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/builders/ - Hero and Nation Builders!

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The King Is Dead; Long Live The King!

File: 1426281291951.png (3.82 MB,3400x2800,17:14,galaxy.png)

ef8d36 No.598 [Open thread]

Galactic Civilization builder yo.

Expand from your tiny little planet in your tiny little system and take over the galaxy. Military, Economics, Culture, whatever you desire is yours. Or piggyback off of someone else's success until they're no longer useful. The Choice is yours.



Fill this out
>Nation Name:
>Nation Color:
>Nation Location:
>Nation Fluff:

Do not touch what is below unless told
>Nation Population: 7 Billion
>Nation Food Supply: Adequate
Post too long. Click here to view the full text.
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ef8d36 No.698

File: 1426439109484.jpg (6.19 KB,284x177,284:177,Spook.jpg)

>>621

>Nation Name: The Harvest Fleet

>Nation Color: Lime Green
>Nation Location: Fringes of Perseus
>Nation Fluff: Little is known of the Harvest Fleet, as few to encounter them live to tell about it. The "Harvesters", as they're called, are pale, with shrunken skin, and are never seen out of heavy masks and equipment, covered in tubes and hydraulics. What can been seen however, is the glowing of their pale blue eyes, shining from out of their lenses. The Harvest Fleet has no "home-planet", so to speak. Instead, they travel from planet to planet, stripping them of all life and resources. This is used to fuel the the great harvest fleet, and expand on it, but never stopping or colonizing. They leave every planet they visit a barren wasteland. The Fleet is highly militarized, and while every member has duties aside, every member is first and foremost a soldier. No sacrifice is too heavy, no price too high. It's better to die in service to the fleet, then live.

>Nation Population: 7 Billion

>Nation Food Supply: Adequate
>Nation Military Fleets: None
>Nation Ground Forces: None
>Nation Tech: None
>Nation Minerals: None
>Nation Bonus:
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ef8d36 No.939

>Nation Name: Anima
>Nation Color: red-orange and dark green
>Nation Location: within Caina Sagittarius
>Nation Fluff: The history of Anima is a long one, though hazy due to Anima's lack of consistent written structure before the rise of Redwall Abbey. When the first monoliths were found in the Age of Matthias, Anima made the choice to pour most of their research time into taking to the stars, among other things. Due to basing their research on the monoliths, though they have managed to make magnetic weapons, quantum-entanglement communication, spaceplanes, and even ONE working Alcubierre drive (placed on their lone capital ship, ANM Matthias), they never developed computers, plastic, gunpowder, or even the radio. Their military, in its attempts to keep its history alive, leaves a bit to be desired and can often look a bit strange. Its Gauss weaponry look more like crossbows than rifles, their higher-ups still carry swords, and their armor looks as though it were plate. Where it lacks in military, it more than makes up in its culture. Its people are heavily obsessed to their past, and have an almost fanatical devotion to the creatures shown on the monoliths. The beasts of Anima, under the Great General, the High Lord Matthias VIII, take to the stars to find life and, hopefully, find their precursors.

Do not touch what is below unless told
>Nation Population: 7 Billion
>Nation Food Supply: Adequate
>Nation Military Fleets: None
>Nation Ground Forces: None
>Nation Tech: None
>Nation Minerals: None
>Nation Bonus: Will be given based on fluff, if fluff is shit so too will the bonus be
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ef8d36 No.940

File: 1427070517521.gif (30.96 KB,356x225,356:225,Abbey.gif)

>>939
A pic for the nation
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ef8d36 No.5288

>>598

Room for another?

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ef8d36 No.5325

>>5288

Game is dead you dumbfuck

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File: 1435346435927.jpg (429.45 KB,1280x720,16:9,Bearer.jpg)

e50e1a No.5137 [Open thread]

Psst.

Psst! 'Ey!

You one'a th' loonies, then? Naw?

Well, 'at's good, 'at's real good…

Now, I'm 'yer newest pal, Trusty Patches. 'Ere's a little form for 'ya t' fill out…

Finish that up, an' I'll point 'yer towards some right good treasure!

Nyahaha! Nyahahahaha…

>Name:

>Race: (Human, Elf, Dwarf, Halfling, Orc, any crossbreed or a race of your own design approved by me. What you decide to be depends on where you start out.)

>Token: (Something close to you. Holding onto it keeps you sane. Bad things happen to those who lose their tokens.)

>Fluff: (What ARE you? Are you a cleric, coming to assist a chapter in purging the lands of corruption? Are you a thief, stealing from those well-off to line your own purse? Are you a wandering warrior, selling your sword to the highest bidder?)

DON'T FILL OUT BELOW

>Health: Fine

>Equipment: (What you're currently wearing or using.)

>Inventory: (What you have, but don't have equipped.)

>Bonus:

…Oh?

'Yer noggin's a bit whacked up? Don't quite remember 'yer homeland, 'en?

Let me refresh 'yer memory…

Off in th' north's th' icy nation'a Hierglan. Right stiff fuckers, them, can't take a joke. Humans, mostly, heard tell of elves and the like being prosecuted. Rumor says their capital city's built right on top'a th' portal t' th' Abyss itself! But 'at can't be right, can it?

On th' western part of th' globe's Arnuhr. Traders, merchants, politicians, slimey littlePost too long. Click here to view the full text.

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e50e1a No.5229

Dice rollRolled 71, 1 = 72 (2d100)

>Name:Lyra the Accursed

>Race: Human

>Token: Demonic Tome

>Fluff: Lyra was once a promising cleric within the order. Until she tried to heal a fellow knight that was near death. But Lyra made a mistake when she tried to find the remedy to the dying knight but instead she found a demonic tome which promised a cure. When she read from it the knight died then he awoke with inhuman vigour and a bloodthirsty cry. So Lyra ran away to the cold north and became a rouge healer with the tome in hand

DON'T FILL OUT BELOW

>Health: Fine

>Equipment: Clerics Robe (Blue and White), Clerics Catalyst (Brass)

>Inventory: Demonic Tome (Token), Healing Powders, & Coin Pouch [2 GP]

>Bonus: [Temptation] The tome gnaws at your mind, pleading with you to read it. It claims, through voices you can just barely hear in the night, that it has power unimaginable… But the cost is your soul, your humanity, everything that makes you, you.

I'm buying this

[Magical Tome: 10 GP][Magical Focus: 5 GP][Winter Clothing: 3 GP]

1-2 Look for the unaffected and let them know that I'll help

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e50e1a No.5230

Dice rollRolled 70, 26 = 96 (2d100)

>>5220

>Name: Jova Fuego

>Race: Human

>Token: Shiny Gem

>Fluff: What am I? You gotta ask yourself, what rules this world? Darkness. Darkness conceals, darkness corrupts, darkness kills, darkness deceives. What is the enemy of darkness? Fire. Fire reveals, fire inspires passion, fire ignites emotion, fire knows no master nor thrall. What am I? I'm the firestarter.

>Equipment: Pyromancy Cinder, Robe (Red)

>Inventory: Shiny Gem (Token), Charred Book (Pyromancy Spells: Fireball, Combustion)

>Bonus: [Light Up the Night] The world is drenched in dark, being smothered in its cradle by darkness's foul stench. You plan to change that. +10 to burning evil with fire.

1/2 - Right, the plan is simple then. Time to lighten up this town a little, get the fires of joy and purity stoked. I just need to burn down the source of this town's sin. Discretely, VERY discretely, get a fire started from outside the tavern, preferably somewhere not easily seen. The evil interlopers will pay for their wickedness.

>+[Combustion]

>+[Light up the Night]

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e50e1a No.5231

Dice rollRolled 38, 18 = 56 (2d100)

>>5220

>Name: Juniri

>Race: Human

>Token: A large bead of fist sized dark purple necklaces

>Fluff: Junirir is a monster hunter, having been raised since she was a child to fight them. She is a skilled fighter, who was raised to be very agile and fast despite her…large assets. She is quite tall, around 6'5, and uses her large size in combination with her speed to slay opponents both large and small. She lives to slay monsters, finding a surprising amount of enjoyment in fighting whatever she can. She also has both sets of genitals, and is all around extremely sexual looking.

>Equipment: Monsterhunter Garb, Winged Spear [Forged Steel, +15 to hit], Magical Focus (Witchwood)

>Inventory: Purple Bead Necklace (Token), Well-Kept Book (Magical Spells List: Missile)

>Bonus: [Fight Fire With Fire] With your peculiar body, it was obvious to the foundation of monsterhunters that you were descended from the beasts. Perhaps, in your bloodline, there was one? Does not matter. A +10 to fighting any of the many primordial monsters in the world.

1,2. Another day another monster to face. Juniri attacks the monstrosity, using her agility, size, and strength to disable it skillfully

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e50e1a No.5234

Dice rollRolled 96 (1d200)

>>5231

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e50e1a No.5252

Dice rollRolled 68, 79 = 147 (2d100)

>>5220

>>Name: Rozen

>>Race: Human

>>Token: Silver Rose Pendant

>>Fluff: Noble who has been disowned by his Father. Has been trained In Swordsmanship, Archery and Poetry. He stole the Families only suit of armor before he fled from his father. The guy was going nuts, blaming Rozen for his mothers death and threating to kill him. He is now a wandering Knight, lending aid to those who deserve it.

>Equipment: Sword (Forged Steel, +10 to hit) Armor (Forged Steel, -20 for enemies to hit)

>Inventory: Silver Rose Pendant (Token), Bounty Poster

>Bonus: [In Shining Armor] Your father is stricken by madness, a despicable miasma on the mind that pushed you away from him. You wander the lands, striking down the evils you see. +10 to morally evil opponents, but your father wishes you back…

1. "Let's take a look at this bounty poster."

2. Take a look around and search for some Items.

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File: 1435332286364-0.jpg (421.41 KB,1600x1176,200:147,54548.jpg)

File: 1435332286365-1.jpg (393.43 KB,687x1024,687:1024,8889.jpg)

8a5a06 No.5079 [Open thread][Last50 Posts]

Well, after going to bed one night you wake in a white room with only your underwear and a piece of paper that reads:

Welcome,

You have been chosen to participate in the Infernal games. To your left you will find a bag with some items.

You are currently on Floor 1 within the tower of Asmodeus; 100 floors in total.

Should you wish to return to your life and not suffer eternity within the pit, you must reach level 100.

Thank you for your time

Yours truly

Lucifer”

———

Fill in

———

Name:

Color:

fluff:

Do not fill in

—————-

Bonus: (based on fluff)

Equipment:(Roll 1d100 with your post to determine what you get)

Health: 50/50

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8a5a06 No.5182

Dice rollRolled 30 (1d100)

>>5174

>>Name: Dante Bellinichi

>>Color:Red

>>fluff: Dante runs through the list of fucked up things he could have done to get himself picked by the devil, maybe trying to come to terms with why the fuck he's here or maybe just out of the pure shock of the whole situation. "Well there's all the weed and alcohol of done over my time, that time I spat in that customers face when I was still a gas station attendant, or all those other time i was a cunt to all those other customers. Maybe it's just because my parents had the bright idea to name me after fucking Dante degli Alighieri. Probably that one. Man fuck those guys"

>>Dante then made off to find his way up this tower. Because no matter how terrifying or mind destroying this journey will be, he still has work tomorrow

>>Bonus: Name Of Power: You feel stronger here. Almost as If something Divine is aiding you. (+5 to physical rolls)

>>Equipment:

>> +Torn Jacket&Pants

>> +Kitchen Knife

>> +flare(x1)

>> +Medium Rock

>>+Penny

+Lost left ear (-3 to combat rolls)

+Hurt back (-2 to all actions)

1:"Ah shit i need to find something to patch myself up." Scrounge the level for suplies

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8a5a06 No.5183

File: 1435354829584.jpg (130.59 KB,777x1029,37:49,Mízǒu zhī yīn 12.jpg)

Dice rollRolled 38 (1d100)

>>5174

Name: Molly Macpherson

Color: Whitish-Pink

Fluff: Molly was very confused when she woke up. She was also very lost. How had she gotten here? Why was she here? And more importantly, where had she been before? WHO had she been before?

The ravens told her she was in Hell, because she was a sinner.

The doves told her this was a test, and she would have to get out.

Molly didn't know what to do. She was just a very lost girl.

Bonus: Avian Guide (Gain one Bird companion who you are able to speak with.)

Equipment:

+Pretty dress

+Rusty pike

+bandages(x1)

+Desert Eagle (9)

+ Avian Companion

Health:46/50

Molly stared at the baby, wondering if somehow, maybe, she had become something to deplore.

Then, taking no more morbid chance,

she left the corpse with no last glance,

when would she forget that twice-damned infant on the floor?

Quoth the raven: "Nevermore"

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8a5a06 No.5184

Dice rollRolled 59 (1d100)

>>5176

>>5176

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8a5a06 No.5247

>>5102

>Name: Yulia Mackensen

>Color: Orange

>fluff: Being the baddest baller on the street isn't easy. It's even harder when you're a cute little blonde. Although eventually helped by her 6'0 height, Yulia's position as top dog was constantly questioned, and constantly maintained. Even so, she sought more and more esoteric ways to dominate the court. Then, one moonless night, as she sacrificed a gallon of gatorade upon a fallen backboard on the three-point line, she was transported…to this place. To ball as she had never balled before, and to dunk on every plane of existence conceivable by mortal minds.

>Bonus: SLAM DUNK: Any roll above 90 will be consider Critical.

>Equipment:

>+Dirty panties

>+Basket ball

>Health: 50/50

1. after a couple of warm-ups and stretches, Yulia takes off out of the room, dribbling at a brisk, but not taxing pace.

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8a5a06 No.5248

Dice rollRolled 88 (1d100)

>>5247

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File: 1435267706323.jpg (251.38 KB,1316x930,658:465,Sci-fi vs Fantasy.jpg)

726354 No.5004 [Open thread]

Welcome, Builders!

Today we are going to play a builder about a card game that's named "The Builder".

Where all the cards either come from my imagination or classic themes from popular builders, my builders, your builders, all builders!

So let's try this possible trainwreck failure of a builder.

>Name:

>Age:

>Fluff:

Don't Fill

>Rank/Points: Newbie/0

>Deck's Power/$:

Stats

>Willpower:

>Heart of the Cards:

>Manifestation:

FILL THIS

Get your, "Starter Ace Card", by filling this out

>Description: (Post an image if you want)

>Uniqueness: (Give special traits)

>Fluff:

>Which Builder?: (If this card came from a builder, tell me which one.)

Ace Card can either be something you made up, from a builder game, a movie, etc.

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726354 No.5060

Dice rollRolled 4 (1d10)

>>5041

>Name:Jackson O'Neil

>Age:20

>Fluff:Once he's a normal guy with a big mouth and lanky body. Jackson has taken multiple jobs one of which is a cashier at the store where they sell the builder cards. Somehow he got hooked when he bought the crusades starter deck. Jackson got the ace card Dante Meigardie the Silver Tongue of Jeurselism. Often he's trying to learn the ropes and not die. Somehow he's lucky and other times not.

Don't Fill

>Rank/Points: Newbie/0

>Deck's Power/$:

Stats

>Willpower:

>Heart of the Cards:

>Manifestation:

FILL THIS

Get your, "Starter Ace Card", by filling this out

>Description: (Post an image if you want)

>Uniqueness: (Give special traits):Catholic, Backstabbing, Loyal, Kinda a dick, and a Dumbass in some aspects

Name: Dante Meigardie The Silver Tongue of Jerusalem

Culture: Italian

Fluff: Before his conversion he was a thief and a illegitimate child of a tavern wrench and a town drunk he was caught with a couple of the church's donations after he left the church he was converted and became repentant now he wants to join in the crusade to prove his faith

Which Builder?: Crusade

>Ace Card Manifested!

Card Name: Dante Meigardie The Silver Tongue of Jerusalem

Type: Ace Creature L

Attack/Health: 2/5

Backstabbing - Once per turn, pay 2 mana and take one random card from target player's hand.

Rouge

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726354 No.5062

Dice rollRolled 94, 58 = 152 (2d100)

>>5060

Actions

1-2 Work to afford more than one pack

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726354 No.5064

File: 1435277727361.png (15.55 KB,388x286,194:143,new friend.png)

Dice rollRolled 100, 59 = 159 (2d100)

>>5041

>Name: Elscott Garvas

>Age: 37

>Fluff: Elscott is the premier Builder Player in his district, a lover of card value and a man who as made his name on the competitive scene. He is also rather fond of puns and small dogs.

>Deck: Token Swarm (Cornucopia)

>Rank/Points: Newbie/0

>Deck's Power/$: 10/$3

>Ace Card Manifested!

Card Name: Selu'timeka

Type: Ace Creature L

Attack/Health: 0/3

Spirit of Corn - When placed as the Hero, each players get 2 "Cord Stalk" cards in their hands

Command of Maize - When placed as the Hero, summon 2 "Corn-Ents" 1/2 Tokens.

>Description: Selu'timeka, everyone's favorite corn spirit and the world's best waifu! Pic related.

>Uniqueness: Command of maize, friendship of animals and unfailing optimism! Selfless to a tragic fault.

>Fluff: The spirits of the native americans have been an ever-present part of their mythology throughout history. But they are also a guiding force in the real world. The spirits of Corn, the Selu'ti, are especially favored by those who rely on it for survival. Selu'timeka is one such spirit, an Alseid of the corn fields who watches over her lands and ensures a good harvest when she and her goddess are appeased. But the arrival of the White Man (and the black, and red, and green) has led to dwindling crops and dwindling worshipers. Ill-content to let her chosen people be enslaved and killed by the invaders, Selu'timeka abandoned her ethereal immortality for a physical presence, though some amount her command of certain aspects of nature, growth and fertility still lingers.

>Which Builder?: Bazrael's Fantasy Western

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726354 No.5065

>>5043

"I'd like to get a deck, for one. Just something fresh and decent within budget, y'know? Joining a tournament sounds fun, sign me up."

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726354 No.5074

File: 1435318549205.jpg (186.55 KB,500x447,500:447,554.jpg)

>>5065

>Name: Jared Wagner

>Age: 23

>Fluff: A Former NEET who now Travels the World Shouting "It's time to duel!" At people.

Likes: 2D women

Dislikes: People with sticky Fingers

Don't Fill

>Rank/Points: Newbie/0

>Deck's Power/$:

Stats

>Willpower:

>Heart of the Cards:

>Manifestation:

FILL THIS

Get your, "Starter Ace Card", by filling this out

>Description:Robot mecha

>Uniqueness: Ace pilot, Veteran of 1000 wars, Commander

>Fluff: War Hero Within the Republic Of Fenrir. Has been in every major war. Pilot is kept alive via a life support system like A dreadnought.

>Which Builder?: Atomic Space Empires

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File: 1435026017467.jpg (14.95 KB,480x360,4:3,hqdefault.jpg)

524ea9 No.4842 [Open thread]

>It's the year 1922 and prohibition in the United States has been around for 2 full years. So too have some of the most deadly men in America the Mafia. You are one of these men, you are currently a member of a little known mafia gang led by one Valentino Screwball. However, it is apparent to you that Valentino is slipping, he is forgetting what we do in the Mafia, and so he must be…..disposed of. Your mission is to become the next Godfather and whack Mr.Screwball, and of coarse…you need to do all this without being pinched by the feds

>Fill this in:

>Name:

>Nickname:

>Age:

>Gender:

>Fluff:

Fill this in and I scoop your eyes out:

>Rank: Sgarrista

>Weapons: Smith and Wesson Model 12

>Switchblades

Bonus:

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524ea9 No.4897

File: 1435111293917.jpg (74.7 KB,578x856,289:428,tumblr_mgc1yk8PFt1rr9zg2o1….jpg)

>Name: Natsu Kinoshita

>Nickname: Nats

>Age: 25

>Gender: Female, as far as you know

>Fluff: After her father, a boss in Kyoto, was killed in a Yakuza turf war, her mother disguised her to keep the rival gangs from extracting vengeance from his child as well. After leaving for America, Natsu follows in her father's footsteps, attempting to make a name for herself, before returning to dispense justice against his killers.

Fill this in and I scoop your eyes out:

>Rank: Sgarrista

>Weapons: Smith and Wesson Model 12

>Switchblades:

>Bonus:

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524ea9 No.4921

Dice rollRolled 28, 58 = 86 (2d100)

>Fill this in:

>Name: Vincent Gambino

>Nickname: Mockingbird

>Age: 23

>Gender: Male

>Fluff: "Every Guy has to have an art y'know. Something That Defines them. Me? My art Is Killing." Vincent is The Families Hit-man, A dirty Job but he loves it. The amount of Family Members He's Killed to keep the Godfather on his throne books him a ticket straight to hell and Now; It's time For Vincent to make Valentino taste the same pain he did after He was ordered to blow up a Family Gathering, Unknowingly killing his Girl In the Process.

Fill this in and I scoop your eyes out:

>Rank: Sgarrista

>Weapons: Smith and Wesson Model 12

>Switchblades

Bonus: Hit-man - Every so often you'll be asked to eliminate a rival, you'll be rewarded cash for a success and punished if you fail

1/2. "Most of Our Weapons Are Provided, No Expense. I'll need Some weapons to Waste that Son Of a Bitch Valentino. "

(Acquire Some Weapons From The Family Contact. A silenced Pistol, Explosives and a Thompson 1928.)

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524ea9 No.4929

>>4897

(No, I don't want your fetish in here)

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524ea9 No.4941

Dice rollRolled 30, 63 = 93 (2d100)

>>4884

>Name: Francesco Vanizibinilizi

>Nickname: Slick Frank

>Age: 24

>Gender: Male

>Fluff:

There are countless hitmen and enforcers in the family, some the ruthless and cunning, their victims disappearing never to be seen again, others overzealous and loud, gunning down rivals in the middle of the day. Francesco is neither of them. Sure he has used a gun, once or twice, in training or for the amusement of the others, however his true value does not lie with his bodycount but with his sense for danger, schemes and most importantly his very refined interpretation of the law.

Having studied for the bar Francesco graduated to become the mob's very own lawyer. While ensuring that none of the family members are treated unlawfully he ensures that they either walk free or if worst comes to worst get the best deal possible. Personally never having been convicted of any crime Francesco knows his way around the law like no other.

>Rank: Sgarrista

>Weapons:

+ Smith and Wesson Model 12

+ Switchblades

Bonus:

+ [Lawyer] +10 to all rolls in court if you are arrested

1-2. Defending himself in a court room would hardly be of any use, Francesco was a lawyer, not involved in extortion or any other criminal activities. He needed to look back into his lawyering books and learn how to defend others in the court room as well.

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524ea9 No.4963

>>4842

>Name: Obed McPhearson

>Nickname: Gramps

>Age: 56

>Gender: Male

>Fluff: A veteran of the Great War, Obed saw some shit, and doesn't like to talk about it. Lost his business in the recession of 1921, and turned to crime.

Fill this in and I scoop your eyes out:

>Rank: Sgarrista

>Weapons: Smith and Wesson Model 12

>Switchblades

>Bonus:

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File: 1433853025519.jpg (120.32 KB,700x447,700:447,GladiatorManagerOP.jpg)

8a3692 No.3515 [Open thread][Last50 Posts]

Great Empires rise and fall, but the Free City endures. Some say the blood spilled in the Great Arena brings the favor of the gods of all lands, others whisper that the Senate is full of immortals that play the game of thrones decades ahead of all others. Another year of games have begun in the Arena, luring in those that would seek their fortunes by providing the Arena with fresh blood. You are one of those that would call themselves a Gladiator Manager, sending both slaves and free bloods to their glory or deaths in the Arena. Or perhaps you're some sort of crazy that wishes to enter themselves into the games and claim the glory you know is rightfully yours?

Fill this in

>Name:

>Race: (Most any generic fantasy race allowed!)

>Fluff:

Don't fill this this:

>Buildings:

>Funds: $1,000

>Skills:

>Equipment:

>Bonus: Based on fluff

>Gladiators:

We're rolling with 2 actions per turn, 1d100 each action.

For combat we'll be switching over to 1d20 per gladiator.

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8a3692 No.4802

Dice rollRolled 6 (1d20)

>>4761

"This is your time Human, you will fight as you have been trained, hard and brutal with no relent. Earn your name this day"

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8a3692 No.4805

All EXOTIC battles are a series of 1v1 matches. If you posted actions and rolls thinking it was a GROUP fight, I'll allow ALL ACTIONS AND ROLLS to be redone, if you so choose. BUT NO CHERRYPICKING REROLLS.

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8a3692 No.4815

Dice rollRolled 18, 14 = 32 (2d20)

>>4761

>Marcus Linnaes - [Human] [Unskilled Gladiator][1 Points][Amateur Showmanship][Amateur Swordsmanship]

1. Marcus will bait a single rebel into combat, pulling him away from the pack, then he will use his sword and shield to get in close and attempt to knock them out, if that proves to dangerous, then he is given free reign to rip and tear them to bits.

>Gork - [Orc] [Freeman] [Strong][Amateur Swordsmanship]

2.Gork will use his orcish strength to keep the Amazons at bay, with a flurry of heavy blows he will keep them on the defensive, when he sees an opening, he is to pounce, exploiting it to its full advantage

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8a3692 No.4816

Dice rollRolled 4, 10, 6, 17, 6 = 43 (5d20)

>>4805

Didn't know it wasn't a group fight

1st Dayrl fight like hell

2nd Slayer fight like hell

3rd Prov fight like hell

4th Madam shoot them down from a distance

5th Attempt use her surroundings to assassinate the warrior

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8a3692 No.4817

>>4805

I will keep my old rolls.

However, actions will reflect 1v1.

Syeed, you've only got one shot at this, their faster, trained at the spear and foot, but you're a good shot with a bow.

Take body shots and make sure you hit. If you have to draw and hold until you see the whites of her eyes, do it.

You're a deadshot. I don't expect you to miss.

Bella. . .I feel as though you've known how to handle yourself in a fight. I don't have to tell you to win this, because I know you can.

You can, but more important make sure you will.

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File: 1434079111510.jpg (341.54 KB,1920x1200,8:5,Copter-Spotting.jpg)

b7fb01 No.3827 [Open thread][Last50 Posts]

In the year 2024, the continental United States- along with all but Northernmost Canada and Southernmost Mexico-were wiped off the map. Not in a conventional sense, brought about by warfare or disease, but quite literally a vast expanse of darkness enveloped the entirety of that region of the earth, cutting off all contact in an unexpected cataclysm.

The world reeled like a boxer that had taken a hard haymaker to the jaw, the remnants of the American military abroad struggled in enemy territory until they could be extracted, economies went into nosedives, mass panic and speculation as to whether or not the strange occurrence could happen again ran rampant.

But slowly, ever so slowly, the world got back on its feet, as the world was wont to do. The big blue (and marginally black) ball kept spinning until after a great many expeditions and probes were lost trying to investigate the insides of the massive blot, the world have given up ever understanding what had happened.

Then everyone woke up on January 1st, 2070 and realized it had all come back. The veil had been torn away and reports were coming in of a devastated land, where nature ran rampant, civilization looked to have devolved into anarchy, and the wildlife appeared to have mutated beyond all recognition.

All attempts at establishing contact with communities in the area in the name of diplomacy and disaster relief have failed, either assaulted by savage-almost tribal-forces or hunted mercilessly by the mutated fauna.

A mere three months after America returned, it was quarantined, a place where only a fool would go…

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b7fb01 No.4581

>>4490

The Lost

Leader: Malus

>Trait: Guardian Angels (+5 to combat, but all forces must be lead by an Angel, opposing forces have the option to focus attacks on the Angel, if Angel successfully killed, the Wild Ones morale will break)

Population: 200 Raw Tribesmen (50 Tribesmen = 1 Combat Die)

Structures: Palisade (+2 to defensive combat rolls)

Hmm. This is unfortunate. Well, have a small team of angels lead a scavenging crew of the Wild Ones out east. The old legends tell of a place called Vegas, a wondrous land of opportunity hidden in the desert. There is sure to be salvage there.

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b7fb01 No.4582

>1. Search for this 'Vegas'

>2. look for salvage along the way

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b7fb01 No.4583

Dice rollRolled 77, 59 = 136 (2d100)

>>4582

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b7fb01 No.4594

Dice rollRolled 66, 44 = 110 (2d100)

>>4491

>Group Name: European Intervention Force 221

>Country of Origin:

+ EU (Germany)

>Point of Entry:

+ New York

>Purpose of Expedition:

+ Humanitarian Efforts

>Fluff:

The European Intervention Force 221 was formed at the repeated request of Chancellor Angele Merkal. Eventually after a lot of pressure by Mrs Merkal and several threats of political and economic action the European Intervention Force was finally put together. However as most of the countries had either denounced the Intervention Force or were in a deep economic hole the EIF consists almost entirely of Bundeswehr Forces.

Though many doubt it the truth is that the EIF, a highly modern military force deployed to potentially unclaimed territory is indeed primarily concerned with humanitarian efforts, supplying civilians with food, clothing and potentially after a period of quarantine, relocation to a safer location.

The overall numbers of the EIF are astonishingly low, based on the idea that quality is more important than quantity the EIF is a mix of the best soldiers, doctors, psychologists, cooks and whatever else was deemed necessary for the mission. Though soon enough the EIF may be required to call for reinforcements, should it appear that their numbers are unable to service the amount of refugees.

>Bonus: Humanitarians (+5 to diplomacy with neutral civilians)

>Staff:

95 Green Troopers (20 Troopers = 1 Combat Die)

5 Experienced Troops

30 Researchers

30 Engineers

1. Continue to train the Green Troopers.

2. Send out several drones to scan the ruins of New York. They are to Post too long. Click here to view the full text.

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b7fb01 No.4597

Dice rollRolled 61, 31 = 92 (2d100)

>>4490

>Group Name: The Free Thinker's Circle

>Country of Origin: France

>Point of Entry: Southern Washington

>Purpose of Expedition: Conservation

>Fluff: Everyone just wants to use this place for profit, man. What about the REAL value? A whole continent, and now it's Back to Nature. It's free from the greedy hand of civilization, entirely unspoiled! We can't just let the corporations and the fascists in Europe just take everything and ruin it like they did before! We gotta protect the wildlife, man!

>Bonus: Gaia's Sons (+5 to interactions with natural entities)

>Staff:

40 Green Troopers (20 Troops = 1 Combat Die)

40 Scientists (+10 to research for every 20 researches over 20)

60 Engineers (+10 to construction for every 20 engineers over 20)

>Contact: Psionic Shroom

1 - Whoooaa man. This is frackin' crazy. We gotta see what this Shroom bro knows, what he's all about. Is he like, a God or something? Real snazz, getting in touch with the divine, man, feel me?

2 - Meanwhile, we better set up camp. Get quaint. Get into the place, get everything set up, maybe some vantages in the trees to see what's what. Real scope stuff for a forest like this, you know man?

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File: 1434252156969.jpg (240.21 KB,1017x569,1017:569,PaladinOrders.jpg)

97cf1f No.4006 [Open thread]

It's a hero builder. Select an order from the list, and fill out the sheet. Go nuts. I'll update in even intervals of whenever the hell I feel like it. Rolls are done using d100s.

Everyone starts from the same place except Avengers, everyone starts off as a freshly ordained recruit. I'll have missions for you based off your order, specializations, and fluff. You can team up with other players if you want, go it solo, or just work with NPCs.

Fill this out

>Name:

>Order: (Pick one from the OP pic)

>Fluff: (How did you become a Paladin and why are you in the order you're in?)

>Specializations: (Pick three between Diplomacy, Stealth, Ranged Combat, Horse Riding, Swordsmanship, Sanctification, Smiting)

>Holy Powers: (All have Prayer which allows one to purge themselves of outside influences, need to spend time learning more or pick one as a specialization)

>Mundane Skills: (Taken as specializations, need to learn others over time from appropriate teachers)

>Color: (I'll have a map…eventually. Maybe)

Don't fill out

>Mission:

>Bonuses:

>Flaws:

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97cf1f No.4089

Dice rollRolled 10, 2 = 12 (2d100)

>>4060

>TFW I CAN'T DELETE ALL THESE OLD POST

>Name: Johnathan Black

>Order: Avenger's

>Fluff: Justice recognizes no rank. It does not discriminate, be it a King, a Priest, or a beggar. So many paladins out there focus on the corruption outside, that they forget about the corruption on the inside.

For it is not the sickness of the skin that is so easily culled that kills a man, but the infection and gangrene deep within.

Even while they all fight, the King revels in debauchery, while Nobles and even Priests exploit and molest the common man, acting out their abusive and evil wills with impunity.

They must meet Justice. All of them.

Johnathan Black is an Apothecary, learned in the art of medicine and, occasionally, poison. A with a simple goal, he swears to fulfill the will of Justice in one word: Vengeance

>Specializations:(Stealth, Ranged Combat, Smiting)

>Holy Powers: Prayer, Smite, Purge

>Mundane Skills: Stealth, Ranged Combat, Medicine

>Color: Dark Grey

>Your Mission: Camedia believes itself able to hold its own against the demon hordes if they come for Ancilia, and the nobles are refusing to lend their support to the larger war effort. Go there, and replace the resistant Lords and Ladies with more…agreeable persons.

Bonuses: [Black Apothecary] While most have learned medicine and how to apply it, you are just as familiar poisons, and how to hide them. Gain a +10 bonus to both making poisons and using them stealthily.

Flaws: [Avenger] While most Paladins are revered wherever they go, your willful disobedience to some of the more restrictive tenants of the various orders has marked you and those like you with a stigma. Gain a -15 to diploPost too long. Click here to view the full text.

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97cf1f No.4091

Dice rollRolled 4, 57 = 61 (2d100)

>>4059

Name: Brother Goodfellow

Order: Truth

Fluff: The son of a woodsman, Edward Goodfellow lost his father in the midst of a monster's rampage that was eventually brought down by a Paladin of Truth. Adopted into the order as a ward, Edward eventually grew up to join the Order that became his surrogate family.

Specializations: Stealth, Swordsmanship, Smiting

Holy Powers: Prayer, Smiting, Mask of Faith

Mundane Skills: Stealth, Swordsmanship

Mission: The currently contested cities are Merid and Basshoth, but our eyes beyond enemy lines are few and far between. Seek out the enemy, mark who is where, and what forces they have, so we can be properly prepared.

Bonuses: [Woodsman] The skills you learned hunting as a child have only been honed in your time with the Order of Truth. Gain a +15 bonus to stealth and combat when in a green area.

Flaws: [Minor Trauma] The events that led to you joining the Order of Truth have also scarred you, and you have declined having your memories magically altered to remove the event from your mind. Take -15 for all actions involving a large monster that is not fleeing, unless it is an ally.

1/2: I make for the lands north of Donokill, there I will seek a point of entry through the woods.

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97cf1f No.4300

File: 1434466881935.jpg (42.37 KB,600x375,8:5,temp.jpg)

>>4006

>Name: Varius Damianos

>Order: Avengers

>Fluff: Varius was born a peasant, levied into a minor, local war, and almost killed a hundred times as the knights clashed blades over his head in ditches, where he laid covered in blood and trying desperately to get back into the fight. He survived by force of will and rapidly-acquired skill, his veterancy earning him a sergeant's rank in the dragged-out warfare. A passing Paladin of Life healing injuried in the war took notice of him rousing his men to greatness, and observed his valorous attacks and strategy in battle. Shortly thereafter, the man was recruited as a Paladin, one of the Retribution order in name - but, from certain elements in his training, he felt more at home with the Avengers. Varius is a soldier at heart, not a noble, and any way to end a war faster is a good way in his mind. He's far from an old man in his late twenties at best, but he's seen enough death to last ten old men.

>Specializations: Swordsmanship, Smiting, Horse Riding

>Holy Powers: Prayer

>Mundane Skills:

>Color: White

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97cf1f No.4348

Dice rollRolled 86, 45 = 131 (2d100)

>>4059

Holy Powers: Prayer, Smiting, Aegis

Mundane Skills: Diplomacy, Swordsmanship

Your Mission: The defense of Merid made you a celebrity, and if you return there with symbols of the Faith adorning your armor, it is likely many will rally to defend the city, rather than abandon it for Ancilia. Do your best to ready things for the next siege.

Bonuses: [God's Arrow] Your breaking of the siege of Merid has made you something of a celebrity and morale booster. In addition to a +10 bonus to allies who fight with you, gain a +10 bonus to all combat rolls, and a +5 to diplomacy.

Flaws: [Rushed Training] Your ordaining as a Paladin was more a matter of politics. As such, when using your Holy powers, you suffer a -5 penalty.

1. "Before I set out, I need to find some men to accompany me to Merid. I'm sure the Church will spare a Few men." (Ask the Church to get me Some soldiers.)

2. Ride For Merid.

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97cf1f No.4349

>Name: Alexander Bastion

>Order: Shield

>Fluff: Alexander was Chosen to become a Paladin after He Aided In the defense of a Capital City. He was able to Rally a few Knights and commoners and Drive back an Invading Horde. His performance on the battlefield Earned Him The Title of " God's Arrow". He has Joined the Order Of the Shield because He would Rather Keep those he wishes to protect close than wage war.

>Specializations:Diplomacy, Swordsmanship, Smiting.

Holy Powers: Prayer, Smiting, Aegis

Mundane Skills: Diplomacy, Swordsmanship

Your Mission: The defense of Merid made you a celebrity, and if you return there with symbols of the Faith adorning your armor, it is likely many will rally to defend the city, rather than abandon it for Ancilia. Do your best to ready things for the next siege.

Bonuses: [God's Arrow] Your breaking of the siege of Merid has made you something of a celebrity and morale booster. In addition to a +10 bonus to allies who fight with you, gain a +10 bonus to all combat rolls, and a +5 to diplomacy.

Flaws: [Rushed Training] Your ordaining as a Paladin was more a matter of politics. As such, when using your Holy powers, you suffer a -5 penalty.

>Color: Silver/Red

>>4348

Rest of the sheet

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File: 1432913624960.jpg (148.26 KB,1024x768,4:3,WHO LEFT THE GODDAMN FRIDG….jpg)

c2baf6 No.2566 [Open thread]

The world is cold, the land is dead, and the people are hard. The only breath of release from the cold is a short summer season where the snows stops for a while but it is only a brief relief. Magic is low in the world, in the old days someone would be able to cast a mountain of flame but now lighting a torch can be tiring to those who aren't fully trained.

LEARN THE LORE FAGGOT

http://pastebin.com/bDs4ZRBq

>Name:

>Race:

>Fluff:

Don't fill this this:

>Health: Healthy

>Belongings:

>Skills:

>Followers:

>Bonus: Based on fluff

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c2baf6 No.3449

>>3448

>>3441

dubs czech em

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c2baf6 No.3456

Dice rollRolled 22, 64 = 86 (2d100)

>>3441

Name: Prospector Bob White

Race: Human

Fluff: Bob has been mining for years with a sixth sense for when things are about to happen that has saved his neck more then once from mine collapses. He is digging for the famed Black Gold, otherwise known as Coal which is said to be able to provide tremendously more heat then wood and so would make him the wealthiest (and warmest)man in the Ice Age.

Health: Healthy

Belongings: Shovel, Helmet Light, Glass of Black Liquid

Skills:+4 Digging and Tunneling

Follower: Tweeters the Canary, Old Dog

Bonus:[Warmth bonus] As long as you are near a source of warmth you get a varying bonus to rolls.

1 Trade a Quarter Black Liquid for a really nice pickaxe

2 Alright Old Boy help me dig up some more of this, smell out the mother-load of this here black liquid

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c2baf6 No.3457

Dice rollRolled 5, 53 = 58 (2d100)

>>3441

>Name: Grokgal

>Race: Orc

>Fluff: Born poor he trained as a soldier like all others. But unlike the others he was able to build his way up from the training ground. Thanks to some benefactors and his ability to draw he was able to work his way into being able to learn. He learned about architecture and building. Now at the end of his learning he goes out into the world to build great structures and maybe bash a few heads.

Don't fill this this:

>Health: Healthy

>Belongings: Iron Sword, Journal

>Skills: +2 Fighting, +2 Artistry

>Followers:

>Bonus: [Nothing is higher then Architect] With the world in shambles the people need someone who can rebuild what was lost, can you be that man? +3 to Architecture

1&2. Ask them about work for an architect.

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c2baf6 No.3664

Dice rollRolled 23, 87 = 110 (2d100)

>>3441

>Name:Barbarossa Lavaic Angrave

>Race:Drow

>Fluff:Barbarossa was in the defensive castle during the treaty with the dwarves. He's once a guard who didn't mind the treasons and the Dwarven slaves. But when he sawed dwarves and drow finally working together he ditched his guardsman duty and encouraged some of his fellows to escape in a dwarven cart. Still adjusting to the changes Barbarossa and a few of his fellow drow make a living as messengers and sometimes spelunkers to hunt for the black gold that's called coal.

>>Don't fill this this:

>>>Health: Healthy

>Belongings:Courier Garb, Messenger's Bag

>Skills:+2 Stealth, +2 Combat

>Followers:Messenger Band

>Bonus:[

The other seems odd, take a package to a nearby city, but the pay is ridiculously large for such a short trip. I'll take this one

1-2 Try to get the package and try to plot out a shortcut to the trip in question I don't want to be late

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c2baf6 No.4299

File: 1434463560430.jpg (74.09 KB,600x300,2:1,Subglacial vehicle.jpg)

Dice rollRolled 62, 100 = 162 (2d100)

>>3441

>Name: Lord Rokathan Orkington the III

>Race: Orc

>Fluff:

Little did the Orcs of Krasvel realize but their great archive held more than mere books and records of a dead civilization. When they looted the place, it held some of the last strong magics in the world. Laid in the vault was an artifact designed to spark the sense of inellectualism, understanding, and a desire for the pursuit of knowledge. It was placed there so that whoever found it would understand and then read the remnants they left behind.

I can't imagine they probably imagined it would expend itself on such viscious orcs, but after a century the results speak for themselves.

Lord Rokathan Orkington the III spends his time sipping warm tea by the fireplace at the Institute of Archeology along with his compadre of fellow Nobs, discussing how they might further the sciences as well as the archeological arts.

Although they are remarkably different than they're predecessors, don't think these Orks will take an offense lightly!

If any ork or being out there insults an orc, it is the right of all Orkishmen to perform a trial by combat. The options of course being the Saber or Pistols at dawn.

Belongings: Saber, Fancy Hat

Skills:+2 Fanciness, +2 Tea Making

Follows:William the Man Servant

Bonus:[Familiar Ties] Your family is one of the longest running of the orc noble families, you live an ostentatious life of a noble, never needing to worry about anything, OR SO YOU THOUGHT! MAYBE!

Daily music for the Gentleorcs's Enjoyment.

https://www.youtube.com/watch?v=jDTlk8KVda8

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File: 1434217923797.png (424.44 KB,1536x1038,256:173,Crimson_skies_map.png)

808025 No.3954 [Open thread][Last50 Posts]

In this alternate history world the civil war was delayed long enough for the west to be populated.. But the inevitable did happen and the country was at war with itself however the lines didn't quite draw out as planned and there are far more players then any side had anticipated

Choose your side, and prepare your new country for war.

Assume diplomacy is neutral as of current, there are obvious cultural imbalances that put nearby nations on edge however.

Leader Name:

Country Name:

View On Slavery: Pro/Con/Abstain

Fluff:

(Dont fill these)

Bonus:

Flaw:

Food: Fair

Economy: Fair

Technology:

Military:

Diplomatic Agreements:

Infrastructure:

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808025 No.4132

>>4131

"Oh, and did we mention.

It's entirely smoke free."

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808025 No.4136

>>4124

You skipped me last update, ceejehy

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808025 No.4146

>>4136

I didn't i just accidently didn't link you.

The empire state leaders sit long and hard considering your offer and finally decide that they have no place fighting for independence.. They are businessmen and merchants by trade and want no part in the impending war. They bend the knee and accept the offer to rebuild the United States. They will act independently as a state, but swear fealty and taxation to the Federal Government (you). Boost Economy to good

Using the high manpower of the north you pull together some units quickly, however they are very ill armed, most carry only sticks.

+300 Unarmed Militia

You set up small farms to feed the people for now.

+Small farms

The Outer Banks meets with you however you can tell there is a hostility in the air. They take note of your offer but kindly turns it down, they are a slave state after all and want nothing to do with a country that dis-respects that right. They however implore they have no intention of hostile conflict.

You send out an Envoy to the Atlantic coalition but they are stopped by a lower level government official.. He informs you that he disagrees with his superiors in their decision but is lacking power to fix the issue.. He offers his aid in whatever way he can but you may have to help him gain power to get the Atlantic vote back.

+Atlantic Coalition Spy

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808025 No.4187

File: 1434354729922.jpg (78.37 KB,500x478,250:239,ReturningToCamp1880-500.jpg)

Dice rollRolled 25, 12 = 37 (2d100)

>>4124

Leader Name: Huron Grabenstrand

Country Name: Pacifica

View On Slavery: Con

Fluff: As the east embroiled itself in a seemingly endless conflict, the citizens of the Pacific Northwest decided that they would rather turn their backs on the petty squabbles of the older states, and turn their attention west, as the founders of America had originally intended. Made of rugged loggers, mountain men and arctic whalers, the new nation set about expanding industry and trade in their beautiful forests and vast ocean.

(Dont fill these)

Bonus: Virgin Soil

Your lands are new and filled with natural resources. Your people consist of the toughest pioneers in the land with a gleam in their eye and will fight to protect their new life.

Flaw: Frontier Land

Your population is few and while steadily increasing from migration, you may lack in manpower at times.

Food: Fair

Economy: Fair

Technology:

>+ (Small) University Of Pacifica

Military:

Diplomatic Agreements: trade with Alaska, receiving oil and skins for protection.

Infrastructure:

1. Shore up defenses on the southern border, using a "defense in depth" approach, with outposts backed up by smaller forts, backed up by garrisons in the larger towns in the area.

2. ensure that troops will be able to move to where they are needed in a timely manner, expand the existing rail lines in the country, especially in the south.

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808025 No.4204

Dice rollRolled 60, 61 = 121 (2d100)

>>4146

Leader Name: Rutherford B. Hayes

Country Name: The United States of America (Columbia)

View On Slavery: Con

Fluff: The United States of America, one in spirit and soul! Or, anyway, it was a year ago. The incompetent leadership of his predecessor led to, upon the anti-slavery Hayes being elected in a landslide victory, the CSA splitting off, and, by the time he was inaugurated, most of the country was divided. Currently, only Columbia stands tall, prideful monuments to it's noble founders keeping them strong in the face of fear. But America has faced worse before and come out stronger, and it will come out again, and only as America. The real America, as God intended it and Man made it. Rutherford B. Hayes will make it so.

Bonus: Home of the Brave

You are the rightful heir to all of the Americas, and with that you have a lot of political sway. You have diehard patriots in every nation and you have rightful claims to everyone.. This will be a game of diplomacy for you.

Flaw: We Didn't Mean to Start the Fire

Most of the country looks at you for the cause of the split, you will not find many friends in this new world until you can restore the peace. You also lack much of the industrial backbone as your lands are made up of wealthy politicians and land owners, not factories and peasants.

Food: Fair (+Small Farms)

Economy: Good

Technology:

Military: (300 Unarmed Militia)

Diplomatic Agreements: Empire State - Trade and Alliance

Infrastructure:

+ Atlantic Coalition Spy

1. What a glorious day for the United States of America! Re-united with the state of New York, under the government of the venerable United States once more. For now, we'll want to press the issue in the Atlantic Coalition. Our spy will manuver arounPost too long. Click here to view the full text.

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File: 1432772662565.jpg (250.36 KB,1009x555,1009:555,Midgard1.jpg)

2346f2 No.2506 [Open thread][Last50 Posts]

(A huge thanks to Dafty for helping me out with the lore to this game, and big thanks to Baz for the map)

Welcome once again to Midgard, home of the humans, child of the cosmos. You have returned to the beginning of what will be known as the Age of Rebirth, the cycle of growth, following a spectacularly awful Age of Decay of which your kind just barely managed to survive. In this long period of fear and suffering your kind lived through much; blistering heat, torrential floods, disease, famine, creatures of towering height and deadly capability of tearing flesh and bone…all caused by the gods’ will to prepare Midgard for the coming era. And now YOU and your people have survived to stake a claim in this renewed world, and perhaps claim it all, entirely…for yourself.

However, the gods’ reawakening has not gone completely according to plan. Despite urging and instances of forceful relocation by the gods to their own worlds, many non-human residents of Midgard remain. Several gatherings of elvish and dwarven individuals hid out from relocation by the gods, either through magical means, divine intervention, or even burrowing so far beneath the world of the humans that the gods couldn’t detect them. And although the cleansing performed by the gods upon Midgard did well to remove most of the presence of the old world, mythical beasts of lore still walk the lands, while ancient remnants of what was still dot the landscape with their presence.

Though much of this world remains a mystery to you and your people, there is one truth that has been passed on throughout each cycle by the gods since the dawn of time; the epic of King Huthraddr. It is known in legend that the human King Huthraddr, First Lord of the Divine Compass, Uniter and King of all, Blessed by Odin himself, was the first ruler of the cycles to lead the entirety of Midgard without qualms. It is also known in myth that the hero who successfully performs King Huthraddr’s legacy once again by means of origin quests, including sagas such as his driving back of the Jotnars, slaying of Gyninbolki, servant of Hela-Half Dead, and learning of how to forge Velyn-Metal, will be blessed with his unwavering leadership ability.

So what will be your story of success, new leader? WPost too long. Click here to view the full text.

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2346f2 No.2913

File: 1433305307563.webm (361.91 KB,212x320,53:80,UWOTM8.webm)

Dice rollRolled 97, 14, 76, 88, 29, 83 = 387 (6d100)

>>2860

>>2865

>>2868

>>2889

>>2894

>>2896

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2346f2 No.2920

Dice rollRolled 66, 98, 58, 43 = 265 (4d100)

>>2849

DICE

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2346f2 No.2928

>>2898

I still love you.

But that 100, man. That 100! Such cruelty

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2346f2 No.2943

File: 1433357908088.png (950.57 KB,826x920,413:460,Pirate Woman.png)

Dice rollRolled 2, 21, 27, 26 = 76 (4d100)

>>2719

>>Civilization Name: Freedonia

>>Color: Orange

>>Civilization Race: Axost

>>Racial Bonuses: +/- [The Winds of the East] Thrifty swashbucklers and silver-tongued persuaders, the Axost have long been regarded on the whole as the most charismatic of all the human races. The Eastern humans receive definitive bonuses towards expansion and diplomacy, a natural by-product of their persuasion mastery preventing conflict within the ranks. However, for being more at home in the seas, the Axost receive penalties towards land construction and understanding the mysteries of lore.

>>Civilization Fluff:

>Freedonia was originally a settlement on a small volcanic island in the Eastern sea, surrounded by treacherous reefs and atolls, however, it was soon realized that it made a convenient waypoint for a number of shipping lanes, and quickly grew to become a city. The channels between the reefs were dredged out, and urban sprawl covered any rock above, or even below the surface around the island. Freedonians grew into a strong nation, colonizing a number of islands in the vicinity, and becoming rich off of the trade routes that had it as their center. The city was considered a place of opportunity and new beginnings for many years, and it was said that any man could make a new life for himself, no matter who he was on the mainland. The people had been proud merchants and smugglers, but were never above some brigandry, or hunting for fabled lost treasure.

>That is, until the Age of Decay struck. Terrible storms wracked the island, destroying much of the outlying construction on the reefs around the island, while the turmoil elsewhere in the world brought the shipping industry to its knees. Previously fortunate crews would sail off, never to be seen again. The trouble culminated with the eruption of the volcano in the middle of the city, resulting in almost universal destruction. Now, as dawn riPost too long. Click here to view the full text.

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2346f2 No.2967

Dice rollRolled 74, 13, 28, 55 = 170 (4d100)

>>2845

>Civilization Name: Land Of The Rising Sun

>Color: Red

>Civilization Race: Axost

>Racial Bonuses: +/- [The Winds of the East] Thrifty swashbucklers and silver-tongued persuaders, the Axost have long been regarded on the whole as the most charismatic of all the human races. The Eastern humans receive definitive bonuses towards expansion and diplomacy, a natural by-product of their persuasion mastery preventing conflict within the ranks. However, for being more at home in the seas, the Axost receive penalties towards land construction and understanding the mysteries of lore.

>Civilization Fluff: Skilled sailers and expert traders, they thrive in rapid fire markets. Now as the lands lie open, these people will try everything they can to takeover the market, any way they can.

>Leader Name: Ajax

>Leader Fluff: The most skilled of traders, he became their leader by not selling goods, but governmental positions and leasing ships. Now as he bickered and backstabbed his way to the top he and his men seek to make their markets cover the world.

>Leader Traits: +[Snake Oil? Please. That's beneath me.] Over many years of swindeling, trading secrets, and buccaneering, Ajax has become a perennial symbol of the model expert negotiator in the minds of his people. Rumors of Ajax's master plan of toppling the former leadership of the Land of the Rising Sun are still spread relatively frequently, only reinforcing the fact that Ajax's persuasion skills are legendary.

-[Pompous] Contrary to the image he succesfully conveys to his people, the real Ajax is something of a real bastard. To the middle-aged leader's warped mind, what he must have is what he nominates is his, a dangerous flaw especially when considering that Ajax's ultimate goal is absorbing EVERY market into his kingdom. Such arrogance could prove to be the coup de grâce to Ajax's leadership sPost too long. Click here to view the full text.

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File: 1427927541004.jpg (231.46 KB,1341x595,1341:595,tthe_burning_of_the_sky_1_….jpg)

04eaa6 No.1197 [Open thread][Last50 Posts]

Ah yes, Whiteville. What a beautiful town in an undisclosed and not really important location somewhere in an industrial nation where everyone speaks English. With a busy town center and some suburban outskirts it has everything you could want, from shopping malls to industry and cemetaries. But of course something is not quite right, though nobody knows that yet.
Accessible through four different tunnels it is surrounded by rather steep mountains, most of the local watersupply comes from Lake White, it is also a considerable power source thanks to the dam that has been constructed several months ago.
Nothing has broken out yet, everyone is doing just fine and you are doing what you always do. Want to participate and see if you can survive the outbreak? You're in luck cause there's open spots! Now you can either be a Human or a Zombie, of course you won't be a Zombie right at the beginning, but don't worry you will become one fast enough.

If you want to be a Human fill this out and roll 1d100:

Name: [Fill this out]
Fluff: [Tell us about your character]
Health: [Healthy] - List all your ailments here
Inventory: [Leave this clear]
Skills: [Leave this clear]
Bonuses: [Leave this clear]

You will probably have to add new tabs throughout the game, don't worry I will tell you.

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04eaa6 No.1826

>>1747

In a defeated manner the soldiers folded their hands over their heads. "Well we did have something, at least until that thing happened and we had to run all the way back.". He clapped his hands onto his lap, "At least we know the town around these parts is almost empty. Quiet as a church really. We could just go back and get it again I suppose.".

As you radiod in about the explosives you can hear the voice on the other end just dripping with doubt. They hadn't seen what you had seen. They wouldn't doubt you if they had. Either way they do believe you are in dire need of some coffee and after some time a woman in military fatigues brings you some coffee and surprisingly enough a coffee machine. After a bit of creative rearrangement of the floodlights' wiring you finally get to enjoy your coffee. It's shit.

>>1751

Well this looked just dandy! You were about to waltz in when Davidson grabbed you by the shoulder. You were standing in a puddle of blood, it was slowly leaking outside from under the door. How could you possibly have missed that? In the distance you heard a howl followed by terrified, then painful screams. The dispatch lady shuddered.

Trying to get past the barricade you attempted to grab onto one of the planks that had been used to close the windows from inside, however they were tightly spaced and you had trouble actually grasping one of them. You then realized that you couldn't grab them because the glass was still intact.

"Officer.", Davidson's deep voice made you turn your head before you could do as much as curse yourself. He had a hand on the door handle and was pushing it down, the door giving way with a slight sigh as more blood streamed out of the shop.

>>1752

You looked around for protective clothing. There was some commotion on the back door. Sounded like somebody was banging against it with a sledgehammer. But no time. You were busy right now, tryPost too long. Click here to view the full text.

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04eaa6 No.1832

>>1753

AJ put a radio onto the counter and turned it on. It was an old one you were sure, still had the wheel and everything. Though you supposed the newer radios also had that frequency wheel? Who knew? Who owned a radio despite a Bar owned in his late thirties? After a bit of skimming through mostly dead airwaves you found a show moderated by "Grandmaster Bob of The RadioTower" from the looks of it the choice didn't pick Monroe's fancy, but AJ hardly cared and together you listened to whatever news he had to give.

He never really became specific, mostly talking about how there was an epidemy, or a flu or something going about and how people were supposed to stay indoors.

Nothing much useful, except for one or two callers who shared their experiences. Some told gruesome stories of cannibalistic attacks, others reported of large lianas' creeping through town. There were also reports of green eyes though apparently nobody had gotten close enough to find out, which was not to say that anybody was particularly trying to get near them.

>>1755

You got some spooky candles and turned off the light, though the sun was still shining inside and it was kind of ruining the entire thing. You sat down Steffany and Tiffany and began to tell your story. Slowly you came to what you believed to be the scary part, but neither of the sisters seemed particularly impressed with the grand finale. "Soooo that was it?", Tiffany asked, not even trying to hide her boredom.

"I'm sure it was scary.", Steffany tried to defend you, "Perhaps it was just not the right time for it you know?". Tiffany just looked at her in a mix of disbelief and amusement, meanwhile you were turning a little red in the background. A shameful display! You had not managed to scare them at all! Perhaps it just hadn't been the right story? Or was it even you? No, you couldn't think like that! It would only get you down when evidently something else was at fault here! You just needed to find out what it was and make sure that it wouldn't interfere with you telling scary stories again! Right, that was it.

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04eaa6 No.1836

Dice rollRolled 7, 33, 45 = 85 (3d100)

>>1826

Name: Zach Similis

Fluff: A Police officer, that one cop who's always ready to help out and lend a hand. That one guy who's always got a smile and ready to help Out no matter what happens. Zach is an all around nice guy who became a beat cop to help people out.

Health: [Healthy] - List all your ailments here

Inventory:

+ [Police Uniform]

+ [9mm - Handgun] (15)

+ [Police Batton]

+ [Handcuffs]

+ [50 $]

+ 4 [Guilliano Sandwich]

+ 4 [CocaSoda™]

Skills:

+ [Shooting - Professional]

+ [Speech - Basic]

Bonus:

+ [Protect and Serve] Whiteville isn't that big and you're reknown as friendly neighborhood cop. While people are more likely to trust you people who think they are though are less likely to respect you.

>Companions:

+ [Davidson]

1-2-3. Damn there no way in and no helping them now. Anywhere close by that we can head to, to get dispatch lady patched up Maybe the firehouse or a medical supply shop? Either way we can't stay here we need to move. Of course keep an eye out for zombies.

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04eaa6 No.1841

Dice rollRolled 11, 97, 69 = 177 (3d100)

>>1826

>Name: Bobby Vermont

>Fluff: I'm Bobby Vermont I was a Cook at a failing bar in Whiteville. I've made a few dollars for sometimes illegal shit. Maybe too much illegal shit. Anyway now a army of druggies has overtaken the streets, I have to pay the mob, & the army is looking for me I'm in deep shit I knew I shouldn't cook that shit

>Health: [Healthy] - List all your ailments here

>Inventory: [Chef Hat] [Cleaver] [Assortment of Cooking Knives] [Bobby's Great Cookbook][(10)Chow Mein Ingredients][40$]

>Skills: [Cooking - Professional] [Cooking (Other) - Advanced] [Asian Combat - Basic]

>Bonuses: [Oh Bobby!] The Cops would like a word with you, the mob just wants your head[Chow Master] With the right ingredients you can make a delicious and healthy meal of Chow Mein. People will like you more and pay well to be fed with this delicious delicacy.

1-2-3 WHO THE FUCK ARE YOU JUNKIE (Confront the Sledgehammer guy)

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04eaa6 No.1854

Dice rollRolled 66, 29, 6 = 101 (3d100)

>>1826

>>Name: Jared Bastion

>>Fluff: His love for machines and flight is what got him into the the seat of a Chopper. Once he was in it he knew this was where he belonged. Often found conversing with the numerous techs and engineers on the base, assisting with repairs and maintenance work.

>>Inventory:

>+ [Military Fatigues]

>+ [M16] (30)

>+ HE Grenade

>+ [9mm Handgun] (15)

>+ [Pilot Helmet]

>>Skills:

>+ [Shooting - Basic]

>+ [Piloting - Professional]

>>Bonuses:

>+ [Military Man] You're with the fokin' military. That's a bonus right there innit?

>+ [Do you believe in Magic?] You can switch the safety of your own gun on and off without anyone actually noticing it in any way. Once per encounter change safety status on a weapon of your choice. Up to three times per encounter change safety status on a weapon of your choice that is within arm's reach. Your doing cannot be discovered by conventional means.

1. "Fuck, Can't Relax guys. That thing is still out there. Be alert."

2. "How many of us are there? What equipment are you guys packing?"

3. Try to find some way of adding more cover to thePost too long. Click here to view the full text.

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File: 1426970099532.jpg (118.19 KB,504x360,7:5,Mappity map map.jpg)

663b5d No.905 [Open thread]

Sup dawg? This here's gang builder. You should see a shoddy map of our fair city, New Jessica. What you're looking at is what'll soon be yours.

All gangs start with one province. Green provinces (Rural) are easier to hide your homies in, but provide less dosh. Grey provinces (Urban) provide tons of dosh, but the feds have a few police stations around that'll mess your shit up.

Blue squares are in a practical police state. Usually due to riots, gang warfare, terrorist strikes, the deal.

The river going down the center of the town is how the people keep eating, dig? It's how the Bugbears get their meat, the Elves their 'exotic spices', the dwarves their metal… Owning a province bordering it'll bring in extra money, but the feds are keeping their eyes on those places.

Now, about you and your gang…

Leader:
Gang Name:
Primary Species:
Fluff:

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663b5d No.1144

Dice rollRolled 98 (1d100)

>>1123
No whammies no whammies
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663b5d No.1145

Dice rollRolled 52, 37 = 89 (2d100)

Leader: SkyMother Demvila Centano
Gang Name: Sky Lords
Primary Species: Birdmen of all types
Fluff: The Sky Lords are one of the more…exclusive clans. They stick together, due to them all being Birdmen, and dont like any of them Grounders sticking around their parts. The SkyMother Demvilla is very loving and sweet to her gang…in a harsh mother kind of way. Give her what she wants your good, fail her and your not. Simple as that. The Sky Lords have few moral concerns, guys kill, girls Kill, everyone stays within the clan, and respect the Sky Mother, who rules everyone. Follow those rules and no harm will come to ya, dont…and they will see how well you fare falling from the highest building without wings. Most of the Birdmen races, even the grounded ones who are held as equals despite not being "true" birds, have at least 50% of their race in the gang, due to it being a large protective society with little care for anyone outside of the clan. The police hate them though, for they have commited some very notorious acts of narcotics dealing, murder, and arson. As such they are…less than welcome in urban areas to say the least, but when half of an entire racial group is part of a gang of flying, agile extremist its kinda hard to find them to say the least.

Gang Manpower: Low
Gang Heat: Nonexistent
Gang Strengths: [Spitfire] Who the fuck needs bridges? You're able to cross the river at any point. Just don't fly over police stations.
Gang Weaknesses: [Soarin'] You're a bit easy to spot when you fly, like some kind of aerial show. The popo'll be more active in places you've been seen flying over.
Leader Bonus: [Wonderbolt] Your flying skills are unmatched. Rumours abound that you could even outfly a military aircraft…

1) The mother has been hearing alot about the cops, how they shot down a few of her birds not too long ago. Well she aint too happy about some walkers killin her sons and daughters. She wants some men to fly to the nearby police station, fuck them up fast and furious, take their gear inside, and hurry back home. That will make them remember who the fuck rules around here.

2) Low members? Mother doesnt like the sound of that. Where are all her sons and daughters she ask. Well she politely asked us and a few grounders(after breaking their legs)until she fouPost too long. Click here to view the full text.
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663b5d No.1147

Dice rollRolled 6 (1d100)

>>1145
1:

…Whuh?

You… want to… raid the COPS?

That's, uh…

That's real ballsy.
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663b5d No.1148

>>1147
One hour, two news crews arriving far too late and a single broken femur later, you have a bag full of the GOOOOOOD stuff.

Military grade rifles, at least 8 different shotguns with assorted ammunition, and, get this…

A 6 barrel fucking GRENADE LAUNCHER.

Of course, the cops are pretty damn pissed.

[Gang Heat: SUPER HOT FIRE (They Spit That!)]

As for population? Yeah, you recruit a few new birds.

Gang Manpower: Low-Medium
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663b5d No.1149

Dice rollRolled 59, 34 = 93 (2d100)

>>1148
(Leader: SkyMother Demvila Centano
Gang Name: Sky Lords
Primary Species: Birdmen of all types
Fluff: The Sky Lords are one of the more…exclusive clans. They stick together, due to them all being Birdmen, and dont like any of them Grounders sticking around their parts. The SkyMother Demvilla is very loving and sweet to her gang…in a harsh mother kind of way. Give her what she wants your good, fail her and your not. Simple as that. The Sky Lords have few moral concerns, guys kill, girls Kill, everyone stays within the clan, and respect the Sky Mother, who rules everyone. Follow those rules and no harm will come to ya, dont…and they will see how well you fare falling from the highest building without wings. Most of the Birdmen races, even the grounded ones who are held as equals despite not being "true" birds, have at least 50% of their race in the gang, due to it being a large protective society with little care for anyone outside of the clan. The police hate them though, for they have commited some very notorious acts of narcotics dealing, murder, and arson. As such they are…less than welcome in urban areas to say the least, but when half of an entire racial group is part of a gang of flying, agile extremist its kinda hard to find them to say the least.

Gang Manpower:
Gang Heat:
Gang Strengths:
Gang Weaknesses:
Leader Bonus:


▶Shambling Mound!bnmIAAtuWI  03/30/15 (Mon) 20:04:11 No.1142
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