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/builders/ - Hero and Nation Builders!

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The King Is Dead; Long Live The King!

File: 1468574435022.jpg (47.31 KB,600x450,4:3,9558efb14355bab19a0a9c24eb….jpg)

6dfd9c No.28203 [View All]

Welcome my friends to Majewl; a world torn between the forces of man and dark forces of the Wild King. Our story begins long ago at the beginning of the world, the first of races were born pure and free except for one. The race of man was corrupted with darkness and greed. Though some were pure and noble man had a darkness in his heart, the ever growing lust for power. As magic was still raw in the world a single human attempted to bind it all to himself twisting his form to match the corrupted soul and the Wild King was born. The Wild King used his foul magics to corrupt the world and enslave all other life. Eventually a hero rose among the humans who would sacrifice himself to slay the Wild King and end his blight upon the world. On the site of the hero’s death a Order of Knights was founded “The Order of the Martyr” who are dedicated to the destruction of evil and protection of the realm. Hundreds of years have passed since then and humans have flourished spreading across the world with knowledge of the Wild King having passed into legend. With the decline in belief in the Wild King and magic the Order has become a dumping ground for embarrassing second sons and noble bastards. A shell of the once noble order which dominated the Outer Kingdom the Order limps along with Castle Heilger serving as their single remaining holding.

These opulent and decadent times have been ended with the horrifying news, THE WILD KING RIDES AGAIN. Dark forces rising from the deep southern swamps of the continent and ripping into the Outer Kingdom sacking and burning everything they touch. However, Castle Heilger resting place of the Hero acts as a shield; his holy spirit reaching out and stopping any incursion of the Wild King’s forces into the Inner Kingdom. His forces now march towards the Castle staffed by the declining order. Will you hold long enough to allow the forces of good to rally or be washed away by wave of darkness.

——

Character Creation:

Name: What’s in a name?

Age: How many years?

Speciality: Infantry/Skirmisher/Scout/Anything you want

Rank: [See section]

Background: What makes you tick

Grit: 3 [See section]

-Bonus: [See Grit]

-Negative: [See Grit]

Rank:

First choose from which rank you hold in the castle, many ranks have limited populations. If your character dies in play you may always rejoin as any surviving defenders.

[Knight-Steward] 1 (Commander of the Order)

[Knight-Sorcerer] 1 (Magic man)

[Sword of the Martyr] 1 (User of the hero’s artifact sword)

[Knights of the Martyr] 54

[Order Servants] 26

[Visitors] 4 (special snowflake)

Grit Points:

Every character starts with 3 grit points which can be spent in game to turn any failure into a minor success and any success into a major success. A character can spend grit points at the start of the game to gain bonuses based on their backstory. Each character can also choose to take up to 3 negatives to gain grit points upon character creation. REMINDER: Please list clearly all Grit point purchases and gains from character creation.

—–

1: Critical Failure

2-10: Major Failure

11-19: Medium Failure

20-39: Minor Failure

40-59: Minor Success

60-79: Medium Success

80-95: Major Success

96-99: Critical Success

100: Divine Success

Maps and first turn will be on Monday. Every day will be cut into 4 turns, two for day and two for night.

696 postsand148 image repliesomitted. Click reply to view. ____________________________
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6dfd9c No.34333

Dice rollRolled 54, 3 = 57 (2d100)

>>34090

Posting from phone for this turn.

1&2. All we can do now is pray (pray to the gods)

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6dfd9c No.34353

Dice rollRolled 83, 9 = 92 (2d100)

[Armian Shatai]

Speciality: Infantry

Armaments: Sword of the Hero [+5 to all combat rolls], Breastplate, Fine Dagger, Spear of the Hero

Bonus: [Master Swordsman] +10 to all longblade rolls

[Advanced Tactician] +5 to all tactics rolls

Negative: [Anti-Social] -10 to all persuasion rolls

[Orphan] -10 to resist the temptations of darkness all movement actions]

Fatepoint:2

The commander is an incompetent moron but for now he is still the commander.

1.2. Assist in training those who need to be trained.

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6dfd9c No.34549

File: 99963af1b72dbc6⋯.jpg (769.67 KB,2560x1600,8:5,ws_Siege_Fantasy_Art_2560x….jpg)

File: 85a61837a7aa878⋯.jpg (277.03 KB,1920x1080,16:9,085c3e1b7cb956cf985891015f….jpg)

>>34091

Day 7 THE LAST STAND

Bran stands on ramparts watching the great horde swarm at the walls like thousands of ants. Hordes of arrows, magic and rocks fly from above killing the few defenders who still stood. The Gate crumpled like sand as a great black shape pushed it's ethereal body through, a thousand darkling warrior following in it's wake. Some defenders died valiantly taking down at least ten times their number while others sold their lives cheaply hoping to quickly escape into the comfort of death. In the end only six men remained standing, a peasant of humble birth but of great courage, a soul clinging to life to halt the advance of darkness, a smith given purpose by the gods to sacrifice everything he held for a glimmer of hope, a knight given new purpose by the holy fire in his hands and lastly the commander who hand held to the bitter end the key of the Martyr's tomb clutched close to his chest.

The great shadowy spectral formed into a form more comprehensible by the mere mortals, the Wild King had come though not in the flesh. The pure perversion of his presence caused the weak of heart to faint, if only there were any of those left. A guttural voice screeches into the few defenders heads.

[Give me the corpse]

One last roll, what will you do, this is your final stand.

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6dfd9c No.34551

>>34549

There also stood one brave chief, standing by men who had once hated and hunted his kind now, they would fight and die as one.

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6dfd9c No.34552

Dice rollRolled 94 (1d100)

>>34549

Name: Eddard of Smyil

Age: 37

Speciality: Cannon Fodder

Rank: Peasant

Armaments: Rusty Shortsword, Shoddy Pitchfork, Flax Clothing,[Shoddy Spear]

Wooden Shield (using)

[Fine Spear]

Shining silver spear (using)

[Fine Chainmail] (using)

Background: Eddard is a peasant who fled here from the advance of the Wild King's armies. He was a farmer, a simple man with a simple life. his wife had died of the plague two years back and his sons had gone to the cities a few years before that. So when he heard about the attacks he left for the nearst safe area, the Keep of the Order of the Martyr, surely those noble knights would keep people safe? Turns out not, now they're pressing him into service because of how few they are, and by the gods that is a lot of darklings.

Grit: 5

-Bonus: None

-Negative: [Fearful] -10 to all fear checks

[Untrained] -5 to all combat rolls

[Disillusioned] -5 when taking orders from Knights

We're dead regardless, If I am going to die, I am going to die stabbing him in the face.

-5 untrained

+5 Banner

Spending All 5 grit

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6dfd9c No.34554

Dice rollRolled 29 (1d100)

>>34549

Urist Von'Uristein was a simple man. A holy man. Wielding his forge hammer and knife Urist charges the specter, shouting a prayer to the gods. The gods will not abide this evil and neither shall he, and his evil soul shall fuel righteous fires!

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6dfd9c No.34555

Dice rollRolled 96 (1d100)

>>34549

Name: Marius Valjean

Age: 37

Speciality: Heavy Infantry

Rank: Knights of the Martyr

Background: Born as the middle son to a noble family far, far away from the Outer Kingdom, Marius was raised for greatness. The finest tutors, a superb military education, and a proper diet; combined with a life of luxury, Marius grew into a strong, hale man. But his mind was not right: he would grow sullen and joyless for weeks at a time, and failed to truly enjoy much of anything. He was dissatisfied with his lot in life, a cushy noble waiting for some petty war to gain glory.

At the suggestion of a family friend, Marius left to join the Order of the Martyr, putting aside the indignant protestations of his family. At age twenty-four he arrived at the castle. By age thirty he had made a name for himsself as a stalwart and reliable fellow, if someone you didn't want sitting by you at the supper table, for he would suck the joy out of most every conversation.

Grit: 1

Armaments: Siegebreaker, Damaged Fine Lucern Hammer, Fine Longsword, Fine Dagger. Fine Plate Armor, Fine Kite Shield, Banner of the Martyr

Bonus: [Heavy Armor Master] While wearing heavy amor all injuries are one degree less

[Hardy] You recover from exhaustion at half time

[Highborn] You will always be first to receive medical attention and replacements for armor or weapons

[Fearless] +10 to stave off terror

Negative: [Melancholic] Roll a d6 per day. On a 1 you have -10 to all rolls

[Poor Aim] -10 to all long ranged attacks

[Prejudice (Lowbloods] While under the command of a lowblood you suffer -10 as you attempt to compensate for their failings.

Marius held the now-glowing Siegebreaker aloft, letting its light shine, defiantly, against the unnatural abomination before him. He looked to what few comrades he still had left, a hard look on his face beneath the battered, gore-splattered helm.

"I will not go quietly. You will not, either. We die defiant."

With that, he turned to the Wild King, sprinting towards the creature with shield raised as the blazing light from his hammer reached the height of its intensity.

"ARE YOU READY TO DIE? -I- AM!"

1. Kill the Wild King. +5 Banner, +Siegebreaker, + Fearless

Spending the last Grit.

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6dfd9c No.34556

Dice rollRolled 12 (1d100)

>>34555

Siegebreaker Charge

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6dfd9c No.34557

File: 12369d0f97f42e6⋯.webm (2.04 MB,1920x1080,16:9,hopes and dreams.webm)

Dice rollRolled 20 (1d100)

>>34549

Name: Bran the Bard

Age: 28

Speciality: Commander

Rank: [Knight-Steward]

Background: The Order, once a mighty vestige of the best the Kingdom had to offer, its best and brightest men giving up their lives in the noble goal of the protection of the Entire realm against those who seek its ruin, and against the pure evil of the Wild king and his flock of demons. Now, its more of a ramshackle group of bastards, criminals and whoresons then anything else. Even Bran himself was a bastard, albeit a son of a Noble Lord; but he joined more for some romanticized version of what the order used to be, and as a personal call of honor, then rather escaping a life he lived before or even looking for a place to sleep. In time, the previous commander made him his steward, seeing in the boy the fire and courage necessary to make the decisions that might kill many people, but save the realm as a whole. And so it was he spent 3 winters training under Knight-Steward Harkwood, before he was tragically cut down by some raiders from the Stygian Reaches on a routine patrol. When the time came to select a new leader of the order, Bran was the obvious choice, and mostly because the men couldn't be assed. So know this junior Knight-Steward looks out from the walls of his venerable - if crumbling - keep, and the fires raging in the distance tell him and all of his men one thing. Darkness is coming for them all. Bran stands fast though, and steels in his men's hearts to not go gentle into that cold night, to rage, rage, against the dying of the light.

Grit: 0 [See section]

Armaments: Fine Plate Armor, Fine Dagger, Fine Longword, Horn of the Hero [1 use blow at own risk], Key to the Tomb of the Hero, Fine Kite Shield

Bonus: [Leader of Men] +10 to all command rolls

1. No weapon to damage the ghost, no horn to blow, this was a case of a mortal man fighting what accounted for a god on earth. Bran would offer a prayer to the god's for grace and guidance, before he would try to occupy the wild king's attention so that his comrades with magical weapons could put the hurt on the wild king.

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6dfd9c No.34558

File: 67c3d667d247457⋯.jpg (224.36 KB,1024x919,1024:919,jungle_hunter_by_jerseyrob….jpg)

Dice rollRolled 62 (1d100)

Name: Chief "Man Raider"

Age: 37

Speciality: Barbarian

Rank: [Visitor]

Background:

Chief "Man Raider" is the leader of the Swamplings

The Swamplings are savage natives, the original inhabitants of the southern swamps. Cruel, primitive, and aboriginal they grew and multiplied in the swamplands after the defeat of the Wild King. Resorting to a primitive way of life they raided, ransacked, and even engaged in cannibalism to survive. After the fall of the Wild King, the Order of Knights was then tasked to keep these savages south of the border. Bereft of the great iron mines, technology of the north they resorted to weapons and armor of bone, wood, and rock.

The swamp is larger than any man may ever know, and across it the tribes multiplied and grew to untold numbers. Hundreds of thousands too busy trying to eke a living in the unforgiving swamp and killing each other to make so much as a threat.

Then the shamans began to cry in anguish, proclaiming the return of the Wild King. And when the forces of darkness arose, the Wild King began to slaughter any of the Swamplings in his path.

Chief "Man Raider" and his tribe chose to fight. But not to fight and die in the swamps like so many other tribes.

He was willing to bury the ancient grudge against the order. And with the help of Bran the Bard took 200 of his surviving tribe over the border and into the castle. Not just warriors but men, women, even children all armed with spears and knives of bone and wood. Not to take the ancient castle as they have done before, but to fight for their very lives.

Grit: 3 [See section]

-Bonus: [See Grit]

-Negative: [See Grit]

+50 Bone Armor +200 +50 Bone Clubs, +[400 Arrows]

Troops: +[40 Darksteel Warriors] 120 Misc Swamplings, +[??? Sword]

+[Weapons Pile]

1. Chief Man raider fires off his last arrow, the last arrow of the last swampling of the last men standing. He lifts up his spear in one hand, and the strange sword in the other.

He thinks about what has happened. He lead his tribe in the hopes of finding a means to survive. When it was clear that wouldn't happen, then he wanted to lead them to take as many down with them as possible. He prayed each had taken thrice than he was. They were all waiting for him in the feasting halls of warriors.

He turns to the men around him, some already ahead and charging. To those still by his side, he simply says this.

"My ancestors are smiling on me Imperial, can you say the same?"

And he goes forth to battle, to slay the nearest thing he can and then the nearest thing after that until he himself was slain.

Maybe he'd take one more.

Maybe he'd take ten.

Or maybe he'd trip on a stone to land face down and be slaughtered.

It didn't matter. His tribe was waiting for him. He'd try to make them wait a little longer.

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6dfd9c No.34559

>>34558

>What the hell is this grit stuff anyway? Imperial hocus. fucking shits, but I'll use them all anyway.

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6dfd9c No.34560

File: bf763619bd06935⋯.png (74.49 KB,603x711,67:79,4953736 _89aff20fcf6fbc33b….png)

Dice rollRolled 35 (1d100)

1. Armian fondles the peasant before charging at the wild king

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6dfd9c No.34561

Dice rollRolled 58 (1d100)

>>34549

[Wild King]

+25 Primordial Magic

+15 Ruthless

+10 Wild King's Blessing

+20 Wild King

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6dfd9c No.34564

File: e622fb0ca9463f5⋯.jpg (43.33 KB,640x360,16:9,!i jeb wins it all.jpg)

Dice rollRolled 68 (1d100)

>>34549

Name: Surtin Veek Tori

Age: Ancient

Speciality: Lord Enchanter

Armaments: Fine Longbow, 12 Iron Arrows, Quiver, Lightning enchanted Fine Bastard sword, Splint Armor, Dagger, Poor Shield, Dire Wolf Companion

Rank: [Visitor]

Background: It was the age of knowledge without wisdom and of the flower without the frame. After the beginning of the world In the time of flowering for fey knowledge and power I had created what I would come to understand much later was the antithesis of the spell the Wild King had created. The spell I made was mastery without power and I gave it the shape of a ring that I could carry magic with me. Magic was the height of existence, the center of life with no aspect of the world its equal. When the Wild King took power I could see he did not carry magic without precedent he BECAME magic he BECAME power and with great courage and great foolishness I cast aside my world for this surely ultimate and unrivaled being. Chief among his followers was I by the virtue of dignity as a lord and maintaining my sanity, with my ring; I pulled myself my tools and my perception of the world into the ring without altering my physical presence in the world. If magic sought to exert its will or the will of its master upon me it would find me and mine always out of reach and in the failure of its purpose the magic is free of malignancy and by the ring is cleansed.

Overtime by heinous action and with the defeat of the Wild King by the hero I came to understand that I had in the past seen magic as worthy of usurping life and that this was inherently wrong, magic without bounds was unnatural it was all power and no mastery. He had seemingly having achieved a magic being beyond the coil of life but was unable to free others because he had never unchained himself. After his defeat I walked the world in search of fey that could be saved and places that could be purified as the last of the Seelie on a path of redemption. With the return of the Wild King the Kingdom and the world in danger I arrive at Castle Heliger to find redemption or die trying.

Grit: 0

Bonus:[Last of the Seelie] You are imbued with the primal forces of magic and can cast spells

[The Ring] You carry “The Ring” an artifact of power which can cleanse items corrupted by the Wild King’s powers.} - In the Gatehouse

[Mastery in Virtue] +5 to all rolls

Negative: [Last of the Seelie] You are targeted by all members of the Wild King’s army as whoever kills the traitor is sure to get a great boon.

[Or Die Trying] You have a death wish when entering combat roll 1d6, on a 1 you cannot retreat

"I have the Power." It was always going to end like this and now this story can come to a close. Strike the Wild King from this world.

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6dfd9c No.34568

File: b3356ca0de79970⋯.jpg (5.6 KB,168x300,14:25,download-4.jpg)

>>34549

The first to die is the noble commander, a black hand pushing through his chest corrupting his flesh into black rot. The Wild King cackles with glee as the Key burns in his fingers tips. His gloating is cut short as the Chieftain launches forward cutting off the spectral's hand before grabbing the key and throwing it towards the smith as a black spike pierces his chest draining his life energy. Screaming with fury the Smith lashes out as the Wild King pounces on him pulverizing him as it scrambles for the key. A crackle of lightening screams out from the lost soul as the peasant and Knight leap at the Wild King, the fiery hammer smashing into it's leg as the holy sliver spear is rammed into the creatures face.

3 Remain, Marius has the Key

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6dfd9c No.34569

Dice rollRolled 15 (1d100)

>>34568

[Wild King]

+25 Primordial Magic

+15 Ruthless

+10 Wild King's Blessing

+20 Wild King

-10 Enflamed

-10 Holy Poisoning

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6dfd9c No.34570

Dice rollRolled 69 (1d100)

>>34568

Name: Eddard of Smyil

Age: 37

Speciality: Cannon Fodder

Rank: Peasant

Armaments: Rusty Shortsword, Shoddy Pitchfork, Flax Clothing,[Shoddy Spear]

Wooden Shield (using)

[Fine Spear]

Shining silver spear (using)

[Fine Chainmail] (using)

Background: Eddard is a peasant who fled here from the advance of the Wild King's armies. He was a farmer, a simple man with a simple life. his wife had died of the plague two years back and his sons had gone to the cities a few years before that. So when he heard about the attacks he left for the nearst safe area, the Keep of the Order of the Martyr, surely those noble knights would keep people safe? Turns out not, now they're pressing him into service because of how few they are, and by the gods that is a lot of darklings.

Grit: 5

-Bonus: None

-Negative: [Fearful] -10 to all fear checks

[Untrained] -5 to all combat rolls

[Disillusioned] -5 when taking orders from Knights

Pin the spirit down so the Knight may pulp the spirit into oblivion and send it back towards wherever in the hell it came from. Win, lose or draw, live or die, that piece of shit will know pain and fear.

-5 untrained

+5 Banner

Spend any grit remaining

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6dfd9c No.34572

Dice rollRolled 59 (1d100)

>>34568

>>34569

In the span of seconds, the other defenders fell. Slamming his hammer into the monster's leg, he slips his hand partway out of his shield to grope at the errant key, clenching it tightly in one mailed fist.

Marius keeps his distance, swiping with his hammer at any strikes the Wild King may make– the key cannot fall into the foul creature's hands.

When– if– his two remaining compatriots give him an opening, he dares to move forward and smite the creature upon its head or chest.

+5 Banner

+Siegebreaker

+Fearless

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6dfd9c No.34573

Dice rollRolled 25 (1d100)

>>34568

Name: Surtin Veek Tori

Age: Ancient

Speciality: Lord Enchanter

Armaments: Fine Longbow, 12 Iron Arrows, Quiver, Lightning enchanted Fine Bastard sword, Splint Armor, Dagger, Poor Shield, Dire Wolf Companion

Rank: [Visitor]

Background: It was the age of knowledge without wisdom and of the flower without the frame. After the beginning of the world In the time of flowering for fey knowledge and power I had created what I would come to understand much later was the antithesis of the spell the Wild King had created. The spell I made was mastery without power and I gave it the shape of a ring that I could carry magic with me. Magic was the height of existence, the center of life with no aspect of the world its equal. When the Wild King took power I could see he did not carry magic without precedent he BECAME magic he BECAME power and with great courage and great foolishness I cast aside my world for this surely ultimate and unrivaled being. Chief among his followers was I by the virtue of dignity as a lord and maintaining my sanity, with my ring; I pulled myself my tools and my perception of the world into the ring without altering my physical presence in the world. If magic sought to exert its will or the will of its master upon me it would find me and mine always out of reach and in the failure of its purpose the magic is free of malignancy and by the ring is cleansed.

Overtime by heinous action and with the defeat of the Wild King by the hero I came to understand that I had in the past seen magic as worthy of usurping life and that this was inherently wrong, magic without bounds was unnatural it was all power and no mastery. He had seemingly having achieved a magic being beyond the coil of life but was unable to free others because he had never unchained himself. After his defeat I walked the world in search of fey that could be saved and places that could be purified as the last of the Seelie on a path of redemption. With the return of the Wild King the Kingdom and the world in danger I arrive at Castle Heliger to find redemption or die trying.

Grit: 0

Bonus:[Last of the Seelie] You are imbued with the primal forces of magic and can cast spells

[The Ring] You carry “The Ring” an artifact of power which can cleanse items corrupted by the Wild King’s powers.} - In the Gatehouse

[Mastery in Virtue] +5 to all rolls

Negative: [Last of the Seelie] You are targeted by all members of the Wild King’s army as whoever kills the traitor is sure to get a great boon.

[Or Die Trying] You have a death wish when entering combat roll 1d6, on a 1 you cannot retreat

His flesh could be broken, his essence was seeping. Call down the Thundergod's fury.

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6dfd9c No.34574

File: b1790ce42232552⋯.jpg (228.76 KB,1600x1200,4:3,explosion_lines_dark_shado….jpg)

>>34568

Rushing forward the Peasant rams the holy silver spear through the gut of the creature pinning it in place as the Knight moves forward smashing the flaming hammer into the spectre's head. It struggles on the ground leaking great streams of pure mana obliterating any in the area long with the Lost Soul.

2 Remain, Marius has the Key

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6dfd9c No.34575

Dice rollRolled 44 (1d100)

>>34574

Name: Eddard of Smyil

Age: 37

Speciality: Cannon Fodder

Rank: Peasant

Armaments: Rusty Shortsword, Shoddy Pitchfork, Flax Clothing,[Shoddy Spear]

Wooden Shield (using)

[Fine Spear]

Shining silver spear (using)

[Fine Chainmail] (using)

Background: Eddard is a peasant who fled here from the advance of the Wild King's armies. He was a farmer, a simple man with a simple life. his wife had died of the plague two years back and his sons had gone to the cities a few years before that. So when he heard about the attacks he left for the nearst safe area, the Keep of the Order of the Martyr, surely those noble knights would keep people safe? Turns out not, now they're pressing him into service because of how few they are, and by the gods that is a lot of darklings.

Grit: 5

-Bonus: None

-Negative: [Fearful] -10 to all fear checks

[Untrained] -5 to all combat rolls

[Disillusioned] -5 when taking orders from Knights

Keep stabbing the spirit. It's hurt BADLY, it's trying it's hardest to get rid of us. We can kill it, we MUST kill it.

-5 untrained

+5 Banner

Spend any grit remaining

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6dfd9c No.34576

Dice rollRolled 35 (1d100)

>>34574

It was only when fighting for his life that Marius felt alive. His face beneath his helm was an expression of hardened tranquility tempered with defiance. In every swing of his hammer and spring of his feet there was nothing but absolute conviction.

He would die here, but not before putting fear into the heart of the Wild King, and keeping him from his victory as long as possible.

Strike at the spirit, avoid the streams of raw mana that seemed to disintegrate the dirt and stone and flesh and bone, and don't let him get his filthy, otherworldly hands on that key.

+5 Banner

+Siegebreaker

+Fearless

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6dfd9c No.34577

Dice rollRolled 25 (1d100)

>>34574

>[Wild King]

[Wild King]

+25 Primordial Magic

+15 Ruthless

+10 Wild King's Blessing

+20 Wild King

-10 Enflamed

-10 Holy Poisoning

-20 Headless

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6dfd9c No.34578

Dice rollRolled 1 (1d100)

Siegebreaker Charge Roll

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6dfd9c No.34579

>>34578

>>34576

Marius narrowed his eyes as the hammer's light died and it came down without so much as rippling the King's form. He managed one contemptuous word before death closed in.

"Figures."

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6dfd9c No.34580

File: b89bc3eaeb691d9⋯.jpg (18.26 KB,330x440,3:4,74898cd06877f2df2e2cdb05a6….jpg)

>>34574

The Knight leaps forward hammer in hand to finish the eldritch spirit, however it catches the hammer in one hand crushing the holy hammer into dust before eviscerating the wielder.

A lone peasant stand before the Wild King and victory. the Key is on the ground.

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6dfd9c No.34581

Dice rollRolled 80 (1d100)

Rush forward, towards the key, step on it and thrust my spear into whatever passes for the wild king's heart. "Gods, Hero is any of your can help me, grant me the strength to end this beast's rampage."

-5 untrained

+5 Banner

Spend any grit remaining

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6dfd9c No.34582

Dice rollRolled 20 (1d100)

>>34581

[Wild King]

+25 Primordial Magic

+15 Ruthless

+10 Wild King's Blessing

+20 Wild King

-10 Enflamed

-10 Holy Poisoning

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6dfd9c No.34583

File: a2ca7e8e6372736⋯.webm (1.2 MB,640x640,1:1,screaming ground squirrel.webm)

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6dfd9c No.34584

File: 19e62d1c7e717cd⋯.jpg (79.94 KB,561x819,187:273,0_Idea_of_Evil.jpg)

Dice rollRolled 81, 17, 23, 3, 20 = 144 (5d100)

>>34580

The Peasent charges forward, summong the last of his grit and the tiny speck of hope left in his heart ramming the spear deep into the Heart of all Evil. His very soul screams as torrents of pure evil blast into him and a hellish screech bursts his eardrums. Blood leaks from his nose as the pressure grows every second, his whole body screams for him to stop. Can he finish it?

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6dfd9c No.34585

Dice rollRolled 70 (1d100)

>>34584

I will not stop, I will not relent. Go back to whence you came monster and trouble us no MORE!

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6dfd9c No.34586

File: 9d8cd6d74541de9⋯.jpg (382.82 KB,1181x791,1181:791,67eff197137e64d935a5e93683….jpg)

>>34585

By the Gods, the souls of the fallen are at your side, every single one lending you their power and hope!

ALL SLAIN PLAYERS ROLL 1d100!

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6dfd9c No.34587

Dice rollRolled 92 (1d100)

>>34586

"The Power is with you young man."

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6dfd9c No.34588

File: 6b835ae55b62b07⋯.jpg (19.77 KB,256x256,1:1,1477801097322.jpg)

Dice rollRolled 67 (1d100)

>>34586

The Commander stabs at the heart of darkness from the ethereal realm, the spirit of the hero guiding his sword ever onward.

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6dfd9c No.34589

File: c8910d39d98eba0⋯.jpg (247.24 KB,750x1000,3:4,1407531645266.jpg)

Dice rollRolled 2 (1d100)

>>34586

Marius' wrathful specter, still torn from waist to throat, screams out from the void to pour his willpower and strength into the lowblooded hero.

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6dfd9c No.34590

>>34589

I guess all marius is really doing is just screaming

really loud

and angrily

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6dfd9c No.34594

File: abec7cbb55dde4a⋯.jpg (152.55 KB,1024x660,256:165,HRfmk9G.jpg)

Dice rollRolled 82 (1d100)

The Tribal Chief awakes, now much less like he was in life and more as he was in spirit. Decked in the embroidery of the tribe, he is confused at first. This was the battlefield of the afterlife, but his tribe was not with him.

Instead, what grabbed his attention was the beating thing before him. Somehow, he knew it was the ghostly heart of the Wild King. In life, he could not eat a ghost.

But here?

"It is flesh. . .I SHALL EAT IT!"

His first battle in the afterlife and his first warriors feast lay before him, he leaped forward to hack off a bite.

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6dfd9c No.34595

Dice rollRolled 11 (1d100)

ROLLING FOR RANDOMPERSON

[The smith, presumably, pauses in his heavenly ascension to see his family in order to smite at the Heart of Darkness with all the fury of the gods]

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6dfd9c No.34596

Dice rollRolled 86 (1d100)

FOR TANSEN

No doubt fondling the serf in his ghostly form

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6dfd9c No.34597

File: 086c1a9536e1a73⋯.jpg (72.68 KB,640x480,4:3,A-New-Dawn.jpg)

>>34584

A New Dawn

—–

Eddard could feel them all with him, each doing their part to help him drive the spear deeper and deeper into the darkness, each screaming prayers and warcrys, channeling every thing they had to help him win. Finally the pressure gave and his sight would collapse into a darkness, a warm feeling spreading across his body.

He would awaken in the ruins of the Keep, or what he could only assume was the ruins of it. the entire mountaintop was levelled in the battle pieces of rubble and corpses littering the ground. In the distance he could see the dark horde fleeing back east, for without a head what could a snake do. The warmth of the rising sun washed across his face as he threw the spear, now crackling with dark energy, across his shoulder cracking a smile like he had not done in a long time. He never thought we would have been the one to survive this whole mess…..

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6dfd9c No.34598

File: 8950a0292d79682⋯.jpg (241.1 KB,1680x1050,8:5,maxresdefault (33).jpg)

In the Hall of Heroes, where dwelt the blessed and couragous under the benevolence of the gods, the first heathen stepped foot in.

Not a knight, or a crusader, but a savage swampling dripping in blood and mud. He went to his place in the grand hall, in his chair, and stood before it.

He raised his spear high, and brought it down impaling it upon the chair. There it sits to this day, a reminder of the first heathen to have stepped in the halls, and that he was here.

In a different place among the realm of spirits, a great multitude of bloody warriors stood below grand pyramids in an otherworldly jungle, all eyes drawn to the sacrificial temple. There on the steps of the crimson stained pyramid stood the warriors of the Man-Raider tribe, above all others, the last swamplings in life and so the first swamplings in death. They had survived the longest, and fought and killed more than the others.

And atop the pyramid a Chieftan stood, as the multitude shouted with a mighty roar that shook the ground. In his left hand, a strange blade still dripping crimson shimmered in an ethereal sun, the blade that had bitten into the hand and heart of evil. In his right hand, the still beating King's flesh pouring forth red, and a bite taken out of it. Man Raider stood, his jaws and chest dripping with blood.

The swamplings now dwelt in the spirit world, all their flesh had been devoured and free'd of the mortal coil. Now there would be eternal battles for the warriors, endless demons to kill and feast upon. They would be lead by a Chieftan who had fought and tasted of the heart of evil.

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6dfd9c No.34599

File: 051e1ad3dc2ff6b⋯.jpg (225.5 KB,1370x583,1370:583,afterlife.jpg)

https://www.youtube.com/watch?v=Z9A3aH2toqs

Marius strode into the Hall, a placid look on his face. Here, there were no fits of darkness. There was no hollowness in the world. There was only victory, there was only satisfaction.

He passed by his compatriots, passed by his forefathers. He simply went to the highest chair, where there sat the Last Hero, and he fell to his knees before him, a thin red scar showing under the collar of his white shirt. He spread his arms–

Rather. He spread his -arm-, for now, he had only one. And he asked of the Last Hero:

"I am scarcely worthy to dine with you, much less to speak. But I ask of you… where has my arm gone?"

In the world of the living, the pale light of the new sun washed over the corpses of the noble souls of the Order.

It washed over Marius' corpse, too, and those dead blue eyes, glinting with darkness and intelligence, followed it on its advance through the sky, as it marched its own purposeful path down the mountain.

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6dfd9c No.34600

File: ab60c4cb3c760a7⋯.png (2.98 MB,1536x1026,256:171,ClipboardImage.png)

>>34597

Bran walked into the hall of heroes, not expecting cheers or thanks, or anything of the sort. He was a commander, and though he fought with his men, and it was by his orders and dogged determination not to give an inch to the Wild King that the day was won, he expected no thank you. Rather the taste of victory lie in the mouths of his noble and loyal soldiers; those brave men

Marius, the Hammerer, who's divine mallet smashed the Wild King's head like a grape.

Man Raider, a savage whom Bran had come to regard as a friend, and a equal. He was glad to see the man here in the hall of heroes, for he bleed as much as any of them for the good fight.

Surtin the Fae-Lord, who gave his very own mortal body and immortal soul to stop the Wild King

And last but most certainly not least was Young Armian, the champion of the Order.

Bran looked upon his men, nay, his brothers, and for the first time since the dark winds of war blew over Castle Heilger, he felt at peace. They had done it, they had won for now, and maybe even forever.

So when he walked into the Gilded Hall of heroes, Bran did not stride in as a victor, nor did he timidly enter the hall as a coward.

Bran did what he wanted to do since that damned siege started, and what he dreamt of as the Wild King turned his flesh to rot. He sat down at the table where a mighty pig was being roasted, and fresh ale lay in mugs made from the horns of Unicorns (Bran chuckled upon seeing this, for it seems the gods do have some sense of humor after all) and he took a strip of pork and a keg of ale and he drank and ate until he finally could do so no more.

And with a solemn nod to the Last Hero, he passed out. Not sleeping for 7 days and then dying horrifically really takes the life out of you.

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6dfd9c No.34601

File: 629d0cd837f00f7⋯.jpg (35.1 KB,640x476,160:119,IMG_0917.JPG)

>>34586

I know this is late, but do I count as slain if I dropped the game at the last minute due to technical constraints? :3c

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6dfd9c No.34630

>>34601

Sure, not that it really matters at this point….

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6dfd9c No.34644

>>34630

Thanks. That's good enough for me. Just wanted to know if he was living or dead.

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6dfd9c No.34645

>>34644

New computer when?

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6dfd9c No.34646

>>34644

POST YOUR BATTLE ROLL IN JIDAI

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6dfd9c No.34650

>>34645

Soon. It's in the mail.

>>34646

K fam.

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6dfd9c No.34717

>>34580

>peasant kills wild king

This amuses me to no end.

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