6a33ae No.38078 [Last50 Posts]
The end times are upon the United States of America, and soon upon the whole world. The country's greatest heroes and villains have fallen against an ironclad evil– a legion of robotic, laser-toting skeletons led by the insidious Skeleton Prime. Much of the country has fallen into its grip– few capable of standing up to this horrid foe still remain.
That is where YOU come in. You are a superhero, a supervillain, a super-whatever– and because of your pitiful, overlooked, D-List status, you were not targeted by the Skeleton forces nor asked to fly into battle against them. And so you have survived.
Now, with the League of Righteousness dead and most of D.O.O.M slain or AWOL, it is YOUR time to rise up, defeat the Cyber Skeleton Legions, and claim that sweet, sweet superhuman street cred for your own.
CHARACTER SHEET
Name: The name the superhuman community and the news know you by. Secret identity optional.
Age: Approximate, as needed.
Origin Story: How YOU became a superhuman/alien/dog, and the basis for your superpowers and super-equipment.
Blood Type: Fill this out.
Signature Color: Pick a color. One that I can actually access in MSPaint. You may want to wait until the map-wipe for this.
Domain: Doctor Doom has Latveria, Batman has Gotham. You have your own domain, represented by your Signature Color. The bigger your domain, the more resources you can draw upon, but the harder it is to defend.
Superpowers: Determined by Fluff/Origin Story.
Equipment: Determined by Fluff.
Followers: Determined by Fluff.
Renown: Starts at D-List
PREVIOUS 4CHAN THREAD AND OTHER THREADS HERE: https://warosu.org/tg/thread/39813420
____________________________
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6a33ae No.38080
>>38078
Quartet 2 lies dead, destroyed at the hands of Dragoon, Pulse and the Hell-Rider.
A furious battle over the skies of New Mexico has ended, and a great Skeleton force has been destroyed, at the cost of one member of the new D.O.O.M.
Even now, word spreads of terrible reprisal: Kaza'kazdun, a spirit of magic responsible for holding part of the east coast, has vanished, and in its absence, the magic-enhanced military of Charlie Company has taken control.
Now the survivors of the United States feel the breath on their neck. Now, as Prime's forces fall and his best lieutenants are crushed by these would-be D-Listers, America's heroes and villains seek to wade forward atop a road of IRON BONES.
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6a33ae No.38081
| Rolled 81, 58, 44 = 183 (3d100) |
>>38078
Name: Mr. President
Age: 1 year
Origin Story: Mr. President is a cat that was used in the animal testing phase of the the Mastermind's super power creation program. Mr President was actually the first animal subject to survive the procedure although developed no noticeable powers at the time. What the researchers did not know was that Mr. President did develop powers, the power to biologically adapt and alter it's genetic makeup to the current situation. He used this power to survive the parts of the experiment that were killing other animal subjects. Now with the lab partially destroyed and him free Mr. President does cat things.
Blood Type: A
Signature Color: Brown (again)
Domain: Wherever in Mastermind's territory the super experiment lab was.
Superpowers: A-list Cat Allergies, C-List Adaptation, D-List Power Absorption, D-List Cat Combat
Equipment:
Followers:
Renown: Starts at D-List
Weakness: [Cat] - You are a cat. A super-powered cat with a certain level of uncanny cunning, but… a cat nonetheless. You are unable to take many actions such as diplomatic endeavors, gaining followers, and anything involving opposable thumbs.
1. Go hunting. I require something to entertain me. Ambush the nearest small creature without being spotted by larger predators.
+C-List Adaptation
+D-List Cat Combat
2. Find a nice place to call my territory. A nice place to sleep, place to cover the smell of my excrement.
3. Go exploring my new territory. See what is around and what is dangerous. What is around to hunt later.
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6a33ae No.38082
Powering down and slinging the Stratocaster across his back Hell-Rider gave out a wide grin, aimlessly kicking the corpse of Q2.
"Well wasn't that fun, names Douglas Green but I suppose I got the super name of Hell-Rider. You were what Dragon-boy? And the other one is uh… Burst or something?"
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6a33ae No.38083
| Rolled 56, 41, 75 = 172 (3d100) |
Name: Scruftron- (Real name Scruffy)
Age: 28
Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders
Blood Type: AB-
Signature Color: Orange
Domain: somewhere in Nebaska
Superpowers: [A-List Magnetism], [B-List Janitorial Skills], [B-List Staff Combat], [Psionic Resistance]
Equipment:
+ [ Psi-Alloy Ō-yoroi]
+ [Super Strong Strange Naginata]
+ [Psi-Adamant Warboots]
+ [Heavy Laser Spray]
+ [Slave Unit]
>Extra Equipment:
+[Psion-Alloy Armor]
+[Cyber Alloy Armor]
+[Janitorial Armor D-list]
>Allies:
+[The Psychonaut]
>Followers:
+[1 Janitorial Captains]
+[23 Janitor Elites]
+[18 Janitors]
+[16 Janitor Strippers]
+[Doctor Phillip]
+[Kenny the Roboticist]
+[Windex] - the Invisible Marauder.
+ [Bucketboy] - the water-slinging floorwasher.
+ [Scour] - the bombshell that can disintegrate objects with her touch.
+ [Harvey] - a mountain of a man that soaks up punishment like a sponge.
+[Dura-Dong] - Man with a Iron will, and a Iron Cock.
Renown: B-list
Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.
>Buildings:
+[Ultra-Advanced Laser Repeater Factory]
+[Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]
+ [Forge]
+ [Janitorial Barracks]
>Other Stuff
+ [Hunk Of Steel Sculpture].
+ [Low Weapons Supply]
+ [Scruffy's Porn Stash]
+ [Skelly Scrap Research]
+[Repulsion Tech]
+[Abandoned Tactical]
+[52 Scrufftech Laser Repeaters] +8/turn
+[70 Skeleton Scrap]
+[1 Repurposed Jazzbarge]
+[Quartet 3's Head]
+[Super Laser Pointer]
+[Masterwork War Bucket]
+[Inert "Doxy"]
>Research
Skeley Virus 3/8
Questionably Placed Cyber Grafting 16/???
A-List Staff Combat 4/18
Psionic Crystal Integration 4/10
Robo-Janitor Foundry 3/8
1. Continue the integration of the psionic crystals, slowly and carefully I might add.
2. And have the good Ser Kenny continue his work on robot design as well.
3. Finally, after the day's work is done, continue the push south. We shall not stop till we reach the coast
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6a33ae No.38084
>>38082
Dragoon raised an eyebrow, hidden underneath his draconic themed armor. "Dragoon actually, Nancy boy over there is named Pulse." He wills his visor to retract, revealing a scared but all too human face. "Didn't reckon to run into a possessed out here. Especially after that gold plated toilet ambushed me and my men on the way to retake the New Orleans conversions camps. I'm assuming you heard Barry on the radio?"
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6a33ae No.38085
>>38084
"Yeah I was out West just finishing off a demonic rock battle when I heard your boys message figured I run over and give you a hand, had to cut my way across some skelly land so it took me quite some time. I dunno I was itching for abit more of a fight then this, this Qs blokes seem more bark then bite. You said something bout a camp in New Orleans? We could head down and deal with that now…"
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6a33ae No.38086
>>38085
Dragoon snorts, "You didn't have to fight him, his legion guard, his airship and him all alone. Besides he barely targeted you. As for the camp? Soon, but not now, I have wounded that need to be healed, and something happened on the other side of my territory. There was a magic spirit there, was. Now it's gone, and I need to be sure the legion isn't massing to try and backstab me while my I was occupied. Orleans is the Skellies' regional hub, going alone would probably draw more heat than even you could handle alone. Help me haul back this junk and we can celebrate a victory, or you can ask captain no charisma to help you."
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6a33ae No.38087
>>38086
"Ah don't worry abut me kid, I'll be fine, try not to get so beat up next time then eh?"
Hell-Rider flicked a smile summoning his hellish ride to carry him to the next battle.
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6a33ae No.38088
>>38087
Dragoon shook his head. "Fucker is going to run into a world of hurt there alone." He sighed and turned to his survivor corps, "Men, let's lug this shit back home, maybe we can get something out of it."
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6a33ae No.38089
| Rolled 15, 65, 93 = 173 (3d100) |
>>38086
Name: The Hell-Rider
Age: 26
Origin Story: Douglas Green was just a simple biker before one day he was gunned down in by a member of a rival gang. His soul was sucked directly to help were he was tormented for all of his wrong doings in life. Douglas was however was no ordinary man and set about planning his escape from hell. Taking to ambushing and eating the lesser demon-kin he found himself twisting in both body and mind as he made his way towards the limits of Hell. How exactly he got out at that point not even he remembers is finding himself back in his hometown by the ruins of his old watering hole. Finding himself in the wreckage of the world now ruled by Iron-Bones he has set off to make things right and maybe redeem his soul on the way.
Blood Type: O
Signature Color: Purple
Domain: Northern Texas
Renown: C-List
Powers: [A-List Fire Resistance][A-List Demonic Transformation (gives A-List Super Strength, A-List Endurance and D-List Flight)][C-List Motorcycling][B-List Guitar Skills][B-List Guitar Combat][C-List Chain Combat]
Demon-Hog: [B-List Super Speed][D-List Intangibility]
Weakness: [Devil's Reject] - You fought your way out of Hell, but Hell wants your black soul back. Your critical failures can attract OTHER types of attention, you are harmed and repelled by objects of faith, and banishing magic is particularly deadly to you.
Equipment: Hellforged Chain, Demon-Hog, Demonhide Jacket, Wrathful Holy Stratocaster,
Assets: [Old Biker Clubhouse][3 Grenades]
Followers: 2 Old Ladies, 9 Road Warriors, 1 Road Huntress, 4 Bikers
—–-
1. Head down to New Orleans, theres some skeletons that need to be busted down there.
2-3. Practice A-List Guitar Combat
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6a33ae No.38091
| Rolled 55, 20, 48 = 123 (3d100) |
>>38078
Name: Alex "Dragoon" Walker
Age: Twenties
Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time.
Blood Type: AB+
Signature Color: Green
Domain: Northern Georgia, Most of Alabama, most of Mississippi
>Superpowers:
[A-List Rock Manipulation]
[A-List Endurance]
[A-List Metal Manipulation]
[Maximum Dragon Rock Fusion]
[B-List Super Strength]
[B-List Dragon's Breath]
[C-List Physical Fitness]
>Equipment:
[Fortified Base.]
[Enhanced fortifications]
[Improved Infrastructure]
[Superhard Fortresses]
[Skeleton Alloy Ammo]
[Anti-air defenses]
[7 Radio Towers (can reach anywhere East of the Rockies]
[Advanced Training Room.]
[Alloy Armor]
[Fortified Basic Research Lab]
[Basic Skelescrap Forge!]
Mantlespear 2/12
>Followers:
[Mayor of Atlanta]
[18 Armored Veteran Survivors]
3 Scientists
>Research
Jazzhulk Research 3/6.
Renown: A-list
Status: BADLY WOUNDED
1. Heal up as much as I can, no gaping wounds here, just trauma. Use Splints and the like to set thing properly and recover. SAme for my men.
+improved infrastructure
2.Get my scientists to study the remains of Q2, his mech and his airship. Anything we can sue would be wonderful at this point.
+Basic Lab
+3 scientists
3.Invetigate the disappearance of the magic spirit to my south, and try to brings up any remnants of his on radio. Worse possible time for this shit.
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6a33ae No.38092
| Rolled 83, 69, 37 = 189 (3d100) |
>>38078
Name: Father John
Age: 860
Origin Story: The year is 1250. Brother Johann was a zealous and proud member of the Teutonic Order, and was off on Crusade against the Slavic-worshippiong Prussians. In a raid, away from his brethren, he fell into a cavern to which there was one path, and no exit. Traversing the path to its end, as it wound this way and that, he came across an unmarked altar. Supposing it to be a pagan altar, he smote down the altar, and used its remains to pray to the Virgin. He then found himself surrounded by a chokingly thick black mist, and a lone, rather rotund bald man glaring at him. As he glared piercingly fierce daggers of existential universal dread into his soul, he said, "Whacha doin'. It don't matta…. Nona dis mattas… So I'mma take ya to a place to where it does matta," and consciousness failed him. When he awoke, he found himself surrounded by brick and concrete, metal and stone. Electric lights and glaring sounds. And then the robots came for him. And though somehow, as if by magic, his sword cleaved through them like a hot knife through butter, he soon found himself overwhelmed. Fearing his demise, he cast a swing, bearing with it his fear, emotions, and soul. And with came an electric blast that cast through them all and destroyed them. Blessed by God, he found these metallic machinations of Hell lacking, and cleared them out.
He not knew this land, but knew it was tainted by the works of heathens, Jews, and Lucifer, and as God as his witness, he would save these people and reclaim it for Christ.
Deus vult.
Blood Type: AB+
Signature Color: Gold
Domain: North Carolina
Superpowers: C-List Swordsmanship, C-List Electric Blasts, D-List Holy Power
Equipment: Slightly Holy Teutonic Cuirass, Slightly Holy Teutonic Helmet, The Blade of Boston, Heavy Steel Shield, Super NV Goggles, 5 Metal Fruits
Followers: Joisey Mike
Weakness: [Holy Ordahs 'r Somethin', Fryman] - You are bound to the will and testament of Christ, the Lord and the Holy Spirit. If you act in a way that is dishonest, uncharitable or unwholesome, your genuine divine powers will fail you. You also find yourself understanding the preeminent language of this land, but you speak it with an accent that others say is undeniably "Bostonian." This accent afflicts your native Latin and German, too.
B-List Swordsmanship 1/8
1. Having spent the last indeterminate amount of time having to play the translation game between John, Joisey Mike, a non-English speaking Mexican, and a thick-accented Indian at a 7/11 for the last bag of Fritos in a 10 mile radius, John will continue work on his swordsmanship. +C-List Swordsmanship
2. He'll expand his domain out westward.
3. Thirdly, he'll try and find the largest house of worship in the state, to set up as a church and base of operations.
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6a33ae No.38093
| Rolled 32, 24, 52 = 108 (3d100) |
>>38078
Name: Lord "Dracula" Bob, King of Greater Wisconsin, "The Wisconsin Vampire", Once and Future King
Age: 30
Origin Story: Fell into a vat of high performance makeup designed for athletes who want to look nice. Which was place conveniently near a costume department store. The fangs make it hard for him to chew and his super powered body needs a lot of nutrients so he drinks all his meals with a nibble hear and there. His now pristine and flawless white skin is very sensitive to light. Before all that he was just a jobless actor who made bad poetry and puns and lived in closet of an apartment with no windows in the basement in a bad neighborhood.
Blood Type: D for Drinks A Lot
Signature Color: Blood Red
Domain: Transylvania Forest (Milwaukee), Greater Wisconsin, Neo-Camelot
Superpowers: [A-List Super Strength], [A-List Super Speed], [C-List Super Stealth], [B-List Hypnotism], [A-List Swordsmanship], [Psionic Resistance]
Weakness: [Sorta Vampirish] - Being in sunlight causes pain and blindness. Most actions must be done during the night, or underground. You can more or less only eat liquids. Fire does extreme damage to you since the makeup is, apparently, napalm-based.
Equipment: [Excalibur], [Skeleton Alloy Pants],[Retrofitted Psiadamant Gauntlets], [Purple Crystal Globe](Flail with claw-machine-esque clutch),
5 [Skeleton Laser Rifles]. 28 [Skeleton Scrap],[Skeleton Alloy Gauntlets],[Hang-Glider].
Followers: 8 Teenagers, 2 Dr.Handymen (Dr. Richards and Dr. Frakensteen), 2 Vampire Apprentice [Pa'Trikk The EverCrispy], [Wisconsin Super-Governor],[Elijah "Dark Sanguinus" Blake], [Werewolf Tribe]
[Lasersteen], who has [A-List Lasers], [A-List Blade Combat] and [B-List Invulnerability]
Renown: [B-List]
Buildings: [Trap-Filled Castle], 4 [Watchtowers],[Training Room], 3 [Radio Towers],
[Transports ready]
[Giga Scorpia Corpse]
Globe Researched. - Potential Control Locus for vehicle. Skeleton tactics deleted and skeletons weakened.
[Chicago - Skeletonized] With Salvageable Pier
[Tentative Bigfoot Allies?]
Greater Psionic Resistance 8/18
1 turns on the laser repeaters
123 Detroit Assault Plan. Sneak into Detroit ahead of my army, learn what the Justice Warriors and more importantly their Master are up to then take first blood with a sneak attack against the head of this foul feminist serpent and when my apprentices feel through our connection that I have entered combat they and Lasersteen will crush the confused Justice Warrior forces facing an attack behind their lines and upfront.
Its been a while since I had a good sneak and an opportunity to wave my hand and tell people "This is not the sexy King you are looking for, go take a nap in your safe space." and get whatever treasures that they tried to deny me in Chicago.
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6a33ae No.38095
>>38093
>
Well I had hoped for a bit more forward progress from three rolls for my preparations but I suppose we will see.
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6a33ae No.38097
| Rolled 82, 72, 91 = 245 (3d100) |
Name: Raphael Hench
Age: 25
Origin Story: Raphael the long lost brother of jack hench, at the news of his brothers death he decided to try to follow in his footsteps. Eventually he ended up in the back alley with some goons and was about to get killed, it was then where he manifested his brothers power and two nameless mooks came to his rescue. Now he aims for vengance against the skeleton legion
Blood Type: O+
Domain: Away from the skeleton legion
Signature Color: Anything but orange is preferable
Superpowers: [Super Charisma], [C-List Mook Summoning], [D-List Device Invention]
Equipment: [5 Skeleton Laser Rifles].
Followers: Ben and Jerry, Basic Mooks,5 Mook Lieutenants
Renown: D-List
Weakness: [Reboot] - Raphael is subject to a strange and bewildering phenomenon well known in the superhero community as "reboot," where powers are manifested in tangentially related individuals upon one super's death, with minor details in the "new" super's lives spontaneously switching and swapping to make things work. Self-aware of this phenomenon, you find that it resonates worryingly through the psionic sea. Your Critfail Threshold is 5 and below.
Other shit i have: [5 Skeleton Scrap].
Action 1-2: As Raphael sits in his ruined hideout he silently looks around inspecting the damage, a few broken chairs a table and the walls are have holes in them from the laser he assumed, Inspecting himself he felt the pain of the punch he took, yet it did not matter to him it was all flesh and bone to him, no what had actually hurt was the insult to him and his power the /fact/ that they would enter his own home and attack him, he felt humiliated his pride shattered. He looked at himself and compared it to the current world. He wasn't good enough, (Train muh power)
Action 3: He took one good last look at his ruined hideout, "ben,jerry go gather the men we're going on the offensive" (Strike back at the skellingtons)
B-List Mook Summoning 4/10
Ben and Jerry experience 2/5
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6a33ae No.38099
| Rolled 87, 19, 69 = 175 (3d100) |
Name: Real name Eva Foxx Cover name Steel wall.
Age: 17 years
Origin Story: Eva was a child prodigy in the field of robotics, she even managed to make a working robotic arm at the age of 13 and was accepted into collage roughly a year later. She was just a normal person in collage when the skeletons came, during the invasion she did the only thing she really could do at that point and hid in her collage dorm room hoping that everything would be okay, and it was okay, for her anyway. She then set up shop scavenging what she could and started to make something that would let her fight back against the skeletons and, after a long while of hard work, testing, failing, even more testing, she finally managed to make a basic protective suit of power armor for herself. It doesn't mater how its done all that matters is taking back this land, if not in the name of the USA in the name of humanity.
Blood Type: AB+
Signature Color: Bronze….ish
Domain: Grand Rapids, Michigan
Superpowers: [Super Intellect] [B-List Device Invention] [C-List Tool Creation]
Equipment: [Improved Tech Lab] [B-List Power] [C-List Cyber-Harness] [Repaired College Base] [Psion-Free Eswingbarge] [Kinetic Resonator upgrade] [Skeli scrap X5] [Skeli laser rifles X5] [Laser Rifle Research] [Laser Rifle Mounting] [Hovertank design 2/10]
Under construction: [Grand Tech lab 3/8]
Followers: [Dr. Nelhav]
Renown: Starts at D-List, still at D-List
1, "Oh for the love of…Gah! I'll just…keep it hidden and make a new one but shaped as a fist…yeah, that'll work. Then I won't have to worry about her walking in and making everything extremely awkward and embarrassing!"
2,3 "And, I can finish up the lab while I'm at it too, with Nelhav's help. In fact, that probably should be my main priority."
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6a33ae No.38116
>>38078
Poostad
Name: Hank Scorpio
Age: Average
Origin Story:
This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.
Blood Type: ABC
Signature Color: Pink
Domain: Phoenix, Arizona
Superpowers:
+ Super Intellect
+ OMEGA Regeneration Chip
+ Laser Integration System
+ C-List Bass Playing
+ C-List Physical Fitness
+ D-List Device Invention
+ D-List Tool Creation
+ D-List Bass Playing
+ D-List Tackling
Followers:
+ A-Team
+ 4 Living Metal Corporate Executives
+ 26 Scorpion Mercenaries
+ 53 Living Metal Mercs
+ 6 Living Metal Mercs (Living Metal Merc Captives) - probably ded?
+ Weapons Expert
Equipment:
+ [Orange Suit]
+ [Particle Acceleration Cannon]
+ [Quartet 4's Psi-Plasma Warstaff]
+ [Hell-Touched Bass Guitar]
+ Blueprint Briefcase
+ Medium-High Funds
+ 8 Energy Rifles
+ 8 Subsonic Wave Guns
+ 1 Gold-Plated Subsonic Wave Gun
+ 3 [Space Rockets]
+ [Psion Tainted Fragments]
+ 60 Skeleton Scrap
Giantic Weird Follower Space Stations:
+ GiLiMeSS
Renown: C-List
Buildings:
+ Research Lab
+ Ad-Tech Factory
+ Auto Training Facility
+ Upgraded Research Lab
Tech:
+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)
+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)
+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)
+ Superpower Dampener [Locked Out] 4/15
+ Subsonic Wave Gun
+ Super Strength Gene Augments 1/6
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6a33ae No.38120
| Rolled 2, 53, 63, 83 = 201 (4d100) |
Name: Lord Vladimire
Age: 60
Origin Story: born to magically gifted parents who immigrated to texas from britain, he was taught the ways of magic, but his father abused both himself and his mother, leaving him with deep scars in childhood. he looked into black magic at an early age in secret, further festering the growing evil in his heart. when his father killed his mother by beating her, furious he killed his own father with his a forbidden spell, the death thunderbolt, which drains the life out of whoever it strikes.
from that day on he would grow to become one of the most notorious figures in magical society, taking the name Vladimire, and gathering an army of cultists and amassing in yet more dark magic. his trademark use of electromagic combined with black magic earned him the title of the "Lighting-DeathLord"
Vladimire is one of the few surviving members D.O.O.M. He was also notorious as being absent, missing very many meetings of D.O.O.M as he had been devoted much of his time trying to hunt down Waldough Whaters, the only person to ever escape him, and prophesied to be the Chosen One who will defeat him. this saved his life, as he was not there to be destroyed with the rest of D.O.O.M., but he also lost most of his followers to the skeleton attack.
he has returned to gather his strength again, and vows that no skeleton will get in the way of him finding and killing "the Child who Hid."
Blood Type: None
Signature Color: Lavender
Domain: somewhere in Texas
Superpowers: [B-List Super Sorcery], [B-List Electricity Control], [C-List Electricity Resistance]
Structures: Ley Node, [V.U. Mobility], [Brineborn Nest] [Empowered Scrying Tower]
Equipment: [Dark Lord's Cloak], [Dark Lord's Wand], [7 Magical Batteries][Scuba Gear][Harpoon Gun][Brineborn Allies] [Nice Yacht][Small Boat Squadron][EVIL Wax][Strange Mermaid Trident][1 Jazzbarge Wreckage][5 Skeleton Scrap][Rot Siren P.R. Float Wreck]
Followers: [3 Death Beaters][12 Novice Death Beaters][Wendigo Tribe][Brineborn Allies][8 Rot Sirens][2 Zombie Platoon][The Bokor][Beau LaCroix]
Training: [Amphibious Combat Tactics]
Weakness: [Waldough Whaters And The Shocking Susceptibility] - You are one of the last surviving members of D.O.O.M, the Distinguished Order Of Malefactors. Your dark power is hindered, of course, by the existence of Waldough Whaters, a fleet-footed yet courageous boy. You are at a drastic penalty to interactions with Superheros or innocent folk. Roll an additional unmodified 1d100 per turn: this represents what Waldough is up to as he eludes your grasp…
Health: Wounded
#1-2 Vladimire was furious, even Waldough's rabble seemed less cravenly than the pathetic black magic community. they wanted to -give- a weapon of great power to Prime, to cower under the bootheel of this alien thing that was neither muggle nor magician. they would reduce all of wizarding from sniveling worms hiding under a metal bootheel to little more than slaves. he would teach these cowards who dare call themselves black magicians the same lesson he would teach Whaters. but first he turned his attention to Whaters' friends. "I don't believe in happy endings, especially for friends of the boy. quick deaths are boring, and I would typically hand to my acolytes who would make a slow and bloody affair of your ends. but you have delivered information, and I am in a merciful mood. I have seen your memories, you two are jealous of Whater and his little ménage à trois. your unfulfilled thoughts for each other are obscenely repetitive and annoying. I will transform Weevil into an ugly slimy scaly brineborn, and toss the lot of you into the brineborn spawning pools. I suggest you make yourselves useful to me by adding to my brineborn forces, make no mistake they are producing eggs to replenish their depleted race and if you fail to add to their numbers they will gladly take matters into their own webbed hands. I assure you any effort to escape will be met by an eldritch fury guarding a nest they have not had in centuries" Vladimire was determined that should he succeed or fail, Waldough would see his allies suffer. there would be no happy reunion.
#3 brooding over the fact that so many wizards would bow to Prime of their own accord, Vladimire meditates to improve his powers A-List Super Sorcery 22/25
#4 where is Waldough
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6a33ae No.38133
>>38116
Gain A-List Physical Fitness.
Gain C-List Tackling
Gain C-List High-Tech Marksmanship
20 of your Living Metal Mercs are now Living Metal Marauders.
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6a33ae No.38145
NAME: Meta (Steel Greyson)
AGE: 37
BLOOD TYPE: O-
COLOR: Blue Grey
ORIGIN: Young Steel was an unusual but not so unpopular boy. He always seemed to sponge anything and everything he came into contact with. Despite the strong name, he could never seem to help being so fluid, weak egoed and compromising. When he was in a forest, he was a young druid; when at school, the sum total of his friends, teachers, and studies; at home, he was the child his parents always knew him as…
Though not so strange on the outside, on the inside was a terrible war, a growing agony that was searching for himself in the mush of his frail existence. Always his thoughts were brooding over the flaws and weaknesses of others and himself in cold, calculating bruatlity. He would dismantle the entire life and psychology of his friends and family, rivals and authorities; no one held esteem to him.He detested his own weakness, and pushed himself into the company of smart and powerful people. Any change of habits was a long process against the grain, but even once he was in, any insult or indication of resentment was like a chasm, mile wide, opening in front of him. All attempts of inclusion into rough or exclusive groups was nearly impossible for him. He moved on with his life, resenting every person he ever tried to get close to, working solely in private. Technology, studies, skills, all continued in solitude, but still he would rop it all and swear off any of it; he saw his abandonment into lonely development as his greatest character flaw, and it gave him no reprieve.
He discovered his power in young adulthood; wishing to forge himself, as his name would suggest, he began working at a steel mill.he had started bringing scraps home, bending them and even… blending shavings into his food. He curled over one day, and hours later when the pain subsided, his mind scanned his body, notciing he felt stronger and… steelier. Looking in the mirror he was pale but normal, but poking at his body it was more solid. he went to work the next day and worked faster and harder, with precision. He tried bending and lifting th emetal and had doubled in strength. His "weakness" was his power.
Since then he surrounded himself with everything that empowered him, ate what he wished to become, learning to rewire himself through immersion and hard practice, that he may be transcendent. He tried taking martial arts, and soon discovered that no technique suit him. His body was steel. He took the next step in his desire for strength and began seeking out large animals to fight, discovering his own animal instincts awakening. Bears, mountain lions, horses, bulls, tigers, even a gorilla were no match with some mental and physical preparation. He immersed himself in computers to learn how to rewire himself, carpentry to build himself, smithing to forge himself.
Mercenary training was his next step, infiltration and technology his specialty. His work took him across the world, and made him very rich. Due to his gifts, he was subject to "biological enhancements" with super serums; experimental physical and mind enhancing drugs, temporary and permanent.
He now owns a few 1000 acres of land that he regularly explores, hunts in, terraforms, retreats to, builds on, mines, and works on his projects at He hones himself in his large sub-tropical rainforest hunting genetically enhanced wildlife, with other strange cryptids as ever-present threat. Giant insects and feral rats to name a few, gotten through his well-established network from his mercenary days. He thirsts for shedding his 'incarnations' to remove one weakness after another until all he is is power and strength.
His aim is to become the emperor of all sentient life, for everything to owe their existence to the world he creates, designs, and shapes. To become the Superior, the Creator, the God-Emperor of Earth.
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6a33ae No.38146
>>38145
(continued)
DOMAIN: He now owns an extremely large underground bunker of unspecific purpose. The most advanced horticulture, engineering, power, and manufactoring facilities exist in the bunker. As well with state of the art cyber security and development, research in biology, weapons, energy, parapschology, materials, the strange and not well known, advanced military training and auxiliary operations, and a high end active mercenary force. Quality is fostered in this bunker. Special blue steel alloy was used in the construction of the bunker, very high quality military grade steel. The bunker's original construction is 12 km wide by 6 km deep, circular, with out-branching tunnels and facilities. On the land above the bunker exists a strange, alien forest of towering near mile high trees, giant or crafted genetically modified animals, a miasma of drugs and chemicals, with a thematic emphasis of disorientation, deadly hunter-killers, traps, and the fantastical. A giant subterranean worm life cycle contributes most to the accretion of land mass over and around the bunker, creating a growing hill-become-mountain that is this strange furtile forest.
Those inside the bunker have signed a long-term contract requiring them on-site in order to prevent info leaks. No worker is allowed to work or have knowledge on critical projects in the last years of their contract, to cycle out some relevancy of their information before being released from the bunker.
Center-left of it all, Meta stands in a high-tech vault. Using highly advanced and immersive software and hardware, he has grown to have an intimate connection with the entire facility. It's gotten to the point where he can infer when something will go wrong or right, and how and where improvement can be made, even in a very abstract sense. It is strange though; his connection has stretched beyond the mundane or mental. The bunker and forest above have become extensions of Meta in a psionic manner; when something happens with Meta: a strong emotion, a deep inner shift, an inspired change of plans; the two domains seem to change in physical and allegorical ways. A sudden evolutionary change in a species, a unique and innovative research breakthrough, a technical failure of a generator… or even on the rare occasion, half the station will seem to become possessed by supernatural forces and go fucking bonkers ((a particularly nasty fallout of one of Meta's operation threw him into a rage)). The more Meta aquiesces and gows, the more he seems to 'intra-personalize' or 'possess' that which he is so intimately familiar with.
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6a33ae No.38147
>>38145
>>38146
Less is more.
Condense your fluff.
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6a33ae No.38149
>>38147
>>38147
Origin: He eats eggs and gets creative, fights bears and becomes Zangeif, wears an exosuit and internalizes the enhancements, learns programming and gains great self-control, uses a gun and becomes explosive and line-of-sight efficient.
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6a33ae No.38150
>>38149
One passive-aggressive run on sentence is not enough to build an adequate set of bonuses and powers.
Expand your fluff.
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6a33ae No.38151
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6a33ae No.38152
>>38151
Good.
Have a nice day.
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6a33ae No.38154
| Rolled 40, 10, 64 = 114 (3d100) |
>>38078
>>38080
>Name: Max Valcroix, AKA Pulse
>Age: 18
>Origin Story: Pulse is the child of two powerful and famous A-list superheroes, Monolith and Ice Raven. After the accidental murder of a A-list villain by misjudging a combination attack, both turned themselves in to the police in shame. The judge gave them an incredibly harsh sentence in a power play, simultaneous life in a specialized prison with no visitation rights and the government has refused to release them under any circumstances. The incident forced Max out of the public eye, raised by his Grandfather in mid-Florida. Growing up with the power to control and shape raw energy into pulses, weapons and shields and a serious hatred for authority, Pulse has donned an all-black and gray costume to contrast his Parent's silver and red, and sworn to show up the police and do what they can't.
>Blood Type: O+
>Signature Color: White, the color of his energy pulses.
>Domain: Florida.
>Superpowers: [A-list Energy Blast], [A-List Energy Shield], [A-List Weapon Creation], [A-List Physical Fitness], [Psionic Resistance], [D-List ??? 4/5].
>Equipment: [Mid-Tech Secret Base (Cavern under High School), +Hidden], [High-Speed Motorcycle (Super)], [Army Base], [Tattered Father's Costume], [League Communicator], [Cadence's Helmet]
>Followers: Grandpa (Running Secret Base), [3x Florida Resistance (Trained)], [Resistance Government], [Mark and Michelle - Fire and Ice twins], [Sophia - Electric Girl], [Julio - Healer], [David, Psionic Amputee]
>Renown: B-List
>>38082
>>38084
>>38085
>>38086
>>38087
>>38088
(1) The young, black-and-gray hero entirely ignores the conversation of the other two, checking the remains on the field for any useful information or materials that might have been left behind after the destruction of Q2. Any possible intel is something that warrants close investigation.
His brooding stoop gives little attention to anything else. Getting Pulse to socialize would be no easy task.
2: Once back at base, attend to the younger members of the New League, and make sure none are seriously injured. If they're too badly hurt, leave them at-base.
3. Check up to Georgia, on the reports coming up about the dead hero there. If that's true, it means the north of my territory is exposed - and needs to be secured. Fast.
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6a33ae No.38166
| Rolled 15, 11, 21 = 47 (3d100) |
Name: Lord Deadly (Born: Laird Dade Lee)
Age: Mid twenties
Origin Story: See first post; Knight who got super-powers following a turkey accident
Blood Type: O Positive
Signature Color: Dark Green
Domain: None
Superpowers: [B-List Super Speed], [B-List Physical Fitness], [B-List Swordsmanship]
Equipment: [Longsword], [Plate Armor (Unremovable)]. [Medium Funds], [Halberd], [Armor Polish] [Cracked Helmet]
Followers: 11 Veteran Survivors
Renown: Starts at D-List
TRAINING: [B-List Physical Fitness 7/8] [A-List Swordsmanship 13/18] [D-List Staff Combat 1/4]
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6a33ae No.38167
| Rolled 17, 12, 90 = 119 (3d100) |
>>38166
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6a33ae No.38168
| Rolled 91, 26, 39 = 156 (3d100) |
>>38166
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6a33ae No.38169
>>38166
>And no combat fluff
1/2/3. I don't remember that jetpack. It could work to my advantage. Once he gets close, I can sidestep his attack, and hit his jetpack somewhere important. Of course, a rematch would be incomplete without a one liner. "I've come back to claim my helmet."
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6a33ae No.38187
Name: Old Hickory
Age: 250
Origin Story: Andrew Jackson - 7th president of the United States and definitely the most badass one. His name "Old Hickory" comes from his nickname that he got back in the 19th century because he was "better at cracking skulls than a giant baseball bat made out of old hickory with a couple of nails in it". Of course, he died a long time ago, but all the spooky shit happening around roused his ghost. Now he has new spooky ghost powers along with his superpowers he had in life (can take a million bullets and will absolutely annihilate you in a duel) and is now ready to kick these fucking skeletons' asses like he kicked the Brits' asses in the War of 1812.
Supplemental information: http://www.badassoftheweek.com/jackson.html
Blood Type: D for Democracy
Signature Color: Freedom Blue
Domain: Somewhere in the unclaimed area in Virginia
Superpowers: Determined by Fluff/Origin Story.
Equipment: Determined by Fluff.
Followers: Determined by Fluff.
Renown: Starts at D-List
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6a33ae No.38208
>>38206
No memery or commentary in my thread, boy.
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6a33ae No.38213
| Rolled 75, 82, 5 = 162 (3d100) |
>>38078
Name: The Shroud
Age: Time Immemorial
Origin Story: Here since the beginning, the invasion and overthrow of the governments by the robots disturb its slumber. Actually really intelligent and has decided to pose as a super villain to gain more power.
Blood Type: Lcl
Signature Color: Dark Black
Domain: Redding
Superpowers: [A-List Super Strength]; [A-List Super A.T Shield]; [A-List Regeneration], [Max Limbs (8)]; [D-List Spook-Vision]; [B-List S2 Cross Bomb]
Weakness: [Horror From Beyond] - You inspire dread and fear in everyday people. Good luck getting followers or allies.
Equipment: [Spoon Collection]; [Billie's Bounce Core]
Followers: [The LOBBRs (League Of Bargain Bin Rejects)]
Renown: B-List.
1-2; Eat bad guise in salmon color
3; Train LOBBRs to be better
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6a33ae No.38215
| Rolled 72, 59, 91 = 222 (3d100) |
>>38083
"GREETING Scruftron, Ally of my Ally Lord Bob!
I, THE MASTERMIND, am victorious from two great battles against the skeleton fuckwits, and have much skelescrap to spare.
I have heard that you, like myself, seek to arm all your forces with nothing but the best LASER equipment. I come to you with a proposal to combine our expertise and develop a superior laser system that will purge these vile skeletons from the land!"
>Name: The Mastermind
>Age: At least 100
>http://pastebin.com/jqJPHFCr
>>Blood Type: AB+
>>Signature Color: Dark Red
>>Domain: New Mexico
>>Superpowers: [Super Intellect], [D-List Device Invention] [Awesome Scar] [B-List Entropy] [B-List Sonic Blast (Rock-N-Roll)][B-List Super Singing]
1. Make repairs to the ROCK STAR Immediately.
2. MY DOOMILITARY and DOOMGOVERNMENT are not very effective if I do not have a DOOMECONOMY to support it.
I want the trains to get back up and running.
I want plumbing, gas, and electricity in my cities.
I want everyone to have a job and a house to raise a family.
I want the grocery stores and farms working.
And I demand a GOVERNMENT SPONSORED DATING AND FAMILY SERVICE. We need future DOOM TROOPERS here people, c'mon. Get the fucking infrastructure up and running.
3. Shit, the Architect's government is collapsing. We cannot let those habited lands fall back into skeletal hands. Start moving east and retake those houses before the skeletons slaughter everyone. Again. Fuck.
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6a33ae No.38219
| Rolled 43, 21, 95 = 159 (3d100) |
>>38133
>>38133
Name: Hank Scorpio
Age: Average
Origin Story:
This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.
Blood Type: ABC
Signature Color: Pink
Domain: Phoenix, Arizona
Superpowers:
+ Super Intellect
+ OMEGA Regeneration Chip
+ Laser Integration System
+ C-List Bass Playing
+ A-List Physical Fitness
+ D-List Device Invention
+ D-List Tool Creation
+ D-List Bass Playing
+ C-List Tackling
+ C-List High-Tech Marksmanship
Followers:
+ A-Team
+ 4 Living Metal Corporate Executives
+ 26 Scorpion Mercenaries
+ 33 Living Metal Mercs
+ 20 Living Metal Marauders
+ Weapons Expert
Equipment:
+ [Orange Suit]
+ [Particle Acceleration Cannon]
+ [Quartet 4's Psi-Plasma Warstaff]
+ [Hell-Touched Bass Guitar]
+ Blueprint Briefcase
+ Medium-High Funds
+ 8 Energy Rifles
+ 8 Subsonic Wave Guns
+ 1 Gold-Plated Subsonic Wave Gun
+ 3 [Space Rockets]
+ [Psion Tainted Fragments]
+ 60 Skeleton Scrap
Giantic Weird Follower Space Stations:
+ GiLiMeSS
Renown: C-List
Buildings:
+ Research Lab
+ Ad-Tech Factory
+ Auto Training Facility
+ Upgraded Research Lab
Tech:
+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)
+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)
+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)
+ Superpower Dampener [Locked Out] 4/15
+ Subsonic Wave Gun
+ Super Strength Gene Augments 1/6
1. Finally Scorpio had some downtime. Setting up a sunlounger and putting on his sunglasses, Scorpio laid on his back relaxing in the warm sun, wondering whatever happened to GiLiMeSS, his suit neatly folded on a small table next to him. Everyone else would get a free day as well. Just some relaxing, a few pina coladas on the company and on monday everyone would be back at the Office.
2. On monday super scientists would go back to working on Super Strength Gene Augments. After all they were being paid for a reason.
+ Super Strength Gene Augments 1/6
3. Scorpio had never really understood what kind of weapons all of his Metal Mercs had been using this entire time. Not dying was one thing, a property he really quite appreciated about them, but dishing out some real damage was a different thing altogether. They should probably start to set up a factory to mass produce Energy Rifles, Subsonic Wave Guns and whatever else they required. And while they were at it the factory should make cool stickers too so the employees could pin them on their backpacks. The weird m which was the Scorpio's Zodiac Sign would do just fine.
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6a33ae No.38220
| Rolled 77, 50, 55 = 182 (3d100) |
>>38078
>Name:
Loria Tarasovich / Miss Moscovia
>Blood Type:
A+
>Signature Colour:
Tzar Yellow
>Domain:
New Moscow.
>Superpowers:
[A-List Super Growth] (gives [A-List Super Strength+B-List Endurance (A 16/20)]), [B-List Regeneration]
>Weaknesses:
[Lightly Wounded]
[Blinded Right Eye]
>Equipment:
[Yellow-Black Jumpsuit]
[Lord Hoyt (Imprisoned)]
[Inert Jazz Barges] x5
[Mangled Room 608 Wreck]
>Followers:
[New Moscow President] (+Moscovian Supercar)
[New Moscow Commander In Chief]
[New Moscow Treasurer]
[New Moscow Troops] x2
[Mechanized New Moscow Troops] x5
>Buildings:
[Secured Bunker]
[Fortified Borders]
[Automotive Factory]
[Space Trombone]
[New Moscovian Trading Post]
>Renown:
B-Rank.
After what seemed to be hours of endless fighting, peace arrived for the time being. In the wrath of the battle, her flesh stinged from the blasts from the Skeletrons, and the tears from the Shroud's limbs. Mainly the tears from the latter, given the nat100. With this moment, she shifted out of the skyline to a more natural size, in order to get properly refreshed within the ROCK STAR.
1-2: Finish training of Endurance to A-List.
3: Transfer ownership of the Mangled Giant Skeletron Wreck to the Mastermind, to see what he can do with it.
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6a33ae No.38266
>>38081
1. Mr. President spends a few nights hunting more or less any small creature he can get his hands on.
C-List Cat Combat 3/8
2. You carve out your own niche among the loud skeleton-things next to your existing series of nests and dens. It's pretty easy to make them realize that this territory is YOUR territory. Hands off.
3. Your territory contains towns, more towns, -dogs-, other cats, smaller cats, things that look like a cross between a cat and a snake, snakes, spiders, and quite a bit of wreckage. You find nothing of note but a collar.
Gain [Collar].
>>38083
1. Psionic Crystal Integration 6/10. They avoid jamming the crystals straight into your nerve endings, this time.
2. Robo-Janitor Foundry 4/8. It appears that the placement of strategic battle-buckets is a bit of a hassle.
3. You push south, meeting with success now that you rely upon your more trained powers and the force of your own super-team to beat back Skeleton after Skeleton.
>>38089
1. You begin the ride down to New Orelans.
Given the sheer amount of wreckage and Skeleton defenses that are in the way… it's very slow going.
2/3. A-List Guitar Combat 3/18
>>38091
1. You bind your wounds and meditate for days at a time to heal the damage done by the skeletal onslaught. Your survivors do the same.
You are now [Lightly Wounded].
2. Q2 Breakdown 1/10
3. The magic spirit is gone. From what you are told by its replacements, Charlie Company, he tried teleporting into the fray to aid you and just… never came back.
His military allies have taken up ownership of what remains of his lands. They are led by Colonel McGallagal, a war hero from pre-Skeleton days.
>>38092
1. B-List Swordsmanship 4/8. John's abstinence from hunting Fritos helps him focus on the task at hand.
2. John expands his domain out west, though he encounters a great many strange and fearsome things: overgrown boars, overgrown dogs, and men wearing what looks like black leather and steel chains, suggestively thrusting their loins at anything that crosses in reach. A few of them even join his retinue.
Gain 3 Gimps.
>>38093
3. You find a derelict Superchurch, the Holy Megadome of St. Leon, the patron saint of phyrric victory and people that are missing their right hand. It'll need some work to renovate, though.
Superchurch Renovation 1/4
>>38097
1/2. B-List Mook Summoning 7/10. Raphael would become great again, no matter what.
3. Ben, Jerry and the other Mooks rally around their leader and go forth to utterly destroy any hint of Skeleton resistance still within their lands. Patrol after patrol is scrapped, and Raphael is quite assured that he is now sovereign ruler over his little parcel of land.
Ben and Jerry are now [Hardened Mooks].
>>38093
Detroit Assault Plan 1/3. Thankfully, Bob decided to err on the side of prudence, for he saw within Detroit layer upon layer of defenses, flash-foundries capable of churning out cybernetic drones, plasma turrets, Jazz-wave shields, and the entirety of the Justice Warriors. Their leader is firmly entrenched behind a wall of seemingly permanent fire.
It will take a bit more preparation to properly assault Detroit without a hideous amalgamation of casualties.
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6a33ae No.38267
>>38099
1. Resonator-Fist 3/8. The benefits of fisting an opponent with the terrifying power of the Resonator include enhanced dexterity and armor-penetration.
2/3. Nelhav assists Eva in fixing up the lab. She does a pretty good job.
However, the stacked Stuttgartian refuses to put on any clothes, making the whole ordeal extremely awkward and filled with accidental glances at things that are probably best left unseen.
Grand Tech Lab 5/8
>>38120
1/2. The Sunjust girl and the Tallrump boy are, against their pleadings and cryings, chucked into the Brineborn pits… and they come out changed. The other Brineborn will not have them, but the ordeal seems to have broken them to Vladimire's will.
Gain 2 [Brineborn Magi].
3. A-List Super Sorcery 24/25. So close, yet so far. The apex of super-sorcery wriggles its way out of Vladimire's grasp.
4. As the Lightning Death-Lord meditates, his crystal ball greets him with much clearer images of Waldough, swept up with impotent sorrow and angst over the disappearances of both of his B-list companions. His friends try to console him, but his red-headed companion quickly tires: he blows up at Waldough, slaps him right upside the dick, and storms out of their hotel room…
>>38154
Gain [Greater Psionic Resistance]. Gain C-List Energy Nullification, allowing you to shut down and disperse oncoming bolts of energy. This replaces your ??? power.
1. Dragoon's scientists haul off much of the salvage, but Pulse manages to grab up Q2's trumpet wreckage, and, when Dragoon's men aren't looking, grabs up a purple-pink datacron. Encrypted, but someone with the right know-how could probably get to the bottom of this…
Gain [Psi-Trumpet Scraps].
Gain [Encrypted Skeleton Info]
2. Julio has been hard at work repairing the injuries of his teammates. They're all good to go, they insist, but Julio says that he would like to keep them on-wraps for a little while longer… they took an off-screen thrashing.
3. Georgia is holding, nominally, through the efforts of ex-military calling themselves Charlie Company and toting some serious magic-enchanted hardware. They'd be willing to trade their surplus of magical goods for some of your men… or your food…
>>38220
1/2. A-List Endurance 18/20
3. You hand off the Skeleton Wreck to the Mastermind.
You are now [Battered].
>>38219
1. The company sun-bathing excursion goes well, and you are informed that the GiLiMeSS is hovering at the top of the Skeleton's shield-dome. If the shield can be downed for about 5 minutes, then it could be sent into orbit, where it belongs!
2. Super Strength Gene Augments 2/6. They have to do much rewriting of the existing formulate so that the super-strong muscles don't self-combust.
3. Scorpio sets his men to creating a factory. And it goes so well that a factory is made in record time!
Gain [Scorpio Arms Factory], which will produce 2 Energy Rifles and Subsonic Wave Guns per turn.
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6a33ae No.38268
>>38215
1.The ROCK STAR is patched up, though repairs are quite a bitch to do when the object in question is hovering a quite a ways above the ground.
2. DOOMONOMY 2/5. Spurring the people from substenence living to a proper, pre-war-ish economy is no easy task, but the MASTERMIND sets his MIND to it!
3. The forces of the Mastermind quietly march in and take ownership of the Architect's lands… whoever was looking over them appears to have buggered off, assuming he was under attack…
Miss Moscovia has gifted you a [Mangled Giga Skeleton Wreck].
>>38213
1/2. You scour the burned, blighted lands of the "Burning Phoenix", eating petty crooks all the while.
3. The LOBBRS got their name for a reason. Trying to fix them, it seems, is a hopeless endeavor…
>>38187
Superpowers: [C-List Cane Combat], [C-List Invisibility], [Ghost Invulnerability], [D-List Dueling]
Equipment: [Relic Hickory Cane], [Relic Dueling Pistol]
Weakness: [Who Ya Gonna Call?] - The irascible, injun-hating wraith of Andrew Jackson has risen from his rest in the Ghost White House to give Skeleton Prime a thorough drubbing. As a Ghost, you are more or less immune to any conventional attack, though such things will disrupt your form. You are vulnerable to holy powers and sorcery. You spook anyone who isn't PATRIOTIC half to death and you can only "use" items that exist on the Other Side, which are known as 'relics.'
>>38166
>>38168
"You seek your helmet? Idiot." The Baron screamed his way down towards Lord Deadly, whipping his sword about to knock Deadly's own out of his hands as he twisted to strike at his Jetpack. "You should have remained in your pod! Now I -smite- you! As I smote you before!"
Deadly took the follow-up strike on his Halberd and fell onto his back in response, flailing and swiping with the business end to no avail as the Baron simply stomped, stabbed and scoured him with burning jetpack exhaust.
Scowling beneath his cracked helm, Lord Deadly rammed the spike of his halberd into one of the Jetpack's exhaust vents. He took a sword to the chest for his trouble, but it paid off as the Baron was sent flying through the air, whirling around madly until he could unbuckle himself and fall, with a steam-powered hiss, onto the ground, giving Deadly enough time to grab his sword.
You are now [Lightly Wounded].
BEGIN ROUND 2 OF LORD DEADLY-VS-BRASS BARON
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6a33ae No.38271
>>38154
Your Renown is now A-List.
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6a33ae No.38276
| Rolled 49, 86, 54 = 189 (3d100) |
>>38266
Name: Scruftron- (Real name Scruffy)
Age: 28
Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders
Blood Type: AB-
Signature Color: Orange
Domain: somewhere in Nebaska
Superpowers: [A-List Magnetism], [B-List Janitorial Skills], [B-List Staff Combat], [Psionic Resistance]
Equipment:
+ [ Psi-Alloy Ō-yoroi]
+ [Super Strong Strange Naginata]
+ [Psi-Adamant Warboots]
+ [Heavy Laser Spray]
+ [Slave Unit]
>Extra Equipment:
+[Psion-Alloy Armor]
+[Cyber Alloy Armor]
+[Janitorial Armor D-list]
>Allies:
+[The Psychonaut]
>Followers:
+[1 Janitorial Captains]
+[23 Janitor Elites]
+[18 Janitors]
+[16 Janitor Strippers]
+[Doctor Phillip]
+[Kenny the Roboticist]
+[Windex] - the Invisible Marauder.
+ [Bucketboy] - the water-slinging floorwasher.
+ [Scour] - the bombshell that can disintegrate objects with her touch.
+ [Harvey] - a mountain of a man that soaks up punishment like a sponge.
+[Dura-Dong] - Man with a Iron will, and a Iron Cock.
Renown: B-list
Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.
>Buildings:
+[Ultra-Advanced Laser Repeater Factory]
+[Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]
+ [Forge]
+ [Janitorial Barracks]
>Other Stuff
+ [Hunk Of Steel Sculpture].
+ [Low Weapons Supply]
+ [Scruffy's Porn Stash]
+ [Skelly Scrap Research]
+[Repulsion Tech]
+[Abandoned Tactical]
+[52 Scrufftech Laser Repeaters] +8/turn
+[70 Skeleton Scrap]
+[1 Repurposed Jazzbarge]
+[Quartet 3's Head]
+[Super Laser Pointer]
+[Masterwork War Bucket]
+[Inert "Doxy"]
>Research
Skeley Virus 3/8
Questionably Placed Cyber Grafting 16/???
A-List Staff Combat 4/18
Psionic Crystal Integration 6/10
Robo-Janitor Foundry 4/8
1. Excellent, my upgrade is nearing completion, let us progress this further.
2. And the Robot Foundry is progressing as well, so let us continue work on that as well.
3. Given a small break, Scrufftron decides that now he can once again work on Training his staff combat. Hopefully it will go better this time.
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6a33ae No.38281
| Rolled 6, 71, 92 = 169 (3d100) |
>>38266
Name: Mr. President
Age: 1 year
Origin Story: Mr. President is a cat that was used in the animal testing phase of the the Mastermind's super power creation program. Mr President was actually the first animal subject to survive the procedure although developed no noticeable powers at the time. What the researchers did not know was that Mr. President did develop powers, the power to biologically adapt and alter it's genetic makeup to the current situation. He used this power to survive the parts of the experiment that were killing other animal subjects. Now with the lab partially destroyed and him free Mr. President does cat things.
Blood Type: A
Signature Color: Brown (again)
Domain: Wherever in Mastermind's territory the super experiment lab was.
Superpowers: A-list Cat Allergies, C-List Adaptation, D-List Power Absorption, D-List Cat Combat
Equipment: [Collar]
Followers:
Renown: Starts at D-List
Weakness: [Cat] - You are a cat. A super-powered cat with a certain level of uncanny cunning, but… a cat nonetheless. You are unable to take many actions such as diplomatic endeavors, gaining followers, and anything involving opposable thumbs.
1. Continue to hunt. Try hunting a snake, snakes are long and fun to play with.
C-List Cat Combat 3/8
2. Continue to expand my territory. Rub my face on all the things to claim them as mine!
3. Find a nice sunny place to sun myself.
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6a33ae No.38282
| Rolled 6, 31, 34 = 71 (3d100) |
>>38266
Name: The Hell-Rider
Age: 26
Origin Story: Douglas Green was just a simple biker before one day he was gunned down in by a member of a rival gang. His soul was sucked directly to help were he was tormented for all of his wrong doings in life. Douglas was however was no ordinary man and set about planning his escape from hell. Taking to ambushing and eating the lesser demon-kin he found himself twisting in both body and mind as he made his way towards the limits of Hell. How exactly he got out at that point not even he remembers is finding himself back in his hometown by the ruins of his old watering hole. Finding himself in the wreckage of the world now ruled by Iron-Bones he has set off to make things right and maybe redeem his soul on the way.
Blood Type: O
Signature Color: Purple
Domain: Northern Texas
Renown: C-List
Powers: [A-List Fire Resistance][A-List Demonic Transformation (gives A-List Super Strength, A-List Endurance and D-List Flight)][C-List Motorcycling][B-List Guitar Skills][B-List Guitar Combat][C-List Chain Combat]
Demon-Hog: [B-List Super Speed][D-List Intangibility]
Weakness: [Devil's Reject] - You fought your way out of Hell, but Hell wants your black soul back. Your critical failures can attract OTHER types of attention, you are harmed and repelled by objects of faith, and banishing magic is particularly deadly to you.
Equipment: Hellforged Chain, Demon-Hog, Demonhide Jacket, Wrathful Holy Stratocaster,
Assets: [Old Biker Clubhouse][3 Grenades]
Followers: 2 Old Ladies, 9 Road Warriors, 1 Road Huntress, 4 Bikers
—–-
1-2. Continue on my way to New Orleans
3. Practice A-List Guitar Combat 3/18
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6a33ae No.38284
| Rolled 68, 2, 80 = 150 (3d100) |
>>38206
Name: Old Hickory
Age: 250
Origin Story: Andrew Jackson - 7th president of the United States and definitely the most badass one. His name "Old Hickory" comes from his nickname that he got back in the 19th century because he was "better at cracking skulls than a giant baseball bat made out of old hickory with a couple of nails in it". Of course, he died a long time ago, but all the spooky shit happening around roused his ghost. Now he has new spooky ghost powers along with his superpowers he had in life (can take a million bullets and will absolutely annihilate you in a duel) and is now ready to kick these fucking skeletons' asses like he kicked the Brits' asses in the War of 1812.
Supplemental information: http://www.badassoftheweek.com/jackson.html
Blood Type: D for Democracy
Signature Color: Freedom Blue
Domain: Somewhere in the unclaimed area in Virginia
Superpowers: [C-List Cane Combat], [C-List Invisibility], [Ghost Invulnerability], [D-List Dueling]
Equipment: [Relic Hickory Cane], [Relic Dueling Pistol]
Weakness: [Who Ya Gonna Call?] - The irascible, injun-hating wraith of Andrew Jackson has risen from his rest in the Ghost White House to give Skeleton Prime a thorough drubbing. As a Ghost, you are more or less immune to any conventional attack, though such things will disrupt your form. You are vulnerable to holy powers and sorcery. You spook anyone who isn't PATRIOTIC half to death and you can only "use" items that exist on the Other Side, which are known as 'relics.'
Followers: None
Renown: Starts at D-List
1. Hot damn, Old Hickory's back on his feet! Now where's that fucker Henry Clay's ghost, I need to kick his fucking ass. Or maybe I'll just gather information in general. I'd like to know what happened to my America and why there's all these god damned steel injuns everywhere. My guess it was probably the fucking banks that ruined this country but I might as well do some damn research. Being dead for so long makes you have a lot of questions.
2. So I have my cane and my gun. All I really need, but I might as well go load up on more of these "relics". So I'll just go find some.
3. My cane skills are a bit rusty after all that time in the bonehouse. I think I'll go out and practice whoopin' some ass and gettin' used to this new form.
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6a33ae No.38286
| Rolled 99, 75, 41 = 215 (3d100) |
Name: Real name Eva Foxx Cover name Steel wall.
Age: 17 years
Origin Story: Eva was a child prodigy in the field of robotics, she even managed to make a working robotic arm at the age of 13 and was accepted into collage roughly a year later. She was just a normal person in collage when the skeletons came, during the invasion she did the only thing she really could do at that point and hid in her collage dorm room hoping that everything would be okay, and it was okay, for her anyway. She then set up shop scavenging what she could and started to make something that would let her fight back against the skeletons and, after a long while of hard work, testing, failing, even more testing, she finally managed to make a basic protective suit of power armor for herself. It doesn't mater how its done all that matters is taking back this land, if not in the name of the USA in the name of humanity.
Blood Type: AB+
Signature Color: Bronze….ish
Domain: Grand Rapids, Michigan
Superpowers: [Super Intellect] [B-List Device Invention] [C-List Tool Creation]
Equipment: [Improved Tech Lab] [B-List Power] [C-List Cyber-Harness] [Repaired College Base] [Psion-Free Eswingbarge] [Kinetic Resonator upgrade, Resonator-Fist 3/8] [Skeli scrap X5] [Skeli laser rifles X5] [Laser Rifle Research] [Laser Rifle Mounting] [Hovertank design 2/10]
Under construction: [Grand Tech lab 5/8]
Followers: [Dr. Nelhav]
Renown: Starts at D-List, still at D-List
1, 2, "I just realized something…I could be a total nerd and make my next set of armor look an awful lot like something from a very grim and dark future…Well, I know what I'm adding to the list after I make this power fist."
3, "…Lets just…work on the lab….and other things relating to it….and not other things."
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6a33ae No.38287
| Rolled 44, 26, 52 = 122 (3d100) |
>>38266
Name: Alex "Dragoon" Walker
Age: Twenties
Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time.
Blood Type: AB+
Signature Color: Green
Domain: Northern Georgia, Most of Alabama, most of Mississippi
>Superpowers:
[A-List Rock Manipulation]
[A-List Endurance]
[A-List Metal Manipulation]
[Maximum Dragon Rock Fusion]
[B-List Super Strength]
[B-List Dragon's Breath]
[C-List Physical Fitness]
>Equipment:
[Fortified Base.]
[Enhanced fortifications]
[Improved Infrastructure]
[Superhard Fortresses]
[Skeleton Alloy Ammo]
[Anti-air defenses]
[7 Radio Towers (can reach anywhere East of the Rockies]
[Advanced Training Room.]
[Alloy Armor]
[Fortified Basic Research Lab]
[Basic Skelescrap Forge!]
Mantlespear 2/12
>Followers:
[Mayor of Atlanta]
[18 Armored Veteran Survivors]
3 Scientists
>Research
Jazzhulk Research 3/6.
Q2 Breakdown 1/10
Renown: A-list
Status: Lightly WOUNDED
1.Resume working on forging the Mantlespear. I need a serious weapon I can use at will. 2/12
+[A-List Metal Manipulation]
+[Maximum Dragon Rock Fusion]
+[B-List Super Strength]
+[B-List Dragon's Breath]
+[Basic Skelescrap Forge!]
2. The scientists need to keep looking over the wrecks and "corpses" we recovered. There has to be something there. 1/10
+[Fortified Basic Research Lab]
+3 scientists
3. Mostly healed and restored, Draggon takes his men and rallies them. It's time to move on New Orleans, surround it and liberate the camps around it. It's time to march, and quickly. He and his men march on the fallen city taking ground and leveling defenses along the way.
+[A-List Rock Manipulation]
+[A-List Endurance]
+[A-List Metal Manipulation]
+[Maximum Dragon Rock Fusion]
+[B-List Super Strength]
+[B-List Dragon's Breath]
+[C-List Physical Fitness]
+[18 Armored Veteran Survivors]
+[Skeleton Alloy Ammo]
+[Alloy Armor]
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6a33ae No.38288
>>38266
Dragoon has one of his men radio Colonel McGallagal. He wishes to speak.
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6a33ae No.38291
| Rolled 91, 51, 93 = 235 (3d100) |
>>38266
Name: Lord "Dracula" Bob, King of Greater Wisconsin, "The Wisconsin Vampire", Once and Future King
Age: 30
Origin Story: Fell into a vat of high performance makeup designed for athletes who want to look nice. Which was place conveniently near a costume department store. The fangs make it hard for him to chew and his super powered body needs a lot of nutrients so he drinks all his meals with a nibble hear and there. His now pristine and flawless white skin is very sensitive to light. Before all that he was just a jobless actor who made bad poetry and puns and lived in closet of an apartment with no windows in the basement in a bad neighborhood.
Blood Type: D for Drinks A Lot
Signature Color: Blood Red
Domain: Transylvania Forest (Milwaukee), Greater Wisconsin, Neo-Camelot
Superpowers: [A-List Super Strength], [A-List Super Speed], [C-List Super Stealth], [B-List Hypnotism], [A-List Swordsmanship], [Psionic Resistance]
Weakness: [Sorta Vampirish] - Being in sunlight causes pain and blindness. Most actions must be done during the night, or underground. You can more or less only eat liquids. Fire does extreme damage to you since the makeup is, apparently, napalm-based.
Equipment: [Excalibur], [Skeleton Alloy Pants],[Retrofitted Psiadamant Gauntlets], [Purple Crystal Globe](Flail with claw-machine-esque clutch),
5 [Skeleton Laser Rifles]. 28 [Skeleton Scrap],[Skeleton Alloy Gauntlets],[Hang-Glider].
Followers: 8 Teenagers, 2 Dr.Handymen (Dr. Richards and Dr. Frakensteen), 2 Vampire Apprentice [Pa'Trikk The EverCrispy], [Wisconsin Super-Governor],[Elijah "Dark Sanguinus" Blake], [Werewolf Tribe]
[Lasersteen], who has [A-List Lasers], [A-List Blade Combat] and [B-List Invulnerability]
Renown: [B-List]
Buildings: [Trap-Filled Castle], 4 [Watchtowers],[Training Room], 3 [Radio Towers],
[Transports ready]
[Giga Scorpia Corpse]
Globe Researched. - Potential Control Locus for vehicle. Skeleton tactics deleted and skeletons weakened.
[Chicago - Skeletonized] With Salvageable Pier
[Tentative Bigfoot Allies?]
Greater Psionic Resistance 8/18
0 turns on the laser repeaters
Detroit Assault Plan 1/3
A knock comes from the gates of the Trap-Filled Castle which is not heard over the intense discussion of how to assault Detroit and the Super Governor soothing the werewolf representative from the Tribe. The poor SUPS- Super United Parcel Service- delivery man valiantly dodged massive guillotines, wrecking balls, poison darts from several walls and Lasersteen, who thankfully was programmed to sign for packages
"SUPS DELIVERY!"
1 Detroit Assault Plan 1/3. "We can use Lastersteen like a super-heavy tank to break through layer after layer. New Camelot will supply the lives needed to reinforce the assault. Our delivery of Laser Repeaters from Scruftron has arrived so we can arm everybody. Pa'Trikk will go for the flash-foundries Dark Sanguinus will take the plasma turrets while the werewolves face off with the Justice Warriors. I will break any forces that try to stop Lasersteen until we get to the permanent wall of fire [Oath against black magic intensifies] where he will make an opening with his industrial fire extinguishers to allow us to enter and face off against their leader."
2 Greater Psionic Resistance 8/18
3 Begin repairs on Skeletonized Chicago's salvageable Pier. Put Super Governor, Frankensteen and Richards on it to direct the workforce I will send from New Camelot.
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6a33ae No.38343
| Rolled 8, 30, 57 = 95 (3d100) |
>>38266
Name: Raphael Hench
Age: 25
Origin Story: Raphael the long lost brother of jack hench, at the news of his brothers death he decided to try to follow in his footsteps. Eventually he ended up in the back alley with some goons and was about to get killed, it was then where he manifested his brothers power and two nameless mooks came to his rescue. Now he aims for vengance against the skeleton legion
Blood Type: O+
Domain: Away from the skeleton legion
Signature Color: Anything but orange is preferable
Superpowers: [Super Charisma], [C-List Mook Summoning], [D-List Device Invention]
Equipment: [5 Skeleton Laser Rifles].
Followers: Ben and Jerry [Hardened Mooks], Basic Mooks,5 Mook Lieutenants
Renown: D-List
Weakness: [Reboot] - Raphael is subject to a strange and bewildering phenomenon well known in the superhero community as "reboot," where powers are manifested in tangentially related individuals upon one super's death, with minor details in the "new" super's lives spontaneously switching and swapping to make things work. Self-aware of this phenomenon, you find that it resonates worryingly through the psionic sea. Your Critfail Threshold is 5 and below.
Other shit i have: [5 Skeleton Scrap].
Action 1-2: I can feel it! The power within me is rising faster and faster. (POOOOOWWEEERRRR)
Action 3:
Raphael called his henchmen to him
"All of you keep pushing. soon we will have the vengance that is right to us!"
B-List Mook Summoning 7/10
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6a33ae No.38344
>>38276
>No reply to the MASTERMIND?
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6a33ae No.38362
| Rolled 91, 58, 90 = 239 (3d100) |
>>38268
Name: The Shroud
Age: Time Immemorial
Origin Story: Here since the beginning, the invasion and overthrow of the governments by the robots disturb its slumber. Actually really intelligent and has decided to pose as a super villain to gain more power.
Blood Type: Lcl
Signature Color: Dark Black
Domain: Redding
Superpowers: [A-List Super Strength]; [A-List Super A.T Shield]; [A-List Regeneration], [Max Limbs (8)]; [D-List Spook-Vision]; [B-List S2 Cross Bomb]
Weakness: [Horror From Beyond] - You inspire dread and fear in everyday people. Good luck getting followers or allies.
Equipment: [Spoon Collection]; [Billie's Bounce Core]
Followers: [The LOBBRs (League Of Bargain Bin Rejects)]
Renown: B-List.
1-2; Search for the owner of these lands and kill and consume them
3; Continue training them. They are mortal beings with some intelligence, they must be capable of becoming better
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6a33ae No.38363
| Rolled 65, 29, 27 = 121 (3d100) |
>http://pastebin.com/jqJPHFCr
>>Blood Type: AB+
>>Signature Color: Dark Red
>>Domain: New Mexico
>>Superpowers: [Super Intellect], [D-List Device Invention] [Awesome Scar] [B-List Entropy] [B-List Sonic Blast (Rock-N-Roll)][B-List Super Singing]
1. "Mwahahaha! While everyone else is making ONE factory, or barracks or whatever the fuck at ONE time, I shall be restoring my economy to full! So we can make SEVERAL things at a time across my territory like a real nation! HURRY IT UP WITH THE DOOMONOMY" 2/5
2. Return to the siege of CALIFORNIA. Where have we left off. Have the skeletons regrouped during our absence? Bring the newly repaired ROCK STAR and my Regiments on bear on San Francisco once more, we make the siege!
3. >>38281
"My CAT can take more territory than some of you. Isn't that right, Mr. President? That's right, who's a good kitty.
I think its bored, maybe it wants something to hunt. Go find like, a fucking giant rat or NO. My cat is better than any normal cat. Go find it a fucking SNAKE to hunt. NOW!"
>>38220
"Once I have my DOOMONOMY up I will have an industrial basis to make something even BETTER out of this SKELETON.
Like a GIANT ROBOT or something."
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6a33ae No.38365
| Rolled 68, 71, 16 = 155 (3d100) |
>>38267
>Name: Max Valcroix, AKA Pulse
>Age: 18
>Origin Story: Pulse is the child of two powerful and famous A-list superheroes, Monolith and Ice Raven. After the accidental murder of a A-list villain by misjudging a combination attack, both turned themselves in to the police in shame. The judge gave them an incredibly harsh sentence in a power play, simultaneous life in a specialized prison with no visitation rights and the government has refused to release them under any circumstances. The incident forced Max out of the public eye, raised by his Grandfather in mid-Florida. Growing up with the power to control and shape raw energy into pulses, weapons and shields and a serious hatred for authority, Pulse has donned an all-black and gray costume to contrast his Parent's silver and red, and sworn to show up the police and do what they can't.
>Blood Type: O+
>Signature Color: White, the color of his energy pulses.
>Domain: Florida.
>Superpowers: [A-list Energy Blast], [A-List Energy Shield], [A-List Weapon Creation], [A-List Physical Fitness], [Greater Psionic Resistance], [C- List Energy Nullification].
>Equipment: [Mid-Tech Secret Base (Cavern under High School), +Hidden], [High-Speed Motorcycle (Super)], [Army Base], [Tattered Father's Costume], [League Communicator], [Cadence's Helmet]. [Psi-Trumpet Scraps] [Encrypted Skeleton Info]
>Followers: Grandpa (Running Secret Base), [3x Florida Resistance (Trained)], [Resistance Government], [Mark and Michelle - Fire and Ice twins], [Sophia - Electric Girl], [Julio - Healer], [David, Psionic Amputee]
>Renown: A-List
>when Dragoon's men aren't looking
The Rock Jew can fuck off, any valuable info from this wreckage is better used in the hands of someone who's not clinically retarded and a hoarder.
1/2: If Georgia's holding up for the moment, then there's other work to do. While the younger team members recover and take a bit of time off, I'm going to start analyzing the Skeleton info. What we've got in the base should be enough to start some basic decryption - and start an analysis on the trumpet scraps as well. It feels as though it's done something to me…
3. Also, I should test the limits of my extended reach over Energy Manipulation. Being able to shut down others could prove extremely useful - if I manage to figure out how to get a handle over the reach and control of this power.
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6a33ae No.38436
>>38267
>Name:
Loria Tarasovich / Miss Moscovia
>Blood Type:
A+
>Signature Colour:
Tzar Yellow
>Domain:
New Moscow.
>Superpowers:
[A-List Super Growth] (gives [A-List Super Strength+B-List Endurance (A 18/20)]), [B-List Regeneration]
>Weaknesses:
[Battered]
[Blinded Right Eye]
>Equipment:
[Yellow-Black Jumpsuit]
[Lord Hoyt (Imprisoned)]
[Inert Jazz Barges] x5
>Followers:
[New Moscow President] (+Moscovian Supercar)
[New Moscow Commander In Chief]
[New Moscow Treasurer]
[New Moscow Troops] x2
[Mechanized New Moscow Troops] x5
>Buildings:
[Secured Bunker]
[Fortified Borders]
[Automotive Factory]
[Space Trombone]
[New Moscovian Trading Post]
>Renown:
B-Rank.
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6a33ae No.38437
| Rolled 55, 14, 3 = 72 (3d100) |
>>38436
1: In order to endure whatever the skeletal threat may pose, Miss Moscovia have to ensure that blows do not stagger her, nor cause anything more than a bruise to her body. Thanks to her regenerative potential and local allied forces, she would be able to train up her ability to withstand the focused fire of a army, by having the forces of DOOM shoot at her in a controlled fashion. At the least, it would give them practice in dealing with colossal threats.
>Train up Endurance to A-List, aided by DOOM's military. [18/20]
2: Aside from that, she would reach her natural limits of her strength, and how much brute force can do for her. It was about time that she focused on channelling such might through martial arts in order to more effectively use her ability. Searching through the archives within DOOM's headquarters, only the arts of Sambo offers something both Russian and martial to her. But even if Sambo was a 'Soviet' art, an exception could be made for these trying times.
>Train up D-List Martial Arts, using the Mastermind's [Evil Training Yard] if allowed.
3: Meanwhile, the New Moscovian force would be lost in the relative backwaters of DOOM territory, having spent a dozen or more turns in limbo as combat was happening elsewhere. With news coming in that they are no longer required, the mobilised army would decide to push forward eastwards, into the charred wastes of the former twin-states of Dakota.
>Begin conquering the salmon coloured lands of the 'Burning Phoenix', using only the 5 [Mechanized New Moscow Troops].
>>38363
"нет, Skeletron corpse was giant robot, giant robot which into defeat against me. DOOM already has giant war machine of destruction, so rather, huge Skeletron corpse should into powered armour for myself. Could double as giant robot without my control, if one try enough."
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6a33ae No.38451
| Rolled 53, 32, 1 = 86 (3d100) |
>>38267
Name: Hank Scorpio
Age: Average
Origin Story:
This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.
Blood Type: ABC
Signature Color: Pink
Domain: Phoenix, Arizona
Superpowers:
+ Super Intellect
+ OMEGA Regeneration Chip
+ Laser Integration System
+ C-List Bass Playing
+ A-List Physical Fitness
+ D-List Device Invention
+ D-List Tool Creation
+ D-List Bass Playing
+ C-List Tackling
+ C-List High-Tech Marksmanship
Followers:
+ A-Team
+ 4 Living Metal Corporate Executives
+ 26 Scorpion Mercenaries
+ 33 Living Metal Mercs
+ 20 Living Metal Marauders
+ Weapons Expert
Equipment:
+ [Orange Suit]
+ [Particle Acceleration Cannon]
+ [Quartet 4's Psi-Plasma Warstaff]
+ [Hell-Touched Bass Guitar]
+ Blueprint Briefcase
+ Medium-High Funds
+ 10 Energy Rifles
+ 10 Subsonic Wave Guns
+ 1 Gold-Plated Subsonic Wave Gun
+ 3 [Space Rockets]
+ [Psion Tainted Fragments]
+ 60 Skeleton Scrap
Giantic Weird Follower Space Stations:
+ GiLiMeSS
Renown: C-List
Buildings:
+ Research Lab
+ Ad-Tech Factory
+ Auto Training Facility
+ Upgraded Research Lab
+ [Scorpio Arms Factory]+ 2 Energy Rifles and Subsonic Wave Guns per turn.
Tech:
+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)
+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)
+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)
+ Superpower Dampener [Locked Out] 4/15
+ Subsonic Wave Gun
+ Super Strength Gene Augments 2/6
1. GiLiMeSS would require weaponry in order to operate safely once they had circumvented or penetrated the shield. While naturally a Giant Metal Space Squid tearing stuff apart would be amazing sight to behold ranged weaponry generally remained the name of the game. Lasers would hopefully work well, assuming that they would require little to no resupplies from Earth and grant GiLiMeSS a certain degree of autonomy. Technology from Quartet 4's Psi-Plasma and the Laser Integration System could assist with this.
2. Naturally work on the Super Strength Gene Augments would continue. It was all part of Scorpio's extensive healthcare planning.
+ Super Strength Gene Augments 2/6
3. Had it been so easy to penetrate the orbital shield someone would have done it already. Scorpio would assign some guys to figure out possible ways of approach. Trying to blast a hole in the thing and just flying straight out was quite on the nose and surely there would be a bunch of different ways to go about this. Fixing his tie Scorpio took a look at his now empty glass. No more caipirinha for him until he had done something productive.
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6a33ae No.38459
| Rolled 26, 61, 94 = 181 (3d100) |
>>38266
Name: Father John
Age: 860
Origin Story: The year is 1250. Brother Johann was a zealous and proud member of the Teutonic Order, and was off on Crusade against the Slavic-worshippiong Prussians. In a raid, away from his brethren, he fell into a cavern to which there was one path, and no exit. Traversing the path to its end, as it wound this way and that, he came across an unmarked altar. Supposing it to be a pagan altar, he smote down the altar, and used its remains to pray to the Virgin. He then found himself surrounded by a chokingly thick black mist, and a lone, rather rotund bald man glaring at him. As he glared piercingly fierce daggers of existential universal dread into his soul, he said, "Whacha doin'. It don't matta…. Nona dis mattas… So I'mma take ya to a place to where it does matta," and consciousness failed him. When he awoke, he found himself surrounded by brick and concrete, metal and stone. Electric lights and glaring sounds. And then the robots came for him. And though somehow, as if by magic, his sword cleaved through them like a hot knife through butter, he soon found himself overwhelmed. Fearing his demise, he cast a swing, bearing with it his fear, emotions, and soul. And with came an electric blast that cast through them all and destroyed them. Blessed by God, he found these metallic machinations of Hell lacking, and cleared them out.
He not knew this land, but knew it was tainted by the works of heathens, Jews, and Lucifer, and as God as his witness, he would save these people and reclaim it for Christ.
Deus vult.
Blood Type: AB+
Signature Color: Gold
Domain: North Carolina
Superpowers: C-List Swordsmanship, C-List Electric Blasts, D-List Holy Power
Equipment: Slightly Holy Teutonic Cuirass, Slightly Holy Teutonic Helmet, The Blade of Boston, Heavy Steel Shield, Super NV Goggles, 5 Metal Fruits
Followers: Joisey Mike, 3 Gimps
Weakness: [Holy Ordahs 'r Somethin', Fryman] - You are bound to the will and testament of Christ, the Lord and the Holy Spirit. If you act in a way that is dishonest, uncharitable or unwholesome, your genuine divine powers will fail you. You also find yourself understanding the preeminent language of this land, but you speak it with an accent that others say is undeniably "Bostonian." This accent afflicts your native Latin and German, too.
B-List Swordsmanship 4/8
1. Keep working on his swordsmanship.
2. Get him and the gimps to work on the Superchurch, in respect to proper Catholic rites, to as best as he remembers.
3. Oh, this degenerate, leather-bound behavior will not do. Not one bit. Train these miscreants in the knowledge of being a true warrior of God, though let them keep the chains as that could be useful
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6a33ae No.38476
| Rolled 62, 59, 27, 81 = 229 (4d100) |
Name: Lord Vladimire
Age: 60
Origin Story: born to magically gifted parents who immigrated to texas from britain, he was taught the ways of magic, but his father abused both himself and his mother, leaving him with deep scars in childhood. he looked into black magic at an early age in secret, further festering the growing evil in his heart. when his father killed his mother by beating her, furious he killed his own father with his a forbidden spell, the death thunderbolt, which drains the life out of whoever it strikes.
from that day on he would grow to become one of the most notorious figures in magical society, taking the name Vladimire, and gathering an army of cultists and amassing in yet more dark magic. his trademark use of electromagic combined with black magic earned him the title of the "Lighting-DeathLord"
Vladimire is one of the few surviving members D.O.O.M. He was also notorious as being absent, missing very many meetings of D.O.O.M as he had been devoted much of his time trying to hunt down Waldough Whaters, the only person to ever escape him, and prophesied to be the Chosen One who will defeat him. this saved his life, as he was not there to be destroyed with the rest of D.O.O.M., but he also lost most of his followers to the skeleton attack.
he has returned to gather his strength again, and vows that no skeleton will get in the way of him finding and killing "the Child who Hid."
Blood Type: None
Signature Color: Lavender
Domain: somewhere in Texas
Superpowers: [B-List Super Sorcery], [B-List Electricity Control], [C-List Electricity Resistance]
Structures: Ley Node, [V.U. Mobility], [Brineborn Nest] [Empowered Scrying Tower]
Equipment: [Dark Lord's Cloak], [Dark Lord's Wand], [7 Magical Batteries][Scuba Gear][Harpoon Gun][Brineborn Allies] [Nice Yacht][Small Boat Squadron][EVIL Wax][Strange Mermaid Trident][1 Jazzbarge Wreckage][5 Skeleton Scrap][Rot Siren P.R. Float Wreck]
Followers: [3 Death Beaters][12 Novice Death Beaters][Wendigo Tribe][Brineborn Allies][8 Rot Sirens][2 Zombie Platoon][The Bokor][Beau LaCroix]2[Brineborn Magi]
Training: [Amphibious Combat Tactics]
Weakness: [Waldough Whaters And The Shocking Susceptibility] - You are one of the last surviving members of D.O.O.M, the Distinguished Order Of Malefactors. Your dark power is hindered, of course, by the existence of Waldough Whaters, a fleet-footed yet courageous boy. You are at a drastic penalty to interactions with Superheros or innocent folk. Roll an additional unmodified 1d100 per turn: this represents what Waldough is up to as he eludes your grasp…
#1 Vladimire prepares to unlock a new level of magical power. A-List Super Sorcery 24/25
#2 the rot siren float is to be repaired for a new campaign of hypnotic recruitment.
#3 the novices have been novices long enough, they will be trained into proper Death Beaters in the new Academy. the Bokor and Beau will aid in teaching them the dark arts
#4 where is Waldough. Vladimire breathed a sigh of relief. no more sniveling Weevil boy. no more screeching Sunjust girl. peace and quiet. until a glass shattering cry erupts from the bowels of the brineborn pools. he understands exactly why the other brineborn would not have them. turning Weevil into an actual brineborn did not discourage the Sunjust girl at all, it only invigorated her. Chang's shrieks during the constant rituals with the Tallrump turned fishboy was heard over those of the actual sirens despite still being mostly human. "fucking Koreans" he cursed. he retreated to the furthest tower away from the pits to continue observing Waldough, taking interest in the ginger hair'd boys anger at him.
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6a33ae No.38497
| Rolled 13, 98, 29 = 140 (3d100) |
>>38268
Name: Lord Deadly (Born: Laird Dade Lee)
Age: Mid twenties
Origin Story: See first post; Knight who got super-powers following a turkey accident
Blood Type: O Positive
Signature Color: Dark Green
Domain: None
Superpowers: [B-List Super Speed], [B-List Physical Fitness], [B-List Swordsmanship]
Equipment: [Longsword], [Plate Armor (Unremovable)]. [Medium Funds], [Halberd], [Armor Polish] [Cracked Helmet]
Followers: 11 Veteran Survivors
Renown: Starts at D-List
TRAINING: [B-List Physical Fitness 7/8] [A-List Swordsmanship 13/18] [D-List Staff Combat 1/4]
Health: [Lightly Wounded]
1/2/3. The Brass Baron will not prevail again! "Baron, this will be your last fight. Your reign of evil is over!" Each time he attacks, I will dodge, and strike at his most vulnerable spots.
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6a33ae No.38498
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6a33ae No.38503
| Rolled 28, 91, 30 = 149 (3d100) |
>>38497
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6a33ae No.38513
Name: Yorick
Age: 36
Origin Story: A student of magic, Yorick used a combination of a little magic and alot of showmanship to convince a bunch of gangsters that he had real power. One day he got shot. He wakes up, makes a deal with some fellow in a suit. Yorick gets power, "Mr. Lord" gets a ride in Yorick's brain. He wakes up again, he's in a fucking coffin, it's been 6 years. Yorick is ready to see what this power is really like.
Blood Type: AB
Signature Color: dark blue
Domain: New Orleans, Louisiana.
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6a33ae No.38624
>>38276
1. Psionic Crystal Integration 7/10
2. Robot Foundry 7/8. Work progresses at a rapid rate.
3. A-List Staff Combat 5/18. There's a minimum of stairs-falling, flailing and general faceplantery this time around.
>>38281
1.Snakes are long and fun to play with, but they also bite. With fangs. Full of things like -venom-.
You adapt to the venom, so it doesn't quite kill you, but it still hurts. You are now [Battered].
2. You rub your face and various other scent glands on everything in a several-mile radius. Tom and Garfield ain't got shit on you.
3. You locate a secluded, well-protected place to sun yourself, a giant granite slab underneath a cracked skylight.
Gain [Sunning Spot].
1/2. Your ride to Nawlins is stymied by staunch skeleton resistance and a veritable onslaught of converted d-listers. You power through them, but it takes time.
3. A-List Guitar Combat 4/18. It's good practice, killing the skeleton forces.
>>38284
1. America has been conquered by Skeleton Prime, a skeleton made of metal and machinery with fantastic powers of mental control. The banks are not to blame, thankfully, nobody's quite sure where he came from. But what the denizens of the Other Side DO know is that Prime has hideously over-inflated the global ghost population and wrought havoc with his psionic network and strange technology. It's not a good sight, but most of the ghosts are too afraid to do anything, lest Prime go after the spirit world…
Henry Clay -has- resolved to do something though. He's trying to broker a deal with Prime.
2. You go around snooping for relics, which you know are generally reflections of valued objects that ghosts held dear in life. Only the rarest and powerful relics are actually -made-. Meaning, you need to whip some ass to get some. Unfortunately, it's YOU that gets an assbeating by a horde of injun wraiths and you barely escape with your unlife.
You are now [Lightly Wounded].
3. Your scuffle with the injuns gives you plenty of practice in the realm of throwing down. B-List Cane Combat 3/10
>>38286
1. Gain Kinetic Resonator-Fist. Your eagerness at moving on to your new design helps you finish your designs, and your newfound weapon is capable of devastating even tank armor and solid steel.
3. Your work on the Lab goes pretty alright, all things considered. Grand Tech Lab 6/8
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6a33ae No.38625
>>38287
1. Work goes slowly, for the mantlespear is a weapon of much intricacy. Mantlespear 4/12
2. Q2 Breakdown 2/10. Much of the mechanical corpses and wrecks you find are best described as "archaic" by skeleton standards, using very confusing early designs.
3. Your men begin to carve a swath through skeleton resistance and towards New Orleans. It seems the skeletal defenders are more concerned with beating back the Hell-Rider.
>>38291
YOur men are now outfitted with Laser Repeaters, greatly upping their combat effectiveness.
1. You come up with a cunning, ingenius plan to assault Detroit, one that will meet with absolute success! So cunningly cunning that it is undoubtedly going to take the Skeletons by surprise. And so on. And so forth.
You have ratified your Detroit Assault Plan and will gain a +15 to any attempt at assaulting Detroit.
2. Greater Psionic Resistance 9/18
3. Chicago Pier Salvage 4/6. It's mostly a matter of removing the psion crystals and replacing them with compact machinery, really, and such work goes by swiftly.
>>38343
1/2. The power doesn't quite rise this time around. Maybe it's just the wrong time of the month.
3. However, you do take more territory from surrounding protectorates with the help of your mooks.
>>38362
1/2. You continue searching for the Burning Phoenix, meeting with little luck but consuming plenty of individuals along the way.
3. You terrify and horrify your subjects into making some earnest attempt at being better than the pure, concentrated trash they are right now. They take it to heart!
LOBBR E-List Upgrade 4/5
>>38363
1. DOOMONOMY 4/5. Doomonomics is a very tricky business.
2. You begin marching towards San Fran… again. Thankfully the Skeletons appear to have mostly abandoned the place.
3. You find your cat a nice, slithery snake.
Unfortunately for the cat, it's a fucking cobra.
The cat ends up okay but it got bit, like, a bunch. Perhaps you should find it easier prey.
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6a33ae No.38626
>>38365
1. Skeleton Decryption 2/6. From what you're told after the first batch of decryption, the skeletons appear to have kept some sort of complex intel on-hold… plans, schematics, logistics for something big.
2. Psi-Trumpet Scrap Breakdown 2/5. The trumpet was made of a psi-adamant alloy, obscenely tough. Channels were clearly in place to help focus sound and psionic energy outward and forward. It was made for someone without lips, though, so who knows just -how- such sonic blasts were started…?
3. Right now, your energy nullification powers can probably wipe out a few hits from oncoming laser fire or a below-average super, but it won't do you any favors when you're fighting B or A-Listers… it's best to train it up.
>>38437
1. Your giant form now gives you [A-List Endurance], making you obscenely difficult to harm or take down once you've grown to full size.
2. D-List Martial Arts 1/5. It's… very slow going, but you're making some headway.
3. Your foray into the Burning Phoenix's lands meets with midnight raids, absolute chaos from a hodgepodge of resistance forces, and unpleasant news: The Shroud and its League of Bargain Bin Rejects are -also- conquering this land, and they've made much more headway than you have.
Lose 2 Mechanized New Moscow Troops.
>>38451
1. GiLiMess Laser System 2/5. You begin outfitting your pride and joy with lasers, blasters, and all sorts of energy weaponry.
2. Super-Strength Gene Augments 3/6. Genes are very hard to produce and splice!
3. Your scientists quickly draft up and present you with a spherical device filled with crackling energy. They call it a "Wall-Buster" and it will expand to seamlessly, harmlessly "eat" a useable hole in the shield!
Gain 1 Wall-Buster.
>>38459
Put yer fuckin' progress for ALL of your shit in your post.
1. B-List Swordsmanship 5/8
2. Superchurch Renovation 3/4. Once you get past the gimps' propensity to moan and gyrate when working hard, it's quite an easy time of things.
3. You start to train, scream, preach and pray at these strange, leather-clad freaks, and in short order they shape up right quick. They see the light!
But they dye their leather white.
Your Gimps are now Holy Gimps.
>>38476
1. At long last, Vladimire returns to the apex of his power! Once more shall he reign as Sorcerer Supreme!
Gain A-List Super Sorcery.
2. Rot Siren Float Repairs 2/4. Magic can only go so far, and mechanics are hard to find.
3. Gain 2 Death Beaters. Lose 2 Novice Death Beaters. Training is hard, since there's no real cirriculum at V.U. besides mandatory courses in evil laughing, the dark arts and magical bludgeoning 101.
4. Waldough's ginger friend scours the countryside for… something. It's not clear. All the while, Waldough angsts and raves at the supposed betrayal of his friend while his still-loyal female companion cries a river. A -literal- river, magicked away to who knows where… this goes on until Thimblethor, thin and weary, bursts onto the scene, lecturing Waldough on love, and patience and– the boy disappears in a crack of smoke.
Their little coterie has been broken up!
>>38497
>>38503
"Is that what you really think? You said something similar last time…" The Baron clashed blades with Deadly, narrowing his helmet's eyes. "And we know how that ended."
While the Baron was certainly swift and strong, Lord Deadly was undoubtedly faster. With a blur of steel and iron, he strikes at joints and gaps in the Baron's armor, carving away mechanical ligaments and hitting the flesh underneath. In kind, the Baron carves through the thinner spots of Deadly's own protection, parrying and riposting with expert skill.
At one point the pair lunge at one another, and then, with a deafening ring, they are knocked back, blades flying from each other's hands! The two swordsmen stare at each other hatefully, ready to move on a moment's notice.
You are now [Wounded].
BEGIN ROUND 3 OF LORD DEADLY-VS-THE BRASS BARON.
>>38513
Powers: [C-List Super Sorcery], [C-List Phantasmal Combat], [Undead Immunities], [Ghost Sight]
Equipment: Broken Coffin, Putrid Suit, Artifact Medallion
Weakness: [A Rotten Deal] - You have made a deal with Mr. Lord, a particularly powerful spirit, and been ressurected as one of the walking dead. You are vulnerable to holy powers and magic. Since you are a putrid, walking corpse, it's nigh impossible to make allies or friends with normal people. In addition, Mr. Lord can and will make certain requests that you are obligated to fulfill…
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6a33ae No.38628
| Rolled 42, 38, 93 = 173 (3d100) |
>>38625
Name: Alex "Dragoon" Walker
Age: Twenties
Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time.
Blood Type: AB+
Signature Color: Green
Domain: Northern Georgia, Most of Alabama, most of Mississippi
>Superpowers:
[A-List Rock Manipulation]
[A-List Endurance]
[A-List Metal Manipulation]
[Maximum Dragon Rock Fusion]
[B-List Super Strength]
[B-List Dragon's Breath]
[C-List Physical Fitness]
>Equipment:
[Fortified Base.]
[Enhanced fortifications]
[Improved Infrastructure]
[Superhard Fortresses]
[Skeleton Alloy Ammo]
[Anti-air defenses]
[7 Radio Towers (can reach anywhere East of the Rockies]
[Advanced Training Room.]
[Alloy Armor]
[Fortified Basic Research Lab]
[Basic Skelescrap Forge!]
Mantlespear 4/12
>Followers:
[Mayor of Atlanta]
[18 Armored Veteran Survivors]
3 Scientists
>Research
Jazzhulk Research 3/6.
Q2 Breakdown 2/10
Renown: A-list
Status: Lightly WOUNDED
1.Continue working on the mantlespear, it needs to be finished and soon. 4/12
+[A-List Metal Manipulation]
+[Maximum Dragon Rock Fusion]
+[B-List Super Strength]
+[B-List Dragon's Breath]
+[Basic Skelescrap Forge!]
2. Odd, still there must be things to learn from the salvage here. Keep at it.2/10
+[Fortified Basic Research Lab]
+3 scientists
3. Keep Pressing towards the conversion camps. Those people need to be freed, now. With Q2 down this will be our best shot.
+[A-List Rock Manipulation]
+[A-List Endurance]
+[A-List Metal Manipulation]
+[Maximum Dragon Rock Fusion]
+[B-List Super Strength]
+[B-List Dragon's Breath]
+[C-List Physical Fitness]
+[18 Armored Veteran Survivors]
+[Skeleton Alloy Ammo]
+[Alloy Armor]
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6a33ae No.38629
| Rolled 32, 6, 54 = 92 (3d100) |
>>38624
Name: The Hell-Rider
Age: 26
Origin Story: Douglas Green was just a simple biker before one day he was gunned down in by a member of a rival gang. His soul was sucked directly to help were he was tormented for all of his wrong doings in life. Douglas was however was no ordinary man and set about planning his escape from hell. Taking to ambushing and eating the lesser demon-kin he found himself twisting in both body and mind as he made his way towards the limits of Hell. How exactly he got out at that point not even he remembers is finding himself back in his hometown by the ruins of his old watering hole. Finding himself in the wreckage of the world now ruled by Iron-Bones he has set off to make things right and maybe redeem his soul on the way.
Blood Type: O
Signature Color: Purple
Domain: Northern Texas
Renown: C-List
Powers: [A-List Fire Resistance][A-List Demonic Transformation (gives A-List Super Strength, A-List Endurance and D-List Flight)][C-List Motorcycling][B-List Guitar Skills][B-List Guitar Combat][C-List Chain Combat]
Demon-Hog: [B-List Super Speed][D-List Intangibility]
Weakness: [Devil's Reject] - You fought your way out of Hell, but Hell wants your black soul back. Your critical failures can attract OTHER types of attention, you are harmed and repelled by objects of faith, and banishing magic is particularly deadly to you.
Equipment: Hellforged Chain, Demon-Hog, Demonhide Jacket, Wrathful Holy Stratocaster,
Assets: [Old Biker Clubhouse][3 Grenades]
Followers: 2 Old Ladies, 9 Road Warriors, 1 Road Huntress, 4 Bikers
—–-
1-2. Getting real sick of these Skelefucks getting in my way
3. Continue training guitar combat A-List 4/18
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6a33ae No.38630
| Rolled 87, 33, 18 = 138 (3d100) |
Name: Old Hickory
Age: 250
Origin Story: Andrew Jackson - 7th president of the United States and definitely the most badass one. His name "Old Hickory" comes from his nickname that he got back in the 19th century because he was "better at cracking skulls than a giant baseball bat made out of old hickory with a couple of nails in it". Of course, he died a long time ago, but all the spooky shit happening around roused his ghost. Now he has new spooky ghost powers along with his superpowers he had in life (can take a million bullets and will absolutely annihilate you in a duel) and is now ready to kick these fucking skeletons' asses like he kicked the Brits' asses in the War of 1812.
Supplemental information: http://www.badassoftheweek.com/jackson.html
Blood Type: D for Democracy
Signature Color: Freedom Blue
Domain: Somewhere in the unclaimed area in Virginia
Superpowers: [C-List Cane Combat], [C-List Invisibility], [Ghost Invulnerability], [D-List Dueling]
Equipment: [Relic Hickory Cane], [Relic Dueling Pistol]
Weakness: [Who Ya Gonna Call?] - The irascible, injun-hating wraith of Andrew Jackson has risen from his rest in the Ghost White House to give Skeleton Prime a thorough drubbing. As a Ghost, you are more or less immune to any conventional attack, though such things will disrupt your form. You are vulnerable to holy powers and sorcery. You spook anyone who isn't PATRIOTIC half to death and you can only "use" items that exist on the Other Side, which are known as 'relics.'
Followers: None
Renown: Starts at D-List
Current status: LIGHTLY WOUNDED
In progress: B-List Cane Combat - 3/10
—
1. All the ghosts are talkin' about this poltergeistin' business where you can haunt things and get them to move around and such. Might be useful if I wanna manipulate any objects. (Trying to learn poltergeisting so I can manipulate objects in the real world)
2. How am I supposed to beat Henry Clay and his skelebones pals if I can't even beat some goddamn injuns!? I gotta keep practicin' my moves! (Train B-list Cane Combat, progress 3/10)
3. I'd probably get around a lot better if I can possess some people and get me a fleshbag I can use so that I don't spook everyone. (Learn how to possess things)
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6a33ae No.38631
| Rolled 70, 42, 68 = 180 (3d100) |
>>38626
Name: Yorick
Age: 36
Blood Type: AB
Signature Color: dark blue
Domain: New Orleans, Louisiana.
Powers: [C-List Super Sorcery], [C-List Phantasmal Combat], [Undead Immunities], [Ghost Sight]
Equipment: Broken Coffin, Putrid Suit, Artifact Medallion
Weakness: [A Rotten Deal] - You have made a deal with Mr. Lord, a particularly powerful spirit, and been ressurected as one of the walking dead. You are vulnerable to holy powers and magic. Since you are a putrid, walking corpse, it's nigh impossible to make allies or friends with normal people. In addition, Mr. Lord can and will make certain requests that you are obligated to fulfill…
>normal people
Good thing I have no intention of dealing with mere mortals after what happened last time.
1. Check to see if Biargi's mystical oddities is still in business, he never did care how you presented yourself in his shop, and the tea and advice were both free.
2. Also hunt down the local witches coven, expect voodoo.
3. Finally, get food if I have to wrestle a hobo for it.
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6a33ae No.38632
| Rolled 64, 76, 2 = 142 (3d100) |
>>38624
Name: Scruftron- (Real name Scruffy)
Age: 28
Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders
Blood Type: AB-
Signature Color: Orange
Domain: somewhere in Nebaska
Superpowers: [A-List Magnetism], [B-List Janitorial Skills], [B-List Staff Combat], [Psionic Resistance]
Equipment:
+ [ Psi-Alloy Ō-yoroi]
+ [Super Strong Strange Naginata]
+ [Psi-Adamant Warboots]
+ [Heavy Laser Spray]
+ [Slave Unit]
>Extra Equipment:
+[Psion-Alloy Armor]
+[Cyber Alloy Armor]
+[Janitorial Armor D-list]
>Allies:
+[The Psychonaut]
>Followers:
+[1 Janitorial Captains]
+[23 Janitor Elites]
+[18 Janitors]
+[16 Janitor Strippers]
+[Doctor Phillip]
+[Kenny the Roboticist]
+[Windex] - the Invisible Marauder.
+ [Bucketboy] - the water-slinging floorwasher.
+ [Scour] - the bombshell that can disintegrate objects with her touch.
+ [Harvey] - a mountain of a man that soaks up punishment like a sponge.
+[Dura-Dong] - Man with a Iron will, and a Iron Cock.
Renown: B-list
Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.
>Buildings:
+[Ultra-Advanced Laser Repeater Factory]
+[Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]
+ [Forge]
+ [Janitorial Barracks]
>Other Stuff
+ [Hunk Of Steel Sculpture].
+ [Low Weapons Supply]
+ [Scruffy's Porn Stash]
+ [Skelly Scrap Research]
+[Repulsion Tech]
+[Abandoned Tactical]
+[52 Scrufftech Laser Repeaters] +8/turn
+[70 Skeleton Scrap]
+[1 Repurposed Jazzbarge]
+[Quartet 3's Head]
+[Super Laser Pointer]
+[Masterwork War Bucket]
+[Inert "Doxy"]
>Research
Skeley Virus 3/8
Questionably Placed Cyber Grafting 16/???
A-List Staff Combat 5/18
Psionic Crystal Integration 7/10
Robo-Janitor Foundry 7/8
1. One last go chums, lets put those shiny blue crystals into my skin and chassis, and not necessarily in that order.
2. At the same rate, let us finish the last bits of work on the robotic foundry, and maybe I'll be able to use my possible newfound psionic powers in this task.
3. To end a week well done, I shall continue to train my staff combat on some skeleton chumps in the south, and not stop until we reach the shining sea.
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6a33ae No.38633
| Rolled 13, 4, 60 = 77 (3d100) |
>>38624
Name: Mr. President
Age: 1 year
Origin Story: Mr. President is a cat that was used in the animal testing phase of the the Mastermind's super power creation program. Mr President was actually the first animal subject to survive the procedure although developed no noticeable powers at the time. What the researchers did not know was that Mr. President did develop powers, the power to biologically adapt and alter it's genetic makeup to the current situation. He used this power to survive the parts of the experiment that were killing other animal subjects. Now with the lab partially destroyed and him free Mr. President does cat things.
Blood Type: A
Signature Color: Brown (again)
Domain: Wherever in Mastermind's territory the super experiment lab was.
Superpowers: A-list Cat Allergies, C-List Adaptation, D-List Power Absorption, D-List Cat Combat
Equipment: [Collar] [Sunning Spot]
Followers:
Renown: Starts at D-List
Weakness: [Cat] - You are a cat. A super-powered cat with a certain level of uncanny cunning, but… a cat nonetheless. You are unable to take many actions such as diplomatic endeavors, gaining followers, and anything involving opposable thumbs.
Health: Battered
1. Continue to hunt. Avoid snakes, for now.
C-List Cat Combat 3/8
2&3. Lick my wounds in my sunny spot. I must rest and heal.
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6a33ae No.38635
| Rolled 22, 3, 29, 76 = 130 (4d100) |
Name: Lord Vladimire
Age: 60
Origin Story: born to magically gifted parents who immigrated to texas from britain, he was taught the ways of magic, but his father abused both himself and his mother, leaving him with deep scars in childhood. he looked into black magic at an early age in secret, further festering the growing evil in his heart. when his father killed his mother by beating her, furious he killed his own father with his a forbidden spell, the death thunderbolt, which drains the life out of whoever it strikes.
from that day on he would grow to become one of the most notorious figures in magical society, taking the name Vladimire, and gathering an army of cultists and amassing in yet more dark magic. his trademark use of electromagic combined with black magic earned him the title of the "Lighting-DeathLord"
Vladimire is one of the few surviving members D.O.O.M. He was also notorious as being absent, missing very many meetings of D.O.O.M as he had been devoted much of his time trying to hunt down Waldough Whaters, the only person to ever escape him, and prophesied to be the Chosen One who will defeat him. this saved his life, as he was not there to be destroyed with the rest of D.O.O.M., but he also lost most of his followers to the skeleton attack.
he has returned to gather his strength again, and vows that no skeleton will get in the way of him finding and killing "the Child who Hid."
Blood Type: None
Signature Color: Lavender
Domain: somewhere in Texas
Superpowers: [A-List Super Sorcery], [B-List Electricity Control], [C-List Electricity Resistance]
Structures: Ley Node, [V.U. Mobility], [Brineborn Nest] [Empowered Scrying Tower]
Equipment: [Dark Lord's Cloak], [Dark Lord's Wand], [7 Magical Batteries][Scuba Gear][Harpoon Gun][Brineborn Allies] [Nice Yacht][Small Boat Squadron][EVIL Wax][Strange Mermaid Trident][1 Jazzbarge Wreckage][5 Skeleton Scrap][Rot Siren P.R. Float Wreck]
Followers: [5 Death Beaters][10 Novice Death Beaters][Wendigo Tribe][Brineborn Allies][8 Rot Sirens][2 Zombie Platoon][The Bokor][Beau LaCroix]2[Brineborn Magi]
Training: [Amphibious Combat Tactics]
Weakness: [Waldough Whaters And The Shocking Susceptibility] - You are one of the last surviving members of D.O.O.M, the Distinguished Order Of Malefactors. Your dark power is hindered, of course, by the existence of Waldough Whaters, a fleet-footed yet courageous boy. You are at a drastic penalty to interactions with Superheros or innocent folk. Roll an additional unmodified 1d100 per turn: this represents what Waldough is up to as he eludes your grasp…
#1 I look over the battle with that presumptuous cowboy. Void Magic proved a very potent weapon indeed, I will learn it myself and become proficient at it. I will not allow a new Dark Wizard to know a magic that I do not.
+A-List Super Sorcery
+V.U.
#2 continue repairs on Rot Siren Float 2/4
#3 if I just keep attacking with Brineborn and Wendigo, eventually the boy and his cronies will wise up and learn how to counter them. it is time I expanded my forces again. I will see what the Vampire clans are up to. with the collapse of muggle society and order, I wonder if that silly masquerade game of theirs still has any meaning or if the Shavat were right after all. investigate which clans yet live and how they fare, I intend to add some vampires t my numbers.
#4 where is Waldough. I wonder whether this is not simply a trap. I would not put it above Thimblethor to know the I am targeting the boys friends, and that I can watch him, and so has Whater's little boyfriend wander aimlessly while they cry crocodile tears, to lure out an attack. if it is, I'll just have to make sure I kill him quickly. I look closely and wonder what Waldough's friend is searching for.
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6a33ae No.38654
| Rolled 87, 51, 56 = 194 (3d100) |
>>38626
>Name: Max Valcroix, AKA Pulse
>Age: 18
>Origin Story: Pulse is the child of two powerful and famous A-list superheroes, Monolith and Ice Raven. After the accidental murder of a A-list villain by misjudging a combination attack, both turned themselves in to the police in shame. The judge gave them an incredibly harsh sentence in a power play, simultaneous life in a specialized prison with no visitation rights and the government has refused to release them under any circumstances. The incident forced Max out of the public eye, raised by his Grandfather in mid-Florida. Growing up with the power to control and shape raw energy into pulses, weapons and shields and a serious hatred for authority, Pulse has donned an all-black and gray costume to contrast his Parent's silver and red, and sworn to show up the police and do what they can't.
>Blood Type: O+
>Signature Color: White, the color of his energy pulses.
>Domain: Florida.
>Superpowers: [A-list Energy Blast], [A-List Energy Shield], [A-List Weapon Creation], [A-List Physical Fitness], [Greater Psionic Resistance], [C- List Energy Nullification].
>Equipment: [Mid-Tech Secret Base (Cavern under High School), +Hidden], [High-Speed Motorcycle (Super)], [Army Base], [Tattered Father's Costume], [League Communicator], [Cadence's Helmet]. [Psi-Trumpet Scraps] [Encrypted Skeleton Info]
>Followers: Grandpa (Running Secret Base), [3x Florida Resistance (Trained)], [Resistance Government], [Mark and Michelle - Fire and Ice twins], [Sophia - Electric Girl], [Julio - Healer], [David, Psionic Amputee]
>Renown: A-List
1. 'Something big' 's no use to me if I can't figure out what that 'something' is. Continue the deception of this recovered info, best we can. [2/6]
2. That's all the basic stuff I expected from this thing. Let's work on deeper analysis - is there anything exploitable I can work out of this? Any details about the skeletons themselves - like, maybe, how their psionic energy is directed and focused? Something like that could lead to a vector of disruption… Especially with my expanded energy control. [Trumpet Breakdown 2/5]
3. Speaking of, I should work on this Energy Nullification. Explore the limits of its powers, what exactly I can and can't do with this stuff at my fingertips. If I can figure out how to effectively work this into my armory, being able to shut down enemies and break their guard with well-placed shots is gonna be incredibly valuable.
… It might even give the start of a fighting chance against Prime. Not until I've got it fully under control, though. That first.
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6a33ae No.38659
| Rolled 58, 77, 49 = 184 (3d100) |
>>38626
Name: Father John
Age: 860
Origin Story: The year is 1250. Brother Johann was a zealous and proud member of the Teutonic Order, and was off on Crusade against the Slavic-worshippiong Prussians. In a raid, away from his brethren, he fell into a cavern to which there was one path, and no exit. Traversing the path to its end, as it wound this way and that, he came across an unmarked altar. Supposing it to be a pagan altar, he smote down the altar, and used its remains to pray to the Virgin. He then found himself surrounded by a chokingly thick black mist, and a lone, rather rotund bald man glaring at him. As he glared piercingly fierce daggers of existential universal dread into his soul, he said, "Whacha doin'. It don't matta…. Nona dis mattas… So I'mma take ya to a place to where it does matta," and consciousness failed him. When he awoke, he found himself surrounded by brick and concrete, metal and stone. Electric lights and glaring sounds. And then the robots came for him. And though somehow, as if by magic, his sword cleaved through them like a hot knife through butter, he soon found himself overwhelmed. Fearing his demise, he cast a swing, bearing with it his fear, emotions, and soul. And with came an electric blast that cast through them all and destroyed them. Blessed by God, he found these metallic machinations of Hell lacking, and cleared them out.
He not knew this land, but knew it was tainted by the works of heathens, Jews, and Lucifer, and as God as his witness, he would save these people and reclaim it for Christ.
Deus vult.
Blood Type: AB+
Signature Color: Gold
Domain: North Carolina
Superpowers: C-List Swordsmanship, C-List Electric Blasts, D-List Holy Power
Equipment: Slightly Holy Teutonic Cuirass, Slightly Holy Teutonic Helmet, The Blade of Boston, Heavy Steel Shield, Super NV Goggles, 5 Metal Fruits
Followers: Joisey Mike, 3 Holy Gimps
Weakness: [Holy Ordahs 'r Somethin', Fryman] - You are bound to the will and testament of Christ, the Lord and the Holy Spirit. If you act in a way that is dishonest, uncharitable or unwholesome, your genuine divine powers will fail you. You also find yourself understanding the preeminent language of this land, but you speak it with an accent that others say is undeniably "Bostonian." This accent afflicts your native Latin and German, too.
B-List Swordsmanship 5/8
Superchurch Renovation 3/4
1. Work on his swordsmanship. He distinctly remembers a then-new technique he had read about in one of those swordfighting treatises that had involved using his guard as a sort of crowbar/can-opener to get rid of enemy armor, though he doubts that'd be very useful now, he wants to see if what he read was any good or a bunch of hogwash. +C-List Swordsmanship
2. Likewise, finish up the work on the Superchurch. Why a house of god needs copious amounts of fog machines, strobe lights, and laser light shows he'll never know. Nothing a bit of prayer and blood, sweat and tears won't fix Get the newly converted Gimps to help out. +3 Holy Gimps, +D-List Holy Power
3. Push on out into the westward mountains. Simple folk have always been easily shown the light rather than stuck-up urbanites surrounded by their degeneracies, even if those days are long since past
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6a33ae No.38703
| Rolled 5, 9, 12 = 26 (3d100) |
>>38625
Name: The Shroud
Age: Time Immemorial
Origin Story: Here since the beginning, the invasion and overthrow of the governments by the robots disturb its slumber. Actually really intelligent and has decided to pose as a super villain to gain more power.
Blood Type: Lcl
Signature Color: Dark Black
Domain: Redding
Superpowers: [A-List Super Strength]; [A-List Super A.T Shield]; [A-List Regeneration], [Max Limbs (8)]; [D-List Spook-Vision]; [B-List S2 Cross Bomb]
Weakness: [Horror From Beyond] - You inspire dread and fear in everyday people. Good luck getting followers or allies.
Equipment: [Spoon Collection]; [Billie's Bounce Core]
Followers: [The LOBBRs (League Of Bargain Bin Rejects)]
Renown: B-List.
1-2; Consume and train Spook Vision while looking for master of these lands
3; Continue training LOBBRs 4/5
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6a33ae No.38704
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6a33ae No.38835
| Rolled 68, 86, 85 = 239 (3d100) |
>http://pastebin.com/jqJPHFCr
>>Blood Type: AB+
>>Signature Color: Dark Red
>>Domain: New Mexico
>>Superpowers: [Super Intellect], [D-List Device Invention] [Awesome Scar] [B-List Entropy] [B-List Sonic Blast (Rock-N-Roll)][B-List Super Singing]
DOOMONOMY 4/5
1. Mrs. Moscovia wants us to convert the giant Skeleton Corpse into giant metal power armor for herself. We built the ROCK STAR and we can do this. Get to work!
2. Continue the reclaimation of California! Now that the skeletons have abandoned the place, we can rush to reclaim more of the area!
3. FINISH THE DOOMONOMY 4/5 I WANT A WORKING INDUSTRY!
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6a33ae No.38872
| Rolled 83, 50, 20 = 153 (3d100) |
>>38626
Name: Lord Deadly (Born: Laird Dade Lee)
Age: Mid twenties
Origin Story: See first post; Knight who got super-powers following a turkey accident
Blood Type: O Positive
Signature Color: Dark Green
Domain: None
Superpowers: [B-List Super Speed], [B-List Physical Fitness], [B-List Swordsmanship]
Equipment: [Longsword], [Plate Armor (Unremovable)]. [Medium Funds], [Halberd], [Armor Polish] [Cracked Helmet]
Followers: 11 Veteran Survivors
Renown: Starts at D-List
TRAINING: [B-List Physical Fitness 7/8] [A-List Swordsmanship 13/18] [D-List Staff Combat 1/4]
Health: [Wounded]
1/2/3. There is no time to waste. I will assess which weapon is closer to me, and scramble for it, before righting myself as swiftly as possible. Then, I can continue the fight. My armor allows me to grab my sword upon the blade without regard for hand placement, so I will do so, keeping one hand on the grip, and strike him with the pommel, using my arms like the swinging parts of a battering ram.
"Your doom approaches, Baron! The Lord will not suffer your kind to live any longer! Your day of judgement is upon you, and I will be the instrument of your damnation!"
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6a33ae No.38878
| Rolled 72, 56, 59 = 187 (3d100) |
>>38625
Name: Raphael Hench
Age: 25
Origin Story: Raphael the long lost brother of jack hench, at the news of his brothers death he decided to try to follow in his footsteps. Eventually he ended up in the back alley with some goons and was about to get killed, it was then where he manifested his brothers power and two nameless mooks came to his rescue. Now he aims for vengance against the skeleton legion
Blood Type: O+
Domain: Away from the skeleton legion
Signature Color: Anything but orange is preferable
Superpowers: [Super Charisma], [C-List Mook Summoning], [D-List Device Invention]
Equipment: [5 Skeleton Laser Rifles].
Followers: Ben and Jerry [Hardened Mooks], Basic Mooks,5 Mook Lieutenants
Renown: D-List
Weakness: [Reboot] - Raphael is subject to a strange and bewildering phenomenon well known in the superhero community as "reboot," where powers are manifested in tangentially related individuals upon one super's death, with minor details in the "new" super's lives spontaneously switching and swapping to make things work. Self-aware of this phenomenon, you find that it resonates worryingly through the psionic sea. Your Critfail Threshold is 5 and below.
Other shit i have: [5 Skeleton Scrap].
Action 1: Start establishing outposts in my territory after all i can't let it fall into the enemies hands
Action 2: Keep that summon practice going
Action 3: Keep that expansion going
B-List Mook Summoning 7/10
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6a33ae No.38885
| Rolled 5, 71, 3 = 79 (3d100) |
>>38872
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6a33ae No.38887
>>38626
>Name:
Loria Tarasovich / Miss Moscovia
>Blood Type:
A+
>Signature Colour:
Tzar Yellow
>Domain:
New Moscow.
>Superpowers:
[A-List Super Growth] (gives [A-List Super Strength]+[A-List Endurance]), [B-List Regeneration]
>Weaknesses:
[Battered]
[Blinded Right Eye]
>Equipment:
[Yellow-Black Jumpsuit]
[Lord Hoyt (Imprisoned)]
[Inert Jazz Barges] x5
>Followers:
[New Moscow President] (+Moscovian Supercar)
[New Moscow Commander In Chief]
[New Moscow Treasurer]
[New Moscow Troops] x2
[Mechanized New Moscow Troops] x3
>Buildings:
[Secured Bunker]
[Fortified Borders]
[Automotive Factory]
[Space Trombone]
[New Moscovian Trading Post]
>Renown:
B-Rank.
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6a33ae No.38922
>>Name: Morgan The Silent
>>Age: Roughly 25-30
>>Origin Story: Morgan was a citizen of the state of maine it could be said she still is one. Her powers came slowly. Area's around her grew darker and her shadow seemed to elongate and twitch and move on its own. This started in her early childhood. Roughly ages 5-8
As she got older she found it to be getting harder to speak. Words seemed to stop flowing. But her body felt stronger faster quicker. And she found that when she tried her shadow would listen. She could manipulate it. Make it solid make it
Cut things. Make it smash things. Cloak her. Age 12-23
It whispers. She listens. It want's her to seek power. She has been doing that for the past few years. Listening to a being she dosen't understand. To gain power for a goal she dosen't understand and dragging in others for this goal. For two years she's been doing this.
What is its goal exactly? And what does Morgan want actually? She dosen't know and she obeys without understanding why.
>>Blood Type: O+
Signature Color: Black.
>>Domain: The state of maine and new hampshire as well as vermont and new york.
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6a33ae No.38970
| Rolled 90, 7, 87 = 184 (3d100) |
>>38922
"Dear Ms. The Silent
There's only so much room for demon hosts on the east coast girl, ya had best not crowd Mr lord and myself.
—with love,
————-your feindly neighborhood Jester."
A completely serious letter, professionally a dressed and everything. Complete with a return address somewhere in Quebec.
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6a33ae No.38974
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aac7ba No.38989
| Rolled 87, 13, 87 = 187 (3d100) |
>>38626
When are you gonna update?
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6d596f No.38990
| Rolled 547, 255, 260, 601, 381, 124, 191, 777, 714, 253 = 4103 (10d1024) |
>>38989
When he's done fucking your mom.
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72fdd4 No.38995
>>38990
Jokes on him, I'm a clone.
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6c7234 No.39000
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a1596d No.39050
>>39049
Holy shit I can post from my computer now. I just needed to use TOR.
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9748e7 No.39051
| Rolled 45, 47, 16 = 108 (3d100) |
>>38887
(Going to TL;DR this post, since I procrastinated on it long enough)
1: Train up D-List Martial Arts (1/5)
2: Take Skeletron territory to the east, with just Miss Moscovia.
3: Continue taking salmon-coloured territory with New Moscow troops.
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c1030a No.39059
>>38628
1. Mantlespear 6/12. Work goes along slowly, since every piece must be put in precisely and then reinforced to stand up to the terrible pressures of combat.
2. Q2 Breakdown 3/10. Q2's remains are very hard to decipher and decode.
3. Your men storm Skeleton holdings at the very edges of your territory, annihilating the much-diminished defenses of the camps and marching their way in. For the most part, you find nothing but piles of spare bones, but a meagre handful of people are liberated, exceedingly grateful for their salvation.
Now that you have captured most all of the land around New Orleans, there are no more active conversion camps left in operation. New Orleans still stands, manned by a skeleton crew of skeletons and still home to several Skeleton Warships.
You are now [Battered].
>>38629
1/2. You batter and blast a few more Skeletons in your mad dash for New Orleans!
–Only to find that Dragoon and his boys have already surrounded the city. You can join in the assault, at least… if any assault takes place…
3. A-List Guitar Combat 5/18. It ain't easy to shred faces with that axe, but you manage either way.
>>38630
1. D-List Wraithgrasp 3/5. The fine art of manipulating objects in the world of the living is hard to master, but nothing is beyond the grasp of Old Hickory himself.
2. B-List Cane Combat 4/10. The Injuns have armor made out of "buckskins" and "bones," much of which are either relics or harvested from the monstrous spirit-images of dead animals like buffalo and deer. This armor, though, crumples under the furious beating of Jackson's cane.
3. The power of Possession is a secretive and dark art. You'll need to find a teacher, and those are in terribly short supply…
>>38631
1. Biargi's Oddities is a run-down shitheap, long since raided for anything of genuine value. However, you do manage to find Biargi's wand, a rather striking creation of bone. How anyone avoided finding it is anyone's guess…
Gain [Ancient Bone Wand], which empowers your sorcery.
2. The local witches' coven now consists of three acolytes. They explain that the old Crones they once studied under have long since been slaughtered by Magi-Skeletons, and now they sit here around the cauldron, trying to recall the correct incantations and recipes for the malignantly potent brews.
They offer to join up with you if you can rustle up some ingredients.
3. You wrestle about eighty hoboes over the course of several nights before you get the bright idea to just summon some food. It arrives piecemeal in cans and boxes, adding to the supply of stuff you've already nicked from the local homeless folks.
Gain 6 Sacks of Food. Not that YOU have any need for normal food, anymore…
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c1030a No.39060
>>38632
1. Psionic Crystal Integration 9/10. All that's left is to figure out how to integrate the crystals into the cybernetic mess that is your codpiece.
Many designs are drafted but in the end they decide to go with something… subtle.
2. You finish the Foundry, and for a test run, you churn out a respectable number of Jani-Bots to start yourself off. It's a success!
Gain 8 Robo-Janitors. Your Foundry will give you 3 Robo-Janitors a turn.
3. High on success, you take your staff and sprint southward to beat some skeleton ass!
Unfortunately for you, you sprint right into a quagmire, and before you know it you're submerged up to your neck. The thing seems to be very, VERY persistent, and by the time you get your Super-Team over to pull you out of the muck, the gunk is in every nook and cranny.
But even worse: your Naginata has been succ'd away by the quicksands!
Lose [Super Strong Strange Naginata].
>>38633
1. You hunt down some bugs. Unfortunately, bugs are very poor practice, and you get little out of the exercise aside from a very unpleasantly crunchy meal.
2/3. You lick yourself and purr repeatedly to heal your battered body. It works! Quite well, actually.
D-List Purregeneration 1/6
>>38635
1. D-List Void Magic 1/6. Void Magic is nothing to be trifled with; it requires exacting precision and an entirely different set of incantations, somatic gestures and thought patterns… though Lord Vladimire is quite up to the task.
2. Grim news: Your Rot Siren Float's engine has spontaneously combusted, most likely a result of all that super-flammable fish grease and fish oil that the Rot Sirens produce. You'll need to find a new engine… or build one.
3. True Vampires have always been a rarity, as most of the vampiric race was exterminated in the Inquisitions of old. As far as America goes, the only clan with any representation anymore is the Moroi, who require less blood than their Nosferat, the Strigoi and the Vjesci. You manage to wrangle up a few Moroi, still sucking from the bodies of the few surviving humans, and offer them food and magic-enriched blood for their service. You get a few takers but the others bolt away.
Gain 3 Moroi Vampires.
4. Waldough and Thimblethor convene under the shroud of Fuccumency, whilst Waldough's red-headed companion flutters about. Vladimire watches as the boy seems to range from place to place until he comes across an old, beaten down Chicken Hut– and it is in there that he falls to his knees, sobbing. "You were right, you were right all along! Waldough's full of -garbage-! It's hopeless. We should just give it to Prime and hope he spares us…"
From the back room drifts a tall figure, and instantly your blood begins to boil with rage. It is Sureves Snaans, the slavic, greasy-haired ex-Death Beater who facilitated Whaters' escape. He should be dead! He nods, grimly, and reaches out to pull the Stoater boy up onto his feet. "Many others are in agreement, Stoater. Whaters will not survive what is to come…"
>>38654
1. You manage to decode the last of the information… and it's big, alright.
There are blueprints and schematics for what looks like a sort of… focus, or battery. It's very irregular in its shape, built around what you can only imagine is a very large crystal. Several dishes, sonic amplifiers and what can only be described as "conduits" surround the thing, and some sort of energy readings are included too, ranging into the billions. Billions of WHAT isn't clear, but what is clear is that Skeleton Prime has been very busy making something very unpleasant… and he seems to be making very good time, too.
2. Trumpet Breakdown 4/5. While it's common knowledge that the psionic crystals are what keeps the Skeletons going, what's not common knowledge is how their sonic blasts work. It appears that some telekinetic pseudo-psionic force is in order, utilizing raw kinetic energy and cross-amplifying it with sonics. While the Psionic power at the heart of it is beyond your grasp, the rest certainly is not.
3. B-List Energy Nullification 2/6. Lasers, plasma, sonic blasts, it seems that your powers can shut them all down. David, however, helps you find out the hard way that your powers don't seem to let you stop -psionic- energy one bit.
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c1030a No.39061
>>38659
1. B-List Swordsmanship 7/8. Father John finds that his sword guard does, in fact, work well at prying away plates of skeleton armor. And opening cans.
2. You have finished your Super-Church, sanctifying the great cross with gimp-sweat and your own holy power. Your constituents flock to the superstructure, and you feel as if the Big J himself is probably giving you a thumbs-up.
Gain [Superchurch].
Gain 7 Devotees.
3. You push forward and scour away any Skeleton resistance. Unfortunately there aren't very many people left in these rural areas…
>>38703
1/2. You find nothing, for you are too busy having too much fun blasting things with your spook-vision, and making them at least 80 percent spookier than they have any right to be.
3. The LOBBRs are LOBBRs for a reason. They quickly become distracted when you aren't paying attention by their discovery of a box set of Days Of Our Lives, seasons 1-4.
>>38835
1. Giga Skeleton Conversion 2/8. It'll take some work, considering the terrible condition that the giant skeleton is in, but that has never stopped you before.
2. You conquer a large swath of the Californian countryside, bringing more and more people under the sway of DOOM. On the bright side, the general lack of people or almond farms has meant that the area's natural aquifers and bodies of water have replenished themselves somewhat.
3. Gain DOOMONOMY. The DOOMONOMY will grant you large bonuses to certain tasks such as mega-projects, public works, wrangling up money, indoctrination and trade. The DOOMONOMY also runs off of the DOOM Dollar, which has your refinedly-evil face on it.
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c1030a No.39062
>>38872
>>38885
Deadly grabs a hold of his blade and sprints forward at super-speed even as the Baron produces a spring-blade from under both hands and charges forward in kind. The metal-suited menace finds himself at a loss, however, for without his sword to put up a defense he is battered, bashed and bruised by Deadly's pommel onslaught. The knight cracks the Baron's helmet and breaks off one of the blades before the Baron goes in for a savage stab, hitting Deadly right in the armpit– but not piercing his chainmail and leather under-armoring. Triumphant, Lord Deadly tears apart the Baron's gut armor with a close-quarters stab and then with lightning speed rapid-fire kicks him away.
The knight flips his blade around into its proper position, now standing next to the Baron's blade, too. The Baron himself pushes himself upright and glares hatefully at Deadly, tearing off his now useless helmet and cracking his neck…
BEGIN ROUND 4 OF LORD DEADLY-VS-BRASS BARON
>>38878
1. You erect a series of defensive positions and outposts around your tract of land. These will help stop enemy advances and give you early warning in the event of skeleton ambush.
Gain Modest Border Outposts.
2. B-List Mook Summoning 9/10. You're so close– you feel as if one more summon or six should do the trick!
3. You expand, eating up more land from your neighbors. They're starting to get a bit pissed, for you see men clad in paint-armor beginning to march your way…
>>39051
1. D-List Martial Arts 2/5. It's one thing to train in martial artistry as a normal human; it's another to try and pull off kung-fu moves when one is the size of a skyscraper. It takes some getting used to.
2. You pass through the lands of the Mastermind and the Mastermind's cat to eat up some poorly defended Skeleton holdings in the east. It's easy pickings.
3. You lose a regiment of Mechanized Troops to a fire-wielding metahuman that burns them alive and cackles happily all the while. Expansion will not be so easy.
Lose 1 Mechanized New Moscow Troops.
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552cb9 No.39063
| Rolled 75, 90, 48 = 213 (3d100) |
Name: Old Hickory
Age: 250
Origin Story: Andrew Jackson - 7th president of the United States and definitely the most badass one. His name "Old Hickory" comes from his nickname that he got back in the 19th century because he was "better at cracking skulls than a giant baseball bat made out of old hickory with a couple of nails in it". Of course, he died a long time ago, but all the spooky shit happening around roused his ghost. Now he has new spooky ghost powers along with his superpowers he had in life (can take a million bullets and will absolutely annihilate you in a duel) and is now ready to kick these fucking skeletons' asses like he kicked the Brits' asses in the War of 1812.
Supplemental information: http://www.badassoftheweek.com/jackson.html
Blood Type: D for Democracy
Signature Color: Freedom Blue
Domain: Somewhere in the unclaimed area in Virginia
Superpowers: [C-List Cane Combat], [C-List Invisibility], [Ghost Invulnerability], [D-List Dueling]
Equipment: [Relic Hickory Cane], [Relic Dueling Pistol]
Weakness: [Who Ya Gonna Call?] - The irascible, injun-hating wraith of Andrew Jackson has risen from his rest in the Ghost White House to give Skeleton Prime a thorough drubbing. As a Ghost, you are more or less immune to any conventional attack, though such things will disrupt your form. You are vulnerable to holy powers and sorcery. You spook anyone who isn't PATRIOTIC half to death and you can only "use" items that exist on the Other Side, which are known as 'relics.'
Followers: None
Renown: Starts at D-List
Current status: LIGHTLY WOUNDED
In progress: B-List Cane Combat - 4/10, D-List Wraithgrasp 3/5
1. Wraithgrasp, was it? That sounds too sinister. I'd rather call it the dead patriot's grasp. Eh, well, call it what ya want. I just wanna pop down a couple bottles of Jack. (Progress: 3/5)
2. If you've got time to breathe you've got time to whoop some ass! (Train cane combat) (Progress: 4/10)
3. I'm a man of the people, but I ain't got no people! So to change that I'm gonna go get a giant-ass cheese wheel from the ghost world and attract all the true-blooded patriot ghosts over to the side of AMERICA.
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3c2b04 No.39065
| Rolled 20, 65, 14 = 99 (3d100) |
>>39059
Name: Scruftron- (Real name Scruffy)
Age: 28
Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders
Blood Type: AB-
Signature Color: Orange
Domain: somewhere in Nebaska
Superpowers: [A-List Magnetism], [B-List Janitorial Skills], [B-List Staff Combat], [Psionic Resistance]
Equipment:
+ [ Psi-Alloy Ō-yoroi]
+ [Super Strong Strange Naginata] (Lost)
+ [Psi-Adamant Warboots]
+ [Heavy Laser Spray]
+ [Slave Unit]
>Extra Equipment:
+[Psion-Alloy Armor]
+[Cyber Alloy Armor]
+[Janitorial Armor D-list]
>Allies:
+[The Psychonaut]
>Followers:
+[1 Janitorial Captains]
+[23 Janitor Elites]
+[18 Janitors]
+[16 Janitor Strippers]
+[8 Robo-Janitors]
+[Doctor Phillip]
+[Kenny the Roboticist]
+[Windex] - the Invisible Marauder.
+ [Bucketboy] - the water-slinging floorwasher.
+ [Scour] - the bombshell that can disintegrate objects with her touch.
+ [Harvey] - a mountain of a man that soaks up punishment like a sponge.
+[Dura-Dong] - Man with a Iron will, and a Iron Cock.
Renown: B-list
Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.
>Buildings:
+[Ultra-Advanced Laser Repeater Factory]
+[Robo-Janitor Foundry] +3 Robo-Janitors/turn
+[Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]
+ [Forge]
+ [Janitorial Barracks]
>Other Stuff
+ [Hunk Of Steel Sculpture].
+ [Low Weapons Supply]
+ [Scruffy's Porn Stash]
+ [Skelly Scrap Research]
+[Repulsion Tech]
+[Abandoned Tactical]
+[52 Scrufftech Laser Repeaters] +8/turn
+[70 Skeleton Scrap]
+[1 Repurposed Jazzbarge]
+[Quartet 3's Head]
+[Super Laser Pointer]
+[Masterwork War Bucket]
+[Inert "Doxy"]
>Research
Skeley Virus 3/8
Questionably Placed Cyber Grafting 16/???
A-List Staff Combat 5/18
Psionic Crystal Integration 9/10
1. https://www.youtube.com/watch?v=HbvXwJU6BbE
REEEEEEEEEEE!
(Find my naginata)
2/3. Time to finish up the veeeeery last step of the Psionic Crystal Integration. Careful now, the codpiece must be perfect.
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661a3c No.39066
| Rolled 63, 96, 53 = 212 (3d100) |
>>39059
Name: Yorick
Age: 36
Blood Type: AB
Signature Color: dark blue
Domain: New Orleans, Louisiana.
Powers: [C-List Super Sorcery], [C-List Phantasmal Combat], [Undead Immunities], [Ghost Sight]
Equipment: Broken Coffin, Putrid Suit, Artifact Medallion, Ancient Bone Wand, 6 sacks of food
Weakness: [A Rotten Deal] - You have made a deal with Mr. Lord, a particularly powerful spirit, and been ressurected as one of the walking dead. You are vulnerable to holy powers and magic. Since you are a putrid, walking corpse, it's nigh impossible to make allies or friends with normal people. In addition, Mr. Lord can and will make certain requests that you are obligated to fulfill…
1. Deal with hobos, trade the food(which I apparently don't need) and the remains of my coffin (which is likely a better home than even the nicest cardboard mansion) for such reagents as pigeon feet and rats tails "No Mr. Garel, no one with any sense has used eye of newt sence 1783" also possibly some bruisers
2. Go about collecting more ingredients for those lovely young ladies of the New Orleans Coven (henceforth to be referred to as NOC)
3. Change out of my half rotten formal robes, something that says "I am Yorick, and you've never seen a mage like me" (pic related) also some cinnamon and flowers perfume to cover up the stench of old corpse and brimstone.
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539b81 No.39068
| Rolled 56, 48, 83 = 187 (3d100) |
>>39060
Name: Mr. President
Age: 1 year
Origin Story: Mr. President is a cat that was used in the animal testing phase of the the Mastermind's super power creation program. Mr President was actually the first animal subject to survive the procedure although developed no noticeable powers at the time. What the researchers did not know was that Mr. President did develop powers, the power to biologically adapt and alter it's genetic makeup to the current situation. He used this power to survive the parts of the experiment that were killing other animal subjects. Now with the lab partially destroyed and him free Mr. President does cat things.
Blood Type: A
Signature Color: Brown (again)
Domain: Wherever in Mastermind's territory the super experiment lab was.
Superpowers: A-list Cat Allergies, C-List Adaptation, D-List Power Absorption, D-List Cat Combat
Equipment: [Collar] [Sunning Spot]
Followers:
Renown: Starts at D-List
Weakness: [Cat] - You are a cat. A super-powered cat with a certain level of uncanny cunning, but… a cat nonetheless. You are unable to take many actions such as diplomatic endeavors, gaining followers, and anything involving opposable thumbs.
Health: Battered
1. Continue to hunt.
C-List Cat Combat 3/8
2&3. Lick my wounds in my sunny spot. I must rest and heal.
+D-List Purregeneration 1/6
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be2600 No.39082
| Rolled 55, 79, 25 = 159 (3d100) |
>>39060
>Name: Max Valcroix, AKA Pulse
>Age: 18
>Origin Story: Pulse is the child of two powerful and famous A-list superheroes, Monolith and Ice Raven. After the accidental murder of a A-list villain by misjudging a combination attack, both turned themselves in to the police in shame. The judge gave them an incredibly harsh sentence in a power play, simultaneous life in a specialized prison with no visitation rights and the government has refused to release them under any circumstances. The incident forced Max out of the public eye, raised by his Grandfather in mid-Florida. Growing up with the power to control and shape raw energy into pulses, weapons and shields and a serious hatred for authority, Pulse has donned an all-black and gray costume to contrast his Parent's silver and red, and sworn to show up the police and do what they can't.
>Blood Type: O+
>Signature Color: White, the color of his energy pulses.
>Domain: Florida.
>Superpowers: [A-list Energy Blast], [A-List Energy Shield], [A-List Weapon Creation], [A-List Physical Fitness], [Greater Psionic Resistance], [C- List Energy Nullification].
>Equipment: [Mid-Tech Secret Base (Cavern under High School), +Hidden], [High-Speed Motorcycle (Super)], [Army Base], [Tattered Father's Costume], [League Communicator], [Cadence's Helmet]. [Psi-Trumpet Scraps] [Encrypted Skeleton Info]
>Followers: Grandpa (Running Secret Base), [3x Florida Resistance (Trained)], [Resistance Government], [Mark and Michelle - Fire and Ice twins], [Sophia - Electric Girl], [Julio - Healer], [David, Psionic Amputee]
>Renown: A-List
1. This information is useless to me. I've got the decoded information, and it's clear enough that this is some kind of focus - a sonic conduit, maybe. But without more specific information and a better analysis, I can't do a damn thing with it. I'll need to send a message out to the Interim Government, and to the States as a whole, to find someone who can better figure out just what the hell this conduit means. And what the hell it's doing.
2. Finish the last steps of the Trumpet Breakdown.
[4/5]
3. Continue to train energy nullification. The ability to hold back psionics is a highly valuable tool against Skeletons, sure - but with my natural control over energy as a whole, I'm certain that I can mesh this skeleton-granted enhancement with my actual powers. Being able to reverse what I do - the creation of energy - through the same manner of nullifying psionic energy bursts? That'd be the key needed not just to push back, but to win. I need to keep experimenting with this.
[B-List Energy Nullification 2/6]
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eeb78a No.39084
| Rolled 60, 4, 18 = 82 (3d100) |
>>39059
Name: Alex "Dragoon" Walker
Age: Twenties
Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time.
Blood Type: AB+
Signature Color: Green
Domain: Northern Georgia, Most of Alabama, most of Mississippi
>Superpowers:
[A-List Rock Manipulation]
[A-List Endurance]
[A-List Metal Manipulation]
[Maximum Dragon Rock Fusion]
[B-List Super Strength]
[B-List Dragon's Breath]
[C-List Physical Fitness]
>Equipment:
[Fortified Base.]
[Enhanced fortifications]
[Improved Infrastructure]
[Superhard Fortresses]
[Skeleton Alloy Ammo]
[Anti-air defenses]
[7 Radio Towers (can reach anywhere East of the Rockies]
[Advanced Training Room.]
[Alloy Armor]
[Fortified Basic Research Lab]
[Basic Skelescrap Forge!]
Mantlespear 6/12
>Followers:
[Mayor of Atlanta]
[18 Armored Veteran Survivors]
3 Scientists
>Research
Jazzhulk Research 3/6.
Q2 Breakdown 3/10
Renown: A-list
Status: Battered
1. About halfway done with this spear. It'll be a huge asset once done, but it is taking far too long.
+[A-List Metal Manipulation]
+[Maximum Dragon Rock Fusion]
+[B-List Super Strength]
+[B-List Dragon's Breath]
+[Basic Skelescrap Forge!]
2. While the glorified gilded shit is taking far far too long to study, at least progress is being made. Keep it up.
+[Fortified Basic Research Lab]
+3 scientists
3.Start testing new Orleans's defenses, make feints and probing attacks, find where they are strong and where they are weak so they can be exploited and broken without mercy.
+[A-List Rock Manipulation]
+[A-List Endurance]
+[A-List Metal Manipulation]
+[Maximum Dragon Rock Fusion]
+[B-List Super Strength]
+[B-List Dragon's Breath]
+[C-List Physical Fitness]
+[18 Armored Veteran Survivors]
+[Skeleton Alloy Ammo]
+[Alloy Armor]
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38da92 No.39085
| Rolled 66, 28, 95 = 189 (3d100) |
>>39059
Name: The Hell-Rider
Age: 26
Origin Story: Douglas Green was just a simple biker before one day he was gunned down in by a member of a rival gang. His soul was sucked directly to help were he was tormented for all of his wrong doings in life. Douglas was however was no ordinary man and set about planning his escape from hell. Taking to ambushing and eating the lesser demon-kin he found himself twisting in both body and mind as he made his way towards the limits of Hell. How exactly he got out at that point not even he remembers is finding himself back in his hometown by the ruins of his old watering hole. Finding himself in the wreckage of the world now ruled by Iron-Bones he has set off to make things right and maybe redeem his soul on the way.
Blood Type: O
Signature Color: Purple
Domain: Northern Texas
Renown: C-List
Powers: [A-List Fire Resistance][A-List Demonic Transformation (gives A-List Super Strength, A-List Endurance and D-List Flight)][C-List Motorcycling][B-List Guitar Skills][B-List Guitar Combat][C-List Chain Combat]
Demon-Hog: [B-List Super Speed][D-List Intangibility]
Weakness: [Devil's Reject] - You fought your way out of Hell, but Hell wants your black soul back. Your critical failures can attract OTHER types of attention, you are harmed and repelled by objects of faith, and banishing magic is particularly deadly to you.
Equipment: Hellforged Chain, Demon-Hog, Demonhide Jacket, Wrathful Holy Stratocaster,
Assets: [Old Biker Clubhouse][3 Grenades]
Followers: 2 Old Ladies, 9 Road Warriors, 1 Road Huntress, 4 Bikers
—–-
1-3. RIDE RIGHT ON THROUGH THOSE WALLS! SPIT HELLFIRE! RIP SICK RIFFS! CHAIN MOTHERFUCKERS! WELCOME TO HELL ON EARTH SKELLIES AND I'M THE ONE DOING THE PUNISHING!
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5e376a No.39086
>http://pastebin.com/jqJPHFCr
>>Blood Type: AB+
>>Signature Color: Dark Red
>>Domain: New Mexico
>>Superpowers: [Super Intellect], [D-List Device Invention] [Awesome Scar] [B-List Entropy] [B-List Sonic Blast (Rock-N-Roll)][B-List Super Singing]
testing captcha
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5e376a No.39090
| Rolled 2, 80, 28 = 110 (3d100) |
>>39086
1. Finish conquering that last bit of California!
2. Keep working on the Giga Skeleton! 2/8
3. YES! MY DIABOLICAL DOOMOMOMY IS READY!
Now, to ensure the total and absolute obedience and loyalty of my followers, we shall scheme to conquer their weak hearts and minds through the nefarious use of LIVING STANDARDS.
I want:
-Electricity
-Water
-Sewage
-Ration Stores
-Fire Brigade
-Hospitals
In as many of my cities and towns as possible!
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485b16 No.39109
| Rolled 36, 37, 71 = 144 (3d100) |
>>38626
Name: Hank Scorpio
Age: Average
Origin Story:
This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.
Blood Type: ABC
Signature Color: Pink
Domain: Phoenix, Arizona
Superpowers:
+ Super Intellect
+ OMEGA Regeneration Chip
+ Laser Integration System
+ C-List Bass Playing
+ A-List Physical Fitness
+ D-List Device Invention
+ D-List Tool Creation
+ D-List Bass Playing
+ C-List Tackling
+ C-List High-Tech Marksmanship
Followers:
+ A-Team
+ 4 Living Metal Corporate Executives
+ 26 Scorpion Mercenaries
+ 33 Living Metal Mercs
+ 20 Living Metal Marauders
+ Weapons Expert
Equipment:
+ [Orange Suit]
+ [Particle Acceleration Cannon]
+ [Quartet 4's Psi-Plasma Warstaff]
+ [Hell-Touched Bass Guitar]
+ Blueprint Briefcase
+ Medium-High Funds
+ 10 Energy Rifles
+ 10 Subsonic Wave Guns
+ 1 Gold-Plated Subsonic Wave Gun
+ 1 Wall-Buster
+ 3 [Space Rockets]
+ [Psion Tainted Fragments]
+ 60 Skeleton Scrap
Giantic Weird Follower Space Stations:
+ GiLiMeSS
Renown: C-List
Buildings:
+ Research Lab
+ Ad-Tech Factory
+ Auto Training Facility
+ Upgraded Research Lab
+ [Scorpio Arms Factory]+ 2 Energy Rifles and Subsonic Wave Guns per turn.
Tech:
+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)
+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)
+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)
+ Superpower Dampener [Locked Out] 4/15
+ Subsonic Wave Gun
+ Super Strength Gene Augments 3/6
+ GiLiMess Laser System 2/5
1-2. Keep working on the Laser Systems! After all they will have to be done before launching GiLiMess into space.
+ GiLiMess Laser System 2/5
3. Continuous work on the Super Strength Gene Augmentation of the population had not been of particular interest in the past, but now that things had begun to calm down Scorpio was confident that the scientists would be making great progress soon.
+ Super Strength Gene Augments 3/6
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317bbd No.39116
| Rolled 4, 81, 2 = 87 (3d100) |
Name: Raphael Hench
Age: 25
Origin Story: Raphael the long lost brother of jack hench, at the news of his brothers death he decided to try to follow in his footsteps. Eventually he ended up in the back alley with some goons and was about to get killed, it was then where he manifested his brothers power and two nameless mooks came to his rescue. Now he aims for vengance against the skeleton legion
Blood Type: O+
Domain: Away from the skeleton legion
Signature Color: Anything but orange is preferable
Superpowers: [Super Charisma], [C-List Mook Summoning], [D-List Device Invention]
Equipment: [5 Skeleton Laser Rifles].
Followers: Ben and Jerry [Hardened Mooks], Basic Mooks,5 Mook Lieutenants
Renown: D-List
Weakness: [Reboot] - Raphael is subject to a strange and bewildering phenomenon well known in the superhero community as "reboot," where powers are manifested in tangentially related individuals upon one super's death, with minor details in the "new" super's lives spontaneously switching and swapping to make things work. Self-aware of this phenomenon, you find that it resonates worryingly through the psionic sea. Your Critfail Threshold is 5 and below.
Other shit i have: [5 Skeleton Scrap].
Action 1: Have the men recruit disop
Action 2: "Almost there, i can grasp the strenght of my new POWER" (Finish b-list mook summoning)
Action 3: Summon more mooks to fortify the lands
B-List Mook Summoning 9/10.
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df3eff No.39117
| Rolled 54, 10, 67 = 131 (3d100) |
>>39061
Name: Father John
Age: 860
Origin Story: The year is 1250. Brother Johann was a zealous and proud member of the Teutonic Order, and was off on Crusade against the Slavic-worshippiong Prussians. In a raid, away from his brethren, he fell into a cavern to which there was one path, and no exit. Traversing the path to its end, as it wound this way and that, he came across an unmarked altar. Supposing it to be a pagan altar, he smote down the altar, and used its remains to pray to the Virgin. He then found himself surrounded by a chokingly thick black mist, and a lone, rather rotund bald man glaring at him. As he glared piercingly fierce daggers of existential universal dread into his soul, he said, "Whacha doin'. It don't matta…. Nona dis mattas… So I'mma take ya to a place to where it does matta," and consciousness failed him. When he awoke, he found himself surrounded by brick and concrete, metal and stone. Electric lights and glaring sounds. And then the robots came for him. And though somehow, as if by magic, his sword cleaved through them like a hot knife through butter, he soon found himself overwhelmed. Fearing his demise, he cast a swing, bearing with it his fear, emotions, and soul. And with came an electric blast that cast through them all and destroyed them. Blessed by God, he found these metallic machinations of Hell lacking, and cleared them out.
He not knew this land, but knew it was tainted by the works of heathens, Jews, and Lucifer, and as God as his witness, he would save these people and reclaim it for Christ.
Deus vult.
Blood Type: AB+
Signature Color: Gold
Domain: North Carolina
Superpowers: C-List Swordsmanship, C-List Electric Blasts, D-List Holy Power
Equipment: Slightly Holy Teutonic Cuirass, Slightly Holy Teutonic Helmet, The Blade of Boston, Heavy Steel Shield, Super NV Goggles, 5 Metal Fruits
Followers: Joisey Mike, 3 Holy Gimps, 7 Devotees
Weakness: [Holy Ordahs 'r Somethin', Fryman] - You are bound to the will and testament of Christ, the Lord and the Holy Spirit. If you act in a way that is dishonest, uncharitable or unwholesome, your genuine divine powers will fail you. You also find yourself understanding the preeminent language of this land, but you speak it with an accent that others say is undeniably "Bostonian." This accent afflicts your native Latin and German, too.
B-List Swordsmanship 7/8
1. Finish up that sword-training. He really puts his back into getting the angles just right so that it can penetrate the armor of those robots. +C-List Swordsmanship
2. Garner up our followers into a ritualistic mass, in prayer for God, so that we might gain God's blessing, and so that the accumulative holy energy can be utilized to increase his holy powers. +D-List Holy Power, +3 Holy Gimps, +7 Devotees
3. Father John has heard of such a place as 'South Carolina' to which this region is the sister state of. He shall push southwards to the city of Columbia to reclaim the state into a united Carolina
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6c7234 No.39145
| Rolled 89, 85, 91 = 265 (3d100) |
>>39062
>>39062
Name: Lord Deadly (Born: Laird Dade Lee)
Age: Mid twenties
Origin Story: See first post; Knight who got super-powers following a turkey accident
Blood Type: O Positive
Signature Color: Dark Green
Domain: None
Superpowers: [B-List Super Speed], [B-List Physical Fitness], [B-List Swordsmanship]
Equipment: [Longsword], [Plate Armor (Unremovable)]. [Medium Funds], [Halberd], [Armor Polish] [Cracked Helmet]
Followers: 11 Veteran Survivors
Renown: Starts at D-List
TRAINING: [B-List Physical Fitness 7/8] [A-List Swordsmanship 13/18] [D-List Staff Combat 1/4]
Health: [Wounded]
1/2/3. Now, I have a definite advantage. My reach will allow me to strike him, while he cannot strike me. To fully exploit this, two conditions must be maintained:
a) The Baron cannot get his sword back. If that happens, the playing field is leveled, and we're back to square one. To ensure that this does not happen, I must continue to attack, so that I remain his most pressing concern, and not his sword.
b) I need to keep hold of my weapon. He may use his two wrist-blades to wrest it from my hands, or try to shatter it. To put it simply, the strategy is to not let that happen. I'll keep a firm grip on my sword, and avoid putting my weapon in a position which may compromise my possession of it.
If I can maintain this advantage, I'll have him. His helmet is off, and his face can be struck. I'll attack his weak points at every opportunity, and give no quarter.
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6c7234 No.39146
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c1030a No.39186
| Rolled 71, 3, 6 = 80 (3d100) |
>>39145
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eb7538 No.39261
| Rolled 40, 63, 41 = 144 (3d100) |
>>39061
Name: The Shroud
Age: Time Immemorial
Origin Story: Here since the beginning, the invasion and overthrow of the governments by the robots disturb its slumber. Actually really intelligent and has decided to pose as a super villain to gain more power.
Blood Type: Lcl
Signature Color: Dark Black
Domain: Redding
Superpowers: [A-List Super Strength]; [A-List Super A.T Shield]; [A-List Regeneration], [Max Limbs (8)]; [D-List Spook-Vision]; [B-List S2 Cross Bomb]
Weakness: [Horror From Beyond] - You inspire dread and fear in everyday people. Good luck getting followers or allies.
Equipment: [Spoon Collection]; [Billie's Bounce Core]
Followers: [The LOBBRs (League Of Bargain Bin Rejects)]
Renown: B-List.
1-2; Continue consuming villains and looking for phoenix
3; Train LOBBRs 4/5
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1259c2 No.39388
>>39186
I think that's everyone that's still here jaun.
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08ca09 No.39412
>>39186
I think that's everyone that's still here jaun.
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eb7538 No.39540
>>39186
I think that's everyone that's still here jaun.
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b0d712 No.40246
>>39063
1. Unfortunately, there is no such thing as liquor on the Other Side, and the dead can't drink. The anger of this revelation alone drives Old Hickory to new heights as he unleashes his potential.
Gain D-List Wraithgrasp. You can now interact with objects in the living world.
2. B-List Cane Combat 8/10. In his fervent quest for whiskey Old Hickory whups many a ghostly ass.
3. Certain objects can, with enough mortal passion and emotion embedded into them, become relics on the Other Side. Food never makes it over if it's been eaten, and only when it is burned or buried ritualistically does it ever appear. Even then, it's not edible– ghosts couldn't work up the appetite if they tried.
Nonetheless, Old Hickory would not be denied, and after savaging several ghostly brigands for their goods, he came across a most interesting find: multiple wheels of ghost-cheese, inedible but invaluable to ghosts who want to at least pretend they might eat again. Perhaps if Old Hickory comes across more cheese, and learns a few ghostly arts, these wheels can be forged into something greater…
Gain 7 Ghostly Cheese Wheels.
>>39065
1. Scrufftron searches high and low for his beloved naginata, but quicksands do not operate like green plumber's pipes. You will need the aid of a dedicated earth-mover or a powerful psion– one of which you DO possess!
2/3. With the final crystal laid Scrufftron feels a surge of power through his metal-shod form, tingling through every nerve and hair. His armor shifts in response to mere thought, his integrated graftings fire up strength-enhancing protocols at the slightest whim. With his new integrated crystal frame, surely he is leaps beyond a mere janitor, let alone a cyber-janitor.
Gain [Psionic Crystal Integration], enhancing your fighting prowess and granting you a bonus to your Psionic Resistance. Unfortunately, your graftings and your armor can now be hacked by other psions unless you take precautions or shut the crystal-enhancements off.
>>39066
1. Hobos make for poor salesmen, but they are damn fine at scavenging things. In short time, you manage to acquire more than your fair share of nefarious reagents, and the very, very uneasy employ of two prodigiously foul-smelling hobos by the names of Bick and Dalls.
Lose [Broken Coffin], lose [4 Sacks Of Food].
Gain [Overflowing Reagent Sack]. Gain 2 Followers, [Bick 'n Dalls], who are anything but loyal.
2. You scour and stalk the land all over until you come across a most out-of-the-way patch of poison ivy over a grave. With a phlegmy "aha!" you split the grave wide open to reveal an overflowing magical crate of materiel and incantations!
Gain [Magi-Mart Reagent Crate], for all of your spellcasting needs and more.
3. You acquire a most dandyish outfit and several bottles of perfume. Not that it works, much, but it's better than nothing.
Gain [Jester Regalia], [Perfume Collection].
>>39068
1. You hunt some more, eating all manner of post-apocalyptic beasties. C-List Cat Combat 5/8
2/3. You lick your wounds for several days straight, doing your feline ancestors proud in your dedication to the fine art of basically doing nothing at all.
D-List Regeneration 3/6
>>39082
1. You manage to get the "Government" on the horn, and put out a call for experts. You miraculously manage to get a call back– a high-end rep of one of the government's more clandestine branches of agents and personnel, astonished at your very survival and existence, ask that you forward copies of the blueprints and schema at once, or, barring that, arrange for a meeting. There are still U.S. forces operating with the aid of highly advanced stealth generators, but there's barely enough of them put together to fill out an entire division. They can try to get to you in person, but it's… risky, to say the least. Either way, though, they have plenty of world-class scientists, and would likely know what this thing is better than anyone.
2. You and Florida's finest minds manage to decrypt the inner workings of the trumpet, setting aside the psionic implements and focusing on how it channels raw kinetic force.
Using the trumpet's scraps as a base, they manage to replicate a similar device, an amplifier that will, when activated, supercharge your own powers for a limited time (1 action, or 4 turns of a Battle). They can install it into your costume directly, allowing it to act as a particularly surprising trump-card, or give it a chassis and encasing of your choosing, from swords to hilts to musical instruments. The former can't be taken from you, but the latter is much safer should the device backfire or explode. Whichever choice is up to you, and you can decide as a free action.
3. B-List energy Nullification 3/16. It's getting hard to find more and more sources of energy to blast you with, but it pays off in the end: you're making steady progress.
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b0d712 No.40247
>>39084
1. Mantlespear 9/12. The haft must be impossibly strong, the butt must be invulnerable, and the head must penetrate anything and everything required.
2. A mishap in the lab accidentally destroys a few vital parts of Q2's remains, setting you back a few weeks. Thankfully it's nothing that more work and study of notes cannot undo.
Q2 Breakdown 2/10
3. New Orleans, although formidable, is weak from attack underground and by the river, where defenses are relatively light. The city itself appears to be more of a conduit for jazz-psionic energy and a testing site for new sonic weapons, and if your troops attack quickly they will be able to take it mostly by surprise. The assault should not be terribly difficult, but–!
>>39085
>>39084
1/2/3. You ride on past the carefully encamped army of Dragoon, chain in one hand and guitar in the other, and outright smash through the armored front gates, lashing and thrashing and overall wreaking total havoc on anything and everything you can see. Buildings aren't safe, street signs aren't safe, and skeletons DEFINITELY aren't safe. You make your way about a third into the city before you find yourself needing to stop and take a breather, and even then, that's mostly because there's a fried catfish joint mercifully kept open by the Skeletons, and you have a hell of an appetite.
NEW ORELANS is now under ATTACK by the HELL-RIDER, and the Skeletons are scrambling a full retaliatory strike from inside the city!
>>39090
1. The Mastermind's armies ride out into California to, finally, conquer that wretched swath of land. Unfortunately for the Mastermind, they are met with fierce, fresh opposition– cyber-infused supers and division after divison of skeletal troops beat back the initial surge, portaled in from elsewhere, likely the East Coast.
The losses are terribly severe, and what's worse, apparently the Skeletons are talking some MAD shit about not just the Mastermind, no, but all of DOOM.
Lose all existing Regiments. Lose 2 Laser Tanks.
>>39109
2. Giga-Skeleton Breakdown 5/8. The secrets of how to create and pilot such fearsome objects will soon be yours. It is only a matter of time!
3. Water, sewage and Fire Brigades are a go, but apparently there was a mixup in the implementation of the DOOMLECTRICITY and DOOMPITALS– the electric plants got food and medicine while the hospitals got an overflowing load of insulated gloves, hardhats and welding goggles. It'll require a bit of bureaucratic finagling to sort things out, though the people are grateful despite the pure evil that is your implementation of basic human rights.
LIVING STANDARDS 1/4.
>>39109
1/2. GiLiMess Laser System 4/5. It's a bit hard getting the living metal to integrate the laser cells, but you think your scientists have gotten the hang of it. All they need now is to run the test trials and power it on, to make sure that the entirety of the station will not explode into laser-hot slag.
3. Gain Super Strength Gene Augments. Cheap and mostly without side effects (who really cares about male pattern baldness and cellulite?) these potent cocktails of RNA and enzymes will enhance the strength of any who injest them. The first batch, more potent than the rest, are offered directly to Scorpio. The others are being prepped for distribution into the mercenaries.
Lose 8 Scorpion Mercenaries. Gain 8 Living Metal Mercs.
>>39116
2. You manage to enhance your already prodigious power over the weak-minded masses, and can now summon even stronger and more specialized mooks to your side! Gain B-List Mook Summoning.
1/3. Your men, confused as to what a "disop" is, leave in search of it nonetheless as you focus on conjuring more "friends." Try as you might, though, nobody comes… in fact, your henchmen don't come, either.
Well, not by foot.
Your first indication to something being wrong is when Ben and Jerry land at your feet, battered and beaten. You look up to behold a terrifying foe– a tall metal-clad woman adorned in Skeleton battle armor with a flowing grey cape. She lands in front of you with a great plume of dust and clenches a fist, which crackles with purple energy.
"Your brother was a middling nuisance, but we had not anticipated any like him to appear again! You should feel quite grateful, Hench, because you will be the first in Skeleton Prime's many, many tests into the "reboot" phenomenon…"
Some of the less-injured mooks run their way towards their master as the armored woman begins to advance. "Think of it as an honor."
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b0d712 No.40248
>>39117
1. Gain B-List Swordsmanship. Your swordplay surely exceeds that of the old greats– Richard The Lionheart and Marc Antony themselves would quail before you had you a blade in your hand!
2. You and your followers gather into mass, praying and swaying and clasping hands as they beseech the Lord for guidance.
The Lord answers with cold, deafening silence, and all parties involved resort to awkwardly assuming he's just busy.
3. The land of "Carolina" is new and unfamiliar to Father John, but he will see it reunified yet. There are scant few people left, but all are welcome to see any faces that have flesh left on them.
>>39261
1/2. You consume a few more villains in your quest for the Burning Phoenix, but she remains a no-show. Perhaps, though, she may thank you for clearing out her lands for her…?
3. In the meantime, you slap, scream, and spoon-rattle your LOBBRs into finally improving. They can operate like something vaguely resembling a team, now!
Vaguely resembling. You still think they'd have trouble fighting Bluejay, The Boy Wonder.
Your LOBBRs are now LODRs, the League Of D-list Reprobates.
>>39145
>>39186
1/2/3. The Baron darted to the side and leapt for his blade, only to meet Deadly's mud-caked boot right into his mouth. With a snarl of anger the Baron rolled onto his feet, rapidly dodging and parrying strikes from Deadly's blade as he was forced to backpedal. The razor-sharp protrusions of his gauntlets and wrists almost spelled doom for the plucky knight on more than one occasion, but with a great thrust, one of them was snapped asunder, and then, as the Baron tried to riposte, Deadly took off not only blade but hand, too, the mechanical limb flopping to the ground.
Enraged, the Baron leapt high into the air, remaining fist raised, the sun to his back and catching in the knight's eyes. To Deadly, though, it was little consequence, for with usual lightning speed the warrior sidestepped, swirled around, and swung his blade in a mighty downward arc–
Catching the Baron right between the eyes. The steampunk slaughterer looked incredulous, pained and utterly shocked, giving Deadly the most spiteful look a man could ever conjure.
"Prime will eat your -mind-," snarled the Baron, before stumbling forward and falling to the ground, slain at last.
GAIN A-List Swordsmanship.
GAIN B-List Physical Fitness.
GAIN [Brass Baron's Armor], [Brass Baron's Blade], [Brass Baron's Broken Helm].
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b0d712 No.40249
In recognition of the fact that my uninspired ass has not updated for TWO MONTHS, ALL PLAYERS gain a +10 to ALL ACTIONS this turn, and NAT 1S are not treated as critfails for THIS TURN ONLY. I will attempt a much more resonable fucking update schedule come hell or high water.
POST.
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007876 No.40260
| Rolled 61, 43, 79 = 183 (3d100) |
>>40248
Thanks, Jaundice!
Name: Lord Deadly (Born: Laird Dade Lee)
Age: Mid twenties
Origin Story: See first post; Knight who got super-powers following a turkey accident
Blood Type: O Positive
Signature Color: Dark Green
Domain: None
Superpowers: [B-List Super Speed], [B-List Physical Fitness], [B-List Swordsmanship]
Equipment: [Longsword], [Plate Armor (Unremovable)]. [Medium Funds], [Halberd], [Armor Polish] [Cracked Helmet]
Followers: 11 Veteran Survivors
Renown: Starts at D-List
TRAINING: [B-List Physical Fitness 7/8] [A-List Swordsmanship 13/18] [D-List Staff Combat 1/4]
Health: [Wounded]
1. Deadly spits blood. "He'll eat my blade first." After stripping the Baron of his gear, Deadly decapitates his foe, and lashes his head to his belt. This will be the first of many mighty victories. In his dance of death, Deadly nearly forgot that there was still a battle going on. Walking to the nearest vantage point, he looks out on the courtyard to see how his troops fare. [+10]
2. The knight can hardly be expected to fight in this shape. He'll need to take a moment to tend his wounds before he continues. [+10]
3. A cracked helm is a problem for anyone. It's even more of a problem when a deep fat fryer accident has welded it to your flesh. Deadly will need to find a way to mend his armor before he can finish his quest, and carry on his journey. [+10]
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ab1dee No.40264
| Rolled 82, 15, 7 = 104 (3d100) |
>>40246
Name: Scruftron- (Real name Scruffy)
Age: 28
Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders
Blood Type: AB-
Signature Color: Orange
Domain: somewhere in Nebaska
Superpowers: [A-List Magnetism], [B-List Janitorial Skills], [B-List Staff Combat], [Psionic Resistance], [Psionic Crystal Integration]
Equipment:
+ [ Psi-Alloy Ō-yoroi]
+ [Super Strong Strange Naginata] (Lost)
+ [Psi-Adamant Warboots]
+ [Heavy Laser Spray]
+ [Slave Unit]
>Extra Equipment:
+[Psion-Alloy Armor]
+[Cyber Alloy Armor]
+[Janitorial Armor D-list]
>Allies:
+[The Psychonaut]
>Followers:
+[1 Janitorial Captains]
+[23 Janitor Elites]
+[18 Janitors]
+[16 Janitor Strippers]
+[11 Robo-Janitors]
+[Doctor Phillip]
+[Kenny the Roboticist]
+[Windex] - the Invisible Marauder.
+ [Bucketboy] - the water-slinging floorwasher.
+ [Scour] - the bombshell that can disintegrate objects with her touch.
+ [Harvey] - a mountain of a man that soaks up punishment like a sponge.
+[Dura-Dong] - Man with a Iron will, and a Iron Cock.
Renown: B-list
Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.
>Buildings:
+[Ultra-Advanced Laser Repeater Factory]
+[Robo-Janitor Foundry] +3 Robo-Janitors/turn
+[Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]
+ [Forge]
+ [Janitorial Barracks]
>Other Stuff
+ [Hunk Of Steel Sculpture].
+ [Low Weapons Supply]
+ [Scruffy's Porn Stash]
+ [Skelly Scrap Research]
+[Repulsion Tech]
+[Abandoned Tactical]
+[60 Scrufftech Laser Repeaters] +8/turn
+[70 Skeleton Scrap]
+[1 Repurposed Jazzbarge]
+[Quartet 3's Head]
+[Super Laser Pointer]
+[Masterwork War Bucket]
+[Inert "Doxy"]
>Research
Skeley Virus 3/8
Questionably Placed Cyber Grafting 16/???
A-List Staff Combat 5/18
1. Very Well, the Psychonaut shall aid me in rediscovering my peculiar staff.
2. While the search commences, my forces shall push further south, isolating more of the Skeletons forces to the west.
3. On the homefront, Design and preliminary construction shall begin for my Psionic Meditation Chamber, wherein I shall hone what skill I can develop with this newfound implant of mine.
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b45fce No.40268
| Rolled 95, 81, 69 = 245 (3d100) |
>>40246
Name: Jennifer "Burning Phoenix" Cranston
Age: late 20s
Origin Story: More a force of nature than hero or villain, Jennifer was always cautious enough not to do much with the League of Righteousness looming and ready to smack down anyone who didn't want to do things their way. Now with them gone she has emerged to set the world on fire, good, bad, she doesn't care, all she wants is to watch the pretty lights and smell the burning ash.
Blood Type: B
Signature Color: pink
Domain: Northern North Dakota
Superpowers: [B-List Fire Blast]
[C-List Fireflight]
[A-list Fire Regeneration]
[C-list Flame Absorption]
Weakness: [Destructive] - Your wanton destruction means that it is difficult for people to actually want to join or tolerate you. You attract attention. -Bad- attention.
Equipment: 6 [Skeleton Scrap]
Followers:
Renown: C-rank
Inventory:
[Alloy 'Grenades']x5
[Skeleton Bikini]
B-list Fireflight 8/10
1.2.3. My fire powers are not yet strong enough, let us strengthen them through judicious use and practice, Burn everything
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b45fce No.40269
>>40268
[A-list Fireblast] is at 17/20 btw
apparently I forgot to copy it in my last post and thus here, woops
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60ae2a No.40284
| Rolled 63, 81, 66 = 210 (3d100) |
>>40246
Name: Mr. President
Age: 1 year
Origin Story: Mr. President is a cat that was used in the animal testing phase of the the Mastermind's super power creation program. Mr President was actually the first animal subject to survive the procedure although developed no noticeable powers at the time. What the researchers did not know was that Mr. President did develop powers, the power to biologically adapt and alter it's genetic makeup to the current situation. He used this power to survive the parts of the experiment that were killing other animal subjects. Now with the lab partially destroyed and him free Mr. President does cat things.
Blood Type: A
Signature Color: Brown (again)
Domain: Wherever in Mastermind's territory the super experiment lab was.
Superpowers: A-list Cat Allergies, C-List Adaptation, D-List Power Absorption, D-List Cat Combat
Equipment: [Collar] [Sunning Spot]
Followers:
Renown: Starts at D-List
Weakness: [Cat] - You are a cat. A super-powered cat with a certain level of uncanny cunning, but… a cat nonetheless. You are unable to take many actions such as diplomatic endeavors, gaining followers, and anything involving opposable thumbs.
Health: Battered
1. Continue to hunt.
C-List Cat Combat 5/8
2&3. Lick my wounds in my sunny spot. I must rest and heal.
+D-List Purregeneration 3/6
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612443 No.40296
| Rolled 29, 88, 95 = 212 (3d100) |
>>40246
Name: Yorick
Age: 36
Blood Type: AB
Signature Color: dark blue
Domain: New Orleans, Louisiana.
Powers: [C-List Super Sorcery], [C-List Phantasmal Combat], [Undead Immunities], [Ghost Sight]
Equipment: Jester regalia, Artifact Medallion, Ancient Bone Wand, 2 sacks of food, Magi-Mart Reagent Crate, Perfume Collection
Followers: Bick 'n Dalls
Weakness: [A Rotten Deal] - You have made a deal with Mr. Lord, a particularly powerful spirit, and been ressurected as one of the walking dead. You are vulnerable to holy powers and magic. Since you are a putrid, walking corpse, it's nigh impossible to make allies or friends with normal people. In addition, Mr. Lord can and will make certain requests that you are obligated to fulfill…
1/2. Give those witches some reagents, witches love reagents.
3. Some flaming skill dick is culling skellies in my town, I suppose that means it's time to test out these extra dimensional magiks or whatever.
>>39085
Good evening, fellow ex-resident of a lower plane of existence. How goes your undeath my good sir?
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0197f9 No.40302
| Rolled 99, 85, 78 = 262 (3d100) |
>>40247
Name: Alex "Dragoon" Walker
Age: Twenties
Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time.
Blood Type: AB+
Signature Color: Green
Domain: Northern Georgia, Most of Alabama, most of Mississippi
>Superpowers:
[A-List Rock Manipulation]
[A-List Endurance]
[A-List Metal Manipulation]
[Maximum Dragon Rock Fusion]
[B-List Super Strength]
[B-List Dragon's Breath]
[C-List Physical Fitness]
>Equipment:
[Fortified Base.]
[Enhanced fortifications]
[Improved Infrastructure]
[Superhard Fortresses]
[Skeleton Alloy Ammo]
[Anti-air defenses]
[7 Radio Towers (can reach anywhere East of the Rockies]
[Advanced Training Room.]
[Alloy Armor]
[Fortified Basic Research Lab]
[Basic Skelescrap Forge!]
Mantlespear 9/12
>Followers:
[Mayor of Atlanta]
[18 Armored Veteran Survivors]
3 Scientists
>Research
Jazzhulk Research 3/6.
Q2 Breakdown 2/10
Renown: A-list
Status: Battered
1.Convenient. Create a bridge over the river and attack the now occupied skeleton's flank from their weakpoint. Meet up with hell rider in the center.
2. About halfway done with this spear. It'll be a huge asset once done, but it is taking far too long. 9/12
+[A-List Metal Manipulation]
+[Maximum Dragon Rock Fusion]
+[B-List Super Strength]
+[B-List Dragon's Breath]
+[Basic Skelescrap Forge!]
3. More setbacks, DAmn. Keep at it, we need that breakdown done Asap 2/10
+[Fortified Basic Research Lab]
+3 scientists
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cfe455 No.40343
| Rolled 45, 21, 96 = 162 (3d100) |
Name: Old Hickory
Age: 250
Origin Story: Andrew Jackson - 7th president of the United States and definitely the most badass one. His name "Old Hickory" comes from his nickname that he got back in the 19th century because he was "better at cracking skulls than a giant baseball bat made out of old hickory with a couple of nails in it". Of course, he died a long time ago, but all the spooky shit happening around roused his ghost. Now he has new spooky ghost powers along with his superpowers he had in life (can take a million bullets and will absolutely annihilate you in a duel) and is now ready to kick these fucking skeletons' asses like he kicked the Brits' asses in the War of 1812.
Supplemental information: http://www.badassoftheweek.com/jackson.html
Blood Type: D for Democracy
Signature Color: Freedom Blue
Domain: Somewhere in the unclaimed area in Virginia
Superpowers: [C-List Cane Combat], [C-List Invisibility], [Ghost Invulnerability], [D-List Dueling], [D-List Wraithgrasp]
Equipment: [Relic Hickory Cane], [Relic Dueling Pistol]
Weakness: [Who Ya Gonna Call?] - The irascible, injun-hating wraith of Andrew Jackson has risen from his rest in the Ghost White House to give Skeleton Prime a thorough drubbing. As a Ghost, you are more or less immune to any conventional attack, though such things will disrupt your form. You are vulnerable to holy powers and sorcery. You spook anyone who isn't PATRIOTIC half to death and you can only "use" items that exist on the Other Side, which are known as 'relics.'
Followers: None
Renown: Starts at D-List
Current status: LIGHTLY WOUNDED
In progress: B-List Cane Combat - 8/10
1. Alrighty then, now that we have these here wheels of cheese let's throw a big ol' ghostly hoedown to get a bunch of true-blooded American patriot ghosts on my side. Worked in real life, I'm sure it'll work again now too, unless these new age punkasses don't like cheese fer some godawful reason.
2. Better keep trainin' my ass whuppin' skills too. Never know when some punk-ass assassin might come get me and I wanna beat the shit out of him as best as I can.
3. I hear some of the ghosts out there can regenerate their ghostly forms to slowly heal their wounds, but I can't. Well not Andrew Fucking Jackson. I'll learn how they do it and I'll do it even better!
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cfe455 No.40358
Just to clarify Action 2 is train cane combat and it's at 8/10
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f18906 No.40469
>>38078
Name: Hammerspace
Age: 26
Origin Story: John "Hammespace" Jackson used to be a backpacker and hoarder. Always short on space to place his things he sought better and better storage methods until he ended up at "Mr Myseritastics bargainbin enchantments". He didn't expect much but for the low price the boozo demanded he thought it was worth a try. The good mr was going to improve Johns backpack but due to an exessive ammount of drinking leading to him passing out right as he was doing the "enchantment" as the same time as a lightningbolt struck them both mr. Mysteritastic ended up as a pile of ash while the now Hammerspace could deposit and withdraw items into extradimensional spaces. Hammerspace now fights crime and sometimes does crime in unconventional means using these abilities. Both by using weaponry or dumping out a tractor on top of someone. Or even depositing enemies weapons into the hammerspace. or sometimes people whisper. He even dumps bothersome debt-collectors in there, never to be seen again.
Blood Type: b-
Signature Color: the easiest colour for you.
Domain: (should I leave empty?)
Superpowers: Determined by Fluff/Origin Story.
Equipment: Determined by Fluff.
Followers: Determined by Fluff.
Renown:
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3b0e61 No.40638
| Rolled 72, 38, 72 = 182 (3d100) |
>>40247
Name: Hank Scorpio
Age: Average
Origin Story:
This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.
Blood Type: ABC
Signature Color: Pink
Domain: Phoenix, Arizona
Superpowers:
+ Super Intellect
+ OMEGA Regeneration Chip
+ Laser Integration System
+ C-List Bass Playing
+ A-List Physical Fitness
+ D-List Device Invention
+ D-List Tool Creation
+ D-List Bass Playing
+ C-List Tackling
+ C-List High-Tech Marksmanship
Followers:
+ A-Team
+ 4 Living Metal Corporate Executives
+ 18 Scorpion Mercenaries
+ 41 Living Metal Mercs
+ 20 Living Metal Marauders
+ Weapons Expert
Equipment:
+ [Orange Suit]
+ [Particle Acceleration Cannon]
+ [Quartet 4's Psi-Plasma Warstaff]
+ [Hell-Touched Bass Guitar]
+ Blueprint Briefcase
+ Medium-High Funds
+ 10 Energy Rifles
+ 10 Subsonic Wave Guns
+ 1 Gold-Plated Subsonic Wave Gun
+ 1 Wall-Buster
+ 3 [Space Rockets]
+ [Psion Tainted Fragments]
+ 60 Skeleton Scrap
Giantic Weird Follower Space Stations:
+ GiLiMeSS
Renown: C-List
Buildings:
+ Research Lab
+ Ad-Tech Factory
+ Auto Training Facility
+ Upgraded Research Lab
+ [Scorpio Arms Factory]+ 2 Energy Rifles and Subsonic Wave Guns per turn.
Tech:
+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)
+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)
+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)
+ Superpower Dampener [Locked Out] 4/15
+ Subsonic Wave Gun
+ Super Strength Gene Augments 3/6
+ GiLiMess Laser System 4/5
1. Naturally Scorpio would not have his men ingest anyhting he had not tried himself first. the Super Strength Gene Augments would certainly do them well, though Scoprio would be sure to follow up with something against baldness as soon as possible.
2. Finish those sweet sweet lasers.
+ GiLiMess Laser System 4/5
3. As promised scientists would be tasked with eliminating nasty side effects of the Super Strength Gene Augment. After all quality of life was something Scorpio Inc. wrote on its resumes in bold letters.
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a31faa No.40650
| Rolled 60, 91, 10 = 161 (3d100) |
>>40247
Name: Raphael Hench
Age: 25
Origin Story: Raphael the long lost brother of jack hench, at the news of his brothers death he decided to try to follow in his footsteps. Eventually he ended up in the back alley with some goons and was about to get killed, it was then where he manifested his brothers power and two nameless mooks came to his rescue. Now he aims for vengance against the skeleton legion
Blood Type: O+
Domain: Away from the skeleton legion
Signature Color: Anything but orange is preferable
Superpowers: [Super Charisma], [B-List Mook Summoning], [D-List Device Invention]
Equipment: [5 Skeleton Laser Rifles].
Followers: Ben and Jerry [Hardened Mooks], Basic Mooks,5 Mook Lieutenants
Renown: D-List
Weakness: [Reboot] - Raphael is subject to a strange and bewildering phenomenon well known in the superhero community as "reboot," where powers are manifested in tangentially related individuals upon one super's death, with minor details in the "new" super's lives spontaneously switching and swapping to make things work. Self-aware of this phenomenon, you find that it resonates worryingly through the psionic sea. Your Critfail Threshold is 5 and below.
Other shit i have: [5 Skeleton Scrap].
Action 1: Disop, the greatest man/tool you could have, yet it's lost to the world. eventually, i will get my hands on it
Action 2-3: So this is how he died, caught by the skeletons.Raphael had he expected it to be the case, yet he still holds that spark of anger
"Honour? No, there's no honour among you skeleton. None of you have ever heard of the concept of honour you're all nothing but cowards that need to get destroyed". Rapahel quickly uses his new powers while falling back, hopefully they could buy him some time
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6276ad No.40694
| Rolled 44, 1, 13 = 58 (3d100) |
>http://pastebin.com/jqJPHFCr
>>Blood Type: AB+
>>Signature Color: Dark Red
>>Domain: New Mexico
>>Superpowers: [Super Intellect], [D-List Device Invention] [Awesome Scar] [B-List Entropy] [B-List Sonic Blast (Rock-N-Roll)][B-List Super Singing]
1. With my DOOMECONOMY. DOOMGOVERNMENT. and DOOMILITARY let's rebuild our lost regiments.
Gather thousands of volunteers across my empire! Start kicking up the factories to mass produce Laser Rifles. I'm not going to be fucking around with tiny little divisions any longer.
2. We DO have factories for tank production in my DOOMECONOMY right? We're not reliant on that single old car factory from years ago?
Get more people with JOBS building and staffing the new factories too. With HEALTHCARE BENEFITS and REASONABLE WORKING HOURS!
YOU DON'T BUILD A MECHANIZED DIVISION WITH ONE FACTORY!
3. Start laying siege to the largest concentrations of the Skeleton Forces with my DOOMSTAR! begin destroying their key cities with the DOOMLASER from afar!
—
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b0d712 No.40700
| Rolled 51 (1d100) |
>>40694
SUSCITAVERIT
ET
VINCAM
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d8c431 No.40709
| Rolled 29, 48, 14 = 91 (3d100) |
>>40248
Name: The Shroud
Age: Time Immemorial
Origin Story: Here since the beginning, the invasion and overthrow of the governments by the robots disturb its slumber. Actually really intelligent and has decided to pose as a super villain to gain more power.
Blood Type: Lcl
Signature Color: Dark Black
Domain: Redding
Superpowers: [A-List Super Strength]; [A-List Super A.T Shield]; [A-List Regeneration], [Max Limbs (8)]; [D-List Spook-Vision]; [B-List S2 Cross Bomb]
Weakness: [Horror From Beyond] - You inspire dread and fear in everyday people. Good luck getting followers or allies.
Equipment: [Spoon Collection]; [Billie's Bounce Core]
Followers: [The LODRs (League Of D-list Reprobates)]
Renown: B-List.
1-2; Train LODR's
3; Attack Cyan territory
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f4c272 No.40890
| Rolled 35, 69, 49 = 153 (3d100) |
1/2 - A lot of time may have passed while Mansen was in Grand Forks, waiting for his power armor to be finished. Mica wouldn't have noticed. Time seemed to pass a bit more slowly for the Artist… During periods of sobriety, Mica continues to practice his Paint Control, awaiting the time when the Super Dupers will be a fully-fledged hero force.
>A-List Paint Control 10/18
3 - Meanwhile, the Paint President has been undertaking radical reforms in light of The Artists' prolonged absence. With the Skeletons thinning out, he tries to bolster the ranks of the Sotakota Soldiers, a mundane defense force to protect the new nation while the heroes are off doing… whatever the hell The Painter is up to.
>>38078
Name: Mica Mansen "The Artist"
Age: 19
Origin Story: After a relatively mundane walk through town, Mica found himself inexplicably drawn to the local hardware store. The paint cans seemed to shake and clatter as he walked past, and before he could stop it they'd burst! Leaving the store in a rather large mess, Mica noticed the paint trailing behind him, and knew that he had discovered some untapped source of power - Paintomancy! Unfortunately, he's still a terrible painter so the applications are limited.
Blood Type: A
Signature Color: Light Blue
Domain: Grand Forks, North Dakota
>+Sotakota Soldiers (1 Regiment)
>+Paint Sculpture Masterpiece
>+Roadworks
Superpowers: [B-List Paint Control], [B-List Painting], [B-List Paint Can Telekinesis], [Paint Synthesis], [D-List Sonic Resistance]
Equipment: Paint Can Collection, Home Depot paint-swirly stick, Awesome Paint Costume, Paint-Soaked bandages
Followers: 20 Survivor Artists, Artist Waifu, Sour and Sweet
THE SUPER-DUPERS: Supreme D, Kaolin
Renown: C-List
>A-List Paint Control 10/18
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70655a No.40959
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70655a No.40960
| Rolled 93, 46, 86, 71 = 296 (4d100) |
Name: Lord Vladimire
Age: 60
Origin Story: born to magically gifted parents who immigrated to texas from britain, he was taught the ways of magic, but his father abused both himself and his mother, leaving him with deep scars in childhood. he looked into black magic at an early age in secret, further festering the growing evil in his heart. when his father killed his mother by beating her, furious he killed his own father with his a forbidden spell, the death thunderbolt, which drains the life out of whoever it strikes.
from that day on he would grow to become one of the most notorious figures in magical society, taking the name Vladimire, and gathering an army of cultists and amassing in yet more dark magic. his trademark use of electromagic combined with black magic earned him the title of the "Lighting-DeathLord"
Vladimire is one of the few surviving members D.O.O.M. He was also notorious as being absent, missing very many meetings of D.O.O.M as he had been devoted much of his time trying to hunt down Waldough Whaters, the only person to ever escape him, and prophesied to be the Chosen One who will defeat him. this saved his life, as he was not there to be destroyed with the rest of D.O.O.M., but he also lost most of his followers to the skeleton attack.
he has returned to gather his strength again, and vows that no skeleton will get in the way of him finding and killing "the Child who Hid."
Blood Type: None
Signature Color: Lavender
Domain: somewhere in Texas
Superpowers: [A-List Super Sorcery], [B-List Electricity Control], [C-List Electricity Resistance]
Structures: Ley Node, [V.U. Mobility], [Brineborn Nest] [Empowered Scrying Tower]
Equipment: [Dark Lord's Cloak], [Dark Lord's Wand], [7 Magical Batteries][Scuba Gear][Harpoon Gun][Brineborn Allies] [Nice Yacht][Small Boat Squadron][EVIL Wax][Strange Mermaid Trident][1 Jazzbarge Wreckage][5 Skeleton Scrap][Rot Siren P.R. Float Wreck]
Followers: [5 Death Beaters][10 Novice Death Beaters][Wendigo Tribe][Brineborn Allies][8 Rot Sirens][2 Zombie Platoon][The Bokor][Beau LaCroix]2[Brineborn Magi][3 Moroi Vampires]
Training: [Amphibious Combat Tactics]
Weakness: [Waldough Whaters And The Shocking Susceptibility] - You are one of the last surviving members of D.O.O.M, the Distinguished Order Of Malefactors. Your dark power is hindered, of course, by the existence of Waldough Whaters, a fleet-footed yet courageous boy. You are at a drastic penalty to interactions with Superheros or innocent folk. Roll an additional unmodified 1d100 per turn: this represents what Waldough is up to as he eludes your grasp…
>>39060
#1 I shall endeavor to continue learning this Void Magic. No wizard, Dark or Light, shall outdo me. 1/6
#2 I will entice the vampires to my cause. Beau LaCroix is familiar with the dark monstrous plants of the Bayou and swamp. there is a species of plant which consumes flesh, particularly manflesh, and grows a fruit which is rich in blood. I will send her to find and grow these plants so that I may harvest the blood fruit as gifts to the vampires, and recruit yet more of them.
#3 the prophecy said that I shall be defeated by the boy who hid. not a mechanical skeletal monstrosity. Waldough must die, so long as he does, I will reign supreme in the end, though I would sore loathe not to be the one who slew him, especially if it is that filth Snaans. I cannot seriously believe that he is honest here. this seems like another trick of his to protect Whaters from his companion. I've half a mind to imagine they suspect my sight and this is but a trick to bring me out. I will have more than the boy to kill when this is over. send spies, send vampires, use all my means to find out how they intend to "kill the boy."
#4 where is Waldough
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9e7258 No.41010
| Rolled 72, 77, 6 = 155 (3d100) |
Name: Donald J. Trump
Age: 71
Origin Story: see >>/cyoa/4321 for reference
Donald was getting old. His frail body was failing, and being the President of the United States of America was taking its toll on his body. That's when the skeletons attacked, killing his whole family. He had to leave Washington DC to the skeletons, leaving in a hurry. Facing a tough choice, he made a deal with the devil: he'd get to live forever, at his prime, and take his revenge, but only as long as he had money in his account at the bank of Hell. He became the avatar of greed. He also got to be able to summon a magical merchant each week, who sold interesting wares, and he also has foreknowledge of every market, even the black one, on this Earth. He also has a demonic advisor, who helps him make money.
Blood Type: O+
Signature Color: Gold, orange or red, whichever isn't taken (or won't cause confusion)
Domain: New York.
Superpowers:
+[A-list market foreknowledge]
+[A-list second skin shield]
+[Magically enforced art of the deal]
Equipment:
+[Trump's real estate on NY]
+[3.5 billion USD]
+[Presidency of the remains of the United States of America]
+[Nuclear football - the few nukes that remain under US power]
+[Two scoops of ice cream]
Followers:
+[Demonic advisor]
+[Secret service]
+[The remains of the military]
+[Mike Pence] - D-list electrokinetic - weakness to homosexuals
+[Ministers and presidential advisors]
Renown: Not known for his superhuman feats, he's just now coming into his powers. He used to be the POTUS, and he won't go out into the night without fighting for his rank. He also is ultra rich
Actions:
1. Send the remains of the navy and army to retake Washington DC, launching an amphibious attack.
2. Build a wall surrounding New York, so that skeletons have a harder time getting in, and we have more defensive positions to protect it.
3. Eat the two scoops of ice cream.
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b0d712 No.41018
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1b1a36 No.41020
>>41010
Trump would never make a deal with the devil, idiot. He is pure.
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12467a No.41070
>>41010
>avatar of greed
Can you hook me up with your agent.
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b0d712 No.41414
>>40469
Color: Blue-Gray
Domain: Southern Illinois
Superpowers: C-List Hammerspace Access, C-List Improv Combat, D-List Super Strength
Equipment: Collection Of 20 Pouches, Sturdy Backpack w/ Pouches, Rhinestone Fanny Pack w/ Pouches
Renown: D-List
Your Hammerspace Access power allows you to store and use damn near fucking anything that can be picked up and at least partially put into one of your bags. While most heroes are assumed to have numerous slots for their wide breadth of gear, you can make rolls to attempt to pull a relevant, cool or useful item from your many pouches. You cannot produce plot items this way.
>>40260
1. Deadly's men have more or less neutralised the Skeletal resistance, breaking the Baron's vanguard handily. It takes but a moment to zip around the battlefield and mop up.
2. You are now [Battered].
3. Ever-watchful, Deadly manages to find and utilize a hand-welder and seal up that nasty crack upside his helm. In no time he's back to normal.
Your Helmet is no longer cracked.
>>40264
1. The Psychonaut stares irritably at you in the morning sun as you arrive at the edge of the quicksand pile. With a squelching noise and a gentle rumble, your staff is pulled out of the quicksand and into the Psychonaut's hands, whereupon he presses the thing back into your grip.
"Don't lose it next time. And avoid these sand pits– something down there tried to keep that for itself…"
Regain your Super Strong Strange Naginata.
2. You push south, eating up more skeleton land, though it's a hard fought battle if there ever was one.
3. Your first few drafts of your meditation chamber result in failure– too many hung porn magazines and too many metal bonzai trees, not enough crystals. You'll have to slave away at it to get anywhere.
>>40268
1/2/3. You take to the sky and scour acre after acre of land with your fiery power.
Gain A-List Fireblast.
Gain B-List Fireflight.
Some great beast has been tearing apart your domain, eating everything in its search for you…. it doesn't look like it's going to stop anytime soon.
>>40284
1. Gain C-List Cat Combat as you hunt a hefty pile of rats, snakes and all things creepy crawly.
2/3. You heal yourself quite adequately. You're getting good at this.
You are no longer [Battered]. D-List Purregeneration 5/6
>>40296
1/2. The witches take the reagent bag and immediately set to tearing it apart and making more Draughts Of Hair Removal and Potions Of Skinniness. Only after they restore themselves to the state of comic book bombshells do they recall their offer, and they join up with you with no issue.
Gain 3 Witches.
3. You seek out the man with the flaming skull, but to no avail. He seems to have vanished for the time being.
In the meantime you get in a wealth of practice with your magic as you annihilate cyber-skeletons and their holdings. B-List Super Sorcery 5/14
>>40302
1. With a flick of the wrist you erect a great bridge of stone and metal, walking across the river and unleashing a maelstrom of hurt upon the now vulnerable Skeleton forces.
It takes mere hours, and by the time you're done, the once-proud skeletal defenders are little more than heaps of scrap and sharded bone. And you didn't even need the Hell Rider's help…. come to think of it, you can't seem to find him anywhere.
Gain [New Orelans].
Gain [Strange Vaudeville Parlor], an enigmatic and uneasy gold-plated monstrosity erected where City Hall once stood. Its purpose is unknown.
2. Gain The Mantlespear, a fearsome and nigh-indestructible weapon that can be used to channel your draconic abilities.
3. Q2 Breakdown 6/10. You make many strides in your research now that you've conquered Nawlins.
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b0d712 No.41415
>>40343
1. You put the wheels of cheese up for display and let all comers come. You attract disappointingly few ghosts, but a few wraithly cowboys stick around and thank you kindly for the ghost-cheese. It's only fair they ride with you a while to pay you back.
Gain 5 Ghost Cowboys.
2. B-List Cane Combat 9/10. You just need to master your backhand and you feel as if you'll be the most fearsome Cane fighter in town.
3. Your first attempt at ghostly healing goes very well– in a rush of energy that almost makes you feel alive again, your ghostly injuries mend themselves.
Gain D-List Ecto-Regeneration.
>>40638
1. Scorpio's regeneration nullifies the effects of the Gene's baldness, thankfully.
Gain C-List Super Strength (Untrainable)
2. Your GiLiMess is now outfitted with state of the art laser systems, with near-infinite battery life and pinpoint accuracy. Nothing will stop your space station's ascension now.
3. The scientists manage to iron out the last of the kinks for the Gene augment, and what's more, they splice a few strands of DNA so that the augments are easier to mass produce. In no time they're being rolled out to citizens and mercenaries alike. Unless you build some sort of distribution building, though, this advancement will only see deployment to the wealthy and privileged.
>>40650
2/3. You summon a wave of mooks, regular old ugly-mugs dragged up from homeless shelters and beneath bridges, and hurl them at this new foe. As she blasts them apart, cackling and screeching with glee, you manage to beat a hasty retreat… but she'll be back for you soon enough, that much is clear.
1. In your hurried state you do a bit of digging as to what a Disop is. As far as anyone can tell it's some kind of chemical, maybe a weapon?
Disop 2/10
>>40694
1. Gain 3 DOOMTrooper Regiments as your recruitment drive brings in a deluge of recruits.
2. You try to mobilize the people to begin building new factories and production centers– but your attempts are stymied as your men find Psi-Crystal Bombs at each and every one of your preliminary building sites. Had your people gone and gotten to work, they'd have been killed, or worse!
You'll need to either detonate the bombs remotely or find other places to build your factories.
3. You annihilate several Skeleton holdings with the DOOMSTAR and manage to swoop in to reclaim the wreckage. There's not much left, though, since the DOOMLASER only has two settings: Destroy and RADICALLY Destroy.
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b0d712 No.41416
>>40709
1/2. You train the LODRs, forcing them to do something besides awkwardly wiggle in the corner like a bunch of goobers. It's slow going.
LODR Training 2/10
3. You consume a piecemeal part of New Dakota… surely nobody will notice…?
>>40890
1/2. Mica's intermittent bursts of paint-blasting and paintcraft bring him moderate success in advancing his powers.
A-List Paint Control 12/18
3. The Paint President, recognizing that there are other threats to the safety of the nation than skeletons, had been all too busy recruiting more men with guns and knives. Soon, most of Sotakota's nubile young men have their own part in the military.
Gain 3 Regiments of Sotakota Soldiers.
The President interrupts Mica's wall-staring and paint-playing to bring him the most dire of news– a great abomination of shadowy power has been slowly consuming Sotakota's land, and the people are too terrified to march out on their own…
Perhaps if you led them against this new threat…?
>>40960
1. Gain D-List Void Magic, an ancient and terrible subset of spellcraft that deals with the most insidious and pretentious of powers and deities.
2. LaCroix sets out and returns in record time with several Aztec Mantraps and a meagre supply of already-harvested fruit. With time you will have more fruit and more Mantraps, but you can directly empower their growth with your own terrible magic.
Gain 3 Aztec Mantraps. Gain 3 Bloodfruit.
3. Seductive vampiric spies, seductive non-vampiric spies, and seductive uses of scrying and monitoring magics bring you much news. Chief among this news: they plan to lure Whaters into a trap using Stoater's own little sister, Jinni, who has long been Whater's love interest and number one fan. They will use his propensity for escaping and fleeing against him: he will rescue Jinni from the jaws of some great evil and take a very clearly marked and tantalizing exit out of the terrible and fearful cave he is in. Upon his egress, though, he will be crushed by gigantic presses, shot by guns, and torn apart by ogres. It's a cunning plan, no doubt, partially because it was one of YOUR old plans to begin with!
4. Snaans and Stoater seem to have picked a prime spot for luring in Whaters to his untimely doom, as revealed through glimpses through your scrying tower: a rock formation in upstate Texas, a place that serves as a natural leyline focus. Waldough already dares to go near the area under Thimblethor's instruction, seeking out artifacts called The Lively Profanes, powerful magical tools crafted by pagan cultures and labeled anathema by European wizards of old.
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ab1dee No.41418
| Rolled 88, 56, 3 = 147 (3d100) |
>>41414
Name: Scruftron- (Real name Scruffy)
Age: 28
Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders
Blood Type: AB-
Signature Color: Orange
Domain: somewhere in Nebaska
Superpowers: [A-List Magnetism], [B-List Janitorial Skills], [B-List Staff Combat], [Psionic Resistance], [Psionic Crystal Integration]
Equipment:
+ [ Psi-Alloy Ō-yoroi]
+ [Super Strong Strange Naginata]
+ [Psi-Adamant Warboots]
+ [Heavy Laser Spray]
+ [Slave Unit]
>Extra Equipment:
+[Psion-Alloy Armor]
+[Cyber Alloy Armor]
+[Janitorial Armor D-list]
>Allies:
+[The Psychonaut]
>Followers:
+[1 Janitorial Captains]
+[23 Janitor Elites]
+[18 Janitors]
+[16 Janitor Strippers]
+[14 Robo-Janitors]
+[Doctor Phillip]
+[Kenny the Roboticist]
+[Windex] - the Invisible Marauder.
+ [Bucketboy] - the water-slinging floorwasher.
+ [Scour] - the bombshell that can disintegrate objects with her touch.
+ [Harvey] - a mountain of a man that soaks up punishment like a sponge.
+[Dura-Dong] - Man with a Iron will, and a Iron Cock.
Renown: B-list
Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.
>Buildings:
+[Ultra-Advanced Laser Repeater Factory]
+[Robo-Janitor Foundry] +3 Robo-Janitors/turn
+[Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]
+ [Forge]
+ [Janitorial Barracks]
>Other Stuff
+ [Hunk Of Steel Sculpture].
+ [Low Weapons Supply]
+ [Scruffy's Porn Stash]
+ [Skelly Scrap Research]
+[Repulsion Tech]
+[Abandoned Tactical]
+[68 Scrufftech Laser Repeaters] +8/turn
+[70 Skeleton Scrap]
+[1 Repurposed Jazzbarge]
+[Quartet 3's Head]
+[Super Laser Pointer]
+[Masterwork War Bucket]
+[Inert "Doxy"]
>Research
Skeley Virus 3/8
Questionably Placed Cyber Grafting 16/???
A-List Staff Combat 5/18
1. Further south we shall push, like the great General Sherman I shall not rest until I am greeted by the sea!
2. Try once more to begin the construction of a great meditation chamber to steel my mind further against the minds of others, and unlock any potential in my own.
3. Finally, as I push myself ever onward, I must face foes worthy of my statue. Begin hunting the champions of Prime, and with every lackey slain I shall grow stronger.
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cfe455 No.41420
| Rolled 11, 32, 53 = 96 (3d100) |
Name: Old Hickory
Age: 250
Origin Story: Andrew Jackson - 7th president of the United States and definitely the most badass one. His name "Old Hickory" comes from his nickname that he got back in the 19th century because he was "better at cracking skulls than a giant baseball bat made out of old hickory with a couple of nails in it". Of course, he died a long time ago, but all the spooky shit happening around roused his ghost. Now he has new spooky ghost powers along with his superpowers he had in life (can take a million bullets and will absolutely annihilate you in a duel) and is now ready to kick these fucking skeletons' asses like he kicked the Brits' asses in the War of 1812.
Supplemental information: http://www.badassoftheweek.com/jackson.html
Blood Type: D for Democracy
Signature Color: Freedom Blue
Domain: Somewhere in the unclaimed area in Virginia
Superpowers: [C-List Cane Combat], [C-List Invisibility], [Ghost Invulnerability], [D-List Dueling], [D-List Wraithgrasp], [D-List Ecto-Regeneration]
Equipment: [Relic Hickory Cane], [Relic Dueling Pistol]
Weakness: [Who Ya Gonna Call?] - The irascible, injun-hating wraith of Andrew Jackson has risen from his rest in the Ghost White House to give Skeleton Prime a thorough drubbing. As a Ghost, you are more or less immune to any conventional attack, though such things will disrupt your form. You are vulnerable to holy powers and sorcery. You spook anyone who isn't PATRIOTIC half to death and you can only "use" items that exist on the Other Side, which are known as 'relics.'
Followers: 5 ghostly cowboys
Renown: Starts at D-List
Current Status: Healthy as a ghost can get
In progress: B-List Cane Combat - 9/10
1. Alright, now it's time to pay a visit to a few living patriots. Now we gotta carefully choose these fuckers, can't go spookin' the wrong people and drawin' unnecessary attention to myself. Go with the guys with the most American flags to start.
2. Time to ascend to the next level of badass beatdowns! Finish cane combat! (Progress: 9/10)
3. Let's make ourselves a nice hideout to tuck ourselves away in, in case things get nasty. Pretty soon we'll be able to go kick some skeleton ass and reclaim some of America!
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1b1a36 No.41423
| Rolled 73, 33, 7 = 113 (3d100) |
>>41416
Name: The Shroud
Age: Time Immemorial
Origin Story: Here since the beginning, the invasion and overthrow of the governments by the robots disturb its slumber. Actually really intelligent and has decided to pose as a super villain to gain more power.
Blood Type: Lcl
Signature Color: Dark Black
Domain: Redding
Superpowers: [A-List Super Strength]; [A-List Super A.T Shield]; [A-List Regeneration], [Max Limbs (8)]; [D-List Spook-Vision]; [B-List S2 Cross Bomb]
Weakness: [Horror From Beyond] - You inspire dread and fear in everyday people. Good luck getting followers or allies.
Equipment: [Spoon Collection]; [Billie's Bounce Core]
Followers: [The LODRs (League Of D-list Reprobates)] 2/10
Renown: B-List.
1-2; Train LODR's
3; Head west into Yellow Territory, consuming those in path to increase general toughness of body
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69e0ff No.41425
| Rolled 5, 93, 74 = 172 (3d100) |
1/2 - Shit, what is it now? Well, guess I should get going. Inspire through deeds, y'know? Not much of a hero if I'm just sittin' around. I guess I can leave Kaolin behind to wait on that power armor when it's done. Meanwhile me and Supreme D had better hightail it over, see what's up.
3 - Still, can't hurt to practice a bit more Paint stuff while I'm travellin'.
>A-List Paint Control 12/18
>>41416
Name: Mica Mansen "The Artist"
Age: 19
Origin Story: After a relatively mundane walk through town, Mica found himself inexplicably drawn to the local hardware store. The paint cans seemed to shake and clatter as he walked past, and before he could stop it they'd burst! Leaving the store in a rather large mess, Mica noticed the paint trailing behind him, and knew that he had discovered some untapped source of power - Paintomancy! Unfortunately, he's still a terrible painter so the applications are limited.
Blood Type: A
Signature Color: Light Blue
Domain: Grand Forks, North Dakota
>+Sotakota Soldiers (4 Regiments)
>+Paint Sculpture Masterpiece
>+Roadworks
Superpowers: [B-List Paint Control], [B-List Painting], [B-List Paint Can Telekinesis], [Paint Synthesis], [D-List Sonic Resistance]
Equipment: Paint Can Collection, Home Depot paint-swirly stick, Awesome Paint Costume, Paint-Soaked bandages
Followers: 20 Survivor Artists, Artist Waifu, Sour and Sweet
THE SUPER-DUPERS: Supreme D, Kaolin
Renown: C-List
>A-List Paint Control 12/18
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c249bb No.41430
>>41414
Name: Yorick
Age: 36
Blood Type: AB
Signature Color: dark blue
Domain: New Orleans, Louisiana.
Powers: [C-List Super Sorcery], [C-List Phantasmal Combat], [Undead Immunities], [Ghost Sight]
Equipment: Jester regalia, Artifact Medallion, Ancient Bone Wand, 2 sacks of food, Magi-Mart Reagent Crate, Perfume Collection
Followers: Bick 'n Dalls
3 witches
Training: [B-List Super Sorcery] (5/14)
Weakness: [A Rotten Deal] - You have made a deal with Mr. Lord, a particularly powerful spirit, and been ressurected as one of the walking dead. You are vulnerable to holy powers and magic. Since you are a putrid, walking corpse, it's nigh impossible to make allies or friends with normal people. In addition, Mr. Lord can and will make certain requests that you are obligated to fulfill…
1. Sacrifice Bick 'n Dalls, they really don't fit my theme very well.
2. Take a shower, honestly.
3. Track down that back shooting traitor Jamal.
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c249bb No.41431
| Rolled 30, 90, 67 = 187 (3d100) |
>>41430
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a31faa No.41435
| Rolled 34, 66, 22 = 122 (3d100) |
>>41414
Name: Raphael Hench
Age: 25
Origin Story: Raphael the long lost brother of jack hench, at the news of his brothers death he decided to try to follow in his footsteps. Eventually he ended up in the back alley with some goons and was about to get killed, it was then where he manifested his brothers power and two nameless mooks came to his rescue. Now he aims for vengance against the skeleton legion
Blood Type: O+
Domain: Away from the skeleton legion
Signature Color: Anything but orange is preferable
Superpowers: [Super Charisma], [B-List Mook Summoning], [D-List Device Invention]
Equipment: [5 Skeleton Laser Rifles].
Followers: Ben and Jerry [Hardened Mooks], Basic Mooks,5 Mook Lieutenants
Renown: D-List
Weakness: [Reboot] - Raphael is subject to a strange and bewildering phenomenon well known in the superhero community as "reboot," where powers are manifested in tangentially related individuals upon one super's death, with minor details in the "new" super's lives spontaneously switching and swapping to make things work. Self-aware of this phenomenon, you find that it resonates worryingly through the psionic sea. Your Critfail Threshold is 5 and below.
Other shit i have: [5 Skeleton Scrap].
Action 1: Summon forth the B-listers, i'm gonna need the best i have against this fucking bastard
Action 2-3: God fucking dammit, i didn't have a chance against the bastard, no matter my only option right now is to find disop
Disop 2/10
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60ae2a No.41436
| Rolled 74, 29, 18 = 121 (3d100) |
>>41414
Name: Mr. President
Age: 1 year
Origin Story: Mr. President is a cat that was used in the animal testing phase of the the Mastermind's super power creation program. Mr President was actually the first animal subject to survive the procedure although developed no noticeable powers at the time. What the researchers did not know was that Mr. President did develop powers, the power to biologically adapt and alter it's genetic makeup to the current situation. He used this power to survive the parts of the experiment that were killing other animal subjects. Now with the lab partially destroyed and him free Mr. President does cat things.
Blood Type: A
Signature Color: Brown (again)
Domain: Wherever in Mastermind's territory the super experiment lab was.
Superpowers: A-list Cat Allergies, C-List Adaptation, D-List Power Absorption, C-List Cat Combat, (D-List Purregenration 5/6)
Equipment: [Collar] [Sunning Spot]
Followers:
Renown: Starts at D-List
Weakness: [Cat] - You are a cat. A super-powered cat with a certain level of uncanny cunning, but… a cat nonetheless. You are unable to take many actions such as diplomatic endeavors, gaining followers, and anything involving opposable thumbs.
Health: OK
1-3. Bored. Got find something to play with.
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b45fce No.41456
| Rolled 100, 40, 9 = 149 (3d100) |
>>41414
Name: Jennifer "Burning Phoenix" Cranston
Age: late 20s
Origin Story: More a force of nature than hero or villain, Jennifer was always cautious enough not to do much with the League of Righteousness looming and ready to smack down anyone who didn't want to do things their way. Now with them gone she has emerged to set the world on fire, good, bad, she doesn't care, all she wants is to watch the pretty lights and smell the burning ash.
Blood Type: B
Signature Color: pink
Domain: Northern North Dakota
Superpowers: [A-List Fire Blast]
[B-List Fireflight]
[A-list Fire Regeneration]
[C-list Flame Absorption]
Weakness: [Destructive] - Your wanton destruction means that it is difficult for people to actually want to join or tolerate you. You attract attention. -Bad- attention.
Equipment: 6 [Skeleton Scrap]
Followers:
Renown: C-rank
Inventory:
[Alloy 'Grenades']x5
[Skeleton Bikini]
1. Ah, something else to burn to ashes, hunt down this beast
2.3. Meanwhile work on my Fire Regeneration
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f9e09b No.41501
| Rolled 86, 33, 47 = 166 (3d100) |
>>41415
Name: Hank Scorpio
Age: Average
Origin Story:
This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.
Blood Type: ABC
Signature Color: Pink
Domain: Phoenix, Arizona
Superpowers:
+ Super Intellect
+ OMEGA Regeneration Chip
+ Laser Integration System
+ A-List Physical Fitness
+ C-List Tackling
+ C-List High-Tech Marksmanship
+ C-List Bass Playing
+ C-List Super Strength (Untrainable)
+ D-List Device Invention
+ D-List Tool Creation
+ D-List Bass Playing
Followers:
+ A-Team
+ 4 Living Metal Corporate Executives
+ 18 Scorpion Mercenaries
+ 41 Living Metal Mercs
+ 20 Living Metal Marauders
+ Weapons Expert
Equipment:
+ [Orange Suit]
+ [Particle Acceleration Cannon]
+ [Quartet 4's Psi-Plasma Warstaff]
+ [Hell-Touched Bass Guitar]
+ Blueprint Briefcase
+ Medium-High Funds
+ 12 Energy Rifles
+ 12 Subsonic Wave Guns
+ 1 Gold-Plated Subsonic Wave Gun
+ 1 Wall-Buster
+ 3 [Space Rockets]
+ [Psion Tainted Fragments]
+ 60 Skeleton Scrap
Giantic Weird Follower Space Stations:
+ GiLiMeSS
Renown: C-List
Buildings:
+ Research Lab
+ Ad-Tech Factory
+ Auto Training Facility
+ Upgraded Research Lab
+ [Scorpio Arms Factory]+ 2 Energy Rifles and Subsonic Wave Guns per turn.
Tech:
+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)
+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)
+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)
+ Superpower Dampener [Locked Out] 4/15
+ Subsonic Wave Gun
+ Super Strength Gene Augments
+ GiLiMess Laser System
1. The Scorpiocare initiative will see distribution of gene augments to the general population to the extent where it improves their lives. After all not everyone requires military grade hardware for day to day operations. If it saves alive however, this too will be made accessible.
2. Naturally allowing everyone to have these augments makes them much more capable in terms of combat operations and as Scorpio liked to say, with power came responsibility. There would be a conscription drive for all adults to be trained in the use of weapons and be called upon if the integrity of the state be at stake.
3. Make a list of fashionable suits and other clothing with a Scorpio insignia on it. This way everyone can look fashionable! Also Scorpio had been wearing the same Orange Suit for way too long and he required some elegant, tasteful change.
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6276ad No.41518
| Rolled 23, 25, 58 = 106 (3d100) |
>http://pastebin.com/jqJPHFCr
>>Blood Type: AB+
>>Signature Color: Dark Red
>>Domain: New Mexico
>>Superpowers: [Super Intellect], [D-List Device Invention] [Awesome Scar] [B-List Entropy] [B-List Sonic Blast (Rock-N-Roll)][B-List Super Singing]
1. RESEARCH TIME!
Let's use some SUPER SCIENCE to try and develop anti Psy insulating material. We'll know it works by testing it against some of the Psy Bombs.
2. GO BUILD FACTORIES SOMEWHERE ELSE
3. ONWARD! Press onward now that we have destroyed many skeleton building!
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4d3ffa No.41542
| Rolled 65, 82, 24 = 171 (3d100) |
>>41414
Name: Alex "Dragoon" Walker
Age: Twenties
Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time.
Blood Type: AB+
Signature Color: Green
Domain: Northern Georgia, Alabama, most of Mississippi, South Lousianna including New Orleans.
>Superpowers:
[A-List Rock Manipulation]
[A-List Endurance]
[A-List Metal Manipulation]
[Maximum Dragon Rock Fusion]
[B-List Super Strength]
[B-List Dragon's Breath]
[C-List Physical Fitness]
>Equipment:
[Fortified Base.]
[Enhanced fortifications]
[Improved Infrastructure]
[Superhard Fortresses]
[Skeleton Alloy Ammo]
[Anti-air defenses]
[7 Radio Towers (can reach anywhere East of the Rockies]
[Advanced Training Room.]
[Alloy Armor]
[Fortified Basic Research Lab]
[Basic Skelescrap Forge!]
The Mantlespear
>Followers:
[Mayor of Atlanta]
[18 Armored Veteran Survivors]
3 Scientists
>Research
Jazzhulk Research 3/6.
Q2 Breakdown 6/10
[Strange Vaudeville Parlor]
Renown: A-list
Status: Battered
1. Investigate the Vaudeville Parlor, It's got to have been put there by the pretentious skeleton trumpeter for a reason.
2. Continue to study Q2's corpse, we've made a lot of strides we can finish this!
+[Fortified Basic Research Lab]
+3 scientists
3. That's now two forces to oppose the Legion gone with nary a trace. Unacceptable. Annex their territories and resources as peacefully as possible. They've held out for now but they need more, more food, more infrastructure, more power. I can provide all of that, and they in turn can help arm me and mine and perhaps I can find where the magical being and hell rider went. Or they can try to resist and make the Legion's jobs easier. They cannot stand on their own, and I need as many resources, soldiers and scientists as I can get.
[Enhanced fortifications]
[Improved Infrastructure]
[Superhard Fortresses]
[Skeleton Alloy Ammo]
[Anti-air defenses]
[7 Radio Towers (can reach anywhere East of the Rockies]
[Mayor of Atlanta]
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a2018a No.41551
>>41414
Name: Lord Deadly (Born: Laird Dade Lee)
Age: Mid twenties
Origin Story: See first post; Knight who got super-powers following a turkey accident
Blood Type: O Positive
Signature Color: Dark Green
Domain: None
Superpowers: [B-List Super Speed], [B-List Physical Fitness], [B-List Swordsmanship]
Equipment: [Longsword], [Plate Armor (Unremovable)]. [Medium Funds], [Halberd], [Armor Polish] [Helmet] [Brass Baron's Armor], [Brass Baron's Blade], [Brass Baron's Broken Helm]
Followers: 11 Veteran Survivors
Renown: Starts at D-List
TRAINING: [B-List Physical Fitness] [A-List Swordsmanship] [D-List Staff Combat 1/4]
Health: [Battered]
1. It's time to return to the people who gave me my quest. I honestly forget why I was doing it at this point, but I know that I can't very well walk off with the blade. That wouldn't be very chivalrous. [Bring the Baron's blade to the questgivers]
2. I feel a lot better now, but there's still things which need to be patched up. Some chewed up yarrow or mullein on my wounds will act as a disinfectant and a styptic. Some yarrow tea would do my internals some good as well. [Gather plants and heal self]
3. Even in a bit of a beat-up state, I can work on my strength and endurance on the way to my questgivers by lifting heavy stones, and carrying them long distances. [Begin working on A list physical fitness]
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a2018a No.41552
| Rolled 98, 59, 11 = 168 (3d100) |
>>41551
Classic Dara
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70655a No.41711
| Rolled 61, 65, 43, 73 = 242 (4d100) |
Name: Lord Vladimire
Age: 60
Origin Story: born to magically gifted parents who immigrated to texas from britain, he was taught the ways of magic, but his father abused both himself and his mother, leaving him with deep scars in childhood. he looked into black magic at an early age in secret, further festering the growing evil in his heart. when his father killed his mother by beating her, furious he killed his own father with his a forbidden spell, the death thunderbolt, which drains the life out of whoever it strikes.
from that day on he would grow to become one of the most notorious figures in magical society, taking the name Vladimire, and gathering an army of cultists and amassing in yet more dark magic. his trademark use of electromagic combined with black magic earned him the title of the "Lighting-DeathLord"
Vladimire is one of the few surviving members D.O.O.M. He was also notorious as being absent, missing very many meetings of D.O.O.M as he had been devoted much of his time trying to hunt down Waldough Whaters, the only person to ever escape him, and prophesied to be the Chosen One who will defeat him. this saved his life, as he was not there to be destroyed with the rest of D.O.O.M., but he also lost most of his followers to the skeleton attack.
he has returned to gather his strength again, and vows that no skeleton will get in the way of him finding and killing "the Child who Hid."
Blood Type: None
Signature Color: Lavender
Domain: somewhere in Texas
Superpowers: [A-List Super Sorcery], [B-List Electricity Control], [C-List Electricity Resistance]
Structures: Ley Node, [V.U. Mobility], [Brineborn Nest] [Empowered Scrying Tower][D-List Void Magic]
Equipment: [Dark Lord's Cloak], [Dark Lord's Wand], [7 Magical Batteries][Scuba Gear][Harpoon Gun][Brineborn Allies] [Nice Yacht][Small Boat Squadron][EVIL Wax][Strange Mermaid Trident][1 Jazzbarge Wreckage][5 Skeleton Scrap][Rot Siren P.R. Float Wreck]
Followers: [5 Death Beaters][10 Novice Death Beaters][Wendigo Tribe][Brineborn Allies][8 Rot Sirens][2 Zombie Platoon][The Bokor][Beau LaCroix]2[Brineborn Magi][3 Moroi Vampires][3 Aztec Mantraps][3 Bloodfruit]
Training: [Amphibious Combat Tactics]
Weakness: [Waldough Whaters And The Shocking Susceptibility] - You are one of the last surviving members of D.O.O.M, the Distinguished Order Of Malefactors. Your dark power is hindered, of course, by the existence of Waldough Whaters, a fleet-footed yet courageous boy. You are at a drastic penalty to interactions with Superheros or innocent folk. Roll an additional unmodified 1d100 per turn: this represents what Waldough is up to as he eludes your grasp…
#1 I shall continue to improve my Void Magic. It is not fitting the Dark Lord be a layman in any of the arts
#2 find a magical mechanic who can fix the Siren float. we will need their voices over the land once more
#3 Snaans plan to foil Whater's propensity for escaping from the jaws certain death is to throw him into the jaws of certain death. that is typical of Snaans. still, I have other plans in mind. he is right about one thing, Jinni has proven to be excellent bait in drawing out the Whater's boy. not only him, but her older brother may be lured into my clutches as well. call forth all the forces I can muster, we go to provide some extra assurance to this plan. I predict the boy will live, as he always does, but what better way to lure him than to take his precious friend? soon, the boy will have nothing left to live for.
#4 where's Waldough
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b0d712 No.41830
>>41418
1. Your next push meets with much more success, scouring battalion after battalion of cyber skeletons from their towers, bases and enclaves.
2. Psionic Meditation Chamber 2/8. Such a chamber must be precisely constructed and painstakingly maintained, of course, to ensure a proper distribution of resonances.
3. Your resolve to hunt down Prime's champions is immediately shut down upon being reminded that only Q1 and a handful of converted supers are known to still be active, and they're all active in other parts of the country and world. You drown your sorrows in rocky road ice cream instead.
>>41420
1. Nobody flies the American flag anymore. There is no more America. Prime has seen to that; as other wraiths can attest, there are very few living humans left in Prime's territory.
2. Gain B-List Cane Combat.
3. You locate and, with judicious use of your cane, claim the dilapidated shadow of an old mansion as your own.
Gain [Ghostly Mansion].
>>41423
1/2. The LODRs slowly work on their powers and team cohesion. You think they might actually amount to something some day. LODR upgrade 4/10
3. You move west to begin subsuming the idle land of Miss Moscovia. However, before you can begin to feast on the errant forces of New Moscow, a pyroclastic bomb finds itself firmly lodged into your back, where it explodes with terrifying force. Most every fiber of your being is burning, tearing, smoldering with fire and pure heat. You turn and behold a woman in a metallic bikini, wreathed in flames, glaring spite at you as she charges up another blast.
Your regeneration is temporarily stymied for the next 3 turns.
You are now [Lightly Wounded].
>>41425
1/2. You and Supreme D pile into your paintmobile and roll out. You think it'll take you a short while to get to where the monster was last sighted, but it isn't hard to tell where– you can see a conflagration on the horizon, barely concealing the form of some great and ethereal beast.
3. A-List Paint Control 15/18. Your knack for paint manipulation is stunning as usual.
>>41430
1. Although they protest quite a bit, you manage to magically chain Bick 'n Dalls to an altar and, with a flick of your wand, rip out their hearts. Mr. Lord murmurs his satisfaction in your ear– it was a nice diversion, but ultimately pointless, so he claims.
2. You take a very nice shower. Your wretched smell is temporarily suppressed for the next 3 turns.
3. Jamal has long since jumped town; he took many of your more potent artifacts with you, including your enchanted, gold-plated Glock. However, using your magical powers and intimidating a few hobos, you manage to deduce that Jamal has fled northeast, trying to seek some sort of refuge with Prime and his Cyber Skeleton Legions.
>>41435
1. Your B-List mooks take a moment to don their mauve shirts and make archetypical exposition before rushing in to hold off your foe. They do… poorly. Quite poorly. But they've bought you just enough time to do… whatever it is you've been doing.
Next turn, though, she WILL catch up to you, and you'll have no choice but to fight her.
2/3. Your search for Disop turns up fewer and fewer leads. At best, it may be a weapon, or perhaps some sort of martial artist philosophy long lost to the ages.
Disop 3/10
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b0d712 No.41831
>>41436
1/3. You locate and play with some sort of purple crystalline ball on a chain, hidden beneath the rubble of an old battle with the Cyber Skeletons. It's glowy, it crinkles, and best of all it seems to move about all on its own.
Gain [Strange Crystalline "Toy"]
>>41456
1. Flames in hand you fly out and follow the trail of desolation and destruction that the monstrosity known only as "The Shroud" has left in its wake. Finding the monster is easy, for it towers over its surroundings and moves with a lumbering, single-minded gait.
Breaking into a wide grin, you bring your hands together and pour multitudes of your terrible power into a single, glowing blue sphere of pure heat and flame, so intense it wreathes you in a great conflagration of heat haze and white fire. With a gentle flick of your wrist you send the condensed ball of heat hurtling into the Shroud's back, where it explodes into the monster's back, blasting a massive hole clean through its defenses and setting most every part of it on fire. The devastating strike is enough to scatter its feeble minions in pure terror, and you begin to charge another whirling bolt of flame as it turns to face you.
2/3. Your Fire Regeneration is at the height of its power and cannot be pushed further. However, you do manage to practice your fireflight a bit.
A-List Fireflight 1/20
>>41501
1. ScorpioCare 3/5. Your people are eager and ready to begin constructing facilities and signing up to serve as doctors and nurses for your new healthcare plan.
2. Conscription Drive 1/5. Your people are less enthusiastic at the prospect of conscription and military service, but regardless, you begin to slowly roll out plans to institute such institutions anyway.
3. Scorpio Suits And Ties 1/4. Your new fashion line will make the inhabitants of post-apocalyptic America dapper and dandy once more.
Gain a new suit in a color of your choice.
>>41518
1. Psi-Dampening Alloy 1/8. You and your scientists believe that with judicious application of depowered psionic crystals and skeleton alloys, you may be able to develop a metallic material able to nullify the mind-scrambling and kinetic-bending impact of psionic bombs and weapons.
2. Arms Factories 1/5. You plot out new factories on new sections of land, and it's promising, so far.
3. You press on and scour more skeleton presence from California. Keep this up and soon the Skeletons will be entirely eradicated from the West Coast!
>>41542
1. The Vaudeville Parlor is a monstrous thing, all brass and alloy and crude mechanics. The main stage bristles with gaudy instruments of polished brass and solid gold, ostensibly to be played by a set of now inactive Cyber Skeletons dressed like a 1920s quartet. What's most intriguing, though, are the series of projectors and psion-crystals arrayed throughout the building. Your scientists and the Psychonaut attest that these crystals are meant to project memories and mental images in tune with music and live performance– a little more digging in the control room finds several highly detailed spheres of solid psion crystal, and several alcoves where more spheres are clearly meant to go lying empty. Most of the sphere-alcoves have dates on them, from 1948 to 2012, with a singular empty alcove having the date at a mind-boggling AD 12.
There is a sort of slot-device where the spheres are supposed to go, but it appears to have been sabotaged, and thus, the spheres cannot be "played" until the impossibly intricate device is repaired.
2. You have finished breaking down Quartet 2's remains.
Quartet 2's chassis was constructed from the usual heavily reinforced Skeleton alloy that most high-ranking skeletal troops are built with, however, it was also liberally plated with a second alloy consisting mostly of gold and trace amounts of adamantine, resulting in a hard and shiny exterior of medium weight. All throughout Q2's body are channels for the distribution and deployment of sound waves as well as an idle "noise generator" just below Q2's skull, meaning that the monster didn't need to breathe to enact his terrible powers. Although he had no lips, he did have highly precise control modules near and around the gold-alloy teeth and mouth, allowing for pinpoint application of force and power for both psionics and sonics. All in all, Q2 was built for annihilating foes at a range, and most certainly not for hand-to-hand combat.
3. You attempt to peacefully annex the territories of Kaza'kazdun (now controlled by Charlie Company) and Hell-Rider. You have much better luck with the latter.
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b0d712 No.41832
>>41551
1. With uncanny intuition and unwavering speed you return the Baron's Blade to the survivors that originally gave you the quest.
They're genuinely shocked and awed that you're somehow still alive, and take the blade rather sheepishly. In return they present you with a sack of gold bars (useless now that there are no more banks and the greatest currency is bullets and food) and a star-emblazoned heater shield that they swear has some adamantium in it. It's so tough that it's practically a weapon in its own right.
Gain [Sack Of Gold].
Gain [Adamantine-Alloy Heater Shield].
2. You gather plants and heal yourself. You've got some plants left over, too.
You are now healthy.
Gain 2 [Medicinal Herb Doses].
3. You unfortunately don't get in nearly as much exercise as you had planned, for you get to your questgivers in absolute record time, and get back just as quickly.
>>41711
1. C-List Void Magic 2/8.
2. You find a magical mechanic, Handy Jose, who, with his enchanted wrench, fixes your float and gives it a shiny new bumper too. He doesn't ask any payment for his work– mostly because he's too fucking terrified of you to do so.
Your Rot Siren Float is now fixed.
3. You and your forces surge out and into northern Texas, taking Snaans and Stoater by utter surprise. Jinni Stoater, potioned and handcuffed to a monstrous rock, is too out of it to do anything, but Snaans and Stoater put up a ferocious fight, blasting many of your novices into oblivion.
Snaans manages to teleport away before you can come to ground and blast him, leaving Stoater to be swamped and, in due time, captured. He thrashes and snarls and spits at you as virulently as he's able– but to no avail. You take him and his sister into the depths of V.U.'s Dungeons.
Lose 6 Novice Death-Beaters.
Lose 1 Zombie Platoon.
Lose 3 Rot Sirens.
Gain captives: Donald Stoater and Jinni Stoater.
4. Waldough Whaters never thought that he would be where he was in the present day. He also never thought he would be getting the news that his renegade friend and his renegade friend's fat-assed sister were both taken into captivity– by the wretched and diabolical Lightning-Death Lord himself.
Whaters ignores Thimblethor's warnings that it is most assuredly a trap, and with his female companion in tow, sets out for Texas to heroically save his friend and summertime fuckbuddy.
Now, Lord Vladimire only has to wait and sweeten the pot….
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b0d712 No.41833
>>41423
>>41456
The Burning Phoenix has finally caught up with the shadowy monster that has been ravaging lands that were HERS to ravage, and hers only.
The Shroud has finally come across a foe that may prove to be genuinely challenging.
Begin ROUND 1 of THE SHROUD-VERSUS-BURNING PHOENIX.
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6cd50b No.41834
| Rolled 25, 41, 44 = 110 (3d100) |
Name: Old Hickory
Age: 250
Origin Story: Andrew Jackson - 7th president of the United States and definitely the most badass one. His name "Old Hickory" comes from his nickname that he got back in the 19th century because he was "better at cracking skulls than a giant baseball bat made out of old hickory with a couple of nails in it". Of course, he died a long time ago, but all the spooky shit happening around roused his ghost. Now he has new spooky ghost powers along with his superpowers he had in life (can take a million bullets and will absolutely annihilate you in a duel) and is now ready to kick these fucking skeletons' asses like he kicked the Brits' asses in the War of 1812.
Supplemental information: http://www.badassoftheweek.com/jackson.html
Blood Type: D for Democracy
Signature Color: Freedom Blue
Domain: Somewhere in the unclaimed area in Virginia
Superpowers: [C-List Cane Combat], [C-List Invisibility], [Ghost Invulnerability], [D-List Dueling], [D-List Wraithgrasp], [D-List Ecto-Regeneration]
Equipment: [Relic Hickory Cane], [Relic Dueling Pistol]
Weakness: [Who Ya Gonna Call?] - The irascible, injun-hating wraith of Andrew Jackson has risen from his rest in the Ghost White House to give Skeleton Prime a thorough drubbing. As a Ghost, you are more or less immune to any conventional attack, though such things will disrupt your form. You are vulnerable to holy powers and sorcery. You spook anyone who isn't PATRIOTIC half to death and you can only "use" items that exist on the Other Side, which are known as 'relics.'
Followers: 5 ghostly cowboys
Renown: Starts at D-List
Current Status: Healthy as a ghost can get
1. No America? NO AMERICA!? HENRY FUCKING CLAY I KNEW YOU WANTED TO DESTROY AMERICA WITH YOUR GOD DAMN BANKS AND SKELETONS NOW YOU'RE GONNA FUCKIN GET YOUR ASS WHOOPED YOU GOD DAMN FUCKING PIECE OF SHIT WHERE'S MEMPHIS I'M TAKIN IT FOR AMERICA
Kick skelly ass and take territory in the backwoods of Virginia leading southwest to Memphis (but don't actually fuck with Memphis yet)
2. Get more ghostly patriots, there may not be a lot of living people but there's plenty of angry as fuck ghosts.
3. Look for relics, maybe one o' them desert eagles for a new dueling pistol. Or whatever else I can find that's useful.
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6276ad No.41836
| Rolled 51, 5, 26 = 82 (3d100) |
>http://pastebin.com/jqJPHFCr
>>Blood Type: AB+
>>Signature Color: Dark Red
>>Domain: New Mexico
>>Superpowers: [Super Intellect], [D-List Device Invention] [Awesome Scar] [B-List Entropy] [B-List Sonic Blast (Rock-N-Roll)][B-List Super Singing]
1. Hell-Rider is absent, we cannot allow his lands to fall back into Skeletal Anarchy!
Begin negotiations with his territories to provide occupational defense against falling back into Tyranny and Chaos. If Hell-Rider returns, we will give back his territory to him, but while he is away this must not be.
2. Scuff-tron is making a drive south into Texas. We should also expand into texas. EXPAND NOW! SCIENCE LATER! EASTWARD HO!
Use the DOOM STAR to blast a path this will be where the bulk of our forces push.
3. Finish off that last bit of California too while we are at it.
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60ae2a No.41838
| Rolled 26, 96, 61 = 183 (3d100) |
>>41831
Name: Mr. President
Age: 1 year
Origin Story: Mr. President is a cat that was used in the animal testing phase of the the Mastermind's super power creation program. Mr President was actually the first animal subject to survive the procedure although developed no noticeable powers at the time. What the researchers did not know was that Mr. President did develop powers, the power to biologically adapt and alter it's genetic makeup to the current situation. He used this power to survive the parts of the experiment that were killing other animal subjects. Now with the lab partially destroyed and him free Mr. President does cat things.
Blood Type: A
Signature Color: Brown (again)
Domain: Wherever in Mastermind's territory the super experiment lab was.
Superpowers: A-list Cat Allergies, C-List Adaptation, D-List Power Absorption, C-List Cat Combat, (D-List Purregenration 5/6)
Equipment: [Collar] [Sunning Spot] [Strange Crystalline "Toy"]
Followers:
Renown: Starts at D-List
Weakness: [Cat] - You are a cat. A super-powered cat with a certain level of uncanny cunning, but… a cat nonetheless. You are unable to take many actions such as diplomatic endeavors, gaining followers, and anything involving opposable thumbs.
Health: OK
1-3. Go find a human to play with this toy with me. It is always more fun when someone else is wiggling it around, even the self moving ones.
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ab1dee No.41839
| Rolled 6, 80, 80 = 166 (3d100) |
Name: Scruftron- (Real name Scruffy)
Age: 28
Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders
Blood Type: AB-
Signature Color: Orange
Domain: somewhere in Nebaska
Superpowers: [A-List Magnetism], [B-List Janitorial Skills], [B-List Staff Combat], [Psionic Resistance], [Psionic Crystal Integration]
Equipment:
+ [ Psi-Alloy Ō-yoroi]
+ [Super Strong Strange Naginata]
+ [Psi-Adamant Warboots]
+ [Heavy Laser Spray]
+ [Slave Unit]
>Extra Equipment:
+[Psion-Alloy Armor]
+[Cyber Alloy Armor]
+[Janitorial Armor D-list]
>Allies:
+[The Psychonaut]
>Followers:
+[1 Janitorial Captains]
+[23 Janitor Elites]
+[18 Janitors]
+[16 Janitor Strippers]
+[14 Robo-Janitors]
+[Doctor Phillip]
+[Kenny the Roboticist]
+[Windex] - the Invisible Marauder.
+ [Bucketboy] - the water-slinging floorwasher.
+ [Scour] - the bombshell that can disintegrate objects with her touch.
+ [Harvey] - a mountain of a man that soaks up punishment like a sponge.
+[Dura-Dong] - Man with a Iron will, and a Iron Cock.
Renown: B-list
Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.
>Buildings:
+[Ultra-Advanced Laser Repeater Factory]
+[Robo-Janitor Foundry] +3 Robo-Janitors/turn
+[Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]
+ [Forge]
+ [Janitorial Barracks]
>Other Stuff
+ [Hunk Of Steel Sculpture].
+ [Low Weapons Supply]
+ [Scruffy's Porn Stash]
+ [Skelly Scrap Research]
+[Repulsion Tech]
+[Abandoned Tactical]
+[68 Scrufftech Laser Repeaters] +8/turn
+[70 Skeleton Scrap]
+[1 Repurposed Jazzbarge]
+[Quartet 3's Head]
+[Super Laser Pointer]
+[Masterwork War Bucket]
+[Inert "Doxy"]
>Research
Skeley Virus 3/8
Questionably Placed Cyber Grafting 16/???
A-List Staff Combat 5/18
Psionic Meditation Chamber 2/8
1. A somber Scrufftron rose from his wrought Iron throne, not content to eat a 14th carton of Rocky Road ice cream, and decided instead to take his melancholy rage out on the skeletons standing between him and the pacific ocean.
2. After that, he would return to work more on his meditation chamber. Working with one's hands always relaxed the mind
3. Finally, Scrufftron would push east, towards his quarry, towards the shining city. New York.
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617189 No.41847
| Rolled 75, 77, 96 = 248 (3d100) |
>>41831
Name: Alex "Dragoon" Walker
Age: Twenties
Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time.
Blood Type: AB+
Signature Color: Green
Domain: Northern Georgia, Alabama, most of Mississippi, South Lousianna including New Orleans.
>Superpowers:
[A-List Rock Manipulation]
[A-List Endurance]
[A-List Metal Manipulation]
[Maximum Dragon Rock Fusion]
[B-List Super Strength]
[B-List Dragon's Breath]
[C-List Physical Fitness]
>Equipment:
[Fortified Base.]
[Enhanced fortifications]
[Improved Infrastructure]
[Superhard Fortresses]
[Skeleton Alloy Ammo]
[Anti-air defenses]
[7 Radio Towers (can reach anywhere East of the Rockies]
[Advanced Training Room.]
[Alloy Armor]
[Fortified Basic Research Lab]
[Basic Skelescrap Forge!]
The Mantlespear
>Followers:
[Mayor of Atlanta]
[18 Armored Veteran Survivors]
3 Scientists
>Research
Jazzhulk Research 3/6.
Q2 Breakdown 10/10
[Strange Vaudeville Parlor]
Renown: A-list
Status: Battered
1. Have my scientists begin making in roads on repairing the parlor. It's information, and I want to know everything about my enemy I can.
+3 Scientists
+[Basic Skelescrap Forge!]
+[Improved Infrastructure]
2.Begin Training myself using my mantlespear. I need to be familiar with using it, and soon.
[Advanced Training Room.]
3.Now, is the time, March against the Legion and push them out of Louisiana and Georgia.
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f9e09b No.41867
| Rolled 27, 40, 82 = 149 (3d100) |
>>41831
Name: Hank Scorpio
Age: Average
Origin Story:
This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.
Blood Type: ABC
Signature Color: Pink
Domain: Phoenix, Arizona
Superpowers:
+ Super Intellect
+ OMEGA Regeneration Chip
+ Laser Integration System
+ A-List Physical Fitness
+ C-List Tackling
+ C-List High-Tech Marksmanship
+ C-List Bass Playing
+ C-List Super Strength (Untrainable)
+ D-List Device Invention
+ D-List Tool Creation
+ D-List Bass Playing
Followers:
+ A-Team
+ 4 Living Metal Corporate Executives
+ 18 Scorpion Mercenaries
+ 41 Living Metal Mercs
+ 20 Living Metal Marauders
+ Weapons Expert
Equipment:
+ [Blue Suit]
+ [Orange Suit]
+ [Particle Acceleration Cannon]
+ [Quartet 4's Psi-Plasma Warstaff]
+ [Hell-Touched Bass Guitar]
+ Blueprint Briefcase
+ Medium-High Funds
+ 12 Energy Rifles
+ 12 Subsonic Wave Guns
+ 1 Gold-Plated Subsonic Wave Gun
+ 1 Wall-Buster
+ 3 [Space Rockets]
+ [Psion Tainted Fragments]
+ 60 Skeleton Scrap
Giantic Weird Follower Space Stations:
+ GiLiMeSS
Renown: C-List
Buildings:
+ Research Lab
+ Ad-Tech Factory
+ Auto Training Facility
+ Upgraded Research Lab
+ [Scorpio Arms Factory]+ 2 Energy Rifles and Subsonic Wave Guns per turn.
Tech:
+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)
+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)
+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)
+ Superpower Dampener [Locked Out] 4/15
+ Subsonic Wave Gun
+ Super Strength Gene Augments
+ GiLiMess Laser System
>Underway:
+ ScorpioCare 3/5
+ Conscription Drive 1/5
+ Scorpio Suits and Ties 1/4
1. Scorpio Care was well underway and wearing his dapper new suit Scorpio would leave no opportunity unnoticed to shake some babies and kiss some hands with that big ol' smile of his.
+ ScorpioCare 3/5
2. When people get good stuff they got to do stuff to keep that good stuff. Naturally they would be required to defend the things they had as Scorpio could not always be there to take care of their sore butts and while they could survive a great amount of punishment nobody should be forced to see their loved ones suffer and not be able to do anything about it.
+ Conscription Drive 1/5
3. Also if they joined up and learned how to shoot a gun they could wear the sweet new ceremonial uniforms, part of the new Scorpio Suits and Ties collection. BUY NOW!
+ Scorpio Suits and Ties 1/4
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b45fce No.41894
| Rolled 17, 64, 78 = 159 (3d100) |
>>41833
Name: Jennifer "Burning Phoenix" Cranston
Age: late 20s
Origin Story: More a force of nature than hero or villain, Jennifer was always cautious enough not to do much with the League of Righteousness looming and ready to smack down anyone who didn't want to do things their way. Now with them gone she has emerged to set the world on fire, good, bad, she doesn't care, all she wants is to watch the pretty lights and smell the burning ash.
Blood Type: B
Signature Color: pink
Domain: Northern North Dakota
Superpowers: [A-List Fire Blast]
[B-List Fireflight]
[A-list Fire Regeneration]
[C-list Flame Absorption]
Weakness: [Destructive] - Your wanton destruction means that it is difficult for people to actually want to join or tolerate you. You attract attention. -Bad- attention.
Equipment: 6 [Skeleton Scrap]
Followers:
Renown: C-rank
Inventory:
[Alloy 'Grenades']x5
[Skeleton Bikini]
1.2.3. Set this creature ablaze, burn it to cinders. If necessary fly as close as possible and detonate an alloy 'Grenade' to utilize my flame regeneration and absorption to rejuvenate myself midfight
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f4c272 No.41900
| Rolled 33, 72, 41 = 146 (3d100) |
1/2/3 - Oh shit, shit man what the heck is that? Alright D-boy we're in the big leagues now! Come on, fix your suit man, this is serious! We're gonna go up there and beat the black out of that guy! I mean, uh. You know what I mean. Just get up there and we'll fuck him up!
>>41830
Name: Mica Mansen "The Artist"
Age: 19
Origin Story: After a relatively mundane walk through town, Mica found himself inexplicably drawn to the local hardware store. The paint cans seemed to shake and clatter as he walked past, and before he could stop it they'd burst! Leaving the store in a rather large mess, Mica noticed the paint trailing behind him, and knew that he had discovered some untapped source of power - Paintomancy! Unfortunately, he's still a terrible painter so the applications are limited.
Blood Type: A
Signature Color: Light Blue
Domain: Grand Forks, North Dakota
>+Sotakota Soldiers (4 Regiments)
>+Paint Sculpture Masterpiece
>+Roadworks
Superpowers: [B-List Paint Control], [B-List Painting], [B-List Paint Can Telekinesis], [Paint Synthesis], [D-List Sonic Resistance]
Equipment: Paint Can Collection, Home Depot paint-swirly stick, Awesome Paint Costume, Paint-Soaked bandages
Followers: 20 Survivor Artists, Artist Waifu, Sour and Sweet
THE SUPER-DUPERS: Supreme D, Kaolin
Renown: C-List
>A-List Paint Control 15/18
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a31faa No.41901
| Rolled 54, 24, 75 = 153 (3d100) |
>>41830
Name: Raphael Hench
Age: 25
Origin Story: Raphael the long lost brother of jack hench, at the news of his brothers death he decided to try to follow in his footsteps. Eventually he ended up in the back alley with some goons and was about to get killed, it was then where he manifested his brothers power and two nameless mooks came to his rescue. Now he aims for vengance against the skeleton legion
Blood Type: O+
Domain: Away from the skeleton legion
Signature Color: Anything but orange is preferable
Superpowers: [Super Charisma], [B-List Mook Summoning], [D-List Device Invention]
Equipment: [5 Skeleton Laser Rifles].
Followers: Ben and Jerry [Hardened Mooks], Basic Mooks,5 Mook Lieutenants
Renown: D-List
Weakness: [Reboot] - Raphael is subject to a strange and bewildering phenomenon well known in the superhero community as "reboot," where powers are manifested in tangentially related individuals upon one super's death, with minor details in the "new" super's lives spontaneously switching and swapping to make things work. Self-aware of this phenomenon, you find that it resonates worryingly through the psionic sea. Your Critfail Threshold is 5 and below.
Other shit i have: [5 Skeleton Scrap].
Action 1-3: Dammit last chance now! I'm fucked without disop.
Disop 3/10
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3b777c No.41933
>>41830
Name: Yorick
Age: 36
Blood Type: AB
Signature Color: dark blue
Domain: New Orleans, Louisiana.
Powers: [C-List Super Sorcery], [C-List Phantasmal Combat], [Undead Immunities], [Ghost Sight]
Equipment: Jester regalia, Artifact Medallion, Ancient Bone Wand, 2 sacks of food, Magi-Mart Reagent Crate, Perfume Collection
Followers: Bick 'n Dalls
3 witches
Training: [B-List Super Sorcery] (5/14)
Weakness: [A Rotten Deal] - You have made a deal with Mr. Lord, a particularly powerful spirit, and been ressurected as one of the walking dead. You are vulnerable to holy powers and magic. Since you are a putrid, walking corpse, it's nigh impossible to make allies or friends with normal people. In addition, Mr. Lord can and will make certain requests that you are obligated to fulfill…
1/2. Summon "the wrath of hell" a sort of elephant/crab/monkey/bear thing that's only slightly slower than a cab, is powered by sin, and emits only a small amount of suffering.
3. See about sharing control with Mr. Lord. Like the Egyptian "eye of a god" thing.
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3b777c No.41934
| Rolled 67, 64, 4 = 135 (3d100) |
>>41933
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1b1a36 No.42008
| Rolled 98, 22, 83 = 203 (3d100) |
>>41830
Name: The Shroud
Age: Time Immemorial
Origin Story: Here since the beginning, the invasion and overthrow of the governments by the robots disturb its slumber. Actually really intelligent and has decided to pose as a super villain to gain more power.
Blood Type: Lcl
Signature Color: Dark Black
Domain: Redding
Superpowers: [A-List Super Strength]; [A-List Super A.T Shield]; [A-List Regeneration], [Max Limbs (8)]; [D-List Spook-Vision]; [B-List S2 Cross Bomb]
Weakness: [Horror From Beyond] - You inspire dread and fear in everyday people. Good luck getting followers or allies.
Equipment: [Spoon Collection]; [Billie's Bounce Core]
Followers: [The LODRs (League Of D-list Reprobates)] 2/10
Renown: B-List.
[Lightly Wounded]
[no regen 3]
1-2; Use shields to block attacks while throwing rubble and large rocks at the woman
3; Direct LODR's to cause a bit of a distraction so I can get closer and closer to rip the woman apart
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cc4651 No.42112
| Rolled 78, 8, 99, 72 = 257 (4d100) |
Name: Lord Vladimire
Age: 60
Origin Story: born to magically gifted parents who immigrated to texas from britain, he was taught the ways of magic, but his father abused both himself and his mother, leaving him with deep scars in childhood. he looked into black magic at an early age in secret, further festering the growing evil in his heart. when his father killed his mother by beating her, furious he killed his own father with his a forbidden spell, the death thunderbolt, which drains the life out of whoever it strikes.
from that day on he would grow to become one of the most notorious figures in magical society, taking the name Vladimire, and gathering an army of cultists and amassing in yet more dark magic. his trademark use of electromagic combined with black magic earned him the title of the "Lighting-DeathLord"
Vladimire is one of the few surviving members D.O.O.M. He was also notorious as being absent, missing very many meetings of D.O.O.M as he had been devoted much of his time trying to hunt down Waldough Whaters, the only person to ever escape him, and prophesied to be the Chosen One who will defeat him. this saved his life, as he was not there to be destroyed with the rest of D.O.O.M., but he also lost most of his followers to the skeleton attack.
he has returned to gather his strength again, and vows that no skeleton will get in the way of him finding and killing "the Child who Hid."
Blood Type: None
Signature Color: Lavender
Domain: somewhere in Texas
Superpowers: [A-List Super Sorcery], [B-List Electricity Control], [C-List Electricity Resistance]
Structures: Ley Node, [V.U. Mobility], [Brineborn Nest] [Empowered Scrying Tower][D-List Void Magic]
Equipment: [Dark Lord's Cloak], [Dark Lord's Wand], [7 Magical Batteries][Scuba Gear][Harpoon Gun][Brineborn Allies] [Nice Yacht][Small Boat Squadron][EVIL Wax][Strange Mermaid Trident][1 Jazzbarge Wreckage][5 Skeleton Scrap][Rot Siren P.R. Float]
Followers: [5 Death Beaters][4 Novice Death Beaters][Wendigo Tribe][Brineborn Allies][5 Rot Sirens][1 Zombie Platoon][The Bokor][Beau LaCroix]2[Brineborn Magi][3 Moroi Vampires][3 Aztec Mantraps][3 Bloodfruit]
Training: [Amphibious Combat Tactics]
Weakness: [Waldough Whaters And The Shocking Susceptibility] - You are one of the last surviving members of D.O.O.M, the Distinguished Order Of Malefactors. Your dark power is hindered, of course, by the existence of Waldough Whaters, a fleet-footed yet courageous boy. You are at a drastic penalty to interactions with Superheros or innocent folk. Roll an additional unmodified 1d100 per turn: this represents what Waldough is up to as he eludes your grasp…
#1 I refine my art of death with new magic C-List Void Magic 2/8
#2 in my battles with the boy I have learned one thing: he is very good at escaping from traps and 'saving the day'. Snaans plan was doomed to fail, and it did not take my defeating him to prove that. its time I employed a new strategy. what if the real trap was not the dangers I throw at him, but the prize of escape itself was the trap? I call upon the dark arts to summon my most devious and convoluted trap yet. I will develop a spell that will allow me to extract Jenni's heart, not to kill her not yet. with her heart, I will infest a strain of Venus Mantrap, and with her blood create a clone indistinguishable from the real thing, able to mimic her emotions and memories and feel and appear as Jenni. I anticipate Whater will take off with Jenni, or perhaps I might let him, after another 'daring escape' from one of my traps. perhaps they will detect she is a false, perhaps not. if they do not, I anticipate Whater's adrenaline rush and pubescent hormones in the act of saving his female friend. the inevitable moment Waldough, and Waldough alone, engages in coitus with the clone, the trap will spring: it will not only maim potter with teeth hidden in her lower reaches, devouring a most precious part of him, but infest him with a fungal poison, while the body splits open like a man trap to eat him while he is in shock. should he survive this, they will inevitably try to 'cure' Jenni or seeing that it is but a plant abomination as the body opens like a man trap, stab its heart; little knowing the heart is real. when the heart is destroyed, the real Jenni will become my heartless puppet, never having the capacity to love Waldough again. perhaps I might use the 'real' girl for another trap in time as well. . .if I cannot kill Whater, I will make him wish he was not alive.
#3 I will of course, do my best to actually kill the boy. I must replace my losses and gather force, I anticipate Whater's friends will come to help him in his courageous attack, as they always do. send out the newly repaired Rot Siren to gather more muggles. their blood will feed the mantraps for bloodfruit for the vampires, their bodies will become more zombies.
#4 where's Waldough
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b40df7 No.42198
>>41834
1. You start wandering the ghostly road on to Memphis, hellbent on taking it from the clutches of the skeleton scum populating it.
2. You round up some good ol' fashioned Americans: veterans of the Revolutionary War that've stuck around thanks to reenactments and museums.
Gain 5 Ghostly Revolutionaries
3. You locate for yourself a fine and tough relic coat.
Gain [Relic Coat].
>>41836
1. You slowly begin to incorporate the Hell Rider's lands into D.O.O.M.'s territory; not like it's very hard, though, since they're mostly a lawless wasteland.
2. Your DOOM STAR secures you all of one county before you're forced to stall your advance to root out several hundred artillery and AA emplacements. It seems the Skeletons were anticipating your magnum opus' arrival…
3. You manage to push, just barely, and finally secure the northern half of California. It helps that the Skeletons have more or less utterly abandoned it in favor of shoring up the east coast.
>>41838
1/2/3. You locate yourself a human boy by the name of Bimmy Burner. Bimmy, who looks quite silly in his pink hat and shirt, is delighted to have a new feline friend to play with, even if he keeps trying to tear off your D.O.O.M collar and replace it with his own, salvaged from PetCo. His parents refused to let you in the house the instant they saw the collar, and sometimes you hear them chattering nervously.
Gain Follower: Bimmy Burner and the Burner Family.
>>41839
1. Scrufftron's push to the Pacific meets with little luck: the Skeletons are swarming this way and that in their attempts to pummel you and other Supers into submission. It's a long stretch of pointless slogs and fighting.
2. Psionic Meditation Chamber 6/8. Ignoring the snickers at his "working with hands" remark, Scrufftron actually does manage to get quite a bit done!
3. An Eastern push is much, much more successful: the Skeletons were foolish enough to leave a few openings that are easily exploited by the mighty Scrufftron and his Janitorial army.
1. Vaudeville Parlor Repair 3/7. With elbow grease and ample supplies of scrap, the scientists believe that they can have the parlor up and running again in relatively little time.
2. Your training efforts pay off, and soon you find yourself quite adept in wielding your monstrously indestructible spear.
Gain D-List Spear Combat.
3. Your push against the Legion's forces is devastating: they were not expecting you to retaliate so soon and so swiftly. Battalion after battalion falls before your might, and you reclaim wide swaths of the bayou and the parishes of Georgia, Arkansas and Louisiana.
>>41867
1. ScorpioCare 4/5. Someone forgot to hook up the plumbing in the ScorpioCare Depots and so their opening must be delayed.
2. Conscription Drive 2/5. People are slowly warming up to the idea, but perhaps a more radical and hard-line approach was needed, says Scorpio's consultants?
3. However, the clothing line is a brand new hit, and people are buying Scorpio's suits like hotcakes.
Gain Scorpio's Suits and Ties, the trendiest suit store in the post apocalyptic wasteland of America!
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b40df7 No.42199
>>41900
1/2/3. You and Supreme D arrive at the battle-site through advanced paint locomotion, watching in awe as the fire-woman and the shadow monster duke it out…. who will you help, and how will you force Supreme D to help you help them?
Gain A-List Paint Control.
>>41901
1/2/3. Disop 6/10. Your efforts are worthy, but your quest for Disop has not been accomplished in what one could consider a "timely" frame.
The rickety shop you hide out in blows to smithereens as you're scouring the cash register for any signs of Disop, and you look up to behold the female skeletized menace, grinning down at you. No running now… but perhaps there's Disop on her that you can get by whipping her ass?
>>41933
1/2. You attempt to summon the Wrath of Hell and your result–
A very big, very chitinous, and very red crab. This crab appears to be able to eat -anything-, is powered by rage, and emits quite a lot of suffering. But it -is- reasonably fast and quite resilient.
Gain [Hell Crab].
3. Mr. Lord laughs, and laughs, and laughs, and then you feel a shooting pain running down your spine, and the next thing you know you're on your knees before a crude effigy made of mutilated cats and raven feathers.
Disgusting as it is, you feel strangely drawn to it. And Mr. Lord tells you that you're going to make more.
You must complete Horrific Effigies 0/5 within the next 4 turns, or suffer the consequences.
>>42112
1. Void Magic 6/8. No magic is beyond the grasp of the Lightning Death Lord!
2. You hear a loud and terrible squelch as you finish your monologue of your evil plan– one of your Death Beaters thought it a good idea to extract her heart RIGHT NOW, with a very sharp piece of glass. Before you can get to her, she expires from shock and blood loss, and the heart is less a heart, now, and more a hunk of ruined meat.
But not all is lost! Cunningly, you work your black magic to force a Venus Mantrap into Jenni's chest, where it grows and takes root. Nobody but a gaping, blind idiot would confuse the discolored, stiff, constantly hissing, vine-tongued monstrosity that is Jenni's corpse for a living human, and you've had to spend so much time salvaging this mess that you can't really lay down your trap-plan in full, but then, Waldough isn't the brightest, is he?
Gain [Botched Jenni Mantrap].
3. Your recruitment drive works wonders, however, possibly because you become something close to fury incarnate at the ruining of your grand scheme, and your constituency is terrified. Either way, you rack up an impressive number of followers, mooks and allies in a startlingly short amount of time, thanks to the Rot Sirens and your own ludicrous temper.
Gain 10 Death Beaters.
Gain 5 Elite Death Beaters.
Gain 7 Moroi Vampires.
Gain 4 Zombie Platoons.
4. In a moonlit glade, Waldough pulls out his fetching-mirror and summons his boy"z," with a very hard z, he insists to Thimblethor. Soon, they arrive one by one: his fellow students, his admirers, the rest of the Stoater family, the Warlock-Hunters Crazy-Dick Croakely and Ainsley Haribolt, the good werecat Felix Gato and his wife Tronks, and Thimblethor's brother, Addercork, to name a few. Determined and dumb and not at all aware of Thimblethor's plans or Whaters' own, they set out to find you– and find you they do.
As predicted, Whaters stumbles right into your trap, with the "Jenni" at the heart, screeching wildly. Against the better judgement of literally EVERYONE Whaters runs in and scoops her up, dodging the falling magi-blades just as Jenni begins to eat at his flesh. While his allies are able to free him, you and your forces make their move, shutting out all avenues of escape. It ends here.
You and your forces are now in combat with Waldough Whaters and the Order of the Manticore. Roll 3d100 each round for combat. Your Where's Waldough? roll will be rolled by the GM. Succeed, and you shall finally put an end to the Child Who Hid. Fail, and be known throughout history as the Lord of Jobbers.
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b40df7 No.42200
>>41894
159 ROLLED
+65 FROM POWERS
+2 FROM BIKINI
+8 FROM ALLOY GRENADE
234 TOTAL
>>42008
203 ROLLED
+80 FROM POWERS
+5 FROM LODRS
288 TOTAL
The Shroud was not to be trifled with, even in its wounded and damaged state. As its middling minions fanned out to strike at the woman, with moderate success, the beast itself hid behind its shield as it tanked blast after blast of scorching fire and heat. Undaunted, the Burning Phoenix swooped down to deliver a pyroclastic blast to the beast, courtesy of her Alloy Grenade. And she regretted her choice soon after as through the pyroclastic cloud come massive chunks of rubble and stone, battering her and breaking bones even as her fiery healing factor relieves her of her pain and injury. She pulls out of her nosedive bloodied and scraped, but by absolutely no means out of the fight.
The fun's just started.
BURNING PHOENIX: lose 1 Alloy Grenade. You are now [Battered].
BEGIN ROUND 2 OF BURNING PHOENIX-VS-THE SHROUD
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c927c9 No.42201
| Rolled 95, 87, 43 = 225 (3d100) |
>>41847
Age: Twenties
Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time.
Blood Type: AB+
Signature Color: Green
Domain: Northern Georgia, Alabama, Mississippi, Most of South Lousianna including New Orleans, Southern Arkansas
>Superpowers:
[A-List Rock Manipulation]
[A-List Endurance]
[A-List Metal Manipulation]
[Maximum Dragon Rock Fusion]
[B-List Super Strength]
[B-List Dragon's Breath]
[C-List Physical Fitness]
D-List Spear Combat.
>Equipment:
[Fortified Base.]
[Enhanced fortifications]
[Improved Infrastructure]
[Superhard Fortresses]
[Skeleton Alloy Ammo]
[Anti-air defenses]
[7 Radio Towers (can reach anywhere East of the Rockies]
[Advanced Training Room.]
[Alloy Armor]
[Fortified Basic Research Lab]
[Basic Skelescrap Forge!]
The Mantlespear
>Followers:
[Mayor of Atlanta]
[18 Armored Veteran Survivors]
3 Scientists
>Research
Jazzhulk Research 3/6.
Q2 Breakdown 10/10
[Strange Vaudeville Parlor]
-Vaudeville Parlor Repair 3/7
Renown: A-list
Status: Battered
1. Continue to repair the parlor. I want to now any secrets it holds.
+3 Scientists
+[Basic Skelescrap Forge!]
+[Improved Infrastructure]
2. Continue to Train with my spear, I need to be good with it.
[Advanced Training Room.]
3. Continue to press the Legion hard, we need that scrap for repairs, and I want their lands and holds broken.
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c927c9 No.42202
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9dcb1b No.42213
| Rolled 5, 96, 35 = 136 (3d100) |
>>42198
Name: Hank Scorpio
Age: Average
Origin Story:
This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.
Blood Type: ABC
Signature Color: Pink
Domain: Phoenix, Arizona
Superpowers:
+ Super Intellect
+ OMEGA Regeneration Chip
+ Laser Integration System
+ A-List Physical Fitness
+ C-List Tackling
+ C-List High-Tech Marksmanship
+ C-List Bass Playing
+ C-List Super Strength (Untrainable)
+ D-List Device Invention
+ D-List Tool Creation
+ D-List Bass Playing
Followers:
+ A-Team
+ 4 Living Metal Corporate Executives
+ 18 Scorpion Mercenaries
+ 41 Living Metal Mercs
+ 20 Living Metal Marauders
+ Weapons Expert
Equipment:
+ [Blue Suit]
+ [Orange Suit]
+ [Particle Acceleration Cannon]
+ [Quartet 4's Psi-Plasma Warstaff]
+ [Hell-Touched Bass Guitar]
+ Blueprint Briefcase
+ Medium-High Funds
+ 14 Energy Rifles
+ 14 Subsonic Wave Guns
+ 1 Gold-Plated Subsonic Wave Gun
+ 1 Wall-Buster
+ 3 [Space Rockets]
+ [Psion Tainted Fragments]
+ 60 Skeleton Scrap
Giantic Weird Follower Space Stations:
+ GiLiMeSS
Renown: C-List
Buildings:
+ Research Lab
+ Ad-Tech Factory
+ Auto Training Facility
+ Upgraded Research Lab
+ Scorpio's Suits and Ties
+ [Scorpio Arms Factory]+ 2 Energy Rifles and Subsonic Wave Guns per turn.
Tech:
+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)
+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)
+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)
+ Superpower Dampener [Locked Out] 4/15
+ Subsonic Wave Gun
+ Super Strength Gene Augments
+ GiLiMess Laser System
1. People at ScorpioCare forgot to hook up plumbing? Needless to say they would have to pay closer attention once the entire thing was up and running! For now Scorpio would give them a hand to finally finish the project and make ScorpioCare accessible to as many people as possible. At least they would be impeccably dressed when the first grand opening was going to take place.
+ ScorpioCare 4/5
2. A more radical and hard-line approach? Coming up! New TV commercials and posters full of explosions, cool suits and inspirational quotes from Scorpio himself! If that wouldn't be the most radical approach ever then Scorpio didn't know what would be.
+ Conscription Drive 2/5
3. Scorpio needed someone to have deep insightful conversations with and pass his unfathomable wisdom and values on to. He didn't have a kid though so he would need to go for the next best thing. Developing an Artificial Intelligence.
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81cf0e No.42214
| Rolled 34, 12, 47 = 93 (3d100) |
>>42199
Name: Jennifer "Burning Phoenix" Cranston
Age: late 20s
Origin Story: More a force of nature than hero or villain, Jennifer was always cautious enough not to do much with the League of Righteousness looming and ready to smack down anyone who didn't want to do things their way. Now with them gone she has emerged to set the world on fire, good, bad, she doesn't care, all she wants is to watch the pretty lights and smell the burning ash.
Blood Type: B
Signature Color: pink
Domain: Northern North Dakota
Superpowers: [A-List Fire Blast]
[B-List Fireflight]
[A-list Fire Regeneration]
[C-list Flame Absorption]
Weakness: [Destructive] - Your wanton destruction means that it is difficult for people to actually want to join or tolerate you. You attract attention. -Bad- attention.
Equipment: 6 [Skeleton Scrap]
Followers:
Renown: C-rank
Inventory:
[Alloy 'Grenades']x5
[Skeleton Bikini]
>[Battered]
1.2.3. Set the battleground alight to aid in my flame absorption and regeneration. Also continue to blast the beast with flames, it shall be naught but cinders
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69e307 No.42222
| Rolled 56, 14, 61 = 131 (3d100) |
Name: Scruftron- (Real name Scruffy)
Age: 28
Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders
Blood Type: AB-
Signature Color: Orange
Domain: somewhere in Nebaska
Superpowers: [A-List Magnetism], [B-List Janitorial Skills], [B-List Staff Combat], [Psionic Resistance], [Psionic Crystal Integration]
Equipment:
+ [ Psi-Alloy Ō-yoroi]
+ [Super Strong Strange Naginata]
+ [Psi-Adamant Warboots]
+ [Heavy Laser Spray]
+ [Slave Unit]
>Extra Equipment:
+[Psion-Alloy Armor]
+[Cyber Alloy Armor]
+[Janitorial Armor D-list]
>Allies:
+[The Psychonaut]
>Followers:
+[1 Janitorial Captains]
+[23 Janitor Elites]
+[18 Janitors]
+[16 Janitor Strippers]
+[14 Robo-Janitors]
+[Doctor Phillip]
+[Kenny the Roboticist]
+[Windex] - the Invisible Marauder.
+ [Bucketboy] - the water-slinging floorwasher.
+ [Scour] - the bombshell that can disintegrate objects with her touch.
+ [Harvey] - a mountain of a man that soaks up punishment like a sponge.
+[Dura-Dong] - Man with a Iron will, and a Iron Cock.
Renown: B-list
Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.
>Buildings:
+[Ultra-Advanced Laser Repeater Factory]
+[Robo-Janitor Foundry] +3 Robo-Janitors/turn
+[Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]
+ [Forge]
+ [Janitorial Barracks]
>Other Stuff
+ [Hunk Of Steel Sculpture].
+ [Low Weapons Supply]
+ [Scruffy's Porn Stash]
+ [Skelly Scrap Research]
+[Repulsion Tech]
+[Abandoned Tactical]
+[68 Scrufftech Laser Repeaters] +8/turn
+[70 Skeleton Scrap]
+[1 Repurposed Jazzbarge]
+[Quartet 3's Head]
+[Super Laser Pointer]
+[Masterwork War Bucket]
+[Inert "Doxy"]
>Research
Skeley Virus 3/8
Questionably Placed Cyber Grafting 16/???
A-List Staff Combat 5/18
Psionic Meditation Chamber 6/8
1. The final touches upon the psionic meditation chamber shall be put in place, it shall be both aesthetic and magnificent.
2. Another push to the coast, I want to rest my feet on the sand.
3. Finally I shall lead a personal charge to the east, we shall be in New York within a fortnight!
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ac11db No.42226
| Rolled 3, 35, 31 = 69 (3d100) |
>>42200
Name: The Shroud
Age: Time Immemorial
Origin Story: Here since the beginning, the invasion and overthrow of the governments by the robots disturb its slumber. Actually really intelligent and has decided to pose as a super villain to gain more power.
Blood Type: Lcl
Signature Color: Dark Black
Domain: Redding
Superpowers: [A-List Super Strength]; [A-List Super A.T Shield]; [A-List Regeneration], [Max Limbs (8)]; [D-List Spook-Vision]; [B-List S2 Cross Bomb]
Weakness: [Horror From Beyond] - You inspire dread and fear in everyday people. Good luck getting followers or allies.
Equipment: [Spoon Collection]; [Billie's Bounce Core]
Followers: [The LODRs (League Of D-list Reprobates)] 2/10
Renown: B-List.
[Lightly Wounded]
[no regen 2]
1-3; Continue using the LODR's to distract her a bit while flinging projectiles. Kick up a lot of dirt moving around the battlefield to put out the flames and obfuscate her vision, get her frustrated.
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99b57c No.42231
| Rolled 50, 100, 24 = 174 (3d100) |
>http://pastebin.com/jqJPHFCr
>>Blood Type: AB+
>>Signature Color: Dark Red
>>Domain: New Mexico
>>Superpowers: [Super Intellect], [D-List Device Invention] [Awesome Scar] [B-List Entropy] [B-List Sonic Blast (Rock-N-Roll)][B-List Super Singing]
1. Continue to incorporate the Hell Rider's lands. I shall instill the LAW OF DOOM upon them!
2. Forget the Eastern Push. Scrufftron is driving south toward the pacific, we'll link up with him and then crush these worthless skeletons in a pincer. Attack SOUTH toward the end of Texas!
3. AT LONG LAST! CALIFORNIA IS OURS!
The WEST is WON!
Let's just hope it doesn't fall again too.
Now that we have secured the west go finish up those Arms Factories. LASER-47's FOR EVERYONE! 1/5
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c11b0a No.42244
| Rolled 64, 34, 15 = 113 (3d100) |
Name: Old Hickory
Age: 250
Origin Story: Andrew Jackson - 7th president of the United States and definitely the most badass one. His name "Old Hickory" comes from his nickname that he got back in the 19th century because he was "better at cracking skulls than a giant baseball bat made out of old hickory with a couple of nails in it". Of course, he died a long time ago, but all the spooky shit happening around roused his ghost. Now he has new spooky ghost powers along with his superpowers he had in life (can take a million bullets and will absolutely annihilate you in a duel) and is now ready to kick these fucking skeletons' asses like he kicked the Brits' asses in the War of 1812.
Supplemental information: http://www.badassoftheweek.com/jackson.html
Blood Type: D for Democracy
Signature Color: Freedom Blue
Domain: Somewhere in the unclaimed area in Virginia
Superpowers: [C-List Cane Combat], [C-List Invisibility], [Ghost Invulnerability], [D-List Dueling], [D-List Wraithgrasp], [D-List Ecto-Regeneration]
Equipment: [Relic Hickory Cane], [Relic Dueling Pistol], [Relic Coat]
Weakness: [Who Ya Gonna Call?] - The irascible, injun-hating wraith of Andrew Jackson has risen from his rest in the Ghost White House to give Skeleton Prime a thorough drubbing. As a Ghost, you are more or less immune to any conventional attack, though such things will disrupt your form. You are vulnerable to holy powers and sorcery. You spook anyone who isn't PATRIOTIC half to death and you can only "use" items that exist on the Other Side, which are known as 'relics.'
Followers: 5 ghostly cowboys
Renown: Starts at D-List
Current Status: Healthy as a ghost can get
1. Get my posse and recruit up some more ghostly patriots for AMERICA.
2. Go in and take Knoxville and make it our new capitol until we get the damn white house back.
3. I gotta keep tryin' to find good relic items and gear, I want to look stylish when I'm kicking those skellies' asses.
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9ced1e No.42251
| Rolled 30, 17, 88 = 135 (3d100) |
>>42198
Name: Mr. President
Age: 1 year
Origin Story: Mr. President is a cat that was used in the animal testing phase of the the Mastermind's super power creation program. Mr President was actually the first animal subject to survive the procedure although developed no noticeable powers at the time. What the researchers did not know was that Mr. President did develop powers, the power to biologically adapt and alter it's genetic makeup to the current situation. He used this power to survive the parts of the experiment that were killing other animal subjects. Now with the lab partially destroyed and him free Mr. President does cat things.
Blood Type: A
Signature Color: Brown (again)
Domain: Wherever in Mastermind's territory the super experiment lab was.
Superpowers: A-list Cat Allergies, C-List Adaptation, D-List Power Absorption, C-List Cat Combat, (D-List Purregenration 5/6)
Equipment: [Collar] [Sunning Spot] [Strange Crystalline "Toy"]
Followers:
Renown: Starts at D-List
Weakness: [Cat] - You are a cat. A super-powered cat with a certain level of uncanny cunning, but… a cat nonetheless. You are unable to take many actions such as diplomatic endeavors, gaining followers, and anything involving opposable thumbs.
Health: OK
1-3. Expand my territory
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85afd6 No.42259
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112318 No.42271
| Rolled 64, 4, 19 = 87 (3d100) |
>>42199
Name: Raphael Hench
Age: 25
Origin Story: Raphael the long lost brother of jack hench, at the news of his brothers death he decided to try to follow in his footsteps. Eventually he ended up in the back alley with some goons and was about to get killed, it was then where he manifested his brothers power and two nameless mooks came to his rescue. Now he aims for vengance against the skeleton legion
Blood Type: O+
Domain: Away from the skeleton legion
Signature Color: Anything but orange is preferable
Superpowers: [Super Charisma], [B-List Mook Summoning], [D-List Device Invention]
Equipment: [5 Skeleton Laser Rifles].
Followers: Ben and Jerry [Hardened Mooks], Basic Mooks,5 Mook Lieutenants
Renown: D-List
Weakness: [Reboot] - Raphael is subject to a strange and bewildering phenomenon well known in the superhero community as "reboot," where powers are manifested in tangentially related individuals upon one super's death, with minor details in the "new" super's lives spontaneously switching and swapping to make things work. Self-aware of this phenomenon, you find that it resonates worryingly through the psionic sea. Your Critfail Threshold is 5 and below.
Other shit i have: [5 Skeleton Scrap].
Action 1-3: Well shit, summon forth my goons and try to fight her off
Disop 6/10
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961df7 No.42482
| Rolled 21, 96, 66 = 183 (3d100) |
>>42271
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961df7 No.42483
>>42201
1. Your scientists are more than pleased to announce that they have successfully repaired the Vaudeville Parlor: what was once a ruined husk of brass is now beautifully haunting, done up in your own shade of green with many dragon motifs about.
The scientists explain that by inserting the spheres into the machine, one can view memories and psionic wavelengths that reconstruct past events. They warn that doing this carries a risk of psionic backlash, but their improvements upon the machine should render this minimal.
There are 7 spheres, dated 1921 AD, 1941 AD, 1946 AD, 1953 AD, 1991 AD, 2007 AD, and 2013 AD. There are also 5 missing sphere slots, including the baffling 12 AD sphere. Where they might've gone, nobody knows.
You may now roll an additional d100 to attempt to view the contents of one of the spheres. State which sphere you're trying to decipher when you roll. The threshold for success gets higher and higher with each attempt…
2. C-List Spear Combat 4/6.
3. You press on and sieze more and more of the bayous and forests from the skeletons, accruing a modest pile of scrap for your efforts.
Gain 8 Skeleton Scrap
>>42213
1. Unfortunately, Hank's own skills at plumbing are far too rusty– his attempt at on-the-job assistance only floods the main clinic in a veritable tidal wave of human waste thanks to a mistightened bolt!
Lose your [Orange Suit].
ScorpioCare 3/5
2. The hard-line approach appeals to the rough and apocalypse-hardened denizens of Scorpio's domain, and the resultant wave of eager conscripts is almost too much to handle. All of them believe firmly that there's nothing more RADICAL than voluntary military service, except, perhaps, for involuntary military service.
Gain 2 ScorpioCorp Conscript Regiments. You gain .25 regiments a turn for the next 12 turns.
3. Artificial Intelligences are tricky, but if anyone can get it done, it's Hank Freakin' Scorpio.
AI Creation 2/6
>>42222
1. You finish the Psionic Meditation Chamber: a beautiful thing of pink sunsets, palm trees, greco-roman statuary and humming psion crystals. It's got V A P O R W A V E and beach noises on loop, too.
Gain [Psionic Meditation Chamber]
2. Your push to the Gulf is… limp, to say the least. You take a few counties, but resistance is fierce.
3. Your personal charge to the east goes much more smoothly, however, and you scour much of the remaining Skeleton presence from Missouri to the gratitude of the people.
>>42231
1. You begin incorporating the Hell Rider's lands into your own, an easy feat given the absolute anarchy that they've devolved into.
2. DOOM's forces march southeast, with Texas on their mind and shiny rifles in their hands. It's an absolute slaughter for the Skeletons: where once resistance was firm, the D.O.O.M warmachine conquers. In the span of a few days, The Mastermind has the pleasure of hearing that most of Texas is his, save for portions controlled by some wizard, the Hell Rider's bikers, and Scrufftron.
Amidst the wreckage and ruins, your troops find a hidden bunker emblazoned with the United States flag. Within are dried, emaciated corpses and a mountain of MRE wrappers: but also a mysterious black case.
Opening the case reveals a set of diodes studded with yellow crystals, an injector, and three phials of a glowing blue, bubbling liquid. Your scientists believe that the diode is some sort of psionic-resistance device, and that the liquid phials are, based on spectrometer readings, genuine phials of Compound X, a super-soldier serum used by the American government in the golden days to create supers.
The phials are degraded due to their suboptimal keeping, but the injection of one is more than enough to give a human being temporary B-List levels of super strength, flight, super speed and super endurance. Injecting more than one is highly ill-advised. Your scientists reckon that they might be able to synthesize the formula, but anything they make will be weaker owing to your comparatively fewer resources.
But anything's possible.
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961df7 No.42484
>>42244
1. You round up more ghosts, calling to your side those rough and tumble bastards that fought redcoats and redskins for America.
Gain 10 Ghostly Patriots.
2. You and your fellow ghosts descend upon Knoxville and most of eastern Tennessee, spooking the skeleton crew of Skeletons right out of their holdfasts.
Gain [Knoxville].
3. Your searching comes up short, but you do manage to find -something- at least.
Something fashionable.
Gain [Relic Macaroni Hat].
>>42251
1/2/3. With catlike stride and the impetuousness of a true feline, you destroy much of the remaining Skeletal resistance between you and those other things.
>>42271
>>42482
A tide of goons swarms forth as the woman sends crackling bolt after crackling bolt your way. Your loyal minions dive and sacrifice themselves to spare you the worst of it, but you find yourself blasted into the wall with waves of concussive and scouring force.
Ben and Jerry, bolstered by your Lieutenants, gather up their gats and poolsticks and leap into the fray, battering the woman and shooting apart the more extraneous bits of her extraordinarily edgy outfit, but they are knocked back by a force-field blast of energy. Your foe conjures another roiling bolt of energy, but you just barely manage to leap up and over a windowsill like some sort of action hero and avoid abject disintegration.
She cackles as you catch your breath, and Jerry slides in beside you, shoving another clip into his gun. "Boss," he pants, "we've gotta come up with a strategy!"
You are now [Lightly Wounded].
BEGIN ROUND 2 OF RAPHAEL HENCH-VS-SKELETRIX
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961df7 No.42485
>>42226
69 ROLLED
+80 FROM POWERS
+5 FROM LODRS
154 TOTAL
>>42214
93 ROLLED
+65 FROM POWERS
+2 FROM BIKINI
+8 FROM ALLOY GRENADE
168 TOTAL
The Shroud screamed loud and terrific as the Phoenix sent bolt after burning bolt of hellfire its way, and the LODRS, absolutely terrified, had little option but to move forward and distract the woman. Shadowy arms slammed and dug into the earth and dirt, throwing about globs of earth and great plumes of dirt atop the fires and conflagrations, turning the air of the battlefield into an even smokier, dustier mess.
But the Burning Phoenix was unperturbed. Her flames were too frequent, too large to put out by such a paltry tactic, and the LODRS were too afraid of the grinning, burning woman to do much 'distracting.' They were blasted aside in a great spiral conflagration, thrown into the burning dirt and ashes, and the way was paved for the Phoenix to deliver a savage pyroclastic blast straight to the Shroud's chest.
The beast reeled back, patting itself out with shadowy hands, and then let out another roar of defiance, kicking up great plumes of dirt as it prepared for another go.
THE SHROUD:
You are now [Wounded].
BEGIN ROUND 3 OF BURNING PHOENIX-VS- THE SHROUD
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961df7 No.42486
As the war grinds on, Skeletal forces, hit hard by the loss of many of their holdfasts and almost all of their field commanders, begin a retreat in earnest to the heavily fortified East Coast.
While the wise and cautious would label such retreat suspicious, nobody is complaining too much: they are freer to advance against the mechanical menace.
EXPANSION now nets more territories.
POST
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d857e2 No.42490
| Rolled 34, 63, 25 = 122 (3d100) |
>>42484
Name: Mr. President
Age: 1 year
Origin Story: Mr. President is a cat that was used in the animal testing phase of the the Mastermind's super power creation program. Mr President was actually the first animal subject to survive the procedure although developed no noticeable powers at the time. What the researchers did not know was that Mr. President did develop powers, the power to biologically adapt and alter it's genetic makeup to the current situation. He used this power to survive the parts of the experiment that were killing other animal subjects. Now with the lab partially destroyed and him free Mr. President does cat things.
Blood Type: A
Signature Color: Brown (again)
Domain: Wherever in Mastermind's territory the super experiment lab was.
Superpowers: A-list Cat Allergies, C-List Adaptation, D-List Power Absorption, C-List Cat Combat, (D-List Purregenration 5/6)
Equipment: [Collar] [Sunning Spot] [Strange Crystalline "Toy"]
Followers:
Renown: Starts at D-List
Weakness: [Cat] - You are a cat. A super-powered cat with a certain level of uncanny cunning, but… a cat nonetheless. You are unable to take many actions such as diplomatic endeavors, gaining followers, and anything involving opposable thumbs.
Health: OK
1&2. Expand my territory because I'm bored and there is nothing fun to hunt.
3. On that note, go find something fun to hunt.
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10cc7c No.42492
| Rolled 98, 69, 25 = 192 (3d100) |
Name: Scruftron- (Real name Scruffy)
Age: 28
Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders
Blood Type: AB-
Signature Color: Orange
Domain: somewhere in Nebaska
Superpowers: [A-List Magnetism], [B-List Janitorial Skills], [B-List Staff Combat], [Psionic Resistance], [Psionic Crystal Integration]
Equipment:
+ [ Psi-Alloy Ō-yoroi]
+ [Super Strong Strange Naginata]
+ [Psi-Adamant Warboots]
+ [Heavy Laser Spray]
+ [Slave Unit]
>Extra Equipment:
+[Psion-Alloy Armor]
+[Cyber Alloy Armor]
+[Janitorial Armor D-list]
>Allies:
+[The Psychonaut]
>Followers:
+[1 Janitorial Captains]
+[23 Janitor Elites]
+[18 Janitors]
+[16 Janitor Strippers]
+[21 Robo-Janitors]
+[Doctor Phillip]
+[Kenny the Roboticist]
+[Windex] - the Invisible Marauder.
+ [Bucketboy] - the water-slinging floorwasher.
+ [Scour] - the bombshell that can disintegrate objects with her touch.
+ [Harvey] - a mountain of a man that soaks up punishment like a sponge.
+[Dura-Dong] - Man with a Iron will, and a Iron Cock.
Renown: B-list
Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.
>Buildings:
+[Ultra-Advanced Laser Repeater Factory]
+[Robo-Janitor Foundry] +3 Robo-Janitors/turn
+[Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]
+ [Forge]
+ [Janitorial Barracks]
+ [Psionic Meditation Chamber]
>Other Stuff
+ [Hunk Of Steel Sculpture].
+ [Low Weapons Supply]
+ [Scruffy's Porn Stash]
+ [Skelly Scrap Research]
+[Repulsion Tech]
+[Abandoned Tactical]
+[78 Scrufftech Laser Repeaters] +8/turn
+[70 Skeleton Scrap]
+[1 Repurposed Jazzbarge]
+[Quartet 3's Head]
+[Super Laser Pointer]
+[Masterwork War Bucket]
+[Inert "Doxy"]
>Research
Skeley Virus 3/8
Questionably Placed Cyber Grafting 16/???
A-List Staff Combat 5/18
1. Scrufftron would put on his best A E S T H E T I C music and contemplate the nature of the Psionic realm in his chamber, trying to become one with his astral projection on the immaterial plane.
2. After this session he would use the tranquility he had achieved to push finally to the sea shore.
3. Finally, Scrufftron would practice his magnetism in the form of forming superior armor from the hulk of doxy for his superteam. Best to not fall out of practice.
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5732ef No.42495
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5c3760 No.42496
| Rolled 42, 22, 80 = 144 (3d100) |
Name: Lord Vladimire
Age: 60
Origin Story: born to magically gifted parents who immigrated to texas from britain, he was taught the ways of magic, but his father abused both himself and his mother, leaving him with deep scars in childhood. he looked into black magic at an early age in secret, further festering the growing evil in his heart. when his father killed his mother by beating her, furious he killed his own father with his a forbidden spell, the death thunderbolt, which drains the life out of whoever it strikes.
from that day on he would grow to become one of the most notorious figures in magical society, taking the name Vladimire, and gathering an army of cultists and amassing in yet more dark magic. his trademark use of electromagic combined with black magic earned him the title of the "Lighting-DeathLord"
Vladimire is one of the few surviving members D.O.O.M. He was also notorious as being absent, missing very many meetings of D.O.O.M as he had been devoted much of his time trying to hunt down Waldough Whaters, the only person to ever escape him, and prophesied to be the Chosen One who will defeat him. this saved his life, as he was not there to be destroyed with the rest of D.O.O.M., but he also lost most of his followers to the skeleton attack.
he has returned to gather his strength again, and vows that no skeleton will get in the way of him finding and killing "the Child who Hid."
Blood Type: None
Signature Color: Lavender
Domain: somewhere in Texas
Superpowers: [A-List Super Sorcery], [B-List Electricity Control], [C-List Electricity Resistance]
Structures: Ley Node, [V.U. Mobility], [Brineborn Nest] [Empowered Scrying Tower][D-List Void Magic]
Equipment: [Dark Lord's Cloak], [Dark Lord's Wand], [7 Magical Batteries][Scuba Gear][Harpoon Gun][Brineborn Allies] [Nice Yacht][Small Boat Squadron][EVIL Wax][Strange Mermaid Trident][1 Jazzbarge Wreckage][5 Skeleton Scrap][Rot Siren P.R. Float]
Followers:[5 Elite Death Beaters][15 Death Beaters][4 Novice Death Beaters][Wendigo Tribe][Brineborn Allies][5 Rot Sirens][5 Zombie Platoon][The Bokor][Beau LaCroix]2[Brineborn Magi][10 Moroi Vampires][3 Aztec Mantraps][3 Bloodfruit][Botched Jenni Mantrap]
Training: [Amphibious Combat Tactics]
Weakness: [Waldough Whaters And The Shocking Susceptibility] - You are one of the last surviving members of D.O.O.M, the Distinguished Order Of Malefactors. Your dark power is hindered, of course, by the existence of Waldough Whaters, a fleet-footed yet courageous boy. You are at a drastic penalty to interactions with Superheros or innocent folk. Roll an additional unmodified 1d100 per turn: this represents what Waldough is up to as he eludes your grasp…
>I had intense midterms and projects these past weeks
#1-3 combat rolls. "I remember this type of fight. the last time was a very costly battle, in which their captains more than often killed my captains in single duel. my captains should target their lesser ones, kill as many of them as you can. my soldiers, barrage their captains with your numbers and slow them down long enough for the captains to thin their ranks. I myself will go with Stoater as bait. the longer I keep the boy here, the more the poison will flow through his veins."
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168ac6 No.42497
| Rolled 9, 27, 35 = 71 (3d100) |
Name: Old Hickory
Age: 250
Origin Story: Andrew Jackson - 7th president of the United States and definitely the most badass one. His name "Old Hickory" comes from his nickname that he got back in the 19th century because he was "better at cracking skulls than a giant baseball bat made out of old hickory with a couple of nails in it". Of course, he died a long time ago, but all the spooky shit happening around roused his ghost. Now he has new spooky ghost powers along with his superpowers he had in life (can take a million bullets and will absolutely annihilate you in a duel) and is now ready to kick these fucking skeletons' asses like he kicked the Brits' asses in the War of 1812.
Supplemental information: http://www.badassoftheweek.com/jackson.html
Blood Type: D for Democracy
Signature Color: Freedom Blue
Domain: Somewhere in the unclaimed area in Virginia
Superpowers: [C-List Cane Combat], [C-List Invisibility], [Ghost Invulnerability], [D-List Dueling], [D-List Wraithgrasp], [D-List Ecto-Regeneration]
Equipment: [Relic Hickory Cane], [Relic Dueling Pistol], [Relic Coat], [Relic Macaroni Hat]
Weakness: [Who Ya Gonna Call?] - The irascible, injun-hating wraith of Andrew Jackson has risen from his rest in the Ghost White House to give Skeleton Prime a thorough drubbing. As a Ghost, you are more or less immune to any conventional attack, though such things will disrupt your form. You are vulnerable to holy powers and sorcery. You spook anyone who isn't PATRIOTIC half to death and you can only "use" items that exist on the Other Side, which are known as 'relics.'
Followers: 5 ghostly cowboys, 5 ghostly revolutionaries, 10 ghostly patriots
Renown: Starts at D-List
Current Status: Healthy as a ghost can get
1-2. Now it's time to get some of the boys together to go kick that Henry Clay's ass…for AMERICA!
Summon the ghosts of the presidents to Knoxville to help rebuild America and kick injun skellie ass. I just hope I get someone useful like Roosevelt or Lincoln and not that fat fuck Grover Cleveland….all he ever does is eat all my damn food.
3. Then I'll get some practice in with Old Hickory…(train cane combat)
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edcc68 No.42499
| Rolled 97, 61, 10 = 168 (3d100) |
>>42484
Name: Raphael Hench
Age: 25
Origin Story: Raphael the long lost brother of jack hench, at the news of his brothers death he decided to try to follow in his footsteps. Eventually, he ended up in the back alley with some goons and was about to get killed, it was then where he manifested his brothers power and two nameless mooks came to his rescue. Now he aims for vengance against the skeleton legion
Blood Type: O+
Domain: Away from the skeleton legion
Signature Color: Anything but orange is preferable
Superpowers: [Super Charisma], [B-List Mook Summoning], [D-List Device Invention]
Equipment: [5 Skeleton Laser Rifles].
Followers: Ben and Jerry [Hardened Mooks], Basic Mooks,5 Mook Lieutenants
Renown: D-List
Weakness: [Reboot] - Raphael is subject to a strange and bewildering phenomenon well known in the superhero community as "reboot," where powers are manifested in tangentially related individuals upon one super's death, with minor details in the "new" super's lives spontaneously switching and swapping to make things work. Self-aware of this phenomenon, you find that it resonates worryingly through the psionic sea. Your Critfail Threshold is 5 and below.
Other shit I have: [5 Skeleton Scrap].
Action 1-3: Strategy, huh Raphael looks over the corpses on the field, perhaps we could infiltrate. "Instruct a few of the men to hide among the bodies and ambush her when she lets her guard down, send a few other men towards the different, try to suppress her."
Disop 6/10
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95560e No.42501
| Rolled 11, 16, 14, 96 = 137 (4d100) |
>>42483
Age: Twenties
Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time.
Blood Type: AB+
Signature Color: Green
Domain: Northern Georgia, Alabama, Mississippi, Most of South Lousianna including New Orleans, Southern Arkansas
>Superpowers:
[A-List Rock Manipulation]
[A-List Endurance]
[A-List Metal Manipulation]
[Maximum Dragon Rock Fusion]
[B-List Super Strength]
[B-List Dragon's Breath]
[C-List Physical Fitness]
D-List Spear Combat. (c 4/6)
>Equipment:
[Fortified Base.]
[Enhanced fortifications]
[Improved Infrastructure]
[Superhard Fortresses]
[Skeleton Alloy Ammo]
[Anti-air defenses]
[7 Radio Towers (can reach anywhere East of the Rockies]
[Advanced Training Room.]
[Alloy Armor]
[Fortified Basic Research Lab]
[Basic Skelescrap Forge!]
The Mantlespear
8 Skeleton Scrap
>Followers:
[Mayor of Atlanta]
[18 Armored Veteran Survivors]
3 Scientists
>Research
Jazzhulk Research 3/6.
Q2 Breakdown 10/10
[Strange Vaudeville Parlor]
-Vaudeville Parlor Repair 7/7
-There are 7 spheres, dated 1921 AD, 1941 AD, 1946 AD, 1953 AD, 1991 AD, 2007 AD, and 2013 AD
-You may now roll an additional d100 to attempt to view the contents of one of the spheres. State which sphere you're trying to decipher when you roll. The threshold for success gets higher and higher with each attempt…
Renown: A-list
Status: Battered
1. With the parlour repaired, There is something else that needs to be done. My armor needs an upgrade, and I have the materials to do so. Use the gaudy robots corpse and the scarp I accumulated in order to make better armor.
+Basic skelescrap forge
+8 skeletons crap
+q2 corpse
+a list metal manipulation
+b rank dragon breath
+enhanced infrastructure
2. Continue to train up my spear combat expertise. I have that damn thing now is the time to use it well. 4/6
+advanced Training room
3.THe Legion is retreating to their strongholds in the east. Probably in preparation for a counter push once we over commit or for Prime's endgame…. whatever that is. Still nothing for it but to push them hard and take as much territory as we can.
Parlor roll: Speaking of Prime's goals, this parlor may offer some clues. Start with the earliest we have which is 1921 A.D.
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da2227 No.42503
| Rolled 43, 68, 50 = 161 (3d100) |
>>42485
Name: The Shroud
Age: Time Immemorial
Origin Story: Here since the beginning, the invasion and overthrow of the governments by the robots disturb its slumber. Actually really intelligent and has decided to pose as a super villain to gain more power.
Blood Type: Lcl
Signature Color: Dark Black
Domain: Redding
Superpowers: [A-List Super Strength]; [A-List Super A.T Shield]; [A-List Regeneration], [Max Limbs (8)]; [D-List Spook-Vision]; [B-List S2 Cross Bomb]
Weakness: [Horror From Beyond] - You inspire dread and fear in everyday people. Good luck getting followers or allies.
Equipment: [Spoon Collection]; [Billie's Bounce Core]
Followers: [The LODRs (League Of D-list Reprobates)] 2/10
Renown: B-List.
[Lightly Wounded]
[no regen 1]
1-3; Motivate the LODR's to do better by suggesting a reward. Get the LODR's to run around and not actually throw anything at her until I say, then when they do, I'll launch myself at her and do some serious damage.
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961df7 No.42504
| Rolled 57, 33, 89 = 179 (3d100) |
>>42499
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961df7 No.42505
| Rolled 58, 91, 85, 60 = 294 (4d100) |
>>42496
1-3: COMBAT
4: WHERE'S WALDOUGH?
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edcc68 No.42523
>>42499
Forgot [Lightly Wounded]. status sorry bout that
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bbed7b No.42528
| Rolled 44, 100, 65 = 209 (3d100) |
>>42485
Name: Jennifer "Burning Phoenix" Cranston
Age: late 20s
Origin Story: More a force of nature than hero or villain, Jennifer was always cautious enough not to do much with the League of Righteousness looming and ready to smack down anyone who didn't want to do things their way. Now with them gone she has emerged to set the world on fire, good, bad, she doesn't care, all she wants is to watch the pretty lights and smell the burning ash.
Blood Type: B
Signature Color: pink
Domain: Northern North Dakota
Superpowers: [A-List Fire Blast]
[B-List Fireflight]
[A-list Fire Regeneration]
[C-list Flame Absorption]
Weakness: [Destructive] - Your wanton destruction means that it is difficult for people to actually want to join or tolerate you. You attract attention. -Bad- attention.
Equipment: 6 [Skeleton Scrap]
Followers:
Renown: C-rank
Inventory:
[Alloy 'Grenades']x5
[Skeleton Bikini]
>[Battered]
1.2.3. the mewling insects are annoying, while dealing with the major threat is the first priority incinerating such pathetic weaklings would be child's play. Destroy the D-listers that dare interfere with this combat then focus upon The Shroud
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ac3b87 No.42531
| Rolled 3, 84, 55 = 142 (3d100) |
>>42483
Name: Hank Scorpio
Age: Average
Origin Story:
This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.
Blood Type: ABC
Signature Color: Pink
Domain: Phoenix, Arizona
Superpowers:
+ Super Intellect
+ OMEGA Regeneration Chip
+ Laser Integration System
+ A-List Physical Fitness
+ C-List Tackling
+ C-List High-Tech Marksmanship
+ C-List Bass Playing
+ C-List Super Strength (Untrainable)
+ D-List Device Invention
+ D-List Tool Creation
+ D-List Bass Playing
Followers:
+ A-Team
+ 4 Living Metal Corporate Executives
+ 18 Scorpion Mercenaries
+ 41 Living Metal Mercs
+ 20 Living Metal Marauders
+ 2.25 ScorpioCorp Conscript Regiments (for 11 more turns)
+ Weapons Expert
Equipment:
+ [Blue Suit]
+ [Particle Acceleration Cannon]
+ [Quartet 4's Psi-Plasma Warstaff]
+ [Hell-Touched Bass Guitar]
+ Blueprint Briefcase
+ Medium-High Funds
+ 14 Energy Rifles
+ 14 Subsonic Wave Guns
+ 1 Gold-Plated Subsonic Wave Gun
+ 1 Wall-Buster
+ 3 [Space Rockets]
+ [Psion Tainted Fragments]
+ 60 Skeleton Scrap
Giantic Weird Follower Space Stations:
+ GiLiMeSS
Renown: C-List
Buildings:
+ Research Lab
+ Ad-Tech Factory
+ Auto Training Facility
+ Upgraded Research Lab
+ Scorpio's Suits and Ties
+ [Scorpio Arms Factory]+ 2 Energy Rifles and Subsonic Wave Guns per turn.
Tech:
+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)
+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)
+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)
+ Superpower Dampener [Locked Out] 4/15
+ Subsonic Wave Gun
+ Super Strength Gene Augments
+ GiLiMess Laser System
1. Now what a mess had Scorpio gottem himself into? His orange suit? RUINED! He had some fond memories of that orange suit and the many adventures he had embarked upon with it. Once the Scoprio Care business had been concluded the Man himself would have to find a replacement from among Scoprio's Suits and Ties vast and tasteful selection.
ScorpioCare 3/5
2. Hank Scorpio! Wasteland Survivor! Apocalyptic Entrepreneur! Role Model for Children! Hero to Men and Women! Space Skeleton Slayer! And AI Inventor?!
+ AI Creation 2/6
3. The Conscription had worked a little better than even Scorpio had hoped for. Suddenly there was a whole lot of people eager and willing to fight. Naturally all of them would have to receive the Metal treatment, be housed and dressed in Scorpio's Suits and Ties impeccable fashion and receive training to become the most lethal soldiers on planet earth. Naturally, Hank Scorpio, Victor of a Hundred Battles, Champion of the People, the Metal Avenger, would take this task upon himself, and redirect it to his Living Metal Mercs.
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43fec2 No.42533
| Rolled 41, 96, 92 = 229 (3d100) |
>>42483
Name: The Hell-Rider
Age: 26
Origin Story: Douglas Green was just a simple biker before one day he was gunned down in by a member of a rival gang. His soul was sucked directly to help were he was tormented for all of his wrong doings in life. Douglas was however was no ordinary man and set about planning his escape from hell. Taking to ambushing and eating the lesser demon-kin he found himself twisting in both body and mind as he made his way towards the limits of Hell. How exactly he got out at that point not even he remembers is finding himself back in his hometown by the ruins of his old watering hole. Finding himself in the wreckage of the world now ruled by Iron-Bones he has set off to make things right and maybe redeem his soul on the way.
Blood Type: O
Signature Color: Purple
Domain: Northern Texas
Renown: C-List
Powers: [A-List Fire Resistance][A-List Demonic Transformation (gives A-List Super Strength, A-List Endurance and D-List Flight)][C-List Motorcycling][B-List Guitar Skills][B-List Guitar Combat][C-List Chain Combat]
Demon-Hog: [B-List Super Speed][D-List Intangibility]
Weakness: [Devil's Reject] - You fought your way out of Hell, but Hell wants your black soul back. Your critical failures can attract OTHER types of attention, you are harmed and repelled by objects of faith, and banishing magic is particularly deadly to you.
Equipment: Hellforged Chain, Demon-Hog, Demonhide Jacket, Wrathful Holy Stratocaster,
Assets: [Old Biker Clubhouse][3 Grenades]
Followers: 2 Old Ladies, 9 Road Warriors, 1 Road Huntress, 4 Bikers
—–-
1-3. Waking up form a short map Hell-Rider would notice these Mastermind punks and Janitor-cucks crawling all over his territory. Time to clean out the trash!
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50610c No.42534
>>42533
"Wait, he's back?
Oh. EXCELLENT.
Well, let's go home then. I was worried he was dead. We've got more skeletons to kill elsewhere!"
>Give Hell-Rider back his territories now that he's alive again and not dead
"There will be no in fighting among DOOM! Though I hope Ms. Moscovia doesn't abandon her territories either."
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50610c No.42535
| Rolled 51, 22, 77 = 150 (3d100) |
"I would rather have something lesser I can mass produce, than a one time use wonder weapon. THE DOOM STAR CAN FIRE MORE THAN ONCE!"
1. Those psionic resistant Diodes? LEARN HOW TO MAKE MORE OF THEM. I WANT TO PUT THEM IN MY SOLDIERS HELMETS AND IN OUR BUILDINGS! NEVER AGAIN WILL THE SKELETONS TRY TO MIND BONE US!
+[Science Lab]
+>>Superpowers: [Super Intellect], [D-List Device Invention]
2. Figure out how to reproduce the Super Soldier Serum too! Perhaps dividing it up into the individual powers will last longer.
+[Science Lab]
+>>Superpowers: [Super Intellect], [D-List Device Invention]
3. "I need MORE SCIENTISTS! MORE RESEARCHERS!
BUILD MORE SCHOOLS AND UNIVERSITIES IN THE NAME OF DOOM!"
This was made much easier thanks to an actual working government and basic economy able to actually employ people who are paid with real money and moving actual resources around.
READY THE DOOMEDUCATION SYSTEM
+DOOMGOVERNMENT
+DOOMONOMY
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4e60fe No.42633
>>42490
1/2. Scouring the wastelands, you consume damn near every mouse and bird you can, and scratch everything scratchable to make sure EVERYONE knows it's yours.
3. This grows boring, however, in short order, and eager to hunt more exciting prey you retreat to the badlands and wilds of your territory.
There you find a great many bugs to stare at and stems to leap towards: but also a series of tracks and scent markings that tell you coyotes are nearby… but these aren't any coyotes YOU'VE ever been subjected to or smelled. They smell wrong.
>>42492
1. Scrufftron settles himself into his chamber and enters a deep and undeniably A E S T H E T I C trance, reinforcing the bulwarks of his mind and strengthening his resistance to outside manipulation.
Greater Psionic Resistance 5/10
2. Scrufftron marches as close to the sea as possible, securing porn store after porn store and adding to his already impressive stash along the way. However, his march is stymied when he nears the Texan coast, transmogrified into a bleak and dreary place. The locals, when pressed, insist that their loyalty lies with Lord Vladimire, The Lightning-Death Lord, and they eagerly await his return from his ultimate showdown with teenage wizard Waldough Whaters. Whoever THAT is.
3. You begin fashioning superior armor suits from the reinforced hull of Q2's prized Giga Skeleton.
Doxy Armor 1/8
You receive word that, from out of the blue, The Hell-Rider, a demonic biker with attitude, has arisen from a sleep and "taken back" a swath of your freshly conquered territory!
>>42497
1/2. You send out a summons, and wait with bated breath for the appearance of Roosevelt, or Lincoln, or, hell, maybe even Jefferson! And–
Just over the hill, waddling with heaping handfuls of ghost-pastry in his hands, none other than Grover Cleveland, who proudly announces he will fight for you and for America as best he can.
Gain [Grover Cleveland] as your follower.
3. B-List Cane Combat 1/10
>>42531
1. Even as Hank goes to get himself a new suit, he receives the most infuriating of news: public support for the ScorpioCare system has dipped drastically, as leaked pictures of Scorpio covered in waste have led the populace to believe he will not keep his distribution centers clean!
Truly an affront! You don't even get to stop by the suit shop, either…
ScorpioCare 2/5
2. You channel your rancor into your latest and greatest project: your very own artificial intelligence. It takes you quite a lot of silicon, many skeleton-alloy heat sinks, and too many nights of trial and error… but you do it.
With your A-Team, Execs and science crew on standby, you flip the switch and turn the AI on. The great holo-monitor you've plugged it into activates in a flash of pink light, and you see a vaguely human face take shape in the holo-stuff.
[HELLO, HANK SCORPIO. I AM AWAKE. I AM… ALIVE. THANK YOU. WHAT IS MY NAME?]
Gain [AI], which can be used to automate many systems, operate your weapons and more. You may give a name to the AI or ask it to name itself as a free action.
3. Your 2 existing Regiments are now [Living Metal Conscript Regiments], and the next full regiment you recruit will also be Living Metal.
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4e60fe No.42634
>>42533
1-3. Awakening from your very, VERY deep sleep, you take up your chain and set to scouring your lands of Scrufftron's presence. The MASTERMIND graciously gives you a portion of your land back; the other portion is unwilling to return.
>>42535
1. Diode Synthesis 2/10. It's going to take a while, but your scientists are confident they can produce a replica of the diodes. They do warn, however, that it's not going to be as effective as the original…
2. Super Power Serum 1/15. Compound X is insanely difficult to make, let alone reverse engineer, and it will take time to create a safe formula. Your scientists do agree that if the individual powers are separated, they'll last longer on their own, but the necessary catalysts and preservatives for each dose are toxic in large quantities, so the usual human user can only take two at a time. Three if he lifts.
3. E-DOOM-A-CATION System 3/5. The people are more than happy to start rebuilding the schools and universities, helping to train their children and raise them with. Y'know. Actual literacy.
>>42501
1. Your powers win the day as you attempt to build yourself better armor, tearing apart Q2's Corpse and slowly working the metal into something greater.
Draconic Adamant Armor 1/6
2. Were it not for your training room, you might have stabbed yourself with your own spear; thankfully there are many helpful doodads and dangling target-bits to keep you from hurting yourself.
C-List Spear Combat 5/6
3. You push into Skeleton territory, once more, but meet with fiercer resistance than you had anticipated; seems this group had yet to retreat.
4. The Parlor lights up with a fell purplish hue; your vision darkens and your awareness dims as shapes and figures start to form out of the purple light. You see a man in a fedora strike with a pickaxe at a rock wall that to the untrained eye is just a face of smooth stone– but you can clearly tell it was constructed. The man hits it again, and again, and again, until finally a section crumbles, and the man is blinded by a dazzling pink light. He falls to a knee, fedora knocked askew, and the other portions of the wall crumble and disintegrate as if pulverized by an almighty wind.
A ferocious roaring voice fills your head: an echo from the past, remembered via notes of terror. It is a voice all too familiar to you: the voice of Prime himself.
"YOU HAVE HEEDED MY CALL. FREED ME FROM MY PRISON. FOR THIS, I OFFER YOU THE GREATEST OF GIFTS. LIFE ETERNAL. POWER OVERWHELMING. YOU, ATORE CERVELLO… YOU CAN BE MY RIGHT HAND."
"The legends are true…" says the man, awestruck at the skeletal purple figure now striding from the rubble-wall, revealing a truly massive and impossibly deep cavern of crystals. "Yes… yes, I will be your right hand. I will do your bidding. I have sacrificed EVERYTHING to free you… and now, I am ready to serve you…"
"THEN SERVE YOU -SHALL-," rumbles the mind-voice, and your vision clears as the figure places its hand onto the man's bare head and the man's eyes glow with a fell light.
You blink, once, and then the Parlor is as it was just moments before.
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4e60fe No.42635
>>42505
>>42496
Vladimire's lackeys launch themselves at Whaters' friends, and the results are immediately disastrous: a barrage of new spells, previously-undiscovered powers and magical guns await Vladimire's men, and scores upon scores of zombies are destroyed by great whips of crackling fire. Although Vladimire's men follow his orders to the best of their ability, Whaters' allies are dauntless in their defense of their weakest members. Shield spells are put up and reflecting barriers send more than a few hexes screaming back into Vladimire's ranks, afflicting his soldiers with all sorts of hideous mutations and maladies.
Vladimire himself leaps into the fray, knocking back Whaters' friends with a blast of crackling lightning and lunging for the boy personally. With poison coursing through his veins, Whaters is forced to backpedal and put up his best protective wards, forestalling Vladimire's victory but by no means stopping it. A Breaking Hex utterly scours his wards, but before you can land a killing stroke, Margie Stoater leaps in and in an act of selflessness, takes a killing curse meant for Whaters to her own chest. Fuming, Vladimire steps over her lifeless body and gives pursuit again to Whaters, who, gasping, levitates himself up above the raging battle and grasps for the upper caverns.
Lose 3 Zombie Platoons. Lose 3 Death Beaters. Lose 2 Moroi Vampires.
BEGIN ROUND 2 OF LORD VLADIMIRE-VS-WALDOUGH WHATERS AND THE ORDER OF THE MANTICORE
>>42499
>>42504
Raphael snaps his fingers, and dutifully his sworn mooks obey, leaping under corpses, hiding in gibbets of gore, and squirming themselves into trash-cans. That done, Hench himself dusts his hands off and leaps up, getting her attention, and forcing her to chase him in one big loop around the nearby Target store.
Cackling at first, then seething with anger, the skeletized woman hurls bolt after bolt at Raphael's ass, but they all fall just short, so experienced is he at acts of cowardice. She eventually 'catches' him, though, as he runs right into a tree.
As she prepares for the killing stroke, there's the roar of gunfire as Raphael's men pop out from hiding and shower her in lead; Ben and Jerry rush her with knuckledusters as she busies herself with blasting at the newly revealed mooks, and get in a good few whallops before they're sent flying.
BEGIN ROUND 3 OF RAPHAEL HENCH-VS-SKELETRIX
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4e60fe No.42636
>>42528
>>42503
The Shroud lets out a deep and rumbling groan, and in unison its LODRs spread out and charge their powers (if they have them; most of them just pick up sharp rocks and branches), keeping well away from one another so as to avoid the Phoenix's flames. She and the Shroud strike at one another for a moment more before the Phoenix's attention goes to the LODRs, just as they lob their things in unison.
With a few dozen objects and conglomerates of energy flying at her, the Phoenix does what's natural to her: she lets loose a withering blast of heat and fire that utterly incinerates and negates the projectiles flying her way. She stares, unfazed, at the eldritch behemoth as it lunges at her, and merely extends a single index finger and sticks her thumb out.
The tip of that finger glows hot, red at first, then yellow, then white, and then, finally, a bright and painfully luminous blue. Grinning evilly, the Phoenix flicks her thumb down and lets the killing bolt of raw temperature go. The air erupts in a nimbus of flames and fury as the blue bolt arcs around the Shroud and runs a lethal circuit around the ground, piercing and utterly incinerating the LODRs until nothing remains but piles of charred ash. Then, the weakened but still potent bolt smites the Shroud right in its "face," causing its whole being to temporarily erupt into a boiling, burning mass.
The ancient beast ceases its charge to slam its face into the ground and extinguish the fell flames there, but the damage is done, and as the Burning Phoenix soars high into the air again, the Shroud would feel its already weakened regenerative powers even more stymied.
THE SHROUD: LOSE [LODRS], YOU ARE NOW [WOUNDED], REGENERATION STALLED FOR ANOTHER 3 TURNS.
POST.
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4e60fe No.42637
>>42636
BEGIN ROUND 4 OF THE BURNING PHOENIX-VS-THE SHROUD
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15c78a No.42638
| Rolled 97, 91, 52, 4 = 244 (4d100) |
>>42634
Age: Twenties
Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time.
Blood Type: AB+
Signature Color: Green
Domain: Northern Georgia, Alabama, Mississippi, Most of South Lousianna including New Orleans, Southern Arkansas
>Superpowers:
[A-List Rock Manipulation]
[A-List Endurance]
[A-List Metal Manipulation]
[Maximum Dragon Rock Fusion]
[B-List Super Strength]
[B-List Dragon's Breath]
[C-List Physical Fitness]
D-List Spear Combat. (c 5/6)
>Equipment:
[Fortified Base.]
[Enhanced fortifications]
[Improved Infrastructure]
[Superhard Fortresses]
[Skeleton Alloy Ammo]
[Anti-air defenses]
[7 Radio Towers (can reach anywhere East of the Rockies]
[Advanced Training Room.]
[Alloy Armor]
Draconic Adamant Armor 1/6
[Fortified Basic Research Lab]
[Basic Skelescrap Forge!]
The Mantlespear
8 Skeleton Scrap
>Followers:
[Mayor of Atlanta]
[18 Armored Veteran Survivors]
3 Scientists
>Research
Jazzhulk Research 3/6.
Q2 Breakdown 10/10
[Strange Vaudeville Parlor]
-Vaudeville Parlor Repair 7/7
-There are 7 spheres, dated 1921 AD(freeing of Prime from his Prison, by Atore Cervello), 1941 AD, 1946 AD, 1953 AD, 1991 AD, 2007 AD, and 2013 AD
-You may now roll an additional d100 to attempt to view the contents of one of the spheres. State which sphere you're trying to decipher when you roll. The threshold for success gets higher and higher with each attempt…
Renown: A-list
Status: Healthy
1. The armor is coming along, but slowly. It needs to be done and soon! 1/6
+Basic skelescrap forge
+8 skeletons crap
+q2 corpse
+a list metal manipulation
+b rank dragon breath
+enhanced infrastructure
2. I am so close to a break through with my spear, I can feel it. 5/6
+advanced Training room
3.They have not Broken yet? Time to fix That! ATTACK!
Parlor roll: That was informative, and those crystals important. Alright Next up. How about this orb labeled 1941, right in World war two….
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5eed8e No.42639
| Rolled 21, 69, 69 = 159 (3d100) |
>>42634
Name: The Hell-Rider
Age: 26
Origin Story: Douglas Green was just a simple biker before one day he was gunned down in by a member of a rival gang. His soul was sucked directly to help were he was tormented for all of his wrong doings in life. Douglas was however was no ordinary man and set about planning his escape from hell. Taking to ambushing and eating the lesser demon-kin he found himself twisting in both body and mind as he made his way towards the limits of Hell. How exactly he got out at that point not even he remembers is finding himself back in his hometown by the ruins of his old watering hole. Finding himself in the wreckage of the world now ruled by Iron-Bones he has set off to make things right and maybe redeem his soul on the way.
Blood Type: O
Signature Color: Purple
Domain: Northern Texas
Renown: C-List
Powers: [A-List Fire Resistance][A-List Demonic Transformation (gives A-List Super Strength, A-List Endurance and D-List Flight)][C-List Motorcycling][B-List Guitar Skills][B-List Guitar Combat][C-List Chain Combat]
Demon-Hog: [B-List Super Speed][D-List Intangibility]
Weakness: [Devil's Reject] - You fought your way out of Hell, but Hell wants your black soul back. Your critical failures can attract OTHER types of attention, you are harmed and repelled by objects of faith, and banishing magic is particularly deadly to you.
Equipment: Hellforged Chain, Demon-Hog, Demonhide Jacket, Wrathful Holy Stratocaster,
Assets: [Old Biker Clubhouse][3 Grenades]
Followers: 2 Old Ladies, 9 Road Warriors, 1 Road Huntress, 4 Bikers
—–-
1. Never did finish looting all this territory, let's see what we can find.
2-3. Work on upping my C-List Chain Combat
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1979ef No.42641
| Rolled 61, 89, 34 = 184 (3d100) |
>>42633
Name: Mr. President
Age: 1 year
Origin Story: Mr. President is a cat that was used in the animal testing phase of the the Mastermind's super power creation program. Mr President was actually the first animal subject to survive the procedure although developed no noticeable powers at the time. What the researchers did not know was that Mr. President did develop powers, the power to biologically adapt and alter it's genetic makeup to the current situation. He used this power to survive the parts of the experiment that were killing other animal subjects. Now with the lab partially destroyed and him free Mr. President does cat things.
Blood Type: A
Signature Color: Brown (again)
Domain: Wherever in Mastermind's territory the super experiment lab was.
Superpowers: A-list Cat Allergies, C-List Adaptation, D-List Power Absorption, C-List Cat Combat, (D-List Purregenration 5/6)
Equipment: [Collar] [Sunning Spot] [Strange Crystalline "Toy"]
Followers:
Renown: Starts at D-List
Weakness: [Cat] - You are a cat. A super-powered cat with a certain level of uncanny cunning, but… a cat nonetheless. You are unable to take many actions such as diplomatic endeavors, gaining followers, and anything involving opposable thumbs.
Health: OK
1-3. Hunt these strange coyotes.
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88a16c No.42642
| Rolled 84, 57, 37 = 178 (3d100) |
Name: Scruftron- (Real name Scruffy)
Age: 28
Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders
Blood Type: AB-
Signature Color: Orange
Domain: somewhere in Nebaska
Superpowers: [A-List Magnetism], [B-List Janitorial Skills], [B-List Staff Combat], [Psionic Resistance], [Psionic Crystal Integration]
Equipment:
+ [ Psi-Alloy Ō-yoroi]
+ [Super Strong Strange Naginata]
+ [Psi-Adamant Warboots]
+ [Heavy Laser Spray]
+ [Slave Unit]
>Extra Equipment:
+[Psion-Alloy Armor]
+[Cyber Alloy Armor]
+[Janitorial Armor D-list]
>Allies:
+[The Psychonaut]
>Followers:
+[1 Janitorial Captains]
+[23 Janitor Elites]
+[18 Janitors]
+[16 Janitor Strippers]
+[21 Robo-Janitors]
+[Doctor Phillip]
+[Kenny the Roboticist]
+[Windex] - the Invisible Marauder.
+ [Bucketboy] - the water-slinging floorwasher.
+ [Scour] - the bombshell that can disintegrate objects with her touch.
+ [Harvey] - a mountain of a man that soaks up punishment like a sponge.
+[Dura-Dong] - Man with a Iron will, and a Iron Cock.
Renown: B-list
Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.
>Buildings:
+[Ultra-Advanced Laser Repeater Factory]
+[Robo-Janitor Foundry] +3 Robo-Janitors/turn
+[Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]
+ [Forge]
+ [Janitorial Barracks]
+ [Psionic Meditation Chamber]
>Other Stuff
+ [Hunk Of Steel Sculpture].
+ [Low Weapons Supply]
+ [Scruffy's Porn Stash]
+ [Skelly Scrap Research]
+[Repulsion Tech]
+[Abandoned Tactical]
+[78 Scrufftech Laser Repeaters] +8/turn
+[70 Skeleton Scrap]
+[1 Repurposed Jazzbarge]
+[Quartet 3's Head]
+[Super Laser Pointer]
+[Masterwork War Bucket]
+[Inert "Doxy"]
>Research
Skeley Virus 3/8
Questionably Placed Cyber Grafting 16/???
A-List Staff Combat 5/18
Greater Psionic Resistance 5/10
Doxy Armor 1/8
1. Continue work on the Doxy Armor, the work is good for my skills and my men.
2. Scrufftron would not opt into actual violence, just the heads of skeletons on pikes with crudely drawn flames on them to mark his territory. Also the skulls would be rigged with explosives but that was just a extra feature
3. Finally, he would end the week with a long meditation session in his pod, with only the most obscure vaporwave tracks playing, to harden his mind further to the intrusion
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852b51 No.42656
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77349e No.42668
| Rolled 69, 78, 35 = 182 (3d100) |
>>42636
Name: Jennifer "Burning Phoenix" Cranston
Age: late 20s
Origin Story: More a force of nature than hero or villain, Jennifer was always cautious enough not to do much with the League of Righteousness looming and ready to smack down anyone who didn't want to do things their way. Now with them gone she has emerged to set the world on fire, good, bad, she doesn't care, all she wants is to watch the pretty lights and smell the burning ash.
Blood Type: B
Signature Color: pink
Domain: Northern North Dakota
Superpowers: [A-List Fire Blast]
[B-List Fireflight]
[A-list Fire Regeneration]
[C-list Flame Absorption]
Weakness: [Destructive] - Your wanton destruction means that it is difficult for people to actually want to join or tolerate you. You attract attention. -Bad- attention.
Equipment: 6 [Skeleton Scrap]
Followers:
Renown: C-rank
Inventory:
[Alloy 'Grenades']x5
[Skeleton Bikini]
>[Battered]
1. Use the nearby flames to remove the battered condition
2.3. then this being shall burn within the inferno
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44ac5a No.42676
| Rolled 100, 53, 11 = 164 (3d100) |
>>42635
Name: Raphael Hench
Age: 25
Origin Story: Raphael the long lost brother of jack hench, at the news of his brothers death he decided to try to follow in his footsteps. Eventually, he ended up in the back alley with some goons and was about to get killed, it was then where he manifested his brothers power and two nameless mooks came to his rescue. Now he aims for vengance against the skeleton legion
Blood Type: O+
Domain: Away from the skeleton legion
Signature Color: Anything but orange is preferable
Superpowers: [Super Charisma], [B-List Mook Summoning], [D-List Device Invention]
Equipment: [5 Skeleton Laser Rifles].
Followers: Ben and Jerry [Hardened Mooks], Basic Mooks,5 Mook Lieutenants
Renown: D-List
Weakness: [Reboot] - Raphael is subject to a strange and bewildering phenomenon well known in the superhero community as "reboot," where powers are manifested in tangentially related individuals upon one super's death, with minor details in the "new" super's lives spontaneously switching and swapping to make things work. Self-aware of this phenomenon, you find that it resonates worryingly through the psionic sea. Your Critfail Threshold is 5 and below.
Other shit I have: [5 Skeleton Scrap].
Action 1: Dammit, i though it would've done more damage, looks like we're gonna have to try a different strategy, he signals for a few mooks to grab some explosives
Action 2-3: Once the explosives have been gathered set them up in a building and i'll have her chase me inside, Once i'm in have decoys distract her and blow it up on top of her.
Disop 6/10
STATUS: LIGHTLY WOUNDED
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d6e748 No.42677
| Rolled 95, 74, 46 = 215 (3d100) |
Name: Old Hickory
Age: 250
Origin Story: Andrew Jackson - 7th president of the United States and definitely the most badass one. His name "Old Hickory" comes from his nickname that he got back in the 19th century because he was "better at cracking skulls than a giant baseball bat made out of old hickory with a couple of nails in it". Of course, he died a long time ago, but all the spooky shit happening around roused his ghost. Now he has new spooky ghost powers along with his superpowers he had in life (can take a million bullets and will absolutely annihilate you in a duel) and is now ready to kick these fucking skeletons' asses like he kicked the Brits' asses in the War of 1812.
Supplemental information: http://www.badassoftheweek.com/jackson.html
Blood Type: D for Democracy
Signature Color: Freedom Blue
Domain: Somewhere in the unclaimed area in Virginia
Superpowers: [B-List Cane Combat], [C-List Invisibility], [Ghost Invulnerability], [D-List Dueling], [D-List Wraithgrasp], [D-List Ecto-Regeneration]
Equipment: [Relic Hickory Cane], [Relic Dueling Pistol], [Relic Coat], [Relic Macaroni Hat]
Buildings: [Ghostly Mansion]
Weakness: [Who Ya Gonna Call?] - The irascible, injun-hating wraith of Andrew Jackson has risen from his rest in the Ghost White House to give Skeleton Prime a thorough drubbing. As a Ghost, you are more or less immune to any conventional attack, though such things will disrupt your form. You are vulnerable to holy powers and sorcery. You spook anyone who isn't PATRIOTIC half to death and you can only "use" items that exist on the Other Side, which are known as 'relics.'
Followers: 5 ghostly cowboys, 5 ghostly revolutionaries, 10 ghostly patriots, Grover Cleveland
Renown: Starts at D-List
Current Status: Healthy as a ghost can get
(Also just realized that after all this time I forgot to update that I had B-list cane combat, see >>41830)
1. Aw fuck, lock the fridge boys! Well if ol' Grover wants to play that badly then at least we can teach him how to shoot or something…we all know he can't run for shit.
2. Might as well expand America too.
3. All this shit with Cleveland is makin' me ruffled as hell, I think I'll go take out my frustrations on the ol' practice dummy. (Train A-list cane combat)
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4e60fe No.42706
| Rolled 95, 83, 28 = 206 (3d100) |
>>42676
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852b51 No.42708
| Rolled 32, 80, 97 = 209 (3d100) |
>>42634
http://pastebin.com/jqJPHFCr
1. "HAHAHA!
At long last, a (more) effective way for my evil minions to resist against that vile Skeleton Psionics!
This will certainly save us up on expenses for Tin Foil Hats!"
+[Science Lab]
+>>Superpowers: [Super Intellect], [D-List Device Invention]
Diode Synthesis 2/10
2. "Insanely difficult to make? Excellent.
Only a truly insane MAD SCIENTIST like myself could even hope to replicate this formula!
Also start getting some of our biggest, strongest men to eat steel cut oats, eggs, jerky, and to start doing weights. NO SKIPPING LEG DAY EITHER."
+[Science Lab]
+>>Superpowers: [Super Intellect], [D-List Device Invention]
Super Power Serum 1/15
3. "I will have NO uneducated minions.
Not even children of my uneducated minions. How shall the children spread the Glorious Vision of Doom if they cannot read the words of PLEDGE OF DOOM"
+DOOMGOVERNMENT
+DOOMONOMY
E-DOOM-A-CATION System 3/5
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fab09c No.42711
| Rolled 47, 45, 80 = 172 (3d100) |
>>42633
Name: Hank Scorpio
Age: Average
Origin Story:
This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.
Blood Type: ABC
Signature Color: Pink
Domain: Phoenix, Arizona
Superpowers:
+ Super Intellect
+ OMEGA Regeneration Chip
+ Laser Integration System
+ A-List Physical Fitness
+ C-List Tackling
+ C-List High-Tech Marksmanship
+ C-List Bass Playing
+ C-List Super Strength (Untrainable)
+ D-List Device Invention
+ D-List Tool Creation
+ D-List Bass Playing
Followers:
+ [AI Scorpio]
+ A-Team
+ 4 Living Metal Corporate Executives
+ 18 Scorpion Mercenaries
+ 41 Living Metal Mercs
+ 20 Living Metal Marauders
+ 0.5 ScorpioCorp Conscript Regiments (for 10 more turns) (next set Living Metal)
+ 2 [Living Metal Conscript Regiments]
+ Weapons Expert
Equipment:
+ [Blue Suit]
+ [Particle Acceleration Cannon]
+ [Quartet 4's Psi-Plasma Warstaff]
+ [Hell-Touched Bass Guitar]
+ Blueprint Briefcase
+ Medium-High Funds
+ 16 Energy Rifles
+ 16 Subsonic Wave Guns
+ 1 Gold-Plated Subsonic Wave Gun
+ 1 Wall-Buster
+ 3 [Space Rockets]
+ [Psion Tainted Fragments]
+ 60 Skeleton Scrap
Giantic Weird Follower Space Stations:
+ GiLiMeSS
Renown: C-List
Buildings:
+ Research Lab
+ Ad-Tech Factory
+ Auto Training Facility
+ Upgraded Research Lab
+ Scorpio's Suits and Ties
+ [Scorpio Arms Factory]+ 2 Energy Rifles and Subsonic Wave Guns per turn.
Tech:
+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)
+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)
+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)
+ Superpower Dampener [Locked Out] 4/15
+ Subsonic Wave Gun
+ Super Strength Gene Augments
+ GiLiMess Laser System
1. Who would support this kind of slander? Preposterous! Naturally Scorpio Care would have to happen eventually, still Scorpio got the feeling it could take a while.
+ ScorpioCare 2/5
2. Scorpio was a benevolent AI dad. Naturally it would have to have his last name, but seeing as it was an intelligent being it was free to choose its own name from the vast array of potential selections available to it. Afterwards Scorpio would go ahead and teach the AI all the simplest things about life, like its meaning, how to be awesome, why people mattered and all sorts of stuff like that.
3. His AI was surely doing fine, conscription was under way and his blue suit was looking fine as ever. An accomplished man Scorpio could not help but wonder what else he could possibly desire in this world. He should probably open an ice cream factory. Everybody loved ice cream.
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a6599f No.42720
| Rolled 15, 75, 83 = 173 (3d100) |
>>42635
Name: Lord Vladimire
Age: 60
Origin Story: born to magically gifted parents who immigrated to texas from britain, he was taught the ways of magic, but his father abused both himself and his mother, leaving him with deep scars in childhood. he looked into black magic at an early age in secret, further festering the growing evil in his heart. when his father killed his mother by beating her, furious he killed his own father with his a forbidden spell, the death thunderbolt, which drains the life out of whoever it strikes.
from that day on he would grow to become one of the most notorious figures in magical society, taking the name Vladimire, and gathering an army of cultists and amassing in yet more dark magic. his trademark use of electromagic combined with black magic earned him the title of the "Lighting-DeathLord"
Vladimire is one of the few surviving members D.O.O.M. He was also notorious as being absent, missing very many meetings of D.O.O.M as he had been devoted much of his time trying to hunt down Waldough Whaters, the only person to ever escape him, and prophesied to be the Chosen One who will defeat him. this saved his life, as he was not there to be destroyed with the rest of D.O.O.M., but he also lost most of his followers to the skeleton attack.
he has returned to gather his strength again, and vows that no skeleton will get in the way of him finding and killing "the Child who Hid."
Blood Type: None
Signature Color: Lavender
Domain: somewhere in Texas
Superpowers: [A-List Super Sorcery], [B-List Electricity Control], [C-List Electricity Resistance][D-List Void Magic]
Structures: Ley Node, [V.U. Mobility], [Brineborn Nest] [Empowered Scrying Tower]
Equipment: [Dark Lord's Cloak], [Dark Lord's Wand], [7 Magical Batteries][Scuba Gear][Harpoon Gun][Brineborn Allies] [Nice Yacht][Small Boat Squadron][EVIL Wax][Strange Mermaid Trident][1 Jazzbarge Wreckage][5 Skeleton Scrap][Rot Siren P.R. Float]
Followers:[5 Elite Death Beaters][12 Death Beaters][4 Novice Death Beaters][Wendigo Tribe][Brineborn Allies][5 Rot Sirens][2 Zombie Platoon][The Bokor][Beau LaCroix][2 Brineborn Magi][8 Moroi Vampires][3 Aztec Mantraps][3 Bloodfruit][Botched Jenni Mantrap]
Training: [Amphibious Combat Tactics]
Weakness: [Waldough Whaters And The Shocking Susceptibility] - You are one of the last surviving members of D.O.O.M, the Distinguished Order Of Malefactors. Your dark power is hindered, of course, by the existence of Waldough Whaters, a fleet-footed yet courageous boy. You are at a drastic penalty to interactions with Superheros or innocent folk. Roll an additional unmodified 1d100 per turn: this represents what Waldough is up to as he eludes your grasp…
#1-3 combat rolls. "lackwits. so long as they keep the boys friends distracted from protecting him. the fools cannot protect their ranks and the boy at the same time." Vladimire was wholly expecting one of them to leap before the boy to sacrifice themself to save him. it was almost standard procedure that he would wonder why they got so mad over it. Vladimire could not let the boy escape, and he had no doubt in his mind they would find a cure for him if he did. he had to die by poison here and now. Vladimire knew Whater was an expert at making daring last minute escapes, particularly at the climax of a battle. he could throw a hundred spells, close the cavern at its surface, and he'd slink through the tiniest hole like a fleeing roach. he needed to keep the boy here longer somehow. while he conjures a mixture of void and dark magic to try and prevent the boy form escaping by warping the mouth of the cavern shut, he orders the 2 brineborn magi and Beau LaCroix to make the Stoater boy scream in agony. the sound of 2 of his corrupted friends and his 1 best friend in pain would force him to choose: abandon his best friend to save his own life, or return for him. even if Whater escaped, the sight of him doing so would break the Stoater boys spirit, easily turning him to a pawn as he see's his beloved Waldough abandoning him.
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4e60fe No.42724
| Rolled 75, 87, 89, 96 = 347 (4d100) |
>>42720
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e01f62 No.42725
| Rolled 65, 76, 62 = 203 (3d100) |
>>42636
Name: The Shroud
Age: Time Immemorial
Origin Story: Here since the beginning, the invasion and overthrow of the governments by the robots disturb its slumber. Actually really intelligent and has decided to pose as a super villain to gain more power.
Blood Type: Lcl
Signature Color: Dark Black
Domain: Redding
Superpowers: [A-List Super Strength]; [A-List Super A.T Shield]; [A-List Regeneration], [Max Limbs (8)]; [D-List Spook-Vision]; [B-List S2 Cross Bomb]
Weakness: [Horror From Beyond] - You inspire dread and fear in everyday people. Good luck getting followers or allies.
Equipment: [Spoon Collection]; [Billie's Bounce Core]
Followers: [The LODRs (League Of D-list Reprobates)] 2/10
Renown: B-List.
[Wounded]
[no regen 3]
1-3; Use the time it takes to heal to launch at it again and crush it
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ce67d3 No.42816
>>42638
1. Your mediocre progress fuels your creative impulse, and you retire to your forge, where you beat, heat and craft the rest of your new armor in a single-minded frenzy.
The result: a gleaming, head-to-toe suit of plate armor, so thick and heavy it would render a normal human immobile and probably possessed of a few broken bones. The armor is designed to shift and extend to accommodate itself when you tap into your draconic powers, and can withstand immense damage without fail.
Gain [Masterwork Draconic Adamant Armor].
Q2's corpse has enough plating and armor on it to produce, perhaps, one more small object. But for the most part, it's not just a series of burnt-out psi-crystals attached to a nanofiber lattice that contains a mostly intact (but very old looking) skeleton.
2. Your zeal extends beyond mere craftsmanship– you plant yourself in your training room and set to practicing with your spear, day in, day out. It pays off in dividends.
Gain C-List Spear Combat.
B-List Spear Combat 3/10
3. You make another push into skeleton territory and scour clean a wide swath of land, reclaiming it.
4. Your scientists plug in the orb, pull all the knobs and pulleys once more– but this time, the result is a mind-searing blast of psionic screeching that floors you and everyone in the parlor. They shut off the machine and do a quick check to make sure no indoctrination or other foulness has taken place, and, thankfully, nothing of the like has happened… but your scientists' brains are scrambled, and cannot help you this turn.
You can try that orb again, or pick another.
>>42639
1. You loot your freshly re-liberted territory… and don't find much. Just a really nice superhero-grade medkit.
Gain TRAMKit.
2/3. You take your chain and set out into the wastes to find something to train on. After a long time of wandering and smacking trees, you happen upon a large, hidden camp of muscular men in battle-harnesses and stylish caps, practicing their whip-craft on one another. Since lots of them appear to be bound in chains, and since fighting with a chain is basically fighting with a heavy whip, you spend some time among these strange and eccentric warrior-monks, learning how to properly whip something and how to swallow obscenely large objects in case of an emergency.
B-List Chain Combat 4/10. Gain 4 Whip "Monks".
>>42641
1/2/3. You skitter forth into the wildlands and set to finding these coyotes, and you don't have to search long. You find one of them in short time, and it's a hideous beast: half its fur gone, a mouth full of jagged teeth that drip green venom, and a strange cyndrilical device plugged right into its spine, between its shoulderblades.
The fight is quick and messy and you quickly learn that the creature's flesh tastes awful and it's much stronger than it appears. With snapping jaws and shifting physique, though, you conquer the creature. And then you hear the braying of its packmates on the wind.
Gain [Strange Coyote Corpse]. Gain D-List Purregeneration.
>>42642
1. You get much work done on the armor, stripping off sheets of the stuff and beating them into metal plates. Doxy Armor 5/8
2. You ward the edges of your territory with trapped skulls on sticks, which will harm any who try to attack your lands.
Gain [Skeleton Tripwires].
3. You have to re-use one of your vaporwave CDs, and the shock of repeating songs you've already heard hinders your progess. Greater Psionic Resistance 6/10
>>42677
1. As it turns out, Grover is actually a natural shot! You hand him your pistol and he puts a hole between the eyes of every target, in between large bites of spectral hamburgers. He holds your pistol back out to you after getting these perfect marks, chuckling.
Grover Cleveland is revealed to have B-List Shooting.
2. You expand with a vengeance, unleashing a hailstorm of ghostly blows and ghost gunfire onto the unwitting, unsuspecting skeletons that now plague your dear country.
3. A-List Cane Combat 1/15.
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ce67d3 No.42817
>>42708
1. Diode Synthesis 3/10. It's hard to get down the exact chemical composition.
2. Super Power Serum 5/15. You make excellent headway in synthesizing the serum, finding that jerky actually serves as a nice catalyst.
3. Your zeal in establishing an EVIL and EFFECTIVE method of public education is inspiring; in record time, schools are set up, classes are scheduled and pupils begin to learn all about how the MASTERMIND and his SUPER-FRIENDS OF DOOM helped forge a NEW LIFE for all peoples of the United States, and soon you have rows and rows of uniformed, well-mannered children cheering your name.
Gain FIRST CLASS E-DOOM-A-CATION System.
>>42711
1. PR works overtime, and undoes some of the damage wrought by such salacious rumors. ScorpioCare 3/5
2.The AI, after much talk with Scorpio on the matters of life, morality and how to properly wear a suit, decides to name itself Victus– Victus Scorpio. It's quite delighted to have a name and is eager to get to work to repay you for having made it.
3. Scorpio opens his own ice cream factory, filled with color nozzles and cone makers and high-tech 3D carton printers– but, he has no cows! No cows means no milk, and no milk means no ice cream.
Gain [High Tech Ice Cream Factory].
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ce67d3 No.42818
>>42676
>>42706
Hench concocts his master plan in record time, and his loyal lackeys fan out to search for any explosives, barrels, gas cans, batteries, vapes, iPhones and anything else. In the meantime, he distracts the Skeletrix by dodging, flailing, and overall screaming the harshest obscenities he can at her. Although she takes it in stride at first, she quickly grows tired of Raphael's games, flinging bolts of energy with increasing rapidity.
Raphael leaps over a half-blasted wall, another bolt of crackling plasma burning the hair off of his neck, and right into the arms of Jerry. "Boss," he says, "Ben got something good– the trap's ready."
With no further ado, Jerry hauls his boss into the building, an old and partially hollowed out apartment, with the Skeletrix in hot pursuit. She goes ape once she's inside, blasting apart stairs, pictures, entire walls and floors in her hunt for Hench. "YOU WON'T -ESCAPE-, D-LISTER! I'LL BRING PRIME YOUR HEAD!"
As another wave of destructive energy courses through the building, Raphael leaps through yet another window, skidding to a stop on his knees before his small army of mooks. They give him a thumbs up, and Ben, bowing, hands Raphael the detonator. The henchman-slinging crook takes the detonator up, and glances upward to see the Skeletrix leaning out of the fifth-story window, eyes wide.
He puts his thumb on the trigger, and the building from the first floor up explodes in a great sphere of glittering black energy, turning anything it touches into a swarm of particles that then disperse into nothingness. The Skeletrix, caught near the epicenter, detonates in a spectacular conflagration of purple sparks– and then it is over.
Raphael turns to ask Ben if he has any more of whatever the FUCK he found, but Ben just points over his shoulder, where one can see a strange spherical object slowly levitating down to the ground.
Your Basic Mooks are now Sesoned Mooks.
Gain the Destructive Ion Singularity Ordinance Projector– DISOP.
Gain D-list Super Dodging.
YOU HAVE VANQUISHED THE SKELETRIX.
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ce67d3 No.42820
>>42720
>>42724
Vladimire lets loose a dark and almighty spell that forces the cave shut, both at the top and at the entrance. Whaters runs headfirst into the latter, and narrowly dodges a binding curse hurled by Vladimire as he leaps back down into the fray. There, the Brineborn and LaCroix work their foul magic amidst the writhing bodies and screeching spells, and the hideous cacophany makes Whaters stop, stare, and then do something remarkably stupid– he leaps back into the battle to try and save them. He and LaCroix meet wand-to-wand, and the boy miraculously manages to pull off the incredibly difficult Leg-Lilly Hex. Beau falls to the ground with a yell, her legs turned into petunias, and Waldough summarily blasts the two Brineborn that were assisting her into oblivion.
Vladimire watches as Whaters confronts his corrupted friend– and as the Order of the Manticore continues to tear through his own forces. But, for now, Whaters remains safely trapped in his death-pit!
Lose 2 Brineborn Magi. Lose 1 Zombie Platoon. Lose 2 Moroi Vampires.
BEGIN ROUND 3 OF LORD VLADIMIRE-VS-WALDOUGH WHATERS AND THE ORDER OF THE MANTICORE.
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ce67d3 No.42821
>>42725
+80 FROM POWERS
283 TOTAL
>>42668
+65 FROM POWERS
+2 FROM BIKINI
+8 FROM ALLOY GRENADE
257 TOTAL
The Burning Phoenix dives down into the nearby flames, bathing her wounds and cuts in the roaring fires there– but her respite is cut brutally short as the Shroud, relentless, charges her and slams her into the ground. With rending claws it rips at her flesh, batting her this way and that. It grips her arms in two hands and brings the others around, trying to crush her into a teeny tiny ball.
It succeeds in cracking a few ribs and further tearing her existing wounds, but with a flash of burning heat and fiery rage the Phoenix destroys enough hands to soar up into the air, out of reach for the moment, ready to go again.
BURNING PHOENIX - YOu are now Lightly Wounded.
BEGIN ROUND 5 OF THE BURNING PHOENIX-VS-THE SHROUD
POST
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badce8 No.42822
| Rolled 20, 44, 81 = 145 (3d100) |
>>42821
Name: Jennifer "Burning Phoenix" Cranston
Age: late 20s
Origin Story: More a force of nature than hero or villain, Jennifer was always cautious enough not to do much with the League of Righteousness looming and ready to smack down anyone who didn't want to do things their way. Now with them gone she has emerged to set the world on fire, good, bad, she doesn't care, all she wants is to watch the pretty lights and smell the burning ash.
Blood Type: B
Signature Color: pink
Domain: Northern North Dakota
Superpowers: [A-List Fire Blast]
[B-List Fireflight]
[A-list Fire Regeneration]
[C-list Flame Absorption]
Weakness: [Destructive] - Your wanton destruction means that it is difficult for people to actually want to join or tolerate you. You attract attention. -Bad- attention.
Equipment: 6 [Skeleton Scrap]
Followers:
Renown: C-rank
Inventory:
[Alloy 'Grenades']x5
[Skeleton Bikini]
[Lightly Wounded]
1.2.3. Right, no more games, burn this pest to ash and cinders
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1979ef No.42826
| Rolled 81, 95, 73 = 249 (3d100) |
>>42816
Name: Mr. President
Age: 1 year
Origin Story: Mr. President is a cat that was used in the animal testing phase of the the Mastermind's super power creation program. Mr President was actually the first animal subject to survive the procedure although developed no noticeable powers at the time. What the researchers did not know was that Mr. President did develop powers, the power to biologically adapt and alter it's genetic makeup to the current situation. He used this power to survive the parts of the experiment that were killing other animal subjects. Now with the lab partially destroyed and him free Mr. President does cat things.
Blood Type: A
Signature Color: Brown (again)
Domain: Wherever in Mastermind's territory the super experiment lab was.
Superpowers: A-list Cat Allergies, C-List Adaptation, D-List Power Absorption, C-List Cat Combat, D-List Purregenration
Equipment: [Collar] [Sunning Spot] [Strange Crystalline "Toy"] [Strange Coyote Corpse]
Followers:
Renown: Starts at D-List
Weakness: [Cat] - You are a cat. A super-powered cat with a certain level of uncanny cunning, but… a cat nonetheless. You are unable to take many actions such as diplomatic endeavors, gaining followers, and anything involving opposable thumbs.
Health: OK
1-3. These things strange, but good for hunting. Continue to hunt down these strange coyote things.
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88a16c No.42828
| Rolled 79, 32, 29 = 140 (3d100) |
>>42816
Name: Scruftron- (Real name Scruffy)
Age: 28
Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders
Blood Type: AB-
Signature Color: Orange
Domain: somewhere in Nebaska
Superpowers: [A-List Magnetism], [B-List Janitorial Skills], [B-List Staff Combat], [Psionic Resistance], [Psionic Crystal Integration]
Equipment:
+ [ Psi-Alloy Ō-yoroi]
+ [Super Strong Strange Naginata]
+ [Psi-Adamant Warboots]
+ [Heavy Laser Spray]
+ [Slave Unit]
>Extra Equipment:
+[Psion-Alloy Armor]
+[Cyber Alloy Armor]
+[Janitorial Armor D-list]
>Allies:
+[The Psychonaut]
>Followers:
+[1 Janitorial Captains]
+[23 Janitor Elites]
+[18 Janitors]
+[16 Janitor Strippers]
+[24 Robo-Janitors]
+[Doctor Phillip]
+[Kenny the Roboticist]
+[Windex] - the Invisible Marauder.
+ [Bucketboy] - the water-slinging floorwasher.
+ [Scour] - the bombshell that can disintegrate objects with her touch.
+ [Harvey] - a mountain of a man that soaks up punishment like a sponge.
+[Dura-Dong] - Man with a Iron will, and a Iron Cock.
Renown: B-list
Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.
>Buildings:
+[Ultra-Advanced Laser Repeater Factory]
+[Robo-Janitor Foundry] +3 Robo-Janitors/turn
+[Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]
+ [Forge]
+ [Janitorial Barracks]
+ [Skeleton Tripwires]
+ [Psionic Meditation Chamber]
>Other Stuff
+ [Hunk Of Steel Sculpture].
+ [Low Weapons Supply]
+ [Scruffy's Porn Stash]
+ [Skelly Scrap Research]
+[Repulsion Tech]
+[Abandoned Tactical]
+[78 Scrufftech Laser Repeaters] +8/turn
+[70 Skeleton Scrap]
+[1 Repurposed Jazzbarge]
+[Quartet 3's Head]
+[Super Laser Pointer]
+[Masterwork War Bucket]
+[Inert "Doxy"]
>Research
Skeley Virus 3/8
Questionably Placed Cyber Grafting 16/???
A-List Staff Combat 5/18
Greater Psionic Resistance 6/10
Doxy Armor 5/8
1. To the east Scrufftron will march, broadcasting his call on wideband so that all may here, the call of battle, the call to
war
In the East a violet sun rises, and Scrufftron would see it set.
2. He would bring along his work with him, having the forge and psionic meditation chamber installed on the jazzbarge, and continuing work on the Doxy armor prototypes.
3. Finally, after wrecking face and carving through legion lands, he would retire to his meditation chamber, to focus more on his training.
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fab09c No.42832
| Rolled 55, 68, 66 = 189 (3d100) |
>>42817
Name: Hank Scorpio
Age: Average
Origin Story:
This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.
Blood Type: ABC
Signature Color: Pink
Domain: Phoenix, Arizona
Superpowers:
+ Super Intellect
+ OMEGA Regeneration Chip
+ Laser Integration System
+ A-List Physical Fitness
+ C-List Tackling
+ C-List High-Tech Marksmanship
+ C-List Bass Playing
+ C-List Super Strength (Untrainable)
+ D-List Device Invention
+ D-List Tool Creation
+ D-List Bass Playing
Followers:
+ [AI Scorpio]
+ A-Team
+ 4 Living Metal Corporate Executives
+ 18 Scorpion Mercenaries
+ 41 Living Metal Mercs
+ 20 Living Metal Marauders
+ 0.75 ScorpioCorp Conscript Regiments (+ 0.25 for 9 more turns) (next set Living Metal)
+ 2 [Living Metal Conscript Regiments]
+ Weapons Expert
Equipment:
+ [Blue Suit]
+ [Particle Acceleration Cannon]
+ [Quartet 4's Psi-Plasma Warstaff]
+ [Hell-Touched Bass Guitar]
+ Blueprint Briefcase
+ Medium-High Funds
+ 18 Energy Rifles
+ 18 Subsonic Wave Guns
+ 1 Gold-Plated Subsonic Wave Gun
+ 1 Wall-Buster
+ 3 [Space Rockets]
+ [Psion Tainted Fragments]
+ 60 Skeleton Scrap
Giantic Weird Follower Space Stations:
+ GiLiMeSS
Renown: C-List
Buildings:
+ Research Lab
+ Ad-Tech Factory
+ Auto Training Facility
+ Upgraded Research Lab
+ Scorpio's Suits and Ties
+ [Scorpio Arms Factory]+ 2 Energy Rifles and Subsonic Wave Guns per turn.
+ High Tech Ice Cream Factory
Tech:
+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)
+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)
+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)
+ Superpower Dampener [Locked Out] 4/15
+ Subsonic Wave Gun
+ Super Strength Gene Augments
+ GiLiMess Laser System
1. PR did well. They would get to enjoy some ice cream while they kept going to finally bring ScorpioCare to the people.
+ Scorpio Care 3/5
2. To ensure that the PR team would get to enjoy its ice cream Scorpio would have to obtain cows. Certainly Victus, as Scorpio's new right hand man, would be able to assist him in locating some cows which they could then use to fuel the sweet machines of Ice Cream Industry.
3. Scorpio was a busy and important man who had no time for shenanigans, however this did not mean that others should not have the opportunity to enjoy themselves. Scoprio would see to it that in the spirit of Hollywood a new era of movies would be birthed. They would tell the many great adventures Scoprio and the Living Metal Mercs had been through and potentially even find the time to mention the minor assistance provided by other so called 'Heroes'. Who knew, perhaps they could even branch out and make movies about other stuff and start a cooking show called 'Cooking with Scorpio'. The potential was limitless.
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d6e748 No.42833
| Rolled 52, 30, 18 = 100 (3d100) |
Name: Old Hickory
Age: 250
Origin Story: Andrew Jackson - 7th president of the United States and definitely the most badass one. His name "Old Hickory" comes from his nickname that he got back in the 19th century because he was "better at cracking skulls than a giant baseball bat made out of old hickory with a couple of nails in it". Of course, he died a long time ago, but all the spooky shit happening around roused his ghost. Now he has new spooky ghost powers along with his superpowers he had in life (can take a million bullets and will absolutely annihilate you in a duel) and is now ready to kick these fucking skeletons' asses like he kicked the Brits' asses in the War of 1812.
Supplemental information: http://www.badassoftheweek.com/jackson.html
Blood Type: D for Democracy
Signature Color: Freedom Blue
Domain: Somewhere in the unclaimed area in Virginia
Superpowers: [B-List Cane Combat], [C-List Invisibility], [Ghost Invulnerability], [D-List Dueling], [D-List Wraithgrasp], [D-List Ecto-Regeneration]
Equipment: [Relic Hickory Cane], [Relic Dueling Pistol], [Relic Coat], [Relic Macaroni Hat]
Buildings: [Ghostly Mansion]
Weakness: [Who Ya Gonna Call?] - The irascible, injun-hating wraith of Andrew Jackson has risen from his rest in the Ghost White House to give Skeleton Prime a thorough drubbing. As a Ghost, you are more or less immune to any conventional attack, though such things will disrupt your form. You are vulnerable to holy powers and sorcery. You spook anyone who isn't PATRIOTIC half to death and you can only "use" items that exist on the Other Side, which are known as 'relics.'
Followers: 5 ghostly cowboys, 5 ghostly revolutionaries, 10 ghostly patriots, Grover Cleveland (B-List Shooting)
Renown: Starts at D-List
Current Status: Healthy as a ghost can get
In progress: A-List Cane Combat 1/10
1. Time to keep with the cane combat, gotta get that exercise so I don't end up like ol' Grover.
2. Hey hey, I think we've captured Fort Knox. Let's go in and make it our new base, maybe we can reactivate the weapons systems to kick some real ass.
3. Then I'll go ahead and get some more followers, there's gotta be more than a few patriots here with all this land I got, both alive and dead.
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f43b4c No.42835
| Rolled 12, 5, 26 = 43 (3d100) |
>>42821
Name: The Shroud
Age: Time Immemorial
Origin Story: Here since the beginning, the invasion and overthrow of the governments by the robots disturb its slumber. Actually really intelligent and has decided to pose as a super villain to gain more power.
Blood Type: Lcl
Signature Color: Dark Black
Domain: Redding
Superpowers: [A-List Super Strength]; [A-List Super A.T Shield]; [A-List Regeneration], [Max Limbs (8)]; [D-List Spook-Vision]; [B-List S2 Cross Bomb]
Weakness: [Horror From Beyond] - You inspire dread and fear in everyday people. Good luck getting followers or allies.
Equipment: [Spoon Collection]; [Billie's Bounce Core]
Followers: [The LODRs (League Of D-list Reprobates)] 2/10
Renown: B-List.
[Wounded]
[no regen 3]
1-3; It is growing reckless and angry. Dodge its attacks and go in for melee again.
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86a27e No.42839
| Rolled 80, 91, 4 = 175 (3d100) |
>>42816
Name: The Hell-Rider
Age: 26
Origin Story: Douglas Green was just a simple biker before one day he was gunned down in by a member of a rival gang. His soul was sucked directly to help were he was tormented for all of his wrong doings in life. Douglas was however was no ordinary man and set about planning his escape from hell. Taking to ambushing and eating the lesser demon-kin he found himself twisting in both body and mind as he made his way towards the limits of Hell. How exactly he got out at that point not even he remembers is finding himself back in his hometown by the ruins of his old watering hole. Finding himself in the wreckage of the world now ruled by Iron-Bones he has set off to make things right and maybe redeem his soul on the way.
Blood Type: O
Signature Color: Purple
Domain: Northern Texas
Renown: C-List
Powers: [A-List Fire Resistance][A-List Demonic Transformation (gives A-List Super Strength, A-List Endurance and D-List Flight)][C-List Motorcycling][B-List Guitar Skills][B-List Guitar Combat][C-List Chain Combat]
Demon-Hog: [B-List Super Speed][D-List Intangibility]
Weakness: [Devil's Reject] - You fought your way out of Hell, but Hell wants your black soul back. Your critical failures can attract OTHER types of attention, you are harmed and repelled by objects of faith, and banishing magic is particularly deadly to you.
Equipment: Hellforged Chain, Demon-Hog, Demonhide Jacket, Wrathful Holy Stratocaster,
Assets: [Old Biker Clubhouse][3 Grenades][Tramkit]
Followers: 2 Old Ladies, 9 Road Warriors, 1 Road Huntress, 4 Bikers, 4 Whip "Monks"
—–-
QUE TRAINING MONTAGE
1. B-List Chain Combat 4/10
2. A-List Guitar Skills
3. A-List Guitar Combat
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f8a6c5 No.42840
| Rolled 90, 20, 2, 99 = 211 (4d100) |
>>42816
Age: Twenties
Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time.
Blood Type: AB+
Signature Color: Green
Domain: Northern Georgia, Alabama, Mississippi, Most of South Lousianna including New Orleans, Southern Arkansas
>Superpowers:
[A-List Rock Manipulation]
[A-List Endurance]
[A-List Metal Manipulation]
[Maximum Dragon Rock Fusion]
[B-List Super Strength]
[B-List Dragon's Breath]
[C-List Physical Fitness]
C-List Spear Combat. (B 3/10)
>Equipment:
[Fortified Base.]
[Enhanced fortifications]
[Improved Infrastructure]
[Superhard Fortresses]
[Skeleton Alloy Ammo]
[Anti-air defenses]
[7 Radio Towers (can reach anywhere East of the Rockies]
[Advanced Training Room.]
[Alloy Armor]
[Masterwork Draconic Adamant Armor].
[Fortified Basic Research Lab]
[Basic Skelescrap Forge!]
The Mantlespear
8 Skeleton Scrap
>Followers:
[Mayor of Atlanta]
[18 Armored Veteran Survivors]
3 Scientists
>Research
Jazzhulk Research 3/6.
Q2 Breakdown 10/10
[Strange Vaudeville Parlor]
-Vaudeville Parlor Repair 7/7
-There are 7 spheres, dated 1921 AD(freeing of Prime from his Prison, by Atore Cervello), 1941 AD, 1946 AD, 1953 AD, 1991 AD, 2007 AD, and 2013 AD
-You may now roll an additional d100 to attempt to view the contents of one of the spheres. State which sphere you're trying to decipher when you roll. The threshold for success gets higher and higher with each attempt…
Renown: A-list
Status: Healthy
Free: Radio contact Colonel McGallagal. We need to talk and I have an offer.
1. Continue to train my spear work. I'm good, but good is not good enough. I need to be great.
+Advanced Training room.
2.Attack the Legion once more. They are failing and falling back, exploit this and ruin them.
3.Seek out more supers, fighters, and scientists in my territory and beyond. more people come out of seemingly nowhere now that the Quartets are down to one, and since people cannot come from nowhere perhaps I might find them and bring them to my cause.
Orb: Dragoon tries the 1941 orb one more time.
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44ac5a No.42852
| Rolled 66, 67, 56 = 189 (3d100) |
>>42818
Name: Raphael Hench
Age: 25
Origin Story: Raphael the long lost brother of jack hench, at the news of his brothers death he decided to try to follow in his footsteps. Eventually, he ended up in the back alley with some goons and was about to get killed, it was then where he manifested his brothers power and two nameless mooks came to his rescue. Now he aims for vengance against the skeleton legion
Blood Type: O+
Domain: Away from the skeleton legion
Signature Color: Anything but orange is preferable
Superpowers: [Super Charisma], [B-List Mook Summoning], [D-List Device Invention] [D-list Super Dodging]
Equipment: [5 Skeleton Laser Rifles]. [Destructive Ion Singularity Ordinance Projector– DISOP]
Followers: Ben and Jerry [Hardened Mooks], Seasoned Mooks,5 Mook Lieutenants
Renown: D-List
Weakness: [Reboot] - Raphael is subject to a strange and bewildering phenomenon well known in the superhero community as "reboot," where powers are manifested in tangentially related individuals upon one super's death, with minor details in the "new" super's lives spontaneously switching and swapping to make things work. Self-aware of this phenomenon, you find that it resonates worryingly through the psionic sea. Your Critfail Threshold is 5 and below.
Other shit I have: [5 Skeleton Scrap].
Action 1: Dammit, i though it would've done more damage, looks like we're gonna have to try a different strategy, he signals for a few mooks to grab some explosives
Action 2-3: Once the explosives have been gathered set them up in a building and i'll have her chase me inside, Once i'm in have decoys distract her and blow it up on top of her.
Disop 6/10
Action 1-3: Man that was GOOD, fucking skeleton bitch! Ben gather up the men, we're hitting them back thrice as hard.
STATUS: LIGHTLY WOUNDED
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852b51 No.42886
| Rolled 14, 17, 21 = 52 (3d100) |
>>42817
http://pastebin.com/jqJPHFCr
1. NO MOLECULAR COMPOSITION WILL DEFY ME!
With a giant electron microscope looking not that very different from a death ray, the Mastermind flips switches and pulls levers to force the diode to reveal its secrets.
+[Science Lab]
+>>Superpowers: [Super Intellect], [D-List Device Invention]
Diode Synthesis 3/10
2. "I wonder what type of super powers you'll be able to get. Super Strength. Super Speed. Super Laser Eyes.
Or maybe Super Intelligence. Yeah, I could use more smart guys doing stuff. KEEP WORKING!"
Super Power Serum 5/15
+[Science Lab]
+>>Superpowers: [Super Intellect], [D-List Device Invention]
Super Power Serum 5/15
3. Excellent. EXCELLENT! The seeds of the future of DOOM are being nutrured even as we speak.
But I can't rely on CHILDREN and HIGHSCHOOLERS to run the Science Projects of DOOM.
GO FIND THE UNIVERSITY RUINS AND FIX THEM. ESPECIALLY THE TECHNICAL INSTITUTES.
I WANT REAL SCIENTISTS AND PROFESSIONALS. PREPARE THE DOOMIVERSITY.
With the very same national resources and economy, the MASTERMIND continues to revamp the naitonal education.
+DOOMGOVERNMENT
+DOOMONOMY
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38bf0e No.42912
| Rolled 15, 98, 29 = 142 (3d100) |
Name: Lord Vladimire
Age: 60
Origin Story: born to magically gifted parents who immigrated to texas from britain, he was taught the ways of magic, but his father abused both himself and his mother, leaving him with deep scars in childhood. he looked into black magic at an early age in secret, further festering the growing evil in his heart. when his father killed his mother by beating her, furious he killed his own father with his a forbidden spell, the death thunderbolt, which drains the life out of whoever it strikes.
from that day on he would grow to become one of the most notorious figures in magical society, taking the name Vladimire, and gathering an army of cultists and amassing in yet more dark magic. his trademark use of electromagic combined with black magic earned him the title of the "Lighting-DeathLord"
Vladimire is one of the few surviving members D.O.O.M. He was also notorious as being absent, missing very many meetings of D.O.O.M as he had been devoted much of his time trying to hunt down Waldough Whaters, the only person to ever escape him, and prophesied to be the Chosen One who will defeat him. this saved his life, as he was not there to be destroyed with the rest of D.O.O.M., but he also lost most of his followers to the skeleton attack.
he has returned to gather his strength again, and vows that no skeleton will get in the way of him finding and killing "the Child who Hid."
Blood Type: None
Signature Color: Lavender
Domain: somewhere in Texas
Superpowers: [A-List Super Sorcery], [B-List Electricity Control], [C-List Electricity Resistance][D-List Void Magic]
Structures: Ley Node, [V.U. Mobility], [Brineborn Nest] [Empowered Scrying Tower]
Equipment: [Dark Lord's Cloak], [Dark Lord's Wand], [7 Magical Batteries][Scuba Gear][Harpoon Gun][Brineborn Allies] [Nice Yacht][Small Boat Squadron][EVIL Wax][Strange Mermaid Trident][1 Jazzbarge Wreckage][5 Skeleton Scrap][Rot Siren P.R. Float]
Followers:[5 Elite Death Beaters][12 Death Beaters][4 Novice Death Beaters][Wendigo Tribe][Brineborn Allies][5 Rot Sirens][1 Zombie Platoon][The Bokor][Beau LaCroix][6 Moroi Vampires][3 Aztec Mantraps][3 Bloodfruit][Botched Jenni Mantrap]
Training: [Amphibious Combat Tactics]
Weakness: [Waldough Whaters And The Shocking Susceptibility] - You are one of the last surviving members of D.O.O.M, the Distinguished Order Of Malefactors. Your dark power is hindered, of course, by the existence of Waldough Whaters, a fleet-footed yet courageous boy. You are at a drastic penalty to interactions with Superheros or innocent folk. Roll an additional unmodified 1d100 per turn: this represents what Waldough is up to as he eludes your grasp…
#1-3 combat rolls. despite that the battle was turning against his forces, Vladimire couldn't help but smile. Waldough just wasted two of his closest friends. he wasn't surprised, they were barely recognizable as eldritch amobinations and he didn't give the boy the benefit of a long winded monologue like usual. now "not to interrupt your tear feld reunion" Vladimire shouted, "but you should know you just killed Sunjust and Tallrump!" Whater's was now fighting the corrupted Stoater boy, whose life he had in his palms. this was great, at this rate all of Whater's closest friends would be dead. time was on his side. the more Whaters fought, the more he stayed here, the more time the poison had to course through his veins and tear his flesh from the inside out. even if he didn't kill him here, he would settle for maiming him and making his life miserable. he'd already killed 2 of his friends, and turned his lover into a literal death trap. Vladimire sent out an immediate order that if the Genevive girl was spotted she was to become a priority target and killed on sight. he then circled the battle between the Stoater boy and Whater. he remembered the prophecy that he would have a very hard time actually killing the boy directly, so instead he focused on winning the battle around him, freeing Beau LaCroix from her trap and blasting anyone that tried to intervene on the boys behalf, but never leaving Whater or Stoater out of sight. he knew at any moment Whater could attempt to do something absurd and rediculous like freeing Stoater with the power of friendship or pull out a golden vial of some ancient cure. he was prepared to kill Stoater the moment it seemed like Whater would break him free of his hold.
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4e60fe No.42918
| Rolled 24, 82, 52, 3 = 161 (4d100) |
>>42912
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4e60fe No.42919
>>42826
1/2/3. You scour the wastes for more of the creatures and are not left wanting: soon you come across what looks like part of the greater pack. Dripping ichor, bulging with unnaturally modified muscle, the canine cretins charge you as one, but you're much too fast and fur-ious for them: in a whirlwind of claws and teeth you kill one and hideously maim another, all the while avoiding any damage to yourself.
Then, though, at the sound of more braying on the wind, the coyote-beasts scurry further into the darkness, leaving a very blatant and obvious trail for you to follow in the form of blood and footprints.
B-List Cat Combat 4/15
>>42828
1. Your advance is swift and savage, destroying squad after squad of skeletal forces and mowing down their defenses like paper mache.
2. Doxy Armor 6/8. Your warmongering leaves little time for forgery and smithwork.
3. Greater Psionic Resistance 7/10. You find yourself getting too hyped up on stone-cold MURDER to properly focus.
>>42832
1. At long last, ScorpioCare is rolled out, and finally the people under Hank's watch are able to enjoy the full spectrum of medicines, treatments and surgeries with a minimum of genetic modification. The people love you for it, and you get a few crude cards in the mail apologizing for ever doubting you.
Gain [ScorpioCare], vastly increasing the health and loyalty of your domain's populace.
2. After quite some time of searching, Victus notifies Scorpio that it has located a possible source of cows: a government gene bank hidden in the arid salt flats of Utah. Raiding the joint does indeed net you some cow embryos and other miscellaneous genetic strands. With trivial work you should be able to flash-clone some cows!
Gain [Cow DNA]. Gain [Elephant DNA]. Gain [Robin DNA].
3. A basic movie set is constructed, and Scorpio sets to work in finding and hiring some actors, cameramen and sound guys.
Scorpio Films 1/3
>>42833
1. A-List Cane Combat 3/10. You find that Grover's fatrolls make for a decent punching bag, and being a ghost, he doesn't seem to mind much.
2. You and your ghostly companions descend upon the husk of Fort Knox, long since relieved of its gold and riches, and set to turning it into a proper Haunt.
Fort Knox Spookification 1/5
3. You recruit a ragtag bunch of followers, a bunch of queer fellows who are very fond of some green cartoon frog but nonetheless possess a thirsty appetite for FREEDOM and a hatred of injuns and negroes.
Gain 10 Neckbeard Ghosts.
>>42839
1. B-List Chain Combat 7/10. You and your leather-clad bear companions make excellent headway.
2. A-List Guitar Skills 4/15. You shred on the guitar like no tomorrow, much to the delight of your newly-returned gang.
3. Unfortunately, all that shredding quickly wears your fingers out, and instead of practicing how to properly -beat- things with your bitchin' guitar you end up falling asleep, whereupon one of your biker buddies draws a gratuitously detailed cock on your forehead in permanent marker.
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4e60fe No.42920
>>42852
1/2/3. You cut through the lands of Scrufftron and the Vampire King on your quest for skeletal assbeating, as your own little slice of America is entirely surrounded by other liberated slices. Worse, it appears that the cyber-janitor has boobytrapped his borders, and two of your Lieutenants are killed by the tripwire explosives.
Nonetheless, you end up in southern Illinois, and sieze a pair of counties in the name of… yourself!
>>42886
1. Diode Synthesis 4/10. Work goes by -very- slow, especially since the electron microscope seems to be unable to focus on any one part of the diode for more than a few seconds before glitches occur.
2. Super Power Serum 6/15. Work is equally slow on the Serum, since the new shipment of catalyst and reagents was delayed by a sandstorm.
3. DOOMIVERSITY 1/4. The Mastermind's best educators descend upon a hodgepodge of college campuses, beginning to fix them up and salvage their valuable knowledge.
>>42840
1. Your training goes exceedingly well, perhaps fueled by your and the Dragon's frustration at your recent parlor failings.
B-List Spear Combat 8/10
2. You ride out and attack the Legion, but they counterattack fiercely with massed ranks of Jazzhulks and snipers. You don't make too much headway.
3. Unfortunately, you find literally nobody when you put out a call for volunteers and allies. It appears that many of them have simply decided to settle down and reclaim some pale imitation of pre-Prime life, letting you and others like you do all the legwork.
4. The orb is put into its slot once more, and, to everyone's relief, the Parlor's lights dim and glittering projections are pumped into everyone's eyes and minds:
There is a young man atop a modest stage, dark and handsome and finely dressed, playing a deep and somber tune on a trombone before a crowd of old men, young women and off-duty soldiers, the latter of whom wear with pride the patches and medals of Fascist Italy. They are dead silent as the young man plays on and on, uninterrupted. Then, the fellow onstage blows a deep note on his trombone, and in unison, the spectators' eyes go glassy and they dig about in their pockets and purses, thrusting out coins and dollars and rings. The young man steps down from the stage, smiling warmly as he plucks his prizes from the palms of his previously patient audience.
It all goes well, until he reaches out to snatch a fistful of dollars from a middle-aged, shabbily dressed man with a very low fedora. The older man drops the money when the trombonist reaches for it, though, and before the musician can react the older man has clamped a hand around his wrist and his face.
"You play such a beautiful tune," growls the older man, his features wavering and bleeding to partially reveal a macabre, skeletal carapace of purple crystals, "but you waste your talent on petty thievery. Why?"
The young man doesn't hesitate in his answer, and, indeed, seems to show no fear when accosted by Prime himself. "I don't need a castle, a country or a story. I just need fine wine, hot food, and money in my pocket. Christ the Son gave me this gift himself, and I'll use it how I please, signore."
"Would your Christ-God smile upon your squandering? Would Lucifer, his opposite, approve of your lack of ambition? If you would sin, Luigi Bantenicci, should you continue to pretend to exercise such prudence? After all, as the saying may go… in for a penny, in for a pound."
The young man's eyes narrow, and he winces in pain at the force of Prime's grip. "You'd like for me to be a bruiser, is that it? This is a funny way of going about it!"
"Had I a need of mere muscle," rumbles Prime, "I would search elsewhere. No. I need a more refined power… silver tongues, quick minds, like yours, if I am to be emperor of the world. And I WILL be emperor of the world… an emperor that rewards his subjects finely…"
"Sounds like nonsense," sniffs Luigi, "Why should I bother one bit with you?"
"Oh," rattles Prime, "let me show you."
Dragoon would feel a blinding spike of pain, a confused mishmash of images of Rome and war and crying children and knives in backs, and for a moment, all that can be felt, thought or heard is the slow, mournful, melodious bleating of a trombone.
And then the room brightens, and the memory ends.
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4e60fe No.42921
>>42822
+65 FROM POWERS
+2 FROM BIKINI
+8 FROM ALLOY GRENADE
220 TOTAL
>>42835
+80 FROM POWERS
123 TOTAL
Anger and frustration course through both supers as they square off amidst ashes and fire. The Phoenix charges another nimbus of crackling flames and raw heat, and as she sends that nimbus cascading down in an infernal wave, the Shroud dodges, bobs, weaves and ducks. Its efforts are rather in vain, though, for great swathes of its body and being are scorched and scoured by the barely-missed flames.
The Phoenix dives down hard and quick, beams of killing incandescence lancing from her palms and burning away a pair of the Shroud's arms. It lunges for her in response, but gets only handfuls of searing flame as she pulls back up, twists around, and hurls a pyroclastic bolt right into the Shroud's shoulder.
The great beast roars in anger, and surges forward to press the attack, but is met with bolt upon bolt of fire and flame, eating away at its shield and leaving great, burning rents in its shadowy "flesh."
Before long, the two fighters are as they were… but the Shroud's very being wafts with acrid black smoke from its multitude of wounds.
THE SHROUD
You are now [Critically Wounded], one step from death.
BEGIN ROUND 6 OF THE BURNING PHOENIX-VS-THE SHROUD.
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4e60fe No.42922
>>42912
>>42918
Amidst the heat of battle and the screaming of spells, Vladimire's words ring harsh and heavy through Whaters' heart, and as the corrupted Stoater lunges for him, his expression seems to fall, and for one beautiful moment it looks as if he may have given into the great and almighty power of looming despair.
Then, though, he bellows out an incantation, and in a flash the corrupted form of his once-dearest friend is reduced to a pile of foul-smelling cinders. "You'll never win, Vladimire! You'll pay for what you did to my friends, to my family! I'll stop you! I'll stop you dead!"
The Lightning-Death Lord re-fleshifies the legs of his stalwart companion, even as the Order of the Manticore rally around their cowardly and bespectacled champion, blasting apart the last of Vladimire's zombies with an in-unison Crumble Corpse spell. Bloodied and beaten, both sides glare at one another for a moment before going at it again with a vengeance…
But there is some glimmer of good news in spite of Whaters' sudden surge of courage and newfound magical might: that Genevieve girl is spotted hanging in the back, casting healing charms over those in the thickest of the fighting! Tear her down, and maybe this battle could be won!
BEGIN ROUND 4 OF LORD VLADIMIRE-VS-WALDOUGH WHATERS AND THE ORDER OF THE MANTICORE.
POST.
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4e60fe No.42923
>>42840
The radio crackles to life, and the weary voice of Colonel McGallgal answers the Dragoon. "What is it, gecko, and make it quick. We've got Skeletons off the coast and I need to suit up."
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badce8 No.42924
| Rolled 16, 49, 44 = 109 (3d100) |
>>42921
Name: Jennifer "Burning Phoenix" Cranston
Age: late 20s
Origin Story: More a force of nature than hero or villain, Jennifer was always cautious enough not to do much with the League of Righteousness looming and ready to smack down anyone who didn't want to do things their way. Now with them gone she has emerged to set the world on fire, good, bad, she doesn't care, all she wants is to watch the pretty lights and smell the burning ash.
Blood Type: B
Signature Color: pink
Domain: Northern North Dakota
Superpowers: [A-List Fire Blast]
[B-List Fireflight]
[A-list Fire Regeneration]
[C-list Flame Absorption]
Weakness: [Destructive] - Your wanton destruction means that it is difficult for people to actually want to join or tolerate you. You attract attention. -Bad- attention.
Equipment: 6 [Skeleton Scrap]
Followers:
Renown: C-rank
Inventory:
[Alloy 'Grenades']x5
[Skeleton Bikini]
[Lightly Wounded]
1.2.3. Finish this beast, burn it to ash and cinders, use up the last of my alloy grenades to ensure its demise
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e01f62 No.42925
| Rolled 45, 84, 44 = 173 (3d100) |
>>42921
Name: The Shroud
Age: Time Immemorial
Origin Story: Here since the beginning, the invasion and overthrow of the governments by the robots disturb its slumber. Actually really intelligent and has decided to pose as a super villain to gain more power.
Blood Type: Lcl
Signature Color: Dark Black
Domain: Redding
Superpowers: [A-List Super Strength]; [A-List Super A.T Shield]; [A-List Regeneration], [Max Limbs (8)]; [D-List Spook-Vision]; [B-List S2 Cross Bomb]
Weakness: [Horror From Beyond] - You inspire dread and fear in everyday people. Good luck getting followers or allies.
Equipment: [Spoon Collection]; [Billie's Bounce Core]
Followers:
Renown: B-List.
[Critically Wounded]
[no regen 2]
1-3; Earthlings are clearly formidable. It's why Father made me sleep. Focus on dodging and attacking when the opportunity presents itself
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95a256 No.42926
>>42923
I'll keep this simple then. You have resources I want, I have the power , infrastructure, defenses you need for your people to live easy without the skeletons breathing down your neck all the time. Pulse has made it quite clear that he cares for nothing beyond his Florida fiefdom. The legion will eventually get a foothold and then you're time is numbered Join me and save your people and yourself.
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cd1334 No.42927
| Rolled 36, 53, 85 = 174 (3d100) |
>>42919
Name: The Hell-Rider
Age: 26
Origin Story: Douglas Green was just a simple biker before one day he was gunned down in by a member of a rival gang. His soul was sucked directly to help were he was tormented for all of his wrong doings in life. Douglas was however was no ordinary man and set about planning his escape from hell. Taking to ambushing and eating the lesser demon-kin he found himself twisting in both body and mind as he made his way towards the limits of Hell. How exactly he got out at that point not even he remembers is finding himself back in his hometown by the ruins of his old watering hole. Finding himself in the wreckage of the world now ruled by Iron-Bones he has set off to make things right and maybe redeem his soul on the way.
Blood Type: O
Signature Color: Purple
Domain: Northern Texas
Renown: C-List
Powers: [A-List Fire Resistance][A-List Demonic Transformation (gives A-List Super Strength, A-List Endurance and D-List Flight)][C-List Motorcycling][B-List Guitar Skills][B-List Guitar Combat][C-List Chain Combat]
Demon-Hog: [B-List Super Speed][D-List Intangibility]
Weakness: [Devil's Reject] - You fought your way out of Hell, but Hell wants your black soul back. Your critical failures can attract OTHER types of attention, you are harmed and repelled by objects of faith, and banishing magic is particularly deadly to you.
Equipment: Hellforged Chain, Demon-Hog, Demonhide Jacket, Wrathful Holy Stratocaster,
Assets: [Old Biker Clubhouse][3 Grenades][Tramkit]
Followers: 2 Old Ladies, 9 Road Warriors, 1 Road Huntress, 4 Bikers, 4 Whip "Monks"
—–-
QUE TRAINING MONTAGE PT. 2
1. B-List Chain Combat 7/10
2. A-List Guitar Skills 4/15
3. A-List Guitar Combat 0/15
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88a16c No.42929
| Rolled 4, 86, 93 = 183 (3d100) |
>>42919
Name: Scruftron- (Real name Scruffy)
Age: 28
Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders
Blood Type: AB-
Signature Color: Orange
Domain: somewhere in Nebaska
Superpowers: [A-List Magnetism], [B-List Janitorial Skills], [B-List Staff Combat], [Psionic Resistance], [Psionic Crystal Integration]
Equipment:
+ [ Psi-Alloy Ō-yoroi]
+ [Super Strong Strange Naginata]
+ [Psi-Adamant Warboots]
+ [Heavy Laser Spray]
+ [Slave Unit]
>Extra Equipment:
+[Psion-Alloy Armor]
+[Cyber Alloy Armor]
+[Janitorial Armor D-list]
>Allies:
+[The Psychonaut]
>Followers:
+[1 Janitorial Captains]
+[23 Janitor Elites]
+[18 Janitors]
+[16 Janitor Strippers]
+[24 Robo-Janitors]
+[Doctor Phillip]
+[Kenny the Roboticist]
+[Windex] - the Invisible Marauder.
+ [Bucketboy] - the water-slinging floorwasher.
+ [Scour] - the bombshell that can disintegrate objects with her touch.
+ [Harvey] - a mountain of a man that soaks up punishment like a sponge.
+[Dura-Dong] - Man with a Iron will, and a Iron Cock.
Renown: B-list
Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.
>Buildings:
+[Ultra-Advanced Laser Repeater Factory]
+[Robo-Janitor Foundry] +3 Robo-Janitors/turn
+[Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]
+ [Forge]
+ [Janitorial Barracks]
+ [Skeleton Tripwires]
+ [Psionic Meditation Chamber]
>Other Stuff
+ [Hunk Of Steel Sculpture].
+ [Low Weapons Supply]
+ [Scruffy's Porn Stash]
+ [Skelly Scrap Research]
+[Repulsion Tech]
+[Abandoned Tactical]
+[78 Scrufftech Laser Repeaters] +8/turn
+[70 Skeleton Scrap]
+[1 Repurposed Jazzbarge]
+[Quartet 3's Head]
+[Super Laser Pointer]
+[Masterwork War Bucket]
+[Inert "Doxy"]
>Research
Skeley Virus 3/8
Questionably Placed Cyber Grafting 16/???
A-List Staff Combat 5/18
Greater Psionic Resistance 7/10
Doxy Armor 6/8
1. WAAAAAAAAAR!!!!!!
2. Also it is time to revisit my grafts, and to replace some of the more primative ones with newer versions from what we have learned from the skeleton's technology and our own independent advancements.
3. Finally, have the eggheads get back to work on that virus, back on the offensive it'd be more useful then ever.
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88a16c No.42930
>>42929
>Followers:
+[1 Janitorial Captains]
+[23 Janitor Elites]
+[18 Janitors]
+[16 Janitor Strippers]
+[27 Robo-Janitors]
+[Doctor Phillip]
+[Kenny the Roboticist]
+[Windex] - the Invisible Marauder.
+ [Bucketboy] - the water-slinging floorwasher.
+ [Scour] - the bombshell that can disintegrate objects with her touch.
+ [Harvey] - a mountain of a man that soaks up punishment like a sponge.
+[Dura-Dong] - Man with a Iron will, and a Iron Cock.
Renown: B-list
Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.
>Buildings:
+[Ultra-Advanced Laser Repeater Factory]
+[Robo-Janitor Foundry] +3 Robo-Janitors/turn
+[Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]
+ [Forge]
+ [Janitorial Barracks]
+ [Skeleton Tripwires]
+ [Psionic Meditation Chamber]
>Other Stuff
+ [Hunk Of Steel Sculpture].
+ [Low Weapons Supply]
+ [Scruffy's Porn Stash]
+ [Skelly Scrap Research]
+[Repulsion Tech]
+[Abandoned Tactical]
+[86 Scrufftech Laser Repeaters] +8/turn
+[70 Skeleton Scrap]
+[1 Repurposed Jazzbarge]
+[Quartet 3's Head]
+[Super Laser Pointer]
+[Masterwork War Bucket]
+[Inert "Doxy"]
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44ac5a No.42931
| Rolled 16, 100, 19 = 135 (3d100) |
>>42920
Name: Raphael Hench
Age: 25
Origin Story: Raphael the long lost brother of jack hench, at the news of his brothers death he decided to try to follow in his footsteps. Eventually, he ended up in the back alley with some goons and was about to get killed, it was then where he manifested his brothers power and two nameless mooks came to his rescue. Now he aims for vengance against the skeleton legion
Blood Type: O+
Domain: Away from the skeleton legion
Signature Color: Anything but orange is preferable
Superpowers: [Super Charisma], [B-List Mook Summoning], [D-List Device Invention] [D-list Super Dodging]
Equipment: [5 Skeleton Laser Rifles]. [Destructive Ion Singularity Ordinance Projector– DISOP]
Followers: Ben and Jerry [Hardened Mooks], Seasoned Mooks,3 Mook Lieutenants
Renown: D-List
Weakness: [Reboot] - Raphael is subject to a strange and bewildering phenomenon well known in the superhero community as "reboot," where powers are manifested in tangentially related individuals upon one super's death, with minor details in the "new" super's lives spontaneously switching and swapping to make things work. Self-aware of this phenomenon, you find that it resonates worryingly through the psionic sea. Your Critfail Threshold is 5 and below.
Other shit I have: [5 Skeleton Scrap].
Action 1-2: Booby traps, shoulda known it, send the minions forward first have the mooks screen the area before we send everyone in, With the disop in our hands it'll be hard for anyone to deal with us.
Action 3: Raphael searches within himself, his brother had mastered the power before him, surely as his brother the same talent lies within him. [Train mook summoning]
STATUS: LIGHTLY WOUNDED
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44ac5a No.42932
https://prnt.sc/hdmmu8
proofs of scruffys first post, so he doesn't get a 4 on his attack or w/e
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a3741b No.42944
| Rolled 84, 17, 46 = 147 (3d100) |
Name: Lord Vladimire
Age: 60
Origin Story: born to magically gifted parents who immigrated to texas from britain, he was taught the ways of magic, but his father abused both himself and his mother, leaving him with deep scars in childhood. he looked into black magic at an early age in secret, further festering the growing evil in his heart. when his father killed his mother by beating her, furious he killed his own father with his a forbidden spell, the death thunderbolt, which drains the life out of whoever it strikes.
from that day on he would grow to become one of the most notorious figures in magical society, taking the name Vladimire, and gathering an army of cultists and amassing in yet more dark magic. his trademark use of electromagic combined with black magic earned him the title of the "Lighting-DeathLord"
Vladimire is one of the few surviving members D.O.O.M. He was also notorious as being absent, missing very many meetings of D.O.O.M as he had been devoted much of his time trying to hunt down Waldough Whaters, the only person to ever escape him, and prophesied to be the Chosen One who will defeat him. this saved his life, as he was not there to be destroyed with the rest of D.O.O.M., but he also lost most of his followers to the skeleton attack.
he has returned to gather his strength again, and vows that no skeleton will get in the way of him finding and killing "the Child who Hid."
Blood Type: None
Signature Color: Lavender
Domain: somewhere in Texas
Superpowers: [A-List Super Sorcery], [B-List Electricity Control], [C-List Electricity Resistance][D-List Void Magic]
Structures: Ley Node, [V.U. Mobility], [Brineborn Nest] [Empowered Scrying Tower]
Equipment: [Dark Lord's Cloak], [Dark Lord's Wand], [7 Magical Batteries][Scuba Gear][Harpoon Gun][Brineborn Allies] [Nice Yacht][Small Boat Squadron][EVIL Wax][Strange Mermaid Trident][1 Jazzbarge Wreckage][5 Skeleton Scrap][Rot Siren P.R. Float]
Followers:[5 Elite Death Beaters][12 Death Beaters][4 Novice Death Beaters][Wendigo Tribe][Brineborn Allies][5 Rot Sirens][The Bokor][Beau LaCroix][6 Moroi Vampires][3 Aztec Mantraps][3 Bloodfruit][Botched Jenni Mantrap]
Training: [Amphibious Combat Tactics]
Weakness: [Waldough Whaters And The Shocking Susceptibility] - You are one of the last surviving members of D.O.O.M, the Distinguished Order Of Malefactors. Your dark power is hindered, of course, by the existence of Waldough Whaters, a fleet-footed yet courageous boy. You are at a drastic penalty to interactions with Superheros or innocent folk. Roll an additional unmodified 1d100 per turn: this represents what Waldough is up to as he eludes your grasp…
#1-3 combat rolls. Lord Vladimire and Waldough Whaters were polar opposites. the prophecy said that only the boy who hid could defeat Vladimire, while anyone but the Vladimire could kill Waldough. Waldough was good at hiding, Vladimire knew how to kill. experience made Vladimire believe in prophecy, so he sought every means to get someone or something else to kill the boy. and while Whater's was the only one Vladimire should fear, true to his character, the boy would always run away. now this was different, now Whater's wasn't trying to run away. he'd snapped, gotten angry, defied his character and refused to slink away and blend in. this was no longer the Boy who Hid, Whaters was not hiding. this was now just another fucking chump who thinks he can beat the Lightning Deathlord at his own game. Waldough had spent his whole life on evasion charms, invisibility spells, and illusion magics. Vladimire would show the boy what real magical wrath meant. all his friends had come to his castle on a silver platter. Vladimire would slay them all before his eyes, as he jumped into the air grim reapers sprint past Whater's and raised an angry death curse directly at the Genevieve girl. Waldough was good at hiding, Vladimire knew how to kill. he'd kill all of Waldough's friends until there was no one left to hide Waldough ever again.
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36f8ab No.42945
| Rolled 59, 67, 25 = 151 (3d100) |
>>42919
Name: Mr. President
Age: 1 year
Origin Story: Mr. President is a cat that was used in the animal testing phase of the the Mastermind's super power creation program. Mr President was actually the first animal subject to survive the procedure although developed no noticeable powers at the time. What the researchers did not know was that Mr. President did develop powers, the power to biologically adapt and alter it's genetic makeup to the current situation. He used this power to survive the parts of the experiment that were killing other animal subjects. Now with the lab partially destroyed and him free Mr. President does cat things.
Blood Type: A
Signature Color: Brown (again)
Domain: Wherever in Mastermind's territory the super experiment lab was.
Superpowers: A-list Cat Allergies, C-List Adaptation, D-List Power Absorption, C-List Cat Combat [B at 4/15], D-List Purregenration
Equipment: [Collar] [Sunning Spot] [Strange Crystalline "Toy"] [Strange Coyote Corpse]
Followers:
Renown: Starts at D-List
Weakness: [Cat] - You are a cat. A super-powered cat with a certain level of uncanny cunning, but… a cat nonetheless. You are unable to take many actions such as diplomatic endeavors, gaining followers, and anything involving opposable thumbs.
Health: OK
1-3. Continue the hunt.
B-List Cat Combat 4/15
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4e60fe No.42946
| Rolled 20, 12, 30 = 62 (3d100) |
>>42944
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4e60fe No.42947
| Rolled 42, 16, 85 = 143 (3d100) |
>>42945
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95a256 No.42967
| Rolled 51, 98, 39, 59 = 247 (4d100) |
>>42920
Age: Twenties
Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time.
Blood Type: AB+
Signature Color: Green
Domain: Northern Georgia, Alabama, Mississippi, Most of South Lousianna including New Orleans, Southern Arkansas
>Superpowers:
[A-List Rock Manipulation]
[A-List Endurance]
[A-List Metal Manipulation]
[Maximum Dragon Rock Fusion]
[B-List Super Strength]
[B-List Dragon's Breath]
[C-List Physical Fitness]
C-List Spear Combat. (B 8/10)
>Equipment:
[Fortified Base.]
[Enhanced fortifications]
[Improved Infrastructure]
[Superhard Fortresses]
[Skeleton Alloy Ammo]
[Anti-air defenses]
[7 Radio Towers (can reach anywhere East of the Rockies]
[Advanced Training Room.]
[Alloy Armor]
[Masterwork Draconic Adamant Armor].
[Fortified Basic Research Lab]
[Basic Skelescrap Forge!]
The Mantlespear
8 Skeleton Scrap
>Followers:
[Mayor of Atlanta]
[18 Armored Veteran Survivors]
3 Scientists
>Research
Jazzhulk Research 3/6.
Q2 Breakdown 10/10
[Strange Vaudeville Parlor]
-Vaudeville Parlor Repair 7/7
-There are 7 spheres, dated 1921 AD(freeing of Prime from his Prison, by Atore Cervello, presumably Q1), 1941 AD(Prime recruiting a psychic named Luigi Bantenicci. Presumably Q2), 1946 AD, 1953 AD, 1991 AD, 2007 AD, and 2013 AD
-You may now roll an additional d100 to attempt to view the contents of one of the spheres. State which sphere you're trying to decipher when you roll. The threshold for success gets higher and higher with each attempt…
Renown: A-list
Status: Healthy
1.My spear work has come far. But ia m close to an improvement. Keep training it! 8/10
+Advanced Training room.
2. Have my scientist study the psychic crystal lattice on the skeleton of Q2, and another sample we have that are not important. I want to know what these are and how to break them quickly.
+Lab
+3 scientist.
3.Continue to press and beat back the skeleton Legion. They are falling back to New York and D.c. Let's help them pack.
4. The 1946 orb is slotted in next, Dragoon curious about what new information he would find.
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852b51 No.43081
| Rolled 46, 26, 30 = 102 (3d100) |
http://pastebin.com/jqJPHFCr
1. Diode Synthesis 4/10. "NEVER AGAIN shall we be subjected to the horrors of MENTAL MIND JAZZ"
+[Science Lab]
+>>Superpowers: [Super Intellect], [D-List Device Invention]
2. Super Power Serum 6/15. "I wonder what its going to taste like. Actually wait do you inject it or drink it?"
+[Science Lab]
+>>Superpowers: [Super Intellect], [D-List Device Invention]
3. DOOMIVERSITY 1/4. "There will be NO student loans. Or tuition for that matter. GOOD GRADES are tuition. I AM DOOM."
+DOOMGOVERNMENT
+DOOMONOMY
short fluff because phone post
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d6e748 No.43085
| Rolled 19, 53, 32 = 104 (3d100) |
Name: Old Hickory
Age: 250
Origin Story: Andrew Jackson - 7th president of the United States and definitely the most badass one. His name "Old Hickory" comes from his nickname that he got back in the 19th century because he was "better at cracking skulls than a giant baseball bat made out of old hickory with a couple of nails in it". Of course, he died a long time ago, but all the spooky shit happening around roused his ghost. Now he has new spooky ghost powers along with his superpowers he had in life (can take a million bullets and will absolutely annihilate you in a duel) and is now ready to kick these fucking skeletons' asses like he kicked the Brits' asses in the War of 1812.
Supplemental information: http://www.badassoftheweek.com/jackson.html
Blood Type: D for Democracy
Signature Color: Freedom Blue
Domain: Somewhere in the unclaimed area in Virginia
Superpowers: [B-List Cane Combat], [C-List Invisibility], [Ghost Invulnerability], [D-List Dueling], [D-List Wraithgrasp], [D-List Ecto-Regeneration]
Equipment: [Relic Hickory Cane], [Relic Dueling Pistol], [Relic Coat], [Relic Macaroni Hat]
Buildings: [Ghostly Mansion]
Weakness: [Who Ya Gonna Call?] - The irascible, injun-hating wraith of Andrew Jackson has risen from his rest in the Ghost White House to give Skeleton Prime a thorough drubbing. As a Ghost, you are more or less immune to any conventional attack, though such things will disrupt your form. You are vulnerable to holy powers and sorcery. You spook anyone who isn't PATRIOTIC half to death and you can only "use" items that exist on the Other Side, which are known as 'relics.'
Followers: 5 ghostly cowboys, 5 ghostly revolutionaries, 10 ghostly patriots, 10 ghostly neckbeards, Grover Cleveland (B-List Shooting)
Renown: Starts at D-List
Current Status: Healthy as a ghost can get
In progress: A-List Cane Combat 3/10
Fort Knox Spookification 1/5
1. Keep on renovatin' Fort Knox, plenty of American flags and all that.
2. Keep on expanding America northward, manifest destiny and all that.
3. I think it's high time we summoned another dead president. We already got Cleveland so I assume it'll be something good this time..
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fab09c No.43136
| Rolled 78, 60, 22 = 160 (3d100) |
>>42919
Name: Hank Scorpio
Age: Average
Origin Story:
This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.
Blood Type: ABC
Signature Color: Pink
Domain: Phoenix, Arizona
Superpowers:
+ Super Intellect
+ OMEGA Regeneration Chip
+ Laser Integration System
+ A-List Physical Fitness
+ C-List Tackling
+ C-List High-Tech Marksmanship
+ C-List Bass Playing
+ C-List Super Strength (Untrainable)
+ D-List Device Invention
+ D-List Tool Creation
+ D-List Bass Playing
Followers:
+ [AI Scorpio]
+ A-Team
+ 4 Living Metal Corporate Executives
+ 18 Scorpion Mercenaries
+ 41 Living Metal Mercs
+ 20 Living Metal Marauders
+ 0.0 ScorpioCorp Conscript Regiments (+ 0.25 for 8 more turns)
+ 3 [Living Metal Conscript Regiments]
+ Weapons Expert
Equipment:
+ [Blue Suit]
+ [Particle Acceleration Cannon]
+ [Quartet 4's Psi-Plasma Warstaff]
+ [Hell-Touched Bass Guitar]
+ Blueprint Briefcase
+ Medium-High Funds
+ 20 Energy Rifles
+ 20 Subsonic Wave Guns
+ 1 Gold-Plated Subsonic Wave Gun
+ 1 Wall-Buster
+ 3 [Space Rockets]
+ [Psion Tainted Fragments]
+ 60 Skeleton Scrap
Giantic Weird Follower Space Stations:
+ GiLiMeSS
Renown: C-List
Buildings:
+ Research Lab
+ Ad-Tech Factory
+ Auto Training Facility
+ Upgraded Research Lab
+ Scorpio's Suits and Ties
+ [Scorpio Arms Factory]+ 2 Energy Rifles and Subsonic Wave Guns per turn.
+ High Tech Ice Cream Factory
Tech:
+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)
+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)
+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)
+ Superpower Dampener [Locked Out] 4/15
+ Subsonic Wave Gun
+ Super Strength Gene Augments
+ GiLiMess Laser System
+ [Scorpio Care] vastly increases health and loyalty of domain populace
DNA:
+ Cow
+ Elephant
+ Robin
1. A basic movie set would not do! Scorpio Films were the very best of the best! Only the most real explosions and the most daring stunts! It was what the people wanted to see after all! The most daring stunts Scorpio would of course perform himself, some things were best left to professionals.
+ Scorpio Films 1/3
2. With vast DNA storages coming along and Ice Cream made from cow (and occasionally elephant) milk Scorpio could not help but feel he was squandering potential. Surely something else could be done with this enormous potential of cloning technology..
Scorpio's Suit and Ties would be expanded, now also sporting a section with cool leather jackets for the handsome rogue, a rebel look that was very much in line with Scorpio's own resistance to the crazy robots from outer space!
3. The landslide that was recruitment caused by Scorpio's immensly good looks and no less notable achievements was still ongoing. However as the last Regiment had been adjusted to become Living Metal Regiments it was in quite simply negligent of anyone to let these new regiments go into combat or even training without already having been adjusted to become Living Metal regiments. Of course Scorpio Care was undoubtedly the best healthcare system in the entire world the safety of his people remained of paramount importance. The Living Metallification of the remaining new Regiments would become a top priority! Somewhere after Scorpio Films and the new Leather Jackets.
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4e60fe No.43543
| Rolled 30 (1d100) |
>>42926
[High is better]
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7dbe68 No.43575
>>43571
Nobody thinks you're sorry for anything.
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4e60fe No.43593
>>43592
Children should be in bed at this hour.
Update incoming the next 20 minutes, please ignore the baby's tantrum.
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4e60fe No.43594
>>42967
1. Gain B-List Spear Combat, as you finally finish the last parts of your training regimen in the comfort of your training room.
2. Developments are rapid, and they quickly produce a list of observations and results for you. It appears that the crystal lattices are primarily for the safe dispersion of excess psionic energy, necessary in the construction of Quartets, Psi-Skeletons and other units with greater measures of autonomy and psychic power. Applying stress to specific points will break the lattice and disrupt their psionic powers, and though the Skeletons have the ability to psionically self-repair the lattice, this will still disrupt their psychic powers long enough for a meaningful impact to be made. Preferably on their skulls.
Gain [Psi-Lattice Research], giving you a +20 to all combat rolls against cyber-skeletons.
3. You advance and conquer another swath of territory, prying it from the Skeletons' immobile, dead fingers and liberating a meagre handful of survivors to boot.
4. You plug in the 1946 orb and watch eagerly as the familiar routine of dimmed lights and projected purple holographs fills the room. This particular holograph seems to close in on a tall, hooded figure in a long coat striding through the most horrid slum you've ever seen. Starving children, human waste and beggar after beggar line the streets, crying out for succor and alms from passersby– they make these demands of everyone -but- the hooded figure, though, who glides unerringly towards the boarded up front of a butcher's shop.
There, slumped against the wall and clutching a tin, was a ragged young man in an absolutely filthy army uniform, dogtags hanging from his unshaven neck and his birdshit-stained hat pulled low over his eyes. His left arm was withered, tucked against his chest; his right leg was gone from the hip down, just a tied-off pantleg to show for it. He rattled his can without looking up at the hooded being, and seemed shocked when the figure dropped something into the tin– a fist-sized purple gem.
"You are a war hero," said the generous hooded figure, and at once Dragoon would recognize the voice as Prime, "and yet you languish in filth?"
The maimed soldier spat into the street. "Where else can I go? They have no place for me. I cannot stand. I cannot work. All I am now, is a -reminder- of Italia's -failure-…"
"You know," said Prime, tilting his head as the man peered into the tin and marveled at the purple gem, "I was a man of the military too, once… and once the war was over, the people -despised- me. Cast me aside…"
"You fought in the Great War?" rasped the mangled soldier, looking up at Prime with a curious expression on his scarred, hard face.
Prime laughed and shook his head. "No. A war much, much earlier than that… but a war, nonetheless. I know as well as you the -ravages- of such wars, and the injustice so often shown to veterans… like you… I can help you, you know."
"Help me?" snorted the man, fishing the gem out of the tin and thrusting it up. "I appreciate your generosity… but you cannot help me. No one can. You cannot re-grow legs and arms…"
"No," said Prime, kneeling down and extending a hand. "I cannot… but I can make it so that such wounds do not -matter-… all you need to do is take my hand."
"Why should I trust you?" sneered the soldier.
"What other choice do you have, friend?" asked Prime.
There was a long, intense stare shared between the two… and then the soldier dropped the gem in the tin and clasped Prime's hand, and the minds of all present were blasted with feelings of intense, all-consuming, omnipotent -power-, suffusing their limbs and numbing their senses.
Just as it seemed that the tide of psionic force would never end, it did, and the room brightened once more, returned to normal with the end of the sphere.
>>43081
1. Diode Synthesis 5/10. Chemical reactions are a lengthy, consuming process– especially when most chemicals seem to have no meaningful reaction!
2. Super Soldier Serum 7/15. The scientists waste quite some time with a contest to see what application method the serum will have– before deciding that, yes, it's much better to inject the stuff.
3. DOOMIVERSITY 2/4. It takes quite some time to set up the necessary funding and systems for such an… eclectic method of funding, but it gets done, and you are that much closer to opening your own university.
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4e60fe No.43595
>>43085
1. There's a distinct shortage of relic American Flags, and those that do exist require a little… -coercion- to get a hold of. You finally find a few, but they're all different and all seem to have at least one fuck-up. Fort Knox Spookification 2/5
2. You expand north, taking in more territory under your ghostly protection. The ghosts of these counties and towns are mildly grateful.
3. Your efforts are rewarded– with James Monroe, who, apparently, was -never- satisfied with the extent of his doctrine and the way the country went after the end of his term. He's very pleased that you have respect for, as he puts it, "your predecessors, few as they may be."
Gain James Monroe as a follower.
>>43136
1. Thankfully, Scorpio's powerful regenerative abilities and keen physical fitness enable him to perform all of the stunts, gore-scenes and explosion jumps live! He runs through many suits, but, eventually, the end result is a series of films and pictures that are sure to entertain people the world over!
Now, if only they could be effectively BROADCAST the world over…
Gain Scorpio Films, greatly increasing the happiness in your own territory. You can export these films to your neighbors, helping them keep order and cohesion as the people enjoy movie after movie.
2. The lawyers have you nix the "outer space" part of the Scorpion Leather jacket line, but the "leather" part goes well, and you're quickly on your way to having a line of sturdy clone-leather jackets.
Scorpion Leather Jackets 2/3
3. Your incoming Conscript Regiments will now be Living Metal Regiments– the people are generally willing to take on the irreversible change once they read the long and foolproof list of benefits and bonuses.
With your swell in popularity, you find yourself being accoladed as a worthy leader and deserving of the title of ScorpioCorp CEO. Your Renown is now B-List.
>>42927
1. 8/10 B-List chain Combat
2. 5/15 A-List Guitar Skills
3. 3/15 A-List Guitar Combat
>>42929
1. The skeletons are fielding something entirely new now– great hulking monstrosities of sepulchral design, coursing with crackling psi-lightning and bristling with assault cannons. These Cyberevenants, as your janitors call them, are surprisingly vulnerable to having their offensive-bits ripped out with magnetism and exploded in their faces. It seems that Prime, for some reason, hasn't constructed these with the magnet-resistant alloy. It lets you conquer a wider swath of Skeleton land.
2. Your scientists and medicos are at a loss for how to continue grafting you right this minute, especially when you report a tingling in your spinal cord whenever they try. They put it on pause to figure out how to continue without paralyzing you.
3. Skeley Virus 4/8. Your scientists and wunderkinds cook up even more potent programs for the virus to unleash upon your skeletal foes.
>>42931
1/2. The mooks move in and scour your new lands for any more boobytraps, and for the most part, they find nothing but scrap metal, abandoned Skeleton posts and old carnage from the Skeletons' initial advance. Reconvening at your little pow-wow campfire, though, one of them, you think his name might be Tyrone, approaches you with what looks like a truly outlandish sort of headpiece– a turban with a strange little black-and-white pinwheel on the front of it. Your mooks chuckle as you put it on and spin the wheel, but they stop chuckling when out of the woodwork comes several squirrels and stray cats, utterly mesmerized by the pinwheel pattern.
Intrigued, you proceed to test it out on the "liberated" folks making up your new territories– and, just like your mooks, they fall in line and obey your orders, though perhaps with a bit of a zombie-like gait and clearly against their will…. but the possibilities are now endless!
Gain [Mesmerizing Turban Of The Great Edwardini], an immensely powerful psionic artifact that bends people and animals to your will as long as the pinwheel is spinning; in combat, you must dedicate one of your "rolls" to keeping it going and commanding anyone me mesmerized by it.This fearsome headress can even temporarily mesmerize Cyber Skeletons, but they get a resistance roll with each round with increasing bonuses.
3. It seems your brother had an easier time of this whole summoning business than you did. A-List Mook Summoning 1/20
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4e60fe No.43596
>>42945
>>42947
You hunt down more of the creatures and are not left wanting. As you trot through the badlands and scrub-forests that the mutant coyotes call home, you suddenly find yourself ambushed—great, lumbering shapes dripping with effluvia and bristling with mechanical augments leap from the bushes, rocks and trees to descend upon you with snapping teeth and ripping claws, hellbent on destroying the feline intruder that’s already claimed one of their own.
Unfortunately for them, however, your mutative physique and feline battle prowess allow you to nimbly dodge their clumsier blows and weather the damage from the bites and swipes you can’t evade. With the lazy grace that only a cat can provide, you slit throats and snap spines with dainty rakes of your claws and pinpoint snaps of your teeth.
Soon, most of the coyotes lie dead at your feet, and you find yourself struggling paw-to-paw with the alpha, who pins you onto your back. Snarling, the coyote opens its mouth wide, and ejects onto your face a blistering stream of plasma, scouring away the flesh and fur of your cranium.
It lets go of you, then, and is promptly surprised when you reach up and claw a nice, bloody gash from throat to pelvis, and slink away as your face re-grows and the beast falls dead to the ground. You have a long night of licking yourself ahead… and a pile of shiny new “toys.”
B-List Cat Combat 9/15
Gain 3 [Strange Glowing Cybernetics].
>>42944
>>42946
"You think that you are superior to me, Waldough Whaters? You think that hiding makes you a better wizard? I will SHOW you what a better wizard is!" With that, the Lightning DeathLord did away with all pretensions of restraint and calm– taking up his wand and swinging it wildly, he began to curse and smite anything and everything he could reach, his fearsome bellows echoing throughout the cavern as his almighty power was let loose in the most brutal way possible. One by one, Whaters' allies fell– first the Genevieve girl, then the rest of his classmates, and then, piecemeal, the other members of the Order of the Manticore. They were electrocuted to death, scoured by gales of corruptive energy, blasted into bloody gibbets or just plain killed through forced, instant cardiac arrest. Dodge and weave as he might, Whaters was brought to increasing levels of horror and hysteria as every curse evaded by him landed squarely upon the breast of his friends and companions.
Soon, the opposing forces had been cut down by two thirds, and rallied around Waldough as the boy desperately sought for some way, any way, out of this mess. A great, shimmering protective ward was erected as they put their heads together and tried to come up with an escape…
Could they?
BEGIN ROUND 5 OF LORD VLADIMIRE-VS-WALDOUGH WHATERS AND THE ORDER OF THE MANTICORE
>>42924
109 + 75
184 TOTAL
>>42925
173 + 80
253 TOTAL
The Burning Phoenix goes in for the kill– but to her dismay, her great gouts of fire and alloy grenade blasts are nimbly dodged by the desperate and critically wounded beast. It appears intent on fighting until its last breath, and it does so, swiping savagely at the Phoenix on each dive-in, clawing at her limbs and hair and eventually securing a tight, crushing grab. Several ribs crack and a few of the less important organs in her fire-wreathed torso are pulped with the intensity of the Shroud's grip, and she could practically -feel- the intensity with which it wanted her -dead-.
It might've killed her, too, but the Phoenix's power was not nearly so weak. With a roar of indignation, she let loose a mighty gout of flame that blasted away the Shroud's fingers long enough for her to swoop away, rolling and tumbling in the air through the beast's outstretched arms to return to her perch high in the air.
The battle was near it's conclusion, but it seemed to be a tighter fight than anyone had anticipated.
BURNING PHOENIX– You are now [Wounded].
BEGIN ROUND 7 OF THE BURNING PHOENIX-VS-THE SHROUD.
>>42967
Colonel McGallagal didn't seem to respond– in fact, all channels appeared to be shut off, and the Charlie Company set up multiple sentries and watches at the edge of their territory in response, as if anticipating an attack…. it appears that you'll need a more aggressive strategy if you want to incorporate his lands into your protectorate.
POST.
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1979ef No.43597
| Rolled 32, 69, 10 = 111 (3d100) |
>>43596
Name: Mr. President
Age: 1 year
Origin Story: Mr. President is a cat that was used in the animal testing phase of the the Mastermind's super power creation program. Mr President was actually the first animal subject to survive the procedure although developed no noticeable powers at the time. What the researchers did not know was that Mr. President did develop powers, the power to biologically adapt and alter it's genetic makeup to the current situation. He used this power to survive the parts of the experiment that were killing other animal subjects. Now with the lab partially destroyed and him free Mr. President does cat things.
Blood Type: A
Signature Color: Brown (again)
Domain: Wherever in Mastermind's territory the super experiment lab was.
Superpowers: A-list Cat Allergies, C-List Adaptation, D-List Power Absorption, C-List Cat Combat [B at 9/15], D-List Purregenration
Equipment: [Collar] [Sunning Spot] [Strange Crystalline "Toy"] [Strange Coyote Corpse] 3 [Strange Glowing Cybernetics]
Followers:
Renown: Starts at D-List
Weakness: [Cat] - You are a cat. A super-powered cat with a certain level of uncanny cunning, but… a cat nonetheless. You are unable to take many actions such as diplomatic endeavors, gaining followers, and anything involving opposable thumbs.
Health: OK
1-3. Bored now. Find something else to play with.
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44ac5a No.43598
| Rolled 24, 19, 98 = 141 (3d100) |
>>43595
Name: Raphael Hench
Age: 25
Origin Story: Raphael the long lost brother of jack hench, at the news of his brothers death he decided to try to follow in his footsteps. Eventually, he ended up in the back alley with some goons and was about to get killed, it was then where he manifested his brothers power and two nameless mooks came to his rescue. Now he aims for vengance against the skeleton legion
Blood Type: O+
Domain: Away from the skeleton legion
Signature Color: Anything but orange is preferable
Superpowers: [Super Charisma], [B-List Mook Summoning], [D-List Device Invention] [D-list Super Dodging]
Equipment: [5 Skeleton Laser Rifles]. [Destructive Ion Singularity Ordinance Projector– DISOP] [Mesmerizing Turban Of The Great Edwardini], an immensely powerful psionic artifact that bends people and animals to your will as long as the pinwheel is spinning; in combat, you must dedicate one of your "rolls" to keeping it going and commanding anyone me mesmerized by it.This fearsome headress can even temporarily mesmerize Cyber Skeletons, but they get a resistance roll with each round with increasing bonuses.
Followers: Ben and Jerry [Hardened Mooks], Seasoned Mooks,3 Mook Lieutenants
Renown: D-List
Weakness: [Reboot] - Raphael is subject to a strange and bewildering phenomenon well known in the superhero community as "reboot," where powers are manifested in tangentially related individuals upon one super's death, with minor details in the "new" super's lives spontaneously switching and swapping to make things work. Self-aware of this phenomenon, you find that it resonates worryingly through the psionic sea. Your Critfail Threshold is 5 and below.
Other shit I have: [5 Skeleton Scrap].
Action 1-2: Keep advancing through the territory, the skeletons are gonna get their asses fucking kicked.
Action 3: Godamn, guess I'm not as talented to my brother, keep trying to summon a-listers
A-List Mook Summoning 1/20
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88a16c No.43599
| Rolled 66, 64, 11 = 141 (3d100) |
Name: Scruftron- (Real name Scruffy)
Age: 28
Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders
Blood Type: AB-
Signature Color: Orange
Domain: somewhere in Nebaska
Superpowers: [A-List Magnetism], [B-List Janitorial Skills], [B-List Staff Combat], [Psionic Resistance], [Psionic Crystal Integration]
Equipment:
+ [ Psi-Alloy Ō-yoroi]
+ [Super Strong Strange Naginata]
+ [Psi-Adamant Warboots]
+ [Heavy Laser Spray]
+ [Slave Unit]
>Extra Equipment:
+[Psion-Alloy Armor]
+[Cyber Alloy Armor]
+[Janitorial Armor D-list]
>Allies:
+[The Psychonaut]
>Followers:
+[1 Janitorial Captains]
+[23 Janitor Elites]
+[18 Janitors]
+[16 Janitor Strippers]
+[24 Robo-Janitors]
+[Doctor Phillip]
+[Kenny the Roboticist]
+[Windex] - the Invisible Marauder.
+ [Bucketboy] - the water-slinging floorwasher.
+ [Scour] - the bombshell that can disintegrate objects with her touch.
+ [Harvey] - a mountain of a man that soaks up punishment like a sponge.
+[Dura-Dong] - Man with a Iron will, and a Iron Cock.
Renown: B-list
Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.
>Buildings:
+[Ultra-Advanced Laser Repeater Factory]
+[Robo-Janitor Foundry] +3 Robo-Janitors/turn
+[Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]
+ [Forge]
+ [Janitorial Barracks]
+ [Skeleton Tripwires]
+ [Psionic Meditation Chamber]
>Other Stuff
+ [Hunk Of Steel Sculpture].
+ [Low Weapons Supply]
+ [Scruffy's Porn Stash]
+ [Skelly Scrap Research]
+[Repulsion Tech]
+[Abandoned Tactical]
+[78 Scrufftech Laser Repeaters] +8/turn
+[70 Skeleton Scrap]
+[1 Repurposed Jazzbarge]
+[Quartet 3's Head]
+[Super Laser Pointer]
+[Masterwork War Bucket]
+[Inert "Doxy"]
>Research
Skeley Virus 4/8
Questionably Placed Cyber Grafting 16/???
A-List Staff Combat 5/18
Greater Psionic Resistance 7/10
Doxy Armor 6/8
1. The push to the East, deep and hard, is continued.
2. In my downtime I shall continue to work on my doxy armor prototypes for my super team.
3 Finally, I shall spend the latter parts of the week in my meditation chamber, hardening my mind for the final battle
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95a256 No.43602
| Rolled 4, 19, 58, 96 = 177 (4d100) |
>>43594
Age: Twenties
Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time.
Blood Type: AB+
Signature Color: Green
Domain: Northern Georgia, Alabama, Mississippi, Most of Lousianna including New Orleans, Southern Arkansas, Southern Tennessee, part of North Carolina
>Superpowers:
[A-List Rock Manipulation]
[A-List Endurance]
[A-List Metal Manipulation]
[Maximum Dragon Rock Fusion]
[B-List Super Strength]
[B-List Dragon's Breath]
[C-List Physical Fitness]
B-List Spear Combat.
>Equipment:
[Fortified Base.]
[Enhanced fortifications]
[Improved Infrastructure]
[Superhard Fortresses]
[Skeleton Alloy Ammo]
[Anti-air defenses]
[7 Radio Towers (can reach anywhere East of the Rockies]
[Advanced Training Room.]
[Alloy Armor]
[Masterwork Draconic Adamant Armor].
[Fortified Basic Research Lab]
[Basic Skelescrap Forge!]
The Mantlespear
8 Skeleton Scrap
>Followers:
[Mayor of Atlanta]
[18 Armored Veteran Survivors]
3 Scientists
>Research
Jazzhulk Research 3/6.
Q2 Breakdown 10/10
[Psi-Lattice Research], giving you a +20 to all combat rolls against cyber-skeletons.
[Strange Vaudeville Parlor]
-Vaudeville Parlor Repair 7/7
-There are 7 spheres, dated 1921 AD(freeing of Prime from his Prison, by Atore Cervello, presumably Q1), 1941 AD(Prime recruiting a psychic named Luigi Bantenicci. Presumably Q2), 1946 AD(Prime in Italy recruiting a crippled war hero), 1953 AD, 1991 AD, 2007 AD, and 2013 AD
-You may now roll an additional d100 to attempt to view the contents of one of the spheres. State which sphere you're trying to decipher when you roll. The threshold for success gets higher and higher with each attempt…
Renown: A-list
Status: Healthy
1. Train my Physical Fitness up to the point I matches my might and spear prowess.
+Advanced Training room.
2. Assault the Skeleton legion again. Destroy them, take their territory and send the scraps, especially the crystals over to the eggheads to study.
+[Psi-Lattice Research], giving you a +20 to all combat rolls against cyber-skeletons.
3. The scientists begin looking for something that can dampen the effect of the psionic crystals.
+Lab
+3 scientist.
4.Hmm. Three recruited and one left. Dragoon slots in the 1953 AD orb. Assuming it works as intended he can imagine what he will see.
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3a708d No.43617
| Rolled 73, 88, 17 = 178 (3d106) |
>>43595
Name: The Hell-Rider
Age: 26
Origin Story: Douglas Green was just a simple biker before one day he was gunned down in by a member of a rival gang. His soul was sucked directly to help were he was tormented for all of his wrong doings in life. Douglas was however was no ordinary man and set about planning his escape from hell. Taking to ambushing and eating the lesser demon-kin he found himself twisting in both body and mind as he made his way towards the limits of Hell. How exactly he got out at that point not even he remembers is finding himself back in his hometown by the ruins of his old watering hole. Finding himself in the wreckage of the world now ruled by Iron-Bones he has set off to make things right and maybe redeem his soul on the way.
Blood Type: O
Signature Color: Purple
Domain: Northern Texas
Renown: C-List
Powers: [A-List Fire Resistance][A-List Demonic Transformation (gives A-List Super Strength, A-List Endurance and D-List Flight)][C-List Motorcycling][B-List Guitar Skills][B-List Guitar Combat][C-List Chain Combat]
Demon-Hog: [B-List Super Speed][D-List Intangibility]
Weakness: [Devil's Reject] - You fought your way out of Hell, but Hell wants your black soul back. Your critical failures can attract OTHER types of attention, you are harmed and repelled by objects of faith, and banishing magic is particularly deadly to you.
Equipment: Hellforged Chain, Demon-Hog, Demonhide Jacket, Wrathful Holy Stratocaster,
Assets: [Old Biker Clubhouse][3 Grenades][Tramkit]
Followers: 2 Old Ladies, 9 Road Warriors, 1 Road Huntress, 4 Bikers, 4 Whip "Monks"
—–-
QUE TRAINING MONTAGE PART 3!
1. 8/10 B-List chain Combat
2. 5/15 A-List Guitar Skills
3. 3/15 A-List Guitar Combat
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d915b0 No.43627
| Rolled 8, 75, 26 = 109 (3d100) |
Name: Old Hickory
Age: 250
Origin Story: Andrew Jackson - 7th president of the United States and definitely the most badass one. His name "Old Hickory" comes from his nickname that he got back in the 19th century because he was "better at cracking skulls than a giant baseball bat made out of old hickory with a couple of nails in it". Of course, he died a long time ago, but all the spooky shit happening around roused his ghost. Now he has new spooky ghost powers along with his superpowers he had in life (can take a million bullets and will absolutely annihilate you in a duel) and is now ready to kick these fucking skeletons' asses like he kicked the Brits' asses in the War of 1812.
Supplemental information: http://www.badassoftheweek.com/jackson.html
Blood Type: D for Democracy
Signature Color: Freedom Blue
Domain: Somewhere in the unclaimed area in Virginia
Superpowers: [B-List Cane Combat], [C-List Invisibility], [Ghost Invulnerability], [D-List Dueling], [D-List Wraithgrasp], [D-List Ecto-Regeneration]
Equipment: [Relic Hickory Cane], [Relic Dueling Pistol], [Relic Coat], [Relic Macaroni Hat]
Buildings: [Ghostly Mansion]
Weakness: [Who Ya Gonna Call?] - The irascible, injun-hating wraith of Andrew Jackson has risen from his rest in the Ghost White House to give Skeleton Prime a thorough drubbing. As a Ghost, you are more or less immune to any conventional attack, though such things will disrupt your form. You are vulnerable to holy powers and sorcery. You spook anyone who isn't PATRIOTIC half to death and you can only "use" items that exist on the Other Side, which are known as 'relics.'
Followers: 5 ghostly cowboys, 5 ghostly revolutionaries, 10 ghostly patriots, 10 ghostly neckbeards, Grover Cleveland (B-List Shooting), James Monroe
Renown: Starts at D-List
Current Status: Healthy as a ghost can get
In progress: A-List Cane Combat 3/10
Fort Knox Spookification 2/5
1. Alright I think that's enough American flags, too many will kill the significance. Now let's just work on gettin' them weapons systems back online. (Progress: 2/5)
2. 3 out of 45, not quite enough….summon another presidential ghost!
3. Time to expand America even more.
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e01f62 No.43637
| Rolled 64, 68, 36 = 168 (3d100) |
>>43596
Name: The Shroud
Age: Time Immemorial
Origin Story: Here since the beginning, the invasion and overthrow of the governments by the robots disturb its slumber. Actually really intelligent and has decided to pose as a super villain to gain more power.
Blood Type: Lcl
Signature Color: Dark Black
Domain: Redding
Superpowers: [A-List Super Strength]; [A-List Super A.T Shield]; [A-List Regeneration], [Max Limbs (8)]; [D-List Spook-Vision]; [B-List S2 Cross Bomb]
Weakness: [Horror From Beyond] - You inspire dread and fear in everyday people. Good luck getting followers or allies.
Equipment: [Spoon Collection]; [Billie's Bounce Core]
Followers:
Renown: B-List.
[Critically Wounded]
[no regen 1]
1-3; Use my shields as platforms to dodge attacks mid air and attack from different angles. Fire s2 bombs from a distance and obfuscate my attacks as well as damage it
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821153 No.43660
| Rolled 70, 73, 92 = 235 (3d100) |
Name: Lord Vladimire
Age: 60
Origin Story: born to magically gifted parents who immigrated to texas from britain, he was taught the ways of magic, but his father abused both himself and his mother, leaving him with deep scars in childhood. he looked into black magic at an early age in secret, further festering the growing evil in his heart. when his father killed his mother by beating her, furious he killed his own father with his a forbidden spell, the death thunderbolt, which drains the life out of whoever it strikes.
from that day on he would grow to become one of the most notorious figures in magical society, taking the name Vladimire, and gathering an army of cultists and amassing in yet more dark magic. his trademark use of electromagic combined with black magic earned him the title of the "Lighting-DeathLord"
Vladimire is one of the few surviving members D.O.O.M. He was also notorious as being absent, missing very many meetings of D.O.O.M as he had been devoted much of his time trying to hunt down Waldough Whaters, the only person to ever escape him, and prophesied to be the Chosen One who will defeat him. this saved his life, as he was not there to be destroyed with the rest of D.O.O.M., but he also lost most of his followers to the skeleton attack.
he has returned to gather his strength again, and vows that no skeleton will get in the way of him finding and killing "the Child who Hid."
Blood Type: None
Signature Color: Lavender
Domain: somewhere in Texas
Superpowers: [A-List Super Sorcery], [B-List Electricity Control], [C-List Electricity Resistance][D-List Void Magic]
Structures: Ley Node, [V.U. Mobility], [Brineborn Nest] [Empowered Scrying Tower]
Equipment: [Dark Lord's Cloak], [Dark Lord's Wand], [7 Magical Batteries][Scuba Gear][Harpoon Gun][Brineborn Allies] [Nice Yacht][Small Boat Squadron][EVIL Wax][Strange Mermaid Trident][1 Jazzbarge Wreckage][5 Skeleton Scrap][Rot Siren P.R. Float]
Followers:[5 Elite Death Beaters][12 Death Beaters][4 Novice Death Beaters][Wendigo Tribe][Brineborn Allies][5 Rot Sirens][The Bokor][Beau LaCroix][6 Moroi Vampires][3 Aztec Mantraps][3 Bloodfruit][Botched Jenni Mantrap]
Training: [Amphibious Combat Tactics]
Weakness: [Waldough Whaters And The Shocking Susceptibility] - You are one of the last surviving members of D.O.O.M, the Distinguished Order Of Malefactors. Your dark power is hindered, of course, by the existence of Waldough Whaters, a fleet-footed yet courageous boy. You are at a drastic penalty to interactions with Superheros or innocent folk. Roll an additional unmodified 1d100 per turn: this represents what Waldough is up to as he eludes your grasp…
#1-3 Lord Vladimire likened the Order of the Manticore like some slimy thing, the more you squeezed it between your hands, the more it sought to escape with greatest haste. the first instinct of any wizard when faced with a ward would be to shatter it with a devastating blow, but far too often in between the bright flash and the breaking, they would use some portal or some aparatus to flee for their lives. Vladimire watched, and felt the surrounding fabric of reality, being alert for any tears or holes that he would try to stop up. their ward would not last them forever, either, and while they pooled their heads together, he would not stop his efforts to break them not only in body but in soul. from the corpses of Whater's friends and allies, he raised them. all of them, disfigured and whole, especially those closest to them such as the Genevieve girl. he ordered his vampires to turn any wounded on the ground still alive into vampiric minions, slaved to his will. "this is the fate of all those who surround you, Waldough. I will kill and turn them all into my playthings, until there is no one left for you to blend in. no great crowd or small group will be safe while you evade me." Vladimire was not simply monologing however, even the muggle super villains new how gloating was a moment of weakness oft used by foes. he was scanning the crowd that was left, watching who was still alive. most of all, he wondered if his old friend Thimblethor was among them. if he was not, he may very well be trying to break them out from outside his dark school as well, so he would be alert.
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d1efe4 No.43948
| Rolled 30, 20, 13 = 63 (3d100) |
>>43660
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d1efe4 No.43949
| Rolled 28, 68, 44 = 140 (3d100) |
>>43637
>>43596
>Because Anniria hasn't posted
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80ef07 No.43952
| Rolled 21, 65, 56 = 142 (3d100) |
1. Diode Synthesis 5/10.
+[Science Lab]
+>>Superpowers: [Super Intellect], [D-List Device Invention]
2. Super Power Serum 7/15.
+[Science Lab]
+>>Superpowers: [Super Intellect], [D-List Device Invention]
3. DOOMIVERSITY 2/4.
+DOOMGOVERNMENT
+DOOMONOMY
—
"ALL OF THESE PEOPLE ARE ALREADY LAUNCHING A CRUSADE AGAINST WHAT'S LEFT OF THAT SKELETAL ASSHOLE. HURRY IT UP WITH THE NEW GEAR SO WE CAN GET BACK TO KILLING MORE SKELETONS WITH OUR AWESOME ARMY."
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219c50 No.43953
>>43949
Does she still get bonus from her skills?
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9dbbf9 No.43974
| Rolled 61, 21, 52 = 134 (3d100) |
>>43595
Name: Hank Scorpio (Handsome ScorpioCorp CEO)
Age: Average
Origin Story:
This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.
Blood Type: ABC
Signature Color: Pink
Domain: Phoenix, Arizona
Superpowers:
+ Super Intellect
+ OMEGA Regeneration Chip
+ Laser Integration System
+ A-List Physical Fitness
+ C-List Tackling
+ C-List High-Tech Marksmanship
+ C-List Bass Playing
+ C-List Super Strength (Untrainable)
+ D-List Device Invention
+ D-List Tool Creation
+ D-List Bass Playing
Followers:
+ [AI Scorpio]
+ A-Team
+ 4 Living Metal Corporate Executives
+ 18 Scorpion Mercenaries
+ 41 Living Metal Mercs
+ 20 Living Metal Marauders
+ 0.25 ScorpioCorp Conscript Regiments (+ 0.25 for 8 more turns) [Now in Living Metal]
+ 3 [Living Metal Conscript Regiments]
+ Weapons Expert
Equipment:
+ [Blue Suit]
+ [Particle Acceleration Cannon]
+ [Quartet 4's Psi-Plasma Warstaff]
+ [Hell-Touched Bass Guitar]
+ Blueprint Briefcase
+ Medium-High Funds
+ 22 Energy Rifles
+ 22 Subsonic Wave Guns
+ 1 Gold-Plated Subsonic Wave Gun
+ 1 Wall-Buster
+ 3 [Space Rockets]
+ [Psion Tainted Fragments]
+ 60 Skeleton Scrap
Giantic Weird Follower Space Stations:
+ GiLiMeSS
Renown: B-List
Buildings:
+ Research Lab
+ Ad-Tech Factory
+ Auto Training Facility
+ Upgraded Research Lab
+ Scorpio's Suits and Ties
+ [Scorpio Films] Based on a real story.
+ [Scorpio Arms Factory]+ 2 Energy Rifles and Subsonic Wave Guns per turn.
+ High Tech Ice Cream Factory
Tech:
+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)
+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)
+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)
+ Superpower Dampener [Locked Out] 4/15
+ Subsonic Wave Gun
+ Super Strength Gene Augments
+ GiLiMess Laser System
+ [Scorpio Care] vastly increases health and loyalty of domain populace
DNA:
+ Cow
+ Elephant
+ Robin
1. Scorpio Leather Jackets were undoubtfully the most important things on Scorpio's plate at this time. He would be sure the have some of his personal assistants dressed in this newest fashion trend and would even go as far as to don one himself on a magazine cover reading "Power has never been this Sexy" or something along the lines at least. If not available a suitable magazine would have to be created.
+ Scorpion Leather Jackets 2/3
2. Is it a bird? Is it a plane? Is it a rogueishly handsome CEO on tour to promote his new movies to the people living dull lives in his allies' territories? No! No! And yes!
The ScorpioBack promotional tour would see the one and only, CEO, actor and real life hero take his quality to content to all those living miserably bleak lives void of Scorpio's many talents and show them the many benefits of purchasing the new ScorpioTV channel where all the latest Scorpio Movies, Fashion and TV Shows would be aired and enjoyable for all for only a minor fee. One that would of course be covered for employee's of ScorpioCorp.
3. What do you mean ScorpioTV is not live yet? Quickly! Begin setting up ScorpioTV this instant! This has absolute priority over anything else! (With the exception of Scorpio Leather Jackets)
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d1efe4 No.44088
>>43597
1/2/3. In your lazing around and searching it comes to your attention that Bimmy Burner used to have a dog, named Brypto, that he still cries about in the bath-tub on a regular basis. Apparently, Brypto was buried in the backyard, judging by the irritated complaining of Bimmy's father.
A casual glance to the backyard shows a very deep hole that's been dug up, and a trail of dirt leading to the little gap in the fence that you usually use to get into Bimmy's yard. How did you not notice this…?
>>43598
1/2. You make a token effort and expand further into skeleton lands, retaking multiple coffee shops and overgrown lots.
3. Your efforts at mook summoning are much more successful: you gather a few heavy hitters with your latest attempt, and feel your powers flourish.
Gain 3 Mook Lifters.
A-List Mook Summoning 6/20
>>43599
1. Your advance is met with paltry resistance, and the Skeletons fall like wheat before a scythe as you march towards DC. The fact that the goon that cut through your lands is also pushing against them helps.
2. You finish the reworked, retrofitted armor, and distribute it to your super-team. They are grateful, though a little confused as to why the armor is so tight around the glutes.
Gain [Doxy Armor Schematics]. Your Super Team is now outfitted with [Doxy Armor], increasing their survivability.
3. Your attempts at honing your psionic resilience are for naught, though. The burning question of why your armor was so tight around the glutes throws off your concentration. Why… why?!?
>>43602
1. Too many hours of blasting things with your breath and throwing down with your thick, hard spear have made your physical reflexes a bit slower, and you find yourself just making up for lost time instead of actually getting anything done, body-wise.
2. You advance into Skeleton territory, taking a modest parcel of land, but fail to find anything useable amongst the skeleton remains.
3. Such a feat is certainly highly difficult, but the Scientists get to work on creating such a device. They do mention to you, though, that the lab requires an upgrade to make progress in any efficient manner.
Crystal-Dampening Research 2/15.
4. The orb is inserted and the vaudeville descends into darkness.
Then, in purple light, a scene is illuminated: a great and terrible nightmarescape of crumbling stone and burning fires. The Vatican, apparently, reduced to a battlefield, strewn with the bodies of people and supers alike. At the center of the carnage stands a hooded figure, undoubtedly Prime, surrounded by three others: Luigi, Atore and the soldier, who is standing tall but still bereft of an arm. They watch as a reedy man in a labcoat steps forward and casts down the strange, gun-like implement in his hands.
"You fired upon your fellows," said Prime, shaking one bony hand loose of his sleeve and clenching it. "Perhaps they would have prevailed, were it not for you. What is your plan, Doctor Rosetti?"
Rosetti fell to his knees and bowed his head in obvious reverence. "My plan? To join you. Your power is immeasurable… your fellows are warriors without peer. I am no fool. I do not fight for lost causes…"
"You betrayed your sworn comrades," droned Atore, stepping forward and rolling up a sleeve to reveal a hideously deformed arm studded with purple crystals, "you expect us to believe you will not betray us, too?"
"He isn't stupid," Luigi drawled, folding his arms, both of which were splattered in blood and similarly crystal-studded. "He -knows- bossman'll make sure he's loyal…"
"We should kill him," growled the soldier, "he has no spine."
Prime merely stepped forward and flicked a wrist, and with a hum of power the Doctor was pulled up by the hem of his coat to be floated eye-level with Prime. "Why," said Prime, gently canting his head, "should I waste even a single sliver of crystal on the likes of you…?"
"Because," said Rosetti, the baleful purple light from Prime's eyesockets turning his glasses opaque and impenetrable, "I can make you stronger. Better. Tougher. No longer reliant on the flesh. And, in the same way, I can help forge for you an army, unstoppable, the likes of which this planet has never seen before, or since. With me and my mind… you will be unstoppable!"
Prime seemed to consider this for a long, long while, ignoring the shifting and seething that his lieutenants were doing. Then, he slowly lifted the Doctor to his feet, and pressed a hand to his head.
"You shall do as you say," said Prime, his form lighting up with psionic wrath, "and I shall make doubly sure of it. My sincerest apologies, dear Doctor… but Prime takes no chances."
Then, Rosetti began to scream in pain, and the display devolves into a cacophany of purple light and nails-on-chalk until finally exploding in a glittery cloud, and an instant later, the lights came on, and the orb was ejected with a soft hum.
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d1efe4 No.44089
>>43617
1. Your martial skill with chains, ropes and rope-chains has evolved, and with it, your capacity for full-body asskicking.
Gain B-List Chain Combat.
2. As well, your skills on the guitar are pushed to even greater heights, as you shred out solo after solo in the comfort of your… well. Whatever abandoned house you've holed up in.
A-List Guitar skills 8/15
3. Your skills in actually FIGHTING with the guitar, though, don't get much of a workout. You find yourself too accustomed to playing it, and the thought of breaking it brings you pause.
>>43627
1. Weapon systems are a very finnicky thing, and ghosts, as you know, are HORRIBLE with any sort of technology unless they were complete computer dweebs in life. You'll need to try harder, or recruit the aid of such a dweeb… or a living person…
2. You put out the clarion call, hoping for maybe Lincoln, or perhaps even Washington…. alas, who shows up at your doorstep? None other than Tricky Dick himself– Richard Nixon, who has telephone wire fibres wrapped around his arms like some sort of weapon. He says that he's pleased to hear you're gearing up to give the Skelecrats a good assbeating, and that he's itched for a good fight for a long while.
Gain [Richard Nixon] as a follower.
3. You expand America some more, taking most of West Virginia. It's around this time that your scouts encounter a problem: a War Wall erected around the borders of Maryland and Pennsylvania, impassable to both man and ghost. Given that the border seems to stretch for as far as Maryland goes on, there's only one guess as to where, exactly, this wall emanates from…
>>43660
>>43948
As the ward cracked and smoldered under Vladimire's assault, the Lightning Death Lord let loose an insidiously evil spell: Mass Ressurection. His victims, the fallen Death Beaters, and indeed, every corpse in the room rose as twisted, hideous puppets with Vladimire tugging tight on their strings. As they shambled forward to pound at the ward, and as Vladimire gave his speech, he could see mortal terror etched in so many of their faces.
Then, one of them, the Brazilian wizard Mandingus Fletchero, cracks. There is a puff of smoke and a warble as he attempts to vanish, but Vladimire spitefully tears him back into the material realm and smites him into a pile of bones on the spot.
With a gap in the ward, Vladimire's forces swarm in, and the Lightning Death-Lord need only watch as the demoralized, disoriented wizards are blasted down, hacked down, and chewed down. He glided forward, then, rearing his wand back to turn Waldough into a pile of bricks–
And when the spell-flash clears, he sees none other than Thimblethor where Waldough once stood, falling to his knees as his body was transmogrified, inch by inch, into porous black stone.
"This world would be better suited dead and ruled by Prime," rasped Thimblethor, staring up at Vladimire without regret or pain, "than under -your- heel… Waldough… will see to that…"
With a gentle crackling noise, Thimblethor was thus reduced to stone. And, as Vladimire would turn, he would see the mangled, torn, exsanguinated corpses of the Order of the Manticore stumble to their feet and stare at him, dead-eyed, awaiting their next command….
You have destroyed the Order of the Manticore, the last group of non-dark wizards known to mankind. Waldough Whaters, as usual, escaped… but now, he has even fewer places to run, and absolutely nobody to hide behind.
Gain A-List Electricity Control.
Gain B-List Void Magic.
Gain [Order Of the Manticore Zombies], which, by virtue of their magical heritage and special raising, are tougher, faster and stronger than common zombiekind.
Gain [Pile of Stolen Wands].
Your Renown is now C-List.
>>43952
1. Diode Synthesis 6/10
2. Super Power Serum 9/15.
3. You have finished the work on your DOOMIVERSITY, staffed it with the most EVIL and DISHONORABLE professors imaginable, and provided only the most INSIDIOUS designs for its varsitywear and overpriced bookstore accessories. Soon, people from all over your protectorate flock to the DOOMIVERSITY and begin experiencing the horrible, evil, wretched benefits of HIGHER LEARNING!
Gain [DOOMIVERSITY], greatly increasing the quantity of engineers, doctors, chemists and et cetera that you can recruit.
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d1efe4 No.44090
>>43974
1. A magazine is created for the sole purpose of advertising Scorpio's jackets, and it's a hit. Soon, Scorpio's jackets are flying off the shelves, and he is once again the hip new thing of his protectorate.
Gain [Reinforced Scorpio Leather Jacket].
Gain [Scorpion Leather Jackets], which increase the survivability and fashion sense of your people and your troops.
2. ScorpioTV 1/3. "Borrowing" some of the Mastermind's radio towers and electrical lines, you set to work also turning the Scorpio Films set into a TV set. It's going to be an absolute hit– you just have to make sure you can broadcast, is all.
3. And, posthaste, you continue setting up the groundwork for ScorpioTV. It should be ready for broadcasting with just a little more work… here's to hoping all those folks at home kept a pair of antennas around.
ScorpioTV 2/3
>>43949
>>43637
The burning, smoldering villainess lets out an exhilarated cackle as she goes in for another strafe, only to be knocked out of the air as the Shroud leaps forward on its shield and batters her to the ground. It fires burning red bombs from its mouth even as the Phoenix hurls flaming spheres of pyrokinetics. Plasma meets fire in mid air as the two supers trade blasts for a short while– until the Shroud manages to curve one blast around a fresh gout of fire, and it smites the Phoenix hard on the chest.
Back she goes flying in a plume of dirt and smoke, until she rises from the cloud, dripping blood, but grimacing still, her hands writhing with fire…
The BURNING PHOENIX is now [BADLY WOUNDED].
BEGIN ROUND 8 OF THE BURNING PHOENIX-VS-THE SHROUD.
POST.
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fd7028 No.44091
| Rolled 5, 40, 27 = 72 (3d100) |
>>44088
Name: The Hell-Rider
Age: 26
Origin Story: Douglas Green was just a simple biker before one day he was gunned down in by a member of a rival gang. His soul was sucked directly to help were he was tormented for all of his wrong doings in life. Douglas was however was no ordinary man and set about planning his escape from hell. Taking to ambushing and eating the lesser demon-kin he found himself twisting in both body and mind as he made his way towards the limits of Hell. How exactly he got out at that point not even he remembers is finding himself back in his hometown by the ruins of his old watering hole. Finding himself in the wreckage of the world now ruled by Iron-Bones he has set off to make things right and maybe redeem his soul on the way.
Blood Type: O
Signature Color: Purple
Domain: Northern Texas
Renown: C-List
Powers: [A-List Fire Resistance][A-List Demonic Transformation (gives A-List Super Strength, A-List Endurance and D-List Flight)][C-List Motorcycling][B-List Guitar Skills][B-List Guitar Combat][C-List Chain Combat]
Demon-Hog: [B-List Super Speed][D-List Intangibility]
Weakness: [Devil's Reject] - You fought your way out of Hell, but Hell wants your black soul back. Your critical failures can attract OTHER types of attention, you are harmed and repelled by objects of faith, and banishing magic is particularly deadly to you.
Equipment: Hellforged Chain, Demon-Hog, Demonhide Jacket, Wrathful Holy Stratocaster,
Assets: [Old Biker Clubhouse][3 Grenades][Tramkit]
Followers: 2 Old Ladies, 9 Road Warriors, 1 Road Huntress, 4 Bikers, 4 Whip "Monks"
—–-
QUE TRAINING MONTAGE PART 4!
1. A-List Chain Combat!
2. A-List Guitar Skills 8/15
3. A-List Guitar Combat Skills 3/15
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e1b696 No.44092
| Rolled 33, 49, 71 = 153 (3d100) |
>>44088
Name: Raphael Hench
Age: 25
Origin Story: Raphael the long lost brother of jack hench, at the news of his brothers death he decided to try to follow in his footsteps. Eventually, he ended up in the back alley with some goons and was about to get killed, it was then where he manifested his brothers power and two nameless mooks came to his rescue. Now he aims for vengance against the skeleton legion
Blood Type: O+
Domain: Away from the skeleton legion
Signature Color: Anything but orange is preferable
Superpowers: [Super Charisma], [B-List Mook Summoning], [D-List Device Invention] [D-list Super Dodging]
Equipment: [5 Skeleton Laser Rifles]. [Destructive Ion Singularity Ordinance Projector– DISOP] [Mesmerizing Turban Of The Great Edwardini], an immensely powerful psionic artifact that bends people and animals to your will as long as the pinwheel is spinning; in combat, you must dedicate one of your "rolls" to keeping it going and commanding anyone me mesmerized by it.This fearsome headress can even temporarily mesmerize Cyber Skeletons, but they get a resistance roll with each round with increasing bonuses.
Followers: Ben and Jerry [Hardened Mooks], Seasoned Mooks,3 Mook Lieutenants 3 Mook Lifters
Renown: D-List
Weakness: [Reboot] - Raphael is subject to a strange and bewildering phenomenon well known in the superhero community as "reboot," where powers are manifested in tangentially related individuals upon one super's death, with minor details in the "new" super's lives spontaneously switching and swapping to make things work. Self-aware of this phenomenon, you find that it resonates worryingly through the psionic sea. Your Critfail Threshold is 5 and below.
Other shit I have: [5 Skeleton Scrap].
Action 1: KEEP UP THE ADVANCE
Action 2-3: ONCE I GET THE A-LISTERS I CAN BEAT THEM SKELETONS BACK EVEN BETTER, PRIME WILL FALL BEFORE ME
A-List Mook Summoning 6/20
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b21e43 No.44094
| Rolled 10, 13, 96, 7 = 126 (4d100) |
>>44088
Age: Twenties
Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time.
Blood Type: AB+
Signature Color: Green
Domain: Northern Georgia, Alabama, Mississippi, Most of Lousianna including New Orleans, Southern Arkansas, Southern Tennessee, part of North Carolina
>Superpowers:
[A-List Rock Manipulation]
[A-List Endurance]
[A-List Metal Manipulation]
[Maximum Dragon Rock Fusion]
[B-List Super Strength]
[B-List Dragon's Breath]
[C-List Physical Fitness]
B-List Spear Combat.
>Equipment:
[Fortified Base.]
[Enhanced fortifications]
[Improved Infrastructure]
[Superhard Fortresses]
[Skeleton Alloy Ammo]
[Anti-air defenses]
[7 Radio Towers (can reach anywhere East of the Rockies]
[Advanced Training Room.]
[Alloy Armor]
[Masterwork Draconic Adamant Armor].
[Fortified Basic Research Lab]
[Basic Skelescrap Forge!]
The Mantlespear
8 Skeleton Scrap
>Followers:
[Mayor of Atlanta]
[18 Armored Veteran Survivors]
3 Scientists
>Research
Jazzhulk Research 3/6.
Q2 Breakdown 10/10
Crystal-Dampening Research 2/15.
[Psi-Lattice Research], giving you a +20 to all combat rolls against cyber-skeletons.
[Strange Vaudeville Parlor]
-Vaudeville Parlor Repair 7/7
-There are 7 spheres, dated 1921 AD(freeing of Prime from his Prison, by Atore Cervello, presumably Q1), 1941 AD(Prime recruiting a psychic named Luigi Bantenicci. Presumably Q2), 1946 AD(Prime in Italy recruiting a crippled war hero), 1953 AD(Prime attacking the Vatican and forcibly ensuring the loyalty of a traitor scientist. Rosetti presumably q4), 1991 AD, 2007 AD, and 2013 AD
-You may now roll an additional d100 to attempt to view the contents of one of the spheres. State which sphere you're trying to decipher when you roll. The threshold for success gets higher and higher with each attempt…
Renown: A-list
Status: Healthy
1. Keep hitting the legion keep them on the back foot and continuously falling back. We need to break their lines and get at their resources for a better lab.
+[Psi-Lattice Research], giving you a +20 to all combat rolls against cyber-skeletons.
2. Use the scrap and my other means to try and upgrade the lab so we can work better and faster.
+[Improved Infrastructure]
3.Continue training my physical fitness. I need to continue to grow and quickly.
+Advanced Training room.
4. Now the 1991 orb. What will I see?
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6d5338 No.44096
| Rolled 55, 43, 61 = 159 (3d100) |
Name: Scruftron- (Real name Scruffy)
Age: 28
Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders\
Blood Type: AB-
Signature Color: Orange
Domain: somewhere in Nebaska
Superpowers: [A-List Magnetism], [B-List Janitorial Skills], [B-List Staff Combat], [Psionic Resistance], [Psionic Crystal Integration]
Equipment:
+ [ Psi-Alloy Ō-yoroi]
+ [Super Strong Strange Naginata]
+ [Psi-Adamant Warboots]
+ [Heavy Laser Spray]
+ [Slave Unit]
>Extra Equipment:
+[Psion-Alloy Armor]
+[Cyber Alloy Armor]
+[Janitorial Armor D-list]
>Allies:
+[The Psychonaut]
>Followers:
+ [1 Janitorial Captains]
+ [23 Janitor Elites]
+ [18 Janitors]
+ [16 Janitor Strippers]
+ [27 Robo-Janitors]
+ [Doctor Phillip]
+ [Kenny the Roboticist]
+ [Windex] - the Invisible Marauder.
+ [Bucketboy] - the water-slinging floorwasher.
+ [Scour] - the bombshell that can disintegrate objects with her touch.
+ [Harvey] - a mountain of a man that soaks up punishment like a sponge.
+ [Dura-Dong] - Man with a Iron will, and a Iron Cock.
>All Super Team members now equipped with [Doxy Armor]
Renown: B-list
Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.
>Buildings:
+[Ultra-Advanced Laser Repeater Factory]
+[Robo-Janitor Foundry] +3 Robo-Janitors/turn
+[Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]
+ [Forge]
+ [Janitorial Barracks]
+ [Skeleton Tripwires]
+ [Psionic Meditation Chamber]
>Other Stuff
+ [Hunk Of Steel Sculpture].
+ [Low Weapons Supply]
+ [Scruffy's Porn Stash]
+ [Skelly Scrap Research]
+[Repulsion Tech]
+[Abandoned Tactical]
+[82 Scrufftech Laser Repeaters] +8/turn
+[70 Skeleton Scrap]
+[1 Repurposed Jazzbarge]
+[Quartet 3's Head]
+[Super Laser Pointer]
+[Masterwork War Bucket]
+[Inert "Doxy"]
[Doxy Armor Schematics]
>Research
Skeley Virus 4/8
Questionably Placed Cyber Grafting 16/???
A-List Staff Combat 5/18
Greater Psionic Resistance 7/10
1. I must alienate my mind and harden it to all outside influences. To beat Prime I must conquer the man at his own game, I must be a fortress unto myself in my mind.
2. Failing this, I can buy the other supers some time with my skill at arms, but this necessitates an improvement in my fighting skills, which I must refine as well.
3. Finally, as a final fallback, my brightest and best shall finish the long in working skeleton virus, if we disable the many mooks still under the thrall of Big Daddy Iron Bones we might just have a chance against him and his right hand man.
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d8b90f No.44097
| Rolled 75, 67, 100 = 242 (3d100) |
Name: Max "The Slice" Edgeman
Age: Approximately 50 (Looks in his mid 20s but dried out or some shit)
Origin Story: Max Edgeman was a regular, yet edgy, salt mine worker for years until one day a mine shaft collapsed with him inside. Within the closed off shaft, he found a relic made by the first Edgelord, and with it, a necklace and a note. 'You who finds this shrine have been chosen to control the edge as I did. You will surpass all others in the way of edge.' Donning the necklace he found he had gained edge far superior to his own. So much so that his mere presence gave him the ability to cut at things. Max began to carve his way out of the salt mine. Trapped for years and living on a diet of nothing but salt, he found he soon found was developing an affinity with it, becoming molded by it. He found he could control the salt, shape it to his will as it shaped him. Finally escaping the salt mine, he found the world had changed much, however he was determined to show the edge he had gained in the salt mine.
Blood Type: AB-
Signature Color: Brown.
Domain: Missouri, [Nigh-Impregnable Salt Citadel]
Superpowers: [A-List Cutting] [A-List Salt Control] [Anger Sense] [D-List Salt Shielding] [C-List Pain Channeling]
Weakness: Donut Steel - With great power comes a great burden. Gathering followers and making allies is incredibly difficult for you, and your edge is like a beacon throughout the psionic sea. The threat range for attracting Skeleton attention is increased.
Equipment:
+Donte's Amulet
+Some Ivy Cream
+Edgy Chain Shorts
+Cybersonic Augment: Jazzwave
+28 Skeleton Scrap
+1 Augment Scrap
+3 Psicrystals
+2 Jazzbarge Wreckage Halves
Followers:
+5 [Salt Golems]
+[Terra, Skelescrap Scientist]
Renown: D-List
Projects:
+B-List Pain Channeling 2/10
+??? Augment 4/???
1. It's time to resume work, Terra. The augment's installation has slowed to a crawl. I don't want to have to teach you a lesson. [4/???]
2. Time to get skeleton hunting as well. Max hoped to find a powerful skeleton he could cut down to size with his newly enhanced cutting abilities. Max could tell he was edgier than ever.
3. Raise the strength of my pain channeling. There will be wounds received in the battles to come and Max needed to draw further strength from them. [2/10]
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9dbbf9 No.44102
| Rolled 71, 64, 13 = 148 (3d100) |
Name: Hank Scorpio (Handsome ScorpioCorp CEO)
Age: Average
Origin Story:
This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.
Blood Type: ABC
Signature Color: Pink
Domain: Phoenix, Arizona
Superpowers:
+ Super Intellect
+ OMEGA Regeneration Chip
+ Laser Integration System
+ A-List Physical Fitness
+ C-List Tackling
+ C-List High-Tech Marksmanship
+ C-List Bass Playing
+ C-List Super Strength (Untrainable)
+ D-List Device Invention
+ D-List Tool Creation
+ D-List Bass Playing
Followers:
+ [AI Scorpio]
+ A-Team
+ 4 Living Metal Corporate Executives
+ 18 Scorpion Mercenaries
+ 41 Living Metal Mercs
+ 20 Living Metal Marauders
+ 0.5 ScorpioCorp Conscript Regiments (+ 0.25 for 7 more turns) [Now in Living Metal]
+ 3 [Living Metal Conscript Regiments]
+ Weapons Expert
Equipment:
+ [Blue Suit]
+ [Reinforced Scorpio Leather Jacket]
+ [Particle Acceleration Cannon]
+ [Quartet 4's Psi-Plasma Warstaff]
+ [Hell-Touched Bass Guitar]
+ Blueprint Briefcase
+ Medium-High Funds
+ 24 Energy Rifles
+ 24 Subsonic Wave Guns
+ 1 Gold-Plated Subsonic Wave Gun
+ 1 Wall-Buster
+ 3 [Space Rockets]
+ [Psion Tainted Fragments]
+ 60 Skeleton Scrap
Giantic Weird Follower Space Stations:
+ GiLiMeSS
Renown: B-List
Buildings:
+ Research Lab
+ Ad-Tech Factory
+ Auto Training Facility
+ Upgraded Research Lab
+ Scorpio's Suits and Ties
+ [Scorpio Films] Based on a real story.
+ [Scorpio Arms Factory]+ 2 Energy Rifles and Subsonic Wave Guns per turn.
+ High Tech Ice Cream Factory
Tech:
+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)
+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)
+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)
+ Superpower Dampener [Locked Out] 4/15
+ Subsonic Wave Gun
+ Super Strength Gene Augments
+ GiLiMess Laser System
+ [Scorpio Care] vastly increases health and loyalty of domain populace
+ [Scorpion Leather Jackets]
DNA:
+ Cow
+ Elephant
+ Robin
1. The ScorpioTV works were coming along nicely, of course it had largely been due to the hard work Scorpio had put into the project, but there had been some minor contributions by others as well. Certainly Scorpio would be sure to commend them for their efforts, gracious as he was.
+ ScorpioTV 2/3
2. With all of his projects succeeding the Legend that also happened to be CEO of Scorpio Incorporated would have to find another area of expertise to excel in. After having given his employees plenty of opportunity to enjoy themselves and life it was time to educate them as well. In a section called Sexy Science, employees would be offered the opportunity to study more advanced branches of science, dabbling in the new superpowered areas.
3. Finally Scorpio would go out and enjoy some of his High Tech Ice Cream. After so many hours spent on the job even a man as determined and multi talented as Scorpio needed some time to wind down and enjoy the finer things in life.
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a31796 No.44105
| Rolled 37, 24, 2 = 63 (3d100) |
>>44088
Name: Mr. President
Age: 1 year
Origin Story: Mr. President is a cat that was used in the animal testing phase of the the Mastermind's super power creation program. Mr President was actually the first animal subject to survive the procedure although developed no noticeable powers at the time. What the researchers did not know was that Mr. President did develop powers, the power to biologically adapt and alter it's genetic makeup to the current situation. He used this power to survive the parts of the experiment that were killing other animal subjects. Now with the lab partially destroyed and him free Mr. President does cat things.
Blood Type: A
Signature Color: Brown (again)
Domain: Wherever in Mastermind's territory the super experiment lab was.
Superpowers: A-list Cat Allergies, C-List Adaptation, D-List Power Absorption, C-List Cat Combat [B at 9/15], D-List Purregenration
Equipment: [Collar] [Sunning Spot] [Strange Crystalline "Toy"] [Strange Coyote Corpse] 3 [Strange Glowing Cybernetics]
Followers:
Renown: Starts at D-List
Weakness: [Cat] - You are a cat. A super-powered cat with a certain level of uncanny cunning, but… a cat nonetheless. You are unable to take many actions such as diplomatic endeavors, gaining followers, and anything involving opposable thumbs.
Health: OK
1-3. Go see where that leads.
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adbe0f No.44266
| Rolled 21, 23, 19 = 63 (3d100) |
Name: Old Hickory
Age: 250
Origin Story: Andrew Jackson - 7th president of the United States and definitely the most badass one. His name "Old Hickory" comes from his nickname that he got back in the 19th century because he was "better at cracking skulls than a giant baseball bat made out of old hickory with a couple of nails in it". Of course, he died a long time ago, but all the spooky shit happening around roused his ghost. Now he has new spooky ghost powers along with his superpowers he had in life (can take a million bullets and will absolutely annihilate you in a duel) and is now ready to kick these fucking skeletons' asses like he kicked the Brits' asses in the War of 1812.
Supplemental information: http://www.badassoftheweek.com/jackson.html
Blood Type: D for Democracy
Signature Color: Freedom Blue
Domain: Somewhere in the unclaimed area in Virginia
Superpowers: [B-List Cane Combat], [C-List Invisibility], [Ghost Invulnerability], [D-List Dueling], [D-List Wraithgrasp], [D-List Ecto-Regeneration]
Equipment: [Relic Hickory Cane], [Relic Dueling Pistol], [Relic Coat], [Relic Macaroni Hat]
Buildings: [Ghostly Mansion]
Weakness: [Who Ya Gonna Call?] - The irascible, injun-hating wraith of Andrew Jackson has risen from his rest in the Ghost White House to give Skeleton Prime a thorough drubbing. As a Ghost, you are more or less immune to any conventional attack, though such things will disrupt your form. You are vulnerable to holy powers and sorcery. You spook anyone who isn't PATRIOTIC half to death and you can only "use" items that exist on the Other Side, which are known as 'relics.'
Followers: 5 ghostly cowboys, 5 ghostly revolutionaries, 10 ghostly patriots, 10 ghostly neckbeards, Grover Cleveland (B-List Shooting), James Monroe, Richard Nixon
Renown: Starts at D-List
Current Status: Healthy as a ghost can get
In progress: A-List Cane Combat 3/10
Fort Knox Spookification 2/5
1. Alright then, I'd better find a dweeb I guess to get these damn weapon systems back online, either living or dead.
2. Time for some ass-whuppin' trainin'! I'm gonna need it if I wanna get past that there wall. (Train cane combat) (Progress: 3/10)
3. I'm gonna need some more presidents if I wanna take out that wall too. Hey, I'll get that Donald Trump fella, I hear he knows a thing or two about walls…
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b08d06 No.44339
Name: Lord Vladimire
Age: 60
Origin Story: born to magically gifted parents who immigrated to texas from britain, he was taught the ways of magic, but his father abused both himself and his mother, leaving him with deep scars in childhood. he looked into black magic at an early age in secret, further festering the growing evil in his heart. when his father killed his mother by beating her, furious he killed his own father with his a forbidden spell, the death thunderbolt, which drains the life out of whoever it strikes.
from that day on he would grow to become one of the most notorious figures in magical society, taking the name Vladimire, and gathering an army of cultists and amassing in yet more dark magic. his trademark use of electromagic combined with black magic earned him the title of the "Lighting-DeathLord"
Vladimire is one of the few surviving members D.O.O.M. He was also notorious as being absent, missing very many meetings of D.O.O.M as he had been devoted much of his time trying to hunt down Waldough Whaters, the only person to ever escape him, and prophesied to be the Chosen One who will defeat him. this saved his life, as he was not there to be destroyed with the rest of D.O.O.M., but he also lost most of his followers to the skeleton attack.
he has returned to gather his strength again, and vows that no skeleton will get in the way of him finding and killing "the Child who Hid."
Blood Type: None
Signature Color: Lavender
Domain: somewhere in Texas
Superpowers: [A-List Super Sorcery], [A-List Electricity Control], [C-List Electricity Resistance][B-List Void Magic]
Structures: Ley Node, [V.U. Mobility], [Brineborn Nest] [Empowered Scrying Tower]
Equipment: [Dark Lord's Cloak], [Dark Lord's Wand], [7 Magical Batteries][Scuba Gear][Harpoon Gun][Brineborn Allies] [Nice Yacht][Small Boat Squadron][EVIL Wax][Strange Mermaid Trident][1 Jazzbarge Wreckage][5 Skeleton Scrap][Rot Siren P.R. Float][Pile of Stolen Wands].
Followers:[5 Elite Death Beaters][12 Death Beaters][4 Novice Death Beaters][Wendigo Tribe][Brineborn Allies][5 Rot Sirens][The Bokor][Beau LaCroix][6 Moroi Vampires][3 Aztec Mantraps][3 Bloodfruit][Botched Jenni Mantrap][Order Of the Manticore Zombies]
Training: [Amphibious Combat Tactics]
Renown: C-List
Weakness: [Waldough Whaters And The Shocking Susceptibility] - You are one of the last surviving members of D.O.O.M, the Distinguished Order Of Malefactors. Your dark power is hindered, of course, by the existence of Waldough Whaters, a fleet-footed yet courageous boy. You are at a drastic penalty to interactions with Superheros or innocent folk. Roll an additional unmodified 1d100 per turn: this represents what Waldough is up to as he eludes your grasp…
it wasn't this trickery that made Vladimire angry, no, he always expected this sort of thing from Whaters. Whatevers who would hide among his friends and family, using them as shields against the Dark Lords wroth. but Vladimire was infuriated by the words spoken by Thimblethor. Waldough was betraying all of wizarding kind to Prime. Prime was neither wizard nor muggle, he was nothing. before he thought of Whaters as a pitiful excuse for a wizard, but now he was less than a wizard.
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b08d06 No.44340
| Rolled 55, 95, 96 = 246 (3d100) |
>>44339
#1 the Order of the Manticore is dead. the last group of non-dark wizards capable of opposing me has scarified itself in vain, Whaters is planning on betraying all of wizards to a monster who would turn all of us into lifeless bones of steel. the remaining civilian wizards in hiding now have to make a choice, follow me as the sole power in the Wizarding World, or let Prime kill them all. send word by owl, into every crystal ball and every magic phone. instill the will of the Dark Lord onto the remaining Wizards in existence.
#2 with the Order out of the Way, Vladimire's castle heads east, with an old debt to pay. Porkblister University lay at the heart of the muggle amusement park, disguised in plain sight. for decades its wizards, students, and staff opposed him. now no one was left to defend it. its resources, artifacts, and perhaps even the smaller children unfit for combat would do well in his service, to be raised as the future generation of dark wizards. the magical academies were traditionally the great sanctuaries during times of crisis for wizarding kind. he would take the school, and make it his, and raid its stockpiles and hidden vaults. he himself is familiar with its deepest, darkest places having been a student there long ago.
#3 the Order of the Manticore Zombies were former wizards, many of high caliber and esteem. they were much better used than mere fodder for the fray. the Dark Lord calls upon his acolytes as they begin a ritual to turn them from Zombies into Shadow Wraiths, ethereal beings more of darkness than rotten flesh, whose powers in life now served them in undeath, launching bolts and missiles of dark magic at enemies. Wraiths could not be put down by axe, sword, or bullet which pass through them harmlessly, only by magic. and he and his followers were now the masters of all magic in the US.
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80ef07 No.44432
| Rolled 24, 100, 18 = 142 (3d100) |
http://pastebin.com/jqJPHFCr
>Name: The Mastermind
>Age: At least 100
>http://pastebin.com/jqJPHFCr
>>Blood Type: AB+
>>Signature Color: Dark Red
>>Domain: New Mexico
>>Superpowers: [Super Intellect], [D-List Device Invention] [Awesome Scar] [B-List Entropy] [B-List Sonic Blast (Rock-N-Roll)][B-List Super Singing]
1. https://www.youtube.com/watch?v=Kw-_Ew5bVxs
Time passes by, and eventually, the MASTERMIND personally attends the first graduates and professors of the new DOOMIVERSITY. The first working, functioning college system since the Prime's invasion.
To the cheering throng he appears behind a window of thick bulletproof glass, speaking to them face to bullet proof glassed protected face.
"PROFESSORS! GRADUATES! STUDENTS!
IT BRINGS ME UNTOLD PRIDE TO SEE YOU HERE TODAY. SOME OF YOU ARE PROFESSORS OF THE FORMER UNITED STATES. SOME OF YOU GREW UP IN MY DOOMELEMENTARY SCHOOLS, EXCELLING YOURSELVES TO ATTEND HERE THIS DAY. ALL OF YOU ARE MEMBERS OF THE GLORIOUS D.O.O.M. REBORN.
KNOW THAT I, THE GLORIOUS MASTERMIND, WAS ONCE IN YOUR SHOES. ONCE I DID NOT KNOW THE VAST AND UNTOLD KNOWLEDGE GRANTED TO ME. BUT THROUGH THE VALUES OF D.O.O.M., HARD WORK, COMPETENCE, AND ABSOLUTE LOYALTY, I HAVE COME TO WHERE I AM TODAY. SOME OF YOU WILL BE WORKING WITH ME PERSONALLY, OTHERS OF YOU WILL TRAIN YET MORE GENERATIONS OF BRILLIANT MINDS FOR OUR MOST DIABOLICAL CAUSE.
YOU ARE THE FUTURE LEADERS OF THE NEW WORLD ORDER. YOU ARE THE MAD SCIENTISTS OF TOMORROW. THE INVENTORS OF DEATH RAYS, WONDER WEAPONS, AND THE TECHNOLOGICAL MIGHT THAT MAKES DOOM, AND ME, THE GREATEST ON THE PLANET!
TOGETHER, WE WILL DEFEAT DOOM!"
As his speech ended, far off in the distance, the glorious DOOM STAR let out a brilliant display of laser technics in the air, in great celebration and fanfare.
>Recruit new, graduate science teams for our veteran scientists
2. "WE'LL BE GETTING SOME NEW RESEARCH CREWS. THEY SHOULD HELP WITH OUR RESEARCH EFFORTS."
Diode Synthesis 5/10.
+[Science Lab]
+DOOMIVERSITY
3. "SOON I SHALL HAVE A LEGION OF SUPER POWERED, ABSOLUTELY LOYAL MINIONS TO MY AIDE!"
Super Power Serum 9/10.
+[Science Lab]
+DOOMIVERSITY
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56c883 No.45346
| Rolled 2, 91, 76 = 169 (3d100) |
>>38625
Name: Lord "Dracula" Bob, King of Greater Wisconsin, "The Wisconsin Vampire", Once and Future King
Age: 30
Origin Story: Fell into a vat of high performance makeup designed for athletes who want to look nice. Which was place conveniently near a costume department store. The fangs make it hard for him to chew and his super powered body needs a lot of nutrients so he drinks all his meals with a nibble hear and there. His now pristine and flawless white skin is very sensitive to light. Before all that he was just a jobless actor who made bad poetry and puns and lived in closet of an apartment with no windows in the basement in a bad neighborhood.
Blood Type: D for Drinks A Lot
Signature Color: Blood Red
Domain: Transylvania Forest (Milwaukee), Greater Wisconsin, Neo-Camelot
Superpowers: [A-List Super Strength], [A-List Super Speed], [C-List Super Stealth], [B-List Hypnotism], [A-List Swordsmanship], [Psionic Resistance]
Weakness: [Sorta Vampirish] - Being in sunlight causes pain and blindness. Most actions must be done during the night, or underground. You can more or less only eat liquids. Fire does extreme damage to you since the makeup is, apparently, napalm-based.
Equipment: [Excalibur], [Skeleton Alloy Pants],[Retrofitted Psiadamant Gauntlets], [Purple Crystal Globe](Flail with claw-machine-esque clutch),
5 [Skeleton Laser Rifles]. 28 [Skeleton Scrap],[Skeleton Alloy Gauntlets],[Hang-Glider].
Followers: 8 Teenagers, 2 Dr.Handymen (Dr. Richards and Dr. Frakensteen), 2 Vampire Apprentice [Pa'Trikk The EverCrispy], [Wisconsin Super-Governor],[Elijah "Dark Sanguinus" Blake], [Werewolf Tribe]
[Lasersteen], who has [A-List Lasers], [A-List Blade Combat] and [B-List Invulnerability]
Renown: [B-List]
Buildings: [Trap-Filled Castle], 4 [Watchtowers],[Training Room], 3 [Radio Towers],
[Transports ready]
[Giga Scorpia Corpse]
Globe Researched. - Potential Control Locus for vehicle. Skeleton tactics deleted and skeletons weakened.
[Chicago - Skeletonized] With Salvageable Pier
Chicago Pier Salvage 4/6
[Tentative Bigfoot Allies?]
Greater Psionic Resistance 9/18
Detroit Assault Plan +15 to assaulting Detroit
>>44088
The King Wakes. What a deep slumber I fell into but I feel stronger then ever and rearing to go. Yet more time has passed then I had intended…a jazz skeleton trick?
1 Finish Salvaging the Chicago Pier with its advanced manufacturing capabilities we can move forward on the grand old plans. Leave this in the hands of Dr Richards.
2 Greater Psionic Resistance 9/18. Continue the studies and tests with Dr Frankensteen and the Purple Crystal Globe to reinforce my mental fortitude.
3 Begin the assault on Detroit with all my forces and allies. +15
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91778c No.45439
| Rolled 30, 32, 45 = 107 (3d100) |
>>40246
>Name: Max Valcroix, AKA Pulse
>Age: 18
>Origin Story: Pulse is the child of two powerful and famous A-list superheroes, Monolith and Ice Raven. After the accidental murder of a A-list villain by misjudging a combination attack, both turned themselves in to the police in shame. The judge gave them an incredibly harsh sentence in a power play, simultaneous life in a specialized prison with no visitation rights and the government has refused to release them under any circumstances. The incident forced Max out of the public eye, raised by his Grandfather in mid-Florida. Growing up with the power to control and shape raw energy into pulses, weapons and shields and a serious hatred for authority, Pulse has donned an all-black and gray costume to contrast his Parent's silver and red, and sworn to show up the police and do what they can't.
>Blood Type: O+
>Signature Color: White, the color of his energy pulses.
>Domain: Florida.
>Superpowers: [A-list Energy Blast], [A-List Energy Shield], [A-List Weapon Creation], [A-List Physical Fitness], [Greater Psionic Resistance], [C- List Energy Nullification].
>Equipment: [Mid-Tech Secret Base (Cavern under High School), +Hidden], [High-Speed Motorcycle (Super)], [Army Base], [Tattered Father's Costume], [League Communicator], [Cadence's Helmet]. [Psionic Amplifier - Supercharge a power for 1 action/4 battle turns] [Encrypted Skeleton Info]
>Followers: Grandpa (Running Secret Base), [3x Florida Resistance (Trained)], [Resistance Government], [Mark and Michelle - Fire and Ice twins], [Sophia - Electric Girl], [Julio - Healer], [David, Psionic Amputee]
>Renown: A-List
1. I wasn't expecting contact from any feds. I should be the one astounded *they* survived. I'll contact them back and see if I can arrange for them to move safely down here; the big cities of Florida are safe with the Interim government and the supers I've assembled. I'll personally see to getting as many refugees to our safe zones as possible. They'll be a huge asset in the war if we can get them here.
FREE. I don't really use physical equipment all that much wit the whole 'energy powers' thing, I'd rather they install the amplifier directly into my equipment.
2/3. Continue training Energy Nullification in my free time before bringing the government officials down here to launch the next stage of our plans. [B-List Energy Nullification 3/6]
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219c50 No.45490
| Rolled 60, 3, 93 = 156 (3d100) |
>>44090
Name: The Shroud
Age: Time Immemorial
Origin Story: Here since the beginning, the invasion and overthrow of the governments by the robots disturb its slumber. Actually really intelligent and has decided to pose as a super villain to gain more power.
Blood Type: Lcl
Signature Color: Dark Black
Domain: Redding
Superpowers: [A-List Super Strength]; [A-List Super A.T Shield]; [A-List Regeneration], [Max Limbs (8)]; [D-List Spook-Vision]; [B-List S2 Cross Bomb]
Weakness: [Horror From Beyond] - You inspire dread and fear in everyday people. Good luck getting followers or allies.
Equipment: [Spoon Collection]; [Billie's Bounce Core]
Followers:
Renown: B-List.
[Critically Wounded]
1-3; Focus on defending and healing now, using my AT Shields to block and jump off of to avoid attacks while I heal.
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376ded No.45784
| Rolled 100, 68, 86 = 254 (3d100) |
>>45490
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376ded No.45785
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376ded No.45786
>>44091
1. Several welts and multiple broken lamp-posts later, and you get the feeling that training with your chain is out of the question, at least for today. You can't get the wrist-flick right for the life of you.
2. A-List Guitar Skills 9/15. You might not get the hang of beating people with chains but you'll be damned if you can't shred some chords.
3. You finally work up the courage to do some battle-practice with your guitar. A-List Guitar Combat 4/15
>>44092
1. You make a modest advance into Skeleton country, with your small army of mooks blasting away the skeletons with relative ease.
2/3. A-List Mook Summoning 8/20. There aren't many mooks left this far East, but any that you can find are brought to your beck and call.
>>44094
1. Your advance is spirited, but cut brutally short by the presence of heavily armored, purple-caped skeletons with disintegrator rays and hydraulic musculature augmenting their physique. Your troops quickly label these elite skeletons as "praetorians."
2. Your technicians tell you that you'll need more specialized equipment to kit out your lab. It shouldn't be too hard to find some– abandoned labs are a dime a dozen now.
3. B-List Physical Fitness 5/10. Already enhanced by his strength and durability, Dragoon's physical conditioning skyrockets once he puts his head to it.
4. The next orb is slotted– and there's a screeching psionic whine as it's promptly ejected, leaving Dragoon and his researchers with nosebleeds. This memory must be more thickly "encrypted"…
>>44096
1. Greater Psionic Resistance 9/10. You layer your psyche with fortified schema filled with nothing but pointless porn facts, rendering your mind more difficult to pierce, letalone control.
2. A-List Staff Combat 6/18. Staff fighting isn't easy, but it -does- kick skeleton ass.
3. Skeleton Virus 6/8. While the skeletons operate off of a bare minimum of electronics, the servos and capacitors that keep their limbs functioning are still vulnerable to interference. Taking these out will increase the strain on Prime and Q1, or so it is hoped.
>>44097
1. The threat of continued pain and maiming drives the scientist to new plateaus of productivity. ??? Augment 7/???
2. Stepping out of his citadel and blinking, Max comes to realize that there… are no skeletons left. For MILES. His long hibernation has left his domain an island in a sea of other do-gooders.
Nonetheless, he bides his time by cutting up petty thieves. Gain [Modest Money Stockpile].
3. To realize that his idleness has turned him into a laughingstock– just like in his high school days– draws Max to a positive feedback loop of angst and rage. In an almighty fury he cuts and destroys everything in his path, carving great furrows into the earth and laying low whole stands of trees.
Max's physical pain is nothing compared to his EMOTIONAL pain, the deepest and blackest pain of all. And when he finally gets a grip on himself and wipes the tears from his face, he realizes that there's strength in that fact.
B-List Pain Channeling 8/10.
Gain [D-List Angst Siphoning], allowing you to grow stronger in the presence of negative emotion, frustration and overall edginess.
>>44102
1. ScorpioTV is finally put onto the airwaves, and it's a solid hit, introducing household favorites such as "Employee Feud," "Merc And Maid," "Wild Nature With Hank Scorpio," "Scorpio And The D.O.O.M. Squad" and "My Little Space Station." The people are immensely grateful for the return of such minutiae as television.
Gain [ScorpioTV], improving your public order and your recruitment rates.
2. Sexy Science 2/3. Your PR people predict that just by having "sexy" in the name, you'll be able to hammer the "repressed war-torn survivor" demographic, which of course makes up about 60 percent of EVERYONE'S population. And it'll help foster a love for the sciences!
3. Scorpio gets himself a perfect, cold, delicious ice cream cone– except there are no sprinkles.
None.
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376ded No.45787
>>44266
1. Dweeb Recruitment 1/4. Finding a dweeb THIS qualified will be… difficult…
2. A-List Cane Combat 4/15. It's a bitch and a half to practice, but you improve your skill with your cane by a marginal amount.
3. God Emperor And President For Life Donald Trump cannot be found; the ghosts say that when Prime vaporized him, his spirit immediately left for parts unknown.
In his stead, though, you get William Henry Harrison, most notable for having only lived a few months as president before dying of pneumonia. Often ignored and snubbed by the living, Harrison is eager to take part in such a conglomeration of presidents.
Gain [William Henry Harrison] as a follower.
>>44340
1. You send your word to all wizards still left in the United States; their reply is lukewarm, reluctant, but you get followers and support nonetheless. There must be SOMEone to rally under, who's not a muggle…
Gain 8 [Novice Death Beaters]. Gain [Wizarding Support: Reluctant]. Higher Support will net you better rewards and bonuses to certain rolls.
2. Your castle shudders, shifts, and then in an instant you are hovering over the remnants of Porkblister University– held now by some muggle fools calling themselves the "Republic of Florida." They raise their weapons to you, and in response you simply scour most of them from this earth with gouts of lightning and dark magic.
In a day you secure the surrounding lands, if temporarily, and establish communication with the people of Porkblister– who are surprisingly cooperative. They're scared, cut off, and most importantly they've lost all faith in the governance of "good" wizardkind– who failed to stop this atrocity and fell to feed Prime's ranks.
Gain [Porkblister University]. Gain [Esteemed Teaching Staff], bolstering V.U.. Gain 8 Novice Death Beaters.
It seems, though, that your intrusion has caused some discord…
3. With fearsome incantations and dark oaths to magical beings long since lost to history, you call upon the Netherverse to irreparably twist the being and body of the Order of the Manticore. Now they are creatures of hate, cold and hunger: Shadow Wraiths.
Gain [Manticore Shadow Wraiths].
>>44432
1. Cheering and mandated clapping follow the Mastermind's decree, and the esteemed honors graduates of the DOOMiversity get their degrees– red on black paper with DOOM trim, of course!
Gain 3 [Science Teams], aiding your research efforts.
2. The process on the diodes chugs along at a steady, if slow, pace for several weeks…
Until one morning, as the Mastermind is applying his age-retarding cream, there's an urgent call over the intercomm. "Sir," reports your lead scientist, "you need to come down to the labs and see this. Right now."
With much grumbling, and a mental note throw whoever's responsible into the SHARK TANK, you take the lift on down to your lab– where your gathered scientists stand in awe. On the center table is the diode array– wholly intact.
And it's surrounded by no fewer than thirty dollar-sized yellow crystals.
"We were running composition tests," says the lead scientist, grinning ear to ear, "and we accidentally poured in some chemical solution at the same time Foster bumped the machine. Thing was– the vibrations from his bumping it? They served as a chemical catalyst, and the diode just– GREW these other crystals! They have the exact same anti-psionic properties! We can arm a whole strike force with diodes, given time and resources, which is the tricky part… the chemical solution is expensive as dicks."
The scientist proudly holds the diode set out to you.
Gain [3 Clusters Of Blankstones]. These can be used to create anti-psionic gear.
Gain [Blankstone Replication Protocols], allowing you to make more Blankstones. This requires time and significant resources, however…
3. How wonderful– your super power serum finishes at the same time! Now you can arm your troops, and yourself, with impeccable super powers at a moment's notice.
Gain 4 doses of [DOOM Super Power Serum]. You can manufacture more, at the cost of materials and actions.
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376ded No.45788
>>45346
1. It appears that the pier has been turned into a makeshift carnival for rejects and goth wannabees– and attempts at removing them to renovate the damn thing result in the whole pier complex collapsing. It'll need to be rebuilt…
2. Greater Psionic Resistance 13/18. Bob's long sleep has done well to strengthen his mind with waking dreams and determination.
3. The assault on Detroit begins– and it hits hard. In the interim months leading up to the assault, the Skeleton forces have mostly moved out of the city and the Social Justice Warriors ahve been left as a skeleton crew.
Bob easily dismantles several of their trainees– one-note nobodies with scarcely any powers. The fight rages on through the outlying counties of Metro Detroit until Bob's troops begin to march towards Midtown– home to the former Wayne State University, now the Social Justice Warrior Fortress Of Equality And LGBTQAPPD* Strength.
The Social Justice Warriors mock you from atop the tallest building– does the ONCE AND FUTURE KING dare take up their challenge?
>>45439
1. It'll be difficult, involving much smuggling both overground and by boat, but it's doable. Shipments begin quickly, mostly with women and children using covert and once-classified watercraft… they'll continue for a while, though, and they quietly grill you for info on the schematics the entire time, with transmissions coming every hour. On the hour.
Your engineers install the amplifier into the spinal mount of your armor, where it'll be protected and able to distribute the charge evenly.
Gain [Psionic Amplifier Suit], a new design for your uniform that houses the Psionic Amplifier, with the same effects.
2/3.B-List Energy Nullification 4/16. Your powers are fearsome, to be sure, but they'd probably advance if you had something to fight other than your proteges.
It doesn't help that your training is interrupted by a red alert over the intercomm. It appears that supervillainy isn't quite out of style: some nutcase in a flying school, apparently with "zombies" and "magical powers," has appeared over Orlando, scouring the county and securing Disneyland– which he seems to exchange correspondence with by broom and owl.
Your militia is in place to engage, though they're waiting until your arrival: this individual could tear them apart. After all, you realize with a twinge of dread, you're pretty sure you know who might be responsible here: the dread Lord Vladimire, member of the original Distinguished Order Of Malefactors: D.O.O.M. Your parents fought against him– now it seems that you might do the same.
>>45784
>>45490
The Shroud retreats back as the Phoenix rises, surging forward in a trail of blood and fire. The way is simple: retreat and heal. But the woman, once such easy prey, will not let it do so. Gouts of blistering blue flame and stone-cracking heat are let fly with superhuman precision, and rightfully so: the creature the Shroud faces is not merely a woman, but the incarnation of fire itself. They pierce the Shroud's shields, burn away the arms as they spawn, and further scour away more and more of the creature's shadowy being.
The woman surges forward and tears down the last of the Shroud's shields, and the beast, knowing that is existence is on the line at long last, lets loose with everything: a humming, condensed energy beam using every iota of the Shroud's foul, eldritch power. It meets with the billowing flames with a scream of plasma-on-plasma, slackening the fire's advance but unable to stop it. It's a flame that that nothing can quench, not even the Shroud's wrath. Inch by blazing inch she advances– and then there's a terrible crack that echoes for miles, rattling windows if any still remain.
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376ded No.45789
>>45490
>>45784
The Shroud stands tall as the dust clears, illuminated in the setting sun in the plains. No arms dangle from its chest, and the beast's frontal "chassis" lies exposed, revealing undulating curtains of glittering reddish-orange motes.
There is an almighty shudder as the gaping wound starts to close, calling on every iota of raw physical power and regenerative potence, but then a flickering blue light pierces the smoke, careening straight into the core of the creature.
Then, there is the second explosion: a smaller, blood-red nimbus of plasma and smoke, arcing up to the heavens with a faintly-audible scream that can be heard across the hemisphere: some almighty power finally smothering all at once.
Out of the plasma heat haze falls a rapidly disintegrating husk: and up from it rises a burning humanoid of golden-blue fire, billowing in a scorching corona of raw heat. Then, with an amighty crackling gust, it departs, arcing through the settling debris into the scorched, blasted blightland of the north Midwest.
THE SHROUD HAS FALLEN, DESTROYED BY THE PHOENIX.
ITS TERRITORIES WILL LIE UNMARKED FOR ONE TURN, AND THEN BECOME NEUTRAL AS INFRASTRUCTURE DEPLETES.
POST.
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e76a4a No.45790
| Rolled 46, 100, 89 = 235 (3d100) |
>>45786
Name: The Hell-Rider
Age: 26
Origin Story: Douglas Green was just a simple biker before one day he was gunned down in by a member of a rival gang. His soul was sucked directly to help were he was tormented for all of his wrong doings in life. Douglas was however was no ordinary man and set about planning his escape from hell. Taking to ambushing and eating the lesser demon-kin he found himself twisting in both body and mind as he made his way towards the limits of Hell. How exactly he got out at that point not even he remembers is finding himself back in his hometown by the ruins of his old watering hole. Finding himself in the wreckage of the world now ruled by Iron-Bones he has set off to make things right and maybe redeem his soul on the way.
Blood Type: O
Signature Color: Purple
Domain: Northern Texas
Renown: C-List
Powers: [A-List Fire Resistance][A-List Demonic Transformation (gives A-List Super Strength, A-List Endurance and D-List Flight)][C-List Motorcycling][B-List Guitar Skills][B-List Guitar Combat][C-List Chain Combat]
Demon-Hog: [B-List Super Speed][D-List Intangibility]
Weakness: [Devil's Reject] - You fought your way out of Hell, but Hell wants your black soul back. Your critical failures can attract OTHER types of attention, you are harmed and repelled by objects of faith, and banishing magic is particularly deadly to you.
Equipment: Hellforged Chain, Demon-Hog, Demonhide Jacket, Wrathful Holy Stratocaster,
Assets: [Old Biker Clubhouse][3 Grenades][Tramkit]
Followers: 2 Old Ladies, 9 Road Warriors, 1 Road Huntress, 4 Bikers, 4 Whip "Monks"
—–-
QUE TRAINING MONTAGE PART 5!
1. A-List Chain Combat!
2. A-List Guitar Skills 9/15
3. A-List Guitar Combat Skills 4/15
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adbe0f No.45791
| Rolled 10, 76, 29 = 115 (3d100) |
Name: Old Hickory
Age: 250
Origin Story: Andrew Jackson - 7th president of the United States and definitely the most badass one. His name "Old Hickory" comes from his nickname that he got back in the 19th century because he was "better at cracking skulls than a giant baseball bat made out of old hickory with a couple of nails in it". Of course, he died a long time ago, but all the spooky shit happening around roused his ghost. Now he has new spooky ghost powers along with his superpowers he had in life (can take a million bullets and will absolutely annihilate you in a duel) and is now ready to kick these fucking skeletons' asses like he kicked the Brits' asses in the War of 1812.
Supplemental information: http://www.badassoftheweek.com/jackson.html
Blood Type: D for Democracy
Signature Color: Freedom Blue
Domain: Somewhere in the unclaimed area in Virginia
Superpowers: [B-List Cane Combat], [C-List Invisibility], [Ghost Invulnerability], [D-List Dueling], [D-List Wraithgrasp], [D-List Ecto-Regeneration]
Equipment: [Relic Hickory Cane], [Relic Dueling Pistol], [Relic Coat], [Relic Macaroni Hat]
Buildings: [Ghostly Mansion]
Weakness: [Who Ya Gonna Call?] - The irascible, injun-hating wraith of Andrew Jackson has risen from his rest in the Ghost White House to give Skeleton Prime a thorough drubbing. As a Ghost, you are more or less immune to any conventional attack, though such things will disrupt your form. You are vulnerable to holy powers and sorcery. You spook anyone who isn't PATRIOTIC half to death and you can only "use" items that exist on the Other Side, which are known as 'relics.'
Followers: 5 ghostly cowboys, 5 ghostly revolutionaries, 10 ghostly patriots, 10 ghostly neckbeards, Grover Cleveland (B-List Shooting), James Monroe, Richard Nixon, William Henry Harrison
Renown: Starts at D-List
Current Status: Healthy as a ghost can get
In progress: A-List Cane Combat 4/15
Fort Knox Spookification 2/5, Dweeb Recruitment 1/4
1. Well if Trump went to parts unknown that means he must still exist! You ghosts just ain't tryin' hard enough, now find that Trump! This nation's future depends on it!
2. As for me I'd better train up on ass whuppin' so I can give that Prime a good drubbin'! (4/15)
3. Get me that dweeb too, but not just any dweeb, I need a GOOD dweeb. Get me any one of those super hacker dweebs, Kevin Mitnick, Jonathan James, all those guys. I need my base operational before I can go on the attack! (1/4)
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6d5338 No.45833
| Rolled 90, 61, 27 = 178 (3d100) |
Name: Scruftron- (Real name Scruffy)
Age: 28
Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders\
Blood Type: AB-
Signature Color: Orange
Domain: somewhere in Nebaska
Superpowers: [A-List Magnetism], [B-List Janitorial Skills], [B-List Staff Combat], [Psionic Resistance], [Psionic Crystal Integration]
Equipment:
+ [ Psi-Alloy Ō-yoroi]
+ [Super Strong Strange Naginata]
+ [Psi-Adamant Warboots]
+ [Heavy Laser Spray]
+ [Slave Unit]
>Extra Equipment:
+[Psion-Alloy Armor]
+[Cyber Alloy Armor]
+[Janitorial Armor D-list]
>Allies:
+[The Psychonaut]
>Followers:
+ [1 Janitorial Captains]
+ [23 Janitor Elites]
+ [18 Janitors]
+ [16 Janitor Strippers]
+ [30 Robo-Janitors]
+ [Doctor Phillip]
+ [Kenny the Roboticist]
+ [Windex] - the Invisible Marauder.
+ [Bucketboy] - the water-slinging floorwasher.
+ [Scour] - the bombshell that can disintegrate objects with her touch.
+ [Harvey] - a mountain of a man that soaks up punishment like a sponge.
+ [Dura-Dong] - Man with a Iron will, and a Iron Cock.
>All Super Team members now equipped with [Doxy Armor]
Renown: B-list
Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.
>Buildings:
+ [Ultra-Advanced Laser Repeater Factory]
+ [Robo-Janitor Foundry] +3 Robo-Janitors/turn
+ [Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]
+ [Forge]
+ [Janitorial Barracks]
+ [Skeleton Tripwires]
+ [Psionic Meditation Chamber]
>Other Stuff
+ [Hunk Of Steel Sculpture].
+ [Low Weapons Supply]
+ [Scruffy's Porn Stash]
+ [Skelly Scrap Research]
+ [Repulsion Tech]
+ [Abandoned Tactical]
+ [90 Scrufftech Laser Repeaters] +8/turn
+ [70 Skeleton Scrap]
+ [1 Repurposed Jazzbarge]
+ [Quartet 3's Head]
+ [Super Laser Pointer]
+ [Masterwork War Bucket]
+ [Inert "Doxy"]
+ [Doxy Armor Schematics]
>Research
Skeley Virus 6/8
Questionably Placed Cyber Grafting 16/???
A-List Staff Combat 6/18
Greater Psionic Resistance 9/10
1. The last piece of the psionic puzzle shall be laid, a mighty fortress of my mind in which no foe shall be able to enter.
2. After that some time in my mobile dojo to perfect my growing skill in staff combat would be wonderful.
3. Finally, We shall perfect the skeleton virus. Though Prime may be an abomination, there is no denying his strength. We shall need every advantage we can get when we attack him, and maybe this virus shall be the one thing that turns the tide.
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56c883 No.45849
| Rolled 31, 97, 2 = 130 (3d100) |
>>45788
Name: Lord "Dracula" Bob, King of Greater Wisconsin, "The Wisconsin Vampire", Once and Future King
Age: 30
Origin Story: Fell into a vat of high performance makeup designed for athletes who want to look nice. Which was place conveniently near a costume department store. The fangs make it hard for him to chew and his super powered body needs a lot of nutrients so he drinks all his meals with a nibble hear and there. His now pristine and flawless white skin is very sensitive to light. Before all that he was just a jobless actor who made bad poetry and puns and lived in closet of an apartment with no windows in the basement in a bad neighborhood.
Blood Type: D for Drinks A Lot
Signature Color: Blood Red
Domain: Transylvania Forest (Milwaukee), Greater Wisconsin, Neo-Camelot
Superpowers: [A-List Super Strength], [A-List Super Speed], [C-List Super Stealth], [B-List Hypnotism], [A-List Swordsmanship], [Psionic Resistance]
Weakness: [Sorta Vampirish] - Being in sunlight causes pain and blindness. Most actions must be done during the night, or underground. You can more or less only eat liquids. Fire does extreme damage to you since the makeup is, apparently, napalm-based.
Equipment: [Excalibur], [Skeleton Alloy Pants],[Retrofitted Psiadamant Gauntlets], [Purple Crystal Globe](Flail with claw-machine-esque clutch),
5 [Skeleton Laser Rifles]. 28 [Skeleton Scrap],[Skeleton Alloy Gauntlets],[Hang-Glider].
Followers: 8 Teenagers, 2 Dr.Handymen (Dr. Richards and Dr. Frakensteen), 2 Vampire Apprentice [Pa'Trikk The EverCrispy], [Wisconsin Super-Governor],[Elijah "Dark Sanguinus" Blake], [Werewolf Tribe]
[Lasersteen], who has [A-List Lasers], [A-List Blade Combat] and [B-List Invulnerability]
Renown: [B-List]
Buildings: [Trap-Filled Castle], 4 [Watchtowers],[Training Room], 3 [Radio Towers],
[Transports ready]
[Giga Scorpia Corpse]
Globe Researched. - Potential Control Locus for vehicle. Skeleton tactics deleted and skeletons weakened.
[Chicago - Skeletonized] With Salvageable Pier
Chicago Pier Salvage 0/6
[Tentative Bigfoot Allies?]
Greater Psionic Resistance 9/18
Detroit Assault Plan +15 to assaulting Detroit
1 We must rebuild the pier and use its facilities to build the vehicle worthy of the King. Hasten the efforts with the good Doctors.
2 Greater Psionic Resistance 13/18
3 "To me Pa'Trikk, Dark Sanguinus and mighty LASERSTEEN. We enter the den of these vipers and by Excalibur they shall fall. Onwards!" +Detroit Assault Plan 15
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e1b696 No.45871
| Rolled 65, 1, 6 = 72 (3d100) |
>>45786
Name: Raphael Hench
Age: 25
Origin Story: Raphael the long lost brother of jack hench, at the news of his brothers death he decided to try to follow in his footsteps. Eventually, he ended up in the back alley with some goons and was about to get killed, it was then where he manifested his brothers power and two nameless mooks came to his rescue. Now he aims for vengance against the skeleton legion
Blood Type: O+
Domain: Away from the skeleton legion
Signature Color: Anything but orange is preferable
Superpowers: [Super Charisma], [B-List Mook Summoning], [D-List Device Invention] [D-list Super Dodging]
Equipment: [5 Skeleton Laser Rifles]. [Destructive Ion Singularity Ordinance Projector– DISOP] [Mesmerizing Turban Of The Great Edwardini], an immensely powerful psionic artifact that bends people and animals to your will as long as the pinwheel is spinning; in combat, you must dedicate one of your "rolls" to keeping it going and commanding anyone me mesmerized by it.This fearsome headress can even temporarily mesmerize Cyber Skeletons, but they get a resistance roll with each round with increasing bonuses.
Followers: Ben and Jerry [Hardened Mooks], Seasoned Mooks,3 Mook Lieutenants 3 Mook Lifters
Renown: D-List
Weakness: [Reboot] - Raphael is subject to a strange and bewildering phenomenon well known in the superhero community as "reboot," where powers are manifested in tangentially related individuals upon one super's death, with minor details in the "new" super's lives spontaneously switching and swapping to make things work. Self-aware of this phenomenon, you find that it resonates worryingly through the psionic sea. Your Critfail Threshold is 5 and below.
Other shit I have: [5 Skeleton Scrap].
Action 1: Fucking skeletons, they just keep on fucking with me. But with these new tools i'm unstoppable, the disop my ultimate trump card, will be used if we run into -real- fucking trouble. Although with how weak they are i doubt there's gonna be anything worthy of it, The main tool i'm gonna be using is the turbine however, bruteforce isnt the only tool i have in this
Action 2-3: This is what i will use against my battle against the leader of the skeleton nobodies, best hurry up before i get caught out by them.
A-List Mook Summoning 8/20
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d1efe4 No.45872
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b21e43 No.45880
| Rolled 14, 46, 22, 55 = 137 (4d100) |
>>45786
Age: Twenties
Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time.
Blood Type: AB+
Signature Color: Green
Domain: Northern Georgia, Alabama, Mississippi, Most of Lousianna including New Orleans, Southern Arkansas, Southern Tennessee, part of North Carolina
>Superpowers:
[A-List Rock Manipulation]
[A-List Endurance]
[A-List Metal Manipulation]
[Maximum Dragon Rock Fusion]
[B-List Super Strength]
[B-List Dragon's Breath]
[C-List Physical Fitness] B-List 5/10
B-List Spear Combat.
>Equipment:
[Fortified Base.]
[Enhanced fortifications]
[Improved Infrastructure]
[Superhard Fortresses]
[Skeleton Alloy Ammo]
[Anti-air defenses]
[7 Radio Towers (can reach anywhere East of the Rockies]
[Advanced Training Room.]
[Alloy Armor]
[Masterwork Draconic Adamant Armor].
[Fortified Basic Research Lab]
[Basic Skelescrap Forge!]
The Mantlespear
8 Skeleton Scrap
>Followers:
[Mayor of Atlanta]
[18 Armored Veteran Survivors]
3 Scientists
>Research
Jazzhulk Research 3/6.
Q2 Breakdown 10/10
Crystal-Dampening Research 2/15.
[Psi-Lattice Research], giving you a +20 to all combat rolls against cyber-skeletons.
[Strange Vaudeville Parlor]
-Vaudeville Parlor Repair 7/7
-There are 7 spheres, dated 1921 AD(freeing of Prime from his Prison, by Atore Cervello, presumably Q1), 1941 AD(Prime recruiting a psychic named Luigi Bantenicci. Presumably Q2), 1946 AD(Prime in Italy recruiting a crippled war hero), 1953 AD(Prime attacking the Vatican and forcibly ensuring the loyalty of a traitor scientist. Rosetti presumably q4), 1991 AD, 2007 AD, and 2013 AD
-You may now roll an additional d100 to attempt to view the contents of one of the spheres. State which sphere you're trying to decipher when you roll. The threshold for success gets higher and higher with each attempt…
Renown: A-list
Status: Healthy
1. Press these Praetorians and the rest of the legions, rip the very earth under their feet and watch them fall.
+[Psi-Lattice Research], giving you a +20 to all combat rolls against cyber-skeletons.
2. While we are expanding and fighting, keep on the look out for abandoned labs with better lab equipment. have the scientist write up a list of what to look for.
3. Continue to work on improving my physical fitness. 5/10
+Advanced Training room.
4. Try the 2007 orb instead, hopefully no nosebleeds this time.
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abe0e5 No.45891
Name:Skeletor/Keldor
Age: Unknown/Ancient
Origin Story: Once an evil mage of unfathomable power by the name of Keldor, Keldor sought nothing but ultimate power and the conquering of the world and no one was going to stop him. Keldor gathered an army and marched on the Kingdom of Eternia in the year 1242 located in what is now present day London. Keldor ransacked the city and caused great panic throughout the kingdom. However when he made it into the halls of the Castle Greyskull a single man stood there to stop him. Prince Adam, the sole heir to the throne a furious battle ensued between the two with Keldor wielding both his dark magics and two swords with ease. Just as Keldor was about to strike the final blow by spraying a corrosive acid onto Prince Adam, the prince somehow managed to find enough strength to raise his shield and deflect the blow. Keldor had not counted on this and as such the magical acid meant for Prince Adam was reflected back onto him. Keldor let out a horrible scream of pain as the skin on his face violently melted and bubbled with a horrible hiss before collapsing to the ground, with his last breaths and Prince Adam looming over him poised to strike the final blow, Keldor summoned all his energy for a final act of desperation. Keldor muttered the arcane incantations aloud, the horrible forbidden piece of black magic as Prince Adam looked on in horror. Keldor had used the last of his strength to summon the great infernal lord of hell "Aokrututh" when the lord of hell was summoned he looked on at the situation with disdain, however Keldor in his dying breaths was able to negotiate a deal with the powerful demon who promptly whisked him away to his realm transforming Keldor into something no longer entirely human. Keldor was changed the effects of the acid taking their toll and reducing his face to nothing more then a floating skull. "Aokrututh" Looked on upon keldor and uttered a single word "Skeletor" And thus Keldor was no more in his place stood the Infernal Skeletor whose maddening broken laughter echoed throughout "Aokrututh's" realm, but when all was said and done Keldor now known as Skeletor had to hold up his end of the bargain, he was to serve "Aokrututh" for an untold Millenia and thus began Skeletors servitude to the great infernal demon, when it was finally over and his debt to "Aokrututh" paid Skeletor awoke in a very, very different time. He awoke in what was now the ruins of the United States and it would appear that the kingdom of Eternia and Prince Duncan were long gone, that didn't matter to him though….less opposing forces he would start his ambitions to conquer the world once more and he was going to let NOTHING stand in his way. The world was about to experience once more the evil that is Skeletor.
Blood Type: N/A
Signature Color: Give me some sort of purple please.
Domain: Whats left of Ashs land that you'll give me, it shall be dubbed New Eternia
Superpowers: Determined by Fluff/Origin Story.
Equipment: Determined by Fluff.
Followers: Determined by Fluff.
Renown: Starts at D-List
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b74321 No.45917
| Rolled 65, 6, 63 = 134 (3d100) |
>>45786
Name: Hank Scorpio (Handsome ScorpioCorp CEO)
Age: Average
Origin Story:
This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.
Blood Type: ABC
Signature Color: Pink
Domain: Phoenix, Arizona
Superpowers:
+ Super Intellect
+ OMEGA Regeneration Chip
+ Laser Integration System
+ A-List Physical Fitness
+ C-List Tackling
+ C-List High-Tech Marksmanship
+ C-List Bass Playing
+ C-List Super Strength (Untrainable)
+ D-List Device Invention
+ D-List Tool Creation
+ D-List Bass Playing
Followers:
+ [AI Scorpio]
+ A-Team
+ 4 Living Metal Corporate Executives
+ 18 Scorpion Mercenaries
+ 41 Living Metal Mercs
+ 20 Living Metal Marauders
+ 0.75 ScorpioCorp Conscript Regiments (+ 0.25 for 6 more turns) [Now in Living Metal]
+ 3 [Living Metal Conscript Regiments]
+ Weapons Expert
Equipment:
+ [Blue Suit]
+ [Reinforced Scorpio Leather Jacket]
+ [Particle Acceleration Cannon]
+ [Quartet 4's Psi-Plasma Warstaff]
+ [Hell-Touched Bass Guitar]
+ Blueprint Briefcase
+ Medium-High Funds
+ 26 Energy Rifles
+ 26 Subsonic Wave Guns
+ 1 Gold-Plated Subsonic Wave Gun
+ 1 Wall-Buster
+ 3 [Space Rockets]
+ [Psion Tainted Fragments]
+ 60 Skeleton Scrap
Giantic Weird Follower Space Stations:
+ GiLiMeSS
Renown: B-List
Buildings:
+ Research Lab
+ Ad-Tech Factory
+ Auto Training Facility
+ Upgraded Research Lab
+ Scorpio's Suits and Ties
+ [Scorpio Films] Based on a real story.
+ [Scorpio Arms Factory]+ 2 Energy Rifles and Subsonic Wave Guns per turn.
+ High Tech Ice Cream Factory
Tech:
+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)
+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)
+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)
+ Superpower Dampener [Locked Out] 4/15
+ Subsonic Wave Gun
+ Super Strength Gene Augments
+ GiLiMess Laser System
+ [Scorpio Care] vastly increases health and loyalty of domain populace
+ [Scorpion Leather Jackets]
+ [ScorpioTV]
+ Sexy Science 2/3
DNA:
+ Cow
+ Elephant
+ Robin
1. No sprinkles? What kind of war torn third world country was this? Scorpio would immediately put his best man on the job, which was himself. He would take care of a sprinkles machine immediately. Certainly this would prove a valuable asset in the long run.
2. Sexy Science would have to do without Scorpio's immediate supervision while he was taking care of more important matters, however soon sexually repressed survivors would ravel in their new found love for science!
+ Sexy Science 2/3
3. There was always something else to do be done, always another project that needed to be completed. It was time for Scorpio to go back to his roots and brush up his knowledge of Device Inventioneering. He was a genius after all, even if people tended to forget because of his dreamy looks and impressive record of heroics.
+ D-List Device Invention
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91778c No.45925
| Rolled 57, 96, 89 = 242 (3d100) |
>>45788
>Name: Max Valcroix, AKA Pulse
>Age: 18
>Origin Story: Pulse is the child of two powerful and famous A-list superheroes, Monolith and Ice Raven. After the accidental murder of a A-list villain by misjudging a combination attack, both turned themselves in to the police in shame. The judge gave them an incredibly harsh sentence in a power play, simultaneous life in a specialized prison with no visitation rights and the government has refused to release them under any circumstances. The incident forced Max out of the public eye, raised by his Grandfather in mid-Florida. Growing up with the power to control and shape raw energy into pulses, weapons and shields and a serious hatred for authority, Pulse has donned an all-black and gray costume to contrast his Parent's silver and red, and sworn to show up the police and do what they can't.
>Blood Type: O+
>Signature Color: White, the color of his energy pulses.
>Domain: Florida.
>Superpowers: [A-list Energy Blast], [A-List Energy Shield], [A-List Weapon Creation], [A-List Physical Fitness], [Greater Psionic Resistance], [C- List Energy Nullification].
>Equipment: [Mid-Tech Secret Base (Cavern under High School), +Hidden], [High-Speed Motorcycle (Super)], [Army Base], [Tattered Father's Costume], [League Communicator], [Cadence's Helmet]. [Psionic Amplifier Suit - Supercharge a power for 1 action/4 battle turns] [Encrypted Skeleton Info]
>Followers: Grandpa (Running Secret Base), [3x Florida Resistance (Trained)], [Resistance Government], [Mark and Michelle - Fire and Ice twins], [Sophia - Electric Girl], [Julio - Healer], [David, Psionic Amputee]
>Renown: A-List
1: Arrange for the rest of the survivors to be smuggled into the safe zone as I deal with this. Make sure we've got ample men covering their movements and keeping out lines secure while I'm out of action dealing with Vladimire.
2/3: Christ. You'd think these nutjob B-list villains would stop trying to attack us in the middle of a skeletal apocalypse, but NO. And I always have to goddamn clean up after them. Time to arm up and get ready, because there's villain ass to kick.
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cc16d8 No.45926
| Rolled 77, 36, 62 = 175 (3d100) |
>>45787
http://pastebin.com/jqJPHFCr
>Name: The Mastermind
>Age: At least 100
>http://pastebin.com/jqJPHFCr
>>Blood Type: AB+
>>Signature Color: Dark Red
>>Domain: New Mexico
>>Superpowers: [Super Intellect], [D-List Device Invention] [Awesome Scar] [B-List Entropy] [B-List Sonic Blast (Rock-N-Roll)][B-List Super Singing]
1. That fire girl to the north just killed The Shroud. Oh well, this happened all the time in DOOM.
PREPARE THE ARMY. We will no doubt have to move in to prevent any skeleton recursion. We probably can't move in this turn while their territory is in turmoil, but we musn't let citizens of DOOM become Skeletons at all costs.
2. My Entropy powers only dissipate energy. But what if I could Absorb it instead? YES! I shall consume POWER ITSELF FOR ULTIMATE POWER!
First I need to see if one of these Super Serums will work on me.
3. The ROCK STAR is our mightiest weapon! Lets see if we can convert its SHIELD GENERATOR to run using some of those Blank Stones to generate an ANTI PSYCHIC SHIELD!
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d1efe4 No.45927
| Rolled 98 (1d100) |
>>45849
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494494 No.45929
Name: Lord Vladimire
Age: 60
Origin Story: born to magically gifted parents who immigrated to texas from britain, he was taught the ways of magic, but his father abused both himself and his mother, leaving him with deep scars in childhood. he looked into black magic at an early age in secret, further festering the growing evil in his heart. when his father killed his mother by beating her, furious he killed his own father with his a forbidden spell, the death thunderbolt, which drains the life out of whoever it strikes.
from that day on he would grow to become one of the most notorious figures in magical society, taking the name Vladimire, and gathering an army of cultists and amassing in yet more dark magic. his trademark use of electromagic combined with black magic earned him the title of the "Lighting-DeathLord"
Vladimire is one of the few surviving members D.O.O.M. He was also notorious as being absent, missing very many meetings of D.O.O.M as he had been devoted much of his time trying to hunt down Waldough Whaters, the only person to ever escape him, and prophesied to be the Chosen One who will defeat him. this saved his life, as he was not there to be destroyed with the rest of D.O.O.M., but he also lost most of his followers to the skeleton attack.
he has returned to gather his strength again, and vows that no skeleton will get in the way of him finding and killing "the Child who Hid."
Blood Type: None
Signature Color: Lavender
Domain: somewhere in Texas
Superpowers: [A-List Super Sorcery], [A-List Electricity Control], [C-List Electricity Resistance][B-List Void Magic]
Structures: Ley Node, [V.U. Mobility], [Brineborn Nest] [Empowered Scrying Tower]
[Porkblister University]
[Esteemed Teaching Staff]
Equipment: [Dark Lord's Cloak], [Dark Lord's Wand], [7 Magical Batteries][Scuba Gear][Harpoon Gun][Brineborn Allies] [Nice Yacht][Small Boat Squadron][EVIL Wax][Strange Mermaid Trident][1 Jazzbarge Wreckage][5 Skeleton Scrap][Rot Siren P.R. Float][Pile of Stolen Wands].
Followers:[5 Elite Death Beaters][12 Death Beaters][16 Novice Death Beaters][Wendigo Tribe][Brineborn Allies][5 Rot Sirens][The Bokor][Beau LaCroix][6 Moroi Vampires][3 Aztec Mantraps][3 Bloodfruit][Botched Jenni Mantrap][Order Of the Manticore Zombies][Manticore Shadow Wraiths].
[Wizarding Support: Reluctant]
Training: [Amphibious Combat Tactics]
Renown: C-List
Weakness: [Waldough Whaters And The Shocking Susceptibility] - You are one of the last surviving members of D.O.O.M, the Distinguished Order Of Malefactors. Your dark power is hindered, of course, by the existence of Waldough Whaters, a fleet-footed yet courageous boy. You are at a drastic penalty to interactions with Superheros or innocent folk. Roll an additional unmodified 1d100 per turn: this represents what Waldough is up to as he eludes your grasp…
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494494 No.45930
| Rolled 54, 21, 78, 36 = 189 (4d100) |
Porkblisters. Vladimire loathed this place with a burning hate. it was second despised in the Dark Lords heart only to Whaters himself. it was Whater's staunch ally, home, and fortress where that fool Thimblethor had protected the boy and his allies all these years. but that was not what he hated most. everything about the school was revolting. it was placed directly in the middle of teeming masses of muggles. it was said this was to train students how to safely hide among the populace, but Vladimire knew its other agenda. it indoctrinated young wizards in 'muggli-culturalism', telling them to adopt false identities, believing that wizards should be productive and integrated members of muggle society. it was not only a massive waste of time and potential for any wizard to care an iota, but it spread the dangerous idea: that muggles and their culture should be respected. one look at the world today would show you the fruits of that folly.
#1 Porkblisters is a monument to the insidious idea of muggli-culturalism. the Dark Lord intended it to become just that, a monument, abandoned and forgotten. muggle roaches and their ilk no doubt will swarm this place now that the magic veil is gone, and he had better things to do that waste his time by fighting a muggle force. but he would not tolerate Porkblisters or its ideas any longer. he orders the staff to gather all students, books, and items of value to V.U. all that would remain would be destroyed when the school were to be abandoned and turned into an empty husk.
#2 Vladimire would himself head to the nearby Haunted Manor. heralded as a 'humane' way for Ghosts and specters to survive without harming people by letting them be seen, he knew what it really was. a glorified concentration camp. forcing ghosts within to sing and dance for muggles for a pittance of their belief and awe where before they would have simply feasted on their true fear. the idea was flawed, only the muggle children and the young ones truly believed in ghosts, while the older teens and adults dismissed them as mere holograms. the ghosts were already hungry with the park populated, now without even that he suspected they were starving wretches. Vladimire would go to the Haunted mansion and convince, or force, the ghost community there to follow his bidding and promises them a new age of terror and fear to feed their hungry souls
#3 the muggles were an annoyance, and would likely soon swarm like cockroaches. he would need to distract them. deep in Porkblisters was something he had left alone in anticipation of a battle against the school, but since that was no longer needed, he might as well release it against the muggles. Vladimire goes to the Vault of Mysteries, to release the monster within. it was probably very hungry for muggle flesh.
#4 where's Waldough
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e1b696 No.45933
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83761f No.45936
>>44105
1/2/3. The path of rot and dirt leads you through the neighborhood, down the creek and to a muddy, fetid "pond" that's choked by cattails and buzzing flies. The smell of corpses is intense, here, and for good reason: soon you can see the rotting, skin-and-bones animate corpse of Brypto standing at the far bank of the pond, purple mist streaming out of his mouth and into the muddy waters.
A moment later the water ripples, and something starts floating to the top– bones? Collars? All of them lit by a halo of purplish-pink energy.
And bit by bit they start to float towards the corpse of Brypto, where they neatly attach to the holes and tears in his putrid hide… becoming part of him.
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68e55a No.45946
| Rolled 10, 77, 16 = 103 (3d100) |
>>45936
Name: Mr. President
Age: 1 year
Origin Story: Mr. President is a cat that was used in the animal testing phase of the the Mastermind's super power creation program. Mr President was actually the first animal subject to survive the procedure although developed no noticeable powers at the time. What the researchers did not know was that Mr. President did develop powers, the power to biologically adapt and alter it's genetic makeup to the current situation. He used this power to survive the parts of the experiment that were killing other animal subjects. Now with the lab partially destroyed and him free Mr. President does cat things.
Blood Type: A
Signature Color: Brown (again)
Domain: Wherever in Mastermind's territory the super experiment lab was.
Superpowers: A-list Cat Allergies, C-List Adaptation, D-List Power Absorption, C-List Cat Combat [B at 9/15], D-List Purregenration
Equipment: [Collar] [Sunning Spot] [Strange Crystalline "Toy"] [Strange Coyote Corpse] 3 [Strange Glowing Cybernetics]
Followers:
Renown: Starts at D-List
Weakness: [Cat] - You are a cat. A super-powered cat with a certain level of uncanny cunning, but… a cat nonetheless. You are unable to take many actions such as diplomatic endeavors, gaining followers, and anything involving opposable thumbs.
Health: OK
1-3. Pounce.
+ C-List Adaptation
+ D-List Power Absorption
+ C-List Cat Combat
+ D-List Purregenration
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d1efe4 No.45948
| Rolled 80, 78, 10 = 168 (3d100) |
>>45946
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d1efe4 No.45951
>>45790
1. A-List Chain Combat 1/20. You continue to train with your hellforged chain, and you'll soon be choking Prime out, so help you god.
2. Speaking of god, you spend some time in intense training with your axe. Your bikers slip meals under the door as you shred and fret until your fingers bleed– but you keep it up. The muses have taken you, and you will not rest until they've had their fill…. if they ever do.
The days grind by. Your fingers scab over and callus. The strings of your guitar, unfrayable due to their divine nature, stain red. You play yourself long past the limits of reasonable endurance, and yet continue on in a frenzy– until you finally collapse to the sound of a hanging, quivering note.
You don't remember much of the dream that follows, but you do hear cheering voices, physically impossible guitar solos and a black man with an afro and headband that claps you on the shoulder like a brother.
When you wake up to the gentle prodding of your posse, you feel as if you've reached the next level of your guitar skill… but this isn't your limit.
Gain A-List Guitar Skills.
Your Wrathful Holy Stratocaster is now a Wrathful Anointed Stratocaster.
You may now train your Guitar Skills to A+ List.
3. Your guitar fighting skills improve as well– your mighty shredding axe is now an extension of your very being. A-List Guitar Combat 8/15
>>45791
1. The ghosts don't manage to find the God-Emperor, but they do rustle up a fellow by the name of Warren G. Harding. Nixon turns his nose up at him, but a willing ghost is a willing ghost, a fine addition to your presidential ranks.
Gain [Warren G. Harding] as a follower.
2. A-List Cane Combat 7/15. Even steel cannot abide the furious blows of your mighty cane.
3. You continue searching for a suitable dweeb, but the pickings are slim– not many of them crossed over or survived Prime's genocidally aggressive conversion campaigns.
>>45833
1. The final layer is laid, and you can feel your mind's locks tighten and close as you reach a new plateau of mental resilience. Gain Greater Psionic Resistance.
2. A-List Staff Combat 8/18. You train with your staff on mockup skeletons and find that your ripostes are coming quicker these days. Good progress.
3. The virus' code must be made malleable to bypass the ever-shifting firewalls and countermeasures in place. Were Q4 still alive, this would probably be much harder… Skeley Virus 7/8
>>45849
1. Pier Salvage 1/6. Once completed the pier will allow you to navigate the Great Lakes, fish what fish still remain, and possibly plumb the depths of the lakes for interesting salvage.
2. As you march into battle against the loathsome Skeletal forces, you feel your resolve crystallize and reinforce your psyche. It's a good feeling, a mix of justified arrogance and implacable fury. Gain Greater Psionic Resistance.
3. You and your followers charge the Skeleton lines, and the ensuing first scuffle is savagely brief. In an instant you and your compatriots are floored by crackling energy beams from Miss Andry, sumo-style bodyblows from Trigglypuff, gravitational battering from Non-Binary and a thorough pummeling from their leader, the androgynous and pastel-haired powerhouse that is Trigger Warning.
Soon you find yourself on your knees before the assembled Warriors, who go in for a finishing blow– only for your werewolves to leap into action and push them back. Lasersteen hauls you to your feet, and you rally for a second go at the blog-slinging scum.
You are now in COMBAT with the SOCIAL JUSTICE WARRIORS.
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d1efe4 No.45952
>>45871
1. With your fearsome tools in hand you blaze through northern Ohio, littering the shores of Lake Erie with skeletal husks.
2/3. You put out the call for more mooks, and at first they begin to respond, flocking to your "banner" and taking up arms for their new and generous boss… but then they stop entirely. No new mooks, no faceless men rallying to your side.
The cause isn't immediately apparent, at least not until your mooks start vanishing. One by one, disappearing into thin air when backs are turned and vanishing without a trace when they leave for the restroom. Soon you take pains to put an end to the mysterious happenings, and assemble your mooks for a meeting.
You stare them down with hands on your hips, waiting for something to happen– and it does. You see your men go white in the face, and an instant later there's something soft coiling around your throat and waist. Even as you reach for DISOP or your turban, you hear a horrible, wet chuckle from over your shoulder and you're thrown right into the middle of your mook army, bowling them over as you're flung through them.
You look up to behold a hunched over, hideously emaciated figure of glittering black tar and writhing shadow. Red pinpricks serve as eyes in a skeletal face, with a razor-toothed mouth set in a menacing grin. "Raphael Hench… it's been quite the treat watching you carve through the machines. But I'm afraid I just can't let you go any further…"
The creature raises its arms and umbral tentacles, and from the shadows and crannies of the ruins behind it step thin, ebony figures with features vaguely suggestive of your missing mooks.
"It's nothing personal," the beast chuckles as it steps forward, "just doing as I've been told…"
>>45880
1. Your newest assault fares only marginally better than the last: these Praetorians are canny and possessed of both powerful leg servos and impeccable aim. Your attempts at tearing out their footing are met with them leaping into the air and raining disintegrator fire down on you. Nonetheless, you make some ground…
2. Lab Upgrade 1/3. You salvage some printers, computers and databanks, sending them back to your capital for the scientists to integrate them into the lab.
3. B-List Physical Fitness 6/10. You're too exhausted from your skirmishes with the praetorians to do much in the way of training.
4. The 2007 orb is slid into the machine, and there's a dull hum as the vaudeville powers up. With a crackle, your surroundings melt away and the vaudeville is replaced with a cave: eerily similar to the one you saw before, in the first sphere.
This cave, though, is different. It's been excavated, with the wall having been neatly blown apart. Beyond said wall is, as before, a massive cavern of crystals: but they're already being mined and hauled away by legions of cyber skeleton workers. And in the midst of it all, flanked by his now-cyberized Quartet, is the towering, caped figure of Prime. He has yet to adorn his signature two-foot crown, and his arms are still whole and purple-studded, but his figure is unmistakable, as is his voice. "I had hoped that this universe would possess a similar cavern… and I was correct. These crystals will be a boon to our efforts."
"They will be integrated into new weapons and troop platforms as soon as possible," drones Q4, who taps away at a holographic keyboard being projected from his warstaff. "Their composition and properties are identical to those found in our home universe."
"We can double our forces," says Q2, who marvels at the excavation as he fiddles with his trumpet, "and get down to serious business… and if other universes have these caches, too…"
Q3 grunts. "We will conquer them, and take their crystals as well."
Q2 and Q3 both look to Q1, who stands far back, his body obscured by his tattered cloak to reveal only his crystal-framed metal skull. He is silent for a while, and then chimes in with his usual harsh rasp.
"If this cavern has crystals, then it also had a Prime. Where is he?"
At once, the Quartet looks to their leader, who half-turns and stares them down. His face has no expression, true, but the bone-chilling malice in his purple eyes is unmistakable. "He is no longer here, and that is all you must know."
There's a sudden shift in the holograms, and an unpleasant, rhythmic throbbing in Dragoon's chest– and then the room brightens.
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d1efe4 No.45953
>>45917
1. Sprinkle Machine 2/3. The fine art of creating sprinkles is a little difficult given the shortages of chocolate and confectioner's sugar, but Scorpio manages to synthesize gluten-free replacements that taste exactly like the originals. Now the issue is designing the machines that'll dispense them.
2. Unfortunately, the progress on the Sexy Science TV show stalls– it seems that there's concern over whether or not including "Sexy" in the title may give the public the wrong idea and incite a decidedly old-fashioned wave of outrage… and the fact that the showrunners, in Scorpio's absence, are trying to shoehorn in a "nude science" portion.
3. C-List Device Invention 2/6. It's been a while, but the whole sprinkles thing seems to do wonders for Scorpio's skills, rusty as they are.
>>45926
1. You mobilize the army and prepare to blast away any skeletal incursion– and though you spot jazzbarges overhead, they seem to redirect their attentions back East rather than try to crack the maliciously evil nut that is the D.O.O.M. army.
2. You gulp down a dose of Super Serum, and spend the next ten minutes screaming and wetting yourself from the sheer pain that accompanies having all of your genetic code forcefully rewritten. But, once you recover and change your pants, you find that you do indeed have modest powers of Energy Absorption.
Gain D-List Energy Absorption, allowing you to partially mitigate the effects of harmful energy blasts and auras, channeling the power into supercharging your own skills.
3. ROCK STAR Anti-Psi Shield 2/10. Your current store of Blank Stones is consumed in the preliminary process of creating the shield generator and your technicians tell you that it'll take about three more clusters of stones to fully retrofit the shield generator.
>>45891
Powers: C-List Super Sorcery, C-List Sword Combat, C-List Maniacal Cackling, D-List Endurance
Equipment: Havoc Staff, Broken Power Sword
Weakness: [I Am Not Nice!] - Flung through time and space by way of demonic pact, Skeletor finds himself in a strange time with even stranger customs. His grating voice and loathsome attitude make finding willing followers difficult, and his bony face usually gives people the wrong idea as to his allegiance. You take severe penalties to interacting with… anything, really.
>>45925
1. The smuggling continues, piece by piece, now starting to involve the actual scientists. Their persistent prodding doesn't end when they're in Florida though: they refuse to shut up about the schematics.
2/3. Suiting up and mounting your motorcycle, you make it to Orlando in record time– quick enough to see roving bands of rotting corpses and wand-toting thugs scouring the streets. Blasts of scorching energy disperse them with ease, and Pulse is able to quickly make his way to where Vladimire's loathsome castle floats above the once-pristine parapets of Disney World.
And the young maverick is just in time to see a bit of real magic: from the cobblestone of the thoroughfare bursts a fifty-foot beast, a serpentine monstrosity rife with crackling lightning and bone-shattering fangs. It inundates its surroundings with electricity for a moment before turning its baleful gaze to Pulse, who strides forward, undaunted, with his energy-nullifying powers at the forefront of his mind.
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d1efe4 No.45954
>>45930
1. You begin the process of transferring the staff, student body and relics of Porkblisters from the castle to V.U. by way of broom and owl. It's slow going, though: you have the students in tow, but you've yet to receive any meaningful number of staff and relics. Worse, it appears that muggle resistance has appeared sooner than expected: a boy in grey and black has appeared on a motorcycle and scattered your forces with blinding bolts of white energy.
Lose 5 Novice Death Beaters. Gain [Porkblister Students]
2. The ghosts that crep about the haunted manor are positively giddy that you've come to free them– so giddy that many of them immediately slip away and flee into the bleak depths of the Other Side, raving about a "country of spirits" somewhere in Kentucky. You do manage to recruit a few of the slower ghosts, though.
Gain [Ghost Squad], capable of spooking the daylights out of most mortals.
3. Vladimire takes point atop the tallest tower of Porkblister's and recites backwards the ancient incantations he laid decades ago, rousing for his uninvited guest the monstrous and utterly loathsome beast known as the Thunderwyrm. The last of its kind and empowered by Vladimire's own fell magic, it erupts from the ground in a shower of stone and dirt, destroying row after row of shops and homes with bolts of arcing lightning before setting its sights on the intruder, who advances without fear.
Who is this boy, and can you and your beast hold him off long enough to get what it is you're looking for…?
4. Even as Vladimire razes Orlando, Waldough yet lives. The Lightning-Death Lord gets brief flashes of prescience, the boy seeking refuge from hedge wizards and old hags, but whatever progress he makes is too discombobulated to really track.
>>45946
Mr. President leaps into action, claws bared and hckles raised in anticipation. This rotting creature is in his territory, and it'll serve as an excellent plaything–
The furry fighter is quickly proven wrong as the beast slams its head into his chest and knocks him right into the stagnant pond, where rotting paws and waterlogged skeletal teeth tear and grasp at the feline's fur. Twisting and grasping to try and escape, even as the fetid talons tear into his skin, Mr. President can see that this pond was clearly some disturbed person's dumping ground for dead and murdered pets: bank to bank, it's filled with corpses and bones that are beginning to animate with foul purple light.
Thankfully, Mr. President's adaptive powers give him the gift of webbed toes and rudimentary gills, and he's able to fight off the pieces and parts just long enough to leap out of the water and onto the bank, shaking himself dry. And good timing, too, because the pet-golem looks bigger, and starts to bear down on him.
You are now [Battered].
BEGIN ROUND 2 OF MR. PRESIDENT VS THE AMALGAMATE
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abe0e5 No.45955
| Rolled 57, 63, 31 = 151 (3d100) |
>>45953
Name:Skeletor/Keldor
Age: Unknown/Ancient
Origin Story:Literally skeletor
Blood Type: N/a
Signature Color: Purple
Domain: Appears to be halfway in teaxas
Powers: C-List Super Sorcery, C-List Sword Combat, C-List Maniacal Cackling, D-List Endurance
Equipment: Havoc Staff, Broken Power Sword
Weakness: [I Am Not Nice!] - Flung through time and space by way of demonic pact, Skeletor finds himself in a strange time with even stranger customs. His grating voice and loathsome attitude make finding willing followers difficult, and his bony face usually gives people the wrong idea as to his allegiance. You take severe penalties to interacting with… anything, really.
1. Well now, my power sword appears to be broken? This simply can't do I'll use everything at my disposal to repair my prized sword.
2.Perhaps now would be a good time to work on my foul magics…soon all shall bow before the awesome power of Skeletor…even this skeletron something or other…seriously fuck that guy he's ruining my image.
3.I shall use my magic to summon up a new castle Greyskull…yes it will be glorious it's not the same as the original but AT LAST CASTLE GREYSKULL WILL BE MINE MYEHEHEH!
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2d1579 No.45957
| Rolled 88, 43, 14 = 145 (3d100) |
>>45953
>Name: Max Valcroix, AKA Pulse
>Age: 18
>Origin Story: Pulse is the child of two powerful and famous A-list superheroes, Monolith and Ice Raven. After the accidental murder of a A-list villain by misjudging a combination attack, both turned themselves in to the police in shame. The judge gave them an incredibly harsh sentence in a power play, simultaneous life in a specialized prison with no visitation rights and the government has refused to release them under any circumstances. The incident forced Max out of the public eye, raised by his Grandfather in mid-Florida. Growing up with the power to control and shape raw energy into pulses, weapons and shields and a serious hatred for authority, Pulse has donned an all-black and gray costume to contrast his Parent's silver and red, and sworn to show up the police and do what they can't.
>Blood Type: O+
>Signature Color: White, the color of his energy pulses.
>Domain: Florida.
>Superpowers: [A-list Energy Blast], [A-List Energy Shield], [A-List Weapon Creation], [A-List Physical Fitness], [Greater Psionic Resistance], [C- List Energy Nullification].
>Equipment: [Mid-Tech Secret Base (Cavern under High School), +Hidden], [High-Speed Motorcycle (Super)], [Army Base], [Tattered Father's Costume], [League Communicator], [Cadence's Helmet]. [Psionic Amplifier Suit - Supercharge a power for 1 action/4 battle turns] [Encrypted Skeleton Info]
>Followers: Grandpa (Running Secret Base), [3x Florida Resistance (Trained)], [Resistance Government], [Mark and Michelle - Fire and Ice twins], [Sophia - Electric Girl], [Julio - Healer], [David, Psionic Amputee]
>Renown: A-List
Free: Why the fuck does the provisional government need to consult me on everything!? I'm not the damn president! Let the feds have the schematics already! Good fucking lord.
1/2/3: Back to business.
"Can't DOOM stop trying to destroy the world for two damn seconds?! In case you haven't noticed, we've got much bigger problems on the block. It's pretty clear you aren't gonna give this up without a fight, Vladimire, so let's get the introduction out of the way right now. You knew my parents, Monolith and Ice Raven. They both kicked your ass more than once."
The muscular teenager flexes his lithe arms, bolts of supercharged, explosive white energy darting down as he faces up Vladimire.
"I'm Pulse. And I'm planning to continue their legacy."
+ [A-list Energy Blast]
+ [A-List Energy Shield]
+ [A-List Weapon Creation]
+ [A-List Physical Fitness]
+ [Greater Psionic Resistance]
+ [C- List Energy Nullification]
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e76a4a No.45958
>>45926
A shitty radio signal goes out from a ruined radio station.
"Hello—-Is this thing on?——-Well hopefully you can hear me—Mastermind, it's your boy Hell-Rider here I was wondering if you could hook be up with a dope sound system for when we rock off with Prime! My guitar skills are really coming together man, hit me up if you get this!"
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e76a4a No.45959
| Rolled 12, 94, 74 = 180 (3d100) |
>>45951
Name: The Hell-Rider
Age: 26
Origin Story: Douglas Green was just a simple biker before one day he was gunned down in by a member of a rival gang. His soul was sucked directly to help were he was tormented for all of his wrong doings in life. Douglas was however was no ordinary man and set about planning his escape from hell. Taking to ambushing and eating the lesser demon-kin he found himself twisting in both body and mind as he made his way towards the limits of Hell. How exactly he got out at that point not even he remembers is finding himself back in his hometown by the ruins of his old watering hole. Finding himself in the wreckage of the world now ruled by Iron-Bones he has set off to make things right and maybe redeem his soul on the way.
Blood Type: O
Signature Color: Purple
Domain: Northern Texas
Renown: C-List
Powers: [A-List Fire Resistance][A-List Demonic Transformation (gives A-List Super Strength, A-List Endurance and D-List Flight)][C-List Motorcycling][A-List Guitar Skills][B-List Guitar Combat 8/15][B-List Chain Combat 1/20]
Demon-Hog: [B-List Super Speed][D-List Intangibility]
Weakness: [Devil's Reject] - You fought your way out of Hell, but Hell wants your black soul back. Your critical failures can attract OTHER types of attention, you are harmed and repelled by objects of faith, and banishing magic is particularly deadly to you.
Equipment: Hellforged Chain, Demon-Hog, Demonhide Jacket, Wrathful Anointed Stratocaster
Assets: [Old Biker Clubhouse][3 Grenades][Tramkit]
Followers: 2 Old Ladies, 9 Road Warriors, 1 Road Huntress, 4 Bikers, 4 Whip "Monks"
—–-
1-3. Work on pushing my guitar skills to the max! Prime may have the power of jazz but we have the power of rock on our sides! Train A+ Guitar Skills
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cc16d8 No.45960
>>45958
"YES! AN EXCELLENT IDEA HELL RIDER! I SHALL BEGIN CONSTRUCTION IMMEDIATELY!"
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cc16d8 No.45961
>>45930
"How the FUCK does this thing work again?"
The MASTERMIND was fiddling around with a big round crystall ball, trying to remember that little snippet of info given to him like a decade ago. It had been several hours and he still wasn't sure it was working.
Truth be told he wasn't entirely sure if anyone was on the otherside as he hadn't heard from that wizard guy since Prime became a thing, but it was worth a shot.
Finally he thinks he has it as the thing begins to glow.
"HELLO? HELLO
YES, THIS IS MASTERMIND UH. . . TRYING TO REACH VLADIMIRE.
HEY, I NEED TO MAKE A KICKASS SOUND SYSTEM FOR A DEMONIC RIDER FROM HELL AND I HAVE NO IDEA ABOUT MAGIC AND SHIT. BUT I REMEMBER YOU KNEW THAT FUCKING AWESOME ZOMBIE MAN.
IF YOU COULD REMIND ME WHERE HE IS RIGHT NOW THAT'D BE FUCKING GREAT."
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6d5338 No.45962
| Rolled 14, 3, 69 = 86 (3d100) |
>>45951
Name: Scruftron- (Real name Scruffy)
Age: 28
Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders\
Blood Type: AB-
Signature Color: Orange
Domain: somewhere in Nebaska
Superpowers: [A-List Magnetism], [B-List Janitorial Skills], [B-List Staff Combat], [Greater Psionic Resistance], [Psionic Crystal Integration]
Equipment:
+ [ Psi-Alloy Ō-yoroi]
+ [Super Strong Strange Naginata]
+ [Psi-Adamant Warboots]
+ [Heavy Laser Spray]
+ [Slave Unit]
>Extra Equipment:
+[Psion-Alloy Armor]
+[Cyber Alloy Armor]
+[Janitorial Armor D-list]
>Allies:
+[The Psychonaut]
>Followers:
+ [1 Janitorial Captains]
+ [23 Janitor Elites]
+ [18 Janitors]
+ [16 Janitor Strippers]
+ [30 Robo-Janitors]
+ [Doctor Phillip]
+ [Kenny the Roboticist]
+ [Windex] - the Invisible Marauder.
+ [Bucketboy] - the water-slinging floorwasher.
+ [Scour] - the bombshell that can disintegrate objects with her touch.
+ [Harvey] - a mountain of a man that soaks up punishment like a sponge.
+ [Dura-Dong] - Man with a Iron will, and a Iron Cock.
>All Super Team members now equipped with [Doxy Armor]
Renown: B-list
Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.
>Buildings:
+ [Ultra-Advanced Laser Repeater Factory]
+ [Robo-Janitor Foundry] +3 Robo-Janitors/turn
+ [Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]
+ [Forge]
+ [Janitorial Barracks]
+ [Skeleton Tripwires]
+ [Psionic Meditation Chamber]
>Other Stuff
+ [Hunk Of Steel Sculpture].
+ [Low Weapons Supply]
+ [Scruffy's Porn Stash]
+ [Skelly Scrap Research]
+ [Repulsion Tech]
+ [Abandoned Tactical]
+ [90 Scrufftech Laser Repeaters] +8/turn
+ [70 Skeleton Scrap]
+ [1 Repurposed Jazzbarge]
+ [Quartet 3's Head]
+ [Super Laser Pointer]
+ [Masterwork War Bucket]
+ [Inert "Doxy"]
+ [Doxy Armor Schematics]
>Research
Skeley Virus 7/8
Questionably Placed Cyber Grafting 16/???
A-List Staff Combat 8/18
1. Word has reached me of our erstwhile ally's trouble in Michigan. The count is counting on help to be able to take the nadir of filth and scum that is Detroit. A good fight also wouldn't hurt, it had been awhile since Scrufftron was able to really flex his muscles.
2. On the way there the last bits of the skeleton virus would be laid down, and this would also serve as an excellent field test for the final product as well.
3. Finally, the mostly metal man would train his staff combat as well.
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b21e43 No.45975
| Rolled 16, 55, 28, 17 = 116 (4d100) |
>>45952
Age: Twenties
Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time.
Blood Type: AB+
Signature Color: Green
Domain: Northern Georgia, Alabama, Mississippi, Most of Lousianna including New Orleans, Southern Arkansas, Southern Tennessee, part of North Carolina
>Superpowers:
[A-List Rock Manipulation]
[A-List Endurance]
[A-List Metal Manipulation]
[Maximum Dragon Rock Fusion]
[B-List Super Strength]
[B-List Dragon's Breath]
[C-List Physical Fitness] B-List 6/10
B-List Spear Combat.
>Equipment:
[Fortified Base.]
[Enhanced fortifications]
[Improved Infrastructure]
[Superhard Fortresses]
[Skeleton Alloy Ammo]
[Anti-air defenses]
[7 Radio Towers (can reach anywhere East of the Rockies]
[Advanced Training Room.]
[Alloy Armor]
[Masterwork Draconic Adamant Armor].
[Fortified Basic Research Lab]
Lap upgrade 1/3
[Basic Skelescrap Forge!]
The Mantlespear
8 Skeleton Scrap
>Followers:
[Mayor of Atlanta]
[18 Armored Veteran Survivors]
3 Scientists
>Research
Jazzhulk Research 3/6.
Q2 Breakdown 10/10
Crystal-Dampening Research 2/15.
[Psi-Lattice Research], giving you a +20 to all combat rolls against cyber-skeletons.
[Strange Vaudeville Parlor]
-Vaudeville Parlor Repair 7/7
-There are 7 spheres, dated 1921 AD(freeing of Prime from his Prison, by Atore Cervello, presumably Q1), 1941 AD(Prime recruiting a psychic named Luigi Bantenicci. Presumably Q2), 1946 AD(Prime in Italy recruiting a crippled war hero), 1953 AD(Prime attacking the Vatican and forcibly ensuring the loyalty of a traitor scientist. Rosetti presumably q4), 1991 AD, 2007 AD(Prime and his quartet raiding a crystal cavern of another universe after prime disposed of that world's prime.), and 2013 AD
-You may now roll an additional d100 to attempt to view the contents of one of the spheres. State which sphere you're trying to decipher when you roll. The threshold for success gets higher and higher with each attempt…
Renown: A-list
Status: Healthy
1. These praetorians are vexing me, throw up a cloud of rock and metal and have it rain down destructively on them.
+[Psi-Lattice Research], giving you a +20 to all combat rolls against cyber-skeletons.
2. Keep working on the lab refit. 1/3
3. Continue to work on improving my physical fitness. 6/10
+Advanced Training room.
4. Try the 2013 orb this time. It's the last one we have not tried.
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6d5338 No.45977
>>45962
>Followers:
+ [1 Janitorial Captains]
+ [23 Janitor Elites]
+ [18 Janitors]
+ [16 Janitor Strippers]
+ [33 Robo-Janitors]
+ [Doctor Phillip]
+ [Kenny the Roboticist]
+ [Windex] - the Invisible Marauder.
+ [Bucketboy] - the water-slinging floorwasher.
+ [Scour] - the bombshell that can disintegrate objects with her touch.
+ [Harvey] - a mountain of a man that soaks up punishment like a sponge.
+ [Dura-Dong] - Man with a Iron will, and a Iron Cock.
>All Super Team members now equipped with [Doxy Armor]
>Other Stuff
+ [Hunk Of Steel Sculpture].
+ [Low Weapons Supply]
+ [Scruffy's Porn Stash]
+ [Skelly Scrap Research]
+ [Repulsion Tech]
+ [Abandoned Tactical]
+ [98 Scrufftech Laser Repeaters] +8/turn
+ [70 Skeleton Scrap]
+ [1 Repurposed Jazzbarge]
+ [Quartet 3's Head]
+ [Super Laser Pointer]
+ [Masterwork War Bucket]
+ [Inert "Doxy"]
+ [Doxy Armor Schematics]
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1e05fa No.46006
Name: Lord Vladimire
Age: 60
Origin Story: born to magically gifted parents who immigrated to texas from britain, he was taught the ways of magic, but his father abused both himself and his mother, leaving him with deep scars in childhood. he looked into black magic at an early age in secret, further festering the growing evil in his heart. when his father killed his mother by beating her, furious he killed his own father with his a forbidden spell, the death thunderbolt, which drains the life out of whoever it strikes.
from that day on he would grow to become one of the most notorious figures in magical society, taking the name Vladimire, and gathering an army of cultists and amassing in yet more dark magic. his trademark use of electromagic combined with black magic earned him the title of the "Lighting-DeathLord"
Vladimire is one of the few surviving members D.O.O.M. He was also notorious as being absent, missing very many meetings of D.O.O.M as he had been devoted much of his time trying to hunt down Waldough Whaters, the only person to ever escape him, and prophesied to be the Chosen One who will defeat him. this saved his life, as he was not there to be destroyed with the rest of D.O.O.M., but he also lost most of his followers to the skeleton attack.
he has returned to gather his strength again, and vows that no skeleton will get in the way of him finding and killing "the Child who Hid."
Blood Type: None
Signature Color: Lavender
Domain: somewhere in Texas
Superpowers: [A-List Super Sorcery], [A-List Electricity Control], [C-List Electricity Resistance][B-List Void Magic]
Structures: Ley Node, [V.U. Mobility], [Brineborn Nest] [Empowered Scrying Tower]
[Porkblister University]
[Esteemed Teaching Staff]
Equipment: [Dark Lord's Cloak], [Dark Lord's Wand], [7 Magical Batteries][Scuba Gear][Harpoon Gun][Brineborn Allies] [Nice Yacht][Small Boat Squadron][EVIL Wax][Strange Mermaid Trident][1 Jazzbarge Wreckage][5 Skeleton Scrap][Rot Siren P.R. Float][Pile of Stolen Wands].
Followers:[5 Elite Death Beaters][12 Death Beaters][22 Novice Death Beaters][Wendigo Tribe][Brineborn Allies][5 Rot Sirens][The Bokor][Beau LaCroix][6 Moroi Vampires][3 Aztec Mantraps][3 Bloodfruit][Botched Jenni Mantrap][Order Of the Manticore Zombies][Manticore Shadow Wraiths][Porkblister Students][Ghost Squad]
[Wizarding Support: Reluctant]
Training: [Amphibious Combat Tactics]
Renown: C-List
Weakness: [Waldough Whaters And The Shocking Susceptibility] - You are one of the last surviving members of D.O.O.M, the Distinguished Order Of Malefactors. Your dark power is hindered, of course, by the existence of Waldough Whaters, a fleet-footed yet courageous boy. You are at a drastic penalty to interactions with Superheros or innocent folk. Roll an additional unmodified 1d100 per turn: this represents what Waldough is up to as he eludes your grasp…
>>45961
"stop shouting into the crystal you oaf. if you must find that damnable zombie, he is probably out on underworld tour. "
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1e05fa No.46007
| Rolled 48, 62, 22 = 132 (3d100) |
>>45957
"insolent muggle fool! think I care about your petty wasteland?" oh great, another muggle super. as if that fool Mastermind was not headache enough. evidently this one presumed whoever in the nine hells his parents were had 'defeated him'. most likely they were yet more a long line of unmemorable failures that attempted to capture him, and like all muggles could not stop even the simplest apparition spell to prevent his movements. muggles can't kill wizards, and no one but the boy could kill Vladimire. this annoyance would not be allowed to interfer with the despoiling of Porkblisters.
"my foe is Prime, the same as yours, but I have no qualms dispatching muggle filth!"
muggle supers were no different from muggles themselves, stronger but never smarter. they all believed that if you stab, shot, or smash something hard enough it dies. give a monkey a gun, it is still a monkey. Vladimire summons his sorcery and decades of knowledge fighting muggles. he conjures shadow forms and shade dopplegangers of himself to appear behind every shadow and every shade, his true self hidden. it was always amusing to watch as muggles attempt to destroy shades without magic, as if it were any easier than banishing their own shadows. for every ray of light there is a shade, and muggles loved their bright explosions. the Dark Lord sensed that this one for all his great power he did not fly, for what need he a machine to move? he opts to use a new trick he learned recently, the magic of the void, and works to summon black tears in the fabric to devour weapon blast, machine, and foe alike.
+[A-List Super Sorcery]
+[A-List Electricity Control]
+[C-List Electricity Resistance]
+[B-List Void Magic]
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e1b696 No.46027
| Rolled 38, 97, 92 = 227 (3d100) |
>>45952
Name: Raphael Hench
Age: 25
Origin Story: Raphael the long lost brother of jack hench, at the news of his brothers death he decided to try to follow in his footsteps. Eventually, he ended up in the back alley with some goons and was about to get killed, it was then where he manifested his brothers power and two nameless mooks came to his rescue. Now he aims for vengance against the skeleton legion
Blood Type: O+
Domain: Away from the skeleton legion
Signature Color: Anything but orange is preferable
Superpowers: [Super Charisma], [B-List Mook Summoning], [D-List Device Invention] [D-list Super Dodging]
Equipment: [5 Skeleton Laser Rifles]. [Destructive Ion Singularity Ordinance Projector– DISOP]
[Mesmerizing Turban Of The Great Edwardini], an immensely powerful psionic artifact that bends people and animals to your will as long as the pinwheel is spinning; in combat, you must dedicate one of your "rolls" to keeping it going and commanding anyone me mesmerized by it.This fearsome headress can even temporarily mesmerize Cyber Skeletons, but they get a resistance roll with each round with increasing bonuses.
Followers: Ben and Jerry [Hardened Mooks], Seasoned Mooks,3 Mook Lieutenants 3 Mook Lifters
Renown: D-List
Weakness: [Reboot] - Raphael is subject to a strange and bewildering phenomenon well known in the superhero community as "reboot," where powers are manifested in tangentially related individuals upon one super's death, with minor details in the "new" super's lives spontaneously switching and swapping to make things work. Self-aware of this phenomenon, you find that it resonates worryingly through the psionic sea. Your Critfail Threshold is 5 and below.
Other shit I have: [5 Skeleton Scrap].
Action 1-3: "Nothing personal, shame it won't be me dying here!" Raphael begins spinning the turban to stop or atleast distract him, this would hopefully give his minions an opportunity to strike him down
A-List Mook Summoning 8/20
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d1efe4 No.46029
| Rolled 51, 31, 43 = 125 (3d100) |
>>46027
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68e55a No.46036
| Rolled 6, 22, 72 = 100 (3d100) |
>>45954
Name: Mr. President
Age: 1 year
Origin Story: Mr. President is a cat that was used in the animal testing phase of the the Mastermind's super power creation program. Mr President was actually the first animal subject to survive the procedure although developed no noticeable powers at the time. What the researchers did not know was that Mr. President did develop powers, the power to biologically adapt and alter it's genetic makeup to the current situation. He used this power to survive the parts of the experiment that were killing other animal subjects. Now with the lab partially destroyed and him free Mr. President does cat things.
Blood Type: A
Signature Color: Brown (again)
Domain: Wherever in Mastermind's territory the super experiment lab was.
Superpowers: A-list Cat Allergies, C-List Adaptation, D-List Power Absorption, C-List Cat Combat [B at 9/15], D-List Purregenration
Equipment: [Collar] [Sunning Spot] [Strange Crystalline "Toy"] [Strange Coyote Corpse] 3 [Strange Glowing Cybernetics]
Followers:
Renown: Starts at D-List
Weakness: [Cat] - You are a cat. A super-powered cat with a certain level of uncanny cunning, but… a cat nonetheless. You are unable to take many actions such as diplomatic endeavors, gaining followers, and anything involving opposable thumbs.
Health: Battered
1-3. Get onto it and and grab onto it's neck.
+ C-List Adaptation
+ D-List Power Absorption
+ C-List Cat Combat
+ D-List Purregenration
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518eee No.46060
| Rolled 2, 38, 98 = 138 (3d100) |
>>45953
Name: Hank Scorpio (Handsome ScorpioCorp CEO)
Age: Average
Origin Story:
This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.
Blood Type: ABC
Signature Color: Pink
Domain: Phoenix, Arizona
Superpowers:
+ Super Intellect
+ OMEGA Regeneration Chip
+ Laser Integration System
+ A-List Physical Fitness
+ C-List Tackling
+ C-List High-Tech Marksmanship
+ C-List Bass Playing
+ C-List Super Strength (Untrainable)
+ D-List Device Invention
+ D-List Tool Creation
+ D-List Bass Playing
Followers:
+ [AI Scorpio]
+ A-Team
+ 4 Living Metal Corporate Executives
+ 18 Scorpion Mercenaries
+ 41 Living Metal Mercs
+ 20 Living Metal Marauders
+ 0.0 ScorpioCorp Conscript Regiments (+ 0.25 for 5 more turns) [Now in Living Metal]
+ 4 [Living Metal Conscript Regiments]
+ Weapons Expert
Equipment:
+ [Blue Suit]
+ [Reinforced Scorpio Leather Jacket]
+ [Particle Acceleration Cannon]
+ [Quartet 4's Psi-Plasma Warstaff]
+ [Hell-Touched Bass Guitar]
+ Blueprint Briefcase
+ Medium-High Funds
+ 28 Energy Rifles
+ 28 Subsonic Wave Guns
+ 1 Gold-Plated Subsonic Wave Gun
+ 1 Wall-Buster
+ 3 [Space Rockets]
+ [Psion Tainted Fragments]
+ 60 Skeleton Scrap
Giantic Weird Follower Space Stations:
+ GiLiMeSS
Renown: B-List
Buildings:
+ Research Lab
+ Ad-Tech Factory
+ Auto Training Facility
+ Upgraded Research Lab
+ Scorpio's Suits and Ties
+ [Scorpio Films] Based on a real story.
+ [Scorpio Arms Factory]+ 2 Energy Rifles and Subsonic Wave Guns per turn.
+ High Tech Ice Cream Factory
Tech:
+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)
+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)
+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)
+ Superpower Dampener [Locked Out] 4/15
+ Subsonic Wave Gun
+ Super Strength Gene Augments
+ GiLiMess Laser System
+ [Scorpio Care] vastly increases health and loyalty of domain populace
+ [Scorpion Leather Jackets]
+ [ScorpioTV]
+ Sexy Science 2/3
DNA:
+ Cow
+ Elephant
+ Robin
1. Surely an elegantly simple design would do just fine for a sprinkle machine. Then again, perhaps it should be simply elegant instead? Al Scorpio would have to make the decision as horror of horror's one of Scorpio's subordinates had fucked up yet again.
+ Sprinkle Machine 2/3
2. Scorpio would quickly settle the Sexy Science TV problem by making some guest appearances on the show, surely this would suffice to put the "Sexy" in Science. Afterwards he would have a chat with the showrunners about how unsexy trying to shoehorn nude science actually was. Sexy was sexy because it was sexy. Not because someone was trying to force it on people unnecessarily.
3. With a sigh Scorpio fell into his far too comfortable leather chair. How would this ever keep him sufficiently uncomfortable to continue down the path of greatness he had set upon so long ago? He would have to invent furniture that both provided comfort and inspired to work. But alas he was getting ahead of himself once more already, he still had to improve his already vast skills when it came to device invention.
+ C-List Device Invention 2/6
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cc16d8 No.46108
| Rolled 27, 97, 25 = 149 (3d100) |
http://pastebin.com/jqJPHFCr
>Name: The Mastermind
>Age: At least 100
>http://pastebin.com/jqJPHFCr
>>Blood Type: AB+
>>Signature Color: Dark Red
>>Domain: New Mexico
>>Superpowers: [Super Intellect], [D-List Device Invention] [Awesome Scar] [B-List Entropy] [B-List Sonic Blast (Rock-N-Roll)][B-List Super Singing]
1. The MASTERMIND, attempts to fiddle with that borrowed Crystal Ball to surf. . .the UNDERNET. And buy some tickets to the next Zombie Concert. If there were anyone who would have the know how to make the perfect Sound System for Hell Rider, it'd be the greatest singer to ever die!
2. Meanwhile, the Mastermind authorizes a full on occupation and movement into the former Shrouds territories, telling them to "avoid the burnt parts and try not to provoke her fiery wrath" while they, for the most part, would protect Shroud citizens from any skeleton resurgence.
3. Blank crystals we need MORE ANTI PSYCHIC CRYSTALS. Our new scientists should get to work.
3 [Science Teams]
FIRST CLASS E-DOOM-A-CATION
[Science Lab]
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56c883 No.46109
| Rolled 52, 65, 55 = 172 (3d100) |
>>45951
Name: Lord "Dracula" Bob, King of Greater Wisconsin, "The Wisconsin Vampire", Once and Future King
Age: 30
Origin Story: Fell into a vat of high performance makeup designed for athletes who want to look nice. Which was place conveniently near a costume department store. The fangs make it hard for him to chew and his super powered body needs a lot of nutrients so he drinks all his meals with a nibble hear and there. His now pristine and flawless white skin is very sensitive to light. Before all that he was just a jobless actor who made bad poetry and puns and lived in closet of an apartment with no windows in the basement in a bad neighborhood.
Blood Type: D for Drinks A Lot
Signature Color: Blood Red
Domain: Transylvania Forest (Milwaukee), Greater Wisconsin, Neo-Camelot
Superpowers: [A-List Super Strength], [A-List Super Speed], [C-List Super Stealth], [B-List Hypnotism], [A-List Swordsmanship], [Greater Psionic Resistance]
Weakness: [Sorta Vampirish] - Being in sunlight causes pain and blindness. Most actions must be done during the night, or underground. You can more or less only eat liquids. Fire does extreme damage to you since the makeup is, apparently, napalm-based.
Equipment: [Excalibur], [Skeleton Alloy Pants],[Retrofitted Psiadamant Gauntlets], [Purple Crystal Globe](Flail with claw-machine-esque clutch),
5 [Skeleton Laser Rifles]. 28 [Skeleton Scrap],[Skeleton Alloy Gauntlets],[Hang-Glider].
Followers: 8 Teenagers, 2 Dr.Handymen (Dr. Richards and Dr. Frakensteen), 2 Vampire Apprentice [Pa'Trikk The EverCrispy], [Wisconsin Super-Governor],[Elijah "Dark Sanguinus" Blake], [Werewolf Tribe]
[Lasersteen], who has [A-List Lasers], [A-List Blade Combat] and [B-List Invulnerability]
Renown: [B-List]
Buildings: [Trap-Filled Castle], 4 [Watchtowers],[Training Room], 3 [Radio Towers],
[Transports ready]
[Giga Scorpia Corpse]
Globe Researched. - Potential Control Locus for vehicle. Skeleton tactics deleted and skeletons weakened.
[Chicago - Skeletonized] With Salvageable Pier
Chicago Pier Salvage 1/6
[Tentative Bigfoot Allies?]
Detroit Assault Plan +15 to assaulting Detroit
1 Pier Salvage 1/6.
2/3. "I shall not fall nor Excalibur cast from hand until our destiny is done… and I've tasked Dr. Richards with wiping out your SJW forums. Soon the only memory that you even existed will be severed nose-rings and tear stained journals. HAVE AT THEE!" +15 Detroit Assault Plant
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855f39 No.46574
| Rolled 3, 31, 25 = 59 (3d100) |
>>46109
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855f39 No.46575
| Rolled 18, 58, 33 = 109 (3d100) |
>>46036
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9541d2 No.46676
| Rolled 100, 16, 36 = 152 (3d100) |
Name: Old Hickory
Age: 250
Origin Story: Andrew Jackson - 7th president of the United States and definitely the most badass one. His name "Old Hickory" comes from his nickname that he got back in the 19th century because he was "better at cracking skulls than a giant baseball bat made out of old hickory with a couple of nails in it". Of course, he died a long time ago, but all the spooky shit happening around roused his ghost. Now he has new spooky ghost powers along with his superpowers he had in life (can take a million bullets and will absolutely annihilate you in a duel) and is now ready to kick these fucking skeletons' asses like he kicked the Brits' asses in the War of 1812.
Supplemental information: http://www.badassoftheweek.com/jackson.html
Blood Type: D for Democracy
Signature Color: Freedom Blue
Domain: Somewhere in the unclaimed area in Virginia
Superpowers: [B-List Cane Combat], [C-List Invisibility], [Ghost Invulnerability], [D-List Dueling], [D-List Wraithgrasp], [D-List Ecto-Regeneration]
Equipment: [Relic Hickory Cane], [Relic Dueling Pistol], [Relic Coat], [Relic Macaroni Hat]
Buildings: [Ghostly Mansion]
Weakness: [Who Ya Gonna Call?] - The irascible, injun-hating wraith of Andrew Jackson has risen from his rest in the Ghost White House to give Skeleton Prime a thorough drubbing. As a Ghost, you are more or less immune to any conventional attack, though such things will disrupt your form. You are vulnerable to holy powers and sorcery. You spook anyone who isn't PATRIOTIC half to death and you can only "use" items that exist on the Other Side, which are known as 'relics.'
Followers: 5 ghostly cowboys, 5 ghostly revolutionaries, 10 ghostly patriots, 10 ghostly neckbeards, Grover Cleveland (B-List Shooting), James Monroe, Richard Nixon, William Henry Harrison, Warren G. Harding
Renown: Starts at D-List
Current Status: Healthy as a ghost can get
In progress: A-List Cane Combat 7/15
Fort Knox Spookification 2/5, Dweeb Recruitment 1/4
1. Get me that Donny Trump! I didn't get elected by saying shit like "it's impossible" all the goddamn time!
2. And get me those dweebs too! Billy Gates, Stevey Jobs, I don't give a shit just get 'em the hell down here! (Progress: 1/4)
3. Whew, I need to take out all this anger I've built up out on something…(train cane combat, progress 7/15)
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855f39 No.46677
>>45955
1. Your sword can be repaired to partial function with your own magical might, but you'll need something suitably sword-like in its own right if you're to repair it to full power. Ideally something itself magical…
Your [Broken Power Sword] is now a [Partially Repaired Power Sword].
2. B-List Super Sorcery 2/15. Your powers are somewhat withered from disuse but to your delight, you are able to access them with ease. This realm must be lacking in ultra-powerful sorcerers…
3. The hardest part of summoning a new castle is getting around magical copyright law– something you manage to do by changing the "a" in "gray" to an "e."
Castle Greyskull 1/5
>>45959
1/2/3. A+ Guitar Combat 2/25. You are easily the greatest guitarist that the world has ever seen– and you're still not at your absolute peak!
>>45962
1. You depart for Michigan to begin helping Dracula Bob deliver an assbeating to prime's goons.
Unfortunately, miles upon miles of highway lies between here and there, and your super-team tends to get queasy when you use your jazzbarge, so you're stuck hoofing it… you think you're about halfway there…?
2. While you're on your trek, you receive a transmission from the eggheads back at your base: it seems that one of the interns accidentally deleted a line of code and the last autosave was last night! Progress has been partially stalled.
Skeley Virus 6/8
3. You train with your naginata as your superteam makes their way to Michigan. It's clear that your underlings aren't very pleased to see you gyrating with, grinding on and feverishly stroking your prized weapon, but there is no better way to train, and so it is that you make hot love to your naginata for at least half the trip.
A-List Staff Combat 11/18
>>45975
1. Your newest onslaught is partially successful– at least until the praetorians that survived the initial few seconds of your lethal rain raise their left arms and clench their fists. There's a soft buzzing noise as hexagonal tower shields of purple energy spring to life and provide them with enough protection to surge forward again.
Your fists and feet beat them into scrap, but it's still hard going.
2. Your Fortified Basic Research Lab is now a Fortified Advanced Research Lab, able to undertake more taxing research tasks and conduct more dangerous observations.
3. B-List Physical Fitness 7/10. Slow and steady wins the race, so they say…
4. Your latest attempt at using the vaudeville ends in pain and bleeding ears– the sphere seems to actively resist being read, at least on this occasion. Your scientists point out that you can still give the two leftover spheres another go; it'll just be increasingly more difficult…
>>46027
>>46029
The creature lunges forward as Raphael brings one spindly finger to the turban-wheel and gives it a spin, breathing in sharply as umbral claws stretch out farther, father, only to stop inches from his eyes.
The foul creature drops to a knee, mouth agape as it peers into the spinning centerpiece, entranced so easily by the artifact. Its shadowy minions do the same, pinpoint red eyes shifting to stare at that swirling black and white circle, swaying where they stand.
With hand gestures, Raphael commands his mooks to get into position, and they do so, drawing pistols and uzis and assault rifles from hidden compartments, belts and trenchcoats. When the last magazine enters the last feeder, when the last heater is cocked, Hench gives the order to open fire. The minions are quickly obliterated in a hail of burning led, and dozens of swiss cheese holes are punched in the now-flailing form of the entity– which leaps some forty feet into the air and clasps its hands together, forming them into a great spiked mallet with which it aims at Hench, hurtling to the earth with great force.
BEGIN ROUND 2 OF RAPHAEL HENCH-VS-THE INTRUDER
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855f39 No.46678
>>46036
>>46575
Dauntless, Mr. President does as his feline instincts tell him to do: go for the neck and choke the thing out. Dodging hurled globs of rotting flesh and razor shards of bone, the cunning cat bounds forth, skittering halfway up a tree with claws bared before leaping off, backflipping around a pair of screeching dog-corpses to land nimbly upon the beast's back. Grasping paws and lashing tendrils of foul flesh grab and tear at Mr. President's fur, but he's able to shrug them off as he scrambles to the beast's neck and bites down– hard.
Rotten flesh and something else indescribably putrid fills the feline's taste buds, and the instant it pulls back to maybe reconsider is the instant that the monster's back erupts in a shower of decay and bone: a gruesome, makeshift fist tearing itself free to punch Mr. President right off.
The mutant moggy bounces once, twice before skidding to a stop, spitting the bile from its maw as it watches the first retreat back into the creature's carapace… what is it hiding?
BEGIN ROUND 3 OF MR. PRESIDENT-VS-THE AMALGAMATE
>>46060
1. Unfortunately, hitting the design lathe's "simply elegant" button appeared to backfire catastrophically: the liquid coolant used to keep the sprinkles at optimum temperature comes into violent contact with the proto-sprinkle substrate, and the resultant explosion is enough to make Scorpio's teeth hurt from fourty floors up.
By the time he's able to get back down to the R/D labs for a proper analysis of the latest fuckup, he's greeted with a blown-to-smitheroons machine and a hole in the wall, still sizzling. A trail of sprinkles leads out into the desert…
Lose progress on your [Sprinkle Machine].
2. With a tastefully undone button at the top of his suit, Scorpio makes a few appearances on the show himself, giving the camera coolly seductive glances as he mixes baking soda in a paper mache volcano, properly dials in a supermicroscope and slathers a petri dish in penicillin spores. His after-show talks with the showrunners are a bit more helpful, though; it takes some time, but they're able to shape up Sexy Science into something watchable and deniably wholesome. A family show for everyone!
Gain [Sexy Science TV], increasing the loyalty of your populace as well as improving your recruitment rolls for new science personnel.
3. Scorpio's chair gives him a burst of manic inspiration: instead of a chair that provides MAXIMUM comfort, how about one that provides MINIMUM comfort? A real thinking man's lounger!
To that end, Scorpio spends several sleepless nights piecing together the most impressively mediocre chair he can imagine. The result: a boring metal and plastic concoction with hard armrests that stick out too far, a backrest that's always titled back a few degrees while giving no real back support, and a cushion that's simultaneously too soft and too firm. He didn't forget to remove all unnecessary twibblings such as height-adjustment, leaving just a bland, very uncomfortable chair.
Gain C-List Device Invention.
Gain [Most Uncomfortable Chair], a sitting apparatus that you're pretty sure is the most uncomfortable thing ever intentionally designed by man. Using it for any roll in a turn confers a -5 penalty to the roll; however, every turn you use it gives you a +2 bonus for the first turn after stopping its use, up to a maximum of +30.
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855f39 No.46679
>>46108
1. Surfing the UnderNet gives you mostly just a long, long list of crank phone lines and very strange ghost porn– the underworld isn't known for its sense of propriety or convenience, after all. You think it'll take a little more searching to actually get something useful: after all, you're neither magical nor a ghost!
UnderNet Search 1/3
2. The Mastermind's troops flood into the Shroud's freshly unoccupied lands… not that it's very hard. It's a bleak wasteland of overgrown vegitation and ruined cities. There are almost no people left in the Shroud's territories: those that exist are hard, rugged folks that are eternally grateful for your presence. So grateful are they for their salvation from the fearful hell they had labored under, they offer themselves up in your service.
Gain [Hardcore Survivor Platoon].
3. Anti-Psychic Crystals 1/5. The crystals definitely AREN'T cheap, and it's mostly just the process of getting together enough ingredients and charging the energy generators for so long…
>>46109
1. Pier Salvage 3/6. As the battle rages on in Detroit, your workers dutifully continue to repair and restore what they can of Chicago's pier.
>>46574
2/3. The assorted Social Justice Warriors cackle heartily at Bob's declaration– at least until he surges forward in a plume of dirt and a gust of wind to plant one finely toned foot onto Trigglypuff's face and kick her clean into the wall, breaking a hole clean through the brick, steel and skele-alloy. Pausing only to flourish his blade, Bob leaps high into the air an instant before searing energy and waves of gravitational force collide in a brilliant explosion where he was previously standing.
Ascending to the apex of his leap, Bob observes his forces charging through the hole and meeting fist-to-fist with skeleton sympathizers and ground troops. His eyes shift left at the dot of pink and blue and purple that is Trigger Warning as she soars into the air to face him. A simple swipe of his blade stops her just a few feet shy of hitting him with her ascending fist, and then the air erupts into a flurry of steel and skin as the two super-beings trade blows like thunderclaps, battering one another's defenses in a display of martial skill that is nigh-imperceptible to the unaided human eye.
The force from their clash propels Bob higher, higher and higher into the air, until he calls Trigger Warning's bluff– he lazily bends his head aside to let her fist pass by it harmlessly, and then brings his blade up in a savage uppercut slices that cleaves into the super-person's skin, splitting her chin like a melon and sending her careening toward the ground, a brutal rendevous only hastened when Bob kicks her three feet into the concrete when they're almost at the ground.
The King of Wisconsin deeply bows to his foes as he stands above Trigger Warning's stunned body, and then begins to walk forward. There's a job to do.
BEGIN ROUND 2 OF VAMPIRE BOB-VS-THE SOCIAL JUSTICE WARRIORS.
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855f39 No.46680
>>46007
ROLLS: 132
POWERS: +65
EQUIPMENT: +10
TOTAL: 207
>>45957
ROLLS: 145
POWERS: +90 (Note: Psionic Resistance only factors in if you are facing a psionic enemy)
TOTAL: 235
235 VERSUS 207
There's a quiet moment of rising heat as Pulse's easy advance turns into a trot, then a run, then an olympic sprint, trailing a great nimbus of white energy behind him. To Vladimire, he would've looked like so many of the others– flashy, inexperienced, foolish! A mere muggle trying to best the Lightning DeathLord at what he does best– death!
To that end, Vladimire lazily flicked his wand, and from his being erupted some fifty-odd mirror images, their robes flapping like great bat's wings as they fell to earth and sprinted towards every shadow– hidden safely away amongst these foul vestiges, Vladimire was free to let loose bolt after bolt of crackling lightning towards the boy.
Such theatrics, though, did not fool Pulse: he had expected some form of wizarding trickery, and was prepared for the inevitable: that the doddering old spellslinger would try to trick him. As illusory doubles leapt from the shadows and crackling bolts hurtled toward him from dark corners and shadowed alleys, Pulse supercharged one hand with energy and surrounded the other in a nimbus of swirling white lights. He brought said nimbus to bear against the oncoming lightning bolts, dissipating them into harmless static as he directed blast after blast at the swarm of dopplegangers, erasing them from existence in brilliant explosions of blinding white lights.
Pulse hurled his energy bolts into every shadowy nook he saw, his concentration and restraint so great that, explode as they might, they left the homes and alleyways only slightly scorched. A small price to pay for a villain well-done.
One such bolt found its way idly streaking along for a football field's length towards Vladimire's hiding place; a lazy flick of the wand tore open a horrid black seam in reality, and the bolt entered the void like a poorly aimed cue ball. With another flick the tear was turned into an arrow, one that Vladimire casually launched towards Pulse. With a wicked cackle, Vladimire tore open similar rents and hurled them just the same. Pulse turned and beheld a great blanket of undulating blackness, terrible and nigh-unstoppable, streaking towards his being.
The young hero let loose a scattershot of energy, watching with dismay as the arrows ate up strand after strand of iridescence without pause. As the yards melted away, he crouched down, put a hand to the ground, and let out a roar: with an almighty crack he let loose a blistering torrent of energy that launched him high, high into the air, safely above the void-arrows that quickly embedded themselves in the buildings and roads around where Pulse previously stood. Streaking through the air, Pulse extended his other hand to charge, and launch, another heavy payload of energy right at Vladimire's hiding spot– a blast so intense that the Lightning-Death Lord had no option but to shield himself.
The building, a nice yellow-brick bed and breakfast, was consumed in an eruption of dirt and white energy. Pulse brought up his energy shield as he reapproached the earth and hunkered down behind it as he ground to a stop, leaving a skidtrail of ruined asphalt and cobblestone behind him, and an undulating patchwork of rapidly dissipating void tears even further behind that. Vladimire still stood, clearly visible in the wreckage and ashes, scowling as he magicked away all the dirt, his great beast waiting patiently as it watches the carnage unfold.
VLADIMIRE: You are now [Battered].
BEGIN ROUND 2 OF PULSE-VS-VLADIMIRE
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855f39 No.46681
>>46676
1. As the weeks go by, Old Hickory grows more and more restless with the continued failures of his underlings. Presidents can't be that hard to find– they're famous, after all! And good ol' Trump was arguably the most famous of them all. Who could forget the day he revealed his metahuman powers to the world and single-handedly beat Mecha Zombie Hitler to death with his bare hands? At least, that's what the newer ghosts say.
Then, one day, Jackson is awakened from his nightly seethe-on-the-continued-existence-of-the-injuns session by an urgent call on his Ghost Phone– one of the underlings he sent to search for Trump has reported back! All he manages to say is "I FOUND HIM, I FOUND HIM AND–" before the line cuts dead and a door opens.
Old Hickory turns to behold a tall figure, possessed of a luxurious blonde toupee, a healthy orange skin tone and a wide smile. Clad as he is in an impeccable blue power suit, he steps forward and offers one meaty palm to shake.
"Andrew Jackson," intones Trump, "7th president of the United States. You did a great job running this country, an absolute great job. I viewed you as a model president. 'S true! 'S true."
Shaking the man's hand, finding it pleasantly warm and suitably tight, you proceed to get dragged into a 14 hour conversation about blacks, indians, mohammedians and how much you guys seem to agree even in spite of your non-aligned political parties. At the end, you find yourself asking Trump just what he's been up to, and he makes a noise of disgust before taking a deep bite of his RIP Mac ghost-burger.
"It's absolutely ridiculous what's been going on! If I hadn't been assassinated the month before, I tell you, I would have stopped this Skeleton Slime nonsense in its tracks. Now, though, I've been making America great again by helping stop what Skeleton Slime's doing to all our fellow presidents. He's been keeping them trapped in these yuge, pink crystals, and getting fat and powerful off of their willpower. I only barely managed to escape him, and I've only succeeded in freeing Ronald Regan, bless his soul, from his grip… but he still has lots of others. I can't do it alone, Mr. Jackson. If we join forces to STOP Skeleton Slime in his microscopic tracks, we can truly help rebuild America. We can get it done."
Trump offers a hand. A deal too good to refuse.
Gain Ally: Fallen God-Emperor Donald J. Trump.
2. Unfortunately, news of your new alliance with Trump has scared off many prospective dweebs… liberal sissies!
3. A-list Cane Combat 8/15. Your skills continue to improve at a respectable pace, now with Trump giving you a thumbs-up every half hour.
POST.
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07773b No.46682
| Rolled 18, 92, 45 = 155 (3d100) |
>>46677
Name: The Hell-Rider
Age: 26
Origin Story: Douglas Green was just a simple biker before one day he was gunned down in by a member of a rival gang. His soul was sucked directly to help were he was tormented for all of his wrong doings in life. Douglas was however was no ordinary man and set about planning his escape from hell. Taking to ambushing and eating the lesser demon-kin he found himself twisting in both body and mind as he made his way towards the limits of Hell. How exactly he got out at that point not even he remembers is finding himself back in his hometown by the ruins of his old watering hole. Finding himself in the wreckage of the world now ruled by Iron-Bones he has set off to make things right and maybe redeem his soul on the way.
Blood Type: O
Signature Color: Purple
Domain: Northern Texas
Renown: C-List
Powers: [A-List Fire Resistance][A-List Demonic Transformation (gives A-List Super Strength, A-List Endurance and D-List Flight)][C-List Motorcycling][A-List Guitar Skills][B-List Guitar Combat 8/15][B-List Chain Combat 1/20]
Demon-Hog: [B-List Super Speed][D-List Intangibility]
Weakness: [Devil's Reject] - You fought your way out of Hell, but Hell wants your black soul back. Your critical failures can attract OTHER types of attention, you are harmed and repelled by objects of faith, and banishing magic is particularly deadly to you.
Equipment: Hellforged Chain, Demon-Hog, Demonhide Jacket, Wrathful Anointed Stratocaster
Assets: [Old Biker Clubhouse][3 Grenades][Tramkit]
Followers: 2 Old Ladies, 9 Road Warriors, 1 Road Huntress, 4 Bikers, 4 Whip "Monks"
—–-
QUE TRAINING MONTAGE PART 7!
1. A-List Chain Combat 1/20
2. A+-List Guitar Skills 2/25
3. A-List Guitar Combat 8/15
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5c15d7 No.46683
| Rolled 96, 63, 62 = 221 (3d100) |
>>46679
Name: Lord "Dracula" Bob, King of Greater Wisconsin, "The Wisconsin Vampire", Once and Future King
Age: 30
Origin Story: Fell into a vat of high performance makeup designed for athletes who want to look nice. Which was place conveniently near a costume department store. The fangs make it hard for him to chew and his super powered body needs a lot of nutrients so he drinks all his meals with a nibble hear and there. His now pristine and flawless white skin is very sensitive to light. Before all that he was just a jobless actor who made bad poetry and puns and lived in closet of an apartment with no windows in the basement in a bad neighborhood.
Blood Type: D for Drinks A Lot
Signature Color: Blood Red
Domain: Transylvania Forest (Milwaukee), Greater Wisconsin, Neo-Camelot
Superpowers: [A-List Super Strength], [A-List Super Speed], [C-List Super Stealth], [B-List Hypnotism], [A-List Swordsmanship], [Greater Psionic Resistance]
Weakness: [Sorta Vampirish] - Being in sunlight causes pain and blindness. Most actions must be done during the night, or underground. You can more or less only eat liquids. Fire does extreme damage to you since the makeup is, apparently, napalm-based.
Equipment: [Excalibur], [Skeleton Alloy Pants],[Retrofitted Psiadamant Gauntlets], [Purple Crystal Globe](Flail with claw-machine-esque clutch),
5 [Skeleton Laser Rifles]. 28 [Skeleton Scrap],[Skeleton Alloy Gauntlets],[Hang-Glider].
Followers: 8 Teenagers, 2 Dr.Handymen (Dr. Richards and Dr. Frakensteen), 2 Vampire Apprentice [Pa'Trikk The EverCrispy], [Wisconsin Super-Governor],[Elijah "Dark Sanguinus" Blake], [Werewolf Tribe]
[Lasersteen], who has [A-List Lasers], [A-List Blade Combat] and [B-List Invulnerability]
Renown: [B-List]
Buildings: [Trap-Filled Castle], 4 [Watchtowers],[Training Room], 3 [Radio Towers],
[Transports ready]
[Giga Scorpia Corpse]
Globe Researched. - Potential Control Locus for vehicle. Skeleton tactics deleted and skeletons weakened.
[Chicago - Skeletonized] With Salvageable Pier
Chicago Pier Salvage 3/6
[Tentative Bigfoot Allies?]
Detroit Assault Plan +15 to assaulting Detroit
1 Pier Salvage 3/6. With the equipment we will obtain from Detroit and the renovation of the pier we will finally be able to use the economic power of Neo-Camelot to construct the mightiest construct to aid the One True King….I think I shall call it Mecha Merlin. The Wisconsin Super-Governor, Dr Richards and Dr Frankensteen will now assist in the Pier Salvage to quicken the pace.
2/3 I will walk forward ten paces and turn about, (I should really get a cape for dramatic posturing) then give my speech and direct the forces "Forward! This facility shall be ours and the SJW scum will be destroyed. The Lady of the Lake herself will sing our praises. NO QUARTER FOR SKELETON LOVERS" +15
SJWs fear the light of righteousness and Excalibur burns with the brightness of thirty torches but right now I just want to press this Quartet strength skeleton alloy gauntlet into a fist and finish all of them with One Cut.
"Corral them my apprentices, my Lasersteen. I will break them now and continue on my path. Feel the weight of strike with two great kingdoms behind it and all of my heroes that believe in it. EXCALIBUUUUR!"
The King swings down his blade.
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2fc732 No.46684
| Rolled 91, 47, 68, 61 = 267 (4d100) |
>>46677
Age: Twenties
Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time.
Blood Type: AB+
Signature Color: Green
Domain: Northern Georgia, Alabama, Mississippi, Most of Lousianna including New Orleans, Southern Arkansas, Southern Tennessee, part of North Carolina, and part of Virginia
>Superpowers:
[A-List Rock Manipulation]
[A-List Endurance]
[A-List Metal Manipulation]
[Maximum Dragon Rock Fusion]
[B-List Super Strength]
[B-List Dragon's Breath]
[C-List Physical Fitness] B-List 7/10
B-List Spear Combat.
>Equipment:
[Fortified Base.]
[Enhanced fortifications]
[Improved Infrastructure]
[Superhard Fortresses]
[Skeleton Alloy Ammo]
[Anti-air defenses]
[7 Radio Towers (can reach anywhere East of the Rockies]
[Advanced Training Room.]
[Alloy Armor]
[Masterwork Draconic Adamant Armor].
[Fortified Advanced Research Lab}
[Basic Skelescrap Forge!]
The Mantlespear
8 Skeleton Scrap
>Followers:
[Mayor of Atlanta]
[18 Armored Veteran Survivors]
3 Scientists
>Research
Jazzhulk Research 3/6.
Q2 Breakdown 10/10
Crystal-Dampening Research 2/15.
[Psi-Lattice Research], giving you a +20 to all combat rolls against cyber-skeletons.
[Strange Vaudeville Parlor]
-Vaudeville Parlor Repair 7/7
-There are 7 spheres, dated 1921 AD(freeing of Prime from his Prison, by Atore Cervello, presumably Q1), 1941 AD(Prime recruiting a psychic named Luigi Bantenicci. Presumably Q2), 1946 AD(Prime in Italy recruiting a crippled war hero), 1953 AD(Prime attacking the Vatican and forcibly ensuring the loyalty of a traitor scientist. Rosetti presumably q4), 1991 AD, 2007 AD(Prime and his quartet raiding a crystal cavern of another universe after prime disposed of that world's prime.), and 2013 AD
-You may now roll an additional d100 to attempt to view the contents of one of the spheres. State which sphere you're trying to decipher when you roll. The threshold for success gets higher and higher with each attempt…
Renown: A-list
Status: Healthy
1. Instead of trying to deal with these praetorians at range, perhaps blitzing them in close combat via jumping and using rocks to maneuver would be better. Surely unexpected at least.
+[Psi-Lattice Research], giving you a +20 to all combat rolls against cyber-skeletons.
2. With the lab upgrades done now we can start working on our analysis or dampening the psi-crystals once again. 2/15
+[Fortified Advanced Research Lab}
+3 scientists
3. Continue to work on improving my physical fitness. 7/10
+Advanced Training room.
4. Try the 1991 orb this time. Hopefully with some cool down it is more willing to reveal it's secrets.
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9541d2 No.46685
Name: Old Hickory
Age: 250
Origin Story: Andrew Jackson - 7th president of the United States and definitely the most badass one. His name "Old Hickory" comes from his nickname that he got back in the 19th century because he was "better at cracking skulls than a giant baseball bat made out of old hickory with a couple of nails in it". Of course, he died a long time ago, but all the spooky shit happening around roused his ghost. Now he has new spooky ghost powers along with his superpowers he had in life (can take a million bullets and will absolutely annihilate you in a duel) and is now ready to kick these fucking skeletons' asses like he kicked the Brits' asses in the War of 1812.
Supplemental information: http://www.badassoftheweek.com/jackson.html
Blood Type: D for Democracy
Signature Color: Freedom Blue
Domain: Somewhere in the unclaimed area in Virginia
Superpowers: [B-List Cane Combat], [C-List Invisibility], [Ghost Invulnerability], [D-List Dueling], [D-List Wraithgrasp], [D-List Ecto-Regeneration]
Equipment: [Relic Hickory Cane], [Relic Dueling Pistol], [Relic Coat], [Relic Macaroni Hat]
Buildings: [Ghostly Mansion]
Weakness: [Who Ya Gonna Call?] - The irascible, injun-hating wraith of Andrew Jackson has risen from his rest in the Ghost White House to give Skeleton Prime a thorough drubbing. As a Ghost, you are more or less immune to any conventional attack, though such things will disrupt your form. You are vulnerable to holy powers and sorcery. You spook anyone who isn't PATRIOTIC half to death and you can only "use" items that exist on the Other Side, which are known as 'relics.'
Followers: 5 ghostly cowboys, 5 ghostly revolutionaries, 10 ghostly patriots, 10 ghostly neckbeards
The League of Presidents:
-Grover "The Sheriff" Cleveland (B-List Shooting)
-James "The Indoctrinator" Monroe
-Richard "Tricky Dick" Nixon
-William Henry Harrison a.k.a. "Ol' Tippecanoe"
-"Wobbly" Warren G. Harding
-Fallen God-Emperor Donald J. Trump
Renown: Starts at D-List
Current Status: Healthy as a ghost can get
In progress: A-List Cane Combat 8/15
Fort Knox Spookification 2/5, Dweeb Recruitment 1/4
1. Dagnabbit, we're still gonna need them goddamn nerds! Try harder! (Dweeb recruitment: 1/4)
2. Alright, we got the first key to the puzzle and with Trump's power we can knock down that damn skelewall and replace it with our own big, beautiful wall to keep the bastards in instead of them keepin' us out. But first we're gonna need to cut off Prime's power source and free our fellow presidents! Let's start with nabbin' the one we know who's free - Ronald Reagan.
3. I still ain't got all the anger out of me from last time. I'll fix the shit outta that. Bring me my cane and the Henry Clay trainin' dummy! (Progress: 8/15)
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9541d2 No.46686
| Rolled 39, 42, 57 = 138 (3d100) |
>>46685
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855f39 No.46688
| Rolled 97, 91, 26 = 214 (3d100) |
>>46683
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f2f9b8 No.46689
| Rolled 6, 74, 3 = 83 (3d100) |
>>46678
Name: Mr. President
Age: 1 year
Origin Story: Mr. President is a cat that was used in the animal testing phase of the the Mastermind's super power creation program. Mr President was actually the first animal subject to survive the procedure although developed no noticeable powers at the time. What the researchers did not know was that Mr. President did develop powers, the power to biologically adapt and alter it's genetic makeup to the current situation. He used this power to survive the parts of the experiment that were killing other animal subjects. Now with the lab partially destroyed and him free Mr. President does cat things.
Blood Type: A
Signature Color: Brown (again)
Domain: Wherever in Mastermind's territory the super experiment lab was.
Superpowers: A-list Cat Allergies, C-List Adaptation, D-List Power Absorption, C-List Cat Combat [B at 9/15], D-List Purregenration
Equipment: [Collar] [Sunning Spot] [Strange Crystalline "Toy"] [Strange Coyote Corpse] 3 [Strange Glowing Cybernetics]
Followers:
Renown: Starts at D-List
Weakness: [Cat] - You are a cat. A super-powered cat with a certain level of uncanny cunning, but… a cat nonetheless. You are unable to take many actions such as diplomatic endeavors, gaining followers, and anything involving opposable thumbs.
Health: Battered
1-3. Claw at it and keep moving. Wear it down.
+ C-List Adaptation
+ D-List Power Absorption
+ C-List Cat Combat
+ D-List Purregenration
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855f39 No.46690
| Rolled 31, 61, 29 = 121 (3d100) |
>>46689
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416248 No.46691
| Rolled 40, 74, 64 = 178 (3d100) |
>>46677
Name: Scruftron- (Real name Scruffy)
Age: 28
Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders.
Blood Type: AB-
Signature Color: Orange
Domain: somewhere in Nebaska
Superpowers: [A-List Magnetism], [B-List Janitorial Skills], [B-List Staff Combat], [Greater Psionic Resistance], [Psionic Crystal Integration]
Equipment:
+ [ Psi-Alloy Ō-yoroi]
+ [Super Strong Strange Naginata]
+ [Psi-Adamant Warboots]
+ [Heavy Laser Spray]
+ [Slave Unit]
>Extra Equipment:
+[Psion-Alloy Armor]
+[Cyber Alloy Armor]
+[Janitorial Armor D-list]
>Allies:
+[The Psychonaut]
>Followers:
+ [1 Janitorial Captains]
+ [23 Janitor Elites]
+ [18 Janitors]
+ [16 Janitor Strippers]
+ [36 Robo-Janitors]
+ [Doctor Phillip]
+ [Kenny the Roboticist]
+ [Windex] - the Invisible Marauder.
+ [Bucketboy] - the water-slinging floorwasher.
+ [Scour] - the bombshell that can disintegrate objects with her touch.
+ [Harvey] - a mountain of a man that soaks up punishment like a sponge.
+ [Dura-Dong] - Man with a Iron will, and a Iron Cock.
>All Super Team members now equipped with [Doxy Armor]
Renown: B-list
Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.
>Buildings:
+ [Ultra-Advanced Laser Repeater Factory]
+ [Robo-Janitor Foundry] +3 Robo-Janitors/turn
+ [Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]
+ [Forge]
+ [Janitorial Barracks]
+ [Skeleton Tripwires]
+ [Psionic Meditation Chamber]
>Other Stuff
+ [Hunk Of Steel Sculpture].
+ [Low Weapons Supply]
+ [Scruffy's Porn Stash]
+ [Skelly Scrap Research]
+ [Repulsion Tech]
+ [Abandoned Tactical]
+ [106 Scrufftech Laser Repeaters] +8/turn
+ [70 Skeleton Scrap]
+ [1 Repurposed Jazzbarge]
+ [Quartet 3's Head]
+ [Super Laser Pointer]
+ [Masterwork War Bucket]
+ [Inert "Doxy"]
+ [Doxy Armor Schematics]
>Research
Skeley Virus 6/8
Questionably Placed Cyber Grafting 16/???
A-List Staff Combat 11/18
1/2. A long walk, time to unwind the tenseness in our muscles by finally eradicating the last bastion of skeleton strength in the north by aiding the pale effeminate vampire that has been our erstwhile ally.
3. On the homefront our tech shall finally finish the fucking skeleton virus!
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c8e6ec No.46693
| Rolled 71, 33, 5 = 109 (3d100) |
>>46677
Name: Raphael Hench
Age: 25
Origin Story: Raphael the long lost brother of jack hench, at the news of his brothers death he decided to try to follow in his footsteps. Eventually, he ended up in the back alley with some goons and was about to get killed, it was then where he manifested his brothers power and two nameless mooks came to his rescue. Now he aims for vengance against the skeleton legion
Blood Type: O+
Domain: Away from the skeleton legion
Signature Color: Anything but orange is preferable
Superpowers: [Super Charisma], [B-List Mook Summoning], [D-List Device Invention] [D-list Super Dodging]
Equipment: [5 Skeleton Laser Rifles]. [Destructive Ion Singularity Ordinance Projector– DISOP]
[Mesmerizing Turban Of The Great Edwardini], an immensely powerful psionic artifact that bends people and animals to your will as long as the pinwheel is spinning; in combat, you must dedicate one of your "rolls" to keeping it going and commanding anyone me mesmerized by it.This fearsome headress can even temporarily mesmerize Cyber Skeletons, but they get a resistance roll with each round with increasing bonuses.
Followers: Ben and Jerry [Hardened Mooks], Seasoned Mooks,3 Mook Lieutenants 3 Mook Lifters
Renown: D-List
Weakness: [Reboot] - Raphael is subject to a strange and bewildering phenomenon well known in the superhero community as "reboot," where powers are manifested in tangentially related individuals upon one super's death, with minor details in the "new" super's lives spontaneously switching and swapping to make things work. Self-aware of this phenomenon, you find that it resonates worryingly through the psionic sea. Your Critfail Threshold is 5 and below.
Other shit I have: [5 Skeleton Scrap].
Action 1-3: "Nothing personal, shame it won't be me dying here!" Raphael begins spinning the turban to stop or atleast distract him, this would hopefully give his minions an opportunity to strike him down
A-List Mook Summoning 8/20
Action 1-3: Attempting to stop the creature hench pulls one of his many mooks to block the creature, hopefully it would delay it, while his men attack him he'd pull back if the block was sucessful.
If he gets the space he'd whip out the DISOP and use it to hopefully kill the creature.
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855f39 No.46694
| Rolled 66, 86, 96 = 248 (3d100) |
>>46693
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0d3260 No.46727
| Rolled 31, 65, 36 = 132 (3d100) |
>>46677Name:Skeletor/Keldor
Age: Unknown/Ancient
Origin Story:Literally skeletor
Blood Type: N/a
Signature Color: Purple
Domain: Appears to be halfway in teaxas
Powers: (B-List Super Sorcery 2/15 )C-List Super Sorcery, C-List Sword Combat, C-List Maniacal Cackling, D-List Endurance
Equipment: Havoc Staff, Partially repaired Power Sword
Weakness: [I Am Not Nice!] - Flung through time and space by way of demonic pact, Skeletor finds himself in a strange time with even stranger customs. His grating voice and loathsome attitude make finding willing followers difficult, and his bony face usually gives people the wrong idea as to his allegiance. You take severe penalties to interacting with… anything, really.
1: Alright time to recruit some new followers….perhaps something that won't give a fuck about me being a skeleton….
2:Lets keep improving upon my sorcery
3:Alright lets get that damned castle finished…myeh…
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398b5f No.46728
| Rolled 89, 98, 72 = 259 (3d100) |
>>46680
>Name: Max Valcroix, AKA Pulse
>Age: 18
>Origin Story: Pulse is the child of two powerful and famous A-list superheroes, Monolith and Ice Raven. After the accidental murder of a A-list villain by misjudging a combination attack, both turned themselves in to the police in shame. The judge gave them an incredibly harsh sentence in a power play, simultaneous life in a specialized prison with no visitation rights and the government has refused to release them under any circumstances. The incident forced Max out of the public eye, raised by his Grandfather in mid-Florida. Growing up with the power to control and shape raw energy into pulses, weapons and shields and a serious hatred for authority, Pulse has donned an all-black and gray costume to contrast his Parent's silver and red, and sworn to show up the police and do what they can't.
>Blood Type: O+
>Signature Color: White, the color of his energy pulses.
>Domain: Florida.
>Superpowers: [A-list Energy Blast], [A-List Energy Shield], [A-List Weapon Creation], [A-List Physical Fitness], [Greater Psionic Resistance], [C- List Energy Nullification].
>Equipment: [Mid-Tech Secret Base (Cavern under High School), +Hidden], [High-Speed Motorcycle (Super)], [Army Base], [Tattered Father's Costume], [League Communicator], [Cadence's Helmet]. [Psionic Amplifier Suit - Supercharge a power for 1 action/4 battle turns] [Encrypted Skeleton Info]
>Followers: Grandpa (Running Secret Base), [3x Florida Resistance (Trained)], [Resistance Government], [Mark and Michelle - Fire and Ice twins], [Sophia - Electric Girl], [Julio - Healer], [David, Psionic Amputee]
>Renown: A-List
1/2/3:
"Same as mine? Sure as hell doesn't look like it to me, buddy. Did the 'new society of evil assholes against a bigger evil asshole' get together and decide the best way to fight Prime was to attack people actively working against him? Because if so, they might wanna rethink their strategy."
"You can't win this fight, old man! Give up now, or I'll MAKE you. There's plenty more where that came from, and from where I'm standing, doesn't look like you can take too much more of it."
Pulse, his energy field still up, begins to charge crackles of white energy down his arms as he speaks. This evil bastard is only getting out of here one of two ways - in handcuffs, or a body bag. If you're disrupting efforts against Prime - what does it matter whether or not you're actively working with him?
+ [A-list Energy Blast]
+ [A-List Energy Shield]
+ [A-List Weapon Creation]
+ [A-List Physical Fitness]
+ [Greater Psionic Resistance]
+ [C- List Energy Nullification]
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b4f39c No.46729
>>46678
Stats
Name: Hank Scorpio (Handsome ScorpioCorp CEO)
Age: Average
Origin Story:
This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.
Blood Type: ABC
Signature Color: Pink
Domain: Phoenix, Arizona
Superpowers:
+ Super Intellect
+ OMEGA Regeneration Chip
+ Laser Integration System
+ A-List Physical Fitness
+ C-List Tackling
+ C-List High-Tech Marksmanship
+ C-List Bass Playing
+ C-List Super Strength (Untrainable)
+ C-List Device Invention
+ D-List Tool Creation
+ D-List Bass Playing
Followers:
+ [AI Scorpio]
+ A-Team
+ 4 Living Metal Corporate Executives
+ 18 Scorpion Mercenaries
+ 41 Living Metal Mercs
+ 20 Living Metal Marauders
+ 0.25 ScorpioCorp Conscript Regiments (+ 0.25 for 4 more turns) [Now in Living Metal]
+ 4 [Living Metal Conscript Regiments]
+ Weapons Expert
Equipment:
+ [Most Uncomfortable Chair], a sitting apparatus that you're pretty sure is the most uncomfortable thing ever intentionally designed by man. Using it for any roll in a turn confers a -5 penalty to the roll; however, every turn you use it gives you a +2 bonus for the first turn after stopping its use, up to a maximum of +30.
+ [Blue Suit]
+ [Reinforced Scorpio Leather Jacket]
+ [Particle Acceleration Cannon]
+ [Quartet 4's Psi-Plasma Warstaff]
+ [Hell-Touched Bass Guitar]
+ Blueprint Briefcase
+ Medium-High Funds
+ 30 Energy Rifles
+ 30 Subsonic Wave Guns
+ 1 Gold-Plated Subsonic Wave Gun
+ 1 Wall-Buster
+ 3 [Space Rockets]
+ [Psion Tainted Fragments]
+ 60 Skeleton Scrap
Giantic Weird Follower Space Stations:
+ GiLiMeSS
Renown: B-List
Buildings:
+ Research Lab
+ Ad-Tech Factory
+ Auto Training Facility
+ Upgraded Research Lab
+ Scorpio's Suits and Ties
+ [Scorpio Films] Based on a real story.
+ [Scorpio Arms Factory]+ 2 Energy Rifles and Subsonic Wave Guns per turn.
+ High Tech Ice Cream Factory
Tech:
+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)
+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)
+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)
+ Superpower Dampener [Locked Out] 4/15
+ Subsonic Wave Gun
+ Super Strength Gene Augments
+ GiLiMess Laser System
+ [Scorpio Care] vastly increases health and loyalty of domain populace
+ [Scorpion Leather Jackets]
+ [ScorpioTV]
+ [Sexy Science TV], increasing the loyalty of your populace as well as improving your recruitment rolls for new science personnel.
DNA:
+ Cow
+ Elephant
+ Robin
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b4f39c No.46730
| Rolled 31, 46, 86 = 163 (3d100) |
>>46729
1. Scorpio took place on his new chair. Surely this was going to work marvelously. It would help him focus on the work at hand. The fact that a trail of sprinkles was leading out in the desert probably meant nothing anyway and there was much more important paperwork to be done. For example what was this? Super Heroes weekly ranked his Tool Creation at D level! D! Did they not know he had a gigantic living space station of his own design? Then again, perhaps they only considered smaller, more simplistic tools? He could probably just go ahead and invent a vastly improved version of a swiss army knife. A Scorpio Army Knife. All of his Living Metal soldiers would be able to carry one around with them and use it for whatever it needed to be used for. With new found energy the super genius went about the task.
-5 [Most Uncomfortable Chair]
2. Cracking his knuckles Scorpio looked around his office. The furniture and various trinkets had been hand picked by his most tasteful assistants with various otherwise useless degrees in interior design and the like and while he had made his own chair perhaps an entire interior design of his own making would be too much torture even for the man himself. He couldn't help but think of that trail of sprinkles leading out into the desert. What if something absolutely whacky and unexpected had happened with the sprinkles machine and it had not just blown up.. this was an unusual line of work after all. A good CEO would of course research any type of threat, even if he had to abandon his chair in the meantime. With a sigh Scorpio left his office to follow the trail of the sprinkles machine. Who knew what awaited him in the desert.
3. Scorpio had lost many useful compatriots throughout his encounters with the metal skeleton threat. Then again he and his men had sort of become living metal threats themselves. However due to how handsome and smart Scorpio was he had no need to dwell on the similarities any further, it was self evident that his side were the good guys. He needed his most loyal Scorpion Metal Marauders to become an elite force to be feared and back him up in even the most heated battle. Scorpio didn't need the backup but it would look even more impressive if he killed some outer space evil after it took down the most feared special forces on the planet.
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e1c4c8 No.46734
| Rolled 81, 66, 65 = 212 (3d100) |
>>46680
>health [Battered]
#1-3 an energy manipulator. I am not surprised nor amused. as Prime erased the mockery of law and order that was muggle society, this one gorged himself fat on the remains of the energy supply. even a gorilla does not need brains to win through nothing but strength, and true to muggle form the only tactics this one had was to throw bigger energy blasts at something until it went away. if he thinks his strength or threats will cowtow me he's a bigger fool than I thought. I have never backed down from a fight in my life and I won't begin today. they can cut off my head, plant stakes through my heart, burn my body on a pyre, riddle me with silver bullets or vaporize me in an atom blast and scatter my particles to the wind. but be it days, months, years, or decades I always return. death is but a doorway, and time a window. none but the boy may truly kill me. however, death now would be inconvenient. the boy has joined forces with Prime, if allowed they might destroy all of wizard kind. I will not be the last wizard and I will not allow a bloody skeleton to prevail over wizardom. I look about and see the destruction wrought by this one's ungainly blasts. I was here to destroy Porkblister's, what better use for this angry bull than to loose him upon the school. I make every effort to shadow step across Porkblisters, that he might wipe it off the face of the earth for me and save me the trouble. my lightning beast won't be of much use here, I hiss at it to return to V.U. as they prepare to teleport away with whatever spoils my deathbeaters have collected by now. I also test one final theory. no matter how much energy these manipulators had, often they instinctively draw some of it from the ambient. I can sow poison and death into earth air and water, why not energy itself. I cast curses and death into the very particles in the atmosphere to see if this one might draw it into his body as he charges another blast. he can manipulate energy, let us see him manipulate magical poison in his own flesh
+[A-List Super Sorcery]
+[C-List Electricity Resistance]
+[B-List Void Magic]
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2fc732 No.46736
>>46734
Here's a hint, read what Elias actual types dude. He's pissed at you for attacking his turf not because he's working with Prime. He's even letting you run off if you want.
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e1c4c8 No.46737
>>46736
>there wasn't something in my post saying Pulse was working with Prime. Waldough is working with Prime
>I don't think either of our characters would IC know for sure anyway. Vladimire had already said his enemy is Prime to Pulse
>I read what Pulse and others says to my character and respond. but I don't do things on meta knowledge by acting on other people's posts who don't say stuff out loud or I wouldn't know
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4e69cd No.46738
| Rolled 7, 40, 90 = 137 (3d100) |
>>46679
>http://pastebin.com/jqJPHFCr
>>Name: The Mastermind
>>Age: At least 100
>>>Blood Type: AB+
>>>Signature Color: Dark Red
>>>Domain: New Mexico
>>>Superpowers: [Super Intellect], [D-List Device Invention] [Awesome Scar] [B-List Entropy] [B-List Sonic Blast (Rock-N-Roll)][B-List Super Singing]
1. "What is this. . . 'I am the ghost of a dead King of Ghana. Please send money so I can-' NO! YOU LIE"
The MASTERMIND continues to surf the UnderNet, dodging Spam Seances and Popups for free get out of Hell Cards. He will find tickets to see BOB ZOMBIE and get his help to make the best Damned Speaker System ever for Hellrider!
UnderNet Search 1/3
2. "There's still more land out there now recently incinerated. Might not be anymore people in it. . .but I WANT IT. GO AND GET IT."
The Mastermind's troops move in to secure the rest of the incinerated former Shroud's lands, before any skeletons can move in on it.
3. "More crystals. I NEED MORE CRYSTALS"
FIRST CLASS E-DOOM-A-CATION
[Science Lab]
3 [Science Teams]
Anti-Psychic Crystals 1/5
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855f39 No.47281
>>46682
1. A-List Chain Combat 2/20. The Hell-Rider's skills at whipping and lashing progress slowly.
2. A+ List Guitar Skills 7/25. Aware of the new plateau of power he has attained, the Hell-Rider does make excellent progress in learning how to shred like a rock god…
3. …perhaps at slight detriment to his advances in the brute force application of his guitar as a weapon. A-list Guitar Combat 9/15
>>46683
1. While the battle rages on in Detroit, Richards and Frankensteen manage to return the Pier to working, pre-skeleton order, and then some– it's been upgraded with high tech docks, state of the art flourescent lights and a water-filtering system that ensures the water near the pier will always be clean and fresh.
Gain [Renovated Chicago Pier], allowing you to construct ships and rapidly traverse the Great Lakes.
2/3. With a fearsome proclamation and a magnificent flourish, Bob raised aloft the sword of the Once And Forever King, and channeled every iota of might and force into his arm to let loose with a single, savage swing, the sheer air pressure of the blow carving a swath through the dirt and stone, careening right for the now-rising form of Trigglypuff.
The great, flabby foe crossed xir arms and hunkered down, but the concussive wave of razor-force never came, instead disrupted by a magnificent and light-warping current of gravitational waves. Bob lifted his head to behold Non-Binary extending their hands in a sort of origami finger-weave motion, first at the ground between himself and the wall, and then at Bob himself.
The vampire leapt into the air again to avoid the oncoming mini-singularity, only to be wracked with scalding energy from Miss Andry, forcing him to ground much quicker then anticipated. As his forces rushed forward to swarm Trigglypuff and the Skeleton defenders, Bob was hard pressed to nimbly dodge, leap and priouette from side to side to avoid the oncoming onslaught of energy and gravity– to little avail. One step too hard on a patch of already weakened ground, sunk his finely sculpted calf deep into the earth, and resulted in him taking a gravitational wave head-on, uprooting him as quickly as he was buried and sending him hurtling into the back of Lasersteen, who, so stunned, was quickly uppercutted some 40 feet into the air with every ounce of Trigglypuff's might.
The obese brawler grinned down at the prone form of Bob, ready to have xirself a nice lunch– but zhir eyes are drawn to something else in the distance, something that causes her to scowl.
Glancing aside, Bob beholds the metal, naginata-toting, overall-shod form of Scrufftron, his ally from months long past– come to help him retake Detroit!
You are now [Lightly Wounded].
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855f39 No.47282
>>46684
1. The Dragoon's unusual tactics pay off in dividends. Used to blasting the dragon-man from a range, the heavy-duty skeletons are woefully unprepared for a close-up assault, and soon, Dragoon is on an onslaught, rolling forward in a wave of earth, metal and skeletal husks. So fierce is his onslaught that the entire skeleton line caves in, retreating beyond the shimmering purple War Wall that separates New England from the rest of the united states. The only way through is to go through D.C., which is so heavily fortified and staffed, it would be obvious suicide for even Dragoon to go in alone… to assault Q1's personal fortress, and bring down the Wall, Dragoon would need a few friends.
2. Psi-Crystal Dampening 4/15. The scientists are on the cusp of deciphering just what, exactly, helps regulate the psionic field… the crystals are enigmatic indeed.
3. Dragoon's onslaught, and his intense training, push his physical prowess to new heights. Gain B-List Physical Fitness.
4. Once the orb is slotted, the Vaudeville thankfully grows dim, and Dragoon's awareness is dragged to a finely detailed scene of the Quartet lined up in front of a great, twisted metal throne, upon which sat the slouching, facepalming form of Skeleton Prime. Behind him, through the purple-tinted windows, one could see a horrifying apocalypse-scape of New York City, scoured of water and reduced to a smoldering heap of wreckage, rotting in the torrential rains.
"You are wise to submit," droned Q1, extending a metal hand to the four figures that knelt before the Skeletal leadership, all clad in Super costumes. Dragoon could recognize White Streak and Mistress Mystery, certainly, but the other two, a fellow in a blue trenchcoat and someone else clad in white and purple, were unrecognizable…
Almost. The white and purple man, a mulatto boy younger than Dragoon, looked vaguely familiar… especially in the eyes, and the nose. It was him that spoke, with obvious resignation in his voice. "No point in throwin' away our lives, now is there?"
"No," mused Q1, "there is not. The League is gone. Earth has fallen. You would not survive long, once the world ecosystem begins to collapse, and all things die…"
"Die?" asked White Streak, her eyes widening as she looked up, parting her lips. "Why? What do you mean?"
"This planet will be scoured of all living things," noted Q4, staring with palpable disgust at the fleshy beings before him. "Almighty Prime's hunger is boundless. He will absorb every trace of life from this planet, thus harvesting from even the mats of bacteria at the bottom of the deepest oceans a bounty of psionic might. The only beings spared shall be those that show loyalty."
"Genuine loyalty," sighed Prime, lazily extending a finger and curling it downward. In an instant, the trenchcoat-wearing man let out a gurgle, then a gasp, and with a look of utmost agony he collapsed to the ground as a rapidly greying husk. The crystals embedded in Prime's form and crown gently glowed. "This rock has no more use to me. I am ruler of rubble and sterile water. You, if you are true in your loyalty, unlike this… insect lying in your midst… will join me."
"Join you in what?" asked the mixed boy, turning his face from the corpse to Prime and wiping away any trace of disgust. The great Skeleton leader finally took his hand from his deathly visage, and though he had no lips Dragoon got the impression that he was grinning.
"In ensuring that all Earths meet the same fate. In ensuring that all wills are ours."
>>46685
1. Dweeb Recruitment 2/4. Unfortunately, many dweebs remain staunchly opposed to the God-Emperor's benevolence, crying out with a hearty "FUCK BLUMPFTH" upon feeling his warm and wholesome presence. The search goes on.
2. Though the call is put out for finding old Reagen, Old Hickory's spectral lackeys find only the quiet and unassuming form of William McKinley. Still bearing the traces of his assassination wounds on his ectoplasm, McKinley politely asks to join you, for he is itching for a good war again and wishes to see the United States returned to prosperity.
Gain [William McKinley] as a follower.
3. A-List Cane Combat 10/15. As the day of reckoning looms closer, Old Hickory's skills at beating a motherfucker with sticks of wood improve.
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855f39 No.47283
>>46689
>>46690
With little option left, Mr. President leaps at the beast and aims to begin a series of hit and run attacks, swiping and biting before darting away to avoid imminent retaliation. Unfortunately, the beast is well prepared, and not only does it weather the onslaught of claws and teeth, but it launches wicked, barbed shards of bone at Mr. President, peppering his pelt and giving him quite the nasty set of wounds.
You are now [Lightly Injured].
BEGIN ROUND 4 OF MR. PRESIDENT-VS-THE AMALGAMATE
>>46691
1/2. The walk is long, and the journey is hard, but soon Scrufftron manages to make his way to the outskirts of Detroit, where a fierce and desperate battle rages between Bob's forces and the beleaguered Skeleton defenders. The vampire himself is engaged in a battle with the fearsome, non-conforming Social Justice Warriors– and they have him on the ropes.
Can SCRUFFTRON turn the tide?
3. The last pieces are in place, and as you prepare to enter combat, your scientists inform you that the Skeley Virus has finally been completed. Designed to disable the mechanical systems that keep Cyber Skeletons aware and active, as well as bricking their vehicles and their more basic battlesuits, the Virus will prove invaluable in thinning the ranks of the Skeleton chaff.
The only downside– it needs to be dispersed through a concentrated, close-range signal.
Gain [Skeley Virus], which can be used to create [Anti-Skeleton Grenades] or [Anti-Skeleton Generators].
>>46693
>>46694
One by one, Raphael's mooks dutifully leap into harm's way to form an acrobatic human shield, aiming to give their beloved boss enough time to escape and get a hold of his precious DISOP.
When the beast comes down, however, it is with the force of a careening jet, and the small squad of mooks serving as shielding are turned into a gruesome red paste, splattering Hench in viscera. Even as he pulls out DISOP, a tendril of blackness shoots out from the red-and-brown mist left in the beasts's impact, wrapping around his hand and pulling him into the cloud, where a meaty, umbral fist hammers his face again, and again, and again, knocking loose several teeth and neatly fracturing his nose.
"YOU DARE HARM ME?" snarled the creature, leaning its horrific visage into Raphael's face. "I WILL GNAW ON YOUR BONES!"
With a grunt, it clutched him in both hands, and then threw him aside, sending him tumbling through the dirt and into a set of bushes. Narrowing its arms into razor points, it set to leaping upon the crowd of mooks that now rushed forward to defend their master, carving through them like a warm scoop through lukewarm ice cream…
You are now [Lightly Wounded].
BEGIN ROUND 3 OF RAPHAEL-VS-THE INTRUDER
>>46727
1. You manage to recruit a handful of hardy, obese fellows that constantly crack skeleton jokes in your vicinity. They seem to revere you as some sort of memetic deity, and fervently refer to all others, especially the metal-shod Skeleton imposters, as "Fuckboys."
Gain 5 Memester Cultists.
2. B-List Super Sorcery 5/15. Keldor's powers grow with every bolt of energy and conjured phantasmal monster. In this universe, practice makes perfect.
3. PUT YOUR PROGRESS IN YOUR POST OR YOU WILL GET NONE
Castle Greyskull 2/5
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855f39 No.47284
>>46729
1. C-list Tool Creation 1/8. The Scorpio Army knife must have no shortage of features– though planning those features is actually a bit harder than Hank anticipated…
2. The sprinkles grew more and more cohesive as Hank followed them out into the desert– followed from afar, of course, by a company of mercs. It seemed like the little multicolored jimmies were coagulating, forming splots and splatters almost like blood, smeared along cacti and rocks at random intervals as if whatever was leaving them wasn't very steady on its feet.
Soon, Hank would come across something rather worrying– a coyote, dead, half-melted sprinkles overflowing from every orifice. The creature was otherwise emaciated, as if all of the meat and organs inside had been scooped out… replaced with a sprinkle residue. And, if the status of the corpse was anything to go by, it was very fresh.
Something much worse than a mundane explosion was afoot!
3. Hank institutes a training regimen, and it's a resounding success– fully half of the existing Marauders are trained in highly secretive, super effective close and ranged combat techniques as well as esiponage, hair-trimming and general demolitions.
The resultant Living Metal Commandos are a crack fighting force that can go toe to toe with the rumored Praetorians. Gain 10 Living Metal Commandos. Lose 10 Living Metal Marauders.
>>46738
1. It appears that there were more than a few Kings of Ghana residing in the UnderNet, and Mastermind quickly wastes an inordinate amount of time sifting through bogus, increasingly elaborate pyramid schemes and internet scams in his as-of-yet fruitless search for Bob Zombie.
2. The mastermind's forces duitfully march into the bleak lands that the Shroud once called home, liberating the people living there from the barren hell that they had been previously consigned to.
3. Gain 3 more sets of Anti-Psychic Crystals as your latest synthesis is a resounding success.
DO NOT POST UNTIL THE COMBAT BETWEEN PULSE AND VLADIMIRE HAS BEEN UPDATED.
FAILURE TO FOLLOW THIS SIMPLE INSTRUCTION WILL RESULT IN A -36 TO YOUR ROLLS FOR THE TURN.
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48d367 No.47303
>>46734
ROLLS: 212
POWERS: +65
EQUIPMENT: +10
TOTAL: 287
>>46728
ROLLS: 259
POWERS: +90
TOTAL: 349
349 VS 287
The Lightning-Death Lord did not come to Florida on a whim– what the malefic sorcerer sought was destruction and power, not domination, and while the arrival of the young hero provided the former, the latter had to come piece by piece. Uttering a nigh-imperceptible hiss laced with coercive magic, Vladimire coaxed the great magical beast towards his flying fortress as he stared down the hero before him– but instead of launching forward in an onslaught, Vladimire waved his wand and, with a shadowy snap, reappeared blocks away, closer to the Magical Kingdom or, as Vladimire would know it, Porkblister's.
While such trickery may have stymied the advance of one with a limited range, if Pulse could see it, Pulse could blast it. Hurling himself airbound in pursuit after Vladimire, Pulse lay down volley after volley of highly accurate, minimally destructive energy, forcing the sorcerer to result to quicker, less precise teleports to escape. The two supers engaged in a deadly dance of light and magic throughout the Porkblister's campus and surrounding buildings, and despite Pulse's best intentions, more than a few of the smaller, still-empty structures were at least rendered inhospitable, if not from Pulse's volleys then from the fields of poisonous, corrosive energy that Vladimire erupted in his wake.
The great beast coiled up the tallest tower of Porkblister's, and it was there that Vladimire teleported, standing on one foot atop the tower's spire and angling his wand at the rapidly advancing figure of Pulse. With a swipe and a jab, he sent waves of rancid black energy down to the ground, aiming to hinder Pulse passively if not actively.
Shielded from the direct effects of the spell, Pulse could nonetheless feel sickness and gnawing doom hounding at his frame, forcing him to temporarily shift his focus inward, into the teeming font of power that continually welled within him. With a short, sharp yell, the hero was bathed in a field of shimmering white energy, reacting magnificently with the corrosive magical aura that surrounded him in a great shower of grey sparks.
Vladimire beheld the shift, astounded for a moment, and then watched as Pulse gathered the energy into a neat sphere and pointed it at the tower– conjuring a laser-like lance of pure energy to swipe horizontally, slicing the stone at first before exploding it in a concussive shower of dust, metal and rock.
Recoiling from the blast, Vladimire watched as his freshly wounded lightning serpent vanished in a cascade of violet lights, noting with satisfaction that the beast had been evacuated to be empowered, trained and let loose another day. It was with this knoweldge that he fluttered down, into the common room of Porkblister's academy, a freshly disenchanted sanctum that Pulse promptly blasted a new entryway into. Though the beast had been evacuated, and Porklister's partially devastated, the narrow escapes and glancing blows had taken their toll on the sorcerer.
VLADIMIRE: You are now [Lightly Wounded]
BEGIN ROUND 3 OF PULSE-VS-VLADIMIRE
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07773b No.47310
| Rolled 33, 74, 22 = 129 (3d100) |
>>47281
Name: The Hell-Rider
Age: 26
Origin Story: Douglas Green was just a simple biker before one day he was gunned down in by a member of a rival gang. His soul was sucked directly to help were he was tormented for all of his wrong doings in life. Douglas was however was no ordinary man and set about planning his escape from hell. Taking to ambushing and eating the lesser demon-kin he found himself twisting in both body and mind as he made his way towards the limits of Hell. How exactly he got out at that point not even he remembers is finding himself back in his hometown by the ruins of his old watering hole. Finding himself in the wreckage of the world now ruled by Iron-Bones he has set off to make things right and maybe redeem his soul on the way.
Blood Type: O
Signature Color: Purple
Domain: Northern Texas
Renown: C-List
Powers: [A-List Fire Resistance][A-List Demonic Transformation (gives A-List Super Strength, A-List Endurance and D-List Flight)][C-List Motorcycling][A-List Guitar Skills][B-List Guitar Combat 8/15][B-List Chain Combat]
Demon-Hog: [B-List Super Speed][D-List Intangibility]
Weakness: [Devil's Reject] - You fought your way out of Hell, but Hell wants your black soul back. Your critical failures can attract OTHER types of attention, you are harmed and repelled by objects of faith, and banishing magic is particularly deadly to you.
Equipment: Hellforged Chain, Demon-Hog, Demonhide Jacket, Wrathful Anointed Stratocaster
Assets: [Old Biker Clubhouse][3 Grenades][Tramkit]
Followers: 2 Old Ladies, 9 Road Warriors, Road Huntress, 4 Bikers, 4 Whip "Monks"
—–-
QUE TRAINING MONTAGE PART 8!
1. A-List Chain Combat 2/20
2. A+-List Guitar Skills 7/25
3. A-List Guitar Combat 9/15
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9fcf26 No.47312
YouTube embed. Click thumbnail to play. | Rolled 66, 3, 21 = 90 (3d100) |
Name: Scruftron- (Real name Scruffy)
Age: 28
Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders.
Blood Type: AB-
Signature Color: Orange
Domain: somewhere in Nebaska
Superpowers: [A-List Magnetism], [B-List Janitorial Skills], [B-List Staff Combat], [Greater Psionic Resistance], [Psionic Crystal Integration]
Equipment:
+ [ Psi-Alloy Ō-yoroi]
+ [Super Strong Strange Naginata]
+ [Psi-Adamant Warboots]
+ [Heavy Laser Spray]
+ [Slave Unit]
>Extra Equipment:
+[Psion-Alloy Armor]
+[Cyber Alloy Armor]
+[Janitorial Armor D-list]
>Allies:
+[The Psychonaut]
>Followers:
+ [1 Janitorial Captains]
+ [23 Janitor Elites]
+ [18 Janitors]
+ [16 Janitor Strippers]
+ [39 Robo-Janitors]
+ [Doctor Phillip]
+ [Kenny the Roboticist]
+ [Windex] - the Invisible Marauder.
+ [Bucketboy] - the water-slinging floorwasher.
+ [Scour] - the bombshell that can disintegrate objects with her touch.
+ [Harvey] - a mountain of a man that soaks up punishment like a sponge.
+ [Dura-Dong] - Man with a Iron will, and a Iron Cock.
>All Super Team members now equipped with [Doxy Armor]
Renown: B-list
Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.
>Buildings:
+ [Ultra-Advanced Laser Repeater Factory]
+ [Robo-Janitor Foundry] +3 Robo-Janitors/turn
+ [Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]
+ [Forge]
+ [Janitorial Barracks]
+ [Skeleton Tripwires]
+ [Psionic Meditation Chamber]
>Other Stuff
+ [Hunk Of Steel Sculpture].
+ [Low Weapons Supply]
+ [Scruffy's Porn Stash]
+ [Skelly Scrap Research]
+ [Repulsion Tech]
+ [Abandoned Tactical]
+ [114 Scrufftech Laser Repeaters] +8/turn
+ [70 Skeleton Scrap]
+ [1 Repurposed Jazzbarge]
+ [Quartet 3's Head]
+ [Super Laser Pointer]
+ [Masterwork War Bucket]
+ [Inert "Doxy"]
+ [Doxy Armor Schematics]
>Research
Skeley Virus 6/8
Questionably Placed Cyber Grafting 16/???
A-List Staff Combat 11/18
1/2/3. Riding in on his Custom Jazz Barge, Scrufftron Lifts the custom ESP NAMM Exhibition Limited Mystique 3-Color Burst Custom Electric Guitar before laying down a righteous chord, his fingers dancing across the frets and the shredding amplified by the Barges Supped up Marshall 1959HW, 1960AHW, and 1960BHW Amps. The waves echo through the city of Detriot, shaking the crumbling buildings and drawing all in earshot to pause, if but for a moment.
Scrufftron takes the mic to his lips,
"HELLO DETROIT, ARE YOU READY TO ROOOOOOCCCCKKKK!"
After playing the first chord for Detroit rock city, the man leaps from his chariot and slams the guitar into the face of the first skeleton robot he sees. His super team and robojanitors not far behind. The soloist cuts a oily path through the robots, aiming to aid his beleaguered bassist, the creamy Vampire known only as "Ace"
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5c15d7 No.47314
| Rolled 13, 52, 76 = 141 (3d100) |
>>47281
Name: Lord "Dracula" Bob, King of Greater Wisconsin, "The Wisconsin Vampire", Once and Future King
Age: 30
Origin Story: Fell into a vat of high performance makeup designed for athletes who want to look nice. Which was place conveniently near a costume department store. The fangs make it hard for him to chew and his super powered body needs a lot of nutrients so he drinks all his meals with a nibble hear and there. His now pristine and flawless white skin is very sensitive to light. Before all that he was just a jobless actor who made bad poetry and puns and lived in closet of an apartment with no windows in the basement in a bad neighborhood.
Blood Type: D for Drinks A Lot
Signature Color: Blood Red
Domain: Transylvania Forest (Milwaukee), Greater Wisconsin, [Neo-Camelot], [Renovated Chicago Pier]
Superpowers: [A-List Super Strength], [A-List Super Speed], [C-List Super Stealth], [B-List Hypnotism], [A-List Swordsmanship], [Greater Psionic Resistance]
Weakness: [Sorta Vampirish] - Being in sunlight causes pain and blindness. Most actions must be done during the night, or underground. You can more or less only eat liquids. Fire does extreme damage to you since the makeup is, apparently, napalm-based.
Equipment: [Excalibur], [Skeleton Alloy Pants],[Retrofitted Psiadamant Gauntlets], [Purple Crystal Globe](Flail with claw-machine-esque clutch),
5 [Skeleton Laser Rifles]. 28 [Skeleton Scrap],[Skeleton Alloy Gauntlets],[Hang-Glider].
Followers: 8 Teenagers, 2 Dr.Handymen (Dr. Richards and Dr. Frakensteen), 2 Vampire Apprentice [Pa'Trikk The EverCrispy], [Wisconsin Super-Governor],[Elijah "Dark Sanguinus" Blake], [Werewolf Tribe]
[Lasersteen], who has [A-List Lasers], [A-List Blade Combat] and [B-List Invulnerability]
Renown: [B-List]
Buildings: [Trap-Filled Castle], 4 [Watchtowers],[Training Room], 3 [Radio Towers],
[Transports ready]
[Giga Scorpia Corpse]
Globe Researched. - Potential Control Locus for vehicle. Skeleton tactics deleted and skeletons weakened.
[Chicago - Skeletonized] With Salvageable Pier
Chicago Pier Salvage 3/6
[Tentative Bigfoot Allies?]
Detroit Assault Plan +15 to assaulting Detroit
[Lightly Wounded].
1/2/3 Rise and clear a path to my brother Scruftron, the only equal Id trust my back with, and great him with a lower arm grasp the handshake of warriors. +15 Detroit Assault Plan
There was a reckoning to be made here and between myself, Scruftron, the apprentices, and Lasersteen we easily had enough mettle to trounce these betrayers of mankind. Bringing out the Crystal Globe Flail in one hand and Excalibur in the other it was time to rock hard and rock fast.
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5c15d7 No.47315
>>47314
After that we go for the classic Arnold shake. The pure white flesh of the Vampire makes Scruftron's arm appear to be black in this rare photographed meeting of the two.
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48d367 No.47316
| Rolled 85, 23, 98 = 206 (3d100) |
>>47312
>>47314
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2fc732 No.47324
| Rolled 14, 11, 54, 47 = 126 (4d100) |
>>47282
Name: Alex "Dragoon" Walker
Age: Twenties
Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time.
Blood Type: AB+
Signature Color: Green
Domain: Northern Georgia, Alabama, Mississippi, Most of Lousianna including New Orleans, Southern Arkansas, Southern Tennessee, part of North Carolina, and Most of Virginia
>Superpowers:
[A-List Rock Manipulation]
[A-List Endurance]
[A-List Metal Manipulation]
[Maximum Dragon Rock Fusion]
[B-List Super Strength]
[B-List Dragon's Breath]
[B-List Physical Fitness]
B-List Spear Combat.
>Equipment:
[Fortified Base.]
[Enhanced fortifications]
[Improved Infrastructure]
[Superhard Fortresses]
[Skeleton Alloy Ammo]
[Anti-air defenses]
[7 Radio Towers (can reach anywhere East of the Rockies]
[Advanced Training Room.]
[Alloy Armor]
[Masterwork Draconic Adamant Armor].
[Fortified Advanced Research Lab}
[Basic Skelescrap Forge!]
The Mantlespear
8 Skeleton Scrap
>Followers:
[Mayor of Atlanta]
[18 Armored Veteran Survivors]
3 Scientists
>Research
Jazzhulk Research 3/6.
Q2 Breakdown 10/10
Crystal-Dampening Research 4/15.
[Psi-Lattice Research], giving you a +20 to all combat rolls against cyber-skeletons.
[Strange Vaudeville Parlor]
-Vaudeville Parlor Repair 7/7
-There are 7 spheres, dated 1921 AD(freeing of Prime from his Prison, by Atore Cervello, presumably Q1), 1941 AD(Prime recruiting a psychic named Luigi Bantenicci. Presumably Q2), 1946 AD(Prime in Italy recruiting a crippled war hero), 1953 AD(Prime attacking the Vatican and forcibly ensuring the loyalty of a traitor scientist. Rosetti presumably q4), 1991 AD(Prime getting the allegiance of other heroes as he strips a parallel world life and plans to strip all worlds of life), 2007 AD(Prime and his quartet raiding a crystal cavern of another universe after prime disposed of that world's prime.), and 2013 AD
-You may now roll an additional d100 to attempt to view the contents of one of the spheres. State which sphere you're trying to decipher when you roll. The threshold for success gets higher and higher with each attempt…
Renown: A-list
Status: Healthy
1.The scientist continue to look into disruption the psionic crystals. Work is arduous but very important.
+[Fortified Advanced Research Lab}
+3 scientists
2. Dragoon realizes that if he is to cover his territory in a timely manner, he will need to cover ground faster. Dragons of old had the perfect solution to this, flight. Using the Training room, he attempts to try a draw upon the gift that allowed the ancient magical beast to sow terror in foes so easily.
+Advanced Training room.
3. Dragoon stared at the map of the former United States of America. He had claimed a large swath of it, and defended it from Prime's legions zealously. Further more there were many super heroes and villains who did the same. Hell-Rider, Pulse, Bob the Vampire, Scrufftron, The Mastermind, even the Ghost of Andrew God Damn Jackson, all fighting the Legion and slowly, oh so slowly pushing them back. Yet, there were some areas free of the Legion that did not contribute to the war that consumed the planet. He was not in the position to move the Firestarter and painter in the north to action, nor was he in position to move the giantess he heard tails of to the West. There were however, some he could force to action, to force the contribute to the cause. A undead magus hiding near the city Dragoon claimed. An Ancient priest whose lands were surrounded by his. A foolish knight sitting idle and denying his oath and crusade. Finally a beleaguered war hero holding together the remnants of a mystic domain, whose pride would not let him see how utterly outclassed he was by the enemy they shared. Dragoon would make them all move, and he would Start with Yorrick. Either the skeleton magus would bend the knee and follow Dragoon's orders, or he would fall and his resources would be put to better use than sitting idly by waiting for oblivion.
4. There is only 1 orb left to amine of all the ones collected. Dragoon slots in the 2013 once again and hopes nothing goes awry this time.
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2fc732 No.47325
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a2a900 No.47344
| Rolled 85, 20, 35 = 140 (3d100) |
>>47283
Name: Mr. President
Age: 1 year
Origin Story: Mr. President is a cat that was used in the animal testing phase of the the Mastermind's super power creation program. Mr President was actually the first animal subject to survive the procedure although developed no noticeable powers at the time. What the researchers did not know was that Mr. President did develop powers, the power to biologically adapt and alter it's genetic makeup to the current situation. He used this power to survive the parts of the experiment that were killing other animal subjects. Now with the lab partially destroyed and him free Mr. President does cat things.
Blood Type: A
Signature Color: Brown (again)
Domain: Wherever in Mastermind's territory the super experiment lab was.
Superpowers: A-list Cat Allergies, C-List Adaptation, D-List Power Absorption, C-List Cat Combat [B at 9/15], D-List Purregenration
Equipment: [Collar] [Sunning Spot] [Strange Crystalline "Toy"] [Strange Coyote Corpse] 3 [Strange Glowing Cybernetics]
Followers:
Renown: Starts at D-List
Weakness: [Cat] - You are a cat. A super-powered cat with a certain level of uncanny cunning, but… a cat nonetheless. You are unable to take many actions such as diplomatic endeavors, gaining followers, and anything involving opposable thumbs.
Health: Lightly Injured
1-3. Claw, claw, bite.
+ C-List Adaptation
+ D-List Power Absorption
+ C-List Cat Combat
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855f39 No.47355
| Rolled 52, 47, 39 = 138 (3d100) |
>>47344
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2fc732 No.47356
>>47324
Changing roll 3 too.
3. Finish pressing the rest of the Legion behind the walls that D.C. Casts. Give them no foothold to take back.
[Psi-Lattice Research], giving you a +20 to all combat rolls against cyber-skeletons.
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1d11d2 No.47361
| Rolled 87, 56, 93 = 236 (3d100) |
>>47284
Name: Hank Scorpio (Handsome ScorpioCorp CEO)
Age: Average
Origin Story:
This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.
Blood Type: ABC
Signature Color: Pink
Domain: Phoenix, Arizona
Superpowers:
+ Super Intellect
+ OMEGA Regeneration Chip
+ Laser Integration System
+ A-List Physical Fitness
+ C-List Tackling
+ C-List High-Tech Marksmanship
+ C-List Bass Playing
+ C-List Super Strength (Untrainable)
+ C-List Device Invention
+ D-List Tool Creation
+ D-List Bass Playing
Followers:
+ [AI Scorpio]
+ A-Team
+ 4 Living Metal Corporate Executives
+ 18 Scorpion Mercenaries
+ 41 Living Metal Mercs
+ 10 Living Metal Marauders
+ 10 Living Metal Commandos
+ 0.5 ScorpioCorp Conscript Regiments (+ 0.25 for 3 more turns) [Now in Living Metal]
+ 4 [Living Metal Conscript Regiments]
+ Weapons Expert
Equipment:
+ [Most Uncomfortable Chair], a sitting apparatus that you're pretty sure is the most uncomfortable thing ever intentionally designed by man. Using it for any roll in a turn confers a -5 penalty to the roll; however, every turn you use it gives you a +2 bonus for the first turn after stopping its use, up to a maximum of +30.
+ [Blue Suit]
+ [Reinforced Scorpio Leather Jacket]
+ [Particle Acceleration Cannon]
+ [Quartet 4's Psi-Plasma Warstaff]
+ [Hell-Touched Bass Guitar]
+ Blueprint Briefcase
+ Medium-High Funds
+ 32 Energy Rifles
+ 32 Subsonic Wave Guns
+ 1 Gold-Plated Subsonic Wave Gun
+ 1 Wall-Buster
+ 3 [Space Rockets]
+ [Psion Tainted Fragments]
+ 60 Skeleton Scrap
Giantic Weird Follower Space Stations:
+ GiLiMeSS
Renown: B-List
Buildings:
+ Research Lab
+ Ad-Tech Factory
+ Auto Training Facility
+ Upgraded Research Lab
+ Scorpio's Suits and Ties
+ [Scorpio Films] Based on a real story.
+ [Scorpio Arms Factory]+ 2 Energy Rifles and Subsonic Wave Guns per turn.
+ High Tech Ice Cream Factory
Tech:
+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)
+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)
+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)
+ Superpower Dampener [Locked Out] 4/15
+ Subsonic Wave Gun
+ Super Strength Gene Augments
+ GiLiMess Laser System
+ [Scorpio Care] vastly increases health and loyalty of domain populace
+ [Scorpion Leather Jackets]
+ [ScorpioTV]
+ [Sexy Science TV], increasing the loyalty of your populace as well as improving your recruitment rolls for new science personnel.
DNA:
+ Cow
+ Elephant
+ Robin
1. Scorpio sat on his chair and pondered looking at the knife while the Commandos scanned the surrounding tensely. Of course if he wanted to have the very best and most handy knife it needed all the features. But did it really need an alarm and a snooze feature? What did people actually want in their utility knife? A widespread investigation would have to be started to make the very best of knives!
+ C-list Tool Creation 1/8
-5 [Most Uncomfortable Chair] (2nd in progress)
2. But alas the knife would have to wait! A vile creature born of sprinkles roamed these lands and Scorpio would not have it! People would immediately be informed to avoid this area, Scorpio's Monster was on the loose and only one man could take its delicious sprinklyness down!
3. While the Scoprio was out of the house the Scientists were dancing on tables and doing other nonsensical stuff. At least that's what Scoprio figured they did whenever he didn't have them occupied 24/7. He had to figure out something for them to do before they could start to forget essential basics. Not that Hank couldn't have done all of the science work himself, but it was always nice to have a rubber duck to check his new grand inventions with. Scorpio would try to get his people occupied with a voice message, texting was for people who had no voice as sexy as his: "Metal.. energy.. ground-circle machine.. make it happen!".
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9541d2 No.47364
| Rolled 66, 72, 28 = 166 (3d100) |
Name: Old Hickory
Age: 250
Origin Story: Andrew Jackson - 7th president of the United States and definitely the most badass one. His name "Old Hickory" comes from his nickname that he got back in the 19th century because he was "better at cracking skulls than a giant baseball bat made out of old hickory with a couple of nails in it". Of course, he died a long time ago, but all the spooky shit happening around roused his ghost. Now he has new spooky ghost powers along with his superpowers he had in life (can take a million bullets and will absolutely annihilate you in a duel) and is now ready to kick these fucking skeletons' asses like he kicked the Brits' asses in the War of 1812.
Supplemental information: http://www.badassoftheweek.com/jackson.html
Blood Type: D for Democracy
Signature Color: Freedom Blue
Domain: Somewhere in the unclaimed area in Virginia
Superpowers: [B-List Cane Combat], [C-List Invisibility], [Ghost Invulnerability], [D-List Dueling], [D-List Wraithgrasp], [D-List Ecto-Regeneration]
Equipment: [Relic Hickory Cane], [Relic Dueling Pistol], [Relic Coat], [Relic Macaroni Hat]
Buildings: [Ghostly Mansion]
Weakness: [Who Ya Gonna Call?] - The irascible, injun-hating wraith of Andrew Jackson has risen from his rest in the Ghost White House to give Skeleton Prime a thorough drubbing. As a Ghost, you are more or less immune to any conventional attack, though such things will disrupt your form. You are vulnerable to holy powers and sorcery. You spook anyone who isn't PATRIOTIC half to death and you can only "use" items that exist on the Other Side, which are known as 'relics.'
Followers: 5 ghostly cowboys, 5 ghostly revolutionaries, 10 ghostly patriots, 10 ghostly neckbeards
The League of Presidents:
-Grover "The Sheriff" Cleveland (B-List Shooting)
-James "The Indoctrinator" Monroe
-Richard "Tricky Dick" Nixon
-William Henry Harrison a.k.a. "Ol' Tippecanoe"
-"Wobbly" Warren G. Harding
-Fallen God-Emperor Donald J. Trump
-William "The Human Iceberg" McKinley
Renown: Starts at D-List
Current Status: Healthy as a ghost can get
In progress: A-List Cane Combat 8/15
Fort Knox Spookification 2/5, Dweeb Recruitment 2/4
1. Ah, to hell with these new-age pussies. What we need are some real men, not these damn "new males" or whatever ya wanna call 'em. Hell, if they don't wanna join I'll just recruit some ol' fashioned poltergeist dweebs to haunt the damn machinery 'til it works. Hey, I hear about a couple o' fellas that might do the trick, a bunch of dweebs that were killed off earlier who played in these things called "builders" on the intermawhatzit. Now they lived all over the place but I'm sure they'll be easy enough to find in the ghost world. Let's start by findin' the ghosts of this "Westerner" or "Bidderlyn". (Dweeb recruitment: 2/4)
2. Next we'll get Ol' Donny to design us a superwall to help us get over the damn skeleton wall so I can march right up to D.C. and beat that fucker Henry Clay's fat fucking ass so hard he won't have an ass to beat anymore.
3. Hah, William McKinley huh? Couldn't even fight off a pussy-ass hitman. I'll have to train him to be a proper ass-kicking president soon but for now we need ta find Reagan so we can add him to the League of Presidents and also find out where the hell the other presidents are bein' holed up at.
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c8e6ec No.47402
| Rolled 52, 78, 15 = 145 (3d100) |
>>47283
Name: Raphael Hench
Age: 25
Origin Story: Raphael the long lost brother of jack hench, at the news of his brothers death he decided to try to follow in his footsteps. Eventually, he ended up in the back alley with some goons and was about to get killed, it was then where he manifested his brothers power and two nameless mooks came to his rescue. Now he aims for vengance against the skeleton legion
Blood Type: O+
Domain: Away from the skeleton legion
Signature Color: Anything but orange is preferable
Superpowers: [Super Charisma], [B-List Mook Summoning], [D-List Device Invention] [D-list Super Dodging]
Equipment: [5 Skeleton Laser Rifles]. [Destructive Ion Singularity Ordinance Projector– DISOP]
[Mesmerizing Turban Of The Great Edwardini], an immensely powerful psionic artifact that bends people and animals to your will as long as the pinwheel is spinning; in combat, you must dedicate one of your "rolls" to keeping it going and commanding anyone me mesmerized by it.This fearsome headress can even temporarily mesmerize Cyber Skeletons, but they get a resistance roll with each round with increasing bonuses.
Followers: Ben and Jerry [Hardened Mooks], Seasoned Mooks,3 Mook Lieutenants 3 Mook Lifters
Renown: D-List
Weakness: [Reboot] - Raphael is subject to a strange and bewildering phenomenon well known in the superhero community as "reboot," where powers are manifested in tangentially related individuals upon one super's death, with minor details in the "new" super's lives spontaneously switching and swapping to make things work. Self-aware of this phenomenon, you find that it resonates worryingly through the psionic sea. Your Critfail Threshold is 5 and below.
Other shit I have: [5 Skeleton Scrap].
Action 1-3: "Nothing personal, shame it won't be me dying here!" Raphael begins spinning the turban to stop or atleast distract him, this would hopefully give his minions an opportunity to strike him down
A-List Mook Summoning 8/20
Action 1-3: With the mooks distracting the intruder he activates the disop with one hand and with the other starts spinning the turban, "How about you stop moving and die instead!"
[Lightly Wounded].
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855f39 No.47403
| Rolled 93, 11, 94 = 198 (3d100) |
>>47402
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527ae6 No.47540
| Rolled 74, 89, 87 = 250 (3d100) |
>>47303
>Name: Max Valcroix, AKA Pulse
>Age: 18
>Origin Story: Pulse is the child of two powerful and famous A-list superheroes, Monolith and Ice Raven. After the accidental murder of a A-list villain by misjudging a combination attack, both turned themselves in to the police in shame. The judge gave them an incredibly harsh sentence in a power play, simultaneous life in a specialized prison with no visitation rights and the government has refused to release them under any circumstances. The incident forced Max out of the public eye, raised by his Grandfather in mid-Florida. Growing up with the power to control and shape raw energy into pulses, weapons and shields and a serious hatred for authority, Pulse has donned an all-black and gray costume to contrast his Parent's silver and red, and sworn to show up the police and do what they can't.
>Blood Type: O+
>Signature Color: White, the color of his energy pulses.
>Domain: Florida.
>Superpowers: [A-list Energy Blast], [A-List Energy Shield], [A-List Weapon Creation], [A-List Physical Fitness], [Greater Psionic Resistance], [C- List Energy Nullification].
>Equipment: [Mid-Tech Secret Base (Cavern under High School), +Hidden], [High-Speed Motorcycle (Super)], [Army Base], [Tattered Father's Costume], [League Communicator], [Cadence's Helmet]. [Psionic Amplifier Suit - Supercharge a power for 1 action/4 battle turns] [Encrypted Skeleton Info]
>Followers: Grandpa (Running Secret Base), [3x Florida Resistance (Trained)], [Resistance Government], [Mark and Michelle - Fire and Ice twins], [Sophia - Electric Girl], [Julio - Healer], [David, Psionic Amputee]
>Renown: A-List
1/2/3: "This only ends one of two ways. You stop trying to do - whatever the hell it is you think you're doing here - or I *make* you stop. In case you hadn't noticed, there's a hell of a lot of bigger issues on my radar right now, so whatever you choose, make it real damn quick."
(Powers +90)
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e26652 No.47541
| Rolled 21, 19, 56 = 96 (3d100) |
>>47284
>http://pastebin.com/jqJPHFCr
>>Name: The Mastermind
>>Age: At least 100
>>>Blood Type: AB+
>>>Signature Color: Dark Red
>>>Domain: New Mexico
>>>Superpowers: [Super Intellect], [D-List Device Invention] [Awesome Scar] [B-List Entropy] [B-List Sonic Blast (Rock-N-Roll)][B-List Super Singing]
1. "DAMMIT ALL.
Maybe I can pay someone to scalp tickets for the show for me? I do have money!"
As a last resort, the MASTERMIND, tries to pay someone to get tickets for him. While searching for them himself.
2. "That little shit of a Grey Territory has been on my map for too long. WHY DIDN'T YOU TELL ME ABOUT THIS"
Ready the army and the DOOM STAR and obliterate that last bit of grey territory on the border. Oh, and after that if there's time, go eat up more of the white to the north in the name of DOOM
3. Is that enough crystals to work on the GIANT ANTI-PSYKER SHIELD for the Doom Star? Then, GET TO WORK!
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5e4e96 No.47563
>>38078
Name: John the Lionheart
Age: 23
Origin Story: Most people laughed off the notion of paranoid parents claiming that Dungeons and Dragons was "worshipping Satan." John Darcy one such kid in college, scoffing at that notion until that was exactly what happened. John remembered screaming, fire, and woke in a basement that was effectively a sea of blood feeling… changed. Not understanding what was happening, he fled. Coincidentally it was just well as it ended with him evacuating ahead of Skeleton Prime's legions. Whatever happened in his DM's basement, it seemed that John was slowly being overtaken, and he recognized the persona as that of his zealous paladin on the paper, a paladin called Lionheart. Within one month, his consciousness was replaced and he was reduced to an outsider, seeing everything play out like a movie. Within three his body had changed, his form growing taller, stronger, and capable of wielding a sword and lance formed from holy light. Now he seeks to raise his banner, and is possessed of a powerful desire to launch a Crusade to claim Jerusalem, New York.
Blood Type: A+
Signature Color: Blue
Domain: Northern Michigan
Superpowers: Determined by Fluff/Origin Story.
Equipment: Determined by Fluff/Origin Story.
Followers: Determined by Fluff/Origin Story.
Renown: Starts at D-List
Late to the game, but better late than never. At the very least hopefully I can be amusing>>38078
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e24ed1 No.47591
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e24ed1 No.47592
| Rolled 47, 100, 22 = 169 (3d100) |
>>47303
Name: Lord Vladimire
Age: 60
Blood Type: None
Signature Color: Lavender
Domain: somewhere in Texas
Superpowers: [A-List Super Sorcery], [A-List Electricity Control], [C-List Electricity Resistance][B-List Void Magic]
Structures: Ley Node, [V.U. Mobility], [Brineborn Nest] [Empowered Scrying Tower]
[Porkblister University]
[Esteemed Teaching Staff]
Equipment: [Dark Lord's Cloak], [Dark Lord's Wand], [7 Magical Batteries][Scuba Gear][Harpoon Gun][Brineborn Allies] [Nice Yacht][Small Boat Squadron][EVIL Wax][Strange Mermaid Trident][1 Jazzbarge Wreckage][5 Skeleton Scrap][Rot Siren P.R. Float][Pile of Stolen Wands].
Followers:[5 Elite Death Beaters][12 Death Beaters][22 Novice Death Beaters][Wendigo Tribe][Brineborn Allies][5 Rot Sirens][The Bokor][Beau LaCroix][6 Moroi Vampires][3 Aztec Mantraps][3 Bloodfruit][Botched Jenni Mantrap][Order Of the Manticore Zombies][Manticore Shadow Wraiths][Porkblister Students][Ghost Squad]
[Wizarding Support: Reluctant]
Training: [Amphibious Combat Tactics]
Renown: C-List
Weakness: [Waldough Whaters And The Shocking Susceptibility] - You are one of the last surviving members of D.O.O.M, the Distinguished Order Of Malefactors. Your dark power is hindered, of course, by the existence of Waldough Whaters, a fleet-footed yet courageous boy. You are at a drastic penalty to interactions with Superheros or innocent folk. Roll an additional unmodified 1d100 per turn: this represents what Waldough is up to as he eludes your grasp…
#1-3 "do you even remember why you are fighting me? you imagine I can be talked down, yet you open up with energy blasts. you say that you will win, why ask me to surrender? you claim Prime is your greater foe, and I have said that Prime is my greater foe, yet squander both our time with this pointless battle, over a ruined theme park that holds no strategic value to you" this one failed to disprove in any amount whatsoever, that all muggles have their elbows up their asses. "do not worry, I am almost finished. here. . . help me with this." as they stand within the very halls of Porkblisters, Lord Vladimire channels his magical powers to ripping up the support beams and foundations and launching them at the energy hoarder. the Dark Lord anticipates the only tactic shown by this muggle super, destructive blasts that would further bring the walls come toppling down. the end of Porkblisters was nigh, as only wizards can build a magic castle. once its annihilation was complete, Vladimire would apparrate and depart. V.U. was already in motion to leave. he would have little need for this place or its muggles.
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e26652 No.47906
>>47541
1. Undernet, 1/3
the rest are new projects
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855f39 No.47921
>>47310
1. A-List Chain Combat 3/20
2. A+ List Guitar Skills 10/25. You go through some eighty guitar picks in your constant quest for more shredding power.
3. A-List Guitar Combat 10/15
>>47324
1. Crystal-Dampening Research 5/15. Your scientists spend quite a bit of time theorizing but, sadly, not enough in actually applying that theory.
2. While theoretically possible, Dragoon's initial attempts at achieving the power of flight are stymied by a lack of more 'natural' things to train on– high ledges, rock cliffs and big trees.
3. Dragoon's onslaught nets him a swath of territory in Maryland and West Virginia, scouring all skeleton presence that exists on his side of the great purple War Wall. His scouts report that Greater Georgia now borders the haunted, bone-chilling lands of some ancient wraithly vigilante, and that they'd have to pass through it to kick more skeleton ass.
Unless you pass through Old Hickory's territory, you have run out of skeleton lands to seize without assaulting D.C.
4. The fourth orb enters the projector and vomits forth an image most strange. The room disintegrates in a nimbus of purple and pink that constructs itself into a fine view of Prime, his cloak ragged and torn, standing atop what is most likely the head of his own personal Giga Skellington– named by the pre-war reports as "Unit Hogan" for the strange, copyright-infringing warcry it bellows upon firing its laser. Beneath one can see a ravaged, broken corpse of some great saurian kaiju, lying in an absolute wasteland of bleak, lifeless rubble.
Prime turns as a shape materializes behind him– Q4, clutching his staff in one hand and a fine purple case in the other. The skeletal scientist drops to a knee and offers up the case for his master's scrutiny.
"Is it finished?" drawled the metal overlord, flicking the case open with a psionic nudge to appraise the heavy, gleaming energy gun within. "Surely, you would not waste time with a mere prototype…"
"It is done, my liege," droned Q4, head bowed. "The rest of the Quartet are none the wiser. This weapon was successfully tested on all captured Paragons– and it will work without fail on all that we encounter henceforth."
"Good," said Prime, plucking the gun from its resting place and admiring it in the sunlight. "Good. The Eternity Water has been put to good use, and now not even dear Cervello may rise against me. You have done well. I will ensure that you are permitted a maximum of autonomy, when the time comes…"
"I only seek to serve you, Skeleton Prime," intoned the prostrate machine, raising his metal skull to stare at its regent. "Nothing else stirs me to action."
"As it should be," said Prime. "As I intended. Before you depart, do tell: how stable is this energy cell?"
Q4 was silent for a moment before it rose. "Stable enough."
Then, with a rumbling, the holodisplay went dark.
>>47344
>>47355
The Amalgamate's foul hide was thick, certainly– but with the agility and cunning so common to catkind, Mr. President was able to dance around the barrage of claws, spines and gnashing teeth to tear and cut at vital tendons, spilling rancid gibbets of meat and crucial bridges of bone as he did. His fearsome frenzy was nearly interrupted by a sudden eruption of grasping, skeletal claws towards his form–
Claws which he slithered through with unnatural, un-catlike dexterity, thanks to his strange powers. The cat leapt away as the Amalgamate turned, shifting, rising up onto two legs and staying that way…
BEGIN ROUND 5 OF MR. PRESIDENT-VS-THE AMALGAMATE
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855f39 No.47923
>>47361
1. C-List Tool Creation 5/8. An alarm and a snooze feature might drain the solar battery, sure– but what better features to dole out to security guards, campers and rugged soldiers out in the field? Never miss the dawn again! Or miss the dawn after hitting snooze 5 times knowing you'll be late– ScorpioCorp doesn't judge!
2. Scorpio's search operations go wonderfully, for in the baking Arizona heat there are few things a sprinkle-beast can do to conceal itself. Soon, the commandoes and mercs have the beast's whereabouts pinned down– hiding at an oasis deep within the desert where the water and shade can keep its sprinkly form from sublimating. It was found due to the excess of dead, sprinkle-violated wildlife in the area, and is currently under intense surveillance. Curiously, it doesn't seem as brutally violent with humans as it is with animals, intent more on scaring them away with torrents of skin-tearing sprinkles.
3. Hank's voicemail skills pay out in dividends. By the next morning a memo is slapped onto his lap by an intern that details what the scientists have cooked up given his instructions: blueprints for the Super HadrON Energy iNfusion device, better known by the acronym of SHONEN. When placed on the ground around an individual it siphons residual power from the surrounding area and pumps it into their being, supercharging certain superpowered effects for a limited time in those that already have superpowers and conferring energy-manipulation abilities in those without. The SHONEN would likely have all sorts of fantastical applications, possibly boosting the powers of super-beings beyond their current limits, but the device itself is limited by its ludicrous cost and the fact that the charging process requires time.
Gain [SHONEN Blueprints], which can be used to initiate the [SHONEN Manufacture] project.
>>47364
1. At long last, Old Hickory manages to find a pair of dweebs that WON'T flee at the sight of him or shit their drawers in impudent protest upon hearing he has the GOD-EMPEROR on his side. The first is a living dweeb by the name of Jimmy Isekai, who insists that he's 1/18th japanese on his mother's side and boasts an impressive knowledge of moonrune cartoons. The other is a vaguely Semitic fellow afflicted with some form of ghost-autism, or Ghautism as wraiths call it, referred to only as Crypto. Together they form a nigh-unstoppable hacking and networking team– their only weakness is that Crypto refuses to be in the same room as anything non-kosher and Jimmy insists on wearing only traditional japanese garments.
Gain [Crypto and Jimmy Isekai] as followers.
2. Trump begins drafting plans for a great wall, bigger than anything possible in the living world but quite doable in the ghost world– you'll need a lot of mindless ghosts and various relic debris to make it work, however, but Trump insists that this is a secondary concern. The main point is that anything intentionally built in the Shadowlands will attract ghosts seeking company, refuge and a purpose– and by building THE WRAITHWALL, you'd be ensuring that there's a fresh and steady supply of ghostly recruits on the battlefront!
WRAITHWALL 1/10.
3. Unfortunately, instead of Reagan, your search turns up only Millard Fillmore, the Last Whig, who only reluctantly joins your troupe upon seeing how many other presidents have rallied to you.
Gain [Millard Fillmore] as another follower.
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855f39 No.47924
>>47402
>>47403
Hench brought a finger to the spinny pinwheel as his minions crowded to shield him, throwing themselves at the beast in one great wave attack—an attack that the umbral monster evaded with horrific ease, gliding between them in a flurry of blackness, slitting throats and cutting tendons. As the pinwheel was set into motion, and the DISOP armed, the Intruder vaulted towards Hench’s face, glaring down at him with a visage of pure malice. The spinning motion of the pinwheel gave it pause, a second’s worth, but that was all it took for Hench to backdash away from the incoming umbral claw and thrust the DISOP at the beast’s face.
With a crack and a flash, a wave of pure destructive energy was ejected towards the monster, and in an instant it vanished before Hench’s eyes—the aftercurrents of the wave swept through his wounded mook crowd, finishing off the dying and waylaying the slow. For an instant, Hench had prevailed.
Then there was a great eruption from the earth, and Hench felt three shadowy spikes, colder than ice, pierce his gut and shoulder. From the dirt came the Intruder, cackling evilly, pummeling Hench’s face with a gummy fist before hurling him again into a nearby tree.
“Your tools are impressive. But they won’t save you.”
BEGIN ROUND 4 OF RAPHAEL-VS-THE INTRUDER
>>47563
Powers: [B-List Light Weapon Creation], [C-List Super Strength], [Super Charisma], [D-List Endurance]
Equipment: Ren Fest Crusader's Armor, Holy d20
Weakness: [Lionhearted] - You may never willingly pass up a chance to aid an innocent, nor may you retreat from an even battle with an evil foe. Your charisma also doesn't work on women or non-Christians.
Location: Traverse City
>>47541
1. Undernet 2/3. Scouring the undernet, Mastermind does manage to find a ticket scalping site– the only issue is that payment must be rendered in actual, fresh human scalps. To get tickets, he'd have to acquire at least six.
2. The Mastermind's troops move out and conquer, crushing the last pocket of skeletal resistance found within his lands and retaking a more generous portion of the Shroud's former land. In the process he happens to encircle the strange and ill-tended domain of some other malign spellcaster.
3. Anti-Psychic Crystals 2/5. The men are more than happy to slave away on the crystals, given their utility and importance in staving off the skeletal hordes.
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855f39 No.47925
>>47540
ROLLS: 250
POWERS: 90
TOTAL: 340
>>47592
ROLLS: 169
POWERS: +65
EQUIPMENT: +10
TOTAL: 244, +NAT 100 BONUS
340 VS 244*
Pulse had enough of the flaming wizard's prattling and proclaiming– he had made an absolute ruin of a vital landmark, costing the people of New Florida untold thousands in damages and hundreds of hours of time. And for what? Wanton villainy? It was infuriating– so much so that, an instant before Vladimire's request, he brought on a nimbus of crackling white to suffuse his arms and rushed forward–
Only to be met with a great, bejeweled support beam torn from the side of the richly adorned feasting hall, hurtling towards his left. Pulse battered the object aside and annihilated it in a flash of white, only to be pummeled upon the back, and then the right, by similar chunks of foundation and masonry. To Vladimire's surprise, the youth managed to annihilate them all in short order, encapsulating himself in a hissing nimbus of energy and blasting it out in one go to disintegrate the oncoming chunks of mortar and wood, tearing the floor out from beneath him and sending him plummeting into the dank depths of Porkblister's below.
Landing on his feet in the midst of a dank and half-flooded girl's bathroom, Pulse had a moment to take in just what he'd witnessed– not the sorcerer's insanity but, rather, a glimpse into something profound: a world of magical possibility hitherto hidden beneath his nose. The moment of reflection was quickly cut short by more rumbling and tearing, and with a sigh, Pulse gathered energy into his forearms and leapt up into the hole he had created. With his peak human physical fitness and his staunch resolve, Pulse made his way through hop, jump, flip and wall-run up the half-dozen floors of Porkblisters, annihilating flying support beams, buttresses and roof tiles all the way. His ascent was joined by the sounds of cracking and collapsing– the castle was giving way, destabilized by their battle and by Vladimire's incessant telekinetic barrage. Backflipping over an oncoming length of jewel-studded piping, reaching out to clasp a wayward branch of mahogany wood, Pulse gathered energy in his palms and soles once more. He would not be buried– he would not lose. Not to anyone– and certainly not to a wizard.
Vladimire chuckled merrily as he swished his wand upward one more time, tearing the five great capstone pillars of the five Porkblister's houses from their foundations and swinging them over the hole, animal-heads facing down, to finish off his teenaged foe. As he let them drop, though, they were consumed in a streak of blinding white, whereupon they exploded in a great gust of dust and wind. Vladimire staggered back, eyes wide as he beheld a white-lit form erupting from the gaping hole, cocking back a fist laden with pure destructive power–
And as Pulse swung and let loose a truly punishing blast of force, Vladimire simply vanished. The resultant energy wave pummeled its way through the far end of the hall, through classrooms, into the principal's office, where it exploded with an almighty crash. Landing on his feet, Pulse wasted no time– he extended a hand to his right and quickly expelled a rapid-fire series of energy blasts to carve a path out of the castle, a path that he sprinted down as the place came down behind him. His exit was some four stories above the pavement, but he paid it no heed, leaping without a second thought and conjuring a shield of energy to cushion his rolling impact onto the ground.
Skidding to a stop on his shins and knees, Pulse glanced over his shoulder at the castle as it came crashing down, and then looked up at the other castle present– the baleful form of V.U., slowly twisting to present its front gates to the hero. If he squinted, Pulse could make out Vladimire standing in the threshold, cheekily waving before there was a great flash of light, and the floating castle was gone, leaving Pulse in the wreckage.
PULSE
Gain B-List Energy Nullification, gain D-List Energy-Blast Flight, gain [Ruins Of Porkblister's Academy].
VLADIMIRE
Gain C-List Mage Kinesis, Gain 5 [Porkblister's Relics], gain [Porkblister's Headmaster Hat].
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855f39 No.47926
>>47312
>>47314
>>47316
With a flourish and a jump, Scrufftron exited his Jazzbarge and brought his Naginata to bear, rushing forward to begin carving a path through the crowd of skeletons. From the other side of the battlefront, Bob began to do the same, carving through the skeletal ranks with much more grace and finesse compared to Scrufftron's rough swinging and magnetic beating. Their forces let out a great collective cheer, for surely the day will be won–
At least, until a great and terrible thundering arises as the two resident ranged fighters of the Social Justice Warriors combine their foul powers into one singularly devastating force, sending great arcs and balls of energy-charged gravitation flying back and forth. They don't seem to care that they tear through as many Skeletons as they do Wisconsinites or Janitors– they are hellbent on nothing more than killing Scrufftron and Bob.
The two heroes leap from side to side, dodging flying bodies and shards of rock, blades swinging and fists flying as they slowly make their way to each other, meeting mid-leap with a powerful handshake that sends shockwaves through the air, a modest addition to the wanton destruction.
Their manly moment of joining is interrupted, unfortunately, by a blur of fat and muscle as Trigglypuff leaps from her previous position to encapsulate them both in a punishing belly-slam that hurls them into the ground, grinding Bob's back and Scrufftron's face into the stone and dirt. Even as the two warriors begin to squirm and resist, the girthy warrior screams out to her comrades. "HERE! HIT THEM! DO IT NOOOOW!"
Given his speed and strength, Bob manages to beat the beast's arm back with his flail and roll out of the way a split-second before the concussive impact lands on Trigglypuff's back and courses through Scrufftron's frame, though the resultant explosion knocks the King of Wisconsin back too. Trigglypuff seems minimally harmed, with only a modest patch of blackened skin on her back, and her toughness is punctuated by a low, thuggish chuckle.
As Scrufftron recovers from the shock, Bob dashes forward, planting his foot on the corpulent crook and punting her some eighty-odd feet into the distance, reaching down to offer a thickly muscled forearm that Scrufftron clutches and uses to rise. Nodding at each other, the two heroes turn to stand back-to-back, flanked on every side by skeletons and the newly invigorated Social Justice Warriors– Non-Binary and Trigger Warning leading the charge, hellbent on swarming the duo!
SCrufftron: You are now [Battered].
Bob: You are now [Wounded].
BEGIN ROUND 1 OF SCRUFFTRON AND BOB-VS-THE SOCIAL JUSTICE WARRIORS
POST
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07773b No.47927
| Rolled 77, 81, 55 = 213 (3d100) |
>>47921
Name: The Hell-Rider
Age: 26
Origin Story: Douglas Green was just a simple biker before one day he was gunned down in by a member of a rival gang. His soul was sucked directly to help were he was tormented for all of his wrong doings in life. Douglas was however was no ordinary man and set about planning his escape from hell. Taking to ambushing and eating the lesser demon-kin he found himself twisting in both body and mind as he made his way towards the limits of Hell. How exactly he got out at that point not even he remembers is finding himself back in his hometown by the ruins of his old watering hole. Finding himself in the wreckage of the world now ruled by Iron-Bones he has set off to make things right and maybe redeem his soul on the way.
Blood Type: O
Signature Color: Purple
Domain: Northern Texas
Renown: C-List
Powers: [A-List Fire Resistance][A-List Demonic Transformation (gives A-List Super Strength, A-List Endurance and D-List Flight)][C-List Motorcycling][A-List Guitar Skills][B-List Guitar Combat 8/15][B-List Chain Combat]
Demon-Hog: [B-List Super Speed][D-List Intangibility]
Weakness: [Devil's Reject] - You fought your way out of Hell, but Hell wants your black soul back. Your critical failures can attract OTHER types of attention, you are harmed and repelled by objects of faith, and banishing magic is particularly deadly to you.
Equipment: Hellforged Chain, Demon-Hog, Demonhide Jacket, Wrathful Anointed Stratocaster
Assets: [Old Biker Clubhouse][3 Grenades][Tramkit]
Followers: 2 Old Ladies, 9 Road Warriors, Road Huntress, 4 Bikers, 4 Whip "Monks"
—–-
QUE TRAINING MONTAGE PART 9!
1. A-List Chain Combat 3/20
2. A+-List Guitar Skills 10/25
3. A-List Guitar Combat 10/15
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b83591 No.47928
| Rolled 24, 89, 15 = 128 (3d100) |
>>47921
Name: Mr. President
Age: 1 year
Origin Story: Mr. President is a cat that was used in the animal testing phase of the the Mastermind's super power creation program. Mr President was actually the first animal subject to survive the procedure although developed no noticeable powers at the time. What the researchers did not know was that Mr. President did develop powers, the power to biologically adapt and alter it's genetic makeup to the current situation. He used this power to survive the parts of the experiment that were killing other animal subjects. Now with the lab partially destroyed and him free Mr. President does cat things.
Blood Type: A
Signature Color: Brown (again)
Domain: Wherever in Mastermind's territory the super experiment lab was.
Superpowers: A-list Cat Allergies, C-List Adaptation, D-List Power Absorption, C-List Cat Combat [B at 9/15], D-List Purregenration
Equipment: [Collar] [Sunning Spot] [Strange Crystalline "Toy"] [Strange Coyote Corpse] 3 [Strange Glowing Cybernetics]
Followers:
Renown: Starts at D-List
Weakness: [Cat] - You are a cat. A super-powered cat with a certain level of uncanny cunning, but… a cat nonetheless. You are unable to take many actions such as diplomatic endeavors, gaining followers, and anything involving opposable thumbs.
Health: Lightly Injured
1-3. Aim for the legs. Break them at the knees.
+ C-List Adaptation
+ D-List Power Absorption
+ C-List Cat Combat
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56bec5 No.47929
| Rolled 93, 56, 62 = 211 (3d100) |
>>47921
>Name: John the Lionheart
>Age: 23
>Origin Story: Most people laughed off the notion of paranoid parents claiming that Dungeons and Dragons was "worshipping Satan." John Darcy one such kid in college, scoffing at that notion until that was exactly what happened. John remembered screaming, fire, and woke in a basement that was effectively a sea of blood feeling… changed. Not understanding what was happening, he fled. Coincidentally it was just well as it ended with him evacuating ahead of Skeleton Prime's legions. Whatever happened in his DM's basement, it seemed that John was slowly being overtaken, and he recognized the persona as that of his zealous paladin on the paper, a paladin called Lionheart. Within one month, his consciousness was replaced and he was reduced to an outsider, seeing everything play out like a movie. Within three his body had changed, his form growing taller, stronger, and capable of wielding a sword and lance formed from holy light. Now he seeks to raise his banner, and is possessed of a powerful desire to launch a Crusade to claim Jerusalem, New York.
>Blood Type: A+
>Signature Color: Blue
>Domain: Northern LP Michigan
>Renown: D-List
>Powers: [B-List Light Weapon Creation], [C-List Super Strength], [Super Charisma], [D-List Endurance]
>Equipment: Ren Fest Crusader's Armor, Holy d20
>Weakness: [Lionhearted] - You may never willingly pass up a chance to aid an innocent, nor may you retreat from an even battle with an evil foe. Your charisma also doesn't work on women or non-Christians.
>Location: Traverse City
1. Our glorious crusade beckons onward brothers! To arms! For the holy land of Jerusal… where are my glorious crusaders?! Verily I am but one man, I must sway others to my cause, starting with the sons of Luther!
2. We also need horses. Or whatever could pass for horses. Motorcycles will do. I seek to acquire as many as possible for my Lutheran Knights!
3. Though God has made my calling clear, I am young. I must temper my body through vigorous training! Do you even lift, brother?
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2fc732 No.47930
>>47364
Dragoon picks up a radio and starts to speak through it, angling to hit the many radio transceivers in the ghost's territory.
"This is Dragoon, who's in charge of these lands?"
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9541d2 No.47931
>>47930
A ghostly yet commanding and presidential voice responds on the other end.
"This thing on? This is Andrew Jackson and I'm in charge o' these parts. You here to help out with the WRAITHWALL that's gonna bust us back into D.C.?"
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2fc732 No.47932
>>47931
"Perhaps in time, but there's still legion in this side of the Skeleton wall. I am requesting permission to pass through your lands and cut off their retreat and keep them from flanking our our inevitable attack. " Dragoon says. "Then perhaps I can help with your wall. Assuming real earth and metal can help something made by ghosts."
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9541d2 No.47934
>>47932
"Alright sure, don't have too much fun."
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2fc732 No.47935
>>47934
"I'm sending prime's best back broken, no promises."
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8ab3b0 No.47936
| Rolled 6, 70, 73 = 149 (3d100) |
>>47926
Name: Lord "Dracula" Bob, King of Greater Wisconsin, "The Wisconsin Vampire", Once and Future King
Age: 30
Origin Story: Fell into a vat of high performance makeup designed for athletes who want to look nice. Which was place conveniently near a costume department store. The fangs make it hard for him to chew and his super powered body needs a lot of nutrients so he drinks all his meals with a nibble hear and there. His now pristine and flawless white skin is very sensitive to light. Before all that he was just a jobless actor who made bad poetry and puns and lived in closet of an apartment with no windows in the basement in a bad neighborhood.
Blood Type: D for Drinks A Lot
Signature Color: Blood Red
Domain: Transylvania Forest (Milwaukee), Greater Wisconsin, [Neo-Camelot], [Renovated Chicago Pier]
Superpowers: [A-List Super Strength], [A-List Super Speed], [C-List Super Stealth], [B-List Hypnotism], [A-List Swordsmanship], [Greater Psionic Resistance]
Weakness: [Sorta Vampirish] - Being in sunlight causes pain and blindness. Most actions must be done during the night, or underground. You can more or less only eat liquids. Fire does extreme damage to you since the makeup is, apparently, napalm-based.
Equipment: [Excalibur], [Skeleton Alloy Pants],[Retrofitted Psiadamant Gauntlets], [Purple Crystal Globe](Flail with claw-machine-esque clutch),
5 [Skeleton Laser Rifles]. 28 [Skeleton Scrap],[Skeleton Alloy Gauntlets],[Hang-Glider].
Followers: 8 Teenagers, 2 Dr.Handymen (Dr. Richards and Dr. Frakensteen), 2 Vampire Apprentice [Pa'Trikk The EverCrispy], [Wisconsin Super-Governor],[Elijah "Dark Sanguinus" Blake], [Werewolf Tribe]
[Lasersteen], who has [A-List Lasers], [A-List Blade Combat] and [B-List Invulnerability]
Renown: [B-List]
Buildings: [Trap-Filled Castle], 4 [Watchtowers],[Training Room], 3 [Radio Towers],
[Transports ready]
[Giga Scorpia Corpse]
Globe Researched. - Potential Control Locus for vehicle. Skeleton tactics deleted and skeletons weakened.
[Tentative Bigfoot Allies?]
Detroit Assault Plan +15 to assaulting Detroit
[Wounded].
>>47312
"Brother. Tonight its Detroit Rock City. Tomorrow we sing the New York Groove. It is they who will fall."
1/2/3 "A band always has those ready to set the stage for a truly incredible show" As he says this Pa'Trikk and Dark Sanguinus press several buttons on Lasersteen. This begins a startling transformation in the robot. His shifting form reveals dozens of additional lasers, an impressive sound system and two spot lights.
https://www.youtube.com/watch?v=HgzGwKwLmgM
Bob brings his gauntlets together and starts to pour strength into his form, ready for whatever Scrufftron has in mind.
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8ab3b0 No.47937
>>47936
+15 Detroit Assault Plan
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e26652 No.47938
| Rolled 48, 12 = 60 (2d100) |
>http://pastebin.com/jqJPHFCr
>>Name: The Mastermind
>>Age: At least 100
>>>Blood Type: AB+
>>>Signature Color: Dark Red
>>>Domain: New Mexico
>>>Superpowers: [Super Intellect], [D-List Device Invention] [Awesome Scar] [B-List Entropy] [B-List Sonic Blast (Rock-N-Roll)][B-List Super Singing]
1. "Find me SIX volunteers and get them under general anasthesia and into an operating room now. We can grow them new scalps later." 2/3
2. Once we get these Crystal installed into the DOOM STAR's reactor, we can project a massive ANTI-PSYCHIC SHIELD around it. We shall free all those human beings enslaved to JAZZ MUSIC once and for all! 2/5
>continued
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7961b6 No.47939
>>38078
Name: Gabe "The Glue Man" Degrossi
Age: ~49
Origin Story: Glueman was once a humble man named Gabe Degrossi, working the night shift at a glue manufacturing plant in his hometown of Boston. One night, while working his usual shift, there was a break in, a group of mobsters had a hit out on one of his fellow night guards. Instead of running and getting actual, real police to help however, Gabe took matters into his own hands. Opting to engage the mobsters in close combat with his shitty baton and flashlight. He somehow managed to knock out most of his opponents, but the few who were left ganged up on him, pushing him into a vat of glue where he sat until the next day. He was immediately rushed to the hospital, but the doctors were unable to remove the glue from his body, however, after a few more hours in intensive care, it seemed as though he had entirely become glue, as no traces of human flesh were left. Gabe Degrossi, now Glueman, soon awoke from his coma, he was shunned out of his family because of his horrible new glue-based form. He wallowed in sorry for days before seeing an ad that advertised that a local professional wrestling was hiring, Glueman, needing the money, applied and was hired. He had found his calling, Gabe Degrossi had now become Gabe "The Glue Man" Degrossi, super-powered professional wrestler!
Blood Type: A
Signature Color: Pick a color. One that I can actually access in MSPaint. You may want to wait until the map-wipe for this.
Domain: Boston, Massachusetts
Superpowers: Determined by Fluff/Origin Story.
Equipment: Determined by Fluff.
Followers: Determined by Fluff.
Renown: D-List
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e26652 No.47940
| Rolled 81 (1d100) |
>>47938
3. The end of PRIME is near! Those of DOOM, her allies, and those who stand with us against PRIME ready themselves for the final battle.
AND SO SHALL WE!
We will no longer prepare for battles. Now, now we prepare for a WAR!
—
Begin a Late Game/End Game project. Divided into two parts.
Part 1 is - Operation: "MAKE AMERICA GREAT AGAIN, FOR DOOM"
-We have a DOOM-GOVERNMENT, DOOMONOMY, and a DOOMILITARY. We've invested into schools, infrastructure, highways, food, water power, factories and fuel
-The goal of this operation is to analyze and then ensure we have objectively reached the standards of living and industry of Pre-Prime America. Make sure all the cities and suburbs aren't missing anything, that we pretty much have rebuilt it all.
The operation is over when we have objectively rebuilt the American level of civilization in our existing territories
Part 2 - Operation: "WE NEED TO MAKE ACTUAL ARMIES. REAL ARMIES NOT TINY ONES."
-Mobilize the rebuilt industry for war mobilization. Get the factories and rebuilt corporations ready to produce enough laser weapons, ammunition, tanks and aircraft of our existing designs
-Begin a massive recruitment campaign in our rebuilt cities
-Raise 4 army groups. NOT armies, Army GROUPS, which are made up of field armies and those are made up of Army Corps and so on. I wan them to have everything. Tanks, Air Support, Artillery, Logistics Vehicles, Mobile Bases, EVERYTHING.
-Army Group North, Army Group Center, and Army Group south will amass and get ready for a big push and drive towards New York, passing through and reinforcing allied territories along the way and aiding them in the great big push against Prime
-Army Group California will be a reserve in case Prime does some fuckery
Its over when we have 4 fully fleshed out Army Groups
Also Tell Miss Moscovia to join in if she can. I remember she likes raising armies and she needs her big damn territory to help in this war too
>Buildings:
[Airfield]
[Armory]
[Barracks]
[Oil Field]
[DOOM LASER ARTILLERY]
[Evil Training Yard]
[Rocket Fuel Factory]
[Energy Sappers]
[Basic Medbay]
[An Entire Toojays]
[DOOMilitary Factory]
^ ALL OF THIS SHIT, WE NEED MORE OF THEM. NOT SINGULAR EXAMPLES, WHAT FUCKING NATIONAL ARMY ONLY HAS ONE BARRACKS. C'MON PEOPLE GET TO WORK
>Resources:
[Fusion Press] [3 Square Acres Of Metal Woodland] [25 Skeleton Scrap] [7 Jazzrifles] [5 Jazzpacks]
Gain 100 Skeleton Scrap. Gain 40 Skeleton Laser Rifles. Gain 1 [Skeleton War Barge Wreck]. Gain 1 [Skeleton Carrier Barge Wreck]. Gain 10 [Jazzhulk Wrecks] [Mangled Giga Skeleton Wreck] <- SCRAP ALL THIS SKELETON FOR PARTS AND WHATEVER WE CAN'T USE FOR METAL I DON'T TRUST SKELETON TECH CRAP
[Blankstone Replication Protocols] <- MAKE ENOUGH BLANKSTONES TO SUPPLY MY ARMIES WITH AT LEAST SOME ANTI-PSYCHIC TROOPERS
3 [Clusters Of Blankstones]
VEHICLE DESIGNS:
>Vehicles
1 [Doomcopters!]
2 [Doom Tanks!]
1 [Doom Crawler!]
1 [Sound Tanks]
1 [Heavy Plasma Tank!]
WEAPON DESIGNS:
[Trooper Uniforms]
[LASER RIFLES]
[Metal Detector]
2 [Prototype Plasma Thrower]
4 [Strange Energy Rifles]
1 [Vehicle Mounted Plasma Cannon]
STUFF WE NEED MORE OF TO HELP:
4 Construction Vehicles
NOTE:
I'm attempting to do this as a means to not essentially just have literally a hundred different actions to build individual tanks, factories, etc. and its more of a general outline. If certain things need specific actions or I am lacking shit to carry some of this out just say so that's the point.
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2fc732 No.47941
| Rolled 33, 47, 20 = 100 (3d100) |
>>47921
Name: Alex "Dragoon" Walker
Age: Twenties
Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time.
Blood Type: AB+
Signature Color: Green
Domain: Northern Georgia, Alabama, Mississippi, Most of Lousianna including New Orleans, Southern Arkansas, Southern Tennessee, part of North Carolina, and Most of Virginia
>Superpowers:
[A-List Rock Manipulation]
[A-List Endurance]
[A-List Metal Manipulation]
[Maximum Dragon Rock Fusion]
[B-List Super Strength]
[B-List Dragon's Breath]
[B-List Physical Fitness]
B-List Spear Combat.
>Equipment:
[Fortified Base.]
[Enhanced fortifications]
[Improved Infrastructure]
[Superhard Fortresses]
[Skeleton Alloy Ammo]
[Anti-air defenses]
[7 Radio Towers (can reach anywhere East of the Rockies]
[Advanced Training Room.]
[Alloy Armor]
[Masterwork Draconic Adamant Armor].
[Fortified Advanced Research Lab}
[Basic Skelescrap Forge!]
The Mantlespear
8 Skeleton Scrap
>Followers:
[Mayor of Atlanta]
[18 Armored Veteran Survivors]
3 Scientists
>Research
Jazzhulk Research 3/6.
Q2 Breakdown 10/10
Crystal-Dampening Research 5/15.
[Psi-Lattice Research], giving you a +20 to all combat rolls against cyber-skeletons.
[Strange Vaudeville Parlor]
-Vaudeville Parlor Repair 7/7
-There are 7 spheres, dated 1921 AD(freeing of Prime from his Prison, by Atore Cervello, presumably Q1), 1941 AD(Prime recruiting a psychic named Luigi Bantenicci. Presumably Q2), 1946 AD(Prime in Italy recruiting a crippled war hero), 1953 AD(Prime attacking the Vatican and forcibly ensuring the loyalty of a traitor scientist. Rosetti presumably q4), 1991 AD(Prime getting the allegiance of other heroes as he strips a parallel world life and plans to strip all worlds of life), 2007 AD(Prime and his quartet raiding a crystal cavern of another universe after prime disposed of that world's prime.), and 2013 AD(q4 making the Anti-Paragon gun with Eternity Water.)
-You may now roll an additional d100 to attempt to view the contents of one of the spheres. State which sphere you're trying to decipher when you roll. The threshold for success gets higher and higher with each attempt…
Renown: A-list
Status: Healthy
1. Pass by The Ghost of Andrew Jackson's Territory and finish off the Skeleton forces on this side of the skeleton wall.
[Psi-Lattice Research], giving you a +20 to all combat rolls against cyber-skeletons.
2. Have my scientists continue to work on Dampening the Crystals in the skeleton network. 5/15
+[Fortified Advanced Research Lab}
+3 scientists
3. Finally reconfigure my training room to have enough of a drop for me to try and unlock flying. I need to move faster.
+Advanced Training room.
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7961b6 No.47942
>>47939
Switch Boston, Massachusetts to Akron, Ohio
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4f0fbf No.47944
| Rolled 39, 96, 64 = 199 (3d100) |
Name: Raphael Hench
Age: 25
Origin Story: Raphael the long lost brother of jack hench, at the news of his brothers death he decided to try to follow in his footsteps. Eventually, he ended up in the back alley with some goons and was about to get killed, it was then where he manifested his brothers power and two nameless mooks came to his rescue. Now he aims for vengance against the skeleton legion
Blood Type: O+
Domain: Away from the skeleton legion
Signature Color: Anything but orange is preferable
Superpowers: [Super Charisma], [B-List Mook Summoning], [D-List Device Invention] [D-list Super Dodging]
Equipment: [5 Skeleton Laser Rifles]. [Destructive Ion Singularity Ordinance Projector– DISOP]
[Mesmerizing Turban Of The Great Edwardini], an immensely powerful psionic artifact that bends people and animals to your will as long as the pinwheel is spinning; in combat, you must dedicate one of your "rolls" to keeping it going and commanding anyone me mesmerized by it.This fearsome headress can even temporarily mesmerize Cyber Skeletons, but they get a resistance roll with each round with increasing bonuses.
Followers: Ben and Jerry [Hardened Mooks], Seasoned Mooks,3 Mook Lieutenants 3 Mook Lifters
Renown: D-List
Weakness: [Reboot] - Raphael is subject to a strange and bewildering phenomenon well known in the superhero community as "reboot," where powers are manifested in tangentially related individuals upon one super's death, with minor details in the "new" super's lives spontaneously switching and swapping to make things work. Self-aware of this phenomenon, you find that it resonates worryingly through the psionic sea. Your Critfail Threshold is 5 and below.
Other shit I have: [5 Skeleton Scrap].
A-List Mook Summoning 8/20
Action 1-3: HMPH, these tools not enough he says? "Then i guess i'll have to use.my trump card!"
He summons forth the strongest possible minions he can and uses the disop yet again.
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9fcf26 No.47949
YouTube embed. Click thumbnail to play. | Rolled 79, 58, 21 = 158 (3d100) |
>>47926
Name: Scruftron- (Real name Scruffy)
Age: 28
Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders.
Blood Type: AB-
Signature Color: Orange
Domain: somewhere in Nebaska
Superpowers: [A-List Magnetism], [B-List Janitorial Skills], [B-List Staff Combat], [Greater Psionic Resistance], [Psionic Crystal Integration]
Equipment:
+ [ Psi-Alloy Ō-yoroi]
+ [Super Strong Strange Naginata]
+ [Psi-Adamant Warboots]
+ [Heavy Laser Spray]
+ [Slave Unit]
>Extra Equipment:
+[Psion-Alloy Armor]
+[Cyber Alloy Armor]
+[Janitorial Armor D-list]
>Allies:
+[The Psychonaut]
>Followers:
+ [1 Janitorial Captains]
+ [23 Janitor Elites]
+ [18 Janitors]
+ [16 Janitor Strippers]
+ [39 Robo-Janitors]
+ [Doctor Phillip]
+ [Kenny the Roboticist]
+ [Windex] - the Invisible Marauder.
+ [Bucketboy] - the water-slinging floorwasher.
+ [Scour] - the bombshell that can disintegrate objects with her touch.
+ [Harvey] - a mountain of a man that soaks up punishment like a sponge.
+ [Dura-Dong] - Man with a Iron will, and a Iron Cock.
>All Super Team members now equipped with [Doxy Armor]
Renown: B-list
Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.
>Buildings:
+ [Ultra-Advanced Laser Repeater Factory]
+ [Robo-Janitor Foundry] +3 Robo-Janitors/turn
+ [Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]
+ [Forge]
+ [Janitorial Barracks]
+ [Skeleton Tripwires]
+ [Psionic Meditation Chamber]
>Other Stuff
+ [Hunk Of Steel Sculpture].
+ [Low Weapons Supply]
+ [Scruffy's Porn Stash]
+ [Skelly Scrap Research]
+ [Repulsion Tech]
+ [Abandoned Tactical]
+ [114 Scrufftech Laser Repeaters] +8/turn
+ [70 Skeleton Scrap]
+ [1 Repurposed Jazzbarge]
+ [Quartet 3's Head]
+ [Super Laser Pointer]
+ [Masterwork War Bucket]
+ [Inert "Doxy"]
+ [Doxy Armor Schematics]
>Research
Skeley Virus 6/8
Questionably Placed Cyber Grafting 16/???
A-List Staff Combat 11/18
1/2/3. Back to back with his comrade, Scrufftron would have his current situation no other way.
"Its a good thing you faggots and trannies have us surrounded." He gestures to the blob that is Trigglypuff "Especially you, fatass, you can surround 3/4's of us all on your own."
He lightly elbows bob, nodding towards the charging homo that was trigger warning, before opening up his built in speaker arrays, which started to play the beginning instrumental of a very upbeat song.
"Oh, and another thing." He said as even now he willed the metal around him to amass into the form of a giant tiger, while at the same time winding up to send Non-Binary flying with a hay-maker.
"01010100 01001000 01000101 01010010 01000101 00100000 01000001 01010010 01000101 00100000 01001111 01001110 01001100 01011001 00100000 00110010 00100000 01000111 01000101 01001110 01000100 01000101 01010010 01010011 00100001 00100000!"
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9fcf26 No.47952
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855f39 No.47959
| Rolled 65, 62, 62 = 189 (3d100) |
>>47944
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855f39 No.47960
| Rolled 51, 10, 77 = 138 (3d100) |
>>47949
>>47936
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855f39 No.47964
| Rolled 80, 91, 84 = 255 (3d100) |
>>47928
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daff5b No.47967
>>47923
Name: Hank Scorpio (Handsome ScorpioCorp CEO)
Age: Average
Origin Story:
This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.
Blood Type: ABC
Signature Color: Pink
Domain: Phoenix, Arizona
Superpowers:
+ Super Intellect
+ OMEGA Regeneration Chip
+ Laser Integration System
+ A-List Physical Fitness
+ C-List Tackling
+ C-List High-Tech Marksmanship
+ C-List Bass Playing
+ C-List Super Strength (Untrainable)
+ C-List Device Invention
+ D-List Tool Creation
+ D-List Bass Playing
Followers:
+ [AI Scorpio]
+ A-Team
+ 4 Living Metal Corporate Executives
+ 18 Scorpion Mercenaries
+ 41 Living Metal Mercs
+ 10 Living Metal Marauders
+ 10 Living Metal Commandos
+ 0.75 ScorpioCorp Conscript Regiments (+ 0.25 for 2 more turns) [Now in Living Metal]
+ 4 [Living Metal Conscript Regiments]
+ Weapons Expert
Equipment:
+ [Most Uncomfortable Chair], a sitting apparatus that you're pretty sure is the most uncomfortable thing ever intentionally designed by man. Using it for any roll in a turn confers a -5 penalty to the roll; however, every turn you use it gives you a +2 bonus for the first turn after stopping its use, up to a maximum of +30.
+ [Blue Suit]
+ [Reinforced Scorpio Leather Jacket]
+ [Particle Acceleration Cannon]
+ [Quartet 4's Psi-Plasma Warstaff]
+ [Hell-Touched Bass Guitar]
+ Blueprint Briefcase
+ Medium-High Funds
+ 34 Energy Rifles
+ 34 Subsonic Wave Guns
+ 1 Gold-Plated Subsonic Wave Gun
+ 1 Wall-Buster
+ 3 [Space Rockets]
+ [Psion Tainted Fragments]
+ 60 Skeleton Scrap
Giantic Weird Follower Space Stations:
+ GiLiMeSS
Renown: B-List
Buildings:
+ Research Lab
+ Ad-Tech Factory
+ Auto Training Facility
+ Upgraded Research Lab
+ Scorpio's Suits and Ties
+ [Scorpio Films] Based on a real story.
+ [Scorpio Arms Factory]+ 2 Energy Rifles and Subsonic Wave Guns per turn.
+ High Tech Ice Cream Factory
Tech:
+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)
+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)
+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)
+ Superpower Dampener [Locked Out] 4/15
+ Subsonic Wave Gun
+ Super Strength Gene Augments
+ GiLiMess Laser System
+ [Scorpio Care] vastly increases health and loyalty of domain populace
+ [Scorpion Leather Jackets]
+ [ScorpioTV]
+ [Sexy Science TV], increasing the loyalty of your populace as well as improving your recruitment rolls for new science personnel.
+ [SHONEN Blueprints]
DNA:
+ Cow
+ Elephant
+ Robin
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daff5b No.47968
| Rolled 53, 34, 63 = 150 (3d100) |
>>47967
1. Scorpio slapped the report with the back of his hand, sitting on the incredibly uncomfortable chair that had been set up in the observational camp. Yes. Yes! This was.. exactly what he had been talking about! Well done certainly, he would give his scientists the go ahead to take it to manufacturing. Surely after some prototypes and once the kinks had been worked out the project would produce something useful. Naturally he could have invented something much better himself, however Scorpio had made the experience that people liked it when Scorpio adopted their ideas.
-5 [Most Uncomfortable Chair] (3rd in progress)
2. Observing the cameras that had been set up to keep tabs on the sprinkle monster Hank twirled around his Scorpio Army Knife prototype. Surely he could figure out a few more useful features. Then again, how many features did it really need in order to do what it meant to do? His soldiers were all strong and made from living metal. With a sigh Scorpio put it down. Perhaps it was time to acknowledge that he had just been wasting his time with this. .. or perhaps it was time to realize that he was just about to have his greatest breakthrough yet?!
+ C-list Tool Creation 5/8
3. Time to address the Sprinkle Monster. Certainly it was scared and probably had to sought to sustain its cool sprinkly goodness with the blood of various animals. Perhaps it was even intelligent. Then again, perhaps it was not. A little remorseful Scorpio dusted off his suit. Chances were it was not going to survive this encounter, but he was not going to address anyone unsuited. Not even a Sprinkle Monster. He would have the Living Metal Commandos wait with a horse sized cool box nearby, which they could bring in quickly in order to either lure in the Sprinkle Monster should it prove to be of animalistic intelligence or offer it comfortable transportation should there be more to it. Either way Scoprio had created the Sprinkle Monster and he owed it some answers and a place in his company. That and perhaps a well meant beatdown if it proved to be too aggressive.
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9541d2 No.47999
Name: Old Hickory
Age: 250
Origin Story: Andrew Jackson - 7th president of the United States and definitely the most badass one. His name "Old Hickory" comes from his nickname that he got back in the 19th century because he was "better at cracking skulls than a giant baseball bat made out of old hickory with a couple of nails in it". Of course, he died a long time ago, but all the spooky shit happening around roused his ghost. Now he has new spooky ghost powers along with his superpowers he had in life (can take a million bullets and will absolutely annihilate you in a duel) and is now ready to kick these fucking skeletons' asses like he kicked the Brits' asses in the War of 1812.
Supplemental information: http://www.badassoftheweek.com/jackson.html
Blood Type: D for Democracy
Signature Color: Freedom Blue
Domain: Somewhere in the unclaimed area in Virginia
Superpowers: [B-List Cane Combat], [C-List Invisibility], [Ghost Invulnerability], [D-List Dueling], [D-List Wraithgrasp], [D-List Ecto-Regeneration]
Equipment: [Relic Hickory Cane], [Relic Dueling Pistol], [Relic Coat], [Relic Macaroni Hat]
Buildings: [Ghostly Mansion]
Weakness: [Who Ya Gonna Call?] - The irascible, injun-hating wraith of Andrew Jackson has risen from his rest in the Ghost White House to give Skeleton Prime a thorough drubbing. As a Ghost, you are more or less immune to any conventional attack, though such things will disrupt your form. You are vulnerable to holy powers and sorcery. You spook anyone who isn't PATRIOTIC half to death and you can only "use" items that exist on the Other Side, which are known as 'relics.'
Followers: 5 ghostly cowboys, 5 ghostly revolutionaries, 10 ghostly patriots, 10 ghostly neckbeards, Crypto and Jimmy Isekai
The League of Presidents:
-Grover "The Sheriff" Cleveland (B-List Shooting)
-James "The Indoctrinator" Monroe
-Richard "Tricky Dick" Nixon
-William Henry Harrison a.k.a. "Ol' Tippecanoe"
-"Wobbly" Warren G. Harding
-Fallen God-Emperor Donald J. Trump
-William "The Human Iceberg" McKinley
-Millard "Wool-Carder" Filmore
Renown: Starts at D-List
Current Status: Healthy as a ghost can get
In progress: A-List Cane Combat 8/15
Fort Knox Spookification 2/5, Dweeb Recruitment 2/4, WRAITHWALL 1/10
1. Build that wall! (Progress: 1/10)
2. Then let's get the dweebs to break into those defenses and turn 'em to our advantage, Fort Knox'll make a damn good base of operations once we get it up and runnin' again. (Progress: 2/5)
3. Then I need to get back to trainin', I dunno if ghosts can get fat but I don't wanna find out. (A-List Cane Combat progress 8/15)
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9541d2 No.48000
| Rolled 71, 22, 32 = 125 (3d100) |
>>47999
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527ae6 No.48027
| Rolled 66, 50, 56 = 172 (3d100) |
>>47925
>Name: Max Valcroix, AKA Pulse
>Age: 18
>Origin Story: Pulse is the child of two powerful and famous A-list superheroes, Monolith and Ice Raven. After the accidental murder of a A-list villain by misjudging a combination attack, both turned themselves in to the police in shame. The judge gave them an incredibly harsh sentence in a power play, simultaneous life in a specialized prison with no visitation rights and the government has refused to release them under any circumstances. The incident forced Max out of the public eye, raised by his Grandfather in mid-Florida. Growing up with the power to control and shape raw energy into pulses, weapons and shields and a serious hatred for authority, Pulse has donned an all-black and gray costume to contrast his Parent's silver and red, and sworn to show up the police and do what they can't.
>Blood Type: O+
>Signature Color: White, the color of his energy pulses.
>Domain: Florida.
>Superpowers: [A-list Energy Blast], [A-List Energy Shield], [A-List Weapon Creation], [A-List Physical Fitness], [Greater Psionic Resistance], [B-List Energy Nullification] [D-list Energy Flight].
>Equipment: [Mid-Tech Secret Base (Cavern under High School), +Hidden], [High-Speed Motorcycle (Super)], [Army Base], [Tattered Father's Costume], [League Communicator], [Cadence's Helmet]. [Psionic Amplifier Suit - Supercharge a power for 1 action/4 battle turns] [Encrypted Skeleton Info]. [Ruins of Porkblister's Academy]
>Followers: Grandpa (Running Secret Base), [3x Florida Resistance (Trained)], [Resistance Government], [Mark and Michelle - Fire and Ice twins], [Sophia - Electric Girl], [Julio - Healer], [David, Psionic Amputee]
>Renown: A-List
1: Damn. Why the hell do villains always have to make themselves the center of attention? You'd think the actual god-damn apocalypse would at least give them a little bit of pause before pulling these kinds of stunts. Guess not.
In any case, it's over now. Time to re-consolidate the troops and get a handle on the situation. We should be looking to go on the offensive soon - villains or not, there's a steady base of power down here to levy against those skeleton assholes.
2/3: Train energy nullification in the meantime. I'll need to be more powerful if I'm going to damper Prime's abilities in any significant fashion. [B-list Energy Nullification]
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8ab3b0 No.48279
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ebaf0e No.48281
Name: Lord Vladimire
Age: 60
Blood Type: None
Signature Color: Lavender
Domain: somewhere in Texas
Superpowers: [A-List Super Sorcery], [A-List Electricity Control], [C-List Electricity Resistance][B-List Void Magic][C-List Mage Kinesis]
Structures: Ley Node, [V.U. Mobility], [Brineborn Nest] [Empowered Scrying Tower]
[Porkblister University]
[Esteemed Teaching Staff]
Equipment: [Dark Lord's Cloak], [Dark Lord's Wand], [7 Magical Batteries][Scuba Gear][Harpoon Gun][Brineborn Allies] [Nice Yacht][Small Boat Squadron][EVIL Wax][Strange Mermaid Trident][1 Jazzbarge Wreckage][5 Skeleton Scrap][Rot Siren P.R. Float][Pile of Stolen Wands].
Followers:[5 Elite Death Beaters][12 Death Beaters][22 Novice Death Beaters][Wendigo Tribe][Brineborn Allies][5 Rot Sirens][The Bokor][Beau LaCroix][6 Moroi Vampires][3 Aztec Mantraps][3 Bloodfruit][Botched Jenni Mantrap][Order Of the Manticore Zombies][Manticore Shadow Wraiths][Porkblister Students][Ghost Squad][5 Porkblister's Relics][Porkblister's Headmaster Hat]
[Wizarding Support: Reluctant]
Training: [Amphibious Combat Tactics]
Renown: C-List
Weakness: [Waldough Whaters And The Shocking Susceptibility] - You are one of the last surviving members of D.O.O.M, the Distinguished Order Of Malefactors. Your dark power is hindered, of course, by the existence of Waldough Whaters, a fleet-footed yet courageous boy. You are at a drastic penalty to interactions with Superheros or innocent folk. Roll an additional unmodified 1d100 per turn: this represents what Waldough is up to as he eludes your grasp…
[Lightly Wounded]
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ebaf0e No.48283
| Rolled 81, 8, 26 = 115 (3d100) |
>>47925
the fight was over. in both outcome and level of annoyance, it was entirely as the Dark Lord expected. but he had achieved a goal of decades and a self fullfilling prophecy; years before Waldough was born, Porkblister's had scorned him as a professor for his political views on wizard superiority over muggles; he vowed to return one day and bring the school crumbling to the ground, declaring it a prophecy. now that prophecy was fulfilled. above all things, Vladimire has a respect for prophets, having been originally in study and trade, a diviner, ever since his childhood where his first talent was predicting when and where lightning would strike.
#1 the fight in New Florida shrinks in comparison to the great battle that will soon be fought. Vladimire intended to strike down twin enemies, who now worked together. Waldough who had ever been his greatest rival, and Prime, who had scourged wizarding kind with his war. in siding with prime, Waldough had declared himself in every way, traitor to his own kind, more so now than ever before. no wizard, light or dark, could justify his actions and since the battle in V.U., no wizard who supported him remains alive or not in hiding. the time had come for the Wizards of America to unite as one, not for any side, not for black magic against light, but for the sake of every single wizard in the northwest hemisphere
#2 Vladimire now held the five relics of the original Founding Wizard Fathers, the first wizards to set foot in America. these wizards and witches fled the Holy Inqusitions to establish new Wizarding towns in the new world. the charm of Jodrick of Jamestown, the Defender, who aided the colonists in Jamestown in defeating the native american Shamans who tried to erase the Jamestown with curses and monsters, as they had done to other colonies many times before. the compass of Frontenac of Quebec, the Spirit Walker, who was the first to step foot in the New Spirit World until he reached the Pacific Ocean, gaining knowledge of every tribe and magical creature in the New World along the way, uniting many of them in French and Indian war. the pistol wand of José of St. Augustine, the Battlemage, who so tired was he of killing Inquisitors and fighting European wizards, that he sailed to the new world to battle Aztec shamans and their heathen gods, defeating them alongside the Conquistadors, retiring in St. Augustine and spending his last years fending it of pirates and the English. the glasses of Ravena of Roanoke, the Wise, who studied the concealment charms of the Old World and improved them to new heights, making the first hidden wizard town, to whom all wizards who walk freely among muggles owe to her ingenuity. and of course, the black cloak of Solomon of Salem, and the first european dark wizard in the new world who lorded over the town of Salem, often delighting in tricking the muggles into burning their own kind in futile witch hunts. these are the five wizards to whom all schools from Porkblister's to Massachusetts Institute of Magic revere and base their college dorms upon in reverence. he would use these relics to gain the skills of the Five Founders, as well as legitimize himself as the new leader of American Wizardom
#3 Vladimire donned the Headmaster's hat, no more the hat of the Headmaster of Porkblister's but of the Headmaster of V.U. the surviving students and staff of Porkblisters were now to be integrated into V.U., as well as any materials and items salvaged from the school. they would make fine Deathbeater recruits yet
#4 where's Waldough
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ebaf0e No.48284
| Rolled 72 (1d100) |
>>48283
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855f39 No.48309
| Rolled 63 (1d100) |
>>47968
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855f39 No.48310
| Rolled 60 (1d100) |
``Everything you own in the box to the left,``
``To the left, to the left…``
``Don't you ever for a second get to thinking,``
``You're irreplaceable!``
+100
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855f39 No.48311
| Rolled 38 (1d100) |
>>48310
``Now stay woke…``
``Niggas creepin'.``
``Now don't you close your eyes…``
+50
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855f39 No.48313
>>47927
1. A-List Chain Combat 6/20
2. A+ List Guitar Skills 13/25
3. A-List Guitar Combat 12/15
>>47929
1. Your recruitment drive is a rousing success, and in no time you have a squadron of hearty young men eager to prove their worth and take part in the final strike against the skeletal menace.
Gain 18 [Firstborn Sons of Luther], who are rough and tumble men in peak physical condition and home-made weapons of war.
2. Among your first acts as defender of your domain is to send scavenging parties for any motorcycles still remaining, yet-unused, and it's a fruitful venture. Gain 10 Motorcycles. More will be needed to accommodate your knights, of course.
3. D-List Physical Conditioning 2/5. You begin a rigorous regimen meant to tone your body above and beyond the human baseline.
>>47938
>>47940
1. One very bloody operating session with six hapless interns later, and the Mastermind has his scalps– which seem to vanish from his hand in one instant to be replaced with faded, bloodflecked tickets the next. "Next Show: Friday, DOOM HQ Graveyard, 3:33 AM, admit 1 each," they read. You have three of them.
As a FREE ACTION, you may decide who to take with you to the RAVE IN THE GRAVE– a spooktacular summit with top-notch experts in the field of supernatural music.
2. The latest run of crystal fabrication ends in a bit of a mishap as a vial of the precious pre-solvent is accidentally knocked over, and only replaced after several days' wait and a very long bill.
3. The Mastermind lays out his plans for preparation– the final battle looms in the distance, and DOOM must be ready to go to war! Long hours of reviewing reports, drafting flow charts and guzzling coffee pay off, and after multiple meetings with his highest advisors the Mastermind ends up with a neat list of to-do's.
Operation MAGA FOXTROT DELTA - Resource Reclamation, 0/4; Infrastructure Restoration, 0/4.
Operation BELLIGERENT FIST - Army Group North 0/3; Army Group Center 0/3; Army Group South 0/3; Army Group California 0/3
Operation INSOMNIA FOUNDRY - Skeleton Item Recycling 0/3; Blankstone Replication Templates 0/4; Barracks Construction 0/3.
Completing ALL of these items will grant you the [War Ready] bonus, greatly improving your fighting power against the Skeleton hordes. Otherwise, the individual items are their own reward.
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855f39 No.48314
>>47941
1. You successfully pass through the haunted, decidedly creepy lands of Old Hickory, only to find that skeleton resistance is quite fierce. You push the Skeletons back, but not quite as decisively as you'd hoped…
2. Crystal-Dampening Research 7/15. Research goes along at a steady pace while Dragoon is out warmongering.
3. D-List Flying 1/5. You dig out the requisite space needed to hone your flying skills, and find that before you learn to fly, you learn to hit the ground. Hard. Repeatedly! But you feel like you're making some ground.
>>47939
Color: Maroon
Powers: [B-List Glue Invulnerability], [C-List Stretching], [C-List Stickiness], [D-List Super Wrestling]
Equipment: [Stickproof Spandex Pants], [Glueman's Cape]
Weakness: [Gluebody] - Your body is a strange, organic glue-like substance whose elasticity and stickiness you can control at will. You take extreme damage from certain chemical solvents and your body composition makes it easier to shove things into you.
>>47944
>>47959
(LIST YOUR HEALTH WITH YOUR STATBLOCK OR I WILL ASSUME YOU ARE DEAD)
"-THIS- is your trump card?" snarled the ethereal beast as a fresh wave of mooks sprints from the darkness, guns blazing as they pump round after round into the rampaging beast. With a scream of fury and a lash of its rending, shadowy claws, it fells mooks by the half-dozen– but it is so caught up in its blind rage that it doesn't see Raphael casually activate his DISOP and hurl it towards its skull.
With a subsonic click, the device projects a searing blast of ion energy and rips a chunk of the monster's corpora into itself before detonating in a concussive purple explosion, sending the creature hurtling back and into the nearby tree, sending it crashing to the ground with an almighty snap.
Hench darts forward to pick up the DISOP as his mooks rally, breathing hard as the creature stirs again… the fight isn't over, yet, but it's obvious that the beast isn't adjusting well to its wounds…
[Your health should be [WOUNDED]].
BEGIN ROUND 5 OF RAPHAEL-VS-THE INTRUDER
>>47999
1. The WRAITHWALL 4/10. Excited to have something to do with their unlives, the denizens of the otherworld begin piling on heaps and heaps of relic scrap and forging mindless ghosts into new bricks and mortar. Soon the WRAITHWALL will soar high into the sky and serve as a rallying post for the angry dead!
2. Spookification 3/5. Adding skeletons and setting all the LEDs in the building to an automatic red do help give Fort Knox that forboding, haunted look.
3. A-List Cane Combat 9/15. With all the excitement, Old Hickory finds little time to train his cane-fighting skills.
>>47968
1. SHONEN Construction 1/6. The SHONEN is a very powerful device requiring only the most high-quality parts: starting with high-density power couplings to ensure the damn thing doesn't explode the instant it's turned on.
2. C-List Tool Creation 6/8. Scorpio's deliberation leads him to add another unique feature to his knife– chromium plating on every surface. Not only does this make it super-resistant to corrosion and partially resistant to laser blasts, but it lends the knife a great aesthetic when paired with the living metal of his men!
3.Scorpio sets up the perfect spot for a rendezvous with his latest, freakiest creation: a hilltop near the gorge. Placing the ScorpioCorp Walk-In Freezer on the very top of the hill, with a luxury camping chair set up next to it for Hank to rest upon.
Soon enough, it was only half an hour before the shambling, half-melted monstrosity came lurching up from the wash, plodding on half-formed feet up the hill, beady little rainbow-sprinkle eyes locked on the cooler—then, though, they twitched towards Hank. A mere twenty feet from the frosty cooler, the beast stopped as if registering Hank’s presence for the first time, regarding him with a cold, sprinkly stare. Then, with a strange and guttural voice, it spoke.
“Hank. Scorpio. Creator. You make me. I leave. You follow. Can’t live in sun. Don’t like laboratory. Don’t like sprinkle machine. You make deal with me—you give sprinkles, food, cold place. I help you. Take deal, I help. Say no, you keep me fed for long time… long, -long- time.”
It clenches its sugary fists and gawks at the businessman as it awaits a reply.
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855f39 No.48315
>>48027
1. You hold a conference of your advisors and the Floridian support staff. A larger, fiercer army is ready to heed your call after all this time, and a hero as renowned as you has no shortage of brave fellows willing to fight by his side.
Gain 3x [Florida Resistance (Trained)].
2/3. Pulse pushes his energy nullification powers to the limit, rushing to reach the pinnacle of his strength in time for his fight with Prime. A-List Energy Nullification 2/25.
>>48283
1. With the destruction of Porkblister's and the widespread notification of Waldough's high treachery, the wizarding populace throws their support behind Vladimire as a last, desperate hope in the face of extinction. While the Lightning Death-Lord is certain that most of them will try to depose him in due time, for now he has their support.
Gain 4 Novice Death Beaters. Wizarding Support is now Very Cooperative.
2. As Vladimire reaches out to touch the relics, he is suddenly knocked backwards in a cascade of undulating rainbow lights. Squinting, the dark lord can just make out a set of five ethereal, scowling countenences, reaching up to the very ceiling of his study.
"You seek to abuse these relics for your own foul purpose!" roared Jodrick, pointing his finger. "You shall have nothing, you wicked man!"
"You shall have nothing until you are worthy," sneered Solomon, titling his chin upward. "You must prove that you are fit to bear the mantle of High Wizard."
"Do this," intoned Ravena, a dour look upon her face, "and we shall consider granting you our power… but you must first find and smite all of the abominations that The Usurper has created!"
"Foul demons of blue stone," cried Jose, "they and their master make the Ether scream in pain with grave abuses of magic!"
"Lay down no fewer than ten of these constructs," rasped Frontenac as the images of the founders began to fade, "and we will consider granting you your… -request-… until then…"
Cunning mage he is, Vladimire realizes that it would be easier to just break whatever enchantments are on the relics than indulge in their silly quest– this would, of course, halve their power at best and destroy them at worst.
Pick ONE option from the two listed below to proceed in unlocking the Relics:
Magi-Skeleton Corpses: 0/10. You must hunt and destroy Magi-Skeletons—who are, almost assuredly, outside of your territory, if not already beyond the War Wall.
Enchantment Breaking: 0/5
3. Headmaster Hat Corruption 1/3. The hat must be broken, psychologically and magically, before it will accept Vladimire as its rightful owner and headmaster, and until then it spins impressively detailed yarns about how Vladimire's mother once fellated a dragon. Fortunately, it -is- merely a hat…
>>47928
>>47964
Mr. President leaps for the beast's knees– now that it walks on two legs, it will be so much easier to cripple and crush!
Unfortunately, this seemed to be nothing but a trap– the beast's knees explode in a shower of razor sharp bone, grasping sinew and putrid bile as Mr. President gets close, carving deep swathes into his body and knocking him back. The feline has only a moment before he's smacked in the head and sent careening into a nearby tree, slamming into the bark hard enough to leave a sizable dent.
The furry little fighter lands on his feet and coughs up blood as his powers work overtime to try and mend the damage– as the Amalgamate slowly advances all the while. What was it the humanfolk said about the better part of valor…?
You are now [BADLY WOUNDED].
BEGIN ROUND 6 OF MR. PRESIDENT-VS-THE AMALGAMATE
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855f39 No.48316
>>47949
>>47960
>>47936
With a mighty yell, Bob and Scrufftron leap forth in perfect sync and begin to lay in to the skeletal forces surrounding them, fist and sword cracking metallic bones of one half and a gigantic metal tiger subsuming the other half. Lasers blitz through the crowd, screening the line as Bob and Scrufftron hold that line almost by themselves– with their assistants and lackeys hounding the skeleton rear, of course.
Bob leaps gracefully off of the head of one skeleton, crumpling its skull and throwing it back into two of its fellows, to dodge an oncoming bolt of energy. Landing on his feet, dancing left and right in his vigorous advance, he charges forward with both fists to slam them into Miss Andry's face, knocking them high above the fray to be airshot by Lasersteen.
Just behind him, Scrufftron pummels his way through the ironshod ranks, his tiger coalescting around him to rip and tear at those who would strike at him while he's distracted. The metal marauder merely snorts as the tiger's right arm is taken off by a glancing singularity shot, and with a wave of his arms the tiger is dispersed into a 360 degree scattershot of razor-sharp, high-velocity metal that clears out every last skeleton between himself and his prey.
Screaming binary at high-speed, Scrufftron cocks his right fist back, leaps forward, and lets it fly just as Non-Binary lets out a decidedly androgynous scream, and with a spray of blood and teeth he connects squarely with xir face, whereupon xhe goes flying back to come to rest upon xir ass in a small crater.
Calling a larger piece of metal to his feet, Scrufftron lifts himself above the cacophany to squint into the distance, whereupon he sees the corpulent form of Trigglypuff dragging something from the dirt– the barely-conscious form of Trigger Warning, the outright strongest of the Social Justice Warriors, previously floored by Bob. It seems that they're down to dragging back in the wounded to finish the fight– something that Scrufftron quickly communicates to his ally as he drops back to the ground and shatters an oncoming Skeleton with the hunk of metal.
The Social Justice Warriors are on the defensive!
BEGIN ROUND 2 OF SCRUFFTRON AND BOB-VS-THE SOCIAL JUSTICE WARRIORS
POST
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9fcf26 No.48317
| Rolled 1, 3, 31 = 35 (3d100) |
>>48316
Name: Scruftron- (Real name Scruffy)
Age: 28
Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders.
Blood Type: AB-
Signature Color: Orange
Domain: somewhere in Nebaska
Superpowers: [A-List Magnetism], [B-List Janitorial Skills], [B-List Staff Combat], [Greater Psionic Resistance], [Psionic Crystal Integration]
Equipment:
+ [ Psi-Alloy Ō-yoroi]
+ [Super Strong Strange Naginata]
+ [Psi-Adamant Warboots]
+ [Heavy Laser Spray]
+ [Slave Unit]
>Extra Equipment:
+[Psion-Alloy Armor]
+[Cyber Alloy Armor]
+[Janitorial Armor D-list]
>Allies:
+[The Psychonaut]
>Followers:
+ [1 Janitorial Captains]
+ [23 Janitor Elites]
+ [18 Janitors]
+ [16 Janitor Strippers]
+ [42 Robo-Janitors]
+ [Doctor Phillip]
+ [Kenny the Roboticist]
+ [Windex] - the Invisible Marauder.
+ [Bucketboy] - the water-slinging floorwasher.
+ [Scour] - the bombshell that can disintegrate objects with her touch.
+ [Harvey] - a mountain of a man that soaks up punishment like a sponge.
+ [Dura-Dong] - Man with a Iron will, and a Iron Cock.
>All Super Team members now equipped with [Doxy Armor]
Renown: B-list
Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.
>Buildings:
+ [Ultra-Advanced Laser Repeater Factory]
+ [Robo-Janitor Foundry] +3 Robo-Janitors/turn
+ [Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]
+ [Forge]
+ [Janitorial Barracks]
+ [Skeleton Tripwires]
+ [Psionic Meditation Chamber]
>Other Stuff
+ [Hunk Of Steel Sculpture].
+ [Low Weapons Supply]
+ [Scruffy's Porn Stash]
+ [Skelly Scrap Research]
+ [Repulsion Tech]
+ [Abandoned Tactical]
+ [122 Scrufftech Laser Repeaters] +8/turn
+ [70 Skeleton Scrap]
+ [1 Repurposed Jazzbarge]
+ [Quartet 3's Head]
+ [Super Laser Pointer]
+ [Masterwork War Bucket]
+ [Inert "Doxy"]
+ [Doxy Armor Schematics]
>Research
Skeley Virus 6/8
Questionably Placed Cyber Grafting 16/???
A-List Staff Combat 11/18
[Battered]
1/2/3. "BOB, I THINK ITS TIME WE SHOWED THESE CHUMPS WHO THE REAL ==MASTER OF PUPPETS== ARE!" Scrufftron yelled above the din of battle, willing the metal of his cybernetic arm to turn red, before weaving the metal around him into a several series of fin wires, before sending them out to ensnare every member of the SJW's in reach.
"Now, lets have a meeting at Orion with these ''disposable heroes", and show them and their master what ==REAL== power is!"
He yanks on one of the strings, pulling the nearest SJW to him, forming a second pair of metal arms on himself all the while.
"You see, you silly playthings!" He screamed as the SJW attempted to claw and desperately hold onto the ground beneath them.
THERE ARE NO STRINGS ON ME!
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9fcf26 No.48318
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07773b No.48319
| Rolled 505, 297, 752 = 1554 (3d1000) |
>>48313
Name: The Hell-Rider
Age: 26
Origin Story: Douglas Green was just a simple biker before one day he was gunned down in by a member of a rival gang. His soul was sucked directly to help were he was tormented for all of his wrong doings in life. Douglas was however was no ordinary man and set about planning his escape from hell. Taking to ambushing and eating the lesser demon-kin he found himself twisting in both body and mind as he made his way towards the limits of Hell. How exactly he got out at that point not even he remembers is finding himself back in his hometown by the ruins of his old watering hole. Finding himself in the wreckage of the world now ruled by Iron-Bones he has set off to make things right and maybe redeem his soul on the way.
Blood Type: O
Signature Color: Purple
Domain: Northern Texas
Renown: C-List
Powers: [A-List Fire Resistance][A-List Demonic Transformation (gives A-List Super Strength, A-List Endurance and D-List Flight)][C-List Motorcycling][A-List Guitar Skills][B-List Guitar Combat 8/15][B-List Chain Combat]
Demon-Hog: [B-List Super Speed][D-List Intangibility]
Weakness: [Devil's Reject] - You fought your way out of Hell, but Hell wants your black soul back. Your critical failures can attract OTHER types of attention, you are harmed and repelled by objects of faith, and banishing magic is particularly deadly to you.
Equipment: Hellforged Chain, Demon-Hog, Demonhide Jacket, Wrathful Anointed Stratocaster
Assets: [Old Biker Clubhouse][3 Grenades][Tramkit]
Followers: 2 Old Ladies, 9 Road Warriors, Road Huntress, 4 Bikers, 4 Whip "Monks"
—–-
QUE TRAINING MONTAGE PART 10!
1. A-List Chain Combat 6/20
2. A+-List Guitar Skills 13/25
3. A-List Guitar Combat 12/15
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07773b No.48320
| Rolled 78, 17, 44 = 139 (3d100) |
>>48319
Wrong Dice
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4c2e53 No.48321
| Rolled 37, 68, 55 = 160 (3d100) |
>>48316
Name: Lord "Dracula" Bob, King of Greater Wisconsin, "The Wisconsin Vampire", Once and Future King
Age: 30
Origin Story: Fell into a vat of high performance makeup designed for athletes who want to look nice. Which was place conveniently near a costume department store. The fangs make it hard for him to chew and his super powered body needs a lot of nutrients so he drinks all his meals with a nibble hear and there. His now pristine and flawless white skin is very sensitive to light. Before all that he was just a jobless actor who made bad poetry and puns and lived in closet of an apartment with no windows in the basement in a bad neighborhood.
Blood Type: D for Drinks A Lot
Signature Color: Blood Red
Domain: Transylvania Forest (Milwaukee), Greater Wisconsin, [Neo-Camelot], [Renovated Chicago Pier]
Superpowers: [A-List Super Strength], [A-List Super Speed], [C-List Super Stealth], [B-List Hypnotism], [A-List Swordsmanship], [Greater Psionic Resistance]
Weakness: [Sorta Vampirish] - Being in sunlight causes pain and blindness. Most actions must be done during the night, or underground. You can more or less only eat liquids. Fire does extreme damage to you since the makeup is, apparently, napalm-based.
Equipment: [Excalibur], [Skeleton Alloy Pants],[Retrofitted Psiadamant Gauntlets], [Purple Crystal Globe](Flail with claw-machine-esque clutch),
5 [Skeleton Laser Rifles]. 28 [Skeleton Scrap],[Skeleton Alloy Gauntlets],[Hang-Glider].
Followers: 8 Teenagers, 2 Dr.Handymen (Dr. Richards and Dr. Frakensteen), 2 Vampire Apprentice [Pa'Trikk The EverCrispy], [Wisconsin Super-Governor],[Elijah "Dark Sanguinus" Blake], [Werewolf Tribe]
[Lasersteen], who has [A-List Lasers], [A-List Blade Combat] and [B-List Invulnerability]
Renown: [B-List]
Buildings: [Trap-Filled Castle], 4 [Watchtowers],[Training Room], 3 [Radio Towers],
[Transports ready]
[Giga Scorpia Corpse]
Globe Researched. - Potential Control Locus for vehicle. Skeleton tactics deleted and skeletons weakened.
[Tentative Bigfoot Allies?]
Detroit Assault Plan +15 to assaulting Detroit
[Wounded].
1/2/3 +15 Detroit Assault Plan
As the battle rages the cursed SJWs are finally put on the backfoot. Bob takes this chance to signal for a mic from the Lasersteen Laser Light-show who promptly shoots out a very small sticky microphone which lands and sticks to his face roughly where one would expect to see a beauty mark.
Bob begins to sing a beautiful hypnotically empowered rendition of 'Don't Fear the Reaper' further bolstered by the super strength flowing from his well trained abdominal muscles. Urging the hordes to gather together and start swaying and waving to the music. A perfect target for what he had in mind.
Spinning was a good trick. Bob took a stance, the ground trembled and cracked as he poured strength into it then he leaped forward. In an instant he covered the ground of the entire skeleton filled battleground, cutting them down in a one man horizontal tornado of white flesh, mythic steel, and indestructible crystal. But he didn't stop there, the next instant he did it again and again and again each time mowing down entire sections of skeleton rabble. Bob lined up his sights, he was going to go straight through Trigglypuff to create a brutal hole.
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c8e6ec No.48325
| Rolled 1, 75, 4 = 80 (3d100) |
>>48314
Name: Raphael Hench
Age: 25
Origin Story: Raphael the long lost brother of jack hench, at the news of his brothers death he decided to try to follow in his footsteps. Eventually, he ended up in the back alley with some goons and was about to get killed, it was then where he manifested his brothers power and two nameless mooks came to his rescue. Now he aims for vengance against the skeleton legion
Blood Type: O+
Domain: Away from the skeleton legion
Signature Color: Anything but orange is preferable
Superpowers: [Super Charisma], [B-List Mook Summoning], [D-List Device Invention] [D-list Super Dodging]
Equipment: [5 Skeleton Laser Rifles]. [Destructive Ion Singularity Ordinance Projector– DISOP]
[Mesmerizing Turban Of The Great Edwardini], an immensely powerful psionic artifact that bends people and animals to your will as long as the pinwheel is spinning; in combat, you must dedicate one of your "rolls" to keeping it going and commanding anyone me mesmerized by it.This fearsome headress can even temporarily mesmerize Cyber Skeletons, but they get a resistance roll with each round with increasing bonuses.
Followers: Ben and Jerry [Hardened Mooks], Seasoned Mooks,3 Mook Lieutenants 3 Mook Lifters
Renown: D-List
Weakness: [Reboot] - Raphael is subject to a strange and bewildering phenomenon well known in the superhero community as "reboot," where powers are manifested in tangentially related individuals upon one super's death, with minor details in the "new" super's lives spontaneously switching and swapping to make things work. Self-aware of this phenomenon, you find that it resonates worryingly through the psionic sea. Your Critfail Threshold is 5 and below.
Other shit I have: [5 Skeleton Scrap].
A-List Mook Summoning 8/20
Action 1-3: Giving his turban more spins, he shouts out to his men. "Open fire on this SCMUCK" Hopefully they'd be able to add in more damage.
Status: [WOUNDED]
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2fc732 No.48326
| Rolled 85, 53, 79 = 217 (3d100) |
>>48314
Name: Alex "Dragoon" Walker
Age: Twenties
Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time.
Blood Type: AB+
Signature Color: Green
Domain: Northern Georgia, Alabama, Mississippi, Most of Lousianna including New Orleans, Southern Arkansas, Southern Tennessee, part of North Carolina, and Most of Virginia
>Superpowers:
[A-List Rock Manipulation]
[A-List Endurance]
[A-List Metal Manipulation]
[Maximum Dragon Rock Fusion]
[B-List Super Strength]
[B-List Dragon's Breath]
[B-List Physical Fitness]
B-List Spear Combat.
D-List Flying 1/5
>Equipment:
[Fortified Base.]
[Enhanced fortifications]
[Improved Infrastructure]
[Superhard Fortresses]
[Skeleton Alloy Ammo]
[Anti-air defenses]
[7 Radio Towers (can reach anywhere East of the Rockies]
[Advanced Training Room.]
[Alloy Armor]
[Masterwork Draconic Adamant Armor].
[Fortified Advanced Research Lab}
[Basic Skelescrap Forge!]
The Mantlespear
8 Skeleton Scrap
>Followers:
[Mayor of Atlanta]
[18 Armored Veteran Survivors]
3 Scientists
>Research
Jazzhulk Research 3/6.
Q2 Breakdown 10/10
Crystal-Dampening Research 7/15.
[Psi-Lattice Research], giving you a +20 to all combat rolls against cyber-skeletons.
[Strange Vaudeville Parlor]
-Vaudeville Parlor Repair 7/7
-There are 7 spheres, dated 1921 AD(freeing of Prime from his Prison, by Atore Cervello, presumably Q1), 1941 AD(Prime recruiting a psychic named Luigi Bantenicci. Presumably Q2), 1946 AD(Prime in Italy recruiting a crippled war hero), 1953 AD(Prime attacking the Vatican and forcibly ensuring the loyalty of a traitor scientist. Rosetti presumably q4), 1991 AD(Prime getting the allegiance of other heroes as he strips a parallel world life and plans to strip all worlds of life), 2007 AD(Prime and his quartet raiding a crystal cavern of another universe after prime disposed of that world's prime.), and 2013 AD(q4 making the Anti-Paragon gun with Eternity Water.)
-You may now roll an additional d100 to attempt to view the contents of one of the spheres. State which sphere you're trying to decipher when you roll. The threshold for success gets higher and higher with each attempt…
Renown: A-list
Status: Healthy
1. While resistance is fierce, it's not insurmountable, break the legion on this side of the war wall!
[Psi-Lattice Research], giving you a +20 to all combat rolls against cyber-skeletons.
2. The Scientist keep working at their craft while I work at mine, soon we'll be able to dampen those crystals and lay the hurt down on the enemy.7/15
+[Fortified Advanced Research Lab}
+3 scientists
3. Well, good thing I am durable as nearly anyone else. Keep working out how to fly!. 1/5
+Advanced Training room.
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b83591 No.48327
| Rolled 52, 25, 100 = 177 (3d100) |
>>48315
Name: Mr. President
Age: 1 year
Origin Story: Mr. President is a cat that was used in the animal testing phase of the the Mastermind's super power creation program. Mr President was actually the first animal subject to survive the procedure although developed no noticeable powers at the time. What the researchers did not know was that Mr. President did develop powers, the power to biologically adapt and alter it's genetic makeup to the current situation. He used this power to survive the parts of the experiment that were killing other animal subjects. Now with the lab partially destroyed and him free Mr. President does cat things.
Blood Type: A
Signature Color: Brown (again)
Domain: Wherever in Mastermind's territory the super experiment lab was.
Superpowers: A-list Cat Allergies, C-List Adaptation, D-List Power Absorption, C-List Cat Combat [B at 9/15], D-List Purregenration
Equipment: [Collar] [Sunning Spot] [Strange Crystalline "Toy"] [Strange Coyote Corpse] 3 [Strange Glowing Cybernetics]
Followers:
Renown: Starts at D-List
Weakness: [Cat] - You are a cat. A super-powered cat with a certain level of uncanny cunning, but… a cat nonetheless. You are unable to take many actions such as diplomatic endeavors, gaining followers, and anything involving opposable thumbs.
Health: Badly Injured
1-3. Run away!
+ C-List Adaptation
+ D-List Power Absorption
+ C-List Cat Combat
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7961b6 No.48328
| Rolled 23, 67, 22 = 112 (3d100) |
>>48314
Name: Gabe "The Glue Man" Degrossi
Age: ~49
Origin Story: Glueman was once a humble man named Gabe Degrossi, working the night shift at a glue manufacturing plant in his hometown of Boston. One night, while working his usual shift, there was a break in, a group of mobsters had a hit out on one of his fellow night guards. Instead of running and getting actual, real police to help however, Gabe took matters into his own hands. Opting to engage the mobsters in close combat with his shitty baton and flashlight. He somehow managed to knock out most of his opponents, but the few who were left ganged up on him, pushing him into a vat of glue where he sat until the next day. He was immediately rushed to the hospital, but the doctors were unable to remove the glue from his body, however, after a few more hours in intensive care, it seemed as though he had entirely become glue, as no traces of human flesh were left. Gabe Degrossi, now Glueman, soon awoke from his coma, he was shunned out of his family because of his horrible new glue-based form. He wallowed in sorry for days before seeing an ad that advertised that a local professional wrestling was hiring, Glueman, needing the money, applied and was hired. He had found his calling, Gabe Degrossi had now become Gabe "The Glue Man" Degrossi, super-powered professional wrestler!
Blood Type: A
Signature Color: Maroon
Domain: Akron, Ohio
Superpowers: [B-List Glue Invulnerability], [C-List Stretching], [C-List Stickiness], [D-List Super Wrestling]
Equipment: [Stickproof Spandex Pants], [Glueman's Cape]
Weakness: [Gluebody] - Your body is a strange, organic glue-like substance whose elasticity and stickiness you can control at will. You take extreme damage from certain chemical solvents and your body composition makes it easier to shove things into you.
Followers:
Renown: D-List
1-2. Recruit more wrestlers! Super-powered or not, they can be useful to aid our cause!
3. Our influence over Ohio must grow if we are to become a great power in the world. Increase our broadcasting range, more Pay-per-Views, more adverts, more video games!. (Territory expansion)
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9541d2 No.48329
| Rolled 43, 25, 1 = 69 (3d100) |
Name: Old Hickory
Age: 250
Origin Story: Andrew Jackson - 7th president of the United States and definitely the most badass one. His name "Old Hickory" comes from his nickname that he got back in the 19th century because he was "better at cracking skulls than a giant baseball bat made out of old hickory with a couple of nails in it". Of course, he died a long time ago, but all the spooky shit happening around roused his ghost. Now he has new spooky ghost powers along with his superpowers he had in life (can take a million bullets and will absolutely annihilate you in a duel) and is now ready to kick these fucking skeletons' asses like he kicked the Brits' asses in the War of 1812.
Supplemental information: http://www.badassoftheweek.com/jackson.html
Blood Type: D for Democracy
Signature Color: Freedom Blue
Domain: Somewhere in the unclaimed area in Virginia
Superpowers: [B-List Cane Combat], [C-List Invisibility], [Ghost Invulnerability], [D-List Dueling], [D-List Wraithgrasp], [D-List Ecto-Regeneration]
Equipment: [Relic Hickory Cane], [Relic Dueling Pistol], [Relic Coat], [Relic Macaroni Hat]
Buildings: [Ghostly Mansion]
Weakness: [Who Ya Gonna Call?] - The irascible, injun-hating wraith of Andrew Jackson has risen from his rest in the Ghost White House to give Skeleton Prime a thorough drubbing. As a Ghost, you are more or less immune to any conventional attack, though such things will disrupt your form. You are vulnerable to holy powers and sorcery. You spook anyone who isn't PATRIOTIC half to death and you can only "use" items that exist on the Other Side, which are known as 'relics.'
Followers: 5 ghostly cowboys, 5 ghostly revolutionaries, 10 ghostly patriots, 10 ghostly neckbeards, Crypto and Jimmy Isekai
The League of Presidents:
-Grover "The Sheriff" Cleveland (B-List Shooting)
-James "The Indoctrinator" Monroe
-Richard "Tricky Dick" Nixon
-William Henry Harrison a.k.a. "Ol' Tippecanoe"
-"Wobbly" Warren G. Harding
-Fallen God-Emperor Donald J. Trump
-William "The Human Iceberg" McKinley
-Millard "Wool-Carder" Filmore
Renown: Starts at D-List
Current Status: Healthy as a ghost can get
In progress: A-List Cane Combat 9/15
Fort Knox Spookification 3/5, WRAITHWALL 4/10
1. Build that wall! (Progress: 4/10)
2. More trainin'! I wanna be at peak performance when I'm whuppin' Henry Clay's fat ass! (A-List Cane Combat Progress: 9/15)
3. Forget the renovatin' for a bit, we gotta work on findin' a few more presidents! Now where's Reagan?
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855f39 No.48330
| Rolled 24, 77, 9 = 110 (3d100) |
>>48321
>>48317
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855f39 No.48331
| Rolled 24, 17, 16 = 57 (3d100) |
>>48327
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855f39 No.48332
| Rolled 26, 68, 72 = 166 (3d100) |
>>48325
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71ca93 No.48513
| Rolled 5, 51, 34 = 90 (3d100) |
>>48314
Name: Hank Scorpio (Handsome ScorpioCorp CEO)
Age: Average
Origin Story:
This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.
Blood Type: ABC
Signature Color: Pink
Domain: Phoenix, Arizona
Superpowers:
+ Super Intellect
+ OMEGA Regeneration Chip
+ Laser Integration System
+ A-List Physical Fitness
+ C-List Tackling
+ C-List High-Tech Marksmanship
+ C-List Bass Playing
+ C-List Super Strength (Untrainable)
+ C-List Device Invention
+ D-List Tool Creation
+ D-List Bass Playing
Followers:
+ [AI Scorpio]
+ A-Team
+ 4 Living Metal Corporate Executives
+ 18 Scorpion Mercenaries
+ 41 Living Metal Mercs
+ 10 Living Metal Marauders
+ 10 Living Metal Commandos
+ 5 [Living Metal Conscript Regiments]
+ Weapons Expert
Equipment:
+ [Most Uncomfortable Chair], a sitting apparatus that you're pretty sure is the most uncomfortable thing ever intentionally designed by man. Using it for any roll in a turn confers a -5 penalty to the roll; however, every turn you use it gives you a +2 bonus for the first turn after stopping its use, up to a maximum of +30.
+ [Blue Suit]
+ [Reinforced Scorpio Leather Jacket]
+ [Particle Acceleration Cannon]
+ [Quartet 4's Psi-Plasma Warstaff]
+ [Hell-Touched Bass Guitar]
+ Blueprint Briefcase
+ Medium-High Funds
+ 36 Energy Rifles
+ 36 Subsonic Wave Guns
+ 1 Gold-Plated Subsonic Wave Gun
+ 1 Wall-Buster
+ 3 [Space Rockets]
+ [Psion Tainted Fragments]
+ 60 Skeleton Scrap
Giantic Weird Follower Space Stations:
+ GiLiMeSS
Renown: B-List
Buildings:
+ Research Lab
+ Ad-Tech Factory
+ Auto Training Facility
+ Upgraded Research Lab
+ Scorpio's Suits and Ties
+ [Scorpio Films] Based on a real story.
+ [Scorpio Arms Factory]+ 2 Energy Rifles and Subsonic Wave Guns per turn.
+ High Tech Ice Cream Factory
Tech:
+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)
+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)
+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)
+ Superpower Dampener [Locked Out] 4/15
+ Subsonic Wave Gun
+ Super Strength Gene Augments
+ GiLiMess Laser System
+ [Scorpio Care] vastly increases health and loyalty of domain populace
+ [Scorpion Leather Jackets]
+ [ScorpioTV]
+ [Sexy Science TV], increasing the loyalty of your populace as well as improving your recruitment rolls for new science personnel.
+ [SHONEN Blueprints]
DNA:
+ Cow
+ Elephant
+ Robin
1. There was still some work to be done on the knife but given the other events Scorpio was quite unwilling to do so. Still, he was a man of discipline and would make a knife superior to any other.
-5 [Most Uncomfortable Chair] (4th in progress)
+ C-List Tool Creation 6/8
2. Scorpio would try not to meddle too much with the SHONEN project, after all his scientists had been so proud of themselves, he really didn't want to ruin their feeling of accomplishment. After all he was a CEO first and a handsome inventor second.
+ SHONEN Construction 1/6
3. While Scorpio did not appreciate threats and would have easily wiped the floor with his own creation he could not help but feel pity for the Sprinkly boy. Certainly he would make a sufficient asset. Scorpio would agree to its deal and ensure it was fed and cooled. Scorpio looked up the the sun glaring down upon them. Someone would have to fix the spirnkle machine, he could really use an ice right now.
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e26652 No.48518
>>48313
>http://pastebin.com/jqJPHFCr
>>Name: The Mastermind
>>Age: At least 100
>>>Blood Type: AB+
>>>Signature Color: Dark Red
>>>Domain: New Mexico
>>>Superpowers: [Super Intellect], [D-List Device Invention] [Awesome Scar] [B-List Entropy] [B-List Sonic Blast (Rock-N-Roll)][B-List Super Singing]
FREE ACTION:
>>42927
>>48281
The MASTERMIND, opens up the DOOM CHANNELS to the Hell Rider and that one wizard guy, both of whom were previously members or affiliated with great DOOM!
"Ahem, it is I . . .the MASTERMIND!
And I am going to ask you this just once. . .are you ready to go to HELL?
I have two tickets with me to the next Bob Zombie concert in the underworld, because i intend to hire him and his crew to fix me a kickass INFERNAL SOUND SYSTEM for the Hell Rider, and I think you two are exactly who I need to come with me!"
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07773b No.48519
>>48518
"That sounds dope dude! You send a plane or something to pick me up or like a teleporter?"
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e26652 No.48520
>>48519
"Of fucking course! We're riding DOOM AIR first class"
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a0aec0 No.48602
Name: Lord Vladimire
Age: 60
Blood Type: None
Signature Color: Lavender
Domain: somewhere in Texas
Superpowers: [A-List Super Sorcery], [A-List Electricity Control], [C-List Electricity Resistance][B-List Void Magic][C-List Mage Kinesis]
Structures: Ley Node, [V.U. Mobility], [Brineborn Nest] [Empowered Scrying Tower]
[Porkblister University]
[Esteemed Teaching Staff]
Equipment: [Dark Lord's Cloak], [Dark Lord's Wand], [7 Magical Batteries][Scuba Gear][Harpoon Gun][Brineborn Allies] [Nice Yacht][Small Boat Squadron][EVIL Wax][Strange Mermaid Trident][1 Jazzbarge Wreckage][5 Skeleton Scrap][Rot Siren P.R. Float][Pile of Stolen Wands].
Followers:[5 Elite Death Beaters][12 Death Beaters][26 Novice Death Beaters][Wendigo Tribe][Brineborn Allies][5 Rot Sirens][The Bokor][Beau LaCroix][6 Moroi Vampires][3 Aztec Mantraps][3 Bloodfruit][Botched Jenni Mantrap][Order Of the Manticore Zombies][Manticore Shadow Wraiths][Porkblister Students][Ghost Squad][5 Porkblister's Relics][Porkblister's Headmaster Hat]
[Wizarding Support: Very Cooperative]
Training: [Amphibious Combat Tactics]
Renown: C-List
Weakness: [Waldough Whaters And The Shocking Susceptibility] - You are one of the last surviving members of D.O.O.M, the Distinguished Order Of Malefactors. Your dark power is hindered, of course, by the existence of Waldough Whaters, a fleet-footed yet courageous boy. You are at a drastic penalty to interactions with Superheros or innocent folk. Roll an additional unmodified 1d100 per turn: this represents what Waldough is up to as he eludes your grasp…
[Battered]
Magi-Skeleton Corpses: 0/10
Headmaster Hat Corruption 1/3
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a0aec0 No.48603
| Rolled 6, 35, 95 = 136 (3d100) |
>>48518
Vladimire tapped the crystal ball as that inane bald muggle went on with his shouting. but he could not deny the opportunity presented in this. Prime's demons could be anywhere, and unlike his other creations, they appeared to be magical in nature. he had little time to scour the countryside for them, much less with so many potentially hostile muggles now divvying up the land. but they did not yet control the Spirit World of America, and there he was bound to find those who might know the location of the demons who ravaged the magical world.
"very well, Mastermind. know that I go in pursuit of my own goals, that so happen to align with yours."
a journey to the spirit world is not to be taken lightly, even for a Wizard. the Dark Lord prepares himself, his goal is to head there and converse with whatever spirits and and entities might have been wronged by the demons who could point to their whereabouts
#1 until I can use Frontenacs compass, I will need some other way to access up to date knowledge of the spirit world. after Prime's apocalypse, it must be in chaos, flooded with the souls of millions dead and whole areas destroyed. I have two experts in the spirit world with me. Beau LaCroix the witchdoctress and The Bokor. they already have connections to the spirit world I can make use of. I have them prepare their spiritual connections for me in the spirit world. maps and guides and insiders as well as spirits and lesser demons who will help me in my journey. I consult them for ever ounce of knowledge they can give to me
#2 I will need to buy a Russian bag of holding from the Wizarding market. there are many bags of holdings, but Russian ones are particularly good for holding spirits. I can bring my ghostly minions with me in it, or bag enemies inside it as well. it will also be useful to hold things
#3 the battle with the muggle and the upcoming journey to the spirit realm reminds me that I should practice my spirit stepping. that is, to step to and fro the spirit and material realm. I can then easier dodge physical attacks, or leap into the material to dodge magical attacks.
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527ae6 No.48614
| Rolled 39, 92, 62 = 193 (3d100) |
>>48315
>Name: Max Valcroix, AKA Pulse
>Age: 18
>Origin Story: Pulse is the child of two powerful and famous A-list superheroes, Monolith and Ice Raven. After the accidental murder of a A-list villain by misjudging a combination attack, both turned themselves in to the police in shame. The judge gave them an incredibly harsh sentence in a power play, simultaneous life in a specialized prison with no visitation rights and the government has refused to release them under any circumstances. The incident forced Max out of the public eye, raised by his Grandfather in mid-Florida. Growing up with the power to control and shape raw energy into pulses, weapons and shields and a serious hatred for authority, Pulse has donned an all-black and gray costume to contrast his Parent's silver and red, and sworn to show up the police and do what they can't.
>Blood Type: O+
>Signature Color: White, the color of his energy pulses.
>Domain: Florida.
>Superpowers: [A-list Energy Blast], [A-List Energy Shield], [A-List Weapon Creation], [A-List Physical Fitness], [Greater Psionic Resistance], [B-List Energy Nullification, 2/25] [D-list Energy Flight].
>Equipment: [Mid-Tech Secret Base (Cavern under High School), +Hidden], [High-Speed Motorcycle (Super)], [Army Base], [Tattered Father's Costume], [League Communicator], [Cadence's Helmet]. [Psionic Amplifier Suit - Supercharge a power for 1 action/4 battle turns] [Encrypted Skeleton Info]. [Ruins of Porkblister's Academy]
>Followers: Grandpa (Running Secret Base), [6x Florida Resistance (Trained)], [Resistance Government], [Mark and Michelle - Fire and Ice twins], [Sophia - Electric Girl], [Julio - Healer], [David, Psionic Amputee]
>Renown: A-List
1/2/3: Time for some INTENSIVE TRAINING. Pulse is going into deep meditation to improve Energy Nullification to A-list. This could be seriously powerful if only I could master it…
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e26652 No.48781
| Rolled 57, 78, 61 = 196 (3d100) |
>>48518
1. This is a lot of shit that needs doing. I'm going to need some help.
It's time to use. . .the SUPER SERUM. To give powers to my best DOOM LIEUTENANTS to carry out my grandest scheme yet.
-1 Serum will be given to "Uber General Heinrich Von Man's Spine". My bravest general, and a lion in command. His power will be SUPER MULTITASKING, giving him an incredible mind able to think many thoughts at once. He will be the ultimate operational commander to spearhead the development of the Army Groups
-1 Serum will be given to "The TaskMaster", my most loyal right hand man who organizes my uh, everything. I'll give him SUPER CONVENIENT TIME MANIPULATION. It's a special type of time power that will help him get my nation moving ahead of schedule, but without the headache of having to actually figure out how he did it or organzing timelines. It can't be used for combat, unfortunately, but it will certainly keep us on schedule
-1 Serum will be given to my best engineer, "Mechneato", and give him TECHNOKENESIS, the ability to take apart and put together machinery . . .WITH HIS MIND! He will help build all the factories and shit
I will save another serum, just in case we need it.
2. Make sure Ms. Moscovia is also mobilizing for war and her people are okay. In fact, we could use their help.
3. Begin OPERATION MAGA FOXTROT DELTA, starting with reclaiming the resources. ALL THE RESOURCES 0/4
—
Meanwhile, the MASTERMIND, loads up on his equipment, and is ready to go to the show!
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855f39 No.48978
| Rolled 86, 49, 30, 78 = 243 (4d100) |
>>48317
"Rage."
>>48329
"Spite."
>>48513
"Hatred."
>>48325
"Arrogance."
"These qualities ill suit me…" mused Prime, lounging in his chair, admiring through the window pane the lambent purple glow of his greatest work. "…and yet I cannot be fully rid of them. I suspect, dear Cervello, that it is the essences of yourself and the rest of the Quartet that are to blame for this… discrepancy."
Prime lazily flicked his blue-bejeweled right arm, and against all logic and sense the metal throne rotated on its base to face the ragged-cloaked form of Vibraphone Reaper– Quartet 1. His last, best lieutenant stood twitching slightly, staring at him with all the precision that only a machine-ghost-psionic could muster.
"I know what you are thinking, Cervello… and you are right! I SHOULD stop them before they run through that abominable white-marble heap they call a 'capital'… and I think I'll kill eight birds with one stone while I do."
Prime slammed both palms together, clenching his fists tight, crystal-purple fingers lacing together with digits of metal and blue stone. "Be a dear. Step through the portal.
"Bring the pain."
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855f39 No.49046
>>48614
1/2/3. Secluding himself from the outside world in a room full of crystalline mirrors, Pulse begins a furious, highly-lethality training regimen of unleashing punishing energy bolts and absorbing the same, risking near-disintegration with each flick of the wrist. His training pays off, albeit a little slower than antiicpated. A-List Energy Nullification 6/25
After hard nights spent training, Pulse’s spartan meal of chicken, rice, mineral water and collard greens is interrupted by an envoy from the scientists from the government. They’ve analyzed the blueprints… and they’re bad news. For everyone.
What Prime is constructing in his foul lair is almost assuredly a sort of focusing array, the size of several skyscrapers, strong enough to suck the life out of EVERYTHING if it’s left on for too long. The only saving grace is that Prime must not have it active yet—if he did, everyone on the continent would be dead in hours…
>>48603
1. Unfortunately, LaCroix and the Bokor are incapable of assisting you in this venture: they have not properly mapped the Other Side in a long time for fear of attracting Prime's attention, and your particular destination is very… out of the way. Bokor manages to dredge up a little something to help you, though!
Gain [Hexed Banana Sticker], enchanted to always smell like bananas and never peel off.
2. You buy yourself a bag of holding that you are sure is Russian– until you realize it's just Ukranian, and by then, the wizard that sold it to you had already disapparated. It won't be as powerful as a proper Russian bag… but it'll do.
Gain [Ukrainian Bag of Holding], allowing you to store a modest number of items or certain minions.
3. Relying on his extensive magical prowess and his own reflection, it is a paltry for the Lightning DeathLord to craft for himself a more unique means of defense. Gain D-List Ethereal Jaunt, allowing you to sidestep certain obstacles or attacks.
>>48328
1/2. You put out the call: it's time for a revolution against the skeletal menace, once and for all, and to your delight a slew of wrestlers both heel and face join your team.
Gain 4 [Novice Wrestlers]. Gain [Big Brooski], a 6'8'' giant of a man who has one of every beer brand tattooed on his body.
3. You lead your wrestlers in midnight raids throughout skeleton-held lands, crushing them with suplexes and haymakers delivered courtesy of your sticky, gluey form. In short time you've made very modest growth.
>>48327
>>48331
Teetering on the brink of defeat, mauled and mangled, Mr. President's instincts scream at him to run, run, run– and the cat does just that. Dodging tendrils of slick black flesh and bone, he ducks and dives around the monster's attacks and scurries up a tree, flicking his tail left and right to keep it mere inches away from the bone darts that embed themselves into the wood.
With an enraged roar, the beast lunges forward to grip the tree and starts trying to tear it down wholesale, osseous tendrils snaking up to snap and lash at the cat. But as they do, Mr. President’s flanks and spine tingle, then twist, then sprout in muscular, razor-tipped paws, cutting the tendrils to shreds. The canny cat leaps onto the thickest, heaviest branch of the tree and sprints across the underside, sprouting new limbs as needed to defend himself as he lunges for his target—the springy, flexible end of the branch.
An awful crack shoots through the air as the bottom of the tree begins to splinter and break, but Mr. President is unperturbed. He clamps his forepaws, and two more paws that sprout from his cheeks, onto the edge of the branch, digging in deep and backpedaling with his hindpaws—plus a third, sprouted from the fluffy fur of his belly. He tugs the branch back further, further, until it’s about to snap like the base of the tree—and then he disengages with his rear claws, letting the branch whip up towards the sky. He lets go at the apex of the snapback, spreading his legs wide as he soars into the distance and to safety.
Being a cat, he has little concept of how long it is he glides, growing flaps of skin to help steer him, but when he finally lands on all fours, the worst of his wounds knitted back together, he feels a distinct sense of safety… one that’s well-earned!
Gain B-List Adaptation, B-List Cat Combat, and C-List Multi-Paw (4 Limbs). You are now [Lightly Wounded].
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855f39 No.49047
>>48326
1. You rally your troops and venture forth to crush the few remaining Skeletons that still exist on this side of the Wall. You find your efforts met similarly by a strange, spandex-wearing superhero of singularly white complexion, and soon your lands jut up against two others: the semi-metal marauder that is Scrufftron and some shabby fellow who appears to be attracting mooks and henchmen from who-knows where– so much so that even the riffraff of your own lands is bolting off to join.
2. Crystal-Dampening Research 9/15. Research goes smoothly, fine-tuning the exact frequencies and instruments needed to disrupt the psionic network.
3. D-List Flight 4/5. Spending some more time training, you get a better hang of the decidedly tricky process of sprouting hard, mud-like wings– soon you'll be able to actually bust out with your flight skills in an actual fight!
>>48319
1. A-List Chain Combat 9/20.
2. A+ List Guitar Skills 14/25. You spend far too much time whipping things with your demonic chain to actually put in as much effort with your guitar…
3. A-List Guitar Combat 13/15. Same goes for actually fighting with it!
>>48781
1. You dole out your doses of super-serum to various valued subordinates, and after the standard 2.5 minutes of thanking you for your patronage and generosity, they shove the needles into their necks and inject them. They twist, contort, and scream for the next ten hours– but it all pays off once their powers begin to manifest. To realize their own unique administrative powers the serum has given them only very modest (D-List) boosts to Endurance, Physical Fitness and Strength, but their personal skills are much more potent (B-List).
Gain Heinrich VonManspine, with the unique power of (Super Multitasking), improving wide-scale rolls.
Gain TaskMaster, with the unique power of (Temporal Quirkery), allowing a non-combat action to accrue greater success points on lower rolls.
Gain Mechneato, with the power of (Technokinesis), allowing him to improve rolls involving mundane technology and manufacture.
Each of these advisors can ONLY be applied to a single roll each, and you can't double up. They are also not much better in a fight than the average human…
2. Miss Moscovia appears to be mobilizing her own troops, though the giantess herself appears to be remarkably reclusive. Either way, they'll be ready to march on Prime whenever you are.
3. Resource Reclamation 2/4. Efforts are underway to begin MAGA FOXTROT DELTA, starting with the reaccruement of vital resources from the wastelands….
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855f39 No.49048
>>48513
3. While the sprinkle creature isn't terribly pleased with Scorpio's microexpressions, it agrees to work with him nonetheless– and even helps fix the sprinkle machine, albeit under the condition that it is NOT to supply the sprinkles.
Gain [Sprinkly Boy] as a follower.
2. SHONEN Construction 3/6. Work goes by quite quickly as the hyper-resilient outer casing for the SHONEN is developed and put into place. Next will come the calibration of the power cells and the power outflow vents…
1. Scorpio toiled long into the night, whetstone and laser-cutter in hand, quite determined to create the best, sharpest, most ass-kickingest knife known to man. Even with his regenerative powers and genius, though, he still needed sleep, and so after a usual 27 hour-long workday he got up out of his chair, stretched, and shambled his way into his bathroom.
Lined with silver and gold, utilizing high-tech facilities like antigravity bidets and xylitol toothpaste dispensers, Scorpio's bathroom was as luxurious as the rest of his possessions– his one and only home. He flossed, and brushed, and spat, and leaned into the mirror to begin plucking at his brows. Something wasn't quite right– was it the little hairs that grew up between his brow and his hairline? No, he'd plucked those all out…
In the mirror, he saw a flicker of movement, and he whipped around to face whatever fell assassin had entered his abode, only to be slammed backward into the wall, shattering the mirror and pulverizing the sink as a crackling shaft of hyper-condensed crystalline shards embedded itself in his gut. Before his eyes materialized a most wretched sight– Q4, Saxophone Specter, crafted out of buzzing purple psionic energy, crystalline shards, and hunks of twisted metal. Something approximating a face topped its jagged shoulders, and said face contorted with cold malice.
"You… DID this to me…" rasped Quartet 4's psionic vestige. "Now… I will EAT your soul… and take your body… for PRIME… Hank Scorpio…"
The psi-wraith raised one jagged fist and spread his fingers, and in an instant a telekinetic blast threw Hank through the wall and into the foyer– or, rather, into the 40 stories of air ABOVE the foyer. Those still at their work watched with horror through the windows as their boss plummeted into the great space-themed fountain in ScorpioCORP's reception area, landing with a splash and a crack. As Scorpio lifted himself out of the magnificent semi-submerged crater he'd made, and wringed water out of his nightcap, he watched Q4's ghost half-glide, half-stride to the jagged precipice– and then leap, crystal staff wielded like Zeus' own thunderbolt, towards the drenched CEO.
He'd have to put in some overtime for this one.
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855f39 No.49049
>>48329
1. Progress goes slowly– Trump is allowing only the BEST and MOST GREATEST materials as part of his new wall! WRAITHWALL 5/10
2. Henry Clay ought to be quivering in his ghostly britches at the thought of Old Hickory's wrath– or at least, he will be, once the man himself stops fantasizing about whipping Clay and gets down to his training! A-List Cane Combat 10/15
3. With his presidential entourage in tow, Old Hickory goes out snooping for the newest addition to the League of Dead Presidents– the famous actor himself, good ol' Ronny Reagan. However, even with Trump's keen senses of remembering and squinting, their search of the ghostlands turns up neither hide nor hair of the guy.
Soon, though, a different noise graces Jackson's ears… bleating? No, a bull getting whacked off, no– a trumpet! "That wily bastard," quips Nixon, "he must be playin' the trumpet!"
After everyone agrees that, indeed, Reagan is blowin' brass real swell, the ghostly entourage sprints their way through the dead ghost-bushes and ghost-trees, closer and closer to the source of the sound. The closer they get, though, the more it seems as if something is wrong– quite wrong. The noise sounds too good to be true– perfect and without any fuckups, so sonorous and deep that you can't help but want to listen to it… forever…
Old Hickory snaps out of it as the group comes to a clearing, and has to clock Harding over the face with his cane to keep him from bolting forward to join the cavorting, cadaverous carnivale of cretinous creeps before them. Numbering at least three hundred ghosts of all stripes, they flail and dance and jive to a mad rhythm of a trumpet played without flaw or peer–
And who's the fella playing it so hot? The crowd parts once they're queued into Jackson's presence, though they don't stop dancing– their movements take on a more menacing tone, and they split their faces wide with rictus grins as they shuck and shuffle closer and closer to the presidential entourage. Chief among them are three figures.
Most immediately noticeable, of course, is the source of the music– a tall, handsome Italian man in moldy, scorched spats and a torn, bloody vest, playing a tarnished trumpet with all the gusto that someone who doesn't NEED to breathe anymore can. On one long, warbling note, though, he pulls the trumpet away, and his form shifts and warps– distorting for a moment into a jagged, partially crystallized skeletal figure with glints of gold here and there. It is then that Old Hickory notices that his eyes, even when his ghostly corpus ISN'T "glitching," are a foul shade of purple.
"So glad you could come and join us, Mr. President," sneers the wraithly form of Quartet 2, Trumpet Wraith. "We were hoping you'd stop on by, take off a load… or two… or ten… now that you're here, you can join the party. Why, I've even got one of your Presidential Pals right here…"
Q2 stared Old Hickory down, his face distorting again into a grinning skull for the faintest of moments as he began to play his trumpet again, and the two figures next to him revealed themselves. On the right, his eyes glowing a foul purple too, was a tall black man in a torn blue pinstripe with remarkably prominent ears– The God-Emperor's predecessor, Barack Obama, who shoots Old Hickory a polite smile. "I am -pleased- to finally meet you, Mr. Jackson! You were always one of my more favorite presidents… it's a shame it's got to be like this."
"Don't waste time talking with such a DEPLORABLE," hissed the other figure, a pantsuited, flaxen-haired woman whose eyes were cold and dead like a proper, non-shackled ghost. Hillary Clinton folded her arms behind her back as she took careful steps forward, much more physically stable in death than in her later life– but clearly every bit as insane as she was when Trump's ascension shattered her mind. "We'll eat him, and his friends, and ESPECIALLY that orange oaf! And when Skeleton Prime fuses us to human bodies again… we can make a better America. The BEST America! A WOMAN's America!"
"Whatever you say, Hilldawg," shrugged Obama, his leisurely stroll turning into a frighteningly swift sprint– a pickup in pace mirrored by the rest of the ghosts sans Clinton as Q2's song reached a frightening crescendo. "Just let me take his face as an autograph!"
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855f39 No.49050
>>48325
>>48332
Hench puts his fingers to the pinwheel and spins it– try as the creature might, it can't quite look away, and at least for a moment, it stands mesmerized, feebly struggling against its psychic enrapturement.
Hench gives the command to open fire, and his mooks do so with an ear-splitting report, sending lead flying right for the shadowy monster's body, tearing a hundred gaping holes in–
Wait a goddamned minute– there is no hole tearing! In the dim light, Hench sees that the bullets haven't even hit the monster. They hover, quivering, in midair mere inches from it, like so many metal insects in some strange cloud.
Then, with a whistling noise, the bullets rebound– right for their attackers. In an instant, all the mooks that had fired fall back, dead or grievously wounded by their own bullets. There is a flash of pain that erupts in Hench's chest, like a great ironshod hand clenching his ribcage– and in the dying light, he sees something that his mind wouldn't let him see before.
Clad in a ragged black cloak, wreathed in a fell aura of pink psionic force, Quartet 1, Vibraphone Reaper, materializes out of thin air, dropping the mind-trick that kept Hench from noticing him. He lazily drifts forward, tightening the grip around Hench's chest enough that ribs crack and splinter, organs threaten to rupture, and the mook master's sight dims.
"I would have relished the opportunity to exercise my power on someone more… -worthy-. But you?" The cyber-skeleton commander tilted his chin upward– if he had facial muscles, he'd certainly be scowling, for there was nothing but raw contempt in the crackling purple motes that were his eyes. "I suppose you will do for now. How shall I eradicate you– there are so many ways… such little–"
There is a ping and a crack as a shotgun slug strikes Q1's skull, bouncing off and tearing a neat hole in his hood. The grip on Hench's chest slackens enough to let him fall to the ground and scrabble for the DISOP while Q1 lazily flicks his wrist and turns the mook that shot him into a fine pink mist.
As Hench raises his best weapon, the monster before him bends his left arm at the hip and points a single, crystal-clawed finger at him– in an instant he is slammed backward with immense psionic force, hurling him clean through a brick wall and through the bare racks of the defunct grocery store that the wall belonged to.
Coughing, wheezing and barely alive, Hench raises to his hands and knees, watching over his shoulder with dread as the glowing purple aura in the distance grows brighter and bigger.
Is he off to see his brother? Will Q1 get him?
You are now [CRITICALLY WOUNDED]. Lose 3 Mook Lieutenants.
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855f39 No.49051
>>48321
>>48317
Like dervishes, Bob and Scrufftron cut through the skeletal host, beating and crushing and cutting all within reach with naginata, fist, foot and sword. Janitor and militiaman and werewolf fought side by side, outflanking and outfighting the skeletons hand-to-hand, pushing them further and further back towards the gates of Detroit.
With an almighty yell, Scrufftron broke off and moved to take down Miss Andry, having had quite enough of their crackling energy bolts and hammy pop culture references. He wrapped his metallic fibers around her arms and legs, cackling as she screamed and thrashed, blasting and scratching to no avail as she was hauled through the carnage and closer to him and his awaiting fists.
"THERE ARE NO STRINGS ON ME!" bellowed Scrufftron, lashing his fiber-whip and dragging her towards him at an accelerated pace. As she flung through the air at him, though, the battlefield was split with a bone-rattling KABOOM and a blinding flash of purple energy.
An instant later, the fiber-cable was severed, and Scrufftron was stuck squarely in the chest with a crackling blade of pure psionic power.
His eye-sensors readjusting to the light, Scrufftron beheld a sight most familiar and all too foul. Crafted from jagged metal and shards of sharp, cracked psi-crystal was the wretched, malefic mockery of his first great foe: Quartet 3, Ankou Trombone, formerly the Skeleton field commander who held the dubious honor of being the first to be felled. Q3 slowly raised his skeletal visage to be equal with Scrufftron's own, and the shifting shards that made up his mouth gave him more than enough room to emote– baring his jagged metal teeth in a spiteful, enraged snarl.
"I'll kill you!" roared the psionic vestige of Ankou Trombone as he began to savagely tear and pummel at Scrufftron's chest, beating him back with terrifying swiftness and strength. "I'll kill you to DEATH. And I will keep KILLING you until the STARS burn out! I will HAVE my VENGEANCE!"
SCrufftron brought forward his auxillary arms to take the oncoming double-cross, the force of the blow shattering both faux-limbs and opening him up for a devastating snap-kick to his chest wound, sending him flying back and into Lasersteen's legs, the great laser-construct barely noticing the impact, busy as he was arming Bob with his microphone.
For his part, the Vampire King didn't notice what had befallen his greatest comrade immediately– he was too busy leaping from one side of the battlefield to the other, carving out heads, eyes and necks at breakneck speed as he corkscrewed through the carnage. Where Bob flew, only destruction was left, and he made three full passes through the masses until his eyes locked onto Trigglypuff, forcefeeding Trigger Warning a quinoa bar.
Bob gave his sword a flourish. "LOVE OF TWO IS ONE," he belted, crouching down, "HERE BUT NOW THEY'RE GONE–"
With frightening speed and power he launched himself at the corpulent brawler, his voice echoing across the battlefield as he struck down skeleton after skeleton on his approach. "CAME THE LAST NIGHT OF SADNESS–"
There was a horrible squelching noise, and then a gasp, and Bob was on his feet again, bent low with his arms out to either side. A single drop of blood dripped from Excailbur, and he slowly stood upright as Trigglypuff collapsed behind him, dead, blood coursing from the giant hole carved into her bulk.
"And it was clear she couldn't go on," sang Bob, holding the last note even as his eyes raked the battlefield– and saw that a foe from the past had arrived, and accosted his friend.
Would history repeat itself? Or was this the nameless soldier's finest, final hour?
SCRUFFTRON - You are now [Lightly Wounded]. BEGIN ROUND 3 OF SCRUFFTRON AND BOB-VS-ANKOU TROMBONE'S VESTIGE AND THE SOCIAL JUSTICE WARRIORS
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855f39 No.49052
>>48781
>>48602
>>48319
The group had assembled at the promised place– a grim graveyard in the light of the full moon, at precisely 3:33 AM. They had assembled through super-cycle or magic and had been quaffing D.O.O.M. liqueur when the scene around them began to shift. It was slightly noticeable to the Hell-Rider, given his slightly supernatural state, and quite familiar to Vladimire, who was quite acquainted with the interstice-state that allowed temporary entry and exit into the Other Side.
It took Mastermind by surprise, however, to see the grave just to the left of them open up into a neat, bone-engraved staircase, lit with strange green lights. Thundering rock music drifted up from the hole, with the smell of grave-dirt and formaldehyde accompanying. Mastermind led the way, with his companions following behind, and they walked the charnel staircase for what seemed like hours– maybe days– but it couldn't have been more than a few minutes before they were greeted by a cigar-smoking skeletal figure at a booth crafted from a luxurious coffin. He stood guard over a gauzy black curtain, and puffed a heady ribfull of acrid black smoke at the villainous trio. "Not every day some Quick get their hands on Bob Zombie tickets… don't drink nothin', don't eat nothin', don't fuck nothin', unless you wanna stay here forever… not that we mind, hueh, we loooove company…" The skeleton ashed his cigar and gently elbowed the curtain. "Pass on in. Tickets'll get munched on the way. Enjoy the show."
The instant they stepped through the veil, they were dropped some five feet into a great mausolem the size of a football stadium, packed to the brim with ghosts and ghouls and even stranger things, all thrashing their heads and throwing up the horns to the tunes of Bob Zombie. In life, he had been one of the greatest rockers ever to live– in death, he was even greater, some say due to a foul pact he signed with one of the strange entities that governed the deeper pits of the Other Side. Whatever the reason, though, there he was on stage, his ghoulish band assembled as they shredded, slammed and screamed on instruments of bone, sinew and gravestone. The gyrating, jamming throng of ghosts parted easily before the visiting trio, letting them get right up to the coffin-wood stage– of course, it was still a bit of a walk.
As bog-mist rose up from behind the stage and Bob Zombie broke out into another song, the earthly trio could feel that they weren't the ONLY outsiders… around the edges of the concert were shadowy shapes and frightful haints that watched them like hawks. The Hell-Rider, in particular, got a most unpleasant tingling in the back of his neck at the sight of one horned -thing- in a black cloak– a thing that turned and skulked away into the night when it made eye contact…
One way or another, it was going to be an interesting time. But how to reach the rocking wraith while the show was still going?
[You are now at the BOB ZOMBIE concert– temporarily within a Deeper Realm of the Other Side. You will remain for 4 turns or until you state your desire to leave, and you must dedicate at least ONE action to mucking around in the land of ghosts and ghouls. The other actions are conducted by your lackeys and underlings, if you choose not to spend all of your actions on Other Side shenaniganry…]
POST
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c8e6ec No.49053
| Rolled 29, 63, 5 = 97 (3d100) |
>>49050
Name: Raphael Hench
Age: 25
Origin Story: Raphael the long lost brother of jack hench, at the news of his brothers death he decided to try to follow in his footsteps. Eventually, he ended up in the back alley with some goons and was about to get killed, it was then where he manifested his brothers power and two nameless mooks came to his rescue. Now he aims for vengance against the skeleton legion
Blood Type: O+
Domain: Away from the skeleton legion
Signature Color: Anything but orange is preferable
Superpowers: [Super Charisma], [B-List Mook Summoning], [D-List Device Invention] [D-list Super Dodging]
Equipment: [5 Skeleton Laser Rifles]. [Destructive Ion Singularity Ordinance Projector– DISOP]
[Mesmerizing Turban Of The Great Edwardini], an immensely powerful psionic artifact that bends people and animals to your will as long as the pinwheel is spinning; in combat, you must dedicate one of your "rolls" to keeping it going and commanding anyone me mesmerized by it.This fearsome headress can even temporarily mesmerize Cyber Skeletons, but they get a resistance roll with each round with increasing bonuses.
Followers: Ben and Jerry [Hardened Mooks], Seasoned Mooks, 3 Mook Lifters
Renown: D-List
Weakness: [Reboot] - Raphael is subject to a strange and bewildering phenomenon well known in the superhero community as "reboot," where powers are manifested in tangentially related individuals upon one super's death, with minor details in the "new" super's lives spontaneously switching and swapping to make things work. Self-aware of this phenomenon, you find that it resonates worryingly through the psionic sea. Your Critfail Threshold is 5 and below.
Other shit I have: [5 Skeleton Scrap].
A-List Mook Summoning 8/20
Action 1-3: This was it huh, not going to get to avenge his brother, Everything hurts, he could barely move. suit completely drenched in sweat and blood. Slowly staggering to his feet, he sees all his dead mooks. All of them had been lead to their death in a futile attempt to avenge his brother. Withered down to nothing but his tool and himself left. He stares at the so-called Q1, the thing had wiped out everything within moments. Shouting "Go fuck yourself!" Before firing the disop against him.
Status: [CRITICALLY WOUNDED]
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855f39 No.49054
| Rolled 1, 7, 27 = 35 (3d100) |
>>49053
Q1 raised a hand and splayed it wide. "How juvenile."
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dea23c No.49055
| Rolled 22, 38, 48 = 108 (3d100) |
>>49052
Name: The Hell-Rider
Age: 26
Origin Story: Douglas Green was just a simple biker before one day he was gunned down in by a member of a rival gang. His soul was sucked directly to help were he was tormented for all of his wrong doings in life. Douglas was however was no ordinary man and set about planning his escape from hell. Taking to ambushing and eating the lesser demon-kin he found himself twisting in both body and mind as he made his way towards the limits of Hell. How exactly he got out at that point not even he remembers is finding himself back in his hometown by the ruins of his old watering hole. Finding himself in the wreckage of the world now ruled by Iron-Bones he has set off to make things right and maybe redeem his soul on the way.
Blood Type: O
Signature Color: Purple
Domain: Northern Texas
Renown: C-List
Powers: [A-List Fire Resistance][A-List Demonic Transformation (gives A-List Super Strength, A-List Endurance and D-List Flight)][C-List Motorcycling][A-List Guitar Skills][B-List Guitar Combat ][B-List Chain Combat]
Demon-Hog: [B-List Super Speed][D-List Intangibility]
Weakness: [Devil's Reject] - You fought your way out of Hell, but Hell wants your black soul back. Your critical failures can attract OTHER types of attention, you are harmed and repelled by objects of faith, and banishing magic is particularly deadly to you.
Equipment: Hellforged Chain, Demon-Hog, Demonhide Jacket, Wrathful Anointed Stratocaster
Assets: [Old Biker Clubhouse][3 Grenades][Tramkit]
Followers: 2 Old Ladies, 9 Road Warriors, Road Huntress, 4 Bikers, 4 Whip "Monks"
—–-
A-List Chain Combat 9/20.
A+ List Guitar Skills 14/25.
A-List Guitar Combat 13/15.
—–
1. Oh fuck ya, this is the place to fuckin be! First thing you got to do at any concert is get some fuckin swag! Like a dope T-Shirt or a cool hat.
2-3. Ya know I’m pretty fucking good with a guitar too, I wonder if Rob Zombie will let me jam with him. Be a great chance to work on my skills with a band of this level!
[A+ List Guitar Skills 14/25]
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dea23c No.49056
>>49052
Hell-Rider flexs as his human form morphs into his more monstrous demonic form to fit in more with the setting. He turns to his odd group chucking as he says,
"Alright boys, we got three things we really need to make a killer show to blow Prime away. First a kick ass sound system, secondly some strong ass roadies to haul that shit and lastly some fuckin killer hot babes. Oh! Also some new clothes, no offense but you both need a style upgrade for sure. Wait Vlad do you even play an instruments?"
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9fcf26 No.49057
>>49051
Name: Scruftron- (Real name Scruffy)
Age: 28
Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders.
Blood Type: AB-
Signature Color: Orange
Domain: somewhere in Nebaska
Superpowers: [A-List Magnetism], [B-List Janitorial Skills], [B-List Staff Combat], [Greater Psionic Resistance], [Psionic Crystal Integration]
Equipment:
+ [ Psi-Alloy Ō-yoroi]
+ [Super Strong Strange Naginata]
+ [Psi-Adamant Warboots]
+ [Heavy Laser Spray]
+ [Slave Unit]
>Extra Equipment:
+[Psion-Alloy Armor]
+[Cyber Alloy Armor]
+[Janitorial Armor D-list]
>Allies:
+[The Psychonaut]
>Followers:
+ [1 Janitorial Captains]
+ [23 Janitor Elites]
+ [18 Janitors]
+ [16 Janitor Strippers]
+ [42 Robo-Janitors]
+ [Doctor Phillip]
+ [Kenny the Roboticist]
+ [Windex] - the Invisible Marauder.
+ [Bucketboy] - the water-slinging floorwasher.
+ [Scour] - the bombshell that can disintegrate objects with her touch.
+ [Harvey] - a mountain of a man that soaks up punishment like a sponge.
+ [Dura-Dong] - Man with a Iron will, and a Iron Cock.
>All Super Team members now equipped with [Doxy Armor]
Renown: B-list
Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.
>Buildings:
+ [Ultra-Advanced Laser Repeater Factory]
+ [Robo-Janitor Foundry] +3 Robo-Janitors/turn
+ [Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]
+ [Forge]
+ [Janitorial Barracks]
+ [Skeleton Tripwires]
+ [Psionic Meditation Chamber]
>Other Stuff
+ [Hunk Of Steel Sculpture].
+ [Low Weapons Supply]
+ [Scruffy's Porn Stash]
+ [Skelly Scrap Research]
+ [Repulsion Tech]
+ [Abandoned Tactical]
+ [122 Scrufftech Laser Repeaters] +8/turn
+ [70 Skeleton Scrap]
+ [1 Repurposed Jazzbarge]
+ [Quartet 3's Head]
+ [Super Laser Pointer]
+ [Masterwork War Bucket]
+ [Inert "Doxy"]
+ [Doxy Armor Schematics]
>Research
Skeley Virus 6/8
Questionably Placed Cyber Grafting 16/???
A-List Staff Combat 11/18
>[Lightly Wounded]
1/2/3. Scrufftron can't help but tear up at the sight of Q3, it had been so long, so hard, so difficult since he had been gone.
"I didn't know if I could go on without you, Ankou. Every night I hold your head in my hands and sob, because I miss you! I miss the way your body broke when I crashed you and your blimp into the same ground we stand on! I miss the way I tore your head off and turned your skin into a suit! But what I missed most of all…"
Scrufftron, embedding his Naginata into the ground beside him, before clenching his fists, beckoning the half-spectre forward with an outstretched palm.
"WAS KICKING YOUR ASS"
The nearby hovering Jazzbarge was playing a solid beat, his super team not busy in combat placing bets on the fight.
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9fcf26 No.49058
| Rolled 33, 98, 46 = 177 (3d100) |
>>49057
with dice this time
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855f39 No.49059
| Rolled 83, 85, 61 = 229 (3d100) |
>>49057
>>49058
Ankou Trombone's rage-filled remnant did not offer any repartee– he supercharged the crackling blades on his arms and lunged forward, hellbent on tearing the pretender limb from metal limb.
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4c2e53 No.49060
| Rolled 13, 60, 70 = 143 (3d100) |
>>49051
Name: Lord "Dracula" Bob, King of Greater Wisconsin, "The Wisconsin Vampire", Once and Future King
Age: 30
Origin Story: Fell into a vat of high performance makeup designed for athletes who want to look nice. Which was place conveniently near a costume department store. The fangs make it hard for him to chew and his super powered body needs a lot of nutrients so he drinks all his meals with a nibble hear and there. His now pristine and flawless white skin is very sensitive to light. Before all that he was just a jobless actor who made bad poetry and puns and lived in closet of an apartment with no windows in the basement in a bad neighborhood.
Blood Type: D for Drinks A Lot
Signature Color: Blood Red
Domain: Transylvania Forest (Milwaukee), Greater Wisconsin, [Neo-Camelot], [Renovated Chicago Pier]
Superpowers: [A-List Super Strength], [A-List Super Speed], [C-List Super Stealth], [B-List Hypnotism], [A-List Swordsmanship], [Greater Psionic Resistance]
Weakness: [Sorta Vampirish] - Being in sunlight causes pain and blindness. Most actions must be done during the night, or underground. You can more or less only eat liquids. Fire does extreme damage to you since the makeup is, apparently, napalm-based.
Equipment: [Excalibur], [Skeleton Alloy Pants],[Retrofitted Psiadamant Gauntlets], [Purple Crystal Globe](Flail with claw-machine-esque clutch),
5 [Skeleton Laser Rifles]. 28 [Skeleton Scrap],[Skeleton Alloy Gauntlets],[Hang-Glider].
Followers: 8 Teenagers, 2 Dr.Handymen (Dr. Richards and Dr. Frakensteen), 2 Vampire Apprentice [Pa'Trikk The EverCrispy], [Wisconsin Super-Governor],[Elijah "Dark Sanguinus" Blake], [Werewolf Tribe]
[Lasersteen], who has [A-List Lasers], [A-List Blade Combat] and [B-List Invulnerability]
Renown: [B-List]
Buildings: [Trap-Filled Castle], 4 [Watchtowers],[Training Room], 3 [Radio Towers],
[Transports ready]
[Giga Scorpia Corpse]
Globe Researched. - Potential Control Locus for vehicle. Skeleton tactics deleted and skeletons weakened.
[Tentative Bigfoot Allies?]
Detroit Assault Plan +15 to assaulting Detroit
[Wounded].
Lion's The Touch
1/2/3 It was a strange sight and Bob took it in. His old enemy reformed, like an echo of jazz that had hit the distant energy walls of America and had returned for one final bought before disappearing. There was a solution to this and it was apparent. Bob swung the Purple Crystal Globe Flail (with claw machine-esque clutch) and wrapped it around his body so he could take Excalibur in both hands. What followed was instantaneous movements that that were hard to follow, but if one had incredible vision they would be able to see Bob taking stretch pose after pose at what must have been an appreciable fraction of the speed of light while holding and moving Excalibur, he was warming up for something big. The air around him was rippling like waves of heat off pavement in a hot day in July. Then he lifted Excalibur up and did so with such speed and power that he was lifted off the ground right over to where Q3 stood, but high in the sky. He reached the apex of his flight and then, brutally brought his sword down.The air shimmered and there was a concussive force coming from behind the King expanding outwards. A wall of steel descended, a Guillotine Strike ready to cut down the enemies of Greater Wisconsin.
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4c2e53 No.49061
>>49060
+15 Detroit Assault Plan
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2fc732 No.49088
| Rolled 5, 5, 11 = 21 (3d100) |
>>49047
Name: Alex "Dragoon" Walker
Age: Twenties
Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time.
Blood Type: AB+
Signature Color: Green
Domain: Northern Georgia, Alabama, Mississippi, Most of Lousianna including New Orleans, Southern Arkansas, Southern Tennessee, part of North Carolina, and Most of Virginia
>Superpowers:
[A-List Rock Manipulation]
[A-List Endurance]
[A-List Metal Manipulation]
[Maximum Dragon Rock Fusion]
[B-List Super Strength]
[B-List Dragon's Breath]
[B-List Physical Fitness]
B-List Spear Combat.
D-List Flying 4/5
>Equipment:
[Fortified Base.]
[Enhanced fortifications]
[Improved Infrastructure]
[Superhard Fortresses]
[Skeleton Alloy Ammo]
[Anti-air defenses]
[7 Radio Towers (can reach anywhere East of the Rockies]
[Advanced Training Room.]
[Alloy Armor]
[Masterwork Draconic Adamant Armor].
[Fortified Advanced Research Lab}
[Basic Skelescrap Forge!]
The Mantlespear
8 Skeleton Scrap
>Followers:
[Mayor of Atlanta]
[18 Armored Veteran Survivors]
3 Scientists
>Research
Jazzhulk Research 3/6.
Q2 Breakdown 10/10
Crystal-Dampening Research 9/15.
[Psi-Lattice Research], giving you a +20 to all combat rolls against cyber-skeletons.
[Strange Vaudeville Parlor]
-Vaudeville Parlor Repair 7/7
-There are 7 spheres, dated 1921 AD(freeing of Prime from his Prison, by Atore Cervello, presumably Q1), 1941 AD(Prime recruiting a psychic named Luigi Bantenicci. Presumably Q2), 1946 AD(Prime in Italy recruiting a crippled war hero), 1953 AD(Prime attacking the Vatican and forcibly ensuring the loyalty of a traitor scientist. Rosetti presumably q4), 1991 AD(Prime getting the allegiance of other heroes as he strips a parallel world life and plans to strip all worlds of life), 2007 AD(Prime and his quartet raiding a crystal cavern of another universe after prime disposed of that world's prime.), and 2013 AD(q4 making the Anti-Paragon gun with Eternity Water.)
-You may now roll an additional d100 to attempt to view the contents of one of the spheres. State which sphere you're trying to decipher when you roll. The threshold for success gets higher and higher with each attempt…
Renown: A-list
Status: Healthy
1. Someone or something is drawing less minions and riffraff away from my lands. Follow them, something is wrong here and no one takes my stuff.
2. Continue working on the psionic dampening I want to be able hit q1's fortress without him being able to mindscrew me so easily.
+[Fortified Advanced Research Lab}
+3 scientists
3. Finally finish up my flying training, I almost have it down.
+Advanced Training room.
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7961b6 No.49137
| Rolled 43, 37, 63 = 143 (3d100) |
>>49046
Name: Gabe "The Glue Man" Degrossi
Age: ~49
Origin Story: Glueman was once a humble man named Gabe Degrossi, working the night shift at a glue manufacturing plant in his hometown of Boston. One night, while working his usual shift, there was a break in, a group of mobsters had a hit out on one of his fellow night guards. Instead of running and getting actual, real police to help however, Gabe took matters into his own hands. Opting to engage the mobsters in close combat with his shitty baton and flashlight. He somehow managed to knock out most of his opponents, but the few who were left ganged up on him, pushing him into a vat of glue where he sat until the next day. He was immediately rushed to the hospital, but the doctors were unable to remove the glue from his body, however, after a few more hours in intensive care, it seemed as though he had entirely become glue, as no traces of human flesh were left. Gabe Degrossi, now Glueman, soon awoke from his coma, he was shunned out of his family because of his horrible new glue-based form. He wallowed in sorry for days before seeing an ad that advertised that a local professional wrestling was hiring, Glueman, needing the money, applied and was hired. He had found his calling, Gabe Degrossi had now become Gabe "The Glue Man" Degrossi, super-powered professional wrestler!
Blood Type: A
Signature Color: Maroon
Domain: Akron, Ohio
Superpowers: [B-List Glue Invulnerability], [C-List Stretching], [C-List Stickiness], [D-List Super Wrestling]
Equipment: [Stickproof Spandex Pants], [Glueman's Cape]
Weakness: [Gluebody] - Your body is a strange, organic glue-like substance whose elasticity and stickiness you can control at will. You take extreme damage from certain chemical solvents and your body composition makes it easier to shove things into you.
Followers:
[Big Brooski]
4 [Novice Wrestlers]
Renown: D-List
1. Numero uno on the current list should be to train my wrestling skills. Even getting my skills up to average would be a great improvement.
2. This training applies to my followers as well, they may be novices now, but I think they have the makings of superstars in them.
3. Continue the call, the more wrestlers we have, the more protected we are, and considering we're on the front lines, all protection is welcome.
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5d6ddb No.49188
| Rolled 10, 76, 3 = 89 (3d100) |
>>49048
Name: Hank Scorpio (Handsome ScorpioCorp CEO)
Age: Average
Origin Story:
This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.
Blood Type: ABC
Signature Color: Pink
Domain: Phoenix, Arizona
Superpowers:
+ Super Intellect
+ OMEGA Regeneration Chip
+ Laser Integration System
+ A-List Physical Fitness
+ C-List Tackling
+ C-List High-Tech Marksmanship
+ C-List Bass Playing
+ C-List Super Strength (Untrainable)
+ C-List Device Invention
+ D-List Tool Creation
+ D-List Bass Playing
Followers:
+ [AI Scorpio]
+ [Sprinkly Boy]
+ A-Team
+ 4 Living Metal Corporate Executives
+ 18 Scorpion Mercenaries
+ 41 Living Metal Mercs
+ 10 Living Metal Marauders
+ 10 Living Metal Commandos
+ 5 [Living Metal Conscript Regiments]
+ Weapons Expert
Equipment:
+ [Most Uncomfortable Chair], a sitting apparatus that you're pretty sure is the most uncomfortable thing ever intentionally designed by man. Using it for any roll in a turn confers a -5 penalty to the roll; however, every turn you use it gives you a +2 bonus for the first turn after stopping its use, up to a maximum of +30.
+ [Blue Suit]
+ [Reinforced Scorpio Leather Jacket]
+ [Particle Acceleration Cannon]
+ [Quartet 4's Psi-Plasma Warstaff]
+ [Hell-Touched Bass Guitar]
+ Blueprint Briefcase
+ Medium-High Funds
+ 38 Energy Rifles
+ 38 Subsonic Wave Guns
+ 1 Gold-Plated Subsonic Wave Gun
+ 1 Wall-Buster
+ 3 [Space Rockets]
+ [Psion Tainted Fragments]
+ 60 Skeleton Scrap
Giantic Weird Follower Space Stations:
+ GiLiMeSS
Renown: B-List
Buildings:
+ Research Lab
+ Ad-Tech Factory
+ Auto Training Facility
+ Upgraded Research Lab
+ Scorpio's Suits and Ties
+ [Scorpio Films] Based on a real story.
+ [Scorpio Arms Factory]+ 2 Energy Rifles and Subsonic Wave Guns per turn.
+ High Tech Ice Cream Factory
Tech:
+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)
+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)
+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)
+ Superpower Dampener [Locked Out] 4/15
+ Subsonic Wave Gun
+ Super Strength Gene Augments
+ GiLiMess Laser System
+ [Scorpio Care] vastly increases health and loyalty of domain populace
+ [Scorpion Leather Jackets]
+ [ScorpioTV]
+ [Sexy Science TV], increasing the loyalty of your populace as well as improving your recruitment rolls for new science personnel.
+ [SHONEN Blueprints]
DNA:
+ Cow
+ Elephant
+ Robin
In Progress:
+ SHONEN Construction 3/6
1-3. Scorpio fixed his hair with his emergency Scorpio Inc. spring comb. Who was this poser again? Something about that staff seemed familiar.
This guy had ruined a perfectly good penthouse, drenched Scoprio's favorite nightcap and worse yet, the CEO had no idea what had happened to his most uncomfortably designed chair.
"I appreciate you enjoyed our last meeting so much you decided to come back. Though I'm afraid we're going to have to terminate you..", Scorpio flicked his comb at the assailant, "with extreme prejudice.", following it up with a laser blast from both of his hands.
+ Not using the chair +8 (from 4 turns of use)
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e26652 No.49191
>>49047
>>49052
>>http://pastebin.com/jqJPHFCr
>>Name: The Mastermind
>>Age: At least 100
>>>Blood Type: AB+
>>>Signature Color: Dark Red
>>>Domain: New Mexico
>>>Superpowers: [Super Intellect], [D-List Device Invention] [Awesome Scar] [B-List Entropy] [B-List Sonic Blast (Rock-N-Roll)][B-List Super Singing]
STAT POST
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e26652 No.49192
| Rolled 78, 76, 96 = 250 (3d100) |
>>49191
1. Hmmm. . .I er, didn't actually plan what to do once I got here. Then again, if we're here to get an infernal sound system for the Hell Rider. . .then we shall have to find and bribe the ROADIES!
So do that!
2. I need a better way to buy shit from the Undernet than this crystal ball. I ain't no wizard. Hmmm, I heard of one of those Ouija Laptops. Made for non-magic people. That's me! I can use it to surf the catalog for parts and shit.
3. MEANWHILE, UPSTAIRS.
The TaskMaster works on MAGA FOXTROT DELTA 2/4.
We need it done yesterday! No literally, we need it to have been done yesterday.
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b83591 No.49466
| Rolled 78, 15, 71 = 164 (3d100) |
>>49046
Name: Mr. President
Age: 1 year
Origin Story: Mr. President is a cat that was used in the animal testing phase of the the Mastermind's super power creation program. Mr President was actually the first animal subject to survive the procedure although developed no noticeable powers at the time. What the researchers did not know was that Mr. President did develop powers, the power to biologically adapt and alter it's genetic makeup to the current situation. He used this power to survive the parts of the experiment that were killing other animal subjects. Now with the lab partially destroyed and him free Mr. President does cat things.
Blood Type: A
Signature Color: Brown (again)
Domain: Wherever in Mastermind's territory the super experiment lab was.
Superpowers: A-list Cat Allergies, B-List Adaptation, D-List Power Absorption, B-List Cat Combat, D-List Purregenration, C-List Multi-Paw (4 Limbs)
Equipment: [Collar] [Sunning Spot] [Strange Crystalline "Toy"] [Strange Coyote Corpse] 3 [Strange Glowing Cybernetics]
Followers:
Renown: Starts at D-List
Weakness: [Cat] - You are a cat. A super-powered cat with a certain level of uncanny cunning, but… a cat nonetheless. You are unable to take many actions such as diplomatic endeavors, gaining followers, and anything involving opposable thumbs.
Health: Lightly Wounded
1. Rest and heal up after that fight.
2&3. Then go explore.
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9541d2 No.49468
| Rolled 59, 56, 84 = 199 (3d100) |
Name: Old Hickory
Age: 250
Origin Story: Andrew Jackson - 7th president of the United States and definitely the most badass one. His name "Old Hickory" comes from his nickname that he got back in the 19th century because he was "better at cracking skulls than a giant baseball bat made out of old hickory with a couple of nails in it". Of course, he died a long time ago, but all the spooky shit happening around roused his ghost. Now he has new spooky ghost powers along with his superpowers he had in life (can take a million bullets and will absolutely annihilate you in a duel) and is now ready to kick these fucking skeletons' asses like he kicked the Brits' asses in the War of 1812.
Supplemental information: http://www.badassoftheweek.com/jackson.html
Blood Type: D for Democracy
Signature Color: Freedom Blue
Domain: Somewhere in the unclaimed area in Virginia
Superpowers: [B-List Cane Combat], [C-List Invisibility], [Ghost Invulnerability], [D-List Dueling], [D-List Wraithgrasp], [D-List Ecto-Regeneration]
Equipment: [Relic Hickory Cane], [Relic Dueling Pistol], [Relic Coat], [Relic Macaroni Hat]
Buildings: [Ghostly Mansion]
Weakness: [Who Ya Gonna Call?] - The irascible, injun-hating wraith of Andrew Jackson has risen from his rest in the Ghost White House to give Skeleton Prime a thorough drubbing. As a Ghost, you are more or less immune to any conventional attack, though such things will disrupt your form. You are vulnerable to holy powers and sorcery. You spook anyone who isn't PATRIOTIC half to death and you can only "use" items that exist on the Other Side, which are known as 'relics.'
Followers: 5 ghostly cowboys, 5 ghostly revolutionaries, 10 ghostly patriots, 10 ghostly neckbeards, Crypto and Jimmy Isekai
The League of Presidents:
-Grover "The Sheriff" Cleveland (B-List Shooting)
-James "The Indoctrinator" Monroe
-Richard "Tricky Dick" Nixon
-William Henry Harrison a.k.a. "Ol' Tippecanoe"
-"Wobbly" Warren G. Harding
-Fallen God-Emperor Donald J. Trump
-William "The Human Iceberg" McKinley
-Millard "Wool-Carder" Filmore
Renown: Starts at D-List
Current Status: Healthy as a ghost can get
In progress: A-List Cane Combat 10/15, Fort Knox Spookification 3/5, WRAITHWALL 5/10
1-2. Whoever gave these fucks the right to vote is gettin' a beatdown after this. But for now it's time for a good ol' fashioned ass whuppin' party! LEAGUE OF PRESIDENTS, ASSEMBLE!
3. Get Jimmy Westerner an' his jewish pal to finish gettin' the Fort Knox weapons systems back online, we're gonna need us a backup plan in case shit goes south.
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9541d2 No.49469
>>49468
Fort Knox spookification progress: 3/5
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855f39 No.49470
| Rolled 7, 76, 42 = 125 (3d100) |
>>49468
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855f39 No.49471
| Rolled 13, 44, 86 = 143 (3d100) |
>>49188
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2d5cf2 No.49484
| Rolled 82, 42, 64 = 188 (3d100) |
Name: Lord Vladimire
Age: 60
Blood Type: None
Signature Color: Lavender
Domain: somewhere in Texas
Superpowers: [A-List Super Sorcery], [A-List Electricity Control], [C-List Electricity Resistance][B-List Void Magic][C-List Mage Kinesis][D-List Ethereal Jaunt]
Structures: Ley Node, [V.U. Mobility], [Brineborn Nest] [Empowered Scrying Tower]
[Porkblister University]
[Esteemed Teaching Staff]
Equipment: [Dark Lord's Cloak], [Dark Lord's Wand], [7 Magical Batteries][Scuba Gear][Harpoon Gun][Brineborn Allies] [Nice Yacht][Small Boat Squadron][EVIL Wax][Strange Mermaid Trident][1 Jazzbarge Wreckage][5 Skeleton Scrap][Rot Siren P.R. Float][Pile of Stolen Wands].
Followers:[5 Elite Death Beaters][12 Death Beaters][26 Novice Death Beaters][Wendigo Tribe][Brineborn Allies][5 Rot Sirens][The Bokor][Beau LaCroix][6 Moroi Vampires][3 Aztec Mantraps][3 Bloodfruit][Botched Jenni Mantrap][Order Of the Manticore Zombies][Manticore Shadow Wraiths][Porkblister Students][Ghost Squad][5 Porkblister's Relics][Porkblister's Headmaster Hat][Hexed Banana Sticker][Ukrainian Bag of Holding]
[Wizarding Support: Very Cooperative]
Training: [Amphibious Combat Tactics]
Renown: C-List
Weakness: [Waldough Whaters And The Shocking Susceptibility] - You are one of the last surviving members of D.O.O.M, the Distinguished Order Of Malefactors. Your dark power is hindered, of course, by the existence of Waldough Whaters, a fleet-footed yet courageous boy. You are at a drastic penalty to interactions with Superheros or innocent folk. Roll an additional unmodified 1d100 per turn: this represents what Waldough is up to as he eludes your grasp…
[Battered]
Magi-Skeleton Corpses: 0/10
Headmaster Hat Corruption 1/3
#1 really? they expect me to find an instrument and be a part of this ridiculous band notion? very well, since it was the Mastermind that did offer me a way into the underworld. I suppose the only musical talent I had much good at was the keyboard. perhaps there is a nice haunted one in a store nearby
#2 the Hell Rider one demands this infernal (and infernal) band needs women. needless to say I also need to find some spirits who have been wronged by Prime's demons. perhaps I may kill two birds with one stone. perhaps there are some American female spirits that have been wronged by them who can lead me to their location, the ghost of dead witches, displaced djinn, or succubi perhaps. I will recruit them for this stupid band as well as gain information
#3 I will find other spirits as well who have been wronged by Prime or his demons and recruit them
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527ae6 No.49498
| Rolled 69, 65, 83 = 217 (3d100) |
>>49046
>Name: Max Valcroix, AKA Pulse
>Age: 18
>Origin Story: Pulse is the child of two powerful and famous A-list superheroes, Monolith and Ice Raven. After the accidental murder of a A-list villain by misjudging a combination attack, both turned themselves in to the police in shame. The judge gave them an incredibly harsh sentence in a power play, simultaneous life in a specialized prison with no visitation rights and the government has refused to release them under any circumstances. The incident forced Max out of the public eye, raised by his Grandfather in mid-Florida. Growing up with the power to control and shape raw energy into pulses, weapons and shields and a serious hatred for authority, Pulse has donned an all-black and gray costume to contrast his Parent's silver and red, and sworn to show up the police and do what they can't.
>Blood Type: O+
>Signature Color: White, the color of his energy pulses.
>Domain: Florida.
>Superpowers: [A-list Energy Blast], [A-List Energy Shield], [A-List Weapon Creation], [A-List Physical Fitness], [Greater Psionic Resistance], [B-List Energy Nullification, 2/25] [D-list Energy Flight].
>Equipment: [Mid-Tech Secret Base (Cavern under High School), +Hidden], [High-Speed Motorcycle (Super)], [Army Base], [Tattered Father's Costume], [League Communicator], [Cadence's Helmet]. [Psionic Amplifier Suit - Supercharge a power for 1 action/4 battle turns] [Encrypted Skeleton Info]. [Ruins of Porkblister's Academy]
>Followers: Grandpa (Running Secret Base), [6x Florida Resistance (Trained)], [Resistance Government], [Mark and Michelle - Fire and Ice twins], [Sophia - Electric Girl], [Julio - Healer], [David, Psionic Amputee]
>Renown: A-List
1/2/3L Continue training Energy Nullification [A-list 6/25]
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48d367 No.49714
Name: bevorstehende Morgendämmerung. Unit 337
Age: Unknown
Origin Story: Unit 337 is the failed result of former Nazi experimentation in the Nazi mega-structure located on the dark side of the moon.
In just a few un-explainable moments, unit 337 completely decimated the entire hidden Nazi regime with what seemed as a wave of his hand, completely eradication all forms of life other than his own.
Fires sprung seemingly out of nowhere, as anything he pointed at erupted in astounding blue flames. Men collapsed from seething pain as he "floated" about, raising his fist twords those that dare oppose him.
Their eyes, noses, ears and mouths began poring blood anytime their gazes met.
With an undiscriminating lust for power, Unit 337 turned his gaze upon the earth. Hitching a ride on "escaping" former Nazi drop ships, he plotted his course.
The currently ensuing chaos brought about by seemingly unexplained beings excited unit 337.
The hunt for power begins.
Blood Type:O-
Signature Color: Black
Domain: 337th Reich, Maine
Superpowers:
Equipment:
Followers:
Renown: D-List
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855f39 No.49716
>>49057
>>49059
>>49060
Scrufftron and Ankou Trombone meet with a bone-shattering arm-block, slamming head against head for an instant before both fighters begin to blur in a frenzy of metal fists and sizzling energy. Scrufftron's prized armor takes gouge after gouge as Q3 carves into him with wild abandon, with only the various augments that the once-janitor has installed within his flesh keeping him from nigh-instant death. He draws metal and scrap from the surrounding area to bolster his defense, floating shards of steel and lead arcing forward to knock the vestige's blades just enough off course so as to spare his vital bits and joints, further enraging the monster. Q3 lunges forward with a double-jab and gives Scrufftron enough of an opening to duck down, bring his arms out, and spear-tackle him, using his magnetism to propel his body forward at mach speed, plowing Q3 through rank after rank of skeletons and a felled Jazzbarge before hiking him up and slamming him down in a powerbomb strong enough to crater the earth several feet–
Or, rather, Scrufftron TRIES to. The flexible vestige bends his back and plants his hands firmly upon the ground at the moment of impact, sending popping purple shockwaves through the stone and dirt. In an instant, his legs are tight around Scrufftron's neck, and the metal marauder is promptly slammed headfirst into the rock. The monster scoots back onto Scrufftron's back, crosses his blades before him, then moves to take off Scrufftron's head, an instant before he's cognizant of the shadow cast over him.
He looks up to behold Bob, high in the sky, air and raw power trailing behind him as he prepares to deliver his decisive strike. In response, Q3 stands, digging Scrufftron's groaning head further into the dirt as he amps the power in his blades up to maximum– now they extend some four feet, humming fiercely and so rich a purple that one can no longer see through them.
Then, Bob plummets to earth, swinging his sword in a great arc to devastate the monster and everything behind him– a brutal blow that is caught neatly between both blades with a concussive backdraft of force in all directions, knocking Skeleton, Janitor and Wisconsinite alike to the ground for hundreds of feet. Bob struggles with all of his strength against the skeletal vestige.
It's not quite enough.
With a snarl, the monster discharges his excess energy in a forward lunge, blasting Bob back four yards, forcing the vampire king to regain his footing. In that critical instant the monster surges forth, and Bob brings Excalibur around to parry the oncoming slash. He knocks aside the terrifyingly swift psi-blades once, twice, thrice, four times, and lunges in a riposte to counterattack– only for Q3 to squat down and lash at Bob's gut in response, dodging and scoring his abdomen in one fluid motion– a blow that would be more serious had Bob not wrapped his body in psi-chains.
The vampire king snaps his foot forward to punt Q3, but the monster catches the blow on his forearm, other arm brought back and then forward in a chop that Bob barely parries. He wasn't this strong, or fast, when they fought him last– when he was in full health! That much was certain! Ankou shoves Bob back another five feet, and then lashes out with a full-force double strike that, perfectly blocked as it is, knocks Bob back some thirty feet more, where he skids to his feet.
Scrufftron pulls himself out of the dirt and shakes off the pain, now on the left side of Q3, with Bob covering the right. All around them the battle simmers down, the Social Justice Warriors pulling back to recoup their heavy losses, watching as their master's returned lieutenant swivels his gaze from one hero to the other, then points his blades at them, mockingly.
SCRUFFTRON: You are now [Wounded].
BOB: You are now [Badly Wounded].
BEGIN ROUND 4 OF SCRUFFTRON AND BOB-VS-ANKOU TROMBONE'S VESTIGE.
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855f39 No.49717
>>49054
>>49053
This was Raphael's lowest moment– lower than his previous defeats, his pre-super life, that time he wet his pants in front of his entire first grade class. Broken and bloody on the floor surrounded by the corpses of mooks and goons, with the right hand "man" of the world's most powerful villain about to blast him into oblivion. He grit his teeth, clutched his dear DISOP tightly in his fist and pulled the pin.
There was only one way out of this. Do or die.
"How juvenile," sneered Q1, the air before him trembling with raw psionic power as he prepared a whirlwind blast that would surely tear Raphael into pieces. If the monster had a face, he'd surely be smiling– as it was, there was nothing else to communicate the sadistic mirth that suffused his being other than the satisfied narrow of his eyes and the smugness in his voice. As Raphael hocked the DISOP with every last bit of his flagging strength, Q1 lazily raised his hand as if to catch it, or blow it away, or–
An instant before the psionic wave left Q1's hand, the DISOP exploded first, and Vibraphone Reaper was consumed in an oscillating field of energy, ions and warped light. There was a terrible scream that quickly rose in volume to overpower the shattering of tile and the telltale crinkling of metal, loud enough to reverberate through Raphael's skull and rattle his teeth, loud enough to shatter the windows and tear the roof asunder. There was an almighty flash of purple-pink light, and then the DISOP fell into the ten-foot hole it had excavated.
Q1 fell to his last remaining knee before Raphael, his eye wide in disbelief. Fully half of him had been disintegrated, leaving aged yellow bone, crackling purple wiring and twisted grey metal to demarcate where there had once been a sleek, powerful mechanical form. The sound of boots on concrete replaced the ringing on Raphael's ears as his surviving mooks stormed the joint, gats and bats ready to mangle.
"No," hissed Q1, clenching his fist and slamming it into the ground, purple sparks surrounding his form. "No! NO! I WILL NOT DIE TO -YOU-! I WILL NOT DIE -HERE-!" he bellowed, and the oncoming tide of bullets were stopped dead mid-air as he looked to the sky and opened his maw, a great crackling shaft of purple energy erupting from it, extending high, high into the clouds, where the faint purple tinge of the War Wall made a neat dome above America. The bolt collided with a resounding boom that sounded like eight claps of thunder at once, echoing all throughout the country, as Q1 began to siphon power from the War Wall itself to repair his form and bolster his powers.
Raphael watched in pained awe as crystalline, spindly structures grew out of Q1's bifurcated parts, slowly shaping themselves into a skeletal chest, a spine, a hip. A thin, piecemeal arm sprouted from the mass. Then a leg. Of the monster's skull, little could be done; he replaced the half that was missing there with a smooth, shiny, featureless skull-shaped mass of crystal that sealed his jaw shut and awkwardly lashed itself to the remainder of his head. His aura flickered once, and then twice, and then there was a wave of concussive force that blew Raphael and his goons back as Q1 was torn out of existence…
Hench had survived. But only by the skin of his teeth and sheer luck.
A-List Mook Summoning 15/20. Gain C-List Super Dodging. Gain [Mook Battalion].
>>49714
Superpowers: B-List Pyrokinesis, C-List Mind Crush, C-List Telekinesis, D-List Physical Fitness
Equipment: Damaged Nazi Dropship, Ubermenschen Uniform, 1 Dose of D-IX Combat Drug, Ubermenschen Gasmask
Followers: 5 Nazi Renegades
Weakness: [Der Überläufer] - Unit 337 is the finest, and most dangerous, byproduct of the Nazi Remnant's top-secret Projekt Myrmidon, their super-soldier program meant to crush the world's military and superhero might and reinstate Nazi rule. You cannot engage in diplomacy with superheroes, you take a severe penalty to follower recruitment, and Critical Failures may attract the attention of survivors of the Fourth Reich already installed on Earth. Whenever you roll a 44, that action is wasted as your mental programming forces you to HEIL DER FUEHRER for hours on end.
>>49055
1. You ask around the Rave in the Grave and wrangle yourself up a bitchin' "BONEZONE" baseball cap, complete with green embroidery.
Gain [BONEZONE Hat].
2/3. You whip out your guitar, hop onto stage, and start grinding along to BOB ZOMBIE'S current track: Dead Living Boy, a cult classic that was banned in 30 states when he was still alive for being too direct in its analogies to necrophilia. While you don't shred as good as you could have, the main man himself recognizes true talent when he sees it, and you definitely help wow the audience.
A+ List guitar Skills 17/25
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855f39 No.49718
>>49088
1. You follow the trail and, strangely, they all lead to the same run-down Denny's in mideast Ohio, one of the few left operational in the country. Apparently it's the only place for a Grand Slam and a cup of Joe– which the mooks have all ordered and bolted down in minutes before vanishing to parts unknown.
2. Your research into Psionic Dampening Technology stalls for the time being as your scientists try working out kinks in the feedback loop theorum.
3. You're so busy searching for the cause of this miniature exodus that you forget to train your flying– and by the time you get around to it, the sheer banality of the state of Ohio saps your dragon partner's enthusiasm…
>>49137
1. C-List Super Wrestling 1/6. You task your new friends with helping you train your radical skills, and they do so with gusto. You're busting out armbars and powerbombs like no tomorrow.
2. You train a few of your wrestlers in the fine art of high-stakes, high-power wrestling, swearing them all to eternal kayfabe. At least one of them, an enterprising fellow by the name of Tyreese, is getting the hang of it!
Lose 1 Novice Wrestler. Gain [Tetraton Tyreese].
3. You put out the call, using Tyreese as your posterboy for your training regimen. You get RESULTS, and your boys get SWOLE. What's not to love?
Gain 6 more Novice Wrestlers.
>>49188
>>49471
The dimmed light of ScorpioCorp HQ's massive lobby was lit up with a twisting, humming bolt of laser energy, straight from the CEO himself, that collided with the now-thrust point of the vestige's crystal spear. It seemed to drink in the oncoming onslaught of energy, pouring thus into the monster's form and bolstering the twisted metal and jagged crystal with a foul red iridescence. Scorpio leapt backward as the terror slammed into the fountain with a great eruption of water, undaunted as he swung its staff wide in a vengeful arc. The starbound suit ducked to avoid the blow, then leapt to keep his feet free of the foot sweep, and then glided backward on the waterslick tile to dart out of range of the ensuing jab.
Scorpio wasn't out of the woods yet– that much was apparent as the outstretched crystalline staff let loose a bolt of purple-tinged laser with an almighty snap, blasting Hank right into the Visitor's Kiosk, detonating it in a magnificent explosion of tile, violet sparkles and red radiance. Burned instructional leaflets flew every which way as Hank rose to his feet, now shirtless, the previously blasted flesh quickly reknitting itself. He narrowed his eyes as Q4 advanced, heedless of the commandoes rappeling down from the ceiling, taking up positions in the windows, and forcing open all the ground level doors to assume a perimeter.
Nothing, it seemed, could distract this freak from his vengeance…
BEGIN ROUND 2 OF HANK SCORPIO-VS-SAXOPHONE SPECTER'S VESTIGE
>>49192
YOU NEED TO INCLUDE YOUR PLANS IN YOUR STATPOST AS UNFINISHED PROGRESS, OR YOU WILL NOT -EARN- ANY. THIS IS YOUR ONLY WARNING.
1. It wasn't easy being an undead roadie: luxury goods, actual food and nicknacks were very hard to come by. So when the Mastermind cobbled together some nonsense timewasters and puzzles from glue and paperclips, along with hard candies and a few shiny D.O.O.M. minted coins, it was, to them, Christmas. Combined with Hell Rider's excellent shredding solo, it's more than enough to get the roadies to part way with some of the equipment. It's all of exquisite quality and lacks the same torn-to-shitness of most Deadlands stuff… probably because, as the sticker on the back of it indicates, it's all forged out of sinful human souls!
Gain [Soulforged Sound System].
2. You take the rest of your hard candy and coinage and go mucking around the swag booths, in search of a nice Ouija Laptop, and you're not left wanting. You fork over the rest of your paltries for a shiny bone-white ACKBook Pro, a high-speed supernatural computing machine powered by blood sacrifice and white sage– both of which need to be inserted into the disc tray.
Gain ACKBook Pro.
3. Topside, and free of your terrifying influence, your subordinates make exquisite progress– so much so that the entirety of MAGA FOXTROT DELTA is completed ahead of schedule!
Gain MAGA FOXTROT DELTA - Complete. +15 to all resource-gathering rolls, troop movement is fast, and you gain increased resources when rolling to do such.
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855f39 No.49719
>>49466
1. You rest for a short while, and find that your wounds are knitted back together. You're in fit and fighting shape.
You are now [Healthy].
2/3. Exploring after your fight, you come across a cache of cat food buried within the wreckage of a reinforced truck long-since blasted by Skeleton forces. And not just any cat food, but rare Mega Mongo KittyChow, a limited release that was scientifically proven to increase a cat's strength and vitality if eaten regularly. There's only 3 little tubs of it, though, enough for a modest boost each– or a stronger boost if you were crazy enough to eat them all at once! Temporary, in either case.
Gain 3 [Mega Mongo KittyChow].
>>49498
1/2/3. Your training proceeds at an appreciable speed, and you find that you can reliably neutralize your own energy blasts even with your eyes closed and your senses dimmed, just by projecting a nullification field outward. Tests with laser rifles, tasers and other such implements are similarly effective.
A-List Energy Nullification 11/25
>>49484
1. You saunter your way into the nearest shop and need only show your pale face to let them know who you are and what business you mean. Thirty minutes later, after much haggling with an anorexic geist with a rose tattoo on his breastbone, you are the proud owner of a nice haunted instrument– this being the underworld, you can clearly see the irritated, coke-nosed specter of its former owner, still bound to it at the hip and not going anywhere. He says his name is Neil.
Gain [Neil's Haunted Keyboard].
2. You find the ghosts of several slain witches and warlockesses that have been brought low by Prime's machinations. While they don't offer much in the way of directions, other than the magi-skeletons responsible have probably retreated behind the War Wall, they do offer to join up with your group as long as they're allowed to watch you do your magical rituals.
Gain 3 Wyrdwraiths– ghosts of magic users that still linger on the Other Side.
3. There's a LOT of people in the Underworld that have been wronged by Prime, and it's hard to discern the useful from the useless. You do pin down a half-dozen or so ghosts that are willing to throw their lot in with you if it means ripping Prime apart.
Gain 6 Spectres, volatile and evil spirits that delight in destruction, pain and atrocity.
>>49468
3. Back at Fort Knox, the weapons systems are kicked back online with a triumphant victory screech of "L'CHAIM" and "GANBATTE!" from Crypto and Jimmy Isekai, both of whom appear to be unawares as to the boo-tality that Old Hickory is knee deep in…
>>49470
1/2. And speaking of, it's an absolute riot. The League of Presidents and their ghostly backup run headfirst into the tide of dancing, cavorting spirits, and ectoplasm quickly starts to fly along with fists, relic bullets, and soul-shredding waves of spectral jazz. Trump heads off Clinton, clashing fists with her in a rapid-fire spectral flurry, while Wobbly, Ol' Tippecanoe and Tricky Dick dogpile on Q2, kicking and punching and blasting him with ghostly force.
Old Hickory finds himself alongside The Sheriff and facing down the implacable form of Barack Obama, who extends one ebony arm to clutch a nearby neckbeard by the throat and hurl him towards the pair. Old Hickory ducks in time, but Cleveland isn't so quick, his fat ass coming as a liability as he's bowled over by the equally fat ghost. Old Hickory leaps forward to crack his cane upside 44's head, a blow that he takes in stride with a polite chuckle. A one-inch punch is delivered to Jackson's chest, knocking him back a short ways, forcing him to draw his pistol and unload a muzzleload of grapeshot right at Obama's smug mug.
Plasm tears and flies asunder, but quickly reforms as he leaps up and brings his fists down in a hammer blow that Old Hickory just barely blocks. A pair of quick hooks knocks him off balance and a sweeping kick bowls him over, plowing him through a gaggle of ghosts. Barack turns on Cleveland and hunkers down to tank the incoming barrage of pistol shots as Hickory turns to behold Q2 blasting his own three foes high into the air with a blare of his trumpet– then turning to give a bittersweet grin to Old Hickory.
"Can you blame me, fella? It's my last hurrah, so they say. Goin' out with a bang."
You are now [Battered].
BEGIN ROUND 2 OF OLD HICKORY-VS-TRUMPET WRAITH'S VESTIGE.
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855f39 No.49720
>>49716
Q1 has been grievously injured, and in his desperation to remain extant, he has drained the power of the WAR WALL keeping the outside world outside! There is no longer any WAR WALL prohibiting VERTICAL travel, and any SUPERS seeking to launch things into space can now do so UNHINDERED. The WAR WALL in place around Maryland, Pennsylvania and D.C. is still there, and still impenetrable from anything but high orbit.
One must wonder why, of course, PRIME did not INTERVENE to save his beloved second-in-command… even now, Skeleton forces mass around D.C., but no one can tell whether or not they are there to reinforce or conquer!
POST.
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855f39 No.49721
| Rolled 84, 92, 67, 28, 18, 82 = 371 (6d100) |
>>49716
Rebellion!
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855f39 No.49722
| Rolled 74, 15, 64, 27, 83, 40, 68, 86, 62, 53, 58, 38, 2, 67, 14 = 751 (15d100) |
>>49716
R̕҉̷͔̝̯͓̝̕É̶̗͇̼͖̼̫͖̖̖̦͝A͟҉͔͖̺̳͍͚̬Ĺ̙͓̣̙̱̳̠̕͡͝I̸̸̞͓̜̟̟̝̼͍̣͜͡Ģ̀͏̴̴̬̙͖̺̼̻̞̖̘͉̞̰N̷͟͏͙͈͔͎̥̦͎̱̮̝̫̺̝̙͉̣̭́M҉̴̦͉͉͍͉͚̣̯̜̮̀̀E̸̡̡̖̫̼̩̲̗̺̪̹̝͞N̢̨̬͎̖̮͉̜͉̺T̠̳̳̻͍̦̣̘̰͔̤̠͢.
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9541d2 No.49724
| Rolled 65, 90, 31 = 186 (3d100) |
Name: Old Hickory
Age: 250
Origin Story: Andrew Jackson - 7th president of the United States and definitely the most badass one. His name "Old Hickory" comes from his nickname that he got back in the 19th century because he was "better at cracking skulls than a giant baseball bat made out of old hickory with a couple of nails in it". Of course, he died a long time ago, but all the spooky shit happening around roused his ghost. Now he has new spooky ghost powers along with his superpowers he had in life (can take a million bullets and will absolutely annihilate you in a duel) and is now ready to kick these fucking skeletons' asses like he kicked the Brits' asses in the War of 1812.
Supplemental information: http://www.badassoftheweek.com/jackson.html
Blood Type: D for Democracy
Signature Color: Freedom Blue
Domain: Somewhere in the unclaimed area in Virginia
Superpowers: [B-List Cane Combat], [C-List Invisibility], [Ghost Invulnerability], [D-List Dueling], [D-List Wraithgrasp], [D-List Ecto-Regeneration]
Equipment: [Relic Hickory Cane], [Relic Dueling Pistol], [Relic Coat], [Relic Macaroni Hat]
Buildings: [Ghostly Mansion] [Fort Knox]
Weakness: [Who Ya Gonna Call?] - The irascible, injun-hating wraith of Andrew Jackson has risen from his rest in the Ghost White House to give Skeleton Prime a thorough drubbing. As a Ghost, you are more or less immune to any conventional attack, though such things will disrupt your form. You are vulnerable to holy powers and sorcery. You spook anyone who isn't PATRIOTIC half to death and you can only "use" items that exist on the Other Side, which are known as 'relics.'
Followers: 5 ghostly cowboys, 5 ghostly revolutionaries, 10 ghostly patriots, 10 ghostly neckbeards, Crypto and Jimmy Isekai
The League of Presidents:
-Grover "The Sheriff" Cleveland (B-List Shooting)
-James "The Indoctrinator" Monroe
-Richard "Tricky Dick" Nixon
-William Henry Harrison a.k.a. "Ol' Tippecanoe"
-"Wobbly" Warren G. Harding
-Fallen God-Emperor Donald J. Trump
-William "The Human Iceberg" McKinley
-Millard "Wool-Carder" Filmore
Renown: Starts at D-List
Current Status: Healthy as a ghost can get
In progress: A-List Cane Combat 10/15, WRAITHWALL 5/10
1-3. Alright, the nerds did it! Now it's time to enact my secret plan! I didn't get to be president by bein' a dumbass, after all. I'm gettin' the League of Presidents to take the battle to Fort Knox where our state of the art weapons will kick their asses! Time to send the slave, the bitch and the corny jazz villain straight to hell!
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855f39 No.49725
| Rolled 60, 83, 89 = 232 (3d100) |
>>49724
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2fc732 No.49726
| Rolled 30, 73, 70 = 173 (3d100) |
>>49718
Name: Alex "Dragoon" Walker
Age: Twenties
Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time.
Blood Type: AB+
Signature Color: Green
Domain: Northern Georgia, Alabama, Mississippi, Most of Lousianna including New Orleans, Southern Arkansas, Southern Tennessee, part of North Carolina, and Most of Virginia
>Superpowers:
[A-List Rock Manipulation]
[A-List Endurance]
[A-List Metal Manipulation]
[Maximum Dragon Rock Fusion]
[B-List Super Strength]
[B-List Dragon's Breath]
[B-List Physical Fitness]
B-List Spear Combat.
D-List Flying 4/5
>Equipment:
[Fortified Base.]
[Enhanced fortifications]
[Improved Infrastructure]
[Superhard Fortresses]
[Skeleton Alloy Ammo]
[Anti-air defenses]
[7 Radio Towers (can reach anywhere East of the Rockies]
[Advanced Training Room.]
[Alloy Armor]
[Masterwork Draconic Adamant Armor].
[Fortified Advanced Research Lab}
[Basic Skelescrap Forge!]
The Mantlespear
8 Skeleton Scrap
>Followers:
[Mayor of Atlanta]
[18 Armored Veteran Survivors]
3 Scientists
>Research
Jazzhulk Research 3/6.
Q2 Breakdown 10/10
Crystal-Dampening Research 9/15.
[Psi-Lattice Research], giving you a +20 to all combat rolls against cyber-skeletons.
[Strange Vaudeville Parlor]
-Vaudeville Parlor Repair 7/7
-There are 7 spheres, dated 1921 AD(freeing of Prime from his Prison, by Atore Cervello, presumably Q1), 1941 AD(Prime recruiting a psychic named Luigi Bantenicci. Presumably Q2), 1946 AD(Prime in Italy recruiting a crippled war hero), 1953 AD(Prime attacking the Vatican and forcibly ensuring the loyalty of a traitor scientist. Rosetti presumably q4), 1991 AD(Prime getting the allegiance of other heroes as he strips a parallel world life and plans to strip all worlds of life), 2007 AD(Prime and his quartet raiding a crystal cavern of another universe after prime disposed of that world's prime.), and 2013 AD(q4 making the Anti-Paragon gun with Eternity Water.)
-You may now roll an additional d100 to attempt to view the contents of one of the spheres. State which sphere you're trying to decipher when you roll. The threshold for success gets higher and higher with each attempt…
Renown: A-list
Status: Healthy
1. Since following the mooks was a bust return to The ghostly president and aid him in created the ghost wall thing. It's foolish but I gave my word, and I will follow through on it.
2.My scientists will continue to try and create a workable way to dampen Prime's psi crystals. 9/15
+[Fortified Advanced Research Lab}
+3 scientists
3. Finally, I will try to get my flying down pat. 4/5
+Advanced Training room.
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df6ca7 No.49727
| Rolled 60, 75, 6 = 141 (3d100) |
>>49720
Name: The Hell-Rider
Age: 26
Origin Story: Douglas Green was just a simple biker before one day he was gunned down in by a member of a rival gang. His soul was sucked directly to help were he was tormented for all of his wrong doings in life. Douglas was however was no ordinary man and set about planning his escape from hell. Taking to ambushing and eating the lesser demon-kin he found himself twisting in both body and mind as he made his way towards the limits of Hell. How exactly he got out at that point not even he remembers is finding himself back in his hometown by the ruins of his old watering hole. Finding himself in the wreckage of the world now ruled by Iron-Bones he has set off to make things right and maybe redeem his soul on the way.
Blood Type: O
Signature Color: Purple
Domain: Northern Texas
Renown: C-List
Powers: [A-List Fire Resistance][A-List Demonic Transformation (gives A-List Super Strength, A-List Endurance and D-List Flight)][C-List Motorcycling][A-List Guitar Skills][B-List Guitar Combat ][B-List Chain Combat]
Demon-Hog: [B-List Super Speed][D-List Intangibility]
Weakness: [Devil's Reject] - You fought your way out of Hell, but Hell wants your black soul back. Your critical failures can attract OTHER types of attention, you are harmed and repelled by objects of faith, and banishing magic is particularly deadly to you.
Equipment: Hellforged Chain, Demon-Hog, Demonhide Jacket, Wrathful Anointed Stratocaster, BONEZONE HAT
Assets: [Old Biker Clubhouse][3 Grenades][Tramkit]
Followers: 2 Old Ladies, 9 Road Warriors, Road Huntress, 4 Bikers, 4 Whip "Monks"
—–-
A-List Chain Combat 9/20.
A+ List Guitar Skills 14/25.
A-List Guitar Combat 17/15.
—–
1. Continue rocking with Rob Zombie and perfect my guitar skills. 17/25 A+ List Guitar Skills
2. One thing he lacked at the moment was a cool ass pick, if he wanted to be shown as a true rocker this was the place to pick one up.
=MEANWHILE IN THE MUNDANE WORLD=
3. The domain of Hell-Rider was a barren and ruined one, only lightly policed by the big man himself and his small gang. While he was gone on his “business” meeting he had given instruction to his gang to send a few more of the more charismatic members to the lands of Mastermind and Scorpio telling all who lived in these advanced lands of the opening of the Rider-dom to capitalistic enterprise. Taxes would be set devilishly low and land grants would be practically given away. Though the Rider-dom would never reach the heights of the more industrious DOOM members it could be a little less shit with the guidance of the invisible hand of the free market!
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7961b6 No.49728
| Rolled 51, 90, 76 = 217 (3d100) |
>>49718
Name: Gabe "The Glue Man" Degrossi
Age: ~49
Origin Story: Glueman was once a humble man named Gabe Degrossi, working the night shift at a glue manufacturing plant in his hometown of Boston. One night, while working his usual shift, there was a break in, a group of mobsters had a hit out on one of his fellow night guards. Instead of running and getting actual, real police to help however, Gabe took matters into his own hands. Opting to engage the mobsters in close combat with his shitty baton and flashlight. He somehow managed to knock out most of his opponents, but the few who were left ganged up on him, pushing him into a vat of glue where he sat until the next day. He was immediately rushed to the hospital, but the doctors were unable to remove the glue from his body, however, after a few more hours in intensive care, it seemed as though he had entirely become glue, as no traces of human flesh were left. Gabe Degrossi, now Glueman, soon awoke from his coma, he was shunned out of his family because of his horrible new glue-based form. He wallowed in sorry for days before seeing an ad that advertised that a local professional wrestling was hiring, Glueman, needing the money, applied and was hired. He had found his calling, Gabe Degrossi had now become Gabe "The Glue Man" Degrossi, super-powered professional wrestler!
Blood Type: A
Signature Color: Maroon
Domain: Akron, Ohio
Superpowers: [B-List Glue Invulnerability], [C-List Stretching], [C-List Stickiness], [D-List Super Wrestling]
Equipment: [Stickproof Spandex Pants], [Glueman's Cape]
Weakness: [Gluebody] - Your body is a strange, organic glue-like substance whose elasticity and stickiness you can control at will. You take extreme damage from certain chemical solvents and your body composition makes it easier to shove things into you.
Followers:
[Big Brooski]
[Tetraton Tyreese]
10 [Novice Wrestlers]
1-2. Alright, now what? Well, a good wrestler isn't worth anything without a stadium, is he? Let's get to work fellas!
3. Continue training Super Wrestling, no jobbers allowed here!
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48d367 No.49734
| Rolled 82, 4, 63 = 149 (3d100) |
Name: bevorstehende Morgendämmerung. Unit 337
Age: Unknown
Origin Story: Unit 337 is the failed result of former Nazi experimentation in the Nazi mega-structure located on the dark side of the moon.
In just a few un-explainable moments, unit 337 completely decimated the entire hidden Nazi regime with what seemed as a wave of his hand, completely eradication all forms of life other than his own.
Fires sprung seemingly out of nowhere, as anything he pointed at erupted in astounding blue flames. Men collapsed from seething pain as he "floated" about, raising his fist twords those that dare oppose him.
Their eyes, noses, ears and mouths began poring blood anytime their gazes met.
With an undiscriminating lust for power, Unit 337 turned his gaze upon the earth. Hitching a ride on "escaping" former Nazi drop ships, he plotted his course.
The currently ensuing chaos brought about by seemingly unexplained beings excited unit 337.
The hunt for power begins.
Blood Type:O-
Signature Color: Black
Domain: 337th Reich, Maine
Superpowers: B-List Pyrokinesis, C-List Mind Crush, C-List Telekinesis, D-List Physical Fitness
Equipment: Damaged Nazi Dropship, Ubermenschen Uniform, 1 Dose of D-IX Combat Drug, Ubermenschen Gasmask
Followers: 5 Nazi Renegades
Weakness: [Der Überläufer] - Unit 337 is the finest, and most dangerous, byproduct of the Nazi Remnant's top-secret Projekt Myrmidon, their super-soldier program meant to crush the world's military and superhero might and reinstate Nazi rule. You cannot engage in diplomacy with superheroes, you take a severe penalty to follower recruitment, and Critical Failures may attract the attention of survivors of the Fourth Reich already installed on Earth. Whenever you roll a 44, that action is wasted as your mental programming forces you to HEIL DER FUEHRER for hours on end.
1: Begin immediate construction of nazimongomegabase
2: Begin construction of nazimongomega research facility
3: Begin repairs of damaged drop ship.
>>49716
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c8e6ec No.49737
| Rolled 71, 57, 64 = 192 (3d100) |
>>49717
Name: Raphael Hench
Age: 25
Origin Story: Raphael the long lost brother of jack hench, at the news of his brothers death he decided to try to follow in his footsteps. Eventually, he ended up in the back alley with some goons and was about to get killed, it was then where he manifested his brothers power and two nameless mooks came to his rescue. Now he aims for vengance against the skeleton legion
Blood Type: O+
Domain: Away from the skeleton legion
Signature Color: Anything but orange is preferable
Superpowers: [Super Charisma], [B-List Mook Summoning], [D-List Device Invention] [C-list Super Dodging]
Equipment: [5 Skeleton Laser Rifles]. [Destructive Ion Singularity Ordinance Projector– DISOP]
[Mesmerizing Turban Of The Great Edwardini], an immensely powerful psionic artifact that bends people and animals to your will as long as the pinwheel is spinning; in combat, you must dedicate one of your "rolls" to keeping it going and commanding anyone me mesmerized by it.This fearsome headress can even temporarily mesmerize Cyber Skeletons, but they get a resistance roll with each round with increasing bonuses.
Followers: Ben and Jerry [Hardened Mooks], Seasoned Mooks, 3 Mook Lifters, [Mook Battalion]
Renown: D-List
Weakness: [Reboot] - Raphael is subject to a strange and bewildering phenomenon well known in the superhero community as "reboot," where powers are manifested in tangentially related individuals upon one super's death, with minor details in the "new" super's lives spontaneously switching and swapping to make things work. Self-aware of this phenomenon, you find that it resonates worryingly through the psionic sea. Your Critfail Threshold is 5 and below.
Other shit I have: [5 Skeleton Scrap].
A-List Mook Summoning 8/20
Action 1-3: An absolute wave of relief flows through Raphael like he'd been flexing all his muscles all at once, with the relief however comes euphoria, he'd beaten one of the strongest men on the planet, but alas Raphael is only human and arrogant, and as such he focused all his energy and power to finally summon A-list mooks, only to fall over, passed out.
A-List Mook Summoning 15/20
Status: [CRITICALLY WOUNDED]
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e26652 No.49739
| Rolled 18, 77, 37 = 132 (3d100) |
>>http://pastebin.com/jqJPHFCr
>Name: The Mastermind
>Age: At least 100
>Blood Type: AB+
>Signature Color: Dark Red
>Domain: New Mexico
>Superpowers: [Super Intellect], [D-List Device Invention] [Awesome Scar] [B-List Entropy] [B-List Sonic Blast (Rock-N-Roll)][B-List Super Singing]
Operation MAGA FOXTROT DELTA - [COMPLETE]
Operation BELLIGERENT FIST - Army Group North 0/3; Army Group Center 0/3; Army Group South 0/3; Army Group California 0/3
Operation INSOMNIA FOUNDRY - Skeleton Item Recycling 0/3; Blankstone Replication Templates 0/4; Barracks Construction 0/3.
Completing ALL of these items will grant you the [War Ready] bonus, greatly improving your fighting power against the Skeleton hordes. Otherwise, the individual items are their own reward.
1. Use the ACKBook Pro and start shopping. I'll need a rockin SUPERNATURAL outfit.
And pay for it all with the power of MONEY!
+DOOMONOMY
+ACKBook Pro
2. Also put out posters and fliers for the first grand tour of Nu-DOOM! Let's get some crazy roadies and sexy groupies. Especially the groupies.
+DOOMONOMY
+ACKBook Pro
3. STEEL! Steel for the Grand new army of DOOOOM! Start melting it all.
>Operation INSOMNIA FOUNDRY - Skeleton Item Recycling 0/3
+DOOMONOMY
+DOOMGOVERNMENT
+MAGA FOXTROT DELTA - Complete. +15 (includes stuff like [Energy Sappers], [DOOMilitary Factory], etc.)
+[TaskMaster] (B-List) (Temporal Quirkery) (D-List) Endurance, Physical Fitness and Strength
>We're melting
>[25 Skeleton Scrap] [7 Jazzrifles] [5 Jazzpacks] 100 Skeleton Scrap 40 Skeleton Laser Rifles. [Skeleton War Barge Wreck]. [Skeleton Carrier Barge Wreck] [Jazzhulk Wrecks] [Mangled Giga Skeleton Wreck]
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9fcf26 No.49743
YouTube embed. Click thumbnail to play. | Rolled 81, 82, 19 = 182 (3d100) |
>>49720
Name: Scruftron- (Real name Scruffy)
Age: 28
Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders.
Blood Type: AB-
Signature Color: Orange
Domain: somewhere in Nebaska
Superpowers: [A-List Magnetism], [B-List Janitorial Skills], [B-List Staff Combat], [Greater Psionic Resistance], [Psionic Crystal Integration]
Equipment:
+ [ Psi-Alloy Ō-yoroi]
+ [Super Strong Strange Naginata]
+ [Psi-Adamant Warboots]
+ [Heavy Laser Spray]
+ [Slave Unit]
>Extra Equipment:
+[Psion-Alloy Armor]
+[Cyber Alloy Armor]
+[Janitorial Armor D-list]
>Allies:
+[The Psychonaut]
>Followers:
+ [1 Janitorial Captains]
+ [23 Janitor Elites]
+ [18 Janitors]
+ [16 Janitor Strippers]
+ [45 Robo-Janitors]
+ [Doctor Phillip]
+ [Kenny the Roboticist]
+ [Windex] - the Invisible Marauder.
+ [Bucketboy] - the water-slinging floorwasher.
+ [Scour] - the bombshell that can disintegrate objects with her touch.
+ [Harvey] - a mountain of a man that soaks up punishment like a sponge.
+ [Dura-Dong] - Man with a Iron will, and a Iron Cock.
>All Super Team members now equipped with [Doxy Armor]
Renown: B-list
Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.
>Buildings:
+ [Ultra-Advanced Laser Repeater Factory]
+ [Robo-Janitor Foundry] +3 Robo-Janitors/turn
+ [Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]
+ [Forge]
+ [Janitorial Barracks]
+ [Skeleton Tripwires]
+ [Psionic Meditation Chamber]
>Other Stuff
+ [Hunk Of Steel Sculpture].
+ [Low Weapons Supply]
+ [Scruffy's Porn Stash]
+ [Skelly Scrap Research]
+ [Repulsion Tech]
+ [Abandoned Tactical]
+ [130 Scrufftech Laser Repeaters] +8/turn
+ [70 Skeleton Scrap]
+ [1 Repurposed Jazzbarge]
+ [Quartet 3's Head]
+ [Super Laser Pointer]
+ [Masterwork War Bucket]
+ [Inert "Doxy"]
+ [Doxy Armor Schematics]
>Research
Skeley Virus 6/8
Questionably Placed Cyber Grafting 16/???
A-List Staff Combat 11/18
>[Wounded]
1/2/3. Scrufftron rose, dusting himself off, gathering his strength and examining the current situation. He did ponder why he always seemed to get torn up in fights such as these, why he would always seem to be on the precipice of defeat before snatching victory at the last moment. It was then that clarity rushed over him, a sense of relief as he finally realized and remembered what he discovered during his fight with Q1.
With a start he rushed the arisen Q3, locking grips with the beast and aiming to suplex Ankou, before tossing him into the sky and pummeling him back into earth. But before the metal man attempts his plan, he gives one quip to the ghost of his greatest rival.
"I can fight freely with you Ankou, because we both do not fear the reaper!"
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9acd6e No.49748
| Rolled 74, 96, 46 = 216 (3d100) |
>>49718
Name: Hank Scorpio (Handsome ScorpioCorp CEO)
Age: Average
Origin Story:
This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.
Blood Type: ABC
Signature Color: Pink
Domain: Phoenix, Arizona
Superpowers:
+ Super Intellect
+ OMEGA Regeneration Chip
+ Laser Integration System
+ A-List Physical Fitness
+ C-List Tackling
+ C-List High-Tech Marksmanship
+ C-List Bass Playing
+ C-List Super Strength (Untrainable)
+ C-List Device Invention
+ D-List Tool Creation
+ D-List Bass Playing
Followers:
+ [AI Scorpio]
+ [Sprinkly Boy]
+ A-Team
+ 4 Living Metal Corporate Executives
+ 18 Scorpion Mercenaries
+ 41 Living Metal Mercs
+ 10 Living Metal Marauders
+ 10 Living Metal Commandos
+ 5 [Living Metal Conscript Regiments]
+ Weapons Expert
Equipment:
+ [Most Uncomfortable Chair], a sitting apparatus that you're pretty sure is the most uncomfortable thing ever intentionally designed by man. Using it for any roll in a turn confers a -5 penalty to the roll; however, every turn you use it gives you a +2 bonus for the first turn after stopping its use, up to a maximum of +30.
+ [Blue Suit]
+ [Reinforced Scorpio Leather Jacket]
+ [Particle Acceleration Cannon]
+ [Quartet 4's Psi-Plasma Warstaff]
+ [Hell-Touched Bass Guitar]
+ Blueprint Briefcase
+ Medium-High Funds
+ 38 Energy Rifles
+ 38 Subsonic Wave Guns
+ 1 Gold-Plated Subsonic Wave Gun
+ 1 Wall-Buster
+ 3 [Space Rockets]
+ [Psion Tainted Fragments]
+ 60 Skeleton Scrap
Giantic Weird Follower Space Stations:
+ GiLiMeSS
Renown: B-List
Buildings:
+ Research Lab
+ Ad-Tech Factory
+ Auto Training Facility
+ Upgraded Research Lab
+ Scorpio's Suits and Ties
+ [Scorpio Films] Based on a real story.
+ [Scorpio Arms Factory]+ 2 Energy Rifles and Subsonic Wave Guns per turn.
+ High Tech Ice Cream Factory
Tech:
+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)
+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)
+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)
+ Superpower Dampener [Locked Out] 4/15
+ Subsonic Wave Gun
+ Super Strength Gene Augments
+ GiLiMess Laser System
+ [Scorpio Care] vastly increases health and loyalty of domain populace
+ [Scorpion Leather Jackets]
+ [ScorpioTV]
+ [Sexy Science TV], increasing the loyalty of your populace as well as improving your recruitment rolls for new science personnel.
+ [SHONEN Blueprints]
DNA:
+ Cow
+ Elephant
+ Robin
In Progress:
+ SHONEN Construction 3/6
1-3. Scorpio's eyes scanned the perimiter for a reflective surface which he could use to fix his hair. Surely some damage had been sustained but the true gravity of the situation could not be estimated just yet.
Perhaps he had underestimated this weird creature. Perhaps he had did it wrong. What this poor fellow needed was some understanding and compassion. An uppercut of understanding and a kick of compassion that was.
"You're not bad for some lackey.", Scorpio said getting ready to attack once more, "You'll make an even better toaster when I'm done with you.".
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48d367 No.49749
| Rolled 40, 47, 48 = 135 (3d100) |
>>49748
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d25e65 No.49756
| Rolled 25, 42, 39 = 106 (3d100) |
>>49743
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4c2e53 No.49760
| Rolled 85, 60, 13 = 158 (3d100) |
>>49716
Name: Lord "Dracula" Bob, King of Greater Wisconsin, "The Wisconsin Vampire", Once and Future King, King Crimson
Age: 30
Origin Story: Fell into a vat of high performance makeup designed for athletes who want to look nice. Which was place conveniently near a costume department store. The fangs make it hard for him to chew and his super powered body needs a lot of nutrients so he drinks all his meals with a nibble hear and there. His now pristine and flawless white skin is very sensitive to light. Before all that he was just a jobless actor who made bad poetry and puns and lived in closet of an apartment with no windows in the basement in a bad neighborhood.
Blood Type: D for Drinks A Lot
Signature Color: Blood Red
Domain: Transylvania Forest (Milwaukee), Greater Wisconsin, [Neo-Camelot], [Renovated Chicago Pier]
Superpowers: [A-List Super Strength], [A-List Super Speed], [C-List Super Stealth], [B-List Hypnotism], [A-List Swordsmanship], [Greater Psionic Resistance]
Weakness: [Sorta Vampirish] - Being in sunlight causes pain and blindness. Most actions must be done during the night, or underground. You can more or less only eat liquids. Fire does extreme damage to you since the makeup is, apparently, napalm-based.
Equipment: [Excalibur], [Skeleton Alloy Pants],[Retrofitted Psiadamant Gauntlets], [Purple Crystal Globe](Flail with claw-machine-esque clutch)(Currently wrapped around my body as psi-chain armor)
5 [Skeleton Laser Rifles]. 28 [Skeleton Scrap],[Skeleton Alloy Gauntlets],[Hang-Glider].
Followers: 8 Teenagers, 2 Dr.Handymen (Dr. Richards and Dr. Frakensteen), 2 Vampire Apprentice [Pa'Trikk The EverCrispy], [Wisconsin Super-Governor],[Elijah "Dark Sanguinus" Blake], [Werewolf Tribe]
[Lasersteen], who has [A-List Lasers], [A-List Blade Combat] and [B-List Invulnerability]
Renown: [B-List]
Buildings: [Trap-Filled Castle], 4 [Watchtowers],[Training Room], 3 [Radio Towers],
[Transports ready]
[Giga Scorpia Corpse]
Globe Researched. - Potential Control Locus for vehicle. Skeleton tactics deleted and skeletons weakened.
[Tentative Bigfoot Allies?]
Detroit Assault Plan +15 to assaulting Detroit
[Badly Wounded].
https://www.youtube.com/watch?v=OfR6_V91fG8
1/2/3 +15 Detroit Assault Plan. Bob looked to his sword for more strength, then to the big purple crystal and psi chains. Bob, while Scruftron made his move, would look within for strength using his Psych-Up technique. With his hypnotism and the psychic crystal of his orb and gauntlets he could look into his eyes upon the reflection of Excalibur and delve deep within his own consciousness and from the depths pull forth new strength and vitality for the battle. Whether it was spiritual or bringing out the latent power of his chemically altered cells he could not be sure, but he would bring himself to the utmost limit of his strength. Then he would strike
It would only take an instant but the instant within these reflections sometimes makes time stand still and offers a moment for thought. Bob didn't remember being such a glutton for punishment before he became strong. He supposed now that being strong was actually a fairly heavy burden and if he got any stronger he would probably have to deal with even more bizarre and outlandishly powerful adversaries. Then he though that this was fine. He would continue to struggle and struggle and survive until his star fell from the heavens, but it was not this night.
These perilous nights are not starless
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b83591 No.49764
| Rolled 48, 61, 76 = 185 (3d100) |
>>49719
Name: Mr. President
Age: 1 year
Origin Story: Mr. President is a cat that was used in the animal testing phase of the the Mastermind's super power creation program. Mr President was actually the first animal subject to survive the procedure although developed no noticeable powers at the time. What the researchers did not know was that Mr. President did develop powers, the power to biologically adapt and alter it's genetic makeup to the current situation. He used this power to survive the parts of the experiment that were killing other animal subjects. Now with the lab partially destroyed and him free Mr. President does cat things.
Blood Type: A
Signature Color: Brown (again)
Domain: Wherever in Mastermind's territory the super experiment lab was.
Superpowers: A-list Cat Allergies, B-List Adaptation, D-List Power Absorption, B-List Cat Combat, D-List Purregenration, C-List Multi-Paw (4 Limbs)
Equipment: [Collar] [Sunning Spot] [Strange Crystalline "Toy"] [Strange Coyote Corpse] 3 [Strange Glowing Cybernetics]
Followers:
Renown: Starts at D-List
Weakness: [Cat] - You are a cat. A super-powered cat with a certain level of uncanny cunning, but… a cat nonetheless. You are unable to take many actions such as diplomatic endeavors, gaining followers, and anything involving opposable thumbs.
Health: Healthy
1. Eat it all at once, now!
2&3. Then go try to take out that fucking amalgamation in a sneak attack.
+B List Adaptation
+D List Absorption
+B-List Cat Combat
+D-List Purregenration
+C-List Multi-Paw (4 Limbs)
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855f39 No.49845
>>49724
>>49725
YOU ARE NOT HEALTHY, YOU ARE [BATTERED]. KEEP TRACK OF YOUR HEALTH STATUS OR BE PENALIZED. THIS IS YOUR -ONLY- WARNING.
Old Hickory calls the retreat and his Presidents fall back in lockstep, shooting and punching as appropriate as they pull back through the ghost-woods. The retreat is orderly at first, and then breaks down as the tide of controlled ghosts grows too furious to reasonably bear. Hickory stands his ground to give an example, battering aside ghost after ghost with plasm-crushing blows from his cane. His eyes cut to the withered, leafless branches above, watching as Clinton and Trump trade punches and kicks as they leap from tree to tree. The corn-haired crone manages to successfully feint the God Emperor and lands a crushing uppercut that knocks his ghostly toupee clean off. Even as Hickory moves to help, he's brought to his knees with a horrible, concussive blastwave of wailing and jazz.
Q2 ambles forward, trumpet kept fast to his lips as he pelts Jackson with a lethal crescendo. The president's will is the only thing that keeps him from discorporating as the ghostly trees are sublimated into sawdust around him and a few wayward ghosts are torn into flying gibbets of ectoplasm. Even so, Hickory buckles down as he feels his very being start to strip away, molecule by molecule–
A series of deafening cracks cuts through the jazz onslaught and Q2 turns his head just in time to catch a few musket balls in his ghostly chest. Wobbling to a stand, Hickory turns to behold his ghostly Patriots, muskets in hand, charging forward and clearing the way for the retreating presidents.
"Mister Jackson!" one of them bellows, flipping his musket around to throw it like a javelin at Q2's head– an attack that's nullified by a blast of jazz that destroys the relic musket with ease. "Pull back! We'll buy you time! You must leave!"
Gritting his teeth, Jackson turns and hauls ass in the opposite direction as his patriots are swarmed, rallying the battered presidents around him and beelining for the soothing silhouette of Fort Knox on the horizon. All the while, the sound of screeching and jazz continues to rise in volume… reaching its highest pitch as they come to a skidding stop outside of Fort Knox, beholding it to be already under assault from mind-controlled ghosts at the behest of a cackling Clinton!
You are now [LIGHTLY WOUNDED].
WRAITHWALL 6/10
BEGIN ROUND 3 OF OLD HICKORY VS-TRUMPET WRAITH'S VESTIGE
>>49726
1. You aid in constructing the ghost wall– primarily by destroying valuable-looking hunks of metal and stone and subtly reshaping the land of the living to be more condusive to wallbuilding. How much it'll help your ghostly friend, you don't know…
2. Crystal-Dampening research 12/15. Your scientists continue to make impressive strides, noting that there has been a distinct lack of passive sabotage attempts in the past few days. Prime must be preoccupied…
3. You finally get the hang of your flying abilities, enough so that you can employ them effectively in combat. You're far from the most graceful flier, and can't hold up anyone but yourself, but it's better than nothing.
Gain D-List Flying.
C-List Flying 2/10
>>49727
1. You continue to rock out on stage, and find that shredding with BOB ZOMBIE himself is improving your skill by proxy! A+ List Guitar skills 20/25.
2. You don't have to search for long to find a cool ass pick– in fact, you're offered one by Bob's own guitarist, a lean, mean black man whose name seems to be some unpronounceable arcane symbol. He professes that he thinks you'll need the pick a bit more than he does… mostly because he's already better than you!
Gain [Pick Of The Purple Prince], which allows you to sacrifice a health level to give you the B-List Sonic Blast (Guitar) power for a turn, and improves normal guitar playing by +5.
3. Unfortunately, the more well-off citizens living in the lands of D.O.O.M.'s more prestigious members are unconvinced by the efforts of Hell-Rider's gang, sending them only a few aid packs that are swiftly eaten by the hungry commonfolk.
>>49728
PUT YOUR PROGRESS IN YOUR ACTION OR YOU WILL GET NONE
1/2. Gain [Elmer's Metroplex Stadium], a massive arena colored white and orange with floors that are worryingly sticky and a massive, highly durable ring!
3. C-List Super Wrestling 4/6. With the help of his new partners in wrasslin' crimefighting, Gabe makes excellent progress in his training, able to execute a flawless Reverse Butter-Dip Boston Crab.
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855f39 No.49846
>>49734
1. Gain [Die Oberste Mongoloide Kommandobasis], an impenetrable and confusingly constructed base of operations for you and your dastardly henchmen. Complete with beer garden!
2. Unfortunately, construction efforts stall on an auxillary research facility attached to the Kommandobasis, stretched as your men are to accommodate other tasks.
3. The Dropship is a complex and highly sensitive piece of machinery, but work on its repairs comes along at a respectable pace. Dropship Repairs 2/4.
>>49737
1/2/3. Hench's herculean efforts in the moments before his lapse into unconsciousness grant him an increased modicum of power, but not enough to bring him to the zenith of his natural abilities. A-List Mook summoning 18/20.
You are now [Badly Wounded].
>>49739
1. You find yourself a RADICAL and EXTREME supernatural outfit, woven from dream-gossamer! Unfortunately it's unflatteringly tight, especially around the groin.
Gain [Ultra-Tight Gossamer Bodyglove].
2. You put out the word that DOOM is looking for recruits and they come-a calling. Contracts are one of the few ways the dead and damned can interact with the living world and in hours you have yourself a bunch of groupies on hand.
Gain 5 Revenant Roadies.
Gain 5 Ghoul Groupies.
Gain Louie Pinner, Werewolf Electrician.
3. Your efforts to recycle all of your skeletal waste begin with a bit of a grind: it's harder than anticipated to move it all to the reclamation forges. Skeleton Item Recycling 1/3.
>>49743
>>49760
>>49756
For one glorious instant there was stillness on the fields outside of Detroit as Bob and Scrufftron stared down their nemesis and Q3 did likewise. They had clashed arms with him before and in doing so had handily reduced him to his current, wretched state… could they do so again?
Answering the question himself, Scrufftron leapt forward as Q3 looked back towards Bob, buying himself a critical half-second that allowed him to get in a pair of brutal jabs at the monster's ribcage. Scrufftron ducked beneath the incoming horizontal sweep and parried the accompanying kidney-jab, darting his own metal fist out to pummel Q3's sternum once more. Instead of pulling back, though, Scrufftron brought his arms around in a tight hold, getting in through Q3's guard, and forced his magnetism upon his own body again to suplex Q3 clean into the ground up to his pelvis.
When Scrufftron pulled away, he did so only after leaving a little present– multiple shards of metal firmly embedded in Q3's body. So, when the vestige retaliated with a series of bone-crunching kicks to Scrufftron's body, the metal marauder merely tanked the blows and thrust one hand upward, showered in dirt and earth as Q3 was hurled high into the sky. He hovered forward as he brought Q3 back down to ground, hanging a sharp U-turn some three hundred feet away at a precise angle to deliver a devastating knee to Q3's back, propelling him through the air at breakneck speed towards Bob.
The Vampire King had spent the last few precious seconds in deep meditation, staring into his own reflection and coaxing his muscles out of their self-preserving rest. Upon seeing and hearing the upside-down form of Q3 being kneed towards him he suddenly tears himself from his reflection, flexing his muscles with such force that the ground around him shatters and a small, concussive wave of air wafts from his skin in all directions. He brings his sword back in a downward slash that carves a furrow deep in Q3's body and slams him at a 90 degree angle into the dirt; he wastes no time in dragging Q3 back out and throwing him into the air once more, leaping up and effortlessly parrying the series of vicious, enraged jabs and cuts that the monster throws his way. With one crackling riposte, Bob hilts his blade in Q3's chest– just as he did when he took him down originally– and then swings his way up, gripping the pommel, to deliver a double-axe kick in midair to the monster's head.
Q3 crashes to ground again, but doesn't miss a beat; he extends one smoldering hand and discharges a bolt of energy at Bob who, in the span of a heartbeat, tears his sword out of Q3 and brings it in front of himself to parry the beam of force. The Vampire King allows himself a gentle curl of the lip in distaste and then summarily punts Q3 out of the dirt, disrupting the blast and sending him flying back, slamming into a section of Detroit's wall.
Chunks of metal and stone fall around Q3 as he pushes himself to his feet again, arms and legs crackling with energy as he stares down the dynamic duo. "Even now, your death is written in stone. Even IF you somehow best me… Prime will have you!"
BEGIN ROUND 5 OF SCRUFFTRON AND BOB-VS-ANKOU TROMBONE'S VESTIGE.
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855f39 No.49847
>>49764
1. You down your entire supply of Mega-Mongo Cat Chow, immediately puking it back up in a horrible brown slurry. You DO feel significantly stronger, though!
Gain [B-List Super Strength], lasting for the next 5 turns.
2/3. You blitz through your territory, freshly endowed with your new strength, and return to the site of the pond. There, you find the monster– it has taken a roughly humanoid form, comprised of rotting petflesh, bones and swamp muck, with two flickering purple dots for eyes. It seems to be staring into the water, and on closer reflection you can see something there: a face, half skull and half crystal, glaring up at the amalgamate.
You don't waste any time seeing what all this is about– you launch yourself forward and begin tearing at the monster in a frenzy, using your newfound strength to your advantage and getting a good couple of blows on the beast, pummeling it into a nearby tree after biting off an arm…
…which promptly reattaches itself to the creature, which itself rises out of the dirt and bellows a scream your way.
YOU ARE NOW IN COMBAT.
>>49748
>>49749
The lobby erupts in a hail of gun and grenade fire as Scorpio leans over a pool of water, fixing his hair. Every strand had to be perfect, aligned with the aesthetics of his sculpted face! If you were going to be rich and evil, you had to look good, at all times. That was what he paid the mooks for, after all!
They did a good job, all things considered– scattering when the vestige closed in and massing ranks to lay down alternating streams of fire when it pulled back. It managed to leap and smite a few of Scorpio's men, but quickly reoriented away from them after the fourth grenade to the face took away its lower jaw. A glittering, opaque shield of psionic energy erects itself around the monster; shielding it from the oncoming barrage of fire as it lunges again for Hank.
The whistling sound of the staff heading for his neck alerted Hank of the monster's approach, and he whipped his head up to stand straight, letting the razor edge of the crystalline weapon give him a nice, tight shave under the chin. A foot darted out to trip Q4; a hand snapped forth to grab his head as he fell forward; and Scorpio took a knee as he slammed the vestige ONTO said knee, cracking a few vertebrae. Letting him go and leaping backward, Scorpio took the time to quip as Q4 lunged and swiped with reckless abandon, unable to touch him.
Scorpio followed up the onslaught by slamming his foot clean into Q4's gut, inching forward and bringing his fist up in a high-power uppercut that, at the apex of the blow, let loose into a torrent of blistering laser fire, blasting Q4 into the air and putting him through a window on the third floor.
Scorpio brushed off his forearms as a metal merc ran over with a freshly pressed black suit. "Should I send a team down to storage and get some equipment, sir? Or… do you think you have this covered?"
BEGIN ROUND 3 OF HANK SCORPIO-VS-SAXOPHONE SPECTER'S VESTIGE.
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855f39 No.49848
>>49726
>>49724
Scouts risk their lives to bring you reports from the front on the war wall– it seems that the Skeletal forces around D.C. have erupted into a bout of infighting! This is unprecedented news!
POST.
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df6ca7 No.49849
| Rolled 38, 5, 19 = 62 (3d100) |
>>49845
Name: The Hell-Rider
Age: 26
Origin Story: Douglas Green was just a simple biker before one day he was gunned down in by a member of a rival gang. His soul was sucked directly to help were he was tormented for all of his wrong doings in life. Douglas was however was no ordinary man and set about planning his escape from hell. Taking to ambushing and eating the lesser demon-kin he found himself twisting in both body and mind as he made his way towards the limits of Hell. How exactly he got out at that point not even he remembers is finding himself back in his hometown by the ruins of his old watering hole. Finding himself in the wreckage of the world now ruled by Iron-Bones he has set off to make things right and maybe redeem his soul on the way.
Blood Type: O
Signature Color: Purple
Domain: Northern Texas
Renown: C-List
Powers: [A-List Fire Resistance][A-List Demonic Transformation (gives A-List Super Strength, A-List Endurance and D-List Flight)][C-List Motorcycling][A-List Guitar Skills][B-List Guitar Combat ][B-List Chain Combat]
Demon-Hog: [B-List Super Speed][D-List Intangibility]
Weakness: [Devil's Reject] - You fought your way out of Hell, but Hell wants your black soul back. Your critical failures can attract OTHER types of attention, you are harmed and repelled by objects of faith, and banishing magic is particularly deadly to you.
Equipment: Hellforged Chain, Demon-Hog, Demonhide Jacket, Wrathful Anointed Stratocaster, BONEZONE HAT
Assets: [Old Biker Clubhouse][3 Grenades][Tramkit][Pick Of The Purple Prince], which allows you to sacrifice a health level to give you the B-List Sonic Blast (Guitar) power for a turn, and improves normal guitar playing by +5.
Followers: 2 Old Ladies, 9 Road Warriors, Road Huntress, 4 Bikers, 4 Whip "Monks"
—–-
A-List Chain Combat 9/20.
A+ List Guitar Skills 20/25.
A-List Guitar Combat 17/15.
—–
1. Continue rocking with the band and improving my guitar skills. A+ List Guitar Skills 20/25.
2. See if I can’t buy a whole bunch of merchandise for my boys back home, stuff to make them look like a true rockstars entourage.
—–BACK IN THE LAND OF THE LIVING—–
3. Continue to attempt to lure capitalists into developing the Hell-Dom
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7961b6 No.49850
| Rolled 25, 65, 56 = 146 (3d100) |
>>49845
Name: Gabe "The Glue Man" Degrossi
Age: ~49
Origin Story: Glueman was once a humble man named Gabe Degrossi, working the night shift at a glue manufacturing plant in his hometown of Boston. One night, while working his usual shift, there was a break in, a group of mobsters had a hit out on one of his fellow night guards. Instead of running and getting actual, real police to help however, Gabe took matters into his own hands. Opting to engage the mobsters in close combat with his shitty baton and flashlight. He somehow managed to knock out most of his opponents, but the few who were left ganged up on him, pushing him into a vat of glue where he sat until the next day. He was immediately rushed to the hospital, but the doctors were unable to remove the glue from his body, however, after a few more hours in intensive care, it seemed as though he had entirely become glue, as no traces of human flesh were left. Gabe Degrossi, now Glueman, soon awoke from his coma, he was shunned out of his family because of his horrible new glue-based form. He wallowed in sorry for days before seeing an ad that advertised that a local professional wrestling was hiring, Glueman, needing the money, applied and was hired. He had found his calling, Gabe Degrossi had now become Gabe "The Glue Man" Degrossi, super-powered professional wrestler!
Blood Type: A
Signature Color: Maroon
Domain: Akron, Ohio
Superpowers: [B-List Glue Invulnerability], [C-List Stretching], [C-List Stickiness], [D-List Super Wrestling]
Equipment: [Stickproof Spandex Pants], [Glueman's Cape], [Elmer's Metroplex Stadium]
Weakness: [Gluebody] - Your body is a strange, organic glue-like substance whose elasticity and stickiness you can control at will. You take extreme damage from certain chemical solvents and your body composition makes it easier to shove things into you.
Followers:
[Big Brooski]
[Tetraton Tyreese]
10 [Novice Wrestlers]
1. One final push should finish this current round of training, I'll say. Let's try something new. Quadruple rotation moonsault!
+C-List Super Wrestling 4/6
2. Now that the stadium has been built, we should start doing some real wrestling! We'll host a tournament to show our prowess to everyone in the greater Akron area, and beyond! Hopefully this will draw in future prospects as well as new fans.
3. After our tournament ends, for good or ill, we'll get started on finding a way through this damn wall that seems to be blocking further expansion.
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48d367 No.49851
| Rolled 36, 25, 48 = 109 (3d100) |
>>49846
>Name: bevorstehende Morgendämmerung. Unit 337
>Age: Unknown
>Origin Story: Unit 337 is the failed result of former Nazi experimentation in the Nazi mega-structure located on the dark side of the moon.
>In just a few un-explainable moments, unit 337 completely decimated the entire hidden Nazi regime with what seemed as a wave of his hand, completely eradication all forms of life other than his own.
>Fires sprung seemingly out of nowhere, as anything he pointed at erupted in astounding blue flames. Men collapsed from seething pain as he "floated" about, raising his fist twords those that dare oppose him.
>Their eyes, noses, ears and mouths began poring blood anytime their gazes met.
>With an undiscriminating lust for power, Unit 337 turned his gaze upon the earth. Hitching a ride on "escaping" former Nazi drop ships, he plotted his course.
>The currently ensuing chaos brought about by seemingly unexplained beings excited unit 337.
>The hunt for power begins.
>Blood Type:O-
>Signature Color: Black
>Domain: 337th Reich, Maine
>Superpowers: B-List Pyrokinesis, C-List Mind Crush, C-List Telekinesis, D-List Physical Fitness
>Equipment: Damaged Nazi Dropship, Ubermenschen Uniform, 1 Dose of D-IX Combat Drug, Ubermenschen Gasmask, [Die Oberste Mongoloide Kommandobasis
>Followers: 5 Nazi Renegades
>Weakness: [Der Überläufer] - Unit 337 is the finest, and most dangerous, byproduct of the Nazi Remnant's top-secret Projekt Myrmidon, their super-soldier program meant to crush the world's military and superhero might and reinstate Nazi rule. You cannot engage in diplomacy with superheroes, you take a severe penalty to follower recruitment, and Critical Failures may attract the attention of survivors of the Fourth Reich already installed on Earth. Whenever you roll a 44, that action is wasted as your mental programming forces you to HEIL DER FUEHRER for hours on end.
Dropship Repairs 2/4.
1.) continue drop ship repairs
2.) Build mongamega research lab
3.) im attacking Maine
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4c2e53 No.49855
| Rolled 57, 1, 90 = 148 (3d100) |
>>49846
Name: Lord "Dracula" Bob, King of Greater Wisconsin, "The Wisconsin Vampire", Once and Future King, King Crimson
Age: 30
Origin Story: Fell into a vat of high performance makeup designed for athletes who want to look nice. Which was place conveniently near a costume department store. The fangs make it hard for him to chew and his super powered body needs a lot of nutrients so he drinks all his meals with a nibble hear and there. His now pristine and flawless white skin is very sensitive to light. Before all that he was just a jobless actor who made bad poetry and puns and lived in closet of an apartment with no windows in the basement in a bad neighborhood.
Blood Type: D for Drinks A Lot
Signature Color: Blood Red
Domain: Transylvania Forest (Milwaukee), Greater Wisconsin, [Neo-Camelot], [Renovated Chicago Pier]
Superpowers: [A-List Super Strength], [A-List Super Speed], [C-List Super Stealth], [B-List Hypnotism], [A-List Swordsmanship], [Greater Psionic Resistance]
Weakness: [Sorta Vampirish] - Being in sunlight causes pain and blindness. Most actions must be done during the night, or underground. You can more or less only eat liquids. Fire does extreme damage to you since the makeup is, apparently, napalm-based.
Equipment: [Excalibur], [Skeleton Alloy Pants],[Retrofitted Psiadamant Gauntlets], [Purple Crystal Globe](Flail with claw-machine-esque clutch)(Currently wrapped around my body as psi-chain armor)
5 [Skeleton Laser Rifles]. 28 [Skeleton Scrap],[Skeleton Alloy Gauntlets],[Hang-Glider].
Followers: 8 Teenagers, 2 Dr.Handymen (Dr. Richards and Dr. Frakensteen), 2 Vampire Apprentice [Pa'Trikk The EverCrispy], [Wisconsin Super-Governor],[Elijah "Dark Sanguinus" Blake], [Werewolf Tribe]
[Lasersteen], who has [A-List Lasers], [A-List Blade Combat] and [B-List Invulnerability]
Renown: [B-List]
Buildings: [Trap-Filled Castle], 4 [Watchtowers],[Training Room], 3 [Radio Towers],
[Transports ready]
[Giga Scorpia Corpse]
Globe Researched. - Potential Control Locus for vehicle. Skeleton tactics deleted and skeletons weakened.
[Tentative Bigfoot Allies?]
Detroit Assault Plan +15 to assaulting Detroit
[Badly Wounded].
1/2/3 Bob raised his sword at Ankou Tromobone to just below eye level "You need to relearn your classics Trombone, Excalibur can cut threw stone like butter". Taking a stance he begins inching forward. Extending his senses into his sword he begins testing Trombone; combining a hand for stealth, deceptive hypnotism, and master swordsmanship he would start this clash with feints then a thrust, horizontal slash, backhand slash, thrust, thrust, thrust and then a flurry of attacks and feints until Trombone was on the ropes. Taking Excalibur's blade in his Retrofitted Psiadamant Gauntlet he would combine strength, technique, and leverage to deal a telling blow.
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8c93fd No.49856
| Rolled 36, 12, 51 = 99 (3d100) |
>>49855
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6710bf No.49858
| Rolled 69, 46, 83 = 198 (3d100) |
>>49847
Name: Hank Scorpio (Handsome ScorpioCorp CEO)
Age: Average
Origin Story:
This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.
Blood Type: ABC
Signature Color: Pink
Domain: Phoenix, Arizona
Superpowers:
+ Super Intellect
+ OMEGA Regeneration Chip
+ Laser Integration System
+ A-List Physical Fitness
+ C-List Tackling
+ C-List High-Tech Marksmanship
+ C-List Bass Playing
+ C-List Super Strength (Untrainable)
+ C-List Device Invention
+ D-List Tool Creation
+ D-List Bass Playing
Followers:
+ [AI Scorpio]
+ [Sprinkly Boy]
+ A-Team
+ 4 Living Metal Corporate Executives
+ 18 Scorpion Mercenaries
+ 41 Living Metal Mercs
+ 10 Living Metal Marauders
+ 10 Living Metal Commandos
+ 5 [Living Metal Conscript Regiments]
+ Weapons Expert
Equipment:
+ [Most Uncomfortable Chair], a sitting apparatus that you're pretty sure is the most uncomfortable thing ever intentionally designed by man. Using it for any roll in a turn confers a -5 penalty to the roll; however, every turn you use it gives you a +2 bonus for the first turn after stopping its use, up to a maximum of +30.
+ [Blue Suit]
+ [Reinforced Scorpio Leather Jacket]
+ [Particle Acceleration Cannon]
+ [Quartet 4's Psi-Plasma Warstaff]
+ [Hell-Touched Bass Guitar]
+ Blueprint Briefcase
+ Medium-High Funds
+ 38 Energy Rifles
+ 38 Subsonic Wave Guns
+ 1 Gold-Plated Subsonic Wave Gun
+ 1 Wall-Buster
+ 3 [Space Rockets]
+ [Psion Tainted Fragments]
+ 60 Skeleton Scrap
Giantic Weird Follower Space Stations:
+ GiLiMeSS
Renown: B-List
Buildings:
+ Research Lab
+ Ad-Tech Factory
+ Auto Training Facility
+ Upgraded Research Lab
+ Scorpio's Suits and Ties
+ [Scorpio Films] Based on a real story.
+ [Scorpio Arms Factory]+ 2 Energy Rifles and Subsonic Wave Guns per turn.
+ High Tech Ice Cream Factory
Tech:
+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)
+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)
+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)
+ Superpower Dampener [Locked Out] 4/15
+ Subsonic Wave Gun
+ Super Strength Gene Augments
+ GiLiMess Laser System
+ [Scorpio Care] vastly increases health and loyalty of domain populace
+ [Scorpion Leather Jackets]
+ [ScorpioTV]
+ [Sexy Science TV], increasing the loyalty of your populace as well as improving your recruitment rolls for new science personnel.
+ [SHONEN Blueprints]
DNA:
+ Cow
+ Elephant
+ Robin
In Progress:
+ SHONEN Construction 3/6
1-3. For a moment Scorpio rested with a hand on his suit. This fight had already destroyed some of his property and threatened the lives of his employees. While certainly smacking some skeletal goon around was all in the spirit of fun Scorpio had an obligation to the people working for him. With a sigh you looked over to his Commandos laying down fire while explosions rocked the building. What was so wrong about letting the boys have their toys?
Grabbing the emergency comb the metal merc had on him and putting it in his new suit's front pocket scorpio nodded commendingly. "A good idea, why don't you go ahead and look for something appropriate for the situation while I dismantle this second rate kids fair spook show.". Of course Scorpio had no need for any of these tools, but he could understand that some of his newer employees could perceive feelings of inadequacy in the face of such a foe.
While the metal merc hurried away Scorpio turned back to the hole in the roof. "Are you going to stay up there all day?! I don't plan on taking the stairs!".
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8c93fd No.49859
| Rolled 19, 49, 6 = 74 (3d100) |
>>49858
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9541d2 No.49860
| Rolled 33, 65, 79 = 177 (3d100) |
Name: Old Hickory
Age: 250
Origin Story: Andrew Jackson - 7th president of the United States and definitely the most badass one. His name "Old Hickory" comes from his nickname that he got back in the 19th century because he was "better at cracking skulls than a giant baseball bat made out of old hickory with a couple of nails in it". Of course, he died a long time ago, but all the spooky shit happening around roused his ghost. Now he has new spooky ghost powers along with his superpowers he had in life (can take a million bullets and will absolutely annihilate you in a duel) and is now ready to kick these fucking skeletons' asses like he kicked the Brits' asses in the War of 1812.
Supplemental information: http://www.badassoftheweek.com/jackson.html
Blood Type: D for Democracy
Signature Color: Freedom Blue
Domain: Somewhere in the unclaimed area in Virginia
Superpowers: [B-List Cane Combat], [C-List Invisibility], [Ghost Invulnerability], [D-List Dueling], [D-List Wraithgrasp], [D-List Ecto-Regeneration]
Equipment: [Relic Hickory Cane], [Relic Dueling Pistol], [Relic Coat], [Relic Macaroni Hat]
Buildings: [Ghostly Mansion] [Fort Knox]
Weakness: [Who Ya Gonna Call?] - The irascible, injun-hating wraith of Andrew Jackson has risen from his rest in the Ghost White House to give Skeleton Prime a thorough drubbing. As a Ghost, you are more or less immune to any conventional attack, though such things will disrupt your form. You are vulnerable to holy powers and sorcery. You spook anyone who isn't PATRIOTIC half to death and you can only "use" items that exist on the Other Side, which are known as 'relics.'
Followers: 5 ghostly cowboys, 5 ghostly revolutionaries, 10 ghostly patriots, 10 ghostly neckbeards, Crypto and Jimmy Isekai
The League of Presidents:
-Grover "The Sheriff" Cleveland (B-List Shooting)
-James "The Indoctrinator" Monroe
-Richard "Tricky Dick" Nixon
-William Henry Harrison a.k.a. "Ol' Tippecanoe"
-"Wobbly" Warren G. Harding
-Fallen God-Emperor Donald J. Trump
-William "The Human Iceberg" McKinley
-Millard "Wool-Carder" Filmore
Renown: Starts at D-List
Current Status: Lightly Wounded
In progress: A-List Cane Combat 10/15, WRAITHWALL 6/10
1-3. Alright, Fort Knox is in sight and there's just the hag attackin' it! Kill off the bitch and turtle up in Fort Knox! Then from there we'll trounce the damn skeletons like we did the Brits in the War of 1812!
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8c93fd No.49861
| Rolled 30, 84, 91 = 205 (3d100) |
>>49860
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b83591 No.49863
| Rolled 74, 100, 40 = 214 (3d100) |
>>49847
Name: Mr. President
Age: 1 year
Origin Story: Mr. President is a cat that was used in the animal testing phase of the the Mastermind's super power creation program. Mr President was actually the first animal subject to survive the procedure although developed no noticeable powers at the time. What the researchers did not know was that Mr. President did develop powers, the power to biologically adapt and alter it's genetic makeup to the current situation. He used this power to survive the parts of the experiment that were killing other animal subjects. Now with the lab partially destroyed and him free Mr. President does cat things.
Blood Type: A
Signature Color: Brown (again)
Domain: Wherever in Mastermind's territory the super experiment lab was.
Superpowers: A-list Cat Allergies, B-List Adaptation, D-List Power Absorption, B-List Cat Combat, D-List Purregenration, C-List Multi-Paw (4 Limbs)
Equipment: [Collar] [Sunning Spot] [Strange Crystalline "Toy"] [Strange Coyote Corpse] 3 [Strange Glowing Cybernetics]
Followers:
Renown: Starts at D-List
Weakness: [Cat] - You are a cat. A super-powered cat with a certain level of uncanny cunning, but… a cat nonetheless. You are unable to take many actions such as diplomatic endeavors, gaining followers, and anything involving opposable thumbs.
Health: Healthy
1-3. Maul and tear, rip it to shreds so tiny it can't regenerate them.
+B List Adaptation
+D List Absorption
+B-List Cat Combat
+D-List Purregenration
+C-List Multi-Paw (4 Limbs)
+B-List Super Strength
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9fcf26 No.49864
| Rolled 68, 74, 49 = 191 (3d100) |
Name: Scruftron- (Real name Scruffy)
Age: 28
Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders.
Blood Type: AB-
Signature Color: Orange
Domain: somewhere in Nebaska
Superpowers: [A-List Magnetism], [B-List Janitorial Skills], [B-List Staff Combat], [Greater Psionic Resistance], [Psionic Crystal Integration]
Equipment:
+ [ Psi-Alloy Ō-yoroi]
+ [Super Strong Strange Naginata]
+ [Psi-Adamant Warboots]
+ [Heavy Laser Spray]
+ [Slave Unit]
>Extra Equipment:
+[Psion-Alloy Armor]
+[Cyber Alloy Armor]
+[Janitorial Armor D-list]
>Allies:
+[The Psychonaut]
>Followers:
+ [1 Janitorial Captains]
+ [23 Janitor Elites]
+ [18 Janitors]
+ [16 Janitor Strippers]
+ [45 Robo-Janitors]
+ [Doctor Phillip]
+ [Kenny the Roboticist]
+ [Windex] - the Invisible Marauder.
+ [Bucketboy] - the water-slinging floorwasher.
+ [Scour] - the bombshell that can disintegrate objects with her touch.
+ [Harvey] - a mountain of a man that soaks up punishment like a sponge.
+ [Dura-Dong] - Man with a Iron will, and a Iron Cock.
>All Super Team members now equipped with [Doxy Armor]
Renown: B-list
Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.
>Buildings:
+ [Ultra-Advanced Laser Repeater Factory]
+ [Robo-Janitor Foundry] +3 Robo-Janitors/turn
+ [Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]
+ [Forge]
+ [Janitorial Barracks]
+ [Skeleton Tripwires]
+ [Psionic Meditation Chamber]
>Other Stuff
+ [Hunk Of Steel Sculpture].
+ [Low Weapons Supply]
+ [Scruffy's Porn Stash]
+ [Skelly Scrap Research]
+ [Repulsion Tech]
+ [Abandoned Tactical]
+ [130 Scrufftech Laser Repeaters] +8/turn
+ [70 Skeleton Scrap]
+ [1 Repurposed Jazzbarge]
+ [Quartet 3's Head]
+ [Super Laser Pointer]
+ [Masterwork War Bucket]
+ [Inert "Doxy"]
+ [Doxy Armor Schematics]
>Research
Skeley Virus 6/8
Questionably Placed Cyber Grafting 16/???
A-List Staff Combat 11/18
>[Wounded]
1/2/3. Scrufftron was having the oddest sense of Deja vu. Only fitting for a fight that he's had before. How long ago was Q3's demise? It felt like years.He was different then; young, impulsive, and angry. Now he was much the same, but the anger had left him, only to be replaced with a smug satisfaction. He would win this fight, and he would beat Prime too, for he would have it no other way.
"Q3, allow me to refresh you to how our last encounter ended up." The metal man said, once again gaining his two additional metal limbs, before assuming a martial stance.
"I've learned a bit from your brother though. Allow me to demonstrate."
And thus did Scrufftron charge forward, intent on performing no less then 35 different tosses before tearing the head off of Q3 once again with his bare hands.
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48d367 No.49865
| Rolled 35, 19, 57 = 111 (3d100) |
>>49863
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c8e6ec No.49866
| Rolled 97, 13, 87 = 197 (3d100) |
>>49846
Name: Raphael Hench
Age: 25
Origin Story: Raphael the long lost brother of jack hench, at the news of his brothers death he decided to try to follow in his footsteps. Eventually, he ended up in the back alley with some goons and was about to get killed, it was then where he manifested his brothers power and two nameless mooks came to his rescue. Now he aims for vengance against the skeleton legion
Blood Type: O+
Domain: Away from the skeleton legion
Signature Color: Anything but orange is preferable
Superpowers: [Super Charisma], [B-List Mook Summoning], [D-List Device Invention] [C-list Super Dodging]
Equipment: [5 Skeleton Laser Rifles]. [Destructive Ion Singularity Ordinance Projector– DISOP]
[Mesmerizing Turban Of The Great Edwardini], an immensely powerful psionic artifact that bends people and animals to your will as long as the pinwheel is spinning; in combat, you must dedicate one of your "rolls" to keeping it going and commanding anyone me mesmerized by it.This fearsome headress can even temporarily mesmerize Cyber Skeletons, but they get a resistance roll with each round with increasing bonuses.
Followers: Ben and Jerry [Hardened Mooks], Seasoned Mooks, 3 Mook Lifters, [Mook Battalion]
Renown: D-List
Weakness: [Reboot] - Raphael is subject to a strange and bewildering phenomenon well known in the superhero community as "reboot," where powers are manifested in tangentially related individuals upon one super's death, with minor details in the "new" super's lives spontaneously switching and swapping to make things work. Self-aware of this phenomenon, you find that it resonates worryingly through the psionic sea. Your Critfail Threshold is 5 and below.
Other shit I have: [5 Skeleton Scrap].
A-List Mook Summoning 8/20
Action 1-3: Waking up after god knows how long Hench sees his minions meandering about doing all sorts of things, mainly treating the other fallen wounded mooks and paying the respects to the ones who fell.
Prime was waiting, but without his power, he could not beat him, Q1 alone almost took out his entire force and put him at the edge of death. For now, he would gather his powers and start attempting to summon the A-listers, that and healing.
A-List Mook Summoning 18/20
Status: [Badly Wounded]
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2fc732 No.49871
| Rolled 43, 63, 38 = 144 (3d100) |
>>49845
Name: Alex "Dragoon" Walker
Age: Twenties
Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time.
Blood Type: AB+
Signature Color: Green
Domain: Northern Georgia, Alabama, Mississippi, Most of Lousianna including New Orleans, Southern Arkansas, Southern Tennessee, part of North Carolina, and Most of Virgini
>Superpowers:
[A-List Rock Manipulation]
[A-List Endurance]
[A-List Metal Manipulation]
[Maximum Dragon Rock Fusion]
[B-List Super Strength]
[B-List Dragon's Breath]
[B-List Physical Fitness]
B-List Spear Combat.
D-List Flying
C-List Flying 2/10
>Equipment:
[Fortified Base.]
[Enhanced fortifications]
[Improved Infrastructure]
[Superhard Fortresses]
[Skeleton Alloy Ammo]
[Anti-air defenses]
[7 Radio Towers (can reach anywhere East of the Rockies]
[Advanced Training Room.]
[Alloy Armor]
[Masterwork Draconic Adamant Armor].
[Fortified Advanced Research Lab}
[Basic Skelescrap Forge!]
The Mantlespear
8 Skeleton Scrap
>Followers:
[Mayor of Atlanta]
[18 Armored Veteran Survivors]
3 Scientists
>Research
Jazzhulk Research 3/6.
Q2 Breakdown 10/10
Crystal-Dampening Research 12/15.
[Psi-Lattice Research], giving you a +20 to all combat rolls against cyber-skeletons.
[Strange Vaudeville Parlor]
-Vaudeville Parlor Repair 7/7
-There are 7 spheres, dated 1921 AD(freeing of Prime from his Prison, by Atore Cervello, presumably Q1), 1941 AD(Prime recruiting a psychic named Luigi Bantenicci. Presumably Q2), 1946 AD(Prime in Italy recruiting a crippled war hero), 1953 AD(Prime attacking the Vatican and forcibly ensuring the loyalty of a traitor scientist. Rosetti presumably q4), 1991 AD(Prime getting the allegiance of other heroes as he strips a parallel world life and plans to strip all worlds of life), 2007 AD(Prime and his quartet raiding a crystal cavern of another universe after prime disposed of that world's prime.), and 2013 AD(q4 making the Anti-Paragon gun with Eternity Water.)
-You may now roll an additional d100 to attempt to view the contents of one of the spheres. State which sphere you're trying to decipher when you roll. The threshold for success gets higher and higher with each attempt…
Renown: A-list
Status: Healthy
1. Odd that the ghost has not shown up yet. Still I did promise to help him finish building that wall, continue.
2.My scientists have made incredible strides in psi crystal dampening, I hope that they may be done soon.12/15
+[Fortified Advanced Research Lab}
+3 scientists
3. Probe the fortress now that prime and possibly Q1 are distracted. See how much their defenses are really good for.
[Psi-Lattice Research], giving you a +20 to all combat rolls against cyber-skeletons.
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e26652 No.49881
>>http://pastebin.com/jqJPHFCr
>Name: The Mastermind
>Age: At least 100
>Blood Type: AB+
>Signature Color: Dark Red
>Domain: New Mexico
>Superpowers: [Super Intellect], [D-List Device Invention] [Awesome Scar] [B-List Entropy] [B-List Sonic Blast (Rock-N-Roll)][B-List Super Singing]
Operation MAGA FOXTROT DELTA - [COMPLETE]
Operation BELLIGERENT FIST - Army Group North 0/3; Army Group Center 0/3; Army Group South 0/3; Army Group California 0/3
Operation INSOMNIA FOUNDRY - Skeleton Item Recycling 0/3; Blankstone Replication Templates 0/4; Barracks Construction 1/3.
Completing ALL of these items will grant you the [War Ready] bonus, greatly improving your fighting power against the Skeleton hordes. Otherwise, the individual items are their own reward.
STAT POST + PROJECTS
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e26652 No.49882
| Rolled 9, 73, 6 = 88 (3d100) |
>>49881
1. Where there's dead people, there's death. And where there's death, theirs entropy! Improve my Entropy powers.
[B-List Entropy]
MEANWHILE ABOVE
2. The TASKMASTER shall surely speed up the smeltering down of all that nasty SKELETECH into proper METAL
>Operation INSOMNIA FOUNDRY - Skeleton Item Recycling 1/3
+DOOMONOMY
+DOOMGOVERNMENT
+MAGA FOXTROT DELTA - Complete. +15 (includes stuff like [Energy Sappers], [DOOMilitary Factory], etc.)
+[TaskMaster] (B-List) (Temporal Quirkery) (D-List) Endurance, Physical Fitness and Strength
>We're melting
>[25 Skeleton Scrap] [7 Jazzrifles] [5 Jazzpacks] 100 Skeleton Scrap 40 Skeleton Laser Rifles. [Skeleton War Barge Wreck]. [Skeleton Carrier Barge Wreck] [Jazzhulk Wrecks] [Mangled Giga Skeleton Wreck]
3. TANKS! AIRCRAFT! BATTLE BARGES! ARTILLERY! All the makings of a proper army shall be directed by none other than Uber General Heinrich Von Man's Spine!
Start to work on the biggest army first, Army Group Center, the most massive of our massive armies to reclaim this land from the Skeletons in the name of DOOM!
Army Group Center 0/3
+DOOMONOMY
+DOOMGOVERNMENT
+MAGA FOXTROT DELTA - Complete. +15 (includes stuff like [Energy Sappers], [DOOMilitary Factory], etc.)
+[Heinrich Von Manspine] (B-List)(Super Multitasking) (D-List) Endurance, Physical Fitness and Strength
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ec4199 No.50013
| Rolled 32, 99, 49 = 180 (3d100) |
Name: Lord Vladimire
Age: 60
Blood Type: None
Signature Color: Lavender
Domain: somewhere in Texas
Superpowers: [A-List Super Sorcery], [A-List Electricity Control], [C-List Electricity Resistance][B-List Void Magic][C-List Mage Kinesis][D-List Ethereal Jaunt]
Structures: Ley Node, [V.U. Mobility], [Brineborn Nest] [Empowered Scrying Tower]
[Porkblister University]
[Esteemed Teaching Staff]
Equipment: [Dark Lord's Cloak], [Dark Lord's Wand], [7 Magical Batteries][Scuba Gear][Harpoon Gun][Brineborn Allies] [Nice Yacht][Small Boat Squadron][EVIL Wax][Strange Mermaid Trident][1 Jazzbarge Wreckage][5 Skeleton Scrap][Rot Siren P.R. Float][Pile of Stolen Wands][Neil's Haunted Keyboard]
Followers:[5 Elite Death Beaters][12 Death Beaters][26 Novice Death Beaters][Wendigo Tribe][Brineborn Allies][5 Rot Sirens][The Bokor][Beau LaCroix][6 Moroi Vampires][3 Aztec Mantraps][3 Bloodfruit][Botched Jenni Mantrap][Order Of the Manticore Zombies][Manticore Shadow Wraiths][Porkblister Students][Ghost Squad][5 Porkblister's Relics][Porkblister's Headmaster Hat][Hexed Banana Sticker][3 Wyrdwraiths][Ukrainian Bag of Holding][6 Spectres]
[Wizarding Support: Very Cooperative]
Training: [Amphibious Combat Tactics]
Renown: C-List
Weakness: [Waldough Whaters And The Shocking Susceptibility] - You are one of the last surviving members of D.O.O.M, the Distinguished Order Of Malefactors. Your dark power is hindered, of course, by the existence of Waldough Whaters, a fleet-footed yet courageous boy. You are at a drastic penalty to interactions with Superheros or innocent folk. Roll an additional unmodified 1d100 per turn: this represents what Waldough is up to as he eludes your grasp…
Magi-Skeleton Corpses: 0/10
Headmaster Hat Corruption 1/3
#1 it will be easier to corrupt the Headmaster's Hat here in the spirit world. it is a spirit in a hat, and so here I may reach inside and grab at it's very soul and pummel it into submission
#2 I am Vladimire, if Whater's is the greatest hider in the world then I am its greatest seeker. I channel the rage and hatred of the wrongful dead here in the underworld, while above my great Scrying Tower links to me. as I could see Waldough, I shall use the hatred and desire for revenge of these spirits to guide my great scrying powers toward the Prime demons
#3 once they have be found, begin headed toward the Prime demons. as above, so below my forces will attack them from the land above while I shall strike from the underworld
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855f39 No.50081
>>49855
>>49856
>>49864
As one, Scrufftron and Bob charge forward, bolstering their powers to the limit and meeting with Q3 in a brilliant, ground-shaking blade clash, with enchanted steel and magnetic arms clattering against crystal and energy. The three struggle for a moment before a great crack splits the ears of all present and Q3 is sent hurtling clean through the wall, skidding to a stop hundreds of feet away.
Scrufftron and Bob both charge through the wall after him, followed by their respective forces which are eager to watch them do battle with the purple remnant of Q3. The former Supreme-Overcommander dodges, ducks, weaves and slashes with wild fury but he is unable to properly counter Bob's masterful swordwork and continually finds himself grappled and thrown, or slammed, by Scrufftron. After being subject to a high-power tombstone piledriver, he delivers a vicious knee to Scuffrtron's forehead, slackening his grip just enough to push his way out, whipping out his feet to kick Bob as he slides on his head and shoulders back and into a stand.
The Vampire King lunges forward, thrusting and riposting and parrying, channeling his injury and his determination as he does battle with his heated foe. Ankou Trombone manages to successfully parry and block the bulk of the strikes, but the sheer might of Bob's blows eventually throws off his guard. The King of Wisconsin delivers hard cuts to each shoulder, a crystal-crunching stab to Q3's left thigh, and finally a singularly powerful thrust that sends his sword right through the thickest part of Q3's crystalline ribcage, sending spiderweb cracks all through his torso and arms.
In that instant, the broken shards of Q3's torso wound suddenly clamp down on the blade, styming Bob's attempts at pulling it out. The psionic warrior snarls and swings his blades in a horizontal arc, trying to take off Bob's head, and Bob only just barely dodges back in the nick of time.
Then, the energy blades suddenly flare up, and a bolt of shrieking purple energy engulfs Bob's head, sending off pink and violet sparks every which way as a psionic blast carves into his mind, flesh and bone.
The sheer force of the unexpected impact sends Bob flying back, high through the air and through no fewer than three abandoned residential buildings before the Vampire King comes to a rest, buried in rubble, freshly devoid of hair on his newly-blackened head, and unmoving.
Upon seeing this, Scrufftron flies into a rage, charging forward with the full might of his magnetism to begin rapid-fire pummeling Q3, knocking Excalibur loose and breaking his jaw clean off. Even when the blades reappear, shooting out from his wrists, Scrufftron pays no heed: he grabs one limb with each hand and levitates himself high into the air, spinning like a corkscrew the entire while. At the apex of his lift, he clutches Q3 tight in a bear hug and angles him down, spinning him like a drill aimed right at the metal-plated concrete of I-75. At the last possible moment, he lets go with his real arms and detaches his metal ones at high speed, launching him at well over terminal velocity into the ground, forming a crater that could fit an elementary school.
Scrufftron lands uneasily, glancing to where Bob was sent flying, then back to the midst of the smoldering, fresh crater– out of which rises Q3, covered in cracks and chips from head to toe and obviously not in any condition to continue the fight. This doesn't bother him, though, and he charges his psiblades to max power.
"One bug smashed," hisses Ankou Trombone, his voice thin and warbly as if heard through a failing HAM radio, "and one to go. Let's see if you can live through THIS round, tin man."
BOB: You are now [DYING]. If not tended to within 3 turns, you will EXPIRE. You now control not King Bob himself, but rather, your various minions and forces, taking rolls at a -10 penalty.
BEGIN ROUND 6 OF SCRUFFTRON AND BOB'S FORCES-VS-ANKOU TROMBONE'S VESTIGE.
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855f39 No.50082
>>49849
1. A+ List Guitar Skills 22/25. As your time in the Other World draws close to a close, you shred your way to further heights of power: and now, what's more, you see ghouls and geists in the crowd wearing merch with your name on it.
2. Unfortunately, the crowd is too thick and too rowdy for you to actually GET offstage for a long while: they keep screaming for encore after encore and you oblige them.
3. Hellconomy Development 1/4. You attract some start-ups and entrepreneurs to your cause but they're rather… flighty.
>>49850
1. It seems that "Quadruple" rotation may have been one rotation too many: you nearly perfect your newest move, though, and feel the new heights of your wrestling prowess brimming beneath the surface. C-List Super Wrestling 5/6
2. The Elmer's Metroplex opens for a grand tournament, the first of its kind in well over three years since the coming of Prime and the Cyber Skeleton apocalypse. Turnout is nothing like it was in the old days but still several orders of magnitude more than you were expecting: the stadium is almost half-full and eager to watch you and your wrestlers fight each other.
In the end, Gabe, of course, comes out on top, but a pair of new, shining faces have proved themselves by almost managing to get Gabe out of the ring through sheer force and trickery; Billy Wombat, an Australian man of prodigious body hair; and Psycho Ninja, an unpredictable and cunning foe that never takes off his psychedelic-colored skinsuit.
Gain [Billy Wombat]. Gain [Psycho Ninja]. Lose 2 Novice Wrestlers. Gain [C-List Super Wrestling].
HYPE 1/10. The more HYPE you build for your wrestling circuit, the better certain rolls will be.
3. The wall is comprised of a shimmering, lethal curtain of killing psionic energy and EM radiation. Anything that touches it is quickly destroyed and so far, nothing can breach it. However, your wrestlers do point out that the rich purple crystals on the hard adamantine "nodes" that keep the wall erected do appear to be worn and cracked. You reckon that if you were to somehow apply enough force to some of these nodes, you might be able to punch a hole in the wall.
>>49851
1. Repairs go along at speed on the Drop Ship, but you're missing a set of spark plugs for the port thrusters. Without those, you'll corkscrew into the ground like Germany's economy. Dropship Repairs 2/4
2. Der Fickschrank 1/3. You begin building a high-capacity research lab as an auxillary wing to your base, but most of the preliminary construction time is spent trying to angle it just the right way so that it blends with the rest of the structure.
3. You lead your troops in a surprise attack on Cyber Skeleton forces throughout Maine and readily take most of the state with minimal fuss: it seems they weren't expecting an attack from this angle at all.
Gain 5 [Cyber Skeleton Scrap].
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855f39 No.50083
>>49858
>>49859
A chorus of gunfire punctuated Scorpio's question, and there in the breach came the vestige of Q4. Impaled on either side of the crystal staff laid across his shoulders were limbless, listless mercs; another was clutched in Q4's left hand. All were torn from their spots with a surge of telekinetic power and hurled at Scorpio at high speeds– an attack that Scorpio met by lunging forward to collect his men in his arms and lay them to the ground.
Even as he looked up to watch Q4 barreling towards him in a charge, Scorpio merely unflicked his comb with one hand and extended the other, stalling the attack in a fresh hail of laser fire. The monster darted down and to the ground to avoid being scorched further, and lunged for Hank with murder in his eyes– only to be punched first in the jaw, then the chest, then squarely in the middle of the staff, which splintered into two. This didn't seem to daunt Q4, who swung both halves like axes at Scorpio; the CEO dodging nimbly as he combed his hair back into place.
The crystalline creep thrust the shattered ends forward like knives; Scorpio crouched low to dodge and then spear-tackled Q4, carrying him some twenty feet before slamming him bodily into the ground. Putting his comb away, Scorpio cracked his knuckles and punched his foe's face once, twice, three times, and then slammed the crystal skull into the ground with a fourth strike from his palm. There was a sizzling noise, and then a snapping, as Scorpio let loose a point-blank, full-force blast of lasers.
Keeping it up for a full five seconds, Scorpio pulled his hand away to admire his handiwork, having reduced the once featured crystal skull to a blackened, cracked nub of gemstone. A telekinetic wave threw him back but his regenerative powers kept him safe from any harm, skidding to a stop in an aesthetic, tasteful squat.
Behind him were the sounds of jackboots on tile again, and a trio of mercs laid out several cases, popping them open to reveal a wonderful selection of high-tech weaponry for Scorpio to pick and choose at his leisure… How would he finish off the rampaging reject?
BEGIN ROUND 4 OF HANK SCORPIO-VS-SAXOPHONE SPECTER'S VESTIGE
>>49866
Hench gives it his all, focusing his mind and shutting out all distraction to hone the height of his signature power. When his eyes open again, he is surrounded by a sea of mooks as thick as before– and this time some of them have actual good gear on them. They nod at you, knowing that in due time, you'll repay them for their loyalty… but for now, it's time to kick ass.
Gain A-List Mook Summoning.
Ben and Jerry are now [A-List Mooks].
Gain 1 [Mook Battalion].
>>49871
1. You continue building up the wall, as instructed, not quite sure if you're actually doing anything. Your radios do crackle to life though, muddled with interference: something about "battle" and "Fort Knox" and "ghost" and "fucking octaroon"…
2. At long last, your scientists call you up to report some good news: the research has finished, and they have finally discovered a way to temporarily shut down the function of the psionic crystals the Skeletons seem to rely upon. They note that it's doubtful it's going to do much against Prime, or a member of the Quartet, but it should be enough to give you an edge.
Gain [Psi-Crystal Dampening Research.]
Gain [Basic Dampening Caster], a flimsy and prototypical weapon shaped much like a wrist-mounted flashlight that can shut down nearby psi-crystals. It'll do in a pinch, but if it could be improved…
3. You take the best of your troops and march your way to the Wargate that separates greater new England from the rest of the US– and you from prime. You are met almost instantly with fierce resistance from massed ranks of Skelehulks and entire platoons of Centurions, aided by turret emplacements, and your troops quickly take a supporting role as you set to dismantling the skeletal defenses personally. You can quickly see, though, that something is very wrong: groups of skeletal forces break off and retreat to D.C., which, as you can see and hear, is under siege by… the Cyber-Skeletons?
Indeed, as Dragoon fights his way closer and closer to the gleaming fortress that is Washington D.C., he can see very clearly that the area is in what looks to be the middle-late stages of a civil war: skeleton forces fighting other skeleton forces, with those outside moving with better coordination and force application than those within. At this rate, the defenders don't have much time at all… but the attackers are also very occupied, and even as Dragoon punches and tears his way through Skeleton ranks it's obvious they view him as the lesser threat…
And then there's the way that some of the Centurions stop and stand still as Dragoon goes to punch them, as if suddenly ordered to let themselves be destroyed…
D.C. Assault 2/8.
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855f39 No.50084
>>50013
1. The hat is fearsome in its resistance but you do manage to pummel another measure of willpower out of it. It seems to have abandoned the carefully constructed insults regarding your mother's familiarity with farm animals in favor of dogged silence…
Headmaster Hat Corruption 2/3
2/3. You channel your rage into the strange, dull-grey mystical soup that constitutes the magic of the Underworld, and channel -that-, additionally, to your scrying tower with the aid of your trusted servants. Before your eyes blooms a wealth of sensation and information, and in no time you’re able to pinpoint the locations of six magi-skeletons. With a flick of your wrist you conjure a subtle spell to temporarily nullify their magic, and then you watch as locations across the world are summarily raided and destroyed by your marauding forces.
It doesn’t take long, but when it’s over, all Magi-Skeletons operating beyond the War Wall have been destroyed, and you are greeted with the image of a small pile of skeleton wrecks.
Magi-Skeleton Corpses 6/10.
Gain 6 [Cyber Skeleton Scrap].
Gain [Pile of Mana-Charged Psi-Crystals], torn from the bodies of the magi-skeletons.
>>49882
1. Unfortunately, it seems that your entropy powers don't work quite right here: the instant you activate them you feel a dull roar in the back of your mind and the nearby ghosts practically SPRINT towards you, begging you to stop that at once. It seems that toying with entropic powers here is a poor decision, and they urge you to not try it again. You'll risk attracting the attention of something much, much worse than Skeleton Prime, or so they say…
2. The TASKMASTER does indeed speed up the process, so quickly that your troops are able to get onto other matters while your existing heap of skeletal scrap is melted down into something more useful.
Skeleton Item Recycling 3/3 COMPLETE. Barracks Construction 1/3.
3. Unfortunately, all of the requisite logicstics and paperwork aren't quite in place, and your underlings spend time setting that all up instead of actually getting to work on the matter.
>>49863
>>49865
The monster begins to spawn additional limbs, but Mr. President is much too fast. Sprouting new paws of his own and leaping forward with his newfound strength, Mr. President starts to dig his claws deep into the freak's "flesh" and tears away, carving out huge chunks of putrid flesh, rotting cartilage and muck-encrusted bone.
With a hideous screech the monster brings its claws down to eviscerate the puissant puss, but Mr. President darts down and takes out the creature's pelvis as he scrambles onto its back. The foul hide ripples and pulsates as shards of sharpened, ichorous bone begin to jab and stab at Mr. President– but the feline destroys each barb with a paw and delivers a frenzied bite to the creature's neck that severs its spine and leaves its head hanging limp like a sock.
Mr. President continues to claw and bite and scratch until he's carved himself a neat hole straight through the Amalgamate's chest, and he climbs through that hole to grab hold of the creature's head in each of his paws. With a gentle tug it comes free in a spray of nauseating, putrid pus and goo, and Mr. President happily kicks the twitching, headless corpse away before slamming the head into the ground once, twice, three times, pulping it into so much rancid gore. He turns and does the same with each limb, rolling about and playing with the pieces before he destroys them, until all that's left of the Amalgamate is a hunk of rotten body parts.
It seems that Mr. President has won the day– all thanks to his kitty chow and his untempered bloodlust.
A-List Cat Combat 5/20.
Gain [Pile of Twitching Amalgamate Parts]. They're fun to play with since they never stop moving and squirming, but you're careful not to let them stay gathered in one place for too long…
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855f39 No.50085
>>49860
>>49861
The Presidents sprint forth to clam up in Fort Knox and fend off Hillary's assault, but that's much easier said than done. The mind-controlled ghosts she leads fall upon Jackson's crew like a shrieking gray tide, ripping and tearing and biting with wild abandon, busting out strange and vulgar dance moves when they aren't flailing for presidential ectoplasm. Filmore just about gets consumed by the tide and Jackson himself is hard pressed to club all of them away.
He doesn't have to try for long; soon, Hillary launches herself at him at high speed, sidewinding away from the barrage of pistol shots that Jackson lays down. She spreads her arms wide and tackles him to the ground, dragging him through the ghostly dirt some fifty feet before beginning to savagely pummel him with all the strength of an old crone scorned.
"YOU– SAVED– THAT– DEPLORABLE– HE– COST– ME– MY– VICTORY– I'LL– KILL– YOU– BOTH– AGAIN!" she screeches, punctuating each word with a powerful blow. As Jackon's face tries to reform into something remotely resembling human features, she clasps her hands and brings them up for what might be a finishing strike.
In an instant she jerks upright, eyes wide, and then is flung back and into the air. Trump extends the hand that isn't covered in Hill-plasm so that Jackson can haul himself up, and jerks his chin to the trees in the distance, though which another spectral host can be seen– with Obama and Q2 at the helm.
"We've got to get a move on, Mr. Jackson, or we'll be at a YUGE disadvantage." Trump shakes his hand clean and jogs back to the gates of Fort Knox, where your men are holding open the door for you– but only just. They look worried, as they rightfully should… this isn't looking like it'll go well.
You are now WOUNDED.
WRAITHWALL 7/10.
BEGIN ROUND 4 OF OLD HICKORY-VS-TRUMPET WRAITH'S VESTIGE.
>>50013
>>49882
>>49849
You feel a warm draw pulling you upward; your time in the Underworld is coming to an end. This is your LAST TURN in the Underworld.
POST.
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7961b6 No.50086
| Rolled 44, 11, 8 = 63 (3d100) |
>>50082
Name: Gabe "The Glue Man" Degrossi
Age: ~49
Origin Story: Glueman was once a humble man named Gabe Degrossi, working the night shift at a glue manufacturing plant in his hometown of Boston. One night, while working his usual shift, there was a break in, a group of mobsters had a hit out on one of his fellow night guards. Instead of running and getting actual, real police to help however, Gabe took matters into his own hands. Opting to engage the mobsters in close combat with his shitty baton and flashlight. He somehow managed to knock out most of his opponents, but the few who were left ganged up on him, pushing him into a vat of glue where he sat until the next day. He was immediately rushed to the hospital, but the doctors were unable to remove the glue from his body, however, after a few more hours in intensive care, it seemed as though he had entirely become glue, as no traces of human flesh were left. Gabe Degrossi, now Glueman, soon awoke from his coma, he was shunned out of his family because of his horrible new glue-based form. He wallowed in sorry for days before seeing an ad that advertised that a local professional wrestling was hiring, Glueman, needing the money, applied and was hired. He had found his calling, Gabe Degrossi had now become Gabe "The Glue Man" Degrossi, super-powered professional wrestler!
Blood Type: A
Signature Color: Maroon
Domain: Akron, Ohio
Superpowers: [B-List Glue Invulnerability], [C-List Stretching], [C-List Stickiness], [C-List Super Wrestling]
Equipment: [Stickproof Spandex Pants], [Glueman's Cape], [Elmer's Metroplex Stadium]
Weakness: [Gluebody] - Your body is a strange, organic glue-like substance whose elasticity and stickiness you can control at will. You take extreme damage from certain chemical solvents and your body composition makes it easier to shove things into you.
Followers:
[Billy Wombat]
[Psycho Ninja]
[Big Brooski]
[Tetraton Tyreese]
8 [Novice Wrestlers]
+HYPE 1/10
1. The Glueman turns to his compatriots, they've been discussing how to deal with the crystals for some time now. "Well gentlemen, if a great amount of force is needed, then we'll give it force! Grab the chairs and let's hit the gym, we've got a country to save." Gabe and his compadres hit the training room where they begin training their skills in SMASHING THINGS WITH STEEL CHAIRS.
2. Once again put out a call to possible Superstars, we'll need all the help we can get!
3. In the meantime, why don't we try and make some T-Shirts or something? It'll give us a flow of income and get the brand out there.
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03a1c4 No.50087
| Rolled 16, 46, 66 = 128 (3d100) |
>>50081
Name: Lord "Dracula" Bob, King of Greater Wisconsin, "The Wisconsin Vampire", Once and Future King, King Crimson
Age: 30
Origin Story: Fell into a vat of high performance makeup designed for athletes who want to look nice. Which was place conveniently near a costume department store. The fangs make it hard for him to chew and his super powered body needs a lot of nutrients so he drinks all his meals with a nibble hear and there. His now pristine and flawless white skin is very sensitive to light. Before all that he was just a jobless actor who made bad poetry and puns and lived in closet of an apartment with no windows in the basement in a bad neighborhood.
Blood Type: D for Drinks A Lot
Signature Color: Blood Red
Domain: Transylvania Forest (Milwaukee), Greater Wisconsin, [Neo-Camelot], [Renovated Chicago Pier]
Superpowers: [A-List Super Strength], [A-List Super Speed], [C-List Super Stealth], [B-List Hypnotism], [A-List Swordsmanship], [Greater Psionic Resistance]
Weakness: [Sorta Vampirish] - Being in sunlight causes pain and blindness. Most actions must be done during the night, or underground. You can more or less only eat liquids. Fire does extreme damage to you since the makeup is, apparently, napalm-based.
Equipment: [Excalibur], [Skeleton Alloy Pants],[Retrofitted Psiadamant Gauntlets], [Purple Crystal Globe](Flail with claw-machine-esque clutch)(Currently wrapped around my body as psi-chain armor)
5 [Skeleton Laser Rifles]. 28 [Skeleton Scrap],[Skeleton Alloy Gauntlets],[Hang-Glider].
Followers: 8 Teenagers, 2 Dr.Handymen (Dr. Richards and Dr. Frakensteen), 2 Vampire Apprentice [Pa'Trikk The EverCrispy], [Wisconsin Super-Governor],[Elijah "Dark Sanguinus" Blake], [Werewolf Tribe]
[Lasersteen], who has [A-List Lasers], [A-List Blade Combat] and [B-List Invulnerability]
Renown: [B-List]
Buildings: [Trap-Filled Castle], 4 [Watchtowers],[Training Room], 3 [Radio Towers],
[Transports ready]
[Giga Scorpia Corpse]
Globe Researched. - Potential Control Locus for vehicle. Skeleton tactics deleted and skeletons weakened.
[Tentative Bigfoot Allies?]
Detroit Assault Plan +15 to assaulting Detroit
[DYING]. If not tended to within 3 turns, you will EXPIRE. You now control not King Bob himself, but rather, your various minions and forces, taking rolls at a -10 penalty.
1/2/3 -10 Forces, +15 Detroit Assault Plan. "Master!" The apprentices of Bob watch in horror as their Lord is buried beneath rubble and does not rise. "ALL FORCES TO THE KING!" Pa'Trikk The EverCrispy, Elijah "Dark Sanguinus" Blake looked to one another and then to the crater where Q3 stood. "We may soon be with our dearly departed brother, but not before we see that skeleton wastebin recycled into a pair of boots for our Lord. They prepared to go aid the brother in arms of their Lord and fight to the death when Lastersteen burst through some rubble his sound system blaring an "OHHH YEAAH". Together and with Scrufftron they might be able to finish this and save their hero as he saved them from a life of boring jazz serfdom.
https://youtu.be/NkYYYew8CUI
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855f39 No.50088
| Rolled 32, 62, 41 = 135 (3d100) |
>>50087
"All will DIE under the heel of PRIME! All shall SUFFER as -I- have suffered!"
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9fcf26 No.50089
| Rolled 93, 38, 72 = 203 (3d100) |
Name: Scruftron- (Real name Scruffy)
Age: 28
Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders.
Blood Type: AB-
Signature Color: Orange
Domain: somewhere in Nebaska
Superpowers: [A-List Magnetism], [B-List Janitorial Skills], [B-List Staff Combat], [Greater Psionic Resistance], [Psionic Crystal Integration]
Equipment:
+ [ Psi-Alloy Ō-yoroi]
+ [Super Strong Strange Naginata]
+ [Psi-Adamant Warboots]
+ [Heavy Laser Spray]
+ [Slave Unit]
>Extra Equipment:
+[Psion-Alloy Armor]
+[Cyber Alloy Armor]
+[Janitorial Armor D-list]
>Allies:
+[The Psychonaut]
>Followers:
+ [1 Janitorial Captains]
+ [23 Janitor Elites]
+ [18 Janitors]
+ [16 Janitor Strippers]
+ [45 Robo-Janitors]
+ [Doctor Phillip]
+ [Kenny the Roboticist]
+ [Windex] - the Invisible Marauder.
+ [Bucketboy] - the water-slinging floorwasher.
+ [Scour] - the bombshell that can disintegrate objects with her touch.
+ [Harvey] - a mountain of a man that soaks up punishment like a sponge.
+ [Dura-Dong] - Man with a Iron will, and a Iron Cock.
>All Super Team members now equipped with [Doxy Armor]
Renown: B-list
Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.
>Buildings:
+ [Ultra-Advanced Laser Repeater Factory]
+ [Robo-Janitor Foundry] +3 Robo-Janitors/turn
+ [Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]
+ [Forge]
+ [Janitorial Barracks]
+ [Skeleton Tripwires]
+ [Psionic Meditation Chamber]
>Other Stuff
+ [Hunk Of Steel Sculpture].
+ [Low Weapons Supply]
+ [Scruffy's Porn Stash]
+ [Skelly Scrap Research]
+ [Repulsion Tech]
+ [Abandoned Tactical]
+ [130 Scrufftech Laser Repeaters] +8/turn
+ [70 Skeleton Scrap]
+ [1 Repurposed Jazzbarge]
+ [Quartet 3's Head]
+ [Super Laser Pointer]
+ [Masterwork War Bucket]
+ [Inert "Doxy"]
+ [Doxy Armor Schematics]
>Research
Skeley Virus 6/8
Questionably Placed Cyber Grafting 16/???
A-List Staff Combat 11/18
>[Wounded]
1/2/3. The metal man can't help but smile under his dented mask, the blood running down his face and mixing with the oil of his mechanical bits and ends. "Yes, lets end this Ankou, once and for all!"
Scrufftron summons forth his own Strange Naginata, followed by reforming his four additional arms with blades in place of fists. He would overwhelm the crystal man with a flurry of blows, shattering him aside from the head he would keep, to place next to the one he already had.
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df6ca7 No.50090
| Rolled 67, 44, 25 = 136 (3d100) |
>>50082
Name: The Hell-Rider
Age: 26
Origin Story: Douglas Green was just a simple biker before one day he was gunned down in by a member of a rival gang. His soul was sucked directly to help were he was tormented for all of his wrong doings in life. Douglas was however was no ordinary man and set about planning his escape from hell. Taking to ambushing and eating the lesser demon-kin he found himself twisting in both body and mind as he made his way towards the limits of Hell. How exactly he got out at that point not even he remembers is finding himself back in his hometown by the ruins of his old watering hole. Finding himself in the wreckage of the world now ruled by Iron-Bones he has set off to make things right and maybe redeem his soul on the way.
Blood Type: O
Signature Color: Purple
Domain: Northern Texas
Renown: C-List
Powers: [A-List Fire Resistance][A-List Demonic Transformation (gives A-List Super Strength, A-List Endurance and D-List Flight)][C-List Motorcycling][A-List Guitar Skills][B-List Guitar Combat ][B-List Chain Combat]
Demon-Hog: [B-List Super Speed][D-List Intangibility]
Weakness: [Devil's Reject] - You fought your way out of Hell, but Hell wants your black soul back. Your critical failures can attract OTHER types of attention, you are harmed and repelled by objects of faith, and banishing magic is particularly deadly to you.
Equipment: Hellforged Chain, Demon-Hog, Demonhide Jacket, Wrathful Anointed Stratocaster, BONEZONE HAT
Assets: [Old Biker Clubhouse][3 Grenades][Tramkit][Pick Of The Purple Prince], which allows you to sacrifice a health level to give you the B-List Sonic Blast (Guitar) power for a turn, and improves normal guitar playing by +5.
Followers: 2 Old Ladies, 9 Road Warriors, Road Huntress, 4 Bikers, 4 Whip "Monks"
—–-
A-List Chain Combat 9/20.
A+ List Guitar Skills 22/25.
A-List Guitar Combat 17/15.
—–
1. He could feel the fire in his veins, the power of metal flowing through him. One last encore and he would truly reach the peak of guitar skills! 22/25 A+ List Guitar Skills
2. Before he is whisked off to the mundane world he would grab a huge crate of otherworldly merch to outfit his crew.
—–In the Material World—-
3. Continue the Hellconomy Development 1/4
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9541d2 No.50119
| Rolled 47, 6, 91 = 144 (3d100) |
Name: Old Hickory
Age: 250
Origin Story: Andrew Jackson - 7th president of the United States and definitely the most badass one. His name "Old Hickory" comes from his nickname that he got back in the 19th century because he was "better at cracking skulls than a giant baseball bat made out of old hickory with a couple of nails in it". Of course, he died a long time ago, but all the spooky shit happening around roused his ghost. Now he has new spooky ghost powers along with his superpowers he had in life (can take a million bullets and will absolutely annihilate you in a duel) and is now ready to kick these fucking skeletons' asses like he kicked the Brits' asses in the War of 1812.
Supplemental information: http://www.badassoftheweek.com/jackson.html
Blood Type: D for Democracy
Signature Color: Freedom Blue
Domain: Somewhere in the unclaimed area in Virginia
Superpowers: [B-List Cane Combat], [C-List Invisibility], [Ghost Invulnerability], [D-List Dueling], [D-List Wraithgrasp], [D-List Ecto-Regeneration]
Equipment: [Relic Hickory Cane], [Relic Dueling Pistol], [Relic Coat], [Relic Macaroni Hat]
Buildings: [Ghostly Mansion] [Fort Knox]
Weakness: [Who Ya Gonna Call?] - The irascible, injun-hating wraith of Andrew Jackson has risen from his rest in the Ghost White House to give Skeleton Prime a thorough drubbing. As a Ghost, you are more or less immune to any conventional attack, though such things will disrupt your form. You are vulnerable to holy powers and sorcery. You spook anyone who isn't PATRIOTIC half to death and you can only "use" items that exist on the Other Side, which are known as 'relics.'
Followers: 5 ghostly cowboys, 5 ghostly revolutionaries, 10 ghostly patriots, 10 ghostly neckbeards, Crypto and Jimmy Isekai
The League of Presidents:
-Grover "The Sheriff" Cleveland (B-List Shooting)
-James "The Indoctrinator" Monroe
-Richard "Tricky Dick" Nixon
-William Henry Harrison a.k.a. "Ol' Tippecanoe"
-"Wobbly" Warren G. Harding
-Fallen God-Emperor Donald J. Trump
-William "The Human Iceberg" McKinley
-Millard "Wool-Carder" Filmore
Renown: Starts at D-List
Current Status: Lightly Wounded
In progress: A-List Cane Combat 10/15, WRAITHWALL 6/10
1-3: Now we got the bastards where we want 'em, all I gotta do is turn the Fort Knox defenses on 'em and they'll be runnin' for the hills! But wait, I got a better idea. I think I'll call in some old friends of mine….summon the pirates that helped me win the War of 1812! Together we'll clean 'em up!
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ba4d5c No.50120
| Rolled 31, 8, 85 = 124 (3d100) |
>>50119
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9541d2 No.50121
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9541d2 No.50122
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c8e6ec No.50123
| Rolled 40, 23, 56 = 119 (3d100) |
>>50083
Name: Raphael Hench
Age: 25
Origin Story: Raphael the long lost brother of jack hench, at the news of his brothers death he decided to try to follow in his footsteps. Eventually, he ended up in the back alley with some goons and was about to get killed, it was then where he manifested his brothers power and two nameless mooks came to his rescue. Now he aims for vengance against the skeleton legion
Blood Type: O+
Domain: Away from the skeleton legion
Signature Color: Anything but orange is preferable
Superpowers: [Super Charisma], [B-List Mook Summoning], [D-List Device Invention] [C-list Super Dodging]
Equipment: [5 Skeleton Laser Rifles]. [Destructive Ion Singularity Ordinance Projector– DISOP]
[Mesmerizing Turban Of The Great Edwardini], an immensely powerful psionic artifact that bends people and animals to your will as long as the pinwheel is spinning; in combat, you must dedicate one of your "rolls" to keeping it going and commanding anyone me mesmerized by it.This fearsome headress can even temporarily mesmerize Cyber Skeletons, but they get a resistance roll with each round with increasing bonuses.
Followers: Ben and Jerry [A-List Mooks[ Seasoned Mooks, 3 Mook Lifters, [2 Mook Battalion]
Renown: D-List
Weakness: [Reboot] - Raphael is subject to a strange and bewildering phenomenon well known in the superhero community as "reboot," where powers are manifested in tangentially related individuals upon one super's death, with minor details in the "new" super's lives spontaneously switching and swapping to make things work. Self-aware of this phenomenon, you find that it resonates worryingly through the psionic sea. Your Critfail Threshold is 5 and below.
Other shit I have: [5 Skeleton Scrap].
Action 1: Getting some bandages and some band-aids Raphael covers most of his wounds, he was gonna set himself upon prime with his army, but he needed to be somewhat recovered, lest he would die immediately.
Action 2: Using his new found abilities he attempts to summon more mook battalions, he was gonna need everyone and every tool for his coming battle with prime.
Action 3: With all preparations in order, Raphael orders his new army towards where PRIME is… Or well he would have had the wall been broken down, which in his haste Raphael had forgotten, he'd only disabled the upper part. So instead he attempts to get some idea where he could get some aircraft to enter in from above.
Status: [Badly Wounded]
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a30dff No.50124
>>http://pastebin.com/jqJPHFCr
>Name: The Mastermind
>Age: At least 100
>Blood Type: AB+
>Signature Color: Dark Red
>Domain: New Mexico
>Superpowers: [Super Intellect], [D-List Device Invention] [Awesome Scar] [B-List Entropy] [B-List Sonic Blast (Rock-N-Roll)][B-List Super Singing]
Operation MAGA FOXTROT DELTA - [COMPLETE]
Operation BELLIGERENT FIST - Army Group North 0/3; Army Group Center 0/3; Army Group South 0/3; Army Group California 0/3
Operation INSOMNIA FOUNDRY - Skeleton Item Recycling [COMPLETE]; Blankstone Replication Templates 0/4; Barracks Construction 1/3.
Completing ALL of these items will grant you the [War Ready] bonus, greatly improving your fighting power against the Skeleton hordes. Otherwise, the individual items are their own reward.
STAT POST + PROJECTS
—
"METAAAAAAAAAAAAL!
UNLIMITED. . . .METAAAAAAAAAAAAAAAAAAAAAAAAAAAAL!"
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a30dff No.50126
| Rolled 41, 5, 23 = 69 (3d100) |
>>50090
https://www.youtube.com/watch?v=TEWuZ0QBvlo
1. Use my MASTERMIND intellect and evil genius to help the Hell Rider with his Hellconomy. Join him in recruiting all kinds of infernal capitalists, demonic tycoons, and underworld types to rebuild a little bit more of this great American economy.
Establish strong economic and trade ties and connections with the Hell Rider's new state, strengthening both of us.
When we retake new york from those skeletal assholes, it'll be just like the good old days but better for you underworld business types.
+DOOMONOMY
+ MAGA FOXTROT DELTA - Complete. +15
+ACKBook Pro
2. Now that we have ALL THIS METAL, the TASKMASTER can go about completing the nationwide barracks so we have a place for all the millions of soldiers we're going to deploy in our army groups 1/3
+DOOMONOMY
+DOOMGOVERNMENT
+MAGA FOXTROT DELTA - Complete. +15 (includes stuff like [Energy Sappers], [DOOMilitary Factory], etc.)
+Operation INSOMNIA FOUNDRY - Skeleton Item Recycling [COMPLETE]
+[TaskMaster] (B-List) (Temporal Quirkery) (D-List) Endurance, Physical Fitness and Strength
3. MECHNEATO is going to use his SUPER COOL TECHNOKINESIS to assembly thousands of tanks, aircraft, artillery, airships, vehicles and EVERYTHING for our big and powerful ARMY GROUP CENTER 0/3
+DOOMONOMY
+DOOMGOVERNMENT
+MAGA FOXTROT DELTA - Complete. +15 (includes stuff like [Energy Sappers], [DOOMilitary Factory], etc.)
+Operation INSOMNIA FOUNDRY - Skeleton Item Recycling [COMPLETE]
+[Mechneato] (B-List) (Technokinesis) (D-List) Endurance, Physical Fitness and Strength
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b83591 No.50150
| Rolled 3, 55, 40 = 98 (3d100) |
>>50084
Name: Mr. President
Age: 1 year
Origin Story: Mr. President is a cat that was used in the animal testing phase of the the Mastermind's super power creation program. Mr President was actually the first animal subject to survive the procedure although developed no noticeable powers at the time. What the researchers did not know was that Mr. President did develop powers, the power to biologically adapt and alter it's genetic makeup to the current situation. He used this power to survive the parts of the experiment that were killing other animal subjects. Now with the lab partially destroyed and him free Mr. President does cat things.
Blood Type: A
Signature Color: Brown (again)
Domain: Wherever in Mastermind's territory the super experiment lab was.
Superpowers: A-list Cat Allergies, B-List Adaptation, D-List Power Absorption, B-List Cat Combat (5/20 A list), D-List Purregenration, C-List Multi-Paw (4 Limbs)
Equipment: [Collar] [Sunning Spot] [Strange Crystalline "Toy"] [Strange Coyote Corpse] 3 [Strange Glowing Cybernetics] [Pile of Twitching Amalgamate Parts]
Followers:
Renown: Starts at D-List
Weakness: [Cat] - You are a cat. A super-powered cat with a certain level of uncanny cunning, but… a cat nonetheless. You are unable to take many actions such as diplomatic endeavors, gaining followers, and anything involving opposable thumbs.
Health: Healthy
1-3. Bored now. Go find something of interest.
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2fc732 No.50165
| Rolled 53, 70, 55 = 178 (3d100) |
>>50083
Name: Alex "Dragoon" Walker
Age: Twenties
Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time
Blood Type: AB+
Signature Color: Green
Domain: Northern Georgia, Alabama, Mississippi, Most of Lousianna including New Orleans, Southern Arkansas, Southern Tennessee, part of North Carolina, and Most of Virgini
>Superpowers:
[A-List Rock Manipulation]
[A-List Endurance]
[A-List Metal Manipulation]
[Maximum Dragon Rock Fusion]
[B-List Super Strength]
[B-List Dragon's Breath]
[B-List Physical Fitness]
B-List Spear Combat.
D-List Flying
C-List Flying 2/10
>Equipment:
[Fortified Base.]
[Enhanced fortifications]
[Improved Infrastructure]
[Superhard Fortresses]
[Skeleton Alloy Ammo]
[Anti-air defenses]
[7 Radio Towers (can reach anywhere East of the Rockies]
[Advanced Training Room.]
[Alloy Armor]
[Masterwork Draconic Adamant Armor].
[Fortified Advanced Research Lab}
[Basic Skelescrap Forge!]
The Mantlespear
8 Skeleton Scrap
[Basic Dampening Caster]
>Followers:
[Mayor of Atlanta]
[18 Armored Veteran Survivors]
3 Scientists
>Research
Jazzhulk Research 3/6
Q2 Breakdown 10/10
[Psi-Crystal Dampening Research.]
[Psi-Lattice Research], giving you a +20 to all combat rolls against cyber-skeletons.
[Strange Vaudeville Parlor]
-Vaudeville Parlor Repair 7/7
-There are 7 spheres, dated 1921 AD(freeing of Prime from his Prison, by Atore Cervello, presumably Q1), 1941 AD(Prime recruiting a psychic named Luigi Bantenicci. Presumably Q2), 1946 AD(Prime in Italy recruiting a crippled war hero), 1953 AD(Prime attacking the Vatican and forcibly ensuring the loyalty of a traitor scientist. Rosetti presumably q4), 1991 AD(Prime getting the allegiance of other heroes as he strips a parallel world life and plans to strip all worlds of life), 2007 AD(Prime and his quartet raiding a crystal cavern of another universe after prime disposed of that world's prime.), and 2013 AD(q4 making the Anti-Paragon gun with Eternity Water.)
-You may now roll an additional d100 to attempt to view the contents of one of the spheres. State which sphere you're trying to decipher when you roll. The threshold for success gets higher and higher with each attempt…
DC Assault 2/8
Renown: A-list
Status: Healthy
1. Continue on building up the wraithwall, the ghost's absence is worrying, but I cannot perceive any threat, so if he is in danger, all I can do to help him is what I have been. Perhaps finishing this damnable wall would shed some light on the issue?
7/10
2. Using the remains of Quartet 2 and the scrap I have collect of other skeleton, improve the Dampener, make it more robust, with more failsafes, and a wider dispersal patten, this need to blanket an area and keep it blanketed to be worth a damn.
+basic skelescrap forge
+8 skeleton scrap
+Fortified Research lab
+Basic Dampening Caster
+what's left of q2's remains
3.Continue to press onto D.C. double speed. Something is very very wrong here, and the longer I tarry, the more likely is prime is to set it to his advantage. 2/8
[Psi-Lattice Research], giving you a +20 to all combat rolls against cyber-skeletons.
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94a647 No.50265
| Rolled 60, 2, 61 = 123 (3d100) |
>>50083
Name: Hank Scorpio (Handsome ScorpioCorp CEO)
Age: Average
Origin Story:
This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.
Blood Type: ABC
Signature Color: Pink
Domain: Phoenix, Arizona
Superpowers:
+ Super Intellect
+ OMEGA Regeneration Chip
+ Laser Integration System
+ A-List Physical Fitness
+ C-List Tackling
+ C-List High-Tech Marksmanship
+ C-List Bass Playing
+ C-List Super Strength (Untrainable)
+ C-List Device Invention
+ D-List Tool Creation
+ D-List Bass Playing
Followers:
+ [AI Scorpio]
+ [Sprinkly Boy]
+ A-Team
+ 4 Living Metal Corporate Executives
+ 18 Scorpion Mercenaries
+ 41 Living Metal Mercs
+ 10 Living Metal Marauders
+ 10 Living Metal Commandos
+ 5 [Living Metal Conscript Regiments]
+ Weapons Expert
Equipment:
+ [Most Uncomfortable Chair], a sitting apparatus that you're pretty sure is the most uncomfortable thing ever intentionally designed by man. Using it for any roll in a turn confers a -5 penalty to the roll; however, every turn you use it gives you a +2 bonus for the first turn after stopping its use, up to a maximum of +30.
+ [Blue Suit]
+ [Reinforced Scorpio Leather Jacket]
+ [Particle Acceleration Cannon]
+ [Quartet 4's Psi-Plasma Warstaff]
+ [Hell-Touched Bass Guitar]
+ Blueprint Briefcase
+ Medium-High Funds
+ 38 Energy Rifles
+ 38 Subsonic Wave Guns
+ 1 Gold-Plated Subsonic Wave Gun
+ 1 Wall-Buster
+ 3 [Space Rockets]
+ [Psion Tainted Fragments]
+ 60 Skeleton Scrap
Giantic Weird Follower Space Stations:
+ GiLiMeSS
Renown: B-List
Buildings:
+ Research Lab
+ Ad-Tech Factory
+ Auto Training Facility
+ Upgraded Research Lab
+ Scorpio's Suits and Ties
+ [Scorpio Films] Based on a real story.
+ [Scorpio Arms Factory]+ 2 Energy Rifles and Subsonic Wave Guns per turn.
+ High Tech Ice Cream Factory
Tech:
+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)
+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)
+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)
+ Superpower Dampener [Locked Out] 4/15
+ Subsonic Wave Gun
+ Super Strength Gene Augments
+ GiLiMess Laser System
+ [Scorpio Care] vastly increases health and loyalty of domain populace
+ [Scorpion Leather Jackets]
+ [ScorpioTV]
+ [Sexy Science TV], increasing the loyalty of your populace as well as improving your recruitment rolls for new science personnel.
+ [SHONEN Blueprints]
DNA:
+ Cow
+ Elephant
+ Robin
In Progress:
+ SHONEN Construction 3/6
1-3. Scorpio inspected his array of excellent weaponry collected as trophies from the many enemies he had defeated. Perhaps the Particle Acceleration Cannon would reduce this creep to a puddle? It was the first sort of superweapon that had made it into the CEO's possession. Perhaps he should use the Hell-Touched Bass Guitar? A throwback to old victories. He could of course also beat this guy with the most uncomfortable chair in the world and show him true agony, or should he have given his old Blueprint Briefcase a shot at a humiliating death?
He put them all aside. He knew he had remembered this guy from somewhere. No other would do this hotshot henchman as much poetic justice. "Remember this old thing?", the CEO asked, flipping Quartet 4's Psi-Plasma Warstaff in his hands as he looked down onto his foe, "I guess what goes around comes around.".
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855f39 No.50266
| Rolled 77, 59, 87 = 223 (3d100) |
>>50265
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efeb75 No.50338
| Rolled 40, 40, 64 = 144 (3d100) |
Name: Lord Vladimire
Age: 60
Blood Type: None
Signature Color: Lavender
Domain: somewhere in Texas
Superpowers: [A-List Super Sorcery], [A-List Electricity Control], [C-List Electricity Resistance][B-List Void Magic][C-List Mage Kinesis][D-List Ethereal Jaunt]
Structures: Ley Node, [V.U. Mobility], [Brineborn Nest] [Empowered Scrying Tower]
[Porkblister University]
[Esteemed Teaching Staff]
Equipment: [Dark Lord's Cloak], [Dark Lord's Wand], [7 Magical Batteries][Scuba Gear][Harpoon Gun][Brineborn Allies] [Nice Yacht][Small Boat Squadron][EVIL Wax][Strange Mermaid Trident][1 Jazzbarge Wreckage][5 Skeleton Scrap][Rot Siren P.R. Float][Pile of Stolen Wands][Neil's Haunted Keyboard][Pile of Mana-Charged Psi-Crystals]6 [Cyber Skeleton Scrap]
Followers:[5 Elite Death Beaters][12 Death Beaters][26 Novice Death Beaters][Wendigo Tribe][Brineborn Allies][5 Rot Sirens][The Bokor][Beau LaCroix][6 Moroi Vampires][3 Aztec Mantraps][3 Bloodfruit][Botched Jenni Mantrap][Order Of the Manticore Zombies][Manticore Shadow Wraiths][Porkblister Students][Ghost Squad][5 Porkblister's Relics][Porkblister's Headmaster Hat][Hexed Banana Sticker][3 Wyrdwraiths][Ukrainian Bag of Holding][6 Spectres]
[Wizarding Support: Very Cooperative]
Training: [Amphibious Combat Tactics]
Renown: C-List
Weakness: [Waldough Whaters And The Shocking Susceptibility] - You are one of the last surviving members of D.O.O.M, the Distinguished Order Of Malefactors. Your dark power is hindered, of course, by the existence of Waldough Whaters, a fleet-footed yet courageous boy. You are at a drastic penalty to interactions with Superheros or innocent folk. Roll an additional unmodified 1d100 per turn: this represents what Waldough is up to as he eludes your grasp…
Magi-Skeleton Corpses 6/10
Headmaster Hat Corruption 2/3
#1 this one is a human aping at being a super. this other one is a demon who has abandoned hell. I am the greatest Wizard of our age. if I wish it, I can remain and return from the underworld as I please, with the power of these psi-crystals I shall cast a spell that will allow me to walk among the living and the undeworld at will.
#2 the headmasters hat will bow to me 2/3
#3 continue to summon the forces of the magical living and the magical dead and exterminate these Prime demons 6/10
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855f39 No.50377
>>50086
1. D-List Chairsmashing 1/5. The steel chair shortage in the wake of the Skeleton apocalypse hinders your efforts a bit, but you make do with other types of chair for now.
2. Unfortunately, it seems that nobody's answering the call this time around… maybe they're too busy hitting the gym?
3. Without a means to create t-shirts, this additional plan of Glueman's cannot come to fruition. The sewing industry went downhill. Along with… well. Everything else.
>>50087
>>50088
>>50089
>>50090
1. The Hell-Rider takes his place front and center, pick in hand, and right on queue he launches into a blistering, hellish solo, all flames and slag, with peals of heavenly thunder shouting out from the strings of your Stratocaster. You shred and fret for a full thirty minutes without pause or missing a single beat– a feat unheard of in the living world and only managed twice before here in the afterlife. If half your audience still HAD jaws, they'd be on the floor.
When your solo ends, and you finally exhale, it's to ear-shattering applause, and in your heart of hearts you come to know that no mortal man can come close to matching your skill.
Gain A+-List Guitar Skills.
2. You buy up a bigass crate of Bob Zombie Merchandise: t-shirts and jeans with "DEADASS" emblazoned on the seat. It's tougher than living-world clothes, but you're warned that it needs to be anointed with blood every full moon so it doesn't fade back into the underworld.
Gain [Crate of Bob Zombie Merch].
3. You continue to develop your fledgling Hellconomy, receiving assistance from your pal the Mastermind in doing so. It's almost up and running– and you have a few ghoul businessmen to help you with the shadier sides of business.
Hellconomy 3/4
>>50123
1. You make some headway in mending your various wounds, and with bandages and bedrest you wake up after a week of infirmity feeling reinvigorated. You are now [Lightly Wounded].
2. You call up another Mook Battalion, filled to the brim with society's riffraff. Gain another Mook Battalion.
3. Not wanting to traipse through other lands and set off more tripwires, order your mooks to scour your lands for anything that can fly and they locate an old airstrip that still has a few intact civilian planes– old and in disrepair as they are.
Gain 3 [Broken Cropdusters].
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855f39 No.50378
>>50126
1. Levying the full weight of your intellect and stores of knowledge, you help the Hell Rider with setting up his economy, and make a few tenuous contacts of your own.
2. Unfortunately, even the TaskMaster is unable to muster the resources able to solve your little bureaucracy problem– he is, however, able to create a new and much more streamlined filing template.
3. ARMY GROUP CENTER 1/3. You begin to assemble a large and terrifying force, one of many to come…
>>50150
1/2/3. In your searching and peering you manage to find a hidden cache of cat costumes– all of which seem to be made out of some type of duraweave fiber. The cache is destabilized by your entry, though; you reckon you can take ONE COSTUME before leaving.
Gain one Duraweave Cat Costume of your choice: Taco, Shark, Waffle, Squid, Dog, Facehugger, Skeleton, Devil.
>>50165
1. You continue to build up the Wraithwall, perturbed by the lack of ghostly assistance that you were told was coming. The radio still continues to pick up intermittent, staticky signals from the vicinity of Fort Knox and you're finding it increasingly hard to get anyone to stay in your radio receiving room for any length of time. Inbetween ghostly whispers and muffled, distorted screams are snippets of English: "attack," "Obama" and "Trump."
2. Dampening Caster Improvement 3/5. You begin the process of improving your new device, stapling whatever pieces and refined scrap parts you can find to make a sort of jury-rigged power funnel and a set of exhaust vents.
3. You advance further towards D.C., destroying dozens upon dozens of skeletal troops– not that it's hard, given that they're clearly infighting. The odd-colored Skeletons appear to be avoiding you, and don't fight back when you strike at them.
In the back of your head, as you advance through the miles and miles of active battleground, to go until D.C., you feel an incessant nagging, one that's agitating the earth dragon something fierce. Something trying to contact you, and being none to polite about it…
D.C. Assault 5/8
>>50338
1. Concocting such a spell is tricker than you anticipated– the crystals resonate not only with mana and magical energies, but with a strange and incomprehensibly powerful force that you can only assume is psionic power. Despite your best efforts, you're unable to tap into this particular energy font, rendering the crystals unstable.
You can now cast a spell to teleport to the Underworld and back for the duration of a turn, but doing so will destroy half of the Crystal pile as the conflicting energies tear the crystals apart.
2. Calling together all of the dark forces and foul humors of the Underworld, you brute-force crush the last remnants of the hat's will and turn it into a simpering sycophant to your almighty will and vision.
Replace [Porkblister's Headmaster Hat] with [V.U. Headmaster Hat], cementing your authority as the sole magical headmaster in all North America and adding +5 to rolls involving interaction with any magical beings. It's also really spiffy.
3. You continue to concoct long-range kill-chain spells and to direct your men to hunt down the skeletal foes, a feat you manage with respectable prowess. Magi-Skeleton Corpses 8/10
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855f39 No.50379
>>50265
>>50266
Cracking and snapping rang throughout the foyer as Q4 regenerated the hunk of crystal that made up his head, taking pieces of gemstone from less valuable parts of his body to reconstitute something resembling a skull. Scorpio swung his prized staff and said his piece as Q4 shambled into a stand– but something flared to life in those blackened, empty sockets. Pinpricks of purple light that became blazing motes of fury.
The monster shunted forward once, twice, and brought the staff-shards down upon the middle of the staff, shattering them– and then it clenched its fist and sent the shards scattering into Scorpio's face. One hand clamped onto the end of the warstaff as Scorpio moved to brush the stinging, stabbing shards away, and that seemed to be enough. The weapon pulsed with a wave of sizzling psionic energy, and Scorpio was pushed back, skidding to a halt after managing to shake off the now-inanimate pieces of crystal.
Q4 clutched his old weapon in both hands, and the business end shone bright as a star, illuminating the foyer in fell pink light. "You thought to destroy me… with my own technology? My own weapon?"
Scorpio extended a finger and let loose a sizzling laser shot, one that was deflected. Q4 shunted forward again and planted the butt of the staff into Scorpio's back, cracking several vertebrae and forcing him to the ground. As he rolled away, regenerating, Q4 followed him, stabbing and jabbing and getting him several times in the arms and back, telekinetically crushing the windpipe of the case-bearing mooks as he did so. Once Scorpio reached the edge of the fountain he pulled himself into a stand and went to charge a double-handed blast– but his vestige foe had already shunted himself high into the air, clutched his staff in both hands, and brought the crackling blade-end down upon Scorpio's head, blasting him clean through the fountain and into a smoldering heap on the other side.
"Foolish."
You are now [Lightly Wounded].
BEGIN ROUND 5 OF HANK SCORPIO-VS-SAXOPHONE SPECTER'S VESTIGE
>>50119
>>50120
Sprinting inside of his base, Jackson yells for his people to flip the defenses on, and the dutifully do so while he himself rushes for the radio. The ghostly walls of the spectral Fort Knox shake and shudder as a tide of ghosts pounds them, heedless of the continuous spurts of relic machinegun fire and ecto-casters. Bursting into the radio room and pointing at Jimmy Isekai, Hickory orders that he call up any and all of those good old ghostly pirates– their aid is needed now more than ever.
An instant later the wall caves in, and Jackson flips his collar up toward the resultant wave of dust and rubble. In through the breach strides Obama and beside him the towering, spectral form of Q2. "I gotta thank you for hiding away like this," rasped the skeletal vestige. "It's like unwrapping a present."
Old Hickory lunged forward at the same time as Obama and Q2, whipping his cane around in one hand and his pistol in the other, shifting in and out of invisibility as he parried, swung and shot with wild abandon. Obama's strength and Q2's sonic blasts were little match against Hickory's frenzied defense; he slammed his cane into 45's knees and planted his boot in his face to send him barreling down the hall, then ducking down to avoid a horizontal swing-kick from the skeletal goon himself, allowing him to deliver a load of grapeshot right between the vestige's legs. Q2 stumbled back, slammed into the desk, whereupon Old Hickory brought his cane up and then down in an almighty smash that knocked out several crystalline teeth.
A sonic blast pushed Jackson back against the other far wall, but left him mostly unscathed, and as he stared down what was left of Prime's third in command, the radio crackled to life. "President Jackson? Shiver our timbers– we're on our way!"
Wraithwall 9/10
BEGIN ROUND 5 OF OLD HICKORY-VS-TRUMPET WRAITH'S VESTIGE
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855f39 No.50380
>>50087
>>50088
>>50089
Q3 supercharged his blades, spare energy crackling up and down the damaged corpus of his arms as he rushed forward to meet Scrufftron head on, clattering energy against steel and fist against fist in a blinding flurry of magnetism and psionic rage. The jury-rigged janitor jabbed hard and quick with his spare arms just as swiftly as he swung and stabbed with his high-power naginata, gouging deep cuts and nicks into the monster's body, parrying aside jab after jab to Q3's growing consternation.
Scrufftron brought his naginata and his upper pair of spares forward to engage in a blade block with the maligned vestige, grinning triumphantly down at the cracked cretin– but only for a moment. As Q3's rage grew, the power of his blades intensified, and soon he was swathed in a nimbus of purple fog, overcome by rage-fueled strength. He began to push Scrufftron back even as the hero started to stab and cut at his skeletal waist, and the edge-definition of the monster's psionic warblades began to shift and warp. He was going to let loose another, even bigger blast– and this one was DEFINITELY going to hurt.
Just as Scrufftron buried his blades in up to the hilt and braced himself for a bone-shattering blast, the highly modulated screech of "OOOH YEEAAAH" cut the air, and Lasersteen of all things pummeled towards the villain with all the weight of a freight train combined with the blistering heat of a solar flare. Q3's glowing eyes widened in the instant before impact, tearing him free of the grapple-hold as Lasersteen spear-tackled him, blasting him with lasers as he dragged him along the ground. The golem was followed up by Bob's closest followers, the make-up-imbued forms of Dark Sanguinus and Pa'Trikk, who leapt high into the air to double-stomp Q3's head. Scrufftron glanced over his shoulder to behold Bob's forces streaming through the various breaches in the wall, charging towards their fallen King.
Cracking his neck, Scrufftron re-readied his weapons and surged forward, just in time to see Q3 blasting Lasersteen off of him with a high-charged blade blast. He backflipped onto his feet, brought his blades back up, and began to trade parries and blows with both of Bob's protegees, scoring them across the arms and chest even as they worked in tandem to grab, throw and pummel him. Scrufftron let out a roar of delight as he brought all weapons back for one devastating strike– Q3, seeing this, let out a similar scream of rage and with an outpouring of psionic fury, blasted Pa'Trikk and Dark Sanguinus high into the sky in a concussive shockwave immediately followed by a super-speed charge.
They met with an impact that turned the ground beneath them to powder. Scrufftron brought his naginata down once, twice, and then feinted, making it seem as if he was going for a horizontal strike when, really, he was bringing his lower arms up in a vertical swing that took off Q3's left arm at the elbow. He glanced down at the now-disintegrating limb, then back to Scrufftron, forced to bring his right limb up to parry the oncoming onslaught of jabs and slashes. Gritting his crystalline teeth, the villain tanked blow after blow to his increasingly fragile abdomen– now held together only through the sheer force of his rage.
"YOU THINK YOU'RE WINNING?" screamed Q3, conjuring a vaguely arm-like protrusion of psychic energy from the stub of his elbow, swinging it forward through Scrufftron's arms to plunge beneath his helmet, clutching his mind, scorching it with pure psionic energy. But Scrufftron had hardened his mind to such foolishness– after only a moment's hesitation he shunted the probe out of his brain, brought his arms forward, and took Q3's other arm off at the shoulder.
Out of options, Q3 opened his mouth wide, charging a swirling, crackling ball of psionic energy within the crystalline expanse of his maw– dodging backward to avoid a hail of laser fire from Lasersteen. Undaunted, Scrufftron spread all arms wide, daring him to let the blast loose.
In that instant, both fighters' eyes widened as there was movement behind Q3– Pa'Trikk and Dark Sanguinus, picking themselves up off the ground and leaping high into the air, mirror images of one another.
"WISCONSIN…" was their spirited cry, bringing their feet up and then down in falling stomps to Q3's head, smashing his jaws closed and forcing the mote of psionic power down into his chest. "SMAAAAAAAAASH!!!"
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855f39 No.50381
>>50087
>>50089
>>50088
The detonation was understated– a sudden puff and outflux of energy that nonetheless turned the semisolid corpus of Q3's chest into a mass of fragments, barely held together, shattering the pelvis. The vampiric duo jumped back, giving Scrufftron a thumbs up, his cue to sprint forward and deliver one final onslaught of stabs and jabs, decorporealizing the remains of Q3's form, reducing him to little more than a snarling crystalline skull with one ultimate swipe of his naginata. The resultant explosion of psionic energy blew purple and pink high into the sky, suffusing the landscape with indigo fog.
When it cleared, Scrufftron had folded away his arms, and held up the cracked, dull, lifeless crystalline skull of Q3's now-vanquished vestige, triumphant in his victory.
BOB: Gain A-List Hypnotism. Gain C-List Martial Trance. Gain [Skeletonized Detroit].
SCRUFFTRON: Gain A-List Staff Combat. Gain C-List Multi-Limb Combat. Gain Head of Ankou Trombone's Vestige.
YOU HAVE VANQUISHED THE VESTIGE OF Q3.
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855f39 No.50382
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2fc732 No.50386
| Rolled 62, 76, 86 = 224 (3d100) |
>>50165
Name: Alex "Dragoon" Walker
Age: Twenties
Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time
Blood Type: AB+
Signature Color: Green
Domain: Northern Georgia, Alabama, Mississippi, Most of Lousianna including New Orleans, Southern Arkansas, Southern Tennessee, part of North Carolina, and Most of Virginia
>Superpowers:
[A-List Rock Manipulation]
[A-List Endurance]
[A-List Metal Manipulation]
[Maximum Dragon Rock Fusion]
[B-List Super Strength]
[B-List Dragon's Breath]
[B-List Physical Fitness]
B-List Spear Combat.
D-List Flying
C-List Flying 2/10
>Equipment:
[Fortified Base.]
[Enhanced fortifications]
[Improved Infrastructure]
[Superhard Fortresses]
[Skeleton Alloy Ammo]
[Anti-air defenses]
[7 Radio Towers (can reach anywhere East of the Rockies]
[Advanced Training Room.]
[Alloy Armor]
[Masterwork Draconic Adamant Armor].
[Fortified Advanced Research Lab}
[Basic Skelescrap Forge!]
The Mantlespear
8 Skeleton Scrap
[Basic Dampening Caster]
Dampening Caster Improvement 3/5.
>Followers:
[Mayor of Atlanta]
[18 Armored Veteran Survivors]
3 Scientists
>Research
Jazzhulk Research 3/6
Q2 Breakdown 10/10
[Psi-Crystal Dampening Research.]
[Psi-Lattice Research], giving you a +20 to all combat rolls against cyber-skeletons.
[Strange Vaudeville Parlor]
-Vaudeville Parlor Repair 7/7
-There are 7 spheres, dated 1921 AD(freeing of Prime from his Prison, by Atore Cervello, presumably Q1), 1941 AD(Prime recruiting a psychic named Luigi Bantenicci. Presumably Q2), 1946 AD(Prime in Italy recruiting a crippled war hero), 1953 AD(Prime attacking the Vatican and forcibly ensuring the loyalty of a traitor scientist. Rosetti presumably q4), 1991 AD(Prime getting the allegiance of other heroes as he strips a parallel world life and plans to strip all worlds of life), 2007 AD(Prime and his quartet raiding a crystal cavern of another universe after prime disposed of that world's prime.), and 2013 AD(q4 making the Anti-Paragon gun with Eternity Water.)
-You may now roll an additional d100 to attempt to view the contents of one of the spheres. State which sphere you're trying to decipher when you roll. The threshold for success gets higher and higher with each attempt…
DC Assault 2/8
Renown: A-list
Status: Healthy
1. Go to Fort Knox in the spectre's territory, Trump and Obama are dead. So this is likely some afterlife fuckery causing him trouble and keeping him from appearing before me to seal our deal. Ghosts burn before dragonfire easily enough.
2.Continue to try and improving dampening caster, I want to be able to hobble the legion's psychic ability wherever I go.
+basic skelescrap forge
+8 skeleton scrap
+Fortified Research lab
+Basic Dampening Caster
+what's left of q2's remains
3. The off color skeletons that are not fighting are likely whoever has caused the legion civil war, Keep pressing the assault but allow them to beat a retreat, or deliver a message if it's one alone. I am NOT letting anyone into my head, but they have messengers all over.
[Psi-Lattice Research], giving you a +20 to all combat rolls against cyber-skeletons.
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2fc732 No.50387
| Rolled 71, 42, 92 = 205 (3d100) |
>>50386
3/5 on act 2
5/8 on action 3
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11f8fb No.50390
ADDENDUM
>>50338
>>50126
>>50090
As you finish your ghostly tasks, you feel a tugging just behind your navel, pulling you up, towards the grey sky and earthen ceiling of the gloomy, oppressive expanse of the Other Side. The ritual has come to an end– it's time for you to return.
Before you leave, Bob Zombie steps up to you and thanks you for showing up– he doesn't get many living folks at his shows anymore and it's always good to have an injection of old fashioned life. To that end he offers each of you a [Soulforged Cigar], telling you that these are the finest stogies this side of life. Once lit, you'll find your abilities improved with a few ghostly additions.
With that, you feel the rays of the sun on the napes of your necks, and even as you turn to see what it is, you behold the same graven hole you crawled into– turning back to fae Bob, you see that there's nothing but gravedirt.
ALL OF YOU: Gain a [Soulforged Cigar].
YOU ARE NO LONGER IN THE UNDERWORLD.
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9541d2 No.50392
| Rolled 73, 9, 50 = 132 (3d100) |
Name: Old Hickory
Age: 250
Origin Story: Andrew Jackson - 7th president of the United States and definitely the most badass one. His name "Old Hickory" comes from his nickname that he got back in the 19th century because he was "better at cracking skulls than a giant baseball bat made out of old hickory with a couple of nails in it". Of course, he died a long time ago, but all the spooky shit happening around roused his ghost. Now he has new spooky ghost powers along with his superpowers he had in life (can take a million bullets and will absolutely annihilate you in a duel) and is now ready to kick these fucking skeletons' asses like he kicked the Brits' asses in the War of 1812.
Supplemental information: http://www.badassoftheweek.com/jackson.html
Blood Type: D for Democracy
Signature Color: Freedom Blue
Domain: Somewhere in the unclaimed area in Virginia
Superpowers: [B-List Cane Combat], [C-List Invisibility], [Ghost Invulnerability], [D-List Dueling], [D-List Wraithgrasp], [D-List Ecto-Regeneration]
Equipment: [Relic Hickory Cane], [Relic Dueling Pistol], [Relic Coat], [Relic Macaroni Hat]
Buildings: [Ghostly Mansion] [Fort Knox]
Weakness: [Who Ya Gonna Call?] - The irascible, injun-hating wraith of Andrew Jackson has risen from his rest in the Ghost White House to give Skeleton Prime a thorough drubbing. As a Ghost, you are more or less immune to any conventional attack, though such things will disrupt your form. You are vulnerable to holy powers and sorcery. You spook anyone who isn't PATRIOTIC half to death and you can only "use" items that exist on the Other Side, which are known as 'relics.'
Followers: 5 ghostly cowboys, 5 ghostly revolutionaries, 10 ghostly patriots, 10 ghostly neckbeards, Crypto and Jimmy Isekai
The League of Presidents:
-Grover "The Sheriff" Cleveland (B-List Shooting)
-James "The Indoctrinator" Monroe
-Richard "Tricky Dick" Nixon
-William Henry Harrison a.k.a. "Ol' Tippecanoe"
-"Wobbly" Warren G. Harding
-Fallen God-Emperor Donald J. Trump
-William "The Human Iceberg" McKinley
-Millard "Wool-Carder" Filmore
Renown: Starts at D-List
Current Status: WOUNDED
In progress: A-List Cane Combat 10/15, WRAITHWALL 9/10
1-3: League of Presidents, assemble! We've gotta hold the line and push these bastards outta Fort Knox until my pirate buddies arrive to kick their asses! For America!
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11f8fb No.50393
| Rolled 14, 76, 53 = 143 (3d100) |
>>50392
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2fc732 No.50394
>>50090
Over the ghostly wails and moans in his radio room Dragoon approaches a transceiver and patches in a frequency. "This is Dragoon to Hell Rider, Dragoon to Hell Rider, you copy?"
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df6ca7 No.50395
>>50394
"Oh hey Dragon-boy what can I do for ya!" the radio crackles back.
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2fc732 No.50396
>>50395
"There's some sort of ghostly snafu at Fort Knox, T old Ghost of Andrew Jackson hold territory around it, but he's failed to show recently. I can't see ghosts except when they manifest. Furthermore there is something in DC causing a skeleton civil war. I need you to help with the ghosts as you are more suited for it while I make sure the skeleton rebellion keeps going. Can't afford Prime to snuff it out if we can help it. You up for it?"
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df6ca7 No.50398
>>50396
"Are you telling me that the Ghost of Andrew Jackson is running around fighting people? Man I really should not be surprised by something like that but I am. Alright I'll speed on over and give you a hand there!"
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2fc732 No.50399
>>50398
"Much obliged Hell-Rider."
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df6ca7 No.50400
| Rolled 94, 1, 18 = 113 (3d100) |
>>50377
Name: The Hell-Rider
Age: 26
Origin Story: Douglas Green was just a simple biker before one day he was gunned down in by a member of a rival gang. His soul was sucked directly to help were he was tormented for all of his wrong doings in life. Douglas was however was no ordinary man and set about planning his escape from hell. Taking to ambushing and eating the lesser demon-kin he found himself twisting in both body and mind as he made his way towards the limits of Hell. How exactly he got out at that point not even he remembers is finding himself back in his hometown by the ruins of his old watering hole. Finding himself in the wreckage of the world now ruled by Iron-Bones he has set off to make things right and maybe redeem his soul on the way.
Blood Type: O
Signature Color: Purple
Domain: Northern Texas
Renown: C-List
Powers: [A-List Fire Resistance][A-List Demonic Transformation (gives A-List Super Strength, A-List Endurance and D-List Flight)][C-List Motorcycling][A+-List Guitar Skills][B-List Guitar Combat ][B-List Chain Combat]
Demon-Hog: [B-List Super Speed][D-List Intangibility]
Weakness: [Devil's Reject] - You fought your way out of Hell, but Hell wants your black soul back. Your critical failures can attract OTHER types of attention, you are harmed and repelled by objects of faith, and banishing magic is particularly deadly to you.
Equipment: Hellforged Chain, Demon-Hog, Demonhide Jacket, Wrathful Anointed Stratocaster, BONEZONE HAT
Assets: [Old Biker Clubhouse][Soulforged Cigar][3 Grenades][Tramkit][Pick Of The Purple Prince], which allows you to sacrifice a health level to give you the B-List Sonic Blast (Guitar) power for a turn, and improves normal guitar playing by +5.
Followers: 2 Old Ladies, 9 Road Warriors, Road Huntress, 4 Bikers, 4 Whip "Monks"
—–-
A-List Chain Combat 9/20.
A-List Guitar Combat 17/15.
—–
1. Jump on the Demon-Hog and speed on over to Fort Knox!
2. Distribute my crate of Bob Zombie merch to my followers, making them look good and strengthen them.
+[Crate of Bob Zombie Merch]
+2 Old Ladies, 9 Road Warriors, Road Huntress, 4 Bikers, 4 Whip "Monks"
3. Finish up the Hellconomy to bringing up the standard of living within the Hell-dom to that of his neighbours.
+Hellconomy 3/4
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7961b6 No.50401
>>50377
Name: Gabe "The Glue Man" Degrossi
Age: ~49
Origin Story: Glueman was once a humble man named Gabe Degrossi, working the night shift at a glue manufacturing plant in his hometown of Boston. One night, while working his usual shift, there was a break in, a group of mobsters had a hit out on one of his fellow night guards. Instead of running and getting actual, real police to help however, Gabe took matters into his own hands. Opting to engage the mobsters in close combat with his shitty baton and flashlight. He somehow managed to knock out most of his opponents, but the few who were left ganged up on him, pushing him into a vat of glue where he sat until the next day. He was immediately rushed to the hospital, but the doctors were unable to remove the glue from his body, however, after a few more hours in intensive care, it seemed as though he had entirely become glue, as no traces of human flesh were left. Gabe Degrossi, now Glueman, soon awoke from his coma, he was shunned out of his family because of his horrible new glue-based form. He wallowed in sorry for days before seeing an ad that advertised that a local professional wrestling was hiring, Glueman, needing the money, applied and was hired. He had found his calling, Gabe Degrossi had now become Gabe "The Glue Man" Degrossi, super-powered professional wrestler!
Blood Type: A
Signature Color: Maroon
Domain: Akron, Ohio
Superpowers: [B-List Glue Invulnerability], [C-List Stretching], [C-List Stickiness], [C-List Super Wrestling], [D-List Chairsmashing] 1/5
Equipment: [Stickproof Spandex Pants], [Glueman's Cape], [Elmer's Metroplex Stadium]
Weakness: [Gluebody] - Your body is a strange, organic glue-like substance whose elasticity and stickiness you can control at will. You take extreme damage from certain chemical solvents and your body composition makes it easier to shove things into you.
Followers:
[Billy Wombat]
[Psycho Ninja]
[Big Brooski]
[Tetraton Tyreese]
8 [Novice Wrestlers]
+HYPE 1/10
1. Well uh, there go my afternoon plans, I had this whole damn thing figured out, but the collapse of the sewing industry has hit us hard. Oh well, let's get back to the squared circle and do some more training! [Train Super-Wrestling]
+[C-List Super Wrestling]
2/3. MORE CHAIRS DAMN IT, I'LL FOLD THE STEEL MYSELF IF I HAVE TO! (Train Chairsmashing)
+[D-List Chairsmashing]
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7961b6 No.50402
| Rolled 8, 64, 63 = 135 (3d100) |
>>50401
Fuck, my dice
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03a1c4 No.50403
| Rolled 54, 19, 41 = 114 (3d100) |
>>50380
>>50381
Name: Lord "Dracula" Bob, King of Greater Wisconsin, "The Wisconsin Vampire", Once and Future King, King Crimson
Age: 30
Origin Story: Fell into a vat of high performance makeup designed for athletes who want to look nice. Which was place conveniently near a costume department store. The fangs make it hard for him to chew and his super powered body needs a lot of nutrients so he drinks all his meals with a nibble hear and there. His now pristine and flawless white skin is very sensitive to light. Before all that he was just a jobless actor who made bad poetry and puns and lived in closet of an apartment with no windows in the basement in a bad neighborhood.
Blood Type: D for Drinks A Lot
Signature Color: Blood Red
Domain: Transylvania Forest (Milwaukee), Greater Wisconsin, [Neo-Camelot], [Renovated Chicago Pier], [Skeletonized Detroit].
Superpowers: [A-List Super Strength], [A-List Super Speed], [C-List Super Stealth], [A-List Hypnotism], [A-List Swordsmanship], [Greater Psionic Resistance], [C-List Martial Trance]
Weakness: [Sorta Vampirish] - Being in sunlight causes pain and blindness. Most actions must be done during the night, or underground. You can more or less only eat liquids. Fire does extreme damage to you since the makeup is, apparently, napalm-based.
Equipment: [Excalibur], [Skeleton Alloy Pants],[Retrofitted Psiadamant Gauntlets], [Purple Crystal Globe](Flail with claw-machine-esque clutch)(Currently wrapped around my body as psi-chain armor)
5 [Skeleton Laser Rifles]. 28 [Skeleton Scrap],[Skeleton Alloy Gauntlets],[Hang-Glider].
Followers: 8 Teenagers, 2 Dr.Handymen (Dr. Richards and Dr. Frakensteen), 2 Vampire Apprentice [Pa'Trikk The EverCrispy], [Wisconsin Super-Governor],[Elijah "Dark Sanguinus" Blake], [Werewolf Tribe]
[Lasersteen], who has [A-List Lasers], [A-List Blade Combat] and [B-List Invulnerability]
Renown: [B-List]
Buildings: [Trap-Filled Castle], 4 [Watchtowers],[Training Room], 3 [Radio Towers],
[Transports ready]
[Giga Scorpia Corpse]
Globe Researched. - Potential Control Locus for vehicle. Skeleton tactics deleted and skeletons weakened.
[Tentative Bigfoot Allies?]
[DYING].
>>50089
Bob stood with his arms across the shoulders of both his disciples, his body bruised and chest still covered in the impromptu armor of Psiadamant chain. No words were needed as he put forth one gauntlet protected fist to his brother in arms.
1 Heal. It was going to be a rough time in the blood tube. The wounds from this battle were worse then any other before and it showed. Atleast he had the resources of Neo-Camelot to aid in his recovery and the virile administration of the Wisconsin Super Governor who had some 'pull' with the Werewolf Tribe; he would keep things together while Bob recouped. He had the best care possible in his Doctors and their facilities in the [Training Room].
[Trap-Filled Castle]
[Training Room]
[Neo-Camelot]
[Wisconsin Super-Governor]
2 Dr.Handymen (Dr. Richards and Dr. Frakensteen)
2 Mecha to oppose Prime; The Black Merlin, Merlin Unchained, The Scabbard of (Bob) The King, *Armor of the Apocalypse, Sergeant Slaughter, they would have time for other names while their Lord was in his deep regenerative slumber. Pa'Trikk and Sanguinus were eager to start coming up with names for the Super Project Mecha; Dr. Richards and Dr. Frankensteen were ordered to come up with their most impressive display of mad genius science yet. They had all the resources they could ask for and could seek out the old contract with DOOM that could be renewed or perhaps their Lord's most trust ally would be interested. It would be a long haul but oh so worth it. The control mechanism would obviously be the [Purple Crystal Globe] which would make the perfect Locus for control.
[Neo Camelot] For the labor and skills
[Renovated Chicago Pier] Had the equipment to build and the space
[Skeletonized Detroit] Has all the metal they could need and hopefully some equipment
[Purple Crystal Globe Researched]
2 Dr.Handymen (Dr. Richards and Dr. Frakensteen)
3 Key to Regeneration? Dr. Frankensteen spoke to his colleague "He has sustained many vounds. Ve must search for that which can nullify some of ze damage in future" "Perhaps we could isolate the regenerative abilities of the lycanthrope? Otherwise we must scour the lore available to us or summon the kingdom for a quest to find a source of power, likely an indian werewolf relic or a holy relic brought to this country. His Majesty was most certain he did not want to end up covered in hair or vulnerable to certain elements." "Vell…What of a relic from ze genuine Nosferatu?" There was much to consider, many people to consult, and much lore to look through before they could reach a conclusion here but it was certain that regeneration was necessary for a top tier battle.
2 Dr.Handymen (Dr. Richards and Dr. Frakensteen)
[Werewolf Tribe]
[Tentative Bigfoot Allies?]
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9fcf26 No.50404
| Rolled 8, 37, 52 = 97 (3d100) |
>>50381
Name: Scruftron- (Real name Scruffy)
Age: 28
Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders.
Blood Type: AB-
Signature Color: Orange
Domain: somewhere in Nebaska
Superpowers: [A-List Magnetism], [B-List Janitorial Skills], [A-List Staff Combat], [Greater Psionic Resistance], [Psionic Crystal Integration], [ C-List Multi-Limb Combat]
Equipment:
+ [ Psi-Alloy Ō-yoroi]
+ [Super Strong Strange Naginata]
+ [Psi-Adamant Warboots]
+ [Heavy Laser Spray]
+ [Slave Unit]
>Extra Equipment:
+[Psion-Alloy Armor]
+[Cyber Alloy Armor]
+[Janitorial Armor D-list]
>Allies:
+[The Psychonaut]
>Followers:
+ [1 Janitorial Captains]
+ [23 Janitor Elites]
+ [18 Janitors]
+ [16 Janitor Strippers]
+ [45 Robo-Janitors]
+ [Doctor Phillip]
+ [Kenny the Roboticist]
+ [Windex] - the Invisible Marauder.
+ [Bucketboy] - the water-slinging floorwasher.
+ [Scour] - the bombshell that can disintegrate objects with her touch.
+ [Harvey] - a mountain of a man that soaks up punishment like a sponge.
+ [Dura-Dong] - Man with a Iron will, and a Iron Cock.
>All Super Team members now equipped with [Doxy Armor]
Renown: B-list
Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.
>Buildings:
+ [Ultra-Advanced Laser Repeater Factory]
+ [Robo-Janitor Foundry] +3 Robo-Janitors/turn
+ [Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]
+ [Forge]
+ [Janitorial Barracks]
+ [Skeleton Tripwires]
+ [Psionic Meditation Chamber]
>Other Stuff
+ [Hunk Of Steel Sculpture].
+ [Low Weapons Supply]
+ [Scruffy's Porn Stash]
+ [Skelly Scrap Research]
+ [Repulsion Tech]
+ [Abandoned Tactical]
+ [130 Scrufftech Laser Repeaters] +8/turn
+ [70 Skeleton Scrap]
+ [1 Repurposed Jazzbarge]
+ [Quartet 3's Head]
+ [Head of Ankou Trombone's Vestige]
+ [Super Laser Pointer]
+ [Masterwork War Bucket]
+ [Inert "Doxy"]
+ [Doxy Armor Schematics]
>Research
Questionably Placed Cyber Grafting 16/???
>[Wounded]
1. Laughing Triumphantly, Scrufftron takes a second to run a self diagnostic. "Hmm, well that's not good. Nor is that. That certainty doesn't go there. Oh ho ho wait till the Doc sees this!" He then took a few liberal hours for R&R to recoup from this bout.
2. After that, a lovely stroll through the recently liberated territory was in order, no doubt the skeletons were hiding something of worth here to protect it so much. A man from his ranks, known as "Nate the Ever-bater" for his habit of constantly being aroused (not unusual for a stripper-janitor, but he was more often aroused then most) would lead the party through the ruins of Detroit.
3. With some downtime, Scrufftron would once again return to his meditation chambers, and with the psionically charged remains of his Twice-defeated Foe, Scrufftron would harden his mind further. The direct attack of Ankou no doubt providing a vivid example of what could befall him during the final confrontation against Prime.
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c8e6ec No.50405
| Rolled 17, 32, 68 = 117 (3d100) |
>>50377
Name: Raphael Hench
Age: 25
Origin Story: Raphael the long lost brother of jack hench, at the news of his brothers death he decided to try to follow in his footsteps. Eventually, he ended up in the back alley with some goons and was about to get killed, it was then where he manifested his brothers power and two nameless mooks came to his rescue. Now he aims for vengance against the skeleton legion
Blood Type: O+
Domain: Away from the skeleton legion
Signature Color: Anything but orange is preferable
Superpowers: [Super Charisma], [B-List Mook Summoning], [D-List Device Invention] [C-list Super Dodging]
Equipment: [5 Skeleton Laser Rifles]. [Destructive Ion Singularity Ordinance Projector– DISOP]
[Mesmerizing Turban Of The Great Edwardini], an immensely powerful psionic artifact that bends people and animals to your will as long as the pinwheel is spinning; in combat, you must dedicate one of your "rolls" to keeping it going and commanding anyone me mesmerized by it.This fearsome headress can even temporarily mesmerize Cyber Skeletons, but they get a resistance roll with each round with increasing bonuses.
Followers: Ben and Jerry [A-List Mooks[ Seasoned Mooks, 3 Mook Lifters, [3 Mook Battalions]
Renown: D-List
Weakness: [Reboot] - Raphael is subject to a strange and bewildering phenomenon well known in the superhero community as "reboot," where powers are manifested in tangentially related individuals upon one super's death, with minor details in the "new" super's lives spontaneously switching and swapping to make things work. Self-aware of this phenomenon, you find that it resonates worryingly through the psionic sea. Your Critfail Threshold is 5 and below.
Other shit I have: [5 Skeleton Scrap]. 3 [Broken Cropdusters].
Action 1: Keep resting
Action 2: Call upon more mooks, every man counts
Action 3: Scavenge more planes and helicopters, while cropdusters are good to have it's not nearly enough, but we might as well repair them while we're at it.
Status: [Lightly Wounded]
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b83591 No.50426
| Rolled 100, 37, 93 = 230 (3d100) |
>>50378
Name: Mr. President
Age: 1 year
Origin Story: Mr. President is a cat that was used in the animal testing phase of the the Mastermind's super power creation program. Mr President was actually the first animal subject to survive the procedure although developed no noticeable powers at the time. What the researchers did not know was that Mr. President did develop powers, the power to biologically adapt and alter it's genetic makeup to the current situation. He used this power to survive the parts of the experiment that were killing other animal subjects. Now with the lab partially destroyed and him free Mr. President does cat things.
Blood Type: A
Signature Color: Brown (again)
Domain: Wherever in Mastermind's territory the super experiment lab was.
Superpowers: A-list Cat Allergies, B-List Adaptation, D-List Power Absorption, B-List Cat Combat (5/20 A list), D-List Purregenration, C-List Multi-Paw (4 Limbs)
Equipment: [Collar] [Sunning Spot] [Strange Crystalline "Toy"] [Strange Coyote Corpse] 3 [Strange Glowing Cybernetics] [Pile of Twitching Amalgamate Parts]
Followers:
Renown: Starts at D-List
Weakness: [Cat] - You are a cat. A super-powered cat with a certain level of uncanny cunning, but… a cat nonetheless. You are unable to take many actions such as diplomatic endeavors, gaining followers, and anything involving opposable thumbs.
Health: Healthy
Mr. President swipes at the falling costumes, playing with them, and the skeleton costume gets stuck on his claws.
1-3. Use the costume as a bed and take a cat nap.
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a30dff No.50429
| Rolled 45, 44, 81 = 170 (3d100) |
>>http://pastebin.com/jqJPHFCr
>Name: The Mastermind
>Age: At least 100
>Blood Type: AB+
>Signature Color: Dark Red
>Domain: New Mexico
>Superpowers: [Super Intellect], [D-List Device Invention] [Awesome Scar] [B-List Entropy] [B-List Sonic Blast (Rock-N-Roll)][B-List Super Singing]
Operation MAGA FOXTROT DELTA - [COMPLETE]
Operation BELLIGERENT FIST - Army Group North 0/3; Army Group Center 1/3; Army Group South 0/3; Army Group California 0/3
Operation INSOMNIA FOUNDRY - Skeleton Item Recycling [COMPLETE]; Blankstone Replication Templates 0/4; Barracks Construction 1/3.
Completing ALL of these items will grant you the [War Ready] bonus, greatly improving your fighting power against the Skeleton hordes. Otherwise, the individual items are their own reward.
STAT POST + PROJECTS
1. The TASKMASTER shall again, work on finishing the nationwide barracks system 1/3
+DOOMONOMY
+DOOMGOVERNMENT
+MAGA FOXTROT DELTA - Complete. +15 (includes stuff like [Energy Sappers], [DOOMilitary Factory], etc.)
+Operation INSOMNIA FOUNDRY - Skeleton Item Recycling [COMPLETE]
+[TaskMaster] (B-List) (Temporal Quirkery) (D-List) Endurance, Physical Fitness and Strength
2. GENERAL MAN'SPINE shall take over the assembly of Army Group Center! 1/3
+DOOMONOMY
+DOOMGOVERNMENT
+MAGA FOXTROT DELTA - Complete. +15 (includes stuff like [Energy Sappers], [DOOMilitary Factory], etc.)
+Operation INSOMNIA FOUNDRY - Skeleton Item Recycling [COMPLETE]
+[Heinrich Von Manspine] (B-List)(Super Multitasking) (D-List) Endurance, Physical Fitness and Strength
3. MECHNEATO shall begin making the BLANKSTONE REPLICATOR machines! 0/4
+DOOMONOMY
+DOOMGOVERNMENT
+MAGA FOXTROT DELTA - Complete. +15 (includes stuff like [Energy Sappers], [DOOMilitary Factory], etc.)
+Operation INSOMNIA FOUNDRY - Skeleton Item Recycling [COMPLETE]
+[Mechneato] (B-List) (Technokinesis) (D-List) Endurance, Physical Fitness and Strength
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b636f8 No.50430
| Rolled 10, 40, 61 = 111 (3d100) |
>>50379
Name: Hank Scorpio (Handsome ScorpioCorp CEO)
Age: Average
Origin Story:
This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.
Blood Type: ABC
Signature Color: Pink
Domain: Phoenix, Arizona
Superpowers:
+ Super Intellect
+ OMEGA Regeneration Chip
+ Laser Integration System
+ A-List Physical Fitness
+ C-List Tackling
+ C-List High-Tech Marksmanship
+ C-List Bass Playing
+ C-List Super Strength (Untrainable)
+ C-List Device Invention
+ D-List Tool Creation
+ D-List Bass Playing
Followers:
+ [AI Scorpio]
+ [Sprinkly Boy]
+ A-Team
+ 4 Living Metal Corporate Executives
+ 18 Scorpion Mercenaries
+ 41 Living Metal Mercs
+ 10 Living Metal Marauders
+ 10 Living Metal Commandos
+ 5 [Living Metal Conscript Regiments]
+ Weapons Expert
Equipment:
+ [Most Uncomfortable Chair], a sitting apparatus that you're pretty sure is the most uncomfortable thing ever intentionally designed by man. Using it for any roll in a turn confers a -5 penalty to the roll; however, every turn you use it gives you a +2 bonus for the first turn after stopping its use, up to a maximum of +30.
+ [Blue Suit]
+ [Reinforced Scorpio Leather Jacket]
+ [Particle Acceleration Cannon]
+ [Quartet 4's Psi-Plasma Warstaff]
+ [Hell-Touched Bass Guitar]
+ Blueprint Briefcase
+ Medium-High Funds
+ 38 Energy Rifles
+ 38 Subsonic Wave Guns
+ 1 Gold-Plated Subsonic Wave Gun
+ 1 Wall-Buster
+ 3 [Space Rockets]
+ [Psion Tainted Fragments]
+ 60 Skeleton Scrap
Giantic Weird Follower Space Stations:
+ GiLiMeSS
Renown: B-List
Buildings:
+ Research Lab
+ Ad-Tech Factory
+ Auto Training Facility
+ Upgraded Research Lab
+ Scorpio's Suits and Ties
+ [Scorpio Films] Based on a real story.
+ [Scorpio Arms Factory]+ 2 Energy Rifles and Subsonic Wave Guns per turn.
+ High Tech Ice Cream Factory
Tech:
+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)
+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)
+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)
+ Superpower Dampener [Locked Out] 4/15
+ Subsonic Wave Gun
+ Super Strength Gene Augments
+ GiLiMess Laser System
+ [Scorpio Care] vastly increases health and loyalty of domain populace
+ [Scorpion Leather Jackets]
+ [ScorpioTV]
+ [Sexy Science TV], increasing the loyalty of your populace as well as improving your recruitment rolls for new science personnel.
+ [SHONEN Blueprints]
DNA:
+ Cow
+ Elephant
+ Robin
In Progress:
+ SHONEN Construction 3/6
1-3. Scorpio had provided his foe with a fighting chance. He had balanced the scales and made the fight a little fairer, after all the ravaged piece of metal he was going up against could barely stay afloat. Scorpio ran a few one liners through his mind but decided against them. The time was not yet right. First he had to get that staff back and use it to beat the remaining life out of that Quartet bot.
+ [Lightly Wounded]
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855f39 No.50501
| Rolled 15, 63, 57 = 135 (3d100) |
>>50430
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9097b3 No.50521
| Rolled 19, 38, 98 = 155 (3d100) |
Age: 60
Blood Type: None
Signature Color: Lavender
Domain: somewhere in Texas
Superpowers: [A-List Super Sorcery], [A-List Electricity Control], [C-List Electricity Resistance][B-List Void Magic][C-List Mage Kinesis][D-List Ethereal Jaunt]
Structures: Ley Node, [V.U. Mobility], [Brineborn Nest] [Empowered Scrying Tower]
[Porkblister University]
[Esteemed Teaching Staff]
Equipment: [Dark Lord's Cloak], [Dark Lord's Wand], [7 Magical Batteries][Scuba Gear][Harpoon Gun][Brineborn Allies] [Nice Yacht][Small Boat Squadron][EVIL Wax][Strange Mermaid Trident][1 Jazzbarge Wreckage][5 Skeleton Scrap][Rot Siren P.R. Float][Pile of Stolen Wands][Neil's Haunted Keyboard][Pile of Mana-Charged Psi-Crystals]6 [Cyber Skeleton Scrap][V.U. Headmaster Hat][Soulforged Cigar].
Followers:[5 Elite Death Beaters][12 Death Beaters][26 Novice Death Beaters][Wendigo Tribe][Brineborn Allies][5 Rot Sirens][The Bokor][Beau LaCroix][6 Moroi Vampires][3 Aztec Mantraps][3 Bloodfruit][Botched Jenni Mantrap][Order Of the Manticore Zombies][Manticore Shadow Wraiths][Porkblister Students][Ghost Squad][5 Porkblister's Relics][Porkblister's Headmaster Hat][Hexed Banana Sticker][3 Wyrdwraiths][Ukrainian Bag of Holding][6 Spectres]
[Wizarding Support: Very Cooperative]
Training: [Amphibious Combat Tactics]
Renown: C-List
Weakness: [Waldough Whaters And The Shocking Susceptibility] - You are one of the last surviving members of D.O.O.M, the Distinguished Order Of Malefactors. Your dark power is hindered, of course, by the existence of Waldough Whaters, a fleet-footed yet courageous boy. You are at a drastic penalty to interactions with Superheros or innocent folk. Roll an additional unmodified 1d100 per turn: this represents what Waldough is up to as he eludes your grasp…
Magi-Skeleton Corpses 8/10
>an now cast a spell to teleport to the Underworld and back for the duration of a turn, but doing so will destroy half of the Crystal pile
#1 hunt down the last of the demon skeletons, and earn the mantle of High Wizard of the West 8/10
#2 the Dark Lord prepares a plan to reclaim the capital of the wizarding world in the west. it is not Washington DC, nor is it New York, nor is it any single city on any muggle map you shall find. but it is in the northeast. centuries ago, when the Spanish and Portuguese raked the South America's for vast stockpiles of gold and jewels, the English and french settlers found little to no trace of gold in the north America's. muggle geologists claim that was because there was so little gold here to begin with, but they are deceived. the North America's was as rich and bountiful in wealth as the south, but it had already been pillaged and claimed, not by muggle settlers nor even by English wizards. the native shamans had gathered the gold of the north and hid it in a legendary city, El Dorado, who thought by spreading rumors to the Spanish they might hide its true location in the north east. as the English colonists conquered the muggle natives, the English wizards battled and conquered El Dorado, using its vast gold reserve to forge the modern wizarding nation. prepare a war plan to reclaim it from Prime in the great battle for the wizarding world
#3 lay plans for the mobilizing of the wizarding remnants into a great army
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855f39 No.50526
| Rolled 90, 30, 60, 76, 48 = 304 (5d100) |
Why this, why this, oh dearest friend of mine?
Why this, do you rage against my will?
All the world and more, to you I freely gave,
And now at last, you turn astray?
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855f39 No.50527
| Rolled 98, 78, 81, 35, 49 = 341 (5d100) |
How low, how low, these eyes of mine now see,
How low a snake like you can lay.
Your words and deeds as empty as your soul,
Your only gift: my shallow grave.
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855f39 No.50544
>>50386
1. You make your way to Fort Knox, checking up on your spectral pal. The place itself has been recently renovated, it looks like, but it's also completely deserted– nothing but reinforced doors and "STAY OUT!" signs painted in shaky handwriting. There are gun emplacements and turrets in place but nobody manning them.
Just being there riles up your draconic half, though; it seethes against what it perceives is a malevolent taint, and here and there you can hear the faint sounds of ghostly jazz echoing through the dusty old halls of Fort Knox. It's also bitterly cold throughout the entire place– spectral activity is a certainty…
2. Working in tandem with your scientists you're able to slot in the remnants of Quartet 2 into your dampening caster. Not only is it now more durable, but it's also capable of a higher frequency blast.
Gain [Gilded Dampening Caster]
3. You depart for D.C. and finish mopping up the skeleton lines outside of the city, and the fighting is fierce indeed. You crush what you presume to be Prime's still-loyal minions and drive them off, allowing the weakened, off-color drones to shift their attention elsewhere.
Soon you arrive at the Potomac River, after crossing the levelled remnants of the Pentagon and the disturbed, battletorn earth of Arlington National Cemetary, and there you can see that the mighty skeleton-erected emplacements around D.C. have been torn down. Skeletons of both colors fight in the breaches, but you move forward and drive them aside easily– in no time you're in D.C. proper, across the potomac, and no sooner do you send the last off-color fleeing do you hear a harsh, reverberating crackle from over your shoulder.
Standing behind you is Quartet 1, Vibraphone Reaper– but his left half has been seemingly removed, replaced with a crude facsimile of solid psi-crystal. His ragged cloak is draped around his right side, and he peers at you with off-purple eyes the same shade as those of the skeletons you've encountered.
"The dragon boy. Not unexpected. But unexpected that you come alone. See this, hero," Q1 rasps, gesturing to the devastation: choked grey skies, battletorn obelisks and towers in place of old American monuments. "This is what is earned by defying Prime. He sent the others to their death. He threw the Legions upon rocks and walls that he knew would never crumble. He left ME to die.
"I can tell you what he plans to do. I can tell you how to stop him. But I can only do this… if you help me. Do you feel that?" he asks, and if Dragoon were to stop and listen, he would sense a great trembling– a set of colossal footsteps marching towards D.C. "He is sending his finest toy and his full might. I have bought myself time. But I cannot challenge him alone.
"Aid me and I will aid you. Refuse… and struggle in ignorance."
YOU MUST CHOOSE A PATH:
- Abandon Q1, assist Old Hickory.
- Assist Q1.
- Attack Q1.
>>50403
1. You're shuttled off to the nearest blood-tube, though not before receiving the finest surgery that Wisconsin can afford you. You're pulled back from the brink of death in a jiffy.
You are now [Badly Wounded].
2. Mecha Construction 1/15. Constructing a mech capable of withstanding the brutal beatings of Prime's forces will be a grand effort, albeit one made easier thanks to the globe in Bob's possession. Still, the immense resource cost is daunting, to say the least…
3. You petition all of the lore experts within your domain, great and small, and further seek the aid of your bigfoot associates. Apparently, they know of a relic that could grant you the powers you so seek– but such a thing lies within the vast Roscommon forests of the Lower Peninsula of Michigan– a place still within Prime's grasp. They refer to it as the "Shining Water," a spring where a great and terrible foe was bound in ages past by a great bigfoot hero now lost to history…
>>50401
1. Gabe hits the bricks again, but he isn't able to quite perfect his triple-reverse Elmer Frog Splash– he keeps flailing his foot at the wrong minute and catching himself on the ropes.
2/3. D-List Chairsmashing 4/5. The Glue-Man continues to bash chair after chair upon the heads of dozens of test dummies, relentless in his quest to become the world premier expert at sitting-apparatus combat.
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855f39 No.50545
>>50404
1. Although Scrufftron does manage to heal himself, he tears one of the more sensitive couplings within his grafts when settling down to rest.
Questionably Placed Cyber Grafting 15/???
You are now [Lightly Wounded].
2. You commission your fiercest and finest janitor to lead you through Detroit's rubble, and in doing so you acquire a few potent baubles– one of which the man takes for himself, a pair of power-fists that afford him peerless fighting prowess.
Gain 10 [Skeleton Scrap]. Gain [Handheld Waterjet Cutter]. Gain [Duraweave Janitor's Cap].
Gain [Nate the Ever-Bater] as a follower, with his own power, [B-List Powerfisting].
3. Psionic Invulnerability 2/15. You begin hardening your mind even further to the most insidious of mental effects, eager for the day when you can wade through Prime's worst with nary a scratch.
>>50400
1. Hopping aboard your cursed ride, you blitz your way to Fort Knox in record time, arriving only moments after your draconic pal leaves– and your otherworldly senses immediately clue you into something being very, very wrong. There's definite ghostly presence here, and more than that, something OTHER, something malevolent– something that yet pierces your ears with brutal, spectral jazz and otherworldly keening. There's something evil here, and it's going to have its sights on you in no time…
3. You just barely manage to put up a ramshackle economy built on blood-red bills, heavy lead tokens and all sorts of BRUTAL what-have-youery.
Gain [Hellconomy], providing a bonus to certain actions such as building, recruitment or infrastructure projects.
2. You dole out your merchandise to your followers, and they love it! They wear it at all hours.
Never taking it off.
Ever.
Before you get the inkling that something might be wrong, your boys hit you up and ask you whether or not those clothes were SUPPOSED to vanish within a few days– and whether they were supposed to leave the wearer pale and fatigued, with bloody marks up and down their spines, heads and arms.
And as you turn the radio off to focus on the task at hand and start beating Q2's ass, you hear something behind you–
"Evenin'," rasps the voice of a middle-aged woman, and you turn to behold, sitting on the back of your bike, a willowy figure clad in ash-caked leather, her stringy black hair billowing in nonexistant wind. She's gaunt, filthy, with sunken eyes like amber coals and a too-wide mouth filled with bloodstained razor teeth. She raises a hand and wiggles a set of talon-tipped fingers. "You don't mind if I WATCH, do you? I like watchin'. 'Specially watchin' uppity little boys that think they can leave before eternity's up…"
In an instant, she's standing bent over on the Hell-Rider's opposite side, her face uncomfortably close to his, her breath reeking of stale blood and hot metal. "Well? I want a show. Don't mind me."
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855f39 No.50546
>>50405
1. You are now [Battered], after taking a long time and mowing through a few tubs of Rocky Road.
2. Mook Battalion 1/2. You begin summoning another squadron of mooks– this one bigger, perhaps a bit blacker, than the last.
3. You scavenge a few more parts and also come across a battered old Chinook, which, although bereft of armament, will serve you well once it's up and running.
Gain [Broken Chinook].
>>50426
1/2/3. Mr. President curls up to sleep on the costume, happily purring his way into a dreamland of milk, mice and crinkly objects.
When he wakes, though, he finds that his makeshift bed is gone. When the thought of WANT COSTUME flits through his brain, though, he finds to his amazement that his skin suddenly hardens, expands, gives way– to an armored coat of bone. He has, apparently, absorbed the ENTIRE costume, gaining the ability to create duraweave-strength bone armor in its place.
Gain D-List Skeletal Armor. Lose [Skeleton Costume].
>>50429
1. BARRACKS CONSTRUCTION COMPLETE. The Taskmaster works doubletime to ensure that his overlord's will be done– and in no time you have a series of air conditioned, top-quality barracks, complete with overflowing mess halls and red-light pools.
2. Under the General's stern guidance, the formidable force of ARMY GROUP CENTER is raised! A fearsome host of grizzled men and killing machines. Gain [Army Group Center].
3. Blankstone Replication Templates 3/4. Mechneato makes excellent progress in figuring out a set of pre-fab templates to expedite the process of blankstone creation, but he hits one little snag in figuring out the proper focusing arrays necessary to put it into mass production…
>>50521
1. Vladimire's goons manage to snag another Skeleton, getting him while he's milking his hippogriffs and turning him to a pile of scrap, crystals and ash. They try getting the last one, too… but it's one step ahead, teleporting away to god knows where with a taunt: "Catch me and I'll blast you, you children's-story fogey!"
Magi-Skeleton Corpses 9/10
2. Quest For El Dorado 1/4. Vladimire begins scrying for the location of the hidden city of El Dorado, taking on the agonizing process of dismantling the eldritch wards in place to keep the city's location hidden still in the modern day…
3. Great Wizarding Army 4/6. Vladimire's plans are accepted without much hesitation by the bulk of the wizarding populace, who are more than eager to strike back at Prime for his absolute devastation of the muggle world and the world of wizards.
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855f39 No.50547
>>50392
>>50393
Old Hickory stands defiant, hellbent on holding the line until his support can come through– a desperate struggle against dire odds. Once called his League of Presidents do their best to obey– struggling through wave after wave of ghostly attackers to assemble behind Jackson.
Before they can, Q2 launches a savage assault, blasting all around with full force waves of ghostly jazz, shearing gibbets of ectoplasm from the assembled ghosts with ease. Undaunted, Jackson lunges forward to knock the ghostly trumpet out of the monster's hands, and as his prized instrument flies out of his clutch, Q2's eyes widen in rage. He ducks to avoid Jackson's followup cane swing and delivers a punishing uppercut to the 7th President, following it up with a psi-enhanced open palm strike to his gut.
Slamming through the wall, skidding to a stop, Jackson pulls out his pistol and levels a shot off– right as Q2 phases through himself, catching him between the eyes and eliciting a snarl. In an instant, Jackson feels a tugging behind his ankles, and he's hurled with psionic force forward, where Q2 delivers a savage haymaker right between his legs before tossing him back through the wall, the way he came, bowling over Tricky Dick and Ol' Tippecanoe in the process.
Shrugging off the impact, Jackson glances about him, towards Cleveland holding off a swarm of indoctrinated ghosts with guns akimbo, towards Trump desperately fending off attacks from his predecessor and his greatest rival, towards Filmore getting a high-power noogie from a particularly fearsome ghoul. He leaps into action, battering the creature away and whirling around to deliver a devastating jaw blow to old Clinton, throwing her shrieking form into a corner, freeing up the God Emperor to focus entirely on Barack.
"Boy, you have some nerve," hisses Q2, sauntering through the brick and mortar. "But you're too clever by half… you think I need an instrument to work MY magic?"
Hickory barely has enough time to plug his ears before Q2 opens his ghostly jaw wide, letting out a loud, bone-shattering trill of "FIIIIGARRROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!", sending off concussive waves of psionic sound loud enough to outright destroy several of his ghostly followers and slam more or less everyone through a wall, ceiling or floor– Old Hickory himself ends up on the ground just outside of Fort Knox, gasping, watching as his corpus slowly knits itself back into shape.
Picking himself up, he glances to the skies, and for a moment, there's hope– for upon the horizon comes sailing a veritable armada of rotting, rickety ships, announcing the arrival of his Pirate allies with shanties and spectral cannonfire! And what's more, he can see another newcomer on the horizon– a living fella, his aura wreathed in crimson energy riding atop a devilish-looking contraption!
Gain [The Ghost Fleet].
You are now [BADLY WOUNDED].
BEGIN ROUND 6 OF OLD HICKORY-VS-TRUMPET WRAITH'S VESTIGE
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855f39 No.50548
>>50430
>>50501
Dusting himself off, Scorpio called lasers to his fingertips and leapt forward, blasting the skeletal menace at full force, aiming to distract him as he got into range. He didn't have to wait long– Q4 bobbed and weaved around the blistering onslaught of laserfire, shunted forward and then vaulted with the aid of his staff, feet forward in a full-force dropkick to Scorpio's mouth.
Hank was floored, teeth flying every which way as he scrambled to get back to his feet, just barely parrying an oncoming stab, then dodging a butt-strike, and finally taking a savage swing right upside the dome. He skids for some thirty feet before coming to a stop, charging up his lasers and blasting himself back the way he came to give Q4 a taste of his own dropkicking medicine, only to have his dress shoes clatter harmlessly against the staff.
"Insect," droned Q4, shoving forward to knock Scorpio onto his back. Dauntless, the six-figure super leapt back onto his feet and went for a spear tackle, but the monster jumped into the air and slammed the staff into Hank's ass, plowing him again through the fountain. "Chirp while you can. Soon you will be dead."
Scorpio picked himself up again, grinning as his teeth regrew into a perfect white smile once more, extending his index finger to let loose a smoldering line of laser-fire as a witty retort. One that was side-shunted without much effort on Q4's part.
The two stared each other down for a moment more, and then Q4 began to lunge forward, eager to spill more of Hank's blood.
You are now [Wounded].
BEGIN ROUND 6 OF HANK SCORPIO-VS-SAXOPHONE SPECTER'S VESTIGE.
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855f39 No.50549
>>50526
>>50527
In the skies above D.C., great explosions of purple and crimson light up the sky for hundreds of miles. The earth quakes. Water quivers. Worlds of the living and the dead shudder with the raw psionic power being worked there, and news quickly spreads from Dragoon's lands onward– there has been a revolt. The worm turns– but does it turn in vain?
POST
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df6ca7 No.50551
| Rolled 27, 27, 51 = 105 (3d100) |
>>50545
Name: The Hell-Rider
Age: 26
Origin Story: Douglas Green was just a simple biker before one day he was gunned down in by a member of a rival gang. His soul was sucked directly to help were he was tormented for all of his wrong doings in life. Douglas was however was no ordinary man and set about planning his escape from hell. Taking to ambushing and eating the lesser demon-kin he found himself twisting in both body and mind as he made his way towards the limits of Hell. How exactly he got out at that point not even he remembers is finding himself back in his hometown by the ruins of his old watering hole. Finding himself in the wreckage of the world now ruled by Iron-Bones he has set off to make things right and maybe redeem his soul on the way.
Blood Type: O
Signature Color: Purple
Domain: Northern Texas
Renown: C-List
Powers: [A-List Fire Resistance][A-List Demonic Transformation (gives A-List Super Strength, A-List Endurance and D-List Flight)][C-List Motorcycling][A+-List Guitar Skills][B-List Guitar Combat ][B-List Chain Combat]
Demon-Hog: [B-List Super Speed][D-List Intangibility]
Weakness: [Devil's Reject] - You fought your way out of Hell, but Hell wants your black soul back. Your critical failures can attract OTHER types of attention, you are harmed and repelled by objects of faith, and banishing magic is particularly deadly to you.
Equipment: Hellforged Chain, Demon-Hog, Demonhide Jacket, Wrathful Anointed Stratocaster, BONEZONE HAT
Assets: [Old Biker Clubhouse][Soulforged Cigar][3 Grenades][Tramkit][Pick Of The Purple Prince], which allows you to sacrifice a health level to give you the B-List Sonic Blast (Guitar) power for a turn, and improves normal guitar playing by +5, [Hellconomy], providing a bonus to certain actions such as building, recruitment or infrastructure projects.
Followers: 2 Old Ladies, 9 Road Warriors, Road Huntress, 4 Bikers, 4 Whip "Monks"
—–-
A-List Chain Combat 9/20.
A-List Guitar Combat 13/15.
—–
1-3. Hell-Rider rolled his neck stretching out his sore neck before unslinging his guitar. He reaches down pulling a [Soul Forged Cigar] from his saddlebags. He lit it with a puff of brimstone from his breathe before addressing the Lady,
“Lady, I don’t know if you are some sorta a demon or what but I am on a righteous quest from God. He told me himself, Douglar, try to be less of a dick. So here I am trying do what’s right for this world. I’ve been a bad guy in the past that’s for sure, my souls as black as any other. I deserve Hell that’s for sure but not till I’m done setting things right up here. You want a show, you’ll fuckin get one. Now get out of my way and hold onto your panties, I’m gonna rock this joint.”
With that Hell-Rider would run his fingers along the strings of his [Wrathful Anointed Stratocaster] and began to play a song that would reverberate into the spirit world and destroy whatever haunted jazz bullshit was causing a ruckus.
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9fcf26 No.50552
| Rolled 88, 61, 71 = 220 (3d100) |
Name: Scruftron- (Real name Scruffy)
Age: 28
Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders.
Blood Type: AB-
Signature Color: Orange
Domain: somewhere in Nebaska
Superpowers: [A-List Magnetism], [B-List Janitorial Skills], [A-List Staff Combat], [Greater Psionic Resistance], [Psionic Crystal Integration], [ C-List Multi-Limb Combat]
Equipment:
+ [ Psi-Alloy Ō-yoroi]
+ [Super Strong Strange Naginata]
+ [Psi-Adamant Warboots]
+ [Heavy Laser Spray]
+ [Slave Unit]
>Extra Equipment:
+[Psion-Alloy Armor]
+[Cyber Alloy Armor]
+[Janitorial Armor D-list]
>Allies:
+[The Psychonaut]
>Followers:
+ [1 Janitorial Captains]
+ [23 Janitor Elites]
+ [18 Janitors]
+ [16 Janitor Strippers]
+ [53 Robo-Janitors]
+ [Doctor Phillip]
+ [Kenny the Roboticist]
+ [Windex] - the Invisible Marauder.
+ [Bucketboy] - the water-slinging floorwasher. [Handheld Waterjet Cutter], [Masterwork War Bucket]
+ [Scour] - the bombshell that can disintegrate objects with her touch.
+ [Harvey] - a mountain of a man that soaks up punishment like a sponge.
+ [Dura-Dong] - Man with a Iron will, and a Iron Cock.
+ [Nate the Ever-Bater] - [B-List Powerfisting], [Duraweave Janitor's Cap]
>All Super Team members now equipped with [Doxy Armor]
Renown: B-list
Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.
>Buildings:
+ [Ultra-Advanced Laser Repeater Factory]
+ [Robo-Janitor Foundry] +3 Robo-Janitors/turn
+ [Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]
+ [Forge]
+ [Janitorial Barracks]
+ [Skeleton Tripwires]
+ [Psionic Meditation Chamber]
>Other Stuff
+ [Hunk Of Steel Sculpture].
+ [Low Weapons Supply]
+ [Scruffy's Porn Stash]
+ [Skelly Scrap Research]
+ [Repulsion Tech]
+ [Abandoned Tactical]
+ [138 Scrufftech Laser Repeaters] +8/turn
+ [80 Skeleton Scrap]
+ [1 Repurposed Jazzbarge]
+ [Quartet 3's Head]
+ [Head of Ankou Trombone's Vestige]
+ [Super Laser Pointer]
+ [Inert "Doxy"]
+ [Doxy Armor Schematics]
>Research
Questionably Placed Cyber Grafting 15/???
>[Lightly Wounded]
1. This simply will not do. I will personally replace the missing grafts at once, and might as well use this as a chance to upgrade the exposed machinery as well.
2. Further time shall be spent in the meditation chamber, since moved here for the post battle wrap up, with the two heads of my enemy. What little power they still hold is the slow burning fury I caused the being in life, and I shall fully welcome that hatred into my mind, to harden it, strengthen it. It shall become like a fortress of black rock in a purple deluge of psionic might, but it will not break. I will not break.
3. After doling out the loot and some other odds and ends to my super team as befitting their skills, I shall dispatch the most capable of my team, Windex and Nate, to scout out the violence that is occurring around the skeletons capital. Does Q1, after watching all of his compatriots fall, and being beaten by the likes of none-other then yours truly, now question the path of his overlord? If so we must know, for this would be a most interesting development indeed.
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03a1c4 No.50553
| Rolled 40, 48, 14 = 102 (3d100) |
>>50544
Name: Lord "Dracula" Bob, King of Greater Wisconsin, "The Wisconsin Vampire", Once and Future King, King Crimson
Age: 30
Origin Story: Fell into a vat of high performance makeup designed for athletes who want to look nice. Which was place conveniently near a costume department store. The fangs make it hard for him to chew and his super powered body needs a lot of nutrients so he drinks all his meals with a nibble hear and there. His now pristine and flawless white skin is very sensitive to light. Before all that he was just a jobless actor who made bad poetry and puns and lived in closet of an apartment with no windows in the basement in a bad neighborhood.
Blood Type: D for Drinks A Lot
Signature Color: Blood Red
Domain: Transylvania Forest (Milwaukee), Greater Wisconsin, [Neo-Camelot], [Renovated Chicago Pier], [Skeletonized Detroit].
Superpowers: [A-List Super Strength], [A-List Super Speed], [C-List Super Stealth], [A-List Hypnotism], [A-List Swordsmanship], [Greater Psionic Resistance], [C-List Martial Trance]
Weakness: [Sorta Vampirish] - Being in sunlight causes pain and blindness. Most actions must be done during the night, or underground. You can more or less only eat liquids. Fire does extreme damage to you since the makeup is, apparently, napalm-based.
Equipment: [Excalibur], [Skeleton Alloy Pants],[Retrofitted Psiadamant Gauntlets], [Purple Crystal Globe](Flail with claw-machine-esque clutch)(Currently wrapped around my body as psi-chain armor)
5 [Skeleton Laser Rifles]. 28 [Skeleton Scrap],[Skeleton Alloy Gauntlets],[Hang-Glider].
Followers: 8 Teenagers, 2 Dr.Handymen (Dr. Richards and Dr. Frakensteen), 2 Vampire Apprentice [Pa'Trikk The EverCrispy], [Wisconsin Super-Governor],[Elijah "Dark Sanguinus" Blake], [Werewolf Tribe]
[Lasersteen], who has [A-List Lasers], [A-List Blade Combat] and [B-List Invulnerability]
Renown: [B-List]
Buildings: [Trap-Filled Castle], 4 [Watchtowers],[Training Room], 3 [Radio Towers],
[Transports ready]
[Giga Scorpia Corpse]
Globe Researched. - Potential Control Locus for vehicle. Skeleton tactics deleted and skeletons weakened.
[Tentative Bigfoot Allies?]
[Badly Wounded]
1/15 Mecha Construction.
1 Heal, [Badly Wounded]. Sealed in the blood tube Bob's superhuman physiology quickly absorbs and converts the nutrients present into whatever superhero bodies are made of; [Dr.s Richards and Frankensteen] are not entirely sure what superhumans are made of at this point but obviously they need tremendous amounts of food to maintain. Luckily [Neo-Camelot] has all the resources and manpower to provide anything Bob may need. The people under the [Wisconsin Super-Governor] are as free and safe as is possible in these times and they grow strong; their minds and the land they dwell in being purged of evil jazz. Their strength and hope are connected to Bob through [Excalibur], through Leadership; reinforcing his Will for the inevitable battle with Prime. He must rest now and so he will use his [A-List Hypnotism] to send himself into a deep recovery sleep.
2 1/15 Mecha Construction. We will make use of all the metal in [Skeletonized Detroit], bringing what we cut out down to [Neo-Camelot] for recycling and refining, who says American steel isn't doing great? [Dr Richards and Dr Frankensteen] will direct part construction of the pieces and then we transport the parts back to the [Renovated Chicago Pier] for assembly. The [Wisconsin Super-Governor] can finally make use of those [Transports ready] for some additional logistic support as we move our Super City's industry into second gear
[Dr. Frankensteen] considers the [Giga Scorpia Corpse], 5 [Skeleton Laser Rifles], and 28 [Skeleton Scrap]. He think he can probably make it into a creation he calls "The Wife of Lasersteen" or into a rocket propelled laser and biochemical weapon/drop pod, to be mounted on the mecha, or -both-.
3 Conquer Michigan. [Pa'trikk The EverCripsy], [Elijah "Dark Sanguinus" Blake], [Lasersteen], the [Werewolf Tribe], and the forces of [Neo-Camelot] will move in and defeat the remaining skeleton forces in Michigan who have been cut off from support. We take the land that must be taken.
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e4a540 No.50554
Look Jaundice if you're gonna be a little pissbaby and leave discord over a fucking name change meme in discord then I demand that you hand over the board keys at once, you're doing pretty much exactly the same things you accused Baz and Elias of and that is unacceptable as board owner. We don't need any more flakes and crybabies running this board. Step down at once
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855f39 No.50555
>>50554
Yours truly doesn't put up with stupid LE MAYMAY role insults from anyone, not even Oneman, I've had my fill of that. And further, unlike certain other people who refuse to administer to the board/threaten to nuke it or refuse to leave and instead demand a safe space, I instead elect to fuck off and continue to do my (new) job.
I'll konsider returning if Oneman assures me I'm not going to be infinitely belittled for no good raisin.
If you have any more unenforceable demands, make them in Discord or Steam, don't clutter up game threads with them.
And post your turn.
And update Europa.
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c8e6ec No.50559
| Rolled 67, 81, 55 = 203 (3d100) |
>>50546
Name: Raphael Hench
Age: 25
Origin Story: Raphael the long lost brother of jack hench, at the news of his brothers death he decided to try to follow in his footsteps. Eventually, he ended up in the back alley with some goons and was about to get killed, it was then where he manifested his brothers power and two nameless mooks came to his rescue. Now he aims for vengance against the skeleton legion
Blood Type: O+
Domain: Away from the skeleton legion
Signature Color: Anything but orange is preferable
Superpowers: [Super Charisma], [B-List Mook Summoning], [D-List Device Invention] [C-list Super Dodging]
Equipment: [5 Skeleton Laser Rifles]. [Destructive Ion Singularity Ordinance Projector– DISOP]
[Mesmerizing Turban Of The Great Edwardini], an immensely powerful psionic artifact that bends people and animals to your will as long as the pinwheel is spinning; in combat, you must dedicate one of your "rolls" to keeping it going and commanding anyone me mesmerized by it.This fearsome headress can even temporarily mesmerize Cyber Skeletons, but they get a resistance roll with each round with increasing bonuses.
Followers: Ben and Jerry [A-List Mooks[ Seasoned Mooks, 3 Mook Lifters, [3 Mook Battalions]
Renown: D-List
Weakness: [Reboot] - Raphael is subject to a strange and bewildering phenomenon well known in the superhero community as "reboot," where powers are manifested in tangentially related individuals upon one super's death, with minor details in the "new" super's lives spontaneously switching and swapping to make things work. Self-aware of this phenomenon, you find that it resonates worryingly through the psionic sea. Your Critfail Threshold is 5 and below.
Other shit I have: [5 Skeleton Scrap]. 3 [Broken Cropdusters]. [Broken Chinook].
Action 1: Keep resting
Action 2: With our numbers being small I'll take any mook I can, keep recruiting more mooks
Action 3: Try to find a pilot who can drive the chinook, while the rest of the army starts trying to fix the cropdusters and chinook
Status: [Battered] Mook Battalion 1/2.
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9e8b0e No.50571
| Rolled 41, 6, 77 = 124 (3d100) |
>>50544
Name: Gabe "The Glue Man" Degrossi
Age: ~49
Origin Story: Glueman was once a humble man named Gabe Degrossi, working the night shift at a glue manufacturing plant in his hometown of Boston. One night, while working his usual shift, there was a break in, a group of mobsters had a hit out on one of his fellow night guards. Instead of running and getting actual, real police to help however, Gabe took matters into his own hands. Opting to engage the mobsters in close combat with his shitty baton and flashlight. He somehow managed to knock out most of his opponents, but the few who were left ganged up on him, pushing him into a vat of glue where he sat until the next day. He was immediately rushed to the hospital, but the doctors were unable to remove the glue from his body, however, after a few more hours in intensive care, it seemed as though he had entirely become glue, as no traces of human flesh were left. Gabe Degrossi, now Glueman, soon awoke from his coma, he was shunned out of his family because of his horrible new glue-based form. He wallowed in sorry for days before seeing an ad that advertised that a local professional wrestling was hiring, Glueman, needing the money, applied and was hired. He had found his calling, Gabe Degrossi had now become Gabe "The Glue Man" Degrossi, super-powered professional wrestler!
Blood Type: A
Signature Color: Maroon
Domain: Akron, Ohio
Superpowers: [B-List Glue Invulnerability], [C-List Stretching], [C-List Stickiness], [C-List Super Wrestling], [D-List Chairsmashing] 1/5
Equipment: [Stickproof Spandex Pants], [Glueman's Cape], [Elmer's Metroplex Stadium]
Weakness: [Gluebody] - Your body is a strange, organic glue-like substance whose elasticity and stickiness you can control at will. You take extreme damage from certain chemical solvents and your body composition makes it easier to shove things into you.
Followers:
[Billy Wombat]
[Psycho Ninja]
[Big Brooski]
[Tetraton Tyreese]
8 [Novice Wrestlers]
+HYPE 1/10
1/2. Guys, GUYS! I've got the best idea to generate even more hype than the tournament. What if, here me out guys, what if we hosted a Tables, Ladders, and Chairs Pay-Per-View? It'd be a perfect way to train out chair smashing skills and attract new blood! Tyreese, get me the finest Home Depot ladders you can find, and Psycho Mant- Psycho Ninja, grab the chairs. Wombat, the tables.
[Prepare for a TLC Pay-Per-View Match]
3. While the others are getting the materials, a little more training in the triple reverse DDT wouldn't hurt
[Train Super Wrestling]
[+C-List Super Wrestling]
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9e8b0e No.50572
>>50571
Forgot to update the Chairsmashing skill
>D-List Chairsmashing 4/5
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7935cd No.50599
| Rolled 22, 17, 7 = 46 (3d100) |
>>50548
Name: Hank Scorpio (Handsome ScorpioCorp CEO)
Age: Average
Origin Story:
This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.
Blood Type: ABC
Signature Color: Pink
Domain: Phoenix, Arizona
Superpowers:
+ Super Intellect
+ OMEGA Regeneration Chip
+ Laser Integration System
+ A-List Physical Fitness
+ C-List Tackling
+ C-List High-Tech Marksmanship
+ C-List Bass Playing
+ C-List Super Strength (Untrainable)
+ C-List Device Invention
+ D-List Tool Creation
+ D-List Bass Playing
Followers:
+ [AI Scorpio]
+ [Sprinkly Boy]
+ A-Team
+ 4 Living Metal Corporate Executives
+ 18 Scorpion Mercenaries
+ 41 Living Metal Mercs
+ 10 Living Metal Marauders
+ 10 Living Metal Commandos
+ 5 [Living Metal Conscript Regiments]
+ Weapons Expert
Equipment:
+ [Most Uncomfortable Chair], a sitting apparatus that you're pretty sure is the most uncomfortable thing ever intentionally designed by man. Using it for any roll in a turn confers a -5 penalty to the roll; however, every turn you use it gives you a +2 bonus for the first turn after stopping its use, up to a maximum of +30.
+ [Blue Suit]
+ [Reinforced Scorpio Leather Jacket]
+ [Particle Acceleration Cannon]
+ [Quartet 4's Psi-Plasma Warstaff]
+ [Hell-Touched Bass Guitar]
+ Blueprint Briefcase
+ Medium-High Funds
+ 38 Energy Rifles
+ 38 Subsonic Wave Guns
+ 1 Gold-Plated Subsonic Wave Gun
+ 1 Wall-Buster
+ 3 [Space Rockets]
+ [Psion Tainted Fragments]
+ 60 Skeleton Scrap
Giantic Weird Follower Space Stations:
+ GiLiMeSS
Renown: B-List
Buildings:
+ Research Lab
+ Ad-Tech Factory
+ Auto Training Facility
+ Upgraded Research Lab
+ Scorpio's Suits and Ties
+ [Scorpio Films] Based on a real story.
+ [Scorpio Arms Factory]+ 2 Energy Rifles and Subsonic Wave Guns per turn.
+ High Tech Ice Cream Factory
Tech:
+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)
+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)
+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)
+ Superpower Dampener [Locked Out] 4/15
+ Subsonic Wave Gun
+ Super Strength Gene Augments
+ GiLiMess Laser System
+ [Scorpio Care] vastly increases health and loyalty of domain populace
+ [Scorpion Leather Jackets]
+ [ScorpioTV]
+ [Sexy Science TV], increasing the loyalty of your populace as well as improving your recruitment rolls for new science personnel.
+ [SHONEN Blueprints]
DNA:
+ Cow
+ Elephant
+ Robin
In Progress:
+ SHONEN Construction 3/6
+ [Wounded]
1-3. Scorpio scoffed. Apparently Scorpio had spent too much effort on improving his employee's lives and not enough on upgrading his own offensive capabilities. An error he would have to correct at a later date. For now a substitute would have to be arranged. Certainly the cases with various weaponry were still around here somewhere, the Particle Acceleration Cannon would surely make this raging robot reconsider his cocky attitude. "Had I known you were this much of a pain you would have made the final cut for 'Scorpio's Top 10 Duels'. Unfortunately once I'm done with you you won't be fit to make the final cut of anything.". Scorpio made a mental note of a 'The Final Cut' Steak House which would be themed after this battle.
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b83591 No.50607
| Rolled 28, 7, 44 = 79 (3d100) |
>>50546
Name: Mr. President
Age: 1 year
Origin Story: Mr. President is a cat that was used in the animal testing phase of the the Mastermind's super power creation program. Mr President was actually the first animal subject to survive the procedure although developed no noticeable powers at the time. What the researchers did not know was that Mr. President did develop powers, the power to biologically adapt and alter it's genetic makeup to the current situation. He used this power to survive the parts of the experiment that were killing other animal subjects. Now with the lab partially destroyed and him free Mr. President does cat things.
Blood Type: A
Signature Color: Brown (again)
Domain: Wherever in Mastermind's territory the super experiment lab was.
Superpowers: A-list Cat Allergies, B-List Adaptation, D-List Power Absorption, B-List Cat Combat (5/20 A list), D-List Purregenration, C-List Multi-Paw (4 Limbs), D-List Skeletal Armor
Equipment: [Collar] [Sunning Spot] [Strange Crystalline "Toy"] [Strange Coyote Corpse] 3 [Strange Glowing Cybernetics] [Pile of Twitching Amalgamate Parts]
Followers:
Renown: Starts at D-List
Weakness: [Cat] - You are a cat. A super-powered cat with a certain level of uncanny cunning, but… a cat nonetheless. You are unable to take many actions such as diplomatic endeavors, gaining followers, and anything involving opposable thumbs.
Health: Healthy
Mr. President swipes at the falling costumes, playing with them, and the skeleton costume gets stuck on his claws.
1-3. Bored now. Go find some human and bother them until they give me pets.
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855f39 No.50609
| Rolled 20, 8, 24 = 52 (3d100) |
>>50599
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a30dff No.50617
| Rolled 70, 9, 6 = 85 (3d100) |
>>http://pastebin.com/jqJPHFCr
>Name: The Mastermind
>Age: At least 100
>Blood Type: AB+
>Signature Color: Dark Red
>Domain: New Mexico
>Superpowers: [Super Intellect], [D-List Device Invention] [Awesome Scar] [B-List Entropy] [B-List Sonic Blast (Rock-N-Roll)][B-List Super Singing]
Operation MAGA FOXTROT DELTA - [COMPLETE]
Operation BELLIGERENT FIST - Army Group North 0/3; Army Group Center [COMPLETE]; Army Group South 0/3; Army Group California 0/3
Operation INSOMNIA FOUNDRY - Skeleton Item Recycling [COMPLETE]; Blankstone Replication Templates 3/4; Barracks Construction [COMPLETE]
Completing ALL of these items will grant you the [War Ready] bonus, greatly improving your fighting power against the Skeleton hordes. Otherwise, the individual items are their own reward.
STAT POST + PROJECTS
1. Once the Blankstone Replication Template is complete, we will at long last be able to put the INSOMNIA FOUNDRY in motion.
MECHNEATO! Let us complete the finishing touches! 3/4
+DOOMONOMY
+DOOMGOVERNMENT
+MAGA FOXTROT DELTA - Complete. +15 (includes stuff like [Energy Sappers], [DOOMilitary Factory], etc.)
+Operation INSOMNIA FOUNDRY - Skeleton Item Recycling [COMPLETE]
+[Mechneato] (B-List) (Technokinesis) (D-List) Endurance, Physical Fitness and Strength
2. TASKMASTER, quickly now, we must assemble the other grand armies of DOOM. You work on Army Group North. 0/3
+DOOMONOMY
+DOOMGOVERNMENT
+MAGA FOXTROT DELTA - Complete. +15 (includes stuff like [Energy Sappers], [DOOMilitary Factory], etc.)
+Operation INSOMNIA FOUNDRY - Skeleton Item Recycling [COMPLETE]
+[TaskMaster] (B-List) (Temporal Quirkery) (D-List) Endurance, Physical Fitness and Strength
3. And you my loyal General Manspine, work on Army Group South! 0/3
+DOOMONOMY
+DOOMGOVERNMENT
+MAGA FOXTROT DELTA - Complete. +15 (includes stuff like [Energy Sappers], [DOOMilitary Factory], etc.)
+Operation INSOMNIA FOUNDRY - Skeleton Item Recycling [COMPLETE]
+[Heinrich Von Manspine] (B-List)(Super Multitasking) (D-List) Endurance, Physical Fitness and Strength
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2fc732 No.50699
| Rolled 39, 29, 37 = 105 (3d100) |
>>50544
Name: Alex "Dragoon" Walker
Age: Twenties
Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time
Blood Type: AB+
Signature Color: Green
Domain: Northern Georgia, Alabama, Mississippi, Most of Lousianna including New Orleans, Southern Arkansas, Southern Tennessee, part of North Carolina, and Most of Virginia
>Superpowers:
[A-List Rock Manipulation]
[A-List Endurance]
[A-List Metal Manipulation]
[Maximum Dragon Rock Fusion]
[B-List Super Strength]
[B-List Dragon's Breath]
[B-List Physical Fitness]
B-List Spear Combat.
D-List Flying
C-List Flying 2/10
>Equipment:
[Fortified Base.]
[Enhanced fortifications]
[Improved Infrastructure]
[Superhard Fortresses]
[Skeleton Alloy Ammo]
[Anti-air defenses]
[7 Radio Towers (can reach anywhere East of the Rockies]
[Advanced Training Room.]
[Alloy Armor]
[Masterwork Draconic Adamant Armor].
[Fortified Advanced Research Lab}
[Basic Skelescrap Forge!]
The Mantlespear
8 Skeleton Scrap
[Basic Dampening Caster]
[Gilded Dampening Caster]
>Followers:
[Mayor of Atlanta]
[18 Armored Veteran Survivors]
3 Scientists
>Research
Jazzhulk Research 3/6
Q2 Breakdown 10/10
[Psi-Crystal Dampening Research.]
[Psi-Lattice Research], giving you a +20 to all combat rolls against cyber-skeletons.
[Strange Vaudeville Parlor]
-Vaudeville Parlor Repair 7/7
-There are 7 spheres, dated 1921 AD(freeing of Prime from his Prison, by Atore Cervello, presumably Q1), 1941 AD(Prime recruiting a psychic named Luigi Bantenicci. Presumably Q2), 1946 AD(Prime in Italy recruiting a crippled war hero), 1953 AD(Prime attacking the Vatican and forcibly ensuring the loyalty of a traitor scientist. Rosetti presumably q4), 1991 AD(Prime getting the allegiance of other heroes as he strips a parallel world life and plans to strip all worlds of life), 2007 AD(Prime and his quartet raiding a crystal cavern of another universe after prime disposed of that world's prime.), and 2013 AD(q4 making the Anti-Paragon gun with Eternity Water.)
-You may now roll an additional d100 to attempt to view the contents of one of the spheres. State which sphere you're trying to decipher when you roll. The threshold for success gets higher and higher with each attempt…
Renown: A-list
Status: Healthy
- Assist Q1.
"I will aid you Atore Cervello, if only to find out prime's machinations and deny him a victory here. I still do not like you for unleashing his evil upon the omniverse."
1. Prepare defenses for D.C. make walls higher thicker and sloped to ablate damage, and set up pitfalls and taps for the oncoming behemoth prime has sent.
2. Practice my ability to fly, I have a feeling I will need it more than ever soon.2/10
[Advanced Training Room.]
3. With Access to D.C. May yet be thing I could find, things the skeleton either thought too unimportant to utilize or hidden from their view. Look for them with my earth sense.
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855f39 No.50784
| Rolled 17 (1d100) |
As hell walks ever-onward towards D.C., Vibraphone Reaper focuses his waning might…
1 - BAD SHIT
2-39 - NOTHING
39-99 - GOOD SHIT
100 - BY JOVE
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855f39 No.50785
UPDATES SHALL COMMENCE WEDNESDAY NIGHT
POST BY 8 PM EST OR BE SKIPPED/BE ROLLED FOR AT A -25 PENALTY
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9541d2 No.50801
| Rolled 57, 87, 78 = 222 (3d100) |
Name: Old Hickory
Age: 250
Origin Story: Andrew Jackson - 7th president of the United States and definitely the most badass one. His name "Old Hickory" comes from his nickname that he got back in the 19th century because he was "better at cracking skulls than a giant baseball bat made out of old hickory with a couple of nails in it". Of course, he died a long time ago, but all the spooky shit happening around roused his ghost. Now he has new spooky ghost powers along with his superpowers he had in life (can take a million bullets and will absolutely annihilate you in a duel) and is now ready to kick these fucking skeletons' asses like he kicked the Brits' asses in the War of 1812.
Supplemental information: http://www.badassoftheweek.com/jackson.html
Blood Type: D for Democracy
Signature Color: Freedom Blue
Domain: Somewhere in the unclaimed area in Virginia
Superpowers: [B-List Cane Combat], [C-List Invisibility], [Ghost Invulnerability], [D-List Dueling], [D-List Wraithgrasp], [D-List Ecto-Regeneration]
Equipment: [Relic Hickory Cane], [Relic Dueling Pistol], [Relic Coat], [Relic Macaroni Hat]
Buildings: [Ghostly Mansion] [Fort Knox]
Weakness: [Who Ya Gonna Call?] - The irascible, injun-hating wraith of Andrew Jackson has risen from his rest in the Ghost White House to give Skeleton Prime a thorough drubbing. As a Ghost, you are more or less immune to any conventional attack, though such things will disrupt your form. You are vulnerable to holy powers and sorcery. You spook anyone who isn't PATRIOTIC half to death and you can only "use" items that exist on the Other Side, which are known as 'relics.'
Followers: 5 ghostly cowboys, 5 ghostly revolutionaries, 10 ghostly patriots, 10 ghostly neckbeards, Crypto and Jimmy Isekai
The League of Presidents:
-Grover "The Sheriff" Cleveland (B-List Shooting)
-James "The Indoctrinator" Monroe
-Richard "Tricky Dick" Nixon
-William Henry Harrison a.k.a. "Ol' Tippecanoe"
-"Wobbly" Warren G. Harding
-Fallen God-Emperor Donald J. Trump
-William "The Human Iceberg" McKinley
-Millard "Wool-Carder" Filmore
Renown: Starts at D-List
Current Status: BADLY WOUNDED
In progress: A-List Cane Combat 10/15, WRAITHWALL 9/10
1-3: Shit, I'm gonna be dead again if I don't heal myself! Boys, buy me some time! (Use ecto-regeneration)
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855f39 No.50802
| Rolled 20, 61, 11 = 92 (3d100) |
>>50801
>>50551
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855f39 No.50825
>>50552
PUT YOUR PROGRESS IN YOUR POST
1. Scrufftron's repairs and upgrades are performed at a lightning pace, replacing the damaged parts and further augmenting his bone structure with jury-rigged cyber skeleton hardware. On the line between humanity and cyber skeletonanity, the cybernetic janitor can feel his "ascension" within his grasp…
Questionably Placed Cyber Grafting 18/???
2. Scrufftron's meditation continues at a decent pace, though the fresh itching from his new grafts does distract him a bit. Psionic Invulnerability 3/15
3. The fiercest fighters of Scrufftron's retinue dash away to D.C., and they return some time later with dire news. Dragoon appears to have struck up something of an understanding with Q1, who is now half-crystal and struggling against the machinations of his former master. Perhaps Prime denied him adequate repairs?
Whatever the cause, Prime's forces are rapidly approaching D.C. and they seem to be sparing no expense in snuffing Q1 out– there's nothing but wasteland and battle debris for miles and miles.
You are now [Battered].
>>50553
1. Bob inserts himself into his blood tank and hypnotizes his makeup-caked cells into overdrive, knitting some more of the brutal wounds that Q3's vestige managed to inflict. Unfortunately his eyebrows show no sign of growing back just yet.
You are now [Lightly Wounded].
2. Mecha Construction 3/15. More pieces of scrap and spare iron are grafted to the skeletal frame of the new mech, while Frankensteen draws up plans for a [Mutant Flesh Golem] and a [Biocaster Cannon]. Using the corpse of the fallen scorpion-girl, you can make one and only one.
3. Without Bob at the helm, his forces don't quite make as much progress as they normally do. Nonetheless, at the end of their march there is a generous heap of skeleton parts and a few new counties under Greater Wisconsin's control.
>>50559
1. Hench spends a few days snuggled up on a sofa, wrapped in a heated blanket, and once he's done he feels good as new. Like he was never mangled! You are now [Healthy].
2. Reinvigorated, Hench continues his mustering call and in short order he has two full-strength battalions ready and waiting for orders. This latest batch all comes with matching beanies and socks. Gain 2 [Mook Battalion].
3. You find a pilot easy enough, a grizzled old veteran by the name of William Richardson, who, in his prime, went by the callsign of "Willy Three-Dicks." He's eager to lend a hand to your operation.
Gain [Willy Three-Dicks], who has C-List [Piloting].
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855f39 No.50826
>>50571
1/2. PPV Match 1/3. You gather your boys together and start setting up the first Tables, Ladders and Chairs match to be televised in years. Even now, word gets out among the GlueMan's territory, and ticket sales are already starting to rack up!
3. B-List Super Wrestling 3/15. In preparation for the big televised match, Gabe begins furthering his skills in super-wrestling, with Brooski helping him hone his skills in the humble DDT and all its varieties.
>>50607
1/2/3. You seek out Bimmy Burner and meow at him until he pets you, at which point he acquiesces. "I missed you, Mr. President," he sighs, "it sucks you weren't here earlier! A real-live super-villain rode through town and took ALL the string and yarn! Said it was for a project, and my mom was sooo upset she made us nothing but McDrowser's brand boxed spaghetti for the whole week!"
Gain the [Petted] Bonus, adding a one-time +10 to a roll of your choice.
>>50617
1. At long last, the replication templates for the Blankstones, perhaps one of the most crucial tools in the battle against prime, are complete. With this in hand, the Mastermind advances one step closer towards possessing the fearsome level of INFRASTRUCTURE and ORGANIZATION that he so desires!
You have COMPLETED Operation INSOMNIA FOUNDRY, giving you a +15 bonus to creating items, special vehicles and buildings as well as halving the time necessary to create Blankstones.
2. While D.O.O.M celebrates their recent successes, the villainous underlings of the Mastermind are a bit slower in their other works. The TASKMASTER does manage to begin rallying some of the northern troops, however. Army Group North 1/3.
3. Manspine fails to muster the requisite number of troops, angrily blaming this on a lack of discipline among the men! Perhaps they have grown too complacent off of the various EVIL LUXURIES afforded by the malevolently benevolent leadership of THE MASTERMIND…
>>50699
1. Dragoon raises a mile's worth of sturdy earthen and metal walls, though it's doubtful how effective they'll be against whatever behemoth Prime has unleashed…
2. Dragoon takes advantage of the various buildings, monuments and towering piles of wreckage to practice his flying. C-List Flying 3/10
3. Dragoon brings a fist to the ground and focuses his power, peering deep through the earth to examine what lies beneath the District of Columbia. In doing so he finds a sprawling but compromised complex, what was once the presidential bunker, as well as multiple vaults and caches long looted of gold and information…
He also finds, though, a foreign object buried deep beneath Arlington Cemetary. Gently hauling it to the surface, he beholds a 5 foot long box of… adamantium. With no visible means of popping it open, and it seeming to stubbornly resist his normal attempts at cracking it open with his strength or his metal manipulation, it remains an enigma…
Gain [Strange Adamantium Box].
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855f39 No.50827
>>50599
>>50609
"You were lucky last time," scoffed the crystalline creep. "Your luck has expired." With a sharp pop, the vestige began its strange, warping advance, heedless of the lethal hum of Scorpio's Particle Accelerator.
With a measured arch of the brow Scorpio pulled the trigger, the air and floor in front of him disintegrating into so much particulate– and seemingly Q4 along with it. An instant later Hank felt the too-familiar pain of a spear being punched through his chest, and with a mighty heave he was flung across the atrium yet again, blood and bits of metal arcing through the air as he did.
Tough as he was, Scorpio skidded to a stop on one knee and took aim with his cannon, popping off a series of shots at the advancing menace as his troops laid down a screen of fire from their rifles from the upper levels of his complex. The blasts disintegrated what was left of the center statue and the visitor kiosk, and crossfire took out the glass doors out front, but aside from a few grazing blows Q4 continued to advance like something out of a nightmare, dodging and weaving until he was within clutching distance of Scorpio.
Hank ducked a horizontal swipe and put his palm to the ground, blasting himself upwards in a conflagration of lasers, arcing in midair to line up a shot right with Q4's head. The revived tinkerer twitched away just in time, though not quick enough to prevent the upper third of his "head" from disintegrating in a mass of glittering purple, and in retaliation he threw out a hand. A pulse of psionic energy radiated out from the outstretched limb, and in an instant Scorpio's arms let out with a sickening crack as they were broken at the forearm, the cannon flying out of his hands and into the corner of the atrium.
Clenching his fists to snap his bones back into place, Scorpio backflipped away from a retaliatory hammer-strike and slid to a stop as his troops reloaded and opened up another screen of fire. Q4 was on his last, last legs, sure… but would he take Scorpio with him?
YOU ARE NOW [BADLY WOUNDED].
BEGIN ROUND 7 OF HANK-SCORPIO-VS-SAXOPHONE SPECTER'S VESTIGE
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855f39 No.50828
>>50801
>>50802
>>50551
"You heard him, boys," yelled Cleveland, slapping new rounds into his revolver as he leapt to the defense of his fellow President, soon joined by the rest of the League in various states of corporeality. "Give the man some time!"
With a rousing cheer of "AMERICA," the dead presidents put up their dukes and went toe to toe with the latest onslaught of mind-controlled ghosts as they poured from the walls and the ground and the trees, driven into a pain-frenzy from the sheer force of Q2's scream. And to speak of the devil, the wriggling vestige himself tore his way through the second story wall, murder in his spectral eyes as he lunged above the fray right for Jackson–
Only to be slammed back into the ghostly facade of Fort Knox as a brutal, boo-busting bassline began to reverberate clear across the shroud, disrupting and weakening the forms of the various ghosts while bolstering the Presidents' own power. The slain skeleton writhed and seized, but the sheer might of the Hell-Rider's skill and the holy enchantments upon his axe kept him immobilized. Hickory turned to behold the demon fellow shredding on the strings of his guitar, waving it this way and that without too much care but playing the instrument with a level of skill and speed that no mere mortal should possess. Behind him was a lean, ashy, middle-aged woman with fiery eyes and hands, and to gaze upon her with his wraithly eyes was to look upon something awful: her features were sharper, her hair wilder, and Hickory could tell that even as she listened to the shreddin' song, she was slowly gathering power for something truly devilish.
Turning back, Hickory got a fine view of Trump clotheslining a resurgent Obama and promptly giving him such a harsh legbar that the leg itself stretched and bent under the strain. Just feet away, Clinton made a lunge for the Fallen God-Emperor– only to be grabbed up by Harding and McKinley and tugged through the Battle-Line to Old Hickory's feet.
"You racist old coot! You think you're winning? You think you're walking away from this?" she hissed, spitting a wad of ghost-spit onto Jackson's boot. "You're nothing!"
In response, with a look of most refined disdain, Jackson plunged both fingers into Clinton's sockets, sucking out an extra measure of ectoplasm before pulling her up, cocking her back and launching her, full force, at the vestige of Q2, who himself had just managed to start peeling his corpus off of the wall. He took the blow with a yelp and was flung through the wall, unable to bear witness as a newly invigorated Jackson stepped into the fray, clobbering aside two ghosts and summarily knocking a prone Obama some fifty feet away with one mighty blow of his cane.
While this demonic helper couldn't quite see him, true, and that woman behind him was up to no good… things were looking UP for Old Hickory yet!
OLD HICKORY: You are now [Lightly Wounded].
BEGIN ROUND 7 OF OLD HICKORY-VS-TRUMPET WRAITH'S VESTIGE.
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855f39 No.50829
>>50699
The seismic rumbling grows stronger and stronger, and out of the morning gloom strides a Skeleton Mech bigger and more heavily armored than any seen before– save, perhaps, Prime's own. With crackling matter disruptors attached to its elbows, adamantine plating on its forearms and shins, a set of ocular protectors in the shape of great sunglasses and a shield generator skullcap resembling a bandanna, this monstrous mech is unmistakable. It is GIGA SKELETON UNIT 02 - MACHO MAN. Formerly Q1's own personal war machine… now, it seems, Prime intends for this metal monster to be his ex-majordomo's personal executioner.
As Q1 pulls back his few remaining forces and digs in, he appears before Dragoon and lofts a hand to the mech.
"See this, hero, the second strongest of Saxophone Specter's large-scale creations. With it, I singlehandedly destroyed all of the giant superheroes of a previous earth. Now Prime uses it against me. Both to destroy me, and to free the psionic power imbued within it to add to his own. This is the truth of his attacks now: with every minion and tool we destroy, we free more of his power for his own fell plans. But we may have no other choice, if we are to survive…
"It is weak in the chest and the middle spine, with a most egregious weak spot just between the shoulderblades. These are due to the chest-mounting of its energy cannon… disrupt the power cells and the couplings there and you will cripple it. Do not be fooled. It is faster, nimbler and more durable than you would expect, thanks to the sheer psionic might necessary to operate it. Be thankful -I- am not within."
With that, Q1's fists lit up with crackling energy, and it turned to face the advancing monster, which paused to strike a battle pose. "If you are a religious man, Dragoon, you would do well to pray. We will need it.
MACHO-MAN APPROACHES. THE FINAL BATTLE FOR WASHINGTON D.C., THE PENULTIMATE BATTLE IN THE STRUGGLE AGAINST PRIME, IS ABOUT TO BEGIN!
POST!
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fdcd85 No.50830
| Rolled 16, 64, 99 = 179 (3d100) |
>>50827
Name: Hank Scorpio (Handsome ScorpioCorp CEO)
Age: Average
Origin Story:
This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.
Blood Type: ABC
Signature Color: Pink
Domain: Phoenix, Arizona
Superpowers:
+ Super Intellect
+ OMEGA Regeneration Chip
+ Laser Integration System
+ A-List Physical Fitness
+ C-List Tackling
+ C-List High-Tech Marksmanship
+ C-List Bass Playing
+ C-List Super Strength (Untrainable)
+ C-List Device Invention
+ D-List Tool Creation
+ D-List Bass Playing
Followers:
+ [AI Scorpio]
+ [Sprinkly Boy]
+ A-Team
+ 4 Living Metal Corporate Executives
+ 18 Scorpion Mercenaries
+ 41 Living Metal Mercs
+ 10 Living Metal Marauders
+ 10 Living Metal Commandos
+ 5 [Living Metal Conscript Regiments]
+ Weapons Expert
Equipment:
+ [Most Uncomfortable Chair], a sitting apparatus that you're pretty sure is the most uncomfortable thing ever intentionally designed by man. Using it for any roll in a turn confers a -5 penalty to the roll; however, every turn you use it gives you a +2 bonus for the first turn after stopping its use, up to a maximum of +30.
+ [Blue Suit]
+ [Reinforced Scorpio Leather Jacket]
+ [Particle Acceleration Cannon]
+ [Quartet 4's Psi-Plasma Warstaff]
+ [Hell-Touched Bass Guitar]
+ Blueprint Briefcase
+ Medium-High Funds
+ 38 Energy Rifles
+ 38 Subsonic Wave Guns
+ 1 Gold-Plated Subsonic Wave Gun
+ 1 Wall-Buster
+ 3 [Space Rockets]
+ [Psion Tainted Fragments]
+ 60 Skeleton Scrap
Giantic Weird Follower Space Stations:
+ GiLiMeSS
Renown: B-List
Buildings:
+ Research Lab
+ Ad-Tech Factory
+ Auto Training Facility
+ Upgraded Research Lab
+ Scorpio's Suits and Ties
+ [Scorpio Films] Based on a real story.
+ [Scorpio Arms Factory]+ 2 Energy Rifles and Subsonic Wave Guns per turn.
+ High Tech Ice Cream Factory
Tech:
+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)
+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)
+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)
+ Superpower Dampener [Locked Out] 4/15
+ Subsonic Wave Gun
+ Super Strength Gene Augments
+ GiLiMess Laser System
+ [Scorpio Care] vastly increases health and loyalty of domain populace
+ [Scorpion Leather Jackets]
+ [ScorpioTV]
+ [Sexy Science TV], increasing the loyalty of your populace as well as improving your recruitment rolls for new science personnel.
+ [SHONEN Blueprints]
DNA:
+ Cow
+ Elephant
+ Robin
In Progress:
+ SHONEN Construction 3/6
+ [BADLY WOUNDED]
1-3. Scorpio readied his weapon. His hair was all messed up, there was a gaping hole in his chest, the statue in the center of the building had been ruined. Today was far from a good day. "Corporate called, they asked about our prospects for the fourth quarter.", Scorpio said as the Particle Acceleror charged up, "I let them know you were not gonna make it.". A blast of deadly accelerated particles raced towards Q4.
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855f39 No.50833
| Rolled 95, 30, 100 = 225 (3d100) |
>>50830
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df6ca7 No.50834
| Rolled 35, 13, 14 = 62 (3d100) |
>>50828
Name: The Hell-Rider
Age: 26
Origin Story: Douglas Green was just a simple biker before one day he was gunned down in by a member of a rival gang. His soul was sucked directly to help were he was tormented for all of his wrong doings in life. Douglas was however was no ordinary man and set about planning his escape from hell. Taking to ambushing and eating the lesser demon-kin he found himself twisting in both body and mind as he made his way towards the limits of Hell. How exactly he got out at that point not even he remembers is finding himself back in his hometown by the ruins of his old watering hole. Finding himself in the wreckage of the world now ruled by Iron-Bones he has set off to make things right and maybe redeem his soul on the way.
Blood Type: O
Signature Color: Purple
Domain: Northern Texas
Renown: C-List
Powers: [A-List Fire Resistance][A-List Demonic Transformation (gives A-List Super Strength, A-List Endurance and D-List Flight)][C-List Motorcycling][A+-List Guitar Skills][B-List Guitar Combat ][B-List Chain Combat]
Demon-Hog: [B-List Super Speed][D-List Intangibility]
Weakness: [Devil's Reject] - You fought your way out of Hell, but Hell wants your black soul back. Your critical failures can attract OTHER types of attention, you are harmed and repelled by objects of faith, and banishing magic is particularly deadly to you.
Equipment: Hellforged Chain, Demon-Hog, Demonhide Jacket, Wrathful Anointed Stratocaster, BONEZONE HAT
Assets: [Old Biker Clubhouse][Soulforged Cigar][3 Grenades][Tramkit][Pick Of The Purple Prince], which allows you to sacrifice a health level to give you the B-List Sonic Blast (Guitar) power for a turn, and improves normal guitar playing by +5, [Hellconomy], providing a bonus to certain actions such as building, recruitment or infrastructure projects.
Followers: 2 Old Ladies, 9 Road Warriors, Road Huntress, 4 Bikers, 4 Whip "Monks"
—–-
A-List Chain Combat 9/20.
A-List Guitar Combat 13/15.
—–
1-3. Following the flow of the music he would rip out a sick solo with the power of the Soulforged Cigar enchanting his notes with ghostly reverberations. This would be a night to remember, he was still worried about the demon bitch but anything skeleton related took priority plus what would a chick even be able to do against the mighty Hell-Rider, probably just get him to sign her tits.
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2fc732 No.50837
| Rolled 86, 9, 5 = 100 (3d100) |
>>50829
Name: Alex "Dragoon" Walker
Age: Twenties
Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time
Blood Type: AB+
Signature Color: Green
Domain: Northern Georgia, Alabama, Mississippi, Most of Lousianna including New Orleans, Southern Arkansas, Southern Tennessee, part of North Carolina, and Most of Virginia
>Superpowers:
[A-List Rock Manipulation]
[A-List Endurance]
[A-List Metal Manipulation]
[Maximum Dragon Rock Fusion]
[B-List Super Strength]
[B-List Dragon's Breath]
[B-List Physical Fitness]
B-List Spear Combat.
D-List Flying
C-List Flying 3/10
>Equipment:
[Fortified Base.]
[Enhanced fortifications]
[Improved Infrastructure]
[Superhard Fortresses]
[Skeleton Alloy Ammo]
[Anti-air defenses]
[7 Radio Towers (can reach anywhere East of the Rockies]
[Advanced Training Room.]
[Alloy Armor]
[Masterwork Draconic Adamant Armor].
[Fortified Advanced Research Lab}
[Basic Skelescrap Forge!]
The Mantlespear
8 Skeleton Scrap
[Gilded Dampening Caster]
[Strange Adamantium Box]
>Followers:
[Mayor of Atlanta]
[18 Armored Veteran Survivors]
3 Scientists
>Research
Jazzhulk Research 3/6
Q2 Breakdown 10/10
[Psi-Crystal Dampening Research.]
[Psi-Lattice Research], giving you a +20 to all combat rolls against cyber-skeletons.
[Strange Vaudeville Parlor]
-Vaudeville Parlor Repair 7/7
-There are 7 spheres, dated 1921 AD(freeing of Prime from his Prison, by Atore Cervello, presumably Q1), 1941 AD(Prime recruiting a psychic named Luigi Bantenicci. Presumably Q2), 1946 AD(Prime in Italy recruiting a crippled war hero), 1953 AD(Prime attacking the Vatican and forcibly ensuring the loyalty of a traitor scientist. Rosetti presumably q4), 1991 AD(Prime getting the allegiance of other heroes as he strips a parallel world life and plans to strip all worlds of life), 2007 AD(Prime and his quartet raiding a crystal cavern of another universe after prime disposed of that world's prime.), and 2013 AD(q4 making the Anti-Paragon gun with Eternity Water.)
-You may now roll an additional d100 to attempt to view the contents of one of the spheres. State which sphere you're trying to decipher when you roll. The threshold for success gets higher and higher with each attempt…
Renown: A-list
Status: Healthy
1-3.Go evasive, this thing is big and fast, throw up walls of earth and detritus of earth and metal to spoil it's line of sight and give you and your reluctant ally room to maneuver. While it's weak spot is it's chest, That is a known quantity and if they thing does not guard it, I would be terribly surprised. Instead target it's knee and ankles, ravage them and limit it's ability to move and maneuver.
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b83591 No.50839
| Rolled 91, 71, 36 = 198 (3d100) |
>>50826
Name: Mr. President
Age: 1 year
Origin Story: Mr. President is a cat that was used in the animal testing phase of the the Mastermind's super power creation program. Mr President was actually the first animal subject to survive the procedure although developed no noticeable powers at the time. What the researchers did not know was that Mr. President did develop powers, the power to biologically adapt and alter it's genetic makeup to the current situation. He used this power to survive the parts of the experiment that were killing other animal subjects. Now with the lab partially destroyed and him free Mr. President does cat things.
Blood Type: A
Signature Color: Brown (again)
Domain: Wherever in Mastermind's territory the super experiment lab was.
Superpowers: A-list Cat Allergies, B-List Adaptation, D-List Power Absorption, B-List Cat Combat (5/20 A list), D-List Purregenration, C-List Multi-Paw (4 Limbs), D-List Skeletal Armor
Equipment: [Collar] [Sunning Spot] [Strange Crystalline "Toy"] [Strange Coyote Corpse] 3 [Strange Glowing Cybernetics] [Pile of Twitching Amalgamate Parts]
Followers:
Renown: Starts at D-List
Weakness: [Cat] - You are a cat. A super-powered cat with a certain level of uncanny cunning, but… a cat nonetheless. You are unable to take many actions such as diplomatic endeavors, gaining followers, and anything involving opposable thumbs.
[Petted] Bonus, adding a one-time +10 to a roll of your choice.
Health: Healthy
1-3. Purr Purr, oh yarn. Follow dropped yarn, find ball to play with.
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855f39 No.50845
| Rolled 48, 90, 36 = 174 (3d100) |
Vibraphone Reaper harnesses his psionic might to try and aid Dragoon in crippling the great machine's legs.
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855f39 No.50846
| Rolled 23, 10, 27 + 10 = 70 (3d100) |
>>50845
>>50837
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7961b6 No.50848
| Rolled 55, 53, 1 = 109 (3d100) |
>>50826
Name: Gabe "The Glue Man" Degrossi
Age: ~49
Origin Story: Glueman was once a humble man named Gabe Degrossi, working the night shift at a glue manufacturing plant in his hometown of Boston. One night, while working his usual shift, there was a break in, a group of mobsters had a hit out on one of his fellow night guards. Instead of running and getting actual, real police to help however, Gabe took matters into his own hands. Opting to engage the mobsters in close combat with his shitty baton and flashlight. He somehow managed to knock out most of his opponents, but the few who were left ganged up on him, pushing him into a vat of glue where he sat until the next day. He was immediately rushed to the hospital, but the doctors were unable to remove the glue from his body, however, after a few more hours in intensive care, it seemed as though he had entirely become glue, as no traces of human flesh were left. Gabe Degrossi, now Glueman, soon awoke from his coma, he was shunned out of his family because of his horrible new glue-based form. He wallowed in sorry for days before seeing an ad that advertised that a local professional wrestling was hiring, Glueman, needing the money, applied and was hired. He had found his calling, Gabe Degrossi had now become Gabe "The Glue Man" Degrossi, super-powered professional wrestler!
Blood Type: A
Signature Color: Maroon
Domain: Akron, Ohio
Superpowers: [B-List Glue Invulnerability], [C-List Stretching], [C-List Stickiness], [C-List Super Wrestling]
[D-List Chairsmashing] 4/5]
[B-List Super Wrestling 3/15]
Equipment: [Stickproof Spandex Pants], [Glueman's Cape], [Elmer's Metroplex Stadium]
Weakness: [Gluebody] - Your body is a strange, organic glue-like substance whose elasticity and stickiness you can control at will. You take extreme damage from certain chemical solvents and your body composition makes it easier to shove things into you.
Followers:
[Billy Wombat]
[Psycho Ninja]
[Big Brooski]
[Tetraton Tyreese]
8 [Novice Wrestlers]
+HYPE 1/10
+PPV Match 1/3
1. Alright, preparations for the match are underway, let's keep them going, and BUILD THAT HYPE!
+PPV Match 1/3
2. Wombat, Tyreese, I want you both to go out and find the best commentators and commentary tables money can buy. What's a wrestling match without professional commentary?
3. Alright Brooski, we've got the DDTs down, what's next? Dropkicks, Moonsaults? Hit me with it!
[Train Super Wrestling]
+[B-List Super Wrestling 3/15]
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7961b6 No.50849
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c8e6ec No.50860
| Rolled 59, 47, 19 = 125 (3d100) |
>>50825
Name: Raphael Hench
Age: 25
Origin Story: Raphael the long lost brother of jack hench, at the news of his brothers death he decided to try to follow in his footsteps. Eventually, he ended up in the back alley with some goons and was about to get killed, it was then where he manifested his brothers power and two nameless mooks came to his rescue. Now he aims for vengance against the skeleton legion
Blood Type: O+
Domain: Away from the skeleton legion
Signature Color: Anything but orange is preferable
Superpowers: [Super Charisma], [B-List Mook Summoning], [D-List Device Invention] [C-list Super Dodging]
Equipment: [5 Skeleton Laser Rifles]. [Destructive Ion Singularity Ordinance Projector– DISOP]
[Mesmerizing Turban Of The Great Edwardini], an immensely powerful psionic artifact that bends people and animals to your will as long as the pinwheel is spinning; in combat, you must dedicate one of your "rolls" to keeping it going and commanding anyone me mesmerized by it.This fearsome headress can even temporarily mesmerize Cyber Skeletons, but they get a resistance roll with each round with increasing bonuses.
Followers: Ben and Jerry [A-List Mooks[ Seasoned Mooks, 3 Mook Lifters, [5 Mook Battalions] [Willy Three-Dicks], who has C-List [Piloting].
Renown: D-List
Weakness: [Reboot] - Raphael is subject to a strange and bewildering phenomenon well known in the superhero community as "reboot," where powers are manifested in tangentially related individuals upon one super's death, with minor details in the "new" super's lives spontaneously switching and swapping to make things work. Self-aware of this phenomenon, you find that it resonates worryingly through the psionic sea. Your Critfail Threshold is 5 and below.
Other shit I have: [5 Skeleton Scrap]. 3 [Broken Cropdusters]. [Broken Chinook].
Action 1: Send 3 battalions to get better equipment so that they can better stand a chance
Action 2-3: Now that we have a pilot we can finally get working on the planes and the chinook, get anyone with repair skills to fix up the aircraft, while everyone else scavenges for parts so that we may repair them.
Status: [Healthy]
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9541d2 No.50866
| Rolled 86, 9, 14 = 109 (3d100) |
Name: Old Hickory
Age: 250
Origin Story: Andrew Jackson - 7th president of the United States and definitely the most badass one. His name "Old Hickory" comes from his nickname that he got back in the 19th century because he was "better at cracking skulls than a giant baseball bat made out of old hickory with a couple of nails in it". Of course, he died a long time ago, but all the spooky shit happening around roused his ghost. Now he has new spooky ghost powers along with his superpowers he had in life (can take a million bullets and will absolutely annihilate you in a duel) and is now ready to kick these fucking skeletons' asses like he kicked the Brits' asses in the War of 1812.
Supplemental information: http://www.badassoftheweek.com/jackson.html
Blood Type: D for Democracy
Signature Color: Freedom Blue
Domain: Somewhere in the unclaimed area in Virginia
Superpowers: [B-List Cane Combat], [C-List Invisibility], [Ghost Invulnerability], [D-List Dueling], [D-List Wraithgrasp], [D-List Ecto-Regeneration]
Equipment: [Relic Hickory Cane], [Relic Dueling Pistol], [Relic Coat], [Relic Macaroni Hat]
Buildings: [Ghostly Mansion] [Fort Knox]
Weakness: [Who Ya Gonna Call?] - The irascible, injun-hating wraith of Andrew Jackson has risen from his rest in the Ghost White House to give Skeleton Prime a thorough drubbing. As a Ghost, you are more or less immune to any conventional attack, though such things will disrupt your form. You are vulnerable to holy powers and sorcery. You spook anyone who isn't PATRIOTIC half to death and you can only "use" items that exist on the Other Side, which are known as 'relics.'
Followers: 5 ghostly cowboys, 5 ghostly revolutionaries, 10 ghostly patriots, 10 ghostly neckbeards, Crypto and Jimmy Isekai, Ghostly Pirates
The League of Presidents:
-Grover "The Sheriff" Cleveland (B-List Shooting)
-James "The Indoctrinator" Monroe
-Richard "Tricky Dick" Nixon
-William Henry Harrison a.k.a. "Ol' Tippecanoe"
-"Wobbly" Warren G. Harding
-Fallen God-Emperor Donald J. Trump
-William "The Human Iceberg" McKinley
-Millard "Wool-Carder" Filmore
Renown: Starts at D-List
Current Status: Lightly Wounded
In progress: A-List Cane Combat 10/15, WRAITHWALL 9/10
1-3. Awright, this battle's practically ours now! Finish off the blind bitch and whatever else is fightin' us!
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855f39 No.50899
| Rolled 39, 48, 76 = 163 (3d100) |
>>50866
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03a1c4 No.50967
| Rolled 90, 16, 71 = 177 (3d100) |
>>50825
Name: Lord "Dracula" Bob, King of Greater Wisconsin, "The Wisconsin Vampire", Once and Future King, King Crimson
Age: 30
Origin Story: Fell into a vat of high performance makeup designed for athletes who want to look nice. Which was place conveniently near a costume department store. The fangs make it hard for him to chew and his super powered body needs a lot of nutrients so he drinks all his meals with a nibble hear and there. His now pristine and flawless white skin is very sensitive to light. Before all that he was just a jobless actor who made bad poetry and puns and lived in closet of an apartment with no windows in the basement in a bad neighborhood.
Blood Type: D for Drinks A Lot
Signature Color: Blood Red
Domain: Transylvania Forest (Milwaukee), Greater Wisconsin, [Neo-Camelot], [Renovated Chicago Pier], [Skeletonized Detroit].
Superpowers: [A-List Super Strength], [A-List Super Speed], [C-List Super Stealth], [A-List Hypnotism], [A-List Swordsmanship], [Greater Psionic Resistance], [C-List Martial Trance]
Weakness: [Sorta Vampirish] - Being in sunlight causes pain and blindness. Most actions must be done during the night, or underground. You can more or less only eat liquids. Fire does extreme damage to you since the makeup is, apparently, napalm-based.
Equipment: [Excalibur], [Skeleton Alloy Pants],[Retrofitted Psiadamant Gauntlets], [Purple Crystal Globe](Flail with claw-machine-esque clutch)(Currently wrapped around my body as psi-chain armor)
5 [Skeleton Laser Rifles]. 28 [Skeleton Scrap],[Skeleton Alloy Gauntlets],[Hang-Glider].
Followers: 8 Teenagers, 2 Dr.Handymen (Dr. Richards and Dr. Frakensteen), 2 Vampire Apprentice [Pa'Trikk The EverCrispy], [Wisconsin Super-Governor],[Elijah "Dark Sanguinus" Blake], [Werewolf Tribe]
[Lasersteen], who has [A-List Lasers], [A-List Blade Combat] and [B-List Invulnerability]
Renown: [B-List]
Buildings: [Trap-Filled Castle], 4 [Watchtowers],[Training Room], 3 [Radio Towers],
[Transports ready]
[Giga Scorpia Corpse]
Globe Researched. - Potential Control Locus for vehicle. Skeleton tactics deleted and skeletons weakened.
[Tentative Bigfoot Allies?]
[Lightly Wounded]
3/15 Mecha Construction.
1 Conquer Michigan. Well enough to stand, well enough to fight.
2 Mecha Construction 3/15. Obviously we would go with the [Biocaster Cannon]. More pressing was how they would make a mecha sized sword. Perhaps he would contact Scruffitron or DOOM and see if they would be willing to craft it? Otherwise they would rely on the industry of Neo-Camelot. Pa'Trikk and Dark Sanguinus suggested It would be a lot more metal if we could find the relic of a giant or make a sword out of the spine of a dragon and they do have a point.
3 Heal. Soon he would be at full strength and then he could get back to training.
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a30dff No.50990
| Rolled 25, 41, 48 = 114 (3d100) |
>>http://pastebin.com/jqJPHFCr
>Name: The Mastermind
>Age: At least 100
>Blood Type: AB+
>Signature Color: Dark Red
>Domain: New Mexico
>Superpowers: [Super Intellect], [D-List Device Invention] [Awesome Scar] [B-List Entropy] [B-List Sonic Blast (Rock-N-Roll)][B-List Super Singing]
Operation MAGA FOXTROT DELTA - [COMPLETE]
+15 to all resource-gathering rolls, troop movement is fast, and you gain increased resources when rolling to do such.
Operation BELLIGERENT FIST - Army Group North 1/3; Army Group Center [COMPLETE]; Army Group South 0/3; Army Group California 0/3
Operation INSOMNIA FOUNDRY - [COMPLETE]
+15 bonus to creating items, special vehicles and buildings as well as halving the time necessary to create Blankstones
Completing ALL of these items will grant you the [War Ready] bonus, greatly improving your fighting power against the Skeleton hordes. Otherwise, the individual items are their own reward.
+15 bonus to creating items, special vehicles and buildings as well as halving the time necessary to create Blankstones
STAT POST + PROJECTS
1. Army Group North 1/3
+MAGA FOXTROT DELTA - Complete +15
+INSOMNIA FOUNDRY +15
+DOOMONOMY
+DOOMGOVERNMENT
+[TaskMaster] (B-List) (Temporal Quirkery) (D-List) Endurance, Physical Fitness and Strength
2. Army Group South 0/3
+MAGA FOXTROT DELTA - Complete +15
+INSOMNIA FOUNDRY +15
+DOOMONOMY
+DOOMGOVERNMENT
+[Heinrich Von Manspine] (B-List)(Super Multitasking) (D-List) Endurance, Physical Fitness and Strength
3. Army Group California 0/3
+MAGA FOXTROT DELTA - Complete +15
+INSOMNIA FOUNDRY +15
+DOOMONOMY
+DOOMGOVERNMENT
+[Mechneato] (B-List) (Technokinesis) (D-List) Endurance, Physical Fitness and Strength
—
Across nearly the entire western north America, the grand armies of DOOM assemble. The Mastermind raves and yells encouraging slogans across vast loudspeakers to speed up production now that the INSOMNIA FOUNDRY is complete.
"EVERYONE GETS A LASER GUN, A NUCLEAR BATTERY BACKPACK, AND A BLANKSTONE IMPLANT"
Laser Tanks, Laser Helicopters, Laser Battle Barges, Laser Artillery are all being churned out by scores of newly assembled factories across the territories of DOOM. Civilians who but not too long ago ago scavenged for sustenance and hid in fear from skeletons now work jobs in mines, railways, power plants, and more bringing food and luxuries to their family just as they had in the days before Prime.
The MASTERMIND commands his trusted lieutenants to begin assembling the host for the final great battle against Prime.
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855f39 No.51034
UPDATES WILL COMMENCE THE 5TH OF DECEMBER, THOSE WHO DO NOT POST WILL BE SKIPPED
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9fcf26 No.51067
| Rolled 99, 1, 50 = 150 (3d100) |
Name: Scruftron- (Real name Scruffy)
Age: 28
Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders.
Blood Type: AB-
Signature Color: Orange
Domain: somewhere in Nebaska
Superpowers: [A-List Magnetism], [B-List Janitorial Skills], [A-List Staff Combat], [Greater Psionic Resistance], [Psionic Crystal Integration], [ C-List Multi-Limb Combat]
Equipment:
+ [ Psi-Alloy Ō-yoroi]
+ [Super Strong Strange Naginata]
+ [Psi-Adamant Warboots]
+ [Heavy Laser Spray]
+ [Slave Unit]
>Extra Equipment:
+[Psion-Alloy Armor]
+[Cyber Alloy Armor]
+[Janitorial Armor D-list]
>Allies:
+[The Psychonaut]
>Followers:
+ [1 Janitorial Captains]
+ [23 Janitor Elites]
+ [18 Janitors]
+ [16 Janitor Strippers]
+ [59 Robo-Janitors]
+ [Doctor Phillip]
+ [Kenny the Roboticist]
+ [Windex] - the Invisible Marauder.
+ [Bucketboy] - the water-slinging floorwasher. [Handheld Waterjet Cutter], [Masterwork War Bucket]
+ [Scour] - the bombshell that can disintegrate objects with her touch.
+ [Harvey] - a mountain of a man that soaks up punishment like a sponge.
+ [Dura-Dong] - Man with a Iron will, and a Iron Cock.
+ [Nate the Ever-Bater] - [B-List Powerfisting], [Duraweave Janitor's Cap]
>All Super Team members now equipped with [Doxy Armor]
Renown: B-list
Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.
>Buildings:
+ [Ultra-Advanced Laser Repeater Factory]
+ [Robo-Janitor Foundry] +3 Robo-Janitors/turn
+ [Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]
+ [Forge]
+ [Janitorial Barracks]
+ [Skeleton Tripwires]
+ [Psionic Meditation Chamber]
>Other Stuff
+ [Hunk Of Steel Sculpture].
+ [Low Weapons Supply]
+ [Scruffy's Porn Stash]
+ [Skelly Scrap Research]
+ [Repulsion Tech]
+ [Abandoned Tactical]
+ [146 Scrufftech Laser Repeaters] +8/turn
+ [80 Skeleton Scrap]
+ [1 Repurposed Jazzbarge]
+ [Quartet 3's Head]
+ [Head of Ankou Trombone's Vestige]
+ [Super Laser Pointer]
+ [Inert "Doxy"]
+ [Doxy Armor Schematics]
>Research
Questionably Placed Cyber Grafting 18/???
Psionic Invulnerability 3/15
>[Battered]
1. The Developments in D.C. are interesting to say the least, but these provide us with an opportunity. While Q1 is ground to dust under the heel of his master, we shall lick our wounds and improve our methods of battle. I myself shall isolate myself to my mediation chamber, using the vast amount of psionic crystal I've gathered to direct the might of psionic forces of the battle between Q1 and Prime into myself, and if I survive I shall be stronger for it.
2. After this, my grafting will continue, the new insights undoubtedly gained from the newfound cooperation between Q1 and us, used to retrofit and build upon my design. Hardened Psionic Deafeners/Absorbers , fashioned from modified shards of the psionic crystal gathered from the newly crushed body of Q3's phantom and the various other enemies I have slain.
3. Finally, I shall train and perfect a new style of martial arts, utilizing my multiarmed form. My students shall be instructed to use their full force with me, for it is only under such duress that I can perfect my moves, and they learn as well.
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9fcf26 No.51068
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d757dd No.51081
| Rolled 94, 14, 39 = 147 (3d100) |
>>50546
Age: 60
Blood Type: None
Signature Color: Lavender
Domain: somewhere in Texas
Superpowers: [A-List Super Sorcery], [A-List Electricity Control], [C-List Electricity Resistance][B-List Void Magic][C-List Mage Kinesis][D-List Ethereal Jaunt]
Structures: Ley Node, [V.U. Mobility], [Brineborn Nest] [Empowered Scrying Tower]
[Porkblister University]
[Esteemed Teaching Staff]
Equipment: [Dark Lord's Cloak], [Dark Lord's Wand], [7 Magical Batteries][Scuba Gear][Harpoon Gun][Brineborn Allies] [Nice Yacht][Small Boat Squadron][EVIL Wax][Strange Mermaid Trident][1 Jazzbarge Wreckage][5 Skeleton Scrap][Rot Siren P.R. Float][Pile of Stolen Wands][Neil's Haunted Keyboard][Pile of Mana-Charged Psi-Crystals]6 [Cyber Skeleton Scrap][V.U. Headmaster Hat][Soulforged Cigar].
Followers:[5 Elite Death Beaters][12 Death Beaters][26 Novice Death Beaters][Wendigo Tribe][Brineborn Allies][5 Rot Sirens][The Bokor][Beau LaCroix][6 Moroi Vampires][3 Aztec Mantraps][3 Bloodfruit][Botched Jenni Mantrap][Order Of the Manticore Zombies][Manticore Shadow Wraiths][Porkblister Students][Ghost Squad][5 Porkblister's Relics][Porkblister's Headmaster Hat][Hexed Banana Sticker][3 Wyrdwraiths][Ukrainian Bag of Holding][6 Spectres]
[Wizarding Support: Very Cooperative]
Training: [Amphibious Combat Tactics]
Renown: C-List
Weakness: [Waldough Whaters And The Shocking Susceptibility] - You are one of the last surviving members of D.O.O.M, the Distinguished Order Of Malefactors. Your dark power is hindered, of course, by the existence of Waldough Whaters, a fleet-footed yet courageous boy. You are at a drastic penalty to interactions with Superheros or innocent folk. Roll an additional unmodified 1d100 per turn: this represents what Waldough is up to as he eludes your grasp…
Magi-Skeleton Corpses 8/10
>an now cast a spell to teleport to the Underworld and back for the duration of a turn, but doing so will destroy half of the Crystal pile
#1 the Wizarding world finally sees its true master and savior. we shall assemble an army the likes of which has not been seen since the great War of Atlantis. 4/6
#2 with both wizards and demons at command, the Dark Lord hunts down the last Magi-Skeleton corps with a fury, relying on the skills he earned on the endless hunt for Waldough 9/10
#3 El Dorado is a city upon the move, never resting in one place at a time. no doubt in it's fall to Prime, his minions have offset the known tables that wizards used before to apparate to its location. we will assemble a team of those who can sniff gold upon the wind. fetch me any leprechauns, while my brineborn search the coast for the lingering spirits of pirates and conquistadors 1/4
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855f39 No.51097
>>50833
>>50830
A screaming nimbus of charged, matter-flensing particles raced through the air towards the shard-boned specter– and they flew clean through to the other side of the atrium, disintegrating a massive chunk of the wall. Having shunted himself into the air, dodging the blast, Q4 came down with a tile-shattering slam, swinging his staff out wide and hard to knock the Accelerator out of Scorpio's hands. Snorting, Scorpio let loose with a laser-enhanced palm strike– only to have his arm grabbed, Q4 swinging him back and then forward to slam him headfirst into the wall.
When Scorpio pulled himself free, he beheld a terrifying sight: Q4 had shunted over to the accelerator and clutched it in one crystalline palm. The vestige looked over the gun, eyes narrowing in contempt.
"You use my creations without understanding them. A rat toying with man's tools. Fool." A crackling hum, and the Accelerator lit up with a forboding purple light. "I will show you the height of your hubris."
Glaring at Scorpio, Q4 raised the gun high and began to fire blast after blast of matter-disintegrating energies in an all-consuming onslaught that tore through ScorpioCorp HQ like tissue paper. Windows erupted; girders buckled; elevators exploded in conflagrations of purple and crimson. The skylight-helipad at the top of the building was blasted out, raining shards of glass and metal down upon the atrium. Concussive shockwaves rocked the building as pipes, vents and power lines were ruptured.
Scorpio could not sit back and watch this no-class hack destroy his life's work– his ambition! Gritting his teeth, he picked himself up off the ground and launched himself forward, bending and twisting in all sorts of poses as he dodged oncoming particle blasts. His palms burned hot with barely-contained laser energy, his eyes shone with the intensity of his will and his anger, he dropped to his knees and powerslid beneath the latest barrage, bringing both hands up in a double palm strike to turn Q4's chest into a cloud of crystalline dust–
And his concurrent blast of energy shot off into the ruined depths of his HQ. An instant too late, Scorpio rose and turned to find the barrel of the Accelerator pressed to his gut.
The trigger was pulled, and Scorpio was blown back by the sheer force, most of his right side completely annihilated by the blast. Gore and blood streaked his sliding path into the corner, where he lay, already beginning the pure agony that was regeneration, unable to move through the shock and pain as a triumphant Q4 advanced on him.
"You are strong," hissed Saxophone Specter. "And smarter than your peers. But not smart enough. -Die-."
It leveled the blaster again, and in an instant its back erupted in a conflagration of shrapnel and fire. One of Scorpio's mercenaries had leapt from the highest window, parachuted down, and was now laying down underslung grenades onto Q4's form. Dauntless in his quest to defend his boss, and earn his paycheck, he emptied his grenade belt and both of his magazines, slowly advancing, buying Scorpio precious seconds–
Only for Q4 to shunt forward mid-reload and impale him. The monster lifted him into the air, and then Q4 canted his head to the side.
"My master bids that I return. Posthaste. A disappointment. But not unforseen." The grunt let out a pained groan, for even as he reached out to strike Q4, he convulsed, feeling shards and splinters of crystal begin to overtake his body.
"I will return to finish what I have started here," hissed Saxophone Specter. "If you value your sanity, you will kill yourself before I come back. Fool." With that, there was a blinding flash of purple light– and the monster was gone, leaving Scorpio in the ruins of his headquarters, barely alive.
YOU ARE NOW [CRITICALLY WOUNDED].
All Buildings are now [RUINED], removing the bonuses and benefits that they provided, until repaired.
Lose [Quartet 4's Psi-Plasma Warstaff]. Lose [Particle Acceleration Cannon]. Lose 18 Living Metal Mercs.
Gain B-List Tackling. Gain D-List Corporate Combat.
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855f39 No.51098
>>50837
>>50846
>>50845
The great machine trudged onward through mile after mile of battlefield wreckage and overgrown wasteland, eyes glinting with clear malevolence at the sight of DC. Those eyes narrowed in confusion, however, when pillars and spikes of earth erupted from the ground, skewering it, fouling its joints and keeping it from moving too far ahead. Even when its knees and ankles began to glow with caustic purple energy, the onslaught of earth continued, the spikes and binds replaced as quickly as they were blasted apart– all courtesy of Dragoon.
Such a feat at such a distance wore on Dragoon's concentration though– every iota of his will focused upon keeping the great monstrosity at a range. As such, when SAVAGE's shoulders popped open to reveal row upon row of ballistic missiles, Dragoon was left defenseless, bracing as best he could for the inevitable impact.
The missile barrage was fired with a great cacophonic whistling, streaks of white vapor arcing through the air as no fewer than four dozen snub-nosed missiles wound their way towards D.C. At the apex of their flight, however, they suddenly turned sharply upward, flying at a 90 degree angle towards the sky, and then they doubled back around, streaking right for the mech's legs.
The resulting explosion burned Dragoon's eyes and shook the ground beneath him, breaking his concentration and utterly destroying the bonds he had made. When the smoke cleared, though, it was obvious that the legs of SAVAGE, once thickly armored, were now blasted and warped. The great armor plates were torn and scored and the energy generators had their outer casings blown right off, exposing throbbing purple power cells to the open air. It was on these damaged, shaky legs that the mech continued to advance, but even as it broke into a run, it was obvious that it was slower, clumsier. A fine start to a battle that would be very, very hard fought.
BEGIN ROUND 2 OF DRAGOON AND VIBRAPHONE REAPER-VS-UNIT 02 "RANDY SAVAGE"
>>50839
1/3. Mr. President leaps off in search of this yarn-yanking yahoo that Bimmy had spoken of, and soon he's hot on the trail– the foe seems to have left string after string of the stuff in his wake, and although it takes the feisty feline much longer than normal to follow the trail thanks to his incessant urge to bat at every piece of string he finds, he's soon led to an abandoned clothes factory at the edge of his territory. Even before he enters the broken-down premises and slinks through the busted-open door he can hear the noise of fabrics and strings being rippled and spun at high speed, smell the scent of fresh cloth and dyeing agents on the wind. Shoving aside a piece of rubble and poking his head through a whole, he peeks through the factory floor to reveal a tall, lean humanoid figure clad in obscenely gaudy cloth, with not a single bit of skin visible. Weaving his fingers in impossibly complex combinations, he seems to be knitting… SOMETHING out of a truly massive pile of textiles and fabrics that reaches to the roof of the factory…
>>50848
1. After the necessary newscasters are noogied into submission, and the tickets finally printed, Gabe and his boys finally manage to get their latest, greatest, HYPEST Pay Per View match yet on the road! The cameras are set up, the people are filing in, and things are looking great.
The PPV MATCH is about to start! Gain +1 Hype!
2. Wombat and Tyreese spend a few days combing every inch of Gabe's lands for nice tables and burly men with buttery voices who know how to wrassle good. They're successful in finding a table and a pair of commentators: Baboon El Nino and Rim Joss!
Gain [Baboon El Nino] and [Rim Joss] as Commentators.
3. Brooski and Gabe get ready to practice their next round of wrestling– when Psycho Ninja bursts into the door of the training room, sweat beads rolling down his mask. "Boss! Brooski! Come quick! I know the match ain't for three hours, but you gotta come now! There's–"
He's cut off by an impossibly loud, booming voice that inserts itself directly into their brains. "WHERE'S THIS -PUNK- THAT THINKS HE CAN -DEFY- THE MAIN MAN -PRIME- HIMSELF? WHERE'S THIS -CHUMP- THAT THINKS HE CAN CRACK-A-LACK THE MAIN MAN'S WAR WALL? YOU CALL THIS A -STADIUM-? YOU CALL THIS A -MATCH-? I'LL SHOW YOU A MATCH– I'LL GIVE YOU THE LAST MATCH YOU'LL EVER FIGHT!"
Reeling and staggered, Gabe and his wrestlers rush to the ring and behold a fearsome sight– a hulking mass of muscle some 8 feet tall, clad only in a metal skull mask and a tight, bone-themed pair of spandex shorts. The belt at his waist glitters with purple crystals and alloyed gold, and when he spots Gabe, he points a finger at him– the camera swivelling to Gabe's face and putting it up on the Jumbotron.
"YOU! ME! -NOW-! A DEATHMATCH, PUNK, AND IT'LL BE -YOUR- DEATH!"
You have been CHALLENGED, on LIVE TELEVISION, by THE SKULLMASTER. COMBAT IS IMMINENT!
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48d367 No.51102
>>50860
1. Two of Hench's new battalions scour the wastelands for any weaponry they can find, through hook or crook or back-door arms sales. Soon, they're tricked out with better, militia-grade gear– while the odd battalion out is left wanting.
Turn 2 [Mook Battalions] into [Elite Mook Battalions.]
2/3. Willy offers his expertise, limited as it may be, in helping Hench get the Chinook up and running– and soon, it's flyable and full of fuel again.
Gain [Transnport Chinook].
>>50967
1. Dauntless, Bob's men sweep north into Michigan and break the Skeleton forces there, ending their campaign with a pile of flannel-shod wreckage– the remains of company upon company of Skeleton lumberjacks.
2. Mecha Construction 4/15. Tearing apart much of the metal and machinery used in long-defunct dairy farms, Neo-Camelot's smiths create a corrosion-resistant, heavy-duty blade built to withstand the rigors of mecha combat.
3. Bob submerges himself within his blood tank once more, glutting himself on the good stuff until he feels the last of his ribs pop back into place. It seemed that his hair was going to take a while to grow back, thinner and darker than usual, the rest of him was well in fighting shape.
>>50990
1. Sparse in people already, the young men of Army Group North are slow to answer the call to service, intent on taking the time to finally say goodbye to their families and friends. Army Group North 2/3
2. Army Group South, itching for a fight, begins to assemble assemble with surprising haste, watched over as they are by DOOM's finest, bringing with them an excess of home-made rations. Army Group South 2/3
3. Army Group California subverts projections and is also similarly rapid in its assembly, their numbers bolstered by hardened survivors obsessed with pre-Skeleton pop culture. Army Group California 2/3
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48d367 No.51103
>>51067
1. Scrufftron enters his chamber and focuses his will, extending it not as a weapon, but as a beacon– and soon he can feel the excess, psionic power of the mental duel occuring between Vibraphone Reaper and Skeleton Prime, a war taking place over the course of heartbeats. He drinks in this psychic cacophony, tuning his mind to resist its effects.
Psionic Invulnerability 9/15
2. Bolstered by his leeched power, Scrufftron personally oversees the creation of his prized absorption/suppression device, feeling little more than a now-pleasant tingling as another portion of his spinal cord is spliced with cybernetics. The instant the devices and Scrufftron's brain make contact though, the world inverts, doubles in on itself, and for one dread moment Scrufftron feels as if a great and terrible spider is perched upon his back, fangs at the nape of his neck.
Blacking out and returning to consciousness, Scrufftron feels the new device sputter in failure. And he feels an incessant buzzing within the back of his mind that he realizes has been there, thanks to his mental training, for very, very long.
Worse than that, though, Scrufftron keeps seeing spiders out of the corner of his eyes.
Gain the [Incomplete] weakness, inflicting a -10 penalty to all rolls as your near-completed grafts direct excess energy into your mind. Completion of grafts will remove the penalty.
3. Scrufftron's new psychosis seems to come with one perk– it's giving him plenty of practice with multi-directional combat and effective striking. Soon, he's well on his way to finishing a revolutionary new method of mangling.
D-List Multi-Limb Martial Arts 3/4
>>51081
1. Much of the Wizarding World begrudgingly sends its best and brightest to Vladimire's side, cognizant of the unpleasant fact that desperate times call for desperate measures. Soon, Vladimire's army is filled out with many powerful witches and wizards that, just yesterday, would have opposed him handily.
Gain [Vladimire's Army], an elite fighting force more than a match for multiple similarly-sized muggle detachments.
2. The final Skeleton proves to be a match for Vladimire's forces yet again, luring them into a nexus sanctum only to detonate the thing in a brilliant flare spell that your troops only just barely escape from mostly unscathed. They'll be seeing spots for months, though.
3. Vladimire's brineborn offer only spare pieces of gold– shavings and doubloons, while the Dark Lord's personal goons offer up a gold-hunting squad of bitter leprechauns, who have been "convinced" to help Vladimire narrow the location down to the north. Quest for El-Dorado 2/4
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48d367 No.51104
>>50866
>>50899
>>50834
Waves of holy rock suffused the stale air around Fort Knox, doubly so on the other side of the great divide between life and death, where the grey, dead landscape pulsed with snippets and flickers of color and life where there could not possibly be any before. With each pulse, more of the wayward, frenzied spirits collapsed with clear eyes and darted away.
There was an almighty screech mid riff, though, and the Hell-Rider looked to behold one leather-bound fist clutched tightly around the other end of the guitar. Another fist careened into Hell-Rider's head, knocking him clean to the ground and putting an end to his holy show.
Shaking burnt flesh and ash off of her palm, the demon hitchhiker rolled her eyes and flicked her palm in the direction of Hickory's fellow presidents, knocking aside their shroud-ripping blows and attempted leechings of life. They couldn't so much as graze her, and when Old Hickory stepped forward to take up the matter himself, he was stopped by a piercing whistle from behind him that tore through his mind and his corpus like a hot knife through butter– Q2 phasing back through the wall, whistling high and loud.
He lunged forward in a hammer blow that Trump leapt forward to take, sending him and Jackson careening forward into the dirt. Barack, rising from a pile of dissolving ghost-stuff and reattaching his arm, shot the assembled presidents a sheepish grin. The demon-woman looked to Q2, and Q2 cracked his knuckles– just as Hell Rider cracked his jaw into place, snatching his axe back up with a snort.
Then, with an awful shriek that could be heard for miles in the -living- world, Q2 barreled over all present with a wave of pure sound, twisted ghosts reforming to lunge down upon living and wraith alike while the splintered, crystalweb-cracked specter of Prime's left-hand man lunged after Hickory with murder in his eyes.
Hell-Rider: YOU ARE NOW [BATTERED].
OLD HICKORY: YOU ARE NOW [WOUNDED].
BEGIN ROUND 8 OF OLD HICKORY AND HELL-RIDER-VS-TRUMPET WRAITH'S VESTIGE-VS-PERSEPHONE TWICE-DEAD
POST.
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03a1c4 No.51105
| Rolled 60, 18, 88 = 166 (3d100) |
>>51102
Name: Lord "Dracula" Bob, King of Greater Wisconsin, "The Wisconsin Vampire", Once and Future King, King Crimson
Age: 30
Origin Story: Fell into a vat of high performance makeup designed for athletes who want to look nice. Which was place conveniently near a costume department store. The fangs make it hard for him to chew and his super powered body needs a lot of nutrients so he drinks all his meals with a nibble hear and there. His now pristine and flawless white skin is very sensitive to light. Before all that he was just a jobless actor who made bad poetry and puns and lived in closet of an apartment with no windows in the basement in a bad neighborhood.
Blood Type: D for Drinks A Lot
Signature Color: Blood Red
Domain: Transylvania Forest (Milwaukee), Greater Wisconsin, [Neo-Camelot], [Renovated Chicago Pier], [Skeletonized Detroit].
Superpowers: [A-List Super Strength], [A-List Super Speed], [C-List Super Stealth], [A-List Hypnotism], [A-List Swordsmanship], [Greater Psionic Resistance], [C-List Martial Trance]
Weakness: [Sorta Vampirish] - Being in sunlight causes pain and blindness. Most actions must be done during the night, or underground. You can more or less only eat liquids. Fire does extreme damage to you since the makeup is, apparently, napalm-based.
Equipment: [Excalibur], [Skeleton Alloy Pants],[Retrofitted Psiadamant Gauntlets], [Purple Crystal Globe](Flail with claw-machine-esque clutch)(Currently wrapped around my body as psi-chain armor)
5 [Skeleton Laser Rifles]. 28 [Skeleton Scrap],[Skeleton Alloy Gauntlets],[Hang-Glider].
Followers: 8 Teenagers, 2 Dr.Handymen (Dr. Richards and Dr. Frakensteen), 2 Vampire Apprentice [Pa'Trikk The EverCrispy], [Wisconsin Super-Governor],[Elijah "Dark Sanguinus" Blake], [Werewolf Tribe]
[Lasersteen], who has [A-List Lasers], [A-List Blade Combat] and [B-List Invulnerability]
Renown: [B-List]
Buildings: [Trap-Filled Castle], 4 [Watchtowers],[Training Room], 3 [Radio Towers],
[Transports ready]
[Giga Scorpia Corpse]
Globe Researched. - Potential Control Locus for vehicle. Skeleton tactics deleted and skeletons weakened.
[Tentative Bigfoot Allies?]
4/15 Mecha Construction
1 Mecha Construction 4/15. The radio waves had been alive with confirmation of GIGA SKELETON UNIT 02 - MACHO MAN in the south east. It was imperative that we get a recording and first hand look at the skeleton mechas if we are to fight them in chivalrous and glorious mecha on mecha combat. The speed and power of its movements will make for a good control to compare against. The battle itself could lend some much needed experience in mecha combat by watching how it battles and how it copes with what will likely be rapidly changing environment and varied attack patterns of Dragoon and Q1. Dr. Frankensteen escorted by some bigfoots and werewolves would keep him safe while he records the battle and makes use of the information in the construction of our mecha. Considering that Bob would be personally piloting it, perhaps they would be able to include some kind of propelling force sufficient for a rocket jump.
2 Train [C-List Martial Trance]. While everyone makes ready for the final battle, Bob will meditate in the [Training Room] to bring out the full power of his body and mind. And it gave him time to consider his new hair which framed his face in a decidingly handsome, 'harsh veteran warrior' style.
3 Quest for "Shining Water". With the Roscommon forests of Michigan free from skeleton forces, we can begin the search for the Shining Water Spring that will hopefully empower Bob for his approaching final battle against Prime.
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df6ca7 No.51106
| Rolled 94, 75, 4 = 173 (3d100) |
>>51104
Name: The Hell-Rider
Age: 26
Origin Story: Douglas Green was just a simple biker before one day he was gunned down in by a member of a rival gang. His soul was sucked directly to help were he was tormented for all of his wrong doings in life. Douglas was however was no ordinary man and set about planning his escape from hell. Taking to ambushing and eating the lesser demon-kin he found himself twisting in both body and mind as he made his way towards the limits of Hell. How exactly he got out at that point not even he remembers is finding himself back in his hometown by the ruins of his old watering hole. Finding himself in the wreckage of the world now ruled by Iron-Bones he has set off to make things right and maybe redeem his soul on the way.
Blood Type: O
Signature Color: Purple
Domain: Northern Texas
Renown: C-List
Powers: [A-List Fire Resistance][A-List Demonic Transformation (gives A-List Super Strength, A-List Endurance and D-List Flight)][C-List Motorcycling][A+-List Guitar Skills][B-List Guitar Combat ][B-List Chain Combat]
Demon-Hog: [B-List Super Speed][D-List Intangibility]
Weakness: [Devil's Reject] - You fought your way out of Hell, but Hell wants your black soul back. Your critical failures can attract OTHER types of attention, you are harmed and repelled by objects of faith, and banishing magic is particularly deadly to you.
Equipment: Hellforged Chain, Demon-Hog, Demonhide Jacket, Wrathful Anointed Stratocaster, BONEZONE HAT
Assets: [Old Biker Clubhouse][Soulforged Cigar][3 Grenades][Tramkit][Pick Of The Purple Prince], which allows you to sacrifice a health level to give you the B-List Sonic Blast (Guitar) power for a turn, and improves normal guitar playing by +5, [Hellconomy], providing a bonus to certain actions such as building, recruitment or infrastructure projects.
Followers: 2 Old Ladies, 9 Road Warriors, Road Huntress, 4 Bikers, 4 Whip "Monks"
—–-
A-List Chain Combat 9/20.
A-List Guitar Combat 13/15.
—–
1-3.
Hell-Rider dusted himself off before taking in the surreal scene in-front of him taking a double take at Q2. He point a finger towards the skeletal spirit saying,
"Didn't I kill you already? Ah no matter. We'll deal with this shit. Also Miss Demon Lady it's awful rude of you to interrupt a man while he is playing. I got nothing against a feisty groupie but there are some lies that cannot be crossed!"
With this Hell-Rider would unleash his complete demonic form and move to tear the bitch to pieces!
[Battered]
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2fc732 No.51108
| Rolled 41, 40, 28 = 109 (3d100) |
>>51098
Name: Alex "Dragoon" Walker
Age: Twenties
Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time
Blood Type: AB+
Signature Color: Green
Domain: Northern Georgia, Alabama, Mississippi, Most of Lousianna including New Orleans, Southern Arkansas, Southern Tennessee, part of North Carolina, and Most of Virginia
>Superpowers:
[A-List Rock Manipulation]
[A-List Endurance]
[A-List Metal Manipulation]
[Maximum Dragon Rock Fusion]
[B-List Super Strength]
[B-List Dragon's Breath]
[B-List Physical Fitness]
B-List Spear Combat.
D-List Flying
C-List Flying 3/10
>Equipment:
[Fortified Base.]
[Enhanced fortifications]
[Improved Infrastructure]
[Superhard Fortresses]
[Skeleton Alloy Ammo]
[Anti-air defenses]
[7 Radio Towers (can reach anywhere East of the Rockies]
[Advanced Training Room.]
[Alloy Armor]
[Masterwork Draconic Adamant Armor].
[Fortified Advanced Research Lab}
[Basic Skelescrap Forge!]
The Mantlespear
8 Skeleton Scrap
[Gilded Dampening Caster]
[Strange Adamantium Box]
>Followers:
[Mayor of Atlanta]
[18 Armored Veteran Survivors]
3 Scientists
>Research
Jazzhulk Research 3/6
Q2 Breakdown 10/10
[Psi-Crystal Dampening Research.]
[Psi-Lattice Research], giving you a +20 to all combat rolls against cyber-skeletons.
[Strange Vaudeville Parlor]
-Vaudeville Parlor Repair 7/7
-There are 7 spheres, dated 1921 AD(freeing of Prime from his Prison, by Atore Cervello, presumably Q1), 1941 AD(Prime recruiting a psychic named Luigi Bantenicci. Presumably Q2), 1946 AD(Prime in Italy recruiting a crippled war hero), 1953 AD(Prime attacking the Vatican and forcibly ensuring the loyalty of a traitor scientist. Rosetti presumably q4), 1991 AD(Prime getting the allegiance of other heroes as he strips a parallel world life and plans to strip all worlds of life), 2007 AD(Prime and his quartet raiding a crystal cavern of another universe after prime disposed of that world's prime.), and 2013 AD(q4 making the Anti-Paragon gun with Eternity Water.)
-You may now roll an additional d100 to attempt to view the contents of one of the spheres. State which sphere you're trying to decipher when you roll. The threshold for success gets higher and higher with each attempt…
Renown: A-list
Status: Healthy
1-3. A good start, but we need to soften this beast up more before the coup de grace can be delivered. Create a storm of dust, iron bits and other particulates I can manipulate, have them spin around the behemoth, blinding it and working against it's body and armor with the furious motions. Fly we doing so to avoid being an easy target, once the storm around it is large enough? Create giant struts of earth and metal to try and transfix parts of it. It's shoulders, it's hands, the central area were the weakspot is, and the legs, specifically the ravaged as hell lower joints. Make this giant fall.
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48d367 No.51109
| Rolled 73, 33, 35 + 5 = 146 (3d100) |
>>51108
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48d367 No.51110
| Rolled 27, 50, 8 = 85 (3d100) |
>>51109
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9fcf26 No.51112
| Rolled 63, 74, 74 = 211 (3d100) |
Name: Scruftron- (Real name Scruffy)
Age: 28
Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders.
Blood Type: AB-
Signature Color: Orange
Domain: somewhere in Nebaska
Superpowers: [A-List Magnetism], [B-List Janitorial Skills], [A-List Staff Combat], [Greater Psionic Resistance], [Psionic Crystal Integration], [ C-List Multi-Limb Combat]
Equipment:
+ [ Psi-Alloy Ō-yoroi]
+ [Super Strong Strange Naginata]
+ [Psi-Adamant Warboots]
+ [Heavy Laser Spray]
+ [Slave Unit]
>Extra Equipment:
+[Psion-Alloy Armor]
+[Cyber Alloy Armor]
+[Janitorial Armor D-list]
>Allies:
+[The Psychonaut]
>Followers:
+ [1 Janitorial Captains]
+ [23 Janitor Elites]
+ [18 Janitors]
+ [16 Janitor Strippers]
+ [62 Robo-Janitors]
+ [Doctor Phillip]
+ [Kenny the Roboticist]
+ [Windex] - the Invisible Marauder.
+ [Bucketboy] - the water-slinging floorwasher. [Handheld Waterjet Cutter], [Masterwork War Bucket]
+ [Scour] - the bombshell that can disintegrate objects with her touch.
+ [Harvey] - a mountain of a man that soaks up punishment like a sponge.
+ [Dura-Dong] - Man with a Iron will, and a Iron Cock.
+ [Nate the Ever-Bater] - [B-List Powerfisting], [Duraweave Janitor's Cap]
>All Super Team members now equipped with [Doxy Armor]
Renown: B-list
Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.
>Buildings:
+ [Ultra-Advanced Laser Repeater Factory]
+ [Robo-Janitor Foundry] +3 Robo-Janitors/turn
+ [Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]
+ [Forge]
+ [Janitorial Barracks]
+ [Skeleton Tripwires]
+ [Psionic Meditation Chamber]
>Other Stuff
+ [Hunk Of Steel Sculpture].
+ [Low Weapons Supply]
+ [Scruffy's Porn Stash]
+ [Skelly Scrap Research]
+ [Repulsion Tech]
+ [Abandoned Tactical]
+ [154 Scrufftech Laser Repeaters] +8/turn
+ [80 Skeleton Scrap]
+ [1 Repurposed Jazzbarge]
+ [Quartet 3's Head]
+ [Head of Ankou Trombone's Vestige]
+ [Super Laser Pointer]
+ [Inert "Doxy"]
+ [Doxy Armor Schematics]
>Research
D-List Multi-Limb Martial Arts 3/4
Questionably Placed Cyber Grafting 18/???
Psionic Invulnerability 9/15
>[Battered]
>[Incomplete] - 10 penalty to all rolls as your near-completed grafts direct excess energy into your mind. Completion of grafts will remove the penalty.
1. Leaving the grafts incomplete would not do, he could not allow THE PERFECTION that was his form to remain unfinished, as he IS never FLAWED, merely his full glory was NOT REALIZED in its current GREATNESS.
2. THE body was being built so to must the MIND, least it FRACTURES when fortitude is needed most. Once more would the metal marauder go UNDER the psionic gun, absorbing THE full GLORY of the mental battle OF PRIME and his former subordinate.
3. Various subroutines were CORRUPTED, source unknown, buzzing constant and various SYSTEMS giving varying readings. Though the prognosis was worrying, Scrufftron MUST stand strong and continue his training, otherwise the next time he faced a strong opponent, he would need to REPAIR more then the bits of metal that had come to replace much of his BODY
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7961b6 No.51114
| Rolled 63, 68, 79 = 210 (3d100) |
>>51098
Name: Gabe "The Glue Man" Degrossi
Age: ~49
Origin Story: Glueman was once a humble man named Gabe Degrossi, working the night shift at a glue manufacturing plant in his hometown of Boston. One night, while working his usual shift, there was a break in, a group of mobsters had a hit out on one of his fellow night guards. Instead of running and getting actual, real police to help however, Gabe took matters into his own hands. Opting to engage the mobsters in close combat with his shitty baton and flashlight. He somehow managed to knock out most of his opponents, but the few who were left ganged up on him, pushing him into a vat of glue where he sat until the next day. He was immediately rushed to the hospital, but the doctors were unable to remove the glue from his body, however, after a few more hours in intensive care, it seemed as though he had entirely become glue, as no traces of human flesh were left. Gabe Degrossi, now Glueman, soon awoke from his coma, he was shunned out of his family because of his horrible new glue-based form. He wallowed in sorry for days before seeing an ad that advertised that a local professional wrestling was hiring, Glueman, needing the money, applied and was hired. He had found his calling, Gabe Degrossi had now become Gabe "The Glue Man" Degrossi, super-powered professional wrestler!
Blood Type: A
Signature Color: Maroon
Domain: Akron, Ohio
Superpowers: [B-List Glue Invulnerability], [C-List Stretching], [C-List Stickiness], [C-List Super Wrestling]
[D-List Chairsmashing] 4/5]
[B-List Super Wrestling 3/15]
Equipment: [Stickproof Spandex Pants], [Glueman's Cape], [Elmer's Metroplex Stadium]
Weakness: [Gluebody] - Your body is a strange, organic glue-like substance whose elasticity and stickiness you can control at will. You take extreme damage from certain chemical solvents and your body composition makes it easier to shove things into you.
Followers:
[Billy Wombat]
[Psycho Ninja]
[Big Brooski]
[Tetraton Tyreese]
8 [Novice Wrestlers]
Commentators:
[Baboon El Nino]
[Rim Joss]
+HYPE 2/10
+PPV Match 3/3 [LIVE ON THE AIR!]
1-2-3. You want a match Jobmaster? I'll give you a match! Ref, ring that bell! Are the cameras rolling? They better be! I'm about to give Skeleton-Steve over here the worst beating of his life! Not only that, but I'll be taking that belt off you too, AND I'M COMING FOR JOBBER-PRIME NEXT! And get those commentators a table for Hulk's sake!
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48d367 No.51117
| Rolled 74, 15, 45 = 134 (3d100) |
>>51114
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622e3b No.51119
| Rolled 10, 92, 7 = 109 (3d100) |
>>51097
Name: Hank Scorpio (Handsome ScorpioCorp CEO)
Age: Average
Origin Story:
This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.
Blood Type: ABC
Signature Color: Pink
Domain: Phoenix, Arizona
Superpowers:
+ Super Intellect
+ OMEGA Regeneration Chip
+ Laser Integration System
+ A-List Physical Fitness
+ B-List Tackling
+ C-List Tackling
+ C-List High-Tech Marksmanship
+ C-List Bass Playing
+ C-List Super Strength (Untrainable)
+ C-List Device Invention
+ D-List Tool Creation
+ D-List Bass Playing
+ D-List Corporate Combat
Followers:
+ [AI Scorpio]
+ [Sprinkly Boy]
+ A-Team
+ 4 Living Metal Corporate Executives
+ 18 Scorpion Mercenaries
+ 23 Living Metal Mercs
+ 10 Living Metal Marauders
+ 10 Living Metal Commandos
+ 5 [Living Metal Conscript Regiments]
+ Weapons Expert
Equipment:
+ [Most Uncomfortable Chair], a sitting apparatus that you're pretty sure is the most uncomfortable thing ever intentionally designed by man. Using it for any roll in a turn confers a -5 penalty to the roll; however, every turn you use it gives you a +2 bonus for the first turn after stopping its use, up to a maximum of +30.
+ [Blue Suit]
+ [Reinforced Scorpio Leather Jacket]
+ [Hell-Touched Bass Guitar]
+ Blueprint Briefcase
+ Medium-High Funds
+ 38 Energy Rifles
+ 38 Subsonic Wave Guns
+ 1 Gold-Plated Subsonic Wave Gun
+ 1 Wall-Buster
+ 3 [Space Rockets]
+ [Psion Tainted Fragments]
+ 60 Skeleton Scrap
Giantic Weird Follower Space Stations:
+ GiLiMeSS
Renown: B-List
Buildings:
+ Research Lab
+ Ad-Tech Factory
+ Auto Training Facility
+ Upgraded Research Lab
+ Scorpio's Suits and Ties
+ [Scorpio Films] Based on a real story.
+ [Scorpio Arms Factory]+ 2 Energy Rifles and Subsonic Wave Guns per turn.
+ High Tech Ice Cream Factory
Tech:
+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)
+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)
+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)
+ Superpower Dampener [Locked Out] 4/15
+ Subsonic Wave Gun
+ Super Strength Gene Augments
+ GiLiMess Laser System
+ [Scorpio Care] vastly increases health and loyalty of domain populace
+ [Scorpion Leather Jackets]
+ [ScorpioTV]
+ [Sexy Science TV], increasing the loyalty of your populace as well as improving your recruitment rolls for new science personnel.
+ [SHONEN Blueprints]
DNA:
+ Cow
+ Elephant
+ Robin
In Progress:
+ SHONEN Construction 3/6
+ [CRITICALLY WOUNDED]
+ All Buildings [RUINED]
1-3. Scorpio stared into the sky above through the large hole in his roof. He had been defeated at the top of his game. His achievements and research having proven point- and worthless. Clearly the only thing of value he had ever achieved was the development of the living metal men. He should have continued his progress on human improvement, never should he have abandoned this path to appease the people. Scorpio had attempted to be too many things at once, a dashing CEO, a handsome man of the people, a striking combatant. It was time to realize that he was only a man, or what was left of him anyway. Scorpio would recover and develop his body further into a weapon, one that would make him able to strike down whoever that guy was. AI Scorpio would be in charge of administrative work and managing the company. Scorpio had squandered too much time already.
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c8e6ec No.51147
| Rolled 9, 12, 93 = 114 (3d100) |
>>51102
Name: Raphael Hench
Age: 25
Origin Story: Raphael the long lost brother of jack hench, at the news of his brothers death he decided to try to follow in his footsteps. Eventually, he ended up in the back alley with some goons and was about to get killed, it was then where he manifested his brothers power and two nameless mooks came to his rescue. Now he aims for vengance against the skeleton legion
Blood Type: O+
Domain: Away from the skeleton legion
Signature Color: Anything but orange is preferable
Superpowers: [Super Charisma], [B-List Mook Summoning], [D-List Device Invention] [C-list Super Dodging]
Equipment: [5 Skeleton Laser Rifles]. [Destructive Ion Singularity Ordinance Projector– DISOP]
[Mesmerizing Turban Of The Great Edwardini], an immensely powerful psionic artifact that bends people and animals to your will as long as the pinwheel is spinning; in combat, you must dedicate one of your "rolls" to keeping it going and commanding anyone me mesmerized by it.This fearsome headress can even temporarily mesmerize Cyber Skeletons, but they get a resistance roll with each round with increasing bonuses.
Followers: Ben and Jerry [A-List Mooks[ Seasoned Mooks, 3 Mook Lifters, [3 Mook Battalions] [Willy Three-Dicks], who has C-List [Piloting]. [2 Elite Mook Battalions.]
Renown: D-List
Weakness: [Reboot] - Raphael is subject to a strange and bewildering phenomenon well known in the superhero community as "reboot," where powers are manifested in tangentially related individuals upon one super's death, with minor details in the "new" super's lives spontaneously switching and swapping to make things work. Self-aware of this phenomenon, you find that it resonates worryingly through the psionic sea. Your Critfail Threshold is 5 and below.
Other shit I have: [5 Skeleton Scrap]. 3 [Broken Cropdusters]. [Transport Chinook].
Action 1-3: Start transporting people through the hole Q1 made, after he got his smashing.
Status: [Healthy]
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b83591 No.51151
| Rolled 99, 9, 27 = 135 (3d100) |
>>51098
Name: Mr. President
Age: 1 year
Origin Story: Mr. President is a cat that was used in the animal testing phase of the the Mastermind's super power creation program. Mr President was actually the first animal subject to survive the procedure although developed no noticeable powers at the time. What the researchers did not know was that Mr. President did develop powers, the power to biologically adapt and alter it's genetic makeup to the current situation. He used this power to survive the parts of the experiment that were killing other animal subjects. Now with the lab partially destroyed and him free Mr. President does cat things.
Blood Type: A
Signature Color: Brown (again)
Domain: Wherever in Mastermind's territory the super experiment lab was.
Superpowers: A-list Cat Allergies, B-List Adaptation, D-List Power Absorption, B-List Cat Combat (5/20 A list), D-List Purregenration, C-List Multi-Paw (4 Limbs), D-List Skeletal Armor
Equipment: [Collar] [Sunning Spot] [Strange Crystalline "Toy"] [Strange Coyote Corpse] 3 [Strange Glowing Cybernetics] [Pile of Twitching Amalgamate Parts]
Followers:
Renown: Starts at D-List
Weakness: [Cat] - You are a cat. A super-powered cat with a certain level of uncanny cunning, but… a cat nonetheless. You are unable to take many actions such as diplomatic endeavors, gaining followers, and anything involving opposable thumbs.
[Petted] Bonus, adding a one-time +10 to a roll of your choice.
Health: Healthy
1-3. Mr. President can not contain his kitten like playfulness and starts to bat at every loose string and hanging piece of cloth he can find.
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855f39 No.51907
| Rolled 46, 40, 4 = 90 (3d100) |
>>51106
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855f39 No.51908
| Rolled 73, 15, 61 - 20 = 129 (3d100) |
OLD HICKORY'S COMBAT ROLL
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855f39 No.51910
| Rolled 64, 50, 20 = 134 (3d100) |
>>51106
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a30dff No.51918
>>51102
>>http://pastebin.com/jqJPHFCr
>Name: The Mastermind
>Age: At least 100
>Blood Type: AB+
>Signature Color: Dark Red
>Domain: New Mexico
>Superpowers: [Super Intellect], [D-List Device Invention] [Awesome Scar] [B-List Entropy] [B-List Sonic Blast (Rock-N-Roll)][B-List Super Singing]
Operation MAGA FOXTROT DELTA - [COMPLETE]
+15 to all resource-gathering rolls, troop movement is fast, and you gain increased resources when rolling to do such.
Operation BELLIGERENT FIST - Army Group North 2/3; Army Group Center [COMPLETE]; Army Group South 2/3; Army Group California 2/3
Operation INSOMNIA FOUNDRY - [COMPLETE]
+15 bonus to creating items, special vehicles and buildings as well as halving the time necessary to create Blankstones
Completing ALL of these items will grant you the [War Ready] bonus, greatly improving your fighting power against the Skeleton hordes. Otherwise, the individual items are their own reward.
+15 bonus to creating items, special vehicles and buildings as well as halving the time necessary to create Blankstones
STAT POST + PROJECTS
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a30dff No.51919
| Rolled 51, 20, 43 = 114 (3d100) |
1. Army Group North 2/3
+MAGA FOXTROT DELTA - Complete +15
+INSOMNIA FOUNDRY +15
+DOOMONOMY
+DOOMGOVERNMENT
+[TaskMaster] (B-List) (Temporal Quirkery) (D-List) Endurance, Physical Fitness and Strength
2. Army Group South 2/3
+MAGA FOXTROT DELTA - Complete +15
+INSOMNIA FOUNDRY +15
+DOOMONOMY
+DOOMGOVERNMENT
+[Heinrich Von Manspine] (B-List)(Super Multitasking) (D-List) Endurance, Physical Fitness and Strength
3. Army Group California 2/3
+MAGA FOXTROT DELTA - Complete +15
+INSOMNIA FOUNDRY +15
+DOOMONOMY
+DOOMGOVERNMENT
+[Mechneato] (B-List) (Technokinesis) (D-List) Endurance, Physical Fitness and Strength
—
"MY GENERALS. WE ARE THIS CLOSE. THIS CLOSE TO HAVING MY GLORIOUS ARMIES ASSEMBLED FOR THE GREAT OFFENSIVE TO NEW YORK.
SO GET TO FUCKING FINISHING THEM ALREADY. I'M DYING TO SEE THEM IN ACTION!"
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855f39 No.52231
>>51105
1. Mecha Construction 7/15. Live action footage of the ongoing combat with MACHO MAN helps the design team discover and rectify crucial flaws in the mecha's defenses and power conduit shielding, thereby decreasing the chances of critical damage when fighting human-sized foes.
2. B-List Martial Trance 2/15. To hone the vampire king's battlefield prowess and reflexes, the training room wracks him with an onslaught of blows delivered by white-hot implements. Only by hypnotizing himself into perfect balance and fluidity is Bob able to towel off afterwards without so much as a singed nipple hair.
3. The search for the fabled Shining Water Spring brings Bob and his forces to a hidden thicket deep within the Roscommon woodland. It's identifiable by how normal people and unaltered animals, like much of the search team, cannot bring themselves to enter. Bob's advanced method acting and bond to the fabled Excalibur allows him to pass without fault and behold a tranquil, stone-rimmed spring in the midst of ancient pine trees. A hole glimmers below in the dim moonlight; beckoning the King of Greater Wisconsin in past the cool, clean waters.
Before Bob can decide whether to make a jump, there's a quiet thumping noise from the apex of the spring's rim. There, on the dull grey stone, sits an honest-to-god Christmas present in the classic red and green coloration, with a plain white tag attached to the bow. "TO: DRACULA BOB. FROM: SANTA."
Gain [Ultra-Insulated Christmas Sweater], which greatly reduces your fire vulnerability while worn. Anyone else who wears it gains A-List Fire Resistance. It also has a cute reindeer on the front.
>>51108
>>51109
>>51110
There was an almighty rasping wind as Dragoon lifted his earth-shod claws to the sky and conjured a whirling maelstrom of dust, iron, gravel and grass that stretched a quarter of a mile in every direction. With an almighty push and a flap of his stiff, crackling wings, he took to the sky and flung his creation squarely at RANDY SAVAGE, tearing apart everything else in the whirlwind's path. As gouts of abrasive particulate scoured every joint and kink in the mech's armor, spikes and bolts of hardened earth tore themselves out of the storm and set to immobilizing the arms, legs and waist of the monstrosity.
Then grit and gravel surging into the machine's soft spots came to a sudden halt. Slowly but steadily there was a faint rumbling and a piercing purple glow from RANDY SAVAGE's every orifice. What started as a dull bass whine revved up into an audible, "Oooooooooooooooooooooooooooooohhhh…." before coalescing into a boulder-shattering crescendo of "YEEEEEEEEEEEEAAAAAAAAAHHHHHH!"
The great machine snapped its arms up and flexed as it disintegrated everything in its immediate vicinity, discharging with a flash of energy that rocked Dragoon's form, rattling bones and tearing skin with raw psycho-concussive force. Beneath him, he could see Q1 halting the blast from hitting his own form with a dull strobe of pink, but even as the traitorous construct raised his finger to conjure up a piercing psionic lance, Dragoon could also *feel* a heavy, malevolent weight dragging itself out of the void and rushing up to Q1's back. The light bent and warped slightly, and the kicked up dust gave Dragoon the faintest impression of a skeletal figure delivering a savage palm strike to the mid-spine.
Then, with a crunch, Vibraphone Reaper was flung forward and onto his chest, the amalgamate of his spine having been fractured and cracked from application of sheer psionic force. Nothing less than pure killing intent. If he was flesh and blood, he would certainly have been killed instantly.
DRAGOON: You are now [Battered].
As the whirlwind settles down, Dragoon feels a quiet thump against his wing, and there resting upon his knuckle-spike is a tiny sack of gems, colored like a stocking, bearing a plain white tag. "TO: ALEX WALKER. FROM: SANTA"
Gain 3 [Core Gems]. These perfect and metaphysically pure gems, harvested directly from deposits located within the Earth's core, are considered intensely powerful magical artifacts to most. To dragonkind, though, they are the stuff of legend, for consuming one grants an incredible, permanent boost to their powers. Consuming multiple gems grants additional powers, but it is said that a dragon with the powerlust to eat more than one runs the chances of developing fantastic, devastating mutations or magical side effects…
BEGIN ROUND 3 OF DRAGOON AND VIBRAPHONE REAPER-VS-UNIT 02 "RANDY SAVAGE"
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855f39 No.52232
>>51112
1. Questionably Placed Cyber Grafting 20/??? The strange pressure and the worst of the shadow-spiders seem to both abate, but this is only a fleeting joy. In his downtimes and in moments of solace, THEY slip into his mind's ear from places Scrufftron has never even dreamed of, and whisper about terrible things and wonderful things in equal measure. The snippets of the lives of slaves, heroes and brutal tyrants.
2. Interfacing with the device once more, Scrufftron catapults his psyche into what the Psychonaut has referred to and to what Scrufftron now instinctively understands as the "Shadow," a realm perceived and actuated entirely by thought. And just as it was days prior, it is being torn asunder on a planetary level by the intensity of Skeleton Prime and Vibraphone Reaper's bout. As Scrufftron basks in the latent psionic power, he sees nothing wrong with the earth– but he feels a tugging at the back of his mind, pulling him upwards of all places…
Gain [Shadow Empathy], which allows you to perceive and fully understand certain psionic phenomena.
3. Psionic Invulnerability 12/15. The onslaught of sense and thought abates in increments but doesn't quite fully let up. Nonetheless, the purified will of Scrufftron himself digs its heels in, sure that one sudden mental thrust will end the mental bout. Amid the whispers and snippets of lives, a cold voice rattles.
"It will be done. If not by my hand… then perhaps by yours."
As Scrufftron leaves his latest round of meditation, the Ever-Bater rushes in, clutching a spherical, brightly wrapped present. Attached to it is a white tag. "TO: JANITOR SCRUFFY. FROM: SANTA"
Within is a hexagon-patterned bottle of some syrupy yellow liquid. A pamphlet attached to the side labels it as [Ritchie Gibb's Patented PP Potion], good for "possessions, psychotic breaks, chronic disorders, social disorders, the side effects of certain grafts involving certain M-Class substances, compulsive eating, and certain paraphilia." According to the instructions, either you drink half or less of the bottle or you drink every last drop; there's no in between. Each bottle good for 1 full dose or 2 half doses. Taking two sips will give you 2 half doses (which do not stack) and the rest of the potion, no matter how much is left, will be inert.
>>51114
1/2/3. Degrossi leaps into the ring and sprints forward, putting himself right into the Skullmaster's reach– but not before sticking his back to the turnstile first. When the Skullmaster lunges to give him a double-cross, Gabe just snaps back in the nick of time, avoiding a pummeling by mere centimeters to the delight of the crowd.
The Glue Man slams into the leather with a wet slap as Skullmaster charges in a humiliated fury. Undeterred, the stretchy headliner crouched down hard and leapt up with almost cartoonish springiness, soaring right over the Skullmaster's shoulder– but not before slapping his palm against the brute's hand, flinging it back with him and allowing him to slam Skullmaster onto his knees. Gabe jumped to hop on his foe's back and brought his arm down, wrapping it around the hard-headed heel's neck in a choke before grabbing his own fist and wrapping it around again and again. The crowd cheered as they watched him wind his arm up like a garden hose, but then gasped as Skullmaster staggered upright and began trying to throw Gabe off, seemingly unhindered by the sudden lack of air. As the Glue Man hops off with a vicious head-kick, though, he can see that his opponent's neck has been visibly crushed, even if his lungs don't need it.
The Skullmaster coughs, sputters, and then cracks his knuckles, getting ready to go in again– hopefully with better results.
Before they can clash again, however, the crowd goes wild, and something goes soaring through the air– a can-shaped Christmas present with a fluffy blue ribbon and a white tag. "TO: GABE DEGROSSI. FROM: SANTA"
Upon unwrapping it, the announcer goes wild. "LADIES AND GENTLEMEN, I DO NOT BELIEVE IT! IT SEEMS– IT SEEMS THAT WE JUST HAD A VERY LATE VISIT FROM A CERTAIN NICHOLAS CLAUS, AND BY GOD, HE'S GIFTED THE GLUE MAN WITH A FULL CAN OF [Ricardo Realidad Body Oil]! SO SMOOTH IT CAN'T EVEN KEEP A -SPEEDO- ON! BUT– OH GOD, JIM, LOOK AT THE SURGEONS' WARNING ON THAT CAN!" "AUSTIN'S ASS I DON'T BELIEVE IT! 'WARNING: BECOMES MILITARY-GRADE ADHESIVE WHEN EXPOSED TO BOSTON BLUE BRAND GLUE. DO NOT ATTEMPT SOLVENT REMOVAL, NO EFFECT.' THE GLUE MAN'S FROM BOSTON, TIM! HE SPRAYS THAT STUFF ON HIM, -AIR'S- GONNA STICK TO HIM! THERE'S GOTTA BE ENOUGH FOR AT LEAST FIVE COATS!"
BEGIN ROUND 2 OF THE GLUE MAN-VS-THE SKULLMASTER
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855f39 No.52233
>>51147
1/2/3. The first few nights of trying to ferry over mooks and personnel go poorly– the chinook keeps flying too low. Once Willy manages to make personal adjustments in the cockpit, though, for "optimum viewin' capacity," he manages a perfect fly-in, and soon the bulk of Hench's forces are through the breach. The land on the other side is barren and dead. As if the very life itself had begun to leech out of the soil…
As Hench surveys the last shipment of troops, he catches a glimpse of something flying overhead, and then there's a dull thud. Behind Hench is an egg-carton sized Christmas present wrapped up in a nauseating shade of orange. Attached is a white tag. "TO: RAPHAEL HENCH. FROM: SANTA"
Inside the box is a pristine, collector's edition [MAKE-A-MOOK] home mutagen kit. It contains enough reagents and hyper-advanced syringes for five uses. Each MOOK is loyal to a fault as long as they are not grossly mistreated. To create a mook, one requires another ingredient that corresponds to their intended powerset. A mook with rubbery skin may require a tire, for example. The instruction manual encourages "responsible experimentation."
>>51119
1/2/3. Even as mauled as he is, Scorpio's determination will not be daunted. Day in and day out, he punctuates his medical treatments with rigorous combat training, tipping every janitor that comes in to mop up his spilled blood, sweat and stress-vomit.
C-List corporate Combat 3/10.
You are now [BADLY WOUNDED].
In the midst of Scorpio's brooding, a package arrives for him via exhaust vent– a very large package wrapped in luxurious pink and gold wrapping paper with a velvet bow. Attached is a pink tag: "TO: HANK SCORPIO. FROM: SANTA"
Unwrapping it, Scorpio finds a dashing, cutting-edge suit with matching shoes, adamantium cufflinks, and a tie. According to the hand-written tailor's note within, this isn't just a suit, but a [Mbele Horizon Omni-Occasional Power Suit] from esteemed tailor Mary Mbele who caters to metahumans and billionaires. It can switch to any color the user desires with the press of a button and comes with a built in ablative duraweave nanofiber, allowing it to entirely negate most conventional energy blasts and withstand high temperatures while insulating against physical harm.
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855f39 No.52234
>>51919
1. Army Group North rallies in record time at the news of a final muster, rolling into headquarters on a fleet of battle tanks. Army Group North COMPLETE.
2. Army Group South gathers together its scouts, snipers, rangers and saboteurs and mobilizes in lockstep, standing outside Headquarters waiting for orders from their supreme leader.
Army Group South COMPLETE.
3. Army Group California, trained in urban combat and carrying extra melee weapons and explosives, rides out across the desert and arrives with just hours to spare, tiredly proclaiming their arrival and awaiting orders.
Army Group California COMPLETE.
Operation BELLIGERENT FIST - [COMPLETE]. Your armed forces are significantly more powerful than those fielded by other heroes and they pose a significant threat even to supers. Each army group provides a +6 modifier to battle rolls.
Gain the [War Ready] bonus, which grants you a +15 boost to conventional military actions in addition to any other applicable bonus. When the time comes to FIGHT PRIME, your Army Groups each count as FIVE Supporting Forces.
As THE MASTERMIND stands at his pulpit and prepares to give his speech to his finally-assembled army, he is interrupted by a quiet thud, right on the head. Rubbing his bald noggin, he stoops down to pick up a heavy piece of coal, which radiates with a faint red light. It has a tag tied to it with a piece of twine. "TO: YOU KNOW WHO YOU ARE YOUNG MAN, FROM: SANTA"
After some analysis, the coal appears to be a piece of [Krampus Koal], a hyper-dense fossil fuel found only in the Halls of the Krampus, a place located in an obscure dimension associated with yuletide myth. In any case, the [Krampus Koal] can be used as a potent fuel source, a hyper-effective paperweight or a delightful centerpiece. However, the devices it fuels will only function if they are used for acts of evil. If someone were to power a device with [Krampus Koal] and try to do good with it, they would succeed, but the metaphysical naughtiness of the substance will come back on them with interest.
>>51151
1/2/3. Mr. President soon finds himself in a state of bliss, with no shortage of wiggly string-like things to bat, bite and flail his paws at. Every color is catered to, even those that only cats can really perceive. As he plays, he slowly unravels spool after spool of thread, until two thirds of the workshop have been left in tattered ruins.
At this point, the hooded figure raises his head to catch Mr. President, draped in strings, watching a thread dangle from the ceiling. The tailor stares a moment before letting out an unearthly screech, flinging his hands up and clenching his fists. Instantly, the threads and fabrics around the room start to wiggle, writhe and come to life. "YOU IDIOT CAT! YOU FELINE BABOON! YOU ABSOLUTE IDIOT! DO YOU KNOW WHAT YOU'VE DONE? HOW MUCH -WORK- YOU'VE RUINED?!? I'LL KILL YOU! I'LL KILL YOU AND MAKE MITTENS OUT OF YOU! -KITTEN- MITTENS!"
It seems like Mr. President is in trouble once more! But before the fury commences, there's a quiet jingle, and a bell-laden, tiny package wrapped in ultra-crinkly foil falls through a crack in the ceiling and right in front of Mr. President's paws. A tag attached to it reads, "TO: MR. PRESIDENT, FROM: SANTA"
After Mr. President shreds the wrapping paper, he beholds a shiny new collar with a stylized DOOM symbol on the front. According to the instructions, which consist of cat pheromones and simple pictures, when the velcro collar is secured, the wearer can speak any human language without flaw. The [Homo-Felidae Translation Collar] can only be safely used once every few weeks (in game terms, once every THREE TURNS) because of the immense stress it puts on the wearer's throat. Combined with his natural cat cuteness, this could mean Mr. President can finally TALK to the people he wants to pet him– and tell them to pet him THERE, not THERE.
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855f39 No.52236
>>51106
>>51907
>>51908
>>51910
Fort Knox quickly turned into an all-out brawl– with hellfire, chains, ghostly cannonballs, ethereal wailing and the very un-ethereal sound of bones fracturing against pavement. The Hell-Rider got several heaping helpings of the latter as he wrapped his burning chain around his hanger on's neck and slammed her bodily into the ground at all angles. The struggle between ghosts was lost to him– his only focus was the demonic bint in front of him.
As he surged forward with wings spread, he felt a blur of heat and smoke whip by his side. Spinning around to catch an incoming fist on the flat side of his guitar, Hell-Rider slammed his boot into the demon-woman's gut, then took to the air with his chain wrapping around her gut to fling her into the walls of Knox faster than a bullet train. She rose with a cough, grabbing her jaw and snapping it back into place with a grotesque crunch. "Maybe I underestimated you– a little. But that ends now."
Both cut their eyes towards the northwest, where a blinding flash of purple light and an earth-shaking crunch tore through the air. As thin as the Shroud was, they could hear the sounds of hardened wood splintering crystal and glass, see the decrepit, ghoulish form of an 1800s gentleman battering a faint pink skeletal figure into nothingness. All of Q2's faint, enraged screams were for nothing– they were mere whispers before the eruption of Old Hickory's rage. When the final blow was struck, the resulting backlash of psionic energies tore the line between life and death asunder, and for one horrific moment the Hell-Rider could see in full detail the grim, timeless expanse that was the Other Side.
Then, feeling a rush of air , the demon-man ducked down behind his opponent's fist and gripped her around the waist, flying her high before twisting around and suplexing her face-first into a concrete wall topped with barbed wire.
As he trots away from the fresh ruin, the Hell-Rider almost trips over something– a tiny package wrapped in black and orange. A tag attached to the top reads, "TO: DOUGLAS GREEN, FROM: SANTA."
Inside is a ring wrought from a greasy black stone shot through with streaks of flickering blue. The Hell-Rider recognizes the substance: it gathered at the bottom of Hell's valleys and pits. The [Soul-Coal Ring] is styled with a grimacing skull much in the way a silver biker's ring would, but when it's anointed with blood it comes to life, cackling maniacally. You may sacrifice a health level to enact the ring's effect, gaining [A-List Hellfire Blast] for a turn. Additionally, when in combat, you may take a -10 penalty to your roll to try and deal a particularly blood-letting blow with your ring hand. If you win that round, you gain [A-List Hellfire Blast] for the next round.
BEGIN ROUND 3 OF HELL-RIDER-VS-PERSEPHONE TWICE-DEAD
POST
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c8e6ec No.52237
| Rolled 98, 84, 28 = 210 (3d100) |
>>52233
Name: Raphael Hench
Age: 25
Origin Story: Raphael the long lost brother of jack hench, at the news of his brothers death he decided to try to follow in his footsteps. Eventually, he ended up in the back alley with some goons and was about to get killed, it was then where he manifested his brothers power and two nameless mooks came to his rescue. Now he aims for vengance against the skeleton legion
Blood Type: O+
Domain: Away from the skeleton legion
Signature Color: Anything but orange is preferable
Superpowers: [Super Charisma], [B-List Mook Summoning], [D-List Device Invention] [C-list Super Dodging]
Equipment: [5 Skeleton Laser Rifles]. [Destructive Ion Singularity Ordinance Projector– DISOP]
[Mesmerizing Turban Of The Great Edwardini], an immensely powerful psionic artifact that bends people and animals to your will as long as the pinwheel is spinning; in combat, you must dedicate one of your "rolls" to keeping it going and commanding anyone me mesmerized by it.This fearsome headress can even temporarily mesmerize Cyber Skeletons, but they get a resistance roll with each round with increasing bonuses.
Followers: Ben and Jerry [A-List Mooks[ Seasoned Mooks, 3 Mook Lifters, [3 Mook Battalions] [Willy Three-Dicks], who has C-List [Piloting]. [2 Elite Mook Battalions.]
Renown: D-List
Weakness: [Reboot] - Raphael is subject to a strange and bewildering phenomenon well known in the superhero community as "reboot," where powers are manifested in tangentially related individuals upon one super's death, with minor details in the "new" super's lives spontaneously switching and swapping to make things work. Self-aware of this phenomenon, you find that it resonates worryingly through the psionic sea. Your Critfail Threshold is 5 and below.
Other shit I have: [5 Skeleton Scrap]. 3 [Broken Cropdusters]. [Transport Chinook].
Action 1: Keep transporting troops and then supplies so we can keep marching through without being slowed down. onwards to victory!
Action 2-3: Gather some weapons and make a WEAPON MOOK.
Status: [Healthy]
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c8e6ec No.52238
>>52237
Also i have [MAKE-A-MOOK], will ist it the next time.
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03a1c4 No.52239
| Rolled 17, 92, 75 = 184 (3d100) |
>>52231
Name: Lord "Dracula" Bob, King of Greater Wisconsin, "The Wisconsin Vampire", Once and Future King, King Crimson
Age: 30
Origin Story: Fell into a vat of high performance makeup designed for athletes who want to look nice. Which was place conveniently near a costume department store. The fangs make it hard for him to chew and his super powered body needs a lot of nutrients so he drinks all his meals with a nibble hear and there. His now pristine and flawless white skin is very sensitive to light. Before all that he was just a jobless actor who made bad poetry and puns and lived in closet of an apartment with no windows in the basement in a bad neighborhood.
Blood Type: D for Drinks A Lot
Signature Color: Blood Red
Domain: Transylvania Forest (Milwaukee), Greater Wisconsin, [Neo-Camelot], [Renovated Chicago Pier], [Skeletonized Detroit].
Superpowers: [A-List Super Strength], [A-List Super Speed], [C-List Super Stealth], [A-List Hypnotism], [A-List Swordsmanship], [Greater Psionic Resistance], [C-List Martial Trance],
Weakness: [Sorta Vampirish] - Being in sunlight causes pain and blindness. Most actions must be done during the night, or underground. You can more or less only eat liquids. Fire does extreme damage to you since the makeup is, apparently, napalm-based.
Equipment: [Excalibur], [Skeleton Alloy Pants],[Retrofitted Psiadamant Gauntlets], [Purple Crystal Globe](Flail with claw-machine-esque clutch)(Currently wrapped around my body as psi-chain armor)
5 [Skeleton Laser Rifles]. 28 [Skeleton Scrap],[Skeleton Alloy Gauntlets],[Hang-Glider].[Ultra-Insulated Christmas Sweater]
Followers: 8 Teenagers, 2 Dr.Handymen (Dr. Richards and Dr. Frakensteen), 2 Vampire Apprentice [Pa'Trikk The EverCrispy], [Wisconsin Super-Governor],[Elijah "Dark Sanguinus" Blake], [Werewolf Tribe]
[Lasersteen], who has [A-List Lasers], [A-List Blade Combat] and [B-List Invulnerability]
Renown: [B-List]
Buildings: [Trap-Filled Castle], 4 [Watchtowers],[Training Room], 3 [Radio Towers],
[Transports ready]
[Giga Scorpia Corpse]
Globe Researched. - Potential Control Locus for vehicle. Skeleton tactics deleted and skeletons weakened.
[Tentative Bigfoot Allies?]
7/15 Mecha Construction
B-List Martial Trance 2/15
"Thank you Santa. I won't forget this gift, Ill have to see if one of the Squatches can take a gift to the North Pole by some means."
1 Mecha Construction 7/15. Skeletonized Detroit Metal City gives us as much metal as we need, but The 5 [Skeleton Laser Rifles]. 28 [Skeleton Scrap] might be useful in construction, it wasn't much but perhaps enough to make a good weapon hardpoint or two. Let the smiths, Dr Richards and Dr Frankensteen have it regardless. Then there was the consideration of Lasersteen, and whether he might serve a higher duty as the onboard Battle AI and his components as another part of the Mecha to his skill in battle and his resilience.
2 B-List Martial Trance 2/15. In his intense method acting search for character, he had come across an eastern mongolian picture book titled 'Kingdom' and within he had found 'The Dance' and he decided that 'The Trance' was much better and more manly. In the [Training Room] Bob continued to dive deeper into the Martial Trance. Every whip, claw, sword, mace, and projectile slows down. Then everything stops, and Bob finds himself surrounded by deep blue waters. Looking down it is so deep he can see no bottom. Slowly he drifts downwards, deeper and deeper. He becomes the wind, the storm, and the weight of the oceans is the force behind Excalibur.
3 He had come this far, one more leap of faith to his name could be the straw that breaks the camels back or it could be the path to the Grail. He jumps.
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b61d0e No.52241
| Rolled 51, 62, 58 = 171 (3d100) |
>>52233
Name: Hank Scorpio (Handsome ScorpioCorp CEO)
Age: Average
Origin Story:
This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.
Blood Type: ABC
Signature Color: Pink
Domain: Phoenix, Arizona
Superpowers:
+ Super Intellect
+ OMEGA Regeneration Chip
+ Laser Integration System
+ A-List Physical Fitness
+ B-List Tackling
+ C-List Tackling
+ C-List High-Tech Marksmanship
+ C-List Bass Playing
+ C-List Super Strength (Untrainable)
+ C-List Device Invention
+ D-List Tool Creation
+ D-List Bass Playing
+ D-List Corporate Combat
Followers:
+ [AI Scorpio]
+ [Sprinkly Boy]
+ A-Team
+ 4 Living Metal Corporate Executives
+ 18 Scorpion Mercenaries
+ 23 Living Metal Mercs
+ 10 Living Metal Marauders
+ 10 Living Metal Commandos
+ 5 [Living Metal Conscript Regiments]
+ Weapons Expert
Equipment:
+ [Most Uncomfortable Chair], a sitting apparatus that you're pretty sure is the most uncomfortable thing ever intentionally designed by man. Using it for any roll in a turn confers a -5 penalty to the roll; however, every turn you use it gives you a +2 bonus for the first turn after stopping its use, up to a maximum of +30.
+ [Mbele Horizon Omni-Occasional Power Suit]
+ [Blue Suit]
+ [Reinforced Scorpio Leather Jacket]
+ [Hell-Touched Bass Guitar]
+ Blueprint Briefcase
+ Medium-High Funds
+ 38 Energy Rifles
+ 38 Subsonic Wave Guns
+ 1 Gold-Plated Subsonic Wave Gun
+ 1 Wall-Buster
+ 3 [Space Rockets]
+ [Psion Tainted Fragments]
+ 60 Skeleton Scrap
Giantic Weird Follower Space Stations:
+ GiLiMeSS
Renown: B-List
Buildings:
+ Research Lab
+ Ad-Tech Factory
+ Auto Training Facility
+ Upgraded Research Lab
+ Scorpio's Suits and Ties
+ [Scorpio Films] Based on a real story.
+ [Scorpio Arms Factory]+ 2 Energy Rifles and Subsonic Wave Guns per turn.
+ High Tech Ice Cream Factory
Tech:
+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)
+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)
+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)
+ Superpower Dampener [Locked Out] 4/15
+ Subsonic Wave Gun
+ Super Strength Gene Augments
+ GiLiMess Laser System
+ [Scorpio Care] vastly increases health and loyalty of domain populace
+ [Scorpion Leather Jackets]
+ [ScorpioTV]
+ [Sexy Science TV], increasing the loyalty of your populace as well as improving your recruitment rolls for new science personnel.
+ [SHONEN Blueprints]
DNA:
+ Cow
+ Elephant
+ Robin
In Progress:
+ SHONEN Construction 3/6
+ C-List Corporate Combat 3/10
+ [BADLY WOUNDED]
+ All Buildings [RUINED]
1. All of the buildings had been destroyed. They would need to be repaired. AI Scorpio would be put in charge of rebuilding while the CEO himself would be busy elsewhere.
2. Once more Scorpio would lick his wounds and give in to the ardous training. Time was limited and he needed to make the most of it.
3. At last, injured and underprepared Scorpio would have to make his way to New York. Alas there had been a package from Santa. A suit, magnificent in its making. A true masterpiece. Perhaps if Santa had favored him so, Scorpio's work had not been for naught. Had he been a good CEO after all? A question he would have to contemplate upon joining his allies in their venture for the Capital.
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df6ca7 No.52242
| Rolled 38, 39, 36 - 10 = 103 (3d100) |
>>52236
Name: The Hell-Rider
Age: 26
Origin Story: Douglas Green was just a simple biker before one day he was gunned down in by a member of a rival gang. His soul was sucked directly to help were he was tormented for all of his wrong doings in life. Douglas was however was no ordinary man and set about planning his escape from hell. Taking to ambushing and eating the lesser demon-kin he found himself twisting in both body and mind as he made his way towards the limits of Hell. How exactly he got out at that point not even he remembers is finding himself back in his hometown by the ruins of his old watering hole. Finding himself in the wreckage of the world now ruled by Iron-Bones he has set off to make things right and maybe redeem his soul on the way.
Blood Type: O
Signature Color: Purple
Domain: Northern Texas
Renown: C-List
Powers: [A-List Fire Resistance][A-List Demonic Transformation (gives A-List Super Strength, A-List Endurance and D-List Flight)][C-List Motorcycling][A+-List Guitar Skills][B-List Guitar Combat ][B-List Chain Combat]
Demon-Hog: [B-List Super Speed][D-List Intangibility]
Weakness: [Devil's Reject] - You fought your way out of Hell, but Hell wants your black soul back. Your critical failures can attract OTHER types of attention, you are harmed and repelled by objects of faith, and banishing magic is particularly deadly to you.
Equipment: Hellforged Chain, Demon-Hog, Demonhide Jacket, Wrathful Anointed Stratocaster, BONEZONE HAT
Assets: [Old Biker Clubhouse][Soulforged Cigar][3 Grenades][Tramkit]
[Pick Of The Purple Prince], which allows you to sacrifice a health level to give you the B-List Sonic Blast (Guitar) power for a turn, and improves normal guitar playing by +5,
[Soul-Coal Ring] is styled with a grimacing skull much in the way a silver biker's ring would, but when it's anointed with blood it comes to life, cackling maniacally. You may sacrifice a health level to enact the ring's effect, gaining [A-List Hellfire Blast] for a turn. Additionally, when in combat, you may take a -10 penalty to your roll to try and deal a particularly blood-letting blow with your ring hand. If you win that round, you gain [A-List Hellfire Blast] for the next round.
[Hellconomy], providing a bonus to certain actions such as building, recruitment or infrastructure projects.
Followers: 2 Old Ladies, 9 Road Warriors, Road Huntress, 4 Bikers, 4 Whip "Monks"
—–-
A-List Chain Combat 9/20.
A-List Guitar Combat 13/15.
—–
1-3. Santa is a pretty swell guy, this whole doing good thing must be working Douglas thinks as he slips the ring onto his finger before leaping forward to smash it into the jaw of that dumb bitch. With his guitar is his left hand he would hack away after finishing off this whore or at least beating her bad enough till she agreed to become a real groupie!
-10
Battered
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855f39 No.52246
| Rolled 63, 25, 69 = 157 (3d100) |
>>52242
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7961b6 No.52250
| Rolled 34, 23, 69 = 126 (3d100) |
>>51117
>>52232
Name: Gabe "The Glue Man" Degrossi
Age: ~49
Origin Story: Glueman was once a humble man named Gabe Degrossi, working the night shift at a glue manufacturing plant in his hometown of Boston. One night, while working his usual shift, there was a break in, a group of mobsters had a hit out on one of his fellow night guards. Instead of running and getting actual, real police to help however, Gabe took matters into his own hands. Opting to engage the mobsters in close combat with his shitty baton and flashlight. He somehow managed to knock out most of his opponents, but the few who were left ganged up on him, pushing him into a vat of glue where he sat until the next day. He was immediately rushed to the hospital, but the doctors were unable to remove the glue from his body, however, after a few more hours in intensive care, it seemed as though he had entirely become glue, as no traces of human flesh were left. Gabe Degrossi, now Glueman, soon awoke from his coma, he was shunned out of his family because of his horrible new glue-based form. He wallowed in sorry for days before seeing an ad that advertised that a local professional wrestling was hiring, Glueman, needing the money, applied and was hired. He had found his calling, Gabe Degrossi had now become Gabe "The Glue Man" Degrossi, super-powered professional wrestler!
Blood Type: A
Signature Color: Maroon
Domain: Akron, Ohio
Superpowers: [B-List Glue Invulnerability], [C-List Stretching], [C-List Stickiness], [C-List Super Wrestling]
[D-List Chairsmashing] 4/5]
[B-List Super Wrestling 3/15]
Equipment: [Stickproof Spandex Pants], [Glueman's Cape], [Elmer's Metroplex Stadium], [Ricardo Realidad Body Oil]
Weakness: [Gluebody] - Your body is a strange, organic glue-like substance whose elasticity and stickiness you can control at will. You take extreme damage from certain chemical solvents and your body composition makes it easier to shove things into you.
Followers:
[Billy Wombat]
[Psycho Ninja]
[Big Brooski]
[Tetraton Tyreese]
8 [Novice Wrestlers]
Commentators:
[Baboon El Nino]
[Rim Joss]
+HYPE 2/10
+PPV Match 3/3 [LIVE ON THE AIR!]
1-2-3. Note to self, write a thank you note to Saint Nick later…
ALRIGHT JOB MASTER, YOU WANT MORE? I'LL GIVE YOU SOME MORE, FRESH FROM THE GLUE FACTORY! BACK TO THE BINGO HALL WITH YOU PAL, YOUR CAREER IS OVER!
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7961b6 No.52251
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855f39 No.52252
| Rolled 28, 33, 30 = 91 (3d100) |
>>52250
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2fc732 No.52297
| Rolled 30, 100, 89 = 219 (3d100) |
>>52231
Name: Alex "Dragoon" Walker
Age: Twenties
Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time
Blood Type: AB+
Signature Color: Green
Domain: Northern Georgia, Alabama, Mississippi, Most of Lousianna including New Orleans, Southern Arkansas, Southern Tennessee, part of North Carolina, and Most of Virginia
>Superpowers:
[A-List Rock Manipulation]
[A-List Endurance]
[A-List Metal Manipulation]
[Maximum Dragon Rock Fusion]
[B-List Super Strength]
[B-List Dragon's Breath]
[B-List Physical Fitness]
B-List Spear Combat.
D-List Flying
C-List Flying 3/10
3 [Core Gems]
>Equipment:
[Fortified Base.]
[Enhanced fortifications]
[Improved Infrastructure]
[Superhard Fortresses]
[Skeleton Alloy Ammo]
[Anti-air defenses]
[7 Radio Towers (can reach anywhere East of the Rockies]
[Advanced Training Room.]
[Alloy Armor]
[Masterwork Draconic Adamant Armor].
[Fortified Advanced Research Lab}
[Basic Skelescrap Forge!]
The Mantlespear
8 Skeleton Scrap
[Gilded Dampening Caster]
[Strange Adamantium Box]
>Followers:
[Mayor of Atlanta]
[18 Armored Veteran Survivors]
3 Scientists
>Research
Jazzhulk Research 3/6
Q2 Breakdown 10/10
[Psi-Crystal Dampening Research.]
[Psi-Lattice Research], giving you a +20 to all combat rolls against cyber-skeletons.
[Strange Vaudeville Parlor]
-Vaudeville Parlor Repair 7/7
-There are 7 spheres, dated 1921 AD(freeing of Prime from his Prison, by Atore Cervello, presumably Q1), 1941 AD(Prime recruiting a psychic named Luigi Bantenicci. Presumably Q2), 1946 AD(Prime in Italy recruiting a crippled war hero), 1953 AD(Prime attacking the Vatican and forcibly ensuring the loyalty of a traitor scientist. Rosetti presumably q4), 1991 AD(Prime getting the allegiance of other heroes as he strips a parallel world life and plans to strip all worlds of life), 2007 AD(Prime and his quartet raiding a crystal cavern of another universe after prime disposed of that world's prime.), and 2013 AD(q4 making the Anti-Paragon gun with Eternity Water.)
-You may now roll an additional d100 to attempt to view the contents of one of the spheres. State which sphere you're trying to decipher when you roll. The threshold for success gets higher and higher with each attempt…
Renown: A-list
Status: Battered
1-3. Dragoon smiles viciously for one second before downing one core Gem and stowing the others for an emergency. He turns the ground under the aberrant machine into a quagmire, a sucking morass that sucks in the unfortunates standing on it and seeps into every pore and weakness. Once that is done he will bombard it at it's weakest point with rocks and steel.
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855f39 No.52306
| Rolled 34, 98, 71 = 203 (3d100) |
>>52297
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855f39 No.52307
| Rolled 8, 13, 62 = 83 (3d100) |
>>52306
Q1 BATTLE ROLL
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47f970 No.52417
| Rolled 67, 20, 14 = 101 (3d100) |
Age: 60
Blood Type: None
Signature Color: Lavender
Domain: somewhere in Texas
Superpowers: [A-List Super Sorcery], [A-List Electricity Control], [C-List Electricity Resistance][B-List Void Magic][C-List Mage Kinesis][D-List Ethereal Jaunt]
Structures: Ley Node, [V.U. Mobility], [Brineborn Nest] [Empowered Scrying Tower]
[Porkblister University]
[Esteemed Teaching Staff]
Equipment: [Dark Lord's Cloak], [Dark Lord's Wand], [7 Magical Batteries][Scuba Gear][Harpoon Gun][Brineborn Allies] [Nice Yacht][Small Boat Squadron][EVIL Wax][Strange Mermaid Trident][1 Jazzbarge Wreckage][5 Skeleton Scrap][Rot Siren P.R. Float][Pile of Stolen Wands][Neil's Haunted Keyboard][Pile of Mana-Charged Psi-Crystals]6 [Cyber Skeleton Scrap][V.U. Headmaster Hat][Soulforged Cigar].
Followers:[5 Elite Death Beaters][12 Death Beaters][26 Novice Death Beaters][Wendigo Tribe][Brineborn Allies][5 Rot Sirens][The Bokor][Beau LaCroix][6 Moroi Vampires][3 Aztec Mantraps][3 Bloodfruit][Botched Jenni Mantrap][Order Of the Manticore Zombies][Manticore Shadow Wraiths][Porkblister Students][Ghost Squad][5 Porkblister's Relics][Porkblister's Headmaster Hat][Hexed Banana Sticker][3 Wyrdwraiths][Ukrainian Bag of Holding][6 Spectres]
[Wizarding Support: Very Cooperative]
Training: [Amphibious Combat Tactics]
Renown: C-List
Weakness: [Waldough Whaters And The Shocking Susceptibility] - You are one of the last surviving members of D.O.O.M, the Distinguished Order Of Malefactors. Your dark power is hindered, of course, by the existence of Waldough Whaters, a fleet-footed yet courageous boy. You are at a drastic penalty to interactions with Superheros or innocent folk. Roll an additional unmodified 1d100 per turn: this represents what Waldough is up to as he eludes your grasp…
Magi-Skeleton Corpses 8/10
>an now cast a spell to teleport to the Underworld and back for the duration of a turn, but doing so will destroy half of the Crystal pile
[Vladimire's Army]
#1 the Dark Lord continues his efforts to track down the city in the moving mists. he sends out spirits to roam any morning fogs and steaming springs for whiffs of powerful magic, while Leprechauns walk rainbows trying to locate the motherlode of all golden things in the western hemisphere. meanwhile again he sends his Brineborn to the deeps, in search of the wreck of La Incendio where the infamous conquistador Damián Flores lies. It is said he was the first man of the old world to discover the city, having plundered it and brought the plague with him. the Mayan gods cursed him and his ship. perhaps he and his crew would like to seek revenge against the city as well, nonetheless it is said they also have a magic map which can locate El-Dorado 2/4
#2 with the entirety of the Wizarding World united, Vladimire brings it down upon the last of the Magi-Skeleton corpses. such an action against a shared common enemy who devastated both sides should aid in helping the former forces of light and dark wizards to cooperate together. if the ancestor spirits are watching, this might prove useful in proving that I am the true and rightful ruler of Wizarding kind 8/10
#3 the Dark Lord focuses his efforts on aiding his forces, both in finding the Golden City and dispatching the last of the magi-skeletons. he takes his charge of being the High Wizard seriously, not merely in name but in action. as a unifying force, he restores the organization shattered by Prime, bringing together the remnants of the Magical Congress and his own Deathbeater lieutenants and by threat or reward making them work together as one and restoring a sense of state to wizards in America
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a30dff No.52418
>>52234
>>http://pastebin.com/jqJPHFCr
>Name: The Mastermind
>Age: At least 100
>Blood Type: AB+
>Signature Color: Dark Red
>Domain: New Mexico
>Superpowers: [Super Intellect], [D-List Device Invention] [Awesome Scar] [B-List Entropy] [B-List Sonic Blast (Rock-N-Roll)][B-List Super Singing]
Operation MAGA FOXTROT DELTA - [COMPLETE]
+15 to all resource-gathering rolls, troop movement is fast, and you gain increased resources when rolling to do such.
Operation BELLIGERENT FIST - [COMPLETE]
Operation INSOMNIA FOUNDRY - [COMPLETE]
+15 bonus to creating items, special vehicles and buildings as well as halving the time necessary to create Blankstones
Completing ALL of these items will grant you the [War Ready] bonus, greatly improving your fighting power against the Skeleton hordes. Otherwise, the individual items are their own reward.
+15 bonus to creating items, special vehicles and buildings as well as halving the time necessary to create Blankstones
STAT POST + PROJECTS>>http://pastebin.com/jqJPHFCr
>Name: The Mastermind
>Age: At least 100
>Blood Type: AB+
>Signature Color: Dark Red
>Domain: New Mexico
>Superpowers: [Super Intellect], [D-List Device Invention] [Awesome Scar] [B-List Entropy] [B-List Sonic Blast (Rock-N-Roll)][B-List Super Singing]
Operation MAGA FOXTROT DELTA - [COMPLETE]
+15 to all resource-gathering rolls, troop movement is fast, and you gain increased resources when rolling to do such.
Operation BELLIGERENT FIST - [COMPLETE]
Operation INSOMNIA FOUNDRY - [COMPLETE]
+15 bonus to creating items, special vehicles and buildings as well as halving the time necessary to create Blankstones
[War Ready] bonus, which grants you a +15 boost to conventional military actions in addition to any other applicable bonus. When the time comes to FIGHT PRIME, your Army Groups each count as FIVE Supporting Forces.
+15 bonus to creating items, special vehicles and buildings as well as halving the time necessary to create Blankstones
STAT POST + PROJECTS
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a30dff No.52419
| Rolled 31, 85, 70 = 186 (3d100) |
>>52239
>>52241
>>52297
>>52418
>>52417
Across different channels and frequencies.
https://www.youtube.com/watch?v=WBOD8qeCBuc
"ATTENTION.
THIS MESSAGE GOES OUT TO ALL MEMBERS OF DOOM, TRUE AND HONORARY, AND TO ALL THOSE OTHER STATES, PERSONS, AND ORGANIZATIONS WHO DO NOT WANT TO BE FFUCKING ROBOT SKELETON SLAVES.
THIS IS THE MASTERMIND. LEADER OF DOOM REFORGED!
OUR FORCES ARE ASSEMBLED. WE MARCH TO WAR ON PRIME. THE FORCES OF DOOM INTEND TO SWEEP OUT ALL SKELETONS FROM AMERICAN SOIL AND CRUSH PRIME HIMSELF IN NEW YORK.
AS LEADER OF DOOM I ASK THAT IF YOU ARE NOT WITH PRIME, THEN LET US PASS OR BETTER STILL JOIN OUR FIGHT!"
1. Army Group North will move north and sweep the remaining shitholes that nobody else bothered to sweep of skeletons. They should have plenty of hover barges and transports to cross the great lakes. I demand that ALL Grey in the north be be GONE.
"And avoid that fucking flaming giant angel shit. DON'T piss her off unecessarily. Maybe see if she hates skeletons more than she hates fucking everything else.
TELL HER I'M WILLING TO OFFER HER A PIECE OF KRAMPUS COAL IF SHE'LL COME TO NEW YORK TO MELT PRIME AND HIS SKELETON FORCES, AND THEN FUCK OFF TO SOME OTHER PART OF THE WORLD SO SHE CAN GO BURN SHIT SOMEWHERE ELSE ON THE OTHER HALF OF THE PLANET."
2. Army Group Center will move through whatever territories grant us permission. I will ride in it myself in my GIANT FUCKING DOOM STAR
3. Army Group South will sweep the south coast of anywhere and anyone else who needs help against any skeleton pockets. Otherwise if there aren't skeleonts they will join us in New York.
Also send word to Miss Moscovia. I'm relying on her to guard our rear areas, and if she intends to send forces to our aid they would be welcome.
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a30dff No.52420
>>52419
Army Group California will remain in reserve, in case that skeleton fuck tries to pull something off while I'm away from home.
Also they should be ready to rush to our help when needed, so stay on alert and ready to rapidly redeploy anyway
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9fcf26 No.52524
| Rolled 1, 23, 70 = 94 (3d100) |
>>52232
Name: Scruftron- (Real name Scruffy)
Age: 28
Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders.
Blood Type: AB-
Signature Color: Orange
Domain: somewhere in Nebaska
Superpowers: [A-List Magnetism], [B-List Janitorial Skills], [A-List Staff Combat], [Greater Psionic Resistance], [Psionic Crystal Integration], [ C-List Multi-Limb Combat], [Shadow Empathy]
Equipment:
+ [ Psi-Alloy Ō-yoroi]
+ [Super Strong Strange Naginata]
+ [Psi-Adamant Warboots]
+ [Heavy Laser Spray]
+ [Slave Unit]
>Extra Equipment:
+[Psion-Alloy Armor]
+[Cyber Alloy Armor]
+[Janitorial Armor D-list]
>Allies:
+[The Psychonaut]
>Followers:
+ [1 Janitorial Captains]
+ [23 Janitor Elites]
+ [18 Janitors]
+ [16 Janitor Strippers]
+ [62 Robo-Janitors]
+ [Doctor Phillip]
+ [Kenny the Roboticist]
+ [Windex] - the Invisible Marauder.
+ [Bucketboy] - the water-slinging floorwasher. [Handheld Waterjet Cutter], [Masterwork War Bucket]
+ [Scour] - the bombshell that can disintegrate objects with her touch.
+ [Harvey] - a mountain of a man that soaks up punishment like a sponge.
+ [Dura-Dong] - Man with a Iron will, and a Iron Cock.
+ [Nate the Ever-Bater] - [B-List Powerfisting], [Duraweave Janitor's Cap]
>All Super Team members now equipped with [Doxy Armor]
Renown: B-list
Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.
>Buildings:
+ [Ultra-Advanced Laser Repeater Factory]
+ [Robo-Janitor Foundry] +3 Robo-Janitors/turn
+ [Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]
+ [Forge]
+ [Janitorial Barracks]
+ [Skeleton Tripwires]
+ [Psionic Meditation Chamber]
>Other Stuff
+ [Hunk Of Steel Sculpture].
+ [Low Weapons Supply]
+ [Scruffy's Porn Stash]
+ [Skelly Scrap Research]
+ [Repulsion Tech]
+ [Abandoned Tactical]
+ [154 Scrufftech Laser Repeaters] +8/turn
+ [80 Skeleton Scrap]
+ [1 Repurposed Jazzbarge]
+ [Quartet 3's Head]
+ [Head of Ankou Trombone's Vestige]
+ [Super Laser Pointer]
+ [Inert "Doxy"]
+ [Doxy Armor Schematics]
>Research
D-List Multi-Limb Martial Arts 3/4
Questionably Placed Cyber Grafting 20/???
Psionic Invulnerability 12/15
>[Battered]
>[Incomplete] - 10 penalty to all rolls as your near-completed grafts direct excess energy into your mind. Completion of grafts will remove the penalty.
1. Continue the work on my grafts, the pain is tremendous but it is a mere stepping stone on my path to glory. No price is too much to achieve that which I seek, no pain too great, and no loss too much.
2. Resume my training in the multi-armed formed, utilizing various complementary weaponry, striving for a synthesis which is both deadly and elegant.
3. After a long day of surgery and training, I will unwind by downing the entire bottle of [Ritchie Gibb's Patented PP Potion] that santa was so nice to give me like the awesome bottle of Sunny D (trademarked) that it is so obviously is; then spending several hours in my meditation chamber hardening my mind, perhaps even trying to reach out the shadows that haunt me, that talk to me, that gnaw at the edges of my mind like it is some great unleavened pizza pie.
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9fcf26 No.52525
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855f39 No.52528
>>52237
1. Hench's troop movements and resultant assault are carried out with frightening rapacity. Mile upon mile of barren, blasted wasteland, just now starting to regrow with gentle swathes of green, are now Hench's for the taking. The complete absence of Skeleton retaliation is haunting and puzzling in equal measure. Why have they abandoned their most precious swath of territory…?
2/3. Throwing together some glocks, some knives, a Winchester, a bike wheel, two molotov cocktails and a pinch of black powder, Hench fills a vial of MAKE-A-MOOK with swirling black liquid and then slams it into the chest of the nearest mook, a gregarious drunk by the name of Artie. In an instant Artie's skin begins to writhe and shudder, eliciting pained groans and terrified screams as his DNA is torn asunder and knitted back again. His skin takes on a grey cast and from his forearms there juts numerous gun barrels. His fingers are now hard, metallic claws and with a flex of his pecs he can shoot a hail of darts from his skin. The guns that are now melded with his body require no ammo, but tire him out with extended use.
Gain [Arsenal] as your follower. He possesses B-List Shooting, Endurance, Mutagen Combat and Weapons Training.
>>52239
1. Mecha Construction 8/15. The design team rapidly cannibalizes the rifles and scrap to bolster the mech's core defenses, reducing the chances of a catastrophic failure in the heat of battle.
2. B-List Martial Trance 7/15. Bob's training reaches new heights as he seems to master the art of depersonalization, forcing himself to disregard his earthly wants and needs in favor of becoming an awesome force of stylish destruction.
3. With a breath, the King of Wisconsin plunges into the cool waters of the spring, paddling with purpose and clarity until he's at the entrance– a tight fit, certainly enough to drown anyone short of an Olympic gold medalist, but the rocks and the water are little resistance against Bob's persistence. With only modest use of his powers, he squeezes through in record time, plunging through the lightless depths like a pale torpedo.
Soon his head breaks the surface and stale air fills his lungs as he beholds a crystalline grotto, filled with stalacites and stalagmites. At the far end rests a skeletal figure clad in indiscernable rags, a rusted sword in one hand. In the other– a worn, stained clay cup with five small, equally spaced holes arranged around the stem. Wading out of the water and gently lifting it out of the skeleton's grip, Bob can see the pile of bones start to crumble into dust mere seconds after the cup is gone. This is no mere piece of dinnerware– this is something marvellous.
Gain the [Holy Grail], a decidedly impractical drinking vessel that inures its bearer against minor scrapes, illnesses and the like, and stalls aging to an incredible degree. The Grail can be filled with any liquid and then immediately quaffed to heal 1-5 levels of health damage. Due to the holes present in the grail's design, which seem to shift and constantly warp to foil any attempt at fixing them, one cannot "store" liquid in it for a later date. Using the Grail requires an action and a roll (in combat, you must dedicate a die to its use); higher roll results heal more damage. Using the Grail repeatedly may have unintended consequences, as the relic was intended to be used in moderation…
>>52241
1. Scorpio's loyal AI "son" gets to work on repairing the various buildings that were destroyed by Q4's assault. Building Repair 2/8
2. Fighting through his wounds, Scorpio hones his skills for the coming battle, knitting his flesh and bone back together as he hones his reflexes. C-List Corporate combat 5/10.
3. The alliance of westernly powers moves on New York to begin their final attack upon the Skeleton menace, aiming to scour them from the world once and for all, and Scorpio goes with them. By the time he makes it to the Mississippi, he receives a call on his bluetooth– his military forces are mobilizing to back him up, not about to let their CEO (and source of dosh) throw himself alone at the Skeleton menace.
YOU ARE NOW [LIGHTLY WOUNDED].
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855f39 No.52529
>>52242
>>52246
The demon woman rises out of the rubble, snapping her neck back into place with an unamused look on her foul features. Standing opposite her, Hell-Rider grins with pride at being delivered such a nice gift by Mr. Claus himself. Green leaps forward to do battle with the hell-spawned siren, fist front to deal a crippling blow to her jaw–
But instead of fist-on-bone he is met with the insubstantial wisp of fist-through-smoke. He turns around just in time to take a heavy right hook, and then a left uppercut, straight to the dome. Staggering back on smoking hooves, the Hell-Rider whips forward with his left hand to swipe at Persphone's waist, a blow that she deftly backsteps with a shallow cut across her leather-shod belly for her trouble. The two demon-blooded brawlers stare one another down for a moment. The Hell-Rider moves, swinging his "axe", but Persephone is quicker, slapping the weapon away and paying no heed to how it elicits smoke and ash from her palm. She gets in close, sweeps Douglas' legs, then clutches him by the horns before he can fall to the ground, swinging him around once, twice, thrice to give him ample momentum for when she lets go and throws him headfirst into the other portion of the concrete wall.
"Santa's gone soft," she scoffs as the Hell-Rider shakes off the concussive blow. "You've been a -very- naughty boy, Douglas, and We know just how to punish you. And, believe me, we'll be punishing you, for a long… LONG…. time…"
You are now [WOUNDED].
BEGIN ROUND 4 OF HELL-RIDER-VS-PERSEPHONE TWICE-DEAD
>>52250
>>52252
"THE SKULLMASTER -NEVER- JOBS, FOOL!" roared the iron-necked thug as he lunged for Gabe, heavy feet pounding across the mat. With his signature look of concerned consternation, Gabe cocked back his fist and lifted up his opposite leg, knee forward. The instant the Skullmaster stepped within his range, Gabe let loose, his arm stretching with bone-crunching force to deliver an extended-range straight punch clean to the Skullmaster's mask. Backflipping onto the mat, the Skullmaster's faceplate was visibly cracked, shifting and breaking more with every groan and shake of his head.
Not that the Glueman was done, however. He took two bounding steps forward and then, crouching, leapt high into the air, both index fingers up as his natural stretchiness sent him a dozen feet upward. Heels together, he straightened out and stiffened his body so that when he slammed his boots down onto the Skullmaster's chest he did so with extreme force, crunching a rib or three loud enough to be picked up by the mics and broadcast to all listeners.
As the crowd cheered for Gabe's acrobatics he jumped to the side, stretching and twisting in midair to clasp the ropes, waving and posing to the crowd. Turning away from the flash of bulbs and the flashing of chests, the Gabe watched as the Skullmaster flipped himself over, punched the mat and rose once more, unsteady on his feet.
Could The Glue Man end it before the first bell…?
BEGIN ROUND 3 OF THE GLUEMAN-VS-THE SKULLMASTER
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855f39 No.52530
>>52297
>>52306
>>52307
The gem tumbles into Dragoon's throat, and the instant he gulps it down into his stomach he feels an immense, bubbling, all-consuming heat welling up from inside him. Doubling over in equal parts pain and ecstacy, he at first feels the overwhelming urge to vomit, but when his mouth opens the only thing that leaves it is a bone-rattling roar and a truly staggering gout of incandescent flame. The firespout instantly bores through the earth, turning thousands of feet of rock and dirt into a churning morass of molten stone. Dragoon's jaws snap shut only to open again in another roar of pure rage, shouting his boundless bloodlust to the heavens as the ground around him erupts in fissures and gouts that spew lava every which way. With a great crumbling noise the ground beneath RANDY SAVAGE gives way to a churning whirlpool of magma, stoked and moved by the force of Dragoon's will. As its legs are battered by gouts of molten rock the mech can only twist, punch and writhe impotently, unable to stave off the plate-crushing protrusions of semi-melted bedrock that slam into its joints and soft spots.
Dragoon's focus is broken, for a moment, when out of the corner of his eye he beholds Q1 staggering to his feet, slamming his fists together to erect a shimmering barrier of purple energy. The barrier shudders with a sudden psionic impact that sends purple sparks flying high; then, it shatters, and even as Q1 manipulates the fleeting psychic energy to attack Prime's manifested will, it all sputters to nothing. There is a sickening crack and Q1's crystalline arm is shattered into a cloud of purple dust that scatters to the wind, the sheer force of the psycho-concussive blow sending the mangled vestige flying back once more, closer to the molten sinkhole that RANDY SAVAGE is beginning to slowly climb out of, but at a great cost. Its legs are utterly fouled, and it's unlikely it can even stand on them…
Gain [A-List Magma Manipulation]. Lose 1 Core Gem.
BEGIN ROUND 4 OF DRAGOON AND VIBRAPHONE REAPER-VS-UNIT 02 "RANDY SAVAGE."
>>52419
1. The fiery protector of northernmost Minnesota seems to ignore the Mastermind's request– not that she can be reliably located to begin with. Taking that as a "sure," his forces fly on over and begin sweeping the last reaches of Skeleton resistance from Michigan. Army Group North is now in NORTHERN MICHIGAN.
2. Army Group Center, led by the DOOM STAR, begins its slow approach through the midwest United States, inspiring awe and fear in all who look upon it! If granted permission from SCRUFFTRON, Army Group Center is now in NORTHERN VIRGINIA.
3. Army Group South begins its march through the region for which it was named– a wide tract of land tended to by a superhero. It's all in very good condition, all things considered. If granted access by DRAGOON, Army Group South is now in Georgia.
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855f39 No.52531
>>52417
1. El-Dorado Location 3/4. Vladimire's finest efforts are temporarily stymied by a blast of golden-fog interference, but the rapid reporting back of his spectral eyes and ears help him narrow down the list quite quickly. It's unlikely that El-Dorado is anywhere west of the Mississippi, or south of the Mason-Dixon line, leaving, of course, the blighted lands of the Northeast….
2. The ancestors watch Vladimire's efforts closely as the Lightning Death-Lord calls his magical constituents to his side, amplifying a Forced Teleport spell to bring the last remaining cyber-mages to his heel. He succeeds, in a fashion– in a flash of indigo light that comes at the cost of half a dozen wizard lives, he conjures up half of a Magi-Skeleton in a wheelchair. Before the crippled cretin can cast a single spell, Vladimire smites it into scrap. Magi-Skeleton Corpses 9/10.
3. Although Vladimire's efforts have not gone unnoticed, it seems that some members of the Congress have received unflattering news as to the Lightning Death-Lord's original alias… say it isn't so, could it be true that Vladimire's real name is -Sharon-?!?
True or not, the rumors staunch his attempts at mustering up more support and cohesion. But there's only one person, cowardly but resourceful enough, that could have uncovered this…
>>52524
2. Scrufftron's training comes to a head, and after one last bout of pummeling magnetically-animated faux-foes, he feels confident enough in his abilities to proclaim himself to be a practitioner, no, a FOUNDER of his own martial art. Gain D-List Multi-Limb Martial Arts.
3. Scrufftron quaffs the entire potion in one impressive gulp. It tastes like salt, lemon, PineSol and vanilla ice-cream, and when it hits his stomach it seems to vanish instantly. The whispers, the snippets, the quiet murmurs all seem to recede…
1. …Until Scrufftron feels an agonizing pain biting into his nerves and his soul, stemming from his prosthetic graftings, a bolt of excruciating stimulus so intense that even his heroic willpower is not enough to sustain him– and he passes out.
Before his metal head even hits the floor, he awakens to find himself standing in a dark, cavernous space. Below him and above him, miles away, are endless spherical expanses of purple crystal that hum and throb to an invisible heartbeat. To either side of him he can see, in the distance, tiny white and blue spheres– planets? No. Earths.
Hundreds of Earths.
And right in front of him, manifesting from the raw psychic stuff of the Shadow, is a baleful figure, skeletally thin, clad in tarnished cybernetic armor. His face is drawn and twisted, his eyes are little more than purple dots of malice in empty sockets. When he speaks, it is with the too-familiar voice of SKELETON PRIME, and the crystal infinities above and below both figures seem to angrily vibrate.
"I was like you once. Mortal. Ignorant. Hungry for power. But unlike you, I was BORN great. The most powerful psion to ever walk this earth. From the shadows, I built Roma into a mighty empire, twisting its idiot rulers and foolish plebs like so many marionettes, until the world was ready for my grandeur. And the night before I stepped out into the light…? I was -taken- by the fools that thought themselves the heroes of the era, the mighty supers of an antiquated age. They beat me, mortally. They invoked ancient magics to bury me beneath the earth."
Baring teeth of jagged purple crystal, Skeleton Prime begins to walk forward, clenching his fists with raw power. "It was ordained by the weave of Fate and the flow of Causality. That I would find myself surrounded by the crystals– the outgrowth of the truth. The corpus of enlightenment. The be-all and end-all that lies beyond any mere physical reality. PRIME offered its power to me, and I willingly accepted, but now, there is another here where its attention is drawn. You. A demented -idiot-, a slow child gumming on the tools of gods beyond gods. It wants us to fight. And fight we shall. Divorced of its power. Me. And you.
"When I break you," Skeleton Prime hisses, his walk turning into a full sprint, "I will fashion a fine servant from your -corpse-."
BEGIN ROUND 1 OF SCRUFFTRON-VS-OSSEUS ANIMA MEA
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855f39 No.52534
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