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/builders/ - Hero and Nation Builders!

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The King Is Dead; Long Live The King!

File: c597be13aaf183e⋯.png (436.73 KB,3675x2350,147:94,hero_builder_map.png)

6a33ae No.38078 [View All]

The end times are upon the United States of America, and soon upon the whole world. The country's greatest heroes and villains have fallen against an ironclad evil– a legion of robotic, laser-toting skeletons led by the insidious Skeleton Prime. Much of the country has fallen into its grip– few capable of standing up to this horrid foe still remain.

That is where YOU come in. You are a superhero, a supervillain, a super-whatever– and because of your pitiful, overlooked, D-List status, you were not targeted by the Skeleton forces nor asked to fly into battle against them. And so you have survived.

Now, with the League of Righteousness dead and most of D.O.O.M slain or AWOL, it is YOUR time to rise up, defeat the Cyber Skeleton Legions, and claim that sweet, sweet superhuman street cred for your own.

CHARACTER SHEET

Name: The name the superhuman community and the news know you by. Secret identity optional.

Age: Approximate, as needed.

Origin Story: How YOU became a superhuman/alien/dog, and the basis for your superpowers and super-equipment.

Blood Type: Fill this out.

Signature Color: Pick a color. One that I can actually access in MSPaint. You may want to wait until the map-wipe for this.

Domain: Doctor Doom has Latveria, Batman has Gotham. You have your own domain, represented by your Signature Color. The bigger your domain, the more resources you can draw upon, but the harder it is to defend.

Superpowers: Determined by Fluff/Origin Story.

Equipment: Determined by Fluff.

Followers: Determined by Fluff.

Renown: Starts at D-List

PREVIOUS 4CHAN THREAD AND OTHER THREADS HERE: https://warosu.org/tg/thread/39813420

631 postsand165 image repliesomitted. Click reply to view. ____________________________
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d757dd No.51081

Dice rollRolled 94, 14, 39 = 147 (3d100)

>>50546

Age: 60

Blood Type: None

Signature Color: Lavender

Domain: somewhere in Texas

Superpowers: [A-List Super Sorcery], [A-List Electricity Control], [C-List Electricity Resistance][B-List Void Magic][C-List Mage Kinesis][D-List Ethereal Jaunt]

Structures: Ley Node, [V.U. Mobility], [Brineborn Nest] [Empowered Scrying Tower]

[Porkblister University]

[Esteemed Teaching Staff]

Equipment: [Dark Lord's Cloak], [Dark Lord's Wand], [7 Magical Batteries][Scuba Gear][Harpoon Gun][Brineborn Allies] [Nice Yacht][Small Boat Squadron][EVIL Wax][Strange Mermaid Trident][1 Jazzbarge Wreckage][5 Skeleton Scrap][Rot Siren P.R. Float][Pile of Stolen Wands][Neil's Haunted Keyboard][Pile of Mana-Charged Psi-Crystals]6 [Cyber Skeleton Scrap][V.U. Headmaster Hat][Soulforged Cigar].

Followers:[5 Elite Death Beaters][12 Death Beaters][26 Novice Death Beaters][Wendigo Tribe][Brineborn Allies][5 Rot Sirens][The Bokor][Beau LaCroix][6 Moroi Vampires][3 Aztec Mantraps][3 Bloodfruit][Botched Jenni Mantrap][Order Of the Manticore Zombies][Manticore Shadow Wraiths][Porkblister Students][Ghost Squad][5 Porkblister's Relics][Porkblister's Headmaster Hat][Hexed Banana Sticker][3 Wyrdwraiths][Ukrainian Bag of Holding][6 Spectres]

[Wizarding Support: Very Cooperative]

Training: [Amphibious Combat Tactics]

Renown: C-List

Weakness: [Waldough Whaters And The Shocking Susceptibility] - You are one of the last surviving members of D.O.O.M, the Distinguished Order Of Malefactors. Your dark power is hindered, of course, by the existence of Waldough Whaters, a fleet-footed yet courageous boy. You are at a drastic penalty to interactions with Superheros or innocent folk. Roll an additional unmodified 1d100 per turn: this represents what Waldough is up to as he eludes your grasp…

Magi-Skeleton Corpses 8/10

>an now cast a spell to teleport to the Underworld and back for the duration of a turn, but doing so will destroy half of the Crystal pile

#1 the Wizarding world finally sees its true master and savior. we shall assemble an army the likes of which has not been seen since the great War of Atlantis. 4/6

#2 with both wizards and demons at command, the Dark Lord hunts down the last Magi-Skeleton corps with a fury, relying on the skills he earned on the endless hunt for Waldough 9/10

#3 El Dorado is a city upon the move, never resting in one place at a time. no doubt in it's fall to Prime, his minions have offset the known tables that wizards used before to apparate to its location. we will assemble a team of those who can sniff gold upon the wind. fetch me any leprechauns, while my brineborn search the coast for the lingering spirits of pirates and conquistadors 1/4

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855f39 No.51097

File: a0c9c3bd5f6ccd3⋯.png (434.01 KB,3675x2350,147:94,hero_builder_map.png)

>>50833

>>50830

A screaming nimbus of charged, matter-flensing particles raced through the air towards the shard-boned specter– and they flew clean through to the other side of the atrium, disintegrating a massive chunk of the wall. Having shunted himself into the air, dodging the blast, Q4 came down with a tile-shattering slam, swinging his staff out wide and hard to knock the Accelerator out of Scorpio's hands. Snorting, Scorpio let loose with a laser-enhanced palm strike– only to have his arm grabbed, Q4 swinging him back and then forward to slam him headfirst into the wall.

When Scorpio pulled himself free, he beheld a terrifying sight: Q4 had shunted over to the accelerator and clutched it in one crystalline palm. The vestige looked over the gun, eyes narrowing in contempt.

"You use my creations without understanding them. A rat toying with man's tools. Fool." A crackling hum, and the Accelerator lit up with a forboding purple light. "I will show you the height of your hubris."

Glaring at Scorpio, Q4 raised the gun high and began to fire blast after blast of matter-disintegrating energies in an all-consuming onslaught that tore through ScorpioCorp HQ like tissue paper. Windows erupted; girders buckled; elevators exploded in conflagrations of purple and crimson. The skylight-helipad at the top of the building was blasted out, raining shards of glass and metal down upon the atrium. Concussive shockwaves rocked the building as pipes, vents and power lines were ruptured.

Scorpio could not sit back and watch this no-class hack destroy his life's work– his ambition! Gritting his teeth, he picked himself up off the ground and launched himself forward, bending and twisting in all sorts of poses as he dodged oncoming particle blasts. His palms burned hot with barely-contained laser energy, his eyes shone with the intensity of his will and his anger, he dropped to his knees and powerslid beneath the latest barrage, bringing both hands up in a double palm strike to turn Q4's chest into a cloud of crystalline dust–

And his concurrent blast of energy shot off into the ruined depths of his HQ. An instant too late, Scorpio rose and turned to find the barrel of the Accelerator pressed to his gut.

The trigger was pulled, and Scorpio was blown back by the sheer force, most of his right side completely annihilated by the blast. Gore and blood streaked his sliding path into the corner, where he lay, already beginning the pure agony that was regeneration, unable to move through the shock and pain as a triumphant Q4 advanced on him.

"You are strong," hissed Saxophone Specter. "And smarter than your peers. But not smart enough. -Die-."

It leveled the blaster again, and in an instant its back erupted in a conflagration of shrapnel and fire. One of Scorpio's mercenaries had leapt from the highest window, parachuted down, and was now laying down underslung grenades onto Q4's form. Dauntless in his quest to defend his boss, and earn his paycheck, he emptied his grenade belt and both of his magazines, slowly advancing, buying Scorpio precious seconds–

Only for Q4 to shunt forward mid-reload and impale him. The monster lifted him into the air, and then Q4 canted his head to the side.

"My master bids that I return. Posthaste. A disappointment. But not unforseen." The grunt let out a pained groan, for even as he reached out to strike Q4, he convulsed, feeling shards and splinters of crystal begin to overtake his body.

"I will return to finish what I have started here," hissed Saxophone Specter. "If you value your sanity, you will kill yourself before I come back. Fool." With that, there was a blinding flash of purple light– and the monster was gone, leaving Scorpio in the ruins of his headquarters, barely alive.

YOU ARE NOW [CRITICALLY WOUNDED].

All Buildings are now [RUINED], removing the bonuses and benefits that they provided, until repaired.

Lose [Quartet 4's Psi-Plasma Warstaff]. Lose [Particle Acceleration Cannon]. Lose 18 Living Metal Mercs.

Gain B-List Tackling. Gain D-List Corporate Combat.

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855f39 No.51098

>>50837

>>50846

>>50845

The great machine trudged onward through mile after mile of battlefield wreckage and overgrown wasteland, eyes glinting with clear malevolence at the sight of DC. Those eyes narrowed in confusion, however, when pillars and spikes of earth erupted from the ground, skewering it, fouling its joints and keeping it from moving too far ahead. Even when its knees and ankles began to glow with caustic purple energy, the onslaught of earth continued, the spikes and binds replaced as quickly as they were blasted apart– all courtesy of Dragoon.

Such a feat at such a distance wore on Dragoon's concentration though– every iota of his will focused upon keeping the great monstrosity at a range. As such, when SAVAGE's shoulders popped open to reveal row upon row of ballistic missiles, Dragoon was left defenseless, bracing as best he could for the inevitable impact.

The missile barrage was fired with a great cacophonic whistling, streaks of white vapor arcing through the air as no fewer than four dozen snub-nosed missiles wound their way towards D.C. At the apex of their flight, however, they suddenly turned sharply upward, flying at a 90 degree angle towards the sky, and then they doubled back around, streaking right for the mech's legs.

The resulting explosion burned Dragoon's eyes and shook the ground beneath him, breaking his concentration and utterly destroying the bonds he had made. When the smoke cleared, though, it was obvious that the legs of SAVAGE, once thickly armored, were now blasted and warped. The great armor plates were torn and scored and the energy generators had their outer casings blown right off, exposing throbbing purple power cells to the open air. It was on these damaged, shaky legs that the mech continued to advance, but even as it broke into a run, it was obvious that it was slower, clumsier. A fine start to a battle that would be very, very hard fought.

BEGIN ROUND 2 OF DRAGOON AND VIBRAPHONE REAPER-VS-UNIT 02 "RANDY SAVAGE"

>>50839

1/3. Mr. President leaps off in search of this yarn-yanking yahoo that Bimmy had spoken of, and soon he's hot on the trail– the foe seems to have left string after string of the stuff in his wake, and although it takes the feisty feline much longer than normal to follow the trail thanks to his incessant urge to bat at every piece of string he finds, he's soon led to an abandoned clothes factory at the edge of his territory. Even before he enters the broken-down premises and slinks through the busted-open door he can hear the noise of fabrics and strings being rippled and spun at high speed, smell the scent of fresh cloth and dyeing agents on the wind. Shoving aside a piece of rubble and poking his head through a whole, he peeks through the factory floor to reveal a tall, lean humanoid figure clad in obscenely gaudy cloth, with not a single bit of skin visible. Weaving his fingers in impossibly complex combinations, he seems to be knitting… SOMETHING out of a truly massive pile of textiles and fabrics that reaches to the roof of the factory…

>>50848

1. After the necessary newscasters are noogied into submission, and the tickets finally printed, Gabe and his boys finally manage to get their latest, greatest, HYPEST Pay Per View match yet on the road! The cameras are set up, the people are filing in, and things are looking great.

The PPV MATCH is about to start! Gain +1 Hype!

2. Wombat and Tyreese spend a few days combing every inch of Gabe's lands for nice tables and burly men with buttery voices who know how to wrassle good. They're successful in finding a table and a pair of commentators: Baboon El Nino and Rim Joss!

Gain [Baboon El Nino] and [Rim Joss] as Commentators.

3. Brooski and Gabe get ready to practice their next round of wrestling– when Psycho Ninja bursts into the door of the training room, sweat beads rolling down his mask. "Boss! Brooski! Come quick! I know the match ain't for three hours, but you gotta come now! There's–"

He's cut off by an impossibly loud, booming voice that inserts itself directly into their brains. "WHERE'S THIS -PUNK- THAT THINKS HE CAN -DEFY- THE MAIN MAN -PRIME- HIMSELF? WHERE'S THIS -CHUMP- THAT THINKS HE CAN CRACK-A-LACK THE MAIN MAN'S WAR WALL? YOU CALL THIS A -STADIUM-? YOU CALL THIS A -MATCH-? I'LL SHOW YOU A MATCH– I'LL GIVE YOU THE LAST MATCH YOU'LL EVER FIGHT!"

Reeling and staggered, Gabe and his wrestlers rush to the ring and behold a fearsome sight– a hulking mass of muscle some 8 feet tall, clad only in a metal skull mask and a tight, bone-themed pair of spandex shorts. The belt at his waist glitters with purple crystals and alloyed gold, and when he spots Gabe, he points a finger at him– the camera swivelling to Gabe's face and putting it up on the Jumbotron.

"YOU! ME! -NOW-! A DEATHMATCH, PUNK, AND IT'LL BE -YOUR- DEATH!"

You have been CHALLENGED, on LIVE TELEVISION, by THE SKULLMASTER. COMBAT IS IMMINENT!

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48d367 No.51102

>>50860

1. Two of Hench's new battalions scour the wastelands for any weaponry they can find, through hook or crook or back-door arms sales. Soon, they're tricked out with better, militia-grade gear– while the odd battalion out is left wanting.

Turn 2 [Mook Battalions] into [Elite Mook Battalions.]

2/3. Willy offers his expertise, limited as it may be, in helping Hench get the Chinook up and running– and soon, it's flyable and full of fuel again.

Gain [Transnport Chinook].

>>50967

1. Dauntless, Bob's men sweep north into Michigan and break the Skeleton forces there, ending their campaign with a pile of flannel-shod wreckage– the remains of company upon company of Skeleton lumberjacks.

2. Mecha Construction 4/15. Tearing apart much of the metal and machinery used in long-defunct dairy farms, Neo-Camelot's smiths create a corrosion-resistant, heavy-duty blade built to withstand the rigors of mecha combat.

3. Bob submerges himself within his blood tank once more, glutting himself on the good stuff until he feels the last of his ribs pop back into place. It seemed that his hair was going to take a while to grow back, thinner and darker than usual, the rest of him was well in fighting shape.

>>50990

1. Sparse in people already, the young men of Army Group North are slow to answer the call to service, intent on taking the time to finally say goodbye to their families and friends. Army Group North 2/3

2. Army Group South, itching for a fight, begins to assemble assemble with surprising haste, watched over as they are by DOOM's finest, bringing with them an excess of home-made rations. Army Group South 2/3

3. Army Group California subverts projections and is also similarly rapid in its assembly, their numbers bolstered by hardened survivors obsessed with pre-Skeleton pop culture. Army Group California 2/3

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48d367 No.51103

>>51067

1. Scrufftron enters his chamber and focuses his will, extending it not as a weapon, but as a beacon– and soon he can feel the excess, psionic power of the mental duel occuring between Vibraphone Reaper and Skeleton Prime, a war taking place over the course of heartbeats. He drinks in this psychic cacophony, tuning his mind to resist its effects.

Psionic Invulnerability 9/15

2. Bolstered by his leeched power, Scrufftron personally oversees the creation of his prized absorption/suppression device, feeling little more than a now-pleasant tingling as another portion of his spinal cord is spliced with cybernetics. The instant the devices and Scrufftron's brain make contact though, the world inverts, doubles in on itself, and for one dread moment Scrufftron feels as if a great and terrible spider is perched upon his back, fangs at the nape of his neck.

Blacking out and returning to consciousness, Scrufftron feels the new device sputter in failure. And he feels an incessant buzzing within the back of his mind that he realizes has been there, thanks to his mental training, for very, very long.

Worse than that, though, Scrufftron keeps seeing spiders out of the corner of his eyes.

Gain the [Incomplete] weakness, inflicting a -10 penalty to all rolls as your near-completed grafts direct excess energy into your mind. Completion of grafts will remove the penalty.

3. Scrufftron's new psychosis seems to come with one perk– it's giving him plenty of practice with multi-directional combat and effective striking. Soon, he's well on his way to finishing a revolutionary new method of mangling.

D-List Multi-Limb Martial Arts 3/4

>>51081

1. Much of the Wizarding World begrudgingly sends its best and brightest to Vladimire's side, cognizant of the unpleasant fact that desperate times call for desperate measures. Soon, Vladimire's army is filled out with many powerful witches and wizards that, just yesterday, would have opposed him handily.

Gain [Vladimire's Army], an elite fighting force more than a match for multiple similarly-sized muggle detachments.

2. The final Skeleton proves to be a match for Vladimire's forces yet again, luring them into a nexus sanctum only to detonate the thing in a brilliant flare spell that your troops only just barely escape from mostly unscathed. They'll be seeing spots for months, though.

3. Vladimire's brineborn offer only spare pieces of gold– shavings and doubloons, while the Dark Lord's personal goons offer up a gold-hunting squad of bitter leprechauns, who have been "convinced" to help Vladimire narrow the location down to the north. Quest for El-Dorado 2/4

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48d367 No.51104

>>50866

>>50899

>>50834

Waves of holy rock suffused the stale air around Fort Knox, doubly so on the other side of the great divide between life and death, where the grey, dead landscape pulsed with snippets and flickers of color and life where there could not possibly be any before. With each pulse, more of the wayward, frenzied spirits collapsed with clear eyes and darted away.

There was an almighty screech mid riff, though, and the Hell-Rider looked to behold one leather-bound fist clutched tightly around the other end of the guitar. Another fist careened into Hell-Rider's head, knocking him clean to the ground and putting an end to his holy show.

Shaking burnt flesh and ash off of her palm, the demon hitchhiker rolled her eyes and flicked her palm in the direction of Hickory's fellow presidents, knocking aside their shroud-ripping blows and attempted leechings of life. They couldn't so much as graze her, and when Old Hickory stepped forward to take up the matter himself, he was stopped by a piercing whistle from behind him that tore through his mind and his corpus like a hot knife through butter– Q2 phasing back through the wall, whistling high and loud.

He lunged forward in a hammer blow that Trump leapt forward to take, sending him and Jackson careening forward into the dirt. Barack, rising from a pile of dissolving ghost-stuff and reattaching his arm, shot the assembled presidents a sheepish grin. The demon-woman looked to Q2, and Q2 cracked his knuckles– just as Hell Rider cracked his jaw into place, snatching his axe back up with a snort.

Then, with an awful shriek that could be heard for miles in the -living- world, Q2 barreled over all present with a wave of pure sound, twisted ghosts reforming to lunge down upon living and wraith alike while the splintered, crystalweb-cracked specter of Prime's left-hand man lunged after Hickory with murder in his eyes.

Hell-Rider: YOU ARE NOW [BATTERED].

OLD HICKORY: YOU ARE NOW [WOUNDED].

BEGIN ROUND 8 OF OLD HICKORY AND HELL-RIDER-VS-TRUMPET WRAITH'S VESTIGE-VS-PERSEPHONE TWICE-DEAD

POST.

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03a1c4 No.51105

File: f324cb0603797a8⋯.jpg (169.54 KB,1500x748,375:187,Bob with hair slightly dar….jpg)

Dice rollRolled 60, 18, 88 = 166 (3d100)

>>51102

Name: Lord "Dracula" Bob, King of Greater Wisconsin, "The Wisconsin Vampire", Once and Future King, King Crimson

Age: 30

Origin Story: Fell into a vat of high performance makeup designed for athletes who want to look nice. Which was place conveniently near a costume department store. The fangs make it hard for him to chew and his super powered body needs a lot of nutrients so he drinks all his meals with a nibble hear and there. His now pristine and flawless white skin is very sensitive to light. Before all that he was just a jobless actor who made bad poetry and puns and lived in closet of an apartment with no windows in the basement in a bad neighborhood.

Blood Type: D for Drinks A Lot

Signature Color: Blood Red

Domain: Transylvania Forest (Milwaukee), Greater Wisconsin, [Neo-Camelot], [Renovated Chicago Pier], [Skeletonized Detroit].

Superpowers: [A-List Super Strength], [A-List Super Speed], [C-List Super Stealth], [A-List Hypnotism], [A-List Swordsmanship], [Greater Psionic Resistance], [C-List Martial Trance]

Weakness: [Sorta Vampirish] - Being in sunlight causes pain and blindness. Most actions must be done during the night, or underground. You can more or less only eat liquids. Fire does extreme damage to you since the makeup is, apparently, napalm-based.

Equipment: [Excalibur], [Skeleton Alloy Pants],[Retrofitted Psiadamant Gauntlets], [Purple Crystal Globe](Flail with claw-machine-esque clutch)(Currently wrapped around my body as psi-chain armor)

5 [Skeleton Laser Rifles]. 28 [Skeleton Scrap],[Skeleton Alloy Gauntlets],[Hang-Glider].

Followers: 8 Teenagers, 2 Dr.Handymen (Dr. Richards and Dr. Frakensteen), 2 Vampire Apprentice [Pa'Trikk The EverCrispy], [Wisconsin Super-Governor],[Elijah "Dark Sanguinus" Blake], [Werewolf Tribe]

[Lasersteen], who has [A-List Lasers], [A-List Blade Combat] and [B-List Invulnerability]

Renown: [B-List]

Buildings: [Trap-Filled Castle], 4 [Watchtowers],[Training Room], 3 [Radio Towers],

[Transports ready]

[Giga Scorpia Corpse]

Globe Researched. - Potential Control Locus for vehicle. Skeleton tactics deleted and skeletons weakened.

[Tentative Bigfoot Allies?]

4/15 Mecha Construction

1 Mecha Construction 4/15. The radio waves had been alive with confirmation of GIGA SKELETON UNIT 02 - MACHO MAN in the south east. It was imperative that we get a recording and first hand look at the skeleton mechas if we are to fight them in chivalrous and glorious mecha on mecha combat. The speed and power of its movements will make for a good control to compare against. The battle itself could lend some much needed experience in mecha combat by watching how it battles and how it copes with what will likely be rapidly changing environment and varied attack patterns of Dragoon and Q1. Dr. Frankensteen escorted by some bigfoots and werewolves would keep him safe while he records the battle and makes use of the information in the construction of our mecha. Considering that Bob would be personally piloting it, perhaps they would be able to include some kind of propelling force sufficient for a rocket jump.

2 Train [C-List Martial Trance]. While everyone makes ready for the final battle, Bob will meditate in the [Training Room] to bring out the full power of his body and mind. And it gave him time to consider his new hair which framed his face in a decidingly handsome, 'harsh veteran warrior' style.

3 Quest for "Shining Water". With the Roscommon forests of Michigan free from skeleton forces, we can begin the search for the Shining Water Spring that will hopefully empower Bob for his approaching final battle against Prime.

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df6ca7 No.51106

File: 77fa4300b0a330d⋯.jpg (87.63 KB,564x844,141:211,5a547620999206911674d9822d….jpg)

Dice rollRolled 94, 75, 4 = 173 (3d100)

>>51104

Name: The Hell-Rider

Age: 26

Origin Story: Douglas Green was just a simple biker before one day he was gunned down in by a member of a rival gang. His soul was sucked directly to help were he was tormented for all of his wrong doings in life. Douglas was however was no ordinary man and set about planning his escape from hell. Taking to ambushing and eating the lesser demon-kin he found himself twisting in both body and mind as he made his way towards the limits of Hell. How exactly he got out at that point not even he remembers is finding himself back in his hometown by the ruins of his old watering hole. Finding himself in the wreckage of the world now ruled by Iron-Bones he has set off to make things right and maybe redeem his soul on the way.

Blood Type: O

Signature Color: Purple

Domain: Northern Texas

Renown: C-List

Powers: [A-List Fire Resistance][A-List Demonic Transformation (gives A-List Super Strength, A-List Endurance and D-List Flight)][C-List Motorcycling][A+-List Guitar Skills][B-List Guitar Combat ][B-List Chain Combat]

Demon-Hog: [B-List Super Speed][D-List Intangibility]

Weakness: [Devil's Reject] - You fought your way out of Hell, but Hell wants your black soul back. Your critical failures can attract OTHER types of attention, you are harmed and repelled by objects of faith, and banishing magic is particularly deadly to you.

Equipment: Hellforged Chain, Demon-Hog, Demonhide Jacket, Wrathful Anointed Stratocaster, BONEZONE HAT

Assets: [Old Biker Clubhouse][Soulforged Cigar][3 Grenades][Tramkit][Pick Of The Purple Prince], which allows you to sacrifice a health level to give you the B-List Sonic Blast (Guitar) power for a turn, and improves normal guitar playing by +5, [Hellconomy], providing a bonus to certain actions such as building, recruitment or infrastructure projects.

Followers: 2 Old Ladies, 9 Road Warriors, Road Huntress, 4 Bikers, 4 Whip "Monks"

—–-

A-List Chain Combat 9/20.

A-List Guitar Combat 13/15.

—–

1-3.

Hell-Rider dusted himself off before taking in the surreal scene in-front of him taking a double take at Q2. He point a finger towards the skeletal spirit saying,

"Didn't I kill you already? Ah no matter. We'll deal with this shit. Also Miss Demon Lady it's awful rude of you to interrupt a man while he is playing. I got nothing against a feisty groupie but there are some lies that cannot be crossed!"

With this Hell-Rider would unleash his complete demonic form and move to tear the bitch to pieces!

[Battered]

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2fc732 No.51108

Dice rollRolled 41, 40, 28 = 109 (3d100)

>>51098

Name: Alex "Dragoon" Walker

Age: Twenties

Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time

Blood Type: AB+

Signature Color: Green

Domain: Northern Georgia, Alabama, Mississippi, Most of Lousianna including New Orleans, Southern Arkansas, Southern Tennessee, part of North Carolina, and Most of Virginia

>Superpowers:

[A-List Rock Manipulation]

[A-List Endurance]

[A-List Metal Manipulation]

[Maximum Dragon Rock Fusion]

[B-List Super Strength]

[B-List Dragon's Breath]

[B-List Physical Fitness]

B-List Spear Combat.

D-List Flying

C-List Flying 3/10

>Equipment:

[Fortified Base.]

[Enhanced fortifications]

[Improved Infrastructure]

[Superhard Fortresses]

[Skeleton Alloy Ammo]

[Anti-air defenses]

[7 Radio Towers (can reach anywhere East of the Rockies]

[Advanced Training Room.]

[Alloy Armor]

[Masterwork Draconic Adamant Armor].

[Fortified Advanced Research Lab}

[Basic Skelescrap Forge!]

The Mantlespear

8 Skeleton Scrap

[Gilded Dampening Caster]

[Strange Adamantium Box]

>Followers:

[Mayor of Atlanta]

[18 Armored Veteran Survivors]

3 Scientists

>Research

Jazzhulk Research 3/6

Q2 Breakdown 10/10

[Psi-Crystal Dampening Research.]

[Psi-Lattice Research], giving you a +20 to all combat rolls against cyber-skeletons.

[Strange Vaudeville Parlor]

-Vaudeville Parlor Repair 7/7

-There are 7 spheres, dated 1921 AD(freeing of Prime from his Prison, by Atore Cervello, presumably Q1), 1941 AD(Prime recruiting a psychic named Luigi Bantenicci. Presumably Q2), 1946 AD(Prime in Italy recruiting a crippled war hero), 1953 AD(Prime attacking the Vatican and forcibly ensuring the loyalty of a traitor scientist. Rosetti presumably q4), 1991 AD(Prime getting the allegiance of other heroes as he strips a parallel world life and plans to strip all worlds of life), 2007 AD(Prime and his quartet raiding a crystal cavern of another universe after prime disposed of that world's prime.), and 2013 AD(q4 making the Anti-Paragon gun with Eternity Water.)

-You may now roll an additional d100 to attempt to view the contents of one of the spheres. State which sphere you're trying to decipher when you roll. The threshold for success gets higher and higher with each attempt…

Renown: A-list

Status: Healthy

1-3. A good start, but we need to soften this beast up more before the coup de grace can be delivered. Create a storm of dust, iron bits and other particulates I can manipulate, have them spin around the behemoth, blinding it and working against it's body and armor with the furious motions. Fly we doing so to avoid being an easy target, once the storm around it is large enough? Create giant struts of earth and metal to try and transfix parts of it. It's shoulders, it's hands, the central area were the weakspot is, and the legs, specifically the ravaged as hell lower joints. Make this giant fall.

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48d367 No.51109

Dice rollRolled 73, 33, 35 + 5 = 146 (3d100)

>>51108

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48d367 No.51110

Dice rollRolled 27, 50, 8 = 85 (3d100)

>>51109

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9fcf26 No.51112

Dice rollRolled 63, 74, 74 = 211 (3d100)

Name: Scruftron- (Real name Scruffy)

Age: 28

Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders.

Blood Type: AB-

Signature Color: Orange

Domain: somewhere in Nebaska

Superpowers: [A-List Magnetism], [B-List Janitorial Skills], [A-List Staff Combat], [Greater Psionic Resistance], [Psionic Crystal Integration], [ C-List Multi-Limb Combat]

Equipment:

+ [ Psi-Alloy Ō-yoroi]

+ [Super Strong Strange Naginata]

+ [Psi-Adamant Warboots]

+ [Heavy Laser Spray]

+ [Slave Unit]

>Extra Equipment:

+[Psion-Alloy Armor]

+[Cyber Alloy Armor]

+[Janitorial Armor D-list]

>Allies:

+[The Psychonaut]

>Followers:

+ [1 Janitorial Captains]

+ [23 Janitor Elites]

+ [18 Janitors]

+ [16 Janitor Strippers]

+ [62 Robo-Janitors]

+ [Doctor Phillip]

+ [Kenny the Roboticist]

+ [Windex] - the Invisible Marauder.

+ [Bucketboy] - the water-slinging floorwasher. [Handheld Waterjet Cutter], [Masterwork War Bucket]

+ [Scour] - the bombshell that can disintegrate objects with her touch.

+ [Harvey] - a mountain of a man that soaks up punishment like a sponge.

+ [Dura-Dong] - Man with a Iron will, and a Iron Cock.

+ [Nate the Ever-Bater] - [B-List Powerfisting], [Duraweave Janitor's Cap]

>All Super Team members now equipped with [Doxy Armor]

Renown: B-list

Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.

>Buildings:

+ [Ultra-Advanced Laser Repeater Factory]

+ [Robo-Janitor Foundry] +3 Robo-Janitors/turn

+ [Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]

+ [Forge]

+ [Janitorial Barracks]

+ [Skeleton Tripwires]

+ [Psionic Meditation Chamber]

>Other Stuff

+ [Hunk Of Steel Sculpture].

+ [Low Weapons Supply]

+ [Scruffy's Porn Stash]

+ [Skelly Scrap Research]

+ [Repulsion Tech]

+ [Abandoned Tactical]

+ [154 Scrufftech Laser Repeaters] +8/turn

+ [80 Skeleton Scrap]

+ [1 Repurposed Jazzbarge]

+ [Quartet 3's Head]

+ [Head of Ankou Trombone's Vestige]

+ [Super Laser Pointer]

+ [Inert "Doxy"]

+ [Doxy Armor Schematics]

>Research

D-List Multi-Limb Martial Arts 3/4

Questionably Placed Cyber Grafting 18/???

Psionic Invulnerability 9/15

>[Battered]

>[Incomplete] - 10 penalty to all rolls as your near-completed grafts direct excess energy into your mind. Completion of grafts will remove the penalty.

1. Leaving the grafts incomplete would not do, he could not allow THE PERFECTION that was his form to remain unfinished, as he IS never FLAWED, merely his full glory was NOT REALIZED in its current GREATNESS.

2. THE body was being built so to must the MIND, least it FRACTURES when fortitude is needed most. Once more would the metal marauder go UNDER the psionic gun, absorbing THE full GLORY of the mental battle OF PRIME and his former subordinate.

3. Various subroutines were CORRUPTED, source unknown, buzzing constant and various SYSTEMS giving varying readings. Though the prognosis was worrying, Scrufftron MUST stand strong and continue his training, otherwise the next time he faced a strong opponent, he would need to REPAIR more then the bits of metal that had come to replace much of his BODY

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7961b6 No.51114

File: cf2434439a01f72⋯.jpg (31.61 KB,466x734,233:367,Glueman(27).JPG)

Dice rollRolled 63, 68, 79 = 210 (3d100)

>>51098

Name: Gabe "The Glue Man" Degrossi

Age: ~49

Origin Story: Glueman was once a humble man named Gabe Degrossi, working the night shift at a glue manufacturing plant in his hometown of Boston. One night, while working his usual shift, there was a break in, a group of mobsters had a hit out on one of his fellow night guards. Instead of running and getting actual, real police to help however, Gabe took matters into his own hands. Opting to engage the mobsters in close combat with his shitty baton and flashlight. He somehow managed to knock out most of his opponents, but the few who were left ganged up on him, pushing him into a vat of glue where he sat until the next day. He was immediately rushed to the hospital, but the doctors were unable to remove the glue from his body, however, after a few more hours in intensive care, it seemed as though he had entirely become glue, as no traces of human flesh were left. Gabe Degrossi, now Glueman, soon awoke from his coma, he was shunned out of his family because of his horrible new glue-based form. He wallowed in sorry for days before seeing an ad that advertised that a local professional wrestling was hiring, Glueman, needing the money, applied and was hired. He had found his calling, Gabe Degrossi had now become Gabe "The Glue Man" Degrossi, super-powered professional wrestler!

Blood Type: A

Signature Color: Maroon

Domain: Akron, Ohio

Superpowers: [B-List Glue Invulnerability], [C-List Stretching], [C-List Stickiness], [C-List Super Wrestling]

[D-List Chairsmashing] 4/5]

[B-List Super Wrestling 3/15]

Equipment: [Stickproof Spandex Pants], [Glueman's Cape], [Elmer's Metroplex Stadium]

Weakness: [Gluebody] - Your body is a strange, organic glue-like substance whose elasticity and stickiness you can control at will. You take extreme damage from certain chemical solvents and your body composition makes it easier to shove things into you.

Followers:

[Billy Wombat]

[Psycho Ninja]

[Big Brooski]

[Tetraton Tyreese]

8 [Novice Wrestlers]

Commentators:

[Baboon El Nino]

[Rim Joss]

+HYPE 2/10

+PPV Match 3/3 [LIVE ON THE AIR!]

1-2-3. You want a match Jobmaster? I'll give you a match! Ref, ring that bell! Are the cameras rolling? They better be! I'm about to give Skeleton-Steve over here the worst beating of his life! Not only that, but I'll be taking that belt off you too, AND I'M COMING FOR JOBBER-PRIME NEXT! And get those commentators a table for Hulk's sake!

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48d367 No.51117

Dice rollRolled 74, 15, 45 = 134 (3d100)

>>51114

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622e3b No.51119

Dice rollRolled 10, 92, 7 = 109 (3d100)

>>51097

Name: Hank Scorpio (Handsome ScorpioCorp CEO)

Age: Average

Origin Story:

This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.

Blood Type: ABC

Signature Color: Pink

Domain: Phoenix, Arizona

Superpowers:

+ Super Intellect

+ OMEGA Regeneration Chip

+ Laser Integration System

+ A-List Physical Fitness

+ B-List Tackling

+ C-List Tackling

+ C-List High-Tech Marksmanship

+ C-List Bass Playing

+ C-List Super Strength (Untrainable)

+ C-List Device Invention

+ D-List Tool Creation

+ D-List Bass Playing

+ D-List Corporate Combat

Followers:

+ [AI Scorpio]

+ [Sprinkly Boy]

+ A-Team

+ 4 Living Metal Corporate Executives

+ 18 Scorpion Mercenaries

+ 23 Living Metal Mercs

+ 10 Living Metal Marauders

+ 10 Living Metal Commandos

+ 5 [Living Metal Conscript Regiments]

+ Weapons Expert

Equipment:

+ [Most Uncomfortable Chair], a sitting apparatus that you're pretty sure is the most uncomfortable thing ever intentionally designed by man. Using it for any roll in a turn confers a -5 penalty to the roll; however, every turn you use it gives you a +2 bonus for the first turn after stopping its use, up to a maximum of +30.

+ [Blue Suit]

+ [Reinforced Scorpio Leather Jacket]

+ [Hell-Touched Bass Guitar]

+ Blueprint Briefcase

+ Medium-High Funds

+ 38 Energy Rifles

+ 38 Subsonic Wave Guns

+ 1 Gold-Plated Subsonic Wave Gun

+ 1 Wall-Buster

+ 3 [Space Rockets]

+ [Psion Tainted Fragments]

+ 60 Skeleton Scrap

Giantic Weird Follower Space Stations:

+ GiLiMeSS

Renown: B-List

Buildings:

+ Research Lab

+ Ad-Tech Factory

+ Auto Training Facility

+ Upgraded Research Lab

+ Scorpio's Suits and Ties

+ [Scorpio Films] Based on a real story.

+ [Scorpio Arms Factory]+ 2 Energy Rifles and Subsonic Wave Guns per turn.

+ High Tech Ice Cream Factory

Tech:

+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)

+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)

+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)

+ Superpower Dampener [Locked Out] 4/15

+ Subsonic Wave Gun

+ Super Strength Gene Augments

+ GiLiMess Laser System

+ [Scorpio Care] vastly increases health and loyalty of domain populace

+ [Scorpion Leather Jackets]

+ [ScorpioTV]

+ [Sexy Science TV], increasing the loyalty of your populace as well as improving your recruitment rolls for new science personnel.

+ [SHONEN Blueprints]

DNA:

+ Cow

+ Elephant

+ Robin

In Progress:

+ SHONEN Construction 3/6

+ [CRITICALLY WOUNDED]

+ All Buildings [RUINED]

1-3. Scorpio stared into the sky above through the large hole in his roof. He had been defeated at the top of his game. His achievements and research having proven point- and worthless. Clearly the only thing of value he had ever achieved was the development of the living metal men. He should have continued his progress on human improvement, never should he have abandoned this path to appease the people. Scorpio had attempted to be too many things at once, a dashing CEO, a handsome man of the people, a striking combatant. It was time to realize that he was only a man, or what was left of him anyway. Scorpio would recover and develop his body further into a weapon, one that would make him able to strike down whoever that guy was. AI Scorpio would be in charge of administrative work and managing the company. Scorpio had squandered too much time already.

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c8e6ec No.51147

Dice rollRolled 9, 12, 93 = 114 (3d100)

>>51102

Name: Raphael Hench

Age: 25

Origin Story: Raphael the long lost brother of jack hench, at the news of his brothers death he decided to try to follow in his footsteps. Eventually, he ended up in the back alley with some goons and was about to get killed, it was then where he manifested his brothers power and two nameless mooks came to his rescue. Now he aims for vengance against the skeleton legion

Blood Type: O+

Domain: Away from the skeleton legion

Signature Color: Anything but orange is preferable

Superpowers: [Super Charisma], [B-List Mook Summoning], [D-List Device Invention] [C-list Super Dodging]

Equipment: [5 Skeleton Laser Rifles]. [Destructive Ion Singularity Ordinance Projector– DISOP]

[Mesmerizing Turban Of The Great Edwardini], an immensely powerful psionic artifact that bends people and animals to your will as long as the pinwheel is spinning; in combat, you must dedicate one of your "rolls" to keeping it going and commanding anyone me mesmerized by it.This fearsome headress can even temporarily mesmerize Cyber Skeletons, but they get a resistance roll with each round with increasing bonuses.

Followers: Ben and Jerry [A-List Mooks[ Seasoned Mooks, 3 Mook Lifters, [3 Mook Battalions] [Willy Three-Dicks], who has C-List [Piloting]. [2 Elite Mook Battalions.]

Renown: D-List

Weakness: [Reboot] - Raphael is subject to a strange and bewildering phenomenon well known in the superhero community as "reboot," where powers are manifested in tangentially related individuals upon one super's death, with minor details in the "new" super's lives spontaneously switching and swapping to make things work. Self-aware of this phenomenon, you find that it resonates worryingly through the psionic sea. Your Critfail Threshold is 5 and below.

Other shit I have: [5 Skeleton Scrap]. 3 [Broken Cropdusters]. [Transport Chinook].

Action 1-3: Start transporting people through the hole Q1 made, after he got his smashing.

Status: [Healthy]

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b83591 No.51151

Dice rollRolled 99, 9, 27 = 135 (3d100)

>>51098

Name: Mr. President

Age: 1 year

Origin Story: Mr. President is a cat that was used in the animal testing phase of the the Mastermind's super power creation program. Mr President was actually the first animal subject to survive the procedure although developed no noticeable powers at the time. What the researchers did not know was that Mr. President did develop powers, the power to biologically adapt and alter it's genetic makeup to the current situation. He used this power to survive the parts of the experiment that were killing other animal subjects. Now with the lab partially destroyed and him free Mr. President does cat things.

Blood Type: A

Signature Color: Brown (again)

Domain: Wherever in Mastermind's territory the super experiment lab was.

Superpowers: A-list Cat Allergies, B-List Adaptation, D-List Power Absorption, B-List Cat Combat (5/20 A list), D-List Purregenration, C-List Multi-Paw (4 Limbs), D-List Skeletal Armor

Equipment: [Collar] [Sunning Spot] [Strange Crystalline "Toy"] [Strange Coyote Corpse] 3 [Strange Glowing Cybernetics] [Pile of Twitching Amalgamate Parts]

Followers:

Renown: Starts at D-List

Weakness: [Cat] - You are a cat. A super-powered cat with a certain level of uncanny cunning, but… a cat nonetheless. You are unable to take many actions such as diplomatic endeavors, gaining followers, and anything involving opposable thumbs.

[Petted] Bonus, adding a one-time +10 to a roll of your choice.

Health: Healthy

1-3. Mr. President can not contain his kitten like playfulness and starts to bat at every loose string and hanging piece of cloth he can find.

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855f39 No.51907

Dice rollRolled 46, 40, 4 = 90 (3d100)

>>51106

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855f39 No.51908

Dice rollRolled 73, 15, 61 - 20 = 129 (3d100)

OLD HICKORY'S COMBAT ROLL

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855f39 No.51910

Dice rollRolled 64, 50, 20 = 134 (3d100)

>>51106

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a30dff No.51918

>>51102

>>http://pastebin.com/jqJPHFCr

>Name: The Mastermind

>Age: At least 100

>Blood Type: AB+

>Signature Color: Dark Red

>Domain: New Mexico

>Superpowers: [Super Intellect], [D-List Device Invention] [Awesome Scar] [B-List Entropy] [B-List Sonic Blast (Rock-N-Roll)][B-List Super Singing]

Operation MAGA FOXTROT DELTA - [COMPLETE]

+15 to all resource-gathering rolls, troop movement is fast, and you gain increased resources when rolling to do such.

Operation BELLIGERENT FIST - Army Group North 2/3; Army Group Center [COMPLETE]; Army Group South 2/3; Army Group California 2/3

Operation INSOMNIA FOUNDRY - [COMPLETE]

+15 bonus to creating items, special vehicles and buildings as well as halving the time necessary to create Blankstones

Completing ALL of these items will grant you the [War Ready] bonus, greatly improving your fighting power against the Skeleton hordes. Otherwise, the individual items are their own reward.

+15 bonus to creating items, special vehicles and buildings as well as halving the time necessary to create Blankstones

STAT POST + PROJECTS

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a30dff No.51919

Dice rollRolled 51, 20, 43 = 114 (3d100)

1. Army Group North 2/3

+MAGA FOXTROT DELTA - Complete +15

+INSOMNIA FOUNDRY +15

+DOOMONOMY

+DOOMGOVERNMENT

+[TaskMaster] (B-List) (Temporal Quirkery) (D-List) Endurance, Physical Fitness and Strength

2. Army Group South 2/3

+MAGA FOXTROT DELTA - Complete +15

+INSOMNIA FOUNDRY +15

+DOOMONOMY

+DOOMGOVERNMENT

+[Heinrich Von Manspine] (B-List)(Super Multitasking) (D-List) Endurance, Physical Fitness and Strength

3. Army Group California 2/3

+MAGA FOXTROT DELTA - Complete +15

+INSOMNIA FOUNDRY +15

+DOOMONOMY

+DOOMGOVERNMENT

+[Mechneato] (B-List) (Technokinesis) (D-List) Endurance, Physical Fitness and Strength

"MY GENERALS. WE ARE THIS CLOSE. THIS CLOSE TO HAVING MY GLORIOUS ARMIES ASSEMBLED FOR THE GREAT OFFENSIVE TO NEW YORK.

SO GET TO FUCKING FINISHING THEM ALREADY. I'M DYING TO SEE THEM IN ACTION!"

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855f39 No.52231

File: f1062242b5e8879⋯.png (435.33 KB,3675x2350,147:94,hero_builder_map.png)

>>51105

1. Mecha Construction 7/15. Live action footage of the ongoing combat with MACHO MAN helps the design team discover and rectify crucial flaws in the mecha's defenses and power conduit shielding, thereby decreasing the chances of critical damage when fighting human-sized foes.

2. B-List Martial Trance 2/15. To hone the vampire king's battlefield prowess and reflexes, the training room wracks him with an onslaught of blows delivered by white-hot implements. Only by hypnotizing himself into perfect balance and fluidity is Bob able to towel off afterwards without so much as a singed nipple hair.

3. The search for the fabled Shining Water Spring brings Bob and his forces to a hidden thicket deep within the Roscommon woodland. It's identifiable by how normal people and unaltered animals, like much of the search team, cannot bring themselves to enter. Bob's advanced method acting and bond to the fabled Excalibur allows him to pass without fault and behold a tranquil, stone-rimmed spring in the midst of ancient pine trees. A hole glimmers below in the dim moonlight; beckoning the King of Greater Wisconsin in past the cool, clean waters.

Before Bob can decide whether to make a jump, there's a quiet thumping noise from the apex of the spring's rim. There, on the dull grey stone, sits an honest-to-god Christmas present in the classic red and green coloration, with a plain white tag attached to the bow. "TO: DRACULA BOB. FROM: SANTA."

Gain [Ultra-Insulated Christmas Sweater], which greatly reduces your fire vulnerability while worn. Anyone else who wears it gains A-List Fire Resistance. It also has a cute reindeer on the front.

>>51108

>>51109

>>51110

There was an almighty rasping wind as Dragoon lifted his earth-shod claws to the sky and conjured a whirling maelstrom of dust, iron, gravel and grass that stretched a quarter of a mile in every direction. With an almighty push and a flap of his stiff, crackling wings, he took to the sky and flung his creation squarely at RANDY SAVAGE, tearing apart everything else in the whirlwind's path. As gouts of abrasive particulate scoured every joint and kink in the mech's armor, spikes and bolts of hardened earth tore themselves out of the storm and set to immobilizing the arms, legs and waist of the monstrosity.

Then grit and gravel surging into the machine's soft spots came to a sudden halt. Slowly but steadily there was a faint rumbling and a piercing purple glow from RANDY SAVAGE's every orifice. What started as a dull bass whine revved up into an audible, "Oooooooooooooooooooooooooooooohhhh…." before coalescing into a boulder-shattering crescendo of "YEEEEEEEEEEEEAAAAAAAAAHHHHHH!"

The great machine snapped its arms up and flexed as it disintegrated everything in its immediate vicinity, discharging with a flash of energy that rocked Dragoon's form, rattling bones and tearing skin with raw psycho-concussive force. Beneath him, he could see Q1 halting the blast from hitting his own form with a dull strobe of pink, but even as the traitorous construct raised his finger to conjure up a piercing psionic lance, Dragoon could also *feel* a heavy, malevolent weight dragging itself out of the void and rushing up to Q1's back. The light bent and warped slightly, and the kicked up dust gave Dragoon the faintest impression of a skeletal figure delivering a savage palm strike to the mid-spine.

Then, with a crunch, Vibraphone Reaper was flung forward and onto his chest, the amalgamate of his spine having been fractured and cracked from application of sheer psionic force. Nothing less than pure killing intent. If he was flesh and blood, he would certainly have been killed instantly.

DRAGOON: You are now [Battered].

As the whirlwind settles down, Dragoon feels a quiet thump against his wing, and there resting upon his knuckle-spike is a tiny sack of gems, colored like a stocking, bearing a plain white tag. "TO: ALEX WALKER. FROM: SANTA"

Gain 3 [Core Gems]. These perfect and metaphysically pure gems, harvested directly from deposits located within the Earth's core, are considered intensely powerful magical artifacts to most. To dragonkind, though, they are the stuff of legend, for consuming one grants an incredible, permanent boost to their powers. Consuming multiple gems grants additional powers, but it is said that a dragon with the powerlust to eat more than one runs the chances of developing fantastic, devastating mutations or magical side effects…

BEGIN ROUND 3 OF DRAGOON AND VIBRAPHONE REAPER-VS-UNIT 02 "RANDY SAVAGE"

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855f39 No.52232

>>51112

1. Questionably Placed Cyber Grafting 20/??? The strange pressure and the worst of the shadow-spiders seem to both abate, but this is only a fleeting joy. In his downtimes and in moments of solace, THEY slip into his mind's ear from places Scrufftron has never even dreamed of, and whisper about terrible things and wonderful things in equal measure. The snippets of the lives of slaves, heroes and brutal tyrants.

2. Interfacing with the device once more, Scrufftron catapults his psyche into what the Psychonaut has referred to and to what Scrufftron now instinctively understands as the "Shadow," a realm perceived and actuated entirely by thought. And just as it was days prior, it is being torn asunder on a planetary level by the intensity of Skeleton Prime and Vibraphone Reaper's bout. As Scrufftron basks in the latent psionic power, he sees nothing wrong with the earth– but he feels a tugging at the back of his mind, pulling him upwards of all places…

Gain [Shadow Empathy], which allows you to perceive and fully understand certain psionic phenomena.

3. Psionic Invulnerability 12/15. The onslaught of sense and thought abates in increments but doesn't quite fully let up. Nonetheless, the purified will of Scrufftron himself digs its heels in, sure that one sudden mental thrust will end the mental bout. Amid the whispers and snippets of lives, a cold voice rattles.

"It will be done. If not by my hand… then perhaps by yours."

As Scrufftron leaves his latest round of meditation, the Ever-Bater rushes in, clutching a spherical, brightly wrapped present. Attached to it is a white tag. "TO: JANITOR SCRUFFY. FROM: SANTA"

Within is a hexagon-patterned bottle of some syrupy yellow liquid. A pamphlet attached to the side labels it as [Ritchie Gibb's Patented PP Potion], good for "possessions, psychotic breaks, chronic disorders, social disorders, the side effects of certain grafts involving certain M-Class substances, compulsive eating, and certain paraphilia." According to the instructions, either you drink half or less of the bottle or you drink every last drop; there's no in between. Each bottle good for 1 full dose or 2 half doses. Taking two sips will give you 2 half doses (which do not stack) and the rest of the potion, no matter how much is left, will be inert.

>>51114

1/2/3. Degrossi leaps into the ring and sprints forward, putting himself right into the Skullmaster's reach– but not before sticking his back to the turnstile first. When the Skullmaster lunges to give him a double-cross, Gabe just snaps back in the nick of time, avoiding a pummeling by mere centimeters to the delight of the crowd.

The Glue Man slams into the leather with a wet slap as Skullmaster charges in a humiliated fury. Undeterred, the stretchy headliner crouched down hard and leapt up with almost cartoonish springiness, soaring right over the Skullmaster's shoulder– but not before slapping his palm against the brute's hand, flinging it back with him and allowing him to slam Skullmaster onto his knees. Gabe jumped to hop on his foe's back and brought his arm down, wrapping it around the hard-headed heel's neck in a choke before grabbing his own fist and wrapping it around again and again. The crowd cheered as they watched him wind his arm up like a garden hose, but then gasped as Skullmaster staggered upright and began trying to throw Gabe off, seemingly unhindered by the sudden lack of air. As the Glue Man hops off with a vicious head-kick, though, he can see that his opponent's neck has been visibly crushed, even if his lungs don't need it.

The Skullmaster coughs, sputters, and then cracks his knuckles, getting ready to go in again– hopefully with better results.

Before they can clash again, however, the crowd goes wild, and something goes soaring through the air– a can-shaped Christmas present with a fluffy blue ribbon and a white tag. "TO: GABE DEGROSSI. FROM: SANTA"

Upon unwrapping it, the announcer goes wild. "LADIES AND GENTLEMEN, I DO NOT BELIEVE IT! IT SEEMS– IT SEEMS THAT WE JUST HAD A VERY LATE VISIT FROM A CERTAIN NICHOLAS CLAUS, AND BY GOD, HE'S GIFTED THE GLUE MAN WITH A FULL CAN OF [Ricardo Realidad Body Oil]! SO SMOOTH IT CAN'T EVEN KEEP A -SPEEDO- ON! BUT– OH GOD, JIM, LOOK AT THE SURGEONS' WARNING ON THAT CAN!" "AUSTIN'S ASS I DON'T BELIEVE IT! 'WARNING: BECOMES MILITARY-GRADE ADHESIVE WHEN EXPOSED TO BOSTON BLUE BRAND GLUE. DO NOT ATTEMPT SOLVENT REMOVAL, NO EFFECT.' THE GLUE MAN'S FROM BOSTON, TIM! HE SPRAYS THAT STUFF ON HIM, -AIR'S- GONNA STICK TO HIM! THERE'S GOTTA BE ENOUGH FOR AT LEAST FIVE COATS!"

BEGIN ROUND 2 OF THE GLUE MAN-VS-THE SKULLMASTER

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855f39 No.52233

>>51147

1/2/3. The first few nights of trying to ferry over mooks and personnel go poorly– the chinook keeps flying too low. Once Willy manages to make personal adjustments in the cockpit, though, for "optimum viewin' capacity," he manages a perfect fly-in, and soon the bulk of Hench's forces are through the breach. The land on the other side is barren and dead. As if the very life itself had begun to leech out of the soil…

As Hench surveys the last shipment of troops, he catches a glimpse of something flying overhead, and then there's a dull thud. Behind Hench is an egg-carton sized Christmas present wrapped up in a nauseating shade of orange. Attached is a white tag. "TO: RAPHAEL HENCH. FROM: SANTA"

Inside the box is a pristine, collector's edition [MAKE-A-MOOK] home mutagen kit. It contains enough reagents and hyper-advanced syringes for five uses. Each MOOK is loyal to a fault as long as they are not grossly mistreated. To create a mook, one requires another ingredient that corresponds to their intended powerset. A mook with rubbery skin may require a tire, for example. The instruction manual encourages "responsible experimentation."

>>51119

1/2/3. Even as mauled as he is, Scorpio's determination will not be daunted. Day in and day out, he punctuates his medical treatments with rigorous combat training, tipping every janitor that comes in to mop up his spilled blood, sweat and stress-vomit.

C-List corporate Combat 3/10.

You are now [BADLY WOUNDED].

In the midst of Scorpio's brooding, a package arrives for him via exhaust vent– a very large package wrapped in luxurious pink and gold wrapping paper with a velvet bow. Attached is a pink tag: "TO: HANK SCORPIO. FROM: SANTA"

Unwrapping it, Scorpio finds a dashing, cutting-edge suit with matching shoes, adamantium cufflinks, and a tie. According to the hand-written tailor's note within, this isn't just a suit, but a [Mbele Horizon Omni-Occasional Power Suit] from esteemed tailor Mary Mbele who caters to metahumans and billionaires. It can switch to any color the user desires with the press of a button and comes with a built in ablative duraweave nanofiber, allowing it to entirely negate most conventional energy blasts and withstand high temperatures while insulating against physical harm.

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855f39 No.52234

>>51919

1. Army Group North rallies in record time at the news of a final muster, rolling into headquarters on a fleet of battle tanks. Army Group North COMPLETE.

2. Army Group South gathers together its scouts, snipers, rangers and saboteurs and mobilizes in lockstep, standing outside Headquarters waiting for orders from their supreme leader.

Army Group South COMPLETE.

3. Army Group California, trained in urban combat and carrying extra melee weapons and explosives, rides out across the desert and arrives with just hours to spare, tiredly proclaiming their arrival and awaiting orders.

Army Group California COMPLETE.

Operation BELLIGERENT FIST - [COMPLETE]. Your armed forces are significantly more powerful than those fielded by other heroes and they pose a significant threat even to supers. Each army group provides a +6 modifier to battle rolls.

Gain the [War Ready] bonus, which grants you a +15 boost to conventional military actions in addition to any other applicable bonus. When the time comes to FIGHT PRIME, your Army Groups each count as FIVE Supporting Forces.

As THE MASTERMIND stands at his pulpit and prepares to give his speech to his finally-assembled army, he is interrupted by a quiet thud, right on the head. Rubbing his bald noggin, he stoops down to pick up a heavy piece of coal, which radiates with a faint red light. It has a tag tied to it with a piece of twine. "TO: YOU KNOW WHO YOU ARE YOUNG MAN, FROM: SANTA"

After some analysis, the coal appears to be a piece of [Krampus Koal], a hyper-dense fossil fuel found only in the Halls of the Krampus, a place located in an obscure dimension associated with yuletide myth. In any case, the [Krampus Koal] can be used as a potent fuel source, a hyper-effective paperweight or a delightful centerpiece. However, the devices it fuels will only function if they are used for acts of evil. If someone were to power a device with [Krampus Koal] and try to do good with it, they would succeed, but the metaphysical naughtiness of the substance will come back on them with interest.

>>51151

1/2/3. Mr. President soon finds himself in a state of bliss, with no shortage of wiggly string-like things to bat, bite and flail his paws at. Every color is catered to, even those that only cats can really perceive. As he plays, he slowly unravels spool after spool of thread, until two thirds of the workshop have been left in tattered ruins.

At this point, the hooded figure raises his head to catch Mr. President, draped in strings, watching a thread dangle from the ceiling. The tailor stares a moment before letting out an unearthly screech, flinging his hands up and clenching his fists. Instantly, the threads and fabrics around the room start to wiggle, writhe and come to life. "YOU IDIOT CAT! YOU FELINE BABOON! YOU ABSOLUTE IDIOT! DO YOU KNOW WHAT YOU'VE DONE? HOW MUCH -WORK- YOU'VE RUINED?!? I'LL KILL YOU! I'LL KILL YOU AND MAKE MITTENS OUT OF YOU! -KITTEN- MITTENS!"

It seems like Mr. President is in trouble once more! But before the fury commences, there's a quiet jingle, and a bell-laden, tiny package wrapped in ultra-crinkly foil falls through a crack in the ceiling and right in front of Mr. President's paws. A tag attached to it reads, "TO: MR. PRESIDENT, FROM: SANTA"

After Mr. President shreds the wrapping paper, he beholds a shiny new collar with a stylized DOOM symbol on the front. According to the instructions, which consist of cat pheromones and simple pictures, when the velcro collar is secured, the wearer can speak any human language without flaw. The [Homo-Felidae Translation Collar] can only be safely used once every few weeks (in game terms, once every THREE TURNS) because of the immense stress it puts on the wearer's throat. Combined with his natural cat cuteness, this could mean Mr. President can finally TALK to the people he wants to pet him– and tell them to pet him THERE, not THERE.

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855f39 No.52236

>>51106

>>51907

>>51908

>>51910

Fort Knox quickly turned into an all-out brawl– with hellfire, chains, ghostly cannonballs, ethereal wailing and the very un-ethereal sound of bones fracturing against pavement. The Hell-Rider got several heaping helpings of the latter as he wrapped his burning chain around his hanger on's neck and slammed her bodily into the ground at all angles. The struggle between ghosts was lost to him– his only focus was the demonic bint in front of him.

As he surged forward with wings spread, he felt a blur of heat and smoke whip by his side. Spinning around to catch an incoming fist on the flat side of his guitar, Hell-Rider slammed his boot into the demon-woman's gut, then took to the air with his chain wrapping around her gut to fling her into the walls of Knox faster than a bullet train. She rose with a cough, grabbing her jaw and snapping it back into place with a grotesque crunch. "Maybe I underestimated you– a little. But that ends now."

Both cut their eyes towards the northwest, where a blinding flash of purple light and an earth-shaking crunch tore through the air. As thin as the Shroud was, they could hear the sounds of hardened wood splintering crystal and glass, see the decrepit, ghoulish form of an 1800s gentleman battering a faint pink skeletal figure into nothingness. All of Q2's faint, enraged screams were for nothing– they were mere whispers before the eruption of Old Hickory's rage. When the final blow was struck, the resulting backlash of psionic energies tore the line between life and death asunder, and for one horrific moment the Hell-Rider could see in full detail the grim, timeless expanse that was the Other Side.

Then, feeling a rush of air , the demon-man ducked down behind his opponent's fist and gripped her around the waist, flying her high before twisting around and suplexing her face-first into a concrete wall topped with barbed wire.

As he trots away from the fresh ruin, the Hell-Rider almost trips over something– a tiny package wrapped in black and orange. A tag attached to the top reads, "TO: DOUGLAS GREEN, FROM: SANTA."

Inside is a ring wrought from a greasy black stone shot through with streaks of flickering blue. The Hell-Rider recognizes the substance: it gathered at the bottom of Hell's valleys and pits. The [Soul-Coal Ring] is styled with a grimacing skull much in the way a silver biker's ring would, but when it's anointed with blood it comes to life, cackling maniacally. You may sacrifice a health level to enact the ring's effect, gaining [A-List Hellfire Blast] for a turn. Additionally, when in combat, you may take a -10 penalty to your roll to try and deal a particularly blood-letting blow with your ring hand. If you win that round, you gain [A-List Hellfire Blast] for the next round.

BEGIN ROUND 3 OF HELL-RIDER-VS-PERSEPHONE TWICE-DEAD

POST

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c8e6ec No.52237

Dice rollRolled 98, 84, 28 = 210 (3d100)

>>52233

Name: Raphael Hench

Age: 25

Origin Story: Raphael the long lost brother of jack hench, at the news of his brothers death he decided to try to follow in his footsteps. Eventually, he ended up in the back alley with some goons and was about to get killed, it was then where he manifested his brothers power and two nameless mooks came to his rescue. Now he aims for vengance against the skeleton legion

Blood Type: O+

Domain: Away from the skeleton legion

Signature Color: Anything but orange is preferable

Superpowers: [Super Charisma], [B-List Mook Summoning], [D-List Device Invention] [C-list Super Dodging]

Equipment: [5 Skeleton Laser Rifles]. [Destructive Ion Singularity Ordinance Projector– DISOP]

[Mesmerizing Turban Of The Great Edwardini], an immensely powerful psionic artifact that bends people and animals to your will as long as the pinwheel is spinning; in combat, you must dedicate one of your "rolls" to keeping it going and commanding anyone me mesmerized by it.This fearsome headress can even temporarily mesmerize Cyber Skeletons, but they get a resistance roll with each round with increasing bonuses.

Followers: Ben and Jerry [A-List Mooks[ Seasoned Mooks, 3 Mook Lifters, [3 Mook Battalions] [Willy Three-Dicks], who has C-List [Piloting]. [2 Elite Mook Battalions.]

Renown: D-List

Weakness: [Reboot] - Raphael is subject to a strange and bewildering phenomenon well known in the superhero community as "reboot," where powers are manifested in tangentially related individuals upon one super's death, with minor details in the "new" super's lives spontaneously switching and swapping to make things work. Self-aware of this phenomenon, you find that it resonates worryingly through the psionic sea. Your Critfail Threshold is 5 and below.

Other shit I have: [5 Skeleton Scrap]. 3 [Broken Cropdusters]. [Transport Chinook].

Action 1: Keep transporting troops and then supplies so we can keep marching through without being slowed down. onwards to victory!

Action 2-3: Gather some weapons and make a WEAPON MOOK.

Status: [Healthy]

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c8e6ec No.52238

>>52237

Also i have [MAKE-A-MOOK], will ist it the next time.

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03a1c4 No.52239

Dice rollRolled 17, 92, 75 = 184 (3d100)

>>52231

Name: Lord "Dracula" Bob, King of Greater Wisconsin, "The Wisconsin Vampire", Once and Future King, King Crimson

Age: 30

Origin Story: Fell into a vat of high performance makeup designed for athletes who want to look nice. Which was place conveniently near a costume department store. The fangs make it hard for him to chew and his super powered body needs a lot of nutrients so he drinks all his meals with a nibble hear and there. His now pristine and flawless white skin is very sensitive to light. Before all that he was just a jobless actor who made bad poetry and puns and lived in closet of an apartment with no windows in the basement in a bad neighborhood.

Blood Type: D for Drinks A Lot

Signature Color: Blood Red

Domain: Transylvania Forest (Milwaukee), Greater Wisconsin, [Neo-Camelot], [Renovated Chicago Pier], [Skeletonized Detroit].

Superpowers: [A-List Super Strength], [A-List Super Speed], [C-List Super Stealth], [A-List Hypnotism], [A-List Swordsmanship], [Greater Psionic Resistance], [C-List Martial Trance],

Weakness: [Sorta Vampirish] - Being in sunlight causes pain and blindness. Most actions must be done during the night, or underground. You can more or less only eat liquids. Fire does extreme damage to you since the makeup is, apparently, napalm-based.

Equipment: [Excalibur], [Skeleton Alloy Pants],[Retrofitted Psiadamant Gauntlets], [Purple Crystal Globe](Flail with claw-machine-esque clutch)(Currently wrapped around my body as psi-chain armor)

5 [Skeleton Laser Rifles]. 28 [Skeleton Scrap],[Skeleton Alloy Gauntlets],[Hang-Glider].[Ultra-Insulated Christmas Sweater]

Followers: 8 Teenagers, 2 Dr.Handymen (Dr. Richards and Dr. Frakensteen), 2 Vampire Apprentice [Pa'Trikk The EverCrispy], [Wisconsin Super-Governor],[Elijah "Dark Sanguinus" Blake], [Werewolf Tribe]

[Lasersteen], who has [A-List Lasers], [A-List Blade Combat] and [B-List Invulnerability]

Renown: [B-List]

Buildings: [Trap-Filled Castle], 4 [Watchtowers],[Training Room], 3 [Radio Towers],

[Transports ready]

[Giga Scorpia Corpse]

Globe Researched. - Potential Control Locus for vehicle. Skeleton tactics deleted and skeletons weakened.

[Tentative Bigfoot Allies?]

7/15 Mecha Construction

B-List Martial Trance 2/15

"Thank you Santa. I won't forget this gift, Ill have to see if one of the Squatches can take a gift to the North Pole by some means."

1 Mecha Construction 7/15. Skeletonized Detroit Metal City gives us as much metal as we need, but The 5 [Skeleton Laser Rifles]. 28 [Skeleton Scrap] might be useful in construction, it wasn't much but perhaps enough to make a good weapon hardpoint or two. Let the smiths, Dr Richards and Dr Frankensteen have it regardless. Then there was the consideration of Lasersteen, and whether he might serve a higher duty as the onboard Battle AI and his components as another part of the Mecha to his skill in battle and his resilience.

2 B-List Martial Trance 2/15. In his intense method acting search for character, he had come across an eastern mongolian picture book titled 'Kingdom' and within he had found 'The Dance' and he decided that 'The Trance' was much better and more manly. In the [Training Room] Bob continued to dive deeper into the Martial Trance. Every whip, claw, sword, mace, and projectile slows down. Then everything stops, and Bob finds himself surrounded by deep blue waters. Looking down it is so deep he can see no bottom. Slowly he drifts downwards, deeper and deeper. He becomes the wind, the storm, and the weight of the oceans is the force behind Excalibur.

3 He had come this far, one more leap of faith to his name could be the straw that breaks the camels back or it could be the path to the Grail. He jumps.

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b61d0e No.52241

Dice rollRolled 51, 62, 58 = 171 (3d100)

>>52233

Name: Hank Scorpio (Handsome ScorpioCorp CEO)

Age: Average

Origin Story:

This incredible visionary is a genius entrepreneur who made lots of money with all sorts of space weapon technology. Which is also where his ambitions lie. In space. But all that aside for now, born with incredible super intelligence Hank Scorpio does whatever he can to provide a relaxed work environment for all his employees while they bring about the end of the world. Or happen to save it.

Blood Type: ABC

Signature Color: Pink

Domain: Phoenix, Arizona

Superpowers:

+ Super Intellect

+ OMEGA Regeneration Chip

+ Laser Integration System

+ A-List Physical Fitness

+ B-List Tackling

+ C-List Tackling

+ C-List High-Tech Marksmanship

+ C-List Bass Playing

+ C-List Super Strength (Untrainable)

+ C-List Device Invention

+ D-List Tool Creation

+ D-List Bass Playing

+ D-List Corporate Combat

Followers:

+ [AI Scorpio]

+ [Sprinkly Boy]

+ A-Team

+ 4 Living Metal Corporate Executives

+ 18 Scorpion Mercenaries

+ 23 Living Metal Mercs

+ 10 Living Metal Marauders

+ 10 Living Metal Commandos

+ 5 [Living Metal Conscript Regiments]

+ Weapons Expert

Equipment:

+ [Most Uncomfortable Chair], a sitting apparatus that you're pretty sure is the most uncomfortable thing ever intentionally designed by man. Using it for any roll in a turn confers a -5 penalty to the roll; however, every turn you use it gives you a +2 bonus for the first turn after stopping its use, up to a maximum of +30.

+ [Mbele Horizon Omni-Occasional Power Suit]

+ [Blue Suit]

+ [Reinforced Scorpio Leather Jacket]

+ [Hell-Touched Bass Guitar]

+ Blueprint Briefcase

+ Medium-High Funds

+ 38 Energy Rifles

+ 38 Subsonic Wave Guns

+ 1 Gold-Plated Subsonic Wave Gun

+ 1 Wall-Buster

+ 3 [Space Rockets]

+ [Psion Tainted Fragments]

+ 60 Skeleton Scrap

Giantic Weird Follower Space Stations:

+ GiLiMeSS

Renown: B-List

Buildings:

+ Research Lab

+ Ad-Tech Factory

+ Auto Training Facility

+ Upgraded Research Lab

+ Scorpio's Suits and Ties

+ [Scorpio Films] Based on a real story.

+ [Scorpio Arms Factory]+ 2 Energy Rifles and Subsonic Wave Guns per turn.

+ High Tech Ice Cream Factory

Tech:

+ Flawless Biomechanical Regeneration Tech (A-list Regeneration, C-List Endurance)

+ Living Steel Alloy -> Living Alloy Bill (Mercs will be converted to Living Alloy at reasonable rate)

+ Metal Augmentation (Regeneration, Fitness, Split Bodyparts)

+ Superpower Dampener [Locked Out] 4/15

+ Subsonic Wave Gun

+ Super Strength Gene Augments

+ GiLiMess Laser System

+ [Scorpio Care] vastly increases health and loyalty of domain populace

+ [Scorpion Leather Jackets]

+ [ScorpioTV]

+ [Sexy Science TV], increasing the loyalty of your populace as well as improving your recruitment rolls for new science personnel.

+ [SHONEN Blueprints]

DNA:

+ Cow

+ Elephant

+ Robin

In Progress:

+ SHONEN Construction 3/6

+ C-List Corporate Combat 3/10

+ [BADLY WOUNDED]

+ All Buildings [RUINED]

1. All of the buildings had been destroyed. They would need to be repaired. AI Scorpio would be put in charge of rebuilding while the CEO himself would be busy elsewhere.

2. Once more Scorpio would lick his wounds and give in to the ardous training. Time was limited and he needed to make the most of it.

3. At last, injured and underprepared Scorpio would have to make his way to New York. Alas there had been a package from Santa. A suit, magnificent in its making. A true masterpiece. Perhaps if Santa had favored him so, Scorpio's work had not been for naught. Had he been a good CEO after all? A question he would have to contemplate upon joining his allies in their venture for the Capital.

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df6ca7 No.52242

Dice rollRolled 38, 39, 36 - 10 = 103 (3d100)

>>52236

Name: The Hell-Rider

Age: 26

Origin Story: Douglas Green was just a simple biker before one day he was gunned down in by a member of a rival gang. His soul was sucked directly to help were he was tormented for all of his wrong doings in life. Douglas was however was no ordinary man and set about planning his escape from hell. Taking to ambushing and eating the lesser demon-kin he found himself twisting in both body and mind as he made his way towards the limits of Hell. How exactly he got out at that point not even he remembers is finding himself back in his hometown by the ruins of his old watering hole. Finding himself in the wreckage of the world now ruled by Iron-Bones he has set off to make things right and maybe redeem his soul on the way.

Blood Type: O

Signature Color: Purple

Domain: Northern Texas

Renown: C-List

Powers: [A-List Fire Resistance][A-List Demonic Transformation (gives A-List Super Strength, A-List Endurance and D-List Flight)][C-List Motorcycling][A+-List Guitar Skills][B-List Guitar Combat ][B-List Chain Combat]

Demon-Hog: [B-List Super Speed][D-List Intangibility]

Weakness: [Devil's Reject] - You fought your way out of Hell, but Hell wants your black soul back. Your critical failures can attract OTHER types of attention, you are harmed and repelled by objects of faith, and banishing magic is particularly deadly to you.

Equipment: Hellforged Chain, Demon-Hog, Demonhide Jacket, Wrathful Anointed Stratocaster, BONEZONE HAT

Assets: [Old Biker Clubhouse][Soulforged Cigar][3 Grenades][Tramkit]

[Pick Of The Purple Prince], which allows you to sacrifice a health level to give you the B-List Sonic Blast (Guitar) power for a turn, and improves normal guitar playing by +5,

[Soul-Coal Ring] is styled with a grimacing skull much in the way a silver biker's ring would, but when it's anointed with blood it comes to life, cackling maniacally. You may sacrifice a health level to enact the ring's effect, gaining [A-List Hellfire Blast] for a turn. Additionally, when in combat, you may take a -10 penalty to your roll to try and deal a particularly blood-letting blow with your ring hand. If you win that round, you gain [A-List Hellfire Blast] for the next round.

[Hellconomy], providing a bonus to certain actions such as building, recruitment or infrastructure projects.

Followers: 2 Old Ladies, 9 Road Warriors, Road Huntress, 4 Bikers, 4 Whip "Monks"

—–-

A-List Chain Combat 9/20.

A-List Guitar Combat 13/15.

—–

1-3. Santa is a pretty swell guy, this whole doing good thing must be working Douglas thinks as he slips the ring onto his finger before leaping forward to smash it into the jaw of that dumb bitch. With his guitar is his left hand he would hack away after finishing off this whore or at least beating her bad enough till she agreed to become a real groupie!

-10

Battered

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855f39 No.52246

Dice rollRolled 63, 25, 69 = 157 (3d100)

>>52242

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7961b6 No.52250

File: 3f3e242705f73f1⋯.jpg (72.52 KB,1280x720,16:9,Glueman(4).jpg)

Dice rollRolled 34, 23, 69 = 126 (3d100)

>>51117

>>52232

Name: Gabe "The Glue Man" Degrossi

Age: ~49

Origin Story: Glueman was once a humble man named Gabe Degrossi, working the night shift at a glue manufacturing plant in his hometown of Boston. One night, while working his usual shift, there was a break in, a group of mobsters had a hit out on one of his fellow night guards. Instead of running and getting actual, real police to help however, Gabe took matters into his own hands. Opting to engage the mobsters in close combat with his shitty baton and flashlight. He somehow managed to knock out most of his opponents, but the few who were left ganged up on him, pushing him into a vat of glue where he sat until the next day. He was immediately rushed to the hospital, but the doctors were unable to remove the glue from his body, however, after a few more hours in intensive care, it seemed as though he had entirely become glue, as no traces of human flesh were left. Gabe Degrossi, now Glueman, soon awoke from his coma, he was shunned out of his family because of his horrible new glue-based form. He wallowed in sorry for days before seeing an ad that advertised that a local professional wrestling was hiring, Glueman, needing the money, applied and was hired. He had found his calling, Gabe Degrossi had now become Gabe "The Glue Man" Degrossi, super-powered professional wrestler!

Blood Type: A

Signature Color: Maroon

Domain: Akron, Ohio

Superpowers: [B-List Glue Invulnerability], [C-List Stretching], [C-List Stickiness], [C-List Super Wrestling]

[D-List Chairsmashing] 4/5]

[B-List Super Wrestling 3/15]

Equipment: [Stickproof Spandex Pants], [Glueman's Cape], [Elmer's Metroplex Stadium], [Ricardo Realidad Body Oil]

Weakness: [Gluebody] - Your body is a strange, organic glue-like substance whose elasticity and stickiness you can control at will. You take extreme damage from certain chemical solvents and your body composition makes it easier to shove things into you.

Followers:

[Billy Wombat]

[Psycho Ninja]

[Big Brooski]

[Tetraton Tyreese]

8 [Novice Wrestlers]

Commentators:

[Baboon El Nino]

[Rim Joss]

+HYPE 2/10

+PPV Match 3/3 [LIVE ON THE AIR!]

1-2-3. Note to self, write a thank you note to Saint Nick later…

ALRIGHT JOB MASTER, YOU WANT MORE? I'LL GIVE YOU SOME MORE, FRESH FROM THE GLUE FACTORY! BACK TO THE BINGO HALL WITH YOU PAL, YOUR CAREER IS OVER!

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7961b6 No.52251

File: d654b0cd511825e⋯.jpg (112.75 KB,720x1280,9:16,crop.jpg)

Haha 666th post

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855f39 No.52252

Dice rollRolled 28, 33, 30 = 91 (3d100)

>>52250

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2fc732 No.52297

Dice rollRolled 30, 100, 89 = 219 (3d100)

>>52231

Name: Alex "Dragoon" Walker

Age: Twenties

Origin Story: Was a Normal Guy until the Spirit of a very old and powerful(at one point) Earth Dragon possessed his body, Now He fights to become strong a retake the world, one rock at a time

Blood Type: AB+

Signature Color: Green

Domain: Northern Georgia, Alabama, Mississippi, Most of Lousianna including New Orleans, Southern Arkansas, Southern Tennessee, part of North Carolina, and Most of Virginia

>Superpowers:

[A-List Rock Manipulation]

[A-List Endurance]

[A-List Metal Manipulation]

[Maximum Dragon Rock Fusion]

[B-List Super Strength]

[B-List Dragon's Breath]

[B-List Physical Fitness]

B-List Spear Combat.

D-List Flying

C-List Flying 3/10

3 [Core Gems]

>Equipment:

[Fortified Base.]

[Enhanced fortifications]

[Improved Infrastructure]

[Superhard Fortresses]

[Skeleton Alloy Ammo]

[Anti-air defenses]

[7 Radio Towers (can reach anywhere East of the Rockies]

[Advanced Training Room.]

[Alloy Armor]

[Masterwork Draconic Adamant Armor].

[Fortified Advanced Research Lab}

[Basic Skelescrap Forge!]

The Mantlespear

8 Skeleton Scrap

[Gilded Dampening Caster]

[Strange Adamantium Box]

>Followers:

[Mayor of Atlanta]

[18 Armored Veteran Survivors]

3 Scientists

>Research

Jazzhulk Research 3/6

Q2 Breakdown 10/10

[Psi-Crystal Dampening Research.]

[Psi-Lattice Research], giving you a +20 to all combat rolls against cyber-skeletons.

[Strange Vaudeville Parlor]

-Vaudeville Parlor Repair 7/7

-There are 7 spheres, dated 1921 AD(freeing of Prime from his Prison, by Atore Cervello, presumably Q1), 1941 AD(Prime recruiting a psychic named Luigi Bantenicci. Presumably Q2), 1946 AD(Prime in Italy recruiting a crippled war hero), 1953 AD(Prime attacking the Vatican and forcibly ensuring the loyalty of a traitor scientist. Rosetti presumably q4), 1991 AD(Prime getting the allegiance of other heroes as he strips a parallel world life and plans to strip all worlds of life), 2007 AD(Prime and his quartet raiding a crystal cavern of another universe after prime disposed of that world's prime.), and 2013 AD(q4 making the Anti-Paragon gun with Eternity Water.)

-You may now roll an additional d100 to attempt to view the contents of one of the spheres. State which sphere you're trying to decipher when you roll. The threshold for success gets higher and higher with each attempt…

Renown: A-list

Status: Battered

1-3. Dragoon smiles viciously for one second before downing one core Gem and stowing the others for an emergency. He turns the ground under the aberrant machine into a quagmire, a sucking morass that sucks in the unfortunates standing on it and seeps into every pore and weakness. Once that is done he will bombard it at it's weakest point with rocks and steel.

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855f39 No.52306

Dice rollRolled 34, 98, 71 = 203 (3d100)

>>52297

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855f39 No.52307

Dice rollRolled 8, 13, 62 = 83 (3d100)

>>52306

Q1 BATTLE ROLL

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47f970 No.52417

Dice rollRolled 67, 20, 14 = 101 (3d100)

Age: 60

Blood Type: None

Signature Color: Lavender

Domain: somewhere in Texas

Superpowers: [A-List Super Sorcery], [A-List Electricity Control], [C-List Electricity Resistance][B-List Void Magic][C-List Mage Kinesis][D-List Ethereal Jaunt]

Structures: Ley Node, [V.U. Mobility], [Brineborn Nest] [Empowered Scrying Tower]

[Porkblister University]

[Esteemed Teaching Staff]

Equipment: [Dark Lord's Cloak], [Dark Lord's Wand], [7 Magical Batteries][Scuba Gear][Harpoon Gun][Brineborn Allies] [Nice Yacht][Small Boat Squadron][EVIL Wax][Strange Mermaid Trident][1 Jazzbarge Wreckage][5 Skeleton Scrap][Rot Siren P.R. Float][Pile of Stolen Wands][Neil's Haunted Keyboard][Pile of Mana-Charged Psi-Crystals]6 [Cyber Skeleton Scrap][V.U. Headmaster Hat][Soulforged Cigar].

Followers:[5 Elite Death Beaters][12 Death Beaters][26 Novice Death Beaters][Wendigo Tribe][Brineborn Allies][5 Rot Sirens][The Bokor][Beau LaCroix][6 Moroi Vampires][3 Aztec Mantraps][3 Bloodfruit][Botched Jenni Mantrap][Order Of the Manticore Zombies][Manticore Shadow Wraiths][Porkblister Students][Ghost Squad][5 Porkblister's Relics][Porkblister's Headmaster Hat][Hexed Banana Sticker][3 Wyrdwraiths][Ukrainian Bag of Holding][6 Spectres]

[Wizarding Support: Very Cooperative]

Training: [Amphibious Combat Tactics]

Renown: C-List

Weakness: [Waldough Whaters And The Shocking Susceptibility] - You are one of the last surviving members of D.O.O.M, the Distinguished Order Of Malefactors. Your dark power is hindered, of course, by the existence of Waldough Whaters, a fleet-footed yet courageous boy. You are at a drastic penalty to interactions with Superheros or innocent folk. Roll an additional unmodified 1d100 per turn: this represents what Waldough is up to as he eludes your grasp…

Magi-Skeleton Corpses 8/10

>an now cast a spell to teleport to the Underworld and back for the duration of a turn, but doing so will destroy half of the Crystal pile

[Vladimire's Army]

#1 the Dark Lord continues his efforts to track down the city in the moving mists. he sends out spirits to roam any morning fogs and steaming springs for whiffs of powerful magic, while Leprechauns walk rainbows trying to locate the motherlode of all golden things in the western hemisphere. meanwhile again he sends his Brineborn to the deeps, in search of the wreck of La Incendio where the infamous conquistador Damián Flores lies. It is said he was the first man of the old world to discover the city, having plundered it and brought the plague with him. the Mayan gods cursed him and his ship. perhaps he and his crew would like to seek revenge against the city as well, nonetheless it is said they also have a magic map which can locate El-Dorado 2/4

#2 with the entirety of the Wizarding World united, Vladimire brings it down upon the last of the Magi-Skeleton corpses. such an action against a shared common enemy who devastated both sides should aid in helping the former forces of light and dark wizards to cooperate together. if the ancestor spirits are watching, this might prove useful in proving that I am the true and rightful ruler of Wizarding kind 8/10

#3 the Dark Lord focuses his efforts on aiding his forces, both in finding the Golden City and dispatching the last of the magi-skeletons. he takes his charge of being the High Wizard seriously, not merely in name but in action. as a unifying force, he restores the organization shattered by Prime, bringing together the remnants of the Magical Congress and his own Deathbeater lieutenants and by threat or reward making them work together as one and restoring a sense of state to wizards in America

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a30dff No.52418

>>52234

>>http://pastebin.com/jqJPHFCr

>Name: The Mastermind

>Age: At least 100

>Blood Type: AB+

>Signature Color: Dark Red

>Domain: New Mexico

>Superpowers: [Super Intellect], [D-List Device Invention] [Awesome Scar] [B-List Entropy] [B-List Sonic Blast (Rock-N-Roll)][B-List Super Singing]

Operation MAGA FOXTROT DELTA - [COMPLETE]

+15 to all resource-gathering rolls, troop movement is fast, and you gain increased resources when rolling to do such.

Operation BELLIGERENT FIST - [COMPLETE]

Operation INSOMNIA FOUNDRY - [COMPLETE]

+15 bonus to creating items, special vehicles and buildings as well as halving the time necessary to create Blankstones

Completing ALL of these items will grant you the [War Ready] bonus, greatly improving your fighting power against the Skeleton hordes. Otherwise, the individual items are their own reward.

+15 bonus to creating items, special vehicles and buildings as well as halving the time necessary to create Blankstones

STAT POST + PROJECTS>>http://pastebin.com/jqJPHFCr

>Name: The Mastermind

>Age: At least 100

>Blood Type: AB+

>Signature Color: Dark Red

>Domain: New Mexico

>Superpowers: [Super Intellect], [D-List Device Invention] [Awesome Scar] [B-List Entropy] [B-List Sonic Blast (Rock-N-Roll)][B-List Super Singing]

Operation MAGA FOXTROT DELTA - [COMPLETE]

+15 to all resource-gathering rolls, troop movement is fast, and you gain increased resources when rolling to do such.

Operation BELLIGERENT FIST - [COMPLETE]

Operation INSOMNIA FOUNDRY - [COMPLETE]

+15 bonus to creating items, special vehicles and buildings as well as halving the time necessary to create Blankstones

[War Ready] bonus, which grants you a +15 boost to conventional military actions in addition to any other applicable bonus. When the time comes to FIGHT PRIME, your Army Groups each count as FIVE Supporting Forces.

+15 bonus to creating items, special vehicles and buildings as well as halving the time necessary to create Blankstones

STAT POST + PROJECTS

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a30dff No.52419

File: 48491e1a9298354⋯.png (508.04 KB,3675x2350,147:94,NATIONAL SWEEP.png)

File: 75fceaec961f7c1⋯.jpg (30.88 KB,640x363,640:363,1483709308.jpg)

File: 31978fc287cf897⋯.jpg (33.79 KB,655x280,131:56,dmyLC.jpg)

Dice rollRolled 31, 85, 70 = 186 (3d100)

>>52239

>>52241

>>52297

>>52418

>>52417

Across different channels and frequencies.

https://www.youtube.com/watch?v=WBOD8qeCBuc

"ATTENTION.

THIS MESSAGE GOES OUT TO ALL MEMBERS OF DOOM, TRUE AND HONORARY, AND TO ALL THOSE OTHER STATES, PERSONS, AND ORGANIZATIONS WHO DO NOT WANT TO BE FFUCKING ROBOT SKELETON SLAVES.

THIS IS THE MASTERMIND. LEADER OF DOOM REFORGED!

OUR FORCES ARE ASSEMBLED. WE MARCH TO WAR ON PRIME. THE FORCES OF DOOM INTEND TO SWEEP OUT ALL SKELETONS FROM AMERICAN SOIL AND CRUSH PRIME HIMSELF IN NEW YORK.

AS LEADER OF DOOM I ASK THAT IF YOU ARE NOT WITH PRIME, THEN LET US PASS OR BETTER STILL JOIN OUR FIGHT!"

1. Army Group North will move north and sweep the remaining shitholes that nobody else bothered to sweep of skeletons. They should have plenty of hover barges and transports to cross the great lakes. I demand that ALL Grey in the north be be GONE.

"And avoid that fucking flaming giant angel shit. DON'T piss her off unecessarily. Maybe see if she hates skeletons more than she hates fucking everything else.

TELL HER I'M WILLING TO OFFER HER A PIECE OF KRAMPUS COAL IF SHE'LL COME TO NEW YORK TO MELT PRIME AND HIS SKELETON FORCES, AND THEN FUCK OFF TO SOME OTHER PART OF THE WORLD SO SHE CAN GO BURN SHIT SOMEWHERE ELSE ON THE OTHER HALF OF THE PLANET."

2. Army Group Center will move through whatever territories grant us permission. I will ride in it myself in my GIANT FUCKING DOOM STAR

3. Army Group South will sweep the south coast of anywhere and anyone else who needs help against any skeleton pockets. Otherwise if there aren't skeleonts they will join us in New York.

Also send word to Miss Moscovia. I'm relying on her to guard our rear areas, and if she intends to send forces to our aid they would be welcome.

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a30dff No.52420

>>52419

Army Group California will remain in reserve, in case that skeleton fuck tries to pull something off while I'm away from home.

Also they should be ready to rush to our help when needed, so stay on alert and ready to rapidly redeploy anyway

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9fcf26 No.52524

Dice rollRolled 1, 23, 70 = 94 (3d100)

>>52232

Name: Scruftron- (Real name Scruffy)

Age: 28

Origin Story: Once a mild mannered entry-level Janitor at a secret military instillation, Pvt. Scruffy was selected for secret goverment experiments in creating Artificial supers. He was infused with Neodymium enriched Iron as a substitute for the iron in his blood. The effect of this experiment gave the gift of Magnetism! He could fling great blocks of steel with a flick of the wrist! Pry open vault doors with his mind! Bend spoons! The potential was limitless! Except that the metal actually had to be magnetic… And he's afraid of spiders.

Blood Type: AB-

Signature Color: Orange

Domain: somewhere in Nebaska

Superpowers: [A-List Magnetism], [B-List Janitorial Skills], [A-List Staff Combat], [Greater Psionic Resistance], [Psionic Crystal Integration], [ C-List Multi-Limb Combat], [Shadow Empathy]

Equipment:

+ [ Psi-Alloy Ō-yoroi]

+ [Super Strong Strange Naginata]

+ [Psi-Adamant Warboots]

+ [Heavy Laser Spray]

+ [Slave Unit]

>Extra Equipment:

+[Psion-Alloy Armor]

+[Cyber Alloy Armor]

+[Janitorial Armor D-list]

>Allies:

+[The Psychonaut]

>Followers:

+ [1 Janitorial Captains]

+ [23 Janitor Elites]

+ [18 Janitors]

+ [16 Janitor Strippers]

+ [62 Robo-Janitors]

+ [Doctor Phillip]

+ [Kenny the Roboticist]

+ [Windex] - the Invisible Marauder.

+ [Bucketboy] - the water-slinging floorwasher. [Handheld Waterjet Cutter], [Masterwork War Bucket]

+ [Scour] - the bombshell that can disintegrate objects with her touch.

+ [Harvey] - a mountain of a man that soaks up punishment like a sponge.

+ [Dura-Dong] - Man with a Iron will, and a Iron Cock.

+ [Nate the Ever-Bater] - [B-List Powerfisting], [Duraweave Janitor's Cap]

>All Super Team members now equipped with [Doxy Armor]

Renown: B-list

Weakness: [Eight Legged Freaks] - Spiders and spider-like creatures give you a severe penalty to all rolls.

>Buildings:

+ [Ultra-Advanced Laser Repeater Factory]

+ [Robo-Janitor Foundry] +3 Robo-Janitors/turn

+ [Scruff Base-Heavy Metal Version]+[EMP Fields]&[Tank Traps]&[Tank Turret Emplacement]

+ [Forge]

+ [Janitorial Barracks]

+ [Skeleton Tripwires]

+ [Psionic Meditation Chamber]

>Other Stuff

+ [Hunk Of Steel Sculpture].

+ [Low Weapons Supply]

+ [Scruffy's Porn Stash]

+ [Skelly Scrap Research]

+ [Repulsion Tech]

+ [Abandoned Tactical]

+ [154 Scrufftech Laser Repeaters] +8/turn

+ [80 Skeleton Scrap]

+ [1 Repurposed Jazzbarge]

+ [Quartet 3's Head]

+ [Head of Ankou Trombone's Vestige]

+ [Super Laser Pointer]

+ [Inert "Doxy"]

+ [Doxy Armor Schematics]

>Research

D-List Multi-Limb Martial Arts 3/4

Questionably Placed Cyber Grafting 20/???

Psionic Invulnerability 12/15

>[Battered]

>[Incomplete] - 10 penalty to all rolls as your near-completed grafts direct excess energy into your mind. Completion of grafts will remove the penalty.

1. Continue the work on my grafts, the pain is tremendous but it is a mere stepping stone on my path to glory. No price is too much to achieve that which I seek, no pain too great, and no loss too much.

2. Resume my training in the multi-armed formed, utilizing various complementary weaponry, striving for a synthesis which is both deadly and elegant.

3. After a long day of surgery and training, I will unwind by downing the entire bottle of [Ritchie Gibb's Patented PP Potion] that santa was so nice to give me like the awesome bottle of Sunny D (trademarked) that it is so obviously is; then spending several hours in my meditation chamber hardening my mind, perhaps even trying to reach out the shadows that haunt me, that talk to me, that gnaw at the edges of my mind like it is some great unleavened pizza pie.

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9fcf26 No.52525

File: 5405fc0bf54c933⋯.webm (1.98 MB,480x854,240:427,always hit or miss.webm)

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855f39 No.52528

File: 3d2e0e0bea974b6⋯.png (435.95 KB,3675x2350,147:94,hero_builder_map.png)

>>52237

1. Hench's troop movements and resultant assault are carried out with frightening rapacity. Mile upon mile of barren, blasted wasteland, just now starting to regrow with gentle swathes of green, are now Hench's for the taking. The complete absence of Skeleton retaliation is haunting and puzzling in equal measure. Why have they abandoned their most precious swath of territory…?

2/3. Throwing together some glocks, some knives, a Winchester, a bike wheel, two molotov cocktails and a pinch of black powder, Hench fills a vial of MAKE-A-MOOK with swirling black liquid and then slams it into the chest of the nearest mook, a gregarious drunk by the name of Artie. In an instant Artie's skin begins to writhe and shudder, eliciting pained groans and terrified screams as his DNA is torn asunder and knitted back again. His skin takes on a grey cast and from his forearms there juts numerous gun barrels. His fingers are now hard, metallic claws and with a flex of his pecs he can shoot a hail of darts from his skin. The guns that are now melded with his body require no ammo, but tire him out with extended use.

Gain [Arsenal] as your follower. He possesses B-List Shooting, Endurance, Mutagen Combat and Weapons Training.

>>52239

1. Mecha Construction 8/15. The design team rapidly cannibalizes the rifles and scrap to bolster the mech's core defenses, reducing the chances of a catastrophic failure in the heat of battle.

2. B-List Martial Trance 7/15. Bob's training reaches new heights as he seems to master the art of depersonalization, forcing himself to disregard his earthly wants and needs in favor of becoming an awesome force of stylish destruction.

3. With a breath, the King of Wisconsin plunges into the cool waters of the spring, paddling with purpose and clarity until he's at the entrance– a tight fit, certainly enough to drown anyone short of an Olympic gold medalist, but the rocks and the water are little resistance against Bob's persistence. With only modest use of his powers, he squeezes through in record time, plunging through the lightless depths like a pale torpedo.

Soon his head breaks the surface and stale air fills his lungs as he beholds a crystalline grotto, filled with stalacites and stalagmites. At the far end rests a skeletal figure clad in indiscernable rags, a rusted sword in one hand. In the other– a worn, stained clay cup with five small, equally spaced holes arranged around the stem. Wading out of the water and gently lifting it out of the skeleton's grip, Bob can see the pile of bones start to crumble into dust mere seconds after the cup is gone. This is no mere piece of dinnerware– this is something marvellous.

Gain the [Holy Grail], a decidedly impractical drinking vessel that inures its bearer against minor scrapes, illnesses and the like, and stalls aging to an incredible degree. The Grail can be filled with any liquid and then immediately quaffed to heal 1-5 levels of health damage. Due to the holes present in the grail's design, which seem to shift and constantly warp to foil any attempt at fixing them, one cannot "store" liquid in it for a later date. Using the Grail requires an action and a roll (in combat, you must dedicate a die to its use); higher roll results heal more damage. Using the Grail repeatedly may have unintended consequences, as the relic was intended to be used in moderation…

>>52241

1. Scorpio's loyal AI "son" gets to work on repairing the various buildings that were destroyed by Q4's assault. Building Repair 2/8

2. Fighting through his wounds, Scorpio hones his skills for the coming battle, knitting his flesh and bone back together as he hones his reflexes. C-List Corporate combat 5/10.

3. The alliance of westernly powers moves on New York to begin their final attack upon the Skeleton menace, aiming to scour them from the world once and for all, and Scorpio goes with them. By the time he makes it to the Mississippi, he receives a call on his bluetooth– his military forces are mobilizing to back him up, not about to let their CEO (and source of dosh) throw himself alone at the Skeleton menace.

YOU ARE NOW [LIGHTLY WOUNDED].

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855f39 No.52529

>>52242

>>52246

The demon woman rises out of the rubble, snapping her neck back into place with an unamused look on her foul features. Standing opposite her, Hell-Rider grins with pride at being delivered such a nice gift by Mr. Claus himself. Green leaps forward to do battle with the hell-spawned siren, fist front to deal a crippling blow to her jaw–

But instead of fist-on-bone he is met with the insubstantial wisp of fist-through-smoke. He turns around just in time to take a heavy right hook, and then a left uppercut, straight to the dome. Staggering back on smoking hooves, the Hell-Rider whips forward with his left hand to swipe at Persphone's waist, a blow that she deftly backsteps with a shallow cut across her leather-shod belly for her trouble. The two demon-blooded brawlers stare one another down for a moment. The Hell-Rider moves, swinging his "axe", but Persephone is quicker, slapping the weapon away and paying no heed to how it elicits smoke and ash from her palm. She gets in close, sweeps Douglas' legs, then clutches him by the horns before he can fall to the ground, swinging him around once, twice, thrice to give him ample momentum for when she lets go and throws him headfirst into the other portion of the concrete wall.

"Santa's gone soft," she scoffs as the Hell-Rider shakes off the concussive blow. "You've been a -very- naughty boy, Douglas, and We know just how to punish you. And, believe me, we'll be punishing you, for a long… LONG…. time…"

You are now [WOUNDED].

BEGIN ROUND 4 OF HELL-RIDER-VS-PERSEPHONE TWICE-DEAD

>>52250

>>52252

"THE SKULLMASTER -NEVER- JOBS, FOOL!" roared the iron-necked thug as he lunged for Gabe, heavy feet pounding across the mat. With his signature look of concerned consternation, Gabe cocked back his fist and lifted up his opposite leg, knee forward. The instant the Skullmaster stepped within his range, Gabe let loose, his arm stretching with bone-crunching force to deliver an extended-range straight punch clean to the Skullmaster's mask. Backflipping onto the mat, the Skullmaster's faceplate was visibly cracked, shifting and breaking more with every groan and shake of his head.

Not that the Glueman was done, however. He took two bounding steps forward and then, crouching, leapt high into the air, both index fingers up as his natural stretchiness sent him a dozen feet upward. Heels together, he straightened out and stiffened his body so that when he slammed his boots down onto the Skullmaster's chest he did so with extreme force, crunching a rib or three loud enough to be picked up by the mics and broadcast to all listeners.

As the crowd cheered for Gabe's acrobatics he jumped to the side, stretching and twisting in midair to clasp the ropes, waving and posing to the crowd. Turning away from the flash of bulbs and the flashing of chests, the Gabe watched as the Skullmaster flipped himself over, punched the mat and rose once more, unsteady on his feet.

Could The Glue Man end it before the first bell…?

BEGIN ROUND 3 OF THE GLUEMAN-VS-THE SKULLMASTER

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855f39 No.52530

>>52297

>>52306

>>52307

The gem tumbles into Dragoon's throat, and the instant he gulps it down into his stomach he feels an immense, bubbling, all-consuming heat welling up from inside him. Doubling over in equal parts pain and ecstacy, he at first feels the overwhelming urge to vomit, but when his mouth opens the only thing that leaves it is a bone-rattling roar and a truly staggering gout of incandescent flame. The firespout instantly bores through the earth, turning thousands of feet of rock and dirt into a churning morass of molten stone. Dragoon's jaws snap shut only to open again in another roar of pure rage, shouting his boundless bloodlust to the heavens as the ground around him erupts in fissures and gouts that spew lava every which way. With a great crumbling noise the ground beneath RANDY SAVAGE gives way to a churning whirlpool of magma, stoked and moved by the force of Dragoon's will. As its legs are battered by gouts of molten rock the mech can only twist, punch and writhe impotently, unable to stave off the plate-crushing protrusions of semi-melted bedrock that slam into its joints and soft spots.

Dragoon's focus is broken, for a moment, when out of the corner of his eye he beholds Q1 staggering to his feet, slamming his fists together to erect a shimmering barrier of purple energy. The barrier shudders with a sudden psionic impact that sends purple sparks flying high; then, it shatters, and even as Q1 manipulates the fleeting psychic energy to attack Prime's manifested will, it all sputters to nothing. There is a sickening crack and Q1's crystalline arm is shattered into a cloud of purple dust that scatters to the wind, the sheer force of the psycho-concussive blow sending the mangled vestige flying back once more, closer to the molten sinkhole that RANDY SAVAGE is beginning to slowly climb out of, but at a great cost. Its legs are utterly fouled, and it's unlikely it can even stand on them…

Gain [A-List Magma Manipulation]. Lose 1 Core Gem.

BEGIN ROUND 4 OF DRAGOON AND VIBRAPHONE REAPER-VS-UNIT 02 "RANDY SAVAGE."

>>52419

1. The fiery protector of northernmost Minnesota seems to ignore the Mastermind's request– not that she can be reliably located to begin with. Taking that as a "sure," his forces fly on over and begin sweeping the last reaches of Skeleton resistance from Michigan. Army Group North is now in NORTHERN MICHIGAN.

2. Army Group Center, led by the DOOM STAR, begins its slow approach through the midwest United States, inspiring awe and fear in all who look upon it! If granted permission from SCRUFFTRON, Army Group Center is now in NORTHERN VIRGINIA.

3. Army Group South begins its march through the region for which it was named– a wide tract of land tended to by a superhero. It's all in very good condition, all things considered. If granted access by DRAGOON, Army Group South is now in Georgia.

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855f39 No.52531

>>52417

1. El-Dorado Location 3/4. Vladimire's finest efforts are temporarily stymied by a blast of golden-fog interference, but the rapid reporting back of his spectral eyes and ears help him narrow down the list quite quickly. It's unlikely that El-Dorado is anywhere west of the Mississippi, or south of the Mason-Dixon line, leaving, of course, the blighted lands of the Northeast….

2. The ancestors watch Vladimire's efforts closely as the Lightning Death-Lord calls his magical constituents to his side, amplifying a Forced Teleport spell to bring the last remaining cyber-mages to his heel. He succeeds, in a fashion– in a flash of indigo light that comes at the cost of half a dozen wizard lives, he conjures up half of a Magi-Skeleton in a wheelchair. Before the crippled cretin can cast a single spell, Vladimire smites it into scrap. Magi-Skeleton Corpses 9/10.

3. Although Vladimire's efforts have not gone unnoticed, it seems that some members of the Congress have received unflattering news as to the Lightning Death-Lord's original alias… say it isn't so, could it be true that Vladimire's real name is -Sharon-?!?

True or not, the rumors staunch his attempts at mustering up more support and cohesion. But there's only one person, cowardly but resourceful enough, that could have uncovered this…

>>52524

2. Scrufftron's training comes to a head, and after one last bout of pummeling magnetically-animated faux-foes, he feels confident enough in his abilities to proclaim himself to be a practitioner, no, a FOUNDER of his own martial art. Gain D-List Multi-Limb Martial Arts.

3. Scrufftron quaffs the entire potion in one impressive gulp. It tastes like salt, lemon, PineSol and vanilla ice-cream, and when it hits his stomach it seems to vanish instantly. The whispers, the snippets, the quiet murmurs all seem to recede…

1. …Until Scrufftron feels an agonizing pain biting into his nerves and his soul, stemming from his prosthetic graftings, a bolt of excruciating stimulus so intense that even his heroic willpower is not enough to sustain him– and he passes out.

Before his metal head even hits the floor, he awakens to find himself standing in a dark, cavernous space. Below him and above him, miles away, are endless spherical expanses of purple crystal that hum and throb to an invisible heartbeat. To either side of him he can see, in the distance, tiny white and blue spheres– planets? No. Earths.

Hundreds of Earths.

And right in front of him, manifesting from the raw psychic stuff of the Shadow, is a baleful figure, skeletally thin, clad in tarnished cybernetic armor. His face is drawn and twisted, his eyes are little more than purple dots of malice in empty sockets. When he speaks, it is with the too-familiar voice of SKELETON PRIME, and the crystal infinities above and below both figures seem to angrily vibrate.

"I was like you once. Mortal. Ignorant. Hungry for power. But unlike you, I was BORN great. The most powerful psion to ever walk this earth. From the shadows, I built Roma into a mighty empire, twisting its idiot rulers and foolish plebs like so many marionettes, until the world was ready for my grandeur. And the night before I stepped out into the light…? I was -taken- by the fools that thought themselves the heroes of the era, the mighty supers of an antiquated age. They beat me, mortally. They invoked ancient magics to bury me beneath the earth."

Baring teeth of jagged purple crystal, Skeleton Prime begins to walk forward, clenching his fists with raw power. "It was ordained by the weave of Fate and the flow of Causality. That I would find myself surrounded by the crystals– the outgrowth of the truth. The corpus of enlightenment. The be-all and end-all that lies beyond any mere physical reality. PRIME offered its power to me, and I willingly accepted, but now, there is another here where its attention is drawn. You. A demented -idiot-, a slow child gumming on the tools of gods beyond gods. It wants us to fight. And fight we shall. Divorced of its power. Me. And you.

"When I break you," Skeleton Prime hisses, his walk turning into a full sprint, "I will fashion a fine servant from your -corpse-."

BEGIN ROUND 1 OF SCRUFFTRON-VS-OSSEUS ANIMA MEA

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855f39 No.52534

NEW AND -FINAL- THREAD HERE: https://8ch.net/builders/res/52532.html

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