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The King Is Dead; Long Live The King!

File: 1447650051259.png (47.25 KB,999x630,111:70,Syndicate_Builder.png)

fc4387 No.14492 [View All]

It is the year 207X, and there is only business.

Shadowy super-corps have replaced governments for the delivery of basic goods and services and the management of the global economy. There is no war, between the neutered nations. There is no more starvation, for those who can pay. You can live forever–if you can afford the cyber-tech and drugs.

The old world order is due for a shake up. Nobody's holding down the fort as execs sit fat and happy thinking they own the world. Time to change that.

Cybernetics, narcotics, advanced weaponry, magical pharmaceuticals–there are so many markets to corner, and such little time. Because you're not the only person in on the shake-up, and soon you'll need to see who's going to run the world.

<<this Buildr caps at 10 Syndicates. Other players may join as Agents, getting d100 actions and bound to not counteract their employer. If another Syndicate is removed, a player Agent may be installed as its Chairman and graduate to full-fledged Syndicate-hood, no longer compelled to serve their master.>>

[Fill Out]

Syndicate Name:

Syndicate Fluff:

Colour:

Starting City/Region:

Chairman Name:

–Grit:[spend 5 across these]

Action-y business.

–Guile:[]

Espionage-y business.

–Acumen:[]

Business-y business.

Chairman Fluff:

[DON'T FILL OUT]<except Headquarters name>

Wealth: 10(+1/turn)

Pull: 5(+.5/turn)

Regions: 1

Agents:

Puppet Corporations:

Assets: [Pistols]

Personnel: 15

Solvency: 75% [How solid your Syndicate's control is]

Heat: 0% [How much the powers-that-be want you dead]

Projects:

Significant Properties: [Player Named Headquarters]

Chairman's Edge:

Chairman's Heel:

Conglomerate's Edge:

Conglomerate's Blindspot:

Technology:

Raouls:

4 actions to start.

1 action per Agent.

Action 1: d100, your Chairman's personal action (anything your Chairman could personally facilitate.

<you can assume s/he has a small personal complement of bodyguards or/And saboteurs>

Action 2: d100, Corporate Action (anything the conglomerate could do).

<does not personally risk your Chairman, can involve a multitude of non-Agent personnel>

Action 3: d100, Corp/R&D Option slot: can either research or be an action.

Action 4: d100, your R&D [Research] Slot.

271 postsand55 image repliesomitted. Click reply to view. ____________________________
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fc4387 No.16895

Dice rollRolled 3, 23, 92, 32 = 150 (4d100)

>>16535

>Syndicate Name:PsychoKinetic Corporation AKA P.K.C

>Syndicate Fluff:Established shortly after the recent economic depression P.K.C has been eagerly awaiting it's chance to bite down on the market and cash in. Needless to say it's finally gotten it dealing in expensive weaponry,drugs and cybernetic enhancements they really do have everything you only have to ask.

>Colour:Dark Forest Green

>Starting City/Region: Germany

>Chairman Name: Josef Werchznste

>–Grit:2

>Action-y business.

>–Guile:2

>Espionage-y business.

>–Acumen:1

>Business-y business.

>Chairman Fluff: With a thick german accent his english isn't all that great so expect to be conversing in german, other than that he makes a ruthless opponent willing to take whatever means necessary to ensure a profit

> Wealth: 24(+1/turn)

>Pull: 5(+.5/turn)

>Regions: 1

>Agents:

>Puppet Corporations: [Tonnes of Guns!: +0.5 Wealth/turn, can produce 1.5/turn as a free action with a 25% chance of increasing Heat]

>Assets: [Pistols] [Assault Rifles]

>Personnel: 36

>Solvency: 75% [How solid your Syndicate's control is]

>Heat: 0% [How much the powers-that-be want you dead]

>Projects:

>Significant Properties:P.K.C ShIza Tower

>Respected in the Rhineland:

>Your Chairman gets a +5 to expansion and company acquisition within Germany proper.

>Ruthless:

>Occasionally you'll edge someone out of a deal while getting territory or corporations. And it'll be the wrong someone. DM will roll a d10 to see if you take additional Heat during such actions (~20% likelihood).

>Anything You Like:

>You can establish Black Markets that count as Significant Properties: in any territory, generating +1 Wealth/turn. You can flood them with certain kinds of arms and drugs to have variable effects on the local population.

>Jack of All Trades:

>Research rolls are at a -5 because you're so diversified.

>Current Reasearch: [Narcotics IV 7/20]

>Technology:

> [Ballistics II: Self-Aiming Sights [Narcotics III] [Hallucinogenic Candies] [Cyberware I] [Black Marketeering I]

[Accounting I]

We need to upgrade our thugs, outfit them with the best weapons money can buy and get them trained in the art of war.

Research better black markets

Finish off Narcotics IV research

Research Cyber Ware

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fc4387 No.16905

Dice rollRolled 53, 75, 24, 52, 73 = 277 (5d100)

>>16884

Syndicate Name: Øivind-Kurosawa Conglomerate (Formerly SAP Deutschland)

Syndicate Fluff: The result of the German entrenched and highly secretive Øivind family's sudden desire to cooperate with the fresh-faced Japanese Kurosawas, Øivind-Kurosawa has recently pushed to acquire the massive SAP Deutschland and a number of smaller utilities, software and advanced design agencies across Germany, Øivind-Kurosawa is an unexpected and highly interesting phenomena. The conglomerate's formation and extremely rapid spread, as well as the sudden desire of the formerly almost asceticly reclusive Øivinds has been cause for concern amongst some in the high-tech industry in Europe and Japan, as have the significant military and political capabilities both families are well-known to posses.

Colour: Blue

Starting City/Region: Walldorf, Germany

Chairman Name: Nichols Øivind

–Grit:[1]

–Guile:[2]

–Acumen:[2]

Chairman Fluff: Nichols Øivind isn't a man with a long wikipedia page. He probably won't be listed in many magazine covers, and he is, by all accounts, a soft-spoken man who rarely speaks and shies away from public performance.

Few will ever understand just how much power he holds.

Nichols has three children that he never sees, instead spending his time cutting international deals and in backroom conferences, or burying himself in ancient works and tomes. His massive home is almost like a museum, in that it hosts a humongous variety of works thought lost to history and priceless artifacts, some practically radiant with power. Nichols is, despite his immense personal wealth, not a greedy man - the money is just a means to an end. That end is, of course, untold and unforseen power. Few things escape the gaze of a 187 IQ child prodigy who made untold billions in his youth through inside banking and exploiting connections - but the truth behind it all has. Not for long. Not anymore. Power, one way or another.

Wealth: 49.2(+10.6/turn)

Pull: 11(+.5/turn)

Regions: 52

Agents: [Nicky], [Sarah Wu (On Contract)], [Chairman Susumu Kurosawa (0 2 3)]

Puppet Corporations: [Kurosawa Holdings: +0.5 Wealth/turn, can expand in Japan] [Asgaard Group: +1.5 Wealth/turn, large enough force to deploy to (as a free action) strategic checkpoints across a region you own–makes it safer but suspends 1 Wealth/turn from the corp as other contracts are passed by.][Deutsche Comp LLC: e-War resistance is raised][Tax Shelter: Ambassador Foundation (2/2)]

Assets: [Pistols] [Assault Rifles] [Hackers] [Private Soldiers] [Software Engineering TA: Smart HUD], [Integrated Human-AI Cyberware], [Laser Tanks], [Crypto Backdoors], [e-War+]

Personnel: 12

Solvency: 75%

Heat: 1%

Projects: [Software Engineering: Tactical Applications] [Ballistics III], [Accounting II 4/15], [Mesh Dominance III: Master Control Protocols]

Significant Properties:

[Øivind-Kurosawa International Towers (HQ: Europe (Germany))] - [Crypto Backdoors (Guile actions relating to cyberspace\hacking are advantaged, and on Grit actions you have a chance to confuse automated defense IFF codes for a crucial moment)], [e-War+]

[Kurosawa Advanced Design (HQ: Asia (Japan))]

[Øivind-Kurosawa Afrika (HQ:Africa (Tanzania))] - [Huge [REDACTED]]

[Øivind-Kurosawa Amerika (HQ: North America (Minnesota))]

Chairman's Edge: Ghost -Reclusive, intelligent, powerful–and now with a huge software giant at his back. Nichols Øivind gains +5 on any roll to generate money, and is harder to detect in general.

Chairman's Heel: Genius - Even cutting edge tech gurus can seem incompetent compared to you. -5 to rolls directly dealing with your personnel.

Conglomerate's Edge: Giants of Industry - The combined powers of Germany and Japan work wonders in industrious progress. You gain +5 on rolls to hostile takeover a company.

Conglomerate's Blindspot: Old (Bad) Blood - The Powers That Be don't know a lot about you and your old, powerful family–this worries them. Expansion yields +1% Heat. If the Old Guard need a scapegoat, you'll be their go-to man.

Technology: [Software Engineering III] [Accounting I] [Ballistics II] [Nanotechnology II] [Cybernetics II] [AI I], [Mesh Dominance II]

1. Nichols will be organizing a RUN.

2. Mr. Kurosawa will be working on expanding our territory within Japan proper, personally.

3. There will be a focus on developing Deutsche Corp LLC to a more profitable enterprise, and one with more direct benefit to the Conglomerate.

4. Research Accounting II [4/15]

5. Research [Mesh Dominance III: Master Control Protocols]

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fc4387 No.16954

Dice rollRolled 8, 6 = 14 (2d10)

Operative

>>???

Relative Strength

>>[5/5]

Loud?

>>[N]

Advantage

>>[Critically Advantaged]

Guile

>>~

P.K.C is concerned about its primary money making assets in the wake of the assaults on their primary holding, and now an administrator is on his way to the primary narcotics production facility in East Germany.

He doesn't know he's being tailed. Yet.

>+2 from Surprise, Critical Advantage (1st Roll)

>+/-0 from Unawares

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fc4387 No.16956

Dice rollRolled 2, 1 = 3 (2d10)

Operative

>>???

Relative Strength

>>[5/5]

Loud?

>>[N]

Advantage

>>[Critically Advantaged]

Guile

>>~

The administrator exits his vehicle and the chauffeur drives away as 360 degrees of surveillance track him. He's got a briefcase with operational reports he's going to cross-reference with the manager here–encoded, of course.

The front is this is just a warehouse for distribution for Big Box Marts across Germany. Nobody keeps close enough tabs on freight anymore to see through this.

The team moves in to

>get dat dada

>+2 from High Coordination

>+/-0 from Unawares

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fc4387 No.16958

Dice rollRolled 9, 9 = 18 (2d10)

Operative

>>???

Relative Strength

>>[5/5]

Loud?

>>[Y]

Advantage

>>[Critically Advantaged]

Guile

>>~

The team acquits themselves well–the admin doesn't even notice his briefcase get swapped for the dupe, and the files are off-site in no time.

A minute later he hears screams of alarm as security grab rifles and filter outside, the drug workers covering their heads and heading further inside the building.

Someone's just rolled up outside in three tanks with a flat-barreled turret, and nobody knows what they're doing here.

>+5 from LASER TANKS

>-/+0 from No Anti-Tank

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fc4387 No.16959

Operative

>>???

Relative Strength

>>[5/5]

Loud?

>>[Y]

Advantage

>>[Critically Advantaged]

Guile

>>~

The whole lab is slagged in an explosion of narcotics materiale and hail of laser cannon fire. There aren't a lot of survivors.

>>16895

P.K.C

-2 Personnel

-1 Wealth\turn, you will need to rebuild your drug-distribution infrastructure

-10% Solvency as you are publicly linked to the largest drug rings in Europe

+5% Heat as the Powers That Be take note of your illegal ops

>>16276

Laserian Industries

+1% heat

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fc4387 No.16965

Syndicate Name: Laserian Industries

Syndicate Fluff: Laserian Industries specializes in the fine field of energy, lasers, holograms, lasers, wireless technology, and of course, lasers.

Created when not so world famous evil genius and Mastermind PROFESSOR LASER decided to retire after a long life of scheming and plotting to take up work in buesiness. In truth, he was never actually good at the espionage and sneaky stuff, but he was an excellent scientist. His efforts did not go unrewarded and he earned a sizeable base, loyal workers, scientists, and money, which will make a fine basis for his new business.

Colour:

Starting City/Region:

Chairman Name:

Professor Maximilian E. Ville

–Grit:[1]

Action-y business.

–Guile:[0]

Espionage-y business.

–Acumen:[4]

Business-y business.

Chairman Fluff:

Known in most circles as "Professor Evil" he is a genius at all things electromagnetic, particularly lasers, with which he proudly armed all his evil minions and soldiers with during his time as an evil genius. Now aged and seeking to relax from the business, he's looking to transform his evil organization from world domination to business and commodity sales, hoping to make a profit from his advanced technology and science.

Wealth: 39.7(+7.2/turn)

Pull: 11(+.5/turn)

Regions: 17

Agents:

Puppet Corporations: [Lasers Limited: +10 to all LASER RELATED RESEARCH]

Assets: [Laser Pistols] [Laser Rifles] [Vehicle Mounted Laser Array of Terrifying Capacity]

>[Personal Laser Armor] (Discrete) +3 to GRIT challenges, while rendering Guile and Acumen challenges impossible to complete.

Personnel: 13

Solvency: 75%

Heat: 12%

Projects:

Significant Properties: [Player Named Headquarters]

Genius, Evil Mind:

Can help finish weapons Projects instead of using an R&D slot, gets a +15 to doing so.

Literally A Villain:

Anytime something gets slagged with lasers you take an extra 1% of Heat because, oh gee, who did the evil thing with lasers? Maybe it was PROFESSOR LASER!

Laser Sharp, Laser Smooth:

Mass fabrication comes easily to you, what with all the lasers and whatnot–+10 to manufacturing Assets for yourself or others.

One Note:

-3 to researching non-laser technology.

Technology:

[LASERS III] [Laser Rifles III] [Advanced Laser Rifles] [Accounting I] [Mad Science I] [Solid Holograms] [Unstable Holographic Barriers]

Minions

>Shashka Jolnyov: rit 3, Guile 5, Acumen -1 [Uncanny Dodge](has a 50\50 chance to Cheat Death or Serious Injury)

Projects:

Companies: [Australian LIGHT and POWER: +1.5 Wealth/turn, allows you to more effectively extort your Australian territories into compliance with your schemes]

New Factories [3/8]

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fc4387 No.16971

File: 1448676092390.jpg (43.74 KB,640x400,8:5,hologram (2).jpg)

Dice rollRolled 18, 5, 6, 76, 23, 34, 97, 58, 43, 71, 69, 76, 44, 88, 67 = 775 (15d100)

>>16965

2. MAKE LASER TANKS FOR THE AMBASSADOR FOUNDATION.

3. Corporate

WE DIDN'T FINISH MAKING THE LASER RIFLES FOR ØIVIND. SO MAKE THEM. THESE THINGS SELL LIKE HOTCAKES!

1. Chairman +4. R&D

PROFESSOR LASER DEMANDS HOLOGRAM EMITTER SOLDIERS THAT SHOOT LASERBEAMS

"SO THAT THE ENEMY JUST SHOOTS AT GHOSTS THAT BULLETS PASS THROUGH AND THAT KILL THEM. . . WITH LASERS."

5. Shashka

We're running out of personell. We need more personel. Shashka go recruit more personell.

1. Chairman

Professor Laser tries to hire someone to make a children's TV show about his exploits. . .that portray him in a good light. To reduce heat and make him popular.

A LASER LIGHT. IN HIS LASER SUIT.

2. Corporate

The corporation decides to reduce the heat by investing in children's laser game companies. So people assume we're just exactly that.

3-4. R&D

LASER BULLETS.

Regular bullets that, instead of being filled with gunpowder, are filled with a photoreactive substance so that when fired from a normal gun of any calibre they shoot LASERS!

These are sure to sell to those people who really like normal guns for some reason.

5. Shashka

Shashka will still try to recruit more personell. Even as an evil Genius we tended to lose them rapidly

1. Chairman

MORE TV ADVENTURES OF PROFESSOR LASER

2. Corporate

In order to further reduce heat, we also invest in aquiring laser eye surgery businesses.

3-4. R&D

MORE ACTION TO THE LASER HOLOGRAM SOLDIERS

5. Shashka

Still yet more personell.

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fc4387 No.16972

File: 1448676194909.jpg (3.85 MB,5616x2160,13:5,MUP.jpg)

Dice rollRolled 11, 7, 93 = 111 (3d100)

>PLAGUE

The plague seems somewhat stagnated…

>NU FAITH

There's someone on-site responding to the Plague! They claim to offer an alternative to the vaccine…

+4 Regions of Nu Faith in Africa

+3 Regions of Nu Faith in South America

+13 Regions of Nu Faith in China

>>16847

1. Op Iron Demon is a go.

>>16853

[7/10] [Manganese Extraction Nodules]aka[MEN]

>>16857

1. You scoop up the rest of Ireland! +0.4 Wealth\Turn

Gain the asset [Nationalists]

>4 regions

>You're the only game in Britain, and you're a local operation–this has tangible benefits, and slowly the Ambassador Foundation may become seen as a quasi successor-state to the United Kingdom.

You establish the property [Ambassador Compound India][HQ: India], +0.2 wealth\turn

>2 regions

2. You make a Tax Shelter with Laserian Industries! Mutual +2 Wealth\turn

>>16965

3. ???, indeed.

4. You finish up Subliminal Messages. Gain the tech [Propaganda II]. You've also gained [2/20] towards [Propaganda III].

5. Your Agent doesn't really come up with all that grand of an idea. It's back to the drawing board.

>>16863

31, 87, 51, 96, 22

1. Gain the agent

>Duke Nelson IV

2. +0.9 wealth\turn

>9 regions

3. You have granted [Instant Clotting] to >>16700

4. You regain +1 Wealth in immediate efficiency gained. Gain the asset [Accelerated Organs] and the puppet company [Faster Liver Inc: +1.2 Wealth\turn]!

You also have [4/30] towards [Medical Applications III]

5. He's sure doin' somethin'

>>16865

98, 59, 35, 53, 42

1. You exterminate the plague in South America, and remove 9 regions in Africa. The goodwill you gained nets you the promised Wealth gain from The Old Guard and +2 Pull in thanks from The Powers That Be, who had assets there under serious threat.

Furthermore, you find something very interesting about the REDACTED.

2. You attempt to deploy to finish off the plague in Africa…

>21 to disrupt deployment

Someone tried to fuck with your distribution of vaccine.

>This doesn't stop you

>5 regions cleansed

3. You go ahead and install caches of vaccine across the original hotbeds in case there is, somehow, another outbreak.

4 & 5: You gain the project [Counter Espionage I: Retinal Scanners, wealth 4]

>>16868

1. You plan'em pretty good this time.

2. You make like a good Russian and cease the Crimea. +0.9 wealth\turn

>9 regions

>The Old Guard was busy worrying about Plague, but are now miffed and may retaliate

3. Mexican Oil & Power: -0.5 Wealth\turn >> Mexican Oil & Power: 1.0 Wealth\turn

>You get things going well at MO&P again

4. You polish off the [Bioscanners]. Gain the tech [Bioscanners].

Gain the asset [Bioscanners]

[Moscow Centre][HQ][Emergency Response Teams] gains [Bioscanner Sentries]

[Dark Continent Branch Office][HQ: Africa] gains [Bioscanner Sentries]

[The Panama Canal][HQ: Central America] gains [Bioscanner Sentries]

>Bioscanner Sentries will only be helpful if you've set them to target a certain pathogen\biological signature and shoot it–that being said, they can be toggled to fire on anything living and pointed towards the enemy after they've GONE LOUD.

5. Gain puppet [South East Asian Arms: +1 Wealth\turn, can destabilize any region by being told to sell arms there at discount prices for -0.2 wealth\turn], gain the asset [RPGs],

+0.5 Wealth\turn

>5 regions

6. >>16863

[Lab: California] >> -[Lab: California][Perimeter Defense][Point Defense]

You think you could make that [Perimeter Defense+][Point Defense+] with a bit more work [2/6]

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fc4387 No.16976

>>16885

[Nu-U Towers(HQ)][Perimeter Defense+]

is [6/10] towards gaining [Interior Checkpoints]

>>16895

1. This goes poorly. Someone makes off with the money and some people shoot out their eyes.

-1 Personnel

2. [Black Marketeering II] is at [3/15]

3. Things go very well! You gain +0.5 wealth\turn anytime you set up a black market, and the effect of flooding it is even more powerful

4. [Cyberware II] is at [4/15]

>>16905

1. Nichols does a decent job of it.

2. +1.1 wealth\turn

>11 regions

Mr. Kurosawa (& your other bonuses) is well suited to the task, and brings much of the island under your control.

>You have successfully edged the Powers That Be out of Japan

>>Your analysts anticipate a reprisal elsewhere

3. [Deutsche Comp LLC: e-War resistance is raised] >>

[Deutsche Comp LLC: e-War resistance is raised, +0.1 wealth\turn]

4. Accounting II is at [12/15]

5. You obtain Mesh Dominance III. You gain the asset [Software Standard]–your presence on the Mesh and the prevalence of your programs gives you an edge in all hacking, defensive or offensive.

You gain the project [Biofeedback: Neural Electromagnetic Stimulation, NES; 6 Wealth]

>>16971

2. Laser tanks nearly end in another explosion. Thankfully the workers are seasoned veterans of lasersplosions on the production line and drop the whole thing into the cooling tank before something goes terribly wrong. Scrapping all progress.

3. The rifles are trash and more likely to explode than fire out of the barrel when discharged. You don't send them.

>Gain the asset [Faulty Laser Rifles]

4+1. Things don't go so well. You do make [5/15] progress towards [Stabilized Holographic Barriers], however.

5. +10 Personnel! Wow, Shashka has a way with hiring guns-for-hire and disposable workmen doesn't she?

1. Mixed reviews and a cult tween following ensue. Your fans, known as LayZars, are big fans of your work–but many find the show tacky and cliche. There's even a subset of adults on the internet.

>4chan gains a /laz/ board, dedicated to r34 PROFESSOR LASER pix and shitposting about lasers, occasionally /g/aylords come and disparage /laz/orbros about their lack of actual technological knowledge.

-0% Heat–nobody at The Powers That Be are buying this schlock, even if a few of them secretly enjoy the show

+2 Wealth from the influx of cash from people buying the $w@g "ironically."

2. [PRO4S3R'S LASER TAG!: +1.5 Wealth\turn, can store up to 5% Heat–after it reaches 5% Heat, it cools down to 0% over 5 turns, until which time it can take on no more heat]

3+4. You gain [6/10] towards [Thermal Rounds]

5. +7 Personnel–she's on a roll!

69, 76, 44, 88, 67

1. Professor Laser personally manages the next season, somehow making it yet more of a success and keeping the camp the fans love while removing much of the cliche that cramped the creative wonder the show is known for.

+1 Wealth\turn from a steady stream of royalties and swag, gain the puppet [Laserian Animations: produces the Professor Laser show! Cash-cow, ever waiting to be milked]

2. [Laser 3Y3s: +0.2 Wealth\turn, reduces your heat -0.5%\turn as long as your heat is below 25%]

3+4. Gain the asset [Stabilized Holographic Barriers]

5. +7 Personnel

Hiring all this manpower has attracted some unwanted attention. +3% Heat.

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fc4387 No.16978

>>16972

Syndicate Name: Øivind-Kurosawa Conglomerate (Formerly SAP Deutschland)

Syndicate Fluff: The result of the German entrenched and highly secretive Øivind family's sudden desire to cooperate with the fresh-faced Japanese Kurosawas, Øivind-Kurosawa has recently pushed to acquire the massive SAP Deutschland and a number of smaller utilities, software and advanced design agencies across Germany, Øivind-Kurosawa is an unexpected and highly interesting phenomena. The conglomerate's formation and extremely rapid spread, as well as the sudden desire of the formerly almost asceticly reclusive Øivinds has been cause for concern amongst some in the high-tech industry in Europe and Japan, as have the significant military and political capabilities both families are well-known to posses.

Colour: Blue

Starting City/Region: Walldorf, Germany

Chairman Name: Nichols Øivind

–Grit:[1]

–Guile:[2]

–Acumen:[2]

Chairman Fluff: Nichols Øivind isn't a man with a long wikipedia page. He probably won't be listed in many magazine covers, and he is, by all accounts, a soft-spoken man who rarely speaks and shies away from public performance.

Few will ever understand just how much power he holds.

Nichols has three children that he never sees, instead spending his time cutting international deals and in backroom conferences, or burying himself in ancient works and tomes. His massive home is almost like a museum, in that it hosts a humongous variety of works thought lost to history and priceless artifacts, some practically radiant with power. Nichols is, despite his immense personal wealth, not a greedy man - the money is just a means to an end. That end is, of course, untold and unforseen power. Few things escape the gaze of a 187 IQ child prodigy who made untold billions in his youth through inside banking and exploiting connections - but the truth behind it all has. Not for long. Not anymore. Power, one way or another.

Wealth: 60.0(+11.8/turn)

Pull: 11.5(+.5/turn)

Regions: 63

Agents: [Nicky], [Sarah Wu (On Contract)], [Chairman Susumu Kurosawa (0 2 3)]

Puppet Corporations: [Kurosawa Holdings: +0.5 Wealth/turn, can expand in Japan] [Asgaard Group: +1.5 Wealth/turn, large enough force to deploy to (as a free action) strategic checkpoints across a region you own–makes it safer but suspends 1 Wealth/turn from the corp as other contracts are passed by.][Deutsche Comp LLC: e-War resistance is raised, +0.1 Wealth/turn][Tax Shelter: Ambassador Foundation (2/2)]

Assets: [Pistols] [Assault Rifles] [Hackers] [Private Soldiers] [Software Engineering TA: Smart HUD], [Integrated Human-AI Cyberware], [Laser Tanks], [Crypto Backdoors], [e-War+], [Software Standard]

Personnel: 12

Solvency: 75%

Heat: 1%

Projects: [Software Engineering: Tactical Applications] [Ballistics III], [Accounting II 12/15], [Biofeedback: Neural Electromagnetic Stimulation, NES; 6 Wealth]

Significant Properties:

[Øivind-Kurosawa International Towers (HQ: Europe (Germany))] - [Crypto Backdoors (Guile actions relating to cyberspace\hacking are advantaged, and on Grit actions you have a chance to confuse automated defense IFF codes for a crucial moment)], [e-War+], [Software Standard (Your presence on the Mesh and the prevalence of your programs gives you an edge in all hacking, defensive or offensive.)]

[Kurosawa Advanced Design (HQ: Asia (Japan))]

[Øivind-Kurosawa Afrika (HQ:Africa (Tanzania))] - [Huge [REDACTED]]

[Øivind-Kurosawa Amerika (HQ: North America (Minnesota))]

Chairman's Edge: Ghost -Reclusive, intelligent, powerful–and now with a huge software giant at his back. Nichols Øivind gains +5 on any roll to generate money, and is harder to detect in general.

Chairman's Heel: Genius - Even cutting edge tech gurus can seem incompetent compared to you. -5 to rolls directly dealing with your personnel.

Conglomerate's Edge: Giants of Industry - The combined powers of Germany and Japan work wonders in industrious progress. You gain +5 on rolls to hostile takeover a company.

Conglomerate's Blindspot: Old (Bad) Blood - The Powers That Be don't know a lot about you and your old, powerful family–this worries them. Expansion yields +1% Heat. If the Old Guard need a scapegoat, you'll be their go-to man.

Technology: [Software Engineering III] [Accounting I] [Ballistics II] [Nanotechnology II] [Cybernetics II] [AI I], [Mesh Dominance II]

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fc4387 No.16979

Dice rollRolled 20, 20, 75, 93, 32 = 240 (5d100)

>>16978

1. Nichols will focus on expansion within Central Europe this turn. Our expansion goals are far-reaching, and we should perhaps focus to ensure a rapid growth across the many regions of Europe itself.

2. Mr. Kurosawa is organizing one final RUN, for a total of three to enact.

3. Corporately, we will be focusing on finishing our expansion across all of Japan, plus the small island of Taiwan. Any overflow will go into the multitude of small pacific isles, for future usage.

4. Research [Accounting II]

5. Research more advanced AI usage. This should scale with our soon to be more advanced cyberware, and… other research.

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fc4387 No.16980

Dice rollRolled 87, 32, 9, 50, 6, 12 = 196 (6d100)

>>16972

Standard Actions

1.Chairman Personal: Chinese Expansion[HQ:Beijing]

2.Corporate Action: Investigate Nu-Faith

3.Corp or R&D Action: Project: [Accounting III: Logical Beams][-13 Wealth]

4.R&D Action: Continue Medical Applications III[4/30]

Agent Actions

5.Dr Vendermyn: [Pure] Research Continues

6.Duke Nelson IV: Greece Expansion Continues. Stay within Greece.

-No Roles-

7.Kali: Continue to Improve Security Procedures

Syndicate Name: Nu-U BioGenetics

Syndicate Fluff: Following the success of the Human Genome Project, and completed mapping and sequencing of the DNA of most terrestrial life, the next oobvious step would be moving from old and unscientific 'breeding' to direct engineering. Nu-U specializes in Anthropomorphic - Human - engineering and improvement, ranging from simple visual and health improvements, to major changes such as adding of limbs or fur, to combat-intended enhancements. They prefer to go through other corporations to field-test the latter.

Colour: Lime Green

Starting City/Region: San Francisco

Chairman Name: Duke Nelson III [Grit: 0, Guile: 1, Acumen: 4,]

Chairman Fluff: Duke Nelson isn't a bio-geneticist. He's a businessman who understands his research scientists, how to cajole them in profitable directions, and how to reward them with bouts of pure research. Nu-U is the outgrowth of a company founded by his Grandfather, and run by his Father before him, and Duke Nelson IV is currently working as a lab supervisor and earning his way up through the ranks. As such, Nelson tends to take a long view, as opposed to a short. Good practical innovations have come from interesting results of pure research, after all!

(Chairman)

Long-term Thinker:

-Duke Nelson the III makes the Syndicate resistant to Solvency shocks and personal actions to improve Solvency or increase Wealth generation receive a +10.

I'm No Scientist, But:

-Over reliance on incentivization has made Nu-U virile, but increased R&D costs. Gain +2 Wealth cost to all R&D Project Completion actions.

(Syndicate)

Beyond Man:

-Nu-U can produce more than modern man had dared dream. You can augment your agents' Grit at the cost of their Guile and Acumen. Corporate actions may be explicitly carried out by heavily Bio-modded personnel, granting +5 to violent actions or those requiring preternatural reflexes\health\unhuman features like gills\wins, but…

Reviled by Many:

-One man's dreams are another man's nightmares. Publicity of your bio-engineer operatives generates heat. If any of them got caught committing a crime, it would generate two times the heat.

Wealth: 29.5 [Net Income 13.4/turn][Gross: +14.2/turn)[-1.1/turn:Kali Wages]

Pull: 10.0 (+.5/turn)

Regions: 34

Borders: High-Bucks

Assets: [Pistols] [Claws][Escorts (Sexual)][Unstable Telepathy][Instant Clotting][Short-band Telepaths][Accelerated Organs]

Personnel: 15

Solvency: 75%

Heat: 0%

Agents: [Dr. Vendermyn: Grit -1, Guile 1, Acumen 3], [Duke Nelson IV: -2 Grit, -1 Guile, 5 Acumen]

Puppet Corporations:

-[DirectGineering Corp: +5 to Genetic Engineering Research]

-[A Big Bod For You: +0.5 Wealth/turn, they specialize in tissue growth, fat reduction, and general re-sexifying–use this as you will]

-[Eye Tint You: +1.5 Wealth\turn]

-[South Shore Services: +0.5 Wealth\turn]

-[Casual Grafts: +0.7 Wealth\turn, commercial bio-alterations for aesthetic purposes]

-[Blood & You!: +1.5 Wealth\turn]

-[Faster Liver Inc: +1.2 Wealth\turn]

-[Nu-Future Campaign: Inoculates Against Religious Extremism]

Completed Projects:

-[Commercial Eye Colorization]

-[Bio-Engineering IV: Chaotic Telepathy]

-[Military Application I: Instantaneous Clotting]

Possible Projects:

-[Quantum-Facilitated Astral Projection Apparatus (Discrete), 15 Wealth]

-[Accounting III: Logical Beams, 13 Wealth]

-[Medicine V: So You Want To Live Forever? Wealth 13]

-

-

Significant Properties:

-[Nu-U Towers(HQ)]+[Perimeter Defense+]

-[Lab: California][Perimeter Defense][Point Defense]

-[Psionics Research Center][Lab: USA][Point Defense]

-[Hemlock Group Compound][HQ: Eastern Europe]

Technology:

-[Bio-Engineering IV]

-[Accounting II]

-[Medical Applications I]

-[Medicine IV]

-[Narcotics III]

-[Bio-Engineering: Telepathy I]

In Progress

-[Medical Applications III][4/30]

-

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fc4387 No.16991

Dice rollRolled 72 (1d100)

>>16980

Hey Boss. Mind if I work on my own skill-set after this is finished? I'm thinking I could stand to be more sneaky

… I don't suppose you have camo-skin as a possible upgrade?

1. With the security team up to snuff its time to upgrade the actual security we have available. Proper security checkpoints, cameras, personalized corporate IDs and other such methods will mean people can't just get in through the vents of our facilities and expect clear sailing once they are past the front door. (6/10)

Syndicate : Nu-U BioGenetics

Agent Name: Lisbeth 'Kali' Summers

Agent Fluff: Lisbeth was a goddess with a sniper rifle. No matter her target, no matter her objective she always took them down. She hired herself out to the highest bidder and trusted her partner to watch her back when things got dicey. That part of her life ended when her partner sold her out and the enemies she had been hired to suppress and kill dropped a ten story building on her. She survived, but her arms did not.

She approached Nu-U for one reason and one reason only. To get them back. In her own words, she sold her soul for them. Nu-Genetics decided to test out several experimental procedures on their new asset and Lisbeth got her arms, back plus a few extras as well which has since earned her her new nickname. Kali.

Colour: Pink

–Grit:[3]

–Guile:[2]

–Acumen:[0]

Bonus : +1 to Grit when assassinating from range, [Cybernetics] assets do not outclass you for strength.

Wealth: 4.4 (+1.1/turn)

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fc4387 No.16996

Dice rollRolled 22, 67, 7, 53, 99, 41 = 289 (6d100)

>>16972

Time to Strike!

1,2,6

Chairman, Agent (Lysteria Plint) and Corp Action, +Agent roll - we're backed up by Jeremy Phorcys's efforts in return for him acquiring any technology/assets we'd gain that we already have - he's got an eye on pistols, in particular

As planned, we move against MegaTech Media and Manufacturing, aiming to take them over by all available means - the majority of the corp's wealth is available to support this action, if necessary

3. Corp Action 2: Our ports need protection - build/buy some some warships to protect our assets and further our goals

4.. R&D Action: Combat Vehicles - we might be able to do heavy manufacturing, but our troops are lacking in heavy equipment. Lets change that.

5. Agent Action: Djeff is tasked with seizing the key transport hub of Vladivostok for the corporation

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fc4387 No.16997

Syndicate Fluff: The syndicate listed on stock exchanges across the globe as RAW has two driving interests - Materials and Power. Everything starts somewhere, and RAW wants to be that somewhere - from ore to oil, fertilizer to fuel, if it can be found in the ground they'll dig it up, process it and sell it for profit. Of course it's not just about digging it up and selling it - power generation, processing, shipping and the heavy equipment necessary for all of the above all come under RAW's portfolio - vertical integration is one of the keys to their success.

The other key, they've found, is a willingness to get their hands dirty, in pretty much every way - many valuable resources can be found in unstable or protected regions, and the ability to lean on politicians or act with a heavy hand has benefited the company many times - they are the power company, and they like all sorts of power.

Colour: Red

Starting City/Region: Moscow

Chairman Name: Alexander Billiton

–Grit:[2]

–Guile:[2]

–Acumen:[1]

Chairman Fluff: A brusque and powerful man with a shadowy past and a flair for strategy, Alexander Billiton acts carefully in public, but he always acts with strength, supported by extensive legwork and planning. With a background in field ops and having worked as a lobbyist in several countries, Billiton's experience suit's RAW's plans perfectly, and his forceful business style has seen much success. As Sun Tzu said, "The epitome of strategy isn't winning every battle, but winning without fighting." - likewise, Alexander prefers to arrive at a meeting with the result he wants already secured through the positioning and pressure his the company can provide. Personally he is reasonably skilful, speaking fluent English, Portuguese and Russian, with passable French and German, and he excels in planning and logistics. If rumours are to be believed he also has a fair few other, even more dangerous, skills, but none of his underlings are stupid enough to enquire too deeply into their boss's past

Wealth: 85.4(+20.25/turn net) [-7 to Nu-Eyes pending]

Pull: 10.75(+1.0/turn)

Regions: 98

Agents:

Djeff Kawloon, Head of Asian Operations: Grit 0, Guile 1, Acumen 3

Lysteria Plint: Grit 3, Guile -1, Acumen -2

Puppet Corporations:

[Oil & Gas Co: +0.5 Wealth/turn]

[Farms United: +1.5 Wealth/turn]

[Heavy Metal Co: +0.25 Wealth /turn, +1 to construction rolls]

[Africa-Asia Connect: +2 Wealth\turn so long as your Africa HQ and Asia HQ remain intact]

[Defensible Corporate Structures: can be deployed to regions to keep control

[West African Power: +0.5 Pull\turn, +1.5 wealth\turn

[BioGrowth Bangkok: +0.3 Wealth\turn, +2 to R&D relating to biology, genetics, or biological engineering]

[Loxly Locks and Lots: +2.5 Wealth\turn from international trade]

[Mexican Oil & Power: +1.0 Wealth\turn, allows you to extort Mexican regions and more easily bring them into compliance with your Syndicate]

[South East Asian Arms: +1 Wealth\turn, can destabilize any region by being told to sell arms there at discount prices for -0.2 wealth\turn]

[Improved Tax Shelter] Courtesy of the Ambassador Foundation. +2.0 Wealth /turn

Assets:

[Pistols]

[Subaquatic Rig]

[Private Soldiers]

[Deep Sea Lab][Stealth Subs+][Underwater Countermeasures]

[Bioscanners]

[RPGs]

Personnel: 17

Solvency: 75%

Heat: 0%

Projects:

DMW's Lab[Perimeter Defense+][Point Defense+] [2/6] (on hold unless I get contracted again)

Significant Properties:

[Moscow Centre][HQ][Emergency Response Teams][Bioscanner Sentries]

[Dark Continent Branch Office][HQ: Africa][Bioscanner Sentries]

[Bangkok Rounder][HQ: Asia][Emergency Response Teams]

[The Panama Canal][HQ: Central America][Bioscanner Sentries]

[Gulf Coast Big Realty Towers][HQ: North America]

Planning and Execution:

+5-25 to any action you've spent an earlier action preparing (depending on how well the other roll went).

Checkered Past:

You're a deadlier man than you appear, and that can put some people on edge. -5 to gaining new Agents/

Growing Stronger:

+10 to extract raw resources/create facilities to do so, +5 to Expansion.

20th Century Mindset:

You haven't exactly gotten with the "cyberware, katanas, and trench-coats" vibe. -10 to researching futuristic technologies.

Technology:

[Agriculture II] [Heavy Industry II] [Advanced Oil Drilling I][Mineralogy I][Agriculture: GMOs][Accounting II: Self-Serve Spreadsheeting][Bioscanners]>>16996

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fc4387 No.17003

Dice rollRolled 23 (1d100)

>>16972

Agent Name: Jeremy Phorcys

Agent Fluff: Life in this new world is in a never ending flux. Corporations form, rise, and fall like waves. Under the cover of the sea however, structures stand eternal. Phorcys was born into the world beneath the waves, his parents both highly accomplished scientists in their own rights. His mother was a leading researcher in bioengineering in relation to marine animals.

Perhaps it was due to this that Phorcys is more comfortable under water. From a young age, he was scuba diving and engaged in spots in the sea. After a stint in college studying cybernetics and bioengineering, Jeremy enlisted in the US Navy. Shifted into their R&D division, he developed a number of technologies that proved too innovative for them. Discharged, Jeremy started a small company dedicated to his ideas. With funds running low, he is force to sell his research to fund his ideas.

–Grit:[1]

Action-y business.

–Guile:[1]

Espionage-y business.

–Acumen:[3]

Business-y business.

Lair: [Deep Sea Lab][Self Sustaining][Underwater Countermeasures][Stealth Subs+][Underwater Countermeasures][Bio-medical Wing+++]

Technologies: [Self Sustaining Bio-Generated Flourocarbons]

Assets: [Construction Submarines]

Wealth: [19.8+2.7/turn]

[Aquatic Researcher]

You may use your action to research. +5 on R&D rolls you make towards researching anything aquatic

>Action

Loading the fluorocarbon tanks of a Stealth Subs, Phorcys arms his ex-military men with the loaned weaponry from RAW. He makes a mental note to begin the production of weaponry, some kind that would be able to fire underwater. Filing it away in the recesses of his mind, he takes a seat in the pilot's chair. One of the backers of the sealab needs help with his petty corporate warfare, no doubt hoping to make a few extra bucks to add to his already massive fortune. Spitting onto the grate floor, Phorcys drops the sub into the dark waters beneath the sealab. Twenty men are crowded into the cargo bay of the sub, with four other subs following behind it.

The five shark-like subs cut northeast, passing through the wall of bubbles that hold in the livestock(bubble nets are real things, I swear) Curious fish make to follow the ships out, only to be rebuffed by the impenetrable fencing. Flipping on the thermals and radar holograms, the pod locks onto its target.

An hour passes in relative silence, the only sounds that of the biodiesel engines. Phorcys sends out a muted blip to the other ships, coded to mimic dolphin chatter to any listener. The submarines glide to a halt, and release their hatches. Dressed in close fitting nanoweave wetsuits, the men suck down the orange fluorocarbon from the nipple in their helmet. A snap of the head disconnects the hoses from the bases of their helmets, the small tanks mounted on the sides of the helmets enough for the return trip if things go bad. Twenty one men drop through the manhole sixes hole on the belly of the sub, water rippling as they pass through. The air pressure in the sub keeps the water from surging in, an age old phenomenon.

Engaging the expandable flippers, the horde of private soldiers heads for their target.

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fc4387 No.17013

>>16991

Go right ahead. Let me know if you need a budget for a training facility.

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fc4387 No.17019

Dice rollRolled 14 (1d100)

>>17013

A training facility probably be a pretty good idea. And not just for me. Your other agents look like they could use a bit of time in the gym or on the range.

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fc4387 No.17061

Dice rollRolled 39, 55, 51, 51, 1 = 197 (5d100)

[The Ambassador Foundation]

Syndicate Fluff: The Ambassador Foundation was established in 1991 following the collapse of the Soviet Union by a group of former Thatcherites looking to exploit several tax-evasion loopholes in the tax code of the United States. Since then, the foundation has grown to considerable size and prestige to the point of assuming the nominal “big dog” status as both a non-profit and corporate nexus. This makes the foundation extremely insidious insofar as maintaining a public image, but also maintaining the legitimacy of states where it operates. The Foundation, as one might suspect, is malevolent: it ships arms, topples democratic goverments, and maintains a debris ring of corporations and states that serve to fuel whatever goal it seems to have. Unfortunately, the beneficent goals the foundation once had are no longer, and the individuals joining the foundation now see it as a viable career option after or before they join public office. The Foundation's stock-and-trade is democratic overthrow and "development preparation" – an admixture of terrorism, armed overthrow, and extractivism.

Colour: Light Blue

Chairman Name: Samantha Debourd

Chairman Fluff: Samantha Debourd is the current acting chairwoman of the foundation. Though a social reformer during her youth and the anti-war movements of the early 2040s, Samantha has since turned heel into a greedy narcissist after being hired by the foundation. Unfortunately for the world, Samantha also seems to have retained many of her insights about the lower classes – this makes her insidious insofar as operating in strife-torn areas or managing public dissent.

Grit:[2] Action-y business.

Guile:[2] Espionage-y business.

Acumen:[1] Business-y business.

Wealth: 37.2 (+14.3/turn)[+9 from Tax Shelters]

Pull: 2 (+1.25/turn)[+.25]

Regions: 53

Agents: Orange: Grit -1, Guile 5, Acumen -2

Puppet Corporations:

[AMB Aide: -1% Heat/turn, -0.5Wealth/turn]

[AMB Shipping, Africa]

[AMB Public Relations PMC: +1Wealth\turn]

[AMB Financial: +1 Wealth\turn from Tax Shelters for both parties]

[Guinness: -1 Wealth\turn]

Assets: [Pistols][Assault Rifles][Lobbyists & Paper Pushers][Sonic Suppressor Tanks][??? Asset][Private Soldiers][Humvees][Body Armour++]

Personnel: 15

Solvency/Stability: 75%

Heat: 0%

Projects: [Propaganda II: Subliminal Messages, 3 Wealth][Improved Tax Shelters: Pilot Program, Wealth 3]

Significant Properties:

[The Ambassador Campus, London][Ambassador Afriqa][HQ: Africa]

[Ambassador Compound India][HQ: India]

[AntiRiot Systems++]

[Midlands Synergies: Nuclear Power for most of Britain, +0.25 pull\turn]

[Guinness Prime: +2 Wealth\turn, an additional +1 Wealth\turn when the world is particularly depressed or/And Irish]

[Guinness Palais][HQ: Ireland][Perimeter Defense+][Point Defense+]

Technology: [Propaganda II] [Accounting I] [Crowd Control III] [Improved Tax Shelters]

Tax Shelters:

[Resource Alliance Worldwide, +2/+2 [+1] Wealth/turn

[Laserian Industries: +2/+2 [+1] Wealth/turn

[Øivind-Kurosawa; +2/+2 [+1]] Wealth/turn

Experienced Operative: You know the ins and outs of activism–and how to shut it down. +10 to any rolls involving shutting down "concerned citizens" or fellow corporations' demonstrations.

Old Peacenik: Your former career can be brought up at inconvenient times, and you made enemies amongst the Old Guard and Powers That Be alike. Your Agent actions in territories adjacent to or within territory controlled by these powers -5 your roll, because they've got an eye out for you.

Tax Free, for a Fee: You can establish tax shelters for other Syndicates. This generates a mutual +1Wealth\+1Wealth.

Rotten to the Core: It's startlingly easy for investigative journalists to dig up dirt on you. Vulnerable to heat via publicity of your money-making affairs.

———

[Actions]

1.[CEO][Expansion; India]

2.[Develop Media Apparatus]

3.[Production: Sonic Suppressor Tanks for Laserian]

4.[R&D][Propaganda III][2/20]

5.[Agent][Develop Anti-Infiltration Tactics]

———

1. Samantha is India today. "It smells like shit, but the smell of money makes it all worth it. EWW DON'T FUCKING TOUCH ME YOU FUCKING URCHIN GOD. Gross." [Lobby for control over India]

2. Ambassador has been gobbling up every single non-profit news agency it can find in order to develop a media apparatus. It wants to be on the air, and the current gap in media is…ripe. [Develop Media Apparatus, BUY EVERYTHING][Spend 10 currency, 2 pull][Propaganda II?]

3. In something of a change of pace, Ambassador has taken to producing [Sonic Suppressor Tanks]. [Produce Suppressor Tanks for Laserian]

4. R&D is working on catching – creepily catchy – jingles. The team feels really very confident about this. [Propaganda III][2/20]

Agent [Counter Espionage: 3/10]

5. [Agent] "You know, I don't even know why I bother sometimes…" [Develop Anti-Infiltration Tactics][Guile 5][Counter Espionage I][3/10]

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fc4387 No.17105

Dice rollRolled 53, 16, 33, 95, 83 = 280 (5d100)

>>16972

Syndicate Name: Genesis Bio-medical

Syndicate Fluff: Welcome to Genesis Bio-Medical. Creator of many of the miracle drugs that now make much of the known world free of dangerous diseases today. What you may not know is the history of Genesis. Created by a group of German immigrants in a void left in the medical business after the collapse of the market. Taking the pieces Genesis was built up into what it is today. Enough time has been wasted, welcome Professor, and have a good day.

Colour: Orange

Starting City/Region: East coast of America

Chairman Name: Wilhelm von Schlangenbaum

–Grit:[1]

Action-y business.

–Guile:[2]

Espionage-y business.

–Acumen:[2]

Business-y business.

Chairman Fluff:

Wilhelm is the grandson of the original chairman of the company, Winston von Schlangenbaum. A genius man and formerly a scientist for the company. After the recent loss of the last chairman due to mysterious circumstances Wilhelm has taken the mantle and chosen to show his genius can be applied to the market.

Wealth: 51.5(+5.2/turn)

Pull: 16.0(+.5/turn)

Regions: 1

Agents: Janet Dekari: Grit 2, Guile 3, Acumen 2;

Puppet Corporations: [Big Pharma Inc: +0.5 Wealth/turn] [Totally Legit Corp: +1 Wealth/turn, acts as a front–can absorb up to 5% Heat. After you divert 5% incoming Heat to TLC, it will lose 1% Heat a turn. Once it has reached 0%, you’ll be able to divert Heat again.] [Eden Health Federation: CDC Corp, +0.2 Wealth\turn]

Assets: [Pistols] [Tear Gas] [Stroke LSD] [Psychotropic Gas][Omni-Vaccine] ["Truth" Serum]

Personnel: 21

Solvency: 68%

Heat: 0%

Projects: [Medicine V: So You Want To Live Forever? Wealth 11], [Accounting II: Self-Serve Spreadsheets] [3/10] [Counter Espionage I: Retinal Scanners, wealth 4]

Significant Properties: [HQ] [EHF South America][CDC HQ: South America][EHF Africa][CDC HQ: Afica]

Science as Usual:

Your experience in the field allows you to personally complete Projects, rather than using an R&D slot to do so.

Mysterious Circumstances:

Sometimes people in your way disappear–people in your own organization. -5 to attempts to recruit new agents

Future Drugs:

People love getting healthy. Also, fucked up. +3 Wealth every time you finish a new Pharmaceutical or Narcotics project as people rush to have the latest thing.

Future Bugs:

Disease is manufactured, engineered, and sold to the highest bidder–the Powers That Be may tap you to take care of any manner of issues. They'll compensate you, of course, but refusing the call may raise your heat. After all, in the year 207X, there is only business–the CDC is defunct.

Technology:

[Medicine IV] [Narcotics IV] [Accounting II]

1&4. Begin Project Truth.

2&3. Expand our holdings in South America and Africa.

5. Have Agent Janet contact the Powers That Be, this will interest them more than it does me.

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fc4387 No.17150

Dice rollRolled 87, 81, 88 = 256 (3d100)

>>16996

Valleyguy in absentio defensive roll against Hostile Takeover Attempt.

>Lowest to lowest

>Highest to highest

>Middest to middest, etc

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fc4387 No.17154

Dice rollRolled 9, 3 = 12 (2d10)

Operative

>>???

Relative Strength

>>[5/5]

Loud?

>>[N]

Advantage

>>[Highly Advantaged]

Guile

>>+1

The convoy of black hover-cars approached the perimeter. Extra security detail was out in force, guns bristling, but their papers would check out at the gate.

Mooks checked their gear and secured the packages as the Operative rolled down the window to talk to the guard on duty, who'd halted the convoy right outside the garage entrance.

>+1 from Guile (1st roll)

>+1 because damn a lot of runs these days we ought to be on our toes (2nd roll)

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fc4387 No.17156

>>17150

Oh ffs

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fc4387 No.17157

Dice rollRolled 6, 6 = 12 (2d10)

Operative

>>???

Relative Strength

>>[5/5]

Loud?

>>[Y]

Advantage

>>[Highly Advantaged]

Grit

>>+3

The Operative confirms the legitimacy of the convoy's credentials and they're flagged in, where they make their way to four corners of the building's parking substructure.

The teams get to work while the Operative makes for the elevator, pulling their assault rifle out of their trench coat and punching the button for the 17th story.

Elevator doors ding open, a patrol of guards making their way down the hallway raises their guns as the Operative raises theirs.

>+3 from Grit (1st Roll)

>+1 from On Edged (2nd Roll)

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fc4387 No.17160

Dice rollRolled 10, 4, 3, 2 = 19 (4d10)

Operative

>>Sarah Wu

Relative Strength

>>[5/5]

Loud?

>>[Y]

Advantage

>>[Highly Advantaged]

Grit

>>+3

"TAKING HEAVY FIRE IN THE EXECUTIVE-LEVEL BUSINESS FLOOR! ALL UNITS RESPOND, SAY AGAIN, ALL UNITS TO THE 17TH FLOOR GOGOGO!"

The squad is a fine red mist or crawling away in seconds, and the Operative punches out the glass door to the cubicle farm ignoring the ID scanner completely. Gun raised, the Operative proceeds to take corners and move in for the closed-network server on this floor that houses data on illicit dealings.

Cameras in the server room positively ID Sarah Wu before she offhandedly puts a bullet in them while opening the console. All credentials were locked out but she has the analogue method of just stripping hard storage from the servers. Slinging them into bags, she makes her way back for the elevator shafts.

If she's timed it right, she'll hitch a ride down the cables as response teams take the express ones to her level, bypassing them completely.

>+3 from Grit (1st Roll)

>+1 from High Alert (2nd Roll)

Meanwhile, the guards from earlier outside have put two-and-two together and descended into the garage, discharging their weapons wildly at Wu's mooks still trying to set up explosives. The less technically competent ones draw and fire while the others keep to their work.

>-1 from Incompetent Mooks (3rd Roll)

>+/-0 from thugs (4th Roll)

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fc4387 No.17161

Dice rollRolled 1, 8, 8 = 17 (3d10)

Operative

>>Sarah Wu

Relative Strength

>>[5/5]

Loud?

>>[Y]

Advantage

>>[Highly Advantaged]

Grit

>>+3

Sarah expertly zips down the cables connected to an elevator frozen by the alarm. She even puts a few shots into the quick response elevator as she's on her way down.

Meanwhile, gridlock in the garage has slowed but not stopped priming of the explosives. Things are about to get ugly.

Sarah Wu pulls open the elevator doors with her hands, and acquires some targets.

>+3 from Grit (1st Roll)

>+/-0 from thugs (2nd Roll)

>-1 from indept mooks to prep the bombs (3rd Roll)

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fc4387 No.17163

Dice rollRolled 6, 5 = 11 (2d10)

Operative

>>Sarah Wu

Relative Strength

>>[4/5]

Loud?

>>[Y]

Advantage

>>[Highly Advantaged]

Grit

>>+3

Sarah is forced behind a convoy vehicle in a hail of enemy fire, a few bullets scoring grazing blows on her as she fails to hit her targets. The enemy got lucky, this time.

Meanwhile, the mooks have done something useful and the whole damn place is rigged to blow. Now, to pack into the cars and get out of here.

Clambering into shotgun, Sarah gives the command.

"Fucking DRIVE!" Leaning out the window she sprays bullets into the vehicles and foes before her–the convoy is converging from 4 vectors to ram into the impromptu barricade.

>+1 from Grit 3 (1st Roll)

>+/-0 (2nd Roll)

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fc4387 No.17166

Operative

>>Sarah Wu

Relative Strength

>>[4/5]

Loud?

>>[Y]

Advantage

>>[Highly Advantaged]

Grit

>>+3

Wu's driver runs their hovercar right over the hood of guard car and crushes it into the pavement as she guns down the startled thugs who try desperately to roll out of the way. A mook drops a grenade out the side of his car as they exit, blowing up a vehicle and leaving the wreckage blocking the path of their would-be pursuers.

Then, clear from the site, Sarah flips the trigger. Giant explosions rip through the base of the building and structural damage begins to take hold. The building doesn't collapse, completely, but it is evacuated.

P.K.C

-1 Personnel from gun-battles

-15% Solvency

[P.K.C ShIza Tower][HQ]>>[P.K.C ShIza Tower][HQ][Damaged]

>You will need to spend an action repairing this HQ to expand in Europe effectively or defend the regions you own on the continent

>If you lose your last HQ, you're history

Sarah Wu

+5% Heat from Terrorist Action

>>gain character sheet segment Heat: 5%

-2 Wealth from Cost of Explosives

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fc4387 No.17169

Dice rollRolled 2, 2, 8 = 12 (3d10)

Operative

>>???

Relative Strength

>>[5/5]

Loud?

>>[Y]

Advantage

>>[Highly Advantaged]

Grit

>>~

Laser tanks freely rumble down the road directly at the damaged building. They didn't anticipate so much of their job already being done for them as evacuation procedures are only halfway through. Their intent is to decimate the surrounding area to send a message–P.K.C is closed for business, personally.

What security forces haven't fled and are backed up against the building fight as a matter of survival.

Josef Werchznste himself steps out of the front door of the lobby, RPG slung over his shoulder, and indicate his erect cock's outline through his business suit pants with his middle finger. He's also last standing.

"COME UND GET MEIN BRAUGHTWURST, FAGGUET!" he screams.

>+5 from LASER TANKS (1st Roll)

>They have no anti-tank so -1, but they're Last Standing so +2 for a total of +1.(2nd Roll)

>+2 from Grit, +2 from Last Standing (3rd Roll)

>>(the better of 2/3 will be taken)

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fc4387 No.17170

Dice rollRolled 2, 5, 7 = 14 (3d10)

Operative

>>???

Relative Strength

>>[4/5]

Loud?

>>[Y]

Advantage

>>[Highly Advantaged]

Grit

>>~

Josef Werchznste, intent on going down in a blaze of glory, fires his RPG into a skybridge's support strut.

Dozens of civilians and many piles of metal fall down upon the laser tanks, crushing one of them and hampering the forward progress of the others.

The laser tanks manage to do plenty of damage to the common mooks, who score mere cosmetic shots against their foes. A few of them manage to detonate cars parked along the road to retard the laser tanks progress, however.

>+5 from LASER TANKS (1st Roll)

>+1 from thugs, wavering (2nd Roll)

>+2 from Grit, +2 from Last Standing (3rd Roll)

>>better of 2/3 will be taken

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fc4387 No.17171

Dice rollRolled 2, 1 = 3 (2d10)

Operative

>>???

Relative Strength

>>[3/5]

Loud?

>>[Y]

Advantage

>>[Highly Advantaged]

Grit

>>~

Josef continues to acquit himself well and manages to score a vital blow on a laser tank's treads, immobilizing it.

The thugs are torn through by beam after beam of lasers. Those who survive are actively attempting to flee, and are out of tricks to slow the progress of the tanks.

>+5 from LASER TANKS (1st Roll)

>+4 from Josef Overall (2nd Roll)

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fc4387 No.17172

Dice rollRolled 3, 6 = 9 (2d10)

Operative

>>???

Relative Strength

>>[3/5]

Loud?

>>[Y]

Advantage

>>[Highly Advantaged]

Grit

>>~

Laser beams arc through the building behind Josef and debris falls, impacting him. His leg is cut open, his vision blurred with dust. He's only got one rocket propelled grenade left. Crouched behind a fallen pillar of what was once his corporate stronghold, he steels himself for a final hurrah as his world tumbles down behind him.

The laser tank commander ensures the tactical withdrawal of his immobilized unit as he directs his personal unit's gunner to open fire on Josef's position. The concrete and metal between him and the gun won't last but seconds.

>+5 from LASER TANKS (1st Roll)

>+4 from Josef Overall (2nd Roll)

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fc4387 No.17173

File: 1448753654736.jpg (32.45 KB,480x480,1:1,1419733148058.jpg)

Dice rollRolled 34, 66 = 100 (2d100)

>>17169

>>17170

>>17171

>>17172

>these fucking rolls

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fc4387 No.17174

Dice rollRolled 7, 2 = 9 (2d10)

Operative

>>???

Relative Strength

>>[2/5]

Loud?

>>[Y]

Advantage

>>[Highly Advantaged]

Grit

>>~

Three arcs of laser fire cut across vital segments of the HQ above. The commander's tank shoots into the pillar–concrete flies, vapors escape, metal turns red hot, and the barrier crumbles in half.

Just as Josef rolls out from behind his cover and puts an RPG right into the front of the tank's barrel. The delicate heating equipment is irreparably damaged, and while the tank's crew and mobility remains intact, it won't be able to fire the rest of the engagement.

>+5 from LASER TANKS (1st Roll)

>+3 from Josef Overall (+2 /+2/-1 from no more anti-tank) (2nd Roll)

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fc4387 No.17176

Operative

>>???

Relative Strength

>>[2/5]

Loud?

>>[Y]

Advantage

>>[Highly Advantaged]

Grit

>>~

The immobilized tank's cannon wheels about just in time and in a blaze of laser-light slices Josef cleanly in half, cauterizing both ends of his corpse as they strike the ground. Above him the center of his operations crumble with his death.

It's over. Dust flies, people scream, buildings collapse. A huge military-grade assault carried out in broad daylight as the five tanks are escourted by hover car convoy, the immobilized unit being towed behind a large truck as the others fan out to defend themselves en route to the Autobahn.

P.K.C

>Your final HQ destroyed and your chairman slain, your Syndicate dissolves

Professor Laser

+5% Heat (+1% for 6 from Heel) because OH LOOK, A GIANT ATTACK CARRIED OUT WITH LASER WEAPONRY. WHO COULD BE BEHIND THIS CATASTROPHE???

>Open Season

Bidding will soon begin on all remaining P.K.C property/corps/regions. Old Guard will get first dibs, followed by those who share a border (for regions), followed by everyone else.

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fc4387 No.17177

>>16976

Syndicate Name: Laserian Industries

Syndicate Fluff: Laserian Industries specializes in the fine field of energy, lasers, holograms, lasers, wireless technology, and of course, lasers.

Created when not so world famous evil genius and Mastermind PROFESSOR LASER decided to retire after a long life of scheming and plotting to take up work in buesiness. In truth, he was never actually good at the espionage and sneaky stuff, but he was an excellent scientist. His efforts did not go unrewarded and he earned a sizeable base, loyal workers, scientists, and money, which will make a fine basis for his new business.

Colour:

Starting City/Region:

Chairman Name:

Professor Maximilian E. Ville

–Grit:[1]

Action-y business.

–Guile:[0]

Espionage-y business.

–Acumen:[4]

Business-y business.

Chairman Fluff:

Known in most circles as "Professor Evil" he is a genius at all things electromagnetic, particularly lasers, with which he proudly armed all his evil minions and soldiers with during his time as an evil genius. Now aged and seeking to relax from the business, he's looking to transform his evil organization from world domination to business and commodity sales, hoping to make a profit from his advanced technology and science.

Wealth: 51.4(+9.7/turn)

Pull: 11(+.5/turn)

Regions: 17

Agents:

Assets: [Laser Pistols] [Laser Rifles] [Vehicle Mounted Laser Array of Terrifying Capacity] [Faulty Laser Rifles]

>[Personal Laser Armor] (Discrete) +3 to GRIT challenges, while rendering Guile and Acumen challenges impossible to complete.

Personnel: 37

Solvency: 75%

Heat: 9.5%

Projects:

Significant Properties: [Player Named Headquarters]

Genius, Evil Mind:

Can help finish weapons Projects instead of using an R&D slot, gets a +15 to doing so.

Literally A Villain:

Anytime something gets slagged with lasers you take an extra 1% of Heat because, oh gee, who did the evil thing with lasers? Maybe it was PROFESSOR LASER!

Laser Sharp, Laser Smooth:

Mass fabrication comes easily to you, what with all the lasers and whatnot–+10 to manufacturing Assets for yourself or others.

One Note:

-3 to researching non-laser technology.

Technology:

[LASERS III] [Laser Rifles III] [Advanced Laser Rifles] [Accounting I] [Mad Science I] [Solid Holograms] [Stabilized Holographic Barriers]

Minions

>Shashka Jolnyov: rit 3, Guile 5, Acumen -1 [Uncanny Dodge](has a 50\50 chance to Cheat Death or Serious Injury)

Projects:

Companies:

[Lasers Limited: +10 to all LASER RELATED RESEARCH]

[Australian LIGHT and POWER: +1.5 Wealth/turn, allows you to more effectively extort your Australian territories into compliance with your schemes]

[PRO4S3R'S LASER TAG!: +1.5 Wealth\turn, can store up to 5% Heat–after it reaches 5% Heat, it cools down to 0% over 5 turns, until which time it can take on no more heat]

[Laser 3Y3s: +0.2 Wealth\turn, reduces your heat -0.5%\turn as long as your heat is below 25%]

[Laserian Animations: produces the Professor Laser show! Cash-cow, ever waiting to be milked]

>Currently stores: 5 Heat

New Factories [3/8]

[Thermal Rounds] [6/10]

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fc4387 No.17182

File: 1448755878390-0.png (3.33 MB,5616x2160,13:5,MUP.png)

File: 1448755878406-1.jpg (1.12 MB,888x442,444:221,auction.jpg)

>>Syndicate Auction

P.K.C Asset Liquidation

The Old Guard have rigged the system to their benefit. They have acquired

>2nd pic related

regions at under-market-value and passed on all other P.K.C holdings.

The price of 0.5 Wealth\region will be offered to Øivind-Kurosawa Conglomerate due to sharing a land border, for the purposes of "stability." Any regions they pass on will be open to bidding.

An amount of [Assault Rifles] is up for bidding. The price starts at 1 Wealth.

Knowledge of [Narcotics II] is up for bidding. The price starts at 3 Wealth.

Knowledge of [Ballistics I] is up for bidding. The price starts at 1 Wealth.

Knowledge of [Black Marketeering I] is up for bidding, but largely useless to those not invested in the criminal underworld already. The price starts at 1 Wealth.

The project [Ballistics II: Self Aiming Sights, 4 Wealth], is up for bidding. The price starts at 3 Wealth.

>IMPORTANT

Make all your bids next turn as free actions!

>Make all your bids next turn as free actions!

There may be several rounds of bidding!

>There may be several rounds of bidding!

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fc4387 No.17184

>>17182

For the price of 15 [Wealth], we at O-K will purchase all of the territory not claimed by the Old Guard. They'll be driven out of Europe soon enough.

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fc4387 No.17187

>>17182

[Assault Rifles], at 1 Wealth

[[Test]]

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fc4387 No.17189

>>17182

[Assault Rifles] at 4 wealth

[Ballistics II: Self Aiming Sights, 4 Wealth] at 5 wealth

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fc4387 No.17190

>>17182

[Ambassador]

[Ballistics I] 1 Wealth.

[Narcotics II] 3 Wealth.

[Black Marketeering I] 1 Wealth.

[Ballistics II: Self Aiming Sights, 4 Wealth] 6 wealth

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fc4387 No.17191

>>17190

[AMB retracts]

[Ballistics I] 1 Wealth.

[Ballistics II: Self Aiming Sights, 4 Wealth] 6 wealth

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fc4387 No.17192

>>17189

Assault Rifles, 5 Wealth

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fc4387 No.17194

Dice rollRolled 91 (1d100)

>>16976

Free-Agent

Syndicate: Whoever is paying me at the time.

Agent Name: Sarah Wu

Agent Fluff: A prior service member in the american army Sarah was discharged when she lost an arm, and both legs in an IED explosion, with the advent of cybernetics she saved up her money and severance pay and replaced her missing limbs and has begun to hire out her services as a mercenary or assassin depending on the requirements of the job. Having a bit of success with bodyguard missions she used the pay to buy this abandoned oil rig and has begun turning it into her base of operations. If asked she'd say her favorite jobs would be search and retrieval of personnel, quick, simple, but has that added thrill of everything going FUBAR and it getting real fun.

Starting Region: Abandoned Oil Rig off the coast of iceland

Stats:

>Grit: 3

>Guile: 1

>Acumen: 1

>Wealth: 17

[Bonds of Patriots]

You saw things that will never leave you, and you shared it alongside others. You were discharged, but your comrades in arms did not forget you, and now they are running the show. The Powers That Be are more willing to turn a blind eye to your activities–but orders are orders, and they won't hesitate to open fire if you find yourselves on opposite ends of a conflict.

Grit-up [6/20]

>Technology:

[Ballistics I]

[Black Market I]

1. utilize data from P.K.C. to create an underground criminal network [Ascend to Syndicate]

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fc4387 No.17197

>>17192

Retracting bid.

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fc4387 No.17201

>>17182

Will be bidding when I get home ~30mins

Also, there aren't words for how cross I am about the triple 80s valley got

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fc4387 No.17235

>>17182

RAW Bids

[Assault Rifles] 2 Wealth

[Ballistics I] + [Ballistics II: Self Aiming Sights, 4 Wealth] 8 Wealth

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fc4387 No.17240

>>17235

Amend to 5 for Assault Rifles

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fc4387 No.17256

test

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