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The King Is Dead; Long Live The King!

File: 1438459283057.jpg (62.2 KB,1600x637,1600:637,Fallen_London.jpg)

1c89d5 No.7518 [Open thread]

1889

Three decades ago, London was stolen by bats. Dragged deep into the earth by the Echo Bazaar. The sun is gone. All we have is the gas-light of Mr Fires

But Londoners can get used to anything. And it's quiet down here with the devils and the darkness and the mushroom wine. Peaceful

But then YOU arrived

Welcome. Delicious friend.

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1c89d5 No.7545

File: 1438475345060.png (105.42 KB,256x256,1:1,ClipboardImage.png)

Name: A Meddlesome Rake

Gender: Male

Fluff: 'Nothin' above, nothin' below', that's the words a Meddlesome Rake gives to describe himself. Never truly a man of means, a Meddlesome Rake has until recently been…well, not so much happy as accepting of his lot in life. But as of recent times he's begun to feel the gnawing hunger of ambition stirring in his breast, something calls to him, and he wishes to claw his way to the top of the pile. He'll figure out which pile when he gets there.

Don't touch the stuff below

Watchful: 5

Shadowy: 5

Dangerous: 5

Persuasive: 5

Equipment:

+Hat:

+Clothing:

+Gloves:

+Weapon:

+Boots:

+Companion:

Inventory:

-

-Qualities:

-

-

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1c89d5 No.7550

File: 1438476012246.jpg (245.98 KB,1600x900,16:9,Listen up.jpg)

>>7523

>>7524

>>7525

>>7526

>>7529

>>7530

>>7533

>>7534

>>7536

>>7537

>>7545

I will state this now, if you post when the subject says DO NOT POST

I WILL END YOU

Also no more characters will be accepted after this point and that's final.

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1c89d5 No.7553

File: 1438476343893.jpg (55.63 KB,900x690,30:23,fallen_london_riverside_by….jpg)

>>7518

Name: Charlie Longshanks, The Overgrown Urchin

Gender: Male

Fluff: Born in sin to a pair of indiscreet lovers, Charlie was left on the streets of Fallen London as a babe. Fortuitously, he managed to avoid one of the numerous grisly fates that so often befall abandoned children long enough to end up running the rooftops with the urchin gangs, learning from the older lads and lasses, and passing on what he cared to impart to the younger. Over this time, he developed sure feet and light fingers - ideal for darting across a landscape of slate and liberating unsuspecting gentlefolk of their effects.

But nobody can run with the urchin gangs forever. Once you leave childhood behind, you must make your way down from the rooftops and make your way in the world with the skills you've learned. Such is Charlie's fate. Now, he seeks to make a name for himself, a head full of savvy street-smarts and the stories of wild adventure one can have across the unterzee.

Watchful: 5

Shadowy: 5

Dangerous: 5

Persuasive: 5

Equipment:

+Hat:

+Clothing:

+Gloves:

+Weapon:

+Boots:

+Companion:

Inventory:

-

-Qualities:

-

-

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1c89d5 No.7556

File: 1438477592937.jpg (11.04 KB,330x222,55:37,illallowit.jpg)

>>7553

Fine, you skirt by this time and can join, but NO ONE ELSE!

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1c89d5 No.7578

Name:Jumping Pete

Gender: Male

Fluff: Jumping Pete was a cunning bastard of a child by doing the dance of the bandit on the very rooftops of the London. He still done the dance of the bandits but he quickly found squids and devils afoot on the rooftops. A cunning trickster at heart he still wants to do the tricksters dance of the bandit and wants to find out why does the devilfolk and squids want with the rooftops. Some may say he had a keen eye for secrets but what always gets him in trouble often times is his curiosity and being at the wrong place at the wrong time

Don't touch the stuff below

Watchful: 5

Shadowy: 5

Dangerous: 5

Persuasive: 5

Equipment:

+Hat:

+Clothing:

+Gloves:

+Weapon:

+Boots:

+Companion:

Inventory:

-

-Qualities:

-

-

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File: 1437266538746.jpg (346.07 KB,1185x1821,395:607,RKKV.jpg)

80545d No.7005 [Open thread][Last50 Posts]

Solaris – The Long Journey

Session #5: Uncharted; Unknown

The Democratic Council of Species has fallen. An unknown enemy has taken your worlds, marched machines on your capitals, and detonated EMPs in your habitats. The Enemy is ruthless, their technology advanced, their tactics cruel, and their strategy clear: To Wipe out all Sapient Life in this sector.

For those of you lucky enough to escape, you've been tasked with the greatest challenge: Survival. With no worlds to support you, no agriculture, industry, or services to provide for your people, you've banded together with races from all across the DCS. Ships remain loyal to their nations, their populace clinging to the last vestiges of civlization. And they look to you for guidance.

For the Enemy is Coming. And they will only stop when your people are dead.

Previous Thread: https://archive.moe/tg/thread/41289478/#41293564

(After a bit of discussion I decided to move this to /builders/ from /tg/, helps to have found a 8chan app for Android.)

READ THE RULES: http://pastebin.com/MsiZXX31

COMBAT RULES: http://pastebin.com/LEJs8sxV

If you have questions, feel free to post in thread or (preferably) message Maldaris in IRC,

>#nation in irc.mibbit.net

297 postsand37 image repliesomitted. Click reply to view. ____________________________
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80545d No.7561

Dice rollRolled 68, 25, 90 = 183 (3d100)

>>7560

Thank you!

>>7558

Dice for actions:

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80545d No.7562

File: 1438481389267.jpg (340.19 KB,1920x1080,16:9,2 - pN7fw7x.jpg)

>>7472

>Research: EWS-3 Array

Your repairs and modifications have had a few hiccups due to unfamiliar power distribution techniques, but your researchers are making good progress.

[1 Success, 1 Failure]

>Scavenge: Old Station

Your crews have picked the station bare. Anything more would be a demolitions operation, which would take more time than you can afford.

[Failure]

>>7479

>Research: SOC Medical Implants

Your researchers are familiar with medical technology moreso than most, and make significant progress in reverse engineering the implants.

[Success]

>Research: Aquaponics Improvements

Higher yields are theoretically possible, and your engineers set to work on improving the process by using chemical additives.

[3 Turns, 2 Exotic Metal, +1 to conversion yields.]

>Construction: Additional Launch Bays

With the added precautions, your crew has begun expanding the launch bays. Your chief engineer notes that they're cutting it close in terms of space and power consumption, but this bay should be up and running soon.

[2 Turns, 4 Raw Metal]

>>7481

>Survey: Stellar Cartography

(Pic related)

Your fleet is currently nearest the star 30520, a red dwarf.

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80545d No.7564

Dice rollRolled 74, 96, 70 = 240 (3d100)

>>7555

Resources

>Fuel: 12

>Food: 13

>Water: 13

>Raw Metals: 27

>Exotic Material: 21

Okay. No fluff today.

Well.

A little.

Resources

>Fuel: 12

>Food: 13

>Water: 13

>Raw Metals: 27

>Exotic Material: 21

1/2. The research is going well. continue both projects.

3. The transport was a fortunate find. However, other systems must have more lucrative opportunities. We'll scout around, with a particular focus on larger space stations. As always, however, we'll take what we can get.

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80545d No.7565

>>7482

>Research: Aural Technology

Your technical officers have qualms about using the same tech that the Symphony use to manipulate people. However as the debate continues, your people start to see how the Symphony utilized your race as a testbed for similar methods of control, noting pheremone regulation is incredibly similar to Aural control, with less of a logic-manipulation focus, and more of an emotional stimulus.

[4 Turns, No prototype requirement]

>Research: Genetic Modifications: Reproduction

Considering the uproar your people were in for using Aural Technology, your researchers are more or less focused on that for the moment.

[Failure]

>>7492

>Salvage: Sorting Salvage Slurry.

Your crew begins working their way through the salvage, and end up with a sizable chunk of raw materials.

[+5 Raw Metal, +4 Exotic Metal]

>Salvage: DCS/SOC Wreckage

Your crew finds a SOC-aligned civilian ship that didnt' make the jump. Looting it nets you the food and water stores aboard.

[+2 Food, +2 Water]

>Rescue Operations: Civilians

Your crew manage to find a shuttle of civilians nearing hypoxia, and rescue them. While some don't make it through the night, those who survive are more than happy to join the Ferdinand's crew.

[+50 Population]

>>7493

A mishandled salvaged fuel cell detonates on the deck of your ship, killing the crew who salvaged it. However the other crews seem to have their heads on correctly after that incident, and you manage to mitigate the loss of crew Post too long. Click here to view the full text.

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80545d No.7566

Phase Two begins shortly, a new thread will be posted with a pastebin of the finalized rules and content for the new phase. Note that the map seen >>7562 is the actual map we're using, courtesy of Jensai.

If you have any questions please drop into #natone in irc.mibbit.net

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File: 1437003048290.jpg (9.38 KB,275x183,275:183,Biology.jpg)

de9508 No.6659 [Open thread]

>Map is pmed to players with fog of war

You are the leader of a small tribe in a harsh, desert environment.

Your technology level is very low and you probably would have already died if Saint Wit didn't help you.

It's low fantasy, however, there is no magic available for you.

But you do get the < Gift of Saint Wit >.

Saint Wit gave all the tribes in this tragic land the power to change…

To change ourselves, animals, and nature.

A mutation.

>Tribe's Leader Name:

>Leader's Fluff:

>Tribe's Name:

>Fluff:

>Color:

(Things below are blank)

>Pop:

>Units:

>Buildings:

>Technology:

>Bonus:

>Mutation Tree:

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de9508 No.6681

File: 1437010168235.jpg (122.22 KB,1050x698,525:349,circle-of-hands.jpg)

>Tribe's Leader Name: Blindseer.

>Leader's Fluff: He who hears a hundred voices, and speaks as one for them all. He who IS the voice of the Vox Populi given form, and watches over us all as he watches over himself.

>Tribe's Name: Vox Populi

>Fluff: The Vox Populi are a group of humans whom have psionic abilities, coalescing into a singular hive mind. Everyone hears and seas the thoughts, the sights, and the sensations of everyone. All see all through every point of view simultaneously, reaching a consensus for every action from the simplest task of the individual, to the grand organization of the whole. Imagine if you will a direct congress of every single citizen discussing every single problem, and providing every possible information of the sum of the whole of society, quelling every dissent with an answer, every argument countered, until universal consensus is made for a single decision, and all of this happening in the blink of an eye.

Out of many, one. Out of one, many.

That, is the Vox Populi.

WE are the Vox Populi.

>Color: White

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de9508 No.6731

>>6670

>Pop: 1,300

>Units: 200 Soldiers

>Buildings:

4 Huts < Max Pop: 2,000 >

Hunting Grounds <+10 Pop/turn>

>Bonus:

The Harshest Trials < +5 in Roll # when you roll 30 or lower >

[[ You gained 1 Mutation Point ]]

>Mutation Tree:

[[ Put 1 point in a mutation ]]

Body

Patient

Last

>>6681

>Population: 300

>Units: [Remove Tab]

>Buildings:

1 Hut <Max Pop : 500 >

Hunting Grounds < +10 Pop/turn >

>Bonus:

Together - Units and Pop's numbers remain constant to each other

Cooperation - Doubles, triples, quad gives extra success

[[You have gained one mutation point! ]]

>Mutation Tree:

Connection

Numbers

In One

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de9508 No.6848

>>6731

Put that mutation in Last

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de9508 No.7477

File: 1438255656382.jpg (86.74 KB,345x540,23:36,Salom.jpg)

>Tribe's Leader Name: Salom

>Leader's Fluff: Salom had been cast out by his tribe for being an abomination. Red splotches had marked his skin since birth. When he returned from the desert, with the Gift of Sait Wit with him, he returned as a desert marked sage. He would help his tribe, even if they had abandoned him.

>Tribe's Name: Cavern Dwellers

>Fluff: Long since accustomed to the scorching desert heat, the tribe had lived in caves for ages. Regulating the heat by moving closer to the entrances or further into the cave system, they survived.

>Color: Orange

>Pop:

>Units:

>Buildings:

>Technology:

>Bonus:

>Mutation Tree:

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de9508 No.7478

It is a pity this didn't get off the ground.

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File: 1437022838610.png (377.22 KB,7014x5100,1169:850,original.png)

163fa6 No.6728 [Open thread][Last50 Posts]

This is The Isles. A nation born from the destruction of it's creator. It was once home to savage barbarians but a more sophisticated nation invaded and claimed the land as it's own. Unfortunately the land is infamous for mysterious creatures and deadly environments. Having put all it's forces into taming the landscape the first nation was attacked at the capital and the settlers were abandoned in The Isles. Taking culture from both the old nation and the barbarians, The Isles quickly became it's own nation. Currently, a power struggle shakes the foundations of the nation as a tyrant king uses his forces against the powerful creatures that are fighting for the land back. All of this fighting is attracting people from other cultures and lands to face the nation and delve into mystery and adventure.

It is the time of revolution but not against power. Against stationary thinking, the turn of an era. Firearms are beginning to be invented and mages are fighting technological advances.

You are a hero. Not in the classical sense but rather an extraordinary being. Although you could become a hero of the people. Or a villain. Your future is in the hands of the dice now but your present is up to you. Who are you? Into the stats you have 90 points to place. An average human has 10 in each field.

>Name:

>Race

>Colour:

>Where On The Map You Are:

>Fluff:

>Strength: (How strong are you?)

>Dexterity: (How quickly can you react?)

>Constitution: (How hard can you get hit?)

>Intelligence: (How smart are you?)

>Wisdom: (How wise are you?)

>Charisma: (How charming are you?)

>Equipment:

>Skills:

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163fa6 No.7351

Dice rollRolled 84, 73 = 157 (2d100)

>>7337

>Name: Un-Bear-Able

>Race: Teddy Bear

>Colour: Orange

>Where On The Map You Are: The Middle Isle Forest

>Fluff:

A small living teddy bear that strikes (lovable) fear into his enemies!

He doesn't know how he came to be.

In one particular day, the teddy bear gain sentience in the middle of the forest.

Now with no idea what to do, Un-Bear-Able must do whatever it takes to survive with bear puns.

He bearly has a chance.

>Strength: 4

>Dexterity: 6

>Constitution: 3

>Intelligence: 8

>Wisdom: 11

>Charisma: 58

>Equipment:

Wooden Club

>Skills:

>Bonus: Pun based comedy

1-2 Bodily fluids? So like Ursine? No wait, the correct word is urine.

No matter, you guys are making a mess so urine big trouble! [Tell them to stop whatever they're doing and clean this place up]

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163fa6 No.7353

File: 1437750590047.jpg (218.19 KB,736x1445,736:1445,e96f7d6beeb7341859a60df2da….jpg)

>Name: Volhein

>Race: Former Human, Now Amalgam

>Colour: Purple

>Where On The Map You Are: Farthest south

>Fluff: A skilled mage of an ancient bloodline, Volhein was born in the deep jungles of the isle. Formerly a member of a mage guild, he was always set apart from his peers due to his extraordinary understanding of magic. Not only that, but he possessed immense magical power, that caused others to truly fear him. Eventually, fed up with others distrust and fear of himself, he went deep into the jungle and began weaving a spell that would surely get him respect. Three days later what came back…was not Volhein anymore. The towering 9ft four armed muscular monster appeared from nowhere, pulses of psionic energy resonating out from its powerful form. In fear the mages attacked Volhein, and with wicked glee he slayed them all, feeding on their fear as he adapted his form to their every attack. With the guild destroyed, the being that was now Volhein let out an triumphant howl, fed on the bodies for their energy, and ran back into the deep jungle…

>Strength: 30

>Dexterity: 10

>Constitution: 30

>Intelligence: 10

>Wisdom: 5

>Charisma: 5

>Equipment:

>Skills:

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163fa6 No.7355

>>7337

>Name: Horst McCraig

>Race: Human

>Colour: Grey

>Where On The Map You Are: Mountains in the center

>Fluff: Horst was the sort of combination of toughness and intelligence that isn't seen too often. His father was the captain of mercenary band of siege engineers, and he showed his mettle as a boy, both in setting up and operating the trebuchets of the company, and in devising new ways to tear down the walls of their clients' enemies. After his father died, he was seen as the logical choice to lead the band, and made the controversial choice to switch from mechanical engines to the new technology of bombard cannons. Now, he seeks to carve out a land for his company to call its own.

>Strength: 20

>Dexterity: 5

>Constitution: 15

>Intelligence: 25

>Wisdom: 10

>Charisma: 15

>Equipment: Cannon

>Skills: Siege engine operation

>Party: 4 Mercs

"Mr. McCraig, why's 'at town covered in a advertisment?"

"I don't know, Baldric, but I have a suspicion that whoever is in that town might have something we need…"

1&2. take a look around the town

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163fa6 No.7356

Dice rollRolled 78, 35 = 113 (2d100)

>>7355

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163fa6 No.7461

Dice rollRolled 7, 48 = 55 (2d100)

>>7337

>Name: Rinera

>Race: Alraune

>Colour: Dark Green

>Where On The Map You Are: Left Continent in the forests by the river

>Fluff: When Rinera bloomed she was but a normal flower on the forest floor. The death of a highly magical beast next to her fertilized her roots and soon she became something more than a simple flower. Now, though young and Naive, she is eager to explore her new home and sentience, if only she could actually move. But one thing was for sure, she would love if another magical beast would die to feed her, or two, or more.

>Strength: 5

>Dexterity: 5

>Constitution: 20

>Intelligence: 20

>Wisdom: 10

>Charisma: 30

>Equipment:

>Skills: Nature Magic, Siren's Call

1.2. Give the small fuzzy thing an odd look before using my magic to clean the area up, absorbing all the fluids and wrap the creature from before in vines, what had happened was… interesting.

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File: 1437964863339.jpg (11.98 KB,250x250,1:1,1437789847533-tg.jpg)

a10d3b No.7406 [Open thread]

In preparation for a major content & rules update, Phase Two, I'm hosting a "combat sim" for my players.

You can find the current thread here: >>7005

We'll be running this with existing tech and ships as of Turn 13, so please list your stats here accordingly.

READ THE RULES: http://pastebin.com/MsiZXX31

COMBAT RULES: http://pastebin.com/CwTh1Lqq

Rule Additions For Testing: http://pastebin.com/MrdjCMGd

As always, please join #natone on irc.mibbit.net and ping Maldaris, if you have any questions.

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a10d3b No.7428

Dice rollRolled 53 (1d100)

>>7423

Mark a bomber squad Beta with the battlemaster cpu +25 to hit fleet wide on my target

Laser away!

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a10d3b No.7430

Dice rollRolled 9, 4 = 13 (2d100)

>>7427

"WAIT. Those things are too fast for the xplosives!"

"Then use the laser rays you dolt!"

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a10d3b No.7431

>>7430

>>7427

Yes, I know it's only one dice Just use the first one, the 2nd post was accidental rolling.

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a10d3b No.7432

Dice rollRolled 59, 16 = 75 (2d100)

>>7423

Fire missiles at Bomber Gamma

+30

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a10d3b No.7433

Name: Cojal Legion

Species/Subrace: Osralians

DCS Member Species: Y

Fluff: http://pastebin.com/yKhsBtpE

Ship name: Dwindling light

Ship Type: Cruiser

Ship Stats:

>7 ATK

>3 DEF

>2 PRP

>1 % Shields

>865 Pop

Total Resources:

>Fuel 4

>Food 4

>Water 4

>Raw Metal 9

>Exotic Metal 7

Racial Bonus: Vanguard Against the Enemy: Your forces have had limited successes in fighting the Enemy, unlike most others in the DCS, the Cojal Legion being the example of this. Your forces gain +15 to boarding actions, and require one less turn to capture an enemy ship (Minimum of 1 turn).

Racial Detractor: Emotional Decay: Close proximity, combined with a racial depression, has led to a successively worsening mental state among your crew and citizenry. It won't be long before your people see the effects of this state translate into combat and research.

Special Attribute: Asteroid Processing Foundry, Originally used to stripmine Asteroids in belts, this ship is equipped with industrial refineries for Exotic and Raw Metals, and are able to attain higher qualities from salvage and mining. Gain +2 additional resources when receiving Raw or Exotic Metal from Salvage or Mining Actions.

"Ah yes, back home we used simulations and holograms for many interesting events. Do please begin."

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File: 1435454658439.jpg (1.26 MB,2851x1015,2851:1015,Map.jpg)

90620c No.5296 [Open thread]

The Year is 2296, 15 years after the Second Battle of Hoover Damn in which a person known only as Courier Six led the united tribes of the Mojave along with an army of Securitrons to a victory over both the legion and the NCR, creating a new nation known as the United Mojave Coalition. United States is beginning its time of revival. The NCR continue to strengthen their east coast territories, while the Legion begin to falter after their loss in the Mojave and the ever falling health of Caesar. The Midwestern Brotherhood and Enclave still remain. Lastly while the Capital Wasteland has begun to improve after the start of the Water Purifier the area still suffers under bandits and the lack of a strong stable source to provide rule over the region.

Now who are you in this land and how will you mark your place in American history.

Character Sheet

Name:

Age:

Race: White, Black, Asian, Etc

Species:I'm limiting it to only Human, Ghoul, Android, Robot. No centaur, supermutant,or other abomination or animal.

Fluff:

S:5

P:5

E:5

C:5

I:5

A:5

L:5

You have 5 points to spend but you can remove from one to add to another, max 10.

Don't Fill this Out

Inventory:

Color:

Level:

Karma:

Location:

Bonus:

Map:

Blue:Ncr

Red:Legion

White:Midwestern Brotherhood

Purple:Capital Wasteland and Sundries

Green:Unified Mojave Coalition

Black:EnclavePost too long. Click here to view the full text.

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90620c No.7308

>>5787

You get to work salvaging the various scrap electronics and metal from around the base to repair the arrays. From your sensors you know you have about a week and a half before they'll need maintenance again. As you finish working you hear footsteps behind you.

"H-hey d-don't make any s-sudden movements! G-give me all you got!" She carries a 10mm in her hand and shakily points it at you.

>>5870

The Gun Runners say they are heading out west so you bail from that group. The group from the Cassidy Caravan say they are heading towards Vegas. The groups led by a pair of twins name Zeke and Emilia who say they are heading out tomorrow. You get paid when you get back.

>>5878

You work on what you thought was one Elijah prototype designs for a portable projector. However you soon realize that it was a design for a prewar snowcone machine that Elijah created while he was starving in the vault.

You scrounge around the desolated part of the hotel until you feel the tell tale signs of radiation "poison" patching up a cut you received the other day. Following the source you find the old abandoned car showcase empty with the exception of a few ghosts who scurry away at your presence. The fuel sources are completely dry but the cars seem to be in semi working order. If only you had a nuclear reactor at your disposal.

>>5879

You stroll out of the lucky 38 to the open street of New Vegas you make your way from casino to casino raking in the caps ending your night with a solid 300 caps in your pocket. You then realize that even with the caps you made you'd have to go back to the atomic wrangler unless you want to pay for a room.

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90620c No.7319

Dice rollRolled 8, 76 = 84 (2d100)

>>7308

>Name: Hisako

>Age: 28

>Race: Asian

>Species: Human

>Fluff: She had done it, she was a genius. None who knew about her work believed that it could be done, but then those who had known about her work were long dead. Not that she cared anymore, her work was finished! she had successfully repaired an alien power source, and it works! Soon she would recreate more technology and take over the country if not the entire globe! But first she'd have to create some weaponry and hire some goons that wont shoot her in the back first chance they get. Hahaha, success would be hers and so would the world!

>

>S:3

>P:4

>E:5

>C:4

>I:10

>A:4

>L:10

>

>Don't Fill this Out

>

>Inventory:

+Scientist Glove

+Lab Coat

+Alien Blaster

>Color: Green

>Level: 1

>Karma: Neutral

>Location: Definitely Not Area 51

>Bonus: [Xenotechnology]: After years of study and research you have finally been able to reverse engineer some of the alien weaponry that you found destroyed in the layers of the base you've been squattin- I mean researching in!

1. Take the alien pistol and investigate the noise.

2. Study the core find out the best way to hook it up to optimize power generation.

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90620c No.7358

Dice rollRolled 11, 48 = 59 (2d100)

>>7308

Name: Mr. Sinclaire

Age: 219

Race: White

Species: Ghoul

Fluff:

I could have saved her. But I doomed her. Doomed us all. That damn trap of mine.

The gas didn't kill me, nor the fall, I fell far, into water, and darkness.

For endless times I stayed there, in madness, thinking of how I failed her. It would take 200 years before any signs of life came. I heard nothing but footsteps followed by explosions, and even had a headless body fall. By then I thought I was truly in hell. That was until the last battle, when an explosion knocked some long wiring down.

That was how I escaped the pit. My vault had been activated, locked, by this. . .Elijah. He was dead by the time I got there. The Vault sealed him in the trap I meant for Dean and. . .her, but couldn't undo.

My holograms recognized me. Let me walk to see my failure. I saw her everywhere, every hologram had her voice, I saw her body.

Then I saw /her/

Her name was Christine. She had her voice. She walked among the "ghost people."

She was old, but spoke like her.

She told me everything. Of the "Ghost People." Of the courier. Of Elijah.

But most of all, she told me of BIG MT. I knew the place, a world famous research center. Bought some tech from there myself before the bombs fell. She told me of how the men there had taken their own brains out to be put in robot bodies, and put them in and out of men. How things, even people could be cloned from the smallest bit of DNA.

Christine is dead. Old age got to her. Elijah is most certainly dead too. I still working on opening the vault, undoing my own work.

But I know this. I have her body. I have her DNA. I will regain control of the Sierra Madre and my casino. I will make my way to Big MT through this wasteland. I will Post too long. Click here to view the full text.

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90620c No.7359

Dice rollRolled 94, 43 = 137 (2d100)

>>7308

Name: The Good Doctor

Age: 223

Race: N/A

Species Robot/AI

Fluff: The Good Doctor was left concealed far below a small, unnoticable Reppcon testing facility, in the land that is now Caesar's Legion, designed to preside over the accumulated knowledge of the company, and to manage the vast robotic workforce, along with the human high ups of the company. The Good Doctor dwells within an unnumbered vault, built by commision for Reppcon by Vault-Tec, which, unbeknownst to Reppcon, was designed as an experiment to test how Human's react to living to perfect efficiency, as Robots do.

Unsurprisingly, the Human workforce died out relatively quickly, not properly fed, cared for or looked after. The Good Doctor was unconcerned, the Humans were not relevant, and he was now the highest official within the Company. He announced himself as C.E.O, starting work on production of more robots, bringing the vault into a state of full activity. He ran out of the required materials very quickly, and reluctantly had to open the Vault Door, sending out several sentrybots and smaller security robots to secure the surrounding area. It appeared that the apocalypse had occured in their absence. Oh well. Back to work.

S:2

P:7

E:2

C:10

I:10

A:2

L:7

Inventory: Surgical Saw, Built in Laser

ColoPost too long. Click here to view the full text.

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90620c No.7387

Dice rollRolled 97, 33 = 130 (2d100)

>>7308

Name: Lucky Linus

Age: Young Enough

Race: White

Species: Human

Fluff:

Lucky Linus was never a particularly smart individual. Nor was he particularly strong.. or a good shot. Or very resilient. Or enduring. Of course one could go on forever trying to judge Linus by his various faults, but nobody could disagree that despite all of this he was having a jolly good time. Of course this sometimes came at the expense of others who claimed it was "Luck".

Linus however knows for certain that things like good luck and bad luck are but mere pretentions. Chance is a set thing and it's not in favor of anyone but the well prepared. Still somehow robots seem to just accept his voice as security override which he believes to be a major design flaw.

When in combat Linus doesn't exactly shine at shooting or punching or anything like that. What is stunning however is how he manages to avoid being hit. Bullets, Lasers, Plasma. He has walked through more than one hail of gattling lasers coming out unscatched thanks to a mix of raw luck and incredible agility.

In the end in an armed conflict Linus usually just stalls the entire thing until a third party shows up to save his ass, which has worked ridiculously well up to this point.

S:4

P:4

E:4

C:5

I:3

A:10

L:10

>Inventory:

+ Lucky

+ 50 .375 bullets

+ Lucky Wasteland outfit

+ 800 Caps

>Color: White

>Level: 1

>Karma: Neutral

>Location: Fuck it New Vegas

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File: 1437028817832.png (26.98 KB,2400x1600,3:2,First City-FOW1.png)

632a22 No.6736 [Open thread][Last50 Posts]

The Sun was setting on one of the World’s first great ages, The People had built monuments and wandered the world but they had accomplish little in their time here. But nearly 400 years ago a man had finally had enough, no more wandering. He cultivated the land around him and started the world’s first farm, He died that winter when a tribe came through his lands and ate all his crops, but his vision had not died. All this time after and word of this practice had reached your ears, so you traveled to a land you remembered to be lush only to find you weren't the only ones with the idea. So you all settled down, but relations were tender to say the least…

You will also get a character bonus depending on fluff, if you wish to join a tribe another person has made their population will be tripled giving you and them more influence in the growing city the tribe will be influenced by your fluff though, it is now both of our tribes: (If this is not something you would like please say so next to your tribe, if any attempt to join they will be told they can’t)

Personal Stats

>Name:

>Job:

>Tribe:

v don’t fill this out v

>Inventory:

>Personal Holdings:

>Bonuses:

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632a22 No.6970

Dice rollRolled 14, 26 = 40 (2d100)

>>6961

>Name: Small Head

>Job: The Tribe's Idiot

>Tribe: The Kongao Tribe

>Inventory:

+ Pet Mouse, Kayne

>Personal Holdings

>Bonuses

+Insanity (+10 to Invention and Magic, -35 to interaction with other people)

Kayne is also insane

1 - Go Kayne, find me the person I hate the most and bring him to my hut! [Find the people that always bullied me]

2 - Try to use soul magic on the big bully

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632a22 No.6976

Dice rollRolled 97, 16 = 113 (2d100)

Name: Cursion lychee

Job: Hunter, tamer

Tribe: The Honeyguides

Fluff: Cursion has been hunting since he was a boy. He has a strict set of moral guide lines by which he hunts. He will never slay a beast with young or a pregnant one. He goes out of his way to raise cubs who have lost their parents or find themselves lost. Many of these animals he often takes with him on hunts.

>Inventory:

+bow +1d2 damage, when ammo will boost this

+Fur Cloak

>Personal Holdings

>Bonuses

+Tamer (+10 to interactions with animals, +5 to interactions with nature)

+ Fox Kit (1/5)

+Breaking the Studs (1/3)

1: Continue training the studs

+Tamer (+10 to interactions with animals

2:Continue training the fox

+Tamer (+10 to interactions with animals

+8 Boar corpses (need to be eaten or preserved)

+Fox Kit training (4 / 5)

1."This is a lot of meat. I'd hate to waste it. Let us hold a feast!"

2. acquire some arrows for my bow.

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632a22 No.6985

File: 1437251001529.jpg (32.84 KB,473x360,473:360,MAXIMUMOVERWHY.jpg)

>>6969

>6969

>Sexual Magics

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632a22 No.7086

Dice rollRolled 90, 44 = 134 (2d100)

>>6929

>Name: Long Spear

>Job: Hunter

>Tribe: The People

A former hunter of a viscous and savage tribe of cruel and cannibalistic raiders, he joined The People after hearing the tales of food that could be gathered easily, and of a tribe that would not viciously hunt fellow men.

He is the town guardian, and is known as Long Spear, because he is very good at killing with a spear or throwing it very far and hitting wild game. He brings with him years of learning how to fight and hunt among the other tribe.

>Long Spear

>Inventory:

+Long Spear

>Personal Holdings:

>Bonuses:

+Man Hunter (give a +5 to damage against other tribes, others view you with great distrust)

+Long Spear (+1d3 damage)

Harem:

+18 females

1. I take to wife the honeysuckle girl, and 3 others as my share. The rest shall be for the tribesmen to take. Tonight I shall fill them with my sons.

2. I gather some tribesmen men, and seek for a great hunt to bring to feed the new mouths. We have more women, and soon more sons, and we shall need more food. We must hunt and bring home a great beast.

+Stealth Training I completed (+5 to stealth rolls, +3 to sneak attack in combat)

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632a22 No.7282

Dice rollRolled 16, 77 = 93 (2d100)

>>6952

>Name: Holly Melon

>Job: Scout, forger

>Tribe: The Honeyguides

>Inventory:

+Stone Dagger

>Personal Holdings

>Bonuses

+Stealth: (+5 to scout, and +10 to convert actions, these do not stack)

1. continue to work on stealth (2/3)

2. continue to work on scouting (1/3)

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File: 1436993560901.png (594.23 KB,4328x5480,541:685,Builder Pic.png)

b0d193 No.6624 [Open thread]

Welcome to the British Isles, circa 1141, after it's abandonment by the Legions of the Grand Quellonian Empire.

The remnants of the Legion have crumpled inwards, one full legion remaining in a grand total, the most effective military force in the isles. The Kingdoms of southern britain, consolidated by the empire, have formed into three kingdoms,The First: Berentague, holding cornwall, backed by the Doux of Brittany, holding more continental culture, and a much more foreign system of governance. The Second, The Kingdom of Loess, ruled by Aetheb The Yielding King, holding the most classically British tradition, a blend of pre-empire culture and Quellonian, currently at war with the third kingdom, Far Saxony, Ruled by the Grand Chief Alaric the Quellonian, who has reaved across the coast of Britain, stealing and looting, before entrenching himself on the rest of the island.

North of Loess and Berentague, is the Greatest state still present, the Perwin Principality. The Perwin Principality rules all of central wales, having established a protectorate state over the Warring states of Powen and Powin, ruled by the sons of the late Pows the Great. The Principality is ruled by Princeps Cathador, whom was maimed decades ago in a joust with the father of Aetheb. He is nearly 90 years of age, his kingdom ruled by his three sons, Cucull, Kay and Constantine, who make a decent enough triumvirate to rule. The Principality has recently done the unthinkable, establishing two settlements in the unsettled and insane frontierland of Eire, The lands inhabited by countless hordes of beastmen, revolving around the pulsing heart,felt by woods witches and the mad hermits of all the isles.

North of the Principality, the Marches lie, York and Lancaster, interchangeable working to fight off the northerners or each other, or the saxons, or whoever happens to be nearby. North of the Two warring Marches, lies the Grand March, built around Hadrian's wall, left on the isles to hold off the northerners at all costs.

And in the Untamed north, lie the myriad states of Scotland, revolving around the Kingdom of Gowrie, recently reunited by Utr the German. Utr, through a blend of strength and brutality united the tribes of southern scotlandPost too long. Click here to view the full text.

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b0d193 No.7071

Dice rollRolled 33, 10 = 43 (2d100)

>>7068

>Name: Mordran Dwydedd

>Race: Powin

>Fluff: A man is only what he can defend, what he can hold for himself. Legend and history are filled with the tales of the brave soldier, but as much the wicked traitor. Where others see betrayal, Mordran sees the purest sense of humanity. Everyone, despite moral chatter and false promises, is out for themselves. He merely embraces this truth, and looks out for his own well being above all else. Even though it may get him branded a traitor, a cutthroat, a pariah, Mordran follows his own path. The wandering warrior. The godless pilgrim. He will gladly feign loyalty when it suits him, and even aid others if it be beneficial to himself. But among this world of serviles and cowards, Mordran is one who will never kneel.

>Allegiance: Princeps Cathador (ostensibly)

>Home: Nomad/Wanderer.

>Lands/Holdings: None.

>Title: Hedge Knight

>Inventory: A Longsword, a Shortbow, a Suit of Mail armour, A single riding horse, A Tent.

>Location: The Holdings of the Princeps in Eire.

>Bonus: Unyielding. -10 to Interacting with Authorities. +10 to Fighting Authorities.

1/2 - A warm welcome from the locals, then. Gods this thing is ugly, they're worse than I thought. Still, its head should fetch me a fine price. Feint left, moving low and from the side to avoid any wide attacks. Then aim for the legs to cripple it and, if it's down, finish it off at the neck.

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b0d193 No.7072

Dice rollRolled 53, 79 = 132 (2d100)

>>7068

>Name: Kurros

>Race: Beastman

>Fluff: Always an aggressive trouble maker within his tribe he would get in fights with the wrong people and get his but kicked all the time. He always lived through it as they saw it as a waste to kill him. He grew to be a warrior for the tribe and was noted to still have great promise.

>Allegiance: His Tribe

(Don't Touch this, Unless you want to be challenged to a self Beheading challenge)

>Home: Ven Tribe

>Lands/Holdings: A Large Tent

>Title: Clan Weaponthane

>Inventory: A greataxe crafted out of two other axes, one blade black, one blade metallic. Leather Armour Rags and 2 old Quellonian Pila

>Location: South of Ulster, near the Principalities settlement, and the uncharted pictish tribal lands north of that.

>Favour: She who Beckons: 0

>Bonus: Resilient. +10 to Surving damage or wounds, -10 to Interact with Proud Beastmen.

1&2. Do I look like a wise man to you? I will attack them myself! Burn their villages! Let their fields run red with blood!

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b0d193 No.7076

Dice rollRolled 29, 37 = 66 (2d100)

>>6834

>Character Template:

>Name: Adair Farraige

>Race: Islander

>Fluff: A Shipwright and merchant among the Isles. He was not a warrior by any means but he new how to wield a blade properly. A Sailor from birth he was more at home with rope in his hand, over the years he had apprenticed and learned the craft of making ships, though even with the skill finding work was hard. So he continued sailing the seas, trading and building connections with the people of the isles.

>Allegiance: The Empire of the Isles

>Home: A Longhouse on Skye

>Lands/Holdings: The Longhouse.

>Title: Merchant

>Inventory: 5 Islander Gold coins, 1 Merchant Galley And Crew, A suit of finer clothes.

>Location: South of Skye, in the Irish Sea

>Bonus: Fine Wares!: +10 To Trade with other civilized peoples, -10 to Personal Combat

Favour: The Bearded God: 0

1/2. Head into Skye and look for goods to procure for the next journey.

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b0d193 No.7078

Dice rollRolled 64, 2 = 66 (2d100)

>Character Template:

>Name: Dagney of Dagwood

>Race: Yorkish

>Fluff: A Yorkish warrior of minor note, Dagney of Dagwood has recently traveled south from the marches in search of adventure and fortune by meddling in wars far grander than fighting Northerners and Lancaster's folk.

>Allegiance: Anyone with proper coin.

>Home: N/A

>Lands/Holdings: N/A

>Title: Freeblade

>Inventory: Mail Shirt, leather greaves, gauntlet and helmet, Saxon Longsword and A Quellonian Cavalry shield.

>Location: The Kingdom of Loess

>Bonus: Loyal to Coin, Disloyal to Debt. +10 to Combat when Paid, -10 to Combat Unpaid.

>Favour: The Lady of the Marches: 0

1/2: Look for work in the city.

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b0d193 No.7080

Dice rollRolled 70, 5 = 75 (2d100)

>>7068

>Name: Aurelius Cloelius

>Race: Quellonian

>Fluff: The Captial may have abandoned us, but the Eagle of Quellonia shall never forget us, nor we her watchful eye. Aurelius Cloelius, an officer and statesman of what is left of the Quellonian province, is determined to maintain the independance of the Legion Remnants, and to help create a state based upon the values and culture of empire, to bolster the legion with new recruits, stay true to the old faith and ensure the flames of the Goddess burn eternal in their lands.

>Allegiance: Legion Remnants

>Home: Ruined Fort Aurum

>Lands/Holdings: 1/3 of The Ruined Fort Aurum.

>Title: Junior Tribune

>Inventory: A Full suit of Iron Quellonian Armour, Tribunal Crest, 3 Pila, A Scutum with the Eagle of Quellonia painted on it. A Quellonian Steel Gladius, Finely Made and inherited through your familly from the streets of the mighty city.

>Location: Fort Aurum, On the Border between the Remnants of Far Saxony

>Troops:

25, As a Junior Tribune

[Legionairres, +10 To combat in formation]

>Bonus: The Eagle Never Falls. +10 to Command Quellonian Soldiers, -10 to Interaction with Barbarians (Islanders, Saxons, Beastmen, Bearded Men and Picts)

1-2. You're right, it would be a bad idea to tell them.

I'll let them face that problem head on.

It's time to put these marching drills to the test, we move to the saxon's camp. Let's see if Quellonian drill can outpace barbarian horde, and we'll get our women and children back!

March by day and night, and attack them during the latPost too long. Click here to view the full text.

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File: 1435111426509-0.jpg (161.14 KB,1683x840,561:280,Fantasy_Landscape_Space_HD….jpg)

File: 1435111426509-1.jpg (276.31 KB,2401x1747,2401:1747,14774744_l.jpg)

71fdd5 No.4898 [Open thread][Last50 Posts]

Welcome to the world of Undilavel, a massive and dark world. In the skies hangs a black sun, its light covering the world in depressing soul crushing despair. At night there is no moon, only an all encompassing darkness in which the true horrors of the night live in. The people of this world live in walled areas, only going out of their safe enclosures when absolutely necessary. Even then they are not safe, as flesh-sculptors and mimics infiltrate their cities to get in reach of the soft flesh and warm blood inside, along with many other horrid creatures.

There is no such thing as healing magic or true warmth. Magic is destructive, a beast willing to consume both the caster and the target. The closest one will ever reach to healing magic is the devouring of blood and souls, as magic does not come without a price. The materials of this world range the more feared parts of the color spectrum, from bone white to soul devouring black, and everything in between.

The only truly sentient races are Humans, Dark Elves, Non-feral Vampires, and a few other beings of the night. They are the ones who retained their knowledge and mindset compared to those who lost their's eons ago, the last children of such a horrid place.

One of the above walled cities is owned by you, a member of the last few intelligent races upon the surface off Undilavel. Will you rise to greatness, or fall into obscurity as another dead peace of flesh?

Fill this in:

>Leader Name:

>Nation Name:

>Race:

>Special Magical Arts:(if any)

>Color:

>Leader Fluff:

>Nation Fluff:

Do not open unless you wish the creatures of the night to take you:

>Population:

>Military Forces:

>Resources:

>Leader Bonus:

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71fdd5 No.6159

Dice rollRolled 8, 37 = 45 (2d100)

>>5606

>>Leader Name: "Ash Born" Ulfric Raegwyn

>>Nation Name: Dokkalfheimr

>>Race: Dark Elves

>>Special Magical Arts: Enchantment!

>>Color: Light Blue

>>Leader Fluff: Every leader of Dokkalfheimr is different, every leader adds their own thing to the culture of Dokkalfheimr and enhances its greatness. The leader is chosen by bands of claimants being sent out of the city to go and capture the deadliest beasts they can find and bring it back to the "Shadow Chamber" within the city. Then, using the enchantments to keep the room secure, each claimant still alive will test their might and the last one alive must kill the creature and rest within the chamber for one week. If still alive, they will be chosen as leader and given the title, "Ash Born", to recognize their skill and strengthened mind. Ulfric is the current leader, using his incredibly strong and ancient armor and seething sword to whittle and finally secure his place in history.

>>Nation Fluff: An archaic city of unknown age, the dark elves of Dokkalfheimr are renown for their enchanting knowledge and skill, able to set swords aflame, half an armors weights, or, more famously, create bonds and rooms able to subdue almost any being. The city itself is halfway underground, using the land itself as a barrier against the beasts and mining the valuable and essential materials for their enchanting. Only about a fifth of the population practices enchanting in any shape or form, the rest practice endlessly in martial combat or subterfuge to ensure their survival.

>>Population: 100,000

>>Military Forces:

>37,000 Total(4000 Enchanted Swordsmen, 5000 Beast Riders, 9000 Heavy Soldiers, 4000 Enchanters, 3000 spearmen, 10,000 Frontline Infantry, 2000 Inquisitors)

>>Resources:

>1 Metal Mine, Post too long. Click here to view the full text.

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71fdd5 No.6354

>>5609

The construction of siege towers, vast buildings to watch the ever present darkness for signs of danger. But they weren't built soon enough, as soon you see an oncoming horde of undead!! +Undead Horde Attack. Must devote to slaying them until I say stop.

>>5610

Work on the blood pyramid continues while a trap is layer for the slayers. They don't take the bait though , and manage to slow construction. -100 pop,(10/15)

>>5611

Multiple projects are undertaken, as anti-magic standards, military barracks, the raising of troops, and expansion. The whole populace is put to work to advance the agendas of the entire nation! +Anti-magic Standards, +Military Barracks(8/15) +500 Front line Infantry, expanded slightly.

>cont

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71fdd5 No.6359

File: 1436638200653.png (87.1 KB,993x557,993:557,1435891385830.png)

Looking to join in

Fill this in:

>Leader Name:

>Nation Name: The Ebon Web

>Race: Drider

>Special Magical Arts: Flesh Magic

>Color: Pink

>Leader Fluff: She screamed as they descended upon her, she screamed as she spent what little magic she had, consuming her own flesh to fuel her spells in her defense, and she screamed as they ate her. She threw herself at the largest monster and let her magic run wild, hoping to take them with her. Instead of destruction however her ravaged flesh melded with the spider and she screamed again as foreign, primal thoughts intruded in her mind. Now she stands on a city made of web and shattered stone, and all around her her children work and train.

>Nation Fluff: The Ebon Web is a young nation, very young. Created by a flesh-mage who was forced to joined her body with a spider-monster that constantly spawned younger versions of itself from its womb, the intellect and magic of the flesh mage combined with the voracious desire to cover the world in its progeny has led to a birth of a new nation. One that is hungry.

>Population:

>Military Forces:

>Resources:

>Leader Bonus:

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71fdd5 No.6375

Dice rollRolled 19, 5 = 24 (2d100)

>>6354

>Leader Name: Ramesses III

>Nation Name: Blood Pharaohs

>Race: Vampire

>Special Magical Arts: Blood Magic

>Color: Dark Red

Leader Fluff: Blood Pharaoh Ramesses III blood of Ramesses II, King of Memphis and inheritor of the Contract of the Nosferatu with the secrets of blood magic passed down from the line of Kings.

Nation Fluff: Every time another city fell and its citizens enslaved we raised a Pike a greater beast of darkness fell we raised a Pike a demon nest was destroyed we raised a Pike. The "Pikes" are sacred royal obelisks that detail every vampire victory for the walled city of Memphis and only the ruling vampires may use writing as the origin of vampires was a contract written in blood.

In Memphis there is life after death if their Ka their 'vital spark' proves worthy of the After-life. The Black Sun and the Tributary of Blood our symbols of kingship. Dominion over flesh and blood is ours it makes us strong it makes our enemies weak. We will devour the world before we let the world devour us.

In a tide of blood under the black sun we wade through our enemies and drink from the harvest of countless battlefields.

>Population: 99,500

>Military Forces: 35,000 Total(12,000 Blood Knights, 8000 Drainers, 3000 Infiltrators, 2000 Dark Beast Riders, 10,000 Frontline Infantry)

>Resources: 1 Metal Mine, 2 Pike(Blood Mana)Nodes, 1 Black Gold Mine

>Leader Bonus: (BloodBorn) Bonus to Blood Magic acts and rolls

(Blood Pyramid 10/15)

+Blood Towers(+10 to city defense rolls from outside attackers)

+Vampire Slayer Infilitration

1 Blood Pyramid

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71fdd5 No.6427

>>6359

Boy, I'm already there. Well, practically.

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File: 1436548359094.jpg (172.42 KB,861x927,287:309,Luis Lasahido - Priestess.jpg)

92c30c No.6279 [Open thread]

You are a cleric, devoted to a great and powerful god. What god is that? That's up to you! There are many people in need of conversion and many tasks your god will need you to do so there is a lot of work ahead for you. But paradise and service to your god is your reward!

This is a fantasy world so you can be other races but keep it reasonable.

Fill this in

>Name:

>Race:

>Fluff:

>Deity:

Do not fill this in

>Equipment:

>Skills:

>Bonus:

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92c30c No.6370

Dice rollRolled 23, 100 = 123 (2d100)

>>6365

>Name: Sister Eriana

>Race: Human

>Fluff: Sister Eriana has always known that her place in life was to bring justice to the masses, and death to the evils of the world. Even as a young girl she was beating up the town bullies and even once managed to catch a thief trying to rob the blacksmith. In reward for catching this thief she was given her shield, emblazoned with the mark of the local temple. When she reached of age she quickly enlisted within the temple ranks but found their preachiness to be boring and not useful. Instead she left the temple and town and traveled to the Temple of Alveris, the Lord f the Holy Flame. The temple famed for its warrior clerics and it's eternal crusade against the forces of darkness appealed to her and she brought nothing with her but the shield she was given as a gift, to remind herself of her home. Upon graduating from their rigorous training she was issued her own set of armor and sword and sent out into world to bring Fire to those who would hide in the dark.

>Deity: Alveris, Lord of the Holy Flame

Do not fill this in

>Equipment: Broadsword, Shield

>Skills:

+Warfare 2

+Pyromancy 1

>Bonus: [Demonsbane] - +10 to combat against demonic or abyssal entities.

1.2. Instead of trying to convert people, which I doubt I would be good at, find people willing to hunt down demons and darkness and tell them of my crusade and invite them along on my journey, I can bother with converting them on the road.

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92c30c No.6372

Dice rollRolled 82, 63 = 145 (2d100)

>Name: Foster Land

>Race: Human

>Fluff: Foster once lived the mediocre kind of life many did in his birth city. Bounce from job to job, complain about the city leaders, drink yourself silly, repeat ad naseam until you die. A life without Substance, really. Then one day the Priests of Lorifloid burst through the City Walls in a cascade of explosions and bright lights.

>A life without substance is hardly a life lived! A life of true Style confers Substance, for we are what we show to the world! Fight Evil with Exuberance! Fight Apathy with Amazement! Fight Destitution with Daring! Bring into this world the image of something truly great, for such greatness will inevitably follow!

>These words resonated greatly with Foster. He joined up, learned much, and took up the banner of Style for Substance!

>Deity: Lorifloid, the Style of Substance

Do not fill this in

>Equipment: Stylish Sunglasses

>Skills:

+Showboating 3

+Pyrotechnics 1

>Bonus: [Show-off] - +10 to converting after a particularly showy act.

>>6365

As it turns out, trying to interrupt the busiest square in the area, filled with people who have better things to do AND are used to the pomp and circumstance found in an Imperial Capital, is not the best way to go about things.

Ah well, there are others to help. Lets go do a place of complacency and apathy, a place where hopes and sorrows are drowned.

Lets go to a bar, maybe several, and start enthusiastically talking to and helping people. The ones in this City who are in greatest need of style are they.

Besides, helping people is both the Style and Post too long. Click here to view the full text.

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92c30c No.6382

Dice rollRolled 7, 28 = 35 (2d100)

>>6365

>Name: Hínhanni

>Race: Human

>Fluff: An orphan boy taken in by a convent after his mother had died, Hínhanni showed great fervor for the worship of Unilisi, alongside the nuns. When he came of age at twelve, he was grief-stricken by the news that he would have to leave the convent, for it would be against their laws for a man to stay with them. However, his sorrow with having to part with the women who raised him overcame them, and a deal was struck with the Reverend Mother: he would be allowed to stay with them for the time being, but he would have to pose as a sister, so that the church hierarchy would not find out. Now, after being ordained as a sister, he finally steps out the door, as a traveling cleric, to bring the Lady Mother's light to the world!

>Deity: Unilisi, Mother of All

Do not fill this in

>Equipment: Staff

>Skills:

+Disguise 1

+Monasticism 2

>Bonus: [Deviant] - You hide the truth from your peers and from others. If you are found out, you might be expelled from the convent.

>.>

1. open an orphanage for the city's homeless children

2. start a grammar school for the orphans, and for children of families who cannot afford schooling

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92c30c No.6383

Dice rollRolled 63, 71 = 134 (2d100)

>>6365

>Name: Ezekiel "Wrath"

>Race: Human

>Fluff: Ezekiel "Wrath" is a Zealot Cleric of Sigmund, the God King of Man who reigns in heaven, and watches over the people of the Kingdom of Man. His job is as an Inspirator, serving in the army of the King.

He speaks in a voice heard above the cry of battle, many say that he shouts directly into the minds of men, but his is an inspirational roll. Rallying even the lowliest coward and traitor to courage and fury against even the most terrible foe. He yells, and the men obey, and this is the role of the Inspirator, as such he often helps to relay orders from the General to the troops.

https://www.youtube.com/watch?v=Vpmiq8sTH0k

>Deity: Sigmund, the God King of Man

>Equipment: War Mace

>Skills:

+Inspiration 2

+Warfare 1

>Bonus: [Supremacist ] +5 to human interactions, -15 to nonhuman interactions

1. Head for the sanctuary. Perform the ritual of graititude. Give thanks to the immortal god king who watches over his subjects for my safe journey, and perform the prayers on my prayer beads

A spiritu rex

Rex tremendae, libra nos

From the torrent and the storm

Our King, save us

From death, sin, and strife

Our King, save us

From the curse of the beast

Our King, save us. . Post too long. Click here to view the full text.

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92c30c No.6385

Dice rollRolled 8, 45 + 5 = 58 (2d100)

>>6365

>Name: Kiao and Liao

>Race: Human

>Fluff: The twins Kiao and Liao were born in the Kri'an empire to a paladin couple dedicated to the God of arts and war. From birth they were raised to be fervent worshippers and servants of Hijung, both the arts of life and war. Kiao focused on the arts of music and combat, his voice able to heal or kill at will as his fans produced pleasing sounds from the blood on their metal edges, while his twin Liao focused on actual art and war, using his woldo to paint upon the canvas of life with the blood of his enemies. Together the two lived a joyous life, and eventually the time came for them to be named Clerics. The two were soulbound, becoming inseparable on a metaphysical level, and their skills soared. Now they travel the world preaching the name of Hijung, be it through word, deed, or battle.

>Deity: Hijung, God of Arts and War

>Equipment: Bladed Fan (Kiao), Spear (Liao)

>Skills:

+Warfare 2

+Artistry 1

>Bonus: [Soulbond] - Kiao and Liao are linked astrally, +5 to double actions (rolling twice for the same thing), but -5 to each separate action.

1,2. Kiao turned to Liao with his trademark smile. "Well brother it seems that Lagann disdains of monsters near his city. Why dont we head back inside and see about finding a place of logging?" Liao, face hidden, turns with his purple eyes and nods silently. "Then come with me, I know this place with a great overlook of the city."(Find logging, preferably in a tall spire.)

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File: 1432154837068.jpg (180.12 KB,971x651,971:651,goddice.jpg)

e6476f No.1935 [Open thread][Last50 Posts]

Welcome to a universe of chaos. Unlike many others in the multiverse, this one is still pure raw aether, waiting to take its form. There is no sky, there is no land, there is only the aether…and the beings that are forming in it. In this mighty maelstrom of power, order is finally asserting itself and creating the first living things…

And the first living things are Gods.

There are no concepts of time and space, no mortal thoughts or perceptions, but as these gods come into being these concepts shall be made, for these beings are the precursors to all that shall come. Their actions will shape a world that does not exist, and create a universe of order. But first, they must make a kingdom of order in the realm of chaos…

>God name:

>General Description of god:

>Concept:(Only one for now)

>Fluff:

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e6476f No.3176

File: 1433496900932.jpg (100.1 KB,400x446,200:223,35863-karolina-dean_400.jpg)

Dice rollRolled 13 (1d100)

>God name: Ilotar

>General Description of god:

>Concept: Joy

>Fluff: The personification of joy, in all its power. Ilotar protects those who worship her, and guides the hands of those who build in her name.

1. Reveal myself in full glory to the humans, to inspire belief in them.

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e6476f No.3177

>>3176

>>3170

13 for life

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e6476f No.5970

Hey…should I continue this?

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e6476f No.5975

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e6476f No.6003

>>5970

Bring back the war!!!!!!

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File: 1433872359752.jpg (197.64 KB,1920x1080,16:9,Thread Imag.jpg)

25cd05 No.3533 [Open thread][Last50 Posts]

The year is 2023, and aliens exist. One year ago, the extraterrestrials first invaded Earth. They were beaten back, but at great cost. It was decided that a specialized fighting force must be created, should they ever return. You are of that force.

Fill in:

>Name

>Age

>Gender

>Nationality

>Fluff

—————————————————————————-

Do not fill out (These will be determined by your fluff. Make it good.) :

>Class

>Abilities

>Inventory

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25cd05 No.5537

Dice rollRolled 12, 64 = 76 (2d100)

>>5511

>Name: Karolek

>Age: 26

>Gender: Male

>Nationality: Russian

>Fluff: Russia is a hard place, especially since the fall of the New Soviet Federation after the aliens burned Vladistok, Ufa and Perm to the ground. Karolek was in Ufa when the aliens razed it, he watched his mother get disintegrated by a floater's plasma round, his father forced to blow his own head off by a sectoid, and his little sisters, the things those chryssalids, did to them, the things that they became…. Karolek managed to find his way to the city sewers, where he fled to the county-side, and was later picked up by a Russian military patrol. He joined the Military to fight back against the hordes of the xenos that had descended upon the Earth, and for the sake of those he lost, so that others will not have to see the things he saw, do the things he do. He was part of the key push that drove the Aliens out of the ruins of Novosibirsk. After the war's finish, and for acts of valor and skill, he was recruited by the X-Com program.

>Class: Heavy CC Infantry

>Abilities:

Hatred: +5 on to hit and damage to aliens in melee combat

Survivor: +20 on all rolls when you are the only character remaining in your squad

Rage: Karolek is less willing to dispatch opponents at range, for he longs to feel warm alien blood on his hands. -5 on to hit rolls using ranged weapons.

>Inventory:

Cavalry Sabre

Survival Kit

Field Rations

Gun Cleaning Kit

Assault Rifle

>HP: 90/100

1/2. Hop out of nearest window and find more xenos to kill

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25cd05 No.5561

>>5511

>Name: Nnakeme

>Age: 17

>Gender: Male

>Nationality: Nigerian

>Fluff: He has survived this long on miracles alone. Having grown up an orphan in Nigeria, he has fought tooth and nail every day of his life against superior foes better armed than he was. When he saw them running scared, he walked from the desert to the nearest X-Com recruiter, who he picked out in that war-torn waste as the sole individual who wasn't running. While not versed in team tactics, he has shown remarkable proficiency in most types of firearms, and in field maintenance of them. While largely untrained, he is the very definition of self-sufficient, and that kind of capability can make or break a war.

—————————————————————————-

>Class: Infantry

>Abilities:

Slow and Steady: You can fire when walking. This ability can be improved through training to include running.

Gun Whiz: A life of cleaning detritus from weapons has granted you a unique understanding in the way of firearms. +20 to gun maintainence

Survivalist: +5 to checks concerning survival away from civilization

>Inventory:

Assault rifle

Semi Automatic Pistol

Gun Cleaning Kit

Survival kit

Field Rations

1-2. Keep up the fire, for now. The Muton is the bigger threat.

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25cd05 No.5562

Dice rollRolled 57, 56 = 113 (2d100)

>>5561

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25cd05 No.5627

Dice rollRolled 97, 3 = 100 (2d100)

>>5511

>Name: William P. Virshmit

>Age: 30

>Gender: Male

>Nationality: British

>Fluff: An anti-tank specialist with a love of explosives and fire. His squadmates usually like him in the field due to his nature to get what needs blown up blown un fast, but usually don't trust him around the explosives afterwards. When XCOM was established he stepped up as fast as he could, all the while wondering what he could do with alien explosives.

>Class: Demolitionist

>Abilities:

BLOW IT UP: +10 to explosives use

SUCK IT, TANKS: +10 to hit with Rocket Launchers

BURN IT TO THE GROUND: -5 to social rolls

>Inventory:

Rocket Launcher [2]

Semi Automatic Pistol

3 Charges of C4

2 Remote Detonators

1 Frag Grenades

Flak Armour

Lucky Lighter

Gun Cleaning Kit

Survival Kit

Field Rations

1&2. Welp. Time to do what I'm good at. 'Nade in the hole!' +10

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25cd05 No.5882

Dice rollRolled 32, 19 = 51 (2d100)

Name: Chris Turner

Age: 24

Gender: Male

Nationality: American

Fluff:

Chris never really thought of himself as anything special. He never did all too excellently in school, even though he was a natural at math. His effort wasn't outstanding, and he floated through most of his classes without too much care. What he did excel at was sports. A football star and track record-breakrer through high school, Turner was popular and happy though his high school years. Without grades good enough to get into college, he moved into the military straight out of High School.

Chris found a real place in the army, and passed his field tests with flying colors - especially his accuracy. He was a natural at the math needed to shoot a sniper, and the time he'd spent hunting as a kid didn't hurt either. Before he knew it, the man had a position in a sniper mount in the Middle East, and an impressive list of accomplishments to his name. When reports of Xenos started to come in, he was selected for appraisal by the XCOM initiative, and accepted as a Rookie into the elite program. Chris's practiced and firm arm was valuable, but a firm mind and the way he kept the practice team he worked perfectly calm and organized under fire was what really got him in the program. A friendly face and a steady mind can do a lot more than the best aim.

Class: Sniper

Abilities:

Genius Shot: +10 To Hit with Single Shot and semi automatic weapons

Fast: -5 to be hit by enemies

Inventory:

Sniper Rifle

Semi Automatic Pistol

Field Rations

Gun Cleaning Kit

Survival Kit

1/2: Lay down fire on the big bastard and fast one, quick, before anyone else gets hit. Stay frosty, people!

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File: 1435605928917-0.png (1.75 MB,9592x4800,1199:600,Culture Map.png)

File: 1435605928918-1.png (966.24 KB,9592x4800,1199:600,Climate.png)

fc12b5 No.5373 [Open thread]

The world is young, and even younger are the people. The cultures that inhabit this planet live out their mundane lives fighting against themselves and nature. But you will change that soon they will be fighting each other, you are the champions of this world the first generations of heroes that would drastically change the course of history. Above are to maps one showing the climate of the world, determining what you might fare against in those regions, and the second is the geo culture map. The Culture map shows the 16 cultures and their areas of influence.

Choose one Based on this info and then make your hero.

1. Pao Pao - Peaceful Island people who worship the Sea and her storms as gods. A Matriarchal society where the women control politics, breeding, and crafting while the men fight and fish to impress the women.

+Male: Storm Rider - Failure and Crit Failures on Water are significantly reduced in damages.

+Female: Craftswomen - +10 to crafting rolls with what you are good at (you choose 1 thing that you are good at)

2. Incomplete

3. Shetathi - A vile race of Cannibals who don't have the manners of Manao. They raid and capture people across the seas and bring them home where they are ritualistically butchered and fed to the gods (and themselves).

+Merciless - If the situation is right you are allowed to murder you fellow players

4. Seir'ka - Living in the dry steppes they live a life of hardship, centered around keeping each other alive the seir'ka are great traders. The seir'ka are fighters but most of the time those fight are non lethal raids on rival clans. Rarely does a lethal attack happen on another Seir'ka.

+Tribal Unity - +10 to interaction with your tribe, +5 to interacting with other Seir'ka

5. Incomplete

6. Bärsärk - A tribe of hunters you scour the cold forests and grassy plains of the Center Continent in search of food and warmth.

+Hunters - +5 to rolls against large beasts (killing, harvesting and tracking)

7. Thac'al - living in the abundance of the Great Jungle they are a free spirited people who rarely settle down.

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fc12b5 No.5430

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fc12b5 No.5476

>Name: Kiorä

>Sex: Male

>Fluff: A priest of the creator god in one of his many temples. He was trained in reading and writing from a young age by his father, who was also a priest. During his down time he enjoyed studying the world and found that he was a genious philospher. He began to study natural philosphy and the creations of the creator god. Using the books in the libraries and any samples he can find he plans to learn all he can of the world and record it for future generations.

>Culture: Sinoorit

>Stuff:

+2 clay pots full of the oil

+1 Flame Pelt

>Bonus:

+Engineer - +5 to all Engineering related actions

+Philosopher - +5 to all discovery rolls

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fc12b5 No.5500

>Name: Aki of Kalkstead

>Sex: Male

>Fluff: Aki of Kalkstead is a traveling bard from the Isle of Conin. His goal in life-much like all other bards- is to chronicle the great happenings of the world and stamp his name on the fact it was he the one to chronicle it. Until recently, Aki was the court musician of King Orod, until Aki accidentally recited a saga at a feast which recounted a visiting vassal's failure in battle. While Orod found the whole thing hilarious, Aki thought it was better to err on the side of caution, and with the help of what few friends he had in Orod's court, Aki fled Orod's realm to try his luck elsewhere in the world. One day he would return to the castle, swimming in riches and with enough renown (and heavily armed bodyguards) to keep him safe.

>Culture: Conin Island

+Lute (It is a lute)

+Musician (+5 to all musical rolls)

+King's Favor -Bracer of Orod

+Masterful Love Poem (special effects if song to the king)

+In the South Kingdom Capital

+Bag of Hammod Gold (enough to buy farm)

Companions:

+Brandof the Bearded

+The Prince

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fc12b5 No.5516

Updated Stats

Name: Fionn Mag Grudaire

Sex: Male

Fluff: See first two posts of thread

Traits:

+War Paints - +5 to diplomacy amongst Connichts, +2 in war.

+Skirmisher - +5 in War

+King’s Information

+King’s trust (⅔)

+Manners (⅔)

Inventory:

Location:

Guinehall

Followers:

+Old friends /Soldiers

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fc12b5 No.5591

Updated Stats

>Name: Lord Cóemgein Glaegyn III

>Sex: Male

>Inventory:

+The remnant of the ship is safe from the tide

+Enough food for 2 months, a single barrel of gunpowder survives. A number of guns are safe but they will need to be tested and that will take some of the gunpowder. 2 casks of rum and enough fresh water for 2 weeks is left.

+Steel Rapier

+Streams (Water Supply)

+2 Boars

+Coconuts, Assorted Fruit

Hamako:

+2 Weeks of Food

+1 Week of Water

+15 Spanish Silver Coins

+Crabs

+1 Blue Bay Pearl

Followers:

15 Men

Hamako

Bonus: +If you devote men to collecting and hunting you will have a steady source of food

+Rapier Mastery I complete (+5 combat with Rapiers)

Relations with Snioorit:

+They are friendly, although odd

+Friends of the Village

Bases:

+Basic Settlement

+Stone Settlement

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File: 1434138409166-0.jpg (131.34 KB,960x854,480:427,af7af1a8f07d4056ad18e54f66….jpg)

File: 1434138409166-1.png (585.65 KB,590x435,118:87,SBhVlcV.png)

b695b6 No.3875 [Open thread][Last50 Posts]

At last, you made your perfect invention! After dozens of failures and going through hundreds of assistants, you created something(relatively)stable! And just in time too, the M.A.D scientist commitee has opened registrations after losing 10% of its members in a freak black hole accident! Luckily you have the form right in front of you, all you have to do is fill it out and send it right to them!

M.A.D Scientist sheet:

>Name:

>Age:

>Ethnicity:

>SCIENCE!!!!:(whats your main scientific Field you dolt!)

Thank you for filling out your M.A.D sign up sheet! There is a ding as the paper teleports an official M.A.D lab right to your home. Excellent!

>Lab type:

>Inventions:[Insert first stable invention]

>Research money: 1million

>Facilities: M.A.D certified Lab

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b695b6 No.5302

Dice rollRolled 76, 38 = 114 (2d100)

>>5255

>>Name:Cameron Weiss

>>>Age: 23

>>>Ethnicity: American

>>>SCIENCE!!!!: Macro Biology/ Gene Splicing

>>>Lab type: Genetics Lab

>>>Inventions:Hybrid of a coyote pup and a rattlesnake hatchling named Presley

>>>Research money: 3/4 million

>>>Facilities: M.A.D certified Lab

>>>Inventory:Giant Ferret (Chi Chi)

>>>Lion Cub (Cuddles)

>>>Bear cub (Unk)

>>>Lion Bear Cub (Luca)

>>>Venom Cure

>>>Remote Extractor

>>>>10 Genetic Samples

>>>Samples:Bear Dna, Lion Dna

>Super serum

>10 Interns

1:"Alright who wants to earn their school credits!" Inject one of the interns with the serum.

2:"The rest of you clean Luca's pen. I don't know if its the bear dna or the lion dna but she leaves the biggest messes."

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b695b6 No.5370

Dice rollRolled 19, 98 = 117 (2d100)

>>5255

>>Name: Dr. G. Lados

>>Age: 24

>>Ethnicity: British

>>SCIENCE!!!!: Robotics and Cybernetics

>>Lab type: M.A.D Robotics Lab

>>Inventions:Cybernetic Eye, 10 General Purpose Drones

>>Research money: 1million -$125k (Not feeling like mathing atm)

>>Facilities: M.A.D certified Lab

1. Continue working on my cybernetic arm. 8/10

2. What a pitiful fool that man is, very well I shall make the guns for my drones itself. 2/10

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b695b6 No.5424

Dice rollRolled 57, 89 = 146 (2d100)

>>5255

>Name: Crizyx Azixiz

>Age: 42

>Ethnicity: Undetermined

>Scientific Field: Electromancy

>Lab type: M.A.D. Electricity Exploration Lab

>Inventions: The viscous vitastatic Gelectrode, a marvel of modern confluence! Wait, define "stable".

>The electrosistant, an ideal mix of human smarts, robotic strength, and lightning. And by "ideal" I mean "crimes against humanity".

>The Storm Gauntlet, a true masterpiece of design. Just a thought and a spark, and you've got a hurricane-class storm at your fingertips!

>>Now with adjustable settings, and lightning!

>Research money: 800,000

>Facilities: M.A.D certified Lab

1/2 - NANOTECHNOLOGY! The microscopic wave of the future! No time for getting bogged down in ancient formulae and theories, this is the CUTTING EDGE of Science!! And if I add lightning to the functioning of these nanobots, then it will be the BLASTING EDGE of Science too!!

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b695b6 No.5427

>>3875

M.A.D Scientist sheet:

>Name: Dr. Michael Donahue

>Age: 24

>Ethnicity: Caucasian

>SCIENCE!!!!: Materials engineering and molecular design.

Thank you for filling out your M.A.D sign up sheet! There is a ding as the paper teleports an official M.A.D lab right to your home. Excellent!

>Lab type:

>Inventions:[Insert first stable invention]

>Research money: 1million

>Facilities: M.A.D certified Lab

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b695b6 No.5428

>>5427

Oh, first invention. A really, really, really, really, REALLY, REAAALLY, RREEEEAAALLY sharp knife.

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File: 1433361898273.png (4.48 MB,2099x1536,2099:1536,VerisalliesFirst.png)

98970d No.2953 [Open thread]

Welcome to the path of the emperor. Lets begin.

Read the Pastebin: http://pastebin.com/VTGd9VTz

Here is a light summary of the different kingdoms.

Yellow. The Kingdom of Breman. Mostly human.

Green. The Kingdom of Thor. Mosty Dwarven.

Red. The Kingdom of Britten. Mixed Races. Ruled by a Giant King.

Light Blue. The Kingdom of Rosenheim. Mixed Races. Ruled by a Human King.

Purple. The Principality of Thebe. Mostly Elfs. Ruled by a High Elven king.

Blue. The Kingdom of Haven. Mostly dwarves and humans with some other races.

And here is the character sheet.

>Name:

>Race: (Generic fantasy, Human, Dwarf, Elf except you can also have distant humanoid monster ancestry. Such as Orcs, Giants, Arachnids and the like. Warning, this will affect how people react to you)

>level: 1

>Health: Healthy

>Fluff: (This will determine your Bonus, starting skills and starting class. Remember you are starting off at the bottom, you cannot be a Wizard, knight, lord or in any real position of power. You can however get these things as the game progresses. You can be an apprentice of magic, a warrior, a Squire or anything that has the potential to lead to something you want.)

Do not fill out.

>Class: (Will be determined by fluff. You can change it later as you explore the world)

Post too long. Click here to view the full text.
44 postsand7 image repliesomitted. Click reply to view. ____________________________
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98970d No.4679

Dice rollRolled 9, 63 = 72 (2d100)

>>3999

>Name: Granix Irontooth

>Race: Dwarf

>level: 1

>Health: Healthy

>Fluff:

Granix was a dwarven born to a dwarven smith. Thus for the first 50 years of his life he helped with the forge and at times even worked it himself. However the call of adventure and battle was too much for the young dwarf, so he joined the army. Though he was only a footman he acquitted himself well in training and his first skirmish with the monstrous races. Indeed he was noted to have a penchant for the halberd and used it effectively in the narrow corridors below and the vast expanse above.

Then his first real battle came, the position he was ordered to hold came under massive assault. He kept fighting despite his male being torn and his body being battered, the shaft of his halberd striking out and silencing his enemies with it's long reach. Despite the enormous body count he wracked up he fell to the horde just as he heard Dwarvish war drums coming closer.

Granix awoke a day later confused. His body was untouched and he was in a tent for the dead so the could be prepared to be returned to the earth.

>Class: Warrior

>skills:

Halberd Beginner 2

Physique Beginner 2

Smiting Beginner 1

Earth affinity Beginner 1

>Inventory:

[Bloodied and broken armor]

[10 copper]

[Goblin Dagger] (It’s the same one that killed you)

>Bonus:

[Earthborn]

Despite your short stature you are very stout and sturdy as a dwarf. You have great stamina and are a natural with the forge. Don’t expect to reach high places or have the best reach. You also have a natural affinity for the ePost too long. Click here to view the full text.

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98970d No.4908

Dice rollRolled 54, 87 = 141 (2d100)

>>3504

>>Name: Seamus Lorginson

>>Race: Human

>>Level: 1

>>Health: Healthy

>>Fluff: Hunter, Born in Breman, Dead father, Accidentally killed a nobleman, on the run, read fluff from earlier in the thread, too long to post here

>>Class: Hunter

>>Skills:

Archery Beginner 3

Tracking Beginner 2

Tailoring Beginner 1

Fletching Beginner 2

>>Inventory:

Simple Fur Clothing (Made from the Wolves that killed his father)

Hunting Bow

17 Iron Arrows

1 Silver

Bonus:

Naturally Skilled: When it comes to archery you are naturally skilled. You were even able to kill a bear by yourself. Granted it was with an ambush but still, well done. Best to put your talent to good use, it would be a shame to waste it.

[Hunted]

Best look over your shoulder every now and then. Bounty hunters will pursue you, unless you go through the trouble of hiding your identity they will come after you rather quickly.

You are starting in the wilds on the way to Britten. You’d best be careful, these woods aren’t like the ones back home.

I don't know if we're supposed to post yet, but everyone else is doing it and I'm an impatient arse.

I must continue down the rPost too long. Click here to view the full text.

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98970d No.5290

>Serene

That’s weird, your weird. What kind of sane person wants to bone a Giant how would that even… Ah damnit now, I have that mental image stuck in my head. Thanks for that. Well if you want to woo the giant kind you will need to first become someone with standing in his kingdom, so stop flaunting your meagre skill trying to catch his eye and do something with yourself, maybe find out WHY your eyes are like that rather than try to make people stare at them.

Class: Brawler

Skills:

Martial Arts Beginner 3

Physique Beginner 3

Finesse Beginner 1

Inventory:

[Plain Clothing]

[Fancy Piercings] (Totally worth all of your money.)

[Cheap Iron Knuckles]

Bonus:

[Odd-eyes]

Your eyes are weird, they always have been and you’re not sure why. What you do know is that occasionally when you’re in a pinch everything seems to slow down, this has helped you out of more than a few pinches.

Unfortunately most of the normal folk don’t have any idea what is up with your eyes. Some people think you’ve been cursed, others think it is a disease but most seem to just think your weird and leave it at that.

Alright so, at this time I don’t see it within the realm of possibility for me to keep up with so many players. I’ve delayed for too long trying to get around all of these updates but I cannot do it any longer. After adding Serene I will not be adding anyone else. I am sorry that you have all been waiting so long just to see this message but I just cannot keep up with 24 players.

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98970d No.5300

Dice rollRolled 98, 46 = 144 (2d100)

>>3504

>Name:Eddard

>Race: Human

>level: 1

>Health: Healthy

>Fluff: Where I go I must live to the fullest. Eat the greatest foods, drink the heartiest brews, bask under the warmest weather or train under the moonlit sky, or slay the mightiest of beasts. Eddard is a glutton for living and plans to fight his way across the continent to experience everything. With his trusty spear in hand and some rusty armour he won in a bet with a drunk guard he is off to adventure.

Also Haven start

Do not fill out.

>Class: Adventurer

>Skills: Spearfighting Beginner 2

Bartering Beginner 2

Physique Beginner 1

>Inventory:[Old Spear] (Been in the family for a generation. Yours to be precise)

[Rusted Armor]

[copper 90]

>Bonus: [Boundless Greed]

You are driven by your desire to simply have and see more. When you stand to lose something you will fight much harder but, at the same time, it is very hard for you to give anything up and you will always try to barter for more.

1. What is a man without gold to his name? A cheap worker. I need to make some money and hiring professional help. I must go to the cheapest tavern I can find without entering the city and find someone down on his luck.

2. While on my way there I need to see to a destination, ask around anyone else on the road about monsters in the area.

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98970d No.5356

Dice rollRolled 8, 73 = 81 (2d100)

>>5290

>Name: Serene Amashi

>Race: Ancient

>Level: 1

>Health: Healthy

>Fluff: Serene was always drawn to power. Whether to serve or lead, her pace kept her within arms reach of both. It was almost like destiny, fate, a need to get as much as she can. Growing up in Glorious Britten, the Giant King was her most obvious idol. She adored his rugged looks, his superior strength, and his wisdom. She fought her way from the bottom, training in any weapon she could get, whether physical or mentally to achieve her dream. She wishes nothing more now than to serve the Giant King in anything he wishes, even going far as to pierce her face and upper body to make her seem more intimidating and draw out her weird eyes even more so than before.

>Class:

Brawler

>Skills:

Martial Arts Beginner 3

Physique Beginner 3

Finesse Beginner 1

>Inventory:

[Plain Clothing]

[Fancy Piercings] (Totally worth all of your money.)

[Cheap Iron Knuckles]

>Bonus:

[Odd-eyes]

1-2; Inquire about joining the city guard or helping them at least. Prove to them my skill if asked, surely once they see my superior technique they'll recognize my prowess and allow me to join! I'll be one step closer!!!

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