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The King Is Dead; Long Live The King!

File: 1452210000282.jpg (180.41 KB,480x602,240:301,Paradise0045.jpg)

eb1581 No.21446 [Last50 Posts]

[Hellbuilder: The Rules]

[Introduction]

Welcome to Hell. Or, rather. A Hell. There are many hells, strictly speaking, each of them weird or wild in their way. Most of the are bad, some are neutral, some higher, some lower. Some are worse. Some are better. However, like most things it has rules and a follows a general manner and order of things. Hell is generally arranged and managed by Satan and his leviathan bureaucracy based out of the rings; Satan himself only manages to control the entire mess thanks to his immense prestige, brutal armies, and formidable intellect.

You are in Sheol. Sheol is a middling hell of an old type. If it were a color it would be dark grey: certainly grim and unpleasant, but not the pitch black that is the sight of the lower layers of the pit. This mediocrity carries certain benefits as it is a special place: Satan maintains it as a training area and a place where orderliness presides over the usual clamor and chaos of the lower pit. Because of this Sheol-trained forces are able act as Satan's shield and sword: they fight enemies internal, external, and utterly alien to existence itself. Now, while it is true that there is always a certain degree of violence in the pit – it is Hell after all – but too much or too frequent brings intervention by God or the powers. As such Satan needs such troops for interventions and control around the Hells to keep such brush fires to a minimum.

However, and this is a problem: though Hell is timeless, training and the general conduct of existence and the constant turnover of Sheolite troops; their constant destruction is problematic insofar as it takes a year or so for them to respawn (it's not like there's anywhere else to go). As such, given the raw amount of fighting, new recruits are constantly needed or existing soldiers grow bored; death in any real sense only occurs if the powers-on-high manage to save the soul of some errant hellion. Of course, there are worse things than God, and those things can destroy a what God has created without much issue…

This is where you come in. You have been brought to the most prestigious Sheol-based university (SHU) for training due to a peculiar ability that you have. This makes you very impressive to the powers of Hell, and you are at the institution for that ability. You will be trained, equipped, and developed into a very fine servant of the powers until the end of the time or whenever Armageddon rolls around. Hopefully it will be soon, but frankly Satan doesn't seem terribly optimistic about this millenia. Nevertheless, great Lucifer hopes this latest batch of recruits (#9990) will break the general trend…

[Player Provide The Following]

What Is Your Name?:

What Kind Of Creature Are You? [It can be anything, really]:

What Do You Value? [Strength, Love, etc?]:

What Is Your Strength? [what do you do well?]:

What Is Your Weakness? [what you are weak against]:

What Is Your Story? [fluff]:

What Is Your Personality? [Longer explanations helps..]:

____________________________
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eb1581 No.21450

>>21446

What Is Your Name?: Inemazi

What Kind Of Creature Are You?: Humanoid, bald with no features upon its face (think slenderman style). Four arms that are long and slender. Two legs that in an X shaped splay of toes. Usually seen wearing a black robe of silk.

What Do You Value?: Knowledge, experimentation, and curiosity

What Is Your Strength?: Incredible intelligence, knowledge base, and magical aptitude

What Is Your Weakness?: Not strong physically, dislikes the cold.

What Is Your Story?: Inemazi is a young demon without much of a story. Formed in one of the darker hells with an incredible thirst for knowledge and magic he began searching every nook and cranny he could see. This led to him dying a lot and needing to revive. He did eventually gain enough magical prowess to be noticed and taken in by SHU for training. How it will go from here is anyone's guess, but Inemazi's hunger for knowledge never subsided.

What Is Your Personality?: Inemazi is an experimenter. When the desire to try something out or to test a theory he has comes to him he will usually follow through with it. Inemazi also enjoys reading, especially if it is something he is not supposed to read. As well Inemazi hates it when he is lied to, or secrets are kept from him. He may go to drastic lengths if he believes that uncovering the truth will benefit him enough.

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eb1581 No.21452

What Is Your Name?: Lillith

What Kind Of Creature Are You? : Lamia (snake-woman)

What Do You Value? : Loyalty and Respect

What Is Your Strength? : Poison

What Is Your Weakness? : Hatred. I have hated long and well and it remains with me still. It is unthinking, and deeply ingrained. I hate humanity and all it represents.

What Is Your Story? : I was born in a simple village, and the people who raised me hated me. There was no love between them, and there was no love for me. They blamed each other for their lives and by extension they blamed me. The other children saw the hatred I received and were happy to continue it. I had not a single moment were I had friends, or truly a family. The closest I had was a pet garden snake.

That story did not end when the hatred I was under saw me dead. I hated so strongly that I was bound to that village for many years. I gained strength from it, and I began to spread it throughout the village in small misdeeds. One of my strongest tricks was to possess the snakes nearby and lead them to poison livestock and humans alike. Eventually I managed to rid all humans of that village of life, and I finally felt peace.

But the hate remained, thus when I moved on, hell welcomed me with open arms.

I don't know why I became a snake-women but I was happy to no longer be human.

What Is Your Personality? : Methodical, patient, unforgiving and vengeful.

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eb1581 No.21454

>>21446

[Player Provide The Following]

What Is Your Name?:Natum Gelu

What Kind Of Creature Are You? [It can be anything, really]:Lesser Demon with ice like features

What Do You Value? [Strength, Love, etc?]: Genus

What Is Your Strength? [what do you do well?]: Tactics, Betrayal, Ice Powers

What Is Your Weakness? [what you are weak against]: Holes in said plans , Fire Powers

What Is Your Story? [fluff]: I was once a imp in the lower hells. Betrayal created many of us but as they get closer they die off. The imps are reborn time and time again some of them are brilliant, and some of them not so. However they often times betray each other just to get to the top. I however was clever enough to help my comrades get to the top and to tie up lose ends kill them off. I managed to get to the very top until an Imp knew what I was doing and offed me before I can off him. The demonic lord realized my potential and promoted me.

It was a small battle a weekly rebellion at best. However they started climbing the top. I've had to off some imps and even a few comrades. But alas I've captured the daemon. He was strange trying to redeem himself to get out of this hell. But he never was clever I'd say I'll help him and earned his trust. However once the angels tried to get him and me but I killed him and a angel before the others got to the angel. for this cleverness I was sent to Sheol to learn more… convenient ways of betrayal

What Is Your Personality? [Longer explanations helps..]: I like to manipulate others it's a habit for me and I'm very narcissistic expecting to be brilliant is more much more my calling really. However I do love my minions too much once they're cooperating and when they're of use

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eb1581 No.21455

>>21446

What Is Your Name?: Malkarr Mistsilver

What Kind Of Creature Are You? [It can be anything, really]: Incubus

What Do You Value? [Strength, Love, etc?]: Intellect, Elegance, Wit, Procedure

What Is Your Strength? [what do you do well?]: Spellcasting, Wearing a suit, Being a proper sophisticated gentledemon.

What Is Your Weakness? [what you are weak against]: Uncouthness, unsophisticated lewdness, Hard melee

What Is Your Story? [fluff]: Malkarr is one of the last Mistsilver Incubi left. His clan once numerous, has dwindled down over recent centuries (Free love angels? God really?) This has led to the Mistsilver clan looking for alternative strategies for survival. Sadly since most Incubi and Succubi cannot think of anything other than dick for a few minutes, this has had very few positive results. It speaks rather clearly when a plan called "Have a youngling poke a Shoggoth with a stick," isn't even in the top ten worst plans that have been tried in recent memory.

The plan Raising Malkarr was "Let them do what the fuck ever in the house, if they live they're not shit, now let's get fucking again." This plan had been attempting multiple times in the past, but Malkarr was different in that he was dropped on his head, which broke one of his horns. This lead to some ostracizing by his now much more rambunctious and sexually active siblings. Malkarr however barely cared, immersing himself in the Library of the Clan Patriarch, ironically one of the few Incubi who actually can hold a long and varied train of thought. Malkarr read voraciously taking in both occult lore and human history. Humans were varied and one thing was clear. The same approaches that had served his clan well were no longer up to snuff. A new, different, and most importantly well thought out approach would be necessary.

When the time of his proving, the trial that proves he was a true incubus, came up Malkarr made his move. He donned a suit, made by his own hand, and went out into the human world. There he not only managed to seduced the requisite thirteen humans he needed too, he managed to avoid the several Angels sent to purify him due to his siblings' bungling. He credits this due to his ability to present a proper front and appear human when he was being watched, instead of a degenerate sex fiend with no real forethought. Many, in fact most, of his relatives took his success as an insult. This was due to him missing a horn, turning his back on "tradition," and overall being rather smug his way succeeded. The clan patriarch noted this and sent him off to Sheol for his own education and safety while the clan was put into a position to capitalize on this approach.

What Is Your Personality? [Longer explanations helps..]:Malkarr is smart, and furthermore he knows it. This combined with his massive success after being ostracized by his clan has left him both arrogant and with a rather large lust for praise and renown. He dislikes brute force, crassness and overly direct ways of handling things, usually preferring to them indirectly or with lots of veiled subtlety. He fancies himself sophisticated and a ladykiller and thus spends lots of time hitting on attractive females.

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eb1581 No.21457

File: 1452219404153.jpg (352.52 KB,800x1035,160:207,Lisa.jpg)

What Is Your Name?: Lisa Heisman

What Kind Of Creature Are You?: Wisp. Smoldering bits of lesser human souls, kept together by desires and wants. The most basic form of projection.

What Do You Value?: Understanding of WHAT THE FUCK IS GOING ON

What Is Your Strength?: I can survive on pure willpower I guess. I was learning about accounting in college.

What Is Your Weakness?: Has no clue what the hell is going on.

What Is Your Story?: Well I certainly took a few bullets from that mugger before being plummeted to whatever the /hell/ this is. Get it? I'm dead now, and it's absolute bullshit. I barely know what's going on and now I'm being pushed through some sort of customs, now at a university on some sort of scholarship. I'd /like/ to be finishing my full scholarship if I could.

What Is Your Personality?: Very confused..

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eb1581 No.21459

File: 1452219551392.jpg (93.97 KB,680x646,20:19,OC_WOKO_DONUTSTEEL.jpg)

>>21446

What Is Your Name?: Woko

What Kind Of Creature Are You? [It can be anything, really]: I still have no idea. Probably demon though, considering the circumstances.

What Do You Value? [Strength, Love, etc?]: Uh…Sleep.

What Is Your Strength? [what do you do well?]: I guess I can sleep a lot. Uh…Chains? I can summon chains that.. you know, chain people up. And kill them. I guess. Oh, did I mention I take naps? I can do that. I also know basic hygiene. So that cool. Although, since I'm in hell now, I don't have to do that now, do I?

What Is Your Weakness? [what you are weak against]: Anything requiring actual work.

What Is Your Story? [fluff]: So, apparently, I got misinformed or something. Maybe I messed up on the paper work. You see, I was spoused to go to this school in the Sweden where I'd be able to train my powers, but somehow I ended up here. In hell, from the looks of it. Thats cool too, though. It does kinda suck though, cus' almost everyone around me is probably way worse than me. Maybe did some awful crime. Who knows? All I did was sleep in class. And at home… And on trains, planes, and automobiles. Wait, actually, that last one might be something…Eh. What ever the case, I am sure this place will be as good as any other school.

What Is Your Personality? [Longer explanations helps..]: Sleepy and tired in a nutshell. And don't forget lazy either. The three best words to describe Woko is "so incredibly lazy that not only did her slothfulness damn her to hell." She is so utterly careless she didn't even bother to keep count of the words in the last example. Jeez. Most of the time, shes more likely to just sit around and do what ever unless told to do otherwise. However, if told to do something, she'll do it just to get it over with. Like this app. or this character in fact. How lazy.

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eb1581 No.21460

What Is Your Name?: Apsipat

What Kind Of Creature Are You? [It can be anything, really]: Generally looks like a crocodile with the head of a vulture, but can change forms.

What Do You Value? [Strength, Love, etc?]: Strength

What Is Your Strength? [what do you do well?]: I am very good at establishing links to the mortal world and terrifying folk through scary ass hauntings

What Is Your Weakness? [what you are weak against]: I am weak against most holy items, which is why I attack atheist families

What Is Your Story? [fluff]: Not much is known about Apsipat other than he fancies mortals as his little playthings, he prefers to toy with the mortal world rather than focus on his own realm of Hell.

What Is Your Personality? very assertive and dominant

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eb1581 No.21484

File: 1452234089560.png (71.32 KB,1000x1000,1:1,mapxcf.png)

>>Tentative map; future maps will expand the campus/area.

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eb1581 No.21486

What Is Your Name?: Guiseppi Di'Santangelo, aka Guiseppi les Sauvage or Guiseppi Di'dastardi

What Kind Of Creature Are You? [It can be anything, really]: (ancient) human inmate

What Do You Value? [Strength, Love, etc?]: Political power & material wealth

What Is Your Strength? [what do you do well?]: Scheming

What Is Your Weakness? [what you are weak against]: Physical hits, his stay in malebolgia left him with several permanent magic-injuries, and his stay in ptolomea made him like an ice mummy.

What Is Your Story? [fluff]: Birth & Death Dates: 1185-1235 AD. A brutal and savage italian mercenary who served several lords in life, including 2 popes. Rose to the rank of Major Commodore of the Armory, but was invalid'd back home after a near-death poison scare. His brother, Filipo, contrived the poison scare to disadvantage Guiseppi, who responded by chopping both Filipo's hands off, sealed the wounds, and leaving him to starve to death in a dungeon without food or water. In disguise as a moorish army leader with army, he burned his family alive in his own castle, rewarded for this brilliant false-flag with command over the Castile Di Santo-Martino. He maintained an extravagant, sinful court there, filled with decadents, prostitutes, consorts, astrologers, assassins, ruthless hitmen, usurers, and enforcers. He was sentenced to death at the end of his life for "repeated and regular commission of every crime a human is capable of; including, bestiality, sorcery, murder, mayhem (a specific kind of charge in those days), sodomy with women, making and bearing false writs, unjustly putting serfs to death, falsifying metals, falsifying coinage, slave trade without license, practicing astrology without license, usury, graft, bribery, of harboring fugitive jews (for huge sums of cash), sexual impurities, sexual immoralities, drunkenness in a church, and being a lecher". He was executed by stoning and hanging July 17th, 1235 AD. In hell he was plunged to the bottom, where he spent the first several hundred years of his existence in the malebolge, after which he was transferred to the treachery pit so satan could keep an eye on him. Guiseppi was a member of the infamous and now disbanded "clique of 7", 7 traitors and bottom-pit-dwellers who were involved in many conspiracies, some of which served satan, some of which did not. Faced with the reality that he could be in the treason pit for the rest of eternity, Guiseppi relented, and informed on the other members of the clique of 7, Satan transferring him to sheol as a reward after a long stay in the treason pit.

What Is Your Personality? [Longer explanations helps..]: Sullen and cynical. Guiseppi is used to the power-politicking nature of demons and inmates. A ruthless survivalist who is prepared to do virtually anything to virtually anyone. Subtle, and seldom means what he says, his goal frequently not at all what it seems to be. Even his long stay toward the bottom of the rings didn't quench his eternal desire to have beautiful women, piles of gold, and political power. He has no qualms and prefers no-strings-attached allies he can throw under a bus any time he needs to. No matter what he says or does, his own needs always trump everything and everyone else, though he seldom shows this.

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eb1581 No.21487

>>21486

At red's request here is a list of the clique of 7.

Guiseppi Di santangelo - traitor

Master Adam - Alchemist/gold falsifier

Branca D'oria - Traitor, tyrant

Vanni Fuchi - Thief, heretic

Gilles de Rais - Heretic, child murderer

Bertran Du Borne - Schismatic & murderer

Caligula - Psychopathic total maniac, leader of the clique before it disbanded

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eb1581 No.21541

What Is Your Name?: Dramyon

What Kind Of Creature Are You? [It can be anything, really]: About as human as a denizen of the pit can get

What Do You Value? [Strength, Love, etc?]: Dilligence, Patience

What Is Your Strength? [what do you do well?]: Dramyon's memory retains most of what he hears, especially if it can gain him leverage. In life, he was a master of blackmail and manipulation, always prepared to play the long game.

What Is Your Weakness? [what you are weak against]: For a resident of Sheol, Dramyon has a soft spot for the weak, and made an effort to only exploit the wicked, and the powerful. In life, he could order the bombing of an entire town unless he saw the face of a single child playing. He has hope for the young and the weak, and secretly wants them to go unnoticed and unbothered by the powerful.

What Is Your Story? [fluff]: In the 1970s, New England's (and perhaps, America's) most wanted criminal was Harold Dramyon. He was known for his disdain for the heavy handed techniques of the mob, but knew that crime was where the money laid. And so, he slowly assembled an empire, eventually becoming the elusive, untouchable head of the most profitable extralegal "corporation" in the world. He had dirty officials on the payroll, ready to turn their backs on their mob "friends" in an instant. From Nova Scotia to Sydney, separate "businesses", all far removed from him, operated subtly, yet powerfully. At his most powerful, he had a reach rivaling that of the CIA or KGB. His favourite business tactic was to fabricate 'evidence' of espionage or sabotage, plunging a couple minor countries into war, and supplying both sides at a premium rate. He attributed his success to his excellent memory, and his silver tongue, able to leverage many individuals around the globe. He met his end at a truck stop near Delhi, (which he, to this day, does not understand the possibility of. He was always highly mobile.) at the hands of a joint operation between rival gangs, cartels, and mobs. The Irish, Italians, Colombians, Russians, Chinese, Japanese, and the Germans all put aside their differences in order to riddle him with so many bullets that the official autopsy report listed the cause of death as "This guy's body is 50% lead." Of course, like most hell-dwellers, his death was merely another birth.

What Is Your Personality? [Longer explanations helps.]: Paranoid (He never slept in the same place twice in a row in life, and always tried to avoid forming habits. Thus, he is accustomed to discomfort, and has a passion for trave.), dry (Few things made Dramyon laugh earnestly in life, but Voltaire, Benjamin Franklin, and, to a degree, Pope.), morbid (Fitting in with his wit and dry humor, Dramyon frequently jokes about death and tragedy, especially his own.)

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eb1581 No.21570

File: 1452350577064.jpg (240.19 KB,1242x1920,207:320,robot noir.jpg)

What Is Your Name?: Inspector J0-N35

What Kind Of Creature Are You?: Robot

What Do You Value?: Truth, Justice and Robo-American rights

What Is Your Strength?: logic, physical strength

What Is Your Weakness?: EMP's, love

What Is Your Story?: On a human trafficking bust, this strange android was found in a shipping container, with no trace of where he had come from, or who he belonged to. Wrapped up with the investigation, and proving himself a valuable asset, the robot was inducted into the city's police force. After his work on the Hurlbut Murder case, he was promoted to Inspector, and became the city's leading detective…until the mayor declared independence, and the city was attacked by national army forces. As one of the last defenders, Inspector J0-N35 was annihilated in a burst of nuclear fire. However, it turns out that robots have souls too; and so the android found himself in hell, although not so far in that he could not be recruited by the forces of darkness for their evil purposes.

What Is Your Personality?: loyal to a fault, and will side unquestioningly with any side he finds himself on, frequently ending up on the entirely wrong side of conflicts. Aside from this, he tends to be coldly analytical, as you would expect from a machine. Doesn't quit, doesn't give up, and will continue to do what is good for his commander, even if they think otherwise.

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eb1581 No.21572

>>GM: Rules pending. Stats coming up. Do not post except for clarifications.

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eb1581 No.21573

Name: Inemazi

Health: 10/10

Type: Humanoid, Undefined [Class 6]

Hellgelt (Money): 0

Accommodations: Dorm 3B Level 6 [Room #12A]

Equipment: [SHU Mass-Fab Clothing, Humanoid][Academic Books]

Relationships: None.

Skills: [Research I: MLA-tier Academic][General Magic I: Small Bolts]

Bonuses:

The Intellect Is Not Wisdom: You are generally intelligent, and are able to focus on particular skills. You get a +5 to a skill rolls every time you achieve another level in a skill, which caps at +20. New skills developed will be penalized, however, in the same proportion…

Very Clever With Magic: You are a specialist with magic. You generally have access to a large base of books to pursue studies independently without coursework.

Eccentricities:

Hatred Of The Body: You dislike the cold and are generally very weak. Your strength is in your mind, not this..form..that seems to propel you are around. You get a -10 to /all rolls/ involving ice or physical actions…

Curiosity Killed The YOU: If you roll a 1 during research [such as investigating spells or magic] something really bad will happen. Really. Really. Bad.

Name: Lillith

Health: 10/10

Type: Lamia [Class 12]

Hellgelt (Money): 0

Accommodations: Dorm 3B Level 6 [Room #13A]

Equipment: [SHU Mass-Fab Clothing, Lamia Modified]

Relationships: None.

Skills: [Plotter I: Basic Plotting][Poison I: Simple Bite]

Bonuses:

The Industry Of Anger: You are a creature of hatred. This makes you very industrious, and you always get things done even with extremely low rolls. Even combat rolls benefit from this….

Highly Venomous: You are exceedingly poisonous. This skill is easier to train and you can re-roll attempts to develop it if a roll is made that is below 30. Critical failures of 1 are exempted and the second roll stands.

Eccentricities:

Misanthrope: You react poorly to other creatures in Hell that resemble humans and humans generally. You are compelled to react accordingly. You also get a -20 to all rolls to interact with human-like creatures. [Consult GM]

Entropic Hatred: The hatred of humans spills over to other creatures. Diplomacy is more difficult and interaction is, politely speaking, awkward. Nobody likes misanthropes and the end result is a generalized violence against anyone or anything that crosses you. Bad interactions with others are often double bad, and violence often results…

Name: Natum Gelu

Health: 10/10

Type: Lesser Demon, Ice [Class 3]

Hellgelt (Money): 0

Accommodations: Dorm 3B Level 6 [Room #14A]

Equipment: [SHU Mass-Fab Clothing]

Relationships: None.

Skills: [Tactics I: Command Experience][Ice Magic I: Crude Bolts]

Bonuses:

Tactical-cool: You are extremely good at general tactics and methods. If you can convince others in your group to follow your directions you provide a general +10 to most rolls in combat.

Of The Coordinator Class: Generally, you know how to interact around hierarchies. You will be generally well regarded by members of the bureaucracy. This has many useful benefits given the raw size of the greater fiendish bureaucracy.

Eccentricities:

Dislikes Fire: You suffer a disadvantage insofar as fighting on terrain that is fiery in some way. Given that most of hell is an inferno, this is problematic. You need to take extra precautions in such situations, but bad rolls in such terrain might be much worse…

Divine Wrath: You've actually manged to kill an angel. This is no small feat, and other angels will generally try to kill you first. Vengeance is theirs, no matter what god has to say about the matter.

Name: Malkarr Mistsilver

Health: 10/10

Type: Incubus, Masculine [Class 14]

Hellgelt (Money): 0

Accommodations: Dorm 3B Level 5 [Room #1A]

Equipment: [SHU Mass-Fab Suit]

Relationships: None.

Skills: [Infiltration I: Sneaking][Daemon Magic I: Small Flames]

Bonuses:

Clever Devil: You are fairly good at sneaking and blending in. You can develop infiltration and irregular warfare strategies easier – this translates into a +15 to all attempts to develop such skills.

Magically Attuned: You like magic a good deal. If you roll between 20-40 while using magic in combat you can re-roll – once. The second roll stands.

Eccentricities:

“Sophisticated” Womanizer: You generally find yourself entangled with the opposite sex. Every 3 turns you must find something very pretty and try to have fun with her. You're also compelled to make a pass at every.single.feminine.creature you encounter. Your approach must be classy and not lewd. Good luck! [During such encounters roll 1d100]

Embarrassing Deformity: You have a smashed horn. While some women and daemons find it charming, other demons find it to be a grave offense bordering on the heretical. Religious interactions are hampered, particularly if the daemons involved are main-line churches or orthodox institutions.

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eb1581 No.21574

Name: Lisa Heisman

Health: 10/10

Type: Humanoid, Wisp [Class 20]

Hellgelt (Money): 0

Accommodations: Dorm 3B Level 1 [Room #1X]

Equipment: [SHU Mass-Fab Clothing, Wisp]

Relationships: None.

Skills: [Bureaucracy I: Accounting]

Bonuses:

Touched By Fate: You aren't sure what's going on. Perhaps it's for the best, as really bad things have a tendency to simply pass you by. Why? The Pit doesn't answer questions like that. All you know is that all REALLY bad rolls – 1-20 – will be graduated to simple failures.

Will-To-Willpower: It's not clear why you have so much willpower, but you do. As such you can allocate a +20 to a single action every other turn. It works on pretty much everything, thank God – er, Satan.

Eccentricities:

Coming To Grips: Lucifer has seen fit to place you here, and you don't really understand why. Every three turns you need to try to spend some time trying to understand how much shit you are precisely in. [Roll 1d100]

JUST SHUT UP: Every time you ask a stupid question about things that go on – like trying to understand The Pit or why that demon just got torn to pieces – you will get yelled at and possibly injured. No. Nobody cares you're scared. No. Nobody cares you don't want to be here. No. Nobody can get out. No. SHUT. UP. JUST SHUT UP.

Name: Woko

Health: 10/10

Type: Humanoid, Female [Class #1A]

Hellgelt (Money): 0

Accommodations: Dorm 3B Level 1 [Room #2A]

Equipment: [SHU Mass-Fab Clothing]

Relationships: None.

Skills: [Magical Weapon I: Summoned Chains]

Bonuses:

Weapons Specialist: You are really good at using magical weapons and get a +10 to every roll to develop your understanding of them. This applies to nearly any weapon you can think of, as well as your usual summoned weapons. This also applies to combat rolls! Wow, neat.

Strategic Naptime: Naps are…really very weird for you given that most creatures in Hell don't sleep at all. During an action, you can take a nap. Instead of the roll, the nap yields +30 to an action. You can store three such naps and use them at any time, including combat. (A total of +90)

Eccentricities:

Lazy As Hell: You are really really really lazy. Every time you roll a 1 you cede an action the following turn as you try to sleep the incident – a no doubt it was a highly strenuous incident – off. Alternatively, you can allocate 1 nap to recover the lost action.

Filing Error: Sometimes the bureaucracy makes filing errors and “good” people wind up in The Pit. Happens all the time. The problem? Well, you're in The Pit permanently and other REAL demons might take issue with this entire situation insofar as convincing you to try or do things that you would otherwise find disagreeable. Also, there's a risk of getting..uh, well, fiends sort of like pretty little mortals..

Name: Apsipat

Health: 10/10

Type: Chimera [Class #24]

Hellgelt (Money): 0

Accommodations: Dorm 3B Level 2 [Room #6C]

Equipment: [SHU Mass-Fab Clothing]

Relationships: None.

Skills: [Shapechange I: Simple Changes]

Bonuses:

Messin With Homo-Sapiens: You like to mess with the humans. I mean, who doesn't? Nobody. But you're really good at it, and it translates broadly into a particular broad set of useful skills. Every time you find yourself in combat with humans, you get a +10 to all rolls against them.

Protean In Nature: Your form is extremely malleable and you can change shape. This provides interesting tactical options. If you roll between 20-40 while developing your capacity to shapechange or while using it in combat, you can re-roll once. The second roll stands.

Eccentricities:

Holy Aversion: Much like other denizens of Hell, you don't like sacred objects. Unlike those creatures, you kinda freak out. If you encounter a sacred object, you might wig out or otherwise try to run away from said object. Angels often carry said objects, but sometimes humans do, too. Every time this sort of situation occurs, roll a 1d100 at -30.

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eb1581 No.21575

Name: Guiseppi Di'Santangelo

Health: 10/10

Type: Humanoid, Male [Class #1B]

Hellgelt (Money): 0

Accommodations: Dorm 3B Level 8 [Room #1F]

Equipment: [SHU Mass-Fab Clothing]

Relationships: None.

Skills: [Survivalist I: Plucky][Plotter I: Clever Schemes]

Bonuses:

Big Luke's Interest: You're pretty good at doing evil, really. Every time you do something pretty evil, you get a +10 to the action. Things like research don't count, but if you were to take a child hostage and use it at a shield or something, that would. Stealing money or plotting against a superiors counts, though.

Survivalist: You don't die easy, needless to say. You've survived the lower rings of hell and with every sort of trick in the book. Every time you take damage, roll a 1d5 and subtract that number from the incoming damage. This happens once during a combat phase, but you might be able to train it up to ignore more damage…

Eccentricities:

Slightly Frail: You are kind of brittle. Every melee attack against you gets a +20 to the roll. Stay out of melee with clever schemes or something!

Magically Vulnerable: You don't like most magic very much. Every time you get injured by magic there's a good chance it will leave scars or injuries that don't really heal well – healing for the week is reduced to zero.

Name: Dramyon

Health: 10/10

Type: Humanoid, Male [Class #1B]

Hellgelt (Money): 0

Accommodations: Dorm 3B Level 3 [Room #1J]

Equipment: [SHU Mass-Fab Clothing]

Relationships: None.

Skills: [Vice I: Basic Black Market][Driving I: Trained]

Bonuses:

Smooth Criminal: You know the ins and outs of a life of crime. As such, assume a broad baseline set of knowledge in skills applied to a world of criminality and vice. This bonus applies to most things that you would have done in life. [Most actions of this sort will see the effect graduated upward during a roll.]

Mobility Specialist: You like vehicles and movement. You get a +20 to all rolls while driving vehicles and things like that.

Eccentricities:

Just Human: You're just sort of human. Expect a bunch of shit from the fiends in the pit about this little chestnut. They just LOVE the raw meat.

Heel Turn: You're developing a 'good guy' streak in Hell. This isn't an issue, but it's sort of like being gay in Alabama or something – you need to be very careful about it, because if you do it around the wrong people you're going to get killed…or worse.

Name: Inspector J0-N35

Health: 12/12

Type: Android, Male [Class #66]

Hellgelt (Money): 0

Accommodations: Dorm 3B Level 3 [Room #1X]

Equipment: [SHU Mass-Fab Clothing][Android Chassis]

Relationships: None.

Skills: [Small Arms I: Basic]

Bonuses:

Generally Fearless: You don't feel much in the way of fear. That's good, because you're in hell and that's kind of a problem when confronted by a slouching 50 foot tall mound of cadavers. No, really, it's actually very useful.

Spared No Expensive: You are physically strong thanks to being an android. All physical actions – lifting, throwing, jumping, and other things related to the body – get a +20 to their roll. You are also immune to critical failure!

Eccentricities:

Muh Feels: Demons and other creatures that attempt to utilize attacks that are sexualized or otherwise bearing some capacity of human affection get a +30 to their roll. You need to watch out around Succubi for example.

DE LAWWW: You find it difficult to perform or do evil actions. Why? It's against the law. The fact that you're in Hell doesn't really strike you as a good reason to get out of this obligation, mostly because it's programmed into you. This makes you awkward around evil creatures of repute.

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eb1581 No.21685

File: 1452495413183.jpg (34.31 KB,400x400,1:1,british-pith-helmet.jpg)

>>EVENT – Induction: Welcome to The Sheol University. It is the first day of induction. Where other institutions – universities, campuses, academies seek to orient students, the general conduct of The Pit is a little different, and in Sheol that general tradition of violence is similar. Induction is the term for it, and it more resembles a gang where a beating is applied and certain personality quirks examined during a period of screaming and drawn blood. Naturally, this ritual isn't by the the students, and even if it was made available, it generally wouldn't be part of the tradition to give them any say in the matter. The students – whoever they are and whatever their disposition – must understand the institution is exclusively a thing of pain and applied violence. Anyone who says otherwise is a naive child, a divine spy, or something worthy of contempt. At very minimum, open questions about such things will warrant a severe beating by campus enforcement and their agony-whips. Now, while the university is a thing of violence fundamentally, the horror and pain of induction is mostly there to frighten the incoming students into thinking that the university isn't a quiet place. In truth, it mostly is, aside from the occasional outbreak of bloody violence over someone's spurned affection, a scuffed shoe, or some other minor infraction. Enforcement is generally proud to report that of 64 such incidents last month, 75 were suppressed with a minimum of property destruction and a minimum of fatalities. It is a fine record that has earned SHU enforcement multiple medals and access to some very fancy equipment.

>>Academically, the university has a reasonable record. It has produced some research insofar as applied violence against the divine host and generally does a good deal of work in abstract theory about the nature of political authority within the mortal realm, and, what can be done to cause more general havoc among mortals generally. Despite such apparently effective research, there is a very real risk of the university being retooled toward more prominent emerging “applied” fields – in particular anti-divine methods or some variation of hellsciences. Despite this trend, local professors have resisted such moves with mild political terrorism (for Hell). For instance, the entire 3rd year cohort, generally agreed to have heavy hellscience sympathies was mostly destroyed two years ago after a ruse by the entire anti-metaphysics department trapped most of that cohort outside the bounds of material existence. With that cohort effectively dead, anti-metaphysics – sometimes known as the philosophy department in mortal universities – has somehow managed to effect broad political control over most of the institution. Individuals with at least some knowledge of mortal philosophy often find themselves doing very well, while individuals with a technological bend – mortal or otherwise – find that that they are often watched by anti-metaphysics loyalists within the university superstructure. Still, rumor has it that there are some die-hard helltech and fiendtech enthusiasts that manage to avoid scrutiny within the 2nd year cohort. Further, there is also a persistent rumor that the department chair of applied war is a closeted supporter of such work and that it persists in secret. Indeed, rumors are rumors…and the buildings are exceedingly deep. Particularly in The Pit.

>>With brings us to you, friend reader. The entire student body is assembled for entry into the campus grounds and quickly finds itself moving as a mass after being deposited by a fiendliner of no small scale. Everyone smells slightly given that this fiendliner had apparently eaten some disagreeable nox-imps during the flight, but aside from those complaints the students look relatively excited as they gawk at the leviathan campus: it defies physical parameters and seems to buck typically mortal attempts to torture it into 'dimensions' and 'size' and 'geometry'. Occasionally a mortal within the university will try, but they will often find their sanity smashed to pieces by the design of fiendish architects and their clever designs. The group walks along with a relatively pretty guide pointing out interesting things.

[1/2]

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eb1581 No.21686

[2/2]

>>Aesthetically, the campus itself is somewhat austere: it lacks any sort of trees, and the hell-brick edifice seems to glow a little as it senses new blood passing by. As you walk through an innumerable amount of gates, cordons, and guards, you eventually arrive at the central portion of the university where the professors stand around awkwardly on a stage. Three department chairs representing the “big three” departments are present: Pith from applied war, Aya from anti-metaphysics, and Samantha from alterity. Pith floats along as one might expect a disembodied helmet might, Aya smiles as everyone expects a beautiful demonic woman should, and Samantha defecates on the stage in a fashion one might expect. All of them look bored and Aya occasionally fiddles with her fiendish digital assistant – today she is playing words with enemies against another professor in anti-metaphysics.

>>A few minutes pass and there is some confusion on stage. Eventually a small demon places an an audio projector near Pith and he speaks in his typically effete and elegant voice: “Hello, and welcome…to..the incoming class number..” Pith at this point turns and asks Aya, who says something while rolling her eyes and tapping on her FDA. “..9990. Yes. Quite. As is typical for incoming classes you will be subjected to trial by combat. If you are new to the pit, this will be particularly amusing for us on the stage. If you've died before, well, it will be less amusing for us on the stage. Try not to embarrass yourself.” After this he pauses. “Also, try to flee or do anything stupid. Enforcement will torture pretty badly and you will miss some study time while recovering. Oh, and don't worry about dying. It's not like you can go anywhere else. Anyway, when I press this lever…” Pith floats to a lever on the stage. “You will land inside the SHU fighting pit. It meets Satan's guidelines for state-mandated regulations. Grab a weapon, find your partner, and try not to be totally idiotic. I realize this is hard as incoming students, but it would help me.” After this Pith moves to the lever and pauses. After a few moments Pith apparently calls for a group of small flying demons to throw the lever. After two of the small creatures arrive and apply their strength, the level is thrown, and you fall…and…fall..

[Roll a 1d100. This will provide you some basic equipment.]

[Roll another 1d100. This will show you what – or who – you're facing.]

[!!!Total is 2d100!!!]

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eb1581 No.21700

Dice rollRolled 13, 24 = 37 (2d100)

gr8 intro 8.8/8

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eb1581 No.21707

Dice rollRolled 4, 51 = 55 (2d100)

>>21686

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eb1581 No.21710

Dice rollRolled 94, 57 = 151 (2d100)

K

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eb1581 No.21711

Dice rollRolled 3, 29 = 32 (2d100)

>>21686

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eb1581 No.21714

Dice rollRolled 22, 5 = 27 (2d100)

>>21686

Eh, what eva

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eb1581 No.21715

Dice rollRolled 92, 70 = 162 (2d100)

>>21686

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eb1581 No.21716

Dice rollRolled 7, 94 = 101 (2d100)

>>21686

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eb1581 No.21725

Dice rollRolled 15, 38 = 53 (2d100)

>>21686

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eb1581 No.21727

Dice rollRolled 76, 26 = 102 (2d100)

>>21686

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eb1581 No.21741

File: 1452561237097.gif (Spoiler Image,2.11 MB,480x270,16:9,HumanRamenCoolAsHeck.gif)

Dice rollRolled 63, 42 = 105 (2d100)

>>21686

>That intro

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eb1581 No.21742

>>21710

Spending my +20 on Roll 1. Putting it at 114.

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eb1581 No.21743

File: 1452563233963.jpg (45.04 KB,400x566,200:283,angel.jpg)

>>21446

What Is Your Name?: Lilly

What Kind Of Creature Are You?: Angel of Heaven

What Do You Value?: Love, the Light, Friendship, Baked Goods

What Is Your Strength?: Cooking, Light Magic

What Is Your Weakness?: Physical Attacks, Dark Magic

What Is Your Story?: Lilly was living in heaven, doing as she does and making things like cookies and other baked goods, when she overheard a superior angel mention offhand that she should head down to hell and convert the demons and other denizens with her divine baked goods. Mistaking it as an order she proceeded to pack up and head down to Hell to do just that, causing a bit of a kerfluffle as she did so. Now she's here at this Sheol university with the intention of putting the inhabitants back on the path of righteousness using her kindness and cakes.

What Is Your Personality?: Lilly is a kind and loving soul, always happy to help others and more than happy to cook for them. While she has been trained in the use of holy weaponry and light magic she dislikes fighting as she believes that there is no need for it, even when concerning demons and devils. She enjoys the simple things in life, the smell of a well cooked meal, kittens, puppies, flowers, and the like, and doesn't particularly care for jerks, meanies, and pranksters. While her patience and kindness seem infinite there is a limit and when Mt. Lilly finally erupts archangels of war have been known to flee for the hills

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eb1581 No.21744

Dice rollRolled 13, 15 = 28 (2d100)

>>21743

rolling for stuff

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eb1581 No.21747

>>21743

KILL, KILL, KILL THE ANGEL!!

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eb1581 No.21748

>>21747

I'm confused? I thought this was hell…

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eb1581 No.21749

>>21743

Name: : Lilly

Health: 10/10

Type: Female, Divine [Class: #69]

Hellgelt (Money): 0

Accommodations: Dorm 1A Level 99 [Fortified Room #1A][Guards:2]

Equipment: [SHU Mass-Fab Clothing, Winged][Baked Goods:5+1/turn]

Relationships: God [Best Friend]

Skills: [Diplomacy I][Light Magic I: Basic Healing]

Bonuses:

Light-headed: You are really good at developing magic that is "good" in nature. As such you get a general +10 to all rolls to develop such magic. Why? Well, Jesus, look at you.

Good is DELICIOUS and INSIDIOUS: You can bribe pretty much anyone with an [apparently] infinite amount of divinely-sweet cookies. It works on pretty much everyone, but more on creatures best termed "fat".

Eccentricities:

Queen of the "Softies": You are a literal exemplar of a particularly noxious faction of SHU - the softies. The softies are individuals and creatures that are, for whatever reason, good. This doesn't go very well in hell, and you get a -20 to all interactions with all creatures that are evil. You also have to take special care when you travel, as people want to abuse you. On the bright side, you might be able to find other softies at SHU if you look hard enough…

I CANNOT HURT MY FRIENDS!: You cannot engage in battle against the angelic host or good creatures, generally. This makes you awkward and annoying in combat, and other SHU students will resent you for basically standing around ask everyone to talk about their differences or other whiny weakling bullshit. You need to be clever about what to do in these situations.

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eb1581 No.21750

>>21743

>Angels

>Hell

Come on, girl. You're better than this. Here's a list of things allowed in hell:

-Marquis de Sade level sexual deviants

-Anyone who eats so much it cuts into the chances of other people's survival

-The obscenely rich who don't give to the poor

-Those with potential who don't even try

-Psycho-Killers

-Power-hungry, traitorous second-in-commands

-The proud, for whatever reason

-And, as we all know, the eighth deadly sin is… pizza.

In any event, good luck not getting horribly raped, eaten, robbed, chained up, cut up, backstabbed, too big for your boots, or a job at Dominos

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eb1581 No.21814

File: 1452649470257.jpg (160.63 KB,537x810,179:270,460318b6361d027e75c74b5fb0….jpg)

>>GM: You may interact with other players until combat at no cost.

[Cohort I: J0, Lilly, Woko]

>>You are in a relatively large arena with no crowd. [Lilly], [Inspector J0-N35], and [Woko] are present. A sign flashes “POP-POP IS ACTIVE”. You aren't sure what that means, but it sounds really-really-really-bad for some reason. Every so often you can see small floating souls above the arena – they make weird clicking noises but remain neutral.

>>A voice booms. It is Pith. “Due to a clerical error you will not be partnered in most cases. Nearby will be a gate or hatch with something disagreeable in it.” After this statement the voice stops without much warning.

[Inspector J0-N35]

>>You land, hard, but your android body prevents any real damage from the impact [no damage]. After standing up, you notice that you are, indeed, in a fighting pit. At the far end of the arena is a gate that hasn't opened. Inside it is something that is likely bad. Nearby are [Rocks] and some [Sharpened Sticks]. You notice two women near you: [Lilly]{{An angel?}} and [Woko]{{A young girl?}}. It might be a good idea to prepare for combat, but you might be able to coordinate with them – the gate is opening slowly, and they both look sort of helpless. [Declare Action + Roll 1d100 for combat]

[Lilly]

>>After falling for a bit, you glide down and land in the pit without much of a problem. You look around and you find that there's not much around – a metallic looking man [J0-N35] and a young girl [Woko]. The walls appear too high and the darkness above appears too profound to fly through. It might be a good idea to prepare for combat, but you might be able to coordinate with them – a gate is opening slowly and dramatically. Nearby are [Rocks] and some [Sharpened Sticks] – they might be usable weapons. [Declare Action + Roll 1d100 for combat]

[Woko]

>>After what seems like an eternity, you hit the ground. It hurts really bad and you think you've bruised something [-1hp]. After you stand up, you gawk at the arena for anything of interest: Nearby are [Rocks] and some [Sharpened Sticks]. As you look around a bit more you notice [Inspector J0-N35] {{an android?}} and [Lilly]{{an angel?}}. It might be a good idea to prepare for combat, but you might be able to coordinate with them – a gate is opening slowly. Nearby are [Rocks] and some [Sharpened Sticks]. [Declare Action + Roll 1d100 for combat]

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eb1581 No.21815

File: 1452649533221.jpg (54.29 KB,551x696,19:24,12fd0c30f041d831328e9dfffe….jpg)

[Cohort II: Dramyon, Guiseppi, Natum Gelu, Malkarr]

>>You are in an arena with a large baying crowd. The crowd is extremely unruly, and might be agitated for some reason; They throw rocks, bottles, and other items. [Dramyon], [Guiseppi], [Natum Gelu], and [Malkarr Mistsilver] are present.

>>Every so often the crowd screams “HOW'D IT GET BURNED! HOW'D IT GET BURNED!” and "SHOOT HIM AGAIN! HIS SOUL'S STILL DANCING!” Needless to say, you aren't sure what the hell they mean by this..

>>A voice booms. It is Pith. “Due to a clerical error you will not be partnered in most cases. Nearby will be a gate or hatch with something disagreeable in it.” After this statement the voice stops without much warning.

[Dramyon]

>>Some time passes as you fall, but you eventually land of your feet with a good deal of luck. It still hurts, but you somehow manage it [-1 hp]. The pit you are surrounded with has a baying crowd the occasionally throws things at you – by some luck one of them recognizes you (maybe an underling?) and tosses a [Machine Pistol, Mortal:1 Mag] at you. It lands nearby. As you scan the arena, you notice a man standing up [Guiseppi] and a demonlike creature floating down [Natum Gelu]. In addition to those two, you also notice a well-dressed demon-like man [Malkarr] It might be a good idea to prepare for combat, but you might be able to coordinate with them – a hole nearby increasingly looks…porous. [Declare Action + Roll 1d100 for combat]

[Guiseppi]

>>You spiral in darkness for a time until you land with a sickening thud. It hurts really bad and your arm is probably broken, but you can't tell [-2hp]. Standing, you glance at the arena and are offput by by the baying mob that is exceedingly… loud. Despite the noise, you come to grips with the other individuals in the pit – a demonlike creature [Natum] and a relatively plain looking man in an odd outfit [Dramyon]. You also notice a demonlike man [Malkarr]. It might be a good idea to prepare for combat, but you might be able to coordinate – the hole nearby increasingly looks…porous and something is probably going to emerge. [Declare Action + Roll 1d100 for combat]

[Natum Gelu]

>>After the lever is pulled, you fall (and glide) down into the pit. During the descent, you look awkwardly at the cheering crowd and realize they're probably cheering for whatever you're going to fight and less so for you. As you near the ground, you land elegantly. After you set down, you notice two men [Guiseppi][and][Dramyon] standing around and looking anxious for combat – a demonlike man is also visible [Malkarr]. Nearby are [Rocks] and some [Sharpened Sticks]. At this point it might be a good idea to prepare for fight, but you might be able to coordinate with others – the hole nearby increasingly looks…porous and something is probably going to emerge. [Declare Action + Roll 1d100 for combat]

[Malkarr Mistsilver]

>>With the level thrown, you fall for a time. After an eternity of darkness passes, you eventually slam into the ground head first and feel blood running down your face from the impact [-1 hp]. As you stumble to rise, you notice two men [Guiseppi][Dramyon] and a demon of some sort [Natum Gelu]. After wiping the blood off your face, you notice a simple [Blasting Wand] sitting on the ground and you pick it up. At this point it might be a good idea to prepare for fight, but you might be able to coordinate with others – a hole nearby increasingly looks…menacing and things will probably come out. [Declare Action + Roll 1d100 for combat]

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eb1581 No.21817

File: 1452649679480.jpg (52.09 KB,270x400,27:40,croquetimaine05.jpg)

[Cohort III: Lisa, Lilith, Inemazi]

>>You are in a smaller arena with a huge baying crowd sitting in a circle on top of the walls that wrap around the arena. The crowd disagreeable but not malicious. [Lisa], [Lilith], and [Inemazi] are present.

>>Every so often the crowd screams “WHAT'S THE GREATEST SHOW IN THE WHOLE. WIDE. WORLD?”[pause] “THE RUNNING MANNNNN!”.

>>It's possible everyone in the crowd is drunk..maybe you can play to them for help…

>>Eventually a voice booms. It is Pith. “Due to a clerical error you will not be partnered in most cases. Nearby will be a gate or hatch with something disagreeable in it.” After this statement the voice stops without warning.

[Lisa]

>>Lisa, despite all odds, lands cleanly in the center of the arena and manages to avoid injury. How she manages this isn't very obvious. While she is visibly confused and more than a little angry at having things thrown at her – feces is popular. Eventually after dodging some refuse a sword [Soul-Inert Pitblade] is tossed to Lisa. Naturally, catching a thrown sword isn't easily done, so it clatters to the ground. Lisa isn't quite sure why someone would throw a sword, but she thinks she's just lucked out by getting it period. After looking around, Lisa notices to figures: a snake-woman creature [Lilith] and a bald humanoid man (?) [Inemazi]. It might be a good idea to prepare for combat, but you might be able to coordinate with them. [Declare Action + Roll 1d100 for combat]

[Lilith]

>>After falling for what feels like an eternity, you hit the ground with a sickening thud. It stings a little bit and you think you're bleeding [-1hp]. As your vision corrects itself, you survey the fighting pit – the far end has a hatch that is slowly starting to open. Nearby are [Rocks] and some [Sharpened Sticks], but you also catch sight of [Lisa] (A woman of some sort?) and Inemazi (A manlike thing?). It might be a good idea to prepare for combat, but you might be able to coordinate with them. [Declare Action + Roll 1d100 for combat]

[Inemazi]

>>Time passes as you fall, and, without much problem, you simply land in the middle of the arena. The arena itself is not terribly impressive in size – the crowd, however, seems large, and more importantly, drunk. One of the prettier hellions in the first row throws you a [Weird Book] and blows you a kiss before laughing maniacally and punching her girl-fiend (which you suppose wasn't really hers to give, but whatever). After that, you notice a snake-woman [Lilith] and some weird humanoid woman [Lisa]. It might be a good idea to prepare for combat, but you might be able to coordinate with them. [Declare Action + Roll 1d100 for combat]

[Cohort IV: Apistat and ???]

>>You are in tiny arena that can't be bigger than an acre squared. The seats above the ring are mostly empty and a few of the remainder individuals appear to have computers out to do work. Occasionally a few of the demons in the front row sing little songs and throw beer bottles into the arena, but that's it. Everyone looks bored and they seem to make their own fun.

>>Eventually a voice booms. It is Pith. “Due to a clerical error you will not be partnered in most cases. Nearby will be a gate or hatch with something disagreeable in it.” After this statement the voice stops without warning.

[Apsipat]

>>You wake up and your vision is blurry, but you're not dead. After you stand up, you notice a [human woman] dusting herself off and pressing a little device on her arm. She doesn't look hostile, really, and she's visibly armed. You notice [rocks] on the ground. At this point it might be a good idea to prepare for combat, but you might be able to coordinate with her… [Declare Action + Roll 1d100 for combat]

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eb1581 No.21818

Dice rollRolled 40 (1d100)

>>21817

[Lisa Heisman]

Grab the sword and go hit some of the stuff attacking me. Everyone here is freaky as hell. Har har.

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eb1581 No.21821

Dice rollRolled 47 (1d100)

>>21815

Name: Dramyon

Health: 9/10

Type: Humanoid, Male [Class #1B]

Hellgelt (Money): 0

Accommodations: Dorm 3B Level 3 [Room #1J]

Equipment: [SHU Mass-Fab Clothing]

Relationships: None.

Skills: [Vice I: Basic Black Market][Driving I: Trained]

Should I assume that I have the pistol? The first action is for if I do, the second is for if I don't. Obviously use the one that suits the situation.

1. Let's take stock. I've been thrown into a gladiatorial colosseum with three other… people? One looks pretty skinny, another looks like a demon of some variety (I don't know much about the inhabitants of this place, but there's no time to learn like the present.), and a pretty-boy in a suit. I'll make sure to thank the guy who threw me the pistol (If I live and find him), but first, I need to focus on my survival. I'm slightly wounded, but not too badly. I have a machine pistol of indeterminate make and quality, with an unknown number of rounds in the magazine. I think that the first step will be to approach the wall as carefully as possible, ready and willing to shoot at anything that might try to stop me (or come out). If I watch my fellow pit scum, I can get a feel for what kind of fighters they are, and maybe glean information about them in the process. If necessary, I'll work with them, but I'll watch my back.

2. My first action should be to grab the pistol and get into a defensive stance, ready to use the more intelligent half of my 'fight or flight' response at any moment, even if it just means hiding behind one of my fellow gladiators.

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eb1581 No.21822

Dice rollRolled 61 (1d100)

Both of these creatures resemble humans, but only just as much as I myself do. I can put up with them for however long I need too.

Wait by the side of the gate as it finishes opening. Before whatever lurks within emerges fully, bite it then flee to behind the woman. Let it have a choice between rushing past the woman with a sword or hesitating, and letting me to plan further. The time running shall also let my poison work quickly through the beast.

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eb1581 No.21824

Dice rollRolled 4 (1d100)

>>21741

"You there, with the gun! Hold fire until they close, you have limited ammo, and rapid fire is far more effective at closer range."

"Now, as for the Gelugon(anon) and you other human(dafty), I'd advise you find some rocks or sticks or what have you and be ready to intercept anything heading to This good fellow(dara) and myself. We have the ability to fight and range, and whatever comes out of that cavern will want us dead. We will be much less effective if the enemy is on top of us, so if you could keep them away, we all might live through this. I am Malkarr, by the way, apologies I could not make a proper introduction or meet your acquaintances in better circumstances."

Name: Malkarr Mistsilver

Health: 9/10

Type: Incubus, Masculine [Class 14]

Hellgelt (Money): 0

Accommodations: Dorm 3B Level 5 [Room #1A]

Equipment: [SHU Mass-Fab Suit][Blasting wand]

Relationships: None.

Skills: [Infiltration I: Sneaking][Daemon Magic I: Small Flames]

Fluff: http://pastebin.com/wbxyeRvw

Bonuses:

Clever Devil: You are fairly good at sneaking and blending in. You can develop infiltration and irregular warfare strategies easier – this translates into a +15 to all attempts to develop such skills.

Magically Attuned: You like magic a good deal. If you roll between 20-40 while using magic in combat you can re-roll – once. The second roll stands.

Eccentricities:

“Sophisticated” Womanizer: You generally find yourself entangled with the opposite sex. Every 3 turns you must find something very pretty and try to have fun with her. You're also compelled to make a pass at every.single.feminine.creature you encounter. Your approach must be classy and not lewd. Good luck! [During such encounters roll 1d100]

Embarrassing Deformity: You have a smashed horn. While some women and daemons find it charming, other demons find it to be a grave offense bordering on the heretical. Religious interactions are hampered, particularly if the daemons involved are main-line churches or orthodox institutions

1. Prepare my blasting wand in my main hand and my flame magic in the other. Present only my sides, the one armed with the blasting wand to the enemy. Start shooting the foes as they come from the hole. If one closes, or if another hole opens up and I get attacked from behind, flame them.

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eb1581 No.21825

Dice rollRolled 24 (1d100)

>>21814

Huh. Well, this sucks. Looking around, she notices a angel, and a robot. Weird. What ever the case, Woko walks over to the pile of rocks, looking at it. Man, it would be nice if she could, like, smash somebody without getting close, or picking up the rocks, or throwing them, or generally interacting, and you know, actually having to do anything to them. Suddenly, a epiphany. Woko summons her chains, before wrapping them around the rocks and lifting them. She puts a good amount of tension of them, getting ready for them to smash down where she pleases. Finally, she looks up to the others,

"Uh…Howdy? Guess we're stuck together…Can we get done with this, so I can take a nap, please?"

[Pick up rocks with chain, get ready to smash monster]

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eb1581 No.21826

Dice rollRolled 97 (1d100)

Name: Natum Gelu

Health: 10/10

Type: Lesser Demon, Ice [Class 3]

Hellgelt (Money): 0

Accommodations: Dorm 3B Level 6 [Room #14A]

Equipment: [SHU Mass-Fab Clothing]

Relationships: None.

Skills: [Tactics I: Command Experience][Ice Magic I: Crude Bolts]

Bonuses:

Tactical-cool: You are extremely good at general tactics and methods. If you can convince others in your group to follow your directions you provide a general +10 to most rolls in combat.

Of The Coordinator Class: Generally, you know how to interact around hierarchies. You will be generally well regarded by members of the bureaucracy. This has many useful benefits given the raw size of the greater fiendish bureaucracy.

Eccentricities:

Dislikes Fire: You suffer a disadvantage insofar as fighting on terrain that is fiery in some way. Given that most of hell is an inferno, this is problematic. You need to take extra precautions in such situations, but bad rolls in such terrain might be much worse…

Divine Wrath: You've actually manged to kill an angel. This is no small feat, and other angels will generally try to kill you first. Vengeance is theirs, no matter what god has to say about the matter.

Why the fuck is nobody is noticing the hole perhaps I should tell the man welding the gun that there might be a beast so don't shoot at me. There's a deamon there also I assume he's a pretty boy who never knows how to fight perhaps he is an incubus or a imp since they're one in the same. There's another man there too surprisingly not welding a pistol however maybe another damned soul. As for me I best start improvising a weapon from these sticks and I see no rope and they are sharp, so perhaps they can be better if I can make some type of use out of them.

1. Grab the sticks and ready my Ice magic to freeze the beings who dare try to attack me

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eb1581 No.21845

Dice rollRolled 69 (1d100)

>>21815

Name: Guiseppi Di'Santangelo

Health: 8/10

Type: Humanoid, Male [Class #1B]

Hellgelt (Money): 0

Accommodations: Dorm 3B Level 8 [Room #1F]

Equipment: [SHU Mass-Fab Clothing]

Relationships: None.

Skills: [Survivalist I: Plucky][Plotter I: Clever Schemes]

Bonuses:

Big Luke's Interest: You're pretty good at doing evil, really. Every time you do something pretty evil, you get a +10 to the action. Things like research don't count, but if you were to take a child hostage and use it at a shield or something, that would. Stealing money or plotting against a superiors counts, though.

Survivalist: You don't die easy, needless to say. You've survived the lower rings of hell and with every sort of trick in the book. Every time you take damage, roll a 1d5 and subtract that number from the incoming damage. This happens once during a combat phase, but you might be able to train it up to ignore more damage…

Eccentricities:

Slightly Frail: You are kind of brittle. Every melee attack against you gets a +20 to the roll. Stay out of melee with clever schemes or something!

Magically Vulnerable: You don't like most magic very much. Every time you get injured by magic there's a good chance it will leave scars or injuries that don't really heal well – healing for the week is reduced to zero.

Action

1: Try to find a weapon while staying away from whatever the hell is coming out of this hole.

Fluff: Curse a lot in very old italian.

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eb1581 No.21884

Dice rollRolled 65 (1d100)

>>21817

Use my Shape change to appear Human and approach her carefully

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eb1581 No.21936

Dice rollRolled 13 (1d100)

>>21814

>>>INITIALIZE FUNCTION: analyze(SITUATION);

>>>

>>>

>>>ANALYSIS:

>>> >location: fighting pit

>>> >current enemies: none

>>> >potential enemies: through that gate

>>> >weapons: [SHARPENED STICKS]

>>> >3m, 2 o'clock

>>> [ROCKS]

>>> >4m, 1:30

>>> >potential allies: [ANGEL]

>>> >benefit in fight: UNKNOWN

>>> [YOUNG GIRL]

>>> >benefit in fight: USELESS

>>> >chance of survival: 88%

>>> >chance of civilian casualty: 98.6%

>>>

>>>INITIALIZE FUNCTION: armSelf.with([SHARPENED STICK]x2);

>>>

>>>STATUS: ARMED

>>>

>>>INCOMING OBSERVATION: YOUNG GIRL ABLE TO MANIFEST CHAINS EX NIHLO

>>>UPDATED USEFULNESS: HIGH

>>>

>>>INITIALIZE FUNCTION: battlePlan();

>>>

>>>

>>>PLAN: READY

>>>BEGIN COMMUNICATION:

>>>"Little girl, put down that rock. I need you to go over to the side of the gate. When whatever's behind there comes out, use those chains to trip it up. Angel, fly up and hit it from above. I'll take it head-on."

>>>INITIALIZE FUNCTION: FIGHT();

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eb1581 No.21937

Dice rollRolled 69 (1d100)

>>21817

Grab the book and prepare a firebolt. Lets see what we are to fight.

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eb1581 No.21939

Dice rollRolled 100 (1d100)

>>21825

>>21814

>>21936

Lilly landed lightly and looked around saying, "Well this isn't exactly what I was expecting." Then she looked at the other two and said, "Oh my are you two all right?" She went over to the girl and said, "Oh my you're injured here let me help." She then proceeded to cast a minor healing spell on the girl's injuries. Then she turned to the robot and said, "Hit? Oh no I couldn't possibly hurt something, surely there is no real need to fight."

[[if fighting starts a calming spell would be cast and if that wasn't enough a sleep spell.]]

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eb1581 No.21941

Dice rollRolled 44, 38, 68 = 150 (3d100)

>>21814

Cohort 1

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eb1581 No.21942

Dice rollRolled 90, 96, 83, 36 = 305 (4d100)

>>21815

Cohort 2

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eb1581 No.21943

Dice rollRolled 96, 67, 35, 20, 95 = 313 (5d100)

>>21817

Cohort 3 and 4

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eb1581 No.21959

[Cohort I: J0, Lilly, Woko]

After a minute the gates at the far side of the arena click open. Nothing steps out immediately, but the ghosts and specters observing the entire scene seem to make clicking noises and move closer. As they move closer, the first foot steps out of the darkened entryway and cracks the ground. Then another foot. Slowly, so slowly, a massive beast of unremitting horror appears: it is snakelike, but is not a snake. It reminds one of an insect, but it is not an insect. It walks in vaguely human way, but it is certainly not a man. It is, in a few words: huge, gross, and monstrous; It has many long arms with claws punctuating every appendage. Other phrases might be applied: it is a deeply upsetting thing that represents a walking violation against the natural order and the quaint categories developed by god.

The voice booms again. It is Pith.

>>“Cohort…ah…let's see here. Fuscia. Cohort Fuscia. You're confronting our new prototype from the fiend-engine program at CTU. They're really proud of this one, they call it the…ah….let's see here….oh, charming. This is Pop-Pop the [he changes his voice to an ebullient tone] GENOCIDE demon. Fantastic name. It's a prototype, so it hasn't actually had combat testing. We've never actually had it fight a member of the divine host before, or an android. Frankly we're all really excited about this test. Now, there is a good chance you won't survive this…but you knew that, really.”

The voice clicks off. The creature moves forward, and then stops. [Woko] hurls a rock at the creature, but finds it is totally ineffective. [Inspector J0-N35] stands at the ready with a spear, but as he gets close the creature to attack Pop-Pop smashes him with an arm that appears to emerge from nowhere; The hit is massive and awful, and [Inspector J0-N35]'s body flies across the arena and into the far w

The fight appears hopeless as the creatures advances on [Woko] and [Inspector J0-N35] lies damaged on the ground. However, the while, Lilly is in the corner praying. She asks god to help her with the fight with her magic, because she's not sure what she's doing. She wants to calm it down. Calm everything down.

Much to everyone's surprise, Pop-Pop bursts into flames. Holy flames. It screams in agony and flees back into the hole where small demons appear and attempt to suppress the inferno with ice magic. This occurs a voice booms. It's not god, but it's certainly somewhat close to god. Possibly Metatron. It speaks two words: “Release them. Lilly, that creature will not find peace another way.”

Everyone is stunned. There is the sound of someone screaming and yelling over the PA. After a few moments a small door opens and you are led outside. A few of the techodemons run a small device over everyone. A few of them grumble as they lead you to the main campus. You have managed to survive the blooding with relatively little blood being shed. This no doubt annoys some of the SHU fiendtechs, and they strip you of any weapons as you leave. Lilly gets monitoring bangle for her “little stunt” according to one of the smaller demons.

>>All players gain: [SHU PDA]

>>Woko: [Ability: Ranged 2/???]

>>Lilly: Add Skill: [Divine Wrath II: Smite] [add line: Reputation: Menace][Add equipment: SHU Monitoring Bangle]

>>Inspector J0-N35: -9hp [Ability: Melee 2/???]

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eb1581 No.21960

[Cohort II: Malkarr, Dramyon, Guiseppi, Natum Gelu]

Some time passes before the gates on the far side of the arena slowly creak open without a sound. As the open, something slams into the gate and attempts to get through the wedge, damaging the mechanism. After a few frantic seconds the creature breaks through. It is a bewildering and awful thing: it a bulbous fleshy mass with small human faces in a variety of facial expressions. It is gross. Gross and lacking in all taste. The voice chimes in.

>>“Hello Cohort Purple. This is Aya-Mini over at anti-metaphysics. What you are facing in the pit there is a lesser Cageite. Cageites are what happens when The Pit finds something funny. Funny in quotes. The funny changes. A few years back it was Buseyites, but now we've got these things. Every twenty mortal years The Pit creates them whenever it feels…” She sighs audibly “…Whimsical or whatever. We're still working on a general theory about how it works, but we're stumped, and now we've got creatures that look like this. We've been informed he was an actor. The Pit seems to like actors for some reason.” After that statement she sighs loudly and mumbles something.

>>“Anyway. Cageite ecology controls a minor portion of Dis and constantly harass and destroy our facilities there. This isn't the worst of the bunch, but this one has a tendency to respond to direct magical manipulation. You might luck out if we get it to work and the control rings operable mid-fight.” A few second pass before she adds. “I'll see what I can do, of course. I'd hate to let those…young..supple….virgin… bodies…torn apart…and not be involved. On the bright side, they're not as bad as Buseyites. Those things are the worst.”

The voice clicks off. It sounds like she blew a kiss. Ok.

The Cageite surges out of the gate after continuing to ram it. [Dramyon] begins firing with his machine pistol – it's not quite what he's used to, and the firing causes his aim to buck a little bit as he suppresses. He is generous with his shooting, but the creatures rushes [Malkarr] and mauls him viciously while screaming maniacally about “THINGS BEING BURNED”. After a few seconds of clawing at the toppled form of [Malkarr], it switches and attacks [Giuseppi], who by this point had managed to grab a sharpened stick from the ground. Giuseppi manages to ram the stick into the creature, but he is knocked over and the creature attempts to claw and bite him. By this point [Natum] has finished summoning a variety of ice bolts, and the creature is hit repeatedly, slowing as the ice crawls across it. Despite such attacks, the creature continues flailing and screaming – by this point Dramyon has exhausted the remaining ammunition for his pistol and grabbed a nearby stick and joined in the melee, ramming the stick through the head of the creature as it awkwardly bites Giuseppi. After the second stick plunges into the creature it slowly slumps to the ground. Generally, the injuries to most of the group are pretty severe: Malkarr bleeds to death as the technicians move into the collect data from the Cageite corpse; Malkarr's condition is temporary, while information is eternal, they suppose..

>>All players gain: [SHU PDA]

>>Dramyon: [Ability: Small Arms II 2/???][Add equipment: Machine Pistol, Mortal:0 Magazines]

>>Guiseppie: [Ability: Melee 5/???]; lose 3hp

>> Natum Gelu: [Ability: Ice Magic II 9/???]

>>Malkarr Mistsilver: You have died. Thankfully, it isn't permanent. You lose 1 action the next turn as you reincarnation forms are handled by the fiendish bureaucracy. Bah, paperwork!

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eb1581 No.21961

[Cohort III: Lisa, Lilith, Inemazi]

>>There is the sounds of someone flipping through some papers. “Hello..er…wait. This is cohort umbra right? Wait, wait, you can't respond. Yeah, uh, hello. Name's..” At this point there is a screeching noise that seems to hurt your ears. “…nice to meet you. You guys are going up against some Spitehounds that we have around the campus. They breed in large numbers and because of budgetary overruns we've started to use them for the blooding process. Also, yeah, and this is important, don't…uh…wait.” There is the sound of more papers being flipped. “Well, I thought it was something important I should add, but, ha ha, well, you know, they don't pay me enough to care. They don't even pay me at all.”

The audio then squeaks a little as it goes quiet.

The spitehounds soon appear from an unseen hatch. They are quite large, but poorly fed. They set upon [Lisa], as she is the closest: despite her lack of skill with a blade, she manages to injure one of the creatures with a well-timed blow. However, as she attempts to take another swing, she is tackled by a second spitehound that snaps her arm in two places as it bites down, hard. As she screams, [Lilith] bites the second hound viciously, and [Inemazi] pummels the creature with tiny summoned bolts. The creature, angered by the little bolts, runs around the arena toward where Inemazi is. Panicking, Inemazi throws his book at the creature, and it dies from a considerable blunt impact (which nobody expected). The second hound, still mauling Lisa, eventually succumbs to the poison injected by Lillith. Lisa is badly injured but barely survives the entire affair, and she pushes the now dead creature off her. Whew.

>>All players gain: [SHU PDA]

>>Lisa: Add equipment: [Soul-Inert Pitblade], lose 7hp

>>Lilith: [Poison 7/???]

>>Inemazi Add equipment: [Book of Stone] [General Magic II: 6/???]

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eb1581 No.21962

[Cohort IV: Apistat and ???]

>>A voice starts. Papers are flipped and it sounds the speaker is speaking through their teeth or has something in their mouth. “Hello cohort…LEMON LIME? Is this a joke? That's not code for naming regimes…hey..Qopzal, what do you know about this?” Some inaudible discussion follows. “Yeah, good call. So, you're up against minor moldermen. They're hardly ever deadly….huh.” At this point there is some muffled talking as a microphone is being smothered. “Must have been oversight. Anyway, don't get too bored I guess.”

A pop announces the silence of the voice.

Apistat and the woman look at each other briefly. Apistat, perhaps wisely, takes the form of a human man which seems to trick the woman into doubting her eyes. After thinking about it, the woman opts for a tosses him a [Pistol, Mortal:1 Magazine] and nods. Across the arena, the woman feeds shells into a shotgun, but eventually stops and glares as Apistat fumbles around with the pistol. “HEY! ASSHOLE! Get your shit together, something bad is coming out of that hatch or something! Don't just stand there, alright? Spray and pray if you have to.”

As the woman completes her sentence, they come from a hidden wall. Moldermen. The creatures resemble men, but more accurately they seem to behave as if they are pottery in a human form: resistant to flames of the pit, but fragile to most attacks. Firing starts immediately, and the Moldermen are shattered by the sustained fire from the shotgun and Apistat's admittedly goofy attempt at aiming. Only toward the end does some danger arrive: one of the Moldermen rushes Apistat and attempts to cut him with a crude knife. The cut is not deep, but Apistat finds himself grappling with the creature as the woman rushes the creature and pulps its head with the butt of the shotgun. She is visibly exhausted and wipes her forehead from the sweat produced from the pummeling. You survey the carnage: the Moldermen lie in untidy piles and one has seen its head pulped into a gory mess. She eventually says “name's Meridia. Nice to meet you, I guess. Shame it couldn't be in better circumstances.”

>>All players gain: [SHU PDA]

>>Add relationship: [Meridia Callicott: Saw Combat With]

>>Apistat: Lose 3hp. Add equipment: [Pistol, Mortal:0 Magazines]; [Shapechange II: 8/???]

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eb1581 No.21963

File: 1452840651348.jpg (222.05 KB,940x737,940:737,Dore-Dante.jpg)

>>EVENT - Induction, Post: All players are to commence their first week of post-induction, which is basically free time aside from paperwork that you will no doubt fill out properly. You can join sorority, fraternity, or try to get some other things done around campus. This also might be a good time to make friends…or something. Some prominent fraternities at SHU: ΦΦΦ, βιι, and ωΣΔ. Prominent Sororities: ΔΔΔ, ΤΔΦ. However, a variety of such groups exist and they handle most areas of interest…

[Actions are 2d100, but some areas might be effectively closed until classes start.]

>>Rules: http://pastebin.com/egpXvQrA

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eb1581 No.21964

>>Addendum: All players heal at a rate of 2hp/turn so long as additional damage has not been taken.

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eb1581 No.21971

>>GM note: I am unable to continue the game to due constant disagreements with particularly unpleasant persons. As such the game is cancelled.

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eb1581 No.21984

File: 1452915624876.jpg (100.51 KB,848x900,212:225,GorbagTheSkintaker'sOptimi….jpg)

>>21971

Well, that's a bummer. It had potential. You were doing well.

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eb1581 No.21992

>>21984

He has in fact, possibly changed his mind.

if the game continues, it will be on the 8chan /builder/ board, rather than /buikders/.

This is more out of necessity, as due to the policy of the board owner Red may or may not be banned from continuing or hosting new games, along with Redaeth, for disagreements in the IRC.

I do not support this, but it is the way it will be until that changes.

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eb1581 No.22134

File: 1453158878152.jpg (41.24 KB,625x469,625:469,pups.jpg)

>>GM: Note - Game resumes. The GM would also like to apologize for the current wave of disagreeableness and will assure the playerbase that further departures will not occur without reasonable cause (narrowly defined: death, dismemberment, or life commitment). With that said, updates will be sporadic until workload balances for semester: 2/3 a week seems likely, depending on player speed.

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eb1581 No.22135

>>22134

Thanks, mate. Good luck with the rest of the year.

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eb1581 No.22214

Dice rollRolled 79, 35 = 114 (2d100)

Name: Apsipat

Health: 7/10

Type: Chimera [Class #24]

Hellgelt (Money): 0

Accommodations: Dorm 3B Level 2 [Room #6C]

Equipment: [SHU Mass-Fab Clothing] [SHU PDA] [Pistol, Mortal:0 Magazines]

Relationships: [Meridia Callicott: Saw Combat With]

Skills: [Shapechange I: Simple Changes] [Shapechane II 8/???]

Bonuses:

Messin With Homo-Sapiens: You like to mess with the humans. I mean, who doesn't? Nobody. But you're really good at it, and it translates broadly into a particular broad set of useful skills. Every time you find yourself in combat with humans, you get a +10 to all rolls against them.

Protean In Nature: Your form is extremely malleable and you can change shape. This provides interesting tactical options. If you roll between 20-40 while developing your capacity to shapechange or while using it in combat, you can re-roll once. The second roll stands.

Eccentricities:

Holy Aversion: Much like other denizens of Hell, you don't like sacred objects. Unlike those creatures, you kinda freak out. If you encounter a sacred object, you might wig out or otherwise try to run away from said object. Angels often carry said objects, but sometimes humans do, too. Every time this sort of situation occurs, roll a 1d100 at -30.

1. "We're in hell and all you're thinking about better circumstances…" See if I can find out how she got here

2. Look for a frat, see if they'll take in a shapeshifter like me

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eb1581 No.22215

Dice rollRolled 49, 19 = 68 (2d100)

1. Work on my poisonous bite. Walk around campus and pick fights with those who look human enough to satisfy my urge for vengeance and my thirst to quench my undying hatred. Let all think that is all that I am.

2. There will be those who are both human and powerful enough to thwart any attempt at destroying them. My goal before I leave this place is to see their destruction. The first step is to identify who meets the criteria of 'human' among the student and teachers.

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eb1581 No.22216

Dice rollRolled 55, 11 = 66 (2d100)

>>21971

Name: Natum Gelu

Health: 10/10

Type: Lesser Demon, Ice [Class 3]

Hellgelt (Money): 0

Accommodations: Dorm 3B Level 6 [Room #14A]

Equipment: [SHU Mass-Fab Clothing][SHU PDA]

Relationships: None.

Skills: [Tactics I: Command Experience][Ability: Ice Magic II 9/???]

Bonuses:

Tactical-cool: You are extremely good at general tactics and methods. If you can convince others in your group to follow your directions you provide a general +10 to most rolls in combat.

Of The Coordinator Class: Generally, you know how to interact around hierarchies. You will be generally well regarded by members of the bureaucracy. This has many useful benefits given the raw size of the greater fiendish bureaucracy.

Eccentricities:

Dislikes Fire: You suffer a disadvantage insofar as fighting on terrain that is fiery in some way. Given that most of hell is an inferno, this is problematic. You need to take extra precautions in such situations, but bad rolls in such terrain might be much worse…

Divine Wrath: You've actually manged to kill an angel. This is no small feat, and other angels will generally try to kill you first. Vengeance is theirs, no matter what god has to say about the matter.

1-2 Look for a group of imps to influence first I need a spy network so that I can identify many others that will dare try to challenge me

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eb1581 No.22217

Dice rollRolled 3 (1d100)

>>22134

Name: Malkarr Mistsilver

Health: 5/10

Type: Incubus, Masculine [Class 14]

Hellgelt (Money): 0

Accommodations: Dorm 3B Level 5 [Room #1A]

Equipment: [SHU Mass-Fab Suit][Blasting wand]

Relationships: None.

Skills: [Infiltration I: Sneaking][Daemon Magic I: Small Flames]

Fluff: http://pastebin.com/wbxyeRvw

Bonuses:

Clever Devil: You are fairly good at sneaking and blending in. You can develop infiltration and irregular warfare strategies easier – this translates into a +15 to all attempts to develop such skills.

Magically Attuned: You like magic a good deal. If you roll between 20-40 while using magic in combat you can re-roll – once. The second roll stands.

Eccentricities:

“Sophisticated” Womanizer: You generally find yourself entangled with the opposite sex. Every 3 turns you must find something very pretty and try to have fun with her. You're also compelled to make a pass at every.single.feminine.creature you encounter. Your approach must be classy and not lewd. Good luck! [During such encounters roll 1d100]

Embarrassing Deformity: You have a smashed horn. While some women and daemons find it charming, other demons find it to be a grave offense bordering on the heretical. Religious interactions are hampered, particularly if the daemons involved are main-line churches or orthodox institutions

1. Well that was particularly unpleasant. Note to self Cageites are nasty and use other as a meat shield. Since getting them to follow direction is like herding extremely ornery hellcats. Ah well, exist, persist and learn. Now, it's time to find a fraternity that if not shares my loves of culture and taste, be one I can at least stand to be around. They need to be classy, cultured, have a modicum of intellect, and of course appreciate the female form.

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eb1581 No.22218

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eb1581 No.22219

Dice rollRolled 5, 69 = 74 (2d100)

>>21961

What Is Your Name?: Inemazi

What Kind Of Creature Are You?: Humanoid, bald with no features upon its face (think slenderman style). Four arms that are long and slender. Two legs that in an X shaped splay of toes. Usually seen wearing a black robe of silk.

What Do You Value?: Knowledge, experimentation, and curiosity

What Is Your Strength?: Incredible intelligence, knowledge base, and magical aptitude

What Is Your Weakness?: Not strong physically, dislikes the cold.

What Is Your Story?: Inemazi is a young demon without much of a story. Formed in one of the darker hells with an incredible thirst for knowledge and magic he began searching every nook and cranny he could see. This led to him dying a lot and needing to revive. He did eventually gain enough magical prowess to be noticed and taken in by SHU for training. How it will go from here is anyone's guess, but Inemazi's hunger for knowledge never subsided.

What Is Your Personality?: Inemazi is an experimenter. When the desire to try something out or to test a theory he has comes to him he will usually follow through with it. Inemazi also enjoys reading, especially if it is something he is not supposed to read. As well Inemazi hates it when he is lied to, or secrets are kept from him. He may go to drastic lengths if he believes that uncovering the truth will benefit him enough.

Health: 10/10

Type: Humanoid, Undefined [Class 6]

Hellgelt (Money): 0

Accommodations: Dorm 3B Level 6 [Room #12A]

Equipment: [SHU Mass-Fab Clothing, Humanoid][Academic Books][Book of Stone]

Relationships: None.

Skills: [Research I: MLA-tier Academic][General Magic I: Small Bolts] [II 6/??]

Bonuses:

The Intellect Is Not Wisdom: You are generally intelligent, and are able to focus on particular skills. You get a +5 to a skill rolls every time you achieve another level in a skill, which caps at +20. New skills developed will be penalized, however, in the same proportion…

Very Clever With Magic: You are a specialist with magic. You generally have access to a large base of books to pursue studies independently without coursework.

Eccentricities:

Hatred Of The Body: You dislike the cold and are generally very weak. Your strength is in your mind, not this..form..that seems to propel you are around. You get a -10 to /all rolls/ involving ice or physical actions…

Curiosity Killed The YOU: If you roll a 1 during research [such as investigating spells or magic] something really bad will happen. Really. Really. Bad.

1. Check out the book of stone. I wonder what the contents are.

2. As well continue practicing magic. II 6/???

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eb1581 No.22220

Dice rollRolled 78, 60 = 138 (2d100)

>>21960

Name: Dramyon

Health: 10/10

Type: Humanoid, Male [Class #1B]

Hellgelt (Money): 0

Accommodations: Dorm 3B Level 3 [Room #1J]

Equipment: [SHU Mass-Fab Clothing] [Machine Pistol, Mortal:0 Magazines] [SHU PDA]

Relationships: None.

Skills:

[Vice I: Basic Black Market]

[Driving I: Trained]

Abilities:

[Small Arms II 2/???]

Well, that could have gone more smoothly. I seem to have emerged relatively unscathed, and I've acquired a firearm. The others, however, weren't as fortunate. The good-looking one looks like he's died a bit, while the other man was injured. The more monstrous fellow is fine. With that unpleasantness concluded, I can begin to get to work.

1. If you find yourself in an unfamiliar place, the best thing that you can do is familiarize yourself with the area. While much of hell seems to be constantly shifting, there are some areas that are more or less stable. I need to find hiding spots, escape routes, ambush points, and the like. Such things will be useful in the… time to come.

2. Even in hell, there's probably people who don't want certain information becoming known. I aim to discover that information, and hold it above the heads of some of the more significant players here. Through blackmail, I can enforce my will, but it's impossible to obtain information when you don't know anybody. My next step should be making acquaintances. The fraternities could prove to be useful, especially if they're anything like those on Earth. But, alas! I'm getting ahead of myself. That's an investigation for another day.

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eb1581 No.22259

Dice rollRolled 47 (1d100)

>>21960

Name: Guiseppi Di'Santangelo

Health: 8/10

Type: Humanoid, Male [Class #1B]

Hellgelt (Money): 0

Accommodations: Dorm 3B Level 8 [Room #1F]

Equipment: [SHU Mass-Fab Clothing] [SHU PDA]

Relationships: None.

Skills: [Survivalist I: Plucky][Plotter I: Clever Schemes] [Melee 6/???]

Bonuses:

Big Luke's Interest: You're pretty good at doing evil, really. Every time you do something pretty evil, you get a +10 to the action. Things like research don't count, but if you were to take a child hostage and use it at a shield or something, that would. Stealing money or plotting against a superiors counts, though.

Survivalist: You don't die easy, needless to say. You've survived the lower rings of hell and with every sort of trick in the book. Every time you take damage, roll a 1d5 and subtract that number from the incoming damage. This happens once during a combat phase, but you might be able to train it up to ignore more damage…

Eccentricities:

Slightly Frail: You are kind of brittle. Every melee attack against you gets a +20 to the roll. Stay out of melee with clever schemes or something!

Magically Vulnerable: You don't like most magic very much. Every time you get injured by magic there's a good chance it will leave scars or injuries that don't really heal well – healing for the week is reduced to zero.

Actions

1. Try to figure out where I am, what is going on, and why I'm not in the lower circles.

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eb1581 No.22260

>>22259

>>GM: You have two actions available.

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eb1581 No.22261

Dice rollRolled 65 (1d100)

>>22260

second action

2: Check out my attire and the pda for a clue about where I am

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eb1581 No.22263

Dice rollRolled 17, 8 = 25 (2d20)

[Siderolls]

[Grutz]

[Lillith]

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eb1581 No.22264

Dice rollRolled 16, 2 = 18 (2d100)

>>21959

Name: : Lilly

Health: 10/10

Type: Female, Divine [Class: #69]

Hellgelt (Money): 0

Accommodations: Dorm 1A Level 99 [Fortified Room #1A][Guards:2]

Equipment: [SHU Mass-Fab Clothing, Winged][Baked Goods:6+1/turn] [SHU Monitoring Bangle] [SHU PDA]

Relationships: God [Best Friend]

Skills: [Diplomacy I]

[Light Magic I: Basic Healing]

[Divine Wrath II: Smite]

Bonuses:

Light-headed: You are really good at developing magic that is "good" in nature. As such you get a general +10 to all rolls to develop such magic. Why? Well, Jesus, look at you.

Good is DELICIOUS and INSIDIOUS: You can bribe pretty much anyone with an [apparently] infinite amount of divinely-sweet cookies. It works on pretty much everyone, but more on creatures best termed "fat".

Eccentricities:

Queen of the "Softies": You are a literal exemplar of a particularly noxious faction of SHU - the softies. The softies are individuals and creatures that are, for whatever reason, good. This doesn't go very well in hell, and you get a -20 to all interactions with all creatures that are evil. You also have to take special care when you travel, as people want to abuse you. On the bright side, you might be able to find other softies at SHU if you look hard enough…

I CANNOT HURT MY FRIENDS!: You cannot engage in battle against the angelic host or good creatures, generally. This makes you awkward and annoying in combat, and other SHU students will resent you for basically standing around ask everyone to talk about their differences or other whiny weakling bullshit. You need to be clever about what to do in these situations.

1. Oh my, I hope it will find peace then, and what's this thing? [Inspect the [SHU Monitoring Bangle] and ask the technicians questions about it]

2. Ah I should get to know those who were with me, maybe we can become friends, I'm sure they'd love some baked treats, though I don't know if the metal man can eat I should find some way to ask him politely

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eb1581 No.22265

Dice rollRolled 28, 20 = 48 (2d100)

Name: Lisa Heisman

Health: 5/10

Type: Humanoid, Wisp [Class 20]

Hellgelt (Money): 0

Accommodations: Dorm 3B Level 1 [Room #1X]

Equipment: [SHU Mass-Fab Clothing, Wisp]

Relationships: None.

Skills: [Bureaucracy I: Accounting]

Bonuses:

Touched By Fate: You aren't sure what's going on. Perhaps it's for the best, as really bad things have a tendency to simply pass you by. Why? The Pit doesn't answer questions like that. All you know is that all REALLY bad rolls – 1-20 – will be graduated to simple failures.

Will-To-Willpower: It's not clear why you have so much willpower, but you do. As such you can allocate a +20 to a single action every other turn. It works on pretty much everything, thank God – er, Satan.

Eccentricities:

Coming To Grips: Lucifer has seen fit to place you here, and you don't really understand why. Every three turns you need to try to spend some time trying to understand how much shit you are precisely in. [Roll 1d100]

JUST SHUT UP: Every time you ask a stupid question about things that go on – like trying to understand The Pit or why that demon just got torn to pieces – you will get yelled at and possibly injured. No. Nobody cares you're scared. No. Nobody cares you don't want to be here. No. Nobody can get out. No. SHUT. UP. JUST SHUT UP.

1. Figure out what /exactly/ is going on.

2. Neat sword. Does it do anything cool?

-[Soul-Inert Pitblade]

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eb1581 No.22271

File: 1453345015554.jpg (316.69 KB,802x1067,802:1067,delightd.jpg)

>>GM note: Classes begin next turn!!! Next turn a class list will be provided, and the student body will generally be expected to study while also meeting (after)life goals. The entire campus will also be available.

>>GM note: All players: Get 5 Hellgelt/turn [Stipend]. Money can be exchanged for goods and services.

>>GM Note: Please be sure to post a stat sheet, thanks.

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eb1581 No.22272

[Apsipat]

1. Meridia shrugs and looks at you. She doesn't notice your disguise, still. “I'm pretty sure I died. I mean, this is Hell. I was on the business end of a tank round and the last thing I saw was .50 cal explode. Then I was flying through the air, then I landed on a branch. After that, I'm here.” After she concludes her statement she goes quiet. “I was good at fighting, that's why I'm here. Well….fitting, I guess. Anyway, here's some more pistol ammo, I don't need it. Hate pistols. See you around wherever this is. I get the feeling I'd rather have you as someone I can count on than some…thing with like twenty eyes.” After that she gives you [2 Magazines] and walks off with nod. After that, you change back and seem to be much better at holding your shape. You don't think she picked up anything obtrusive. [Shapechanging II: 13/???] (Revise: [Meridia Callicott: Saw Combat With] to [Meridia Callicott: Friendly]

2. After thirty minutes or so you find ΔΔ (Delta Delta). Delta Delta is apparently a shapeshifter-oriented fraternity, and you submit an application. The shapeshifter in charge of the process seems pleased, but says you're going to “go through hazing”. You're not sure about this, but he says you can put it off if you want… [ΔΔ Application: 1/???]

[Lillith]

1. It takes some time to find a part of the campus that isn't watched at all hours by guards, but you manage to find a fighting ring established in the training pits as open fighting would be a bad idea with enforcement devils roaming around. However, given that the pits are mostly closed until classes start one room remains open. It is crowded with fighters and you walk in. After a little while you finally decide to square off in the ring against a gorilla-like demon named Grutz. While you think you have the advantage, Grutz hits you very hard and knocks you out in two rounds before you can get a good bite in. You learn something about melee, but less so anything about biting. (Lose 3 HP, Melee I: 3/???)

2. You attempt to get a good grip on who you are going to dislike within the general population. Thankfully, most of the student's aren't even close to human – they occasionally take humanoid shapes, but it's fairly clear most of the population isn't mortal. However, since classes aren't in session, you can't get a grip on what the teaching staff is like. Most everyone walking around isn't very human-looking, however. You guess about 10% – give or take – are reasonably human.

[Natum Gelu]

1-2. You look around for anyone that might be useful as a spy or that would otherwise have information; Most of the guards look too dense and the other students don't look terribly in-the-know. Naturally, you head over to discuss some issues with a few of the smaller file sorting demons outside of the administration building – they're smoking, and need to go outside as per health regulations (seriously). After a few minutes you strike up a conversation with them, and then nod a little bit as you try to ingratiate yourself. It seems to work, at least a little. Maybe if you bought them a few cigs… [In Progress: File Demon Spies 1/???]

[Malkarr]

1. You get lost. You get lost very bad. In fact, you get lost and find pretty much the worst thing you can find: a pop-up mini-church to Satan on campus. Inside this church is a very conservative pastor who takes offense at your horn despite your attempt to avoid the damn thing entirely. Indeed, after your attempt to sneak away the pastor castigates you for what feels like an hour. He just keeps going. By the time he's done you feel awful about your horn and generally have a negative self image. [-10 to all rolls next turn]

[Inemazi]

1. You try to pry the book open but it doesn't budge. It also laughs at you. Hard. You've never heard a book laugh before, but they apparently can do it, and they're really very disagreeable. After that you try something stupid (because you lack [Wisdom]): you try to use magic on the book binding. This causes the book to laugh some more and then grow extremely heavy – so heavy that it crushes your foot. As you scream, it keeps laughing. Eventually after ten minutes the book is less heavy. It seems like you're going to need a specialist in magic to really get a grip on this book. [Lose 3 hp]

2. Not sure where to go, you practice your magic in your room. It's sort of cramped, but it allows you to practice some magic in peace until classes start. You bandage your foot and fiddle around with a few difficult minor spells. You get the feeling you're going to need actual combat to develop skills properly though. [General Magic I: Small Bolts] [II 12/??]

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eb1581 No.22273

[Dramyon]

1. You are on the main campus, interior section. The campus is broken up into relatively secure cordons with extremely large enforcers at every checkpoint – each checkpoint has a PDA pass system so that every student is verified with the bureaucracy. Eventually as you walk around you notice a few areas that have fewer guards, and a few areas that might be good for hiding. Eventually you get a good handle on most of the inner campus and develop a formal working knowledge of scouting. (Skill: [Recon I: 6/???])(Add equipment: [Campus Map])

2. Some time passes and you wander around campus trying to get in good with a few of the locals. Most of the students aren't really human, but you are able to talk to a few gangster-like figures that mill around the corner of the fighting pit when you recognize their attire as being not entirely foreign; From here you commence with some small talk and they seem receptive while offering you a cigar. As the conversation moves forward, one of them is able to recall your exploits from a newspaper. You've made some fast friends. (Add relationship: [Pit Gangsters: Friends])(Add equipment: Cigar: 1])

[Giuseppe]

1. You (perhaps somewhat unwisely) ask an enforcer devil about your general status – the creature is twelve feet tall and creature resembles a flaming snake with a sword. As you conclude your query, the enforcer makes a groaning noise and points to a small booth with the point of its magical scimitar. Inside the booth is a small pamphlet, which you pick up. The pamphlet is full of charming comic figures that explain what Sheol University does, exactly: terror, political assassination, suppression, armed combat, irregular warfare, specialist demolitions…the list seems to go on. After going through the list, you're pretty satisfied about what the university does really: it maintains power. If you're here, then someone thinks that you're useful enough not to be chained up, raped, dipped in feces, set on fire, or encased in an ice block. Or, at least, they would prefer you to be fighting to those things…. [Research I: 4/???]

2. The PDA opens up into a small menu. Admittedly, this is quite far afield from anything you've ever seen; As such you're…not sure how to use it really, so you just sort of lumber through the GUI. A little voice periodically informs you about useful features on the campus and a tutorial walks you through basic features of the PDA. Eventually you find a [Campus Map] on the PDA. It shows you most of the basic locations inside the interior campus, but also has a section for the exterior campus. For some reason you're restricted to the interior.. ([Add equipment: [Campus Map])

[Lilly]

1. You stumble around the interior campus trying to find a technician to ask about the bangle. Eventually you decide to finally muster the courage to talk to a guard; this one looks like a very angry shaggy dog that stands as tall as a small house. The guard ignores you. You keep talking – maybe he's having a bad day. It continues to ignore you. You keep talking – there's a good part to everyone. Eventually it rolls its eyes and points at a security checkpoint. When you arrive, a fiendtech specialist – complete with jumpsuit – is out front working on an infernal energy cannon.

Naturally you start in on the specialist with good manners and a smile, however, the specialist is not pleased at being bothered. He glares hard at you when he realizes you're part of the divine host – after which he calls over another demon: a slime demon. A blue slime demon in a similar fiendtech uniform, but this time it takes the form of a single strategically placed hat. The original specialist then whispers to the new demon, and, subsequently, the slime demon spews an awful mixture of blue feces all over you. It's horrible, and you start crying as you wipe the awful mixture off of you. Needless to say, you're still not sure what the bangle is about as you run away from the demons screaming. As one might expect, they laugh wildly.

2. You're not in the mood for much else after THAT incident – a shower in your room will be enough for today, thanks.

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eb1581 No.22275

[Lisa]

1. You're still confused, so you try to ask some random demons and monsters that are milling around “what is going on”. A few of them laugh at you, a few look confused, and a few look angry. Eventually as you press your questions one of them mocks you and says “WHAT'S GOING ON!” repeatedly in a sarcastic angry tone. Eventually rock hits you and someone laughs. The laughter doesn't help your mood.

Subsequently, it goes without saying that you are, indeed, still not sure what is going on, so you walk around for a bit. Eventually you find a small booth with a pamphlet that says “WELCOME TO HELL!” on it. It seems informative. (Add equipment: [SHU Welcome Pamphlet]) (Lose 1 HP)

2. Some time is spent looking at the sword, but you aren't able to get a good grip on it. It looks magical or something. Maybe an expert might have more luck, because you aren't having any.

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eb1581 No.22276

Dice rollRolled 51, 28 = 79 (2d100)

>>22272

Name: Malkarr Mistsilver

Health: 7/10

Type: Incubus, Masculine [Class 14]

Hellgelt (Money): 0

Accommodations: Dorm 3B Level 5 [Room #1A]

Equipment: [SHU Mass-Fab Suit][Blasting wand]

Relationships: None.

Skills: [Infiltration I: Sneaking][Daemon Magic I: Small Flames]

Fluff: http://pastebin.com/wbxyeRvw

Bonuses:

Clever Devil: You are fairly good at sneaking and blending in. You can develop infiltration and irregular warfare strategies easier – this translates into a +15 to all attempts to develop such skills.

Magically Attuned: You like magic a good deal. If you roll between 20-40 while using magic in combat you can re-roll – once. The second roll stands.

Eccentricities:

“Sophisticated” Womanizer: You generally find yourself entangled with the opposite sex. Every 3 turns you must find something very pretty and try to have fun with her. You're also compelled to make a pass at every.single.feminine.creature you encounter. Your approach must be classy and not lewd. Good luck! [During such encounters roll 1d100] (2/3)

Embarrassing Deformity: You have a smashed horn. While some women and daemons find it charming, other demons find it to be a grave offense bordering on the heretical. Religious interactions are hampered, particularly if the daemons involved are main-line churches or orthodox institutions

[-10 to all rolls next turn]

1. God damned priest, what does he know? Bah he's so crusty he's probably been here since Christ walked Earth. I have no need for a relic's opinions. Now let's try to find a fraternity with class, sophistication, appreciation of the female form and won't raise a stink like about my horns.

2. Alright now, time to go find the library and fill out whatever paperwork they need to have so I can have full access. Well, whatever access a first year like me can get. Hope whoever is running it doesn't have a horn fixation…..

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eb1581 No.22277

Dice rollRolled 70, 7 = 77 (2d100)

>>22273

Name: Guiseppi Di'Santangelo

Health: 8/10

Type: Humanoid, Male [Class #1B]

Hellgelt (Money): 5

Accommodations: Dorm 3B Level 8 [Room #1F]

Equipment: [SHU Mass-Fab Clothing] [SHU PDA] [campus map]

Relationships: None.

Skills: [Survivalist I: Plucky][Plotter I: Clever Schemes] [Melee 6/???] [research I: 4/???]

Bonuses:

Big Luke's Interest: You're pretty good at doing evil, really. Every time you do something pretty evil, you get a +10 to the action. Things like research don't count, but if you were to take a child hostage and use it at a shield or something, that would. Stealing money or plotting against a superiors counts, though.

Survivalist: You don't die easy, needless to say. You've survived the lower rings of hell and with every sort of trick in the book. Every time you take damage, roll a 1d5 and subtract that number from the incoming damage. This happens once during a combat phase, but you might be able to train it up to ignore more damage…

Eccentricities:

Slightly Frail: You are kind of brittle. Every melee attack against you gets a +20 to the roll. Stay out of melee with clever schemes or something!

Magically Vulnerable: You don't like most magic very much. Every time you get injured by magic there's a good chance it will leave scars or injuries that don't really heal well – healing for the week is reduced to zero.

Actions

1: Try to figure out where we're supposed to be at this moment.

2: see if I can figure out what sort of committees, fraternities, student government groups, etc, if any, are present in sheol U. Use the PDA to help if I can.

Fluff: Guiseppi is suddenly tremendously happy when it starts to really sink in about where he is. He curls both hands into 'figs', a medieval hand-configuration in which the hand is closed & the thumb is extended through the space between the ring and pointer finger. In an old italian dialect, heavily accented: "At thee, god, I aim them." He then laughs maniacally.

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eb1581 No.22278

>>22277

Addendum: The 'figs' gesture is similar to 'shooting the bird', except it literally means 'you have a small penis'. Its an insulting gesture.

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eb1581 No.22280

Dice rollRolled 42, 29 = 71 (2d100)

>>21446

Name: Natum Gelu

Health: 10/10

Type: Lesser Demon, Ice [Class 3]

Hellgelt (Money): 5

Accommodations: Dorm 3B Level 6 [Room #14A]

Equipment: [SHU Mass-Fab Clothing][SHU PDA]

Relationships: None.

Skills: [Tactics I: Command Experience][Ability: Ice Magic II 9/???]

Bonuses:

Tactical-cool: You are extremely good at general tactics and methods. If you can convince others in your group to follow your directions you provide a general +10 to most rolls in combat.

Of The Coordinator Class: Generally, you know how to interact around hierarchies. You will be generally well regarded by members of the bureaucracy. This has many useful benefits given the raw size of the greater fiendish bureaucracy.

Eccentricities:

Dislikes Fire: You suffer a disadvantage insofar as fighting on terrain that is fiery in some way. Given that most of hell is an inferno, this is problematic. You need to take extra precautions in such situations, but bad rolls in such terrain might be much worse…

Divine Wrath: You've actually manged to kill an angel. This is no small feat, and other angels will generally try to kill you first. Vengeance is theirs, no matter what god has to say about the matter.

1. Look for any fraternities in this campus

2. Find a shop and look for any places that sell cigarettes

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eb1581 No.22284

Dice rollRolled 35, 48 = 83 (2d100)

1.2. Since classes will not be in schedule for a while yet it behooves me to instead practice my melee skills and improving the toxicity of my bite. I can no longer simply avoid such by going insubstantial. With how fast people regenerate here it shouldn't be too heinous to up the stakes.

[Poison 7/???]

[Melee I: 3/???]

http://pastebin.com/ZwJdG1hr

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eb1581 No.22297

Dice rollRolled 89, 75, 44, 5 = 213 (4d100)

>>21959

Name: Woko

Health: 10/10

Type: Humanoid, Female [Class #1A]

Hellgelt (Money): 0

Accommodations: Dorm 3B Level 1 [Room #2A]

Equipment: [SHU Mass-Fab Clothing]

Relationships: None.

Skills: [Magical Weapon I: Summoned Chains]

Bonuses:

Weapons Specialist: You are really good at using magical weapons and get a +10 to every roll to develop your understanding of them. This applies to nearly any weapon you can think of, as well as your usual summoned weapons. This also applies to combat rolls! Wow, neat.

Strategic Naptime: Naps are…really very weird for you given that most creatures in Hell don't sleep at all. During an action, you can take a nap. Instead of the roll, the nap yields +30 to an action. You can store three such naps and use them at any time, including combat. (A total of +90)

1) Uh…Yeah, seems like it time to do something… Look around for a…Sorority or something? It might be nice to know some people, in the likely event I need to crash at their place.

2) Maybe practice with some weapons? Or see what they've got? Do I just get them or…?

3-4) But first, nap time.

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eb1581 No.22298

Dice rollRolled 12, 69 = 81 (2d100)

>>22272

What Is Your Name?: Inemazi

What Kind Of Creature Are You?: Humanoid, bald with no features upon its face (think slenderman style). Four arms that are long and slender. Two legs that in an X shaped splay of toes. Usually seen wearing a black robe of silk.

What Do You Value?: Knowledge, experimentation, and curiosity

What Is Your Strength?: Incredible intelligence, knowledge base, and magical aptitude

What Is Your Weakness?: Not strong physically, dislikes the cold.

What Is Your Story?: Inemazi is a young demon without much of a story. Formed in one of the darker hells with an incredible thirst for knowledge and magic he began searching every nook and cranny he could see. This led to him dying a lot and needing to revive. He did eventually gain enough magical prowess to be noticed and taken in by SHU for training. How it will go from here is anyone's guess, but Inemazi's hunger for knowledge never subsided.

What Is Your Personality?: Inemazi is an experimenter. When the desire to try something out or to test a theory he has comes to him he will usually follow through with it. Inemazi also enjoys reading, especially if it is something he is not supposed to read. As well Inemazi hates it when he is lied to, or secrets are kept from him. He may go to drastic lengths if he believes that uncovering the truth will benefit him enough.

Health: 7/10

Type: Humanoid, Undefined [Class 6]

Hellgelt (Money): 0

Accommodations: Dorm 3B Level 6 [Room #12A]

Equipment: [SHU Mass-Fab Clothing, Humanoid][Academic Books][Book of Stone]

Relationships: None.

Skills: [Research I: MLA-tier Academic][General Magic I: Small Bolts] [II 12/??]

Bonuses:

The Intellect Is Not Wisdom: You are generally intelligent, and are able to focus on particular skills. You get a +5 to a skill rolls every time you achieve another level in a skill, which caps at +20. New skills developed will be penalized, however, in the same proportion…

Very Clever With Magic: You are a specialist with magic. You generally have access to a large base of books to pursue studies independently without coursework.

Eccentricities:

Hatred Of The Body: You dislike the cold and are generally very weak. Your strength is in your mind, not this..form..that seems to propel you are around. You get a -10 to /all rolls/ involving ice or physical actions…

Curiosity Killed The YOU: If you roll a 1 during research [such as investigating spells or magic] something really bad will happen. Really. Really. Bad.

1&2. Well, I guess I should check out the library then. See what interesting books I can find.

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eb1581 No.22300

Dice rollRolled 100, 4 = 104 (2d100)

>>22273

Name: Dramyon

Health: 10/10

Type: Humanoid, Male [Class #1B]

Hellgelt (Money): 5

Accommodations: Dorm 3B Level 3 [Room #1J]

Equipment: [SHU Mass-Fab Clothing] [Machine Pistol, Mortal:0 Magazines] [SHU PDA] [Campus Map]

Relationships: None.

Skills:

[Vice I: Basic Black Market]

[Driving I: Trained]

[Recon I: 6/???]

Abilities:

[Small Arms II 2/???]

1. The pit gang seem to be pretty savvy. If there's information on the organized crime scene here (and doubtlessly, one exists), I'm sure they'll know something about it. But I should approach the situation as if it's not about information, simply chatting and soaking up casually dropped facts.

2. It could be difficult, but obtaining a new magazine for my machine pistol should be a priority, especially now, before classes begin and I'm bogged down. Huh. It sounds strange, saying that so many years after I had to take any kind of class.

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eb1581 No.22301

Dice rollRolled 100, 56 = 156 (2d100)

>>22214

>Name: Apsipat

>Health: 7/10

>Type: Chimera [Class #24]

>Hellgelt (Money): 5

>Accommodations: Dorm 3B Level 2 [Room #6C]

>Equipment: [SHU Mass-Fab Clothing] [SHU PDA] [Pistol, Mortal:2 Magazines]

>Relationships: [Meridia Callicott: Saw Combat With]

>Skills: [Shapechange I: Simple Changes] [Shapechane II 13/???]

>Bonuses:

>Messin With Homo-Sapiens: You like to mess with the humans. I mean, who doesn't? Nobody. But you're really good at it, and it translates broadly into a particular broad set of useful skills. Every time you find yourself in combat with humans, you get a +10 to all rolls against them.

>Protean In Nature: Your form is extremely malleable and you can change shape. This provides interesting tactical options. If you roll between 20-40 while developing your capacity to shapechange or while using it in combat, you can re-roll once. The second roll stands.

>Eccentricities:

>Holy Aversion: Much like other denizens of Hell, you don't like sacred objects. Unlike those creatures, you kinda freak out. If you encounter a sacred object, you might wig out or otherwise try to run away from said object. Angels often carry said objects, but sometimes humans do, too. Every time this sort of situation occurs, roll a 1d100 at -30.

1. Continue training Shapeshifting II

2. Continue with the application

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eb1581 No.22302

File: 1453429148882.jpg (13.63 KB,193x243,193:243,WORRY.jpg)

>>22300

>Profound success at chatting up gangsters

>Medium failure at obtaining munitions in hell-uni

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eb1581 No.22306

Dice rollRolled 40, 73, 4 = 117 (3d100)

>>22273

Name: : Lilly

Health: 10/10

Type: Female, Divine [Class: #69]

Hellgelt (Money): 5

Accommodations: Dorm 1A Level 99 [Fortified Room #1A][Guards:2]

Equipment: [SHU Mass-Fab Clothing, Winged][Baked Goods:7+1/turn] [SHU Monitoring Bangle] [SHU PDA]

Relationships: God [Best Friend]

Skills: [Diplomacy I]

[Light Magic I: Basic Healing]

[Divine Wrath II: Smite]

Bonuses:

Light-headed: You are really good at developing magic that is "good" in nature. As such you get a general +10 to all rolls to develop such magic. Why? Well, Jesus, look at you.

Good is DELICIOUS and INSIDIOUS: You can bribe pretty much anyone with an [apparently] infinite amount of divinely-sweet cookies. It works on pretty much everyone, but more on creatures best termed "fat".

Eccentricities:

Queen of the "Softies": You are a literal exemplar of a particularly noxious faction of SHU - the softies. The softies are individuals and creatures that are, for whatever reason, good. This doesn't go very well in hell, and you get a -20 to all interactions with all creatures that are evil. You also have to take special care when you travel, as people want to abuse you. On the bright side, you might be able to find other softies at SHU if you look hard enough…

I CANNOT HURT MY FRIENDS!: You cannot engage in battle against the angelic host or good creatures, generally. This makes you awkward and annoying in combat, and other SHU students will resent you for basically standing around ask everyone to talk about their differences or other whiny weakling bullshit. You need to be clever about what to do in these situations.

1.2. shower, shower, now! Now! Just shower! Clean clean clean!

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eb1581 No.22308

File: 1453487485782-0.png (102.34 KB,1500x1450,30:29,SHU.png)

File: 1453487485805-1.jpg (188.35 KB,640x427,640:427,5288743318_32a4e5977d_z.jpg)

>>Campus Map Updated: Exterior areas of the campus are now generally available to visit and you can leave the campus proper for the time being. However, you note that there's really not much beyond the campus proper beyond the sororities, fraternities, and the small town that huddles near the facility; Only a massive red sky and sand seem present as you peek outside the main gate. At this point the impulse to check the PDA is reasonable, but a quick look at it PDA doesn't help; What lies beyond said red-skied infinity isn't really knowable by such a device and it seems to spew a line of gibberish about sacred geometry. Maybe in time you can travel if you figure out more, but for now you seem mostly confined to the campus community and the campus proper.

>>A single lonely road seems to crawl into the distance and the skies of Hell seem endless; the crimson-tinged clouds seem depressed and tumorous as they remain stationary. Perhaps they are waiting. Much as the clouds, not much moves, save a few creatures: every so often a few hellbirds and ghosts float by the campus to destination unknown, and the occasional SHU transport lifts off for some objective far away in the blood-tinged infinity.

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eb1581 No.22310

File: 1453497242509.jpg (163.3 KB,625x817,625:817,be5508f4cf2c4c9d79730e2c88….jpg)

>>[Current Curricala: GE, 1st Year]

>>[All players may choose two courses as a free action. Studying will help you complete the course and gain skills, but you might be able to not study and pass.]

————————–

Current Course Offerings:

————————–

[Applied Evil 100:] “Why God Is Wrong About EVERYTHING” [Anti-Divine]

[Description:] "A discussion about the many foibles and shortcomings of God's 'grand' scheme. Theories about why God has cursed everyone are posited." [Professor: TBA]

[Alterity 100:] “How I Learned To Stop Worrying and Love Insanity” [Anti-Eldritch]

[Description:] "Examines prevailing theories about non-Euclidean creatures and their impact on creation. Are such creatures evil? Too easy and reductive." [Professor: Samantha 'the Goat']

[Anti-Science 100:] “Why Empiricism Is Bullshit” [Fiendtech]

[Description:] "Basic errors in contemporary moral viewpoints about reality are discussed and basic fiendtech theories are established. Students are expected to study hard, as the concepts are difficult. Low scoring students are fed to the stupidity devourer." [Professor: Dr. Ura Geist]

[Applied War 100:] “How To Choke A Bitch” [Combat]

[Description:] "An introduction to the basics of hand-to-hand combat. Naturally, such things never go out of style, and the capacity to choke someone to death is a core of classical martial education…aside from buggery, which is another course offering." [Professor: 'Sir' Pith]

[Anti-Metaphysics 100:] “Why Hell Is Stupid & Doesn't Work At All Philosophically” [Anti-Demons]

[Descriptions:] "A discussion about the many many many weaknesses of the demonic form. The professor may require certain students to meet irregularly for study sessions in private." [Dr. Aya Mini]

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eb1581 No.22311

>>22310

Guiseppi goes for applied evil 100 & Alerity 100.

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eb1581 No.22312

>>22310

Going to Applied War 100 and Applied Evil 100

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eb1581 No.22314

[Applied War 100:]

[Applied Evil 100:]

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eb1581 No.22316

>>22310

Malkarr elects to take Applied Evil 100 and Anti-Metaphysics 100

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eb1581 No.22317

Dice rollRolled 35, 11 = 46 (2d100)

Applying towards these classes:

[Applied War 100:] “How To Choke A Bitch” [Combat]

[Anti-Science 100:] “Why Empiricism Is Bullshit” [Fiendtech]

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eb1581 No.22318

Dice rollRolled 14, 16 = 30 (2d20)

[Lilith]

[Borkbork]

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eb1581 No.22320

>>Note: If you are injured, you do not heal for the week.

[Malkarr]

>>You are taking the following classes: [Applied Evil 100: Anti-Divine] and [Anti-Metaphysics 100: Anti-Demons]

1. With your free time you walk around and look for fraternity sign ups. Eventually you manage to find one that “caters to cultured persons” that “are looking to have an engaged social atmosphere with their fellow demons and the opposing sex in a tasteful way.” Seeing that this seems to fit the bill, you put in an application for βββ (Beta Beta Beta). The other options are generally vulgar and not very interesting; many of them advertise drinking and violence. These don't appeal to you, really. Now all that's left is waiting…. (βββ Application/???)

2. The less than helpful bureaucrat in administration doesn't much assistance. She claims you “have the required documentation” and “everything is fine”. You get a little frustrated but nothing of note happens; it was merely time wasted with no real satisfying result. Such is …the afterlife.

[Giuseppi]

1. Unsure of where to go, you flag down another student – a rather plain looking man with glowing green eyes and a black outfit and cowboy hat. He says: “You're posed to wander around or whatever here, bucko. Don't piss round too much though, classes startin'. Maybe find some friends or find a bar or somethin'.” After that the man adjusts his hat and looks at you strangely. “What's your name? Name's Pete. Dead Pete. Not' cus of this. Got that name when I was alive. Fuckin' lawmen. Yeah. Catch up to me at some point and we can drink a bit. Everyone's got a story.” After the exchange the man wanders off. [Add relationship: Dead Pete: Acquaintance]

2: You check the PDA, but it freezes on you and stops working. Then it seems to produce a red screen with some text that you don't understand. Angrily, you push it some more and try to fiddle with it. Now more annoyed, you press harder. Unsurprisingly, it breaks and turns off. Looks like you're going to need to get a new one. (revise PDA to: [SHU PDA: Broken])

[Natum Gelu]

>>You are currently enrolled in: [Applied War 100: Combat] and [Applied Evil 100: Anti-Divine]

1. You look around and find a fraternity just called “*”. Since it violates the Greek naming principle, it's gotta be good. You put in an application and you just need to wait for a bit for it to go through. [* Application: 1/???]

2. You find a small shop at the mall but the cigs are overpriced. They want 10 gelt for a single pack! The bastards. Maybe you could steal it, but it might be a good idea. What a bunch of assholes. 10 gelt for cigs! Outrageous.

[Lilith]

>>Be sure to check/update your health.

>>You are currently enrolled in: [Applied War 100: Combat]; [Anti-Science 100: Fiendtech]

1.2. You head back to the fighting pit to get another round of combat in. This time you square off against a demon named Borkbork. He seems to resemble a large pig, but instead of a pig's head he has a skull and wears a 10 gallon cowboy hat. You bite and hit him a good deal, and the match stalemates. You develop some good experience, but you get hurt pretty bad. [lose 3 hp]

[Poison 18/???]

[Melee I: 10/???]

[Lilly]

1.2: You manage to take a shower and clean off properly. After you emerge from the shower, you find that your uniform has been modified by the powers to be a bit more….fitting. A little voice pops into your head; it's Metatron again. “Be careful around the demons here Lilly. Not all of them like the word. This modified garment is taintless and will reflect most splashing attacks from the creatures you will encounter. It is also slightly less revealing than the previous outfit; Even a succubus wouldn't be caught in public in that.” (Revise: [SHU Mass-Fab Clothing, Winged] to [Taintless Outfit, Tasteful: Light Armor])

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eb1581 No.22321

[Apistat]

>>You are currently enrolled in: [Applied War 100: Combat] and [Applied Evil 100: Anti-Divine]

1. You practice shapeshifting a little bit and really do very well. You turn into a small bird, than a human, then a rock and tree. After you spend some time as a rock, you notice a demon drop a large amount of money on the ground! You pick it up and consider yourself quite lucky. (Add hellgelt: 20)(Revise: Shapeshifting to II: Standard Objects, Persons)

2. The application goes through and you're in! You get an honorary badge and everything. Now you can ask your fraternity for help with things and go to events. (Add equipment: [Frat. Badge:ΔΔ]

[Dramyon]

>>You forgot to revise relationships and equipment from the previous turn.

1. You spend a good time talking to the gang. Eventually they fill you in on most of the dirt on the uni: there's a considerable business selling flesh, drugs, weapons, animals, illegal fiendtech, and other things into the campus. That's for starters. After that they start talking about the really shady stuff: illegal fiendtech research, holy equipment and icons, and general sedition against Lucifer. For some reason they seem pretty comfortable around you and they seem to spill most of the beans about where to go for most of these..services. Thanks to your sharp memory, you retain all the information. At this point you're quickly becoming the go-to-guy for all sorts of things other students wouldn't be able to get. And that makes you important. Very important. (revise: [Vice I: Basic Black Market] to [Vice II: Middleman] (add relationship: [Black Market Contacts])

2. You try to get ahold of anyone that might have mags. The imp you find yourself talking to, his name is Jobie, comments that “Mags are kinda short with the war on right now chief. Sure as sure. Can't find any on the market, and we don't have much in the way of facilities on campus. You'd have to pay out the nose. Yep.”

[Inemazi]

1&2. You eventually find the library underneath the metaphysics building. It's extremely large, and as you arrive down in the basement you are greeted by a skeleton named “Bonesey” (according to his nametag). He gives you a speech that lasts a solid fifteen minutes. It's not even that he said too much, it's just that his drawl reduced each word to about a single word per minute or so. Bonsey.

After that, you move into the library and pick around for anything that might be of interest. Naturally it is all is of interest – there are many interesting books – but eventually you plop down and read “How To Destroy The World With Magic”. The book isn't as good as the title, but it provides some useful tips and tricks on how to deploy high powered magic on resisting populations. Neat. (Add relationship: [Bonsey: Acquaintance])([General Magic I: Small Bolts] [II 19/??])

[Woko]

1) You manage to secure an application with ΤΔΦ! It is a very prestigious sorority, and has plenty of room for new applicants who are schooled in martial combat. Your application is taken and accepted without a second thought, and, before you know it, you've got a badge and everything! (Add equipment: [Soro. Badge:ΤΔΦ])

2) You summon up a chain and practice with it in the quad. It's not terribly unusual, but you don't know there's a fighting pit. Nobody really interferes as you swing it around a little; After some time you seem to develop a little talent for it. ([Magical Weapon I: Summoned Chains] 8/???)

3-4) You took two naps, but the second one was bothered by a large ravager wasp that was hitting the window of your room. Sigh. Ravager wasps are totally the worst! (Add equipment: [Naps:1])

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eb1581 No.22322

>>GM: Be sure to select classes if you haven't already.

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eb1581 No.22323

Dice rollRolled 31, 26 = 57 (2d100)

1. Begin studying [Applied War 100: Combat] Go the extra mile, meet with the professor and ask advice on what books and extracurricular activities would help me excel in the class.

2 .With the classes in session I shall continue to put together my List of Vengeance and look for the teachers that might be human. Plus its a good time to make sure I didn't miss anyone on the first go around.

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eb1581 No.22324

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eb1581 No.22325

Dice rollRolled 39, 81 = 120 (2d100)

>>22320

Name: Guiseppi Di'Santangelo

Health: 8/10

Type: Humanoid, Male [Class #1B]

Hellgelt (Money): 5

Accommodations: Dorm 3B Level 8 [Room #1F]

Equipment: [SHU Mass-Fab Clothing] [SHU PDA, broken] [campus map]

Relationships: [Acquaintance: Dead pete]

Skills: [Survivalist I: Plucky][Plotter I: Clever Schemes] [Melee 6/???] [research I: 4/???]

Bonuses:

Big Luke's Interest: You're pretty good at doing evil, really. Every time you do something pretty evil, you get a +10 to the action. Things like research don't count, but if you were to take a child hostage and use it at a shield or something, that would. Stealing money or plotting against a superiors counts, though.

Survivalist: You don't die easy, needless to say. You've survived the lower rings of hell and with every sort of trick in the book. Every time you take damage, roll a 1d5 and subtract that number from the incoming damage. This happens once during a combat phase, but you might be able to train it up to ignore more damage…

Eccentricities:

Slightly Frail: You are kind of brittle. Every melee attack against you gets a +20 to the roll. Stay out of melee with clever schemes or something!

Magically Vulnerable: You don't like most magic very much. Every time you get injured by magic there's a good chance it will leave scars or injuries that don't really heal well – healing for the week is reduced to zero.

Actions

Fluff: Guiseppi introduces himself to dead pete as Guiseppi Di'dastardi. He says he got his name for being an asshole and, in the words of many, a 'fucking shitbag'. He tells Dead pete 1 final thing about himself, telling him he came from the 'icy hole', a common name for way down at the very bottom or damn close to it.

1-2: get going on classes.

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eb1581 No.22327

Dice rollRolled 56, 5 = 61 (2d100)

>Name: Apsipat

>Health: 7/10

>Type: Chimera [Class #24]

>Hellgelt (Money): 25

>Accommodations: Dorm 3B Level 2 [Room #6C]

>Equipment: [SHU Mass-Fab Clothing] [SHU PDA] [Badge:ΔΔ] [Pistol, Mortal:2 Magazines]

>Relationships: [Meridia Callicott: Saw Combat With]

>Skills: [Shapechange II: Standard Objects, Persons]

>Bonuses:

>Messin With Homo-Sapiens: You like to mess with the humans. I mean, who doesn't? Nobody. But you're really good at it, and it translates broadly into a particular broad set of useful skills. Every time you find yourself in combat with humans, you get a +10 to all rolls against them.

>Protean In Nature: Your form is extremely malleable and you can change shape. This provides interesting tactical options. If you roll between 20-40 while developing your capacity to shapechange or while using it in combat, you can re-roll once. The second roll stands.

>Eccentricities:

>Holy Aversion: Much like other denizens of Hell, you don't like sacred objects. Unlike those creatures, you kinda freak out. If you encounter a sacred object, you might wig out or otherwise try to run away from said object. Angels often carry said objects, but sometimes humans do, too. Every time this sort of situation occurs, roll a 1d100 at -30.

1. Mess around with that human girl, Meridia was her name, wasn't it?

2. Study in Applied War

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eb1581 No.22328

Dice rollRolled 77, 37 = 114 (2d100)

Name: Natum Gelu

Health: 10/10

Type: Lesser Demon, Ice [Class 3]

Hellgelt (Money): 5

Accommodations: Dorm 3B Level 6 [Room #14A]

Equipment: [SHU Mass-Fab Clothing][SHU PDA]

Relationships: None.

[In Progress: File Demon Spies 1/???][* Application: 1/???]

Skills: [Tactics I: Command Experience][Ability: Ice Magic II 9/???]

Bonuses:

Tactical-cool: You are extremely good at general tactics and methods. If you can convince others in your group to follow your directions you provide a general +10 to most rolls in combat.

Of The Coordinator Class: Generally, you know how to interact around hierarchies. You will be generally well regarded by members of the bureaucracy. This has many useful benefits given the raw size of the greater fiendish bureaucracy.

Eccentricities:

Dislikes Fire: You suffer a disadvantage insofar as fighting on terrain that is fiery in some way. Given that most of hell is an inferno, this is problematic. You need to take extra precautions in such situations, but bad rolls in such terrain might be much worse…

Divine Wrath: You've actually manged to kill an angel. This is no small feat, and other angels will generally try to kill you first. Vengeance is theirs, no matter what god has to say about the matter.

1. Study on Combat and make sure I can fight as well I plan

2. Improve on my ice abilities to freeze my enemies and of course make myself seem useful

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eb1581 No.22329

Dice rollRolled 40, 63 = 103 (2d100)

>>22320

Name: Malkarr Mistsilver

Health: 9/10

Type: Incubus, Masculine [Class 14]

Hellgelt (Money): 5

Accommodations: Dorm 3B Level 5 [Room #1A]

Equipment: [SHU Mass-Fab Suit][Blasting wand][SHU PDA](βββ Application/???)

Relationships: None.

Skills: [Infiltration I: Sneaking][Daemon Magic I: Small Flames]

Fluff: http://pastebin.com/wbxyeRvw

Bonuses:

Clever Devil: You are fairly good at sneaking and blending in. You can develop infiltration and irregular warfare strategies easier – this translates into a +15 to all attempts to develop such skills.

Magically Attuned: You like magic a good deal. If you roll between 20-40 while using magic in combat you can re-roll – once. The second roll stands.

Eccentricities:

“Sophisticated” Womanizer: You generally find yourself entangled with the opposite sex. Every 3 turns you must find something very pretty and try to have fun with her. You're also compelled to make a pass at every.single.feminine.creature you encounter. Your approach must be classy and not lewd. Good luck! [During such encounters roll 1d100] (3/3)

Embarrassing Deformity: You have a smashed horn. While some women and daemons find it charming, other demons find it to be a grave offense bordering on the heretical. Religious interactions are hampered, particularly if the daemons involved are main-line churches or orthodox institutions

1-2. Well the application is in, time to make sure the βββ accept. Talk with them hang out, get them to remember me and my name. Maybe drop that I applied if the appropriate moment comes up. While in the course of hanging out, I am sure we will inevitably run into some lovely ladies. Work on my seduction technique with them, flirt, talk be classy and refined. Maybe drop the line "How can this be Hell, when someone so beautiful is here?" Make both the girls and the Betas remember Malkarr Mistsilver.

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eb1581 No.22330

Dice rollRolled 64, 27 = 91 (2d100)

>>22310

Anti-Science 100 and Applied War 100 seem like they'd be useful down here, or, indeed, in life.

>>22321

Name: Dramyon

Health: 10/10

Type: Humanoid, Male [Class #1B]

Hellgelt (Money): 10

Accommodations: Dorm 3B Level 3 [Room #1J]

Equipment: [SHU Mass-Fab Clothing] [Machine Pistol, Mortal:0 Magazines] [SHU PDA] [Campus Map] [Cigar]

Relationships: [Pit Gangsters: Friends] [Black Market Contacts]

Skills:

[Vice II: Middleman]

[Driving I: Trained]

[Recon I: 6/???]

Abilities:

[Small Arms II 2/???]

1. Things seem to be going well, so I should get some studying done before classes proper begin. If there's any material in the library that I can check out, I should get that. Combat manuals, and Anti-Science textbooks should be fairly easy to find. Heck, I might just spend a whole day there, absorbing information.

2. The Pit gang are proving to be quite helpful. Maybe I can try to arrange something myself. Rip off some minor player (and probably kill him too), and move whatever he had myself. If there's anyone moving drugs, tech, or whatever, I might be able to catch them at one of the less guarded areas I've found. The gang might be persuaded to join up if I offered them the lion's share of whatever I might catch. It's time for a relaxing day fishing.

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eb1581 No.22384

Dice rollRolled 42 (1d100)

[Malkarr]

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eb1581 No.22386

File: 1453607302419.jpg (383.33 KB,1028x514,2:1,skin_face_by_godieblack-d4….jpg)

>>GM: All students add the following character sheet items (rules to follow):

Current Classes:

Prestige:

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eb1581 No.22388

Dice rollRolled 46, 90 = 136 (2d100)

>>22321

What Is Your Name?: Inemazi

What Kind Of Creature Are You?: Humanoid, bald with no features upon its face (think slenderman style). Four arms that are long and slender. Two legs that in an X shaped splay of toes. Usually seen wearing a black robe of silk.

What Do You Value?: Knowledge, experimentation, and curiosity

What Is Your Strength?: Incredible intelligence, knowledge base, and magical aptitude

What Is Your Weakness?: Not strong physically, dislikes the cold.

What Is Your Story?: Inemazi is a young demon without much of a story. Formed in one of the darker hells with an incredible thirst for knowledge and magic he began searching every nook and cranny he could see. This led to him dying a lot and needing to revive. He did eventually gain enough magical prowess to be noticed and taken in by SHU for training. How it will go from here is anyone's guess, but Inemazi's hunger for knowledge never subsided.

What Is Your Personality?: Inemazi is an experimenter. When the desire to try something out or to test a theory he has comes to him he will usually follow through with it. Inemazi also enjoys reading, especially if it is something he is not supposed to read. As well Inemazi hates it when he is lied to, or secrets are kept from him. He may go to drastic lengths if he believes that uncovering the truth will benefit him enough.

Health: 9/10

Type: Humanoid, Undefined [Class 6]

Hellgelt (Money): 10 (+5/turn)

Accommodations: Dorm 3B Level 6 [Room #12A]

Equipment: [SHU Mass-Fab Clothing, Humanoid][Academic Books][Book of Stone]

Relationships: [Bonsey: Acquaintance]

Current Classes:

Prestige:

Skills: [Research I: MLA-tier Academic][General Magic I: Small Bolts] [II 19/??]

Bonuses:

The Intellect Is Not Wisdom: You are generally intelligent, and are able to focus on particular skills. You get a +5 to a skill rolls every time you achieve another level in a skill, which caps at +20. New skills developed will be penalized, however, in the same proportion…

Very Clever With Magic: You are a specialist with magic. You generally have access to a large base of books to pursue studies independently without coursework.

Eccentricities:

Hatred Of The Body: You dislike the cold and are generally very weak. Your strength is in your mind, not this..form..that seems to propel you are around. You get a -10 to /all rolls/ involving ice or physical actions…

Curiosity Killed The YOU: If you roll a 1 during research [such as investigating spells or magic] something really bad will happen. Really. Really. Bad.

Free: Join the classes Applied Evil 100 and Alterity 100

1&2. This book is intersting, but I will need combat experience to really understand the principals. Lets see if I can find a book on more specialized types of magic. Those are always interesting.

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eb1581 No.22389

File: 1453609622487.gif (1.4 MB,900x600,3:2,Hell-money-gif.gif)

>>GM reminder: all students get 5 Hellgelt/turn as stipend.

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eb1581 No.22411

My computer, which was near death anyway, is finally starting to actually full on break down and now has more than just the 1 or 2 keys that simply flat out don't work.

I'll be getting it replaced, but I'm unsure when exactly, and it may be months away.

That being said, I'm no longer in this game.

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eb1581 No.22443

File: 1453706526528.jpg (99.02 KB,1920x1080,16:9,Audio Speaker Castleford S….jpg)

>>PA Announcement: A pop signals the onset of the PA and the feedback hurts your ears. “Greetings, this is…the campus president. Uh. Morrison. Here is a special announcement from Aya Mini at metaphysics..uh..take it away Aya…” A woman's voice – Aya Mini – comes onto the PA. She sounds…up. Cheerful. Too cheerful for hell, but cheerful. The popping noise starts every so often during the broadcast (again). “Thank you! Hello students. Today I'd like to catch you up to date on recent campus events that metaphysics is currently engaged in, okay? Sound good? Good. Yeah. So, what's going on right now is that there's a grade 5 infestation of Cageites and Buseyites in Dis. This of course builds on the previous 10 H-cycles of Walkenite infestations in Dis”. After that she sighs a little bit, but continues in her upbeat tone. “As such within the next few months we may be requesting some students volunteer to go on training missions with more advanced students to clear out the infestation. Nominally we have most of the administration on board, and they think it would be a good idea to send some of you new bloods out into the field for practical experience. As such, you can submit an application to join the expedition, but you won't be penalized if you are die, are dismembered, or your soul get devoured. However, typically, Walkenites of the sort you MAY be facing DO NOT, contrary to popular belief, devour souls. That is mostly a laydemon's mistake. There are no demons in Hell that devours souls, though many are cannibalistic. Usually. This is all cleared up in my class, which I advise all you little young demons take. Anyway. Oh..here's…the micro…phone….Steve..”. After that the PA cuts out and the awful popping-ringing noise seems to fade away. Some of the hellgeese sitting on power lines that crisscross the university make an audible noise that indicates their profound pleasure at the silence. The blessed silence.

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eb1581 No.22445

—————————

[Lillith]

—————————

>>You are taking the following classes: [Applied War 100: Combat]; [Anti-Science 100: Fiendtech]

1. You studied in Applied War. The lecture was actually very interesting. The first class session Pith literally beat a student unconsciousness with his podium for spitting. Given your general demeanor, you snickered to yourself as they dragged the limp body away. [ >>22327 ] After that, Pith went into a very interesting open discussion about the nature of armed combat and human violence. Overall you thought it was very interesting, even though it went over your head, rally. You pick up a good deal from the lecture as it seems to suit your interests. After the lecture you try to ask Pith a question, but you find it wasn't very well formulated and he just sort of ignores you and changes topic. (Add equipment: [Applied War Progress:1])

2. .While the list of vengeance is certainly a good idea, you find that you have a good deal of trouble simply sitting down to write the entire thing. After an hour of writing names you stop and have something to drink – but then you spill the drink onto the list. What a waste of anger! It's really very frustrating and you make a note to try to find a computer or something next time……of course it wouldn't really help with the water damage, but it might be recoverable.

—————————

[Apistat]

—————————

>>You are currently enrolled in: [Applied War 100: Combat] and [Applied Evil 100: Anti-Divine]

1. You find Meridia and talk to her a little bit. When you catch up to her, she's in the cafeteria, and she offers you somewhere to sit. You do, of course. After that she goes on to detail pretty much everything that's wrong with the university: there's feces on the walls, a rat in the auditorium the size of a truck (named “Auditorium Abe”) and periodic attacks by abyssal geese. Also, according to her the professors are really hard. After that Meridia gives you a brief lecture on her life as a “freedom fighter” and how she “tried to free a bunch of people that didn't want it” and that “she didn't really deserve to be here really”. As she talks you get the feeling she's hiding something. She just sort of keeps going, and you get the idea that the sound of her own voice is important to her. By the end of it – she needs to get to class – you think you've managed to understand how to interact with people in a better way. Not that you care, of course? [Diplomacy I: 5/???] (Revise relationship: [Meridia Calicott: Friend])

2. You study in Applied War. It doesn't go very well, because you spit in class. Normally you don't spit, but for some reason something was caught in your throat. So you spit. This was not a wise course of action to take, as Pith hates spitting. After you spit, Pith calls you to the podium and asks why you spit. You reply that you had something in your throat and that it seemed like a good idea at the time. This is not a good response, and Pith somehow manages to grab the entire lectern and bludgeon you to the ground with it. He makes two swings: one to take you off your feet, and the second to your head when you are on the ground When you wake up, you're in the SHU ER (which strikes you as odd because you just come back if you die) suffering from concussion and a broken arm as you attempted to deflect the blow. As you can suspect, you didn't get any studying done. Halfheartedly you ask if you can file a complaint with the ombudsman, but the nurse – a very attractive succubus – laughs at you and walks off. [-4 HP]

—————————

[Malkarr]

—————————

>>>You are currently enrolled in: [Applied Evil 100: Anti-Divine] and [Anti-Metaphysics 100: Anti-Demons]

1-2. βββ accepts. They invite you to a small off-campus party where you hang out with the assorted demons that are lounging around during a quiet night the week. There's not too many lookers in the group, but one girl catches your eye as meeting your no-doubt discerning standards. As more time passes you find yourself probably drinking more than you should. Of course, “should” is a purely prescriptive statement, and the foundations of such statements are questionable given that everyone at this particular party is in hell. As such you drank more – what's the worst that could happen? ([Add equipment [Frat. Badge: βββ])

3. Eventually the drinking peters out and you find the aforementioned relatively attractive, but not terribly attractive, human looking girl – probably a 7 if the vulgarisms of numbers can be applied to the feminine. Admittedly, though you are quite smooth, the line you chose was still insufficient – She laughs and then walks/stumbles off as you give her a line that sounded better in your head. Apparently the line wasn't perfect but it seemed to be clever enough to make her smile. [Reset counter] (Seduction I: 4/???) (Add relationship: [Party Girl: ???]

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eb1581 No.22446

—————————

[Dramyon]

—————————

>>You are currently enrolled in: [Applied War 100: Combat]; [Anti-Science 100: Fiendtech]

1. You manage to find the anti-science textbook in the library. It's actually a relatively accessible volume that details theoretical concepts. It fits in with the overall curriculum pretty well and it generally helps you get a grasp on some things that get discussed in class – admittedly you were zoning out in applied war, but you found that what you found in the borrowed textbook from the library kept you away enough to get some genuine progress in your studies. Professor Geist seems to notice your progress and commends your early effort to master the topics. The class is small – only twenty persons – and you wonder why that is? [Fiendtech 1/???] (Add equipment: [Anti-Science 100 Progress:1])

2. You try to figure out the odds and ends of how the campus informal market works at a practical level – it's one thing to have knowledge about what commodities are being sold and another to actually sell them for a tidy profit. This time doesn't work very well – you spend most of the time avoiding enforcer fiends and watchers. As such don't make any real headway in the effort. Eventually you get the idea that you're going to need to score supply somewhere, as you're not going to be doing very much above ground work on the general campus. It's too heavily watched. The question is: supply of what? And delivery how? This is not ordinary criminal racket: they've been doing this for literally infinity…and so has what passes for the law.

—————————

[Natum Gelu]

—————————

>>You are currently enrolled in: [Applied War 100: Combat] and [Applied Evil 100: Anti-Divine]

1. Before and after class you spend a good time with a few of the other students discussing fighting techniques. Despite some unpleasantness in class – [ >>22327 ] – you manage to get a grip on the combat techniques that Pith proposes. Right now it's mostly theory, but you find that your mind is expanding a little bit to meet the challenge. Pith is occasionally funny too, and you find yourself liking his presentation and delivery of the subject material. Even the student getting hit with the podium was worth a laugh or two. (Add equipment: [Applied War Progress:1]) [Unarmed: 5/???]

2. With the free time you have you spend time practicing your ice magic. It goes tolerably with sustained practice – less than simple shapes, basic movement of the ice, asymmetrical shapes, symmetrical shapes. After a few hours of practice you get bored and stop – after a certain point you get the idea into your head that classes might be the way to go…or a fighting pit might be more useful. [Ability: Ice Magic II 11/???]

—————————

[Inemazi]

—————————

>>You are currently enrolled in: [Applied Evil 100:Anti-Divine] and [Alterity 100: Anti-Eldritch]

1&2. You spend your free time in the library, like popular people. This particular visit proves to be extremely fruitful: you ask Bonesy about any books that might be of interest to you – particularly specialized magic. After another hour of waiting for him to respond, he eventually gives you a very old book on a variety of very focused damaging spells: death clouds, blight meteors, noxious light, the works. He comments that the book will require a bit of effort, but it will provide very impressive returns the more effort you throw into the book. Toward the end of his speech he comments that you can basically have the book, but notes that attempting to read the book in an unskilled fashion “might unleash the forces of the text”. (Add equipment: [Book of Sublime Terror])

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eb1581 No.22458

Dice rollRolled 88, 71 = 159 (2d100)

FREE: Submit my application to join the extermination mission.

1. While I am not as… enthusiastic… about Fiendtech as I am about Applied War I hope to do well in the class. Which means I have to buckle down and study.

Hmmm a thought. Maybe there is something suitably gruesome that will spark my interest I can do for extra credit? Best to get such a thing started early however.

2. See if I can't get an upgrade for my PDA, surely there is something that will let me take notes and other things in that manner. I have a bit of credit built up after all and it can't be too expensive.

http://pastebin.com/ZwJdG1hr

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eb1581 No.22497

Dice rollRolled 92, 30 = 122 (2d100)

>>22445

Name: Malkarr Mistsilver

Health: 10/10

Type: Incubus, Masculine [Class 14]

Hellgelt (Money): 10

Accommodations: Dorm 3B Level 5 [Room #1A]

Equipment: [SHU Mass-Fab Suit][Blasting wand][SHU PDA][Frat. Badge: βββ]

Relationships: None.

Skills: [Infiltration I: Sneaking][Daemon Magic I: Small Flames](Seduction I: 4/???)

Fluff: http://pastebin.com/wbxyeRvw

Relationships:[Party Girl: ???]

Current Classes: [Applied Evil 100: Anti-Divine][Anti-Metaphysics 100: Anti-Demons]

Prestige:

Bonuses:

Clever Devil: You are fairly good at sneaking and blending in. You can develop infiltration and irregular warfare strategies easier – this translates into a +15 to all attempts to develop such skills.

Magically Attuned: You like magic a good deal. If you roll between 20-40 while using magic in combat you can re-roll – once. The second roll stands.

Eccentricities:

“Sophisticated” Womanizer: You generally find yourself entangled with the opposite sex. Every 3 turns you must find something very pretty and try to have fun with her. You're also compelled to make a pass at every.single.feminine.creature you encounter. Your approach must be classy and not lewd. Good luck! [During such encounters roll 1d100] (1/3)

Embarrassing Deformity: You have a smashed horn. While some women and daemons find it charming, other demons find it to be a grave offense bordering on the heretical. Religious interactions are hampered, particularly if the daemons involved are main-line churches or orthodox institutions

1. Well that could have gone better. Still, I achieved my goal in the end, that's all that matters at current. Hmm, if I want to gain power, I need to be able to handle my "family." Pay especially close attention to Professor Mini, more what she says than how attractive she is. This is a class worth learning, if only he visage was not so distracting, in a good way of course, but distracting nonetheless. I need to pass Anti-Metaphysics with flying colors. So I'll be subtle and discrete about it.

2.Additionally if I want my prestige to grow, I need to be able to do what the majority of family could not, withstand an angel long enough to make them fall, or if impossible, defeat them. So I need to do my diligence in Applied Evil as well. Again Malkarr concentrate on the class and not the teacher. The LAST thing I need is to piss off a teacher. Keep my overtures subtle and tasteful.

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eb1581 No.22503

Dice rollRolled 85, 51, 92, 33, 79, 95, 79 = 514 (7d100)

Name: Lisa Heisman

Health: 10/10

Type: Humanoid, Wisp [Class 20]

Hellgelt (Money): 0

Accommodations: Dorm 3B Level 1 [Room #1X]

Equipment: [SHU Mass-Fab Clothing, Wisp][Soul-Inert Pitblade]

Relationships: None.

Skills: [Bureaucracy I: Accounting]

Bonuses:

Touched By Fate: You aren't sure what's going on. Perhaps it's for the best, as really bad things have a tendency to simply pass you by. Why? The Pit doesn't answer questions like that. All you know is that all REALLY bad rolls – 1-20 – will be graduated to simple failures.

Will-To-Willpower: It's not clear why you have so much willpower, but you do. As such you can allocate a +20 to a single action every other turn. It works on pretty much everything, thank God – er, Satan.

Eccentricities:

Coming To Grips: Lucifer has seen fit to place you here, and you don't really understand why. Every three turns you need to try to spend some time trying to understand how much shit you are precisely in. [Roll 1d100]

JUST SHUT UP: Every time you ask a stupid question about things that go on – like trying to understand The Pit or why that demon just got torn to pieces – you will get yelled at and possibly injured. No. Nobody cares you're scared. No. Nobody cares you don't want to be here. No. Nobody can get out. No. SHUT. UP. JUST SHUT UP.

1. Read over the brochure about hell. This whole situation is stupid. (+20 Bonus)

2. I noticed there's some holes in my chest. Might as well cram some stuff in those holes. I'm tired of feeling a breeze /through/ my body.

3-6. Go find someone that can go figure out this stupid sword, if it really is magic.

7. Extra How Much Shit Roll

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eb1581 No.22505

Dice rollRolled 6, 62 = 68 (2d100)

>>22446

Name: Dramyon

Health: 10/10

Type: Humanoid, Male [Class #1B]

Hellgelt (Money): 15

Accommodations: Dorm 3B Level 3 [Room #1J]

Equipment: [SHU Mass-Fab Clothing] [Machine Pistol, Mortal:0 Magazines] [SHU PDA] [Campus Map] [Cigar]

Relationships: [Pit Gangsters: Friends] [Black Market Contacts]

Classes: [Applied War 100: Combat]; [Anti-Science 100: Fiendtech]

Skills:

[Vice II: Middleman]

[Driving I: Trained]

[Recon I: 6/???]

[Fiendtech 1/???]

Abilities:

[Small Arms II 2/???]d

1. The announcement makes it sound like things outside campus are heating up. This could be a chance to do some intel-gathering on what the environment is like. Cities, landmarks, etc. Perhaps I can hit the library again, and try to find a book on Sheol. Hopefully, it'll have some info on the shadier parts of Hell, and the crime rates.

2. I need to apply myself in War 100. If I can learn how to handle myself in combat, I'll be far safer. However, it's always preferable for other people to do your fighting. For now, though, I'll attempt to take better notes in class, and perhaps take note of who else is there, how they act, and so on. The weak willed ones could be potential lackeys.

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eb1581 No.22506

File: 1453775067777.jpeg (193.51 KB,640x832,10:13,image.jpeg)

Dice rollRolled 76, 42 = 118 (2d100)

>Name: Apsipat

>Health: 3/10

>Type: Chimera [Class #24]

>Hellgelt (Money): 25

>Accommodations: Dorm 3B Level 2 [Room #6C]

>Equipment: [SHU Mass-Fab Clothing] [SHU PDA] [Badge:ΔΔ] [Pistol, Mortal:2 Magazines]

>Relationships: [Meridia Callicott: Saw Combat With]

>Skills: [Shapechange II: Standard Objects, Persons]

>Bonuses:

>Messin With Homo-Sapiens: You like to mess with the humans. I mean, who doesn't? Nobody. But you're really good at it, and it translates broadly into a particular broad set of useful skills. Every time you find yourself in combat with humans, you get a +10 to all rolls against them.

>Protean In Nature: Your form is extremely malleable and you can change shape. This provides interesting tactical options. If you roll between 20-40 while developing your capacity to shapechange or while using it in combat, you can re-roll once. The second roll stands.

>Eccentricities:

>Holy Aversion: Much like other denizens of Hell, you don't like sacred objects. Unlike those creatures, you kinda freak out. If you encounter a sacred object, you might wig out or otherwise try to run away from said object. Angels often carry said objects, but sometimes humans do, too. Every time this sort of situation occurs, roll a 1d100 at -30.

1. Pith! I will have my revenge

2. NO, NOT MESS AROUND IN THAT WAY, IN A DAEMONIC WAY YOU MOOOOORON!

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eb1581 No.22508

Dice rollRolled 93, 95 = 188 (2d100)

>>22446

What Is Your Name?: Inemazi

What Kind Of Creature Are You?: Humanoid, bald with no features upon its face (think slenderman style). Four arms that are long and slender. Two legs that in an X shaped splay of toes. Usually seen wearing a black robe of silk.

What Do You Value?: Knowledge, experimentation, and curiosity

What Is Your Strength?: Incredible intelligence, knowledge base, and magical aptitude

What Is Your Weakness?: Not strong physically, dislikes the cold.

What Is Your Story?: Inemazi is a young demon without much of a story. Formed in one of the darker hells with an incredible thirst for knowledge and magic he began searching every nook and cranny he could see. This led to him dying a lot and needing to revive. He did eventually gain enough magical prowess to be noticed and taken in by SHU for training. How it will go from here is anyone's guess, but Inemazi's hunger for knowledge never subsided.

What Is Your Personality?: Inemazi is an experimenter. When the desire to try something out or to test a theory he has comes to him he will usually follow through with it. Inemazi also enjoys reading, especially if it is something he is not supposed to read. As well Inemazi hates it when he is lied to, or secrets are kept from him. He may go to drastic lengths if he believes that uncovering the truth will benefit him enough.

Health: 10/10

Type: Humanoid, Undefined [Class 6]

Hellgelt (Money): 15 (+5/turn)

Accommodations: Dorm 3B Level 6 [Room #12A]

Equipment: [SHU Mass-Fab Clothing, Humanoid][Academic Books][Book of Stone][Book of Sublime Terror]

Relationships: [Bonsey: Acquaintance]

Current Classes: [Applied Evil 100:Anti-Divine] and [Alterity 100: Anti-Eldritch]

Prestige:

Skills: [Research I: MLA-tier Academic][General Magic I: Small Bolts] [II 19/??]

Bonuses:

The Intellect Is Not Wisdom: You are generally intelligent, and are able to focus on particular skills. You get a +5 to a skill rolls every time you achieve another level in a skill, which caps at +20. New skills developed will be penalized, however, in the same proportion…

Very Clever With Magic: You are a specialist with magic. You generally have access to a large base of books to pursue studies independently without coursework.

Eccentricities:

Hatred Of The Body: You dislike the cold and are generally very weak. Your strength is in your mind, not this..form..that seems to propel you are around. You get a -10 to /all rolls/ involving ice or physical actions…

Curiosity Killed The YOU: If you roll a 1 during research [such as investigating spells or magic] something really bad will happen. Really. Really. Bad.

1&2. Well, lets see what is in here this book. For knowledge!

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eb1581 No.22511

>>22503

Malkarr is walking from Class to his Fraternity when he notices a young female wisp examining a sword. "My, my, what is such a fragile and lovely girl doing out here alone? Shouldn't you have some friends to keep you company and entertain you?"

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eb1581 No.22513

>>22511

Lisa squinted at the creep with the green hair. "Listen, I'm sure you're a nice guy or whatever, but I've got a boyfriend back at… er… back on Earth. I'm not interested." She took a halfstep backwards, eyeing her sword. She could always /use/ it on the guy if he got rowdy. She took the handle firmly between her hands, just in case. "I'm just trying to figure out how to go back home."

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eb1581 No.22514

>>22513

Malkarr sees the wisp eyeing her sword and grabbing the handle. Hmm Cute. Never grab a weapon unless you're ready to use it, and NEVER give a potential enemy warning. Novice mistake. The Blasting wand he kept in the sleeve of suit dropped into the hand he kept behind his back. Meanwhile the façade of politeness stayed on Malkarr's face. "Really? Is that so? His loss then, you see, You're dead. Very very dead, considering you're a wisp in Hell. Even if you could get back to Earth you'd poison him just by being near him. however, getting back is in itself unlikely. You're in Sheol, the whole purpose of this plane is to mold it's citizens into soldiers for the eternal war between Heaven, Hell and the Outside. The truancy officers would bring you back by force if you left without permission, and possibly kill you to make that easier. Now that I've given you some, I suspect, much needed exposition, how about we drop this unpleasantness and simply talk? I give my name if you give yours."

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eb1581 No.22515

File: 1453779580972-0.jpg (69.7 KB,600x459,200:153,55542.jpg)

File: 1453779580972-1.png (599.82 KB,846x645,282:215,MolecularDestabilizingSuit….png)

What Is Your Name?: Heather Wainright

What Kind Of Creature Are You?: Incorporeal Psychokinetic Manifestation (Yes, you can call it a ghost, or a 'soul')

What Do You Value?: Knowledge, Security, Getting back to the real world

What Is Your Strength?: Invention, paranormal sciences, magical-psychokinetic theory

What Is Your Weakness?: My own equipment when outside my suit. Being trapped or captured by something horrible.

What Is Your Story?:

Maybe you've heard of my organization. Maybe it doesn't matter.

I was a scientist, a nuclear physicist and later a parapsychologist. The ideas they proposed intrigued me at first, opened up a whole new world beyond anything I could have thought of. Ghosts, specters, the afterlife, other realms beyond the material. Our job was to use science and technology to hunt down the pesky and dangerous ones that slipped from the wrong end of the otherside, keep the place safe from threats from beyond the grave.

Maybe that's why I ended up here in this strange university. Expected to do the same thing?

I'm getting ahead of myself. My name is Heather Wainright. A long time ago, I've lost count, we were on a routine mission, one of our "daring adventures" they'd call it. I wore the Molecular Destabilization Suit. This realm, there's no guarantee of anything, food, water, even air or gravity. This was supposed to allow us to venture into other dimensions where we couldn't normally survive by altering our molecular frequency to to allow us to become like them. To change my atomic structure to become like a ghost.

I was supposed to get back before the portal closed. I didn't. I've been trapped in this nightmarish realm for longer than I want to think, surviving only thanks to my technology and equipment. At first I wanted out, then I gave up and just didn't want to end up in some of the horrible, terrible things I've seen here. When I finally got overwhelmed, I thought I would experience something awful. I nearly broke then.

Instead, I ended up here. Well, it's not the worst I can imagine, and they want my skills. It's not the escape or refuge I was looking for, but it's a start.

What Is Your Personality?:

Cautious, analytical, and trepidatious, Heather is a lost soul trapped in a horrific nightmare she can't seem to escape. Inherently distrustful and something of a loner by necessity, it's only because she's able to recognize the others trapped here that she's willing to interact with the very spooks, specters, and demons she'd lock up in a containment unit in a past life. A ghost trapped within material power armor that allows her to manipulate her various ghost-hunting equipment without being caught in her own nets, the suit serves as both her ark and her tomb, preserving and trapping her in a state of nihilistic intangibility.

She hopes to get back to the real world, to her time, to meet up with her team to reverse the suit process. And not end up the plaything of some unimaginable horror at any cost.

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eb1581 No.22517

>>22513

>>22514

>>GM: A enforcer fiend – this one resembles a massive armored snake with humanoid legs and arms – observes the exchange and listens. It has extremely sharp hearing and slowly twirls an axe. A forked tongue shoots out every so often as it leans in to eavesdrop the conversation. You are being watched.

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eb1581 No.22518

>>22514

Lisa gulped at the mention of Thomas getting sick from her presence. Was the creep right? Was she really stuck here in hell? The grip tightened on the sword as she tried to keep her composure. "My name is Lisa, and as I already said I'm not interested. Besides, I don't go for colored hair. I prefer /natural/ colors, thank you very much." She turned, starting to walk off without lessening her grip on the sword's handle. This may have been hell, but he was just like all the men on the surface, one track mind. She gave a light shudder at the fact.

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eb1581 No.22519

>>22518

Turning her back on him? Satan she was new, new and naïve. If she lasted more than a month before dropped out or flunked out he'd be surprised. Still she held up her end of the bargain, He should hold up his. "Malkarr, and This is Hell sweetheart, green IS a natural color here. See ya around."

Probably not, unless she was lucky she was Buseyite food. Ah well no skin off his nose. She's not that good looking anyways. Malkarr walks to his Fraternity humming a tune.

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eb1581 No.22520

——————

Name: Heather Wainright

——————

Health: 10/10

Type: Spectral Undead [Class 887]

Hellgelt (Money): 0

Dorm 1A Level -1 [Room #4]

Equipment: [Molecular Destabilization Suit][SHU Pass Badge, Suit Modified][Ruined Proton Gun]

Relationships: None.

Skills: [Mortal Sciences II: Mortal Metaphysics][Mortal Technology II: Modern Technology]

Bonuses:

1. Scientifically Minded: Generally, you get a +10 bonus to most rolls made that pertain to science. This does not strictly apply to mortal science, but also applies to fiendtech and…other forms of technology that you might find.

2. 2Spooky: You are, effectively, a ghost. Given your generally vague metaphysical status, the bureaucracy has seen fit to simply class you a "spectral" but that doesn't quite cover it either. In any event, you're very hard to damage, even if your suit is destroyed: every time you are reduced in health to zero, you get 30% of your base health back. This happens once ever time you are in combat, but refreshes every other week.

Eccentricities:

1. WELL, ACTUALLY: You are obliged to lecture people at length about topics you might have knowledge in. Why? Well, they're all stupid and they have a totally vulgar understanding of the subjects, that's why.

2. Nerd: You are sometimes easily intimidated by large creatures that are physical imposing or otherwise. You get a -10 to rolls if the creature is visibly larger than you and looks menacing.

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eb1581 No.22521

>>22310

[Anti-Metaphysics 100:] “Why Hell Is Stupid & Doesn't Work At All Philosophically” [Anti-Demons]

[Descriptions:] "A discussion about the many many many weaknesses of the demonic form. The professor may require certain students to meet irregularly for study sessions in private." [Dr. Aya Mini]

[Alterity 100:] “How I Learned To Stop Worrying and Love Insanity” [Anti-Eldritch]

[Description:] "Examines prevailing theories about non-Euclidean creatures and their impact on creation. Are such creatures evil? Too easy and reductive." [Professor: Samantha 'the Goat']

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eb1581 No.22522

What Is Your Name?: Heather Wainright

What Kind Of Creature Are You?: Incorporeal Psychokinetic Manifestation (Yes, you can call it a ghost, or a 'soul')

What Do You Value?: Knowledge, Security, Getting back to the real world

What Is Your Strength?: Invention, paranormal sciences, magical-psychokinetic theory

What Is Your Weakness?: My own equipment when outside my suit. Being trapped or captured by something horrible.

What Is Your Story?:http://pastebin.com/p46MNbX4

What Is Your Personality?:

Cautious, analytical, and trepidatious, Heather is a lost soul trapped in a horrific nightmare she can't seem to escape. Inherently distrustful and something of a loner by necessity, it's only because she's able to recognize the others trapped here that she's willing to interact with the very spooks, specters, and demons she'd lock up in a containment unit in a past life. A ghost trapped within material power armor that allows her to manipulate her various ghost-hunting equipment without being caught in her own nets, the suit serves as both her ark and her tomb, preserving and trapping her in a state of nihilistic intangibility.

Health: 10/10

Type: Spectral Undead [Class 887]

Hellgelt (Money): 0

Dorm 1A Level -1 [Room #4]

Equipment: [Molecular Destabilization Suit][SHU Pass Badge, Suit Modified][Ruined Proton Gun]

Relationships: None.

Skills: [Mortal Sciences II: Mortal Metaphysics][Mortal Technology II: Modern Technology]

Bonuses:

1. Scientifically Minded: Generally, you get a +10 bonus to most rolls made that pertain to science. This does not strictly apply to mortal science, but also applies to fiendtech and…other forms of technology that you might find.

2. 2Spooky: You are, effectively, a ghost. Given your generally vague metaphysical status, the bureaucracy has seen fit to simply class you a "spectral" but that doesn't quite cover it either. In any event, you're very hard to damage, even if your suit is destroyed: every time you are reduced in health to zero, you get 30% of your base health back. This happens once ever time you are in combat, but refreshes every other week.

Eccentricities:

1. WELL, ACTUALLY: You are obliged to lecture people at length about topics you might have knowledge in. Why? Well, they're all stupid and they have a totally vulgar understanding of the subjects, that's why.

2. Nerd: You are sometimes easily intimidated by large creatures that are physical imposing or otherwise. You get a -10 to rolls if the creature is visibly larger than you and looks menacing.

>>22310

I choose Anti-Science and Anti-Eldritch

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eb1581 No.22581

Dice rollRolled 39, 74 = 113 (2d100)

>>22445

>Name: Natum Gelu

>Health: 10/10

>Type: Lesser Demon, Ice [Class 3]

>Hellgelt (Money): 15

>Accommodations: Dorm 3B Level 6 [Room #14A]

>Equipment: [SHU Mass-Fab Clothing][SHU PDA][Applied War Progress:1]

>Relationships: None.

>[In Progress: File Demon Spies 1/???][* Application: 1/???]

>Skills: [Tactics I: Command Experience][Ability: Ice Magic II 11/???][Unarmed: 5/???]

>Bonuses:

>Tactical-cool: You are extremely good at general tactics and methods. If you can convince others in your group to follow your directions you provide a general +10 to most rolls in combat.

>Of The Coordinator Class: Generally, you know how to interact around hierarchies. You will be generally well regarded by members of the bureaucracy. This has many useful benefits given the raw size of the greater fiendish bureaucracy.

>Eccentricities:

>Dislikes Fire: You suffer a disadvantage insofar as fighting on terrain that is fiery in some way. Given that most of hell is an inferno, this is problematic. You need to take extra precautions in such situations, but bad rolls in such terrain might be much worse…

>Divine Wrath: You've actually manged to kill an angel. This is no small feat, and other angels will generally try to kill you first. Vengeance is theirs, no matter what god has to say about the matter.

Current Classes:[Applied War 100: Combat] and [Applied Evil 100: Anti-Divine]

Prestige:

1. Work on Anti divine I really need that

2. Try to buy the cigarettes from the mall

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eb1581 No.22583

Dice rollRolled 50, 60 = 110 (2d100)

>>22522

1. Attend my classes. I've graduated a university before, and my mind was already opened to wider avenues once.

I don't know what Anti-Science is, the name brings a faint sense of disgust, but I need to know if there are active attempts to defeat the technology I rely on.

Anti-Eldritch. We've stopped eldritch arrivals before, but that was through stopping their cultists. . .from the things I've seen and heard, I don't want to be kept defenseless if we must face one of those, let alone without my team, my gun, and in this horrid realm.

2. I need a workshop or a tool shed or something to take a look at my broken gun. It needs to be fixed.

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eb1581 No.22680

Dice rollRolled 76, 51 = 127 (2d100)

>>22320

Name: : Lilly

Health: 10/10

Type: Female, Divine [Class: #69]

Hellgelt (Money): 5

Accommodations: Dorm 1A Level 99 [Fortified Room #1A][Guards:2]

Equipment: [Taintless Outfit, Tasteful: Light Armor][Baked Goods:7+1/turn] [SHU Monitoring Bangle] [SHU PDA]

Relationships: God [Best Friend]

Skills: [Diplomacy I]

[Light Magic I: Basic Healing]

[Divine Wrath II: Smite]

Bonuses:

Light-headed: You are really good at developing magic that is "good" in nature. As such you get a general +10 to all rolls to develop such magic. Why? Well, Jesus, look at you.

Good is DELICIOUS and INSIDIOUS: You can bribe pretty much anyone with an [apparently] infinite amount of divinely-sweet cookies. It works on pretty much everyone, but more on creatures best termed "fat".

Eccentricities:

Queen of the "Softies": You are a literal exemplar of a particularly noxious faction of SHU - the softies. The softies are individuals and creatures that are, for whatever reason, good. This doesn't go very well in hell, and you get a -20 to all interactions with all creatures that are evil. You also have to take special care when you travel, as people want to abuse you. On the bright side, you might be able to find other softies at SHU if you look hard enough…

I CANNOT HURT MY FRIENDS!: You cannot engage in battle against the angelic host or good creatures, generally. This makes you awkward and annoying in combat, and other SHU students will resent you for basically standing around ask everyone to talk about their differences or other whiny weakling bullshit. You need to be clever about what to do in these situations.

Ah classes, well I guess I'll take ummmm, are there any classes that aren't so violent?

well if not I guess I'll take

Anti-Metaphysics 100

and

Alterity 100

1.2. Look to try and find some less violent classes if possible, these classes available all seem so mean.

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eb1581 No.22722

>>22680

An angel? In Hell? Well then, that's something you don't see often. Why, she's still pure too, no scent of corruption or blackened wings on her. What kind of angel is she? Well Looks like I'll need to find out. At least given her attire she's not an angel of Love, THOSE are a pain in the tail.

—————Later————-

Malkarr walks up to the angel, after Anti-Metaphysics class was over, Maintaining her pace with a feigned nonchalance. "Did it hurt?" he asks.

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eb1581 No.22736

>>Reminder: All players please add the lines:

Classes:

Prestige:

As well as enroll in classes.

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eb1581 No.22745

>>22722

Lilly blinked as she heard someone speak to her, she turned around confused before looking at the male that had spoken to her.

"Huh? Did what hurt?" She asked in a soft voice, head tilted in confusion.

Her eyes suddenly widened as she said, "Oh, how rude of my I'm sorry, my name is Lilly, and you are?"

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eb1581 No.22749

>>22745

The Incubus chuckles slightly, a smirk on his face. "Malkarr, I was just wondering if it hurt when someone as lovely as you fell from heaven. It's not often we get type 69s around here. after all."

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eb1581 No.22750

>>22749

"Oh I am sorry, you are mistaken, I didn't fall, I took the stairs," Lilly said with a kind smile as she folded her hands together with a small nod.

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eb1581 No.22751

>>22750

Malkarr's eyebrow Quirks, "Really? Now why in heaven's name would you do that? You seemed awfully out of you element and stressed down here."

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eb1581 No.22800

>>22751

Lilly thought a moment, "Why to bring peace and absolution of course! All of God's children are loved and I wished to bring even those who live down here into his grace."

Then she frowned and looked down at her feet before saying, "It isn't quite going so well."

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eb1581 No.22802

>>22800

Malkarr chuckles a little. "MY you are quite the idealistic one, aren't you? As for changing a place that has a STRONG hatred for angels, you're going to have to work very long~ and very hard to make anything stick. Nothing eternal change quickly Lily. I can help you feel less stressed if you like?"

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eb1581 No.22865

Dice rollRolled 39, 17, 29, 37 = 122 (4d100)

>>22321

Name: Woko

Health: 10/10

Type: Humanoid, Female [Class #1A]

Hellgelt (Money): 10

Accommodations: Dorm 3B Level 1 [Room #2A]

Equipment: [SHU Mass-Fab Clothing] [Soro. Badge:ΤΔΦ])

Relationships: None.

Current Classes:

Prestige:

Skills: [Magical Weapon I: Summoned Chains] [Naps:1] Bonuses:

>Weapons Specialist: You are really good at using magical weapons and get a +10 to every roll to develop your understanding of them. This applies to nearly any weapon you can think of, as well as your usual summoned weapons. This also applies to combat rolls! Wow, neat.

>Strategic Naptime: Naps are…really very weird for you given that most creatures in Hell don't sleep at all. During an action, you can take a nap. Instead of the roll, the nap yields +30 to an action. You can store three such naps and use them at any time, including combat. (A total of +90)

>>22310

I select:

[Applied Evil 100:] “Why God Is Wrong About EVERYTHING” [Anti-Divine]

[Applied War 100:] “How To Choke A Bitch” [Combat]

Woko yawns and stretches as she rolls out of bed. Looking at the clock, she blinks. Oh crap, how long had she slept!?! Running out of bed, she hurries to get ready before running out!

1+2) Woko tries her best to do a crash course on both of the subjects. Sleeping for what seemed like forever could not have been good for her grades!

3) After a intense study session, Woko moves on to combat and frantically trains

4) FInally, she returns home to her room, and collapses into a nap.

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eb1581 No.22869

>>22802

"Oh I understand that it will certainly take a while, but I shall persevere and be patient," Lilly said with a smile before thinking on his offer for assistance, "Ah, well I suppose you could help me with a few things, here could you hold this while I pass these out to some people."

With that she handed Malkarr a basket full of baked goods saying, "I am told that everyone appreciates good food, so I'm hoping that people will at least listen to me if I give them something to eat."

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eb1581 No.22889

>>22869

Malkarr 's countenance changes rather quickly before the young incubus regains his composure. Then he adopts a rueful expression as he smells her baked goods.

"I thought a back rub would do you more good personally. You seem tense, stressed, ready to sna~p. A good back rub could help .. relieve the tension. While i'd love nothing more than to help you hand out these lovely smelling baked goods, I have another class soon, and thus my time is limited," Malkarr lied. "So care to take me up on a short backrub or shall we finish our pleasant conversation?"

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eb1581 No.22926

>>22865

Later in the library

Malkarr walks into the library, fancying checking out one of the myriad copies of "Mini's Anti-metaphysics for Dummies." The book was both insulting and pornographic, which considering the author was fitting, but it also was an inestimable help for class. After checking out the book, and a few Applied Evil books, Malkarr starts looking for a spot to read at.

Goat poop, nope.

A shoggoth, nope.

Two anti-metaphysics classmates fucking, hell nope.

Slimer in the vicinity, not on your life.

Oh this one just has that weird sleepy human girl from applied evil class. Not great looking but best spot so far.

Malkarr walks up to the girl. "Why hello there, what's a sleeping beauty like you doing studying? Does applied evil have you down?"

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eb1581 No.22929

>>22926

Frantcially, Woko tried her best to study, scribbling down note after note of the book. Afterall, sleeping in was bad. Sleeping in a whole week was rather extreme to say the least. Muttering to herself about the impossibilities of good and evil and other silly things, she can't help be interrupted from a newcomer. Looking up, her ragged bed head sagging behind, she blinks as views the Incubi in front of her.

"Excuse me?" She says, a little surprised. Nobody ever really talked to her, even in life. "Uh, yeah. Applied evil." She says awkwardly, scratching her head. "I might of…Slept in for a week or two." she says putting down the pencil. "But believe me, I'd do it again. Studying really sucks, you know? Are you taking it as well?"

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eb1581 No.22931

Malkarr hefts several applied Evil texts, "Well I can't say I'm reading these for my health now can I? Still you slept in a week or two, that's quite a feat. You break the curb on appearances sloth demoness. So What're you having trouble with? Angel taxonomy, divine interpretation, light identification?"

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eb1581 No.22933

>>22931

She shrugs. "To be honest, the Divine interpretation is what gets me. Why the heck…er, god? I guess? Anyways, why do I have to be the one to interpret the dam message? If they're going through all the trouble to send me the thing, couldn't they just tell me what they want?" she says exaggeratedly, before slumping down once more. "Besides, I wish I was…what ever a sloth demon was. Probably get extra credit on all this."

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eb1581 No.22935

>>22933

Damn this chick is slow, also if she's not a very comely sloth demon, she must be a very very sleepy and lazy human. Ah well a solid 5.5/10.

Malkarr chuckles, "Just the way those pretentious feathered assholes do things. Much like how hell has a massive sprawling bureaucracy. Still being a demon doesn't get you extra credit, the fact you're saying means you're human right? So how'd you end up here, and how can you take naps in a place that's supposed to be restless?"

Knowledge is power, and at the very least this is going to lay groundwork.

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eb1581 No.22937

>>22935

She yawns, stretching back, her back cracking as she moves.

"Well, your guess is good as yours, I suppose. But I never really bothered to care, nor to find out why. Not really my style. All I know is…." she yawns mid sentence. Jeez, this guy sure was a fast talker. "That I just sorta close my eyes and…you know, blank out. And from the way /you/ make it sound, that's not really…common around here, I guess?" She says before turning back to her book. "I guess I'm here cause' of the sleeping thing than. Guess sloth really IS a sin, aint it?" she says, propping her head on her wrist.

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eb1581 No.22938

>>22937

Yup, lazy as Hell human. Malkarr sits down in the seat next to the girl, leaning back and propping his legs up on the table, balancing his seat on two legs. "Sure is, just as much as wrath, lust, gluttony, greed, pride and envy beautiful. Still for you to nap here, means you're probably a hop skip and a jump from fitting in here juuuuuust fine. You'll probably look better than most of em too. You gonna nap now?"

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eb1581 No.22941

>>22938

She pauses, nodding momentarily, her eyes drooping. However, her eyes jolt open, as her head crashes down onto the desk. Springing back up, she shakes her head. "Ugh. Can't. I need to catch up on this stupid work." she says, peering back into the book. "So..Whats up with you than? Guess your a actual demon, huh?" she says, finishing up a essay about why napping was probably more important than what ever god or the devil was saying.

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eb1581 No.22942

>>22941

Malkarr snorts, "Ya know, you're going to have to be quicker on the uptake than that if you want to avoid resurrection protocols. I'm an Incubus, note the green hair, yellow eyes, horns and tail." He says all this while flipping through his applied evil books.

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eb1581 No.22943

>>22942

She groans, underling the next page's key words and making cliff notes. "Jeez, I just got here two weeks ago, and one of those weeks was me doing nothing but napping. Gimme a break if I don't know your species off the back of your hand, will ya?" she says with a nasty chuckle, leaning back into her chair.

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eb1581 No.22945

>>22943

Malkarr snorts "Girl, if you couldn't tell I wasn't human from the start, you may need glasses. What'd you get for prefix 7d on our homework?"

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eb1581 No.22958

>>22945

Woko flips through a few pages, mumbling a few words. "I couldn't decide whether it was demi or angelic, so I just filled in Demi-Angelic. Although, I doubt it'll be right. I don't even know why I bother, to be honest. Do they really expect me to fight against…Angels and shit? That sounds like a pain in the ass." she says, slopping down a few more words in her messy hand writing.

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eb1581 No.22960

>>22958

"Angels, Outsiders, other denizens of Hell, you're here to fight something, or in some cases everything. Course fighting has a rather loose definition. Won't argue bout angels being a pain in the tail though. So you get minor lantern wisp for 18?"

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eb1581 No.22962

>>22960

"Ah shit" she curses. "I put flame elemental. Both those tings burn right? Whats the difference?" She pauses, before looking back up at him. "Hey, whatcha your name?"

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eb1581 No.22963

>>22962

Malkarr snorts, Flame elemental, get a load of this girl. Still he had misspoke. "Sorry meant Minor Lantern Archon, and the difference is in large part because it's holy light that's about as hostile as a softie. A fire elemental would burn and attack and generally be unruly. As for my name, it's Malkarr, what's yours sleeping Beauty?"

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eb1581 No.22965

"Mines Woko. Not much of a name, is it? Anyways, since your so curious about what I am, maybe I should ask what you are anyway. Some kinda…Fiend? A incubi, I think?" she says, pausing at a page in the book, describing the creature. The looks were spot on, but from the description, the similarities ended there.

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eb1581 No.22966

>>22965

Malkarr rolls his eyes, "Yes Woko I am an Incubus, I do remember telling you that just a few minutes ago." He watches her looking him over. "I don't look the part I know, I actually have taste."

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