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/builders/ - Hero and Nation Builders!

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The King Is Dead; Long Live The King!

File: bfd8dc363194af5⋯.jpg (182.78 KB,1024x705,1024:705,age of sail ships.jpg)

File: cf8c34edc2338f0⋯.jpg (152.78 KB,900x600,3:2,SS - Aztec Temple and Volc….jpg)

File: 37badb94f9a398f⋯.png (204.45 KB,1790x2080,179:208,pirate map.png)

4be6ce No.52836 [Open thread][Last50 Posts]

Seas of Blood and Glory - An Age of Sail Herobuilder/Crewbuilder

Fifty years ago, the brave explorer Saint Emmeric sailed westward in hopes of finding a passage to the Orient. What he found was an entirely new world, filled with beastmen, giants, vampires, magic, monsters and most importantly treasure. This launched an exodus by the great nations of Meridia known as the Colonial Powers, who travelled westward in search of new territories, new riches and new glory. The Castellonians were the first to arrive, seeking gold along with great and powerful artifacts from the mystical continent of Aztlan. Next came the Tortuguese, the Castellonians' neighbors and close allies, seeking to gain some treasure and territory for themselves. The Franciscans, Barthelonians and Hallandians would inevitably follow, all forming their own settlements and carving up parts of the New World for themselves. All the while, the original inhabitants of the New World struggle to cope with the onslaught of these new, powerful nations and pirates and criminals have taken advantage of the relative lawlessness of the New World and turned the seas into their hunting grounds to prey on the weak and lay claim to their treasure.

You are one of the people who has somehow ended up here in the New World, perhaps as a native of these lands or as a bright-eyed newcomer eager to make his fortune here. What role will you play in this new world? Will you be a brave native who saves his people from extermination and subjugation, or will you be the one that conquers them? Will you say "Fuck it" and rob both sides blind instead? It's all up to you.

Welcome to Seas of Blood and Glory! To begin please read the lore and rules pastebins found at the bottom of this post and then fill out this character sheet. (Note: I'm only accepting a maximum of 10 players, players who want to join after the 10 player mark has been reached will have to wait for an inactive player to be wiped before they can play)

—Fill out—

>Name:

(Please pick something meaningful, no retardation/distasteful memes allowed)

>Race:

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085555 No.53127

Dice rollRolled 65, 52, 73 = 190 (3d100)

>>53085

CAPTAIN OBJIMAC STROMOV

>Health:

11/11

>Current Status:

Healthy

>Equipment:

Slavan clothing, worn elven chainmail (+1 HP), damaged Slavan shashka (+1), Fine Matchlock Pistol (+3)

>Currency:

180 Gold Doubloons

>Ships:

<Záznam> Medium ship (20/20 HP, ATK +4, ST 9/20, CREW: 15/20)

<Nesrozumiteľné Bľabotanie> Medium ship (20/20 HP, ATK +4, ST 9/20, CREW: 10/20)

>Crew:

25 elven buccaneers

>Special Crew:

None yet

>Morale:

Normal (+0)

>Supplies:

3 Tribal rations

3 crates of hardtack

1 crates of regular rations

3 barrels of Slavan vodka

2 crates of old shashkas (+1 to combat for 10 crewmembers per crate)

4 crates of cannonballsPost too long. Click here to view the full text.

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1e7f6a No.53131

Dice rollRolled 59, 65, 20 = 144 (3d100)

>Health:

10/10

>Current Status:

Healthy

>Equipment

Merchant’s clothes, old Dwarven hatchet (+1 ATK), old matchlock pistol (+1 ATK)

>Currency:

100 Gold Doubloons -5/turn

>Ships:

HMS Commerce - Large Ship (HP 40/40 HP, ATK +6, ST 18/55, CREW: 25/50)

>Crew:

35 Camlann dwarves, 10 West Nopu-enlou Company workers

>Special Crew:

Doctor Albert Hobbes - [Medicine III] [Onondaga Translator] - Fee: 5 gold doubloons/turn

>Morale:

Normal

>Supplies 17/25

4 regular rations

3 barrels of Eldin Baragh stout

2 crates of old cutlasses (+1 ATK for 10 crewmembers/crate)

2 crates of cannonballs

1 bundle of lumber

3 bundles of sailcloth

2 bundles of live oak (hardwood)

Buffalo Spirit Cloak

>Treasure:

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359893 No.53132

Dice rollRolled 78, 55, 33 = 166 (3d100)

>Name:

Matías Xirau

>Race:

Human

>Gender:

Man

>Nationality:

Castellonian Empire

>Fluff:

https://pastebin.com/yNAcZ1Y7

>Color: Orange

>Health:

8/11

>Current Status:

Healthy

>Equipment

Conquistador’s garb, old rusty iron cuirass (+1 HP), old cutlass (+1 ATK)

>Currency:

200 Gold Doubloons

>Ships:

Incendio del Sol - Large Ship (HP 40/40 HP, ATK +6, ST 27/55, CREW: 50/50) (25 for Sea Serpent Hunt only)

>Crew:

15 Santisma Madre survivors, 10 escaped Ixtlub slaves, 11 Scoundrels (Temp.)

>Special Crew:

None yet

>Morale:

Normal

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12708c No.53138

Dice rollRolled 73, 86, 46 = 205 (3d100)

>>53083

>Name: Garrett the Godless

>Race: Human

>Gender: Male

>Nationality: Free City (Dead Man's Anchorage)

>Fluff: Garrett is a lean and fit young man of average height with a head of scruffy black hair and a pair of cold green eyes. His face is handsome but hard, with numerous nicks and pockmarks marring his good looks. His beard is shorn down to a permanent stubble and his clothes are all heavily patched. In battle he wears a gruesome mask fashioned from a guardsmans' skull and etched with war-oaths taken from the good book of Solarianism, hiding his features behind bleached bone as he lays men low with cutlass and shot.

>Color: Dark Grey

>Health:

3/10

>Current Status:

Bleeding Out: -1 HP/Round

>Equipment:

Brigand’s clothes, worn out cutlass (+1 ATK), old matchlock pistol (+1 ATK)

>Currency:

100 Gold Doubloons

>Ships:

<The Dripping Knife> Medium ship (15/20 HP, ATK +4, ST 9/22, CREW: 15/20)

<The Red Maiden> Medium ship (18/20 HP, ATK +4, ST 9/20, CREW: 10/20)

>Crew:

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c636c7 No.53141

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File: 7ca58e342e8cd45⋯.png (1 MB,772x525,772:525,Brettonia.PNG)

File: 9f5025a73c38203⋯.png (1.4 MB,857x579,857:579,Empire Knights.PNG)

File: 940ba544be55519⋯.png (1.15 MB,828x525,276:175,Dorfs.PNG)

93cf7c No.52962 [Open thread]

Welcome one and all to Oldfag OP's New Game!

(Last one was put on Hiatus due to my own lack of motivation, it'll be back, but until then we will entertain ourselves with this!)

The rules of this game are pretty simple, and are outlined within this pastebin:

https://pastebin.com/0GxN4N68

Before we officially start the game and enter into the lore, let's create your units.

To start off with, the base amount of units you start with is 400 of the most bottom level units your selected nation has. There are minor exceptions (those being, Brettonian Peasants. All the others adhere to this rule.) If you wish to start with stronger units than those, then please DM me or otherwise contact me. Alternatively, you can just put your own number in, if you feel it is fair, and I'll edit it later if I feel it is wrong.

As for Units, initially we'll start off using this wiki from the game, to keep things simple. I will be adding in units from the Codexes and lore as we go along.

https://totalwarwarhammer.gamepedia.com/Total_War:_Warhammer_Wiki

We are only doing Forces of Order, with the exception of Vampire Counts, who will be permitted because muh necromancy.

Template:

Unit Name:

Nation/Race you are aligned with (Brettonia, Empire, Dwarves, Elves, etc.):

Troops(Please use this space to enter what units you want):

Backstory (Use this to fluff up your own little band of units, doesn't have to be a lot.):

____________________________
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9c5c86 No.52972

File: 36207cfd4ded2c6⋯.jpg (37.54 KB,680x383,680:383,Brian-Blessed-680x383.jpg)

File: b9ed68a85b1bdfb⋯.jpg (50.22 KB,625x833,625:833,Lightning Scar.jpg)

File: fe1a39eab4a19ed⋯.jpg (590.94 KB,1920x1080,16:9,liam-cullen-bretknightprom….jpg)

>>52962

Unit Name: Bastien's Band

Nation/Race: Brettonia

Troops(Questing Knights/Grail Knight):

Backstory: Bastien le Bolt. The Hammerhand. As a Knight Errant his most perilous foe had been a witch who conjured storms from within a dark forest. Corrupted nature itself was her guard dog. Twisted forests fought him continuously for two days and two nights, but on the dawn of the third day he cornered the witch against a great oak. With lance coached approached ready to impale her black heart but she weaved lightning into her hands and into his path. It caught upon the tip of his lance traveling up the shaft and his arm rending them and bursting his chainmail with thunder. Unrelenting he went onwards, thrust his ruined palm and with the power of his charge burst the witch's skull upon the oak like rotten fruit. His horse stood up on its hind legs as the impact stopped them from going forward.

By the Lady's grace his arm and fist recovered though forever scarred with red branching lightning along the limb. While he recovered he had time to consider his life, faith, and destiny. It was surely a sign that his life was preserved in exchange for the perishing of his lance. He would take up the Quest, and leave his new forested domain in the stewardship of his brother. His journey would take him to the farthest lakes and sacred rivers eventually out of Brettonia to follow visions of the most distant vistas in the Old World, making comrades and companions along the way, and joining the Iron Company to venture even further.

Bastien is a big brettonian with a booming voice, black hair, and a chestnut colored charger.

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9c5c86 No.52977

>>52972

Troops: 60 Knights Errant*

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348959 No.53056

File: d861e5a164085f0⋯.jpg (229.24 KB,700x700,1:1,The_Outlaw_III_by_kingzog-….jpg)

File: c176693725c2d83⋯.jpg (26.74 KB,485x350,97:70,commish_skaven_engineer_vo….jpg)

File: 7627e6d0cea0bfe⋯.jpg (143.91 KB,800x778,400:389,d3eno3i-4d9a8499-d9bd-42a4….jpg)

Unit Name: Geldert's Gunners

Nation/Race you are aligned with (Vampire Coast):

Troops:

Lord: Gunnery Wight

Agent: Dawi Engineer (undead)

Agent: Warplock Engineer (undead)

1 Ratling Gunner

2 Warplock Jezzails

7 Gunnery Mob

5 Undead Thundrers

Backstory:

Many times a man finds strength in the pursuit of a goal.

But other times, the pursuit is stronger than the man.

Geldert was a former engineer of nuln obsessed by gunpowder and firearms, and would have made a fine engineer had he been complacent to follow the Nuln Engineer Schools rules. But it speaks of a man who is too radical for even the school which professes itself a haven for radical Dawi and guild expatriates.

For Geldert had heard rumours. There far, across the sea, tales of the great Vampire Coast reached him. Undead pirates, wielding shot and powder, living forever. What is one lifetime to an eternal unlife of research? Consumed by his own madness, he took to the next ship to Lustria. There, he sabotaged the ship's powder, leaving on a small rowboat just before the ship burst into a massive ball of flame and splinters, killing all aboard. The explosion and death attracted the pirates, and he offered the corpses and souls of his crew to them begging to make himself one of them and offering his skills.

Thus Geldert became a gunnery wight.

And for 5 score decades, he has been perfecting his craft. At great cost and effort, he has gathered a host of other undead gunslingers and marksmen under his thrall, rising through the pirate ranks. His greatest achievements being the defeat and capture of a Dawi Engineer. Dwarves might be resistant to magic, but if the legends of Chaos Dwarfs and Dwarven Ghosts are to be believed, not immune. And he proves this by raising the enginPost too long. Click here to view the full text.

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ff02b3 No.53057

Unit Name: Order of the Black Rose

Nation/Race: Vampire Counts

Troops: Order Knights/Reiksguard

Backstory: Despite the vampire's absolute rule over Sylvannia not all humans are peasants consigned to their backwater villages. Some are held as favored pets due to great skill enjoying luxury as courtiers who inflate their master's ego. One such vampire of the von Carstein line took this a step further and organized the best warriors of his domain and made a knightly order to put them in and have them swear fealty. While considered almost a joke to his peers and an insult to any empire citizen they had quickly proven themselves rather effective at carrying out their master's will. Able to freely go outside their territory without immediate backlash they were able to garner much prestige through their truly glorious charges. Some who witness them for themselves claim that only the supernatural grace of the grail knights and the unholy curse of the blood dragons is what keeps them ahead of these fearsome warriors. Alas success breeds envy and in this grim world it can only end in death, so when a group of blood dragons heard these claims they went to the Von Carstein's court and slaughtered him along with his most elite knights. Bitterly resentful and now having no lord to call their own they sell their services to the highest bidder. Hoping to rebuild their order from the brink.

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File: 8412fcd479efc54⋯.png (847.97 KB,491x646,491:646,Fortress1.PNG)

File: 621ffd5f461d2eb⋯.png (2.12 MB,917x1125,917:1125,Ghozal.PNG)

File: d4b18875affce5a⋯.png (3.32 MB,1591x1033,1591:1033,Space Marine Ork Combat.PNG)

ce91e2 No.51619 [Open thread][Last50 Posts]

(New Thread Created as the last one was getting laggy.)

Welcome to all Old and New Players alike, to a Last Stand builder game with the Objective of defending this planet, Koronam, from the enemies of the Imperium!

In the last thread, we fought off the Orkish Vanguard Forces and are now starting to face some more heavy duty Orkish Forces!

TEMPLATE:

Organization Name:

Category (Imperial Guard, Adeptus Astartes, Adeptus Mechanics, etc.):

Sub-Category:

Troops (leave mostly empty, if you want specific kinds of troops please request them here, full troop numbers will be given) (Ex: As IG request that you have a detachment of armored vehicles/tanks support you, or artillery):

Lore (If you want your troops to be "special" in a sense, will be factored in as modifiers):

RULES:

https://pastebin.com/MA8f8aa9

https://pastebin.com/JQ4LwRKG

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a29dd0 No.52855

Dice rollRolled 83, 95, 20, 26 = 224 (4d100)

1. Task Force harridan attacks the orks streaming into the redoubt from the side attempting to break their flank and interrupt the greenskin reinforcements pouring into the redoubt. The Sisters can shift positions quickly if they turn and redeploy to keep ravaging them wherever they cannot properly respond from.

+9 to all combat rolls

+3 rolls vs chaos

+4 Against Orks this battle

"The Bolt Pistol of Saint Relotha." +2 general Combat, +7 in a duel

Morningstar of St. Relotha "The Emperor's Judgement" +12 to duels.

Pronatus maps of the tunnels +10 to all tunnel combat. (all of Eastern Koronam, some of the west too)

Ancient Banner of the "Order of the Indomitable Spirit" +3 to combat rolls where it is present

Chest Armor of Saint Relotha, +5 general Combat and +5 to Duels

Leg Armor of Saint Relotha +2 general combat, +8 Duels

Relotha Set Bonus: Front wide boost to all flame units, Flames get more than melta, also the person in the set is on fire like a bad bitch

Neural Whip - Gives Sister Repentia forces a +10 roll bonus. If equipped on other troops, reduces the likelihood of a retreat massively

2. The Sisters within the medical uplink assign the new detachment to the house forces fighting in theatre here. Then begin building up another.

3.The sisters Famulous continue clearing the underhive of sigils and any possible Sign or worship of the great Enemy. They shall find no purchase on this bastion of the Emperor.

4. The sisters pray yet even more, the fires of faith fueling their destruction of the Greenskin filth.

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2de2bf No.52870

Dice rollRolled 42, 42 = 84 (2d100)

>>52825

Organization Name: The Carnelian Martyrs

Category: Adeptus Astartes

Sub-Category: 4 Companies: 2nd & 3rd Battle Companies, 8th Assault Company, 9th Devastator Company, 10th Scout Company

>Favor

5 Favor

>TROOPS:

199 Standard Space Marines ("4" Companies)

90 Wounded Space Marines

107 Scout Space Marines (1 company)

82 Death Company Space Marines (1 Company)

30 Wounded Death Company Marines

1000 Chapter Serfs

>VEHICLES (and Ships)

1 Strike Cruiser Long Night of Solace

4 Thunderhawks

5 Stormraven Gunships

15 Land Speeder Tornadoes

0 Damaged Land Speeder Tornadoes

6 Rhinos

0 Damaged Rhino

1 Predator Destructor [Lascannon Hull Mounts] [Autocannon]

1 Predator Destructor [Lascannon Hull Mounts] [Autocannon] >Slight Damaged

1 Baal Predator [Twin-Linked Assault Cannon] [Heavy Bolter Hull Mounts]

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6b4650 No.52883

Dice rollRolled 98, 90, 20, 60, 6 = 274 (5d100)

>Organization Name:

House Dissidia

>Category:

Adeptus Mechanicus

>Sub-Category:

Questor Imperialis

>Troops:

Knight Castellan 'Oculi autem Deus': Slight Damage

-Plasma Decimator

-Volcano Lance

-Twin Shieldbreaker Missiles

-Twin Meltaguns

-Twin Meltaguns

-Twin Siegebreaker Cannons

-Twin Siegebreaker Cannons

-Twin Siegebreaker Cannons

-Ion Shields

-Super-Heavy Adamantine Armour

Knight Castigator 'Dies Irae': Heavy Damage

-Twin-linked Castigator-pattern Bolt Cannon

-Relic: Inferno Warblade

-Ion Shields

-Adamantine Armour

-Knight Leader

-Relic: Omnissiah's Saving Grace

Knight Preceptor 'Ars Moriendi': No Damage

-Thunderstrike Gauntlet

-Las-Impulsor

-Multi-Laser

-Ironstorm Missile Pods

-Ion Shields

-Adamantine Armour

Knight Crusader 'Aeternam Vale': No Damage

-Avenger Gatling Gun

-Thermal Cannon

-Heavy Flamer

-Heavy Stubber

-Twin Icarus Autocannons

-Ion Shields

-Adamantine Armour

Knight Styrix 'Vae Victis': No Damage

-Volkite ChiPost too long. Click here to view the full text.

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a8f0a3 No.52896

Dice rollRolled 84, 18 = 102 (2d100)

>>52824

>Organization Name: 2nd Koronam PDF Regiment, 'Mobwag'

>Category: Planetary Defense Force

>Sub-Category: Combat Engineers

>Credits: 200

>Medals:

+ Medal of the Black River (Highest Casualty Rate)

>Officers:

Colonel Steeljaw, Black River Elite

Major Kreibar, Black River Elite

>Troops:

>Mobwag HQ: (Stationed at: Citadel Sick Yellow)

200,000 PDF Soldiers

20,000 Black River Elites (Old Carpace Armor, Improved Lasguns)

25,000 Black River Veteran Engineers (Combat Engineers)

1,000 Autocannon Teams (3x PDF)

200 Lascannon Teams (2x PDF)

100 Thudd Guns

>Section Red River: (Stationed at: Vertun)

100,000 PDF Soldiers

25,000 Combat Engineers

>Ortal Fortifications Section: (Stationed at: Vertun)

100,000 PDF Soldiers

25,000 Combat Engineers

>Artifacts:

Standard of Wagmob 35th Millenium (+10 to fortification rolls on deployed front, bonus damage against armored units)

>Reinforce to:

PDF (458,255), PE PDF (250,000), CE (55,360), Agri (35,725), ACT (8,018), LCT (1,318), HBT (818), TG (1,350), BRVE (81,040), BRV (46,435), BRE (24,998), BRAV (3,775), BRAT (982), BRLT (482), BRHBT (182)

>Task Force Ceramite Wall

147,155 PDF Soldiers

32,500 Poorly-Equipped PDFPost too long. Click here to view the full text.

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6ae9e3 No.52940

Dice rollRolled 80, 81, 80 = 241 (3d100)

>>52825

Organization Name: The Enterprisors

Category : Planetary Nobles

Sub-Category: Merc Focused

Lore: When Koronam first discovered the role that they were to play and more importantly the attack that was going to happen a great panic spread across the nobility. Some wanted to flee with their wealth, others wished to live in denial and host extravagant parties to take their mind off the incoming doom, and a rare few actually wished to fight to protect their home. Unfortunately for the later, much of the planet's manpower was already conscripted into the army proper leaving them only with their token household guard and a plethora of serfs whose value is determined by how high they can make a wall with their bodies. If they wished to secure their own assets then they must seek some "outside help", If successful then the newly founded "Enterprisor" faction can spread their influence to the rest of the nobility and therefore dominate the planet's future.

BONUSES: 50% cost reduction on ALL mercenary units, +10 to Guerrilla Warfare when using Kroot Units, +9 to defensive warfare when using Squat Units, +5 to General Combat when using Eldar Units.

Assets:

20,650 Credits

Steel Pact (4,350)

Some Influence in Olagas

Total control of Hive Ortal and its Industries

Total control of Hive Khe-Sanh and its Industries

Total control of Hive Vertun and its Industries

Total control of Hive Karanas and its industries

Tunnel Purification Protocol

AWESOME TRANSONIC RAZOR (+10 to melee Assassination rolls)

Units:

Medic Detachment

1 Banehammer (HQ, 1.25 to hero's command bonus)

13,500 Khe-Sahn Arbites

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File: 7361add4af340ba⋯.jpg (48.83 KB,550x392,275:196,gods of olympus.jpg)

dadd73 No.52298 [Open thread][Last50 Posts]

There is no time, there is no space, there is only one thing. There is the aetherial, the divine, the holy and unholy, the source, power. It is all and nothing, beginning and end, purposeless, chaotic. Where there is chaos there must be order and from the timeless beginning come the aspects of possibilities yet to be made; the gods. Great beings of power bound to aspects of possibility yet unmade. Their birth left a great void in the divine realm. A peaceful world of mortals? Shattered realms bound by threads of travel? A burning hellscape dedicated to a singular god? So many possibilites.

Rules:

Please fill out:

Name -

Domains - 2 at start

Description/Picuture - Optional, but encouraged. Technically you can change your form however you please but this will be how you present yourself to worshipers. Worshipers may not always keep that depiction over time.

Power - 5

You will have 2 actions at d100 each. While you can never, technically, fail an action unless you are trying to use the domain of another without their permission your actions can have unintended results.

Relative good/bad results

100- Crit success (Every 20 over 100 is another +1

99-99- 3

60-89- 2

40-59- 1

20-39- 0

10-19- -1

2-9- -2

1 Crit fail

Domains:

Domains are what you control as a god. This can rarely be expanded or changed in game, such as by killing a god, but it can only change one at a time. You gain either a +5, +10, or +15 bonus on actions related to your domain depending on how general/specific the domain is. This also counts if you use the domain in a metaphorical sense, such as a god of fire gifting a race burning passions. Using an unclaimed domain gets not bonus or penalty. Using a domain claimed by someone other than yourself, without their permission, will give your their Post too long. Click here to view the full text.

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e195db No.52798

File: 50c26f1510ed718⋯.jpg (45.47 KB,430x646,215:323,2e58357643080133bcc8a8fb32….jpg)

File: 62bc4c3a3d93589⋯.png (10.08 MB,4961x7016,4961:7016,dcm5jrd-7030d3aa-956d-4124….png)

Dice rollRolled 6, 28 = 34 (2d100)

Domains - Life, Horror

Description/Picuture - A horrific endless mass of writhing flesh and horrors, with a million smiling teeth.

Ub-Shoborg is that which brings divine pain and suffering to the mortal realm. Every act of cruelty and every moment of misery and horror brings a small smile to his face, the greater the pain and terror the greater the smile. For it wishes mankind to know this and this alone about it; man's pain, makes it happy. In the endless infinitesimal abyss, where countless things dwell beyond comprehension, one of them takes joy out of man's pain.

Why does it do this?

Some say, so that mankind is not too fond of life and should seek death. To punish those who seek immortality or refuse the afterlife. And yet others whisper that those who fall clutches to Ub-Shoborg will never see the mercy of death, doomed to live in an eternal nightmare.

All that is known is that the monsters which lurk in the darkness of the human psyche and in the shadows of the world, all come from Ub-Shoborg. Blood feeds the Destroyer of Worlds, Death brings glory to Akalantith, and in between those, when men know the meaning of terror, lies Ub-Shoborg, waiting with a grin.

Power - 7/+4 turn

Life: +10, Horror: +5

1. Life adapts. It finds a way. This is the golden rule.

The wizards imagine they can destroy the fleshscape, that they are invincible, gods upon the world. Their lack of fear offends me.

I create a new lifeform, "Binders." These creatures are created by the fleshscape in response to magical attack, and their sole purpose is to consume any magical creature or being who strikes upon the flesh scape.. The Binders flesh is crafted such that they heal quickly after magical wounds, and they can dPost too long. Click here to view the full text.

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fcab59 No.52802

Dice rollRolled 99, 36 = 135 (2d100)

>>52795

Name -

Liliana

Domains - Theatergoing (Drama and Spectating,) Literature (Poetry, Fiction, ect.)

+10, +10

Other:

+Universal Record

+Mini Records

+The Grand Library

Power - 0/+4

———-

1. Continue to write more stories for my followers and sending them out to the universe.

2. This Library was fine. But I do not like it being tied to something else. I shall try and make a Library independent of the other dimensions. A Library of solitude where I can relax and watch the universe from the distance. - 6 power.

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b04770 No.52803

Dice rollRolled 15, 19 = 34 (2d100)

>>52795

Name - Akalantith

Domains - Death, Magic

Description/Picuture - A perpetually grinning skeleton. While Akalantith is fine with letting the dead shuffle off their mortal coil. He would greatly prefer to have them stay in the land of the living to the point where he has constructed grand challenges for many and few. Resulting in many undead wandering around the world trying to escape their cursed existence. It is common for the wealthy to spend a great fortune ensuring that their afterlife is secured in the event that they may catch his attention. On the other hand, he is also patron of mages of all sorts, offering a powerful way to manipulate the world that he seems so keen to keep people in. Perhaps this is why there is such a strong correlation between the dead and powerful supernatural abilities.

Power - 11/+9t

1. It is amusing how quickly these elementals have lost sight of their place. They confuse stewardship with ownership and seek to make it their own domain without honoring me. Well they are certainly welcome to try. As creator of both them and the domain they reside in they shall find that they have far less control then they can ever realize. A great curse I shall place on them where I shall give the secret of binding to all mortals, teaching them how to bind the elementals to their flesh similar to the genasi. It will be interesting to see what new variations may occur from this mixing. However for those that honor me and fulfill their task may be given protection from this technique and retain themselves. I will also control the winds of magic and render the pretenders impotent while the loyal viziers shall find their purview expanding. Of course With my brother's new binders it makes this even easier as they shall be all to eager to descend upon elementals who believe themselves underneath my notice.

+10 with one power

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fc7f5d No.52804

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716956 No.52809

Dice rollRolled 81, 33 + 15 = 129 (2d100)

>>52794

Name - Mortifer

Domains - Chaos+5,War +10

Description: Mortifier, The Destroyer of Worlds the great evil god of war, chaos and destruction he sits upon his great throne of skulls atop the boiling lake of blood overlooking all great battles revelling in the brutality and violence caused by war. For each violent and brutal act Mortifer grows stronger with the skulls of his enemies being added to the skull throne, their blood fueling the great lake. Soon the universe shall learn the hard way of the ruinous power that is Mortifer.

Power - 14

1.My child, these other gods are influencing my sweet boy far too much. I shall transpose more of my features onto him his undying bloodthirst and rage shall now know no end, in addition I shall bestow upon him the ability to travel the planes at will he shall conquer all in my name. 5 power

Lets try this once more, we shall build a great realm of chaos staffed by great demons were endless eternal wars will rage between the humans whisked away to it..the blood shall flow and my power will increase. 5 power

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File: fc18567ea7510bf⋯.jpg (37.33 KB,852x480,71:40,World Map.jpg)

3997ba No.52706 [Open thread]

The year is 2019. You are an ordinary person, living an ordinary life. Until one day, without warning, a rift in space and time opens up beneath you, and swallows you whole. It lets you out in the distant past of 500 BC. You don't know why, but you somehow know exactly when it is. You can feel precisely how distant in time the future of 2019 is, and feel it creep ever so slightly closer with each passing second. Regardless of the how or why, you are now here, and begin to think about what to do.

______

This is Temporal Vagabond Builder, where you will be playing a person from the modern day that's been thrown back in time. You will be armed with your character's knowledge from the future, and use it to whatever end you desire. How you want to change the past is up to you, though players may come into contention while following their desires.

Fill this out:

Name: The name of your character

Languages: The languages that your character knows. All player characters must start with one language spoken in the modern day by default, and may choose to have more if it fits their fluff. Note that modern and ancient languages will be distinct, though if they are related, it may make them easier to learn

Starting location: Where in the world your character ended up arriving at when sent back in time

Fluff: Who your character was before being thrown back in time. Note any special skills or knowledge they had

Don't fill this out:

Skills: These will be given to you based on your fluff. Note that languages are a skill in a way, so taking more languages/languages tailored to fit your starting location will be balanced by lower skill bonuses. Balance will also be applied in that skills with wider applications will generally give lower bonuses than more specialized skills

Actions are 3d100. 1 is abysmal failure, 2-40 is varying degrees of failure, 41-60 is varying degrees of mediocrity, 61-99 is varying degrees of success, and 100 is resounding success.

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3997ba No.52787

Dice rollRolled 94 (1d100)

>>52749

Adding a third die to your action. Remember that turns are 3d100

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3997ba No.52790

>>52731

You make your way into town and try to act polite and friendly. No one understands you, but you don't get anyone acting openly hostile. You eventually manage to get someone to put you up for a while, an old man gesturing you to follow him into his house. You stay with him while trying to learn to communicate with these people. In the meanwhile, you also try to find work. This village is too small to find any written work like you wanted, so you have to settle with helping out raising some goats. It does endear you a bit more to the villagers though, and after a while, they treat you warmly rather than distantly.

During your stay in the village, you test yourself to determine your new properties. It becomes evident quickly that you do not need to eat or drink, and if you do, it comes out mostly without getting processed. You also don't need to sleep, though you make a habit of doing it anyway for your own mental health. You don't become fatigued, and nothing from the past can hurt you. Anything you attempt it with gives way before you do, without any pain on your part. However, you can pinch or scratch yourself, or jab yourself with something you brought, like the corner of your ID card, and it will still hurt. On that note, you discover that the stuff you had on you is also just as immutable as you are.

After one year, your language skills have progressed, though slowly. You are still speaking in simple sentences, and complex ideas are impossible to get across. But basic communication is perfectly possible.

>+Languages:Aramaic(Basic)

>>52732

As you roll into the village, you put on your preaching voice and smile to try and offer help to anyone that needs it. You make a few villagers uneasy, but eventually find a man hauling a heavy cart and take it up in his place, which he seems to appreciate. After that you help out a handful of other villagers, and you seem to start being regarded less suspiciously. You notice in the course of doing Post too long. Click here to view the full text.

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3997ba No.52791

>>52749

You approach the concerned men, but they jump back. You seem to have unnerved them. One runs over a hill, and a bit later a few men with spears come to escort you. You follow their directions, all while trying to make conversation but failing. You are led to a village of thatched roof houses, and one larger house in particular. Once inside, you are told presumably to stay, and one guard remains standing outside. A man that seems to have some kind of authority eventually comes to the house, and tries to speak with you, unsuccessfully. This seems to be his house, and though no one tries to hurt you, you are made to stay here for a whole year.

During this time, you work very hard to be able to communicate. The man, the guards, and an occasional villager will come in to try and talk with you, and you gradually master this strange version of Japanese. During this time, you discover that you don't seem to need to eat or sleep, though you do so anyway. After the year is over and you've become friendly and capable of communication, you're let off from the house arrest and given more leniency.

>+Languages:Ancient Japanese

>>52753

You decide to stay hidden from the men for now, opting to tail them for valuable info. Listening to them, you feel like you can hear a bit of Welsh in there. Or at least, a precursor to Welsh. You've heard plenty of Welsh in your own time, so you manage to pick up a bit of this language after listening in on several such groups of hunters, though without actual conversation practice, it's only the basics.

Beyond listening in, you also watch as they hunt. The most common way seems to be that they set snares and traps, drive the deer into them, then go for the kill with their spears. You watch a few hunts over the year, realizing over the course that you can go without eating indefinitely and don't even tire. you can't seem to get hurt, and even your clothes can't be damaged. You eventually make a spear and some trap of yPost too long. Click here to view the full text.

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0e58bb No.52792

Dice rollRolled 75, 58, 74 = 207 (3d100)

>>52790

Name: Richard Watson

Languages: English, Ancient Choctaw (Basic)

Starting location: South eastern north america

Fluff: Richard was a young contractor a few years into the workforce. Nothing was really special about his younger years but he did always have a go to attitude, creativity, and mild ADHD that lead him down tangents of learning new things to suddenly switching topics of what he wanted to learn. This only got worse as he got older and was able to actually create things. He was able to get land for cheap and started building his own house filled with all kinds of crazy improvements; although he always tried to make them look nice.

From an aquaponics system to a primitive furnace for metal working. He also has made roman concrete, black powder from scratch, clay pots, and a pretty good cake. He also enjoyed reading about various topics, although he usually moved on to other topics before having a full understanding. He never thought of it as anything more than a hobby, and certainly that he could stay on topic long enough to get a degree.

Skills: [Construction]+10, [Crafting]+10

1. Talk with the Choctaw. Tell them that I was brought here by something and I believe I am here to teach them. Ask for their help and support and they will benifit.

2. Gather some sea shells from the coast and work on that roman concrete. +10

3. Teach the Choctaw to make larger ships. +10

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a3da97 No.52808

Dice rollRolled 15, 21, 15 = 51 (3d100)

>>52791

Name: Father Donald O'Cros

Languages: English, Latin, Ancient Hindi

Starting Location: India

Skills: [Theology]+20, [Public Speaking]+5

1. Teach the villagers the true faith by tutoring both the young and old. By educating and catechizing them I can improve not only their quality of life but also save their immortal souls.

[Theology]+20, [Public Speaking]+5

2. I Shall converse with the travelers and merchants who come to this village so that I may gain a better understanding of the land around me both geographically and politically. Through this I hope to gain a better understanding of where to next spread my ministry.

[Public Speaking]+5

3. There has been talk of a monastery relatively nearby. If I am to convert this land then I must go to what is the opposition. I shall travel there and learn what this sect's beliefs are so that I may better convert them as well. Perhaps through dialogue and debate I may be able to convince them of the truth.

[Theology]+20, [Public Speaking]+5

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File: 03fa05c14162b99⋯.png (748.08 KB,1341x825,447:275,ERI MAP.png)

1acf17 No.52456 [Open thread][Last50 Posts]

In the year of 2235, the planet Earth was struck by the astral entity Nibiru. Predicting the destruction that would be wrought by this event, mankind escaped into the outer atmosphere of their homeworld aboard a collection of structures known as Satellite Cities. Over the next several centuries, Martian colonies established prior to Earth’s downfall flourished beneath their newly established Noble Houses as humanity aboard the Satellite Cities struggled to recover. In 2658, rebellion began as the working classes of Mars attempted to overthrow their Noble Houses in a bid for independence and formed the collection of states now recognized as Unified Mars. The planet quickly fell into a constant slog of war as these two powers each struggled for dominance over their planet.

In the present year of 2833, nearly six-hundred years after the Nibiru Cataclysm, Unified Mars and the Noble Houses remain at an impasse with no clear end in sight. While the pair has fallen into a Cold War, the planet’s military-industrial complex continues to surge as it capitalizes on both sides’ need for an edge over their opponent. In an attempt to claim new lands, the Noble Houses established The Red Court, a collection of colonies upon the recently habitable Earth’s surface designed to expand their power-base without conflicting with Unified Mars. In response to this, Unified Mars allied with the human Satellite Cities to establish their own settlements in a nation dubbed Neo Africa.

To reclaim their homeworld for themselves, Satellite City residents promptly began a program of their own: The Earth Reclamation Initiative (ERI). You are a member of the First Wave, a specially selected taskforce of mecha pilots and researchers who will lay the groundwork for future members of your cause. Backed by the major technology conglomerate GenTek and with support by the allied Unified Mars, your base has been fully outfitted with mecha for all pilots and state-of-the-art research and development facilities capable of fabricating new and experimental gear. There is great hope for you and your crew. Do not disappoint the ERI.

———-

In ERI there are two types of player characters: Pilots and Nonpilots. There are pPost too long. Click here to view the full text.

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c2aa25 No.52741

File: dd9654ba2ab8e20⋯.png (1.05 MB,1024x574,512:287,boarding-officer-Johner-On….png)

Dice rollRolled 20, 48 = 68 (2d100)

-Name: Thaddeus Chadwick Thundercock

-Age: 23 (Biologically)

-Fluff: https://pastebin.com/2CEgTYZJ

[Thaddeus Chadwick]

[Gender: M][Race: Homo superior (Seraph)]

Health: [12/12]

Psyche: [13/13]

Esper: [0]

[Position: Pilot][Credits: 0 | +5/turn]

Sponsorships:

Augmentations: Neural Uplink Port

Pilot Abilities: [Unknown Physiology][Ascension Compatible][Seraph Sickness]

Skills: [Piloting IV][Rifles I][Spears I]

Gear: [GenTek Plugsuit Mk. V][ERI Jumpsuit (White)(2)][GenTek Handi-Pal (Net Disabled)]

>Other

>[Spears II] - 1/10

1. Chad enjoyed the bro-sesh at the gym with the other pilots, and the sparring session as well, however he couldn't lie in his minor disappointment in the sims. He would get Beto as ask him to set up his sim personally if he had the time. No one knew Chad's strength better, and no one understood his faults more.

2. Chad would then head to the firing range and work on his marksmanship, as the neural uplink would mean that his own skills would reflect in the mecha, and time spent in the sim could just as well be spent practicing in reality.

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cbd253 No.52744

Dice rollRolled 22, 19 = 41 (2d100)

>>52735

[Dreamer Marrow]

[Gender: M][Race: R'lyeh Seeder]

Health: [7/7]

Psyche: [7/7]

Esper: [0]

[Position: Tentative Researcher | Detainee][Credits: 0 | +5/turn]

Sponsorships:

Augmentations: [Detonation Implant]

Nonpilot Abilities: [Regeneration 1/-][Dreamer]

Skills: [Seed Engineering III][Seeder Biology II 1/15][Hardlight Shielding II][Harldlight Weaponry I][Genetic Engineering I]

Gear: [ERI Detainee Jumpsuit][GenTek Handi-Pal][R'lyeh Seed Sample][ERI F-Class Research ID]

1. Hmm yes, it does seem that it has become much more integrated than what was deemed "too dangerous to live" by my tormentors. Well I guess its a good thing that these fools really do know nothing of the past and can only gleam such things through me. Regardless I should experiment with finding what affects my connection to the hivemind whether it heightens or diminishes its impact on me. If successful I may be able to become a mind within a mind rather than be a pawn of the whole.

[Seed Engineering III][Seeder Biology II]

2. While I am working on personal projects I should do something that also has immediate results. Currently they have many gaps in their knowledge of hardlight in regards to its output making it much more brittle than it should be. I shall correct these errors to quickly increase its efficiency and therefore gain more control over this facility.

[Hardlight Shielding II][Harldlight Weaponry I]

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f450f3 No.52748

Dice rollRolled 46, 77 = 123 (2d100)

>>52734

Ryosuke Takahara]

[Gender: M][Race: Martian]

Health: [13/13]

Psyche: [12/12]

Esper: [0]

[Position: Pilot][Credits: 0 | +5/turn]

Sponsorships:

Augmentations: [Nerve Implant]

Pilot Abilities: [Martian Resilience][Esper Potential]

Skills: [Pilot V (4/24)][Rifles I][Knives I]

Gear: [GenTek Plugsuit Mk. V][ERI Jumpsuit (Gray)][GenTek Handi-Pal][ERI Pilot License][Antidepressants][GenTek Tanktop & Shorts][Old Family Photo]

[Ti-BW Prototype Model - Juno][Ti-BW][Nerve][MOV - 3]

[GenTek Ti-BL Head [Head][BIO]] - [Integrity: 7][FRC - 2][DRB - 4][AGI - 2][Plate: GenTek Ti Heavy Plating][Mod: ]

[GenTek Ti-BL Torso [Torso][BIO]] - [Integrity: 18][FRC - 2][DRB - 4][Plate: GenTek Ti Heavy Plating][Mod: ][SL Gear: ][SR Gear: ]

[GenTek Ti-BL Arm - Left [Arm L][BIO]] - [Integrity: 11][FRC - 2][DRB - 4][AGI - 2][Plate: GenTek Ti Heavy Plating][Mod: ][Gear: ]

[GenTek Ti-BL Arm - Right [Arm R][BIO]] - [Integrity: 11][FRC - 2][DRB - 4][AGI - 2][Plate: GenTek Ti Heavy Plating][Mod: ][Gear: ]

[GenTek Ti-BL Leg - Left [Leg L][BIO]] - [Integrity: 11][FRC - 2][DRB - 4][AGI - 2][Plate: GenTek Ti Heavy Plating][Mod: ]

[GenTek Ti-BL Leg - Right [Leg R][BIO]] - [IntegrPost too long. Click here to view the full text.

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82370a No.52750

>>52740

>>52739

Grimbles wasn't getting anywhere with his readings and wasn't entirely sure what was going on. Defeated, he sat down next to a plant infront of two guards who were alittle worried to see the old man crumble down like that but were reassured when George started looking through his Handi-pai. One of the guards said "can we help you? you look abit lost there." "yes I'm yes, can you point me in the direction of the Nuclear reactor?" "Nuclear reactor? sir we haven't had that in afew decades, I was a child when those were all decommissioned, everything's those Particles right?" "Particles?" "yeah those Enchilada Particles" the other guard stepped in to correct his partner "no you dip they're Enochian Particles, not bloody Enchiladas, that's a food. you're always thinking with your stomach." "ah well my friend here is right" the guard leaves off with a grumble from his gut George offers the man his eggs but he politely declined, he wasn't allowed to eat on the job. thanking them again George sets off to finally do something productive.

1.[Propulsion Systems II] George knew the one thing that's always relevant is the one thing which he excels at the most, making big'ol rockets, this time however he needed something truly special something genre defining and that's where he looked at James again when he got back to his office. George realized he knows to come up with an alternative fuel source to cut back the weight of his rockets by tenfolds. he would design a system which allows a mech to directly fuel their rockets with whatever they could find, into a machine which compresses matter into a propulsive force

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c7ad69 No.52772

>>52736

"Doc, I feel like im wading through tar pits. Can't seem to make much progress on this spook stuff. Got any ideas?"

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File: 4088477eb9b6e46⋯.jpg (11.41 KB,268x188,67:47,ss13.jpg)

2fb706 No.52754 [Open thread]

Supplementary fluff video featuring a monologue from your captain

https://www.youtube.com/watch?v=FHH1vfY6HTA

Welcome to the rusty slapped together piece of shit space debris that's masquerading as a high-tech state of the art research station, but who are you? are you a clown? A chef? A scientist? Tell me more about yourself.

>Character sheet

Name: What is your name?

Job:Pick one from this list barring captain which is already taken http://prntscr.com/nb7hnh

Ethnicity/species: Options that are not human Mothman, Lizardperson or Plasma man.

Lizardperson names are based on Verbs-The-Nouns. Plasma man names are based on Name-Roman numeral. DM me on discord for more info on the races

Age: Capped at 18 as per ss13 rules

Fluff: What is your story? Why are you on the station?

– Do not fill in –

Health: 15/15

Gear:Based on job

Inventory: Everything you’re not wearing and can’t use to robust things

Bonus:

____________________________
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2fb706 No.52755

Rules

1.Don't be a dick, this should be self explanatory, if you feel I'm being unfair feel free to bitch at me in discord or alternatively we could have a civil discussion on why you don't like something I did

2.You will probably die, don't get pissed at me for RNG just accept it. This is a high lethality game, just take the motto of dwarf fortress to heart when playing. "dying is fun"

3.This is a game based on a setting that is byond stupid and nonsensical shenanigans are encouraged and welcome

Limbloss sheet :http://prntscr.com/mqm72b

(Limbloss is based on a d4 system to determine the category, with a d10 being used to determine the injury itself, except in the case of a 3 being rolled, which requires another d4)

1-5: You're going to die unless RNJesus intervenes

6-10: You're going to need to pray for divine intervention that you don't lose a limb or worse

11-19: You fucked up, but it's possibly salvageable

20-29: You did what you needed to do, but in the worst way possible

30-39: You did what you needed to do, but in a very mediocre way

40-59: Average, plain, boring, safe average

60-79: Delicious, like a nice plate of sashimi

80-95: Cool down, you're burning like a plasma fire

96-99: Something, somewhere has just had their limbs violently sail off in an arc

100: "Hey, who left the nuclear authentication disk here?"

Actions are 2d100

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e39a4f No.52756

>>52754

Name: Greasy Greg

Job: Cook

Ethnicity/species: Human

Age: 58

Fluff:

Greasy Greg might not be particularly well educated, or trained, or skilled in anything in anything beyond the most basic operations, but god damn if he isn't the most average cook this side of the galaxy. He's also a chubby grubby and greasy guy.

– Do not fill in –

Health: 15/15

Gear:Based on job

Inventory: Everything you’re not wearing and can’t use to robust things

Bonus:

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fef765 No.52757

Name: Stares-At-Distance

Job: Security Officer

Ethnicity/species: Lizardperson

Age: 29

Fluff: Once a warrior and hunter of great renown. Stares-At-Distance became afflicted with survivor's guilt after his hunting pack slowly whittled down until only he remained. With nothing to live for he joined NanoTrasen as a security officer and was then assigned to space station 13. Now he spends his time savaging trouble makers just under the point of where it can be said he is abusing his authority. Its a good thing for his fellow crew that right now nothing reminds him of the horrible events that transpired to his pack. Otherwise he might go into one of his legendary berserker frenzies and really let loose with his primal ferocity.

Bonus:

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7940f9 No.52758

>>52754

Name: Jim Bob Zeb

Job: Scientist

Ethnicity/species: Human

Age: 40

Fluff: Jim Bob is a graduate of Space Uganda -Kentucky University with a PHD in "Various science bullshit". He applied for an R&D position and got it because a higher up thought it would be hilarious.

– Do not fill in –

Health: 15/15

Gear:Based on job

Inventory: Everything you’re not wearing and can’t use to robust things

Bonus:

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e8fa46 No.52759

>>52754

Name: Offoninout Openclose

Job: Lawyer

Ethnicity/species: Human

Age: 27

Fluff: Openclose is an overworked man, as he is tasked with the positions of both Prosecution and Defense due to a shortage of qualified personnel. He often has to do his own investigation as well. This has wreaked havoc on his mental state, but even less than sane, he's still always committed to his jobs. Even if they are in direct opposition.

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File: 5c8a2298b23fe36⋯.jpg (922.7 KB,1707x1241,1707:1241,ud0.jpg)

7a0645 No.52291 [Open thread]

> straight forward and aggressive approach! The game should end in about 12turns(+-4)

> Its not exactly a builder, its a "Game-y" game with competitive elements and strict rules, Civ-Board game hybrid

> Don't need to track your sheet after creation! I have a program that does it automatically

> Sociability is key, I need 8 active players who are willing to negotiate and talk in the discord channel too

Sheet to create a fantasy Nation(6 nations): https://pastebin.com/iEgbR6eq

* Please make sure you have not picked a location someone already took.

> Possible Actions: https://pastebin.com/5T7EgkKm

* This is the actions you can make each turn once the game starts. God rules (you can't pick god, reserved): https://pastebin.com/0Xyg5zBT

How to win

> "Ascension": If both of the gods reached 400 power, they both win the game.

> "The Chosen ": A god reached 360 power and two of his followers build a divine wonder

> "God Breakers": If both gods are broken(their holy land conquered), the two nations who committed the deed win the game.

Basic map information:

Forest: 1 wealth, 30 growth

Plains: 1 wealth, 20 growth

Cliffs: 2 wealth, 20 growth

Barren: Nothing. Attacking a nation from a barren tile causes double attrition penalty

River: You can't own river tiles

Grey tents on the map are Barbaric tribes. You can not start on barbaric tiles. Each tile is defended by a separate army of barbarians, their army strength is 4,000. You can take those tile by declaring "Conquest" war. "Raid" those tiles if you want to get a shPost too long. Click here to view the full text.

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20a0d4 No.52498

Dice rollRolled 25, 92, 34 = 151 (3d100)

'Grand Khanate of Knyashevka ' Information:

Nation Perks: Imperial, Savages

1000.0 Population (+190/t)

5000 Gold(+5000/t)

2144 Army strength ( 3/3 Elite Armies. 3 Total Armies)

0/4000 Progress (+1100/t, Level 3)

God: Heathen

0 Faith

'Kara Boga ': 728 Strength (Elite, War-Clerics, Heavy-Armor, Two-Handed)

'The Harvesters ': 684 Strength (Elite, Mounted, Light-Armor, Thrown-Weapon)

'The Warbreakers ': 732 Strength (Elite, Mounted, Medium-Armor, One-Handed)

Free Action:expand southwards into the plains

Action 1: Take the left Forest tile that borders my southwestern-most tile

Action 2: Take the right forest tile that borders my southeastern-most tile.

Action 3: Construct a farm on plains.

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7a0645 No.52504

File: e0a34adf84970a8⋯.jpg (962.6 KB,1721x1248,1721:1248,ud1-2.jpg)

>>52493

You forgot to roll 3d100 c:

>>52498

>Rolled over 90 on expansion

[Magical beasts]

This forest tile produces additional 6 wealth

You can spend this resource to create a magical fantasy army of your beasts, the base army is of 500 strength and has a special trait depending on your fluff.

'Grand Khanate of Knyashevka ' Information:

Nation Perks: Imperial, Savages

1000.0 Population (+280/t)

850 Gold(+17000/t)

2144 Army strength ( 3/3 Elite Armies. 3 Total Armies)

0/4000 Progress (+1300/t, Level 3)

God: Heathen

0 Faith

'Kara Boga ': 728 Strength (Elite, War-Clerics, Heavy-Armor, Two-Handed)

'The Harvesters ': 684 Strength (Elite, Mounted, Light-Armor, Thrown-Weapon)

'The Warbreakers ': 732 Strength (Elite, Mounted, Medium-Armor, One-Handed)

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1fb300 No.52505

Dice rollRolled 44, 65, 66 = 175 (3d100)

>>52504

My bad,here are the rolls

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7a0645 No.52506

File: 017df6241a76c82⋯.jpg (962.25 KB,1721x1248,1721:1248,ud1-3.jpg)

>>52505

'Commune of Kalthor ' Information:

Nation Perks: Druids, Necromancers

1000.0 Population (+210/t)

1650 Gold(+10000/t)

1632 Army strength ( 3/3 Elite Armies. 3 Total Armies)

0/4000 Progress (+2000/t, Level 3)

God: Heathen

0 Faith

'Kalthor's Wraiths ': 712 Strength (Elite, Scouts, Medium-Armor, One-Handed)

'Forest's guardians ': 476 Strength (Elite, Scouts, Medium-Armor, Projectile)

'Waste dwellers ': 444 Strength (Elite, Mounted, Heavy-Armor, One-Handed)

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7a0645 No.52574

Hey,

Im kind of tired of chasing players down.

If I don't get those 2 last comments today I'm closing the game and starting off with different players.

There's a reason why i wrote active players only in the OP

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File: b8476a9a0593d22⋯.jpg (646.64 KB,1600x875,64:35,Taskforce J.A.D.E.jpg)

e56361 No.52118 [Open thread]

The year is 2079, technology and science as a whole have progressed to nigh unfathomable degrees, progress came at a cost though, the united states government as we know it was dissolved after the brutal riots of 2029. These riots came to be known as the "Red Rebellion" it came about after knowledge of the U.S government hoarding life-altering technology for the gain of government workers, everything from a cure to previously thought incurable diseases like cancer to things more minute like brain transplantation, teleportation and even mind-control technologies…the number of things being kept from the public was astonishing, so it was no surprise when everything was leaked the people of America reacted violently, soon the government was overthrown and in its place stood a new government solely on the ideals of a completely free market capitalistic movement. Suddenly everything had a price, there were rules in place though nothing completely degenerate was allowed and basic human rights were maintained, other than that most things were fair game barring drugs. Which brings us to the present, the unregulated use of technology led to several undesirable problems, most cities are now almost unbearably choked with smog and other noxious emissions, not to mention the much,much longer nights due to all the greenhouse gas emissions.

The new nights now lasted 14 hours with day lasting only 10, but we learned to adapt. What we weren't prepared to handle was the abominations, Feral Violent beasts created by altering human DNA to irreparable levels, this combined with the now unparalleled level of crime lead to the megacorporation that was now the U.S government to create a new task force to combat the countrys problems the Joint Allied Defense Enclave codenamed J.A.D.E

you are all fresh graduates of the prestigious academy you've all joined and went through it for various reasons. The academy has tried its best to prepare you for the horrors you will face in the world at large, however some things the academy just can't prepare you for. Regardless You've all been assigned to various squads within J.A.D.E its time to report to HQ for your first missions.

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c11682 No.52542

Dice rollRolled 97, 61, 43 = 201 (3d100)

>>52408

Name: "Scorpio" Jack

Ethinicity: Minor Aberration (White)

Age: 19??

Fluff: There are many horrors that lurk unseen in the dark undercity of Modern America. With the police being too afraid to venture below what little law that now remained could not even enforce its will there. A safe-haven for the wicked, many foul activities and experiments were conducted with little retaliation from above. However accidents do happen and in such an environment they are often lethal. For example, a mad doctor who had built his lab underground found his subjects breaching containment destroying everything in their path. While he quickly met his end, the same could not be said for his creations whom still persisted and could perhaps even claim to be part of the reason J.A.D.E was founded. Not all of the subjects were mindless however as there was a child who had managed to keep his sanity intact. Knowing only what the pod had taught him as he was incubating, when it was violently destroyed he was forced into the world, already having to defend himself. With his hands growing into claws and his tail revealing a wicked stinger he was able to keep his attacker at bay long enough to find a way to escape. It took him a long time to actually find the surface however and even longer to attempt to actually socialize with people willing to associate with him, but the pod taught him well and when he heard of a group that hunted creatures like those that had threatened his life since the start he quickly attempted to join. The utter lack of documentation before hand proved to be a hassle however his unique circumstances allowed him access.

Health: 15/15

Squad: Alpha

Gear: Bionic Claw, Bionic Club, Bionic Blade, Goliath Sling, Plasma Spear

Inventory: Old Keycard

Bonus: N/A

1/3. People always told me I was only good for servicing degenerates so I guess that means I wiPost too long. Click here to view the full text.

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49b564 No.52543

Dice rollRolled 51, 63, 63 = 177 (3d100)

>>52408

Name: Musashi Touma

Ethnicity: Japanese

Age: 20

Fluff: Musashi was adopted as a child by a Yakuza boss, but rather than treated like a son, he was drilled into an extra bodyguard with more loyalty and less pay. Intense training with bladed weapons led to his skill in dual sword style, as well as with knives. Trained as a sniper as well, he was made into a tool to eliminate any threats to the Oyabun. He was primed to serve as his father's elite bodyguard, but by a stroke of fate, he was absent on an errand the day a rival yakuza family took out his syndicate. Intent on avenging his family, he set out destroy the perpetrators, but they were already destroyed themselves by the time he caught up. At that point, Musashi could scarcely make sense of how quickly everything he had known was wiped out in a pointless cycle of violence. He scrounged up some cash to head to America, if only to discover what he might actually want from his life. His skills were only fit for combat, but as he wanted to fight for something with meaning, he decided to enroll into the J.A.D.E. academy.

Health: 15/15

Squad: Alpha

Gear:

Plasma Katana x2

Throwing Knives

RailRifle

Inventory:

2,000 credits (5 points towards gear)

Bonus: Chance to gain one or more sometime during the game

1-3. Touma was never able to fit in well with these types, so he decides to do some people watching instead. He finds some vantage points and tries to see which buildings in this part of town have more people going in than coming out, hopefully narrowing down our locations to search.

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9025ca No.52555

Dice rollRolled 100, 62, 88 = 250 (3d100)

>>52240

>>52408

Name: Smolin Sergei Vladislavovich

Ethinicity: Русски

Age: 22

Fluff: Born at the height of the Neoslavic Orthodoxy War, Sergei, as he commonly went by, was brought into this world in a the Tula Oblast, one of the remaining Federal Oblast that hadn't been overrun by the Fingolian Hyperöljykangas, Swedish Nationals used in warfare for their inherently aggressive nature and mindless brutality. Taught from a young age in both the art of war and drinking to forget the sorrows incurred from it. Eventually the Swathy Swedish Expats where driven from the Eurasian part of Novorussia, and for a time Segei's world became peaceful. He grew restless however, and longed once more to feel the grip of the Naggat he had grown so used to in his hands, the slight irritation from the gasmask, and the familiar olive mixture of the TTsKO that he was so used to wearing. When he heard of the capitalist pig crisis with subhuman monstrosities over the pond, he put aside his strong convictions on the Americans and decided to once again to pick up the rifle and put down the Swarthy menace that was Швед. He took to next boat he could to New York from St. Leninsberg and from there enrolled in JADE at the tender age of 18, and having just graduated and finally fully fluent in English, was eager to take on the world.

– Do not fill in –

Health: 15/15

Squad: Alpha

Gear:

+ [Harpoon Gun] (5)

+ [Laser Rifle] (13)

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9025ca No.52560

Dice rollRolled 29, 24, 1 = 54 (3d100)

>>52555

1/2/3. What an odd dream that was, turns out Smiley was slain a few days ago by his fellow agents, and Smolin must has missed the final encounter. He would rise and instead put his effort towards finding information about the disappearances in Stellar Heights. He would switch things up this time, hardcore discrimination against people who look like they don't belong in the nice area, taking them into back alleys and beating them senseless while interrogating them for information. He couldn't possible do this in his uniform, and instead would adapt the look of the hipsters themselves of the area, and if he failed to garner any information, he could at least draw the plausible kidnapper to him by causing a ruckus

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6c0276 No.52570

Dice rollRolled 2, 75, 65 = 142 (3d100)

>>52408

Name: Séan Mac Croidheáin

Ethnicity: White (Irish)

Age: 30

Fluff: Sean made a name for himself during the Third Troubles, in which he fought for the Third Provisional IRA. While minuscule gains were made in the conflict, Sean's unit was forced to leave the Emerald Isle and into exile in the US. There, he laid low for several years trying to at least live. When he heard of the J.A.D.E, he practically jumped at the chance. This is where his past begins and the present begins. Having just graduated the academy, he's currently awaiting his first assignment

– Do not fill in –

Health: 15/15

Squad: Alpha

Gear:

[10] HK 416

[1] Combat Knife

[9] Minebea pm-9

Inventory: Everything you’re not wearing and can’t use to kill things

Bonus: Chance to gain one or more sometime during the game

1. Right, time to gather some intel, have there been any similar incidents occurring recently?

2/3. Find a contact inside Stellar Heights, make friends in the community, get integrated

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File: c597be13aaf183e⋯.png (436.73 KB,3675x2350,147:94,hero_builder_map.png)

6a33ae No.38078 [Open thread][Last50 Posts]

The end times are upon the United States of America, and soon upon the whole world. The country's greatest heroes and villains have fallen against an ironclad evil– a legion of robotic, laser-toting skeletons led by the insidious Skeleton Prime. Much of the country has fallen into its grip– few capable of standing up to this horrid foe still remain.

That is where YOU come in. You are a superhero, a supervillain, a super-whatever– and because of your pitiful, overlooked, D-List status, you were not targeted by the Skeleton forces nor asked to fly into battle against them. And so you have survived.

Now, with the League of Righteousness dead and most of D.O.O.M slain or AWOL, it is YOUR time to rise up, defeat the Cyber Skeleton Legions, and claim that sweet, sweet superhuman street cred for your own.

CHARACTER SHEET

Name: The name the superhuman community and the news know you by. Secret identity optional.

Age: Approximate, as needed.

Origin Story: How YOU became a superhuman/alien/dog, and the basis for your superpowers and super-equipment.

Blood Type: Fill this out.

Signature Color: Pick a color. One that I can actually access in MSPaint. You may want to wait until the map-wipe for this.

Domain: Doctor Doom has Latveria, Batman has Gotham. You have your own domain, represented by your Signature Color. The bigger your domain, the more resources you can draw upon, but the harder it is to defend.

Superpowers: Determined by Fluff/Origin Story.

Equipment: Determined by Fluff.

Followers: Determined by Fluff.

Renown: Starts at D-List

PREVIOUS 4CHAN THREAD AND OTHER THREADS HERE: Post too long. Click here to view the full text.

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855f39 No.52528

File: 3d2e0e0bea974b6⋯.png (435.95 KB,3675x2350,147:94,hero_builder_map.png)

>>52237

1. Hench's troop movements and resultant assault are carried out with frightening rapacity. Mile upon mile of barren, blasted wasteland, just now starting to regrow with gentle swathes of green, are now Hench's for the taking. The complete absence of Skeleton retaliation is haunting and puzzling in equal measure. Why have they abandoned their most precious swath of territory…?

2/3. Throwing together some glocks, some knives, a Winchester, a bike wheel, two molotov cocktails and a pinch of black powder, Hench fills a vial of MAKE-A-MOOK with swirling black liquid and then slams it into the chest of the nearest mook, a gregarious drunk by the name of Artie. In an instant Artie's skin begins to writhe and shudder, eliciting pained groans and terrified screams as his DNA is torn asunder and knitted back again. His skin takes on a grey cast and from his forearms there juts numerous gun barrels. His fingers are now hard, metallic claws and with a flex of his pecs he can shoot a hail of darts from his skin. The guns that are now melded with his body require no ammo, but tire him out with extended use.

Gain [Arsenal] as your follower. He possesses B-List Shooting, Endurance, Mutagen Combat and Weapons Training.

>>52239

1. Mecha Construction 8/15. The design team rapidly cannibalizes the rifles and scrap to bolster the mech's core defenses, reducing the chances of a catastrophic failure in the heat of battle.

2. B-List Martial Trance 7/15. Bob's training reaches new heights as he seems to master the art of depersonalization, forcing himself to disregard his earthly wants and needs in favor of becoming an awesome force of stylish destruction.

3. With a breath, the King of Wisconsin plunges into the cool waters of the spring, paddling with purpose and clarity until he's at the entrance– a tight fit, certainly enough to drown anyone short of an Olympic gold medalist, but the rocks anPost too long. Click here to view the full text.

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855f39 No.52529

>>52242

>>52246

The demon woman rises out of the rubble, snapping her neck back into place with an unamused look on her foul features. Standing opposite her, Hell-Rider grins with pride at being delivered such a nice gift by Mr. Claus himself. Green leaps forward to do battle with the hell-spawned siren, fist front to deal a crippling blow to her jaw–

But instead of fist-on-bone he is met with the insubstantial wisp of fist-through-smoke. He turns around just in time to take a heavy right hook, and then a left uppercut, straight to the dome. Staggering back on smoking hooves, the Hell-Rider whips forward with his left hand to swipe at Persphone's waist, a blow that she deftly backsteps with a shallow cut across her leather-shod belly for her trouble. The two demon-blooded brawlers stare one another down for a moment. The Hell-Rider moves, swinging his "axe", but Persephone is quicker, slapping the weapon away and paying no heed to how it elicits smoke and ash from her palm. She gets in close, sweeps Douglas' legs, then clutches him by the horns before he can fall to the ground, swinging him around once, twice, thrice to give him ample momentum for when she lets go and throws him headfirst into the other portion of the concrete wall.

"Santa's gone soft," she scoffs as the Hell-Rider shakes off the concussive blow. "You've been a -very- naughty boy, Douglas, and We know just how to punish you. And, believe me, we'll be punishing you, for a long… LONG…. time…"

You are now [WOUNDED].

BEGIN ROUND 4 OF HELL-RIDER-VS-PERSEPHONE TWICE-DEAD

>>52250

>>52252

"THE SKULLMASTER -NEVER- JOBS, FOOL!" roared the iron-necked thug as he lunged fPost too long. Click here to view the full text.

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855f39 No.52530

>>52297

>>52306

>>52307

The gem tumbles into Dragoon's throat, and the instant he gulps it down into his stomach he feels an immense, bubbling, all-consuming heat welling up from inside him. Doubling over in equal parts pain and ecstacy, he at first feels the overwhelming urge to vomit, but when his mouth opens the only thing that leaves it is a bone-rattling roar and a truly staggering gout of incandescent flame. The firespout instantly bores through the earth, turning thousands of feet of rock and dirt into a churning morass of molten stone. Dragoon's jaws snap shut only to open again in another roar of pure rage, shouting his boundless bloodlust to the heavens as the ground around him erupts in fissures and gouts that spew lava every which way. With a great crumbling noise the ground beneath RANDY SAVAGE gives way to a churning whirlpool of magma, stoked and moved by the force of Dragoon's will. As its legs are battered by gouts of molten rock the mech can only twist, punch and writhe impotently, unable to stave off the plate-crushing protrusions of semi-melted bedrock that slam into its joints and soft spots.

Dragoon's focus is broken, for a moment, when out of the corner of his eye he beholds Q1 staggering to his feet, slamming his fists together to erect a shimmering barrier of purple energy. The barrier shudders with a sudden psionic impact that sends purple sparks flying high; then, it shatters, and even as Q1 manipulates the fleeting psychic energy to attack Prime's manifested will, it all sputters to nothing. There is a sickening crack and Q1's crystalline arm is shattered into a cloud of purple dust that scatters to the wind, the sheer force of the psycho-concussive blow sending the mangled vestige flying back once more, closer to the molten sinkhole that RANDY SAVAGE is beginning to slowly climb out of, but at a great cost. Its legs are utterly fouled, and it's unlikely it can even stand on them…

Gain Post too long. Click here to view the full text.

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855f39 No.52531

>>52417

1. El-Dorado Location 3/4. Vladimire's finest efforts are temporarily stymied by a blast of golden-fog interference, but the rapid reporting back of his spectral eyes and ears help him narrow down the list quite quickly. It's unlikely that El-Dorado is anywhere west of the Mississippi, or south of the Mason-Dixon line, leaving, of course, the blighted lands of the Northeast….

2. The ancestors watch Vladimire's efforts closely as the Lightning Death-Lord calls his magical constituents to his side, amplifying a Forced Teleport spell to bring the last remaining cyber-mages to his heel. He succeeds, in a fashion– in a flash of indigo light that comes at the cost of half a dozen wizard lives, he conjures up half of a Magi-Skeleton in a wheelchair. Before the crippled cretin can cast a single spell, Vladimire smites it into scrap. Magi-Skeleton Corpses 9/10.

3. Although Vladimire's efforts have not gone unnoticed, it seems that some members of the Congress have received unflattering news as to the Lightning Death-Lord's original alias… say it isn't so, could it be true that Vladimire's real name is -Sharon-?!?

True or not, the rumors staunch his attempts at mustering up more support and cohesion. But there's only one person, cowardly but resourceful enough, that could have uncovered this…

>>52524

2. Scrufftron's training comes to a head, and after one last bout of pummeling magnetically-animated faux-foes, he feels confident enough in his abilities to proclaim himself to be a practitioner, no, a FOUNDER of his own martial art. Gain D-List Multi-Limb Martial Arts.

3. Scrufftron quaffs the entire potion in one impressive gulp. It tastes like salt, lemon, PineSol and vanilla ice-cream, and when it hits his stomach it seems to vanish instantly. The whispers, the snippets, the quiet murmurs all seem to recede…

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855f39 No.52534

NEW AND -FINAL- THREAD HERE: https://8ch.net/builders/res/52532.html

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File: 3358ffb3aa92c0e⋯.png (455.01 KB,1446x1610,723:805,FantasyHub.png)

176484 No.51553 [Open thread]

You stand before your people. For all your life the power of the world, mana, has been chaotic and shifting in powerful storms. You have seen lands shift before your eyes and the flesh of your brothers warp into something horrifying to behold. Your people have been transported far from your homes and back an uncountable number of times. The storms grew weaker, however, and your people were able to settle, rediscover lost knowledge, and rebuild their lives. Your sages say that this may be a sign that the storms have settled for good. You decree to your people a new age, an age of wonder an possibility. What will you make of it?

Please see the google docs for the full rules:

https://docs.google.com/document/d/1KrceiHrugDhV9b3E8dsxsCEEcQ1s5x0RnrGGj52Q4fc/edit

Nation Sheet: If it is between {} that means you name it.

Name -

Fluff - (Feel out whatever you feel you need to. The more you give the more I have to work with.)

Color - (What color do you want to be on the map? Check to be sure it is different from the other players please.)

Snowflake - (What snowflake options are you taking?)

Techs - Farming, Herding, Stoneworking (Please put Iron, bronze, copper, or nothing and how many techs you start with.)

Research - (What is your current research)

Spells - (If you take the snowflake option please put how many spells you wish to start with.)

Units - 3x {Guards} [Free Upkeep] <In Capital>

Settlements - {Captial} [{Government Building}] (S: 5)

Wealth - 3

Influence - 3

Resources - (Depends on starting location)

Bonus - (Given based on fluff and snowflake options)

Starting location: Where do you want to be on the map?

You start with 3 resource villages. Please decide where they are and what yPost too long. Click here to view the full text.

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ae8d86 No.51850

File: 5cab1d3d3ab14a3⋯.png (223.28 KB,574x333,574:333,magicsword.png)

File: 935151857d37046⋯.png (89.74 KB,771x458,771:458,claim.png)

Name - Phalites

Fluff - Wandering and wandering as long as they can remember, the Phalites had no place to call home but the harsh, barren lands they passed through. Searching for a promised land, the Phalites endure. Their strong faith in their god allowed them to. Stories and traditions passed down from mouth by mouth and parent to child. they are a very superstitious people who follow many traditions. Many unfriendly and deceitful encounters have shaped their stories and caused them to be very suspicious, even paranoid. In their minds the only one who can they trust is themselves, and everyone else is against them. And so they had learned themselves in the arts of trickery and manipulation, and became the kinds of people they so feared. Despite this, any deceit of their own is strongly frowned upon, their xenophobia has only served to strengthen their own bond.

The Phalites live in groups of clans each led by a leader, of which one is recognized the supreme leader who will settle any disputes and decisions should they arise. Religious authorities don't exist, and so every family has their slightly different version of the faith. They are not very hard workers, and their technology is somewhat primitive, often misunderstood through beliefs. They are a very stagnant people, prefering to sit in the comfort of their tents or sandstone houses instead of being productive, they work only as much as they need to live.

But this attitude of 'sitting inside' has sparked quite a lot of thinkers to sink into their own mental world, either imaging whole new tales or making magical discoveries; or an unconcious mixture of both. Somewhere along the line, the use of magic has become very widespread amongst the Phalites, usually as traditions or daily rites. Some Phalites go even further beyond, and learn from the elders how their complex magic system works and how to cast the advanced rituals, eventually becoming elders themselves. Commoners will cast a spell to increase their crop yield or to attract luck, whilst Mages go through extensive procedures to activate a ritual that causes every marked Sheep to birth three lambs, or enter a deep meditation to scry the future.

The Phalites use very few direct or spontanious spells, almost all their spells are based on rituals or enchantments. The ordinary Phalites might not look like itPost too long. Click here to view the full text.

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deebde No.51855

>>51803

Name - The Abolethic Hegemony

Fluff - The Aboleths are an ancient aquatic race with significant psychic and magical abilities. As their bodies are not well adapted for tool use, they instead alter the biology of other lifeforms to perform physical labor for them. In response to the devastating magical storms scouring the world, the eldest among the Aboleths have emerged from their deep-sea lairs to organize their race into a new state, the Abolethic Hegemony.

Color - Teal

Snowflake - Underwater, Sorcery, Lost Knowledge

Techs - Farming, Herding, Stoneworking,Tech: Infuse magic [Infuse spell ability, Imbue being], Medicine [Anatomy, Genetics], Slavery [Slave soldiers]

Research - (What is your current research)

Spells - Crossbreed [Two subjects, red quartz], Mutate [subject, Red quartz] <Guided mutation>

Units - 3x Guard Thralls [Free Upkeep] <In Capital>

Settlements - Soorn [Cavern of the Eldest] (S: 5)

Wealth - 3

Influence - 3

Resources - 2 Food, 1 Stone, 1 Quartz

Bonus - Will of the Ancients - The ancients of the aboleths are powerful and intelligent, but few in number. To compensate they have a large number of slaves bound to their will through genetic encoding and conditioning. Decadence actions cost less happiness.

Starting Location: Anywhere underwater.

1: Organize a scouting party of thralls under a pair of Aboleth controllers to search the shallow seas to the south.

2: Begin expandingPost too long. Click here to view the full text.

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deebde No.51856

I put my rolls in the wrong field

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deebde No.51857

>>51856

lol I messed it up again

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4951f0 No.52214

This game is going to be on hold for a little bit. The computer I had the maps on for this game broke, and this game is too reliant on the maps for me to update without them.

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File: 9c2940fdb33fcd0⋯.jpg (78.7 KB,588x331,588:331,pokemon_mystery_dungeon_re….jpg)

dc4ad7 No.51893 [Open thread]

This is going to be a Pokémon hero builder in which you guys play as Pokémon… obviously. There will be multiple quests with full-fledged stories to complete, yet one must treat carefully, as if you enter a dungeon unprepared you will die. You will start off with being assigned a partner, but more difficult threats will require whole teams to complete. Though the adventure guilds are, at least officially, altruistic organizations, many Pokémon adventure for the gold, the glory, or for the hell of it. Many do have lofty ideals though, and those are the ones who are the most beloved by the people, and only known to legend. The world is a dangerous place, the swarms of rabid or just malevolent Pokémon threaten to end the ways of those who wish for peace. Ancient evils are reawakening, and in the end, only the heroic adventurers will stand between civilization and ruin.

https://pastebin.com/DGFqnzWm

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dc4ad7 No.52202

>>52200

Deciding to follow the Munchlax and Chikorita, the crafty Meowth sets out on his own, deciding to fulfill his natural role in hunting vermin. He scowls as he sees the other pick up the silver coins, but he will find more soon enough. He instead lurks in the shadows, searching for his future enemies. Eventually, he sees the unmistakable curl of a Rattata’s tail from behind a corner! He pounces on it and drives his long claws into the vermin’s head, ending its life. Unfortunately, he did not anticpate that the Rattata would have friends. Now, our Meowth must fend off two of these rabid rodents!

Fighting: Two Rattata

HP: 6/6 each

Stats:

>Attack: 2

>Defense: 1

Moves:

-Scratch (Does 2 base damage) 15/15 PP

-Tail Whip (Lowers enemy defense roll by 4) 6/6 PP

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dc4ad7 No.52203

>>52191

>>52189

>>52188

Our three unlikely companions venture into the quarry, where they will always be a stone’s throw from danger! They are initially wary, but seeing the empty quarry leads them to believe that perhaps the ferals had left this area. With minds on business, they decide to search for valuable loot. Charmander and Totodile search among the rocks, hoping to find some sort of shiny object. Suddenly, Totodile is able to find a brilliant gemstone embedded in the rock! Unfortunately, it is firmly lodged in the rock. Charmander comes to help Totodile. They heave together and the gemstone starts dislodging. One more pull and it comes loose! They fall on the ground together, slightly scratched but in possession of a great prize.

+1 Sapphire

It goes without saying, however, that success precedes trouble. Both Charmander and Totodile’s eyes widened as they saw the hole left by the stone turn into a frown, with two eyes opening above it. All around them they saw boulders sprout arms and reveal glaring eyes. Nine of them surrounded our poor adventurers, and all they could do now is fight!

Having split off from the main group early, Cubone is occupied searching the quarry for loot. He is pleased to discover that he had found a small gold nugget. Just then, he hears Totodile’s screams. He looks and sees them surrounded by Geodudes. He thinks to himself “this can be a great opportunity. With them out of my way, I won’t have as much competition for the loot.” He then realizes that if the Geodudes killed his fellow adventurers, he would be next.

+ 1 gold nugget

Wide eyed and more than a bit afraid, the Geodudes begin to enclose our adventurers. Totodile and Charmander are preparing to fight for their lives. All Pokémon are shocked to see one of the Geodude crack open, and behind it, Cubone! “Good grief, you idiots can’t keep yourselves out of trouble for one second.” Both CharPost too long. Click here to view the full text.

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b9abee No.52205

Dice rollRolled 77, 93, 83 = 253 (3d100)

Pokemon:Totodile

Nature:Jolly

Backstory:Totodile isn't adventuring for the gold or treasure surprisingly enough, he wants to do it to make new friends and have wonderful adventures while making fond memories, if he happens to save the world somewhere along the way so be it.

HP: 10/10

Hunger: 20/20

Stats:

Attack: 5

Defense: 3

Moves:

-Scratch (Does 2 base damage) 15/15 PP

-Leer (-4 ro enemy defense roll) 6/6 PP

-Water Gun (Does 3 base damage) 10/10 PP

Items:sapphire

Special Traits:

Goonies: You are a generally amiable fellow, and you forge strong bonds with your teammates, +10 to team based rolls

Naive: You aren’t really prepared for the real world. -10 on knowledge based rolls and you may falter when faced with horrifying events.

Coins:

Partner:

Team:

1. Quick charmafer use growl to lower the geodudes attack if we team up and use our moves together we stand a better chance of winning, you can do this charmander! +10 to team based rolls

2-3 Totodile draws in a deep breath feeling a familiar power errupting forth and gathering Post too long. Click here to view the full text.

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217d01 No.52206

Dice rollRolled 56, 52, 25 = 133 (3d100)

>>52201

Pokemon: Chikorita

Nature: Calm

Backstory: Chikorita wants a peaceful world. Recently all sorts of bother has come from below into her forest. The other pokemon know that the dungeon is the place that spits forth these malicious beings. The others were too scared to go down and find a way to stop them, but not Chikorita. A cool head, protected from fear or anger meant Chikorita had no problem going into the dungeon and facing what was there if it meant a restoration to peace and quiet. She would clean things up for good.

HP: 10/10

Hunger: 19/20

Stats:

>Attack: 3

>Defense: 4

Moves:

-Tackle (Does 2 base damage) 20/20 PP

-Growl (-4 for enemy attack roll) 6/6 PP

-Razor Leaf (Does 3 base damage) 10/10 PP

Items: 2 Apples (Fills 5 Hunger)

+1 Escape Crystal

1 Silver Coin

Special Traits:

>Mah Swamp: You’re fighting to protect your home and bring order to the world. You won’t be shaken by what debilitates weaker minds. +10 to morale based rolls

>Mary Sue: You made your character literally perfect. Therefore, your character will have to go through some shit.

Coins:

Partner: Munchlax

Team:

1/2/3 Keep Scavenging, Look for Key to the Locked Pantry Box. Munchlax would be getting hungry, soon he would need to feed. And who knows, they might have left some other things in there if they bothered locking it.

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71861b No.52207

Dice rollRolled 99, 31, 84 = 214 (3d100)

>>52201

Pokemon: Munchlax

Nature: Relaxed

Backstory: Munchlax spent his younger days lazing around, doing nothing of particular interest. He would snack on apples until sundown, then sleep until midday and do it all over again. However, one day he happened across an old Probopass that was being hassled by some ruffians for the package he was carrying. On a whim, Munchlax decided to try and defuse the situation. His demeanor proved so relaxing that after a while the ruffians decided that further pressing would be too much work. Grateful for Munchlax's help, the Probopass shared a sample of his goods. A golden apple. It was tastier than anything Munchlax had ever eaten before. When asked where he got it, the Probopass explained that they were growing deep in a dungeon. He also said that there were even more delicious things hidden out there in the dungeons of the world, such as a legendary fruit that grew out of the clouds in the sky. With his mind and stomach tempted, Munchlax made the decision to begin delving dungeons for as of yet unknown delicacies.

HP: 15/15

Hunger: 25/23

Stats:

>Attack: 3

>Defense 3

Moves:

-Tackle (Does 2 base damage) 20/20 PP

-Odor Sleuth (Allows Pokémon to circumvent an opponent’s evasiveness and makes enemy Pokémon vulnerable to normal and fighting type moves) 5/5 PP

>Defense Curl: (Every time you use this move you get +4 for Defense roll) 6/6 PP

Items:

2 Apples

1 Escape Crystal

1 Silver Coin

Special Traits:

>Calming presence: Your teammates feel a natural sense of tranquility around you, like everything’s going to be all right. +10 to resolve rolls for you and your teammates.

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File: ed613dfd1734500⋯.jpg (131.3 KB,900x559,900:559,Space Battle2.jpg)

File: 31a0865ec18cfcc⋯.jpg (108.05 KB,884x525,884:525,Star fleet massing.jpg)

d9d667 No.47850 [Open thread][Last50 Posts]

The Enterra Galaxy, home to hundreds of sentient races and even more worlds suitable for colonies, not counting asteroid belt, space stations, fuel stations, Starbases and more. Thirteen major Empires span the galaxy and dozens of other less important principalities and sovereignties exist in between them, used as proxy states, trading partners, strategic allies or more. Wars waged for the resources of a planet or two was commonplace, but in general despite the moments of war and strife, Enterra was peaceful.

That Changed a decade ago when first contact was made with not one, but two, trans galactic empires. The Domovoi Empire and Strelatyan Imperacy both coming from the opposite sides of one another. Both had seeded agents across the galaxy before hand and both had the same opinions of sovereignty of nations not their own. Namely that it did not exist and if the barbarian natives would not kneel to them, that they would beat them down into subservience instead. After both powers revealed themselves all hell broke loose across the galaxy as Ai projects were subverted, politicians bent to alien wills, and more. The major powers were broken from within and besieged by an enemy more numerous, prepared and technologically advanced from without. Thus began the decline of Enterra’s major player, and so too the decline of the lesser states.

Slowly even as the two powers fought rabidly against each other, the galaxy was worn down and beaten. People were forced to watch as planets, loved and nations were forced under the yoke of oppressive flesh shaping royalty or cold uncaring uploaded autocrats. Many nations still fought, but all knew that there was no future in it. After all the best the galaxy had to offer since the precursors was falling inexorably. So, the concept of Refugee fleets were introduced. Taking a colony ship, filling it with as many people as possible for a long journey and coupling it with a screening and support fleet. These cities in the stars would seek out a place away from the tyrannical outsiders, whether in this galaxy or abroad and rebuild the shattered societies and nations that managed to scrape them together. Obviously, this favored the industrial might of the larger nations as even though they were falling they had the might to create such fleets fully in the time allotted and vet the peopPost too long. Click here to view the full text.

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3e9cb8 No.52037

Dice rollRolled 95 + 5 (1d100)

Hail Mary time, called shot to the fleeing ship's engines

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3e9cb8 No.52038

Dice rollRolled 4 + 5 (1d10)

>>52037

Rolling damage

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65a85e No.52039

Dice rollRolled 40, 56, 73, 26 + 5 = 200 (4d100)

Targetting the engines with all my weapons.

1d100+5 for each weapon, I have 4 weapons.

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9f0f6d No.52041

Dice rollRolled 72, 95, 18, 68, 87, 60 = 400 (6d100)

Yall see that coward? Fuck Em. Fire all missiles(+10 all rolls)

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0d5f0c No.52042

>>52040

If you'd stop sniffing your own farts for 2 seconds you'd see oneman muted us to stop the argument, but that is a mighty fine order for you

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File: 11feed2daa751bd⋯.jpg (77.29 KB,1000x599,1000:599,flat,1000x1000,075,f.u1.jpg)

800ce0 No.43686 [Open thread][Last50 Posts]

he Glorious Empire, once proud and mighty, has fallen on hard times as of late. With much infighting at home and disillusion with Imperial rule in the frontier colonies, there is no strong sense of pride, and the people turn to their regional cultures more than the overarching sense of loyalty to the Emperor and the Capital of Eurdan that once existed, but is now long gone. Word grows in the East, of a powerful warlord rallying the once divided tribes of barbarians and beasts to his banner, smelling blood in the water and the decaying corpse of the empire flounders. All that stands between the Lands of the Empire and the wilds and their hordes of people (and otherwise) who see this bloated corpse as no more than a sack of loot needing a little convincing to spill its treasures, is the Fortress of Lavius’s Spite, built at the spot where the legendary 5th Emperor Lavius ąl Adûnius fought a battle with a mighty dragon for 12 days, and on the final day cast his opponent down from the mountaintop and smote him upon the mountainside, his fall creating the valley where the fortress now lie. Farad himself was not seen since that day, and the resulting succession crisis between his twenty sons is partly to blame for the state of the empire today. Regardless, the Garrison at the Spite, as it is commonly called, has been vastly reduced as generals eager to carve up their own sections of the empire have recalled men more loyal to their leader then the crown, with only a single legion of the original 6 that manned the fort remaining.

The Fortress itself is a massive stonework marvel of engineering, composed of a giant wall/gatehouse as the front of the valley with an additional fortress about half a league further behind at the other end of the valley. The Wall, cut from the stone of the mountain with foundations of dragon-bone deep beneath the earth, is 50 ft tall and deep enough that 10 men can walk abreast its length. Towers dot the fortifications at equal intervals and atop these towers stand mighty onagers, with ballista also dotting the walls in several places. Small barracks also exist in the wall itself, so that the men stationed there will not have to return to the rear fort every night. The Rear fortress itself is intimidating as well, a citadel with room for 20,000 men, walls thicker than some of the nearby hills, and several barracks for the Griffin Calvary famous in the empire, but only a paltry 15 ofPost too long. Click here to view the full text.

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955d68 No.51879

File: e015d7ddb6741bb⋯.jpg (141.72 KB,1024x575,1024:575,1523460237383m.jpg)

I quit this game.

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5c4749 No.51894

Dice rollRolled 97, 68, 67 = 232 (3d100)

>>51628

>Name: John of Cappadocia

>Fluff: Firstborn son of the late King of Cappadocia, Maurice II. Robbed of his birthright by his younger brother Sarkis, he launched an ultimately failed rebellion, and afterwards, he was sent to the backwaters of the Empire as a military slave. Distinguishing himself through exceptional leadership and physical prowess, he climbed the ranks to become a general, yet was met with misfortune when he was caught trying to raise an army to take back his throne. Demoted and sent to the fortress, John has been disgraced, but certainly not defeated. He aims to begin climbing the ranks again after proving himself in the siege.

>Location: Front

>Health: 11/11

>Class: Centurion – A commander, leads men from the front.

>Gear:

>+ [Scutum] - 5 to attack rolls against you

>+ [Gladius] + 5 to melee attacks

>+ [Hit me!] - - 17 to attacks against you, negates projectile blows.

>+ [Vitis] + 10 to soldiers rolls near you, provided you use it to beat them

>Inventory:

>+ [Ring of Cappadocia] - Your father's last gift to you, on his deathbed when he granted you his kingdom, before your brother stole it from you and doomed your lands to war. The ring is an ancient artifact, and in times of great peril will protect its wearer. When below half health defensive bonuses are doubled, and the ring will save you from death one time in return for its destruction.

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a71ac0 No.51931

Dice rollRolled 61 (1d100)

Health: 10/10

Gear: Acolyte – Battle Wizards of the Army, as this is a new regiment it does not possess the truly mighty wizards of the older legions, but their skill in battle is nothing to doubt.

+ [Acolyte’s Cloak] – Provides no physical protection but is enchanted to enhance spell casting. + 15 to casting rolls.

+ [Pugio] – A dagger, + 2 to melee rolls

+ [Spells] - [Blessing of Vulcan] - The craft God shines upon you and all that you touch, engines of war work better and mundane instruments as well. 2 turn cooldown.

[Hammer of Vulcan] - The wrath of the God of Crafts strikes down upon the enemy. 3 Turn cooldown.

[Cast Alight]

Inventory:

+ [Empire Machine manual] - A book (how futuristic) containing all the known knowledge of Imperial machines, allows you to repair and build any of them, given the time and resources.

Bonus: [Learned Man] - Octavius has attended the finest schools of war that Empire has to offer, and has been in a few sieges as well, behind the front lines of course. Still, he knows his way around a war machine. + 10 to all repair/building rolls.

+ 30 Scorpion Bolts

+ [Drow Crossbow Bolt]

+ [Black Blood Stained Rock] - + 15 Damage to foes without armor.

+ [Druchii Spellbook] - Light and Dark magic

+ [Amulet of Power] - Reduces cooldown time for advanced spells by 1 turn

+ Crossbow Magazine Plans

+ Ballista Magazine Post too long. Click here to view the full text.

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a71ac0 No.51932

Dice rollRolled 87, 63, 87 = 237 (3d100)

>>51931

>>51629

1. Work with Alerius. Where there are drakes, there are probably Wyrms. Pray to Vulcan, god of weaponsmiths, for insights how to kill the beasts, and to Minerva, for wisdom on how to aquire the scales.

2.Devise and plan on what we will need to hunt drakes and wyrms and gather any supplies we need. Knowing is the first step.

3. We might need my hand-cranked crossbow soon! Keep tinkering on the idea of it on the side.

+ Hand-cranked Crossbow 9/15

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0e8033 No.51934

Dice rollRolled 14, 74, 65 = 153 (3d100)

>>51627

Name: Otacilius Zeno

Fluff: Otacilius was orphaned as a child and raised by a mysterious man that called himself "Maximus Zeno" to be the mans protegee. Maximus later was revealed to be a Frumentarii, he raised the boy to be a well-oiled killing machine highly trained in infiltration tactics and molding him into the man he is today, a master at blending in with his environment and skilled in skulking and sneaking around he's truly a force to be reckoned with in the right environment and has clearly taken his old masters teachings to heart utilizing them to their fullest

Class:Auxiliary

Location: Front

Health: 4/8

Gear:

[Shiny Pugio] + 8 to melee rolls

[Cloak] - 5 To attacks against you

[Bow] - Allows ranged attacks, + 5 to ranged attacks

[Shard of Death] - Provides a + 5 damage modifier to monstrous enemies, but takes a sliver of your life each time you use it (1 health per use).

x0 [Arrows] - Ammunition for your bow

x11[Poison Arrows]

x5 (Uses of) [Caltrops] - 10 to pursuit rolls against you when used (that immediate turn)

Inventory:

+ [Obsidian Stone] - The last gift of your master, allows you to temporarily become unseen. However, the turn immediately following your decloaking you are reduced to 1 point of health for that turn.

Bonus: [A blade in thePost too long. Click here to view the full text.

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File: adcc408495463c0⋯.png (813.14 KB,1332x839,1332:839,cropped map.png)

236e21 No.51860 [Open thread]

4000 years ago, humans dominated most of the continent. Their language spread so far and wide, it adopted the name common, and their people spread so thin, their culture absorbed aspects of all those they occupied. The Ancient Empire was not an entity most wanted to live under, and due to logistical restraints, revolts began appearing. More and more sprung up, faster than they could be quelled but they were no ordinary revolts of peasants. They were organized. The revolutionists saw a weakness that the Ancient Empire hadn't foreseen: magic. The Magic Rebellion remains an infamous, yet necessary event, even all these years later. It scarred the world and now coastal cities are far and few between. The civilizations that filled the vacuum the Ancient Empire left knew the paranoia that their neighbours held. Nobody wanted to be seen as the new oppressors for they knew how easily it would be to band against a common enemy. For 4000 years, the nations of the New Country have been at peace, the greatest threats being from dark and twisted monsters. That is why heroes are born: to bring balance to the universe, and once the forces of good tip the scales, villains are born to return them. So are you going to do what so many before you have failed to do, and tip the scales? Are you tipping them for good or for evil?

Lore Document:

https://docs.google.com/document/d/1Gck3VIOYUUoTeJXoEqmzKcX5tMhRuQHyCmLG1H4h6nE/edit?usp=sharing

Rules Pastebin:

https://pastebin.com/PB9P6P3C

2 actions per turn

d100 per action

Some things are easier to do than others, so there's no universal success rate. As a guideline, you may use this table

1 - crit fail

2-10 - something bad happens

10-35 - fail

36-90 - success

91-99 - great success

100 - crit success

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236e21 No.51868

>>51861

It's a game dude. Don't reee out about geological improbabilities

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b15ec5 No.51892

>>51861

> Lakes dont drain into multiple rivers.

Not true at all. lakes have multiple outlets depending on their size. The rivers formed from their ourpour are usually small though with one two or at most three primary outlets and many many smaller outlets more stream like than river like.

>Trees dont grow on both sides of mountains

Again objectively wrong. Trees can grow anywhere on a mountain though they tend to be far less abundant on the leeward side of the mountain and the base can become so arid that depending on the size of the mountain can become a small desert usually surrounded by forest particularly as you climb the leeward side of the mountain.

> It's very close to the coast, so that coast must be extremely high to prevent it from going to the ocean. It must be massively high to prevent it from going to the forest in Peakbeck and join the other oceans.

I assume you mean rivers and once again you are extremely wrong. a river follows the easiest route flowing down and sometimes noteven the easiest just the one that happened to form (could be just because the soil was slightly looser and carried away easier forming an otherwise illogical route. And rivers don't sense oh hey ocean lets go east/west they follow the trail formed. there are a thousand cases of rivers being less than a mile from an ocean and running parallel to it because thats just how it formed. It doesnt need a massive incline and height difference less than a foot in height difference can keep it from going there.

>There must be massive rapids and canyon-like terrain in these hills for a river to be flowing through them and to loop up and through the middle is very, very odd

Nope just has to remain relatively flat where the river runs, like a gap between hills…..which guess what exist all over in hilly areas.

> It is extremely rare for a settlement to be on the coast at mouth of rivers

Jesus it isn't physicPost too long. Click here to view the full text.

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d90fe3 No.51900

>>51861

>>51892

hush tansen

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259bf9 No.51902

>>51861

>>51892

You both are stupid, you didn't even point out the most obvious fault in the map. That Red Snow or Dirt or whatever just randomly not covered in snow.

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518321 No.51904

File: d7663d0196b1a29⋯.jpg (40.83 KB,640x620,32:31,ced.jpg)

>>51868

>>51861

>>51892

>>51900

>>51902

If you want to give feedback and argue about said feedback, use the Discord. Don't shit up game threads with anonymous shitslinging.

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