Your people find themselves stranded in an unfamiliar environment- a prehistoric world, untouched by time. They have no recollection of who they once were as a society, nor any idea of what they may become. That is all up to you, the player. Your tiny nation can become anything, from peaceful traders to bloodthirsty conquerors, waging peace or war… or both! This is a world where anything is possible; brutal and savage orcs may rise up to become an advanced, civilized society, and high-tech, sophisticated robots may dwell in caves, bashing things with rocks, if you so choose.
Welcome to Primal World. Good luck, and have fun!
First thing's first, create your burgeoning nation…..
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Name: (What do your people call themselves?)
Race: (What ARE your people?- helps determine starting eccentricities, base pop growth)
Fluff: (A general physical/intellectual description, for now- but civilization is just beginning, and you may (if you choose), add onto this as your nation grows and progresses, creates it's own distinct culture, discovers new technologies, and makes new friends. (Or enemies. Either one.) )
Color: (What color you are on the map)
Location: (General- forests, plains, etc.)
–Don't fill out (unless specified)–
Food: (Determines pop growth)
Population(+growth per turn): (generated by GM)
Happiness: 0
Structures: Simple Dwellings (fluff accordingly)
Defense: 0
Military: (generated by GM)
Resources: (generated by GM)
Technologies: (Wood, Stone) (Hand tools, Simple) (Construction, Simple) (Agriculture, Basic)
Eccentricities: (generated by GM)