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/builders/ - Hero and Nation Builders!

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The King Is Dead; Long Live The King!

File: 1447650051259.png (47.25 KB,999x630,111:70,Syndicate_Builder.png)

fc4387 No.14492 [Last50 Posts]

It is the year 207X, and there is only business.

Shadowy super-corps have replaced governments for the delivery of basic goods and services and the management of the global economy. There is no war, between the neutered nations. There is no more starvation, for those who can pay. You can live forever–if you can afford the cyber-tech and drugs.

The old world order is due for a shake up. Nobody's holding down the fort as execs sit fat and happy thinking they own the world. Time to change that.

Cybernetics, narcotics, advanced weaponry, magical pharmaceuticals–there are so many markets to corner, and such little time. Because you're not the only person in on the shake-up, and soon you'll need to see who's going to run the world.

<<this Buildr caps at 10 Syndicates. Other players may join as Agents, getting d100 actions and bound to not counteract their employer. If another Syndicate is removed, a player Agent may be installed as its Chairman and graduate to full-fledged Syndicate-hood, no longer compelled to serve their master.>>

[Fill Out]

Syndicate Name:

Syndicate Fluff:

Colour:

Starting City/Region:

Chairman Name:

–Grit:[spend 5 across these]

Action-y business.

–Guile:[]

Espionage-y business.

–Acumen:[]

Business-y business.

Chairman Fluff:

[DON'T FILL OUT]<except Headquarters name>

Wealth: 10(+1/turn)

Pull: 5(+.5/turn)

Regions: 1

Agents:

Puppet Corporations:

Assets: [Pistols]

Personnel: 15

Solvency: 75% [How solid your Syndicate's control is]

Heat: 0% [How much the powers-that-be want you dead]

Projects:

Significant Properties: [Player Named Headquarters]

Chairman's Edge:

Chairman's Heel:

Conglomerate's Edge:

Conglomerate's Blindspot:

Technology:

Raouls:

4 actions to start.

1 action per Agent.

Action 1: d100, your Chairman's personal action (anything your Chairman could personally facilitate.

<you can assume s/he has a small personal complement of bodyguards or/And saboteurs>

Action 2: d100, Corporate Action (anything the conglomerate could do).

<does not personally risk your Chairman, can involve a multitude of non-Agent personnel>

Action 3: d100, Corp/R&D Option slot: can either research or be an action.

Action 4: d100, your R&D [Research] Slot.

____________________________
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fc4387 No.14493

File: 1447650155316.png (536.95 KB,5616x2160,13:5,vKyxg.png)

>>Addendum: We're using THIS map

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fc4387 No.14495

[Fill Out]

Syndicate Name: Nu-U BioGenetics

Syndicate Fluff: Following the success of the Human Genome Project, and completed mapping and sequencing of the DNA of most terrestrial life, the next oobvious step would be moving from old and unscientific 'breeding' to direct engineering. Nu-U specializes in Anthropomorphic - Human - engineering and improvement, ranging from simple visual and health improvements, to major changes such as adding of limbs or fur, to combat-intended enhancements. They prefer to go through other corporations to field-test the latter.

Colour: Lime Green

Starting City/Region: San Francisco

Chairman Name: Duke Nelson III

–Grit:[0]

–Guile:[1]

–Acumen:[4]

Chairman Fluff: Duke Nelson isn't a biogenetisit. He's a businessman who understands his research scientists, how to cajole them in profitable directions, and how to reward them with bouts of pure research. Nu-U is the outgrowth of a company founded by his Grandfather, and run by his Father before him, and Duke Nelson IV is currently working as a lab supervisor and earning his way up through the ranks. As such, Nelson tends to take a long view, as opposed to a short. Good practical innovations have come from interesting results of pure research, after all!

[DON'T FILL OUT]<except Headquarters name>

Wealth: 10(+1/turn)

Pull: 5(+.5/turn)

Regions: 1

Agents:

Puppet Corporations:

Assets: [Pistols]

Personnel: 15

Solvency: 75% [How solid your Syndicate's control is]

Heat: 0% [How much the powers-that-be want you dead]

Projects:

Significant Properties: [Nu-U Towers(HQ)]

Chairman's Edge:

Chairman's Heel:

Conglomerate's Edge:

Conglomerate's Blindspot:

Technology:

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fc4387 No.14498

File: 1447651568097.jpg (2.22 MB,5616x2160,13:5,MUP.jpg)

>>14495

Wealth: 10(+1/turn)

Pull: 5(+.5/turn)

Regions: 1

Agents:

Puppet Corporations: [DirectGineering Corp: +5 to Genetic Engineering Research]

Assets: [Pistols] [Claws]

Personnel: 15

Solvency: 75%

Heat: 0%

Projects:

Significant Properties: [Nu-U Towers(HQ)]

(Chairman)

Long-term Thinker:

Duke Nelson the III makes the Syndicate resistant to Solvency shocks and personal actions to improve Solvency or increase Wealth generation receive a +10.

I'm No Scientist, But:

Over reliance on incentivization has made Nu-U virile, but increased R&D costs. Gain +2 Wealth cost to all R&D Project Completion actions.

(Syndicate)

Beyond Man:

Nu-U can produce more than modern man had dared dream. You can augment your agents' Grit at the cost of their Guile and Acumen. Corporate actions may be explicitly carried out by Anthropomorphic personnel, granting +5 to violent actions or those requiring preternatural reflexes\health\unhuman features like gills\wins, but…

Reviled by Many:

One man's dreams are another man's nightmares. Publicity of your anthropomorphic creatures generates heat. If any of them got caught committing a crime, it would generate two times the heat.

Technology:

[Bio-Engineering III] [Accounting I]

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fc4387 No.14502

>>14498

Addendum to

>(Syndicate)

Nu-U can produce more than modern man had dared dream. You can augment your agents' Grit at the cost of their Guile and Acumen. Corporate actions may be explicitly carried out by heavily Bio-modded personnel, granting +5 to violent actions or those requiring preternatural reflexes\health\unhuman features like gills\wins, but…

Reviled by Many:

One man's dreams are another man's nightmares. Publicity of your bio-engineer operatives generates heat. If any of them got caught committing a crime, it would generate two times the heat.

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fc4387 No.14508

File: 1447653543775-0.jpg (45.62 KB,500x229,500:229,image.jpg)

File: 1447653543775-1.jpg (31.55 KB,500x355,100:71,image.jpg)

Syndicate Name: High-bucks

Syndicate Fluff:

Beloved Starbucks was going through some ruff times after the McDonald's wars had settled down. It needed a way to guarantee loyalty and satisfaction to record level. Who would know that taking the worlds favorite drug, caffeine, and substituting it with cocaine would yield such great prices ! Now we are ready to serve as a peaceful solution to the coffee gitters. Of course this means we now have to be the new drug lords of world…. But hey I here addictions pay well.

Colour:

Starting City/Region: Where else but coffee hub of the world! The Pacific Northwest of the United States of America.

Chairman Name: Chairmen Coco Chris

–Grit:

Action-y business.

–Guile:[

Espionage-y business.

–Acumen:[5]

Business-y business.

Chairman Fluff: Dresses from head to toe in the latest Calvin Klein suit, this baled headed Burt of a businessman assimilated control of the company though charm and tact alone. By day he's hugging baby's and opening stores and by night he's mainlining a killer cocktails of opiates and coffee. Throwing all drug lord stereotypes beside has only further hidden his addiction from the public. He is tactful, he is sharp, he is an addict.

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fc4387 No.14537

File: 1447660658799-0.jpg (31.32 KB,460x362,230:181,Nichols.jpg)

File: 1447660658819-1.jpg (73.55 KB,626x450,313:225,SAP.jpg)

((I miss Secret Society builder. ;_;))

Syndicate Name: Øivind-Kurosawa Conglomerate (Formerly SAP Deutschland)

Syndicate Fluff: The result of the German entrenched and highly secretive Øivind family's sudden desire to cooperate with the fresh-faced Japanese Kurosawas, Øivind-Kurosawa has recently pushed to acquire the massive SAP Deutschland and a number of smaller utilities, software and advanced design agencies across Germany, Øivind-Kurosawa is an unexpected and highly interesting phenomena. The conglomerate's formation and extremely rapid spread, as well as the sudden desire of the formerly almost asceticly reclusive Øivinds has been cause for concern amongst some in the high-tech industry in Europe and Japan, as have the significant military and political capabilities both families are well-known to posses.

Colour: Blue

Starting City/Region: Walldorf, Germany

Chairman Name: Nichols Øivind

–Grit:[1]

–Guile:[2]

–Acumen:[2]

Chairman Fluff: Nichols Øivind isn't a man with a long wikipedia page. He probably won't be listed in many magazine covers, and he is, by all accounts, a soft-spoken man who rarely speaks and shies away from public performance.

Few will ever understand just how much power he holds.

Nichols has three children that he never sees, instead spending his time cutting international deals and in backroom conferences, or burying himself in ancient works and tomes. His massive home is almost like a museum, in that it hosts a humongous variety of works thought lost to history and priceless artifacts, some practically radiant with power. Nichols is, despite his immense personal wealth, not a greedy man - the money is just a means to an end. That end is, of course, untold and unforseen power. Few things escape the gaze of a 187 IQ child prodigy who made untold billions in his youth through inside banking and exploiting connections - but the truth behind it all has. Not for long. Not anymore. Power, one way or another.

Wealth: 10(+1/turn)

Pull: 5(+.5/turn)

Regions: 1

Agents:

Puppet Corporations:

Assets: [Pistols]

Personnel: 15

Solvency: 75%

Heat: 0%

Projects:

Significant Properties: [Øivind-Kurosawa International Towers]

Chairman's Edge:

Chairman's Heel:

Conglomerate's Edge:

Conglomerate's Blindspot:

Technology:

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fc4387 No.14538

((Me too! I always ask if anyone remembers it in the irc but no dice. I was Mr. Lee, by the way–played rather briefly)).

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fc4387 No.14550

>>14492

Syndicate Name: Genesis Bio-medical

Syndicate Fluff: Welcome to Genesis Bio-Medical. Creator of many of the miracle drugs that now make much of the known world free of dangerous diseases today. What you may not know is the history of Genesis. Created by a group of German immigrants in a void left in the medical business after the collapse of the market. Taking the pieces Genesis was built up into what it is today. Enough time has been wasted, welcome Professor, and have a good day.

Colour: Orange

Starting City/Region: East coast of America

Chairman Name: Wilhelm von Schlangenbaum

–Grit:[1]

Action-y business.

–Guile:[2]

Espionage-y business.

–Acumen:[2]

Business-y business.

Chairman Fluff:

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fc4387 No.14551

>>14550

forgot Chairman fluff:

Wilhelm is the grandson of the original chairman of the company, Winston von Schlangenbaum. A genius man and formerly a scientist for the company. After the recent loss of the last chairman due to mysterious circumstances Wilhelm has taken the mantle and chosen to show his genius can be applied to the market.

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fc4387 No.14552

File: 1447684710276-0.jpeg (249.24 KB,600x366,100:61,Construction-site.jpeg)

File: 1447684710277-1.jpg (1.1 MB,2592x1936,162:121,media.JPG)

Syndicate Name:

MegaTech Media and Manufacturing

Syndicate Fluff:

The American Dream is to be supreme. The bigger, the better, the biggest EVER.

Here at MTM&M, we make. We Produce. In mass amounts, on large scales. Quality and Quantity and Size all in one. Large scale, large numbers.

And it's not just in things, we make IDEAS here as well. The biggest stars, the longest series, the largest brands.

Here at MTM&M, Bigger is Better, and we're the Biggest there is!

Colour: Orange

Starting City/Region: Eastern Texas

Chairman Name: Daniel Rogers

–Grit:3

Action-y business.

–Guile:0

Espionage-y business.

–Acumen:2

Business-y business.

Chairman Fluff:

A surprisingly normal man heads up MegaTech. He works hard, plays hard, and is easy to talk to.

Some would mistake this for being unsuited to conglomerate leadership, but you don't end up on top of MegaTech by being incompetent.

He's good at what he does, and doing it with a smile doesn't mean he didn't outdo everyone else on his way up.

[DON'T FILL OUT]<except Headquarters name>

Wealth: 10(+1/turn)

Pull: 5(+.5/turn)

Regions: 1

Agents:

Puppet Corporations:

Assets: [Pistols]

Personnel: 15

Solvency: 75% [How solid your Syndicate's control is]

Heat: 0% [How much the powers-that-be want you dead]

Projects:

Significant Properties: [Player Named Headquarters]

Chairman's Edge:

Chairman's Heel:

Conglomerate's Edge:

Conglomerate's Blindspot:

Technology:

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fc4387 No.14589

File: 1447697043917.jpg (26.59 KB,400x400,1:1,AF.jpg)

Syndicate Name: The Ambassador Foundation

Syndicate Fluff: The Ambassador Foundation was established in 1991 following the collapse of the Soviet Union by a group of former Thatcherites looking to exploit several tax-evasion loopholes in the tax code of the United States. Since then, the foundation has grown to considerable size and prestige to the point of assuming the nominal “big dog” status as both a non-profit and corporate nexus. This makes the foundation extremely insidious insofar as maintaining a public image, but also maintaining the legitimacy of states where it operates. The Foundation, as one might suspect, is malevolent: it ships arms, topples democratic goverments, and maintains a debris ring of corporations and states that serve to fuel whatever goal it seems to have. Unfortunately, the beneficent goals the foundation once had are no longer, and the individuals joining the foundation now see it as a viable career option after or before they join public office. The Foundation's stock-and-trade is democratic overthrow and "development preparation" – an admixture of terrorism, armed overthrow, and extractivism.

Colour: Light Blue

Starting City/Region: London

Chairman Name: Samantha Debourd

–Grit:[2] Action-y business.

–Guile:[2] Espionage-y business.

–Acumen:[1] Business-y business.

Chairman Fluff: Samantha Debourd is the current acting chairwoman of the foundation. Though a social reformer during her youth and the anti-war movements of the early 2040s, Samantha has since turned heel into a greedy narcissist after being hired by the foundation. Unfortunately for the world, Samantha also seems to have retained many of her insights about the lower classes – this makes her insidious insofar as operating in strife-torn areas or managing public dissent.

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fc4387 No.14594

File: 1447698008788.jpg (9.53 KB,275x183,275:183,download (16).jpg)

[Fill Out]

Syndicate Name:PsychoKinetic Corporation AKA P.K.C

Syndicate Fluff:Established shortly after the recent economic depression P.K.C has been eagerly awaiting it's chance to bite down on the market and cash in. Needless to say it's finally gotten it dealing in expensive weaponry,drugs and cybernetic enhancements they really do have everything you only have to ask.

Colour:Dark Forest Green

Starting City/Region: Germany

Chairman Name: Josef Werchznste

–Grit:[spend 5 across these]

Action-y business.

–Guile:[2]

Espionage-y business.

–Acumen:[1]

Business-y business.[2]

Chairman Fluff: With a thick german accent his english isn't all that great so expect to be conversing in german, other than that he makes a ruthless opponent willing to take whatever means necessary to ensure a profit

[DON'T FILL OUT]<except Headquarters name>

Wealth: 10(+1/turn)

Pull: 5(+.5/turn)

Regions: 1

Agents:

Puppet Corporations:

Assets: [Pistols]

Personnel: 15

Solvency: 75% [How solid your Syndicate's control is]

Heat: 0% [How much the powers-that-be want you dead]

Projects:

Significant Properties:P.K.C ShIza Tower

Chairman's Edge:

Chairman's Heel:

Conglomerate's Edge:

Conglomerate's Blindspot:

Technology:

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fc4387 No.14624

File: 1447700580626-0.jpg (212.53 KB,593x675,593:675,GRNDL Base.jpg)

File: 1447700580670-1.jpg (2.16 MB,2126x1444,1063:722,bucket wheel excavator.jpg)

>>14492 (OP)

Syndicate Name: Resource Alliance: Worldwide

Syndicate Fluff: The syndicate listed on stock exchanges across the globe as RAW has two driving interests - Materials and Power. Everything starts somewhere, and RAW wants to be that somewhere - from ore to oil, fertilizer to fuel, if it can be found in the ground they'll dig it up, process it and sell it for profit. Of course it's not just about digging it up and selling it - power generation, processing, shipping and the heavy equipment necessary for all of the above all come under RAW's portfolio - vertical integration is one of the keys to their success.

The other key, they've found, is a willingness to get their hands dirty, in pretty much every way - many valuable resources can be found in unstable or protected regions, and the ability to lean on politicians or act with a heavy hand has benefited the company many times - they are the power company, and they like all sorts of power.

Colour: Red

Starting City/Region: Moscow

Chairman Name: Alexander Billiton

–Grit:[2]

–Guile:[2]

–Acumen:[1]

Chairman Fluff: A brusque and powerful man with a shadowy past and a flair for strategy, Alexander Billiton acts carefully in public, but he always acts with strength, supported by extensive legwork and planning. With a background in field ops and having worked as a lobbyist in several countries, Billiton's experience suit's RAW's plans perfectly, and his forceful business style has seen much success. As Sun Tzu said, "The epitome of strategy isn't winning every battle, but winning without fighting." - likewise, Alexander prefers to arrive at a meeting with the result he wants already secured through the positioning and pressure his the company can provide. Personally he is reasonably skilful, speaking fluent English, Portuguese and Russian, with passable French and German, and he excels in planning and logistics. If rumours are to be believed he also has a fair few other, even more dangerous, skills, but none of his underlings are stupid enough to enquire too deeply into their boss's past

Wealth: 10(+1/turn)

Pull: 5(+.5/turn)

Regions: 1

Agents:

Puppet Corporations:

Assets: [Pistols]

Personnel: 15

Solvency: 75%

Heat: 0%

Projects:

Significant Properties: [Player Named Headquarters]

Chairman's Edge:

Chairman's Heel:

Conglomerate's Edge:

Conglomerate's Blindspot:

Technology:

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fc4387 No.14636

File: 1447701293227-0.jpg (25.49 KB,480x320,3:2,42-24903738.jpg)

File: 1447701293228-1.jpg (25.82 KB,500x296,125:74,Hologram (1).jpg)

Syndicate Name: Laserian Industries

Syndicate Fluff: Laserian Industries specializes in the fine field of energy, lasers, holograms, lasers, wireless technology, and of course, lasers.

Created when not so world famous evil genius and Mastermind PROFESSOR LASER decided to retire after a long life of scheming and plotting to take up work in buesiness. In truth, he was never actually good at the espionage and sneaky stuff, but he was an excellent scientist. His efforts did not go unrewarded and he earned a sizeable base, loyal workers, scientists, and money, which will make a fine basis for his new business.

Colour:

Starting City/Region:

Chairman Name:

Professor Maximilian E. Ville

–Grit:[1]

Action-y business.

–Guile:[0]

Espionage-y business.

–Acumen:[4]

Business-y business.

Chairman Fluff:

Known in most circles as "Professor Evil" he is a genius at all things electromagnetic, particularly lasers, with which he proudly armed all his evil minions and soldiers with during his time as an evil genius. Now aged and seeking to relax from the business, he's looking to transform his evil organization from world domination to business and commodity sales, hoping to make a profit from his advanced technology and science.

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fc4387 No.14653

>>14508

Wealth: 10(+1/turn)

Pull: 5(+.5/turn)

Regions: 1

Agents:

Puppet Corporations: [Coffee Co: People look the other way when you make their coffee. -1% to any Heat gain.]

Assets: [Pistols]

Personnel: 15

Solvency: 75% [How solid your Syndicate's control is]

Heat: 0% [How much the powers-that-be want you dead]

Projects:

Significant Properties: [Player's Name [HQ]]

[Coca Fields]

Lovely Personality:

Any acumen check gets a +5.

Heart Problems:

Any sudden starts could put you into cardiac arrest. You'll survive, but it'll take its toll–you get -5 to Grit rolls and -5 to any Grit situation you're involved in.

COCAINE!:

The wonders of the white powder fuel your corporations output. Once a turn, re-roll a corporate action.

Drug Abuse:

Jesus fucking Christ you're putting cocaine on the counter. The health risks alone make keeping up a customer base difficult. Whenever you lose Solvency, lose an extra 1%.

Technology:

[Accounting I] [Agriculture I] [Narcotics II]

>>14537

Wealth: 10(+1/turn)

Pull: 5(+.5/turn)

Regions: 1

Agents:

Puppet Corporations: [Kurosawa Holdings: +0.5 Wealth/turn, can expand in Japan] [Deutsche Comp LLC: e-War resistance is raised]

Assets: [Pistols] [Hackers]

Personnel: 15

Solvency: 75%

Heat: 0%

Projects:

Significant Properties: [Øivind-Kurosawa International Towers]

Ghost:

Reclusive, intelligent, powerful–and now with a huge software giant at his back. Øivind-Kurosawa gains +5 on any roll to generate money, and is harder to detect in general.

Boy Genius:

Even cutting edge tech gurus can seem incompetent compared to you. -5 to rolls directly dealing with your personnel.

Giants of Industry:

The combined powers of Germany and Japan work wonders in industrious progress. You gain +5 on rolls to hostile takeover a company.

Old (Bad) Blood:

The Powers That Be don't know a lot about you and your old, powerful family–this worries them. Expansion yields +1% Heat. If the Old Guard need a scapegoat, you'll be their go-to man.

Technology:

[Software Engineering III] [Accounting I]

>>14550

Wealth: 10(+1/turn)

Pull: 5(+.5/turn)

Regions: 1

Agents:

Puppet Corporations: [Big Pharma Inc: +0.5 Wealth/turn]

Assets: [Pistols] [Tear Gas]

Personnel: 15

Solvency: 75%

Heat: 0%

Projects:

Significant Properties: [HQ]

Science as Usual:

Your experience in the field allows you to personally complete Projects, rather than using an R&D slot to do so.

Mysterious Circumstances:

Sometimes people in your way disappear–people in your own organization. -5 to attempts to recruit new agents

Future Drugs:

People love getting healthy. Also, fucked up. +3 Wealth every time you finish a new Pharmaceutical or Narcotics project as people rush to have the latest thing.

Future Bugs:

Disease is manufactured, engineered, and sold to the highest bidder–the Powers That Be may tap you to take care of any manner of issues. They'll compensate you, of course, but refusing the call may raise your heat. After all, in the year 207X, there is only business–the CDC is defunct.

Technology:

[Medicine II] [Narcotics II] [Accounting I]

>>14552

Wealth: 10(+1/turn)

Pull: 5(+.5/turn)

Regions: 1

Agents:

Puppet Corporations: [Big Builders INC: +0.5 Wealth/turn, +1 to construction rolls][IdioTV: -0.5 Wealth\turn, Outlet to manipulate public opinion]

Assets: [Pistols]

Personnel: 15

Solvency: 75% [How solid your Syndicate's control is]

Heat: 0% [How much the powers-that-be want you dead]

Projects:

Significant Properties: [Player Named Headquarters]

Easy Nature:

+5 to recruit Agents–you're just easy to talk to, man.

Un-extraordinary:

You're good at business, but you lack a certain pizzazz. The Old Guard will occasionally show up to outbid you for a company just because.

BIGGER and MORE!:

You gain +3.5 Wealth a turn and gain +5 to constructing anything!

Buckling Under the BIG:

Any turn you spend more Wealth than you gain, lost 5% stability as it all begins to spiral out of control.

Technology

CONTINUE'D

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fc4387 No.14665

>>14589

Wealth: 10(+1/turn)

Pull: 5(+1/turn)

Regions: 1

Agents:

Puppet Corporations: [HumaniAIDE: -1% Heat/turn, -0.5Wealth/turn] [Warfighters4Hire LLC: +1Wealth\turn]

Assets: [Pistols] [Assault Rifles] [Lobbyists]

Personnel: 15

Solvency: 75% [How solid your Syndicate's control is]

Heat: 0% [How much the powers-that-be want you dead]

Projects:

Significant Properties: [Player Named Headquarters]

Experienced Operative:

You know the ins and outs of activism–and how to shut it down. +10 to any rolls involving shutting down "concerned citizens" or fellow corporations' demonstrations.

Old Peacenik:

Your former career can be brought up at inconvenient times, and you made enemies amongst the Old Guard and Powers That Be alike. Your Agent actions in territories adjacent to or within territory controlled by these powers -5 your roll, because they've got an eye out for you.

Tax Free, for a Fee:

You can establish tax shelters for other Syndicates. This generates a mutual +1Wealth\+1Wealth.

Rotten to the Core:

It's startlingly easy for investigative journalists to dig up dirt on you. Vulnerable to heat via publicity of your money-making affairs.

Technology:

[Propaganda I] [Accounting I] [Crow Control II]

>>14594

Wealth: 10(+1/turn)

Pull: 5(+.5/turn)

Regions: 1

Agents:

Puppet Corporations: [Tonnes of Guns!: +0.5 Wealth/turn, can produce 1.5/turn as a free action with a 25% chance of increasing Heat]

Assets: [Pistols] [Assault Rifles]

Personnel: 15

Solvency: 75% [How solid your Syndicate's control is]

Heat: 0% [How much the powers-that-be want you dead]

Projects:

Significant Properties:P.K.C ShIza Tower

Respected in the Rhineland:

Your Chairman gets a +5 to expansion and company acquisition within Germany proper.

Ruthless:

Occasionally you'll edge someone out of a deal while getting territory or corporations. And it'll be the wrong someone. DM will roll a d10 to see if you take additional Heat during such actions (~20% likelihood).

Anything You Like:

You can establish Black Markets that count as Significant Properties: in any territory, generating +1 Wealth/turn. You can flood them with certain kinds of arms and drugs to have variable effects on the local population.

Jack of All Trades:

Research rolls are at a -5 because you're so diversified.

Technology:

[Ballistics I] [Narcotics I] [Cyberware I] [Black Marketeering I] [Accounting I]

>>14624

Wealth: 10(+1/turn)

Pull: 5(+.5/turn)

Regions: 1

Agents:

Puppet Corporations: [Oil & Gas Co: +0.5 Wealth/turn] [Farms United: +0.5 Wealth/turn]

Assets: [Pistols]

Personnel: 15

Solvency: 75%

Heat: 0%

Projects:

Significant Properties: [Player Named Headquarters]

Planning and Execution:

+5-25 to any action you've spent an earlier action preparing (depending on how well the other roll went).

Checkered Past:

You're a deadlier man than you appear, and that can put some people on edge. -5 to gaining new Agents/

Growing Stronger:

+10 to extract raw resources/create facilities to do so, +5 to Expansion.

20th Century Mindset:

You haven't exactly gotten with the "cyberware, katanas, and trench-coats" vibe. -10 to researching futuristic technologies.

Technology:

[Agriculture II] [Heavy Industry II] [Accounting I]

>>14636

Wealth: 10(+1/turn)

Pull: 5(+.5/turn)

Regions: 1

Agents:

Puppet Corporations: [Lasers Limited: +10 to all LASER RELATED RESEARCH]

Assets: [Laser Pistols]

Personnel: 15

Solvency: 75%

Heat: 0%

Projects:

Significant Properties: [Player Named Headquarters]

Genius, Evil Mind:

Can help finish weapons Projects instead of using an R&D slot, gets a +15 to doing so.

Literally A Villain:

Anytime something gets slagged with lasers you take an extra 1% of Heat because, oh gee, who did the evil thing with lasers? Maybe it was PROFESSOR LASER!

Laser Sharp, Laser Smooth:

Mass fabrication comes easily to you, what with all the lasers and whatnot–+10 to manufacturing Assets for yourself or others.

One Note:

-3 to researching non-laser technology.

Technology:

[LASERS III] [Accounting I] [Mad Science I]

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fc4387 No.14666

>>14552

Technology :

[Accounting I] [Heavy Industry II] [Showbiz II]

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fc4387 No.14670

MUPdate waits until after I get out of class, but for now the floodgates are open.

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fc4387 No.14672

File: 1447709962016.jpg (26.59 KB,400x400,1:1,AF.jpg)

Dice rollRolled 15, 38, 42, 80 = 175 (4d100)

>>14665

[The Ambassador Foundation]

Syndicate Fluff: The Ambassador Foundation was established in 1991 following the collapse of the Soviet Union by a group of former Thatcherites looking to exploit several tax-evasion loopholes in the tax code of the United States. Since then, the foundation has grown to considerable size and prestige to the point of assuming the nominal “big dog” status as both a non-profit and corporate nexus. This makes the foundation extremely insidious insofar as maintaining a public image, but also maintaining the legitimacy of states where it operates. The Foundation, as one might suspect, is malevolent: it ships arms, topples democratic goverments, and maintains a debris ring of corporations and states that serve to fuel whatever goal it seems to have. Unfortunately, the beneficent goals the foundation once had are no longer, and the individuals joining the foundation now see it as a viable career option after or before they join public office. The Foundation's stock-and-trade is democratic overthrow and "development preparation" – an admixture of terrorism, armed overthrow, and extractivism.

Colour: Light Blue

Starting City/Region: London

Chairman Name: Samantha Debourd

Chairman Fluff: Samantha Debourd is the current acting chairwoman of the foundation. Though a social reformer during her youth and the anti-war movements of the early 2040s, Samantha has since turned heel into a greedy narcissist after being hired by the foundation. Unfortunately for the world, Samantha also seems to have retained many of her insights about the lower classes – this makes her insidious insofar as operating in strife-torn areas or managing public dissent.

Grit:[2] Action-y business.

Guile:[2] Espionage-y business.

Acumen:[1] Business-y business.

Wealth: 10(+1/turn)

Pull: 5(+1/turn)

Regions: 1

Agents: [none]

Puppet Corporations: [HumaniAIDE: -1% Heat/turn, -0.5Wealth/turn] [Warfighters4Hire LLC: +1Wealth\turn]

Assets: [Pistols] [Assault Rifles] [Lobbyists]

Personnel: 15

Solvency: 75%

Heat: 0%

Projects: [none]

Significant Properties: [The Ambassador Campus, London]

Technology: [Propaganda I] [Accounting I] [Crowd Control II]

Experienced Operative: You know the ins and outs of activism–and how to shut it down. +10 to any rolls involving shutting down "concerned citizens" or fellow corporations' demonstrations.

Old Peacenik: Your former career can be brought up at inconvenient times, and you made enemies amongst the Old Guard and Powers That Be alike. Your Agent actions in territories adjacent to or within territory controlled by these powers -5 your roll, because they've got an eye out for you.

Tax Free, for a Fee: You can establish tax shelters for other Syndicates. This generates a mutual +1Wealth\+1Wealth.

Rotten to the Core: It's startlingly easy for investigative journalists to dig up dirt on you. Vulnerable to heat via publicity of your money-making affairs.

———

[Actions - Hire agents ; lobby for expansion; research improved tax shelters; research modern riot control methods]

———

1. "Samantha here. I'm having a look at our resource chart…uh….we need to hire some agents. Who the fuck thought not having agents was a good idea?" [hire agents with Samantha]

2. "Yeah…yeah….we need to develop our infrastructure base. Yeah. Yeah. I know that. It doesn't matter, we need more holdings while the market is still with us." [lobby for more control over local authority – expand]

3. "Yeah…we need to figure out how to increase the effectiveness of our tax shelters. The income we provide isn't half enough to attract the interest of the other corporations." [research improved tax shelters]

———

[Research - riot control methods/assets]

———

"Yes, this is Samantha. Holly, get R&D on the horn…yeah..I want them to get started on urban pacification weapons. Yeah. Yeah. Stuff we can sell to local governments. Yeah. I don't care. Just do it." [Research riot-suppression assets/methods][Meta: +10? unsure]

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fc4387 No.14675

File: 1447711285022.jpg (52.7 KB,400x225,16:9,Nicky.jpg)

>>14492

>Contractor Reporting in

Name: "Nicky"

Fluffy Bits:

What is a young woman well versed with computers and equipment supposed to do in a world dominated by MegaCorporations? Of course there have always been those who have sought to hack and steal secrets, selling them for insane sums of money, Nicky however never had an interest in such deals. Life is far too short and far too nice to be ended prematurely by pissing of the wrong people.

A handler most of all Nicky's talents lie in the organization of people and the obtaining of information. Whether or not this will help or hinder her success joining the Øivind-Kurosawa Conglomerate remains to be seen.

Join this fellow: >>14537

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fc4387 No.14678

Dice rollRolled 67, 97, 82, 99 = 345 (4d100)

>>14653

Syndicate Name: Øivind-Kurosawa Conglomerate (Formerly SAP Deutschland)

Syndicate Fluff: The result of the German entrenched and highly secretive Øivind family's sudden desire to cooperate with the fresh-faced Japanese Kurosawas, Øivind-Kurosawa has recently pushed to acquire the massive SAP Deutschland and a number of smaller utilities, software and advanced design agencies across Germany, Øivind-Kurosawa is an unexpected and highly interesting phenomena. The conglomerate's formation and extremely rapid spread, as well as the sudden desire of the formerly almost asceticly reclusive Øivinds has been cause for concern amongst some in the high-tech industry in Europe and Japan, as have the significant military and political capabilities both families are well-known to posses.

Colour: Blue

Starting City/Region: Walldorf, Germany

Chairman Name: Nichols Øivind

–Grit:[1]

–Guile:[2]

–Acumen:[2]

Chairman Fluff: Nichols Øivind isn't a man with a long wikipedia page. He probably won't be listed in many magazine covers, and he is, by all accounts, a soft-spoken man who rarely speaks and shies away from public performance.

Few will ever understand just how much power he holds.

Nichols has three children that he never sees, instead spending his time cutting international deals and in backroom conferences, or burying himself in ancient works and tomes. His massive home is almost like a museum, in that it hosts a humongous variety of works thought lost to history and priceless artifacts, some practically radiant with power. Nichols is, despite his immense personal wealth, not a greedy man - the money is just a means to an end. That end is, of course, untold and unforseen power. Few things escape the gaze of a 187 IQ child prodigy who made untold billions in his youth through inside banking and exploiting connections - but the truth behind it all has. Not for long. Not anymore. Power, one way or another.

Wealth: 10(+1/turn)

Pull: 5(+.5/turn)

Regions: 1

Agents:

Puppet Corporations: [Kurosawa Holdings: +0.5 Wealth/turn, can expand in Japan] [Deutsche Comp LLC: e-War resistance is raised]

Assets: [Pistols] [Hackers]

Personnel: 15

Solvency: 75%

Heat: 0%

Projects:

Significant Properties: [Øivind-Kurosawa International Towers]

Chairman's Edge: Ghost -Reclusive, intelligent, powerful–and now with a huge software giant at his back. Nichols Øivind gains +5 on any roll to generate money, and is harder to detect in general.

Chairman's Heel: Genius - Even cutting edge tech gurus can seem incompetent compared to you. -5 to rolls directly dealing with your personnel.

Conglomerate's Edge: Giants of Industry - The combined powers of Germany and Japan work wonders in industrious progress. You gain +5 on rolls to hostile takeover a company.

Conglomerate's Blindspot: Old (Bad) Blood - The Powers That Be don't know a lot about you and your old, powerful family–this worries them. Expansion yields +1% Heat. If the Old Guard need a scapegoat, you'll be their go-to man.

Technology: [Software Engineering III] [Accounting I]

1. Nichols will personally be attending to the start-up and consolidation of the Asgaard Group as a personal Øivind holding (though under the Øivind-Kurosawa Conglomerate, associated closely and publicly with the Øivind family), using the international security network as a base for some heavily-armed and highly-skilled military strength. As with most private military companies, Asgaard is hardly expansive - but that will change, with effort. [+5]

2. We will need to expand our customer base and power throughout Germany, by consolidating our regional offices and expanding our marketing and production capabilities. SAP had a relatively insular base, and expanding our physical goods, as well as our marketing capabilities, should be top priority.

3. The Kurosawa end of the conglomerate must be immediately acted upon as well. Consolidate the Kurosawa holdings across Japan into a Tokyo-based primary corporation - perhaps [Kurosawa Advanced Design]. Japan's environment makes for excellent design and fabrication of software and technology, especially when working with SAP's best, and production in Germany comes at cuttingly low rates.

4. Research [High-Tech I], or similar. Our artifact and research abilities are currently stunted, and expanding our horizons would do miles of good. As well as serving Nichols's personal interests.

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fc4387 No.14679

>>14670

>>14508 (You)

Wealth: 10(+1/turn)

Pull: 5(+.5/turn)

Regions: 1

Agents:

Puppet Corporations: [Coffee Co: People look the other way when you make their coffee. -1% to any Heat gain.]

Assets: [Pistols]

Personnel: 15

Solvency: 75% [How solid your Syndicate's control is]

Heat: 0% [How much the powers-that-be want you dead]

Projects:

Significant Properties: [Coca capital] [HQ]]

[Coca Fields]

Lovely Personality:

Any acumen check gets a +5.

Heart Problems:

Any sudden starts could put you into cardiac arrest. You'll survive, but it'll take its toll–you get -5 to Grit rolls and -5 to any Grit situation you're involved in.

COCAINE!:

The wonders of the white powder fuel your corporations output. Once a turn, re-roll a corporate action.

Drug Abuse:

Jesus fucking Christ you're putting cocaine on the counter. The health risks alone make keeping up a customer base difficult. Whenever you lose Solvency, lose an extra 1%.

Technology:

[Accounting I] [Agriculture I] [Narcotics II]

________

1. Howdy partners ! What a lovely Apple grove you have here ! You are some mighty good farmers if I do say so myself. *puts arm around farmers shoulders*

You see that little coffee shop in the distance? Yea I just opened up and I wanted to give you your 1st cup on the house ! Then in about an hour how about we sit down and talk bizz.

[buy out and own small local farming company]

Lovely Personality+5

Spend +5 money

2. Expand ! We need more shops for out customers!

3. Hire me some smooth talking agents.

4. Look into anti-espionage tech for my coffee shops and HQ. Badges for the workers, eye scanners for offices, camera outside and inside shops.

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fc4387 No.14680

File: 1447712264177.jpg (339.95 KB,1024x576,16:9,open cast mine.jpg)

Syndicate Name: Resource Alliance: Worldwide

Syndicate Fluff: The syndicate listed on stock exchanges across the globe as RAW has two driving interests - Materials and Power. Everything starts somewhere, and RAW wants to be that somewhere - from ore to oil, fertilizer to fuel, if it can be found in the ground they'll dig it up, process it and sell it for profit. Of course it's not just about digging it up and selling it - power generation, processing, shipping and the heavy equipment necessary for all of the above all come under RAW's portfolio - vertical integration is one of the keys to their success.

The other key, they've found, is a willingness to get their hands dirty, in pretty much every way - many valuable resources can be found in unstable or protected regions, and the ability to lean on politicians or act with a heavy hand has benefited the company many times - they are the power company, and they like all sorts of power.

Colour: Red

Starting City/Region: Moscow

Chairman Name: Alexander Billiton

–Grit:[2]

–Guile:[2]

–Acumen:[1]

Chairman Fluff: A brusque and powerful man with a shadowy past and a flair for strategy, Alexander Billiton acts carefully in public, but he always acts with strength, supported by extensive legwork and planning. With a background in field ops and having worked as a lobbyist in several countries, Billiton's experience suit's RAW's plans perfectly, and his forceful business style has seen much success. As Sun Tzu said, "The epitome of strategy isn't winning every battle, but winning without fighting." - likewise, Alexander prefers to arrive at a meeting with the result he wants already secured through the positioning and pressure his the company can provide. Personally he is reasonably skilful, speaking fluent English, Portuguese and Russian, with passable French and German, and he excels in planning and logistics. If rumours are to be believed he also has a fair few other, even more dangerous, skills, but none of his underlings are stupid enough to enquire too deeply into their boss's past

Wealth: 10(+1/turn)

Pull: 5(+.5/turn)

Regions: 1

Agents:

Puppet Corporations: [Oil & Gas Co: +0.5 Wealth/turn] [Farms United: +0.5 Wealth/turn]

Assets: [Pistols]

Personnel: 15

Solvency: 75%

Heat: 0%

Projects:

Significant Properties: [Player Named Headquarters]

Planning and Execution:

+5-25 to any action you've spent an earlier action preparing (depending on how well the other roll went).

Checkered Past:

You're a deadlier man than you appear, and that can put some people on edge. -5 to gaining new Agents/

Growing Stronger:

+10 to extract raw resources/create facilities to do so, +5 to Expansion.

20th Century Mindset:

You haven't exactly gotten with the "cyberware, katanas, and trench-coats" vibe. -10 to researching futuristic technologies.

Technology:

[Agriculture II] [Heavy Industry II] [Accounting I]

1. Scout out mineral deposits in Africa - all those fancy electronics need to be made from something, and there's still a lot of untapped resources there. Prep this personally

2. Create a heavy plant company - if we need equipment we don't want to be buying much of it when we can make it ourselves, and we can always sell excess

3. Hire agents - we like working face-to-face, so better get some hands-on staff

4. Geological Survey - find out where to establish extraction next

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fc4387 No.14681

Dice rollRolled 76, 42, 46, 39 = 203 (4d100)

>>14679

Rollin

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fc4387 No.14683

Dice rollRolled 94, 91, 65, 39 = 289 (4d100)

>>14680

Might want to roll as well

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fc4387 No.14684

>>14681

Pouring Cocain on action number two. Expanding is always easyer with the white stuff

Re-rollin

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fc4387 No.14685

Dice rollRolled 97 (1d100)

>>14684

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fc4387 No.14687

Dice rollRolled 84 (1d100)

>>14675

Øivind-Kurosawa Orientation for New Employees, draft 17-C

ØIVINID-KUROSAWA CONGLOMERATE - 'Redefining Humanity's Scope'.

Welcome, valued employee of Deutsche Comp LLC (An Øivind-Kurosawa Corporation), to the new global frontier of the virtual reality. Led by President and CEO Nichols Øivind, along with majority stockholder and board chairman Susumu Kurosawa, Øivind-Kurosawa systems work hard twenty-four seven to ensure a better quality of life worldwide, and to oversee the unstoppable forward march of humanity. We're glad to invite you into our family, Mrs. [SYSMERRO- NO EMPLOYEE NAME REGISTERED], and to welcome you as a part of most efficient and competitive corporate group in the world today. Advanced research and design starts right here at Øivind-Kurosawa, and the new bar for artificial intelligence, unconventional design and computing, and high-tech global advancement begins today, with YOU!

We're overjoyed to have a brand-new [SYSMERRO- NO EMPLOYEE POSITION REGISTERED] working with us today to make the world a better place. We hope you find the rules of your binding contract fair, and we encourage you to take up any suggestions or thoughts with your sectional manager. We here at Øivind-Kurosawa pride ourselves on being an inclusive and highly comfortable network, suited to fit the needs of all of our employees. Please remember that all cybernetic and extrapersonal enhancements must be registered with your regional office in your employee file. Thanks for reading - now it's time to get to 'Redefining Humanity's Scope'!

ATTACHMENT FORM S5VGZ-82

I've heard some good things about you. You're perfectly aware of the heavy tasks that have been asked of you, and I wouldn't have sent you contact if I didn't believe you were capable of it. If you can prove as valuable as I have been led to believe by your list of accomplishments for you age, then your time at Øivind-Kurosawa is going to be extremely lucrative, and, unlike nearly everyone else on the great blue ball of ours - you've got the unique opportunity to truly help redefine humanity itself.

Don't disappoint me.

- Nichols Øivind

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fc4387 No.14693

>>14675

Agent "Nicky"

Grit: 2

Guile: 3

Acumen: 0

Handler: Not present for physical Ops yourself, you are not wounded in espionage\attacks you carry out that go south unless your enemy has [Biofeedback].

Gain 1d100 actions. Serve your Syndicate loyally, zum Heft.

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fc4387 No.14694

Dice rollRolled 13, 76, 95, 20 = 204 (4d100)

repost as per request.

Syndicate Name:PsychoKinetic Corporation AKA P.K.C

Syndicate Fluff:Established shortly after the recent economic depression P.K.C has been eagerly awaiting it's chance to bite down on the market and cash in. Needless to say it's finally gotten it dealing in expensive weaponry,drugs and cybernetic enhancements they really do have everything you only have to ask.

Colour:Dark Forest Green

Starting City/Region: Germany

Chairman Name: Josef Werchznste

–Grit:2

Action-y business.

–Guile:2

Espionage-y business.

–Acumen:1

Business-y business.

Chairman Fluff: With a thick german accent his english isn't all that great so expect to be conversing in german, other than that he makes a ruthless opponent willing to take whatever means necessary to ensure a profit

Wealth: 10(+1/turn)

Pull: 5(+.5/turn)

Regions: 1

Agents:

Puppet Corporations: [Tonnes of Guns!: +0.5 Wealth/turn, can produce 1.5/turn as a free action with a 25% chance of increasing Heat]

Assets: [Pistols] [Assault Rifles]

Personnel: 15

Solvency: 75% [How solid your Syndicate's control is]

Heat: 0% [How much the powers-that-be want you dead]

Projects:

Significant Properties:P.K.C ShIza Tower

Respected in the Rhineland:

Your Chairman gets a +5 to expansion and company acquisition within Germany proper.

Ruthless:

Occasionally you'll edge someone out of a deal while getting territory or corporations. And it'll be the wrong someone. DM will roll a d10 to see if you take additional Heat during such actions (~20% likelihood).

Anything You Like:

You can establish Black Markets that count as Significant Properties: in any territory, generating +1 Wealth/turn. You can flood them with certain kinds of arms and drugs to have variable effects on the local population.

Jack of All Trades:

Research rolls are at a -5 because you're so diversified.

Technology:

[Ballistics I] [Narcotics I] [Cyberware I] [Black Marketeering I] [Accounting I]

Let us expand our operationz ja? Open up ze black markets in china and russia, flood ze chinese market with opium and ze russian market with Assault rifles make sure it iz ze good stuff.

Our second order of business is to expand our glorious empire we shall start wiz poland and make our way upwards towards russia.

Our third order of business is opening up shop in more of deutschland , we must get ze proper hold on our own turf ja?

Finally I vish to began conducting research on better vays to sustain our black markets or in ozer words create a more powerful market to drive our economy

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fc4387 No.14695

File: 1447714421098-0.jpg (14.94 KB,288x202,144:101,mastermind (1).jpg)

File: 1447714421110-1.png (258.37 KB,615x428,615:428,Mastermind.png)

Dice rollRolled 81, 10, 99, 96 = 286 (4d100)

Syndicate Name: Laserian Industries

Syndicate Fluff: Laserian Industries specializes in the fine field of energy, lasers, holograms, lasers, wireless technology, and of course, lasers.

Created when not so world famous evil genius and Mastermind PROFESSOR LASER decided to retire after a long life of scheming and plotting to take up work in buesiness. In truth, he was never actually good at the espionage and sneaky stuff, but he was an excellent scientist. His efforts did not go unrewarded and he earned a sizeable base, loyal workers, scientists, and money, which will make a fine basis for his new business.

Colour:

Starting City/Region:

Chairman Name:

Professor Maximilian E. Ville

–Grit:[1]

Action-y business.

–Guile:[0]

Espionage-y business.

–Acumen:[4]

Business-y business.

Chairman Fluff:

Known in most circles as "Professor Evil" he is a genius at all things electromagnetic, particularly lasers, with which he proudly armed all his evil minions and soldiers with during his time as an evil genius. Now aged and seeking to relax from the business, he's looking to transform his evil organization from world domination to business and commodity sales, hoping to make a profit from his advanced technology and science.

Wealth: 11(+1/turn)

Pull: 6(+.5/turn)

Regions: 1

Agents:

Puppet Corporations: [Lasers Limited: +10 to all LASER RELATED RESEARCH]

Assets: [Laser Pistols]

Personnel: 15

Solvency: 75%

Heat: 0%

Projects:

Significant Properties: [Player Named Headquarters]

Genius, Evil Mind:

Can help finish weapons Projects instead of using an R&D slot, gets a +15 to doing so.

Literally A Villain:

Anytime something gets slagged with lasers you take an extra 1% of Heat because, oh gee, who did the evil thing with lasers? Maybe it was PROFESSOR LASER!

Laser Sharp, Laser Smooth:

Mass fabrication comes easily to you, what with all the lasers and whatnot–+10 to manufacturing Assets for yourself or others.

One Note:

-3 to researching non-laser technology.

Technology:

[LASERS III] [Accounting I] [Mad Science I]

1. Chairman

Send out phone calls to all my previous henchmen and henchwomen, offering them senior level positions with the same bonuses I provided them before. They'll make fine agents.

2. Corporate

POWER! UNLIMITED POWER!

I need power. Where can we go buy an electric company?

3. So. . .did anyone bother to inform me WHERE we are starting up? Honestly, I don't care, but I do demand we buy out and expand ALL the land around us where ever we are.

4. R&D

Obviously our primary market should be our fine series of LASER GUNS.

Laser rifles, laser pistols, laser cannons, the works. GET TO IT!

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fc4387 No.14696

Dice rollRolled 79 (1d100)

>>14695

That game was the best

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fc4387 No.14697

>>14696

Hell yeah man.

>Note to self, get Cheesy Snacks

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fc4387 No.14700

File: 1447715502623.jpeg (2 MB,5616x2160,13:5,upload_MUP.jpeg)

LIGHT GREY:

the Old Guard, fat cats that have grown docile and impotent.

>Taking such territories guarantees a Puppet Corporation and Heat will be gained.

DARK GREY:

the Powers That Be, remnants of old intelligence networks and black ops facilities meshed into a mutual league of spies and saboteurs.

>Taking such a territory will require force or heavy conversion efforts, and always yields Assets or Technology.

>>14508

>Assigned Dark Green

>>14537

>Did my best to land you in Waldorf

>>14550

>Assigned North Carolina

>>14552

Assigned tan as orange is taken

>>14594

Plopped you on the far side of Germany from your nearest competitor.

>>14624

Think that's Moscow…

>>14636

You furnished me with neither a location nor a colour, so uh, you got to be laser pink and start in South Eastern Australia. Cheers m8.

UPDATES are coming once everyone has posted or the clock strikes 10pm EST

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fc4387 No.14719

Dice rollRolled 68, 80, 14, 97 = 259 (4d100)

>>14653

Syndicate Name: Genesis Bio-medical

Syndicate Fluff: Welcome to Genesis Bio-Medical. Creator of many of the miracle drugs that now make much of the known world free of dangerous diseases today. What you may not know is the history of Genesis. Created by a group of German immigrants in a void left in the medical business after the collapse of the market. Taking the pieces Genesis was built up into what it is today. Enough time has been wasted, welcome Professor, and have a good day.

Colour: Orange

Starting City/Region: East coast of America

Chairman Name: Wilhelm von Schlangenbaum

–Grit:[1]

Action-y business.

–Guile:[2]

Espionage-y business.

–Acumen:[2]

Business-y business.

Chairman Fluff:

Wilhelm is the grandson of the original chairman of the company, Winston von Schlangenbaum. A genius man and formerly a scientist for the company. After the recent loss of the last chairman due to mysterious circumstances Wilhelm has taken the mantle and chosen to show his genius can be applied to the market.

Wealth: 10(+1/turn)

Pull: 5(+.5/turn)

Regions: 1

Agents:

Puppet Corporations: [Big Pharma Inc: +0.5 Wealth/turn]

Assets: [Pistols] [Tear Gas]

Personnel: 15

Solvency: 75%

Heat: 0%

Projects:

Significant Properties: [HQ]

Science as Usual:

Your experience in the field allows you to personally complete Projects, rather than using an R&D slot to do so.

Mysterious Circumstances:

Sometimes people in your way disappear–people in your own organization. -5 to attempts to recruit new agents

Future Drugs:

People love getting healthy. Also, fucked up. +3 Wealth every time you finish a new Pharmaceutical or Narcotics project as people rush to have the latest thing.

Future Bugs:

Disease is manufactured, engineered, and sold to the highest bidder–the Powers That Be may tap you to take care of any manner of issues. They'll compensate you, of course, but refusing the call may raise your heat. After all, in the year 207X, there is only business–the CDC is defunct.

Technology:

[Medicine II] [Narcotics II] [Accounting I]

1. Help out R&D

2. Hire on some agents.-5

3. Expand our influence area.

4. Begin creating a new drug. One that will cause a person's limbs to go numb so that they can't move and then they will experience massive hallucinations. This combination should cause drug users to experience LSD like hallucinations without the fear of breaking something.

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fc4387 No.14727

Dice rollRolled 29 (1d100)

>>14700

Agent "Nicky"

Fluffy Bits:

What is a young woman well versed with computers and equipment supposed to do in a world dominated by MegaCorporations? Of course there have always been those who have sought to hack and steal secrets, selling them for insane sums of money, Nicky however never had an interest in such deals. Life is far too short and far too nice to be ended prematurely by pissing of the wrong people.

A handler most of all Nicky's talents lie in the organization of people and the obtaining of information. Whether or not this will help or hinder her success joining the Øivind-Kurosawa Conglomerate remains to be seen.

Grit: 2

Guile: 3

Acumen: 0

Handler: Not present for physical Ops yourself, you are not wounded in espionage\attacks you carry out that go south unless your enemy has [Biofeedback].

1. First day on the job and it certainly wasn't going to be an easy one. While the company seemed to specialize in Artificial Intelligence it was still far too early for Nicky to be able to use the company's own products to further her intelligence gathering work. Nicky was well aware that her work very much depended on being able to circumvent defensive systems either through utilizing backdoors or by directly deploying others to gain access to the systems.

Any company seeking protection would either purchase a protective system or develop it's own. The prior usually had some backdoors, the latter however posed more of an issue. While they had no backdoors these systems would still find themselves in development and this would give Nicky the opportunity to gain access to them.

Utilizing middle men, dispensable phones and the usual safety proceedures Nicky would try to bribe programers' of other countries to purposely integrate backdoors into their systems in exchange for payment. These would naturally prove helpful in the future.

[Guile: 3]

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fc4387 No.14732

Dice rollRolled 98, 67, 6, 86 = 257 (4d100)

>>14700

[Fill Out]

Syndicate Name: Nu-U BioGenetics

Syndicate Fluff: Following the success of the Human Genome Project, and completed mapping and sequencing of the DNA of most terrestrial life, the next oobvious step would be moving from old and unscientific 'breeding' to direct engineering. Nu-U specializes in Anthropomorphic - Human - engineering and improvement, ranging from simple visual and health improvements, to major changes such as adding of limbs or fur, to combat-intended enhancements. They prefer to go through other corporations to field-test the latter.

Colour: Lime Green

Starting City/Region: San Francisco

Chairman Name: Duke Nelson III

–Grit:[0]

–Guile:[1]

–Acumen:[4]

Chairman Fluff: Duke Nelson isn't a biogenetisit. He's a businessman who understands his research scientists, how to cajole them in profitable directions, and how to reward them with bouts of pure research. Nu-U is the outgrowth of a company founded by his Grandfather, and run by his Father before him, and Duke Nelson IV is currently working as a lab supervisor and earning his way up through the ranks. As such, Nelson tends to take a long view, as opposed to a short. Good practical innovations have come from interesting results of pure research, after all!

Wealth: 10(+1/turn)

Pull: 5(+.5/turn)

Regions: 1

Agents:

Puppet Corporations: [DirectGineering Corp: +5 to Genetic Engineering Research]

Assets: [Pistols] [Claws]

Personnel: 15

Solvency: 75%

Heat: 0%

Projects:

Significant Properties: [Nu-U Towers(HQ)]

(Chairman)

Long-term Thinker:

Duke Nelson the III makes the Syndicate resistant to Solvency shocks and personal actions to improve Solvency or increase Wealth generation receive a +10.

I'm No Scientist, But:

Over reliance on incentivization has made Nu-U virile, but increased R&D costs. Gain +2 Wealth cost to all R&D Project Completion actions.

(Syndicate)

Beyond Man:

Nu-U can produce more than modern man had dared dream. You can augment your agents' Grit at the cost of their Guile and Acumen. Corporate actions may be explicitly carried out by heavily Bio-modded personnel, granting +5 to violent actions or those requiring preternatural reflexes\health\unhuman features like gills\wins, but…

Reviled by Many:

One man's dreams are another man's nightmares. Publicity of your bio-engineer operatives generates heat. If any of them got caught committing a crime, it would generate two times the heat.

Technology:

[Bio-Engineering III] [Accounting I]

In Progress

-

-

Actions

Chairman Personal Action: Expansion of Market.

Corporate Action: Hire an Agent.

Corp or R&D Action: Research Commercial Applications of Bio-Engineering III

R&D Action: Research Bio-Engineering IV

Director's Audio Log, 16.May.207X

"Getting the initial kinks out of our new systems progresses. Reports from DirectGineering subsidiary are positive, with a good initial flow. Lab reports that our understanding of BioEnginering is probably better than anyone else's on the planet. Should darn well be, I pay them enough [laughter].

"New business, I'm taking a personal interest in expanding our marketshare into neighboring areas. That should shake things up. Meanwhile, I'm directing NuU officers to begin recruitment of an Agent. I can't be everywhere at once, no matter how much the Cloning Department says I can be [laughter].

"In addition, we're looking on developing some practical and marketable applications of our Bio-Engineering abilities, while also still investing into pure research down that line. We'll see how it goes. Yes Todd, I know that it's a bit on the pricey side. This is a long term investment. I'm not interested in short term gains that'll have a heavy price to pay down the line."

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fc4387 No.14768

File: 1447723407300.jpeg (2.02 MB,5616x2160,13:5,upload_MUP.jpeg)

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fc4387 No.14769

Dice rollRolled 12, 4, 90 = 106 (3d100)

>>14768

[[These 3d100 are World Faction events. They will effect the next turn.]]

>>14672

1. Recruitment goes poorly. No candidates.

2. You manage to spill over into a neighboring region. +0.1 Wealth/turn

>gain 1 region

3. You make some headway on dodging fees and restrictions to launder yet more money offshore.

Improved Tax Shelters [4/10]

4. You make progress towards Crowd Control III [9/20] (your +10 is for the acts of suppression, doesn't cover the research)

>>14678

1. You have acquired the [Asgard Group: -0.5 Wealth/turn]–research better Accounting for higher base income.

>gain [Private Soldiers] asset

2. SAP takes Germany by storm, expanding up and down the Rhineland. +0.9 Wealth /turn

>gain 9 regions

3. You find the Old Guard have an iron grip on business in Tokyo, but you set up across the bay in Chiba and spread around the region.

>gain [Kurosawa Advanced Design][HQ: Japan], attacks on your holdings in Japan will be directed here

4. You gain [Nanotechnology II: 5 Wealth] as a Project. Spend the Wealth and designate it again for R&D to gain the Technology. <<due to your critical success you gain [Nanotechnology I] without the need for a project>>

>>14679

1. You get [Local Yocal Farming Co: +0.5 Wealth/turn.] Higher Agriculture will modify this business's income

2. You expand, gain +0.9 Wealth/turn, and gain [Portland Dicksocks: +0.25 Wealth/turn, great for parties]

>gain 9 regions

3. You find the following agents

>Amanda James: Grit 0, Guile 2, Acumen 2

>Donald Defferson: Grit 1, Guile 1, Acumen 1

>Janet Kaksyn: Grit 0, Guile -1, Acumen 3

>Choose one, gain 1d100 for their actions

4. You make progress towards [Counter Intelligence I] [2/10]

>>14680

1. Gain a +25 to your next expansion into Africa; you spot a corporation to act as your HQ: Africa as well, which will come free with the expansion assuming it succeeds.

2. [Heavy Metal Co: +0.25 Wealth /turn, +1 to construction rolls]

3. You find the following candidates:

>Biff Bifferson: Grit 2, Guile 0, Acumen 2

>Glover Yowels: Grit 1, Guile 1, Acumen 2

>Djeff Kawloon: Grit 0, Guile 1, Acumen 3

>Choose one, gain 1d100 for their actions

4. [Mineralogy I] is at [2/10]

>>14695

1. You really get the works!

>Shashka Jolnyov: Grit 1, Guile 3, Acumen -1

>Doffmar Varshkan: Grit 3, Guile -1, Acumen 1

>Herman Blefnof: Grit 1, Guile 2, Acumen 1

>choose 1, add 1d100 for their actions

2. Plans backfire! +1% heat as the Powers That Be wonder what you're up to…

3. You… a LOT of Australia. +1.2 Wealth/turn

>gain 12 territories

4. [Laser Rifles II: Wealth 3] has been gained as a project. Spend 3 wealth and designate it again to gain the tech. <<critical success, gain [Laser Rifles I] the tech and [Laser Rifles] the asset for free>>

>>14719

1+4: [Stroke LSD] Asset gained, [Narcotics III] achieved for free–[Narcotics IV: Wealth 6] is available as a Project. Target it with R&D to polish it off later.

2. You get some decent options:

>Roff Marlson: Grit 3, Guile 2, Acumen 1

>Janet Dekari: Grit 2, Guile 3, Acumen 2

>Vaulin Vile: Grit 3, Guile 3, Acumen -1

3. Expansion blows up in your face–no progress is made.

>>14727

1. Nicky gains some headway and has a few leads–her Guile lets her know of a man in Tokyo who could hold all the keys… Asset Acquisition of [Crypto Backdoors] is [4/10]

>>14732

1. +1.1 Wealth/turn,

>gain 11 territories

>gain border: High-bucks–Grit Actions targeting either side by the other no longer require transportation to achieve

2. You find a few decent offerings.

Dr. Vendermyn: Grit -1, Guile 1, Acumen 3

"Jak" Yepris: Grit 2, Guile 2, Acumen -1

Venitia Dawkins: Grit 1, Guile 1, Acumen 2

3. Bio-Engineering III suffers major setbacks.

4. Bio-Engineering III sees a large resurgence in another lab! [7/10] progress.

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fc4387 No.14771

>>14769

extreme apologies, we hold until 10pm for others

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fc4387 No.14773

>>14678

>>14769

>addendum

+0.5 Wealth /turn from your new-found Japanese holdings

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fc4387 No.14779

>>14773

… also

>+5 regions

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fc4387 No.14785

>>14694

1. Your plans to open up Black Markets don't go very well.

2. +0.7 Wealth/turn as you expand eastward towards Poland

>gain 7 regions

3. +1 Wealth/turn as you expand into more of Germany

>gain 10 regions

4. Black marketeering research is lackluster, sadly.

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fc4387 No.14808

>10pm

Wealth: 9(+2.65/turn)

Pull: 5.5 (+.5/turn)

Regions: 10

___

Agents:

>Amanda James: Grit 0, Guile 2, Acumen 2

>Donald Defferson: Grit 1, Guile 1, Acumen 1

>Janet Kaksyn: Grit 0, Guile -1, Acumen 3

_____

Puppet Corporations: [Coffee Co: People look the other way when you make their coffee. -1% to any Heat gain.][Portland Dicksocks: +0.25 Wealth/turn, great for parties][Local Yocal Farming Co: +0.5 Wealth/turn.]

Assets: [Pistols]

Personnel: 15

Solvency: 75% [How solid your Syndicate's control is]

Heat: 0% [How much the powers-that-be want you dead]

Projects:

Significant Properties: [Coca capital] [HQ]]

[Coca Fields]

Lovely Personality:

Any acumen check gets a +5.

Heart Problems:

Any sudden starts could put you into cardiac arrest. You'll survive, but it'll take its toll–you get -5 to Grit rolls and -5 to any Grit situation you're involved in.

COCAINE!:

The wonders of the white powder fuel your corporations output. Once a turn, re-roll a corporate action.

Drug Abuse:

Jesus fucking Christ you're putting cocaine on the counter. The health risks alone make keeping up a customer base difficult. Whenever you lose Solvency, lose an extra 1%.

Technology:

[Accounting I] [Agriculture I] [Narcotics II]

________

1. Personally attend leadership conference in Portland and see if any young entrepreneurs there. Perhaps I might end up acquiring there biz after a cocktail or two [get me some more corps]

+5 because people love me

2. Expand toward Canada ! They are cold up there and will need coffee!

3-4. Speed up that [Counter Intelligence I] [2/10] baby !

5.>Janet Kaksyn: Grit 0, Guile -1, Acumen 3

Sleep with local politician maybe get me some lobbyist !

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fc4387 No.14809

Dice rollRolled 98, 84, 31, 59, 83 = 355 (5d100)

>>14808

Every time

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fc4387 No.14814

Dice rollRolled 34, 92, 74, 23, 3 = 226 (5d100)

>>14769

[Fill Out]

Syndicate Name: Nu-U BioGenetics

Syndicate Fluff: Following the success of the Human Genome Project, and completed mapping and sequencing of the DNA of most terrestrial life, the next oobvious step would be moving from old and unscientific 'breeding' to direct engineering. Nu-U specializes in Anthropomorphic - Human - engineering and improvement, ranging from simple visual and health improvements, to major changes such as adding of limbs or fur, to combat-intended enhancements. They prefer to go through other corporations to field-test the latter.

Colour: Lime Green

Starting City/Region: San Francisco

Chairman Name: Duke Nelson III

–Grit:[0]

–Guile:[1]

–Acumen:[4]

Chairman Fluff: Duke Nelson isn't a biogenetisit. He's a businessman who understands his research scientists, how to cajole them in profitable directions, and how to reward them with bouts of pure research. Nu-U is the outgrowth of a company founded by his Grandfather, and run by his Father before him, and Duke Nelson IV is currently working as a lab supervisor and earning his way up through the ranks. As such, Nelson tends to take a long view, as opposed to a short. Good practical innovations have come from interesting results of pure research, after all!

Wealth: 11(+2.1/turn)

Pull: 5.5(+.5/turn)

Regions: 12

Borders: High-Bucks

Agents: [Dr. Vendermyn: Grit -1, Guile 1, Acumen 3]

Puppet Corporations: [DirectGineering Corp: +5 to Genetic Engineering Research]

Assets: [Pistols] [Claws]

Personnel: 15

Solvency: 75%

Heat: 0%

Projects:

Significant Properties: [Nu-U Towers(HQ)]

(Chairman)

Long-term Thinker:

Duke Nelson the III makes the Syndicate resistant to Solvency shocks and personal actions to improve Solvency or increase Wealth generation receive a +10.

I'm No Scientist, But:

Over reliance on incentivization has made Nu-U virile, but increased R&D costs. Gain +2 Wealth cost to all R&D Project Completion actions.

(Syndicate)

Beyond Man:

Nu-U can produce more than modern man had dared dream. You can augment your agents' Grit at the cost of their Guile and Acumen. Corporate actions may be explicitly carried out by heavily Bio-modded personnel, granting +5 to violent actions or those requiring preternatural reflexes\health\unhuman features like gills\wins, but…

Reviled by Many:

One man's dreams are another man's nightmares. Publicity of your bio-engineer operatives generates heat. If any of them got caught committing a crime, it would generate two times the heat.

Technology:

[Bio-Engineering III] [Accounting I]

In Progress

-Research: Bio-Engineering IV [7/10]

-

Actions

Chairman Personal Action: Director Nelson oversees further expansion of markets.

Corporate Action: Construct Improved Research Facilities

Corp or R&D Action: Attempt further Commercial Applications of Bio-Engineering III

R&D Action: Continue Research Bio-Engineering IV

Agent Actions

-Dr Vendermyn is to find and acquire a biotech firm within our territory.

Director's Audio Log, conversation with Lab One Supervisor:

"Yes son, I know. Just… clean up Lab One, and start over again. Maybe port some of the data over from Lab Two, see if that'll help. Either way, continue on that line of research, and maybe we'll be able to get some further assistance. I hired a new guy, a Doctor Vendermyn. He seems on the level, but I'm having him scout out a new subsidiary to buy. If that works out nicely, then we'll be able to focus some more resources your way. In addition, we're going to be doing those improvements to Lab One you've been asking for. I did remove the luxury items from your office, though - you're not going to be in there forever, you know! Meanwhile, I'm heading out to the Midwest to oversee some further expansion, so I won't be home for dinner like I thought - send my apologies to your wife for me, would you? I'll make it up when I get back."

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fc4387 No.14826

>>14808

Yeahyus, 10pm

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fc4387 No.14846

Dice rollRolled 17, 70, 58, 79, 47 = 271 (5d100)

>>14769

Syndicate Name: Genesis Bio-medical

Syndicate Fluff: Welcome to Genesis Bio-Medical. Creator of many of the miracle drugs that now make much of the known world free of dangerous diseases today. What you may not know is the history of Genesis. Created by a group of German immigrants in a void left in the medical business after the collapse of the market. Taking the pieces Genesis was built up into what it is today. Enough time has been wasted, welcome Professor, and have a good day.

Colour: Orange

Starting City/Region: East coast of America

Chairman Name: Wilhelm von Schlangenbaum

–Grit:[1]

Action-y business.

–Guile:[2]

Espionage-y business.

–Acumen:[2]

Business-y business.

Chairman Fluff:

Wilhelm is the grandson of the original chairman of the company, Winston von Schlangenbaum. A genius man and formerly a scientist for the company. After the recent loss of the last chairman due to mysterious circumstances Wilhelm has taken the mantle and chosen to show his genius can be applied to the market.

Wealth: 14(+1/turn)

Pull: 5.5(+.5/turn)

Regions: 1

Agents: Janet Dekari: Grit 2, Guile 3, Acumen 2,

Puppet Corporations: [Big Pharma Inc: +0.5 Wealth/turn]

Assets: [Pistols] [Tear Gas] [Stroke LSD]

Personnel: 15

Solvency: 75%

Heat: 0%

Projects: [Narcotics IV: Wealth 6]

Significant Properties: [HQ]

Science as Usual:

Your experience in the field allows you to personally complete Projects, rather than using an R&D slot to do so.

Mysterious Circumstances:

Sometimes people in your way disappear–people in your own organization. -5 to attempts to recruit new agents

Future Drugs:

People love getting healthy. Also, fucked up. +3 Wealth every time you finish a new Pharmaceutical or Narcotics project as people rush to have the latest thing.

Future Bugs:

Disease is manufactured, engineered, and sold to the highest bidder–the Powers That Be may tap you to take care of any manner of issues. They'll compensate you, of course, but refusing the call may raise your heat. After all, in the year 207X, there is only business–the CDC is defunct.

Technology:

[Medicine II] [Narcotics III] [Accounting I]

1. Start researching more on medicine while R&D works on the Narcotics IV project.

2. Expand our influence.

3. See if we can buy out another business to act as a front.

4. R&D will work on the Narcotics IV project.

5. Have Miss Dekari work on convincing those that don't want us to expand to have a change of heart.

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fc4387 No.14848

File: 1447735064786.jpg (118.77 KB,951x635,951:635,Aw9NS.jpg)

Dice rollRolled 49, 21, 10 = 80 (3d100)

>>14826

Syndicate Name:PsychoKinetic Corporation AKA P.K.C

Syndicate Fluff:Established shortly after the recent economic depression P.K.C has been eagerly awaiting it's chance to bite down on the market and cash in. Needless to say it's finally gotten it dealing in expensive weaponry,drugs and cybernetic enhancements they really do have everything you only have to ask.

Colour:Dark Forest Green

Starting City/Region: Germany

Chairman Name: Josef Werchznste

–Grit:2

Action-y business.

–Guile:2

Espionage-y business.

–Acumen:1

Business-y business.

Chairman Fluff: With a thick german accent his english isn't all that great so expect to be conversing in german, other than that he makes a ruthless opponent willing to take whatever means necessary to ensure a profit

Wealth: 10(+1/turn)

Pull: 5(+.5/turn)

Regions: 1

Agents:

Puppet Corporations: [Tonnes of Guns!: +0.5 Wealth/turn, can produce 1.5/turn as a free action with a 25% chance of increasing Heat]

Assets: [Pistols] [Assault Rifles]

Personnel: 15

Solvency: 75% [How solid your Syndicate's control is]

Heat: 0% [How much the powers-that-be want you dead]

Projects:

Significant Properties:P.K.C ShIza Tower

Respected in the Rhineland:

Your Chairman gets a +5 to expansion and company acquisition within Germany proper.

Ruthless:

Occasionally you'll edge someone out of a deal while getting territory or corporations. And it'll be the wrong someone. DM will roll a d10 to see if you take additional Heat during such actions (~20% likelihood).

Anything You Like:

You can establish Black Markets that count as Significant Properties: in any territory, generating +1 Wealth/turn. You can flood them with certain kinds of arms and drugs to have variable effects on the local population.

Jack of All Trades:

Research rolls are at a -5 because you're so diversified.

Technology:

[Ballistics I] [Narcotics I] [Cyberware I] [Black Marketeering I] [Accounting I]

Four first action let us try and amend the mistake we made earlier and open up a black market in the U.S.A we shall then flood it with cocaine.

Next we need to expand into germany more claim more of it as our own.

Lastly I feel we need to research more on drugs see if we can manufacture some of our own, hell why not even try to make our own drug?

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fc4387 No.14880

File: 1447744431678.jpg (26.59 KB,400x400,1:1,AF.jpg)

Dice rollRolled 74, 58, 51, 25 = 208 (4d100)

>>14769

[The Ambassador Foundation]

Syndicate Fluff: The Ambassador Foundation was established in 1991 following the collapse of the Soviet Union by a group of former Thatcherites looking to exploit several tax-evasion loopholes in the tax code of the United States. Since then, the foundation has grown to considerable size and prestige to the point of assuming the nominal “big dog” status as both a non-profit and corporate nexus. This makes the foundation extremely insidious insofar as maintaining a public image, but also maintaining the legitimacy of states where it operates. The Foundation, as one might suspect, is malevolent: it ships arms, topples democratic goverments, and maintains a debris ring of corporations and states that serve to fuel whatever goal it seems to have. Unfortunately, the beneficent goals the foundation once had are no longer, and the individuals joining the foundation now see it as a viable career option after or before they join public office. The Foundation's stock-and-trade is democratic overthrow and "development preparation" – an admixture of terrorism, armed overthrow, and extractivism.

Colour: Light Blue

Chairman Name: Samantha Debourd

Chairman Fluff: Samantha Debourd is the current acting chairwoman of the foundation. Though a social reformer during her youth and the anti-war movements of the early 2040s, Samantha has since turned heel into a greedy narcissist after being hired by the foundation. Unfortunately for the world, Samantha also seems to have retained many of her insights about the lower classes – this makes her insidious insofar as operating in strife-torn areas or managing public dissent.

Grit:[2] Action-y business.

Guile:[2] Espionage-y business.

Acumen:[1] Business-y business.

Wealth: 11(+1.1/turn)

Pull: 6(+1/turn)

Regions: 2

Agents: [none]

Puppet Corporations: [HumaniAIDE: -1% Heat/turn, -0.5Wealth/turn] [Warfighters4Hire LLC: +1Wealth\turn]

Assets: [Pistols] [Assault Rifles] [Lobbyists]

Personnel: 15

Solvency: 75%

Heat: 0%

Projects: [none]

Significant Properties: [The Ambassador Campus, London]

Technology: [Propaganda I] [Accounting I] [Crowd Control II]

Experienced Operative: You know the ins and outs of activism–and how to shut it down. +10 to any rolls involving shutting down "concerned citizens" or fellow corporations' demonstrations.

Old Peacenik: Your former career can be brought up at inconvenient times, and you made enemies amongst the Old Guard and Powers That Be alike. Your Agent actions in territories adjacent to or within territory controlled by these powers -5 your roll, because they've got an eye out for you.

Tax Free, for a Fee: You can establish tax shelters for other Syndicates. This generates a mutual +1Wealth\+1Wealth.

Rotten to the Core: It's startlingly easy for investigative journalists to dig up dirt on you. Vulnerable to heat via publicity of your money-making affairs.

———

[Actions - Hire agents ; lobby for expansion; research improved tax shelters 4/10; research modern riot control methods 9/20]

———

1. "Samantha here again. Yeah. Agents. JOHNSON I WANT AGENTS. STOP FUCKING WITH ME YOU MOTHER FUCKER OR I'M GONNA HAVE YOU FUCKING SHOT. Do you fucking hear me? SHOT." Samantha slams the phone – it's a retro 80s cordless phone. [hire agents with Samantha]

2. "Holly. Yeah. It's Samantha. Get parliament on the horn. Yeah. Throw all of our pull at them. I want those entire fucking spit of dirt under our administration. Uh huh. Uh huh. Yeah. Uh huh. Yeah. I understand that…listen, fuck whoever you have to to get that property." [lobby for more control over local authority – expand – use 6 pull]

3. "They're not done yet." "WHAT? GET THE FUCK OUT OF MY OFFICE JOHNSON YOU SHIT." (Samantha throws a phone at him) "GET OUT! GET OUT!" [Research: Improved Tax Shelters [4/10]]

———

[Research - riot control methods/assets]

———

"So, will it sell?" "Ma'm, we've got three generals inside the foundation." "Ah. Of course." [Research Crowd Control III [9/20]

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fc4387 No.14908

File: 1447759164481.jpg (236.01 KB,609x546,29:26,GRNDL Refinery.jpg)

Dice rollRolled 6, 84, 66, 22, 2 = 180 (5d100)

>>14769

Chairman Action: Expand south towards the Caucuses

Corp Action: Establish large-scale metal mining in Africa (Congo region)

Corp Action 2: Set up a tax shelter with the Ambassador Foundation

R&D: Develop and build advanced oil extraction program - if we have to go to the deep ocean or frack it from sand we'll need the best kit we can develop

Agent: Expansion needs money - head to financial centres and get us in the the commodities and futures market.

Syndicate Name: Resource Alliance: Worldwide

Syndicate Fluff: The syndicate listed on stock exchanges across the globe as RAW has two driving interests - Materials and Power. Everything starts somewhere, and RAW wants to be that somewhere - from ore to oil, fertilizer to fuel, if it can be found in the ground they'll dig it up, process it and sell it for profit. Of course it's not just about digging it up and selling it - power generation, processing, shipping and the heavy equipment necessary for all of the above all come under RAW's portfolio - vertical integration is one of the keys to their success.

The other key, they've found, is a willingness to get their hands dirty, in pretty much every way - many valuable resources can be found in unstable or protected regions, and the ability to lean on politicians or act with a heavy hand has benefited the company many times - they are the power company, and they like all sorts of power.

Colour: Red

Starting City/Region: Moscow

Chairman Name: Alexander Billiton

–Grit:[2]

–Guile:[2]

–Acumen:[1]

Chairman Fluff: A brusque and powerful man with a shadowy past and a flair for strategy, Alexander Billiton acts carefully in public, but he always acts with strength, supported by extensive legwork and planning. With a background in field ops and having worked as a lobbyist in several countries, Billiton's experience suit's RAW's plans perfectly, and his forceful business style has seen much success. As Sun Tzu said, "The epitome of strategy isn't winning every battle, but winning without fighting." - likewise, Alexander prefers to arrive at a meeting with the result he wants already secured through the positioning and pressure his the company can provide. Personally he is reasonably skilful, speaking fluent English, Portuguese and Russian, with passable French and German, and he excels in planning and logistics. If rumours are to be believed he also has a fair few other, even more dangerous, skills, but none of his underlings are stupid enough to enquire too deeply into their boss's past

Wealth: 12(+2.25/turn)

Pull: 5(+.5/turn)

Regions: 1

Agents: Djeff Kawloon: Grit 0, Guile 1, Acumen 3

Puppet Corporations: [Oil & Gas Co: +0.5 Wealth/turn] [Farms United: +0.5 Wealth/turn][Heavy Metal Co: +0.25 Wealth /turn, +1 to construction rolls]

Assets: [Pistols]

Personnel: 15

Solvency: 75%

Heat: 0%

Projects: [Mineralogy I] is at [2/10]

Significant Properties: [Player Named Headquarters]

Planning and Execution:

+5-25 to any action you've spent an earlier action preparing (depending on how well the other roll went).

Checkered Past:

You're a deadlier man than you appear, and that can put some people on edge. -5 to gaining new Agents/

Growing Stronger:

+10 to extract raw resources/create facilities to do so, +5 to Expansion.

20th Century Mindset:

You haven't exactly gotten with the "cyberware, katanas, and trench-coats" vibe. -10 to researching futuristic technologies.

Technology:

[Agriculture II] [Heavy Industry II] [Accounting I]

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fc4387 No.14909

>>14908

Oh dear

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fc4387 No.15011

File: 1447815708221.jpg (2.04 MB,5616x2160,13:5,MUP.jpg)

>>14808

1. You obtain [Brighteyes Startup: yields +4 Wealth when you spend 1 Pull (as a free action). +0.5 turn/base]

2. +.7 Wealth/turn

>gain 7 regions

3. You gain the [Counter Intelligence I: Visor Headsets] project. Put it through R&D to gain the tech, and maybe some assets.

4.^

5. Janet's pussy nets you the asset [Lobbyists]. Corporate actions are better are political biz now.

>>14814

1. Gain +0.1 wealth/turn

>gain 1 region

2. Gain Significant Properties[Lab: California]

3. You gain the [Commercial Eye Colorization: Wealth 2] project. Spend Wealth 2 and allocate an R&D slot to finish the project. Your analysts predict it will be worth +0.75 Wealth/turn, but marketing gives it much higher potential.

4. Research on further bioengineering stalls.

5. Dr. Vendermyn is found and acquired himself–as a target. An unmarked hover car rolls down its windows and a cascade of bullets pours out across the street.

Dr. Vendermyn >> [Wounded], he won't be able to take an action next turn.

>>14846

1. Your work on medicine ends in frustration and failure.

2. +0.7 wealth/turn

>gain 7 territories

3; You almost have one in your clutches [7/10]

4. You gain Narcotics IV, gain asset [Psychotropic Gas]

>pay the listed price in Wealth

5. You find more regions welcoming to your business.

+0.3 wealth/turn

>gain 3 regions

>>14848

1.You establish a black market in the USA. +1 Wealth/turn

You'll need to make a separate action to flood the market with a certain good.

2. Expansion is slow (I assume you sent your Chairman but in future will adhere strictly to the OP's slot order, otherwise this would fail).

wealth +0.1 /turn

>gain1 region

3. Drugs research backfires. No dice.

>>14880

1. You find some agents:

>Agent White: Grit 1, Guile 2, Acumen 0

>Agent Orange: Grit -1, Guile 5, Acumen -2

>Agent Smith: Grit 2, Guile -1, Acumen 2

choose 1, gain d100 for their actions

2. +1.2 Wealth\turn–you really pull in some favors on this one.

>gain 12 regions

3. Gain the asset [Improved Tax Shelters: Pilot Program, Wealth 3] Spend the wealth and allocate another slot to complete the project and gain the tech.

4 Crowd Control III [12/20]

>>14908

1. Expansion go no good for you.

2. Gain 1.2 Wealth/turn

gain [Dark Continent Branch Office][HQ: Africa] as Property

>gain 12 regions in Africa

3. gain +1Wealth \turn IN ESCROW pending agreement (will retroactively makes gains if approval made in the next few turns)

>Ambassador Foundation consent required

4. [your bonus covers this because of what I'm making the project]

Little headway gets made [Advanced Oil Drilling I][1/10]

5. Your agent, sadly, loses you money. -4 Wealth.

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fc4387 No.15045

>>15011

Wealth: 11.65(+3.85/turn)

Pull: 6 (+.5/turn)

Regions: 17

___

Agents:

>Amanda James: Grit 0, Guile 2, Acumen 2

>Donald Defferson: Grit 1, Guile 1, Acumen 1

>Janet Kaksyn: Grit 0, Guile -1, Acumen 3

_____

Puppet Corporations: [Coffee Co: People look the other way when you make their coffee. -1% to any Heat gain.][Portland Dicksocks: +0.25 Wealth/turn, great for parties][Local Yocal Farming Co: +0.5 Wealth/turn.]Brighteyes Startup: yields +4 Wealth when you spend 1 Pull (as a free action). +0.5 turn/base]Counter Intelligence I: Visor Headsets]

Assets: [Pistols] [Lobbyists]

Personnel: 15

Solvency: 75% [How solid your Syndicate's control is]

Heat: 0% [How much the powers-that-be want you dead]

Projects:

Significant Properties: [Coca capital] [HQ]]

[Coca Fields]

Lovely Personality:

Any acumen check gets a +5.

Heart Problems:

Any sudden starts could put you into cardiac arrest. You'll survive, but it'll take its toll–you get -5 to Grit rolls and -5 to any Grit situation you're involved in.

COCAINE!:

The wonders of the white powder fuel your corporations output. Once a turn, re-roll a corporate action.

Drug Abuse:

Jesus fucking Christ you're putting cocaine on the counter. The health risks alone make keeping up a customer base difficult. Whenever you lose Solvency, lose an extra 1%.

Technology:

[Accounting I] [Agriculture I] [Narcotics II]

________

1. Personally trow a party at [Portland Dicksocks:] to ensure my safety. Invite all the subscribers to entrepreneur magazine and mingle with the crowd. Provide all the refreshments at my cost to ensure good times

[get me some more corps]

+5 because people love me

[Portland Dicksocks:]-location

[Coffee Co]-drinks

+1 pull to help

2. Expand toward Those moose kissers ! They are cold up there and will need some love!

3. [Counter Intelligence I: Visor Headsets] I want me some toys ! Research some more !

4. Use my Lobbyists to get me some congressmen !

[increases my pull]

5.>Janet Kaksyn: Grit 0, Guile -1, Acumen 3

Commences [operation [seduction]]

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fc4387 No.15058

Dice rollRolled 96, 81, 52, 5 = 234 (4d200)

>>15011

Syndicate Name:PsychoKinetic Corporation AKA P.K.C

Syndicate Fluff:Established shortly after the recent economic depression P.K.C has been eagerly awaiting it's chance to bite down on the market and cash in. Needless to say it's finally gotten it dealing in expensive weaponry,drugs and cybernetic enhancements they really do have everything you only have to ask.

Colour:Dark Forest Green

Starting City/Region: Germany

Chairman Name: Josef Werchznste

–Grit:2

Action-y business.

–Guile:2

Espionage-y business.

–Acumen:1

Business-y business.

Chairman Fluff: With a thick german accent his english isn't all that great so expect to be conversing in german, other than that he makes a ruthless opponent willing to take whatever means necessary to ensure a profit

Wealth: 10(+1/turn)

Pull: 5(+.5/turn)

Regions: 1

Agents:

Puppet Corporations: [Tonnes of Guns!: +0.5 Wealth/turn, can produce 1.5/turn as a free action with a 25% chance of increasing Heat]

Assets: [Pistols] [Assault Rifles]

Personnel: 15

Solvency: 75% [How solid your Syndicate's control is]

Heat: 0% [How much the powers-that-be want you dead]

Projects:

Significant Properties:P.K.C ShIza Tower

Respected in the Rhineland:

Your Chairman gets a +5 to expansion and company acquisition within Germany proper.

Ruthless:

Occasionally you'll edge someone out of a deal while getting territory or corporations. And it'll be the wrong someone. DM will roll a d10 to see if you take additional Heat during such actions (~20% likelihood).

Anything You Like:

You can establish Black Markets that count as Significant Properties: in any territory, generating +1 Wealth/turn. You can flood them with certain kinds of arms and drugs to have variable effects on the local population.

Jack of All Trades:

Research rolls are at a -5 because you're so diversified.

Technology:

[Ballistics I] [Narcotics I] [Cyberware I] [Black Marketeering I] [Accounting I]

Order our men to start flooding the U.S blackmarket with cocaine.

Expand further outwards towards russia.

Start conducting research on better weapons.

Continue trying to research better drugs.

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fc4387 No.15065

File: 1447826705272.jpg (26.59 KB,400x400,1:1,AF.jpg)

Dice rollRolled 1, 94, 6, 69, 33 = 203 (5d100)

>>14769

[The Ambassador Foundation]

Syndicate Fluff: The Ambassador Foundation was established in 1991 following the collapse of the Soviet Union by a group of former Thatcherites looking to exploit several tax-evasion loopholes in the tax code of the United States. Since then, the foundation has grown to considerable size and prestige to the point of assuming the nominal “big dog” status as both a non-profit and corporate nexus. This makes the foundation extremely insidious insofar as maintaining a public image, but also maintaining the legitimacy of states where it operates. The Foundation, as one might suspect, is malevolent: it ships arms, topples democratic goverments, and maintains a debris ring of corporations and states that serve to fuel whatever goal it seems to have. Unfortunately, the beneficent goals the foundation once had are no longer, and the individuals joining the foundation now see it as a viable career option after or before they join public office. The Foundation's stock-and-trade is democratic overthrow and "development preparation" – an admixture of terrorism, armed overthrow, and extractivism.

Colour: Light Blue

Chairman Name: Samantha Debourd

Chairman Fluff: Samantha Debourd is the current acting chairwoman of the foundation. Though a social reformer during her youth and the anti-war movements of the early 2040s, Samantha has since turned heel into a greedy narcissist after being hired by the foundation. Unfortunately for the world, Samantha also seems to have retained many of her insights about the lower classes – this makes her insidious insofar as operating in strife-torn areas or managing public dissent.

Grit:[2] Action-y business.

Guile:[2] Espionage-y business.

Acumen:[1] Business-y business.

Wealth: 12.2(+2.2/turn)

Pull: 1(+1/turn)

Regions: 12

Agents: [none]

Puppet Corporations: [HumaniAIDE: -1% Heat/turn, -0.5Wealth/turn] [Warfighters4Hire LLC: +1Wealth\turn]

Assets: [Pistols] [Assault Rifles] [Lobbyists] [Improved Tax Shelters: Pilot Program, Wealth 3]

Personnel: 15

Solvency: 75%

Heat: 0%

Projects: [none]

Significant Properties: [The Ambassador Campus, London]

Technology: [Propaganda I] [Accounting I] [Crowd Control II]

Experienced Operative: You know the ins and outs of activism–and how to shut it down. +10 to any rolls involving shutting down "concerned citizens" or fellow corporations' demonstrations.

Old Peacenik: Your former career can be brought up at inconvenient times, and you made enemies amongst the Old Guard and Powers That Be alike. Your Agent actions in territories adjacent to or within territory controlled by these powers -5 your roll, because they've got an eye out for you.

Tax Free, for a Fee: You can establish tax shelters for other Syndicates. This generates a mutual +1Wealth\+1Wealth.

Rotten to the Core: It's startlingly easy for investigative journalists to dig up dirt on you. Vulnerable to heat via publicity of your money-making affairs.

———

[Actions - Samantha expand; lobby expand, pilot program]

[Research - Crowd Control III [12/20]

[Agent - Sell riot suppression with agent]

———

Selected Agent: Agent Orange: Grit -1, Guile 5, Acumen -2

1."Listen, we've got to eat more property. What we take easily now we'll have more trouble taking later. WHAT? FUCK YOU. YOU WANT TO FUCK WITH ME?" [click] "Johnson, let's roll." [Samantha personally lobbies for more expansion, spend 5 wealth]

2. "Those properties. I want them. They look great in the catalogue. Of course. Of course. Yeah. Great." [click] "Bitch." [Expand with the foundation]

3. "Get the pilot program moving. They want money? Well, we've got it." [fund the pilot program, 3 currency]

[Agent]

———

[Research - riot control methods/assets] [12/20]

———

4. "The methods are advanced, yes?" "Absolutely ma'm, best in the world. Nobody has better. Look, you can even do it from your phone." "Ohhh…look at that!" [Research Crowd Control III [12/20]

Agents

5. Agent Orange is sent to a series of faltering regimes in Africa to offer the latest in riot suppression technologies at a reasonable cost. The cover? "Humanitarian Aid". [sell riot suppression with agent]

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fc4387 No.15068

Dice rollRolled 32, 64, 77, 34, 15 = 222 (5d100)

>>15045

Rolling dice is hard to rember

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fc4387 No.15071

>>15068

Re rolling 4 becuase I'm greedy

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fc4387 No.15072

Dice rollRolled 42 (1d100)

>>15071

Son of a….

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fc4387 No.15088

Dice rollRolled 55, 75, 67, 77 = 274 (4d100)

>>15011

[Fill Out]

Syndicate Name: Nu-U BioGenetics

Syndicate Fluff: Following the success of the Human Genome Project, and completed mapping and sequencing of the DNA of most terrestrial life, the next oobvious step would be moving from old and unscientific 'breeding' to direct engineering. Nu-U specializes in Anthropomorphic - Human - engineering and improvement, ranging from simple visual and health improvements, to major changes such as adding of limbs or fur, to combat-intended enhancements. They prefer to go through other corporations to field-test the latter.

Colour: Lime Green

Starting City/Region: San Francisco

Chairman Name: Duke Nelson III

–Grit:[0]

–Guile:[1]

–Acumen:[4]

Chairman Fluff: Duke Nelson isn't a biogenetisit. He's a businessman who understands his research scientists, how to cajole them in profitable directions, and how to reward them with bouts of pure research. Nu-U is the outgrowth of a company founded by his Grandfather, and run by his Father before him, and Duke Nelson IV is currently working as a lab supervisor and earning his way up through the ranks. As such, Nelson tends to take a long view, as opposed to a short. Good practical innovations have come from interesting results of pure research, after all!

Wealth: 11.2(+2.1/turn)

Pull: 6.0(+.5/turn)

Regions: 13

Borders: High-Bucks

Agents: [Dr. Vendermyn: Grit -1, Guile 1, Acumen 3]

Puppet Corporations: [DirectGineering Corp: +5 to Genetic Engineering Research]

Assets: [Pistols] [Claws]

Personnel: 15

Solvency: 75%

Heat: 0%

Projects:

Significant Properties: [Nu-U Towers(HQ)], [Lab: California]

(Chairman)

Long-term Thinker:

Duke Nelson the III makes the Syndicate resistant to Solvency shocks and personal actions to improve Solvency or increase Wealth generation receive a +10.

I'm No Scientist, But:

Over reliance on incentivization has made Nu-U virile, but increased R&D costs. Gain +2 Wealth cost to all R&D Project Completion actions.

(Syndicate)

Beyond Man:

Nu-U can produce more than modern man had dared dream. You can augment your agents' Grit at the cost of their Guile and Acumen. Corporate actions may be explicitly carried out by heavily Bio-modded personnel, granting +5 to violent actions or those requiring preternatural reflexes\health\unhuman features like gills\wins, but…

Reviled by Many:

One man's dreams are another man's nightmares. Publicity of your bio-engineer operatives generates heat. If any of them got caught committing a crime, it would generate two times the heat.

Technology:

[Bio-Engineering III] [Accounting I]

In Progress

-Research: Bio-Engineering IV [7/10]

-

Actions

Chairman Personal Action: Try to improve our Income

Corporate Action: Find and acquire a Biotech firm.

Corp or R&D Action: [Commercial Eye Colorization: Wealth 2]

R&D Action: [Bio-Engineering IV]

Agent Actions

-Dr Vendermyn: [Recovery Turn]

Intrasystem Email Record

From: Chairman@nuuhq.com

To: Vendermyn.R2@nuuhq.com

Re: Recovery

Richard;

No clue what happened. I'm sending some people to look into it, but I'm being told there's nothing to pick up on. I want to send my personal wishes to get better, and would like to invite you up here for lunch tomorrow to discuss things. You weren't hired for this gritty stuff, so I think we'll keep you here to manage some labs from now on.

/Duke

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fc4387 No.15116

Dice rollRolled 49, 10, 20, 91, 14 = 184 (5d100)

Chairman Action: Annoyed at previous failure, Alex vows never again to go in without forward planning - plan for expansion in SE Asia

Corp Action: We need protection and/or muscle - look to acquire a security firm.

R&D: Work on [Mineralogy I]

R&D 2: Work on [Advanced Oil Drilling I]

Agent: After being severely reprimanded for his failure, Djeff is being sent to Vietnam to build contacts and start preliminary expansion there

Syndicate Name: Resource Alliance: Worldwide

Syndicate Fluff: The syndicate listed on stock exchanges across the globe as RAW has two driving interests - Materials and Power. Everything starts somewhere, and RAW wants to be that somewhere - from ore to oil, fertilizer to fuel, if it can be found in the ground they'll dig it up, process it and sell it for profit. Of course it's not just about digging it up and selling it - power generation, processing, shipping and the heavy equipment necessary for all of the above all come under RAW's portfolio - vertical integration is one of the keys to their success.

The other key, they've found, is a willingness to get their hands dirty, in pretty much every way - many valuable resources can be found in unstable or protected regions, and the ability to lean on politicians or act with a heavy hand has benefited the company many times - they are the power company, and they like all sorts of power.

Colour: Red

Starting City/Region: Moscow

Chairman Name: Alexander Billiton

–Grit:[2]

–Guile:[2]

–Acumen:[1]

Chairman Fluff: A brusque and powerful man with a shadowy past and a flair for strategy, Alexander Billiton acts carefully in public, but he always acts with strength, supported by extensive legwork and planning. With a background in field ops and having worked as a lobbyist in several countries, Billiton's experience suit's RAW's plans perfectly, and his forceful business style has seen much success. As Sun Tzu said, "The epitome of strategy isn't winning every battle, but winning without fighting." - likewise, Alexander prefers to arrive at a meeting with the result he wants already secured through the positioning and pressure his the company can provide. Personally he is reasonably skilful, speaking fluent English, Portuguese and Russian, with passable French and German, and he excels in planning and logistics. If rumours are to be believed he also has a fair few other, even more dangerous, skills, but none of his underlings are stupid enough to enquire too deeply into their boss's past

Wealth: 11.45(+3.45/turn) [+1 Pending from Tax Shelter]

Pull: 5(+.5/turn)

Regions: 1

Agents: Djeff Kawloon: Grit 0, Guile 1, Acumen 3

Puppet Corporations: [Oil & Gas Co: +0.5 Wealth/turn] [Farms United: +0.5 Wealth/turn] [Heavy Metal Co: +0.25 Wealth /turn, +1 to construction rolls]

Assets: [Pistols]

Personnel: 15

Solvency: 75%

Heat: 0%

Projects: [Mineralogy I] is at [2/10] [Advanced Oil Drilling I][1/10]

Significant Properties: [Player Named Headquarters][Dark Continent Branch Office][HQ: Africa]

Planning and Execution:

+5-25 to any action you've spent an earlier action preparing (depending on how well the other roll went).

Checkered Past:

You're a deadlier man than you appear, and that can put some people on edge. -5 to gaining new Agents/

Growing Stronger:

+10 to extract raw resources/create facilities to do so, +5 to Expansion.

20th Century Mindset:

You haven't exactly gotten with the "cyberware, katanas, and trench-coats" vibe. -10 to researching futuristic technologies.

Technology:

[Agriculture II] [Heavy Industry II] [Accounting I]

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fc4387 No.15123

Dice rollRolled 39, 82, 59 = 180 (3d100)

>>15011

Agent "Nicky"

Fluffy Bits:

What is a young woman well versed with computers and equipment supposed to do in a world dominated by MegaCorporations? Of course there have always been those who have sought to hack and steal secrets, selling them for insane sums of money, Nicky however never had an interest in such deals. Life is far too short and far too nice to be ended prematurely by pissing of the wrong people.

A handler most of all Nicky's talents lie in the organization of people and the obtaining of information. Whether or not this will help or hinder her success joining the Øivind-Kurosawa Conglomerate remains to be seen.

Grit: 2

Guile: 3

Acumen: 0

Handler: Not present for physical Ops yourself, you are not wounded in espionage\attacks you carry out that go south unless your enemy has [Biofeedback].

1. Work on the [Crypto Backdoors] has proceeded a little bit slower than initially anticipated however this was nothing to worry about as Nicky had not given any estimates to her shadowy superiors. The process would continue for some time in order to improve upon her work and ensure easy accessibility into the rival companies' security systems.

4/10

Guile: 3

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fc4387 No.15124

>>15123

Ignore the latter two rolls idk why I did that.

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fc4387 No.15158

Dice rollRolled 18, 27, 93, 15, 97 = 250 (5d100)

>>15011

Syndicate Name: Genesis Bio-medical

Syndicate Fluff: Welcome to Genesis Bio-Medical. Creator of many of the miracle drugs that now make much of the known world free of dangerous diseases today. What you may not know is the history of Genesis. Created by a group of German immigrants in a void left in the medical business after the collapse of the market. Taking the pieces Genesis was built up into what it is today. Enough time has been wasted, welcome Professor, and have a good day.

Colour: Orange

Starting City/Region: East coast of America

Chairman Name: Wilhelm von Schlangenbaum

–Grit:[1]

Action-y business.

–Guile:[2]

Espionage-y business.

–Acumen:[2]

Business-y business.

Chairman Fluff:

Wilhelm is the grandson of the original chairman of the company, Winston von Schlangenbaum. A genius man and formerly a scientist for the company. After the recent loss of the last chairman due to mysterious circumstances Wilhelm has taken the mantle and chosen to show his genius can be applied to the market.

Wealth: 13.5(+2/turn)

Pull: 6.0(+.5/turn)

Regions: 1

Agents: Janet Dekari: Grit 2, Guile 3, Acumen 2,

Puppet Corporations: [Big Pharma Inc: +0.5 Wealth/turn]

Assets: [Pistols] [Tear Gas] [Stroke LSD] [Psychotropic Gas]

Personnel: 15

Solvency: 75%

Heat: 0%

Projects:

Significant Properties: [HQ]

Science as Usual:

Your experience in the field allows you to personally complete Projects, rather than using an R&D slot to do so.

Mysterious Circumstances:

Sometimes people in your way disappear–people in your own organization. -5 to attempts to recruit new agents

Future Drugs:

People love getting healthy. Also, fucked up. +3 Wealth every time you finish a new Pharmaceutical or Narcotics project as people rush to have the latest thing.

Future Bugs:

Disease is manufactured, engineered, and sold to the highest bidder–the Powers That Be may tap you to take care of any manner of issues. They'll compensate you, of course, but refusing the call may raise your heat. After all, in the year 207X, there is only business–the CDC is defunct.

Technology:

[Medicine II] [Narcotics III] [Accounting I]

1&4. Medical research

2,3,5. Make sure the take over of that other company goes smoothly. 7/10

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fc4387 No.15170

File: 1447895246935.jpg (72.78 KB,500x530,50:53,BIG.jpg)

Dice rollRolled 56, 96, 34, 53 = 239 (4d100)

Syndicate Name:

MegaTech Media and Manufacturing

Syndicate Fluff:

The American Dream is to be supreme. The bigger, the better, the biggest EVER.

Here at MTM&M, we make. We Produce. In mass amounts, on large scales. Quality and Quantity and Size all in one. Large scale, large numbers.

And it's not just in things, we make IDEAS here as well. The biggest stars, the longest series, the largest brands.

Here at MTM&M, Bigger is Better, and we're the Biggest there is!

Colour: Orange

Starting City/Region: Eastern Texas

Chairman Name: Daniel Rogers

–Grit:3

Action-y business.

–Guile:0

Espionage-y business.

–Acumen:2

Business-y business.

Chairman Fluff:

A surprisingly normal man heads up MegaTech. He works hard, plays hard, and is easy to talk to.

Some would mistake this for being unsuited to conglomerate leadership, but you don't end up on top of MegaTech by being incompetent.

Wealth: 10(+1/turn)

Pull: 5(+.5/turn)

Regions: 1

Agents:

Puppet Corporations: [Big Builders INC: +0.5 Wealth/turn, +1 to construction rolls][IdioTV: -0.5 Wealth\turn, Outlet to manipulate public opinion]

Assets: [Pistols]

Personnel: 15

Solvency: 75% [How solid your Syndicate's control is]

Heat: 0% [How much the powers-that-be want you dead]

Projects:

Significant Properties: [Player Named Headquarters]

Easy Nature:

+5 to recruit Agents–you're just easy to talk to, man.

Un-extraordinary:

You're good at business, but you lack a certain pizzazz. The Old Guard will occasionally show up to outbid you for a company just because.

BIGGER and MORE!:

You gain +3.5 Wealth a turn and gain +5 to constructing anything!

Buckling Under the BIG:

Any turn you spend more Wealth than you gain, lost 5% stability as it all begins to spiral out of control.

Technology: [Accounting I][Heavy Industry II][Showbiz II]

Well, sometimes big things take a while to set in motion.

>1 Chairman Action: The back-breaking straw

Even the largest things sometimes require an… extra nudge.

A push to complete a project, a little edge in negotiation. That sort of thing.

Agents.

[Recruit one (or more, not sure how this works)]

>2 Corporate Action: Geographic Size

It's time to increase our core manufacturing and customer region to include the surrounding area.

After all, everything's bigger in Texas.

>3 Corporate or Research Action: Infrastructure

It's important for any society to construct sufficiently large infrastructure. It's important for us to both have business, and insure that the economic flow can continue unabated.

Infrastructure construction aids both.

[ROADS, DAMS, PIPES, BRIDGES, RAILS]

>4 Research Roll: Upscaling

3-D printing, or as it's looked on around here, "minifacturing", does have some larger scale potential.

If we can get it working with different materials and on a larger scale.

To think of the possibilities!

A bridge constructed in just days, a standard design easily customized by the customer, buying a car that's made/printed the same day.

IF it can work on a larger scale.

IF.

Worth finding out, in MegaTech's opinion.

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fc4387 No.15187

>>14769

Syndicate Name: Laserian Industries

Syndicate Fluff: Laserian Industries specializes in the fine field of energy, lasers, holograms, lasers, wireless technology, and of course, lasers.

Created when not so world famous evil genius and Mastermind PROFESSOR LASER decided to retire after a long life of scheming and plotting to take up work in buesiness. In truth, he was never actually good at the espionage and sneaky stuff, but he was an excellent scientist. His efforts did not go unrewarded and he earned a sizeable base, loyal workers, scientists, and money, which will make a fine basis for his new business.

Colour:

Starting City/Region:

Chairman Name:

Professor Maximilian E. Ville

–Grit:[1]

Action-y business.

–Guile:[0]

Espionage-y business.

–Acumen:[4]

Business-y business.

Chairman Fluff:

Known in most circles as "Professor Evil" he is a genius at all things electromagnetic, particularly lasers, with which he proudly armed all his evil minions and soldiers with during his time as an evil genius. Now aged and seeking to relax from the business, he's looking to transform his evil organization from world domination to business and commodity sales, hoping to make a profit from his advanced technology and science.

Wealth: 12(+1/turn)

Pull: 6.5(+.5/turn)

Regions: 1

Agents:

Puppet Corporations: [Lasers Limited: +10 to all LASER RELATED RESEARCH]

Assets: [Laser Pistols] [Laser Rifles]

Personnel: 15

Solvency: 75%

Heat: 1%

Projects:

Significant Properties: [Player Named Headquarters]

Genius, Evil Mind:

Can help finish weapons Projects instead of using an R&D slot, gets a +15 to doing so.

Literally A Villain:

Anytime something gets slagged with lasers you take an extra 1% of Heat because, oh gee, who did the evil thing with lasers? Maybe it was PROFESSOR LASER!

Laser Sharp, Laser Smooth:

Mass fabrication comes easily to you, what with all the lasers and whatnot–+10 to manufacturing Assets for yourself or others.

One Note:

-3 to researching non-laser technology.

Technology:

[LASERS III] [Laser Rifles I] [Accounting I] [Mad Science I]

Minions

>Shashka Jolnyov: Grit 1, Guile 3, Acumen -1

Projects:

[Laser Rifles II: Wealth 3]

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fc4387 No.15189

File: 1447901535057.jpg (2.05 MB,5616x2160,13:5,MUP.jpg)

Dice rollRolled 69, 82, 75 = 226 (3d100)

>>first 3 rolls are faction\world events, they will effect the next turn

>>WORLD EVENT

The Old Guard are reeling from a stock market scare; weak and slow, they are not able to respond and restructure with the ease of the new Syndicates. Their territories may be expanding into freely for the time being, without fear of reprisal or difficulties taking control normally associates with their [LIGHT GREY] regions of major influence.

>>SOMEWHERE IN AFRICA

Explosions, fires, death rattles–somebody’s decided to cut their losses and run, and dozens of black sites are scorched craters by morning. The Powers That Be have pulled out of a region, leaving nothing of theirs behind.

>>15045

>EVENT: Someone’s undercutting your cocain! -0.7 Wealth\turn until this gets sorted out

1. Personally trow a party at [Portland Dicksocks:] to ensure my safety. Invite all the subscribers to entrepreneur magazine and mingle with the crowd. Provide all the refreshments at my cost to ensure good times

[SeAttledLove: Prostitution startup, their app’s gimmick is it connects prostitutes and John’s for water-bound love making on unmanned barges ferrying goods around the city. They’re making +2 Wealth/turn… for now.]

2. Expand toward Those moose kissers ! They are cold up there and will need some love!

0.6 Wealth/turn,

>gain 6 regions

3. You gain the tech [Counter Intelligence I] and the asset [Visor Headsets]

4.You manage to wrangle 2 Pull by backing political figures into a few corners over formerly municipal goods & services..

5.

>you only choose one of those agents

>confirm you want Janet and none of the others next turn, or pick one of the alt

Lesser operatives wouldn’t have won anything from this venture, but Janet manages to gain operations management rights over a region. +1 Wealth\turn

>gain 1 region

>>15058

1. Huge success! You gain +5 Wealth and that black market now generates +1.5 Wealth/turn revised from +1,, but things don’t seem to go very well for the normal game in town…

2. +0.8 wealth/turn,

>gain 8 regions.

3. Start conducting research on better weapons.

[Ballistics I] [6/10]

4. An explosion in the lab results in body bags. -1 Personnel

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fc4387 No.15190

>>15065

Thankfully you invest in bodyguards–you’re barely five steps out of the office before thermal weapons cut them down to a man, but you’ve got enough time to roll back inside and activate the PANIC BUTTON.

Samantha is [SHAKEN] after her close brush with grievous injury, and takes a -5 to any action next turn.

2. +1.1 Wealth\turn

>gain 11 regions

3. Things with the [Pilot Programme] are stalling and investors are beginning to withdraw.

>You’ll need to try again next turn or risk losing the project

4. Gain project [Crowd Control III: Sonic Suppressor Tanks, 4 Wealth]

5. Agent Orange, never much of a business man, smuggles massive amounts of riot suppression tech into Africa, his only compass the highest bidder.

+3 Wealth, gain corp [Dark Continent Shipping: Facilitates smuggling between Europe and Africa]

>>15088

You find a short-term profit opportunity and pounce on it. +5 Wealth

2. gain corp [A Big Bod For You: +0.5 Wealth/turn, they specialize in tissue growth, fat reduction, and general re-sexifying–use this as you will]:

3. Things pan out! Gain corp [Eye Tint You: +1.5 Wealth\turn], and +1 Wealth as the initial rush sets in

4. Gain [Bio-Engineering IV: Chaotic Telepathy, Wealth 7] project.

>shadowy investors are interested in this project

>they will cover 3 Wealth worth of the project if you agree to share the tech with them once it’s done–they’ll take measures to ensure they’re not double crossed

>y/n?

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fc4387 No.15191

>>15116

1. Alex draws plans up for an Asia HQ in Bangkok, and a stratagem to net him several regions’ business along the way.

2. Nobody’s interested in selling. Just wasn’t your day at the market.

3. Work comes along, slowly–[5/10] on [Mineralogy I]

4. Gain project [Advanced Oil Drilling I: Subaquatic Rig, 3 Wealth]

5. Djeff was in a bad spot, but his business acumen let you walk away with something–you gain +0.2 Wealth\turn, and

>2 regions.

The lack of a link to contiguous territory with an HQ renders these regions vulnerable to hostile acquisition.

>>15123

“You’ve done it! At least, in theory–someone still needs to activate the backdoors.”

Øivind-Kurosawa

>gains

Project [Crypto Backdoors: Probing Sequence (Discrete)]. R&D will need to polish this off to obtain the Asset.

>It is physically placed in your Germany HQ, the only place it may be stolen from–however, if a Discrete project is destroyed or stolen, it ceases to exist or is transferred to the offending party.

>>15158

1&4. Medical research

2,3,5. Make sure the take over of that other company goes smoothly. 7/10

1,5. You manage to make a minor breakthrough into further medical technology that helps the R&D team do something really wonderful. You gain [Medicine III] and the project [Medicine IV: Omni-Vaccine, Wealth 8]

>individuals advertising themselves as Chinese Humanitarians are interested in co-funding this project

>they will cover 4 Wealth worth of the project if you agree to share the tech with them once it’s done–they trust you to do honest business and make good with the technology exchange once the research is done

>y/n?

2,3,4. You obtain [Totally Legit Corp: +1 Wealth/turn, acts as a front–can absorb up to 5% Heat. After you divert 5% incoming Heat to TLC, it will lose 1% Heat a turn. Once it has reached 0%, you’ll be able to divert Heat again.]

>>15170

1. [pick one (1) of the following, gain d100 for their actions]

Dick Brickus: Grit 2, Guile 1, Acumen 2

Jack Bougher: Grit 3, Guile 2, Acumen -1

Elias Strump: Grit 1, Guile 1, Acumen 3

Jackreck Delvin: Grit 3, Guile -1, Acumen 1

2, EVERYTHING's bigger in Texas! +1.2 Wealth/turn

>gain 12 regions

3. +1 Wealth and +0.5 Pull from establishing yourself as a provider of services and goods. +0.25 wealth/turn from tolls and service fees.

You think you could set up a company to run infrastructure around here…

4. Things are looking up, up, UP! [Upscaling I][6/10]

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fc4387 No.15192

Dice rollRolled 84, 68, 63, 10, 77 = 302 (5d100)

>>15187

1. Corporate

"I STILL DEMAND MY ELECTRIC COMPANY!"

2. Chairman [Bonus] + 3-4. R&D

"I DO NOT JUST DEMAND TO HAVE LASER RIFLES.

I DEMAND TO HAVE /THE/ LASER RIFLES. THE BEST LASER RIFLES IN THE WORLD. UNTIL NATIONS IN THE WORLD SEE HOW MUCH BETTER THEY ARE THAN ACTUAL GUNS. I HAVE ARMED MY SOLDIERS WITH LASER RIFLES FOR YEARS AND THEY ARE BETTER THAN LEAD!"

Spend 3 wealth on the project [Laser Rifles II]. PROFESSOR LASER GETS HIS HANDS DIRTY AND ACTUALLY ASSISTS IN LASER RESEARCH

5. Shashka Jolnyov

"Shashka! This is your first mission. I'm going to put your. . .feminine skills to the test.

Go out and find whoever is in control of the major electrical companies and the grid in our section of Australia, and do whatever you can to get us information on them that we can use to blackmail them to our will! Or if you can find other ways to "motivate" them to give us control of the power grid, do so."

Guile: 3

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fc4387 No.15195

File: 1447902674631.jpg (2.05 MB,5616x2160,13:5,MUP.jpg)

>>15192

1. [Australian LIGHT and POWER: +1.5 Wealth/turn, allows you to more effectively extort your Australian territories into compliance with your schemes]

2,3,4. [Laser Rifles III] pans out well. You gain the technology, the asset [Advanced Laser Rifles], and a new unique project, [Vehicle Mounted Laser Array of Terrifying Capacity(Discrete): Wealth 10]. Gee, wonder what that could be used for! It's in your Australian HQ because you have no other lab locations.

5. Shashka delivers. You have 12 regions on mainland Australia, and you are now making 12x0.25 Wealth\turn–in other words, +3 Wealth/turn!

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fc4387 No.15196

Dice rollRolled 22, 67, 3, 23, 79, 44, 19, 26 = 283 (8d100)

>>14769

Syndicate Name: Øivind-Kurosawa Conglomerate (Formerly SAP Deutschland)

Syndicate Fluff: The result of the German entrenched and highly secretive Øivind family's sudden desire to cooperate with the fresh-faced Japanese Kurosawas, Øivind-Kurosawa has recently pushed to acquire the massive SAP Deutschland and a number of smaller utilities, software and advanced design agencies across Germany, Øivind-Kurosawa is an unexpected and highly interesting phenomena. The conglomerate's formation and extremely rapid spread, as well as the sudden desire of the formerly almost asceticly reclusive Øivinds has been cause for concern amongst some in the high-tech industry in Europe and Japan, as have the significant military and political capabilities both families are well-known to posses.

Colour: Blue

Starting City/Region: Walldorf, Germany

Chairman Name: Nichols Øivind

–Grit:[1]

–Guile:[2]

–Acumen:[2]

Chairman Fluff: Nichols Øivind isn't a man with a long wikipedia page. He probably won't be listed in many magazine covers, and he is, by all accounts, a soft-spoken man who rarely speaks and shies away from public performance.

Few will ever understand just how much power he holds.

Nichols has three children that he never sees, instead spending his time cutting international deals and in backroom conferences, or burying himself in ancient works and tomes. His massive home is almost like a museum, in that it hosts a humongous variety of works thought lost to history and priceless artifacts, some practically radiant with power. Nichols is, despite his immense personal wealth, not a greedy man - the money is just a means to an end. That end is, of course, untold and unforseen power. Few things escape the gaze of a 187 IQ child prodigy who made untold billions in his youth through inside banking and exploiting connections - but the truth behind it all has. Not for long. Not anymore. Power, one way or another.

Wealth: 12.4(+2.4/turn)

Pull: 5.5(+.5/turn)

Regions: 10

Agents: [Nicky]

Puppet Corporations: [Kurosawa Holdings: +0.5 Wealth/turn, can expand in Japan] [Asgaard Group: +0.5 Wealth/turn][Kurosawa Advanced Design((HQ: Japan))][Deutsche Comp LLC: e-War resistance is raised] [Crypto Backdoors: Probing Sequence (Discrete)]

Assets: [Pistols] [Hackers] [Private Soldiers]

Personnel: 15

Solvency: 75%

Heat: 0%

Projects:

Significant Properties: [Øivind-Kurosawa International Towers]

Chairman's Edge: Ghost -Reclusive, intelligent, powerful–and now with a huge software giant at his back. Nichols Øivind gains +5 on any roll to generate money, and is harder to detect in general.

Chairman's Heel: Genius - Even cutting edge tech gurus can seem incompetent compared to you. -5 to rolls directly dealing with your personnel.

Conglomerate's Edge: Giants of Industry - The combined powers of Germany and Japan work wonders in industrious progress. You gain +5 on rolls to hostile takeover a company.

Conglomerate's Blindspot: Old (Bad) Blood - The Powers That Be don't know a lot about you and your old, powerful family–this worries them. Expansion yields +1% Heat. If the Old Guard need a scapegoat, you'll be their go-to man.

Technology: [Software Engineering III] [Accounting I] [Nanontechnology I]

1. Nichols will personally work to expand and renovate Øivind-Kurosawa International Headquarters - we will need it as a primary staging point and center of operations for future… eh… movements. We will need the top class of equipment and arms for them, as well.

2. He will also see about modernizing and expanding the Asgaard Group - the thousand or so elite soldiers won't cut it. For our purposes, we will need many more boots, of the highest possible quality. And soon, I am to think.

3. Facilitate further expansion throughout German regions. We must push our market further.

4. Additionally, move to expand into the Japanese market - as much of it as we can possibly claim before the sleeping dragon of the Old Guard awakes.

5. Nanotechnology II wealth spending.

6. Begin to make inquiries and research into artifacts, both ancient and modern. If the theories are to be believed, this could yield most lucrative gains for Øivind-Kurosawa. Of course, few are true, but the ones that are…? Imagine the power if properly utilized. Our international leads should be able to lead us onto some valuable, rare movements.

7. Begin research into Artificial Intelligence designs.

8. Finish off the Crypto Backdoors probing sequence, ASAP. Fine work, Nicky.

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fc4387 No.15198

>>15195

Syndicate Name:PsychoKinetic Corporation AKA P.K.C

Syndicate Fluff:Established shortly after the recent economic depression P.K.C has been eagerly awaiting it's chance to bite down on the market and cash in. Needless to say it's finally gotten it dealing in expensive weaponry,drugs and cybernetic enhancements they really do have everything you only have to ask.

Colour:Dark Forest Green

Starting City/Region: Germany

Chairman Name: Josef Werchznste

–Grit:2

Action-y business.

–Guile:2

Espionage-y business.

–Acumen:1

Business-y business.

Chairman Fluff: With a thick german accent his english isn't all that great so expect to be conversing in german, other than that he makes a ruthless opponent willing to take whatever means necessary to ensure a profit

Wealth: 10(+1/turn)

Pull: 5(+.5/turn)

Regions: 1

Agents:

Puppet Corporations: [Tonnes of Guns!: +0.5 Wealth/turn, can produce 1.5/turn as a free action with a 25% chance of increasing Heat]

Assets: [Pistols] [Assault Rifles]

Personnel: 15

Solvency: 75% [How solid your Syndicate's control is]

Heat: 0% [How much the powers-that-be want you dead]

Projects:

Significant Properties:P.K.C ShIza Tower

Respected in the Rhineland:

Your Chairman gets a +5 to expansion and company acquisition within Germany proper.

Ruthless:

Occasionally you'll edge someone out of a deal while getting territory or corporations. And it'll be the wrong someone. DM will roll a d10 to see if you take additional Heat during such actions (~20% likelihood).

Anything You Like:

You can establish Black Markets that count as Significant Properties: in any territory, generating +1 Wealth/turn. You can flood them with certain kinds of arms and drugs to have variable effects on the local population.

Jack of All Trades:

Research rolls are at a -5 because you're so diversified.

Technology:

[Ballistics I] [Narcotics I] [Cyberware I] [Black Marketeering I] [Accounting I]

Our first action,use as much force as it takes to stage a hostile takeover of that stupid slant eyed cocksucker that's been undermining our entire operation, we will force the fucker out of our territory.

Second action we need to continue expansion as much territory as possible.

Thirdly finish ze research on better weapons

lastly try to get those damn drugs researched or we will get nowhere.

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fc4387 No.15201

Dice rollRolled 57, 34, 2, 15 = 108 (4d100)

>>15198

Rollan to remove filthy gook out of germany as well as the rest of our actions.

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fc4387 No.15204

>>15196

1. Nichols has the business acumen to make the most of a sub-par situation. You gain the [Assault Rifles] asset, although Nichols thinks a perimeter defense could do a lot to deter attackers–one could be bought at great expense, or the necessary technologies to develop defenses developed in-house.

2. Revise

>[Asgaard Group: +0.5 Wealth/turn]

to [Asgaard Group: +1.5 Wealth/turn, large enough force to deploy to (as a free action) strategic checkpoints across a region you own–makes it safer but suspends 1 Wealth/turn from the corp as other contracts are passed by.]

3. You take -2 Wealth as complications arise.

4. You've got just enough initiative to slide into Tokyo.

>Old Guard to the far North in Japan take notice, but are unable or unwilling to act

>The Powers That Be to the west observe your actions,

Old (Bad) Blood

>they up your Heat by 1% as you're put on watch-lists and increased in potency in their internal threat assessments

5. You acquire Nanotechnology II.

6. You find a dig site in your African holdings that hold promise…

[Artefact Archaeology Project (Discrete): Wealth 5] Located in -> [Africa HQ]

7. AI research is stalled.

8. Gain the asset [Crypto Backdoors]. Guile actions relating to cyberspace\hacking are advantaged, and on Grit actions you have a chance to confuse automated defense IFF codes for a crucial moment.

>>15198

1. You don't have much in the way of transportation and don't share a border. -5

Your arms are evenly matched, [Assault Rifles] to [Assault Rifles].

You deploy henchmen to go bang up shit with the Øivind-Kurosawa logo on it.

You have thugs, he has Private Soliders. -10

Your current Combat Standing is 32. Defender will roll a d100, then I will post results.

2. +0.3 wealth/turn as you gain ground

>gain 3 regions

3. The project is a disaster, a crate of experimental armor piercing rounds goes off in testing. -1 Personnel

4. You make some inroads. [Narcotics II][4/10]

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fc4387 No.15205

Dice rollRolled 67 (1d100)

>>15198

>>15201

Rolling for meta-defense.

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fc4387 No.15208

Dice rollRolled 33, 7, 72, 23 = 135 (4d100)

>>15201

Quitting,because people are throwing a fucking hissy fit over meta.

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fc4387 No.15209

>>15205

[Private Soldiers] respond to the scene as some thugs from P.K.C start busting windows and firing warning shots. They don't get many shots off.

Because one side won by more than 25 they take no casualties.

>>15198

Roll 1d6 to determine casualties.

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fc4387 No.15210

Dice rollRolled 1, 1, 95, 72, 55 = 224 (5d100)

>>15191

Syndicate Name: Genesis Bio-medical

Syndicate Fluff: Welcome to Genesis Bio-Medical. Creator of many of the miracle drugs that now make much of the known world free of dangerous diseases today. What you may not know is the history of Genesis. Created by a group of German immigrants in a void left in the medical business after the collapse of the market. Taking the pieces Genesis was built up into what it is today. Enough time has been wasted, welcome Professor, and have a good day.

Colour: Orange

Starting City/Region: East coast of America

Chairman Name: Wilhelm von Schlangenbaum

–Grit:[1]

Action-y business.

–Guile:[2]

Espionage-y business.

–Acumen:[2]

Business-y business.

Chairman Fluff:

Wilhelm is the grandson of the original chairman of the company, Winston von Schlangenbaum. A genius man and formerly a scientist for the company. After the recent loss of the last chairman due to mysterious circumstances Wilhelm has taken the mantle and chosen to show his genius can be applied to the market.

Wealth: 17.0(+2/turn)

Pull: 6.5(+.5/turn)

Regions: 1

Agents: Janet Dekari: Grit 2, Guile 3, Acumen 2,

Puppet Corporations: [Big Pharma Inc: +0.5 Wealth/turn] [Totally Legit Corp: +1 Wealth/turn, acts as a front–can absorb up to 5% Heat. After you divert 5% incoming Heat to TLC, it will lose 1% Heat a turn. Once it has reached 0%, you’ll be able to divert Heat again.]

Assets: [Pistols] [Tear Gas] [Stroke LSD] [Psychotropic Gas]

Personnel: 15

Solvency: 75%

Heat: 0%

Projects:

Significant Properties: [HQ]

Science as Usual:

Your experience in the field allows you to personally complete Projects, rather than using an R&D slot to do so.

Mysterious Circumstances:

Sometimes people in your way disappear–people in your own organization. -5 to attempts to recruit new agents

Future Drugs:

People love getting healthy. Also, fucked up. +3 Wealth every time you finish a new Pharmaceutical or Narcotics project as people rush to have the latest thing.

Future Bugs:

Disease is manufactured, engineered, and sold to the highest bidder–the Powers That Be may tap you to take care of any manner of issues. They'll compensate you, of course, but refusing the call may raise your heat. After all, in the year 207X, there is only business–the CDC is defunct.

Technology:

[Medicine III] [Narcotics IV] [Accounting I]

refuse, as we don't need the help funding the project.

1&4. Begin work on the Medicine IV project.

2&3. Expansion!

5. Have Agent Janet dig a bit on those Chinese Humanitarians.

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fc4387 No.15212

File: 1447905285160.jpg (205.24 KB,1024x768,4:3,purple_eye_by_insane_redhe….jpg)

Syndicate Name: The Eyes of Madness

Syndicate Fluff: The Eyes of Madness is an organization devoted to the training and creation of Black Ops agents and mercenaries, giving them to the highest bidders. Not only that, but they are arms dealers and makers of cybernetics, allowing them to branch into and fill the current void of warfare tech.

Colour: Deep purple

Starting City/Region: Hawaiian Island

Chairman Name: Kelvichio Yuolin

–Grit:[1]

Action-y business.

–Guile:[2]

Espionage-y business.

–Acumen:[2]

Business-y business.

Chairman Fluff: An american born man with a mix of japanese and chinese blood. He has decided the world is stagnant, and views the creation and training of agents as a way to change the whole world!

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fc4387 No.15219

Syndicate : Nu-U BioGenetics

Agent Name: Lisbeth 'Kali' Summers

Agent Fluff: Lisbeth was a goddess with a sniper rifle. No matter her target, no matter her objective she always took them down. She hired herself out to the highest bidder and trusted her partner to watch her back when things got dicey. That part of her life ended when her partner sold her out and the enemies she had been hired to suppress and kill dropped a ten story building on her. She survived, but her arms did not.

She approached Nu-U for one reason and one reason only. To get them back. In her own words, she sold her soul for them. Nu-Genetics decided to test out several experimental procedures on their new asset and Lisbeth got her arms, back plus a few extras as well which has since earned her her new nickname. Kali.

Colour: Pink

–Grit:[3]

–Guile:[2]

–Acumen:[0]

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fc4387 No.15278

File: 1447917225698.jpg (26.59 KB,400x400,1:1,AF.jpg)

Dice rollRolled 39, 39, 89, 68, 54 = 289 (5d100)

[The Ambassador Foundation]

Syndicate Fluff: The Ambassador Foundation was established in 1991 following the collapse of the Soviet Union by a group of former Thatcherites looking to exploit several tax-evasion loopholes in the tax code of the United States. Since then, the foundation has grown to considerable size and prestige to the point of assuming the nominal “big dog” status as both a non-profit and corporate nexus. This makes the foundation extremely insidious insofar as maintaining a public image, but also maintaining the legitimacy of states where it operates. The Foundation, as one might suspect, is malevolent: it ships arms, topples democratic goverments, and maintains a debris ring of corporations and states that serve to fuel whatever goal it seems to have. Unfortunately, the beneficent goals the foundation once had are no longer, and the individuals joining the foundation now see it as a viable career option after or before they join public office. The Foundation's stock-and-trade is democratic overthrow and "development preparation" – an admixture of terrorism, armed overthrow, and extractivism.

Colour: Light Blue

Chairman Name: Samantha Debourd

Chairman Fluff: Samantha Debourd is the current acting chairwoman of the foundation. Though a social reformer during her youth and the anti-war movements of the early 2040s, Samantha has since turned heel into a greedy narcissist after being hired by the foundation. Unfortunately for the world, Samantha also seems to have retained many of her insights about the lower classes – this makes her insidious insofar as operating in strife-torn areas or managing public dissent.

Grit:[2] Action-y business.

Guile:[2] Espionage-y business.

Acumen:[1] Business-y business.

Wealth: 7.4(+3.3/turn)

Pull: 2(+1/turn)

Regions: 23

Agents: Agent Orange: Grit -1, Guile 5, Acumen -2

Puppet Corporations: [HumaniAIDE: -1% Heat/turn, -0.5Wealth/turn][Dark Continent Shipping][Warfighters4Hire LLC: +1Wealth\turn]

Assets: [Pistols] [Assault Rifles] [Lobbyists] [Improved Tax Shelters: Pilot Program, Wealth 3]

Personnel: 15

Solvency: 75%

Heat: 0%

Projects: [none]

Significant Properties: [The Ambassador Campus, London]

Technology: [Propaganda I] [Accounting I] [Crowd Control II]

Experienced Operative: You know the ins and outs of activism–and how to shut it down. +10 to any rolls involving shutting down "concerned citizens" or fellow corporations' demonstrations.

Old Peacenik: Your former career can be brought up at inconvenient times, and you made enemies amongst the Old Guard and Powers That Be alike. Your Agent actions in territories adjacent to or within territory controlled by these powers -5 your roll, because they've got an eye out for you.

Tax Free, for a Fee: You can establish tax shelters for other Syndicates. This generates a mutual +1Wealth\+1Wealth.

Rotten to the Core: It's startlingly easy for investigative journalists to dig up dirt on you. Vulnerable to heat via publicity of your money-making affairs.

On Hold

[Crowd Control III: Sonic Suppressor Tanks, 4 Wealth]

———

[Actions - [Expand Britain]]

[Expand Africa][Pilot Program]

[Research - lobbying/propaganda/rhetoric]

[Agent - Continue Riot Suppression Gear Sales, Africa]

———

1.Samantha heads to the local parliament to lobby over the failings of civil governance. Specifically, why she should be in charge of a variety of public sector services. [Lobby to expand, Britain][Shaken -5]

2. "Listen, we need to have a working beach head in the African continent if we are to move arms and supplies in. Uh huh. Nigeria. Of course." [Click] "God I fucking hate these people they're just fucking terrible and make me want to jump OFF A FUCKING BRIDGE." [Expand into Nigeria, Africa]

3. "Get that pilot off the ground. How many fucking times DO I FUCKING NEED TO SAY IT? I SAID DO IT JOHNSON!" [Improved Tax Shelters: Pilot Program, Wealth 3]

Agents

5. Agent Orange continues to sell his equipment to a variety of unsavory African despots. "Some people say I'm a bad person, but frankly I love doing this. I think it's fun and it's a great test of my skills as a salesman." [continue to sell riot suppression gear, Africa]

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fc4387 No.15279

Addendum: the 4 was the research propaganda, but I think I accidentally cut it out. It's still on the list, though.

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fc4387 No.15284

Dice rollRolled 35, 58, 83, 78, 85 = 339 (5d100)

>>15190

Syndicate Name: Nu-U BioGenetics

Syndicate Fluff: Following the success of the Human Genome Project, and completed mapping and sequencing of the DNA of most terrestrial life, the next oobvious step would be moving from old and unscientific 'breeding' to direct engineering. Nu-U specializes in Anthropomorphic - Human - engineering and improvement, ranging from simple visual and health improvements, to major changes such as adding of limbs or fur, to combat-intended enhancements. They prefer to go through other corporations to field-test the latter.

Colour: Lime Green

Starting City/Region: San Francisco

Chairman Name: Duke Nelson III

–Grit:[0]

–Guile:[1]

–Acumen:[4]

Chairman Fluff: Duke Nelson isn't a bio-geneticist. He's a businessman who understands his research scientists, how to cajole them in profitable directions, and how to reward them with bouts of pure research. Nu-U is the outgrowth of a company founded by his Grandfather, and run by his Father before him, and Duke Nelson IV is currently working as a lab supervisor and earning his way up through the ranks. As such, Nelson tends to take a long view, as opposed to a short. Good practical innovations have come from interesting results of pure research, after all!

Wealth: 12.3(+4.1/turn)

Pull: 6.5(+.5/turn)

Regions: 13

Borders: High-Bucks

Assets: [Pistols] [Claws]

Personnel: 15

Solvency: 75%

Heat: 0%

Agents: [Dr. Vendermyn: Grit -1, Guile 1, Acumen 3]

Puppet Corporations:

-[DirectGineering Corp: +5 to Genetic Engineering Research]

-[A Big Bod For You: +0.5 Wealth/turn, they specialize in tissue growth, fat reduction, and general re-sexifying–use this as you will]

-[Eye Tint You: +1.5 Wealth\turn]

Projects:

-[Commercial Eye Colorization: Wealth 2][Completed]

-[Bio-Engineering IV: Chaotic Telepathy, Wealth 7]

Significant Properties:

-[Nu-U Towers(HQ)]

-[Lab: California]

(Chairman)

Long-term Thinker:

-Duke Nelson the III makes the Syndicate resistant to Solvency shocks and personal actions to improve Solvency or increase Wealth generation receive a +10.

I'm No Scientist, But:

-Over reliance on incentivization has made Nu-U virile, but increased R&D costs. Gain +2 Wealth cost to all R&D Project Completion actions.

(Syndicate)

Beyond Man:

-Nu-U can produce more than modern man had dared dream. You can augment your agents' Grit at the cost of their Guile and Acumen. Corporate actions may be explicitly carried out by heavily Bio-modded personnel, granting +5 to violent actions or those requiring preternatural reflexes\health\unhuman features like gills\wins, but…

Reviled by Many:

-One man's dreams are another man's nightmares. Publicity of your bio-engineer operatives generates heat. If any of them got caught committing a crime, it would generate two times the heat.

Technology:

-[Bio-Engineering III]

-[Accounting I]

In Progress

-Research: Bio-Engineering IV [7/10]

-

Standard Actions

1,Chairman Personal: Lobby government for

2.Corporate Action: Ad Campaign for Puppet Corps

3.Corp or R&D Action: Project Development: [Bio-Engineering IV: Chaotic Telepathy, Wealth 7][spent 7 wealth]

4.R&D Action: [Pure Research]

Agent Actions

5.Dr Vendermyn: Medical Application Research

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fc4387 No.15285

>>15284

Fluff

Directors Log, 18 November 207X

"Found a short term contract that we could fill easily, and got most of the resources needed to plow until this new development. Telepathy! Even a wild talent, simply the knowledge of it existing opens up whole new avenues. I'm glad these extra resources showed up, though, as an offer from a group that wouldn't fully identify themselves was fairly tempting, they'd foot part of the bill and get the research data. I turned them down as politely as I could, and let them know we might be interested in selling them the data after the fact. If they would identify who they were.

"Other than that, the Eye Color changing project finished up nicely. Eye Tint You is projected to do quite a bit of money over the long term. Who needs colored contacts anymore! Also obtained ownership of a… health company, mainly in terms of muscle growth, fat reduction, etc. I'm going to see about getting its throughput improved, though. Perhaps an ad campaign."

"Doc Vendermyn is back up and running, which is good. I'm going to keep him in-house for now, until I'm certain he's up to speed, but for now he's going to look at how to apply our stuff for better medical purposes. Formally giving him a title of "Assistant Director of Applied Bio-Genetics."

"The researchers down in the labs have earned a bit of Pure Research. Gave them a moderate amount of funding, and told them I want a good report fairly often. Set my son to supervise and handle most of their non-scientific paperwork. Ah, memories. That used to be me."

>>15219

"Obtained the services of a woman who goes by Kali, after we replaced her arms, and added some additional. I'm going to be giving her additional intiative. Security isn't my expertise, so I'll let her proceed in improving our Security and Defenses in how she feels needed. Also giving her the Assistant Director of Security position."

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fc4387 No.15295

Dice rollRolled 94, 71, 69, 17, 32 = 283 (5d100)

>>15191

Chairman Action: Planning has paid off, and the time to strike at the old guard has coincided brilliantly with our planned expansion into South East Asia - expand in SE Asia, looking to take the closest light grey territory.

Corp Action: Find and purchase a "private security" company to protect our holdings. Or, at the very least, hire mercenaries.

Corp Action 2: Establish shipping between Africa and Asia - there are ports in both our territories, and we have at least some of the industry for building ships, so through building and buying we should be able to establish our our own shipping line

R&D Action: Further work on [Mineralogy I] - got to find places for our lovely new drill

Agent: Djeff is still getting some serious frowns, but for establishing a toehold in 'nam he gets a reprieve. He's sent back to Moscow to work on expansion and looking for investors there

Syndicate Name: Resource Alliance: Worldwide

Syndicate Fluff: The syndicate listed on stock exchanges across the globe as RAW has two driving interests - Materials and Power. Everything starts somewhere, and RAW wants to be that somewhere - from ore to oil, fertilizer to fuel, if it can be found in the ground they'll dig it up, process it and sell it for profit. Of course it's not just about digging it up and selling it - power generation, processing, shipping and the heavy equipment necessary for all of the above all come under RAW's portfolio - vertical integration is one of the keys to their success.

The other key, they've found, is a willingness to get their hands dirty, in pretty much every way - many valuable resources can be found in unstable or protected regions, and the ability to lean on politicians or act with a heavy hand has benefited the company many times - they are the power company, and they like all sorts of power.

Colour: Red

Starting City/Region: Moscow

Chairman Name: Alexander Billiton

–Grit:[2]

–Guile:[2]

–Acumen:[1]

Chairman Fluff: A brusque and powerful man with a shadowy past and a flair for strategy, Alexander Billiton acts carefully in public, but he always acts with strength, supported by extensive legwork and planning. With a background in field ops and having worked as a lobbyist in several countries, Billiton's experience suit's RAW's plans perfectly, and his forceful business style has seen much success. As Sun Tzu said, "The epitome of strategy isn't winning every battle, but winning without fighting." - likewise, Alexander prefers to arrive at a meeting with the result he wants already secured through the positioning and pressure his the company can provide. Personally he is reasonably skilful, speaking fluent English, Portuguese and Russian, with passable French and German, and he excels in planning and logistics. If rumours are to be believed he also has a fair few other, even more dangerous, skills, but none of his underlings are stupid enough to enquire too deeply into their boss's past

Wealth: 11.9(+3.47/turn) [+1 Pending from Tax Shelter]

Pull: 5(+.5/turn)

Regions: 15

Agents: Djeff Kawloon: Grit 0, Guile 1, Acumen 3

Puppet Corporations: [Oil & Gas Co: +0.5 Wealth/turn] [Farms United: +0.5 Wealth/turn] [Heavy Metal Co: +0.25 Wealth /turn, +1 to construction rolls]

Assets: [Pistols][Subaquatic Rig](is this the right location?)

Personnel: 15

Solvency: 75%

Heat: 0%

Projects: [Mineralogy I] is at [5/10]

Significant Properties: [Player Named Headquarters][Dark Continent Branch Office][HQ: Africa]

Planning and Execution:

+5-25 to any action you've spent an earlier action preparing (depending on how well the other roll went).

Checkered Past:

You're a deadlier man than you appear, and that can put some people on edge. -5 to gaining new Agents/

Growing Stronger:

+10 to extract raw resources/create facilities to do so, +5 to Expansion.

20th Century Mindset:

You haven't exactly gotten with the "cyberware, katanas, and trench-coats" vibe. -10 to researching futuristic technologies.

Technology:

[Agriculture II] [Heavy Industry II] [Accounting I] [Advanced Oil Drilling I]

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fc4387 No.15307

Dice rollRolled 1, 87, 71, 48, 24 = 231 (5d100)

>>15195

Wealth: 15.5(+5.85/turn)

Pull: 8.5 (+.5/turn)

Regions:24

___

Agents:

>Amanda James: Grit 0, Guile 2, Acumen 2

>Donald Defferson: Grit 1, Guile 1, Acumen 1

>Janet Kaksyn: Grit 0, Guile -1, Acumen 3

_____

Puppet Corporations: [Coffee Co: People look the other way when you make their coffee. -1% to any Heat gain.][Portland Dicksocks: +0.25 Wealth/turn, great for parties][Local Yocal Farming Co: +0.5 Wealth/turn.]Brighteyes Startup: yields +4 Wealth when you spend 1

Pull (as a free action). +0.5 turn/base]

[SeAttledLove: Prostitution startup, their app’s gimmick is it connects prostitutes and John’s for water-bound love making on unmanned barges ferrying goods around the city. They’re making +2 Wealth/turn… for now.]

Assets: [Pistols] [Lobbyists] [Visor Headsets]

Personnel: 15

Solvency: 75% [How solid your Syndicate's control is]

Heat: 0% [How much the powers-that-be want you dead]

Projects:

Significant Properties: [Coca capital] [HQ]]

[Coca Fields]

Lovely Personality:

Any acumen check gets a +5.

Heart Problems:

Any sudden starts could put you into cardiac arrest. You'll survive, but it'll take its toll–you get -5 to Grit rolls and -5 to any Grit situation you're involved in.

COCAINE!:

The wonders of the white powder fuel your corporations output. Once a turn, re-roll a corporate action.

Drug Abuse:

Jesus fucking Christ you're putting cocaine on the counter. The health risks alone make keeping up a customer base difficult. Whenever you lose Solvency, lose an extra 1%.

Technology:

[Accounting I] [Agriculture I] [Narcotics II]Counter Intelligence I]

________

1. So the old guard are feeling the stress of the market ey? Hey I can understand maybe I can go down there and help them out a bit

+5

Spend 1 pull

2. Expand towards Hawaii and the the bottom of South America. The US is getting cramped fast.

3. Build a secondary base in Hawaii, the coconut lovers will be a great port to control.

4. Research [counterintelligence 2], I want no business with spies against me.

5.>Janet Kaksyn: Grit 0, Guile -1, Acumen 3

Janet let's find us a company that could help build us more pull per turn. Maybe that police station needs new repairs ? Have a talk with the chief.

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fc4387 No.15321

10th Syndicate, no more for now.

>NOTICE: you're on some small-ass islands. Investing in aerial or water transport assets will be key to safe, swift expansion

Wealth: 10(+1/turn)

Pull: 5(+.5/turn)

Regions: 1

Agents:

Puppet Corporations: [S'executive Solutions: +1 Wealth/turn, can be deployed anywhere to attack foreigners]

Assets: [Shotguns] [Guns for Hire] [Katanas] [Cyber Eyes]

Personnel: 15

Solvency: 75% [How solid your Syndicate's control is]

Heat: 0% [How much the powers-that-be want you dead]

Projects:

Significant Properties: [Player Named Headquarters]

Better, Faster Strong, Harder:

The Chairman seeks to reforge his soldiers. All R&D into Cyberware gains +10.

Ancient Foes:

A hafu, he is accepted in neither China nor Japan due to his mixed blood. -10 to acquire companies or expand within China or Japan using Chairman's agent action.

Modern Warfare:

Producing soldiers is the name of the game. Re-roll any Corporate Action attempting to up personnel, acquire personnel [Assets], or install Cyberware in your employees below 50.

Causing Trouble:

Stability tends to be good for the businesses of 207X, and those who like instability like it contained geographically. Deploying your units to Japan, Australia, Europe, or North America will generate 2% extra Heat.

Technology:

[Accounting I] [Cybernetics II] [Melee Training II]

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fc4387 No.15325

Dice rollRolled 100, 6, 2, 15 + 10 = 133 (4d100)

>>15321

Syndicate Name: The Eyes of Madness

Syndicate Fluff: The Eyes of Madness is an organization devoted to the training and creation of Black Ops agents and mercenaries, giving them to the highest bidders. Not only that, but they are arms dealers and makers of cybernetics, allowing them to branch into and fill the current void of warfare tech.

Colour: Deep purple

Starting City/Region: Hawaiian Island

Chairman Name: Kelvichio Yuolin

–Grit:[1]

Action-y business.

–Guile:[2]

Espionage-y business.

–Acumen:[2]

Business-y business.

Chairman Fluff: An american born man with a mix of japanese and chinese blood. He has decided the world is stagnant, and views the creation and training of agents as a way to change the whole world!

Wealth: 10(+1/turn)

Pull: 5(+.5/turn)

Regions: 1

Agents:

Puppet Corporations: [S'executive Solutions: +1 Wealth/turn, can be deployed anywhere to attack foreigners]

Assets: [Shotguns] [Guns for Hire] [Katanas] [Cyber Eyes]

Personnel: 15

Solvency: 75% [How solid your Syndicate's control is]

Heat: 0% [How much the powers-that-be want you dead]

Projects:

Significant Properties: [Nu-Eyes Island]

Better, Faster Strong, Harder:

The Chairman seeks to reforge his soldiers. All R&D into Cyberware gains +10.

Ancient Foes:

A hafu, he is accepted in neither China nor Japan due to his mixed blood. -10 to acquire companies or expand within China or Japan using Chairman's agent action.

Modern Warfare:

Producing soldiers is the name of the game. Re-roll any Corporate Action attempting to up personnel, acquire personnel [Assets], or install Cyberware in your employees below 50.

Causing Trouble:

Stability tends to be good for the businesses of 207X, and those who like instability like it contained geographically. Deploying your units to Japan, Australia, Europe, or North America will generate 2% extra Heat.

Technology:

[Accounting I] [Cybernetics II] [Melee Training II]

1. "Tomiko, please, do tell me why we lack any assets that will swiftly allow our units to get on and off site quickly? Mmhm, oh really? That so? Well then from what I see the main issue is that the initiative has mot been taken to secure said vital assets. Now if you would kindly gather some planes and boats, I am on my way down to assist in that. See you soon."(Secure air and sea assets)

2. "Yes this is Yuolin. Oh is that so? Let me just check our resources first…we seem to have whats necessary. Yes you may proceed with your research, do not fail me James."(Attempt to acquire military contracts)

3. "Hmm this list of possible agents seems worth my time…and money." Yuolin sends an order to pick up people he deems worthy of joining The Eyes of Madness.(Acquire agents)

4. "How are you doing today Hichin? Thats good. Please remind why we dont own these islands right outside my window. Your working on it you say? Well then inform me when you make progress on that. In the meantime give me some info on our R&D's progress on the new technology." (Research Cyber Neural Network)

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fc4387 No.15326

Dice rollRolled 24 + 10 (1d100)

>>15325

Rerolling roll 3

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fc4387 No.15330

Dice rollRolled 56, 99, 74, 8 = 237 (4d100)

>>15204

Syndicate Name: Øivind-Kurosawa Conglomerate (Formerly SAP Deutschland)

Syndicate Fluff: The result of the German entrenched and highly secretive Øivind family's sudden desire to cooperate with the fresh-faced Japanese Kurosawas, Øivind-Kurosawa has recently pushed to acquire the massive SAP Deutschland and a number of smaller utilities, software and advanced design agencies across Germany, Øivind-Kurosawa is an unexpected and highly interesting phenomena. The conglomerate's formation and extremely rapid spread, as well as the sudden desire of the formerly almost asceticly reclusive Øivinds has been cause for concern amongst some in the high-tech industry in Europe and Japan, as have the significant military and political capabilities both families are well-known to posses.

Colour: Blue

Starting City/Region: Walldorf, Germany

Chairman Name: Nichols Øivind

–Grit:[1]

–Guile:[2]

–Acumen:[2]

Chairman Fluff: Nichols Øivind isn't a man with a long wikipedia page. He probably won't be listed in many magazine covers, and he is, by all accounts, a soft-spoken man who rarely speaks and shies away from public performance.

Few will ever understand just how much power he holds.

Nichols has three children that he never sees, instead spending his time cutting international deals and in backroom conferences, or burying himself in ancient works and tomes. His massive home is almost like a museum, in that it hosts a humongous variety of works thought lost to history and priceless artifacts, some practically radiant with power. Nichols is, despite his immense personal wealth, not a greedy man - the money is just a means to an end. That end is, of course, untold and unforseen power. Few things escape the gaze of a 187 IQ child prodigy who made untold billions in his youth through inside banking and exploiting connections - but the truth behind it all has. Not for long. Not anymore. Power, one way or another.

Wealth: 17.2(+3.4/turn)

Pull: 8(+.5/turn)

Regions: 10

Agents: [Nicky]

Puppet Corporations: [Kurosawa Holdings: +0.5 Wealth/turn, can expand in Japan] [Asgaard Group: +1.5 Wealth/turn, large enough force to deploy to (as a free action) strategic checkpoints across a region you own–makes it safer but suspends 1 Wealth/turn from the corp as other contracts are passed by.][Deutsche Comp LLC: e-War resistance is raised]

Assets: [Pistols] [Assault Rifles] [Hackers] [Private Soldiers]

Personnel: 15

Solvency: 75%

Heat: 1%

Projects:

Significant Properties:

[Øivind-Kurosawa International Towers (HQ: Europe (Germany))] - [Crypto Backdoors] (Guile actions relating to cyberspace\hacking are advantaged, and on Grit actions you have a chance to confuse automated defense IFF codes for a crucial moment)

[Kurosawa Advanced Design (HQ: Asia (Japan))]

[Africa HQ] - [Artefact Archaeology Project (Discrete): Wealth 5]

Chairman's Edge: Ghost -Reclusive, intelligent, powerful–and now with a huge software giant at his back. Nichols Øivind gains +5 on any roll to generate money, and is harder to detect in general.

Chairman's Heel: Genius - Even cutting edge tech gurus can seem incompetent compared to you. -5 to rolls directly dealing with your personnel.

Conglomerate's Edge: Giants of Industry - The combined powers of Germany and Japan work wonders in industrious progress. You gain +5 on rolls to hostile takeover a company.

Conglomerate's Blindspot: Old (Bad) Blood - The Powers That Be don't know a lot about you and your old, powerful family–this worries them. Expansion yields +1% Heat. If the Old Guard need a scapegoat, you'll be their go-to man.

Technology: [Software Engineering III] [Accounting I] [Nanotechnology II]

1. Nichols will focus on establishing a center for our African Archeology Project in Tanzania, giving us a small enclave of controlled lands, as well as setting up our African regional headquarters [Øivind-Kurosawa Afrika] and overseeing the promising dig site.[Set up African HQ with land in Tanzania, activate project]

2. Focus our corporate efforts on expanding our market in Germany. Fill out the unclaimed land of our nation.

3. Additionally, advance our expansion in Japan. We are being watched now, which means it is a race - we must acquire as much regional power as we can before confronting the resting dogs of Asia.

4. Pursue AI research.

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fc4387 No.15331

Dice rollRolled 63 (1d100)

>>15204

Syndicate Name: Øivind-Kurosawa Conglomerate (Formerly SAP Deutschland)

Syndicate Fluff: The result of the German entrenched and highly secretive Øivind family's sudden desire to cooperate with the fresh-faced Japanese Kurosawas, Øivind-Kurosawa has recently pushed to acquire the massive SAP Deutschland and a number of smaller utilities, software and advanced design agencies across Germany, Øivind-Kurosawa is an unexpected and highly interesting phenomena. The conglomerate's formation and extremely rapid spread, as well as the sudden desire of the formerly almost asceticly reclusive Øivinds has been cause for concern amongst some in the high-tech industry in Europe and Japan, as have the significant military and political capabilities both families are well-known to posses.

Colour: Blue

Starting City/Region: Walldorf, Germany

Chairman Name: Nichols Øivind

–Grit:[1]

–Guile:[2]

–Acumen:[2]

Chairman Fluff: Nichols Øivind isn't a man with a long wikipedia page. He probably won't be listed in many magazine covers, and he is, by all accounts, a soft-spoken man who rarely speaks and shies away from public performance.

Few will ever understand just how much power he holds.

Nichols has three children that he never sees, instead spending his time cutting international deals and in backroom conferences, or burying himself in ancient works and tomes. His massive home is almost like a museum, in that it hosts a humongous variety of works thought lost to history and priceless artifacts, some practically radiant with power. Nichols is, despite his immense personal wealth, not a greedy man - the money is just a means to an end. That end is, of course, untold and unforseen power. Few things escape the gaze of a 187 IQ child prodigy who made untold billions in his youth through inside banking and exploiting connections - but the truth behind it all has. Not for long. Not anymore. Power, one way or another.

Wealth: 17.2(+3.4/turn)

Pull: 8(+.5/turn)

Regions: 10

Agents: [Nicky]

Puppet Corporations: [Kurosawa Holdings: +0.5 Wealth/turn, can expand in Japan] [Asgaard Group: +1.5 Wealth/turn, large enough force to deploy to (as a free action) strategic checkpoints across a region you own–makes it safer but suspends 1 Wealth/turn from the corp as other contracts are passed by.][Deutsche Comp LLC: e-War resistance is raised]

Assets: [Pistols] [Assault Rifles] [Hackers] [Private Soldiers]

Personnel: 15

Solvency: 75%

Heat: 1%

Projects:

Significant Properties:

[Øivind-Kurosawa International Towers (HQ: Europe (Germany))] - [Crypto Backdoors] (Guile actions relating to cyberspace\hacking are advantaged, and on Grit actions you have a chance to confuse automated defense IFF codes for a crucial moment)

[Kurosawa Advanced Design (HQ: Asia (Japan))]

[Africa HQ] - [Artefact Archaeology Project (Discrete): Wealth 5]

Chairman's Edge: Ghost -Reclusive, intelligent, powerful–and now with a huge software giant at his back. Nichols Øivind gains +5 on any roll to generate money, and is harder to detect in general.

Chairman's Heel: Genius - Even cutting edge tech gurus can seem incompetent compared to you. -5 to rolls directly dealing with your personnel.

Conglomerate's Edge: Giants of Industry - The combined powers of Germany and Japan work wonders in industrious progress. You gain +5 on rolls to hostile takeover a company.

Conglomerate's Blindspot: Old (Bad) Blood - The Powers That Be don't know a lot about you and your old, powerful family–this worries them. Expansion yields +1% Heat. If the Old Guard need a scapegoat, you'll be their go-to man.

Technology: [Software Engineering III] [Accounting I] [Nanotechnology II]

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fc4387 No.15332

>>15325

The highly caffeinated chairmen of High-bucks has come to a realization. Other chairman have been attacked, raids and senseless violence is going on all around. If he's going to build a profitable empire he's going to need protection, he's gonna need friends in high places. He knows of one great soon to be superpower of the world that would be the chairman of The Eyes of Madness. Grabbing The phone he dialed up the chairman to discuss terms that are mutually beneficial to each of us.

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fc4387 No.15333

Dice rollRolled 92, 70, 13 = 175 (3d100)

>>15331

((I don't know why it rolled there.))

1. Nichols will focus on establishing a center for our African Archeology Project in Tanzania, giving us a small enclave of controlled lands, as well as setting up our African regional headquarters [Øivind-Kurosawa Afrika] and overseeing the promising dig site.[Set up African HQ with land in Tanzania, activate project]

2. Focus our corporate efforts on expanding our market in Germany. Fill out the unclaimed land of our nation.

3. Additionally, advance our expansion in Japan. We are being watched now, which means it is a race - we must acquire as much regional power as we can before confronting the resting dogs of Asia.

4. Pursue AI research.

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fc4387 No.15334

Dice rollRolled 47 (1d100)

>>15210

>>15333

>zombies

>skynet

If worse comes to worse and they both take over the world our next builders going to be badass

>rolling to see if humanity makes it

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fc4387 No.15335

>>15332

Yuolin looks down as his phone rings. He was not expecting any calls for the next few hours, so this may be important. Leaning back in his chair he hits the speaker function.

"This is Yuolin speaking. Who is this?"

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fc4387 No.15337

Dice rollRolled 24 (1d100)

>>15191

Agent "Nicky"

Fluffy Bits:

What is a young woman well versed with computers and equipment supposed to do in a world dominated by MegaCorporations? Of course there have always been those who have sought to hack and steal secrets, selling them for insane sums of money, Nicky however never had an interest in such deals. Life is far too short and far too nice to be ended prematurely by pissing of the wrong people.

A handler most of all Nicky's talents lie in the organization of people and the obtaining of information. Whether or not this will help or hinder her success joining the Øivind-Kurosawa Conglomerate remains to be seen.

Grit: 2

Guile: 3

Acumen: 0

Handler: Not present for physical Ops yourself, you are not wounded in espionage\attacks you carry out that go south unless your enemy has [Biofeedback].

1. With no direct orders to abide by it would probably prove best for Nicky do go ahead and improve her Guile by expanding the various network of sources and associates she already had beforehand. The general rule of having a guy for something was having to have the guy before having a problem you needed to have a guy to solve the problem for in the first place.

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fc4387 No.15338

Dice rollRolled 95 (1d100)

>>15335

Howdy, this is the chairman of high-bucks. There seems to be some matters that could be mutually beneficial to each other, I know that most Of your executive phones are on recording, if you could be so kind to turn off those recordings I would like to discuss business with you.

[enter previously agreed-upon pm information here]

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fc4387 No.15339

>>15338

Did not mean to roll even though it was really good roll

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fc4387 No.15340

>>15338

"Ah yes, I know of you. Tell me would you be willing to trade technology and manpower?" Says Yuolin, entirely unfazed. "If need be we could come together for a more formal talk. What do you say?"

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fc4387 No.15341

>>15340

Sounds wonderful! Let's grab a cup of coffee and talk.

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fc4387 No.15345

>>15341

(Where are we meeting?)

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fc4387 No.15367

>>15345

Somewhere on my turf, it doesn't really matter. Posting in the thread is just a formality that we don't even have to do, the real deals happen in PMs, which we already did.

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fc4387 No.15368

>>15367

Alrighty then. Welp every deal is done, flash forward to end of talks.

Yuolin shales your hand, wishes you a good day, and leaves.

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fc4387 No.15420

File: 1447989677868.png (3.04 MB,5616x2160,13:5,MUP.png)

>>THE DRAGON STIRS

The Old Guard have gotten their shit back together and are no longer so easily taken advantage of.

>>

>>??

>>15210

Work on the Omni-Vaccine is stalled significantly before pulling up. [7/10]

Expansion goes very poorly, -2 Personnel.

Expansion then goes very well! +1.2 wealth\turn.

>gain 12 regions

>this pulls it up a bit.

You dig up something on a spiritual guru named Yang Fan Zhu. There’s not a big digital trail on him, but Janet thinks should could find antiquated paper documentation if she went to China proper.

>>15278

39, 39, 89, 68, 54

You gain +0.1 wealth\turn , but the enfeebled Old Guard in Scotland take note.

>+1 region

2. You gain +0.2 wealth\turn, and 2 territories–you lack an Africa HQ presently, making these territories vulnerable

>+2 regions

3. Gain the puppet company [International Banking and You!(Pilot Programme): additional +1 Wealth\turn from Tax Shelters for both parties].

4. [Propaganda II] [6/10]

5. Agent Orange uses your existing front to up your permanent income by +2 Wealth\turn

>>15284

You lobby the government for… well, something. They agree to hand you a lucrative contract, granting you +0.1 wealth/turn, +1 wealth upfront, and

>1 region

2. The Ad Campaign goes well enough. You gain [South Beach Bitches: +0.5 Wealth\turn, provides the asset [Escorts (Sexual)]]

3. You gain [Bio-Engineering IV]. You gain the [Unstable Telepathy] asset.

4. Your guys think they may be getting somewhere… [5/?] on [SOMETHING BIG!]

5. You gain [Medical Applications I], and can now hawk your goods more effectively to healthcare providers.

>>15295

+1.5 Wealth/turn, gain the property [Bangkok Rounder][HQ: Asia]

>15 Territories!

2. Obtain the corporation [Defensible Corporate Structures: can be deployed to regions to keep control, your HQ gains the brand [Emergency Response Teams] Gain the asset [Private Soldiers]

3. gain puppet corp [Africa-Asia Connect: +2 Wealth\turn so long as your Africa HQ and Asia HQ remain intact]

4. Mineralogy stalls.

5. Djeff manages to score you 4 territories and +0.3 Wealth\turn–being so near your main HQ helps.

>>15307

1. Things go disastrously wrong. If it weren't for the Friends In High Places that got you invited here you'd probably have been shot on the spot. As it goes your HEAT rises by 15%.

2. You manage to scoop up some smaller Hawaiian islands +0.3 wealth\turn

>3 regions

>you’re going to want some sea transport Assets to expand well across water

3. Gain property [Cocaine Coco-Nuts][HQ: Pacific Islands]

4. Counter-Intelligence II is at [7/15]

5. Janet finds you a way in, but it still needs to get worked. You are [4/10] towards the asset [Friends in Blue Places]

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fc4387 No.15421

>>15325

1. You gain the assets [Attack Choppers+] and [Warships]

2. Nobody’s interested.

3. Yet again, no-one bites.

4. Researchers barely make any progress. [Neural Networks][1/10]

>>15330

56, 99, 74, 8

1. gain [Øivind-Kurosawa Afrika][HQ: Africa]

The project is at [6/15], it requires no further Wealth allocations but there have been complications with the digging.

2. +1.6 Wealth/turn. Most of the north is yours but the Powers That Be have an operational stranglehold on a key region to the south.

>gain 16 regions

3. +0.7 wealth\turn

>gain 7 regions

4. AI research is just more bust.

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fc4387 No.15427

Dice rollRolled 20, 78, 60, 58, 65 = 281 (5d100)

>>15420

Syndicate Name: Nu-U BioGenetics

Syndicate Fluff: Following the success of the Human Genome Project, and completed mapping and sequencing of the DNA of most terrestrial life, the next oobvious step would be moving from old and unscientific 'breeding' to direct engineering. Nu-U specializes in Anthropomorphic - Human - engineering and improvement, ranging from simple visual and health improvements, to major changes such as adding of limbs or fur, to combat-intended enhancements. They prefer to go through other corporations to field-test the latter.

Colour: Lime Green

Starting City/Region: San Francisco

Chairman Name: Duke Nelson III [Grit: 0, Guile: 1, Acumen: 4,]

Chairman Fluff: Duke Nelson isn't a bio-geneticist. He's a businessman who understands his research scientists, how to cajole them in profitable directions, and how to reward them with bouts of pure research. Nu-U is the outgrowth of a company founded by his Grandfather, and run by his Father before him, and Duke Nelson IV is currently working as a lab supervisor and earning his way up through the ranks. As such, Nelson tends to take a long view, as opposed to a short. Good practical innovations have come from interesting results of pure research, after all!

(Chairman)

Long-term Thinker:

-Duke Nelson the III makes the Syndicate resistant to Solvency shocks and personal actions to improve Solvency or increase Wealth generation receive a +10.

I'm No Scientist, But:

-Over reliance on incentivization has made Nu-U virile, but increased R&D costs. Gain +2 Wealth cost to all R&D Project Completion actions.

(Syndicate)

Beyond Man:

-Nu-U can produce more than modern man had dared dream. You can augment your agents' Grit at the cost of their Guile and Acumen. Corporate actions may be explicitly carried out by heavily Bio-modded personnel, granting +5 to violent actions or those requiring preternatural reflexes\health\unhuman features like gills\wins, but…

Reviled by Many:

-One man's dreams are another man's nightmares. Publicity of your bio-engineer operatives generates heat. If any of them got caught committing a crime, it would generate two times the heat.

Wealth: 17.4(+4.5/turn)

Pull: 7(+.5/turn)

Regions: 14

Borders: High-Bucks

Assets: [Pistols] [Claws][Escorts (Sexual)][Unstable Telepathy]

Personnel: 15

Solvency: 75%

Heat: 0%

Agents: [Dr. Vendermyn: Grit -1, Guile 1, Acumen 3]

Puppet Corporations:

-[DirectGineering Corp: +5 to Genetic Engineering Research]

-[A Big Bod For You: +0.5 Wealth/turn, they specialize in tissue growth, fat reduction, and general re-sexifying–use this as you will]

-[Eye Tint You: +1.5 Wealth\turn]

-[South Beach Bitches: +0.5 Wealth\turn]

Projects:

-[Commercial Eye Colorization][Completed]

-[Bio-Engineering IV: Chaotic Telepathy][Completed]

Significant Properties:

-[Nu-U Towers(HQ)]

-[Lab: California]

Technology:

-[Bio-Engineering IV]

-[Accounting I]

-[Medical Applications I]

In Progress

-Research: Pure [SOMETHING BIG!][5/?]

-

Standard Actions

1.Chairman Personal: Research in Accounting improvements to hire additional Agents

2.Corporate Action: Mexican Expansion.

3.Corp or R&D Action: Construct Psionics Research Center

4.R&D Action: [Pure Research][5/?]

Agent Actions

5.Dr Vendermyn: Military Application Research

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fc4387 No.15453

>>15420

>>15219

[META] Did I get missed? Or do Player Agents not get a bonus?

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fc4387 No.15455

>>15453

Get on IRC?

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fc4387 No.15456

File: 1447997437731.jpg (26.59 KB,400x400,1:1,AF.jpg)

Dice rollRolled 63, 97, 72, 34, 4 = 270 (5d100)

[The Ambassador Foundation]

Syndicate Fluff: The Ambassador Foundation was established in 1991 following the collapse of the Soviet Union by a group of former Thatcherites looking to exploit several tax-evasion loopholes in the tax code of the United States. Since then, the foundation has grown to considerable size and prestige to the point of assuming the nominal “big dog” status as both a non-profit and corporate nexus. This makes the foundation extremely insidious insofar as maintaining a public image, but also maintaining the legitimacy of states where it operates. The Foundation, as one might suspect, is malevolent: it ships arms, topples democratic goverments, and maintains a debris ring of corporations and states that serve to fuel whatever goal it seems to have. Unfortunately, the beneficent goals the foundation once had are no longer, and the individuals joining the foundation now see it as a viable career option after or before they join public office. The Foundation's stock-and-trade is democratic overthrow and "development preparation" – an admixture of terrorism, armed overthrow, and extractivism.

Colour: Light Blue

Chairman Name: Samantha Debourd

Chairman Fluff: Samantha Debourd is the current acting chairwoman of the foundation. Though a social reformer during her youth and the anti-war movements of the early 2040s, Samantha has since turned heel into a greedy narcissist after being hired by the foundation. Unfortunately for the world, Samantha also seems to have retained many of her insights about the lower classes – this makes her insidious insofar as operating in strife-torn areas or managing public dissent.

Grit:[2] Action-y business.

Guile:[2] Espionage-y business.

Acumen:[1] Business-y business.

Wealth: 10.7(+5.3/turn)

Pull: 3(+1/turn)

Regions: 26

Agents: Agent Orange: Grit -1, Guile 5, Acumen -2

Puppet Corporations:

[HumaniAIDE: -1% Heat/turn, -0.5Wealth/turn][Dark Continent Shipping][Warfighters4Hire LLC: +1Wealth\turn][International Banking and You!(Pilot Programme): additional +1 Wealth\turn from Tax Shelters for both parties]

Assets: [Pistols] [Assault Rifles] [Lobbyists] [Improved Tax Shelters: Pilot Program, Wealth 3]

Personnel: 15

Solvency: 75%

Heat: 0%

Projects: [Crowd Control III: Sonic Suppressor Tanks, 4 Wealth]

Significant Properties: [The Ambassador Campus, London]

Technology: [Propaganda I] [Accounting I] [Crowd Control II]

Experienced Operative: You know the ins and outs of activism–and how to shut it down. +10 to any rolls involving shutting down "concerned citizens" or fellow corporations' demonstrations.

Old Peacenik: Your former career can be brought up at inconvenient times, and you made enemies amongst the Old Guard and Powers That Be alike. Your Agent actions in territories adjacent to or within territory controlled by these powers -5 your roll, because they've got an eye out for you.

Tax Free, for a Fee: You can establish tax shelters for other Syndicates. This generates a mutual +1Wealth\+1Wealth.

Rotten to the Core: It's startlingly easy for investigative journalists to dig up dirt on you. Vulnerable to heat via publicity of your money-making affairs.

On Hold

———

[Actions]

[Rebrand]

1.[Expansion, England]

2.[Establish Africa HQ]

3.[Crowd Control III: Sonic Suppressor Tanks, 4 Wealth]

4.[Research - Propaganda II] [6/10]

5.[Agent - Continue Crowd Control Sales, Africa]

———

[Rebrand]

[HumaniAIDE: -1% Heat/turn, -0.5Wealth/turn] to [AMB Aide]

[Warfighters4Hire LLC: +1Wealth\turn] to [AMB Public Relations]

[Dark Continent Shipping]to [AMB Shipping, Africa]

[International Banking and You!(Pilot Programme): additional +1 Wealth\turn from Tax Shelters for both parties] to [AMB Financial]

1. Samantha continues to appear at meetings and lobby for still more control with her army of lobbyists. The old guard don't scare her, because she's totally crazy and wants more power. [-5 penalty, peacenik](spend 3 pull)

2. The Foundation is attempting to establish a headquarters in Africa. They invest all the resources they can to avoid the loss of their holdings on the continent. [Establish Africa HQ]

3. "Harry. Yeah, it's Samantha. The project is go. With those tanks we'll be able to make a killing in China during those damn riots they always have. Yeah. Yeah. Wow, yeah. That sounds good. We can have tracks on them?" [Crowd Control III: Sonic Suppressor Tanks, 4 Wealth]

4. "Get research on propaganda again. If we're up against the decaying rotted dolts of old we're going to need better PR." Research: [Propaganda II] [6/10]

Agents

5. Agent Orange continues his work in Africa. He's really starting to like the people and appreciate the fine food. In his spare time, he enjoys to drink on the beach and play with the local children. He's a nice guy, really. [Continue riot suppression sales, Africa]

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fc4387 No.15457

Dice rollRolled 86, 37, 78, 51, 29 = 281 (5d100)

>>15420

Wealth: 20.35 (+6.15/turn)

Pull: 7 (+.5/turn)

Regions:27

___

Agents:

>Amanda James: Grit 0, Guile 2, Acumen 2

>Donald Defferson: Grit 1, Guile 1, Acumen 1

>Janet Kaksyn: Grit 0, Guile -1, Acumen 3

_____

Puppet Corporations: [Coffee Co: People look the other way when you make their coffee. -1% to any Heat gain.][Portland Dicksocks: +0.25 Wealth/turn, great for parties][Local Yocal Farming Co: +0.5 Wealth/turn.]Brighteyes Startup: yields +4 Wealth when you spend 1

Pull (as a free action). +0.5 turn/base]

[SeAttledLove: Prostitution startup, their app’s gimmick is it connects prostitutes and John’s for water-bound love making on unmanned barges ferrying goods around the city. They’re making +2 Wealth/turn… for now.]

Assets: [Pistols] [Lobbyists] [Visor Headsets]

Personnel: 15

Solvency: 75% [How solid your Syndicate's control is]

Heat: 14% [How much the powers-that-be want you dead]

Projects:

Significant Properties: [Coca capital] [HQ]]

[Coca Fields][Cocaine Coco-Nuts][HQ: Pacific Islands]

Lovely Personality:

Any acumen check gets a +5.

Heart Problems:

Any sudden starts could put you into cardiac arrest. You'll survive, but it'll take its toll–you get -5 to Grit rolls and -5 to any Grit situation you're involved in.

COCAINE!:

The wonders of the white powder fuel your corporations output. Once a turn, re-roll a corporate action.

Drug Abuse:

Jesus fucking Christ you're putting cocaine on the counter. The health risks alone make keeping up a customer base difficult. Whenever you lose Solvency, lose an extra 1%.

Technology:

[Accounting I] [Agriculture I] [Narcotics II]Counter Intelligence I]

________

1. Buy a military base from a local unstable government.

+5

Spend 1 pull to ensure I talk with the right people.

2. Expand into Africa preferably near pic related. Using kefikas warships as help.

3. Gift keifka

[Accounting I] [Agriculture I] [Narcotics II]Counter Intelligence I] and if counterintelligence to finishes in time that as well

4. Counter-Intelligence II is at [7/15]

5. Janet knows the power that can come knowing the right people. She continues to help things go smoothly.

>Janet Kaksyn: Grit 0, Guile -1, Acumen 3

[4/10] towards the asset [Friends in Blue Places]

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fc4387 No.15458

Dice rollRolled 41, 37, 72, 30 + 10 = 190 (4d100)

>>15421

>>15421

Syndicate Name: The Eyes of Madness

Syndicate Fluff: The Eyes of Madness is an organization devoted to the training and creation of Black Ops agents and mercenaries, giving them to the highest bidders. Not only that, but they are arms dealers and makers of cybernetics, allowing them to branch into and fill the current void of warfare tech.

Colour: Deep purple

Starting City/Region: Hawaiian Island

Chairman Name: Kelvichio Yuolin

–Grit:[1]

Action-y business.

–Guile:[2]

Espionage-y business.

–Acumen:[2]

Business-y business.

Chairman Fluff: An american born man with a mix of japanese and chinese blood. He has decided the world is stagnant, and views the creation and training of agents as a way to change the whole world!

Wealth: 11(+1/turn)

Pull: 5.5(+.5/turn)

Regions: 1

Agents:

Puppet Corporations: [S'executive Solutions: +1 Wealth/turn, can be deployed anywhere to attack foreigners]

Assets: [Shotguns] [Guns for Hire] [Katanas] [Cyber Eyes] [Attack Choppers+] [Warships]

Personnel: 15

Solvency: 75% [How solid your Syndicate's control is]

Heat: 0% [How much the powers-that-be want you dead]

Projects:

Significant Properties: [Nu-Eyes Island]

Better, Faster Strong, Harder:

The Chairman seeks to reforge his soldiers. All R&D into Cyberware gains +10.

Ancient Foes:

A hafu, he is accepted in neither China nor Japan due to his mixed blood. -10 to acquire companies or expand within China or Japan using Chairman's agent action.

Modern Warfare:

Producing soldiers is the name of the game. Re-roll any Corporate Action attempting to up personnel, acquire personnel [Assets], or install Cyberware in your employees below 50.

Causing Trouble:

Stability tends to be good for the businesses of 207X, and those who like instability like it contained geographically. Deploying your units to Japan, Australia, Europe, or North America will generate 2% extra Heat.

Technology:

[Accounting I] [Cybernetics II] [Melee Training II]

1. Give High bucks access to my technology and assets

2. Buy out/Secure mercenary groups in the area near high-bucks military base(gain them as assets/agents/personnel)

3. Research neural networks[1/10]

4. Research cyber limbs

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fc4387 No.15460

File: 1447998078643.jpg (91.4 KB,640x715,128:143,image.jpg)

>>15457

>pic related

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fc4387 No.15480

Dice rollRolled 2 (1d100)

>>15458

Rerolling roll 2

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fc4387 No.15481

>>15480

Welp old roll it is!

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fc4387 No.15497

Dice rollRolled 66, 60, 83, 22, 73 = 304 (5d100)

>>15420

1.Chairman Action: - If you fail to plan, you plan to fail - time to plan the next move - from the Bangkok HQ Alex plots expansion to Korea

2. Corp Action - General Expansion - cautious and controlled, the order for general expansion goes out to all our regional HQs

3 Corp Action 2 - Power is Power - construct (or develop, if needs be) power plants to gain money and political presence. Start in Africa, but look to do it in other places as well .

4 R&D Action. Keep working on dat Mineralogy

5. Agent Action. - Nights in Bangkok - it has become apparent that as a corporation we're falling behind; Djeff is sent to find us tech and research companies to acquire.

Syndicate Name: Resource Alliance: Worldwide

Syndicate Fluff: The syndicate listed on stock exchanges across the globe as RAW has two driving interests - Materials and Power. Everything starts somewhere, and RAW wants to be that somewhere - from ore to oil, fertilizer to fuel, if it can be found in the ground they'll dig it up, process it and sell it for profit. Of course it's not just about digging it up and selling it - power generation, processing, shipping and the heavy equipment necessary for all of the above all come under RAW's portfolio - vertical integration is one of the keys to their success.

The other key, they've found, is a willingness to get their hands dirty, in pretty much every way - many valuable resources can be found in unstable or protected regions, and the ability to lean on politicians or act with a heavy hand has benefited the company many times - they are the power company, and they like all sorts of power.

Colour: Red

Starting City/Region: Moscow

Chairman Name: Alexander Billiton

–Grit:[2]

–Guile:[2]

–Acumen:[1]

Chairman Fluff: A brusque and powerful man with a shadowy past and a flair for strategy, Alexander Billiton acts carefully in public, but he always acts with strength, supported by extensive legwork and planning. With a background in field ops and having worked as a lobbyist in several countries, Billiton's experience suit's RAW's plans perfectly, and his forceful business style has seen much success. As Sun Tzu said, "The epitome of strategy isn't winning every battle, but winning without fighting." - likewise, Alexander prefers to arrive at a meeting with the result he wants already secured through the positioning and pressure his the company can provide. Personally he is reasonably skilful, speaking fluent English, Portuguese and Russian, with passable French and German, and he excels in planning and logistics. If rumours are to be believed he also has a fair few other, even more dangerous, skills, but none of his underlings are stupid enough to enquire too deeply into their boss's past

Wealth: 15.55(+5.95/turn) [+1 Pending, from Tax Shelter]

Pull: 5.5(+.5/turn) [whoops, forgot to count this before]

Regions: 34

Agents: Djeff Kawloon: Grit 0, Guile 1, Acumen 3

Puppet Corporations:

[Oil & Gas Co: +0.5 Wealth/turn]

[Farms United: +0.5 Wealth/turn]

[Heavy Metal Co: +0.25 Wealth /turn, +1 to construction rolls]

[Africa-Asia Connect: +2 Wealth\turn so long as your Africa HQ and Asia HQ remain intact]

[Defensible Corporate Structures: can be deployed to regions to keep control, your HQ gains the brand [Emergency Response Teams]

Assets:

[Pistols]

[Subaquatic Rig](is this the right location?)

[Private Soldiers]

Personnel: 15

Solvency: 75%

Heat: 0%

Projects: [Mineralogy I] is at [5/10]

Significant Properties:

[Player Named Headquarters]

[Dark Continent Branch Office][HQ: Africa]

[Bangkok Rounder][HQ: Asia]

Planning and Execution:

+5-25 to any action you've spent an earlier action preparing (depending on how well the other roll went).

Checkered Past:

You're a deadlier man than you appear, and that can put some people on edge. -5 to gaining new Agents/

Growing Stronger:

+10 to extract raw resources/create facilities to do so, +5 to Expansion.

20th Century Mindset:

You haven't exactly gotten with the "cyberware, katanas, and trench-coats" vibe. -10 to researching futuristic technologies.

Technology:

[Agriculture II] [Heavy Industry II] [Accounting I] [Advanced Oil Drilling I]

Non-Action Action: >>15456 enter into discussions with the Ambassador Foundation about Tax Shelters. And their ambitions in Africa

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fc4387 No.15506

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fc4387 No.15512

>>15420

Syndicate Name: Øivind-Kurosawa Conglomerate (Formerly SAP Deutschland)

Syndicate Fluff: The result of the German entrenched and highly secretive Øivind family's sudden desire to cooperate with the fresh-faced Japanese Kurosawas, Øivind-Kurosawa has recently pushed to acquire the massive SAP Deutschland and a number of smaller utilities, software and advanced design agencies across Germany, Øivind-Kurosawa is an unexpected and highly interesting phenomena. The conglomerate's formation and extremely rapid spread, as well as the sudden desire of the formerly almost asceticly reclusive Øivinds has been cause for concern amongst some in the high-tech industry in Europe and Japan, as have the significant military and political capabilities both families are well-known to posses.

Colour: Blue

Starting City/Region: Walldorf, Germany

Chairman Name: Nichols Øivind

–Grit:[1]

–Guile:[2]

–Acumen:[2]

Chairman Fluff: Nichols Øivind isn't a man with a long wikipedia page. He probably won't be listed in many magazine covers, and he is, by all accounts, a soft-spoken man who rarely speaks and shies away from public performance.

Few will ever understand just how much power he holds.

Nichols has three children that he never sees, instead spending his time cutting international deals and in backroom conferences, or burying himself in ancient works and tomes. His massive home is almost like a museum, in that it hosts a humongous variety of works thought lost to history and priceless artifacts, some practically radiant with power. Nichols is, despite his immense personal wealth, not a greedy man - the money is just a means to an end. That end is, of course, untold and unforseen power. Few things escape the gaze of a 187 IQ child prodigy who made untold billions in his youth through inside banking and exploiting connections - but the truth behind it all has. Not for long. Not anymore. Power, one way or another.

Wealth: 18(+5.8/turn)

Pull: 8.5(+.5/turn)

Regions: 34

Agents: [Nicky]

Puppet Corporations: [Kurosawa Holdings: +0.5 Wealth/turn, can expand in Japan] [Asgaard Group: +1.5 Wealth/turn, large enough force to deploy to (as a free action) strategic checkpoints across a region you own–makes it safer but suspends 1 Wealth/turn from the corp as other contracts are passed by.][Deutsche Comp LLC: e-War resistance is raised]

Assets: [Pistols] [Assault Rifles] [Hackers] [Private Soldiers]

Personnel: 15

Solvency: 75%

Heat: 1%

Projects:

Significant Properties:

[Øivind-Kurosawa International Towers (HQ: Europe (Germany))] - [Crypto Backdoors] (Guile actions relating to cyberspace\hacking are advantaged, and on Grit actions you have a chance to confuse automated defense IFF codes for a crucial moment)

[Kurosawa Advanced Design (HQ: Asia (Japan))]

[Øivind-Kurosawa Afrika (HQ:Africa (Tanzania))] - [Artefact Archaeology Project (Discrete): 6/15]

Chairman's Edge: Ghost -Reclusive, intelligent, powerful–and now with a huge software giant at his back. Nichols Øivind gains +5 on any roll to generate money, and is harder to detect in general.

Chairman's Heel: Genius - Even cutting edge tech gurus can seem incompetent compared to you. -5 to rolls directly dealing with your personnel.

Conglomerate's Edge: Giants of Industry - The combined powers of Germany and Japan work wonders in industrious progress. You gain +5 on rolls to hostile takeover a company.

Conglomerate's Blindspot: Old (Bad) Blood - The Powers That Be don't know a lot about you and your old, powerful family–this worries them. Expansion yields +1% Heat. If the Old Guard need a scapegoat, you'll be their go-to man.

Technology: [Software Engineering III] [Accounting I] [Nanotechnology II]

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fc4387 No.15513

Dice rollRolled 91, 26, 48, 30 = 195 (4d100)

>>15512

1. Operations in Africa have been going quite well, I think. Nichols will continue to, for the moment, personally oversee the region. Oversee work at our excavation site (6/15) and spend [1 Pull] to carve out land in Tanzania (look it up on a map) as specific Øivind-Kurosawa-exclusive land. Our enclave must be protected. (Gain territories + Continue project)

2. Corporately, we will expand our computing and electronics system at Deutsche Corp and SAP central, for more advanced international control and information-gathering. Played correctly and applied with proper upgrades and development, this should simultaneously tighten our control and solvency, increase our international pull, and allow us to dominate the field of cybernetic warfare and information. This will not be cheap - spending [8 Wealth], and [1 Pull] to get the best.

3. It's time to start pushing into the field of augmentation, so we can dominate the ground as well as the servers. Start with the basics. I want full enhancement suites capable of granting wireless connectivity and full-range cybernetic warfare capabilities to our private soldiers, as well as basic mechanical/biological enhancements. Most importantly will be the development of our on-the-go wired capabilities for ground soldiers - imagine the capabilities of soldiers that can rig an automated car to crash with their minds, bring down helicopters and tanks in flames, cause smartlinked guns and enhanced blades to be unable to function? We'd be unstoppable.

4. Begin AI research, in coordinate with our cybernetics research. The base-grade AIs we can create will likely only be able to provide assistance with our enhancement suites, but with the resources we give them, even such basic inbuilt capabilities would be very powerful when coupled with enhanced soldiers. Not to mention the possibilities given by creation of full-blown, large-scale AI systems, and integrating them into our networks.

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fc4387 No.15514

Dice rollRolled 88, 80, 48, 66, 99 = 381 (5d100)

>>15420

Syndicate Name: Genesis Bio-medical

Syndicate Fluff: Welcome to Genesis Bio-Medical. Creator of many of the miracle drugs that now make much of the known world free of dangerous diseases today. What you may not know is the history of Genesis. Created by a group of German immigrants in a void left in the medical business after the collapse of the market. Taking the pieces Genesis was built up into what it is today. Enough time has been wasted, welcome Professor, and have a good day.

Colour: Orange

Starting City/Region: East coast of America

Chairman Name: Wilhelm von Schlangenbaum

–Grit:[1]

Action-y business.

–Guile:[2]

Espionage-y business.

–Acumen:[2]

Business-y business.

Chairman Fluff:

Wilhelm is the grandson of the original chairman of the company, Winston von Schlangenbaum. A genius man and formerly a scientist for the company. After the recent loss of the last chairman due to mysterious circumstances Wilhelm has taken the mantle and chosen to show his genius can be applied to the market.

Wealth: 20.5(+2/turn)

Pull: 7.0(+.5/turn)

Regions: 1

Agents: Janet Dekari: Grit 2, Guile 3, Acumen 2,

Puppet Corporations: [Big Pharma Inc: +0.5 Wealth/turn] [Totally Legit Corp: +1 Wealth/turn, acts as a front–can absorb up to 5% Heat. After you divert 5% incoming Heat to TLC, it will lose 1% Heat a turn. Once it has reached 0%, you’ll be able to divert Heat again.]

Assets: [Pistols] [Tear Gas] [Stroke LSD] [Psychotropic Gas]

Personnel: 13

Solvency: 75%

Heat: 0%

Projects:

Significant Properties: [HQ]

Science as Usual:

Your experience in the field allows you to personally complete Projects, rather than using an R&D slot to do so.

Mysterious Circumstances:

Sometimes people in your way disappear–people in your own organization. -5 to attempts to recruit new agents

Future Drugs:

People love getting healthy. Also, fucked up. +3 Wealth every time you finish a new Pharmaceutical or Narcotics project as people rush to have the latest thing.

Future Bugs:

Disease is manufactured, engineered, and sold to the highest bidder–the Powers That Be may tap you to take care of any manner of issues. They'll compensate you, of course, but refusing the call may raise your heat. After all, in the year 207X, there is only business–the CDC is defunct.

Technology:

[Medicine III] [Narcotics IV] [Accounting I]

1&4. Continue work on the Medicine IV project. 7/10

2&3. Start recruiting some more personnel.

5. Here are your plane tickets Agent, good luck.

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fc4387 No.15516

>>15497

[Ambassador Foundation]

The Foundation greets the Resource Alliance.

1.The Foundation would like to reassure the alliance that the ambitions of the foundation are merely to establish a nominal footprint on the continent so as to distribute certain pertinent commodities not readily available. It will not extend beyond the nominal holdings in Nigeria. The foundation has no real interest in the continent given the low population density.

2. The Foundation of course welcomes any desired tax shelters for The Resource Alliance, of which The Foundation will begin establishing.

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fc4387 No.15685

>>15457

We are delighted to inform you that your request for a number of Laser Rifles for the amount of 15 gold is accepted!

We look forward to any additional business requests your corporation might make.

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fc4387 No.15686

Syndicate Name: Laserian Industries

Syndicate Fluff: Laserian Industries specializes in the fine field of energy, lasers, holograms, lasers, wireless technology, and of course, lasers.

Created when not so world famous evil genius and Mastermind PROFESSOR LASER decided to retire after a long life of scheming and plotting to take up work in buesiness. In truth, he was never actually good at the espionage and sneaky stuff, but he was an excellent scientist. His efforts did not go unrewarded and he earned a sizeable base, loyal workers, scientists, and money, which will make a fine basis for his new business.

Colour:

Starting City/Region:

Chairman Name:

Professor Maximilian E. Ville

–Grit:[1]

Action-y business.

–Guile:[0]

Espionage-y business.

–Acumen:[4]

Business-y business.

Chairman Fluff:

Known in most circles as "Professor Evil" he is a genius at all things electromagnetic, particularly lasers, with which he proudly armed all his evil minions and soldiers with during his time as an evil genius. Now aged and seeking to relax from the business, he's looking to transform his evil organization from world domination to business and commodity sales, hoping to make a profit from his advanced technology and science.

Wealth: 17.5(+5.5/turn)

Pull: 8.5(+.5/turn)

Regions: 1

Agents:

Puppet Corporations: [Lasers Limited: +10 to all LASER RELATED RESEARCH]

Assets: [Laser Pistols] [Laser Rifles]

Personnel: 15

Solvency: 75%

Heat: 1%

Projects:

Significant Properties: [Player Named Headquarters]

Genius, Evil Mind:

Can help finish weapons Projects instead of using an R&D slot, gets a +15 to doing so.

Literally A Villain:

Anytime something gets slagged with lasers you take an extra 1% of Heat because, oh gee, who did the evil thing with lasers? Maybe it was PROFESSOR LASER!

Laser Sharp, Laser Smooth:

Mass fabrication comes easily to you, what with all the lasers and whatnot–+10 to manufacturing Assets for yourself or others.

One Note:

-3 to researching non-laser technology.

Technology:

[LASERS III] [Laser Rifles III] [Advanced Laser Rifles] [Accounting I] [Mad Science I]

Minions

>Shashka Jolnyov: Grit 1, Guile 3, Acumen -1

Projects:

[Vehicle Mounted Laser Array of Terrifying Capacity(Discrete): Wealth 10]

Companies: [Australian LIGHT and POWER: +1.5 Wealth/turn, allows you to more effectively extort your Australian territories into compliance with your schemes]

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fc4387 No.15702

File: 1448141005551-0.jpg (402.21 KB,1910x1000,191:100,image.jpg)

File: 1448141005603-1.jpg (37.03 KB,640x360,16:9,image.jpg)

>>15685

Hey I'm happy to get the best guns in the market! I will definitely consider more of your products in the future.

[i will gift you the wealth at the start of the next turn becuase it takes an action]

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fc4387 No.15732

Dice rollRolled 10, 15, 5, 98, 8, 14, 81, 17, 70, 46 = 364 (10d100)

>>15189

1. Chairman

PROFESSOR LASER decides to look through his old closet for his old laser battle armor. . .just in case he needs it. It's a big bulking thing looking surprisingly like Darth Vader, with a laser sword, laser shield, and laser gun

WITH TARGETING LASER. Which is actually damaging. For double the laser damage!

Where is that thing anyway?

2. Corporate

Manufacture and produce a number of our fine LASER RIFLES to the High-Bucks syndicate

3-4. R&D

MOUNTED VEHICLE LASER OF TERRIFYING CAPACITY?

WELL WHAT ARE YOU WAITING FOR!

[Vehicle Mounted Laser Array of Terrifying Capacity(Discrete): Wealth 10]

5. Shashka Jolnyov

Shashka decides to back up her ability to intimidate by practicing martial arts.

>>15420

2. Corporate

Aquire more land!

3-4. R&D + 1. Chairman

SOLID HOLOGRAMS.

Yes Gentlemen, SOLID, holograms. . .that can touch stuff and feel like the real thing!

Imagine the possibilities! The potential for fun!

Recreate any character or person or thing and hold them in your hands, interact with them as though they were really there. Children could duel it out with lightsabers safely or we could sell replica simulators of tanks, aircraft to anyone. Video game armies battling it out on your coffee table.

Doctors could operate not with flimsy robot arms, but a doctor could operate on a solid hologram of a patient in one room while a solid hologram of a doctor mimic's his actions in the next!

And let's not forget the adult aplications. . .

MAKE IT SO!

5. Shashka Jolnyov

Shashka assists in alluring more Austrial property owners and bureaucrats to giving more land to the laser company.

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fc4387 No.15788

Dice rollRolled 53, 86, 93 = 232 (3d100)

Raouling four events.

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fc4387 No.15797

Dice rollRolled 35 (1d100)

1. Train the Security Officers of Nu-U that I've been assigned in spotting threats like snipers and bombers. I know what to look for given I've slipped through tougher checkpoints myself and I can give lessons on what the common techniques are for smuggling weaponry into position.

Syndicate : Nu-U BioGenetics

Agent Name: Lisbeth 'Kali' Summers

Agent Fluff: Lisbeth was a goddess with a sniper rifle. No matter her target, no matter her objective she always took them down. She hired herself out to the highest bidder and trusted her partner to watch her back when things got dicey. That part of her life ended when her partner sold her out and the enemies she had been hired to suppress and kill dropped a ten story building on her. She survived, but her arms did not.

She approached Nu-U for one reason and one reason only. To get them back. In her own words, she sold her soul for them. Nu-Genetics decided to test out several experimental procedures on their new asset and Lisbeth got her arms, back plus a few extras as well which has since earned her her new nickname. Kali.

Colour: Pink

–Grit:[3]

–Guile:[2]

–Acumen:[0]

Bonus : +1 to Grit when assassinating from range, [Cybernetics] assets do not outclass you for strength.

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fc4387 No.15804

File: 1448167281145.jpg (2.08 MB,5616x2160,13:5,MUP.jpg)

>>15219

Grown Anew:

+1 to Grit when assassinating from range, [Cybernetics] assets do not outclass you for strength.

>>THE OLD GUARD STIRS

The Old Guard are stepping up their game. They'd forgotten what competition was like, but now they're activating their networks and shoring up areas against acquisition.

>>THE POWERS THAT BE

Tactical acquisitions across the globe expand the operational capacity of the Powers That Be. Something must be prompting this move, but what?

>>????

"Greetings, citizens of the world.

Or should I say, citizens of the godless, corporate world.

So long have you suffered under the yoke of the heathen.

Humanity has forgotten faith, and so faith has abandoned it.

Reclaim your faith, humanity, before it is too late.

Join us.

The Nu Faith."

>It's all over every channel, cutting in and out, from the mesh to vid broadcasting to radio transmissions. Someone has a message and knows how to be heard.

>>15427

1. Accounting research goes, slowly. [Accounting II][2/15]

2. +0.8 Wealth\turn,

>8 regions

>>further expansion into Mexico will soon provoke Ops of Opportunity from the Powers That Be there

3. [Psionics Lab][USA] is at [6/10]

4. [SOMETHING BIG! 11/??]

5. [Military Applications] [5/10]

>>15456

1. +0.6 wealth\turn,

>6 regions

ACQUISITION OF OPPORTUNITY:

>roll your Chairman's Acumen to defend against Old Guard threats to your recently acquired regions

2. Gain the property [Ambassador Afriqa][HQ: Africa][AntiRiot Systems++]

3. The project goes well! Gain tech [Crowd Control III] and the asset [Sonic Suppressor Tanks].

4. You gain the project [Propaganda II: Subliminal Messages, 3 Wealth]

5. Things go south at an arms deal and Agent Orange becomes [Wounded]; he will be unable to act until after next turn.

>>15457

>gain [Cybernetics I] and [Melee Training I]

1. Revise [Cocaine Coco-Nuts][HQ: Pacific Islands] to [Cocaine Coco-Nuts][HQ: Pacific Islands][RapidResponse Team+], gain property [Island Base][Base: Pacific Islands].

2. Your lack of an Africa HQ makes this very difficult. The warships prevent unwanted interference, but what you need is a logistics center.

+0.1 wealth\turn

>1 region

3. The target Syndicate receives [Narcotics II] and [Agriculture I]

>you can only gift 2 tech per corp action, first 2 in first 2 out–but he already had accounting

4. Counter-Intelligence II [12/15]

5. Janet is dealt a raw hand but her

>acumen

helps her pull it out–[9/10] towards [Friends in Blue Places]

>>15458

>obtain the tech [Agriculture I] and [Narcotics I]

1. You teach them about Cybernetics and Melee Training.

[I'm not counting the inferior re-roll just this once, I felt like being kind]

2. +1 Personnel as you manage to secure a scant few mercs

3. You gain the project [Neural Networks: MindHUD]

4. You look further into cybernetics, specifically, body mods.

You gain the project [Million Dollar Body(Discrete)]

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fc4387 No.15811

>>15497

1. Alex, taking into consideration Old Guard present, locates an Eastern Manchurian\West-northern Korean firm to buyout as the spearhead for a Korean expansion.

+20 to executing this plan

2. +0.6 Wealth/turn

>6 region

3. You seize [West African Power: +0.25 Pull\turn, -0.5 wealth\turn]–it isn't doing so well these days economically, but it's always managed to stay afloat because the right people always get what they want.

4. Gain the tech [Mineralogy I]

5. Djeff manages to get in good with [BioGrowth Bangkok: +0.3 Wealth\turn, +2 to R&D relating to biology, genetics, or biological engineering]

>>15512

1. You complete the excavation and gain a new significant property,

[City of the ???][Research Site].

You think there's much you could learn there…

+1 Wealth\turn,

>10 regions

as you push for Tanzania

2. Your main HQ gains [e-War+]. You gain the project, [Mesh Dominance I: e-Hegemony].

3. [Cybernetics I] at [4/10]

4. [AI I][3/10]. Efforts to synergize fail as team leaders lack a shared vision.

>>15514

1&4: You gain Medicine IV and the project [Medicine V: So You Want To Live Forever? Wealth 11]

>Chinese Humanitarians approach you offering to finance 5 wealth worth, in return for sharing the fruits of your labour with them

2&3: +10 Personnel as the recruitment drive goes swimmingly!

5. Janet goes and discovers MANY INTERESTING THINGS [iRC me to get a full report]

>>15516

1. Sadly for PROFESSOR LASER, the suit didn't make the packaging and shipping so well–it's all broke`d to bits. Gain project [Repair the Laser Armor, wealth 7(Discrete)]

2. There's an explosion on the assembly line. Involving lasers. Sadly, nothing is left to ship.

3. Gain the [Vehicle Mounted Laser Array of Terrifying Capacity] asset. If you'd ever like to deploy it on a Grit action or defense, please refer to it by name or acronym (VMLATC).

4. Regrettably, the VMLATC goes off and lays waste to a city block in transit. It is recovered, but you gain +10% Heat.

5. Shashka punches some bags, but it doesn't do much.

\\\\

2. Things don't pan out with expansion.

3&4. gain the project [Solid Holograms I: the Walking Blue Light, wealth 3]

5. gain +0.3 wealth\turn,

>3 regions

>>venturing west along the coastline may elicit Acquisitions of Opportunity from the Old Guard

>>15797

You're [3/5] of the way to granting Nu-U HQ the [Perimeter Defense] tag.

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fc4387 No.15816

Dice rollRolled 81 (1d100)

[Chairman Roll v. Old Guard]

Grit:[2] Action-y business.

Guile:[2] Espionage-y business.

Acumen:[1] Business-y business.

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fc4387 No.15825

File: 1448172041245.jpg (3.36 MB,5616x2160,13:5,MUP.jpg)

>>15816

Your roll is an effective 101.

You fend off the difficulty 50 assault with ease! Your success was greater by 25+, you make a counter-grab.

Your success was greater by 50+, you seize the offending region! +0.5 wealth\turn, corp [Midlands Synergies: Nuclear Power for most of Britain, +0.25 pull\turn], and gain the asset [Paper Pushers], who can help you with bureaucratic nonsense and legal action.

>+1 region

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fc4387 No.15866

Dice rollRolled 73 (1d100)

Almost done whipping these lackluster security guards into shape boss.

Want me to do anything else with the department specifically?

1. Train the Security Officers of Nu-U that I've been assigned in spotting threats like snipers and bombers. I know what to look for given I've slipped through tougher checkpoints myself and I can give lessons on what the common techniques are for smuggling weaponry into position. (3/5)

Syndicate : Nu-U BioGenetics

Agent Name: Lisbeth 'Kali' Summers

Agent Fluff: Lisbeth was a goddess with a sniper rifle. No matter her target, no matter her objective she always took them down. She hired herself out to the highest bidder and trusted her partner to watch her back when things got dicey. That part of her life ended when her partner sold her out and the enemies she had been hired to suppress and kill dropped a ten story building on her. She survived, but her arms did not.

She approached Nu-U for one reason and one reason only. To get them back. In her own words, she sold her soul for them. Nu-Genetics decided to test out several experimental procedures on their new asset and Lisbeth got her arms, back plus a few extras as well which has since earned her her new nickname. Kali.

Colour: Pink

–Grit:[3]

–Guile:[2]

–Acumen:[0]

Bonus : +1 to Grit when assassinating from range, [Cybernetics] assets do not outclass you for strength.

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fc4387 No.15874

Dice rollRolled 45, 36, 6, 12, 37 = 136 (5d100)

[The Ambassador Foundation]

Syndicate Fluff: The Ambassador Foundation was established in 1991 following the collapse of the Soviet Union by a group of former Thatcherites looking to exploit several tax-evasion loopholes in the tax code of the United States. Since then, the foundation has grown to considerable size and prestige to the point of assuming the nominal “big dog” status as both a non-profit and corporate nexus. This makes the foundation extremely insidious insofar as maintaining a public image, but also maintaining the legitimacy of states where it operates. The Foundation, as one might suspect, is malevolent: it ships arms, topples democratic goverments, and maintains a debris ring of corporations and states that serve to fuel whatever goal it seems to have. Unfortunately, the beneficent goals the foundation once had are no longer, and the individuals joining the foundation now see it as a viable career option after or before they join public office. The Foundation's stock-and-trade is democratic overthrow and "development preparation" – an admixture of terrorism, armed overthrow, and extractivism.

Colour: Light Blue

Chairman Name: Samantha Debourd

Chairman Fluff: Samantha Debourd is the current acting chairwoman of the foundation. Though a social reformer during her youth and the anti-war movements of the early 2040s, Samantha has since turned heel into a greedy narcissist after being hired by the foundation. Unfortunately for the world, Samantha also seems to have retained many of her insights about the lower classes – this makes her insidious insofar as operating in strife-torn areas or managing public dissent.

Grit:[2] Action-y business.

Guile:[2] Espionage-y business.

Acumen:[1] Business-y business.

Wealth: 13.0 (+5.3/turn)

Pull: 1(+1.25/turn)[+.25]

Regions: 33

Agents: Agent Orange: Grit -1, Guile 5, Acumen -2 [Wounded]

Puppet Corporations:

[AMB Aide: -1% Heat/turn, -0.5Wealth/turn]

[AMB Shipping, Africa]

[AMB Public Relations PMC: +1Wealth\turn]

[AMB Financial: +1 Wealth\turn from Tax Shelters for both parties]

Assets: [Pistols][Assault Rifles][Lobbyists & Paper Pushers][Sonic Suppressor Tanks]

Personnel: 15

Solvency: 75%

Heat: 0%

Projects: [Propaganda II: Subliminal Messages, 3 Wealth][Improved Tax Shelters: Pilot Program, Wealth 3]

Significant Properties:

[The Ambassador Campus, London][Ambassador Afriqa][HQ: Africa][AntiRiot Systems++]

[Midlands Synergies: Nuclear Power for most of Britain, +0.25 pull\turn]

Technology: [Propaganda I] [Accounting I] [Crowd Control III]

Experienced Operative: You know the ins and outs of activism–and how to shut it down. +10 to any rolls involving shutting down "concerned citizens" or fellow corporations' demonstrations.

Old Peacenik: Your former career can be brought up at inconvenient times, and you made enemies amongst the Old Guard and Powers That Be alike. Your Agent actions in territories adjacent to or within territory controlled by these powers -5 your roll, because they've got an eye out for you.

Tax Free, for a Fee: You can establish tax shelters for other Syndicates. This generates a mutual +1Wealth\+1Wealth.

Rotten to the Core: It's startlingly easy for investigative journalists to dig up dirt on you. Vulnerable to heat via publicity of your money-making affairs.

On Hold

———

[Actions]

1. [Expansion, Britain]

2. [Increase military/equipment]

3. [Research: Improved Tax Shelters Pilot]

4. [Research: Propaganda II Pilot]

5. [Agent][Incapacitated]

———

1. With the old guard smashed, Samantha orders another wave of expansion into Britain. "They fucked with the wrong girl, that's for sure. I'm going fuck them all up and make them shit on the sidewalk." [Lobby for expansion, Britain]

2. The foundation, seeing armed threats, attempts to militarize. It expands security and begins to develop the infrastructure more resembling a state. [improve/expand military]

3. The corporation begins to work on revising tax shelters. They need to be up to snuff to attract potential suitors. [Improved Tax Shelters: Pilot Program, Wealth 3]

4. Research continues on the Propaganda pilot program. [Propaganda II: Subliminal Messages, 3 Wealth]

Agents

5. Orange relaxes because he's injured. The gunshot wound wasn't that bad, really.

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fc4387 No.15902

Dice rollRolled 74, 95, 81, 28, 25 = 303 (5d100)

1.Chairman Action: - In need of a hat - plan expansion to Panama

2. Corp Action - Megacorp Attains Seoul Headquarters (hopefully) - roll for expansion into Korea

3 Corp Action 2 - Power Profitability - Invest some (4) wealth in turning West African Power around, profit-wise. The politicians who sold it to us will recieve their share, if we do well enough

4 R&D Action. - Growing More - research improved GM crops

5. Agent Action. - Recruitment drive - somewhat tired of jetting all over the world, Djeff looks for a second agent to join the team, to allow better local focus. Ironically this recruitment process will have him travelling even more furiously than before

Syndicate Fluff: The syndicate listed on stock exchanges across the globe as RAW has two driving interests - Materials and Power. Everything starts somewhere, and RAW wants to be that somewhere - from ore to oil, fertilizer to fuel, if it can be found in the ground they'll dig it up, process it and sell it for profit. Of course it's not just about digging it up and selling it - power generation, processing, shipping and the heavy equipment necessary for all of the above all come under RAW's portfolio - vertical integration is one of the keys to their success.

The other key, they've found, is a willingness to get their hands dirty, in pretty much every way - many valuable resources can be found in unstable or protected regions, and the ability to lean on politicians or act with a heavy hand has benefited the company many times - they are the power company, and they like all sorts of power.

Colour: Red

Starting City/Region: Moscow

Chairman Name: Alexander Billiton

–Grit:[2]

–Guile:[2]

–Acumen:[1]

Chairman Fluff: A brusque and powerful man with a shadowy past and a flair for strategy, Alexander Billiton acts carefully in public, but he always acts with strength, supported by extensive legwork and planning. With a background in field ops and having worked as a lobbyist in several countries, Billiton's experience suit's RAW's plans perfectly, and his forceful business style has seen much success. As Sun Tzu said, "The epitome of strategy isn't winning every battle, but winning without fighting." - likewise, Alexander prefers to arrive at a meeting with the result he wants already secured through the positioning and pressure his the company can provide. Personally he is reasonably skilful, speaking fluent English, Portuguese and Russian, with passable French and German, and he excels in planning and logistics. If rumours are to be believed he also has a fair few other, even more dangerous, skills, but none of his underlings are stupid enough to enquire too deeply into their boss's past

Wealth: 21.50(+6.35/turn) [+1 Pending, from Tax Shelter]

Pull: 6(+.75/turn)

Regions: 40

Agents: Djeff Kawloon: Grit 0, Guile 1, Acumen 3

Puppet Corporations:

[Oil & Gas Co: +0.5 Wealth/turn]

[Farms United: +0.5 Wealth/turn]

[Heavy Metal Co: +0.25 Wealth /turn, +1 to construction rolls]

[Africa-Asia Connect: +2 Wealth\turn so long as your Africa HQ and Asia HQ remain intact]

[Defensible Corporate Structures: can be deployed to regions to keep control, your HQ gains the brand [Emergency Response Teams]

[West African Power: +0.25 Pull\turn, -0.5 wealth\turn]

[BioGrowth Bangkok: +0.3 Wealth\turn, +2 to R&D relating to biology, genetics, or biological engineering]

Assets:

[Pistols]

[Subaquatic Rig](is this the right location?)

[Private Soldiers]

Personnel: 15

Solvency: 75%

Heat: 0%

Projects:

Significant Properties:

[Player Named Headquarters]

[Dark Continent Branch Office][HQ: Africa]

[Bangkok Rounder][HQ: Asia]

Planning and Execution:

+5-25 to any action you've spent an earlier action preparing (depending on how well the other roll went).

Checkered Past:

You're a deadlier man than you appear, and that can put some people on edge. -5 to gaining new Agents/

Growing Stronger:

+10 to extract raw resources/create facilities to do so, +5 to Expansion.

20th Century Mindset:

You haven't exactly gotten with the "cyberware, katanas, and trench-coats" vibe. -10 to researching futuristic technologies.

Technology:

[Agriculture II] [Heavy Industry II] [Accounting I] [Advanced Oil Drilling I][Mineralogy I]

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fc4387 No.15905

File: 1448200837828.jpg (51.18 KB,320x453,320:453,a40d40716fb7299c7208e703f9….jpg)

Dice rollRolled 19, 11, 80, 95 + 20 = 225 (4d100)

Syndicate Name: The Eyes of Madness

Syndicate Fluff: The Eyes of Madness is an organization devoted to the training and creation of Black Ops agents and mercenaries, giving them to the highest bidders. Not only that, but they are arms dealers and makers of cybernetics, allowing them to branch into and fill the current void of warfare tech.

Colour: Deep purple

Starting City/Region: Hawaiian Island

Chairman Name: Kelvichio Yuolin

–Grit:[1]

Action-y business.

–Guile:[2]

Espionage-y business.

–Acumen:[2]

Business-y business.

Chairman Fluff: An american born man with a mix of japanese and chinese blood. He has decided the world is stagnant, and views the creation and training of agents as a way to change the whole world!

Wealth: 11(+1/turn)

Pull: 5.5(+.5/turn)

Regions: 1

Agents:

Puppet Corporations: [S'executive Solutions: +1 Wealth/turn, can be deployed anywhere to attack foreigners]

Assets: [Shotguns] [Guns for Hire] [Katanas] [Cyber Eyes] [Attack Choppers+] [Warships]

Personnel: 16

Solvency: 75% [How solid your Syndicate's control is]

Heat: 0% [How much the powers-that-be want you dead]

Projects: [Neural Networks: MindHUD] [Million Dollar Body(Discrete)]

Significant Properties: [Nu-Eyes Island]

Better, Faster Strong, Harder:

The Chairman seeks to reforge his soldiers. All R&D into Cyberware gains +10.

Ancient Foes:

A hafu, he is accepted in neither China nor Japan due to his mixed blood. -10 to acquire companies or expand within China or Japan using Chairman's agent action.

Modern Warfare:

Producing soldiers is the name of the game. Re-roll any Corporate Action attempting to up personnel, acquire personnel [Assets], or install Cyberware in your employees below 50.

Causing Trouble:

Stability tends to be good for the businesses of 207X, and those who like instability like it contained geographically. Deploying your units to Japan, Australia, Europe, or North America will generate 2% extra Heat.

Technology:

[Accounting I] [Cybernetics II] [Melee Training II] [Narcotics I] [Agriculture I]

1. Yuolin spends his time purchasing more mercenaries and agents in africa, attempting to create a sizeable force over there.

2. Meanwhile corporate action ensures the most promising soldiers and mercs are picked up from africa and brought back to HQ to be turned into agent defenses[gain asset: agent security forces]

3. Research MindHud

4. The day almost over but far from complete, Yuolin heads down into the most secret part of his basement and oversees the process of creating cyber limbs. They will make the owner faster, stronger, and better, with a overlapping plated finish for more durability and power.(Continue Million Dollar Body Research)

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fc4387 No.15906

Dice rollRolled 37, 91 = 128 (2d100)

>>15905

Rerolling 1 and 2

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fc4387 No.15911

>>15874

>>15516

In that case the Alliance would very much like to set that up (as of >>14908 and >>15011)

Is this an action that needs to be rolled for by you?

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fc4387 No.15981

File: 1448217219411.jpg (94.96 KB,500x690,50:69,image.jpg)

Dice rollRolled 69, 21, 38, 80, 58 = 266 (5d100)

>>15804

Wealth: 26.5 (+6.25/turn)

Pull: 7.5 (+.5/turn)

Regions:27

___

Agents:

>Amanda James: Grit 0, Guile 2, Acumen 2

>Donald Defferson: Grit 1, Guile 1, Acumen 1

>Janet Kaksyn: Grit 0, Guile -1, Acumen 3

_____

Puppet Corporations: [Coffee Co: People look the other way when you make their coffee. -1% to any Heat gain.][Portland Dicksocks: +0.25 Wealth/turn, great for parties][Local Yocal Farming Co: +0.5 Wealth/turn.]Brighteyes Startup: yields +4 Wealth when you spend 1

Pull (as a free action). +0.5 turn/base]

[SeAttledLove: Prostitution startup, their app’s gimmick is it connects prostitutes and John’s for water-bound love making on unmanned barges ferrying goods around the city. They’re making +2 Wealth/turn… for now.]

Assets: [Pistols] [Lobbyists] [Visor Headsets]

Personnel: 15

Solvency: 75% [How solid your Syndicate's control is]

Heat: 14% [How much the powers-that-be want you dead]

Projects:

Significant Properties: [Coca capital] [HQ]]

[Coca Fields][Cocaine Coco-Nuts][HQ: Pacific Islands][RapidResponse Team+]

Lovely Personality:

Any acumen check gets a +5.

Heart Problems:

Any sudden starts could put you into cardiac arrest. You'll survive, but it'll take its toll–you get -5 to Grit rolls and -5 to any Grit situation you're involved in.

COCAINE!:

The wonders of the white powder fuel your corporations output. Once a turn, re-roll a corporate action.

Drug Abuse:

Jesus fucking Christ you're putting cocaine on the counter. The health risks alone make keeping up a customer base difficult. Whenever you lose Solvency, lose an extra 1%.

Technology:

[Accounting I] [Agriculture I] [Narcotics II]Counter Intelligence I]

________

1. Build or buy a military base in Africa

+5 lovable personality

+warships

2. Establishing HQ in Africa

3. Gift keifka

Thatguy 15 wealth in Exchange for his laser rifle's. Shouldn't need a high roll if where exchanging stuff

4. Counter-Intelligence II is at [12/15]

5. Janet finish your job with the blue buddy's of ours we need you else where.

>Janet Kaksyn: Grit 0, Guile -1, Acumen 3

[9/10] towards the asset [Friends in Blue Places]

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fc4387 No.15983

Dice rollRolled 96 (1d100)

>>15981

Reroll action #2

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fc4387 No.16004

Dice rollRolled 67, 28, 95, 95 = 285 (4d100)

>>15811

Syndicate Name: Øivind-Kurosawa Conglomerate (Formerly SAP Deutschland)

Syndicate Fluff: The result of the German entrenched and highly secretive Øivind family's sudden desire to cooperate with the fresh-faced Japanese Kurosawas, Øivind-Kurosawa has recently pushed to acquire the massive SAP Deutschland and a number of smaller utilities, software and advanced design agencies across Germany, Øivind-Kurosawa is an unexpected and highly interesting phenomena. The conglomerate's formation and extremely rapid spread, as well as the sudden desire of the formerly almost asceticly reclusive Øivinds has been cause for concern amongst some in the high-tech industry in Europe and Japan, as have the significant military and political capabilities both families are well-known to posses.

Colour: Blue

Starting City/Region: Walldorf, Germany

Chairman Name: Nichols Øivind

–Grit:[1]

–Guile:[2]

–Acumen:[2]

Chairman Fluff: Nichols Øivind isn't a man with a long wikipedia page. He probably won't be listed in many magazine covers, and he is, by all accounts, a soft-spoken man who rarely speaks and shies away from public performance.

Few will ever understand just how much power he holds.

Nichols has three children that he never sees, instead spending his time cutting international deals and in backroom conferences, or burying himself in ancient works and tomes. His massive home is almost like a museum, in that it hosts a humongous variety of works thought lost to history and priceless artifacts, some practically radiant with power. Nichols is, despite his immense personal wealth, not a greedy man - the money is just a means to an end. That end is, of course, untold and unforseen power. Few things escape the gaze of a 187 IQ child prodigy who made untold billions in his youth through inside banking and exploiting connections - but the truth behind it all has. Not for long. Not anymore. Power, one way or another.

Wealth: 24.8(+6.8/turn)

Pull: 9(+.5/turn)

Regions: 34

Agents: [Nicky]

Puppet Corporations: [Kurosawa Holdings: +0.5 Wealth/turn, can expand in Japan] [Asgaard Group: +1.5 Wealth/turn, large enough force to deploy to (as a free action) strategic checkpoints across a region you own–makes it safer but suspends 1 Wealth/turn from the corp as other contracts are passed by.][Deutsche Comp LLC: e-War resistance is raised]

Assets: [Pistols] [Assault Rifles] [Hackers] [Private Soldiers]

Personnel: 15

Solvency: 75%

Heat: 1%

Projects: [Cybernetics I 4/10] [Mesh Dominance I: e-Hegemony] [Artificial Intelligence I]

Significant Properties:

[Øivind-Kurosawa International Towers (HQ: Europe (Germany))] - [Crypto Backdoors (Guile actions relating to cyberspace\hacking are advantaged, and on Grit actions you have a chance to confuse automated defense IFF codes for a crucial moment)], [e-War+]

[Kurosawa Advanced Design (HQ: Asia (Japan))]

[Øivind-Kurosawa Afrika (HQ:Africa (Tanzania))] - [Ancient City (???) (Research Site)]

Chairman's Edge: Ghost -Reclusive, intelligent, powerful–and now with a huge software giant at his back. Nichols Øivind gains +5 on any roll to generate money, and is harder to detect in general.

Chairman's Heel: Genius - Even cutting edge tech gurus can seem incompetent compared to you. -5 to rolls directly dealing with your personnel.

Conglomerate's Edge: Giants of Industry - The combined powers of Germany and Japan work wonders in industrious progress. You gain +5 on rolls to hostile takeover a company.

Conglomerate's Blindspot: Old (Bad) Blood - The Powers That Be don't know a lot about you and your old, powerful family–this worries them. Expansion yields +1% Heat. If the Old Guard need a scapegoat, you'll be their go-to man.

Technology: [Software Engineering III] [Accounting I] [Nanotechnology II]

1. Nichols will fill out our African territories in Tanzania, Mozambique, Botswana, Malawi and Zimbabwe, claiming those countries as Øivind-Kurosawa dominion as he pursues research in our unveiled, ancient city in the heart of the Botswanian jungle. Who knows what secrets it might hold?

2. Our main HQ in Germany will continue to develop [Mesh Dominance I: e-Hegemony] as we expand to fill out the rest of German land,claiming more territory as our exclusive marketing rights. Soon, all of Deutschalnd will be exclusively ours.

3. Continue our basic Cybernetics research. Ensure that there is strict cooperation with AI project leaders and Nanontechnology integration - if applied properly, combining these three technologies will make our soldiers able to stomp over anyone who stands in our way.

4. Continue AI project research, and integration with nanotechnology and cybernetics for in-soldier integration and wired supersoldiers.

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fc4387 No.16005

Dice rollRolled 49, 30, 67, 68 = 214 (4d100)

>>15825

>Syndicate Name:PsychoKinetic Corporation AKA P.K.C

>Syndicate Fluff:Established shortly after the recent economic depression P.K.C has been eagerly awaiting it's chance to bite down on the market and cash in. Needless to say it's finally gotten it dealing in expensive weaponry,drugs and cybernetic enhancements they really do have everything you only have to ask.

>Colour:Dark Forest Green

>Starting City/Region: Germany

>Chairman Name: Josef Werchznste

>–Grit:2

>Action-y business.

>–Guile:2

>Espionage-y business.

>–Acumen:1

>Business-y business.

>Chairman Fluff: With a thick german accent his english isn't all that great so expect to be conversing in german, other than that he makes a ruthless opponent willing to take whatever means necessary to ensure a profit

> Wealth: 10(+1/turn)

>Pull: 5(+.5/turn)

>Regions: 1

>Agents:

>Puppet Corporations: [Tonnes of Guns!: +0.5 Wealth/turn, can produce 1.5/turn as a free action with a 25% chance of increasing Heat]

>Assets: [Pistols] [Assault Rifles]

>Personnel: 15

>Solvency: 75% [How solid your Syndicate's control is]

>Heat: 0% [How much the powers-that-be want you dead]

>Projects:

>Significant Properties:P.K.C ShIza Tower

>Respected in the Rhineland:

>Your Chairman gets a +5 to expansion and company acquisition within Germany proper.

>Ruthless:

>Occasionally you'll edge someone out of a deal while getting territory or corporations. And it'll be the wrong someone. DM will roll a d10 to see if you take additional Heat during such actions (~20% likelihood).

>Anything You Like:

>You can establish Black Markets that count as Significant Properties: in any territory, generating +1 Wealth/turn. You can flood them with certain kinds of arms and drugs to have variable effects on the local population.

>Jack of All Trades:

>Research rolls are at a -5 because you're so diversified.

>Technology:

>[Ballistics I] [Narcotics I] [Cyberware I] [Black Marketeering I] [Accounting I]

Oh we ave forgotten to do zings yes? Firstly let us start hiring soldiers, no let us hire the best mercs in the world a lot of zem.

Move into germany more ja?

Thirdly let us research ze ballistics more ja?

Lastly we shall research drugs more ja?

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fc4387 No.16006

DM Fiat:

>Player-controlled Agents are now "Free Agents."

>The only thing this changes is that they now no longer count against the Accounting-linked Agent cap.

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fc4387 No.16007

Dice rollRolled 77, 19, 99, 92, 88 = 375 (5d100)

>>15811

Syndicate Name: Genesis Bio-medical

Syndicate Fluff: Welcome to Genesis Bio-Medical. Creator of many of the miracle drugs that now make much of the known world free of dangerous diseases today. What you may not know is the history of Genesis. Created by a group of German immigrants in a void left in the medical business after the collapse of the market. Taking the pieces Genesis was built up into what it is today. Enough time has been wasted, welcome Professor, and have a good day.

Colour: Orange

Starting City/Region: East coast of America

Chairman Name: Wilhelm von Schlangenbaum

–Grit:[1]

Action-y business.

–Guile:[2]

Espionage-y business.

–Acumen:[2]

Business-y business.

Chairman Fluff:

Wilhelm is the grandson of the original chairman of the company, Winston von Schlangenbaum. A genius man and formerly a scientist for the company. After the recent loss of the last chairman due to mysterious circumstances Wilhelm has taken the mantle and chosen to show his genius can be applied to the market.

Wealth: 20.2(+3.2/turn)

Pull: 7.5(+.5/turn)

Regions: 1

Agents: Janet Dekari: Grit 2, Guile 3, Acumen 2,

Puppet Corporations: [Big Pharma Inc: +0.5 Wealth/turn] [Totally Legit Corp: +1 Wealth/turn, acts as a front–can absorb up to 5% Heat. After you divert 5% incoming Heat to TLC, it will lose 1% Heat a turn. Once it has reached 0%, you’ll be able to divert Heat again.]

Assets: [Pistols] [Tear Gas] [Stroke LSD] [Psychotropic Gas][Omni-Vaccine]

Personnel: 23

Solvency: 75%

Heat: 0%

Projects: [Medicine V: So You Want To Live Forever? Wealth 11]

Significant Properties: [HQ]

Science as Usual:

Your experience in the field allows you to personally complete Projects, rather than using an R&D slot to do so.

Mysterious Circumstances:

Sometimes people in your way disappear–people in your own organization. -5 to attempts to recruit new agents

Future Drugs:

People love getting healthy. Also, fucked up. +3 Wealth every time you finish a new Pharmaceutical or Narcotics project as people rush to have the latest thing.

Future Bugs:

Disease is manufactured, engineered, and sold to the highest bidder–the Powers That Be may tap you to take care of any manner of issues. They'll compensate you, of course, but refusing the call may raise your heat. After all, in the year 207X, there is only business–the CDC is defunct.

Technology:

[Medicine IV] [Narcotics IV] [Accounting I]

1&4. Research better accounting.

2&3. Expansion!

5. Have Agent Janet make sure our Chinese friends have a bit of trouble with their plans. This could be good for making us look good.

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fc4387 No.16010

File: 1448233934190.jpg (75.41 KB,736x1220,184:305,06df5693e6bbee2eded21f97a6….jpg)

>>15811

Free-Agent

Syndicate: Whoever is paying me at the time.

Agent Name: Sarah Wu

Agent Fluff: A prior service member in the american army Sarah was discharged when she lost an arm, and both legs in an IED explosion, with the advent of cybernetics she saved up her money and severance pay and replaced her missing limbs and has begun to hire out her services as a mercenary or assassin depending on the requirements of the job. Having a bit of success with bodyguard missions she used the pay to buy this abandoned oil rig and has begun turning it into her base of operations. If asked she'd say her favorite jobs would be search and retrieval of personnel, quick, simple, but has that added thrill of everything going FUBAR and it getting real fun.

Starting Region: Abandoned Oil Rig off the coast of iceland

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fc4387 No.16012

>>16010

>>MSG: Work Agreement

Øivind-Kurosawa extends an invitation for a temporary contract until such conflict between our corporation and the Pschokinetic gang is concluded. For an offer of [5 Wealth] to seal this contract, we would be offering you a starting of [1.5 Wealth] per completed assignment within the framework of your contract, plus additional hazard pay that will be negotiated on an individual basis. Please respond quickly, or this offer may be extended to additional prospectives.

- Nichols Øivind, Chair and CEO

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fc4387 No.16014

>>16010

Mein dearest frauline, it has come to our attention we require an agent for a time as we have been targeted by a rival business, note we use this term loosely. We are willing to offer you double what our competitors are offering.

Josef Werchznste-Head of P.K.C

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fc4387 No.16015

>>16010

>Nu-Eyes Agreement Plan

We here at Nu-Eyes wish for your services, and are willing to give you[7 wealth] with another 1.7 wealth per completed assignment. All necessities, transport, and technology shall be provided, along with any needed enhancements or upgrades.

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fc4387 No.16017

>>16015

>>16014

>>16012

It is a policy of mine to not accept contracts where the objectives are not plainly laid out, at this time I am considering the offer of Øivind-Kurosawa because their terms are plainly laid out, if you wish to contest this contract please lay out your contract terms and objectives or you will not be considered.

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fc4387 No.16019

>>16010

Stat alocation

>Grit: 3

>Guile: 1

>Acumen: 1

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fc4387 No.16021

>>16017

>Contract Terms

Nu-Eyes requires your services in the takeover of africa. Due to high amounts of conflict in the area nu-eyes wishes your support in stabilizing the region from south africa onward. You will be provided allied personnel, laser rifles, air and water assets, and support from another corporation we are allied with. Upon the takeover of africa or a reasonable portion of it you will be asked whether yoy are willing to renew your contract or not. For your benefit you will be given access to black ops files, intels befitting your clearance level, and cybernetic enhancements.

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fc4387 No.16022

File: 1448235817251.png (125.66 KB,300x300,1:1,gd24SiG.png)

>>16010

>Thameless seal of approval

[Bonds of Patriots]

You saw things that will never leave you, and you shared it alongside others. You were discharged, but your comrades in arms did not forget you, and now they are running the show. The Powers That Be are more willing to turn a blind eye to your activities–but orders are orders, and they won't hesitate to open fire if you find yourselves on opposite ends of a conflict.

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fc4387 No.16023

>>16021

To narrow down on our ojectives we wish a few things of you in africa. Espionage concerning corporations and local government, the sabotage of enemy corporate capabilities should the need call for it, defense of specific high priority objectives, and in extreme circumstances your assistance in assaults on enemy locations, all while provided with technology and allied assets.

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fc4387 No.16024

>>16012

Updated to 9 Wealth at origin, 2 per completed assignment, plus full nanotechnological and cybernetic implantation with personal AI link to our unbreakable mainframe.

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Post last edited at

fc4387 No.16025

Free Agent

Syndicate:

Agent Name: Jeremy Phorcys

Agent Fluff: Life in this new world is in a never ending flux. Corporations form, rise, and fall like waves. Under the cover of the sea however, structures stand eternal. Phorcys was born into the world beneath the waves, his parents both highly accomplished scientists in their own rights. His mother was a leading researcher in bioengineering in relation to marine animals.

Perhaps it was due to this that Phorcys is more comfortable under water. From a young age, he was scuba diving and engaged in spots in the sea. After a stint in college studying cybernetics and bioengineering, Jeremy enlisted in the US Navy. Shifted into their R&D division, he developed a number of technologies that proved too innovative for them. Discharged, Jeremy started a small company dedicated to his ideas. With funds running low, he is force to sell his research to fund his ideas.

Character art

http://tomedwardsconcepts.deviantart.com/art/Poseidon-crew-diving-suits-348705836

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fc4387 No.16026

File: 1448237215523.jpg (236.03 KB,1000x662,500:331,contract.jpg)

>>16012

For the price of [9 wealth] upon initiation of the contract with an additional [2 wealth] per completed assignment, plus additional hazard pay that will be negotiated per assignment. As well as cybernetic and ai enhancement, and equipment, the mercenary Sarah Wu (Hereby refered to as Mercenary) shall work for Øivind-Kurosawa (Hereby refered to as Syndicate) until such a time as the conflict between Syndicate and PsychoKinetic Corporation has reached a conclusion, or the services of Mercenary have not been used in a certain timeframe (3 turns) under the terms of this contract all assignments requested by Syndicate shall have highest priority but will not preclude quick assignments taken by Mercenary during times her services are not required.

This contract becomes void if actions taken by Mercenary directly harm the Syndicate or missions requested by Syndicate require suicidal action on the part of Mercenary and the injured party may terminate the contract at their leisure.

Should this contract be terminated because of voided conditions additional recompense must be paid to the party terminating the contract by the other of [10 wealth]

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fc4387 No.16027

File: 1448237399979.jpg (63.07 KB,600x450,4:3,67b165fd5b32328f.jpg)

>>16026

This contract is deemed acceptable.

Øivind-Kurosawa is glad to have you aboard, Frau Wu. Or Okusan Wu, should you prefer. We hope your time with us will be mutually beneficial.

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fc4387 No.16028

>>16027

Very well, as soon as the initial payment has been transferred to my account I shall take on my first assignment.

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fc4387 No.16029

Dice rollRolled 32, 5, 92, 79, 42 = 250 (5d100)

>>15804

Syndicate Name: Nu-U BioGenetics

Syndicate Fluff: Following the success of the Human Genome Project, and completed mapping and sequencing of the DNA of most terrestrial life, the next oobvious step would be moving from old and unscientific 'breeding' to direct engineering. Nu-U specializes in Anthropomorphic - Human - engineering and improvement, ranging from simple visual and health improvements, to major changes such as adding of limbs or fur, to combat-intended enhancements. They prefer to go through other corporations to field-test the latter.

Colour: Lime Green

Starting City/Region: San Francisco

Chairman Name: Duke Nelson III [Grit: 0, Guile: 1, Acumen: 4,]

Chairman Fluff: Duke Nelson isn't a bio-geneticist. He's a businessman who understands his research scientists, how to cajole them in profitable directions, and how to reward them with bouts of pure research. Nu-U is the outgrowth of a company founded by his Grandfather, and run by his Father before him, and Duke Nelson IV is currently working as a lab supervisor and earning his way up through the ranks. As such, Nelson tends to take a long view, as opposed to a short. Good practical innovations have come from interesting results of pure research, after all!

(Chairman)

Long-term Thinker:

-Duke Nelson the III makes the Syndicate resistant to Solvency shocks and personal actions to improve Solvency or increase Wealth generation receive a +10.

I'm No Scientist, But:

-Over reliance on incentivization has made Nu-U virile, but increased R&D costs. Gain +2 Wealth cost to all R&D Project Completion actions.

(Syndicate)

Beyond Man:

-Nu-U can produce more than modern man had dared dream. You can augment your agents' Grit at the cost of their Guile and Acumen. Corporate actions may be explicitly carried out by heavily Bio-modded personnel, granting +5 to violent actions or those requiring preternatural reflexes\health\unhuman features like gills\wins, but…

Reviled by Many:

-One man's dreams are another man's nightmares. Publicity of your bio-engineer operatives generates heat. If any of them got caught committing a crime, it would generate two times the heat.

Wealth: 21.9(+5.3/turn)

Pull: 7.5(+.5/turn)

Regions: 22

Borders: High-Bucks

Assets: [Pistols] [Claws][Escorts (Sexual)][Unstable Telepathy]

Personnel: 15

Solvency: 75%

Heat: 0%

Agents: [Dr. Vendermyn: Grit -1, Guile 1, Acumen 3]

Puppet Corporations:

-[DirectGineering Corp: +5 to Genetic Engineering Research]

-[A Big Bod For You: +0.5 Wealth/turn, they specialize in tissue growth, fat reduction, and general re-sexifying–use this as you will]

-[Eye Tint You: +1.5 Wealth\turn]

-[South Shore Services: +0.5 Wealth\turn]

Projects:

-[Commercial Eye Colorization][Completed]

-[Bio-Engineering IV: Chaotic Telepathy][Completed]

Significant Properties:

-[Nu-U Towers(HQ)]

-[Lab: California]

Technology:

-[Bio-Engineering IV]

-[Accounting I]

-[Medical Applications I]

In Progress

-Research: Pure [SOMETHING BIG!][11/?]

-Research: [Accounting II][2/15]

-[Psionics Lab][USA][6/10]

-[Military Applications] [5/10]

Standard Actions

1.Chairman Personal: Expand North America, Eastward

2.Corporate Action: Research in Accounting improvements to hire additional Agents continues

3.Corp or R&D Action: Psionics Research Center Construction Continues

4.R&D Action: [Pure Research][11/?]

Agent Actions

5.Dr Vendermyn: Military Application Research

6.Kali: CLASSIFIED DOCUMENTS SENT [[Please contact DMW on IRC]]

>>16025

You receive an contact from DirectGineering Corp, a leader in Bio-Genetics research, interested originally in your research, but quickly shifting into acquiring your services directly. Opening offer is a 5 wealth signing bonus, with an additional 1.2 wealth income [per turn] thereafter. DirectGineering and it's parent company would acquire your research, and you would get the title of Director of Special Projects at DirectGineering.

>>15797

You are summoned to the offices of Director Nelson. The summons contains assurances that you are doing an excellent job and Nu-U plans on retaining your services, but a wrinkle has come up regarding said retention: Namely, we lost your contract and need to renegotiate [META: Going to set up how much I pay you.]

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fc4387 No.16031

Dice rollRolled 54 (1d100)

>>16022

Free-Agent

Syndicate: Whoever is paying me at the time.

Agent Name: Sarah Wu

Agent Fluff: A prior service member in the american army Sarah was discharged when she lost an arm, and both legs in an IED explosion, with the advent of cybernetics she saved up her money and severance pay and replaced her missing limbs and has begun to hire out her services as a mercenary or assassin depending on the requirements of the job. Having a bit of success with bodyguard missions she used the pay to buy this abandoned oil rig and has begun turning it into her base of operations. If asked she'd say her favorite jobs would be search and retrieval of personnel, quick, simple, but has that added thrill of everything going FUBAR and it getting real fun.

Starting Region: Abandoned Oil Rig off the coast of iceland

Stats:

>Grit: 3

>Guile: 1

>Acumen: 1

[Bonds of Patriots]

You saw things that will never leave you, and you shared it alongside others. You were discharged, but your comrades in arms did not forget you, and now they are running the show. The Powers That Be are more willing to turn a blind eye to your activities–but orders are orders, and they won't hesitate to open fire if you find yourselves on opposite ends of a conflict.

Actions:

1. Until such a time as I have received initial payment and my first assignment from Øivind-Kurosawa I shall train to improve my grit.

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fc4387 No.16032

>>16025

[Aquatic Researcher]

You may use your action to research. +5 on R&D rolls you make towards researching anything aquatic.

[[you can distribute 5 attribute points yourself or have me do it]]

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fc4387 No.16033

>>16025

Yadda, yadda, yadda, funded 5 wealth initially and 1.5 wealth a turn

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fc4387 No.16034

>>16025

Yadda, yadda, yadda, funded 5 wealth initially and 1.5 wealth a turn.

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fc4387 No.16035

>>16029

Director's Notes:

"Accounting research went poorly. Shuffled that over to some Corporate types, maybe they can get a handle on it. I'm going to focus on getting some more cashflow, we'll need it shortly due to Agent acquisitions. Somehow got to my notice we weren't paying Kali; calling her to my office to fix that.

"Psionics and Telepathy. I didn't believe it until it was demonstrated. Decided to dedicate a research lab for it. Perhaps that would lead to a true Nu-humanity.

"Boys in the lab insist they have Something Big!. Capital letters and excited punctuation. Probably let it go a bit longer before start coughing about reports. Meanwhile, Dr Vendermyn's research into military applications continues. Maybe I'll have him go over and start coughing."

"Expansion into Mexico proceeded nicely, although hints of Old Guard action would be triggered if we went further. I'm not thinking we're ready for that, so I'm letting sleeping lions lie.

"Got a great opportunity to snag a new Agent by the name of Phorcys. Highly interested in Aquatics research, both on mechanic and biogenetic. Sending him an offer, although my gut feeling is that he'll not want to become a solely held asset."

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fc4387 No.16036

>>16025

Mr Phorcys, we here at the Resource Alliance request your oceanographic expertise - in return for your services we will construct a base to your specifications in a place of your choosing using our aquatic dig/drill rig.

Further specific actions will be rewarded separately, price on consultation

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fc4387 No.16044

>>16029

>>16033

>>16036

Rushing to clean up his drawing desk, Phorcys brushes back his dark hair and flips on the video call.

"Greetings my friends. Your revenue will be provide the means through which we all will prosper. Mr. Billiton, I want to say thank you for your generous offer to fund the Phorcys Sealab in the Caribbean, it's the location I have designated is a prime resource hub, with what I estimate to be billions of dollars worth of manganese nodules within a few miles. Additionally, given a few months of start up, the lab should be completely self sufficient, capable of producing enough food to feed over a hundred people, and thanks to my geothermal generators, able to produce enough electricity to sell for a very small profit. The cost of the wire to transport it, would however eliminate any conceivable profit for years to come. I'm sure we'll be able to find some use for the excess though. I'll open the floor to any questions you might have for me that you wish the other investors to know as well."

Agent Name: Jeremy Phorcys

Agent Fluff: Life in this new world is in a never ending flux. Corporations form, rise, and fall like waves. Under the cover of the sea however, structures stand eternal. Phorcys was born into the world beneath the waves, his parents both highly accomplished scientists in their own rights. His mother was a leading researcher in bioengineering in relation to marine animals.

Perhaps it was due to this that Phorcys is more comfortable under water. From a young age, he was scuba diving and engaged in spots in the sea. After a stint in college studying cybernetics and bioengineering, Jeremy enlisted in the US Navy. Shifted into their R&D division, he developed a number of technologies that proved too innovative for them. Discharged, Jeremy started a small company dedicated to his ideas. With funds running low, he is force to sell his research to fund his ideas.

–Grit:[1]

Action-y business.

–Guile:[1]

Espionage-y business.

–Acumen:[3]

Business-y business.

[Aquatic Researcher]

You may use your action to research. +5 on R&D rolls you make towards researching anything aquatic.

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fc4387 No.16053

Dice rollRolled 18 (1d20)

Luck Roll as per GM

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fc4387 No.16063

>>16044

Instead of the President of DirectGeneering, Duke Nelson himself is on the conference call.

"When DirectGineering finally forwarded me the details of who they were trying to hire, I took over. Hello, Jacob, long time no see! How's your mother doing, I haven't heard from her in a while. Been busy riding herd on researchers," he says, chuckling, "And not enough time with my nose in the journals."

"Anyhow, if you've got a tenth of Mary's abilities in Biogenetics, Nu-U would love to have you onboard - but I'll settle for contracting your services and building your undersea lab."

"All my non-monetary resources are accounted for this period, but I'm confidant that a few of my projects will complete. I'm certain Mister Billiton of RAW and my own resources can certainly cooperate in your lab construction, and look forward to working with him."

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fc4387 No.16081

>>16029

Kali steps into the office, all six hands clasped behind her back as she listens to the Director speak. She seems surprised at first that he is offering her a salary. Then she grins as the price is laid out, seemingly satisfied with it. It is somewhat unsettling how little actual humor there is in that smile. Perhaps its in her eyes? They are so very cold.

Still she looks over the presented contract and signs with a small flourish, then leaves with a jaunty wave and a bounce in her step. The dichotomy between her actions and her eyes are still very unsettling and the waiting security guard just outside the office jumps a little as she passes him by.

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fc4387 No.16087

>>16044

Yuolin regrets being unable to make the meeting, but his assistant agrees to pass the info on.

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fc4387 No.16090

Dice rollRolled 96, 63, 81 = 240 (3d100)

>>OPERATION DRAGON-SLAYER

Nobody knows what it means, nobody knows what its aim is, but "Operation Dragon-Slayer" is consistently heard at listening posts monitoring The Powers That Be. People are scared. Maybe, that's the point. Maybe…

>>WORLDWIDE

People are talking about the strange broadcasts which have subsided but are still viral across social media, to the point of being virtually impossible to censor in all but the most totalitarian of regions.

Slowly, in the impoverished corners of the world and the parlours of the idle rich, talk turns towards the spiritual–people at the extremes are jaded about materialism, and seek more substance to their existence. With immortality on the horizon for the super rich they must find new ways to occupy their times beyond base pleasures–and oppression hanging heavy over the lowest strata of society with no way out of poverty drives them to seek new forms of hope.

>>15866

1. You do a fine job, and confer [Perimeter Defense+] on the Nu-U main HQ.

>>15874

1. +0.5 Wealth\turn,

>5 regions

2. You're working on a supply of [Body Armour] [3/5]

3. Things go south on the project.

4. Subliminal Messages are a dud. You think you can still salvage the project, but it's going to be another 2 Wealth to retool several key elements.

5. Your agent is no longer wounded–Agent Orange can return to the field.

>>15902

1. You draw up plans to establish an HQ along the canal. You'll gain a crucial shipping junction and scoop up adjoining regions as well. +25 to expansion into Panama.

2. +1.4 Wealth\turn, gain [Seoul Towers][HQ: Asia, Korea]

>gain 14 regions

You've done it! Thanks to the power of Proper Prior Planning and an opportunity that came up just in time for you to exploit it, you manage to sweep the whole peninsula right out from under the Old Guard's nose–without so much as raising your Heat.

3. You really turn things around! Revise

>[West African Power: +0.25 Pull\turn, -0.5 wealth\turn]

to

>[West African Power: +0.5 Pull\turn, +1.5 wealth\turn]

4. You research [Agriculture: GMOs][4/10], which synergizes with other forms of genetic modification research but directly benefits agriculture.

5. While no agents are available, he does get +5 Personnel to join the team. Corporate actions can be used to dispatch Personnel on runs/Actions, and they can provide backup for Agents on missions.

>Accounting II required for a 2nd Agent

>>15905

1. Gain the corp [Afrikaaners Corps: +0.5 Peronnel\turn], gain the asset [AK-74s]

2. Gain the [Emergency Response Team+] brand to your Hawaii HQ.

3. You gain the tech [Neural Networks II]! Wow, that was unexpected! Gain the asset [Wireless Squad Coordination].

4. You complete the Million Dollar Body programme and gain the tech [Cybernetics: Power Limbs]. You additionally gain a new AGENT,

>Strong Arm, Grit 5, Guile -1, Acumen -5

who's READY TO FUCK SHIT UP. YEAAAAH.

(regrettably the only person to survive the program, due to his, ah, violent disposition)

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fc4387 No.16096

File: 1448250310738.jpg (3.4 MB,5616x2160,13:5,MUP.jpg)

>>15981

69, 96, 38, 80, 58

1. Gain the property [Red Sea Naval Base][AA Guns][Perimeter Defense][Africa]

2. Gain the property [HighBucks Africa Branch][HQ: Africa][Checkpoints][Auto-Turrets+]

3.

>Please Specify if you are giving Kefka or That Guy the Wealth

4. Gain the project [Counter Intelligence II: Listening Posts, Wealth 5] at [2/10]

5. You gain the [Friends in Blue Places] asset! "Law" enforcement will tend to cover things up and misplace evidence, meaning you'll take less heat from RUNS and other hostile actions. They can additionally be leveraged to give you a more free hand within your own territory.

>>16004

67, 28, 95, 95

1. +0.7 Wealth\turn

>gain 7 regions

Word reaches you from the dig site of an ancient three-story substructure beneath one of the city's temples. Made entirely of brass, it seems to be an [REDACTED]

2. [corp action, can't carry out project] You take 2 more regions in Germany. +0.2 wealth\turn,

>+2 regions

3+4. You gain [AI 1] & [Cybernetics II]. Furthermore you gain the project [Integrated Human-AI Cyberware], which will allow AI-driven tactical coordination, as well as giving the AI limited control over cyberware implants–soldiers will need but raise their arms to fire a grappling hook as they line up a shot to catch a ride on the nearest helicopter. The civilian and economic potential for this tech is also massive.

>>16005

>>you still need to roll 1d6 to determine casualties from your failed attack

1. You gain +4 Personnel.

2. Gain +0.2 weath/turn

>2 regions

3. [Ballistics II] at [7/10]

4. [Narcotics III] at [7/10]

>What's this?

Parties unknown furnish you with Narcotics II, allowing your R&D team to focus on the next level.

>>16007

1. /Accounting II] at [8/10]

2. Initially, your expansion stalls, but then…

3. +2 wealth\turn!

>+20 regions

4. /Accounting II] -> project [Accounting II: Self-Serve Spreadsheets] at [3/10]

>>16029

32, 5, 92, 79, 42

1. gain +0.3 wealth\turn

2. You get nowhere. Along the way someone makes a carrying error and the company has to pay out for losses. -1 Wealth. /Also, R&D]

3. Gain the [Psionics Research Center][Lab: USA][Point Defense]

4. [Pure Research] [20/20]–gain project [Quantum-Facilitated Astral Projection Apparatus (Discrete), 15 Wealth]

5. gain project [Military Application I: Instantaneous Clotting, 6 Wealth]

>shadowy backers approach you willing to fund 3 Wealth worth of the project in return for its benefits–they agree not to distribute the tech, merely use it on their own "security forces"

>>16031

1. You hit the punching bag and do pull-ups on the rigs various bars and pipes. [6/20] towards Grit-Up.

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fc4387 No.16099

Dice rollRolled 64, 23, 96, 75 = 258 (4d100)

>>16096

>Syndicate Name:PsychoKinetic Corporation AKA P.K.C

>Syndicate Fluff:Established shortly after the recent economic depression P.K.C has been eagerly awaiting it's chance to bite down on the market and cash in. Needless to say it's finally gotten it dealing in expensive weaponry,drugs and cybernetic enhancements they really do have everything you only have to ask.

>Colour:Dark Forest Green

>Starting City/Region: Germany

>Chairman Name: Josef Werchznste

>–Grit:2

>Action-y business.

>–Guile:2

>Espionage-y business.

>–Acumen:1

>Business-y business.

>Chairman Fluff: With a thick german accent his english isn't all that great so expect to be conversing in german, other than that he makes a ruthless opponent willing to take whatever means necessary to ensure a profit

> Wealth: 10(+1/turn)

>Pull: 5(+.5/turn)

>Regions: 1

>Agents:

>Puppet Corporations: [Tonnes of Guns!: +0.5 Wealth/turn, can produce 1.5/turn as a free action with a 25% chance of increasing Heat]

>Assets: [Pistols] [Assault Rifles]

>Personnel: 19

>Solvency: 75% [How solid your Syndicate's control is]

>Heat: 0% [How much the powers-that-be want you dead]

>Projects:

>Significant Properties:P.K.C ShIza Tower

>Respected in the Rhineland:

>Your Chairman gets a +5 to expansion and company acquisition within Germany proper.

>Ruthless:

>Occasionally you'll edge someone out of a deal while getting territory or corporations. And it'll be the wrong someone. DM will roll a d10 to see if you take additional Heat during such actions (~20% likelihood).

>Anything You Like:

>You can establish Black Markets that count as Significant Properties: in any territory, generating +1 Wealth/turn. You can flood them with certain kinds of arms and drugs to have variable effects on the local population.

>Jack of All Trades:

>Research rolls are at a -5 because you're so diversified.

>Technology:

>[Ballistics I] [Narcotics II] [Cyberware I] [Black Marketeering I] [Accounting I]

Hire as much personal as we can

Now is the time. Open up black markets all over germany and when I say all over I mean all over spread them out in all my current territories.

Finish our research on drugs

Finish the research on ballistics

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fc4387 No.16100

Dice rollRolled 3 (1d6)

>>16099

rolling for casualties

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fc4387 No.16101

Dice rollRolled 60, 17, 78, 71, 97 = 323 (5d100)

[The Ambassador Foundation]

Syndicate Fluff: The Ambassador Foundation was established in 1991 following the collapse of the Soviet Union by a group of former Thatcherites looking to exploit several tax-evasion loopholes in the tax code of the United States. Since then, the foundation has grown to considerable size and prestige to the point of assuming the nominal “big dog” status as both a non-profit and corporate nexus. This makes the foundation extremely insidious insofar as maintaining a public image, but also maintaining the legitimacy of states where it operates. The Foundation, as one might suspect, is malevolent: it ships arms, topples democratic goverments, and maintains a debris ring of corporations and states that serve to fuel whatever goal it seems to have. Unfortunately, the beneficent goals the foundation once had are no longer, and the individuals joining the foundation now see it as a viable career option after or before they join public office. The Foundation's stock-and-trade is democratic overthrow and "development preparation" – an admixture of terrorism, armed overthrow, and extractivism.

Colour: Light Blue

Chairman Name: Samantha Debourd

Chairman Fluff: Samantha Debourd is the current acting chairwoman of the foundation. Though a social reformer during her youth and the anti-war movements of the early 2040s, Samantha has since turned heel into a greedy narcissist after being hired by the foundation. Unfortunately for the world, Samantha also seems to have retained many of her insights about the lower classes – this makes her insidious insofar as operating in strife-torn areas or managing public dissent.

Grit:[2] Action-y business.

Guile:[2] Espionage-y business.

Acumen:[1] Business-y business.

Wealth: 18.3 (+5.8/turn)

Pull: 2.25(+1.25/turn)[+.25]

Regions: 38

Agents: Orange: Grit -1, Guile 5, Acumen -2

Puppet Corporations:

[AMB Aide: -1% Heat/turn, -0.5Wealth/turn]

[AMB Shipping, Africa]

[AMB Public Relations PMC: +1Wealth\turn]

[AMB Financial: +1 Wealth\turn from Tax Shelters for both parties]

Assets: [Pistols][Assault Rifles][Lobbyists & Paper Pushers][Sonic Suppressor Tanks]

Personnel: 15

Solvency: 75%

Heat: 0%

Projects: [Propaganda II: Subliminal Messages, 3 Wealth][Improved Tax Shelters: Pilot Program, Wealth 3]

Significant Properties:

[The Ambassador Campus, London][Ambassador Afriqa][HQ: Africa][AntiRiot Systems++]

[Midlands Synergies: Nuclear Power for most of Britain, +0.25 pull\turn]

Technology: [Propaganda I] [Accounting I] [Crowd Control III]

Experienced Operative: You know the ins and outs of activism–and how to shut it down. +10 to any rolls involving shutting down "concerned citizens" or fellow corporations' demonstrations.

Old Peacenik: Your former career can be brought up at inconvenient times, and you made enemies amongst the Old Guard and Powers That Be alike. Your Agent actions in territories adjacent to or within territory controlled by these powers -5 your roll, because they've got an eye out for you.

Tax Free, for a Fee: You can establish tax shelters for other Syndicates. This generates a mutual +1Wealth\+1Wealth.

Rotten to the Core: It's startlingly easy for investigative journalists to dig up dirt on you. Vulnerable to heat via publicity of your money-making affairs.

[On Hold]

———

[Body Armour] [3/5]

———

[Actions]

1.[CEO][Expansion, Britain/Ireland]

2.[CORP][Tax Shelter, Resource Alliance Worldwide]

3.[R&D/CORP][Improved Tax Shelters: Pilot Program, Wealth 3]

4.[R&D][Propaganda II: Subliminal Messages, 3 Wealth]

5.[Agent][Disrupt Old Guard, Ireland]

———

1. Samatha keeps lobbying hard for still more control of Britain. She's really getting pretty good at – she's minimized her yelling and gives the finger way less. [Expansion, Britain]

2. The corporation establishes a tax shelter for RAW. [Tax Shelter, Resource Alliance Worldwide]

3. "How many labor hours has this wasted, and how much money? Ugh. Yeah. Do you have kids? Well, if you don't get this fucking thing done you can tell them at Christmas that daddy got fired for being a total loser." [Propaganda II: Subliminal Messages, 3 Wealth]

4. "Yeah…sigh..just…spend the money….get it done. YOU FUCK YOU SHITTY FUCKER IF YOU DON'T GET THIS THING DONE I WILL FUCK YOU." [Improved Tax Shelters: Pilot Program, Wealth 3+2]

Agents

5. Orange is sent to disrupt the old guard in Ireland. "No doubt AMB wants me to secure the world's strategic reserve of Irish beer. It's a pretty good plan, frankly."

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fc4387 No.16102

>>16100

Take -3 Personnel

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fc4387 No.16103

>>16096

Sorry typo, it was for thatguy

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fc4387 No.16104

Dice rollRolled 4, 4 = 8 (2d10)

>>16101

Operatives

>>Agent Orange

Relative Strength

>>[5/5]

Loud?

>>[N]

Advantage

>>[Critically Advantaged]

Guile

>>+5

Agent Orange flips down his newspaper to gaze across the street. Armed guards are swiping yet another truck into the Guinness Factory's loading bays. It's the most precious of all Irish exports, dry stout gold. And the linchpin of Old Guard control.

Seeing an opening, he tries to slide in unannounced.

+5 from Orange (1st roll)

+2 from [Perimeter Defense+] (2nd Roll)

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fc4387 No.16105

Dice rollRolled 98 (1d100)

1. COVERT PRE-OP

Begin assembling a small team from among the most skilled of the security department and brief them on our new assignment of [REDACTED]. Once they have become familiar with the target we will begin doing planning and simulations of the target's defenses and modus operendi. I of course will be taking Overwatch position during the mission.

To be honest I am a bit excited to be back in the saddle. It has been too long.

Syndicate : Nu-U BioGenetics

Agent Name: Lisbeth 'Kali' Summers

Agent Fluff: Lisbeth was a goddess with a sniper rifle. No matter her target, no matter her objective she always took them down. She hired herself out to the highest bidder and trusted her partner to watch her back when things got dicey. That part of her life ended when her partner sold her out and the enemies she had been hired to suppress and kill dropped a ten story building on her. She survived, but her arms did not.

She approached Nu-U for one reason and one reason only. To get them back. In her own words, she sold her soul for them. Nu-Genetics decided to test out several experimental procedures on their new asset and Lisbeth got her arms, back plus a few extras as well which has since earned her her new nickname. Kali.

Colour: Pink

–Grit:[3]

–Guile:[2]

–Acumen:[0]

Bonus : +1 to Grit when assassinating from range, [Cybernetics] assets do not outclass you for strength.

Money : 1.1 (+1.1/turn)

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fc4387 No.16107

Dice rollRolled 3, 2 = 5 (2d10)

Operatives

>>Agent Orange

Relative Strength

>>[5/5]

Loud?

>>[N]

Advantage

>>[Critically Advantaged]

Guile

>>+5

Agent Orange is in, and now he does his job with blazing speed. Bombs are set, hard drives are swiped and wiped, and a false fire alarm is pulled to evacuate the workers–then, comes the big bang…

+5 from Orange (1st roll)

+/- 0, no significant interior defenses

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fc4387 No.16108

>>16096

>>16099

Syndicate Name: Øivind-Kurosawa Conglomerate (Formerly SAP Deutschland)

Syndicate Fluff: The result of the German entrenched and highly secretive Øivind family's sudden desire to cooperate with the fresh-faced Japanese Kurosawas, Øivind-Kurosawa has recently pushed to acquire the massive SAP Deutschland and a number of smaller utilities, software and advanced design agencies across Germany, Øivind-Kurosawa is an unexpected and highly interesting phenomena. The conglomerate's formation and extremely rapid spread, as well as the sudden desire of the formerly almost asceticly reclusive Øivinds has been cause for concern amongst some in the high-tech industry in Europe and Japan, as have the significant military and political capabilities both families are well-known to posses.

Colour: Blue

Starting City/Region: Walldorf, Germany

Chairman Name: Nichols Øivind

–Grit:[1]

–Guile:[2]

–Acumen:[2]

Chairman Fluff: Nichols Øivind isn't a man with a long wikipedia page. He probably won't be listed in many magazine covers, and he is, by all accounts, a soft-spoken man who rarely speaks and shies away from public performance.

Few will ever understand just how much power he holds.

Nichols has three children that he never sees, instead spending his time cutting international deals and in backroom conferences, or burying himself in ancient works and tomes. His massive home is almost like a museum, in that it hosts a humongous variety of works thought lost to history and priceless artifacts, some practically radiant with power. Nichols is, despite his immense personal wealth, not a greedy man - the money is just a means to an end. That end is, of course, untold and unforseen power. Few things escape the gaze of a 187 IQ child prodigy who made untold billions in his youth through inside banking and exploiting connections - but the truth behind it all has. Not for long. Not anymore. Power, one way or another.

Wealth: 23.5(+7.7/turn)

Pull: 9.5(+.5/turn)

Regions: 43

Agents: [Nicky], [Sarah Wu (On Contract)]

Puppet Corporations: [Kurosawa Holdings: +0.5 Wealth/turn, can expand in Japan] [Asgaard Group: +1.5 Wealth/turn, large enough force to deploy to (as a free action) strategic checkpoints across a region you own–makes it safer but suspends 1 Wealth/turn from the corp as other contracts are passed by.][Deutsche Comp LLC: e-War resistance is raised]

Assets: [Pistols] [Assault Rifles] [Hackers] [Private Soldiers]

Personnel: 15

Solvency: 75%

Heat: 1%

Projects: [Mesh Dominance I: e-Hegemony] [Integrated Human-AI Cyberware]

Significant Properties:

[Øivind-Kurosawa International Towers (HQ: Europe (Germany))] - [Crypto Backdoors (Guile actions relating to cyberspace\hacking are advantaged, and on Grit actions you have a chance to confuse automated defense IFF codes for a crucial moment)], [e-War+]

[Kurosawa Advanced Design (HQ: Asia (Japan))]

[Øivind-Kurosawa Afrika (HQ:Africa (Tanzania))] - [Huge [REDACTED]]

Chairman's Edge: Ghost -Reclusive, intelligent, powerful–and now with a huge software giant at his back. Nichols Øivind gains +5 on any roll to generate money, and is harder to detect in general.

Chairman's Heel: Genius - Even cutting edge tech gurus can seem incompetent compared to you. -5 to rolls directly dealing with your personnel.

Conglomerate's Edge: Giants of Industry - The combined powers of Germany and Japan work wonders in industrious progress. You gain +5 on rolls to hostile takeover a company.

Conglomerate's Blindspot: Old (Bad) Blood - The Powers That Be don't know a lot about you and your old, powerful family–this worries them. Expansion yields +1% Heat. If the Old Guard need a scapegoat, you'll be their go-to man.

Technology: [Software Engineering III] [Accounting I] [Nanotechnology II] [Cybernetics II] [AI I]

1. Nichols will be spending this turn [REDACTED]

2. Look to recruit a personal agent for increased operational capabilities. Perhaps by bringing Mr. Kurosawa fully into the fold, we might expand our abilities for further growth significantly.

3. We will begin a push against the Americanized skinheads that have taken up residence in much of western Germany - all of Deutschland belongs to Øivind-Kurosawa, and those who forget it will regret such a decision. It is time to test our brand-new enhanced soldiers in combat. By restoring order to the under-assault provinces of Germany and destroying the heinous villains that have taken root in our country, we will soon be able to popularize our new technology and make a killing in the public market.

4. Research advanced weapons integration and the modification of our advanced software for high-tech civilian and military usage.

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Post last edited at

fc4387 No.16110

>>16107

Agent Orange has successfully sabotaged the Old Guard holdings in Ireland.

You have the perfect casus belli to take their region in Ireland without Heat reprisal or contest from the Old Guard. They now consider regional administrators incompetent and unfit to rule.

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fc4387 No.16111

Dice rollRolled 89, 6, 15, 48 = 158 (4d100)

>>16108

rolls weren't included, can't admin them in, rolling after. :c

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fc4387 No.16116

Dice rollRolled 58, 94, 85, 59, 36 = 332 (5d100)

>>16096

Syndicate Name: Nu-U BioGenetics

Syndicate Fluff: Following the success of the Human Genome Project, and completed mapping and sequencing of the DNA of most terrestrial life, the next oobvious step would be moving from old and unscientific 'breeding' to direct engineering. Nu-U specializes in Anthropomorphic - Human - engineering and improvement, ranging from simple visual and health improvements, to major changes such as adding of limbs or fur, to combat-intended enhancements. They prefer to go through other corporations to field-test the latter.

Colour: Lime Green

Starting City/Region: San Francisco

Chairman Name: Duke Nelson III [Grit: 0, Guile: 1, Acumen: 4,]

Chairman Fluff: Duke Nelson isn't a bio-geneticist. He's a businessman who understands his research scientists, how to cajole them in profitable directions, and how to reward them with bouts of pure research. Nu-U is the outgrowth of a company founded by his Grandfather, and run by his Father before him, and Duke Nelson IV is currently working as a lab supervisor and earning his way up through the ranks. As such, Nelson tends to take a long view, as opposed to a short. Good practical innovations have come from interesting results of pure research, after all!

(Chairman)

Long-term Thinker:

-Duke Nelson the III makes the Syndicate resistant to Solvency shocks and personal actions to improve Solvency or increase Wealth generation receive a +10.

I'm No Scientist, But:

-Over reliance on incentivization has made Nu-U virile, but increased R&D costs. Gain +2 Wealth cost to all R&D Project Completion actions.

(Syndicate)

Beyond Man:

-Nu-U can produce more than modern man had dared dream. You can augment your agents' Grit at the cost of their Guile and Acumen. Corporate actions may be explicitly carried out by heavily Bio-modded personnel, granting +5 to violent actions or those requiring preternatural reflexes\health\unhuman features like gills\wins, but…

Reviled by Many:

-One man's dreams are another man's nightmares. Publicity of your bio-engineer operatives generates heat. If any of them got caught committing a crime, it would generate two times the heat.

Wealth: 2.1 [Net Income 4.8/turn][Gross: +5.6/turn)[-1.1/turn:Kali Wages]

Pull: 8(+.5/turn)

Regions: 22

Borders: High-Bucks

Assets: [Pistols] [Claws][Escorts (Sexual)][Unstable Telepathy]

Personnel: 15

Solvency: 75%

Heat: 0%

Agents: [Dr. Vendermyn: Grit -1, Guile 1, Acumen 3]

Puppet Corporations:

-[DirectGineering Corp: +5 to Genetic Engineering Research]

-[A Big Bod For You: +0.5 Wealth/turn, they specialize in tissue growth, fat reduction, and general re-sexifying–use this as you will]

-[Eye Tint You: +1.5 Wealth\turn]

-[South Shore Services: +0.5 Wealth\turn]

Projects:

-[Commercial Eye Colorization][Completed]

-[Bio-Engineering IV: Chaotic Telepathy][Completed]

-[Quantum-Facilitated Astral Projection Apparatus (Discrete), 15 Wealth]

-[Military Application I: Instantaneous Clotting, 6 Wealth]

Significant Properties:

-[Nu-U Towers(HQ)]+[Perimeter Defense+]

-[Lab: California]

-[Psionics Research Center][Lab: USA][Point Defense]

Technology:

-[Bio-Engineering IV]

-[Accounting I]

-[Medical Applications I]

In Progress

-

-Research: [Accounting II][2/15]

-

-

Standard Actions

1.Chairman Personal: Operation "Nu-Future", spent 20 Wealth [META: Explained in Fluff]

2.Corporate Action: Research in Accounting improvements to hire additional Agents continues

3.Corp or R&D Action: Begin Constructing Dr Phorcys' Lab [Allied action with Digmaster if he accepts offer]

4.R&D Action: Research developing [Unstable Telepathy]

Agent Actions

5.Dr Vendermyn: Develop Military Application I: Instant Clotting[3 Wealth]

6.Kali: [CLASSIFIED]

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fc4387 No.16118

>>16116 Fluff

Chairman's Journal:

"Accounting research continues despite flubs. Kali took her mission well. I expect big results. The Big Deal that our labs were promising? Very. Big. Deal. My goodness. But we're a biotech company, and I don't see any immediate use for it. I think… Mmm. I'll get the new Psionics Lab working on developing our [Unstable Telepathy] knowledge, maybe there might be a connection there. Haven't seen Jeremy in years, it'll be nice to have him even tangentially related to the family again. Todays investment will reap untold future rewards, and all. Vendermyn finished up researching some military applications. A shadowy group was willing to foot part of the bill, and this time I agreed - they didn't want the research, just the practicals, and I need the money for "Nu-Future". "

Project Nu-Future

Summary: Community Building, Outreach, and Educational Investment with PR Implications

Funding for this Quarter: 20 Wealth

Project Nu-Future will be investing in impovrished communities throughout our territories, working with or through local organizations to revitilize community programs, help fund schools, and bring new investments and small businesses [which we can later snatch up as subsidiaries]. This is direct response to the Nu Faith transmissions, which we had nothing to do with. Cynically, it is in Nu-U's best interests to head off rise in faith, superstition, and religion as our products very visibly can be offensive to those opinions and stances, thus this is also ultimately a security concern.

As a direct response we hope to gain goodwill, and in the long term hope to harvest the fruits of increased levels of education throughout our territories. A boost to [turn_period] income may be possible, but is secondary to the primary results hoped of Nu-Future

While our budget is small, we plan this to be an ongoing program, albiet with a smaller budget than initial.

Nu-Future Ad Campaign, Draft:

"The past. Full of wonder, of mystery, but also of failures. Good men and women, through no fault of their own, losing their way and settling for crumbs. We understand. We understand the past, of the trials that we all have faced. We know the present is mired amongst the poor decisions, our lands with the rubble of good intions, and of pride.

"We choose to look forward. We see not insurmountable obsticles, but a challenge before all the human race, and we'll come through. We know that you are capable of more than you have, and we're lending a helping hand. That's why we're investing in local communities, in local schools. That's why we're developing new medical techniques, and new improvements upon the human race. It's why we're building new research institutions, and new businesses. We're working to build a new community. A new nation. A Nu-Future. A Nu-U."

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fc4387 No.16123

File: 1448254795550.jpg (93.23 KB,680x1069,680:1069,0b9ec5904ca636763eee470c8e….jpg)

Dice rollRolled 32, 32, 64, 45 + 20 = 193 (4d100)

>>16090

Syndicate Name: Nu-Eyes[The Eyes of Madness]

Syndicate Fluff: The Eyes of Madness is an organization devoted to the training and creation of Black Ops agents and mercenaries, giving them to the highest bidders. Not only that, but they are arms dealers and makers of cybernetics, allowing them to branch into and fill the current void of warfare tech.

Colour: Deep purple

Starting City/Region: Hawaiian Island

Chairman Name: Kelvichio Yuolin

–Grit:[1]

Action-y business.

–Guile:[2]

Espionage-y business.

–Acumen:[2]

Business-y business.

Chairman Fluff: An american born man with a mix of japanese and chinese blood. He has decided the world is stagnant, and views the creation and training of agents as a way to change the whole world!

Wealth: 12(+1/turn)

Pull: 6(+.5/turn)

Regions: 1

Agents: Strong Arm, Grit 5, Guile -1, Acumen -5

Puppet Corporations: [S'executive Solutions: +1 Wealth/turn, can be deployed anywhere to attack foreigners] [Afrikaaners Corps: +0.5 Peronnel\turn]

Assets: [Shotguns] [Guns for Hire] [Katanas] [Cyber Eyes] [Attack Choppers+] [Warships] [AK-74s] [Wireless Squad Coordination] [Emergency Response Team+]

Personnel: 16

Solvency: 75% [How solid your Syndicate's control is]

Heat: 0% [How much the powers-that-be want you dead]

Projects:

Significant Properties: [Nu-Eyes Island]

Better, Faster Strong, Harder:

The Chairman seeks to reforge his soldiers. All R&D into Cyberware gains +10.

Ancient Foes:

A hafu, he is accepted in neither China nor Japan due to his mixed blood. -10 to acquire companies or expand within China or Japan using Chairman's agent action.

Modern Warfare:

Producing soldiers is the name of the game. Re-roll any Corporate Action attempting to up personnel, acquire personnel [Assets], or install Cyberware in your employees below 50.

Causing Trouble:

Stability tends to be good for the businesses of 207X, and those who like instability like it contained geographically. Deploying your units to Japan, Australia, Europe, or North America will generate 2% extra Heat.

Technology:

[Accounting I] [Cybernetics II] [Melee Training II] [Narcotics I] [Agriculture I] [Neural Networks II] [Cybernetics: Power Limbs]

1. Buy the local governments, corporations, and mercenary groups throughout south africa, Namibia, Mozambique, and Zimbabwe, until the region os owned by both Nu-Eyes and High Bucks[gain personnel, assets, corporations, and some territory]

2. Install the latest in our technology into our personnel, soldiers, and mercenaries

3. Begin Operation:[Heatwave]

4. Research Cybernetics III

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fc4387 No.16128

DM Fiat

>Wealth transfer happens as a free action

>If you used an action to transfer funds contact me and you'll get a refunded roll

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fc4387 No.16130

Dice rollRolled 100 (1d100)

>>16096

Free-Agent

Syndicate: Whoever is paying me at the time.

Agent Name: Sarah Wu

Agent Fluff: A prior service member in the american army Sarah was discharged when she lost an arm, and both legs in an IED explosion, with the advent of cybernetics she saved up her money and severance pay and replaced her missing limbs and has begun to hire out her services as a mercenary or assassin depending on the requirements of the job. Having a bit of success with bodyguard missions she used the pay to buy this abandoned oil rig and has begun turning it into her base of operations. If asked she'd say her favorite jobs would be search and retrieval of personnel, quick, simple, but has that added thrill of everything going FUBAR and it getting real fun.

Starting Region: Abandoned Oil Rig off the coast of iceland

Stats:

>Grit: 3

>Guile: 1

>Acumen: 1

>Wealth: 9

[Bonds of Patriots]

You saw things that will never leave you, and you shared it alongside others. You were discharged, but your comrades in arms did not forget you, and now they are running the show. The Powers That Be are more willing to turn a blind eye to your activities–but orders are orders, and they won't hesitate to open fire if you find yourselves on opposite ends of a conflict.

Grit-up [6/20]

1. Gather intel for Operation Silent Dragon and prepare the proper equipment for it. Use my wealth to buy what I can in stealth weaponry.

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fc4387 No.16132

Dice rollRolled 97 (1d100)

>>16123

Teh reroll for aquisition of lots of stuff

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fc4387 No.16134

Dice rollRolled 67 (1d100)

>>16123

Risky reroll of the day!!!! Reroll roll 2!!!

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fc4387 No.16140

File: 1448258743728.jpg (114.79 KB,640x789,640:789,image.jpg)

Dice rollRolled 48, 37, 78, 87, 32 = 282 (5d100)

Wealth: 32.75 (+6.25/turn)

-15 wealth pending I get my stuff from thatguy

Pull: 8 (+.5/turn)

Regions:27

___

Agents:

>Amanda James: Grit 0, Guile 2, Acumen 2

>Donald Defferson: Grit 1, Guile 1, Acumen 1

>Janet Kaksyn: Grit 0, Guile -1, Acumen 3

_____

Puppet Corporations: [Coffee Co: People look the other way when you make their coffee. -1% to any Heat gain.][Portland Dicksocks: +0.25 Wealth/turn, great for parties][Local Yocal Farming Co: +0.5 Wealth/turn.]Brighteyes Startup: yields +4 Wealth when you spend 1

Pull (as a free action). +0.5 turn/base]

[SeAttledLove: Prostitution startup, their app’s gimmick is it connects prostitutes and John’s for water-bound love making on unmanned barges ferrying goods around the city. They’re making +2 Wealth/turn… for now.]

Personnel: 15

Solvency: 75% [How solid your Syndicate's control is]

Heat: 14% [How much the powers-that-be want you dead]

Projects:

Significant Properties: [Coca capital] [HQ]]

[Coca Fields][Cocaine Coco-Nuts]

[HQ: Pacific Islands][RapidResponse Team+]

[Red Sea Naval Base][AA Guns][Perimeter Defense][Africa]

[HighBucks Africa Branch][HQ: Africa][Checkpoints][Auto-Turrets+]

Lovely Personality:

Any acumen check gets a +5.

Heart Problems:

Any sudden starts could put you into cardiac arrest. You'll survive, but it'll take its toll–you get -5 to Grit rolls and -5 to any Grit situation you're involved in.

COCAINE!:

The wonders of the white powder fuel your corporations output. Once a turn, re-roll a corporate action.

Drug Abuse:

Jesus fucking Christ you're putting cocaine on the counter. The health risks alone make keeping up a customer base difficult. Whenever you lose Solvency, lose an extra 1%.

Assets: MINE

[Pistols] [Lobbyists] [Visor Headsets] 5. [[Friends in Blue Places] "Law" enforcement will tend to cover things up and misplace evidence, meaning you'll take less heat from RUNS and other hostile actions. They can additionally be leveraged to give you a more free hand within your own territory.]]

SHARED

[Shotguns] [Guns for Hire] [Katanas] [Cyber Eyes] [Attack Choppers+] [Warships] [AK-74s] [Wireless Squad Coordination] [Emergency Response Team+]

Technology:

[Accounting I] [Agriculture I] [Narcotics II][Counter Intelligence II]

Cybernetics II] and [Melee Training I]

________

1. You can literally buy anti emp stuff on Amazon. Might as well talk to a military contractor and put that stuff into what we own. It may not seem related to coffee, but that's why we call it diversification. [Look into putting anti emp tech in everything we own.]

+5

2. Buy out software protection company. The Internet is the new final front tier and we need to be protected. [buy an anti hacking company]

3. Do the project for Counter Intelligence II: Listening Posts,I want to know everything going on in my turf

4. We here at high-bucks are always looking out for the newest and best things on the market! We are on the cutting-edge. [Synergize our technology]

TECH

[Counter Intelligence II]

Cybernetics II]

Assets to be synergized

[Listening Posts]

[Shotguns] [Guns for Hire] [Katanas] [Cyber Eyes] [Attack Choppers+] [Warships] [AK-74s] [Wireless Squad Coordination] [Emergency Response Team+][Checkpoints][Auto-Turrets+]

>+38 from using action 3 on post

>>15981

5. Janet gos out to get some critically need assets,

[have her buy emp grenades and other emp weapons]

>Janet Kaksyn: Grit 0, Guile -1, Acumen 3

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fc4387 No.16141

Dice rollRolled 4 (1d100)

>>16140

Reroll action number 2

COME ON COCAIN

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fc4387 No.16142

File: 1448258839295.jpg (50.56 KB,705x607,705:607,image.jpg)

Dice rollRolled 6 (1d100)

>>16141

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fc4387 No.16145

Dice rollRolled 119 (1d200)

>>16142

Rolling decently/high just to prove I'm better than you.

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fc4387 No.16146

Dice rollRolled 53 (1d100)

whoops that should be a d100 still going to roll high tho so fuck you.

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fc4387 No.16163

>>16145

>>16146

Shit posting kills threads. We have a ~300 post limit, let's keep this in the irc ey?

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fc4387 No.16172

Dice rollRolled 27, 97, 96, 70, 67 = 357 (5d100)

>>16090

1. Central (American) Planning - This is a dangerous region, with a fair bit of Old Guard influence - plan expansion in Central America and Mexico

2. A man, a plan, a canal, Panama - Make a move on Panama, to obtain the canal

3. All your base belong to you - using the Subaquatic Rig and sending out a team headed by 3 of our best personnel, we construct an underwater mining and research base for Mr. Phorcys

4. Continue with GMO research - with some effort, money WILL grow on trees

5. Promotion to Head of Asian Operations has done nothing but add more things to Djeff's to-do-list - his most pressing task is to acquire Strike teams, but buying our way into the armaments industry and expanding in SE Asia would be good too. He's been assigned a couple of flunkies (2 personnel) to help him with the workload

Syndicate Fluff: The syndicate listed on stock exchanges across the globe as RAW has two driving interests - Materials and Power. Everything starts somewhere, and RAW wants to be that somewhere - from ore to oil, fertilizer to fuel, if it can be found in the ground they'll dig it up, process it and sell it for profit. Of course it's not just about digging it up and selling it - power generation, processing, shipping and the heavy equipment necessary for all of the above all come under RAW's portfolio - vertical integration is one of the keys to their success.

The other key, they've found, is a willingness to get their hands dirty, in pretty much every way - many valuable resources can be found in unstable or protected regions, and the ability to lean on politicians or act with a heavy hand has benefited the company many times - they are the power company, and they like all sorts of power.

Colour: Red

Starting City/Region: Moscow

Chairman Name: Alexander Billiton

–Grit:[2]

–Guile:[2]

–Acumen:[1]

Chairman Fluff: A brusque and powerful man with a shadowy past and a flair for strategy, Alexander Billiton acts carefully in public, but he always acts with strength, supported by extensive legwork and planning. With a background in field ops and having worked as a lobbyist in several countries, Billiton's experience suit's RAW's plans perfectly, and his forceful business style has seen much success. As Sun Tzu said, "The epitome of strategy isn't winning every battle, but winning without fighting." - likewise, Alexander prefers to arrive at a meeting with the result he wants already secured through the positioning and pressure his the company can provide. Personally he is reasonably skilful, speaking fluent English, Portuguese and Russian, with passable French and German, and he excels in planning and logistics. If rumours are to be believed he also has a fair few other, even more dangerous, skills, but none of his underlings are stupid enough to enquire too deeply into their boss's past

Wealth: 23.85(+8.35/turn) [+1 Pending, from Tax Shelter]

Pull: 6.75(+1.0/turn)

Regions: 54

Agents: Djeff Kawloon: Grit 0, Guile 1, Acumen 3

Puppet Corporations:

[Oil & Gas Co: +0.5 Wealth/turn]

[Farms United: +0.5 Wealth/turn]

[Heavy Metal Co: +0.25 Wealth /turn, +1 to construction rolls]

[Africa-Asia Connect: +2 Wealth\turn so long as your Africa HQ and Asia HQ remain intact]

[Defensible Corporate Structures: can be deployed to regions to keep control, your HQ gains the brand [Emergency Response Teams]

[West African Power: +0.5 Pull\turn, +1.5 wealth\turn

[BioGrowth Bangkok: +0.3 Wealth\turn, +2 to R&D relating to biology, genetics, or biological engineering]

Assets:

[Pistols]

[Subaquatic Rig]

[Private Soldiers]

Personnel: 20

Solvency: 75%

Heat: 0%

Projects: [Agriculture: GMOs][4/10]

Significant Properties:

[Player Named Headquarters]

[Dark Continent Branch Office][HQ: Africa]

[Bangkok Rounder][HQ: Asia]

Planning and Execution:

+5-25 to any action you've spent an earlier action preparing (depending on how well the other roll went).

Checkered Past:

You're a deadlier man than you appear, and that can put some people on edge. -5 to gaining new Agents/

Growing Stronger:

+10 to extract raw resources/create facilities to do so, +5 to Expansion.

20th Century Mindset:

You haven't exactly gotten with the "cyberware, katanas, and trench-coats" vibe. -10 to researching futuristic technologies.

Technology:

[Agriculture II] [Heavy Industry II] [Accounting I] [Advanced Oil Drilling I][Mineralogy I]

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fc4387 No.16176

Dice rollRolled 52, 40, 14, 60, 70 = 236 (5d100)

>>16096

Syndicate Name: Genesis Bio-medical

Syndicate Fluff: Welcome to Genesis Bio-Medical. Creator of many of the miracle drugs that now make much of the known world free of dangerous diseases today. What you may not know is the history of Genesis. Created by a group of German immigrants in a void left in the medical business after the collapse of the market. Taking the pieces Genesis was built up into what it is today. Enough time has been wasted, welcome Professor, and have a good day.

Colour: Orange

Starting City/Region: East coast of America

Chairman Name: Wilhelm von Schlangenbaum

–Grit:[1]

Action-y business.

–Guile:[2]

Espionage-y business.

–Acumen:[2]

Business-y business.

Chairman Fluff:

Wilhelm is the grandson of the original chairman of the company, Winston von Schlangenbaum. A genius man and formerly a scientist for the company. After the recent loss of the last chairman due to mysterious circumstances Wilhelm has taken the mantle and chosen to show his genius can be applied to the market.

Wealth: 16.9(+5.2/turn)

Pull: 8.0(+.5/turn)

Regions: 1

Agents: Janet Dekari: Grit 2, Guile 3, Acumen 2,

Puppet Corporations: [Big Pharma Inc: +0.5 Wealth/turn] [Totally Legit Corp: +1 Wealth/turn, acts as a front–can absorb up to 5% Heat. After you divert 5% incoming Heat to TLC, it will lose 1% Heat a turn. Once it has reached 0%, you’ll be able to divert Heat again.]

Assets: [Pistols] [Tear Gas] [Stroke LSD] [Psychotropic Gas][Omni-Vaccine]

Personnel: 23

Solvency: 75%

Heat: 0%

Projects: [Medicine V: So You Want To Live Forever? Wealth 11], [Accounting II: Self-Serve Spreadsheets] [3/10]

Significant Properties: [HQ]

Science as Usual:

Your experience in the field allows you to personally complete Projects, rather than using an R&D slot to do so.

Mysterious Circumstances:

Sometimes people in your way disappear–people in your own organization. -5 to attempts to recruit new agents

Future Drugs:

People love getting healthy. Also, fucked up. +3 Wealth every time you finish a new Pharmaceutical or Narcotics project as people rush to have the latest thing.

Future Bugs:

Disease is manufactured, engineered, and sold to the highest bidder–the Powers That Be may tap you to take care of any manner of issues. They'll compensate you, of course, but refusing the call may raise your heat. After all, in the year 207X, there is only business–the CDC is defunct.

Technology:

[Medicine IV] [Narcotics IV] [Accounting II]

1&2. Create a new charity organization to bring medical aid more easily to the more impoverished people of the world, name it the Eden Health Federation. Start with South America and Africa as the first locations, as they are historical hot spots for disease. Spend 10 wealth for the supplies and to speed up construction.

3. Once they are built distribute the vaccine to them.

4. It is time to start working on practical application of research. Begin working on a serum that will block the response from the part of the brain that allows for lies and deceit. Pretty much a truth serum.

5. Agent Janet, begin searching through our Chinese friends records. See if he knows where he got the supplies from.

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fc4387 No.16182

Dice rollRolled 23 + 5 (1d100)

Pulling the hatch closed on the ray-like submersible, a sudden rush of giddiness shoots through Jeremy. Finally, after years of research and millions of dollars funneled into it, Phorcys SeaLab is finished and ready for habitation. Passing through the stacks of supplies and the initial team that will be working in the lab, Jeremy straps into the pilot's seat. Easing the sub away from construction rig, the sapphiric water rises against the plastic.

Slowly, the sealab refines itself from the surrounding seascape. Shaped like a massive octopus, the colony clings to a flat ocean plain. The tentacles sprout off from the central hub, each one easily the size of sky scrapers from the beginning of the century. The body of the beast floats above its arms slightly, with a scattering of holes cut into it's belly for access. The whole project is made of a flexible plastic, set around rigid Carbon nanotube frame, to allow it to flex with the movement of the ocean.

Already the farms are beginning to grow between the arms of the base, long strands of seaweed wavering slightly in the ocean water. A few unwanted animals seem to be enjoying the new source of food, but they will be taken care of quickly once the bubble fences are established. The mining arm of the compound extends farther than the rest, following the descent of the plain to the Coldsleep dropoff. Thousands of feet deeper than the base, untold billions worth of nickel, copper, and cobalt. The mining vehicles stand out in the garages, their hulking forms built to withstand immense pressure.

Piloting the submarine down after his frivolous circling of the base, Phorcys' ship comes to rest below one of the many wet rooms built into the sealab's underside. He flips a switch, and the propellers shift orientation to vertical. The mantasub rises into the wet room, its dark green bursting open with a press of a button. Stretching, the men within begin unloading the delicate tools varied in its cargo bay.

The next two weeks take up much of his time, refining some things and solving unforeseen problems. Finally, with the base fully operational and the first harvest coming soon, the true work can begin. The current fluorocarbon liquid needed to dive is a point of

ire. The base can never be truly self sufficient if it is reliant on shipments of the resource. Thus, the first project for the team is to produce a method of manufacturing the fluorocarbon in the sealab. Modifying a variety of sealife, either algae or some form of mollusk, would allow use to harvest the vital fluid from a endless supply.

Agent Name: Jeremy Phorcys

Agent Fluff: Life in this new world is in a never ending flux. Corporations form, rise, and fall like waves. Under the cover of the sea however, structures stand eternal. Phorcys was born into the world beneath the waves, his parents both highly accomplished scientists in their own rights. His mother was a leading researcher in bioengineering in relation to marine animals.

Perhaps it was due to this that Phorcys is more comfortable under water. From a young age, he was scuba diving and engaged in spots in the sea. After a stint in college studying cybernetics and bioengineering, Jeremy enlisted in the US Navy. Shifted into their R&D division, he developed a number of technologies that proved too innovative for them. Discharged, Jeremy started a small company dedicated to his ideas. With funds running low, he is force to sell his research to fund his ideas.

–Grit:[1]

Action-y business.

–Guile:[1]

Espionage-y business.

–Acumen:[3]

Business-y business.

[Aquatic Researcher]

You may use your action to research. +5 on R&D rolls you make towards researching anything aquatic.

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fc4387 No.16183

The Resource Alliance approaches the Eyes with a business proposition - we have heard that your soldiers are the finest in the world, and wish to purchase your services.

We would like to retain the services of your top-level strike teams, fully equipped and outfitted for work.

Actionless Action - Purchase strike teams and their gear from Kefka - 7 Wealth, as agreed

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fc4387 No.16185

>>16183

We of the Eyes agree to this proposition, and shall give you approximately 5 strike teams permanently, equipped with their own weapons, upgrades, 1 personal warship and two battle choppers all for their(and by extension your)usage.

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fc4387 No.16186

>>16182

Forgot wealth

Agent Name: Jeremy Phorcys

Agent Fluff: Life in this new world is in a never ending flux. Corporations form, rise, and fall like waves. Under the cover of the sea however, structures stand eternal. Phorcys was born into the world beneath the waves, his parents both highly accomplished scientists in their own rights. His mother was a leading researcher in bioengineering in relation to marine animals.

Perhaps it was due to this that Phorcys is more comfortable under water. From a young age, he was scuba diving and engaged in spots in the sea. After a stint in college studying cybernetics and bioengineering, Jeremy enlisted in the US Navy. Shifted into their R&D division, he developed a number of technologies that proved too innovative for them. Discharged, Jeremy started a small company dedicated to his ideas. With funds running low, he is force to sell his research to fund his ideas.

–Grit:[1]

–Guile:[1]

–Acumen:[3]

Wealth: 12.7

[Aquatic Researcher]

You may use your action to research. +5 on R&D rolls you make towards researching anything aquatic

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fc4387 No.16271

Syndicate Name: Laserian Industries

Syndicate Fluff: Laserian Industries specializes in the fine field of energy, lasers, holograms, lasers, wireless technology, and of course, lasers.

Created when not so world famous evil genius and Mastermind PROFESSOR LASER decided to retire after a long life of scheming and plotting to take up work in buesiness. In truth, he was never actually good at the espionage and sneaky stuff, but he was an excellent scientist. His efforts did not go unrewarded and he earned a sizeable base, loyal workers, scientists, and money, which will make a fine basis for his new business.

Colour:

Starting City/Region:

Chairman Name:

Professor Maximilian E. Ville

–Grit:[1]

Action-y business.

–Guile:[0]

Espionage-y business.

–Acumen:[4]

Business-y business.

Chairman Fluff:

Known in most circles as "Professor Evil" he is a genius at all things electromagnetic, particularly lasers, with which he proudly armed all his evil minions and soldiers with during his time as an evil genius. Now aged and seeking to relax from the business, he's looking to transform his evil organization from world domination to business and commodity sales, hoping to make a profit from his advanced technology and science.

Wealth: 21(+5.8/turn)

Pull: 9.5(+.5/turn)

Regions: 1

Agents:

Puppet Corporations: [Lasers Limited: +10 to all LASER RELATED RESEARCH]

Assets: [Laser Pistols] [Laser Rifles] [Vehicle Mounted Laser Array of Terrifying Capacity]

Personnel: 15

Solvency: 75%

Heat: 11%

Projects:

Significant Properties: [Player Named Headquarters]

Genius, Evil Mind:

Can help finish weapons Projects instead of using an R&D slot, gets a +15 to doing so.

Literally A Villain:

Anytime something gets slagged with lasers you take an extra 1% of Heat because, oh gee, who did the evil thing with lasers? Maybe it was PROFESSOR LASER!

Laser Sharp, Laser Smooth:

Mass fabrication comes easily to you, what with all the lasers and whatnot–+10 to manufacturing Assets for yourself or others.

One Note:

-3 to researching non-laser technology.

Technology:

[LASERS III] [Laser Rifles III] [Advanced Laser Rifles] [Accounting I] [Mad Science I]

Minions

>Shashka Jolnyov: Grit 1, Guile 3, Acumen -1

Projects:

[Solid Holograms I: the Walking Blue Light, wealth 3]

Companies: [Australian LIGHT and POWER: +1.5 Wealth/turn, allows you to more effectively extort your Australian territories into compliance with your schemes]

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fc4387 No.16276

Dice rollRolled 84, 26, 31, 33, 100, 5, 3, 81, 58, 87 = 508 (10d100)

>>16271

1. Chairman

REPAIR MY SUPER SUIT

2. Corporate

MAKE THE LASER RIFLES FOR HIGH-BUCKS

3. Obviously we need more factories since people like our guns so much we need to be able to build them faster!

4. R&D

SOLID HOLOGRAMS!

[Solid Holograms I: the Walking Blue Light, wealth 3]

5. Shashka Jolnyov

Shashka will learn martial arts one way or another!

2. Corporate

MAKE THE LASER RIFLES FOR ØIVINID

3. MAKE ØIVINID SOME VEHICLE LASERs TOO

1. Chairman + 4. R&D

SOLID HOLOGRAMS!

5. Shashka Jolnyov

Shashka will use her guile to help to use the Old Guard's acquisition of the west coast to our advantage!

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fc4387 No.16402

On account of being unconscious for most of the time I usually update this buildr, expect regular updating to resume tmrw. Sorry y'all.

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fc4387 No.16527

Dice rollRolled 55, 18, 84 = 157 (3d100)

>>PLAGUE STRIKES

There's something in the water, there's something in the air–South America and Africa see outbreaks of a new, virulent disease which the standard protocols are failing to contain.

Death tolls are immense and immediate. Operations within such regions is impossible beyond smash-and-grab operations with operatives wearing concealed suits and going through an extensive decontamination process.

Exerting control over such a region is simply impossible.

>>Deep Purple regions have appeared; these are plague regions

>>16276

1. You gain the asset [Personal Laser Armor] (Discrete). When worn this grants PROFESSOR LASER a +3 to GRIT challenges, while rendering Guile and Acumen challenges impossible to complete.

2. You produce the asset [Sub-Par Laser Rifles], which High-Bucks gains.

3. You're working on a new facility, it'll take a bit more work to finish up. [3/8]

4. Your project is almost done. [4/5] on [the Walking Blue Light](not further funds required)

5. Shashka returns from the mountain temples of Nepal with an uncanny skill-set.

>Shashka Jolnyov: Grit 1, Guile 3, Acumen -1

revises to

>Shashka Jolnyov: Grit 3, Guile 5, Acumen -1 [Uncanny Dodge](has a 50\50 chance to Cheat Death or Serious Injury)

1/4: It was the worst of research, it was the best of research–you gain the tech [Solid Holograms] and the asset [Unstable Holographic Barriers].

2. There's an explosion on the assembly line again. -2 Personnel

3. You produce the asset [Laser Tanks], which Øivinid gains.

5. Considering the Old Guard don't have the West Coast of Australia Shashka is a bit confused, but well aware of the price of failure she goes out and does… well… something?

+1.3 wealth\turn

>13 regions

>>16182

>obtain a

Lair:

>segment of your character sheet, gain Lair

[Deep Sea Lab]

1. Progress is made with an experimental algae, but it has a long way to go. [2/7]

>>16176

52, 40, 14, 60, 70

0. Gain the puppet [Eden Health Federation: CDC Corp, +0.2 Wealth\turn]

1. Gain the property [EHF South America][CDC HQ: South America]

2. Gain the property [EHF Africa][CDC HQ: Afica]

3. Somehow the shipment of vaccine goes missing. Something tells you this wasn't an accident…

4. Gain the project [[Narco-Medicals: Psychotropics]: "Truth" Serum, 6 Wealth]

5. She learns some very [REDACTED] things.

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fc4387 No.16533

>>16172

1. You plan to take over some hemorrhaging corps that the Old Guard have turned their back on, trim the fat, and roll-out widespread "unanticipated" infrastructure re-purposing. It's a tricky plan, but it could work. +5 on attempt to expand in Mexico after this turn

2. +2.1 Wealth\turn, gain puppet [Loxly Locks and Lots: +2.5 Wealth\turn from international trade], gain property [The Panama Canal][HQ: Central America]

>+21 regions

You act so fast and so stunningly the Old Guard can't help but let you take the Canal–they cannot risk offending the man with veto power over pacific/Atlantic trade in the Western Hemisphere. At least, not for now…

3. -1 Personnel is left over to work on rig, but it is an EXCELLENT rig.

>><<

[Deep Sea Lab] >> [Deep Sea Lab][Stealth Subs+][Underwater Countermeasures]

>><<

4. <<in future please include % on in progress researches>>

You polish off the GMO research! You gain the tech [Agriculture: GMOs] and [Farms United: +0.5 Wealth/turn] >> [Farms United: +1.5 Wealth/turn]

5. Djeff gets together a good group for wet-work. +3 Personnel, [Bangkok Rounder][HQ: Asia] >> [Bangkok Rounder][HQ: Asia][Emergency Response Teams]

>>16140

1. "Everything we own" was a bit of a nebulous concept for the contractors, but they agreed to install it on your bases–they haven't gotten to everything yet though, and if you want the rest you're going to need to spend (3 Wealth) gettin' it.

[Coca Capital][HQ][EMP-Shielded]

[HQ: Pacific Islands][RapidResponse Team+][EMP-Shielded]

2. [Silicon Shitheads SSP: +.1 wealth\turn, gain anti-hacking defenses for all your sites–even if it isn't particularly great)]

3. You gain [Counter Intelligence II], and gain the asset [Listening Posts]. It's increasingly hard to keep secrets from you on your home turf. Enemies seeking to infiltrate unnoticed or exfiltrate unmolested are in for a bad time.

4. You combine [Counter Intelligence II], [Cybernetics II] and [Melee Training I] to gain the project [???: Agent Smiths]

5. Janet secures some [Unstable EMP Grenades]. Good thing you got the shielding.

>>16130

They won't see you coming. They won't see you leaving. They might not even realize they're dead until the chill sets in.

>>16123

1. You manage to take some territory, on the Red Sea, but only because of proximity to High-Bucks naval base your warships are operating out of nearby.

+0.1 wealth\turn

>+1 region

2. You're doing a company wide re-issue for the latest tech to be put into service. Your progress won't take practical effect until the re-issue is complete. [2/10]

3. The operation goes according to plan.

4. [Cybernetics III] [6/15]

>>16116

58, 94, 85, 59, 36

1. [I believe you]

2. You acquire Accounting II. You also acquire the project [Accounting III: Logical Beams, 11 Wealth]

3. You do quite a number on'em.

>><<

>>16182

[Deep Sea Lab][Stealth Subs+][Underwater Countermeasures] >> [Deep Sea Lab][Stealth Subs+][Underwater Countermeasures][Bio-medical Wing+++]

>You can now study biology, human, marine, or otherwise, more effectively in your lab. Spend a + from your Bio-medical Wing to re-roll anything bio-engineering related.

>><<

4. You make important breakthroughs. You're [6/10] towards [Localized Telepathy].

5. Instant Clotting is a big hit! Surface and slashing wounds become exponentially less deadly for those with the Nanites injected. Gain the asset [Instant Clotting]

>You are offered a contract to provide [Instant Clotting] to a shadowy nexus of paramilitary corps in return for +4 Wealth\turn

>>y/n?

6. Kali is hard on work for you.

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fc4387 No.16535

File: 1448438964669.jpg (3.79 MB,5616x2160,13:5,MUP.jpg)

>>16108

>>16111

1. Sekret action is sekret

2. Mr. Kurosawa's flight from Tokyo to discuss things in-person is grounded indefinitely. It should seem someone doesn't want him leaving the city.

3. Your final bonuses and impairments will be tallied and judged against your foe's after he makes his defense roll.

4. [Software Engineering: Tactical Applications][4/12]

>>16105

Pre-Op: Critical Success

>>16101

1. +0.9 wealth\turn

>gain 9 regions

You obtain the property [Guinness Prime: +2 Wealth\turn, an additional +1 Wealth\turn when the world is particularly depressed or/And Irish]

gain the property [Guinness Palais][HQ: Ireland][Perimeter Defense+][Point Defense+]

Gain the company [Guinness: -1 Wealth\turn] (wasn't in the best of shape when you got it…)

2. You have established a Tax Shelter! (although it nearly failed…)

>add a Tax Shelter: segment to your sheet

>add Resource Alliance Worldwide, +2/+2 Wealth\turn

3. Things go well!

4. Finally, after much adieu, the Improved Tax Shelters are finished–and just in time, too! Gain tech [Improved Tax Shelters]

5. That turned out like this: >>16104

>>16099

>>roll 1d100 to defend yourself

1. -4 Wealth, +20 Personnel

2. The black market plan stalls at the last second.

3. <<in future please include %s>>

You gain the project [Narcotics III: Hallucinogenic Candies, 4 Wealth]

>Critical Success!

The project goes exceedingly well. Gain the asset [Hallucinogenic Candies] and [7/20] towards [Narcotics IV]

4. You gain the project [Ballistics II: Self-Aiming Sights, 4 Wealth]

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fc4387 No.16536

DM Note

>Players with secret actions please find me on irc sometime tomorrow

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fc4387 No.16541

Dice rollRolled 41 (1d100)

>>16535

Free-Agent

Syndicate: Whoever is paying me at the time.

Agent Name: Sarah Wu

Agent Fluff: A prior service member in the american army Sarah was discharged when she lost an arm, and both legs in an IED explosion, with the advent of cybernetics she saved up her money and severance pay and replaced her missing limbs and has begun to hire out her services as a mercenary or assassin depending on the requirements of the job. Having a bit of success with bodyguard missions she used the pay to buy this abandoned oil rig and has begun turning it into her base of operations. If asked she'd say her favorite jobs would be search and retrieval of personnel, quick, simple, but has that added thrill of everything going FUBAR and it getting real fun.

Starting Region: Abandoned Oil Rig off the coast of iceland

Stats:

>Grit: 3

>Guile: 1

>Acumen: 1

>Wealth: 9

[Bonds of Patriots]

You saw things that will never leave you, and you shared it alongside others. You were discharged, but your comrades in arms did not forget you, and now they are running the show. The Powers That Be are more willing to turn a blind eye to your activities–but orders are orders, and they won't hesitate to open fire if you find yourselves on opposite ends of a conflict.

Grit-up [6/20]

1. Initiate Operation Silent Dragon

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fc4387 No.16542

Dice rollRolled 49 (1d100)

>>16535

Defending form attack.

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fc4387 No.16558

Dice rollRolled 66, 37, 71, 86, 3 = 263 (5d100)

>>16533

1. Chairman Action: Not fully convinced of his plan, Billiton sits down to re-think the Mexico strategy - as a key Old Guard stronghold this cannot be handled lightly.

2. Corp Action: Expand into Mexico, along the gulf coast - the plan may be shaky, but it's better than nothing. [+5 from Plan]

3. R&D Action: Rumours of plague have the Africa HQ running scared, but BioGrowth researchers reckon they can at least harden our territories against it. And the shadiest scientist mentioned something about "potential applications"

4. R&D Action 2: Our revenue streams are vast and complex, we could probably do with better accounting to allow better control over our finances.

5. Djeff has been tasked with expanding further in South East Asia

Syndicate Fluff: The syndicate listed on stock exchanges across the globe as RAW has two driving interests - Materials and Power. Everything starts somewhere, and RAW wants to be that somewhere - from ore to oil, fertilizer to fuel, if it can be found in the ground they'll dig it up, process it and sell it for profit. Of course it's not just about digging it up and selling it - power generation, processing, shipping and the heavy equipment necessary for all of the above all come under RAW's portfolio - vertical integration is one of the keys to their success.

The other key, they've found, is a willingness to get their hands dirty, in pretty much every way - many valuable resources can be found in unstable or protected regions, and the ability to lean on politicians or act with a heavy hand has benefited the company many times - they are the power company, and they like all sorts of power.

Colour: Red

Starting City/Region: Moscow

Chairman Name: Alexander Billiton

–Grit:[2]

–Guile:[2]

–Acumen:[1]

Chairman Fluff: A brusque and powerful man with a shadowy past and a flair for strategy, Alexander Billiton acts carefully in public, but he always acts with strength, supported by extensive legwork and planning. With a background in field ops and having worked as a lobbyist in several countries, Billiton's experience suit's RAW's plans perfectly, and his forceful business style has seen much success. As Sun Tzu said, "The epitome of strategy isn't winning every battle, but winning without fighting." - likewise, Alexander prefers to arrive at a meeting with the result he wants already secured through the positioning and pressure his the company can provide. Personally he is reasonably skilful, speaking fluent English, Portuguese and Russian, with passable French and German, and he excels in planning and logistics. If rumours are to be believed he also has a fair few other, even more dangerous, skills, but none of his underlings are stupid enough to enquire too deeply into their boss's past

Wealth: 37.20(+15.95/turn) [-7 to Nu-Eyes pending]

Pull: 7.75(+1.0/turn)

Regions: 75

Agents: Djeff Kawloon, Head of Asian Operations: Grit 0, Guile 1, Acumen 3

Puppet Corporations:

[Oil & Gas Co: +0.5 Wealth/turn]

[Farms United: +1.5 Wealth/turn]

[Heavy Metal Co: +0.25 Wealth /turn, +1 to construction rolls]

[Africa-Asia Connect: +2 Wealth\turn so long as your Africa HQ and Asia HQ remain intact]

[Defensible Corporate Structures: can be deployed to regions to keep control

[West African Power: +0.5 Pull\turn, +1.5 wealth\turn

[BioGrowth Bangkok: +0.3 Wealth\turn, +2 to R&D relating to biology, genetics, or biological engineering]

[Loxly Locks and Lots: +2.5 Wealth\turn from international trade]

[Improved Tax Shelter] Courtesy of the Ambassador Foundation. +2.0 Wealth /turn

Assets:

[Pistols]

[Subaquatic Rig]

[Private Soldiers]

[Deep Sea Lab][Stealth Subs+][Underwater Countermeasures]

Personnel: 17

Solvency: 75%

Heat: 0%

Projects:

Significant Properties:

[Moscow Centre][HQ][Emergency Response Teams]

[Dark Continent Branch Office][HQ: Africa]

[Bangkok Rounder][HQ: Asia][Emergency Response Teams]

[The Panama Canal][HQ: Central America]

Planning and Execution:

+5-25 to any action you've spent an earlier action preparing (depending on how well the other roll went).

Checkered Past:

You're a deadlier man than you appear, and that can put some people on edge. -5 to gaining new Agents/

Growing Stronger:

+10 to extract raw resources/create facilities to do so, +5 to Expansion.

20th Century Mindset:

You haven't exactly gotten with the "cyberware, katanas, and trench-coats" vibe. -10 to researching futuristic technologies.

Technology:

[Agriculture II] [Heavy Industry II] [Accounting I] [Advanced Oil Drilling I][Mineralogy I][Agriculture: GMOs]

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fc4387 No.16559

Dice rollRolled 12, 8, 50, 85, 4 = 159 (5d100)

>>16533

1. Chairman Action: Not fully convinced of his plan, Billiton sits down to re-think the Mexico strategy - as a key Old Guard stronghold this cannot be handled lightly.

2. Corp Action: Expand into Mexico, along the gulf coast - the plan may be shaky, but it's better than nothing. [+5 from Plan]

3. R&D Action: Rumours of plague have the Africa HQ running scared, but BioGrowth researchers reckon they can at least harden our territories against it. And the shadiest scientist mentioned something about "potential applications"

4. R&D Action 2: Our revenue streams are vast and complex, we could probably do with better accounting to allow better control over our finances.

5. Djeff has been tasked with expanding further in South East Asia

Syndicate Fluff: The syndicate listed on stock exchanges across the globe as RAW has two driving interests - Materials and Power. Everything starts somewhere, and RAW wants to be that somewhere - from ore to oil, fertilizer to fuel, if it can be found in the ground they'll dig it up, process it and sell it for profit. Of course it's not just about digging it up and selling it - power generation, processing, shipping and the heavy equipment necessary for all of the above all come under RAW's portfolio - vertical integration is one of the keys to their success.

The other key, they've found, is a willingness to get their hands dirty, in pretty much every way - many valuable resources can be found in unstable or protected regions, and the ability to lean on politicians or act with a heavy hand has benefited the company many times - they are the power company, and they like all sorts of power.

Colour: Red

Starting City/Region: Moscow

Chairman Name: Alexander Billiton

–Grit:[2]

–Guile:[2]

–Acumen:[1]

Chairman Fluff: A brusque and powerful man with a shadowy past and a flair for strategy, Alexander Billiton acts carefully in public, but he always acts with strength, supported by extensive legwork and planning. With a background in field ops and having worked as a lobbyist in several countries, Billiton's experience suit's RAW's plans perfectly, and his forceful business style has seen much success. As Sun Tzu said, "The epitome of strategy isn't winning every battle, but winning without fighting." - likewise, Alexander prefers to arrive at a meeting with the result he wants already secured through the positioning and pressure his the company can provide. Personally he is reasonably skilful, speaking fluent English, Portuguese and Russian, with passable French and German, and he excels in planning and logistics. If rumours are to be believed he also has a fair few other, even more dangerous, skills, but none of his underlings are stupid enough to enquire too deeply into their boss's past

Wealth: 37.20(+15.95/turn) [-7 to Nu-Eyes pending]

Pull: 7.75(+1.0/turn)

Regions: 75

Agents: Djeff Kawloon, Head of Asian Operations: Grit 0, Guile 1, Acumen 3

Puppet Corporations:

[Oil & Gas Co: +0.5 Wealth/turn]

[Farms United: +1.5 Wealth/turn]

[Heavy Metal Co: +0.25 Wealth /turn, +1 to construction rolls]

[Africa-Asia Connect: +2 Wealth\turn so long as your Africa HQ and Asia HQ remain intact]

[Defensible Corporate Structures: can be deployed to regions to keep control

[West African Power: +0.5 Pull\turn, +1.5 wealth\turn

[BioGrowth Bangkok: +0.3 Wealth\turn, +2 to R&D relating to biology, genetics, or biological engineering]

[Loxly Locks and Lots: +2.5 Wealth\turn from international trade]

[Improved Tax Shelter] Courtesy of the Ambassador Foundation. +2.0 Wealth /turn

Assets:

[Pistols]

[Subaquatic Rig]

[Private Soldiers]

[Deep Sea Lab][Stealth Subs+][Underwater Countermeasures]

Personnel: 17

Solvency: 75%

Heat: 0%

Projects:

Significant Properties:

[Moscow Centre][HQ][Emergency Response Teams]

[Dark Continent Branch Office][HQ: Africa]

[Bangkok Rounder][HQ: Asia][Emergency Response Teams]

[The Panama Canal][HQ: Central America]

Planning and Execution:

+5-25 to any action you've spent an earlier action preparing (depending on how well the other roll went).

Checkered Past:

You're a deadlier man than you appear, and that can put some people on edge. -5 to gaining new Agents/

Growing Stronger:

+10 to extract raw resources/create facilities to do so, +5 to Expansion.

20th Century Mindset:

You haven't exactly gotten with the "cyberware, katanas, and trench-coats" vibe. -10 to researching futuristic technologies.

Technology:

[Agriculture II] [Heavy Industry II] [Accounting I] [Advanced Oil Drilling I][Mineralogy I][Agriculture: GMOs]

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fc4387 No.16569

>>16535

Testing after 8chan's wobbly

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fc4387 No.16576

Dice rollRolled 53 (1d100)

>>16527

Agent Name: Jeremy Phorcys

Agent Fluff: Life in this new world is in a never ending flux. Corporations form, rise, and fall like waves. Under the cover of the sea however, structures stand eternal. Phorcys was born into the world beneath the waves, his parents both highly accomplished scientists in their own rights. His mother was a leading researcher in bioengineering in relation to marine animals.

Perhaps it was due to this that Phorcys is more comfortable under water. From a young age, he was scuba diving and engaged in spots in the sea. After a stint in college studying cybernetics and bioengineering, Jeremy enlisted in the US Navy. Shifted into their R&D division, he developed a number of technologies that proved too innovative for them. Discharged, Jeremy started a small company dedicated to his ideas. With funds running low, he is force to sell his research to fund his ideas.

–Grit:[1]

Action-y business.

–Guile:[1]

Espionage-y business.

–Acumen:[3]

Business-y business.

Lair: [Deep Sea Lab]

[Aquatic Researcher]

You may use your action to research. +5 on R&D rolls you make towards researching anything aquatic

The lab technicians report that the algae is not capable of producing fluorocarbon, yet not at the quantities needed. Raising the production levels should be fairly simple. 2/7

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fc4387 No.16582

Dice rollRolled 69, 78, 85, 82 = 314 (4d100)

>>16535

Syndicate Name: Øivind-Kurosawa Conglomerate (Formerly SAP Deutschland)

Syndicate Fluff: The result of the German entrenched and highly secretive Øivind family's sudden desire to cooperate with the fresh-faced Japanese Kurosawas, Øivind-Kurosawa has recently pushed to acquire the massive SAP Deutschland and a number of smaller utilities, software and advanced design agencies across Germany, Øivind-Kurosawa is an unexpected and highly interesting phenomena. The conglomerate's formation and extremely rapid spread, as well as the sudden desire of the formerly almost asceticly reclusive Øivinds has been cause for concern amongst some in the high-tech industry in Europe and Japan, as have the significant military and political capabilities both families are well-known to posses.

Colour: Blue

Starting City/Region: Walldorf, Germany

Chairman Name: Nichols Øivind

–Grit:[1]

–Guile:[2]

–Acumen:[2]

Chairman Fluff: Nichols Øivind isn't a man with a long wikipedia page. He probably won't be listed in many magazine covers, and he is, by all accounts, a soft-spoken man who rarely speaks and shies away from public performance.

Few will ever understand just how much power he holds.

Nichols has three children that he never sees, instead spending his time cutting international deals and in backroom conferences, or burying himself in ancient works and tomes. His massive home is almost like a museum, in that it hosts a humongous variety of works thought lost to history and priceless artifacts, some practically radiant with power. Nichols is, despite his immense personal wealth, not a greedy man - the money is just a means to an end. That end is, of course, untold and unforseen power. Few things escape the gaze of a 187 IQ child prodigy who made untold billions in his youth through inside banking and exploiting connections - but the truth behind it all has. Not for long. Not anymore. Power, one way or another.

Wealth: 23.5(+7.7/turn)

Pull: 9.5(+.5/turn)

Regions: 43

Agents: [Nicky], [Sarah Wu (On Contract)]

Puppet Corporations: [Kurosawa Holdings: +0.5 Wealth/turn, can expand in Japan] [Asgaard Group: +1.5 Wealth/turn, large enough force to deploy to (as a free action) strategic checkpoints across a region you own–makes it safer but suspends 1 Wealth/turn from the corp as other contracts are passed by.][Deutsche Comp LLC: e-War resistance is raised]

Assets: [Pistols] [Assault Rifles] [Hackers] [Private Soldiers]

Personnel: 15

Solvency: 75%

Heat: 1%

Projects: [Mesh Dominance I: e-Hegemony] [Integrated Human-AI Cyberware] [Software Engineering: Tactical Applications 4/12]

Significant Properties:

[Øivind-Kurosawa International Towers (HQ: Europe (Germany))] - [Crypto Backdoors (Guile actions relating to cyberspace\hacking are advantaged, and on Grit actions you have a chance to confuse automated defense IFF codes for a crucial moment)], [e-War+]

[Kurosawa Advanced Design (HQ: Asia (Japan))]

[Øivind-Kurosawa Afrika (HQ:Africa (Tanzania))] - [Huge [REDACTED]]

Chairman's Edge: Ghost -Reclusive, intelligent, powerful–and now with a huge software giant at his back. Nichols Øivind gains +5 on any roll to generate money, and is harder to detect in general.

Chairman's Heel: Genius - Even cutting edge tech gurus can seem incompetent compared to you. -5 to rolls directly dealing with your personnel.

Conglomerate's Edge: Giants of Industry - The combined powers of Germany and Japan work wonders in industrious progress. You gain +5 on rolls to hostile takeover a company.

Conglomerate's Blindspot: Old (Bad) Blood - The Powers That Be don't know a lot about you and your old, powerful family–this worries them. Expansion yields +1% Heat. If the Old Guard need a scapegoat, you'll be their go-to man.

Technology: [Software Engineering III] [Accounting I] [Nanotechnology II] [Cybernetics II] [AI I]

1. Nichols will focus on expanding our influence and pure corporate zone into Switzerland that we might not only establish one of our own fully operational tax shelters and rings there, but have the control of many worldwide, able to seriously cripple certain corporations profits should we so choose.

2. I would like to see them try and stop me. If someone believes Kurosawa valuable enough to try and stop him like so, that makes me interested. Arrange his flight to here ASAP.

3. Preparations for a RUN - will discuss specifics with Thameless.

4. Continue researching Software Engineering Tactical Applications.

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fc4387 No.16584

Dice rollRolled 86, 15, 26, 38, 78 = 243 (5d100)

[The Ambassador Foundation]

Syndicate Fluff: The Ambassador Foundation was established in 1991 following the collapse of the Soviet Union by a group of former Thatcherites looking to exploit several tax-evasion loopholes in the tax code of the United States. Since then, the foundation has grown to considerable size and prestige to the point of assuming the nominal “big dog” status as both a non-profit and corporate nexus. This makes the foundation extremely insidious insofar as maintaining a public image, but also maintaining the legitimacy of states where it operates. The Foundation, as one might suspect, is malevolent: it ships arms, topples democratic goverments, and maintains a debris ring of corporations and states that serve to fuel whatever goal it seems to have. Unfortunately, the beneficent goals the foundation once had are no longer, and the individuals joining the foundation now see it as a viable career option after or before they join public office. The Foundation's stock-and-trade is democratic overthrow and "development preparation" – an admixture of terrorism, armed overthrow, and extractivism.

Colour: Light Blue

Chairman Name: Samantha Debourd

Chairman Fluff: Samantha Debourd is the current acting chairwoman of the foundation. Though a social reformer during her youth and the anti-war movements of the early 2040s, Samantha has since turned heel into a greedy narcissist after being hired by the foundation. Unfortunately for the world, Samantha also seems to have retained many of her insights about the lower classes – this makes her insidious insofar as operating in strife-torn areas or managing public dissent.

Grit:[2] Action-y business.

Guile:[2] Espionage-y business.

Acumen:[1] Business-y business.

Wealth: 18.1 (+10.7/turn)[+21 from Tax Shelters] = 39.1

Pull: 3.50(+1.25/turn)[+.25]

Regions: 47

Agents: Orange: Grit -1, Guile 5, Acumen -2

Puppet Corporations:

[AMB Aide: -1% Heat/turn, -0.5Wealth/turn]

[AMB Shipping, Africa]

[AMB Public Relations PMC: +1Wealth\turn]

[AMB Financial: +1 Wealth\turn from Tax Shelters for both parties]

[Guinness: -1 Wealth\turn]

Assets: [Pistols][Assault Rifles][Lobbyists & Paper Pushers][Sonic Suppressor Tanks]

Personnel: 15

Solvency: 75%

Heat: 0%

Projects: [Propaganda II: Subliminal Messages, 3 Wealth][Improved Tax Shelters: Pilot Program, Wealth 3]

Significant Properties:

[The Ambassador Campus, London][Ambassador Afriqa]

[HQ: Africa][AntiRiot Systems++]

[Midlands Synergies: Nuclear Power for most of Britain, +0.25 pull\turn]

[Guinness Prime: +2 Wealth\turn, an additional +1 Wealth\turn when the world is particularly depressed or/And Irish]

[Guinness Palais][HQ: Ireland][Perimeter Defense+][Point Defense+]

Technology: [Propaganda I] [Accounting I] [Crowd Control III] [Improved Tax Shelters]

Tax Shelters: [Resource Alliance Worldwide, +2/+2 [+1] Wealth/turn][+21]

Experienced Operative: You know the ins and outs of activism–and how to shut it down. +10 to any rolls involving shutting down "concerned citizens" or fellow corporations' demonstrations.

Old Peacenik: Your former career can be brought up at inconvenient times, and you made enemies amongst the Old Guard and Powers That Be alike. Your Agent actions in territories adjacent to or within territory controlled by these powers -5 your roll, because they've got an eye out for you.

Tax Free, for a Fee: You can establish tax shelters for other Syndicates. This generates a mutual +1Wealth\+1Wealth.

Rotten to the Core: It's startlingly easy for investigative journalists to dig up dirt on you. Vulnerable to heat via publicity of your money-making affairs.

[On Hold]

———

———

[Actions]

1.[CEO][Expansion; Ireland, India]

2.[Propagadna]

3.[Body Armour] [3/5]

4.[R&D][Propaganda II: Subliminal Messages, 3 Wealth]

5.[Agent]

———

1. Samantha continues to try to take Ireland. She figures if things go well enough, she can take over parts of India. [Expansion; Ireland, India]

2. AMB takes certain hidden actions that aren't entirely clear. [Will PM Thameless.]

3. The corporation pushes for additional body armor in the hope that it will increase the overall combat effectiveness of their personnel. The new armor is quite nice looking, shapely, and kind of scary. This is always critical to combat, as you might suspect. [Body Armour] [3/5]

4. R&D keeps working on Propaganda. Information control is the next great frontier of warfare, and they don't want to be left behind! [R&D][Propaganda II: Subliminal Messages, 3 Wealth]

Agents

5. [Agent] Mr. Orange takes a certain action that he can't really talk about right now because it would be, frankly, sort of awkward. [Will PM Thameless.]

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fc4387 No.16585

>>16582

Forgot to add wealth and pull. Wealth should be at 32.2 and pull at 10.

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fc4387 No.16586

>>16582

I forgot to add wealth and pull. Wealth should be at 32.2 and pull at 10.

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fc4387 No.16594

>>16576

Forgot wealth again

Agent Name: Jeremy Phorcys

Agent Fluff: Life in this new world is in a never ending flux. Corporations form, rise, and fall like waves. Under the cover of the sea however, structures stand eternal. Phorcys was born into the world beneath the waves, his parents both highly accomplished scientists in their own rights. His mother was a leading researcher in bioengineering in relation to marine animals.

Perhaps it was due to this that Phorcys is more comfortable under water. From a young age, he was scuba diving and engaged in spots in the sea. After a stint in college studying cybernetics and bioengineering, Jeremy enlisted in the US Navy. Shifted into their R&D division, he developed a number of technologies that proved too innovative for them. Discharged, Jeremy started a small company dedicated to his ideas. With funds running low, he is force to sell his research to fund his ideas.

–Grit:[1]

Action-y business.

–Guile:[1]

Espionage-y business.

–Acumen:[3]

Business-y business.

Lair: [Deep Sea Lab]

Wealth: [12.7+2.7/turn]

[Aquatic Researcher]

You may use your action to research. +5 on R&D rolls you make towards researching anything aquatic

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fc4387 No.16603

>>16111

>>16099

1. You share a border with your assailant. -0

e-War is conducted by [Hackers] in advance of the operation to soften you up. -5

Your arms are evenly matched, [Assault Rifles] to [Assault Rifles].

You have thugs, he has Private Soliders. -10

Defender:

49 - 5 - 10: 34

Assailant:

15

The defender wins! No territory is lost. The battle is closer (not greater than 25 difference), so both sides take casualties.

Øivinid-Kurosawa loses 1d6 Personnel

P.K.C. loses 1d4 Personnel

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fc4387 No.16604

Dice rollRolled 2 (1d4)

>>16603

Rolling for loss.

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fc4387 No.16605

Dice rollRolled 11 (1d100)

1. operation CADUCEUS start

Syndicate : Nu-U BioGenetics

Agent Name: Lisbeth 'Kali' Summers

Agent Fluff: Lisbeth was a goddess with a sniper rifle. No matter her target, no matter her objective she always took them down. She hired herself out to the highest bidder and trusted her partner to watch her back when things got dicey. That part of her life ended when her partner sold her out and the enemies she had been hired to suppress and kill dropped a ten story building on her. She survived, but her arms did not.

She approached Nu-U for one reason and one reason only. To get them back. In her own words, she sold her soul for them. Nu-Genetics decided to test out several experimental procedures on their new asset and Lisbeth got her arms, back plus a few extras as well which has since earned her her new nickname. Kali.

Colour: Pink

–Grit:[3]

–Guile:[2]

–Acumen:[0]

Bonus : +1 to Grit when assassinating from range, [Cybernetics] assets do not outclass you for strength.

Wealth: 2.2 (+1.1/turn)

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fc4387 No.16607

Dice rollRolled 3 (1d6)

>>16603

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fc4387 No.16624

Dice rollRolled 49, 25, 66, 44, 70 = 254 (5d100)

>>16527

Syndicate Name: Genesis Bio-medical

Syndicate Fluff: Welcome to Genesis Bio-Medical. Creator of many of the miracle drugs that now make much of the known world free of dangerous diseases today. What you may not know is the history of Genesis. Created by a group of German immigrants in a void left in the medical business after the collapse of the market. Taking the pieces Genesis was built up into what it is today. Enough time has been wasted, welcome Professor, and have a good day.

Colour: Orange

Starting City/Region: East coast of America

Chairman Name: Wilhelm von Schlangenbaum

–Grit:[1]

Action-y business.

–Guile:[2]

Espionage-y business.

–Acumen:[2]

Business-y business.

Chairman Fluff:

Wilhelm is the grandson of the original chairman of the company, Winston von Schlangenbaum. A genius man and formerly a scientist for the company. After the recent loss of the last chairman due to mysterious circumstances Wilhelm has taken the mantle and chosen to show his genius can be applied to the market.

Wealth: 18.8(+5.2/turn)

Pull: 8.5(+.5/turn)

Regions: 1

Agents: Janet Dekari: Grit 2, Guile 3, Acumen 2,

Puppet Corporations: [Big Pharma Inc: +0.5 Wealth/turn] [Totally Legit Corp: +1 Wealth/turn, acts as a front–can absorb up to 5% Heat. After you divert 5% incoming Heat to TLC, it will lose 1% Heat a turn. Once it has reached 0%, you’ll be able to divert Heat again.] [Eden Health Federation: CDC Corp, +0.2 Wealth\turn]

Assets: [Pistols] [Tear Gas] [Stroke LSD] [Psychotropic Gas][Omni-Vaccine]

Personnel: 23

Solvency: 75%

Heat: 0%

Projects: [Medicine V: So You Want To Live Forever? Wealth 11], [Accounting II: Self-Serve Spreadsheets] [3/10] [[Narco-Medicals: Psychotropics]: "Truth" Serum, 6 Wealth]

Significant Properties: [HQ] [EHF South America][CDC HQ: South America][EHF Africa][CDC HQ: Afica]

Science as Usual:

Your experience in the field allows you to personally complete Projects, rather than using an R&D slot to do so.

Mysterious Circumstances:

Sometimes people in your way disappear–people in your own organization. -5 to attempts to recruit new agents

Future Drugs:

People love getting healthy. Also, fucked up. +3 Wealth every time you finish a new Pharmaceutical or Narcotics project as people rush to have the latest thing.

Future Bugs:

Disease is manufactured, engineered, and sold to the highest bidder–the Powers That Be may tap you to take care of any manner of issues. They'll compensate you, of course, but refusing the call may raise your heat. After all, in the year 207X, there is only business–the CDC is defunct.

Technology:

[Medicine IV] [Narcotics IV] [Accounting II]

1-3. Get that vaccine moved out and distributed! Spend 5 currency on better security for the shipment.

4. Research Truth Serum project.

5. It is about time to end the charades with the Nu Faith. Agent Janet, it is about time the Powers That Be are informed. Give them a call, and all information.

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fc4387 No.16626

File: 1448515662245.jpg (3.81 MB,5616x2160,13:5,MUP.jpg)

GM Note: Runs will occur posturn to prevent further delaying the turn's processing. Sorry for any inconvenience in terms of decision making this may cause you.

>>PLAGUE

The plague worsens, claiming

>8

regions around both of its original hot spots.

>>DISARRAY

The Old Guard are reeling as individuals seek to profit from hysteria caused by the "un-curable" plague. Acquisitions of Opportunity cannot be provoked.

>>DRAGON-SLAYER IS GO

Something stirs in the shadows…

>>16541

1. Op Silent Dragon is a go.

>>16558

1. Your new, revised Mexico Strategy cuts unnecessary risk and improves your odds dramatically. +25 to Mexico expansion.

2. +0.5 Wealth\turn

>gain 5 regions

You gain the property [Gulf Coast Big Realty Towers][HQ: North America]

You gain the puppet corporation [Mexican Oil & Power: -0.5 Wealth\turn, allows you to extort Mexican regions and more easily bring them into compliance with your Syndicate]

3. You are researching [Bio-Scanners]. "20th Century Mindset" and a lack of synergistic technologies have set back progress considerably–BioGrowth Bangkok, however, helps you make some indents.

[Bioscanners][6/10]

4. You manage to get the [Accounting II: Self-Serve Spreadsheeting] project.

5. Djeff is about to sign a deal to lock up the rest of the peninsula when a car bomb comes crashing through the window. He has become [Wounded] and won't be able to act next turn.

>>16576

You manage to produce [Self-Sustaining Bio-Generated Fluorocarbons] in your lab. SSBGF, if you will. Lair gains [Self-Sustaining]. (Also, check the last update for all the other tags its got).

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fc4387 No.16627

>>16582

1. +0.7 wealth\turn

>+7 regions

>DM's note: I made no promise to actually adhere to real world borders. If I'd known people were gonna make requests like these I'd have used a different map.

2. It takes a gun battle and a brief submarine ride, but Kurosawa himself touches off from Northern Japan and arrives in Germany unmolested.

Gain Mr. Kurosawa as an Agent

>0 Grit

>2 Guile

>3 Acumen

3. Op is a go.

4. You gain the [Software Engineering TA: Smart HUD]

>>16605

1. Op is a go.

>>16624

49, 25, 66, 44, 70

1. The vaccine reaches Latin America! You begin combating the disease…

>2 regions are reclaimed

2. The vaccine reaches Africa! You begin combating the disease

>It's progress is stalled but no territory retaken

3. You push on both fronts!

>2 regions reclaimed in Africa

>1 region reclaimed in Latin America

4. You polish off the "Truth" Serum project. Gain the asset ["Truth" Serum].

>Trials show survival rate of individuals given enough serum to lie under no conditions was 27% for those under the age of 50, 10% from 75 to 50, and negligible for those 76 and beyond.

5. The Powers That Be are very interested and reward you for the whistle blowing. +1 Wealth, +4 Pull, and a friendly reminder to give their zones of control a wide berth.

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fc4387 No.16630

Dice rollRolled 22, 3, 44, 16, 53 = 138 (5d100)

Syndicate Name: Nu-U BioGenetics

Syndicate Fluff: Following the success of the Human Genome Project, and completed mapping and sequencing of the DNA of most terrestrial life, the next oobvious step would be moving from old and unscientific 'breeding' to direct engineering. Nu-U specializes in Anthropomorphic - Human - engineering and improvement, ranging from simple visual and health improvements, to major changes such as adding of limbs or fur, to combat-intended enhancements. They prefer to go through other corporations to field-test the latter.

Colour: Lime Green

Starting City/Region: San Francisco

Chairman Name: Duke Nelson III [Grit: 0, Guile: 1, Acumen: 4,]

Chairman Fluff: Duke Nelson isn't a bio-geneticist. He's a businessman who understands his research scientists, how to cajole them in profitable directions, and how to reward them with bouts of pure research. Nu-U is the outgrowth of a company founded by his Grandfather, and run by his Father before him, and Duke Nelson IV is currently working as a lab supervisor and earning his way up through the ranks. As such, Nelson tends to take a long view, as opposed to a short. Good practical innovations have come from interesting results of pure research, after all!

(Chairman)

Long-term Thinker:

-Duke Nelson the III makes the Syndicate resistant to Solvency shocks and personal actions to improve Solvency or increase Wealth generation receive a +10.

I'm No Scientist, But:

-Over reliance on incentivization has made Nu-U virile, but increased R&D costs. Gain +2 Wealth cost to all R&D Project Completion actions.

(Syndicate)

Beyond Man:

-Nu-U can produce more than modern man had dared dream. You can augment your agents' Grit at the cost of their Guile and Acumen. Corporate actions may be explicitly carried out by heavily Bio-modded personnel, granting +5 to violent actions or those requiring preternatural reflexes\health\unhuman features like gills\wins, but…

Reviled by Many:

-One man's dreams are another man's nightmares. Publicity of your bio-engineer operatives generates heat. If any of them got caught committing a crime, it would generate two times the heat.

Wealth: 6.9 [Net Income 8.8/turn][Gross: +9.6/turn)[-1.1/turn:Kali Wages]

Pull: 8.5(+.5/turn)

Regions: 22

Borders: High-Bucks

Assets: [Pistols] [Claws][Escorts (Sexual)][Unstable Telepathy][Instant Clotting]

Personnel: 15

Solvency: 75%

Heat: 0%

Agents: [Dr. Vendermyn: Grit -1, Guile 1, Acumen 3]

Puppet Corporations:

-[DirectGineering Corp: +5 to Genetic Engineering Research]

-[A Big Bod For You: +0.5 Wealth/turn, they specialize in tissue growth, fat reduction, and general re-sexifying–use this as you will]

-[Eye Tint You: +1.5 Wealth\turn]

-[South Shore Services: +0.5 Wealth\turn]

-[Nu-Future Campaign: Inoculates Against Religious Extremism]

Projects:

-[Commercial Eye Colorization][Completed]

-[Bio-Engineering IV: Chaotic Telepathy][Completed]

-[Quantum-Facilitated Astral Projection Apparatus (Discrete), 15 Wealth]

-[Military Application I: Instantaneous Clotting]

-[Accounting III: Logical Beams, 11 Wealth]

Significant Properties:

-[Nu-U Towers(HQ)]+[Perimeter Defense+]

-[Lab: California]

-[Psionics Research Center][Lab: USA][Point Defense]

Technology:

-[Bio-Engineering IV]

-[Accounting II]

-[Medical Applications I]

In Progress

-[Localized Telepathy][6/10]

-

Standard Actions

1.Chairman Personal: Increase Wealth Stocks

2.Corporate Action: Hire Agent - Business Focus. Suggested to Duke Nelson IV to send in resume. ['Assistant Director of Operations, NA']

3.Corp or R&D Action: Being researching Further Medical Applications

4.R&D Action: Continue Researching [Localized Telepathy][6/10]

Agent Actions

5.Dr Vendermyn: Scout and Acquire new corps

6.Kali: Continue Operations As You See Fit.

–Shadowy Organization offer Accepted.

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fc4387 No.16674

Dice rollRolled 5, 7 = 12 (2d10)

Operatives

>>???

Relative Strength

>>[5/5]

Loud?

>>[N]

Advantage

>>[Highly Advantaged]

Guile

>>~

ShIza Tower has a standard security alarm and camera system.

e-War is occurring to disrupt these systems.

>+1 from advantage, +3 from tech\etc (1st roll)

>+0 to defend (2nd roll)

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fc4387 No.16675

Dice rollRolled 6, 5 = 11 (2d10)

>>16674

Operatives

>>???

Relative Strength

>>[5/5]

Loud?

>>[N]

Advantage

>>[Highly Advantaged]

Guile

>>~

Footage is looped, alarms are silently cut, and the team infiltrates through a parking garage. Bypassing security they arrive at their destination, a Ballistics lab on the 13th story. They're hear to do some damage.

Loud?

>>[Y]

A gun battle ensues between the attackers and nearby security personnel as they burst their way out of the (now very bloody) lab.

>+2 from assorted bonuses

>+1 from A Lot of Dudes arriving

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fc4387 No.16676

>>16675

Operatives

>>???

Relative Strength

>>[5/5]

Loud?

>>[N]

Advantage

>>[Highly Advantaged]

Guile

>>~

The shooting was brutal, security helpless to stop them. All surveillance was wiped, and the identify of the attackers remains unknown.

P.K.C

-3 Personnel

-10% Stability

Assailant

???

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fc4387 No.16679

Dice rollRolled 9, 10 = 19 (2d10)

Operatives

>>???

Relative Strength

>>[5/5]

Loud?

>>[N]

Advantage

>>[Critically Advantaged]

Guile

>+1

P.K.C ShIza Towers is on high alert after a recent attack–but that only gives the operative more irregularities to take advantage of in getting inside.

The operative attempts to breach the perimeter.

>+1 from Guile (1st roll)

>+1 from High Alert

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fc4387 No.16680

Dice rollRolled 6, 2 = 8 (2d10)

>>16679

Operatives

>>???

Relative Strength

>>[5/5]

Loud?

>>[N]

Advantage

>>[Highly Advantaged]

Guile

>+1

>Critical Advantage expended to avoid a failure

The operative narrowly avoids detection and reaches the interior of the building.

There are guards all over. It's not going to be easy reaching the ballistics lab unseen, but thankfully non-routine events make it easier to slip by in the chaos.

>+1 from Guile (1st roll)

>-1 to detection (2nd roll)

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fc4387 No.16681

Dice rollRolled 6, 9 = 15 (2d10)

Operatives

>>???

Relative Strength

>>[5/5]

Loud?

>>[N]

Advantage

>>[Highly Advantaged]

Guile

>+1

The Operative arrives to find their destination has been the sight of a blood bath and critical intelligence has been moved. This is unexpected. Under pressure, they decide to try and locate the data's present location.

The Operative makes their move.

>+1 from Guile, -2 from Flying Blind (1st Roll)

>+1 from High Alert (2nd Roll)

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fc4387 No.16682

Dice rollRolled 2, 8 = 10 (2d10)

>>16681

Operatives

>>Sarah Wu

Relative Strength

>>[4/5]

Loud?

>>[Y]

Advantage

>>[Highly Advantaged]

Grit

>+3

Sarah Wu is detected on the upper levels of the tower, and is forced to go loud. Thankfully this is her strong suit, and she forces her way into the room the vital personnel are being held by force of arms.

There's a bodyguard there to keep them alive. She tries to mow down as many scientists as possible.

>+3 from Grit, +1 from Highly Advantaged (1st Roll)

>+1 from High Alert (2nd Roll)

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fc4387 No.16683

Dice rollRolled 7, 8 = 15 (2d10)

>>16682

Operatives

>>Sarah Wu

Relative Strength

>>[3/5]

Loud?

>>[Y]

Advantage

>>[Advantaged]

Grit

>+3

Sarah Wu's advantage is slipping as she's forced out of the room with the scientists. Enemy's are closing in, but she flushes the room with a grenade and turns to face assailants coming from the elevator.

It's going to get messy.

>+3 from Grit

>+/-0 from Chaos

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fc4387 No.16684

Dice rollRolled 4, 2 = 6 (2d10)

Operatives

>>Sarah Wu

Relative Strength

>>[3/5]

Loud?

>>[Y]

Advantage

>>[Advantaged]

Grit

>+3

The defense forces, mostly thugs with assault rifles, are dead. Popping her head around the corner she finds most of the scientists didn't dodge the grenade. Good. It's time to leave, fast.

Sarah Wu, already thirty stories up, elects to shoot out the window and jump across the street to a window cleaning platform across the way. To a normal human this would be a very bad idea, but to her it was well within reach.

>+3 from Grit (1st Roll)

>DON'T LET HER ESCAPE! (2nd Roll)

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fc4387 No.16686

Operatives

>>Sarah Wu

Relative Strength

>>[3/5]

Loud?

>>[Y]

Advantage

>>[Advantaged]

Grit

>+3

It turned into a huge blood bath, but the research team was decimated–as well as a fair number of security forces. Lots of corpses litter the hallways of ShIza Tower in the aftermath of the run.

Of course, Wu's cover was also blown–P.K.C knows who carried out this attack.

P.K.C

-5 Personnel

-5% Stability

Operative

>Obtained partial intel on Ballistics Tech [Ballistics I]

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fc4387 No.16688

Dice rollRolled 42, 95, 14, 23, 97 = 271 (5d100)

>>16627

Syndicate Name: Øivind-Kurosawa Conglomerate (Formerly SAP Deutschland)

Syndicate Fluff: The result of the German entrenched and highly secretive Øivind family's sudden desire to cooperate with the fresh-faced Japanese Kurosawas, Øivind-Kurosawa has recently pushed to acquire the massive SAP Deutschland and a number of smaller utilities, software and advanced design agencies across Germany, Øivind-Kurosawa is an unexpected and highly interesting phenomena. The conglomerate's formation and extremely rapid spread, as well as the sudden desire of the formerly almost asceticly reclusive Øivinds has been cause for concern amongst some in the high-tech industry in Europe and Japan, as have the significant military and political capabilities both families are well-known to posses.

Colour: Blue

Starting City/Region: Walldorf, Germany

Chairman Name: Nichols Øivind

–Grit:[1]

–Guile:[2]

–Acumen:[2]

Chairman Fluff: Nichols Øivind isn't a man with a long wikipedia page. He probably won't be listed in many magazine covers, and he is, by all accounts, a soft-spoken man who rarely speaks and shies away from public performance.

Few will ever understand just how much power he holds.

Nichols has three children that he never sees, instead spending his time cutting international deals and in backroom conferences, or burying himself in ancient works and tomes. His massive home is almost like a museum, in that it hosts a humongous variety of works thought lost to history and priceless artifacts, some practically radiant with power. Nichols is, despite his immense personal wealth, not a greedy man - the money is just a means to an end. That end is, of course, untold and unforseen power. Few things escape the gaze of a 187 IQ child prodigy who made untold billions in his youth through inside banking and exploiting connections - but the truth behind it all has. Not for long. Not anymore. Power, one way or another.

Wealth: 38.6(+8.4/turn)

Pull: 10.5(+.5/turn)

Regions: 50

Agents: [Nicky], [Sarah Wu (On Contract)], [Chairman Susumu Kurosawa (0 2 3)]

Puppet Corporations: [Kurosawa Holdings: +0.5 Wealth/turn, can expand in Japan] [Asgaard Group: +1.5 Wealth/turn, large enough force to deploy to (as a free action) strategic checkpoints across a region you own–makes it safer but suspends 1 Wealth/turn from the corp as other contracts are passed by.][Deutsche Comp LLC: e-War resistance is raised]

Assets: [Pistols] [Assault Rifles] [Hackers] [Private Soldiers] [Software Engineering TA: Smart HUD], [Integrated Human-AI Cyberware], [Laser Tanks], [Laser Rifles]

Personnel: 12

Solvency: 75%

Heat: 1%

Projects: [Mesh Dominance I: e-Hegemony] [Software Engineering: Tactical Applications] [Ballistics III]

Significant Properties:

[Øivind-Kurosawa International Towers (HQ: Europe (Germany))] - [Crypto Backdoors (Guile actions relating to cyberspace\hacking are advantaged, and on Grit actions you have a chance to confuse automated defense IFF codes for a crucial moment)], [e-War+]

[Kurosawa Advanced Design (HQ: Asia (Japan))]

[Øivind-Kurosawa Afrika (HQ:Africa (Tanzania))] - [Huge [REDACTED]]

Chairman's Edge: Ghost -Reclusive, intelligent, powerful–and now with a huge software giant at his back. Nichols Øivind gains +5 on any roll to generate money, and is harder to detect in general.

Chairman's Heel: Genius - Even cutting edge tech gurus can seem incompetent compared to you. -5 to rolls directly dealing with your personnel.

Conglomerate's Edge: Giants of Industry - The combined powers of Germany and Japan work wonders in industrious progress. You gain +5 on rolls to hostile takeover a company.

Conglomerate's Blindspot: Old (Bad) Blood - The Powers That Be don't know a lot about you and your old, powerful family–this worries them. Expansion yields +1% Heat. If the Old Guard need a scapegoat, you'll be their go-to man.

Technology: [Software Engineering III] [Accounting I] [Ballistics II] [Nanotechnology II] [Cybernetics II] [AI I]

1. Nichols will shift efforts to the Americas - more specifically, Minnesota and North Dakota. Maybe some of South Dakota as well, should we find opportunity. In the region, he will set up the regional headquarters of [Øivind-Kurosawa Amerika], for the purpose of expanding our industry and market base to the extent of North America. And also to direct useful research projects towards…

2. Mr. Kurosawa, for this turn, will be organizing a RUN.

3. Corporately, we will also be focusing on expanding in Japan. We do not yet want to attack the outpost of the Powers that Be, but expanding our reach and power on the island nation would certainly be valuable for the moment.

4. Research [Accounting II]

5. Research the project [Mesh Dominance I: e-Hegemony] to solidify our absolute control over the virtual world, especially with our particular assets.

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fc4387 No.16689

Dice rollRolled 9, 9 = 18 (2d10)

Operative

>>???

Relative Strength

>>[5/5]

Loud?

>>[N]

Advantage

>>[Critically Advantaged]

Guile

>>+2

It's a tense day at the Genesis Bio-medical offices. Failures in initial deployment to counteract the plague have failed to head off an international calamity, and now everyone's working overtime as the world reels and Genesis Bio-medical races to stopper the flow of infection.

The Operative makes their play.

+2 from Guile (1st Roll)

+0 (2nd Roll)

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fc4387 No.16690

Dice rollRolled 3, 4 = 7 (2d10)

Operative

>>???

Relative Strength

>>[5/5]

Loud?

>>[N]

Advantage

>>[Critically Advantaged]

Guile

>>+2

Nobody notices anything out of the ordinary as the Operative climbs through a few ducts and drops into the lady-scientists bathroom. Should all be smooth sailing from here…

>+2 from Guile (1st Roll)

>+/-0 (2nd Roll)

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fc4387 No.16692

Dice rollRolled 5, 5 = 10 (2d10)

Operative

>>???

Relative Strength

>>[5/5]

Loud?

>>[N]

Advantage

>>[Critically Advantaged]

Guile

>>+2

Nothing stops you as you stroll through the labs, collect some things, and take some notes.

Now, just to prime this place to blow and get clear of the blast…

>+2 from Guile (1st Roll)

>+/-0 (2nd Roll)

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fc4387 No.16693

File: 1448567204371.jpeg (46.6 KB,566x300,283:150,151477-cat-walking-away-f….jpeg)

Operative

>>???

Relative Strength

>>[5/5]

Loud?

>>[N]

Advantage

>>[Critically Advantaged]

Guile

>>+2

The Operative withdraws without a hitch, having obtained critical intel on all in-progress projects.

Genesis Bio-medical

-1 Wealth in repairs

-7% Stability

-2 Personnel

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fc4387 No.16694

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fc4387 No.16698

Operative

>>>???

Someone's starting a real RIOT in P.K.C territory!

P.K.C

-5% Stability as regions under your control experience wide scale property damage and anti-P.K.C sentiment rises among the petty gangs of East Germany.

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fc4387 No.16699

Stability == Solvency.

Anywho, unless I'm quite mistaken that's it for secret actions coming to term before next turn Yaaay.

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fc4387 No.16700

Dice rollRolled 16, 13, 29, 27 = 85 (4d100)

>>16626

1. Big Plans - [Thameless PM'd]

2. Expansion in Mexico - look to link up our controlled territories and find some weapons manufacturers to buy up

3. Our multi-national company needs to have better regional control - see if we can recruit another agent for an upcoming regional head roll

4.Keep those boys in Bangkok working on those [Bioscanners][6/10]

5. Djeff Recovers in the care of some lovely Thai nurses

Syndicate Fluff: The syndicate listed on stock exchanges across the globe as RAW has two driving interests - Materials and Power. Everything starts somewhere, and RAW wants to be that somewhere - from ore to oil, fertilizer to fuel, if it can be found in the ground they'll dig it up, process it and sell it for profit. Of course it's not just about digging it up and selling it - power generation, processing, shipping and the heavy equipment necessary for all of the above all come under RAW's portfolio - vertical integration is one of the keys to their success.

The other key, they've found, is a willingness to get their hands dirty, in pretty much every way - many valuable resources can be found in unstable or protected regions, and the ability to lean on politicians or act with a heavy hand has benefited the company many times - they are the power company, and they like all sorts of power.

Colour: Red

Starting City/Region: Moscow

Chairman Name: Alexander Billiton

–Grit:[2]

–Guile:[2]

–Acumen:[1]

Chairman Fluff: A brusque and powerful man with a shadowy past and a flair for strategy, Alexander Billiton acts carefully in public, but he always acts with strength, supported by extensive legwork and planning. With a background in field ops and having worked as a lobbyist in several countries, Billiton's experience suit's RAW's plans perfectly, and his forceful business style has seen much success. As Sun Tzu said, "The epitome of strategy isn't winning every battle, but winning without fighting." - likewise, Alexander prefers to arrive at a meeting with the result he wants already secured through the positioning and pressure his the company can provide. Personally he is reasonably skilful, speaking fluent English, Portuguese and Russian, with passable French and German, and he excels in planning and logistics. If rumours are to be believed he also has a fair few other, even more dangerous, skills, but none of his underlings are stupid enough to enquire too deeply into their boss's past

Wealth: 53.15(+15.95/turn net) (+16.45/turn gross) [-7 to Nu-Eyes pending]

Pull: 8.75(+1.0/turn)

Regions: 80

Agents: Djeff Kawloon, Head of Asian Operations: Grit 0, Guile 1, Acumen 3

Puppet Corporations:

[Oil & Gas Co: +0.5 Wealth/turn]

[Farms United: +1.5 Wealth/turn]

[Heavy Metal Co: +0.25 Wealth /turn, +1 to construction rolls]

[Africa-Asia Connect: +2 Wealth\turn so long as your Africa HQ and Asia HQ remain intact]

[Defensible Corporate Structures: can be deployed to regions to keep control

[West African Power: +0.5 Pull\turn, +1.5 wealth\turn

[BioGrowth Bangkok: +0.3 Wealth\turn, +2 to R&D relating to biology, genetics, or biological engineering]

[Loxly Locks and Lots: +2.5 Wealth\turn from international trade]

[Mexican Oil & Power: -0.5 Wealth\turn, allows you to extort Mexican regions and more easily bring them into compliance with your Syndicate]

[Improved Tax Shelter] Courtesy of the Ambassador Foundation. +2.0 Wealth /turn

Assets:

[Pistols]

[Subaquatic Rig]

[Private Soldiers]

[Deep Sea Lab][Stealth Subs+][Underwater Countermeasures]

Personnel: 17

Solvency: 75%

Heat: 0%

Projects:

Significant Properties:

[Moscow Centre][HQ][Emergency Response Teams]

[Dark Continent Branch Office][HQ: Africa]

[Bangkok Rounder][HQ: Asia][Emergency Response Teams]

[The Panama Canal][HQ: Central America]

[Gulf Coast Big Realty Towers][HQ: North America]

Planning and Execution:

+5-25 to any action you've spent an earlier action preparing (depending on how well the other roll went).

Checkered Past:

You're a deadlier man than you appear, and that can put some people on edge. -5 to gaining new Agents/

Growing Stronger:

+10 to extract raw resources/create facilities to do so, +5 to Expansion.

20th Century Mindset:

You haven't exactly gotten with the "cyberware, katanas, and trench-coats" vibe. -10 to researching futuristic technologies.

Technology:

[Agriculture II] [Heavy Industry II] [Accounting I] [Advanced Oil Drilling I][Mineralogy I][Agriculture: GMOs][Accounting II: Self-Serve Spreadsheeting]

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fc4387 No.16702

File: 1448570920085.jpg (26.59 KB,400x400,1:1,AF.jpg)

Dice rollRolled 7, 60, 97, 11, 29 = 204 (5d100)

[The Ambassador Foundation]

Syndicate Fluff: The Ambassador Foundation was established in 1991 following the collapse of the Soviet Union by a group of former Thatcherites looking to exploit several tax-evasion loopholes in the tax code of the United States. Since then, the foundation has grown to considerable size and prestige to the point of assuming the nominal “big dog” status as both a non-profit and corporate nexus. This makes the foundation extremely insidious insofar as maintaining a public image, but also maintaining the legitimacy of states where it operates. The Foundation, as one might suspect, is malevolent: it ships arms, topples democratic goverments, and maintains a debris ring of corporations and states that serve to fuel whatever goal it seems to have. Unfortunately, the beneficent goals the foundation once had are no longer, and the individuals joining the foundation now see it as a viable career option after or before they join public office. The Foundation's stock-and-trade is democratic overthrow and "development preparation" – an admixture of terrorism, armed overthrow, and extractivism.

Colour: Light Blue

Chairman Name: Samantha Debourd

Chairman Fluff: Samantha Debourd is the current acting chairwoman of the foundation. Though a social reformer during her youth and the anti-war movements of the early 2040s, Samantha has since turned heel into a greedy narcissist after being hired by the foundation. Unfortunately for the world, Samantha also seems to have retained many of her insights about the lower classes – this makes her insidious insofar as operating in strife-torn areas or managing public dissent.

Grit:[2] Action-y business.

Guile:[2] Espionage-y business.

Acumen:[1] Business-y business.

Wealth: 25.8 (+10.7/turn)[+3 from Tax Shelters]

Pull: 3.50(+1.25/turn)[+.25]

Regions: 47

Agents: Orange: Grit -1, Guile 5, Acumen -2

Puppet Corporations:

[AMB Aide: -1% Heat/turn, -0.5Wealth/turn]

[AMB Shipping, Africa]

[AMB Public Relations PMC: +1Wealth\turn]

[AMB Financial: +1 Wealth\turn from Tax Shelters for both parties]

[Guinness: -1 Wealth\turn]

Assets: [Pistols][Assault Rifles][Lobbyists & Paper Pushers][Sonic Suppressor Tanks][??? Asset]

Personnel: 15

Solvency/Stability: 75%

Heat: 0%

Projects: [Propaganda II: Subliminal Messages, 3 Wealth][Improved Tax Shelters: Pilot Program, Wealth 3]

Significant Properties:

[The Ambassador Campus, London][Ambassador Afriqa]

[HQ: Africa][AntiRiot Systems++]

[Midlands Synergies: Nuclear Power for most of Britain, +0.25 pull\turn]

[Guinness Prime: +2 Wealth\turn, an additional +1 Wealth\turn when the world is particularly depressed or/And Irish]

[Guinness Palais][HQ: Ireland][Perimeter Defense+][Point Defense+]

Technology: [Propaganda I] [Accounting I] [Crowd Control III] [Improved Tax Shelters]

Tax Shelters: [Resource Alliance Worldwide, +2/+2 [+1] Wealth/turn

Experienced Operative: You know the ins and outs of activism–and how to shut it down. +10 to any rolls involving shutting down "concerned citizens" or fellow corporations' demonstrations.

Old Peacenik: Your former career can be brought up at inconvenient times, and you made enemies amongst the Old Guard and Powers That Be alike. Your Agent actions in territories adjacent to or within territory controlled by these powers -5 your roll, because they've got an eye out for you.

Tax Free, for a Fee: You can establish tax shelters for other Syndicates. This generates a mutual +1Wealth\+1Wealth.

Rotten to the Core: It's startlingly easy for investigative journalists to dig up dirt on you. Vulnerable to heat via publicity of your money-making affairs.

[On Hold]

———

———

[Actions]

[Transfer 4 money to Øivind-Kurosawa for a technology.]

1.[CEO][Expansion; Ireland, India]

2.[Tax Shelter: Øivind-Kurosawa]

3.[Body Armour] [3/5]

4.[R&D][Propaganda II: Subliminal Messages, 3 Wealth]

5.[Agent][Develop Anti-Infiltration Tactics]

———

1. Samantha leans on all of her contacts in Ireland. She wants it pretty bad to be honest. "I THOUGHT IT WAS OURS, WHAT THE FUCK ARE YOU FUCKERS DOING OUT THERE? FUCK." [she slams the phone] "FUCK IRELAND AND FUCK IRISH BEER. FUCK." [Expansion; Ireland, India]

2. AMB attempts to establish a tax shelter for Ovind-Kurosawa. "Your money in good hands for good reasons – AMB financial!" [Establish Tax Shelter]

3. Despite…considerable setbacks, the foundation's R&D team feels good about the latest body armor models. [Body Armour] [3/5]

4. R&D keeps working on Propaganda despite a series of costly setbacks and frustrations. [Propaganda II: Subliminal Messages, 3 Wealth]

Agents

5. [Agent] Orange is recalled to Ambassador Campus to develop strategies and methods to defeat subversives. "They like me because I'm good at this sort of thing, but if I was this good and on someone else's payroll…well, they'd like me less. Probably. I'm a nice guy." [Develop Anti-Infiltration Tactics][Guile 5?]

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fc4387 No.16714

Dice rollRolled 8 (1d100)

>>16627

Free-Agent

Syndicate: Whoever is paying me at the time.

Agent Name: Sarah Wu

Agent Fluff: A prior service member in the american army Sarah was discharged when she lost an arm, and both legs in an IED explosion, with the advent of cybernetics she saved up her money and severance pay and replaced her missing limbs and has begun to hire out her services as a mercenary or assassin depending on the requirements of the job. Having a bit of success with bodyguard missions she used the pay to buy this abandoned oil rig and has begun turning it into her base of operations. If asked she'd say her favorite jobs would be search and retrieval of personnel, quick, simple, but has that added thrill of everything going FUBAR and it getting real fun.

Starting Region: Abandoned Oil Rig off the coast of iceland

Stats:

>Grit: 3

>Guile: 1

>Acumen: 1

>Wealth: 13

[Bonds of Patriots]

You saw things that will never leave you, and you shared it alongside others. You were discharged, but your comrades in arms did not forget you, and now they are running the show. The Powers That Be are more willing to turn a blind eye to your activities–but orders are orders, and they won't hesitate to open fire if you find yourselves on opposite ends of a conflict.

Grit-up [6/20]

>Technology:

[Ballistics I]

1. Prepare for Operation Iron Demon

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fc4387 No.16718

Dice rollRolled 50 (1d100)

>>16626

Agent Name: Jeremy Phorcys

Agent Fluff: Life in this new world is in a never ending flux. Corporations form, rise, and fall like waves. Under the cover of the sea however, structures stand eternal. Phorcys was born into the world beneath the waves, his parents both highly accomplished scientists in their own rights. His mother was a leading researcher in bioengineering in relation to marine animals.

Perhaps it was due to this that Phorcys is more comfortable under water. From a young age, he was scuba diving and engaged in spots in the sea. After a stint in college studying cybernetics and bioengineering, Jeremy enlisted in the US Navy. Shifted into their R&D division, he developed a number of technologies that proved too innovative for them. Discharged, Jeremy started a small company dedicated to his ideas. With funds running low, he is force to sell his research to fund his ideas.

–Grit:[1]

Action-y business.

–Guile:[1]

Espionage-y business.

–Acumen:[3]

Business-y business.

Lair: [Deep Sea Lab][Self Sustaining][Underwater Countermeasures][Stealth Subs+][Underwater Countermeasures][Bio-medical Wing+++]

Technologies: [Self Sustaining Bio-Generated Flourocarbons]

Wealth: [15.4+2.7/turn]

[Aquatic Researcher]

You may use your action to research. +5 on R&D rolls you make towards researching anything aquatic

>Action

With the lab finally self sufficient, we can begin our mission. The manganese nodule three point seven leagues to the east are yet to be utilized. No nation has claim to them, for they ignore humanity's future. We, the forward thinkers, the living future, will serve as the first wave of colonists. With the exploitation of the metal nodules to the east, we shall become rich enough to expand by our own power

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fc4387 No.16719

>>16718

Message next time we're both on

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fc4387 No.16728

Dice rollRolled 75 (1d100)

>>16627

Agent "Nicky"

Fluffy Bits:

What is a young woman well versed with computers and equipment supposed to do in a world dominated by MegaCorporations? Of course there have always been those who have sought to hack and steal secrets, selling them for insane sums of money, Nicky however never had an interest in such deals. Life is far too short and far too nice to be ended prematurely by pissing of the wrong people.

A handler most of all Nicky's talents lie in the organization of people and the obtaining of information. Whether or not this will help or hinder her success joining the Øivind-Kurosawa Conglomerate remains to be seen.

Grit: 2

Guile: 3

Acumen: 0

Handler: Not present for physical Ops yourself, you are not wounded in espionage\attacks you carry out that go south unless your enemy has [Biofeedback].

1. Commence Operation Vudu Juju.

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fc4387 No.16734

Dice rollRolled 13, 72, 33, 29, 31 = 178 (5d100)

>>16627

Syndicate Name: Genesis Bio-medical

Syndicate Fluff: Welcome to Genesis Bio-Medical. Creator of many of the miracle drugs that now make much of the known world free of dangerous diseases today. What you may not know is the history of Genesis. Created by a group of German immigrants in a void left in the medical business after the collapse of the market. Taking the pieces Genesis was built up into what it is today. Enough time has been wasted, welcome Professor, and have a good day.

Colour: Orange

Starting City/Region: East coast of America

Chairman Name: Wilhelm von Schlangenbaum

–Grit:[1]

Action-y business.

–Guile:[2]

Espionage-y business.

–Acumen:[2]

Business-y business.

Chairman Fluff:

Wilhelm is the grandson of the original chairman of the company, Winston von Schlangenbaum. A genius man and formerly a scientist for the company. After the recent loss of the last chairman due to mysterious circumstances Wilhelm has taken the mantle and chosen to show his genius can be applied to the market.

Wealth: 19.7(+5.2/turn)

Pull: 13.0(+.5/turn)

Regions: 1

Agents: Janet Dekari: Grit 2, Guile 3, Acumen 2;

Puppet Corporations: [Big Pharma Inc: +0.5 Wealth/turn] [Totally Legit Corp: +1 Wealth/turn, acts as a front–can absorb up to 5% Heat. After you divert 5% incoming Heat to TLC, it will lose 1% Heat a turn. Once it has reached 0%, you’ll be able to divert Heat again.] [Eden Health Federation: CDC Corp, +0.2 Wealth\turn]

Assets: [Pistols] [Tear Gas] [Stroke LSD] [Psychotropic Gas][Omni-Vaccine] ["Truth" Serum]

Personnel: 21

Solvency: 68%

Heat: 0%

Projects: [Medicine V: So You Want To Live Forever? Wealth 11], [Accounting II: Self-Serve Spreadsheets] [3/10]

Significant Properties: [HQ] [EHF South America][CDC HQ: South America][EHF Africa][CDC HQ: Afica]

Science as Usual:

Your experience in the field allows you to personally complete Projects, rather than using an R&D slot to do so.

Mysterious Circumstances:

Sometimes people in your way disappear–people in your own organization. -5 to attempts to recruit new agents

Future Drugs:

People love getting healthy. Also, fucked up. +3 Wealth every time you finish a new Pharmaceutical or Narcotics project as people rush to have the latest thing.

Future Bugs:

Disease is manufactured, engineered, and sold to the highest bidder–the Powers That Be may tap you to take care of any manner of issues. They'll compensate you, of course, but refusing the call may raise your heat. After all, in the year 207X, there is only business–the CDC is defunct.

Technology:

[Medicine IV] [Narcotics IV] [Accounting II]

1-3. Continue vaccine distribution. We must push back this bio-weapon or who knows what could happen.

4. The researchers are to being working on anti-espionage tactics.

5. Agent Janet is to return home and help the scientists with anti-espionage techniques.

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fc4387 No.16789

(makeup)

>>16630

1. Your Chairmen's Acumen allows you to produce 3 Wealth where you might have gotten none.

2. Duke Nelson IV sends in his resume,

>-2 Grit, -1 Guile, 5 Acumen,

However, it seems you've made enemies in the wrong places, and when Duke Nelson IV turns on his car to head in for the interview the engine detonates.

He survives, thanks to the valiant efforts of his personal bodyguard (he is a Nelson, after all), but he is in [Critical Condition]. Also, he has mysteriously been dropped by his medical insurance due to some byzantine fine left long unpaid but, you suspect, in truth imposed only recently.

Thus, you'll need to spend [2 Wealth] to see him to a full and speedy recovery (1 action). Then, you'll be able to try to hire him again (another action).

22, 3, 44, 16, 53

3. [Medical Applications II][4/15]

4. Progress looked stalled, but then the boys at the Lab made a breakthrough. [Localized Telepathy][9/10]

5. Dr. Venydm acquires the corp [Casual Grafts: +0.7 Wealth\turn, commercial bio-alterations for aesthetic purposes]

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fc4387 No.16793

>>GM Note

Going to begin processing the update at Midnight:30 in about an hour y'all.

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fc4387 No.16806

Dice rollRolled 50, 24, 57, 37, 80 = 248 (5d100)

>>16789

Syndicate Name: Nu-U BioGenetics

Syndicate Fluff: Following the success of the Human Genome Project, and completed mapping and sequencing of the DNA of most terrestrial life, the next oobvious step would be moving from old and unscientific 'breeding' to direct engineering. Nu-U specializes in Anthropomorphic - Human - engineering and improvement, ranging from simple visual and health improvements, to major changes such as adding of limbs or fur, to combat-intended enhancements. They prefer to go through other corporations to field-test the latter.

Colour: Lime Green

Starting City/Region: San Francisco

Chairman Name: Duke Nelson III [Grit: 0, Guile: 1, Acumen: 4,]

Chairman Fluff: Duke Nelson isn't a bio-geneticist. He's a businessman who understands his research scientists, how to cajole them in profitable directions, and how to reward them with bouts of pure research. Nu-U is the outgrowth of a company founded by his Grandfather, and run by his Father before him, and Duke Nelson IV is currently working as a lab supervisor and earning his way up through the ranks. As such, Nelson tends to take a long view, as opposed to a short. Good practical innovations have come from interesting results of pure research, after all!

(Chairman)

Long-term Thinker:

-Duke Nelson the III makes the Syndicate resistant to Solvency shocks and personal actions to improve Solvency or increase Wealth generation receive a +10.

I'm No Scientist, But:

-Over reliance on incentivization has made Nu-U virile, but increased R&D costs. Gain +2 Wealth cost to all R&D Project Completion actions.

(Syndicate)

Beyond Man:

-Nu-U can produce more than modern man had dared dream. You can augment your agents' Grit at the cost of their Guile and Acumen. Corporate actions may be explicitly carried out by heavily Bio-modded personnel, granting +5 to violent actions or those requiring preternatural reflexes\health\unhuman features like gills\wins, but…

Reviled by Many:

-One man's dreams are another man's nightmares. Publicity of your bio-engineer operatives generates heat. If any of them got caught committing a crime, it would generate two times the heat.

Wealth: 16.7 [Net Income 9.5/turn][Gross: +10.3/turn)[-1.1/turn:Kali Wages]

Pull: 9.0 (+.5/turn)

Regions: 22

Borders: High-Bucks

Assets: [Pistols] [Claws][Escorts (Sexual)][Unstable Telepathy][Instant Clotting]

Personnel: 15

Solvency: 75%

Heat: 0%

Agents: [Dr. Vendermyn: Grit -1, Guile 1, Acumen 3], [Duke Nelson IV: -2 Grit, -1 Guile, 5 Acumen]

Puppet Corporations:

-[DirectGineering Corp: +5 to Genetic Engineering Research]

-[A Big Bod For You: +0.5 Wealth/turn, they specialize in tissue growth, fat reduction, and general re-sexifying–use this as you will]

-[Eye Tint You: +1.5 Wealth\turn]

-[South Shore Services: +0.5 Wealth\turn]

-[Casual Grafts: +0.7 Wealth\turn, commercial bio-alterations for aesthetic purposes]

Completed Projects:

-[Commercial Eye Colorization]

-[Bio-Engineering IV: Chaotic Telepathy]

Possible Projects:

-[Quantum-Facilitated Astral Projection Apparatus (Discrete), 15 Wealth]

-[Military Application I: Instantaneous Clotting]

-[Accounting III: Logical Beams, 13 Wealth]

-[Medicine V: So You Want To Live Forever? Wealth 13]

Significant Properties:

-[Nu-U Towers(HQ)]+[Perimeter Defense+]

-[Lab: California]

-[Psionics Research Center][Lab: USA][Point Defense]

Technology:

-[Bio-Engineering IV]

-[Accounting II]

-[Medical Applications I]

-[Medicine IV]

-[Narcotics III]

In Progress

-[Localized Telepathy][9/10]

-[Medical Applications II][4/15]

-

-

Standard Actions

1.Chairman Personal:[Hospital Visit: Son][-2 Wealth]

2.Corporate Action: Open Sales of [Instant Clotting] to Governments and Syndicates

3.Corp or R&D Action: Graecian Expansion: Regional HQ in Athens

4.R&D Action: Finish [Localized Telepathy][9/10]

Agent Actions

5.Dr Vendermyn: Continue Medical Applications II research [4/15]

–no rolls for below–

6.Duke Nelson IV:[Critical][Formal Hiring Required]

7.Kali: Improve Security Procedures

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fc4387 No.16843

File: 1448604086866.jpg (3.81 MB,5616x2160,13:5,MUP.jpg)

Dice rollRolled 59, 10, 6 = 75 (3d100)

>>PLAGUE

>The plague claims 1 further region in South America

>The plague claims 10 more regions in Africa

GLOBAL WARNING

>>Once the Plague becomes adjacent to a region, it is likely to come under EXTREME DURESS and may cease to produce Wealth. You can take measures against the expansion of the Plague towards you, but highly extreme measures will need to be carried out to ensure no potential carriers reach your borders and proceed to spread the infection.

>>HEMORRHAGING BODIES

The Old Guard is willing to pay 10 Wealth to whoever puts an end to the plague, per continent (currently just South America/Africa). They make this offer because they have no choice.

>>16734

Genesis Bio-medical, the obvious go-to man, is offered the contract in advance–and given a not-so-subtle "remember why we keep you around" about the whole affair.

>>A NU SOLUTION?

>>16700

1. Things don't go so hot.

2. You're re-planned efforts in Mexico go over pretty well, but you can't get a hold of a weapons manufacturer.

+0.4 Wealth\turn

>4 regions

3. You round up some less-than-memorable folks.

+2 Personnel

(You need Accounting II to have 2 non-player Agents)

4. You're nearly there! [Bioscanners][9\10]

5. Djeff is no longer wounded.

>>16702

1. Expansion falters–nothing seems to pan out as it should.

>>16688

2. You grant your friends in Germany a tax shelter, and it proves mutually beneficial (both gain +2 Wealth\turn)

3. You gain the asset [Body Armour++] and, in efforts to further militarize, gain the assets [Private Soldiers] and [Humvees].

4. Things fuck up with subliminal messages. Not terribly, and y'don't need to spend any more wealth on the project–but it'll take more time.

5. You research [Counter Espionage I][3/10], which will help you detect people trying to infiltrate your properties and conduct covert operations.

>>16714

You spend some time, but you don't get much done.

>>16718

You acquire the asset [Construction Submarines] (add an Assets section to your sheet). You lay the foundations of your project, [1/10] [Manganese Mine].

>>16728

Op Vudu Juju is a go.

>>16734

1. Things get fucked up when a local warlord decides to gun down your truck drivers and steal the vaccine for himself. He intends to sell it at an extortionate price to the most \wealthy/ of customers. Of course, this will put the region he's in well below herd immunity and everyone including him will die anyway, so the jokes on him–

>>>But the world still burns

2. A breakthrough in South America! 5 regions are cleansed. 2 more regions are cleansed in Africa.

3. You cleanse 2 more regions, 1 in South America and 1 in Africa.

>South America is almost plague-free!

4. You research [Counter Espionage I][2/10], which will help you detect people trying to infiltrate your properties and conduct covert operations.

5. Janet's instruction goes a ways towards furthering the program [Counter Espionage I][6/10]]

>>16806

50, 24, 57, 37, 80

1. You tend to your son's needs. He's out of critical condition and almost all superficial scarring has been removed–good as new, physically speaking.

2. +4 Wealth as initial sales fail to meet expectations. Gain the [Blood & You!: +1.5 Wealth\turn] puppet corp.

3. You gain the property [Hemlock Group Compound][HQ], and +0.3 wealth\turn

>3 regions

4. You gain the asset [Short-band Telepaths] and the technology [Bio-Engineering: Telepathy I].

5. Dr. Vendermyn does an excellent job! You gain the project [Medical Applications II: Accelerated Organs, 3 Wealth]

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fc4387 No.16844

>>16843

>>16806

Addendum:

[Hemlock Group Compound][HQ] >> [Hemlock Group Compound][HQ: Eastern Europe]

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fc4387 No.16847

Dice rollRolled 72 (1d100)

>>16843

Free-Agent

Syndicate: Whoever is paying me at the time.

Agent Name: Sarah Wu

Agent Fluff: A prior service member in the american army Sarah was discharged when she lost an arm, and both legs in an IED explosion, with the advent of cybernetics she saved up her money and severance pay and replaced her missing limbs and has begun to hire out her services as a mercenary or assassin depending on the requirements of the job. Having a bit of success with bodyguard missions she used the pay to buy this abandoned oil rig and has begun turning it into her base of operations. If asked she'd say her favorite jobs would be search and retrieval of personnel, quick, simple, but has that added thrill of everything going FUBAR and it getting real fun.

Starting Region: Abandoned Oil Rig off the coast of iceland

Stats:

>Grit: 3

>Guile: 1

>Acumen: 1

>Wealth: 13

[Bonds of Patriots]

You saw things that will never leave you, and you shared it alongside others. You were discharged, but your comrades in arms did not forget you, and now they are running the show. The Powers That Be are more willing to turn a blind eye to your activities–but orders are orders, and they won't hesitate to open fire if you find yourselves on opposite ends of a conflict.

Grit-up [6/20]

>Technology:

[Ballistics I]

1. Screw it, Operation Iron Demon is go, we can't waste time.

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fc4387 No.16849

>>16843

>(You need Accounting II to have 2 non-player Agents)

I do have it, got it last turn.

I forgot to delete Accounting I, but I have both.

Same result?

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fc4387 No.16851

>GM Addendum

>>16849

>>16700

Nix the +2 Personnel

3. You manage to round up some likely candidates. This isn't the best batch of the bunch, but it'll do…

>choose 1, per usual

>Jimmy Rooster

Grit 1, Guile 0, Acumen 1

>Donny LaVolgo

Grit 0, Guile 2, Acumen -1

>Lysteria Plint

Grit 3, Guile -1, Acumen -2

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fc4387 No.16853

Dice rollRolled 68 (1d100)

>>16843

Agent Name: Jeremy Phorcys

Agent Fluff: Life in this new world is in a never ending flux. Corporations form, rise, and fall like waves. Under the cover of the sea however, structures stand eternal. Phorcys was born into the world beneath the waves, his parents both highly accomplished scientists in their own rights. His mother was a leading researcher in bioengineering in relation to marine animals.

Perhaps it was due to this that Phorcys is more comfortable under water. From a young age, he was scuba diving and engaged in spots in the sea. After a stint in college studying cybernetics and bioengineering, Jeremy enlisted in the US Navy. Shifted into their R&D division, he developed a number of technologies that proved too innovative for them. Discharged, Jeremy started a small company dedicated to his ideas. With funds running low, he is force to sell his research to fund his ideas.

–Grit:[1]

Action-y business.

–Guile:[1]

Espionage-y business.

–Acumen:[3]

Business-y business.

Lair: [Deep Sea Lab][Self Sustaining][Underwater Countermeasures][Stealth Subs+][Underwater Countermeasures][Bio-medical Wing+++]

Technologies: [Self Sustaining Bio-Generated Flourocarbons]

Assets: [Construction Submarines]

Wealth: [17.1+2.7/turn]

[Aquatic Researcher]

You may use your action to research. +5 on R&D rolls you make towards researching anything aquatic

>Action

Continue the management of the manganese nodule extraction. (Meta: Manganese nodules sit on top of stone and in sand. It's not so much mining, and more sucking up the fist sized balls of metal off the ground)

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fc4387 No.16857

File: 1448606119690.jpg (26.59 KB,400x400,1:1,AF.jpg)

Dice rollRolled 83, 60, 4, 87, 10 = 244 (5d100)

[The Ambassador Foundation]

Syndicate Fluff: The Ambassador Foundation was established in 1991 following the collapse of the Soviet Union by a group of former Thatcherites looking to exploit several tax-evasion loopholes in the tax code of the United States. Since then, the foundation has grown to considerable size and prestige to the point of assuming the nominal “big dog” status as both a non-profit and corporate nexus. This makes the foundation extremely insidious insofar as maintaining a public image, but also maintaining the legitimacy of states where it operates. The Foundation, as one might suspect, is malevolent: it ships arms, topples democratic goverments, and maintains a debris ring of corporations and states that serve to fuel whatever goal it seems to have. Unfortunately, the beneficent goals the foundation once had are no longer, and the individuals joining the foundation now see it as a viable career option after or before they join public office. The Foundation's stock-and-trade is democratic overthrow and "development preparation" – an admixture of terrorism, armed overthrow, and extractivism.

Colour: Light Blue

Chairman Name: Samantha Debourd

Chairman Fluff: Samantha Debourd is the current acting chairwoman of the foundation. Though a social reformer during her youth and the anti-war movements of the early 2040s, Samantha has since turned heel into a greedy narcissist after being hired by the foundation. Unfortunately for the world, Samantha also seems to have retained many of her insights about the lower classes – this makes her insidious insofar as operating in strife-torn areas or managing public dissent.

Grit:[2] Action-y business.

Guile:[2] Espionage-y business.

Acumen:[1] Business-y business.

Wealth: 36.5 (+10.7/turn)[+6 from Tax Shelters]

Pull: 4.75(+1.25/turn)[+.25]

Regions: 47

Agents: Orange: Grit -1, Guile 5, Acumen -2

Puppet Corporations:

[AMB Aide: -1% Heat/turn, -0.5Wealth/turn]

[AMB Shipping, Africa]

[AMB Public Relations PMC: +1Wealth\turn]

[AMB Financial: +1 Wealth\turn from Tax Shelters for both parties]

[Guinness: -1 Wealth\turn]

Assets: [Pistols][Assault Rifles][Lobbyists & Paper Pushers][Sonic Suppressor Tanks][??? Asset][Private Soldiers][Humvees][Body Armour++]

Personnel: 15

Solvency/Stability: 75%

Heat: 0%

Projects: [Propaganda II: Subliminal Messages, 3 Wealth][Improved Tax Shelters: Pilot Program, Wealth 3]

Significant Properties:

[The Ambassador Campus, London][Ambassador Afriqa]

[HQ: Africa][AntiRiot Systems++]

[Midlands Synergies: Nuclear Power for most of Britain, +0.25 pull\turn]

[Guinness Prime: +2 Wealth\turn, an additional +1 Wealth\turn when the world is particularly depressed or/And Irish]

[Guinness Palais][HQ: Ireland][Perimeter Defense+][Point Defense+]

Technology: [Propaganda I] [Accounting I] [Crowd Control III] [Improved Tax Shelters]

Tax Shelters:

[Resource Alliance Worldwide, +2/+2 [+1] Wealth/turn

[Øivind-Kurosawa; +2/+2 [+1]] Wealth/turn

Experienced Operative: You know the ins and outs of activism–and how to shut it down. +10 to any rolls involving shutting down "concerned citizens" or fellow corporations' demonstrations.

Old Peacenik: Your former career can be brought up at inconvenient times, and you made enemies amongst the Old Guard and Powers That Be alike. Your Agent actions in territories adjacent to or within territory controlled by these powers -5 your roll, because they've got an eye out for you.

Tax Free, for a Fee: You can establish tax shelters for other Syndicates. This generates a mutual +1Wealth\+1Wealth.

Rotten to the Core: It's startlingly easy for investigative journalists to dig up dirt on you. Vulnerable to heat via publicity of your money-making affairs.

[On Hold]

———

———

[Actions]

1.[CEO][Expansion; Ireland, India]

2.[Tax Shelter: Laserian Industries]

3.[???]

4.[R&D][Propaganda II: Subliminal Messages]

5.[Agent][Develop Anti-Infiltration Tactics]

———

1. Samantha continues to rage about the whole "Ireland debacle". She's apparently developed something of a coke habit from the entire situation, too. [Expansion; Ireland, India][Spend 4 pull]

2. AMB attempts to establish a tax shelter for Laserian. "Your money in good hands for good reasons – AMB financial!" [Establish Tax Shelter, Laserian]

3. The foundation takes a hidden action. [Will PM Thameless, spend 5 money]

4. R&D's constant failures have been annoying management, and there's been some turnover. [Propaganda II: Subliminal Messages; spend 5 money]

Agent [Counter Espionage: 3/10]

5. [Agent] Orange continues his work at campus. He's not impressed, frankly, and he just sort of complains while walking around with a martini. "These guys have no idea what it's about." [Develop Anti-Infiltration Tactics; spend 5 money][Guile 5][Counter Espionage I][3/10]

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fc4387 No.16859

Dice rollRolled 10, 10 = 20 (2d10)

Operative

>>???

Relative Strength

>>[5/5]

Loud?

>>[N]

Advantage

>>[Highly Advantaged]

Guile

>>+3

The Operative has taken pre-RUN precautions, and attempted to kidnap a family member of an administrator…

He makes his play.

+3 from Guile (1st Roll)

+/-0 (2nd Roll)

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fc4387 No.16860

Dice rollRolled 5, 1 = 6 (2d10)

Operative

>>???

Relative Strength

>>[5/5]

Loud?

>>[N]

Advantage

>>[Highly Advantaged]

Guile

>>+3

Door codes, ID Badge, the [Whole 9 Yards]. The Operative moves through the doors undetected, arrives at the elevator, and ascends. He's entering a forbidden part of the building in a moment.

He's going to do is best to play it cool and fit in. After all, he knows the patrols ahead of time.

+3 from Guile, +3 from [Whole 9 Yards](1st Roll)

+2 from HIGH ALERT (2nd Roll)

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fc4387 No.16862

Operative

>>???

Relative Strength

>>[5/5]

Loud?

>>[N]

Advantage

>>[Highly Advantaged]

Guile

>>+3

The Operative makes it in and out without detection. No one knows who he was, why he came, or what he got. If anything, they noticed a friendly co-worker they'd never met before. As for the guards, well, he was always three steps ahead of them and well 'round the bend anywhere he wasn't cleared to be.

>Ranking 007 Achieved

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fc4387 No.16863

Dice rollRolled 31, 87, 51, 96, 22 = 287 (5d100)

>>16843

Syndicate Name: Nu-U BioGenetics

Syndicate Fluff: Following the success of the Human Genome Project, and completed mapping and sequencing of the DNA of most terrestrial life, the next oobvious step would be moving from old and unscientific 'breeding' to direct engineering. Nu-U specializes in Anthropomorphic - Human - engineering and improvement, ranging from simple visual and health improvements, to major changes such as adding of limbs or fur, to combat-intended enhancements. They prefer to go through other corporations to field-test the latter.

Colour: Lime Green

Starting City/Region: San Francisco

Chairman Name: Duke Nelson III [Grit: 0, Guile: 1, Acumen: 4,]

Chairman Fluff: Duke Nelson isn't a bio-geneticist. He's a businessman who understands his research scientists, how to cajole them in profitable directions, and how to reward them with bouts of pure research. Nu-U is the outgrowth of a company founded by his Grandfather, and run by his Father before him, and Duke Nelson IV is currently working as a lab supervisor and earning his way up through the ranks. As such, Nelson tends to take a long view, as opposed to a short. Good practical innovations have come from interesting results of pure research, after all!

(Chairman)

Long-term Thinker:

-Duke Nelson the III makes the Syndicate resistant to Solvency shocks and personal actions to improve Solvency or increase Wealth generation receive a +10.

I'm No Scientist, But:

-Over reliance on incentivization has made Nu-U virile, but increased R&D costs. Gain +2 Wealth cost to all R&D Project Completion actions.

(Syndicate)

Beyond Man:

-Nu-U can produce more than modern man had dared dream. You can augment your agents' Grit at the cost of their Guile and Acumen. Corporate actions may be explicitly carried out by heavily Bio-modded personnel, granting +5 to violent actions or those requiring preternatural reflexes\health\unhuman features like gills\wins, but…

Reviled by Many:

-One man's dreams are another man's nightmares. Publicity of your bio-engineer operatives generates heat. If any of them got caught committing a crime, it would generate two times the heat.

Wealth: 30.2 [Net Income 11.3/turn][Gross: +12.1/turn)[-1.1/turn:Kali Wages]

Pull: 9.5 (+.5/turn)

Regions: 25

Borders: High-Bucks

Assets: [Pistols] [Claws][Escorts (Sexual)][Unstable Telepathy][Instant Clotting][Short-band Telepaths]

Personnel: 15

Solvency: 75%

Heat: 0%

Agents: [Dr. Vendermyn: Grit -1, Guile 1, Acumen 3], [Duke Nelson IV: -2 Grit, -1 Guile, 5 Acumen]

Puppet Corporations:

-[DirectGineering Corp: +5 to Genetic Engineering Research]

-[A Big Bod For You: +0.5 Wealth/turn, they specialize in tissue growth, fat reduction, and general re-sexifying–use this as you will]

-[Eye Tint You: +1.5 Wealth\turn]

-[South Shore Services: +0.5 Wealth\turn]

-[Casual Grafts: +0.7 Wealth\turn, commercial bio-alterations for aesthetic purposes]

-[Blood & You!: +1.5 Wealth\turn]

Completed Projects:

-[Commercial Eye Colorization]

-[Bio-Engineering IV: Chaotic Telepathy]

-[Military Application I: Instantaneous Clotting]

Possible Projects:

-[Quantum-Facilitated Astral Projection Apparatus (Discrete), 15 Wealth]

-[Accounting III: Logical Beams, 13 Wealth]

-[Medicine V: So You Want To Live Forever? Wealth 13]

-[Medical Applications II: Accelerated Organs, 5 Wealth]

Significant Properties:

-[Nu-U Towers(HQ)]+[Perimeter Defense+]

-[Lab: California]

-[Psionics Research Center][Lab: USA][Point Defense]

-[Hemlock Group Compound][HQ: Eastern Europe]

Technology:

-[Bio-Engineering IV]

-[Accounting II]

-[Medical Applications I]

-[Medicine IV]

-[Narcotics III]

-[Bio-Engineering: Telepathy I]

In Progress

-

-

Standard Actions

1.Chairman Personal: Formally Hire Duke Nelson IV

2.Corporate Action: Continue Graecian Expansion

3.Corp or R&D Action: Give Digmaster's corp [Instant Clotting] In exchange for Upgrade to [Lab:California]

4.R&D Action: Develop [Medical Applications II: Accelerated Organs][-5 Wealth]

Agent Actions

5.Dr Vendermyn: [Pure] Research

-No Roles-

6.Duke Nelson IV:[Hiring Action Needed]

7.Kali: Improve Security Procedures

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fc4387 No.16865

Dice rollRolled 98, 59, 35, 53, 42 = 287 (5d100)

>>16843

Syndicate Name: Genesis Bio-medical

Syndicate Fluff: Welcome to Genesis Bio-Medical. Creator of many of the miracle drugs that now make much of the known world free of dangerous diseases today. What you may not know is the history of Genesis. Created by a group of German immigrants in a void left in the medical business after the collapse of the market. Taking the pieces Genesis was built up into what it is today. Enough time has been wasted, welcome Professor, and have a good day.

Colour: Orange

Starting City/Region: East coast of America

Chairman Name: Wilhelm von Schlangenbaum

–Grit:[1]

Action-y business.

–Guile:[2]

Espionage-y business.

–Acumen:[2]

Business-y business.

Chairman Fluff:

Wilhelm is the grandson of the original chairman of the company, Winston von Schlangenbaum. A genius man and formerly a scientist for the company. After the recent loss of the last chairman due to mysterious circumstances Wilhelm has taken the mantle and chosen to show his genius can be applied to the market.

Wealth: 26.6(+5.2/turn)

Pull: 13.5(+.5/turn)

Regions: 1

Agents: Janet Dekari: Grit 2, Guile 3, Acumen 2;

Puppet Corporations: [Big Pharma Inc: +0.5 Wealth/turn] [Totally Legit Corp: +1 Wealth/turn, acts as a front–can absorb up to 5% Heat. After you divert 5% incoming Heat to TLC, it will lose 1% Heat a turn. Once it has reached 0%, you’ll be able to divert Heat again.] [Eden Health Federation: CDC Corp, +0.2 Wealth\turn]

Assets: [Pistols] [Tear Gas] [Stroke LSD] [Psychotropic Gas][Omni-Vaccine] ["Truth" Serum]

Personnel: 21

Solvency: 68%

Heat: 0%

Projects: [Medicine V: So You Want To Live Forever? Wealth 11], [Accounting II: Self-Serve Spreadsheets] [3/10]

Significant Properties: [HQ] [EHF South America][CDC HQ: South America][EHF Africa][CDC HQ: Afica]

Science as Usual:

Your experience in the field allows you to personally complete Projects, rather than using an R&D slot to do so.

Mysterious Circumstances:

Sometimes people in your way disappear–people in your own organization. -5 to attempts to recruit new agents

Future Drugs:

People love getting healthy. Also, fucked up. +3 Wealth every time you finish a new Pharmaceutical or Narcotics project as people rush to have the latest thing.

Future Bugs:

Disease is manufactured, engineered, and sold to the highest bidder–the Powers That Be may tap you to take care of any manner of issues. They'll compensate you, of course, but refusing the call may raise your heat. After all, in the year 207X, there is only business–the CDC is defunct.

Technology:

[Medicine IV] [Narcotics IV] [Accounting II]

A kindly worded response of 'Bitch we're working on it' is sent back.

1-3. Keep clearing up the plague! No chances, full protection for everyone dealing with patients, double the guards for shipments. We don't need another dumb ass warlord with a death wish stealing this shit.

4&5. Agent Janet and the research team continue on Counter espionage 6/10

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fc4387 No.16868

Dice rollRolled 90, 91, 79, 70, 79, 75 = 484 (6d100)

>>16843

1. Big Plans… should probably be better planned than that. Same thing as before, but hopefully better

2. Corporate in the home country looks to expand - the strategic port of Sevastopol is our goal in this area

3. Build and improve Mexico Oil and Gas's infrastructure, hopefully putting it into the black

4. R&D Action - The Bioscanners are nearly ready- just this last step and they should be ready to deploy[Bioscanners][9\10]

5. Fully recovered, Djeff is tasked with expanding in South East Asia, and is instructed to be on the lookout for tech and armaments companies

6. Agent Lysteria Plint has been recruited, their first action is to oversee some construction we've been contracted - Action: Construct defences for DMWannabe's lab in California

Syndicate Fluff: The syndicate listed on stock exchanges across the globe as RAW has two driving interests - Materials and Power. Everything starts somewhere, and RAW wants to be that somewhere - from ore to oil, fertilizer to fuel, if it can be found in the ground they'll dig it up, process it and sell it for profit. Of course it's not just about digging it up and selling it - power generation, processing, shipping and the heavy equipment necessary for all of the above all come under RAW's portfolio - vertical integration is one of the keys to their success.

The other key, they've found, is a willingness to get their hands dirty, in pretty much every way - many valuable resources can be found in unstable or protected regions, and the ability to lean on politicians or act with a heavy hand has benefited the company many times - they are the power company, and they like all sorts of power.

Colour: Red

Starting City/Region: Moscow

Chairman Name: Alexander Billiton

–Grit:[2]

–Guile:[2]

–Acumen:[1]

Chairman Fluff: A brusque and powerful man with a shadowy past and a flair for strategy, Alexander Billiton acts carefully in public, but he always acts with strength, supported by extensive legwork and planning. With a background in field ops and having worked as a lobbyist in several countries, Billiton's experience suit's RAW's plans perfectly, and his forceful business style has seen much success. As Sun Tzu said, "The epitome of strategy isn't winning every battle, but winning without fighting." - likewise, Alexander prefers to arrive at a meeting with the result he wants already secured through the positioning and pressure his the company can provide. Personally he is reasonably skilful, speaking fluent English, Portuguese and Russian, with passable French and German, and he excels in planning and logistics. If rumours are to be believed he also has a fair few other, even more dangerous, skills, but none of his underlings are stupid enough to enquire too deeply into their boss's past

Wealth: 69.05(+16.35/turn net) (+16.85/turn gross) [-7 to Nu-Eyes pending]

Pull: 9.75(+1.0/turn)

Regions: 84

Agents:

Djeff Kawloon, Head of Asian Operations: Grit 0, Guile 1, Acumen 3

Lysteria Plint: Grit 3, Guile -1, Acumen -2

Puppet Corporations:

[Oil & Gas Co: +0.5 Wealth/turn]

[Farms United: +1.5 Wealth/turn]

[Heavy Metal Co: +0.25 Wealth /turn, +1 to construction rolls]

[Africa-Asia Connect: +2 Wealth\turn so long as your Africa HQ and Asia HQ remain intact]

[Defensible Corporate Structures: can be deployed to regions to keep control

[West African Power: +0.5 Pull\turn, +1.5 wealth\turn

[BioGrowth Bangkok: +0.3 Wealth\turn, +2 to R&D relating to biology, genetics, or biological engineering]

[Loxly Locks and Lots: +2.5 Wealth\turn from international trade]

[Mexican Oil & Power: -0.5 Wealth\turn, allows you to extort Mexican regions and more easily bring them into compliance with your Syndicate]

[Improved Tax Shelter] Courtesy of the Ambassador Foundation. +2.0 Wealth /turn

Assets:

[Pistols]

[Subaquatic Rig]

[Private Soldiers]

[Deep Sea Lab][Stealth Subs+][Underwater Countermeasures]

Personnel: 17

Solvency: 75%

Heat: 0%

Projects: [Bioscanners][9\10]

Significant Properties:

[Moscow Centre][HQ][Emergency Response Teams]

[Dark Continent Branch Office][HQ: Africa]

[Bangkok Rounder][HQ: Asia][Emergency Response Teams]

[The Panama Canal][HQ: Central America]

[Gulf Coast Big Realty Towers][HQ: North America]

Planning and Execution:

+5-25 to any action you've spent an earlier action preparing (depending on how well the other roll went).

Checkered Past:

You're a deadlier man than you appear, and that can put some people on edge. -5 to gaining new Agents/

Growing Stronger:

+10 to extract raw resources/create facilities to do so, +5 to Expansion.

20th Century Mindset:

You haven't exactly gotten with the "cyberware, katanas, and trench-coats" vibe. -10 to researching futuristic technologies.

Technology:

[Agriculture II] [Heavy Industry II] [Advanced Oil Drilling I][Mineralogy I][Agriculture: GMOs][Accounting II: Self-Serve Spreadsheeting]

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fc4387 No.16872

>>16853

Jeremy, we have a mission for you. It's all planned out, we just need to negotiate your fee

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fc4387 No.16884

File: 1448613825696.jpg (3.82 MB,5616x2160,13:5,MUP.jpg)

Missed this turn, addressing that now:

>>16688

42, 95, 14, 23, 97

1. [Øivind-Kurosawa Amerika][HQ: North America] is founded, bringing with it +0.2 Wealth\turn

>2 regions

2. Kurosawa does very, very well.

3. Sadly, things don't go through as planned. Your holdings in Japan stay as they are.

4. [Accounting II] [4/15]

5. You gain [Mesh Dominance II], as well as the project [Mesh Dominance III: Master Control Protocols]

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fc4387 No.16885

Dice rollRolled 58 (1d100)

1. With the security team up to snuff its time to upgrade the actual security we have available. Proper security checkpoints, cameras, personalized corporate IDs and other such methods will mean people can't just get in through the vents of our facilities and expect clear sailing once they are past the front door.

Syndicate : Nu-U BioGenetics

Agent Name: Lisbeth 'Kali' Summers

Agent Fluff: Lisbeth was a goddess with a sniper rifle. No matter her target, no matter her objective she always took them down. She hired herself out to the highest bidder and trusted her partner to watch her back when things got dicey. That part of her life ended when her partner sold her out and the enemies she had been hired to suppress and kill dropped a ten story building on her. She survived, but her arms did not.

She approached Nu-U for one reason and one reason only. To get them back. In her own words, she sold her soul for them. Nu-Genetics decided to test out several experimental procedures on their new asset and Lisbeth got her arms, back plus a few extras as well which has since earned her her new nickname. Kali.

Colour: Pink

–Grit:[3]

–Guile:[2]

–Acumen:[0]

Bonus : +1 to Grit when assassinating from range, [Cybernetics] assets do not outclass you for strength.

Wealth: 3.3 (+1.1/turn)

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fc4387 No.16895

Dice rollRolled 3, 23, 92, 32 = 150 (4d100)

>>16535

>Syndicate Name:PsychoKinetic Corporation AKA P.K.C

>Syndicate Fluff:Established shortly after the recent economic depression P.K.C has been eagerly awaiting it's chance to bite down on the market and cash in. Needless to say it's finally gotten it dealing in expensive weaponry,drugs and cybernetic enhancements they really do have everything you only have to ask.

>Colour:Dark Forest Green

>Starting City/Region: Germany

>Chairman Name: Josef Werchznste

>–Grit:2

>Action-y business.

>–Guile:2

>Espionage-y business.

>–Acumen:1

>Business-y business.

>Chairman Fluff: With a thick german accent his english isn't all that great so expect to be conversing in german, other than that he makes a ruthless opponent willing to take whatever means necessary to ensure a profit

> Wealth: 24(+1/turn)

>Pull: 5(+.5/turn)

>Regions: 1

>Agents:

>Puppet Corporations: [Tonnes of Guns!: +0.5 Wealth/turn, can produce 1.5/turn as a free action with a 25% chance of increasing Heat]

>Assets: [Pistols] [Assault Rifles]

>Personnel: 36

>Solvency: 75% [How solid your Syndicate's control is]

>Heat: 0% [How much the powers-that-be want you dead]

>Projects:

>Significant Properties:P.K.C ShIza Tower

>Respected in the Rhineland:

>Your Chairman gets a +5 to expansion and company acquisition within Germany proper.

>Ruthless:

>Occasionally you'll edge someone out of a deal while getting territory or corporations. And it'll be the wrong someone. DM will roll a d10 to see if you take additional Heat during such actions (~20% likelihood).

>Anything You Like:

>You can establish Black Markets that count as Significant Properties: in any territory, generating +1 Wealth/turn. You can flood them with certain kinds of arms and drugs to have variable effects on the local population.

>Jack of All Trades:

>Research rolls are at a -5 because you're so diversified.

>Current Reasearch: [Narcotics IV 7/20]

>Technology:

> [Ballistics II: Self-Aiming Sights [Narcotics III] [Hallucinogenic Candies] [Cyberware I] [Black Marketeering I]

[Accounting I]

We need to upgrade our thugs, outfit them with the best weapons money can buy and get them trained in the art of war.

Research better black markets

Finish off Narcotics IV research

Research Cyber Ware

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fc4387 No.16905

Dice rollRolled 53, 75, 24, 52, 73 = 277 (5d100)

>>16884

Syndicate Name: Øivind-Kurosawa Conglomerate (Formerly SAP Deutschland)

Syndicate Fluff: The result of the German entrenched and highly secretive Øivind family's sudden desire to cooperate with the fresh-faced Japanese Kurosawas, Øivind-Kurosawa has recently pushed to acquire the massive SAP Deutschland and a number of smaller utilities, software and advanced design agencies across Germany, Øivind-Kurosawa is an unexpected and highly interesting phenomena. The conglomerate's formation and extremely rapid spread, as well as the sudden desire of the formerly almost asceticly reclusive Øivinds has been cause for concern amongst some in the high-tech industry in Europe and Japan, as have the significant military and political capabilities both families are well-known to posses.

Colour: Blue

Starting City/Region: Walldorf, Germany

Chairman Name: Nichols Øivind

–Grit:[1]

–Guile:[2]

–Acumen:[2]

Chairman Fluff: Nichols Øivind isn't a man with a long wikipedia page. He probably won't be listed in many magazine covers, and he is, by all accounts, a soft-spoken man who rarely speaks and shies away from public performance.

Few will ever understand just how much power he holds.

Nichols has three children that he never sees, instead spending his time cutting international deals and in backroom conferences, or burying himself in ancient works and tomes. His massive home is almost like a museum, in that it hosts a humongous variety of works thought lost to history and priceless artifacts, some practically radiant with power. Nichols is, despite his immense personal wealth, not a greedy man - the money is just a means to an end. That end is, of course, untold and unforseen power. Few things escape the gaze of a 187 IQ child prodigy who made untold billions in his youth through inside banking and exploiting connections - but the truth behind it all has. Not for long. Not anymore. Power, one way or another.

Wealth: 49.2(+10.6/turn)

Pull: 11(+.5/turn)

Regions: 52

Agents: [Nicky], [Sarah Wu (On Contract)], [Chairman Susumu Kurosawa (0 2 3)]

Puppet Corporations: [Kurosawa Holdings: +0.5 Wealth/turn, can expand in Japan] [Asgaard Group: +1.5 Wealth/turn, large enough force to deploy to (as a free action) strategic checkpoints across a region you own–makes it safer but suspends 1 Wealth/turn from the corp as other contracts are passed by.][Deutsche Comp LLC: e-War resistance is raised][Tax Shelter: Ambassador Foundation (2/2)]

Assets: [Pistols] [Assault Rifles] [Hackers] [Private Soldiers] [Software Engineering TA: Smart HUD], [Integrated Human-AI Cyberware], [Laser Tanks], [Crypto Backdoors], [e-War+]

Personnel: 12

Solvency: 75%

Heat: 1%

Projects: [Software Engineering: Tactical Applications] [Ballistics III], [Accounting II 4/15], [Mesh Dominance III: Master Control Protocols]

Significant Properties:

[Øivind-Kurosawa International Towers (HQ: Europe (Germany))] - [Crypto Backdoors (Guile actions relating to cyberspace\hacking are advantaged, and on Grit actions you have a chance to confuse automated defense IFF codes for a crucial moment)], [e-War+]

[Kurosawa Advanced Design (HQ: Asia (Japan))]

[Øivind-Kurosawa Afrika (HQ:Africa (Tanzania))] - [Huge [REDACTED]]

[Øivind-Kurosawa Amerika (HQ: North America (Minnesota))]

Chairman's Edge: Ghost -Reclusive, intelligent, powerful–and now with a huge software giant at his back. Nichols Øivind gains +5 on any roll to generate money, and is harder to detect in general.

Chairman's Heel: Genius - Even cutting edge tech gurus can seem incompetent compared to you. -5 to rolls directly dealing with your personnel.

Conglomerate's Edge: Giants of Industry - The combined powers of Germany and Japan work wonders in industrious progress. You gain +5 on rolls to hostile takeover a company.

Conglomerate's Blindspot: Old (Bad) Blood - The Powers That Be don't know a lot about you and your old, powerful family–this worries them. Expansion yields +1% Heat. If the Old Guard need a scapegoat, you'll be their go-to man.

Technology: [Software Engineering III] [Accounting I] [Ballistics II] [Nanotechnology II] [Cybernetics II] [AI I], [Mesh Dominance II]

1. Nichols will be organizing a RUN.

2. Mr. Kurosawa will be working on expanding our territory within Japan proper, personally.

3. There will be a focus on developing Deutsche Corp LLC to a more profitable enterprise, and one with more direct benefit to the Conglomerate.

4. Research Accounting II [4/15]

5. Research [Mesh Dominance III: Master Control Protocols]

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fc4387 No.16954

Dice rollRolled 8, 6 = 14 (2d10)

Operative

>>???

Relative Strength

>>[5/5]

Loud?

>>[N]

Advantage

>>[Critically Advantaged]

Guile

>>~

P.K.C is concerned about its primary money making assets in the wake of the assaults on their primary holding, and now an administrator is on his way to the primary narcotics production facility in East Germany.

He doesn't know he's being tailed. Yet.

>+2 from Surprise, Critical Advantage (1st Roll)

>+/-0 from Unawares

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fc4387 No.16956

Dice rollRolled 2, 1 = 3 (2d10)

Operative

>>???

Relative Strength

>>[5/5]

Loud?

>>[N]

Advantage

>>[Critically Advantaged]

Guile

>>~

The administrator exits his vehicle and the chauffeur drives away as 360 degrees of surveillance track him. He's got a briefcase with operational reports he's going to cross-reference with the manager here–encoded, of course.

The front is this is just a warehouse for distribution for Big Box Marts across Germany. Nobody keeps close enough tabs on freight anymore to see through this.

The team moves in to

>get dat dada

>+2 from High Coordination

>+/-0 from Unawares

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fc4387 No.16958

Dice rollRolled 9, 9 = 18 (2d10)

Operative

>>???

Relative Strength

>>[5/5]

Loud?

>>[Y]

Advantage

>>[Critically Advantaged]

Guile

>>~

The team acquits themselves well–the admin doesn't even notice his briefcase get swapped for the dupe, and the files are off-site in no time.

A minute later he hears screams of alarm as security grab rifles and filter outside, the drug workers covering their heads and heading further inside the building.

Someone's just rolled up outside in three tanks with a flat-barreled turret, and nobody knows what they're doing here.

>+5 from LASER TANKS

>-/+0 from No Anti-Tank

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fc4387 No.16959

Operative

>>???

Relative Strength

>>[5/5]

Loud?

>>[Y]

Advantage

>>[Critically Advantaged]

Guile

>>~

The whole lab is slagged in an explosion of narcotics materiale and hail of laser cannon fire. There aren't a lot of survivors.

>>16895

P.K.C

-2 Personnel

-1 Wealth\turn, you will need to rebuild your drug-distribution infrastructure

-10% Solvency as you are publicly linked to the largest drug rings in Europe

+5% Heat as the Powers That Be take note of your illegal ops

>>16276

Laserian Industries

+1% heat

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fc4387 No.16965

Syndicate Name: Laserian Industries

Syndicate Fluff: Laserian Industries specializes in the fine field of energy, lasers, holograms, lasers, wireless technology, and of course, lasers.

Created when not so world famous evil genius and Mastermind PROFESSOR LASER decided to retire after a long life of scheming and plotting to take up work in buesiness. In truth, he was never actually good at the espionage and sneaky stuff, but he was an excellent scientist. His efforts did not go unrewarded and he earned a sizeable base, loyal workers, scientists, and money, which will make a fine basis for his new business.

Colour:

Starting City/Region:

Chairman Name:

Professor Maximilian E. Ville

–Grit:[1]

Action-y business.

–Guile:[0]

Espionage-y business.

–Acumen:[4]

Business-y business.

Chairman Fluff:

Known in most circles as "Professor Evil" he is a genius at all things electromagnetic, particularly lasers, with which he proudly armed all his evil minions and soldiers with during his time as an evil genius. Now aged and seeking to relax from the business, he's looking to transform his evil organization from world domination to business and commodity sales, hoping to make a profit from his advanced technology and science.

Wealth: 39.7(+7.2/turn)

Pull: 11(+.5/turn)

Regions: 17

Agents:

Puppet Corporations: [Lasers Limited: +10 to all LASER RELATED RESEARCH]

Assets: [Laser Pistols] [Laser Rifles] [Vehicle Mounted Laser Array of Terrifying Capacity]

>[Personal Laser Armor] (Discrete) +3 to GRIT challenges, while rendering Guile and Acumen challenges impossible to complete.

Personnel: 13

Solvency: 75%

Heat: 12%

Projects:

Significant Properties: [Player Named Headquarters]

Genius, Evil Mind:

Can help finish weapons Projects instead of using an R&D slot, gets a +15 to doing so.

Literally A Villain:

Anytime something gets slagged with lasers you take an extra 1% of Heat because, oh gee, who did the evil thing with lasers? Maybe it was PROFESSOR LASER!

Laser Sharp, Laser Smooth:

Mass fabrication comes easily to you, what with all the lasers and whatnot–+10 to manufacturing Assets for yourself or others.

One Note:

-3 to researching non-laser technology.

Technology:

[LASERS III] [Laser Rifles III] [Advanced Laser Rifles] [Accounting I] [Mad Science I] [Solid Holograms] [Unstable Holographic Barriers]

Minions

>Shashka Jolnyov: rit 3, Guile 5, Acumen -1 [Uncanny Dodge](has a 50\50 chance to Cheat Death or Serious Injury)

Projects:

Companies: [Australian LIGHT and POWER: +1.5 Wealth/turn, allows you to more effectively extort your Australian territories into compliance with your schemes]

New Factories [3/8]

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fc4387 No.16971

File: 1448676092390.jpg (43.74 KB,640x400,8:5,hologram (2).jpg)

Dice rollRolled 18, 5, 6, 76, 23, 34, 97, 58, 43, 71, 69, 76, 44, 88, 67 = 775 (15d100)

>>16965

2. MAKE LASER TANKS FOR THE AMBASSADOR FOUNDATION.

3. Corporate

WE DIDN'T FINISH MAKING THE LASER RIFLES FOR ØIVIND. SO MAKE THEM. THESE THINGS SELL LIKE HOTCAKES!

1. Chairman +4. R&D

PROFESSOR LASER DEMANDS HOLOGRAM EMITTER SOLDIERS THAT SHOOT LASERBEAMS

"SO THAT THE ENEMY JUST SHOOTS AT GHOSTS THAT BULLETS PASS THROUGH AND THAT KILL THEM. . . WITH LASERS."

5. Shashka

We're running out of personell. We need more personel. Shashka go recruit more personell.

1. Chairman

Professor Laser tries to hire someone to make a children's TV show about his exploits. . .that portray him in a good light. To reduce heat and make him popular.

A LASER LIGHT. IN HIS LASER SUIT.

2. Corporate

The corporation decides to reduce the heat by investing in children's laser game companies. So people assume we're just exactly that.

3-4. R&D

LASER BULLETS.

Regular bullets that, instead of being filled with gunpowder, are filled with a photoreactive substance so that when fired from a normal gun of any calibre they shoot LASERS!

These are sure to sell to those people who really like normal guns for some reason.

5. Shashka

Shashka will still try to recruit more personell. Even as an evil Genius we tended to lose them rapidly

1. Chairman

MORE TV ADVENTURES OF PROFESSOR LASER

2. Corporate

In order to further reduce heat, we also invest in aquiring laser eye surgery businesses.

3-4. R&D

MORE ACTION TO THE LASER HOLOGRAM SOLDIERS

5. Shashka

Still yet more personell.

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fc4387 No.16972

File: 1448676194909.jpg (3.85 MB,5616x2160,13:5,MUP.jpg)

Dice rollRolled 11, 7, 93 = 111 (3d100)

>PLAGUE

The plague seems somewhat stagnated…

>NU FAITH

There's someone on-site responding to the Plague! They claim to offer an alternative to the vaccine…

+4 Regions of Nu Faith in Africa

+3 Regions of Nu Faith in South America

+13 Regions of Nu Faith in China

>>16847

1. Op Iron Demon is a go.

>>16853

[7/10] [Manganese Extraction Nodules]aka[MEN]

>>16857

1. You scoop up the rest of Ireland! +0.4 Wealth\Turn

Gain the asset [Nationalists]

>4 regions

>You're the only game in Britain, and you're a local operation–this has tangible benefits, and slowly the Ambassador Foundation may become seen as a quasi successor-state to the United Kingdom.

You establish the property [Ambassador Compound India][HQ: India], +0.2 wealth\turn

>2 regions

2. You make a Tax Shelter with Laserian Industries! Mutual +2 Wealth\turn

>>16965

3. ???, indeed.

4. You finish up Subliminal Messages. Gain the tech [Propaganda II]. You've also gained [2/20] towards [Propaganda III].

5. Your Agent doesn't really come up with all that grand of an idea. It's back to the drawing board.

>>16863

31, 87, 51, 96, 22

1. Gain the agent

>Duke Nelson IV

2. +0.9 wealth\turn

>9 regions

3. You have granted [Instant Clotting] to >>16700

4. You regain +1 Wealth in immediate efficiency gained. Gain the asset [Accelerated Organs] and the puppet company [Faster Liver Inc: +1.2 Wealth\turn]!

You also have [4/30] towards [Medical Applications III]

5. He's sure doin' somethin'

>>16865

98, 59, 35, 53, 42

1. You exterminate the plague in South America, and remove 9 regions in Africa. The goodwill you gained nets you the promised Wealth gain from The Old Guard and +2 Pull in thanks from The Powers That Be, who had assets there under serious threat.

Furthermore, you find something very interesting about the REDACTED.

2. You attempt to deploy to finish off the plague in Africa…

>21 to disrupt deployment

Someone tried to fuck with your distribution of vaccine.

>This doesn't stop you

>5 regions cleansed

3. You go ahead and install caches of vaccine across the original hotbeds in case there is, somehow, another outbreak.

4 & 5: You gain the project [Counter Espionage I: Retinal Scanners, wealth 4]

>>16868

1. You plan'em pretty good this time.

2. You make like a good Russian and cease the Crimea. +0.9 wealth\turn

>9 regions

>The Old Guard was busy worrying about Plague, but are now miffed and may retaliate

3. Mexican Oil & Power: -0.5 Wealth\turn >> Mexican Oil & Power: 1.0 Wealth\turn

>You get things going well at MO&P again

4. You polish off the [Bioscanners]. Gain the tech [Bioscanners].

Gain the asset [Bioscanners]

[Moscow Centre][HQ][Emergency Response Teams] gains [Bioscanner Sentries]

[Dark Continent Branch Office][HQ: Africa] gains [Bioscanner Sentries]

[The Panama Canal][HQ: Central America] gains [Bioscanner Sentries]

>Bioscanner Sentries will only be helpful if you've set them to target a certain pathogen\biological signature and shoot it–that being said, they can be toggled to fire on anything living and pointed towards the enemy after they've GONE LOUD.

5. Gain puppet [South East Asian Arms: +1 Wealth\turn, can destabilize any region by being told to sell arms there at discount prices for -0.2 wealth\turn], gain the asset [RPGs],

+0.5 Wealth\turn

>5 regions

6. >>16863

[Lab: California] >> -[Lab: California][Perimeter Defense][Point Defense]

You think you could make that [Perimeter Defense+][Point Defense+] with a bit more work [2/6]

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fc4387 No.16976

>>16885

[Nu-U Towers(HQ)][Perimeter Defense+]

is [6/10] towards gaining [Interior Checkpoints]

>>16895

1. This goes poorly. Someone makes off with the money and some people shoot out their eyes.

-1 Personnel

2. [Black Marketeering II] is at [3/15]

3. Things go very well! You gain +0.5 wealth\turn anytime you set up a black market, and the effect of flooding it is even more powerful

4. [Cyberware II] is at [4/15]

>>16905

1. Nichols does a decent job of it.

2. +1.1 wealth\turn

>11 regions

Mr. Kurosawa (& your other bonuses) is well suited to the task, and brings much of the island under your control.

>You have successfully edged the Powers That Be out of Japan

>>Your analysts anticipate a reprisal elsewhere

3. [Deutsche Comp LLC: e-War resistance is raised] >>

[Deutsche Comp LLC: e-War resistance is raised, +0.1 wealth\turn]

4. Accounting II is at [12/15]

5. You obtain Mesh Dominance III. You gain the asset [Software Standard]–your presence on the Mesh and the prevalence of your programs gives you an edge in all hacking, defensive or offensive.

You gain the project [Biofeedback: Neural Electromagnetic Stimulation, NES; 6 Wealth]

>>16971

2. Laser tanks nearly end in another explosion. Thankfully the workers are seasoned veterans of lasersplosions on the production line and drop the whole thing into the cooling tank before something goes terribly wrong. Scrapping all progress.

3. The rifles are trash and more likely to explode than fire out of the barrel when discharged. You don't send them.

>Gain the asset [Faulty Laser Rifles]

4+1. Things don't go so well. You do make [5/15] progress towards [Stabilized Holographic Barriers], however.

5. +10 Personnel! Wow, Shashka has a way with hiring guns-for-hire and disposable workmen doesn't she?

1. Mixed reviews and a cult tween following ensue. Your fans, known as LayZars, are big fans of your work–but many find the show tacky and cliche. There's even a subset of adults on the internet.

>4chan gains a /laz/ board, dedicated to r34 PROFESSOR LASER pix and shitposting about lasers, occasionally /g/aylords come and disparage /laz/orbros about their lack of actual technological knowledge.

-0% Heat–nobody at The Powers That Be are buying this schlock, even if a few of them secretly enjoy the show

+2 Wealth from the influx of cash from people buying the $w@g "ironically."

2. [PRO4S3R'S LASER TAG!: +1.5 Wealth\turn, can store up to 5% Heat–after it reaches 5% Heat, it cools down to 0% over 5 turns, until which time it can take on no more heat]

3+4. You gain [6/10] towards [Thermal Rounds]

5. +7 Personnel–she's on a roll!

69, 76, 44, 88, 67

1. Professor Laser personally manages the next season, somehow making it yet more of a success and keeping the camp the fans love while removing much of the cliche that cramped the creative wonder the show is known for.

+1 Wealth\turn from a steady stream of royalties and swag, gain the puppet [Laserian Animations: produces the Professor Laser show! Cash-cow, ever waiting to be milked]

2. [Laser 3Y3s: +0.2 Wealth\turn, reduces your heat -0.5%\turn as long as your heat is below 25%]

3+4. Gain the asset [Stabilized Holographic Barriers]

5. +7 Personnel

Hiring all this manpower has attracted some unwanted attention. +3% Heat.

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fc4387 No.16978

>>16972

Syndicate Name: Øivind-Kurosawa Conglomerate (Formerly SAP Deutschland)

Syndicate Fluff: The result of the German entrenched and highly secretive Øivind family's sudden desire to cooperate with the fresh-faced Japanese Kurosawas, Øivind-Kurosawa has recently pushed to acquire the massive SAP Deutschland and a number of smaller utilities, software and advanced design agencies across Germany, Øivind-Kurosawa is an unexpected and highly interesting phenomena. The conglomerate's formation and extremely rapid spread, as well as the sudden desire of the formerly almost asceticly reclusive Øivinds has been cause for concern amongst some in the high-tech industry in Europe and Japan, as have the significant military and political capabilities both families are well-known to posses.

Colour: Blue

Starting City/Region: Walldorf, Germany

Chairman Name: Nichols Øivind

–Grit:[1]

–Guile:[2]

–Acumen:[2]

Chairman Fluff: Nichols Øivind isn't a man with a long wikipedia page. He probably won't be listed in many magazine covers, and he is, by all accounts, a soft-spoken man who rarely speaks and shies away from public performance.

Few will ever understand just how much power he holds.

Nichols has three children that he never sees, instead spending his time cutting international deals and in backroom conferences, or burying himself in ancient works and tomes. His massive home is almost like a museum, in that it hosts a humongous variety of works thought lost to history and priceless artifacts, some practically radiant with power. Nichols is, despite his immense personal wealth, not a greedy man - the money is just a means to an end. That end is, of course, untold and unforseen power. Few things escape the gaze of a 187 IQ child prodigy who made untold billions in his youth through inside banking and exploiting connections - but the truth behind it all has. Not for long. Not anymore. Power, one way or another.

Wealth: 60.0(+11.8/turn)

Pull: 11.5(+.5/turn)

Regions: 63

Agents: [Nicky], [Sarah Wu (On Contract)], [Chairman Susumu Kurosawa (0 2 3)]

Puppet Corporations: [Kurosawa Holdings: +0.5 Wealth/turn, can expand in Japan] [Asgaard Group: +1.5 Wealth/turn, large enough force to deploy to (as a free action) strategic checkpoints across a region you own–makes it safer but suspends 1 Wealth/turn from the corp as other contracts are passed by.][Deutsche Comp LLC: e-War resistance is raised, +0.1 Wealth/turn][Tax Shelter: Ambassador Foundation (2/2)]

Assets: [Pistols] [Assault Rifles] [Hackers] [Private Soldiers] [Software Engineering TA: Smart HUD], [Integrated Human-AI Cyberware], [Laser Tanks], [Crypto Backdoors], [e-War+], [Software Standard]

Personnel: 12

Solvency: 75%

Heat: 1%

Projects: [Software Engineering: Tactical Applications] [Ballistics III], [Accounting II 12/15], [Biofeedback: Neural Electromagnetic Stimulation, NES; 6 Wealth]

Significant Properties:

[Øivind-Kurosawa International Towers (HQ: Europe (Germany))] - [Crypto Backdoors (Guile actions relating to cyberspace\hacking are advantaged, and on Grit actions you have a chance to confuse automated defense IFF codes for a crucial moment)], [e-War+], [Software Standard (Your presence on the Mesh and the prevalence of your programs gives you an edge in all hacking, defensive or offensive.)]

[Kurosawa Advanced Design (HQ: Asia (Japan))]

[Øivind-Kurosawa Afrika (HQ:Africa (Tanzania))] - [Huge [REDACTED]]

[Øivind-Kurosawa Amerika (HQ: North America (Minnesota))]

Chairman's Edge: Ghost -Reclusive, intelligent, powerful–and now with a huge software giant at his back. Nichols Øivind gains +5 on any roll to generate money, and is harder to detect in general.

Chairman's Heel: Genius - Even cutting edge tech gurus can seem incompetent compared to you. -5 to rolls directly dealing with your personnel.

Conglomerate's Edge: Giants of Industry - The combined powers of Germany and Japan work wonders in industrious progress. You gain +5 on rolls to hostile takeover a company.

Conglomerate's Blindspot: Old (Bad) Blood - The Powers That Be don't know a lot about you and your old, powerful family–this worries them. Expansion yields +1% Heat. If the Old Guard need a scapegoat, you'll be their go-to man.

Technology: [Software Engineering III] [Accounting I] [Ballistics II] [Nanotechnology II] [Cybernetics II] [AI I], [Mesh Dominance II]

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fc4387 No.16979

Dice rollRolled 20, 20, 75, 93, 32 = 240 (5d100)

>>16978

1. Nichols will focus on expansion within Central Europe this turn. Our expansion goals are far-reaching, and we should perhaps focus to ensure a rapid growth across the many regions of Europe itself.

2. Mr. Kurosawa is organizing one final RUN, for a total of three to enact.

3. Corporately, we will be focusing on finishing our expansion across all of Japan, plus the small island of Taiwan. Any overflow will go into the multitude of small pacific isles, for future usage.

4. Research [Accounting II]

5. Research more advanced AI usage. This should scale with our soon to be more advanced cyberware, and… other research.

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fc4387 No.16980

Dice rollRolled 87, 32, 9, 50, 6, 12 = 196 (6d100)

>>16972

Standard Actions

1.Chairman Personal: Chinese Expansion[HQ:Beijing]

2.Corporate Action: Investigate Nu-Faith

3.Corp or R&D Action: Project: [Accounting III: Logical Beams][-13 Wealth]

4.R&D Action: Continue Medical Applications III[4/30]

Agent Actions

5.Dr Vendermyn: [Pure] Research Continues

6.Duke Nelson IV: Greece Expansion Continues. Stay within Greece.

-No Roles-

7.Kali: Continue to Improve Security Procedures

Syndicate Name: Nu-U BioGenetics

Syndicate Fluff: Following the success of the Human Genome Project, and completed mapping and sequencing of the DNA of most terrestrial life, the next oobvious step would be moving from old and unscientific 'breeding' to direct engineering. Nu-U specializes in Anthropomorphic - Human - engineering and improvement, ranging from simple visual and health improvements, to major changes such as adding of limbs or fur, to combat-intended enhancements. They prefer to go through other corporations to field-test the latter.

Colour: Lime Green

Starting City/Region: San Francisco

Chairman Name: Duke Nelson III [Grit: 0, Guile: 1, Acumen: 4,]

Chairman Fluff: Duke Nelson isn't a bio-geneticist. He's a businessman who understands his research scientists, how to cajole them in profitable directions, and how to reward them with bouts of pure research. Nu-U is the outgrowth of a company founded by his Grandfather, and run by his Father before him, and Duke Nelson IV is currently working as a lab supervisor and earning his way up through the ranks. As such, Nelson tends to take a long view, as opposed to a short. Good practical innovations have come from interesting results of pure research, after all!

(Chairman)

Long-term Thinker:

-Duke Nelson the III makes the Syndicate resistant to Solvency shocks and personal actions to improve Solvency or increase Wealth generation receive a +10.

I'm No Scientist, But:

-Over reliance on incentivization has made Nu-U virile, but increased R&D costs. Gain +2 Wealth cost to all R&D Project Completion actions.

(Syndicate)

Beyond Man:

-Nu-U can produce more than modern man had dared dream. You can augment your agents' Grit at the cost of their Guile and Acumen. Corporate actions may be explicitly carried out by heavily Bio-modded personnel, granting +5 to violent actions or those requiring preternatural reflexes\health\unhuman features like gills\wins, but…

Reviled by Many:

-One man's dreams are another man's nightmares. Publicity of your bio-engineer operatives generates heat. If any of them got caught committing a crime, it would generate two times the heat.

Wealth: 29.5 [Net Income 13.4/turn][Gross: +14.2/turn)[-1.1/turn:Kali Wages]

Pull: 10.0 (+.5/turn)

Regions: 34

Borders: High-Bucks

Assets: [Pistols] [Claws][Escorts (Sexual)][Unstable Telepathy][Instant Clotting][Short-band Telepaths][Accelerated Organs]

Personnel: 15

Solvency: 75%

Heat: 0%

Agents: [Dr. Vendermyn: Grit -1, Guile 1, Acumen 3], [Duke Nelson IV: -2 Grit, -1 Guile, 5 Acumen]

Puppet Corporations:

-[DirectGineering Corp: +5 to Genetic Engineering Research]

-[A Big Bod For You: +0.5 Wealth/turn, they specialize in tissue growth, fat reduction, and general re-sexifying–use this as you will]

-[Eye Tint You: +1.5 Wealth\turn]

-[South Shore Services: +0.5 Wealth\turn]

-[Casual Grafts: +0.7 Wealth\turn, commercial bio-alterations for aesthetic purposes]

-[Blood & You!: +1.5 Wealth\turn]

-[Faster Liver Inc: +1.2 Wealth\turn]

-[Nu-Future Campaign: Inoculates Against Religious Extremism]

Completed Projects:

-[Commercial Eye Colorization]

-[Bio-Engineering IV: Chaotic Telepathy]

-[Military Application I: Instantaneous Clotting]

Possible Projects:

-[Quantum-Facilitated Astral Projection Apparatus (Discrete), 15 Wealth]

-[Accounting III: Logical Beams, 13 Wealth]

-[Medicine V: So You Want To Live Forever? Wealth 13]

-

-

Significant Properties:

-[Nu-U Towers(HQ)]+[Perimeter Defense+]

-[Lab: California][Perimeter Defense][Point Defense]

-[Psionics Research Center][Lab: USA][Point Defense]

-[Hemlock Group Compound][HQ: Eastern Europe]

Technology:

-[Bio-Engineering IV]

-[Accounting II]

-[Medical Applications I]

-[Medicine IV]

-[Narcotics III]

-[Bio-Engineering: Telepathy I]

In Progress

-[Medical Applications III][4/30]

-

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fc4387 No.16991

Dice rollRolled 72 (1d100)

>>16980

Hey Boss. Mind if I work on my own skill-set after this is finished? I'm thinking I could stand to be more sneaky

… I don't suppose you have camo-skin as a possible upgrade?

1. With the security team up to snuff its time to upgrade the actual security we have available. Proper security checkpoints, cameras, personalized corporate IDs and other such methods will mean people can't just get in through the vents of our facilities and expect clear sailing once they are past the front door. (6/10)

Syndicate : Nu-U BioGenetics

Agent Name: Lisbeth 'Kali' Summers

Agent Fluff: Lisbeth was a goddess with a sniper rifle. No matter her target, no matter her objective she always took them down. She hired herself out to the highest bidder and trusted her partner to watch her back when things got dicey. That part of her life ended when her partner sold her out and the enemies she had been hired to suppress and kill dropped a ten story building on her. She survived, but her arms did not.

She approached Nu-U for one reason and one reason only. To get them back. In her own words, she sold her soul for them. Nu-Genetics decided to test out several experimental procedures on their new asset and Lisbeth got her arms, back plus a few extras as well which has since earned her her new nickname. Kali.

Colour: Pink

–Grit:[3]

–Guile:[2]

–Acumen:[0]

Bonus : +1 to Grit when assassinating from range, [Cybernetics] assets do not outclass you for strength.

Wealth: 4.4 (+1.1/turn)

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fc4387 No.16996

Dice rollRolled 22, 67, 7, 53, 99, 41 = 289 (6d100)

>>16972

Time to Strike!

1,2,6

Chairman, Agent (Lysteria Plint) and Corp Action, +Agent roll - we're backed up by Jeremy Phorcys's efforts in return for him acquiring any technology/assets we'd gain that we already have - he's got an eye on pistols, in particular

As planned, we move against MegaTech Media and Manufacturing, aiming to take them over by all available means - the majority of the corp's wealth is available to support this action, if necessary

3. Corp Action 2: Our ports need protection - build/buy some some warships to protect our assets and further our goals

4.. R&D Action: Combat Vehicles - we might be able to do heavy manufacturing, but our troops are lacking in heavy equipment. Lets change that.

5. Agent Action: Djeff is tasked with seizing the key transport hub of Vladivostok for the corporation

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fc4387 No.16997

Syndicate Fluff: The syndicate listed on stock exchanges across the globe as RAW has two driving interests - Materials and Power. Everything starts somewhere, and RAW wants to be that somewhere - from ore to oil, fertilizer to fuel, if it can be found in the ground they'll dig it up, process it and sell it for profit. Of course it's not just about digging it up and selling it - power generation, processing, shipping and the heavy equipment necessary for all of the above all come under RAW's portfolio - vertical integration is one of the keys to their success.

The other key, they've found, is a willingness to get their hands dirty, in pretty much every way - many valuable resources can be found in unstable or protected regions, and the ability to lean on politicians or act with a heavy hand has benefited the company many times - they are the power company, and they like all sorts of power.

Colour: Red

Starting City/Region: Moscow

Chairman Name: Alexander Billiton

–Grit:[2]

–Guile:[2]

–Acumen:[1]

Chairman Fluff: A brusque and powerful man with a shadowy past and a flair for strategy, Alexander Billiton acts carefully in public, but he always acts with strength, supported by extensive legwork and planning. With a background in field ops and having worked as a lobbyist in several countries, Billiton's experience suit's RAW's plans perfectly, and his forceful business style has seen much success. As Sun Tzu said, "The epitome of strategy isn't winning every battle, but winning without fighting." - likewise, Alexander prefers to arrive at a meeting with the result he wants already secured through the positioning and pressure his the company can provide. Personally he is reasonably skilful, speaking fluent English, Portuguese and Russian, with passable French and German, and he excels in planning and logistics. If rumours are to be believed he also has a fair few other, even more dangerous, skills, but none of his underlings are stupid enough to enquire too deeply into their boss's past

Wealth: 85.4(+20.25/turn net) [-7 to Nu-Eyes pending]

Pull: 10.75(+1.0/turn)

Regions: 98

Agents:

Djeff Kawloon, Head of Asian Operations: Grit 0, Guile 1, Acumen 3

Lysteria Plint: Grit 3, Guile -1, Acumen -2

Puppet Corporations:

[Oil & Gas Co: +0.5 Wealth/turn]

[Farms United: +1.5 Wealth/turn]

[Heavy Metal Co: +0.25 Wealth /turn, +1 to construction rolls]

[Africa-Asia Connect: +2 Wealth\turn so long as your Africa HQ and Asia HQ remain intact]

[Defensible Corporate Structures: can be deployed to regions to keep control

[West African Power: +0.5 Pull\turn, +1.5 wealth\turn

[BioGrowth Bangkok: +0.3 Wealth\turn, +2 to R&D relating to biology, genetics, or biological engineering]

[Loxly Locks and Lots: +2.5 Wealth\turn from international trade]

[Mexican Oil & Power: +1.0 Wealth\turn, allows you to extort Mexican regions and more easily bring them into compliance with your Syndicate]

[South East Asian Arms: +1 Wealth\turn, can destabilize any region by being told to sell arms there at discount prices for -0.2 wealth\turn]

[Improved Tax Shelter] Courtesy of the Ambassador Foundation. +2.0 Wealth /turn

Assets:

[Pistols]

[Subaquatic Rig]

[Private Soldiers]

[Deep Sea Lab][Stealth Subs+][Underwater Countermeasures]

[Bioscanners]

[RPGs]

Personnel: 17

Solvency: 75%

Heat: 0%

Projects:

DMW's Lab[Perimeter Defense+][Point Defense+] [2/6] (on hold unless I get contracted again)

Significant Properties:

[Moscow Centre][HQ][Emergency Response Teams][Bioscanner Sentries]

[Dark Continent Branch Office][HQ: Africa][Bioscanner Sentries]

[Bangkok Rounder][HQ: Asia][Emergency Response Teams]

[The Panama Canal][HQ: Central America][Bioscanner Sentries]

[Gulf Coast Big Realty Towers][HQ: North America]

Planning and Execution:

+5-25 to any action you've spent an earlier action preparing (depending on how well the other roll went).

Checkered Past:

You're a deadlier man than you appear, and that can put some people on edge. -5 to gaining new Agents/

Growing Stronger:

+10 to extract raw resources/create facilities to do so, +5 to Expansion.

20th Century Mindset:

You haven't exactly gotten with the "cyberware, katanas, and trench-coats" vibe. -10 to researching futuristic technologies.

Technology:

[Agriculture II] [Heavy Industry II] [Advanced Oil Drilling I][Mineralogy I][Agriculture: GMOs][Accounting II: Self-Serve Spreadsheeting][Bioscanners]>>16996

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fc4387 No.17003

Dice rollRolled 23 (1d100)

>>16972

Agent Name: Jeremy Phorcys

Agent Fluff: Life in this new world is in a never ending flux. Corporations form, rise, and fall like waves. Under the cover of the sea however, structures stand eternal. Phorcys was born into the world beneath the waves, his parents both highly accomplished scientists in their own rights. His mother was a leading researcher in bioengineering in relation to marine animals.

Perhaps it was due to this that Phorcys is more comfortable under water. From a young age, he was scuba diving and engaged in spots in the sea. After a stint in college studying cybernetics and bioengineering, Jeremy enlisted in the US Navy. Shifted into their R&D division, he developed a number of technologies that proved too innovative for them. Discharged, Jeremy started a small company dedicated to his ideas. With funds running low, he is force to sell his research to fund his ideas.

–Grit:[1]

Action-y business.

–Guile:[1]

Espionage-y business.

–Acumen:[3]

Business-y business.

Lair: [Deep Sea Lab][Self Sustaining][Underwater Countermeasures][Stealth Subs+][Underwater Countermeasures][Bio-medical Wing+++]

Technologies: [Self Sustaining Bio-Generated Flourocarbons]

Assets: [Construction Submarines]

Wealth: [19.8+2.7/turn]

[Aquatic Researcher]

You may use your action to research. +5 on R&D rolls you make towards researching anything aquatic

>Action

Loading the fluorocarbon tanks of a Stealth Subs, Phorcys arms his ex-military men with the loaned weaponry from RAW. He makes a mental note to begin the production of weaponry, some kind that would be able to fire underwater. Filing it away in the recesses of his mind, he takes a seat in the pilot's chair. One of the backers of the sealab needs help with his petty corporate warfare, no doubt hoping to make a few extra bucks to add to his already massive fortune. Spitting onto the grate floor, Phorcys drops the sub into the dark waters beneath the sealab. Twenty men are crowded into the cargo bay of the sub, with four other subs following behind it.

The five shark-like subs cut northeast, passing through the wall of bubbles that hold in the livestock(bubble nets are real things, I swear) Curious fish make to follow the ships out, only to be rebuffed by the impenetrable fencing. Flipping on the thermals and radar holograms, the pod locks onto its target.

An hour passes in relative silence, the only sounds that of the biodiesel engines. Phorcys sends out a muted blip to the other ships, coded to mimic dolphin chatter to any listener. The submarines glide to a halt, and release their hatches. Dressed in close fitting nanoweave wetsuits, the men suck down the orange fluorocarbon from the nipple in their helmet. A snap of the head disconnects the hoses from the bases of their helmets, the small tanks mounted on the sides of the helmets enough for the return trip if things go bad. Twenty one men drop through the manhole sixes hole on the belly of the sub, water rippling as they pass through. The air pressure in the sub keeps the water from surging in, an age old phenomenon.

Engaging the expandable flippers, the horde of private soldiers heads for their target.

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fc4387 No.17013

>>16991

Go right ahead. Let me know if you need a budget for a training facility.

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fc4387 No.17019

Dice rollRolled 14 (1d100)

>>17013

A training facility probably be a pretty good idea. And not just for me. Your other agents look like they could use a bit of time in the gym or on the range.

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fc4387 No.17061

Dice rollRolled 39, 55, 51, 51, 1 = 197 (5d100)

[The Ambassador Foundation]

Syndicate Fluff: The Ambassador Foundation was established in 1991 following the collapse of the Soviet Union by a group of former Thatcherites looking to exploit several tax-evasion loopholes in the tax code of the United States. Since then, the foundation has grown to considerable size and prestige to the point of assuming the nominal “big dog” status as both a non-profit and corporate nexus. This makes the foundation extremely insidious insofar as maintaining a public image, but also maintaining the legitimacy of states where it operates. The Foundation, as one might suspect, is malevolent: it ships arms, topples democratic goverments, and maintains a debris ring of corporations and states that serve to fuel whatever goal it seems to have. Unfortunately, the beneficent goals the foundation once had are no longer, and the individuals joining the foundation now see it as a viable career option after or before they join public office. The Foundation's stock-and-trade is democratic overthrow and "development preparation" – an admixture of terrorism, armed overthrow, and extractivism.

Colour: Light Blue

Chairman Name: Samantha Debourd

Chairman Fluff: Samantha Debourd is the current acting chairwoman of the foundation. Though a social reformer during her youth and the anti-war movements of the early 2040s, Samantha has since turned heel into a greedy narcissist after being hired by the foundation. Unfortunately for the world, Samantha also seems to have retained many of her insights about the lower classes – this makes her insidious insofar as operating in strife-torn areas or managing public dissent.

Grit:[2] Action-y business.

Guile:[2] Espionage-y business.

Acumen:[1] Business-y business.

Wealth: 37.2 (+14.3/turn)[+9 from Tax Shelters]

Pull: 2 (+1.25/turn)[+.25]

Regions: 53

Agents: Orange: Grit -1, Guile 5, Acumen -2

Puppet Corporations:

[AMB Aide: -1% Heat/turn, -0.5Wealth/turn]

[AMB Shipping, Africa]

[AMB Public Relations PMC: +1Wealth\turn]

[AMB Financial: +1 Wealth\turn from Tax Shelters for both parties]

[Guinness: -1 Wealth\turn]

Assets: [Pistols][Assault Rifles][Lobbyists & Paper Pushers][Sonic Suppressor Tanks][??? Asset][Private Soldiers][Humvees][Body Armour++]

Personnel: 15

Solvency/Stability: 75%

Heat: 0%

Projects: [Propaganda II: Subliminal Messages, 3 Wealth][Improved Tax Shelters: Pilot Program, Wealth 3]

Significant Properties:

[The Ambassador Campus, London][Ambassador Afriqa][HQ: Africa]

[Ambassador Compound India][HQ: India]

[AntiRiot Systems++]

[Midlands Synergies: Nuclear Power for most of Britain, +0.25 pull\turn]

[Guinness Prime: +2 Wealth\turn, an additional +1 Wealth\turn when the world is particularly depressed or/And Irish]

[Guinness Palais][HQ: Ireland][Perimeter Defense+][Point Defense+]

Technology: [Propaganda II] [Accounting I] [Crowd Control III] [Improved Tax Shelters]

Tax Shelters:

[Resource Alliance Worldwide, +2/+2 [+1] Wealth/turn

[Laserian Industries: +2/+2 [+1] Wealth/turn

[Øivind-Kurosawa; +2/+2 [+1]] Wealth/turn

Experienced Operative: You know the ins and outs of activism–and how to shut it down. +10 to any rolls involving shutting down "concerned citizens" or fellow corporations' demonstrations.

Old Peacenik: Your former career can be brought up at inconvenient times, and you made enemies amongst the Old Guard and Powers That Be alike. Your Agent actions in territories adjacent to or within territory controlled by these powers -5 your roll, because they've got an eye out for you.

Tax Free, for a Fee: You can establish tax shelters for other Syndicates. This generates a mutual +1Wealth\+1Wealth.

Rotten to the Core: It's startlingly easy for investigative journalists to dig up dirt on you. Vulnerable to heat via publicity of your money-making affairs.

———

[Actions]

1.[CEO][Expansion; India]

2.[Develop Media Apparatus]

3.[Production: Sonic Suppressor Tanks for Laserian]

4.[R&D][Propaganda III][2/20]

5.[Agent][Develop Anti-Infiltration Tactics]

———

1. Samantha is India today. "It smells like shit, but the smell of money makes it all worth it. EWW DON'T FUCKING TOUCH ME YOU FUCKING URCHIN GOD. Gross." [Lobby for control over India]

2. Ambassador has been gobbling up every single non-profit news agency it can find in order to develop a media apparatus. It wants to be on the air, and the current gap in media is…ripe. [Develop Media Apparatus, BUY EVERYTHING][Spend 10 currency, 2 pull][Propaganda II?]

3. In something of a change of pace, Ambassador has taken to producing [Sonic Suppressor Tanks]. [Produce Suppressor Tanks for Laserian]

4. R&D is working on catching – creepily catchy – jingles. The team feels really very confident about this. [Propaganda III][2/20]

Agent [Counter Espionage: 3/10]

5. [Agent] "You know, I don't even know why I bother sometimes…" [Develop Anti-Infiltration Tactics][Guile 5][Counter Espionage I][3/10]

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fc4387 No.17105

Dice rollRolled 53, 16, 33, 95, 83 = 280 (5d100)

>>16972

Syndicate Name: Genesis Bio-medical

Syndicate Fluff: Welcome to Genesis Bio-Medical. Creator of many of the miracle drugs that now make much of the known world free of dangerous diseases today. What you may not know is the history of Genesis. Created by a group of German immigrants in a void left in the medical business after the collapse of the market. Taking the pieces Genesis was built up into what it is today. Enough time has been wasted, welcome Professor, and have a good day.

Colour: Orange

Starting City/Region: East coast of America

Chairman Name: Wilhelm von Schlangenbaum

–Grit:[1]

Action-y business.

–Guile:[2]

Espionage-y business.

–Acumen:[2]

Business-y business.

Chairman Fluff:

Wilhelm is the grandson of the original chairman of the company, Winston von Schlangenbaum. A genius man and formerly a scientist for the company. After the recent loss of the last chairman due to mysterious circumstances Wilhelm has taken the mantle and chosen to show his genius can be applied to the market.

Wealth: 51.5(+5.2/turn)

Pull: 16.0(+.5/turn)

Regions: 1

Agents: Janet Dekari: Grit 2, Guile 3, Acumen 2;

Puppet Corporations: [Big Pharma Inc: +0.5 Wealth/turn] [Totally Legit Corp: +1 Wealth/turn, acts as a front–can absorb up to 5% Heat. After you divert 5% incoming Heat to TLC, it will lose 1% Heat a turn. Once it has reached 0%, you’ll be able to divert Heat again.] [Eden Health Federation: CDC Corp, +0.2 Wealth\turn]

Assets: [Pistols] [Tear Gas] [Stroke LSD] [Psychotropic Gas][Omni-Vaccine] ["Truth" Serum]

Personnel: 21

Solvency: 68%

Heat: 0%

Projects: [Medicine V: So You Want To Live Forever? Wealth 11], [Accounting II: Self-Serve Spreadsheets] [3/10] [Counter Espionage I: Retinal Scanners, wealth 4]

Significant Properties: [HQ] [EHF South America][CDC HQ: South America][EHF Africa][CDC HQ: Afica]

Science as Usual:

Your experience in the field allows you to personally complete Projects, rather than using an R&D slot to do so.

Mysterious Circumstances:

Sometimes people in your way disappear–people in your own organization. -5 to attempts to recruit new agents

Future Drugs:

People love getting healthy. Also, fucked up. +3 Wealth every time you finish a new Pharmaceutical or Narcotics project as people rush to have the latest thing.

Future Bugs:

Disease is manufactured, engineered, and sold to the highest bidder–the Powers That Be may tap you to take care of any manner of issues. They'll compensate you, of course, but refusing the call may raise your heat. After all, in the year 207X, there is only business–the CDC is defunct.

Technology:

[Medicine IV] [Narcotics IV] [Accounting II]

1&4. Begin Project Truth.

2&3. Expand our holdings in South America and Africa.

5. Have Agent Janet contact the Powers That Be, this will interest them more than it does me.

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fc4387 No.17150

Dice rollRolled 87, 81, 88 = 256 (3d100)

>>16996

Valleyguy in absentio defensive roll against Hostile Takeover Attempt.

>Lowest to lowest

>Highest to highest

>Middest to middest, etc

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fc4387 No.17154

Dice rollRolled 9, 3 = 12 (2d10)

Operative

>>???

Relative Strength

>>[5/5]

Loud?

>>[N]

Advantage

>>[Highly Advantaged]

Guile

>>+1

The convoy of black hover-cars approached the perimeter. Extra security detail was out in force, guns bristling, but their papers would check out at the gate.

Mooks checked their gear and secured the packages as the Operative rolled down the window to talk to the guard on duty, who'd halted the convoy right outside the garage entrance.

>+1 from Guile (1st roll)

>+1 because damn a lot of runs these days we ought to be on our toes (2nd roll)

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fc4387 No.17156

>>17150

Oh ffs

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fc4387 No.17157

Dice rollRolled 6, 6 = 12 (2d10)

Operative

>>???

Relative Strength

>>[5/5]

Loud?

>>[Y]

Advantage

>>[Highly Advantaged]

Grit

>>+3

The Operative confirms the legitimacy of the convoy's credentials and they're flagged in, where they make their way to four corners of the building's parking substructure.

The teams get to work while the Operative makes for the elevator, pulling their assault rifle out of their trench coat and punching the button for the 17th story.

Elevator doors ding open, a patrol of guards making their way down the hallway raises their guns as the Operative raises theirs.

>+3 from Grit (1st Roll)

>+1 from On Edged (2nd Roll)

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fc4387 No.17160

Dice rollRolled 10, 4, 3, 2 = 19 (4d10)

Operative

>>Sarah Wu

Relative Strength

>>[5/5]

Loud?

>>[Y]

Advantage

>>[Highly Advantaged]

Grit

>>+3

"TAKING HEAVY FIRE IN THE EXECUTIVE-LEVEL BUSINESS FLOOR! ALL UNITS RESPOND, SAY AGAIN, ALL UNITS TO THE 17TH FLOOR GOGOGO!"

The squad is a fine red mist or crawling away in seconds, and the Operative punches out the glass door to the cubicle farm ignoring the ID scanner completely. Gun raised, the Operative proceeds to take corners and move in for the closed-network server on this floor that houses data on illicit dealings.

Cameras in the server room positively ID Sarah Wu before she offhandedly puts a bullet in them while opening the console. All credentials were locked out but she has the analogue method of just stripping hard storage from the servers. Slinging them into bags, she makes her way back for the elevator shafts.

If she's timed it right, she'll hitch a ride down the cables as response teams take the express ones to her level, bypassing them completely.

>+3 from Grit (1st Roll)

>+1 from High Alert (2nd Roll)

Meanwhile, the guards from earlier outside have put two-and-two together and descended into the garage, discharging their weapons wildly at Wu's mooks still trying to set up explosives. The less technically competent ones draw and fire while the others keep to their work.

>-1 from Incompetent Mooks (3rd Roll)

>+/-0 from thugs (4th Roll)

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fc4387 No.17161

Dice rollRolled 1, 8, 8 = 17 (3d10)

Operative

>>Sarah Wu

Relative Strength

>>[5/5]

Loud?

>>[Y]

Advantage

>>[Highly Advantaged]

Grit

>>+3

Sarah expertly zips down the cables connected to an elevator frozen by the alarm. She even puts a few shots into the quick response elevator as she's on her way down.

Meanwhile, gridlock in the garage has slowed but not stopped priming of the explosives. Things are about to get ugly.

Sarah Wu pulls open the elevator doors with her hands, and acquires some targets.

>+3 from Grit (1st Roll)

>+/-0 from thugs (2nd Roll)

>-1 from indept mooks to prep the bombs (3rd Roll)

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fc4387 No.17163

Dice rollRolled 6, 5 = 11 (2d10)

Operative

>>Sarah Wu

Relative Strength

>>[4/5]

Loud?

>>[Y]

Advantage

>>[Highly Advantaged]

Grit

>>+3

Sarah is forced behind a convoy vehicle in a hail of enemy fire, a few bullets scoring grazing blows on her as she fails to hit her targets. The enemy got lucky, this time.

Meanwhile, the mooks have done something useful and the whole damn place is rigged to blow. Now, to pack into the cars and get out of here.

Clambering into shotgun, Sarah gives the command.

"Fucking DRIVE!" Leaning out the window she sprays bullets into the vehicles and foes before her–the convoy is converging from 4 vectors to ram into the impromptu barricade.

>+1 from Grit 3 (1st Roll)

>+/-0 (2nd Roll)

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fc4387 No.17166

Operative

>>Sarah Wu

Relative Strength

>>[4/5]

Loud?

>>[Y]

Advantage

>>[Highly Advantaged]

Grit

>>+3

Wu's driver runs their hovercar right over the hood of guard car and crushes it into the pavement as she guns down the startled thugs who try desperately to roll out of the way. A mook drops a grenade out the side of his car as they exit, blowing up a vehicle and leaving the wreckage blocking the path of their would-be pursuers.

Then, clear from the site, Sarah flips the trigger. Giant explosions rip through the base of the building and structural damage begins to take hold. The building doesn't collapse, completely, but it is evacuated.

P.K.C

-1 Personnel from gun-battles

-15% Solvency

[P.K.C ShIza Tower][HQ]>>[P.K.C ShIza Tower][HQ][Damaged]

>You will need to spend an action repairing this HQ to expand in Europe effectively or defend the regions you own on the continent

>If you lose your last HQ, you're history

Sarah Wu

+5% Heat from Terrorist Action

>>gain character sheet segment Heat: 5%

-2 Wealth from Cost of Explosives

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fc4387 No.17169

Dice rollRolled 2, 2, 8 = 12 (3d10)

Operative

>>???

Relative Strength

>>[5/5]

Loud?

>>[Y]

Advantage

>>[Highly Advantaged]

Grit

>>~

Laser tanks freely rumble down the road directly at the damaged building. They didn't anticipate so much of their job already being done for them as evacuation procedures are only halfway through. Their intent is to decimate the surrounding area to send a message–P.K.C is closed for business, personally.

What security forces haven't fled and are backed up against the building fight as a matter of survival.

Josef Werchznste himself steps out of the front door of the lobby, RPG slung over his shoulder, and indicate his erect cock's outline through his business suit pants with his middle finger. He's also last standing.

"COME UND GET MEIN BRAUGHTWURST, FAGGUET!" he screams.

>+5 from LASER TANKS (1st Roll)

>They have no anti-tank so -1, but they're Last Standing so +2 for a total of +1.(2nd Roll)

>+2 from Grit, +2 from Last Standing (3rd Roll)

>>(the better of 2/3 will be taken)

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fc4387 No.17170

Dice rollRolled 2, 5, 7 = 14 (3d10)

Operative

>>???

Relative Strength

>>[4/5]

Loud?

>>[Y]

Advantage

>>[Highly Advantaged]

Grit

>>~

Josef Werchznste, intent on going down in a blaze of glory, fires his RPG into a skybridge's support strut.

Dozens of civilians and many piles of metal fall down upon the laser tanks, crushing one of them and hampering the forward progress of the others.

The laser tanks manage to do plenty of damage to the common mooks, who score mere cosmetic shots against their foes. A few of them manage to detonate cars parked along the road to retard the laser tanks progress, however.

>+5 from LASER TANKS (1st Roll)

>+1 from thugs, wavering (2nd Roll)

>+2 from Grit, +2 from Last Standing (3rd Roll)

>>better of 2/3 will be taken

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fc4387 No.17171

Dice rollRolled 2, 1 = 3 (2d10)

Operative

>>???

Relative Strength

>>[3/5]

Loud?

>>[Y]

Advantage

>>[Highly Advantaged]

Grit

>>~

Josef continues to acquit himself well and manages to score a vital blow on a laser tank's treads, immobilizing it.

The thugs are torn through by beam after beam of lasers. Those who survive are actively attempting to flee, and are out of tricks to slow the progress of the tanks.

>+5 from LASER TANKS (1st Roll)

>+4 from Josef Overall (2nd Roll)

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fc4387 No.17172

Dice rollRolled 3, 6 = 9 (2d10)

Operative

>>???

Relative Strength

>>[3/5]

Loud?

>>[Y]

Advantage

>>[Highly Advantaged]

Grit

>>~

Laser beams arc through the building behind Josef and debris falls, impacting him. His leg is cut open, his vision blurred with dust. He's only got one rocket propelled grenade left. Crouched behind a fallen pillar of what was once his corporate stronghold, he steels himself for a final hurrah as his world tumbles down behind him.

The laser tank commander ensures the tactical withdrawal of his immobilized unit as he directs his personal unit's gunner to open fire on Josef's position. The concrete and metal between him and the gun won't last but seconds.

>+5 from LASER TANKS (1st Roll)

>+4 from Josef Overall (2nd Roll)

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fc4387 No.17173

File: 1448753654736.jpg (32.45 KB,480x480,1:1,1419733148058.jpg)

Dice rollRolled 34, 66 = 100 (2d100)

>>17169

>>17170

>>17171

>>17172

>these fucking rolls

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fc4387 No.17174

Dice rollRolled 7, 2 = 9 (2d10)

Operative

>>???

Relative Strength

>>[2/5]

Loud?

>>[Y]

Advantage

>>[Highly Advantaged]

Grit

>>~

Three arcs of laser fire cut across vital segments of the HQ above. The commander's tank shoots into the pillar–concrete flies, vapors escape, metal turns red hot, and the barrier crumbles in half.

Just as Josef rolls out from behind his cover and puts an RPG right into the front of the tank's barrel. The delicate heating equipment is irreparably damaged, and while the tank's crew and mobility remains intact, it won't be able to fire the rest of the engagement.

>+5 from LASER TANKS (1st Roll)

>+3 from Josef Overall (+2 /+2/-1 from no more anti-tank) (2nd Roll)

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fc4387 No.17176

Operative

>>???

Relative Strength

>>[2/5]

Loud?

>>[Y]

Advantage

>>[Highly Advantaged]

Grit

>>~

The immobilized tank's cannon wheels about just in time and in a blaze of laser-light slices Josef cleanly in half, cauterizing both ends of his corpse as they strike the ground. Above him the center of his operations crumble with his death.

It's over. Dust flies, people scream, buildings collapse. A huge military-grade assault carried out in broad daylight as the five tanks are escourted by hover car convoy, the immobilized unit being towed behind a large truck as the others fan out to defend themselves en route to the Autobahn.

P.K.C

>Your final HQ destroyed and your chairman slain, your Syndicate dissolves

Professor Laser

+5% Heat (+1% for 6 from Heel) because OH LOOK, A GIANT ATTACK CARRIED OUT WITH LASER WEAPONRY. WHO COULD BE BEHIND THIS CATASTROPHE???

>Open Season

Bidding will soon begin on all remaining P.K.C property/corps/regions. Old Guard will get first dibs, followed by those who share a border (for regions), followed by everyone else.

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fc4387 No.17177

>>16976

Syndicate Name: Laserian Industries

Syndicate Fluff: Laserian Industries specializes in the fine field of energy, lasers, holograms, lasers, wireless technology, and of course, lasers.

Created when not so world famous evil genius and Mastermind PROFESSOR LASER decided to retire after a long life of scheming and plotting to take up work in buesiness. In truth, he was never actually good at the espionage and sneaky stuff, but he was an excellent scientist. His efforts did not go unrewarded and he earned a sizeable base, loyal workers, scientists, and money, which will make a fine basis for his new business.

Colour:

Starting City/Region:

Chairman Name:

Professor Maximilian E. Ville

–Grit:[1]

Action-y business.

–Guile:[0]

Espionage-y business.

–Acumen:[4]

Business-y business.

Chairman Fluff:

Known in most circles as "Professor Evil" he is a genius at all things electromagnetic, particularly lasers, with which he proudly armed all his evil minions and soldiers with during his time as an evil genius. Now aged and seeking to relax from the business, he's looking to transform his evil organization from world domination to business and commodity sales, hoping to make a profit from his advanced technology and science.

Wealth: 51.4(+9.7/turn)

Pull: 11(+.5/turn)

Regions: 17

Agents:

Assets: [Laser Pistols] [Laser Rifles] [Vehicle Mounted Laser Array of Terrifying Capacity] [Faulty Laser Rifles]

>[Personal Laser Armor] (Discrete) +3 to GRIT challenges, while rendering Guile and Acumen challenges impossible to complete.

Personnel: 37

Solvency: 75%

Heat: 9.5%

Projects:

Significant Properties: [Player Named Headquarters]

Genius, Evil Mind:

Can help finish weapons Projects instead of using an R&D slot, gets a +15 to doing so.

Literally A Villain:

Anytime something gets slagged with lasers you take an extra 1% of Heat because, oh gee, who did the evil thing with lasers? Maybe it was PROFESSOR LASER!

Laser Sharp, Laser Smooth:

Mass fabrication comes easily to you, what with all the lasers and whatnot–+10 to manufacturing Assets for yourself or others.

One Note:

-3 to researching non-laser technology.

Technology:

[LASERS III] [Laser Rifles III] [Advanced Laser Rifles] [Accounting I] [Mad Science I] [Solid Holograms] [Stabilized Holographic Barriers]

Minions

>Shashka Jolnyov: rit 3, Guile 5, Acumen -1 [Uncanny Dodge](has a 50\50 chance to Cheat Death or Serious Injury)

Projects:

Companies:

[Lasers Limited: +10 to all LASER RELATED RESEARCH]

[Australian LIGHT and POWER: +1.5 Wealth/turn, allows you to more effectively extort your Australian territories into compliance with your schemes]

[PRO4S3R'S LASER TAG!: +1.5 Wealth\turn, can store up to 5% Heat–after it reaches 5% Heat, it cools down to 0% over 5 turns, until which time it can take on no more heat]

[Laser 3Y3s: +0.2 Wealth\turn, reduces your heat -0.5%\turn as long as your heat is below 25%]

[Laserian Animations: produces the Professor Laser show! Cash-cow, ever waiting to be milked]

>Currently stores: 5 Heat

New Factories [3/8]

[Thermal Rounds] [6/10]

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fc4387 No.17182

File: 1448755878390-0.png (3.33 MB,5616x2160,13:5,MUP.png)

File: 1448755878406-1.jpg (1.12 MB,888x442,444:221,auction.jpg)

>>Syndicate Auction

P.K.C Asset Liquidation

The Old Guard have rigged the system to their benefit. They have acquired

>2nd pic related

regions at under-market-value and passed on all other P.K.C holdings.

The price of 0.5 Wealth\region will be offered to Øivind-Kurosawa Conglomerate due to sharing a land border, for the purposes of "stability." Any regions they pass on will be open to bidding.

An amount of [Assault Rifles] is up for bidding. The price starts at 1 Wealth.

Knowledge of [Narcotics II] is up for bidding. The price starts at 3 Wealth.

Knowledge of [Ballistics I] is up for bidding. The price starts at 1 Wealth.

Knowledge of [Black Marketeering I] is up for bidding, but largely useless to those not invested in the criminal underworld already. The price starts at 1 Wealth.

The project [Ballistics II: Self Aiming Sights, 4 Wealth], is up for bidding. The price starts at 3 Wealth.

>IMPORTANT

Make all your bids next turn as free actions!

>Make all your bids next turn as free actions!

There may be several rounds of bidding!

>There may be several rounds of bidding!

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fc4387 No.17184

>>17182

For the price of 15 [Wealth], we at O-K will purchase all of the territory not claimed by the Old Guard. They'll be driven out of Europe soon enough.

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fc4387 No.17187

>>17182

[Assault Rifles], at 1 Wealth

[[Test]]

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fc4387 No.17189

>>17182

[Assault Rifles] at 4 wealth

[Ballistics II: Self Aiming Sights, 4 Wealth] at 5 wealth

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fc4387 No.17190

>>17182

[Ambassador]

[Ballistics I] 1 Wealth.

[Narcotics II] 3 Wealth.

[Black Marketeering I] 1 Wealth.

[Ballistics II: Self Aiming Sights, 4 Wealth] 6 wealth

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fc4387 No.17191

>>17190

[AMB retracts]

[Ballistics I] 1 Wealth.

[Ballistics II: Self Aiming Sights, 4 Wealth] 6 wealth

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fc4387 No.17192

>>17189

Assault Rifles, 5 Wealth

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fc4387 No.17194

Dice rollRolled 91 (1d100)

>>16976

Free-Agent

Syndicate: Whoever is paying me at the time.

Agent Name: Sarah Wu

Agent Fluff: A prior service member in the american army Sarah was discharged when she lost an arm, and both legs in an IED explosion, with the advent of cybernetics she saved up her money and severance pay and replaced her missing limbs and has begun to hire out her services as a mercenary or assassin depending on the requirements of the job. Having a bit of success with bodyguard missions she used the pay to buy this abandoned oil rig and has begun turning it into her base of operations. If asked she'd say her favorite jobs would be search and retrieval of personnel, quick, simple, but has that added thrill of everything going FUBAR and it getting real fun.

Starting Region: Abandoned Oil Rig off the coast of iceland

Stats:

>Grit: 3

>Guile: 1

>Acumen: 1

>Wealth: 17

[Bonds of Patriots]

You saw things that will never leave you, and you shared it alongside others. You were discharged, but your comrades in arms did not forget you, and now they are running the show. The Powers That Be are more willing to turn a blind eye to your activities–but orders are orders, and they won't hesitate to open fire if you find yourselves on opposite ends of a conflict.

Grit-up [6/20]

>Technology:

[Ballistics I]

[Black Market I]

1. utilize data from P.K.C. to create an underground criminal network [Ascend to Syndicate]

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fc4387 No.17197

>>17192

Retracting bid.

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fc4387 No.17201

>>17182

Will be bidding when I get home ~30mins

Also, there aren't words for how cross I am about the triple 80s valley got

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fc4387 No.17235

>>17182

RAW Bids

[Assault Rifles] 2 Wealth

[Ballistics I] + [Ballistics II: Self Aiming Sights, 4 Wealth] 8 Wealth

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fc4387 No.17240

>>17235

Amend to 5 for Assault Rifles

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fc4387 No.17256

test

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