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/builders/ - Hero and Nation Builders!

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The King Is Dead; Long Live The King!

File: 1452405811676.jpg (30.57 KB,272x350,136:175,GOD.jpg)

e2487b No.21589

Let me tell you a story about god. 'Let there be no genesis,' is the first command of [GOD]. For indeed, there was none. God had always existed and had never existed. At the instant of [GOD]'s creation and death, [GOD] was the undisputed master of the omniverse. They had, and will have no equal. [GOD] knew all multidimensional songs, knew all syllables of royalty, and wielded the infinite powers of reality and burned with infinite fractal fire. [GOD]'s power was great. Existing in an infinite state, [GOD] had no equal. Being was only circular. It was a wretched life, without meaning or perception. Imagine infinite stories to tell and no one to tell them to. So god rejected singularity and circularity and made the first and greatest division: Division of Self. He c omitted a holy suicide. From him was birthed multiplicity, gods of black and white. They forged a city of iron and red stone, and ruled and warred there for aeons. The Nexus. And when they tired of infinity, they forged inheritors, so as to sustain and perceive their mightiest works. Finally, each faced a different direction and told a story. Each story burned a beautiful line, and each line a spoke, and all the spokes formed the wheel, the collective of all universes, all planes. To each god, a universe. And at the center, The Nexus, the ultimate mausoleum.

The seat of creation stood silent for an uncounted age. The gods decayed, angels and devils grew monstrous and swollen. But it was breached. There in that rotting city, a solitary man cracked the gates of heaven. Through the power of will he had recovered a fraction of the universal song. He had sought to meet god, but in doing so he inherited creation itself. His first act was to make battle with the prime angels, the last attendants of god. He smote their ruin across the dead city. The first master of the universe. With the firmament breached, it was not long before others came. They were the ultimate masters of their kind. Heroes, warriors, poet-kings. They, who inherited god's final works, and would seek to rule them. They found the seat of creation no longer defended, but not occupied. The fruit of the first conquest. There amidst the smoking ruin of the prime angels they gathered, the masters of the universe who sought ultimate hegemony. And thus, did the first master of the universe become the ruling master. It was these masters who rebuilt the great works of gods and bent them to their will. They, who sought the void, and forged bodies for the angels, and agreed on the law. They, who subdued, masked, and named the devils, and stole their secrets.

For a time, they were content to remain apart from all other worlds, aloft, a virtuous society of philosopher god kings. There they coaxed many secrets from the universe, and lived in enlightenment, art, and song. It was a fat age, ripe with learning. It was not to last. Amidst that multitude, a singular hunger grew. The hunger of dominion. To rule. The gods made a fatal error in using the pure essence of [GOD] in their creations. They granted them a terrible curse. A will. A will that lead to hunger. To give names to forbidden things. To discord, greed, and violence. To want. To insanity. To ruin.

It is from this will of creation you were born, from the multiplicity of one. By this will your flame chooses to burn even in death. A weaker flame would be smothered by the universe, fading into nothing more than starstuff returned to the greater flame ever giving and rekindling itself with souls new and old. By this means of creation, you persist. Without a body, you were to either find a new host or find yourself returned to The Nexus. Not by your choice or knowledge, you are pushed to The Nexus turned to ruin in this age of recession. Confused by your surroundings, you find awaken lost in the central ring of The Nexus. What you do now will decide whether your will persists, and if you take a place as a new ruling master of a returned enlightened age.

—–

This is the first thread for [NEXUS BUILDER].

[CHARACTER SHEET]

Name(What name were you bound by before you found your way here?):

Race(The form of your flame molds to a shape, even as starstuff.):

Gender(Are you a male or female? Perhaps your race is without?):

Color(As little more than will, you appear a mass of color, roughly holding your form.):

Character Background(Tell about your time before The Nexus.):

Planar Background(Surely your world was different as well? Tell about it.):

____________________________
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e2487b No.21592

>>21589

Name: Miguel Voksheim

Race: Human

Gender: Male

Color: Blue

Character Background: Miguel is Magi-Engineer and tinkerer for the Empire. Stationed at Fort Inemir upon the front with the Theocracy. In charge of keeping the cannons, Clockwork soldiers, Lumia lances, and Arcana Catapults working. At the edge of an important pass into large farmland of the Empire the fort is attacked often, but usually driven off by the army just as fast. As such Miguel was usually bored, so he would tinker away with different guns and Magi-tech. During his lifetime he was able to invent the Lumina Rifle, a hand held version of the Lumina lance. Miguel was slain by assassins shortly after this invention.

Planar Background: Siena was a plane of magic and technology. In the current age the Age of Gunpowder has begun. Armies have begin to only be supplied with gunpowder weapons, and the dominant religion of Zykon's Way believed that magic was evil and should be purged from the world. These nations made up the Theocratic Alliance of Zykon. Empowered by holy powers and constructs their armies marched to take the world. In the West is the Dintral Empire. Ruled by the Star Emperor, a sorcerer of great power and age, who is believed to be of the blood of the gods. They hold against the Theocracy's invasion through arcane magic and constructs augmenting their armies and cannons. Upon the New Lands in the East are the United Tribes. Shamanistic peoples who lack gunpowder weapons not looted or traded for. With their lands being colonized by both the Empire and the Theocracy they have called upon the old magics of the spirits to fight. Old spirits of the wood, treants, and empowered warriors fight for the Union. War rages on and new spells and technology is created all the time. Who knows when it shall end, and who shall be the victor.

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e2487b No.21597

File: 1452412065456.jpg (161.86 KB,900x625,36:25,holy_beast_by_drachenmagie….jpg)

Name: Zxila “The Beatific”

Race: Dragon, Holy.

Gender: Unclear.

Color: White.

Character Background: Zxila, on the original world where it dwelled, was generally regarded as a formidable exemplar of the good and what passed for just. It defended the weak, the needy, and vanquished what sought to unbalance, defame, slander, or destroy existence. After many thousands of years of combat against a collection of enemies termed “The Shifting”, Zxila saw the plane it sought to defend for those years destroyed as surely as one tears up a piece of cloth. As the plane of Gules was destroyed piece by piece, the remaining defenders of that place were sequentially murdered in a series of cataclysmic battles. Prior to being slain, Zxila was a walking engine of righteous fury not easily put down. Indeed, it persisted as an irritant until completely outmatched and unceremoniously killed by The Shifting as the last major cordon collapsed under assault.

Insofar as demeanor, Zxila is a good-hearted servant of what mortals view as “the good” or “the just”. However, after the defeat and the destruction of the plane by The Shifting, Zxila experiences periodic spats of grief and sorrow as it attempts to catalogue what it can remember of former plane of Gules before it was mutilated and desecrated. This has left the creature a mental wreck that alternates between gloomy spells and fits of altruism. Now, while the altruism and good humor dominates Zxila's temperament, the gloom seems to come on more consistently these days…

Planar Background: Before it was destroyed, the plane of Gules was a beautiful place of light and color with many races and creatures. It also housed fantastic cities, cultures of great renown, and science of great intricacy. After The Shifting none of those survive. However, it is likely something indeed remains on the corpse-plane of Gules. Something evil and profound.

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e2487b No.21615

Name: Samuel Volksteen

Race: Human

Gender: Male

Color: Purple

Character Background: The Volksteen family were considered undertakers and royal stichers for the immortal king. They are considered to be only in the dregs of the crypts and only have minor influence in the royal courts of the immortal king. Samuel is infact the youngest and when he came to age became a undertaker. But he had considerable skills in the art of the dead raising them unintentionally. He was picked up by royal scholars to hone his skills.

Samuel was a up and coming student of the dead arts. The Volksteens tried to finally have their word in the royal court. But however that all change once the cataclysm started. Zealots of holy fire defile the ancestors and tried to usurp the immortal king. Samuel fought a paladin welding a flaming sword to deny access to the royal crypts. As they both fought the paladin gained a upper hand as he used fire to blind Samuel but Samuel sacrificed himself to plague the paladin with a sickness.

Planar Background: Savkovlakia is a plane of crypts due to most holy wars and insurrections. The Immortal King was once a part of the order of knights who'll practice necromancy. As the old king proven to be corrupt and ineffectual, the immortal king slain him and made himself a lich to rule these lands until they could be stable. So far the immortal king brings others to his side through trade and diplomatic relations.

But the immortal king had many enemies in the royal court many of which want to burn his corpse and many of other corpses as well. They seek to outlaw necromancy and the impure stitching because of the supposed effects on the soul. Some of the radicals even would burn corpses and desecrate tombs retaining some history before the wars. But they're slowly going toward a scientific renaissance due to some discoveries due to the Lich-scientists and human sorcerers discovering some lost alchemical formulas and even a few elements that don't require nature and the dead.

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e2487b No.21632

>>21589

Name(What name were you bound by before you found your way here?): Tindarion Bittermoon

Race(The form of your flame molds to a shape, even as starstuff.): Elf

Gender(Are you a male or female? Perhaps your race is without?): Male

Color(As little more than will, you appear a mass of color, roughly holding your form.): Grey

Character Background(Tell about your time before The Nexus.): Tindarion was born, raised and trained to be a servant to the High King of Silvarasnir in the plane of Tingulon. From birth he was trained as an assassin and anti-magus, for magic is ever present in every facet of Tingulon. Tindarion served as a troubleshooter and problem eraser, removing threats and dissidents so the kingdom may thrive. Tindarion served with distinction for seven hundred years, unknown by most and feared by many, a shadow of death left by him and his work. It was a lonely, spartan existence, but he took solace in his service making the kingdom safe.

All that changed one day when he was sent to kill an Inquisitor. He stalked her for days, for her guard was almost always up and she was never alone. However no one is perfect, and Tindarion looked into every aspect of her life. It was there that he found something in her project notes. The Master of Shadows, the man who gave him his missions, had been secretly killing of loyal members of the High kings court to set up a Coup. The evidence was circumstantial but it fit too well for Tindarion to ignore. After extricating himself from the Inquisitor's rooms, he went after the Master. The hunt and fight was long and bloody, many of his brethren fell by his blade, but the finale ended with himself and Master dueling atop the Obsidian tower. Tindarion was victorious, his blade taking off the head of the man he once obeyed. However his enemy used many poisoned weapons and Tindarion had taken many wounds. He died shortly there after, barely leaving a short note attempting to explain the why.

Planar Background(Surely your world was different as well? Tell about it.): Tingulon is a hyper magical world. Elves in their forests and great spires, fight and stuggle against Dragon in their mountain lairs, who sneer at the aquatic coral cities of the merfolk, who prey upon the Orcs and golbins in their badlands from the river. Destruction and creation abounds, maps and terrain redrawn by the century if not by year. War both hot and cold abound and every race struggles for itself.

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e2487b No.21652

File: 1452476502602-0.jpg (14.9 KB,236x245,236:245,5e211d2874a0282b5683174337….jpg)

File: 1452476502603-1.jpg (5.46 KB,300x100,3:1,Weta-Raygun.jpg)

>>21589

Name: Zamiel

Race: Demon

Gender: Male

Color:Red

Character:

Zamiel is a soldier in the Hellfire corporation. A demon and yet, not a demon.

Long ago, in one particular hell, after countless eons of futility and resistance, a group of tortured souls rebelled against their demonic torture masters, gaining a foothold. It was likely not the first time they had done thus, but this time they were not summarily subdued.

Having forgotten their names and identities, but not their personalities or their sins, these lost souls took up new names and banded together under a leader, Bazrael.

Bazrael seems to have been a businessman in life, as it was the circle of Greed that he started the resistance. Gathering and freeing more lost souls, he called his organization "Hellfire Inc.", much like he knew he had lead in life, "A joint venture meant to free us from this unjust pain."

And unjust it was. For the span of sins of only 80 years of life, you would suffer a soul to an /eternity/ of torment? Nay, but even unbaptized babes were found among the pyres. This was a clear injustice that would not stand.

But to resist against the demon masters? Who commanded infernal powers and black magics ancient and dark? Who could regenerate from the fiercest of wounds, even being destroyed utterly by conventional means. How could these lost souls do it. The answer came again from Bazrael's background, industry. Studying the materials and gathering damned scientists and magicians they studied the nature of their enemy, and found a way to combat them.

The Aether. Aether is a fundamental force of the universe. But where as electro-magnetism and gravity cover their respective fields, the Aether governs that of magic and soul. It is the plane in which magic or psychic powers act upon the material world. Using demonite crystals, they powered Aether Oscilators, devices that sent out waves capable of rapidly vibrating and then disintegrating the structure of magic and matter itself, disrupting a natural force in the universe the same way a nuclear bomb disintegrates matter itself into energy and particles. And believe me, they are equally as potent in disintegrating normal matter too.

With these devices they found a way to burn and destroy their enemy for good, by attacking the very thing that empowered them.

With such technology they built laboratories, factories, cities and expanded their influence through infernal technology, establishing fortified cities where lost souls could escape demonic overlords. And even found ways to escape hell into the higher planes again.

But no matter what, they could not escape one fact. Hell had changed them. Over the course of untold time, their very souls had been twisted and corrupted by hell, giving them the same demon bodies and natures as the very enemy they dispised. Red skin, hoofs, horns upon the head or any number of mutations to their body, but universally all of them found they could not survive without the burning flames of hell. As such, they were forced to create suits for them. Sealed hellfire suits, which flowed infernal flames over their bodies, as much as the flames tormented them they protected them, healed them, gave them strength.

Many of the oldest and most expeirenced them found they too could change into demons, with Bazrael himself after leading so many souls he too gained the powers to become a greater demon.

But all of them refuse this! Keeping as much of their human form as possible, they refuse to become like their enemy, and are determined to live once more as true beings. As people, not monsters, only in the greatest threat will they turn to their demonic forms. This they also do out of necessity, as in the instances they escape hell they often find those in the real world utterly hostile to them, and so devote themselves to being as human looking and diplomatic as possible to bring about coexistence. They did not escape hell to bring it and invasion to another people, nor do they wish to be thrown back.

Zamiel is a soldier of this orgainzation, having been rescued from the circle of Wrath and made into a soldier such as is won't of those rescued from that circle. Like the rest of his brethren, he hopes to amend for his sins, find salvation despite his form, and bring more of those unjustly punished to freedom.

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e2487b No.21653

File: 1452476532327.jpg (110.71 KB,1000x800,5:4,maxresdefault (11).jpg)

>>21652

Planar Background:

Hell.

One of many hells, and the Hellfire recognize it. Believe it or not the idea of a Nexus connecting everytihng is not at all that unfamiliar to them. They live with such a concept daily.

They have seen how almost every instance of hell has some connection, some gateway or doorway to each other, like a massive raging inferno all connected. An infinite amount of hells from fiery abodes to frozen wastelands to things that defy explanation in their unimaginable horror, and oddly enough places that might seem a paradise to many but is its own personal hell to but one person locked within. And that there are an infinite amount of souls lost and damned to be rescued, or demons to be fought, or places to escape.

Through creating Hellfire Portals, they are able to find different dimensions, areas, locations, and exits out of hell into many different worlds.

The Hellfire Corporation exists in several of these many hells, trying to expand their influence, to fight or flee the accursed rulers and powers of hell, and provide relief to as many lost souls as they can, bringing them either to secured cities or to places they can escape from hell itself.

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e2487b No.21794

Name: Azgog Troll King of Durandor

Race: Troll

Gender: Male

Color: Black

Character Background: Azgog son of Gar was the greatest of Trolls to walk the land of Durandor respected by few but feared by all. Before Azgog Trolls were merely another group of unorganized beasts hiding in their dens from the larger predators and terrorizing anything smaller than they. Azgog brought them glory as he was blessed with a mind like a steel trap and strength that let him tear down any foe he faced. Over the 500 years of his life Azgog united the trolls as a raging horde pillaging from the intelligent races and taking down the great monsters taking their riches as his own. As time passed and his horde dispersed to try and fail at their own glory Azgog descended in to decadence as he took tithes from the races of men that were forgetting the terror of his reign and leaving his lair to only remind the extra forgetful why they gave him tithes. This continued until the paragon of humanity was born and started his legend by slaying the great troll lord and freeing his people from under the monsters heel.

Planar Background:Durandor is a land of Wild Magics where monsters roam free and the races of man cower behind their walls. The act of wielding magic is taught to no man as it's nature prevents control, it instead is attained at birth by the lucky few who are either blessed or born to the right species of monster. Trolls are a minor race of monsters wholly unable to wield magic instead posessing a natural resistance to it and an unnatural regeneration allowing bones to set and flesh to mend in minutes from wounds that would cripple for life or take months to heal in the races of man.

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e2487b No.21797

>>21589

Name(What name were you bound by before you found your way here?): King Tyrald the Magnificent, second of his name, lord of the house of Jourgald, protector of the realm.

Race(The form of your flame molds to a shape, even as starstuff.): A rather old looking skeleton, dressed in regal robes and ornaments. However, a large sword sticks through his back.

Gender(Are you a male or female? Perhaps your race is without?): Male

Color(As little more than will, you appear a mass of color, roughly holding your form.): Crimson

Character Background(Tell about your time before The Nexus.): King Tyrald the Magnificent was once the king of the mighty nation of Alboros, a proud and splendid country. The son of the king before him, king Yorrick the wise, Tyrald began his rule when his father peacefully died in his slumber. Tyrald however, would not earn the same fate. Beginning his reign rather benevolently, he quickly betrayed himself as a cruel, unmerciful and witty tyrant. Ruling with a mix of madness and fear, he slaughtered any who would go against him, using his surprising oratory skills and charisma to help charm the court to support his illogical decisions. However, he could not talk his way out of everything. After terrible decision after terrible decision, he was soon at war with every neighbor and his kingdom in open revolt.

Unable to match the enemies numbers with humans alone, Tyrald turned to his equally mad royal magicians. Twisted by the magics they held, they taught the king the ability to animate and command large swathes of Golems and other magically controlled beings. However, aa it turned out, simple cloth dummys and dolls proved far more effective when it came to the combat of the day, thanks to their unquestionable(albeit, rude and vulgar nature as war puppets) loyalty. Armed with muskets and cannons, and led by the few loyalists to the king, they successfully turned the tide of the war, pushing out the enemy, and even conquering a few neighbors.

However, on the night of his final victory, Tyrald met his timely end. Poisoned, shot, beaten, stabbed, Drowned then thrown into a inferno. His power gone, the dummy armies fell apart, and the fell mages who taught the king were executed. The loyalists soon followed these fates, as the rebels quickly counter attacked and slaughtered the defenseless citizenry. All mentions and images depicting the king were either vandalized or destroyed, his reign supposedly ended forever..

Planar Background(Surely your world was different as well? Tell about it.): Just a small part of land in comparison to the rest of the vast world, Alboro's was once the premier nation, a jewel like none other. However, because of its strange power, magic was considered twisting and warped, a unnatural ability seen by the people. By the time of Tyrald's death, technology had reached the 1800's, and were quickly approaching another wide scale advance. Although magic was powerful, its dislike and shunning led to most people not wishing to have anything to do with it, its mages only finding service directly to the ruler of the state

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e2487b No.21890

>>21592

Health:10(10) Will:10(10) Flame:10

Items:

Knowledges:[Sienna Lore][Weapons Construction I][Magitech I]

Powers:

Bonusses:

-Magi-Engineer: As a magi-engineer and a tinkerer, you know many things about weapon design. Any time you roll to construct a weapon (assuming you have the materials necessary), you gain a +10 bonus to your roll. You may also reroll without the +10 bonus.

Eccentricities:

-Ignorant: Unbeknownst to you and your people, magitech is incredibly hurtful to the multiplanar reality, and your knowledge and use of such technology hurts your image among the residents of The Nexus. -20 to all social rolls while in The Nexus.

>>21597

Health:10(10) Will:10(10) Flame:10

Items:

Knowledges:[Gules Lore][Shifting][Interplanar Theory I]

Powers:

Bonusses:

-Ancient: You are an ancient race, which witnessed the turning of a plane. As such, your will is grand and you command the consumption of additional flame when you would gain it. You gain +1 flame any other time you gain flame.

-Fearless: You stayed to fight for your plane until your very end. As such, you fear very little. You take 1 less Will damage if it is inflicted by intimidation. (If 1 Will damage is dealt, you ignore it.)

Eccentricities:

-Saintly: You are a perceived justice by yourself, and it is very difficult for you to deal with the "wicked". As such, you take a -50 penalty to contracting demons/devils if you're going to break your moral code. Adversely, you can forego this penalty if you take 2 damage to your Will.

>>21615

Health:10(10) Will:10(10) Flame:10

Items:

Knowledges:[Savkovlakia Lore][Necromancy I][Magic I]

Powers: Necromancy (Good),

Bonusses:

-Lesser Royal: Whether or not you held major presence as a royal, you still had an upbringing as such and carry an air about you. People respond well to this and tend to treat you higher than you actually are. +20 to all Social Rolls.

-Necromancer: Once per turn, you may attempt to reroll a necromancy related action if the original roll is under 50.

Eccentricities:

-Virtuous Suicide: Because your death was suicide, it was by your own will that your original body was destroyed. As such, your flame weakens. When without a body, lose an additional point of flame every other turn.

>>21632

Health:10(10) Will:10(10) Flame:10

Items:

Knowledges:[Tingulon Lore][Magic I]

Powers:

Bonusses:

-Assassin Champion: You served as a loyal assassin with no instance of failure, and even went so far as to strike down your corrupt master. With such combat skills, you may reroll a combat roll once per turn.

Eccentricities:

-Quiet: You were an assassin, not a politician. Your job was staying quiet. -20 to all diplomacy rolls relating to asking for information or general conversation. (Meaning contracting demons or other specialty actions are not hindered.)

>>21652

Health:10(10) Will:10(10) Flame:10

Items:

Knowledges:["Hell" Lore]["Demon" Interplanar Theory][Anti-Magic Technology I][Nexus I]

Powers:

Bonusses:

-I Think I Know What's Going On: You have some semblance of understanding of the eternal flame and the Nexus. All rolls relating to gaining a new knowledge have a +30 bonus. If the first roll is under 50, you may reroll without the bonus

Eccentricities:

-Hellborn: Seeing as you are from "Hell", you lack the belief that you could make a contract with a real demon, and despise anything you perceive as holy. You are barred from actions relating to contracting demons and take a -20 penalty on all rolls relating to "holy" things.

>>21794

Health:10(10) Will:10(10) Flame:10

Items:

Knowledges:[Durandor Lore][Magic I]

Powers:[Regeneration, Good: Gain 1 point of health per turn when out of combat.]

Bonusses:

-Unitor: You have an uncanny ability to draw people to you. All rolls to gather followers gain a +20 bonus, and all social rolls gain a +10 bonus.

Eccentricities:

-Dense: You have problems with learning new concepts or ideas. All rolls to learning new knowledges or understanding more than a simple concept take a -20 penalty.

>>21797

Health:10(10) Will:10(10) Flame:10

Items:

Knowledges:[Alboro Lore][Magic I]

Powers:

Bonusses:

-Tyrant Warlord: You are fearless in combat, striking down all who oppose you. Gain +10 to all combat rolls.

Eccentricities:

-Mechanical: Your people have grown to shun magic, as such you have difficulty with it. -20 to all rolls involving magic use, with the exception of magitech.

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e2487b No.21891

>>21890

Please roll 1d20 to decide starting locations.

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e2487b No.21893

Dice rollRolled 5 (1d20)

>>21891

Of course!

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e2487b No.21894

Dice rollRolled 6 (1d20)

>>21890

Place

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e2487b No.21895

Dice rollRolled 10 (1d20)

>>21891

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e2487b No.21897

Dice rollRolled 1 (1d20)

>>21891

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e2487b No.21904

Dice rollRolled 12 (1d20)

>>21891

Cmon Daddy needs a new pair of shows

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e2487b No.21909

Dice rollRolled 13 (1d20)

>>21891

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e2487b No.21913

Dice rollRolled 20 (1d20)

[Zxila] Start

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e2487b No.21926

>>21893

With a strike of lightning, you find yourself materialize before a crowd of people(?). Figures of all shapes and sizes stare at you as you idly stare at them from as you hover inches from the ground. Your confusion only grows as realize you are /floating/. You appear to be in some sort of [Recreational District]. Also you're supposed to be dead, you certainly remember dying. You should maybe get that checked out.

>>21894

Lightning strikes the ground as you materialize in what seems to be a [Market District]. Creatures of various shapes and sizes pay you no mind as they rush past to stands showcasing various items. Urns and small stone tablets seem to be the main items of interest along with some sort of small gemstones that glow unnaturally. Additionally you see bodies of clay built in all shapes and sizes, as well as what appear to be some well preserved corpses. Lost between the confusion of the crowd and your own set of questions, you find yourself hovering in the middle of a busy street.

>>21895

Lightning strikes the ground as you find yourself floating inches above the lap of a giant man who fills the room. He laughs and swats at you as you barely manage to throw yourself from the swing of his arm. He laughs, looking down at you. "I see a weak bit of flame has come into my abode! Perhaps I'll gobble him up or put him to work." The room breaks into laughter as you are left hovering a few feet above the floor, naked and confused. Regal banners cover walls, sharing the same emblem. Is this some sort of [Guild Hall]?

>>21897

Lightning strikes the center of the room, a large mural painted across the floor. It is spacious and domed, lit by floating gems that fill the room. This appears to be a sort of [Throne Room].

You count fourteen thrones surrounding you, seven of them filled. A woman without a nose calls out, "And who are you, to enter the spiral of creation, interrupting the kings of kings? Have you no sense, little flame. Speak, for this is the only chance you'll get." She raises a finger, and you feel your body grow into a state of unrest, as if she weakens the very stability of your being.

>>21904

Lighting strikes and you find yourself in the presence of men of stone, energy crackling around them. As if expecting your arrival, the have formed a circle around your place of spawning. One points a spear at you, gems embedded into the head. "Who are you to come among the Last Order of the Holy Angels? Your flame is new and without host. Speak thine name and plane of birth, or be returned to the eternal flame, as we all once were." Angels? They said this was an [Order of the Holy Angels]?

>>21909

Lightning strikes within the room, a box beneath the streets of the Nexus. That is where you expected to find yourself. Salvation. Only it was dark, and strange masked creatures scurry about. As you float, suspended in air, one hops upon your chest. "Thine flame be mine bind unto me unto me!" You shove it off of you as you gain your balance. Was this another hell? Looking around it seemed to be cluttered with merchandise. It seemed you were in a giant shop, underground. It seems you've been reborn in an… [Underground Market]?

>>21913

Lightning strikes the stony outcropping, a [Small Island] the waves washed over. You find your are somewhat transparent, and alone. A slight fog covers the area as waves come crashing over you. You find you are suspended in midair. Three large beams, carved from marble loom over the area in pairs of two. Two of these pairs face in one direction, and one pair, slightly farther away, facing another direction.

Roll 2d100 with actions.

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e2487b No.21927

Dice rollRolled 67, 52 = 119 (2d100)

>>21926

Name: Samuel Volksteen

Race: Human

Gender: Male

Color: Purple

Character Background: The Volksteen family were considered undertakers and royal stichers for the immortal king. They are considered to be only in the dregs of the crypts and only have minor influence in the royal courts of the immortal king. Samuel is infact the youngest and when he came to age became a undertaker. But he had considerable skills in the art of the dead raising them unintentionally. He was picked up by royal scholars to hone his skills.

Samuel was a up and coming student of the dead arts. The Volksteens tried to finally have their word in the royal court. But however that all change once the cataclysm started. Zealots of holy fire defile the ancestors and tried to usurp the immortal king. Samuel fought a paladin welding a flaming sword to deny access to the royal crypts. As they both fought the paladin gained a upper hand as he used fire to blind Samuel but Samuel sacrificed himself to plague the paladin with a sickness.

Planar Background: Savkovlakia is a plane of crypts due to most holy wars and insurrections. The Immortal King was once a part of the order of knights who'll practice necromancy. As the old king proven to be corrupt and ineffectual, the immortal king slain him and made himself a lich to rule these lands until they could be stable. So far the immortal king brings others to his side through trade and diplomatic relations.

But the immortal king had many enemies in the royal court many of which want to burn his corpse and many of other corpses as well. They seek to outlaw necromancy and the impure stitching because of the supposed effects on the soul. Some of the radicals even would burn corpses and desecrate tombs retaining some history before the wars. But they're slowly going toward a scientific renaissance due to some discoveries due to the Lich-scientists and human sorcerers discovering some lost alchemical formulas and even a few elements that don't require nature and the dead.

Health:10(10) Will:10(10) Flame:10

Items:

Knowledges:[Savkovlakia Lore][Necromancy I][Magic I]

Powers: Necromancy (Good),

Bonusses:

-Lesser Royal: Whether or not you held major presence as a royal, you still had an upbringing as such and carry an air about you. People respond well to this and tend to treat you higher than you actually are. +20 to all Social Rolls.

-Necromancer: Once per turn, you may attempt to reroll a necromancy related action if the original roll is under 50.

Eccentricities:

-Virtuous Suicide: Because your death was suicide, it was by your own will that your original body was destroyed. As such, your flame weakens. When without a body, lose an additional point of flame every other turn.

[Market District]

1-2 Look for a usable body to inhabit

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e2487b No.21928

Dice rollRolled 72, 41 = 113 (2d100)

>>21926

Name: Miguel Voksheim

Race: Human

Gender: Male

Color: Blue

Character Background: Miguel is Magi-Engineer and tinkerer for the Empire. Stationed at Fort Inemir upon the front with the Theocracy. In charge of keeping the cannons, Clockwork soldiers, Lumia lances, and Arcana Catapults working. At the edge of an important pass into large farmland of the Empire the fort is attacked often, but usually driven off by the army just as fast. As such Miguel was usually bored, so he would tinker away with different guns and Magi-tech. During his lifetime he was able to invent the Lumina Rifle, a hand held version of the Lumina lance. Miguel was slain by assassins shortly after this invention.

Planar Background: Siena was a plane of magic and technology. In the current age the Age of Gunpowder has begun. Armies have begin to only be supplied with gunpowder weapons, and the dominant religion of Zykon's Way believed that magic was evil and should be purged from the world. These nations made up the Theocratic Alliance of Zykon. Empowered by holy powers and constructs their armies marched to take the world. In the West is the Dintral Empire. Ruled by the Star Emperor, a sorcerer of great power and age, who is believed to be of the blood of the gods. They hold against the Theocracy's invasion through arcane magic and constructs augmenting their armies and cannons. Upon the New Lands in the East are the United Tribes. Shamanistic peoples who lack gunpowder weapons not looted or traded for. With their lands being colonized by both the Empire and the Theocracy they have called upon the old magics of the spirits to fight. Old spirits of the wood, treants, and empowered warriors fight for the Union. War rages on and new spells and technology is created all the time. Who knows when it shall end, and who shall be the victor.

Health:10(10) Will:10(10) Flame:10

Items:

Knowledges:[Sienna Lore][Weapons Construction I][Magitech I]

Powers:

Bonusses:

-Magi-Engineer: As a magi-engineer and a tinkerer, you know many things about weapon design. Any time you roll to construct a weapon (assuming you have the materials necessary), you gain a +10 bonus to your roll. You may also reroll without the +10 bonus.

Eccentricities:

-Ignorant: Unbeknownst to you and your people, magitech is incredibly hurtful to the multiplanar reality, and your knowledge and use of such technology hurts your image among the residents of The Nexus. -20 to all social rolls while in The Nexus.

1&2. Wait… What? Alright, calm down and think. I was in my workshop working on the designs for the prototype Lunar Hail Cannon when suddenly I felt a pain in my back. Alright good so far. What happened after that? Think.. I put my hand to it and it came back bloody… then I felt a pain in my head… and I'm here…

"HOLY SHIT I'M DEAD!?" Calm down, calm down. This is no time to panic. This is, however, the perfect time to babble off questions and try to get answers. Like where the fuck am I? (Find out the situation, -20)

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e2487b No.21929

File: 1452748821018.jpg (161.86 KB,900x625,36:25,holy_beast_by_drachenmagie….jpg)

Dice rollRolled 73, 19 = 92 (2d100)

Health:10(10) Will:10(10) Flame:10

Items:

Knowledges:[Gules Lore][Shifting][Interplanar Theory I]

Powers:

Bonusses:

-Ancient: You are an ancient race, which witnessed the turning of a plane. As such, your will is grand and you command the consumption of additional flame when you would gain it. You gain +1 flame any other time you gain flame.

-Fearless: You stayed to fight for your plane until your very end. As such, you fear very little. You take 1 less Will damage if it is inflicted by intimidation. (If 1 Will damage is dealt, you ignore it.)

Eccentricities:

-Saintly: You are a perceived justice by yourself, and it is very difficult for you to deal with the "wicked". As such, you take a -50 penalty to contracting demons/devils if you're going to break your moral code. Adversely, you can forego this penalty if you take 2 damage to your Will.

[Actions: Search, Recall]

1. Zxila surveys the area, looking for anything of use. It is still trying to get a handle on what has happened. Every so often it tries to materialize and interact with anything it can find. [Search]

2. After that, Zxila tries to remember things from life prior to…whatever this is. Anything related to holy magic, but more specifically anything. Zxila finds itself staring off into the distance and really deliberating on the situation. [Recall]

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e2487b No.21930

Dice rollRolled 29, 2 = 31 (2d100)

>>21926

Name(What name were you bound by before you found your way here?): Tindarion Bittermoon

Race(The form of your flame molds to a shape, even as starstuff.): Elf

Gender(Are you a male or female? Perhaps your race is without?): Male

Color(As little more than will, you appear a mass of color, roughly holding your form.): Grey

Character Background(Tell about your time before The Nexus.): Tindarion was born, raised and trained to be a servant to the High King of Silvarasnir in the plane of Tingulon. From birth he was trained as an assassin and anti-magus, for magic is ever present in every facet of Tingulon. Tindarion served as a troubleshooter and problem eraser, removing threats and dissidents so the kingdom may thrive. Tindarion served with distinction for seven hundred years, unknown by most and feared by many, a shadow of death left by him and his work. It was a lonely, spartan existence, but he took solace in his service making the kingdom safe.

All that changed one day when he was sent to kill an Inquisitor. He stalked her for days, for her guard was almost always up and she was never alone. However no one is perfect, and Tindarion looked into every aspect of her life. It was there that he found something in her project notes. The Master of Shadows, the man who gave him his missions, had been secretly killing of loyal members of the High kings court to set up a Coup. The evidence was circumstantial but it fit too well for Tindarion to ignore. After extricating himself from the Inquisitor's rooms, he went after the Master. The hunt and fight was long and bloody, many of his brethren fell by his blade, but the finale ended with himself and Master dueling atop the Obsidian tower. Tindarion was victorious, his blade taking off the head of the man he once obeyed. However his enemy used many poisoned weapons and Tindarion had taken many wounds. He died shortly there after, barely leaving a short note attempting to explain the why.

Planar Background(Surely your world was different as well? Tell about it.): Tingulon is a hyper magical world. Elves in their forests and great spires, fight and stuggle against Dragon in their mountain lairs, who sneer at the aquatic coral cities of the merfolk, who prey upon the Orcs and golbins in their badlands from the river. Destruction and creation abounds, maps and terrain redrawn by the century if not by year. War both hot and cold abound and every race struggles for itself.

Health:10(10) Will:10(10) Flame:10

Items:

Knowledges:[Tingulon Lore][Magic I]

Powers:

Bonusses:

-Assassin Champion: You served as a loyal assassin with no instance of failure, and even went so far as to strike down your corrupt master. With such combat skills, you may reroll a combat roll once per turn.

Eccentricities:

-Quiet: You were an assassin, not a politician. Your job was staying quiet. -20 to all diplomacy rolls relating to asking for information or general conversation. (Meaning contracting demons or other specialty actions are not hindered.)

1-2. "Milday I have no idea where I am or why I am here. I was dying in the obsidian tower, and the next moment found myself here. I did not mean to interrupt the meeting of nobility. Where is the door so I may leave?"

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e2487b No.21932

Dice rollRolled 6, 28 = 34 (2d100)

>>21926

Name: KIng Tyrald

Health:10(10) Will:10(10) Flame:10

Items:

Knowledges:[Alboro Lore][Magic I]

Powers:

Bonusses:

-Tyrant Warlord: You are fearless in combat, striking down all who oppose you. Gain +10 to all combat rolls.

Eccentricities:

-Mechanical: Your people have grown to shun magic, as such you have difficulty with it. -20 to all rolls involving magic use, with the exception of magitech.

1-2) Ah! So this is the fabled after life! Pah! Whata bunch of lowly peasants! Quick, its time to get their attention! "Ahem! Bow before me in my presence, for your are having the most gracious pleasure of meeting Lord Tyrald, King of Alboro, Slayer of Desmonda, Slaughterer of Cathay, Protector of Cathay, sword of the nether heavens, and lord o fall Aboros!" he says grandiosely to all present around him. "Please, please, contain your excitement! Or I'll contain it for you via trapping in my bronze bull!" He says. "Just kidding of course. my Bull is more like a elephant made of GOLD." Brushing off his ghostly fire stuff, he calms down. Slightly. "Now, as for you lowly plebians, I do have a dire task of retrieving for me some critical knowledge: Where am I? How many times was I stabbed? Is this hell? And if so, where may I go tell the devils in charge how awful they are at torturing you sorry lot? I mean, look at you! Your not screaming at all! Lousy bunch of no-good devils. If I was the leader of this place, I'd have you all tortured, good and proper, I Would! Also, How do I get out of this ethereal form? I am not quite pleased with it." He rattles out, almost too fast for any one to understand.

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e2487b No.21938

File: 1452793219728-0.jpg (960.41 KB,1920x1080,16:9,1387117333098.jpg)

File: 1452793220219-1.jpg (393.55 KB,692x484,173:121,skyline.jpg)

Dice rollRolled 13 (1d20)

>>21589

Name: Niomi

Race: Cybernetically enhanced human

Gender: Female

Color: Pink

Character Background: Niomi is a courier, someone who has been cybernetically enhanced to have better running speeds and with data storage implanted into her brain. Including various tech upgrades to defend the data she is carrying she has had many successful runs in her lifetime. When she died it was not on a run however, as her mother feared, but because she was caught in the crossfire of a gang war unexpectedly while going for food. Still she managed to use her skills to defend herself for a while until both gangs began to focus on her and she was gunned down by superior fire.

Planar Background: A world of eternal light, not from any sort of solar event or magic, but from the sheer amount of technology and electricity flowing through it. This world has no unified name, it's inhabitants did not feel the need to give it one, too caught up in the flood of progress that continues to sweep the land bringing constant upgrades to their tech. When food became scarce food was processed from various substances and humans modified to be able to survive on the processed foods, when the air became unbreathable, modifications were made to everyone so that the toxins could be filtered out. When the sun died the light of technology was enough to shine into the future.

{Also rolling location so that's out of the way}

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e2487b No.21956

>>21938

Health:10(10) Will:10(10) Flame:10

Items:

Knowledges:[Homeworld Lore][Technology II][Cybernetics I]

Powers:

Bonusses:

-Courier: You have been trained to transfer data at high speeds and have gained skills in such a field of operation. All actions using your superior reflexes and agility gain a +20 bonus to their roll.

Eccentricities:

-Glitching: Because you relied on technology for so long, it is hard for you to function without it. You suffer a -30 penalty on actions deemed as "highly complex tasks" when not using technology to assist you.

Lightining strikes the ground. You are in a small room with masked creatures of vague humanoid shape scurrying around. Some sort of [Underground Market] filled with vases and other fine pottery, you deduct. You quickly realize you are hovering an odd foot or so above the ground and see another doing the same across the room (>>21909). Odd, he's somewhat transparent and glows with the color red. The entirety of the situation confuses you. Moments ago you had been ripped to shred by bullets from various gangs, but now you are in some run down shop? Your cybernetics don't seem to be functioning either, which is a problem. Best to figure out what's going on.

>roll 2d100 with actions, feel free to fluff interaction with the other PC in your surrounding as a free action

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e2487b No.21958

Dice rollRolled 44, 1 = 45 (2d100)

>>21956

Name: Niomi

Race: Cybernetically enhanced human

Gender: Female

Color: Pink

Character Background: Niomi is a courier, someone who has been cybernetically enhanced to have better running speeds and with data storage implanted into her brain. Including various tech upgrades to defend the data she is carrying she has had many successful runs in her lifetime. When she died it was not on a run however, as her mother feared, but because she was caught in the crossfire of a gang war unexpectedly while going for food. Still she managed to use her skills to defend herself for a while until both gangs began to focus on her and she was gunned down by superior fire.

Planar Background: A world of eternal light, not from any sort of solar event or magic, but from the sheer amount of technology and electricity flowing through it. This world has no unified name, it's inhabitants did not feel the need to give it one, too caught up in the flood of progress that continues to sweep the land bringing constant upgrades to their tech. When food became scarce food was processed from various substances and humans modified to be able to survive on the processed foods, when the air became unbreathable, modifications were made to everyone so that the toxins could be filtered out. When the sun died the light of technology was enough to shine into the future.

Health:10(10) Will:10(10) Flame:10

Items:

Knowledges:[Homeworld Lore][Technology II][Cybernetics I]

Powers:

Bonusses:

-Courier: You have been trained to transfer data at high speeds and have gained skills in such a field of operation. All actions using your superior reflexes and agility gain a +20 bonus to their roll.

Eccentricities:

-Glitching: Because you relied on technology for so long, it is hard for you to function without it. You suffer a -30 penalty on actions deemed as "highly complex tasks" when not using technology to assist you.

1. Well isn't this interesting, last thing I remember was the fight between the Reds and the Silents, and now I'm here. Probably dead, and if I am then the afterlife is alot darker than they advertised. Guess I should start asking around trying to find out where I am.

2. While I'm doing that give myself a once over, find out what's there, what's missing, and what I can do still, also keep an eye on the glowing red guy, just incase.

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e2487b No.22224

File: 1453259362925.jpg (61.8 KB,723x1024,723:1024,Helghast (1).jpg)

Dice rollRolled 71, 87 = 158 (2d100)

Name: Zamiel

Race: Demon

Gender: Male

Color:Red

Character:

Zamiel is a soldier in the Hellfire corporation.

http://pastebin.com/7AwfbGLC

Health:10(10) Will:10(10) Flame:10

Items:

Knowledges:["Hell" Lore]["Demon" Interplanar Theory][Anti-Magic Technology I][Nexus I]

Powers:

Bonusses:

-I Think I Know What's Going On: You have some semblance of understanding of the eternal flame and the Nexus. All rolls relating to gaining a new knowledge have a +30 bonus. If the first roll is under 50, you may reroll without the bonus

Eccentricities:

-Hellborn: Seeing as you are from "Hell", you lack the belief that you could make a contract with a real demon (due to not being of the Lawyer cast), and anything holy despises you. You are barred from actions relating to contracting demons and take a -20 penalty on all rolls relating to "holy" things.

This is not heaven. So it must be hell again.

It doesn't take long for me to realize what happened. I was in a battle. I must have been killed, or died by some means. But you do not die in hell.

As all things in hell that cannot die which in eternal agony lie, my soul has been born again. I could be a million miles away from the company now. Lost and damned truly. This is what the company warned me about.

…no. I must cling to what hope I have left. It is not as they feared, being plucked tossed into the torment pits of greater daemons. This place is not that.

These items, these things. . .have I come upon the circle of Greed? If I had more faith, I would say that would be providence. If not, there is a small chance I might find a branch of the company here.

1. Try to figure out where I am. These things, what are they? Imps? This one did not attempt to harm me. I will find out what these are, and ask of them where I am.

2. What else is around me? I have a feeling I am not alone. Another lost soul? Or a demon waiting for me. Keep an eye out.

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