 | Rolled 50, 51, 39, 93, 10, 51 = 294 (6d100) |
>>17484
>>17473 (OP)
>>17482
1,2: Fucking 80+'s - (mostly) Undeterred, the takeover attempt continues. Invest 30 wealth in improving this action, and use what little of the chairman's (excellent) plans can be salvaged.
Phorcys is again subcontracted, and there's his run too…
3 Corp Action. Pissed off about the deal on the hulks, RAW's board is determined to not be screwed over again, and sets its sights on purchasing a military engineering firm to build boats, vehicles and weapons for the corp
4. R&D Action - Counter-Espionage: RAW may not be the most advanced corps, technologically, but we still have secrets worth protecting, and that means counter-espionage must be researched
5. Agent Action - Djeff: Buoyed by his past successes, Djeff feels confident when instructed to expand RAW's influence to Hong Kong, Macau and Taiwan
6. Agent Action - Lysteria: Fucking Salty - Lysteria invests/purchases deep inroads into the salt industry - it is an actually valuable natural resource after all
(also: dat wikipedia vandalism: https://en.wikipedia.org/wiki/List_of_countries_by_salt_production)
Syndicate Fluff: The syndicate listed on stock exchanges across the globe as RAW has two driving interests - Materials and Power. Everything starts somewhere, and RAW wants to be that somewhere - from ore to oil, fertilizer to fuel, if it can be found in the ground they'll dig it up, process it and sell it for profit. Of course it's not just about digging it up and selling it - power generation, processing, shipping and the heavy equipment necessary for all of the above all come under RAW's portfolio - vertical integration is one of the keys to their success.
The other key, they've found, is a willingness to get their hands dirty, in pretty much every way - many valuable resources can be found in unstable or protected regions, and the ability to lean on politicians or act with a heavy hand has benefited the company many times - they are the power company, and they like all sorts of power.
Colour: Red
Starting City/Region: Moscow
Chairman Name: Alexander Billiton
--Grit:[2]
--Guile:[2]
--Acumen:[1]
Chairman Fluff: Omitted for length
Wealth: 95.65(+22.45/turn net) [-7 to Nu-Eyes pending]
Pull: 10.75(+1.0/turn)
Regions: 118
Agents:
Djeff Kawloon, Head of Asian Operations: Grit 0, Guile 1, Acumen 3
Lysteria Plint: Grit 3, Guile -1, Acumen -2
Puppet Corporations:
[Oil & Gas Co: +0.5 Wealth/turn]
[Farms United: +1.5 Wealth/turn]
[Heavy Metal Co: +0.25 Wealth /turn, +1 to construction rolls]
[Africa-Asia Connect: +2 Wealth\turn so long as your Africa HQ and Asia HQ remain intact]
[Defensible Corporate Structures: can be deployed to regions to keep control
[West African Power: +0.5 Pull\turn, +1.5 wealth\turn
[BioGrowth Bangkok: +0.3 Wealth\turn, +2 to R&D relating to biology, genetics, or biological engineering]
[Loxly Locks and Lots: +2.5 Wealth\turn from international trade]
[Mexican Oil & Power: +1.0 Wealth\turn, allows you to extort Mexican regions and more easily bring them into compliance with your Syndicate]
[South East Asian Arms: +1 Wealth\turn, can destabilize any region by being told to sell arms there at discount prices for -0.2 wealth\turn]
[RusAsian Sea & MagRail: +0.2 wealth\turn, easy access to transit all over Asia]
Improved Tax Shelter] Courtesy of the Ambassador Foundation. +2.0 Wealth /turn
Assets:
[Pistols]
[Subaquatic Rig]
[Private Soldiers]
[Deep Sea Lab][Stealth Subs+][Underwater Countermeasures]
[Bioscanners]
[RPGs]
[FAF Missiles], effective in Anti-Air and Anti-Tank combat
[RusAsian MagRails]
Personnel: 12
Solvency: 60%
Heat: 0%
Projects:
DMW's Lab[Perimeter Defense+][Point Defense+] [2/6] (on hold unless I get contracted again)
Significant Properties:
[Moscow Centre][HQ][Emergency Response Teams][Bioscanner Sentries]
[Dark Continent Branch Office][HQ: Africa][Bioscanner Sentries]
[Bangkok Rounder][HQ: Asia][Emergency Response Teams]
[The Panama Canal][HQ: Central America][Bioscanner Sentries]
[Gulf Coast Big Realty Towers][HQ: North America]
Planning and Execution:
+5-25 to any action you've spent an earlier action preparing (depending on how well the other roll went).
Checkered Past:
You're a deadlier man than you appear, and that can put some people on edge. -5 to gaining new Agents/
Growing Stronger:
+10 to extract raw resources/create facilities to do so, +5 to Expansion.
20th Century Mindset:
You haven't exactly gotten with the "cyberware, katanas, and trench-coats" vibe. -10 to researching futuristic technologies.
Technology:
[Agriculture II] [Heavy Industry II] [Advanced Oil Drilling I][Mineralogy I][Agriculture: GMOs][Accounting II: Self-Serve Spreadsheeting][Bioscanners]