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/builders/ - Hero and Nation Builders!

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The King Is Dead; Long Live The King!

File: 1449292970585.gif (99.69 KB,800x400,2:1,paradoxic.gif)

c17f93 No.18242 [View All]

The story in brief.

>A nuclear age world was catapulted through time and space

>It spent 33 septillion years time locked, various technical processes continuing infinitely and never running out of resources but also never finishing

>It returned to normal time

>All beings and all structures on it instantly experienced 33 septillion years of time, crumbling instantly into mineral dusts

>A paradox field kills organic life that tries to go to or from, but robotic and cybernetic life isn't affected by it that much

>The paradox field isn't permanent, but it is a guarantee of security from organic beings invading, so the great techno-powers of the universe struggle to claim this planet

>It is both in a strategic location and ripe with thousands of years of minerals, as well as rare elements normally only found in nuclear science processes

You, daring pioneers of feared and fierce technopowers, have been selected to conquer and claim it. All of it. However, you are different races and are not (at present) in any alliances with any other players..

See the pastebin for further rules and information, its set to expire in 1 month, so it can be updated and reposted at the end of each month if changes are made.

http://pastebin.com/G66bZXAX

119 postsand10 image repliesomitted. Click reply to view. ____________________________
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c17f93 No.21444

Anniria needs to post.

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c17f93 No.21448

>>21211

how did I go from 1 unit of germanium to 6 of 22? 1+2 doesn't equal 6 unless I'm missing somewhere or you mistook the tin to be germanium

I just want to make sure this is clarified before I post

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c17f93 No.21482

>>21448

oh shit. Well I'm not going to punish you for my mistake. You have 6, not 2.

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c17f93 No.21483

Dice rollRolled 95, 54, 65 = 214 (3d100)

>>21211

>Name: Cylon Empire

>Race: Cylons

>Population: Default 8

>Military: Default 2, but variable

>Buildings: Cylon “HQ building”

Fabrication Center

>Resources:

Tin - 4 Units

Copper - 2 units

Germanium - 6 units

Iron - 5 Units

Titanium - 1/6th unit

>Technology:

>Civil officials: 5 generic Cylons

1 Manufacturer: Explosives, Cylon (miner/sapper)

1 Fabricator: Metals, Cylon

1 Bunker Engineer Cylon

1 Cylon computer technician (scientist)

1 Cylon Manufacturer: Ammo

IL for this world, "Belphegor".

>Military officials:

1 Demolitionist Cylon (miner/sapper)

1 Cylon Grenadier (warrior)

>Relations with homeworld: 10 (10 is good, 1 is bad)

>Visitors:

I can dig it

1.2. Continue to mine the Germanium, if we do not have enough by the time we are ready to build the computer center I shall be most cross

3. Continue working on the blueprint for the computer center.

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c17f93 No.21532

>>21483

1-2. Gain 8 germanium units. Gain 1 further 1/6th of titanium.

3: Blueprint for computer center is at 4/6.

Note: "blueprint: computer center" is something that can be re-used after this computer center is finished, it needs to be in the "technology" trait.

>>21403

Missed turn.

1-3: Re-design at 3/4. Nuclear reactor at 3/5. (couldn't find the numbers for the reactor, link me to it if the numbers are wrong).

Current turn.

1-3: Geothermal plant at 4/8.

>>21226

You forgot your trip.

1: Mine finished, add "Mine facility" to Buildings.

2-3: Cloning facility finished.

You need a power plant before you can build more buildings.

>>21222

1-2: You need germanium, silicon, lutetium, or technitium, technitium is made from a particle accelerator, you won't find it by digging.

You did however find 2 units of germanium and 1 unit of Carbon diamond.

3: Coms-op computer's enclosure is built. Its now at 2/10.

>>21221

1. Icaricium's half-life is way less than 1 turn, it's less than 1 hour, by the time you harvest it the icaricium has become Methane-58 and Silicon-66. Gain 4 units of methane-58 and 1 unit of silicon-66.

2. Finally, fissile materials. You locate a vein of iron-352, which is fissile. Gain 3 units of iron-352.

3. Lab 8/8 due to structural engineer and construction-worker.

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c17f93 No.21543

Dice rollRolled 73, 87, 11 = 171 (3d100)

>Name:Controller 28DW56

>Race:Cybermen

>Population: 13(7 Generic Cybermen)

>Military: 2

>Buildings: Default “HQ building”, Lava Pipe Power Plant, and a Mining center

>Resources:7 Units of Iron, 5 units of Rubies, 4 units of Tin, 2 units of germanium & 3 units of diamonds (one being Carbon) .

>Technology:Super strong Pipe,

>Civil officials: Volcanologist 45KW34(scientist), Terraforming Engineer 98SW23 (scientist), Structural Engineer 65RT34, Mine Supervisor 54KL09, 2 Cyber-Miners (82FE90 & 12KJ06) , 2 Construction workers (90HE34 & 23GI56), Mathematician 78JW09, & Fabricator: Metals 23NE53

>Military officials:

>Relations with homeworld: 10 (10 is good, 1 is bad)

>Visitors: (such as visiting dignitaries, important prisoners, diplomatic visitors, etc, leave blank at first)

>Disadvantages: Unfeeling - The cybermen are unable to feel emotion. Period.

>Blueprint: Coms-op computer

Coms-op computer's enclosure is 2/10

1-2 Have Structural Engineer 65RT34, Mathematician 78JW09, & Fabricator: Metals 23NE53 make plans for a particle generator

3. Have the miners look for germanium, silicon, & lutetium

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c17f93 No.21547

Disaster: Huge Meteor.

Rolling.

No nations hit.

This is disturbing. The paradox field being what it is this shouldn't be able to happen.

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c17f93 No.21561

File: 1452324082265.jpg (291.54 KB,1920x1080,16:9,dalek-cyrillic-1920x1080-w….jpg)

Dice rollRolled 32, 66, 38 = 136 (3d100)

Name: Xoxox

Race: Daleks

Territory:

Military: 2

Buildings: [Xoxox's Command Center] [Automated facility: Weapon-Manufacturing][Chassis Lab][Cloning Facility][Nuclear Reactor and Facility][

Resources:

1 unit Gold-38

2 units of iron

1 unit tin

2 copper

1/2 unit of Platinum-4 [Vapor & Contained];

1 Einsteinium-52

1/2 unit of astatine-42

4 units of methane-58

1 unit of silicon-66

3 units, Iron-352 [Fissile]

Technology:

Civil officials:

1 Structural Engineer Dalek (scientist)

8 Generic Daleks

1 Dalek Construction-worker

1 Fabricator: Metals, Dalek

1 Workforce Manager Dalek

1 Cloning Lab operator (scientist)

Military officials:

1 Chemical Weapons Dalek (military)

1 Pilot: Flying Disk UFO, Dalek

1 Dalek Exterminator (warrior)

Xoxox, the Imperial Caste

Relations with homeworld: 10

Visitors:

Disadvantage: Programmed - The lower cases seldom think, and expecting them to do any imaginative thinking is somewhat foolhardy.

[Actions:] [Research Weapons, Cloning, Lab Expansion] ——

1. The Daleks been researching better weapons for their infantry. WAR. IS. IMMINENT! [Research Weapons]

2. BEGIN PRODUCTION OF CONSTRUCTION DALEKS! {Clone Construction Daleks! [Cloning Lab/Chassis Factory+Nuclear Plant+Fissile Material]

3. EXPAND THE LAB! We must DESTROY the INFERIORRRS! {Expand the Lab!}

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c17f93 No.21586

Dice rollRolled 47, 56, 85 = 188 (3d100)

>>21532

Name: Expedition#13311

Race: Meshiv

Population: 3 Generic Meschiv

1 Meschiv Driller (miner)

1 Meschiv Meteorologist (scientist)

1 Meschiv Terraformation engineer (scientist)

1 Meschiv Blastmaster (warrior)

3 Generic meschiv

1 Meschiv Electrical Engineer

1 Meschiv Thunder-cannon Soldier (military)

And the Meschiv Prime for this world, your leader

Military: Default 2, but variable

Buildings: Default “HQ building”

Resources:

Technology:

Civil officials:

Military officials:

Relations with homeworld: 10

Visitors:

Action 1: Build powerplant

Aciton 2-3: Start producing clones and start mining

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c17f93 No.21668

Anniria & Bazrael need to post.

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c17f93 No.21669

Dice rollRolled 16, 44, 96 = 156 (3d100)

>>21532

>Name: Cylon Empire

>Race: Cylons

>Population: Default 8

>Military: Default 2, but variable

>Buildings: Cylon “HQ building”

Fabrication Center

>Resources:

Tin - 4 Units

Copper - 2 units

Germanium - 14 units

Iron - 5 Units

Titanium - 2/6th unit

>Technology:

>Civil officials: 5 generic Cylons

1 Manufacturer: Explosives, Cylon (miner/sapper)

1 Fabricator: Metals, Cylon

1 Bunker Engineer Cylon

1 Cylon computer technician (scientist)

1 Cylon Manufacturer: Ammo

IL for this world, "Belphegor".

>Military officials:

1 Demolitionist Cylon (miner/sapper)

1 Cylon Grenadier (warrior)

>Relations with homeworld: 10 (10 is good, 1 is bad)

>Visitors:

1.2. Continue mining the Germanium

3. Finish the blueprints 4/6

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c17f93 No.21702

Dice rollRolled 88, 49, 49 = 186 (3d100)

Name: CIS Regiment #401

Race: CIS

Population: 8

Military: 2

Buildings:

>HQ building

>Droid Foundry

Resources:

Technology:

Civil officials:

11 Generic CIS

1 Manager/Supervisor CIS

1 Structural engineer CIS (scientist)

1 Demolitionist CIS (miner)

1 Nuclear materials handler CIS

1 Fabricator: Metals, CIS

1 CIS geo-chemist

Military officials:

1 Quartermaster officer CIS

1 Heavy weapon operator CIS (warrior)

1 Commander CIS

1 Pure Soldier CIS (warrior)

1 CIS artilltery spotter

Relations with homeworld: 10 (10 is good, 1 is bad)

Visitors: (such as visiting dignitaries, important prisoners, diplomatic visitors, etc, leave blank at first)

Advantages: Family Tree - It is impossible, completely impossible, to sneak attack CIS forces. When they are produced, each CIS forces member is individually linked to another member. When any linked member dies or is removed from range, the CIS unit at the other end of the link simply “knows” immediately for no obvious reason. Due to this linking & the nature of their intelligence, while psy attacks have less chance of hitting them, they do more damage.

Disadvantages: Anti-virus - Clearing out the virus causes the CIS drones to self destruct, as they no longer function after that. As a result, a sufficiently strong hacking attempt might shut down large numbers of them suddenly if it rolls particularly well.

Resource Locations Known:

Plutonium [small]

Aristotilium [Large]

Aluminium [Fair]

Blueprints: Probe Drone

Collected Resources:

Tin [x2]

Aristotilium [x3]

Buildings:

[Large Scale Fabricator]

Projects:

Geothermal Plant 4/8

Nuclear Reactor 3/5

1-2. Focusing on the nuclear Reactor will provide us an immediately needed source of power.

3 Generic CIS

1 Manager/Supervisor CIS

1 Structural engineer CIS (scientist)

1 Demolitionist CIS (miner)

1 Nuclear materials handler CIS

1 Fabricator: Metals, CIS

3. The Geothermal Plant shall also continue 4/8

1 CIS geo-chemist

8 Generic CIS

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c17f93 No.21721

>>21543

1-2: Blueprint created, put blueprint "particle generator" and blueprint "coms-op computer" in "technologies" trait.

3. Fail. They didn't find any of these things, but they did find 3 units of copper.

>>21561

1. The only persons in your group really qualified to do this are the Flying disk ufo dalek and the chemical weapons dalek. It is determined that there are 2 main possible special weapon upgrades for the infantry; a gun that fires a cloud of radioactive gas, or, a system of propulsion units to make individual daleks fly without vehicles.

Both of these are at "idea" state only at present.

2. Gain 4 construction daleks.

3. Cloning lab operator experiences a deviant thought, meaning a "Fey mood" took him. He's working on making something called a "Brain warrior". They were used in the early days back when daleks were still having to fight other things on skaro, but were quietly abandoned. His work takes up most of the cloning lab resources and time, but will benefit you if you allow him to finish.

Due to cloning lab operators actions, your command decision number 3 isn't possible, so that roll was added to command decision 2 instead.

>>21586

1. Power plant at 3 of 7.

2-3: Gain 10 clones and 5 units of lead.

You need a chassis factory to finish the clones and need a power plant before you can do that, however, the clones are 'on ice' as it were, theres no chance of them dying before you're finished with these things.

>>21669

1-2: gain 3 units of germanium and 1 unit of zinc.

3. Blueprints "computer center" is a work of genius, it is more advanced than the homeworld's generic computer centers.

When it is finished and a building, all cylons will have on board wi-fi while they are in the home base area.

>>21702

1-2: In a moment of unintentional brilliance the nuclear materials handler tries some aristotilium as a test power-up for the reactor. The material collapses and dissipates, bonding to the steel piping to produce a small interior coating of Franconum, (less than 1 inch). This tiny amount of matter added to the interior of the pipes makes the nuclear reactor 37% more efficient, and makes it take 29% longer to overheat.

Technology discovered - Aristotilium Treatment: Nuclear reactor.

3. Geothermal plant now at 7/8.

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c17f93 No.21722

>>21702

New population has arrived.

3 Generic CIS

3 Warehouse CIS

1 Artillery engineer CIS

1 Information Technologies CIS (he works in IT)

>>21669

Your new population arrived.

4 generic Cylons

2 Cylon Riflers (warrior)

3 Construction Cylons

>>21586

Your new population arrived

4 Generic Meschiv

2 Coms-op meschiv

1 Physicist meschiv

1 Construction meschiv

>>21561

Your new population arrived.

2 Generic daleks

1 new Dalek exterminator (warrior)

1 Dalek Turret engineer (scientist)

In addition all your radioactive stuff experienced a halflife and dropped by 4. If this renders the number a 0, that resource is no longer radioactive.

>>21543

Your new population arrived.

3 Cyber-miners

1 Scientist: Rare-elements specialist

2 Eliminators (special forces military, both female)

1 Terraforming lab operator

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c17f93 No.21723

Dice rollRolled 96, 1, 81 = 178 (3d100)

>>21721

>Name: Cylon Empire

>Race: Cylons

>Population: Default 8

>Military: Default 2, but variable

>Buildings: Cylon “HQ building”

Fabrication Center

>Resources:

Copper - 2 units

Germanium - 17 units

Iron - 5 Units

Tin - 4 Units

Titanium - 2/6th unit

Zinc - 1 Unit

>Technology:

Bueprints: Computer Center

>Civil officials:

9 generic Cylons

1 Manufacturer: Explosives, Cylon (miner/sapper)

1 Fabricator: Metals, Cylon

1 Bunker Engineer Cylon

1 Cylon computer technician (scientist)

1 Cylon Manufacturer: Ammo

3 Construction Cylons

IL for this world, "Belphegor".

>Military officials:

1 Demolitionist Cylon (miner/sapper)

1 Cylon Grenadier (warrior)

2 Cylon Riflers (Warrior)

>Relations with homeworld: 10 (10 is good, 1 is bad)

>Visitors:

1.2.3. Continue to mine Germanium so we may have enough for the Computer Center

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c17f93 No.21724

Dice rollRolled 34, 6, 23 = 63 (3d100)

>>21721

>>21586

>Name: Expedition#13311

>Race: Meshiv

>Population: 10 Generic Meschiv

>1 Meschiv Driller (miner)

>1 Meschiv Meteorologist (scientist)

>1 Meschiv Terraformation engineer (scientist)

>1 Meschiv Blastmaster (warrior)

>1 Meschiv Electrical Engineer

>1 Meschiv Thunder-cannon Soldier (military)

>2 Coms-op meschiv

>1 Physicist meschiv

>1 Construction meschiv

>And the Meschiv Prime for this world, your leader

>Military: Default 2, but variable

>Buildings: Default “HQ building” Mine facility Cloning facility

>Resources: Gain 10 clones and 5 units of lead

>Technology:

>Civil officials:

>Military officials:

>Relations with homeworld: 10

>Visitors:

>Action 1: Powerplant

>Aciton 2-3: Clones and mining

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c17f93 No.21731

>>21722

Name: CIS Regiment #401

Race: CIS

Population: 8

Military: 2

Buildings:

>HQ building

>Droid Foundry

Resources:

Technology:

Civil officials:

14 Generic CIS

1 Manager/Supervisor CIS

1 Structural engineer CIS (scientist)

3 Warehouse CIS

1 Demolitionist CIS (miner)

1 Nuclear materials handler CIS

1 Fabricator: Metals, CIS

1 CIS geo-chemist

1 Information Technologies CIS (he works in IT)

Military officials:

1 Quartermaster officer CIS

1 Heavy weapon operator CIS (warrior)

1 Commander CIS

1 Pure Soldier CIS (warrior)

1 Artillery engineer CIS

1 CIS artilltery spotter

Relations with homeworld: 10 (10 is good, 1 is bad)

Visitors: (such as visiting dignitaries, important prisoners, diplomatic visitors, etc, leave blank at first)

Advantages: Family Tree - It is impossible, completely impossible, to sneak attack CIS forces. When they are produced, each CIS forces member is individually linked to another member. When any linked member dies or is removed from range, the CIS unit at the other end of the link simply “knows” immediately for no obvious reason. Due to this linking & the nature of their intelligence, while psy attacks have less chance of hitting them, they do more damage.

Disadvantages: Anti-virus - Clearing out the virus causes the CIS drones to self destruct, as they no longer function after that. As a result, a sufficiently strong hacking attempt might shut down large numbers of them suddenly if it rolls particularly well.

Resource Locations Known:

Plutonium [small]

Aristotilium [Large]

Aluminium [Fair]

Blueprints: Probe Drone

Collected Resources:

Tin [x2]

Aristotilium [x3]

Buildings:

[Large Scale Fabricator]

[Nuclear Reactor] - Aristotilium Inner Lining

Unique Technology:

Aristotilium Treatment: Nuclear reactor

Projects:

Geothermal Plant 7/8

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c17f93 No.21732

File: 1452552905297-0.png (1.28 MB,1920x816,40:17,Geonosis_primary_droid_fou….png)

File: 1452552905297-1.jpg (193.47 KB,1600x900,16:9,ME_London.jpg)

Dice rollRolled 72, 78, 9 = 159 (3d100)

>>21731

1. With the Nuclear Power plant, we are now fully capable of running the Large Scale Fabcricator.

I want an immediate Mobile Extractor Base to be designed and constructed by the Fabricator. This massive mobile base unit will dig up and process minerals en bulk to allow for much greater production levels. It will include numerous deep earth borehole drills as well as blasting technologies to dig through even the hardest rock or the thickest mountains with ease.

1 Manager/Supervisor CIS

1 Structural engineer CIS (scientist)

1 Demolitionist CIS (miner)

7 Generic CIS

2. Simultaneous to this, I want our Droid Foundry process completely redesigned, relocated, and revamped to fit within the M.E.B. produce massive numbers of Generic CIS droids once we get the Extractor Base as a mobile foundation running.

I'll need the Quartermaster and Warehouse CIS to work on establishing a superior intake and storage process for metals produced by the M.E.B., with the Information Technologies CIS working on superior electronic logistics to ensure everything arrives punctual and is planned to the very second.

The Fabricator Droid meanwhile will complete the other half, that of exponentially increasing Geeric Droid production via expanding and improving mass production and multiple assembly lines.

1 Quartermaster officer CIS

3 Warehouse CIS

1 Information Technologies CIS (he works in IT)

1 Fabricator: Metals, CIS

3. We shall also complete the Geothermal plant to provide an additional source of extra power to suit all our needs.

7 Generic CIS

1 CIS geo-chemist

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c17f93 No.21755

File: 1452569222874.gif (862.87 KB,500x275,20:11,b8a9abbd-b38e-4b82-9937-52….gif)

Dice rollRolled 17, 19, 62 = 98 (3d100)

Name: Xoxox

Race: Daleks

Territory:

Military: 2

Buildings: [Xoxox's Command Center] [Automated facility: Weapon-Manufacturing][Chassis Lab][Cloning Facility][Nuclear Reactor and Facility][

Resources:

1 unit Gold-38

2 units of iron

1 unit tin

2 copper

1/2 unit of Platinum-4 [Vapor & Contained];

0 Einsteinium-52

1/2 unit of astatine-42

4 units of methane-58

1 unit of silicon-66

0 units, Iron-352 [Fissile]

Technology:

Civil officials:

1 Structural Engineer Dalek (scientist)

10 Generic Daleks

5 Dalek Construction-worker

1 Fabricator: Metals, Dalek

1 Workforce Manager Dalek

1 Cloning Lab operator (scientist)

Military officials:

1 Chemical Weapons Dalek (military)

1 Pilot: Flying Disk UFO, Dalek

2 Dalek Exterminator (warrior)

1 Dalek Turret engineer (scientist)

Xoxox, the Imperial Caste

Relations with homeworld: 10

Visitors:

Disadvantage: Programmed - The lower cases seldom think, and expecting them to do any imaginative thinking is somewhat foolhardy.

[Actions]

1. The Daleks grow frustrated and start trying to build a breeder reactor to generate more nuclear fuel. "REAC-TOR! [Build: Breeder Reactor] [5 Dalek Construction-worker]

2.3. Realizing the fissile material shortfall, the Daleks begin looking for still more material. It's becoming something of of an obsession. "DIG! TO! REMOVE! REM0VVVEE!" [Fissile Material]

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c17f93 No.21848

>>21755

You misunderstood me, when I said your things half-lived I meant the -(number) things beside their names dropped in value, not the amount you had.

Example; einsteinum-52 experiences a half-life of 4, you still have exactly the same amount, its just now einsteinium-48.

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c17f93 No.21849

>>21755

You may change both your actions if you wish, but you will keep the same rolls as you currently have.

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c17f93 No.21854

>>21849

[Correction: I would then like to work on cloning more construction Daleks with all 3 rolls]

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c17f93 No.21881

>>21723

1-3: you found the last bits of germanium you needed for the computer center. Unfortunately you also found a gigantic cave system. You lost 3 generic cylons and your demolitionist cylon.

>>21724

1. Power plant at 4/7.

2-3: no clones gained this round, but gain 2 tin units.

You slightly misunderstand I think, druza. The only part of the new meschiv the clone thing makes is the organic part, which is a brain and a few organs. You need to make the metal parts for the clones to be able to do anything.

>>21731

1. Mobile extractor base at 3/12. You need to use up resources to make this, choose some metals to give the fabricator.

2. This is to large a project to get done in 1 turn. You have 3/15 on the remodel.

3. Geothermal plant complete. But the geothermal pipe dried up. So the plant now can't do anything unless you fix the pipe. It could just be clogged or something, you need to go down it and look.

>>21755

1-3: you gain 4 more construction daleks.

The daleks are now to many for the HQ to hold. "SHEL-TER!" "SHEL-TER!" the daleks are clamoring for you to give the order for them to build dormitories.

Clone lab operators progress on brain warriors: 3/?

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c17f93 No.21887

Dice rollRolled 26, 26, 96 = 148 (3d100)

>>21721

>Name:Controller 28DW56

>Race:Cybermen

>Population: 18(7 Generic Cybermen)

>Military: 2

>Buildings: Default “HQ building”, Lava Pipe Power Plant, and a Mining center

>Resources:7 Units of Iron, 5 units of Rubies, 4 units of Tin, 2 units of germanium, 3 units of copper, & 3 units of diamonds (one being Carbon) .

>Technology:Super strong Pipe, >Blueprints: Coms-op computer and particle generator,

>Civil officials: Volcanologist 45KW34(scientist), Terraforming Engineer 98SW23 (scientist), Structural Engineer 65RT34, Mine Supervisor 54KL09, 5 Cyber-Miners , 2 Construction workers (90HE34 & 23GI56), Mathematician 78JW09, 1 Scientist: Rare-elements specialist 92YT89, 1 Terraforming lab operator & Fabricator: Metals 23NE53

>Military officials: 2 Eliminators (special forces military, both female)

>Relations with homeworld: 10 (10 is good, 1 is bad)

>Visitors: (such as visiting dignitaries, important prisoners, diplomatic visitors, etc, leave blank at first)

>Disadvantages: Unfeeling - The cybermen are unable to feel emotion. Period.

Coms-op computer's enclosure is 2/10

lowest roll-result will have a +12 Dafty told me

1-2 Try to find resources for a particle accelerator

3. Try to build more of the Coms-op Computer enclosure

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c17f93 No.21889

>>21887

Verifying that lowest-roll-result will be a +12.

Fiat: since 2 rolls tie for lowest result, both shall have the +12.

In future, if anon or anyone else gets accidentally skipped, they shall take an immediate turn and shall have a +12 on the lowest roll result, which is expected to seldom be a 2 or 3 way tie generally.

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c17f93 No.21892

The particle index and the original rule-set are expected to be pastebinned and posted in this thread in long-life pastebins sometime tonight.

In the particle index you will see at times the phrase "no known uses". This simply means uses are present but unknown. In order to discover uses for some of the particles that are found in this pastebin, you need "particle scientist" or "particle scientist" and "particle lab operator" working together. All current player-races have both of these, and all current player races have long had particle accelerators and nuclear science of that type.

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c17f93 No.21900

>>21892

rule-set repost, new players may enter as any faction marked 'presently vacant'

http://pastebin.com/FSetscD0

The particle index

http://pastebin.com/NhqWzwVa

posting may now proceed normally.

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c17f93 No.21996

Dice rollRolled 67, 98, 26 = 191 (3d100)

>>21881

>Name: Expedition#13311

>Race: Meshiv

>Population: 10 Generic Meschiv

>1 Meschiv Driller (miner)

>1 Meschiv Meteorologist (scientist)

>1 Meschiv Terraformation engineer (scientist)

>1 Meschiv Blastmaster (warrior)

>1 Meschiv Electrical Engineer

>1 Meschiv Thunder-cannon Soldier (military)

>2 Coms-op meschiv

>1 Physicist meschiv

>1 Construction meschiv

>And the Meschiv Prime for this world, your leader

>Military: Default 2, but variable

>Buildings: Default “HQ building” Mine facility Cloning facility

>Resources: 10 clones and 5 units of lead 2 tin units

>Technology:

>Civil officials:

>Military officials:

>Relations with homeworld: 10

>Visitors:

>Action 1: Mine

>Aciton 2-3: Powerplant

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c17f93 No.22052

Name: CIS Regiment #401

Race: CIS

Population: 8

Military: 2

Buildings:

>HQ building

>Droid Foundry

Resources:

Technology:

Civil officials:

14 Generic CIS

1 Manager/Supervisor CIS

1 Structural engineer CIS (scientist)

3 Warehouse CIS

1 Demolitionist CIS (miner)

1 Nuclear materials handler CIS

1 Fabricator: Metals, CIS

1 CIS geo-chemist

1 Information Technologies CIS (he works in IT)

Military officials:

1 Quartermaster officer CIS

1 Heavy weapon operator CIS (warrior)

1 Commander CIS

1 Pure Soldier CIS (warrior)

1 Artillery engineer CIS

1 CIS artilltery spotter

Relations with homeworld: 10 (10 is good, 1 is bad)

Visitors: (such as visiting dignitaries, important prisoners, diplomatic visitors, etc, leave blank at first)

Advantages: Family Tree - It is impossible, completely impossible, to sneak attack CIS forces. When they are produced, each CIS forces member is individually linked to another member. When any linked member dies or is removed from range, the CIS unit at the other end of the link simply “knows” immediately for no obvious reason. Due to this linking & the nature of their intelligence, while psy attacks have less chance of hitting them, they do more damage.

Disadvantages: Anti-virus - Clearing out the virus causes the CIS drones to self destruct, as they no longer function after that. As a result, a sufficiently strong hacking attempt might shut down large numbers of them suddenly if it rolls particularly well.

Resource Locations Known:

Plutonium [small]

Aristotilium [Large]

Aluminium [Fair]

Blueprints: Probe Drone

Collected Resources:

Tin [x2]

Aristotilium [x3]

Buildings:

[Large Scale Fabricator]

[Nuclear Reactor] - Aristotilium Inner Lining

Unique Technology:

Aristotilium Treatment: Nuclear reactor

Projects:

Geothermal Plant 7.9/8 - Needs pipe fixed

Mobile Extractor Base 3/12 - Needs metals

Droid Foundry revamp 3/15

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c17f93 No.22137

Need anniria & red_philosophy.

Also need Baz's action.

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c17f93 No.22140

Dice rollRolled 2, 55, 81 = 138 (3d100)

>>21881

>Name: Cylon Empire

>Race: Cylons

>Population: Default 8

>Military: Default 2, but variable

>Buildings: Cylon “HQ building”

Fabrication Center

>Resources:

Copper - 2 units

Germanium - 17 units

Iron - 5 Units

Tin - 4 Units

Titanium - 2/6th unit

Zinc - 1 Unit

>Technology:

Bueprints: Computer Center

>Civil officials:

6 generic Cylons

1 Manufacturer: Explosives, Cylon (miner/sapper)

1 Fabricator: Metals, Cylon

1 Bunker Engineer Cylon

1 Cylon computer technician (scientist)

1 Cylon Manufacturer: Ammo

3 Construction Cylons

IL for this world, "Belphegor".

>Military officials:

1 Cylon Grenadier (warrior)

2 Cylon Riflers (Warrior)

>Relations with homeworld: 10 (10 is good, 1 is bad)

>Visitors:

1.2. Begin work on the computer center

3. Start exploring the cave system

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c17f93 No.22142

Dice rollRolled 80, 43, 81 = 204 (3d100)

>>22052

1. For now, we shall construct it out of aluminium and tin until we find more sufficient materials. 3/12 mobile extractor

1 Manager/Supervisor CIS

1 Structural engineer CIS (scientist)

1 Demolitionist CIS (miner)

7 Generic CIS

2. Keep working on the relocated Droid Foundry within the MEB

1 Quartermaster officer CIS

3 Warehouse CIS

1 Information Technologies CIS (he works in IT)

1 Fabricator: Metals, CIS

3. Unclog that pipe!

1 CIS geo-chemist

7 Generic CIS

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c17f93 No.22143

Dice rollRolled 33, 8 = 41 (2d100)

Name: Xoxox

Race: Daleks

Territory:

Military: 2

Buildings: [Xoxox's Command Center] [Automated facility: Weapon-Manufacturing][Chassis Lab][Cloning Facility][Nuclear Reactor and Facility][

Resources:

1 unit Gold-38

2 units of iron

1 unit tin

2 copper

1/2 unit of Platinum-4 [Vapor & Contained];

1 Einsteinium-48

1/2 unit of astatine-42

4 units of methane-58

1 unit of silicon-66

4 units, Iron-348 [Fissile]

Technology:

Civil officials:

1 Structural Engineer Dalek (scientist)

10 Generic Daleks

9 Dalek Construction-worker

1 Fabricator: Metals, Dalek

1 Workforce Manager Dalek

1 Cloning Lab operator (scientist)

Military officials:

1 Chemical Weapons Dalek (military)

1 Pilot: Flying Disk UFO, Dalek

2 Dalek Exterminator (warrior)

1 Dalek Turret engineer (scientist)

Xoxox, the Imperial Caste

Relations with homeworld: 10

Visitors:

Disadvantage: Programmed - The lower cases seldom think, and expecting them to do any imaginative thinking is somewhat foolhardy.

[Actions]

1. [Research: Flight/Mobility]

2. [100] [Dormitories] [9 Dalek Construction-workers]

3. [Clone: Construction Daleks]

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c17f93 No.22183

>>21887

1-2. Large vein of copper discovered, small vein of thorium discovered.

3. Coms-op computer's enclosure is now 6/10.

Just FYI though; building the coms-op computer involves the enclosure and every other part of it, unless you have some specific thing you need to do to a part of it, you don't need to specify like that.

>>21996

1. You mine. It produces 4 units of aluminum and 6 units of steel.

2-3: Power plant at 7 of 13.

>>22140

1. Another fluke with the paradox field causes problems when your work crew is temporarily moved through time to yesterday. They appear vanish and re-appear 3 times before they assume normal time/space behavior and commence to work. Computer center at 1/10.

3: It is an extinct lava flow cavern, no lava is presently flowing through it. It is very big, but ideal for a bunker.

>>22142

1. Mobile extractor at 7/12.

2. Relocation can now formally actually start. Relocation effort at 2/20.

3. Pipe unclogged, an underground earthquake just put a big rock on the pipe, now thats out of the way the pipe works fine.

>>22143

1. Your research comes down to 2 options. option 1: put big clunky dangerous fuel tanks on the daleks and use rockets. option 2: find Schopenhaurium and use the material's antigravity to fly.

Schopenhaurium can be found in the particle index. Based on xoxox's knowledge, it is a very rare element that would be easier to make in a lab than find by digging. Its rare enough that only 1 out of every 2300 planets even has any.

2. Dormitories build.

3. Fail. Clone lab operator is very close to finished with the brain warriors, and much to busy to do anything else. Clone lab operator tells you that the first brain warrior will be finished within "hours or days at most".

Brain warriors at 5/?.

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c17f93 No.22190

File: 1453231949657.jpg (57.37 KB,810x601,810:601,meme-oswyn-dalek.jpg)

Dice rollRolled 60, 30, 98 = 188 (3d100)

Name: Xoxox

Race: Daleks

Territory:

Military: 2

Buildings:

Military:

[Xoxox's Command Center]

[Automated facility: Weapon-Manufacturing]

Civil:

[Chassis Lab]

[Cloning Facility]

[Nuclear Reactor and Facility]

[Dormitories]

[Research Lab]

Resources:

1 unit Gold-38

2 units of iron

1 unit tin

2 copper

1/2 unit of Platinum-4 [Vapor & Contained];

1 Einsteinium-48

1/2 unit of astatine-42

4 units of methane-58

1 unit of silicon-66

4 units, Iron-348 [Fissile]

Technology:

Civil officials:

1 Structural Engineer Dalek (scientist)

10 Generic Daleks

9 Dalek Construction-worker

1 Fabricator: Metals, Dalek

1 Workforce Manager Dalek

1 Cloning Lab operator (scientist)

Military officials:

1 Chemical Weapons Dalek (military)

1 Pilot: Flying Disk UFO, Dalek

2 Dalek Exterminator (warrior)

1 Dalek Turret engineer (scientist)

Xoxox, the Imperial Caste

Relations with homeworld: 10

Visitors:

Disadvantage: Programmed - The lower cases seldom think, and expecting them to do any imaginative thinking is somewhat foolhardy.

[Actions: Materials, Lab, Clone: Scientists]

1. A few of the Daleks head out to try to find core materials for the Schopenaurium synthesis.

2. The remainder Daleks attempt to build a [materials lab] so that a conversion might actually be possible. [Materials Lab][9 Dalek Construction-workers]

3. After thinking about the issue, a Xoxox thinks it would be a good idea to clone more cloning lab operators (scientists) given that so much of it is going on. [Clone: Cloning Lab Operators/Scientists]

[Brain warriors at 5/?]

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c17f93 No.22191

Dice rollRolled 51, 92, 92 = 235 (3d100)

>>22183

>Name:Controller 28DW56

>Race:Cybermen

>Population: 18(7 Generic Cybermen)

>Military: 2

>Buildings: Default “HQ building”, Lava Pipe Power Plant, and a Mining center

>Resources:7 Units of Iron, 5 units of Rubies, 4 units of Tin, 2 units of germanium, 3 units of copper, & 3 units of diamonds (one being Carbon) .

>Technology:Super strong Pipe, >Blueprints: Coms-op computer and particle generator,

>Civil officials: Volcanologist 45KW34(scientist), Terraforming Engineer 98SW23 (scientist), Structural Engineer 65RT34, Mine Supervisor 54KL09, 5 Cyber-Miners , 2 Construction workers (90HE34 & 23GI56), Mathematician 78JW09, 1 Scientist: Rare-elements specialist 92YT89, 1 Terraforming lab operator & Fabricator: Metals 23NE53

>Military officials: 2 Eliminators (special forces military, both female)

>Relations with homeworld: 10 (10 is good, 1 is bad)

>Visitors: (such as visiting dignitaries, important prisoners, diplomatic visitors, etc, leave blank at first)

>Disadvantages: Unfeeling - The cybermen are unable to feel emotion. Period.

>Coms-op computer's enclosure is 6/10

1-2 Order the miners to mine the vein of thorium

3. Keep building the com ops computer

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c17f93 No.22242

Dice rollRolled 23, 41, 56 = 120 (3d100)

>>21996

>Name: Expedition#13311

>Race: Meshiv

>Population: 10 Generic Meschiv

>1 Meschiv Driller (miner)

>1 Meschiv Meteorologist (scientist)

>1 Meschiv Terraformation engineer (scientist)

>1 Meschiv Blastmaster (warrior)

>1 Meschiv Electrical Engineer

>1 Meschiv Thunder-cannon Soldier (military)

>2 Coms-op meschiv

>1 Physicist meschiv

>1 Construction meschiv

>And the Meschiv Prime for this world, your leader

>Military: Default 2, but variable

>Buildings: Default “HQ building” Mine facility Cloning facility

>Resources: 10 clones and 5 units of lead 2 tin units, 4 units of aluminum and 6 units of steel

>Technology:

>Civil officials:

>Military officials:

>Relations with homeworld: 10

>Visitors:

>Action 1: Mine

>Aciton 2-3: Powerplant

Power plant at 7 of 13.

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c17f93 No.22299

Anniria's post is needed.

Bazrael's too.

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c17f93 No.22305

Dice rollRolled 86, 36, 26 = 148 (3d100)

>>22183

>Name: Cylon Empire

>Race: Cylons

>Population: Default 8

>Military: Default 2, but variable

>Buildings: Cylon “HQ building”

Fabrication Center

>Resources:

Copper - 2 units

Germanium - 17 units

Iron - 5 Units

Tin - 4 Units

Titanium - 2/6th unit

Zinc - 1 Unit

>Technology:

Bueprints: Computer Center

>Civil officials:

6 generic Cylons

1 Manufacturer: Explosives, Cylon (miner/sapper)

1 Fabricator: Metals, Cylon

1 Bunker Engineer Cylon

1 Cylon computer technician (scientist)

1 Cylon Manufacturer: Ammo

3 Construction Cylons

IL for this world, "Belphegor".

>Military officials:

1 Cylon Grenadier (warrior)

2 Cylon Riflers (Warrior)

>Relations with homeworld: 10 (10 is good, 1 is bad)

>Visitors:

1. Continue work on the computer center 1/10

2.3. Begin working on the methods necessary to mine the Maxwellium to construct a bunker in the cavern.

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c17f93 No.22307

Dice rollRolled 67, 61, 100 = 228 (3d100)

>>22183

Name: CIS Regiment #401

Race: CIS

Population: 8

Military: 2

Buildings:

>HQ building

>Droid Foundry

Resources:

Technology:

Civil officials:

14 Generic CIS

1 Manager/Supervisor CIS

1 Structural engineer CIS (scientist)

3 Warehouse CIS

1 Demolitionist CIS (miner)

1 Nuclear materials handler CIS

1 Fabricator: Metals, CIS

1 CIS geo-chemist

1 Information Technologies CIS (he works in IT)

Military officials:

1 Quartermaster officer CIS

1 Heavy weapon operator CIS (warrior)

1 Commander CIS

1 Pure Soldier CIS (warrior)

1 Artillery engineer CIS

1 CIS artilltery spotter

Relations with homeworld: 10 (10 is good, 1 is bad)

Visitors: (such as visiting dignitaries, important prisoners, diplomatic visitors, etc, leave blank at first)

Advantages: Family Tree - It is impossible, completely impossible, to sneak attack CIS forces. When they are produced, each CIS forces member is individually linked to another member. When any linked member dies or is removed from range, the CIS unit at the other end of the link simply “knows” immediately for no obvious reason. Due to this linking & the nature of their intelligence, while psy attacks have less chance of hitting them, they do more damage.

Disadvantages: Anti-virus - Clearing out the virus causes the CIS drones to self destruct, as they no longer function after that. As a result, a sufficiently strong hacking attempt might shut down large numbers of them suddenly if it rolls particularly well.

Resource Locations Known:

Plutonium [small]

Aristotilium [Large]

Aluminium [Fair]

Blueprints: Probe Drone

Collected Resources:

Tin [x2]

Aristotilium [x3]

Buildings:

[Large Scale Fabricator]

[Nuclear Reactor] - Aristotilium Inner Lining

[Geothermal Plant]

Unique Technology:

Aristotilium Treatment: Nuclear reactor

Projects:

Mobile Extractor Base 7/12

Droid Foundry revamp 2/20

1-2. The Mobile Extractor base shall be our primary goal until its completion 7/12

1 Manager/Supervisor CIS

1 Structural engineer CIS (scientist)

1 Demolitionist CIS (miner)

14 Generic CIS

3. The Droid Foundry relocation shall be our secondary goal 2/20

1 Quartermaster officer CIS

3 Warehouse CIS

1 Information Technologies CIS (he works in IT)

1 Fabricator: Metals, CIS

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c17f93 No.22313

>>22190

Halflife, gold-38 is now gold-34, Platinum-4 is now just Platinum, Einsteinium-48 is now Einsteinium-42, Astatine-42 is now Astatine-14, Methane-58 is now Methane-52, Silicon-66 is now Silicon-60, and Iron-348 is now Iron-342.

1. Not enough is known about Schopenhaurium to know what would be a good core substance. The Daleks return with 1 unit of lead, 2 units of aluminum, 1 unit of copper, and 1/2 a unit of Neon (gaseous state).

2. Due to the programming, the daleks proceed with this command. A materials lab will be useful to you, but you need a particle accelerator or a cyclotron to make any schopenhaurium. None of the daleks tell Xoxox this due to programming disadvantage. Materials Lab at 3/6.

3. Gain 4 Cloning Lab operators.

Brain warriors finished. As a free and effortless action, consuming no turns and not requiring any rolls, you may view the prototype brain warrior.

Your nuclear reactor requires 1 unit of Iron-342.

>>22191

1-2: Gain 16 units of thorium and 1/4th a unit of neptunium.

Rare-elements specialist advises you that with the thorium you could build the needed systems for a terraformation lab.

3. Coms-op computer is now at 8 of 10.

>>22242

1. 4 units of copper gained.

2-3: power plant completed.

>>22305

1. Computer center practically leaps off the page, computer center at 6 of 10.

2-3: Technical impossibility, the maxwellium is billions of times heavier than lead, its to heavy and to dense. However, The metals fabricator advises you that maxwellium has a dangerous reaction to zinc, it evaporates suddenly if zinc is placed on it. You could then theoretically collect it as a gas if you used zinc to evaporate it.

>>22307

1-2: mobile base extractor completed. It now needs a crew and a nuclear reactor.

3: Work progresses amazingly fast, droid foundry relocation is now at 12/20.

Your nuclear reactor requires 1 unit of fuel. The nuclear materials handler advises you that the plutonium will definitely work for this.

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c17f93 No.22315

File: 1453502278387.jpg (22.84 KB,236x295,4:5,eb0cfe307cccbdd30ead368f1e….jpg)

Dice rollRolled 87, 5, 72 = 164 (3d100)

Name: Xoxox

Race: Daleks

Territory:

Military: 2

————————

Buildings:

———————–

Military:

[Xoxox's Command Center]

[Automated facility: Weapon-Manufacturing]

Civil:

[Chassis Lab]

[Cloning Facility]

[Nuclear Reactor and Facility]

[Dormitories]

[Research Lab]

———————-

Resources:

———————–

1 unit Gold-34

2 units of iron

1 unit tin

2 copper

1/2 unit of Platinum [Vapor & Contained];

1 Einsteinium-42

1/2 unit of astatine-14

4 units of methane-52

1 unit of silicon-60

3 units, Iron-342 [Fissile]

Technology:

Civil officials:

1 Structural Engineer Dalek (scientist)

10 Generic Daleks

9 Dalek Construction-worker

1 Fabricator: Metals, Dalek

1 Workforce Manager Dalek

5 Cloning Lab operator (scientist)

Military officials:

1 Chemical Weapons Dalek (military)

1 Pilot: Flying Disk UFO, Dalek

2 Dalek Exterminator (warrior)

1 Dalek Turret engineer (scientist)

Xoxox, the Imperial Caste

Relations with homeworld: 10

Visitors:

Disadvantage: Programmed - The lower cases seldom think, and expecting them to do any imaginative thinking is somewhat foolhardy.

——————————-

[Actions: Lab, Reactor, Clone: Construction Workers]

——————————-

1. The Daleks continue on the lab. It's looking very nice, frankly, and the superstructure is partially built. [Construction: Materials Lab 3/6][9 Construction Daleks]

2. Seeing a possible shortfall in the future, a few of the Daleks start working on a breeder reactor to produce a supply of fissile material. [Construction: Breeder Reactor][9 Construction Daleks]

3. Another group of construction Daleks is cloned. [5 Cloning Lab Operators]

———————–

[Free Action]

———————–

Xoxox goes out to see the brain warrior. All of the Daleks are excited, or, as excited as the Dalek can be, anyway.

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c17f93 No.22319

Turns may proceed normally.

>>22315

Responding to the free action.

The Cloning Lab operators gather in an open area to present the prototype brain warrior.

It is a brain in a case roughly the size of a human torso, with 2 double jointed legs which connect at the top, and a single medium sized gun, an electron rifle. Since the brain is riddled with wires and cables, it creates a feedback loop which slowly recharges the gun after each shot.

The Brain Warrior clank clank clanks when it moves, isolates 3 targets, shoots them with zaps of electricity, and then lowers the gun.

Brain warrior: "Hostiles Re-moved."

The brain warrior stands still, now in standby.

After careful analysis, the clone lab operators inform Xoxox that a science-purpose brain warrior could be made, but that it would be smart enough to possibly rebel.

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c17f93 No.22356

Dice rollRolled 51, 94, 10 = 155 (3d100)

>>22313

>Name: Expedition#13311

>Race: Meshiv

>Population: 10 Generic Meschiv

>1 Meschiv Driller (miner)

>1 Meschiv Meteorologist (scientist)

>1 Meschiv Terraformation engineer (scientist)

>1 Meschiv Blastmaster (warrior)

>1 Meschiv Electrical Engineer

>1 Meschiv Thunder-cannon Soldier (military)

>2 Coms-op meschiv

>1 Physicist meschiv

>1 Construction meschiv

>And the Meschiv Prime for this world, your leader

>Military: Default 2, but variable

>Buildings: Default “HQ building” Mine facility Cloning facility, Powerplant

>Resources: 10 clones and 5 units of lead 2 tin units, 4 units of aluminum and 6 units of steel

>Technology:

>Civil officials:

>Military officials:

>Relations with homeworld: 10

>Visitors:

>Action 1: Mine

>Aciton 2-3: Do the thing needed to create more units and explore

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c17f93 No.22366

>>22313

Name: CIS Regiment #401

Race: CIS

Population: 8

Military: 2

Buildings:

>HQ building

>Droid Foundry

Resources:

Technology:

Civil officials:

14 Generic CIS

1 Manager/Supervisor CIS

1 Structural engineer CIS (scientist)

3 Warehouse CIS

1 Demolitionist CIS (miner)

1 Nuclear materials handler CIS

1 Fabricator: Metals, CIS

1 CIS geo-chemist

1 Information Technologies CIS (he works in IT)

Military officials:

1 Quartermaster officer CIS

1 Heavy weapon operator CIS (warrior)

1 Commander CIS

1 Pure Soldier CIS (warrior)

1 Artillery engineer CIS

1 CIS artilltery spotter

Relations with homeworld: 10 (10 is good, 1 is bad)

Visitors: (such as visiting dignitaries, important prisoners, diplomatic visitors, etc, leave blank at first)

Advantages: Family Tree - It is impossible, completely impossible, to sneak attack CIS forces. When they are produced, each CIS forces member is individually linked to another member. When any linked member dies or is removed from range, the CIS unit at the other end of the link simply “knows” immediately for no obvious reason. Due to this linking & the nature of their intelligence, while psy attacks have less chance of hitting them, they do more damage.

Disadvantages: Anti-virus - Clearing out the virus causes the CIS drones to self destruct, as they no longer function after that. As a result, a sufficiently strong hacking attempt might shut down large numbers of them suddenly if it rolls particularly well.

Resource Locations Known:

Plutonium [small]

Aristotilium [Large]

Aluminium [Fair]

Blueprints: Probe Drone

Collected Resources:

Tin [x2]

Aristotilium [x3]

Buildings:

[Mobile Extractor Base]

[Large Scale Fabricator]

[Nuclear Reactor] - Aristotilium Inner Lining

[Geothermal Plant]

Unique Technology:

Aristotilium Treatment: Nuclear reactor

Projects:

Droid Foundry revamp 12/20

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c17f93 No.22407

My computer, which was near death anyway, is finally starting to actually full on break down and now has more than just the 1 or 2 keys that simply flat out don't work.

I'll be getting it replaced, but I'm unsure when exactly, and it may be months away.

Sadly, the game must end because I'm unable to respond without c/p'ing multiple whole words per post, and because I'm going on a trip and going to be gone for a long time either way.

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c17f93 No.22408

>>22407

Welp, was fun.

RE-MOVE

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c17f93 No.22410

>>22407

This was fun dafty, I am glad you ran it. I don't consider it ended, I will consider it on hiatus and await your return. Thankfully, I have contact with everyone in this game.

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c17f93 No.22412

>>22410

It c0uld be as l0ng as a year, baz.

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c17f93 No.22451

>>22412

Then I'll be sure to tell them at the end of the year!

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