[ / / / / / / / / / / / / / ] [ dir / random / 93 / biohzrd / hkacade / hkpnd / tct / utd / uy / yebalnia ]

/builders/ - Hero and Nation Builders!

A board for forum-based wargaming, collaborative storytelling, and salt.
Name
Email
Subject
REC
STOP
Comment *
File
Password (Randomized for file and post deletion; you may also set your own.)
Archive
* = required field[▶Show post options & limits]
Confused? See the FAQ.
Embed
(replaces files and can be used instead)
Options
dicesidesmodifier

Allowed file types:jpg, jpeg, gif, png, webp,webm, mp4, mov, swf, pdf
Max filesize is16 MB.
Max image dimensions are15000 x15000.
You may upload3 per post.


The King Is Dead; Long Live The King!

File: 8412fcd479efc54⋯.png (847.97 KB,491x646,491:646,Fortress1.PNG)

File: 621ffd5f461d2eb⋯.png (2.12 MB,917x1125,917:1125,Ghozal.PNG)

File: d4b18875affce5a⋯.png (3.32 MB,1591x1033,1591:1033,Space Marine Ork Combat.PNG)

ce91e2 No.51619 [View All]

(New Thread Created as the last one was getting laggy.)

Welcome to all Old and New Players alike, to a Last Stand builder game with the Objective of defending this planet, Koronam, from the enemies of the Imperium!

In the last thread, we fought off the Orkish Vanguard Forces and are now starting to face some more heavy duty Orkish Forces!

TEMPLATE:

Organization Name:

Category (Imperial Guard, Adeptus Astartes, Adeptus Mechanics, etc.):

Sub-Category:

Troops (leave mostly empty, if you want specific kinds of troops please request them here, full troop numbers will be given) (Ex: As IG request that you have a detachment of armored vehicles/tanks support you, or artillery):

Lore (If you want your troops to be "special" in a sense, will be factored in as modifiers):

RULES:

https://pastebin.com/MA8f8aa9

https://pastebin.com/JQ4LwRKG

329 postsand109 image repliesomitted. Click reply to view. ____________________________
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

6ae9e3 No.52764

Dice rollRolled 99, 40, 15 = 154 (3d100)

>>52679

Organization Name: The Enterprisors

Category : Planetary Nobles

Sub-Category: Merc Focused

Lore: When Koronam first discovered the role that they were to play and more importantly the attack that was going to happen a great panic spread across the nobility. Some wanted to flee with their wealth, others wished to live in denial and host extravagant parties to take their mind off the incoming doom, and a rare few actually wished to fight to protect their home. Unfortunately for the later, much of the planet's manpower was already conscripted into the army proper leaving them only with their token household guard and a plethora of serfs whose value is determined by how high they can make a wall with their bodies. If they wished to secure their own assets then they must seek some "outside help", If successful then the newly founded "Enterprisor" faction can spread their influence to the rest of the nobility and therefore dominate the planet's future.

BONUSES: 50% cost reduction on ALL mercenary units, +10 to Guerrilla Warfare when using Kroot Units, +9 to defensive warfare when using Squat Units, +5 to General Combat when using Eldar Units.

Assets:

20,650 Credits

Steel Pact (4,350)

Some Influence in Olagas

Total control of Hive Ortal and its Industries

Total control of Hive Khe-Sanh and its Industries

Total control of Hive Vertun and its Industries

Total control of Hive Karanas and its industries

Tunnel Purification Protocol

AWESOME TRANSONIC RAZOR (+10 to melee Assassination rolls)

Units:

Medic Detachment

1 Banehammer (HQ, 1.25 to hero's command bonus)

13,500 Khe-Sahn Arbites

500 Tech Priests

1 Upgraded Freeblade Questoris Knight Crusader

1 Freeblade Questoris Knight Paladin

77,000 Ogryns

46,550 Bullgryns

9,000 Bone'eads

1,498 Ratling Snipers

21,500 Nightsider Infiltrators (+15 to tunnel combat, -10 to Aboveground Combat)

22,900 Squat Troopers

13,450 Squat Thunderers

500 Thunder-fire Cannon

22 Iron Eagle Gyrocopter

8 Overlord Armored Airship

Hero

Bane (bone'ead Bullgryn) (Combat Shield +8 duel and survivability),

Ruffshod Ironboot (Squat Warlord) (Solar Pattern Void Armor +5 to General combat, improved resilience in duel combat, +4 in Duel combat)

1. Defend the walls. "So far everything has gone accordingly to plan, but that does not mean it will last for long. Seeing that the crusader and banehammer is not currently doing anything it instead shall take position more as artillery to rain death from the skies. The Laser will also continue to shoot any any of the false giants that dare to bring themselves to our doorstep."

Ruffshod, +9 to defensive warfare, Khe-Sanh Defenses

2. Defend the tunnel. "Now that the enemy has reached efficient concentration to show our trump card we can set up our forces for a flank using the auxiliary tunnels to clean up any remnants before they can retaliate."

240 Squat Thunderers, 21,500 Nightsider Infiltrators, Bane, +24 from bonus

3. Redirect power from safe hive cities to the tunnel.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

885e30 No.52765

File: d8b0b6b5f11c19a⋯.jpg (353.41 KB,878x620,439:310,Stormlord_Battle.jpg)

Organization Name:Steel Springald

Category:Imperial Guard

Sub-Category:Infantry support tanks

Armour:

Lore: "Mors pluit milia" is heard throughout the lines as the guns are fired off. "Steel Springald are the backbone of the Praetorian Guard" is what you're likely to know, but others say they're the glory stealers, damnable is what I'd call those naysayers but damnable is what those caught on the other side of the Steel Springald's line will be.

Following the Embarrassment of the Praetorian Guard at Montar, Praetoria decided it needed to bring it's infantry was inadequate and thus needed to be brought under tank support. this notion was very heavily criticized by noblemen and lords alike but upon later refinements the Steel Springald was born, they would ensure Praetoria's troops would never be without Steel to be behind. 10 years later the Steel Springald would be further refined into a para-armour division, however during trials freak warp storms would cut the tank battalion astray where they would find themselves over Koronam and reunited with the Pride of Paetoria.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

ce91e2 No.52766

>>52765

Troops:

3 Standard Malcadors

10 Leman Russ Tanks

150,000 Imperial Guardsmen

Bonus: +5 when fighting alongside an army of infantry, +10 when fighting alongside 2 armies of infantry.

-10 for tank-only attacks.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

885e30 No.52767

File: 6b3e4fba3168928⋯.png (336.21 KB,1194x1067,1194:1067,Crest and Guard.png)

Dice rollRolled 73, 18 = 91 (2d100)

>Organization Name:

Steel Springald

>Category:

Imperial Guard

>Sub-Category:

Infantry support tanks

>Troops:

3 Standard Malcadors

10 Leman Russ Tanks

150,000 Imperial Guardsmen

>Bonus:

+5 when fighting alongside an army of infantry, +10 when fighting alongside 2 armies of infantry.

-10 for tank-only attacks.

>Lore:

"Mors pluit milia" is heard throughout the lines as the guns are fired off. "Steel Springald are the backbone of the Praetorian Guard" is what you're likely to know, but others say they're the glory stealers, damnable is what I'd call those naysayers but damnable is what those caught on the other side of the Steel Springald's line will be.

Following the Embarrassment of the Praetorian Guard at Montar, Praetoria decided it needed to bring it's infantry was inadequate and thus needed to be brought under tank support. this notion was very heavily criticized by noblemen and lords alike but upon later refinements the Steel Springald was born, they would ensure Praetoria's troops would never be without Steel to be behind. 10 years later the Steel Springald would be further refined into a para-armour division, however during trials freak warp storms would cut the tank battalion astray where they would find themselves over Koronam and reunited with the Pride of Paetoria.

1.Scattered and confused, Steel Springald will regroup counting how many are left after the warpstorm.

2. we'll figure out our location, making sure to check the usual imperial signals as well.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

f6ab6f No.52768

>on the bridge of the Pride of Praetoria

"Sir, you're going to want to see this."

"what is it first mate."

"the navigators and techpriests are reporting more vessels have exited the warp onto orbit."

"what of it? more Orks? reinforcements?"

"imperial distress signals Sir. 'pera blimey, it's got a Praetorian vox signature!"

"send them a vox immediately."

>>52767

"this is Captain Cromwell of the Pride of Praetoria, Imperial Navy. we have detected your vessels vox signature as Praetorian vessels. we were not informed of reinforcements, identify yourselves."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

885e30 No.52769

a sharp static chimed through the vox of one of the only remaining officers barge.

"it's vox chatter sir"

"boost the signal and clear up that mess private"

"sir we're getting a incoming message from a Praetorian signature"

"that's good news, is it our boys?"

"no sir it's different"

"well don't hold me waiting private, send the message through"

"bleeding hell the Pride of Praetoria."

>>52768

"I say, this is Lieutenant-Colonel Branston of the Steel Springald. it appears we've had abit of a mishap with a warpstorm or two. requesting intel on where we are. sir."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

e98b58 No.52770

File: 34e0bcd1b1089db⋯.jpg (18.83 KB,236x359,236:359,f5d00f5fd0e4972cb11a793767….jpg)

>>52769

"well met Lieutenant-Colonel. it seems the Emperor works in mysterious ways. he has decidedly flung you half-way across the galaxy to Gothic Sector in Segmentum Obscurus. this is the planet Koronam. you might notice from the roks and wreckage that we're currently defending from an Orkish invasion. they have landed on two major fronts, the main force attacking on the eastern hemisphere while a second force attacks through a planetary tunnel network to the north. in accordance to orders by Segmentum Command, all available Praetorian forces are to reinforce the planet. I advise you prepare your forces for a planetary assault, before the Roks notice your drop vessels. Lieutenant-Colonel, I am prepared to send a shuttle and personally invite you and your staff aboard my vessel. you can make good of the Pride of Praetoria's bridge control room to coordinate your forces."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

885e30 No.52771

>>52770

"ah well begging your pardon sir, there's nothing mysterious about the Emperor in this instant, he sees here there is work to be done and so has seen fit to deliver us to fight in his name, and that we'll do. very kind offer of you Captain, we'd be delighted to join you on your vessel just as soon as we make land fall. we'll be dropping near your location once we've got more of a fix. these wrecks are messing up our readings."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

2de2bf No.52773

Dice rollRolled 35, 88 = 123 (2d100)

Organization Name: The Carnelian Martyrs

Category: Adeptus Astartes

Sub-Category: 4 Companies: 2nd & 3rd Battle Companies, 8th Assault Company, 9th Devastator Company, 10th Scout Company

>Favor

5 Favor

>TROOPS:

269 Standard Space Marines ("4" Companies)

20 Wounded Space Marines

110 Scout Space Marines (1 company)

99 Death Company Space Marines (1 Company)

15 Wounded Death Company Marines

1000 Chapter Serfs

>VEHICLES (and Ships)

1 Strike Cruiser Long Night of Solace

4 Thunderhawks

5 Stormraven Gunships

15 Land Speeder Tornadoes

0 Damaged Land Speeder Tornadoes

6 Rhinos

0 Damaged Rhino

1 Predator Destructor [Lascannon Hull Mounts] [Autocannon]

1 Predator Destructor [Lascannon Hull Mounts] [Autocannon]

1 Baal Predator [Twin-Linked Assault Cannon] [Heavy Bolter Hull Mounts]

1 Ironclad Dreadnought (Brother Emmanuel) [Hurricane Bolter Battery],[Inferno Cannon (Dual-Linked)] >Slight Damage

1 Furioso Dreadnought (Brother Slamguinius) [Blood Talon] [Frag Cannon] [Magna-Grapple] >Heavy Damage

1 Furioso Death Company Dreadnought (Brother Vastator) [Blood Talons] [Melta Cannon] [Magna-Grapple] >Medium Damage

2 Empty Dreadnought Chassis

>Fortress Monastery

90% Upgraded

Gestation Chambers and Prisoners

Thunderhawk Hanger 50% cleared, 4/10 Thunderhawks stored

Forge 40% Functional

Apothecarion 100% Functional

Lore: Scions of Sanguinius, these son of the Angel of the Imperium hold their word as high as their martial prowess. Truly if one seeks to call himself a descendant of the greatest Primarch who ever lived, then he must hold himself to that standard. Formed in the 20th founding from pure Blood Angels stock, they hold their lineage in high regard, and are among the first Blood angels successors to answer the call to aid of their parent chapters. They're also quite jovial for blood angels as well, some calling their demeanor more akin to the sons of Russ then to the usually dour sons of Sanguinius. This is contrasted with their gene flaw, as a large amount of brothers suffer from the Red Thirst and the Black Rage, only in the Martyrs it seems to be on a clock. A brother has approximately 700 years before his time is metaphorically up in most cases, and the Rage takes him. The Thirst can come at any time, but is often seen in younger brothers and its occurrences reduces with age in the chapter. As such they have a rather large death company, so large due to a large amount of brothers being admitted in the same solar year, that they have enough brothers to form what amounts to 2 death companies, one of which is campaigning with the main chapter in the Jericho Reach, and the other deployed with the contingent sent to defend Koronam, honoring a blood debt owed to the planet when the Carnelian Martyrs were saved from a bloody last stand on the planet by its inhabitants over several millennia ago. Holding to their word, when the call for aid came out, the Carnelian Martyrs were the first to rush to the defense of Koronam.

>Bonus: Higher Chance of getting Black Rage and Red Thirst.

Black Rage/Red Thirst Bonus: +20 to all battle rolls, but casualty rates are heightened.

>Other

+ Artificer Inferno Cannon 15/100%

>Relics

+Wings of Volatus - +15 to Attacks from Above

1/2. All forces would now redeploy to the beleaguered redoubt and relieve its forces by killing the Ork scum with utmost purity and much Stormraven and Thunderhawk Bombardments

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

e98b58 No.52774

File: 6042fc42525a03b⋯.jpg (26.83 KB,300x225,4:3,DSC07777.JPG)

File: d518f89635975ba⋯.jpg (17.36 KB,344x266,172:133,battleship.jpg)

File: b09df8aa50fb1bf⋯.jpg (52.75 KB,736x405,736:405,c279aaa7e0d74a19b609d2c4a7….jpg)

>>52771

Lieutenant-Colonel Branston and his personal staff watched the drop ship dock against the hull of their drop ship, in Praetorian fashion the shuttle crew saluted and they boarded quickly with little conversation. for being caught in a warp storm, there were far worse fates than to be found by comrades in arms and planet kin. there was a good reason to head down to the ship. a vox tower, auspex scanners, naval tech priests and a navigator made the ship ideal for staging the recoup of the scattered forces in orbit. it was bizarre to hear of a vessel crash landing onto a planet surface so intact, whether the helm had skill, luck, or the emperor at the wheel. the familiar white glow of orbital reentry lit the windows and the sonic boom shook the shuttle gently. when they had entered the blue skies of the planet there were a series of loud thuds that it might seem they were under anti-aircraft fire, until one looked down to see there were guns firing. but not at them, and no mere flak batteries. there below, embeded like a small mountain heap of metal on a green landscape, the Pride of Praetoria shook the earth and sky as its guns spoke with fury. they were only corvette batteries, but unlike the void of space, their sound was two fold more in atmosphere. squadrons of fury interceptors were taking off and landing from within its hull. the shuttle approached and docked on the ship. there, despite the roar of guns, the wailing of klaaxons, the roar of fury interceptors taking off and landing and the frantic movement of ground crew, despite all this…

http://www.youtubemultiplier.com/5cb3de236a276-prideofpraetoriaparadewelcome.php

the crew had prepared a band to welcome the Lieutenant-Colonel, piping him aboard in full parade uniform, playing to the march of the Praetorian tank corps. ever always Praetorians, the crew upheld the standard of grooming, tradition, and discipline even through the heat of battle

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

ce91e2 No.52775

>>52680

The holy unguents and oils are brought… The Omega project advances by another 1.8%. It will be a long and hard journey, but it will be worth the toil. (You know you can engage in combat if you so desire, this can be done alongside combat rolls.)

>>52691

>>52690

Your army blunders around in the dark, it appears that some mischievous force had cut off your Vox communications.

>>52699

>>52717

Your Knights move forward towards the heavily damaged Morkanaut, and find that it is being guarded by another Morkonaut! That does not dissuade your knights however, as the Valiant uses it's great Harpoon to bring the healthy Morkonaut to the ground, while the Preceptor, using its Las-Impulsor manages to bring down the heavily damaged Morkonaut with a single clean shot. The Helverins use their auto cannons to pump the Morkonaut full of Lead, so to speak as the Styrix charges forward and smashes the head in with it's great claw. The Crusader, using its large number of guns tears the remainder of the other Morkonaut to shreds, ensuring it cannot get up. The Servitors and Grailborn on the ground likewise had an easy time dispatching the Orkz who dared to come close to your Imperial Knights. Afterwards, all Knights except one (The Crusader with Heavy Damage) have been repaired. Your more elite forces are holding the Orkz off within the Redoubt, however the first cracks in the walls are being made, and the Orkz slowly start to squeeze in.

Casualties:

3,000 Varuke Servitors Killed

2 Chimeras destroyed

20 Grailborn Killed

All knights except a heavily damage Knight Crusader are repaired.

2,500 Secutarii Killed

20,000 Skitarii Killed

1 Axiarch Killed

7,000 PDF killed

Destroyed 2 Morkonautz, killed 175,000 Orkz.

>>52718

>>52719

Cover was created, anything that could be placed down was placed down, caltrops, massive metal beams, sandbags and a whole lot of barbed wire. Your forces placed down their shields and made sure they were properly anchored into the ground, there's no need to run… In the distance, you heard the loud roars, groans, and general screaming of the orkz, however the song that was sung drowned them out. The Exorcists cannot be used in such cramped quarters, however the earthshakers and Tremor guns were used, and as the first Orkish forces ran into the line of fire, your men covered their ears as at least a hundred guns all fired in unison on a single point. Very few orkz survived that. As the Earthshakers were reloading as fast as their hands would allow, the men on the ground returned fire, unleashing the full might of their Hot Shot Volley Guns. Ork after Ork was gunned down, and the Nobles did all this without interrupting their grand Hymn. Sadly the Armored train was unable to be brought in, due to an inability to bring it onto the rails, however many an Ork was gunned down. Casualties were comparatively low, however the Orkz will not relent.

Casualties:

300 Noblemen Killed

5 Knights Elite Killed

10 Knights Elite wounded

1,000 Men at arms killed

Casualties: Killed 165,000 Orkz, killed 5,000 Squigz.

>>52720

The Pride of Praetoria opens fire, and using a smart strategy they manage to completely evade all friendly fire! From the perspective of the Fury Interceptors, only the shells from the Stygies Pattern Bombardment Shell and Battery #3 manage to hit their marks, and Battery #3 didn't deal all that much damage. The fury interceptors in the sky are also having a bad time as well, with at least 15 of them having been shot down by the Raven fighters that the Drukhari are bringing to bear against them.

Casualties:

15 Fury Interceptors

Killed 100 Kabalite Warriors, destroyed 1 Reaver Jetbike.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

ce91e2 No.52776

>>52725

https://www.youtube.com/watch?v=7fMLNzzlc68

The Middle fingers, riding atop the Predators, the Land Raider, and their assault bikes charge out, riding over Ork after Orkz as they speed into the southern flank of the Orkz trying to break into the City. The Land Raider and Predators go in first, clearing the path for the Assault bikes, whose jobs are to ensure that the Orkz do not overwhelm the formation. Many Orkz are run over by the Land Raider's large tracks and the Predators take out a trio of Bonebreakaz that tried to press them back. Many Orkz are gunned down by your marines, and eventually the Warboss is within sight. Demicus charges out of the Land Raider with his retinue of 9 marines, smashing his way towards the Warboss, but when it comes time, the Warboss gives the Captain a proper smashin. This Ork has had enough of Rakmaal, and starts mercilessly beating on him. Rakmaal's retinue lose 2 Marines, however they manage to recover their captain and bring him to safety, who, while damaged, has had most of the punishment reduced by his Rosarius and Stormshield. The Chapter Thralls meanwhile, work on expanding the forge, bringing it to 45% functionality.

Casualties:

2 Marines Killed

20 Marines wounded

Land Raider Medium damage

1 Predator Damaged

75,000 Orkz Killed. Rakmaal Demicus takes 45 damage, bringing him down to 365/410 HP.

>>52727

>>52728

Your sisters of battle come behind the Ork Warboss and begin to unleash waves of fire from their flamers. The Seraphim fly overhead and drop the payloads they have on them as the repressors run down scores of Orkz. The repentia charge in, cutting down any Orkz they see, but many of them fall as the Orkz wisen up to the attack from the rear and start allocating forces to deal with your attack. Back at the Convent, it appears that the next Medical detachment is at about 95% completion! Almost there! As for the damaged repressors, your more tech-savvy sisters manage to repair all the Repressors that were damaged in both this assault and the last. The Underhive of Olagas has large quantities of sigils, Many of them are easy to scrub off… What is pressing however, is that you encounter a small chaos cult that, were it not for your timely interference, would have summoned a bloodletter! The sisters on the field of battle pray for the emperor to grant them victory, perhaps if they fight hard enough they will accomplish this task.

Casualties:

25 Sisters of Battle Killed

65 sisters of battle wounded

1 of each retributor killed

1 Seraphim Killed

5 Seraphim Injured

10 Rhinos damaged

1 Rhino destroyed

Killed 115,000 Orkz.

>>52751

Your mobile forces quickly catch up to the Dark Eldar, who are immediately caught off guard by your surprisingly fast assault. The Kataphrons launch a decisive first strike against the Dark Eldar, who do not return fire as you are busy unleashing the full extent of their fire power. The Armiger Warglaives charge forward and cut a raider vehicle in two, and manage to recover the gene seed that was stolen from the Emperor's Middle Fingers! As for the Orkz that are still on the surface, your Combat Servitors begin to cut them down with impunity. The Karacnos Heavy tanks and Kastellans also help to control the mass of the Orkz and force them all into the tunnel, and kill those who try to fight you off. The Servitors are then transported towards Khe Sanh. 59/200 Progress towards Khe-Sanh.

Casualties:

Dark Eldar:

6 Kataphrons

1 Armiger Warglaive, Medium damage

Killed 125 Dark Eldar, destroyed 1 Raider.

Orkz:

6,000 Combat Servitors destroyed

1 Kastellan with Incendine Combustors destroyed

5 Kastellans with Incendine Combustors damaged

1 Thanatar Siege automata damaged

Inflicted 195,000 Ork Casualties, killed 6,000 Squigz.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

ce91e2 No.52777

>>52762

https://www.youtube.com/watch?v=kVW5rjA5O7U

Ceramite wall lives up to its name. Wave after wave of Orkz smashes against the trenches, and breaks upon them. The Solders within the trenches, having firmly established themselves, fight with the Emperor's Fury in their souls. The Orkz bring forth a Morkonaut, and it is torn to shreds by massed Lascannon fire… Ork Nobz charge forward to break into trenches, and they are ripped apart by Heavy Bolters and Autocannons. The Orkz are denied entry into the trenches, and the line is safe for now. As for the tunnels, it appears that they are using the C.O.R.E network tunnels, which use a combination of Ferrocrete, Ceramite, and Adamantium many meters thick.

Casualties:

29,000 PDF soldiers dead

20,000 Poorly-equipped PDF

2,000 Agari PDF

4 of each team

Inflicted 215,000 Ork Casualties, destroyed 1 Morkonaut.

>>52763

Your Skitarii are outdone by the PDF forces within the trenches, while they offer some support, they mostly are restricted to using Transuranic Arquebuses due to the Orkz being out of range of the more close-range Skitarii weapons, you take out a couple bonebreakaz and kill some Orkz, but that is about it. The Secutarii and Axiarchs continue to lob Melta bombs over the walls, and watch as they plummet to the ground and detonate, turning many Orkz into little more than burnt paste and melting armor. The Castellan provides what fire support he can, and helps ensure that the Redoubt is not overrun, as the walls are steadily breaking apart. The Castellan throws as much firepower as he can and manages to destroy a pair of Killa Kanz that were leading the assault into the Redoubt. The Castigator stands at the entrance to the hole in the walls and cuts down any Orkz that dare to enter. As for repairs, it appears that the repair shop is working slowly right now. The Knight Paladin Pallida Mors has been fully repaired.

Casualties:

1,000 skitarii

Killed 75,000 Orkz, destroyed 2 Bonebreakaz, destroyed 2 KillaKanz.

>>52764

The Knights are redeployed outside of the walls and at a long distance act as Artillery support. The Banehammer's Tremor cannon proves to be extremely effective at bringing Orkz to the ground, while the Knight Paladin and Crusader, using their impressive array of heavy weapons provide covering fire for the Emperor's Middle Fingers, who seem to be charging into the heart of the Green Orkish Horde! The forces atop the walls continue to rain death upon the Orkz, the Squats in particular are excelling here, and the Ratlings continue to pick off Nobz at a distance. The Ogryns ensure that any attempts to scale the walls end in failure. As for the tunnels, your Nightsiders continuously harass the Orkz from their sides, killing many Unfortunate Orkz from the dark recesses within these tunnels. Your attempts to redirect power end in failure, as it appears that the hive cities as of right now are using a lot of power.

Casualties:

500 Ogryns

1 Banehammer, Slight damage

Killed 185,000 Orkz, destroyed 1 damaged Deff Dred, destroyed 5 Bonebreakaz.

>>52767

Steel Springald's men regroup, and he gets the briefing from his men. "Sir, it appears that not many survived the warp storm, luckily most of our heavy armor survived, 3 Malcadors and 10 Leman Russes survived, which was most of it. Sadly, only 150,000 Guardsmen survived, it appears many did not survive the warp storm. As for our location, it appears we are at Koronam, and it is currently under attack by the Orks. The situation appears to be quite dire, with the Drukhari even showing up. What shall we do sire?"

>>52773

The Carnelian Martyrs descend from the skies to reinforce the skitarii in the redoubt. The wall had been breached, so that was where the Astartes were going. Continuous massed bolter fire upon a single location meant that many Orkz had been killed by a well placed bolter shell to the head. The Orkz were also scaling the walls, so many marines were also devoted to dealing with that threat, armed with melee weapons they cut and cleaved through many Orkz, ensuring that the walls were safe as well. Outside, the Thunderhawks and Stormravens were endlessly strafing, using Hurricane Bolters and missiles to thin the Orkish numbers outside the redoubt.

Casualties:

50 Space Marines wounded

Inflicted 155,000 Ork Casualties.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

ce91e2 No.52778

File: 6136c4452e01a9b⋯.png (169.5 KB,3135x1518,95:46,Khe Sanh Map.png)

File: aeb22fb93b45af0⋯.png (2.83 MB,3072x1654,1536:827,Image for game1.png)

In the battle for Khe-Sanh, the Orkz have breached the wall of the redoubt, although the combined Adeptus Mechanicus forces and the forces of the Carnelian Martyrs, the Redoubt still stands. The Southern line is holding excellently, as the Orkz are starting to grind themselves down on the trenches. As for Khe-Sanh itself, the Orkz are about 50% of the way through damaging the walls, and likewise, 50% of the way through the gate itself, however they too are being ground down.

In the west, the Orkz near Vertun have made contact with the regiment of Gaulle, and the forces of Gaulle are doing an excellent job fending off the Orkz, killing many orkz, while taking comparatively few casualties and giving basically 0 ground to the Orkz. The orkz on the surface have been mostly driven out as well.

However, the enigmatic plan of the Dark Eldar has come to light! They are speeding quickly towards the Fortress Monastery of the Ash Dragons, which is also being shared with the Emperor's Middle Fingers. However, they themselves have also taken significant casualties.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

ce91e2 No.52779

>>52778

Forgot numbers

Khe-Sanh

Warboss BigGit Grotsmasha

10,235,000 ORKZ

3 Gorkanautz (1 slightly damaged)

2 Morkanautz

3 Deff Dredz

28 Bonebreaka

1 Killa Kanz

Dark Eldar Troop Numbers:

525 Kabalite Warriors

5 Raven Fighters

9 Reaver Jetbikes

1 Reaper

1 Raiders

Central Front Numbers:

5,785,000 Orkz

46,000 Squigz

1 Gorkanaut

1 Morkanaut, Slightly damaged

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

885e30 No.52780

File: aa5eb260a2fb9a3⋯.jpg (468.53 KB,1296x2160,3:5,PtGtglrRlUE.jpg)

>>52774

the doors of the drop ship opened. a group of guardsmen came slow matching out seemingly spotless, they were spiff, and their heads held high they moved in perfect unison with their las-muskets under shoulder arm and their free arm saluting a fixed gaze towards the bow of the ship. Branston followed in toe with his saber gripped between his hand across his chest, his free arm would sway and gesture marching orders to his staff and officers behind, who would shout them out to the men. this march would dive from goose step to military step for awhile until stopping utterly at the end of the bands song. this is where all of the men, except for the Lieutenant-Colonel, would stand ready. Branston would give a final salute before sheathing his saber, in Praetorian fashion, and move towards the bridge of the Pride of Praetorian. once there he and Captain Cromwell would make the traditional greetings and then get on with the business at hand.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

885e30 No.52781

Dice rollRolled 54, 79 = 133 (2d100)

>>52777

>Organization Name:

Steel Springald

>Category:

Imperial Guard

>Sub-Category:

Infantry support tanks

>Troops:

3 Standard Malcadors

10 Leman Russ Tanks

150,000 Imperial Guardsmen

>Bonus:

+5 when fighting alongside an army of infantry, +10 when fighting alongside 2 armies of infantry.

-10 for tank-only attacks.

>Lore:

"Mors pluit milia" is heard throughout the lines as the guns are fired off. "Steel Springald are the backbone of the Praetorian Guard" is what you're likely to know, but others say they're the glory stealers, damnable is what I'd call those naysayers but damnable is what those caught on the other side of the Steel Springald's line will be.

Following the Embarrassment of the Praetorian Guard at Montar, Praetoria decided it needed to bring it's infantry was inadequate and thus needed to be brought under tank support. this notion was very heavily criticized by noblemen and lords alike but upon later refinements the Steel Springald was born, they would ensure Praetoria's troops would never be without Steel to be behind. 10 years later the Steel Springald would be further refined into a para-armour division, however during trials freak warp storms would cut the tank battalion astray where they would find themselves over Koronam and reunited with the Pride of Paetoria.

1. thanks to the superior equipment of the Pride of Paetorian and Captain Cromwell's generosity. Branston's men were able to regroup, though the needless losses were grim news, the Lieut-Colonel kept heart. "private you are to relay my orders to the rest of the men. my orders are all Steel Springalds will make land fall at the beaconed drop site(a location Captain Cromwell suggested) upon landing you will check over the equipment and vehicles and make sure everything is in proper order no warpstorm will sully Steel Springalds name." after dismissing the private Branston would prepare to meet up with his men at the drop site.

2. once everything was checked and rechecked then checked again. Steel springalds would make their way marching to Vertun. [traveling +30]

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

6ae9e3 No.52782

Dice rollRolled 82, 38, 90 = 210 (3d100)

>>52778

Organization Name: The Enterprisors

Category : Planetary Nobles

Sub-Category: Merc Focused

Lore: When Koronam first discovered the role that they were to play and more importantly the attack that was going to happen a great panic spread across the nobility. Some wanted to flee with their wealth, others wished to live in denial and host extravagant parties to take their mind off the incoming doom, and a rare few actually wished to fight to protect their home. Unfortunately for the later, much of the planet's manpower was already conscripted into the army proper leaving them only with their token household guard and a plethora of serfs whose value is determined by how high they can make a wall with their bodies. If they wished to secure their own assets then they must seek some "outside help", If successful then the newly founded "Enterprisor" faction can spread their influence to the rest of the nobility and therefore dominate the planet's future.

BONUSES: 50% cost reduction on ALL mercenary units, +10 to Guerrilla Warfare when using Kroot Units, +9 to defensive warfare when using Squat Units, +5 to General Combat when using Eldar Units.

Assets:

20,650 Credits

Steel Pact (4,350)

Some Influence in Olagas

Total control of Hive Ortal and its Industries

Total control of Hive Khe-Sanh and its Industries

Total control of Hive Vertun and its Industries

Total control of Hive Karanas and its industries

Tunnel Purification Protocol

AWESOME TRANSONIC RAZOR (+10 to melee Assassination rolls)

Units:

Medic Detachment

1 Banehammer (HQ, 1.25 to hero's command bonus)

13,500 Khe-Sahn Arbites

500 Tech Priests

1 Upgraded Freeblade Questoris Knight Crusader

1 Freeblade Questoris Knight Paladin

76,500 Ogryns

46,550 Bullgryns

9,000 Bone'eads

1,498 Ratling Snipers

21,500 Nightsider Infiltrators (+15 to tunnel combat, -10 to Aboveground Combat)

22,900 Squat Troopers

13,450 Squat Thunderers

500 Thunder-fire Cannon

22 Iron Eagle Gyrocopter

8 Overlord Armored Airship

Hero

Bane (bone'ead Bullgryn) (Combat Shield +8 duel and survivability),

Ruffshod Ironboot (Squat Warlord) (Solar Pattern Void Armor +5 to General combat, improved resilience in duel combat, +4 in Duel combat)

1. Defend the walls. "With the knights redeployed and having established themselves now is the time to bait the enemy into range. Flanking the Morkanaut attempting to tear down the gate they shall destroy it and challenge its other misbegotten kin to fight them. When the enemy titans come into range the gatehouse laser shall fire upon them bringing great devastation to their number."

Ruffshod, +9 to defensive warfare, Khe-Sanh Defenses

2. Defend the tunnel. "The men of gaul are holding strong and are acting as an excellent bottleneck for the ork horde. Ensuring that they concentrate their numbers even further. We shall encourage this by continuing our strikes from the side."

240 Squat Thunderers, 21,500 Nightsider Infiltrators, Bane, +24 from bonus

3. Redirect power from safe hive cities to the tunnel. "With the orks neatly packed in this is the best time to strike. Hopefully enough time has passed for the techpriests to finish their calculations and finally divert power to the tunnel defense systems."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

6ae9e3 No.52783

Dice rollRolled 74, 97 = 171 (2d100)

1. Tunnel purification

2. Gatehouse laser

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

d02dae No.52784

>>52775

Organization Name: House Varuke (Under Legio Vere Ferreus)

Category: Adeptus Mechanicus

Sub-Category: Collegeia Titanica

TROOPS:

1 Knight Warden, No Damage

(Adamantine Armour, Ion Shield, Avenger Gatling Cannon with built-in Heavy Flamer, Reaper Chainsword, Stormspear Rocket Pod, carapace-Heavy Stubber, Titanic Feet)

1 Knight Gallant, No Damage

(Adamantine Armour, Ion Shield, Reaper Chainsword, Thunderstrike Gauntlet, Stormspear Rocket Pod, carapace-Heavy Stubber, Titanic Feet)

3 Knight Crusader, 1 with Heavy Damage

(Adamantine Armour, Ion Shield, Avenger Gatling Cannon with built-in Heavy Flamer, Rapid Fire Battle Cannon with shield mounted Heavy Stubber, Carapace-Heavy Stubber,Stormspear Rocket Pod, Titanic Feet)

1 Knight Errant, No Damage

(Adamantine Armour, Ion Shield, Thermal Cannon, Reaper Chainsword, Stormspear Rocket Pod, carapace-meltagun,TitanicFeet)

1 Knight Preceptor, No Damage

(Adamantine Armour, Ion Shield, Las-Impulsor, Thunderstrike Gauntlet, Carapace-Multi-Laser, Stormspear Rocket Pod, Titanic Feet)

1 Knight Valiant, No Damage(Super Heavy Adamantine Armour, Ion Shield, Conflagration Cannon, Thundercoil Harpoon, Twin-linked Siegebreaker Cannons, 4 Shieldbreaker Missiles, 2 Twin-linked Meltaguns, Titanic Feet)

2 Armiger Knights Helverin, No Damage

(Light Adamantine Armour, Ion Shield, 2 Armiger Autocannons, Carapce-Mounted Meltagun)

1 Knight Styrix, No Damage,

(Blessed Autocimulacra, Adamantine Armour, Ionic Flare Shield, Volkite Chieorovile, Carapace-Graviton Crusher, Hekaton Siege Claw with built-in twin-linked Rad Cleansers, Empyreal Preysight, Titanic Feet)

Secutarii; Hoplites, and Peltasts 37,640/44,390

Skitarii; Half Van and half Ranger 178,500/283,500

Secutarii Axiarchs 134/135

Mechanicus Movement Cost -25%

PDF 28,000/40,000

100 Sancristans

3300 Tech-priests [2900 Novice] [400 Veteran]

20 Valkyries [240 Carry Capacity]

159 Heavy Mortar Cannons

200 Centaurs [Carry Capacity 1000]

44 Rapier Armoured Carriers [Carry Capacity 44]

100 Tarantulas

1 Karacnos Assault Tank Damaged

161 Chimeras (Autocannon, and Hull-mounted Heavy Flamer)

382 1st Generation Grailborn Crewed Chimeras (Autocannon, and Hull-mounted Heavy Flamer) piloted by 1000 1st gen Grail Born (1160)

10 Manticores

Magos Biologis Chadicus, (Strengthened by Big E's Cup) +25 Melee Combat Hyperphase Sword [Pierces Armor], Artificer Terminator armor [10 Damage Mitigation], 1 Assault Bike, MIU Interface for Terminator Armor; +5 to Duel, and grants Power Armor Training. (Nemesis Daemon Hammer, 'Hero's Might', Two-handed, +20, x3 damage against Daemons)

25,000/25,000 Armed Servitors, for Labor and work in the Manufactorum

17,000/25,000 Varuke Servitors, Improved Combat Tier

Lore: https://pastebin.com/wWDGsBya

Bonuses: +5 to scavenging Relics and Heretical Machines.

+Walker Tactics +7 to all rolls in battle.

"The Standard of House Tolea" it grants a +2 to all combat rolls on the front it is assigned to for your

Eastern Mountain Medium Manufactorum, connected to fort via tunnels, Magos Phord, Improved Resource Shipments

Lvl 5 Fort 'Gate of the East' +25, '

Varuke Dipper Epsilon' Trenches with Underground Bunkers/Medical Area, supported by Artillery, such as Mortars and some Earthshaker cannons.

Fortified Tunnels +5 to warding off any attacks from the tunnels

Genetic Engineering labs for Grail Born Project Ready, Cooperation and Consent of Parties Ready.

Replicae (Cloning) Facility, 11 Pods intact.

Lost Agari City; Safety Zones Cleansed, Nomadic Agari Tribe Support, Rebuilding Underway,

Location of Eastern Guard Fortresses Discovered

Omnissiah's Will

Quest for Knowledge: Available every third battle turn.

Cleaning of Agari City Available every fifth battle turn

Steel Pact Income; 4350 per peace turn

3850 Credits

lvl 5 Citadel Gate of the East Garrison

Eastern Guard Mountain Triple D initiative 30%

Mines Deployed Around Redoubt

Machine Spirit Knight Blessing +4 (This Combat Only)

Stat Post

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

d02dae No.52785

Dice rollRolled 84, 8, 14, 63, 97 = 266 (5d100)

>>52775

1 (+13) +7 Walker Tactics, +2 "The Standard of House Tolea", +4 Machine Spirit Blessing,

Ork Titan Hunting.

+Lance Golden Clover; Styrix, Preceptor (Slight), Valiant, and the 2 Armiger Knight Helverins linked to the Preceptor

+Lance Imperishable Will; Gallant, Crusader, Crusader

+17,000 Varuke Servitors, Improved Combat Tier

+2900 Tech-priests [2900 Novice]

+161 Chimeras (Autocannon, and Hull-mounted Heavy Flamer)

+382 1st Generation Grailborn Crewed Chimeras (Autocannon, and Hull-mounted Heavy Flamer) piloted by 1000 1st gen Grail Born (1160)

2 Repair the Dreadnoughts of The Carnelian Martyrs, the Knight Crusader, Heavy Damage, and the Karacnos Battle Tank. Within a secured hold the Varuke Sancristans and Legio Tech-Priests examine the space marine dreadnoughts. "The wiring suggests a relatively simple MIU unit is housed within. The spirit must be appeased, a traumatic joining of pilot and machine spirit has unsettled the seats of divine linkage. If we had time perhaps we could realign the joining to achieve true transcendence, alas time is of the essence."

1 Ironclad Dreadnought (Brother Emmanuel) [Hurricane Bolter Battery],[Inferno Cannon (Dual-Linked)] >Slight Damage

1 Furioso Dreadnought (Brother Slamguinius) [Blood Talon] [Frag Cannon] [Magna-Grapple] >Heavy Damage

1 Furioso Death Company Dreadnought (Brother Vastator) [Blood Talons] [Melta Cannon] [Magna-Grapple] >Medium Damage

1 Karacnos Assault Tank Damaged

+100 Sancristans

+400 Tech Priests [400 Veteran]

3 (+18) +7 Walker Tactics, +2 "The Standard of House Tolea", +4 Machine Spirit Blessing, +5 Redoubt

The Line and Redoubt must be held, send in the Warden to plug the hole with Ork dead. The Rapier Armoured Carriers will focus fire to support the Knights against armor and heavy infantry.

+ Warden

+Secutarii; Hoplites, and Peltasts 37,640

+Skitarii; Half Van and half Ranger 178,500

+Secutarii Axiarchs 134

+PDF 28,000

+159 Heavy Mortar Cannons

+200 Centaurs [Carry Capacity 1000]

+44 Rapier Armoured Carriers [Carry Capacity 44]

+100 Tarantulas

+10 Manticores

4 Deploy Chadicus to the Redoubt to cut down anything that comes through. His systems recently augmented with a most advanced MIU granting him the combat edge he needed to start the path to mastery. +30

+Magos Biologis Chadicus, (Strengthened by Big E's Cup) +25 Melee Combat Hyperphase Sword [Pierces Armor], Artificer Terminator armor [10 Damage Mitigation], 1 Assault Bike, MIU Interface for Terminator Armor; +5 to Duel, and grants Power Armor Training. (Nemesis Daemon Hammer, 'Hero's Might', Two-handed, +20, x3 damage against Daemons)

5 Cleanse the Agari City. The city is buried deep, the unwelcome taint taken ancient root. We shall cleanse it. The Omnissiah's Will shall keep our Errant and Servitors against any foul corruption.

+Omnissiah's Will

+Errant

+25,000 Armed Servitors

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

dcc831 No.52786

Dice rollRolled 57, 37, 49 = 143 (3d100)

>>52776

Organization Name: Battle Maniple Epsilon

Category: Adeptus Mechanicus

Sub-Category: Auxilia Myrmidon

Lore: Led by the Magos Prime Myrmidax Sareal Tesht a giant among Tech Priests (think Terminator Power Armour sized) and a cabal of lesser tech priests and datasmiths who maintain and act as his hands wielding his army in the name of destruction, for the Epsilon Maniple has less than 50 individuals within it's number with the rest of it's forces built by the hands that control them for the Sareal is an artist of destruction and creation and once he has destroyed his force must be able to immediately construct something greater in its place so that in turn may be used against the next target for as a proud member of the Auxilia Myrmidon Sareal believes that the greatest method of advancing the Omnissiah's will is to remove every eventual threat to it's divine design.

Bonuses: +5 General Combat, +5 Siege Combat, Mastercraft Power Axe +5 Combat +15 Duels, undefined bonus for making dem servitors

30,800 credits remaining

TROOPS:

95,000 Combat Servitors (125,000 total)

106 Kataphrons (125 total)

3 Kastellans (2 Damaged)

10 Kastelllans with Incendine Combustors (8 Damaged, 2 Destroyed)

1 Armiger Warglaive (Lesser) (2 Medium Damage)

50 Support Personnel

40 Rapier Armoured Carriers

2 Karacnos Heavy Tank

6 Salamander Recon Tanks

4 Thanatar Siege Automata

320 Data-Smiths

65,000 Standard Servitors

140 Avenger Class Strike Fighters

10 Manticores

+5 to fighting Eldar (bonus)

+10 to fighting Orks (axe and bonus)

1. Continue sending my Standard servitors through to Khe-Sanh (68/100)

65,000 Standard Servitors

2. My mobilized forces will continue to assault the Dark Eldar, hopefully we can drive the filthy xenos witches from the planet.

10,000 Combat Servitors

44 Kataphrons

1 Armiger Warglaives (Lesser)

6 Salamander Recon Tanks

100 Data-Smiths

140 Avenger Class Strike Fighters

3. With the Orks driven into the tunnel systems we will follow them from behind with our units capable of underground fighting taking advantage of the heavy flamers of our Kastellans to burn out the side tunnels before advancing upon the xenos forces.

85,000 Combat Servitors

62 Kataphrons

3 Kastellans

10 Kastelllans with Incendine Combustors

220 Data-Smiths

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

ed4d51 No.52793

Dice rollRolled 32, 97 = 129 (2d100)

>>52775

Organization Name: Battle Maniple Sigma

Category: Adeptus Mechanicus

Sub-Category: Skittari & Vehicles

Troops: No titans, Dunecrawlers including anti-air variants

Lore: Battle Maniple Sigma is detachment of the Adeptus Mechanicus battle groups consisting of mainly skittari cohorts and vehicular cohorts. While strange they are usually sent to support already active war fronts that usually have Titanica forces on the ground on worlds that local forge worlds deem important for some reason.

Credits: 22,000

TROOPS:

470,000 Skitarii

33 Onager Dunecrawlers

300 Ironstrider Ballistariuses

160 Sydonian Dragoons

100 Sicarian Rust stalkers

100 Sicarian Infiltrators

3,000 Techpriests

14 Overlord Armored Airships

50 Iron Eagle Gyrocopter

2500 Squat Thunderers

90 Thunder-fire cannons

2000 Construction Vehicles

5,000 Varuke Combat Tier and 15,000 Armed Servitors

Magos Bradicus

Relics: Electro-Flail: +5 to all duel rolls

Ortal Fort: Level 3, global communication, repair and resanctification station, void shield generator, Tarantula sentry turrets.

Bonuses: Flat +5 bonus to all combat, +5 To Constructing Fortifications.

Combat bonuses: +7 in general, +12 in Ortal Fort. +1 with Squats.

1. Project Omega 11.8%

2. Send the army to help against the dark eldar forces.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

a29dd0 No.52799

>>52776

Organization Name: Order of the Cleansing Dawn Lead by Canoness Superior Luciana Veritova

Category: Adeptus Sororitas

Sub-Category: Orders Hospitallier

Troops:6,800 Various Medical Staff

825/930 Sisters of Battle with Combiflamers

97/100 Heavy Flamer Equipped Retributors

99/100 Heavy Bolters Equipped Retributors

49/50 Multimelta equipped Retributors

100 Melta Equipped Dominions

97/100 Seraphim

88/90 Sisters Superior Equipped with Power Swords and Inferno pistols with Phosphor Grenade

30 Sisters Superior Equipped with Power Swords and Inferno pistols with Melta Bombs

10 Seraphim Superiors equipped with 2 Hellpistols each, with Melta Bombs and Master Crafted Power Armor

500 Sisters Pronatus

500 Sisters Famulous

300/1000 Repentia

400 Rhino Transport Vehicles that have been converted into Mobile Ambulances (Can still carry troops and provide very light fire support)

99 Regular Rhinos

97 Repressors

100 Heavy Bolters

100 Heavy Flamers

100 Meltaguns

120 Power swords

140 Inferno pistols

50 Multimeltas

40 Melta Bombs

90 Phosphor Bomb

930 Combi flamers

10 Master Crafted Power armors

500 Medical Cherubim

Lore: https://pastebin.com/N24g24HU

Holdings: Convent of the Cleansing dawn (Stronghold just north of Olagas, has void shields, turrets, wall reinforcements and weapon defense systems), The scholas in Khe-Sanh and Olagas. Olagas annexed, Medicae uplink Worldwide. Cathedral in Olagas. Reliquaries in Olagas and Convent. Contacts in the poor and needy. "Light Injuries" medical hall restored under convent room for 15,000.Medical ward on old convent "Medium injuries" room for 10,000, Convent is sanctified, Olagas promethium refineries and pipeline, Bureaucracy of Olagas overhaul, restored an eastern shield wall fort's walls, Cathedral 100% fixed in under convent(has vault with Eclisiarch of Terra in it), Tunnel to olagas restored, Convent cleansed of chaos sigils. Olagas upper and mid hive cleared of sigils, Nurgle sigils targeted in underhive. librarium Recovery begun, stopped summoning in underhive, 95% completion of medic detachment

2,290 credits

Bonuses: +10 to all rolls healing troops after a battle against Chaos and Tyranids

+5 to all rolls fighting against Chaos and Tyranids

+9 to all combat rolls

+3 rolls vs chaos

"The Bolt Pistol of Saint Relotha." +2 general Combat, +7 in a duel

Morningstar of St. Relotha "The Emperor's Judgement" +12 to duels.

Pronatus maps of the tunnels +10 to all tunnel combat. (all of Eastern Koronam, some of the west too)

Ancient Banner of the "Order of the Indomitable Spirit" +3 to combat rolls where it is present

Chest Armor of Saint Relotha, +5 general Combat and +5 to Duels

Leg Armor of Saint Relotha +2 general combat, +8 Duels

Relotha Set Bonus: Front wide boost to all flame units, Flames get more than melta, also the person in the set is on fire like a bad bitch

Neural Whip - Gives Sister Repentia forces a +10 roll bonus. If equipped on other troops, reduces the likelihood of a retreat massively

Luciana Veritova is a Veteran Fighter +10 to all duels.

Task Force Harridan

520 Sisters of Battle with Combiflamers

65 Sisters wounded 2 turns

120 Sisters injured 1 turns

77 Heavy Flamer Equipped Retributors

79 Heavy Bolters Equipped Retributors

39 Multimelta equipped Retributors

80 Melta Equipped Dominions

72 Seraphim

5 Seraphim injured 2 Turns

78 Sisters Superior Equipped with Power Swords and Inferno pistols with Phosphor Grenade

25 Sisters Superior Equipped with Power Swords and Inferno pistols with Melta Bombs

8 Seraphim Superiors equipped with 2 Hellpistols each, with Melta Bombs and Master Crafted Power Armor

300 Repentia

400 Rhino Transport Vehicles that have been converted into Mobile Ambulances (Can still carry troops and provide very light fire support)

89 Regular Rhinos

10 Rhinos damaged

97 Repressors

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

a29dd0 No.52800

Dice rollRolled 3, 97, 57, 62 = 219 (4d100)

1. The Order of the Cleansing dawn Returns to the trenches to force the orks back and burn them down to dust. They have more than enough vehicles and heavy armament to burn a horde down to nothing.

+9 to all combat rolls

"The Bolt Pistol of Saint Relotha." +2 general Combat, +7 in a duel

Morningstar of St. Relotha "The Emperor's Judgement" +12 to duels.

Pronatus maps of the tunnels +10 to all tunnel combat. (all of Eastern Koronam, some of the west too)

Ancient Banner of the "Order of the Indomitable Spirit" +3 to combat rolls where it is present

Chest Armor of Saint Relotha, +5 general Combat and +5 to Duel

Leg Armor of Saint Relotha +2 general combat, +8 Duels

Relotha Set Bonus: Front wide boost to all flame units, Flames get more than melta, also the person in the set is on fire like a bad bitch

Neural Whip - Gives Sister Repentia forces a +10 roll bonus. If equipped on other troops, reduces the likelihood of a retreat massively

2. The sisters not tied up in combat or saving lives attempt to fix the stricken rhinos. They are tough machines, but even they need repairs at times.

3.The sisters running the uplink finish the last reaming work on creation of a new medical detachment. More detachments means more lives saved and a better chance of keeping this world.

4.The sisters of the Order of the Cleansing Dawn pray. Pray for the strength and vigor to to utterly destroy the foul orkoid hordes and cleanse the world of their spore laden taint.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

3f3855 No.52801

Organization Name:

1st Heavy Infantry Regiment of Gaulle

Category:

Tempestus Scions

Sub-Category:

GRENADIERS

https://warhammer40k.fandom.com/wiki/Kasrkin

>"type of Tempestus Scions known as Grenadiers because of their heavy weapons "

Troops:

1 The Duke of Gaulle, Baldwin of Boullion

+[Blessed by the Grail]

748 / (833) Knights Élite

-50 Wounded-

>EQUIPMENT:

>[Enhanced Void Armor]

+[SoB PA Components]

+[Extra Power Packs]

+[Hot Shot Volley Guns]

+[Boarding Shields]

8667 / (9167) Noblemen

>EQUIPMENT:

>[Standard Void Armor]

+[Hot Shot Volley Guns]

+[Boarding Shields]

89,000 / (90,000) Men-At-Arms

>EQUIPMENT:

>[Heavy Carapace]

+[Hot Shot Volley Guns]

+[Boarding Shields]

FULL / (750) Crusaders (Melee)

>EQUIPMENT:

>[Standard Crusader Armor]

+[Standard Crusader Melee Kit]

OTHER:

Palatine Leah of the Indomitable Light [Blessed Architect]

Magos Errant Ladicus [Admech Private Contractor]

Witch Hunter w/ 100 Acolytes (INDEPENDENT AGENT DOING HIS THING)

FULL / (300) Earthshaker Cannons

FULL / (250) Griffon Heavy Mortars

FULL / (1000) Centaur Armored Transports

FULL / (1000) Confessors

FULL / (100) Tremor Guns (Mounted on Rail Cars)

FULL / (10) Exorcist Mobile Artillery

Commandeered Civilian Rail Network (50% Armored Trains)

Bonuses: Far less likely to lose morale and retreat, +10 to constructing Fortifications, +5 to defense rolls in fortifications

STUFF:

25% to Bastion Tier Super Citadel

Shrines to the Lady Saints (Georgina and Lorraine)

+600 Credits to the Ecclesiarchy of Gaulle each turn (STEEL PACT)

NAT100 RAIL NETWORK

FULL / (5,000,000) Labourers

FULL / (20,000) Assorted Construction Vehicles

FULL / (5,050,000) Pilgrims

FULL / (40,000) civilian Construction pattern servitors

STAT POST

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

3f3855 No.52806

Dice rollRolled 19, 60, 22 = 101 (3d100)

>>52801

Short Post because I have work today

1. Get out of the way of the incoming fire from the tunnels and the city

2. Keep Firing with all we have at the orks, hold out long enough for reinforcements!

3. labourers start helping the city defenses suplying ammo and making repairs on the spot. Follow the directions of the Magos Errant and the Sister Palatine

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

3f3855 No.52807

Dice rollRolled 27, 96, 32 = 155 (3d100)

Faust has also requested me to post for him before the update today

>1# forces are too close for the artillery, aid the forces attacking the Dark Eldar with our aircraft

>#2 make repeated strafing runs

>#3 continue strafing runs

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

2de2bf No.52811

Dice rollRolled 4, 63 = 67 (2d100)

>>52777

Organization Name: The Carnelian Martyrs

Category: Adeptus Astartes

Sub-Category: 4 Companies: 2nd & 3rd Battle Companies, 8th Assault Company, 9th Devastator Company, 10th Scout Company

>Favor

5 Favor

>TROOPS:

219 Standard Space Marines ("4" Companies)

70 Wounded Space Marines

110 Scout Space Marines (1 company)

99 Death Company Space Marines (1 Company)

15 Wounded Death Company Marines

1000 Chapter Serfs

>VEHICLES (and Ships)

1 Strike Cruiser Long Night of Solace

4 Thunderhawks

5 Stormraven Gunships

15 Land Speeder Tornadoes

0 Damaged Land Speeder Tornadoes

6 Rhinos

0 Damaged Rhino

1 Predator Destructor [Lascannon Hull Mounts] [Autocannon]

1 Predator Destructor [Lascannon Hull Mounts] [Autocannon]

1 Baal Predator [Twin-Linked Assault Cannon] [Heavy Bolter Hull Mounts]

1 Ironclad Dreadnought (Brother Emmanuel) [Hurricane Bolter Battery],[Inferno Cannon (Dual-Linked)] >Slight Damage

1 Furioso Dreadnought (Brother Slamguinius) [Blood Talon] [Frag Cannon] [Magna-Grapple] >Heavy Damage

1 Furioso Death Company Dreadnought (Brother Vastator) [Blood Talons] [Melta Cannon] [Magna-Grapple] >Medium Damage

2 Empty Dreadnought Chassis

>Fortress Monastery

90% Upgraded

Gestation Chambers and Prisoners

Thunderhawk Hanger 50% cleared, 4/10 Thunderhawks stored

Forge 40% Functional

Apothecarion 100% Functional

Lore: Scions of Sanguinius, these son of the Angel of the Imperium hold their word as high as their martial prowess. Truly if one seeks to call himself a descendant of the greatest Primarch who ever lived, then he must hold himself to that standard. Formed in the 20th founding from pure Blood Angels stock, they hold their lineage in high regard, and are among the first Blood angels successors to answer the call to aid of their parent chapters. They're also quite jovial for blood angels as well, some calling their demeanor more akin to the sons of Russ then to the usually dour sons of Sanguinius. This is contrasted with their gene flaw, as a large amount of brothers suffer from the Red Thirst and the Black Rage, only in the Martyrs it seems to be on a clock. A brother has approximately 700 years before his time is metaphorically up in most cases, and the Rage takes him. The Thirst can come at any time, but is often seen in younger brothers and its occurrences reduces with age in the chapter. As such they have a rather large death company, so large due to a large amount of brothers being admitted in the same solar year, that they have enough brothers to form what amounts to 2 death companies, one of which is campaigning with the main chapter in the Jericho Reach, and the other deployed with the contingent sent to defend Koronam, honoring a blood debt owed to the planet when the Carnelian Martyrs were saved from a bloody last stand on the planet by its inhabitants over several millennia ago. Holding to their word, when the call for aid came out, the Carnelian Martyrs were the first to rush to the defense of Koronam.

>Bonus: Higher Chance of getting Black Rage and Red Thirst.

Black Rage/Red Thirst Bonus: +20 to all battle rolls, but casualty rates are heightened.

>Other

+ Artificer Inferno Cannon 15/100%

>Relics

+Wings of Volatus - +15 to Attacks from Above

1. Much as Sanguinius held the Eternity Gate against all odds so too shall the Carnelian Martyrs hold the breeched wall of the Rebout, against all manner of Ork and their vile war machines. The breech itself shall find itself filled with our full contingent of Death Company Marines lead by Chaplain Rhamiel, while the walls would be filled with our Battle Brothers, hurling accurate heavy bolter fire and plasma down into the green mass. Behind the Death Company would be our Baal Predators, who would cut down any Orks who managed to slip past our Death Company.

+ 10

2. In the meantime our techmarines would see to our damaged Dreadnoughts and vehicles, repairing them with the aid of free Admech staff around

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

98498a No.52816

Dice rollRolled 82, 28 = 110 (2d100)

>>52777

>Organization Name: 2nd Koronam PDF Regiment, 'Mobwag'

>Category: Planetary Defense Force

>Sub-Category: Combat Engineers

>Credits: 200

>Medals:

+ Medal of the Black River (Highest Casualty Rate)

>Officers:

Colonel Steeljaw, Black River Elite

Major Kreibar, Black River Elite

>Troops:

>Mobwag HQ: (Stationed at: Citadel Sick Yellow)

200,000 PDF Soldiers

20,000 Black River Elites (Old Carpace Armor, Improved Lasguns)

25,000 Black River Veteran Engineers (Combat Engineers)

1,000 Autocannon Teams (3x PDF)

200 Lascannon Teams (2x PDF)

100 Thudd Guns

>Section Red River: (Stationed at: Vertun)

100,000 PDF Soldiers

25,000 Combat Engineers

>Ortal Fortifications Section: (Stationed at: Vertun)

100,000 PDF Soldiers

25,000 Combat Engineers

>Artifacts:

Standard of Wagmob 35th Millenium (+10 to fortification rolls on deployed front, bonus damage against armored units)

>Reinforce to:

PDF (458,255), PE PDF (250,000), CE (55,360), Agri (35,725), ACT (8,018), LCT (1,318), HBT (818), TG (1,350), BRVE (81,040), BRV (46,435), BRE (24,998), BRAV (3,775), BRAT (982), BRLT (482), BRHBT (182)

>Task Force Ceramite Wall

174,155 PDF Soldiers

50,500 Poorly-Equipped PDF

25,360 Combat Engineers

9,425 Agri PDF Soldiers

5,978 Autocannon Teams (3x PDF)

996 Lascannon Teams (2x PDF)

404 Heavy Bolter Teams (2x PDF)

1,350 Thudd Guns

Medic Detachment (reduces casualties by 10%)

>Task Force Dark Grave

200,000 PDF Soldiers

90,000 Poorly-Equipped PDF

30,000 Combat Engineers

15,000 Agri PDF Soldiers

2,008 Autocannon Teams (3x PDF)

308 Lascannon Teams (2x PDF)

400 Heavy Bolter Teams (2x PDF)

>Reserves

81,040 Black River Veteran Engineers (Combat Engineers)

45,535 Black River Veterans (PDF)

24,548 Black River Elites (Old Carpace Armor, Improved Lasguns)

3,685 Black River Agri Veterans (Agri PDF) (3,775)

982 Black River Autocannon Teams (3x BR Vet)

482 Black River Lascannon Teams (2x BR Vet)

182 Black River Heavy Bolter Teams (2x BR Vet)

>Lore:

Assembled from all available low tier engineers, maintenance and construction workers the 2nd Koronam PDF Regiment nicknamed 'Mobwag' after a small reptilian ambush predator found in the swamps of Koronam specializes in the rapid construction of defensive structures and their maintenance under heavy pressure. How well their experience will hold up to the onslaught of Xeno invaders however remains to be seen.

>Bonus:

+ 15 to constructing Fortifications

+ 9 to General Combat

>Other:

+ Civilian Industry (200 Credits per Turn) [peacetime and after wartime]

+ Weapons Industry (4k standard Guard Equipment per peace time turn & after battle)

>Kill Count:

+ 3,680,000 Orks

+ 5,000 Mek Gunz

+ 200 Grotmegatankz

+ 80 Spleenrippaz

+ 51 Bonebreakas

+ 50 Gunwagonz

+ 1 Morkonaut

1. Cermaite Wall had held admirably, under the guidance of Colonel Steeljaw and the Banner they would continue to hold out and repel the Orkish threat wherever it arose.

2. The degree of engineering involved in these tunnels was beyond the understanding of simple Mobwag Engineers, Task Force Dark Grave would join up with Section Red River and the Ortal Fortifications Section, both of which had been stationed at Vertun in a more hands on defense of the city.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

29b26e No.52817

Dice rollRolled 75, 4, 35, 88 = 202 (4d100)

>>52778

>Organization Name:

House Dissidia

>Category:

Adeptus Mechanicus

>Sub-Category:

Questor Imperialis

>Troops:

Knight Castellan 'Oculi autem Deus': No Damage

-Plasma Decimator

-Volcano Lance

-Twin Shieldbreaker Missiles

-Twin Meltaguns

-Twin Meltaguns

-Twin Siegebreaker Cannons

-Twin Siegebreaker Cannons

-Twin Siegebreaker Cannons

-Ion Shields

-Super-Heavy Adamantine Armour

Knight Castigator 'Dies Irae': Medium Damage

-Twin-linked Castigator-pattern Bolt Cannon

-Relic: Inferno Warblade

-Ion Shields

-Adamantine Armour

-Knight Leader

-Relic: Omnissiah's Saving Grace

Knight Preceptor 'Ars Moriendi': Heavy Damage

-Thunderstrike Gauntlet

-Las-Impulsor

-Multi-Laser

-Ironstorm Missile Pods

-Ion Shields

-Adamantine Armour

Knight Crusader 'Aeternam Vale': Heavy Damage

-Avenger Gatling Gun

-Thermal Cannon

-Heavy Flamer

-Heavy Stubber

-Twin Icarus Autocannons

-Ion Shields

-Adamantine Armour

Knight Styrix 'Vae Victis': Heavy Damage

-Volkite Chieorovile

-Carapace-Graviton Crusher

-Reaper Chainsword

-Blessed Autcimulacra

-Hekaton Siege Claw

-Twin Rad Cleansers

-Empyreal Preysight

-Ionic Flare Shield

-Adamantine Armour

Knight Paladin 'Ecce Signum': Medium Damage

-Reaper Chainsword

-Rapid-fire Battle Cannon

-Twin Icarus Autocannons

-Heavy Stubber

-Ion Shields

-Adamantine Armour

Knight Paladin 'Pallida Mors': Medium Damage

-Reaper Chainsword

-Rapid-fire Battle Cannon

-Stormspear Rocket Pod

-Meltagun

-Ion Shields

-Adamantine Armour

Knight Errant 'Fidei Defensor': Heavy Damage

-Thunderstrike Gauntlet

-Thermal Cannon

-Ironstorm Missile Pod

-Meltagun

-Ion Shields

-Adamantine Armour

Knight Errant 'Ad Imperatorem': Heavy Damage

-Reaper Chainsword

-Thermal Cannon

-Stormspear Rocket Pod

-Heavy Stubber

-Ion Shields

-Adamantine Armour

Axiarch 'Sigma-5 Thrrec': Healthy

-Relic: Master-crafted Power Axe

-Volkite Serpenta

-Kyropatris Field Generator

-Refractor Shield

-Titanshard Armour

-Omnispex

-Shattersphere Grenades

-Augury Scanner

-Infantry Leader

99 Axiarchs

36800 (40000) Secutarii

254000 (290000) Skitarii

3000 Sancristans

10000 Tech-priests

3600 Centaurs (18000 Carrying Capacity)

>Credits

7466 and ⅔

>Projects

Khe-Sanh - Karanas Fortified Rail Line (10.4%)

>Relics

Omnissiah's Saving Grace: Repair a Knight or Titan to full health once.

Inferno Warblade: A Tempest Warblade with the ability to cover it in flames, increasing its power.

Master-crafted Arc Maul: +5 to dueling.

Master-crafted Power Axe: +10 to dueling

>Bonuses

+15 in General Combat

>Lore (If you want your troops to be "special" in a sense, will be factored in as modifiers):

Though not exceptional in any one regard, House Dissidia holds itself in honor and esteem as ever loyal to the Omnissiah and always willing to do his deeds.

1: The Skitarii will continue holding the trenches. They are yet in healthy numbers.

+214000 Skitarii

+16300 Secutarii

2: While it doesn't seem to be exactly slowing down the progress of the Ork invaders, the elite forces will continue to rain shots upon the Orkz below.

+Axiarch 'Sigma-5 Thrrec'

+99 Axiarchs

+19800 Secutarii

3: The Knights stationed in the Redoubt will keep on warding off invaders, though ever vigilant of the failing defenses. If the situation becomes too comprised, pulling out is necessary. Reinforces arrive for them too.

+Knight Castellan 'Oculi autem Deus'

+Knight Castigator 'Dies Irae'

+Knight Palladin 'Pallida Mors'

4: The Tech-priests and Sancristans repair, as always.

+10000 Tech-priests

+3000 Sancristans

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

ce91e2 No.52822

>>52781

Your men make landfall at the designated dropsite, and proceed to check over the equipment and vehicles to make sure everything is in proper order. No issues are found and your men begin to march onwards to Vertun! 79/150 Progress towards Vertun.

>>52782

The defense of Khe-Sanh goes well. The gatehouse laser, the Knights, the squats atop the walls, the ratling gunners. They all work like a well-oiled machine. The Knights focus down the Morkonaut and gun it down, but are later forced back by a Gorkonaut coming in to intercept them. On the walls themselves the Squats unleash hails of gunfire upon the Orkz, who are dying in droves at the hands of Ratlings, Squats, and Ogryns. The gatehouse laser itself manages to eliminate a Gorkonaut that came in to take the previous Morkonaut's place, and vaporized several thousand more Orkz. The tunnel itself is being held by both the Squats and the men of Gaulle. Within the tunnels however, the Purification Protocol is doing it's work, wiping out countless Orkz with the combined firepower of hundreds of Heavy Bolters, Meltaguns, Autocannons, and Krak Missile Launchers. The power boost from the nearby Hive cities helps the purification protocol last as long as possibile to maximize impact.

Khe-Sanh Front Casualties:

1,500 Ogryns

500 Squat Troopers

5 Ratling Snipers

Knight Crusader Slight damage

Knight Paladin Medium damage

Killed 230,000 Orkz.

Destroyed 1 Gorkonaut

Destroyed 1 Morkonaut

Destroyed 2 Bonebreakaz

Vertun Front:

20 Squat Thunderers Lost

Killed 2,000,000 Orkz

20,000 Squigz killed

1 Morkonaut(Slightly Damaged), destroyed.

>>52784

>>52785

Your Knights continue to be reavers upon the battlefield, this time they focus on destroying a duo of Deff Dredz and a Killa Kan that were preparing to make a breakthrough on the southern front. While your knights receive some return fire, they are able to pulverize these machines. Your Tech Priests and Sancristans already have their hands full doing maintenance and repair on your own Knights. Meanwhile the Line and Redoubt are slowly starting to falter. The Number of Orkz is too great, and they start to pour in through the cracks within the redoubt. On the southern line luckily the PDF are able to pick up your slack and at least prevent a breakthrough. Within the redoubt, the Secutarii, Skitarii, and Axiarchs are starting to falter, but Chadicus barrels through the lines breaking apart Ork after Ork, and slaying an Ork Nob with his Hyerphase Sword! As for the Agari City… Another enigmatic secret reveals itself…

Casualties:

Styrix and Valiant, both slight damage

Preceptor medium damage

5,000 PDF killed

20,000 Skitarii killed (5,000 saved by the order of the cleansing dawn)

2,000 Secutarii killed

Inflicted 145,000 Ork Casualties.

Destroyed 2 Deff Dredz and 1 Killa Kan.

>>52786

Your servitors reach Khe-Sanh and look at it from a distance… It is a sorry sight to behold. The Redoubt has been breached and Orkz pour in, the South is under constant attack, and the city itself is on the verge of being breached. Now it is time for your forces to take part in the battle! Your Mobile forces on the other hand engage the Dark Eldar, and it is the strength and certainty of Steel and Machine against the speed and maneuverability against the Dark Eldar. They organize a fighting retreat, and inflict significant casualties upon your machines and Servitors, it appears that they are headed straight towards a fortress monastery! You also follow the Orkz into the tunnels, and with them all focused on bringing their mass against the troops of Gaulle, so you enjoy taking some shots into the Orkz basically for free.

Casualties:

1,000 Combat Servitors

3 Kataphrons

1 Armiger Warglaive Heavy Damage

Killed 50 Kabalite Warriors

destroyed 2 reaver jetbikes

Killed 165,000 Orkz, killed 6,000 Squigz.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

ce91e2 No.52823

>>52793

Project Omega continues… 15% complete… You send your skitarii, Onager Dunecrawlers, Ballistariuses, Dragoons, and the rest of your mobile forces to intercept the Dark Eldar as they made contact with the fortress monastery… With Battle Maniple Epsilon closing in from the rear, you make short work of the Dark Eldar as they now have nowhere else to go. Your Onager dunecrawlers target their vehicles as your skitarii unleash a wall of fire upon the Dark Eldar, who have no place to dodge or hide. You take some Casualties as they flee from the battlefield. The might of steel is unmatched.

Casualties:

40,000 Skitarii

5 Onager Dunecrawlers damaged

25 Ironstriders destroyed

10 Sydonian Dragoons Destroyed

Killed 200 Kabalite Warriors

Destroyed 1 Reaper

Destroyed 1 Raider

Forced Dark Eldar to flee off the battlefield.

>>52800

Your Sisters of Battle move towards the Southern Fronts and begin to engage the Orkz, who are starting to pour into the trenches with increasing ferocity. However the sisters, much like the Skitarii of the mechanicus are overshadowed by the PDF. The sisters are unable to do much in the fight, and more or less just do their job as field medics. They also fully repair all the damaged Rhinos. Back at the Convent, the sisters Famulous create yet another medical detachment that they can attach to any unit. Lastly, the sisters pray, and slowly begin to feel at peace, gaining inspiration to fight against the Orkish filth. +4 against Orkz this battle.

Casualties:

5 sisters of battle killed

20 Sisters of battle wounded

Killed 10,000 Orkz.

>>52801

>>52806

You get out of the way for the incoming fire from the tunnels safely enough, as it is not happening in your tunnel sector. However, that does mean that there are still Orkz charging straight at your men. The Men of Gaulle assemble back into a battle line and unleash the full power of their hot shot volley guns and start to cut down the Orkz who dare to attack them. The Gorkonaut that is currently attacking your lines is making it very difficult to hold, and is killing many of your men, but your Earthshakers are using direct fire to damage the Gorkonaut. The Laborers run back and forth, bringing yet more ammunition to the front line to ensure that the Men at arms and Noblemen do not run out of ammunition.

Casualties:

600 Noblemen Killed

10 Knights Elite Killed

8,000 Men at arms killed

Killed 155,000 Orkz, killed 5,000 Squigz, medium damage to 1 Gorkonaut.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

ce91e2 No.52824

>>52807

You attack with your aircraft and help to force the Dark Eldar to retreat! Constant strafing runs and dogfights in the skies against the Dark Eldar's Raven Fighters help the Mechanicus forces on the ground to force a retreat and kill those insidious Drukhari!

Casualties:

None

Forced the Dark Eldar to retreat.

>>52811

The breach is being held well, although the number of Orkz is slowly becoming Overwhelming. The Predators help provide invaluable fire support, but as another breach is made, and the Orkz start to scale the walls and engage your Marines on the walls as well, it slowly devolves into Chaos. The Dreadnoughts are pulled back for repairs, which leaves only the Predators and the Marines within the Redoubt, and with the mounting Ork Influx, and the Mechanicus underperforming, your marines are becoming overwhelmed. On the walls it is complete madness as squads of marines run about trying to link up with other Squads and killing any Orkz they see. On the ground, the Death Company rampages through the grounds between both breaches slaughtering Ork after Ork… The Orkz are slowly gaining a foothold into the redoubt. On the bright side, all your Dreadnoughts have been repaired and are ready to re-enter battle.

Casualties:

2 Death Company Space Marines killed

3 Scout Space marines killed

40 Wounded Space marines

30 Wounded Death Company Marines

1 Predator Destructor Damaged.

Inflicted 240,000 Ork Casualties.

>>52816

Ceramite wall continues to constantly hold the line, while its allies may be underperforming the brave men of the PDF stand strong. Constant barrages of Autocannon, Heavy Bolter, and Lascannon fire ensure that the heavier Orkz and their Bonebreakaz cannot come too close to the lines for fear of being ripped apart. Colonel Steeljaw performs admirably, shuffling his troops around and inspiring his men to fight harder, for both the Imperium and their homes. Well-organized barrages of Lasgun fire from these trenches kill many Orkz who dare to reach the trenches. As for Task Force Dark Grave, they join up with Section Red River and the Ortal Fortifications Section.

Casualties:

30,000 PDF soldiers killed

20,000 Poorly Equipped PDF killed

2,000 Agari PDF soldiers killed

10 Auto Cannon teams killed

2 Lascannon and Heavy Bolter Teams killed

Killed 250,000 Orkz, destroyed 5 Bonebreakaz.

>>52817

The Skitarii advance and fight side by side with the PDF and using their Transuranic Arquebuses and Radium Carbines fight to stop the endless Green Tide of Orkz that attacks the Trenches. Using the strength and certainty of steel and metal the men of House Dissidia triumph over the Orkz time and time again as they try to break into the trenches in vain, only to be throw back by rapid response Secutarii battalions. Back at Khe-Sanh, the Secutarii and Skitarii try their best to slow down the progress of the Ork Invaders, but the Orkz seem unstoppable… In the redoubt, the effectiveness of your Knights is weakened due to the Saturation of Space Marines which is forcing your Knights to aim much more carefully and try to avoid this friendly fire. As a result, you are unable to bring the full force of your firepower to bear, which gives the Orkz the opening they need to establish a foothold within the Redoubt. Good news however! The Tech Priest in charge of maintaining and repairing the Knights reports that the Preceptor, Styrix and Crusader have been fully repaired! Your heavy firepower is slowly coming back online…

Casualties:

27,500 Skitarii Casualties (7,500 saved by Order of the cleansing dawn)

2,000 Secutarii Casualties (500 saved by Order of the Cleansing Dawn)

Knight Castigator, Heavy Damage

Knight Castellan, Slight damage

Inflicted 125,000 Ork Casualties, destroyed 2 Bonebreakaz.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

ce91e2 No.52825

File: 76747110e378812⋯.png (2.83 MB,3072x1654,1536:827,Image for game1.png)

File: 9c94a96ec40a877⋯.png (168.48 KB,3135x1518,95:46,Khe Sanh Map.png)

Khe-Sanh

Warboss BigGit Grotsmasha

9,380,000 ORKZ

2 Gorkanautz (1 slightly damaged)

1 Morkanautz

2 Deff Dredz

19 Bonebreakaz

Central Front Numbers:

3,465,000 Orkz

15,000 Squigz

1 Gorkanaut (Medium damage)

Starting with the Good News, the Dark Eldar have been forced to retreat, which frees up some forces which can be sent back to the Front lines!

At Vertun, the Orkz have had their numbers Decimated, but are continuing to mount attacks with what they have left, and are still very dangerous.

In Khe-Sanh, the Situation is simultaneously dire and stable. The Redoubt's defenses are slowly starting to crumble under the weight of the Orkish Assault, but the trenches and the city are in otherwise good shape, although they're about 60% of the way through the walls and gate… Perhaps the Orkz are losing steam?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

885e30 No.52829

File: 9db39af6260031d⋯.jpg (108.61 KB,634x420,317:210,article-2656189-1EBC4DBF00….jpg)

Dice rollRolled 34, 11 = 45 (2d100)

>>52825

>Organization Name:

Steel Springald

>Category:

Imperial Guard

>Sub-Category:

Infantry support tanks

>Troops:

3 Standard Malcadors

10 Leman Russ Tanks

150,000 Imperial Guardsmen

>Bonus:

+5 when fighting alongside an army of infantry, +10 when fighting alongside 2 armies of infantry.

-10 for tank-only attacks.

>Lore:

"Mors pluit milia" is heard throughout the lines as the guns are fired off. "Steel Springald are the backbone of the Praetorian Guard" is what you're likely to know, but others say they're the glory stealers, damnable is what I'd call those naysayers but damnable is what those caught on the other side of the Steel Springald's line will be.

Following the Embarrassment of the Praetorian Guard at Montar, Praetoria decided it needed to bring it's infantry was inadequate and thus needed to be brought under tank support. this notion was very heavily criticized by noblemen and lords alike but upon later refinements the Steel Springald was born, they would ensure Praetoria's troops would never be without Steel to be behind. 10 years later the Steel Springald would be further refined into a para-armour division, however during trials freak warp storms would cut the tank battalion astray where they would find themselves over Koronam and reunited with the Pride of Paetoria.

1."COMPANY HAAAAAAAULT!" Colonel Branston cried out which was soon followed by a echo of vox officers shouting a repeat. The men were alittle confused at this but soon realized it's merit, why it were lunch time of course, and the men soon made ready for the next order "IT'S LUNCH TIME MAINTAIN BATTLE READINESS" the other half of the order was to be expected as Steel Springald was on duty mid march and within potential enemy range but the men were happy none the less. Each company soon squared off in a civilized manner to see who would be on guard and who would be cooking washing up that sort of thing and each battalion had a unique way of achieving so. This would typically consist of a contest, gurning was the usual way but it varied depending on what the troops had access to, the younger green collars would always be expected to be more on the clean up side while the older more veteran men with stripes would be allowed a choice but typically kept more on guard.

Of course higher up you'd find none of this and Branston wasn't about to go against tradition this day, however he would have to allow certain leeway in tradition as his stock suffered from the harsh manner upon which he and his men arrived, but luckily he managed to sway some of Captain Cromwell's lavender tai which would have to do in keeping up one's visage, Branson wasn't keen on the taste but respected the calming effect it held the smell was certainly of eloquence. "I shall have the men take up a position outside of Vertun and we shall seek and destroy the stragglers, can't be too careful with Orks now."

2. Assuming Steel Springald were not interrupted, "RESUME MARCH" Branson cried the order, echo'd by vox offiers, and the regiment would be back on the move towards their target. a lovely day for it indeed.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

ed4d51 No.52830

Dice rollRolled 49, 30 = 79 (2d100)

>>52823

Organization Name: Battle Maniple Sigma

Category: Adeptus Mechanicus

Sub-Category: Skittari & Vehicles

Troops: No titans, Dunecrawlers including anti-air variants

Lore: Battle Maniple Sigma is detachment of the Adeptus Mechanicus battle groups consisting of mainly skittari cohorts and vehicular cohorts. While strange they are usually sent to support already active war fronts that usually have Titanica forces on the ground on worlds that local forge worlds deem important for some reason.

Credits: 22,000

TROOPS:

470,000 Skitarii (-40,000)

33 Onager Dunecrawlers (-5)

300 Ironstrider Ballistariuses (-25)

160 Sydonian Dragoons (-10)

100 Sicarian Rust stalkers

100 Sicarian Infiltrators

3,000 Techpriests

14 Overlord Armored Airships

50 Iron Eagle Gyrocopter

2500 Squat Thunderers

90 Thunder-fire cannons

2000 Construction Vehicles

5,000 Varuke Combat Tier and 15,000 Armed Servitors

Magos Bradicus

Relics: Electro-Flail: +5 to all duel rolls

Ortal Fort: Level 3, global communication, repair and resanctification station, void shield generator, Tarantula sentry turrets.

Bonuses: Flat +5 bonus to all combat, +5 To Constructing Fortifications.

Combat bonuses: +7 in general, +12 in Ortal Fort. +1 with Squats.

The skitarii begin to gather the dead dark eldar and their destroyed war machines.

1. Project Omega 15%

2. A small escort removes the DE wrecks while the rest of the army moves to pincer the Vertun Orks.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

d02dae No.52831

>>52822

Organization Name: House Varuke (Under Legio Vere Ferreus)

Category: Adeptus Mechanicus

Sub-Category: Collegeia Titanica

TROOPS:

1 Knight Warden, No Damage

(Adamantine Armour, Ion Shield, Avenger Gatling Cannon with built-in Heavy Flamer, Reaper Chainsword, Stormspear Rocket Pod, carapace-Heavy Stubber, Titanic Feet)

1 Knight Gallant, No Damage

(Adamantine Armour, Ion Shield, Reaper Chainsword, Thunderstrike Gauntlet, Stormspear Rocket Pod, carapace-Heavy Stubber, Titanic Feet)

3 Knight Crusader, 1 with Heavy Damage

(Adamantine Armour, Ion Shield, Avenger Gatling Cannon with built-in Heavy Flamer, Rapid Fire Battle Cannon with shield mounted Heavy Stubber, Carapace-Heavy Stubber,Stormspear Rocket Pod,Titanic Feet)

1 Knight Errant, No Damage

(Adamantine Armour, Ion Shield, Thermal Cannon, Reaper Chainsword, Stormspear Rocket Pod, carapace-meltagun,TitanicFeet)

1 Knight Preceptor, Medium Damage

(Adamantine Armour, Ion Shield, Las-Impulsor, Thunderstrike Gauntlet, Carapace-Multi-Laser, Stormspear Rocket Pod, Titanic Feet)

1 Knight Valiant, Slight Damage

(Super Heavy Adamantine Armour, Ion Shield, Conflagration Cannon, Thundercoil Harpoon, Twin-linked Siegebreaker Cannons, 4 Shieldbreaker Missiles, 2 Twin-linked Meltaguns, Titanic Feet)

2 Armiger Knights Helverin, No Damage

(Light Adamantine Armour, Ion Shield, 2 Armiger Autocannons, Carapce-Mounted Meltagun)

1 Knight Styrix, Slight Damage,

(Blessed Autocimulacra, Adamantine Armour, Ionic Flare Shield, Volkite Chieorovile, Carapace-Graviton Crusher, Hekaton Siege Claw with built-in twin-linked Rad Cleansers, Empyreal Preysight, Titanic Feet)

Secutarii; Hoplites, and Peltasts 35,640/44,390

Skitarii; Half Van and half Ranger 158,500/283,500

Secutarii Axiarchs 134/135

M M Cost -25%

PDF 23,000/40,000

100 Sancristans

3300 Tech-priests [2900 Novice] [400 Veteran]

20 Valkyries [240 Carry Capacity]

159 Heavy Mortar Cannons

200 Centaurs [Carry Capacity 1000]

44 Rapier Armoured Carriers [Carry Capacity 44]

100 Tarantulas

1 Karacnos Assault Tank Damaged

161 Chimeras (Autocannon, and Hull-mounted Heavy Flamer)

382 1st Generation Grailborn Crewed Chimeras (Autocannon, and Hull-mounted Heavy Flamer) piloted by 1000 1st gen Grail Born (1160)

10 Manticores

Magos Biologis Chadicus, (Strengthened by Big E's Cup) +25 Melee Combat Hyperphase Sword [Pierces Armor], Artificer Terminator armor [10 Damage Mitigation], 1 Assault Bike, MIU Interface for Terminator Armor; +5 to Duel, and grants Power Armor Training. (Nemesis Daemon Hammer, 'Hero's Might', Two-handed, +20, x3 damage against Daemons)

25,000/25,000 Armed Servitors, for Labor and work in the Manufactorum

17,000/25,000 Varuke Servitors, Improved Combat Tier

Lore: https://pastebin.com/wWDGsBya

Bonuses: +5 to scavenging Relics and Heretical Machines.

+Walker Tactics +7 to all rolls in battle.

"The Standard of House Tolea" it grants a +2 to all combat rolls on the front it is assigned to for your

Eastern Mountain Medium Manufactorum, connected to fort via tunnels, Magos Phord, Improved Resource Shipments

Lvl 5 Fort 'Gate of the East' +25, '

Varuke Dipper Epsilon' Trenches with Underground Bunkers/Medical Area, supported by Artillery, such as Mortars and some Earthshaker cannons.

Fortified Tunnels +5 to warding off any attacks from the tunnels

Replicae (Cloning) Facility, 11 Pods intact.

Lost Agari City; Safety Zones Cleansed, Nomadic Agari Tribe Support, Rebuilding Underway,

Location of Eastern Guard Fortresses Discovered

Omnissiah's Will

Quest for Knowledge: Available every third battle turn.

Cleaning of Agari City Available every fifth battle turn

Steel Pact Income; 4350 per peace turn

3850 Credits

lvl 5 Citadel Gate of the East Garrison

Eastern Guard Mountain Triple D initiative 30%

Machine Spirit Knight Blessing +4 (This Combat Only)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

d02dae No.52832

Dice rollRolled 58, 23, 99, 14, 92 = 286 (5d100)

>>52831

1 Redoubt (+18) +7 Walker Tactics, +2 "The Standard of House Tolea", +4 Machine Spirit Blessing, +5 Redoubt

The garrison of Secutarii are pushed back but Axiarch Anvilchin attempts to rally a number of Secutarii and rear positioned Transuranic Arquebus into an impromptu line behind where Chadicus has broken the Ork advance. A front row kneels to prepare their next shot, while the back row stands and unleashes a volley from the incredibly accurate mechanicus weapons cutting through countless Orkz and avoiding Chadicus only by the virtues of the Machine, then they advance. Lance Immortal Regis is brought in to try and focus fire on the breach and stem the tide with their crowd control armaments. Switch the Manticores to anti-infantry armaments and let the Orkz taste the Omnissiah's contempt.

+Lance Immortal Regis; Warden, Errant, Crusader.

+Crusader

+Secutarii; Hoplites, and Peltasts 35,640

+Secutarii Axiarchs 134

2 Line (+18) +7 Walker Tactics, +2 "The Standard of House Tolea", +4 Machine Spirit Blessing, +5 Redoubt

Scythe the Orkz down with sweeping strikes along the line from Lance Golden Clover, the Chimeras, Servitors, and Grailborn

+Lance Golden Clover; Styrix (Slight), Preceptor (Medium), Valiant (Slight), and the 2 Armiger Knight Helverins linked to the Preceptor

+Gallant

+Skitarii; Half Van and half Ranger 158,500

+PDF 23,000

+17,000 Varuke Servitors, Improved Combat Tier

+159 Heavy Mortar Cannons

+100 Tarantulas

+161 Chimeras (Autocannon, and Hull-mounted Heavy Flamer)

+382 1st Generation Grailborn Crewed Chimeras (Autocannon, and Hull-mounted Heavy Flamer) piloted by 1000 1st gen Grail Born (1160)

+10 Manticores

+44 Rapier Armoured Carriers [Carry Capacity 44]

3 Repairs. Styrix (Slight), Preceptor (Medium), Valiant (Slight), Crusader (Heavy), Dreadnoughts on the eastern front, 1 Karacnos Assault Tank Damaged and vehicles on the eastern front.

These Machine Spirits cry out in pain, our supplications to the Omnissiah will grant them peace and further glory in His name. We sacrifice a Grox at the foot of every Knight and Dreadnought so as to soothe their turbulent machine spirits and pass on the strength of the Grox into them, as is tradition.

+100 Sancristans

+3300 Tech-priests [2900 Novice] [400 Veteran]

+20 Valkyries [240 Carry Capacity]

+200 Centaurs [Carry Capacity 1000]

4 Maintain Chadicus in the Redoubt. He must be tested in the fires of combat, and buy time for our combined forces to rally. +30

+Magos Biologis Chadicus, (Strengthened by Big E's Cup) +25 Melee Combat Hyperphase Sword [Pierces Armor], Artificer Terminator armor [10 Damage Mitigation], 1 Assault Bike, MIU Interface for Terminator Armor; +5 to Duel, and grants Power Armor Training. (Nemesis Daemon Hammer, 'Hero's

5 Crux Mechanicus.

The Warriors of the Omnissiah, and his Angels, must be preserved that they may fight another day. Slowly they will abandon the weak flesh for the certainty of steel.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

d02dae No.52833

File: 82485b033cd26e6⋯.jpg (168.3 KB,1100x778,550:389,Rouse Titan Ritual.jpg)

>>52832

dat 99

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

3f3855 No.52834

Organization Name:

1st Heavy Infantry Regiment of Gaulle

Category:

Tempestus Scions

Sub-Category:

GRENADIERS

https://warhammer40k.fandom.com/wiki/Kasrkin

>"type of Tempestus Scions known as Grenadiers because of their heavy weapons "

Troops:

1 The Duke of Gaulle, Baldwin of Boullion

+[Blessed by the Grail]

738 / (833) Knights Élite

-50 Wounded-

>EQUIPMENT:

>[Enhanced Void Armor]

+[SoB PA Components]

+[Extra Power Packs]

+[Hot Shot Volley Guns]

+[Boarding Shields]

8167 / (9167) Noblemen

>EQUIPMENT:

>[Standard Void Armor]

+[Hot Shot Volley Guns]

+[Boarding Shields]

81,000 / (90,000) Men-At-Arms

>EQUIPMENT:

>[Heavy Carapace]

+[Hot Shot Volley Guns]

+[Boarding Shields]

FULL / (750) Crusaders (Melee)

>EQUIPMENT:

>[Standard Crusader Armor]

+[Standard Crusader Melee Kit]

OTHER:

Palatine Leah of the Indomitable Light [Blessed Architect]

Magos Errant Ladicus [Admech Private Contractor]

Witch Hunter w/ 100 Acolytes (INDEPENDENT AGENT DOING HIS THING)

FULL / (300) Earthshaker Cannons

FULL / (250) Griffon Heavy Mortars

FULL / (1000) Centaur Armored Transports

FULL / (1000) Confessors

FULL / (100) Tremor Guns (Mounted on Rail Cars)

FULL / (10) Exorcist Mobile Artillery

Commandeered Civilian Rail Network (50% Armored Trains)

Bonuses: Far less likely to lose morale and retreat, +10 to constructing Fortifications, +5 to defense rolls in fortifications

STUFF:

25% to Bastion Tier Super Citadel

Shrines to the Lady Saints (Georgina and Lorraine)

+600 Credits to the Ecclesiarchy of Gaulle each turn (STEEL PACT)

NAT100 RAIL NETWORK

FULL / (5,000,000) Labourers

FULL / (20,000) Assorted Construction Vehicles

FULL / (5,050,000) Pilgrims

FULL / (40,000) civilian Construction pattern servitors

STAT POST

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

3f3855 No.52835

File: ee46fcbf5c7da76⋯.jpg (48.25 KB,723x1105,723:1105,fc0aece37da949f514f309061c….jpg)

File: 33c656f1aebc6e4⋯.jpg (31.94 KB,400x400,1:1,tumblr_ozaaxiaWsT1ten908o1….jpg)

Dice rollRolled 37, 86, 52, 46, 60 = 281 (5d100)

>>52834

https://www.youtube.com/watch?v=iAvEWms9PLc

>>52829

"The reinforcements! They're here!

FOR THE LOVE OF THE EMPEROR, HOLD THE LINE YOU NOBLES OF GAULLE"

The Ork tide crashed down upon the shield walls of the knights, huge swipes of the butt of a big Dakka gun sending men flinging or a sword cleaving men, steel, and armour in twain. Yet the men saw how all around them the orks were being mowed down by the defenses, by their own guns, and now some blessed reinforcements have arrived.

The Men-At-Arms grimly held on, locking their shields and firing blinding hotshot lasers en masse. The line might buckle, or bend, but it would not break. From behind windows, trenches, cover the nobles continued to unleash volley after volley as frantic efforts of the labourers kept replacing their power packs which were drained as fast as their guns might allow.

The Earth Shakers barrels glowed hot, the efforts of the tech priests working tirelessly to keep them from melting as they sprayed blessed water and coolant, continually oiling them, keeping up the rites of firing to bring down that Gorkanaut.

This type of fight is what Gaullian's live for. . .and what they die for.

1. Man at Arms brace and hold back the greenskin tide

2. Nobles unleash volley after volley

3. Earthshaker Canons and Tremor Guns continue to concentrate all fire on the Gorkonaut. Exorcist Rockets douse the entrance of the tunnel in flames.

4. Labourers and Tech Priests keep the guns and cannons from overheating and maintain maximum rate of fire!

5. The Magos Errant and the Paladin coordinate tactics with the Duke, we must be as a fine tuned machine and grind down these foul orks in the chokepoint!

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

c09b79 No.52852

File: 5f67852ae2c69bd⋯.jpg (50.9 KB,453x416,453:416,Fury-Interceptor (1).jpg)

File: f52560c2005ea8e⋯.png (195.07 KB,434x820,217:410,FNV_howitzer_shell.png)

Dice rollRolled 87, 4, 34 = 125 (3d100)

>Organization Name: The Pride of Praetoria

>Category: Imperial Navy

>Sub-Category: Dominator Cruiser

>Troops: (mostly sailors, a several Voidsmen boarding parties, and naval officers. meveral heavy Macrocannon and Lance turrets, as well as medium and small ship turrets and static port/starboard weapons)

>Lore: in response to the distress calls sent by Koronam, a nearby imperial Dominator class cruiser, the Pride of Praetoria, entered the warp and set sail toward the planet. immediately exiting the warp, the ship came under attack from several ork roks, destroying a few while a large one crashed into its rear engines. damaged, the ship was pulled into planets gravitation field. with what was left of the engines, the ship barely had enough thrust to prevent it from disintegrating entering the atmosphere and made a crashed but intact landing directly southeast of Hive City Karanas. Captain Cromwell skillfully lead his crew out of the shock of landing and with emergency aid from the hive city, shut down the main ship reactor and put out the engine fires. unless peacetime repairs can be made, the Pride of Praetoria will never be able to take off into orbit again. Captain Cromwell is determined to continue to lead his brave Praetorian crew in the defense of a marooned, but still functional ship while stranded planetside. the ship still has armor, her guns still have power, and he and his crew are determined to go down with her to the last man.

>the Pride of Praetoria is a Dominator class cruiser, its primary armament are the Heavy Macrocannon Turrets Lance Turrets, in addition an assortment of medium and small caliber turrets as well. she has a complement of Imperial sailors skilled at ship operations and combat, and security personnel of voidsmen equipped with void carapace armor

>TROOPS:

>100,000 Military Capable Personnel

>700,000 Non-Military Capable Support Personnell

>2000 Squat Troops

>1000 Squat Thunderers

>10 Surface to Orbit Cargo Shuttles

>85/100 Fury Interceptors

>Crashed Dominator Cruiser (Functions as Level 3 Fortifications)

>Heavily Damaged but repairable Nova Cannon

>The repairs for the upper levels of the ship are completed

>the ship is fully air tight

>Improved Targeting Cogitators +3 to long range bombardment by Corvette Battaries

>Fin Stabilizers +5 Accuracy to all shelling rolls

>Gyrostabilizers +3 to long range bombardment

>Cluster Shells

>Credits:60,000

#1 In support of the Steel Springald and the 1st Heavy Gaulle, the Fury Interceptors circled the skies over Vertun and began strafing runs directly onto the tunnel entrance, hosing it with high caliber aircraft gun and rockets. the planes flew in squadrons, and began strafing runs in staggered formations, as one finished its strafing run the other behind it would begin.

#2 the Pride of Praetoria couldn't risk blowing up ground troops, but Captain Cromwell devises an alternative use for its shells. he orders one big armor piercing shell to be loaded onto a cargo shuttle, with 90% of its explosive charge removed leaving behind only the penetrating charge. the Cargo Shuttle would fly in a static position directly above the tunnel entrance, high in the air. when the Gorkanaut peeks it's head through the tunnel, the shell would fall many hundreds of feet gathering momentum to penetrate the greenskin machine. he is directly mimicing the Praetorian "Tall Boy" bomb in effect, only with an improvised AP shell

#3 hearing that there are other Squats and Praetorians fighting at Vertun, Captain Cromwell listens to the clamour of the sailors and grants permission to fight at Vertun. 3000 Squat Troops and whatever Praetorian Marines able to be loaded onto the shuttles are flown to Vertun to reinforce the soldiers fighting there

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

dcc831 No.52853

Dice rollRolled 78, 66, 28 = 172 (3d100)

>>52822

Organization Name: Battle Maniple Epsilon

Category: Adeptus Mechanicus

Sub-Category: Auxilia Myrmidon

Lore: Led by the Magos Prime Myrmidax Sareal Tesht a giant among Tech Priests (think Terminator Power Armour sized) and a cabal of lesser tech priests and datasmiths who maintain and act as his hands wielding his army in the name of destruction, for the Epsilon Maniple has less than 50 individuals within it's number with the rest of it's forces built by the hands that control them for the Sareal is an artist of destruction and creation and once he has destroyed his force must be able to immediately construct something greater in its place so that in turn may be used against the next target for as a proud member of the Auxilia Myrmidon Sareal believes that the greatest method of advancing the Omnissiah's will is to remove every eventual threat to it's divine design.

Bonuses: +5 General Combat, +5 Siege Combat, Mastercraft Power Axe +5 Combat +15 Duels, undefined bonus for making dem servitors

30,800 credits remaining

TROOPS:

94,000 Combat Servitors (125,000 total)

103 Kataphrons (125 total)

3 Kastellans (2 Damaged)

10 Kastelllans with Incendine Combustors (8 Damaged, 2 Destroyed)

0 Armiger Warglaive (Lesser) (2 Medium Damage, 1 Heavy Damage)

50 Support Personnel

40 Rapier Armoured Carriers

2 Karacnos Heavy Tank

6 Salamander Recon Tanks

4 Thanatar Siege Automata

320 Data-Smiths

65,000 Standard Servitors

140 Avenger Class Strike Fighters

10 Manticores

1. My Servitors in and around Khe Sanh will circle far around the battle in the hopes of being able to be snuck in via one of the unsieged entrances so that they can begin in aiding in the repairs of the walls.

2. The meat of my forces will continue to fight throught the Horde at Vertun with my mobile units joining in the battle when they arrive the already fighting forces

Already Fighting

85,000 Combat Servitors

62 Kataphrons

3 Kastellans

10 Kastelllans with Incendine Combustors

220 Data-Smiths

Were Fighting the Eldar Menace but are quite mobile

9,000 Combat Servitors

41 Kataphrons

6 Salamander Recon Tanks

100 Data-Smiths

140 Avenger Class Strike Fighters

3. My damaged vehicles will be pulled back to the Manufactorums of Karanas so that their repairs can begin in case of further enemy threats

2 Kastellans

8 Incendine Kastellans

3 Armigers (2 Med, 1 Heavy)

+10 on combat for action 2

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

a29dd0 No.52854

>>52823

Organization Name: Order of the Cleansing Dawn Lead by Canoness Superior Luciana Veritova

Category: Adeptus Sororitas

Sub-Category: Orders Hospitallier

Troops:6,800 Various Medical Staff

820/930 Sisters of Battle with Combiflamers

97/100 Heavy Flamer Equipped Retributors

99/100 Heavy Bolters Equipped Retributors

49/50 Multimelta equipped Retributors

100 Melta Equipped Dominions

97/100 Seraphim

88/90 Sisters Superior Equipped with Power Swords and Inferno pistols with Phosphor Grenade

30 Sisters Superior Equipped with Power Swords and Inferno pistols with Melta Bombs

10 Seraphim Superiors equipped with 2 Hellpistols each, with Melta Bombs and Master Crafted Power Armor

500 Sisters Pronatus

500 Sisters Famulous

300/1000 Repentia

400 Rhino Transport Vehicles that have been converted into Mobile Ambulances (Can still carry troops and provide very light fire support)

99 Regular Rhinos

97 Repressors

100 Heavy Bolters

100 Heavy Flamers

100 Meltaguns

120 Power swords

140 Inferno pistols

50 Multimeltas

40 Melta Bombs

90 Phosphor Bomb

930 Combi flamers

10 Master Crafted Power armors

500 Medical Cherubim

Lore: https://pastebin.com/N24g24HU

Holdings: Convent of the Cleansing dawn (Stronghold just north of Olagas, has void shields, turrets, wall reinforcements and weapon defense systems), The scholas in Khe-Sanh and Olagas. Olagas annexed, Medicae uplink Worldwide. Cathedral in Olagas. Reliquaries in Olagas and Convent. Contacts in the poor and needy. "Light Injuries" medical hall restored under convent room for 15,000.Medical ward on old convent "Medium injuries" room for 10,000, Convent is sanctified, Olagas promethium refineries and pipeline, Bureaucracy of Olagas overhaul, restored an eastern shield wall fort's walls, Cathedral 100% fixed in under convent(has vault with Eclisiarch of Terra in it), Tunnel to olagas restored, Convent cleansed of chaos sigils. Olagas upper and mid hive cleared of sigils, Nurgle sigils targeted in underhive. librarium Recovery begun, stopped summoning in underhive, 95% completion of medic detachment

2,290 credits

Bonuses: +10 to all rolls healing troops after a battle against Chaos and Tyranids

+5 to all rolls fighting against Chaos and Tyranids

+9 to all combat rolls

+3 rolls vs chaos

+4 Against Orks this battle

"The Bolt Pistol of Saint Relotha." +2 general Combat, +7 in a duel

Morningstar of St. Relotha "The Emperor's Judgement" +12 to duels.

Pronatus maps of the tunnels +10 to all tunnel combat. (all of Eastern Koronam, some of the west too)

Ancient Banner of the "Order of the Indomitable Spirit" +3 to combat rolls where it is present

Chest Armor of Saint Relotha, +5 general Combat and +5 to Duels

Leg Armor of Saint Relotha +2 general combat, +8 Duels

Relotha Set Bonus: Front wide boost to all flame units, Flames get more than melta, also the person in the set is on fire like a bad bitch

Neural Whip - Gives Sister Repentia forces a +10 roll bonus. If equipped on other troops, reduces the likelihood of a retreat massively

Luciana Veritova is a Veteran Fighter +10 to all duels.

Task Force Harridan

615 Sisters of Battle with Combiflamers

20 sister injured 2 turns

65 Sisters wounded 1 turns

77 Heavy Flamer Equipped Retributors

79 Heavy Bolters Equipped Retributors

39 Multimelta equipped Retributors

80 Melta Equipped Dominions

72 Seraphim

5 Seraphim injured 1 Turns

78 Sisters Superior Equipped with Power Swords and Inferno pistols with Phosphor Grenade

25 Sisters Superior Equipped with Power Swords and Inferno pistols with Melta Bombs

8 Seraphim Superiors equipped with 2 Hellpistols each, with Melta Bombs and Master Crafted Power Armor

300 Repentia

400 Rhino Transport Vehicles that have been converted into Mobile Ambulances (Can still carry troops and provide very light fire support)

99 Regular Rhinos

97 Repressors

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

a29dd0 No.52855

Dice rollRolled 83, 95, 20, 26 = 224 (4d100)

1. Task Force harridan attacks the orks streaming into the redoubt from the side attempting to break their flank and interrupt the greenskin reinforcements pouring into the redoubt. The Sisters can shift positions quickly if they turn and redeploy to keep ravaging them wherever they cannot properly respond from.

+9 to all combat rolls

+3 rolls vs chaos

+4 Against Orks this battle

"The Bolt Pistol of Saint Relotha." +2 general Combat, +7 in a duel

Morningstar of St. Relotha "The Emperor's Judgement" +12 to duels.

Pronatus maps of the tunnels +10 to all tunnel combat. (all of Eastern Koronam, some of the west too)

Ancient Banner of the "Order of the Indomitable Spirit" +3 to combat rolls where it is present

Chest Armor of Saint Relotha, +5 general Combat and +5 to Duels

Leg Armor of Saint Relotha +2 general combat, +8 Duels

Relotha Set Bonus: Front wide boost to all flame units, Flames get more than melta, also the person in the set is on fire like a bad bitch

Neural Whip - Gives Sister Repentia forces a +10 roll bonus. If equipped on other troops, reduces the likelihood of a retreat massively

2. The Sisters within the medical uplink assign the new detachment to the house forces fighting in theatre here. Then begin building up another.

3.The sisters Famulous continue clearing the underhive of sigils and any possible Sign or worship of the great Enemy. They shall find no purchase on this bastion of the Emperor.

4. The sisters pray yet even more, the fires of faith fueling their destruction of the Greenskin filth.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

2de2bf No.52870

Dice rollRolled 42, 42 = 84 (2d100)

>>52825

Organization Name: The Carnelian Martyrs

Category: Adeptus Astartes

Sub-Category: 4 Companies: 2nd & 3rd Battle Companies, 8th Assault Company, 9th Devastator Company, 10th Scout Company

>Favor

5 Favor

>TROOPS:

199 Standard Space Marines ("4" Companies)

90 Wounded Space Marines

107 Scout Space Marines (1 company)

82 Death Company Space Marines (1 Company)

30 Wounded Death Company Marines

1000 Chapter Serfs

>VEHICLES (and Ships)

1 Strike Cruiser Long Night of Solace

4 Thunderhawks

5 Stormraven Gunships

15 Land Speeder Tornadoes

0 Damaged Land Speeder Tornadoes

6 Rhinos

0 Damaged Rhino

1 Predator Destructor [Lascannon Hull Mounts] [Autocannon]

1 Predator Destructor [Lascannon Hull Mounts] [Autocannon] >Slight Damaged

1 Baal Predator [Twin-Linked Assault Cannon] [Heavy Bolter Hull Mounts]

1 Ironclad Dreadnought (Brother Emmanuel) [Hurricane Bolter Battery],[Inferno Cannon (Dual-Linked)]

1 Furioso Dreadnought (Brother Slamguinius) [Blood Talon] [Frag Cannon] [Magna-Grapple]

1 Furioso Death Company Dreadnought (Brother Vastator) [Blood Talons] [Melta Cannon] [Magna-Grapple]

2 Empty Dreadnought Chassis

>Fortress Monastery

90% Upgraded

Gestation Chambers and Prisoners

Thunderhawk Hanger 50% cleared, 4/10 Thunderhawks stored

Forge 40% Functional

Apothecarion 100% Functional

Lore: Scions of Sanguinius, these son of the Angel of the Imperium hold their word as high as their martial prowess. Truly if one seeks to call himself a descendant of the greatest Primarch who ever lived, then he must hold himself to that standard. Formed in the 20th founding from pure Blood Angels stock, they hold their lineage in high regard, and are among the first Blood angels successors to answer the call to aid of their parent chapters. They're also quite jovial for blood angels as well, some calling their demeanor more akin to the sons of Russ then to the usually dour sons of Sanguinius. This is contrasted with their gene flaw, as a large amount of brothers suffer from the Red Thirst and the Black Rage, only in the Martyrs it seems to be on a clock. A brother has approximately 700 years before his time is metaphorically up in most cases, and the Rage takes him. The Thirst can come at any time, but is often seen in younger brothers and its occurrences reduces with age in the chapter. As such they have a rather large death company, so large due to a large amount of brothers being admitted in the same solar year, that they have enough brothers to form what amounts to 2 death companies, one of which is campaigning with the main chapter in the Jericho Reach, and the other deployed with the contingent sent to defend Koronam, honoring a blood debt owed to the planet when the Carnelian Martyrs were saved from a bloody last stand on the planet by its inhabitants over several millennia ago. Holding to their word, when the call for aid came out, the Carnelian Martyrs were the first to rush to the defense of Koronam.

>Bonus: Higher Chance of getting Black Rage and Red Thirst.

Black Rage/Red Thirst Bonus: +20 to all battle rolls, but casualty rates are heightened.

>Other

+ Artificer Inferno Cannon 15/100%

>Relics

+Wings of Volatus - +15 to Attacks from Above

1/2. The Marines would be pulled back from the breach, their withdrawl covered by overhead saturating fire from Thunderhawks, Stormravens, and Land Speeders. Before the smoke would clear, our Stormravens would release their cargo directly into the breach; Our 3 new and shiny dreadnoughts.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

6b4650 No.52883

Dice rollRolled 98, 90, 20, 60, 6 = 274 (5d100)

>Organization Name:

House Dissidia

>Category:

Adeptus Mechanicus

>Sub-Category:

Questor Imperialis

>Troops:

Knight Castellan 'Oculi autem Deus': Slight Damage

-Plasma Decimator

-Volcano Lance

-Twin Shieldbreaker Missiles

-Twin Meltaguns

-Twin Meltaguns

-Twin Siegebreaker Cannons

-Twin Siegebreaker Cannons

-Twin Siegebreaker Cannons

-Ion Shields

-Super-Heavy Adamantine Armour

Knight Castigator 'Dies Irae': Heavy Damage

-Twin-linked Castigator-pattern Bolt Cannon

-Relic: Inferno Warblade

-Ion Shields

-Adamantine Armour

-Knight Leader

-Relic: Omnissiah's Saving Grace

Knight Preceptor 'Ars Moriendi': No Damage

-Thunderstrike Gauntlet

-Las-Impulsor

-Multi-Laser

-Ironstorm Missile Pods

-Ion Shields

-Adamantine Armour

Knight Crusader 'Aeternam Vale': No Damage

-Avenger Gatling Gun

-Thermal Cannon

-Heavy Flamer

-Heavy Stubber

-Twin Icarus Autocannons

-Ion Shields

-Adamantine Armour

Knight Styrix 'Vae Victis': No Damage

-Volkite Chieorovile

-Carapace-Graviton Crusher

-Reaper Chainsword

-Blessed Autcimulacra

-Hekaton Siege Claw

-Twin Rad Cleansers

-Empyreal Preysight

-Ionic Flare Shield

-Adamantine Armour

Knight Paladin 'Ecce Signum': Medium Damage

-Reaper Chainsword

-Rapid-fire Battle Cannon

-Twin Icarus Autocannons

-Heavy Stubber

-Ion Shields

-Adamantine Armour

Knight Paladin 'Pallida Mors': Medium Damage

-Reaper Chainsword

-Rapid-fire Battle Cannon

-Stormspear Rocket Pod

-Meltagun

-Ion Shields

-Adamantine Armour

Knight Errant 'Fidei Defensor': Heavy Damage

-Thunderstrike Gauntlet

-Thermal Cannon

-Ironstorm Missile Pod

-Meltagun

-Ion Shields

-Adamantine Armour

Knight Errant 'Ad Imperatorem': Heavy Damage

-Reaper Chainsword

-Thermal Cannon

-Stormspear Rocket Pod

-Heavy Stubber

-Ion Shields

-Adamantine Armour

Axiarch 'Sigma-5 Thrrec': Healthy

-Relic: Master-crafted Power Axe

-Volkite Serpenta

-Kyropatris Field Generator

-Refractor Shield

-Titanshard Armour

-Omnispex

-Shattersphere Grenades

-Augury Scanner

-Infantry Leader

99 Axiarchs

34800 (40000) Secutarii

226500 (290000) Skitarii

3000 Sancristans

10000 Tech-priests

3600 Centaurs (18000 Carrying Capacity)

>Credits

7466 and ⅔

>Projects

Khe-Sanh - Karanas Fortified Rail Line (10.4%)

>Relics

Omnissiah's Saving Grace: Repair a Knight or Titan to full health once.

Inferno Warblade: A Tempest Warblade with the ability to cover it in flames, increasing its power.

Master-crafted Arc Maul: +5 to dueling.

Master-crafted Power Axe: +10 to dueling

>Bonuses

+15 in General Combat

>Lore (If you want your troops to be "special" in a sense, will be factored in as modifiers):

Though not exceptional in any one regard, House Dissidia holds itself in honor and esteem as ever loyal to the Omnissiah and always willing to do his deeds.

1: The two hundred thousand milestone has been passed by the Skitarii of the trenches, but the Omnissiah looks askew upon those who break so easily. If our comrades stand strong, how could we not do the same?

+186500 Skitarii

+14300 Secutarii

2: The Green Tide could hardly be stemmed by less than twenty thousand men, but we will make a damn good effort. The radioactive rain will continue to fall until the very last man is dead.

+Axiarch 'Sigma-5 Thrrec'

+99 Axiarchs

+19800 Secutarii

3: An upswing of firepower is exactly what we needed. Sadly, bringing this firepower to bear on the Orks within the Redoubt is inefficient. Instead they will circle around and cut into their flanks so that their firepower may rain unimpeded upon the green pests.

+Knight Preceptor 'Ars Moriendi'

+Knight Styrix 'Vae Victis'

+Knight Crusader 'Aeternam Vale'

4: The Knights still in the Redoubt remain, for the presence of God-Machines inspires those near. The Omnissiah smiles upon the battlefield where they walk, and the soldiers will know as such.

+Knight Castellan 'Oculi autem Deus'

+Knight Paladin 'Ecce Signum'

+Knight Paladin 'Pallida Mors'

5: Though the Tech-priests and Sancristans have done a fantastic job, it is never-ending during the ravages of war. The maintenance of the damaged God-Machines continue.

+10000 Tech-priests

+3000 Sancristans

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

a8f0a3 No.52896

Dice rollRolled 84, 18 = 102 (2d100)

>>52824

>Organization Name: 2nd Koronam PDF Regiment, 'Mobwag'

>Category: Planetary Defense Force

>Sub-Category: Combat Engineers

>Credits: 200

>Medals:

+ Medal of the Black River (Highest Casualty Rate)

>Officers:

Colonel Steeljaw, Black River Elite

Major Kreibar, Black River Elite

>Troops:

>Mobwag HQ: (Stationed at: Citadel Sick Yellow)

200,000 PDF Soldiers

20,000 Black River Elites (Old Carpace Armor, Improved Lasguns)

25,000 Black River Veteran Engineers (Combat Engineers)

1,000 Autocannon Teams (3x PDF)

200 Lascannon Teams (2x PDF)

100 Thudd Guns

>Section Red River: (Stationed at: Vertun)

100,000 PDF Soldiers

25,000 Combat Engineers

>Ortal Fortifications Section: (Stationed at: Vertun)

100,000 PDF Soldiers

25,000 Combat Engineers

>Artifacts:

Standard of Wagmob 35th Millenium (+10 to fortification rolls on deployed front, bonus damage against armored units)

>Reinforce to:

PDF (458,255), PE PDF (250,000), CE (55,360), Agri (35,725), ACT (8,018), LCT (1,318), HBT (818), TG (1,350), BRVE (81,040), BRV (46,435), BRE (24,998), BRAV (3,775), BRAT (982), BRLT (482), BRHBT (182)

>Task Force Ceramite Wall

147,155 PDF Soldiers

32,500 Poorly-Equipped PDF

25,360 Combat Engineers

7,625 Agri PDF Soldiers

5,969 Autocannon Teams (3x PDF)

994 Lascannon Teams (2x PDF)

402 Heavy Bolter Teams (2x PDF)

1,350 Thudd Guns

Medic Detachment (reduces casualties by 10%)

>Task Force Dark Grave

200,000 PDF Soldiers

90,000 Poorly-Equipped PDF

30,000 Combat Engineers

15,000 Agri PDF Soldiers

2,008 Autocannon Teams (3x PDF)

308 Lascannon Teams (2x PDF)

400 Heavy Bolter Teams (2x PDF)

>Reserves

81,040 Black River Veteran Engineers (Combat Engineers)

45,535 Black River Veterans (PDF)

24,548 Black River Elites (Old Carpace Armor, Improved Lasguns)

3,685 Black River Agri Veterans (Agri PDF) (3,775)

982 Black River Autocannon Teams (3x BR Vet)

482 Black River Lascannon Teams (2x BR Vet)

182 Black River Heavy Bolter Teams (2x BR Vet)

>Lore:

Assembled from all available low tier engineers, maintenance and construction workers the 2nd Koronam PDF Regiment nicknamed 'Mobwag' after a small reptilian ambush predator found in the swamps of Koronam specializes in the rapid construction of defensive structures and their maintenance under heavy pressure. How well their experience will hold up to the onslaught of Xeno invaders however remains to be seen.

>Bonus:

+ 15 to constructing Fortifications

+ 9 to General Combat

>Other:

+ Civilian Industry (200 Credits per Turn) [peacetime and after wartime]

+ Weapons Industry (4k standard Guard Equipment per peace time turn & after battle)

>Kill Count:

+ 3,930,000 Orks

+ 5,000 Mek Gunz

+ 200 Grotmegatankz

+ 80 Spleenrippaz

+ 56 Bonebreakas

+ 50 Gunwagonz

+ 1 Morkonaut

1. Ceramite Wall would not falter or fall. Every man that would die in service of the city would have made his family, planet and emperor proud! Thudd guns and weapons teams would continue to roar and tear into the endless green tide as raw recruits turned into grizzled veterans.

+ 9 to General Combat

+ Standard of Wagmob 35th Millenium (+10 to fortification rolls on deployed front, bonus damage against armored units)

2. Having grouped up with the defenders of Vertun, Task Force Dark Grave would hold off the Green Tide.

+ 9 to General Combat

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

6ae9e3 No.52940

Dice rollRolled 80, 81, 80 = 241 (3d100)

>>52825

Organization Name: The Enterprisors

Category : Planetary Nobles

Sub-Category: Merc Focused

Lore: When Koronam first discovered the role that they were to play and more importantly the attack that was going to happen a great panic spread across the nobility. Some wanted to flee with their wealth, others wished to live in denial and host extravagant parties to take their mind off the incoming doom, and a rare few actually wished to fight to protect their home. Unfortunately for the later, much of the planet's manpower was already conscripted into the army proper leaving them only with their token household guard and a plethora of serfs whose value is determined by how high they can make a wall with their bodies. If they wished to secure their own assets then they must seek some "outside help", If successful then the newly founded "Enterprisor" faction can spread their influence to the rest of the nobility and therefore dominate the planet's future.

BONUSES: 50% cost reduction on ALL mercenary units, +10 to Guerrilla Warfare when using Kroot Units, +9 to defensive warfare when using Squat Units, +5 to General Combat when using Eldar Units.

Assets:

20,650 Credits

Steel Pact (4,350)

Some Influence in Olagas

Total control of Hive Ortal and its Industries

Total control of Hive Khe-Sanh and its Industries

Total control of Hive Vertun and its Industries

Total control of Hive Karanas and its industries

Tunnel Purification Protocol

AWESOME TRANSONIC RAZOR (+10 to melee Assassination rolls)

Units:

Medic Detachment

1 Banehammer (HQ, 1.25 to hero's command bonus)

13,500 Khe-Sahn Arbites

500 Tech Priests

1 Upgraded Freeblade Questoris Knight Crusader, Slight

1 Freeblade Questoris Knight Paladin, Medium

75,000 Ogryns

46,550 Bullgryns

9,000 Bone'eads

1,493 Ratling Snipers

21,500 Nightsider Infiltrators (+15 to tunnel combat, -10 to Aboveground Combat)

22,400 Squat Troopers

13,430 Squat Thunderers

500 Thunder-fire Cannon

22 Iron Eagle Gyrocopter

8 Overlord Armored Airship

Hero

Bane (bone'ead Bullgryn) (Combat Shield +8 duel and survivability),

Ruffshod Ironboot (Squat Warlord) (Solar Pattern Void Armor +5 to General combat, improved resilience in duel combat, +4 in Duel combat)

1. Defend the walls."As far as Ruffshod is concerned this wall will fall before any of his men. Indomitable in spirit and raw stubbornness the orks shall find no weakness here."

Ruffshod, +9 to defensive warfare, Khe-Sanh Defenses

2. Defend the tunnel. "That was certainly the desired effect that we had been hoping for. With the Orks dazed and reeling now is time for the attack. Coming from the side tunnels the squats and infiltrators begin tearing into their flanks. Denying any opportunity to regroup."

220 Squat Thunderers, 21,500 Nightsider Infiltrators, Bane, +24 from bonus

3. Repair the Knights. "With the walls being repaired there was crucial time being given to the maintenance of the knights themselves. After all, it would be foolish to continue to send them out against the enemy titans while already battered."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.



[Return][Go to top][Catalog][Nerve Center][Random][Post a Reply]
[]
[ / / / / / / / / / / / / / ] [ dir / random / 93 / biohzrd / hkacade / hkpnd / tct / utd / uy / yebalnia ]