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/builders/ - Hero and Nation Builders!

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The King Is Dead; Long Live The King!

File: 7361add4af340ba⋯.jpg (48.83 KB,550x392,275:196,gods of olympus.jpg)

dadd73 No.52298 [View All]

There is no time, there is no space, there is only one thing. There is the aetherial, the divine, the holy and unholy, the source, power. It is all and nothing, beginning and end, purposeless, chaotic. Where there is chaos there must be order and from the timeless beginning come the aspects of possibilities yet to be made; the gods. Great beings of power bound to aspects of possibility yet unmade. Their birth left a great void in the divine realm. A peaceful world of mortals? Shattered realms bound by threads of travel? A burning hellscape dedicated to a singular god? So many possibilites.

Rules:

Please fill out:

Name -

Domains - 2 at start

Description/Picuture - Optional, but encouraged. Technically you can change your form however you please but this will be how you present yourself to worshipers. Worshipers may not always keep that depiction over time.

Power - 5

You will have 2 actions at d100 each. While you can never, technically, fail an action unless you are trying to use the domain of another without their permission your actions can have unintended results.

Relative good/bad results

100- Crit success (Every 20 over 100 is another +1

99-99- 3

60-89- 2

40-59- 1

20-39- 0

10-19- -1

2-9- -2

1 Crit fail

Domains:

Domains are what you control as a god. This can rarely be expanded or changed in game, such as by killing a god, but it can only change one at a time. You gain either a +5, +10, or +15 bonus on actions related to your domain depending on how general/specific the domain is. This also counts if you use the domain in a metaphorical sense, such as a god of fire gifting a race burning passions. Using an unclaimed domain gets not bonus or penalty. Using a domain claimed by someone other than yourself, without their permission, will give your their bonus as a penalty. Domain bonuses and penalties do not affect actions solely within the aetherial realm.

Power:

Power is the currency of actions outside the Aetherial realm. Power is a general show of relative strength put into an action. I will take into account power spent for things, although I will admit it will not always be balanced and be heavily shaped by descriptions and fluff. Power is also expended in god fights, so if some cheeky faggot thinks he can steal all your worshipers just use an action to beat the shit out of him. Maybe steal one of his domains when you do.

The Aetherial Realm:

The Aetherial Realm is the realm of the gods. It is where you reside. It is also a place of pure power. While you will get power from worship you can also use an action to gather power from Aether but you will create more pockets of void when you do. What you do with those is up to you and the other players, or the mortals depending on actions and fluff.

Geography, maps, and you:

You are going to be starting with a purely blank canvas: a void with literally nothing. Depending on what you create someone may want to make a map to show what you edit when you create geographic features. If I have to do this and what you created isn’t where you wanted then you can go suck a dick you had your chance.

61 postsand11 image repliesomitted. Click reply to view. ____________________________
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a6fdef No.52388

File: a1e70f789b38ae1⋯.jpg (156.79 KB,1200x835,240:167,4391c60f466c974035464b0ef4….jpg)

Dice rollRolled 38, 91 + 30 = 159 (2d100)

>>52363

Name - Conmoro

Domains - Mettle+15, Discipline+15

Description/Picuture - Regardless of who sees him, Conmero is seen as a fully armored humanoid, with a deep baritone voice. He always has a weapon or shield, stands with his back straight and head unbowed, and is entirely in control of his every word and action.

Power - 6+1/turn

Name - Conmoro

Domains - Mettle+15, Discipline+15

Description/Picuture - Regardless of who sees him, Conmero is seen as a fully armored humanoid, with a deep baritone voice. He always has a weapon or shield, stands with his back straight and head unbowed, and is entirely in control of his every word and action.

Power - 6+1/turn

Conmero takes the world he just made and, dissapointed with it, crushes it into dust. The countless dust particles are then gathered into the form of a sphere within his fist. He takes the crushed ashes to cluster of worlds, a hundred planets of endless plains, where humanity hides in tunnels or mountains or holes while monsters reign supreme above. These worlds will be ones where the power of ones resilience(mettle) and self control/training(discipline)are what give power over the world. Through ones skill and control shall the power of their magic be determined, and through their spirit shall their control be shown. Where those with drive and intelligence rule and the weak-willed follow.

Conmero fuses the cosmic dust to his blade, before jamming it into a rift of magic, and when he decides he has reached the limit of what he can wield, he infuses the power into the souls of the beings of the cluster. Man or monster, it shall be they who decide their fates. Finally he blesses them all with greater intelligence, specifically their abstract reasoning(recognizing patterns and correlations) overall comprehension(actually understanding said patterns and correlations)so that they may become great.

And so he proclaims: "May these realms, be known as Third Step."

+30, -5 Power

And with his task done, Conmero rests in the Aetherial Plane, reabsorbing whatever he can of all the power he just used.

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e195db No.52389

File: 4ed472d5a185de3⋯.jpeg (87.07 KB,960x540,16:9,databank_sarlacc_01_169_c….jpeg)

File: 394987c1d5a1963⋯.jpg (18.18 KB,480x360,4:3,hqdefault (9).jpg)

Dice rollRolled 20, 49 = 69 (2d100)

Please fill out:

Name - Ub-Shoborg; the Smiling One

Domains - Life, Horror

Description/Picuture - A horrific endless mass of writhing flesh and horrors, with a million smiling teeth.

Ub-Shoborg is that which brings divine pain and suffering to the mortal realm. Every act of cruelty and every moment of misery and horror brings a small smile to his face, the greater the pain and terror the greater the smile. For it wishes mankind to know this and this alone about it; man's pain, makes it happy. In the endless infinitesimal abyss, where countless things dwell beyond comprehension, one of them takes joy out of man's pain.

Why does it do this?

Some say, so that mankind is not too fond of life and should seek death. To punish those who seek immortality or refuse the afterlife. And yet others whisper that those who fall clutches to Ub-Shoborg will never see the mercy of death, doomed to live in an eternal nightmare.

All that is known is that the monsters which lurk in the darkness of the human psyche and in the shadows of the world, all come from Ub-Shoborg. Blood feeds the Destroyer of Worlds, Death brings glory to Akalantith, and in between those, when men know the meaning of terror, lies Ub-Shoborg, waiting with a grin.

Power - 6 +1/turn

1. Create the Larclass, the "Maws of Ub-Shoborg". Gigantic creatures which burrow in the earth, and feed upon prey by a very special means. It does not consume, but assimilates prey, extending their lifespan by injecting a potent toxin in order to truly maximize digestion. Those caught in its belly will find their aging process has halted, their flesh subsumed into its walls, as their bodies become trapped for millenia at a time to the beast, minds locked in unmoving forms.

Humans will constantly seek means to extract this toxin to extend their lifespan. Many will fall into the maw to do so, bringing much horror and delight to me. In time I am sure they will come to realize that to extend the lifespan of one human truly forever, more than one must be sacrificed. Those in power will send great numbers to the maws, to gain eternal life for themselves.

2. Create another species. The 'Vices'. Little imp like creatures, invisible and intangible to normal mortals. They are envy, they are greed, they are jealousy, they are wroth. They are the whispers of dark deeds and cruelties in men. Wherever men seek to exploit, to dominate, or to act in cruelty toward another for their own gain or amusement, there they are, whispering new methods to inflict pain on others, fueling the fires of passion, revenge, and sadism.

Through them I will make my mark on human culture and civilization.

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76df38 No.52403

Dice rollRolled 52, 78 = 130 (2d100)

>>52362

Name - The Golden God

Domains - Nobility +10, Prosperity +10

Description/Picuture - An entity too bright to make out, sitting atop a golden throne

Power - 3

PPT - +3

1. Humans were misguided and simple, but how could they hope to understand if there was nobody to guide them? They had built the Serpent a most colorful prison, yet they worshiped the Golden God so they meant well. Their most able who had made this temple and used light magic would be blessed for their belief. Granted wisdom, strength and extraordinary ability as well as good fortunes for them and their children to bear.

- 1 Power (Nobility +10, Prosperity +10)

2. At last the Golden God has had success in his endeavors. Around the newly founded temple he would raise lush, fertile farmlands, and a mighty river, springing from a small source right in front of the dragon. Though more smaller sources would flow into it.

- 1 Power (Prosperity + 10)

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76df38 No.52404

>>52403

Corrected power

Name - The Golden God

Domains - Nobility +10, Prosperity +10

Description/Picuture - An entity too bright to make out, sitting atop a golden throne

Power - 1

PPT - +3

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e195db No.52410

>>52389

Spend 3 power on the Larclass

Spend 2 power on the Vices

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261501 No.52411

>>52387

that'll be 3 power on the first action and 1 on the second, with a + 10 on the first (rebirthing lights as proper stars) and +5 for the second action (gifting fire)

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dadd73 No.52429

>>52364

You take the failed creation of your brother and infuse your own power into them. Their current owners begin to be taken in by the power of the crowns. Scattered across the cosmos the 5 chosen begin their reigns of undeath. For some planets the first true nation of their world is the reign of one of these 5. Those 5 also begin to worship you, but most other people do not find out that it is a divine miracle and not just the power of the dark ones.

You look back from those five and at the great, near empty, vastness of the cosmos and realize that only an undead could hope to make the trip between planets in their lifetime. You then decide to create many wormholes between world through the realm of magic. When you finish you realize very few have connecting ends between worlds and most open into the void. Well, at least some mages can make the trip now.

>>52365

Seeing the god of magic try, and fail, to create stable movement between worlds you try your own hand. You gift people the ability to move between planes. Sadly you fail to realize that it may be dangerous for mortals to be in those planes sometimes. Many die due to the various magic energies of the realm of magic, or just wander off into the near endless realm of the dead. Some do lean to use the skill effectively, but those people are very rare.

Seeing this you create the Custodians to guide travelers in the realms of magic and death. They begin to guide the lost and in danger. Many begin to worship you as a protector of travelers. +1 Power/turn.

>>52370

You tell your adepts to learn when not to reveal themselves to the unlearned mortals. After many beatings, burnings, hangings, and various other deaths some finally get beyond childhood. Some of those turn to necromancy to stop their endless cycle of reincarnation and death. They also give up worshiping you in the same hope.

Someone depressed at that turn of events you decide to create a new kind of stone. You infuse this stone with your will and gift it the ability to amplify the psionic magic of your followers. Your followers love it and many find the stone quite pretty.

>>52371

You decide that the planets need even more decoration. You bend the light of stars through the atmosphere into the shapes of historical events on that planet. Many are confused because they are on the other side of the world from that historical event but some catch on and begin quests to become part of their stellar tapestry. Some wizards are confused for a while. Many begin to worship you in an attempt to gain favor and get on the sky tapestry. +2 Power/turn

>>52373

Many worlds begin to ban music for anything but religious service and ceremonies. Music is a holy thing and should not be used for mortal concerns!

The various priests combine instruments with their singing. It really spices up the temple services.

>>52378

You teach the mortals the secret of metals. Many search out monsters, magic users, or the ever elusive trees. Many new tools for farming and craft are made. With such prosperity comes less war. -1 Power/turn.

You also teach them to make stuff out of bone and skin. Your priests who do follow this command are laughed at because everyone was already doing that.

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dadd73 No.52430

>>52429

>>52387

You add heat to the various balls of light that the mortals know as the stars. Heat begins to radiate from the stars and give warmth to the worlds. Now the worlds have hot and cold instead of being mainly lukewarm if magic isn't involved. Mortals begin to worship you, at first to stop but then as the sun god after a few generations. +2 Power/turn

You also set a bunch of things on fire. People are less happy about this.

>>52388

You crush the planet you just made and from the dust of the lobotomy victims you create a giant blade, which you stab into a rift of magic. Many penis jokes were had by the wizards. You gift the people around great discipline, great resilience under stress, and little capacity for other thought. They order themselves into rigid social structures with little mobility, all expected to complete their specific goal. You also wrestle enough of the Mind domain away to gift them great intelligence, although most don't use it and just follow orders, and gift them the ability to learn magic thorough dedicated training, which they could already do.

>>52389

You create the Larclass, who quickly fall into obscurity and a rapid near extinction as most wild ones are avoided for being giant maws in the ground and mostly ignored for their immortal properties since necromancy already exists.

You also create the vices, impish creatures found on every world and try to tempt other mortals. They don't live a good life, being hunted down by some and forced into servitude by everyone else. At least they can tempt their masters, and it is better than dying to the various monsters of the many worlds.

>>52403

You grant the creators of your temple noble souls and great luck. Many find their dreams coming true, or avoiding early deaths through pure chance. Worshipers being to flock to this new temple, even from other worlds on the rare occasion, hoping for your blessing. +1 Power/turn

Ecstatic with the many new worshipers you decide to bless them all. You create a spring on the water dry world that feeds a sprawling fertile field. A new nation, ruled by your high priest and his lineage, is formed around the crystal mountain and it's rich farmland. +1 Power/turn

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b04770 No.52433

Dice rollRolled 22, 36 = 58 (2d100)

>>52430

Name - Akalantith

Domains - Death, Magic

Description/Picuture - A perpetually grinning skeleton. While Akalantith is fine with letting the dead shuffle off their mortal coil. He would greatly prefer to have them stay in the land of the living to the point where he has constructed grand challenges for many and few. Resulting in many undead wandering around the world trying to escape their cursed existence. It is common for the wealthy to spend a great fortune ensuring that their afterlife is secured in the event that they may catch his attention. On the other hand, he is also patron of mages of all sorts, offering a powerful way to manipulate the world that he seems so keen to keep people in. Perhaps this is why there is such a strong correlation between the dead and powerful supernatural abilities.

Power - 7/+7t

1. While these 5 have done much to spread undeath they have not seen fit to spread my worship even if they show personal devotion. The power granted to them is also enough to cover the entire cosmos ultimately and yet they are still trapped in their homeworld despite me opening the way. If they wish to continue to enjoy my favor they will use the portals to spread my name throughout the universe.

+10 with 1 power

2. The current state of the afterlife is lacking. The people here are lukewarm and boring. Forgetting that their very existence relies upon my patronage. Therefore there shall be a great reform that affects not only the dead, but also the living. There shall be a grand game that shall last for all eternity where everyone shall spread the word of death. In the afterlife those who wish to complete unfinished business may petition me to return and perform a single task. If they spread the cause of doing so they will gain favor so that they may alter their afterlife to their liking using the realms of magic as a source of power. They can also return to advise their descendants if the proper sacrifices are made to honor me. Those who wish to more permanently take an outside role may petition to become one of my reapers, harbingers of death that ensure both living and dead take to their assigned role. Finally for the lazy or for those who truly abhor life they can take a servile role to the greater servants and offer their prayers to me for small boons. The greatest may expect kingdoms grander than any in life. For the living there is no guarantee that they will smoothly pass onto the afterlife. Instead they must show devotion or understanding of death if they wish to pass onto their next life. If they fail to do so then depending on the sin that caused them to fail they will become an undead that through their actions will act as a devotion to me to enter the afterlife. Only through intercession of my priests can these undead be made to rest for their devotions serve as suitable payment in their stead. This new requirement is not without boon however as those who have shown grand devotion will enter my kingdom with great honors befitting them.

+10 with 6 power

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704201 No.52434

Dice rollRolled 22, 55 = 77 (2d100)

>>52429

Name - The Inexorable

Domains - The Mind (+10), Earth (+5)

Description/Picture - A giant, perfectly round boulder with a single eye, floating by his own power.

Power - 5/+4 per turn

1. It is unfortunate to see some of my most loyal Adepts turn from me. Those that still devoutly spread my word in their cycles of life should also warn of such folly. To turn from me is to relinquish the strength of your Mind. To facilitate my Adept's efforts, I will grant them all the ability to project a vision of The Pure Land, the heavenly paradise that awaits my followers during their rests between lives, directly into the minds of others. With this, convincing others to join meditation should be a bit easier. (+10) -1 Power

2. To those that are unjust, I exert my power over the very planets on which they live. I bring into existence earthquakes, which occur in accordance with divine karma. From the prayers of those at my temples, mortals that do evil will be exposed, and the fury of the earth shall rumble beneath them in turn. My temples themselves shall be immune to such quakes, protecting my followers therein. (+5) -3 Power

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e195db No.52436

File: 3077456acc423e5⋯.jpg (106.11 KB,960x540,16:9,ryan-morgan-industrial-was….jpg)

File: 5be0c66cf725d69⋯.jpg (62.1 KB,650x488,325:244,grace_gedeon_your_psyche_m….jpg)

Dice rollRolled 6, 29 = 35 (2d100)

Please fill out:

Name - Ub-Shoborg; the Smiling One

Domains - Life, Horror

Description/Picuture - A horrific endless mass of writhing flesh and horrors, with a million smiling teeth.

Ub-Shoborg is that which brings divine pain and suffering to the mortal realm. Every act of cruelty and every moment of misery and horror brings a small smile to his face, the greater the pain and terror the greater the smile. For it wishes mankind to know this and this alone about it; man's pain, makes it happy. In the endless infinitesimal abyss, where countless things dwell beyond comprehension, one of them takes joy out of man's pain.

Why does it do this?

Some say, so that mankind is not too fond of life and should seek death. To punish those who seek immortality or refuse the afterlife. And yet others whisper that those who fall clutches to Ub-Shoborg will never see the mercy of death, doomed to live in an eternal nightmare.

All that is known is that the monsters which lurk in the darkness of the human psyche and in the shadows of the world, all come from Ub-Shoborg. Blood feeds the Destroyer of Worlds, Death brings glory to Akalantith, and in between those, when men know the meaning of terror, lies Ub-Shoborg, waiting with a grin.

Power - 2 +1/turn

1. My vices lives are hard, but they should know that as much as they serve mortals, all mortals will be made to serve them. They might give them fancy names like "Capitalism" or "Freedom" but in the end, you vices of Greed and Envy will dominate the hearts of men, in time. They will build great civilizations, and tear them down in the same by you. And they will birth many different horrors into this earth.

Aid my vices how to further infiltrate the minds of men to birth more vice monsters, such as "slavery" and "genocide". Let horrors come forth!

They must be weary of Conmoro! Who is their antithesis!

+1 Power

2. Start crafting a sort of patron angel, a guardian for my vices. I shall call her Psyche, for she will know the inner workings of the human mind and soul. Most of all, she will know what drives the hearts of men. What brings them fear, what brings them terror, what they dread.

+1 Power

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76df38 No.52437

Dice rollRolled 96, 32 = 128 (2d100)

>>52430

Name - The Golden God

Domains - Nobility +10, Prosperity +10

Description/Picuture - An entity too bright to make out, sitting atop a golden throne

Power - 0

PPT - +5

1. The Smiling One wasn‘t looking too happy with his Vices, pityful creatures they were. The Golden God would embrace them, taking a selected few and creating a breed much more potent and powerful than the natural Vices, to dominate and rule them but also to lead them out of slavery. They would focus on Greed, Envy and Pride, desires which would drive the mortals corrupted by them into the Golden Gods arms.

Nobility +10

-3 Power

2. His brother had given renewed purpose to the Crowns and Headgears made by the Golden God and where they stepped they ruled like Kings. However where Tyranny loomed good men stood ready to oppose it.. with a little help. The Golden God would bless some with hearts of gold (figuratively speaking), noble ideals, incorruptible and stalwart. They would be indistinguishable from lesser men until their time had come. Whenever they would act towards these noble goals under great sacrifice the Golden God would hold a shielding hand over them and protect them in their endeavors, to see that their sacrifices in the end would not have been in vain.

+10 Nobility

-3 Power

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e195db No.52438

File: 481359fd2d5b5a4⋯.jpg (51.54 KB,506x360,253:180,last-sale.jpg)

>>52437

I wholeheartedly approve of my brothers most gracious beneficence upon my children.

Is it not truly the nobility and the wealthy of the world who drive its greatest infamies upon the peasantry and plebian?

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123f1a No.52439

Dice rollRolled 13, 81 = 94 (2d100)

>>52429

Name -

Liliana

Domains - Theatergoing (Drama and Spectating,) Literature (Poetry, Fiction, ect.)

+10, +10

Other:

+Universal Record

+Mini Records

+The Grand Library

Power - 3/+2

——————–

1) These mortals are not deserving of my attention for any longer… Although I could try and convince the priests to sing their songs in my honour as the one who gifted them their music.

2.) I shall now turn my interests towards the more savage and chaotic creations that have been given life, and attempt to teach them a little about communication and language. Perhaps they will be better suited for my interests.

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dadd73 No.52440

>>52430

Correction, imps are now ghosts. Driving people crazy by speaking from open air. Wizards enslaved them or kill them and so do monsters.

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0e81b0 No.52441

Dice rollRolled 30, 100 = 130 (2d100)

Name - Mortifer

Domains - Chaos+5,War +10

Description: Mortifier, The Destroyer of Worlds the great evil god of war, chaos and destruction he sits upon his great throne of skulls atop the boiling lake of blood overlooking all great battles revelling in the brutality and violence caused by war. For each violent and brutal act Mortifer grows stronger with the skulls of his enemies being added to the skull throne, their blood fueling the great lake. Soon the universe shall learn the hard way of the ruinous power that is Mortifer.

Power - 3

1.instruct my followers to launch a holy crusade to drive out any heretics that don't worship me +10

(1 power)

2.come down to the material plane to chose a mortal woman I find most attractive and take her by force, I will impregnate her, but I will also make sure other humans watch..they will learn consent is not needed…this will assuredly create more violence to fuel my power.

(1 power)

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e195db No.52442

>>52440

Ub-Shoborg approves his brother War and Chaos's action, this will bring much life and horror into the world.

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e195db No.52444

File: ca1971c401b9d8a⋯.jpg (272.2 KB,760x969,40:51,img_6533.jpg)

>>52436

TO CLARIFY ACTION 2

>I do not merely wish to create an angelic being whose name is psyche

>I want to create an origin story and claim it for myself that *the* human psyche and the fears of men spawn from me

>So if this amounts to spreading that origin story/creation myth then that is the action

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e195db No.52445

>>52444

If this isn't possible please say so

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9c7ee0 No.52446

Dice rollRolled 87, 98 = 185 (2d100)

>>52429

Name -Jothor

Domains - Light, Will

Light +10, Will +10

Description/Picuture - Borne out of the desire to banish the darkness, fulfilling the wishes of countless beings, a God is born. Jothor's true form cannot be discerned in the brightness that is his presence. He was shaped out of a subconscious desire and idea that had spread throughout the intelligent species, that light was possible and achievable. He who enlightens and encompasses the shaping power of the spirit.

Power - 4/4pt

1/2 In the Tapestry of Light I will put down an alphabet, and a language of the Gods. It will flow from the Tapestry through their eyes into their mind (got permission from plane). Along with a message to do with it as they will. If they use it for prayer then good, if they use it to speak to the other peoples then good. Realize and actuate. I will enlighten them in a way that they can enlighten other if they so choose.

+10 Light +10 Will +4 Power

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c4ab72 No.52451

File: 18585e960fe3cd7⋯.jpg (155.82 KB,1024x1449,1024:1449,traveler.jpg)

File: c84b01f9576fb52⋯.jpg (22.43 KB,400x247,400:247,turn.jpg)

Name - Palmare

Domains - Travel + 10 and Delivery + 10

Description/Picuture - Taking the guise of an unassuming traveler, clad in pelts, fabrics, or whatever is the norm where he walks, but always carrying a crude walking staff which finds grip in even the most uneven of rocks and gravels. As a human-like god, he was born out of people's desperate pleas for delivery along the journeys that are their lives. Opposed to Akalantith, who seeks to stifle journeys and keep mortals from moving on, and Mortifier, who endangers those trudging along on their paths, he is indifferent to the exploits of the other gods, unless they inhibit the journey. Closely tied to Jothor, Palmare was born of a similar emotion, but which, instead of forming into righteous fury and strength, manifested as escapism and passivity.

Power - 2, +1 PPT

1. Seeing Conmoro once again create a race of unfortunate pawns and automatons, I decide to bless them with their own Journey. They may never be capable of true free will, unlike the other races, but their awakened souls will go forth in my name and travel the planes, using their great intelligence to survive and thrive, developing themselves, and growing in my glory. Power: 1 Travel +10

2. Concerned by the spread of necromancy, along with the 5 cursed kings, Palmare imbues every last bit of power into a new type of blessing, Turn Undead, which falls into a new category of magic, invocation. Turn Undead may only be used by invoking his name, and it separates the shambling corpse's soul from its body, leaving an empty husk behind, and freeing the cursed spirit to continue its journey beyond. The ability to turn stronger undead increases with personal magical power, as well as faith in Palmare. Power: 1 Delivery +10

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c4ab72 No.52452

Dice rollRolled 17, 47 = 64 (2d100)

>>52451

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261501 No.52468

Dice rollRolled 87, 52 = 139 (2d100)

>>52430

Name - Hyrrdrôki

Domains - Fire, Rebirth

Description: Fire. The most primal element, the force of life. For as long as void was filled with energy, fire has been the force that drives the cogs of creation. Its heat lending the strength needed to shape the nothing into something, its energy granting motion to the creations wrought to populate the blackness. So long as fire has stirred, so too has something else, its god, the root of fire in this world, the very nature of fire. His name is Hyrrdrôki, and he has seen fit to reveal himself to his fellow gods, and to their creations, for he himself has been granting his will to them anonymously long enough. Soon the fire shall burn bright, and so too as there is destruction in this young world, there shall be rebirth as well; for all the fire destroys simply makes way for new creations to emerge.

Power - 1 (+2/turn)

>Bonus: Fire: +5, Rebirth +10

1. I return to the aether that I myself was born from, to rebirth myself as I emerged, for the power I have taken to set the sky alight has drained me greatly and I must recoup my power.

2. While in the aether I shall contemplate the prayers of the mortals, seeing what they desire most, and pondering how to implement a true rebirthing for all those who die and deserve it.

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e195db No.52476

File: d7629556d4db33c⋯.jpg (59.56 KB,1280x720,16:9,maxresdefault (22).jpg)

Dice rollRolled 85, 96 = 181 (2d100)

SINCE THERE'S NEW INFO FROM DISCORD

Entirely frustrated and feeling horribly malnourished, Ub-Shoborg realizes that there are plenty of existing sources of horror AND life to feed upon at this time.

And he is drained dry but a series of poorly planned (and misinformed) efforts.

1-2. FEED.

This world is already filled with many horrors, I must restore some of my power. My brother gods of War and Death have created plethora's of terrors and fears whose echos still can be heard on the aether. I must feed and restore myself.

>Feed on the existing horrors that have been created and restore some power to myself

>Like the blood orgies, violence, the undead rising, and many other things that are creating horror

>Just feed and siphon it for power right now and recoup losses in power

>FEED

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2bcf1f No.52477

Dice rollRolled 26 (1d100)

>>52430

Name - Conmoro

Domains - Mettle+15, Discipline+15

Description/Picuture - Regardless of who sees him, Conmero is seen as a fully armored humanoid, with a deep baritone voice. He always has a weapon or shield, stands with his back straight and head unbowed, and is entirely in control of his every word and action.

Power - 1

1. Have my people worship me above all else, regardless of their race. This way I can gain back what power I have lost.

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dadd73 No.52675

>>52433

1. You tell the 5 immortal kings that if they wish to continue to rule they will spread their domains far and wide beyond their homeworld. They fail to do so since they can not get enough forces through the realms to actually have an impact on most world, or lose small trained forces in mishaps.

You resphape the realms of the dead to be more maleable by those with your permission. You then alter the way souls interact with it and create the remnants, restless dead, and reapers. Life is forever changed on the many worlds as what they need to do was never really well defined. Surprisingly there isn't as much an outcry or major change on most worlds besides the restless dead setting up some kingdoms to help them pass on, murder being more risky since your victim can come back to kill you, and the reapers helping those in the realm of the dead. Worship doesnt change too much as your worship was already fairly common. +1 Power/turn

>>52434

You gift your acolytes the ability to project an image of the pure lands. However, with recent changes to the afterlife it begins to pale in comparison since anyone can make their own afterlife how they wish. Poor timing.

Wanting to vent your anger a bit you begin to strike planets with earthquakes against those that your followers consider evil. This varies from planet to planet and many nations begin to send worshipers to your temple to stop the earthquakes. It is considered a high honor to tell the god of earth to fuck off with the earthquakes because Ted the anarchist thinks the king is a spook. +2 Power/turn

>>52437

You take a few of the Vices that inhabit the realm of magic and infuse them with your power. They become more regal, powerful, and potent. Many begin to call these new breed Sins and they are known to be quite charming with both Vices and mortals. Oppression is spread around the worlds. +4 Power/turn

You then create heroes to fight oppression. It doesn't always work out but these noble heroes do their best.

>>52439

When communing with your priests you let slip about their unworthiness. They consider that rude and annoyed with such a minor god they move on to worshiping other gods. -1 Power/turn

You then look at the monsters of the many worlds and teach them writing. They could already speak of a sort, and write kind of. You really forgot everything in the mortal world is intelligent. You just give them an easier time speaking and cry in your divine corner.

>>52441

You instruct your worshipers to wage war on the non-believers. They get their asses kicked. Apparently there are more heathens then there are faithful.

You find the most beautiful princess on the world with the gold moon and create an avatar to rape her. This caused a great amount of hate worship and your demi-god son conquered almost all the planet. Your worship skyrockets. +4 Power/turn.

>>52446

With the aid of the god of the mind you create a language both written and spoken that all mortals know. It is used as a langua franca by the many worlds and travelers and many holy books are written in the language. Your worship explodes. +4 Power/turn.

>>52451

You give the near automatons that Conmoro created the ability to astral project. This makes them great scouts.

You try to create a magic to turn undead but you can not wrestle the domain away for the god of death long enough to do much, and trying it your own way is too weak to do much but for the weakest of the undead.

>>52468

You draw power from the aether and expand creation. +10 Power

You listen to the prayers of mortals and find most to be simple things. Don't burn down my home, keep the light going, please end the pain, take this guy's heart so the sun comes up tomorrow. It depends on the culture of the planet. Considering the amount of planets you are asked about most anything related to fire or a star. (+1 success to one action next turn)

>>52476

You try to feed off emotions, but the material world was not set up that way. You decide to eat at the aether instead and gather power. You also create a new hole in the aether. +25 Power

>>52477

You tell your people to do what they were already doing, confirming the rigid thinking of the god and worshipers.

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261501 No.52681

Dice rollRolled 76, 22 = 98 (2d100)

>>52675

>Name - Hyrrdrôki

>Domains - Fire, Rebirth

>Description: Fire. The most primal element, the force of life. For as long as void was filled with energy, fire has been the force that drives the cogs of creation. Its heat lending the strength needed to shape the nothing into something, its energy granting motion to the creations wrought to populate the blackness. So long as fire has stirred, so too has something else, its god, the root of fire in this world, the very nature of fire. His name is Hyrrdrôki, and he has seen fit to reveal himself to his fellow gods, and to their creations, for he himself has been granting his will to them anonymously long enough. Soon the fire shall burn bright, and so too as there is destruction in this young world, there shall be rebirth as well; for all the fire destroys simply makes way for new creations to emerge.

>Power - 13 (+2/turn)

>>Bonus: Fire: +5, Rebirth +10

1. Listening to the mortals and witnessing creation I see something. Monsters, horrible and fearsome. I shall grant to man the ability to tame my heat, to use it to drive away the darkness and warm his soul. I shall craft mighty creatures in my own visage who will travel the stars and show mankind the wonders of fire. They shall be my heralds, my Dragons, and in all colors in existence shall they be made, imbued with the powers of fire. When struck down they shall emerge anew from the stars themselves, and they shall Shepard mankind to greatness. + 8 Power

2. The stars themselves shall be remade as well, arranged into wonderful shapes and patterns that other will attribute meaning too, but few will understand. It will tell the story of the gods and their struggles, of the beginning of the world and the void, and it shall be beautiful

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261501 No.52682

>>52681

that's a 1 power on the second action chief

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704201 No.52692

Dice rollRolled 56, 98 = 154 (2d100)

>>52675

Name - The Inexorable

Domains - The Mind (+10), Earth (+5)

Description/Picture - A giant, perfectly round boulder with a single eye, floating by his own power.

Power - 5/+6 per turn

1-2. The new developments with the afterlife are somewhat of a concern. The temptation towards idleness is indeed great. Therefore I must grant my followers in The Pure Land even greater privileges, and there is no greater privilege than knowledge. I shall make it so that my Adepts can, while in The Pure Land, catch glimpses of the Aetherial Realm, and the True nature of reality as a whole, as far as their Minds are capable of handling. They will make it a part of their cycle to spend their time in The Pure Land learning of the nature of the universe, and when they reach their limit, they shall return to life to both spread my word to others and develop their Mind further in order to learn more of the Truth next time. (+10) -8 Power

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e195db No.52701

File: 6a87259c012dd56⋯.jpg (65.92 KB,663x508,663:508,9d84965d3f0a9f6ed21b445571….jpg)

File: 348ef9be966bb8b⋯.jpg (579.08 KB,600x900,2:3,flesh_construct_1_by_beast….jpg)

File: 9f209879a2232b0⋯.jpeg (680.37 KB,1600x1194,800:597,a025e67f290e3fc6-sexmonst….jpeg)

Dice rollRolled 41, 55 = 96 (2d100)

>>52675

1. Well fed, yet still frustrated, Ug Shobbog deems a new strategy is in order. It would do no good to him merely to create fear he could not feed upon.

This world seemed damned intended on ensuring that only fame and renown granted power. So be it!

He would make the name of Ub-Shoborg known!

Infusing a MASSIVE amount of power, he expands the flesh maws outward in all directions, imbuing them with pieces of himself. Across the face of the world like boils, Ug-Shobbog creates Flesh-Hellscapes. These monstrous living lands of writhing meat and teeth that stretch as far as the eye can see will be known far and wide as the "realms of Ug-Shobborg". A living breathing terror to behold that many will fear.

+15 Power

2. Populate this place with flesh monsters of a million million variety, whose only purpose is to drag humans here so they might know the everlasting molestations of Ub-Shoborg. Here in the land of flesh they will not age, and cannot die, only change. Flesh to flesh, bone to bone, bodies twisting and turning, becoming limbs and torsos merged and unmerged, piles of eyes, ears and mouths in different directions, while minds remain intact. Minds to know themselves, and my name "ub-shoborg".

I may after a time send some back. As witnesses, as examples, as monsters. They will know my name "Ub-Shobborg"

+8 power

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e195db No.52702

File: af38e6f1967e4db⋯.jpg (683.48 KB,1920x525,128:35,emanuele-galletto-fs-full-….jpg)

>>52701

TO CLARIFY IN CLEAR LANGUAGE

1.

>Expand the maws into large expansive flesh hellscapes

>people everywhere will have visible evidence to my existence

>they will know a god did this

2.

>make flesh monsters

>drag humans in and flesh change them and extend their life indefinitely, highly resistant to injury and death, with minds intact

>humans will spread my name, both to themselves in their own horror and to others who see and know I did this

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716956 No.52705

Dice rollRolled 25, 81 + 10 = 116 (2d100)

Name - Mortifer

Domains - Chaos+5,War +10

Description: Mortifier, The Destroyer of Worlds the great evil god of war, chaos and destruction he sits upon his great throne of skulls atop the boiling lake of blood overlooking all great battles revelling in the brutality and violence caused by war. For each violent and brutal act Mortifer grows stronger with the skulls of his enemies being added to the skull throne, their blood fueling the great lake. Soon the universe shall learn the hard way of the ruinous power that is Mortifer.

Power - 5

1.Create a new realm from the void, It will be called "The endless abyss" a proving grounds where I shsll send every great warrior after tgey die. Filled with oceans of blood, mountains of skulls and quality weapons everywhere as well as booze and great feasting halls it will be one glorious never ending battle and celebration.

2 power

2.Build a great arena upon the planet with the golden moon, all shall worship me through yhe arena through great gladiatorial matches

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b04770 No.52708

Dice rollRolled 40, 9 = 49 (2d100)

>>52675

Name - Akalantith

Domains - Death, Magic

Description/Picuture - A perpetually grinning skeleton. While Akalantith is fine with letting the dead shuffle off their mortal coil. He would greatly prefer to have them stay in the land of the living to the point where he has constructed grand challenges for many and few. Resulting in many undead wandering around the world trying to escape their cursed existence. It is common for the wealthy to spend a great fortune ensuring that their afterlife is secured in the event that they may catch his attention. On the other hand, he is also patron of mages of all sorts, offering a powerful way to manipulate the world that he seems so keen to keep people in. Perhaps this is why there is such a strong correlation between the dead and powerful supernatural abilities.

Power - 8/+8t

1. How disappointing of what should be my greatest champions. Perhaps these mortals were simply deficient for what I have had in mind, however with my brothers' new creations I have suitable replacements for them. Mortifer's bastard child had been immediately abandoned after his conception, surely the veil of blood would appeal to him most given his background. Palmare has been most annoying trying to usurp not only my own domain, but others as well. Subverting one of his custodians with the promise of ultimate freedom with the circlet of shadows will see that my influence will be ever present. These new Sins are quite persuasive and have always felt the touch of my influence, it would be a small matter to tempt the king of spirits with a crown that would suit his grandeur, if he were to bow to me instead. It would seem that Hyrrdroki has not learned from the error of the golden one. Serpents no matter how large are always driven by covetous greed. It would be most amusing to turn one of them into the first of the dracolisks with the mask of bone. Finally it seems that Ug Shobbog has grown aggravated with the fickle attention of mortals. With his grand display of power he has inadvertently made the perfect candidate to receive the twofaced mask of flesh. To ensure that my gifts will never be wasted again I will do one final investment in these artifacts. Beyond their already amazing power there will be a great overwhelming temptation to come into possession of these relics not only for the mortals but for the masks themselves. This desire to be found is then replaced by a desire to be wielded and to be loyal and spread the influence of their patron, me. Regardless of any previous affiliations everyone will know that their final allegiance is always to death.

+10 with 5 power

2. While it is good that use of my realms are becoming more common it has also been rather isolated and mostly for other gods' benefit. With the recent creation of my reapers and five lords of death resembling something similar to the other gods' created servants it had made me realize something. That ultimately everything I have worked on ever since the creation of humans had been to ultimately correct the errors of my siblings preventing me from focusing on my own pure projects. To rectify this lapse of priorities and to ensure that the realms ultimately remain under my domain for eternity I shall create the first elementals. Similar to the Genasi in affinity and vices in non-corporeal nature they shall be formed from the energies of the realms that they reside in and shall always carry out my will.

+5 with 1 power

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e195db No.52709

File: f5d002eb6ac0058⋯.jpg (19.65 KB,640x360,16:9,DHR8oUyXYAERR6g.jpg)

>>52701

>>52702

ALSO

"Is that a hole in the Aether to the material realm?

PRESS SOME OF MY TENDRILS AND STICK SOME FLESH THROUGH IT."

>As essentially fluff to my first action

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b04770 No.52710

>>52708

OnemanToday at 12:08 AM

random said it involved your domain so I just want approval, basically it gave them an actual will more or less

planewrongToday at 12:09 AM

Ah. Well, it's fine

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9c7ee0 No.52712

>>52710

>>52708

If you are granting them an actual will and also manipulating it, and the will of others, then I contest it is my Will domain involved.

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4abc50 No.52713

Dice rollRolled 70, 91 = 161 (2d100)

>>52429

Name -

Liliana

Domains - Theatergoing (Drama and Spectating,) Literature (Poetry, Fiction, ect.)

+10, +10

Other:

+Universal Record

+Mini Records

+The Grand Library

Power - 5/+1

—————

1. I am almost at my limit with these mortals. I care not if the follow my will at all just let them do as they wish then! I shall retreat to my library and begin to create works of my own. Stories, novels. More detailed and specific accounts of the universe amd its history woven into my own narrative.

2. I do not care how these creations of mine shall be recieved. I shall drop them wherever I see signs of life. Let what comes after be their choice.

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9c7ee0 No.52715

Dice rollRolled 83, 37 = 120 (2d100)

>>52675

Name -Jothor

Domains - Light, Will

Light +10, Will +10

Description/Picuture - Borne out of the desire to banish the darkness, fulfilling the wishes of countless beings, a God is born. Jothor's true form cannot be discerned in the brightness that is his presence. He was shaped out of a subconscious desire and idea that had spread throughout the intelligent species, that light was possible and achievable. He who enlightens and encompasses the shaping power of the spirit.

Power - 8/8pt

1/2 I shall make a weapon, a Sword of Light. Into it I will pour a power of Light and Will. Let no weapon or armor halt its path. Let it shift, reach,and bend to the will of its user. Let the light of things to come be reflected in its blade that it might enlighten its wielder to dangers both near and far, both seen and unseen. Approach or be approached it makes no difference, forewarned and forearmed you will never let your will be defeated. Let it strengthen their will to never be stopped or suppressed. It will help them to be MORE, surpassing their past selves with an irrepressible Will to find the answers they seek. Offer the sword to the Mortifer's Bastard. My only request, that he uses it to strengthen his will and the will of those who would join him. If he takes the blade, suggest that he might begin by waging war on the greatest tools and organized suppressors of will who could offer the greatest challenge. A final word, seek out the Prismhearts across the endless worlds and they will join you in your crusades.

+10 Light +10 Will +8 Power

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716956 No.52722

>>52708

Contesting this as it is my kid, it falls under my domain

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dadd73 No.52723

>>52722

Incorrect, just a supernaturally powerful guy. While he does follow your commands out of respect for you that does not help in this situation as no one is giving him the choice to go against anything you said.

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449b91 No.52724

Dice rollRolled 54, 5 = 59 (2d100)

>>52675

Name - The Golden God

Domains - Nobility +10, Prosperity +10

Description/Picuture - An entity too bright to make out, sitting atop a golden throne

Power - 2

PPT - +9

1. One of the Golden God's brethren had forced himself onto a princess. Certainly a lineage more noble than any other, directly connected to that of the Golden God himself. Whenever the Bastard would lay eyes onto the Sunmoon the Golden God would whisper to him words of wisdom, to teach him how to be a great ruler and bring riches and prosperity to his family and people. They would know whom to thank.

- Power 5 (Nobility +10, Prosperity +10)

2. Once the Golden God banished his first servant from his realm for his blind greed and delusions of grandeur. But perhaps such things would most appropriately be left to the mortals of the world below. A little crack would emerge in the Golden Serpent's prison. Just enough for a drop of blood to slip through and enter the stream that granted life to so many. The man, woman or child which would consume this drop of blood through sheer chance would be granted with great power but just as much be cursed with great greed, traits which would carry on to their children. Surely they would eventually realize a certain unnatural connection to the Serpent if they laid eyes upon it, an obsession even, but really, it would only make things all the more interesting.

- Power 2 (Nobility +10, Prosperity +10)

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dadd73 No.52794

>>52681

With your newly grabbed power you take the fire of the stars and condense them, shifting the flames into a new creature. Their scales radiate heat and their hearts are fire. They come in many shapes and sizes much like the ever shifting flames of their birth. They begin to seek out groups of humans to learn from and in turn tutor. They become great stewards of knowledge and trade since they can freely move through the space planar portals. Trees and many other plants are brought to many new worlds. +3 Power/turn.

2. You rearrange the stars to form constellations. Some planets grow cold again as their stars are taken and some grow hot enough to kill as stars grow closer. Many die and due to previous actions of the god of light it is not noticed on the planets. -1 Power/turn.

>>52692

1&2. You allow your followers in the Pure Lands to glimps the true nature of creation. Many go mad and flee the pure lands to try and keep their sanity. Thankfully the minds of your followers are strong enough to heal, but apparently the barest glimpse of the aether can cause harm to the mortal mind and soul. You filter that out and use the forms that you and the other gods choose and that seems to do it. Being able to see the actions of the gods in real time they begin to become great oracles when reincarnated. +3 Power/turn.

>>52701

1&2. Across the man worlds of creation great fleshy landscapes are created, filled with teeth and mouths. Those that lived in the land and who went there to try and eat the flesh find themselves being twisted and mutated into fleshy, immortal horrors in constant pain. They beg you to let it end, pray for release, and only get the mad muti-mouthed laugh of the mad god in response. Wizards begin to purge the flesh from the land in order to clear it away or block it's advance when needed. The newly created dragons help too. +2 Power/turn

>>52705

1. You create a new realm in the newly created void, linking it to the afterlife with a tiny thread of void. You try to force the souls of warriors to go there after death but the power of your brother is greater and their afterlife continues to be their choice.

2. Failing that you create a great Colosseum on the planet with the gold moon. Your son and other great warriors fight in this arena for your worship and pleasure. +2 Power/turn.

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dadd73 No.52795

>>52794

>>52708

1. Annoyed with the failure of your chosen you kill them and strip the symbols of power from them. You gift the veil of blood to the demi-god. His bloodlust becomes legendary and reign even more oppressive. He and his vampire lieutenants claim all the world of the gold moon and his power continues to grow as he consumes prismhearts and genasi. You force upon one of the protectors of travel the circlet of shadows. It must be careful to avoid the powers of light in the realm of magic but it has begun to prey on it's brothers and travelers. To the new sins you grant the crown of spirit. The sin goes on a crusade against wizards to free his lesser cousins and begins to amass an army of wisps. To one of the dragons you gift the mask of bone. Where once it freely traded knowledge it now jealously hoarded it; claiming a frozen world as it's home. You place the two faced mask on one of the flesh scapes and are disappointed as it doesn't really do much, being mindless and made to torture mortals the mask is placed on a victim, on the sad side. You think that poor souls could make some great art if he is ever let out. You then place a desire to claim these artifacts, wield them, and spread your influence but that is weaker due to how spread out the power would be (because that would be another action). +1 Power/turn.

2. You create the elementals out of the power of the realm of magic. You try to order them, however, you find that they do not listen to you as they should. You feel your mistake too late as you realize that some of the elements have been claimed as a domain and that weakened your control of the powers. The elementals are of many shapes, sized, and mental faculties. Some make their way to the moral worlds through the portals and others are summoned by wizards.

>>52713

1&2. You create a (fake) narrative on how you aided in the creation of the worlds and civilization. Creating your OC mary sue alternate history you gift it to the many worlds in the language of the gods. You gain many followers but many of the followers of other gods do not like your cult due to this. +3 Power/turn.

>>52715

1&2. You gift a blade of pure light to the already empowered demi-god of Mortifer. This makes his killing of genasi and prismhearts much easier. His domain begins to spread to other worlds as wages a crusade to claim all of existence. He does make token efforts to appease you but his mind is being twisted in many ways due to the influence of the gods of death and war. Some of his followers worship you and pray that you help him keep his mind. +2 Power/turn.

>>52724

1. You gift the bastard wisdom of rule. Thankfully you did this before he conquered and looted your temple on the prison crystal mountain. He leaves able administrators around his lands as he goes to conquer other worlds. +2 Power/turn.

2. You create a small crack but release too much blood. Many civilians are put down as they turn to worship of the great serpent instead of the gods and you can see that not all of them are caught. A secret cult has formed on the planet of the gold moon that will attempt to free the serpent. It doesn't help that they are gaining power from the serpents blood in the vein of your own gifts. -1 Power/turn.

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8fcb5f No.52796

Dice rollRolled 40, 26 = 66 (2d100)

>>52795

Name - The Golden God

Domains - Nobility +10, Prosperity +10

Description/Picuture - An entity too bright to make out, sitting atop a golden throne

Power - 2

PPT - +10

1. While they had begun worshipping the Serpent, trying to fuel their own ambitions the Golden God would tear away at the Serpent's essence, stripping away its mind and will, leaving it a mindless avatar chained to his demands. To the mortals the Golden God would not be one, but two gods, little would the Serpent's Bloodlines suspect who they were truly worshipping.

-5 Power, (Nobility +10)

2. The Golden God would grant his people even more bountiful prosperity, delicious foods and health would be theres. Where the followers of the Golden God went they would find happiness and fulfillment in life. A chosen people.

-5 Power (Nobility +10, Prosperity +10)

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704201 No.52797

Dice rollRolled 69, 31 = 100 (2d100)

>>52794

Name - The Inexorable

Domains - The Mind (+10), Earth (+5)

Description/Picture - A giant, perfectly round boulder with a single eye, floating by his own power.

Power - 3/+9 per turn

1-2. The demigod is having a bit too easy of a time in his conquering, other mortals will be unable to develop according to their own whims. I have no intention of halting his advance completely, but I will slow him down. He, like all mortals, must travel across the surface of my planets. I will make the Earth for miles around the portals that connect planets shift and change erratically, making each attempt an arduous task. This phenomenon will only occur on the planet that the demigod is currently on at any given time. (+5) -3 Power

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e195db No.52798

File: 50c26f1510ed718⋯.jpg (45.47 KB,430x646,215:323,2e58357643080133bcc8a8fb32….jpg)

File: 62bc4c3a3d93589⋯.png (10.08 MB,4961x7016,4961:7016,dcm5jrd-7030d3aa-956d-4124….png)

Dice rollRolled 6, 28 = 34 (2d100)

Domains - Life, Horror

Description/Picuture - A horrific endless mass of writhing flesh and horrors, with a million smiling teeth.

Ub-Shoborg is that which brings divine pain and suffering to the mortal realm. Every act of cruelty and every moment of misery and horror brings a small smile to his face, the greater the pain and terror the greater the smile. For it wishes mankind to know this and this alone about it; man's pain, makes it happy. In the endless infinitesimal abyss, where countless things dwell beyond comprehension, one of them takes joy out of man's pain.

Why does it do this?

Some say, so that mankind is not too fond of life and should seek death. To punish those who seek immortality or refuse the afterlife. And yet others whisper that those who fall clutches to Ub-Shoborg will never see the mercy of death, doomed to live in an eternal nightmare.

All that is known is that the monsters which lurk in the darkness of the human psyche and in the shadows of the world, all come from Ub-Shoborg. Blood feeds the Destroyer of Worlds, Death brings glory to Akalantith, and in between those, when men know the meaning of terror, lies Ub-Shoborg, waiting with a grin.

Power - 7/+4 turn

Life: +10, Horror: +5

1. Life adapts. It finds a way. This is the golden rule.

The wizards imagine they can destroy the fleshscape, that they are invincible, gods upon the world. Their lack of fear offends me.

I create a new lifeform, "Binders." These creatures are created by the fleshscape in response to magical attack, and their sole purpose is to consume any magical creature or being who strikes upon the flesh scape.. The Binders flesh is crafted such that they heal quickly after magical wounds, and they can draw upon the very life essence of the surrounding fleshscape in mimicry of the wizards drawing of the magical ether.

Their appearance shifts, mirroring a twisted image of the attacker. With the power of the life force they swiftly craft flesh in adaptation of the magical thing. Against pyromancers and fire elementals, their flesh becomes flame resistant and lights afire in a sweat of biofuel as glands spit out flame. Against cryomancers, the very same fuel acts like antifreeze preventing the flesh from crystalizing, and a cryogenic saliva is spat out. Against necromancers, they summon the power of the life force and infuse living flesh into the corpses of the dead animating their organs not with necromancy but with infested flesh tissue or craft bone cells into bone, marrow and cartilege to create legions of skeletal warriors.

Should a Binder prevail, it will hug and take the magical creatures flesh into itself, binding its power and transforming it's flesh, becoming a "Bounded One", whose power grows immensely.

Once the magical attack has ceased, it returns to the flesh whence it came. Waiting for the next meal.

+3 Power

Life: +10, Horror: +5

2. My brothers are always crafting life without my consult. Tis well, I enjoy the creation of life. Never let it be said that I do not follow suit!

In response to the dragons, I craft my own Flesh Dragons. My brothers create life with amateurish skill at best, these shall be master creations.

Their muscle and mass shall be greater. Their bones and scales harder, teeth and fangs sharper, and their flame glands more ferocious. Their brains larger, with multiple hearts. Even their very cells will be masterful creations, able to heal at horrendous speeds. When wounded, they grow limbs or even heads back, or can rip and attach new ones from the fleshscape or their foes. They shall be in every way the superior fit being. Should they capture or kill a dragon, they shall assimilate its flesh but keep its brains intact and modify it, just so it can understand one thing: I am Ub-Shobborg. And I will love them forever.

+4 Power

Life: +10, Horror: +5

Also I release the soul of the twofaced mask user to my brother. May he remember my touch always. Now go, and bring life into the world!

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fcab59 No.52802

Dice rollRolled 99, 36 = 135 (2d100)

>>52795

Name -

Liliana

Domains - Theatergoing (Drama and Spectating,) Literature (Poetry, Fiction, ect.)

+10, +10

Other:

+Universal Record

+Mini Records

+The Grand Library

Power - 0/+4

———-

1. Continue to write more stories for my followers and sending them out to the universe.

2. This Library was fine. But I do not like it being tied to something else. I shall try and make a Library independent of the other dimensions. A Library of solitude where I can relax and watch the universe from the distance. - 6 power.

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b04770 No.52803

Dice rollRolled 15, 19 = 34 (2d100)

>>52795

Name - Akalantith

Domains - Death, Magic

Description/Picuture - A perpetually grinning skeleton. While Akalantith is fine with letting the dead shuffle off their mortal coil. He would greatly prefer to have them stay in the land of the living to the point where he has constructed grand challenges for many and few. Resulting in many undead wandering around the world trying to escape their cursed existence. It is common for the wealthy to spend a great fortune ensuring that their afterlife is secured in the event that they may catch his attention. On the other hand, he is also patron of mages of all sorts, offering a powerful way to manipulate the world that he seems so keen to keep people in. Perhaps this is why there is such a strong correlation between the dead and powerful supernatural abilities.

Power - 11/+9t

1. It is amusing how quickly these elementals have lost sight of their place. They confuse stewardship with ownership and seek to make it their own domain without honoring me. Well they are certainly welcome to try. As creator of both them and the domain they reside in they shall find that they have far less control then they can ever realize. A great curse I shall place on them where I shall give the secret of binding to all mortals, teaching them how to bind the elementals to their flesh similar to the genasi. It will be interesting to see what new variations may occur from this mixing. However for those that honor me and fulfill their task may be given protection from this technique and retain themselves. I will also control the winds of magic and render the pretenders impotent while the loyal viziers shall find their purview expanding. Of course With my brother's new binders it makes this even easier as they shall be all to eager to descend upon elementals who believe themselves underneath my notice.

+10 with one power

2. Hmm. Perhaps I am going about this all wrong with keeping all the realms separate from the material plane. With how much effort it takes to go to and from only the most able are able to even gain a glimpse of what I have created. I shall test the merging of worlds by making one day of the year where the barriers between life and death are at their thinnest and each can the other realm overlaying them with various amounts of corporeality depending on the nature of the area. This day shall empower my mages greatly, but its true purpose is so that those with potential that would otherwise always remain hidden within shall be openly manifested on this day and will be able to better pursue it afterwards. The rules governing the dead remain the same, but I expect that there will be many more petitions on this day.

+10 with one power

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fc7f5d No.52804

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716956 No.52809

Dice rollRolled 81, 33 + 15 = 129 (2d100)

>>52794

Name - Mortifer

Domains - Chaos+5,War +10

Description: Mortifier, The Destroyer of Worlds the great evil god of war, chaos and destruction he sits upon his great throne of skulls atop the boiling lake of blood overlooking all great battles revelling in the brutality and violence caused by war. For each violent and brutal act Mortifer grows stronger with the skulls of his enemies being added to the skull throne, their blood fueling the great lake. Soon the universe shall learn the hard way of the ruinous power that is Mortifer.

Power - 14

1.My child, these other gods are influencing my sweet boy far too much. I shall transpose more of my features onto him his undying bloodthirst and rage shall now know no end, in addition I shall bestow upon him the ability to travel the planes at will he shall conquer all in my name. 5 power

Lets try this once more, we shall build a great realm of chaos staffed by great demons were endless eternal wars will rage between the humans whisked away to it..the blood shall flow and my power will increase. 5 power

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