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/builders/ - Hero and Nation Builders!

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The King Is Dead; Long Live The King!

File: 1448855006082.png (3.31 MB,5616x2160,13:5,MUP.png)

b59563 No.17473

>BIDS HAPPEN THIS TURN NOT BEFORE

edition

Previous Bread:

>>14492

>>16979

1. You gain +0.3 wealth\turn, and

>3 regions,

but [Old (Bad) Blood]–after your major competitor in Europe went down The Powers That Be did some digging. They don't know everything yet, but your Threat Level Assessment Report has just been updated.

Extensively.

>+3% Heat

2. Mr. Kurosawa's considerable credentials allow him to prepare a run where there might have been a shitshow. Still, it's a run just waiting to be a shit-show.

3. +1 Wealth\turn–you control Honshu, but outlying islands yet evade your omnipresence. Still, people are coming to see you as the central authority in Japan.

>+10 regions

4. You manage to gain the [Accounting II] technology through purely theoretical means. +0.2 wealth\turn as you manage to re-organize some of your assets more effectively.

>You may now hire a 2nd agent

5. You get [AI 2] to [3/15]

>>16980

>>-[Nu-U Towers(HQ)]+[Perimeter Defense+]>>-[Nu-U Towers(HQ)]+[Perimeter Defense+][Interior Checkpoints]

>>-[Hemlock Group Compound][HQ: Eastern Europe]>>-[Hemlock Group Compound][HQ: Eastern Europe][Interior Checkpoints]

+0.6wealth\turn, gain [Hong Wo Towers][HQ: Asia]

>6 regions

2. Your investigation is underway–still gathering leads and chasing down dead-ends [2/10]

3. No progress is made.

4. Medical Applications III[10/30]

Agent Actions

5. Reports from Dr Vendermyn’s lab grow substantially less… palpable. You don’t know what’s going on over there. He assures you the lab in California has proven indispensable for his work, however. [??/??]

6. Nelson IV manages to salvage some gains in the Peloponnese after an underling offended a prominent Greek shipping magnate. +1 wealth\turn,

>1 region

>>16991

1. You manage to install [Interior Checkpoints] in the HQs.

>>16996

>>roll d6 for Personnel Casualties

>>-10% Solvency

>>-7 Wealth

>>+0.1 wealth\turn

>1 region

>>Gain: [IdioTV: -0.5 Wealth\turn, Outlet to manipulate public opinion]

22, 67, 7, 53, 99, 41

atk: 22, 67, 41

def: 87, 81, 88

Alexander Billiton makes an aggressive maneuver, his Proper Prior Planning helping him get a leg up on the competition. It’s not all gains, however.

Your middle managers manage to make some costly gains, ceasing one of their corps.

3. -1 Wealth as shucksters sell you gutted hulls and you realize the folly too late to cancel the whole transaction.

4. Gain the asset [FAF Missiles], effective in Anti-Air and Anti-Tank combat.

5. Djeff goes above and beyond in the line of duty.

>20 regions

+2 wealth\turn

gain the puppet corp: [RusAsian Sea & MagRail: +0.2 wealth\turn, easy access to transit all over Asia]

gain the asset [RusAsian MagRails]

6. Lysteria, seeing the acquisition go south in the face of her lackluster business skills, says “fuck it” and starts a gunbattle in a boardroom. Both sides take heavy casualties before the day is done.

>>15170

-5% Solvency

-2 Wealth

-1 region

-0.1 wealth\turn

Lose: [IdioTV: -0.5 Wealth\turn, Outlet to manipulate public opinion]

-1d4 Personnel (your roll)

>>17003

You initiate the run.

>>17061

39, 55, 51, 51, 1

You gain +0.6 wealth\turn–your Chairman personally sees to it that acquisitions continue apace. She’s careful to skirt north of Old Guard and Powers That Be held regions, however.

>6 regions

2. You obtain [AMBroadcasting World Wide: +0.7 Wealth\turn, can acquire media

3. You get a good batch of [Sonic Suppressor Tanks] shipped to Laserian.

4. Your jingles are growing in power. The time will soon be ripe.

[Propaganda III][8/20]

5. You Agent is [Wounded] at the outset of what was looking to be a productive training session. They do not get to act nexturn as they are recovering.

____________________________
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b59563 No.17479

>>17105

53, 16, 33, 95, 83

1. Relatively Truthy

2. A cold wind blows. Across the African savanna.

3. +0.3 wealth\turn

>3 regions

4. Critical Turthiness

5. You gain 4 Pull and 6 Wealth for your trouble.

The Powers That Be seem intent on launching a full-scale assault on Nu Faith. They warn you to avoid a crossfire between their territories.

>>17194

Substitute your character sheet for the following:

Syndicate Name: [Player Name Here]

Syndicate Fluff: Your

Colour: Pink

Starting City/Region: Iceland

Chairman Name: Sarah Wu

–Grit:[3]

–Guile:[1]

–Acumen:[1]

Chairman Fluff:

A prior service member in the american army Sarah was discharged when she lost an arm, and both legs in an IED explosion, with the advent of cybernetics she saved up her money and severance pay and replaced her missing limbs and has begun to hire out her services as a mercenary or assassin depending on the requirements of the job. Having a bit of success with bodyguard missions she used the pay to buy this abandoned oil rig and has begun turning it into her base of operations. If asked she'd say her favorite jobs would be search and retrieval of personnel, quick, simple, but has that added thrill of everything going FUBAR and it getting real fun.

Wealth: 17 (+2.1/turn)

Pull: 3 (+.5/turn)

Regions: 1

Agents:

Puppet Corporations: [Drugs & Hugs: +0.5 Wealth\turn, access to international drug trade] [Gunner Runner: +0.5 Wealth\turn

Assets: [Pistols] [Assault Rifles] [Helicopters+] [Tactical RHIBs]

Personnel: 10

Solvency: 50% [How solid your Syndicate's control is]

Heat: 5% [How much the powers-that-be want you dead]

Projects:

Significant Properties: [Player Named Headquarters]

[Bonds of Patriots]

You saw things that will never leave you, and you shared it alongside others. You were discharged, but your comrades in arms did not forget you, and now they are running the show. The Powers That Be are more willing to turn a blind eye to your activities–but orders are orders, and they won't hesitate to open fire if you find yourselves on opposite ends of a conflict.

[Deadly Market Force]

The Old Guard know the name and face of Sarah Wu, and they like neither. You take additional HEAT when you or your Syndicate move near them, and provoke Acquisitions of Opportunity from them more easily.

Conglomerate's Edge: [TBD in later turns]

Conglomerate's Blindspot: [TBD in later turns]

Technology:

[Ballistics I] [Black Market I]

(You need Accounting I before you can hire an agent)

Progress:

>Grit-up [6/20]

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b59563 No.17482

Dice rollRolled 3 (1d6)

Rollan Casualties

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b59563 No.17483

Dice rollRolled 91, 41, 11, 18, 79 = 240 (5d100)

>>17479

Syndicate Name: Genesis Bio-medical

Syndicate Fluff: Welcome to Genesis Bio-Medical. Creator of many of the miracle drugs that now make much of the known world free of dangerous diseases today. What you may not know is the history of Genesis. Created by a group of German immigrants in a void left in the medical business after the collapse of the market. Taking the pieces Genesis was built up into what it is today. Enough time has been wasted, welcome Professor, and have a good day.

Colour: Orange

Starting City/Region: East coast of America

Chairman Name: Wilhelm von Schlangenbaum

–Grit:[1]

Action-y business.

–Guile:[2]

Espionage-y business.

–Acumen:[2]

Business-y business.

Chairman Fluff:

Wilhelm is the grandson of the original chairman of the company, Winston von Schlangenbaum. A genius man and formerly a scientist for the company. After the recent loss of the last chairman due to mysterious circumstances Wilhelm has taken the mantle and chosen to show his genius can be applied to the market.

Wealth: 64.7(+5.5/turn)

Pull: 10.5(+.5/turn)

Regions: 1

Agents: Janet Dekari: Grit 2, Guile 3, Acumen 2;

Puppet Corporations: [Big Pharma Inc: +0.5 Wealth/turn] [Totally Legit Corp: +1 Wealth/turn, acts as a front–can absorb up to 5% Heat. After you divert 5% incoming Heat to TLC, it will lose 1% Heat a turn. Once it has reached 0%, you’ll be able to divert Heat again.] [Eden Health Federation: CDC Corp, +0.2 Wealth\turn]

Assets: [Pistols] [Tear Gas] [Stroke LSD] [Psychotropic Gas][Omni-Vaccine] ["Truth" Serum]

Personnel: 21

Solvency: 68%

Heat: 0%

Projects: [Medicine V: So You Want To Live Forever? Wealth 11], [Accounting II: Self-Serve Spreadsheets] [3/10] [Counter Espionage I: Retinal Scanners, wealth 4]

Significant Properties: [HQ] [EHF South America][CDC HQ: South America][EHF Africa][CDC HQ: Afica]

Science as Usual:

Your experience in the field allows you to personally complete Projects, rather than using an R&D slot to do so.

Mysterious Circumstances:

Sometimes people in your way disappear–people in your own organization. -5 to attempts to recruit new agents

Future Drugs:

People love getting healthy. Also, fucked up. +3 Wealth every time you finish a new Pharmaceutical or Narcotics project as people rush to have the latest thing.

Future Bugs:

Disease is manufactured, engineered, and sold to the highest bidder–the Powers That Be may tap you to take care of any manner of issues. They'll compensate you, of course, but refusing the call may raise your heat. After all, in the year 207X, there is only business–the CDC is defunct.

Technology:

[Medicine IV] [Narcotics IV] [Accounting II]

1. Project Wolf. Spend 10 pull to make sure it goes off.

2&3. Begin the hiring of more agents.

4. Finish the project for eye scanners.

5. Agent Janet is to train and increase her Guile.

Free: Bets

Assault Rifles: 1 wealth

Ballistics I: 1 wealth

Black Marketing: 1 wealth

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b59563 No.17484

Dice rollRolled 2 (1d4)

>>17482

Didn't see the second part (which seems a bit harsh for a 41, but whatever) and it needs a second dice

Casualties part II, Electric Boogaloo

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b59563 No.17485

Dice rollRolled 3, 95, 98, 70, 63, 58 = 387 (6d100)

>>17473

Standard Actions

1.Chairman Personal: Chinese Expansion Continues

2.Corporate Action: Investigate Nu-Faith [2/10]

3.Corp or R&D Action: Improve Psionics Lab Security with [Localized Telepathy].

4.R&D Action: Continue Medical Applications III [10/30]

Agent Actions

5.Dr Vendermyn: [Pure] Research Continues [???/???]

6.Duke Nelson IV: Greece Expansion Continues. Stay within Greece.

-No Rolls-

7.Kali: Self-Direction Action

Syndicate Name: Nu-U BioGenetics

Syndicate Fluff: Following the success of the Human Genome Project, and completed mapping and sequencing of the DNA of most terrestrial life, the next oobvious step would be moving from old and unscientific 'breeding' to direct engineering. Nu-U specializes in Anthropomorphic - Human - engineering and improvement, ranging from simple visual and health improvements, to major changes such as adding of limbs or fur, to combat-intended enhancements. They prefer to go through other corporations to field-test the latter.

Colour: Lime Green

Starting City/Region: San Francisco

Chairman Name: Duke Nelson III [Grit: 0, Guile: 1, Acumen: 4,]

Chairman Fluff: Duke Nelson isn't a bio-geneticist. He's a businessman who understands his research scientists, how to cajole them in profitable directions, and how to reward them with bouts of pure research. Nu-U is the outgrowth of a company founded by his Grandfather, and run by his Father before him, and Duke Nelson IV is currently working as a lab supervisor and earning his way up through the ranks. As such, Nelson tends to take a long view, as opposed to a short. Good practical innovations have come from interesting results of pure research, after all!

(Chairman)

Long-term Thinker:

-Duke Nelson the III makes the Syndicate resistant to Solvency shocks and personal actions to improve Solvency or increase Wealth generation receive a +10.

I'm No Scientist, But:

-Over reliance on incentivization has made Nu-U virile, but increased R&D costs. Gain +2 Wealth cost to all R&D Project Completion actions.

(Syndicate)

Beyond Man:

-Nu-U can produce more than modern man had dared dream. You can augment your agents' Grit at the cost of their Guile and Acumen. Corporate actions may be explicitly carried out by heavily Bio-modded personnel, granting +5 to violent actions or those requiring preternatural reflexes\health\unhuman features like gills\wins, but…

Reviled by Many:

-One man's dreams are another man's nightmares. Publicity of your bio-engineer operatives generates heat. If any of them got caught committing a crime, it would generate two times the heat.

Wealth: 42.6 [Gross: +14.9/turn)[-1.1/turn:Kali Wages]

Pull: 10.5 (+.5/turn)

Regions: 41

Borders: High-Bucks

Assets: [Pistols] [Claws][Escorts (Sexual)][Unstable Telepathy][Instant Clotting][Short-band Telepaths][Accelerated Organs]

Personnel: 15

Solvency: 75%

Heat: 0%

Agents: [Dr. Vendermyn: Grit -1, Guile 1, Acumen 3], [Duke Nelson IV: -2 Grit, -1 Guile, 5 Acumen]

Puppet Corporations:

-[DirectGineering Corp: +5 to Genetic Engineering Research]

-[A Big Bod For You: +0.5 Wealth/turn, they specialize in tissue growth, fat reduction, and general re-sexifying–use this as you will]

-[Eye Tint You: +1.5 Wealth\turn]

-[South Shore Services: +0.5 Wealth\turn]

-[Casual Grafts: +0.7 Wealth\turn, commercial bio-alterations for aesthetic purposes]

-[Blood & You!: +1.5 Wealth\turn]

-[Faster Liver Inc: +1.2 Wealth\turn]

-[Nu-Future Campaign: Inoculates Against Religious Extremism]

Completed Projects:

-[Commercial Eye Colorization]

-[Bio-Engineering IV: Chaotic Telepathy]

-[Military Application I: Instantaneous Clotting]

Possible Projects:

-[Quantum-Facilitated Astral Projection Apparatus (Discrete), 15 Wealth]

-[Accounting III: Logical Beams, 13 Wealth]

-[Medicine V: So You Want To Live Forever? Wealth 13]

-

-

Significant Properties:

-[Nu-U Towers(HQ)]+[Perimeter Defense+][Interior Checkpoints]

-[Lab: California][Perimeter Defense][Point Defense]

-[Psionics Research Center][Lab: USA][Point Defense]

-[Hemlock Group Compound][HQ: Eastern Europe][Interior Checkpoints]

-[Hong Wo Towers][HQ: Asia]

Technology:

-[Bio-Engineering IV]

-[Accounting II]

-[Medical Applications I]

-[Medicine IV]

-[Narcotics III]

-[Bio-Engineering: Telepathy I]

In Progress

-[Medical Applications III][10/30]

-Nu-Faith Investigation [2/10]

-Acounting III: Logic Beams [0/?][Paid]

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b59563 No.17487

>>17473

>>17479

Syndicate Name: Øivind-Kurosawa Conglomerate (Formerly SAP Deutschland)

Syndicate Fluff: The result of the German entrenched and highly secretive Øivind family's sudden desire to cooperate with the fresh-faced Japanese Kurosawas, Øivind-Kurosawa has recently pushed to acquire the massive SAP Deutschland and a number of smaller utilities, software and advanced design agencies across Germany, Øivind-Kurosawa is an unexpected and highly interesting phenomena. The conglomerate's formation and extremely rapid spread, as well as the sudden desire of the formerly almost asceticly reclusive Øivinds has been cause for concern amongst some in the high-tech industry in Europe and Japan, as have the significant military and political capabilities both families are well-known to posses.

Colour: Blue

Starting City/Region: Walldorf, Germany

Chairman Name: Nichols Øivind

–Grit:[1]

–Guile:[2]

–Acumen:[2]

Chairman Fluff: Nichols Øivind isn't a man with a long wikipedia page. He probably won't be listed in many magazine covers, and he is, by all accounts, a soft-spoken man who rarely speaks and shies away from public performance.

Few will ever understand just how much power he holds.

Nichols has three children that he never sees, instead spending his time cutting international deals and in backroom conferences, or burying himself in ancient works and tomes. His massive home is almost like a museum, in that it hosts a humongous variety of works thought lost to history and priceless artifacts, some practically radiant with power. Nichols is, despite his immense personal wealth, not a greedy man - the money is just a means to an end. That end is, of course, untold and unforseen power. Few things escape the gaze of a 187 IQ child prodigy who made untold billions in his youth through inside banking and exploiting connections - but the truth behind it all has. Not for long. Not anymore. Power, one way or another.

Wealth: 60.0(+14.8/turn)

Pull: 11.5(+.5/turn)

Regions: 91

Agents: [Nicky], [Chairman Susumu Kurosawa (0 2 3)]

Puppet Corporations: [Kurosawa Holdings: +0.5 Wealth/turn, can expand in Japan] [Asgaard Group: +1.5 Wealth/turn, large enough force to deploy to (as a free action) strategic checkpoints across a region you own–makes it safer but suspends 1 Wealth/turn from the corp as other contracts are passed by.][Deutsche Comp LLC: e-War resistance is raised, +0.1 Wealth/turn][Tax Shelter: Ambassador Foundation (2/2)]

Assets: [Pistols] [Assault Rifles] [Hackers] [Private Soldiers] [Software Engineering TA: Smart HUD], [Integrated Human-AI Cyberware], [Laser Tanks], [Crypto Backdoors], [e-War+], [Software Standard]

Personnel: 12

Solvency: 75%

Heat: 4%

Projects: [Software Engineering: Tactical Applications] [Ballistics III], [AI II 3/15], [Biofeedback: Neural Electromagnetic Stimulation, NES; 6 Wealth]

Significant Properties:

[Øivind-Kurosawa International Towers (HQ: Europe (Germany))] - [Crypto Backdoors (Guile actions relating to cyberspace\hacking are advantaged, and on Grit actions you have a chance to confuse automated defense IFF codes for a crucial moment)], [e-War+], [Software Standard (Your presence on the Mesh and the prevalence of your programs gives you an edge in all hacking, defensive or offensive.)]

[Kurosawa Advanced Design (HQ: Asia (Japan))]

[Øivind-Kurosawa Afrika (HQ:Africa (Tanzania))] - [Huge [REDACTED]]

[Øivind-Kurosawa Amerika (HQ: North America (Minnesota))]

Chairman's Edge: Ghost -Reclusive, intelligent, powerful–and now with a huge software giant at his back. Nichols Øivind gains +5 on any roll to generate money, and is harder to detect in general.

Chairman's Heel: Genius - Even cutting edge tech gurus can seem incompetent compared to you. -5 to rolls directly dealing with your personnel.

Conglomerate's Edge: Giants of Industry - The combined powers of Germany and Japan work wonders in industrious progress. You gain +5 on rolls to hostile takeover a company.

Conglomerate's Blindspot: Old (Bad) Blood - The Powers That Be don't know a lot about you and your old, powerful family–this worries them. Expansion yields +1% Heat. If the Old Guard need a scapegoat, you'll be their go-to man.

Technology: [Software Engineering III] [Accounting II] [Ballistics II] [Nanotechnology II] [Cybernetics II] [AI I], [Mesh Dominance II]

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b59563 No.17488

Dice rollRolled 56, 74, 18, 1, 28 = 177 (5d100)

>>17487

Starting the bid on self-aiming sights at 4 wealth.

1. Nichols will focus on improving the physical defenses of Øivind-Kurosawa International Towers, setting up elite Asgaard security positions, fortifying positions, and creating checkpoints around all of Walldorf to ensure that no large group could ever securely make it inside of Walldorf without our explicit permission, and the small groups that would be forced instead unable to so much as make a dent in our impenetrable security, in our mainframes or against or people.

2. Mr. Kurosawa will be hunting for a supremely skilled Agent to recruit to the inner sanctum of the Conglomerate.

3. Corporately, we will be expanding in the Americas this turn, filling out Minnesota, Wisconsin and the Dakotas. Any extra should go into Iowa and Michigan.

4. We will also be focusing on expanding in Europe proper this turn, throughout Central Europe to help fill out our newly-acquired territory. It is pointless to focus on edging out the Old Guard at this moment in time, as they hold relatively little power in Germany, but we should remove them soon enough before they can grow.

5. Continue researching AI II [3/15] to improve our servers and mainframes. Probing into [REDACTED] for it's secrets might help.

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b59563 No.17489

File: 1448859088917.jpg (69.04 KB,340x372,85:93,1444610541693.jpg)

>>17487

>>17488

Forgot to update wealth and pull again. Should be fuckin' 86.8 and 12.5 by now, dammit.

also pic related

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b59563 No.17490

Dice rollRolled 50, 51, 39, 93, 10, 51 = 294 (6d100)

>>17484

>>17473

>>17482

1,2: Fucking 80+'s - (mostly) Undeterred, the takeover attempt continues. Invest 30 wealth in improving this action, and use what little of the chairman's (excellent) plans can be salvaged.

Phorcys is again subcontracted, and there's his run too…

3 Corp Action. Pissed off about the deal on the hulks, RAW's board is determined to not be screwed over again, and sets its sights on purchasing a military engineering firm to build boats, vehicles and weapons for the corp

4. R&D Action - Counter-Espionage: RAW may not be the most advanced corps, technologically, but we still have secrets worth protecting, and that means counter-espionage must be researched

5. Agent Action - Djeff: Buoyed by his past successes, Djeff feels confident when instructed to expand RAW's influence to Hong Kong, Macau and Taiwan

6. Agent Action - Lysteria: Fucking Salty - Lysteria invests/purchases deep inroads into the salt industry - it is an actually valuable natural resource after all

(also: dat wikipedia vandalism: https://en.wikipedia.org/wiki/List_of_countries_by_salt_production)

Syndicate Fluff: The syndicate listed on stock exchanges across the globe as RAW has two driving interests - Materials and Power. Everything starts somewhere, and RAW wants to be that somewhere - from ore to oil, fertilizer to fuel, if it can be found in the ground they'll dig it up, process it and sell it for profit. Of course it's not just about digging it up and selling it - power generation, processing, shipping and the heavy equipment necessary for all of the above all come under RAW's portfolio - vertical integration is one of the keys to their success.

The other key, they've found, is a willingness to get their hands dirty, in pretty much every way - many valuable resources can be found in unstable or protected regions, and the ability to lean on politicians or act with a heavy hand has benefited the company many times - they are the power company, and they like all sorts of power.

Colour: Red

Starting City/Region: Moscow

Chairman Name: Alexander Billiton

–Grit:[2]

–Guile:[2]

–Acumen:[1]

Chairman Fluff: Omitted for length

Wealth: 95.65(+22.45/turn net) [-7 to Nu-Eyes pending]

Pull: 10.75(+1.0/turn)

Regions: 118

Agents:

Djeff Kawloon, Head of Asian Operations: Grit 0, Guile 1, Acumen 3

Lysteria Plint: Grit 3, Guile -1, Acumen -2

Puppet Corporations:

[Oil & Gas Co: +0.5 Wealth/turn]

[Farms United: +1.5 Wealth/turn]

[Heavy Metal Co: +0.25 Wealth /turn, +1 to construction rolls]

[Africa-Asia Connect: +2 Wealth\turn so long as your Africa HQ and Asia HQ remain intact]

[Defensible Corporate Structures: can be deployed to regions to keep control

[West African Power: +0.5 Pull\turn, +1.5 wealth\turn

[BioGrowth Bangkok: +0.3 Wealth\turn, +2 to R&D relating to biology, genetics, or biological engineering]

[Loxly Locks and Lots: +2.5 Wealth\turn from international trade]

[Mexican Oil & Power: +1.0 Wealth\turn, allows you to extort Mexican regions and more easily bring them into compliance with your Syndicate]

[South East Asian Arms: +1 Wealth\turn, can destabilize any region by being told to sell arms there at discount prices for -0.2 wealth\turn]

[RusAsian Sea & MagRail: +0.2 wealth\turn, easy access to transit all over Asia]

Improved Tax Shelter] Courtesy of the Ambassador Foundation. +2.0 Wealth /turn

Assets:

[Pistols]

[Subaquatic Rig]

[Private Soldiers]

[Deep Sea Lab][Stealth Subs+][Underwater Countermeasures]

[Bioscanners]

[RPGs]

[FAF Missiles], effective in Anti-Air and Anti-Tank combat

[RusAsian MagRails]

Personnel: 12

Solvency: 60%

Heat: 0%

Projects:

DMW's Lab[Perimeter Defense+][Point Defense+] [2/6] (on hold unless I get contracted again)

Significant Properties:

[Moscow Centre][HQ][Emergency Response Teams][Bioscanner Sentries]

[Dark Continent Branch Office][HQ: Africa][Bioscanner Sentries]

[Bangkok Rounder][HQ: Asia][Emergency Response Teams]

[The Panama Canal][HQ: Central America][Bioscanner Sentries]

[Gulf Coast Big Realty Towers][HQ: North America]

Planning and Execution:

+5-25 to any action you've spent an earlier action preparing (depending on how well the other roll went).

Checkered Past:

You're a deadlier man than you appear, and that can put some people on edge. -5 to gaining new Agents/

Growing Stronger:

+10 to extract raw resources/create facilities to do so, +5 to Expansion.

20th Century Mindset:

You haven't exactly gotten with the "cyberware, katanas, and trench-coats" vibe. -10 to researching futuristic technologies.

Technology:

[Agriculture II] [Heavy Industry II] [Advanced Oil Drilling I][Mineralogy I][Agriculture: GMOs][Accounting II: Self-Serve Spreadsheeting][Bioscanners]

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b59563 No.17492

>>17490

Pull should be 11.75

Bids stand at

[Assault Rifles] 5 Wealth

[Ballistics I] + [Ballistics II: Self Aiming Sights, 4 Wealth] 8 Wealth

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b59563 No.17494

File: 1448859968647.jpg (495.63 KB,780x1104,65:92,Flora.jpg)

Name: Flora "Alice" Watkins

Fluffy bits: "Alice" is the codename of a "well-known" Corporate espionage agent. By well known, her exploits are known, but the woman herself has been rather elusive. She specializes in Corporate Espionage and dabbles in the occasional assassination. She is professional and kept a wide distance between work and her exceedingly small personal life. She'd fallen off the market for a few years before reemerging recently in Tokyo. Rumor has it she tried a normal life and it just wasn't quite the same.

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b59563 No.17496

>>17490

>>17492

Upping single bid on [Ballistics II: Self-Aiming Sights] to 8 wealth, because fuck you.

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b59563 No.17505

File: 1448862394768.jpg (26.59 KB,400x400,1:1,AF.jpg)

Dice rollRolled 60, 80, 63, 18 = 221 (4d100)

[The Ambassador Foundation]

Syndicate Fluff: The Ambassador Foundation was established in 1991 following the collapse of the Soviet Union by a group of former Thatcherites looking to exploit several tax-evasion loopholes in the tax code of the United States. Since then, the foundation has grown to considerable size and prestige to the point of assuming the nominal “big dog” status as both a non-profit and corporate nexus. This makes the foundation extremely insidious insofar as maintaining a public image, but also maintaining the legitimacy of states where it operates. The Foundation, as one might suspect, is malevolent: it ships arms, topples democratic goverments, and maintains a debris ring of corporations and states that serve to fuel whatever goal it seems to have. Unfortunately, the beneficent goals the foundation once had are no longer, and the individuals joining the foundation now see it as a viable career option after or before they join public office. The Foundation's stock-and-trade is democratic overthrow and "development preparation" – an admixture of terrorism, armed overthrow, and extractivism.

Colour: Light Blue

Chairman Name: Samantha Debourd

Grit:[2] Action-y business.

Guile:[2] Espionage-y business.

Acumen:[1] Business-y business.

Wealth: 41.5 (+16.0/turn)[+9 from Tax Shelters]

Pull: 1.25 (+1.25/turn)[+.25]

Regions: 59

Agents: Orange: Grit -1, Guile 5, Acumen -2 [Wounded]

Puppet Corporations:

[AMB Aide: -1% Heat/turn, -0.5Wealth/turn]

[AMBroadcasting World Wide: +0.7 Wealth\turn, can acquire media]

[AMB Shipping, Africa]

[AMB Public Relations PMC: +1Wealth\turn]

[AMB Financial: +1 Wealth\turn from Tax Shelters for both parties]

[Guinness: -1 Wealth\turn]

Assets: [Pistols][Assault Rifles][Lobbyists & Paper Pushers][Sonic Suppressor Tanks][??? Asset][Private Soldiers][Humvees][Body Armour++]

Personnel: 15

Solvency/Stability: 75%

Heat: 0%

Projects: [Propaganda II: Subliminal Messages, 3 Wealth][Improved Tax Shelters: Pilot Program, Wealth 3]

Significant Properties:

[The Ambassador Campus, London][Ambassador Afriqa][HQ: Africa]

[Ambassador Compound India][HQ: India]

[AntiRiot Systems++]

[Midlands Synergies: Nuclear Power for most of Britain, +0.25 pull\turn]

[Guinness Prime: +2 Wealth\turn, an additional +1 Wealth\turn when the world is particularly depressed or/And Irish]

[Guinness Palais][HQ: Ireland][Perimeter Defense+][Point Defense+]

Technology: [Propaganda II] [Accounting I] [Crowd Control III] [Improved Tax Shelters]

Tax Shelters:

[Resource Alliance Worldwide, +2/+2 [+1] Wealth/turn

[Laserian Industries: +2/+2 [+1] Wealth/turn

[Øivind-Kurosawa; +2/+2 [+1]] Wealth/turn

Experienced Operative: You know the ins and outs of activism–and how to shut it down. +10 to any rolls involving shutting down "concerned citizens" or fellow corporations' demonstrations.

Old Peacenik: Your former career can be brought up at inconvenient times, and you made enemies amongst the Old Guard and Powers That Be alike. Your Agent actions in territories adjacent to or within territory controlled by these powers -5 your roll, because they've got an eye out for you.

Tax Free, for a Fee: You can establish tax shelters for other Syndicates. This generates a mutual +1Wealth\+1Wealth.

Rotten to the Core: It's startlingly easy for investigative journalists to dig up dirt on you. Vulnerable to heat via publicity of your money-making affairs.

———

[*Money Transfers*]

[Send 4 currency to Oivind-Kurosawa for Tech Payments]

[Send Flora "Alice" Watkins 5 currency for retainer]

[*Bids*]

[Narcotics II] 4 Wealth.

[Black Marketeering I] 2 Wealth.

[*Actions*]

1.[Establish Tax Shelter, Genesis Bio-medical]

2.[Develop Media Apparatus]

3.[Media Campaign: Project Truth]

4.[R&D][Propaganda III][8/20]

5.[Agent][No action]

———

1. Samantha is personally helping establish a tax shelter for Nu-U biogenetics. [Establish Tax Shelter, Genesis Bio-medical]

2. Ambassador is buying up literally every non-profit and public sector asset they can find. They have also started a strange collection of shows; right now they lead in is "Your First Death Squad" with "Murderbear". [Expand Media Apparatus, spend 10 wealth][Propaganda II]

3. Ambassador has started it's first PR campaign – it's currently against biological and medical modifications worldwide. Apparently it's citing empirical data from a group calling itself "Project Truth" [Project Truth Info][Propaganda II][Spend 10 wealth]

4. R&D is working on catching – creepily catchy – jingles. The team feels really very confident about this. "What's it all about, why scream and shout? We love Ambasador, that's what it's all about!" [Propaganda III][8/20]

[Wounded] Agent [Counter Espionage: 3/10]

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b59563 No.17509

>>17505

[Correction: 1. [Tax Shelter] should be Genesis Bio-medical]

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b59563 No.17533

Dice rollRolled 41 (1d100)

.

1. Build a training facility aimed at improving both Grit and Guile. It should be modular and easily configurable so that it can also be used for simulating defense and attacks.

Syndicate : Nu-U BioGenetics

Agent Name: Lisbeth 'Kali' Summers

Agent Fluff: Lisbeth was a goddess with a sniper rifle. No matter her target, no matter her objective she always took them down. She hired herself out to the highest bidder and trusted her partner to watch her back when things got dicey. That part of her life ended when her partner sold her out and the enemies she had been hired to suppress and kill dropped a ten story building on her. She survived, but her arms did not.

She approached Nu-U for one reason and one reason only. To get them back. In her own words, she sold her soul for them. Nu-Genetics decided to test out several experimental procedures on their new asset and Lisbeth got her arms, back plus a few extras as well which has since earned her her new nickname. Kali.

Colour: Pink

–Grit:[3]

–Guile:[2]

–Acumen:[0]

Bonus : +1 to Grit when assassinating from range, [Cybernetics] assets do not outclass you for strength.

Wealth: 5.5 (+1.1/turn)

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b59563 No.17548

>>17483

Uping bets

Ballistics I to 5 wealth (because I think digi bet 4)

Black Marketeering I to 3 wealth

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b59563 No.17553

>Finals Week is next week

>>Updates will be sporadic, then stop, then resume aroundDecember 12\13th.

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b59563 No.17554

File: 1448908235682.jpg (21.5 KB,361x361,1:1,shadowww.jpg)

Dice rollRolled 28, 17, 94, 65 = 204 (4d100)

>>17479

Syndicate Name: Black Watch

Syndicate Fluff: Originally conceived as a mercenary group, Black Watch was started as much more when Sarah Wu used the data she received about the black market contacts to create a crime syndicate, though they would still focus on being soldiers for hire as their main modus operandi, but sometimes there was no need for hired soldiers, so they would of course need something to bring in income. So they would run themselves as a mercenary corporation while also performing business as a crime syndicate.

Colour: purple

Starting City/Region: Iceland

Chairman Name: Sarah Wu

–Grit:[3]

–Guile:[1]

–Acumen:[1]

Chairman Fluff:

A prior service member in the american army Sarah was discharged when she lost an arm, and both legs in an IED explosion, with the advent of cybernetics she saved up her money and severance pay and replaced her missing limbs and has begun to hire out her services as a mercenary or assassin depending on the requirements of the job. Having a bit of success with bodyguard missions she used the pay to buy this abandoned oil rig and has begun turning it into her base of operations. If asked she'd say her favorite jobs would be search and retrieval of personnel, quick, simple, but has that added thrill of everything going FUBAR and it getting real fun.

Wealth: 17 (+2.1/turn)

Pull: 3 (+.5/turn)

Regions: 1

Agents:

Puppet Corporations: [Drugs & Hugs: +0.5 Wealth\turn, access to international drug trade] [Gunner Runner: +0.5 Wealth\turn

Assets: [Pistols] [Assault Rifles] [Helicopters+] [Tactical RHIBs]

Personnel: 10

Solvency: 50% [How solid your Syndicate's control is]

Heat: 5% [How much the powers-that-be want you dead]

Projects:

Significant Properties: [Crow's Nest (old Oil Rig)]

[Bonds of Patriots]

You saw things that will never leave you, and you shared it alongside others. You were discharged, but your comrades in arms did not forget you, and now they are running the show. The Powers That Be are more willing to turn a blind eye to your activities–but orders are orders, and they won't hesitate to open fire if you find yourselves on opposite ends of a conflict.

[Deadly Market Force]

The Old Guard know the name and face of Sarah Wu, and they like neither. You take additional HEAT when you or your Syndicate move near them, and provoke Acquisitions of Opportunity from them more easily.

Conglomerate's Edge: [TBD in later turns]

Conglomerate's Blindspot: [TBD in later turns]

Technology:

[Ballistics I] [Black Market I]

(You need Accounting I before you can hire an agent)

Progress:

>Grit-up [6/20]

>Bets:

[Narcotics II] 5 Wealth

[Ballistics II: Self-Aiming Sights] 9 wealth

Chairman Actions:

1. While waiting for their next Contract Sarah Wu would continue to train in increasing her grit. Grit-up [6/20]

Corporate Actions:

2. Set up Businesses in the UK and icelandic area for our criminal syndicate.

R&D

3. We need Accounting I before we can hire agents

4. We are based out on the ocean so let us increase our naval technology, build a better ship.

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b59563 No.17555

>>17554

Bids, not bets

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b59563 No.17559

>>17548

>>17487

Transferring 8 wealth right back to Red. This post serves as a note for me to extend certain advancements to him next turn.

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b59563 No.17560

Syndicate Name: Laserian Industries

Syndicate Fluff: Laserian Industries specializes in the fine field of energy, lasers, holograms, lasers, wireless technology, and of course, lasers.

Created when not so world famous evil genius and Mastermind PROFESSOR LASER decided to retire after a long life of scheming and plotting to take up work in buesiness. In truth, he was never actually good at the espionage and sneaky stuff, but he was an excellent scientist. His efforts did not go unrewarded and he earned a sizeable base, loyal workers, scientists, and money, which will make a fine basis for his new business.

Colour:

Starting City/Region:

Chairman Name:

Professor Maximilian E. Ville

–Grit:[1]

Action-y business.

–Guile:[0]

Espionage-y business.

–Acumen:[4]

Business-y business.

Chairman Fluff:

Known in most circles as "Professor Evil" he is a genius at all things electromagnetic, particularly lasers, with which he proudly armed all his evil minions and soldiers with during his time as an evil genius. Now aged and seeking to relax from the business, he's looking to transform his evil organization from world domination to business and commodity sales, hoping to make a profit from his advanced technology and science.

Wealth: 62.3(+9.7/turn)

Pull: 11.5(+.5/turn)

Regions: 17

Agents:

Assets: [Laser Pistols] [Laser Rifles] [Vehicle Mounted Laser Array of Terrifying Capacity] [Faulty Laser Rifles]

>[Personal Laser Armor] (Discrete) +3 to GRIT challenges, while rendering Guile and Acumen challenges impossible to complete.

Personnel: 37

Solvency: 75%

Heat: 8%

Projects:

Significant Properties: [Player Named Headquarters]

Genius, Evil Mind:

Can help finish weapons Projects instead of using an R&D slot, gets a +15 to doing so.

Literally A Villain:

Anytime something gets slagged with lasers you take an extra 1% of Heat because, oh gee, who did the evil thing with lasers? Maybe it was PROFESSOR LASER!

Laser Sharp, Laser Smooth:

Mass fabrication comes easily to you, what with all the lasers and whatnot–+10 to manufacturing Assets for yourself or others.

One Note:

-3 to researching non-laser technology.

Technology:

[LASERS III] [Laser Rifles III] [Advanced Laser Rifles] [Accounting I] [Mad Science I] [Solid Holograms] [Stabilized Holographic Barriers]

Minions

>Shashka Jolnyov: rit 3, Guile 5, Acumen -1 [Uncanny Dodge](has a 50\50 chance to Cheat Death or Serious Injury)

Projects:

Companies:

[Lasers Limited: +10 to all LASER RELATED RESEARCH]

[Australian LIGHT and POWER: +1.5 Wealth/turn, allows you to more effectively extort your Australian territories into compliance with your schemes]

[PRO4S3R'S LASER TAG!: +1.5 Wealth\turn, can store up to 5% Heat–after it reaches 5% Heat, it cools down to 0% over 5 turns, until which time it can take on no more heat]

[Laser 3Y3s: +0.2 Wealth\turn, reduces your heat -0.5%\turn as long as your heat is below 25%]

[Laserian Animations: produces the Professor Laser show! Cash-cow, ever waiting to be milked]

>Currently stores: 4 Heat

New Factories [3/8]

[Thermal Rounds] [6/10]

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b59563 No.17561

Dice rollRolled 57, 35, 62, 54, 65, 59, 52, 34, 7, 13 = 438 (10d100)

>>17560

1. Chairman

PROFESSOR LASER get's hard at work coming up with the next season of his televisoin show!

Laserian Animations: produces the Professor Laser show! Cash-cow, ever waiting to be milked]

2. Corporate

"I FORGOT WE HAD THESE BONUSES"

TRY MAKING THOSE GODDAMN TANKS FOR THE AMBASSADOR AGAIN

>Mass fabrication comes easily to you, what with all the lasers and whatnot–+10 to manufacturing Assets for yourself or others

3. AND MAKING GOOD LASER RIFLES FOR ØIVIND

>Mass fabrication comes easily to you, what with all the lasers and whatnot–+10 to manufacturing Assets for yourself or others

4.[R&D]

THERMAL ROUNDS. EVEN THE COMMON MAN DESERVES LASER BULLETS.

[Thermal Rounds] [6/10]

>[Lasers Limited: +10 to all LASER RELATED RESEARCH]

5. Shashka Jolnyov

Shashka, do that thing you do where you convince people to sell us land. That scary, sexy, sneaky thing.

PROFESSOR LASER get's hard at work trying to come up with good scripts for season 3 of the PROFESSOR LASER SHOW!

>[Laserian Animations: produces the Professor Laser show! Cash-cow, ever waiting to be milked]

2. Corporate

Build the new factories! Now with 50% less explosions and 50% more getting things done!

New Factories [3/8]

1. Chairman + 3.

"WHAT ARE WE SUPPOSED TO DO WITH ALL THESE FAULTY LASER RIFLES"

They work fine, they act, feel and fire like the real thing. They just don't actually hurt anything.

Then a brilliant idea comes into his mind. What if we fixed these laser rifles to be safe, and then sold them as ACCURATE MERCHANDISE FOR THE PROESSOR LASER SHOW! That look, feel, fire, and reload like the real thing but are safe for the kiddies! For years, we've been hiring out to 3rd party toymakers who make really sloppy and goofy replica's.

AND WHY STOP THERE?

We can upgrade our laser tag game's too! Make hologram enemies, monsters, and bad guys that you can actually shoot at during the laser tag games! They look, feel, and sound like they're actually getting blasted at by lasers. Even older folks would love this!

Get more people everywhere to play laser tag, then people will think we're okay!

>[Stabilized Holographic Barriers]

>[PRO4S3R'S LASER TAG!: +1.5 Wealth\turn, can store up to 5% Heat–after it reaches 5% Heat, it cools down to 0% over 5 turns, until which time it can take on no more heat]

4. [R&D]

We still want real actual holographic soldier emitters that shoot lasers!

[Lasers Limited: +10 to all LASER RELATED RESEARCH]

5. Shashka Jolnyov

Still want more land Shashka! Australia will be the laser capital of the world!

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b59563 No.18556

File: 1449467496995.jpg (495.63 KB,780x1104,65:92,Flora.jpg)

>>17494

Chairman Name: Flora "Alice" Watkins

–Grit:[1]

Action-y business.

–Guile:[3]

Espionage-y business.

–Acumen:[1]

Business-y business.

Chairman Fluff: "Alice" is the code-name of a "well-known" Corporate espionage agent. By well known, her exploits are known, but the woman herself has been rather elusive. She specializes in Corporate Espionage and dabbles in the occasional assassination and running of small departments. She is professional and kept a wide distance between work and her exceedingly small personal life. She'd fallen off the market for a few years before reemerging recently in Tokyo. Rumor has it she tried a normal life and it just wasn't quite the same.

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b59563 No.19429

>[DM Note: Before the update I need to be reminded of all secret actions about to come into effect–hit me up on mibbit; should be the last time I'll need to do this]

>[Reminder that bids that occurred before this thread are null and void, bid ye fools bid]

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b59563 No.21934

This one's completely dead, isn't it?

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