry, 50 Bow Samurai, 40 Yari Samurai, 600 Ashigaru Spears, 300 Ashigaru Matchlocks.
FAMILY: Daphne
ABILITIES:
[Merchantility] - Increased income and benefits from trading and income.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Strategist] - +10 to attempts to gain the advantage before and during combat.
[Second Wind] - Fatigue penalties are lessened for your army. Requires Strategist.
[Drillmaster] = All ashigaru are now worth 1.5 Force
[Golden Cross] This gives morale and minor force bonuses when used in combat as a battle standard, but inflicts major penalties if captured or destroyed
AGENTS:
TRAITS: [The Lord Forgives] - You have converted wholeheartedly to Christianity and western ideals. This makes it easier for you to recruit Matchlocks, do trade with foreign powers, and possibly even recruit foreign warriors to fight by your side. However, due to having utterly turned your back on the old ways, you are permanently capped at 1 honor and diplomacy with non-Christian clans is exceedingly difficult. The Nanban also expect compensation for their services…
DIPLOMACY: [Trade: Otomo]
Higakamina Joshu, Courtier
Matchlock Makers. These Japanese gunsmiths can create Matchlocks for your men to use, but they are, sadly, not of the best quality, and are in limited supply. Still, though, much is to be said about the awesome power of a gun…
[Wagon Technology], increasing your food output and trading capacity with the strange nanban-style wagons.
[State Orphanage]! Now it will serve as a place to teach and nurture those children bereft of their parents through war or sickness. While uneasy about the Gaijin tint to the whole thing, your peers cannot deny your selflessness.
1 Quarry 2/8.
2 Higo Fortifications 2/8.
3 Recruit Matchlock Ashigaru/Matchlock Knight. From among this batch of ashigaru recruits, could I not find the best shots and raise them up in status to the point they can afford to own several matchlocks and considerable ammunition to make the most of their skills? The common people have been more open to ideas of late where they can envision their position being raised when new technologies and philosophies mean openings in higher positions.
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24e2c7 No.33202
>>33201
FORCES: 2130 Total - General's Bodyguard, 20 Yari Cavalry, 50 Bow Samurai, 40 Yari Samurai, 600 Ashigaru Spears, 300 Ashigaru Matchlocks.
300 Ash Ma - 450f
600 Ash Sp - 900f
40 Sam Ya - 160f
50 Sam Bo - 200f
20 Cav Ya - 120f
Bodyguard - 15f
1030 Men/horse - 1845 Force Total
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24e2c7 No.33209
| Rolled 68, 12, 24 = 104 (3d100) |
>>33196
DAIMYO NAME: Ryuo Takimasa
CLAN: off branch of the Takeda clan. Not a vassal.
DOMAINS: Echizen. Dark green
FAMILY:
Younger brother:Ryuo Nabamasa
Older sister Ryuo Yuki
AGENTS: [Yobarashi, Monk]-In kaga helping fight the ikko ikki
ABILITIES:
[Nanban Knowledge]
[Architect]
[Bajutsu]
Domains:
Echizen, Level 2 : [Fine Ceramic Makers] [Ceramic Artisan] [Horse pastures][Coastal Village][Fishing Fleet][Suijin Maru]
Hida, Level 1: [Rice Paddies], [Lumber Yard]
Honor: 3
ASHIGARU: 1:40/40 :40 Ashigaru Bows,
SAMURAI: 4:64/256 :64 Yari Samurai
MOUNTED: 6:205/1230 35 Naginata Cavalry, 130 Bow Cavalry, 40 Sword Cavalry
HERO: 15:1/15: Variable. Special bonuses.
>totals troops/force: 310/1541
Dara Traits: [Takeda Blood] - It is easier for you to recruit Cavalry units. Penalties for being outnumbered are lessened. While you are not a vassal, however, the Takeda expect you to continue to maintain your old alliances with them…
temporary:[Prodigious Catch]which will give you a diplomacy bonus and increases your prestige for the next year.
1. The lack of an agent is disappointing but such things happen. I will trust in your words and await the arrival of a good agent to join my service. I am sad that you have no females of acceptable birth to seal our alliance but will keep good faith with you even without that guarantee (the marrying of one of their women is actually a concession on my part. Traditionally it was something demanded by the soon to be vassal party to make sure the lord wouldn't trample over them once it became convenient to do so. Because doing that would result in your wife killing you in your sleep/turning your own children on you since that is their family just as much as you are). [Accept the vassalship of the Saito]
2. Gah, gentlemen the cavalry must have support. Even the main Takeda clan has footsoldiers. The cavalry will always be our core and the true power of our armies. But they must have support from foot as well. continue to train the drillmaster. Drillmaster 3/10
3. Continue to work on the Roads And Waystations 8/12
[Architect]
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24e2c7 No.33217
>>33209
Spear cav not naginata
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24e2c7 No.33227
>>33190
Just say Dara. Everyone knows you're talking about me. In addition, what I posted wasn't a tercio, but a basic formation anyone with a lot of long sticks would think of.
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24e2c7 No.33235
| Rolled 29, 36, 16 = 81 (3d100) |
>>33196
Daimyo Name: Yamato Katatake
Clan: Yamato, Vassal to Ashikaga
Domains: Yamato, Level 2
Honor: 4
Forces:
General's Bodyguard - 15 F
20 Yari Cavalry - 120 F
84 Yari Samurai - 336 F
130 Bow Samurai - 520 F
955 Ashigaru Spears - 955 F
630 Ashigaru bows - 630 F
80 katana samurai - 320 F
Force total: 2896
Family: An infant son: Yamato Uchikata
Abilities: Poet, Iajutsu, Commander, Forced Marching, Strategist, Siegemaster, Drillmaster 6/10
Agents: Doji Matayuma, Courtier
Traits: [Behind Paper Walls…] - You are a darling of the court, and are favored for your steadfast vassalage to the Ashikaga Shogunate. You gain a bonus to diplomatic and courtier actions, and the Ashikaga's favor gives you much leeway in your doings. However, if anyone happens to discover the well-buried truth of Katatake's deeds and ambitions, it would surely be ruinous. And, after all, it is not the best time to be an utterly loyal vassal to the Ashikaga…
Infrastructure: Rice Paddies
1/2. While we wait for developments in Doji's machinations, I can continue drilling my men. I shall also send a letter to the steward of my capital to do the same. [Drillmaster 6/10]
3. We lack two things right now: Siege weapons and chariots. I will hold back on making the chariots and training the teams, but I want to get to work building easily portable siege weapons as soon as possible. [Build small siege weapons]
[Doji will return before winter begins in earnest]
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24e2c7 No.33245
>>33227
That's what I told him. That it is a super basic formation. But baz is retarded. so yeh.
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24e2c7 No.33252
>>33227
>In addition, what I posted wasn't a tercio, but a basic formation anyone with a lot of long sticks would think of.
Isn't that right?
I didn't say it was a tercio, even if you did use the pictures, but for some reason people think it is when I'm literally doing the same thing that you are.
>>33245
Actually no you're retarded. In no where, not once, did I post anything along the likes of
>"Tercio"
>"Pike and Shot"
or anything remotely like that.
My exact words were
>"massed ranks of spears supported by ranged fire"
Which is just a shorter way of saying
>"The Yari will form lines four men deep. The front row will present their spears forwards, while the rear two rows will raise their spears partially, prepared to replenish the line once the front row tires."
>"Meanwhile, Archers will advance, in units of ten, directly behind the Yari lines, and will fire at targets chosen by their unit commanders"
So basically, if Dara can have a basic spear formation and I try to do a spear formation it's somehow different? Well, you can take that double standard and shove it up your ass.
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24e2c7 No.33253
>>33245
>>33227
And in addition, I'm not sure why you were treating it as something new Dara when it was just. . .basic spear formations.
>I have devised a new method of offensive doctrine. It will require excellent morale and constant drilling, but it should put our clan far ahead of the others militarily.
>I have faith in the new system.
So why the hype on a "new method to put us ahead of the others" if all you are doing was a "super basic formation"
But in short, I accuse and call out Tansen for being a hypocritical bitch who'd call out one player for doing X when another player also does X and doesn't bat an eye.
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24e2c7 No.33254
>>33253
>>33252
See dara he still doesn't get it. Fucking baz
Pic related. It's Baz being sneaky.
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24e2c7 No.33256
| Rolled 73, 10, 38 = 121 (3d100) |
>>33198
DAIMYO NAME: Akakawatani Nobuyuki
CLAN: The Akakawatani is one of the numerous clans of 16th century Japan, with a number of samurai and Ashigaru in their employ. The current head of the clan, Daimyo Nobuyuki, seeks to restore his clan to the glory it once held before its crushing defeat in the Ōnin War, where its lands were razed and seized as the then Daimyo sat in a siege in Aki. Now, finally able to marshal but a fraction of their old strength, they seek to rebuild, and to take vengeance on those who betrayed them.
BACKGROUND: Raised in a castle from the young age, and taught in the ways of politics and intrigue by his father, Akakawatani Nobu. He was sent to Edo at the age of 15, where he met a friend he would cherish for the rest of his life. This bear of a man, the same age as Nobuyuki , hailed from a far off land known as "Scotland" and when he talked, it sounded like a cannonade going off. There time in Edo was spent as guards for Nobuyuki's two sisters, in the city for a courting event with a southern clan, which promised to bring much wealth to the family, along with a few political ones as well. Unfortunately, a rival clan which desired the southern clan's male for their own daughter sought fit to kill the other women in the Heir's life. It was a daring attack in broad daylight as the young lady went to a supposed rendezvous with the young lordling, only to be beset on all sides by a group of ronin payed to end her life. In the end, the household guards were slaughtered to a man, with only Nobuyuki and the Scotsman still standing. The ronin laid dead in the streets, and due to the nature of the attack, Nobuyuki's father saw fit to recall his children from the city, he'd rather risk offending the southern clan then having no children to offer any clan. This was Nobuyuki's first taste of violence, but it would not be his last. Devils from the North, the Nanban barbarians, desired what little wealth the Akakawatani clan possessed, and for much of Nobuyuki's early 20's, he was fighting the savages side by side with his father, until the fateful day he died, not by the barbarians, but by the errant shot of a Clan Yabusame. Now we stand poised at the current date, Nobuyuki only taking the title of Daimyo a few months ago, and the country tetters on the brink of civil war. With his trusty friend known only as "The Scotsman" and his loyal followers by his side, he knows that his clan shall make it through these trying times, and who knows, maybe Nippon could benefit from a Akakawatani Shogunate.
>DOMAINS: Sado / Color - Orangish
>DIPLOMACY: Noto - Vassals
HONOR: 2
>FORCES:
Total 1,745 - General's Bodyguard, Sword Hero (The Scotsman), 20 Spear Cavalry, 110 Yari Samurai, 100 Bow Samurai, 450 Ashigaru Spears
FAMILY: Younger Sister: Ayaka
Younger Brother: Jiro
ABILITIES: [Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Commander] - +10 to battles where you direct your men without leaping into the fray yourself.
AGENTS: 0
TRAITS: [History With The Nanban] - You and your clan have a curious history with the gaijin barbarians ever since your exile from Aki. You have positive relations with European Nanban, trade with them is easier. Asian Nanban, like the Koreans and Chinese, however, are hostile towards you, and so are many of the more conservative clans…
[Gemcrafters]. Your economic power has increased.
[Gook Cannons] - You can now recruit Korean Cannon units, men toting smaller cannons for use against infantry and ships rather than bringing down castles. Korean Cannons are worth 10 force, and can only be recruited in tiny numbers.
>Sado Province: Infrastructure Lvl 2
+[Rice Paddies]
+[Coastal Village] - Can Trade, build ships
+ [Watchtowers]
+[Copper Mine]
+[Gem Deposits]
>Ongoing:
Trading Fleet 6/8
Raised Grainhouse 5/10
Rock Quarry .5/8
Military Port 1/10
[Meager Loot]
1. The People of Noto dare question my order to provide them with work? With more jobs? Insolent curs. I do not have the fire in me at the moment to deal with a restless province, so distribute my [Meager Loot] amongst the people to appease them. A gift from their MASTER.
2. Continue work on the pagoda, maybe some gifts offered to the Kami will turn our sour luck as of late into more favorable odds.
3. The raised grainhouses aren't going to finish themselves, so let us finish them instead.
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24e2c7 No.33274
| Rolled 43, 79, 46 = 168 (3d100) |
>>33196
DAIMYO NAME:
Einoishi Fumetsu
CLAN:
Clan Fumetsu is a clan of architects and siege masters, their collective dream is to construct the greatest castle that japan has ever seen. Although the Clan is new and small their expertise in architecture and the art of siege can be seen all across Japan.
BACKGROUND:
Einoishi Fumetsu is the founder of his clan, and he is an architect and siege master at heart. Einoishi took part in the construction of many castles both famous and mundane all across Japan. Einoishi has accumulated his wealth and fame and used it to begin his own clan, although small, he will make certain that it flourishes. His dream is to lay the final brick into the greatest castle ever constructed.
DOMAINS:
Kaga, Level 2, [Fortifications]
HONOR: 4
FORCES:
1235 Total Force
General's Bodyguard, 15F
20 Yari Cavalry, 120F
100 Yari Samurai, 400F
100 Bow Samurai, 400F
200 Ashigaru Spears, 200F
20 Firebomb Throwers, 100F
FAMILY:
Sakura Fumetsu, Wife. Asami Fumetsu, Daughter. Fumetsu Hiruishi, Son
ABILITIES:
[Architect] It is easier to build up and maintain infrastructure.
[Siegemaster] +10 to fighting siege battles. [Siegemaster]
AGENTS:
TRAITS:
[Prodigial Architect] - You are a renowned castle-builder. You gain a +5 to building and maintaining infrastructure and get a +5 when fighting siege battles on either side. However, your clan's very recent emergence means you have little respect in the eyes of many other clans. You take a penalty to certain diplomatic actions.
#32319
Einoishi reads a letter that apparently arrived late and is supposedly from the lord of Ryuo, Einoishi reads it personally and widens his eyes, for a letter such as this to arrive so late, immediately he sends his reply, Kaga would accept this offer. The lord of Ryuo need only to decide a time for them both to attack.
1. Einoishi is inspired by the Ryuo’s offer, proper roads the ran throughout his domain would do wonders for its infrastructure, the prodigal architect turned lord takes it upon himself to scour through the maps of Kaga as he personally plans and designs the roads, bridges and waystations that will soon cover his domain.
+[Architect]
+[Prodigal Architect]
2. Einoishi cannot help an exacerbated sigh, when he told his retainers to prepare anti Ikko Ikki propaganda for when their attack hit, he did not expect them to instead launch the campaign early, nor did he expect them to blatantly label it “propaganda”. It would appear that the lord of Kaga would have to do some quality control later, but for now, he will have his new retainers work with him along with the Ryuo priest to prepare the propaganda.
3. Finish off the mining villages. 5/6
+[Architect]
+[Prodigal Architect]
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24e2c7 No.33299
| Rolled 53, 61, 61 = 175 (3d100) |
DAIMYO NAME: Oinishi Kenshu
CLAN: Oinishi of Bungo, Sister branch of the Konishi Clan of Higo
BACKGROUND: Son of a wealthy merchant in Higo province, where as his eldest brother took up the family name and business of becoming a merchant, Kenshu realized he had to help his family in a separate way.
Every successful merchant family had this advantage, suucessful integration with law and politics and someone with a good education. Kenshu traveled far and wide to the various schools of Japan, studying law, architecture, construction, and other practical skills. He even studied abroad for a time at the behest of his brother, learning how to make foreign siege equipment and fortifications.
Gifted with knowledge from two worlds, he worked hard and loyally for the family of the Bungo province, building up the region, earning a reputation of being hardworking and knowledgeable. He earned the favor of the local Lord who had no brother or sons to his own, until he was named his heir on his deathbed. Now Lord of his own clan, Kenshu seeks to bring prosperity for the families of both himself and his brother, and plans to use his skills as a law scholar to good effect ensuring trade with the Nanban Barbarians goes unhindered.
Kenshu is known to have a love of infrastructure and reading, and it is said in his home he has a vast library of scrolls and even foreign books, as well as a small model of the Bungo Castle.
–
DOMAINS: Bungo, Level 2 - [Rice Paddies] [Coastal Village]
HONOR: 3
FORCES: 1595 Total - General's Bodyguard, 20 Yari Cavalry, 100 Yari Samurai, 100 Bow Samurai, 200 Ashigaru Spears, 20 Firebomb Throwers.
FAMILY: Brother Konishi Sebastian
ABILITIES:
[Law Scholar] - +2 to diplomatic relations. Recruiting inspectors is easier. Enemy inspector actions are of less severity.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability
[Architect] - It is easier to build up and maintain infrastructure
[Siegesmith] - You can construct and recruit Siege Units– Mangonels, Firebomb Throwers, Cannons, Fire Rockets
AGENTS: Ichihisa, Inspector, [Manor Handmaidens]
TRAITS: [The Merchant Lord] - Moneymaking and trade comes easy to you, and accordingly, you gain a bonus to hashing out trade agreements, locating resources, and targeting enemy trade routes both militarily and by way of court and law. However, while they are willing to trade with you, the other clans are not willing to trust you due to your relations with your gaijin-loving sister branch. You take a penalty to negotiating peace treaties, alliances and the like.
[Nanban Negotiator] - The Shogun has granted you exclusive rights to host and treat with Nanban visitors and dignitaries; no other clan may attempt to engage in official foreign relations without express Shogunate approval. You gain a bonus to hosting and courting all types of Nanban.
Stuff:
[Plow Technology] Food output has increased!
[Raised Floor Granary]
[Matchlock Makers] These Japanese gunsmiths can create Matchlocks for your men to use, but they are, sadly, not of the best quality, and are in limited supply. Still, though, much is to be said about the awesome power of a gun…
1. Continue the Naval (Trade) Port 3/8
2. Continue the Rice Mill 3/6
3. Continue hiring a Strategist 3/10
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24e2c7 No.33300
>>33299
Edit. Change a single action to returning to province. Action 1 if I need to pick, and will reroll if needed.
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24e2c7 No.33301
| Rolled 11, 77, 97 = 185 (3d100) |
>>33196
DAIMYO NAME: Awachi Katsuo
CLAN: The Awachi Clan, rightful lords of Awa province and independent.
BACKGROUND: http://pastebin.com/qjZGqFPc
DOMAINS: Rose Blossom White-Pink
Awa, Level 1: [Awa Fortifications]
HONOR: 3
FORCES: 2,515
+ [General's Bodyguard - Oshiro Tomokazu]
+ [20 Yari Cavalry]
+ [40 Katana Samurai]
+ [100 Yari Samurai]
+ [100 Bow Samurai]
+ [600 Ashigaru Spears]
+ [400 Ashigaru Bows]
FAMILY:
+[Awachi Chou] - Sister
Illegitimate - Awachi Izumi, Half-Sister; Awachi Daichi, Half-Brother
ABILITIES:
+[Commander]
+[Strategist]
+[Second Wind]
+[Architect]
AGENTS:
N/A
TRAITS:
+ [Scholar Of War] - Your illness and frailty have given you much time to pore over theories and stratagems, and your own experience has given you a grip of iron. You gain a bonus to training martial-oriented abilities and a +5 to all battles; you also suffer lower chances of civil unrest due to your iron grip. However, your gruesome features and terrifying demeanor don't do you too many favors: you take a penalty to diplomatic actions, and your men are more easily bribed or coerced. Additionally, your frailty gives you a -20 to personal combat, and you have a lower chance of surviving battle wounds.
1. Finish off the advanced agricultural plans. [Rice Paddies 4/6]
2. Continue studying and adopting aggressive personal tactics on a more tactical scale from Tomokazu. [Aggressor 3/7]
3. The Ashigaru recruitment has gone excellently. I now only need to improve my core of elite Samurai before the men will be ready to march - though since winter is so near, I will have a few more months for recruitment after this. Cavalry will not be so useful against masses of spearmen, even when used to flank, but I need a large and more professional core of Samurai, in all three essential types. Draw some men with promise from the Ashigaru from training, and begin a recruitment campaign to make up the difference, advertising glory and fame in honorable conquest to some of the many currently aimless Samurai throughout Japan - fight for the Awachi, and fight for the most efficient, honorable army within it.
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24e2c7 No.33305
>>33200
You only have Modest Loot, not Meagre AND Modest.
1. You force tribute, in addition to the taxes, out of the peasants in Hitachi. They're not at all happy but they're too scared to say anything…
2. Gain 820 Ashigaru Spears. +820 Force.
3. Training Camp 7/8
>>33201
1. Your work on the Quarry is stalled in all the hustle and bustle to gather up rice for the winter.
2. Higo Fortifications 3/8
3. Gain 200 Ashigaru Matchlocks.
>>33209
Reminder that cavalry units count as 2 men for the purposes of food.
1. The Saito are now your vassals. Army limits increased. Income increased.
Gain Tab: Diplomacy - [Saito - Vassal]
2. Very little gets done as your men and retainers go about soothing the flared-up tensions caused by your drilling…
3. Roads And waystations 9/12
>>33235
1/2. Drillmaster 7/10
3. Gain 2 Fire Projecting Mangonels. These count as 4 men each for the purposes of determining your army limit.
Doji returns, and he informs you that there are some repressed peasants and monk sects that may well support a change of regime. The Inaba cannot rally much peasant/monk support as a result, and, thus, they are forced to rely mostly on Samurai, leaving them at a disadvantage when it comes to raw numbers.
Otherwise, however, they are very militarily competent…
>>33256
1. You give your loot as a gift to the people, and they begrudgingly accept.
Relations with the Noto have increased.
2. Your work on the Pagoda goes nowhere… perhaps the kami are offended you have forestalled work for so long?
3. Raised Grainhouse 6/10
>>33274
1. Roads And Waystations 1/6
2. Anti-Ikko Propaganda 3/6. Surely by appealing to the traditions of the people you can convince them to turn against these Ikko-Ikki rabble-rousers!
3. You have now built a [Mining Village] in your province, and can further improve upon it to mine for the rich iron that Kaga is known for. Your income has increased.
>>33299
1. Trading Port 4/8
2. Rice Mill 5/6
3. Strategist 5/10
>>33301
1. The peasants are too busy harvesting the rice to actually expand upon the existing farms and fields…
2. Aggressor 5/7. Tomokazu is well read in the arts of war…
3. Your recruitment drive is a huge success, for the men of Awa are restless. Gain 80 Katana Samurai. Gain 80 Yari Samurai. Gain 80 Bow Samurai. +960 Force.
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24e2c7 No.33306
Winter, 1554. The Hojo have siezed the province of Suruga, much to the chagrin of the Imagawa and Takeda that are neighboring nearby. As winter settles in, it is announced that the marriage between Chosokabe Risuka and Ashikaga Yoshiaki will take place on the first day of Spring!
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24e2c7 No.33307
| Rolled 7, 100, 14 = 121 (3d100) |
DAIMYO NAME: Oinishi Kenshu
CLAN: Oinishi of Bungo, Sister branch of the Konishi Clan of Higo
BACKGROUND: Son of a wealthy merchant in Higo province, where as his eldest brother took up the family name and business of becoming a merchant, Kenshu realized he had to help his family in a separate way.
Every successful merchant family had this advantage, suucessful integration with law and politics and someone with a good education. Kenshu traveled far and wide to the various schools of Japan, studying law, architecture, construction, and other practical skills. He even studied abroad for a time at the behest of his brother, learning how to make foreign siege equipment and fortifications.
Gifted with knowledge from two worlds, he worked hard and loyally for the family of the Bungo province, building up the region, earning a reputation of being hardworking and knowledgeable. He earned the favor of the local Lord who had no brother or sons to his own, until he was named his heir on his deathbed. Now Lord of his own clan, Kenshu seeks to bring prosperity for the families of both himself and his brother, and plans to use his skills as a law scholar to good effect ensuring trade with the Nanban Barbarians goes unhindered.
Kenshu is known to have a love of infrastructure and reading, and it is said in his home he has a vast library of scrolls and even foreign books, as well as a small model of the Bungo Castle.
–
DOMAINS: Bungo, Level 2 - [Rice Paddies] [Coastal Village]
HONOR: 3
FORCES: 1595 Total - General's Bodyguard, 20 Yari Cavalry, 100 Yari Samurai, 100 Bow Samurai, 200 Ashigaru Spears, 20 Firebomb Throwers.
FAMILY: Brother Konishi Sebastian
ABILITIES:
[Law Scholar] - +2 to diplomatic relations. Recruiting inspectors is easier. Enemy inspector actions are of less severity.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability
[Architect] - It is easier to build up and maintain infrastructure
[Siegesmith] - You can construct and recruit Siege Units– Mangonels, Firebomb Throwers, Cannons, Fire Rockets
AGENTS: Ichihisa, Inspector, [Manor Handmaidens]
TRAITS: [The Merchant Lord] - Moneymaking and trade comes easy to you, and accordingly, you gain a bonus to hashing out trade agreements, locating resources, and targeting enemy trade routes both militarily and by way of court and law. However, while they are willing to trade with you, the other clans are not willing to trust you due to your relations with your gaijin-loving sister branch. You take a penalty to negotiating peace treaties, alliances and the like.
[Nanban Negotiator] - The Shogun has granted you exclusive rights to host and treat with Nanban visitors and dignitaries; no other clan may attempt to engage in official foreign relations without express Shogunate approval. You gain a bonus to hosting and courting all types of Nanban.
Stuff:
[Plow Technology] Food output has increased!
[Raised Floor Granary]
[Matchlock Makers] These Japanese gunsmiths can create Matchlocks for your men to use, but they are, sadly, not of the best quality, and are in limited supply. Still, though, much is to be said about the awesome power of a gun…
1. Travel home
2. Continue the Rice Mill 5/6
3. Continue Trading Port 4/8
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24e2c7 No.33308
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24e2c7 No.33309
| Rolled 68 (1d100) |
>>33307
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24e2c7 No.33310
YouTube embed. Click thumbnail to play. | Rolled 49, 80, 91 = 220 (3d100) |
>>33305
DAIMYO NAME: Akakawatani Nobuyuki
CLAN: The Akakawatani is one of the numerous clans of 16th century Japan, with a number of samurai and Ashigaru in their employ. The current head of the clan, Daimyo Nobuyuki, seeks to restore his clan to the glory it once held before its crushing defeat in the Ōnin War, where its lands were razed and seized as the then Daimyo sat in a siege in Aki. Now, finally able to marshal but a fraction of their old strength, they seek to rebuild, and to take vengeance on those who betrayed them.
BACKGROUND: Raised in a castle from the young age, and taught in the ways of politics and intrigue by his father, Akakawatani Nobu. He was sent to Edo at the age of 15, where he met a friend he would cherish for the rest of his life. This bear of a man, the same age as Nobuyuki , hailed from a far off land known as "Scotland" and when he talked, it sounded like a cannonade going off. There time in Edo was spent as guards for Nobuyuki's two sisters, in the city for a courting event with a southern clan, which promised to bring much wealth to the family, along with a few political ones as well. Unfortunately, a rival clan which desired the southern clan's male for their own daughter sought fit to kill the other women in the Heir's life. It was a daring attack in broad daylight as the young lady went to a supposed rendezvous with the young lordling, only to be beset on all sides by a group of ronin payed to end her life. In the end, the household guards were slaughtered to a man, with only Nobuyuki and the Scotsman still standing. The ronin laid dead in the streets, and due to the nature of the attack, Nobuyuki's father saw fit to recall his children from the city, he'd rather risk offending the southern clan then having no children to offer any clan. This was Nobuyuki's first taste of violence, but it would not be his last. Devils from the North, the Nanban barbarians, desired what little wealth the Akakawatani clan possessed, and for much of Nobuyuki's early 20's, he was fighting the savages side by side with his father, until the fateful day he died, not by the barbarians, but by the errant shot of a Clan Yabusame. Now we stand poised at the current date, Nobuyuki only taking the title of Daimyo a few months ago, and the country tetters on the brink of civil war. With his trusty friend known only as "The Scotsman" and his loyal followers by his side, he knows that his clan shall make it through these trying times, and who knows, maybe Nippon could benefit from a Akakawatani Shogunate.
>DOMAINS: Sado / Color - Orangish
>DIPLOMACY: Noto - Vassals
HONOR: 2
>FORCES:
Total 1,745 - General's Bodyguard, Sword Hero (The Scotsman), 20 Spear Cavalry, 110 Yari Samurai, 100 Bow Samurai, 450 Ashigaru Spears
FAMILY: Younger Sister: Ayaka
Younger Brother: Jiro
ABILITIES: [Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Commander] - +10 to battles where you direct your men without leaping into the fray yourself.
AGENTS: 0
TRAITS: [History With The Nanban] - You and your clan have a curious history with the gaijin barbarians ever since your exile from Aki. You have positive relations with European Nanban, trade with them is easier. Asian Nanban, like the Koreans and Chinese, however, are hostile towards you, and so are many of the more conservative clans…
[Gemcrafters]. Your economic power has increased.
[Gook Cannons] - You can now recruit Korean Cannon units, men toting smaller cannons for use against infantry and ships rather than bringing down castles. Korean Cannons are worth 10 force, and can only be recruited in tiny numbers.
>Sado Province: Infrastructure Lvl 2
+[Rice Paddies]
+[Coastal Village] - Can Trade, build ships
+ [Watchtowers]
+[Copper Mine]
+[Gem Deposits]
>Ongoing:
Trading Fleet 6/8
Raised Grainhouse 5/10
Rock Quarry .5/8
Military Port 1/10
1. The Kami have been angered by our hesitance and delay in building their temple. To demonstrate our piousness we shall redouble our effort on it!
2. Continue the work on the raised greenhouses, two winters have passed since work started!
3. Finally, finish the damned trading fleet, which one might call actually damned at this point.
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24e2c7 No.33311
>>33310
edit: Raised Grainhouse 6/10
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24e2c7 No.33336
| Rolled 50, 12, 47 = 109 (3d100) |
>>33305
DAIMYO NAME: Ryuo Takimasa
CLAN: off branch of the Takeda clan. Not a vassal.
DOMAINS: Echizen. Dark green
FAMILY:
Younger brother:Ryuo Nabamasa
Older sister Ryuo Yuki
AGENTS: [Yobarashi, Monk]-In kaga helping fight the ikko ikki
ABILITIES:
[Nanban Knowledge]
[Architect]
[Bajutsu]
Domains:
Echizen, Level 2 : [Fine Ceramic Makers] [Ceramic Artisan] [Horse pastures][Coastal Village][Fishing Fleet][Suijin Maru]
Hida, Level 1: [Rice Paddies], [Lumber Yard]
Honor: 3
ASHIGARU: 1:40/40 :40 Ashigaru Bows,
SAMURAI: 4:64/256 :64 Yari Samurai
MOUNTED: 6.2:205/410/1230 35 spear Cavalry, 130 Bow Cavalry, 40 Sword Cavalry
HERO: 15:1/15: Variable. Special bonuses.
>totals troops/force: 514/1567
Diplomacy - [Saito - Vassal]
Dara Traits: [Takeda Blood] - It is easier for you to recruit Cavalry units. Penalties for being outnumbered are lessened. While you are not a vassal, however, the Takeda expect you to continue to maintain your old alliances with them…
temporary:[Prodigious Catch]which will give you a diplomacy bonus and increases your prestige for the next year.
>incomplete
Drillmaster 3/10
Sigh very well to show that the cavalry will always be our core troops let us have a recruiting drive.
1. We need to begin recruiting naginata Cavalry
[Takeda Blood] [Bajutsu][Horse pastures]
2. We need more Spear cavalry as well.
[Takeda Blood] [Bajutsu][Horse pastures]
3. Roads And waystations 9/12
[Architect]
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24e2c7 No.33365
| Rolled 82, 52, 39 = 173 (3d100) |
>>33305
DAIMYO NAME: Awachi Katsuo
CLAN: The Awachi Clan, rightful lords of Awa province and independent.
BACKGROUND: http://pastebin.com/qjZGqFPc
DOMAINS: Rose Blossom White-Pink
Awa, Level 1: [Awa Fortifications]
HONOR: 3
FORCES: 3,475
+ [General's Bodyguard - Oshiro Tomokazu]
+ [20 Yari Cavalry]
+ [120 Katana Samurai]
+ [180 Yari Samurai]
+ [180 Bow Samurai]
+ [600 Ashigaru Spears]
+ [400 Ashigaru Bows]
FAMILY:
+[Awachi Chou] - Sister
Illegitimate - Awachi Izumi, Half-Sister; Awachi Daichi, Half-Brother
ABILITIES:
+[Commander]
+[Strategist]
+[Second Wind]
+[Architect]
AGENTS:
N/A
TRAITS:
+ [Scholar Of War] - Your illness and frailty have given you much time to pore over theories and stratagems, and your own experience has given you a grip of iron. You gain a bonus to training martial-oriented abilities and a +5 to all battles; you also suffer lower chances of civil unrest due to your iron grip. However, your gruesome features and terrifying demeanor don't do you too many favors: you take a penalty to diplomatic actions, and your men are more easily bribed or coerced. Additionally, your frailty gives you a -20 to personal combat, and you have a lower chance of surviving battle wounds.
1. Finish the expanded agricultural production and modernization. [4/6 Rice Paddies]
2. Finish up my studying of aggressive personal tactics for adaptation into the army on a more tactical scale. [Aggressor 5/7]
3. As it is winter, we will not be able to march North quite yet, unfortunately. As such, I will launch a final recruiting drive to balance out my cavalry forces, which are currently overreliant on our polearms. They must be balanced with a strong force of blade-users as well, and a support of mounted bowmen. The most skilled horsemen from the ranks of the Samurai will be promoted as such, and those who have such a skill will be encouraged to comes to the ranks of the Awachi, under the grounds of our indisputable and unquestionable victory!
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24e2c7 No.33371
>>33305
DAIMYO NAME: Kasai Daiki
CLAN: Kasai is no true clan but instead a band of rabble gathered by Kasai Daiki a ruthless bandit lord who holds claim Hitachi province. Known for their lightning fast raids and ruthless tactics they are a rising problem in the north of Japan.
BACKGROUND: Kasai Daiki was born in an insignificant village long destroyed in a past war which helped shape him into the man he is today. Destitute and starving would be the simple ways to describe his childhood as he struggled to stay alive at the bottom of society. Daiki was not content to live a life of a beggar and eventually joined a mercenary group fighting in the many petty conflicts that littered Japan. He eventually rose through a combination of force of personality and combat skill to become leader of the little company. He however had different ideas on the work they should do and in no time set himself up as a petty warlord in the Hitachi Province.
DOMAINS: Hitachi, Level 1
HONOR: 0
FORCES: TOTAL 2,266 - General's Bodyguard, 15 Katana Calvary, 25 Yari Cavalry, 1050 Ashigaru Spears, 720 Ashigaru Bows, 47 Katana Ronin, 30 Yumi Ronin
FAMILY: None
ABILITIES:
[Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Raider] - Increased loot and damage done from pillaging, looting and costal raiding. You must have an honor of 2 or lower to use this ability.
[Shadow Connections] - It is easier to recruit ninja. You have a higher chance of intercepting enemy espionage actions.
[Iaijutsu] - +15 to personal combats.
[Forced Marching] - Increased mobility on land.
AGENTS: Bayushi, Ninja Yon, Ninja
TRAITS: [Bandit Warlord] - You are an honorless, low-born dog, keeping his domain through brutality and skullduggery. It is easier to recruit Ninja and you gain bonuses to pillaging and looting. Your honor can never rise above 2. You can only recruit Ronin, as true samurai will not pledge their swords to you.
Things:
[Hitachi Fortifications]
[Modest Loot]
—–
1. Continue expansion into Musashi
+[Bandit Warlord]
2. Work on Brothel 1/8
3.Get the Training Camp completed 8/8
+[Modest Loot]
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24e2c7 No.33372
| Rolled 56, 45, 6 = 107 (3d100) |
>>33371
7/8
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24e2c7 No.33393
| Rolled 3, 70, 39 = 112 (3d100) |
>>33305
DAIMYO NAME: Konishi Sebastian
CLAN: Konishi of Higo
BACKGROUND: Son of a wealthy merchant in the Higo province who quelled a local uprising and was rewarded a fief and rose through just administration, prudent trading, and righteous virtue to lord of the Higo Prvince. He supported a flowering Christian movement in the province and baptized his son Sebastian and arranged his marriage to his wife Maria the daughter of another wealthy Christian merchant family in Hyuga, they have a beautiful and refined daughter named Daphne. Sebastian tries to understand his fellow man and retain the wisdom of trading, lordship and command to not be lacking in anyway in service to The Lord. He continues to nurture entrepreneurs of the province those who trade with foreigners and who trade locally and gives patronage to a priest of both Christ and of Buddha to not lost sight of the wisdom that led his father's father to succeed and bring the clan to this honorable position and have some entertaing and at times heated discussions. He owns a foreign set of plate armor his father purchased at not too great an expense. If God Will it I will bring Him to Japan.
DOMAINS: Higo Level 1, Pink [Rice Paddies]
HONOR: 0
FORCES: 2145 Total - General's Bodyguard, 20 Yari Cavalry, 50 Bow Samurai, 40 Yari Samurai, 600 Ashigaru Spears, 500 Ashigaru Matchlocks.
FAMILY: Daphne, Oinishi Kenshu
ABILITIES:
[Merchantility] - Increased income and benefits from trading and income.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Strategist] - +10 to attempts to gain the advantage before and during combat.
[Second Wind] - Fatigue penalties are lessened for your army. Requires Strategist.
[Drillmaster] = All ashigaru are now worth 1.5 Force
[Golden Cross] This gives morale and minor force bonuses when used in combat as a battle standard, but inflicts major penalties if captured or destroyed
AGENTS:
TRAITS: [The Lord Forgives] - You have converted wholeheartedly to Christianity and western ideals. This makes it easier for you to recruit Matchlocks, do trade with foreign powers, and possibly even recruit foreign warriors to fight by your side. However, due to having utterly turned your back on the old ways, you are permanently capped at 1 honor and diplomacy with non-Christian clans is exceedingly difficult. The Nanban also expect compensation for their services…
DIPLOMACY: [Trade: Otomo]
Higakamina Joshu, Courtier
Matchlock Makers. These Japanese gunsmiths can create Matchlocks for your men to use, but they are, sadly, not of the best quality, and are in limited supply. Still, though, much is to be said about the awesome power of a gun…
[Wagon Technology], increasing your food output and trading capacity with the strange nanban-style wagons.
[State Orphanage]! Now it will serve as a place to teach and nurture those children bereft of their parents through war or sickness. While uneasy about the Gaijin tint to the whole thing, your peers cannot deny your selflessness.
1 Quarry 2/8.
2 Higo Fortifications 3/8.
3 Trade Village. To have a local place for people to gather and exchange goods and services. I can have a minor tax on trade or entry, offer the renting of lands to those who want to establish second homes or warehouses and businesses there. I can start by having Joshu find Christian money lenders more familiar with the idea of lending money settle down there to quicken the establishing of the village and compete to ensure honest trade is had.
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24e2c7 No.33413
| Rolled 61, 65, 43 = 169 (3d100) |
>>33305
DAIMYO NAME:
Einoishi Fumetsu
CLAN:
Clan Fumetsu is a clan of architects and siege masters, their collective dream is to construct the greatest castle that japan has ever seen. Although the Clan is new and small their expertise in architecture and the art of siege can be seen all across Japan.
BACKGROUND:
Einoishi Fumetsu is the founder of his clan, and he is an architect and siege master at heart. Einoishi took part in the construction of many castles both famous and mundane all across Japan. Einoishi has accumulated his wealth and fame and used it to begin his own clan, although small, he will make certain that it flourishes. His dream is to lay the final brick into the greatest castle ever constructed.
DOMAINS:
Kaga, Level 2, [Fortifications] [Mining Villages +income]
HONOR: 4
FORCES:
1235 Total Force
General's Bodyguard, 15F
20 Yari Cavalry, 120F
100 Yari Samurai, 400F
100 Bow Samurai, 400F
200 Ashigaru Spears, 200F
20 Firebomb Throwers, 100F
FAMILY:
Sakura Fumetsu, Wife. Asami Fumetsu, Daughter. Fumetsu Hiruishi, Son
ABILITIES:
[Architect] It is easier to build up and maintain infrastructure.
[Siegemaster] +10 to fighting siege battles. [Siegemaster]
AGENTS:
TRAITS:
[Prodigial Architect] - You are a renowned castle-builder. You gain a +5 to building and maintaining infrastructure and get a +5 when fighting siege battles on either side. However, your clan's very recent emergence means you have little respect in the eyes of many other clans. You take a penalty to certain diplomatic actions.
1. With the plans drawn by his own hand, Einoishi issues the commands that construction o nthe roads and waystations is to begin immediately. His own son, Fumetsu is personally overseeing the project.
+[Architect]
+[Prodigal Architect]
2. The Anti Ikko Ikki propaganda is still being drawn up and planned out, soon we will have an entire campaign primed and ready to fully dispose those cultish snakes.
3. The mining villages have been completed, but… They simply do not live up to Einoishi’s standards. As soon as his schedule permitted it he begins working on a redesign for them. The Lord of Kaga redesigns the mining towns so that they will incorporate both mining and smelting in each town. He also sets them up to have some rudimentary fortifications so that they can at least hold out until Kaga standing army can arrive to help with whatever troubles them. Einoishi excitedly works on the plans. (Upgrade Mining Towns to Iron Towns)
+[Architect]
+[Prodigal Architect]
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24e2c7 No.33497
>>33310
1. Pagoda 1/8
2. Raised Greenhouse 8/10
3. You have finished your Trading Fleet! You can now rake in higher profits from overseas trade and, in a limited capacity, send troops out for beach-head landings.
The Scotsman now has the [Resilient] tag.
>>33336
1. You rally some more horsemen to your cause. Gain 95 Naginata Cavalry. +589 Force
2. You recruit some spear cavalry, but not much… Gain 36 Spear Cavalry. +223.2 Force.
3. Roads and Waystations 10/12
>>33365
1. You have constructed Rice Paddies in Awa province. Your troop limit and food output is increased.
2. Aggressor 6/7. Only a few more lessons in how to flank, chase and ride down your foes…
3. Gain 31 Sword Cavalry. Gain 30 Bow Cavalry. +366 Force.
>>33371
1. You push further into the already war-torn Musashi, scouring those villages you had razed not so long ago. The Uesugi have rebuilt the capital, you hear, and the force there is ominous…
2. Brothel 2/8. Finding pretty young girls to staff your house of ill repute is… difficult…
3. Your training camp finds itsself looted and wrecked by a group of particularly unruly bandits, unsatisfied with your pay! Your forces wipe them out, but the damage has been done.
Training Camp 6/8
>>33393
1. Your Quarry suffers a sudden and unforseen collapse, and much time must be spent digging the thing out again…
Quarry 1/8
2. Higo Fortifications 5/8.
3. Trading Village 1/8. A hamlet devoted entirely to trade, with a marketplace to match, will surely bring your province prosperity…
>>33413
PUT
YOUR
PROGRESS
IN
YOUR
POST
FORGET IT AGAIN AND YOU GET NOTHING
1. Roads and Waystations 3/6. Hiruishi does good work of overseeing the construction.
2. Anti-Ikko Propaganda 5/6. Your men scour the histories and local tales for concrete proof of Ikko-Ikki folly!
3. Iron Mines 1/8. Pulling Iron up from the grounds will provide a strong backbone for your military and enhance your trade.
>>33307
1. Your trip home is so rudely interrupted when you try to travel through Bingo, which is currently in a state of unrest. You can't even get a room at the lord's estate!
You take quite some time to actually get going… it'll take another season to get home.
2. The dutiful servants of Oinishi completed their mill for their lord, and several others just like it. Even in the dead of winter, the mills let them more efficiently de-husk and grind rice. The people of Bungo did not go hungry that winter: quite the contrary, they had more than enough.
In the absence of their lord, the Oinishi were, understandably, baffled when a Nanban man bearing a cross and a book with a similar symbol appeared at their borders. In very poor Japanese, he speaks of how the Otomo and the highest lord of this land have said many good things about the Oinishi, and how the Nanban man's own masters seek to establish relations of trade… and perhaps more.
The man says his land is called "Portugal."
Gain [High-Efficiency Rice Mill].
Upon your return you can begin diplomatic relations and negotiations with these Nanban "Portugese."
3. The work on your trading port is stalled for the winter.
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24e2c7 No.33500
Spring, 1555. Uesugi and Takeda continue their cautious, low-intensity conflict, even as bandit raids become more common in that part of Japan. The Amako, Iwami and Bingo-Inaba are similarly deadlocked.
Word reaches the courts of unrest across Japan, from Chosokabe tensions, to a further breakdown of Date relations over the Uesugi problem, to friction within the Otomo over the Shogun's recent decree. The Oda, as well, seem to be devolving into a state of war amongst the four-years-deceased Oda Nobuhide's sons. Much of the fighting is spearheaded by a lad named Nobunaga.
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24e2c7 No.33502
>>33371
The smaller faction of the Date is inclined to let the Uesugi handle their own problems. The larger faction, it seems, wants to help the Uesugi against their Takeda enemies– if only to amass their own power and further weaken the Uesugi. The dissenters view this as a needlessly dangerous tactic, for, already, their grasp on their lands is tenuous. Better to let the Uesugi sink or swim by their own merits, and the Date can take what they can get in the aftermath of a war between the Tiger and the Dragon…
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24e2c7 No.33503
| Rolled 78, 87, 16 = 181 (3d100) |
>>33497
DAIMYO NAME: Kasai Daiki
CLAN: Kasai is no true clan but instead a band of rabble gathered by Kasai Daiki a ruthless bandit lord who holds claim Hitachi province. Known for their lightning fast raids and ruthless tactics they are a rising problem in the north of Japan.
BACKGROUND: Kasai Daiki was born in an insignificant village long destroyed in a past war which helped shape him into the man he is today. Destitute and starving would be the simple ways to describe his childhood as he struggled to stay alive at the bottom of society. Daiki was not content to live a life of a beggar and eventually joined a mercenary group fighting in the many petty conflicts that littered Japan. He eventually rose through a combination of force of personality and combat skill to become leader of the little company. He however had different ideas on the work they should do and in no time set himself up as a petty warlord in the Hitachi Province.
DOMAINS: Hitachi, Level 1
HONOR: 0
FORCES: TOTAL 2,266 - General's Bodyguard, 15 Katana Calvary, 25 Yari Cavalry, 1050 Ashigaru Spears, 720 Ashigaru Bows, 47 Katana Ronin, 30 Yumi Ronin
FAMILY: None
ABILITIES:
[Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Raider] - Increased loot and damage done from pillaging, looting and costal raiding. You must have an honor of 2 or lower to use this ability.
[Shadow Connections] - It is easier to recruit ninja. You have a higher chance of intercepting enemy espionage actions.
[Iaijutsu] - +15 to personal combats.
[Forced Marching] - Increased mobility on land.
AGENTS: Bayushi, Ninja Yon, Ninja
TRAITS: [Bandit Warlord] - You are an honorless, low-born dog, keeping his domain through brutality and skullduggery. It is easier to recruit Ninja and you gain bonuses to pillaging and looting. Your honor can never rise above 2. You can only recruit Ronin, as true samurai will not pledge their swords to you.
Things:
[Hitachi Fortifications]
[Modest Loot]
—–
1. Begin raiding the Uesugi supply lines and putting the torch to every village in Musashi, an army that big needs to eat alot…
+[Bandit Warlord]
+[Honour: 0]
+[Raider]
+[Forced March]
2. Finish the Training Camp 5/8
3. We'll simply staff the Brothel with girls taken from our new raids in Musashi 2/8
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24e2c7 No.33520
| Rolled 88, 45, 19 = 152 (3d100) |
>>33497
DAIMYO NAME: Akakawatani Nobuyuki
CLAN: The Akakawatani is one of the numerous clans of 16th century Japan, with a number of samurai and Ashigaru in their employ. The current head of the clan, Daimyo Nobuyuki, seeks to restore his clan to the glory it once held before its crushing defeat in the Ōnin War, where its lands were razed and seized as the then Daimyo sat in a siege in Aki. Now, finally able to marshal but a fraction of their old strength, they seek to rebuild, and to take vengeance on those who betrayed them.
BACKGROUND: Raised in a castle from the young age, and taught in the ways of politics and intrigue by his father, Akakawatani Nobu. He was sent to Edo at the age of 15, where he met a friend he would cherish for the rest of his life. This bear of a man, the same age as Nobuyuki , hailed from a far off land known as "Scotland" and when he talked, it sounded like a cannonade going off. There time in Edo was spent as guards for Nobuyuki's two sisters, in the city for a courting event with a southern clan, which promised to bring much wealth to the family, along with a few political ones as well. Unfortunately, a rival clan which desired the southern clan's male for their own daughter sought fit to kill the other women in the Heir's life. It was a daring attack in broad daylight as the young lady went to a supposed rendezvous with the young lordling, only to be beset on all sides by a group of ronin payed to end her life. In the end, the household guards were slaughtered to a man, with only Nobuyuki and the Scotsman still standing. The ronin laid dead in the streets, and due to the nature of the attack, Nobuyuki's father saw fit to recall his children from the city, he'd rather risk offending the southern clan then having no children to offer any clan. This was Nobuyuki's first taste of violence, but it would not be his last. Devils from the North, the Nanban barbarians, desired what little wealth the Akakawatani clan possessed, and for much of Nobuyuki's early 20's, he was fighting the savages side by side with his father, until the fateful day he died, not by the barbarians, but by the errant shot of a Clan Yabusame. Now we stand poised at the current date, Nobuyuki only taking the title of Daimyo a few months ago, and the country tetters on the brink of civil war. With his trusty friend known only as "The Scotsman" and his loyal followers by his side, he knows that his clan shall make it through these trying times, and who knows, maybe Nippon could benefit from a Akakawatani Shogunate.
>DOMAINS: Sado / Color - Orangish
>DIPLOMACY: Noto - Vassals
HONOR: 2
>FORCES:
Total 1,745 - General's Bodyguard, Sword Hero (The Scotsman), 20 Spear Cavalry, 110 Yari Samurai, 100 Bow Samurai, 450 Ashigaru Spears
FAMILY: Younger Sister: Ayaka
Younger Brother: Jiro
ABILITIES: [Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Commander] - +10 to battles where you direct your men without leaping into the fray yourself.
AGENTS: 0
TRAITS: [History With The Nanban] - You and your clan have a curious history with the gaijin barbarians ever since your exile from Aki. You have positive relations with European Nanban, trade with them is easier. Asian Nanban, like the Koreans and Chinese, however, are hostile towards you, and so are many of the more conservative clans…
[Gemcrafters]. Your economic power has increased.
[Gook Cannons] - You can now recruit Korean Cannon units, men toting smaller cannons for use against infantry and ships rather than bringing down castles. Korean Cannons are worth 10 force, and can only be recruited in tiny numbers.
>Sado Province: Infrastructure Lvl 2
+[Rice Paddies]
+[Coastal Village] - Can Trade, build ships
+ [Watchtowers]
+[Copper Mine]
+[Gem Deposits]
>Ongoing:
Raised Grain house 5/10
Rock Quarry .5/8
Military Port 1/10
Holy Pagoda 4/8
1. Wonderful, with the fleet finally done, we can finally trade with the Nanban for those excellent Korean cannons!
2. On the homefront work on the Pagoda is to continue.
3. AS is the construction of the military port, entice the peasants to work faster by promising the man who lays the final board shall be an officer in the fleet
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24e2c7 No.33551
| Rolled 21, 29, 63 = 113 (3d100) |
>>33497
DAIMYO NAME: Ryuo Takimasa
CLAN: off branch of the Takeda clan. Not a vassal.
DOMAINS: Echizen. Dark green
FAMILY:
Younger brother: Ryuo Nabamasa
Older sister Ryuo Yuki
AGENTS: [Yobarashi, Monk]-In kaga helping fight the ikko ikki
ABILITIES:
[Nanban Knowledge]
[Architect]
[Bajutsu]
Domains:
Echizen, Level 2 : [Fine Ceramic Makers] [Ceramic Artisan] [Horse pastures][Coastal Village][Fishing Fleet][Suijin Maru]
Hida, Level 1: [Rice Paddies], [Lumber Yard]
Honor: 3
ASHIGARU: 1:40/40 :40 Ashigaru Bows,
SAMURAI: 4:64/256 :64 Yari Samurai
MOUNTED: 6.2:336/672/2042.2 95 Naginata Cavalry 71 spear Cavalry, 130 Bow Cavalry, 40 Sword Cavalry
HERO: 15:1/15: Variable. Special bonuses.
>totals troops/force: 777/2338.2
Diplomacy - [Saito - Vassal]
Dara Traits: [Takeda Blood] - It is easier for you to recruit Cavalry units. Penalties for being outnumbered are lessened. While you are not a vassal, however, the Takeda expect you to continue to maintain your old alliances with them…
temporary:[Prodigious Catch]which will give you a diplomacy bonus and increases your prestige for the next year.
>incomplete
Drillmaster 3/10
Sigh very well to show that the cavalry will always be our core troops let us have a recruiting drive.
1. We need to continue recruiting Bow Cavalry our cavalry core will be amazing
[Takeda Blood] [Bajutsu][Horse pastures]
2. The Fumetsu clan has agreed to our deal. Nabamasa you are in charge of the forward army I will be sending you with a very large portion of our cavalry to begin the purging of the Ikko Ikki work with our monk he has been in Kaga repressing the ikko ikki for almost 2 years now, he will have alot of information and advice in how to catch the ikko ikki unprepared. Your goal is slaughter. Do not accept any duels of any kind you are a commander not some lowborn samurai. As it stands you are also the only heir to the clan and as an 18 year old it is past time for you to be blooded as a commander and earn the respect of the men who will follow you one day either as the next daimyo or as an honored general. Make me proud little brother.
(send 95 Naginata Cavalry 71 spear Cavalry, 130 Bow Cavalry and Ryuo Nabamasa to coordinate with the fumetsu clan and our monk Yobarashi and slaughter the ikko ikki)
3. Roads And waystations 10/12
[Architect]
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24e2c7 No.33552
>>33551
dunno if prodigious catch helps with action 2
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24e2c7 No.33564
| Rolled 77, 17, 80 = 174 (3d100) |
>>33497
DAIMYO NAME: Konishi Sebastian
CLAN: Konishi of Higo
BACKGROUND: Son of a wealthy merchant in the Higo province who quelled a local uprising and was rewarded a fief and rose through just administration, prudent trading, and righteous virtue to lord of the Higo Prvince. He supported a flowering Christian movement in the province and baptized his son Sebastian and arranged his marriage to his wife Maria the daughter of another wealthy Christian merchant family in Hyuga, they have a beautiful and refined daughter named Daphne. Sebastian tries to understand his fellow man and retain the wisdom of trading, lordship and command to not be lacking in anyway in service to The Lord. He continues to nurture entrepreneurs of the province those who trade with foreigners and who trade locally and gives patronage to a priest of both Christ and of Buddha to not lost sight of the wisdom that led his father's father to succeed and bring the clan to this honorable position and have some entertaing and at times heated discussions. He owns a foreign set of plate armor his father purchased at not too great an expense. If God Will it I will bring Him to Japan.
DOMAINS: Higo Level 1, Pink [Rice Paddies]
HONOR: 0
FORCES: 2145 Total - General's Bodyguard, 20 Yari Cavalry, 50 Bow Samurai, 40 Yari Samurai, 600 Ashigaru Spears, 500 Ashigaru Matchlocks.
FAMILY: Daphne, Oinishi Kenshu
ABILITIES:
[Merchantility] - Increased income and benefits from trading and income.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Strategist] - +10 to attempts to gain the advantage before and during combat.
[Second Wind] - Fatigue penalties are lessened for your army. Requires Strategist.
[Drillmaster] = All ashigaru are now worth 1.5 Force
[Golden Cross] This gives morale and minor force bonuses when used in combat as a battle standard, but inflicts major penalties if captured or destroyed
AGENTS:
TRAITS: [The Lord Forgives] - You have converted wholeheartedly to Christianity and western ideals. This makes it easier for you to recruit Matchlocks, do trade with foreign powers, and possibly even recruit foreign warriors to fight by your side. However, due to having utterly turned your back on the old ways, you are permanently capped at 1 honor and diplomacy with non-Christian clans is exceedingly difficult. The Nanban also expect compensation for their services…
DIPLOMACY: [Trade: Otomo]
Higakamina Joshu, Courtier
Matchlock Makers. These Japanese gunsmiths can create Matchlocks for your men to use, but they are, sadly, not of the best quality, and are in limited supply. Still, though, much is to be said about the awesome power of a gun…
[Wagon Technology], increasing your food output and trading capacity with the strange nanban-style wagons.
[State Orphanage]! Now it will serve as a place to teach and nurture those children bereft of their parents through war or sickness. While uneasy about the Gaijin tint to the whole thing, your peers cannot deny your selflessness.
Quarry 1/8
Trading Village 1/8
1 Quarry 1/8
2 Higo Fortification 5/8
3 Recruit Ashigaru Matchlock.
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24e2c7 No.33565
| Rolled 20, 79, 64 = 163 (3d100) |
DAIMYO NAME: Oinishi Kenshu
CLAN: Oinishi of Bungo, Sister branch of the Konishi Clan of Higo
BACKGROUND: Son of a wealthy merchant in Higo province, where as his eldest brother took up the family name and business of becoming a merchant, Kenshu realized he had to help his family in a separate way.
Every successful merchant family had this advantage, suucessful integration with law and politics and someone with a good education. Kenshu traveled far and wide to the various schools of Japan, studying law, architecture, construction, and other practical skills. He even studied abroad for a time at the behest of his brother, learning how to make foreign siege equipment and fortifications.
Gifted with knowledge from two worlds, he worked hard and loyally for the family of the Bungo province, building up the region, earning a reputation of being hardworking and knowledgeable. He earned the favor of the local Lord who had no brother or sons to his own, until he was named his heir on his deathbed. Now Lord of his own clan, Kenshu seeks to bring prosperity for the families of both himself and his brother, and plans to use his skills as a law scholar to good effect ensuring trade with the Nanban Barbarians goes unhindered.
Kenshu is known to have a love of infrastructure and reading, and it is said in his home he has a vast library of scrolls and even foreign books, as well as a small model of the Bungo Castle.
–
DOMAINS: Bungo, Level 2 - [Rice Paddies] [Coastal Village]
HONOR: 3
FORCES: 1595 Total - General's Bodyguard, 20 Yari Cavalry, 100 Yari Samurai, 100 Bow Samurai, 200 Ashigaru Spears, 20 Firebomb Throwers.
FAMILY: Brother Konishi Sebastian
ABILITIES:
[Law Scholar] - +2 to diplomatic relations. Recruiting inspectors is easier. Enemy inspector actions are of less severity.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability
[Architect] - It is easier to build up and maintain infrastructure
[Siegesmith] - You can construct and recruit Siege Units– Mangonels, Firebomb Throwers, Cannons, Fire Rockets
AGENTS: Ichihisa, Inspector, [Manor Handmaidens]
TRAITS: [The Merchant Lord] - Moneymaking and trade comes easy to you, and accordingly, you gain a bonus to hashing out trade agreements, locating resources, and targeting enemy trade routes both militarily and by way of court and law. However, while they are willing to trade with you, the other clans are not willing to trust you due to your relations with your gaijin-loving sister branch. You take a penalty to negotiating peace treaties, alliances and the like.
[Nanban Negotiator] - The Shogun has granted you exclusive rights to host and treat with Nanban visitors and dignitaries; no other clan may attempt to engage in official foreign relations without express Shogunate approval. You gain a bonus to hosting and courting all types of Nanban.
Stuff:
[Plow Technology] Food output has increased!
[Raised Floor Granary]
[Matchlock Makers] These Japanese gunsmiths can create Matchlocks for your men to use, but they are, sadly, not of the best quality, and are in limited supply. Still, though, much is to be said about the awesome power of a gun…
[High-Efficiency Rice Mill]
1. Travel home
2. Continue Trading Port 4/8
3. The man is of course, welcomed to stay in the luxury of our manor. I write a letter to my inspector. From what I know of the land of Portugal from my studies, they, like all nanban, tend to be interested in Japanese trade in so far as luxury items and novelties. Porcelain, silk, lacquerware, swords, and sake. They also trade in copper and silver, which seems to be more abundant in Japan than their land.
A good place to start then, since we now have a Rice Mill, is to ask the man if he'd be interested in trading Sake, our wine, back to Nanban. Then begin the construction of a Sake mill. The good thing is since we have an abundance of rice we should be able to meet both trade and provide some sake to our people as well.
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24e2c7 No.33566
| Rolled 36, 77, 47 = 160 (3d100) |
>>33497
DAIMYO NAME: Awachi Katsuo
CLAN: The Awachi Clan, rightful lords of Awa province and independent.
BACKGROUND: http://pastebin.com/qjZGqFPc
DOMAINS: Rose Blossom White-Pink
Awa, Level 1: [Awa Fortifications] [Rice Paddies]
HONOR: 3
FORCES: 3,841
+ [General's Bodyguard - Oshiro Tomokazu]
+ [20 Yari Cavalry]
+ [31 Katana Cavalry]
+ [30 Bow Cavalry]
+ [120 Katana Samurai]
+ [180 Yari Samurai]
+ [180 Bow Samurai]
+ [600 Ashigaru Spears]
+ [400 Ashigaru Bows]
FAMILY:
+[Awachi Chou] - Sister
Illegitimate - Awachi Izumi, Half-Sister; Awachi Daichi, Half-Brother
ABILITIES:
+[Commander]
+[Strategist]
+[Second Wind]
+[Architect]
AGENTS:
N/A
TRAITS:
+ [Scholar Of War] - Your illness and frailty have given you much time to pore over theories and stratagems, and your own experience has given you a grip of iron. You gain a bonus to training martial-oriented abilities and a +5 to all battles; you also suffer lower chances of civil unrest due to your iron grip. However, your gruesome features and terrifying demeanor don't do you too many favors: you take a penalty to diplomatic actions, and your men are more easily bribed or coerced. Additionally, your frailty gives you a -20 to personal combat, and you have a lower chance of surviving battle wounds.
1. Good. The next thing that will be needed in Awa province is a centralization of our ports in the capital, into one harbor capable of stationing Nanban ships and building seaworthy vessels for both combat and trade. Being able to trade excess food and resources should be a tremendous boon to Awa province's prosperity - and it will open up trade with the Nanban, as well. The most adaptable army has the greatest chance of winning, and I am eager to see the Nanban innovations and strategies for myself.
+[Architect]
2. Finish adapting Aggressive combat tactics with Tomokazu to the whole of the army, before we march, [Aggressor 6/7]
3. Good. It is now time to march north, into the currently-lacking Sanuki. My army will be able to easily overwhelm their rebellion forces with a much larger, more elite army, directed by my skillful motions. Furthermore, their lack of any central fortification means there should be no need for any sort of siege troops; and I doubt any trouble will be had catching the peasant army unprepared. There is even the legitimate causus bellum in this war of restoring the order to a lost province, one the Chosokabe have been clearly unable to recover properly - and any negative response from them will give me a reason to war with the Chosokabe as well. We march immediately.
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24e2c7 No.33567
>>33566
[Strategist] on the third if we're getting right into battle
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24e2c7 No.33579
| Rolled 86, 26, 13 = 125 (3d100) |
>>33497
DAIMYO NAME:
Einoishi Fumetsu
CLAN:
Clan Fumetsu is a clan of architects and siege masters, their collective dream is to construct the greatest castle that japan has ever seen. Although the Clan is new and small their expertise in architecture and the art of siege can be seen all across Japan.
BACKGROUND:
Einoishi Fumetsu is the founder of his clan, and he is an architect and siege master at heart. Einoishi took part in the construction of many castles both famous and mundane all across Japan. Einoishi has accumulated his wealth and fame and used it to begin his own clan, although small, he will make certain that it flourishes. His dream is to lay the final brick into the greatest castle ever constructed.
DOMAINS:
Kaga, Level 2, [Fortifications]
HONOR: 4
FORCES:
1235 Total Force
General's Bodyguard, 15F
20 Yari Cavalry, 120F
100 Yari Samurai, 400F
100 Bow Samurai, 400F
200 Ashigaru Spears, 200F
20 Firebomb Throwers, 100F
FAMILY:
Sakura Fumetsu, Wife. Asami Fumetsu, Daughter. Fumetsu Hiruishi, Son
ABILITIES:
[Architect] It is easier to build up and maintain infrastructure.
[Siegemaster] +10 to fighting siege battles. [Siegemaster]
AGENTS:
TRAITS:
[Prodigial Architect] - You are a renowned castle-builder. You gain a +5 to building and maintaining infrastructure and get a +5 when fighting siege battles on either side. However, your clan's very recent emergence means you have little respect in the eyes of many other clans. You take a penalty to certain diplomatic actions.
1. Hiruishi’s updates on the improved roads in Kaga have become a nightly delight during dinner. Einoishi allows his son to assume complete control over the project, giving him a chance to shine as the head of his first major project.
+[Architect]
+[Prodigal Architect]
Roads and Waystations 3/6
2. Einoishi continues working with his men to finish off the anti Ikko propaganda, already he plans when to deploy the propaganda. 5/6
3. Einoishi polishes off the designs of the Iron Towns, each one has been optimized according to where it is located slight differences give each one a unique air to them. Iron Mines 1/8
+[Architect]
+[Prodigal Architect]
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24e2c7 No.33641
| Rolled 8, 47, 4 = 59 (3d100) |
>>33305
Daimyo Name: Yamato Katatake
Clan: Yamato, Vassal to Ashikaga
Domains: Yamato, Level 2
Honor: 4
Forces:
General's Bodyguard - 15 F
20 Yari Cavalry - 120 F
84 Yari Samurai - 336 F
130 Bow Samurai - 520 F
955 Ashigaru Spears - 955 F
630 Ashigaru bows - 630 F
80 katana samurai - 320 F
2 Fire Projecting Mangonels - 20 F
Force total: 2916
Family: An infant son: Yamato Uchikata
Abilities: Poet, Iajutsu, Commander, Forced Marching, Strategist, Siegemaster, Drillmaster 7/10
Agents: Doji Matayuma, Courtier
Traits: [Behind Paper Walls…] - You are a darling of the court, and are favored for your steadfast vassalage to the Ashikaga Shogunate. You gain a bonus to diplomatic and courtier actions, and the Ashikaga's favor gives you much leeway in your doings. However, if anyone happens to discover the well-buried truth of Katatake's deeds and ambitions, it would surely be ruinous. And, after all, it is not the best time to be an utterly loyal vassal to the Ashikaga…
Infrastructure: Rice Paddies
1. I want to finish this drilling before we bring death to our enemies. I want this army to be an extension of my body, and a tool of my mind. [Drillmaster 7/10]
2/3. Doji, my greatest servant, shall travel throughout the villages and monastaries of the Inaba lands, seeking out those places which oppose Inaba rule. He is authorized to promise them greater autonomy, and tax-exempt status for monastaries, if they lack it. Doji's job is to gather support from the villagers and monks, so that when we attack, the Inaba forces will contend with reduced Ashigaru morale, higher attrition, and more thinly spread forces, as they will need to deal with peasant risings throughout the province. He should only attempt to recruit those villages which are almost certain to come to my banner in my fight against the Inaba. [Get Doji to rally support among disloyal Inaba subjects] [Behind paper walls…]
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24e2c7 No.33642
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24e2c7 No.33675
>>33503
1. You and your men scour Musashi for every last scrap of food and raze the farmlands, taking rice and meat for themselves. After several months of hit-and-run raids, you awaken to hear that the Uesugi have had enough– and, although weakened by a lack of steady food, are marching on your position.
2. You have finished the Training Camp in Hitachi, granting you a bonus to recruiting new troops.
3. Unfortunately, your men, in their frenzy of pillaging, leave few girls in any condition to serve in a Brothel…
>>33520
1. Gain 2 Korean Cannons. +20 Force.
2. Holy Pagoda 5/8. Progress is made… for once.
3. Unfortunately the men seem to be too busy debating who would make the -best- officer to actually get on with building your port!
>>33551
1. Gain 40 Bow Cavalry. +250 Force.
2. Your younger brother marches for Kaga territory, taking the men with him… they will help your newfound allies scour the Ikko Ikki from the face of Japan!
3. You have now constructed Roads and Waystations in both Echizen and Hida, increasing travel speed and trade.
>>33564
1. Quarry 3/8
2. Your fortifications again fall flat, as some of your less… enlightened subjects, take several weeks for Shinto observances.
3. Gain 500 Ashigaru Matchlocks. Gain 725 Force.
>>33565
1. You travel home. It's slow going, but you manage…
2. Trading Port 6/8
3. The Nanban man agrees that there may well be use for nihonshu, rice wine, which he just calls "alcohol"… though his benefactors are, of course, predominantly interested in -other- goods. Regardless once your trading port is fully built the Portugese will be happy to trade for sake.
Sake Brewery 1/6
>>33566
1. Coastal Village 1/6
2. You finalize your knowledge of aggressive tactics and proper application of force. Gain the [Aggressor] Ability.
3. You march your men north into Sanuki, meeting with only marginal resistance. Soon enough, you find yourselves mere miles from the Sanuki capitol, which has seemed to recover in recent months…
The rebel forces there, led by the illegitimate son of the previous lord, are ready for you.
>>33579
1. Roas and waystations 5/6. Hiruishi is a regular architect, understanding well the mechanics of proper supply and construction!
2. You finalize the Ikko propaganda and, with ease, spread it far and wide amongst the populace. The peasants take to it and the samurai of your province are heartened that you are doing something concrete!
The Ikko-Ikki, though, are not pleased. They mobilise for war, but thankfully, your Taro allies have sent aid.
3. Your work on the Iron Mines is stalled by the virtual hornet's nest that your propaganda has stirred up.
>>33641
that's what you get missing a turn, boi))
1. Your drills are cut short by spring celebrations and festivals…
2/3. Doji rallies support among some of the monks, but the more politically inclined monks refuse your support… and the peasants are by no means inclined to support you. Worse yet, Doji only narrowly escapes capture by Inaba agents, and though you have a contingent of fierce Sohei moving to support you, the Inaba are on to your tricks…
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24e2c7 No.33676
Summer. 1555. The Date and Oda remain subsumed by civil unrest, while news is spreading of talks through gritted teeth between the Imagawa, Takeda and Hojo, who have, for now, refused to come to blows.
More interesting is the news of the marriage between Ashikaga Yoshiaki and Chosokabe Risuka. The ceremony went wonderfully, and many lords from the greater clans were in attendance. The Shogun has personally thanked the Hattori, their erstwhile allies and neighbors, for making sure it all went smoothly and without interruption.
Some mutter that getting the Hattori to bolt down the capital is improper, seeing as they only barely qualify as a greater clan. Others view it as a sign of weakness: why would they ask the -Hattori- to provide security, if not scared that an assassination was at hand…?
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24e2c7 No.33712
| Rolled 42, 25, 96 = 163 (3d100) |
>>33675
DAIMYO NAME: Kasai Daiki
CLAN: Kasai is no true clan but instead a band of rabble gathered by Kasai Daiki a ruthless bandit lord who holds claim Hitachi province. Known for their lightning fast raids and ruthless tactics they are a rising problem in the north of Japan.
BACKGROUND: Kasai Daiki was born in an insignificant village long destroyed in a past war which helped shape him into the man he is today. Destitute and starving would be the simple ways to describe his childhood as he struggled to stay alive at the bottom of society. Daiki was not content to live a life of a beggar and eventually joined a mercenary group fighting in the many petty conflicts that littered Japan. He eventually rose through a combination of force of personality and combat skill to become leader of the little company. He however had different ideas on the work they should do and in no time set himself up as a petty warlord in the Hitachi Province.
DOMAINS: Hitachi, Level 1
HONOR: 0
FORCES: TOTAL 2,266 - General's Bodyguard, 15 Katana Calvary, 25 Yari Cavalry, 1050 Ashigaru Spears, 720 Ashigaru Bows, 47 Katana Ronin, 30 Yumi Ronin
FAMILY: None
ABILITIES:
[Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Raider] - Increased loot and damage done from pillaging, looting and costal raiding. You must have an honor of 2 or lower to use this ability.
[Shadow Connections] - It is easier to recruit ninja. You have a higher chance of intercepting enemy espionage actions.
[Iaijutsu] - +15 to personal combats.
[Forced Marching] - Increased mobility on land.
AGENTS: Bayushi, Ninja Yon, Ninja
TRAITS: [Bandit Warlord] - You are an honorless, low-born dog, keeping his domain through brutality and skullduggery. It is easier to recruit Ninja and you gain bonuses to pillaging and looting. Your honor can never rise above 2. You can only recruit Ronin, as true samurai will not pledge their swords to you.
Things:
[Hitachi Fortifications]
[Training Camp]
[Modest Loot]
—–
1. Head back to Hitachi they can chase us back to some fortifications.
+[Forced Marching]
Recruit more Ashigaru Bows
+[Modest Loot]
+[Training Camp]
3. Work on the Brothel 2/8
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24e2c7 No.33713
| Rolled 13, 34, 13 = 60 (3d100) |
DAIMYO NAME: Oinishi Kenshu
CLAN: Oinishi of Bungo, Sister branch of the Konishi Clan of Higo
BACKGROUND: Son of a wealthy merchant in Higo province, where as his eldest brother took up the family name and business of becoming a merchant, Kenshu realized he had to help his family in a separate way.
Every successful merchant family had this advantage, suucessful integration with law and politics and someone with a good education. Kenshu traveled far and wide to the various schools of Japan, studying law, architecture, construction, and other practical skills. He even studied abroad for a time at the behest of his brother, learning how to make foreign siege equipment and fortifications.
Gifted with knowledge from two worlds, he worked hard and loyally for the family of the Bungo province, building up the region, earning a reputation of being hardworking and knowledgeable. He earned the favor of the local Lord who had no brother or sons to his own, until he was named his heir on his deathbed. Now Lord of his own clan, Kenshu seeks to bring prosperity for the families of both himself and his brother, and plans to use his skills as a law scholar to good effect ensuring trade with the Nanban Barbarians goes unhindered.
Kenshu is known to have a love of infrastructure and reading, and it is said in his home he has a vast library of scrolls and even foreign books, as well as a small model of the Bungo Castle.
–
DOMAINS: Bungo, Level 2 - [Rice Paddies] [Coastal Village]
HONOR: 3
FORCES: 1595 Total - General's Bodyguard, 20 Yari Cavalry, 100 Yari Samurai, 100 Bow Samurai, 200 Ashigaru Spears, 20 Firebomb Throwers.
FAMILY: Brother Konishi Sebastian
ABILITIES:
[Law Scholar] - +2 to diplomatic relations. Recruiting inspectors is easier. Enemy inspector actions are of less severity.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability
[Architect] - It is easier to build up and maintain infrastructure
[Siegesmith] - You can construct and recruit Siege Units– Mangonels, Firebomb Throwers, Cannons, Fire Rockets
AGENTS: Ichihisa, Inspector, [Manor Handmaidens]
TRAITS: [The Merchant Lord] - Moneymaking and trade comes easy to you, and accordingly, you gain a bonus to hashing out trade agreements, locating resources, and targeting enemy trade routes both militarily and by way of court and law. However, while they are willing to trade with you, the other clans are not willing to trust you due to your relations with your gaijin-loving sister branch. You take a penalty to negotiating peace treaties, alliances and the like.
[Nanban Negotiator] - The Shogun has granted you exclusive rights to host and treat with Nanban visitors and dignitaries; no other clan may attempt to engage in official foreign relations without express Shogunate approval. You gain a bonus to hosting and courting all types of Nanban.
Stuff:
[Plow Technology] Food output has increased!
[Raised Floor Granary]
[Matchlock Makers] These Japanese gunsmiths can create Matchlocks for your men to use, but they are, sadly, not of the best quality, and are in limited supply. Still, though, much is to be said about the awesome power of a gun…
[High-Efficiency Rice Mill]
1. Travel home
2. Continue Trading Port 6/8
3. Continue the Sake Brewery 1/6
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24e2c7 No.33731
| Rolled 87, 36, 65 = 188 (3d100) |
>>33675
DAIMYO NAME: Awachi Katsuo
CLAN: The Awachi Clan, rightful lords of Awa province and independent.
BACKGROUND: http://pastebin.com/qjZGqFPc
DOMAINS: Rose Blossom White-Pink
Awa, Level 1: [Awa Fortifications] [Rice Paddies]
HONOR: 3
FORCES: 3,841
+ [General's Bodyguard - Oshiro Tomokazu]
+ [20 Yari Cavalry]
+ [31 Katana Cavalry]
+ [30 Bow Cavalry]
+ [120 Katana Samurai]
+ [180 Yari Samurai]
+ [180 Bow Samurai]
+ [600 Ashigaru Spears]
+ [400 Ashigaru Bows]
FAMILY:
+[Awachi Chou] - Sister
Illegitimate - Awachi Izumi, Half-Sister; Awachi Daichi, Half-Brother
ABILITIES:
+[Commander]
+[Strategist]
+[Second Wind]
+[Architect]
+[Aggressor]
AGENTS:
N/A
TRAITS:
+ [Scholar Of War] - Your illness and frailty have given you much time to pore over theories and stratagems, and your own experience has given you a grip of iron. You gain a bonus to training martial-oriented abilities and a +5 to all battles; you also suffer lower chances of civil unrest due to your iron grip. However, your gruesome features and terrifying demeanor don't do you too many favors: you take a penalty to diplomatic actions, and your men are more easily bribed or coerced. Additionally, your frailty gives you a -20 to personal combat, and you have a lower chance of surviving battle wounds.
1. Continue to build the Coastal Village. 1/6
2. As the actual ports are being centralized, send out messengers to the Nanban to attempt the beginning of a technological trade. Awa's exceptional food surplus and compact rationing makes for useful trade supply, as does the extensive technical knowledge in my personal possession. They have a great many things I want.
3. While somewhat recovered, this ramshackle 'capital' and the rebels outside it will be handedly crushed by my men. Take them by storm; the faster they are dead, the less men I shall lose.
+[Aggressor]
+[Strategist]
+[Commander]
+[Scholar of War]
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24e2c7 No.33732
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24e2c7 No.33735
| Rolled 86, 90, 24 = 200 (3d100) |
>>33675
DAIMYO NAME: Akakawatani Nobuyuki
CLAN: The Akakawatani is one of the numerous clans of 16th century Japan, with a number of samurai and Ashigaru in their employ. The current head of the clan, Daimyo Nobuyuki, seeks to restore his clan to the glory it once held before its crushing defeat in the Ōnin War, where its lands were razed and seized as the then Daimyo sat in a siege in Aki. Now, finally able to marshal but a fraction of their old strength, they seek to rebuild, and to take vengeance on those who betrayed them.
BACKGROUND: Raised in a castle from the young age, and taught in the ways of politics and intrigue by his father, Akakawatani Nobu. He was sent to Edo at the age of 15, where he met a friend he would cherish for the rest of his life. This bear of a man, the same age as Nobuyuki , hailed from a far off land known as "Scotland" and when he talked, it sounded like a cannonade going off. There time in Edo was spent as guards for Nobuyuki's two sisters, in the city for a courting event with a southern clan, which promised to bring much wealth to the family, along with a few political ones as well. Unfortunately, a rival clan which desired the southern clan's male for their own daughter sought fit to kill the other women in the Heir's life. It was a daring attack in broad daylight as the young lady went to a supposed rendezvous with the young lordling, only to be beset on all sides by a group of ronin payed to end her life. In the end, the household guards were slaughtered to a man, with only Nobuyuki and the Scotsman still standing. The ronin laid dead in the streets, and due to the nature of the attack, Nobuyuki's father saw fit to recall his children from the city, he'd rather risk offending the southern clan then having no children to offer any clan. This was Nobuyuki's first taste of violence, but it would not be his last. Devils from the North, the Nanban barbarians, desired what little wealth the Akakawatani clan possessed, and for much of Nobuyuki's early 20's, he was fighting the savages side by side with his father, until the fateful day he died, not by the barbarians, but by the errant shot of a Clan Yabusame. Now we stand poised at the current date, Nobuyuki only taking the title of Daimyo a few months ago, and the country tetters on the brink of civil war. With his trusty friend known only as "The Scotsman" and his loyal followers by his side, he knows that his clan shall make it through these trying times, and who knows, maybe Nippon could benefit from a Akakawatani Shogunate.
>DOMAINS: Sado / Color - Orangish
>DIPLOMACY: Noto - Vassals
HONOR: 2
>FORCES:
Total 1,765 - General's Bodyguard, Sword Hero (The Scotsman), 20 Spear Cavalry, 110 Yari Samurai, 100 Bow Samurai, 450 Ashigaru Spears, 2 Korean Cannons
FAMILY: Younger Sister: Ayaka
Younger Brother: Jiro
ABILITIES: [Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Commander] - +10 to battles where you direct your men without leaping into the fray yourself.
AGENTS: 0
TRAITS: [History With The Nanban] - You and your clan have a curious history with the gaijin barbarians ever since your exile from Aki. You have positive relations with European Nanban, trade with them is easier. Asian Nanban, like the Koreans and Chinese, however, are hostile towards you, and so are many of the more conservative clans…
[Gemcrafters]. Your economic power has increased.
[Gook Cannons] - You can now recruit Korean Cannon units, men toting smaller cannons for use against infantry and ships rather than bringing down castles. Korean Cannons are worth 10 force, and can only be recruited in tiny numbers.
>Sado Province: Infrastructure Lvl 2
+[Rice Paddies]
+[Coastal Village] - Can Trade, build ships
+ [Watchtowers]
+[Copper Mine]
+[Gem Deposits]
>Ongoing:
Raised Grain house 5/10
Rock Quarry .5/8
Military Port 1/10
Holy Pagoda 5/8
1. Bickering men do not build ports, cease this at once or none of you shall be captains, only galley slaves!
2. Continue the work on the holy pagoda, praise be to the Kami!
3. Our neighbors grow ever violent, soon the time shall come where our isolation on our small island will not be enough to deter their warmongering. Raise some noble troops to defend their, and our, homes.
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24e2c7 No.33799
| Rolled 12, 36, 92 = 140 (3d100) |
>>33675
DAIMYO NAME: Konishi Sebastian
CLAN: Konishi of Higo
BACKGROUND: Son of a wealthy merchant in the Higo province who quelled a local uprising and was rewarded a fief and rose through just administration, prudent trading, and righteous virtue to lord of the Higo Prvince. He supported a flowering Christian movement in the province and baptized his son Sebastian and arranged his marriage to his wife Maria the daughter of another wealthy Christian merchant family in Hyuga, they have a beautiful and refined daughter named Daphne. Sebastian tries to understand his fellow man and retain the wisdom of trading, lordship and command to not be lacking in anyway in service to The Lord. He continues to nurture entrepreneurs of the province those who trade with foreigners and who trade locally and gives patronage to a priest of both Christ and of Buddha to not lost sight of the wisdom that led his father's father to succeed and bring the clan to this honorable position and have some entertaing and at times heated discussions. He owns a foreign set of plate armor his father purchased at not too great an expense. If God Will it I will bring Him to Japan.
DOMAINS: Higo Level 1, Pink [Rice Paddies]
HONOR: 0
FORCES: 2865 Total - General's Bodyguard, 20 Yari Cavalry, 50 Bow Samurai, 40 Yari Samurai, 600 Ashigaru Spears, 1000 Ashigaru Matchlocks.
FAMILY: Daphne, Oinishi Kenshu
ABILITIES:
[Merchantility] - Increased income and benefits from trading and income.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Strategist] - +10 to attempts to gain the advantage before and during combat.
[Second Wind] - Fatigue penalties are lessened for your army. Requires Strategist.
[Drillmaster] = All ashigaru are now worth 1.5 Force
[Golden Cross] This gives morale and minor force bonuses when used in combat as a battle standard, but inflicts major penalties if captured or destroyed
AGENTS:
TRAITS: [The Lord Forgives] - You have converted wholeheartedly to Christianity and western ideals. This makes it easier for you to recruit Matchlocks, do trade with foreign powers, and possibly even recruit foreign warriors to fight by your side. However, due to having utterly turned your back on the old ways, you are permanently capped at 1 honor and diplomacy with non-Christian clans is exceedingly difficult. The Nanban also expect compensation for their services…
DIPLOMACY: [Trade: Otomo]
Higakamina Joshu, Courtier
Matchlock Makers. These Japanese gunsmiths can create Matchlocks for your men to use, but they are, sadly, not of the best quality, and are in limited supply. Still, though, much is to be said about the awesome power of a gun…
[Wagon Technology], increasing your food output and trading capacity with the strange nanban-style wagons.
[State Orphanage]! Now it will serve as a place to teach and nurture those children bereft of their parents through war or sickness. While uneasy about the Gaijin tint to the whole thing, your peers cannot deny your selflessness.
Quarry 3/8
Trading Village 1/8
1 Quarry 3/8
2 Higo Fortifications 5/8
3 Send Joshu to Hyuga, "I want you to visit Hyuga province, take notice of their level of fortification on the path there. The number and level of discipline among their troops. Their feelings towards our clan, myself and the Lord. Give greetings to the home of my wife's family as well and establish a line of communication if I should ever need it. I want to know if their lord is my equal in martial prowess. Check the strength of his successor, if he is weak or if he is strong."
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24e2c7 No.33809
| Rolled 38, 32, 60 = 130 (3d100) |
DAIMYO NAME: Ryuo Takimasa
CLAN: off branch of the Takeda clan. Not a vassal.
DOMAINS: Echizen. Dark green
FAMILY:
Younger brother: Ryuo Nabamasa
Older sister Ryuo Yuki
AGENTS: [Yobarashi, Monk]-In kaga helping fight the ikko ikki
ABILITIES:
[Nanban Knowledge]
[Architect]
[Bajutsu]
Domains:
Echizen, Level 2 : [Fine Ceramic Makers] [Ceramic Artisan] [Horse pastures][Coastal Village][Fishing Fleet][Suijin Maru][Roads and Waystations]
Hida, Level 1: [Rice Paddies], [Lumber Yard][Roads and Waystations]
Honor: 3
ASHIGARU: 1:40/40 :40 Ashigaru Bows,
SAMURAI: 4:64/256 :64 Yari Samurai
MOUNTED: 6.2:376/752/2292.2 95 Naginata Cavalry 71 spear Cavalry, 170 Bow Cavalry, 40 Sword Cavalry
HERO: 15:1/15: Variable. Special bonuses.
>totals troops/force: 857/2588.2
40 Bow Cavalry. +250 Force.
Diplomacy - [Saito - Vassal]
Dara Traits: [Takeda Blood] - It is easier for you to recruit Cavalry units. Penalties for being outnumbered are lessened. While you are not a vassal, however, the Takeda expect you to continue to maintain your old alliances with them…
temporary:[Prodigious Catch]which will give you a diplomacy bonus and increases your prestige for the next year.
>incomplete
Drillmaster 3/10
1. We need to continue recruiting Sword Cavalry our cavalry core will be amazing
[Takeda Blood] [Bajutsu][Horse pastures]
2. Begin construction of a Buddhist temple in echizen. It will help to protect against the ikko ikki conversion and it will maybe even allow us the occasional Sohei
[architect]
3. We need to continue recruiting Spear Cavalry our cavalry core will be amazing
[Takeda Blood] [Bajutsu][Horse pastures]
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24e2c7 No.33846
| Rolled 89, 17, 11 = 117 (3d100) |
>>33675
Daimyo Name: Yamato Katatake
Clan: Yamato, Vassal to Ashikaga
Domains: Yamato, Level 2
Honor: 4
Forces:
General's Bodyguard - 15 F
20 Yari Cavalry - 120 F
84 Yari Samurai - 336 F
130 Bow Samurai - 520 F
955 Ashigaru Spears - 955 F
630 Ashigaru bows - 630 F
80 katana samurai - 320 F
2 Fire Projecting Mangonels - 20 F
Force total: 2916
Family: An infant son: Yamato Uchikata
Abilities: Poet, Iajutsu, Commander, Forced Marching, Strategist, Siegemaster, Drillmaster 7/10
Agents: Doji Matayuma, Courtier
Traits: [Behind Paper Walls…] - You are a darling of the court, and are favored for your steadfast vassalage to the Ashikaga Shogunate. You gain a bonus to diplomatic and courtier actions, and the Ashikaga's favor gives you much leeway in your doings. However, if anyone happens to discover the well-buried truth of Katatake's deeds and ambitions, it would surely be ruinous. And, after all, it is not the best time to be an utterly loyal vassal to the Ashikaga…
Infrastructure: Rice Paddies
1. It is good that the people have had their festivals, for they keep morale up in trying times. However, I want to pick up drilling again. [Drillmaster 7/10]
2. The Inaba are onto me, and war is surely at hand. When it comes, we will always attack. To help break up enemy lines, we shall have our chariots. Their fronts will be in a slight triangle, so that arrows will not stick in them, and even spears might glance off. The wheels will have blades on the sides, and they shall each hold two men. Let the plans go to my engineers and my generals, that they might begin building the chariots, and training the men. [Build Chariots]
3. I will hire a musician to compose a marching song, in my honor, in the honor of my men, and in the honor of all of Yamato. It will be a rousing song, to stir the hearts of the troops before battle, and to inspire great deeds of bravery, and loyalty. [Get a musician to compose a marching song to improve troop morale]
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24e2c7 No.33852
| Rolled 2, 42, 67 = 111 (3d100) |
>>33675
DAIMYO NAME:
Einoishi Fumetsu
CLAN:
Clan Fumetsu is a clan of architects and siege masters, their collective dream is to construct the greatest castle that japan has ever seen. Although the Clan is new and small their expertise in architecture and the art of siege can be seen all across Japan.
BACKGROUND:
Einoishi Fumetsu is the founder of his clan, and he is an architect and siege master at heart. Einoishi took part in the construction of many castles both famous and mundane all across Japan. Einoishi has accumulated his wealth and fame and used it to begin his own clan, although small, he will make certain that it flourishes. His dream is to lay the final brick into the greatest castle ever constructed.
DOMAINS:
Kaga, Level 2, [Fortifications]
HONOR: 4
FORCES:
1235 Total Force
General's Bodyguard, 15F
20 Yari Cavalry, 120F
100 Yari Samurai, 400F
100 Bow Samurai, 400F
200 Ashigaru Spears, 200F
20 Firebomb Throwers, 100F
FAMILY:
Sakura Fumetsu, Wife. Asami Fumetsu, Daughter. Fumetsu Hiruishi, Son
ABILITIES:
[Architect] It is easier to build up and maintain infrastructure.
[Siegemaster] +10 to fighting siege battles. [Siegemaster]
AGENTS:
TRAITS:
[Prodigial Architect] - You are a renowned castle-builder. You gain a +5 to building and maintaining infrastructure and get a +5 when fighting siege battles on either side. However, your clan's very recent emergence means you have little respect in the eyes of many other clans. You take a penalty to certain diplomatic actions.
1. Einoishi applauds his son's progress, despite the volatile environment the Ikko Ikki and the propaganda have created he has still nearly finished his project, in the middle of winter no less. The lord of Kaga warns his son to be cautious and vigilant, it is possible that the Ikko Ikki may make an attempt on his life in retribution. Beyond that Hirushin is instructed by his father to finish his first great work.
+[Architect]
+[Prodigal Architect]
Roads and Waystations 5/6
2. March upon the Ikko Ikki with our Taro allies, we shall advance steadily and firmly, the Ikko Ikki and all they have influenced shall be purged, for the good of Kaga.
3. Einoishi is taking charge of the Ikko Ikki removal, he has commanded their deaths so he will see to it personally. Meanwhile, the Iron Mines have already been designed, so the lord of Kaga leaves it to his retainers to continue. Iron Mines 1/8
+[Architect]
+[Prodigal Architect]
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24e2c7 No.33853
>>33852
Goddammit a 2 and I raised the death flag myself. Hirushin, do your best and try not to die.
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24e2c7 No.33873
| Rolled 6 (1d100) |
>>33852
>>33809
The Ikko-Ikki meet the Einoishi-Taro force a short ways outside of their primary temple in rural Kaga. They have amassed a great many monks to their side, and more than a few ronin and peasant rebels as well. This will be a crucial battle for the monks– if they succeed and beat the rightful lord back, then they may well go on to incite a full rebellion…
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24e2c7 No.33874
| Rolled 71 (1d100) |
>>33731
Awachi and his men maneuver their way into a position of advantage over the rebel foes. Undaunted, the rebels raise their arms and signal to the archers in the castle walls to raise their bows high… their province will remain sovereign if they have anything to say about it.
Roll 1d100.
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24e2c7 No.33884
| Rolled 48 (1d100) |
>>33874
plus however many combat bonuses I have
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24e2c7 No.33886
| Rolled 85 (1d100) |
>>33873
95 Naginata Cavalry 71 spear Cavalry, 130 Bow Cavalry and Ryuo Nabamasa
Ryuo marshals the men : today we will bathe in the blood of the heretical troublemakers that are the ikko ikki we will slaughter them all. Do not hesitate and show no mercy. Fire arrows to start. Burn them out of that hovel they call a temple. When the gates are burnt down we charge.
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24e2c7 No.33887
>>33886
Forgot to include Takeda blood bonus
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24e2c7 No.33956
| Rolled 22 (1d100) |
>>33873
General’s Bodyguard 20 Yari Cavalry 90 Yari Samurai 100 Boy Samurai 150 Ashigaru Spears 20 Firebomb Throwers.
Einoishi leaves behind a token force to protect his capitol and with the rest, he marches with their Taka allies. Following their example, we shall rain our arrows down upon the wretched Ikko Ikki until they either meet us in the field, or their gates fall. The Firebomb throwers shall act sparsely, only making a move when it is certain that they can retreat behind allied lines after a toss, and that their bombs will not harm allies.
When the charge commences, the Yari Cavalry shall wait for opportunities, if they see an opening in the Ikko Ikki lines for a hit and run then they shall press it however, their main duty shall be to run down any Ikko Ikki that attempt to flee. Today shall see the end of the Ikko Ikki within Kaga.
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24e2c7 No.34005
>>33886
>>33956
>>33873
BATTLE OF NANAO, LATE SUMMER, 1555
Ryuo Nabamasa and Einoishi Fumetsu versus Rennyo
NABAMASA : 1,835 TOTAL: 95 Naginata Cavalry, 71 Spear Cavalry, 130 Bow Cavalry, Ryuo Nabamasa. FORCE ADVANTAGE: MINOR. CAVALRY ADVANTAGE: NEGATED BY SPEARS. MORALE: EAGER.
ENEMY HAS MANY SPEARS, -15
75 TOTAL ROLL.
EINOISHI: 1145 TOTAL- General’s Bodyguard 20 Yari Cavalry 90 Yari Samurai 100 Bow Samurai 150 Ashigaru Spears 20 Firebomb Throwers. FORCE ADVANTAGE: MINOR. MORALE: EAGER.
27 TOTAL.
RENNYO - 2,815 TOTAL General's Bodyguard, 600 Ashigaru Spears, 600 Ashigaru Bows, 100 Naginata Sohei, 100 Yumi Sohei, 200 Yari Ronin. NUMBERS ADVANTAGE: MAJOR. MISSILE ADVANTAGE: MAJOR. MORALE: GOOD.
FIREBOMB THROWERS DEPLOYED. -6
16 TOTAL
75/27 VS 16
The combined Ryuo/Einoishi force moves without hesitation. They rain down fire upon their foes, moving out of range ever so slightly so that they can benefit from superior organization and accuracy. Flaming arrows set the city-temple ablaze in short order, throwing the monks and peasants into disarray, and although the Ikko-Ikki have overwhelming firepower, they don't seem to be able to effectively manage it.
The Ikko swarm out of their holding to try and crush their foes underfoot, but they are met with a volley of firebombs, blowing apart armor and limbs and weapons. The line becomes a smoky mess, rife with the smell of burnt meat and the screams of dismembered men as the coalition bears down on the confused, shocked Ikko. The zeal of the monks and the massed fury of the peasants is little before the orderly butchery that the Einoishi men provide.
While the Ryuo cannot adequately charge into the massed throng, they, along with the Einoishi cavalry, sieze an opening when they see one– a gap in the ranks as Rennyo pulls away from the screaming mass of spears and blades and arrows that is the front. They charge forward, meeting with a host of ronin on their way to the Ikko leader. The wave-men put up a valiant defense but are crushed under hoof all the same, their poor quality arms and armor unable to help them last against the onslaught of raw equine force.
In short order the Ikko are scattered, and their leader falls back while harassed by Einoishi cavalry, surely to rally more to his side… the combined force is left with a half-burned town and a small number of bitter, bloodied Sohei captives, the most zealous survivors of the Ikko Ikki stand.
RYUO: Lose 5 Naginata Cavalry. Lose 20 Bow Cavalry. Lose 10 Spear Cavalry.
EINOISHI: Lose 60 Ashigaru Spears. Lose 5 Firebomb Throwers. Lose 30 Bow Samurai. Lose 8 Yari Samurai.
YOU HAVE 30 IKKO-IKKI CAPTIVES.
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24e2c7 No.34007
>>33874
>>33884
BATTLE OF SANUKI, LATE SUMMER, 1555
KOBAYAKAWA SANJIMARU VERSUS AWACHI KATSUO
KATSUO - 3,841 - [General's Bodyguard] , 20 Yari Cavalry, 31 Katana Cavalry, 30 Bow Cavalry, 120 Katana Samurai, 180 Yari Samurai, 180 Bow Samurai, 600 Ashigaru Spears, 400 Ashigaru Bows. CAVALRY ADVANTAGE: MINOR. NUMBERS ADVANTAGE: MODERATE. Force Advantage: MAJOR. MORALE: EAGER. SUPERIOR POSITIONING.
88 TOTAL
KOBAYAKAWA - 3,055 TOTAL - General's Bodyguard, 300 Yari Samurai, 300 Bow Samurai, 300 Ashigaru Spears, 340 Ashigaru Bows. MORALE: Steady
LAST STAND
86 TOTAL
88 VS 86
The rebels have no plans on going quietly into that good night. They fight with tooth and nail, possessed of surprising numbers of samurai for "rebels," likely defectors from the ailing Chosokabe. For all of Awachi's tactics and planning, they are almost undone by an overreliance on rigidity and an underestimation of just how hard the cornered rebels fight.
The multi-fronted slaughter takes place all the way up to the castle gate, where the defenders hold off the Awachi invaders with bristling spears and whirling blades, trading arrow for arrow. It is Awachi's cavalry that wins the day, sweeping in from the side and hammering straight into the vulnerable flank of the rebels. It drives them further back towards the city, and in their haste to get away from the stampeding horses and enraged invaders, they fail to close the gates.
Once Awachi's men are inside, they quickly outflank and outfight the now-shocked defenders, many of whom pull back to save their own hide, escaping into the woods where Awachi's cavalry cannot capitalize on their rout…
At the end of five bloody hours, most of which was comprised of house-to-house street brawling, Awachi's men stand bloodied but victorious.
AWACHI: Lose 400 Ashigaru Spears. Lose 300 Ashigaru Bows. Lose 80 Yari Samurai. Lose 30 Katana Samurai. Lose 15 Bow Cavalry.
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24e2c7 No.34044
>>33712
1. You move back to Hitachi with the angered Uesugi hot on your heels– their vengeance will not be denied, it seems!
2. Gain 300 Ashigaru Bows. +300 Force.
3. Brothel 6/8. Work progresses steadily all of a sudden, surely a byproduct of the summer heat….
>>33713
1. You continue travelling home…
2. Trading Port 7/8. The last touches are almost complete.
3. Work on the Sake Brewery stalls as Summer grinds into Fall and your workers leave to tend to their rice fields….
>>33731
1. Coastal Village 4/6.
2. You send out a message to the Nanban you know of… it will take some time to get word back, this much you are sure.
3. You have taken the capital of Sanuki, a damaged and run-down place due to the poor stewardship of these last few months. The province, however, is still contested as a much-weakened group of rebels continues to scurry about the countryside…
>>33735
1. Military Port 4/10. Your angered words seem to do the trick! Work progresses swiftly!
2. You complete the Pagoda, and your populace– and the few wayward monks you know of– are quite grateful for your thoughtfulness! The thing is a place of beauty and splendor.
3. Gain 30 Yari Samurai. Gain 30 Bow Samurai. +240 Force.
Sado's Infrastructure is now 3.
>>33799
1. Your work on the Quarry simply seems doomed to mediocrity….
2. Higo Fortifications 6/8. The building pprocess is slow without a quarry to keep things going.
3. Joshu visits Hyuga with all due haste, and will send word to you by the end of winter…
>>33809
1. Gain 72 Sword Cavalry. Gain 446 Force.
2. Buddhist Temple 1/6
3. Gain 109 Sword Cavalry. +680 Force.
Nabamasa has successfully participated in the eradication of the Ikko Ikki. He now has the [Inspiring] Tag.
>>33846
1. Gain [Drillmaster] as a new Ability. Ashigaru are now worth 1.5 force each!
2. Gain 28 Chariots. +200 Force.
3. You can find no such musician… all the drummers you happen upon are of middling quality.
>>33852
1. Hirushin tends to the building of the last set of roads and waystations– a few more laid bricks, a few more erected posts…
But disaster strikes! His guard is killed, and Hirushin is captured by a smaller force of Sohei, enraged at the defeat of Rennyo's men!
Regrouping near the south of Kaga, Rennyo gives you an ultimatum. Let the Ikko practice… or Hiruishi dies!
2. You march upon the Ikko-Ikki alongside the Taro men, and handily break much of their strength…
3. Iron Mines 3/8. Work on them progresses swiftly!
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24e2c7 No.34045
Fall, 1555. The Takeda and the Uesugi are gathering for another bloody skirmish, it seems, though their forces are said to both be split! The Takeda also entertain talks of a three-way alliance with the Hojo and the Imagawa, and the Imagawa's vassals, the clan now calling themselves the Tokugawa.
On the southern tip of Honshu, Motonari has surprised all with an utterly crushing defeat of enemy general Sue Harakata at Miyajima. The Mori are quickly becoming a ferociously powerful clan… much to the envy of the beleaguered Chosokabe, or so they say…
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24e2c7 No.34048
| Rolled 45, 69, 70 = 184 (3d100) |
>>34045
DAIMYO NAME: Akakawatani Nobuyuki
CLAN: The Akakawatani is one of the numerous clans of 16th century Japan, with a number of samurai and Ashigaru in their employ. The current head of the clan, Daimyo Nobuyuki, seeks to restore his clan to the glory it once held before its crushing defeat in the Ōnin War, where its lands were razed and seized as the then Daimyo sat in a siege in Aki. Now, finally able to marshal but a fraction of their old strength, they seek to rebuild, and to take vengeance on those who betrayed them.
BACKGROUND: Raised in a castle from the young age, and taught in the ways of politics and intrigue by his father, Akakawatani Nobu. He was sent to Edo at the age of 15, where he met a friend he would cherish for the rest of his life. This bear of a man, the same age as Nobuyuki , hailed from a far off land known as "Scotland" and when he talked, it sounded like a cannonade going off. There time in Edo was spent as guards for Nobuyuki's two sisters, in the city for a courting event with a southern clan, which promised to bring much wealth to the family, along with a few political ones as well. Unfortunately, a rival clan which desired the southern clan's male for their own daughter sought fit to kill the other women in the Heir's life. It was a daring attack in broad daylight as the young lady went to a supposed rendezvous with the young lordling, only to be beset on all sides by a group of ronin payed to end her life. In the end, the household guards were slaughtered to a man, with only Nobuyuki and the Scotsman still standing. The ronin laid dead in the streets, and due to the nature of the attack, Nobuyuki's father saw fit to recall his children from the city, he'd rather risk offending the southern clan then having no children to offer any clan. This was Nobuyuki's first taste of violence, but it would not be his last. Devils from the North, the Nanban barbarians, desired what little wealth the Akakawatani clan possessed, and for much of Nobuyuki's early 20's, he was fighting the savages side by side with his father, until the fateful day he died, not by the barbarians, but by the errant shot of a Clan Yabusame. Now we stand poised at the current date, Nobuyuki only taking the title of Daimyo a few months ago, and the country tetters on the brink of civil war. With his trusty friend known only as "The Scotsman" and his loyal followers by his side, he knows that his clan shall make it through these trying times, and who knows, maybe Nippon could benefit from a Akakawatani Shogunate.
>DOMAINS: Sado / Color - Orangish
>DIPLOMACY: Noto - Vassals
HONOR: 2
>FORCES:
Total 2,005 - General's Bodyguard, Sword Hero (The Scotsman), 20 Spear Cavalry, 140 Yari Samurai, 130 Bow Samurai, 450 Ashigaru Spears, 2 Korean Cannons
FAMILY: Younger Sister: Ayaka
Younger Brother: Jiro
ABILITIES: [Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Commander] - +10 to battles where you direct your men without leaping into the fray yourself.
AGENTS: 0
TRAITS: [History With The Nanban] - You and your clan have a curious history with the gaijin barbarians ever since your exile from Aki. You have positive relations with European Nanban, trade with them is easier. Asian Nanban, like the Koreans and Chinese, however, are hostile towards you, and so are many of the more conservative clans…
[Gemcrafters]. Your economic power has increased.
[Gook Cannons] - You can now recruit Korean Cannon units, men toting smaller cannons for use against infantry and ships rather than bringing down castles. Korean Cannons are worth 10 force, and can only be recruited in tiny numbers.
>Sado Province: Infrastructure Lvl 3
+[Rice Paddies]
+[Coastal Village] - Can Trade, build ships
+ [Watchtowers]
+[Copper Mine]
+[Gem Deposits]
+[Holy Pagoda]
>Ongoing:
Raised Grain house 5/10
Rock Quarry .5/8
Military Port 4/10
1. Continue work on the military port, as a island a navy will be the most valuable asset that we can have!
2. Our work on the Quarry in Noto is to continue as well, along with a general checkup on the province.
3. The raised greenhouses are to be worked on as well.
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24e2c7 No.34050
| Rolled 79, 43, 70 = 192 (3d100) |
>>34007
DAIMYO NAME: Awachi Katsuo
CLAN: The Awachi Clan, rightful lords of Awa province and independent.
BACKGROUND: http://pastebin.com/qjZGqFPc
DOMAINS: Rose Blossom White-Pink
Awa, Level 1: [Awa Fortifications] [Rice Paddies]
Sanuki (IN CONTEST)
HONOR: 3
FORCES: NEED TO RECALCULATE
+ [General's Bodyguard - Oshiro Tomokazu]
+ [20 Yari Cavalry]
+ [31 Katana Cavalry]
+ [15 Bow Cavalry]
+ [90 Katana Samurai]
+ [100 Yari Samurai]
+ [180 Bow Samurai]
+ [200 Ashigaru Spears]
+ [100 Ashigaru Bows]
FAMILY:
+[Awachi Chou] - Sister
Illegitimate - Awachi Izumi, Half-Sister; Awachi Daichi, Half-Brother
ABILITIES:
+[Commander]
+[Strategist]
+[Second Wind]
+[Architect]
+[Aggressor]
AGENTS:
N/A
TRAITS:
+ [Scholar Of War] - Your illness and frailty have given you much time to pore over theories and stratagems, and your own experience has given you a grip of iron. You gain a bonus to training martial-oriented abilities and a +5 to all battles; you also suffer lower chances of civil unrest due to your iron grip. However, your gruesome features and terrifying demeanor don't do you too many favors: you take a penalty to diplomatic actions, and your men are more easily bribed or coerced. Additionally, your frailty gives you a -20 to personal combat, and you have a lower chance of surviving battle wounds.
1. Continue to build the Coastal Village. [4/6]
2. Hunt down the rest of those damnable rebels. I do not intend to suffer attacks from guerillas within MY province. The cavalry should be able to run down the last of them, and these men are, if nothing else, too honorable to hide amongst peasants now that they've taken up open arms. Either that, or too cowardly to continue fighting for a nebulous cause. Either way, these lands will become solidly mine.
3. While the fight took an unfortunate amount of manpower due to the unprecedented ferocity of the rebel force, harvest season and this new province, there should be no problems with replenishing the Ashigaru's numbers. Do so at once, with traditional tactics.
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24e2c7 No.34051
>>34050
Forgot to include +Scholar of War on 2 and 3 and Commander/Aggressor for 2.
Roll Totals:
79, 63, 75
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24e2c7 No.34060
| Rolled 13, 87, 35 = 135 (3d100) |
>>34044
DAIMYO NAME: Kasai Daiki
CLAN: Kasai is no true clan but instead a band of rabble gathered by Kasai Daiki a ruthless bandit lord who holds claim Hitachi province. Known for their lightning fast raids and ruthless tactics they are a rising problem in the north of Japan.
BACKGROUND: Kasai Daiki was born in an insignificant village long destroyed in a past war which helped shape him into the man he is today. Destitute and starving would be the simple ways to describe his childhood as he struggled to stay alive at the bottom of society. Daiki was not content to live a life of a beggar and eventually joined a mercenary group fighting in the many petty conflicts that littered Japan. He eventually rose through a combination of force of personality and combat skill to become leader of the little company. He however had different ideas on the work they should do and in no time set himself up as a petty warlord in the Hitachi Province.
DOMAINS: Hitachi, Level 1
HONOR: 0
FORCES: TOTAL 2,266 - General's Bodyguard, 15 Katana Calvary, 25 Yari Cavalry, 1050 Ashigaru Spears, 720 Ashigaru Bows, 47 Katana Ronin, 30 Yumi Ronin
FAMILY: None
ABILITIES:
[Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Raider] - Increased loot and damage done from pillaging, looting and costal raiding. You must have an honor of 2 or lower to use this ability.
[Shadow Connections] - It is easier to recruit ninja. You have a higher chance of intercepting enemy espionage actions.
[Iaijutsu] - +15 to personal combats.
[Forced Marching] - Increased mobility on land.
AGENTS: Bayushi, Ninja Yon, Ninja
TRAITS: [Bandit Warlord] - You are an honorless, low-born dog, keeping his domain through brutality and skullduggery. It is easier to recruit Ninja and you gain bonuses to pillaging and looting. Your honor can never rise above 2. You can only recruit Ronin, as true samurai will not pledge their swords to you.
Things:
[Hitachi Fortifications]
[Training Camp]
[Modest Loot]
—–
1. Prepare for battle
2. Finish the Brothel 6/8
3. Send Yon to gather info in Echigo on troop movements
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24e2c7 No.34061
>>34060
FORCES: TOTAL 2,566 - General's Bodyguard, 15 Katana Calvary, 25 Yari Cavalry, 1050 Ashigaru Spears, 1020 Ashigaru Bows, 47 Katana Ronin, 30 Yumi Ronin
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24e2c7 No.34063
| Rolled 21, 64, 63 = 148 (3d100) |
DAIMYO NAME: Oinishi Kenshu
CLAN: Oinishi of Bungo, Sister branch of the Konishi Clan of Higo
BACKGROUND: Son of a wealthy merchant in Higo province, where as his eldest brother took up the family name and business of becoming a merchant, Kenshu realized he had to help his family in a separate way.
Every successful merchant family had this advantage, suucessful integration with law and politics and someone with a good education. Kenshu traveled far and wide to the various schools of Japan, studying law, architecture, construction, and other practical skills. He even studied abroad for a time at the behest of his brother, learning how to make foreign siege equipment and fortifications.
Gifted with knowledge from two worlds, he worked hard and loyally for the family of the Bungo province, building up the region, earning a reputation of being hardworking and knowledgeable. He earned the favor of the local Lord who had no brother or sons to his own, until he was named his heir on his deathbed. Now Lord of his own clan, Kenshu seeks to bring prosperity for the families of both himself and his brother, and plans to use his skills as a law scholar to good effect ensuring trade with the Nanban Barbarians goes unhindered.
Kenshu is known to have a love of infrastructure and reading, and it is said in his home he has a vast library of scrolls and even foreign books, as well as a small model of the Bungo Castle.
–
DOMAINS: Bungo, Level 2 - [Rice Paddies] [Coastal Village]
HONOR: 3
FORCES: 1595 Total - General's Bodyguard, 20 Yari Cavalry, 100 Yari Samurai, 100 Bow Samurai, 200 Ashigaru Spears, 20 Firebomb Throwers.
FAMILY: Brother Konishi Sebastian
ABILITIES:
[Law Scholar] - +2 to diplomatic relations. Recruiting inspectors is easier. Enemy inspector actions are of less severity.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability
[Architect] - It is easier to build up and maintain infrastructure
[Siegesmith] - You can construct and recruit Siege Units– Mangonels, Firebomb Throwers, Cannons, Fire Rockets
AGENTS: Ichihisa, Inspector, [Manor Handmaidens]
TRAITS: [The Merchant Lord] - Moneymaking and trade comes easy to you, and accordingly, you gain a bonus to hashing out trade agreements, locating resources, and targeting enemy trade routes both militarily and by way of court and law. However, while they are willing to trade with you, the other clans are not willing to trust you due to your relations with your gaijin-loving sister branch. You take a penalty to negotiating peace treaties, alliances and the like.
[Nanban Negotiator] - The Shogun has granted you exclusive rights to host and treat with Nanban visitors and dignitaries; no other clan may attempt to engage in official foreign relations without express Shogunate approval. You gain a bonus to hosting and courting all types of Nanban.
Stuff:
[Plow Technology] Food output has increased!
[Raised Floor Granary]
[Matchlock Makers] These Japanese gunsmiths can create Matchlocks for your men to use, but they are, sadly, not of the best quality, and are in limited supply. Still, though, much is to be said about the awesome power of a gun…
[High-Efficiency Rice Mill]
1. Continue to travel home. perhaps I could resume my poetry studies on the ship 2/10 Poetry
2. Continue Trading Port 7/8
3. Continue the Sake Brewery. Allow the men to prioritize the harvest, that takes precedence, but surely the men will find time for the construction of something that will produce them sake. Brewery 1/6
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24e2c7 No.34068
| Rolled 30, 58, 18 = 106 (3d100) |
>>33873
DAIMYO NAME:
Einoishi Fumetsu
CLAN:
Clan Fumetsu is a clan of architects and siege masters, their collective dream is to construct the greatest castle that japan has ever seen. Although the Clan is new and small their expertise in architecture and the art of siege can be seen all across Japan.
BACKGROUND:
Einoishi Fumetsu is the founder of his clan, and he is an architect and siege master at heart. Einoishi took part in the construction of many castles both famous and mundane all across Japan. Einoishi has accumulated his wealth and fame and used it to begin his own clan, although small, he will make certain that it flourishes. His dream is to lay the final brick into the greatest castle ever constructed.
DOMAINS:
Kaga, Level 2, [Fortifications]
HONOR: 4
FORCES:
1235 Total Force
General's Bodyguard, 15F
20 Yari Cavalry, 120F
92 Yari Samurai, 400F
70 Bow Samurai, 400F
140 Ashigaru Spears, 200F
5 Firebomb Throwers, 100F
FAMILY:
Sakura Fumetsu, Wife. Asami Fumetsu, Daughter. Fumetsu Hiruishi, Son
ABILITIES:
[Architect] It is easier to build up and maintain infrastructure.
[Siegemaster] +10 to fighting siege battles. [Siegemaster]
AGENTS:
TRAITS:
[Prodigial Architect] - You are a renowned castle-builder. You gain a +5 to building and maintaining infrastructure and get a +5 when fighting siege battles on either side. However, your clan's very recent emergence means you have little respect in the eyes of many other clans. You take a penalty to certain diplomatic actions.
Roads and Waystations 5/6
1. Einoishi immediately replies to Rennyo and the Ikko Ikki, he proposes a counter offer. Free his Hirushin, unharmed, and the lord of Kaga shall give the Ikko Ikki food, a ransom and the freedom to flee south unopposed. Kaga shall not pursue them and will even grant them a bounty in exchange, this deal is more than fair.
2. Einoishi has his forces camp a day’s march from the Ikko Ikki’s position, should they harm his son then the wrath of Kaga shall fall upon them once more. In the meantime, Einoishi recruits more forces to fill in the ranks lost during the last battle and makes a point to reward the accumulated merits with suitable appointments, promotions and small bounties.
3. Einoishi solemnly spends time forwarding the construction of the Iron Mines, he cannot spend every waking moment worrying over his son and heir and the development of Kaga must continue. Iron Mines 3/8
+[Architect]
+[Prodigal Architect]
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24e2c7 No.34070
| Rolled 15, 11, 30 = 56 (3d100) |
>>34044
Postin for Tansen
DAIMYO NAME: Ryuo Takimasa
CLAN: off branch of the Takeda clan. Not a vassal.
DOMAINS: Echizen. Dark green
FAMILY:
Younger brother: Ryuo Nabamasa [inspiring]
Older sister Ryuo Yuki
AGENTS: [Yobarashi, Monk]-In kaga helping fight the ikko ikki
ABILITIES:
[Nanban Knowledge]
[Architect]
[Bajutsu]
Domains:
Echizen, Level 2 : [Fine Ceramic Makers] [Ceramic Artisan] [Horse pastures][Coastal Village][Fishing Fleet][Suijin Maru][Roads and Waystations]
Hida, Level 1: [Rice Paddies], [Lumber Yard][Roads and Waystations]
Honor: 3
ASHIGARU: 1:40/40 :40 Ashigaru Bows,
SAMURAI: 4:64/256 :64 Yari Samurai
MOUNTED: 6.2:522/1044/3236.4 90 Naginata Cavalry, 61 spear Cavalry, 150 Bow Cavalry, 221 Sword Cavalry
HERO: 15:1/15: Variable. Special bonuses.
>totals troops/force: 1148/3532.4
Diplomacy - [Saito - Vassal]
Dara Traits: [Takeda Blood] - It is easier for you to recruit Cavalry units. Penalties for being outnumbered are lessened. While you are not a vassal, however, the Takeda expect you to continue to maintain your old alliances with them…
temporary:[Prodigious Catch]which will give you a diplomacy bonus and increases your prestige for the next year.
>incomplete
Drillmaster 3/10
1. As quietly as possible Takimasa takes the remaining and newly recruited Cavalry North towards the border. If negotiations fail or the plan works then he will be ready and waiting.
2. Work continues on the Buddhist Temple 1/6
[architect]
3. We need to continue recruiting bow Cavalry our cavalry core will be amazing
[Takeda Blood] [Bajutsu][Horse pastures]
Ryuo Nabamasa troops: 90 Naginata Cavalry 61 spear Cavalry, 110 Bow Cavalry F=1618.2
Ryuo takimasa troops: 40 Bow Cavalry, 221 Sword Cavalry F=1618.2
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24e2c7 No.34071
| Rolled 12, 20, 50 = 82 (3d100) |
What if the world was flat
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24e2c7 No.34089
| Rolled 42, 57, 7 = 106 (3d100) |
>>34044
DAIMYO NAME: Konishi Sebastian
CLAN: Konishi of Higo
BACKGROUND: Son of a wealthy merchant in the Higo province who quelled a local uprising and was rewarded a fief and rose through just administration, prudent trading, and righteous virtue to lord of the Higo Prvince. He supported a flowering Christian movement in the province and baptized his son Sebastian and arranged his marriage to his wife Maria the daughter of another wealthy Christian merchant family in Hyuga, they have a beautiful and refined daughter named Daphne. Sebastian tries to understand his fellow man and retain the wisdom of trading, lordship and command to not be lacking in anyway in service to The Lord. He continues to nurture entrepreneurs of the province those who trade with foreigners and who trade locally and gives patronage to a priest of both Christ and of Buddha to not lost sight of the wisdom that led his father's father to succeed and bring the clan to this honorable position and have some entertaing and at times heated discussions. He owns a foreign set of plate armor his father purchased at not too great an expense. If God Will it I will bring Him to Japan.
DOMAINS: Higo Level 1, Pink [Rice Paddies]
HONOR: 0
FORCES: 2865 Total - General's Bodyguard, 20 Yari Cavalry, 50 Bow Samurai, 40 Yari Samurai, 600 Ashigaru Spears, 1000 Ashigaru Matchlocks.
FAMILY: Daphne, Oinishi Kenshu
ABILITIES:
[Merchantility] - Increased income and benefits from trading and income.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Strategist] - +10 to attempts to gain the advantage before and during combat.
[Second Wind] - Fatigue penalties are lessened for your army. Requires Strategist.
[Drillmaster] = All ashigaru are now worth 1.5 Force
[Golden Cross] This gives morale and minor force bonuses when used in combat as a battle standard, but inflicts major penalties if captured or destroyed
AGENTS:
TRAITS: [The Lord Forgives] - You have converted wholeheartedly to Christianity and western ideals. This makes it easier for you to recruit Matchlocks, do trade with foreign powers, and possibly even recruit foreign warriors to fight by your side. However, due to having utterly turned your back on the old ways, you are permanently capped at 1 honor and diplomacy with non-Christian clans is exceedingly difficult. The Nanban also expect compensation for their services…
DIPLOMACY: [Trade: Otomo]
Higakamina Joshu, Courtier
[Matchlock Makers]. These Japanese gunsmiths can create Matchlocks for your men to use, but they are, sadly, not of the best quality, and are in limited supply. Still, though, much is to be said about the awesome power of a gun…
[Wagon Technology], increasing your food output and trading capacity with the strange nanban-style wagons.
[State Orphanage]! Now it will serve as a place to teach and nurture those children bereft of their parents through war or sickness. While uneasy about the Gaijin tint to the whole thing, your peers cannot deny your selflessness.
Quarry 3/8
Trading Village 1/8
1 Higo Fortifications 6/8
2 Quarry 3/8
3 Recruit Matchlock Ashigaru. With trade to our sister branch and all the wagons we can fill with food I believe we can support an ever greater army.
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24e2c7 No.34120
| Rolled 34 (1d100) |
>>34060
Eager to spill bandit blood before winter comes, the Uesugi surge into the fortified province, led by the same general that Daiki and his raiders had bested before.
NAGAO HARUKAGE - ??? Bow Cavalry, ??? Naginata Sohei, ??? Yumi Sohei, ??? Naginata Spears
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24e2c7 No.34121
>>34070
>>34068
With the Fumetsu/Ryuo to the north, and Takimasa's forces to the south, the entrenched Ikko-Ikki move cautiously. They possess a superior tactical ground… but they are clearly not keen on fighting while encircled by better trained troops.
Rennyo, barefoot, clad in ragged sohei attire, requests a meeting with Fumetsu and his guard at the halfway point between the two armies.
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24e2c7 No.34125
| Rolled 99 (1d100) |
>>34120
FORCES: TOTAL 2,566 - General's Bodyguard, 15 Katana Calvary, 25 Yari Cavalry, 1050 Ashigaru Spears, 1020 Ashigaru Bows, 47 Katana Ronin, 30 Yumi Ronin
Draw them into the fortifications so we can gage there numbers. The Ashigaru Spears and bows will blunt any assault as the rest prepare for a counter charge after they lose momentum.
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24e2c7 No.34131
>>34125
>>34120
The glory of kenshin repeatedly getting his ass kicked by a bunch of bandits is probably my favorite part of this game.
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24e2c7 No.34144
>>34125
>>34120
BATTLE OF HITACHI, LATE FALL 1555
NAGAO HARUKAGE versus KASAI DAIKI
Harukage - 3,115 TOTAL - Nagao Harukage,100 Bow Cavalry, 200 Naginata Sohei, 200 Yumi Sohei, 300 Ashigaru Spears. FORCE ADVANTAGE: MAJOR. MISSILE VULNERABILITY. CAVALRY ADVANTAGE: MODERATE. MORALE: FURIOUS
50 TOTAL
Daiki - 2,566 TOTAL - General's Bodyguard, 15 Katana Cavalry, 25 Yari Cavalry, 1050 Ashigaru Spears, 1020 Ashigaru Bows, 47 Katana Ronin, 30 Yumi Ronin. NUMBERS ADVANTAGE: OVERWHELMING. MISSILE ADVANTAGE: OVERWHELMING. SUPERIOR FORTIFIED GROUND - +10. MORALE: EAGER
127 TOTAL
51 VS 127
The Uesugi forces storm the Hitachi border, marching through wicker barricades, wooden walls and encountering the Daiki forces entrenched in a large fort. With a force comprised mostly of warrior monks, they fall quick and easy on their approach to the massed arrow fire that Daiki's raiders put out– his spears only see light engagement as the sohei close ranks and begin the carnage, though with extreme losses from the massed missile forces they fail to do much, lacking the raw momentum needed to succeed in their swarming mob tactics.
Daiki's cavalry take rather heavy losses as they move in amidst the carefully constructed roads and defenses to try and hit the exposed Uesugi flanks– Harukage's mounted archers tear them apart in a lethal game of keepaway, leaving the dead and dying bodies of both horse and rider strewn along the periphiery of the battlefield.
In short time, Kasai orders his men into a counter-charge, and it is a bloody one, for, heavily weakened as they are, Harukage's core of monks gives way, only to reveal that Harukage and his archers– as well as many of his less bloodied ashigaru– have began retreating back out of the province with their mounted bows covering their flanks. They see a lost battle for what it is– cracking the shell of Daiki's defenses and his overwhelming missile superiority is not a task he is suited for.
UESUGI FORCES RETREATING AFTER A SOUND THRASHING IN THE MIDST OF HITACHI'S FORTIFIED BORDERS.
DO YOU PURSUE?
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24e2c7 No.34145
>>34144
Let them flee, chasing horse archers is not a smart play.
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24e2c7 No.34146
>>34145
>>34144
The raiders hold back their bloodlust… for the time being. They let Harukage pull back into Musashi while they celebrate a solid victory with drink, revelry, and defilement of enemy corpses.
KASAI DAIKI - Lose 15 Yari cavalry. Lose 7 Katana Cavalry. Lose 120 Ashigaru Bows. Lose 175 Ashigaru Spears.
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24e2c7 No.34207
>>34121
Hirushin rides to the halfway point accompanied by his bodyguard his face is a stoic mask covering the frustration from meeting with the man that has captured his son. Immediately the lord of Kaga greets Rennyo.
"Rennyo, I have a ransom as was promised, where is my son?"
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24e2c7 No.34210
>>34207
"Your son will be released once the Ryuo armies leave this province, and when we followers of the Ikko faith are permitted to return to our faith."
Rennyo holds up to Einoishi a war fan. "This red side of the fan will signal to my men to kill your son. The blue side will signal for them to let him free… do away with your southern allies, and this will end in short measure."
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24e2c7 No.34212
>>34210
Hirushin allows his displeasure to show upon his face. He levies a baleful glare upon Rennyo for a moment, but then he closes his eyes and imagines the face of his son, and with that he steels himself for his next decision. Looking straight into the Ikko Ikki leaders face Hirushin responds.
"My beloved son is my entire world. He has grown into a brilliant heir and I could never be more proud of him as a man. His future is illustrious and under him, the people of Kaga would have rejoiced at his devoted leadership."
Hirushin pauses for but a moment, as he hesitates to say the next part. He soon resolves himself and speaks, his voice full of stoic determination.
"However, Rennyo, Kaga and it's people are even more important to me. You and your cult are a plague that seeks to suck the life from my beloved Kaga and I will never permit you to practice within it. You holding my son is the only reason your head has not yet been presented before me. I will allow you to flee out of Kaga, and I will even pay you a ransom, but I will never allow you to corrupt Kaga and its people. Make your choice, Rennyo. Kill my son and I will ensure that history remembers the Ikko Ikki as a cult of dishonorable madmen, or accept the ransom, free my son and flee from Kaga. These are the only choices before you.”
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24e2c7 No.34213
| Rolled 7 + 15 (1d100) |
>>34212
Low is worse.
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24e2c7 No.34214
| Rolled 5 (1d100) |
>>34212
Rennyo stares down the lord of Kaga for a long while, his expression inscrutable beneath his flowing white prayer-scarf. His chin lifts once Hirushin delivers his ultimatum, and for a moment, there is hesitation in his eyes.
And then, thrusting his arm up high, he holds up the red sign of the war fan to his army and wheels his horse around, running with all his might back towards the safety of his own camp– which begins to sound war horns and drums.
RENNYO - General's Bodyguard, Sachiko [Naginata Sohei Heroine, Zealous], ??? Naginata Sohei, ??? Ashigaru Spears, ??? Ashigaru Bows.
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24e2c7 No.34215
| Rolled 2 (1d100) |
The Ryuo forces from both sides of the mountain attempt to rush the ikko ikki camp and break through to the captured son. The arrows attempt to slay any who steps close to the captured son while the other horses slaughter a path to the boy. The troops are aware of takimasas plan to marry his sister to the boy and so know they need to save him as if he is their own Lord. The monks have many Spears and the price will be high but it is a necessary price.
Ryuo Nabamasa troops: 90 Naginata Cavalry 61 spear Cavalry, 110 Bow Cavalry F=1618.2
Ryuo takimasa troops: 40 Bow Cavalry, 221 Sword Cavalry F=1618.2
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24e2c7 No.34216
| Rolled 62 (1d100) |
>>34215
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24e2c7 No.34217
| Rolled 19 (1d100) |
>>34214
“So be it…”
The Lord of Kaga rallies his men and gives his orders. The Bow Samurai will focus their fire upon Rennyo and Sachiko seeking to swiftly crush the Ikko Ikki’s morale. The Yari Samurai shall advance together with but slightly behind the Ashigaru Spears. The Yari cavalry shall wait for the infantry to clash and then they shall charge behind the Ikko Ikki’s line and slaughter their archers. As an additional objective Hirushin states that the man who saves his son shall have the eternal gratitude of the Einoishi family.
Hirushin marches behind the army surrounded by his bodyguard, he puts every fiber of his being into commanding his troops. The previous battle has helped him to grasp the basics, turning his battle theory into practical application. Now, the lord of Kaga braces himself for his ultimate trial and grasps at the small hope of saving his beloved son.
General's Bodyguard 15F, 20 Yari Cavalry 120F, 92 Yari Samurai 400F, 70 Bow Samurai 400F, 140 Ashigaru Spears 200F.
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24e2c7 No.34218
>>34214
>>34215
>>34217
BATTLE OF THE BLOODY HILL, LATE FALL, 1555
RYUO TAKIMASA and FUMETSU EINOISHI vs RENNYO
RYUO TAKIMASA: 3236.4 TOTAL - General's Bodyguard, Ryuo Nabamasa, 90 Naginata Cavalry, 221 Sword Cavalry, 61 spear Cavalry, 150 Bow Cavalry. CAVALRY ADVANTAGE: NULLIFIED. FORCE ADVANTAGE: MAJOR. MORALE: EAGER.
14 TOTAL
FUMETSU EINOISHI - 923, TOTAL General's Bodyguard, 20 Yari Cavalry, 92 Yari Samurai, 70 Bow Samurai, 140 Ashigaru Spears. MORALE: FURIOUS
22 TOTAL.
RENNYO - 2,070 TOTAL General's Bodyguard, Sachiko [Naginata Sohei Heroine, Zealous], 200 Naginata Sohei, 520 Ashigaru Spears, 520 Ashigaru Bows. MISSILE ADVANTAGE: MODERATE. NUMBERS ADVANTAGE: MODERATE. MORALE: STEADY.
LAST STAND, SUPERIOR POSITIONING
33 TOTAL.
14 AND 22 VS 33
As Rennyo rides hard for the camp, Einoishi and his Ryuo allies move as one, swift on his heels. Volley after volley of arrows fall upon the fleeing Rennyo, and upon the camp, and in the whistling, lethal rain, all parties see Rennyo, in his mad ride up the side of the mountain, fall to Fumetsu arrows.
This would hearten the attackers, but they are quickly disheartened as the upward trek is filled with volley after disorganized volley from the ranks of the bow ashigaru atop the hill. Rennyo's feebly stirring body is pulled into the Ikko-Ikki encampment, which braces spears and forces the charging Ryuo forces to give pause. They push on regardless, though, eager to save the son of their newfound ally– and they pay heavy prices, for while they manage to punch through the panicked and disorganized lines, they take incredible losses having done so.
Einoishi's forces, though utterly meagre, manage to cut through their side of the spearwall with the aid of Nabamasa's troops, and surge into the disorganized camp. The battle devolves into a confused bloodbath of flying arrows, screaming monks, roaring samurai and whinnying horses as all three forces mash together on the hilltop encampment.
Einoishi is led by his guard through the bloody, corpse-strewn main "thoroughfare" of the camp, and they draw open the door to what was ostensibly Rennyo's tent. There, lying in a pool of blood, is Hiruishi, barely alive and stabbed clean through the stomach. The men rush to his aid and begin to tend to his wounds… but it will be a miracle if he survives the night, let alone the winter.
Einoishi storms out of his tent as the Ikko forces retreat down the side of the hill that Takimasa's cavalry had punched through; having taken severe losses, they wisely choose not to follow. What is left is a blood-soaked hilltop covered in ruined bodies and tattered rags.
Rennyo is found on a small protrusion on the tallest part of the hill, slumped over, dead, the broken arrow shafts still embedded in his form. Of his loyal warrior nun lieutenant there is no sign.
RYUO: Lose 170 Sword Cavalry. Lose 30 Naginata cavalry. Lose 40 Bow Cavalry. Lose 30 Spear Cavalry.
EINOISHI: Lose 10 Yari Cavalry. Lose 70 Ashigaru Spears. Lose 40 Bow Samurai. Lose 30 Yari Samurai.
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24e2c7 No.34219
>>34048
1. Military Port 5/10
2. Rock Quarry 2.5/8
3. Raised Greenhouse 7/10
>>34050
1. Gain [Coastal Village]. You can now trade by sea and construct ships. You can upgrade this into a Military Port or a Trading Port.
2. You and your men scour the rag-tag rebels from your province, and although a few get away, you have the inkling that they were little more than bandits anyhow.
Lose 30 Ashigaru Spears. Lose 10 Ashigaru Bows. You now own Sanuki Province.
Sanuki, level 1: [Rice Paddies], [Market District]
3. Gain 360 Ashigaru Spears. Gain 360 Ashigaru Bows.
>>34060
1. You have successfully beaten back the Uesugi, who have retreated across the border and have not strayed too far… with Winter coming, they hunker down, just as you have.
Gain [Aggressor], for your ferocious fighting prowess has given you a few tips in the fine art of bloodshed.
2. You finish the Brothel, allowing you increased income and public order in your already unstable lands.
Gain [Brothel]
Hitachi is now Level 2 Infrastructure.
3. Yon leaves to gather information on goings-on in Echigo….
>>34063
1. You finally arrive home, though the journey was so unpleasant and winding that you failed to write a single worthy haiku.
2. You have finished your [Trading Port], allowing you increased income and increasing your ability to trade with foreign clans.
3. Sake Brewery 3/6.
>>34068
1. Your endeavors fell through, and the Ikko have, as a whole, largely escaped justice… but Rennyo lies dead.
Unfortunately, your victory is bitter. Hiruishi will live, but he is now crippled from the legs down, and certainly has some problems with relieving himself… you suspect he will also have issue with the task of procreation.
Fumetsu Hiruishi is now [Crippled].
2. Gain 90 Yari Samurai. Gain 55 Bow Samurai. +580 Force.
3. Iron Mines 4/8.
>>34070
1. Your men were in place well enough to prevent complete disaster… you grimace at what may have been had you not been present.
2. Work on the temple falls flat as your workers harvest their rice fields.
3. Gain 58 Bow Cavalry. +350 Force.
>>34089
1. Higo Fortifications 7/8
2. Quarry 4/8
3. Gain 45 Ashigaru Matchlocks.
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24e2c7 No.34220
| Rolled 42 (1d100) |
Winter, 1555. Takeda Shingen and Uesugi Kenshin have clashed again at Kawanakajima, again with no clear winner. Word spreads that the Uesugi have been weakened due to constant skirmishes with bandits out of Hitachi. The Takeda have solidifed their alliance with the Imagawa and the Hojo.
The Mori have siezed the province of Aki, in other news, while the Chosokabe are filled with outrage over the Shogunate's preoccupation with northern issues: namely, the skirmshes of the Takeda and Uesugi and the recent small defiances that the Imagawa have perpetrated towards the Shogun. The Chosokabe demand support, for their island is being siezed by a lesser clan, but the Shogunate will not respond…
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24e2c7 No.34223
| Rolled 22, 58, 46 = 126 (3d100) |
>>34219
DAIMYO NAME: Akakawatani Nobuyuki
CLAN: The Akakawatani is one of the numerous clans of 16th century Japan, with a number of samurai and Ashigaru in their employ. The current head of the clan, Daimyo Nobuyuki, seeks to restore his clan to the glory it once held before its crushing defeat in the Ōnin War, where its lands were razed and seized as the then Daimyo sat in a siege in Aki. Now, finally able to marshal but a fraction of their old strength, they seek to rebuild, and to take vengeance on those who betrayed them.
BACKGROUND: Raised in a castle from the young age, and taught in the ways of politics and intrigue by his father, Akakawatani Nobu. He was sent to Edo at the age of 15, where he met a friend he would cherish for the rest of his life. This bear of a man, the same age as Nobuyuki , hailed from a far off land known as "Scotland" and when he talked, it sounded like a cannonade going off. There time in Edo was spent as guards for Nobuyuki's two sisters, in the city for a courting event with a southern clan, which promised to bring much wealth to the family, along with a few political ones as well. Unfortunately, a rival clan which desired the southern clan's male for their own daughter sought fit to kill the other women in the Heir's life. It was a daring attack in broad daylight as the young lady went to a supposed rendezvous with the young lordling, only to be beset on all sides by a group of ronin payed to end her life. In the end, the household guards were slaughtered to a man, with only Nobuyuki and the Scotsman still standing. The ronin laid dead in the streets, and due to the nature of the attack, Nobuyuki's father saw fit to recall his children from the city, he'd rather risk offending the southern clan then having no children to offer any clan. This was Nobuyuki's first taste of violence, but it would not be his last. Devils from the North, the Nanban barbarians, desired what little wealth the Akakawatani clan possessed, and for much of Nobuyuki's early 20's, he was fighting the savages side by side with his father, until the fateful day he died, not by the barbarians, but by the errant shot of a Clan Yabusame. Now we stand poised at the current date, Nobuyuki only taking the title of Daimyo a few months ago, and the country tetters on the brink of civil war. With his trusty friend known only as "The Scotsman" and his loyal followers by his side, he knows that his clan shall make it through these trying times, and who knows, maybe Nippon could benefit from a Akakawatani Shogunate.
>DOMAINS: Sado / Color - Orangish
>DIPLOMACY: Noto - Vassals
HONOR: 2
>FORCES:
Total 2,005 - General's Bodyguard, Sword Hero (The Scotsman), 20 Spear Cavalry, 140 Yari Samurai, 130 Bow Samurai, 450 Ashigaru Spears, 2 Korean Cannons
FAMILY: Younger Sister: Ayaka
Younger Brother: Jiro
ABILITIES: [Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Commander] - +10 to battles where you direct your men without leaping into the fray yourself.
AGENTS: 0
TRAITS: [History With The Nanban] - You and your clan have a curious history with the gaijin barbarians ever since your exile from Aki. You have positive relations with European Nanban, trade with them is easier. Asian Nanban, like the Koreans and Chinese, however, are hostile towards you, and so are many of the more conservative clans…
[Gemcrafters]. Your economic power has increased.
[Gook Cannons] - You can now recruit Korean Cannon units, men toting smaller cannons for use against infantry and ships rather than bringing down castles. Korean Cannons are worth 10 force, and can only be recruited in tiny numbers.
>Sado Province: Infrastructure Lvl 3
+[Rice Paddies]
+[Coastal Village] - Can Trade, build ships
+ [Watchtowers]
+[Copper Mine]
+[Gem Deposits]
+[Holy Pagoda]
>Ongoing:
Raised Grain house 7/10
Rock Quarry 2.5/8
Military Port 5/10
1. Another winter is here and the Greenhouses remain incomplete, yet we are near completion, so we shall finish it so next winter we are not as unprepared.
2. The Military port is also incomplete, but it is halfway finished. The men are to be thanked for their effort and told to redouble their efforts, that captainship still remains as a prize, but if they wish to take it before they are grey, we must finish the port soon.
3. A second order for some Korean Cannons is sent in.
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24e2c7 No.34241
| Rolled 51, 24, 68 = 143 (3d100) |
>>34219
DAIMYO NAME: Kasai Daiki
CLAN: Kasai is no true clan but instead a band of rabble gathered by Kasai Daiki a ruthless bandit lord who holds claim Hitachi province. Known for their lightning fast raids and ruthless tactics they are a rising problem in the north of Japan.
BACKGROUND: Kasai Daiki was born in an insignificant village long destroyed in a past war which helped shape him into the man he is today. Destitute and starving would be the simple ways to describe his childhood as he struggled to stay alive at the bottom of society. Daiki was not content to live a life of a beggar and eventually joined a mercenary group fighting in the many petty conflicts that littered Japan. He eventually rose through a combination of force of personality and combat skill to become leader of the little company. He however had different ideas on the work they should do and in no time set himself up as a petty warlord in the Hitachi Province.
DOMAINS: Hitachi, Level 2
HONOR: 0
FORCES: TOTAL ????? - General's Bodyguard, 8 Katana Calvary, 10 Yari Cavalry, 875 Ashigaru Spears, 600 Ashigaru Bows, 47 Katana Ronin, 30 Yumi Ronin
FAMILY: None
ABILITIES:
[Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Raider] - Increased loot and damage done from pillaging, looting and costal raiding. You must have an honor of 2 or lower to use this ability.
[Shadow Connections] - It is easier to recruit ninja. You have a higher chance of intercepting enemy espionage actions.
[Iaijutsu] - +15 to personal combats.
[Forced Marching] - Increased mobility on land.
[Aggressor] - +5 to battles where you are on the offensive.
AGENTS: Bayushi, Ninja Yon, Ninja
TRAITS: [Bandit Warlord] - You are an honorless, low-born dog, keeping his domain through brutality and skullduggery. It is easier to recruit Ninja and you gain bonuses to pillaging and looting. Your honor can never rise above 2. You can only recruit Ronin, as true samurai will not pledge their swords to you.
Things:
[Hitachi Fortifications]
[Training Camp]
[Brothel]
[Modest Loot]
—–
1. Begin a complete takeover of Musashi
2. Do you know what ever good bandit lord needs? Dogs! Make me a kennel.
3. Recruit Ronin
+[Modest Loot]
+[Training Camp]
+[Badass Reputation]
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24e2c7 No.34283
| Rolled 43, 73, 19 = 135 (3d100) |
>>34219
DAIMYO NAME: Ryuo Takimasa
CLAN: off branch of the Takeda clan. Not a vassal.
DOMAINS: Echizen. Dark green
FAMILY:
Younger brother: Ryuo Nabamasa [inspiring]
Older sister Ryuo Yuki
AGENTS: [Yobarashi, Monk]-In kaga helping fight the ikko ikki
ABILITIES:
[Nanban Knowledge]
[Architect]
[Bajutsu]
Domains:
Echizen, Level 2 : [Fine Ceramic Makers] [Ceramic Artisan] [Horse pastures][Coastal Village][Fishing Fleet][Suijin Maru][Roads and Waystations]
Hida, Level 1: [Rice Paddies], [Lumber Yard][Roads and Waystations]
Honor: 3
ASHIGARU: 1:40/40 :40 Ashigaru Bows,
SAMURAI: 4:64/256 :64 Yari Samurai
MOUNTED: 6.2:522/1044/3236.4 90 Naginata Cavalry, 61 spear Cavalry, 150 Bow Cavalry, 221 Sword Cavalry
HERO: 15:1/15: Variable. Special bonuses.
>totals troops/force: 1148/3532.4
Diplomacy - [Saito - Vassal]
Traits: [Takeda Blood] - It is easier for you to recruit Cavalry units. Penalties for being outnumbered are lessened. While you are not a vassal, however, the Takeda expect you to continue to maintain your old alliances with them…
>incomplete
Drillmaster 3/10
1. Our rate of recruitment and training is too slow. We must construct a Training camp.
2. Work continues on the Buddhist Temple 1/6
[architect]
3. We need to continue recruiting bow Cavalry our military has taken severe casualties recently.
[Takeda Blood] [Bajutsu][Horse pastures]
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24e2c7 No.34288
>>34219
DAIMYO NAME:
Einoishi Fumetsu
CLAN:
Clan Fumetsu is a clan of architects and siege masters, their collective dream is to construct the greatest castle that japan has ever seen. Although the Clan is new and small their expertise in architecture and the art of siege can be seen all across Japan.
BACKGROUND:
Einoishi Fumetsu is the founder of his clan, and he is an architect and siege master at heart. Einoishi took part in the construction of many castles both famous and mundane all across Japan. Einoishi has accumulated his wealth and fame and used it to begin his own clan, although small, he will make certain that it flourishes. His dream is to lay the final brick into the greatest castle ever constructed.
DOMAINS:
Kaga, Level 2, [Fortifications]
HONOR: 4
FORCES:
1128 Total Force
General's Bodyguard 15F,
10 Yari Cavalry, 60F
152 Yari Samurai, 608F
85 Bow Samurai, 340F
70 Ashigaru Spears 70F
10 Firebomb Throwers 50F
FAMILY:
Sakura Fumetsu, Wife. Asami Fumetsu, Daughter. Fumetsu Hiruishi [Crippled], Son
ABILITIES:
[Architect] It is easier to build up and maintain infrastructure.
[Siegemaster] +10 to fighting siege battles. [Siegemaster]
AGENTS:
TRAITS:
[Prodigial Architect] - You are a renowned castle-builder. You gain a +5 to building and maintaining infrastructure and get a +5 when fighting siege battles on either side. However, your clan's very recent emergence means you have little respect in the eyes of many other clans. You take a penalty to certain diplomatic actions.
1. Einoishi, his wife Sakura and daughter Asami all stay close by Hirushin during his recovery. Their doctors say that Einoshi’s beloved son will be a cripple for his entire life. The lord of Kaga can clearly see how this news affects his son, a certain melancholy has befallen his son and this cannot be permitted to continue.
One winters night, the lord of Kaga visits his son by himself with the intention of setting back upon the proper path, turning his son’s horrible tribulation into a chance to temper him. Einoishi speaks plainly to his son at first.
“My son, you are still my heir and the future lord of Kaga, this is not going to change. There is an old saying, of civilize the mind, yet make savage the body. You can no longer do the latter, so you need simply excel in the former.”
The Lord of Kaga presents his son with various scrolls that teach lessons and give instruction on not only architecture, but military strategy, tactics, and how to rule. All of the information, besides architecture, is at an introductory level. The Lord of Kaga had carefully selected exactly what to give his son. These scrolls were but morsels to wet his appetite and make him desire more.
“You are very dear to me, Hirushin. I will help to aid you in any way I can for I know. More than any other I know of the greatness within you. This trouble with those maniacs will, in the end, be but a footnote in the historic mark you will leave upon Japan. You have always held potential, Hirushin. You need only to channel it.”
[Einoishi inspires his son in an attempt to inspire him to not give up and to try to become a great ruler and innovator]
2. As his son recovers Einoishi himself aids Hirushin in the final stages of his project. Though it is difficult, Hirushin manages to lay the final brick himself, with some assistance. Einoishi reminds himself to appoint competent aids to his son. Roads and Waystations 5/6
3. And, as always Einoishi continues his work upon the Iron Mines, with his son safety secured he can more readily focus upon them. Iron Mines 4/8
[Architect]
[Prodigal Architect]
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24e2c7 No.34289
| Rolled 29, 39, 41 = 109 (3d100) |
>>34288
Now with dice.
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24e2c7 No.34295
| Rolled 67, 97, 50 = 214 (3d100) |
>>34219
DAIMYO NAME: Awachi Katsuo
CLAN: The Awachi Clan, rightful lords of Awa province and independent.
BACKGROUND: http://pastebin.com/qjZGqFPc
DOMAINS: Rose Blossom White-Pink
Awa, Level 2: [Awa Fortifications] [Rice Paddies], [Coastal Village]
Sanuki, level 1: [Rice Paddies], [Market District]
HONOR: 3
FORCES: 2886 force, 1427/4200 men
+ [General's Bodyguard - Oshiro Tomokazu]
+ [20 Yari Cavalry]
+ [31 Katana Cavalry]
+ [15 Bow Cavalry]
+ [90 Katana Samurai]
+ [100 Yari Samurai]
+ [180 Bow Samurai]
+ [530 Ashigaru Spears]
+ [460 Ashigaru Bows]
FAMILY:
+[Awachi Chou] - Sister
Illegitimate - Awachi Izumi, Half-Sister; Awachi Daichi, Half-Brother
ABILITIES:
+[Commander]
+[Strategist]
+[Second Wind]
+[Architect]
+[Aggressor]
AGENTS:
N/A
TRAITS:
+ [Scholar Of War] - Your illness and frailty have given you much time to pore over theories and stratagems, and your own experience has given you a grip of iron. You gain a bonus to training martial-oriented abilities and a +5 to all battles; you also suffer lower chances of civil unrest due to your iron grip. However, your gruesome features and terrifying demeanor don't do you too many favors: you take a penalty to diplomatic actions, and your men are more easily bribed or coerced. Additionally, your frailty gives you a -20 to personal combat, and you have a lower chance of surviving battle wounds.
1. Very good. Sanuki is firmly within my control, and the preparations for a trading port with the westerners come along nicely. As I wait for envoys to return and relations to be established (An action sent not too long ago), I will personally oversee the successful construction of a grand trade port within Awa.
+ [Architect]
2. Additionally, as it is winter, it is currently a poor time to march on the Chosokabe, and to recruit. For the moment, I will build the strength of my current holdings. Soon, all of Shikoku will belong to the Awachi. For now, however, I will focus on improving my own domain through the building of a proper Shirou within Awa. A seat of proper governance, far better than my father ever had, will legitimize me and my rule over these lands - and, perhaps more importantly, provide a fortified base where I can coordinate military operations and establish a household guard.
+ [Architect]
3. Finally, I must go back to my training. My Ashigaru are effective, but there are many mistakes in their formations. Their logistics are inefficient, with such a simple ranking system as they have, and they are prone to slaughter by better trained troops. It would be inefficient to train them all to the level of a Samurai - instead, I will craft and institute far better, more structured logistics, and coordinate their group assaults into smaller, focused teams. Through this, the bulk of my force ought to be much improved.
Train [Drillmaster].
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24e2c7 No.34313
| Rolled 3, 73, 55 = 131 (3d100) |
>>34044
Daimyo Name: Yamato Katatake
Clan: Yamato, Vassal to Ashikaga
Domains: Yamato, Level 2
Honor: 4
Forces:
General's Bodyguard - 15 F
20 Yari Cavalry - 120 F
84 Yari Samurai - 336 F
130 Bow Samurai - 520 F
955 Ashigaru Spears - 1432.5 F
630 Ashigaru bows - 945 F
80 katana samurai - 320 F
28 chariots - 200 F
2 Fire Projecting Mangonels - 20 F
Force total: 3,908.5
Family: An infant son: Yamato Uchikata
Abilities: Poet, Iajutsu, Commander, Forced Marching, Strategist, Siegemaster, Drillmaster
Agents: Doji Matayuma, Courtier
Traits: [Behind Paper Walls…] - You are a darling of the court, and are favored for your steadfast vassalage to the Ashikaga Shogunate. You gain a bonus to diplomatic and courtier actions, and the Ashikaga's favor gives you much leeway in your doings. However, if anyone happens to discover the well-buried truth of Katatake's deeds and ambitions, it would surely be ruinous. And, after all, it is not the best time to be an utterly loyal vassal to the Ashikaga…
Infrastructure: Rice Paddies
1/2/3.
The time has come. My army will follow my banner into what will soon be my lands. We will advance at speed to Bingo. When we arrive, we will break their army, and imprison their leadership for crimes against the Shogun, and the law of Nippon. When the Ashikaga are imprisoned, the rest of their lands will be ours to take. A courier will inform the Ashikaga that the war has begun, once our army is near to their lands. Speed and ruthlessness are of the essence. If we can hit the enemy hard, and fast enough, they'll be too busy formulating a respond to what I've done to be able to counter what I'm doing. The Inaba will kneel before me.
Swords and spears point West
Like grass blown by the East wind
A meadow of steel
[Begin the war with a hard march to Bingo]
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24e2c7 No.34322
DAIMYO NAME: Oinishi Kenshu
CLAN: Oinishi of Bungo, Sister branch of the Konishi Clan of Higo
BACKGROUND: Son of a wealthy merchant in Higo province, where as his eldest brother took up the family name and business of becoming a merchant, Kenshu realized he had to help his family in a separate way.
Every successful merchant family had this advantage, suucessful integration with law and politics and someone with a good education. Kenshu traveled far and wide to the various schools of Japan, studying law, architecture, construction, and other practical skills. He even studied abroad for a time at the behest of his brother, learning how to make foreign siege equipment and fortifications.
Gifted with knowledge from two worlds, he worked hard and loyally for the family of the Bungo province, building up the region, earning a reputation of being hardworking and knowledgeable. He earned the favor of the local Lord who had no brother or sons to his own, until he was named his heir on his deathbed. Now Lord of his own clan, Kenshu seeks to bring prosperity for the families of both himself and his brother, and plans to use his skills as a law scholar to good effect ensuring trade with the Nanban Barbarians goes unhindered.
Kenshu is known to have a love of infrastructure and reading, and it is said in his home he has a vast library of scrolls and even foreign books, as well as a small model of the Bungo Castle.
–
DOMAINS: Bungo, Level 2 - [Rice Paddies] [Coastal Village]
HONOR: 3
FORCES: 1595 Total - General's Bodyguard, 20 Yari Cavalry, 100 Yari Samurai, 100 Bow Samurai, 200 Ashigaru Spears, 20 Firebomb Throwers.
FAMILY: Brother Konishi Sebastian
ABILITIES:
[Law Scholar] - +2 to diplomatic relations. Recruiting inspectors is easier. Enemy inspector actions are of less severity.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability
[Architect] - It is easier to build up and maintain infrastructure
[Siegesmith] - You can construct and recruit Siege Units– Mangonels, Firebomb Throwers, Cannons, Fire Rockets
AGENTS: Ichihisa, Inspector, [Manor Handmaidens]
TRAITS: [The Merchant Lord] - Moneymaking and trade comes easy to you, and accordingly, you gain a bonus to hashing out trade agreements, locating resources, and targeting enemy trade routes both militarily and by way of court and law. However, while they are willing to trade with you, the other clans are not willing to trust you due to your relations with your gaijin-loving sister branch. You take a penalty to negotiating peace treaties, alliances and the like.
[Nanban Negotiator] - The Shogun has granted you exclusive rights to host and treat with Nanban visitors and dignitaries; no other clan may attempt to engage in official foreign relations without express Shogunate approval. You gain a bonus to hosting and courting all types of Nanban.
Stuff:
[Plow Technology] Food output has increased!
[Raised Floor Granary]
[Matchlock Makers] These Japanese gunsmiths can create Matchlocks for your men to use, but they are, sadly, not of the best quality, and are in limited supply. Still, though, much is to be said about the awesome power of a gun…
[High-Efficiency Rice Mill]
[Trading Port]
Sake Brewery 3/6
Stat post
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24e2c7 No.34323
| Rolled 57, 73, 59 = 189 (3d100) |
>>34322
1. Continue the Sake Brewery 3/6
2. I am not yet sure if we have Gold, Silkworms, or Silver. . .but Clay is never in lack. We shall build a pottery where we can make porcelain and other fine dishware's which would be of valuable to the Nanban.
3. Have Ichihisa inspect my estate for any potential gold or silver mines. He'll hire prospectors and miners with experience.
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24e2c7 No.34346
>>34223
1. Raised Grain House 8/10
2. Military Port 6/10
3. Gain 1 Korean Cannons. +10 Force.
>>34241
1. You march into Musashi, heedless of the biting cold…. by the end of Spring you feel that you will arrive at their capital.
2. Kennels 1/8
3. Gain 133 Katana ronin. Gain 100 Yumi Ronin. +700 Force.
Gain [Excess Equipment].
>>34283
1. Training Camp 1/6
2. Buddhist Temple 3/6
3. Gain 38 Bow Cavalry. +247 Force.
>>34288
1. Einoishi's words have some effect… but it is clear that the loss of his legs still grieves him immensely…
2. Gain [Roads and Waystations] throughout Kaga, which will allow for faster movement and better trade.
3. Iron Mines 5/8
>>34295
1. Trading Port 2/10
2. Shiro Awachi 4/12
3. Drillmaster 1/7
>>34313
1/2/3. You march into Bingo. Though it takes you the better part of the winter, you find yourself a good ways into the province… and approaching an entrenched Inaba army.
>>34322
1. Sake Brewery 4/6
2. Pottery Maker 2/6
3. Bungo possesses meagre silver stores… but neighboring provinces might possess more silver, or even gold!
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24e2c7 No.34348
Spring, 1556. News stretches far and wide, across the land, of a serious slight against the Ashikaga Shogunate: the Imagawa have outright refused to send a delegate to the yearly courts. All clans are expected– though, as of yet, not forced– to decry such an act! How dare the Imagawa dogs defy the Shogunate!
You may spend one action before the end of Winter on rallying your constituents and populace against the bold-faced, piggish actions of the Imagawa. Your neighbors, and the Shogun, will notice if you don't…. for good or ill.
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24e2c7 No.34349
| Rolled 99 (1d100) |
>>34313
The Inaba are unshaken by the Ashikaga sanction of your violent actions. Their resistance sends a clear message: They will not bow to you.
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24e2c7 No.34351
| Rolled 9, 5, 80 = 94 (3d100) |
>>34346
DAIMYO NAME: Ryuo Takimasa
CLAN: off branch of the Takeda clan. Not a vassal.
DOMAINS: Echizen. Dark green
FAMILY:
Younger brother: Ryuo Nabamasa [inspiring]
Older sister Ryuo Yuki
AGENTS: [Yobarashi, Monk]-In kaga helping fight the ikko ikki
ABILITIES:
[Nanban Knowledge]
[Architect]
[Bajutsu]
Domains:
Echizen, Level 2 : [Fine Ceramic Makers] [Ceramic Artisan] [Horse pastures][Coastal Village][Fishing Fleet][Suijin Maru][Roads and Waystations]
Hida, Level 1: [Rice Paddies], [Lumber Yard][Roads and Waystations]
Honor: 3
ASHIGARU: 1:40/40 :40 Ashigaru Bows,
SAMURAI: 4:64/256 :64 Yari Samurai
MOUNTED: 6.2:348/696/1922 60 Naginata Cavalry, 31 spear Cavalry, 206 Bow Cavalry, 51 Sword Cavalry
HERO: 15:1/15: Variable. Special bonuses.
>totals troops/force: 800/2465
Diplomacy - [Saito - Vassal]
Traits: [Takeda Blood] - It is easier for you to recruit Cavalry units. Penalties for being outnumbered are lessened. While you are not a vassal, however, the Takeda expect you to continue to maintain your old alliances with them…
>incomplete
Drillmaster 3/10
1. Training Camp 1/6[architect]
2. Buddhist Temple 3/6[architect]
3. We need to continue recruiting bow Cavalry our military has taken severe casualties recently.
[Takeda Blood] [Bajutsu][Horse pastures]
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24e2c7 No.34352
| Rolled 67, 29, 97 = 193 (3d100) |
http://pastebin.com/dE1Z6zND
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24e2c7 No.34369
8Chan, you better let me post, you double gaijin. Test.
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24e2c7 No.34370
| Rolled 58, 9, 94 = 161 (3d100) |
>>34346
http://pastebin.com/bqBDCsmv
Go fuck yourself, wheelchair man.
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24e2c7 No.34392
| Rolled 57, 58, 64 = 179 (3d100) |
>>34346
DAIMYO NAME: Kasai Daiki
CLAN: Kasai is no true clan but instead a band of rabble gathered by Kasai Daiki a ruthless bandit lord who holds claim Hitachi province. Known for their lightning fast raids and ruthless tactics they are a rising problem in the north of Japan.
BACKGROUND: Kasai Daiki was born in an insignificant village long destroyed in a past war which helped shape him into the man he is today. Destitute and starving would be the simple ways to describe his childhood as he struggled to stay alive at the bottom of society. Daiki was not content to live a life of a beggar and eventually joined a mercenary group fighting in the many petty conflicts that littered Japan. He eventually rose through a combination of force of personality and combat skill to become leader of the little company. He however had different ideas on the work they should do and in no time set himself up as a petty warlord in the Hitachi Province.
DOMAINS: Hitachi, Level 2
HONOR: 0
FORCES: TOTAL ????? - General's Bodyguard, 8 Katana Calvary, 10 Yari Cavalry, 875 Ashigaru Spears, 600 Ashigaru Bows, 180 Katana Ronin, 130 Yumi Ronin
FAMILY: None
ABILITIES:
[Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Raider] - Increased loot and damage done from pillaging, looting and costal raiding. You must have an honor of 2 or lower to use this ability.
[Shadow Connections] - It is easier to recruit ninja. You have a higher chance of intercepting enemy espionage actions.
[Iaijutsu] - +15 to personal combats.
[Forced Marching] - Increased mobility on land.
[Aggressor] - +5 to battles where you are on the offensive.
AGENTS: Bayushi, Ninja Yon, Ninja
TRAITS: [Bandit Warlord] - You are an honorless, low-born dog, keeping his domain through brutality and skullduggery. It is easier to recruit Ninja and you gain bonuses to pillaging and looting. Your honor can never rise above 2. You can only recruit Ronin, as true samurai will not pledge their swords to you.
Things:
[Hitachi Fortifications]
[Training Camp]
[Brothel]
[Modest Loot]
[Excess Equipment]
—–
1. Continue work on the Kennel 1/8
2. I need an exotic pet, I wish to own a tiger…
3. Recruit more Ashigaru Spears
+[Excess Equipment]
+[Modest Loot]
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24e2c7 No.34406
| Rolled 8, 60, 27 = 95 (3d100) |
>>34346
DAIMYO NAME:
Einoishi Fumetsu
CLAN:
Clan Fumetsu is a clan of architects and siege masters, their collective dream is to construct the greatest castle that japan has ever seen. Although the Clan is new and small their expertise in architecture and the art of siege can be seen all across Japan.
BACKGROUND:
Einoishi Fumetsu is the founder of his clan, and he is an architect and siege master at heart. Einoishi took part in the construction of many castles both famous and mundane all across Japan. Einoishi has accumulated his wealth and fame and used it to begin his own clan, although small, he will make certain that it flourishes. His dream is to lay the final brick into the greatest castle ever constructed.
DOMAINS:
Kaga, Level 2, [Fortifications] [Mining Villages +income] [Roads and Waystations]
HONOR: 4
FORCES:
1128 Total Force
General's Bodyguard 15F,
10 Yari Cavalry, 60F
152 Yari Samurai, 608F
85 Bow Samurai, 340F
70 Ashigaru Spears 70F
10 Firebomb Throwers 50F
FAMILY:
Sakura Fumetsu, Wife. Asami Fumetsu, Daughter. Fumetsu Hiruishi [Crippled], Son
ABILITIES:
[Architect] It is easier to build up and maintain infrastructure.
[Siegemaster] +10 to fighting siege battles. [Siegemaster]
AGENTS:
TRAITS:
[Prodigial Architect] - You are a renowned castle-builder. You gain a +5 to building and maintaining infrastructure and get a +5 when fighting siege battles on either side. However, your clan's very recent emergence means you have little respect in the eyes of many other clans. You take a penalty to certain diplomatic actions.
1. Lord Einoishi, his wife, and his daughter offer Hirushin nothing but understanding, care and nudges into the proper direction. Einoishi and his family come together in this trying time to heal their sons spirit, restoring the vigor that he held and his dormant ambition to become the greatest leader Kaga has ever had.
Einoishi sets aside decent amounts of time to go over the educational materials he has acquired for his son. Learning a little himself but with the true goal of setting of a spark within his son’s mind. Einoishi stresses the concept of refining the mind so that the body no longer matters. Einoishi even goes so far as to hire tutors for the subjects he goes over with his son. Sparring nothing in his attempts to not only recuperate his son, but to make him excel.
[Einoishi continues to try and inspire his son]
2. Einoishi recruits for his army, seeking to bolster his forces. The Ikko Ikki were not all destroyed, we must remain vigilant and be ready to receive them once more. [Roads and waystations help?]
3. Einoishi goes over the Iron Mines designs with his son, using the project as a learning experience and opportunity for the Lord of Kaga to nurture his recovering son. Iron Mines 5/8
[Architect]
[Prodigal Architect]
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24e2c7 No.34459
| Rolled 17, 27, 35 = 79 (3d100) |
DAIMYO NAME: Oinishi Kenshu
CLAN: Oinishi of Bungo, Sister branch of the Konishi Clan of Higo
BACKGROUND: Son of a wealthy merchant in Higo province, where as his eldest brother took up the family name and business of becoming a merchant, Kenshu realized he had to help his family in a separate way.
Every successful merchant family had this advantage, suucessful integration with law and politics and someone with a good education. Kenshu traveled far and wide to the various schools of Japan, studying law, architecture, construction, and other practical skills. He even studied abroad for a time at the behest of his brother, learning how to make foreign siege equipment and fortifications.
Gifted with knowledge from two worlds, he worked hard and loyally for the family of the Bungo province, building up the region, earning a reputation of being hardworking and knowledgeable. He earned the favor of the local Lord who had no brother or sons to his own, until he was named his heir on his deathbed. Now Lord of his own clan, Kenshu seeks to bring prosperity for the families of both himself and his brother, and plans to use his skills as a law scholar to good effect ensuring trade with the Nanban Barbarians goes unhindered.
Kenshu is known to have a love of infrastructure and reading, and it is said in his home he has a vast library of scrolls and even foreign books, as well as a small model of the Bungo Castle.
–
DOMAINS: Bungo, Level 2 - [Rice Paddies] [Coastal Village]
HONOR: 3
FORCES: 1595 Total - General's Bodyguard, 20 Yari Cavalry, 100 Yari Samurai, 100 Bow Samurai, 200 Ashigaru Spears, 20 Firebomb Throwers.
FAMILY: Brother Konishi Sebastian
ABILITIES:
[Law Scholar] - +2 to diplomatic relations. Recruiting inspectors is easier. Enemy inspector actions are of less severity.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability
[Architect] - It is easier to build up and maintain infrastructure
[Siegesmith] - You can construct and recruit Siege Units– Mangonels, Firebomb Throwers, Cannons, Fire Rockets
AGENTS: Ichihisa, Inspector, [Manor Handmaidens]
TRAITS: [The Merchant Lord] - Moneymaking and trade comes easy to you, and accordingly, you gain a bonus to hashing out trade agreements, locating resources, and targeting enemy trade routes both militarily and by way of court and law. However, while they are willing to trade with you, the other clans are not willing to trust you due to your relations with your gaijin-loving sister branch. You take a penalty to negotiating peace treaties, alliances and the like.
[Nanban Negotiator] - The Shogun has granted you exclusive rights to host and treat with Nanban visitors and dignitaries; no other clan may attempt to engage in official foreign relations without express Shogunate approval. You gain a bonus to hosting and courting all types of Nanban.
Stuff:
[Plow Technology] Food output has increased!
[Raised Floor Granary]
[Matchlock Makers] These Japanese gunsmiths can create Matchlocks for your men to use, but they are, sadly, not of the best quality, and are in limited supply. Still, though, much is to be said about the awesome power of a gun…
[High-Efficiency Rice Mill]
[Trading Port]
Sake Brewery 4/6
Stat post
1. Finish up the Sake Brewery 4/6
2. Finish up the Pottery Maker 2/6
>>34348
3. Officially denounce the Imagawa, Ichihisa I leave you to spread word of their treachery to the people
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24e2c7 No.34461
| Rolled 38, 4, 55 = 97 (3d100) |
>>34219
>>34346
DAIMYO NAME: Konishi Sebastian
CLAN: Konishi of Higo
BACKGROUND: Son of a wealthy merchant in the Higo province who quelled a local uprising and was rewarded a fief and rose through just administration, prudent trading, and righteous virtue to lord of the Higo Prvince. He supported a flowering Christian movement in the province and baptized his son Sebastian and arranged his marriage to his wife Maria the daughter of another wealthy Christian merchant family in Hyuga, they have a beautiful and refined daughter named Daphne. Sebastian tries to understand his fellow man and retain the wisdom of trading, lordship and command to not be lacking in anyway in service to The Lord. He continues to nurture entrepreneurs of the province those who trade with foreigners and who trade locally and gives patronage to a priest of both Christ and of Buddha to not lost sight of the wisdom that led his father's father to succeed and bring the clan to this honorable position and have some entertaing and at times heated discussions. He owns a foreign set of plate armor his father purchased at not too great an expense. If God Will it I will bring Him to Japan.
DOMAINS: Higo Level 1, Pink [Rice Paddies]
HONOR: 0
FORCES: 2932 Total - General's Bodyguard, 20 Yari Cavalry, 50 Bow Samurai, 40 Yari Samurai, 600 Ashigaru Spears, 1045 Ashigaru Matchlocks.
FAMILY: Daphne, Oinishi Kenshu
ABILITIES:
[Merchantility] - Increased income and benefits from trading and income.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Strategist] - +10 to attempts to gain the advantage before and during combat.
[Second Wind] - Fatigue penalties are lessened for your army. Requires Strategist.
[Drillmaster] = All ashigaru are now worth 1.5 Force
[Golden Cross] This gives morale and minor force bonuses when used in combat as a battle standard, but inflicts major penalties if captured or destroyed
AGENTS:
TRAITS: [The Lord Forgives] - You have converted wholeheartedly to Christianity and western ideals. This makes it easier for you to recruit Matchlocks, do trade with foreign powers, and possibly even recruit foreign warriors to fight by your side. However, due to having utterly turned your back on the old ways, you are permanently capped at 1 honor and diplomacy with non-Christian clans is exceedingly difficult. The Nanban also expect compensation for their services…
DIPLOMACY: [Trade: Otomo]
Higakamina Joshu, Courtier
[Matchlock Makers]. These Japanese gunsmiths can create Matchlocks for your men to use, but they are, sadly, not of the best quality, and are in limited supply. Still, though, much is to be said about the awesome power of a gun…
[Wagon Technology], increasing your food output and trading capacity with the strange nanban-style wagons.
[State Orphanage]! Now it will serve as a place to teach and nurture those children bereft of their parents through war or sickness. While uneasy about the Gaijin tint to the whole thing, your peers cannot deny your selflessness.
Quarry 4/8
Trading Village 1/8
1 Higo Fortifications 7/8
2 Quarry 4/8
3 Denounce the Imagawa, what strange thoughts have taken hold of them.
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24e2c7 No.34514
| Rolled 86, 97, 6 = 189 (3d100) |
>>34346
Awachi Katsuo
Continue training/building. No applicable bonuses.
1. Trading Port at Awa 2/10
2. Awachi Shirou (Castle) at Awa 4/12
3. Drillmaster 1/7
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24e2c7 No.34651
| Rolled 98 (1d100) |
>>34370
Combat roll.
[Commander +10]
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24e2c7 No.34652
| Rolled 67 (1d100) |
>>34651
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24e2c7 No.34696
>>34349
>>34651
EARLY SPRING, 1556. BATTLE OF TANGO-INABA.
INABA CHIKAYOSHI vs YAMATO KATATAKE
YAMATO KATATAKE: 3,908.5 TOTAL General's Bodyguard - 15 F, 20 Yari Cavalry - 120 F, 84 Yari Samurai - 336 F, 130 Bow Samurai - 520 F, 955 Ashigaru Spears - 1432.5 F, 630 Ashigaru bows - 945 F, 80 katana samurai - 320 F, 28 chariots - 200 F, 2 Fire Projecting Mangonels - 20 F. FORCE ADVANTAGE: MODERATE. MISSILE ADVANTAGE: MAJOR. NUMBERS ADVANTAGE: MAJOR. SIEGE WEAPONRY: +4. SUPERIOR POSITIONING. MORALE: EAGER.
98 + 18 + 4 + 6 + 2 + 5 + 5 (Poet)
138 TOTAL
INABA CHIKAYOSHI: 3115 TOTAL General's Bodyguard, 100 Katana Cavalry, 100 Yari Cavalry, 200 Katana Samurai, 200 Bow Samurai, 300 Ashigaru Spears. CAVALRY ADVANTAGE: NEGATED BY SPEARS/POSITIONING. +10 COMMANDER. MORALE: EAGER.
99 + 10 + 2
111 TOTAL
111 VS 138
The Yamato light their fire arrows and begin to torch the Inaba encampment, seemingly forcing the sleeping soldiers there out into the open– however, your men note that there are not nearly as many soldiers as there should be for an encampment of this size, and though the spare tents mean that it will burn that much faster, where are the rest of their men?
This question is answered when a Cavalry charge comes hurtling down from the eastern hills, and they're backed by the other half of the Inaba infantry– both forces begin closing in under a blistering hail of arrows both hastily made and pre-constructed.
The Yamato, however, are ready; working in complete sync, thanks to months of drilling, the ashigaru ranks move into place and set up a spearwall just as the cavalry make their charge– the steepness of the hill meant that they could go nowhere else. The air is quickly filled with the screams of men and horses as the cavalry plows through the first few ranks before being bogged down and slaughtered. The Inaba force from the camp is broken and jumbled by charges from the strange chariots, though many of said charioteers find themselves simply cut down by Inaba arrows. The chariots wheel around for another go as the main bodies of the two forces meet, fighting on and around the skewered, disemboweled bodies of horses and their samurai riders.
It's a grim affair, but, before long, it is over: the Yamato siege engines, kept safe thanks to the spear-wall, land an almost direct hit on the Inaba general's bodyguard, wounding him. They have no choice but to sound the retreat, and they do so, leaving behind mountains of dead and a victorious Yamato force!
YAMATO: LOSE 8 CHARIOTS. LOSE 250 ASHIGARU SPEARS. LOSE 180 ASHIGARU BOWS. LOSE 20 BOW SAMURAI. LOSE 8 YARI SAMURAI.
YOU HAVE SUCCESSFULLY BEATEN BACK THE INABA ARMY, WHICH IS ON ITS WAY TO THE CAPITAL– AND CAN BE CAUGHT NEXT TURN IF YOU MARCH YOUR MEN RAGGED.
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24e2c7 No.34697
>>34514
1. Trading Port 5/10. Building goes smoothly on account of gentle currents.
2. Shiro Awachi 8/12. New designs in the foundation allow for expediency in building.
3. Your drilling and training falls flat, however, as your men are busy keeping the peasants in line and obedient to their new Lord.
>>34461
1. Higo province is now Fortified. Higo is now a Level 2 Province.
2. Unfortunately, the work on your Quarry takes a sudden setback as a few short-sighted peasants cause another collapse in one of the side-tunnels. Quarry 3/8
3. You issue a statement confirming your disapproval of the Imagawa's activities. Your neighbors on Kyushu, the Otomo and Shimazu, are disappointed– they refuse to offer an opinion, because their opinion is that the Imagawa are well within their right to do as they've been doing.
>>34459
1. No work is managed on the Sake Brewery, unfortunately.
2. Pottery Maker 3/6. Work goes by slowly.
3. 3. You issue a statement confirming your disapproval of the Imagawa's activities. Your neighbors on Kyushu, the Otomo and Shimazu, are disappointed– they refuse to offer an opinion, because their opinion is that the Imagawa are well within their right to do as they've been doing.
>>34406
1. Hiruishi seems to be unable to look past the hideous paralysis that has befallen his legs. Never again will he ride along, surveying the land; never again will he stride atop half-finished foundations and see them layered to completion.
He thanks his parents for their aid, but asks to be left alone more and more as the weeks go on…
2. Gain 350 Ashigaru Spears. Gain 350 Ashigaru Bows. +600 Force.
3. Iron Mines 6/8. Hiruishi halfheartedly points out several improvements that can be made to the mine's layout.
>>34392
1. Kennel 2/8.
2. You begin trying to find someone who can sell you a Tiger… or a Bear… or -something- fearsome.
Exotic Animal 1/4
3. Gain 690 Ashigaru Spears. +690 Force.
Your Modest Loot is now Meagre Loot.
You arrive several miles out of the capital of Musashi, which has been locked down and fortified. Yon tells you that there is an Uesugi army moving south, towards the capital, to reinforce the already bloodied army that resides there– both consist mostly of monks and samurai, seeming to favor quality over quantity. The same man you have been warring with is at the head of the army in the capital; one of Kenshin's sons is at the head of the other army. With a Takeda presence at the border, also moving south, it is unlikely that the Uesugi will be leaving the capital undefended anytime soon.
>>34351
1. Your training camp remains as it was several weeks ago– only just started, due to spring plantings…
2. A black day! A thunderstorm destroys part of the Temple, and the monks there spend much time praying and prostrating to undo whatever bad karma influenced this.
Buddhist Temple 2/6
3. Gain 140 Bow Cavalry. +870 Force.
>>34352
1. Military Port 8/10
2. Raised Grain House 9/10. It's only needing some shingling for the roof.
3. Rock Quarry 6.5/8. Inspired, your men go to great lengths to set up that Quarry before winter!
>>34370
1. Your chiding goes over quite well with your neighbors, and the Ashikaga are pleased. You hear that the Imagawa delegate simply glared balefully at your delegate in the court proper.
2/3. Your fire tactics work swimmingly, and for your troubles, you get some spare supplies in the wreckage of the camp. Though, unfortunately, setting it all ablaze has destroyed any intelligence or correspondence…
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24e2c7 No.34698
Summer, 1556. The Hattori, Yamato, Oinishi, Konishi, Chosokabe, Uesugi, Matsu, and Date clans have all issued scathing rebuttals of the Imagawa's behavior.
The Tokugawa, Takeda, Hojo, Saito, Hatakeyama and Mori all, with varying levels of tact and aggression, defend the Imagawa's brutish actions. This has led to war, in fact, only miles from Kyoto, as the Hattori sieze upon the chance to expand by attacking the Hatakeyama.
The Shimazu, for their part, have flat out refused to give a decision one way or another. The Otomo and Oda remain silent.
The Ashikaga themselves are reluctant to actually encourage war, however, for doing so risks offending the most powerful alliance of clans in Japan…
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24e2c7 No.34700
| Rolled 38, 12, 15 = 65 (3d100) |
>>34698
DAIMYO NAME: Akakawatani Nobuyuki
CLAN: The Akakawatani is one of the numerous clans of 16th century Japan, with a number of samurai and Ashigaru in their employ. The current head of the clan, Daimyo Nobuyuki, seeks to restore his clan to the glory it once held before its crushing defeat in the Ōnin War, where its lands were razed and seized as the then Daimyo sat in a siege in Aki. Now, finally able to marshal but a fraction of their old strength, they seek to rebuild, and to take vengeance on those who betrayed them.
BACKGROUND: Raised in a castle from the young age, and taught in the ways of politics and intrigue by his father, Akakawatani Nobu. He was sent to Edo at the age of 15, where he met a friend he would cherish for the rest of his life. This bear of a man, the same age as Nobuyuki , hailed from a far off land known as "Scotland" and when he talked, it sounded like a cannonade going off. There time in Edo was spent as guards for Nobuyuki's two sisters, in the city for a courting event with a southern clan, which promised to bring much wealth to the family, along with a few political ones as well. Unfortunately, a rival clan which desired the southern clan's male for their own daughter sought fit to kill the other women in the Heir's life. It was a daring attack in broad daylight as the young lady went to a supposed rendezvous with the young lordling, only to be beset on all sides by a group of ronin payed to end her life. In the end, the household guards were slaughtered to a man, with only Nobuyuki and the Scotsman still standing. The ronin laid dead in the streets, and due to the nature of the attack, Nobuyuki's father saw fit to recall his children from the city, he'd rather risk offending the southern clan then having no children to offer any clan. This was Nobuyuki's first taste of violence, but it would not be his last. Devils from the North, the Nanban barbarians, desired what little wealth the Akakawatani clan possessed, and for much of Nobuyuki's early 20's, he was fighting the savages side by side with his father, until the fateful day he died, not by the barbarians, but by the errant shot of a Clan Yabusame. Now we stand poised at the current date, Nobuyuki only taking the title of Daimyo a few months ago, and the country tetters on the brink of civil war. With his trusty friend known only as "The Scotsman" and his loyal followers by his side, he knows that his clan shall make it through these trying times, and who knows, maybe Nippon could benefit from a Akakawatani Shogunate.
>DOMAINS: Sado / Color - Orangish
>DIPLOMACY: Noto - Vassals
HONOR: 2
>FORCES:
Total 2,015 - General's Bodyguard, Sword Hero (The Scotsman), 20 Spear Cavalry, 140 Yari Samurai, 130 Bow Samurai, 450 Ashigaru Spears, 3 Korean Cannons
FAMILY: Younger Sister: Ayaka
Younger Brother: Jiro
ABILITIES: [Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Commander] - +10 to battles where you direct your men without leaping into the fray yourself.
AGENTS: 0
TRAITS: [History With The Nanban] - You and your clan have a curious history with the gaijin barbarians ever since your exile from Aki. You have positive relations with European Nanban, trade with them is easier. Asian Nanban, like the Koreans and Chinese, however, are hostile towards you, and so are many of the more conservative clans…
[Gemcrafters]. Your economic power has increased.
[Gook Cannons] - You can now recruit Korean Cannon units, men toting smaller cannons for use against infantry and ships rather than bringing down castles. Korean Cannons are worth 10 force, and can only be recruited in tiny numbers.
>Sado Province: Infrastructure Lvl 3
+[Rice Paddies]
+[Coastal Village] - Can Trade, build ships
+ [Watchtowers]
+[Copper Mine]
+[Gem Deposits]
+[Holy Pagoda]
>Ongoing:
Raised Grain house 9/10
Rock Quarry 6.5/8
Military Port 8/10
1. Finish the port men! Soon we shall claim the high seas for the glorious home islands! 日本への栄光!
2. The Greenhouses shall be finished soon, and just in time for fall no less!
3. The men are spurned on to finish the Quarry, and make no mistake, their lord notices this! For their diligence they shall surely be rewarded, now with help from their lord himself (along with his men, they could use the workout) and in profits from the Quarry later!
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24e2c7 No.34706
| Rolled 87, 93, 66 = 246 (3d100) |
>>34697
DAIMYO NAME: Kasai Daiki
CLAN: Kasai is no true clan but instead a band of rabble gathered by Kasai Daiki a ruthless bandit lord who holds claim Hitachi province. Known for their lightning fast raids and ruthless tactics they are a rising problem in the north of Japan.
BACKGROUND: Kasai Daiki was born in an insignificant village long destroyed in a past war which helped shape him into the man he is today. Destitute and starving would be the simple ways to describe his childhood as he struggled to stay alive at the bottom of society. Daiki was not content to live a life of a beggar and eventually joined a mercenary group fighting in the many petty conflicts that littered Japan. He eventually rose through a combination of force of personality and combat skill to become leader of the little company. He however had different ideas on the work they should do and in no time set himself up as a petty warlord in the Hitachi Province.
DOMAINS: Hitachi, Level 2
HONOR: 0
FORCES: TOTAL ????? - General's Bodyguard, 8 Katana Calvary, 10 Yari Cavalry, 1,565 Ashigaru Spears, 600 Ashigaru Bows, 180 Katana Ronin, 130 Yumi Ronin
FAMILY: None
ABILITIES:
[Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Raider] - Increased loot and damage done from pillaging, looting and costal raiding. You must have an honor of 2 or lower to use this ability.
[Shadow Connections] - It is easier to recruit ninja. You have a higher chance of intercepting enemy espionage actions.
[Iaijutsu] - +15 to personal combats.
[Forced Marching] - Increased mobility on land.
[Aggressor] - +5 to battles where you are on the offensive.
AGENTS: Bayushi, Ninja Yon, Ninja
TRAITS: [Bandit Warlord] - You are an honorless, low-born dog, keeping his domain through brutality and skullduggery. It is easier to recruit Ninja and you gain bonuses to pillaging and looting. Your honor can never rise above 2. You can only recruit Ronin, as true samurai will not pledge their swords to you.
Things:
[Hitachi Fortifications]
[Training Camp]
[Brothel]
[Modest Loot]
[Excess Equipment]
—–
1. Continue on with my search for an exotic pet 1/4
2. Send Yon and Bayushi to assassinate that coward hiding in the capital
3. We will head out to break these reinforcements so we can properly siege the capital, we should easily have a jump on them.
+[Forced Marching]
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24e2c7 No.34725
| Rolled 69, 61, 83 = 213 (3d100) |
DAIMYO NAME: Oinishi Kenshu
CLAN: Oinishi of Bungo, Sister branch of the Konishi Clan of Higo
BACKGROUND: Son of a wealthy merchant in Higo province, where as his eldest brother took up the family name and business of becoming a merchant, Kenshu realized he had to help his family in a separate way.
Every successful merchant family had this advantage, suucessful integration with law and politics and someone with a good education. Kenshu traveled far and wide to the various schools of Japan, studying law, architecture, construction, and other practical skills. He even studied abroad for a time at the behest of his brother, learning how to make foreign siege equipment and fortifications.
Gifted with knowledge from two worlds, he worked hard and loyally for the family of the Bungo province, building up the region, earning a reputation of being hardworking and knowledgeable. He earned the favor of the local Lord who had no brother or sons to his own, until he was named his heir on his deathbed. Now Lord of his own clan, Kenshu seeks to bring prosperity for the families of both himself and his brother, and plans to use his skills as a law scholar to good effect ensuring trade with the Nanban Barbarians goes unhindered.
Kenshu is known to have a love of infrastructure and reading, and it is said in his home he has a vast library of scrolls and even foreign books, as well as a small model of the Bungo Castle.
–
DOMAINS: Bungo, Level 2 - [Rice Paddies] [Coastal Village]
HONOR: 3
FORCES: 1595 Total - General's Bodyguard, 20 Yari Cavalry, 100 Yari Samurai, 100 Bow Samurai, 200 Ashigaru Spears, 20 Firebomb Throwers.
FAMILY: Brother Konishi Sebastian
ABILITIES:
[Law Scholar] - +2 to diplomatic relations. Recruiting inspectors is easier. Enemy inspector actions are of less severity.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability
[Architect] - It is easier to build up and maintain infrastructure
[Siegesmith] - You can construct and recruit Siege Units– Mangonels, Firebomb Throwers, Cannons, Fire Rockets
AGENTS: Ichihisa, Inspector, [Manor Handmaidens]
TRAITS: [The Merchant Lord] - Moneymaking and trade comes easy to you, and accordingly, you gain a bonus to hashing out trade agreements, locating resources, and targeting enemy trade routes both militarily and by way of court and law. However, while they are willing to trade with you, the other clans are not willing to trust you due to your relations with your gaijin-loving sister branch. You take a penalty to negotiating peace treaties, alliances and the like.
[Nanban Negotiator] - The Shogun has granted you exclusive rights to host and treat with Nanban visitors and dignitaries; no other clan may attempt to engage in official foreign relations without express Shogunate approval. You gain a bonus to hosting and courting all types of Nanban.
Stuff:
[Plow Technology] Food output has increased!
[Raised Floor Granary]
[Matchlock Makers] These Japanese gunsmiths can create Matchlocks for your men to use, but they are, sadly, not of the best quality, and are in limited supply. Still, though, much is to be said about the awesome power of a gun…
[High-Efficiency Rice Mill]
[Trading Port]
Sake Brewery 4/6
Stat post
1. Finish up the Sake Brewery 4/6
2. Finish up the Pottery Maker 3/6
3. Ichihisa, I have a very important task for you.
By any means necessary, we must get our hands on silk. Either through a trade deal with the ones who grow it, or, preferably, access to silk worms.
I want to know if we have options for this. Perhaps a shogunate approved inspection of the worms, or some kind of marriage or trade deal, but getting the worms or the silk is my top priority. What options are available to us? Perhaps diplomacy might be used here.
[Law Scholar] - +2 to diplomatic relations
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24e2c7 No.34744
| Rolled 76, 71, 3 = 150 (3d100) |
>>34697
Gotta finalize up one or all of these before moving on to fight the Chosokabe.
1. Trading Port 5/10.
2. Shiro Awachi 8/12.
3. Drillmaster 1/7.
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24e2c7 No.34773
| Rolled 41, 56, 1 = 98 (3d100) |
>>34697
DAIMYO NAME:
Einoishi Fumetsu
CLAN:
Clan Fumetsu is a clan of architects and siege masters, their collective dream is to construct the greatest castle that japan has ever seen. Although the Clan is new and small their expertise in architecture and the art of siege can be seen all across Japan.
BACKGROUND:
Einoishi Fumetsu is the founder of his clan, and he is an architect and siege master at heart. Einoishi took part in the construction of many castles both famous and mundane all across Japan. Einoishi has accumulated his wealth and fame and used it to begin his own clan, although small, he will make certain that it flourishes. His dream is to lay the final brick into the greatest castle ever constructed.
DOMAINS:
Kaga, Level 2, [Fortifications] [Mining Villages +income] [Roads and Waystations]
HONOR: 4
FORCES:
1128 Total Force
General's Bodyguard 15F,
10 Yari Cavalry
152 Yari Samurai
85 Bow Samurai
420 Ashigaru Spears
350 Ashigary Bows
10 Firebomb Throwers
FAMILY:
Sakura Fumetsu, Wife. Asami Fumetsu, Daughter. Fumetsu Hiruishi [Crippled], Son
ABILITIES:
[Architect] It is easier to build up and maintain infrastructure.
[Siegemaster] +10 to fighting siege battles. [Siegemaster]
AGENTS:
TRAITS:
[Prodigial Architect] - You are a renowned castle-builder. You gain a +5 to building and maintaining infrastructure and get a +5 when fighting siege battles on either side. However, your clan's very recent emergence means you have little respect in the eyes of many other clans. You take a penalty to certain diplomatic actions.
1. Lord Einoishi endures his sons melancholy and continues to seek methods to restore his sons spirit. Hirushin writes to his own Sensei, the wise old man who taught him all he knew of architecture. The lord of Kaga requests that his teacher visit his land and aid him in rekindling his son’s love of architecture. Einoishi’s master is the one who inspired himto make use of his prodigal talent, perhaps he could do the same for his son.
[Einoishi continues to try and help his son]
2. Einoishi decides to recruit more firebomb throwers into his army, focusing this season on recruiting and training more of them into his fold. Meanwhile, he begins dreaming up ideas on how to improve his siege capacity.
3. Although he is eager for his master’s arrival Einoishi does not neglect Hirushin. Even now they both work upon the Iron Mines. Hirushin attempts to make it so that his son participates whole heartedly. Iron Mines 6/8
[Architect]
[Prodigal Architect]
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24e2c7 No.34774
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24e2c7 No.34997
| Rolled 60, 41, 53 = 154 (3d100) |
>>34697
DAIMYO NAME: Konishi Sebastian
CLAN: Konishi of Higo
BACKGROUND: Son of a wealthy merchant in the Higo province who quelled a local uprising and was rewarded a fief and rose through just administration, prudent trading, and righteous virtue to lord of the Higo Prvince. He supported a flowering Christian movement in the province and baptized his son Sebastian and arranged his marriage to his wife Maria the daughter of another wealthy Christian merchant family in Hyuga, they have a beautiful and refined daughter named Daphne. Sebastian tries to understand his fellow man and retain the wisdom of trading, lordship and command to not be lacking in anyway in service to The Lord. He continues to nurture entrepreneurs of the province those who trade with foreigners and who trade locally and gives patronage to a priest of both Christ and of Buddha to not lost sight of the wisdom that led his father's father to succeed and bring the clan to this honorable position and have some entertaing and at times heated discussions. He owns a foreign set of plate armor his father purchased at not too great an expense. If God Will it I will bring Him to Japan.
DOMAINS: Higo Level 2, Pink [Rice Paddies]
HONOR: 0
FORCES: 2932 Total - General's Bodyguard, 20 Yari Cavalry, 50 Bow Samurai, 40 Yari Samurai, 600 Ashigaru Spears, 1045 Ashigaru Matchlocks.
FAMILY: Daphne, Oinishi Kenshu
ABILITIES:
[Merchantility] - Increased income and benefits from trading and income.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Strategist] - +10 to attempts to gain the advantage before and during combat.
[Second Wind] - Fatigue penalties are lessened for your army. Requires Strategist.
[Drillmaster] = All ashigaru are now worth 1.5 Force
[Golden Cross] This gives morale and minor force bonuses when used in combat as a battle standard, but inflicts major penalties if captured or destroyed
AGENTS:
TRAITS: [The Lord Forgives] - You have converted wholeheartedly to Christianity and western ideals. This makes it easier for you to recruit Matchlocks, do trade with foreign powers, and possibly even recruit foreign warriors to fight by your side. However, due to having utterly turned your back on the old ways, you are permanently capped at 1 honor and diplomacy with non-Christian clans is exceedingly difficult. The Nanban also expect compensation for their services…
DIPLOMACY: [Trade: Otomo]
Higakamina Joshu, Courtier
[Matchlock Makers]. These Japanese gunsmiths can create Matchlocks for your men to use, but they are, sadly, not of the best quality, and are in limited supply. Still, though, much is to be said about the awesome power of a gun…
[Wagon Technology], increasing your food output and trading capacity with the strange nanban-style wagons.
[State Orphanage]! Now it will serve as a place to teach and nurture those children bereft of their parents through war or sickness. While uneasy about the Gaijin tint to the whole thing, your peers cannot deny your selflessness.
Quarry 4/8
Trading Village 1/8
12 Quarry. Bring me stone.
3 Send word to Joshu in Hyuga >>34044 enquiring after his report.
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24e2c7 No.35009
>>34997
1/2. Quarry 6/8. As the year marches onward, the work on the Quarry expands further and further…
3. Hyuga is currently ruled by the Ito, who have grown weak and desperate after continuous warring and fighting with the powerful Satsuma to the south. They are united only in their disdain for the Shogunate and for their Nanban-loving northern neighbors, and ruled by Ito Yoshisuke, a warlike man possessed of a hearty heir by the name of Suketaka. Their fortifications are strong, but their armies and grain stores are exhausted from the unending tide of Shimazu assault. They refuse to deign with you and your men, but, apparantly, there is a not insubstantial number of Christians living in oppression within the province of Ito… and it is likely that they will be more than eager to see a change of hands, especially one that is more welcoming of the word of the Lord…
That all the Ito's strength is focused on holding the Shimazu back is beyond fortuitous, or so your man Joshu advises you.
>>34725
1. You have finished your [Sake Brewery], and can now export large quantities of alcohol, as well as providing such libations dirt-cheap to your own people. Surely, they will be quite happy with this…
2. Pottery Maker 5/6. All that remains to be done is find more experienced workers for the complex and you can then make your wares.
3. Ichihisa lays before you a map: the Hatakeyama, firmly entrenched in the provinces bordering Kyoto, have a stranglehold on the export and import of silk. Musashi, which has been claimed by the Uesugi and is now the site of warring between themselves and the mighty Takeda, was the single biggest exporter of silk but has now had its trade output drastically reduced by multiple raids. The Chosokabe -had- a silk growing operation underway that was razed by the rebels out of Sanuki.
It is likely that you may be able to appeal to the Chosokabe– who have very much worn out their welcome in the courts and are still in need of aid– by offering them leverage or supplies. You would otherwise be able to marry into the good graces of the Hatakeyama, but the lack of daughters or sons you possess means that this is a nigh impossibility, and the Hatakeyama are in no position of political weakness. The Uesugi may be willing to cut you some measure of silkworms and some people who are skilled in sericulture for less than a marriage, for doing so would weaken the tight hold the Hatakeyama have, but Ichihisa has no idea what they may want in return. Then there is the Nanban trade to be had with the Goto islands in the Korea Strait– but the Otomo have an absolute monopoly on that, and it would take much ingratiating to get them to let you in on the trade, which, by the way, will only grant you the finished product.
Five options, then, lie in front of you. Try to squeeze the Chosokabe for what silkworm stocks they have left. Find a way to get in good graces with the Hatakeyama. Bargain with the Uesugi for some of their stores. Petition the Otomo to let you trade silks in the Goto Islands. Or, most daringly, try to directly petition the Shogun, who can easily force any of the above clans to relinquish some of their stocks so that you may start your own silk farms.
>>34744
1. Trading Port 7/10. More moorings are built and the layout of the various warehouses and storage locations are finalized.
2. Shiro Awachi 10/12. Soon, your castle will tower above your domain, a sign of your absolute strength and power.
3. A grim day dawns as you awaken to a report of continued insurrection and unrest within Sanuki. Angered at the constant drilling and practicing, some of your Ashigaru have left with the equipment given to them and started causing trouble throughout the countryside. Squashing them should be a trivial matter, but if such piggish behavior is left to fester…
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24e2c7 No.35010
>>34706
1. Your men get you an exotic pet, alright. You stride out of your tent to behold a bear cub, scarred and tied up with rope. They found this little guy being sold at a black market out of Hokkaido, and soon, given the proper diet, he will grow into a massive terror!
Gain Bear Cub. You can name him as you wish. It will take him a year to mature into a flesh-rending terror of a beast, but since he's so young, you can make sure he views you as… not food.
2. Yon and Bayushi leave. Yon returns several weeks later as your march is underway, and informs you that the Uesugi are planning a pincer move, and had expected you to hunt the reinforcements down. You ask for Bayushi and the status of their mission, but he merely smiles.
3. You march out to fight the reinforcements, and, soon, you come face-to-face with them. And you also come back-to-face with the Uesugi army out of the capital, which has come to crush you like the villainous insect you are. Fortunately for you, they are led by a highly inexperienced commander… for their general and his advisors have all been quietly assassinated days prior.
>>34700
1. Military Port 9/10. Alas! Only a single dock remains to be put on your port– but your men insist that, without it, the Kami may be offended by declaring the port "operational" ahead of schedule…
2. The summer goes by, and your peasants, unfortunately, are too busy mulling about in the muggy heat to do… -anything-.
3. Apparantly, Nobuyuki had erred in personally showing up to assist the Quarry's construction. The entirety of the peasant workforce busies themselves with making sure he and his retinue are refreshed, safe, and properly taken care of, and though some of the Ashigaru commit to assisting, the Samurai flatly refuse to stoop to such level, even risking the threat of ordered seppuku to do so!
In the end, work stalls on the Quarry…
>>34773
1. Hiruishi seems to respond well to the visit from Einoishi's sensei, reinvigorated somewhat by his tutelage and inspirational words. For now, the boy remains somewhat gloomy, but, at last, focused on the task at hand: building up the clan's glory.
2. Gain 50 Firebomb Throwers. +250 Force.
3. The Fumetsu peasantry get to work on the mines, toiling away day after day. However, one blustery morning, their work is rudely interrupted by a great rumbling and trembling beneath the earth.
Suddenly, the half-finished tunnels of the mine cave in as an earthquake strikes, and many peasants are killed, if not by the cave-in then also by the accompanying landslides, fissures and urban devastation that comes with the earth's trembling.
When the dust settles, it seems that there is work to be done on the mines– they have suffered quite the setback.
But worse. Some of Kaga's peasants and lower class view the earthquake as a sign from the heavens– punishing them for straying from the Ikko faith. Your carefully laid propaganda seems to show cracks just as the earth does, and word reaches you of another resurgence of militant Ikko.
Iron Mine 3/8
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24e2c7 No.35011
Fall, 1556. Devastation abound as an earthquake strikes central Honshu, devastating Kaga and causing quite the uproar throughout the region.
The Otomo have voiced their disapproval of the Imagawa, perhaps, some have theorized, just to irk the Mori. The Oda finally give their piece as well: they, too, condemn the Imagawa, drawing the direct ire of the clan in question and their directly neighboring vassals. The issue of Imagawa impudence has borne at least some bloody fruit: the lord of the Saito has been killed by his adopted son at Nagaragawa, and Saito Yoshitatsu declares his absolute disgust with the Imagawa and their policies.
In more pleasant news, blue kimonos are now hot fashion.
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24e2c7 No.35012
| Rolled 42 - 15 (1d100) |
>>34706
At the head of one army is Uesugi Kagename, unique among Kenshin's sons for being the only one that is not adopted, for both Kagetora and Kagekatsu are. This one is bristling with warrior monks hungry for bandit blood.
At the head of the other army is Tooyama Kisabuji, a middling samurai who has been forced into taking leadership. Nagao Harukage is dead– the ninja, Bayushi, appears before his master with the man's severed head. His other officers have also met the same fate, and, in response, this second army– primarily composed of samurai– is near mutinous.
KAGENAME'S ARMY - General's Bodyguard, ??? Sword Cavalry, ??? Naginata Sohei, ??? Yumi Sohei, ??? Ashigaru Spears, ??? Ashigaru Bows. DISPOSITION: EAGER
KISABUJI'S ARMY - General's Bodyguard, 200 Yari Samurai, 300 Katana Samurai, 200 Yumi Samurai, 100 Ashigaru Spears, 100 Ashigaru Bows. DISPOSITION: WAVERING
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24e2c7 No.35040
| Rolled 85 + 5 (1d100) |
>>35012
FORCES: TOTAL 3,228 - General's Bodyguard, 8 Katana Calvary, 10 Yari Cavalry, 1,565 Ashigaru Spears, 600 Ashigaru Bows, 180 Katana Ronin, 130 Yumi Ronin
Attack the weaker army with the veteran ronin and calvary having the Ashigaru spears setting up defensive lines across the back off your lines. All while raining hell upon them with our archers.
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24e2c7 No.35048
| Rolled 48, 69, 94 = 211 (3d100) |
>>34696
Daimyo Name: Yamato Katatake
Clan: Yamato, Vassal to Ashikaga
Domains: Yamato, Level 2
Honor: 4
Forces:
General's Bodyguard - 15 F
20 Yari Cavalry - 120 F
76 Yari Samurai - 304 F
110 Bow Samurai - 440 F
705 Ashigaru Spears - 1057.5 F
450 Ashigaru bows - 675 F
80 katana samurai - 320 F
20 chariots - 142.9 F
2 Fire Projecting Mangonels - 20 F
Force total: 2,994.4
Family: An infant son: Yamato Uchikata
Abilities: Poet, Iajutsu, Commander, Forced Marching, Strategist, Siegemaster, Drillmaster
Agents: Doji Matayuma, Courtier
Traits: [Behind Paper Walls…] - You are a darling of the court, and are favored for your steadfast vassalage to the Ashikaga Shogunate. You gain a bonus to diplomatic and courtier actions, and the Ashikaga's favor gives you much leeway in your doings. However, if anyone happens to discover the well-buried truth of Katatake's deeds and ambitions, it would surely be ruinous. And, after all, it is not the best time to be an utterly loyal vassal to the Ashikaga…
Infrastructure: Rice Paddies
1/2/3. The rules of warfare are clear. If the enemy is in a true retreat, pursue them. Never give up the upper hand. Even if we march until our feet bleed, their feet will be just as bloodied, and their spirits will be low, while our morale will be high coming off of that victory. Now follow me, to war! [Follow the Inaba] [Forced Marching]
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24e2c7 No.35056
| Rolled 44, 31, 89 = 164 (3d100) |
>>35010
>DAIMYO NAME: Akakawatani Nobuyuki
>CLAN: The Akakawatani is one of the numerous clans of 16th century Japan, with a number of samurai and Ashigaru in their employ. The current head of the clan, Daimyo Nobuyuki, seeks to restore his clan to the glory it once held before its crushing defeat in the Ōnin War, where its lands were razed and seized as the then Daimyo sat in a siege in Aki. Now, finally able to marshal but a fraction of their old strength, they seek to rebuild, and to take vengeance on those who betrayed them.
>BACKGROUND: Raised in a castle from the young age, and taught in the ways of politics and intrigue by his father, Akakawatani Nobu. He was sent to Edo at the age of 15, where he met a friend he would cherish for the rest of his life. This bear of a man, the same age as Nobuyuki , hailed from a far off land known as "Scotland" and when he talked, it sounded like a cannonade going off. There time in Edo was spent as guards for Nobuyuki's two sisters, in the city for a courting event with a southern clan, which promised to bring much wealth to the family, along with a few political ones as well. Unfortunately, a rival clan which desired the southern clan's male for their own daughter sought fit to kill the other women in the Heir's life. It was a daring attack in broad daylight as the young lady went to a supposed rendezvous with the young lordling, only to be beset on all sides by a group of ronin payed to end her life. In the end, the household guards were slaughtered to a man, with only Nobuyuki and the Scotsman still standing. The ronin laid dead in the streets, and due to the nature of the attack, Nobuyuki's father saw fit to recall his children from the city, he'd rather risk offending the southern clan then having no children to offer any clan. This was Nobuyuki's first taste of violence, but it would not be his last. Devils from the North, the Nanban barbarians, desired what little wealth the Akakawatani clan possessed, and for much of Nobuyuki's early 20's, he was fighting the savages side by side with his father, until the fateful day he died, not by the barbarians, but by the errant shot of a Clan Yabusame. Now we stand poised at the current date, Nobuyuki only taking the title of Daimyo a few months ago, and the country tetters on the brink of civil war. With his trusty friend known only as "The Scotsman" and his loyal followers by his side, he knows that his clan shall make it through these trying times, and who knows, maybe Nippon could benefit from a Akakawatani Shogunate.
>>DOMAINS: Sado / Color - Orangish
>>DIPLOMACY: Noto - Vassals
>HONOR: 2
>>FORCES:
>Total 2,015 - General's Bodyguard, Sword Hero (The Scotsman), 20 Spear Cavalry, 140 Yari Samurai, 130 Bow Samurai, 450 Ashigaru Spears, 3 Korean Cannons
>FAMILY: Younger Sister: Ayaka
>Younger Brother: Jiro
>ABILITIES: [Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
>[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
>[Commander] - +10 to battles where you direct your men without leaping into the fray yourself.
>AGENTS: 0
>TRAITS: [History With The Nanban] - You and your clan have a curious history with the gaijin barbarians ever since your exile from Aki. You have positive relations with European Nanban, trade with them is easier. Asian Nanban, like the Koreans and Chinese, however, are hostile towards you, and so are many of the more conservative clans…
>[Gemcrafters]. Your economic power has increased.
>[Gook Cannons] - You can now recruit Korean Cannon units, men toting smaller cannons for use against infantry and ships rather than bringing down castles. Korean Cannons are worth 10 force, and can only be recruited in tiny numbers.
>>Sado Province: Infrastructure Lvl 3
>+[Rice Paddies]
>+[Coastal Village] - Can Trade, build ships
>+ [Watchtowers]
>+[Copper Mine]
>+[Gem Deposits]
>+[Holy Pagoda]
>>Ongoing:
> Raised Grain house 9/10
>Rock Quarry 6.5/8
>Military Port 9/10
1. Then we shall lay this last dock to appease the kami.
2. And now that fall has come, so to has the heat left, meaning that if the peasants are not able to finish the grainhouses this time it is not the heat that they can blame.
3. Times in Japan are becoming dangerous, even now the various clans ready to war with each other, and many already are. It is in this time that one must build up a proper army to defend one's home, and I shall do this.
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24e2c7 No.35112
| Rolled 1, 42, 7 = 50 (3d100) |
>>29742
DAIMYO NAME: Matsu Noritaka
CLAN: The Ashikaga Shogunate have returned to their place of power. Great splendor and power are theirs. Still the overmighty clans do not obey. The time has come once again for a new warlord to become Shogun, but who will be victorious. Matsu lands have always provided for our people, our enemies are many and envious, they threaten our borders and look for any weakness. The honor of a Matsu is never in question, unyielding in battle and out they stand firm as the mighty oak. Their skills in swordsmanship are unquestioned and few survive a duel with a Matsu samurai. Let other clans use paltry tricks and frivolous novelties, the Matsu shall forever embody the spirit of the sword. Bishamonten, the war god, Awakes once more, now is the time to defeat our enemies. All will bow to the Matsu clan, we wait no longer. Destiny Calls!
BACKGROUND: Matsu Noritaka was raised as every heir of the Matsu clan was raised, with sword in hand and training every day since he could speak. With the concept of honor and swordsmanship drilled into him from a young age he has grown into being an exemplary leader of the Matsu people. When he was 15 he fought and won an honor duel against his own brother who grew jealous of his status as heir and his betrothed. As with all duels of the Matsu clan it ended in the death of his brother. With the return of the Shogunate and the stirrings once more of war Noritaka has decided that he has had enough of the Matsu clan being forced to bow to the whim of the Ashikaga, the honorless dogs will bow to the Matsu, as will every clan.
DOMAINS: Kazusa level 1
HONOR: 5
FORCES: 1,640 Total - General's Bodyguard, 200 Katana Samurai, 100 Bow Samurai, 180 Ashigaru Spears
FAMILY: Son: Matsu Kosuke
ABILITIES:
[Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Banzai] - You can order your men into a Banzai Charge once per battle, increasing their force and making their morale temporarily unbreakable. Banzai can only be used when on the offense or counterattacking. Requires Warrior.
[Iaijutsu] - +15 to personal combats.
[Kenjutsu] - It is easier to recruit sword units. Sword units have a +.2 modifier to their force. This doesn't apply to cavalry.
AGENTS:
TRAITS: [We Will Not Bow] - Matsu warriors are fierce and unyielding, carving through their foes like a sword through paper. Penalties for being outnumbered are reduced, and your army has higher morale than usual. It is easier for you to lose honor, however, and you face the very real prospect of rebellion if you find yourself kowtowing too often.
+[Rice Paddies]
Like the rising of the phoenix from the ash, the Matsu clan shall rise from Obscurity into legend
1.2 Though our foes may be numerous, Matsu Samurai shall be superior, begin training so that numbers shall never be an advantage against us
3. begin recruiting Ashigaru Spears, emphasize quality over quantity, our armies may be small, but Matsu strength shall see us through.
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24e2c7 No.35132
| Rolled 5, 10, 54 = 69 (3d100) |
>>35009
DAIMYO NAME: Awachi Katsuo
CLAN: The Awachi Clan, rightful lords of Awa province and independent.
BACKGROUND: http://pastebin.com/qjZGqFPc
DOMAINS: Rose Blossom White-Pink
Awa, Level 2: [Awa Fortifications] [Rice Paddies], [Coastal Village]
Sanuki, level 1: [Rice Paddies], [Market District]
HONOR: 3
FORCES: 2886 force, 1427/4200 men
+ [General's Bodyguard - Oshiro Tomokazu]
+ [20 Yari Cavalry]
+ [31 Katana Cavalry]
+ [15 Bow Cavalry]
+ [90 Katana Samurai]
+ [100 Yari Samurai]
+ [180 Bow Samurai]
+ [530 Ashigaru Spears]
+ [460 Ashigaru Bows]
FAMILY:
+[Awachi Chou] - Sister
Illegitimate - Awachi Izumi, Half-Sister; Awachi Daichi, Half-Brother
ABILITIES:
+[Commander]
+[Strategist]
+[Second Wind]
+[Architect]
+[Aggressor]
AGENTS:
N/A
TRAITS:
+ [Scholar Of War] - Your illness and frailty have given you much time to pore over theories and stratagems, and your own experience has given you a grip of iron. You gain a bonus to training martial-oriented abilities and a +5 to all battles; you also suffer lower chances of civil unrest due to your iron grip. However, your gruesome features and terrifying demeanor don't do you too many favors: you take a penalty to diplomatic actions, and your men are more easily bribed or coerced. Additionally, your frailty gives you a -20 to personal combat, and you have a lower chance of surviving battle wounds.
1+2:Finalize the construction on both Awachi's Trading Port [7/10] and the mighty Shiro [10/12].
3. Unfortunate news. Any sign of wavering is, of course, weakness, and allowing a rebel faction to exist for more than a moment is foolish. The rebels must be handedly crushed, and an example made of them. Such swift and effective justice to traitors should prove both an effective encouragement for the honor and just rule of the Awachi, and a method to discourage further efforts.
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24e2c7 No.35133
| Rolled 100, 70, 13 = 183 (3d100) |
DAIMYO NAME: Oinishi Kenshu
CLAN: Oinishi of Bungo, Sister branch of the Konishi Clan of Higo
BACKGROUND: Son of a wealthy merchant in Higo province, where as his eldest brother took up the family name and business of becoming a merchant, Kenshu realized he had to help his family in a separate way.
Every successful merchant family had this advantage, suucessful integration with law and politics and someone with a good education. Kenshu traveled far and wide to the various schools of Japan, studying law, architecture, construction, and other practical skills. He even studied abroad for a time at the behest of his brother, learning how to make foreign siege equipment and fortifications.
Gifted with knowledge from two worlds, he worked hard and loyally for the family of the Bungo province, building up the region, earning a reputation of being hardworking and knowledgeable. He earned the favor of the local Lord who had no brother or sons to his own, until he was named his heir on his deathbed. Now Lord of his own clan, Kenshu seeks to bring prosperity for the families of both himself and his brother, and plans to use his skills as a law scholar to good effect ensuring trade with the Nanban Barbarians goes unhindered.
Kenshu is known to have a love of infrastructure and reading, and it is said in his home he has a vast library of scrolls and even foreign books, as well as a small model of the Bungo Castle.
–
DOMAINS: Bungo, Level 2 - [Rice Paddies] [Coastal Village]
HONOR: 3
FORCES: 1595 Total - General's Bodyguard, 20 Yari Cavalry, 100 Yari Samurai, 100 Bow Samurai, 200 Ashigaru Spears, 20 Firebomb Throwers.
FAMILY: Brother Konishi Sebastian
ABILITIES:
[Law Scholar] - +2 to diplomatic relations. Recruiting inspectors is easier. Enemy inspector actions are of less severity.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability
[Architect] - It is easier to build up and maintain infrastructure
[Siegesmith] - You can construct and recruit Siege Units– Mangonels, Firebomb Throwers, Cannons, Fire Rockets
AGENTS: Ichihisa, Inspector, [Manor Handmaidens]
TRAITS: [The Merchant Lord] - Moneymaking and trade comes easy to you, and accordingly, you gain a bonus to hashing out trade agreements, locating resources, and targeting enemy trade routes both militarily and by way of court and law. However, while they are willing to trade with you, the other clans are not willing to trust you due to your relations with your gaijin-loving sister branch. You take a penalty to negotiating peace treaties, alliances and the like.
[Nanban Negotiator] - The Shogun has granted you exclusive rights to host and treat with Nanban visitors and dignitaries; no other clan may attempt to engage in official foreign relations without express Shogunate approval. You gain a bonus to hosting and courting all types of Nanban.
Stuff:
[Plow Technology] Food output has increased!
[Raised Floor Granary]
[High-Efficiency Rice Mill]
[Matchlock Makers] These Japanese gunsmiths can create Matchlocks for your men to use, but they are, sadly, not of the best quality, and are in limited supply. Still, though, much is to be said about the awesome power of a gun…
[Sake Brewery]
[Trading Port]
Stat post
1. Finish up the pottery maker 5/6
2-3. Trade and diplomacy is our forte, and thus we will trade. The Chosokabe are in need of supplies, and if there's one thing we have in excess its food and rice (and, of recent, some nice Sake as an incentive) so they will be our target. Man cannot eat silk or silk worm, he needs food. Begin negotiations to aquire silk worms and silk worm handler(s). Having no experience ourselves we have to insist on also having at least one or several persons who know how to handle and raise silk worms.
[The Merchant Lord]
[Law Scholar] - +2 to diplomatic relations
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24e2c7 No.35158
| Rolled 13, 66, 20 = 99 (3d100) |
>>35009
DAIMYO NAME: Konishi Sebastian
CLAN: Konishi of Higo
BACKGROUND:
DOMAINS: Higo Level 2, Pink [Rice Paddies]
HONOR: 0
FORCES: 2932 Total - General's Bodyguard, 20 Yari Cavalry, 50 Bow Samurai, 40 Yari Samurai, 600 Ashigaru Spears, 1045 Ashigaru Matchlocks.
FAMILY: Daphne, Oinishi Kenshu
ABILITIES:
[Merchantility] - Increased income and benefits from trading and income.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Strategist] - +10 to attempts to gain the advantage before and during combat.
[Second Wind] - Fatigue penalties are lessened for your army. Requires Strategist.
[Drillmaster] = All ashigaru are now worth 1.5 Force
[Golden Cross] This gives morale and minor force bonuses when used in combat as a battle standard, but inflicts major penalties if captured or destroyed
AGENTS:
TRAITS: [The Lord Forgives] - You have converted wholeheartedly to Christianity and western ideals. This makes it easier for you to recruit Matchlocks, do trade with foreign powers, and possibly even recruit foreign warriors to fight by your side. However, due to having utterly turned your back on the old ways, you are permanently capped at 1 honor and diplomacy with non-Christian clans is exceedingly difficult. The Nanban also expect compensation for their services…
DIPLOMACY: [Trade: Otomo]
Higakamina Joshu, Courtier
[Matchlock Makers]. These Japanese gunsmiths can create Matchlocks for your men to use, but they are, sadly, not of the best quality, and are in limited supply. Still, though, much is to be said about the awesome power of a gun…
[Wagon Technology], increasing your food output and trading capacity with the strange nanban-style wagons.
[State Orphanage]! Now it will serve as a place to teach and nurture those children bereft of their parents through war or sickness. While uneasy about the Gaijin tint to the whole thing, your peers cannot deny your selflessness.
Quarry 6/8
Trading Village 1/8
Winter is coming, we should march in Spring and meanwhile….
12 Preparations for Hyuga Campaign.
Send scouts ahead with extra mounts and jackets to explore the landscape; we will want to know the best ways to approach their Capital, have a passing familiarity with the ground and retrieve Joshu.
In their dire situation they may try to harry my supply line to stall me or to feed their own soldiers so I must envision the road's points where we could be ambushed and mark them on my map as regions of risk and inform my officers of the possibility so they can take preparations of their own.
The oppressed Christians and common folk will no doubt be feeling lean providing grain for their Warlord and enduring the Winter so we should trade with Oinishi for some Grain and Grain Seed that we can use to feed Hyuga for a season and win their hearts to God's cause. Guns for Grain. If we secure enough then we should also increase the portions of our soldier's rations during the campaign.
I expect this to come to a siege for a number of apparent reasons. I should starve them out and employ Joshu to spread some demoralizing text to encourage the Ito soldiers to desert the army.
>>35133
Brother I write to you now that I have plans to fulfill my military ambitions in the coming Spring and hope you can aid my trade and preparations. Congratulations are in order as I hear your pottery has surpassed even the Chinese and Korean artisans I hope to get some pots for Christmas.
I wonder if by diplomacy if you could sow confusion in the Hyuga Ito court for they have man faults.
3 Research Supply Line Defense Strategy. With our nanban wagons I believe I can invest some bow samurai, guns and defensive equipment inside the wagons where they can have cover and sight of any attacks and still fit a sufficient amount of supplies.
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24e2c7 No.35280
>>35158
"Brother, I can assure you you will be one of the first persons to recieve a gift of porcelain from myself.
More importantly, I intend to supply you with food and your men some Sake, that should raise their spirits before a battle. The gift of guns is most welcome.
>I accept this trade of additional Guns for some of my excess Rice
More than guns brother, I am interested in military assistance. Particularly, I wish to study your Nanban style Wagons myself that my own forces might use them. I hear the Nanban have learned how to even used them to strengthen the force of their Ashigaru.
Have you noticed something about the Nanban? I had been studying their history for some time now. There is a shift in the Nanban in a much heavier and intelligent use of Ashigaru among them.
In older times, the clans of the Nanban relied on their armored Samurai, "Knights" as they called them, who also fought with honor and bravery for their lords. There was a great battle in a land known as "Agincourt", 100 years ago, where the Nanban used well trained Bow and Spear Ashigaru to defeat a larger force of Samurai. Since that day, the Nanban no longer rely solely on their Samurai but on highly trained and disciplined Ashigaru, and develop new tactics and strategies based on their massed numbers.
Perhaps, Nippon is due for its own Agincourt. But when and where and by whom it will happen I cannot say. I can only say that, when that time comes, I hope I might rely on you as a capable commander for our combined, and that I might provide provisions and supplies for such a time."
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24e2c7 No.35298
>>35040
>>35012
THE BATTLE OF THE HENJO TRAIL, EARLY FALL, 1556, KASAI DAIKI VS UESUGI KAGENAME AND TOOYAMA KISABUJI
KISABUJI'S ARMY - 3,025 TOTAL General's Bodyguard, 200 Yari Samurai, 300 Katana Samurai, 200 Yumi Samurai, 100 Ashigaru Spears, 100 Ashigaru Bows. DISPOSITION: WAVERING
KAGENAME'S ARMY - 4,625 TOTAL General's Bodyguard, 50 Sword Cavalry, 300 Naginata Sohei, 300 Yumi Sohei, 500 Ashigaru Spears, 500 Ashigaru Bows. DISPOSITION: EAGER
UNITED UESUGI ARMY: OVERWHELMING FORCE ADVANTAGE, MINOR CAVALRY ADVANTAGE
KASAI'S ARMY - TOTAL 3,228 - General's Bodyguard, 8 Katana Calvary, 10 Yari Cavalry, 1,565 Ashigaru Spears, 600 Ashigaru Bows, 180 Katana Ronin, 130 Yumi Ronin. MINOR NUMBERS ADVANTAGE. DISPOSITION: EAGER
27 - 6 + 2 + 3 + 12
38 TOTAL
85 + 5 + 2 + 2
94 TOTAL
94 versus 38
The raider forces are certainly shocked to see Uesugi banners bearing down on them from both sides; however, they follow their warlord's commands dutifully for he has yet to lead them astray.
The ragtag force of cavalry and ronin move south and smash into the vanguard of Tooyama's men, while the overwhelming number of spears that Daiki possesses set up a mighty spearwall upon which Kagename's forces break. Though the monks are certainly more skilled than the peasantry, they are too many and their disorganized mob style of fighting does them few favors. Worse, the volume of Kasai's archery fire whittles their ranks and tears apart their own supporting archer volleys.
The battle, as per usual, quickly turns to a bloody slog, with Daiki striking in and out of Tooyama's flanks with his cohort of cavalry. The inexperienced man simply cannot keep up– many of his samurai begin retreating from the field before being swept up into the engagement with the ronin, and take their ashigaru with him. It isn't long before Tooyama charges Kasai himself, and stands little chance– the bandit raider neatly severs his head from his shoulders as he rides on past. The smaller Uesugi army crumbles.
With that, Daiki urges the full force of his men to push out against and enflank the now bloodied Uesugi sohei, who, to their credit, fight like lions, cutting down men with vicious sweeps of their naginata and precise close-range bow shots. It simply isn't enough, however, and to cut his losses, Kagename orders a retreat to better ground, sacrificing many of his bowmen to lay down covering fire for a bloody, hasty retreat…
KASAI DAIKI: lose 400 Ashigaru Spears. Lose 200 Ashigaru Bows. Lose 30 Katana Ronin. Lose 30 Yumi Ronin.
Gain [Excess Equipment].
As a free action this turn you may roll an extra 1d100 to attempt to sway some of the now-renegade Uesugi samurai from Tooyama's army to your side.
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24e2c7 No.35299
| Rolled 40, 76, 91 = 207 (3d100) |
>>34773
DAIMYO NAME:
Einoishi Fumetsu
CLAN:
Clan Fumetsu is a clan of architects and siege masters, their collective dream is to construct the greatest castle that japan has ever seen. Although the Clan is new and small their expertise in architecture and the art of siege can be seen all across Japan.
BACKGROUND:
Einoishi Fumetsu is the founder of his clan, and he is an architect and siege master at heart. Einoishi took part in the construction of many castles both famous and mundane all across Japan. Einoishi has accumulated his wealth and fame and used it to begin his own clan, although small, he will make certain that it flourishes. His dream is to lay the final brick into the greatest castle ever constructed.
DOMAINS:
Kaga, Level 2, [Fortifications] [Mining Villages +income] [Roads and Waystations]
HONOR: 4
FORCES:
1378 Total Force
General's Bodyguard 15F,
10 Yari Cavalry
152 Yari Samurai
85 Bow Samurai
420 Ashigaru Spears
350 Ashigary Bows
60 Firebomb Throwers
FAMILY:
Sakura Fumetsu, Wife. Asami Fumetsu, Daughter. Fumetsu Hiruishi [Crippled], Son
ABILITIES:
[Architect] It is easier to build up and maintain infrastructure.
[Siegemaster] +10 to fighting siege battles. [Siegemaster]
AGENTS:
TRAITS:
[Prodigial Architect] - You are a renowned castle-builder. You gain a +5 to building and maintaining infrastructure and get a +5 when fighting siege battles on either side. However, your clan's very recent emergence means you have little respect in the eyes of many other clans. You take a penalty to certain diplomatic actions.
1.
Einoishi does not delay even a second, he and his retainers fly into action to block the Ikko Ikkis reemergence. It must bet their female hero, back again for vengeance. She should have fled when she had the chance.
Einoishi immediately gives an address to the peasantry, reinforcing his established propaganda of how the Ikko Ikki faith is inherently flawed and seeks to leech upon the vibrant life force of Kaga to sustain itself.
Einoishi affirms that should the heavens truly seek a form of divine retribution then they would deliver upon Einoishi himself, not the peasantry. They did not decided to remove the Ikko Ikki, the Fumetsu Clan has.
If the heavens had truly desired Kaga to be under Ikko Ikki control then the Ikko Ikki would have won the Battle of Nano, simple as that. The earthquake that has beset the mines is nothing more than another tragedy that seeks to challenge our beloved Kaga.
The Ikko Ikki believe that they can use this tragedy to strengthen themselves, now they we are weakened they seek once more to infest Kaga with their filth, to taint us with their lies. I beg you, my people, do not succumb to the Ikko Ikkis manipulation. Do not allow them to corrupt Kaga.
Einoishi has his statement and many like it dispensed to the peasantry all throughout Kaga. Calling upon his people to reject the Ikko Ikki and remain true to Kaga.
2. Meanwhile Einoishi buffs up his miltray once again, focusing this time upon his Bow Samurai.
3. Lastly, Einoishi works closely with his Sensei and his son upon the Iron Mines. Having learned his lesson, he will endeavor to keep them close. The guard for his wife and daughter have also been doubled.
Iron Mines 3/8
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24e2c7 No.35309
| Rolled 31, 68, 87, 23 = 209 (4d100) |
>>35298
DAIMYO NAME: Kasai Daiki
CLAN: Kasai is no true clan but instead a band of rabble gathered by Kasai Daiki a ruthless bandit lord who holds claim Hitachi province. Known for their lightning fast raids and ruthless tactics they are a rising problem in the north of Japan.
BACKGROUND: Kasai Daiki was born in an insignificant village long destroyed in a past war which helped shape him into the man he is today. Destitute and starving would be the simple ways to describe his childhood as he struggled to stay alive at the bottom of society. Daiki was not content to live a life of a beggar and eventually joined a mercenary group fighting in the many petty conflicts that littered Japan. He eventually rose through a combination of force of personality and combat skill to become leader of the little company. He however had different ideas on the work they should do and in no time set himself up as a petty warlord in the Hitachi Province.
DOMAINS: Hitachi, Level 2
HONOR: 0
FORCES: TOTAL ????? - General's Bodyguard, 8 Katana Calvary, 10 Yari Cavalry, 1,165 Ashigaru Spears, 400 Ashigaru Bows, 150 Katana Ronin, 100 Yumi Ronin
FAMILY: None
ABILITIES:
[Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Raider] - Increased loot and damage done from pillaging, looting and costal raiding. You must have an honor of 2 or lower to use this ability.
[Shadow Connections] - It is easier to recruit ninja. You have a higher chance of intercepting enemy espionage actions.
[Iaijutsu] - +15 to personal combats.
[Forced Marching] - Increased mobility on land.
[Aggressor] - +5 to battles where you are on the offensive.
AGENTS: Bayushi, Ninja Yon, Ninja
TRAITS: [Bandit Warlord] - You are an honorless, low-born dog, keeping his domain through brutality and skullduggery. It is easier to recruit Ninja and you gain bonuses to pillaging and looting. Your honor can never rise above 2. You can only recruit Ronin, as true samurai will not pledge their swords to you.
Things:
[Hitachi Fortifications]
[Training Camp]
[Brothel]
[Bear Cub]
[Modest Loot]
[Excess Equipment]+[Excess Equipment]
—–
1-2. March into the capital of Musashi like I fucking own the place, cause I fucking do.
3. Recruit more Ashigaru Spears
+[Training Camp]
+[Modest Loo]
+[Excess Equipment]
4. LISTEN HERE YOU DOGS! I’M NOT ONE FOR SPEECHES OR THE LIKES! BUT IF YOU JOIN ME YOU WILL GET BLOOD, GOLD, WOMAN AND A CHANCE TO PROVE YOU AREN’T A BUNCH OF COWARDS!
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24e2c7 No.35849
>>35309
1/2. The beleaguered defenders of Musashi hold up behind their walls, ready to fight to the death… but their chances are pitiful, for they face the emboldened, enraged fury of the Kasai raiders…
3. Gain 950 Ashigaru Spears. +950 Force.
4. You manage to rally a meagre handful of Ronin to your side. Most have sought refuge with the Uesugi instead.
Gain 75 Yumi Ronin. +230 Force.
[BATTLE IMMINENT]
>>35299
1. Einoishi's rallying speeches and pleadings sway some of the peasants and turn the tide against the burgeoning fires of Ikko Ikki insurrection… but with winter settling in, word on the would-be insurrectionists trickles to a standstill, and Einoishi is, mostly, left in the dark. It is likely that the Ikko have lost a not insubstantial base of recruitment… but will that stop them?
2. Gain 190 Bow Samurai. +760 Force.
3. Iron Mines 7/8.Work on the mines speeds ahead, for the workers, inspired by Einoishi's speech, are dauntless and eager to undo the damage and help their province flourish.
>>35133
1. As you finish the pottery maker, you receive word that the Nanban have sent a surprise visitor: a nobleman from afar who has heard many things about your Nipponese goods. Seeing a possible avenue of sale, you show him to your humble pottery-crafter, allowing him to see the care and caution put into each bowl, pot and bottle.
The nobleman is enraptured. Tears nearly spring to his eyes, for, so your translator says, he has never seen craftsmanship of such beauty and care. This glory must be spread to the rest of the world, to his people, to the far western land of Europe. He reaches to clasp your hands before remembering where he is, bowing deeply.
"Trade with I these pottery-things," he says, in shaky Japanese, "Ask any, any you want, or need, all me ask is that I can buy your goods."
Gain [Renowned Potterymakers].
You may accept his deal or not as a free action; accepting means you will have almost nothing to trade with the rest of Japan, but news of your goods– of Japan's craftsmanship– will spread throughout the world, far beyond the horizon…
2/3. The Chosokabe's own farms have yet to recover. Bitterly, their daimyo, Chosokabe Motochika, accepts your offer, for it is not as if they have the time to raise silkworms anyway. When you ask for trained personnel, you see his throat twitch as if he bites back a hearty laugh, and, with poise and dignity, he simply replies that supplying you with people is something he cannot do.
Gain [Silkworms]. You'll need to construct a Silk Farm to make any use of them, and your lack of sericulturalists will make this a lengthy process.
>>35158
1/2. Your scouts return with a detailed map of the best inroads and passes through the mountains and forests, which areas are likely to flood, which areas will almost undoubtedly stay dry. Joshu, though acquired and rescued, is unable to rally any disctontents. The Christian population of the province, too, is afraid to act out without any actual military presence…
The Ito, though, are becoming increasingly wary. They suspect something.
3. The fine art of protecting your supply lines is being mastered.
Anti-Sabotage Tactics 1/8
>>35112
1/2. Perhaps this was -not- the right time for the Matsu to try making a comeback. Angered by your inaction, many of your Samurai– and your would-be recruits– defect, and within mere weeks a rebellion, one not supported by the peasants, has formed in the more backwater areas of your province. Great shame is yours– but it can be cleansed if you slaughter these disloyal pigs!
Lose 70 Katana Samurai. Lose 30 Bow Samurai.
3. Your recruitment drive falls flat, for the "rebels" have unceremoniously razed the roads and paths. No men can be mustered to the training grounds…
>>35048
1/2/3. With vigor and fury the Yamato overtake the Inaba just a few miles away from their capitol. Though both sides are tired, the Yamato forces shake off some of their fatigue and prepare to deliver the killing stroke to their Inaba foes, just as the snows begin to fall and the nights begin to lengthen…
[BATTLE IMMINENT]
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24e2c7 No.35850
>>35056
1. The Kami appear to be appeased– or at least pleased– by your masterful dock laying, for now your Military Port is fully operational.
Gain [Military Port].
2. The Grainhouses are also completed and filled, just in time for the coming of Winter.
Gain [Raised Grainhouses], increasing your army limits and income.
3. Gain 100 Yari Samurai. Gain 100 Bow Samurai. Gain 100 Ashigaru Bows. +900 Force.
>>35132
1. Unfortunately, construction efforts on both ends fall flat– no doubt to the swinish influence of these so-called Rebels!
Trading Port 6/10
3. Katsuo musters his forces and, with characteristic brutality and swiftness, dismantles many of the "leaders" of this so-called "rebellion," razing villages and slaughtering traitorous individuals in their sleep. All that remains are ragtags, who have fled into Chosokabe lands…
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24e2c7 No.35851
Winter, 1556. War erupts across the country as the Saito hammer out a rebellion, the backwater Matsu erupt into revolt, Musashi is turned into a bandit-fueled bloodbath, and violence streaks Western Honshu. The Imagawa are not cowed by the constant and steady disapproval from the other clans, for their immediate neighbors- save the meagre Oda– are strong and approving. Such bravado, many say, is unbecoming… but, at least, the land has the length of Winter before the heaviest of fighting breaks out…
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24e2c7 No.35852
| Rolled 39 (1d100) |
>>35849
Huddled together in the biting cold, the defenders of Musashi prepare themselves to fight back against the oncoming Bandit tide…
HARUNO ISAHIDE: General's Bodyguard, 300 Ashigaru Spears, 400 Ashigaru Bows, 90 Katana Samurai, 40 Yari Samurai.
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24e2c7 No.35854
| Rolled 27 (1d100) |
>>35849
The Inaba are too far away to reach their castle, and any reinforcements have yet to appear, so swift are the Yamato's advance. Tired, bloodied and weakened, they make their stand as the sun starts to set and the snow starts to fall…
INABA CHIKAYOSHI: 56 Katana Cavalry, 31 Yari cavalry, 92 Katana Samurai, 150 Bow Samurai, 169 Ashigaru Spears.
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24e2c7 No.35855
| Rolled 60 + 5 (1d100) |
>>35852
FORCES: TOTAL 3,573 - General's Bodyguard, 8 Katana Calvary, 10 Yari Cavalry, 2,065 Ashigaru Spears, 400 Ashigaru Bows, 150 Katana Ronin, 175 Yumi Ronin
Kill anyone who resists! TAKE WHAT YOU WANT! RAPE ANYONE YOU WANT! BUT I SWEAR IF YOU BURN ANYTHING I WILL HAVE YOUR HEAD!
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24e2c7 No.35920
| Rolled 65, 64, 11 = 140 (3d100) |
>>35849
DAIMYO NAME: Matsu Noritaka
CLAN: The Ashikaga Shogunate have returned to their place of power. Great splendor and power are theirs. Still the overmighty clans do not obey. The time has come once again for a new warlord to become Shogun, but who will be victorious. Matsu lands have always provided for our people, our enemies are many and envious, they threaten our borders and look for any weakness. The honor of a Matsu is never in question, unyielding in battle and out they stand firm as the mighty oak. Their skills in swordsmanship are unquestioned and few survive a duel with a Matsu samurai. Let other clans use paltry tricks and frivolous novelties, the Matsu shall forever embody the spirit of the sword. Bishamonten, the war god, Awakes once more, now is the time to defeat our enemies. All will bow to the Matsu clan, we wait no longer. Destiny Calls!
BACKGROUND: Matsu Noritaka was raised as every heir of the Matsu clan was raised, with sword in hand and training every day since he could speak. With the concept of honor and swordsmanship drilled into him from a young age he has grown into being an exemplary leader of the Matsu people. When he was 15 he fought and won an honor duel against his own brother who grew jealous of his status as heir and his betrothed. As with all duels of the Matsu clan it ended in the death of his brother. With the return of the Shogunate and the stirrings once more of war Noritaka has decided that he has had enough of the Matsu clan being forced to bow to the whim of the Ashikaga, the honorless dogs will bow to the Matsu, as will every clan.
DOMAINS: Kazusa level 1
HONOR: 5
FORCES: 1,640 Total - General's Bodyguard, 130 Katana Samurai, 70 Bow Samurai, 180 Ashigaru Spears
FAMILY: Son: Matsu Kosuke
ABILITIES:
[Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Banzai] - You can order your men into a Banzai Charge once per battle, increasing their force and making their morale temporarily unbreakable. Banzai can only be used when on the offense or counterattacking. Requires Warrior.
[Iaijutsu] - +15 to personal combats.
[Kenjutsu] - It is easier to recruit sword units. Sword units have a +.2 modifier to their force. This doesn't apply to cavalry.
AGENTS:
TRAITS: [We Will Not Bow] - Matsu warriors are fierce and unyielding, carving through their foes like a sword through paper. Penalties for being outnumbered are reduced, and your army has higher morale than usual. It is easier for you to lose honor, however, and you face the very real prospect of rebellion if you find yourself kowtowing too often.
+[Rice Paddies]
1.2. Traitors, Dishonor upon them all! Hunt them down and slay them like the cowardly dogs they are!
3. The roads must be repaired post haste
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24e2c7 No.35984
| Rolled 79, 40, 70 = 189 (3d100) |
>>35849
DAIMYO NAME:
Einoishi Fumetsu
CLAN:
Clan Fumetsu is a clan of architects and siege masters, their collective dream is to construct the greatest castle that japan has ever seen. Although the Clan is new and small their expertise in architecture and the art of siege can be seen all across Japan.
BACKGROUND:
Einoishi Fumetsu is the founder of his clan, and he is an architect and siege master at heart. Einoishi took part in the construction of many castles both famous and mundane all across Japan. Einoishi has accumulated his wealth and fame and used it to begin his own clan, although small, he will make certain that it flourishes. His dream is to lay the final brick into the greatest castle ever constructed.
DOMAINS:
Kaga, Level 2, [Fortifications] [Mining Villages +income] [Roads and Waystations]
HONOR: 4
FORCES:
2138 Total Force
General's Bodyguard 15F,
10 Yari Cavalry
152 Yari Samurai
175 Bow Samurai
420 Ashigaru Spears
350 Ashigary Bows
60 Firebomb Throwers
FAMILY:
Sakura Fumetsu, Wife. Asami Fumetsu, Daughter. Fumetsu Hiruishi [Crippled], Son
ABILITIES:
[Architect] It is easier to build up and maintain infrastructure.
[Siegemaster] +10 to fighting siege battles. [Siegemaster]
AGENTS:
TRAITS:
[Prodigial Architect] - You are a renowned castle-builder. You gain a +5 to building and maintaining infrastructure and get a +5 when fighting siege battles on either side. However, your clan's very recent emergence means you have little respect in the eyes of many other clans. You take a penalty to certain diplomatic actions.
1. Lord Einoishi looks out over the cold landscape of Kaga, normally the beautiful sight of a snow laden Kaga would set him at ease and refresh his mind, however, with the Ikko Ikki cultists attempting to worm their way into his beloved land ocne again, Einoishi can know no rest.
The Lord of Kaga issues another speech ,carefully outlying the ill effects of the Ikko Ikki faith, and denouncing the religion as a spiritual parasite upon the fine people of Kaga, however, more importantly Einoishi begins posting bounties for information leading to the arrest of Ikko Ikki cultists. Lord Einoishi shall be certain to reward his heard working and loyal citizens. As an additional bonus, anyone who can bring Einoishi information that leads to the arrest of the Ikko Ikki’s female hero shall be made into a retainer of Kaga.
Lord Einoishi makes it a point to warn his men to take all tips with a grain of salt, for we never know when the vile Ikko Ikki may attempt an ambush. Each investigator must approach each tip with caution and keep records of who gives these tips. No investigator is allowed to attempt an arrest by themselves.
2. Although the lord of Kaga is tirelessly working to uproot the Ikko Ikki he has not forgotten about his recovering son, Einoishi makes a point to check in on his son as well as his former teacher. Lord Einoishi puts on a reassuring face, determined to not allow his stress and fatigue bleed over into his son’s recuperation. Einoishi asks his son if there are any study materials or anything else that he desires. Einoishi also speaks with his teacher to ask how his heir’s recuperation is going.
3. Lord Einoishi is most pleased with the progress being made upon the iron mines. Accompanied by his entourage of bodyguards and a small contingent of Samurai Einoishi visits the constructions site to assist its completion in any way he can, as well as to personally congratulate the workers.
Iron Mines 7/8
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24e2c7 No.36029
| Rolled 23, 91, 6 = 120 (3d100) |
>>35850
DAIMYO NAME: Awachi Katsuo
CLAN: The Awachi Clan, rightful lords of Awa province and independent.
BACKGROUND: http://pastebin.com/qjZGqFPc
DOMAINS: Rose Blossom White-Pink
Awa, Level 2: [Awa Fortifications] [Rice Paddies], [Coastal Village]
Sanuki, level 1: [Rice Paddies], [Market District]
HONOR: 3
FORCES: 2886 force, 1427/4200 men
+ [General's Bodyguard - Oshiro Tomokazu]
+ [20 Yari Cavalry]
+ [31 Katana Cavalry]
+ [15 Bow Cavalry]
+ [90 Katana Samurai]
+ [100 Yari Samurai]
+ [180 Bow Samurai]
+ [530 Ashigaru Spears]
+ [460 Ashigaru Bows]
FAMILY:
+[Awachi Chou] - Sister
Illegitimate - Awachi Izumi, Half-Sister; Awachi Daichi, Half-Brother
ABILITIES:
+[Commander]
+[Strategist]
+[Second Wind]
+[Architect]
+[Aggressor]
AGENTS:
N/A
TRAITS:
+ [Scholar Of War] - Your illness and frailty have given you much time to pore over theories and stratagems, and your own experience has given you a grip of iron. You gain a bonus to training martial-oriented abilities and a +5 to all battles; you also suffer lower chances of civil unrest due to your iron grip. However, your gruesome features and terrifying demeanor don't do you too many favors: you take a penalty to diplomatic actions, and your men are more easily bribed or coerced. Additionally, your frailty gives you a -20 to personal combat, and you have a lower chance of surviving battle wounds.
1/2: Again move to finish up the preparations on the Trading Port [6/10] and Shiro [10/12].
3. Send a letter to the Chosokabe informing them that they harbor a rebel faction under their banner, and that we demand they utilize their military to hunt out what remains of the men within their lands. This presents them a particularly disastrous situation; either they waste a great deal of resources scouring and burning their own land to my satisfaction, or they refuse, granting me a valid Casus Bellum and bringing them grave dishonor upon the publication of their refusal - thereby allowing me to unite the Island and bringing a good deal of upstanding Samurai looking for a cause to my banner with it.
Of course, I'm going to take his lands soon enough either way, and I will look honorable doing so regardless. There is nothing these rebels could have done more to my benefit than flee into the arms of the Chosokabe.
In the meantime, train the Ashigaru. (Drillmaster 1/7)
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24e2c7 No.36097
| Rolled 25, 99, 40 = 164 (3d100) |
>>35849
DAIMYO NAME: Konishi Sebastian
CLAN: Konishi of Higo
BACKGROUND:
DOMAINS: Higo Level 2, Pink [Rice Paddies]
HONOR: 0
FORCES: 2932 Total - General's Bodyguard, 20 Yari Cavalry, 50 Bow Samurai, 40 Yari Samurai, 600 Ashigaru Spears, 1045 Ashigaru Matchlocks.
FAMILY: Daphne, Oinishi Kenshu
ABILITIES:
[Merchantility] - Increased income and benefits from trading and income.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Strategist] - +10 to attempts to gain the advantage before and during combat.
[Second Wind] - Fatigue penalties are lessened for your army. Requires Strategist.
[Drillmaster] = All ashigaru are now worth 1.5 Force
[Golden Cross] This gives morale and minor force bonuses when used in combat as a battle standard, but inflicts major penalties if captured or destroyed
AGENTS:
TRAITS: [The Lord Forgives] - You have converted wholeheartedly to Christianity and western ideals. This makes it easier for you to recruit Matchlocks, do trade with foreign powers, and possibly even recruit foreign warriors to fight by your side. However, due to having utterly turned your back on the old ways, you are permanently capped at 1 honor and diplomacy with non-Christian clans is exceedingly difficult. The Nanban also expect compensation for their services…
DIPLOMACY: [Trade: Otomo]
Higakamina Joshu, Courtier
[Matchlock Makers]. These Japanese gunsmiths can create Matchlocks for your men to use, but they are, sadly, not of the best quality, and are in limited supply. Still, though, much is to be said about the awesome power of a gun…
[Wagon Technology], increasing your food output and trading capacity with the strange nanban-style wagons.
[State Orphanage]! Now it will serve as a place to teach and nurture those children bereft of their parents through war or sickness. While uneasy about the Gaijin tint to the whole thing, your peers cannot deny your selflessness.
Quarry 6/8
Trading Village 1/8
Anti-Sabotage Tactics 1/8
123. Anti-Sabotage Tactics 1/8. In the dead of winter there is naught to do but prepare. Imagine a line of wagons given defensive paneling and defended by the finest bows and matchlocks striking down the enemy and making it clear that the enemy is boldly attempting to rush the supplies…and dying foolishly.
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24e2c7 No.36099
| Rolled 30, 94, 52 = 176 (3d100) |
DAIMYO NAME: Oinishi Kenshu
CLAN: Oinishi of Bungo, Sister branch of the Konishi Clan of Higo
BACKGROUND: Son of a wealthy merchant in Higo province, where as his eldest brother took up the family name and business of becoming a merchant, Kenshu realized he had to help his family in a separate way.
Every successful merchant family had this advantage, suucessful integration with law and politics and someone with a good education. Kenshu traveled far and wide to the various schools of Japan, studying law, architecture, construction, and other practical skills. He even studied abroad for a time at the behest of his brother, learning how to make foreign siege equipment and fortifications.
Gifted with knowledge from two worlds, he worked hard and loyally for the family of the Bungo province, building up the region, earning a reputation of being hardworking and knowledgeable. He earned the favor of the local Lord who had no brother or sons to his own, until he was named his heir on his deathbed. Now Lord of his own clan, Kenshu seeks to bring prosperity for the families of both himself and his brother, and plans to use his skills as a law scholar to good effect ensuring trade with the Nanban Barbarians goes unhindered.
Kenshu is known to have a love of infrastructure and reading, and it is said in his home he has a vast library of scrolls and even foreign books, as well as a small model of the Bungo Castle.
–
DOMAINS: Bungo, Level 2 - [Rice Paddies] [Coastal Village]
HONOR: 3
FORCES: 1595 Total - General's Bodyguard, 20 Yari Cavalry, 100 Yari Samurai, 100 Bow Samurai, 200 Ashigaru Spears, 20 Firebomb Throwers.
FAMILY: Brother Konishi Sebastian
ABILITIES:
[Law Scholar] - +2 to diplomatic relations. Recruiting inspectors is easier. Enemy inspector actions are of less severity.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability
[Architect] - It is easier to build up and maintain infrastructure
[Siegesmith] - You can construct and recruit Siege Units– Mangonels, Firebomb Throwers, Cannons, Fire Rockets
AGENTS: Ichihisa, Inspector, [Manor Handmaidens]
TRAITS: [The Merchant Lord] - Moneymaking and trade comes easy to you, and accordingly, you gain a bonus to hashing out trade agreements, locating resources, and targeting enemy trade routes both militarily and by way of court and law. However, while they are willing to trade with you, the other clans are not willing to trust you due to your relations with your gaijin-loving sister branch. You take a penalty to negotiating peace treaties, alliances and the like.
[Nanban Negotiator] - The Shogun has granted you exclusive rights to host and treat with Nanban visitors and dignitaries; no other clan may attempt to engage in official foreign relations without express Shogunate approval. You gain a bonus to hosting and courting all types of Nanban.
Stuff:
[Plow Technology] Food output has increased!
[Raised Floor Granary]
[High-Efficiency Rice Mill]
[Matchlock Makers] These Japanese gunsmiths can create Matchlocks for your men to use, but they are, sadly, not of the best quality, and are in limited supply. Still, though, much is to be said about the awesome power of a gun…
[Sake Brewery]
[Trading Port]
[Renowned Potterymakers]
[Renowned Potterymakers]
>I accept the deal
1-2. "My lord, I graciously provide you our goods. I would have but this humble request. I ask of thee not gold, nor jewels, but something more precious than them:
Knowledge
I would ask of thee to send here to japan a group of learned men of Nanban. Linguists and writers, historians and artists, craftsmen and men of talent. I seek to establish a better understanding of Nippon to Nanban, and for myself to better understand of Nanban. That in this world there exist learned men who speak Nanban and Nippon fluently, and have lived and understood both.
I already have a dwelling place prepared for them, you have seen it. I believe the exchange of knowledge between our peoples, to learn and be taught from one another, worth more than a mountain of gold."
Meanwhile, I myself send out letters to the Shogun and the learned men and scholars of Japan informing them of this noble cultural exchange of ideas. I invite as many of them who are knowledgeable seek to learn about the world beyond to come under my employ (and supervision) to join in this endeavor.
[The Merchant Lord]
[Law Scholar] - +2 to diplomatic relations
3. Get to work constructing the Silk Farm. We may not have any sericulturalists, but the least I can do is look up a scroll and study some existing farm designs.
[Architect]
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24e2c7 No.36101
| Rolled 37, 78, 53 = 168 (3d100) |
>>35850
DAIMYO NAME: Akakawatani Nobuyuki
CLAN: The Akakawatani is one of the numerous clans of 16th century Japan, with a number of samurai and Ashigaru in their employ. The current head of the clan, Daimyo Nobuyuki, seeks to restore his clan to the glory it once held before its crushing defeat in the Ōnin War, where its lands were razed and seized as the then Daimyo sat in a siege in Aki. Now, finally able to marshal but a fraction of their old strength, they seek to rebuild, and to take vengeance on those who betrayed them.
BACKGROUND: Raised in a castle from the young age, and taught in the ways of politics and intrigue by his father, Akakawatani Nobu. He was sent to Edo at the age of 15, where he met a friend he would cherish for the rest of his life. This bear of a man, the same age as Nobuyuki , hailed from a far off land known as "Scotland" and when he talked, it sounded like a cannonade going off. There time in Edo was spent as guards for Nobuyuki's two sisters, in the city for a courting event with a southern clan, which promised to bring much wealth to the family, along with a few political ones as well. Unfortunately, a rival clan which desired the southern clan's male for their own daughter sought fit to kill the other women in the Heir's life. It was a daring attack in broad daylight as the young lady went to a supposed rendezvous with the young lordling, only to be beset on all sides by a group of ronin payed to end her life. In the end, the household guards were slaughtered to a man, with only Nobuyuki and the Scotsman still standing. The ronin laid dead in the streets, and due to the nature of the attack, Nobuyuki's father saw fit to recall his children from the city, he'd rather risk offending the southern clan then having no children to offer any clan. This was Nobuyuki's first taste of violence, but it would not be his last. Devils from the North, the Nanban barbarians, desired what little wealth the Akakawatani clan possessed, and for much of Nobuyuki's early 20's, he was fighting the savages side by side with his father, until the fateful day he died, not by the barbarians, but by the errant shot of a Clan Yabusame. Now we stand poised at the current date, Nobuyuki only taking the title of Daimyo a few months ago, and the country tetters on the brink of civil war. With his trusty friend known only as "The Scotsman" and his loyal followers by his side, he knows that his clan shall make it through these trying times, and who knows, maybe Nippon could benefit from a Akakawatani Shogunate.
DOMAINS: Sado / Color - Orangish
DIPLOMACY: Noto - Vassals
HONOR: 2
>>FORCES:
Total 2,015 - General's Bodyguard, Sword Hero (The Scotsman), 20 Spear Cavalry, 240 Yari Samurai, 230 Bow Samurai, 450 Ashigaru Spears, 100 Ashigaru Bows, 3 Korean Cannons
FAMILY: Younger Sister: Ayaka
Younger Brother: Jiro
ABILITIES: [Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Nanban Knowledge] - It is possible for you to try and negotiate, even trade, with the Nanban barbarians. You must own a coastal province to have this ability.
[Commander] - +10 to battles where you direct your men without leaping into the fray yourself.
AGENTS: 0
TRAITS: [History With The Nanban] - You and your clan have a curious history with the gaijin barbarians ever since your exile from Aki. You have positive relations with European Nanban, trade with them is easier. Asian Nanban, like the Koreans and Chinese, however, are hostile towards you, and so are many of the more conservative clans…
[Gemcrafters]. Your economic power has increased.
[Gook Cannons] - You can now recruit Korean Cannon units, men toting smaller cannons for use against infantry and ships rather than bringing down castles. Korean Cannons are worth 10 force, and can only be recruited in tiny numbers.
>>Sado Province: Infrastructure Lvl 3
+ [Rice Paddies]
+ [Raised Greenhouses]
+ [Coastal Village] - Can Trade, build ships
+ [Military Port] - Can build military ships
+ [Watchtowers]
+ [Copper Mine]
+ [Gem Deposits]
+ [Holy Pagoda]
>>Ongoing:
Rock Quarry 6.5/8
1. Now that our port is finished, let us begin raising a mighty fleet to defend our island!
2. We have been underusing our gems, let us build a mine to better exploit them from the earth, so as to secure the economic future of our island.
3. Finally, work on the Noto Quarry is to continue
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24e2c7 No.36691
| Rolled 63 (1d100) |
>>35854
The archers will fire to pin them down, and force them into cover, while our infantry advance. The cavalry and chariots will attack from the sides and the rear, and break their will to fight.
Combat roll [Commander]+10
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24e2c7 No.36850
>>35855
>>35852
THIRD BATTLE FOR EDO. EARLY WINTER, 1556 HARUNO ISAHIDE VS KASAI DAIKI.
Kasai Daiki: FORCES: TOTAL 3,573 - General's Bodyguard, 8 Katana Calvary, 10 Yari Cavalry, 2,065 Ashigaru Spears, 400 Ashigaru Bows, 150 Katana Ronin, 175 Yumi Ronin. FORCE ADVANTAGE: OVERWHELMING. NUMBERS ADVANTAGE: OVERWHELMING. MORALE: EAGER. -4 FATIGUE.
8+12-4+2+5 = +23
83 TOTAL
HARUNO ISAHIDE: 1,235 TOTAL: General's Bodyguard, 300 Ashigaru Spears, 400 Ashigaru Bows, 90 Katana Samurai, 40 Yari Samurai. MORALE: DISMAYED.
LAST STAND IS IN EFFECT.
15-2 = +13
52 TOTAL
83 VS 52
The Daiki raiders descend upon the city with weapons at the ready and warcries upon their lips. While the defenders lay down volley upon volley of arrow fire onto the oncoming tide of bandits, they are unable to make much of a dent in their numbers: they break clamber over the walls and break through the gates with relative ease, and it is then that the slaughter begins in earnest. True to what their leader commands, they do not burn, but they do rape and steal their way through the city, shaking off their fatigue from the long march to slaughter defenders by the dozen, thankful that the hot blood spilled warms their numb, freezing hands.
In short order, the raiders cut their way right to the tenshu, where Isahide makes his stand, blade ready, bodyguard standing by. He does not gain an honorable death: spearmen swarm him and his retinue and just stab them to death, with one scarred, bloodied ronin cleaving away his head and holding it triumphantly as the Daiki "flag" is brought up and the Uesugi flag is torched to cinders.
Musashi is yours.
Lose 400 Ashigaru Spears. Lose 200 Ashigaru Bows. Lose 20 Katana Ronin. Lose 20 Yumi Ronin.
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24e2c7 No.36851
| Rolled 25, 92, 58 = 175 (3d100) |
>>36850
DAIMYO NAME: Kasai Daiki
CLAN: Kasai is no true clan but instead a band of rabble gathered by Kasai Daiki a ruthless bandit lord who holds claim Hitachi province. Known for their lightning fast raids and ruthless tactics they are a rising problem in the north of Japan.
BACKGROUND: Kasai Daiki was born in an insignificant village long destroyed in a past war which helped shape him into the man he is today. Destitute and starving would be the simple ways to describe his childhood as he struggled to stay alive at the bottom of society. Daiki was not content to live a life of a beggar and eventually joined a mercenary group fighting in the many petty conflicts that littered Japan. He eventually rose through a combination of force of personality and combat skill to become leader of the little company. He however had different ideas on the work they should do and in no time set himself up as a petty warlord in the Hitachi Province.
DOMAINS: Hitachi, Level 2
HONOR: 0
FORCES: TOTAL ????? - General's Bodyguard, 8 Katana Calvary, 10 Yari Cavalry, 765 Ashigaru Spears, 200 Ashigaru Bows, 130 Katana Ronin, 80 Yumi Ronin
FAMILY: None
ABILITIES:
[Warrior] - +10 to personal combats; your General unit is worth 25 instead of 15.
[Raider] - Increased loot and damage done from pillaging, looting and costal raiding. You must have an honor of 2 or lower to use this ability.
[Shadow Connections] - It is easier to recruit ninja. You have a higher chance of intercepting enemy espionage actions.
[Iaijutsu] - +15 to personal combats.
[Forced Marching] - Increased mobility on land.
[Aggressor] - +5 to battles where you are on the offensive.
AGENTS: Bayushi, Ninja Yon, Ninja
TRAITS: [Bandit Warlord] - You are an honorless, low-born dog, keeping his domain through brutality and skullduggery. It is easier to recruit Ninja and you gain bonuses to pillaging and looting. Your honor can never rise above 2. You can only recruit Ronin, as true samurai will not pledge their swords to you.
Things:
[Hitachi Fortifications]
[Training Camp]
[Brothel]
[Bear Cub]
[Modest Loot]
[Excess Equipment]+[Excess Equipment]
—–
1-2. Feed my bear cub on the spoils of this war, giving him only the choice pieces of those defeated.
3. Recruit more Ashigaru Bows
+Training Camp
+Excess Equipment
+Modest Loot
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24e2c7 No.37801
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24e2c7 No.37843
>>35849
>>34219
DAIMYO NAME: Kinami Naoko
CLAN: Kinami, nominal vassals of the Ashikaga Shogunate
BACKGROUND: Naoko has only recently come into adulthood. Fourteen years old and still scarcely more than a boy, he owes his position of Daimyo to his aging uncle - a man who has protected the young heir nigh obsessively for eight long years ever since the young lord's father died under suspicious circumstances.
Largely sheltered inside his family's stronghold, Naoko has not yet learned how to be an especially effective leader of men - but having been present at court for more of his life than not, he is a darling to courtiers as far away as the Kyoto and Kyushu, having received and treated with all sorts of dignitaries passing through his family's territory as they make their way inland from the coast. His grip on the diplomatic rituals of the Japanese nobility may well be second to none, and some of the best tutors money can buy have found themselves endeared to the young Daimyo's wide-eyed willingness to learn what they have to impart, whether that be numeracy, accounting, agriculture, architecture or the fine arts of calligraphy and poetry.
As he grows older, however, he becomes increasingly aware that not all outside the castle walls is as peaceful as his doting uncle and blissfully ignorant courtiers would have him believe. Clashes between nobles threaten to consume the entire island nation in destructive bloodshed, and while Naoko hopes to uncover what happened to his father all those years ago, his court - and especially his uncle - hope just to weather the coming storm.
DOMAINS: Kii
HONOR:
FORCES:
FAMILY: Uncle (Kinami Masaru) - Though the older of two brothers, Masaru was passed over for Naoko's father due to a long-forgotten dishonour and a disinclination for rulership. He spent a long while wandering as a landless warrior, perfecting his combat skills - but returned to protect his nephew when he heard of his brother's death at the hands of ninja.
ABILITIES:
[Architect] - It is easier to build up and maintain infrastructure.
[Courtly Knowledge] - It is easier to recruit courtiers. Enemy courtier actions are of less severity. +2 to diplomatic relations.
[Mediator] - +10 to negotiating peace treaties, ceasefires and hostage exchanges.
[Poet] - +5 to diplomacy. Writing kickass haikus may give you bonuses to certain rolls.
AGENTS: Monks, inspectors, ninja and courtiers bound to your cause.
TRAITS: Unique bonuses and penalties determined by your background.
A young heir rises,
Silver tongue and courtly bow:
An easy target.
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24e2c7 No.37949
>>36691
>>35854
BATTLE OF INABA: EARLY WINTER, 1556. INABA CHIKAYOSHI VERSUS YAMATO KATATAKE
CHIKAYOSHI: 1,442 General's Bodyguard, 56 Katana Cavalry, 31 Yari cavalry, 92 Katana Samurai, 150 Bow Samurai, 169 Ashigaru Spears. CAVALRY ADVANTAGE: NEGATED. MORALE: CONCERNED
27-2-4 = 21
21 TOTAL
YAMATO KATATAKE: 2,994.4 TOTAL. MISSILE ADVANTAGE: OVERWHELMING. NUMBERS ADVANTAGE: OVERWHELMING. FORCE ADVANTAGE: OVERWHELMING. MORALE: EAGER.
63+10-4+2+8+8+12 = 99
99 VS 21
It is a slaughter, quick and simple. The Yamato encircle the retreating Inaba and close in for a swift and savage strike. As the light dies, so do the Inaba defenders: culled by the score by arrows, crushed beneath hooves and chariot wheels, skewered by spears and laid low by blinding lashes of the sword. To their credit, they expect no quarter and fight to the last, even if such a last stand consists of flailing helplessly against a bristling wall of gore-slicked yari.
In perhaps ten minutes it is all over. The Inaba lay dead. And a clear road to their capital presents itself.
YAMATO: lose 60 ashigaru spears. Lose 2 Chariots. Lose 20 Ashigaru Bows.
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24e2c7 No.37950
>>36851
1/2. You gorge your bear cub on the bodies of the fallen. A grotesque practice. But one that works. He has certainly developed quite the appetite for flesh…
3. Gain 780 Ashigaru Bows. Lose 1 Excess Equipment.
>>37843
HONOR: 3
FORCES: General's Bodyguard, Sword Hero (Kinami Masaru, Duelist), 20 Yari Cavalry, 150 Katana Samurai, 150 Bow Samurai, 400 Ashigaru Spears
DOMAINS: Kii, Level 2, Rice Paddies, Roads and Waystations
TRAITS: [Untempered] - Naoko is young– some may quietly argue that he is too young. While this means that his foes will grow fat on hubris and have much to lever against him, this also means that he has quite a bit of untapped potential. Researching all abilities is easier for you. However, you are somewhat reliant on the aid and experience of your Uncle to properly manage your domain, and you take a diplomatic penalty to certain actions or with certain lords on account of your age and the… questionable circumstances in how you came to power.
>>35920
1/2. You waste no time and crush the rebels underfoot. Though the damage is done, there is, certainly, very little threat of continued revolt or insurrection. Mounting the heads of the traitorous dogs on spikes across your road does that.
3. Of course, mounting their heads along the roads also hampers the progress of repairs and renovations. Such efforts stall, for the time being.
>>35984
1. Einoishi's speech hits a nerve with many of his constituents, and they, indubitably, spread such word to the people. The Ikko must not be allowed to continue spreading: they must be stopped before more tragedy rains down upon all.
2. The resurgence of the Ikko Ikki has given Hiruishi some measure of resolve: he has a goal to work towards and has, at least partially, put aside his own pain and grief. For now.
[You can do no more for your son. Further actions to cheer him up will be wasted.]
3. Einoishi's visit inspires the workers to greater toil, and the building is completed posthaste. Gain [Iron Mines], which, combined with a smithery, can give you superior arms and armor.
>>36029
1. Trading Port 7/10. As the cold winds roll in, it is harder and harder to properly work so close to the freezing sea…
2. However, perhaps the allure of a warm castle drives the men to greater fervor in their construction elsewhere. Shiro Awachi is finished, and the "coronation" is held on the winter solstice, overseen by many priests. Surely, this is a triumph that Awachi should be proud of!
Gain [Shiro Awachi], a proper fortress that will stall unrest and give you a large defensive bonus when fighting in Awa.
3. The Chosokabe return your missive with a very simple letter that states, in no uncertain terms, that Awachi Katuso certainly should not risk his already frail health by making threats he cannot properly enforce in such a cold winter. What's more, said biting cold stalls your training attempts.
The Chosokabe have spat in your face. They will not work with you. War, it seems, may be the only recourse, unless you seek to take this up with the Shogun.
>>36097
1/2/3. Anti-Sabotage Tactics 4/8.
>>36099
1/2. The man graciously accepts, and, within weeks, he and several other curious nanban are already milling about in your manor house, conversing with your retainers, sharing their knowledge and eagerly drinking up any that you offer them. And they snatch up your pottery almost as fast as you can churn it out: it's already caught on in their own colonies, let alone their actual homeland.
The Shogun approves, perhaps a bit cooly, of this arrangement, though few clans are willing to really give your offer of a swap-meet any serious thought.
You gain 2 ticks of progress on your next attempt to research an Ability.
3. Silk Farm 1/10
>>36101
1. Military Fleet 1/6
2. Gem Mine 3/8. The men are eager to plunder those glittering stones…
3. Noto Quarry 7.6/8. Work continues, certainly, but it's a bit of a chore given the ice, the wind, the snow…
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24e2c7 No.37952
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